From: Echo Subject: (cww) Roger Wilco for Mac!! Date: 28 Feb 1999 23:45:48 -0800 This is a multi-part message in MIME format. --------------9E802B04C50C7225983BDCD9 Content-Type: text/plain; charset=us-ascii; x-mac-type="54455854"; x-mac-creator="4D4F5353" Content-Transfer-Encoding: 7bit I'm forwarding a response from the makers of "Roger Wilco" (http://www.rogerwilco.com). If you're not sure of what it is... it's an app written for voice communications during game play. It apparently works very well on the PC. I wrote to this guy named Tone asking about a Mac version. Here's his response. It looks very promising. I encourage you to do the same. Write to this company. Tell them how great you think this would be on the mac. The more we show interest, the more it will encourage them. See you in the skys, Echo -- :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Elton Aguilar eeagle@teleport.com Call sign: Echo Major, VMFA-323rd Cougars http://people.ce.mediaone.net/jcree1/cougars/ Aguilar Family Home Page http://www.teleport.com/~eeagle/AguilarFamHome.html :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: --------------9E802B04C50C7225983BDCD9 Content-Type: message/rfc822 Content-Transfer-Encoding: 7bit Content-Disposition: inline Received: by mail1 (mbox eeagle) (with Cubic Circle's cucipop (v1.31 1998/05/13) Sun Feb 28 23:36:31 1999) X-From_: tone@resounding.com Mon Mar 01 06:15:03 1999 Return-Path: Delivered-To: eeagle@teleport.com Received: (qmail 19410 invoked from network); 1 Mar 1999 06:15:02 -0000 Received: from chmls06.mediaone.net (24.128.1.71) by smtp5.teleport.com with SMTP; 1 Mar 1999 06:15:02 -0000 Received: from g5h9d (amlovell.ne.mediaone.net [24.128.40.12]) by chmls06.mediaone.net (8.8.7/8.8.7) with SMTP id BAA16496 for ; Mon, 1 Mar 1999 01:15:00 -0500 (EST) Message-ID: <00a501be63aa$d9caf6a0$0100000a@g5h9d.ne.mediaone.net> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 X-Mozilla-Status2: 00000000 we're working on the first steps of a mac port, but have no announced release date tone -----Original Message----- >This sounds like an awesome product! Any chance you can write a Mac >version? Is this already in the works?? > > >-- >::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::: > >Elton Aguilar eeagle@teleport.com > Call sign: Echo > Major, VMFA-323rd Cougars >http://people.ce.mediaone.net/jcree1/cougars/ > Aguilar Family Home Page >http://www.teleport.com/~eeagle/AguilarFamHome.html >::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::::::::::::::::::::::::::::::::::::::::::::::::: > > > > --------------9E802B04C50C7225983BDCD9-- ------------------------------------------------------------------------------- From: Dale Subject: (cww) Air Warrior Date: 03 Mar 1999 11:47:13 -700 Taken from Mac Gamers Ledge Mac Air Warrior Nights: Air Warrior for Mac, the free online flight combat simulator from GameStorm, is currently in beta testing. A number of Mac users are playing the game and have organized a night for Mac users to unite in some air combat: "Folks, some of us in the Mac AW community are hungry for semi-organized, roiling furballs and mass mahem. So we're working up the first Mac AW War Night On Game Storm to be held Sunday, March 7, at 3:00 pm EST in the Events Arena. We may have 20 peeps, we may have 50, but we will have fun!" This is a perfect chance for those who haven't to give Air Warrior for Mac a try. System requirements include: LC475 (68040) minimum, PowerPC recommended. Mac System 7.1.2 or higher. 8 MB of RAM minimum, 16 MB of RAM with 4.5 MB free recommended. 27 MB free hard drive space (for minimum download and installation). Monitor capable of 640x480 or greater resolution in 256 colors. 14.4 Kbps modem. ADB or USB Joystick Recommended. ------------------------------------------------------------------------------- From: Nick Harman Subject: (cww) air warrior engine start Date: 04 Mar 1999 09:02:23 +0000 Doh!!!!! I have configured my TM, printed out the key help etc and everything but I CANNOT START THE BLOODY ENGINES!! I can raise and lower the throttle settings, but FA happens movement wise and I hear no engine sound (sound works btw, I can hear the guns go off ok) I press 8 as instructed for engine start/stop and zilch... I mean this looks like a horrid game anyway compared to WB, but i would at least like to get off the ground Any thoughts, anyone? Kokney nick_harman copywriting Tel: 0181 677 3356 Fax: 0181 769 7839 Mobile 07971 200 165 virtually a portfolio @: http://www.copycom.demon.co.uk ------------------------------------------------------------------------------- From: Dale Subject: (cww) USB Drivers Date: 09 Mar 1999 12:09:35 -700 Taken from MacFixIt: Apple USB DDK 1.2f2 is the latest beta version of this USB driver development kit. It includes extensions that may eliminate USB problems with the current drivers. ftp://ftp.apple.com/developer/Development_Kits/Mac_OS_USB/ Dale ******************************************************* To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html Flight Sim Competition Ladders http://www.xmission.com/~thon/CWW/Competition/fsgc.html ******************************************************* ------------------------------------------------------------------------------- From: Dale Subject: (cww) CWW Pages Date: 09 Mar 1999 22:12:38 -0700 Hi, The Cyber Wings of the World Web pages (http://www.inficad.com/~cdb/CWW/CWW.html) are being overhauled. The main page will have pop up menus for Mac, PC and Special sections. Each pop up menu will provide a link to the given item and as a flow chart for easier navigation. So far the overhaul is only as far as the members section with quite a bit of work to do. But when done it should be much more intuitive to locate a source of material. And will make it easier to add new material. Please take a look and mail me any suggestions. And for a bit of humor .... check out my home page, http://www.inficad.com/~cdb . And when looking at it, just remember I have a Mac and a PC and do tech support for both :) Dale ------------------------------------------------------------------------------- From: Stephen Fox Subject: (cww) IPRemote2.0b4/Syst 8.5.1/iMac Date: 11 Mar 1999 14:03:07 +1100 Hiya guys, Hello all, looong time no see or hear! I have a question/problem that I hope someone may be able to help me with. The problem is I have migrated to an iMac and System 8.5.1 (OK..., it's all= I could afford after losing $50Gs in the business I was involved with, so= stop the iMac teasing...) As a result I am no longer able to utilise IPRemote to play Hornet. :( :( :( I get the following error when trying to startup IPRemote that says; - - - - - - - - - - "An error occurred attempting to use IPRemote... Make sure your network connections are correct." - - - - - - - - - - Does anyone have any ideas on why I am getting this message? Everything= "appears" to be OK and all other network services are working fine. I have= reinstalled a fresh copy of IPRemote and even tried an old copy of version= 1.0.1 that I had lying around without any joy (not that I thought it would= work, but what the hell, you never know...!). After finally getting a new computer after several months of being grounded= and stripped of my ladder ranking, I am very #$@%^& off that I cannot get= back up into the virtual skies for duelling with the worlds best & greatest= F/A-18 drivers (you all know who you are :) ). Any help on this matter would be greatly appreciated, and I look forward to= seeing you all in #hornet very soon. Cheers Stephen Fox=20 mailto:foxy@who.net MAC HORNET 3 & KOREA Callsign: FoxOne TFG-75SQN Redbacks (Australia) =46light Lieutenant Information/Tactical Officer=20 (Not currently active) http://www-personal.usyd.edu.au/~jmadden/redbacks/home.html Page maintained by Captain Zippo... ------------------------------------------------------------------------------- From: David Christoffersen Subject: Re: (cww) IPRemote2.0b4/Syst 8.5.1/iMac Date: 10 Mar 1999 22:10:32 -0500 A) Make sure appletalk is turned on. B) if you have a printer, hook it up, turn it on, and set appletalk to use that port when it boots up. C) after booting up with your printer on. try switching to ipremote after you get on the net. That's solved the problem others have had. David Christoffersen "Mental" >Hiya guys, > >Hello all, looong time no see or hear! > >I have a question/problem that I hope someone may be able to help me with. > >The problem is I have migrated to an iMac and System 8.5.1 (OK..., it's >all I could afford after losing $50Gs in the business I was involved with, >so stop the iMac teasing...) >As a result I am no longer able to utilise IPRemote to play Hornet. :( :( :( > >I get the following error when trying to startup IPRemote that says; >- - - - - - - - - - >"An error occurred attempting to use IPRemote... > Make sure your network connections are correct." >- - - - - - - - - - > >Does anyone have any ideas on why I am getting this message? Everything >"appears" to be OK and all other network services are working fine. I have >reinstalled a fresh copy of IPRemote and even tried an old copy of version >1.0.1 that I had lying around without any joy (not that I thought it would >work, but what the hell, you never know...!). > >After finally getting a new computer after several months of being >grounded and stripped of my ladder ranking, I am very #$@%^& off that I >cannot get back up into the virtual skies for duelling with the worlds >best & greatest F/A-18 drivers (you all know who you are :) ). > >Any help on this matter would be greatly appreciated, and I look forward >to seeing you all in #hornet very soon. > >Cheers >Stephen Fox >mailto:foxy@who.net > >MAC HORNET 3 & KOREA >Callsign: FoxOne TFG-75SQN Redbacks (Australia) >Flight Lieutenant Information/Tactical Officer >(Not currently active) >http://www-personal.usyd.edu.au/~jmadden/redbacks/home.html >Page maintained by Captain Zippo... ------------------------------------------------------------------------------- From: Stephen Fox Subject: Re: (cww) USB Drivers Date: 11 Mar 1999 14:18:52 +1100 >Taken from MacFixIt: > >Apple USB DDK 1.2f2 is the latest beta version of this USB driver= development kit. It includes extensions that may eliminate USB problems= with the current drivers.=20 > >ftp://ftp.apple.com/developer/Development_Kits/Mac_OS_USB/ > >Dale > G'day all, I went and got the USB DDK 1.2f2, but it caused me more problems than I had= before. To start with you *must* use a ResourceEditor to *add* a new= resource to the main extension before it will enable itself and become= useful. But after doing this it seemed to disable my keyboard and mouse= after the initial extension loads. This extension (if you can call it an= extension) loads before *anything* else and even seems to initialise with= extensions off, thus not even allowing me to start from a CD so as I could= remove it. I ended up having to ethernet another Mac so as I could get the= USB DDK 1.2f2 software out of the System Folder. I don't know if it was just my box, but be warned. And whatever you do, DO= READ the readme that comes with the software before you use it.=20 Overall it may be worth waiting until this software goes out of Beta. Cheers Stephen Fox=20 mailto:foxy@who.net MAC HORNET 3 & KOREA Callsign: FoxOne TFG-75SQN Redbacks (Australia) =46light Lieutenant Information/Tactical Officer=20 (Not currently active) http://www-personal.usyd.edu.au/~jmadden/redbacks/home.html Page maintained by Captain Zippo... ------------------------------------------------------------------------------- From: "Hiram C. Wilson" Subject: Re: (cww) IPRemote2.0b4/Syst 8.5.1/iMac Date: 11 Mar 1999 00:48:34 -0500 Hello Stephen, I'm sorry to say I can't solve your IP Remote problem. I do have an alternate suggestion though. Bullseye's Flying Circus is a fun flight sim that will use the built-in 3D acceleration of your iMac. More important in this case is the fact that Flying Circus has built-in TCP/IP networking. This means direct support for Internet networking with up to 6 pilots at once. In addition, Flying Circus supports Input Sprockets so any USB joystick or gamepad you get for your iMac will work great. You can download a demo of Flying Circus here: http://www.dogfightcity.com/mac/ You can buy it direct from Bullseye or at www.macmall.com. Hiram ------------------------------------------------------------------------------- From: Dale Subject: (cww) X-Mailer: IMHO for Roxen Date: 11 Mar 1999 13:23:20 -700 Taken from the Parsoft web page, news section [3/10/99] I've updated the FS:SDOE Faq with additional information on the Mac version A note on the Mac version. Several web sites has posted updates that imply that the Mac version will be out in a couple of months. This is not accurate. We still have some obligations to Activision which will keep us busy on PC development for at least a few more weeks (although this is certainly subject to change, most likely it would be extended). We also have to go through the process of planning how best to port FS:SDOE over to the Mac. While a great majority of the code is highly portable, there has been enough divergence between the PC and Mac code over the last year that's it not simply a matter of rebuilding the game and shipping it off to beta sites. Once we have a solid plan for, and begin the port we'll post new information here. (on a personal note, I mailed Parsoft about the people who had been accepted as beta testers. I was told they would get back to those people later:)) ******************************************************* To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html Flight Sim Competition Ladders http://www.xmission.com/~thon/CWW/Competition/fsgc.html ******************************************************* ------------------------------------------------------------------------------- From: Dale Subject: (cww) Mac Dawn of Aces Date: 12 Mar 1999 11:05:02 -700 taken from Mac Gamers Ledge: Interactive Magic announces Dawn of Aces for Mac: Last evening at the first-ever MGL World Without Borders chat (a once-a-month event, 2nd Thursday each month, 10pm EST/7pm PST), special guest Russell Mirabelli of iMagic Online announced that their new online flight combat simulator, Dawn of Aces, will be released for the Mac early next week. Here's the press release: Interactive Magic, producers of the World War II simulator WarBirds, is proud to announce that Dawn of Aces will be released on the Macintosh simultaneously with the new revision for Windows. Dawn of Aces allows players to pilot 10 different World War I aircraft in an online environment. Using Interactive Magic's MEGAplayer technology, up to 300 players can test each others' mettle in a single air arena! Aircraft include 9 different airplanes, including the Fokker Triplane and the SE5A, as well as the first player-controlled lighter-than-air aircraft available in a flight simulator, a Zeppelin! Dawn of Aces also includes player-directed artillery, with spotting from Zeppelins or two-seater airplanes. Macintosh programmer Russell Mirabelli is particularly excited about this new release. "The new aircraft, particularly the Zeppelin, make Dawn of Aces a truly unique simulation. This is too cool for words." ******************************************************* To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html Flight Sim Competition Ladders http://www.xmission.com/~thon/CWW/Competition/fsgc.html ******************************************************* ------------------------------------------------------------------------------- From: Dale Subject: (cww) Squadron listing Date: 15 Mar 1999 21:11:41 -0700 Check out http://www.inficad.com/~cdb/CWW/Competition/ogsnames.html for an exercise in determination. This is the most complete list of organizations, groups and squadrons that I know of and I'm not even done yet. If yours is not there and you want it to be, there is a link on the page to fill out a form that is mailed by clicking the submit button Dale ******************************************************* To join the CWW (Mac) listserver: http://www.inficad.com/~cdb/CWW/Media/macmedia.html To join the FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/pcmedia.html Flight Sim Competition Ladders http://www.xmission.com/~thon/CWW/Competition/fsgc.html ******************************************************* ------------------------------------------------------------------------------- From: Dale Subject: (cww) How to get USB support for Hornet: for Macs Date: 19 Mar 1999 10:10:23 -700 I am posting this because GSC is so lame about support for everyone now, including the offline user. I haven't had a chance to test this out yet, but I will be soon The following is taken from MacInTouch Alessandro Levi Montalcini has released USB Overdrive 1.0, a universal driver that handles "all USB mice, trackballs, joysticks and gamepads from any manufacturer and lets you configure them either globally or on an application-specific basis." USB Overdrive will even work with joysticks and keypads that do not support Apple's InputSprockets. The $20 shareware utility is available now. ******************************************************* To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html Flight Sim Competition Ladders http://www.xmission.com/~thon/CWW/Competition/fsgc.html ******************************************************* ------------------------------------------------------------------------------- From: Dale Subject: (cww) VillageTronic Glide drivers Date: 19 Mar 1999 10:28:19 -700 Taken from macgaming.com: Mac Game News Daily Roundup by Peter Cohen, pcohen@macgaming.com March 19, 1999, 12:30 am ET VillageTronic releases Glide drivers for MP 850 At long last, German graphics accelerator maker VillageTronic has publicly released 3D drivers for its Voodoo Banshee-based MP 850 card. The professional-level video card was released last December with 2D drivers only, and gamers who purchased the new board have been anticipating release of the 3D drivers since then. VillageTronic used CeBit, the pan-European computer trade show running in Hannover, Germany this week to publicly release the drivers. This initial release of the drivers enables Glide games to work only- RAVE support has not been incorporated into this release. The initial release of the drivers is in German only. It is available for download from German Mac news resource MacNews.de (you'll find the link to the drivers about half-way down the page). For more information, including a performance comparison, check out Accelerate Your Mac's coverage of the driver release as well. 3Dfx Interactive's Voodoo Banshee differs from other released Voodoo products by offering integrated 2D and 3D support in the same card, solving one of the significant limitations noted by owners of other Voodoo products, which accelerate 3D graphics only. VillageTronic is the only company licensed by 3Dfx Interactive to produce Voodoo Banshee products for the Macintosh. A companion product designed specifically for gamers, the MacMagic Pro, is expected to debut soon. VillageTronic has informed us that a localized English version of the drivers will be released on their Web site today. They also indicated we can expect more info soon on the release of MacMagic Pro, so stay tuned for details! ******************************************************* To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html Flight Sim Competition Ladders http://www.xmission.com/~thon/CWW/Competition/fsgc.html ******************************************************* ------------------------------------------------------------------------------- From: "Robert J. Richardson" Subject: (cww) Mail delivery Date: 22 Mar 1999 07:19:32 +1100 I don't seem to be receiving any list mail. How do I become a list member and have list mail downloaded to the appropriate mailbox? ------------------------------------------------------------------------------- From: Dale Subject: (cww) Fwd: Mac bug in Dawn of Aces Date: 21 Mar 1999 14:32:20 -0700 This was sent to me, but was meant for the list >X-Sender: rrichardson@mail.eurekanet.com >Mime-Version: 1.0 >Date: Mon, 22 Mar 1999 07:02:35 +1100 >To: cdb@inficad.com >From: "Robert J. Richardson" >Subject: Mac bug in Dawn of Aces > >When the zeppelin is at zero altitude, the pitch needle is at zero as it >should be. But as soon as you drop ballast and become airborne, the pitch >needle climbs to its top position and stays there. Thus the only way you >can control the airship is by dumping ballast to climb or dumping gas to >descend. I tried accessing iMagic' tech support, but was limited to PC >users. I thought the Dawn of Aces people wanted feedback from Mac users to >iron out obvious bugs. >Also, I see a big of blackmail here. DOA says this is a beta version and >only will go forward with the complete flight sim if Mac activity on >network play warrants it. Just how does one feel confident going on the >network if important bugs affect control of the aircraft? >I kept fiddling with the Zeppelin controls until something threw both my >ThrustMaster FCS out of whack. >The Weapons Control System continued to function, but I could not activate >roll and pitch until I trashed the flight sim and downloaded a backup from >my Zip drive. This shows why, after a lengthy download of a program, it >really pays to immediately make a backup of the sim. >Finally, it appears that ThrustMaster has abandoned the Mac FCS and WCS. >Would it be possible to configure the PC rudder pedal setup for use on a >Mac? >Happy flying, >Bob G3 Richardson > ------------------------------------------------------------------------------- From: "Robert J. Richardson" Subject: (cww) What's going on here? Date: 22 Mar 1999 13:14:16 +1100 I've tried to sign on to both the inficad.com and xmission lists and and get the answer: Returned mail. user unknown. Are these Mac-oriented sites still viable? Sure like to get back on both lists. ------------------------------------------------------------------------------- From: Dale Subject: (cww) From Macgaming.com Date: 22 Mar 1999 10:43:21 -700 VillageTronic releases NextGen Glide drivers-- for real VillageTronic offered pre-release 3D drivers for its NextGen line of Voodoo Banshee-based graphics accelerator cards at last week's CeBit trade show in Hannover, Germany. The drivers were posted to the Web by German Mac news resources Macnews.de, and VillageTronic later asked the company to remove the software. VillageTronic dropped us a line over the weekend to tell us that the drivers have been released to their own Web site this time, in 1.0 form. The 3D Glide Driver archive will enable MP850 and MP750 card owners to play 3D games that support 3Dfx's Glide API. At this time, the drivers do not support Apple's RAVE acceleration or OpenGL, but additional software to do so is expected to be forthcoming. ****************************** TRI on Fly! for Mac One of the most eagerly anticipated releases from flight sim buffs this spring is Terminal Reality Inc.'s Fly! civilian flight simulator. The game puts you in the cockpits of several different propeller-driven light civilian aircraft and utilizes satellite-based terrain maps and the latest 3D hardware acceleration to provide a really immersive experience. Best of all, TRI (and publisher Gathering of Developers) plans to simultaneously release the game for Mac and PC users. Recently, the company was queried about the likelihood of delays related to the game's Mac version. A company spokesperson said, "There are currently NO PLANS to release the Mac release later, or earlier, than the Windows version. Software Quality will determine what ships and when. "Now, for the packaging question: The Mac and Windows versions will ship as two separate products. This means that you will have to buy both versions if you want to use Fly on both Mac and Windows. The reason for this is simple: Hybrid products often get displayed only in the Windows section. Now, Mac users can expect to find Fly in the Mac section and Windows users in the Windows section." We're happy to see TRI and GoD take a pro-active approach to making sure that Mac gamers get an even chance at Fly! when it's released. (Thanks to reader Chris Venable for info used in this article.) ****************************** X-Plane v4.70B released A new version of Laminar Software's remarkable modular flight simulator X-Plane is ready for download. 4.70B can be grabbed from the Web or FTP site for the software, either as a full download or as a mini-update for users of 4.60 or later. The new version sports a variety of improvements and fixes, including changes to the program's custom texture mapping support, improvements to helicopter physics, and other changes. X-Plane is totally modular: the program supports customized terrain maps and provides you with all the tools you need to design your own aircraft. For more information, check out the X-Plane Web site. ------------------------------------------------------------------------------- From: Dale Subject: (cww) From Macgaming.com Date: 24 Mar 1999 11:28:01 -700 Game Tool Technologies is looking for Mac programmers Game Tool Technologies, LLC is a shareware flight simulation utility developer. They've produced software like Mac Camo Commander for Hornet, which enables users of GSC's popular Hornet: Korea F/A-18 flight simulator to apply customized camouflage textures to their aircraft. The company is "looking to support the Macintosh sim community as well on a broader basis in 1999," according to a recent appeal posted to a Usenet newsgroup. GTT indicates that it's looking for "one or two top quality mac programmers to assist us in porting some of our PC products to the Mac platform and to help expand our market base in the Mac community for the future. This is a part time position with compensation drawn from a percentage of sales based on our Associate Developer program." "Qualifications Include: Fluency in English Language (required.) Residency in North America or Western Europe (preferred.) Minimum 2+ years of C/C++ coding (required) Ability to work independently and meet agreed deadlines consistently. (required) Passion for combat flight sim gaming. (absolutely required!) Ability to show examples of prior C/C++ work. (required) Strong communicator (written and verbal required) "If you're interested in working on some cool stuff, have fun and extend the playability of your favorite games, let us know. "Please email info@gttweb.com" ------------------------------------------------------------------------------- From: Dale Subject: (cww) Fwd: Iraqi TV Guide Date: 31 Mar 1999 11:12:46 -0700 >From: "Dan Dimitrescu" >To: >Subject: (fscombat) Iraqi TV Guide >Date: Wed, 31 Mar 1999 19:49:14 +0300 >MIME-Version: 1.0 >X-Priority: 3 >Sender: owner-fscombat@lists.xmission.com >Precedence: bulk >Reply-To: fscombat@lists.xmission.com > > > >>IRAQ TV GUIDE >> >>MONDAY >>8:00 Husseinfeld >>8:30 Mad About Everything >>9:00 Suddenly Sanctions >>9:30 Allah McBeal >> >>TUESDAY >>8:00 Wheel of Fortune and Terror >>8:30 The Price is Right if Saddam Says its Right >>9:00 Children are Forbidden to Say The Darndest Things >>9:30 Iraq's Funniest Public Execution Bloopers >> >>WEDNESDAY >>8:00 Buffy the Yankee Imperialist Dog Slayer >>8:30 Diagnosis: Heresy >>9:00 Just Shoot Me >>9:30 Veilwatch >> >>THURSDAY >>8:00 Everybody Loves Achmed >>8:30 M*U*S*T*A*S*H >>9:00 Veronica's Closet Full of Long, Black, Shapeless Dresses >>9:30 My Two Baghdads >> >>FRIDAY >>8:00 Judge Saddam >>8:30 Captured Iranian Soldiers Say The Darndest Things >>9:00 Achmed's Creek >>10:00 Movie of the week: The Last Iraqi Martyr >> >>