From: "Robert J. Richardson" Subject: (cww) Warbirds new aircraft Date: 01 Jun 1998 08:21:29 -0400 (EDT) Downloaded both the me262 and Yak9d for the Macintosh, but am unable to have them show up the listing of planes in Warbirds 2.0. The Yak fighter, for example, appears as Yak9d.vew.sea.hqx and expands to about 839kb. But Get info describes it as a Text document and It doesn't appear in the aircraft selection in the Warbirds program. Questions: Why won't it expand to a workable fighter? What in the world does "vew" mean? The Mac people I know have never experienced the vew term in a compressed document. All this applies to the German jet, which also is expanded to a Text document. ------------------------------------------------------------------------------- From: Wade Williams Subject: Re: (cww) Warbirds new aircraft Date: 01 Jun 1998 08:32:52 -0500 At 08:21 AM 6/1/98 -0400, you wrote: >Downloaded both the me262 and Yak9d for the Macintosh, but am unable to >have them show up the listing of planes in Warbirds 2.0. The Yak fighter, >for example, appears as Yak9d.vew.sea.hqx and expands to about 839kb. But >Get info describes it as a Text document and It doesn't appear in the >aircraft selection in the Warbirds program. Questions: Why won't it expand >to a workable fighter? What in the world does >"vew" mean? The Mac people I know have never experienced the vew term in a >compressed document. All this applies to the German jet, which also is >expanded to a Text document. First, if it still has the filename Yak9d.vew.sea.hqx, it hasn't been expanded yet. It should be named Yak9d.vew (or more likely Yak9d1.vew if 640 mode or Yak9d3.vew if 1024) when fully expanded. The .vew extension is there simply for compatibility with the PC version. Once the file is correctly expanded, put it in the cockpits folder of your Warbirds folder. Wade Wade Williams "Put your message in a modem, and throw Systems Engineer, CCIE #3373 it in the cyber sea." Cisco Systems, Inc. - N. Peart Brentwood, TN 615-221-2918 wwilliam@cisco.com ------------------------------------------------------------------------------- From: rovah@agate.net Subject: Re: (cww) 3Dfx Frame grab Date: 01 Jun 1998 21:48:08 -0400 (EDT) >Greetings, >Anyone know how to do a 3Dfx frame grab? I myself dont have a 3Dfx card but >some of my squaddies do. A frame grab using 'snapz pro' just takes a black >screen. Any ideas anyone? > No idea how to do it Kahuna, but if you find out, I'll grab a pic for you! Thanks again for the plane design-it looks great! :-) Cheers! Rovah John Cassidy Bangor, Maine USA The Downeast Land Rover Club, X0 of the V(irtual)MFA 323rd Cougars/Flying GSC's F/A-18 Hornet game 2 Wheels: Ducati M900, 1970 Velocette Thruxton, Moto Morini 350S 4 Wheels: 1998 SE Discovery "Chukka," 1987 Range Rover-"Smedley," 1966 Series IIA 88" "SWAMBO," 1963 Unimog 404.1-S "The Caterpiller," 1968 Porsche 911L, Series 109" Project ------------------------------------------------------------------------------- From: Dale Subject: (cww) #macflightsims status Date: 02 Jun 1998 01:31:14 -0700 Sometime Sunday, Raven managed to get my password for the channel and became it's owner. How he accomplished I can only speculate on. And I would never have found out so quick he did it if he hadn't bragged about it. And I wouldn't have got it back except for being so pigheaded and stubborn. Raven really and truly had control of the channel. But that won't happen again In getting it back, Raven wiped all the op settings. I have restored most of them. So if you had them before and don't now, let me know and I will fix it. ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html #macflightsims - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* ------------------------------------------------------------------------------- From: Dale Subject: (cww) H3/HK Ladder Date: 02 Jun 1998 16:20:31 -0700 I am trying to get some idea of how many people still fly H3 rather then HK. And I am interested in how many people have moved on to HK. I am interested in this both as the basis of tournaments and a ladder Thanks Dale ------------------------------------------------------------------------------- From: "Hiram C. Wilson" Subject: (cww) Inexpensive 3D accelerators Date: 05 Jun 1998 16:29:55 -0400 Hello, I know many people have become interested in 3D accelerators cards in recent months. Anyone who has a PowerMac, or PowerMac clone, with one or more PCI slots can benefit from a 3D accelerator. I have found deals on two different 3D cards that I=B9d like to pass along. The first deal is ATI=B9s Xclaim 3D (Rage Pro) which can be purchased for $136 from BuyComp. http://www.buycomp.com/bc/product.asp?sku=3D588185 This card has 4MB of VRAM (expandable to 8MB). It has built-in 2D and 3D acceleration. It acts as an entirely separate 2D card, meaning you can hook one monitor to the ATI card and a second monitor to your Mac=B9s built-in video port. I personally own this card and I=B9m very pleased with it. The second deal is Diamond=B9s Monster 3D card. (Some of the following info was obtained from http://deal-mac.com/) Griffin Technology has started selling the pass through cable for 3Dfx cards. With this cable, you can use just about any PC 3Dfx card in a Mac. The cable costs $15. http://www.nashville.net/~griffin/ne3d/index.html Next, you can get a Diamond Monster 3D card for $100 at BuyComp: http://www.buycomp.com/bc/product.asp?sku=3D718969 Diamond is offering a $30 dollar rebate on this card: http://www.diamondmm.com/products/promotions/rebates/ So, the total after the rebate (excluding shipping) is $85.00. This card, like other 3Dfx cards (there is one exception but it=B9s very expensive), only provides 3D acceleration. It has 4MB of VRAM and it is not expandable. It does not provide 2D acceleration, nor does it provide support for a second monitor. The pass through cable mentioned above allows the 3Dfx card to share a single monitor with your built-in video port. I do not have any association with ATI, 3Dfx, BuyComp, Griffin or Diamond. I just thought people might be interested in seeing that 3D accelerators don=B9t necessarily cost a lot of money. Hiram ------------------------------------------------------------------------------- From: jpm@netscape.com Subject: (cww) Game Wizard: It's time for PC gamers to get jealous Date: 06 Jun 1998 03:12:03 -0400 (EDT) This MacCentral news story was sent to you by Jussi-Pekka Mantere . Game Wizard: It's time for PC gamers to get jealous by Ben Wilson June 5, 05:30 p.m. ET http://www.maccentral.com/news/9806/05.voodoo.shtml When's the last time a PC gamer has been jealous of their Mac counterpart? The unbelievable is about to happen, as MicroConversions today detailed the release of the Game Wizard VooDoo 2 graphics card for the Mac OS, and tells MacCentral something interesting about the card's presence at the upcoming Macworld Expo in New York. First, MicroConversions has revealed some of the technical details for the new VooDoo 2 card. With a base configuration of a 192-bit memory architecture and 2.2 Gigabyte per second of memory bandwidth, the Game Wizard delivers over 50 BOPS (Billions of Operations per Second). This configuration delivers an incredible 3 million triangles per second and 90 million dual-textured, bilinear-filtered, per-pixel MIP-mapped, alpha-blended, Z-buffered pixels per second. What does all that technical jargon really boil down to? It means you'll get over three times the performance of the original Voodoo chipset cards! It also means really deep textures in real time for any PCI Macintosh. Why will PC gamers be drooling for these VooDoo 2 cards on the Mac OS? Since these cards are 100% G3-compatible, Mac gamers will get the combination of pentium-toasting processor speeds combined with incredible 3D rendering power that equal blistering frame rates and amazingly detailed graphics in 3Dfx-enabled Mac OS games. Furthermore, the Game Wizard is compatible with all Mac games that support 3Dfx's MacGlide (Glide for Mac) or QuickDraw 3D RAVE, meaning even some games not built around the 3Dfx standard will benefit from the wokhorse power of this card. Worried that your PCI Mac might be too slow? MicroConversions says "There is no such thing as a PCI Mac that is too slow to run (3Dfx) games when a Game Wizard is installed. Even on a 601-based PowerMac, the Game Wizard will accelerate game graphics to blinding speed." The big news at the Macworld Expo in New York is that Game Wizards will be used in all 24 G3 Macs which host the National Game Championships at the conference! Five lucky winners will also be awarded with the new card. And finally, MicroConversions has put the pricing for the Game Wizard within reach of most Mac OS gamers. A version of the card with 8 MB of VRAM will be priced at $299 while a version with 12 MB will ring in at $349. Remember, MicroConversions is the only manufacturer making VooDoo 2 cards that are compatible with the Mac OS. More information on this exciting product for the Mac gaming community is available from http://www.microconversions.com (Site currently down for renovation). ---------------------- This report was brought to you by MacCentral News. Visit our Web site at http://www.maccentral.com for the latest in Macintosh news and information. ------------------------------------------------------------------------------- From: Nick Harman Subject: Re: (cww) Inexpensive 3D accelerators Date: 06 Jun 1998 10:37:14 +0100 Im afraid Im a total dweeb. I wanna get a 3d card for this G3/233 for quake, hornet korea and, when its ready, warbirds. What should I get? Thanks Cockney nick_harman copywriting Tel: 0181 677 3356 Fax: 0181 769 7839 Mobile 0850 296102. virtually a portfolio: http://www.copycom.demon.co.uk stuart.harman freelance creative team: http://freespace.virgin.net/stuart.harman ------------------------------------------------------------------------------- From: Nick Harman Subject: (cww) 201 revision probs Date: 06 Jun 1998 10:33:54 +0100 Humph, why does a new revision default all the previous prefs? Anyway, I cant get 45 up on the FCSMK1 hat anymore either with sprokets or Thrustware. It looks up for a millisecond then goes back to forward view. I have not changed my TM settings (5 + 8 +gang) and as far as sprokets is concerned there is no method of setting anyway. As I only have the stick I cannot program any other button, I already have enough probs using keyboard for rudder and generally playing the piano whenver I need to do something quick. The hat 45 is a life or death feature, certainly cant really fight without it. But on the plus side killable drones are great, now I can finally see what its like to blow up the other geezer. I also like seeing the difference between cannon strike power and mg. Plus now I can see Im not that bad a shot after all, its the net that makes me miss so much. Didnt think i was such a dweeb that I could miss at d2 so much but as the drone never used to die i couldnt confirm that my under the nose shots were good - they are, at least off line. On line i seem to fire a lotta blanks. Prolly like quakeworld, the info just dont get there sometimes. Any help on the stick? kokney (new wb id) nick_harman copywriting Tel: 0181 677 3356 Fax: 0181 769 7839 Mobile 0850 296102. virtually a portfolio: http://www.copycom.demon.co.uk stuart.harman freelance creative team: http://freespace.virgin.net/stuart.harman ------------------------------------------------------------------------------- From: "B.Eggertsson" Subject: (cww) Dimm screen Date: 06 Jun 1998 20:26:06 -0000 Hallo All I got some prob, I am using 3Dfx accelerators cards with my AV 1710 and the prob is in the 800 * 600 resolutions all are dimm out when I enter in to the Hornet. If somebody recognise how to fix this please mail to me. Hornet is simply the BEST sim around............... Best Regards =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D B=F6=F0var Eggertsson, Rifkelssta=F0ir III, 601, Akureyri. Netfang:beggert@nett.is. Tel:354 4631213 Pager:354 8420360 Homepage: http://www.nett.is/~beggert/ ___________________________________________________ Take a virtual trip to The Nerd's House In Iceland. =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D ------------------------------------------------------------------------------- From: Dale Subject: (cww) Fwd: Help! Date: 06 Jun 1998 13:40:53 -0700 Hiyas, Tom forwarded this to me to see if I could help the guy. I sent him one suggestion. But with him using ethernet I don't know that it will help. If anyone else has any ideas, would you please send them to the guy? Thanks Dale >Subject: Fwd: Help! >Date: Sun, 31 May 98 22:07:25 -0600 >x-sender: morrison@mail.xmission.com >From: morrison >To: "Dale" >Mime-Version: 1.0 > > >---------------- Begin Forwarded Message ---------------- >Date: 05/20 4:17 PM >Received: 05/20 6:51 PM >From: jberques, jberques@aa.net > >Recently I downloaded IPremote with the hope of playing F/A-18 hornet >online, however when I went into the network control panel to switch >from Ethernet to IPremote, it said an error occured and it set it back >to ethernet. I tried holding down shift, had appletalk on and tried >downloading from a different site. Any information you could give me >would be very very helpful. I have a performa 6400/200 with 32 megs >of ram and am not connected to a real network. Thanks. > > > >----------------- End Forwarded Message ----------------- > >+-------------------------------------------------------------------+ >Tom Morrison morrison@xmission.com > *** Internet Modem Players Listing *** > *** Mac Flight Simulators *** > *** AppleTalk over Internet FAQ *** > http://www.xmission.com/~morrison/ > ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html #macflightsims - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* ------------------------------------------------------------------------------- From: Dale Subject: (cww) New Ladder for Hornet Date: 06 Jun 1998 14:17:06 -0700 In a fit of insomnia last night, I put the time to use reorganizing the ladder organization so I could persue a long held idea of mine, 2v2 and sq vs sq ladders. I didn't want a whole lot of one companies ladders on the main page so I have set up individual subpages for a given software maker. In addition to this, I have created a new ladder for Mac Hornet Korea. The ladder is fully operational and ready to go just go the main ladder page at: http://www.xmission.com/~thon/CWW/Competition/fsgc.html For you PC users, at a minimum it may a couple days before you get a Korea ladder. Recently it had looked like I would never have the time to get anything done and another guy said he would persue the idea and implementation of one. So until he decides what he wants to do, I will do nothing more. I believe in competition, it gets the juices going :) Dale ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html #macflightsims - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* ------------------------------------------------------------------------------- From: Dale Subject: (cww) ....one other thing Date: 06 Jun 1998 14:21:24 -0700 One thing I forgot to mention....as before and always, the ladders are the creation of Thon "HotBlack" deBoer and without him they would not have been possible before and not now. Some of you may wonder if Thon is still alive....he is. And he has recently been showing me what I need to know to expand the ladders. But that doesn't mean I am anywhere near his ability. I am still the ladder administrator, but he is the ladder boss. Dale ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html #macflightsims - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* ------------------------------------------------------------------------------- From: Oz Trad Subject: (cww) Re: Medals Date: 06 Jun 1998 15:31:23 -0700 >Kahuna, > >This is Gecko, the commanding officer of the 98th TFS. I was cruising >your homepage (not spying! :) ) and I came across the medals "CMAW >Member" and "CMAG Member". Now, since the 98th are in both them too, I >downloaded those images to put on our page. If you have a problem with >this just tell me and I won't put them on. > >Wing Commander Kane O'Donnell >Commanding Officer, 98th Squadron. Not at all Gecko, please use any of the ribbons and/or rank insignia at your discretion. I have had similar requests so this goes true for anyone who want to use them for their squad (hence the cc to the cww list). A while ago I volunteered then for use throughout CMAG and CMAW and CWW. The CMAG and CMAW ribbons came from Dale anyway. But if you like the rank insignias as well feel free to use them and if you feel like giving credit it would be nice but its not required. Keep in mind that (for those of you who dont know) that these are Marine rank insignias so you squids are on your own. Dont get me wrong I like you swabbies, you give us a ride whenever theres a fight ;) Jpgs of ribbons and rank can be found at the Cougar website which is in my sig line. Regards- Major Oz 'Kahuna' Trad, Information Officer VMFA-323rd Cougars, "We Fight as One" http://www.tstonramp.com/~kahuna/index2.html ------------------------------------------------------------------------------- From: Hobbes Subject: Re: (cww) Inexpensive 3D accelerators Date: 06 May 1998 21:22:22 +0000 Try the Power3D from Techworks (www.techworks.com) It's got a 3DFX Voodoo chip, the ONLY (unfortunately) chip supported by Hornet Korea, it runs Quake really good and Korea is just amazing... [Hobbes] _______________ Hobbes hobbes@cybertron.com http://www.cybertron.com/~hobbes _______________ Nick Harman wrote: > Im afraid Im a total dweeb. > > I wanna get a 3d card for this G3/233 for quake, hornet korea and, when its > ready, warbirds. > > What should I get? > > Thanks > > Cockney > > nick_harman copywriting > Tel: 0181 677 3356 > Fax: 0181 769 7839 > Mobile 0850 296102. > virtually a portfolio: > http://www.copycom.demon.co.uk > stuart.harman freelance creative team: > http://freespace.virgin.net/stuart.harman ------------------------------------------------------------------------------- From: "Robert J. Richardson" Subject: (cww) WarBirds TM settings, sound quality Date: 07 Jun 1998 18:22:48 -0400 (EDT) Engine sounds were great in WBV1.11rO, but have suddenly degraded in WB2.01r0 for PPC603/G3. All aircraft virtually sound the same; missing is that wonderful idle sound for the Zero or the throaty roar of the B-25. What gives? The upgrade is welcomed despite the poor aircraft engine sound quality; we can now practice our shooting re the now vulnerable drones. Also, the anti-aircraft sounds are more controlled than in he previous version for the Mac. And while I'm at it, I could program all the rocker positions on my ThrustMaster Weapon Conrol System in V1.11r0, but one is forced to use the Insprocket where only gear retraction, gear up/down and flap down one notch can be introduced via the three thumb buttons. The finger buttons on the WCS can be programmed thusly: forefinger, auto; middle finger, F10, and ring finger, flaps up one notch. It would be helpful to get another update soon to let Mac users get full control via ThrustMaster's WCS (FCS is O.K. as is), give us back the load menu and give us engine sounds we injoyed in V11r0. Have you WarBirds pilots discovered the amount of heat via machineguns, a drone can absorb without flaming? ------------------------------------------------------------------------------- From: Nick Harman Subject: (cww) WB eto terrain Date: 08 Jun 1998 08:32:14 +0100 Hi, whats with this ETO terrain? I changed the file to make it a WB one (custom icon appeared so thats ok) but the bugger wont load in 2.0r1, I just get error type 2 and then dumped. I know there were reasons for hurrying out the mac rev, but they might as well as not bothered as it so crappy. O dear. Warbirds for the Mac, will that soon be a piece of history? C nick_harman copywriting Tel: 0181 677 3356 Fax: 0181 769 7839 Mobile 0850 296102. virtually a portfolio: http://www.copycom.demon.co.uk stuart.harman freelance creative team: http://freespace.virgin.net/stuart.harman ------------------------------------------------------------------------------- From: Dale Subject: (cww) Ladder URLs Date: 08 Jun 1998 05:41:32 -0700 The ladder directories are being overhauled and the URLs will become out of date. I am leaving behind forwarding pages that will fit in with the existing URLs that you know and that are known by the various bots. If you should find the URL has expired, use: http://www.xmission.com/~thon/CWW/Competition/fsgc.html Dale ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html #macflightsims - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* ------------------------------------------------------------------------------- From: Wade Williams Subject: Re: (cww) WB eto terrain Date: 08 Jun 1998 07:58:40 -0500 At 08:32 AM 6/8/98 +0100, Nick Harman wrote: >Hi, whats with this ETO terrain? I changed the file to make it a WB one >(custom icon appeared so thats ok) but the bugger wont load in 2.0r1, I >just get error type 2 and then dumped. In that case, you downloaded it wrong. Download it again using Anarchie or Fetch, and use Binary mode. >O dear. Warbirds for the Mac, will that soon be a piece of history? > No, it won't. They've hired a full-time Mac programmer. Wade Wade Williams wwilliam@cisco.com WarBirds ID: ==au== 4th Fighter Group Squadron 336th Rocketeers Fighter Squadron Commander (http://home.earthlink.net/~fourthfg/) Member of the WarBirds training staff ------------------------------------------------------------------------------- From: Nick Harman Subject: Re: (cww) WB eto terrain Date: 08 Jun 1998 14:26:32 +0100 >At 08:32 AM 6/8/98 +0100, Nick Harman wrote: >>Hi, whats with this ETO terrain? I changed the file to make it a WB one >>(custom icon appeared so thats ok) but the bugger wont load in 2.0r1, I >>just get error type 2 and then dumped. > >In that case, you downloaded it wrong. Download it again using Anarchie or >Fetch, and use Binary mode. > >>O dear. Warbirds for the Mac, will that soon be a piece of history? >> > >No, it won't. They've hired a full-time Mac programmer. > I did use fetch, on auto. So now i gotta do it again at 20c (approx) a minute phone call! Nice, almost as nice as that original rev that was wrongly named on the site, that cost me a packet too. Wasnt cal a fulltimer and didnt IMol baulk at buying him a mac to work on or something? And why the bloody hell doesnt the input sprokets on the gravis firebird let the hat look up? Ein bug? Now ive bust the FCS im stuck with the Gravis Twitchmaster and no up view only makes things worse well, no doubt imol will get around to giving us poor mac punters some info soon, or maybe they just enjoy winding us up with dodgy revisions, misformated and misnamed files. C nick_harman copywriting Tel: 0181 677 3356 Fax: 0181 769 7839 Mobile 0850 296102. virtually a portfolio: http://www.copycom.demon.co.uk ------------------------------------------------------------------------------- From: Wade Williams Subject: Re: (cww) WB eto terrain Date: 08 Jun 1998 19:23:33 -0500 At 02:26 PM 6/8/98 +0100, Nick Harman wrote: >Wasnt cal a fulltimer and didnt IMol baulk at buying him a mac to work on >or something? And why the bloody hell doesnt the input sprokets on the >gravis firebird let the hat look up? Ein bug? Now ive bust the FCS im stuck >with the Gravis Twitchmaster and no up view only makes things worse 1) Cal was a full-timer but has been unable to work more than about 10 hours a week for a long time now. 2) Would you lay down the cash to buy a top-of-line laptop for a programmer that only can put in 10 hours a week, even though it's no fault of his own? 3) As for the Gravis Sprocket, you'll have to ask Cal. 4) I'm working with IMOL to solve the terrain issues in the future. Hopefully, it won't happen again. Wade Wade Williams "Put your message in a modem, and throw Systems Engineer, CCIE #3373 it in the cyber sea." Cisco Systems, Inc. - N. Peart Brentwood, TN 615-221-2918 wwilliam@cisco.com ------------------------------------------------------------------------------- From: Dale Subject: (cww) Fwd: WBML: ANNOUNCEMENT: WB Mac Documentation Project Date: 08 Jun 1998 18:44:03 -0700 I think this is a very worthwhile project and I think what Wade is doing is great >Date: Mon, 08 Jun 1998 19:39:08 -0500 >From: wwilliam@cisco.com (Wade Williams (==au==)) >To: warbirds@employees.org >Subject: WBML: ANNOUNCEMENT: WB Mac Documentation Project >Newsgroups: warbirds.general,warbirds.support.mac >Organization: 4th Fighter Group >Sender: owner-warbirds@employees.org >Precedence: bulk > >(A copy of this message has also been posted to the following newsgroups: >warbirds.general, warbirds.support.mac) > >Mac Pilots: > >The time has come for us to remedy the lack of quality documentation for >the Macintosh version of WarBirds. In the three years I've been playing, >new documentation has not been written, therefore I think it safe to >assume that new documentation is not forthcoming. > >IMOL has hired a new full-time Macintosh programmer, but his time will be >filled with programming. I'd much rather have him be able to move >straight into programming a 3D version once the 2D version is cleaned up, >rather than being directed to write documentation. (Not that IMOL has >promised a 3D version) > >As a group, we can finish the documentation much more quickly and update >it much more quickly than IMOL can. > >So, I'm starting the WarBirds Macintosh Documentation Project. Team >members on this project will write comprehensive documentation in DocMaker >format, and possibly HTML as well. > >James "soul--" Love has graciously agreed to be the graphic design lead on >the project. > >For my part, I'm currently spending any free time on the revamp of the >scoring pages, so my duties will be to manage the project and I will buy >the necessary DocMaker licenses. > >What do we need from you? > >We need you to pick a facet of Macintosh WarBirds and write >documentation. You do not have to be a talented writer - anyone can help. > >If you're a graphic designer, you might also offer your talents to Soul to >help with the design of the documentation as well as the writing. > >If you're a writer by trade or hobby, we'll ask you to write and to assist >in the copy editing of others. > >Once the project is complete, I'll submit it to IMOL for inclusion in the >Macintosh distribution. > >How do you join? > >A mailing list has been established for anyone interested in >participating. If you're interested, send an email to: > >majordomo@employees.org > >with > >subscribe wbmac-doc > >in the BODY of the message. > >Once you're subscribed, go ahead and send a message to the list proposing >what sections you'd like to work on. We'll keep track of them as they >come in. > >It's time to step up Mac users - no more complaining. This is something >that's sorely needed to attract new Mac users to the game, and we have the >resources to do it. > >I look forward to a great response by the Macintosh WarBirds community. > >Sincerely, > >Wade Williams >==au== > >--------------------------------------------------------------------- >Wade Williams wwilliam@cisco.com >WarBirds ID: ==au== >SC 336th Rocketeers >4th Fighter Group >(http://home.earthlink.net/~fourthfg/) > >Member of the WarBirds Training Staff >-------------------------------------------------------------------- > ------------------------------------------------------------------------------- From: "Hiram C. Wilson" Subject: (cww) Bullseye Software news Date: 09 Jun 1998 15:52:15 -0400 6/9/98 Hello, I have some Bullseye Software news. First, there is a new updater for Bullseye's Flying Circus "Early Bird Special" (a.k.a. EBS) version. Those who have purchased Flying Circus can download the updater here: http://www.nauticom.net/www/website/bullseye/fcebsupdater.html The update adds the following features: *Added a second aircraft type, the Fokker Dr VII. This aircraft hasn't been fully incorporated into the set 'Missions' yet, but you can select it in the 'Create Missions' part of the program. *Added the wind and fog items in the 'Create Mission' part of the program. *Added single keystroke to look left, right, and rear. These keystrokes also toggle so pressing them again will return to looking forward. *As always, a large number of tweaks and bug fixes. Second, there is a new version of the demo version of Bullseye's Flying Circus. It can be downloaded here: http://www.nauticom.net/www/website/bullseye/fcdemoinfo.html Anyone who experienced problems with a previous version of the demo should download this new version. It has several bug fixes as well as adding support for custom paint jobs. Thanks and have a great day. Hiram ------------------------------------------------------------------------------- From: Richard Roberts Subject: (cww) Custom paint jobs Date: 10 Jun 1998 15:26:36 +0700 Hey guys I downloaded Flying Circus and it looks kewl, thinking about getting the early bird thing. But I've got a problem with the custom paint jobs. I have no clue what the different parts are in the template. Could somebody email me a modified template showing what the different parts are or anything which can help me out please? Thanx Cardo ------------------------------------------------------------------------------- From: Nick Harman Subject: (cww) is this a good deal? Date: 11 Jun 1998 14:00:33 +0100 Hi chaps, A dealer here in uk is offering Techworks power3dfx + realPC + 4 mac games + lara croft for £199.95 including post and tax. Thats about eerrrrrrrrr I dunno, $360???? Is that a good deal? Is the power3dfx going to be a good investment? Or will it be an also ran with games developers? All advice gratefully received Cockney nick_harman copywriting Tel: 0181 677 3356 Fax: 0181 769 7839 Mobile 0850 296102. virtually a portfolio: http://www.copycom.demon.co.uk ------------------------------------------------------------------------------- From: Dale Subject: (cww) Fwd: Version Conflict..... Date: 11 Jun 1998 21:38:26 -0700 A PC guy sent me this. Doesn't it make you glad to have a Mac? :) >> >>I wish they had a book out, not that I have checked, called girlfriend >>for dummies >> >> >>Hello, I'm currently running the latest version of girlfriend and >>I've been having some problems lately. I've been running the same >>version >>of Drinking buddies 1.0 forever as my primary application, and all the >>Girlfriend releases I've tried have always conflicted with it. I hear >>that Drinking buddies runs fine as long as Girlfriend is run in >>background mode and the sound is turned off. Unfortunately, I can't >>find the switch to turn the sound off. Therefore, I have to run both of >>them separately. >> >>Girlfriend also seems to have a problem coexisting with my Golf >>program, >>often trying to abort Golf with some sort of timing incompatibility. >>On a positive note, Drinking buddies and Golf seem to have no >>incompatibilities whatsoever. I probably should have stayed with >>Girlfriend 1.0, but I thought I might see better performance from >>Girlfriend 2.0.After months of conflicts and other problems, I >>consulted a friend who has had experience with Girlfriend 2.0. He said >I >>probably didn't have enough cache to run Girlfriend 2.0, and >>eventually it >>would require a Token Ring to run properly. He was right; as soon as I >>purged my cache, and realized that no one in their right mind is >>installing >>new Token Rings, Girlfriend 2.0 uninstalled itself. >> >>Shortly after that, I installed Girlfriend 3.0 beta. Unfortunately, >>there was a bug in the program and the first time I used it, it gave >>me a virus. I had to clean out my whole system and shut down for a >>while. >>I very cautiously upgraded to Girlfriend 4.0. This time I used a SCSI >>probe first and also installed a virus protection program. It worked >>okay for a while until I discovered that Girlfriend 1.0 was still in >>my system. I tried running Girlfriend 1.0 again with Girlfriend 4.0 >>still >>installed, but Girlfriend 4.0 has a feature I didn't know about that >>automatically senses the presence of any other version of Girlfriend >>and communicates with it in some way. This results in the immediate >>removal of both versions. >> >>The version I have now works pretty well, but there are still some >>problems. Like all versions of Girlfriend, it is written in some >>obscure language I can't understand, much less reprogram. Frankly I >>think >>there is too much attention paid to the look and feel rather than the >>desired functionality. Also, to get the best connections with your >>hardware, >> >>you usually have to use gold-plated contacts. >> >>And I've never liked how Girlfriend is "object-oriented." A year ago, >>a friend of mine upgraded his version of Girlfriend to Girlfriend Plus >>1.0, which is a Terminate-and-Stay-Resident version of Girlfriend. He >>discovered that Girlfriend Plus 1.0 expires with in a year if you >>don't upgrade to Fianc=C8e 1.0. So he did, but soon after that, he had = to >>upgrade to Wife 1.0, which he describes as a huge resource hog. It has >>taken up all his space...he can't load anything else. One of the >>primary reasons he decided to go with Wife 1.0 was because it came >>supposedly >>bundled with a feature called Free sex Plus. >> >>Well, it turns out the resource requirements of Wife 1.0 sometimes >>prohibits access to Free sex Plus...particularly the new Plug-Ins he >>wanted to try. On top of that, Wife 1.0 must be running on a well >>warmed-up system before he can do anything. Although he did not ask >>for it, Wife 1.0 came with Mother-in-law which has an automatic pop-up >>feature he can't turn off. I told him to try installing Mistress 1.0, >>but he >> >>said he heard if you try to run it without first uninstalling Wife >>1.0, Wife 1.0 will delete MS-Money files before uninstalling itself. >>Then >>Mistress 1.0 won't install because of insufficient resources. >> >> >>=3D=3D=3D >> >> >> >> >> >>Until you make peace with who you are, you'll never be content with >what >>you have. >>-- Doris Mortman >> >> >> > > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > ------------------------------------------------------------------------------- From: Dale Subject: (cww) Tournament Results Date: 14 Jun 1998 01:09:19 -0700 I have posted the official results to the tournament page showing that Scab was the overall winner and Marcoz the runnerup. Congrats to both of them. I want to thank all of those people that participated. Scab and Marcoz have been added to the Aggressor squadron of their choice, the American one for both. Both the tournament page and the Aggressor Sq page will always remain linked to the Gunsmoke page. And the brackets showing the results will remain as part of the actual tournament page Results can be viewed by going to the Gunsmoke page at: http://www.xmission.com/~thon/CWW/Competition/GS.html and going to the "Cry Havoc" link There will be another Mac Hornet Tournament for H3/HK within 6 weeks. And for those of you that are PC users, your tournament, "Mean Streets" is in TWO weeks. So those of you that want to be in it need to register by sending me e mail and let me know you'll be in. You can find a link to the tournament page at the Gunsmoke page. Dale ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html #macflightsims - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* ------------------------------------------------------------------------------- From: Elton Aguilar Subject: (cww) Power3D news! Date: 13 Jun 1998 00:22:36 +0000 This exerpt was taken from: http://deal-mac.com/ "TechWorks cut its price on the Mac version of the Power3D 3Dfx graphics accelerator to $149, a $70 cut, notes a reader. A $50 mail-in rebate applies when purchased from CompUSA or MicroCenter stores, dropping the net price to $99. With the rebate, this price drop allows the Power3D to compete with PC 3D cards using the Griffin NE 3D solution (which totals under $100), but only in areas serviced by CompUSA or MicroCenter locations. Rebate ends July 31. " -- :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Elton Aguilar eeagle@teleport.com Captain, VFMA-323rd Cougars http://www.tstonramp.com/~kahuna/index2.html Aguilar Family Home Page http://www.teleport.com/~eeagle/AguilarFamHome.html :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------------------------------------------------------------- From: Chris Wharton Subject: Re: (cww) Tournament Results Date: 14 Jun 1998 05:15:50 -0400 At 8:09 AM -0000 6/14/98, Dale wrote: >I have posted the official results to the tournament page showing that Scab >was the overall winner and Marcoz the runnerup. Congrats to both of them. I >want to thank all of those people that participated. Marcoz, I just wanna say congratulations. I still remember you from... god... ages ago. I always knew ya had it in ya. Way to go. Nash Screamin' Blue Messiahs ------------------------------------------------------------------------------- From: Dale Subject: (cww) Gunsmoke Aggressor Sq Patch Design Date: 14 Jun 1998 14:43:37 -0700 Hi, Up until now I have made one glaring oversight and failed to give someone credit which they deserve. The patches for the Gunsmoke Aggressor Squadrons are and immediate derivative of a design by Cameron "Cj" Ullyot. And his design gave me the idea for what is now the Gunsmoke Aggressor Squadrons. Cj is very talented with graphic design. And it is not only his original design of the patches that demonstrate this. Because of his talent, I recruited him to be the CMAW 2 Group (PC) webmaster. You can check out the excellent work for the 2 Group page at: http://home.thezone.net/~ullyot/2nd_cmag/index.htm And of course at the Gunsmoke page Dale ******************************************************* Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html #macflightsims - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ******************************************************* ------------------------------------------------------------------------------- From: jtgolfer@main.basec.net Subject: (cww) Need technical help Date: 16 Jun 1998 13:14:56 -0600 I am appealing to any and all computer whizzes to help me with a problem. Installed in my PowerMac 7300/200 is Techworks' 3dfx card. My problem is that when it's installed my PowerMac doesn't support the 832x624 resolution that works best with Skyfighters on my Sony 15sx monitor. I've called Techworks at least 5 times about the trouble. They suggested installed a control panel item called Multi-Resolutions, which, they said, would have 20 resolutions from which to pick, including 832x624. I did that but: ** when I have the 3dfx card installed I see 10 resolutions choices but none are 832x624. ** when I bypass the 3dfx card I see 3 resolutions choices, including 832x624. Also, when the card is installed the words "VGA Display" are listed above all the resolution choices. When the card is bypassed the words "Multiscan Display" are listed. The Techworks support guy is baffled. The Sony support guy says it's a computer/card problem and has nothing to do with the monitor. I thought I'd try here before I paid $35 for an Apple tech tell me he doesn't know how to fix it. Thanks. Slicer Please remove "no.spam" if replying to this e-mail address. ------------------------------------------------------------------------------- From: Kurt Schellenbach Subject: Re: (cww) Power3D news! Date: 15 Jun 1998 20:24:53 -0700 >This exerpt was taken from: http://deal-mac.com/ > >"TechWorks cut its price on the Mac version of the Power3D 3Dfx graphics >accelerator to $149, a $70 cut, notes a reader. A $50 mail-in rebate >applies when purchased from CompUSA or MicroCenter stores, dropping the >net price to $99. With the rebate, this price drop allows the Power3D to >compete with PC 3D cards using the Griffin NE 3D solution (which totals >under $100), but only in areas serviced by CompUSA or MicroCenter >locations. Rebate ends July 31. " > > > >-- >::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: >::::::::::::::::::::::::::::::::::::::::::::: > >Elton Aguilar eeagle@teleport.com >Captain, VFMA-323rd Cougars >http://www.tstonramp.com/~kahuna/index2.html >Aguilar Family Home Page >http://www.teleport.com/~eeagle/AguilarFamHome.html >::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: >::::::::::::::::::::::::::::::::::::::::::::: > > is this the card supported by Hornet Korea? Kurt ------------------------------------------------------------------------------- From: Dale Subject: (cww) Cross platform networking Date: 19 Jun 1998 14:28:27 -0700 Uber to be released to the public Apple Game Sprockets guru Chris De Salvo yesterday confirmed that Uber, the network code co-developed by Apple and Bungie, will be released to the public in coming days. Originally designed to be NetSprocket 2.0, the cross-platform networking technology is used in Bungie's best-seller Myth: The Fallen Lords. For various reasons the NetSprocket 2.0 project was abandoned, but De Salvo lobbied to have the SDK's source code released to the public. Onyx Technologies have agreed to act as trustees of the source code. Onyx will manage a Web/FTP site for Uber's distribution and administrate the integration of public contributions to the code base. In its present condition, Uber works, but there's a fair amount of work to be done: AppleTalk and TCP/IP are working for Mac OS and TCP/IP for Windows 95/NT. There is a plug-in module for serial/modem communications that is partially complete. De Salvo also reports there are individuals who want to do Rhapsody, Linux and BeOS ports. NetSprocket 2.0 held a huge amount of promise during its initial development, and it's De Salvo's hope that releasing Uber to the public will allow it to evolve the same way that Linux or various OSF/GNU projects have. De Salvo summarizes his goal in releasing Uber thus: "My basic motivations for all of this is to help game companies. Networking is hard. Porting network code can take months. Time-to-market for Macintosh ports is so critical I felt that it was important to try and get a robust, yet lightweight, networking API out to the masses. This provides the Windows world with an alternative to DirectPlay and it provides anyone doing cross-platform development a solution where there has previously been none." If you're a game developer interested in getting more info about Uber, join the uber-dev mailing list. -- Callsign: Skyfighters/Hornet - Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb > Visit the Cyber Wings of the World http://www.inficad.com/~cdb/CWW/CWW.html > To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html > #macflightsims - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html ------------------------------------------------------------------------------- From: Elton Subject: (cww) [Fwd: Macworld's Daily Tip [3Dfx Cards for All! - 06/26/98]] Date: 26 Jun 1998 16:16:51 -0700 This is a multi-part message in MIME format. --------------5361C8F109BBD7E34F781062 Content-Type: text/plain; charset=us-ascii Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Content-Transfer-Encoding: 7bit Here's some info that i'm passing on.... Echo --------------5361C8F109BBD7E34F781062 Content-Type: message/rfc822 Content-Transfer-Encoding: 7bit Content-Disposition: inline Received: by radius1 for eeagle (with Cubic Circle's cucipop (v1.21 1997/08/10) Fri Jun 26 15:42:53 1998) X-From_: owner-mwdailytips@tipworld.com Fri Jun 26 02:04:07 1998 Return-Path: owner-mwdailytips@tipworld.com Received: from listproc3.pcworld.com (listproc3.pcworld.com [209.1.23.114]) by smtp2.teleport.com (8.8.7/8.7.3) with ESMTP id CAA24468; Fri, 26 Jun 1998 02:04:01 -0700 (PDT) Received: from listproc.pcworld.com (listproc.pcworld.com [209.1.23.15]) by listproc3.pcworld.com (8.8.5/8.8.5) with SMTP id CAA24730; Fri, 26 Jun 1998 02:05:09 -0700 (PDT) Message-Id: <199806260905.CAA24730@listproc3.pcworld.com> Reply-To: tips@tipworld.com Sender: owner-mwdailytips@tipworld.com Precedence: bulk Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Listprocessor-Version: 8.1 beta -- ListProcessor(tm) by CREN ================================================== * M A C W O R L D D A I L Y T I P * from the Macintosh resource ================================================== Sponsored by Apple Computer Buy a Pentium crushing Power Macintosh G3 and get a Pentium crushing offer. http://www.apple.com/promo/ ================================================== 3Dfx Cards for All! Intermediate The ultimate gaming accessory for PCI Macs is a 3Dfx hardware acceleration 3-D graphics card. The images and textures created by these cards is a wonder to behold in such games as Bungie's Myth, MacSoft's Quake, and Graphic Simulations' F/A-18 Korea. Regrettably, TechWorks, one of the few suppliers of these cards for the Macintosh has decided to get out of the 3Dfx card business. Thankfully, there's now a new source for 3Dfx on the Mac. That source? 3Dfx for the PC. That's right, because 3Dfx cards have no ROMs onboard, they don't much care whether they're placed in a PC or Mac's PCI slot. All these cards need to function properly are the correct pass-through cable and software drivers. You can now get both the cable and drivers from Griffin Technology (http://www.nashville.net/%7Egriffin/ne3d/index.html) for a measly $15. Once you have Griffin's NE 3D Game Adapter all you need is just about any PC-based 3Dfx card (that's Voodoo I, not the new Voodoo II cards) and a PCI-based PowerMac with a CD-ROM drive, 32 MB RAM, System 7.5.3 or higher, and a multisync monitor. by Chris Breen ================================================== Visit the Macworld Daily Tips Archive: http://www.macworld.com/dailytips/ Copyright 1998 Macworld Communications Inc. ================================================== Subscribe/unsubscribe: http://www.tipworld.com/macworld/cgi-bin/sub.cgi/macworld/change.html ================================================== --------------5361C8F109BBD7E34F781062-- ------------------------------------------------------------------------------- From: Justin Madden Subject: Re: (cww) Game Wizard: It's time for PC gamers to get jealous Date: 27 Jun 1998 13:50:32 -0000 For those of you who are following the 3dfx & voodoo2 technology - you may have been looking at microconversions web site - (it is down yet again but happened to be running for a bit last night). There it went thru the regular FAQ. You are also probably aware of the price - $299 for the 8meg card $349 for the 12 meg card. These two cards will no doubt be well above the equivalent PC card price, and the reasons for this have been quoted as "economies of scale" etc - and we are leaving out middleman to give you best price / best product..blah blah blah (really lame excuses). Lets get serious - sure I expect to pay some premium for a mac product (seeing they are produced on a smaller scale etc..) but why are we continually being ripped off? The fact is that microconversions is at the moment the only voodoo 2 producer for mac, therefore they have a monopoly, and they are going to try to get as much cash out of us as they can. For those who have studied economics, you may be aware that as price drops, quantity demand theoretically increases (subject to supply) ....and no doubt there will be a huge demand for these cards if the price was reasonable (after all look at the powerlogix web site - they had huge price drops on their 604e cards and have sold out of all the good ones). With increased demand they will hopefully be able to secure more voodoo 2 chips to manufacture....therefore a cycle will hopefully develop... Therefore in the meantime we have to buy the PC 3dfx cards...... (Obviously things work fine theoretically and in 'the real world' it may not be as simple - but if they don't try a different strategy to other companies then they will never know ...let me draw you back to my powerlogix example....) The reason for me saying this is that by the time cards such as these get to Australia, after the good ol currency conversion + 22% duty + however much wholesale tax, we have to pay a fortune - ie i think i saw the techworks 3d card selling for $650. Anyway that is just my view on the matter and hopefully you understand my point. (no doubt some will disagree) ------------------------------------------------------------------------------- From: tarabusi@gea.geanet.it (Tarabusi Attilio) Subject: R: (cww) [Fwd: Macworld's Daily Tip [3Dfx Cards for All! Date: 27 Jun 1998 22:39:13 +0200 > QUESTO MESSAGGIO E' IN FORMATO MIME. PoichŽ il sistema di messaggistica non riconosce questo formato, il messaggio o parte di esso pu˜ non essere leggibile. --MS_Mac_OE_2981831954_43905_MIME_Part Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit ..>Here's some info that i'm passing on.... Echo ..> It is sad, but like techworks, i'm moving away from the mac market too. Too expensive, not a lot of 3Dfx games and now all the good tools that first came on the mac are ported to the wintel side. Selling my 7200 and adding 700$ i get a bleeding edge PII 300Mhz with all the stuff in it i need. 17" monitor and 3Dfx Voodoo II included (the config is similar to a 9600/300 with 96MbRam 5 GB HD). I will have a lot more problem with the system stability and stupidity but all in all i can handle it (i will play F-18 korea with the PC). Oh yes, i'have been using Apple technologies since the glorious Apple //c appeared. :-( Attila P.S. I cant believe the new mac is still compact no way to change monitor or upgrade it. --MS_Mac_OE_2981831954_43905_MIME_Part Content-type: text/html; charset="US-ASCII" Content-transfer-encoding: quoted-printable R: (cww) [Fwd: Macworld's Daily Tip [3Dfx Cards for All! -06/26/98]]= ..>Here's some info that i'm passing on.... Echo
..>
It is sad, but like techworks, i'm moving away from the mac market too. Too= expensive, not a lot of 3Dfx games and now all the good tools that first ca= me on the mac are ported to the wintel side.
Selling my 7200 and adding 700$ i get a bleeding edge PII 300Mhz with all t= he stuff in it i need. 17" monitor and 3Dfx Voodoo II included (the con= fig is similar to a 9600/300 with 96MbRam 5 GB HD).
I will have a lot more problem with the system stability and stupidity but = all in all i can handle it (i will play F-18 korea with the PC).
Oh yes, i'have been using Apple technologies since the glorious Apple //c a= ppeared.
:-(
Attila
P.S.
I cant believe the new mac is still compact no way to change monitor or upg= rade it. --MS_Mac_OE_2981831954_43905_MIME_Part-- ------------------------------------------------------------------------------- From: Justin Madden Subject: (cww)All Round Video Card Date: 28 Jun 1998 14:50:49 -0000 Does anyone have an ATi Xclaim VR PCI video card with the Rage PRO chip? If so what do you think of it as an all round video card ? (And does the vid. out option work well?)\ (obvioulsy i am not trying to compare it to a 100% game card like 3dfx) Zipp ------------------------------------------------------------------------------- From: Richard Roberts Subject: Re: (cww)All Round Video Card Date: 28 Jun 1998 11:53:55 +0700 Hi there I've got the older Xclaim VR with the Rage II chipset and 4mb VRAM, but it is a great card. So far all the games I've played have run fine. Those include Flying Circus, Quake and some others... The Rage Pro will work even better. The vid. out works great. I've had my box plugged into the 33" TV out in the lounge and it was great. I'll never look at a grunt in Quake the same way, hehe. Well, see ya Cardo Justin Madden wrote: > Does anyone have an ATi Xclaim VR PCI video card with the Rage PRO chip? > If so what do you think of it as an all round video card ? (And does the > vid. out option work well?)\ > > (obvioulsy i am not trying to compare it to a 100% game card like 3dfx) > > Zipp ------------------------------------------------------------------------------- From: Wade Williams Subject: Re: R: (cww) [Fwd: Macworld's Daily Tip [3Dfx Cards for All! Date: 28 Jun 1998 15:24:24 -0500 At 10:39 PM 6/27/98 +0200, you wrote: >>>> R: (cww) [Fwd: Macworld's Daily Tip [3Dfx Cards for All! -06/26/98]] ..>Here's some info that i'm passing on.... Echo ..> It is sad, but like techworks, i'm moving away from the mac market too. Too expensive, not a lot of 3Dfx games and now all the good tools that first came on the mac are ported to the wintel side. Selling my 7200 and adding 700$ i get a bleeding edge PII 300Mhz with all the stuff in it i need. 17" monitor and 3Dfx Voodoo II included (the config is similar to a 9600/300 with 96MbRam 5 GB HD). I will have a lot more problem with the system stability and stupidity but all in all i can handle it (i will play F-18 korea with the PC). Oh yes, i'have been using Apple technologies since the glorious Apple //c appeared. <<<<<<<< Of course every Mac user who buys a PC "just for games" takes another user away from the Mac gaming market, and gives the gaming companies even more justification for not bringing their games to the Mac. Wade >>>> Wade Williams "Put your message in a modem, and throw Systems Engineer, CCIE #3373 it in the cyber sea." Cisco Systems, Inc. - N. Peart Brentwood, TN 615-221-2918 wwilliam@cisco.com ------------------------------------------------------------------------------- From: Keith Harrison Subject: Re: R: (cww) [Fwd: Macworld's Daily Tip [3Dfx Cards for All! Date: 28 Jun 1998 23:35:12 -0700 Wade Williams wrote: > <<<< > Of course every Mac user who buys a PC "just for games" takes another user away from the Mac gaming market, and gives the gaming companies even more justification for not bringing their games to the Mac. > > Wade > >>>> > > Well duh! I too was a long time Apple/Mac user starting with the Apple IIe. I made the switch to a PC last March and I havn't looked back since. Sure, I miss the personality of the MacOS. But, I consider myself a hard-core gamer, and in order to stay at the leading edge, the only answer is the PC. The main problem I have with your statement about the Mac gaming market is that it should be the other way around. Most Mac users have been around for awhile and have shown their loyalty time and time again, in many ways. But what has it gotten them? The iMac? I say SQUAT! The Mac will probably always get used as a graphics and multimedia tool. It excels at that, and the industry knows it. But as far as Business and Home use goes, The PC has got the corner on that. The Mac user base is not going to increase unless new software and hardware become more available. At the same time, new software and hardware won't be made available unless the Mac user base increases. So what you have here is a Catch 22. A self-fulfilling prophecy. IMO, it will take a move on the part of the gaming industry to help build the Mac market, not the other way around. Let me put it this way; Jumping off a sinking ship is not going to make the ship sink any faster. People live too much in the here and now. They want their high speed computers now. They want their state-of-the-art software now. Especially when it comes to games. Heck, just look at any poplular message board of a game about to release a new update. :-) Either the gaming industry sees the Mac as a viable market or it doesn't. The downward spiral has already begun. Apple has come full circle with the introduction of the all-in-one G3 and iMac. Perhaps a bit symbolic of the mistakes made years ago. -- ** ********************************************************************** * Keith Harrison * "I'll have Spam, eggs, bacon, Spam * * Wicked/ub86 * Spam, Spam, Spam, sausage, Spam, * * Pale Horses Squadron(WBs 2.0) * Spam, Spam, ham, eggs, sausage, * * ICQ# 9718310 * Spam, without the Spam!" * * E-Mail: kch@hooked.net * -Monty Python * ********************************************************************** ------------------------------------------------------------------------------- From: Bradley Williams Subject: Re: R: (cww) [Fwd: Macworld's Daily Tip [3Dfx Cards for All! Date: 28 Jun 1998 22:02:58 +0000 Please do not read the following if you take offense easily. NO offense is intended. I'm just voicing my opinion through experience.=20 A real hard-core gamer, would have kept his Mac, bought Virtual PC, and kept playing his "games". (By the way, if more people played games on Mac's, via Virtual PC or whatever, the PC game market would shift towards Mac). A weak-willed gamer goes out and wastes all his or her money on a peice of sh** PC, long hours on the phone with tech support, 7 bottles of Tylenol a day, and a punching bag to take out all the stress that his supposedly "great PC" is now giving him or her. PC gamers obviously have no self-esteem, (as they are misguided by the power-hungry and somewhat nerdy-looking Bill freakin' Gates who seems to have his ugly mug and his gay-lookin' MicroSUCK=99 emblem on every piece of software on your IDE slow-ASS "limp-drive"), no pride, (as is evident by the fact that ALL PC gamers refuse to tell you that they've had no fewer than 46 crashes on any given day, and instead consistently say that their PC and software is, quote, JUST FINE, unquote), no life, (cuz they spend all their free-time talking to tech support), and no perserverance, (as is obvious by their so-called "smart shopping" which left them with the piece of sh** they will now have to either use as a fireplace or a dumpster). Did I forget to mention, that ALL of the graphics that are done on PC "games", are made on a MACINTOSH or UNIX system? Perhaps I should remind you that if there were no Macintosh or Unix, there would be NO games, NO MicroSUCK, and no decent computer manufacturer. MicroSHAFT stole Apple'soperating system, and downgraded it, removed it's alluring personality, and turned it into WinBLOWS '95 and WinBLOWS '98. Need I say more? Oh yes, 98% of the Graphics, Movie FX and Multimedia industry, are DOMINATED by the Macintosh and Unix market. The other unfortunate 2%, is struggling with slow, worthless, PC's. No offense intended....=3D) Just speaking my 19 year old mind.=20 --------------- -B.A. Williams PS- MACINTOSH RULES!!!!! GO STEVE!!! KICK BILL'S A**! ------------------------------------------------------------------------------- From: Nick Harman Subject: Re: R: (cww) [Fwd: Macworld's Daily Tip [3Dfx Cards for All! Date: 29 Jun 1998 12:17:45 +0100 Well I dont want to start an OS war, but I sympathise with those people that have moved to Pc. I too am beginning to feel theres no point thinking different when what I really want is to be the same - the same games, the same bang for buck , the same large choice of well priced peripherals etc. I want Quake2, I want WB 3d and a way to fine tune sticks, I want lara croft and all the rest. Im gonna get VPC2 but it wont be the same and it will bog down my processor. I still use a mac desktop and portable because Im in the advertising business and that means all the software I copy (yeh ok, I pirate software, who doesnt) is mac. If I bought a pc where would I get all my free software? I left school a long time ago. Plus I dont think at my age (38) I could handle all the computing knowledge a PC seems to need. I object to the fact that macs cost so much and, until the G3, werent really as good as PCs pound for pound I have tried quark and photoshop on a PC. they run just the same as on a mac imho. You gotta hate ugly pc os, but I sold my Betamax and my 8 track when I realised they were just good looking dodos and I didnt buy a nintendo64 (phew). The best isnt always the 'best' unfortunately... hmmmm well the lease is up on this G3 soon so...... Nick nick_harman copywriting Tel: 0181 677 3356 Fax: 0181 769 7839 Mobile 0850 296102. virtually a portfolio: http://www.copycom.demon.co.uk ------------------------------------------------------------------------------- From: Keith Harrison Subject: Re: R: (cww) [Fwd: Macworld's Daily Tip [3Dfx Cards for All! Date: 29 Jun 1998 10:36:40 -0700 Bradley Williams wrote: >=20 > Please do not read the following if you take offense easily. NO offense > is intended. I'm just voicing my opinion through experience. >=20 > A real hard-core gamer, would have kept his Mac, bought Virtual PC, and > kept playing his "games". (By the way, if more people played games on > Mac's, via Virtual PC or whatever, the PC game market would shift > towards Mac). A weak-willed gamer goes out and wastes all his or her > money on a peice of sh** PC, long hours on the phone with tech support, > 7 bottles of Tylenol a day, and a punching bag to take out all the > stress that his supposedly "great PC" is now giving him or her. PC > gamers obviously have no self-esteem, (as they are misguided by the > power-hungry and somewhat nerdy-looking Bill freakin' Gates who seems t= o > have his ugly mug and his gay-lookin' MicroSUCK=99 emblem on every piec= e > of software on your IDE slow-ASS "limp-drive"), no pride, (as is eviden= t > by the fact that ALL PC gamers refuse to tell you that they've had no > fewer than 46 crashes on any given day, and instead consistently say > that their PC and software is, quote, JUST FINE, unquote), no life, (cu= z > they spend all their free-time talking to tech support), and no > perserverance, (as is obvious by their so-called "smart shopping" which > left them with the piece of sh** they will now have to either use as a > fireplace or a dumpster). > Did I forget to mention, that ALL of the graphics that are done on PC > "games", are made on a MACINTOSH or UNIX system? Perhaps I should remin= d > you that if there were no Macintosh or Unix, there would be NO games, N= O > MicroSUCK, and no decent computer manufacturer. MicroSHAFT stole > Apple'soperating system, and downgraded it, removed it's alluring > personality, and turned it into WinBLOWS '95 and WinBLOWS '98. Need I > say more? Oh yes, 98% of the Graphics, Movie FX and Multimedia industry= , > are DOMINATED by the Macintosh and Unix market. The other unfortunate > 2%, is struggling with slow, worthless, PC's. >=20 > No offense intended....=3D) > Just speaking my 19 year old mind. >=20 > -----------------------------------------------------------------------= ----------------- > -B.A. Williams >=20 > PS- MACINTOSH RULES!!!!! GO STEVE!!! KICK BILL'S A**! Ok, well you obviously have a lot of pent up anger about this issue.=20 But just for the record, I would like to dispel a lot of crap that was just spewed forth. I have not had a single problem at all with any software or hardware on my PC. And I have put the computer through the ringer. I have added, sound cards, video cards, modems, network cards.=20 All have gone in in a snap and worked perfectly. No conflicts, no crashes. I can count on one hand the amount of times any program has actually crashed. But it has never crashed my system. In fact, to date, my computer has never crashed to the point where I need to reboot. I run all kinds of software, games, business, graphics, etc.=20 Rarely do I have a problem. Do I have one of the magic PCs? I don't think so. The so called myth of PCs being pieces of crap is blown out of proportion. Not everybody is a computer geek, or even computer savvy. Those are the ones that usually make the most noise when it comes to problems and conflicts. There are more PC users as a whole so you obviously here more of them. I'll heartily agree that W95/98 doesn't compare in the slightest to the MacOS. I wish it could be the dominating OS. But the reality is it is not. And W95, with all its lacking, still gets the job done. And spouting a lot of misguided and some down right false facts about PCs doesn't help your position one bit. --=20 ** ********************************************************************** * Keith Harrison * "I'll have Spam, eggs, bacon, Spam * * Wicked/ub86 * Spam, Spam, Spam, sausage, Spam, * * Pale Horses Squadron(WBs 2.0) * Spam, Spam, ham, eggs, sausage, * * ICQ# 9718310 * Spam, without the Spam!" * * E-Mail: kch@hooked.net * -Monty Python * ********************************************************************** ------------------------------------------------------------------------------- From: tarabusi@gea.geanet.it (Tarabusi Attilio) Subject: R: (cww) [Fwd: Macworld's Daily Tip [3Dfx Cards for Date: 29 Jun 1998 23:38:40 +0200 > QUESTO MESSAGGIO E' IN FORMATO MIME. PoichŽ il sistema di messaggistica non riconosce questo formato, il messaggio o parte di esso pu˜ non essere leggibile. --MS_Mac_OE_2982008321_140807_MIME_Part Content-type: text/plain; charset="ISO-8859-1" Content-transfer-encoding: 7bit ..>No offense intended....=) ..>Just speaking my 19 year old mind. You are perfectly right! But i have now an outdated mac, too slow. The new PM G3 will cost me, here in italy, more than 3,000$ with 15" monitor and without the 3dfx. The same config will make me spend around 1500$ with 3dfx and 17" monitor. I can buy it in the shop just below my apart. and i dont have to take the car cross the country and find a company that deal with mac but you have to get a date if u wish to talk to someone. I will certainly have much more problem with it, system, crashes, but all in all i can handle them. Believe me it's a pain for me too, but when you have to one daughter and one son about to come 1,000$ make difference. Sorry again Attila --MS_Mac_OE_2982008321_140807_MIME_Part Content-type: text/html; charset="ISO-8859-1" Content-transfer-encoding: quoted-printable R: (cww) [Fwd: Macworld's Daily Tip [3Dfx Cards for All!-06/26/98]]<= /TITLE> </HEAD> <BODY BGCOLOR=3D"#FFFFFF"> ..>No offense intended....=3D)<BR> ..>Just speaking my 19 year old mind. <BR> <BR> <BR> <BR> You are perfectly right!<BR> But i have now an outdated mac, too slow. The new PM G3 will cost me, here = in italy, more than 3,000$ with 15" monitor and without the 3dfx.<BR> The same config will make me spend around 1500$ with 3dfx and 17" moni= tor.<BR> I can buy it in the shop just below my apart. and i dont have to take the c= ar cross the country and find a company that deal with mac but you have to g= et a date if u wish to talk to someone.<BR> I will certainly have much more problem with it, system, crashes, but all i= n all i can handle them.<BR> <BR> Believe me it's a pain for me too, but when you have to one daughter and on= e son about to come 1,000$ make difference.<BR> <BR> Sorry again<BR> <BR> Attila </BODY> </HTML> --MS_Mac_OE_2982008321_140807_MIME_Part-- ------------------------------------------------------------------------------- From: tarabusi@gea.geanet.it (Tarabusi Attilio) Subject: R: (cww) [Fwd: Macworld's Daily Tip [3Dfx Cards for Date: 29 Jun 1998 23:43:22 +0200 > QUESTO MESSAGGIO E' IN FORMATO MIME. PoichŽ il sistema di messaggistica non riconosce questo formato, il messaggio o parte di esso pu˜ non essere leggibile. --MS_Mac_OE_2982008602_157745_MIME_Part Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit ..> The ..> iMac? I say SQUAT! Th Oh yes, the iMac! I was looking forward to see a new fast upgradable powermac and what i got? the iMac. So i moved to the pc. Just my 0.00001$ Attila --MS_Mac_OE_2982008602_157745_MIME_Part Content-type: text/html; charset="US-ASCII" Content-transfer-encoding: quoted-printable <HTML> <HEAD> <TITLE>R: (cww) [Fwd: Macworld's Daily Tip [3Dfx Cards for All!-06/26/98]]<= /TITLE> </HEAD> <BODY BGCOLOR=3D"#FFFFFF"> ..> The<BR> ..> iMac? I say SQUAT! Th<BR> <BR> <BR> <BR> Oh yes, the iMac!<BR> <BR> I was looking forward to see a new fast upgradable powermac and what i got?= the iMac.<BR> So i moved to the pc.<BR> <BR> Just my 0.00001$<BR> <BR> Attila </BODY> </HTML> --MS_Mac_OE_2982008602_157745_MIME_Part-- ------------------------------------------------------------------------------- From: Dan Champagne <dan@navnet.net> Subject: (cww) 3d card for IMac? Date: 29 Jun 1998 21:50:34 -0400 Anyone planning to buy an IMac for games and want to but a 3dfx card for it read this first:The ULR for this is : http://www.microconversions.com/faq.html. <fontfamily><param>Helvetica</param><bigger> 18) Will the Game Wizard work in "all-in-one" Power Mac models or the new iMac? The Game Wizard will not work with either the iMac or today's internal monitor Macs. All-in-one Macs feed the internal monitor directly, and in such a way that it would be very messy to intercept the display internally, so the Game Wizard can't position itself between the graphics source and the monitor. Since these models would require a graphics card to drive an external monitor, any single PCI slot machine wouldn't have the option available even with an external monitor (the external monitor?s 2D graphics card would fill the only slot). Furthermore, the iMac is not currently configured with PCI slots.Any new model which would allow access between the graphics source and the monitor, or have multiple PCI slots, may be able to accommodate a Game Wizard. But, in the past, these all-in-one models have exhibited noise problems due to the proximity of the magnetic fields associated with the internal monitor and installed expansion cards. This would have to be examined on a case-by-case basis. </bigger></fontfamily> ------------------------------------------------------------------------------- From: Dale <cdb@inficad.com> Subject: (cww) Unusual ladder milestone Date: 29 Jun 1998 20:19:20 -0700 Starting with Hornet, I have been adding PC ladders to the CWW ladder site. And it seems one of the online PC zines has taken notice. Combatsim.com (http://www.combatsim.com/links.htm) has added a link to the main ladder page. I find this to be a lovely irony as a PC zine is now helping draw attention to Mac flight sims. One of my fondest goals is to encourage the increased development of interactive, cross platform playable flight sims so that we can not only have more flight sims. But so we can have Mac vs PC matches. Whether this link from combatsim.com will help, it certainly won't hurt For those of you that haven't been to the ladder, you can find the link in my signature Dale ******************************************************* Callsign: Dale, Warbirds - cdb- ICQ# 3351618 Home Page: http://www.inficad.com/~cdb To join the CWW (Mac) or FSCombat (PC) listserver: http://www.inficad.com/~cdb/CWW/Media/listsub.html IRC channels #macflightsims - #fscombat, all on Dalnet http://www.tcsn.net/jardine/macflightsims http://www.inficad.com/~cdb/CWW/Services/irc.html Flight Sim Competition Ladders http://www.xmission.com/~thon/CWW/Competition/fsgc.html ******************************************************* ------------------------------------------------------------------------------- From: Dale <cdb@inficad.com> Subject: (cww) Newest GTT Software Date: 30 Jun 1998 01:48:40 -0700 The following is a press release from GTT about their newest bonus pak. As you can see, 1st Group's own Cougars now have a paint job included. You can d/l the bonus pak 4 from either the GTT site. It is also at the revived MFS ftp site: ftp://shelby.ucr.edu/pub/MFS/GTT/Hornet_Korea_Mac/ <excerpt>Game Tool Technologies (San Jose, California) is pleased to announce the release of their fourth bonus pack of 3dfx aircraft for Graphic Simulations excellent flight simulation, Hornet Korea. These aircraft, depicting active duty squadrons from the US Navy, Marines and Royal Australian Air Force are for use with GTT's Camo Commander 1.0 application for the PC. The Camo Commander Jets, including those for this bonus pak are also available for the MacIntosh. an improved VFA-25 "Fist" CAG Jet, USN - VFA-115 Eagles Jet USN - VFC-13 Gray Aggressor USMC - VMFA-323 Cougars RAAF- No. 77 Sqdn. FA-18A Game Tool Technologies is a leading developer of Flight Simulation gaming utilities. Additional information on GTT and its products is available from our web site at http://www.gttweb.com or by email at info@gttweb.com </excerpt>