From: owner-hist_text-digest@lists.xmission.com (hist_text-digest) To: hist_text-digest@lists.xmission.com Subject: hist_text-digest V1 #1352 Reply-To: hist_text Sender: owner-hist_text-digest@lists.xmission.com Errors-To: owner-hist_text-digest@lists.xmission.com Precedence: bulk hist_text-digest Monday, May 17 2004 Volume 01 : Number 1352 In this issue: -       MtMan-List: Student Demos -       MtMan-List: sons of a trackless forest -       Re: MtMan-List: sons of a trackless forest -       Re: MtMan-List: sons of a trackless forest -       MtMan-List: Cheveruil -       RE: MtMan-List: Cheveruil -       Re: MtMan-List: sons of a trackless forest -       Re: MtMan-List: Cheveruil -       Re: MtMan-List: sons of a trackless forest -       Re: MtMan-List: sons of a trackless forest ---------------------------------------------------------------------- Date: Sun, 16 May 2004 22:07:25 -0600 From: "Wynn Ormond" Subject: MtMan-List: Student Demos This is a multi-part message in MIME format. - ------=_NextPart_000_001F_01C43B92.2BD72300 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable My boys and I had planned to go to the student rendezvous (demos) last = thursday in Idaho Falls but I had an unepected load of pipe come in = about 6:00 so we unloaded that then went home. We got up early and = headed to IF. Pulled in early and unloaded the plunder, soon Allen Hall = showed and the show was on. Liam (8 yrs) helped Allen do the fire starting demo last year and = wanted to do so again. Only Dave Westcott a college level survival = instructor and friend of Mike Powell's was teaching it this year, so we = had to tell him that he had an assistant. Liam did great by report. = Light a flint and steel fire for each group. The education that my boys = get hanging with the AMM is priceless. The twins (4yrs) wandered around without to much concern for a while. = Then hung with me. We rotate groups of 4th grade kids through five or = six stations. About my third rotation, I lost the right wing of my = group. They started giggling and whispering. I had the gun demo this = year, so usually don't have to much trouble keeping their attention. = After a few moments I realized that their attention was being drawn to = something going on behind me. So lewked over my shoulder to find Conner = back in the pines a little ways with his shirt pulled up under his chin = and just pulling his pants up over his bare butt from having taken a = leak! Typical country boys think the whole world is their toilet. - ------=_NextPart_000_001F_01C43B92.2BD72300 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

My boys and I had planned to go to the student rendezvous = (demos) last=20 thursday in Idaho Falls but I had an unepected load of pipe come in = about=20 6:00 so we unloaded that then went home. We got up early and headed to = IF.=20 Pulled in early and unloaded the plunder, soon Allen Hall showed and the = show=20 was on.

Liam (8 yrs)  helped Allen do the fire starting demo last = year and=20 wanted to do so again. Only Dave Westcott a college level survival = instructor=20 and friend of Mike Powell's  was teaching it this year, so we had = to tell=20 him that he had an assistant. Liam did great by report.  Light a = flint and=20 steel fire for each group.  The education that my boys get hanging = with the=20 AMM is priceless.

The twins (4yrs) wandered around without to much concern for a = while.=20 Then hung with me. We rotate groups of 4th grade kids through = five or=20 six stations. About my third rotation, I lost the right wing of my = group. They=20 started giggling and whispering. I had the gun demo this year, so = usually don=92t=20 have to much trouble keeping their attention. After a few moments I = realized=20 that their attention was being drawn to something going on behind me. So = lewked=20 over my shoulder to find Conner back in the pines a little ways with his = shirt=20 pulled up under his chin and just pulling his pants up over his bare = butt from=20 having taken a leak!

Typical country boys think the whole world is their=20 toilet.

- ------=_NextPart_000_001F_01C43B92.2BD72300-- - ---------------------- hist_text list info: http://www.xmission.com/~drudy/mtman/maillist.html ------------------------------ Date: Sun, 16 May 2004 22:19:43 -0600 From: "Larry" Subject: MtMan-List: sons of a trackless forest This is a multi-part message in MIME format. - ------=_NextPart_000_0004_01C43B93.E36E3B60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit does anyone have a copy or a second copy of sons of a trackless forest they would be willing to sell? I've heard rumors that there is going to be another release this summer, but have not been able to get anything concrete on it. On another note: if you were going to put together a woods walk, what kind of targets and what type of stations would you put up? larry - ------=_NextPart_000_0004_01C43B93.E36E3B60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
does=20 anyone have a copy or a second copy of sons of a trackless forest they = would be=20 willing to sell?  I've heard rumors that there is going to be = another=20 release this summer, but have not been able to get anything concrete on=20 it. 
 
On=20 another note: if you were going to put together a woods walk, what kind = of=20 targets and what type of stations would you put up?
larry
- ------=_NextPart_000_0004_01C43B93.E36E3B60-- - ---------------------- hist_text list info: http://www.xmission.com/~drudy/mtman/maillist.html ------------------------------ Date: Mon, 17 May 2004 01:00:01 EDT From: LivingInThePast@aol.com Subject: Re: MtMan-List: sons of a trackless forest - -------------------------------1084770001 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/16/2004 9:24:59 PM Pacific Daylight Time, L.Renney@bresnan.net writes: if you were going to put together a woods walk, what kind of targets and what type of stations would you put up? Our walks usually include hawk and/or knife throwing stations; many way above or below normal throwing angles and at weird distances, sometimes surrounded by rocks for good measure. Some stations require throwing through forked branches or at swinging targets. For shooting, swinging and clanging targets are always favorites, as well as shots that require positions other than offhand, such as kneeling or laying down to get off a shot below a branch or other obstacle or being on your tippy toes to shoot over something. One of the sites even has a massive split boulder that you have to crawl inside and darn near shoot around a corner to get the target. We also use animal silhouettes, moving targets, charcoals on a string, pictures of the Booshway, etc. Use your imagination and make it TOUGH. The more challenging the more fun it is and the better you feel when you hit! Barney - -------------------------------1084770001 Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable
In a message dated 5/16/2004 9:24:59 PM Pacific Daylight Time, L.Renney= @bresnan.net writes:
if you were going to put together a woods walk, what kind of tar= gets and what type of stations would you put up?
<= /DIV>
Our walks usu= ally include hawk and/or knife throwing stations; many way ab= ove or below normal throwing angles and at weird distances, sometimes surrou= nded by rocks for good measure. Some stations require throwing through forke= d branches or at swinging targets.
&n= bsp;
For shooting, swin= ging and clanging targets are always favorites, as well as shots that req= uire positions other than offhand, such as kneeling or laying down=20= to get off a shot below a branch or other obstacle or being on your tip= py toes to shoot over something. One of the sites even has a massive sp= lit boulder that you have to crawl inside and darn near shoot around a corne= r to get the target. We also use animal silhouettes, moving targets, ch= arcoals on a string, pictures of the Booshway, etc.
&n= bsp;
Use your imaginati= on and make it TOUGH. The more challenging the more fun it is and the better= you feel when you hit!
&n= bsp;
Barney
- -------------------------------1084770001-- - ---------------------- hist_text list info: http://www.xmission.com/~drudy/mtman/maillist.html ------------------------------ Date: Mon, 17 May 2004 10:44:26 -0700 From: "RP Lahti" Subject: Re: MtMan-List: sons of a trackless forest This is a multi-part message in MIME format. - ------=_NextPart_000_0033_01C43BFB.EC48A370 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Larry, Reactive targets and targets that are easily scored like gongs, popup = cutouts, etc. Unless your just looking to have a trail walk, the most = fun is some sort of team event with a scenario and targets that are not = readily visible until the last possible moment. We've gone to the = trouble of having full sized cardboard cutout "enemy" and "Friendly" = along with dangerous animals rigged to pop up and "shoot" at you, using = rat traps for raising targets and even setting off a squib load of bp in = a sawed off shotgun shell. YMOS Capt. Lahti' ----- Original Message -----=20 From: Larry=20 To: hist_text@lists.xmission.com=20 Sent: Sunday, May 16, 2004 9:19 PM Subject: MtMan-List: sons of a trackless forest does anyone have a copy or a second copy of sons of a trackless forest = they would be willing to sell? I've heard rumors that there is going to = be another release this summer, but have not been able to get anything = concrete on it. =20 On another note: if you were going to put together a woods walk, what = kind of targets and what type of stations would you put up? larry - ------=_NextPart_000_0033_01C43BFB.EC48A370 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Larry,
 
Reactive targets and = targets that=20 are easily scored like gongs, popup cutouts, etc. Unless your just = looking to=20 have a trail walk, the most fun is some sort of team event with a = scenario and=20 targets that are not readily visible until the last possible moment. = We've gone=20 to the trouble of having full sized cardboard cutout "enemy" and = "Friendly"=20 along with dangerous animals rigged to pop up and "shoot" at you, using = rat=20 traps for raising targets and even setting off a squib load of bp in a = sawed off=20 shotgun shell.
 
YMOS
Capt. = Lahti'
 
 
----- Original Message -----
From:=20 Larry=20
To: hist_text@lists.xmission.com= =20
Sent: Sunday, May 16, 2004 9:19 = PM
Subject: MtMan-List: sons of a = trackless=20 forest

does=20 anyone have a copy or a second copy of sons of a trackless forest they = would=20 be willing to sell?  I've heard rumors that there is going to be = another=20 release this summer, but have not been able to get anything concrete = on=20 it. 
 
On=20 another note: if you were going to put together a woods walk, what = kind of=20 targets and what type of stations would you put = up?
larry
- ------=_NextPart_000_0033_01C43BFB.EC48A370-- - ---------------------- hist_text list info: http://www.xmission.com/~drudy/mtman/maillist.html ------------------------------ Date: Mon, 17 May 2004 12:41:25 -0600 From: "Jerry Bell" Subject: MtMan-List: Cheveruil This is a multi-part message in MIME format. - ------=_NextPart_000_0011_01C43C0C.450D2520 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit I am reading Columbia Journals by David Thompson, edited by Barbara Belyea. In it he says they eat Cheveruil. I have looked for this in the dictionary and cannot find out what it is. I am sure someone knows. Could you enlighten me? Thanks, Jerry - ------=_NextPart_000_0011_01C43C0C.450D2520 Content-Type: text/html; charset="us-ascii" Content-Transfer-Encoding: quoted-printable

I am reading Columbia Journals by David = Thompson, edited by Barbara Belyea.  In it he says they eat Cheveruil.  = I have looked for this in the dictionary and cannot find out what it is.  I am sure = someone knows.  Could you enlighten me?

 

Thanks,

Jerry

- ------=_NextPart_000_0011_01C43C0C.450D2520-- - ---------------------- hist_text list info: http://www.xmission.com/~drudy/mtman/maillist.html ------------------------------ Date: Mon, 17 May 2004 19:42:00 +0000 From: "Sean Boushie" Subject: RE: MtMan-List: Cheveruil Roe-Deer. Here's a receipe... http://www.servicevie.com/01Alimentation/recette/Rf_HTML/HTML_1000/1096b.html >From: "Jerry Bell" >Reply-To: hist_text@lists.xmission.com >To: >Subject: MtMan-List: Cheveruil >Date: Mon, 17 May 2004 12:41:25 -0600 > >I am reading Columbia Journals by David Thompson, edited by Barbara Belyea. >In it he says they eat Cheveruil. I have looked for this in the dictionary >and cannot find out what it is. I am sure someone knows. Could you >enlighten me? > > > >Thanks, > >Jerry > _________________________________________________________________ Getting married? Find tips, tools and the latest trends at MSN Life Events. http://lifeevents.msn.com/category.aspx?cid=married - ---------------------- hist_text list info: http://www.xmission.com/~drudy/mtman/maillist.html ------------------------------ Date: Mon, 17 May 2004 21:02:32 EDT From: LODGEPOLE@aol.com Subject: Re: MtMan-List: sons of a trackless forest - -------------------------------1084842152 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/16/2004 11:24:59 PM Central Standard Time, L.Renney@bresnan.net writes: <<-----(stuff deleted)-----I've heard rumors that there is going to be another release this summer, but have not been able to get anything concrete on it.-----(stuff deleted)----->> Yes it is being reprinted. You can get the info at: http://www.muzzmag.com/Pilgrim's_Journey.htm Longshot - -------------------------------1084842152 Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable
In a message dated 5/16/2004 11:24:59 PM Central Standard Time, L.Renne= y@bresnan.net writes:
 
<<-----(stuff delete= d)-----I've heard rumors that there is go= ing to be another release this summer, but have not been able to get anythin= g concrete on it.-----(stuff de= leted)----->>
 
 
Yes it is being reprinted.=   You can get the info at:
 
 
 
Longshot
- -------------------------------1084842152-- - ---------------------- hist_text list info: http://www.xmission.com/~drudy/mtman/maillist.html ------------------------------ Date: Mon, 17 May 2004 21:04:07 EDT From: LivingInThePast@aol.com Subject: Re: MtMan-List: Cheveruil - -------------------------------1084842247 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/17/2004 11:42:08 AM Pacific Daylight Time, jrbell@smartfella.com writes: Cheveruil. I have looked for this in the dictionary and cannot find out what it is. I am sure someone knows. Could you enlighten me? Jerry, If you try to search using the spelling Chevreuil, you'll find definitions and recipes for Capreolus capreolus = Roe, Deer, some in English. Hope this is of some help, Barney - -------------------------------1084842247 Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable
In a message dated 5/17/2004 11:42:08 AM Pacific Daylight Time, jrbell@= smartfella.com writes:
Cheveruil.  I have looked for this in the dictionary and= cannot find out what it is.  I am sure someone knows.  Could you=20= enlighten me?
Jerry, If you try to search using the spelling Chevreuil, you'll find d= efinitions and recipes for
Capreolus capreolus =3D Roe, Deer, some in English.  Hope thi= s is of some help, Barney
- -------------------------------1084842247-- - ---------------------- hist_text list info: http://www.xmission.com/~drudy/mtman/maillist.html ------------------------------ Date: Mon, 17 May 2004 21:20:51 EDT From: NaugaMok@aol.com Subject: Re: MtMan-List: sons of a trackless forest - -------------------------------1084843251 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 5/17/2004 10:54:33 AM Pacific Daylight Time, amm1719@charter.net writes: Reactive targets and targets that are easily scored like gongs, popup cutouts, etc. Unless your just looking to have a trail walk, the most fun is some sort of team event with a scenario and targets that are not readily visible until the last possible moment. Amen to team events being fun! Set up target scenarios that make 'em think like a covey of quail. Use mostly large game targets so even smooth bore shooters will be loading with solids, then stick the quail about half way through. The savvy teams will fire in volley. However if you have a team that isn't a team & one individual fires first, stop the rest of the team from shooting 'cuz the quail in real life will flush at the first shot & be gone, so treat this scenario the same way. Popup rattlesnakes on monofiliment trip lines are fun. Make them find things along the trail. Hide a bow & several arrows then have an archery target toward the end of the trail. Make 'em find stuff to build a fire with. Make 'em find water if you're in a dry area. Don't be afraid to "kill" people with the snakes, hostiles that shoot back & the all time adrenaline kicker, a bear trap that's rigged so the padded jaws don't close tight enough to really hurt anyone. Several ways to treat injuries & snake bites are tie a hand behind the injured member's back (doesn't work all that well), make snake bit member drink "antivenin" (usually tobasco sauce or something similar), make injured member wear an eye patch on dominant eye, make injured member wear BBQ mit on dominant hand. Treat anyone who gets more than 2 injuries as a fatality. While you can "kill" people with less than multiple injuries, remember the object is to have fun & if you kill someone right at the first station, then he/she doesn't get to participate the rest of the course. Design the course to take about 45 minutes at a walk & run 1 group / hour. Total time can be used in the scoring -- the faster the better IF you have score keepers who can keep up. When there's a "fatality" the remaining team members can take any or the "departed's" plunder/gear they think they'll need later. Use knife & hawk targets as well as shooting targets. Set the course one way out - -- return the same way & have teams reset the targets on the way back. Use the old "Indian burial ground" trick. Set course so there's a way around it & they have the choice to go around or through (short way) -- "through" is minus points as is taking anything from the "dead". Keep an eye on teams for unsafe acts 'cuz sometimes in the "heat of battle" they forget even the most basic stuff & the object is to have fun which doesn't happen when people get hurt. Have team members retrieve their game -- represent game with pieces of carpet or red shop towels or rabbit hides or use your imagination -- makes scoring easier and gets 'em off the trail so they trip those pesky popup snakes. Have both "hostiles" & "friendly" targets. Scalp the hostiles & of course shooting / knifing / hawking a friendly is minus points or sets up a war scenario. Hide some hostiles so when scalps are retrieved, they are found -- must have a working weapon to "kill" found hostile with or they get injured / killed. Needless to say, lots of things can be done. These are just a few things I've either done or ran into. This type event is my favorite! Remember -- I think I've said it enough times, but, above all, have fun! Nauga Mok - -------------------------------1084843251 Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable
In a message dated 5/17/2004 10:54:33 AM Pacific Daylight Time, amm1719= @charter.net writes:
Reactive targets and= targets that are easily scored like gongs, popup cutouts, etc. Unless your=20= just looking to have a trail walk, the most fun is some sort of team event w= ith a scenario and targets that are not readily visible until the last possi= ble moment.
Amen to team events being fun!  Set up target scenarios that make=20= 'em think like a covey of quail.  Use mostly large game targets so even= smooth bore shooters will be loading with solids, then stick the quail = ;about half way through.  The savvy teams will fire in volley.  Ho= wever if you have a team that isn't a team & one individual fires first,= stop the rest of the team from shooting 'cuz the quail in real life wi= ll flush at the first shot & be gone, so treat this scenario the same wa= y.  Popup rattlesnakes on monofiliment trip lines are fun.  Make t= hem find things along the trail.  Hide a bow & several arrows then=20= have an archery target toward the end of the trail.  Make 'em find stuf= f to build a fire with.  Make 'em find water if you're in a dry area.&n= bsp; Don't be afraid to "kill" people with the snakes, hostiles that shoot b= ack & the all time adrenaline kicker, a bear trap that's rigged so the p= added jaws don't close tight enough to really hurt anyone.  Severa= l ways to treat injuries & snake bites are tie a hand behind the injured= member's back (doesn't work all that well), make snake bit member drink "an= tivenin" (usually tobasco sauce or something similar), make injured mem= ber wear an eye patch on dominant eye, make injured member wear BBQ mit on d= ominant hand.  Treat anyone who gets more than 2 injuries as a fatality= .  While you can "kill" people with less than multiple injuries, rememb= er the object is to have fun & if you kill someone right at the first st= ation, then he/she doesn't get to participate the rest of the course. =20= Design the course to take about 45 minutes at a walk & run 1 group=20= / hour.  Total time can be used in the scoring -- the faster the better= IF you have score keepers who can keep up.  When there's a "fatality"=20= the remaining team members can take any or the "departed's" plunder/gear the= y think they'll need later.  Use knife & hawk targets as well as sh= ooting targets.  Set the course one way out -- return the same way &= ; have teams reset the targets on the way back.  Use the old "Indian bu= rial ground" trick.  Set course so there's a way around it & they h= ave the choice to go around or through (short way) -- "through" is minu= s points as is taking anything from the "dead".  Keep an eye on te= ams for unsafe acts 'cuz sometimes in the "heat of battle" they forget even=20= the most basic stuff & the object is to have fun which doesn't happ= en when people get hurt.  Have team members retrieve their game --= represent game with pieces of carpet or red shop towels or rabbit= hides or use your imagination -- makes scoring easier and gets 'em off= the trail so they trip those pesky popup snakes.  Have both "hostiles"= & "friendly" targets.  Scalp the hostiles & of course sho= oting / knifing / hawking a friendly is minus points or sets up a war s= cenario.  Hide some hostiles so when scalps are retrieved, they are fou= nd -- must have a working weapon to "kill" found hostile with or they get in= jured / killed. 
 
Needless to say, lots of things can be done.  These are just a few= things I've either done or ran into.  This type event is my favorite!&= nbsp;  Remember -- I think I've said it enough times, but, above all,&n= bsp;have fun!
 
 
= Nauga Mok
- -------------------------------1084843251-- - ---------------------- hist_text list info: http://www.xmission.com/~drudy/mtman/maillist.html ------------------------------ Date: Mon, 17 May 2004 19:47:53 -0700 From: "RP Lahti" Subject: Re: MtMan-List: sons of a trackless forest This is a multi-part message in MIME format. - ------=_NextPart_000_0035_01C43C47.D7E3ED80 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Yea, that's what I was going to suggest! Capt. Lahti' ----- Original Message -----=20 From: NaugaMok@aol.com=20 To: hist_text@lists.xmission.com=20 Sent: Monday, May 17, 2004 6:20 PM Subject: Re: MtMan-List: sons of a trackless forest In a message dated 5/17/2004 10:54:33 AM Pacific Daylight Time, = amm1719@charter.net writes: Reactive targets and targets that are easily scored like gongs, = popup cutouts, etc. Unless your just looking to have a trail walk, the = most fun is some sort of team event with a scenario and targets that are = not readily visible until the last possible moment.=20 Amen to team events being fun! Set up target scenarios that make 'em = think like a covey of quail. Use mostly large game targets so even = smooth bore shooters will be loading with solids, then stick the quail = about half way through. The savvy teams will fire in volley. However = if you have a team that isn't a team & one individual fires first, stop = the rest of the team from shooting 'cuz the quail in real life will = flush at the first shot & be gone, so treat this scenario the same way. = Popup rattlesnakes on monofiliment trip lines are fun. Make them find = things along the trail. Hide a bow & several arrows then have an = archery target toward the end of the trail. Make 'em find stuff to = build a fire with. Make 'em find water if you're in a dry area. Don't = be afraid to "kill" people with the snakes, hostiles that shoot back & = the all time adrenaline kicker, a bear trap that's rigged so the padded = jaws don't close tight enough to really hurt anyone. Several ways to = treat injuries & snake bites are tie a hand behind the injured member's = back (doesn't work all that well), make snake bit member drink = "antivenin" (usually tobasco sauce or something similar), make injured = member wear an eye patch on dominant eye, make injured member wear BBQ = mit on dominant hand. Treat anyone who gets more than 2 injuries as a = fatality. While you can "kill" people with less than multiple injuries, = remember the object is to have fun & if you kill someone right at the = first station, then he/she doesn't get to participate the rest of the = course. Design the course to take about 45 minutes at a walk & run 1 = group / hour. Total time can be used in the scoring -- the faster the = better IF you have score keepers who can keep up. When there's a = "fatality" the remaining team members can take any or the "departed's" = plunder/gear they think they'll need later. Use knife & hawk targets as = well as shooting targets. Set the course one way out -- return the same = way & have teams reset the targets on the way back. Use the old "Indian = burial ground" trick. Set course so there's a way around it & they have = the choice to go around or through (short way) -- "through" is minus = points as is taking anything from the "dead". Keep an eye on teams for = unsafe acts 'cuz sometimes in the "heat of battle" they forget even the = most basic stuff & the object is to have fun which doesn't happen when = people get hurt. Have team members retrieve their game -- represent = game with pieces of carpet or red shop towels or rabbit hides or use = your imagination -- makes scoring easier and gets 'em off the trail so = they trip those pesky popup snakes. Have both "hostiles" & "friendly" = targets. Scalp the hostiles & of course shooting / knifing / hawking a = friendly is minus points or sets up a war scenario. Hide some hostiles = so when scalps are retrieved, they are found -- must have a working = weapon to "kill" found hostile with or they get injured / killed. =20 Needless to say, lots of things can be done. These are just a few = things I've either done or ran into. This type event is my favorite! = Remember -- I think I've said it enough times, but, above all, have fun! Nauga Mok - ------=_NextPart_000_0035_01C43C47.D7E3ED80 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Yea, that's what I was = going to=20 suggest! <G>
 
Capt. = Lahti'
 
 
----- Original Message -----
From:=20
NaugaMok@aol.com=20
Sent: Monday, May 17, 2004 6:20 = PM
Subject: Re: MtMan-List: sons = of a=20 trackless forest

In a message dated 5/17/2004 10:54:33 AM Pacific Daylight Time, = amm1719@charter.net = writes:
Reactive targets and targets = that are=20 easily scored like gongs, popup cutouts, etc. Unless your just = looking to=20 have a trail walk, the most fun is some sort of team event with a = scenario=20 and targets that are not readily visible until the last possible = moment.=20
Amen to team events being fun!  Set up target scenarios that = make=20 'em think like a covey of quail.  Use mostly large game targets = so even=20 smooth bore shooters will be loading with solids, then stick the=20 quail about half way through.  The savvy teams will fire in=20 volley.  However if you have a team that isn't a team & one=20 individual fires first, stop the rest of the team from shooting = 'cuz the=20 quail in real life will flush at the first shot & be gone, so = treat this=20 scenario the same way.  Popup rattlesnakes on monofiliment trip = lines are=20 fun.  Make them find things along the trail.  Hide a bow = &=20 several arrows then have an archery target toward the end of the = trail. =20 Make 'em find stuff to build a fire with.  Make 'em find water if = you're=20 in a dry area.  Don't be afraid to "kill" people with the snakes, = hostiles that shoot back & the all time adrenaline kicker, a bear = trap=20 that's rigged so the padded jaws don't close tight enough to = really hurt=20 anyone.  Several ways to treat injuries & snake bites are tie = a hand=20 behind the injured member's back (doesn't work all that well), make = snake bit=20 member drink "antivenin" (usually tobasco sauce or something=20 similar), make injured member wear an eye patch on dominant eye, = make=20 injured member wear BBQ mit on dominant hand.  Treat anyone who = gets more=20 than 2 injuries as a fatality.  While you can "kill" people with = less=20 than multiple injuries, remember the object is to have fun & if = you kill=20 someone right at the first station, then he/she doesn't get to = participate the=20 rest of the course.  Design the course to take about 45 minutes = at a=20 walk & run 1 group / hour.  Total time can be used in = the=20 scoring -- the faster the better IF you have score keepers who can = keep=20 up.  When there's a "fatality" the remaining team members can = take any or=20 the "departed's" plunder/gear they think they'll need later.  Use = knife=20 & hawk targets as well as shooting targets.  Set the course = one way=20 out -- return the same way & have teams reset the targets on the = way=20 back.  Use the old "Indian burial ground" trick.  Set course = so=20 there's a way around it & they have the choice to go around or = through=20 (short way) -- "through" is minus points as is taking anything = from the=20 "dead".  Keep an eye on teams for unsafe acts 'cuz sometimes = in the=20 "heat of battle" they forget even the most basic stuff & the = object is to=20 have fun which doesn't happen when people get hurt.  = Have team=20 members retrieve their game -- represent game with pieces of = carpet=20 or red shop towels or rabbit hides or use your imagination -- = makes=20 scoring easier and gets 'em off the trail so they trip those = pesky popup=20 snakes.  Have both "hostiles" & "friendly" targets.  = Scalp the=20 hostiles & of course shooting / knifing / hawking a = friendly is=20 minus points or sets up a war scenario.  Hide some hostiles so = when=20 scalps are retrieved, they are found -- must have a working weapon to = "kill"=20 found hostile with or they get injured / killed. 
 
Needless to say, lots of things can be done.  These are just = a few=20 things I've either done or ran into.  This type event is my=20 favorite!   Remember -- I think I've said it enough times, = but,=20 above all, have fun!
 
 
Nauga=20 Mok
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