From: Matt MA Subject: [N64] PSX Mailing List [was: Re: question..] Date: 01 Feb 1999 11:32:53 -0600 Send an e-mail to psxgamer-request@wservice.com with "subscribe" in the body of the text, without the quotes. Unfortunately, there is rarely any traffic on that list, maybe 1 thread per week. >>> "Nev Jr." 01/30 9:05 AM >>> Is anyone on a good playsation mail list like this one?? I can't seem to find one.. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "STEPHANE QUIMPERE" Subject: [N64] starcraft Date: 01 Feb 1999 14:23:21 GMT-4 I heard that starcraft will play like on the pc, there will be 30 missions. It will work with the expansion pack, and they promise us some surprises...Perhaps sc 64 will introduce a new device for the N64, maybe the N64 mouse? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Future games... Date: 01 Feb 1999 17:44:43 -0600 I agree but don't forget (and this is in my opinion) that the N64 won't be able to handle 7 other computer AI's at one time... I mean that requires some serious power (unless the AI sucks...). And sound will actually not be that bad... remember the new compression thing? Well There are only 3 songs roughly 5:00 mins each for each race (protoss, zerg, terran also there is title music...) and unit speeches are VERY short and I think that 3 sounds/unit would be good. Remember that it is funny when you click on units over and over to see what they say but who is actually do that EVERY game???!!! Coming from an experienced Starcraftian (heh) the conversion will not be as good of course than the PC but at least you can play friends if you or they dont have the game, internet or modem on their computer. win-thug@juno.com wrote: > > IMHO, Starcraft 64 wouldn't be as great on the n64 as it is now on the > PC. I mean, the transfer from PC to N64 won't be all that smooth. But > like Ian said, it would be great to make the maps and all that on the > n64. That would be pretty easy, seeing that maps on the PC aren't that > big, about 100kilobytes. But then again, the memory cards aren't that > big. No use having 8 player maps too. The control could be crappy, unless > there is a mouse. There might be voice, but it would not be all that > clear. The messages would be in text anyways. I guess single player would > be good enough, and maybe an option to play against the AI for a 1 on 1, > but that would be boring. 1 on 1 against a human would almost be > impossible. I mean, one could easily take a glimpse at the other persons > screen. hehe. Actually, it wouldn't be worth the effort to make it for > the n64. By the time it comes out, there will be like a starcraft 2 > already, seeing that Brood Wars is out for 2 months already. > > Winston Chan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] starcraft Date: 01 Feb 1999 17:45:29 -0600 How are they going to use a 2D background on a 3D processor? STEPHANE QUIMPERE wrote: > > I heard that starcraft will play like on the pc, there will be 30 > missions. It will work with the expansion pack, and they promise us > some surprises...Perhaps sc 64 will introduce a new device for the > N64, maybe the N64 mouse? > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Star Craft 64 Date: 01 Feb 1999 19:00:49 -0500 How many ppl have PC's that can't run SC? I can run it fine on my 5-year old P166, and I know someone who was running it regularly on a P100. The base reqs are a P90. Starcraft is going to appeal mostly to the teen gamer (and older) crowd, who predominantly have PC's and already have the game (it has sold over 1.5 million copies). Most of the people who don't have PC's but do have a console are going to be little kids, who will not be able to enjoy SC to any degree. I'll admit, the FMV's are not necessary, but they are nice, and I doubt highly that Blizzard will spend the time getting real-time cinema into the game, especially since the cinema can't use the 2D game engine. Also, playing SC on my TV will not be a pleasant experience, unless they significantly alter the unit graphics. I was not referring to the ability of the N64 to draw the units and buildings (BTW, there are no ships in SC, only air units), but rather to the difficulty of telling the difference between the units on a low-res TV screen. Concerning the sound, again, it is not crucial, but when have you played a Blizzard game without voice acting for the units? Frankly, Starcraft as a single-player game is not that good. Don't get me wrong, SC is my favorite game of all time, and I'm still playing it more than any other game, PC or N64, even 10 months after it's release. However, this is not because of the single-player campaigns. I'm guessing that Nintendo will make Bliz tone down the campaign difficulty ALOT, because it will be well-nigh impossible to beat the AI without a mouse and hotkeys. I'm also not seeing the viability of two-player SC on the same TV screen. What will they do, split-screen? That has several problems: 1) You cannot go head-to-head, since you can see exactly what the other player is doing, and 2) It will make it even harder to see what is going on with only half a screen. My thought is that Bliz will put in a coop mode something like the team melee option in the PC game, with both players on screen. Even this poses problems, because you will be severely restricting the options of the two players if they both have to be on the same screen. Trey, have you ever actually played SC for an appreciable length of time? Barring that, have you played any RTS for a while? I've played SC since last April, Total Annihilation before that, Red Alert before that, Warcraft II before that, etc. I've compared the PC version of Red Alert to the PSX version, and the console version just doesn't hold up. Personally, I'd rather Blizzard have it's ppl work on finishing Diablo II or developing SC II than working on SC64. -----Original Message----- >In a message dated 1/31/99 5:33:30 PM Eastern Standard Time, >glacion@earthlink.net writes: > >> I don't think SC 64 is gonna be very popular.. anyone who wants to play SC >> already has it for the computer, and I'm certainly not gonna pay another >$60 >> for a game with no online multiplayer, crappy control via the controller, >> worse graphics, no voices, and no FMV. >> > >Except for the people who either don't have a computer or don't have a >computer that can run that game, and that's a lot of people. If Star Craft 64 >has a good single player and at least an equally as good two player mode I >doubt the lack of online multi-player will sink the game. As for worse >graphics.. I think the N64 can draw those tiny people, tanks, ships, whatever. >Are you sure that there won't be voices in the game? If the company who is >making the port has good programmers I'm sure that there will be some voice, >but voices aren't essential to the game, are they? Unless of course the player >is illiterate. Lastly, no FMV? Cry me a river. Unless Star Craft uses FMV like >in Final Fantasy 7 I doubt that the lack of FMV will hurt the game. Besides, >realtime cinemas are so much nicer. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Future games... Date: 01 Feb 1999 19:06:18 -0500 I think the N64 will handle the AI, since SC can be handled by a P90. Also, the AI will HAVE to be really crappy (read my other post). The new compression thing is licensed by LucasArts, so Blizzard or Nintendo does not have it. I'm not concerned about the music, since the CD music is all instrumental anyway and can be done just fine with MIDI. I concede on the point about sound, I guess it's not very important, if they can fit in one or two sounds for each unit. That's not that easy, though, since there are 30+ units. Again, I am doubting the multiplayer aspect of SC. I would think that the N64 version will be about 60% as good as the PC version. >I agree but don't forget (and this is in my opinion) that the N64 won't >be able to handle 7 other computer AI's at one time... I mean that >requires some serious power (unless the AI sucks...). And sound will >actually not be that bad... remember the new compression thing? Well >There are only 3 songs roughly 5:00 mins each for each race (protoss, >zerg, terran also there is title music...) and unit speeches are VERY >short and I think that 3 sounds/unit would be good. Remember that it is >funny when you click on units over and over to see what they say but who >is actually do that EVERY game???!!! Coming from an experienced >Starcraftian (heh) the conversion will not be as good of course than the >PC but at least you can play friends if you or they dont have the game, >internet or modem on their computer. > >win-thug@juno.com wrote: >> >> IMHO, Starcraft 64 wouldn't be as great on the n64 as it is now on the >> PC. I mean, the transfer from PC to N64 won't be all that smooth. But >> like Ian said, it would be great to make the maps and all that on the >> n64. That would be pretty easy, seeing that maps on the PC aren't that >> big, about 100kilobytes. But then again, the memory cards aren't that >> big. No use having 8 player maps too. The control could be crappy, unless >> there is a mouse. There might be voice, but it would not be all that >> clear. The messages would be in text anyways. I guess single player would >> be good enough, and maybe an option to play against the AI for a 1 on 1, >> but that would be boring. 1 on 1 against a human would almost be >> impossible. I mean, one could easily take a glimpse at the other persons >> screen. hehe. Actually, it wouldn't be worth the effort to make it for >> the n64. By the time it comes out, there will be like a starcraft 2 >> already, seeing that Brood Wars is out for 2 months already. >> >> Winston Chan > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Future games... Date: 01 Feb 1999 19:09:27 -0500 A map editor would be cool, but hard to do with a controller, and they will have to jam it in on the cart, which I am thinking will bot have very much space. Also, a SC map is about 100 KB large. I don't know how large a 256-page controller pak translates to in KB, but I think it is smaller than that. Just for reference, the actual SC exe file for the PC is a little under a meg, and the map editor is also a bit under a meg. -----Original Message----- >Yeah...StarCraft is a great single-player game. What would really be neat, >though, is if they had the same kind of style of maps that you use in the PC >version. People create actual levels themselves and distribute them >throughout the net, allowing other people to try there skills at them. With >the recent release of the Dexdrive, I think this may help the longevity of >single-player SC on the N64. Hmmmm...might almost be worth it, if I didn't >already own StarCraft. > >-Ian Dickson >Blasted_1 of the Black Hand >http://members.xoom.com/bhsc > > >> Yeah, I suppose that Zelda add-on could come out on cart, it certainly >would >>sell a lot of copies. Haven't heard anything about it in awhile, tho, so >makes me >>wonder if they didn't just scrap it. >> Also, I think Starcraft will be popular, I have wanted to play >Starcraft on the PC >>ever since it came out, but can't since my computer can't run it, so I'm >thinking about >>getting it. And like Trey mentioned there are a lot of video gamers that >don't have >>PC's that may get it. So, if Blizzard and Nintendo do a good job on it and >hype it, I >>think it could be a big hit. > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: win-thug@juno.com Subject: Re: [N64] Star Craft 64 and controls Date: 01 Feb 1999 20:51:10 -0800 Starcraft would definately be quite old when it comes out. It's pretty old right now though. BTW, isn't there a starcraft 64 site. I think it is starcraft64.com. but I might be absolutely wrong. Anyways, it would be wrong for blizzard to make SC for the n64. It's too late. But it would be good if they introduce a keyboard or mouse. Dang, the average game console controller will never meet up to the expectations of the average keyboard and mouse. Any experienced gamer would know this. One might think turok's control is really good, or goldeneye. WRONG. I would toast anybody if I had to play them a little one on one game in any shooter game. Anybody. The n64 controller is not fast enough, especially the analog stick. Not enough sensitivity and precision. I mean, who can actually get a direct hit in the head of an enemy with the n64 controller in GE007 without the aiming click thing. With a mouse and the crosshair, it would be much easier. Winston Chan Personally, I'd >rather Blizzard have it's ppl work on finishing Diablo II or >developing SC >II than working on SC64. > ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: win-thug@juno.com Subject: Re: [N64] Future games... Date: 01 Feb 1999 20:37:22 -0800 The sound is one big problem indeed. But as for the conversations, I have seen the Razor 1911 version of starcraft (a 76 MB starcraft that can be runned with no CD) and the conversations are done by dialog. The songs won't be a problem since they don't take up too much space. The sounds for the unit won't take much space either, only if it is bad quality. Winston Chan >I agree but don't forget (and this is in my opinion) that the N64 >won't >be able to handle 7 other computer AI's at one time... I mean that >requires some serious power (unless the AI sucks...). And sound will >actually not be that bad... remember the new compression thing? Well >There are only 3 songs roughly 5:00 mins each for each race (protoss, >zerg, terran also there is title music...) and unit speeches are VERY >short and I think that 3 sounds/unit would be good. Remember that it >is >funny when you click on units over and over to see what they say but >who >is actually do that EVERY game???!!! Coming from an experienced >Starcraftian (heh) the conversion will not be as good of course than >the >PC but at least you can play friends if you or they dont have the >game, >internet or modem on their computer. > >win-thug@juno.com wrote: >> >> IMHO, Starcraft 64 wouldn't be as great on the n64 as it is now on >the >> PC. I mean, the transfer from PC to N64 won't be all that smooth. >But >> like Ian said, it would be great to make the maps and all that on >the >> n64. That would be pretty easy, seeing that maps on the PC aren't >that >> big, about 100kilobytes. But then again, the memory cards aren't >that >> big. No use having 8 player maps too. The control could be crappy, >unless >> there is a mouse. There might be voice, but it would not be all that >> clear. The messages would be in text anyways. I guess single player >would >> be good enough, and maybe an option to play against the AI for a 1 >on 1, >> but that would be boring. 1 on 1 against a human would almost be >> impossible. I mean, one could easily take a glimpse at the other >persons >> screen. hehe. Actually, it wouldn't be worth the effort to make it >for >> the n64. By the time it comes out, there will be like a starcraft 2 >> already, seeing that Brood Wars is out for 2 months already. >> >> Winston Chan > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: win-thug@juno.com Subject: Re: [N64] Future games... Date: 01 Feb 1999 20:43:38 -0800 However Eddy, the guys really know how to cram everything in. I mean. They have a few PC games that are converted for the n64. Quake was one of them. It had all the levels and multiplayer too. Quake on my PC is like 100 MB (with all that junk and extra stuff), and it's like 25 MB compressed, but they managed to fit that stuff in. Or Turok 12. On the computer, it can be compressed to 15 MB without the music. I'm not very up-to-date with the n64 at all since I love starcraft too. I'm not sure if quake 2 has come out for the n64 yet (I wouldn't know). If it has, then that is sure impressive to fit all that stuff into a 16 MB cartridge. The whole directory is like 300 MB for me on the harddrive. Anything is possible. I think the biggest memory pak is 1 MB. that is enough i guess since 1 MB takes the place of about 4 regular packs. Winston Chan On Mon, 1 Feb 1999 19:09:27 -0500 "Eddy Wu" writes: >A map editor would be cool, but hard to do with a controller, and they >will >have to jam it in on the cart, which I am thinking will bot have very >much >space. Also, a SC map is about 100 KB large. I don't know how large a >256-page controller pak translates to in KB, but I think it is smaller >than >that. Just for reference, the actual SC exe file for the PC is a >little >under a meg, and the map editor is also a bit under a meg. > >-----Original Message----- >From: Ian Dickson >To: n64@lists.xmission.com >Date: Sunday, January 31, 1999 11:27 PM >Subject: Re: [N64] Future games... > > >>Yeah...StarCraft is a great single-player game. What would really be >neat, >>though, is if they had the same kind of style of maps that you use in >the >PC >>version. People create actual levels themselves and distribute them >>throughout the net, allowing other people to try there skills at >them. >With >>the recent release of the Dexdrive, I think this may help the >longevity of >>single-player SC on the N64. Hmmmm...might almost be worth it, if I >didn't >>already own StarCraft. >> >>-Ian Dickson >>Blasted_1 of the Black Hand >>http://members.xoom.com/bhsc >> >> >>> Yeah, I suppose that Zelda add-on could come out on cart, it >certainly >>would >>>sell a lot of copies. Haven't heard anything about it in awhile, >tho, so >>makes me >>>wonder if they didn't just scrap it. >>> Also, I think Starcraft will be popular, I have wanted to play >>Starcraft on the PC >>>ever since it came out, but can't since my computer can't run it, so >I'm >>thinking about >>>getting it. And like Trey mentioned there are a lot of video gamers >that >>don't have >>>PC's that may get it. So, if Blizzard and Nintendo do a good job on >it >and >>hype it, I >>>think it could be a big hit. >> >> >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Star Craft 64 and controls Date: 01 Feb 1999 23:50:27 -0600 (CST) On Mon, 1 Feb 1999 win-thug@juno.com wrote: > console controller will never meet up to the expectations of the average > keyboard and mouse. Any experienced gamer would know this. One might Mouse yeah, I hate keyboards though. > think turok's control is really good, or goldeneye. WRONG. I would toast > anybody if I had to play them a little one on one game in any shooter > game. Anybody. The n64 controller is not fast enough, especially the > analog stick. Not enough sensitivity and precision. I mean, who can > actually get a direct hit in the head of an enemy with the n64 controller > in GE007 without the aiming click thing. With a mouse and the crosshair, > it would be much easier. Guess it depends on how good you are. How easy do you expect it to be to get a head shot in real life? Huh? I think the control in GE is just fine. Sure, you can't turn a 180 as fast as with a mouse, but other than that the control is about realistic. What you describe with a mouse is just unrealistic. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: passando@juno.com Subject: [N64] Pokemon Secrets (OT) Date: 01 Feb 1999 22:32:08 -0800 I know it's a little off topic, but does anyone know any of the little "tricks" in the Gameboy Game "Pokemon"? I have heard of 3 secret characters, two from a few somewhat reliable sources and 1 from a incredibly unreliable source. (He said the third was "Pikablue" or "Pika-blue") WELL 2 secret pokemon anyway. In addition to the regular 150 of course. Your Buddy, Pal Passando@Juno.Com ********* ...and then I said "I don't have a dog, it was me!" ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Pokemon Secrets (OT) Date: 02 Feb 1999 02:27:28 EST In a message dated 2/1/99 10:37:07 PM Pacific Standard Time, passando@juno.com writes: << I know it's a little off topic, but does anyone know any of the little "tricks" in the Gameboy Game "Pokemon"? I have heard of 3 secret characters, two from a few somewhat reliable sources and 1 from a incredibly unreliable source. (He said the third was "Pikablue" or "Pika-blue") WELL 2 secret pokemon anyway. In addition to the regular 150 of course. Your Buddy, Pal Passando@Juno.Com >> I know there is a trick for fighting the Safari Zone Pokemon outside of the Safari Zone. You enter the Safari Zone area that you want, then leave. Go South and Surf toward Seafoam Island, do not talk to or battle any trainers or it will not work. Now surf back and forth along the East side of the island and the Pokemon from that area of the Safari Zone should appear and battle you. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] 2-D in a 3-D world Date: 02 Feb 1999 02:47:43 EST In a message dated 2/1/99 6:43:41 PM Eastern Standard Time, d.fentie@home.com writes: > How are they going to use a 2D background on a 3D processor? It takes more work in the programming but it is possible to do 2-D images with a 3-D processor. Don't believe me? Play the first N64 Duke Nukem, all the enemies I've seen in that game are 2-D. Those pink Bob-Ombs (and I suspect the black ones as well) in Super Mario 64 are 2-D characters with the exceptions of their feet & "hats". And what about Yoshi's Story & Mischief Makers? Both of those games are 2-D. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] 2-D in a 3-D world Date: 02 Feb 1999 18:56:11 +1100 At 02:47 02-02-99 EST, you wrote: >In a message dated 2/1/99 6:43:41 PM Eastern Standard Time, d.fentie@home.com >writes: > >> How are they going to use a 2D background on a 3D processor? > >It takes more work in the programming but it is possible to do 2-D images with >a 3-D processor. Don't believe me? Play the first N64 Duke Nukem, all the >enemies I've seen in that game are 2-D. Those pink Bob-Ombs (and I suspect the >black ones as well) in Super Mario 64 are 2-D characters with the exceptions >of their feet & "hats". And what about Yoshi's Story & Mischief Makers? Both >of those games are 2-D. > >Trey > Displaying 2d bitmaps in a 3d environment a la Mario 64 isn't really 2d graphics. But since the N64 has a 64bit 100mhz CPU it has no trouble doing 2d, as in Yoshi's Story. It probably does 2d better than a PC SVGA card. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Star Craft 64 Date: 02 Feb 1999 02:55:27 EST In a message dated 2/1/99 7:04:47 PM Eastern Standard Time, glacion@earthlink.net writes: > How many ppl have PC's that can't run SC? > I'm sure my computer could run it, but I doubt it would be playable. I have a Compaq Presario 1210 laptop (pentium 150) with one of those screens that blurs (like a Game Boy) when the action is fast. This machine was not meant for gaming. > Trey, have you ever actually played SC for an appreciable length of time? > Barring that, have you played any RTS for a while? See above message. I have played it, for about 5 minutes. The only RTS i have played are Military Madness for the Turbo Grafx-16 & Neo Nectaris for the PC Engine, but I didn't get very far in Neo Nectaris since I can't read Japanese all that well. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] 2-D in a 3-D world Date: 02 Feb 1999 03:04:31 EST In a message dated 2/2/99 2:56:06 AM Eastern Standard Time, alexh@ivanhoe.starway.net.au writes: > Displaying 2d bitmaps in a 3d environment a la Mario 64 isn't really 2d > graphics. But since the N64 has a 64bit 100mhz CPU it has no trouble doing > 2d, as in Yoshi's Story. It probably does 2d better than a PC SVGA card. > > > > alexh@ivanhoe.starway.net.au The N64 doesn't have a 100MHz CPU. I don't know where you heard that. Let me set you straight. The N64's main CPU runs at 93.75 MHz. And the Reality Co- Processor runs at 90 MHz. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: [N64] castlevania Date: 02 Feb 1999 06:13:26 -0600 (CST) Well I finally got past frankenstein with his chainsaw and his 2 dogs in the garden maze.It took me 27 tries.Later. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Marc Guy" Subject: [N64] Star Wars: Moff Seerdon trouble Date: 02 Feb 1999 13:10:31 +0000 has anyone got any tips for blowing moff seerdon to bits at the end of moff seerdon's revenge? He keeps getting me!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "STEPHANE QUIMPERE" Subject: Re: [N64] starcraft Date: 02 Feb 1999 15:03:56 GMT-4 Look at zelda, sometiemes, you see from above, it's just like that! > How are they going to use a 2D background on a 3D processor? > > STEPHANE QUIMPERE wrote: > > > > I heard that starcraft will play like on the pc, there will be 30 > > missions. It will work with the expansion pack, and they promise us > > some surprises...Perhaps sc 64 will introduce a new device for the > > N64, maybe the N64 mouse? > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MrTwoson@aol.com Subject: Re: [N64] Pokemon Secrets (OT) Date: 02 Feb 1999 15:49:34 EST << << I know it's a little off topic, but does anyone know any of the little "tricks" in the Gameboy Game "Pokemon"? I have heard of 3 secret characters, two from a few somewhat reliable sources and 1 from a incredibly unreliable source. (He said the third was "Pikablue" or "Pika-blue") WELL 2 secret pokemon anyway. >> The only secret Pok=E8mon i know of is Mew, he's number 151, and i don't r= eally know how to get him, but i'm a Pok=E8-dict and i have never heard of anyth= ing regarding Pikeblue Peace out PEte Frye [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] Star Wars: Rogue Squadron Date: 02 Feb 1999 18:12:13 EST FINISHED! I finally beta this damn game. Pretty fun. I need gold on a lot of missions, but I got pretty much silvers all the way. The Trench Run is cool. Is the Hoth level really worth getting the golds for? ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Future games... Date: 02 Feb 1999 18:17:11 -0500 The biggest cart available is 32 megs, which is still less than half of that 76 meg file. -----Original Message----- >The sound is one big problem indeed. But as for the conversations, I have >seen the Razor 1911 version of starcraft (a 76 MB starcraft that can be >runned with no CD) and the conversations are done by dialog. The songs >won't be a problem since they don't take up too much space. The sounds >for the unit won't take much space either, only if it is bad quality. > >Winston Chan > >>I agree but don't forget (and this is in my opinion) that the N64 >>won't >>be able to handle 7 other computer AI's at one time... I mean that >>requires some serious power (unless the AI sucks...). And sound will >>actually not be that bad... remember the new compression thing? Well >>There are only 3 songs roughly 5:00 mins each for each race (protoss, >>zerg, terran also there is title music...) and unit speeches are VERY >>short and I think that 3 sounds/unit would be good. Remember that it >>is >>funny when you click on units over and over to see what they say but >>who >>is actually do that EVERY game???!!! Coming from an experienced >>Starcraftian (heh) the conversion will not be as good of course than >>the >>PC but at least you can play friends if you or they dont have the >>game, >>internet or modem on their computer. >> >>win-thug@juno.com wrote: >>> >>> IMHO, Starcraft 64 wouldn't be as great on the n64 as it is now on >>the >>> PC. I mean, the transfer from PC to N64 won't be all that smooth. >>But >>> like Ian said, it would be great to make the maps and all that on >>the >>> n64. That would be pretty easy, seeing that maps on the PC aren't >>that >>> big, about 100kilobytes. But then again, the memory cards aren't >>that >>> big. No use having 8 player maps too. The control could be crappy, >>unless >>> there is a mouse. There might be voice, but it would not be all that >>> clear. The messages would be in text anyways. I guess single player >>would >>> be good enough, and maybe an option to play against the AI for a 1 >>on 1, >>> but that would be boring. 1 on 1 against a human would almost be >>> impossible. I mean, one could easily take a glimpse at the other >>persons >>> screen. hehe. Actually, it wouldn't be worth the effort to make it >>for >>> the n64. By the time it comes out, there will be like a starcraft 2 >>> already, seeing that Brood Wars is out for 2 months already. >>> >>> Winston Chan >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > >___________________________________________________________________ >You don't need to buy Internet access to use free Internet e-mail. >Get completely free e-mail from Juno at http://www.juno.com/getjuno.html >or call Juno at (800) 654-JUNO [654-5866] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] 2-D in a 3-D world Date: 02 Feb 1999 18:25:30 -0500 Starcraft runs entirely in 2D, so it is not a matter of mixing bitmaps and 3D models, like in Mario 64. It's more like in Mischief Makers, or Yoshi's Story. However, just cause the N64 can handle a game like Yoshi's Story doesn't mean it can do SC well.. in Yoshi, you'll have maximum like 10 sprites on screen. In SC, you will normally have over 30 units onscreen, and a total of 100+ of your own units offscreen. That's not even counting the 100+ units for each other player. That requires massive processing power to track, especially when there are 7 AIs, which is about 900-1000 units to keep track of. >At 02:47 02-02-99 EST, you wrote: >>In a message dated 2/1/99 6:43:41 PM Eastern Standard Time, d.fentie@home.com >>writes: >> >>> How are they going to use a 2D background on a 3D processor? >> >>It takes more work in the programming but it is possible to do 2-D images with >>a 3-D processor. Don't believe me? Play the first N64 Duke Nukem, all the >>enemies I've seen in that game are 2-D. Those pink Bob-Ombs (and I suspect the >>black ones as well) in Super Mario 64 are 2-D characters with the exceptions >>of their feet & "hats". And what about Yoshi's Story & Mischief Makers? Both >>of those games are 2-D. >> >>Trey >> > >Displaying 2d bitmaps in a 3d environment a la Mario 64 isn't really 2d >graphics. But since the N64 has a 64bit 100mhz CPU it has no trouble doing >2d, as in Yoshi's Story. It probably does 2d better than a PC SVGA card. > > > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: win-thug@juno.com Subject: Re: [N64] Star Craft 64 and controls Date: 02 Feb 1999 15:25:27 -0800 On Mon, 1 Feb 1999 23:50:27 -0600 (CST) Stryder writes: > >On Mon, 1 Feb 1999 win-thug@juno.com wrote: > >> console controller will never meet up to the expectations of the >average >> keyboard and mouse. Any experienced gamer would know this. One might > >Mouse yeah, I hate keyboards though. > >> think turok's control is really good, or goldeneye. WRONG. I would >toast >> anybody if I had to play them a little one on one game in any >shooter >> game. Anybody. The n64 controller is not fast enough, especially the >> analog stick. Not enough sensitivity and precision. I mean, who can >> actually get a direct hit in the head of an enemy with the n64 >controller >> in GE007 without the aiming click thing. With a mouse and the >crosshair, >> it would be much easier. > >Guess it depends on how good you are. How easy do you expect it to be >to >get >a head shot in real life? Huh? I think the control in GE is just >fine. >Sure, you can't turn a 180 as fast as with a mouse, but other than >that >the control is about realistic. What you describe with a mouse is >just >unrealistic. > >Stryder > You've got a point there. For 1st person shooter games, I put my sensitivity about 40-60. I used to play at 70, but it would make me dizzy and harder for a more accurate shot. In reality, no one would be able to, um, jump off a bridge, shoot a rocket launcher to a target, turn around, shoot another target, and land, doing a rocket jump back to the bridge. People would normally do that in quake or quake 2. But in GE007, it's more about precision. You can't really run or turn around super fast in the game since, well, i guess he's a spy. BTW, diagonal running is pretty fast. It's more realistic, but harder. It's all about who turns first and shoots first, and how accurate it is. That is why I hardly ever use the aim in GE007 for multiplayer. I just turn off the auto-aim (which definately ruins the aiming if it is on. Any quake veteran can tell you this). That is why I use such a high mouse sensitivity. Though it would be hard for the n64 controller to do that. if i were to move the mouse an inch to the left, I'm might turn two full times. I would prefer a keyboard though since there are more buttons avalible, for speedy weapon changing. Winston Chan ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day (Wezzer)" Subject: [N64] Quick Zelda Q Date: 02 Feb 1999 19:02:08 -0500 Finally playing Zelda. Quick question: I am in the midst of the trading process for the big sword. I am up to the point where I need to talk to the biggoron... Where is it? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Future games... Date: 02 Feb 1999 18:35:26 -0600 (CST) On Tue, 2 Feb 1999, Eddy Wu wrote: > The biggest cart available is 32 megs, which is still less than half of that > 76 meg file. Yeah, but most PC game programming is sloppy as hell. Just look at how much ram you have to have to run PC games...then look at how little the PSX has and most of them run quite well. Most PC programmers would rather just up the RAM requirements than trim the code. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "STEPHANE QUIMPERE" Subject: Re: [N64] Future games... Date: 02 Feb 1999 20:43:35 GMT-4 > Yeah, but most PC game programming is sloppy as hell. Just look at > how much ram you have to have to run PC games...then look at how little > the PSX has and most of them run quite well. Most PC programmers would > rather just up the RAM requirements than trim the code. > > Stryder > Yes, but a PC run an Operating System while the game is running. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "STEPHANE QUIMPERE" Subject: Re: [N64] Quick Zelda Q Date: 02 Feb 1999 20:43:59 GMT-4 > Finally playing Zelda. Quick question: I am in the midst of the trading > process for the big sword. I am up to the point where I need to talk to > the biggoron... Where is it? > > Top of death mountain. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Quick Zelda Q Date: 02 Feb 1999 19:35:35 EST In a message dated 2/2/99 7:03:06 PM Eastern Standard Time, wesday@saa.net writes: > Quick question: I am in the midst of the trading > process for the big sword. I am up to the point where I need to talk to > the biggoron... Where is it? > > On top of Death Mountain. Be prepared to do some errands, and make sure you have Epona. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Future games... Date: 02 Feb 1999 19:49:56 EST In a message dated 2/2/99 7:47:19 PM Eastern Standard Time, ESQ7367@CUSLM.CA writes: > Yes, but a PC run an Operating System while the game is running. So do consoles. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "STEPHANE QUIMPERE" Subject: Re: [N64] Future games... Date: 02 Feb 1999 21:14:41 GMT-4 > From: TreyTable@aol.com > Date: Tue, 2 Feb 1999 19:49:56 EST > To: n64@lists.xmission.com > Subject: Re: [N64] Future games... > Reply-to: n64@lists.xmission.com > In a message dated 2/2/99 7:47:19 PM Eastern Standard Time, ESQ7367@CUSLM.CA > writes: > > > Yes, but a PC run an Operating System while the game is running. > > So do consoles. Maybe, but it's not Windows 98... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Future games... Date: 02 Feb 1999 20:19:41 EST In a message dated 2/2/99 8:18:12 PM Eastern Standard Time, ESQ7367@CUSLM.CA writes: > Maybe, but it's not Windows 98... > Yeah, consoles have efficient OS'. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "STEPHANE QUIMPERE" Subject: Re: [N64] Future games... Date: 02 Feb 1999 21:30:01 GMT-4 > In a message dated 2/2/99 8:18:12 PM Eastern Standard Time, ESQ7367@CUSLM.CA > writes: > > > Maybe, but it's not Windows 98... > > > > Yeah, consoles have efficient OS'. A virus is better than Win 98, it does something!!! lol [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: " Robert L. Horine" Subject: [N64] What about WinBack Date: 02 Feb 1999 22:20:32 -0500 (EST) I have not heard any talk about winback, is this the n64's metal gear solid? You can reach SEXUAL VANILLA Rob Horine at SyVyN11earthlink.net or at www.louisville.edu/rlhori01 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Star Wars: Moff Seerdon trouble Date: 02 Feb 1999 23:56:01 -0500 Oh, this level is really annoying. Especially the Moff battle at the end. Basically, he is an Imperial shuttle which is modified to have the same speed and agility as a TIE Interceptor. My suggestion is to fly until you are aimed for a straight on collision into him, and then lock-on with your missiles and fire away. I have never been able to defeat him without guided missiles. After you launch the missiles, you can either take the safe route and fly away, or you can continue towards him and rake his craft with blaster fire as you pass him. If you get hurt, you can fly around the level for a while until R2 repairs you back up to green. -----Original Message----- >has anyone got any tips for blowing moff seerdon to bits at the end of moff >seerdon's revenge? He keeps getting me!! > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] What about WinBack Date: 03 Feb 1999 05:14:09 EST In a message dated 2/2/99 11:10:15 PM Eastern Standard Time, rlhori01@athena.louisville.edu writes: > I have not heard any talk about winback, is this the n64's metal gear > solid? > Actually I think that Metal Gear Solid will be the N64's Metal Gear Solid, if the rumor on IGN64 sparks true. WinBack on the other hand looks promising, but it is by Koei, a company whose games have failed to impress me time and again. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] What about WinBack Date: 03 Feb 1999 12:45:24 EST In a message dated 2/2/99 8:10:15 PM Pacific Standard Time, rlhori01@athena.louisville.edu writes: << I have not heard any talk about winback, is this the n64's metal gear solid? >> For the most yes, it is. But I think it is less interactive (i.e. you can't sneak up behind someone and break their neck (could you do that in MSG?). --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] What about WinBack Date: 03 Feb 1999 13:30:42 EST In a message dated 2/3/99 12:48:01 PM Eastern Standard Time, Davidxvx@aol.com writes: > For the most yes, it is. But I think it is less interactive (i.e. you can't > sneak up behind someone and break their neck (could you do that in MSG?). > > --David No, I don't think you could break somebody's neck in monosodium glutamate, but then again, I never played MSG. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Is Sega serious??? Date: 03 Feb 1999 13:39:13 EST I know this has nothing to do with the N64 directly, but it was a shock to read, and I think most would be interested to see. This was from Videogames.com.. Posted: 02/02/99 Previous | Headlines | Next GameSpot News Okawa Confirms DC Hard Drive, Camera TOKYO - Isao Okawa, chairman of Sega Enterprises, ASCII, and CSK, spoke about his vision and future for the Dreamcast in his annual address. In it, he revealed Sega's plan to shape the Dreamcast into an easy-to-use computer, complete with a hard drive, to be released later this year, and a camera to allow for videophone-type options. Here's what he had to say: "PCs have become more powerful and inexpensive in the last few years, with a network infrastructure being formed. But this is still expensive and difficult to learn. So, there are strong needs for an inexpensive, easy-to-use information terminal. We think that Dreamcast fits this need, and we want to prevail not only for home use but offices too." ..................... Hmm. The rift between consoles & PCs is getting narrower, I wonder how this will affect Nintendo's & Sony's next systems...? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] What about WinBack Date: 03 Feb 1999 15:43:01 +0000 > Date: Tue, 2 Feb 1999 22:20:32 -0500 (EST) > From: " Robert L. Horine" > To: n64@lists.xmission.com > Subject: [N64] What about WinBack > Reply-to: n64@lists.xmission.com > I have not heard any talk about winback, is this the n64's metal gear > solid? > Yeah, I suppose for now it is, but like someone else already said we might get Metal Gear Solid, too. I was a little disappointed to see that it's not 4-player, but I guess that could change, but even if it's not expect big things from it since Nintendo is going to help them put it on a bigger cart (hopefully 256 megabits). One question, tho, does anyone know if Nintendo is going to put some input into the game or are they just going to help Koei with the costs of the larger cart? ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Is Sega serious??? Date: 03 Feb 1999 16:11:03 EST Let's just remember what happens when a product tries to do too much...we can all count the fatalities on that count. !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Spencer <10039073@wsd1.org> Subject: Re: [N64] What about WinBack Date: 03 Feb 1999 17:18:42 -0600 Trey, you are my hero... Anyways, something you could do while playing MGS for PSX is play a bad game. Well, it isn't that bad and yes I am very biased but I saw the whole game (a whopping 3 1/4 hours) and I wasn't impressed. The pixels are about the size of my house, man is it ever fun shooting at a big block. And is it my imagination but do they all have some kind of heart defect or something? Like 6 people die of heart attack. I dunno, I don't pay much attention to anything anymore. But back to Winback.. Is it a spy game like Mission Impossible and MGS? Stone Cold Spencer >No, I don't think you could break somebody's neck in monosodium glutamate, but >then again, I never played MSG. ;) > >Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Is Sega serious??? Date: 03 Feb 1999 21:17:14 -0500 Hmm.. let me think about this. A powerful processor, a DVD-like drive, RAM, a 3D graphics card, and now a hard drive, all running on a Microsoft OS? And Sega wants offices to do work on a TV screen, where text is basically unreadable, on a system that is built for gaming? Has Sega gone totally mad? I sincerely hope that Sony and Nintendo don't go for this convergence crap.. IMO, no one will ever want to do work on their gaming platform, and consoles are not gonna replace PC's in versatility any time soon. >I know this has nothing to do with the N64 directly, but it was a shock to >read, and I think most would be interested to see. This was from >Videogames.com.. > > Posted: 02/02/99 Previous | Headlines | Next > > >GameSpot News > >Okawa Confirms DC Hard Drive, Camera > >TOKYO - Isao Okawa, chairman of Sega Enterprises, ASCII, and CSK, spoke about >his vision and future for the Dreamcast in his annual address. In it, he >revealed Sega's plan to shape the Dreamcast into an easy-to-use computer, >complete with a hard drive, to be released later this year, and a camera to >allow for videophone-type options. Here's what he had to say: > >"PCs have become more powerful and inexpensive in the last few years, with a >network infrastructure being formed. But this is still expensive and difficult >to learn. So, there are strong needs for an inexpensive, easy-to-use >information terminal. We think that Dreamcast fits this need, and we want to >prevail not only for home use but offices too." > > ..................... > >Hmm. The rift between consoles & PCs is getting narrower, I wonder how this >will affect Nintendo's & Sony's next systems...? > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Is Sega serious??? Date: 03 Feb 1999 21:43:53 EST Looks to me that if Sega sincerely pursues this route, they will shoot themselves in the foot again. Only this time, they might blow that foot clean off. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Is Sega serious??? Date: 03 Feb 1999 18:57:05 -0800 I think there is a more fundamental hurdle to all of this. That's complexity. Offering ad ons like hard disks will fragment its already small userbase into tiny segments. Even with the all mighty genesis, ad-ons like Seg cD and 32-X attacted limited user base because they are all extra users have to buy and users really want to go home and play games. They're not particularly receptive when it comes to putting down big investments on hardware add-ons. Not to mention you have a whole issue of software support, something Sega is lacking. Dexter Bastion007@aol.com wrote: > Looks to me that if Sega sincerely pursues this route, they will shoot > themselves in the foot again. Only this time, they might blow that foot clean > off. > > ~Matt > > < a 3D graphics card, and now a hard drive, all running on a Microsoft OS? And > Sega wants offices to do work on a TV screen, where text is basically > unreadable, on a system that is built for gaming? Has Sega gone totally mad? > I sincerely hope that Sony and Nintendo don't go for this convergence crap.. > IMO, no one will ever want to do work on their gaming platform, and consoles > are not gonna replace PC's in versatility any time soon.>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] What about MGS Date: 04 Feb 1999 02:42:06 EST In a message dated 2/3/99 7:02:18 PM Eastern Standard Time, 10039073@wsd1.org writes: > Trey, you are my hero... Anyway, something you could do while playing MGS > for PSX is play a bad game. > Well, it isn't that bad and yes I am very biased but I saw the whole game > (a whopping 3 1/4 hours) and I wasn't impressed. The pixels are about the > size of my house, man is it ever fun shooting at a big block. And is it my > imagination but do they all have some kind of heart defect or something? > Like 6 people die of heart attack. I dunno, I don't pay much attention to > anything anymore. Let me guess, you played on somebody else's save with the Stealth Cammo from the start? The first time I played through it took me about 17 hours, just almost missed the deadline, only getting stuck really at Raven's tank and Psycho Mantis (how was I supposed to know to use controller 2?). But I did have more fun fighting Rex than I did with Ganondorf and the car chase at the end was awesome. (Note: tape down the Triangle Button for a 1st person view at the chase) The story was fantastic, and a bit easier to understand the second time through too. The people didn't die of heart attacks either. Play the game to the end and then start a second game and at least get to Kenneth Baker (ArmsTech President) and it will all make sense. I still can't get the good ending though... If WinBack is 1/4 as fun as MGS I'll probably buy it. FoxDie. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Marc Guy" Subject: Re: [N64] Star Wars: Moff Seerdon trouble Date: 04 Feb 1999 09:35:40 +0000 I must have missed something somewhere, I have advanced missiles but they don't seem to lock on anything, do I have to press a button or something? thanks for the help. ---------- >From: "Eddy Wu" >To: >Subject: Re: [N64] Star Wars: Moff Seerdon trouble >Date: Wed, Feb 3, 1999, 4:56 am > > Oh, this level is really annoying. Especially the Moff battle at the end. > > Basically, he is an Imperial shuttle which is modified to have the same > speed and agility as a TIE Interceptor. My suggestion is to fly until you > are aimed for a straight on collision into him, and then lock-on with your > missiles and fire away. I have never been able to defeat him without guided > missiles. After you launch the missiles, you can either take the safe route > and fly away, or you can continue towards him and rake his craft with > blaster fire as you pass him. If you get hurt, you can fly around the level > for a while until R2 repairs you back up to green. > > -----Original Message----- > From: Marc Guy > To: n64@lists.xmission.com > Date: Tuesday, February 02, 1999 8:10 AM > Subject: [N64] Star Wars: Moff Seerdon trouble > > >>has anyone got any tips for blowing moff seerdon to bits at the end of moff >>seerdon's revenge? He keeps getting me!! >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tony Myers Subject: RE: [N64] Is Sega serious??? Date: 04 Feb 1999 08:58:59 -0800 >Hmm.. let me think about this. A powerful processor, a DVD-like drive, RAM, >a 3D graphics card, and now a hard drive, all running on a Microsoft OS? And >Sega wants offices to do work on a TV screen, where text is basically >unreadable, on a system that is built for gaming? Has Sega gone totally mad? >I sincerely hope that Sony and Nintendo don't go for this convergence crap.. >IMO, no one will ever want to do work on their gaming platform, and consoles >are not gonna replace PC's in versatility any time soon. But you're forgetting one important point. Now it will finally be possible for console gamers to enjoy an advantage that PC gamers have enjoyed for years -- Namely, going to the store and buying a half-finished game and then downloading the fix-it patch(es) from the internet. Tell me that isn't progress :) Tony [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: [N64] Castlevania Date: 04 Feb 1999 11:18:48 -0600 (CST) Ive made it to dual tower,anybody else? I just wish it had some save crystals on the way up.That last part with the majical nitro was a challenge.later. e. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: [N64] screen too bright Date: 04 Feb 1999 20:59:06 +0000 at xmas I bought myself the UK version of the N64( having had the US version for nearly two years) as I was tired of waiting on my brother to send games over to me and I was too lazy to mailorder. So I bought the goldeneye pack and a few games and come home set it up ( using the official scart plug that is from the SNES days) and find that the main goldeneye screen( the one where it says "for your eyes only" and shows what difficulty levels you have beaten for that particular level) and it is so bright I can barely make out the words "for your eyes only". I didn't think much of it as most of the other games have worked perfectly as far as I can tell. Today I bought NHL 99 and whack it on and the ice is bright that it is just pure white and the only time I can see the lines on the ice is when the screen darkens before going to a replay or what not. my question is are these two occurrences normal or is it possibly my scart lead is too old and I should get a new one or something else entirely TIA Garrett Winters [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Castlevania Date: 04 Feb 1999 16:34:40 EST Wish I could make it further than the intial forest you start in. But thanks to Konami's wonderfully half assed efforts, the game's challenge becomes entirely derived out of the frustrating camera controls and sloppy controls. Nothing quite like wasting away the hours in level numero uno. !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: IGN Newsletter Subject: [N64] IGN64 PRESS PASS Date: 04 Feb 1999 13:34:03 -0600 IGN64 PRESS PASS Today's date: Feb. 04, 1999 _____________________________________________________ CONTENTS: 1. CONTEST 2. N64 TOP STORIES * TOY FAIR: NINTENDO CONFIRMS STAR WARS RACER * SHOOT 'EM UP * MARIO PARTY * DEXDRIVE * NITRO 64 IN ONE WEEK 3. GAMER'S LIFESTYLE 4. AFFILIATE NEWS 5. CODES/STRATEGIES * DEXDRIVE SAVES! 6. GAMESTORE 7. THE SNITCH _____________________________________________________ $$$ CONTEST $$$ WIN A COPY OF MADDEN '99 FROM EA SPORTS! To enter, go to http://contests.ign.com/contests/46.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> TOY FAIR: NINTENDO CONFIRMS STAR WARS RACER Nintendo of Europe talks about the first Phantom Menace game at the Nuremberg Toy Expo Nintendo officially announced two titles during the "Novelties" segment of the show's pre-opening day. Both titles promise to become runaway hits in Europe: Star Wars: Episode One Racer and F-1 World Grand Prix 2. For more exciting details, go to http://ign64.ign.com/news/6727.html SHOOT 'EM UP IGN64 previews the first-person shooters scheduled to take Nintendo 64 through the new millennium The 3D first-person shooter genre has come a long way since its inception back in the days of Wolfenstein 3D and Doom. The quasi-3D engines of old have been replaced with polygons and boosted with powerful graphics cards. The direct-connection two-player modem options of past have been upgraded with Internet support and upwards of 32 player deathmatches. But as good as last year's offerings were, 1999 promises to serve up the absolute cream of the first-person shooter crop for Nintendo 64 owners... http://ign64.ign.com/news/6735.html MARIO PARTY Check out the latest screenshots of Nintendo's super-happy party title Before you get your hopes up and think this game is Mario 64 2, think for a moment what Hudson is best at. That's right, making cool little mini-games, like bowling, shooting, or multiplayer battles a la Bomberman. Unfortunately, most of the time, these mini-games don't add up to a satisfying whole -- but under the tutelage of Nintendo, Mario Party looks a whole lot more interesting. Check out the full preview at http://ign64.ign.com/previews/10397.html DEXDRIVE InterAct's data exchange peripheral is now in stores Someone out there has heard your prayers. Even before any of the big game companies could release a modem attachment, peripheral maker InterAct has come up with a sweet peripheral that makes Controller Pak space problems history. But there is more. N64 or PlayStation owners with a PC are going to flip when they find out what they can do with this thing for the price of a game... http://ign64.ign.com/hardware/11.html NITRO 64 IN ONE WEEK Nitro's still on the way. Check out this preliminary list of wrestlers... Although you wouldn't think so from the lack of advertising, THQ's WCW Nitro 64 is coming out in about a week. THQ told us that there are more than 60 wrestling superstars in the game. See if your favorites have made the preliminary list at http://ign64.ign.com/news/6736.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Brooke Shields did it. Chelsea Clinton is doing it. Why don't you do it? Get into college! Find out how at IGN's super sister site, the Power Students Network. Find your perfect college match, tackle the mountain of application forms, and grab some free scholarship money. Plus, meet Terry, a freshman at Harvard, and Chrissy, a senior in high school, as they reveal the secrets in their personal diaries. http://www.powerstudents.com Sign up for our free E-Newsletter, too! ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( NINTENDOJO When time is short but you still want to get the lowdown on N64 games, go to Nintendojo for their special one-minute game reviews section. Check it out at http://www.nintendojo.com/reviews/minute/ NINTENDO 64 UNDERGROUND Nintendorks Chatter -- the ultimate bulletin board is at your disposal! Get in on General Chat, Game Ideas, Wresting, Classifieds, Zelda and a heap load more! Talk is cheap... in fact, it's free at http://www.nintendorks.com/chatter/Ultimate.cgi ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CODES/STRATEGIES ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ DEXDRIVE SAVES If you haven't been to IGN64's codes section lately, then you've been missing out on special DexDrive saves! What's the DexDrive you ask? See our full hardware review above for more on this revolutionary piece of gaming wizardry. Basically, it's the greatest invention since pimento loaf. For those of you already salivating uncontrollably over the DexDrive, check out your old and new favorite games in our codes section to add new dimensions to your gameplay. Here are a few games featuring DexDrive saves: > BATTLETANX: http://ign64.ign.com/codes/3924.html > RUSH 2: EXTREME RACING USA: http://ign64.ign.com/codes/3852.html > SOUTH PARK: http://ign64.ign.com/codes/10075.html And for the main IGN64 codes front page, go to http://ign64.ign.com/codes.html +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite N64 titles from the IGN/EB World Online Gamestore! For the list of games available, go to http://ign64.ign.com/gamestore.html ????????????????????????????????????????????????????? THE SNITCH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I went on a little undercover mission this week to procure three more copies of the coveted IGN64.com The Magazine. I then returned to my hideout and summoned evil itself to come up with two questions that you need to answer correctly to take home the booty. Here's what evil came up with: 1. What injury ended Bill Goldberg's professional football career? (Hint: you can find the answer on IGN) 2. Who was nicknamed the Mongolian Tiger? (hint: think martial arts) Not too bad, considering "evil" was at work. Just send your entries (one per person) to newsletter@ign.com by Monday, February 08, 1999. Include you full name, mailing address (street address, no P.O. boxes), and phone number. In the subject line, put: EVIL CONTEST. Failure to follow these directions will result in dry mouth and that "uncomfortable" feeling. _____________________ # # # _______________________ To UNSUBSCRIBE to IGN64 PRESS PASS, go to http://ign64.ign.com/. On the left-hand column, you'll see a box that says "N64 Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to www.ign.com For issues concerning IGN's N64 coverage or questions about N64 games, send your e-mail to Editors@ign64.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Castlevania Date: 04 Feb 1999 16:04:07 -0600 (CST) --WebTV-Mail-856601717-252 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Keep trying. the camera angles are hard to get used to but you will prevail.I only wished this game kept track of how many times you die.Ill bet it would be in the thousands. --WebTV-Mail-856601717-252 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-102.bryant.webtv.net (207.79.35.92) by postoffice-172.iap.bryant.webtv.net; Thu, 4 Feb 1999 13:40:33 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-102.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id NAA16831; Thu, 4 Feb 1999 13:40:33 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 108WVH-0006nx-00 for n64-goout@lists.xmission.com; Thu, 4 Feb 1999 14:40:03 -0700 Received: from [198.81.17.1] (helo=imo11.mx.aol.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 108WVF-0006mT-00 for n64@lists.xmission.com; Thu, 4 Feb 1999 14:40:01 -0700 Received: from Devil929@aol.com by imo11.mx.aol.com (IMOv18.1) id 0AZQa04297 for ; Thu, 4 Feb 1999 16:34:40 -0500 (EST) Message-ID: <7ce5d445.36ba1270@aol.com> Mime-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit X-Mailer: AOL 4.0 for Windows 95 sub 230 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com Wish I could make it further than the intial forest you start in. But thanks to Konami's wonderfully half assed efforts, the game's challenge becomes entirely derived out of the frustrating camera controls and sloppy controls. Nothing quite like wasting away the hours in level numero uno. !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-856601717-252-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Castlevania Date: 04 Feb 1999 16:23:35 -0600 (CST) On Thu, 4 Feb 1999 Devil929@aol.com wrote: > Wish I could make it further than the intial forest you start in. But thanks > to Konami's wonderfully half assed efforts, the game's challenge becomes > entirely derived out of the frustrating camera controls and sloppy controls. > Nothing quite like wasting away the hours in level numero uno. I just can't bring myself to buy this game after playing Castlevania: SOTN (and the DracX version in Japan)...I'd just be way too let down. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Castlevania Date: 04 Feb 1999 14:27:22 -0800 I think Castlevania is a whole new game. Its 3-D to begin with and its difficult to compare this one to all the other 2-D games. Dexter Stryder wrote: > On Thu, 4 Feb 1999 Devil929@aol.com wrote: > > > Wish I could make it further than the intial forest you start in. But thanks > > to Konami's wonderfully half assed efforts, the game's challenge becomes > > entirely derived out of the frustrating camera controls and sloppy controls. > > Nothing quite like wasting away the hours in level numero uno. > > I just can't bring myself to buy this game after playing Castlevania: SOTN > (and the DracX version in Japan)...I'd just be way too let down. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Is Sega serious??? Date: 04 Feb 1999 17:53:41 EST Who the hell even wants that? I like buying games that are 100% done, I don't want to have download a million patches to play it. Your "progress" is just another excuse for developers to be lazy. ~Matt << But you're forgetting one important point. Now it will finally be possible for console gamers to enjoy an advantage that PC gamers have enjoyed for years -- Namely, going to the store and buying a half-finished game and then downloading the fix-it patch(es) from the internet. Tell me that isn't progress :) Tony>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Is Sega serious??? Date: 04 Feb 1999 18:25:08 -0500 You realize Tony was being sarcastic, right? Everyone on the list, Tony was being sarcastic, hence the ":)" at the end of the message. Why can't anyone ever tell when someone is being facetious? Anyway, patches are both a good and bad thing. If you are up against a lazy company, they'll release games with huge bugs. I'm not sure if Sega has some sort of quality assurance department like Nintendo, but if it does, the amount of bugs in console games should still be significantly lower than in PC games. Then again, Acclaim did manage to slip TurokII past Nintendo QA, and Sega is working with Microsoft, so you never know. The upside to patches is that they can improve a game, not just patch bugs. I'll cite Blizzard as the best example, who periodically releases patches to Starcraft and Diablo to fix gameplay imbalances. Cavedog also does a good job of releasing new units for Total Annihilation every so often. It's basically like a large-capacity dex-drive. -----Original Message----- >Who the hell even wants that? I like buying games that are 100% done, I don't >want to have download a million patches to play it. Your "progress" is just >another excuse for developers to be lazy. > >~Matt > ><< But you're forgetting one important point. Now it will finally >be possible for console gamers to enjoy an advantage that PC gamers have >enjoyed for years -- Namely, going to the store and buying a >half-finished game and then downloading the fix-it patch(es) from the >internet. Tell me that isn't progress :) > > Tony>> > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] screen too bright Date: 04 Feb 1999 18:27:52 -0500 why don't you adjust the brightness and contrast knobs/buttons/settings on your TV? -----Original Message----- >at xmas I bought myself the UK version of the N64( having had the US >version for nearly two years) as I was tired of waiting on my brother to >send games over to me and I was too lazy to mailorder. So I bought the >goldeneye pack and a few games and come home set it up ( using the >official scart plug that is from the SNES days) and find that the main >goldeneye screen( the one where it says "for your eyes only" and shows >what difficulty levels you have beaten for that particular level) and it >is so bright I can barely make out the words "for your eyes only". I >didn't think much of it as most of the other games have worked perfectly >as far as I can tell. Today I bought NHL 99 and whack it on and the ice >is bright that it is just pure white and the only time I can see the >lines on the ice is when the screen darkens before going to a replay or >what not. >my question is are these two occurrences normal or is it possibly my >scart lead is too old and I should get a new one or something else >entirely >TIA >Garrett Winters > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] screen too bright Date: 04 Feb 1999 23:55:26 +0000 >why don't you adjust the brightness and contrast knobs/buttons/settings on >your TV? Well I thought it would be obvious that I had tried that already, makes no difference. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Castlevania Date: 04 Feb 1999 18:45:40 EST It's not so much that the game is bad; rather, the game has wonderful atmosphere -- it's just not as polished as it was in 2D. Still, it's worth owning, just not full price. Those two problems aforementioned aside, I haven't really found any problems. btw, I started two games simultaneously, and so far, Carrie has a harder quest more on her own merits than the game itself. Not too easy to hit those bad guys. !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] screen too bright Date: 04 Feb 1999 19:37:10 -0600 Ask radio shack or something. Garrett Winters wrote: > > >why don't you adjust the brightness and contrast knobs/buttons/settings on > >your TV? > Well I thought it would be obvious that I had tried that already, makes > no difference. > Garrett > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Spencer <10039073@wsd1.org> Subject: Re: [N64] screen too bright Date: 04 Feb 1999 21:02:22 -0600 Yeah, you got questions, they got answers. Stone Cold Spencer >Ask radio shack or something. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Spencer <10039073@wsd1.org> Subject: Re: [N64] Castlevania Date: 04 Feb 1999 21:01:19 -0600 I love Castlevania. I rented it the first day it came out and played it a whole bunch. Dracula is really hard, I couldn't beat him. Stone Cold Spencer >It's not so much that the game is bad; rather, the game has wonderful >atmosphere -- it's just not as polished as it was in 2D. Still, it's worth >owning, just not full price. Those two problems aforementioned aside, I >haven't really found any problems. btw, I started two games simultaneously, >and so far, Carrie has a harder quest more on her own merits than the game >itself. Not too easy to hit those bad guys. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] screen too bright Date: 04 Feb 1999 23:46:50 EST In a message dated 99-02-04 16:00:04 EST, you write: > my question is are these two occurrences normal or is it possibly my > scart lead is too old and I should get a new one or something else > entirely > TIA > Garrett Winters Have you tried adjusting the brightness on your TV? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Castlevania Date: 04 Feb 1999 23:51:19 EST In a message dated 99-02-04 17:24:40 EST, you write: > I just can't bring myself to buy this game after playing Castlevania: SOTN > (and the DracX version in Japan)...I'd just be way too let down. > > Stryder I brought myself to rent this game, boy am I glad I didn't buy it. Even if you were to have never played Symphony of the Night Castlevania for the N64 would still be a letdown if the last Castlevania game you played was the SNES' Dracula X. But Castlevania (64) is better than Contra : Legacy of War and C : The Contra Adventure, but so is Smurfs on the Colecovision. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Castlevania Date: 04 Feb 1999 23:55:00 EST In a message dated 99-02-04 17:24:40 EST, you write: > I just can't bring myself to buy this game after playing Castlevania: SOTN > (and the DracX version in Japan)...I'd just be way too let down. > > Stryder I brought myself to rent this game, boy am I glad I didn't buy it. Even if you were to have never played Symphony of the Night Castlevania for the N64 would still be a letdown if the last Castlevania game you played was the SNES' Dracula X. But Castlevania (64) is better than Contra : Legacy of War and C : The Contra Adventure, but so is Smurfs on the Colecovision. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Castlevania Date: 05 Feb 1999 00:02:06 EST In a message dated 99-02-04 17:26:33 EST, you write: > I think Castlevania is a whole new game. Its 3-D to begin with and its > difficult > to compare this one to all the other 2-D games. > > Dexter I find it easy to compare. It's not like this is Konami's first 3-D game or anything. Castlevania (64) is a better game than Castlevania (NES), and the three GB titles. Simon's Quest, Dracula's Curse, Super Castlevania 4, Bloodlines, CV Dracula X, Dracula X : The Circle of Blood, and Symphony of the Night (espcially Symphony of the Night) blow Castlevania (64) out of the water. I'm not sure about the Saturn's Nocturne in the Moonlight since I never played it but playing as Maria sounds fun. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Castlevania Date: 05 Feb 1999 00:01:56 EST It's not bad -- it's just not great. I like it, I just think there are times when it gets tedious. The platform jumping, the endless maraude of skeletons, it wears thin when you're stuck. I just made it out of the forest and into the castle with both characters, so I'm hoping to see more good stuff coming on. Hopefully, it picks up. !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] screen too bright Date: 05 Feb 1999 00:05:04 EST In a message dated 99-02-04 20:14:47 EST, you write: > Well I thought it would be obvious that I had tried that already, makes > no difference. > Garrett Have you tried playing your domestic N64 on a different TV? It could just be the TV your using. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] What about MGS Date: 04 Feb 1999 21:37:11 PST I never thought I'd have to ask for no psx spoilers on a N64 list. :) elliot >From: TreyTable@aol.com >The first time I played through it took me about 17 hours, just >almost missed the deadline, only getting stuck really at Raven's tank and >Psycho Mantis (how was I supposed to know to use controller 2?). But I did >have more fun fighting Rex than I did with Ganondorf and the car chase at the >end was awesome. (Note: tape down the Triangle Button for a 1st person view at >the chase) The story was fantastic, and a bit easier to understand the second >time through too. The people didn't die of heart attacks either. Play the game >to the end and then start a second game and at least get to Kenneth Baker >(ArmsTech President) and it will all make sense. I still can't get the good >ending though... If WinBack is 1/4 as fun as MGS I'll probably buy it. FoxDie. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] screen too bright Date: 05 Feb 1999 09:10:21 +0000 Trey writes >> Well I thought it would be obvious that I had tried that already, makes >> no difference. >> Garrett > >Have you tried playing your domestic N64 on a different TV? It could just be >the TV your using. I thought of that this morning, I suppose I will try it out this afternoon. It's just that I have it installed nicely in my bedroom and wires and what not need disconnecting. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] screen too bright Date: 05 Feb 1999 08:28:13 -0600 (CST) You got questions, they got cheap electronics that dont fix a thing. :) John Carson On Thu, 4 Feb 1999, Spencer wrote: > Yeah, you got questions, they got answers. > > Stone Cold Spencer > > >Ask radio shack or something. > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day (Wezzer)" Subject: Re: [N64] Castlevania Date: 05 Feb 1999 15:50:45 -0500 I personally have never played a Castlevania game before this one, so to me it is a whole new series. No let-downs here. TreyTable@aol.com wrote: > In a message dated 99-02-04 17:24:40 EST, you write: > > > I just can't bring myself to buy this game after playing Castlevania: SOTN > > (and the DracX version in Japan)...I'd just be way too let down. > > > > Stryder > > I brought myself to rent this game, boy am I glad I didn't buy it. Even if you > were to have never played Symphony of the Night Castlevania for the N64 > would still be a letdown if the last Castlevania game you played was the SNES' > Dracula X. But Castlevania (64) is better than Contra : Legacy of War and C : > The Contra Adventure, but so is Smurfs on the Colecovision. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moblin 64" Subject: [N64] Another TV problem Date: 05 Feb 1999 13:21:34 PST I have a problem relating to brightness... Sometimes very bright colors "shimmer." Kinda like sequins. It's particularily bad with pure yellow next to a dark color. It's been like this for at least two years, but I usually don't pay much attention to it. Do you know what could be causing it? Changing tint/color/contrast/brightness doesn't help. (well, I suppose I *could* turn the TV completely black-and-white :)) Moblin 64 ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Another TV problem Date: 05 Feb 1999 16:34:24 EST In a message dated 2/5/99 1:22:56 PM Pacific Standard Time, moblin@hotmail.com writes: << I have a problem relating to brightness... Sometimes very bright colors "shimmer." Kinda like sequins. It's particularily bad with pure yellow next to a dark color. It's been like this for at least two years, but I usually don't pay much attention to it. Do you know what could be causing it? Changing tint/color/contrast/brightness doesn't help. (well, I suppose I *could* turn the TV completely black-and-white :)) Moblin 64 >> Maybe you got a magnet next to your TV. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Castlevania Date: 05 Feb 1999 18:24:58 -0600 (CST) --WebTV-Mail-43254583-420 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Hey I like it.The controls are sloppy but the game is good.I think it is a buy,beat it,and then sell or trade it game. --WebTV-Mail-43254583-420 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-102.bryant.webtv.net (207.79.35.92) by postoffice-171.iap.bryant.webtv.net; Fri, 5 Feb 1999 12:52:22 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-102.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id MAA28831; Fri, 5 Feb 1999 12:52:22 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 108sDS-00022b-00 for n64-goout@lists.xmission.com; Fri, 5 Feb 1999 13:51:06 -0700 Received: from [209.143.9.134] (helo=ziggy.saa.net) by lists.xmission.com with esmtp (Exim 2.05 #1) id 108sDQ-00022G-00 for n64@lists.xmission.com; Fri, 5 Feb 1999 13:51:04 -0700 Received: by ziggy.saa.net from localhost (router,SLMail V3.1); Fri, 05 Feb 1999 15:50:58 -0500 Received: by ziggy.saa.net from saa.net [205.212.147.46] (SLmail 3.1.2948 (Release Build)); Fri, 05 Feb 1999 15:50:56 -0500 Message-ID: <36BB59A5.8DF4C767@saa.net> X-Mailer: Mozilla 4.03 [en] (Win95; I) MIME-Version: 1.0 References: Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com I personally have never played a Castlevania game before this one, so to me it is a whole new series. No let-downs here. TreyTable@aol.com wrote: > In a message dated 99-02-04 17:24:40 EST, you write: > > > I just can't bring myself to buy this game after playing Castlevania: SOTN > > (and the DracX version in Japan)...I'd just be way too let down. > > > > Stryder > > I brought myself to rent this game, boy am I glad I didn't buy it. Even if you > were to have never played Symphony of the Night Castlevania for the N64 > would still be a letdown if the last Castlevania game you played was the SNES' > Dracula X. But Castlevania (64) is better than Contra : Legacy of War and C : > The Contra Adventure, but so is Smurfs on the Colecovision. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-43254583-420-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Castlevania Date: 05 Feb 1999 20:04:03 EST In other words, a rental. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] Some N64 Stuff. Date: 05 Feb 1999 20:13:51 EST Here's some stuff to discuss: Who here thinks that Rare will release Banjo-Tooie, Perfect Dark, Jet Forc= e Gemini, Donkey Kong 64, and Conker's Quest all in the same year? I think w= e'll be lucky to see 3 of these titles. BT, JFG, and DK seem like they'll all c= ome out in 2000 or later. Who here wants more special edition carts? The black and gold carts for Tu= rok 2 and Zelda were great. I'm with the N64 Underground for a silver-chromed, metallic Perfect Dark cart. What do you guys think of the DreamCast? I think Sega has screwed the Japa= nese release, and needs the US release to go flawlessly to really dent Sony and Nintendo. Plus, Sonic Adventure (or any other DreamCast games) hasn't rece= ived any better reviews than Super Mario 64, and in many cases, worse reviews, which I think says something about the fate of the new system as a whole. Finally, who else is pissed that Nintendo of America (and Europe) are sitt= ing their collective asses on such (seemingly) great games like Smash Brothers= and Pok=E9mon Stadium? To Washington, with torches! Enough ranting. Anyone make any money of the Super Bowl? I got $20. ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: IGN Newsletter Subject: [N64] IGN PRESS PASS Date: 05 Feb 1999 16:35:09 -0600 IGN PRESS PASS Today's date: Feb. 05, 1999 _____________________________________________________ CONTENTS: 1. CONTEST 2. PC TOP STORIES * SETTLERS 3 * CLOSE COMBAT: THE INTERVIEW * IGNPC'S PICKS OF THE YEAR 3. N64 TOP STORIES * INTERVIEW: MK SPECIAL FORCES * WCW NITRO 64 * ROCKER SEAT MASSAGER FOR THE N64 4. PSX TOP STORIES * JADE COCOON: STORY OF THE TAMAMAYU * METAL GEAR FIGURES HOT STORES * IRRITATING STICK 5. DREAMCAST TOP STORIES * U.S. AND IMPORT RELEASE DATES * MARVEL VS. CAPCOM COMES OUT SWINGING * DREAMCAST DISTRIBUTOR: THE RACE IS ON! 6. GAMER'S LIFESTYLE 7. AFFILIATE NEWS 8. GAMESTORE _____________________________________________________ !!! CONTEST !!! WIN A RAINBOW SIX MISSION PACK FROM RED STORM ENTERTAINMENT! To enter, go to http://contests.ign.com/contests/48.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PC TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SETTLERS 3 How much micro-management can you handle? When the game begins, you can opt to play an entire campaign or a quick single map scenario. The campaign mode is split into three difficulty levels, with each corresponding to the three different civilizations - the Roman campaign is easy, the Asian campaign is moderately difficult, and the Egyptian campaign is hard. See our review for more details at http://pc.ign.com/reviews/3555.html CLOSE COMBAT: THE INTERVIEW The president of Atomic Games discusses real-time wargaming and the CC series with IGN With Close Combat III done and out the door, we thought it would be a good time to catch up with Keith Zabalaoui, president of Atomic Games, to find out what could be in store for the series, and what impact he thought the games have had in the strategy and wargaming markets. For the full interview, go to http://pc.ign.com/news/6739.html IGNPC'S PICKS OF THE YEAR=20 We've fussed and we've fought, but we've finally agreed on the best and worst of 1998 It's been quite a year for PC games and from the look of things, it's only going to get better from here. Even so, we'd like to take a minute to stop looking ahead and pay homage to the best games of the past year. These picks aren't necessarily based on the highest scores (although they tend to fall out that way) but reflect the games that Jason, Tal and I decided were the most entertaining and innovative in the long run. So without further ado... http://pc.ign.com/news/6665.html ********************Advertisement******************** HOT GAMING ACTION CONTINUES ON HEAT.NET! Don't forget - 100,000 Degrees (HEAT's frequent player points) are up for grabs each night. But wait...there's more! We have Battlezone Prize Matches from 5-7PM (PT), Feb. 1st-7th. It's the perfect opportunity to strut your "strategy savvy" and score one of seven Battlezone Prize= Packages.=20 So don't delay. It's all waiting for you at HEAT.NET! Sign-up now for FAST, FREE, ONLINE GAMING at www.heat.net - the only place that pays you to play! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> INTERVIEW: MK SPECIAL FORCES IGN64 talks with Special Forces' project leader John Tobias about the action adventure/fighter Midway's John Tobias is no stranger to the Mortal Kombat franchise. The programmer, alongside MK designer Ed Boon, has overseen the creation of nearly every incarnation of the bloody fighting series. Last year Tobias split off from Boon to work on the first ever home-console exclusive MK game, MK Mythologies: Sub Zero. Now, Tobias and team are hard at work on the next installment of the franchise. Called Mortal Kombat: Special Forces, this time around players will find themselves controlling their favorite mortal fighters in a whole new genre: action-adventure. Check out this special feature story at http://ign64.ign.com/news/6748.html WCW NITRO 64 THQ still hasn't sent us a final rev of Nitro, but at least we get to see some new screenshots Determined to keep wrestling aficionados happy, the publishing giant is bringing out one last WCW title before its license runs out. The game, developed by Inland Productions, will play and look entirely different from THQ's previous wrestlers, which have all been created by Japanese game-maker Asmik. It's called WCW Nitro 64 and it's scheduled to hit Nintendo 64 this month. The question is, how will it differentiate itself from the competition? http://ign64.ign.com/previews/1979.html ROCKER SEAT MASSAGER FOR THE N64 It sounds like the latest from an Adult Toy Shop but it is actually the latest in zany rumble technology for the N64 It may look a little similar to the Intensor Chair, but the RSM works differently. While the Intensor uses the audio outputs from any source (including an N64) and amplifies the bass to create a 'rumbling' effect, the RSM uses the Rumble Pak support of the N64. Get ready to rock! http://ign64.ign.com/hardware/60.html ********************Advertisement******************** DEAD IN THE WATER SWEEPSTAKES WIN A SMOKIN' JET SKI OR A SUPER FLY EBONY JUSTICE T-SHIRT Check out the DEAD IN THE WATER AD in the March Issue of PSM, the 100% Independent PlayStation magazine to learn how to enter! >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PSX TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> JADE COCOON: STORY OF THE TAMAMAYU More than a dozen breathtaking new images from Crave's forthcoming role-playing game Just recently released in Japan, the Genki-developed Jade Cocoon: The Story of Tamamayu has been snapped up for domestic release by Crave Entertainment, the same company that's busily readying its own internally-developed RPG, Shadow Madness. Featuring characters designed by Studio Ghibli alumni Kondoh-san, who had a hand in such renowned anime films as Totoro My Neighbor and Princess Mononoke, the game could very well be one to give Square's finest efforts a challenge... http://psx.ign.com/previews/10945.html METAL GEAR FIGURES HOT STORES Retailers nation-wide received their shipments today, and two of the series already appear rare If you can find the Meryl and Vulcan Raven figures, grab them while they're hot. All of the figures are wonderfully detailed (and come with plenty of accessories, too), though we're still a little taken back by Solid Snake's face - if it's any indication, Ernest Borgnine will be playing him in the movie=85 http://psx.ign.com/news/6754.html IRRITATING STICK Check out our review of a game that's equally as odd as the name given to it "What the hell is an Irritating Stick?" you may ask, since the question's been drilling into your head the moment you read the title to this review. Well, simply put, Irritating Stick is a videogame version of that carnival game where you slap down a buck and try to maneuver a metal rod through a metal maze without touching the sides. More accurately, though, Irritating Stick is the US localized version of a Japanese PlayStation game based on Dengeki Iraira Bou (Irritating Electric Stick, for those that need the direct translation) - a gameshow in Japan where you really do get electrocuted if you touch the sides. http://psx.ign.com/reviews/10466.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DREAMCAST TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> U.S. AND IMPORT RELEASE DATES Updated every Friday IGNDC aims to be the most concise source of import and domestic Dreamcast release date information on the Internet. In our effort to give you a better idea of when the latest Japanese software will be released (and what you can expect to be available at the system's U.S. launch), we've compiled two lists that will be updated every Friday. Check them out at http://dreamcast.ign.com/news/6723.html MARVEL VS. CAPCOM COMES OUT SWINGING Capcom provides a look at its first 2D arcade conversion for THE Dreamcast It's the conversion fighting fans are salivating over. Marvel Vs. Capcom is indeed Dreamcast-bound, and, as such, Capcom has begun to provide images from the much-anticipated port to the Japanese press. Check out some hot images at http://dreamcast.ign.com/news/6726.html DREAMCAST DISTRIBUTOR: THE RACE IS ON! Sega Web investigates who is worthy of being the DC distributor In Europe, Sega are fast approaching their final decision on a number of matters. As well as the final PR agency that will handle all the marketing for Dreamcast, they need a distributor; a company responsible for getting products on the shelves and to help out with marketing and statistics. From a variety of sources, here are Sega Web's findings... http://www.segaweb.com/News/0299/05.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Brooke Shields did it. Chelsea Clinton is doing it. Why don't you do it? Get into college!=20 Find out how at IGN's super sister site, the Power Students Network. Find your perfect college match, tackle the mountain of application forms, and grab some free scholarship money. Plus, meet Terry, a freshman at Harvard, and Chrissy, a senior in high school, as they reveal the secrets in their personal diaries. http://www.powerstudents.com Sign up for our free E-Newsletter, too! ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( FASTEST GAMING NEWS ONLINE Virgin grabs Evolva -- Virgin Interactive has acquired the rights to Computer Artwork's Evolva, a real-time 3D action-strategy title. For this headline story plus many more from the gaming world, check out http://www.fgnonline.com/web/fgn_archives.html?publish_date=3D1999-01-29 GAMING AGE Guardian's Crusade -- You take on the role of a young knight who sets out on a quest to discover the secrets of a lost monster. As you make your way to the ultimate goal, the God Tower on the opposite side of the world, your monster friend will grow and gain new abilities, all very much depending on exactly how you interact with him. For the full preview with screenshots, go to http://www.gaming-age.com/ga2/previews/psx/guardian.shtml NINTENDOJO When time is short but you still want to get the lowdown on N64 games, go to Nintendojo for their special one-minute game reviews section. Check it out at http://www.nintendojo.com/reviews/minute/ NINTENDO 64 UNDERGROUND Nintendorks Chatter -- the ultimate bulletin board is at your disposal! Get in on General Chat, Game Ideas, Wresting, Classifieds, Zelda and a heap load more! Talk is cheap... in fact, it's free at http://www.nintendorks.com/chatter/Ultimate.cgi PC GAMEWORLD Developments in PC game related hardware in 1999 -- As long as we do not meet complete world devastation by the Y2K bug, the coming year will bring us new hardware technologies that will propel us into the new millennium. Computers will get faster, smaller and a hell of a lot more usable in the coming year. A mini-revolution is coming, and us hardcore gamers will benefit the greatest from this... http://www.pcgameworld.com/features/articles/hardwarein1999/index.htm PLAYSTATION GALLERIA Budget games -- Add to your collection of PSX games and save a bundle! PlayStation Galleria has the full list of games available at reduced prices! The list also includes links to down-and-dirty descriptions, ratings, and players/link information. Check it out at http://www.vidgames.com/ps/software/budget.html PSX NATION Final Fantasy 8 PocketStation Images -- FF8 is coming out just in time to interact with Sony's newly released Pocketstation which hit Japan a few weeks ago. FF8 will include a downloadable minigame titled Odekake Cochocobo RPG. For more on this story plus image links, go to http://www.psxnation.com/news/020299e.html WON.NET WONswap -- More Beta' Than Ever! -- More Half-Life multiplayer madness to make your day. This new add-on includes four new player models, new decals, plus Team9 -- a four-on-four team-play deathmatch map. Get your Half-Life multiplayer add-on for FREE at http://www.won.net/gamerooms/action/half-life/ +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite games from the IGN/EB World Online Gamestore! PC Gamestore: http://pc.ign.com/gamestore.html N64 Gamestore: http://ign64.ign.com/gamestore.html PSX Gamestore: http://psx.ign.com/gamestore.html =20 _____________________ # # # _______________________ To UNSUBSCRIBE to IGN PRESS PASS, go to www.ign.com. On the left-hand column, you'll see a box that says "IGN Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to= www.ign.com For issues concerning IGN's PC coverage, please contact: Trent Ward Editor-in-Chief, IGNPC trent@ign.com For issues concerning IGN's N64 coverage, send your e-mail to Editors@ign64.com For issues concerning IGN's PSX coverage, send your e-mail to http://psx.ign.com/mail.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day (Wezzer)" Subject: Re: [N64] Some N64 Stuff. Date: 05 Feb 1999 20:57:58 -0500 Bastion007@aol.com wrote: > Here's some stuff to discuss: > > Who here thinks that Rare will release Banjo-Tooie, Perfect Dark, Jet Force > Gemini, Donkey Kong 64, and Conker's Quest all in the same year? I think we'll > be lucky to see 3 of these titles. BT, JFG, and DK seem like they'll all come > out in 2000 or later. 3 is probably the right number. I agree, there is no way they'll release all of them this year. > > > Who here wants more special edition carts? The black and gold carts for Turok > 2 and Zelda were great. I'm with the N64 Underground for a silver-chromed, > metallic Perfect Dark cart. I didn't happen to read that at N64U, but great idea. > > > What do you guys think of the DreamCast? I think Sega has screwed the Japanese > release, and needs the US release to go flawlessly to really dent Sony and > Nintendo. Plus, Sonic Adventure (or any other DreamCast games) hasn't received > any better reviews than Super Mario 64, and in many cases, worse reviews, > which I think says something about the fate of the new system as a whole. > Yeah, Sega did it again. The Dreamcast looks appealing, but there is no game that makes me eager to buy the system as soon as its released (like Mario 64). That said, Sega Rally and Sonic Adventures look pretty good and you never know what other games Sega will release over here this fall. > Finally, who else is pissed that Nintendo of America (and Europe) are sitting > their collective asses on such (seemingly) great games like Smash Brothers and > Pokimon Stadium? To Washington, with torches! Yea, it sucks Pokemon Stadium isn't over here yet. Would have definitely bought the import if it wasn't for the fact that it isn't compatible with the US versions of Pokemon. On the other hand, Smash Brothers is great. Importing it is the way to go. You've read what Peer and Matt have had to say at IGN64 (and if you haven't, they love it and have been playing it constantly for the last few weeks). > > > Enough ranting. Anyone make any money of the Super Bowl? I got $20. Not me. No one wanted against the Broncos. I was rooting for Atlanta all the way, but knew it was gonna be a slim to none chance they'd win. > > > ~Matt The WezMan > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: passando@juno.com Subject: [N64] Nintendo Power Date: 05 Feb 1999 18:20:15 -0800 Hi. I noticed that the latest Nintendo Power (I think it was) had a pull out section in the back of the magazine about Pokemon. It said that their was a 151st Pokemon, Mew, and you had to buy the magazine and tear it up to read it. I saw it at my local Blockbuster, but couldn't afford it at the time, and now I can't find it. Could someone tell me how to find Mew? Thanks, PJ Passando@Juno.com *** ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Castlevania Date: 05 Feb 1999 20:50:44 -0600 (CST) --WebTV-Mail-1904337899-215 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit No You cant beat the game that quick. --WebTV-Mail-1904337899-215 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101.iap.bryant.webtv.net (209.240.198.91) by postoffice-171.iap.bryant.webtv.net; Fri, 5 Feb 1999 17:07:41 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id RAA06607; Fri, 5 Feb 1999 17:07:40 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 108wDP-0007Sa-00 for n64-goout@lists.xmission.com; Fri, 5 Feb 1999 18:07:19 -0700 Received: from [198.81.17.9] (helo=imo19.mx.aol.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 108wDN-0007SR-00 for n64@lists.xmission.com; Fri, 5 Feb 1999 18:07:17 -0700 Received: from Bastion007@aol.com by imo19.mx.aol.com (IMOv18.1) id JGRVa20088 for ; Fri, 5 Feb 1999 20:04:03 +1900 (EST) Message-ID: Mime-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit X-Mailer: AOL 4.0 for Windows 95 sub 226 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com In other words, a rental. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-1904337899-215-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Some N64 Stuff. Date: 05 Feb 1999 22:06:23 EST In a message dated 2/5/99 5:33:07 PM Pacific Standard Time, Bastion007@aol= .com writes: << Here's some stuff to discuss: Who here thinks that Rare will release Banjo-Tooie, Perfect Dark, Jet For= ce Gemini, Donkey Kong 64, and Conker's Quest all in the same year? I think we'll be lucky to see 3 of these titles. BT, JFG, and DK seem like they'll all = come out in 2000 or later. Who here wants more special edition carts? The black and gold carts for T= urok 2 and Zelda were great. I'm with the N64 Underground for a silver-chromed= , metallic Perfect Dark cart. What do you guys think of the DreamCast? I think Sega has screwed the Japanese release, and needs the US release to go flawlessly to really dent Sony an= d Nintendo. Plus, Sonic Adventure (or any other DreamCast games) hasn't received any better reviews than Super Mario 64, and in many cases, worse reviews, which I think says something about the fate of the new system as a whole. Finally, who else is pissed that Nintendo of America (and Europe) are sit= ting their collective asses on such (seemingly) great games like Smash Brother= s and Pok=E9mon Stadium? To Washington, with torches! Enough ranting. Anyone make any money of the Super Bowl? I got $20. ~Matt >> =09Well, as for the limited edition carts, that's a good idea, but if they= do it with every game, it will lose it's point. =09And about NOA, the American Branch of Nintendo doesn't have anything to= do with the development of games, and I don't believe they have much say in w= hat comes over here either. They take care of most of the legal stuff, like, = for instance, the battle over the Zelda website. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Nintendo Power Date: 05 Feb 1999 22:09:28 EST In a message dated 2/5/99 6:46:04 PM Pacific Standard Time, passando@juno.com writes: << Hi. I noticed that the latest Nintendo Power (I think it was) had a pull out section in the back of the magazine about Pokemon. It said that their was a 151st Pokemon, Mew, and you had to buy the magazine and tear it up to read it. I saw it at my local Blockbuster, but couldn't afford it at the time, and now I can't find it. Could someone tell me how to find Mew? Thanks, PJ Passando@Juno.com >> It wasn't a fold out, it was the 6th Edition of Pokemon Power. And you don't tear the magazine up to get, the pages are perferated and can be torn/pulled out. As for finding Mew, you won't find him, because he's not in the game. What you are reffering to is a CONTEST which you could have entered to WIN Mew. Nintnedo would import Mew into your game pak. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Some N64 Stuff. Date: 05 Feb 1999 22:43:08 EST In a message dated 2/5/99 8:33:07 PM Eastern Standard Time, Bastion007@aol= .com writes: > Here's some stuff to discuss: > > Who here thinks that Rare will release Banjo-Tooie, Perfect Dark, Jet F= orce > Gemini, Donkey Kong 64, and Conker's Quest all in the same year? I thin= k we' > ll > be lucky to see 3 of these titles. BT, JFG, and DK seem like they'll al= l > come > out in 2000 or later. > I couldn't care less when Banjo 2 comes out unless it's a heck of a lot be= tter than the first. Conker's Quest better come out this year, I can't wait to = see what the 4 player mode is about. > Who here wants more special edition carts? The black and gold carts for= > Turok > 2 and Zelda were great. I'm with the N64 Underground for a silver-chrom= ed, > metallic Perfect Dark cart. > The black Turok 2 cart & the Gold Zelda cart were a nice change of pace from the dull gray, I all N64 carts should have their own color scheme. > What do you guys think of the Dreamcast? I think SEGA has screwed the > Japanese > release, and needs the US release to go flawlessly to really dent Sony = and > Nintendo. Plus, Sonic Adventure (or any other Dreamcast games) hasn't > received > any better reviews than Super Mario 64, and in many cases, worse review= s, > which I think says something about the fate of the new system as a whol= e. > Did you expect Sonic Adventure to be the next Super Mario 64? I don't. I'll reserve judgment until I play it. The Dreamcast sounds like a nice sy= stem and I may just get one this September if there's a game that I really want with the release. The only two games that sound worth my money so far are Street Fighter Zero 3 & Biohazard: Code Veronica (Street Fighter Alpha 3 & Resident Evil: Code Veronica), but I have seen nothing so far on Biohazard= for months and I'll be getting SFA3 for the PlayStation in April, and if the P= SX port is as good as I hear it is I doubt I'd want the Dreamcast version. No= w if Street Fighter 3 was a launch title for the Dreamcast I'd be first in line= to get one. I just can't understand why SEGA decided on a 6 button controller instead of an 8 button controller like the PSX & N64. (ok, I know the N64 controller has 9 fire buttons but I can't think of any game that makes it = easy to use both Z & L, unless you have a Mako Pad that is...) > Finally, who else is pissed that Nintendo of America (and Europe) are > sitting > their collective asses on such (seemingly) great games like Smash Broth= ers > and > Pok=E9mon Stadium? To Washington, with torches! > I'd hardly call Pok=E9mon stadium a great game since you can only actually= use 40 out of the 150 GB Pok=E9mons in the N64 battle arena thingy. As for Sma= sh Bros., sure it looks nice, but one button special moves? a button for "jum= p"? This is not the kind of fighting game I'm looking for. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Castlevania Date: 05 Feb 1999 22:44:11 EST In a message dated 2/5/99 8:55:35 PM Eastern Standard Time, Bastion007@aol.com writes: > In other words, a rental. > > ~Matt > > < a buy,beat it,and then sell or trade it game.>> > > If you like two week rentals. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Some N64 Stuff. Date: 06 Feb 1999 00:58:59 EST I don't know about all 5 Rare games making the cut this year, but I'm rather sure we'll definitely see at least 3. Perfect Dark is a shoe-in for a fall release [probably around the same time as Goldeneye ironically enough], Jet Force Gemini no doubt in late summer, and Conker's Quest will surely come out this year -- it's no doubt far along in development and I suspect all of the above to be in playable form at much anticated E3. Donkey Kong Country I don't think will make the holiday season, though it is possible. As for Banjo-Tooie, I'd say it'd make this year, but since there's hasn't been a single word on it, I'm beginning to wonder if it will make this year at all. Good sequels take time, and being Rare, well I'd say early next year. But anything's possible. As for colored cartridges, I'd like to see a *few* more. It's nice, but like someone else pointed out, when you have too many, it wears the point thin. Dreamcast -- Japanese release sucked IMO, regardless of what the sales could've been. Sonic aside, there's not another game I'm remotely interested in. And after reading the new Next Generation, I still don't see a purchase coming. All the games so far are too Japanese oriented in style, and that quite frankly, doesn't appeal to me in the least. And I don't give a flip if Capcom and/or Square sign up -- I'm more interested in companies that make various games and not stick to one or two genres. Oddly enough, I find myself enjoying those games that are developed outside of Japan more recently -- Nintendo being the exception of course. Acclaim, Rare, DMA, Activision, Eurocom, Atari: there's a lot of good stuff streaming from these guys. I think any Nintendo developed game should make it over...they all sell rather well regardless. Smash Brothers had best come or otherwise I'll be heading right over to Buyrite and taking the initiative on this one -- real fighter or not, it's fun and that's where it's at. Pokemon Stadium doesn't catch my eye as much, but it looks like a nice niche title worth picking up for a play in any case. I think Nintendo needs to realize that the North American market is much larger than what they think. RAM Pak shortages and constant game shortages just don't cut it anymore. !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sean McWherter Subject: Re: [N64] smash bros. Date: 06 Feb 1999 22:38:22 -0800 --------------9C64BC9EB3DE3FC7D376C761 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit What does everybody think of the decisions Peer and Matt made for the best games of 1998. Personally, I agree with almost all of them. Check it out here . Sean AIM- Seanrox --------------9C64BC9EB3DE3FC7D376C761 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit What does everybody think of the decisions Peer and Matt made for the best games of 1998.  Personally, I agree with almost all of them.  Check it out   here .
Sean
AIM- Seanrox --------------9C64BC9EB3DE3FC7D376C761-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] IGN64 awards Date: 06 Feb 1999 01:52:24 EST In a message dated 2/6/99 1:41:35 AM Eastern Standard Time, Sean.McWherter@worldnet.att.net writes: > What does everybody think of the decisions Peer and Matt made for the best > games of > 1998. Personally, I agree with almost all of them. Check it out here . > Sean I agree with most of what they say except for what they say about Tuok 2. "..And that's to say nothing of the game's addictive multiplayer mode. Truly a brilliant game that is only hindered by occasionally unforgivable framerates...." Turok 2 started out really good. The graphics (in The Port of Adia) were beautiful, the control was perfect, everything was fine. The framerate wasn't much of a hassle, sure it was slower than it should have been, but not enough to make it unplayable. Seemed like a great game. Then after finding all the children and activating the 3 distress signals the game locked up right in front of a save point. Best Action game my butt! Lock-ups like in Turok 2 are unforgiveable. I rate Turok 2 ZERO out of 10. I can live with the fog & slower framerates, but not lockups. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Lock Ups. Date: 06 Feb 1999 01:59:56 EST Oddly enough, Turok 2 never ONCE locked up on me -- call me the golden one. It's a beautiful game, although I certainly understand the frustration. But then to that point I may as well give Castlevania a ZERO out of 10. Believe it or not it locked up on me just before I got out of the forest. *minor spoiler* The big skeleton was coming out of the ground, the two skeletons on motorbikes were riding around, and I was Carrie all set to shoot a fireball when....freeze. Had to turn it off and on again, but no biggie -- save points are in abundance in Castlevania. *spoiler over* But, what can you do? Just deal with it, and try again. !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: [N64] [OFF Topic] HTML E-MAIL Date: 06 Feb 1999 02:07:49 -0600 (CST) People, Please don't send html formatted email to mailing lists. Some users are still using unix based email clients, such as pine, that can't handle html. Please use plain text, no html. |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: [N64] Castlevania Date: 06 Feb 1999 06:05:53 -0600 (CST) I finally beat Duel tower.Seems like a hundred tries.My thumb is sore now and I am a jumping expert now.Later. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] IGN64 awards Date: 06 Feb 1999 06:50:30 -0600 I've never had a lock up except for when I've played for a VERY long time. When I did, I took off the cover to my expansion Ram and felt it. It was waaay overheated so I waited 20 minutes until it cooled down and I played again for a few hours without trouble. I think it is the ram. TreyTable@aol.com wrote: > > In a message dated 2/6/99 1:41:35 AM Eastern Standard Time, > Sean.McWherter@worldnet.att.net writes: > > > What does everybody think of the decisions Peer and Matt made for the best > > games of > > 1998. Personally, I agree with almost all of them. Check it out here . > > Sean > > I agree with most of what they say except for what they say about Tuok 2. > > "..And that's to say nothing of the game's addictive multiplayer mode. Truly a > brilliant game that is only hindered by occasionally unforgivable > framerates...." > > Turok 2 started out really good. The graphics (in The Port of Adia) were > beautiful, the control was perfect, everything was fine. The framerate wasn't > much of a hassle, sure it was slower than it should have been, but not enough > to make it unplayable. Seemed like a great game. Then after finding all the > children and activating the 3 distress signals the game locked up right in > front of a save point. Best Action game my butt! Lock-ups like in Turok 2 are > unforgiveable. I rate Turok 2 ZERO out of 10. I can live with the fog & slower > framerates, but not lockups. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Some N64 Stuff. Date: 06 Feb 1999 13:16:50 EST I disagree. I think NOA has a very strong say as to what comes out over here. If they don't think it will sell well, I think they can say "No, I don't think we should bring out that game." Likewise, NOA can most likly drop hints as to what games sould be developed to NCL. ~Matt << Well, as for the limited edition carts, that's a good idea, but if they do it with every game, it will lose it's point. And about NOA, the American Branch of Nintendo doesn't have anything to do with the development of games, and I don't believe they have much say in what comes over here either. They take care of most of the legal stuff, like, for instance, the battle over the Zelda website. --David>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moblin 64" Subject: [N64] PSX Racers Date: 06 Feb 1999 12:20:32 PST I'm planning on buying a racing game, probably for PSX (N64 has done nothing but disappoint in the racing genre). What pure racing (no guns, banana peels, upside down loops, etc.) game would you suggest has the best replay value? I'm hoping for something either Indy or Nascar... not Cruisin' USA/World-style games. Is Porsche Challenge any good? (Yes, I know it isn't a 'true' racing game) What about C.A.R.T. World Series? Moblin 64 ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Some N64 Stuff. Date: 06 Feb 1999 17:40:57 -0500 Then how do you explain why there is no Metroid 64? >I disagree. I think NOA has a very strong say as to what comes out over here. >If they don't think it will sell well, I think they can say "No, I don't think >we should bring out that game." Likewise, NOA can most likly drop hints as to >what games sould be developed to NCL. > >~Matt > ><< Well, as for the limited edition carts, that's a good idea, but if they do >it >with every game, it will lose it's point. > > And about NOA, the American Branch of Nintendo doesn't have anything to do >with the development of games, and I don't believe they have much say in what >comes over here either. They take care of most of the legal stuff, like, for >instance, the battle over the Zelda website. > >--David>> > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] PSX Racers Date: 06 Feb 1999 14:43:27 PST Hands down, Gran Turismo. It's like the supermarket of racing games. Only drawback is that it takes a little while to get in to. I'm not a fan of Indy so I can't reccommend one of those. I have Nascar 98 and haven't sold it yet. But, the reviews for Nascar 99 have been as good or better. I suggest a rental. elliot >From: "Moblin 64" >To: n64@lists.xmission.com >Subject: [N64] PSX Racers >Date: Sat, 06 Feb 1999 12:20:32 PST >Reply-To: n64@lists.xmission.com > >I'm planning on buying a racing game, probably for PSX (N64 has done >nothing but disappoint in the racing genre). What pure racing (no guns, >banana peels, upside down loops, etc.) game would you suggest has the >best replay value? I'm hoping for something either Indy or Nascar... >not Cruisin' USA/World-style games. Is Porsche Challenge any good? >(Yes, I know it isn't a 'true' racing game) What about C.A.R.T. World >Series? > >Moblin 64 > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] PSX Racers Date: 06 Feb 1999 17:53:48 -0500 Hmm.. how about the best racing simulation ever made? Gran Turismo for PSX. If you're willing to wait a bit, and want a little more arcadish play, wait for Ridge Racer 4, which is so far looks very sweet.. -----Original Message----- >I'm planning on buying a racing game, probably for PSX (N64 has done >nothing but disappoint in the racing genre). What pure racing (no guns, >banana peels, upside down loops, etc.) game would you suggest has the >best replay value? I'm hoping for something either Indy or Nascar... >not Cruisin' USA/World-style games. Is Porsche Challenge any good? >(Yes, I know it isn't a 'true' racing game) What about C.A.R.T. World >Series? > >Moblin 64 > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] IGN64 awards Date: 06 Feb 1999 19:07:40 EST In a message dated 2/6/99 7:48:30 AM Eastern Standard Time, d.fentie@home.com writes: > I've never had a lock up except for when I've played for a VERY long > time. When I did, I took off the cover to my expansion Ram and felt > it. It was waaay overheated so I waited 20 minutes until it cooled down > and I played again for a few hours without trouble. I think it is the > ram. When I had Rogue Squadron I played for hours & hours (mostly on the same level) and the Expansion Pak never got very hot. Same with NFL QB Club '99. I never felt the Expansion Pak get hot when playing Turok 2 either, but Turok 2 still locked up. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] PSX Racers Date: 06 Feb 1999 19:37:14 EST In a message dated 2/6/99 7:30:40 PM Eastern Standard Time, glacion@earthlink.net writes: > Hmm.. how about the best racing simulation ever made? Gran Turismo for PSX. > If you're willing to wait a bit, and want a little more arcadish play, wait > for Ridge Racer 4, which is so far looks very sweet.. > I hear that RR4 doesn't support the Dual Shock, is that true? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] PSX Racers Date: 06 Feb 1999 19:35:59 EST In a message dated 2/6/99 3:23:13 PM Eastern Standard Time, moblin@hotmail.com writes: > I'm planning on buying a racing game, probably for PSX (N64 has done > nothing but disappoint in the racing genre). What pure racing (no guns, > banana peels, upside down loops, etc.) game would you suggest has the > best replay value? I'm hoping for something either Indy or Nascar... > not Cruisin' USA/World-style games. Is Porsche Challenge any good? > (Yes, I know it isn't a 'true' racing game) What about C. A. R. T. World > Series? > > Moblin 64 Well, there's Gran Turismo, but you probably already have it. Need For Speed 3 : Hot Pursuit is an extremely fun racer and NFS 4 (coming soon, April or March, I'm not sure, which looks even better). TOCA Championship Racing is a great title too, while the graphics are a bit dated the gameplay is right up there with the best, ok, it's still no Gran Turismo but it is a lot of fun. Not to mention the dashboard view in TOCA. Test Drive 4 & 5 are decent racers too. Some other fun racers are Need For Speed & Tokyo Highway Battle, but those are digital racers and after playing Dual Shock (& Dual Analog) racers it's hard to get back to digital. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Some N64 Stuff. Date: 06 Feb 1999 19:43:16 EST In a message dated 2/6/99 7:37:36 PM Eastern Standard Time, glacion@earthlink.net writes: > Then how do you explain why there is no Metroid 64? > > I think what the racist b**** means is NOA has a strong say as to what comes over here from what NCL has to offer. Like for instance if NCL made a N64 girlfriend simulator game NOA would be have the disgression to say that that game wouldn't be suitable (or profitable) for an American release. Not that I agree with him though. I believe that NOA makes no decisions as to what games come out, but is just involved in marketing NCLs products and protecting (legal issues) NCLs products. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Some N64 Stuff. Date: 07 Feb 1999 00:08:43 EST Go reread my post. If you still can't see it I mean that I think NOA has a strong say as to what games they do/do not bring out over here, not what games are made. I don't think NCL says "Release this game, release that game," I think they judge what will sell well and what won't. ~Matt <I disagree. I think NOA has a very strong say as to what comes out over here. >If they don't think it will sell well, I think they can say "No, I don't think >we should bring out that game." Likewise, NOA can most likly drop hints as to >what games sould be developed to NCL. > >~Matt>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sean McWherter Subject: Re: [N64] Lock Ups. Date: 07 Feb 1999 22:21:11 -0800 My first copy of Turok 2 locked up reguraly. I went back to Wal-Mart and got another copy. This one has only locked up three times in over a month. But... in multi-player only one person can hear their Firestorm cannon fire at a time. Any one else have a similar problem? -Sean Devil929@aol.com wrote: > Oddly enough, Turok 2 never ONCE locked up on me -- call me the golden one. > It's a beautiful game, although I certainly understand the frustration. But > then to that point I may as well give Castlevania a ZERO out of 10. Believe it > or not it locked up on me just before I got out of the forest. > > *minor spoiler* > > The big skeleton was coming out of the ground, the two skeletons on motorbikes > were riding around, and I was Carrie all set to shoot a fireball > when....freeze. Had to turn it off and on again, but no biggie -- save points > are in abundance in Castlevania. > > *spoiler over* > > But, what can you do? Just deal with it, and try again. > > !! > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tim Ballard Subject: [N64] Castlevania/Rogue Squadron Questions Date: 07 Feb 1999 01:12:21 -0800 (PST) In level five of Castlevania, what am I supposed to do with the mandragora? I can't find where I'm supposed to drop it, and I can't pick up any magic nitro while I've got the mandragora. I'm quite confused. As for Rogue Squadron, sometimes when flying around I find "Special Bombs." I have no idea how to use them. Any help would be appreciated. Thanks. Tim [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Castlevania/Rogue Squadron Questions Date: 07 Feb 1999 06:02:39 -0600 (CST) --WebTV-Mail-477016544-401 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Take the mandragora to the damaged wall just outside the lisard mans room.Then get the nitro and blow it up. --WebTV-Mail-477016544-401 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-3.iap.bryant.webtv.net (209.240.198.99) by postoffice-172.iap.bryant.webtv.net; Sun, 7 Feb 1999 01:12:56 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-3.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id BAA26163; Sun, 7 Feb 1999 01:12:56 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 109QGP-0000Sa-00 for n64-goout@lists.xmission.com; Sun, 7 Feb 1999 02:12:25 -0700 Received: from [198.60.22.22] (helo=mail.xmission.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 109QGO-0000SV-00 for n64@lists.xmission.com; Sun, 7 Feb 1999 02:12:24 -0700 Received: from [131.252.129.54] (helo=odin.cc.pdx.edu) by mail.xmission.com with esmtp (Exim 2.05 #1) id 109QGN-0003V3-00 for n64@xmission.com; Sun, 7 Feb 1999 02:12:23 -0700 Received: from localhost (psu19083@localhost) by odin.cc.pdx.edu (8.8.5/8.8.5) with ESMTP id JAA16529 for ; Sun, 7 Feb 1999 09:12:21 GMT Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com In level five of Castlevania, what am I supposed to do with the mandragora? I can't find where I'm supposed to drop it, and I can't pick up any magic nitro while I've got the mandragora. I'm quite confused. As for Rogue Squadron, sometimes when flying around I find "Special Bombs." I have no idea how to use them. Any help would be appreciated. Thanks. Tim [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-477016544-401-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Castlevania/Rogue Squadron Questions Date: 07 Feb 1999 06:02:39 -0600 (CST) --WebTV-Mail-477016544-401 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Take the mandragora to the damaged wall just outside the lisard mans room.Then get the nitro and blow it up. --WebTV-Mail-477016544-401 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-3.iap.bryant.webtv.net (209.240.198.99) by postoffice-172.iap.bryant.webtv.net; Sun, 7 Feb 1999 01:12:56 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-3.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id BAA26163; Sun, 7 Feb 1999 01:12:56 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 109QGP-0000Sa-00 for n64-goout@lists.xmission.com; Sun, 7 Feb 1999 02:12:25 -0700 Received: from [198.60.22.22] (helo=mail.xmission.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 109QGO-0000SV-00 for n64@lists.xmission.com; Sun, 7 Feb 1999 02:12:24 -0700 Received: from [131.252.129.54] (helo=odin.cc.pdx.edu) by mail.xmission.com with esmtp (Exim 2.05 #1) id 109QGN-0003V3-00 for n64@xmission.com; Sun, 7 Feb 1999 02:12:23 -0700 Received: from localhost (psu19083@localhost) by odin.cc.pdx.edu (8.8.5/8.8.5) with ESMTP id JAA16529 for ; Sun, 7 Feb 1999 09:12:21 GMT Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com In level five of Castlevania, what am I supposed to do with the mandragora? I can't find where I'm supposed to drop it, and I can't pick up any magic nitro while I've got the mandragora. I'm quite confused. As for Rogue Squadron, sometimes when flying around I find "Special Bombs." I have no idea how to use them. Any help would be appreciated. Thanks. Tim [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-477016544-401-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Lock Ups. Date: 07 Feb 1999 12:46:54 -0600 yeah the firestorm thing is just common sense. How can it play the same thing (of that calibre) at two different times overlapping? Sean McWherter wrote: > > My first copy of Turok 2 locked up reguraly. I went back to Wal-Mart and got > another copy. This one has only locked up three times in over a month. But... in > multi-player only one person can hear their Firestorm cannon fire at a time. Any > one else have a similar problem? > -Sean > Devil929@aol.com wrote: > > > Oddly enough, Turok 2 never ONCE locked up on me -- call me the golden one. > > It's a beautiful game, although I certainly understand the frustration. But > > then to that point I may as well give Castlevania a ZERO out of 10. Believe it > > or not it locked up on me just before I got out of the forest. > > > > *minor spoiler* > > > > The big skeleton was coming out of the ground, the two skeletons on motorbikes > > were riding around, and I was Carrie all set to shoot a fireball > > when....freeze. Had to turn it off and on again, but no biggie -- save points > > are in abundance in Castlevania. > > > > *spoiler over* > > > > But, what can you do? Just deal with it, and try again. > > > > !! > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Spencer <10039073@wsd1.org> Subject: Re: [N64] Lock Ups. Date: 07 Feb 1999 17:26:46 -0600 Hey, when playing multiplayer in T2, my rumble pack stops rumbling (all together) about a minute into each match, has this happened to anyone else? Stone Cold Spencer >yeah the firestorm thing is just common sense. How can it play the same >thing (of that calibre) at two different times overlapping? > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] PSX Racers Date: 07 Feb 1999 18:29:48 PST I thought Namco was selling it with their own controller called the JOGCON and it's not compatible with GT. >From: TreyTable@aol.com >Date: Sat, 6 Feb 1999 19:37:14 EST >To: n64@lists.xmission.com >Subject: Re: [N64] PSX Racers >Reply-To: n64@lists.xmission.com > >In a message dated 2/6/99 7:30:40 PM Eastern Standard Time, >glacion@earthlink.net writes: > >> Hmm.. how about the best racing simulation ever made? Gran Turismo for PSX. >> If you're willing to wait a bit, and want a little more arcadish play, wait >> for Ridge Racer 4, which is so far looks very sweet.. >> > >I hear that RR4 doesn't support the Dual Shock, is that true? > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Squigy Subject: [N64] Wipeout64 Lockups Date: 08 Feb 1999 06:09:36 +1100 I have been having so many problems with this game. I love it to death (just like the other versions) but it's been locking up about every half hour. Anyone else having this problem? I am using a Nintendo Memory pak and also have a nintendo 4M expansion installed. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: [N64] [n64] Videogames.com Videogames VGAT Date: 08 Feb 1999 10:10:36 EST Did anybody take the VGAT at Videogames.com? I got 1170 out of 1600. I probably would have gotten a higher score if there weren't so many questions about games that suck (the Tekken & Tomb Raider Qs). And the ones that I have no idea how to answer since the answers are all wrong. Like on Q is "How many stars must you get to see Yoshi in Super Mario 64?" Their answers are "10, 60, 100, or Zero", now correct me if I'm wrong, but isn't the real answer "120"? And to think I wasted all that time in Tick Tock Clock... And in Bonk's Revenge, who is "King Droll"? I always thought it was "King Drool", I guess my copy is defective... Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: Re: [N64] PSX Racers Date: 08 Feb 1999 10:31:47 -0800 Moblin 64 wrote: >=20 > I'm planning on buying a racing game, probably for PSX (N64 has done > nothing but disappoint in the racing genre). What pure racing (no guns, > banana peels, upside down loops, etc.) game would you suggest has the > best replay value? I'm hoping for something either Indy or Nascar... > not Cruisin' USA/World-style games. Is Porsche Challenge any good? > (Yes, I know it isn't a 'true' racing game) What about C.A.R.T. World > Series? Gran Turismo is the best racing game on any console ever. It has the most accurate physics model around, 150+ fully licensed cars, tons of go-fast=20= parts to buy, and an awesome CPU AI which keeps the competition close=20 and extremely fun. I've heard so-so comments about Porsche Challenge and CART World=20 Series - so I'd be cautious about them. NASCAR 98 is a lot of fun, and = I'm=20 sure that the 99 version is even better. F1 97 is supposed to=20 be pretty good, better than the 98 version. NFS3 and TOCA are decent, = but=20 not excellent racers, IMO. As far as N64 racers go, NASCAR 99 is quite fun, especially if you like NASCAR (and racing on ovals). It's a pretty good balance of sim and = arcade, and it allows you to adjust this balance as well. F1 World Grand Prix is = also an excellent racer, but it is somewhat of a niche title since Formula 1 is = not very popular in the U.S. If you can wait a little bit, World GT (or whatever it's been renamed to) = by Boss Games should be coming out soon (for N64), and it looks like it's = going to be an awesome racer. There are also several rally games coming soon, = and while they look promising, I'm less optimistic about those than World GT. Ridge Racer Type 4 should be coming out soon for PSX, and it is being = hailed as the only racer around that could challenge Gran Turismo for the racing crown. That is, until Gran Turismo 2 comes out! matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Wipeout64 Lockups Date: 08 Feb 1999 12:34:04 -0600 This is more evidence to support my theory that the ram expansion is the cause of lock ups. Squigy wrote: > > I have been having so many problems with this game. I love it to > death (just like the other versions) but it's been locking up about > every half hour. Anyone else having this problem? I am using a Nintendo > Memory pak and also have a nintendo 4M expansion installed. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] [n64] Videogames.com Videogames VGAT Date: 08 Feb 1999 15:59:52 -0600 (CST) On Mon, 8 Feb 1999 TreyTable@aol.com wrote: > Did anybody take the VGAT at Videogames.com? I got 1170 out of 1600. I > probably would have gotten a higher score if there weren't so many questions > about games that suck (the Tekken & Tomb Raider Qs). And the ones that I have Well, you may think they suck, but a ton of people don't. It is not surprising they would have a lot of Qs about popular games. But I guess if you don't like them then you are kind of out of luck on the test. > And to think I wasted all that time in Tick Tock Clock... And in Bonk's > Revenge, who is "King Droll"? I always thought it was "King Drool", I guess my > copy is defective... Hehe, mine too! Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] [n64] Videogames.com Videogames VGAT Date: 08 Feb 1999 18:29:45 -0500 I got a 960.. not bad, considering the N64 is my first system =). They are not testing your knowledge of GOOD games, they are testing your knowledge of GAMES. I agree, though, a lot of the answers were inaccurate. -----Original Message----- > >On Mon, 8 Feb 1999 TreyTable@aol.com wrote: > >> Did anybody take the VGAT at Videogames.com? I got 1170 out of 1600. I >> probably would have gotten a higher score if there weren't so many questions >> about games that suck (the Tekken & Tomb Raider Qs). And the ones that I have > >Well, you may think they suck, but a ton of people don't. It is not >surprising they would have a lot of Qs about popular games. But I guess >if you don't like them then you are kind of out of luck on the test. > >> And to think I wasted all that time in Tick Tock Clock... And in Bonk's >> Revenge, who is "King Droll"? I always thought it was "King Drool", I guess my >> copy is defective... > >Hehe, mine too! > >Stryder > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Wipeout64 Lockups Date: 08 Feb 1999 18:28:14 -0500 Not true, I had gotten lockups in Wipeout before I bought the expansion pak. -----Original Message----- >This is more evidence to support my theory that the ram expansion is the >cause of lock ups. > >Squigy wrote: >> >> I have been having so many problems with this game. I love it to >> death (just like the other versions) but it's been locking up about >> every half hour. Anyone else having this problem? I am using a Nintendo >> Memory pak and also have a nintendo 4M expansion installed. >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Sean McWherter Subject: Re: [N64] Lock Ups. Date: 09 Feb 1999 17:21:19 -0800 Actually, it worked when I first got it. Anyway, thats like saying you can only hear one voice at a time. Look at GE007, you can hear two RCP-90's at the same time. D Fentie wrote: > yeah the firestorm thing is just common sense. How can it play the same > thing (of that calibre) at two different times overlapping? > > Sean McWherter wrote: > > > > My first copy of Turok 2 locked up reguraly. I went back to Wal-Mart and got > > another copy. This one has only locked up three times in over a month. But... in > > multi-player only one person can hear their Firestorm cannon fire at a time. Any > > one else have a similar problem? > > -Sean > > Devil929@aol.com wrote: > > > > > Oddly enough, Turok 2 never ONCE locked up on me -- call me the golden one. > > > It's a beautiful game, although I certainly understand the frustration. But > > > then to that point I may as well give Castlevania a ZERO out of 10. Believe it > > > or not it locked up on me just before I got out of the forest. > > > > > > *minor spoiler* > > > > > > The big skeleton was coming out of the ground, the two skeletons on motorbikes > > > were riding around, and I was Carrie all set to shoot a fireball > > > when....freeze. Had to turn it off and on again, but no biggie -- save points > > > are in abundance in Castlevania. > > > > > > *spoiler over* > > > > > > But, what can you do? Just deal with it, and try again. > > > > > > !! > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Lock Ups. Date: 08 Feb 1999 19:25:22 -0600 I think it kind of fades one out... but its hard to say Sean McWherter wrote: > > Actually, it worked when I first got it. Anyway, thats like saying you can only hear > one voice at a time. Look at GE007, you can hear two RCP-90's at the same time. > > D Fentie wrote: > > > yeah the firestorm thing is just common sense. How can it play the same > > thing (of that calibre) at two different times overlapping? > > > > Sean McWherter wrote: > > > > > > My first copy of Turok 2 locked up reguraly. I went back to Wal-Mart and got > > > another copy. This one has only locked up three times in over a month. But... in > > > multi-player only one person can hear their Firestorm cannon fire at a time. Any > > > one else have a similar problem? > > > -Sean > > > Devil929@aol.com wrote: > > > > > > > Oddly enough, Turok 2 never ONCE locked up on me -- call me the golden one. > > > > It's a beautiful game, although I certainly understand the frustration. But > > > > then to that point I may as well give Castlevania a ZERO out of 10. Believe it > > > > or not it locked up on me just before I got out of the forest. > > > > > > > > *minor spoiler* > > > > > > > > The big skeleton was coming out of the ground, the two skeletons on motorbikes > > > > were riding around, and I was Carrie all set to shoot a fireball > > > > when....freeze. Had to turn it off and on again, but no biggie -- save points > > > > are in abundance in Castlevania. > > > > > > > > *spoiler over* > > > > > > > > But, what can you do? Just deal with it, and try again. > > > > > > > > !! > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: [N64] Castlevania Date: 08 Feb 1999 20:04:05 -0600 (CST) I beat it on normal level with Reinhardt.Now its party time .Next I will play it through as Carrie. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] Echo Delta Date: 08 Feb 1999 20:40:53 -0600 Tired of the same old boring games? I know I am. I was just looking at http://www.ign64.com and there is apparantly a new game coming out called Echo Delta which has to do with the deep ocean and submarines... totally inovative! I can't wait for this game even though I have only read a few words and seen one screen shot. I think it kind of reminds me of the JAWS game for the original NES (I think). [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Echo Delta Date: 08 Feb 1999 18:58:58 -0800 For a while there i thought it was ECCO the dolphin's 64 bit debut. The single screen shown look very nice, it almost has that ray-traced quality to it. I'm optimisitic about this title. I think Nintendo's efforts to free developers' imaginatiom by creating a sponsor company (Marigul) is beginning to pay off as we've seen with Pikachu Genki Dechu. Marigul as you may know is a Nintendo/Recruit joint venture company that helps creative people with good ideas but restricted bysoftware firms (ie: Namco, Konami, Nintendo, Square, etc. etc.) to go it alone and still find the funding neccassry to realize their creative vision. Dexter S, Nintendojo.com D Fentie wrote: > Tired of the same old boring games? I know I am. I was just looking at > http://www.ign64.com and there is apparantly a new game coming out > called Echo Delta which has to do with the deep ocean and submarines... > totally inovative! I can't wait for this game even though I have only > read a few words and seen one screen shot. I think it kind of reminds > me of the JAWS game for the original NES (I think). > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Echo Delta Date: 08 Feb 1999 23:40:18 EST I still have Jaws -- fun sucker that little NES game is. Actually, I'm glad someone decided to take the plunge into this genre; it's something I think that doesn't go explored often and gives gamers a totally new enviroment to explore -- 360 degree action at that. There's a whole new field down under the ocean; graphically, it wouldn't tax the hardware too much thanks to the depths of the sea, and gameplay wise, there's a lot of neat physics that can be applied to make the game loads of fun. Food for thought... !! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Echo Delta Date: 08 Feb 1999 23:49:37 -0500 Does anyone actually know what this game is about? IGN64 has been very vague, and I don't really understand what is going to be happening in the game. You guys seem very hyped over just the fact that there will be a game set underwater. -----Original Message----- >I still have Jaws -- fun sucker that little NES game is. Actually, I'm glad >someone decided to take the plunge into this genre; it's something I think >that doesn't go explored often and gives gamers a totally new enviroment to >explore -- 360 degree action at that. There's a whole new field down under the >ocean; graphically, it wouldn't tax the hardware too much thanks to the depths >of the sea, and gameplay wise, there's a lot of neat physics that can be >applied to make the game loads of fun. Food for thought... > >!! > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi Subject: [N64] Penny Racer Date: 09 Feb 1999 00:16:21 +30000 Well if you don't already know, Penny Racer is a cutesy racing game like Mario Kart. It has 4 player mode, and 2 player racing against cpu. After playing this game for half an hour. My friends and I were thirsty to play MarioKart. We quickly turned off PennyR. and put back MKart in which we haven't played for months. There's no weapons in the game. maybe there is, but you have to upgrade your car which I didn't even want to waste time. I saw the computer cars use weapons like bombs. The game is slow! after reading the ign64 review I guess the cars will be a bit faster if you upgrade. The courses are nice to look at the first time, almost as good as DKR, but not as fun. It's worth a rent if you are a fan of MarioKart clone games -Vi [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Echo Delta Date: 09 Feb 1999 00:26:12 -0600 (CST) On Mon, 8 Feb 1999, D Fentie wrote: > Tired of the same old boring games? I know I am. I was just looking at > http://www.ign64.com and there is apparantly a new game coming out > called Echo Delta which has to do with the deep ocean and submarines... > totally inovative! I can't wait for this game even though I have only > read a few words and seen one screen shot. I think it kind of reminds > me of the JAWS game for the original NES (I think). Hmmm...they don't say a thing about what the game is other than it may involve riding submarines. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] Echo Delta Date: 09 Feb 1999 10:52:16 -0600 (CST) Did anyone catch the Steve/ Southpark funny on ig64 about this game. It was below the shark picture. Crazy! John On Mon, 8 Feb 1999, Eddy Wu wrote: > Does anyone actually know what this game is about? IGN64 has been very > vague, and I don't really understand what is going to be happening in the > game. You guys seem very hyped over just the fact that there will be a game > set underwater. > > -----Original Message----- > From: Devil929@aol.com > To: n64@lists.xmission.com > Date: Monday, February 08, 1999 11:48 PM > Subject: Re: [N64] Echo Delta > > > >I still have Jaws -- fun sucker that little NES game is. Actually, I'm glad > >someone decided to take the plunge into this genre; it's something I think > >that doesn't go explored often and gives gamers a totally new enviroment to > >explore -- 360 degree action at that. There's a whole new field down under > the > >ocean; graphically, it wouldn't tax the hardware too much thanks to the > depths > >of the sea, and gameplay wise, there's a lot of neat physics that can be > >applied to make the game loads of fun. Food for thought... > > > >!! > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Alex " Subject: Re: [N64] [n64] Videogames.com Videogames VGAT Date: 09 Feb 1999 12:00:10 -0700 (MST) At 10:10 08-02-99 EST, you wrote: >Did anybody take the VGAT at Videogames.com? I got 1170 out of 1600. I >probably would have gotten a higher score if there weren't so many questions >about games that suck (the Tekken & Tomb Raider Qs). And the ones that I have >no idea how to answer since the answers are all wrong. Like on Q is "How many >stars must you get to see Yoshi in Super Mario 64?" Their answers are "10, 60, >100, or Zero", now correct me if I'm wrong, but isn't the real answer "120"? >And to think I wasted all that time in Tick Tock Clock... And in Bonk's >Revenge, who is "King Droll"? I always thought it was "King Drool", I guess my >copy is defective... > >Trey > Yeah it was pretty stupid... I think I got 1050, but I couldn't answer any of the sound questions since their links were broken. Some of it was interesting like "match the poorly translated Japanese with the appropriate game". Uh-oh the truck have started to move. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day (Wezzer)" Subject: Re: [N64] Echo Delta Date: 09 Feb 1999 15:12:33 -0500 Yeah, I was also wondering if anyone caught that from the last new episode, Prehistoric Ice Man. WezMan "I'll stick my finger up his butthole. That oughta really piss him off!" John Carson wrote: > Did anyone catch the Steve/ Southpark funny on ig64 about this game. It > was below the shark picture. Crazy! > > John > > On Mon, 8 Feb 1999, Eddy Wu wrote: > > > Does anyone actually know what this game is about? IGN64 has been very > > vague, and I don't really understand what is going to be happening in the > > game. You guys seem very hyped over just the fact that there will be a game > > set underwater. > > > > -----Original Message----- > > From: Devil929@aol.com > > To: n64@lists.xmission.com > > Date: Monday, February 08, 1999 11:48 PM > > Subject: Re: [N64] Echo Delta > > > > > > >I still have Jaws -- fun sucker that little NES game is. Actually, I'm glad > > >someone decided to take the plunge into this genre; it's something I think > > >that doesn't go explored often and gives gamers a totally new enviroment to > > >explore -- 360 degree action at that. There's a whole new field down under > > the > > >ocean; graphically, it wouldn't tax the hardware too much thanks to the > > depths > > >of the sea, and gameplay wise, there's a lot of neat physics that can be > > >applied to make the game loads of fun. Food for thought... > > > > > >!! > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > >[ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > ---------------------------------------------------------------- > John Carson > University of Arkansas > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] [n64] Videogames.com Videogames VGAT Date: 09 Feb 1999 15:54:25 EST In a message dated 2/9/99 2:01:42 PM Eastern Standard Time, gregorys@xmission.com writes: > Yeah it was pretty stupid... I think I got 1050, but I couldn't answer any > of the sound questions since their links were broken. Some of it was > interesting like "match the poorly translated Japanese with the appropriate > game". Uh-oh the truck have started to move. > > > > alexh@ivanhoe.starway.net.au And there was the "match the Atari 2600 sound effect with the approiate game". Like the 2600 had this huge library of sounds where every game sounded different. Unless it's Pitfall Harry swinging on a vine (not the Q I was talking about) I don't know what the heck it is. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nintendo 64 Underground Mailing List Subject: [N64] Mario Party Giveaway! Date: 09 Feb 1999 14:13:58 -0700 (MST) Nintendo 64 Underground Mailing List - http://www.nintendorks.com We're going to give away 5 Mario Party Packages! Each pack consists of the Mario Party N64 game, a t-shirt, a hat, and a Nintendo beanie baby. Sound good? Yeah, we thought so too. All you have to do is help Mario find the rest of his party. Today, you need to help Mario find Donkey Kong. To get the full details of the contest, and the clue to where Donkey Kong is hiding, goto the site and read up. http://www.nintendorks.com/ The link to the first clue is the first news item of the night. Good luck! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] IGN letters Date: 09 Feb 1999 21:05:12 -0600 The only way to get on IGN letters is to be REAL lucky or say something real stupid... I laughed when I read the following by Trey: Waffles. Nintendo should use waffles as the storage medium. Not Eggo Waffles, mind you, but Hungry Jack since HJs are the best at soaking up syrup. I think that the HJs would be the most memory intensive waffles on the market. Piracy would be a moot point as well since when have you seen a bona fide waffle copier? TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] IGN letters Date: 10 Feb 1999 05:04:27 EST In a message dated 2/9/99 11:00:19 PM Eastern Standard Time, d.fentie@home.com writes: > The only way to get on IGN letters is to be REAL lucky or say something > real stupid... I laughed when I read the following by Trey: > Waffles. > > Nintendo should use waffles as the storage medium. Not Eggo > Waffles, mind you, but Hungry Jack since HJs are the best at > soaking up syrup. I think that the HJs would be the most memory > intensive waffles on the market. Piracy would be a moot point as > well since when have you seen a bona fide waffle copier? > TreyTable@aol.com You also have to send in a letter everyday, even if it doesn't make a point they at least know you want to be heard. Now only if the guys at IGN PSX would include my full e-mail address. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: [N64] Mario Party? / V-Rally? Date: 10 Feb 1999 10:15:07 -0600 (CST) Anyone tried this game yet? Also, is anyone excited about V-Rally coming up soon? You think may have made a game with "somewhat" realistic physics? "/dream mode on" Man I wish Gran Turismo was on N64 or PC. "/dream mode off" John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adrian Mander Subject: Re: [N64] Mario Party? / V-Rally? Date: 10 Feb 1999 16:19:49 +0000 /* off topic mode on When is GT2 out in the uk? /* off topic mode off [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Doug Norman" Subject: Re: [N64] PSX Racers Date: 10 Feb 1999 10:13:05 PST I agree Gran Tourismo is pretty cool. I don't have it ,but a friend does. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Mario Party? / V-Rally? nope. PSX racers Date: 10 Feb 1999 14:37:51 EST In a message dated 2/10/99 11:22:07 AM Eastern Standard Time, adrian.mander@mrc-bsu.cam.ac.uk writes: > /* off topic mode on > When is GT2 out in the UK? > /* off topic mode off > That's a fine question. It's due out in America around Sept. 99, so how long does it take Sony Computer Entertainment Europe for PAL conversions? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Tetrisphere Info Date: 10 Feb 1999 12:42:27 -0700 I recently acquired a used copy of this game without a manual. After playing for a while, some things still puzzle me. Would someone please take the time to answer these questions? 1) How many levels are there to Hide & Seek? 2) How many levels are there to Rescue? 3) In these two games, are the sphere patterns random or set? 4) How many puzzles are there? 5) What is the deal with the little red-and-yellow flame-like thing you see on the sphere in some places? 6) What do the red X's mean when trying to place a piece sometimes? I might have others later, but these are the ones I most want to know. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: [N64] Sad, sad, sad... Date: 10 Feb 1999 17:52:45 +0000 What's the world coming to? A KISS game is being made for Gameboy, yes, that's right KISS that IMO very retarted 70's band, check out nintendo.com for a preview of it.. Oh, and it's being made by Rockstar Games (or their at least publishing it), it'll be interesting to see what other games they make. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] =?ISO-8859-1?Q?KISS and Pok=E9mon?= Date: 10 Feb 1999 18:15:11 EST Yeah, really. First, Todd McFarlane (the creator of Spawn, cofounder of Im= age Comics, owner of McFarlane Toys, all around marketing genius that recently revealed that he bought the infamous Mark McGwire baseball. And he's Canad= ian to boot!) goes and purchases the license, makes some comic books (!?) of K= ISS, then makes Kiss: Physco Circus toys (!?!?), and now a video game? (!?!?!?)= . But oh well, anything to make money, I guess. I believe it was Trey who said that Pok=E9mon Stadium is only compatible w= ith 40 or so Pok=E9mon from the Game Boy title. Is this true? That'd suck, I want= ed to see all my little monsters in full 3-D. But oh well. ~Matt << What's the world coming to? A KISS game is being made for Gameboy, yes, that's right KISS that IMO very retarded 70's band, check out nintendo.com for a preview of it.. Oh, and it's being made by Rockstar Games (or their at least publishing it), it'll be interesting to see what other games they make. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Sad, sad, sad... Date: 10 Feb 1999 18:18:50 EST In a message dated 2/10/99 2:53:14 PM Pacific Standard Time, zimmfam@redrose.net writes: << What's the world coming to? A KISS game is being made for Gameboy, yes, that's right KISS that IMO very retarted 70's band, check out nintendo.com for a preview of it.. Oh, and it's being made by Rockstar Games (or their at least publishing it), it'll be interesting to see what other games they make. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 >> Can anyone "Spice Girls"? --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: [N64] =?iso-8859-1?Q?Re:_=5BN64=5D_KISS_and_Pok=E9mon?= Date: 10 Feb 1999 18:43:43 -0500 Yeah, it's true. Nintendo couldn't fit or was too lazy to do all the programming for all the pokemon (they need to put in the 3d models, the animation, the speech, etc..). >I believe it was Trey who said that Pok=E9mon Stadium is only compatible= with 40 >or so Pok=E9mon from the Game Boy title. Is this true? That'd suck, I wa= nted to >see all my little monsters in full 3-D. But oh well. > >~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: [N64] Mario Party Size Date: 10 Feb 1999 18:51:15 +0000 A simple question, how big is Mario Party? Nintendorks keeps saying, 256 megabits, but I think I read in an issue of Nintendo Power that it's 96. Thanks.. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: The DR Subject: [N64] =?iso-8859-1?Q?Pok=E9mon?= and my lost social life! Date: 10 Feb 1999 20:21:32 -0500 It seems that ever since I got this game for my Gameboy, the blue ver= sion, my social activities have gone downhill! Straight down! I can only imagine= what will happen when Pokemon Stadium comes out, I may be feeling ill for awh= ile. I wonder how many days of vacation I still have... hehe Anyways, is anyo= ne else looking forward to this title? DR Bastion007@aol.com wrote: > Yeah, really. First, Todd McFarlane (the creator of Spawn, cofounder of= Image > Comics, owner of McFarlane Toys, all around marketing genius that recen= tly > revealed that he bought the infamous Mark McGwire baseball. And he's Ca= nadian > to boot!) goes and purchases the license, makes some comic books (!?) o= f KISS, > then makes Kiss: Physco Circus toys (!?!?), and now a video game? (!?!?= !?). > But oh well, anything to make money, I guess. > > I believe it was Trey who said that Pok=E9mon Stadium is only compatibl= e with 40 > or so Pok=E9mon from the Game Boy title. Is this true? That'd suck, I w= anted to > see all my little monsters in full 3-D. But oh well. > > ~Matt > > << What's the world coming to? A KISS game is being made for Gameboy, y= es, > that's > right KISS that IMO very retarded 70's band, check out nintendo.com for= a > preview > of it.. Oh, and it's being made by Rockstar Games (or their at least > publishing it), > it'll be interesting to see what other games they make. > > ZiG (Tim) > ICQ UIN: 606350 > AOL IM: Zig15>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day (Wezzer)" Subject: Re: [N64] Mario Party Size Date: 10 Feb 1999 20:29:48 -0500 yes, 256 megabits, or 32MB. (26MB zipped) Surprising, huh? zimmfam@redrose.net wrote: > A simple question, how big is Mario Party? Nintendorks keeps saying, 256 megabits, > but I think I read in an issue of Nintendo Power that it's 96. Thanks.. > > ZiG (Tim) > ICQ UIN: 606350 > AOL IM: Zig15 > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: [N64] Castlevania Date: 10 Feb 1999 19:35:50 -0600 (CST) I will trade castlevania for tukok2.If interested email me off the list. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Robert Miller Subject: =?iso-8859-1?Q?Re:_[N64]_Pok=E9mon?= Date: 10 Feb 1999 19:30:44 -0600 > 6 hours is nothing. I beat the game yesterday, I think that is month and a >week since I bought it, (I also have Blue) and as of right now I have logged >61 hours onto the game. I'm still putting together my team and building >levels. Plus, right now I only have caught 92 different Pokemon. I did get >MewTwo though (by the way, save your MasterBall because that's what you should >use it on, capturing MewTwo. He's on level 70 when you fight him). > Anybody have a good team put together that works really well? Right now mine >consists of a Haunter, a Venusaur, a Pinsir, a Poliwhirl, and MewTwo. I >haven't decided what I want my 6th Pokemon to be. I plan to raise them all to >level 100, so they will be pretty much unstopable. > By the way, I've seen Pokemon on level 100. It takes 1000000 Experience >points to get them there. Right now my Venusaur is on level 58 and only has >192000. I have a ways to go. > >--David Hey there, sounds like you are well on your way. I don't have Pokemon yet but plan to get it soon. I have, however, heard from strategy guides on the net that Pikachu is a great pokemon (if one of your team is an evolved one, sorry, I don't know the evolved Pikachu's name). I was wondering if you have looked at a red Pokemon game. I understand they are the same but have some different Pokemons. Does one have any better Pokemons then the other? Later. Rob Robert Miller robert.miller@dlcwest.com "The irony of the Information Age is that it has given new respect to uninformed opinion." -Veteran Reporter John Lawton, 68, speaking to the American Association of Broadcast Journalistd in 1995 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day (Wezzer)" Subject: Re: [N64] Pokimon and my lost social life! Date: 10 Feb 1999 20:45:50 -0500 I dunno what's wrong with me....maybe the fact that I hate RPGs. Pokemon does nothing for me....everyone talks about how great it is. I personally don't have any interest in it. Bought the red version (wish you could rent GB games), and played it for around two hours. I didnt like it at all. Hopefully Stadium will be cool though. The DR wrote: > It seems that ever since I got this game for my Gameboy, the blue version, my > social activities have gone downhill! Straight down! I can only imagine what > will happen when Pokemon Stadium comes out, I may be feeling ill for awhile. I > wonder how many days of vacation I still have... hehe Anyways, is anyone else > looking forward to this title? > > DR > > Bastion007@aol.com wrote: > > > Yeah, really. First, Todd McFarlane (the creator of Spawn, cofounder of Image > > Comics, owner of McFarlane Toys, all around marketing genius that recently > > revealed that he bought the infamous Mark McGwire baseball. And he's Canadian > > to boot!) goes and purchases the license, makes some comic books (!?) of KISS, > > then makes Kiss: Physco Circus toys (!?!?), and now a video game? (!?!?!?). > > But oh well, anything to make money, I guess. > > > > I believe it was Trey who said that Pokimon Stadium is only compatible with 40 > > or so Pokimon from the Game Boy title. Is this true? That'd suck, I wanted to > > see all my little monsters in full 3-D. But oh well. > > > > ~Matt > > > > << What's the world coming to? A KISS game is being made for Gameboy, yes, > > that's > > right KISS that IMO very retarded 70's band, check out nintendo.com for a > > preview > > of it.. Oh, and it's being made by Rockstar Games (or their at least > > publishing it), > > it'll be interesting to see what other games they make. > > > > ZiG (Tim) > > ICQ UIN: 606350 > > AOL IM: Zig15>> > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Robert Miller Subject: =?iso-8859-1?Q?Re:_[N64]_Pok=E9mon?= Date: 10 Feb 1999 19:36:16 -0600 At 08:07 PM 1/31/99 EST, you wrote: >My friend has all 151 Pok=E9mon, and a few level 100s.=20 > >Do any of you think that Nintendo might make the sequel to Pok=E9mon NOT on= the >Game Boy? As a sort of killer app for the next system? > >~Matt I have heard about several N64 Pokemon games that are either out in Japan or on there way. I don't know if they are coming out in North America, it depends how Pokemon does here. One is "Pokemon Stadium" that has a Game Boy Pak that you can put in your controller. You can then transfer a pokemon from your Game Boy game to the N64. This would also make the pokemon 3D! Another game I have heard about is Pokemon...something (the name was Japenese and I don't remember it). It's a fighting game. Later. Rob Robert Miller robert.miller@dlcwest.com "The irony of the Information Age is that it has given new respect to uninformed opinion."=20 -Veteran Reporter John Lawton, 68, speaking to the American Association of Broadcast Journalistd in 1995 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Mario Party Size Date: 10 Feb 1999 20:58:10 EST According to the big N's web site, it's 96 megabits. No way in hell would a game like this need that much space. ~Matt << A simple question, how big is Mario Party? Nintendorks keeps saying, 256 megabits,but I think I read in an issue of Nintendo Power that it's 96. Thanks..>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: IGN Newsletter Subject: [N64] IGN64 PRESS PASS Date: 10 Feb 1999 17:36:11 -0600 IGN64 PRESS PASS Today's date: Feb. 10, 1999 _____________________________________________________ CONTENTS: 1. CONTEST 2. N64 TOP STORIES * YO ADRIAN! * V-RALLY EDITION '99 * CRAVE NABS FIGHTING FORCE * NINTENDORKS MARIO PARTY CONTEST * DUKE DELAYED 3. GAMER'S LIFESTYLE 4. AFFILIATE NEWS 5. CODES/STRATEGIES * EXTREME-G 2 * MADDEN NFL 99 * SMASH BROTHERS 6. GAMESTORE 7. THE SNITCH _____________________________________________________ $$$ CONTEST $$$ WIN A COPY OF EXTREME-G2 FROM ACCLAIM! To enter, go to http://contests.ign.com/contests/50.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> YO ADRIAN! Midway has heard your pleas for a Punch Out-style boxing game. Click here for first info Punch Out fans rejoice! While you've been crying for a boxing game on N64, Midway has been secretly working on one all along: Ready 2 Rumble Boxing. The game has officially been announced at the Toy Fair in New York. If you're punchy for more information, check out the complete news story at http://ign64.ign.com/news/6828.html V-RALLY EDITION '99 Infogrames' rally racer in motion If you liked Top Gear Rally, but you're looking for more variety, international tracks and officially licensed cars, this could turn out to be your dream racer. Players drive the latest rally cars through eight territories, ranging from France to the Far East. Be sure to check out our preview featuring five movies capturing all the action! http://ign64.ign.com/previews/9931.html CRAVE NABS FIGHTING FORCE Eidos' 3D brawler to hit the N64 courtesy of Crave Entertainment Crave Entertainment told IGN64 today that is has secured the rights to publish the Core-developed Fighting Force 64 for Nintendo 64. The game, which has been quietly shelved by Eidos for the last few months, was, up until this point, in jeopardy of never being released... http://ign64.ign.com/news/6830.html NINTENDORKS MARIO PARTY CONTEST Nintendo and the Nintendo 64 Underground are giving away 5 Mario Party Packages The Nintendo 64 Underground is having a party, and you're invited! We're giving away 5 Mario Party packages consisting of Mario Party the game, the t-shirt, the hat, and a Nintendo collectible beanie baby! All you have to do is help Mario find his lost friends. To enter the contest, come to http://www.nintendorks.com/ DUKE DELAYED GT Interactive's grants developer Eurocom more time to fine-tune its third-person Duke incarnation GT Interactive confirmed to IGN64 today that its flagship Nintendo 64 game Duke Nukem: Zero Hour has been pushed back to May of this year. To find out why and to access the link to the Duke game preview, check out http://ign64.ign.com/news/6832.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BE THE GUY OR GAL WITH THE MOST! Get yourself into college or grad school or land the hottest, highest paying job with help from the Power Students Network. Whether you're in search of a passing grade, money to pay those college bills, or a job lift, come check us out. Or, just be greedy and apply for our $1000 scholarship. Go to http://www.powerstudents.com/ ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( FASTEST GAMING NEWS ONLINE Volkswagon Shows Enthusiasm -- Scott Blackwood, producer for EA's Beetle Adventure Racing, has spoken about VW's contribution to the game. For this headline story, plus others, go to http://www.fgnonline.com/web/fgn_archives.html?publish_date=1999-02-05 NINTENDOJO The Nintendojo staff has assembled this comprehensive list of nominees of 1998's best and most enjoyable Nintendo video games. The categories we've chosen reflect our belief of giving the readers the most concise awards feature without giving too many awards away in unnecessary categories. Check out the nominees today and the winners tomorrow! http://www.nintendojo.com/news/infocus/1999/teaser.htm NINTENDO 64 UNDERGROUND Nintendorks Chatter -- the ultimate bulletin board is at your disposal! Get in on General Chat, Game Ideas, Wresting, Classifieds, Zelda and a heap load more! Talk is cheap... in fact, it's free at http://www.nintendorks.com/chatter/Ultimate.cgi ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CODES/STRATEGIES ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ EXTREME-G 2 > Fast Start > More Multiplayer Levels > Unlimited Shields and Lasers For these codes, plus many others, go to http://ign64.ign.com/codes/3788.html MADDEN NFL 99 > Always Win the Coin Toss > Bonus Teams > Bonus Stadiums To access these options, check out http://ign64.ign.com/codes/3844.html SMASH BROTHERS > Play as Ness > Sound Menu For these options, go to http://ign64.ign.com/codes/10494.html +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite N64 titles from the IGN/EB World Online Gamestore! For the list of games available, go to http://ign64.ign.com/gamestore.html ????????????????????????????????????????????????????? THE SNITCH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Last week, we had three more copies of the rare and coveted IGN64.com The Magazine for the three chosen people who answered these questions correctly: 1. What injury ended Bill Goldberg's professional football career? 2. Who was nicknamed the Mongolian Tiger? And the answers are: 1. Torn abdomen. (The interview with Goldberg was archived on IGN64) 2. The answer is Toshitsugu Takamatsu, the 33rd grandmaster of Togakure Ryu Ninjutsu. And the winners are: Brian L. of Racine, WI Kim S. of Ajax, CAN Ronnie H. of Campbell, OH I'll be back next week and I'll do what I can to get my hands on some more prizes. I might even get a little rough if I have to... _____________________ # # # _______________________ To UNSUBSCRIBE to IGN64 PRESS PASS, go to http://ign64.ign.com/. On the left-hand column, you'll see a box that says "N64 Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to www.ign.com For issues concerning IGN's N64 coverage or questions about N64 games, send your e-mail to Editors@ign64.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: The DR Subject: Re: [N64] Pokimon and my lost social life! Date: 10 Feb 1999 21:06:25 -0500 If you still got Red and want to sell let me know! DR "Wes Day (Wezzer)" wrote: > I dunno what's wrong with me....maybe the fact that I hate RPGs. Pokemon does > nothing for me....everyone talks about how great it is. I personally don't have any > interest in it. Bought the red version (wish you could rent GB games), and played it > for around two hours. I didnt like it at all. Hopefully Stadium will be cool > though. > > The DR wrote: > > > It seems that ever since I got this game for my Gameboy, the blue version, my > > social activities have gone downhill! Straight down! I can only imagine what > > will happen when Pokemon Stadium comes out, I may be feeling ill for awhile. I > > wonder how many days of vacation I still have... hehe Anyways, is anyone else > > looking forward to this title? > > > > DR > > > > Bastion007@aol.com wrote: > > > > > Yeah, really. First, Todd McFarlane (the creator of Spawn, cofounder of Image > > > Comics, owner of McFarlane Toys, all around marketing genius that recently > > > revealed that he bought the infamous Mark McGwire baseball. And he's Canadian > > > to boot!) goes and purchases the license, makes some comic books (!?) of KISS, > > > then makes Kiss: Physco Circus toys (!?!?), and now a video game? (!?!?!?). > > > But oh well, anything to make money, I guess. > > > > > > I believe it was Trey who said that Pokimon Stadium is only compatible with 40 > > > or so Pokimon from the Game Boy title. Is this true? That'd suck, I wanted to > > > see all my little monsters in full 3-D. But oh well. > > > > > > ~Matt > > > > > > << What's the world coming to? A KISS game is being made for Gameboy, yes, > > > that's > > > right KISS that IMO very retarded 70's band, check out nintendo.com for a > > > preview > > > of it.. Oh, and it's being made by Rockstar Games (or their at least > > > publishing it), > > > it'll be interesting to see what other games they make. > > > > > > ZiG (Tim) > > > ICQ UIN: 606350 > > > AOL IM: Zig15>> > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day (Wezzer)" Subject: Re: [N64] Mario Party Size Date: 10 Feb 1999 21:28:27 -0500 AGAIN, I hate to tell ya, but it IS 256. Bastion007@aol.com wrote: > According to the big N's web site, it's 96 megabits. No way in hell would a > game like this need that much space. > > ~Matt > > << A simple question, how big is Mario Party? Nintendorks keeps saying, 256 > megabits,but I think I read in an issue of Nintendo Power that it's 96. > Thanks..>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Spencer <10039073@wsd1.org> Subject: Re: [N64] Sad, sad, sad... Date: 10 Feb 1999 20:32:21 -0600 Damned if I can, my personal favorite mix of curry and garlic never seems to be right. Anybody else have any luck? Stone Cold Spencer > > Can anyone "Spice Girls"? > >--David > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TerryLLewis@webtv.net (Terry Lewis) Subject: Re: [N64] 1080 Snowboarding Date: 10 Feb 1999 21:56:00 -0500 (EST) Hi Folks! Just picked this game up a couple of weeks ago. Better late than never, I guess. I have enjoyed it, as have other members of the family, but I have a question. I have been trying to beat the "metal" or "gold" boarder with the " ice boarder" at Deadly Fall. I have raced by him on a few occasions, but it seems he has this magical ability to catch up and pass me just before I reach the finish line. I have been using the Tahoe boards and have been following the same route that the "gold boarder" uses. He just manages to catch me at the bump just shy of the finish line. Any suggestions would be appreciated. Thanks! Terry [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi Subject: [N64] Mario Party = 256 = Zelda size Date: 10 Feb 1999 22:10:05 +30000 It's 256 megabits. It has over 50 multiplayer games in this cartridge. The game is only fun if it's 3-4 players. 1-2 players is boring imho. But why would anyone care how many megabits a game takes anyways. -Vi > << A simple question, how big is Mario Party? Nintendorks keeps saying, 256 > megabits,but I think I read in an issue of Nintendo Power that it's 96. > Thanks..>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] 1080 Snowboarding Date: 10 Feb 1999 21:33:39 -0600 (CST) Try to follow his exact line. You can only beat him in the last 100 yards. This is TOUGH!! I was soooo mad trying to do this. It is possible, you just need to be REALLY GOOD!!! -John On Wed, 10 Feb 1999, Terry Lewis wrote: > Hi Folks! > Just picked this game up a couple of weeks ago. Better late than > never, I guess. I have enjoyed it, as have other members of the family, > but I have a question. > I have been trying to beat the "metal" or "gold" boarder with the " > ice boarder" at Deadly Fall. I have raced by him on a few occasions, but > it seems he has this magical ability to catch up and pass me just before > I reach the finish line. I have been using the Tahoe boards and have > been following the same route that the "gold boarder" uses. He just > manages to catch me at the bump just shy of the finish line. Any > suggestions would be appreciated. Thanks! > Terry > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ReadERROR Subject: Re: [N64] Sad, sad, sad... Date: 10 Feb 1999 23:03:58 -0500 (EST) FYI Zig: Kiss is not a retarded band....Sure they make look silly in all that makeup, but I grew up on Kiss. I am only 24, but I had the Kiss "Destroyer" 12 inch record [which was actually my 1st record ever besides a spider man 7 inch]. That whole album rocks as do most of their other albums. The memory of that album cover and listening to it as kid gives me a warm feeling, those were some of the best most carefree times of my life...I was quiet young then [not even in my teens], but that was back when my mom was alive. I know this has nothing to with N64, but I saw you dissin one of the great Old Skool rock bands of all time. I listen to punk myself and have played in 2 punk bands, but there is NO DENYING the ROCKABILITY of KISS. Besides, the game might be pretty kool too, so don't shoot it down before you've even tried it based on some pathetic view you have of the band. I am just guessing from your nick, but if you are 15 then you didn't have the priviledge of growing up on Kiss as did I. Heh, who knows; you probably grew up on Hanson....HAhahhahahhahahahahah This post is in response to the comment made below by ZiG: A KISS game is being made >for Gameboy, yes, >that's > right KISS that IMO very retarted 70's band, *ReadERROR EGN# 154 ICQ# 112822 http://games.hactivist.net http://welcome.to/piracy101world [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: ReadERROR Subject: Re: [N64] Sad, sad, sad... Date: 10 Feb 1999 23:15:30 -0500 (EST) To even mention "Spice Girls" and "Kiss" in the same posting warrants a SMACK... >In a message dated 2/10/99 2:53:14 PM Pacific Standard Time, >zimmfam@redrose.net writes: > ><< What's the world coming to? A KISS game is being made for Gameboy, >yes, >that's > right KISS that IMO very retarted 70's band, check out nintendo.com for a >preview > of it.. Oh, and it's being made by Rockstar Games (or their at least >publishing it), > it'll be interesting to see what other games they make. > > ZiG (Tim) > ICQ UIN: 606350 > AOL IM: Zig15 > >> > > Can anyone "Spice Girls"? > >--David > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Sad, sad, sad... Date: 11 Feb 1999 15:54:30 +1100 At 17:52 10-02-99 +0000, you wrote: > What's the world coming to? A KISS game is being made for Gameboy, yes, that's >right KISS that IMO very retarted 70's band, check out nintendo.com for a preview >of it.. Oh, and it's being made by Rockstar Games (or their at least publishing it), >it'll be interesting to see what other games they make. > > ZiG (Tim) > ICQ UIN: 606350 > AOL IM: Zig15 > > Aww... what's wrong with KISS? I doubt the game will be any good though. Licensed games rarely are. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Pokimon and my lost social life! Date: 11 Feb 1999 16:01:25 +1100 At 20:45 10-02-99 -0500, you wrote: >I dunno what's wrong with me....maybe the fact that I hate RPGs. Pokemon does >nothing for me....everyone talks about how great it is. I personally don't have any >interest in it. Bought the red version (wish you could rent GB games), and played it >for around two hours. I didnt like it at all. Hopefully Stadium will be cool >though. > Pokemon Stadium will be of no interest to you if you don't transfer data between it and the GB game. If you still have Pokemon red, I suggest you give it another go. 2 hours a fairly short amount of time to judge a game, especially an RPG. Two big things Pokemon has over other RPGs is a very strategic and interesting battle system, and it the way the leveling, trading, training work, it's very easy to get attached to your pokemon. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] 1080 Snowboarding Date: 11 Feb 1999 16:11:28 +1100 At 21:56 10-02-99 -0500, you wrote: >Hi Folks! > Just picked this game up a couple of weeks ago. Better late than >never, I guess. I have enjoyed it, as have other members of the family, >but I have a question. > I have been trying to beat the "metal" or "gold" boarder with the " >ice boarder" at Deadly Fall. I have raced by him on a few occasions, but >it seems he has this magical ability to catch up and pass me just before >I reach the finish line. I have been using the Tahoe boards and have >been following the same route that the "gold boarder" uses. He just >manages to catch me at the bump just shy of the finish line. Any >suggestions would be appreciated. Thanks! >Terry > It's probably best to use the default board for each boarder. I try to stay clear of the "bump" and the adjacent rocks by going to the left, through the powder. Seems to be faster. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Sad, sad, sad... Date: 11 Feb 1999 00:19:37 EST In a message dated 2/10/99 8:18:39 PM Pacific Standard Time, ReadERROR@warzone.com writes: << To even mention "Spice Girls" and "Kiss" in the same posting warrants a SMACK... >> I don't think you understood the analogy. I was comparing the upcoming "Kiss" game to the PSX "Spice Girls" game, which totally bombed. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: =?ISO-8859-1?Q?Re: _[N64]_Pok=E9mon?= Date: 11 Feb 1999 00:15:22 EST In a message dated 2/10/99 5:44:19 PM Pacific Standard Time, robert.miller@dlcwest.com writes: << Hey there, sounds like you are well on your way. I don't have Pokemon yet but plan to get it soon. I have, however, heard from strategy guides on the net that Pikachu is a great pokemon (if one of your team is an evolved one, sorry, I don't know the evolved Pikachu's name). I was wondering if you have looked at a red Pokemon game. I understand they are the same but have some different Pokemons. Does one have any better Pokemons then the other? Later. Rob >> No, one game does not have any better Pokemon than the other, unless you're just talking about the way they look, in which case the red does have 2 Pokemon that I like. Anyways, there are 9 Pokemon in each game that you have to trade for. There are 4 Pokemon that you have to trade to get them to evolve. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adrian Mander Subject: Re: [N64] 1080 Snowboarding Date: 11 Feb 1999 09:47:52 +0000 For a fast time on deadly falls head to the left at the start and make that icey ramp. It is really tricky and then when on top head over the brown slushy bridge and you should have a good head start over the metal man. I think Dion Blaster is faster than ice man. So use him. Make sure you dont make any mistakes and you should cruise it. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Cool Date: 11 Feb 1999 06:58:57 EST In a message dated 2/10/99 5:53:14 PM Eastern Standard Time, zimmfam@redrose.net writes: > What's the world coming to? A KISS game is being made for Gameboy, yes, that' > s > right KISS that IMO very retarted 70's band, check out nintendo.com for a > preview > of it.. Oh, and it's being made by Rockstar Games (or their at least > publishing it), > it'll be interesting to see what other games they make. > > ZiG I guess it is sad, if there should be a KISS game on any system it should be on the PlayStation for obvious reasons. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Sad, sad, sad... off topic KISS Date: 11 Feb 1999 07:19:46 EST In a message dated 2/10/99 11:07:09 PM Eastern Standard Time, ReadERROR@warzone.com writes: > one of the great Old Skool rock bands of all time. I > listen to punk myself and have played in 2 punk bands, but > there is NO DENYING the ROCKABILITY of KISS. Besides, the > game might be pretty kool too, Yes, KISS was good back in the day, it's a shame that their music just isn't what it used to be. Have you heard Sucko Circus? Or that crap from the late 80s? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Mario Party Size Date: 11 Feb 1999 13:37:17 EST Says who? ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] Tetrisphere Info Date: 11 Feb 1999 12:48:28 -0700 No, no reply yet. I'm still hoping to get one. Greg "Lapenna, Russ" wrote: > > Greg, did you get a reply to this? I am in the same situation, > but haven't played it enough to come up with these good questions. If > you did get a response, please send it along to me. > > Thanks > > Russ > ______________________________ Reply Separator > _________________________________ > Subject: [N64] Tetrisphere Info > Author: "Gregory A. Swarthout" [SMTP:gregorys@xmission.com] at > HRCC-EXCHANGE > Date: 2/10/99 2:42 PM > > I recently acquired a used copy of this game without a manual. After > playing for a while, some things still puzzle me. Would someone please > take the time to answer these questions? > > 1) How many levels are there to Hide & Seek? > > 2) How many levels are there to Rescue? > > 3) In these two games, are the sphere patterns random or set? > > 4) How many puzzles are there? > > 5) What is the deal with the little red-and-yellow flame-like thing > you see on the sphere in some places? > > 6) What do the red X's mean when trying to place a piece sometimes? > > I might have others later, but these are the ones I most want > to know. > > Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Christopher Owen" Subject: [N64] goldeneye sequel? Date: 11 Feb 1999 11:53:17 PST Has anyone heard anything about a sequel to Goldeneye, or something with as cool a 4-player mode? I was a little disappointed with Turok2's 4-player mode. Thanks. Peace in the Middle East, Chris Owen ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] goldeneye sequel? Date: 11 Feb 1999 16:10:31 EST Hi. How was the coma? Unless you've been living under a rock for the past few years, there's a little title we like to call Perfect Dark coming son from Rare. It's developed by the folks who made GoldenEye and runs on an improved version of the GoldenEye engine. ~Matt PS: Turok 2 wasn't that great a let down, was it? I loved it. <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] goldeneye sequel? Date: 11 Feb 1999 15:18:32 -0600 (CST) I believe he asked about a sequel. I would like to know this as well. We all know Perfect Dark is by the same company, that makes it no Goldeneye sequel. :) Did Nintendo sew up the deal on the liscensing of the next bond movie? -John On Thu, 11 Feb 1999 Bastion007@aol.com wrote: > Hi. How was the coma? Unless you've been living under a rock for the past few > years, there's a little title we like to call Perfect Dark coming son from > Rare. It's developed by the folks who made GoldenEye and runs on an improved > version of the GoldenEye engine. > > ~Matt > > PS: Turok 2 wasn't that great a let down, was it? I loved it. > > < as cool a 4-player mode? I was a little disappointed with Turok2's > 4-player mode. Thanks. > > Peace in the Middle East, > Chris Owen>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] Mario Party Size Date: 11 Feb 1999 16:47:47 +0000 > Date: Wed, 10 Feb 1999 20:29:48 -0500 > From: "Wes Day (Wezzer)" > To: n64@lists.xmission.com > Subject: Re: [N64] Mario Party Size > Reply-to: n64@lists.xmission.com > yes, 256 megabits, or 32MB. (26MB zipped) Surprising, huh? > Yes, I would think so. I guess it took a lot of room to fit in all those minigames... Also how does it compare to Smash Brothers? I know their a lot different games, but I will probably be able to only purchase one. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] Sad, sad, sad... Date: 11 Feb 1999 16:59:31 +0000 > Date: Wed, 10 Feb 1999 23:03:58 -0500 (EST) > From: ReadERROR > To: n64 > Organization: Piracy101World > Subject: Re: [N64] Sad, sad, sad... > Reply-to: n64@lists.xmission.com > FYI Zig: Kiss is not a retarded band....Sure they make > look > silly in all that makeup, but I grew up on Kiss. I am only > 24, but I had the Kiss "Destroyer" 12 inch record [which > was actually my 1st record ever besides a spider man 7 > inch]. That whole album rocks as do most of their other > albums. The memory of that album cover and listening to it > as kid gives me a warm feeling, those were some of the best > most carefree times of my life...I was quiet young then > [not even in my teens], but that was back when my mom was > alive. I know this has nothing to with N64, but I saw you > dissin one of the great Old Skool rock bands of all time. I > listen to punk myself and have played in 2 punk bands, but > there is NO DENYING the ROCKABILITY of KISS. Besides, the > game might be pretty kool too, so don't shoot it down > before you've even tried it based on some pathetic view you > have of the band. I am just guessing from your nick, but if > you are 15 then you didn't have the priviledge of growing > up on Kiss as did I. Heh, who knows; you probably grew up > on Hanson....HAhahhahahhahahahahah > Well, I don't really want to go into this since this is off-topic and arguing about it won't change either of our opinions of them but.. I said IMO (in my opinion) which is just my opinion if other people like them, fine, but as for me I don't like thier music. And no, I don't (or ever did) like Hanson. I listen to Alternative, Electronic and some Hardcore. Oh, and as for the game being good, well, we'll see, but like someone else said license based games generally are terrible and I don't see this one as being an exception from that.. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] goldeneye sequel? Date: 11 Feb 1999 15:59:48 -0600 (CST) On Thu, 11 Feb 1999, John Carson wrote: > I believe he asked about a sequel. I would like to know this as well. > > We all know Perfect Dark is by the same company, that makes it no > Goldeneye sequel. :) > > Did Nintendo sew up the deal on the liscensing of the next bond movie? Perfect Dark is the sequel as far as Rare is concerned. I heard that MGM, or somebody like that, got the right to the next Bond movie (The World is Not Enough...or something like that) and plans on making games for multiple platforms. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day (Wezzer)" Subject: Re: [N64] goldeneye sequel? Date: 11 Feb 1999 17:01:42 -0500 No, last I heard, Nintendo and MGM were the main bidders for it, and I think MGM ended up getting it. But there is a good chance that their game will come out on N64, but don't expect it to be another Goldeneye. John Carson wrote: > I believe he asked about a sequel. I would like to know this as well. > > We all know Perfect Dark is by the same company, that makes it no > Goldeneye sequel. :) > > Did Nintendo sew up the deal on the liscensing of the next bond movie? > > -John > > On Thu, 11 Feb 1999 Bastion007@aol.com wrote: > > > Hi. How was the coma? Unless you've been living under a rock for the past few > > years, there's a little title we like to call Perfect Dark coming son from > > Rare. It's developed by the folks who made GoldenEye and runs on an improved > > version of the GoldenEye engine. > > > > ~Matt > > > > PS: Turok 2 wasn't that great a let down, was it? I loved it. > > > > < > as cool a 4-player mode? I was a little disappointed with Turok2's > > 4-player mode. Thanks. > > > > Peace in the Middle East, > > Chris Owen>> > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > ---------------------------------------------------------------- > John Carson > University of Arkansas > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] goldeneye sequel? Date: 11 Feb 1999 17:19:34 -0600 (CST) --WebTV-Mail-988554863-451 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit When is Perfect Dark due out? --WebTV-Mail-988554863-451 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-102.bryant.webtv.net (207.79.35.92) by postoffice-172.iap.bryant.webtv.net; Thu, 11 Feb 1999 13:14:40 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-102.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id NAA17109; Thu, 11 Feb 1999 13:14:39 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10B3OT-00021M-00 for n64-goout@lists.xmission.com; Thu, 11 Feb 1999 14:11:29 -0700 Received: from [198.81.17.9] (helo=imo19.mx.aol.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10B3OQ-00020X-00 for n64@lists.xmission.com; Thu, 11 Feb 1999 14:11:27 -0700 Received: from Bastion007@aol.com by imo19.mx.aol.com (IMOv18.1) id RLBCa20089 for ; Thu, 11 Feb 1999 16:10:31 -0500 (EST) Message-ID: Mime-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit X-Mailer: AOL 4.0 for Windows 95 sub 226 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com Hi. How was the coma? Unless you've been living under a rock for the past few years, there's a little title we like to call Perfect Dark coming son from Rare. It's developed by the folks who made GoldenEye and runs on an improved version of the GoldenEye engine. ~Matt PS: Turok 2 wasn't that great a let down, was it? I loved it. <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-988554863-451-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] goldeneye sequel? Date: 11 Feb 1999 18:59:39 EST In a message dated 2/11/99 3:00:58 PM Eastern Standard Time, dr_evilowen@hotmail.com writes: > Has anyone heard anything about a sequel to Goldeneye, or something with > as cool a 4-player mode? I was a little disappointed with Turok2's > 4-player mode. Thanks. > > Peace in the Middle East, > Chris Owen > Yeah, it's called Perfect Dark. Not exactly a sequel to GoldenEye, but it uses the GoldenEye engine and will probably play a lot like GoldenEye. It'll probably be out sometime 4th Quarter '99. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] goldeneye sequel? Date: 11 Feb 1999 19:13:51 -0500 It's DUE this winter, but by the same token Conker 64 was DUE last summer =). With Rare and Nintendo, you never know. Rare won't rush Perfect Dark out until it's perfect (no pun intended). This is in stark contrast to certain other companies with first-person shooters who just package whatever programming they have done by Christmas and ship it out without even shrink-wrapping it or checking it for bugs to get maximum profits **cough**Acclaim**hack**Turok II**. -----Original Message----- Cc: n64@lists.xmission.com When is Perfect Dark due out? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Sad, sad, sad... Date: 11 Feb 1999 19:12:07 EST In a message dated 2/11/99 5:00:43 PM Eastern Standard Time, zimmfam@redrose.net writes: > Oh, and as for the game being good, well, we'll see, but like someone else > said > license based games generally are terrible and I don't see this one as being > an > exception from that.. > > ZiG Can anybody say "Revolution X"? (Aerosmith) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] goldeneye sequel? MGM Date: 11 Feb 1999 19:15:37 EST In a message dated 2/11/99 5:04:18 PM Eastern Standard Time, atcope@comp.uark.edu writes: > I heard that MGM, > or somebody like that, got the right to the next Bond movie (The World is > Not Enough...or something like that) and plans on making games for > multiple platforms. > > Stryder Since MGM is making the movie (The World Is Not Enough) it's only logical that they have the rights to it. :) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] goldeneye sequel? Date: 11 Feb 1999 19:18:17 EST In a message dated 2/11/99 5:06:42 PM Eastern Standard Time, wesday@saa.net writes: > No, last I heard, Nintendo and MGM were the main bidders for it, and I think > MGM > ended up getting it. But there is a good chance that their game will come > out on > N64, but don't expect it to be another Goldeneye. > How could MGM be a main bidder if they own the license? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] goldeneye sequel? MGM Date: 11 Feb 1999 20:22:40 EST Yes, but I understand it that some other company picked up the Bond rights to merchandise during a slow period in the Bond series (pre-GoldenEye, I think), and has been licensing the license to the likes of Nintendo, etc. Now I think they have chosen to license the license to MGM Interactive. MGM is simply the studio that makes the Bond films. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] goldeneye sequel? Date: 11 Feb 1999 19:59:07 -0600 But is it goldeneye? Bastion007@aol.com wrote: > > Hi. How was the coma? Unless you've been living under a rock for the past few > years, there's a little title we like to call Perfect Dark coming son from > Rare. It's developed by the folks who made GoldenEye and runs on an improved > version of the GoldenEye engine. > > ~Matt > > PS: Turok 2 wasn't that great a let down, was it? I loved it. > > < as cool a 4-player mode? I was a little disappointed with Turok2's > 4-player mode. Thanks. > > Peace in the Middle East, > Chris Owen>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day (Wezzer)" Subject: [N64] Couple fast reviews Date: 11 Feb 1999 21:24:35 -0500 These aren't really reviews... Started playin a bit o Mario Party today. Didn't have anyone around, so I just practiced some of the mini-games. I'm impressed by the variety. The graphics are decent, controls are good, sounds on target. Now all I need to do is go out and make three friends... WCW Nitro came out too. Disappointing to say the least. I swear it's exactly the same as PSX wrestling games. Let's just say there's no Revenge or Warzone here...just a bad button-masher. You die hard WCW fans may find it interesting for a few minutes, but not me. Out. WezMan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day (Wezzer)" Subject: [N64] Special Dates Date: 11 Feb 1999 21:43:28 -0500 Was kinda thinkin.... I was wondering what other things were released on November 24 in the past..or whatever the big date usually is (the one Zelda and the Dreamcast were released on). I remember June 28 of 97 we got Star Fox (man that rumble pak was amazing to me when it first came out), and last year we got Banjo Kazooie. I was wondering what we'd get this year...turns out its Pokemon Snap. Oh joy. Not quite what I had been hoping for in terms of big games. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TerryLLewis@webtv.net (Terry Lewis) Subject: Re: [N64] 1080 Snowboarding Date: 11 Feb 1999 21:49:26 -0500 (EST) Thanks to everyone for the pointers. I managed to squeak out a victory and earn the right to play the metal boarder this evening. Quite a frustrating experience, to say the least, but it still was alot of fun. This is actually my first snowboarding game. I didn't think I would enjoy games of this genre. Turns out I was wrong. Are there any other snowboarding games out there of this quality, or is this as good as it gets? As always, thanks for the help. It's nice to know that if I can't find answers at gamefaqs.com, I can always ask for assistance from the experts on the list. Best Wishes, Terry [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: [N64] Whats next? Date: 11 Feb 1999 20:58:45 -0600 (CST) What is the next got to have game ? Perfect Dark? Anything before that? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: [N64] Cheap Thrills Date: 11 Feb 1999 19:44:24 PST Hey, I'd been reading on usenet and noticed a thread where people were talking about getting cheap prices on games, and the number one place was Target. Choosing to investigate for myself, I visited my local Target, and ended up leaving with a copy of Body Harvest for 20 bucks. Later, I went to another Target, and left that one with ISS 98 for the same payment of $20. I really was looking for Tetrisphere, Bomberman 64, and Top Gear Rally but they weren't there. Now whether or not action games and or soccer are your cup of tea, if you're looking for a game to tide you over for a litle while, check out your local target. elliot ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Mario Party Size Date: 12 Feb 1999 14:58:24 +1100 At 16:47 11-02-99 +0000, you wrote: >> Date: Wed, 10 Feb 1999 20:29:48 -0500 >> From: "Wes Day (Wezzer)" >> To: n64@lists.xmission.com >> Subject: Re: [N64] Mario Party Size >> Reply-to: n64@lists.xmission.com > >> yes, 256 megabits, or 32MB. (26MB zipped) Surprising, huh? >> > > > Yes, I would think so. I guess it took a lot of room to fit in all those >minigames... Also how does it compare to Smash Brothers? I know their a lot different >games, but I will probably be able to only purchase one. > > ZiG (Tim) > ICQ UIN: 606350 > AOL IM: Zig15 > Well Smash Brothers probably won't make it out to the US until May... so... you are only getting 1 game in four months? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Special Dates Date: 12 Feb 1999 15:12:10 +1100 At 21:43 11-02-99 -0500, you wrote: >Was kinda thinkin.... > >I was wondering what other things were released on November 24 in the >past..or whatever the big date usually is (the one Zelda and the >Dreamcast were released on). > >I remember June 28 of 97 we got Star Fox (man that rumble pak was >amazing to me when it first came out), and last year we got Banjo >Kazooie. I was wondering what we'd get this year...turns out its >Pokemon Snap. Oh joy. Not quite what I had been hoping for in terms of >big games. 21st or 24th seem to be big dates for Nintendo. Weren't the GB, VGB, SNES and NES all released on one of those dates? It seems to me that Pokemon Snap could be the best of the three Pokemon games. Pokemon Stadium just enables you to battle pokemon in 3d, not even really a game by itself. Pikachu Genki Denchu... a virtual pet game where you communicate via microphone. This game might be interesting but I'd feel weird sitting alone in my room talking to a virtual electric rodent, but maybe that's just me. Pokemon Snap more closely resembles the original game, with a dash of pilotwings thrown in. You have to go on safari and take photos of pokemon. So it still has the collection element that pokemon GB had, but you can't battle. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adrian Mander Subject: Re: [N64] N64 Cheat codes Date: 12 Feb 1999 09:51:49 +0000 I see that the playstation is going to get an updated version of speedball!! Now why didnt nintendo think of that. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] goldeneye sequel? MGM Date: 12 Feb 1999 06:13:27 EST In a message dated 2/11/99 8:49:40 PM Eastern Standard Time, Bastion007@aol.com writes: > Yes, but I understand it that some other company picked up the Bond rights to > merchandise during a slow period in the Bond series (pre-Goldeneye, I think), > > and has been licensing the license to the likes of Nintendo, etc. Now I > think > they have chosen to license the license to MGM Interactive. MGM is simply > the > studio that makes the Bond films. > > ~Matt Gee, that reminds me of the Tetris on the Mega Drive story. MGM owns the license. MGM Interactive is a division of MGM. Before Goldeneye 007 for the N64 came out the Bond license was not a hot thing, so to speak. That's because just about all movie to game games never really did well. So Nintendo/Rare were able to pick up the Goldeneye license pretty cheap from MGM. But since the N64 Goldeneye did so freaking well MGM decided for the next game, Tomorrow Never Dies (PSX), to do it themselves, developed by Black Ops and published by MGM Interactive. (Anybody know what happened to that game???) Now with TWINE MGM was taking bids on the license. I'm not saying I'm correct, but I whole heartedly believe that MGM owns the license and that MGM Interactive is a division of MGM. Who got the rights to make the game(s) for TWINE? I dunno. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] goldeneye sequel? Date: 12 Feb 1999 06:15:11 EST In a message dated 2/11/99 9:00:36 PM Eastern Standard Time, d.fentie@home.com writes: > But is it goldeneye? No, it's Perfect Dark. Where have you been. Not a sequel, more of a companion game. Like how Life Force is to Gradius. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Special Dates Date: 12 Feb 1999 06:17:21 EST In a message dated 2/11/99 9:48:05 PM Eastern Standard Time, wesday@saa.net writes: > I was wondering what other things were released on November 24 in the > past..or whatever the big date usually is (the one Zelda and the > Dreamcast were released on). > Wasn't Sonic 2s day November 24? It was around then. Wasn't it? Trey? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Whats next? Date: 12 Feb 1999 06:19:41 EST In a message dated 2/11/99 10:03:06 PM Eastern Standard Time, LittleKathy@webtv.net writes: > What is the next got to have game ? Perfect Dark? Anything before that? > Lunar SSS, Driver, Gran Turismo 2, Need For Speed 4, Final Fantasy 8, Street Fighter Alpha 3, Virtua Fighter 3 tb. Did I miss any? Oh? The N64? That's too tough to remember. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Mario Party Size Date: 12 Feb 1999 06:21:20 EST In a message dated 2/11/99 11:01:31 PM Eastern Standard Time, alexh@ivanhoe.hotkey.net.au writes: > Well Smash Brothers probably won't make it out to the US until May... so... > you are only getting 1 game in four months? > > alexh@ivanhoe.starway.net.au > Not that that ever happened before. ;) As N64 owners we're used to it. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Special Dates Date: 12 Feb 1999 06:23:55 EST In a message dated 2/11/99 11:14:41 PM Eastern Standard Time, alexh@ivanhoe.hotkey.net.au writes: > 21st or 24th seem to be big dates for Nintendo. Weren't the GB, VGB, SNES > and NES all released on one of those dates? > I got my first SNES on September 9th 1991. $200 for that sucker. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Clark Subject: [N64] RE: n64-Tetrisphere questions Date: 12 Feb 1999 10:23:40 -0500 It has been awhile since I played (Wetrix came out), but I hope this helps. If you like Tetrisphere, you will also like Wetrix, although the multiplayer is not as good as 'Sphere in my opinion. You should also check out http://www.cherryroms.com/fatmanuals/ - they post scans of N64 manuals that you can download. I am not sure if they have Tetrisphere, but if not, you can send in a request or look through their link section for other such sites. If you get really desperate for the official word, I can scan my manual and send it to you. > 1) How many levels are there to Hide & Seek? > I think there are 100 Hide and Seek and Rescue levels, but I am not sure. It is a finite number though... > 2) How many levels are there to Rescue? > > 3) In these two games, are the sphere patterns random or set? > Good question...never thought to wonder that. I know the puzzles are set, but I assumed that these were randon - just the number of layers and the size of the opening were predetermined. > 4) How many puzzles are there? > Here too, I think there are 100, but it has been awhile > 5) What is the deal with the little red-and-yellow flame-like thing > you see on the sphere in some places? > Those flame things give you an item powerup when you clear the piece(s) around them > 6) What do the red X's mean when trying to place a piece sometimes? > That means that you are trying to place a piece too high > I might have others later, but these are the ones I most want > to know. > > Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] =?ISO-8859-1?Q?Pok=E9mon Snap?= Date: 12 Feb 1999 11:04:52 EST I imagine that Pok=E9mon Snap will contain more RPG elements, like buying = better bait to lure out more Pok=E9mon, and upgrades to your camera. That would p= ut it in the niche RPG genre like Harvest Moon and Legend Of The River King. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Whats next? Date: 12 Feb 1999 13:22:36 EST In a message dated 2/11/99 7:03:06 PM Pacific Standard Time, LittleKathy@webtv.net writes: << What is the next got to have game ? Perfect Dark? Anything before that? >> Ogre Battle 3 is coming out next month, and I believe I will buy it. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Special Dates Date: 12 Feb 1999 13:20:41 EST In a message dated 2/11/99 6:48:05 PM Pacific Standard Time, wesday@saa.net writes: << I remember June 28 of 97 we got Star Fox (man that rumble pak was amazing to me when it first came out), and last year we got Banjo Kazooie. I was wondering what we'd get this year...turns out its Pokemon Snap. Oh joy. Not quite what I had been hoping for in terms of big games. >> Really? I didn't think Pokemon Snap was coming out over here. Anyways, I think it looks like an interesting game, even if all you do is take pictures of Pokemon. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Cheap Thrills Date: 12 Feb 1999 13:25:16 EST In a message dated 2/11/99 7:48:48 PM Pacific Standard Time, eljam@hotmail.com writes: << I really was looking for Tetrisphere, Bomberman 64, and Top Gear Rally but they weren't there. >> Straight from a first-hand source; Bomberman 64 is not that great of a single player game. It can get very boring. However, it is an excellent multi- player game. So unless you've got some friends to play it with often, I would suggest not getting it. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moblin 64" Subject: Re: [N64] KISS game Date: 12 Feb 1999 10:27:38 PST >Yes, KISS was good back in the day, it's a shame that their music >just isn't what it used to be. Have you heard Sucko Circus? Or that >crap from the late 80s? > >Trey Hey! "Forever" from 1989 (I think) happens to be the only KISS song that I like! Of course, the only songs from them that I've heard were from the "Alive" album, but that song's the reason I bought it! I'm not really that much into heavy metal. Getting back on topic, does anybody know what this KISS game is supposed to be like? Is is gonna be a stupid Parappa/Spice Girls clone? I've never played Revolution X, what was that like? Moblin 64 ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] goldeneye sequel? Date: 12 Feb 1999 12:32:23 -0600 It was sarcasm there Trey. He was getting mad because he said that Perfect Dark was the sequel to goldeneye so I said 'But is it goldeneye' because any fool can see that it is not. TreyTable@aol.com wrote: > > In a message dated 2/11/99 9:00:36 PM Eastern Standard Time, d.fentie@home.com > writes: > > > But is it goldeneye? > > No, it's Perfect Dark. Where have you been. Not a sequel, more of a companion > game. Like how Life Force is to Gradius. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Mario Party Size Date: 12 Feb 1999 13:25:43 EST In a message dated 2/11/99 8:01:31 PM Pacific Standard Time, alexh@ivanhoe.hotkey.net.au writes: << Well Smash Brothers probably won't make it out to the US until May... so... you are only getting 1 game in four months? alexh@ivanhoe.starway.net.au >> Hey, I only buy about 1 game a year. =) --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Mario Party Size Date: 12 Feb 1999 14:34:40 -0500 See, SOME people have food and clothing and girlfriends to spend their money on.. why are you so surprised at 1 game every 4 months? A good game will last that long. -----Original Message----- >In a message dated 2/11/99 8:01:31 PM Pacific Standard Time, >alexh@ivanhoe.hotkey.net.au writes: > ><< Well Smash Brothers probably won't make it out to the US until May... so... > you are only getting 1 game in four months? > > alexh@ivanhoe.starway.net.au > >> > > > Hey, I only buy about 1 game a year. =) > >--David > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Cheap Thrills Date: 12 Feb 1999 14:36:26 -0500 I'd disagree.. I beat all of the single-player game, including the "secret" world, and got all 120 Gold Cards. I thought the single-player, while not of Mario caliber, certainly had merit. The bosses were especially cool. Beware, though, some of the puzzles you have to solve are TOUGH (even though they inevitably involve throwing bombs =), and to get all 120 Gold Cards took me an entire summer. -----Original Message----- >In a message dated 2/11/99 7:48:48 PM Pacific Standard Time, eljam@hotmail.com >writes: > ><< I really was looking for Tetrisphere, Bomberman 64, and Top Gear Rally > but they weren't there. > >> > > > Straight from a first-hand source; Bomberman 64 is not that great of a single >player game. It can get very boring. However, it is an excellent multi- >player game. So unless you've got some friends to play it with often, I would >suggest not getting it. > >--David > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] KISS game Date: 12 Feb 1999 15:31:19 EST In a message dated 2/12/99 1:32:19 PM Eastern Standard Time, moblin@hotmail.com writes: > I've > never played Revolution X, what was that like? > > Moblin 64 It was a lightgun game. It made it to the SNES, Genesis, and (I think) the PlayStation. But it sucked in the arcades so I never bothered looking for the home release. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] Whats next? Date: 12 Feb 1999 14:35:57 -0600 (CST) Vigilante 8!! Sweet. I just hope the N64 will have decent frames on it unlike the PSX version.. John On Fri, 12 Feb 1999 Davidxvx@aol.com wrote: > In a message dated 2/11/99 7:03:06 PM Pacific Standard Time, > LittleKathy@webtv.net writes: > > << What is the next got to have game ? Perfect Dark? Anything before that? > >> > > Ogre Battle 3 is coming out next month, and I believe I will buy it. > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Bomberman 64 Date: 12 Feb 1999 15:29:01 EST In a message dated 2/12/99 1:32:15 PM Eastern Standard Time, Davidxvx@aol.com writes: > Straight from a first-hand source; Bomberman 64 is not that great of a single > player game. It can get very boring. However, it is an excellent multi- > player game. So unless you've got some friends to play it with often, I > would > suggest not getting it. > > --David Bomberman 64's multiplayer game isn't really all that great. Some better versions of Bomberman for multiplayer is as follows: Super Bomberman 2 for the SNES Bomberman World for the PlayStation Saturn Bomberman for the Saturn Bomberman for the Turbo Grafx CD I guess the only advantage the N64 Bomberman has over the following is you don't need a multi-tap to play 4 player. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] Mario Party Size Date: 12 Feb 1999 14:37:04 -0600 (CST) On Fri, 12 Feb 1999 Davidxvx@aol.com wrote: > In a message dated 2/11/99 8:01:31 PM Pacific Standard Time, > alexh@ivanhoe.hotkey.net.au writes: > > << Well Smash Brothers probably won't make it out to the US until May... so... > you are only getting 1 game in four months? > > alexh@ivanhoe.starway.net.au > >> > > > Hey, I only buy about 1 game a year. =) > > --David Hey, Nintendo only puts out about 1 worth having a year! I guess the N64 is perfect for you! :) John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] but is it sarcasm ;) ? Date: 12 Feb 1999 15:34:22 EST In a message dated 2/12/99 1:33:19 PM Eastern Standard Time, d.fentie@home.com writes: > It was sarcasm there Trey. He was getting mad because he said that > Perfect Dark was the sequel to Goldeneye so I said 'But is it Goldeneye' > because any fool can see that it is not. You should have put the ;) at the end of your sentence to denote that it was sarcasm. It's difficult to tell when one is being serious or being sarcastic when viewing text. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Dragon Ball Z Date: 12 Feb 1999 15:37:33 EST In a message dated 2/12/99 2:41:14 PM Eastern Standard Time, glacion@earthlink.net writes: > See, SOME people have food and clothing and girlfriends to spend their money > on.. why are you so surprised at 1 game every 4 months? A good game will > last that long. Buy bulk food, 7 shirts & 7 pair of jeans can last a person a year, and if she really loves you she can pay her own way. Now you have no excuse not to buy more games. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Bomberman 64 Date: 12 Feb 1999 15:53:28 EST In a message dated 2/12/99 12:45:13 PM Pacific Standard Time, TreyTable@aol.com writes: << I guess the only advantage the N64 Bomberman has over the following is you don't need a multi-tap to play 4 player. Trey >> Well, you can get an SNES Multi-Tap for about 10 bucks now. I got mine in a Bomberman/Multi-Tap combo for $40. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Bomberman 64 Date: 12 Feb 1999 13:10:22 PST I didn't really get into the single-player mission when I rented the game. I thought it'd be good to pass the time with until Smash Bros., Driver, Rollcage, or some other racer. By the way, What's the one player like on Bomberman world for the psx ? Is that the latest Bomberman game on psx ? >From: TreyTable@aol.com >Date: Fri, 12 Feb 1999 15:29:01 EST >To: n64@lists.xmission.com >Subject: Re: [N64] Bomberman 64 >Reply-To: n64@lists.xmission.com > >In a message dated 2/12/99 1:32:15 PM Eastern Standard Time, Davidxvx@aol.com >writes: > >> Straight from a first-hand source; Bomberman 64 is not that great of a >single >> player game. It can get very boring. However, it is an excellent multi- >> player game. So unless you've got some friends to play it with often, I >> would >> suggest not getting it. >> >> --David > >Bomberman 64's multiplayer game isn't really all that great. Some better >versions of Bomberman for multiplayer is as follows: > >Super Bomberman 2 for the SNES >Bomberman World for the PlayStation >Saturn Bomberman for the Saturn >Bomberman for the Turbo Grafx CD > >I guess the only advantage the N64 Bomberman has over the following is you >don't need a multi-tap to play 4 player. > >Trey > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] KISS game (Revolution X) Date: 12 Feb 1999 16:13:11 -0500 I don't know whether it was released on any consoles, but unless I'm thinking of the wrong game, Revolution X was an arcade shooter (the kind with the guns mounted on the panel), but instead of shooting bullets you shot CD's or music waves or something like that. I played it for about 3 minutes at a restaurant once. Am I thinking of the right game? -----Original Message----- >Getting back on topic, does anybody know what this KISS game is supposed >to be like? Is is gonna be a stupid Parappa/Spice Girls clone? I've >never played Revolution X, what was that like? > >Moblin 64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Dragon Ball Z Date: 12 Feb 1999 16:18:27 -0500 Dragon Ball Z? I'm missing the reference there... clue me in? Yeah, I guess you're right =). Unfortunately, I am not currently employed, and my funds are going down the hole =(. Good thing there haven't been any good games that I have felt compelled to buy recently. Actually, I realized that I had not fully beat some of the games I bought over the holiday season, so I've been playing those alot (Wipeout, mostly). Well, I won't be posting on this list for about a week, cause I'm going to Paris over winter break. See you all in a week! (well, maybe two, because that's how long it's probably gonna take me to read all the posts made while I was gone.. "Downloading Message 3 of 567".. Grrr... =) -----Original Message----- >In a message dated 2/12/99 2:41:14 PM Eastern Standard Time, >glacion@earthlink.net writes: > >> See, SOME people have food and clothing and girlfriends to spend their money >> on.. why are you so surprised at 1 game every 4 months? A good game will >> last that long. > >Buy bulk food, 7 shirts & 7 pair of jeans can last a person a year, and if she >really loves you she can pay her own way. Now you have no excuse not to buy >more games. ;) > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Dragon Ball Z Date: 12 Feb 1999 17:35:01 EST I hope my life is as easy as Trey's when I grow up :-) ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] KISS game (Revolution X) Date: 12 Feb 1999 17:40:57 EST Yeah, that's the one. I believe it was platinum records you shot. There were tons of cheesy strip bars and really bad movies to "enjoy" while you played. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Mojo Jojo Date: 12 Feb 1999 17:58:25 EST In a message dated 2/12/99 4:22:02 PM Eastern Standard Time, glacion@earthlink.net writes: > Dragon Ball Z? I'm missing the reference there... clue me in? > Nope, just wanted to see if anybody noticed. > Yeah, I guess you're right =). Unfortunately, I am not currently employed, > and my funds are going down the hole =( > Well, I won't be posting on this list for about a week, cause I'm going to > Paris over winter break. See you all in a week! He's unemployed but going to Paris. Am I missing something? ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Powerpuff Girls Date: 12 Feb 1999 17:59:37 EST In a message dated 2/12/99 5:48:54 PM Eastern Standard Time, Bastion007@aol.com writes: > I hope my life is as easy as Trey's when I grow up :-) > > ~Matt > > No you don't. :) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] I have 3 arms. Date: 12 Feb 1999 18:08:18 EST That's it, Trey. First the Dragon Ball Z, then the Mojo Dojo? Try and make the subject lines pertain to the post. ;-) ~Matt < Yeah, I guess you're right =). Unfortunately, I am not currently employed, > and my funds are going down the hole =( > Well, I won't be posting on this list for about a week, cause I'm going to > Paris over winter break. See you all in a week! He's unemployed but going to Paris. Am I missing something? ;) Trey>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Mojo Jojo Date: 12 Feb 1999 18:14:53 -0500 Yes.. I'm only 16 years old =). As such, my income is very low, but I don't actually have to pay for (most) of my food and clothes. Therefore, all of my income is discretionary, and can be devoted to games and such, while my parents pay for living expense.. Now that I think about it, being a minor is pretty cool =) >> Well, I won't be posting on this list for about a week, cause I'm going to >> Paris over winter break. See you all in a week! > >He's unemployed but going to Paris. Am I missing something? ;) > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Powerpuff Girls Date: 12 Feb 1999 18:18:35 EST In a message dated 2/12/99 3:08:09 PM Pacific Standard Time, TreyTable@aol.com writes: << > I hope my life is as easy as Trey's when I grow up :-) > > ~Matt > > No you don't. :) Trey >> What the crud are Powerpuff Girls??? =) --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Powerpuff Girls Date: 12 Feb 1999 18:36:33 EST You mean you *don't* watch Cartoon Network? HELL-O? Just kidding. trey seems to have some infatuation with simple American anime ... ;-) Getting back to the N64, who thinks JFG is gonna be mediocre? It looks good, but I think Rare is rushing this. It just seems to have come up to quick. Also, Nintendo hasn't done a whole lot of hyping for any Rare games, which makes me wonder if they all will come out this year. I know it's only February, but ... Keep JFG, DK, and BT back, if they have too. Just give me Perfect Dark. ~Matt << What the crud are Powerpuff Girls??? =) --David>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Powerpuff Girls Date: 12 Feb 1999 18:47:45 EST In a message dated 2/12/99 3:44:23 PM Pacific Standard Time, Bastion007@aol.com writes: << You mean you *don't* watch Cartoon Network? HELL-O? Just kidding. trey seems to have some infatuation with simple American anime ... ;-) Getting back to the N64, who thinks JFG is gonna be mediocre? It looks good, but I think Rare is rushing this. It just seems to have come up to quick. Also, Nintendo hasn't done a whole lot of hyping for any Rare games, which makes me wonder if they all will come out this year. I know it's only February, but ... Keep JFG, DK, and BT back, if they have too. Just give me Perfect Dark. ~Matt >> Not only do I not watch the Cartoon Networkd =), but I DON'T EVEN HAVE CABLE! =) --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: IGN Newsletter Subject: [N64] IGN PRESS PASS Date: 12 Feb 1999 15:22:57 -0600 IGN PRESS PASS Today's date: Feb. 12, 1999 _____________________________________________________ CONTENTS: 1. SPECIAL FEATURE 2. CONTEST 3. PC TOP STORIES * HALF-LIFE DEMO * BONEYARDS BETA TEST SLOTS UP FOR GRABS * FENRIS WOLF SUES GT INTERACTIVE 4. N64 TOP STORIES * MARIO PARTY * WCW NITRO * N64 POKEMON INVASTION STARTS IN JUNE 5. PSX TOP STORIES * GRAN TURISMO 2 SCREENSHOTS! * 3DO CRUSADES WITH MIGHT AND MAGIC * FINAL FANTASY VIII IS OUT IN JAPAN 6. DREAMCAST TOP STORIES * ARE YOU READY TO RUMBLE? * HOLY DREAMCAST GAME, BATMAN! * WORLD-WIDE RELEASE DATES 7. GAMER'S LIFESTYLE 8. AFFILIATE NEWS 9. GAMESTORE _____________________________________________________ >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SPECIAL FEATURE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HOW TO BE A GAME DESIGNER If you've ever told anyone that you dream of joining the computer games industry, you've probably either been met with a blank stare, or told that you need to be more realistic with your goals. In many ways, outsiders perceive the business of making games much as they perceive the music business or the movie business, a place where a fortunate few make it and countless others are left with broken dreams. The truth is somewhat less dramatic. While there's no doubt that creativity and natural talent make up a lot of what goes into making a good game designer, there's no doubt that a solid educational background and a working knowledge of just what you're getting into can carry you a long way as well. For the full story, go to the Power Students Network at http://www.powerstudents.com/career/getsmartzones/day/gamedesigner021199.html _____________________________________________________ !!! CONTEST !!! WIN A COPY OF EXTREME-G2 FROM ACCLAIM! To enter, go to http://contests.ign.com/contests/50.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PC TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HALF-LIFE DEMO IGN and PC Gamer Online have an all new single-player mission demo PC Gamer Online scored the exclusive Half-Life demo and we're going to help them share it with the world. This new demo, which went up today at 12:00 noon on both sites, is a never before seen stand-alone mission that even owners of the Half-Life game will want to download (it's 80% new material). To download it, go to http://pc.ign.com/news/6867.html BONEYARDS BETA TEST SLOTS UP FOR GRABS Here's your chance to help Cavedog create a gaming network! As a beta tester, you'll get a chance to see the system in operation before anyone else and to provide valuable information to the company on how to make the service more entertaining for users. So what are you waiting for? Answer a few qualifying questions and a spot could be yours! http://pc.ign.com/news/6875.html FENRIS WOLF SUES GT INTERACTIVE Developer of Rebel Moon series charges breach of contract Fenris Wolf, the developer of the Rebel Moon series, has filed suit against its former publisher GT Interactive, alleging breach of contract and interference with contractual relations. Fenris is seeking $1.7 million in damages. For more details, go to http://pc.ign.com/news/6861.html ********************Advertisement******************** GAME CAVE SELLS domestic and import video games, game music, wall scrolls, action figures, art books, PC, and DVD titles. Game Cave has the best selection of titles at the most competitive prices. Be sure to stop by to enter our current contest, and look at current promotions. You can order online at http://www.gamecave.com or you can call toll free 1-888-GAME CAVE. ___Product Spotlight___ $30.99 PSX Marvel vs. Street Fighter $37.99 PSX Silent Hill $49.99 N64 Fighting Force $45.99 N64 Mario Party $40.99 PC Alpha Centauri $41.99 PC Heavy Gear II $59.99 DC Sega Rally 2 $58.99 DC Sonic Adventure >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> MARIO PARTY A fun multiplayer party game that should not -- we repeat -- not ever be played alone Mario Party, an interactive board game with a collection of more than 50 mini-games proves that the Big "N" has no problem branching out into unexplored genres. But the game should really come with a warning. It's the ultimate party game for N64 on one hand -- but it can also turn into a grueling experience when less than three players are taking part... http://ign64.ign.com/reviews/10397.html WCW NITRO WCW Nitro proves that the newest wrestling game isn't always the best wrestling game The opening sequence to WCW Nitro for Nintendo 64 serves as the perfect indication of bad things to come. The game boots to various clips of wrestlers fighting it out in real-time by way of Nitro's 3D engine. The action is completely void of any music and worse, it actually pauses between each clip as if it were loading. After 15 seconds of this, we are treated to the game's title screen. Before you put your hard money down for this title, be sure to read our review at http://ign64.ign.com/reviews/1979.html N64 POKEMON INVASTION STARTS IN JUNE Guess which one of the three Japanese N64 Pokemon games will be the first to come out over here With Pokemon selling like crazy on Game Boy, trading cards flying off the shelves and Pikachu slowly invading every household in America, it's a surprise it's taken Nintendo so long to announce the first US Pokemon game for N64. Nintendo told IGN64 today that Pokemon Snap -- originally planned for the 64DD -- will be released in the US on June 28 this year... http://ign64.ign.com/news/6884.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PSX TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> GRAN TURISMO 2 SCREENSHOTS! Check out the goodness that is Gran Turismo 2 in 11 new screen-shots! A picture is worth a thousand words. What's cool is that we've got 12 screen-shots of the sequel to Gran Turismo 2, straight from Sony Computer Entertainment of America. (And that's 11,000 words we don't have to write! Heh!) http://psx.ign.com/news/6873.html 3DO CRUSADES WITH MIGHT AND MAGIC 3DO reworks its popular PC fantasy RPG for the PlayStation The 3DO Company announced today that it's bringing a reworking of its popular Might and Magic series to the PlayStation this winter. Entitled The Crusaders of Might and Magic, this fantasy RPG is 3DO's first RPG for the PlayStation, and marks the first time this series has appeared on any other system other the PC. See our news story for more details! http://psx.ign.com/news/6876.html FINAL FANTASY VIII IS OUT IN JAPAN Square's next big RPG is out and selling; Modded systems locked out Square's next big role-playing game hit the streets in Tokyo yesterday and was received with a massive throng of gamers eager to dig into its deep, complicated gameplay and intriguing storyline. But with the game's arrival comes a not so subtle message to those who tinker with their PlayStations: foreign gamers with modded systems aren't wanted... http://psx.ign.com/news/6874.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DREAMCAST TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ARE YOU READY TO RUMBLE? Midway announces its fourth U.S. launch title, the Internet-ready Ready 2 Rumble Boxing "Let's get ready to rummmmmble!" The instantly-recognizable cry of boxing announcer Michael Buffer has inspired the title of Midway's fourth U.S. Dreamcast launch titles, Ready 2 Rumble Boxing. Sure to conjure memories of Nintendo's classic arcade boxing game Punch-Out, Ready 2 Rumble boasts a roster of 20 colorful, highly-unique boxers... http://dreamcast.ign.com/news/6835.html HOLY DREAMCAST GAME, BATMAN! Ubi Soft and Warner Bros. team up to bring the caped crusader to Sega's new machine To the Batcave! Ubi Soft and Warner Bros. are joining forces to create an original Dreamcast title based on the Adventures of Batman and Robin animated series, to be released world-wide in the year 2000. For the full story plus comment from Ubi Soft, go to http://dreamcast.ign.com/news/6846.html WORLD-WIDE RELEASE DATES Now Covers European software and hardware IGNDC aims to be the most concise source of import and domestic Dreamcast release date information on the Internet. In our effort to give you a better idea of when the latest Japanese software will be released (and what you can expect to be available at the system's U.S. and European launches), we've compiled two lists that will be updated every Friday... http://dreamcast.ign.com/news/6723.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BE THE GUY OR GAL WITH THE MOST! Get yourself into college or grad school or land the hottest, highest paying job with help from the Power Students Network. Whether you're in search of a passing grade, money to pay those college bills, or a job lift, come check us out. Or, just be greedy and apply for our $1000 scholarship. Go to http://www.powerstudents.com/ ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( FASTEST GAMING NEWS ONLINE Volkswagon Shows Enthusiasm -- Scott Blackwood, producer for EA's Beetle Adventure Racing, has spoken about VW's contribution to the game. For this headline story, plus others, go to http://www.fgnonline.com/web/fgn_archives.html?publish_date=1999-02-05 GAMING AGE FFVIII Anti-Piracy Detection Confirmed -- We can now confirm that Final Fantasy VIII does have the new anti-piracy detection software. We know of two persons in Japan who have modded PlayStations and are unable to play Final Fantasy VIII. The software looks to see if your PlayStation has a mod-chip installed, and gives you an error message once it detects it... http://www.gaming-age.com/news2/february99/021199d.htm NINTENDOJO The Nintendojo staff has assembled this comprehensive list of nominees of 1998's best and most enjoyable Nintendo video games. The categories we've chosen reflect our belief of giving the readers the most concise awards feature without giving too many awards away in unnecessary categories. Check out the nominees today and the winners tomorrow! http://www.nintendojo.com/news/infocus/1999/teaser.htm NINTENDO 64 UNDERGROUND Nintendorks Chatter -- the ultimate bulletin board is at your disposal! Get in on General Chat, Game Ideas, Wresting, Classifieds, Zelda and a heap load more! Talk is cheap... in fact, it's free at http://www.nintendorks.com/chatter/Ultimate.cgi OPERATION SPORTS We've posted our interview with Mark Dickenson, the lead man on 3DO's upcoming High Heat 2000. This is a must read if you like baseball games! Check it out at http://www.operationsports.com/features/hh2kint.htm PSX NATION New PlayStation 2 Rumors -- In exactly one week, we will see what comes of the 1999 IEEE Conference where Ken Kutaragi and SCEI along with Toshiba will announce what we believe to be the guts of the PSX2. The current rumor that caught our eye has to do with the amount of RAM that will be placed within the PSX2... http://www.psxnation.com/news/020999a.html VAULT NETWORK Almost a decade ago, a game originally titled Hero's Quest issued forth a unique blend of story- based adventure and RPG which featured different approaches to game problems and even completely separate problems for each type of character. Also notable were liberal lashings of pun-filled humor and an advancement system wherein skills improved with practice. After a quick name change, the game and its sequels developed into a popular series, culminating in the recently-released Quest for Glory V: Dragon Fire (http://qg5.com). You can read our complete review of this final chapter at http://www.vaultnetwork.com/features/reviews/qfg5-1.shtml +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite games from the IGN/EB World Online Gamestore! PC Gamestore: http://pc.ign.com/gamestore.html N64 Gamestore: http://ign64.ign.com/gamestore.html PSX Gamestore: http://psx.ign.com/gamestore.html _____________________ # # # _______________________ To UNSUBSCRIBE to IGN PRESS PASS, go to www.ign.com. On the left-hand column, you'll see a box that says "IGN Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to www.ign.com For issues concerning IGN's PC coverage, please contact: Trent Ward Editor-in-Chief, IGNPC trent@ign.com For issues concerning IGN's N64 coverage, send your e-mail to Editors@ign64.com For issues concerning IGN's PSX coverage, send your e-mail to http://psx.ign.com/mail.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Mario Party Size Date: 12 Feb 1999 18:38:41 -0600 (CST) --WebTV-Mail-298194987-603 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit A game wont last me 4 months.I only keep 1 game at a time.Then I trade or sell when I beat it I can play a lot of games cheap that way.. --WebTV-Mail-298194987-603 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-102.bryant.webtv.net (207.79.35.92) by postoffice-171.iap.bryant.webtv.net; Fri, 12 Feb 1999 11:40:26 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-102.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id LAA22696; Fri, 12 Feb 1999 11:40:25 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10BOOQ-0004wd-00 for n64-goout@lists.xmission.com; Fri, 12 Feb 1999 12:36:50 -0700 Received: from [207.217.120.85] (helo=gull.prod.itd.earthlink.net) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10BOON-0004wV-00 for n64@lists.xmission.com; Fri, 12 Feb 1999 12:36:48 -0700 Received: from default (sdn-ar-001nywplaP202.dialsprint.net [168.191.56.114]) by gull.prod.itd.earthlink.net (8.8.7/8.8.5) with SMTP id LAA00535 for ; Fri, 12 Feb 1999 11:36:40 -0800 (PST) Message-ID: <006701be56be$ff79cd20$7238bfa8@default> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.2106.4 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.2106.4 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com See, SOME people have food and clothing and girlfriends to spend their money on.. why are you so surprised at 1 game every 4 months? A good game will last that long. -----Original Message----- >In a message dated 2/11/99 8:01:31 PM Pacific Standard Time, >alexh@ivanhoe.hotkey.net.au writes: > ><< Well Smash Brothers probably won't make it out to the US until May... so... > you are only getting 1 game in four months? > > alexh@ivanhoe.starway.net.au > >> > > > Hey, I only buy about 1 game a year. =) > >--David > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-298194987-603-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Mario Party Size Date: 12 Feb 1999 19:45:58 EST In a message dated 2/12/99 4:43:47 PM Pacific Standard Time, LittleKathy@webtv.net writes: << A game wont last me 4 months.I only keep 1 game at a time.Then I trade or sell when I beat it I can play a lot of games cheap that way.. >> But, after playing a great game, don't you ever get the urge to play it again? I borrowed Secret of Evermore from a friend once, beat it, then gave it back. The game got thrown away (because it was in a flood) and by then I couldn't find one anymore. I've wanted to play that game again for a long time, but I can find one! --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Mario Party Size Date: 12 Feb 1999 19:32:00 -0600 (CST) --WebTV-Mail-1540849936-558 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Yes but I like playing new games better.Im on a tight budjet.Did I spell that right?I cant keep a lot of old games just sitting around for old times sake. --WebTV-Mail-1540849936-558 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-2.iap.bryant.webtv.net (209.240.198.98) by postoffice-172.iap.bryant.webtv.net; Fri, 12 Feb 1999 16:48:35 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-2.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id QAA20779; Fri, 12 Feb 1999 16:48:35 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10BTED-0002vB-00 for n64-goout@lists.xmission.com; Fri, 12 Feb 1999 17:46:37 -0700 Received: from [198.81.17.70] (helo=imo26.mx.aol.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10BTEA-0002sc-00 for n64@lists.xmission.com; Fri, 12 Feb 1999 17:46:34 -0700 Received: from Davidxvx@aol.com by imo26.mx.aol.com (IMOv18.1) id KWZa000811 for ; Fri, 12 Feb 1999 19:45:58 +1900 (EST) Message-ID: Mime-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit X-Mailer: AOL 4.0 for Windows 95 sub 205 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com In a message dated 2/12/99 4:43:47 PM Pacific Standard Time, LittleKathy@webtv.net writes: << A game wont last me 4 months.I only keep 1 game at a time.Then I trade or sell when I beat it I can play a lot of games cheap that way.. >> But, after playing a great game, don't you ever get the urge to play it again? I borrowed Secret of Evermore from a friend once, beat it, then gave it back. The game got thrown away (because it was in a flood) and by then I couldn't find one anymore. I've wanted to play that game again for a long time, but I can find one! --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-1540849936-558-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Jet Force Gemini Date: 13 Feb 1999 06:01:20 EST In a message dated 2/12/99 6:44:23 PM Eastern Standard Time, Bastion007@aol.com writes: > You mean you *don't* watch Cartoon Network? HELL-O? Just kidding. trey seems > to have some infatuation with simple American anime ... ;-) > I just happen to like Genndy Tartakofski's work. Am I the only one who like Dexter's Laboratory & the Justice Friends? Most Hanna Babeara cartoons are terrible, with the exception of those I just mentioned and the original Flintstones and the original Scooby Doo Where Are You. But when it comes to American cartoons nothing beats the Looney Tunes, Tom & Jerry, and Popeye from the 1940s and Fantasia. I haven't heard very much on Jet Force Gemini. What is the game even about? And has anybody played Buck Bumble? Is it any good? Trey > Getting back to the N64, who thinks JFG is gonna be mediocre? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: [N64] Ninja Robots Date: 13 Feb 1999 23:11:19 +1100 At 18:36 12-02-99 EST, you wrote: >You mean you *don't* watch Cartoon Network? HELL-O? Just kidding. trey seems >to have some infatuation with simple American anime ... ;-) > >Getting back to the N64, who thinks JFG is gonna be mediocre? It looks good, >but I think Rare is rushing this. It just seems to have come up to quick. >Also, Nintendo hasn't done a whole lot of hyping for any Rare games, which >makes me wonder if they all will come out this year. I know it's only >February, but ... > >Keep JFG, DK, and BT back, if they have too. Just give me Perfect Dark. > >~Matt JFG was first shown at last year's E3, right? It was pretty far along then... at least six months. So when it's released it'll be about 2 years developement time. So I wouldn't say that they're rushing it. I'm looking forward to it actually. They are trying for something different. It's being developed by some of the people that did Blast Corps. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Jet Force Gemini Date: 13 Feb 1999 12:58:37 EST In a message dated 2/13/99 3:03:37 AM Pacific Standard Time, TreyTable@aol.com writes: << I just happen to like Genndy Tartakofski's work. Am I the only one who like Dexter's Laboratory & the Justice Friends? >> I love Dexter's Laboratory. But, Bugs Bunny puts Tom and Jerry down any day. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi Subject: [N64] Secret of Evermore Date: 13 Feb 1999 15:00:29 +30000 > again? I borrowed Secret of Evermore from a friend once, beat it, then gave I didn't like Secret of Evermore. Back then, there was Secret of Mana, FF3, Chrono Trigger. SoE just wasn't as good as Square's standard. Probably because Secret of Evermore was made in the USA. -Vi [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: BL00DYOMEN@aol.com Subject: [N64] Castlevania Date: 13 Feb 1999 15:03:43 EST once u get the magical nitro... where do u place it? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Secret of Evermore Date: 13 Feb 1999 15:58:23 EST In a message dated 2/13/99 12:01:40 PM Pacific Standard Time, vi@cgl.bu.edu writes: << > again? I borrowed Secret of Evermore from a friend once, beat it, then gave I didn't like Secret of Evermore. Back then, there was Secret of Mana, FF3, Chrono Trigger. SoE just wasn't as good as Square's standard. Probably because Secret of Evermore was made in the USA. -Vi >> You're correct, back then there were those games, and I played them all. And our of all of those named games I rank #1 as CT, #2 as SoM, #3 as SoE, and #4 as FF3. I loved Secret of Evermore, especially the way they did the spell system. I think it was right up to par with what Square was giving back then. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Robert Miller Subject: [N64] Pokemon question Date: 13 Feb 1999 15:04:57 -0600 Hey there. I'm just about to buy Pokemon and was wondering if you guys thought the blue or red versions were better. I've heard that the only difference is that there are some pokemon that are in one version that aren't in the other and vise versa. If this is true, is there one type of Pokemon that are only in one version that you like more? Thanks. Rob Robert Miller robert.miller@dlcwest.com "The irony of the Information Age is that it has given new respect to uninformed opinion." -Veteran Reporter John Lawton, 68, speaking to the American Association of Broadcast Journalistd in 1995 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moblin 64" Subject: Re: [N64] Pokemon question Date: 13 Feb 1999 14:54:27 PST >Hey there. I'm just about to buy Pokémon and was wondering if you >guys thought the blue or red versions were better. I've heard that >the only difference is that there are some Pokémon that are in one >version that aren't in the other and vise versa. If this is true, >is there one type of Pokémon that are only in one version that you >like more? Thanks. > >Rob >Robert Miller >robert.miller@dlcwest.com My little brother bought both versions. (I told him he was being an idiot but he didn't listen to me ;)) He plays the Red Version, I play the Blue Version... I haven't noticed a substantial difference yet, but it says on the box that the Blue Version has more Pokémon. Moblin 64 ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Castlevania Date: 13 Feb 1999 19:02:57 -0600 (CST) --WebTV-Mail-462033201-644 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit The cracked wall just out side the lisard mans room Along with the Mandragora --WebTV-Mail-462033201-644 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-3.iap.bryant.webtv.net (209.240.198.99) by postoffice-172.iap.bryant.webtv.net; Sat, 13 Feb 1999 12:06:16 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-3.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id MAA16746; Sat, 13 Feb 1999 12:06:15 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10BlJh-00001E-00 for n64-goout@lists.xmission.com; Sat, 13 Feb 1999 13:05:29 -0700 Received: from [198.81.17.70] (helo=imo26.mx.aol.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10BlJf-00000N-00 for n64@lists.xmission.com; Sat, 13 Feb 1999 13:05:27 -0700 Received: from BL00DYOMEN@aol.com by imo26.mx.aol.com (IMOv18.1) id 4DGVa00811 for ; Sat, 13 Feb 1999 15:03:43 -0500 (EST) Message-ID: <2655932e.36c5da9f@aol.com> Mime-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit X-Mailer: AOL 4.0 for Windows 95 sub 230 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com once u get the magical nitro... where do u place it? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-462033201-644-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Pokemon question Date: 13 Feb 1999 20:14:22 EST In a message dated 2/13/99 1:17:19 PM Pacific Standard Time, robert.miller@dlcwest.com writes: << Hey there. I'm just about to buy Pokemon and was wondering if you guys thought the blue or red versions were better. I've heard that the only difference is that there are some pokemon that are in one version that aren't in the other and vise versa. If this is true, is there one type of Pokemon that are only in one version that you like more? Thanks. Rob Robert Miller robert.miller@dlcwest.com >> It is true that both games are the same, except that each has nine different Pokemon that aren't in the other. BOTH of them have Pikachu though, which is the most popular Pokemon. Really I think what makes a Pokemon popular is how they look (in the games anyways) because all of them can learn any of the moves. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Pokemon question Date: 13 Feb 1999 20:15:12 EST In a message dated 2/13/99 2:55:59 PM Pacific Standard Time, moblin@hotmail.com writes: << My little brother bought both versions. (I told him he was being an idiot but he didn't listen to me ;)) He plays the Red Version, I play the Blue Version... I haven't noticed a substantial difference yet, but it says on the box that the Blue Version has more Pok=E9mon. Moblin 64 >> =09The Blue Version doesn't have anyt more Pokemon than the Red Version. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: [N64] Win Turok 2 Strategy Guides @ N-Games Date: 14 Feb 1999 00:30:17 -0600 (CST) Shameless plug! My next contest on N-Games starts today. You can enter to a Turok 2 Strategy Guide of your choice. The URL for the contest is http://www.n-games.com/contest.sht. You can enter once a day. The first drawing will be next Saturday nite. Also visit the main page @ http://www.n-games.com/ |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | - To unsubscribe from the nintendo mailing send email to majordomo@lists.io.com with "unsubscribe nintendo". [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moblin 64" Subject: Re: [N64] (another) Pokémon question Date: 14 Feb 1999 07:39:30 PST >The Blue Version doesn't have anyt more Pokemon than the Red Version. > >--David I checked the boxes again, and you're right. Both say they have 139 different Pokémon. When my brother explained why he wanted both versions, he said that the Blue Version had more Pokémon, so that's what I interpreted it as. Sorry. :) But doesn't 139+9=148? What about the other 3 Pokémon? Moblin 64 ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] Mario Party Date: 14 Feb 1999 14:47:22 -0600 Would you recommend that one buys Mario Party, Rents it or does neither? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "WezMan (Wes Day)" Subject: Re: [N64] Mario Party Date: 14 Feb 1999 15:53:10 -0500 Definitely buy it if you like multiplayer games. If not, don't even bother renting it. One player mode sucks. D Fentie wrote: > Would you recommend that one buys Mario Party, Rents it or does neither? > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DrDweezle Subject: Re: [N64] Mario Party Date: 14 Feb 1999 15:59:13 -0500 RENT! Unless of course you have access to 2 or 3 other people at any given notice. Its an Awesome game... for multiplayer. DR D Fentie wrote: > Would you recommend that one buys Mario Party, Rents it or does neither? > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Mario Party Date: 14 Feb 1999 15:24:38 -0600 Yeah I have access to lots of friends at pretty much any time. I think that this is the type of game (equiped with the N64 modem) would really help Nintendo pull over the top! I am also curious as to what you mean by single player being not as good. I think that single player in Monopoly on my computer is still fun... would I still probably like MP's single player? DrDweezle wrote: > > RENT! Unless of course you have access to 2 or 3 other people at any > given notice. Its an Awesome game... for multiplayer. > > DR > > D Fentie wrote: > > > Would you recommend that one buys Mario Party, Rents it or does neither? > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Spencer <10039073@wsd1.org> Subject: Re: [N64] Mario Party Date: 14 Feb 1999 15:37:41 -0600 I think MP is super fun. Some of the mini games suck, but most are fun. For those who haven't played it, it is like a board game. Every one rolls the die (hits the block) and moves that many spaces, after each round, there is a random 4 player game. The point of all the games is too collect as many coins as possible. When you get to the end of the "board" Toad or Bowser will greet you to sell you a star. You must collect as many stars as possible to win each game. After, all the stars and coins collected go into a bank so you can buy certain novelty items like a shy-guy doll that records how many times you have rotated the analog stick (lots of games require fast analog stick rotating) and so forth. I give the multiplayer section an 8.5 / 10 and single player 6.5 / 10 (not as much fun as with friends). sorry for the long post Stone Cold Spencer >Yeah I have access to lots of friends at pretty much any time. I think >that this is the type of game (equiped with the N64 modem) would really >help Nintendo pull over the top! I am also curious as to what you mean >by single player being not as good. I think that single player in >Monopoly on my computer is still fun... would I still probably like MP's >single player? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "WezMan (Wes Day)" Subject: Re: [N64] Mario Party Date: 14 Feb 1999 16:41:03 -0500 Spencer wrote: > I think MP is super fun. Some of the mini games suck, but most are fun. For > those who haven't played it, it is like a board game. Every one rolls the > die (hits the block) and moves that many spaces, after each round, there is > a random 4 player game. The point of all the games is too collect as many > coins as possible. That's what the point of the mini games is, but the main thing is to collect the most stars. > When you get to the end of the "board" Toad or Bowser > will greet you to sell you a star. They aren't at the end, they usually are somewhere in the middle of one. And Bowser screws you over...he doesn't sell you stars. > You must collect as many stars as > possible to win each game. After, all the stars and coins collected go into > a bank so you can buy certain novelty items like a shy-guy doll that > records how many times you have rotated the analog stick (lots of games > require fast analog stick rotating) and so forth. > I give the multiplayer section an 8.5 / 10 and single player 6.5 / 10 (not > as much fun as with friends). > sorry for the long post I agree with the ratings. Multiplayer is much more fun, since it seems like the AI is screwing you over all the time in single player. > > > Stone Cold Spencer > > >Yeah I have access to lots of friends at pretty much any time. I think > >that this is the type of game (equiped with the N64 modem) would really > >help Nintendo pull over the top! I am also curious as to what you mean > >by single player being not as good. I think that single player in > >Monopoly on my computer is still fun... would I still probably like MP's > >single player? > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Mario Party Date: 14 Feb 1999 17:28:39 EST In a message dated 2/14/99 3:44:55 PM Eastern Standard Time, d.fentie@home.com writes: > Would you recommend that one buys Mario Party, Rents it or does neither? > I'd rent it first. I played it at TRU today for about a half hour against 3 computer opponents and I got bored rather fast. I bet it would be a lot of fun against 3 other humans (or sub-humans) but if you don't have people to play it with I'd pass on this title. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Mario Party Date: 14 Feb 1999 17:32:02 EST In a message dated 2/14/99 3:54:24 PM Eastern Standard Time, wesday@saa.net writes: > Definitely buy it if you like multiplayer games. If not, don't even bother > renting it. One player mode sucks. > But one player mode is really the same as four player mode, right? The game always has four players, as far as I've seen, just sometimes the three other players are computer opponents. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Mario Party Date: 14 Feb 1999 16:44:49 -0600 (CST) --WebTV-Mail-273186449-247 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Im a 1 player. I wont bother with it then. --WebTV-Mail-273186449-247 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-102.bryant.webtv.net (207.79.35.92) by postoffice-172.iap.bryant.webtv.net; Sun, 14 Feb 1999 12:54:14 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-102.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id MAA18296; Sun, 14 Feb 1999 12:54:13 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10C8Xz-00045p-00 for n64-goout@lists.xmission.com; Sun, 14 Feb 1999 13:53:47 -0700 Received: from [209.143.9.134] (helo=ziggy.saa.net) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10C8Xw-00045N-00 for n64@lists.xmission.com; Sun, 14 Feb 1999 13:53:45 -0700 Received: by ziggy.saa.net from localhost (router,SLMail V3.1); Sun, 14 Feb 1999 15:53:32 -0500 Received: by ziggy.saa.net from saa.net [205.212.147.213] (SLmail 3.1.2948 (Release Build)); Sun, 14 Feb 1999 15:53:30 -0500 Message-ID: <36C737B6.9EE5BB70@saa.net> X-Mailer: Mozilla 4.03 [en] (Win95; I) MIME-Version: 1.0 References: <19990214153930.5765.qmail@hotmail.com> <36C7365A.5F2D4611@home.com> Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com Definitely buy it if you like multiplayer games. If not, don't even bother renting it. One player mode sucks. D Fentie wrote: > Would you recommend that one buys Mario Party, Rents it or does neither? > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-273186449-247-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Mario Party Date: 14 Feb 1999 16:56:31 -0600 It is the same but you can't get mad at the computer if you lose or have any sort of accomplishment (I beat so and so in this game so I am better...). I also like the fact that you can rub it in your opponents face if you win. TreyTable@aol.com wrote: > > In a message dated 2/14/99 3:54:24 PM Eastern Standard Time, wesday@saa.net > writes: > > > Definitely buy it if you like multiplayer games. If not, don't even bother > > renting it. One player mode sucks. > > > > But one player mode is really the same as four player mode, right? The game > always has four players, as far as I've seen, just sometimes the three other > players are computer opponents. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] Mario Party Date: 14 Feb 1999 18:53:29 +0000 > Date: Sun, 14 Feb 1999 14:47:22 -0600 > From: D Fentie > Organization: @Home Network > To: n64@lists.xmission.com > Subject: [N64] Mario Party > Reply-to: n64@lists.xmission.com > Would you recommend that one buys Mario Party, Rents it or does neither? > If you have the money, then by all means buy it. The multi-player is (of course) amazing and personally I don't find the single-player that bad, either. I continue to be amazed at the amount of stuff that's on the cart, not too hard to see why it's on a 256 megabit cart. One question, tho, is it 50 or 60 dollars? I would assume 60, but haven't seen how much it is selling for, yet. Thanks.. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Mario Party Date: 14 Feb 1999 19:21:32 EST In a message dated 2/14/99 5:53:48 PM Eastern Standard Time, d.fentie@home.com writes: > It is the same but you can't get mad at the computer if you lose You can't? I get mad at computer controlled opponents all the time. Like today, for instance, I got Darkstalkers 3 (PSX) and I am extremely angry with that pharaoh dude, what's his name..? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Mario Party Date: 14 Feb 1999 19:23:08 EST In a message dated 2/14/99 6:50:17 PM Eastern Standard Time, zimmfam@redrose.net writes: > One question, though, is it 50 or 60 dollars? I would assume 60, > but haven't seen how much it is selling for, yet. Thanks.. > > ZiG It's $50 at Toys R Us. Probably $60 at Software ETC. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Robert Miller Subject: [N64] Pokemon: how do you catch ABRA? Date: 14 Feb 1999 18:19:01 -0600 Hello all, hope you're well. I bought Pokemon and it's GREAT!!! I have gotten fairly far but am having a bit of trouble catching ABRA. I am in the grass across from the bridge (with the 5 trainers) north of Cerulean City. I have tried wearing it down but it transports right away. I have tried singing it to sleep with JIGGLYPUFF but it transports before I can. I've even tried just using a pokeball but it's too strong. Is there some way that I'm not thinking of? Rob Robert Miller robert.miller@dlcwest.com "The irony of the Information Age is that it has given new respect to uninformed opinion." -Veteran Reporter John Lawton, 68, speaking to the American Association of Broadcast Journalistd in 1995 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Pokemon: how do you catch ABRA? Date: 14 Feb 1999 20:09:06 EST Hm, Abra. Well, I think that later in the game (Blue Version) you can buy = Abra real cheap from the Slot Machine Claim Store. Not sure, though, but you ma= y want to save your Pok=E9 Balls. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Pokemon: how do you catch ABRA? Date: 14 Feb 1999 20:21:53 EST In a message dated 2/14/99 4:30:19 PM Pacific Standard Time, robert.miller@dlcwest.com writes: << Hello all, hope you're well. I bought Pokemon and it's GREAT!!! I have gotten fairly far but am having a bit of trouble catching ABRA. I am in the grass across from the bridge (with the 5 trainers) north of Cerulean City. I have tried wearing it down but it transports right away. I have tried singing it to sleep with JIGGLYPUFF but it transports before I can. I've even tried just using a pokeball but it's too strong. Is there some way that I'm not thinking of? Rob >> Just keep trying. Pokemon are easier to catch when they have very little life and are asleep and/or confused. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] Mario Party Date: 14 Feb 1999 21:45:24 +0000 > > It's $50 at Toys R Us. Probably $60 at Software ETC. > > Trey > Whoa.. Really? That's odd since it's a 256 megabit cart, but hey I'm not complaining.. I think I will it buy it then. Zig (Tim) ICQ UIN: 606350 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "DrDweezle" Subject: Re: [N64] Pokemon: how do you catch ABRA? Date: 14 Feb 1999 22:02:25 -0500 Well I caught mine when I was on Level 14. I fought a Level 12 Abra and had a Diggler as my Pokemon becasue of his speed. Hit it once then throw your ball. There ya have it! DR -----Original Message----- >Hello all, hope you're well. I bought Pokemon and it's GREAT!!! I have >gotten fairly far but am having a bit of trouble catching ABRA. I am in >the grass across from the bridge (with the 5 trainers) north of Cerulean >City. I have tried wearing it down but it transports right away. I have >tried singing it to sleep with JIGGLYPUFF but it transports before I can. >I've even tried just using a pokeball but it's too strong. Is there some >way that I'm not thinking of? > >Rob >Robert Miller >robert.miller@dlcwest.com > >"The irony of the Information Age is that it has given new respect to >uninformed opinion." >-Veteran Reporter John Lawton, 68, speaking to the American Association of >Broadcast Journalistd in 1995 > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Mario Party Date: 14 Feb 1999 21:08:48 -0600 There is no rational way to get angry at a computer... that is unless you aren't a rational person ;) TreyTable@aol.com wrote: > > In a message dated 2/14/99 5:53:48 PM Eastern Standard Time, d.fentie@home.com > writes: > > > It is the same but you can't get mad at the computer if you lose > > You can't? I get mad at computer controlled opponents all the time. Like > today, for instance, I got Darkstalkers 3 (PSX) and I am extremely angry with > that pharaoh dude, what's his name..? > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Colin Zollo" Subject: [N64]Re:How do you catch ABRA? Date: 14 Feb 1999 19:09:02 PST The way I caught it was I waited until later in the game when you get better pokeballs like ultra balls,ETC. Then I used those on the ABRA.ABRA's won't be able to escape an ultra ball even with full HP. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Mario Party price Date: 14 Feb 1999 22:53:43 EST In a message dated 2/14/99 9:42:01 PM Eastern Standard Time, zimmfam@redrose.net writes: > Whoa.. Really? That's odd since it's a 256 megabit cart, but hey I'm not > complaining.. I think I will it buy it then. > > Zig Why so? Nintendo could have given Zelda a $50 MSRP but they knew they could sell it for $60. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] bad computer Date: 14 Feb 1999 23:09:17 EST In a message dated 2/14/99 10:06:11 PM Eastern Standard Time, d.fentie@home.com writes: > There is no rational way to get angry at a computer... that is unless > you aren't a rational person ;) > Did I ever say I was? ;) Seriously though, after being beaten by a computer controlled opponent haven't you ever thought to yourself (or screamed at the top of your lungs), "I could have gotten past this (level, boss, b******, etc.,.) if the computer didn't cheat!" You know, in a fighting game maybe.. (I'm not going to name any names but his initials are TSF2HF) your opponent magically does charge moves without charging or their recovery time after throwing a projectile is a lot quicker than yours and you both are using the same character... Or how about those kind of games that you just spent $60+ only to find out that you'll never get past level three because the game locks up due to sloppy programming and you're stuck with it because of every store's lame-brained return policy that in which you can only exchange opened software for the same title but the bug is in every single copy. Cough T2SOE cough. Now you can honestly say that you've never gotten mad at things like that? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] bad computer Date: 14 Feb 1999 22:19:04 -0600 Yup, I've been mad... but never at the computer because what is it? Just a bunch of circuits and electricity. And what are you going to do if a computer beats you? Smash its guts out? You can curse and swear all you want but the AI doesn't know any better, its just there doing what the PROGRAMERS told it to do. Come to think of it, I'd get mad at the programers... wouldn't you? > Did I ever say I was? ;) Seriously though, after being beaten by a computer > controlled opponent haven't you ever thought to yourself (or screamed at the > top of your lungs), "I could have gotten past this (level, boss, b******, > etc.,.) if the computer didn't cheat!" You know, in a fighting game maybe.. > (I'm not going to name any names but his initials are TSF2HF) your opponent > magically does charge moves without charging or their recovery time after > throwing a projectile is a lot quicker than yours and you both are using the > same character... Or how about those kind of games that you just spent $60+ > only to find out that you'll never get past level three because the game locks > up due to sloppy programming and you're stuck with it because of every store's > lame-brained return policy that in which you can only exchange opened software > for the same title but the bug is in every single copy. Cough T2SOE cough. Now > you can honestly say that you've never gotten mad at things like that? > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Mario Party Date: 14 Feb 1999 23:14:58 EST In a message dated 2/14/99 6:42:01 PM Pacific Standard Time, zimmfam@redrose.net writes: << Whoa.. Really? That's odd since it's a 256 megabit cart, but hey I'm not complaining.. I think I will it buy it then. Zig (Tim) ICQ UIN: 606350 >> Zelda is a 256 Megabit cart, and it was only $60. At least that is what I bought it for. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Pokemon: how do you catch ABRA? Date: 15 Feb 1999 15:36:51 +1100 At 18:19 14-02-99 -0600, you wrote: >Hello all, hope you're well. I bought Pokemon and it's GREAT!!! I have >gotten fairly far but am having a bit of trouble catching ABRA. I am in >the grass across from the bridge (with the 5 trainers) north of Cerulean >City. I have tried wearing it down but it transports right away. I have >tried singing it to sleep with JIGGLYPUFF but it transports before I can. >I've even tried just using a pokeball but it's too strong. Is there some >way that I'm not thinking of? > >Rob >Robert Miller >robert.miller@dlcwest.com > You need to put it to sleep. You have to use a pokemon with a higher speed rating than Abra. So level up your Jigglypuff or come back later when you have different pokemon. You can also buy Abra in the casino. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] bad computer Date: 14 Feb 1999 23:35:21 EST In a message dated 2/14/99 11:16:28 PM Eastern Standard Time, d.fentie@home.com writes: > And what are you going to do > if a computer beats you? Smash its guts out? If there was a way to make it feel and understand pain you bet I would. I usually take it out on the controllers though. > You can curse and swear > all you want but the AI doesn't know any better, its just there doing > what the PROGRAMERS told it to do. I think it does know. I can hear it laughing at me. You have to get close cos they're really quiet. I do remember one time that my SEGA Master System II started to laugh out loud after countless deaths in Ghouls N Ghosts. I can hear the N64 & PSX whispering to each other when they think I'm asleep. and that darn fridge sings all night long, [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: MARK Subject: RE: [N64] Dragon Ball Z Date: 15 Feb 1999 01:03:17 -0000 Other than the mortgage, the bills.....oh, and actually having a LIFE. (sarcasm - honestly) MARK > -----Original Message----- > From: TreyTable@aol.com [SMTP:TreyTable@aol.com] > Sent: 12 February 1999 20:38 > To: n64@lists.xmission.com > Subject: Re: [N64] Dragon Ball Z > > In a message dated 2/12/99 2:41:14 PM Eastern Standard Time, > glacion@earthlink.net writes: > > > See, SOME people have food and clothing and girlfriends to spend > their money > > on.. why are you so surprised at 1 game every 4 months? A good game > will > > last that long. > > Buy bulk food, 7 shirts & 7 pair of jeans can last a person a year, > and if she > really loves you she can pay her own way. Now you have no excuse not > to buy > more games. ;) > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dustin Johnston Subject: [N64] RPG Date: 15 Feb 1999 08:27:14 -0500 Are they (Nintendo 64 or other company) going to release any good RPG in the near future? I mean Quest 64 sucked, Zelda is not really an RPG and I wasn't all that impressed with Castlevania, which is also not an RPG. What ever happened to the classics like FFIII and Chrono Trigger? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] RPG Date: 15 Feb 1999 08:57:11 EST In a message dated 2/15/99 8:25:06 AM Eastern Standard Time, johnstond@BANTING.LBE.EDU.ON.CA writes: > Are they (Nintendo 64 or other company) going to release any good > RPG in the near future? I mean Quest 64 sucked, Zelda is not really an > RPG and I wasn't all that impressed with Castlevania, which is also not > an RPG. What ever happened to the classics like Final Fantasy 3 and Chrono > Trigger? If you really want to play RPGs and all you have is a Nintendo 64, you have the wrong system. Period. The classics like Final Fantasy 3 & Chrono Trigger were made by Square. Square only makes games for the PlayStation. Repeat, Square will not make games for the Nintendo 64. The only RPG for the N64 is Quest 64, IMHO a terrible game. Ogre Battle 3 is coming out for the N64 sometime soon and later Konami's Hybrid Heaven. But that's it. The PlayStation has tons of great RPGs like Final Fantasy 7, Parasite Eve, Saga Frontier, Final Fantasy Tactics, Breath of Fire 3. There are other PlayStation RPGs as well but those are the ones I've played and liked. Also Final Fantasy 8 & Lunar: SSS will be coming out later this year. I'm not saying the PlayStation is a better system; I own both systems and they each have their strengths & weaknesses and if I had to get rid of one it would be a tough decision, but if you want to play RPGs it would be in your best interest to buy a PlayStation. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dustin Johnston Subject: [N64] RPG Date: 15 Feb 1999 09:19:46 -0500 I do own both systems as well. But I have beaten all those RPG's for playstation, some of them twice. I was hoping for a good for the N64 but I guess I am not going to get one any time soon. When does FFVIII coming out in Canada ? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] RPG Date: 15 Feb 1999 12:45:31 EST In a message dated 2/15/99 5:25:06 AM Pacific Standard Time, johnstond@BANTING.LBE.EDU.ON.CA writes: << What ever happened to the classics like FFIII and Chrono Trigger? >> Well, Nintendo's mediums do not allow for the storage space Square needs to use for their new games, so they went to the PSX. As for some good RPGs coming out, next month Ogre Battle 3 is going to be released, and I think, hopefully, SOMETIME this year Earthbound64 is supposed to released. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] RPG Date: 15 Feb 1999 12:42:30 -0600 yeah, Earthbound 64 and Ogre Battle 3 look to be real awesome games IMHO. I still think that the old time RPG's (For NES and Super NES) are the only good ones in existance. Davidxvx@aol.com wrote: > > In a message dated 2/15/99 5:25:06 AM Pacific Standard Time, > johnstond@BANTING.LBE.EDU.ON.CA writes: > > << What ever happened to the classics like FFIII and Chrono > Trigger? >> > > Well, Nintendo's mediums do not allow for the storage space Square needs to > use for their new games, so they went to the PSX. > As for some good RPGs coming out, next month Ogre Battle 3 is going to be > released, and I think, hopefully, SOMETIME this year Earthbound64 is supposed > to released. > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] Mario Party price Date: 15 Feb 1999 21:43:33 +0000 > From: TreyTable@aol.com > Date: Sun, 14 Feb 1999 22:53:43 EST > To: n64@lists.xmission.com > Subject: Re: [N64] Mario Party price > Reply-to: n64@lists.xmission.com > In a message dated 2/14/99 9:42:01 PM Eastern Standard Time, > zimmfam@redrose.net writes: > > > Whoa.. Really? That's odd since it's a 256 megabit cart, but hey I'm not > > complaining.. I think I will it buy it then. > > > > Zig > > Why so? Nintendo could have given Zelda a $50 MSRP but they knew they could > sell it for $60. > > Trey > Yeah, that's true.. I was thinking that 256 megabit games had to be 60 dollars or the company wouldn't make any money on the game. Nintendo could've sold Zelda for 70 and it still would have probably sold just as many copies. Zig (Tim) ICQ UIN: 606350 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dustin Johnston Subject: [N64] NP Magazine Date: 16 Feb 1999 08:44:37 -0500 I was just wondering if anybody gets Nintendo Power and if they know about the three special subscriber covers. And if so, if anyone knows what any of the three codes hidden in the covers are and what games they are for? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] NP Magazine Date: 16 Feb 1999 14:29:19 EST In a message dated 2/16/99 5:42:54 AM Pacific Standard Time, johnstond@BANTING.LBE.EDU.ON.CA writes: << I was just wondering if anybody gets Nintendo Power and if they know about the three special subscriber covers. And if so, if anyone knows what any of the three codes hidden in the covers are and what games they are for? >> Well over the years there have been several special subscriber issues. Which ones are you reffering to? --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] [Fwd: Tetrisphere Info] Date: 16 Feb 1999 14:23:47 -0700 This is a multi-part message in MIME format. --------------C349F5F0FBD4BDE5C02BD22C Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit --------------C349F5F0FBD4BDE5C02BD22C Content-Type: message/rfc822 Content-Transfer-Encoding: 7bit Content-Disposition: inline X-Mozilla-Status2: 00000000 Message-ID: <36C1E123.A993AF71@xmission.com> Organization: Swarthout Solutions X-Mailer: Mozilla 4.5 [en] (WinNT; I) X-Accept-Language: en MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit I recently acquired a used copy of this game without a manual. After playing for a while, some things still puzzle me. Would someone please take the time to answer these questions? 1) How many levels are there to Hide & Seek? 2) How many levels are there to Rescue? 3) In these two games, are the sphere patterns random or set? 4) How many puzzles are there? 5) What is the deal with the little red-and-yellow flame-like thing you see on the sphere in some places? 6) What do the red X's mean when trying to place a piece sometimes? I might have others later, but these are the ones I most want to know. Greg --------------C349F5F0FBD4BDE5C02BD22C-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] [Fwd: Tetrisphere Info] Date: 17 Feb 1999 13:02:38 +1100 At 14:23 16-02-99 -0700, you wrote: > X-Mozilla-Status2: 00000000 >Message-ID: <36C1E123.A993AF71@xmission.com> >Date: Wed, 10 Feb 1999 12:42:27 -0700 >From: "Gregory A. Swarthout" >Organization: Swarthout Solutions >X-Mailer: Mozilla 4.5 [en] (WinNT; I) >X-Accept-Language: en >MIME-Version: 1.0 >To: Nintendo 64 Mailing List >Subject: Tetrisphere Info >Content-Type: text/plain; charset=us-ascii >Content-Transfer-Encoding: 7bit > >I recently acquired a used copy of this game without a manual. After >playing for a while, some things still puzzle me. Would someone please >take the time to answer these questions? > >1) How many levels are there to Hide & Seek? > >2) How many levels are there to Rescue? > >3) In these two games, are the sphere patterns random or set? > >4) How many puzzles are there? > >5) What is the deal with the little red-and-yellow flame-like thing > you see on the sphere in some places? > >6) What do the red X's mean when trying to place a piece sometimes? > >I might have others later, but these are the ones I most want >to know. > >Greg > 1. 100 2. 150 3. Random 4. 100 5. Break these and you get magic 6. You can't drop there. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] N-Query! Date: 17 Feb 1999 17:01:17 EST Yes! I made it into N-Query! Behold, all of you, my horrible German! YES! HAHA! Did anyone else think that Peer was trying to say (in his purposefully screwed up response) that while Mario party is a good game, a satisfying experience took an hour, while Smash Bros. took only a few minutes? I MADE IT IN! YES! ~Matt (a.k.a. Chechmate) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: [N64] GT World Tour Date: 17 Feb 1999 15:32:41 -0800 Has anybody seen the latest preview of GT World Tour (Boss Game Studios) in the current Next-Generation magazine? It's looking and = sounding better and better! Their aim is to make it the closest thing to Gran Turismo for N64. The physics will be just as realistic but gameplay will be tweaked to make it = easy to jump into - fun to play right away. It's reported to have 32 different "real" cars and 10 different tracks, = not including mirror and backwards variations. Letterbox hi-res mode will be available without needing the RAM Pak. Between 8 and 15 (depending on who you quote) cars can appear on screen at once. 2-player mode is supposed to look just as good as 1-player, with the same number of cars on screen and no slowdown. Do you know what this implies? CPU opponents during 2-player races! Yeah! And lastly, there is going to be a 2-player cooperative mode, where you both race on the same team and try to help each other gain experience. This sounds great! I = can't wait! matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Allan Subject: [N64] Milo's Date: 17 Feb 1999 21:18:07 -0600 Has anyone tried Milo's Astro Lanes. What are your impressions? Allan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dustin Johnston Subject: [N64] NP Date: 18 Feb 1999 07:37:30 -0500 I am referring to last months Castlevania issue. There is three different subscriber covers, each with its own code hidden in it. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "eric brady" Subject: [N64] NP Date: 18 Feb 1999 07:06:14 PST Yeah, I got one January issue that has the code "PPCRNRTRNS" on the skeleton. It's for NFL Quarterback Club '99 and it puts landmines on the field. Not that I have the game, I found it on a website. _______________________________________________________ Get your free, private email at http://mail.excite.com/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: [N64] n64 Date: 18 Feb 1999 17:01:53 -0600 (CST) ZZZzzzzzzzzzzz. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] n64 Date: 18 Feb 1999 18:18:54 EST Really? When's it coming out? I hope they get booted off the list for this. Anyhoo, who has Mario Party AND has imported Smash Brothers? Anyone? Which is better? ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day" Subject: Re: [N64] n64 Date: 18 Feb 1999 18:30:19 -0500 Me. Smash Brothers by far in my opinion. Bastion007@aol.com wrote: > Really? When's it coming out? > > I hope they get booted off the list for this. > > Anyhoo, who has Mario Party AND has imported Smash Brothers? Anyone? Which is > better? > > ~Matt > > <> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] n64 Date: 18 Feb 1999 17:42:12 -0600 (CST) --WebTV-Mail-811800569-122 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Just trying to get some mail going.Seems kind of slow.This is n64 right? --WebTV-Mail-811800569-122 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-102.bryant.webtv.net (207.79.35.92) by postoffice-172.iap.bryant.webtv.net; Thu, 18 Feb 1999 15:24:27 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-102.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id PAA18595; Thu, 18 Feb 1999 15:24:27 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10Dcmp-0004wP-00 for n64-goout@lists.xmission.com; Thu, 18 Feb 1999 16:23:15 -0700 Received: from [198.81.17.10] (helo=imo20.mx.aol.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10Dcmn-0004tp-00 for n64@lists.xmission.com; Thu, 18 Feb 1999 16:23:13 -0700 Received: from Bastion007@aol.com by imo20.mx.aol.com (IMOv18.1) id SMCJa19751 for ; Thu, 18 Feb 1999 18:18:54 -0500 (EST) Message-ID: <656e72b3.36cc9fde@aol.com> Mime-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit X-Mailer: AOL 4.0 for Windows 95 sub 13 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com Really? When's it coming out? I hope they get booted off the list for this. Anyhoo, who has Mario Party AND has imported Smash Brothers? Anyone? Which is better? ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-811800569-122-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Spencer <10039073@wsd1.org> Subject: Re: [N64] Milo's Date: 18 Feb 1999 17:18:04 -0600 I rented it a week ago. This is definitely not a buy, it's a pretty cool rent, however. You have 1-4 players, you pick from different characters. Then you bowl. You can get "special" power ups, like one that makes your ball as big as the lane, or one that makes your ball three balls, which fill the whole lane. It's an OK game if you like bowling, but it gets boring after a short while (1.5 to 2 hours) Stone Cold Spencer >Has anyone tried Milo's Astro Lanes. What are your impressions? > >Allan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] n64 Date: 18 Feb 1999 17:49:43 -0600 (CST) --WebTV-Mail-1465871303-442 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit What does anyhoo mean? --WebTV-Mail-1465871303-442 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-102.bryant.webtv.net (207.79.35.92) by postoffice-172.iap.bryant.webtv.net; Thu, 18 Feb 1999 15:24:27 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-102.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id PAA18595; Thu, 18 Feb 1999 15:24:27 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10Dcmp-0004wP-00 for n64-goout@lists.xmission.com; Thu, 18 Feb 1999 16:23:15 -0700 Received: from [198.81.17.10] (helo=imo20.mx.aol.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10Dcmn-0004tp-00 for n64@lists.xmission.com; Thu, 18 Feb 1999 16:23:13 -0700 Received: from Bastion007@aol.com by imo20.mx.aol.com (IMOv18.1) id SMCJa19751 for ; Thu, 18 Feb 1999 18:18:54 -0500 (EST) Message-ID: <656e72b3.36cc9fde@aol.com> Mime-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit X-Mailer: AOL 4.0 for Windows 95 sub 13 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com Really? When's it coming out? I hope they get booted off the list for this. Anyhoo, who has Mario Party AND has imported Smash Brothers? Anyone? Which is better? ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-1465871303-442-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] n64 Date: 18 Feb 1999 19:04:54 EST In a message dated 2/18/99 3:51:13 PM Pacific Standard Time, LittleKathy@webtv.net writes: << What does anyhoo mean? >> "Anyhoo" is just a substitute for "anyways". It's just a euphemism I like to use. Also, instead of saying "What the hell, " try saying, "What the crap?" =) --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] n64 Date: 18 Feb 1999 18:17:18 -0600 (CST) --WebTV-Mail-977392420-73 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit I guess I should have studied harder in english class.Any body got any n64 news or questions, or comments?ZZZZZZZZZzzzzzzzzzzzz. --WebTV-Mail-977392420-73 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-3.iap.bryant.webtv.net (209.240.198.99) by postoffice-172.iap.bryant.webtv.net; Thu, 18 Feb 1999 16:08:14 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-3.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id QAA11057; Thu, 18 Feb 1999 16:08:13 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10DdTb-0006vC-00 for n64-goout@lists.xmission.com; Thu, 18 Feb 1999 17:07:27 -0700 Received: from [198.81.17.65] (helo=imo21.mx.aol.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10DdTZ-0006uU-00 for n64@lists.xmission.com; Thu, 18 Feb 1999 17:07:25 -0700 Received: from Davidxvx@aol.com by imo21.mx.aol.com (IMOv18.1) id VSQVa07798 for ; Thu, 18 Feb 1999 19:04:54 +1900 (EST) Message-ID: <5ae62174.36ccaaa6@aol.com> Mime-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit X-Mailer: AOL 4.0 for Windows 95 sub 205 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com In a message dated 2/18/99 3:51:13 PM Pacific Standard Time, LittleKathy@webtv.net writes: << What does anyhoo mean? >> "Anyhoo" is just a substitute for "anyways". It's just a euphemism I like to use. Also, instead of saying "What the hell, " try saying, "What the crap?" =) --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-977392420-73-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: IGN Newsletter Subject: [N64] IGN64 PRESS PASS Date: 18 Feb 1999 14:45:26 -0600 IGN64 PRESS PASS Today's date: Feb. 18, 1999 _____________________________________________________ CONTENTS: 1. CONTEST 2. N64 TOP STORIES * LOCK'N'LODE * BEETLE ADVENTURE RACING * THE FANTASTIC FOUR * WWF ST. VALENTINE'S DAY MASSACRE EXPOSED! * CORRCTION: ULTRAHLE SOURCE A FAKE 3. GAMER'S LIFESTYLE 4. AFFILIATE NEWS 5. CODES/STRATEGIES * CRUIS'N WORLD * MARIO PARTY * MORTAL KOMBAT MYTHOLOGIES: SUB-ZERO 6. GAMESTORE 7. THE SNITCH _____________________________________________________ $$$ CONTEST $$$ WIN A COPY OF EXTREME-G2 FROM ACCLAIM! To enter, go to http://contests.ign.com/contests/50.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> LOCK'N'LODE IGN64 interviews Douglas Smith, creator of the famous Lode Runner franchise IGN64 sat down with Douglas E. Smith, the creator of the original Apple II classic Lode Runner and executive property manager of the latest installment in the franchise, Lode Runner 3-D. The programmer turned producer talked in length about the changes in the long-running series and his aspirations in game design. Check out the full interview at http://ign64.ign.com/news/6952.html BEETLE ADVENTURE RACING This is how we drive on our way home Beetle Adventure Racing takes the exploration and no-holds-barred level design from games like Banjo-Kazooie and mixes everything with the true-life physics and super-fast racing action. Imagine it like being able to jump into your own car and race through Disney World -- without having to pay if anything breaks. Don't miss the latest movies of BAR's awesome shortcuts at http://ign64.ign.com/previews/10070.html THE FANTASTIC FOUR IGN64 has the full list of upcoming N64 titles scheduled to support the 4MB Expansion Pak This year promises to deliver a huge number of Expansion Pak-supported games from developers everywhere. Everything from baseball to Duke Nukem is taking advantage of the extra memory and for gamers that means better-looking Nintendo 64 titles than ever before. IGN64 has compiled a brief list of confirmed 4MB-compatible games thus far... http://ign64.ign.com/news/6955.html WWF ST. VALENTINE'S DAY MASSACRE EXPOSED! Join DailyTV behind the scenes at WWF's most recent event Join DailyTV editor John Newlin has he recounts his adventures and misadventures behind the scenes at WWF's most recent Pay-Per-View event in Memphis. Be sure to check back each day this week as our sister site posts interviews with wrestling icons like Val Venis, The Rock, The Big Boss Man and many more! http://ign64.ign.com/news/6953.html CORRCTION: ULTRAHLE SOURCE A FAKE An update to yesterday's UltraHLE source article reveals the code is practically useless IGN64 erroneously reported that the source code to the Nintendo 64 emulator UltraHLE had been released across the Internet. The fact of the matter is that the so-called source code is nothing more than a reverse-engineered decompile, which, according to programmers, is more or less useless. For the full story, go to http://ign64.ign.com/news/6942.html ********************Advertisement******************** SAVE $10 ON PENNY RACERS AND A DEXDRIVE FOR THE NINTENDO 64! Penny Racers, the newest Kart racer for Nintendo 64, features 4 player split-screen mayhem with nearly 100 upgrades, modifications and weapons to add to 13 different body styles. Penny Racers is now available and can be purchased along with the InterAct DexDrive for $10 off in a special online offer at http://www.thq.com/penny_racers/special/index.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BE THE GUY OR GAL WITH THE MOST! Get yourself into college or grad school or land the hottest, highest paying job with help from the Power Students Network. Whether you're in search of a passing grade, money to pay those college bills, or a job lift, come check us out. Or, just be greedy and apply for our $1000 scholarship. Go to http://www.powerstudents.com/ ********************Advertisement******************** PLAY CASTLEVANIA "SHOCKWAVE-STYLE" ON 2/18 Be among the first ever to experience the fun of playing a Shockwave version of a Nintendo game. Sure, it's nothing like the real thing, but hey, it's pretty cool nonetheless. Konami and IGN64 proudly present the "shocked" version of Castlevania on 2/18 at 6:00 PM (PST). Be sure to visit http://www.ign64.com/castle ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( NINTENDO 64 UNDERGROUND The Cellar -- Welcome to The Cellar, a cozy little niche of the Underground just for the readers. Here you can find some game help, reader's reviews and editorials, top ten lists, and other all out wacky stuff. In other words, Underground readers (that means you, turkey!) write the bulk of this section, not us. Updates to each section will show up here. And we have no idea where this is going to take us, hopefully someplace magical and ridiculous... http://www.nintendorks.com/cellar/ ZELDA HEADQUARTERS Looking for a job in gaming? Zelda Headquarters is always searching for those few individuals that can actually make a difference. Those that love what they're doing, and those that can actually accomplish what we have in mind for the site. And we're looking to set up a few additional, new projects, too. See what's available plus contact information at http://www.zhq.com/entry/main14b.gif ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CODES/STRATEGIES ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CRUIS'N WORLD > Bonus Mode in Championship > Race on the Moon > Great Wall of China > Kenya To access these and other options, go to http://ign64.ign.com/codes/73.html MARIO PARTY > Bowser's Magma Mountain > Eternal Star Stage > Fill Mushroom Bank Easily For these cheats and others, check out http://ign64.ign.com/codes/10397.html MORTAL KOMBAT MYTHOLOGIES: SUB-ZERO > Level 1 Finishing Move > Qhan Chi's Fortress > Slide > Diagonal Ice Blast For these codes and cheats plus many others, go to http://ign64.ign.com/codes/1914.html +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite N64 titles from the IGN/EB World Online Gamestore! For the list of games available, go to http://ign64.ign.com/gamestore.html ????????????????????????????????????????????????????? THE SNITCH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! All right, I had to get rough with a few people, but I secured an Alpha 64 controller and four copies of the soon-to-be extinct IGN64.com The Magazine to give away! Here are the questions you need to answer correctly to be in the running: 1. Who said "I have to admit that I wasn't expecting much, but Golden Nugget is actually a very well-executed gambling 'simulation.'"? 2. What movie is this line from: "I don't need this working-class hero crap!"? Send your entry (one per person) with the correct answers to newsletter@imaginegames.com by Friday, February 19, 1999. In the subject line, put: CONTROLLER CONTEST. Be sure to include your name, mailing address (street address, no P.O. boxes), and phone number. The winners will be picked out of all the correct entries I receive. Failure to follow these directions will result in global warming. _____________________ # # # _______________________ To UNSUBSCRIBE to IGN64 PRESS PASS, go to http://ign64.ign.com/. On the left-hand column, you'll see a box that says "N64 Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to www.ign.com For issues concerning IGN's N64 coverage or questions about N64 games, send your e-mail to Editors@ign64.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] n64 Date: 18 Feb 1999 21:33:39 EST In a message dated 99-02-18 18:51:13 EST, LittleKathy snores: > What does anyhoo mean? Slang for "anyhow". Or "anyway". It must be a mid atlantic thing. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Roy Robertson" Subject: [N64] Date: Thu, 18 Feb 1999 18:52:12 PST Date: 18 Feb 1999 19:52:45 -0700 mario party seems good but what about south park, is it a rent or buy game? ~link ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: [N64] Nintendo- Make More Games for the N64 or Focus on Next System? Date: 18 Feb 1999 21:58:43 +0000 Since the list is been sort of slow the last couple of days, I thought I would ask what everyone's thoughts are on the question asked by IGN64. So, should Nintendo continue to work on more games for the Nintendo 64 or start making games for the next system? I personally think they should continue to support the N64, I believe that with some killer games from them and the rest of the upcoming lineup, they could possibly overtake the Playstation here in the US. Zig (Tim) ICQ UIN: 606350 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] South Park 64 Date: 18 Feb 1999 22:00:16 EST In a message dated 99-02-18 21:53:24 EST, Roy Robertsons doth writes: > mario party seems good but what about south park, is it a rent or buy > game? > > ~link It's a "neither". Pass this one up. An unboxed copy of Super Mario Bros./Duck Hunt is worth more than South Park 64 in my book. There's like 5 different enemies in the entire game, the control is terrible, the multi-player arenas are tiny, the weapons are lame as the ones in "Noah's Ark" for the SNES (if not lamer), the level design is poor. The game just plain sucks. The only good thing about SP64 are the cutscenes, but those get boring after a while. If you can find the game for 50 cents then buy it, otherwise buy something worthwhile. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Date: Thu, 18 Feb 1999 18:52:12 PST Date: 18 Feb 1999 22:03:42 EST South Park, while funny as hell, is a definite rent. I bought it anyway, though. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Roy Robertson" Subject: Re: [N64] Nintendo- Make More Games for the N64 or Focus on Next System? Date: 18 Feb 1999 19:07:14 PST >From owner-n64@lists.xmission.com Thu Feb 18 18:55:13 1999 >Received: from [198.60.22.7] by hotmail.com (1.1) with SMTP id MHotMailB8961D8F484CBD1017091C63C1607DF5D0; Thu Feb 18 18:55:13 1999 >Received: from domo by lists.xmission.com with local (Exim 2.05 #1) > id 10Dg5Q-0005UP-00 > for n64-goout@lists.xmission.com; Thu, 18 Feb 1999 19:54:40 -0700 >Received: from [204.249.184.36] (helo=mail1.desupernet.net ident=qmailr) > by lists.xmission.com with smtp (Exim 2.05 #1) > id 10Dg5N-0005UF-00 > for n64@lists.xmission.com; Thu, 18 Feb 1999 19:54:38 -0700 >Received: (qmail 32645 invoked from network); 19 Feb 1999 02:53:06 -0000 >Received: from unknown (HELO Packard?Bell) (208.170.179.117) > by mail1.desupernet.net with SMTP; 19 Feb 1999 02:53:06 -0000 >Comments: Authenticated sender is >From: zimmfam@redrose.net >To: n64@lists.xmission.com >Date: Thu, 18 Feb 1999 21:58:43 +0000 >Subject: [N64] Nintendo- Make More Games for the N64 or Focus on Next System? >X-mailer: Pegasus Mail for Windows (v2.23) >Message-Id: >Sender: owner-n64@lists.xmission.com >Precedence: bulk >Reply-To: n64@lists.xmission.com > > Since the list is been sort of slow the last couple of days, I thought I would ask >what everyone's thoughts are on the question asked by IGN64. So, should Nintendo >continue to work on more games for the Nintendo 64 or start making games for >the next system? I personally think they should continue to support the N64, I believe >that with some killer games from them and the rest of the upcoming lineup, they could >possibly overtake the Playstation here in the US. > > Zig (Tim) > ICQ UIN: 606350 > > i agree. if nintendo wants to beat playstation they need to keep working on the n64. not only is the n64 a great system it has alot of support in the US. if they keep thier attention on the 64 they could go way beyond the playstation ~link > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] english Date: 19 Feb 1999 14:23:46 +1100 At 19:04 18-02-99 EST, you wrote: >In a message dated 2/18/99 3:51:13 PM Pacific Standard Time, >LittleKathy@webtv.net writes: > ><< What does anyhoo mean? >> > > "Anyhoo" is just a substitute for "anyways". It's just a euphemism I like to >use. Also, instead of saying "What the hell, " try saying, "What the crap?" >=) > >--David Euphemism? Don't you mean colloquialism? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Nintendo- Make More Games for the N64 or Focus on Next System? Date: 18 Feb 1999 22:09:29 EST In a message dated 99-02-18 21:55:31 EST, you write: > Since the list is been sort of slow the last couple of days, I thought I > would ask > what everyone's thoughts are on the question asked by IGN64. So, should > Nintendo > continue to work on more games for the Nintendo 64 or start making games for > the next system? I personally think they should continue to support the N64, I think so too, the N64 really needs more games. I haven't touched my N64 since I beat Zelda. Well, except to play the fishing game in Zelda :) > I believe > that with some killer games from them and the rest of the upcoming lineup, > they could > possibly overtake the Playstation here in the US. > > Zig Some? More than that. A lot more. I can by two new games every week for my PlayStation (if I had the disposable income) and not be disappointed with my purchases and still be playing catch-up to get all the great games coming out. I just bought Darkstalkers 3 (if you have a PSX & love Capcom fighters go get it.. unless you have the Saturn version) and Xenogears. And there's still about 10 more must have games that came out between last sept & now that still want, not to mention a bunch that are coming out later this year (SFA3, Driver, GT2, FF8, Lunar SSS, NFS4, Syphon Filter, Un Jammer Lammy). The N64 needs a miracle to ever overtake the PS in the US. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Nintendo- Make More Games for the N64 or Focus on Date: 19 Feb 1999 14:27:28 +1100 At 21:58 18-02-99 +0000, you wrote: > Since the list is been sort of slow the last couple of days, I thought I would ask >what everyone's thoughts are on the question asked by IGN64. So, should Nintendo >continue to work on more games for the Nintendo 64 or start making games for >the next system? I personally think they should continue to support the N64, I believe >that with some killer games from them and the rest of the upcoming lineup, they could >possibly overtake the Playstation here in the US. > > Zig (Tim) > ICQ UIN: 606350 > > Nintendo will support the N64 right up until after the release of it's successor. They would begining to develop games for the next system now. Yes they can develop for two systems at once, that's what they did with the NES/SNES, SNES/N64. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] n64 Date: 18 Feb 1999 22:03:45 -0600 I'd say Mario Party... Wes Day wrote: > > Me. Smash Brothers by far in my opinion. > > Bastion007@aol.com wrote: > > > Really? When's it coming out? > > > > I hope they get booted off the list for this. > > > > Anyhoo, who has Mario Party AND has imported Smash Brothers? Anyone? Which is > > better? > > > > ~Matt > > > > <> > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Nintendo- Make More Games for the N64 or Focus on Next System? Date: 18 Feb 1999 23:38:10 EST In a message dated 2/18/99 6:55:31 PM Pacific Standard Time, zimmfam@redrose.net writes: << Since the list is been sort of slow the last couple of days, I thought I would ask what everyone's thoughts are on the question asked by IGN64. So, should Nintendo continue to work on more games for the Nintendo 64 or start making games for the next system? I personally think they should continue to support the N64, I believe that with some killer games from them and the rest of the upcoming lineup, they could possibly overtake the Playstation here in the US. Zig (Tim) ICQ UIN: 606350 >> Uh, defenitely continue working with the N64. Let's see, make a revolutionary system, then after two years and five months, toss it to the side and begin work on a Next Gen system that will probably not appear on the shelves until 2000 or later. I call that a waste. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] english Date: 18 Feb 1999 23:42:04 EST In a message dated 2/18/99 7:22:16 PM Pacific Standard Time, alexh@ivanhoe.hotkey.net.au writes: << At 19:04 18-02-99 EST, you wrote: >In a message dated 2/18/99 3:51:13 PM Pacific Standard Time, >LittleKathy@webtv.net writes: > ><< What does anyhoo mean? >> > > "Anyhoo" is just a substitute for "anyways". It's just a euphemism I like to >use. Also, instead of saying "What the hell, " try saying, "What the crap?" >=) > >--David Euphemism? Don't you mean colloquialism? alexh@ivanhoe.starway.net.au >> No, I'm fairly certain I mean: eu*phe*mism (noun) [Greek euphemismos, from euphemos auspicious, sounding good, from eu- + pheme speech, from phanai to speak -- more at BAN] First appeared circa 1681 : the substitution of an agreeable or inoffensive expression for one that may offend or suggest something unpleasant; also : the expression so substituted -- eu*phe*mist (noun) -- eu*phe*mis*tic (adjective) -- eu*phe*mis*ti*cal*ly (adverb) Hope that clears it up. =) --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: [N64] grammatical bickering Date: 19 Feb 1999 16:23:43 +1100 At 23:42 18-02-99 EST, you wrote: > > No, I'm fairly certain I mean: > >eu*phe*mism (noun) > >[Greek euphemismos, from euphemos auspicious, sounding good, from eu- += pheme >speech, from phanai to speak -- more at BAN] > >First appeared circa 1681 > > : the substitution of an agreeable or inoffensive expression for one that= may >offend or suggest something unpleasant; also : the expression so= substituted > > -- eu*phe*mist (noun) > > -- eu*phe*mis*tic (adjective) > > -- eu*phe*mis*ti*cal*ly (adverb) > > Hope that clears it up. =3D) > >--David > Right, that is the correct definition. You used it incorrectly. Neither "anyways" or "anyhoo" are considered offensive. Trey is right, "anyhoo" is slang (a colloquialism). An example of an euphemism is: "Kenny has passed away" as opposed to: "Kenny's dead" (dysphemism). "Destroying Bison won't bring Charlie back"... "Pikachu fainted"... "Caf=E9" instead of "Bar"... "Defeat" instead of= "Kill"... alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] grammatical bickering Date: 19 Feb 1999 00:29:12 EST In a message dated 2/18/99 9:21:53 PM Pacific Standard Time, alexh@ivanhoe.hotkey.net.au writes: << Right, that is the correct definition. You used it incorrectly. Neither "anyways" or "anyhoo" are considered offensive. Trey is right, "anyhoo" i= s slang (a colloquialism). An example of an euphemism is: "Kenny has passed away" as opposed to: "Kenny's dead" (dysphemism). "Destroying Bison won't bring Charlie back".= .. "Pikachu fainted"... "Caf=E9" instead of "Bar"... "Defeat" instead of "Ki= ll"... >> =09Well, you're right, that is the only definition that I could think of t= hat comes close to what it is, besides "slang," which I guess is more correc. = But colloquialism isn't correct either, because I know that the substitution o= f "anyhoo" for "anyways/how" is not centered in just one region. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] grammatical bickering Date: 19 Feb 1999 16:43:09 +1100 At 00:29 19-02-99 EST, you wrote: > Well, you're right, that is the only definition that I could think of that >comes close to what it is, besides "slang," which I guess is more correc. But >colloquialism isn't correct either, because I know that the substitution of >"anyhoo" for "anyways/how" is not centered in just one region. > >--David > Well that depends. I would call the USA a region of the world... you may call it the universe... I guess it's just... subjective. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TerryLLewis@webtv.net (Terry Lewis) Subject: Re: [N64] History of Console RPGs Date: 19 Feb 1999 01:23:57 -0500 (EST) Hi Gang: I just got finished reading a rather extensive overview of the beginnings of the console rpg at videogames.com. I believe it is called "History of Console RPGs" or "The History of Console RPGs." At any rate, I thought fans of this genre might want to take a look. It's kind of like taking a walk down memory lane... Terry [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adrian Mander Subject: [N64] PSX2 Date: 19 Feb 1999 09:55:42 +0000 What does everyone think about the chip inside the PSX2? Shifting 55 million Polys a sec.. 250Mhz Isnt the dreamcast something likfe 3mill polys a sec? I think the N64 has probably got alot of life until this pops out and then it will sink. Can you imagine if MiniDisc is the media then you will have the writeability as well. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Ian \"Blasted_1\" Dickson" Subject: Re: [N64] PSX2 Date: 19 Feb 1999 07:35:36 -0600 Ahhhh...55 Million Polys a second without any of the effects turned on. 13 Million with most everything turned on. It's interesting, but not really all that impressive. -Ian Dickson >What does everyone think about the chip inside the PSX2? > >Shifting 55 million Polys a sec.. >250Mhz > >Isnt the dreamcast something likfe 3mill polys a sec? > > >I think the N64 has probably got alot of life until this >pops out and then it will sink. Can you imagine if MiniDisc >is the media then you will have the writeability as well. > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Ian \"Blasted_1\" Dickson" Subject: Re: [N64] Nintendo- Make More Games for the N64 or Focus on Next System? Date: 19 Feb 1999 07:43:55 -0600 Personally, I think it's just a pipe dream. I know...I was thinking like that too one day (ie. The Big N has a chance if they bring out some awesome software). Nintendo could bring out lots of killer software, but I don't think it would help very much here in the US, or Japan. Sony has a tight grip on both markets, and has way too much support in the way of software. As for the next generation systems...if they can perform Unreal or Half-Life better than my new K6-2 350 system (comfortably overclocked to 500), then I'm game. Otherwise...I personally don't have any interest in it. I have everything I'll need in a system (until Voodoo 3's come out). -Ian Dickson Blasted_1 of the Black Hand http://members.xoom.com/bhsc ><< Since the list is been sort of slow the last couple of days, I thought >I would ask > what everyone's thoughts are on the question asked by IGN64. So, should >Nintendo > continue to work on more games for the Nintendo 64 or start making games for > the next system? I personally think they should continue to support the N64, >I believe > that with some killer games from them and the rest of the upcoming lineup, >they could > possibly overtake the Playstation here in the US. > > Zig (Tim) > ICQ UIN: 606350 >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] PSX2 Date: 19 Feb 1999 10:02:06 EST In a message dated 2/19/99 4:56:46 AM Eastern Standard Time, adrian.mander@mrc-bsu.cam.ac.uk writes: > What does everyone think about the chip inside the PSX2? > > Shifting 55 million Polys a sec.. > 250Mhz > First of all, we don't even know if it's for the PSX2. Even if it is I won't believe it til I see it. This all could be just a scare tactic to make Sega screw up the cinnabon even more. Who knows. But with all the effects on, and what developer wouldn't use the Bezier curves, it'd be more like 13 million polys per second, but that's still an impressive number. > Isnt the dreamcast something likfe 3mill polys a sec? Yes. > > > I think the N64 has probably got alot of life until this > pops out and then it will sink. Can you imagine if MiniDisc > is the media then you will have the writeability as well. I think Sony is going to use a type of Giga Disc like Sega has on the Dreamcast since it's so easy to copy CDs & Mini Discs. But the PSX2 won't be out for at least another year in Japan and another two years elsewhere. You never know... this could all be vaporware, not like that never happened before. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Polys per second Date: 19 Feb 1999 10:04:52 EST In a message dated 2/19/99 8:37:48 AM Eastern Standard Time, blasted1@cableregina.com writes: > Ahhhh...55 Million Polys a second without any of the effects turned on. 13 > Million with most everything turned on. It's interesting, but not really > all that impressive. > > -Ian Dickson > So the Dreamcast can do 3 million polys per second, the PlayStation can do 360,000 polys per second, right? How many can the N64 do? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adrian Mander Subject: Re: [N64] Polys per second Date: 19 Feb 1999 15:13:44 +0000 Ok so the MiniDisc is easily copied. But what about if the next psx is minidisc this could have a major impact on sales for the present minidisc stereos. Hence you could encourage more sales across the board of Sony`s other minidisc stuff. Since you could attach your minidisc console to your stereo and then record music for your Walkman and in car stereo. Lets face it the Cd Walkmans are not too great they are too large and there is nothing you can do about it since CDs are too large for a small portable. Just think about the sony exclusive royalties to be gained if the minidisc replaced the CD? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] PSX2 Date: 19 Feb 1999 09:25:10 -0600 (CST) I agree. I wont believe it "till I see it". Even the "reports" on reputable gaming sites interviewed people at Sony and they were not so positive. Its easy to say how good it WILL be before its here to prove you wrong. I would bet hevily on it not doing 55 million polys after production, but I am sure it will at least double the dreamcasts ability. Sony doesnt do anything half-assed. -My guess is 7-9 million polys a sec textured and all. -John Carson On Fri, 19 Feb 1999 TreyTable@aol.com wrote: > In a message dated 2/19/99 4:56:46 AM Eastern Standard Time, > adrian.mander@mrc-bsu.cam.ac.uk writes: > > > What does everyone think about the chip inside the PSX2? > > > > Shifting 55 million Polys a sec.. > > 250Mhz > > > > First of all, we don't even know if it's for the PSX2. Even if it is I won't > believe it til I see it. This all could be just a scare tactic to make Sega > screw up the cinnabon even more. Who knows. But with all the effects on, and > what developer wouldn't use the Bezier curves, it'd be more like 13 million > polys per second, but that's still an impressive number. > > > > Isnt the dreamcast something likfe 3mill polys a sec? > > Yes. > > > > > > > I think the N64 has probably got alot of life until this > > pops out and then it will sink. Can you imagine if MiniDisc > > is the media then you will have the writeability as well. > > I think Sony is going to use a type of Giga Disc like Sega has on the > Dreamcast since it's so easy to copy CDs & Mini Discs. But the PSX2 won't be > out for at least another year in Japan and another two years elsewhere. You > never know... this could all be vaporware, not like that never happened > before. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] Polys per second Date: 19 Feb 1999 09:32:56 -0600 (CST) On Fri, 19 Feb 1999, Adrian Mander wrote: > Ok so the MiniDisc is easily copied. > > But what about if the next psx is minidisc this could have > a major impact on sales for the present minidisc > stereos. Hence you could encourage more sales across the board > of Sony`s other minidisc stuff. Since you could attach your > minidisc console to your stereo and then record music for your > Walkman and in car stereo. Lets face it the Cd Walkmans are > not too great they are too large and there is nothing you can do > about it since CDs are too large for a small portable. And they skip BADLY if try to run or something. (I know electronic skip yadda yadda yadda. No. That EATS batteries.) :) I like your reasoning about the minidisc. Maybe they will do that. Even if they go with a gigadisc. Some little guy in Singapore will buy a burner and make 50 million copies and make money. No matter what format they use it will be pirated, its just a matter of how much. -John Carson > > Just think about the sony exclusive royalties to be gained > if the minidisc replaced the CD? > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Ian \"Blasted_1\" Dickson" Subject: Re: [N64] Polys per second Date: 19 Feb 1999 09:42:11 -0600 I thought we all learned long ago not to ask this question. :-) Simply because it could never be answered correctly. Or did Nintendo just not want to answer it? -Ian Dickson Blasted_1 of the Black Hand http://members.xoom.com/bhsc >In a message dated 2/19/99 8:37:48 AM Eastern Standard Time, >blasted1@cableregina.com writes: > >> Ahhhh...55 Million Polys a second without any of the effects turned on. 13 >> Million with most everything turned on. It's interesting, but not really >> all that impressive. >> >> -Ian Dickson >> > >So the Dreamcast can do 3 million polys per second, the PlayStation can do >360,000 polys per second, right? How many can the N64 do? > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Renato" Subject: Re: [N64] Polys per second Date: 19 Feb 1999 16:01:12 -0300 This polys debate goes nowhere: Dreamcast makes 3 million pps, Model 3 does "only" 1 million and beats the Dreamcast. Just compare arcade VF3 and Sega Rally 2 with the home versions. And I don't believe that Dreamcast can make a perfect version of GT Racing (still the best graphics around). Seeing is believing, people. More important than the quantity of polys is the resolution: anti-aliasing, mid-mapping etc just don't cut with low-res. Most N64 games looks blurry and ugly (see Castlevania) for this exact reason: low-res graphics. -----Mensagem original----- De: TreyTable@aol.com Para: n64@lists.xmission.com Data: Sexta-feira, 19 de Fevereiro de 1999 13:05 Assunto: Re: [N64] Polys per second >In a message dated 2/19/99 8:37:48 AM Eastern Standard Time, >blasted1@cableregina.com writes: > >> Ahhhh...55 Million Polys a second without any of the effects turned on. 13 >> Million with most everything turned on. It's interesting, but not really >> all that impressive. >> >> -Ian Dickson >> > >So the Dreamcast can do 3 million polys per second, the PlayStation can do >360,000 polys per second, right? How many can the N64 do? > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day" Subject: Re: [N64] n64 Date: 19 Feb 1999 14:52:42 -0500 What do you like more about Mario Party than Smash Brothers? I like the multiplayer better in Smash Bros anyway, and its even got a one player game to it too. Please explain. D Fentie wrote: > I'd say Mario Party... > > Wes Day wrote: > > > > Me. Smash Brothers by far in my opinion. > > > > Bastion007@aol.com wrote: > > > > > Really? When's it coming out? > > > > > > I hope they get booted off the list for this. > > > > > > Anyhoo, who has Mario Party AND has imported Smash Brothers? Anyone? Which is > > > better? > > > > > > ~Matt > > > > > > <> > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Polys per second Date: 19 Feb 1999 15:01:23 EST In a message dated 2/19/99 10:33:39 AM Eastern Standard Time, jcarson@comp.uark.edu writes: > And they skip BADLY if try to run or something. (I know electronic skip > eider eider eider. No. That EATS batteries.) :) > I have a Sony Discman with a 10 second anti-skip and I can get 12 hours of play off of it with the anti-skip turned on from just two AA Batteries. Now a Turbo Express, that ate batteries. It would probably go longer if I used Duracell or something like that but I still buy the generic batteries... Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Goelzer Subject: RE: [N64] grammatical bickering Date: 19 Feb 1999 13:30:59 -0600 And there's actually one more, though it's not usually in most dictionaries... If I'm not mistaken, "cacophemism" is the opposite of euphemism, in = that you substitute a word or phrase that sounds *less* pleasant than the = reality, as in "that game is a piece of dung" instead of "that game is bad." Anyone have access to an OED to prove/disprove this? I'm not 100% sure myself... JG np: Voigt Kampff - Used -----Original Message----- From: Alex [mailto:alexh@ivanhoe.hotkey.net.au] Subject: [N64] grammatical bickering > No, I'm fairly certain I mean: > >eu*phe*mism (noun) > > : the substitution of an agreeable or inoffensive expression for one that may >offend or suggest something unpleasant; also : the expression so substituted > >--David > Right, that is the correct definition. You used it incorrectly. Neither "anyways" or "anyhoo" are considered offensive. Trey is right, "anyhoo" is slang (a colloquialism). An example of an euphemism is: "Kenny has passed away" as opposed to: "Kenny's dead" (dysphemism). "Destroying Bison won't bring Charlie back"... "Pikachu fainted"... "Caf=E9" instead of "Bar"... "Defeat" instead of "Kill"... alexh@ivanhoe.starway.net.au =09 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Polys per second Date: 19 Feb 1999 15:44:05 EST Your first sentence shoots down your entire theory. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] n64 Date: 19 Feb 1999 21:44:38 +0000 Wes Day writes >What do you like more about Mario Party than Smash Brothers? I like the >multiplayer >better in Smash Bros anyway, and its even got a one player game to it too. > Please >explain. I don't know how to explain this but the weirdest thing happened with the original copy of this email, all the letters of this and the bits I snipped from the bottom were all crammed up into the top third of the email window ( kind of like when a piece of paper gets caught in a printer or photocopier and everything gets copied in the same spot), when I copied it to reply it came out perfect in this post. weird or what. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] PSX2 Date: 19 Feb 1999 15:54:49 -0600 (CST) On Fri, 19 Feb 1999, Ian "Blasted_1" Dickson wrote: > Ahhhh...55 Million Polys a second without any of the effects turned on. 13 > Million with most everything turned on. It's interesting, but not really > all that impressive. > > -Ian Dickson Not that impressive?! What the heck? You do realize that most poly figures given by anybody..whether it be consoles or PC graphics cards...are without the effects turned on. 13 million is still more than anything else out. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] PSX2 Date: 19 Feb 1999 16:03:15 -0600 (CST) Another thing..a lot of you people are taking 'I'll believe it when I see it' stance. Why do you doubt their claims? Sure, there is a chance it won't be that high. I SERIOUSLY doubt that the hardware engineers are going to millions of polygons off their guess. They just don't sit around and make up random figures. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] PSX2 Date: 19 Feb 1999 17:54:00 -0600 (CST) I doubt the system will put out that number until I see it. I just love that WOW the first time you see something like this. The reason I doubt the high end of the estimates is the bottlenecks in console/pcs that develop. Sure the processers could do that many polys, but is the rest of the console gonna have enough bandwidth to carry that to the screen? I sure hope so. I just think too many people are focusing on the processer specs and not seeing the whole picture. Man I hope it does at least 10Millions Polys a sec, that would rock!!! Finally good technology and a good backer. Sorry Sega. :) -John Carson On Fri, 19 Feb 1999, Stryder wrote: > > Another thing..a lot of you people are taking 'I'll believe it when I see > it' stance. Why do you doubt their claims? Sure, there is a chance it > won't be that high. I SERIOUSLY doubt that the hardware engineers are > going to millions of polygons off their guess. They just don't sit around > and make up random figures. > > Stryder > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] Nintendo- Make More Games for the N64 or Focus on Nex Date: 20 Feb 1999 00:02:55 +0000 Trey quotes and writes >In a message dated 99-02-18 21:55:31 EST, you write: > >> Since the list is been sort of slow the last couple of days, I thought I >> would ask >> what everyone's thoughts are on the question asked by IGN64. So, should >> Nintendo >> continue to work on more games for the Nintendo 64 or start making games >for >> the next system? I personally think they should continue to support the >N64, > >I think so too, the N64 really needs more games. I haven't touched my N64 >since I beat Zelda. Well, except to play the fishing game in Zelda :) I too think they should continue to support it as the games are simply far more pick up and playable than anything the psx has to offer. having purchased the euro system at christmas I've been spending time catching up with stuff I missed and all the new games and except for Turok II they are so user friendly ( turokII is just a big dog of a thing but still enjoyable. Last week I bought Pilotwings and Cruis'n world on special (buy two at 20GBP and get a free memory pak) and while Cruis'n is a bit lame Pilotwings is great fun. I'm slowly working my way through opening up the free games ( which in themselves are as much fun as the main game). NHL 99 great fun, Top gear Overdrive another corker ( has everyone got all the free cars including the Taco( Is there any that I have missed?)), Goldeneye still is fun to play even though I completely beat the US copy last year. If this is first second and third generation stuff, the next two generations will be fantastic. Looking forward to Perfect Dark, Winback, GT world Tour, Duck Dodgers ( more for sentimental value but it looks cool too), Shadowman, and that is only the tip of this years iceberg. I think by the end of 2000 we will be seeing the best the system has to offer, just around the time the new system kicks off. > >> I believe >> that with some killer games from them and the rest of the upcoming lineup, >> they could >> possibly overtake the Playstation here in the US. >> >> Zig > >Some? More than that. A lot more. I can by two new games every week for my >PlayStation (if I had the disposable income) and not be disappointed with my >purchases and still be playing catch-up to get all the great games coming >out. >I just bought Darkstalkers 3 (if you have a PSX & love Capcom fighters go get >it.. unless you have the Saturn version) and Xenogears. And there's still >about 10 more must have games that came out between last sept & now that >still >want, not to mention a bunch that are coming out later this year (SFA3, >Driver, GT2, FF8, Lunar SSS, NFS4, Syphon Filter, Un Jammer Lammy). The N64 >needs a miracle to ever overtake the PS in the US. I can't wait for Driver, GT2 and NS4 to arrive, in one form or another. I got Syphon Filter last week, is it out yet in the states or do I have a japanese copy? Silent Hill has also just appeared along with RR4. I will probably get Silent hill this weekend but will wait for the official RR4 release in order to get the enhanced original version and the new joypad. Metal Gear Solid finally gets it's official release here next Friday and to make up for the wait they are offering a premium pack which includes the game, a pair of dogtags and a couple of other items ( not sure what, maybe a poster or a tshirt?) for only 20GBP more than the game on it's own. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] PSX2 Date: 19 Feb 1999 20:03:23 EST In a message dated 2/19/99 3:55:07 PM Pacific Standard Time, jcarson@comp.uark.edu writes: << I doubt the system will put out that number until I see it. I just love that WOW the first time you see something like this. The reason I doubt the high end of the estimates is the bottlenecks in console/pcs that develop. Sure the processers could do that many polys, but is the rest of the console gonna have enough bandwidth to carry that to the screen? I sure hope so. I just think too many people are focusing on the processer specs and not seeing the whole picture. Man I hope it does at least 10Millions Polys a sec, that would rock!!! Finally good technology and a good backer. Sorry Sega. :) -John Carson >> Okay, so we have all of this state-of-the-art technology for the next PSX system, but what is the thing gonna cost? --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] n64 Date: 19 Feb 1999 19:13:31 -0600 My friends and I like Mario Party much more because of the variety of games to play and it does too have a single player game... the raft thingy. Wes Day wrote: > > What do you like more about Mario Party than Smash Brothers? I like the multiplayer > better in Smash Bros anyway, and its even got a one player game to it too. Please > explain. > > D Fentie wrote: > > > I'd say Mario Party... > > > > Wes Day wrote: > > > > > > Me. Smash Brothers by far in my opinion. > > > > > > Bastion007@aol.com wrote: > > > > > > > Really? When's it coming out? > > > > > > > > I hope they get booted off the list for this. > > > > > > > > Anyhoo, who has Mario Party AND has imported Smash Brothers? Anyone? Which is > > > > better? > > > > > > > > ~Matt > > > > > > > > <> > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: IGN Newsletter Subject: [N64] IGN PRESS PASS Date: 19 Feb 1999 16:23:41 -0600 IGN PRESS PASS Today's date: Feb. 19, 1999 _____________________________________________________ CONTENTS: 1. CONTEST 2. PC TOP STORIES * OUTCAST * CIVILIATION: CALL TO POWER * FOOTBALL MOGUL 3. N64 TOP STORIES * ALL-STAR BASEBALL 2000 * VIGILANTE 8 * BEETLE ADVENTURE RACING 4. PSX TOP STORIES * IS THE PLAYSTATION 2 CG QUALITY? * FINAL FANTASY FIRST IMPRESSIONS, PART 1 * THE INDUSTRY SPEAKS ON PLAYSTATION 2 5. DREAMCAST TOP STORIES * NAOMI ROCKS AOU - A FULL REPORT * ZOMBIE DOUBLE FEATURE * DREAMCAST SPORTS GAMES 6. GAMER'S LIFESTYLE 7. AFFILIATE NEWS 8. GAMESTORE 9. ASK URSULA AND JANE _____________________________________________________ !!! CONTEST !!! WIN A COPY OF EXTREME-G2 FROM ACCLAIM! To enter, go to http://contests.ign.com/contests/50.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PC TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> OUTCAST We take an updated look at what happens when game worlds collide The folks at Infogrames dropped by today and showed us the latest build of Outcast - and it's looking more impressive by the minute. Some of the biggest improvements made since the last time we saw Outcast are in AI, voice acting, and graphics smoothing. For more details, check out our preview at http://pc.ign.com/previews/3121.html CIVILIATION: CALL TO POWER We've got playable and it's looking pretty darn good... Check out the gameplay additions within Okay, the beta of Civilization: Call to Power is here and it's the first title we've gotten in that's been able to tear me away from my Heroes of Might and Magic III beta. Since so many of you have been writing in and asking questions about this game, I thought I'd give you a quick overview of some of the new game's features and what you can expect to see when the title finally hits shelves... http://pc.ign.com/previews/3999.html FOOTBALL MOGUL Are you savvy enough to run a pro football team? Since the release of Baseball Mogul 99, Dresslough has been working on Football Mogul, a very similar game built around the business and challenges of running a pro football team, rather than a baseball team. We've been playing with beta version 1.0 of the game, and so far it's been a lot of fun! http://pc.ign.com/previews/11161.html ********************Advertisement******************** Looking for more depth, a better story, and the ability to finally use your own creativity in a strategy game? WARZONE 2100 is the only answer. Design, Deploy, and Destroy! Check out www.eidosinteractive.com/warroom/index.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ALL-STAR BASEBALL 2000 IGN64 has ASB 2000's intro sequence in full (provided in 160x120 or 320x240 movie format) Acclaim previewed an 80% complete version of All-Star Baseball 2000 to IGN64 earlier this week (01/20/99). The game employs a respectable number of enhancements and additions, from a more intelligent pitching/batting system to the use of Nintendo's Expansion Pak for a newly installed instant-replay mode and everything in-between. In addition to everything in last year's game (hopefully minus the bugs), expect to see all of the following... http://ign64.ign.com/previews/1907.html VIGILANTE 8 Check out three new movies of the near-complete version of Vigilante 8 for the N64 Activision told IGN64 today that Vigilante 8 for Nintendo 64 will feature an exclusive, specially-designed level. Called "Dream Land", the stage boasts colorful, cartoon-like, fantasy world backgrounds similar to something one might find in Super Mario 64. As players battle it out, they will notice huge, colorful rainbows, magic mushrooms, knights, chickens, cannons, magic wells, pigs and more in their surrounding environment. In the words of our hippie ancestors, "Trippy man." Check out our preview for more information at http://ign64.ign.com/previews/10066.html BEETLE ADVENTURE RACING More than a dozen new screenshots of our favorite N64 racer yet. We have to be honest with you, we weren't expecting much from this title, but we've been having a good old time with this one! If you haven't seen this game in action, you owe it to yourself to take a look. And if you've been following our coverage, then you'll definitely want to check out our new media! http://ign64.ign.com/previews/10070.html ********************Advertisement******************** Game Cave sells domestic and import video games, game music, wall scrolls, action figures, art books, PC, and DVD titles. Game Cave has the best selection of titles at the most competitive prices. Be sure to stop by to enter our current contest, and look at current promotions. You can order online at http://www.gamecave.com/default.asp?ad=52 or you can call toll free 1-888-GAME CAVE. ___Product Spotlight___ $79.99 PSX Final Fantasy 8 (import) $37.99 PSX Silent Hill $49.99 N64 Fighting Force $45.99 N64 Mario Party $40.99 PC Alpha Centauri $41.99 PC Heavy Gear II $59.99 DC Sega Rally 2 $58.99 DC Sonic Adventure >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PSX TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> IS THE PLAYSTATION 2 CG QUALITY? We talked with the company responsible for ReBoot to understand the system's potential power With the recent buzz of the ISSCC conference a few days ago, there has been a lot of speculation and skepticism regarding the announced chipsets from Sony Computer Entertainment and Toshiba. With the power the chipset is reportedly capable of (55 million polys per second, Bezier surfacing), is this indeed the brains of Sony's next PlayStation, and if so, is it really possible to get CG quality imagery out of a videogame system? http://psx.ign.com/news/6967.html FINAL FANTASY FIRST IMPRESSIONS, PART 1 In our first installment, we give you our initial reactions to Square's latest masterpiece In the world of console role-playing games, no company is more respected than Square. With its eighth installment in the Final Fantasy series, a series that spans over the last nine years, the company has honed its RPG skills to near perfection. In today's brief first impressions piece, we will discuss the strengths and weaknesses of the Japanese version of Final Fantasy VIII's camera angles and its battles. http://psx.ign.com/news/6974.html THE INDUSTRY SPEAKS ON PLAYSTATION 2 We've all heard the numbers. Now find out what people in the know think about them... Next Generation Online spoke with industry pundits about the performance numbers of the announced Sony chipset. Here is one of the comments from the folks NGO talked with: "If it can do lots of polygons and texture compression, Dreamcast is history." For more quotes, check out http://psx.ign.com/news/6977.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DREAMCAST TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> NAOMI ROCKS AOU - A FULL REPORT Sega's new arcade hardware wowed the crowds at Japan's annual coin-op expo, and we were there Yesterday saw the opening of the AOU Amusement (Arcade Operators Union) Expo '99 at Tokyo's sprawling Makuhari Messe exhibition center. And this year, by far the most impressive display of forward thinking, innovation, and working convergence came from Sega, and, more specifically, its new Dreamcast-based Naomi board... http://dreamcast.ign.com/news/6945.html ZOMBIE DOUBLE FEATURE Read our hands-on impressions of the Dreamcast-bound Zombie Revenge and House of the Dead 2 Sega's first wave of Dreamcast-compatible Naomi games are beginning to trickle into arcades across the country, and we took the opportunity this past weekend to spend some quality time with the first two out of the gate: Zombie Revenge and House of the Dead II. After dropping countless quarters into jury-rigged test machines, we walked away impressed. For the full news story, go to http://dreamcast.ign.com/news/6946.html DREAMCAST SPORTS GAMES Hot new details emerge, and Sega Web's got 'em! Sega Web has details of a number of new sport-related titles on The Dreamcast. In addition to soccer, soccer and more soccer, there's news on Olympic and Track & Field licenses that might just interest you! Head on over to http://www.segaweb.com ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BE THE GUY OR GAL WITH THE MOST! Get yourself into college or grad school or land the hottest, highest paying job with help from the Power Students Network. Whether you're in search of a passing grade, money to pay those college bills, or a job lift, come check us out. Or, just be greedy and apply for our $1000 scholarship. Go to http://www.powerstudents.com/ ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( GAME SAGES Gathering of Developers to Publish Darkstone -- Delphine Software International, best known for its Moto Racers series and Fade to Black, is developing Darkstone, which will be available in the spring of 1999. Take Two will be publishing a PlayStation version through Rockstar Games in the fall of 1999... http://sages.ign.com/features/news/goddarkstone.html NINTENDO 64 UNDERGROUND The Cellar -- Welcome to The Cellar, a cozy little niche of the Underground just for the readers. Here you can find some game help, reader's reviews and editorials, top ten lists, and other all out wacky stuff. In other words, Underground readers (that means you, turkey!) write the bulk of this section, not us. Updates to each section will show up here. And we have no idea where this is going to take us, hopefully someplace magical and ridiculous... http://www.nintendorks.com/cellar/ OPERATION SPORTS Powerslide Review -- Powerslide marks a new entry into the racing genre by Ratbag and GT Interactive. Many people were going gaga over the demo due to the incredible graphics and couldn't wait for the full version. Well, now the full version is out and Ratbag has released a 10MB patch that gives you even better gameplay (this review is of the patched version). Find out how it rates at http://www.operationsports.com/racing/powerslide.htm RPGAMER Want to know what RPGs are coming down the pike for the PlayStation? Then be sure to check out the comprehensive RPG game release list at http://www.rpgamer.com/release.html VAULT NETWORK Around the time of E3 last May, The Vault Network first heard about a new action/adventure/RPG called Legend of the BladeMasters which is being developed by Ronin Entertainment for publisher Ripcord Games. As with many games in early development, there was very little of substance available about it other than its existence as a project. The succeeding months offered almost no additional information. Recently however, we did have an opportunity to learn more about Ronin and about BladeMasters from Executive Producer Kalani Streicher, Lead Designer Harrison Fong, Project Leader/Co-Designer Leonard Robel, Lead Programmer Don Goddard and Senior 3D Engine Programmer Juan Carlos Arevalo Baeza. Included are also five exclusive screenshots for your viewing pleasure... http://www.vaultnetwork.com/features/interviews/blademasters.shtml ZELDA HEADQUARTERS Looking for a job in gaming? Zelda Headquarters is always searching for those few individuals that can actually make a difference. Those that love what they're doing, and those that can actually accomplish what we have in mind for the site. And we're looking to set up a few additional, new projects, too. See what's available plus contact information at http://www.zhq.com/entry/main14b.gif +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite games from the IGN/EB World Online Gamestore! PC Gamestore: http://pc.ign.com/gamestore.html N64 Gamestore: http://ign64.ign.com/gamestore.html PSX Gamestore: http://psx.ign.com/gamestore.html ????????????????????????????????????????????????????? ASK URSULA AND JANE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! We've added a special segment, exclusive to the PRESS PASS -- Ask Ursula and Jane. Two authorities on love, relationships, and romance will answer your intimate questions -- and coincidentally, their names are Ursula and Jane. A little background on the gals... Ursula was the first woman to make it in the Army's elite Delta Force and received the Silver Star for subduing a terrorist who had infiltrated the Pentagon disguised as Mayor McCheese. The hostages came out of it unscathed. As for the terrorist, well, let's just say the place was littered with hunks of cheddar. When she wasn't repelling down from a helicopter into hostile territory, Ursula spent numerous hours in "clinical" settings such as night clubs, pool halls, and cafes studying the human condition. Self taught in psychology, parapsychology, and ornamental horticulture, Ursula brings diverse experience and a finely-tuned intellect to interpersonal Q & A. After completing her BA in journalism, Jane headed off to Tibet to find herself. After eight years of herding goats, she was one day transformed by the overwhelming realization that shepherding had no real future in it. Jane cashed in the herd for a one-way ticket to New York. After a short but lucrative career as a pharmaceutical sales rep., Jane decided to join the Peace Corp to help people... they assigned her to Tibet. After smuggling herself back into the US disguised as a sack of millet, Jane has turned to the pursuit of unadulterated capitalism, but has graciously made her infinite wisdom available to you, the PRESS PASS faithful. Send your questions (and keep 'em clean) to advice@ign.com. And no, don't ask them advice about gaming. IGN proper has you covered on that. They're here to help you with the remaining ten minutes of your day. Well take a sampling of questions and answer them on next week's IGN PRESS PASS. The gals might even answer you back personally. No need to thank us, we're here to help... _____________________ # # # _______________________ To UNSUBSCRIBE to IGN PRESS PASS, go to www.ign.com. On the left-hand column, you'll see a box that says "IGN Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to www.ign.com For issues concerning IGN's PC coverage, please contact: Trent Ward Editor-in-Chief, IGNPC trent@ign.com For issues concerning IGN's N64 coverage, send your e-mail to Editors@ign64.com For issues concerning IGN's PSX coverage, send your e-mail to http://psx.ign.com/mail.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Ian \"Blasted_1\" Dickson" Subject: [N64] Requirements for future consoles (was Re: PSX2) Date: 19 Feb 1999 21:39:19 -0600 Who knows. All I can say is that if I'm buying a system, I would like it to do pretty much everything my computer can do, with the exception of typing essays or doing tax returns. :-) Surf the net, email, play games online against others, and still have the great quality selection that you only get with a console system. Not to mention the fact that it better be able to do awesome ports of arcade games, like Super GT. That has got to be one of my favorite arcade racing games. Basically, I'm raising the bar here. I've pretty much given up on my Nintendo 64 for now (although I'm still waitin' for Perfect Dark) because it's far below the standards that I have now for games and systems. I'm waiting till all the competitors have entered the ring in the next round, and show what they can do. Then I'll decide. -Ian Dickson Blasted_1 of the Black Hand http://members.xoom.com/bhsc > Okay, so we have all of this state-of-the-art technology for the next PSX >system, but what is the thing gonna cost? > >--David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Requirements for future consoles (was Re: PSX2) Date: 19 Feb 1999 22:59:18 EST In a message dated 2/19/99 7:41:46 PM Pacific Standard Time, blasted1@cableregina.com writes: << Who knows. All I can say is that if I'm buying a system, I would like it to do pretty much everything my computer can do, with the exception of typing essays or doing tax returns. :-) Surf the net, email, play games online against others, and still have the great quality selection that you only get with a console system. Not to mention the fact that it better be able to do awesome ports of arcade games, like Super GT. That has got to be one of my favorite arcade racing games. Basically, I'm raising the bar here. I've pretty much given up on my Nintendo 64 for now (although I'm still waitin' for Perfect Dark) because it's far below the standards that I have now for games and systems. I'm waiting till all the competitors have entered the ring in the next round, and show what they can do. Then I'll decide. -Ian Dickson Blasted_1 of the Black Hand http://members.xoom.com/bhsc >> It would be cheaper to just upgrade your computer. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Polys per second Date: 20 Feb 1999 15:06:38 +1100 At 15:13 19-02-99 +0000, you wrote: >Ok so the MiniDisc is easily copied. > >But what about if the next psx is minidisc this could have >a major impact on sales for the present minidisc >stereos. Hence you could encourage more sales across the board >of Sony`s other minidisc stuff. Since you could attach your >minidisc console to your stereo and then record music for your >Walkman and in car stereo. Lets face it the Cd Walkmans are >not too great they are too large and there is nothing you can do >about it since CDs are too large for a small portable. > >Just think about the sony exclusive royalties to be gained >if the minidisc replaced the CD? > > No new systems are going to use MiniDiscs or DVD. DVD players are sold at a high mark-up so manufacturers can make money. Video game consoles are sold at cost to drive the userbase up and make money off software. If Sony used MD for it next system they'd either sell it at cost, and nobody would buy a MD players anymore"Why spend $400 on this when I can buy the same thing + videogame hardware for $250 ?". Or they sell the PSX2 with MD-drive for like $600, nobody would buy the new console since it'd be too expensive. Most probably they will use an enhanced CD format like what Sega is doing. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: [N64] dysphemism dissin' Date: 20 Feb 1999 15:20:23 +1100 At 13:30 19-02-99 -0600, you wrote: >And there's actually one more, though it's not usually in most >dictionaries... > >If I'm not mistaken, "cacophemism" is the opposite of euphemism, in that you >substitute a word or phrase that sounds *less* pleasant than the reality, as >in "that game is a piece of dung" instead of "that game is bad." > >Anyone have access to an OED to prove/disprove this? I'm not 100% sure >myself... > >JG > >np: Voigt Kampff - Used According to www.onelook.com there is no such word as cacophemism. The antonym of euphemism is dysphemism. Replacing inoffensive words with offensive ones. Ob-PSX2: Clearly Sony's next system will be have much more impressive hardware than the Dreamcast. What did you expect? Unless something strange happens, Nintendo's next machine will be even more impressive. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] PSX2 Date: 19 Feb 1999 23:19:12 EST In a message dated 2/19/99 5:04:24 PM Eastern Standard Time, atcope@comp.uark.edu writes: > Another thing..a lot of you people are taking 'I'll believe it when I see > it' stance. Why do you doubt their claims? Sure, there is a chance it > won't be that high. I SERIOUSLY doubt that the hardware engineers are > going to millions of polygons off their guess. They just don't sit around > and make up random figures. > > Stryder Maybe this "55 million polys" stuff is just a way for Sony to make SEGA (and Nintendo) to get scared and start making stupid mistakes. If that's so I think it'd be more directed towards SEGA since Nintendo lives in its own little world all to itself. Maybe I should have said, "I'll get excited about it when I see it." Besides, I'm having so much fun with the current PlayStation that thinking about the next one is the farthest thing in my mind. (did that make sense?) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] PSX2 Date: 19 Feb 1999 23:25:03 EST In a message dated 2/19/99 8:20:39 PM Pacific Standard Time, TreyTable@aol.com writes: << Maybe this "55 million polys" stuff is just a way for Sony to make SEGA (and Nintendo) to get scared and start making stupid mistakes. If that's so I think it'd be more directed towards SEGA since Nintendo lives in its own little world all to itself. Maybe I should have said, "I'll get excited about it when I see it." Besides, I'm having so much fun with the current PlayStation that thinking about the next one is the farthest thing in my mind. (did that make sense?) Trey >> If I were SEGA or Nintendo I would take Trey's, and my own, stand on the issue. I wouldn't worry about an opponent having greater technology until I saw it with my own eyes. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] PSX2 Date: 19 Feb 1999 23:26:23 EST In a message dated 2/19/99 8:12:57 PM Eastern Standard Time, Davidxvx@aol.com writes: > Okay, so we have all of this state-of-the-art technology for the next PSX > system, but what is the thing gonna cost? > > --David What is state of the art now will cost less two years from now; the soonest we'll see the next PlayStation on American shores. I bet it'll be $299.99, ($329.99 at Software ETC.) But by then the Dreamcast will probably be $199.99 (if it is successful) so Sony may have to market the next PlayStation at $199.99 to be competitive. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: [N64] Bottlenecks? It's a console! Date: 20 Feb 1999 15:29:56 +1100 At 17:54 19-02-99 -0600, you wrote: > >I doubt the system will put out that number until I see it. I just love >that WOW the first time you see something like this. The reason I doubt >the high end of the estimates is the bottlenecks in console/pcs that >develop. Sure the processers could do that many polys, but is the rest of >the console gonna have enough bandwidth to carry that to the screen? I >sure hope so. I just think too many people are focusing on the processer >specs and not seeing the whole picture. > >Man I hope it does at least 10Millions Polys a sec, that would rock!!! >Finally good technology and a good backer. Sorry Sega. :) > >-John Carson > Why would there be any bottle necks? Why would Sony's engineers make the hardware if they weren't going to include enough bandwidth? It's useless to directly compare polygon counts. Just know that PSX2 will be at least twice more powerful than the Dreamcast... but most people already knew that. BTW, By the time PSX2 comes out, the next generation of PC 3d cards will be around. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Bottlenecks? It's a console! Date: 19 Feb 1999 23:29:06 EST In a message dated 2/19/99 8:27:57 PM Pacific Standard Time, alexh@ivanhoe.hotkey.net.au writes: << BTW, By the time PSX2 comes out, the next generation of PC 3d cards will be around. >> Doesn't the Vodoo 3 card get released next month? --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Requirements for future consoles (was Re: PSX2) Date: 19 Feb 1999 23:30:43 EST In a message dated 2/19/99 10:41:46 PM Eastern Standard Time, blasted1@cableregina.com writes: > Who knows. All I can say is that if I'm buying a system, I would like it to > do pretty much everything my computer can do, > Surf the net, email, play games online against others, and still have the > great quality selection that you only get with a console system. Not to > mention the fact that it better be able to do awesome ports of arcade games, > like Super GT. That has got to be one of my favorite arcade racing games. > > Basically, I'm raising the bar here. I've pretty much given up on my > Nintendo 64 for now (although I'm still waiting' for Perfect Dark) because > it's far below the standards that I have now for games and systems. > > I'm waiting till all the competitors have entered the ring in the next > round, and show what they can do. Then I'll decide. > > -Ian Dickson Sounds like you already decided on a Dreamcast. What other system would get a port of Super GT? (a nice game with pretty graphics, but still no Rad Mobile) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Bottlenecks? It's a console! Date: 20 Feb 1999 15:37:59 +1100 At 23:29 19-02-99 EST, you wrote: >In a message dated 2/19/99 8:27:57 PM Pacific Standard Time, >alexh@ivanhoe.hotkey.net.au writes: > ><< BTW, By the time PSX2 comes out, the next generation of PC 3d cards will be > around. >> > > Doesn't the Vodoo 3 card get released next month? > >--David > I mean the voodoo 4, etc. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] something strange Date: 19 Feb 1999 23:38:07 EST In a message dated 2/19/99 11:18:26 PM Eastern Standard Time, alexh@ivanhoe.hotkey.net.au writes: > Ob-PSX2: Clearly Sony's next system will be have much more impressive > hardware than the Dreamcast. What did you expect? Unless something strange > happens, Nintendo's next machine will be even more impressive. > > alexh@ivanhoe.starway.net.au Something strange? I don't have much faith in Nintendo these days. But I guess they can't screw up any worse than they did with the N64. I'm not saying the N64 is a horrible machine, but it wasn't what I expected it to be. Up until the N64 I didn't even want anything else but the current Nintendo system on the market since Nintendo was the best, but the N64 changed all that. Oh well, better luck next time. And Nintendo needs all the luck they can get. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] something strange Date: 20 Feb 1999 15:52:34 +1100 At 23:38 19-02-99 EST, you wrote: >Something strange? I don't have much faith in Nintendo these days. But I guess >they can't screw up any worse than they did with the N64. I'm not saying the >N64 is a horrible machine, but it wasn't what I expected it to be. Up until >the N64 I didn't even want anything else but the current Nintendo system on >the market since Nintendo was the best, but the N64 changed all that. Oh well, >better luck next time. And Nintendo needs all the luck they can get. > >Trey > The only real problem with the N64 is lack of 3rd party support (especially Japanese!! re: Capcom.. arrgghhh). I'd imagine that bringing back the 3rd parties would be their number one prioity. I wouldn't say that the N64 is a screw up, it has contributed much more to the videogame industry than the Playstation. Force feedback... analogue control... 3d-platformers... game of the century... four controller ports. It's still got aways to go, while the PSX is on the way out. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: [N64] Win a Turok 2 Strategy Guide Date: 19 Feb 1999 23:13:26 -0600 (CST) You have the game, now win a Turok 2 Strategy Guide. You must live in the United States, sorry. Go to http://www.n-games.com/contest.sht and enter. You can enter daily. The first drawing will be tomorrow night. There will be 3 more drawings after that. Email me comments, etc. at n-games@n-games.com. |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] jumbled facts Date: 20 Feb 1999 00:28:31 EST In a message dated 2/19/99 11:50:42 PM Eastern Standard Time, alexh@ivanhoe.hotkey.net.au writes: > wouldn't say that the N64 is a > screw up, it has contributed much more to the videogame industry than the > PlayStation. Force feedback... OK, I'll give you that. > Analog control... Well, for consoles anyway. > 3d-platformers... I thought Resident Evil came out before Super Mario 64 > Game of > the century... Sure, I can agree with that. > Four controller ports. My Atari 2800 had four controller ports and the same goes with my Atari 400. I remember playing 4 player (simultaneous) Warlords on the Atari 2800. >It's still got aways to go, while the > PSX is on the way out. Yeah, another year and it'll be just a memory. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] PSX2 Date: 19 Feb 1999 22:03:53 PST You have a point about Sony, but I doubt you'll ever see a a game at the 55 mil. poys./sec number. The system will probably have to be pushed to even reach 11-13 mil. range. How many games will be made without the effects ? The reason the math co-processors are on the chip are to use these effects so the 55 miilion number is for bragging rights. More revelant to processor performance are the chipsets, RAM, busses and storage medium it has to interact with. Most developers agree that the N64's hardware is excellent, but handicapped by things such as the storage medium, lack or RAM (until the expansion pak which hasn't totally solved the problem ) and IMO, a dedicated sound chip. For example, the N64 uses Rambus technology to increase the speed the RAM communicates with the CPU. Until Sony decides on the rest of the hardware we'll have to wait to get a better gauge of the cpu's performance. I still think the N64 has a good life span in it, but probably won't reach it's full potential becasue of Nintendo's lack of support to third party developers. More specifically, the special microcode that Rare and NCL use to produce some of their excellent games. Nintendo has made increased efforts to help these developers but, they probably should have had the microcode since the system's inception. Elliot >Date: Fri, 19 Feb 1999 09:25:10 -0600 (CST) >From: John Carson >To: n64@lists.xmission.com >Subject: Re: [N64] PSX2 >Reply-To: n64@lists.xmission.com > > >I agree. I wont believe it "till I see it". > >Even the "reports" on reputable gaming sites interviewed people at Sony >and they were not so positive. Its easy to say how good it WILL be before >its here to prove you wrong. I would bet hevily on it not doing 55 >million polys after production, but I am sure it will at least double the >dreamcasts ability. Sony doesnt do anything half-assed. > >-My guess is 7-9 million polys a sec textured and all. > >-John Carson > >On Fri, 19 Feb 1999 TreyTable@aol.com wrote: > >> In a message dated 2/19/99 4:56:46 AM Eastern Standard Time, >> adrian.mander@mrc-bsu.cam.ac.uk writes: >> >> > What does everyone think about the chip inside the PSX2? >> > >> > Shifting 55 million Polys a sec.. >> > 250Mhz >> > >> >> First of all, we don't even know if it's for the PSX2. Even if it is I won't >> believe it til I see it. This all could be just a scare tactic to make Sega >> screw up the cinnabon even more. Who knows. But with all the effects on, and >> what developer wouldn't use the Bezier curves, it'd be more like 13 million >> polys per second, but that's still an impressive number. >> >> >> > Isnt the dreamcast something likfe 3mill polys a sec? >> >> Yes. >> >> > >> > >> > I think the N64 has probably got alot of life until this >> > pops out and then it will sink. Can you imagine if MiniDisc >> > is the media then you will have the writeability as well. >> >> I think Sony is going to use a type of Giga Disc like Sega has on the >> Dreamcast since it's so easy to copy CDs & Mini Discs. But the PSX2 won't be >> out for at least another year in Japan and another two years elsewhere. You >> never know... this could all be vaporware, not like that never happened >> before. >> >> Trey >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] >> > >---------------------------------------------------------------- >John Carson >University of Arkansas > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] PSX2 Date: 19 Feb 1999 22:11:47 PST True, but engineers have egos too. For example, my car (97 Grand Am) has 110 or 115 on the dash, but really, how practical is 115 ? In fact, the no guts designers at GM put a rev-limiter on the engine so that it only gets up to 95-100. Point being, marketing always goes to the limit they can to make their product sound good. 11-13 mil. polys is STILL a good number though. Wonder what Art-X / Nintendo will do... elliot >Date: Fri, 19 Feb 1999 16:03:15 -0600 (CST) >From: Stryder >To: n64@lists.xmission.com >Subject: Re: [N64] PSX2 >Reply-To: n64@lists.xmission.com > > >Another thing..a lot of you people are taking 'I'll believe it when I see >it' stance. Why do you doubt their claims? Sure, there is a chance it >won't be that high. I SERIOUSLY doubt that the hardware engineers are >going to millions of polygons off their guess. They just don't sit around >and make up random figures. > >Stryder > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] PSX2 Date: 19 Feb 1999 22:19:24 PST Ah...good point. I have happened to come across an industry magazine, MCV, or something I think, that has a full spread on the Dreamcast. I haven't really read the article, but the it said that Sega plans to provide upgrades for the Dreamcast. I'm talking new drives, modems, & even processors. When the new versions/releases will start I can't remember, but they said the there will even be upgrades to the OS since it's Windows CE. ( I can hear the collective "UGH! Microsoft groan now...) All in all, the idea is that Sega will have a machine that's upgradeable, which means it current and still plays the old games. Could Sega be shooting their collective add-on foot off ? Also, there's some more information, good reviews for a couple of N64 games coming out and rumors I think. I'll post more definite information when I finish reading the newsletter. Elliot >From: Davidxvx@aol.com >Date: Fri, 19 Feb 1999 20:03:23 EST >To: n64@lists.xmission.com >Subject: Re: [N64] PSX2 >Reply-To: n64@lists.xmission.com > >In a message dated 2/19/99 3:55:07 PM Pacific Standard Time, >jcarson@comp.uark.edu writes: > ><< I doubt the system will put out that number until I see it. I just love > that WOW the first time you see something like this. The reason I doubt > the high end of the estimates is the bottlenecks in console/pcs that > develop. Sure the processers could do that many polys, but is the rest of > the console gonna have enough bandwidth to carry that to the screen? I > sure hope so. I just think too many people are focusing on the processer > specs and not seeing the whole picture. > > Man I hope it does at least 10Millions Polys a sec, that would rock!!! > Finally good technology and a good backer. Sorry Sega. :) > > -John Carson >> > > > Okay, so we have all of this state-of-the-art technology for the next PSX >system, but what is the thing gonna cost? > >--David > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] PSX2 Date: 19 Feb 1999 22:22:44 PST Considering Sony's considering DVD (which currently isn't in a recordable format) and that this processor is all on one piece of silicon, makes for a pretty expensive machine, at today's prices. That's not even considering the mini-disc/memory card option thing. Maybe Sega has the right idea, a proprietary format being standard, with an option to upgrade to a DVD drive if the user wants to. Elliot >From: Davidxvx@aol.com >Date: Fri, 19 Feb 1999 20:03:23 EST >To: n64@lists.xmission.com >Subject: Re: [N64] PSX2 >Reply-To: n64@lists.xmission.com > >In a message dated 2/19/99 3:55:07 PM Pacific Standard Time, >jcarson@comp.uark.edu writes: > ><< I doubt the system will put out that number until I see it. I just love > that WOW the first time you see something like this. The reason I doubt > the high end of the estimates is the bottlenecks in console/pcs that > develop. Sure the processers could do that many polys, but is the rest of > the console gonna have enough bandwidth to carry that to the screen? I > sure hope so. I just think too many people are focusing on the processer > specs and not seeing the whole picture. > > Man I hope it does at least 10Millions Polys a sec, that would rock!!! > Finally good technology and a good backer. Sorry Sega. :) > > -John Carson >> > > > Okay, so we have all of this state-of-the-art technology for the next PSX >system, but what is the thing gonna cost? > >--David > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] PSX2 Date: 19 Feb 1999 22:26:43 PST I agree with you. I'm enjoying my current selection of games available and coming up for the PSX and a few for N64. I'm not even thinking about getting another system. (Sorry Sega) A PII-300 laptop with a 3D chipset however... :) Shogo anyone ? :) elliot >From: TreyTable@aol.com >Date: Fri, 19 Feb 1999 23:19:12 EST >To: n64@lists.xmission.com >Subject: Re: [N64] PSX2 >Reply-To: n64@lists.xmission.com > >In a message dated 2/19/99 5:04:24 PM Eastern Standard Time, >atcope@comp.uark.edu writes: > >> Another thing..a lot of you people are taking 'I'll believe it when I see >> it' stance. Why do you doubt their claims? Sure, there is a chance it >> won't be that high. I SERIOUSLY doubt that the hardware engineers are >> going to millions of polygons off their guess. They just don't sit around >> and make up random figures. >> >> Stryder > > >Maybe this "55 million polys" stuff is just a way for Sony to make SEGA (and >Nintendo) to get scared and start making stupid mistakes. If that's so I think >it'd be more directed towards SEGA since Nintendo lives in its own little >world all to itself. Maybe I should have said, "I'll get excited about it >when I see it." Besides, I'm having so much fun with the current PlayStation >that thinking about the next one is the farthest thing in my mind. (did that >make sense?) > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Bottlenecks? It's a console! Date: 19 Feb 1999 22:30:45 PST There will always be something new in the horizon, especially in the PC realm. Maybe that's why I like consoles. Elliot >Date: Sat, 20 Feb 1999 15:37:59 +1100 >To: n64@lists.xmission.com >From: Alex >Subject: Re: [N64] Bottlenecks? It's a console! >Reply-To: n64@lists.xmission.com > >At 23:29 19-02-99 EST, you wrote: >>In a message dated 2/19/99 8:27:57 PM Pacific Standard Time, >>alexh@ivanhoe.hotkey.net.au writes: >> >><< BTW, By the time PSX2 comes out, the next generation of PC 3d cards will be >> around. >> >> >> Doesn't the Vodoo 3 card get released next month? >> >>--David >> > >I mean the voodoo 4, etc. > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] PSX2 Date: 20 Feb 1999 17:35:25 +1100 At 22:03 19-02-99 PST, you wrote: >You have a point about Sony, but I doubt you'll ever see a a game at the >55 mil. poys./sec number. The system will probably have to be pushed to >even reach 11-13 mil. range. How many games will be made without the >effects ? The reason the math co-processors are on the chip are to use >these effects so the 55 miilion number is for bragging rights. > >More revelant to processor performance are the chipsets, RAM, busses and >storage medium it has to interact with. Most developers agree that the >N64's hardware is excellent, but handicapped by things such as the >storage medium, lack or RAM (until the expansion pak which hasn't >totally solved the problem ) and IMO, a dedicated sound chip. >For example, the N64 uses Rambus technology to increase the speed the >RAM communicates with the CPU. Until Sony decides on the rest of the >hardware we'll have to wait to get a better gauge of the cpu's >performance. > >Elliot Yeah... but what are you expecting? Do you think that the PSX2 will end up being less powerful than the Dreamcast? Of course not. Do you want to know exactly how much more powerful the PSX2 will be? Well that is impossible to know. You can't just directly compare stats. The only way to compare systems is to compare their games. So maybe six or seven years down the road you'll be able to compare PSX2's and DC's most graphicaly advanced games, and say "Ahh... judging from framerate, poly count, colour depth, resolution, curviness of benzier curves, number of effects etc... PSX2 is 2.10372 times better than the DC". All it comes down to is this: PSX2 has much better graphics than DC. If you're buying a console xmas 2000, and you choose your systems by their graphical ability, then you're going to get a PSX2. I've been thinking about release dates... I think PSX2 will launch mid/late 2000 in Japan, xmas in the US and 2001 in PAL land. Sony probably don't want Sega to have more than one free christmas in the USA, but If the Dreamcast does really badly then they may hold it back longer - so they can milk the PSX. Nintendo wants to get their next system out as soon as possible in Japan, but not until after the PSX2. If Sony's Japanese launch is in 2000, then Nintendo will launch in 2001. I doubt Nintendo would want to share a holiday season with Sony. If they went head-to-head things would be interesting but... not unless they can sign up a bunch of kick-arse Japanese developers, and get a new Mario game and a new Pokemon RPG ready in time. Knowing Nintendo, that is unlikely. USA gets Nintendo's next system in 2002, and Europe/Australia hopefully also in 2002. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] jumbled facts Date: 19 Feb 1999 22:34:00 PST Maybe what he meant that N64 made some things more mainstream in the videogame indutsry with the N64. It's not so much being the first, but when you do 3D like Mario and Zelda, nobody remember's what came before... except Trey ;) Elliot >From: TreyTable@aol.com >Date: Sat, 20 Feb 1999 00:28:31 EST >To: n64@lists.xmission.com >Subject: Re: [N64] jumbled facts >Reply-To: n64@lists.xmission.com > >In a message dated 2/19/99 11:50:42 PM Eastern Standard Time, >alexh@ivanhoe.hotkey.net.au writes: > >> wouldn't say that the N64 is a >> screw up, it has contributed much more to the videogame industry than the >> PlayStation. Force feedback... > > OK, I'll give you that. > > >> Analog control... > > Well, for consoles anyway. > >> 3d-platformers... > > I thought Resident Evil came out before Super Mario 64 > > >> Game of >> the century... > > Sure, I can agree with that. > >> Four controller ports. > > My Atari 2800 had four controller ports and the same goes with my Atari 400. >I remember playing 4 player (simultaneous) Warlords on the Atari 2800. > > >>It's still got aways to go, while the >> PSX is on the way out. > >Yeah, another year and it'll be just a memory. > >Trey > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] PSX2 Date: 19 Feb 1999 22:47:59 PST >>Until Sony decides on the rest of the >>hardware we'll have to wait to get a better gauge of the cpu's >>performance. > >> >>Elliot > >Yeah... but what are you expecting? Do you think that the PSX2 will end up >being less powerful than the Dreamcast? Of course not. I agree. Whoever's newest has to be on top. > >Do you want to know exactly how much more powerful the PSX2 will be? Well >that is impossible to know. You can't just directly compare stats. I think I already said that up there. The part about Sony deciding on the rest of the hardware... >The only >way to compare systems is to compare their games. So maybe six or seven >years down the road you'll be able to compare PSX2's and DC's most >graphicaly advanced games, and say "Ahh... judging from framerate, poly >count, colour depth, resolution, curviness of benzier curves, number of >effects etc... PSX2 is 2.10372 times better than the DC". If you want to judge games that way. I don't know about you but I'd rather umm...play the game ;) > >All it comes down to is this: PSX2 has much better graphics than DC. We haven't seen graphics yet. Potential's deinately onSony's side though because Sony's got a hot piece of silicon on their hands. Oh. Since that Sony wants to put everything on a single piece of Silicon, it will be interesting to see what cooling methods, if any are needed. >If >you're buying a console xmas 2000, and you choose your systems by their >graphical ability, then you're going to get a PSX2. > >I've been thinking about release dates... I think PSX2 will launch mid/late >2000 in Japan, xmas in the US and 2001 in PAL land. Sony probably don't want >Sega to have more than one free christmas in the USA, but If the Dreamcast >does really badly then they may hold it back longer - so they can milk the PSX. Sony also doesn't want to prematurely kill the PSX. With it's large library and dropping prices, how do you do that ? > >Nintendo wants to get their next system out as soon as possible in Japan, >but not until after the PSX2. If Sony's Japanese launch is in 2000, then >Nintendo will launch in 2001. I doubt Nintendo would want to share a holiday >season with Sony. If they went head-to-head things would be interesting >but... not unless they can sign up a bunch of kick-arse Japanese developers, >and get a new Mario game and a new Pokemon RPG ready in time. Knowing >Nintendo, that is unlikely. USA gets Nintendo's next system in 2002, and >Europe/Australia hopefully also in 2002. Isn't the head of NCL stepping down in 2000 ? If so, then they might have to deal with a new management style that could make them agressive and go after Sony and Sega market share or just do their thing like they've done with the N64 ? It will be interesting... Elliot > >alexh@ivanhoe.starway.net.au > > I don't have one...yet ;) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] jumbled facts Date: 20 Feb 1999 00:55:43 -0600 (CST) On Sat, 20 Feb 1999 TreyTable@aol.com wrote: > > Well, for consoles anyway. > > > 3d-platformers... > > I thought Resident Evil came out before Super Mario 64 Jumping Flash was also out before Mario 64. JF was actually quite a fun game to play. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Ian \"Blasted_1\" Dickson" Subject: [N64] South Park 64 Date: 20 Feb 1999 08:35:53 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0020_01BE5CAC.073E3440 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Well...over this weekend, my little brother decided to rent South Park = 64. I told him that it sounded stupid, looked stupid, and probably was = stupid. And damn...I hate being right. Graphics, although nice to see the characters in 3D, are absolutely = HORRIBLE. I mean walls, buildings, environment...are just so plain. = Not quite par with Turok 2 or GoldenEye. =20 Gameplay is actually dumb. You're probably wondering how dumb it can = be, seeing how the objective is to go around and shoot things? It's = just the way the whole setup is. Absolutely brutal idea. Controls are fairly easy to get used to, but sometimes it can be too = fast. Your character just moves so quickly, that it can sometimes be a = lethal mistake, or just a complete overshot. Sound...probably the only thing that's cool in the entire game. All the = voices of the characters are there. They sound great on my stereo = system. And they sound just like the cartoon. It was amazing. I know = I shouldn't be all that surprised after hearing games like StarFox 64, = but damn...it was eery. BOTTOM LINE: I think Acclaim should have rethought their approach on = this game. I'm sure they loved the fact that it is South Park and gives = them so many ideas to work with. BUT WHY A SHOOTER?! Should have been = a goofy RPG...that would have been interesting. But this...bland = shooter that you shouldn't buy, and probably shouldn't rent. Only if = you're desperate. -Ian Dickson Blasted_1 of the Black Hand http://members.xoom.com/bhsc ------=_NextPart_000_0020_01BE5CAC.073E3440 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Well...over this weekend, my little = brother=20 decided to rent South Park 64.  I told him that it sounded stupid, = looked=20 stupid, and probably was stupid.  And damn...I hate being=20 right.
 
Graphics, although nice to see the characters in 3D, = are=20 absolutely HORRIBLE.  I mean walls, buildings, environment...are = just so=20 plain.  Not quite par with Turok 2 or GoldenEye.  =
 
Gameplay is actually dumb.  = You're probably=20 wondering how dumb it can be, seeing how the objective is to go around = and shoot=20 things?  It's just the way the whole setup is.  Absolutely = brutal=20 idea.
 
Controls are fairly easy to get used to, but = sometimes it can=20 be too fast.  Your character just moves so quickly, that it can = sometimes=20 be a lethal mistake, or just a complete overshot.
 
Sound...probably the only thing that's cool in the = entire=20 game.  All the voices of the characters are there. They sound great = on my=20 stereo system.  And they sound just like the cartoon.  It was=20 amazing.  I know I shouldn't be all that surprised after hearing = games like=20 StarFox 64, but damn...it was eery.
 
BOTTOM LINE: I think Acclaim should have rethought = their=20 approach on this game.  I'm sure they loved the fact that it is = South Park=20 and gives them so many ideas to work with.  BUT WHY A = SHOOTER?! =20 Should have been a goofy RPG...that would have been interesting.  = But=20 this...bland shooter that you shouldn't buy, and probably shouldn't = rent. =20 Only if you're desperate.
 
-Ian Dickson
Blasted_1 of the Black Hand
http://members.xoom.com/bhsc
------=_NextPart_000_0020_01BE5CAC.073E3440-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TerryLLewis@webtv.net (Terry Lewis) Subject: Re: [N64] Res. Evil a platform game? Date: 20 Feb 1999 10:25:16 -0500 (EST) Trey, More than a couple of times, I've noticed that you have referred to the Resident Evil series as a type of platform game. Could you elaborate on this? I have always considered a platform game as a game that primarily focuses on the jumping or other physical ability of your character to get from point A to point B (often from platform to platform). I'll admit that it has been awhile since I played Resident Evil, but I always thought of it more as a third person action/adventure, because of the cerebral puzzles, zombie killing and exploratory nature of the game. Although it may have had a few platform-like components, I don't remember it as placing a great deal of emphasis on how quickly or accurately you could leap from one point to the next, like Mario, Tomb Raider or Crash. Maybe I am just defining my notion of platforms a little too narrowly. I would be interested in knowing your thought on this. Thanks, Terry [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] jumbled facts Date: 20 Feb 1999 10:38:04 EST In a message dated 2/20/99 1:56:07 AM Eastern Standard Time, atcope@comp.uark.edu writes: > Jumping Flash was also out before Mario 64. JF was actually quite a fun > game to play. > > > Stryder I forgot all about Jumping Flash. Is it (or Jumping Flash 2) available as a Greatest Hits game? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Hiroshi Yamauchi Date: 20 Feb 1999 10:36:24 EST In a message dated 2/20/99 1:48:58 AM Eastern Standard Time, eljam@hotmail.com writes: > Isn't the head of NCL stepping down in 2000 ? If so, then they might > have to deal with a new management style that could make them agressive > and go after Sony and Sega market share or just do their thing like > they've done with the N64 ? It will be interesting... > > > Elliot It will be nice when Hiroshi Yamauchi leaves Nintendo, maybe then Nintendo will finally get some RPGs & fighting games. It's a shame that Gumpei Yokoi isn't still with us because I think he'd be the right person to run Nintendo. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Res. Evil a platform game? Date: 20 Feb 1999 10:56:22 EST In a message dated 2/20/99 10:25:43 AM Eastern Standard Time, TerryLLewis@webtv.net writes: > Trey, > More than a couple of times, I've noticed that you have referred to > the Resident Evil series as a type of platform game. Could you elaborate > on this? I have always considered a platform game as a game that > primarily focuses on the jumping or other physical ability of your > character to get from point A to point B (often from platform to > platform). Now that I think about it Resident Evil (& RE2) isn't really a platform game since there really is no jumping, and jumping is what makes a platformer what it is. I'm bamboozled. I guess I've been calling the RE games platformers because they're so damn good gameplay-wise, like some of my other most favorite games which just happen to be platformers (Super Mario 64, Castlevania 2, Castlevania : SotN, Metroid 3, Spyro the Dragon, Super Mario Bros., Yoshi's Island, Sonic The Hedgehog, Zelda 5, Metal Gear Solid), that I have no other way to identify the RE games. I mean I can't call them shooters, 1st person shooters, RPGs, fighters, puzzle, classic (single screen), driving, or sports. To think about it more I aslo consider Metal Gear Solid & Zelda : Ocarina of Time to be platformers as well when there's no jumping in MGS and just the auto-jump in Zelda. Maybe I'm just insane, yeah, that's it. I guess I could call them "non jumping platformers". I dunno. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] jumbled facts Date: 20 Feb 1999 15:42:13 -0600 (CST) On Sat, 20 Feb 1999 TreyTable@aol.com wrote: > I forgot all about Jumping Flash. Is it (or Jumping Flash 2) available as a > Greatest Hits game? I don't have any idea. I just loved both the games because of the sense of height some of the levels have. Some of them seem they go miles into the air. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Stryder Subject: Re: [N64] Res. Evil a platform game? Date: 20 Feb 1999 15:51:19 -0600 (CST) On Sat, 20 Feb 1999 TreyTable@aol.com wrote: > To think about it more I aslo consider Metal Gear Solid & Zelda : Ocarina of > Time to be platformers as well when there's no jumping in MGS and just the > auto-jump in Zelda. Maybe I'm just insane, yeah, that's it. I guess I could > call them "non jumping platformers". I dunno. Why not call the RE series adventure games? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: [N64] Turok 2 Date: 20 Feb 1999 17:50:53 -0600 (CST) I havent played turok2 yet but (anyhoo)haha,how does it compare to turok1.I really liked T1. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Res. Evil a platform game? Date: 20 Feb 1999 20:04:20 EST In a message dated 2/20/99 4:51:45 PM Eastern Standard Time, atcope@comp.uark.edu writes: > Why not call the RE series adventure games? > > Stryder > Cos I can't admit that I made a mistake. ;) Yes, they are adventure games, along with Zelda 5 & MGS Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Hiroshi Yamauchi Date: 20 Feb 1999 17:19:30 PST There would be some really creative add-ons at least :) Elliot >From: TreyTable@aol.com >Date: Sat, 20 Feb 1999 10:36:24 EST >To: n64@lists.xmission.com >Subject: Re: [N64] Hiroshi Yamauchi >Reply-To: n64@lists.xmission.com > >In a message dated 2/20/99 1:48:58 AM Eastern Standard Time, eljam@hotmail.com >writes: > >> Isn't the head of NCL stepping down in 2000 ? If so, then they might >> have to deal with a new management style that could make them agressive >> and go after Sony and Sega market share or just do their thing like >> they've done with the N64 ? It will be interesting... >> >> >> Elliot > >It will be nice when Hiroshi Yamauchi leaves Nintendo, maybe then Nintendo >will finally get some RPGs & fighting games. It's a shame that Gumpei Yokoi >isn't still with us because I think he'd be the right person to run Nintendo. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] Res. Evil a platform game? Date: 20 Feb 1999 17:21:27 PST Which Metroid are you referring to as Metroid 3 ? Elliot >From: TreyTable@aol.com >Date: Sat, 20 Feb 1999 10:56:22 EST >To: n64@lists.xmission.com >Subject: Re: [N64] Res. Evil a platform game? >Reply-To: n64@lists.xmission.com > >In a message dated 2/20/99 10:25:43 AM Eastern Standard Time, >TerryLLewis@webtv.net writes: > >> Trey, >> More than a couple of times, I've noticed that you have referred to >> the Resident Evil series as a type of platform game. Could you elaborate >> on this? I have always considered a platform game as a game that >> primarily focuses on the jumping or other physical ability of your >> character to get from point A to point B (often from platform to >> platform). > >Now that I think about it Resident Evil (& RE2) isn't really a platform game >since there really is no jumping, and jumping is what makes a platformer what >it is. > >I'm bamboozled. I guess I've been calling the RE games platformers because >they're so damn good gameplay-wise, like some of my other most favorite games >which just happen to be platformers (Super Mario 64, Castlevania 2, >Castlevania : SotN, Metroid 3, Spyro the Dragon, Super Mario Bros., Yoshi's >Island, Sonic The Hedgehog, Zelda 5, Metal Gear Solid), that I have no other >way to identify the RE games. I mean I can't call them shooters, 1st person >shooters, RPGs, fighters, puzzle, classic (single screen), driving, or sports. > >To think about it more I aslo consider Metal Gear Solid & Zelda : Ocarina of >Time to be platformers as well when there's no jumping in MGS and just the >auto-jump in Zelda. Maybe I'm just insane, yeah, that's it. I guess I could >call them "non jumping platformers". I dunno. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Roy Robertson" Subject: [N64] Date: Sat, 20 Feb 1999 17:33:52 PST Date: 20 Feb 1999 18:34:28 -0700 on zelda does the race thing do anything if so how do you beat the guy? he keeps geting a second ahead of me. ~link ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Roy Robertson" Subject: [N64] zelda Date: 20 Feb 1999 17:34:14 PST on zelda does the race thing do anything if so how do you beat the guy? he keeps geting a second ahead of me. ~link ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Date: Sat, 20 Feb 1999 17:33:52 PST Date: 20 Feb 1999 20:57:57 EST In a message dated 2/20/99 5:34:50 PM Pacific Standard Time, linkn64oot@hotmail.com writes: << on zelda does the race thing do anything if so how do you beat the guy? he keeps geting a second ahead of me. ~link >> You cannot beat the racing man. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Date: Sat, 20 Feb 1999 17:33:52 PST Date: 20 Feb 1999 20:11:02 -0600 (CST) --WebTV-Mail-1390883257-744 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Forget him,its impossible to beat him. --WebTV-Mail-1390883257-744 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101.iap.bryant.webtv.net (209.240.198.91) by postoffice-171.iap.bryant.webtv.net; Sat, 20 Feb 1999 17:34:46 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id RAA28937; Sat, 20 Feb 1999 17:34:45 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10ENmu-00048G-00 for n64-goout@lists.xmission.com; Sat, 20 Feb 1999 18:34:28 -0700 Received: from [209.185.130.114] (helo=hotmail.com) by lists.xmission.com with smtp (Exim 2.05 #1) id 10ENms-00046E-00 for n64@lists.xmission.com; Sat, 20 Feb 1999 18:34:26 -0700 Received: (qmail 12572 invoked by uid 0); 21 Feb 1999 01:33:52 -0000 Message-ID: <19990221013352.12571.qmail@hotmail.com> Received: from 208.142.8.140 by www.hotmail.com with HTTP; Sat, 20 Feb 1999 17:33:52 PST X-Originating-IP: [208.142.8.140] Mime-Version: 1.0 Content-type: text/plain Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com on zelda does the race thing do anything if so how do you beat the guy? he keeps geting a second ahead of me. ~link ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-1390883257-744-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Res. Evil a platform game? Date: 21 Feb 1999 00:08:43 EST In a message dated 2/20/99 8:22:29 PM Eastern Standard Time, eljam@hotmail.com writes: > Which Metroid are you referring to as Metroid 3 ? > > Elliot The one that says "Metroid 3" during the intro. Super Metroid for the Super Nintendo. Metroid for the NES (and FamiCom DD) was the 1st, Metroid 2 : Return of Samus for the Game Boy was the 2nd, and Metroid 3 : Super Metroid for the SNES was the third. (I am so drunk, the Mario Party was so much fun... but my cat is beginning to scare me ;) ...) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] zelda Date: 21 Feb 1999 00:10:11 EST In a message dated 2/20/99 8:35:11 PM Eastern Standard Time, linkn64oot@hotmail.com writes: > on Zelda does the race thing do anything if so how do you beat the guy? > he keeps getting a second ahead of me. > > ~link It is impossible to beat the Running Man. Dan Owsen (the voice in Metroid 3 & Star Fox FX) says so. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Harisn@aol.com Subject: Re: [N64] zelda question Date: 21 Feb 1999 14:21:37 EST In a message dated 1/27/99 08:35:52 PM, SF2Dave@aol.com writes: <> go to gamefaqs.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: [N64] SS: Silicon Valley Date: 21 Feb 1999 19:30:16 -0800 Hey guys! I'm planning on buying a game to keep me busy 'til Rare releases its steady line of gold mines... I'm wondering if SS: Silicon Valley is worthy of a purchase. Any opinions? -Peter ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jim Wild Subject: Re: [N64] SS: Silicon Valley Date: 21 Feb 1999 20:06:03 -0700 i think space station silicon valley is a great game. At 07:30 PM 2/21/99 -0800, you wrote: >Hey guys! I'm planning on buying a game to keep me busy 'til Rare >releases its steady line of gold mines... I'm wondering if SS: Silicon >Valley is worthy of a purchase. Any opinions? > > > -Peter > >___________________________________________________________________ >You don't need to buy Internet access to use free Internet e-mail. >Get completely free e-mail from Juno at http://www.juno.com/getjuno.html >or call Juno at (800) 654-JUNO [654-5866] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > jwild@oneimage.com http://www.oneimage.com/~jwild icq 10553118 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pete Moss" Subject: Re: [N64] zelda question Date: 21 Feb 1999 20:03:39 PST <> 99 or 100, I forgot which. At Gerudo Fortress try going down the gap between the treasure and where you are before the treasure, there should be one there. Pete one newbie ,.//.,,./,/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] Magma mountain Date: 21 Feb 1999 23:02:33 -0600 aarrrgghhh, I got 1256 coins finally in Mario Party and I went to the muchroom shop to buy the key for the Magma Mountain board but its not sold there. What am I doing wrong?! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Roy Robertson" Subject: Re: [N64] SS: Silicon Valley Date: 21 Feb 1999 21:14:13 PST >From owner-n64@lists.xmission.com Sun Feb 21 19:02:26 1999 >Received: from domo by lists.xmission.com with local (Exim 2.05 #1) > id 10Elck-0006T2-00 > for n64-goout@lists.xmission.com; Sun, 21 Feb 1999 20:01:34 -0700 >Received: from [206.168.122.2] (helo=mail.oneimage.com) > by lists.xmission.com with esmtp (Exim 2.05 #1) > id 10Elcf-0006S8-00 > for n64@lists.xmission.com; Sun, 21 Feb 1999 20:01:32 -0700 >Received: from lov-b10779 (node142.boulder.dt.oneimage.com [206.168.123.151]) > by mail.oneimage.com (8.9.1a/8.9.1) with SMTP id UAA05154 > for ; Sun, 21 Feb 1999 20:01:24 -0700 >Message-Id: <3.0.5.32.19990221200603.007bbdd0@mail.oneimage.com> >X-Sender: jwild@mail.oneimage.com >X-Mailer: QUALCOMM Windows Eudora Light Version 3.0.5 (32) >Date: Sun, 21 Feb 1999 20:06:03 -0700 >To: n64@lists.xmission.com >From: Jim Wild >Subject: Re: [N64] SS: Silicon Valley >In-Reply-To: <19990221.193017.13974.0.catons@juno.com> >References: <3c50180.36d05cc1@aol.com> >Mime-Version: 1.0 >Content-Type: text/plain; charset="us-ascii" >Sender: owner-n64@lists.xmission.com >Precedence: bulk >Reply-To: n64@lists.xmission.com > >i think space station silicon valley is a great game. > really i think its awful. it has no plot the gameplay isn't interesting and the grafix aren't worth bragging about. if anything i would rent it. ~link >At 07:30 PM 2/21/99 -0800, you wrote: >>Hey guys! I'm planning on buying a game to keep me busy 'til Rare >>releases its steady line of gold mines... I'm wondering if SS: Silicon >>Valley is worthy of a purchase. Any opinions? >> >> >> -Peter >> >>___________________________________________________________________ >>You don't need to buy Internet access to use free Internet e-mail. >>Get completely free e-mail from Juno at http://www.juno.com/getjuno.html >>or call Juno at (800) 654-JUNO [654-5866] >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> >jwild@oneimage.com >http://www.oneimage.com/~jwild >icq 10553118 > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Roy Robertson" Subject: Re: [N64] zelda question Date: 21 Feb 1999 21:16:01 PST >From owner-n64@lists.xmission.com Sun Feb 21 20:04:51 1999 >Received: from domo by lists.xmission.com with local (Exim 2.05 #1) > id 10EmbN-0001vS-00 > for n64-goout@lists.xmission.com; Sun, 21 Feb 1999 21:04:13 -0700 >Received: from [207.82.251.145] (helo=hotmail.com) > by lists.xmission.com with smtp (Exim 2.05 #1) > id 10EmbL-0001uE-00 > for n64@lists.xmission.com; Sun, 21 Feb 1999 21:04:11 -0700 >Received: (qmail 27262 invoked by uid 0); 22 Feb 1999 04:03:40 -0000 >Message-ID: <19990222040340.27261.qmail@hotmail.com> >Received: from 192.41.92.34 by www.hotmail.com with HTTP; > Sun, 21 Feb 1999 20:03:39 PST >X-Originating-IP: [192.41.92.34] >From: "Pete Moss" >To: n64@lists.xmission.com >Subject: Re: [N64] zelda question >Date: Sun, 21 Feb 1999 20:03:39 PST >Mime-Version: 1.0 >Content-type: text/plain >Sender: owner-n64@lists.xmission.com >Precedence: bulk >Reply-To: n64@lists.xmission.com > > ><Zelda >64? >I have 70 and am having trouble finding any more. Like I found 1 at >the Lon >Lon Ranch and can't find any more. And I have found none at the Guerdo >Fortress. Any help would be appreciated.>> > i can get you one, but it might take some time. ~link >99 or 100, I forgot which. At Gerudo Fortress try going down the gap >between the treasure and where you are before the treasure, there >should be one there. > >Pete > >one newbie > >,.//.,,./,/ > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] SS: Silicon Valley Date: 22 Feb 1999 02:01:58 EST In a message dated 2/22/99 12:15:18 AM Eastern Standard Time, linkn64oot@hotmail.com writes: > really i think its awful. it has no plot the gameplay isn't > interesting and the grafix aren't worth bragging about. if anything i > would rent it. > > ~link I never played SSSV but one comment of yours is puzzleing me. "gameplay isn't interesting" what exactly does that mean? when I think of "gameplay" I thought it means how (good or bad) the control is and how objects on the screen interact with each other, like Hit Dectection, and anyhoo. I've heard of tight gameplay (ex. Castlevania Sotn for the PlayStation) and sloppy gameplay (ex. Veigus Tactical Gladiator for the Turbo Grafx-16), but never have I heard of "gameplay that isn't interesting". could you explain what you mean? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] SS: Silicon Valley Date: 22 Feb 1999 06:10:25 -0600 (CST) --WebTV-Mail-184365668-412 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit I think he means it sucks. --WebTV-Mail-184365668-412 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101.iap.bryant.webtv.net (209.240.198.91) by postoffice-172.iap.bryant.webtv.net; Sun, 21 Feb 1999 23:03:23 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id XAA18248; Sun, 21 Feb 1999 23:03:22 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10EpOS-0006JQ-00 for n64-goout@lists.xmission.com; Mon, 22 Feb 1999 00:03:04 -0700 Received: from [198.81.17.72] (helo=imo28.mx.aol.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10EpOQ-0006Iu-00 for n64@lists.xmission.com; Mon, 22 Feb 1999 00:03:02 -0700 Received: from TreyTable@aol.com by imo28.mx.aol.com (IMOv18.1) id SPNYa23181 for ; Mon, 22 Feb 1999 02:01:58 -0500 (EST) Message-ID: <8836befe.36d100e6@aol.com> Mime-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit X-Mailer: AOL 4.0 for Windows 95 sub 13 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com In a message dated 2/22/99 12:15:18 AM Eastern Standard Time, linkn64oot@hotmail.com writes: > really i think its awful. it has no plot the gameplay isn't > interesting and the grafix aren't worth bragging about. if anything i > would rent it. > > ~link I never played SSSV but one comment of yours is puzzleing me. "gameplay isn't interesting" what exactly does that mean? when I think of "gameplay" I thought it means how (good or bad) the control is and how objects on the screen interact with each other, like Hit Dectection, and anyhoo. I've heard of tight gameplay (ex. Castlevania Sotn for the PlayStation) and sloppy gameplay (ex. Veigus Tactical Gladiator for the Turbo Grafx-16), but never have I heard of "gameplay that isn't interesting". could you explain what you mean? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-184365668-412-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] zelda question Date: 22 Feb 1999 06:15:49 -0600 (CST) --WebTV-Mail-1256485698-241 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit I must have missed this,what treasure? --WebTV-Mail-1256485698-241 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-3.iap.bryant.webtv.net (209.240.198.99) by postoffice-172.iap.bryant.webtv.net; Sun, 21 Feb 1999 20:04:46 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-3.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id UAA20751; Sun, 21 Feb 1999 20:04:46 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10EmbN-0001vS-00 for n64-goout@lists.xmission.com; Sun, 21 Feb 1999 21:04:13 -0700 Received: from [207.82.251.145] (helo=hotmail.com) by lists.xmission.com with smtp (Exim 2.05 #1) id 10EmbL-0001uE-00 for n64@lists.xmission.com; Sun, 21 Feb 1999 21:04:11 -0700 Received: (qmail 27262 invoked by uid 0); 22 Feb 1999 04:03:40 -0000 Message-ID: <19990222040340.27261.qmail@hotmail.com> Received: from 192.41.92.34 by www.hotmail.com with HTTP; Sun, 21 Feb 1999 20:03:39 PST X-Originating-IP: [192.41.92.34] Mime-Version: 1.0 Content-type: text/plain Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com <> 99 or 100, I forgot which. At Gerudo Fortress try going down the gap between the treasure and where you are before the treasure, there should be one there. Pete one newbie ,.//.,,./,/ ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-1256485698-241-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: Re: [N64] SS: Silicon Valley Date: 22 Feb 1999 07:24:50 -0800 Well anyhoo, I'll probably pick it up on Friday and if it doesn't have enough interesting gameplay(hehe) to satisfy my ever-wanting self, I have a friend who would probably buy it from me. ;) -Peter >I think he means it sucks. > > > >In a message dated 2/22/99 12:15:18 AM Eastern Standard Time, >linkn64oot@hotmail.com writes: > >> really i think its awful. it has no plot the gameplay isn't >> interesting and the grafix aren't worth bragging about. if anything >i >> would rent it. >> >> ~link > >I never played SSSV but one comment of yours is puzzleing me. >"gameplay isn't >interesting" what exactly does that mean? when I think of "gameplay" I >thought >it means how (good or bad) the control is and how objects on the >screen >interact with each other, like Hit Dectection, and anyhoo. I've heard >of tight >gameplay (ex. Castlevania Sotn for the PlayStation) and sloppy >gameplay (ex. >Veigus Tactical Gladiator for the Turbo Grafx-16), but never have I >heard of >"gameplay that isn't interesting". could you explain what you mean? > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > >--WebTV-Mail-184365668-412-- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: Re: [N64] zelda question Date: 22 Feb 1999 07:29:36 -0800 On Mon, 22 Feb 1999 06:15:49 -0600 (CST) LittleKathy@webtv.net writes: > >--WebTV-Mail-1256485698-241 >Content-Type: Text/Plain; Charset=US-ASCII >Content-Transfer-Encoding: 7Bit > >I must have missed this,what treasure? I'm not really into that conversation, but I believe that they're referring to the treasure chest(with the heart) on top of Gerudo Fortress, only they're looking for a Gold Skullutula between the two parts of the roof. > > >--WebTV-Mail-1256485698-241 >Content-Disposition: Inline >Content-Type: Message/RFC822 >Content-Transfer-Encoding: 7Bit > >Received: from mailsorter-101-3.iap.bryant.webtv.net (209.240.198.99) >by > postoffice-172.iap.bryant.webtv.net; Sun, 21 Feb 1999 20:04:46 > -0800 (PST) >Return-Path: >Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) >by > mailsorter-101-3.iap.bryant.webtv.net >(8.8.8/ms.graham.14Aug97) > with ESMTP id UAA20751; Sun, 21 Feb 1999 20:04:46 -0800 (PST) >Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id > 10EmbN-0001vS-00 for n64-goout@lists.xmission.com; Sun, 21 Feb >1999 > 21:04:13 -0700 >Received: from [207.82.251.145] (helo=hotmail.com) by >lists.xmission.com > with smtp (Exim 2.05 #1) id 10EmbL-0001uE-00 for > n64@lists.xmission.com; Sun, 21 Feb 1999 21:04:11 -0700 >Received: (qmail 27262 invoked by uid 0); 22 Feb 1999 04:03:40 -0000 >Message-ID: <19990222040340.27261.qmail@hotmail.com> >Received: from 192.41.92.34 by www.hotmail.com with HTTP; Sun, 21 Feb >1999 > 20:03:39 PST >X-Originating-IP: [192.41.92.34] >From: "Pete Moss" >To: n64@lists.xmission.com >Subject: Re: [N64] zelda question >Date: Sun, 21 Feb 1999 20:03:39 PST >Mime-Version: 1.0 >Content-type: text/plain >Sender: owner-n64@lists.xmission.com >Precedence: bulk >Reply-To: n64@lists.xmission.com > > >< >Zelda >64? >I have 70 and am having trouble finding any more. Like I found 1 at >the Lon >Lon Ranch and can't find any more. And I have found none at the Guerdo >Fortress. Any help would be appreciated.>> > >99 or 100, I forgot which. At Gerudo Fortress try going down the gap >between the treasure and where you are before the treasure, there >should be one there. > >Pete > >one newbie > >,.//.,,./,/ > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > >--WebTV-Mail-1256485698-241-- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TerryLLewis@webtv.net (Terry Lewis) Subject: Re: [N64] SS. Silicon Valley Date: 22 Feb 1999 11:13:00 -0500 (EST) Hey guys! I'm planning on buying a game to keep me busy 'til Rare releases its steady line of gold mines... =A0 I'm wondering if SS: Silicon Valley is worthy of a purchase. Any opinions? Peter, In my humble opinion, I think it is funny, fairly original and the objectives, characters and missions are varied enough to keep you entertained. The graphics are cartoony and somewhat Mario 64-like, but this adds to the atmosphere of the game (remember the characters are robots in an artificially designed world). The music is over the top cheesy, which adds to the fun and again is appropriate for the atmosphere that the designers were creating. A nice touch is, there are actually speakers in the game world which pump out the music. When you stand right in front of them you can feel the vibration of the subwoofer in the rumble-pak! As you get farther away, the music fades accordingly. Kind of reminds me of the Mel Brooks movies when he lets you see where the soundtrack you are hearing is coming from. After having said all of this, it is important to remember that this is not a fast paced shoot em up type game. But, if you like to be cerebrally challenged with a little platforming thrown in, check this one out. Also I should mention that at times, like in all puzzle games, advanced levels can be somewhat frustrating to figure out. But, so far, I've found all puzzles to be fair and logical, given the laws and bounds of the world the designers have created. One more thing, a warped or twisted sense of humor doesn't hurt. :) Terry [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Roy Robertson" Subject: Re: [N64] SS: Silicon Valley Date: 22 Feb 1999 10:22:51 PST >From owner-n64@lists.xmission.com Sun Feb 21 23:04:57 1999 >Received: from [198.60.22.7] by hotmail.com (1.1) with SMTP id MHotMailB89A4C3D19A4DD101707BC63C1607FB130; Sun Feb 21 23:04:57 1999 >Received: from domo by lists.xmission.com with local (Exim 2.05 #1) > id 10EpOS-0006JQ-00 > for n64-goout@lists.xmission.com; Mon, 22 Feb 1999 00:03:04 -0700 >Received: from [198.81.17.72] (helo=imo28.mx.aol.com) > by lists.xmission.com with esmtp (Exim 2.05 #1) > id 10EpOQ-0006Iu-00 > for n64@lists.xmission.com; Mon, 22 Feb 1999 00:03:02 -0700 >Received: from TreyTable@aol.com > by imo28.mx.aol.com (IMOv18.1) id SPNYa23181 > for ; Mon, 22 Feb 1999 02:01:58 -0500 (EST) >From: TreyTable@aol.com >Message-ID: <8836befe.36d100e6@aol.com> >Date: Mon, 22 Feb 1999 02:01:58 EST >To: n64@lists.xmission.com >Mime-Version: 1.0 >Subject: Re: [N64] SS: Silicon Valley >Content-type: text/plain; charset=US-ASCII >Content-transfer-encoding: 7bit >X-Mailer: AOL 4.0 for Windows 95 sub 13 >Sender: owner-n64@lists.xmission.com >Precedence: bulk >Reply-To: n64@lists.xmission.com > >In a message dated 2/22/99 12:15:18 AM Eastern Standard Time, >linkn64oot@hotmail.com writes: > >> really i think its awful. it has no plot the gameplay isn't >> interesting and the grafix aren't worth bragging about. if anything i >> would rent it. >> >> ~link > >I never played SSSV but one comment of yours is puzzleing me. "gameplay isn't >interesting" what exactly does that mean? when I think of "gameplay" I thought >it means how (good or bad) the control is and how objects on the screen >interact with each other, like Hit Dectection, and anyhoo. I've heard of tight >gameplay (ex. Castlevania Sotn for the PlayStation) and sloppy gameplay (ex. >Veigus Tactical Gladiator for the Turbo Grafx-16), but never have I heard of >"gameplay that isn't interesting". could you explain what you mean? > >Trey > perhaps i put that down wrong. what i ment was it dosen't hold your attention, the game isn't interesting and it's just plain not fun. sorry for the mix-up (it was 1:00 in the morning when i wrote that. ~link >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Roy Robertson" Subject: Re: [N64] SS: Silicon Valley Date: 22 Feb 1999 10:37:13 PST >From owner-n64@lists.xmission.com Mon Feb 22 04:10:57 1999 >Received: from [198.60.22.7] by hotmail.com (1.1) with SMTP id MHotMailB89A944FD971D1017085C63C16079A070; Mon Feb 22 04:10:57 1999 >Received: from domo by lists.xmission.com with local (Exim 2.05 #1) > id 10EuBw-0003Bx-00 > for n64-goout@lists.xmission.com; Mon, 22 Feb 1999 05:10:28 -0700 >Received: from [209.240.198.95] (helo=mailsorter-105.bryant.webtv.net) > by lists.xmission.com with esmtp (Exim 2.05 #1) > id 10EuBu-0003Bs-00 > for n64@lists.xmission.com; Mon, 22 Feb 1999 05:10:26 -0700 >Received: from mailtod-171.iap.bryant.webtv.net (mailtod-171.iap.bryant.webtv.net [209.240.199.81]) by mailsorter-105.bryant.webtv.net (8.8.8/ms.gso.08Dec97) with ESMTP id EAA06966; Mon, 22 Feb 1999 04:10:26 -0800 (PST) >Received: (from production@localhost) by mailtod-171.iap.bryant.webtv.net (8.8.8/mt.gso.26Feb98) id EAA28996; Mon, 22 Feb 1999 04:10:25 -0800 (PST) >From: LittleKathy@webtv.net >X-WebTV-Signature: 1 > ETAtAhQ56VYjktnUZqXMCbqZ20oqTZCw/gIVAJQTDD4nhg7mailViqVVtS0Ivv/a >Date: Mon, 22 Feb 1999 06:10:25 -0600 (CST) >To: n64@lists.xmission.com >Cc: n64@lists.xmission.com >Subject: Re: [N64] SS: Silicon Valley >Message-ID: <19033-36D14931-793@mailtod-171.iap.bryant.webtv.net> >In-Reply-To: TreyTable@aol.com's message of Mon, 22 Feb 1999 02:01:58 EST >Content-Disposition: Inline >Content-Type: Multipart/Mixed; Boundary=WebTV-Mail-184365668-412 >Content-Transfer-Encoding: 7Bit >MIME-Version: 1.0 (WebTV) >Sender: owner-n64@lists.xmission.com >Precedence: bulk >Reply-To: n64@lists.xmission.com > >I think he means it sucks. > thats pretty much it ~link > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: Re: [N64] SS: Silicon Valley Date: 22 Feb 1999 10:49:47 -0800 If you think you might be the slightest bit prone to videogame motion- sickness, then I'd strongly suggest you spend some time with this game=20 before buying it. It's quite different, funny in a weird way, and kinda = fun to=20 play. There's not much plot, but that's not a big deal. Some people have called it the 64-bit version of Paradroid (Commodore 64), which is one of my all-time favorite games. I think I still like Paradroid = more though. The robots have better weapons, especially when you "upgrade." In SSSV, you don't really gain better skills when you transfer, just = different skills. matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Roy Robertson" Subject: Re: [N64] zelda question Date: 22 Feb 1999 11:06:02 PST >From owner-n64@lists.xmission.com Sun Feb 21 20:04:51 1999 >Received: from domo by lists.xmission.com with local (Exim 2.05 #1) > id 10EmbN-0001vS-00 > for n64-goout@lists.xmission.com; Sun, 21 Feb 1999 21:04:13 -0700 >Received: from [207.82.251.145] (helo=hotmail.com) > by lists.xmission.com with smtp (Exim 2.05 #1) > id 10EmbL-0001uE-00 > for n64@lists.xmission.com; Sun, 21 Feb 1999 21:04:11 -0700 >Received: (qmail 27262 invoked by uid 0); 22 Feb 1999 04:03:40 -0000 >Message-ID: <19990222040340.27261.qmail@hotmail.com> >Received: from 192.41.92.34 by www.hotmail.com with HTTP; > Sun, 21 Feb 1999 20:03:39 PST >X-Originating-IP: [192.41.92.34] >From: "Pete Moss" >To: n64@lists.xmission.com >Subject: Re: [N64] zelda question >Date: Sun, 21 Feb 1999 20:03:39 PST >Mime-Version: 1.0 >Content-type: text/plain >Sender: owner-n64@lists.xmission.com >Precedence: bulk >Reply-To: n64@lists.xmission.com > > ><Zelda >64? I have the list but because it is rather lenghty i wont post it anyone who wants it e-mail me at linkn64oot@hotmail.com ~link >I have 70 and am having trouble finding any more. Like I found 1 at >the Lon >Lon Ranch and can't find any more. And I have found none at the Guerdo >Fortress. Any help would be appreciated.>> > >99 or 100, I forgot which. At Gerudo Fortress try going down the gap >between the treasure and where you are before the treasure, there >should be one there. > >Pete > >one newbie > >,.//.,,./,/ > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] Toys R Us deal and Earthbound GBC Date: 22 Feb 1999 16:41:00 EST Some of you who live on the East coast (or have access to a newspaper): Today, while leafing through the weekend edition of the Philadelphia Inquirer (not ENquirer), I found an ad for Toys R Us. The add said that when you buy a Nintendo 64 or a Sony PlayStation for $130 (normal price, FYI), you get $30 worth of Geoffrey Dollars, almost like a $30 rebate. This little tidbit might tempt some of you to buy a PSX if you don't have one if you can find the coupon. Also, I wrote to Nintendo asking about Earthbound (Mother 1) coming to the GBC. Here's what they said: "Hi Matt. It sounds like a great idea! I haven't heard, however, if there are any plans to release a Game Boy Color version of EarthBound (Mother 1). At this time, we'll just have to wait and see. Keep your fingers crossed. Nintendo of America Inc. Z. Fuigi" Take that for what you will. ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Toys R Us deal and Earthbound GBC Date: 22 Feb 1999 18:15:32 EST In a message dated 2/22/99 2:07:36 PM Pacific Standard Time, Bastion007@aol.com writes: << Some of you who live on the East coast (or have access to a newspaper): Today, while leafing through the weekend edition of the Philadelphia Inquirer (not ENquirer), I found an ad for Toys R Us. The add said that when you buy a Nintendo 64 or a Sony PlayStation for $130 (normal price, FYI), you get $30 worth of Geoffrey Dollars, almost like a $30 rebate. This little tidbit might tempt some of you to buy a PSX if you don't have one if you can find the coupon. Also, I wrote to Nintendo asking about Earthbound (Mother 1) coming to the GBC. Here's what they said: "Hi Matt. It sounds like a great idea! I haven't heard, however, if there are any plans to release a Game Boy Color version of EarthBound (Mother 1). At this time, we'll just have to wait and see. Keep your fingers crossed. Nintendo of America Inc. Z. Fuigi" Take that for what you will. ~Matt >> Ugh, I can't believe you've actually gotten a human response. Every time I e-mail Nintendo about release dates or new games I always get "Check out our site for all of the game release dates, etc..." --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Toys R Us deal and Earthbound GBC Date: 22 Feb 1999 17:24:09 -0600 I'll take that as BS!!!! Thats all Nintendo ever says when I write them. "Dear D Fentie that sounds good, keep your fingers crossed and be confident that it will come out!" Bastion007@aol.com wrote: > > Some of you who live on the East coast (or have access to a newspaper): > > Today, while leafing through the weekend edition of the Philadelphia Inquirer > (not ENquirer), I found an ad for Toys R Us. The add said that when you buy a > Nintendo 64 or a Sony PlayStation for $130 (normal price, FYI), you get $30 > worth of Geoffrey Dollars, almost like a $30 rebate. This little tidbit might > tempt some of you to buy a PSX if you don't have one if you can find the > coupon. > > Also, I wrote to Nintendo asking about Earthbound (Mother 1) coming to the > GBC. Here's what they said: > > "Hi Matt. > > It sounds like a great idea! I haven't heard, however, if there are any plans > to release a Game Boy Color version of EarthBound (Mother 1). At this time, > we'll just have to wait and see. Keep your fingers crossed. > > Nintendo of America Inc. > Z. Fuigi" > > Take that for what you will. > > ~Matt > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day" Subject: Re: [N64] Toys R Us deal and Earthbound GBC Date: 22 Feb 1999 19:54:28 -0500 Well, c'mon. They probably get thousands of emails a day saying "You should make this game..." or "When is ... coming out". At least you got something resembling an actual response, not just a generic automated one. D Fentie wrote: > I'll take that as BS!!!! Thats all Nintendo ever says when I write > them. > "Dear D Fentie that sounds good, keep your fingers crossed and be > confident that it will come out!" > > Bastion007@aol.com wrote: > > > > Some of you who live on the East coast (or have access to a newspaper): > > > > Today, while leafing through the weekend edition of the Philadelphia Inquirer > > (not ENquirer), I found an ad for Toys R Us. The add said that when you buy a > > Nintendo 64 or a Sony PlayStation for $130 (normal price, FYI), you get $30 > > worth of Geoffrey Dollars, almost like a $30 rebate. This little tidbit might > > tempt some of you to buy a PSX if you don't have one if you can find the > > coupon. > > > > Also, I wrote to Nintendo asking about Earthbound (Mother 1) coming to the > > GBC. Here's what they said: > > > > "Hi Matt. > > > > It sounds like a great idea! I haven't heard, however, if there are any plans > > to release a Game Boy Color version of EarthBound (Mother 1). At this time, > > we'll just have to wait and see. Keep your fingers crossed. > > > > Nintendo of America Inc. > > Z. Fuigi" > > > > Take that for what you will. > > > > ~Matt > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Toys R Us deal and Earthbound GBC Date: 22 Feb 1999 21:25:52 EST The reason I got a human response is because I said in my letter (and I quote): "Thank you for your time, and I would appreciate it if you would not send some cookie-cutter response to me like, "Check our release list for the latest products ..." I'd appreciate a real, honest answer. Thanks in advance." Ask and ye shall receive, I guess. ~Matt << Ugh, I can't believe you've actually gotten a human response. Every time I e-mail Nintendo about release dates or new games I always get "Check out our site for all of the game release dates, etc..." --David>> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: [N64] The State of N64 Games Date: 22 Feb 1999 22:36:47 -0500 Hey everyone. Just thought I'd post some of these interesting statistics on N64 games: The rating given to each game is the average of the rating given by IGN64, EGM, and Videogames.com. # of Games released in the US as of 2/23/99: 122 # Games in 1996: 8 (6.6%) # Games in 1997: 34 (27.9%) # Games in 1998: 75 (61.5%) # Games in 1999: 5 (4.1%) Average Rating of All N64 Games: 6.8 Average Rating of 1996 Games: 7.5 Average Rating of 1997 Games: 6.8 Average Rating of 1998 Games: 6.7 Average Rating of 1999 Games: 6.7 COMPANIES: First Party Games: 8 (6.6%) Average Rating of First-Party Games: 8.6 Second-Party Games: 19 (15.6%) Average Rating of Second-Party Games: 7.5 Games by Rare: 5 Average Rating of Rare Games: 8.5 Games by Acclaim: 15 (12.3%) Average Rating of Acclaim Games: 7.4 Games by Midway: 23 (18.9%) Average Rating of Midway Games: 6.3 GENRES: # of Fighting Games: 12 (9.8%) Average Rating of Fighting Games: 5.5 # of First-Person Shooters: 10 (8.2%) Average Rating of FPS's: 7.3 # of Platformers (2D & 3D): 11 (9.0%) Average Rating of Platformers: 6.9 # of Racing Games: 27 (22.1%) Average Rating of Racing Games: 6.9 # of Sports Games: 34 (27.9%) Average Rating of Sports Games: 6.9 RATINGS: Best Games (9 or above): 10.0 - The Legend of Zelda: The Ocarina of Time 9.6 - Goldeneye 9.5 - Super Mario 64 9.5 - Banjo-Kazooie 9.2 - Waverace 64 9.1 - International Superstar Soccer '98 9.1 - NFL Blitz 9.0 - Turok II: Seeds of Evil Worst Games (4 or Below): 3.9 - Jeopardy! 3.8 - Off-Road Challenge 3.1 - Dual Heroes 2.8 - Deadly Arts 2.8 - Mike Piazza's StrikeZone Hope you had fun reading these.... make of them what you will. =) PS: Don't expect this to be regular posting feature by me.. only when I'm really bored ;-). Although, if there are any stats that I haven't thought of that you'd like to see, ask me and I'll try putting it in next time. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Toys R Us deal and Earthbound GBC Date: 22 Feb 1999 22:56:30 EST In a message dated 2/22/99 6:33:59 PM Pacific Standard Time, Bastion007@aol.com writes: << The reason I got a human response is because I said in my letter (and I quote): "Thank you for your time, and I would appreciate it if you would not send some cookie-cutter response to me like, "Check our release list for the latest products ..." I'd appreciate a real, honest answer. Thanks in advance." Ask and ye shall receive, I guess. ~Matt >> I wonder why I never thought of that? Heh heh. =) --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Toys R Us deal Date: 22 Feb 1999 23:31:28 EST In a message dated 2/22/99 5:07:36 PM Eastern Standard Time, Bastion007@aol.com writes: > Today, while leafing through the weekend edition of the Philadelphia Inquirer > (not ENquirer), I found an ad for Toys R Us. The add said that when you buy > a > Nintendo 64 or a Sony PlayStation for $130 (normal price, FYI), you get $30 > worth of Geoffrey Dollars, almost like a $30 rebate. This little tidbit > might > tempt some of you to buy a PSX if you don't have one if you can find the > coupon. > > Almost, but not really. You can't use the Geoffrey Dollars towards your purchase of the said N64 or PlayStation. They had this offer this time last year when I got my PlayStation. Wow. I've had my PlayStation for a year now. I used the 30 Geoffrey Dollars towards the purchase of Road Rash, so I ended up paying $1.97 for Road Rash. Then I traded Road Rash & $5 for Final Fantasy 7, so thanks to TRU I got Final Fantasy 7 for $6.97. But still the 30 Geoffrey Dollars is a good deal, you can get a PlayStation and a decent game for $129.99 + tax; unless of course you live in a state where there is no sales tax. I haven't regretted buying my PlayStation, and with the drought of good N64 games there's no better time to buy one. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Earthbound GBC Date: 22 Feb 1999 23:33:14 EST In a message dated 2/22/99 5:07:36 PM Eastern Standard Time, Bastion007@aol.com writes: > Also, I wrote to Nintendo asking about Earthbound (Mother 1) coming to the > GBC. Here's what they said: > > "Hi Matt. > > It sounds like a great idea! I haven't heard, however, if there are any > plans > to release a Game Boy Color version of Earthbound (Mother 1). At this time, > we'll just have to wait and see. Keep your fingers crossed. > > Nintendo of America Inc. > Z. Fungi" > > Take that for what you will. A generic response if I've ever seen one. I wouldn't hold my breath. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dustin Johnston Subject: [N64] unsubscribe Date: 23 Feb 1999 07:46:29 -0500 unsubscribe [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: Re: [N64] unsubscribe Date: 23 Feb 1999 14:43:23 -0800 On Tue, 23 Feb 1999 07:46:29 -0500 Dustin Johnston writes: >unsubscribe If you really want to unsubscribe, I suggest you follow the instructions on the bottom of the page and mail unsubscribe n64 to the address listed there, but heck, what do I know? -Peter > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Ian \"Blasted_1\" Dickson" Subject: [N64] Netshark...waste of production... Date: 23 Feb 1999 22:15:09 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0007_01BE5F79.F97C3160 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Well well well...it seems Interact is going to try and release a new = production for the Nintendo 64 called the Netshark. Helps you get on = the Net with the Nintendo 64. And how fast? A 14.4 modem. PLEASE! If = Interact has any brains at all, they wouldn't bother with a little = peripheral like that. Make a 33.6 or 56K...or even cable modem. But = 14.4? Jeeze... -Ian Dickson Blasted_1 of the Black Hand http://members.xoom.com/bhsc ------=_NextPart_000_0007_01BE5F79.F97C3160 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Well well well...it seems Interact = is going to=20 try and release a new production for the Nintendo 64 called the = Netshark. =20 Helps you get on the Net with the Nintendo 64.  And how fast?  = A 14.4=20 modem.  PLEASE!  If Interact has any brains at all, they = wouldn't=20 bother with a little peripheral like that.  Make a 33.6 or 56K...or = even=20 cable modem.  But 14.4?  Jeeze...
 
-Ian Dickson
Blasted_1 of the Black Hand
http://members.xoom.com/bhsc
------=_NextPart_000_0007_01BE5F79.F97C3160-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Netshark...waste of production... Date: 24 Feb 1999 00:19:43 -0600 Well, think about it this way, does an N64 game require more than a 14.4 modem? (i have no idea im just asking) Because maybe the games can run smooth and fine on a 14.4 connection. Just a thought... > Ian "Blasted_1" Dickson wrote: > > Well well well...it seems Interact is going to try and release a new > production for the Nintendo 64 called the Netshark. Helps you get on > the Net with the Nintendo 64. And how fast? A 14.4 modem. PLEASE! > If Interact has any brains at all, they wouldn't bother with a little > peripheral like that. Make a 33.6 or 56K...or even cable modem. But > 14.4? Jeeze... > > -Ian Dickson > Blasted_1 of the Black Hand > http://members.xoom.com/bhsc [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Netshark...waste of production... Date: 24 Feb 1999 01:08:18 EST In a message dated 2/23/99 11:19:31 PM Eastern Standard Time, blasted1@cableregina.com writes: > Well, well well...it seems Interact is going to try and release a new > production for the Nintendo 64 called the NetShark. Helps you get on the Net > with the Nintendo 64. And how fast? A 14.4 modem. Gee, that's fast. ;) > PLEASE! If Interact has > any brains at all, they wouldn't bother with a little peripheral like that. > Make a 33.6 or 56,000...or even cable modem. But 14.4? Jesse... > > -Ian Dickson If InterAct had any brains. Have you tried any of their Memory Paks or Memory Cards? InterAct doesn't have any brains. Well, I take that back. InterAct works with half a brain it seems. They can release some of the coolest stuff like the Game Shark & Dex Drive and then go on to make crappie controllers, memory Paks, cards (PSX), and carts (Saturn) and crappie controllers. InterAct is a mystery to me. Trey "some are born to move the world to live their fantasies most of us just dream about the things we'd like to be sadder still to watch it die to never to have known it" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] unsubscribe? and the expansion pak Date: 24 Feb 1999 01:03:21 EST In a message dated 2/23/99 7:46:21 AM Eastern Standard Time, johnstond@BANTING.LBE.EDU.ON.CA writes: > unsubscribe > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com The idiocy of some people boggles my mind. The instructions are right there but yet... To make this N64 related... Wouldn't it be nice if some developer (besides Big N & the 64DD) made a game that wouldn't run unless you used the Expansion Pak? Hasn't anybody noticed what Capcom did with the 4 Meg upgrade for the Saturn? Trey "some are born to move the world to live their fantasies most of us just dream about the things we'd like to be sadder still to watch it die to never to have known it" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Netshark...waste of production... Date: 24 Feb 1999 08:38:16 -0500 I can't think of one game that would run well on 14.4.. there just isn't enough bandwidth to transfer the game data, especially in console games which usually involve a lot of action. -----Original Message----- >Well, think about it this way, does an N64 game require more than a 14.4 >modem? (i have no idea im just asking) Because maybe the games can run >smooth and fine on a 14.4 connection. Just a thought... > >> Ian "Blasted_1" Dickson wrote: >> >> Well well well...it seems Interact is going to try and release a new >> production for the Nintendo 64 called the Netshark. Helps you get on >> the Net with the Nintendo 64. And how fast? A 14.4 modem. PLEASE! >> If Interact has any brains at all, they wouldn't bother with a little >> peripheral like that. Make a 33.6 or 56K...or even cable modem. But >> 14.4? Jeeze... >> >> -Ian Dickson >> Blasted_1 of the Black Hand >> http://members.xoom.com/bhsc > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] unsubscribe? and the expansion pak Date: 24 Feb 1999 08:37:26 -0500 Yes, that would be nice. On the other hand, didn't Capcom pack in the 4meg upgrade with X-men vs Street Fighter or something? I doubt that any company (besides maybe Nintendo) is gonna pack in a $30 pack with a $60 game. -----Original Message----- >To make this N64 related... Wouldn't it be nice if some developer (besides Big >N & the 64DD) made a game that wouldn't run unless you used the Expansion Pak? >Hasn't anybody noticed what Capcom did with the 4 Meg upgrade for the Saturn? > >Trey > >"some are born to move the world >to live their fantasies >most of us just dream about >the things we'd like to be >sadder still to watch it die >to never to have known it" > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: Re: [N64] The State of N64 Games Date: 24 Feb 1999 11:50:25 -0800 Thanks for the entertaining stats, Eddy. If you ever do an update in the = future, could you include EA Sports in the company ratings? I think that they = produce enough games to warrant an entry. Thanks again! matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Netshark...waste of production... Date: 24 Feb 1999 18:02:26 EST In a message dated 2/23/99 8:19:31 PM Pacific Standard Time, blasted1@cableregina.com writes: << Well well well...it seems Interact is going to try and release a new production for the Nintendo 64 called the Netshark. Helps you get on the Net with the Nintendo 64. And how fast? A 14.4 modem. PLEASE! If Interact has any brains at all, they wouldn't bother with a little peripheral like that. Make a 33.6 or 56K...or even cable modem. But 14.4? Jeeze... -Ian Dickson Blasted_1 of the Black Hand http://members.xoom.com/bhsc >> Um, why would you need to get onto the internet with your N64? --DAvid [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] unsubscribe? and the expansion pak Date: 24 Feb 1999 18:04:00 EST In a message dated 2/23/99 10:32:10 PM Pacific Standard Time, TreyTable@aol.com writes: << To make this N64 related... Wouldn't it be nice if some developer (besides Big N & the 64DD) made a game that wouldn't run unless you used the Expansion Pak? Hasn't anybody noticed what Capcom did with the 4 Meg upgrade for the Saturn? Trey >> No. Because then they are forcing you to buy the Expansion Pak if you want the game. Having a choice is just fine with me. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] Netshark...waste of production... Date: 24 Feb 1999 18:20:47 +0000 > From: Davidxvx@aol.com > Date: Wed, 24 Feb 1999 18:02:26 EST > To: n64@lists.xmission.com > Subject: Re: [N64] Netshark...waste of production... > Reply-to: n64@lists.xmission.com > In a message dated 2/23/99 8:19:31 PM Pacific Standard Time, > blasted1@cableregina.com writes: > > << Well well well...it seems Interact is going to try and release a new > production for the Nintendo 64 called the Netshark. Helps you get on the Net > with the Nintendo 64. And how fast? A 14.4 modem. PLEASE! If Interact has > any brains at all, they wouldn't bother with a little peripheral like that. > Make a 33.6 or 56K...or even cable modem. But 14.4? Jeeze... > > -Ian Dickson > Blasted_1 of the Black Hand > http://members.xoom.com/bhsc >> > > > Um, why would you need to get onto the internet with your N64? > > --DAvid > Um, maybe because you either don't have the internet on your computer or just don't a computer. And what's all this about the modem too slow to play N64 games? I thought the news story said it will just be used to surf the web? Zig (Tim) ICQ UIN: 606350 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day" Subject: Re: [N64] Netshark...waste of production... Date: 24 Feb 1999 18:22:25 -0500 zimmfam@redrose.net wrote: > > From: Davidxvx@aol.com > > Date: Wed, 24 Feb 1999 18:02:26 EST > > To: n64@lists.xmission.com > > Subject: Re: [N64] Netshark...waste of production... > > Reply-to: n64@lists.xmission.com > > > In a message dated 2/23/99 8:19:31 PM Pacific Standard Time, > > blasted1@cableregina.com writes: > > > > << Well well well...it seems Interact is going to try and release a new > > production for the Nintendo 64 called the Netshark. Helps you get on the Net > > with the Nintendo 64. And how fast? A 14.4 modem. PLEASE! If Interact has > > any brains at all, they wouldn't bother with a little peripheral like that. > > Make a 33.6 or 56K...or even cable modem. But 14.4? Jeeze... > > > > -Ian Dickson > > Blasted_1 of the Black Hand > > http://members.xoom.com/bhsc >> > > > > > > Um, why would you need to get onto the internet with your N64? > > > > --DAvid > > > > Um, maybe because you either don't have the internet on your computer or just > don't a computer. > And what's all this about the modem too slow to play N64 games? I thought the > news story said it will just be used to surf the web? Same thing I thought...this isn't for playing games over the net... > > > Zig (Tim) > ICQ UIN: 606350 > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Ian \"Blasted_1\" Dickson" Subject: Re: [N64] Netshark...waste of production... Date: 24 Feb 1999 18:26:12 -0600 >Same thing I thought...this isn't for playing games over the net... Yeah...and who in their right mind would bother to view the internet with a 14.4 modem? -Ian Dickson Blasted_1 of the Black Hand http://members.xoom.com/bhsc [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Netshark...waste of production... Date: 24 Feb 1999 18:46:32 -0600 I totally agree. I got a cable modem 6 or 7 months ago and I wouldn't trade it for my right leg... well... maybe... but I would pay an extra 30 dollars a month for sure just to keep it if they jacked up the price, its that good and I'm sure some of you know. >who in their right mind would bother to view the internet with a > 14.4 modem? > > -Ian Dickson > Blasted_1 of the Black Hand > http://members.xoom.com/bhsc > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Netshark...waste of production... Date: 24 Feb 1999 19:41:52 EST In a message dated 2/24/99 3:20:44 PM Pacific Standard Time, zimmfam@redrose.net writes: << Um, maybe because you either don't have the internet on your computer or just don't a computer. And what's all this about the modem too slow to play N64 games? I thought the news story said it will just be used to surf the web? Zig (Tim) ICQ UIN: 606350 >> But if you don't have the internet, it would be more efficient to just upgrade the modem on your comp. or get Web TV. You can't do a lot of things on the internet with a connection lower than 28.8, believe me, I only had a 2400bps modem for 4 years, and it sucked. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day" Subject: Re: [N64] Netshark...waste of production... Date: 24 Feb 1999 20:06:36 -0500 Ian "Blasted_1" Dickson wrote: > >Same thing I thought...this isn't for playing games over the net... > > Yeah...and who in their right mind would bother to view the internet with a > 14.4 modem? > Hey, don't think I'm supporting this. To answer your question, no one I know. I don't expect this to sell well. I was just stating the fact. I don't personally know why anyone would by this, considering all the other options there are for internet viewing. > -Ian Dickson > Blasted_1 of the Black Hand > http://members.xoom.com/bhsc > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Netshark...waste of production... Date: 24 Feb 1999 19:46:59 -0600 (CST) --WebTV-Mail-1935171973-613 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Hey,how much modem do I have with my webtv. --WebTV-Mail-1935171973-613 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101.iap.bryant.webtv.net (209.240.198.91) by postoffice-171.iap.bryant.webtv.net; Wed, 24 Feb 1999 16:31:55 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id QAA13755; Wed, 24 Feb 1999 16:31:48 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10Foes-0000QC-00 for n64-goout@lists.xmission.com; Wed, 24 Feb 1999 17:28:06 -0700 Received: from [204.83.142.3] (helo=cabler.cableregina.com) by lists.xmission.com with smtp (Exim 2.05 #1) id 10Foeq-0000Nm-00 for n64@lists.xmission.com; Wed, 24 Feb 1999 17:28:04 -0700 Received: from [24.72.15.145] by cabler.cableregina.com (SMTPD32-4.0) id A5229C1C004C; Wed, 24 Feb 1999 18:27:46 -0800 Message-ID: <000901be6055$72b984c0$910f4818@Ian.cableregina.com> MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3155.0 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com >Same thing I thought...this isn't for playing games over the net... Yeah...and who in their right mind would bother to view the internet with a 14.4 modem? -Ian Dickson Blasted_1 of the Black Hand http://members.xoom.com/bhsc [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-1935171973-613-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Netshark...waste of production... Date: 24 Feb 1999 20:49:40 EST In a message dated 2/24/99 5:48:47 PM Pacific Standard Time, LittleKathy@webtv.net writes: << Hey,how much modem do I have with my webtv. >> I don't know, how much do you have? --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 15:31:49 +1100 At 08:38 24-02-99 -0500, you wrote: >I can't think of one game that would run well on 14.4.. there just isn't >enough bandwidth to transfer the game data, especially in console games >which usually involve a lot of action. > Well Doom ran on a minimum 9600bps modem. But your right, I don't think there are many N64 games that would work at 14.4k... maybe Starcraft. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moblin 64" Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 05:48:10 PST I was just wondering, what costs are involved with a cable modem (purchasing, subscription, etc.)? I was thinking about getting one for quite sometime. >From: D Fentie >I totally agree. I got a cable modem 6 or 7 months ago and I wouldn't >trade it for my right leg... well... maybe... but I would pay an extra >30 dollars a month for sure just to keep it if they jacked up the price, >its that good and I'm sure some of you know. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Goelzer Subject: RE: [N64] Netshark...waste of production... Date: 25 Feb 1999 08:18:15 -0600 I have a better question: who in their right mind would bother to view the internet with a TV and a game console? JG -----Original Message----- From: Ian "Blasted_1" Dickson [mailto:blasted1@cableregina.com] Sent: Wednesday, February 24, 1999 6:26 PM To: n64@lists.xmission.com Subject: Re: [N64] Netshark...waste of production... >Same thing I thought...this isn't for playing games over the net... Yeah...and who in their right mind would bother to view the internet with a 14.4 modem? -Ian Dickson Blasted_1 of the Black Hand http://members.xoom.com/bhsc [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Ian \"Blasted_1\" Dickson" Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 10:55:33 -0600 Well...for mine, I paid $30 for initial setup fee, and then I simply pay $50/month for it. And I'm not measured by time. I get measured by download capacity. 3000MB per month. Never gotten past 1.5GB yet. WOOHOO! It would be interesting to see if Interact could possibly setup some kind of deal with local cable companies (like Sega TV or whatever it was called). They could build the Netshark with an Ethernet card, and then setup a deal with cable companies around the world (at least...that's who I am setup with my cable modem). But then it brings up the point...who would want to surf the net on a television and console system? -Ian Dickson Blasted_1 of the Black Hand http://members.xoom.com/bhsc >I was just wondering, what costs are involved with a cable modem >(purchasing, subscription, etc.)? I was thinking about getting one for [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Ian \"Blasted_1\" Dickson" Subject: [N64] Woohoo...got on the Mail at IGN64 Date: 25 Feb 1999 11:11:10 -0600 The first time ever I sent an email into IGN64, and i get on! WOOHOO! Check out my amazing Netshark post there. -Ian Dickson Blasted_1 of the Black Hand http://members.xoom.com/bhsc [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] the expansion pak Date: 25 Feb 1999 12:19:04 EST In a message dated 2/24/99 6:12:10 PM Eastern Standard Time, Davidxvx@aol.com writes: > No. Because then they are forcing you to buy the Expansion Pak if you want > the game. Having a choice is just fine with me. > > --David But having the choice limits to what can be done with the expansion pak and would it would never be used to its full potential. That IMHO is insulting. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 12:15:49 EST In a message dated 2/24/99 6:09:22 PM Eastern Standard Time, Davidxvx@aol.com writes: > Um, why would you need to get onto the Internet with your N64? > > --David > To surf the net and get e-mail I suppose. Or maybe it will work with the Dex Drive as well. It'd be stupid if it didn't. This products obviously isn't aimed at we who already have an ISP. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 12:21:47 EST In a message dated 2/24/99 7:44:14 PM Eastern Standard Time, d.fentie@home.com writes: > I totally agree. I got a cable modem 6 or 7 months ago and I wouldn't > trade it for my right leg... well... maybe... but I would pay an extra > 30 dollars a month for sure just to keep it if they jacked up the price, > its that good and I'm sure some of you know. How much do you pay a month now for your cable modem? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 12:30:12 EST In a message dated 2/25/99 9:39:51 AM Eastern Standard Time, johng@engberganderson.com writes: > I have a better question: who in their right mind would bother to view the > internet with a TV and a game console? > > JG I would if it had a good connection, a good interface, and a way to save things. It sure would beat using this laptop. It gets warm after a few hours and the screen in pretty small. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 12:25:10 EST In a message dated 2/24/99 7:57:40 PM Eastern Standard Time, Davidxvx@aol.com writes: > But if you don't have the Internet, it would be more efficient to just > upgrade the modem on your comp. or get Web TV. You can't do a lot of things > on the Internet with a connection lower than 28.8, believe me, I only had a > 2400bps modem for 4 years, and it sucked. > > --David And if you don't have a computer, then what do you do? It's hard to upgrade without a computer. Speaking of the NetShark, I wonder if SEGA will have an ISP for the Dreamcast or will you have to use an existing ISP? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chad Stuart" Subject: Re: [N64] the expansion pak Date: 25 Feb 1999 11:46:13 -0800 I agree. I think it is stupid for the designers to have to accomodate people with and without the expansion. While its good for the people who don't have one (like me since I can't find one anywhere, damn Nintendo), it decreases what can be done with the expansion. I don't understand the big deal. Its only $30. I'd buy it in a second if I could find it. If you are willing to pay $130 for a system and $60 for a game, what's the problem? I know some of you may disagree with me, but I think Nintendo should require the expansion to play the new games. This would improve the quality of all the games coming out. The best way to get everyone to get the expansion is to pack it together with a great game that is designed solely for it and sell both together for about $80. If they can make a really great game I'm sure it would sell together with the expansion for $80. Just look at what everyone paid for Zelda when it came out (and imagine if it were designed to require the expansion). None of this will happen since it is getting late in the development of the N64 to do it, but it would have been nice if they would have planned a game this way. Turok 2 for example could have been really great if it was programmed so the expansion was required. -----Original Message----- >In a message dated 2/24/99 6:12:10 PM Eastern Standard Time, Davidxvx@aol.com >writes: > >> No. Because then they are forcing you to buy the Expansion Pak if you want >> the game. Having a choice is just fine with me. >> >> --David > >But having the choice limits to what can be done with the expansion pak and >would it would never be used to its full potential. That IMHO is insulting. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 12:16:07 -0600 The company I got it through had some special offer on so installation was free. All I had to pay was 100 bucks for the cable and 45 for each additional month (for unlimited access). Don't forget that this is CANADIAN money. It would be something like 29.25 a month. Moblin 64 wrote: > > I was just wondering, what costs are involved with a cable modem > (purchasing, subscription, etc.)? I was thinking about getting one for > quite sometime. > > >From: D Fentie > >I totally agree. I got a cable modem 6 or 7 months ago and I wouldn't > >trade it for my right leg... well... maybe... but I would pay an extra > >30 dollars a month for sure just to keep it if they jacked up the > price, > >its that good and I'm sure some of you know. > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 13:10:21 EST In a message dated 2/25/99 9:36:52 AM Pacific Standard Time, TreyTable@aol.com writes: << And if you don't have a computer, then what do you do? It's hard to upgrade without a computer. Speaking of the NetShark, I wonder if SEGA will have an ISP for the Dreamcast or will you have to use an existing ISP? Trey >> Well, a computer is pretty standard these days. I don't know anybody that doesn't have at least one computer in there house, even if it is a piece of crap. --Digital Phoenix [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 12:19:46 -0600 29.95 american a month or 45 a month canadian TreyTable@aol.com wrote: > > In a message dated 2/24/99 7:44:14 PM Eastern Standard Time, d.fentie@home.com > writes: > > > I totally agree. I got a cable modem 6 or 7 months ago and I wouldn't > > trade it for my right leg... well... maybe... but I would pay an extra > > 30 dollars a month for sure just to keep it if they jacked up the price, > > its that good and I'm sure some of you know. > > How much do you pay a month now for your cable modem? > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] the expansion pak Date: 25 Feb 1999 13:14:15 EST In a message dated 2/25/99 12:53:56 PM Eastern Standard Time, cstu@isunet.net writes: > If they can make > a really great game I'm sure it would sell together with the > expansion for $80. Just look at what everyone paid for Zelda when > it came out (and imagine if it were designed to require the > expansion). None of this will happen since it is getting late in > the development of the N64 to do it, but it would have been nice > if they would have planned a game this way. Turok 2 for example > could have been really great if it was programmed so the > expansion was required. I have a better idea. Why not just lower the price of the Expansion Pak to $10 and have all new N64 systems come with the Expansion Pak instead of the Jumper Pak Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 13:25:41 EST In a message dated 2/25/99 1:15:26 PM Eastern Standard Time, Davidxvx@aol.com writes: > Well, a computer is pretty standard these days. I don't know anybody that > doesn't have at least one computer in there house, even if it is a piece of > crap. > > --Digital Phoenix Must be nice to live in the rich section of town, where every kid gets a car for their 16th birthday. Ah yes, the lives of the 1%, a dream it must be. But here in harsh reality where people earn, not inherit, money not everybody owns a computer. The Analog Kid [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chad Stuart" Subject: Re: [N64] the expansion pak Date: 25 Feb 1999 12:22:43 -0800 That would work. Why haven't they done that yet? Oh wait, I forgot we were talking about Nintendo. -----Original Message----- >In a message dated 2/25/99 12:53:56 PM Eastern Standard Time, cstu@isunet.net >writes: > >> If they can make >> a really great game I'm sure it would sell together with the >> expansion for $80. Just look at what everyone paid for Zelda when >> it came out (and imagine if it were designed to require the >> expansion). None of this will happen since it is getting late in >> the development of the N64 to do it, but it would have been nice >> if they would have planned a game this way. Turok 2 for example >> could have been really great if it was programmed so the >> expansion was required. > >I have a better idea. Why not just lower the price of the Expansion Pak to $10 >and have all new N64 systems come with the Expansion Pak instead of the Jumper >Pak > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chad Stuart" Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 12:34:34 -0800 I know what you mean Trey, but I think today you don't need to be rich to own a computer. I know many people that don't have computers, but it is either because they don't want one or choose to spend their money on something else. For $1000 you can get a computer to do almost everything. That's not much because a lot of so called "poor" people drive around in nice cars. I think it depends a lot more on what your priorities are. Sure, there are many very poor people who still can't afford one but many of them smoke (or worse) and they are wasting money on that. Someone who smokes 2 packs of cigarettes spends $4 a day (or whatever they cost now), which works out to $1440 a year, more than enough to buy a computer and nice one at that. -----Original Message----- >In a message dated 2/25/99 1:15:26 PM Eastern Standard Time, Davidxvx@aol.com >writes: > >> Well, a computer is pretty standard these days. I don't know anybody that >> doesn't have at least one computer in there house, even if it is a piece of >> crap. >> >> --Digital Phoenix > > >Must be nice to live in the rich section of town, where every kid gets a car >for their 16th birthday. Ah yes, the lives of the 1%, a dream it must be. But >here in harsh reality where people earn, not inherit, money not everybody owns >a computer. > >The Analog Kid > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] TUROK2 - LAIR OF Da BLIND - Need help Date: 25 Feb 1999 15:31 EST Amigoes!,- I give up! For the love of God, how da %$#@ do you advance to the next area in the 'Lair of the Blind'. These are the basic main areas that I have found: - giant spitting spider. - area that contains a door that requires a key where the regenerating ammo/health is. - underwater tunnel that leads to the warp tunnel and the lever that activates it. - blue pyramid thing where your suppose to take the feather, (which I have not found) Any help would be appreciated! Mucho Gracias! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 16:07:19 EST In a message dated 2/25/99 10:29:20 AM Pacific Standard Time, TreyTable@aol.com writes: << Must be nice to live in the rich section of town, where every kid gets a car for their 16th birthday. Ah yes, the lives of the 1%, a dream it must be. But here in harsh reality where people earn, not inherit, money not everybody owns a computer. The Analog Kid >> Well, I don't live in a rich neighborhood, and my family certainly is not rich. I live 7 miles from the nearest town, on big hill in the middle of the country. We don't even have a satellite. =) --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: [N64] Next Generation Games Date: 25 Feb 1999 13:46:19 -0800 Here's an interesting article on Nintendojo: http://www.nintendojo.com/editorials/feb99/allabout.htm=20 Basically, the gist of the article is that with the next generation of = consoles (DC, PSX2, N2000), the performance specs are not as important as are the games (as it always has been). More specifically, what's important will be = first=20 party games. One of Sony's big advantages with the Playstation is lots of 3rd party *exclusive* games. Companies such as Psygnosis (used to be), Namco, and Square put out a lot of excellent games exlusively for the Playstation. Namco has recently signed on to develop games for Dreamcast, and Square may do so as well. Sony's big advantage appears to be disappearing as far as PSX2 goes. Franchises that used to be exclusive to PSX, such as Tekken, Final Fantasy, Resident Evil, Wipeout, Ridge Racer, etc... will soon become = multi platform with the next generation. The main feature that will differentiate= between the various consoles will be first (and second) party games. Sega has a proven track record of excellent first party games, such as Nights and Sonic. They also have an excellent arcade division to port games from: Sega Rally, GT, Virtua Fighter, etc... Nintendo also has great franchises such as Mario, Zelda, and Donkey Kong, not to mention the ultra-important ally in Rare. Sony appears to be the weakest in this = context, with 989 Sports offerings and the Crash franchise. They also have the Gran Turismo franchise, but I wonder if Polyphany Digital will ever become independent and go multi-platform, just as Psygonosis did? What do you guys think of all this? matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 16:54:11 -0500 I'm not sure of the exact figure, but I read somewhere that the percentage of American homes with an internet-capable computer is over 50%. That may be way off, but it is significantly greater than 1%. Besides, if a family is too poor to buy a computer, which can be used for productive purposes, what makes you think they can afford a game system? -----Original Message----- >In a message dated 2/25/99 1:15:26 PM Eastern Standard Time, Davidxvx@aol.com >writes: > >> Well, a computer is pretty standard these days. I don't know anybody that >> doesn't have at least one computer in there house, even if it is a piece of >> crap. >> >> --Digital Phoenix > > >Must be nice to live in the rich section of town, where every kid gets a car >for their 16th birthday. Ah yes, the lives of the 1%, a dream it must be. But >here in harsh reality where people earn, not inherit, money not everybody owns >a computer. > >The Analog Kid > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: Re: [N64] Next Generation Games Date: 25 Feb 1999 17:33:09 -0800 Yeah Matt, looks pretty good for Nintendo. Well sorta... Pygnosis, multiplatforms with a game like O.D.T..... What next? Anyways, I'm getting SS:SV tomorrow; I'll tell ya what I think later... -Peter Oh yeah, when Trey said 1%, I think he meant the upperclass snobs, not common Americans, like us! On Thu, 25 Feb 1999 13:46:19 -0800 "Matt MA" writes: >Here's an interesting article on Nintendojo: >http://www.nintendojo.com/editorials/feb99/allabout.htm=20 > >Basically, the gist of the article is that with the next generation of >= >consoles >(DC, PSX2, N2000), the performance specs are not as important as are >the >games (as it always has been). More specifically, what's important >will be = >first=20 >party games. > >One of Sony's big advantages with the Playstation is lots of 3rd party >*exclusive* games. Companies such as Psygnosis (used to be), Namco, >and >Square put out a lot of excellent games exlusively for the >Playstation. >Namco has recently signed on to develop games for Dreamcast, and >Square may do so as well. Sony's big advantage appears to be >disappearing as far as PSX2 goes. > >Franchises that used to be exclusive to PSX, such as Tekken, Final >Fantasy, Resident Evil, Wipeout, Ridge Racer, etc... will soon become >= >multi >platform with the next generation. The main feature that will >differentiate= > >between the various consoles will be first (and second) party games. > >Sega has a proven track record of excellent first party games, such as >Nights and Sonic. They also have an excellent arcade division to port >games from: Sega Rally, GT, Virtua Fighter, etc... Nintendo also has >great >franchises such as Mario, Zelda, and Donkey Kong, not to mention the >ultra-important ally in Rare. Sony appears to be the weakest in this = >context, >with 989 Sports offerings and the Crash franchise. They also have the >Gran >Turismo franchise, but I wonder if Polyphany Digital will ever become >independent and go multi-platform, just as Psygonosis did? > >What do you guys think of all this? > >matt ma > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 16:56:40 -0600 (CST) --WebTV-Mail-840545700-248 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit I dont own a computer.Just my webtv.ButI am doing this watching all on my 35 inch sony tv laying down on the couch. --WebTV-Mail-840545700-248 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-3.iap.bryant.webtv.net (209.240.198.99) by postoffice-171.iap.bryant.webtv.net; Thu, 25 Feb 1999 10:28:48 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-3.iap.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id KAA10149; Thu, 25 Feb 1999 10:28:44 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10G5Ui-0003ma-00 for n64-goout@lists.xmission.com; Thu, 25 Feb 1999 11:26:44 -0700 Received: from [198.81.17.7] (helo=imo17.mx.aol.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10G5Ug-0003jr-00 for n64@lists.xmission.com; Thu, 25 Feb 1999 11:26:42 -0700 Received: from TreyTable@aol.com by imo17.mx.aol.com (IMOv18.1) id RMRTa03211 for ; Thu, 25 Feb 1999 13:25:41 -0500 (EST) Message-ID: Mime-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit X-Mailer: AOL 4.0 for Windows 95 sub 13 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com In a message dated 2/25/99 1:15:26 PM Eastern Standard Time, Davidxvx@aol.com writes: > Well, a computer is pretty standard these days. I don't know anybody that > doesn't have at least one computer in there house, even if it is a piece of > crap. > > --Digital Phoenix Must be nice to live in the rich section of town, where every kid gets a car for their 16th birthday. Ah yes, the lives of the 1%, a dream it must be. But here in harsh reality where people earn, not inherit, money not everybody owns a computer. The Analog Kid [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-840545700-248-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LittleKathy@webtv.net Subject: Re: [N64] Netshark...waste of production... Date: 25 Feb 1999 17:00:28 -0600 (CST) --WebTV-Mail-1215881262-349 Content-Type: Text/Plain; Charset=US-ASCII Content-Transfer-Encoding: 7Bit Me. --WebTV-Mail-1215881262-349 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-104.bryant.webtv.net (209.240.198.94) by postoffice-172.iap.bryant.webtv.net; Thu, 25 Feb 1999 09:33:15 -0800 (PST) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-104.bryant.webtv.net (8.8.8/ms.graham.14Aug97) with ESMTP id JAA06249; Thu, 25 Feb 1999 09:33:12 -0800 (PST) Received: from domo by lists.xmission.com with local (Exim 2.05 #1) id 10G4dR-0001kp-00 for n64-goout@lists.xmission.com; Thu, 25 Feb 1999 10:31:41 -0700 Received: from [198.81.17.73] (helo=imo29.mx.aol.com) by lists.xmission.com with esmtp (Exim 2.05 #1) id 10G4dP-0001jJ-00 for n64@lists.xmission.com; Thu, 25 Feb 1999 10:31:39 -0700 Received: from TreyTable@aol.com by imo29.mx.aol.com (IMOv19.3) id 2ROZa11674 for ; Thu, 25 Feb 1999 12:30:12 -0500 (EST) Message-ID: <113cd59.36d588a4@aol.com> Mime-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit X-Mailer: AOL 4.0 for Windows 95 sub 13 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com In a message dated 2/25/99 9:39:51 AM Eastern Standard Time, johng@engberganderson.com writes: > I have a better question: who in their right mind would bother to view the > internet with a TV and a game console? > > JG I would if it had a good connection, a good interface, and a way to save things. It sure would beat using this laptop. It gets warm after a few hours and the screen in pretty small. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-1215881262-349-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: IGN Newsletter Subject: [N64] IGN64 PRESS PASS Date: 25 Feb 1999 14:20:39 -0600 IGN64 PRESS PASS Today's date: Feb. 25, 1999 _____________________________________________________ CONTENTS: 1. CONTEST 2. N64 TOP STORIES * MONSTER TRUCK MADNESS 64 * AIRPORT INC. * POKEMON SNAP -- AND PRINT * FIRST N64 SKATEBOARDER CONFIRMED * WWF ATTITUDE 3. GAMER'S LIFESTYLE 4. AFFILIATE NEWS 5. CODES/STRATEGIES * DEXDRIVE SAVES 6. GAMESTORE 7. THE SNITCH _____________________________________________________ $$$ CONTEST $$$ WIN A COPY OF EXTREME-G2 FROM ACCLAIM! To enter, go to http://contests.ign.com/contests/50.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> MONSTER TRUCK MADNESS 64 It's time to get muddy. IGN64 has the first screen-shots of Take 2's Monster Truck racer Rockstar Publishing (a branch-off of Take 2 Interactive, best known for Grand Theft Auto on the PlayStation as well as Space Station: Silicon Valley and Bass Hunter 64), has teamed up with two talented development teams to create Monster Truck Madness, the first monster truck battle game for the system... http://ign64.ign.com/previews/3908.html AIRPORT INC. Wrecked your car? No problem, just build your own airport European publisher Telstar has long wanted to break into Nintendo 64 publishing. Although it is still tinkering with the idea of bringing the arcade shooter Assault to the platform (released for PSX in the US by Midway), it is also trying to branch out into an entirely different genre. That's where Airport Inc. comes in... http://ign64.ign.com/previews/10981.html POKEMON SNAP -- AND PRINT Nintendo's surprise: Take pictures of Pokemons and print them at your local convenience store Apparently, gamers can take their Pokemon Snap cartridges and go to participating stores of the Japanese convenience store chain Lawson's, and plug them into specially designed sticker printing units. The device then brings up the player's virtual photo album. Select the pics you want to print and wait for a few seconds -- out comes this sheet with 16 self-adhesive Pokemon "snaps:" http://ign64.ign.com/news/7063.html FIRST N64 SKATEBOARDER CONFIRMED Rockstar Games announces a new street skateboarding title in collaboration with Thrasher magazine The game will be the first to enable players to participate in real street skateboarding on N64. According to Rockstar, Thrasher: Skate and Destroy will feature realistic boarding physics and offer an unprecedented range of tricks. Using an open-ended system for the special moves, the game will enable players to come up with their own combos and even create all-new tricks. The gameplay will reportedly combine elements of timed skating and undirected free skating... http://ign64.ign.com/news/7066.html WWF ATTITUDE While Iguana is busy snapping pictures, here's a first look at the wrestler creation screens for ya Inevitably, Acclaim's wrestling franchise will also be compared to THQ's -- and soon, EA's. Many Nintendo 64 owners have voiced their opinions about Warzone's button-sequence move system, declaring it inferior to WCW Revenge's grappling scheme. Regardless, Iguana is standing by its fighting-style once again with Attitude (and personally, we're happy to hear it). http://ign64.ign.com/previews/10375.html ********************Advertisement******************** SAVE $10 ON PENNY RACERS AND A DEXDRIVE FOR THE NINTENDO 64! Penny Racers, the newest Kart racer for Nintendo 64, features 4 player split-screen mayhem with nearly 100 upgrades, modifications and weapons to add to 13 different body styles. Penny Racers is now available and can be purchased along with the InterAct DexDrive for $10 off in a special online offer at http://www.thq.com/penny_racers/special/index.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BE THE GUY OR GAL WITH THE MOST! Get yourself into college or grad school or land the hottest, highest paying job with help from the Power Students Network. Whether you're in search of a passing grade, money to pay those college bills, or a job lift, come check us out. Or, just be greedy and apply for our $1000 scholarship. Go to http://www.powerstudents.com/ ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( NINTENDO 64 UNDERGROUND The Cellar -- Welcome to The Cellar, a cozy little niche of the Underground just for the readers. Here you can find some game help, reader's reviews and editorials, top ten lists, and other all out wacky stuff. In other words, Underground readers (that means you, turkey!) write the bulk of this section, not us. Updates to each section will show up here. And we have no idea where this is going to take us, hopefully someplace magical and ridiculous... http://www.nintendorks.com/cellar/ ZELDA HEADQUARTERS Looking for a job in gaming? Zelda Headquarters is always searching for those few individuals that can actually make a difference. Those that love what they're doing, and those that can actually accomplish what we have in mind for the site. And we're looking to set up a few additional, new projects, too. See what's available plus contact information at http://www.zhq.com/entry/jobopenings.htm ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CODES/STRATEGIES ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Don't forget, IGN64 is your source for DexDrive saves! Just go to IGN64's codes section at http://ign64.ign.com/codes.html, look up your favorite games, old and new, and you'll find links to DexDrives saves! +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite N64 titles from the IGN/EB World Online Gamestore! For the list of games available, go to http://ign64.ign.com/gamestore.html ????????????????????????????????????????????????????? THE SNITCH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Last week, we had the Alpha N64 controller and copies of IGN64.com The Magazine up for grabs. All you had to do was answer these two questions correctly: 1. Who said "I have to admit that I wasn't expecting much, but Golden Nugget is actually a very well-executed gambling 'simulation.'"? 2. What movie is this line from: "I don't need this working-class hero crap!"? And the answers are Matt Casamassina and Jaws. The winners and their prizes are: Kyle R. of Danville, IL -- Alpha Controller Frank G. of Miami, FL -- IGN64.com The Magazine AND the limited edition Zelda T-shirt Didn't know about the shirt, did ya? Well, only these two guys entered the contest, so I felt like throwing in something extra for the second place winner. Now, for you N64ers, I'd like to introduce you to a new Press Pass feature -- Ask Ursula and Jane. These two gals are here to answer your questions about love, romance, and relationships. You know, the stuff that takes up the remaining ten minutes of your day... AFTER you're done gaming. A little background on the gals... Ursula was the first woman to make it in the Army's elite Delta Force and received the Silver Star for subduing a terrorist who had infiltrated the Pentagon disguised as Mayor McCheese. The hostages came out of it unscathed. As for the terrorist, well, let's just say the place was littered with hunks of cheddar. When she wasn't repelling down from a helicopter into hostile territory, Ursula spent numerous hours in "clinical" settings such as night clubs, pool halls, and cafes studying the human condition. Self taught in psychology, parapsychology, and ornamental horticulture, Ursula brings diverse experience and a finely-tuned intellect to interpersonal Q & A. After completing her BA in journalism, Jane headed off to Tibet to find herself. After eight years of herding goats, she was one day transformed by the overwhelming realization that shepherding had no real future in it. Jane cashed in the herd for a one-way ticket to New York. After a short but lucrative career as a pharmaceutical sales rep., Jane decided to join the Peace Corp to help people... they assigned her to Tibet. After smuggling herself back into the US, disguised as a sack of millet, Jane has turned to the pursuit of unadulterated capitalism, but has graciously made her infinite wisdom available to you, the PRESS PASS faithful. Send your questions (and keep 'em clean) to advice@ign.com. And no, don't ask them advice about gaming. IGN proper has you covered on that. Well answer some of the questions on next week's N64 PRESS PASS. The gals might even answer you back personally. _____________________ # # # _______________________ To UNSUBSCRIBE to IGN64 PRESS PASS, go to http://ign64.ign.com/. On the left-hand column, you'll see a box that says "N64 Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to www.ign.com For issues concerning IGN's N64 coverage or questions about N64 games, send your e-mail to Editors@ign64.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: [N64] N64 Mags... Date: 25 Feb 1999 19:02:29 -0800 Lately I've been just picking up EGM's at my nearest Wal-Mart, but I was wondering what mag I should subscribe to. I've tried Game Informer(associated with Funcoland) but their lack of ingenuity and their overall lack of information leaves me gaping for a purpose in life... Just wondering what you guys think is best... -Peter = ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: John Carson Subject: Re: [N64] N64 Mags... Date: 25 Feb 1999 18:15:14 -0600 (CST) None. There are not many magazines that ever have anything in them that you havent seen on the web yet. Print is slow. I do like EGM though. They seem to always have screen shots you cant find on the web. Nintendo Power is some good toilet reading. :) It serves 2 purposes in my house! :) Out. John Carson On Thu, 25 Feb 1999 catons@juno.com wrote: > Lately I've been just picking up EGM's at my nearest Wal-Mart, but I was > wondering what mag I should subscribe to. I've tried Game > Informer(associated with Funcoland) but their lack of ingenuity and their > overall lack of information leaves me gaping for a purpose in life... > Just wondering what you guys think is best... > > > -Peter > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > = > > > > > > > > > > ___________________________________________________________________ > You don't need to buy Internet access to use free Internet e-mail. > Get completely free e-mail from Juno at http://www.juno.com/getjuno.html > or call Juno at (800) 654-JUNO [654-5866] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] N64 Mags... Date: 25 Feb 1999 21:10:56 EST In a message dated 2/25/99 4:06:50 PM Pacific Standard Time, catons@juno.com writes: << Lately I've been just picking up EGM's at my nearest Wal-Mart, but I was wondering what mag I should subscribe to. I've tried Game Informer(associated with Funcoland) but their lack of ingenuity and their overall lack of information leaves me gaping for a purpose in life... Just wondering what you guys think is best... -Peter >> Go with Nintendo Power. There are other good magazines our there, but I don't think any of them cover Nintendo exclusively. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Next Generation Games Date: 26 Feb 1999 13:39:34 +1100 At 13:46 25-02-99 -0800, you wrote: >Here's an interesting article on Nintendojo: >http://www.nintendojo.com/editorials/feb99/allabout.htm > >Sega has a proven track record of excellent first party games, such as >Nights and Sonic. They also have an excellent arcade division to port >games from: Sega Rally, GT, Virtua Fighter, etc... Nintendo also has great >franchises such as Mario, Zelda, and Donkey Kong, not to mention the >ultra-important ally in Rare. Sony appears to be the weakest in this context, >with 989 Sports offerings and the Crash franchise. They also have the Gran >Turismo franchise, but I wonder if Polyphany Digital will ever become >independent and go multi-platform, just as Psygonosis did? > >What do you guys think of all this? > >matt ma I agree that a system's success is based on it's games. And the only reason Playstation has good games is because Sony stole all Nintendo's japanese 3rd parties. But I don't agree that Sega has good 1st party developers. Besides Virtua Fighter it's all pretty mediocre and derivative. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: zimmfam@redrose.net Subject: Re: [N64] Next Generation Games Date: 25 Feb 1999 22:05:54 +0000 > Date: Thu, 25 Feb 1999 13:46:19 -0800 > From: "Matt MA" > To: > Subject: [N64] Next Generation Games > Reply-to: n64@lists.xmission.com > Here's an interesting article on Nintendojo: > http://www.nintendojo.com/editorials/feb99/allabout.htm > > Basically, the gist of the article is that with the next generation of consoles > (DC, PSX2, N2000), the performance specs are not as important as are the > games (as it always has been). More specifically, what's important will be first > party games. > > One of Sony's big advantages with the Playstation is lots of 3rd party > *exclusive* games. Companies such as Psygnosis (used to be), Namco, and > Square put out a lot of excellent games exlusively for the Playstation. > Namco has recently signed on to develop games for Dreamcast, and > Square may do so as well. Sony's big advantage appears to be > disappearing as far as PSX2 goes. > > Franchises that used to be exclusive to PSX, such as Tekken, Final > Fantasy, Resident Evil, Wipeout, Ridge Racer, etc... will soon become multi > platform with the next generation. The main feature that will differentiate > between the various consoles will be first (and second) party games. > > Sega has a proven track record of excellent first party games, such as > Nights and Sonic. They also have an excellent arcade division to port > games from: Sega Rally, GT, Virtua Fighter, etc... Nintendo also has great > franchises such as Mario, Zelda, and Donkey Kong, not to mention the > ultra-important ally in Rare. Sony appears to be the weakest in this context, > with 989 Sports offerings and the Crash franchise. They also have the Gran > Turismo franchise, but I wonder if Polyphany Digital will ever become > independent and go multi-platform, just as Psygonosis did? > > What do you guys think of all this? > > matt ma > > I think that if Nintendo gets some third-party support on their next system, they will be a force to be reckoned with.. I mean they obviously make the best first-party games. The only series that I really like from Sega that I can think of off the top of my head is World Series Baseball (the Sonic series never really impressed me). And as for Sony, if they don't get much third-party support they'll be in trouble. You mentioned that the Crash series is there's, but I don't believe that's correct. Naughty Dog develops them and I think (if I remember right) that they are considering making it for the Dreamcast. Zig (Tim) ICQ UIN: 606350 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Next Generation Games Date: 25 Feb 1999 22:07:31 EST In a message dated 2/25/99 7:02:52 PM Pacific Standard Time, zimmfam@redrose.net writes: << I think that if Nintendo gets some third-party support on their next system, they will be a force to be reckoned with.. I mean they obviously make the best first-party games. The only series that I really like from Sega that I can think of off the top of my head is World Series Baseball (the Sonic series never really impressed me). And as for Sony, if they don't get much third-party support they'll be in trouble. You mentioned that the Crash series is there's, but I don't believe that's correct. Naughty Dog develops them and I think (if I remember right) that they are considering making it for the Dreamcast. Zig (Tim) ICQ UIN: 606350 >> I wonder if SquareSoft has any skeletons that we Nintendo fans could use to blackmail them so that they would come back to Nintendo with the next system? >=) --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] Awww frick powerram?! Date: 25 Feb 1999 22:09:32 -0600 Whats this 8 Meg power Ram for the N64 about??!!! I bout the 4 meg expansion and now I have to buy another 8 meg one... or are they going to be the same. This sucks, I hate shelling out money for better games. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Awww frick powerram?! Date: 25 Feb 1999 23:53:27 EST In a message dated 2/25/99 8:06:58 PM Pacific Standard Time, d.fentie@home.com writes: << Whats this 8 Meg power Ram for the N64 about??!!! I bout the 4 meg expansion and now I have to buy another 8 meg one... or are they going to be the same. This sucks, I hate shelling out money for better games. >> I thought it was announced long ago that Nintendo would be releasing a 4 MB and 8 MB expansion pak? At least I found that they were going to. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] N64 mp3's Date: 25 Feb 1999 23:18:35 -0600 Where in the world can I get N64 mp3's??!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Next Generation Games Date: 26 Feb 1999 00:14:38 EST In a message dated 2/25/99 4:44:52 PM Eastern Standard Time, MA@legacyptr.com writes: > Sony appears to be the weakest in this context, > with 989 Sports offerings and the Crash franchise. They also have the Gran > Turismo franchise, but I wonder if Polyphany Digital will ever become > independent and go multi-platform, just as Psygonosis did? > > What do you guys think of all this? > > matt ma I'm still trying to figure out who "Polyphany" & "Psygonsis" is. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] that one percent Date: 26 Feb 1999 00:18:07 EST In a message dated 2/25/99 5:04:49 PM Eastern Standard Time, glacion@earthlink.net writes: > I'm not sure of the exact figure, but I read somewhere that the percentage > of American homes with an internet-capable computer is over 50%. That may be > way off, but it is significantly greater than 1%. Besides, if a family is > too poor to buy a computer, which can be used for productive purposes, what > makes you think they can afford a game system? The one percent I was talking about is the rich people, the ones that buy their kids a new Lexus for their 16th birthday... Hmm. Thousand dollar PC or hundred dollar console. I dunno, I must be crazy or something. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] N64 Mags... Date: 26 Feb 1999 00:22:37 EST In a message dated 2/25/99 7:06:50 PM Eastern Standard Time, catons@juno.com writes: > Lately I've been just picking up EGM's at my nearest Wal-Mart, but I was > wondering what mag I should subscribe to. I've tried Game > Informer(associated with Funcoland) but their lack of ingenuity and their > overall lack of information leaves me gaping for a purpose in life... > Just wondering what you guys think is best... > > > -Peter EGM is the best for reviews I think, and of course there's Next Generation a good magazine too for their industry related stories & such. But Next Generation also covers PCs too, which I think is a waste. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] N64 Mags... & Famitsu Date: 26 Feb 1999 00:25:26 EST In a message dated 2/25/99 7:17:16 PM Eastern Standard Time, jcarson@comp.uark.edu writes: > None. There are not many magazines that ever have anything in them that > you havent seen on the web yet. Print is slow. I do like EGM though. Print is slow. I just wonder why there isn't a weekly gmae mag, like Famitsu. That would be nice. Is Nekky the Fox still their mascot? Or is that another Japanese game mag? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] N64 Mags... Date: 26 Feb 1999 00:27:02 EST In a message dated 2/25/99 9:25:34 PM Eastern Standard Time, Davidxvx@aol.com writes: > Go with Nintendo Power. There are other good magazines our there, but I > don't think any of them cover Nintendo exclusively. > > --David I think the question was magazines, not propaganda machines. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] N64 Mp3's Date: 25 Feb 1999 23:37:09 -0600 well I found a site with midis and I tell you they sound AWESOME!!!! So I was happy that it sounded EXACTLY like the game and took up way less space... here comes the kicker... I download it to my desktop (I was just listening to it in my browser) then I listen to it and it sounds like crap! What the heck happened?! I went back to my browser and listened to it and it was fine again. Whats going on? And, how can I convert Midi files into Wav? I am making a CD. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Next Generation Games Date: 26 Feb 1999 00:32:25 EST In a message dated 2/25/99 10:15:11 PM Eastern Standard Time, Davidxvx@aol.com writes: > I wonder if SquareSoft has any skeletons that we Nintendo fans could use to > blackmail them so that they would come back to Nintendo with the next system? > > > >=) > > --David Why would you want to do that? Square is doing so well on the PlayStation and all, can you imagine how bad their games would suck if they stayed with Nintendo? I sure could go far a Bartwieser right now. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Awww frick powerram?! Date: 26 Feb 1999 00:33:01 EST In a message dated 2/25/99 11:06:58 PM Eastern Standard Time, d.fentie@home.com writes: > Whats this 8 Meg power Ram for the N64 about??!!! I bout the 4 meg > expansion and now I have to buy another 8 meg one... or are they going > to be the same. This sucks, I hate shelling out money for better games. > What are you talking about? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [N64] N64 Mp3's Date: 25 Feb 1999 21:37:51 PST What's the site ? elliot >Date: Thu, 25 Feb 1999 23:37:09 -0600 >From: D Fentie >To: n64@lists.xmission.com >Subject: [N64] N64 Mp3's >Reply-To: n64@lists.xmission.com > >well I found a site with midis and I tell you they sound AWESOME!!!! So >I was happy that it sounded EXACTLY like the game and took up way less >space... here comes the kicker... I download it to my desktop (I was >just listening to it in my browser) then I listen to it and it sounds >like crap! What the heck happened?! I went back to my browser and >listened to it and it was fine again. Whats going on? And, how can I >convert Midi files into Wav? I am making a CD. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] N64 Mp3's Date: 25 Feb 1999 23:49:45 -0600 http://vgmusic.com/ Go to Banjo-Kazooie's Treasure Trove Cove and listen. Its good. Elliot Jefferson wrote: > > What's the site ? > > elliot > > >Date: Thu, 25 Feb 1999 23:37:09 -0600 > >From: D Fentie > >To: n64@lists.xmission.com > >Subject: [N64] N64 Mp3's > >Reply-To: n64@lists.xmission.com > > > >well I found a site with midis and I tell you they sound AWESOME!!!! > So > >I was happy that it sounded EXACTLY like the game and took up way less > >space... here comes the kicker... I download it to my desktop (I was > >just listening to it in my browser) then I listen to it and it sounds > >like crap! What the heck happened?! I went back to my browser and > >listened to it and it was fine again. Whats going on? And, how can I > >convert Midi files into Wav? I am making a CD. > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > ______________________________________________________ > Get Your Private, Free Email at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Awww frick powerram?! Date: 25 Feb 1999 23:51:20 -0600 There is some sort of 'power N64 ram' coming out which has 8 megabytes of Ram. They recently just released a 4 megabyte Ram expansion for your nintendo entertainment system and I am steamed because I just bought the 4 megabyte ram expansion and did not know that in a few months a better one would be out that would be used to further games even more. TreyTable@aol.com wrote: > > In a message dated 2/25/99 11:06:58 PM Eastern Standard Time, > d.fentie@home.com writes: > > > Whats this 8 Meg power Ram for the N64 about??!!! I bout the 4 meg > > expansion and now I have to buy another 8 meg one... or are they going > > to be the same. This sucks, I hate shelling out money for better games. > > > > What are you talking about? > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Next Generation Games Date: 25 Feb 1999 23:53:28 -0600 Uh... yeah... but anyways, I think it was unforgiveable that square backstabbed Nintendo after years of partnership. They let Nintendo down right when they needed them and thats why I don't particularly like their business idea even though it probably did make them more money. > Why would you want to do that? Square is doing so well on the PlayStation and > all, can you imagine how bad their games would suck if they stayed with > Nintendo? I sure could go far a Bartwieser right now. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] what a crummy page Date: 25 Feb 1999 23:56:41 -0600 Look at this stupid web page: http://members.tripod.com/~hexadecimal2/index2.htm I think that what it is trying to do has less of a chance of happening than everyone on this mailing list winning the lotery twice!!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Awww frick powerram?! Date: 26 Feb 1999 00:51:57 EST In a message dated 2/26/99 12:48:05 AM Eastern Standard Time, d.fentie@home.com writes: > There is some sort of 'power N64 ram' coming out which has 8 megabytes > of Ram. They recently just released a 4 megabyte Ram expansion for your > nintendo entertainment system and I am steamed because I just bought the > 4 megabyte ram expansion and did not know that in a few months a better > one would be out that would be used to further games even more. > Why didn't anybody tell me there was a ram upgrade available for my NES? Can I play Super Mario Bros. in High Resolution now? ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Awww frick powerram?! Date: 26 Feb 1999 17:27:56 +1100 At 23:51 25-02-99 -0600, you wrote: >There is some sort of 'power N64 ram' coming out which has 8 megabytes >of Ram. They recently just released a 4 megabyte Ram expansion for your >nintendo entertainment system and I am steamed because I just bought the >4 megabyte ram expansion and did not know that in a few months a better >one would be out that would be used to further games even more. > What are you talking about? PowerRam is a 3rd party 4megabyte RAM expansion cart from Rocket Games. It gives you a total of 8 megabytes, just like Nintendos. Actually it is exactly the same as nintendo's, including the price. I highly doubt Nintendo will release a 4+ megabyte pak in the future, why would they split up their user base even more? Hopefully the NES RAM expansion will be able to eliminate nasty slowdown in Zelda2: The Adventure of Link with quintuple buffering techniques. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Awww frick powerram?! Date: 26 Feb 1999 00:37:53 -0600 hahaha, very funny but don't quit your day job. You know what I meant. Why does everyone have to be so %^&*ing critical all the time?! Alex wrote: > > At 23:51 25-02-99 -0600, you wrote: > >There is some sort of 'power N64 ram' coming out which has 8 megabytes > >of Ram. They recently just released a 4 megabyte Ram expansion for your > >nintendo entertainment system and I am steamed because I just bought the > >4 megabyte ram expansion and did not know that in a few months a better > >one would be out that would be used to further games even more. > > > > What are you talking about? > > PowerRam is a 3rd party 4megabyte RAM expansion cart from Rocket Games. It > gives you a total of 8 megabytes, just like Nintendos. Actually it is > exactly the same as nintendo's, including the price. I highly doubt Nintendo > will release a 4+ megabyte pak in the future, why would they split up their > user base even more? > > Hopefully the NES RAM expansion will be able to eliminate nasty slowdown in > Zelda2: The Adventure of Link with quintuple buffering techniques. > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 00:42:35 -0600 Since we have been talking about the N64 and the original NES lately ;) I have stumbled upon the original Mario Brothers Theme in Mp3 format... ORCHESTRATED!!! This sounds soooo cool! It is seriously a humoungous jazz band playing the Mario Bros. tune and it sounds neat. Tommorrow I will send it to anyone over ICQ if you want it. My ICQ # is 14311488. Its three minutes and 54 seconds and it includes a little of the underground theme too. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] Next Generation Games Date: 26 Feb 1999 13:47:04 EST In a message dated 2/25/99 9:50:11 PM Pacific Standard Time, d.fentie@home.com writes: << Uh... yeah... but anyways, I think it was unforgiveable that square backstabbed Nintendo after years of partnership. They let Nintendo down right when they needed them and thats why I don't particularly like their business idea even though it probably did make them more money >> The only reason Square left Nintendo is because Sony's new system offered a medium with many times more space than what Nintendo had. Square has said though, and we could only wish that both happen, this when/if the 64DD is released they may develop for Nintendo again. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] N64 Mags... Date: 26 Feb 1999 14:27:41 -0500 Forget Nintendo Power. They occasionally will be the first to release some information (for instance, they were the first to reveal the first and only DK64 pic), but the language and coverage is targeted to a much younger, less hardcore audience. I would go with EGM, they cover the info well, and they are funny as hell. Also, the quality of their reviews is unrivalled, in print or on the web. -----Original Message----- >In a message dated 2/25/99 4:06:50 PM Pacific Standard Time, catons@juno.com >writes: > ><< Lately I've been just picking up EGM's at my nearest Wal-Mart, but I was > wondering what mag I should subscribe to. I've tried Game > Informer(associated with Funcoland) but their lack of ingenuity and their > overall lack of information leaves me gaping for a purpose in life... > Just wondering what you guys think is best... > > > -Peter >> > > > Go with Nintendo Power. There are other good magazines our there, but I >don't think any of them cover Nintendo exclusively. > >--David > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 14:43:52 EST In a message dated 99-02-26 01:39:16 EST, D. Fentie writes: > Since we have been talking about the N64 and the original NES lately ;) > I have stumbled upon the original Mario Brothers Theme in Mp3 format... > ORCHESTRATED!!! This sounds soooo cool! It is seriously a humoungous > jazz band playing the Mario Bros. tune and it sounds neat. Tommorrow I > will send it to anyone over ICQ if you want it. My ICQ # is 14311488. > Its three minutes and 54 seconds and it includes a little of the > underground theme too. My guess is it's from that concert NCL had a few years back. I remember reading about it in EGM. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Clark Subject: [N64] RE: n64-list related humor Date: 26 Feb 1999 14:50:11 -0500 I saw this in a newsgroup and thought it applied to most of our discussions here. Q: How many internet mail list subscribers does it take to change alight bulb? A: 1,343 - 1 to change the light bulb and to post to the mail list that the light bulb has been changed; 14 to share similar experiences of changing light bulbs and how the light bulb could have been changed differently; 7 to caution about the dangers of changing light bulbs; 27 to point out spelling/grammar errors in posts about changing lightbulbs; 53 to flame the spell checkers; 41 to correct spelling/grammar flames; 6 to argue over whether it's "lightbulb" or "light bulb"; another 6 to condemn those 6 as anal-retentive; 156 to write to the list administrator about the light bulb discussion and its inappropriateness to this mail list; 109 to post that this list is not about light bulbs and to please take this email exchange to litebulb-l; 203 to demand that cross posting to grammar-l, spelling-l and illuminati-l about changing light bulbs be stopped; 111 to defend the posting to this list saying that we all use lightbulbs and therefore the posts *are* relevant to this mail list; 306 to debate which method of changing light bulbs is superior, whereto buy the best light bulbs, what brand of light bulbs work best forthis technique and what brands are faulty; 27 to post URL's where one can see examples of different light bulbs; 14 to post that the URL's were posted incorrectly and the post thecorrected URL's; 3 to post about links they found from the URL's that are relevant tothis list which makes light bulbs relevant to this list; 33 to link all posts to date, then quote them including all headersand footers and then add "Me too"; 12 to post to the list that they are unsubscribing because theycannot handle the light bulb controversy; 19 to quote the "Me too's" to say "Me three"; 4 to suggest that posters request the light bulb FAQ; 44 to ask what is "FAQ"; 4 to say "didn't we go through this already a short time ago onUsenet?" 143 to ask "what's Usenet?" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] N64 Mags... Date: 26 Feb 1999 15:05:45 EST In a message dated 2/26/99 11:30:31 AM Pacific Standard Time, glacion@earthlink.net writes: << Forget Nintendo Power. They occasionally will be the first to release some information (for instance, they were the first to reveal the first and only DK64 pic), but the language and coverage is targeted to a much younger, less hardcore audience. I would go with EGM, they cover the info well, and they are funny as hell. Also, the quality of their reviews is unrivalled, in print or on the web. >> But again, he wanted a NINTENDO magazine, not a Gameing Magazine. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] RE: n64-list related humor Date: 26 Feb 1999 15:07:51 EST In a message dated 2/26/99 11:51:31 AM Pacific Standard Time, ChrisC@atitech.com writes: << I saw this in a newsgroup and thought it applied to most of our discussions here. Q: How many internet mail list subscribers does it take to change alight bulb? A: 1,343 - 1 to change the light bulb and to post to the mail list that the light bulb has been changed; 14 to share similar experiences of changing light bulbs and how the light bulb could have been changed differently; 7 to caution about the dangers of changing light bulbs; 27 to point out spelling/grammar errors in posts about changing lightbulbs; 53 to flame the spell checkers; 41 to correct spelling/grammar flames; 6 to argue over whether it's "lightbulb" or "light bulb"; another 6 to condemn those 6 as anal-retentive; 156 to write to the list administrator about the light bulb discussion and its inappropriateness to this mail list; 109 to post that this list is not about light bulbs and to please take this email exchange to litebulb-l; 203 to demand that cross posting to grammar-l, spelling-l and illuminati-l about changing light bulbs be stopped; 111 to defend the posting to this list saying that we all use lightbulbs and therefore the posts *are* relevant to this mail list; 306 to debate which method of changing light bulbs is superior, whereto buy the best light bulbs, what brand of light bulbs work best forthis technique and what brands are faulty; 27 to post URL's where one can see examples of different light bulbs; 14 to post that the URL's were posted incorrectly and the post thecorrected URL's; 3 to post about links they found from the URL's that are relevant tothis list which makes light bulbs relevant to this list; 33 to link all posts to date, then quote them including all headersand footers and then add "Me too"; 12 to post to the list that they are unsubscribing because theycannot handle the light bulb controversy; 19 to quote the "Me too's" to say "Me three"; 4 to suggest that posters request the light bulb FAQ; 44 to ask what is "FAQ"; 4 to say "didn't we go through this already a short time ago onUsenet?" 143 to ask "what's Usenet?" >> Hey, at least all the bases get covered. =) --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: kmapp@csc.com (Kevin Mapp) Subject: [N64] TUROK2 - LAIR OF Da BLIND - Need help Date: 26 Feb 1999 15:19 EST Amigoes!,- I give up! For the love of God, how da %$#@ do you advance to the next area in the 'Lair of the Blind'. These are the basic main areas that I have found: - giant spitting spider. - area that contains a door that requires a key where the regenerating ammo/health is. - underwater tunnel that leads to the warp tunnel and the lever that activates it. - blue pyramid thing where your suppose to take the feather, (which I have not found) Any help would be appreciated! Mucho Gracias! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: Re: [N64] N64 Mags... Date: 26 Feb 1999 15:22:37 -0800 On Fri, 26 Feb 1999 15:05:45 EST Davidxvx@aol.com writes: >In a message dated 2/26/99 11:30:31 AM Pacific Standard Time, >glacion@earthlink.net writes: > ><< Forget Nintendo Power. They occasionally will be the first to >release some > information (for instance, they were the first to reveal the first >and only > DK64 pic), but the language and coverage is targeted to a much >younger, less > hardcore audience. I would go with EGM, they cover the info well, and >they > are funny as hell. Also, the quality of their reviews is unrivalled, >in > print or on the web. >> > > > But again, he wanted a NINTENDO magazine, not a Gameing >Magazine. > >--David Yeah, I wanted reviews and news mostly about Nintendo but not exclusively... I don't recall saying a Nintendo magazine, but I can't really remember... Oh well, I'm gonna stick with EGM. -Peter > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] N64 Mags... Date: 26 Feb 1999 15:28:50 -0500 Even so, you're better off with EGM than NP. EGM reviews every single N64 game, and previews them as well. Nintendo Power only does big features on popular games that they feel like promoting. The N64 coverage in EGM is definitely not lacking. -----Original Message----- >> But again, he wanted a NINTENDO magazine, not a Gameing >>Magazine. >> >>--David > >Yeah, I wanted reviews and news mostly about Nintendo but not >exclusively... I don't recall saying a Nintendo magazine, but I can't >really remember... Oh well, I'm gonna stick with EGM. > > -Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 15:35:42 -0500 Um.. it might have to do with the settings you have your MIDI's on. I don't know why it would vary from your browser to your media player, but sometimes you might have accidentally set your MIDI's to be played in FM synthesis mode as opposed to Wavetable, which sounds much better. Not sure how to do MIDI to wave.. there's probably a shareware/freeware utility somewhere. -----Original Message----- >well I found a site with midis and I tell you they sound AWESOME!!!! So >I was happy that it sounded EXACTLY like the game and took up way less >space... here comes the kicker... I download it to my desktop (I was >just listening to it in my browser) then I listen to it and it sounds >like crap! What the heck happened?! I went back to my browser and >listened to it and it was fine again. Whats going on? And, how can I >convert Midi files into Wav? I am making a CD. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] Awww frick powerram?! Date: 26 Feb 1999 16:04:38 EST Uh ... no. The extra RAM won't do anything unless it's programed to use it. You'll just have 4 useless megs if you buy the 8-bit one. If it's not Nintendo licensed, it probably won't be used. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 16:10:27 EST Why not just tell us where to find it? ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moblin 64" Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 13:40:48 PST >Um.. it might have to do with the settings you have your MIDI's on. >I don't know why it would vary from your browser to your media >player, but sometimes you might have accidentally set your MIDI's to >be played in FM synthesis mode as opposed to Wavetable, which sounds >much better. Plugins such as Crescendo (IE doesn't use plugins) use wavetable synthesis, so MIDIs sound much better, even on a older sound card. However, Media Player would still use FM synthesis, and sound terrible. >Not sure how to do MIDI to wave.. there's probably a >shareware/freeware utility somewhere. I searched in vain last November. It's easier just to go into the volume control panel and record from Mixed Output in Windows 98. I made a Nintendo MIDI CD this way. Even old NES tunes sound awesome in wavetable MIDI. :) My favorite was a revamped techno-Tetris theme (not from Tetrisphere, though). Oh yeah, and there's an original MIDI entitled "Ode to Samus," a medley of Metroid music. Moblin 64 ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 17:43:21 -0500 >>Um.. it might have to do with the settings you have your MIDI's on. >>I don't know why it would vary from your browser to your media >>player, but sometimes you might have accidentally set your MIDI's to >>be played in FM synthesis mode as opposed to Wavetable, which sounds >>much better. > >Plugins such as Crescendo (IE doesn't use plugins) use wavetable >synthesis, so MIDIs sound much better, even on a older sound card. >However, Media Player would still use FM synthesis, and sound terrible. No, you can adjust the settings to use wavetable. Trust me, you can. If you need me to tell you how, say so. I don't recall exactly how right now, and I'm too lazy to check at the moment. >>Not sure how to do MIDI to wave.. there's probably a >>shareware/freeware utility somewhere. > >I searched in vain last November. It's easier just to go into the >volume control panel and record from Mixed Output in Windows 98. I made >a Nintendo MIDI CD this way. Even old NES tunes sound awesome in >wavetable MIDI. :) My favorite was a revamped techno-Tetris theme (not >from Tetrisphere, though). Oh yeah, and there's an original MIDI >entitled "Ode to Samus," a medley of Metroid music. > >Moblin 64 > yeah, that could work. Being in wavetable doesn't automatically make it sound good, it has to be programmed well first. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 17:48:21 -0600 Ok, I got it off some ftp site that was lost in the shuffle but I found another version at http://www.allmp3.com when it has the search bar just type in mario or something like that and it will turn up. Bastion007@aol.com wrote: > > Why not just tell us where to find it? > > ~Matt > > < I have stumbled upon the original Mario Brothers Theme in Mp3 format... > ORCHESTRATED!!! This sounds soooo cool! It is seriously a humoungous > jazz band playing the Mario Bros. tune and it sounds neat. Tommorrow I > will send it to anyone over ICQ if you want it. My ICQ # is 14311488. > Its three minutes and 54 seconds and it includes a little of the > underground theme too.>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Awww frick powerram?! Date: 26 Feb 1999 18:57:56 EST In a message dated 2/26/99 4:07:08 PM Eastern Standard Time, Bastion007@aol.com writes: > Uh ... no. The extra RAM won't do anything unless it's programed to use it. > You'll just have 4 useless megs if you buy the 8-bit one. If it's not > Nintendo > licensed, it probably won't be used. > > ~Matt Now I have to ask what are YOU talking about? The 8-Bit one? ;) There is no 8-Meg Ram Expansion. The Power Ram is just a 3rd party Expansion Pak. Four Megs of system RAM plus four Megs of Expansion Ram equals 8 Megs. Sheesh. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 18:59:00 EST In a message dated 2/26/99 4:21:26 PM Eastern Standard Time, Bastion007@aol.com writes: > Why not just tell us where to find it? > > ~Matt He's trying to get us to use that ICQ garbage. Why can he just get Instant Messager? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 18:30:55 -0600 Instant messagner is garbage. ICQ is good. TreyTable@aol.com wrote: > > In a message dated 2/26/99 4:21:26 PM Eastern Standard Time, > Bastion007@aol.com writes: > > > Why not just tell us where to find it? > > > > ~Matt > > He's trying to get us to use that ICQ garbage. Why can he just get Instant > Messager? > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 20:21:17 -0500 I'd have to agree here. Trey, have you ever actually used ICQ? Here's why it's better than IM: 1) You can send messages to ppl who are offline. 2) You can send files easily. 3) You can establish chat connections with multiple people easily. 4) You can have multiple Away or Occupied or DND messages 5) You don't have to deal with AOLers. There are more, but I think that's enough for now. -----Original Message----- >Instant messagner is garbage. ICQ is good. > >TreyTable@aol.com wrote: >> >> In a message dated 2/26/99 4:21:26 PM Eastern Standard Time, >> Bastion007@aol.com writes: >> >> > Why not just tell us where to find it? >> > >> > ~Matt >> >> He's trying to get us to use that ICQ garbage. Why can he just get Instant >> Messager? >> >> Trey >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day" Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 20:34:40 -0500 Oh, let's not get into this.... I had both for about a year, but couldnt stand AOL IM. ICQ just has so many more features and more ease of use. TreyTable@aol.com wrote: > In a message dated 2/26/99 4:21:26 PM Eastern Standard Time, > Bastion007@aol.com writes: > > > Why not just tell us where to find it? > > > > ~Matt > > He's trying to get us to use that ICQ garbage. Why can he just get Instant > Messager? > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Bastion007@aol.com Subject: [N64] The SMB music. Date: 26 Feb 1999 20:53:12 EST Okay, I d/l the orchestrated SMB music from http://www.allmp3.com, but my stupid computer tries to play it in the MIDI Player, which won't work, because I don't have any MIDI devices hooked up. Could anyone help me play this? I'll be your best friend if you do. Thanks in advance, ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] The SMB music. (MIDI) Date: 26 Feb 1999 21:15:31 -0500 OK, this might also help D.Fentie in getting his MIDI to play correctly. I'm assuming you are using Microsoft Media Player to play the MIDI. Open it up, and go to "Device". You should see "Midi Sequencer" checked off. Go to "Properties", and you should see a small list of options for "Single-instrument". I don't know what kind of sound card you have, but select the one that does not mention "FM Synthesis" or "External MIDI port." Actually, now that I read your message, I feel dumb. this is not your problem at all. What you did was download an MP3 file, which is MUCH different from a MIDI. You need to get an MP3 player, such as Winamp, the best one out. It's free for download at www.winamp.com. Actually, it's not free, it's nag-free shareware, meaning you're supposed to send money after 14 days, but it won't pop-up screens or anything if you don't. -----Original Message----- >Okay, I d/l the orchestrated SMB music from http://www.allmp3.com, but my >stupid computer tries to play it in the MIDI Player, which won't work, because >I don't have any MIDI devices hooked up. Could anyone help me play this? I'll >be your best friend if you do. > >Thanks in advance, >~Matt > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 21:46:20 EST In a message dated 2/26/99 5:23:02 PM Pacific Standard Time, glacion@earthlink.net writes: << I'd have to agree here. Trey, have you ever actually used ICQ? Here's why it's better than IM: 1) You can send messages to ppl who are offline. 2) You can send files easily. 3) You can establish chat connections with multiple people easily. 4) You can have multiple Away or Occupied or DND messages 5) You don't have to deal with AOLers. There are more, but I think that's enough for now. >> Also, people can hack your computer... Anyways, how exactly do you find out what your ICQ number is? --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 22:01:01 -0500 People cannot hack your computer, that's a myth. It is IMPOSSIBLE to access ANYONE's local files (stored on a hard drive) through TCP/IP (an internet connection). IMPOSSIBLE. Any chain letters or whatever that you get which suggest the contrary are worth about as much as the chain letters which say that you will gain immortality if you can send it to 1 million people. You get an ICQ number by going to www.icq.com and downloading the software and registering. -----Original Message----- >In a message dated 2/26/99 5:23:02 PM Pacific Standard Time, >glacion@earthlink.net writes: > ><< I'd have to agree here. Trey, have you ever actually used ICQ? Here's why > it's better than IM: > > 1) You can send messages to ppl who are offline. > 2) You can send files easily. > 3) You can establish chat connections with multiple people easily. > 4) You can have multiple Away or Occupied or DND messages > 5) You don't have to deal with AOLers. > > There are more, but I think that's enough for now. >> > > > Also, people can hack your computer... > > Anyways, how exactly do you find out what your ICQ number is? > >--David > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: [N64] Hey Hey, guess who's on N-Put (again) Date: 26 Feb 1999 22:04:17 -0500 Trey's on N-Put, complaining about how companies "dumb down" games for the N64. He makes specific reference to how we get Beetle Adventure Racing instead of NFS, and how World Driver has auto powersliding. What do you guys think? Personally, I feel that if companies want to give N64 games a more arcadish feel, then fine. It's basically the same situation as when the N64 gets many cartoonish games: greater audience appeal. Smaller kids aren't gonna want a game like GT where you can customize every little thing.. hell, I don't even want to do that. By making a game with auto powersliding, you're expanding your userbase past the hardcore-sim fans to a more general audience. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: IGN Newsletter Subject: [N64] IGN PRESS PASS Date: 26 Feb 1999 18:07:44 -0600 IGN PRESS PASS Today's date: Feb. 26, 1999 _____________________________________________________ CONTENTS: 1. CONTEST 2. PC TOP STORIES * HIDDEN & DANGEROUS * THUNDER BRIGADE * OFFICIAL WING COMMANDER MOVIE SITE OPENS 3. N64 TOP STORIES * NOW PLAYING VOL. 6 * BREAKING INTO THE INDUSTRY, VOL. 1 * FIGHTING FORCE 64 4. PSX TOP STORIES * FIRST OFFICIAL DETAILS AND SCREEN-SHOTS * CROC II * NEED FOR SPEED: HIGH STAKES 5. DREAMCAST TOP STORIES * POWER STONE NFL * FOOTBALL - TOUCHDOWN! * BLUE STINGER SCREEN FEST 6. GAMER'S LIFESTYLE 7. AFFILIATE NEWS 8. GAMESTORE 9. ASK URSULA AND JANE _____________________________________________________ !!! CONTEST !!! WIN A COPY OF EXTREME-G2 FROM ACCLAIM! To enter, go to http://contests.ign.com/contests/50.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PC TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> HIDDEN & DANGEROUS Czech developer Illusion Softworks shows off a new title that might make you forget Rainbow Six The game itself operates a great deal like cross between Rainbow Six and Commandos. You control a team of four soldiers that you can switch between any time you like. Each of your units can run, walk, kneel, crouch-walk and lie prone in addition to firing their weapons. The game can be played either from a first-person point of view that is almost identical to Zombie's Spec Ops, or you can jump into a first person action mode that looks more like Rainbow Six or Delta Force. For more details, go to http://pc.ign.com/previews/11207.html THUNDER BRIGADE Interactive Magic's futuristic tank sim isn't terrible, but it leaves a lot to be desired Thunder Brigade places you in the driver's seat of a futuristic tank. Your job is to destroy the enemy--kill his tanks, blow up his buildings, teach him the lyrics to the Bonanza theme, you know the drill. The game is remarkably simple in design and this is perhaps its greatest weakness... http://pc.ign.com/reviews/11206.html OFFICIAL WING COMMANDER MOVIE SITE OPENS Loads of new info about the film and its cast available Getting excited about Wing Commander the Movie? Then you need to head to the upcoming film's official website which was launched last week by Digital Anvil and Twentieth Century Fox. The site not only has the trailer (which IGN-PC brought you earlier this week) but deeper info on the movie's cast and behind the scenes staff, interviews, special effects info, a message board and even a chat room for enthusiasts. For a link to the site, go to http://pc.ign.com/news/7086.html ********************Advertisement******************** Looking for more depth, a better story, and the ability to finally use your own creativity in a strategy game? WARZONE 2100 is the only answer. Design, Deploy, and Destroy! Check out www.eidosinteractive.com/warroom/index.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> NOW PLAYING VOL. 6 Check out Peer and Matt's hands-on impressions of World Driver Championship and Gauntlet Legends One of the benefits of working as an editor of a videogame-based publication is that we're afforded early copies of products, and because of that, we're often privy to a sneak peak at the "what's hot" and "what's not" of the future. At the end of the day, we've both got our favorites and that's what this weekly feature is all about. http://ign64.ign.com/news/7098.html BREAKING INTO THE INDUSTRY, VOL. 1 IGN64 asks Boss Game's Rob Povey how he got into the industry and he's got some pointers So you want to work in the videogame industry. You've played every videogame known to man and you think you've got what it takes. The only problem is, you're not sure how to get your foot in the door. Fret not, for IGN64 is here to help... http://ign64.ign.com/news/7079.html FIGHTING FORCE 64 New screen-shots of the near-final version of the Core fighter -- to be published by Crave Shown for the first time at the E3 '98 (Electronics Entertainment Expo) in Atlanta, Eidos' Fighting Force is a 3D brawler very reminiscent of the arcade game Final Fight. Developed by the creators of Tomb Raider, Core, the game pits four martial artists against an army of evil thugs. Check out our preview of this title at http://ign64.ign.com/previews/3774.html ********************Advertisement******************** Game Cave sells domestic and import video games, game music, wall scrolls, action figures, art books, PC, and DVD titles. Game Cave has the best selection of titles at the most competitive prices. Be sure to stop by to enter our current contest, and look at current promotions. You can order online at http://www.gamecave.com/default.asp?ad=52 or you can call toll free 1-888-GAME CAVE. ___Product Spotlight___ $79.99 PSX Final Fantasy 8 (import) $37.99 PSX Silent Hill $49.99 N64 Fighting Force $45.99 N64 Mario Party $40.99 PC Alpha Centauri $41.99 PC Heavy Gear II $59.99 DC Sega Rally 2 $58.99 DC Sonic Adventure >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PSX TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> FIRST OFFICIAL DETAILS AND SCREEN-SHOTS Capcom reveals its newest survival-horror game exclusively to IGN Produced by Shinji Mikami, who created the award-winning Resident Evil series, Dino Crisis looks to burst past the Resident Evil series for a different look, storyline, and all new central characters. Featuring huge 3D environments and an onslaught of dinosaurs, Dino Crisis takes place on a distant island and stars a female special force team operative by the name of Regina... http://psx.ign.com/news/7091.html CROC II Forty. Count 'em, forty new screenshots of that cute lil crocodile in his newest adventure Cute-factor aside, Argonaut's first PlayStation platformer was undeniably one of the better released during 1997. Combining Mario-like play mechanics and a personality all its own, Croc won over the hearts - and free time - of novice and hardcore gamers alike. Now it's getting a sequel. Check out our preview with screen-shots at http://psx.ign.com/previews/9922.html NEED FOR SPEED: HIGH STAKES Tons of new features enter the fray in the next version of EA's racing series EA dropped by yesterday to give us yet another taste of its near-brilliant new racer, Need for Speed: High Stakes, the fourth in the series. Check out new screens, and then make sure to come again by today (after 6:20 pm Pacific Time) for seven new movies of the game... http://psx.ign.com/previews/10968.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DREAMCAST TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> POWER STONE Read our hands-on impressions of Capcom's first Dreamcast title, complete with seven new movies Capcom's first Dreamcast title has managed to avoid the fate of those that came before it by not only arriving on schedule, but actually ahead of schedule in some areas. We were able to secure our copy of the game earlier in the week, and, needless to say, have spent more hours than we'd care to admit playing it - but we can easily say that it was time very well spent... http://dreamcast.ign.com/previews/10637.html NFL FOOTBALL - TOUCHDOWN! Sega provides a sneak peek at its first Dreamcast sports title It's no secret that Sega has been working away on at least one sports title for Dreamcast's U.S. launch. Developed by Visual Concepts, the crew responsible for NBA Action '98 on Saturn, the first of these titles - NFL Football (working title) - came to light... BLUE STINGER SCREEN FEST More than 20 new, high-quality images from Climax Graphics' forthcoming action game Due for Japanese release one month from tomorrow, the first Dreamcast title from Climax Graphics, Blue Stinger, appears to be coming along quite nicely on the visual front - or at least that's what these latest screens so clearly show... http://dreamcast.ign.com/news/7068.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BE THE GUY OR GAL WITH THE MOST! Get yourself into college or grad school or land the hottest, highest paying job with help from the Power Students Network. Whether you're in search of a passing grade, money to pay those college bills, or a job lift, come check us out. Or, just be greedy and apply for our $1000 scholarship. Go to http://www.powerstudents.com/ ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( GAME SAGES Gathering of Developers to Publish Darkstone -- Delphine Software International, best known for its Moto Racers series and Fade to Black, is developing Darkstone, which will be available in the spring of 1999. Take Two will be publishing a PlayStation version through Rockstar Games in the fall of 1999... http://sages.ign.com/features/news/goddarkstone.html NINTENDO 64 UNDERGROUND The Cellar -- Welcome to The Cellar, a cozy little niche of the Underground just for the readers. Here you can find some game help, reader's reviews and editorials, top ten lists, and other all out wacky stuff. In other words, Underground readers (that means you, turkey!) write the bulk of this section, not us. Updates to each section will show up here. And we have no idea where this is going to take us, hopefully someplace magical and ridiculous... http://www.nintendorks.com/cellar/ OPERATION SPORTS In the is-it-or-isn't-it department, we here at Operation Sports have declared Rollcage a sports game. Since we have come to that answer, we need to post a preview, http://www.operationsports.com/racing/rollcagepre.htm, of this very nice-looking (beta stage) game. Well, the preview is up, along with some tasty 3DFX-enhanced screenshots at http://www.operationsports.com/racing/rollcagess.htm. Check them out! RPGAMER Want to know what RPGs are coming down the pike for the PlayStation? Then be sure to check out the comprehensive RPG game release list at http://www.rpgamer.com/release.html VAULT NETWORK EQ Vault has posted an exclusive interview, http://www.eqvault.net/features/interviews/geoffrey.shtml, with Verant Interactive's Geoffrey Zatkin. Zatkin is the person in charge of designing and balancing all of the spells in the online-only, 3D accelerated EverQuest. The interview focuses mainly around magic-related topics. Also contained in the interview are several screenshots of EverQuest's spells in action. ZELDA HEADQUARTERS Looking for a job in gaming? Zelda Headquarters is always searching for those few individuals that can actually make a difference. Those that love what they're doing, and those that can actually accomplish what we have in mind for the site. And we're looking to set up a few additional, new projects, too. See what's available plus contact information at http://www.zhq.com/entry/jobopenings.htm +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite games from the IGN/EB World Online Gamestore! PC Gamestore: http://pc.ign.com/gamestore.html N64 Gamestore: http://ign64.ign.com/gamestore.html PSX Gamestore: http://psx.ign.com/gamestore.html ????????????????????????????????????????????????????? ASK URSULA AND JANE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! All right, I know a few of you had trouble getting your e-mails to us last week and that's our fault. It's a tech thing. Anyway, advice@ign.com is working perfectly and the questions have been rolling in every since. Here are some of the questions we've received in the last week -- and answers from the gals... "Desperately Seeking" Joe: I am 13 and in the 7th grade. I've had 3 girl friends but they all used me to get somebody else jealous or just to prove they can get a boyfriend. Can you help me find a girlfriend that will not use me and we can have a relationship? Thanks. Ursula and Jane: Hey Joe, well, first of all, we don't think you are going to get real far with the "relationship" fantasy. Who wants to be in a relationship at 13? I know it sounds sophisticated and so highschool but take this advice to heart. HAVE FUN...be a kid, hang out with your pals, go to parties and be 13. You will have plenty of time to date and once you start, you will wish you were 13 again where goofing off and doing stupid things were accepted. On another note, being a pawn in a young woman's love game is, in a way, a compliment. You must be worthy to make another guy jealous or she wouldn't have chosen you as a pawn. Plus if a girlfriend picks you "just to have a boyfriend", she still picked YOU. It's not so bad, I would be flattered if I were you. ----- I love my wife very much, is that cool or what? - Patrick Ursula and Jane: Hey fellas, if we had more guys like Patrick in the world who aren't afraid to say what they feel instead of trying to be so damn macho, gals like us wouldn't have to write up these columns telling you how to get a date. We need more guys like Patrick who aren't afraid to take a chance, tell his girl how he feels, and chance looking like a chump in front of his friends. Thumbs up to you Patrick!! ----- I told you our gals know their stuff! So, if you have a question about love, relationships, or romance, send your questions to advice@ign.com. And like I told you last time, keep them clean -- you can buy the Kama Sutra at Barnes and Noble and the latest edition has pictures... _____________________ # # # _______________________ To UNSUBSCRIBE to IGN PRESS PASS, go to www.ign.com. On the left-hand column, you'll see a box that says "IGN Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to www.ign.com For issues concerning IGN's PC coverage, please contact: Trent Ward Editor-in-Chief, IGNPC trent@ign.com For issues concerning IGN's N64 coverage, send your e-mail to Editors@ign64.com For issues concerning IGN's PSX coverage, send your e-mail to http://psx.ign.com/mail.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 22:29:10 EST In a message dated 2/26/99 7:08:05 PM Pacific Standard Time, glacion@earthlink.net writes: << People cannot hack your computer, that's a myth. It is IMPOSSIBLE to access ANYONE's local files (stored on a hard drive) through TCP/IP (an internet connection). IMPOSSIBLE. Any chain letters or whatever that you get which suggest the contrary are worth about as much as the chain letters which say that you will gain immortality if you can send it to 1 million people. You get an ICQ number by going to www.icq.com and downloading the software and registering. >> This may be true, but if you can be sent files, you can be sent viruses. Hacking means that you mean to harm someones computer. If you can send a file to someone, then you can damage their comp. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chad Stuart" Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 21:40:25 -0800 You are quite wrong. There is a trojan horse program that you can use to get into people's systems. Of course, it has to get installed on your computer, but once it is anyone can access your computer using your IP address and the program is invisible on your computer (although it can be found with Norton anti-virus. There is even a program that searches the internet who have the program on their computer and you can access their files. Besides this, how do you think people access their home computer remotely? Its works the same way. -----Original Message----- >People cannot hack your computer, that's a myth. It is IMPOSSIBLE to access >ANYONE's local files (stored on a hard drive) through TCP/IP (an internet >connection). IMPOSSIBLE. Any chain letters or whatever that you get which >suggest the contrary are worth about as much as the chain letters which say >that you will gain immortality if you can send it to 1 million people. > >You get an ICQ number by going to www.icq.com and downloading the software >and registering. > >-----Original Message----- >From: Davidxvx@aol.com >To: n64@lists.xmission.com >Date: Friday, February 26, 1999 9:50 PM >Subject: Re: [N64] N64 Mp3's > > >>In a message dated 2/26/99 5:23:02 PM Pacific Standard Time, >>glacion@earthlink.net writes: >> >><< I'd have to agree here. Trey, have you ever actually used ICQ? Here's >why >> it's better than IM: >> >> 1) You can send messages to ppl who are offline. >> 2) You can send files easily. >> 3) You can establish chat connections with multiple people easily. >> 4) You can have multiple Away or Occupied or DND messages >> 5) You don't have to deal with AOLers. >> >> There are more, but I think that's enough for now. >> >> >> >> Also, people can hack your computer... >> >> Anyways, how exactly do you find out what your ICQ number is? >> >>--David >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 22:39:12 -0500 You can get sent viruses through e-mail too.. should we stop using that? Actually, it's a lot more common on AOL than not. You don't have to ACCEPT files they send you. Which is another thing: security on ICQ is much better. You can set it so that people can't add you to their list without your permission, and they can't send files or even messages to you without being on your list. -----Original Message----- >In a message dated 2/26/99 7:08:05 PM Pacific Standard Time, >glacion@earthlink.net writes: > ><< People cannot hack your computer, that's a myth. It is IMPOSSIBLE to access > ANYONE's local files (stored on a hard drive) through TCP/IP (an internet > connection). IMPOSSIBLE. Any chain letters or whatever that you get which > suggest the contrary are worth about as much as the chain letters which say > that you will gain immortality if you can send it to 1 million people. > > You get an ICQ number by going to www.icq.com and downloading the software > and registering. >> > > > This may be true, but if you can be sent files, you can be sent viruses. >Hacking means that you mean to harm someones computer. If you can send a file >to someone, then you can damage their comp. > >--David > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 22:41:45 -0500 You have actual experience with this program? as in seeing it in action? You can access your own computer remotely by specifically setting it to accept remote access. I'm obviously not gonna leave my hard drive open for access over the web. Besides, for a trojan to work, you have to have it installed. Someone cannot install a program on your hard drive in the first place over the internet, you have to do it yourself. -----Original Message----- >You are quite wrong. There is a trojan horse program that >you can use to get into people's systems. Of course, it has >to get installed on your computer, but once it is anyone can >access your computer using your IP address and the program is invisible on >your computer (although it can be found with Norton >anti-virus. There is even a program that searches >the internet who have the program on their computer and you >can access their files. > >Besides this, how do you think people access their home >computer remotely? Its works the same way. > >-----Original Message----- >From: Eddy Wu >To: n64@lists.xmission.com >Date: Friday, February 26, 1999 6:05 PM >Subject: Re: [N64] N64 Mp3's > > >>People cannot hack your computer, that's a myth. It is IMPOSSIBLE to access >>ANYONE's local files (stored on a hard drive) through TCP/IP (an internet >>connection). IMPOSSIBLE. Any chain letters or whatever that you get which >>suggest the contrary are worth about as much as the chain letters which say >>that you will gain immortality if you can send it to 1 million people. >> >>You get an ICQ number by going to www.icq.com and downloading the software >>and registering. >> >>-----Original Message----- >>From: Davidxvx@aol.com >>To: n64@lists.xmission.com >>Date: Friday, February 26, 1999 9:50 PM >>Subject: Re: [N64] N64 Mp3's >> >> >>>In a message dated 2/26/99 5:23:02 PM Pacific Standard Time, >>>glacion@earthlink.net writes: >>> >>><< I'd have to agree here. Trey, have you ever actually used ICQ? Here's >>why >>> it's better than IM: >>> >>> 1) You can send messages to ppl who are offline. >>> 2) You can send files easily. >>> 3) You can establish chat connections with multiple people easily. >>> 4) You can have multiple Away or Occupied or DND messages >>> 5) You don't have to deal with AOLers. >>> >>> There are more, but I think that's enough for now. >> >>> >>> >>> Also, people can hack your computer... >>> >>> Anyways, how exactly do you find out what your ICQ number is? >>> >>>--David >>> >>>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>>[ (without the quotes) to majordomo@xmission.com ] >>> >> >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 23:03:54 EST In a message dated 2/26/99 7:43:14 PM Pacific Standard Time, glacion@earthlink.net writes: << You have actual experience with this program? as in seeing it in action? You can access your own computer remotely by specifically setting it to accept remote access. I'm obviously not gonna leave my hard drive open for access over the web. Besides, for a trojan to work, you have to have it installed. Someone cannot install a program on your hard drive in the first place over the internet, you have to do it yourself. >> No, there are such things as self-executing files. All you'd really need to do was write a .bat file in with it so that it runs when you start up your comp. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chad Stuart" Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 22:29:47 -0800 Yes, I've seen it used. They had it on ZDTV as well. Go to www.zdtv.com and they might still have something about it. Its called netbus I believe. -----Original Message----- >You have actual experience with this program? as in seeing it in action? > >You can access your own computer remotely by specifically setting it to >accept remote access. I'm obviously not gonna leave my hard drive open for >access over the web. > >Besides, for a trojan to work, you have to have it installed. Someone cannot >install a program on your hard drive in the first place over the internet, >you have to do it yourself. > >-----Original Message----- >From: Chad Stuart >To: n64@lists.xmission.com >Date: Friday, February 26, 1999 10:39 PM >Subject: Re: [N64] N64 Mp3's > > >>You are quite wrong. There is a trojan horse program that >>you can use to get into people's systems. Of course, it has >>to get installed on your computer, but once it is anyone can >>access your computer using your IP address and the program is invisible on >>your computer (although it can be found with Norton >>anti-virus. There is even a program that searches >>the internet who have the program on their computer and you >>can access their files. >> >>Besides this, how do you think people access their home >>computer remotely? Its works the same way. >> >>-----Original Message----- >>From: Eddy Wu >>To: n64@lists.xmission.com >>Date: Friday, February 26, 1999 6:05 PM >>Subject: Re: [N64] N64 Mp3's >> >> >>>People cannot hack your computer, that's a myth. It is IMPOSSIBLE to >access >>>ANYONE's local files (stored on a hard drive) through TCP/IP (an internet >>>connection). IMPOSSIBLE. Any chain letters or whatever that you get which >>>suggest the contrary are worth about as much as the chain letters which >say >>>that you will gain immortality if you can send it to 1 million people. >>> >>>You get an ICQ number by going to www.icq.com and downloading the software >>>and registering. >>> >>>-----Original Message----- >>>From: Davidxvx@aol.com >>>To: n64@lists.xmission.com >>>Date: Friday, February 26, 1999 9:50 PM >>>Subject: Re: [N64] N64 Mp3's >>> >>> >>>>In a message dated 2/26/99 5:23:02 PM Pacific Standard Time, >>>>glacion@earthlink.net writes: >>>> >>>><< I'd have to agree here. Trey, have you ever actually used ICQ? Here's >>>why >>>> it's better than IM: >>>> >>>> 1) You can send messages to ppl who are offline. >>>> 2) You can send files easily. >>>> 3) You can establish chat connections with multiple people easily. >>>> 4) You can have multiple Away or Occupied or DND messages >>>> 5) You don't have to deal with AOLers. >>>> >>>> There are more, but I think that's enough for now. >> >>>> >>>> >>>> Also, people can hack your computer... >>>> >>>> Anyways, how exactly do you find out what your ICQ number is? >>>> >>>>--David >>>> >>>>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>>>[ (without the quotes) to majordomo@xmission.com ] >>>> >>> >>> >>>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>>[ (without the quotes) to majordomo@xmission.com ] >>> >> >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Wes Day" Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 23:33:04 -0500 netbus is a very small trojan. I have had, let's just say, BAD experiences with some called Back Orifice and Masters Paradise. Of course, they are installed manually, and you can not be hacked directly without installing anything. So don't blame anything on ICQ....you can get them from email or straight off the net. Chad Stuart wrote: > Yes, I've seen it used. They had it on ZDTV as well. Go to > www.zdtv.com and they might still have something about it. > Its called netbus I believe. > > -----Original Message----- > From: Eddy Wu > To: n64@lists.xmission.com > Date: Friday, February 26, 1999 6:43 PM > Subject: Re: [N64] N64 Mp3's > > >You have actual experience with this program? as in seeing it in action? > > > >You can access your own computer remotely by specifically setting it to > >accept remote access. I'm obviously not gonna leave my hard drive open for > >access over the web. > > > >Besides, for a trojan to work, you have to have it installed. Someone > cannot > >install a program on your hard drive in the first place over the internet, > >you have to do it yourself. > > > >-----Original Message----- > >From: Chad Stuart > >To: n64@lists.xmission.com > >Date: Friday, February 26, 1999 10:39 PM > >Subject: Re: [N64] N64 Mp3's > > > > > >>You are quite wrong. There is a trojan horse program that > >>you can use to get into people's systems. Of course, it has > >>to get installed on your computer, but once it is anyone can > >>access your computer using your IP address and the program is invisible on > >>your computer (although it can be found with Norton > >>anti-virus. There is even a program that searches > >>the internet who have the program on their computer and you > >>can access their files. > >> > >>Besides this, how do you think people access their home > >>computer remotely? Its works the same way. > >> > >>-----Original Message----- > >>From: Eddy Wu > >>To: n64@lists.xmission.com > >>Date: Friday, February 26, 1999 6:05 PM > >>Subject: Re: [N64] N64 Mp3's > >> > >> > >>>People cannot hack your computer, that's a myth. It is IMPOSSIBLE to > >access > >>>ANYONE's local files (stored on a hard drive) through TCP/IP (an internet > >>>connection). IMPOSSIBLE. Any chain letters or whatever that you get which > >>>suggest the contrary are worth about as much as the chain letters which > >say > >>>that you will gain immortality if you can send it to 1 million people. > >>> > >>>You get an ICQ number by going to www.icq.com and downloading the > software > >>>and registering. > >>> > >>>-----Original Message----- > >>>From: Davidxvx@aol.com > >>>To: n64@lists.xmission.com > >>>Date: Friday, February 26, 1999 9:50 PM > >>>Subject: Re: [N64] N64 Mp3's > >>> > >>> > >>>>In a message dated 2/26/99 5:23:02 PM Pacific Standard Time, > >>>>glacion@earthlink.net writes: > >>>> > >>>><< I'd have to agree here. Trey, have you ever actually used ICQ? Here's > >>>why > >>>> it's better than IM: > >>>> > >>>> 1) You can send messages to ppl who are offline. > >>>> 2) You can send files easily. > >>>> 3) You can establish chat connections with multiple people easily. > >>>> 4) You can have multiple Away or Occupied or DND messages > >>>> 5) You don't have to deal with AOLers. > >>>> > >>>> There are more, but I think that's enough for now. >> > >>>> > >>>> > >>>> Also, people can hack your computer... > >>>> > >>>> Anyways, how exactly do you find out what your ICQ number is? > >>>> > >>>>--David > >>>> > >>>>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >>>>[ (without the quotes) to majordomo@xmission.com ] > >>>> > >>> > >>> > >>>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >>>[ (without the quotes) to majordomo@xmission.com ] > >>> > >> > >> > >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >>[ (without the quotes) to majordomo@xmission.com ] > >> > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] ICQ Date: 26 Feb 1999 23:37:02 EST In a message dated 2/26/99 8:23:02 PM Eastern Standard Time, glacion@earthlink.net writes: > I'd have to agree here. Trey, have you ever actually used ICQ? Here's why > it's better than IM: > > 1) You can send messages to ppl who are offline. > 2) You can send files easily. > 3) You can establish chat connections with multiple people easily. > 4) You can have multiple Away or Occupied or DND messages > 5) You don't have to deal with AOLers. > > There are more, but I think that's enough for now. > Nope, never used it. I tried to get it numerous times on my old 486 (with Windows 3.1) but I was never able to download it. That was a while ago and I can't remember the details of what went wrong. It sounds nice, maybe I'll try it again. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] The SMB music. Date: 26 Feb 1999 23:39:03 EST In a message dated 2/26/99 9:04:18 PM Eastern Standard Time, Bastion007@aol.com writes: > Okay, I d/l the orchestrated SMB music from http://www.allmp3.com, but my > stupid computer tries to play it in the MIDI Player, which won't work, > because > I don't have any MIDI devices hooked up. Could anyone help me play this? I' > ll > be your best friend if you do. > > Thanks in advance, > ~Matt Get WinAmp, or any MP3 player. What your doin' is trying to play a CD on a 45 player, if you get my drift. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 23:41:32 EST In a message dated 2/26/99 10:34:10 PM Eastern Standard Time, Davidxvx@aol.com writes: > This may be true, but if you can be sent files, you can be sent viruses. > Hacking means that you mean to harm someones computer. If you can send a > file > to someone, then you can damage their comp. > > --David You might as well stop using AOL, or any ISP because you can be sent files with those too. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] N64 Mp3's Date: 26 Feb 1999 23:48:48 EST In a message dated 2/26/99 8:47:23 PM Pacific Standard Time, TreyTable@aol.com writes: << > This may be true, but if you can be sent files, you can be sent viruses. > Hacking means that you mean to harm someones computer. If you can send a > file > to someone, then you can damage their comp. > > --David You might as well stop using AOL, or any ISP because you can be sent files with those too. ;) Trey >> Funny, I don't remember ever saying "Quit using ICQ or your ISP." --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] The SMB music. Date: 26 Feb 1999 23:29:54 -0600 hmm... why not change the file extension to .mp3 instead of .mid To do this go into MSDOS mode and type in once you get to the right directory: ren (supermario whatever its called).mid supermario.mp3 Bastion007@aol.com wrote: > > Okay, I d/l the orchestrated SMB music from http://www.allmp3.com, but my > stupid computer tries to play it in the MIDI Player, which won't work, because > I don't have any MIDI devices hooked up. Could anyone help me play this? I'll > be your best friend if you do. > > Thanks in advance, > ~Matt > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Davidxvx@aol.com Subject: Re: [N64] The SMB music. Date: 27 Feb 1999 01:14:56 EST In a message dated 2/26/99 9:26:41 PM Pacific Standard Time, d.fentie@home.com writes: << hmm... why not change the file extension to .mp3 instead of .mid To do this go into MSDOS mode and type in once you get to the right directory: ren (supermario whatever its called).mid supermario.mp3 >> The only problem with this is that it only changes the name and not the format. --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] The SMB music. Date: 27 Feb 1999 07:52:29 -0500 No, I see what he was saying. Usually, windows won't try to play mp3 on a MIDI player, and DFentie thought that maybe he had somehow saved the filed extension wrong. In that case, it would work. -----Original Message----- >In a message dated 2/26/99 9:26:41 PM Pacific Standard Time, d.fentie@home.com >writes: > ><< hmm... why not change the file extension to .mp3 instead of .mid > To do this go into MSDOS mode and type in once you get to the right > directory: > ren (supermario whatever its called).mid supermario.mp3 >> > > > The only problem with this is that it only changes the name and not the >format. > >--David > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: Re: [N64] The SMB music. Date: 27 Feb 1999 07:54:42 -0500 BTW, if any one is wondering, this song is WELL worth the download.. It has not only the main Mario theme, but also the underground theme, etc. It sounds great.. and the server is pretty fast, too. Does anyone know if there is a composition of Zelda music that is of similar quality? -----Original Message----- >In a message dated 2/26/99 9:04:18 PM Eastern Standard Time, >Bastion007@aol.com writes: > >> Okay, I d/l the orchestrated SMB music from http://www.allmp3.com, but my >> stupid computer tries to play it in the MIDI Player, which won't work, >> because >> I don't have any MIDI devices hooked up. Could anyone help me play this? I' >> ll >> be your best friend if you do. >> >> Thanks in advance, >> ~Matt > >Get WinAmp, or any MP3 player. What your doin' is trying to play a CD on a 45 >player, if you get my drift. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: catons@juno.com Subject: [N64] SS:SV Date: 27 Feb 1999 11:54:12 -0800 Hello all! I got SS:SV last night and have been playing it non-stop since... I love it!! Of course, like Terry said, it's not your basic shoot 'em up games and if all you love is gore, this isn't exactly the game for you, but if you have more of an open mind, then this is a great game! I suggest anyone to at least rent it... Like IGN64 said, you'll be cracking up at every stupid thing these robot-animals do... There's no better feeling than sneaking up on a aimlessly wandering sheep and blowing his sad little brains away with your missle bearing mutt. Err... Did I say this game wasn't violent? hehe... It's a gem, don't pass it by... -Peter (NOTE: The reference to the animals in this message have no physical relationship to the creatures here on Earth. Yes, they are robotic... Any smashing, drowning or detonating of these so-called animals is the sole responsibility of the producers. ;) ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] The SMB music. Date: 27 Feb 1999 13:06:30 -0600 Yes, there is an awesome soundtrack for Zelda which is orchestrated but... I have deleted them and there is only one guy that I know that has them. His name is Bowza on ICQ. His number is 4571056. Now I regret deleting them to make more room because they sounded awesome. I'm sure he would let you have them and if anyone is able to get them please tell the list so that we can get them from you. Eddy Wu wrote: > > BTW, if any one is wondering, this song is WELL worth the download.. It has > not only the main Mario theme, but also the underground theme, etc. It > sounds great.. and the server is pretty fast, too. > > Does anyone know if there is a composition of Zelda music that is of similar > quality? > > -----Original Message----- > From: TreyTable@aol.com > To: n64@lists.xmission.com > Date: Friday, February 26, 1999 11:43 PM > Subject: Re: [N64] The SMB music. > > >In a message dated 2/26/99 9:04:18 PM Eastern Standard Time, > >Bastion007@aol.com writes: > > > >> Okay, I d/l the orchestrated SMB music from http://www.allmp3.com, but my > >> stupid computer tries to play it in the MIDI Player, which won't work, > >> because > >> I don't have any MIDI devices hooked up. Could anyone help me play this? > I' > >> ll > >> be your best friend if you do. > >> > >> Thanks in advance, > >> ~Matt > > > >Get WinAmp, or any MP3 player. What your doin' is trying to play a CD on a > 45 > >player, if you get my drift. > > > >Trey > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pete Moss" Subject: Re: [N64] ICQ Date: 27 Feb 1999 11:25:50 PST > I'd have to agree here. Trey, have you ever actually used ICQ? Here's why > it's better than IM: > > 1) You can send messages to ppl who are offline. > 2) You can send files easily. > 3) You can establish chat connections with multiple people easily. > 4) You can have multiple Away or Occupied or DND messages > 5) You don't have to deal with AOLers. > > There are more, but I think that's enough for now. > Nope, never used it. I tried to get it numerous times on my old 486 (with Windows 3.1) but I was never able to download it. That was a while ago and I can't remember the details of what went wrong. It sounds nice, maybe I'll try it again. Icq is great, I think it's much better than aol, although I do use aol as well. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] Spcs and Mp3s Date: 27 Feb 1999 13:38:13 -0600 Hey everyone, do you all know what an spc file is? Well it is a file which is always 64.5 kilobytes and it is ripped from super nintendo games ONLY. You can play them on winamp with a spc plugin and the songs are VERY good quality and I have one that is 5 minutes long and its only 64.5 kilobytes. How is that possible? If you want to see how popular they have become, go to: http://www.zophar.net/zsnes/spc/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] N64 via computer Date: 27 Feb 1999 14:33:44 -0600 Is there any way I can hook my N64 to my computer without buying fancy connectors and such. I know theres something you can buy to make it happen but I want to know if it can normally be done. I really think that the speakers and sharp screen would be neat. Any ideas? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "WezMan" Subject: Re: [N64] N64 via computer Date: 27 Feb 1999 16:26:26 -0500 Other than using something like the $80 Jam!, I dont think so. D Fentie wrote: > Is there any way I can hook my N64 to my computer without buying fancy > connectors and such. I know theres something you can buy to make it > happen but I want to know if it can normally be done. I really think > that the speakers and sharp screen would be neat. Any ideas? > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi Subject: [N64] Offtopic warning Date: 27 Feb 1999 22:14:40 +30000 Please keep your messages n64 related. Although aim, icq, hacking stuff seems interesting, this is a N64 list. Thank you for your cooperation. -Vi On [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Allan Subject: [N64] Dex Drive Date: 27 Feb 1999 22:56:50 -0600 Has anyone picked up the dex drive? If you have, what are your opinions? Allan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: [N64] Fwd: Fw: Power Slides and the 4MB Expansion Date: 28 Feb 1999 01:19:37 EST This is a multi-part message in MIME format. --part0_920182777_boundary Content-ID: <0_920182777@inet_out.mail.aol.com.1> Content-type: text/plain; charset=US-ASCII Gee, it seems Boss studios reads N-Put. Lookie at what they sent me. Trey (I still think the idea of automatic powersliding is a joke.) --part0_920182777_boundary Content-ID: <0_920182777@inet_out.mail.emeraldnet.net.2> Content-type: message/rfc822 Content-transfer-encoding: 7bit Content-disposition: inline Return-Path: Received: from rly-yd02.mx.aol.com (rly-yd02.mail.aol.com [172.18.150.2]) by air-yd02.mx.aol.com (v56.26) with SMTP; Sat, 27 Feb 1999 13:55:29 1900 Received: from mail.emeraldnet.net (mail.emeraldnet.net [206.191.151.2]) by rly-yd02.mx.aol.com (8.8.8/8.8.5/AOL-4.0.0) with SMTP id NAA13694 for ; Sat, 27 Feb 1999 13:55:29 -0500 (EST) Received: (qmail 26773 invoked from network); 27 Feb 1999 19:04:29 -0000 Received: from ppp-206-191-150-128.emeraldnet.net (HELO test) (206.191.150.128) by mail.emeraldnet.net with SMTP; 27 Feb 1999 19:04:29 -0000 Message-ID: <000f01be6283$12c830e0$8096bfce@test.bossgame.com> X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 4.72.3110.1 X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Mime-Version: 1.0 Content-type: text/plain; charset=ISO-8859-1 Content-transfer-encoding: quoted-printable -----Original Message----- I'm sure you'll get mail from Rob on the same subjects, but for the record= .... The handling in WDC is very similar to other great racers, if you drive fa= st into a corner and turn, the back end will break loose and you'll have to w= ork damm hard to bring it under control. As you get better cars, this becomes harder to achieve because of greater downforces and better traction, but j= ust like all the other great racers, when it does happen, you'll need to count= er steer or you'll probably spin out. 4Mbyte expansion - currently the game has a full screen hi-res version, wh= ich runs WITHOUT the ram expansion. This said, it does reduce the frame rate,= and not all tracks will work because of ram limits. If we do decided to suppo= rt the ram expansion, we may do so in a very limited way, because, contrary t= o popular belief (and what it says on the back of the box the thing ships in= ) it DOES NOT make you Nintendo faster or give it better frame rates. Now with= all that said, if we could design the game for a 8Mbyte only system, that woul= d be completely different, but then that's a different discussion. One last thing, the version of the game I let Peer and Matt play was PRE- ALPHA, and not complete. Also they only had about an hour with the cartri= dge before I whisked it away, and the cars they got to play with were the very first two offered in the game, and they had most of their handling set by = Rob the night before I left. When I returned to the office and got to play th= e latest rev, even I was impressed with what he had done. As always, a fun and interesting site, keep up the good work... Colin Gordon Boss Game Studios. PS. No blurry-assed graphics in our game.... -------------------- <= !DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
 
-----Original Message-----
F= rom: Colin Gordon <coling@emeraldnet.net>
= ign64_mail@ign.com <ign64_mail@ign.com>
Date: Saturday, February 27, 1999 10:56 AM
Subject: Power Slides a= nd the 4MB Expansion

I'm sure you'll get mail from Rob on t= he same subjects, but for the record....
 
The handling in WDC is very similar to= other great racers, if you drive fast into a corner and turn, the back end will break loose and you'll have to work damm hard to bring it under control.  A= s you get better cars, this becomes harder to achieve because of greater downfor= ces and better traction, but just like all the other great racers, when it doe= s happen, you'll need to counter steer or you'll probably spin out.
 
4Mbyte expansion - currently the game has a full scree= n hi- res version, which runs WITHOUT the ram expansion.  This said, it does re= duce the frame rate, and not all tracks will work because of ram limits.  = If we do decided to support the ram expansion, we may do so in a very limited wa= y, because, contrary to popular belief (and what it says on the back of the b= ox the thing ships in) it DOES NOT make you Nintendo faster or give it better fra= me rates.  Now with all that said, if we could design the game for a 8Mb= yte only system, that would be completely different, but then that's a differe= nt discussion.
 
One last thing, the version of the game I let Peer and= Matt play was PRE-ALPHA, and not complete.  Also they only had about an ho= ur with the cartridge before I whisked it away, and the cars they got to play with were the very first two offered in the game, and they had most of their handling set by Rob the night before I left.  When I returned to the office an= d got to play the latest rev, even I was impressed with what he had done.
 
As always, a fun and interesting site, keep up the goo= d work...
 
Colin Gordon
Boss Game Studios.
 
PS. No blurry-assed graphics in our game....
 
 
--part0_920182777_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] N64 via computer Date: 28 Feb 1999 01:32:16 EST In a message dated 2/27/99 3:30:12 PM Eastern Standard Time, d.fentie@home.com writes: > Is there any way I can hook my N64 to my computer without buying fancy > connectors and such. I know theres something you can buy to make it > happen but I want to know if it can normally be done. I really think > that the speakers and sharp screen would be neat. Any ideas? > What kind of monitor do you have? You can buy (from somewhere) RGB (and I believe VGA) cables for the N64. Well, I know you can (or could) for the Super NES. It is known that the N64 uses the same Composite Video & S-Video cables as the Super NES. Try to locate a company called Redmond Cable (Redmond, Washington). A friend of mine bought RGB cables from them (mail order) many years back for his Super NES. Or you can just buy a JAM Box. That's probably more expensive (I think they cost $80 American) but could be easier to find. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] N64 via computer Date: 28 Feb 1999 01:42:33 EST In a message dated 2/27/99 3:30:12 PM Eastern Standard Time, d.fentie@home.com writes: > Is there any way I can hook my N64 to my computer without buying fancy > connectors and such. I know theres something you can buy to make it > happen but I want to know if it can normally be done. I really think > that the speakers and sharp screen would be neat. Any ideas? I just checked Redmond Cable's web page (http://www.connectworld.net/redmond/) and found out the following. N64 systems are not RGB compatible. N64 systems are SVHS compatible. Strange that the SNES is RGB compatible and the N64 isn't. I guess neither are VGA compatible. I guess you can buy a Jam! Box or a SVHS TV. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David McWherter" Subject: Re: [N64] Fwd: Fw: Power Slides and the 4MB Expansion Date: 28 Feb 1999 09:10:38 -0800 Hey Trey, Are you gonna' send that in to Peer and Matt? -Sean -----Original Message----- >Gee, it seems Boss studios reads N-Put. Lookie at what they sent me. > >Trey > >(I still think the idea of automatic powersliding is a joke.) > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TreyTable@aol.com Subject: Re: [N64] Fwd: Fw: Power Slides and the 4MB Expansion Date: 28 Feb 1999 19:35:35 EST In a message dated 2/28/99 12:12:55 PM Eastern Standard Time, Sean.McWherter@worldnet.att.net writes: > Hey Trey, > Are you gonna' send that in to Peer and Matt? > -Sean It already was, the message was sent to ign64_mail@ign.com and forwarded to me. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eddy Wu" Subject: [N64] Zelda Music Date: 01 Mar 1999 00:03:37 -0500 Could you post the ICQ number of the guy you knew who had the Zelda music? My brother deleted the post before I wrote it down. Thanx. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ]