From: Adam Hansen <1shadowrun@home.com> Subject: Re: [N64] Resetting DK 64 cartridge Date: 01 Jul 2000 01:59:45 -0500 LOL!! It was FREE, I know most of you are DK64 bashers, but I do want to play the game :). However, since l've already played Mario64 the whole way through, and am working on BK, I will eventually get to DK. But I wanted to start it from a clean game pak. Any *serious* ideas? :-) -Adam At 12:39 AM 7/1/00 -0500, you wrote: >I know how to erase your game. You must concentrate and follow my detailed >instructions for best results. Take the game pack out of the N64 and place >it on a steady, hard surface. Next, go to the garage and choose a large >heavy object, preferably a sledge hammer. Raise the hammer to head level >and swiftly maneuver towards the game pack, being careful not to damage the >hard surface. Next, gather the game pack and place it in the microwave, >being careful to wrap it entirely in wax paper. Heat on "high" for five to >ten minutes. Next, remove the wax paper and let the pack cool under water. >When it has cooled and dried, determine which end of the game is up and >place it back into your n64 system, shaving off unnecessary plastic or >circuitry with an axe or a saw (this may require adult supervision). The >pack may not at first function correctly. If so, find the hammer again and >give it a sound beating. If it still does not work or does not properly fit >in the n64 console, or any console, for that matter, drive to your friend's >house who sold you the game. Remove the hammer from your coat and place it >firmly between his eyes. Next, turn the corpse over, remove the wallet and >keys from the back pocket and replace them with your game pack, now fully >refunded. If the corpse begins to jiggle or vibrate, place it in the >driveway and run over it with your friend's car until sufficiently dead. >Drive your friend's car to the store and use the credit card from his wallet >to buy a new game pack and a hammer. Next, unplug your N64 from the wall >outlet and the television and place it in your new car along with your >trusty hammer and any personal items and drive swiftly to Mexico where you, >your game pack, your hammer, and your friend's wallet and car can live >happily ever after. >----- Original Message ----- >From: "Adam Hansen" <1shadowrun@home.com> >To: >Sent: Saturday, July 01, 2000 12:09 AM >Subject: Re: [N64] Resetting DK 64 cartridge > > >Nope, that was the first thing I tried, and it didn't work. But thanks for >the help :-) >Anyone else? > >-Adam > >At 01:01 AM 7/1/00 -0400, you wrote: > > >----- Original Message ----- > >From: Adam Hansen <1shadowrun@home.com> > >To: > >Sent: Saturday, July 01, 2000 12:03 AM > >Subject: [N64] Resetting DK 64 cartridge > > > > > > > Hey guys, > > > > > > My copy of DK64 is a used copy, and I didn't get any instructions with > > > it. Can anyone tell me how to reset the cartridge to factory >settings(w/o > > > all the secrets unlocked and stuff)? > > > > > > -Adam > > > >This may or may not work, but it works for other N64 games (Blast Corps for > >example, which is a RARE game too) that save to the cart. Plug in the DK 64 > >cart. Hold down the Start button and keep it hald down as you turn on the > >N64. That may give you an option screen that asks if you want to erase >saved > >data. I dunno, but it's worth a shot. > > > >Dave > > > >After arriving in the States, I wondered why NASCAR was so huge. I mean, >all > >you do is turn left. But then I realized, making a left turn in most cities > >is so annoying, that a giant high-speed continual left turn is the most > >liberating thing on Earth. - Frank O'Connor > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] newsletter vs list Date: 01 Jul 2000 03:08:29 -0400 ----- Original Message ----- Sent: Saturday, July 01, 2000 1:11 AM > One thing I wonder. How shocked to these people look when > they reply to someone, telling them to stop sending email, and then they get > their own message back? That would be an interesting sight. > -Eric- > If only everybody had Web Cams. ;) I bet it involves profanity. Dave After arriving in the States, I wondered why NASCAR was so huge. I mean, all you do is turn left. But then I realized, making a left turn in most cities is so annoying, that a giant high-speed continual left turn is the most liberating thing on Earth. - Frank O'Connor [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Hey maw, come take a look at these crazy critters! Date: 01 Jul 2000 03:09:32 -0400 ----- Original Message ----- Sent: Saturday, July 01, 2000 1:14 AM > In a message dated 06/30/2000 9:32:46 PM Pacific Daylight Time, > messiah1_@hotmail.com writes: > > << has PKMN Gold already! > =P > Dimitri. >> > > Pardon me for asking, but was there more to that message that somehow got > erased? That's all I saw. Hope he/she understands Japanese. Dave After arriving in the States, I wondered why NASCAR was so huge. I mean, all you do is turn left. But then I realized, making a left turn in most cities is so annoying, that a giant high-speed continual left turn is the most liberating thing on Earth. - Frank O'Connor [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Resetting DK 64 cartridge Date: 01 Jul 2000 03:21:16 -0400 ----- Original Message ----- Sent: Saturday, July 01, 2000 2:59 AM > LOL!! It was FREE, I know most of you are DK64 bashers, but I do want to > play the game :). However, since l've already played Mario64 the whole way > through, and am working on BK, I will eventually get to DK. But I wanted > to start it from a clean game pak. Any *serious* ideas? :-) > > -Adam > Ask RareNetDan. I'm sure he'd know. He smells like pie. Dave After arriving in the States, I wondered why NASCAR was so huge. I mean, all you do is turn left. But then I realized, making a left turn in most cities is so annoying, that a giant high-speed continual left turn is the most liberating thing on Earth. - Frank O'Connor [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] Hey maw, come take a look at these crazy critters! Date: 01 Jul 2000 13:02:04 -0500 It was probably someone who had either bought the game already on the black market in the US or a Japanese person who bought the game and is a little rusty on his English. ----- Original Message ----- Sent: Saturday, July 01, 2000 2:09 AM ----- Original Message ----- Sent: Saturday, July 01, 2000 1:14 AM > In a message dated 06/30/2000 9:32:46 PM Pacific Daylight Time, > messiah1_@hotmail.com writes: > > << has PKMN Gold already! > =P > Dimitri. >> > > Pardon me for asking, but was there more to that message that somehow got > erased? That's all I saw. Hope he/she understands Japanese. Dave After arriving in the States, I wondered why NASCAR was so huge. I mean, all you do is turn left. But then I realized, making a left turn in most cities is so annoying, that a giant high-speed continual left turn is the most liberating thing on Earth. - Frank O'Connor [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sanjay Nair" Subject: [N64] Bad News? Date: 02 Jul 2000 03:22:58 -0400 Both Havas and EA have expressed that they don't desire to buy out Eidos. This leaves MS and InfoGames in the bidding. I bet MS would love to get their hands on franchises like Tomb Raider for the Xbox. I wouldn't be surprised that MS would announce their purshase of Eidos right about the time of Nintendo's SpaceWorld, jut to draw attention away from Dolphin, if nothing else. Is it me, or does it look like Nintendo's being screwed by third parties. MS already has its "first parties" such as the recently acquired Bungie (now moving to Redmond), and could deal a severe blow to the Big N by monopolizing the Eidos franshises. This, combined with PC-Xbox loyalty some PC houses are showing (ie. id software, epic, and many more) and the loyalty most PS houses are showing to the PS2 (ie. Square, Konami and more) leaves Nintendo in an bad situation (a situation even more troubled with the closing off of many of Acclaim's branches, branches such as Probe Entertainment, responsible for Re-Volt and Forsaken, and the rumored shut-down of the Austin house, responsible for the Turok games.) Sure, Nintendo may have their internal teams and their fanatstic second party teams, but how far can they carry them? Honestly? And, what if publishers such as THQ and EA forsake Dophin. I mean, they can't spread themselves out thin between Dolphin, Xbox, Dreamcast, and the PS2. Most likey, each publisher will stick to 2 platforms. Xbox is a lock, as it is a platform ideal for PC ports, as well as very marketable, with MS's big pockets. That leaves DC, Dolphin, and PS2. DC would be old technology by the time the todal wave hits, so there out. I would suspect that Publishers would choose the PS2 over Dolphin because of its already wide-user base (backwards compatibilty will draw em out of the woodwork) and its high profile nature (DVD movies!). Hope this doesn't sound like flame bait. Just my $0.02 cents. "I'm not crazy. The Universe is just conspiring against me" +-+-+-+-+-+-+-+-+-+-+-+-+-+ -Clobie@bigfoot -AIM: Clobie; ICQ: 50214841 __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Bad News? Date: 02 Jul 2000 01:13:00 -0700 Well, PC games haven't been the most popular. And I don;'t think a pc trying to be a half console can compete. Read Alex's tranvestite post and my own opinions on it is basically, at the rate its going, X-box is going to be seen as a cheap pc game machine for the living room without all the extra capabilities a pc has. Sanjay Nair wrote: > Both Havas and EA have expressed that they don't desire to buy out Eidos. > This leaves MS and InfoGames in the bidding. I bet MS would love to get > their hands on franchises like Tomb Raider for the Xbox. I wouldn't be > surprised that MS would announce their purshase of Eidos right about the > time of Nintendo's SpaceWorld, jut to draw attention away from Dolphin, if > nothing else. > > Is it me, or does it look like Nintendo's being screwed by third parties. > MS already has its "first parties" such as the recently acquired Bungie (now > moving to Redmond), and could deal a severe blow to the Big N by > monopolizing the Eidos franshises. This, combined with PC-Xbox loyalty some > PC houses are showing (ie. id software, epic, and many more) and the loyalty > most PS houses are showing to the PS2 (ie. Square, Konami and more) leaves > Nintendo in an bad situation (a situation even more troubled with the > closing off of many of Acclaim's branches, branches such as Probe > Entertainment, responsible for Re-Volt and Forsaken, and the rumored > shut-down of the Austin house, responsible for the Turok games.) Sure, > Nintendo may have their internal teams and their fanatstic second party > teams, but how far can they carry them? Honestly? And, what if publishers > such as THQ and EA forsake Dophin. I mean, they can't spread themselves out > thin between Dolphin, Xbox, Dreamcast, and the PS2. Most likey, each > publisher will stick to 2 platforms. Xbox is a lock, as it is a platform > ideal for PC ports, as well as very marketable, with MS's big pockets. That > leaves DC, Dolphin, and PS2. DC would be old technology by the time the > todal wave hits, so there out. I would suspect that Publishers would choose > the PS2 over Dolphin because of its already wide-user base (backwards > compatibilty will draw em out of the woodwork) and its high profile nature > (DVD movies!). > > Hope this doesn't sound like flame bait. Just my $0.02 cents. > > "I'm not crazy. The Universe is just conspiring against me" > +-+-+-+-+-+-+-+-+-+-+-+-+-+ > -Clobie@bigfoot > -AIM: Clobie; ICQ: 50214841 > > __________________________________________________ > Do You Yahoo!? > Talk to your friends online with Yahoo! Messenger. > http://im.yahoo.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dimitri M." Subject: Re: [N64] Hey maw, come take a look at these crazy critters! Date: 02 Jul 2000 03:21:19 CDT hey. im american, and i imported it....i can read and understand some Japanese, and for the stuff i dont understand, i found a strat. guide that pretty much helps me. Later. Dimitri -(BTW-im a male....just in case anyone had a misudnestanding...) ----Original Message Follows---- Reply-To: n64@lists.xmission.com It was probably someone who had either bought the game already on the black market in the US or a Japanese person who bought the game and is a little rusty on his English. ----- Original Message ----- Sent: Saturday, July 01, 2000 2:09 AM ----- Original Message ----- Sent: Saturday, July 01, 2000 1:14 AM > In a message dated 06/30/2000 9:32:46 PM Pacific Daylight Time, > messiah1_@hotmail.com writes: > > << has PKMN Gold already! > =P > Dimitri. >> > > Pardon me for asking, but was there more to that message that somehow got > erased? That's all I saw. Hope he/she understands Japanese. Dave After arriving in the States, I wondered why NASCAR was so huge. I mean, all you do is turn left. But then I realized, making a left turn in most cities is so annoying, that a giant high-speed continual left turn is the most liberating thing on Earth. - Frank O'Connor [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Martin Wilson Subject: Re: [N64] Bad News? Date: 02 Jul 2000 10:59:08 +0100 On Sun, 02 Jul 2000 01:13:00 -0700, you wrote: )))Well, PC games haven't been the most popular. And I don;'t think a pc trying to )))be a half console can compete. Read Alex's tranvestite post and my own opinions )))on it is basically, at the rate its going, X-box is going to be seen as a cheap )))pc game machine for the living room without all the extra capabilities a pc )))has. I can't imagine the x-box succeeding, I mean so few people actually like the MS operating system so a console designed by them is surely going to be hopeless. Buggy oversized operating system that fundementally reduces the performance of the console. I can imagine it now. Load patch DVD before loading actual game. 1 year later. X-Box Mk2 now twice as fast. etc. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Bad News? Date: 02 Jul 2000 10:33:39 EDT In a message dated 07/02/2000 12:24:11 AM Pacific Daylight Time, clobiesn@yahoo.com writes: << Both Havas and EA have expressed that they don't desire to buy out Eidos. This leaves MS and InfoGames in the bidding. I bet MS would love to get their hands on franchises like Tomb Raider for the Xbox. I wouldn't be surprised that MS would announce their purshase of Eidos right about the time of Nintendo's SpaceWorld, jut to draw attention away from Dolphin, if nothing else. Is it me, or does it look like Nintendo's being screwed by third parties. MS already has its "first parties" such as the recently acquired Bungie (now moving to Redmond), and could deal a severe blow to the Big N by monopolizing the Eidos franshises. This, combined with PC-Xbox loyalty some PC houses are showing (ie. id software, epic, and many more) and the loyalty most PS houses are showing to the PS2 (ie. Square, Konami and more) leaves Nintendo in an bad situation (a situation even more troubled with the closing off of many of Acclaim's branches, branches such as Probe Entertainment, responsible for Re-Volt and Forsaken, and the rumored shut-down of the Austin house, responsible for the Turok games.) Sure, Nintendo may have their internal teams and their fanatstic second party teams, but how far can they carry them? Honestly? And, what if publishers such as THQ and EA forsake Dophin. I mean, they can't spread themselves out thin between Dolphin, Xbox, Dreamcast, and the PS2. Most likey, each publisher will stick to 2 platforms. Xbox is a lock, as it is a platform ideal for PC ports, as well as very marketable, with MS's big pockets. That leaves DC, Dolphin, and PS2. DC would be old technology by the time the todal wave hits, so there out. I would suspect that Publishers would choose the PS2 over Dolphin because of its already wide-user base (backwards compatibilty will draw em out of the woodwork) and its high profile nature (DVD movies!). >> Bad news: Eidos is bought by Microsoft. My views: Don't give a flying f*#k. Wow, X-Box will have Tomb Raider. I don't care. The new versions of TM I've seen are pretty lame. Will people keep buying them? As long as we have computer geeks obsessed with a computer generated image of a big breasted woman, sure it will. The Acclaim thing? No more Turok games? Well, that might be bad, since I, for one, love the Turok games. But overall, there are a few things that must be considered. One, Capcom has announced Dolphin support. If they give us the Mega Man and Resident Evil that we want, I think it will go very well. Two, Squaresoft. Yes, they do seem like a sole Sony supporter, but they have stated that they're interested in Dolphin. Speculation will remain high that they might go back to develop for Nintendo, especially since they use the same medium as PS2. With all this to consider, I say that Nintendo should do farely well. -Eric- "Ways to anger Bill Gates: Accuse him of being both micro and soft." David Letterman [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Hey maw, come take a look at these crazy critters! Date: 02 Jul 2000 10:36:33 EDT In a message dated 07/02/2000 1:21:54 AM Pacific Daylight Time,=20 messiah1_@hotmail.com writes: << hey. im american, and i imported it....i can read and understand some Japanese,=20 and for the stuff i dont understand, i found a strat. guide that pretty muc= h=20 helps me. Later. Dimitri >> OK, you should've said that in your original post. Nice to have you on the=20 list, especially if you're a fellow Pok=E9mon fan. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Hey maw, come take a look at these crazy critters! Date: 02 Jul 2000 10:36:33 EDT In a message dated 07/02/2000 1:21:54 AM Pacific Daylight Time,=20 messiah1_@hotmail.com writes: << hey. im american, and i imported it....i can read and understand some Japanese,=20 and for the stuff i dont understand, i found a strat. guide that pretty muc= h=20 helps me. Later. Dimitri >> OK, you should've said that in your original post. Nice to have you on the=20 list, especially if you're a fellow Pok=E9mon fan. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Bad News? Date: 02 Jul 2000 10:33:39 EDT In a message dated 07/02/2000 12:24:11 AM Pacific Daylight Time, clobiesn@yahoo.com writes: << Both Havas and EA have expressed that they don't desire to buy out Eidos. This leaves MS and InfoGames in the bidding. I bet MS would love to get their hands on franchises like Tomb Raider for the Xbox. I wouldn't be surprised that MS would announce their purshase of Eidos right about the time of Nintendo's SpaceWorld, jut to draw attention away from Dolphin, if nothing else. Is it me, or does it look like Nintendo's being screwed by third parties. MS already has its "first parties" such as the recently acquired Bungie (now moving to Redmond), and could deal a severe blow to the Big N by monopolizing the Eidos franshises. This, combined with PC-Xbox loyalty some PC houses are showing (ie. id software, epic, and many more) and the loyalty most PS houses are showing to the PS2 (ie. Square, Konami and more) leaves Nintendo in an bad situation (a situation even more troubled with the closing off of many of Acclaim's branches, branches such as Probe Entertainment, responsible for Re-Volt and Forsaken, and the rumored shut-down of the Austin house, responsible for the Turok games.) Sure, Nintendo may have their internal teams and their fanatstic second party teams, but how far can they carry them? Honestly? And, what if publishers such as THQ and EA forsake Dophin. I mean, they can't spread themselves out thin between Dolphin, Xbox, Dreamcast, and the PS2. Most likey, each publisher will stick to 2 platforms. Xbox is a lock, as it is a platform ideal for PC ports, as well as very marketable, with MS's big pockets. That leaves DC, Dolphin, and PS2. DC would be old technology by the time the todal wave hits, so there out. I would suspect that Publishers would choose the PS2 over Dolphin because of its already wide-user base (backwards compatibilty will draw em out of the woodwork) and its high profile nature (DVD movies!). >> Bad news: Eidos is bought by Microsoft. My views: Don't give a flying f*#k. Wow, X-Box will have Tomb Raider. I don't care. The new versions of TM I've seen are pretty lame. Will people keep buying them? As long as we have computer geeks obsessed with a computer generated image of a big breasted woman, sure it will. The Acclaim thing? No more Turok games? Well, that might be bad, since I, for one, love the Turok games. But overall, there are a few things that must be considered. One, Capcom has announced Dolphin support. If they give us the Mega Man and Resident Evil that we want, I think it will go very well. Two, Squaresoft. Yes, they do seem like a sole Sony supporter, but they have stated that they're interested in Dolphin. Speculation will remain high that they might go back to develop for Nintendo, especially since they use the same medium as PS2. With all this to consider, I say that Nintendo should do farely well. -Eric- "Ways to anger Bill Gates: Accuse him of being both micro and soft." David Letterman [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Bad News? Date: 02 Jul 2000 11:12:16 -0400 ----- Original Message ----- Sent: Sunday, July 02, 2000 3:22 AM > Both Havas and EA have expressed that they don't desire to buy out Eidos. > This leaves MS and InfoGames in the bidding. I bet MS would love to get > their hands on franchises like Tomb Raider for the Xbox. I wouldn't be > surprised that MS would announce their purshase of Eidos right about the > time of Nintendo's SpaceWorld, jut to draw attention away from Dolphin, if > nothing else. > If anything I hope somebody like Inforgames buys out Eidos. Seriously though, I'd rather see Activision get Eidos. All I care is that I get Soul Reaver 2 (and hopefully the rumored Blood Omen 2) on the Dreamcast. > DC would be old technology by the time the > todal wave hits, so there out. I would suspect that Publishers would choose > the PS2 over Dolphin because of its already wide-user base Why do so many put down the Dreamcast? It's not the technology, it's the games. If technology really mattered then when classic systems came up as subjects we'd talk about how great the 3D0 and Neo-Geo were. If SEGA.net is a hit and the rebate program works out the Dreamcast will be around for a long time I see, old technology or not. If you ask me, the system that I think will be in last is the Microsoft X-Box. All I keep hearing about the X-Box is the system specs, nothing about games. I wonder if they'll market it as a total multi-media experience? Dave After arriving in the States, I wondered why NASCAR was so huge. I mean, all you do is turn left. But then I realized, making a left turn in most cities is so annoying, that a giant high-speed continual left turn is the most liberating thing on Earth. - Frank O'Connor [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Hey maw, come take a look at these crazy critters! Date: 02 Jul 2000 11:13:43 -0400 ----- Original Message ----- Sent: Sunday, July 02, 2000 4:21 AM > hey. > im american, and i imported it....i can read and understand some Japanese, > and for the stuff i dont understand, i found a strat. guide that pretty much > helps me. > Later. > Dimitri > -(BTW-im a male....just in case anyone had a > misudnestanding...) Just don't tick us off, Darkstalker. Dave After arriving in the States, I wondered why NASCAR was so huge. I mean, all you do is turn left. But then I realized, making a left turn in most cities is so annoying, that a giant high-speed continual left turn is the most liberating thing on Earth. - Frank O'Connor [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: [N64] PD Date: 03 Jul 2000 10:30:20 +1000 Hi Guys. What's up with the levels/options (Codes) with WAR and Duel. What are they? War is unlocked by completing PA setting and Duel's unlock by finding all weapons in solo and getting bronze on firing range. Also how do you unlock the Slayer (Fly by wire rockets)? What do the cheese's do? ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Capcom rules Date: 02 Jul 2000 20:59:42 -0400 ----- Original Message ----- Sent: Sunday, July 02, 2000 8:30 PM > Hi Guys. > What's up with the levels/options (Codes) with WAR and Duel. What are they? > War is unlocked by completing PA setting and Duel's unlock by finding all > weapons in solo and getting bronze on firing range. > Also how do you unlock the Slayer (Fly by wire rockets)? > What do the cheese's do? Don't know. Sounds neat, but I haven't touched my N64 or PSX since I got Street Fighter 3: Double Impact and Marvel Vs. Capcom 2. Speaking of Marvel Vs. Capcom 2, I haven't played it in the arcade (but seen it enough to know it looks the same if not better on the Dreamcast) because I prefer gamepads over joysticks for Capcom fighters (fighters in general) and I gotta say, this game rocks. The four attack buttons and two assist buttons is a super cool setup. It plays so naturally, you don't even miss the MP & MK buttons. The three character tag team is intense, but at the same time it flows like water and feels more natural than the previous three Versus games. The animation is standard Alpha style fare, not much better than that in Marvel Vs. Capcom, not saying that's bad or anything, but it's strange going from Street Fighter 3: Second Impact to MvsC2. The 3-D background just have to be seen to believed, it's amazing. The final boss is an odd one, named "Abyss", not sure if it's Marvel or Capcom but I think it's probably Marvel. It's huge, and makes Onslaught seem like a pussy. I was kind of disappointed though, because his Character picture looks just like Box IV from Alpha Flight (Marvel comic book superhero team from Canada) which would have been cool since Box IV can be very powerful. Now I'm just playing to rack up points to "buy" more characters. I already "bought" Chun Li, Mega Man (I love his taunt), Gambit, and Bone Claws Wolverine (which seems no different from Adamantium Claws Wolverine. I need more points. Must unlock Servbot. My best team so far has been Guile, Ryu, and Sakura. That may sound iffy, but Sakura isn't too much of a Ryu clone like she was in the Alpha games. I also have done good with Jill Valentine, Guile, and Tron Bonne. It's a great game, and a must have for the Dreamcast. Just be sure to get an Agetec fighter stick or the ASCII Pad FT. Dave After arriving in the States, I wondered why NASCAR was so huge. I mean, all you do is turn left. But then I realized, making a left turn in most cities is so annoying, that a giant high-speed continual left turn is the most liberating thing on Earth. - Frank O'Connor ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [N64] Testing Date: 03 Jul 2000 00:08:14 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01BFE482.C801B620 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Is the list dead? I know Matt's been deported, and Skurge, well, he = never posted anyway. But what the heck. Everybody can't be that busy?=20 Dave After arriving in the States, I wondered why NASCAR was so huge. I mean, = all you do is turn left. But then I realized, making a left turn in most = cities is so annoying, that a giant high-speed continual left turn is = the most liberating thing on Earth. - Frank O'Connor=20 ICQ: 78248446 AIM: Super Trey Bros ------=_NextPart_000_0005_01BFE482.C801B620 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Is the list dead? I know Matt's been = deported, and=20 Skurge, well, he never posted anyway. But what the heck. Everybody can't = be that=20 busy?
 
 
Dave
 
After arriving in the States, I = wondered why NASCAR=20 was so huge. I mean, all you do is turn left. But then I realized, = making a left=20 turn in most cities is so annoying, that a giant high-speed continual = left turn=20 is the most liberating thing on Earth. - Frank O'Connor =
   =20 ICQ: 78248446
    AIM: Super Trey=20 Bros
------=_NextPart_000_0005_01BFE482.C801B620-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Testing Date: 03 Jul 2000 14:43:30 +1000 At 00:08 03-07-00 -0400, you wrote: >Is the list dead? I know Matt's been deported, and Skurge, well, he never posted anyway. But what the heck. Everybody can't be that busy? > > >Dave > Did anyone pick up Kirby? What is it like? How does it compare to the previous Kirby games and is it challenging enough to warrent a purchase? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Sanjay Nair" Subject: Re: [N64] Bad News? Date: 03 Jul 2000 00:56:37 -0400 >I can't imagine the x-box succeeding, I mean so few people actually >like the MS operating system so a console designed by them is surely >going to be hopeless. Buggy oversized operating system that >fundementally reduces the performance of the console. >I can imagine it now. Load patch DVD before loading actual game. 1 >year later. X-Box Mk2 now twice as fast. etc. I doubt that the OS will be THAT bad. I mean, its a hybrid form of Windows that won't have all the driver conflicts that regular PC's have. With standard hardware for the use of Direct X (or whatever API their using?), and with nothing needed to be "installed" to run a game or patched for the newest 3D card and such, I doubt that Xbox will have serious software problems. "I'm not crazy. The Universe is just conspiring against me" +-+-+-+-+-+-+-+-+-+-+-+-+-+ -Clobie@bigfoot -AIM: Clobie; ICQ: 50214841 __________________________________________________ Do You Yahoo!? Talk to your friends online with Yahoo! Messenger. http://im.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] Testing Date: 03 Jul 2000 10:12:29 BST Been playing PD and attending a crappy wedding (couldn't leave it quick enough). As for the game....well, it sure was worth the wait. I much prefer this 'Turok' style of weapon selection to the traditional GE type. One thing I haven't tried yet is a multi-player game, so I've organised tournament this comming weekend. Ah, since all of you know the game inside out by now could any of you give me any hints on assassinating that alien boss on that alien planet. Oh, and thanks for the useful tip of 'don't die'. > >Is the list dead? I know Matt's been deported, and Skurge, well, he never >posted anyway. But what the heck. Everybody can't be that busy? > > >Dave > >After arriving in the States, I wondered why NASCAR was so huge. I mean, >all you do is turn left. But then I realized, making a left turn in most >cities is so annoying, that a giant high-speed continual left turn is the >most liberating thing on Earth. - Frank O'Connor > ICQ: 78248446 > AIM: Super Trey Bros > ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] Capcom rules Date: 03 Jul 2000 09:40:32 -0600 Off-topic. Suspension immim Dave Rhodes wrote: > > ----- Original Message ----- > From: Moody, Luke > To: > Sent: Sunday, July 02, 2000 8:30 PM > Subject: [N64] PD > > > Hi Guys. > > What's up with the levels/options (Codes) with WAR and Duel. What are > they? > > War is unlocked by completing PA setting and Duel's unlock by finding all > > weapons in solo and getting bronze on firing range. > > Also how do you unlock the Slayer (Fly by wire rockets)? > > What do the cheese's do? > > Don't know. Sounds neat, but I haven't touched my N64 or PSX since I got > Street Fighter 3: Double Impact and Marvel Vs. Capcom 2. > > Speaking of Marvel Vs. Capcom 2, I haven't played it in the arcade (but seen > it enough to know it looks the same if not better on the Dreamcast) because > I prefer gamepads over joysticks for Capcom fighters (fighters in general) > and I gotta say, this game rocks. The four attack buttons and two assist > buttons is a super cool setup. It plays so naturally, you don't even miss > the MP & MK buttons. The three character tag team is intense, but at the > same time it flows like water and feels more natural than the previous three > Versus games. > > The animation is standard Alpha style fare, not much better than that in > Marvel Vs. Capcom, not saying that's bad or anything, but it's strange going > from Street Fighter 3: Second Impact to MvsC2. The 3-D background just have > to be seen to believed, it's amazing. The final boss is an odd one, named > "Abyss", not sure if it's Marvel or Capcom but I think it's probably Marvel. > It's huge, and makes Onslaught seem like a pussy. I was kind of disappointed > though, because his Character picture looks just like Box IV from Alpha > Flight (Marvel comic book superhero team from Canada) which would have been > cool since Box IV can be very powerful. Now I'm just playing to rack up > points to "buy" more characters. I already "bought" Chun Li, Mega Man (I > love his taunt), Gambit, and Bone Claws Wolverine (which seems no different > from Adamantium Claws Wolverine. > > I need more points. Must unlock Servbot. My best team so far has been > Guile, Ryu, and Sakura. That may sound iffy, but Sakura isn't too much of a > Ryu clone like she was in the Alpha games. I also have done good with Jill > Valentine, Guile, and Tron Bonne. > > It's a great game, and a must have for the Dreamcast. Just be sure to get an > Agetec fighter stick or the ASCII Pad FT. > > Dave > > After arriving in the States, I wondered why NASCAR was so huge. I mean, all > you do is turn left. But then I realized, making a left turn in most cities > is so annoying, that a giant high-speed continual left turn is the most > liberating thing on Earth. - Frank O'Connor > ICQ: 78248446 > AIM: Super Trey Bros > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Kirby Date: 03 Jul 2000 12:15:19 EDT In a message dated 07/02/2000 9:29:13 PM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: << Did anyone pick up Kirby? What is it like? How does it compare to the previous Kirby games and is it challenging enough to warrent a purchase? >> I plan to at least rent it. I did rent Mario Golf, which will definitely be a purchase later on. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] PD Help Date: 03 Jul 2000 12:19:45 EDT In a message dated 07/03/2000 2:13:24 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: spoiler space: PD mission 9 (is that good, Greg?) << Ah, since all of you know the game inside out by now could any of you give me any hints on assassinating that alien boss on that alien planet. >> Shoot him as much as you can while he's running around, then he'll go beneath the sacred statue (looks kinda like a leaf) in the backround to recharge. While he's doing this, blast the part of the statue that's not shielded. Keep doing this until the statue is completely destroyed. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: [N64] =?ISO-8859-1?Q?Pok=E9-international?= Date: 03 Jul 2000 12:23:39 EDT Forgot to post this yesterday. For those that don't know and actually care,= =20 Kids WB is showing foreign Pok=E9mon intros and endings. Yesterday, they=20 showed the French intro and one of the Norwegian Pok=E9raps. I, personally,= =20 can't wait for the Japanese and German intros (even though I've seen them on= =20 the internet). -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] PD Help Date: 03 Jul 2000 10:31:38 -0600 Nutz4n64@aol.com wrote: > > In a message dated 07/03/2000 2:13:24 AM Pacific Daylight Time, > uncle_jingle@hotmail.com writes: > > spoiler space: PD mission 9 (is that good, Greg?) (Twiddling his fingers in a Monty Burns way) Excellent. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] Testing Date: 03 Jul 2000 11:46:28 CDT I've been busy with PD, Mario Golf, Virtual On:OT, Tokyo Extreme Racing. Also, a DMB concert this past thursday started my weekend off pretty crazy. And downtown Chicago is great during the summer... Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com Is the list dead? I know Matt's been deported, and Skurge, well, he never posted anyway. But what the heck. Everybody can't be that busy? Dave After arriving in the States, I wondered why NASCAR was so huge. I mean, all you do is turn left. But then I realized, making a left turn in most cities is so annoying, that a giant high-speed continual left turn is the most liberating thing on Earth. - Frank O'Connor ICQ: 78248446 AIM: Super Trey Bros ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Capcom rules Date: 03 Jul 2000 12:06:31 -0600 Sorry to nitpick but what is immim? Anyway, what Capcom games have been released for the 64 anyway thus far? (any) I can't even remember what type of games they make anymore? Streetfighter, megaman... anything else? Gregory A. Swarthout wrote: > > Off-topic. Suspension immim > > Dave Rhodes wrote: > > > > ----- Original Message ----- > > From: Moody, Luke > > To: > > Sent: Sunday, July 02, 2000 8:30 PM > > Subject: [N64] PD > > > > > Hi Guys. > > > What's up with the levels/options (Codes) with WAR and Duel. What are > > they? > > > War is unlocked by completing PA setting and Duel's unlock by finding all > > > weapons in solo and getting bronze on firing range. > > > Also how do you unlock the Slayer (Fly by wire rockets)? > > > What do the cheese's do? > > > > Don't know. Sounds neat, but I haven't touched my N64 or PSX since I got > > Street Fighter 3: Double Impact and Marvel Vs. Capcom 2. > > > > Speaking of Marvel Vs. Capcom 2, I haven't played it in the arcade (but seen > > it enough to know it looks the same if not better on the Dreamcast) because > > I prefer gamepads over joysticks for Capcom fighters (fighters in general) > > and I gotta say, this game rocks. The four attack buttons and two assist > > buttons is a super cool setup. It plays so naturally, you don't even miss > > the MP & MK buttons. The three character tag team is intense, but at the > > same time it flows like water and feels more natural than the previous three > > Versus games. > > > > The animation is standard Alpha style fare, not much better than that in > > Marvel Vs. Capcom, not saying that's bad or anything, but it's strange going > > from Street Fighter 3: Second Impact to MvsC2. The 3-D background just have > > to be seen to believed, it's amazing. The final boss is an odd one, named > > "Abyss", not sure if it's Marvel or Capcom but I think it's probably Marvel. > > It's huge, and makes Onslaught seem like a pussy. I was kind of disappointed > > though, because his Character picture looks just like Box IV from Alpha > > Flight (Marvel comic book superhero team from Canada) which would have been > > cool since Box IV can be very powerful. Now I'm just playing to rack up > > points to "buy" more characters. I already "bought" Chun Li, Mega Man (I > > love his taunt), Gambit, and Bone Claws Wolverine (which seems no different > > from Adamantium Claws Wolverine. > > > > I need more points. Must unlock Servbot. My best team so far has been > > Guile, Ryu, and Sakura. That may sound iffy, but Sakura isn't too much of a > > Ryu clone like she was in the Alpha games. I also have done good with Jill > > Valentine, Guile, and Tron Bonne. > > > > It's a great game, and a must have for the Dreamcast. Just be sure to get an > > Agetec fighter stick or the ASCII Pad FT. > > > > Dave > > > > After arriving in the States, I wondered why NASCAR was so huge. I mean, all > > you do is turn left. But then I realized, making a left turn in most cities > > is so annoying, that a giant high-speed continual left turn is the most > > liberating thing on Earth. - Frank O'Connor > > ICQ: 78248446 > > AIM: Super Trey Bros > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Capcom rules Date: 03 Jul 2000 14:43:16 EDT In a message dated 7/3/00 1:03:53 PM Central Daylight Time, d.fentie@home.com writes: << Anyway, what Capcom games have been released for the 64 anyway thus far? (any) I can't even remember what type of games they make anymore? Streetfighter, megaman... anything else? >> So far Capcom has only released two titles: Magical Tetris Challenge (featuring the Disney cast) and Resident Evil 2 for the N64. Capcom has made all sorts of stuff: Strider, Street Fighter, Mega Man, Resident Evil, Ghost n' Goblins, 1942, Darkstalkers, and more that I really can't recall at the moment....those are certainly some of their biggest properties however. Sure wouldn't mind seeing a new DC version of Darkstalkers either .... -aldo m. http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dimitri M." Subject: Re: [N64] Testing Date: 03 Jul 2000 15:32:17 CDT hey. ive been on the list for about a year, just havent had anything of importance to say...im tryin to be more active in the list though... BTW-does anyone have the latest news on the Dolphin controllers? last i heard no one had any idea and rumors said they may be sensory....anyone have an update???? -Later. Dimitri "....Well, fornicate me in the sheep rectum..." ----Original Message Follows---- Reply-To: n64@lists.xmission.com I've been busy with PD, Mario Golf, Virtual On:OT, Tokyo Extreme Racing. Also, a DMB concert this past thursday started my weekend off pretty crazy. And downtown Chicago is great during the summer... Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com Is the list dead? I know Matt's been deported, and Skurge, well, he never posted anyway. But what the heck. Everybody can't be that busy? Dave After arriving in the States, I wondered why NASCAR was so huge. I mean, all you do is turn left. But then I realized, making a left turn in most cities is so annoying, that a giant high-speed continual left turn is the most liberating thing on Earth. - Frank O'Connor ICQ: 78248446 AIM: Super Trey Bros ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Testing Date: 03 Jul 2000 16:50:27 EDT Considering this is a N64 list and I'd get my butt kicked for mentioning my current character shopping infactuation on Marvel vs Capcom 2, why risk it when I can just play the days away? Perhaps once I start hitting Blockbuster more often I'll be able to tear myself away.... -aldo m. http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Capcom rules Date: 03 Jul 2000 21:05:32 EDT In a message dated 07/03/2000 11:03:53 AM Pacific Daylight Time, d.fentie@home.com writes: << Sorry to nitpick but what is immim? Anyway, what Capcom games have been released for the 64 anyway thus far? (any) I can't even remember what type of games they make anymore? Streetfighter, megaman... anything else? >> They made Mickey's Magical Tetris Challenge. Angel Studios did a port of Resident Evil 2 and Capcom is planning to bring Mega Man Legends to N64. That's about all I can think about. I was wondering about that immim thing too. Anyone think that Dave's suspension is going to make this list rather boring? -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: [N64] PD Gripe Date: 04 Jul 2000 09:40:45 BST So far I haven't noticed any major flaws in the game except for this... I was looking in a downward direction for the regular cannon fodder when I saw that Joanna has no legs, so whose footsteps do we here when playing the game.....scary eh?. Oh, and no mails saying that I'm looking too deep into this. All I'm saying that I was surprised to see (or not) the absence of even a hint of a leg. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] PD Gripe Date: 04 Jul 2000 12:03:58 EDT I can't think of any first person shooter where you did have legs quite frankly; at least console shooters. -aldo m. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] PD Gripe Date: 04 Jul 2000 17:24:03 BST Now that you mension it neither can I. It's just I've never noticed it before. > >I can't think of any first person shooter where you did have legs quite >frankly; at least console shooters. > >-aldo m. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] PD Gripe Date: 05 Jul 2000 08:58:56 +1000 I'm not looking down for her legs! Anyway, I finally finished PD on Agent level (girlfriends fault) and I must say great game but I am now off to try Secret Agent. Is there much difference between difficulties. I mean, its not just get the key insert to door get computer chip? Spoiler space: What's up with the story. Man the story was crap, some bits were good but the ending sucks. She gets her leg stuck and shoots the alien and walks off. She should get awarded by the Pres or something. Also the ending credits look like some sort of bad 80's porno. The writing looks good but those stars. Jesus! Does the story get any better or anything? ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] Testing Date: 03 Jul 2000 00:25:44 -0500 I didn't buy it, but I played it a little. The transformations are very cool, but the game seems a little more kiddy than the others if you mind that sort of thing. It's worth playing, and maybe buying if you have money pouring out like diarrhea or if you're a hardcore Kirby fan. Kirby's pinball rocked, I have to say, and I had a couple of his earlier games. This one seems a little too cutesy for me though. ----- Original Message ----- Sent: Sunday, July 02, 2000 11:43 PM At 00:08 03-07-00 -0400, you wrote: >Is the list dead? I know Matt's been deported, and Skurge, well, he never posted anyway. But what the heck. Everybody can't be that busy? > > >Dave > Did anyone pick up Kirby? What is it like? How does it compare to the previous Kirby games and is it challenging enough to warrent a purchase? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] Testing Date: 05 Jul 2000 12:20:50 +1000 What's everyone favourate multi-player level in PD? Grid, fecility and shedar are great. Love shooing the glass floor out in GRID. I'm up to challange 16 and can't do it. I've tried and tried. I have the cheat to pass the challanges. Should I use it? It's a dilemma as I don't want to but I am dening myself good stuff in Multi player if I don't. What's everyone else think? ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] PD Gripe Date: 05 Jul 2000 01:02:56 EDT In a message dated 07/04/2000 4:00:21 PM Pacific Daylight Time, moodyl@cba.com.au writes: << Anyway, I finally finished PD on Agent level (girlfriends fault) and I must say great game but I am now off to try Secret Agent. Is there much difference between difficulties. I mean, its not just get the key insert to door get computer chip? >> Special Agent is a lot tougher. Nothing compared to Dark Agent, though. I'm still trying to pass the first stage on that setting! As for special, I'm on the last mission. Some of them gave me a lot of trouble (especially Escape from Area 51), and some didn't. About the story, well, I thought it was great. I think the press idea wouldn't be very good. Too much of a cliche. I mean, yeah, the story did have lots of 'em, but that kind of ending sounds overdone. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Testing Date: 05 Jul 2000 01:05:08 EDT In a message dated 07/04/2000 6:58:58 PM Pacific Daylight Time, jercar@aristotle.net writes: << I didn't buy it, but I played it a little. The transformations are very cool, but the game seems a little more kiddy than the others if you mind that sort of thing. It's worth playing, and maybe buying if you have money pouring out like diarrhea or if you're a hardcore Kirby fan. Kirby's pinball rocked, I have to say, and I had a couple of his earlier games. This one seems a little too cutesy for me though. >> I only own Kirby Super Star. I know it's really easy, but heck, it's FUN!! If I can find it, I want to get Kirby's Dream Course. That was a great game. Anyone else played it? -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: Re: [N64] PD Gripe Date: 05 Jul 2000 02:04:32 EDT Dark agent?? how do you get it/ what is it? I know there is the perfect dark mode where you choose health and accuracy but I have only heard of Dark agent once on the rareware website. EYEMSEAN [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] PD Gripe Date: 05 Jul 2000 02:50:01 EDT In a message dated 07/04/2000 11:05:16 PM Pacific Daylight Time, EYEMSEAN@aol.com writes: << Dark agent?? how do you get it/ what is it? I know there is the perfect dark mode where you choose health and accuracy but I have only heard of Dark agent once on the rareware website. >> Meant Perfect Agent. Sorry. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: Re: [N64] PD Gripe Date: 05 Jul 2000 02:57:00 EDT I do remember reading something in march or april before perfect dark came out about some hidden difficulty level that only 5 percent of the people who played it could beat it. It was on the rareware website maybe they edited it out. Oh well, perfect agent is already hard enough [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: [N64] PD level 2 help Date: 05 Jul 2000 09:03:42 BST I'm still waiting for the weekend before having a decent multi-player game. As for the game I was up until 2am this morning finishing the Carrington Villa level on perfect agent, those snipers were a right pain. To save a lot of hassle does anyone know the location of those hackers. Oh, I've noticed another game fault, when you're on the Pelagic II level there is a large room with 2 sloping walkways on either side, when standing under one you can walk through the slope and appear on the top side....I haven't found a practical use for this yet. > >What's everyone favourate multi-player level in PD? >Grid, fecility and shedar are great. >Love shooing the glass floor out in GRID. > >I'm up to challange 16 and can't do it. >I've tried and tried. I have the cheat to pass the challanges. >Should I use it? It's a dilemma as I don't want to but I am dening myself >good stuff in Multi player if I don't. >What's everyone else think? > > >********************************************************************** >Commonwealth Bank of Australia (ACN 123 123 124) >********************************************************************** > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: [N64] PD help needed Date: 05 Jul 2000 10:22:20 +0100 Well I thought I would get through the game on Agent with no problems, but that isn't the case. I am on mission 7 and have no problem saving the hostages and getting the gun but disarming the bomb has proved impossible so far.I've studied the level by not grabbing the gun after rescuing the hostages so I know there is only the one ship but no matter what I do once the countdown has begun the ship blows up. now I know you have to use the data uplink as that is what you are told to do by the briefing page, but I run around and around the ship and nothing happens. where exactly do I have to stand in order to disarm the bomb? is there an online players guide anywhere yet? Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] PD help needed Date: 05 Jul 2000 10:48:10 BST It took me a while as well, then I found out that I went to the wrong ship. Make sure its the smaller of the two not the one in the large hanger. I think I stood on the side with the wall at your back, this gives a little cover when being shot at. > >Well I thought I would get through the game on Agent with no problems, but >that isn't the case. >I am on mission 7 and have no problem saving the hostages and getting the >gun but disarming the bomb has proved impossible so far.I've studied the >level by not grabbing the gun after rescuing the hostages so I know there >is >only the one ship but no matter what I do once the countdown has begun the >ship blows up. now I know you have to use the data uplink as that is what >you are told to do by the briefing page, but I run around and around the >ship and nothing happens. where exactly do I have to stand in order to >disarm the bomb? >is there an online players guide anywhere yet? >Garrett > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] PD help needed Date: 05 Jul 2000 10:51:25 BST Sorry all, I forgot to aid 'Spoiler space' to the last post. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] PD help needed Date: 05 Jul 2000 12:38:01 +0100 on 5/7/2000 11:48, Uncle Jingle at uncle_jingle@hotmail.com wrote: > It took me a while as well, then I found out that I went to the wrong ship. > Make sure its the smaller of the two not the one in the large hanger. I > think I stood on the side with the wall at your back, this gives a little > cover when being shot at. the wrong ship? but where is the right one?. the only ship I've come across is the one that is just below the main foyer of the institute. you go down the ramp and turn left into the hangar. I haven't found another ship anywhere else. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] PD help needed Date: 05 Jul 2000 12:53:14 BST >on 5/7/2000 11:48, Uncle Jingle at uncle_jingle@hotmail.com wrote: > >the wrong ship? but where is the right one?. the only ship I've come across >is the one that is just below the main foyer of the institute. you go down >the ramp and turn left into the hangar. I haven't found another ship >anywhere else. >Garrett spoiler space: mission 7 (agent) The correct ship (the small one) should be found in the open area (where that hoverbike training area was). Make sure you turn right after that ramp, by going left will take you to the main hanger (which you need to reach after that skedar ship is destroyed). Hope this helps. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "The Nintendo Guru" Subject: Re: [N64] PD help needed Date: 05 Jul 2000 22:34:38 EST some people are real dumbasses aren't they?? do u not know the difference between the good guy ship and the bad guy ship..... well let's just tell you....the good guy ship is the one at the beginning, the one with Joanna and Carrington standing in front in the opening cut-scene!!! it's the big blue one!!! the bad guy ship is the smaller yellow one!!! this is the one how you stand in one spot and just wait around 30 seconds for the uplink to hack into the ship. not very difficult....it took me one shot to do.... just go around the whole level killing everyone first. >From: "Uncle Jingle" >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] PD help needed >Date: Wed, 05 Jul 2000 10:48:10 BST >MIME-Version: 1.0 >X-Originating-IP: [193.193.122.108] >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id >MHotMailBB2C4F6900AFD820F3E9C63C1607F9100; Wed Jul 05 02:48:32 2000 >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id >139lmx-00069B-00for n64-gooutt@lists.xmission.com; Wed, 5 Jul 2000 03:48:15 >-0600 >Received: from [216.32.241.90] (helo=hotmail.com)by lists.xmission.com with >esmtp (Exim 2.12 #2)id 139lmv-00066d-00for n64@lists.xmission.com; Wed, 5 >Jul 2000 03:48:13 -0600 >Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; >Wed, 5 Jul 2000 02:48:10 -0700 >Received: from 193.193.122.108 by lw6fd.law6.hotmail.msn.com with >HTTP; Wed, 05 Jul 2000 GMT >From owner-n64@lists.xmission.com Wed Jul 05 02:48:37 2000 >Message-ID: >X-OriginalArrivalTime: 05 Jul 2000 09:48:10.0843 (UTC) >FILETIME=[213E0AB0:01BFE666] >Sender: owner-n64@lists.xmission.com >Precedence: bulk > >It took me a while as well, then I found out that I went to the wrong ship. >Make sure its the smaller of the two not the one in the large hanger. I >think I stood on the side with the wall at your back, this gives a little >cover when being shot at. > >> >>Well I thought I would get through the game on Agent with no problems, but >>that isn't the case. >>I am on mission 7 and have no problem saving the hostages and getting the >>gun but disarming the bomb has proved impossible so far.I've studied the >>level by not grabbing the gun after rescuing the hostages so I know there >>is >>only the one ship but no matter what I do once the countdown has begun the >>ship blows up. now I know you have to use the data uplink as that is what >>you are told to do by the briefing page, but I run around and around the >>ship and nothing happens. where exactly do I have to stand in order to >>disarm the bomb? >>is there an online players guide anywhere yet? >>Garrett >> >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] > >________________________________________________________________________ >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] PD help needed Date: 05 Jul 2000 12:21:03 EDT In a message dated 07/05/2000 2:48:33 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: spoiler space: PD mission 7, objective 4 << It took me a while as well, then I found out that I went to the wrong ship. Make sure its the smaller of the two not the one in the large hanger. I think I stood on the side with the wall at your back, this gives a little cover when being shot at. >> Actually, it doesn't matter. Just go anywhere and use the C Left and Right buttons to go around it, avoiding enemy fire. Just keep facing the ship until it takes off. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] PD help needed Date: 05 Jul 2000 21:33:03 +0100 on 6/7/2000 4:34, The Nintendo Guru at the_nintendo_guru@hotmail.com wrote: > some people are real dumbasses aren't they?? > > do u not know the difference between the good guy ship and the bad guy > ship..... > > well let's just tell you....the good guy ship is the one at the beginning, > the one with Joanna and Carrington standing in front in the opening > cut-scene!!! it's the big blue one!!! > > the bad guy ship is the smaller yellow one!!! this is the one how you stand > in one spot and just wait around 30 seconds for the uplink to hack into the > ship. not very difficult....it took me one shot to do.... > > just go around the whole level killing everyone first. well I had run around and killed everyone first but there was no ship it must only appear after you collect the weapon. so after triggering the countdown I would kill the guys in white and head for the one ship I knew of on the level. I assumed that the bomb was placed on the good guy ship in order to kill us or prevent us escaping and it was up to joanna to defuse it. and once I knew it was the wrong ship it only took me one more try to beat it. the combat boost is real helpful against the final blonde guys, it is probably the one coolest new thing in the game. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] PD help needed Date: 05 Jul 2000 17:41:27 -0500 ----- Original Message ----- Sent: Wednesday, July 05, 2000 10:34 PM > some people are real dumbasses aren't they?? > > do u not know the difference between the good guy ship and the bad guy > ship..... > > well let's just tell you....the good guy ship is the one at the beginning, > the one with Joanna and Carrington standing in front in the opening > cut-scene!!! it's the big blue one!!! > > the bad guy ship is the smaller yellow one!!! this is the one how you stand > in one spot and just wait around 30 seconds for the uplink to hack into the > ship. not very difficult....it took me one shot to do.... > > just go around the whole level killing everyone first.>>>> Yeah...some people are real dumbasses aren't they...*roll-eyes* Stryder > > > >From: "Uncle Jingle" > >Reply-To: n64@lists.xmission.com > >To: n64@lists.xmission.com > >Subject: Re: [N64] PD help needed > >Date: Wed, 05 Jul 2000 10:48:10 BST > >MIME-Version: 1.0 > >X-Originating-IP: [193.193.122.108] > >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id > >MHotMailBB2C4F6900AFD820F3E9C63C1607F9100; Wed Jul 05 02:48:32 2000 > >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id > >139lmx-00069B-00for n64-gooutt@lists.xmission.com; Wed, 5 Jul 2000 03:48:15 > >-0600 > >Received: from [216.32.241.90] (helo=hotmail.com)by lists.xmission.com with > >esmtp (Exim 2.12 #2)id 139lmv-00066d-00for n64@lists.xmission.com; Wed, 5 > >Jul 2000 03:48:13 -0600 > >Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; > >Wed, 5 Jul 2000 02:48:10 -0700 > >Received: from 193.193.122.108 by lw6fd.law6.hotmail.msn.com with > >HTTP; Wed, 05 Jul 2000 GMT > >From owner-n64@lists.xmission.com Wed Jul 05 02:48:37 2000 > >Message-ID: > >X-OriginalArrivalTime: 05 Jul 2000 09:48:10.0843 (UTC) > >FILETIME=[213E0AB0:01BFE666] > >Sender: owner-n64@lists.xmission.com > >Precedence: bulk > > > >It took me a while as well, then I found out that I went to the wrong ship. > >Make sure its the smaller of the two not the one in the large hanger. I > >think I stood on the side with the wall at your back, this gives a little > >cover when being shot at. > > > >> > >>Well I thought I would get through the game on Agent with no problems, but > >>that isn't the case. > >>I am on mission 7 and have no problem saving the hostages and getting the > >>gun but disarming the bomb has proved impossible so far.I've studied the > >>level by not grabbing the gun after rescuing the hostages so I know there > >>is > >>only the one ship but no matter what I do once the countdown has begun the > >>ship blows up. now I know you have to use the data uplink as that is what > >>you are told to do by the briefing page, but I run around and around the > >>ship and nothing happens. where exactly do I have to stand in order to > >>disarm the bomb? > >>is there an online players guide anywhere yet? > >>Garrett > >> > >> > >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >>[ (without the quotes) to majordomo@xmission.com ] > > > >________________________________________________________________________ > >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TrueGamePlayer@aol.com Subject: [N64] new to the list Date: 05 Jul 2000 20:17:43 EDT Hey people! I am new to this mailing list. Just wanted to say I. I just beat Jet Force Gemini( I know it's probably old to all of you, but I just got my N64...$40, what a steal) and I thought that game was awesome. I just wanted to get everyones opinion on it. And I wanted to ask what everyone thinks of Perfect Dark. I know it's a huge topic of discussion on this board. But I just wanted to know what everyones initial thoughts were again. Well, thank you all. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] Love Star Cube! Love it! Date: 05 Jul 2000 17:43:08 -0700 Tendobox has a little thing on Star Cube and why we think its Nintendo's next console. check it out http://www.tendobox.com/enter.htm -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] Love Star Cube! Love it! Date: 05 Jul 2000 20:07:13 -0500 (CDT) On Wed, 5 Jul 2000, Dexter Sy wrote: > Tendobox has a little thing on Star Cube and why we think its Nintendo's > next console. check it out > Sounds like the Star Cube might be an accessory for Project Dolphin, but I really doubt it is the next console's real name. Star Cube sounds stupid to me. -- Chris Avery averyc@io.com or n-games@n-games.com http://www.n-games.com/index.shtml [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Love Star Cube! Love it! Date: 05 Jul 2000 18:33:31 -0700 Yeah, I had exactly the same thoughts. But the fact the Game Boy Advance has 3 similar trademarks undid it. We all know Game Boy Advance isn't an accessory/adaptor or whatever, so the only possible conclusion we can draw right now is that its Dolphin's name. Further more, the uncanny resemblance on the trademark describing a console to the Nintendo 64 trademark write up also played a big part in our conclusion. I mean, I'd like to hear other names for sure. But we have these undeniable facts that we've uncovered. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com Chris Avery wrote: > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > > next console. check it out > > > > Sounds like the Star Cube might be an accessory for Project Dolphin, but I > really doubt it is the next console's real name. Star Cube sounds stupid > to me. > -- > Chris Avery > averyc@io.com or n-games@n-games.com > http://www.n-games.com/index.shtml > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] Chris Avery wrote: > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > > next console. check it out > > > > Sounds like the Star Cube might be an accessory for Project Dolphin, but I > really doubt it is the next console's real name. Star Cube sounds stupid > to me. > -- > Chris Avery > averyc@io.com or n-games@n-games.com > http://www.n-games.com/index.shtml > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "The Nintendo Guru" Subject: Re: [N64] new to the list Date: 06 Jul 2000 12:21:00 EST Perfect Dark is better than GoldenEye in multiplayer, but it lacks that special something that GoldenEye had in the solo missions. Counter-Op and Co-Op modes are very good too. >From: TrueGamePlayer@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: [N64] new to the list >Date: Wed, 5 Jul 2000 20:17:43 EDT >MIME-Version: 1.0 >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id >MHotMailBB2D1B40009ED820F3E1C63C1607FEBF0; Wed Jul 05 17:18:27 2000 >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id >139zMW-0006vf-00for n64-gooutt@lists.xmission.com; Wed, 5 Jul 2000 18:17:52 >-0600 >Received: from [152.163.225.6] (helo=imo-r06.mx.aol.com)by >lists.xmission.com with esmtp (Exim 2.12 #2)id 139zMU-0006vD-00for >n64@lists.xmission.com; Wed, 5 Jul 2000 18:17:50 -0600 >Received: from TrueGamePlayer@aol.comby imo-r06.mx.aol.com >(mail_out_v27.10.) id f.c1.4cbef73 (4200) for ; >Wed, 5 Jul 2000 20:17:43 -0400 (EDT) >From owner-n64@lists.xmission.com Wed Jul 05 17:21:14 2000 >Message-ID: >X-Mailer: AOL 5.0 for Windows sub 114 >Sender: owner-n64@lists.xmission.com >Precedence: bulk > >Hey people! I am new to this mailing list. Just wanted to say I. I just >beat >Jet Force Gemini( I know it's probably old to all of you, but I just got my >N64...$40, what a steal) and I thought that game was awesome. I just wanted >to get everyones opinion on it. And I wanted to ask what everyone thinks of >Perfect Dark. I know it's a huge topic of discussion on this board. But I >just wanted to know what everyones initial thoughts were again. Well, thank >you all. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] Love Star Cube! Love it! Date: 05 Jul 2000 21:35:53 -0500 ----- Original Message ----- Sent: Wednesday, July 05, 2000 8:07 PM > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > > next console. check it out > > > > Sounds like the Star Cube might be an accessory for Project Dolphin, but I > really doubt it is the next console's real name. Star Cube sounds stupid > to me. I think this is some sort of joke dex and tendobox are pulling. Think about it....Star Cube? X-Box? See the similarities. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Testing Date: 06 Jul 2000 00:21:08 -0600 Thats it? 16? I've finished all 30... wholy frick did I spend a long time on 30. Like 3 straight days non stop. The sim sucks sooo bad in that level it is absolutely unreal. The game was tied and there was 30 seconds left in the game on my third day, 8th hour. The hill appeared right in the very middle of the Skedar. The clock was a-tickin and I knew that Blonde and that stupid woman were coming (he always takes it right in the chin while she comes from the side and always kills me) and I knew I had to make this work for the last time. Just as the clock went down to 2 seconds I killed blonde with the mauler as he tried to jump from the ceiling his parter came down with perfect aim and hit me right in the ankle. My health was down to nothing, I mean even a shot in the toe would be enough to kill me. She fired one more shot and just at that moment my sim came out of nowhere and took it in the head buying us enough time to win the game. I took my controller and started yelling and screaming and strutting and swearing. My mom was like "whats going on down there??????" Moody, Luke wrote: > > What's everyone favourate multi-player level in PD? > Grid, fecility and shedar are great. > Love shooing the glass floor out in GRID. > > I'm up to challange 16 and can't do it. > I've tried and tried. I have the cheat to pass the challanges. > Should I use it? It's a dilemma as I don't want to but I am dening myself > good stuff in Multi player if I don't. > What's everyone else think? > > ********************************************************************** > Commonwealth Bank of Australia (ACN 123 123 124) > ********************************************************************** > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 00:24:41 -0600 GOOD GOD!!!! I love that name, wholy frick, brillant!!!! Dexter Sy wrote: > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > next console. check it out > > http://www.tendobox.com/enter.htm > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 00:26:10 -0600 Hmmm that is pretty weird, never thought of it. Well I must say star cube does sound cool. Thraxen wrote: > > ----- Original Message ----- > From: Chris Avery > To: N64 Mailing List > Sent: Wednesday, July 05, 2000 8:07 PM > Subject: Re: [N64] Love Star Cube! Love it! > > > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > > > next console. check it out > > > > > > > Sounds like the Star Cube might be an accessory for Project Dolphin, but I > > really doubt it is the next console's real name. Star Cube sounds stupid > > to me. > > I think this is some sort of joke dex and tendobox are pulling. Think about > it....Star Cube? X-Box? See the similarities. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] new to the list Date: 06 Jul 2000 00:27:49 -0600 You see, its too big. Not very many people buy a game like PD to go through endless levels of searching. I could be wrong but what I liked about GE was that is was small, I knew where to go and all I had to worry about were the soldiers... that was the fun part. The Nintendo Guru wrote: > > Perfect Dark is better than GoldenEye in multiplayer, but it lacks that > special something that GoldenEye had in the solo missions. > > Counter-Op and Co-Op modes are very good too. > > >From: TrueGamePlayer@aol.com > >Reply-To: n64@lists.xmission.com > >To: n64@lists.xmission.com > >Subject: [N64] new to the list > >Date: Wed, 5 Jul 2000 20:17:43 EDT > >MIME-Version: 1.0 > >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id > >MHotMailBB2D1B40009ED820F3E1C63C1607FEBF0; Wed Jul 05 17:18:27 2000 > >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id > >139zMW-0006vf-00for n64-gooutt@lists.xmission.com; Wed, 5 Jul 2000 18:17:52 > >-0600 > >Received: from [152.163.225.6] (helo=imo-r06.mx.aol.com)by > >lists.xmission.com with esmtp (Exim 2.12 #2)id 139zMU-0006vD-00for > >n64@lists.xmission.com; Wed, 5 Jul 2000 18:17:50 -0600 > >Received: from TrueGamePlayer@aol.comby imo-r06.mx.aol.com > >(mail_out_v27.10.) id f.c1.4cbef73 (4200) for ; > >Wed, 5 Jul 2000 20:17:43 -0400 (EDT) > >From owner-n64@lists.xmission.com Wed Jul 05 17:21:14 2000 > >Message-ID: > >X-Mailer: AOL 5.0 for Windows sub 114 > >Sender: owner-n64@lists.xmission.com > >Precedence: bulk > > > >Hey people! I am new to this mailing list. Just wanted to say I. I just > >beat > >Jet Force Gemini( I know it's probably old to all of you, but I just got my > >N64...$40, what a steal) and I thought that game was awesome. I just wanted > >to get everyones opinion on it. And I wanted to ask what everyone thinks of > >Perfect Dark. I know it's a huge topic of discussion on this board. But I > >just wanted to know what everyones initial thoughts were again. Well, thank > >you all. > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] new to the list Date: 06 Jul 2000 02:52:51 EDT In a message dated 07/05/2000 11:24:51 PM Pacific Daylight Time, d.fentie@home.com writes: << You see, its too big. Not very many people buy a game like PD to go through endless levels of searching. I could be wrong but what I liked about GE was that is was small, I knew where to go and all I had to worry about were the soldiers... that was the fun part. >> I guess, but its not like you won't get used to PD. Who knows, the levels may seem smaller in the future. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 08:57:35 BST The console looks promising, even though the name suggests its made for a 8 year old. >GOOD GOD!!!! I love that name, wholy frick, brillant!!!! > >Dexter Sy wrote: > > > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > > next console. check it out > > > > http://www.tendobox.com/enter.htm > > > > -- > > Dexter S. > > Tendo Box - Nintendo e-zine > > Http://www.tendobox.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] new to the list Date: 06 Jul 2000 09:06:04 BST I'm glad Rare made the levels large, who wants a game thats so small you could complete it in a weekend. If and when the sequel arrives I hope it will be twice the size of PD. Anyone know of a way of predicting which of the guards will drop an N-Bomb near you, its happened a few times now and it really buggers up my plans. > >In a message dated 07/05/2000 11:24:51 PM Pacific Daylight Time, >d.fentie@home.com writes: > ><< You see, its too big. Not very many people buy a game like PD to go > through endless levels of searching. I could be wrong but what I liked > about GE was that is was small, I knew where to go and all I had to > worry about were the soldiers... that was the fun part. >> > >I guess, but its not like you won't get used to PD. Who knows, the levels >may seem smaller in the future. >-Eric- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: [N64] PD shortfalls? Date: 06 Jul 2000 11:08:39 BST So what does GE have that PD doesn't?. I think that PD's use of ancillary equipment like the scanner, night/infra-red vision and the various spy drones you use are a great addition to the solo missions. One thing I didn't like about goldeneye was the fact that you didn't need to be choosy on your targets, just running in a room and spraying bullets everywhere lost its appeal. At least with PD some though needs to be used with levels where the good are mixed in with the bad and the ugly. >Perfect Dark is better than GoldenEye in multiplayer, but it lacks that >special something that GoldenEye had in the solo missions. > >Counter-Op and Co-Op modes are very good too. > >>Hey people! I am new to this mailing list. Just wanted to say I. I just >>beat >>Jet Force Gemini( I know it's probably old to all of you, but I just got >>my >>N64...$40, what a steal) and I thought that game was awesome. I just >>wanted >>to get everyones opinion on it. And I wanted to ask what everyone thinks >>of >>Perfect Dark. I know it's a huge topic of discussion on this board. But I >>just wanted to know what everyones initial thoughts were again. Well, >>thank >>you all. >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] > >________________________________________________________________________ >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "The Nintendo Guru" Subject: Re: [N64] PD shortfalls? Date: 06 Jul 2000 22:06:03 EST GE involved some thought too. i mean, look at at a level like facility on 00 Agent. You can't just go around spraying bullets everywhere because you'll be mowed down in less that 5 seconds. Don't get me wrong, PD kicks ass in the solo area, but it seems like more of a shoot-anything-that-moves game. PD still is the best game on the 64. >From: "Uncle Jingle" >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: [N64] PD shortfalls? >Date: Thu, 06 Jul 2000 11:08:39 BST >MIME-Version: 1.0 >X-Originating-IP: [193.193.122.108] >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id >MHotMailBB2DA5B3002FD820F3E1C63C1607D85A0; Thu Jul 06 03:09:15 2000 >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id >13A8aI-0003Ss-00for n64-gooutt@lists.xmission.com; Thu, 6 Jul 2000 04:08:42 >-0600 >Received: from [216.32.241.78] (helo=hotmail.com)by lists.xmission.com with >esmtp (Exim 2.12 #2)id 13A8aG-0003Sn-00for n64@lists.xmission.com; Thu, 6 >Jul 2000 04:08:40 -0600 >Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; >Thu, 6 Jul 2000 03:08:39 -0700 >Received: from 193.193.122.108 by lw6fd.law6.hotmail.msn.com with >HTTP; Thu, 06 Jul 2000 GMT >From owner-n64@lists.xmission.com Thu Jul 06 03:12:47 2000 >Message-ID: >X-OriginalArrivalTime: 06 Jul 2000 10:08:39.0612 (UTC) >FILETIME=[280F0FC0:01BFE732] >Sender: owner-n64@lists.xmission.com >Precedence: bulk > >So what does GE have that PD doesn't?. I think that PD's use of ancillary >equipment like the scanner, night/infra-red vision and the various spy >drones you use are a great addition to the solo missions. > >One thing I didn't like about goldeneye was the fact that you didn't need >to >be choosy on your targets, just running in a room and spraying bullets >everywhere lost its appeal. At least with PD some though needs to be used >with levels where the good are mixed in with the bad and the ugly. > >>Perfect Dark is better than GoldenEye in multiplayer, but it lacks that >>special something that GoldenEye had in the solo missions. >> >>Counter-Op and Co-Op modes are very good too. >> >>>Hey people! I am new to this mailing list. Just wanted to say I. I just >>>beat >>>Jet Force Gemini( I know it's probably old to all of you, but I just got >>>my >>>N64...$40, what a steal) and I thought that game was awesome. I just >>>wanted >>>to get everyones opinion on it. And I wanted to ask what everyone thinks >>>of >>>Perfect Dark. I know it's a huge topic of discussion on this board. But I >>>just wanted to know what everyones initial thoughts were again. Well, >>>thank >>>you all. >>> >>>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>>[ (without the quotes) to majordomo@xmission.com ] >> >>________________________________________________________________________ >>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com >> >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] > >________________________________________________________________________ >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: --Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 08:16:55 -0400 (EDT) It sounds awful...Nintendo StarCube? Where does NoJ come up with these bad names. Also, why does the US get generic titles to alot of Nintendo products(pokemon movie titles are much cooler in Japan not to mention many of the games). On Thu, 6 Jul 2000, D Fentie wrote: > Hmmm that is pretty weird, never thought of it. Well I must say star > cube does sound cool. > > > Thraxen wrote: > > > > ----- Original Message ----- > > From: Chris Avery > > To: N64 Mailing List > > Sent: Wednesday, July 05, 2000 8:07 PM > > Subject: Re: [N64] Love Star Cube! Love it! > > > > > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > > > > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > > > > next console. check it out > > > > > > > > > > Sounds like the Star Cube might be an accessory for Project Dolphin, but I > > > really doubt it is the next console's real name. Star Cube sounds stupid > > > to me. > > > > I think this is some sort of joke dex and tendobox are pulling. Think about > > it....Star Cube? X-Box? See the similarities. > > > > Stryder > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: ~~Re: [N64] PD shortfalls? Date: 06 Jul 2000 08:21:50 -0400 (EDT) What endears me to GE is I suppose it's weapons and environments. They were more realistic than an alien research center. GE was more realistic and that's what made it so much fun. Even using GE weapons in PD isn't the same. Because of the movie like quality and originality of PD's singleplayer and the blatant superiority of its multiplayer I still think PD edges GE in overall quality(Good job RARE...you accomplished the seemingly impossible). GE's realism is something I miss though. On Thu, 6 Jul 2000, The Nintendo Guru wrote: > GE involved some thought too. > > i mean, look at at a level like facility on 00 Agent. You can't just go > around spraying bullets everywhere because you'll be mowed down in less that > 5 seconds. > > Don't get me wrong, PD kicks ass in the solo area, but it seems like more of > a shoot-anything-that-moves game. > > PD still is the best game on the 64. > > > >From: "Uncle Jingle" > >Reply-To: n64@lists.xmission.com > >To: n64@lists.xmission.com > >Subject: [N64] PD shortfalls? > >Date: Thu, 06 Jul 2000 11:08:39 BST > >MIME-Version: 1.0 > >X-Originating-IP: [193.193.122.108] > >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id > >MHotMailBB2DA5B3002FD820F3E1C63C1607D85A0; Thu Jul 06 03:09:15 2000 > >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id > >13A8aI-0003Ss-00for n64-gooutt@lists.xmission.com; Thu, 6 Jul 2000 04:08:42 > >-0600 > >Received: from [216.32.241.78] (helo=hotmail.com)by lists.xmission.com with > >esmtp (Exim 2.12 #2)id 13A8aG-0003Sn-00for n64@lists.xmission.com; Thu, 6 > >Jul 2000 04:08:40 -0600 > >Received: from mail pickup service by hotmail.com with Microsoft SMTPSVC; > >Thu, 6 Jul 2000 03:08:39 -0700 > >Received: from 193.193.122.108 by lw6fd.law6.hotmail.msn.com with > >HTTP; Thu, 06 Jul 2000 GMT > >From owner-n64@lists.xmission.com Thu Jul 06 03:12:47 2000 > >Message-ID: > >X-OriginalArrivalTime: 06 Jul 2000 10:08:39.0612 (UTC) > >FILETIME=[280F0FC0:01BFE732] > >Sender: owner-n64@lists.xmission.com > >Precedence: bulk > > > >So what does GE have that PD doesn't?. I think that PD's use of ancillary > >equipment like the scanner, night/infra-red vision and the various spy > >drones you use are a great addition to the solo missions. > > > >One thing I didn't like about goldeneye was the fact that you didn't need > >to > >be choosy on your targets, just running in a room and spraying bullets > >everywhere lost its appeal. At least with PD some though needs to be used > >with levels where the good are mixed in with the bad and the ugly. > > > >>Perfect Dark is better than GoldenEye in multiplayer, but it lacks that > >>special something that GoldenEye had in the solo missions. > >> > >>Counter-Op and Co-Op modes are very good too. > >> > >>>Hey people! I am new to this mailing list. Just wanted to say I. I just > >>>beat > >>>Jet Force Gemini( I know it's probably old to all of you, but I just got > >>>my > >>>N64...$40, what a steal) and I thought that game was awesome. I just > >>>wanted > >>>to get everyones opinion on it. And I wanted to ask what everyone thinks > >>>of > >>>Perfect Dark. I know it's a huge topic of discussion on this board. But I > >>>just wanted to know what everyones initial thoughts were again. Well, > >>>thank > >>>you all. > >>> > >>>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >>>[ (without the quotes) to majordomo@xmission.com ] > >> > >>________________________________________________________________________ > >>Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > >> > >> > >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >>[ (without the quotes) to majordomo@xmission.com ] > > > >________________________________________________________________________ > >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 11:33:21 EDT In a message dated 07/06/2000 12:58:01 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: << The console looks promising, even though the name suggests its made for a 8 year old. >> I don't think it sounds like it's made for anyone. However, if that's the name (just as Tendobox said), I'll have to find a way to deal with it. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] PD shortfalls? Date: 06 Jul 2000 11:38:07 EDT In a message dated 07/06/2000 3:09:16 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: << One thing I didn't like about goldeneye was the fact that you didn't need to be choosy on your targets, just running in a room and spraying bullets everywhere lost its appeal. At least with PD some though needs to be used with levels where the good are mixed in with the bad and the ugly. >> Yeah, but what if you sprayed bullets around and shot Boris or Natalya in the control level? GE didn't always make you choosy on targets, but sometimes it did. I do like PD's missions better, though. I think the guards are a little less annoying and more funny, especially when they swear at you. Sometimes I actually laugh so hard I don't care if they kill me. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] PD shortfalls? Date: 06 Jul 2000 11:40:22 EDT In a message dated 07/06/2000 5:06:47 AM Pacific Daylight Time, the_nintendo_guru@hotmail.com writes: << Don't get me wrong, PD kicks ass in the solo area, but it seems like more of a shoot-anything-that-moves game. PD still is the best game on the 64. >> "Shoot anything that moves" game? PD felt very much like GE all over again, with maybe a few more targets that weren't targets. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 11:47:02 EDT In a message dated 07/06/2000 5:17:28 AM Pacific Daylight Time,=20 mccoyjr@Glue.umd.edu writes: << It sounds awful...Nintendo StarCube? Where does NoJ come up with these ba= d names. Also, why does the US get generic titles to alot of Nintendo products(pokemon movie titles are much cooler in Japan not to mention many of the games). >> Got me there. I don't know why they figure a name like StarCube would appea= l=20 to the public. Maybe it's another code name (hopefully)? As for the=20 different names, yes. Nintendo All Stars Dai Rantou Smash Brothers went to=20 Super Smash Bros., Pocket Monsters: Mewtwo Strikes Back to Pok=E9mon: The Fi= rst=20 Movie, and now, of course, it's not only Pocket Monsters: Revelation Lugia t= o=20 Pok=E9mon the Movie 2000, but they rename Revelation Lugia to The Power of O= ne.=20 Do they realize this is not a movie about South Africa? Anyway, if the nam= e=20 is StarCube in Japan and the US gets a name change to Nintendo 2001, well...= .=20 let us pray that that happens. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: ~~Re: [N64] PD shortfalls? Date: 06 Jul 2000 11:48:58 EDT In a message dated 07/06/2000 5:22:31 AM Pacific Daylight Time, mccoyjr@Glue.umd.edu writes: << What endears me to GE is I suppose it's weapons and environments. They were more realistic than an alien research center. GE was more realistic and that's what made it so much fun. Even using GE weapons in PD isn't the same. Because of the movie like quality and originality of PD's singleplayer and the blatant superiority of its multiplayer I still think PD edges GE in overall quality(Good job RARE...you accomplished the seemingly impossible). GE's realism is something I miss though. >> Seriously, though, how "realistic" did you expect PD to be? I mean, it's a sci-fi game. That's what I was expecting, and that's what I got. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] PD shortfalls? Date: 06 Jul 2000 16:49:30 BST My thoughts exactly. Thinking along those lines its a shame that the target range didn't have 'non-targets' i.e. have a penalty attached when hit. > >In a message dated 07/06/2000 5:06:47 AM Pacific Daylight Time, >the_nintendo_guru@hotmail.com writes: > ><< Don't get me wrong, PD kicks ass in the solo area, but it seems like >more >of > a shoot-anything-that-moves game. > > PD still is the best game on the 64. >> > >"Shoot anything that moves" game? PD felt very much like GE all over >again, >with maybe a few more targets that weren't targets. >-Eric- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: ~~Re: [N64] PD shortfalls? Date: 06 Jul 2000 12:08:29 -0400 (EDT) That is also what I expected and I'm not saying that I would've preferred it to be realistic. I didn't and I don't. I'm just stating that GE's realism is what made it great in my opinion. On Thu, 6 Jul 2000 Nutz4n64@aol.com wrote: > In a message dated 07/06/2000 5:22:31 AM Pacific Daylight Time, > mccoyjr@Glue.umd.edu writes: > > << What endears me to GE is I suppose it's weapons and environments. They > were more realistic than an alien research center. GE was more realistic > and that's what made it so much fun. Even using GE weapons in PD isn't the > same. Because of the movie like quality and originality of PD's > singleplayer and the blatant superiority of its multiplayer I still think > PD edges GE in overall quality(Good job RARE...you accomplished the > seemingly impossible). GE's realism is something I miss though. >> > > Seriously, though, how "realistic" did you expect PD to be? I mean, it's a > sci-fi game. That's what I was expecting, and that's what I got. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] PD shortfalls? Date: 06 Jul 2000 12:09:24 -0400 (EDT) Have you heard them say "Is that a bullet?" Hilarious! 8^D On Thu, 6 Jul 2000 Nutz4n64@aol.com wrote: > In a message dated 07/06/2000 3:09:16 AM Pacific Daylight Time, > uncle_jingle@hotmail.com writes: > > << One thing I didn't like about goldeneye was the fact that you didn't need > to > be choosy on your targets, just running in a room and spraying bullets > everywhere lost its appeal. At least with PD some though needs to be used > with levels where the good are mixed in with the bad and the ugly. >> > > Yeah, but what if you sprayed bullets around and shot Boris or Natalya in the > control level? GE didn't always make you choosy on targets, but sometimes it > did. I do like PD's missions better, though. I think the guards are a > little less annoying and more funny, especially when they swear at you. > Sometimes I actually laugh so hard I don't care if they kill me. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] PD shortfalls? Date: 06 Jul 2000 12:13:57 EDT In a message dated 07/06/2000 9:09:44 AM Pacific Daylight Time, mccoyjr@Glue.umd.edu writes: << Have you heard them say "Is that a bullet?" Hilarious! 8^D >> Yeah, I usually hear it when sneaking into Datadyne HQ. I shoot the second guy in the arm. "Was that a bullet?" as he grabs his arm in pain. Nothing can compare to "You b*tch," though. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 12:56:36 -0600 Wtf is wrong with starcube???? It sounds good. Lloyd Millard Mccoy Jr. wrote: > > It sounds awful...Nintendo StarCube? Where does NoJ come up with these bad > names. Also, why does the US get generic titles to alot of Nintendo > products(pokemon movie titles are much cooler in Japan not to mention > many of the games). > > On Thu, 6 Jul 2000, D Fentie wrote: > > > Hmmm that is pretty weird, never thought of it. Well I must say star > > cube does sound cool. > > > > > > Thraxen wrote: > > > > > > ----- Original Message ----- > > > From: Chris Avery > > > To: N64 Mailing List > > > Sent: Wednesday, July 05, 2000 8:07 PM > > > Subject: Re: [N64] Love Star Cube! Love it! > > > > > > > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > > > > > > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > > > > > next console. check it out > > > > > > > > > > > > > Sounds like the Star Cube might be an accessory for Project Dolphin, but I > > > > really doubt it is the next console's real name. Star Cube sounds stupid > > > > to me. > > > > > > I think this is some sort of joke dex and tendobox are pulling. Think about > > > it....Star Cube? X-Box? See the similarities. > > > > > > Stryder > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 12:57:37 -0600 Oh would you like them to call it Nintendo(insert number here) and then have this number appear on every game like the N64 did?????? Lloyd Millard Mccoy Jr. wrote: > > It sounds awful...Nintendo StarCube? Where does NoJ come up with these bad > names. Also, why does the US get generic titles to alot of Nintendo > products(pokemon movie titles are much cooler in Japan not to mention > many of the games). > > On Thu, 6 Jul 2000, D Fentie wrote: > > > Hmmm that is pretty weird, never thought of it. Well I must say star > > cube does sound cool. > > > > > > Thraxen wrote: > > > > > > ----- Original Message ----- > > > From: Chris Avery > > > To: N64 Mailing List > > > Sent: Wednesday, July 05, 2000 8:07 PM > > > Subject: Re: [N64] Love Star Cube! Love it! > > > > > > > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > > > > > > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > > > > > next console. check it out > > > > > > > > > > > > > Sounds like the Star Cube might be an accessory for Project Dolphin, but I > > > > really doubt it is the next console's real name. Star Cube sounds stupid > > > > to me. > > > > > > I think this is some sort of joke dex and tendobox are pulling. Think about > > > it....Star Cube? X-Box? See the similarities. > > > > > > Stryder > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 15:25:46 EDT In a message dated 07/06/2000 11:55:07 AM Pacific Daylight Time, d.fentie@home.com writes: << Oh would you like them to call it Nintendo(insert number here) and then have this number appear on every game like the N64 did?????? >> Compared to StarCube, sure. But I'd personally like them to keep Dolphin. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: [N64] PD Help Date: 06 Jul 2000 15:37:29 EDT Spoiler space: PD mission 9 Special Agent OK, I've done everything that IGN said to do. To gain access to the inner sanctum, you must sacrifice a useless weapon to the God of War. I've equipped the Devastator and walked up to the shrine, but nothing happens. Is there something else I'm supposed to do when I walk up to the alter? -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 15:47:51 -0400 (EDT) How about Nintendo Dolphin. On Thu, 6 Jul 2000, D Fentie wrote: > Oh would you like them to call it Nintendo(insert number here) and then > have this number appear on every game like the N64 did?????? > > Lloyd Millard Mccoy Jr. wrote: > > > > It sounds awful...Nintendo StarCube? Where does NoJ come up with these bad > > names. Also, why does the US get generic titles to alot of Nintendo > > products(pokemon movie titles are much cooler in Japan not to mention > > many of the games). > > > > On Thu, 6 Jul 2000, D Fentie wrote: > > > > > Hmmm that is pretty weird, never thought of it. Well I must say star > > > cube does sound cool. > > > > > > > > > Thraxen wrote: > > > > > > > > ----- Original Message ----- > > > > From: Chris Avery > > > > To: N64 Mailing List > > > > Sent: Wednesday, July 05, 2000 8:07 PM > > > > Subject: Re: [N64] Love Star Cube! Love it! > > > > > > > > > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > > > > > > > > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > > > > > > next console. check it out > > > > > > > > > > > > > > > > Sounds like the Star Cube might be an accessory for Project Dolphin, but I > > > > > really doubt it is the next console's real name. Star Cube sounds stupid > > > > > to me. > > > > > > > > I think this is some sort of joke dex and tendobox are pulling. Think about > > > > it....Star Cube? X-Box? See the similarities. > > > > > > > > Stryder > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > sx > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] PD shortfalls? Date: 07 Jul 2000 08:31:21 +1000 Last night when using the remote mines I got blown up by a rocket and if you look you don't just drop the detonator your whole arm comes off and spins around. Cool! > -----Original Message----- > From: Nutz4n64@aol.com [SMTP:Nutz4n64@aol.com] > Sent: Friday, July 07, 2000 1:38 AM > To: n64@lists.xmission.com > Subject: Re: [N64] PD shortfalls? > > In a message dated 07/06/2000 3:09:16 AM Pacific Daylight Time, > uncle_jingle@hotmail.com writes: > > << One thing I didn't like about goldeneye was the fact that you didn't > need > to > be choosy on your targets, just running in a room and spraying bullets > everywhere lost its appeal. At least with PD some though needs to be used > > with levels where the good are mixed in with the bad and the ugly. >> > > Yeah, but what if you sprayed bullets around and shot Boris or Natalya in > the > control level? GE didn't always make you choosy on targets, but sometimes > it > did. I do like PD's missions better, though. I think the guards are a > little less annoying and more funny, especially when they swear at you. > Sometimes I actually laugh so hard I don't care if they kill me. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: [N64] Perfect F*%ing Dark Date: 07 Jul 2000 08:35:27 +1000 You b#tch I have only heard once ever. I wish they would use it more. > -----Original Message----- > From: Nutz4n64@aol.com [SMTP:Nutz4n64@aol.com] > Sent: Friday, July 07, 2000 2:14 AM > To: n64@lists.xmission.com > Subject: Re: [N64] PD shortfalls? > > In a message dated 07/06/2000 9:09:44 AM Pacific Daylight Time, > mccoyjr@Glue.umd.edu writes: > > << Have you heard them say "Is that a bullet?" Hilarious! 8^D >> > > Yeah, I usually hear it when sneaking into Datadyne HQ. I shoot the > second > guy in the arm. "Was that a bullet?" as he grabs his arm in pain. > Nothing > can compare to "You b*tch," though. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] new to the list Date: 06 Jul 2000 23:38:43 +0100 on 6/7/2000 7:27, D Fentie at d.fentie@home.com wrote: > You see, its too big. Not very many people buy a game like PD to go > through endless levels of searching. I could be wrong but what I liked > about GE was that is was small, I knew where to go and all I had to > worry about were the soldiers... that was the fun part. I had similar thoughts myself, GE was tight whereas PD seems a bit sloppy. almost like they had a few programmers from Turok working for them. some of the open levels were too confusing and you would find yourself wandering around the level wondering what to do next. the building levels are good in that it has that GE sense of hunt and destroy. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 17:06:38 -0600 I personally hate Dolphin in comparison. I like starcube because it reminds me of Starocean and I always thought that was a cool name. Lloyd Millard Mccoy Jr. wrote: > > How about Nintendo Dolphin. > > On Thu, 6 Jul 2000, D Fentie wrote: > > > Oh would you like them to call it Nintendo(insert number here) and then > > have this number appear on every game like the N64 did?????? > > > > Lloyd Millard Mccoy Jr. wrote: > > > > > > It sounds awful...Nintendo StarCube? Where does NoJ come up with these bad > > > names. Also, why does the US get generic titles to alot of Nintendo > > > products(pokemon movie titles are much cooler in Japan not to mention > > > many of the games). > > > > > > On Thu, 6 Jul 2000, D Fentie wrote: > > > > > > > Hmmm that is pretty weird, never thought of it. Well I must say star > > > > cube does sound cool. > > > > > > > > > > > > Thraxen wrote: > > > > > > > > > > ----- Original Message ----- > > > > > From: Chris Avery > > > > > To: N64 Mailing List > > > > > Sent: Wednesday, July 05, 2000 8:07 PM > > > > > Subject: Re: [N64] Love Star Cube! Love it! > > > > > > > > > > > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > > > > > > > > > > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > > > > > > > next console. check it out > > > > > > > > > > > > > > > > > > > Sounds like the Star Cube might be an accessory for Project Dolphin, but I > > > > > > really doubt it is the next console's real name. Star Cube sounds stupid > > > > > > to me. > > > > > > > > > > I think this is some sort of joke dex and tendobox are pulling. Think about > > > > > it....Star Cube? X-Box? See the similarities. > > > > > > > > > > Stryder > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > > sx > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 12:54:55 -0500 I just hope it's not the controller. ----- Original Message ----- Sent: Wednesday, July 05, 2000 8:07 PM On Wed, 5 Jul 2000, Dexter Sy wrote: > Tendobox has a little thing on Star Cube and why we think its Nintendo's > next console. check it out > Sounds like the Star Cube might be an accessory for Project Dolphin, but I really doubt it is the next console's real name. Star Cube sounds stupid to me. -- Chris Avery averyc@io.com or n-games@n-games.com http://www.n-games.com/index.shtml [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 18:40:20 -0500 Star Cube is a joke. There never was or will be a Nintendo console called the Star Cube. Don't you see the similarities between xbox and *cube? "x" is nearly identical to "*" and a box is a cube. ----- Original Message ----- Sent: Thursday, July 06, 2000 1:57 PM Oh would you like them to call it Nintendo(insert number here) and then have this number appear on every game like the N64 did?????? Lloyd Millard Mccoy Jr. wrote: > > It sounds awful...Nintendo StarCube? Where does NoJ come up with these bad > names. Also, why does the US get generic titles to alot of Nintendo > products(pokemon movie titles are much cooler in Japan not to mention > many of the games). > > On Thu, 6 Jul 2000, D Fentie wrote: > > > Hmmm that is pretty weird, never thought of it. Well I must say star > > cube does sound cool. > > > > > > Thraxen wrote: > > > > > > ----- Original Message ----- > > > From: Chris Avery > > > To: N64 Mailing List > > > Sent: Wednesday, July 05, 2000 8:07 PM > > > Subject: Re: [N64] Love Star Cube! Love it! > > > > > > > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > > > > > > > Tendobox has a little thing on Star Cube and why we think its Nintendo's > > > > > next console. check it out > > > > > > > > > > > > > Sounds like the Star Cube might be an accessory for Project Dolphin, but I > > > > really doubt it is the next console's real name. Star Cube sounds stupid > > > > to me. > > > > > > I think this is some sort of joke dex and tendobox are pulling. Think about > > > it....Star Cube? X-Box? See the similarities. > > > > > > Stryder > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: [N64] Camp Hyrule 2K Date: 06 Jul 2000 18:51:04 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_000F_01BFE77B.23561160 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Has anyone here participated in Nintendo Online's "Camp Hyrule" before? = What's it all about? I thought I'd sign up and give it a try, but it = says that you have to sign up the morning of July 11th. Does that mean = that people on pacific or central time will get an extra few hours to = sign up? ------=_NextPart_000_000F_01BFE77B.23561160 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Has anyone here participated in Nintendo = Online's "Camp=20 Hyrule" before?  What's it all about?  I thought I'd sign up = and give=20 it a try, but it says that you have to sign up the morning of July = 11th. =20 Does that mean that people on pacific or central time will get an extra = few=20 hours to sign up?
------=_NextPart_000_000F_01BFE77B.23561160-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Camp Hyrule 2K Date: 06 Jul 2000 19:15:59 -0700 --------------1D19902F480E48E99B6D729F Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Sign ups don;t begin until July 11. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com ROBOTICK wrote: > Has anyone here participated in Nintendo Online's "Camp Hyrule" > before? What's it all about? I thought I'd sign up and give it a > try, but it says that you have to sign up the morning of July 11th. > Does that mean that people on pacific or central time will get an > extra few hours to sign up? --------------1D19902F480E48E99B6D729F Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit Sign ups don;t begin until July 11.

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com

ROBOTICK wrote:

Has anyone here participated in Nintendo Online's "Camp Hyrule" before?  What's it all about?  I thought I'd sign up and give it a try, but it says that you have to sign up the morning of July 11th.  Does that mean that people on pacific or central time will get an extra few hours to sign up?

 
 
  --------------1D19902F480E48E99B6D729F-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "The Nintendo Guru" Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 07 Jul 2000 12:10:36 EST i totally agree. how many times have i gone to school and scrutinized about owning a N64. everyone always says "you own a little kids console" etc. well i don't agree with that, but what i do agree with is that a name like StarCube will just make all the Playstation, Dreamcast, X-Box owners laugh all the way to burning another dodgy game for their dodgy consoles. I'm still gonna buy a dolphin no matter what, but having the name StarCube is just a little too kiddish. >From: Nutz4n64@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: --Re: [N64] Love Star Cube! Love it! >Date: Thu, 6 Jul 2000 11:47:02 EDT >MIME-Version: 1.0 >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id >MHotMailBB2DF50A0091D82197D8C63C1607A75E0; Thu Jul 06 08:47:27 2000 >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id >13ADru-0003rJ-00for n64-gooutt@lists.xmission.com; Thu, 6 Jul 2000 09:47:14 >-0600 >Received: from [205.188.157.36] (helo=imo-d04.mx.aol.com)by >lists.xmission.com with esmtp (Exim 2.12 #2)id 13ADrs-0003r0-00for >n64@lists.xmission.com; Thu, 6 Jul 2000 09:47:13 -0600 >Received: from Nutz4n64@aol.comby imo-d04.mx.aol.com (mail_out_v27.10.) id >f.94.6b40eda (4311) for ; Thu, 6 Jul 2000 11:47:02 >-0400 (EDT) >From owner-n64@lists.xmission.com Thu Jul 06 08:50:26 2000 >Message-ID: <94.6b40eda.269603f6@aol.com> >X-Mailer: AOL 5.0 for Windows sub 109 >Sender: owner-n64@lists.xmission.com >Precedence: bulk > >In a message dated 07/06/2000 5:17:28 AM Pacific Daylight Time, >mccoyjr@Glue.umd.edu writes: > ><< It sounds awful...Nintendo StarCube? Where does NoJ come up with these >bad > names. Also, why does the US get generic titles to alot of Nintendo > products(pokemon movie titles are much cooler in Japan not to mention > many of the games). >> > >Got me there. I don't know why they figure a name like StarCube would >appeal >to the public. Maybe it's another code name (hopefully)? As for the >different names, yes. Nintendo All Stars Dai Rantou Smash Brothers went to >Super Smash Bros., Pocket Monsters: Mewtwo Strikes Back to Pokémon: The >First >Movie, and now, of course, it's not only Pocket Monsters: Revelation Lugia >to >Pokémon the Movie 2000, but they rename Revelation Lugia to The Power of >One. > Do they realize this is not a movie about South Africa? Anyway, if the >name >is StarCube in Japan and the US gets a name change to Nintendo 2001, >well.... >let us pray that that happens. >-Eric- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "The Nintendo Guru" Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 07 Jul 2000 12:22:39 EST what's wrong with that?? Nintendo 128 not bad. >From: D Fentie >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: --Re: [N64] Love Star Cube! Love it! >Date: Thu, 06 Jul 2000 12:57:37 -0600 >MIME-Version: 1.0 >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id >MHotMailBB2E20E600C3D82197D5C63C1607D8180; Thu Jul 06 11:54:34 2000 >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id >13AGmy-000176-00for n64-gooutt@lists.xmission.com; Thu, 6 Jul 2000 12:54:20 >-0600 >Received: from [24.64.2.49] (helo=mail2.rdc2.ab.home.com)by >lists.xmission.com with esmtp (Exim 2.12 #2)id 13AGmw-00016w-00for >n64@lists.xmission.com; Thu, 6 Jul 2000 12:54:19 -0600 >Received: from home.com ([24.65.124.106]) by mail2.rdc2.ab.home.com > (InterMail vM.4.01.02.00 201-229-116) with ESMTP id ><20000706185415.LHLB2976.mail2.rdc2.ab.home.com@home.com> for >; Thu, 6 Jul 2000 11:54:15 -0700 >From owner-n64@lists.xmission.com Thu Jul 06 11:59:28 2000 >Message-ID: <3964D6A1.59F06831@home.com> >Organization: @Home Network >X-Mailer: Mozilla 4.05 [en]C-AtHome0404 (Win95; U) >References: >Sender: owner-n64@lists.xmission.com >Precedence: bulk > >Oh would you like them to call it Nintendo(insert number here) and then >have this number appear on every game like the N64 did?????? > >Lloyd Millard Mccoy Jr. wrote: > > > > It sounds awful...Nintendo StarCube? Where does NoJ come up with these >bad > > names. Also, why does the US get generic titles to alot of Nintendo > > products(pokemon movie titles are much cooler in Japan not to mention > > many of the games). > > > > On Thu, 6 Jul 2000, D Fentie wrote: > > > > > Hmmm that is pretty weird, never thought of it. Well I must say star > > > cube does sound cool. > > > > > > > > > Thraxen wrote: > > > > > > > > ----- Original Message ----- > > > > From: Chris Avery > > > > To: N64 Mailing List > > > > Sent: Wednesday, July 05, 2000 8:07 PM > > > > Subject: Re: [N64] Love Star Cube! Love it! > > > > > > > > > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > > > > > > > > > Tendobox has a little thing on Star Cube and why we think its >Nintendo's > > > > > > next console. check it out > > > > > > > > > > > > > > > > Sounds like the Star Cube might be an accessory for Project >Dolphin, but I > > > > > really doubt it is the next console's real name. Star Cube sounds >stupid > > > > > to me. > > > > > > > > I think this is some sort of joke dex and tendobox are pulling. >Think about > > > > it....Star Cube? X-Box? See the similarities. > > > > > > > > Stryder > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > sx > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "The Nintendo Guru" Subject: Re: [N64] Camp Hyrule 2K Date: 07 Jul 2000 12:32:00 EST that'd be cool i hope us pacific people get some extra time. what's that online camp all about?? >From: "ROBOTICK" >Reply-To: n64@lists.xmission.com >To: >Subject: [N64] Camp Hyrule 2K >Date: Thu, 6 Jul 2000 18:51:04 -0500 >MIME-Version: 1.0 >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id >MHotMailBB2E65DC00B9D820F3EAC63C1607B9F40; Thu Jul 06 16:48:53 2000 >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id >13ALNl-0002bO-00for n64-gooutt@lists.xmission.com; Thu, 6 Jul 2000 17:48:37 >-0600 >Received: from [204.233.139.1] (helo=aristotle.net)by lists.xmission.com >with esmtp (Exim 2.12 #2)id 13ALNj-0002bJ-00for n64@lists.xmission.com; >Thu, 6 Jul 2000 17:48:35 -0600 >Received: from jerry (pm10ppp2.aristotle.net [207.150.22.2])by >aristotle.net (8.9.0/8.9.0) with SMTP id SAA24353for >; Thu, 6 Jul 2000 18:48:32 -0500 (CDT) >From owner-n64@lists.xmission.com Thu Jul 06 16:49:36 2000 >Message-ID: <001401bfe7a5$0d9434e0$021696cf@jerry> >X-Priority: 3 >X-MSMail-Priority: Normal >X-Mailer: Microsoft Outlook Express 5.00.2919.6600 >X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2919.6600 >Sender: owner-n64@lists.xmission.com >Precedence: bulk > >Has anyone here participated in Nintendo Online's "Camp Hyrule" before? >What's it all about? I thought I'd sign up and give it a try, but it says >that you have to sign up the morning of July 11th. Does that mean that >people on pacific or central time will get an extra few hours to sign up? ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Perfect F*%ing Dark Date: 06 Jul 2000 22:55:53 EDT In a message dated 07/06/2000 3:39:11 PM Pacific Daylight Time, moodyl@cba.com.au writes: << You b#tch I have only heard once ever. I wish they would use it more. >> Hmm, I've heard it a lot. Well, it is random. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] more PD gripes Date: 06 Jul 2000 23:03:07 EDT In a message dated 07/06/2000 3:44:58 PM Pacific Daylight Time, gargoyle@iol.ie writes: << I had similar thoughts myself, GE was tight whereas PD seems a bit sloppy. almost like they had a few programmers from Turok working for them. some of the open levels were too confusing and you would find yourself wandering around the level wondering what to do next. the building levels are good in that it has that GE sense of hunt and destroy. Garrett >> Sloppy? C'mon, do you think that videogames are meant to be the most straightforward things in the world. Not that GE wasn't difficult, but PD felt the same. Its levels weren't that big. And definitely not Turok big. When I bought Turok 2, I thought six levels was too short. Now that I've won it, I think it's almost too long. I've never had that problem with PD. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 23:06:41 EDT In a message dated 07/06/2000 4:38:52 PM Pacific Daylight Time, jercar@aristotle.net writes: << Star Cube is a joke. There never was or will be a Nintendo console called the Star Cube. Don't you see the similarities between xbox and *cube? "x" is nearly identical to "*" and a box is a cube. >> Not really. A box can be a rectangular prism. Well, maybe that's a little too technical. I hope it's a joke or another code name. However, if that's the real name, I could at least learn to live with it. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Camp Hyrule 2K Date: 06 Jul 2000 23:11:10 EDT In a message dated 07/06/2000 7:33:11 PM Pacific Daylight Time, the_nintendo_guru@hotmail.com writes: << what's that online camp all about?? >> I remember hearing that it's a thing where you chat with other Nintendo fans and some people that work at Nintendo. Not sure what else. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 22:51:49 -0500 (CDT) On Fri, 7 Jul 2000, The Nintendo Guru wrote: > what's wrong with that?? > > Nintendo 128 > > not bad. > 128? Where did you get that number? -- Chris Avery averyc@io.com or n-games@n-games.com http://www.n-games.com/index.shtml [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 06 Jul 2000 23:09:14 -0500 Could be N64 2, or (64x2), 128 ----- Original Message ----- Sent: Thursday, July 06, 2000 10:51 PM On Fri, 7 Jul 2000, The Nintendo Guru wrote: > what's wrong with that?? > > Nintendo 128 > > not bad. > 128? Where did you get that number? -- Chris Avery averyc@io.com or n-games@n-games.com http://www.n-games.com/index.shtml [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: [N64] PD co -op Date: 07 Jul 2000 01:29:05 EDT Am I the only person who didn't know you could play the co-op mode with a simulant? That sim sucks she is stupider than the guards, even if you tell her to be stealthy she just runs in a room with 10 guards in it and gets blown away. I haven't gotten any other "buddies" cheats ( I am sooo close to getting Hotshot and Hit-and-Run) so I don't know if you can use them and still complete a mission without cheating. EYEMSEAN [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] PD co -op Date: 07 Jul 2000 15:36:34 +1000 What's Hotshot and Hit-and-Run? > -----Original Message----- > From: EYEMSEAN@aol.com [SMTP:EYEMSEAN@aol.com] > Sent: Friday, July 07, 2000 3:29 PM > To: n64@lists.xmission.com > Subject: [N64] PD co -op > > Am I the only person who didn't know you could play the co-op mode with a > simulant? That sim sucks she is stupider than the guards, even if you tell > > her to be stealthy she just runs in a room with 10 guards in it and gets > blown away. I haven't gotten any other "buddies" cheats ( I am sooo close > to > getting Hotshot and Hit-and-Run) so I don't know if you can use them and > still complete a mission without cheating. > > EYEMSEAN > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: Re: [N64] PD co -op Date: 07 Jul 2000 01:51:28 EDT Hotshot, Hit-and-Run,Pugilist,and Alien are all sims that you can get by beating getting certain (extremely fast) times on the main missions. They are just like getting any other cheat the places you get them are: Alien, Attack Ship-Covert assualt 5:17 the alien has a RCP120 Hit and Run, Carrington Villa-Hostage One 2:30 Hotshot, Area 51- infiltration 5:00 he has a DY357 lx golden gun Pugilist,Datadyne Research investigation 6:30 They are simulants each with their own weapon that can help you out. All of them except for pugilist are unlocked in special agent. Pugilist is unlocked in perfect agent. EYEMSEAN [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] Perfect F*%ing Dark Date: 07 Jul 2000 08:39:14 BST My favourite would be the '....why me?' line. Thats kind of a dumb question from a security guard for a large evil corporation, if he wanted a safe environment he should of worked at Burger King. > >In a message dated 07/06/2000 3:39:11 PM Pacific Daylight Time, >moodyl@cba.com.au writes: > ><< You b#tch I have only heard once ever. I wish they would use it more. >> > >Hmm, I've heard it a lot. Well, it is random. > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: [N64] PD Shortcut Date: 07 Jul 2000 08:49:15 BST I've noticed this on the levels when you start on the rooftop, after leaving the rooftop and entering a room with a large fan there are two 'tubes' to the left of it. I noticed when it is shot, an outline (the size of a person) become apparent, so does this lead anywhere and how do I blow a hole in it?. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: [N64] Datadyne user Date: 07 Jul 2000 10:15:41 BST Does anyone still have details on the DataDyne (and carrington institute) security access on their web sites?. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "The Nintendo Guru" Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 07 Jul 2000 21:11:39 EST i got it from the 128-bit graphics system. just like nintendo used for the 64. 64-bit graphics. >From: Chris Avery >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: --Re: [N64] Love Star Cube! Love it! >Date: Thu, 6 Jul 2000 22:51:49 -0500 (CDT) >MIME-Version: 1.0 >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id >MHotMailBB2E9EE40077D82197D3C63C1607F23A0; Thu Jul 06 20:52:26 2000 >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id >13APBA-0001tf-00for n64-gooutt@lists.xmission.com; Thu, 6 Jul 2000 21:51:52 >-0600 >Received: from [199.170.88.101] (helo=anarchy.io.com)by lists.xmission.com >with esmtp (Exim 2.12 #2)id 13APB8-0001tP-00for n64@lists.xmission.com; >Thu, 6 Jul 2000 21:51:50 -0600 >Received: from deliverator.io.com (root@deliverator.io.com >[199.170.88.17])by anarchy.io.com (8.9.3/8.9.3) with ESMTP id WAA09998for >; Thu, 6 Jul 2000 22:51:49 -0500 >Received: from eris.io.com (IDENT:averyc@eris.io.com [199.170.88.11])by >deliverator.io.com (8.9.3/8.9.3) with ESMTP id WAA14739for >; Thu, 6 Jul 2000 22:51:49 -0500 >Received: from localhost (averyc@localhost)by eris.io.com (8.8.7/8.8.7) >with ESMTP id WAA01628for ; Thu, 6 Jul 2000 >22:51:49 -0500 >From owner-n64@lists.xmission.com Thu Jul 06 20:54:11 2000 >X-Authentication-Warning: eris.io.com: averyc owned process doing -bs >In-Reply-To: <20000707022239.99179.qmail@hotmail.com> >Message-ID: >Sender: owner-n64@lists.xmission.com >Precedence: bulk > >On Fri, 7 Jul 2000, The Nintendo Guru wrote: > > > what's wrong with that?? > > > > Nintendo 128 > > > > not bad. > > > >128? Where did you get that number? >-- >Chris Avery >averyc@io.com or n-games@n-games.com >http://www.n-games.com/index.shtml > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 07 Jul 2000 12:33:19 EDT In a message dated 07/06/2000 8:52:18 PM Pacific Daylight Time, averyc@io.com writes: << 128? Where did you get that number? >> I remember Dave saying something about it being 64 bit. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 07 Jul 2000 11:08:19 -0600 Whats wrong with it? Well first of all, its not 128 bits.... The Nintendo Guru wrote: > > what's wrong with that?? > > Nintendo 128 > > not bad. > > >From: D Fentie > >Reply-To: n64@lists.xmission.com > >To: n64@lists.xmission.com > >Subject: Re: --Re: [N64] Love Star Cube! Love it! > >Date: Thu, 06 Jul 2000 12:57:37 -0600 > >MIME-Version: 1.0 > >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id > >MHotMailBB2E20E600C3D82197D5C63C1607D8180; Thu Jul 06 11:54:34 2000 > >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id > >13AGmy-000176-00for n64-gooutt@lists.xmission.com; Thu, 6 Jul 2000 12:54:20 > >-0600 > >Received: from [24.64.2.49] (helo=mail2.rdc2.ab.home.com)by > >lists.xmission.com with esmtp (Exim 2.12 #2)id 13AGmw-00016w-00for > >n64@lists.xmission.com; Thu, 6 Jul 2000 12:54:19 -0600 > >Received: from home.com ([24.65.124.106]) by mail2.rdc2.ab.home.com > > (InterMail vM.4.01.02.00 201-229-116) with ESMTP id > ><20000706185415.LHLB2976.mail2.rdc2.ab.home.com@home.com> for > >; Thu, 6 Jul 2000 11:54:15 -0700 > >From owner-n64@lists.xmission.com Thu Jul 06 11:59:28 2000 > >Message-ID: <3964D6A1.59F06831@home.com> > >Organization: @Home Network > >X-Mailer: Mozilla 4.05 [en]C-AtHome0404 (Win95; U) > >References: > >Sender: owner-n64@lists.xmission.com > >Precedence: bulk > > > >Oh would you like them to call it Nintendo(insert number here) and then > >have this number appear on every game like the N64 did?????? > > > >Lloyd Millard Mccoy Jr. wrote: > > > > > > It sounds awful...Nintendo StarCube? Where does NoJ come up with these > >bad > > > names. Also, why does the US get generic titles to alot of Nintendo > > > products(pokemon movie titles are much cooler in Japan not to mention > > > many of the games). > > > > > > On Thu, 6 Jul 2000, D Fentie wrote: > > > > > > > Hmmm that is pretty weird, never thought of it. Well I must say star > > > > cube does sound cool. > > > > > > > > > > > > Thraxen wrote: > > > > > > > > > > ----- Original Message ----- > > > > > From: Chris Avery > > > > > To: N64 Mailing List > > > > > Sent: Wednesday, July 05, 2000 8:07 PM > > > > > Subject: Re: [N64] Love Star Cube! Love it! > > > > > > > > > > > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > > > > > > > > > > > Tendobox has a little thing on Star Cube and why we think its > >Nintendo's > > > > > > > next console. check it out > > > > > > > > > > > > > > > > > > > Sounds like the Star Cube might be an accessory for Project > >Dolphin, but I > > > > > > really doubt it is the next console's real name. Star Cube sounds > >stupid > > > > > > to me. > > > > > > > > > > I think this is some sort of joke dex and tendobox are pulling. > >Think about > > > > > it....Star Cube? X-Box? See the similarities. > > > > > > > > > > Stryder > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > > sx > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] Perfect F*%ing Dark Date: 07 Jul 2000 22:51:32 +0100 on 6/7/2000 23:35, Moody, Luke at moodyl@cba.com.au wrote: > You b#tch I have only heard once ever. I wish they would use it more. > really, I hear it all the time. maybe the characters exclamation has to do with where he is hit or how many bullets were used or even the type of gun you use. I've been using the CMP150 most of the time and like I say I hear it all the time. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: Re: [N64] PD Shortcut Date: 08 Jul 2000 01:30:11 EDT shoot it with an explosive weapon and a hole with a ladder will be in it shoot one of the walls with an explosive and you'll be in cassandra's office [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "The Nintendo Guru" Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 08 Jul 2000 22:54:47 EST ok then what's the size of the Dolhpin's graphics engine?? >From: D Fentie >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: --Re: [N64] Love Star Cube! Love it! >Date: Fri, 07 Jul 2000 11:08:19 -0600 >MIME-Version: 1.0 >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id >MHotMailBB2F58E0003FD820F3A2C63C1607A5C20; Fri Jul 07 10:05:39 2000 >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id >13AbYl-00002K-00for n64-gooutt@lists.xmission.com; Fri, 7 Jul 2000 11:05:03 >-0600 >Received: from [24.64.2.48] (helo=mail1.rdc2.ab.home.com)by >lists.xmission.com with esmtp (Exim 2.12 #2)id 13AbYj-00002D-00for >n64@lists.xmission.com; Fri, 7 Jul 2000 11:05:01 -0600 >Received: from home.com ([24.65.124.106]) by mail1.rdc2.ab.home.com > (InterMail vM.4.01.02.00 201-229-116) with ESMTP id ><20000707170458.PNBB319.mail1.rdc2.ab.home.com@home.com> for >; Fri, 7 Jul 2000 10:04:58 -0700 >From owner-n64@lists.xmission.com Fri Jul 07 10:09:14 2000 >Message-ID: <39660E82.BE788E5C@home.com> >Organization: @Home Network >X-Mailer: Mozilla 4.05 [en]C-AtHome0404 (Win95; U) >References: <20000707022239.99179.qmail@hotmail.com> >Sender: owner-n64@lists.xmission.com >Precedence: bulk > >Whats wrong with it? Well first of all, its not 128 bits.... > >The Nintendo Guru wrote: > > > > what's wrong with that?? > > > > Nintendo 128 > > > > not bad. > > > > >From: D Fentie > > >Reply-To: n64@lists.xmission.com > > >To: n64@lists.xmission.com > > >Subject: Re: --Re: [N64] Love Star Cube! Love it! > > >Date: Thu, 06 Jul 2000 12:57:37 -0600 > > >MIME-Version: 1.0 > > >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id > > >MHotMailBB2E20E600C3D82197D5C63C1607D8180; Thu Jul 06 11:54:34 2000 > > >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id > > >13AGmy-000176-00for n64-gooutt@lists.xmission.com; Thu, 6 Jul 2000 >12:54:20 > > >-0600 > > >Received: from [24.64.2.49] (helo=mail2.rdc2.ab.home.com)by > > >lists.xmission.com with esmtp (Exim 2.12 #2)id 13AGmw-00016w-00for > > >n64@lists.xmission.com; Thu, 6 Jul 2000 12:54:19 -0600 > > >Received: from home.com ([24.65.124.106]) by mail2.rdc2.ab.home.com > > > (InterMail vM.4.01.02.00 201-229-116) with ESMTP id > > ><20000706185415.LHLB2976.mail2.rdc2.ab.home.com@home.com> for > > >; Thu, 6 Jul 2000 11:54:15 -0700 > > >From owner-n64@lists.xmission.com Thu Jul 06 11:59:28 2000 > > >Message-ID: <3964D6A1.59F06831@home.com> > > >Organization: @Home Network > > >X-Mailer: Mozilla 4.05 [en]C-AtHome0404 (Win95; U) > > >References: > > >Sender: owner-n64@lists.xmission.com > > >Precedence: bulk > > > > > >Oh would you like them to call it Nintendo(insert number here) and then > > >have this number appear on every game like the N64 did?????? > > > > > >Lloyd Millard Mccoy Jr. wrote: > > > > > > > > It sounds awful...Nintendo StarCube? Where does NoJ come up with >these > > >bad > > > > names. Also, why does the US get generic titles to alot of Nintendo > > > > products(pokemon movie titles are much cooler in Japan not to >mention > > > > many of the games). > > > > > > > > On Thu, 6 Jul 2000, D Fentie wrote: > > > > > > > > > Hmmm that is pretty weird, never thought of it. Well I must say >star > > > > > cube does sound cool. > > > > > > > > > > > > > > > Thraxen wrote: > > > > > > > > > > > > ----- Original Message ----- > > > > > > From: Chris Avery > > > > > > To: N64 Mailing List > > > > > > Sent: Wednesday, July 05, 2000 8:07 PM > > > > > > Subject: Re: [N64] Love Star Cube! Love it! > > > > > > > > > > > > > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > > > > > > > > > > > > > Tendobox has a little thing on Star Cube and why we think >its > > >Nintendo's > > > > > > > > next console. check it out > > > > > > > > > > > > > > > > > > > > > > Sounds like the Star Cube might be an accessory for Project > > >Dolphin, but I > > > > > > > really doubt it is the next console's real name. Star Cube >sounds > > >stupid > > > > > > > to me. > > > > > > > > > > > > I think this is some sort of joke dex and tendobox are pulling. > > >Think about > > > > > > it....Star Cube? X-Box? See the similarities. > > > > > > > > > > > > Stryder > > > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe >n64" ] > > > > > > [ (without the quotes) to majordomo@xmission.com > ] > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" >] > > > > > [ (without the quotes) to majordomo@xmission.com >] > > > > > > > > > > > > > sx > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > >[ (without the quotes) to majordomo@xmission.com ] > > > > ________________________________________________________________________ > > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 08 Jul 2000 13:23:18 EDT In a message dated 07/08/2000 5:55:45 AM Pacific Daylight Time, the_nintendo_guru@hotmail.com writes: << ok then what's the size of the Dolhpin's graphics engine?? >> As I said, Daily Radar (I think that's who it was) reported that Dolphin is actually 64 bit. I don't know if it's true or not, but it's definitely possible. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: --Re: [N64] Love Star Cube! Love it! Date: 08 Jul 2000 11:51:49 -0600 I'm pretty sure its 64 bit. You are too late in joining the list to have heard a discussion that we had many months back where we got this whole topic straightened around. The Nintendo Guru wrote: > > ok then > > what's the size of the Dolhpin's graphics engine?? > > >From: D Fentie > >Reply-To: n64@lists.xmission.com > >To: n64@lists.xmission.com > >Subject: Re: --Re: [N64] Love Star Cube! Love it! > >Date: Fri, 07 Jul 2000 11:08:19 -0600 > >MIME-Version: 1.0 > >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id > >MHotMailBB2F58E0003FD820F3A2C63C1607A5C20; Fri Jul 07 10:05:39 2000 > >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id > >13AbYl-00002K-00for n64-gooutt@lists.xmission.com; Fri, 7 Jul 2000 11:05:03 > >-0600 > >Received: from [24.64.2.48] (helo=mail1.rdc2.ab.home.com)by > >lists.xmission.com with esmtp (Exim 2.12 #2)id 13AbYj-00002D-00for > >n64@lists.xmission.com; Fri, 7 Jul 2000 11:05:01 -0600 > >Received: from home.com ([24.65.124.106]) by mail1.rdc2.ab.home.com > > (InterMail vM.4.01.02.00 201-229-116) with ESMTP id > ><20000707170458.PNBB319.mail1.rdc2.ab.home.com@home.com> for > >; Fri, 7 Jul 2000 10:04:58 -0700 > >From owner-n64@lists.xmission.com Fri Jul 07 10:09:14 2000 > >Message-ID: <39660E82.BE788E5C@home.com> > >Organization: @Home Network > >X-Mailer: Mozilla 4.05 [en]C-AtHome0404 (Win95; U) > >References: <20000707022239.99179.qmail@hotmail.com> > >Sender: owner-n64@lists.xmission.com > >Precedence: bulk > > > >Whats wrong with it? Well first of all, its not 128 bits.... > > > >The Nintendo Guru wrote: > > > > > > what's wrong with that?? > > > > > > Nintendo 128 > > > > > > not bad. > > > > > > >From: D Fentie > > > >Reply-To: n64@lists.xmission.com > > > >To: n64@lists.xmission.com > > > >Subject: Re: --Re: [N64] Love Star Cube! Love it! > > > >Date: Thu, 06 Jul 2000 12:57:37 -0600 > > > >MIME-Version: 1.0 > > > >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id > > > >MHotMailBB2E20E600C3D82197D5C63C1607D8180; Thu Jul 06 11:54:34 2000 > > > >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id > > > >13AGmy-000176-00for n64-gooutt@lists.xmission.com; Thu, 6 Jul 2000 > >12:54:20 > > > >-0600 > > > >Received: from [24.64.2.49] (helo=mail2.rdc2.ab.home.com)by > > > >lists.xmission.com with esmtp (Exim 2.12 #2)id 13AGmw-00016w-00for > > > >n64@lists.xmission.com; Thu, 6 Jul 2000 12:54:19 -0600 > > > >Received: from home.com ([24.65.124.106]) by mail2.rdc2.ab.home.com > > > > (InterMail vM.4.01.02.00 201-229-116) with ESMTP id > > > ><20000706185415.LHLB2976.mail2.rdc2.ab.home.com@home.com> for > > > >; Thu, 6 Jul 2000 11:54:15 -0700 > > > >From owner-n64@lists.xmission.com Thu Jul 06 11:59:28 2000 > > > >Message-ID: <3964D6A1.59F06831@home.com> > > > >Organization: @Home Network > > > >X-Mailer: Mozilla 4.05 [en]C-AtHome0404 (Win95; U) > > > >References: > > > >Sender: owner-n64@lists.xmission.com > > > >Precedence: bulk > > > > > > > >Oh would you like them to call it Nintendo(insert number here) and then > > > >have this number appear on every game like the N64 did?????? > > > > > > > >Lloyd Millard Mccoy Jr. wrote: > > > > > > > > > > It sounds awful...Nintendo StarCube? Where does NoJ come up with > >these > > > >bad > > > > > names. Also, why does the US get generic titles to alot of Nintendo > > > > > products(pokemon movie titles are much cooler in Japan not to > >mention > > > > > many of the games). > > > > > > > > > > On Thu, 6 Jul 2000, D Fentie wrote: > > > > > > > > > > > Hmmm that is pretty weird, never thought of it. Well I must say > >star > > > > > > cube does sound cool. > > > > > > > > > > > > > > > > > > Thraxen wrote: > > > > > > > > > > > > > > ----- Original Message ----- > > > > > > > From: Chris Avery > > > > > > > To: N64 Mailing List > > > > > > > Sent: Wednesday, July 05, 2000 8:07 PM > > > > > > > Subject: Re: [N64] Love Star Cube! Love it! > > > > > > > > > > > > > > > On Wed, 5 Jul 2000, Dexter Sy wrote: > > > > > > > > > > > > > > > > > Tendobox has a little thing on Star Cube and why we think > >its > > > >Nintendo's > > > > > > > > > next console. check it out > > > > > > > > > > > > > > > > > > > > > > > > > Sounds like the Star Cube might be an accessory for Project > > > >Dolphin, but I > > > > > > > > really doubt it is the next console's real name. Star Cube > >sounds > > > >stupid > > > > > > > > to me. > > > > > > > > > > > > > > I think this is some sort of joke dex and tendobox are pulling. > > > >Think about > > > > > > > it....Star Cube? X-Box? See the similarities. > > > > > > > > > > > > > > Stryder > > > > > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe > >n64" ] > > > > > > > [ (without the quotes) to majordomo@xmission.com > > ] > > > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" > >] > > > > > > [ (without the quotes) to majordomo@xmission.com > >] > > > > > > > > > > > > > > > > sx > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > >[ (without the quotes) to majordomo@xmission.com ] > > > > > > ________________________________________________________________________ > > > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "A & B Hegedus" Subject: [N64] Is anyone out there? Date: 09 Jul 2000 21:33:06 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0007_01BFE9ED.44F6A900 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Is this list still working, I have not received a post for several days = now? If is , I was wondering if anyone is posting scenarios for perfect = dark on the net? Allan ------=_NextPart_000_0007_01BFE9ED.44F6A900 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Is this list still working, I have not = received a=20 post for several days now?  If is , I was wondering if anyone is = posting=20 scenarios for perfect dark on the net?
 
Allan
------=_NextPart_000_0007_01BFE9ED.44F6A900-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] Is anyone out there? PD Help Date: 10 Jul 2000 13:51:08 +1000 I'm here! I have a question. How do you "Reprogram the cleaning robot?" on stage two of the Data Dyne building. I turned on the computer and "reprogram"it but it just turns back up and down the same room. what do I do? Luke > -----Original Message----- > From: A & B Hegedus [SMTP:allan.bev@sk.sympatico.ca] > Sent: Monday, July 10, 2000 1:33 PM > To: Nintendo List > Subject: [N64] Is anyone out there? > > Is this list still working, I have not received a post for several days > now? If is , I was wondering if anyone is posting scenarios for perfect > dark on the net? > > Allan ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Is anyone out there? Date: 09 Jul 2000 23:52:58 EDT In a message dated 07/09/2000 8:35:41 PM Pacific Daylight Time, allan.bev@sk.sympatico.ca writes: << Is this list still working, I have not received a post for several days now? If is , I was wondering if anyone is posting scenarios for perfect dark on the net? Allan >> It's working. There's just nothing to talk about. It happens a lot. Well, that and Dave was suspended. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Is anyone out there? PD Help Date: 10 Jul 2000 00:09:24 EDT In a message dated 07/09/2000 8:53:34 PM Pacific Daylight Time, moodyl@cba.com.au writes: spoiler space: PD mission 1, stage 2, objective 2 << I'm here! I have a question. How do you "Reprogram the cleaning robot?" on stage two of the Data Dyne building. I turned on the computer and "reprogram"it but it just turns back up and down the same room. what do I do? >> Go to the far end of the room, switch the computer to reprogram the robot, then the other computer to turn it on. That's it. The robot is used to temporarily shut down some laser grids that block your path to sector 3. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] Is anyone out there? PD Help Date: 10 Jul 2000 14:45:53 +1000 I can't believe I didn't try that. Thanks (Sorry forgot SS) > -----Original Message----- > From: Nutz4n64@aol.com [SMTP:Nutz4n64@aol.com] > Sent: Monday, July 10, 2000 2:09 PM > To: n64@lists.xmission.com > Subject: Re: [N64] Is anyone out there? PD Help > > In a message dated 07/09/2000 8:53:34 PM Pacific Daylight Time, > moodyl@cba.com.au writes: > > spoiler space: PD mission 1, stage 2, objective 2 > > > > > > > > > > << I'm here! > I have a question. > How do you "Reprogram the cleaning robot?" on stage two of the Data Dyne > building. > I turned on the computer and "reprogram"it but it just turns back up and > down the same room. > what do I do? >> > > Go to the far end of the room, switch the computer to reprogram the robot, > > then the other computer to turn it on. That's it. The robot is used to > temporarily shut down some laser grids that block your path to sector 3. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: [N64] More PD Help Date: 10 Jul 2000 09:13:05 BST Spoiler space help on PD mission 5.2: level special agent. When starting off on this mission you come across quite a few of the presidential security blokes, so when you finish your first objective they can then see through your disguise and so attack. The question is, if I slap them all to unconsciousness will it bugger up a later objective?. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] Is anyone out there? Date: 10 Jul 2000 12:28:54 -0500 Ha ha. I forgot about this list. It is quite inactive at the moment. I think it may have something to do with hrphmrules and hrphmrestrictions . I'm afraid to post anything without the word "Nintendo" in it. And, it may have something to do with the fact that there just isn't any Nintendo-related news out there presently. Vi On's list is a bit more active, so you might ask him about that off-list. ----- Original Message ----- Sent: Sunday, July 09, 2000 10:52 PM In a message dated 07/09/2000 8:35:41 PM Pacific Daylight Time, allan.bev@sk.sympatico.ca writes: << Is this list still working, I have not received a post for several days now? If is , I was wondering if anyone is posting scenarios for perfect dark on the net? Allan >> It's working. There's just nothing to talk about. It happens a lot. Well, that and Dave was suspended. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] Is anyone out there? Date: 10 Jul 2000 12:33:12 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_00AA_01BFEA6B.036F76A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I've got a scenario. Let me think. OK, two human players, each with up = to four Darksims on his team, in the warehouse with a 20 kill per person = limit, 20 minutes, weapons: proximity mines. So, I haven't played PD in = a month. ----- Original Message -----=20 From: A & B Hegedus=20 To: Nintendo List=20 Sent: Sunday, July 09, 2000 10:33 PM Subject: [N64] Is anyone out there? Is this list still working, I have not received a post for several = days now? If is , I was wondering if anyone is posting scenarios for = perfect dark on the net? Allan ------=_NextPart_000_00AA_01BFEA6B.036F76A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I've got a scenario.  Let me think.  OK, = two human=20 players, each with up to four Darksims on his team, in the warehouse = with a 20=20 kill per person limit, 20 minutes, weapons: proximity mines.  So, I = haven't=20 played PD in a month.
----- Original Message -----
From:=20 A=20 & B Hegedus
To: Nintendo=20 List
Sent: Sunday, July 09, 2000 = 10:33=20 PM
Subject: [N64] Is anyone out = there?

Is this list still working, I have = not received a=20 post for several days now?  If is , I was wondering if anyone is = posting=20 scenarios for perfect dark on the net?
 
Allan
------=_NextPart_000_00AA_01BFEA6B.036F76A0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] More PD Help Date: 10 Jul 2000 14:34:09 EDT In a message dated 07/10/2000 1:13:55 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: << Spoiler space help on PD mission 5.2: level special agent. When starting off on this mission you come across quite a few of the presidential security blokes, so when you finish your first objective they can then see through your disguise and so attack. The question is, if I slap them all to unconsciousness will it bugger up a later objective?. >> Nothing matters once they see through the disguise, but that doesn't matter until the third objective is finished. What I did (I don't think it's the way your supposed to do it, but it works) is use the DrugSpy (I think that's what it's called) to bring down some of the guards and clear your path to the second and third objectives. Then, just run around the stage, do what you need to, then get to the lift that takes you to Air Force One. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Is anyone out there? Date: 10 Jul 2000 14:38:20 EDT In a message dated 07/10/2000 10:31:25 AM Pacific Daylight Time, jercar@aristotle.net writes: << I've got a scenario. Let me think. OK, two human players, each with up to four Darksims on his team, in the warehouse with a 20 kill per person limit, 20 minutes, weapons: proximity mines. So, I haven't played PD in a month. >> I've been playing it almost non stop unless I'm at work or the movies (I love summer). Anyway, I'm currently on mission 2 on Perfect Agent level. It's rather difficult, but I've gotten pretty far, so I'll eventually beat it. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Is anyone out there? Date: 10 Jul 2000 17:23:35 -0400 (EDT) Vi's list is just as dead as this one. Folks at N64 lists you're not missing out on anything. On Mon, 10 Jul 2000, ROBOTICK wrote: > Ha ha. I forgot about this list. It is quite inactive at the moment. I > think it may have something to do with hrphmrules and hrphmrestrictions > . I'm afraid to post anything without the word "Nintendo" in > it. And, it may have something to do with the fact that there just isn't > any Nintendo-related news out there presently. Vi On's list is a bit more > active, so you might ask him about that off-list. > ----- Original Message ----- > From: > To: > Sent: Sunday, July 09, 2000 10:52 PM > Subject: Re: [N64] Is anyone out there? > > > In a message dated 07/09/2000 8:35:41 PM Pacific Daylight Time, > allan.bev@sk.sympatico.ca writes: > > << Is this list still working, I have not received a post for several days > now? If is , I was wondering if anyone is posting scenarios for perfect > dark > on the net? > > Allan >> > > It's working. There's just nothing to talk about. It happens a lot. Well, > that and Dave was suspended. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] Is anyone out there? Date: 10 Jul 2000 19:06:13 -0500 I would play it if I could. I broke my left thumb and had to get a cast put on right before I bought PD. Anyway, I was supposed to have it removed June 30th, but it hadn't healed yet, so I've got until the end of the month. I still beat the game on agent, using my index finger for the analog stick and my bird finger for the "Z" button. I haven't even tried anything further as it was not very fun. I have, however, built several mobile suit models, but I guess that's straying into another list of mine. ----- Original Message ----- Sent: Monday, July 10, 2000 1:38 PM In a message dated 07/10/2000 10:31:25 AM Pacific Daylight Time, jercar@aristotle.net writes: << I've got a scenario. Let me think. OK, two human players, each with up to four Darksims on his team, in the warehouse with a 20 kill per person limit, 20 minutes, weapons: proximity mines. So, I haven't played PD in a month. >> I've been playing it almost non stop unless I'm at work or the movies (I love summer). Anyway, I'm currently on mission 2 on Perfect Agent level. It's rather difficult, but I've gotten pretty far, so I'll eventually beat it. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: [N64] BK fans rejoice Date: 10 Jul 2000 23:35:52 EDT IGN has just reported that the sequel to Banjo-Kazooie is now scheduled for December 26 instead of February. Anyone aside from me and Stryder looking forward to this game? (not a big subject, I know, but I'm trying to get something going here) -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] BK fans rejoice Date: 10 Jul 2000 22:49:04 -0500 Great! Now, it will be even more horrible! ----- Original Message ----- Sent: Monday, July 10, 2000 10:35 PM IGN has just reported that the sequel to Banjo-Kazooie is now scheduled for December 26 instead of February. Anyone aside from me and Stryder looking forward to this game? (not a big subject, I know, but I'm trying to get something going here) -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] BK fans rejoice Date: 10 Jul 2000 20:51:49 -0700 Yep. But Conker's BFD is now a Jan 22 2001 title. Dexter Nutz4n64@aol.com wrote: > IGN has just reported that the sequel to Banjo-Kazooie is now scheduled for > December 26 instead of February. Anyone aside from me and Stryder looking > forward to this game? (not a big subject, I know, but I'm trying to get > something going here) > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] BK fans rejoice Date: 10 Jul 2000 23:10:18 -0500 ----- Original Message ----- Sent: Monday, July 10, 2000 10:49 PM > Great! Now, it will be even more horrible! Haha...shove it, Robo! The first one was great and I expect this one to be as well. Stryder > ----- Original Message ----- > From: > To: > Sent: Monday, July 10, 2000 10:35 PM > Subject: [N64] BK fans rejoice > > > IGN has just reported that the sequel to Banjo-Kazooie is now scheduled for > December 26 instead of February. Anyone aside from me and Stryder looking > forward to this game? (not a big subject, I know, but I'm trying to get > something going here) > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] BK fans rejoice Date: 11 Jul 2000 14:14:19 +1000 Me too. BK rocks and BT should too. I wonder if the Mega Jingo from the end will appear again? I loved him. (Sort of) > -----Original Message----- > From: Thraxen [SMTP:thraxen@ipa.net] > Sent: Tuesday, July 11, 2000 2:10 PM > To: n64@lists.xmission.com > Subject: Re: [N64] BK fans rejoice > > > ----- Original Message ----- > From: "ROBOTICK" > To: > Sent: Monday, July 10, 2000 10:49 PM > Subject: Re: [N64] BK fans rejoice > > > > Great! Now, it will be even more horrible! > > Haha...shove it, Robo! The first one was great and I expect this one to > be > as well. > > Stryder > > > > ----- Original Message ----- > > From: > > To: > > Sent: Monday, July 10, 2000 10:35 PM > > Subject: [N64] BK fans rejoice > > > > > > IGN has just reported that the sequel to Banjo-Kazooie is now scheduled > for > > December 26 instead of February. Anyone aside from me and Stryder > looking > > forward to this game? (not a big subject, I know, but I'm trying to get > > something going here) > > -Eric- > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] BK fans rejoice Date: 10 Jul 2000 23:24:17 -0500 And I wonder if Banjo will come out wearing pink shorts so tight that he loses his grizzly bear voice. ----- Original Message ----- Sent: Monday, July 10, 2000 11:14 PM Me too. BK rocks and BT should too. I wonder if the Mega Jingo from the end will appear again? I loved him. (Sort of) > -----Original Message----- > From: Thraxen [SMTP:thraxen@ipa.net] > Sent: Tuesday, July 11, 2000 2:10 PM > To: n64@lists.xmission.com > Subject: Re: [N64] BK fans rejoice > > > ----- Original Message ----- > From: "ROBOTICK" > To: > Sent: Monday, July 10, 2000 10:49 PM > Subject: Re: [N64] BK fans rejoice > > > > Great! Now, it will be even more horrible! > > Haha...shove it, Robo! The first one was great and I expect this one to > be > as well. > > Stryder > > > > ----- Original Message ----- > > From: > > To: > > Sent: Monday, July 10, 2000 10:35 PM > > Subject: [N64] BK fans rejoice > > > > > > IGN has just reported that the sequel to Banjo-Kazooie is now scheduled > for > > December 26 instead of February. Anyone aside from me and Stryder > looking > > forward to this game? (not a big subject, I know, but I'm trying to get > > something going here) > > -Eric- > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] BK fans rejoice Date: 10 Jul 2000 23:27:05 -0500 It will be twice as great when they announce that each game comes with an authentic air-brushed sweater with cuddly puzzle pieces sewn on. ----- Original Message ----- Sent: Monday, July 10, 2000 11:10 PM ----- Original Message ----- Sent: Monday, July 10, 2000 10:49 PM > Great! Now, it will be even more horrible! Haha...shove it, Robo! The first one was great and I expect this one to be as well. Stryder > ----- Original Message ----- > From: > To: > Sent: Monday, July 10, 2000 10:35 PM > Subject: [N64] BK fans rejoice > > > IGN has just reported that the sequel to Banjo-Kazooie is now scheduled for > December 26 instead of February. Anyone aside from me and Stryder looking > forward to this game? (not a big subject, I know, but I'm trying to get > something going here) > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] BK fans rejoice Date: 11 Jul 2000 14:24:38 +1000 Any word of the connection between the two games. EG. Ice Key? > -----Original Message----- > From: ROBOTICK [SMTP:jercar@aristotle.net] > Sent: Tuesday, July 11, 2000 2:24 PM > To: n64@lists.xmission.com > Subject: Re: [N64] BK fans rejoice > > And I wonder if Banjo will come out wearing pink shorts so tight that he > loses his grizzly bear voice. > ----- Original Message ----- > From: "Moody, Luke" > To: > Sent: Monday, July 10, 2000 11:14 PM > Subject: RE: [N64] BK fans rejoice > > > Me too. BK rocks and BT should too. > I wonder if the Mega Jingo from the end will appear again? I loved him. > (Sort of) > > > > -----Original Message----- > > From: Thraxen [SMTP:thraxen@ipa.net] > > Sent: Tuesday, July 11, 2000 2:10 PM > > To: n64@lists.xmission.com > > Subject: Re: [N64] BK fans rejoice > > > > > > ----- Original Message ----- > > From: "ROBOTICK" > > To: > > Sent: Monday, July 10, 2000 10:49 PM > > Subject: Re: [N64] BK fans rejoice > > > > > > > Great! Now, it will be even more horrible! > > > > Haha...shove it, Robo! The first one was great and I expect this one to > > be > > as well. > > > > Stryder > > > > > > > ----- Original Message ----- > > > From: > > > To: > > > Sent: Monday, July 10, 2000 10:35 PM > > > Subject: [N64] BK fans rejoice > > > > > > > > > IGN has just reported that the sequel to Banjo-Kazooie is now > scheduled > > for > > > December 26 instead of February. Anyone aside from me and Stryder > > looking > > > forward to this game? (not a big subject, I know, but I'm trying to > get > > > something going here) > > > -Eric- > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > ********************************************************************** > Commonwealth Bank of Australia (ACN 123 123 124) > ********************************************************************** > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] BK fans rejoice Date: 10 Jul 2000 23:39:28 -0500 Sad...I guess you don't know what a good platformer is. Stryder ----- Original Message ----- Sent: Monday, July 10, 2000 11:27 PM > It will be twice as great when they announce that each game comes with an > authentic air-brushed sweater with cuddly puzzle pieces sewn on. > > ----- Original Message ----- > From: "Thraxen" > To: > Sent: Monday, July 10, 2000 11:10 PM > Subject: Re: [N64] BK fans rejoice > > > > ----- Original Message ----- > From: "ROBOTICK" > To: > Sent: Monday, July 10, 2000 10:49 PM > Subject: Re: [N64] BK fans rejoice > > > > Great! Now, it will be even more horrible! > > Haha...shove it, Robo! The first one was great and I expect this one to be > as well. > > Stryder > > > > ----- Original Message ----- > > From: > > To: > > Sent: Monday, July 10, 2000 10:35 PM > > Subject: [N64] BK fans rejoice > > > > > > IGN has just reported that the sequel to Banjo-Kazooie is now scheduled > for > > December 26 instead of February. Anyone aside from me and Stryder looking > > forward to this game? (not a big subject, I know, but I'm trying to get > > something going here) > > -Eric- > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] BK fans rejoice Date: 10 Jul 2000 23:48:51 -0500 Believe me, once I get out onto the disco square, I'm the best platformer out there. You dig? ----- Original Message ----- Sent: Monday, July 10, 2000 11:39 PM Sad...I guess you don't know what a good platformer is. Stryder ----- Original Message ----- Sent: Monday, July 10, 2000 11:27 PM > It will be twice as great when they announce that each game comes with an > authentic air-brushed sweater with cuddly puzzle pieces sewn on. > > ----- Original Message ----- > From: "Thraxen" > To: > Sent: Monday, July 10, 2000 11:10 PM > Subject: Re: [N64] BK fans rejoice > > > > ----- Original Message ----- > From: "ROBOTICK" > To: > Sent: Monday, July 10, 2000 10:49 PM > Subject: Re: [N64] BK fans rejoice > > > > Great! Now, it will be even more horrible! > > Haha...shove it, Robo! The first one was great and I expect this one to be > as well. > > Stryder > > > > ----- Original Message ----- > > From: > > To: > > Sent: Monday, July 10, 2000 10:35 PM > > Subject: [N64] BK fans rejoice > > > > > > IGN has just reported that the sequel to Banjo-Kazooie is now scheduled > for > > December 26 instead of February. Anyone aside from me and Stryder looking > > forward to this game? (not a big subject, I know, but I'm trying to get > > something going here) > > -Eric- > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] BK fans rejoice Date: 10 Jul 2000 23:50:11 -0500 BTW, that was an excellent and very witty comeback. Congrats on completing your therapy and the reconstructive brain surgery. Go Thraxen and Company! ----- Original Message ----- Sent: Monday, July 10, 2000 11:39 PM Sad...I guess you don't know what a good platformer is. Stryder ----- Original Message ----- Sent: Monday, July 10, 2000 11:27 PM > It will be twice as great when they announce that each game comes with an > authentic air-brushed sweater with cuddly puzzle pieces sewn on. > > ----- Original Message ----- > From: "Thraxen" > To: > Sent: Monday, July 10, 2000 11:10 PM > Subject: Re: [N64] BK fans rejoice > > > > ----- Original Message ----- > From: "ROBOTICK" > To: > Sent: Monday, July 10, 2000 10:49 PM > Subject: Re: [N64] BK fans rejoice > > > > Great! Now, it will be even more horrible! > > Haha...shove it, Robo! The first one was great and I expect this one to be > as well. > > Stryder > > > > ----- Original Message ----- > > From: > > To: > > Sent: Monday, July 10, 2000 10:35 PM > > Subject: [N64] BK fans rejoice > > > > > > IGN has just reported that the sequel to Banjo-Kazooie is now scheduled > for > > December 26 instead of February. Anyone aside from me and Stryder looking > > forward to this game? (not a big subject, I know, but I'm trying to get > > something going here) > > -Eric- > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] BK fans rejoice Date: 10 Jul 2000 23:55:48 -0500 Haha...such wisdom yourself. Try talking about games for once instead of attempting to be clever. Stryder ----- Original Message ----- Sent: Monday, July 10, 2000 11:50 PM > BTW, that was an excellent and very witty comeback. Congrats on completing > your therapy and the reconstructive brain surgery. Go Thraxen and Company! > ----- Original Message ----- > From: "Thraxen" > To: > Sent: Monday, July 10, 2000 11:39 PM > Subject: Re: [N64] BK fans rejoice > > > Sad...I guess you don't know what a good platformer is. > > Stryder > > ----- Original Message ----- > From: "ROBOTICK" > To: > Sent: Monday, July 10, 2000 11:27 PM > Subject: Re: [N64] BK fans rejoice > > > > It will be twice as great when they announce that each game comes with an > > authentic air-brushed sweater with cuddly puzzle pieces sewn on. > > > > ----- Original Message ----- > > From: "Thraxen" > > To: > > Sent: Monday, July 10, 2000 11:10 PM > > Subject: Re: [N64] BK fans rejoice > > > > > > > > ----- Original Message ----- > > From: "ROBOTICK" > > To: > > Sent: Monday, July 10, 2000 10:49 PM > > Subject: Re: [N64] BK fans rejoice > > > > > > > Great! Now, it will be even more horrible! > > > > Haha...shove it, Robo! The first one was great and I expect this one to > be > > as well. > > > > Stryder > > > > > > > ----- Original Message ----- > > > From: > > > To: > > > Sent: Monday, July 10, 2000 10:35 PM > > > Subject: [N64] BK fans rejoice > > > > > > > > > IGN has just reported that the sequel to Banjo-Kazooie is now scheduled > > for > > > December 26 instead of February. Anyone aside from me and Stryder > looking > > > forward to this game? (not a big subject, I know, but I'm trying to get > > > something going here) > > > -Eric- > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: [N64] prepare for retaliatory action. Date: 11 Jul 2000 00:07:27 -0500 Gosh, I'm such a foolish loser. I should not live any further lest I spoil this already dead and rotting assemblage of people Everyone, may I have your attention? Let us all bow down to Strider's supreme knowledge and intellect. Your bidding is our command. We shall speak no more of ideas, but of things. In particular, video games. In particular, N64 games. We beg forgiveness, O Great Being. P.S. wisdom is completely different from wit and cleverness. I am humbled, though. thanks ----- Original Message ----- Sent: Monday, July 10, 2000 11:55 PM Haha...such wisdom yourself. Try talking about games for once instead of attempting to be clever. Stryder ----- Original Message ----- Sent: Monday, July 10, 2000 11:50 PM > BTW, that was an excellent and very witty comeback. Congrats on completing > your therapy and the reconstructive brain surgery. Go Thraxen and Company! > ----- Original Message ----- > From: "Thraxen" > To: > Sent: Monday, July 10, 2000 11:39 PM > Subject: Re: [N64] BK fans rejoice > > > Sad...I guess you don't know what a good platformer is. > > Stryder > > ----- Original Message ----- > From: "ROBOTICK" > To: > Sent: Monday, July 10, 2000 11:27 PM > Subject: Re: [N64] BK fans rejoice > > > > It will be twice as great when they announce that each game comes with an > > authentic air-brushed sweater with cuddly puzzle pieces sewn on. > > > > ----- Original Message ----- > > From: "Thraxen" > > To: > > Sent: Monday, July 10, 2000 11:10 PM > > Subject: Re: [N64] BK fans rejoice > > > > > > > > ----- Original Message ----- > > From: "ROBOTICK" > > To: > > Sent: Monday, July 10, 2000 10:49 PM > > Subject: Re: [N64] BK fans rejoice > > > > > > > Great! Now, it will be even more horrible! > > > > Haha...shove it, Robo! The first one was great and I expect this one to > be > > as well. > > > > Stryder > > > > > > > ----- Original Message ----- > > > From: > > > To: > > > Sent: Monday, July 10, 2000 10:35 PM > > > Subject: [N64] BK fans rejoice > > > > > > > > > IGN has just reported that the sequel to Banjo-Kazooie is now scheduled > > for > > > December 26 instead of February. Anyone aside from me and Stryder > looking > > > forward to this game? (not a big subject, I know, but I'm trying to get > > > something going here) > > > -Eric- > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] prepare for retaliatory action. Date: 11 Jul 2000 00:22:12 -0500 ----- Original Message ----- Sent: Tuesday, July 11, 2000 12:07 AM > Gosh, I'm such a foolish loser. I should not live any further lest I spoil > this already dead and rotting assemblage of people Everyone, may I have > your attention? Let us all bow down to Strider's supreme knowledge and > intellect. In case you did not notice...I spell my nick with a 'y' and not an 'i'. >Your bidding is our command. We shall speak no more of ideas, > but of things. In particular, video games. In particular, N64 games. We > beg forgiveness, O Great Being. > P.S. wisdom is completely different from wit and cleverness. I am humbled, > though. thanks I'm not what your problem is...I'm just saying that instead of throwing our your simplistic attempts at wit, why not actually give us reasons as to why you do not like BK. In any case, though you are somewhat annoying, at least you are good for adding some life to this list. Stryder <--- Notice the 'y' [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] prepare for retaliatory action. Date: 11 Jul 2000 00:35:55 -0500 Thanks. That's what I'm trying to do! This thing is dead as dead gets! Come on people! Get annoyed! Retaliate! Say something! Kick me off the list! Oops. Forget that last one. As for things that I dislike about BK. Well, the gayety of the game is one. And, uh, that about sums it up. P.S. Yeah, right. Like Stryder is your real name. Are you the incarnation of a cheap RPG character or a gay biker? ----- Original Message ----- Sent: Tuesday, July 11, 2000 12:22 AM In case you did not notice...I spell my nick with a 'y' and not an 'i'. I'm not what your problem is...I'm just saying that instead of throwing our your simplistic attempts at wit, why not actually give us reasons as to why you do not like BK. In any case, though you are somewhat annoying, at least you are good for adding some life to this list. Stryder <--- Notice the 'y' [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] BK fans rejoice Date: 10 Jul 2000 21:38:56 -0700 ROBOTICK wrote: > It will be twice as great when they announce that each game comes with an > authentic air-brushed sweater with cuddly puzzle pieces sewn on. Or, how about a real voodoo dooll to boot? Eh? Neverbeen the biggest fan of BK myself, but I must say BT looks very nice. Very nice. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] prepare for retaliatory action. Date: 11 Jul 2000 00:55:29 -0500 > P.S. Yeah, right. Like Stryder is your real name. Are you the incarnation > of a cheap RPG character or a gay biker? LOL! That is why I said, "I spell my nick with a 'y' not an 'i'." "Nick" being the key word. Anyway, I got the name from the Hobbit (Stryder...aka Aragorn son of Arathorn, ruler of all Middle Earth...or something to that effect). Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] BK fans rejoice Date: 11 Jul 2000 18:17:18 +1000 At 21:38 10-07-00 -0700, you wrote: > > >ROBOTICK wrote: > >> It will be twice as great when they announce that each game comes with an >> authentic air-brushed sweater with cuddly puzzle pieces sewn on. > >Or, how about a real voodoo dooll to boot? Eh? > >Neverbeen the biggest fan of BK myself, but I must say BT looks very nice. Very >nice. > >-- >Dexter S. >Tendo Box - Nintendo e-zine >Http://www.tendobox.com > It may look nice, but what about the music? It's still that tinny xylophone muzak from the first game. I doubt the game will be ready for christmas. If it does come out, it'll be rushed. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] More PD Help Date: 11 Jul 2000 10:09:58 BST Thanks for that, but the mission I was after was 5.2 (Air Force One: Anti-terrorism). >In a message dated 07/10/2000 1:13:55 AM Pacific Daylight Time, >uncle_jingle@hotmail.com writes: > ><< Spoiler space help on PD mission 5.2: level special agent. > > > > > > > > > > > > > > > When starting off on this mission you come across quite a few of the > presidential security blokes, so when you finish your first objective >they > can then see through your disguise and so attack. The question is, if I >slap > them all to unconsciousness will it bugger up a later objective?. > >> > >Nothing matters once they see through the disguise, but that doesn't matter >until the third objective is finished. What I did (I don't think it's the >way your supposed to do it, but it works) is use the DrugSpy (I think >that's >what it's called) to bring down some of the guards and clear your path to >the >second and third objectives. Then, just run around the stage, do what you >need to, then get to the lift that takes you to Air Force One. >-Eric- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] prepare for retaliatory action. Date: 11 Jul 2000 21:12:32 +1000 At 00:55 11-07-00 -0500, you wrote: > >> P.S. Yeah, right. Like Stryder is your real name. Are you the >incarnation >> of a cheap RPG character or a gay biker? > >LOL! That is why I said, "I spell my nick with a 'y' not an 'i'." "Nick" >being the key word. Anyway, I got the name from the Hobbit (Stryder...aka >Aragorn son of Arathorn, ruler of all Middle Earth...or something to that >effect). > >Stryder Hey instead of arguing, why don't you tell us about some of the new games that are out in America (Kirby, Beast Wars, etc.)? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] prepare for retaliatory action. Date: 11 Jul 2000 12:10:35 BST > >At 00:55 11-07-00 -0500, you wrote: > > > >> P.S. Yeah, right. Like Stryder is your real name. Are you the > >incarnation > >> of a cheap RPG character or a gay biker? > > > >LOL! That is why I said, "I spell my nick with a 'y' not an 'i'." >"Nick" > >being the key word. Anyway, I got the name from the Hobbit >(Stryder...aka > >Aragorn son of Arathorn, ruler of all Middle Earth...or something to that > >effect). > > > >Stryder > >Hey instead of arguing, why don't you tell us about some of the new games >that are out in America (Kirby, Beast Wars, etc.)? > >alexh@ivanhoe.starway.net.au > > Subject: Re: [N64] prepare for retaliatory action. Date: 11 Jul 2000 21:39:45 +1000 At 12:10 11-07-00 BST, you wrote: > >> >>At 00:55 11-07-00 -0500, you wrote: >> > >> >> P.S. Yeah, right. Like Stryder is your real name. Are you the >> >incarnation >> >> of a cheap RPG character or a gay biker? >> > >> >LOL! That is why I said, "I spell my nick with a 'y' not an 'i'." >>"Nick" >> >being the key word. Anyway, I got the name from the Hobbit >>(Stryder...aka >> >Aragorn son of Arathorn, ruler of all Middle Earth...or something to that >> >effect). >> > >> >Stryder >> >>Hey instead of arguing, why don't you tell us about some of the new games >>that are out in America (Kirby, Beast Wars, etc.)? >> >>alexh@ivanhoe.starway.net.au >> >> >Totally agree (about the new game part), as I've semi-finshed PD what is >there to look forward to in the next 2 (or so) months?. >And while on the subject of arguing, I was thinking it would be interesting >for Jed to return and add his sense of 'wonder' to these discussions. >________________________________________________________________________ Well the PAL version of Excitebike has got to come out eventually. August 15 is what I've heard. > alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] prepare for retaliatory action. Date: 11 Jul 2000 12:22:10 +0100 on 11/7/2000 13:10, Uncle Jingle at uncle_jingle@hotmail.com wrote: > > Totally agree (about the new game part), as I've semi-finshed PD what is > there to look forward to in the next 2 (or so) months?. > And while on the subject of arguing, I was thinking it would be interesting > for Jed to return and add his sense of 'wonder' to these discussions. > ______________________________________________________________________ all I can say is "dear god, no" why would we want that to happen, don't we have enough childish behaviour on this list? anyone have an opinion on Winback? worth getting? Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] prepare for retaliatory action. Date: 11 Jul 2000 12:39:19 BST And I thought you had a soft spot for the misguided gamester. Excuse my ignorance but is Winback an N64 title, if so what's it all about?. Another title I'll be after is StarCraft 64, as I've never played it on the PC will it be worth parting with Ł50 for it. > >all I can say is "dear god, no" why would we want that to happen, don't we >have enough childish behaviour on this list? >anyone have an opinion on Winback? worth getting? >Garrett ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] BK fans rejoice Date: 11 Jul 2000 07:47:18 EDT In a message dated 07/10/2000 9:10:58 PM Pacific Daylight Time, thraxen@ipa.net writes: << Haha...shove it, Robo! The first one was great and I expect this one to be as well. Stryder >> Rarenet's Dan says that it improves on just about everything. If that's true, well, that would be sweet. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] BK fans rejoice Date: 11 Jul 2000 07:48:59 EDT In a message dated 07/10/2000 9:26:36 PM Pacific Daylight Time, moodyl@cba.com.au writes: << Any word of the connection between the two games. EG. Ice Key? >> I wish. Hope Rarenet or IGN reports on it soon. That's probably my biggest curiosity about the game. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] BK fans rejoice Date: 11 Jul 2000 07:57:19 EDT In a message dated 07/10/2000 10:49:08 PM Pacific Daylight Time, dexter@tendobox.com writes: << Neverbeen the biggest fan of BK myself, but I must say BT looks very nice. Very nice. >> You guys played it at E3, right? What did you think then? Or did you play it at all? -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] BK fans rejoice Date: 11 Jul 2000 08:08:06 EDT In a message dated 07/11/2000 1:02:13 AM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: << It may look nice, but what about the music? It's still that tinny xylophone muzak from the first game. I doubt the game will be ready for christmas. If it does come out, it'll be rushed. >> Well, Dan of Rarenet says that it seems to be in the last stage of development. Then again, IGN says it's not very far along. I don't know which is true, but I'm putting faith in Rare. They usually deliver the goods. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] More PD Help Date: 11 Jul 2000 08:11:14 EDT In a message dated 07/11/2000 2:11:02 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: << Thanks for that, but the mission I was after was 5.2 (Air Force One: Anti-terrorism). >> DOH. Sorry, I'll get onto that. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] prepare for retaliatory action. Date: 11 Jul 2000 10:03:10 -0400 (EDT) What about those gay construction workers in Zelda? It was so strange the first time I saw them. On Tue, 11 Jul 2000, ROBOTICK wrote: > > Thanks. That's what I'm trying to do! This thing is dead as dead gets! > Come on people! Get annoyed! Retaliate! Say something! Kick me off the > list! Oops. Forget that last one. > As for things that I dislike about BK. Well, the gayety of the game is one. > And, uh, that about sums it up. > P.S. Yeah, right. Like Stryder is your real name. Are you the incarnation > of a cheap RPG character or a gay biker? > ----- Original Message ----- > From: "Thraxen" > To: > Sent: Tuesday, July 11, 2000 12:22 AM > Subject: Re: [N64] prepare for retaliatory action. > > > In case you did not notice...I spell my nick with a 'y' and not an 'i'. > I'm not what your problem is...I'm just saying that instead of throwing our > your simplistic attempts at wit, why not actually give us reasons as to why > you do not like BK. In any case, though you are somewhat annoying, at least > you are good for adding some life to this list. > > Stryder <--- Notice the 'y' > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adam Hansen <1shadowrun@home.com> Subject: RE: [N64] BK fans rejoice Date: 11 Jul 2000 10:18:25 -0500 At 02:24 PM 7/11/00 +1000, you wrote: >Any word of the connection between the two games. EG. Ice Key? I've been playing BK since Stryder and company were talking it up during the whole Mario vs BK argument. And I have to say that it is a great game (if you can get over some of the kiddish stuff). In Freeezy Peak I noticed the Ice Key in the walrus cave. Is there ANY way to get it? I thought I saw something else like that in the desert stage too, but I'm not sure. -Adam [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] prepare for retaliatory action. Date: 11 Jul 2000 11:34:27 EDT In a message dated 07/11/2000 7:04:02 AM Pacific Daylight Time, mccoyjr@Glue.umd.edu writes: << What about those gay construction workers in Zelda? It was so strange the first time I saw them. >> To think, they are scared about being locked up by women (heheheheh). [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] BK fans rejoice Date: 11 Jul 2000 11:52:34 EDT In a message dated 07/11/2000 8:20:06 AM Pacific Daylight Time, 1shadowrun@home.com writes: << I've been playing BK since Stryder and company were talking it up during the whole Mario vs BK argument. And I have to say that it is a great game (if you can get over some of the kiddish stuff). In Freeezy Peak I noticed the Ice Key in the walrus cave. Is there ANY way to get it? I thought I saw something else like that in the desert stage too, but I'm not sure. -Adam >> Man, that brings back memories. I remember trying just about everything to get into that cavern. Truth of the matter, the only way to get it is by using GameShark (grrr). I don't recommend it, since it doesn't really do anything in BK. I know it's supposed to be used in BT, but I'm not sure what for. Mumbo even says so in the end. The biggest curiosity about the game is what the Ice Key will be used for. One thing I just thought about. I think I heard somewhere that there will be ice and fire eggs in BT. Remember seeing the colors of those large eggs in BK's ending? Pink and Blue, I think. Well, do you think maybe that collecting those gives you those powers? I guess we'll see. Oh, and Adam, be sure to give feedback when you get to (if you haven't already) Click Clock Woods. By far the best area of the game. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] prepare for retaliatory action. Date: 11 Jul 2000 16:57:50 BST Well they were kind of scary looking. Given the choice of being locked up by a female N64 character it would have to be Miss Dark, if she's busy I'd settle for Zelda's Twinrova sisters. > >In a message dated 07/11/2000 7:04:02 AM Pacific Daylight Time, >mccoyjr@Glue.umd.edu writes: > ><< What about those gay construction workers in Zelda? It was so strange > the first time I saw them. >> > >To think, they are scared about being locked up by women (heheheheh). > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] More PD Help Date: 11 Jul 2000 12:04:18 EDT In a message dated 07/11/2000 2:11:02 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: spoiler space: PD mission 5.2 << > When starting off on this mission you come across quite a few of the > presidential security blokes, so when you finish your first objective >they > can then see through your disguise and so attack. The question is, if I >slap > them all to unconsciousness will it bugger up a later objective?. > >> >> OK, if you still need this info (sorry bout before), you can knock out as many as you want, just as long as you don't kill anyone before you get the President. One thing you might also want to do first is get the shield in the room with the piano. It won't arouse suspicion if you pick it up. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] More PD Help Date: 11 Jul 2000 17:14:58 BST Thanks again.....Now if I can only find a way of stopping that dick of a president from standing in front of my twin cylones on full discharge. > >In a message dated 07/11/2000 2:11:02 AM Pacific Daylight Time, >uncle_jingle@hotmail.com writes: > > >spoiler space: PD mission 5.2 > > > > > > > > ><< > When starting off on this mission you come across quite a few of the > > presidential security blokes, so when you finish your first objective > >they > > can then see through your disguise and so attack. The question is, if >I > >slap > > them all to unconsciousness will it bugger up a later objective?. > > >> >> > >OK, if you still need this info (sorry bout before), you can knock out as >many as you want, just as long as you don't kill anyone before you get the >President. One thing you might also want to do first is get the shield in >the room with the piano. It won't arouse suspicion if you pick it up. >-Eric- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] More PD Help Date: 11 Jul 2000 15:07:26 EDT In a message dated 07/11/2000 9:15:39 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: > >In a message dated 07/11/2000 2:11:02 AM Pacific Daylight Time, >uncle_jingle@hotmail.com writes: > > >spoiler space: PD mission 5.2 > > > > > > > > >> << Thanks again.....Now if I can only find a way of stopping that dick of a president from standing in front of my twin cylones on full discharge. >> No problem. Just keep him behind you. Run ahead if necessary. Of course, if you see the words "The President is under attack!" , get back there. You'll get used to it. Have you played Perfect Agent yet? That is d*mn hard. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adam Hansen <1shadowrun@home.com> Subject: Re: [N64] BK fans rejoice Date: 11 Jul 2000 14:48:11 -0500 Yep, I _just now_ finished Click Clock Wood. And, definitely, it was the best level in the game! Beautiful use of textures and sound. I'm sold for BT after playing BK. I finished all the worlds w/ 100 notes and have all the jiggys. I'll probably beat it later today. Man, I love vacations. -Adam At 11:52 AM 7/11/00 -0400, you wrote: >In a message dated 07/11/2000 8:20:06 AM Pacific Daylight Time, >1shadowrun@home.com writes: > ><< I've been playing BK since Stryder and company were talking it up during > the whole Mario vs BK argument. And I have to say that it is a great game > (if you can get over some of the kiddish stuff). In Freeezy Peak I noticed > the Ice Key in the walrus cave. Is there ANY way to get it? I thought I > saw something else like that in the desert stage too, but I'm not sure. > > -Adam >> > >Man, that brings back memories. I remember trying just about everything to >get into that cavern. Truth of the matter, the only way to get it is by >using GameShark (grrr). I don't recommend it, since it doesn't really do >anything in BK. I know it's supposed to be used in BT, but I'm not sure what >for. Mumbo even says so in the end. The biggest curiosity about the game is >what the Ice Key will be used for. One thing I just thought about. I think >I heard somewhere that there will be ice and fire eggs in BT. Remember >seeing the colors of those large eggs in BK's ending? Pink and Blue, I >think. Well, do you think maybe that collecting those gives you those >powers? I guess we'll see. Oh, and Adam, be sure to give feedback when you >get to (if you haven't already) Click Clock Woods. By far the best area of >the game. >-Eric- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] prepare for retaliatory action. Date: 11 Jul 2000 16:00:11 -0500 Being happy with your occupation is okay if you're something like a construction worker. That is, aside from the prancing about like a little girl. I thought that there was a _silly_ look to all of the human males in zelda 64 except for maybe Ganondorf, if you think he's human. ----- Original Message ----- Sent: Tuesday, July 11, 2000 9:03 AM What about those gay construction workers in Zelda? It was so strange the first time I saw them. On Tue, 11 Jul 2000, ROBOTICK wrote: > > Thanks. That's what I'm trying to do! This thing is dead as dead gets! > Come on people! Get annoyed! Retaliate! Say something! Kick me off the > list! Oops. Forget that last one. > As for things that I dislike about BK. Well, the gayety of the game is one. > And, uh, that about sums it up. > P.S. Yeah, right. Like Stryder is your real name. Are you the incarnation > of a cheap RPG character or a gay biker? > ----- Original Message ----- > From: "Thraxen" > To: > Sent: Tuesday, July 11, 2000 12:22 AM > Subject: Re: [N64] prepare for retaliatory action. > > > In case you did not notice...I spell my nick with a 'y' and not an 'i'. > I'm not what your problem is...I'm just saying that instead of throwing our > your simplistic attempts at wit, why not actually give us reasons as to why > you do not like BK. In any case, though you are somewhat annoying, at least > you are good for adding some life to this list. > > Stryder <--- Notice the 'y' > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] prepare for retaliatory action. Date: 11 Jul 2000 16:05:39 -0500 Well, Beast Wars sucks hard. Kirby is ok, though. I thought we discussed that already. The transformations are great and entertaining, and the game is pure fun, but it's not something you'd invite your friends over to see. If it had a multiplayer function, it would rock. ----- Original Message ----- Sent: Tuesday, July 11, 2000 6:12 AM At 00:55 11-07-00 -0500, you wrote: > >> P.S. Yeah, right. Like Stryder is your real name. Are you the >incarnation >> of a cheap RPG character or a gay biker? > >LOL! That is why I said, "I spell my nick with a 'y' not an 'i'." "Nick" >being the key word. Anyway, I got the name from the Hobbit (Stryder...aka >Aragorn son of Arathorn, ruler of all Middle Earth...or something to that >effect). > >Stryder Hey instead of arguing, why don't you tell us about some of the new games that are out in America (Kirby, Beast Wars, etc.)? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] More PD Help Date: 12 Jul 2000 12:07:44 +1000 I remember reading about a mode where you shoo the boxes a different colour to win points. What happened to that? > -----Original Message----- > From: Nutz4n64@aol.com [SMTP:Nutz4n64@aol.com] > Sent: Wednesday, July 12, 2000 5:07 AM > To: n64@lists.xmission.com > Subject: Re: [N64] More PD Help > > In a message dated 07/11/2000 9:15:39 AM Pacific Daylight Time, > uncle_jingle@hotmail.com writes: > > > > > >In a message dated 07/11/2000 2:11:02 AM Pacific Daylight Time, > >uncle_jingle@hotmail.com writes: > > > > > >spoiler space: PD mission 5.2 > > > > > > > > > > > > > > > > >> > << Thanks again.....Now if I can only find a way of stopping that dick of > a > president from standing in front of my twin cylones on full discharge. >> > > No problem. Just keep him behind you. Run ahead if necessary. Of > course, > if you see the words "The President is under attack!" , get back there. > You'll get used to it. Have you played Perfect Agent yet? That is d*mn > hard. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] prepare for retaliatory action. Date: 11 Jul 2000 23:44:08 EDT In a message dated 07/11/2000 2:06:13 PM Pacific Daylight Time, jercar@aristotle.net writes: << Being happy with your occupation is okay if you're something like a construction worker. That is, aside from the prancing about like a little girl. I thought that there was a _silly_ look to all of the human males in zelda 64 except for maybe Ganondorf, if you think he's human. >> Does that include Link? Not too silly there. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] prepare for retaliatory action. Date: 11 Jul 2000 23:19:43 -0500 He does wear a skirt, you know. Ok, so it's a tunic, essentially a long shirt with a belt. Yet, other characters dress normally. He just wants to get attention by running around naked. I bet Epona has a bumper sticker that says "Im not wearing any pants." ----- Original Message ----- Sent: Tuesday, July 11, 2000 10:44 PM In a message dated 07/11/2000 2:06:13 PM Pacific Daylight Time, jercar@aristotle.net writes: << Being happy with your occupation is okay if you're something like a construction worker. That is, aside from the prancing about like a little girl. I thought that there was a _silly_ look to all of the human males in zelda 64 except for maybe Ganondorf, if you think he's human. >> Does that include Link? Not too silly there. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] prepare for retaliatory action. Date: 12 Jul 2000 02:21:21 -0500 > Hey instead of arguing, why don't you tell us about some of the new games > that are out in America (Kirby, Beast Wars, etc.)? > > alexh@ivanhoe.starway.net.au I dont care about Kirby...and from every review I have read, BW sucks serious ass. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] BK fans rejoice Date: 12 Jul 2000 02:23:33 -0500 > I've been playing BK since Stryder and company were talking it up during > the whole Mario vs BK argument. And I have to say that it is a great game > (if you can get over some of the kiddish stuff). In Freeezy Peak I noticed > the Ice Key in the walrus cave. Is there ANY way to get it? I thought I > saw something else like that in the desert stage too, but I'm not sure. > No...it is supposed to have something to do with Banjo-Tooie...the games are supposed to connect together or something. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] BK fans rejoice Date: 12 Jul 2000 02:25:50 -0500 ----- Original Message ----- Sent: Tuesday, July 11, 2000 2:48 PM > Yep, I _just now_ finished Click Clock Wood. And, definitely, it was the > best level in the game! Beautiful use of textures and sound. I'm sold for > BT after playing BK. I finished all the worlds w/ 100 notes and have all > the jiggys. I'll probably beat it later today. Man, I love vacations. > > -Adam The use of texture was great in BK Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] BK fans rejoice Date: 12 Jul 2000 01:48:31 -0600 Banjo K was one of the very few platformers that actually gripped me and captivated me to complete the entire thing. Mario 64 was another. I have little patience for these types of games and I can only applaud those that keep me playing it over and over. In other words... BK and most likely BT (are)/(will be) extremely good games. Moody, Luke wrote: > > Me too. BK rocks and BT should too. > I wonder if the Mega Jingo from the end will appear again? I loved him. > (Sort of) > > > -----Original Message----- > > From: Thraxen [SMTP:thraxen@ipa.net] > > Sent: Tuesday, July 11, 2000 2:10 PM > > To: n64@lists.xmission.com > > Subject: Re: [N64] BK fans rejoice > > > > > > ----- Original Message ----- > > From: "ROBOTICK" > > To: > > Sent: Monday, July 10, 2000 10:49 PM > > Subject: Re: [N64] BK fans rejoice > > > > > > > Great! Now, it will be even more horrible! > > > > Haha...shove it, Robo! The first one was great and I expect this one to > > be > > as well. > > > > Stryder > > > > > > > ----- Original Message ----- > > > From: > > > To: > > > Sent: Monday, July 10, 2000 10:35 PM > > > Subject: [N64] BK fans rejoice > > > > > > > > > IGN has just reported that the sequel to Banjo-Kazooie is now scheduled > > for > > > December 26 instead of February. Anyone aside from me and Stryder > > looking > > > forward to this game? (not a big subject, I know, but I'm trying to get > > > something going here) > > > -Eric- > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > ********************************************************************** > Commonwealth Bank of Australia (ACN 123 123 124) > ********************************************************************** > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] prepare for retaliatory action. Date: 12 Jul 2000 01:51:14 -0600 Hmm on one hand I am rejoicing because robotick is bashing stryder but on the other hand I'm agreeing with stryder that BK is a good game.... ROBOTICK wrote: > > Gosh, I'm such a foolish loser. I should not live any further lest I spoil > this already dead and rotting assemblage of people Everyone, may I have > your attention? Let us all bow down to Strider's supreme knowledge and > intellect. Your bidding is our command. We shall speak no more of ideas, > but of things. In particular, video games. In particular, N64 games. We > beg forgiveness, O Great Being. > P.S. wisdom is completely different from wit and cleverness. I am humbled, > though. thanks > > ----- Original Message ----- > From: "Thraxen" > To: > Sent: Monday, July 10, 2000 11:55 PM > Subject: Re: [N64] BK fans rejoice > > Haha...such wisdom yourself. Try talking about games for once instead of > attempting to be clever. > > Stryder > > ----- Original Message ----- > From: "ROBOTICK" > To: > Sent: Monday, July 10, 2000 11:50 PM > Subject: Re: [N64] BK fans rejoice > > > BTW, that was an excellent and very witty comeback. Congrats on > completing > > your therapy and the reconstructive brain surgery. Go Thraxen and > Company! > > ----- Original Message ----- > > From: "Thraxen" > > To: > > Sent: Monday, July 10, 2000 11:39 PM > > Subject: Re: [N64] BK fans rejoice > > > > > > Sad...I guess you don't know what a good platformer is. > > > > Stryder > > > > ----- Original Message ----- > > From: "ROBOTICK" > > To: > > Sent: Monday, July 10, 2000 11:27 PM > > Subject: Re: [N64] BK fans rejoice > > > > > > > It will be twice as great when they announce that each game comes with > an > > > authentic air-brushed sweater with cuddly puzzle pieces sewn on. > > > > > > ----- Original Message ----- > > > From: "Thraxen" > > > To: > > > Sent: Monday, July 10, 2000 11:10 PM > > > Subject: Re: [N64] BK fans rejoice > > > > > > > > > > > > ----- Original Message ----- > > > From: "ROBOTICK" > > > To: > > > Sent: Monday, July 10, 2000 10:49 PM > > > Subject: Re: [N64] BK fans rejoice > > > > > > > > > > Great! Now, it will be even more horrible! > > > > > > Haha...shove it, Robo! The first one was great and I expect this one to > > be > > > as well. > > > > > > Stryder > > > > > > > > > > ----- Original Message ----- > > > > From: > > > > To: > > > > Sent: Monday, July 10, 2000 10:35 PM > > > > Subject: [N64] BK fans rejoice > > > > > > > > > > > > IGN has just reported that the sequel to Banjo-Kazooie is now > scheduled > > > for > > > > December 26 instead of February. Anyone aside from me and Stryder > > looking > > > > forward to this game? (not a big subject, I know, but I'm trying to > get > > > > something going here) > > > > -Eric- > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] More PD Help Date: 12 Jul 2000 09:50:36 BST So far the only mission completed in Perfect Agent is mission 1.2 (which was sooo easy) and almost finised mission 2.1 (couldn't find those damn hackers in time though). I've almost finished all of the special agent missions, just the last 4 to do. I completed the game (on agent level) in approx. 2 days, kind of dissapointed in that, so I'm glad that the levels are very different when it comes to difficultly. Rare were correct when they said they made the easy levels easier and the harder levels, well Mission Imposible comes to mind. >No problem. Just keep him behind you. Run ahead if necessary. Of course, >if you see the words "The President is under attack!" , get back there. >You'll get used to it. Have you played Perfect Agent yet? That is d*mn >hard. >-Eric- ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: [N64] Rare Cheese? Date: 12 Jul 2000 12:08:25 BST I've come across what looks like a wedge of cheese on one of PD's early missions......What's that all about?. I think Luke mentioned something a few weeks ago, can't remember what was said though. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] More PD Help Date: 12 Jul 2000 10:00:22 EDT In a message dated 07/12/2000 1:52:30 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: << So far the only mission completed in Perfect Agent is mission 1.2 (which was sooo easy) and almost finised mission 2.1 (couldn't find those damn hackers in time though). I've almost finished all of the special agent missions, just the last 4 to do. I completed the game (on agent level) in approx. 2 days, kind of dissapointed in that, so I'm glad that the levels are very different when it comes to difficultly. Rare were correct when they said they made the easy levels easier and the harder levels, well Mission Imposible comes to mind. >> I'm just doing them in order. My progress so far: Agent: Past Mr. Blond mission Special: Mission 9 Perfect: Mission 4.1 -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Rare Cheese? Date: 12 Jul 2000 10:02:05 EDT In a message dated 07/12/2000 4:08:53 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: << I've come across what looks like a wedge of cheese on one of PD's early missions......What's that all about?. I think Luke mentioned something a few weeks ago, can't remember what was said though. >> IGN reported on this. They said that little wedges of cheese are scattered throughout the game and to report any sightings to them. They then post your name and tell where it's found. Probably over by now. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] More PD Help Date: 12 Jul 2000 10:09:08 -0400 Nutz4n64@aol.com wrote: > In a message dated 07/12/2000 1:52:30 AM Pacific Daylight Time, > uncle_jingle@hotmail.com writes: > > << So far the only mission completed in Perfect Agent is mission 1.2 (which > was > sooo easy) and almost finised mission 2.1 (couldn't find those damn hackers > in time though). I've almost finished all of the special agent missions, > just the last 4 to do. > I completed the game (on agent level) in approx. 2 days, kind of > dissapointed in that, so I'm glad that the levels are very different when it > comes to difficultly. > Rare were correct when they said they made the easy levels easier and the > harder levels, well Mission Imposible comes to mind. >> > > I'm just doing them in order. My progress so far: > Agent: Past Mr. Blond mission > Special: Mission 9 > Perfect: Mission 4.1 > > -Eric- Hm...I must be the only one who didn't really enjoy PD. It was good for a few days, yea, but I felt it just didn't live up to the perfectness of Goldeneye. I beat it on Agent and haven't touched it since. Wez [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] More PD Help Date: 12 Jul 2000 15:26:49 BST I suppose I was a bit dissapointed after the years worth of hype, but thats the same with everything. Still what makes GE/PD great is the repeatability factor, you must admit its still worth a dusting-off every few weeks. I should have listened to Rare when the said you should play it first on special agent level, that would have proved to have been more of a challenge. >Hm...I must be the only one who didn't really enjoy PD. It was good for a >few >days, yea, but I felt it just didn't live up to the perfectness of >Goldeneye. I >beat it on Agent and haven't touched it since. > >Wez ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] More PD Help Date: 12 Jul 2000 10:31:27 EDT In a message dated 07/12/2000 7:09:03 AM Pacific Daylight Time, wez@williams-net.com writes: << Hm...I must be the only one who didn't really enjoy PD. It was good for a few days, yea, but I felt it just didn't live up to the perfectness of Goldeneye. I beat it on Agent and haven't touched it since. Wez >> Hmmm, interesting. I'd say it at least had the same feel as GE, probably more so since the guys talk. They've entertained me very much so. GE is still an awesome game, though. Make no mistake about that. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] More PD Help Date: 12 Jul 2000 10:35:23 EDT In a message dated 07/12/2000 7:28:02 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: << I suppose I was a bit dissapointed after the years worth of hype, but thats the same with everything. Still what makes GE/PD great is the repeatability factor, you must admit its still worth a dusting-off every few weeks. I should have listened to Rare when the said you should play it first on special agent level, that would have proved to have been more of a challenge. >> I disagree. I think playing it on Agent first helps familiarize you with the levels, then as you get better, you can tackle the harder difficulties. After all, that's the way I did it for GE, that's the way I do it for PD. I was really amazed at getting out of that G5 building alive, however. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Rare Cheese? Date: 12 Jul 2000 14:50:15 EDT In a message dated 7/12/00 9:02:55 AM Central Daylight Time, Nutz4n64@aol.com writes: << IGN reported on this. They said that little wedges of cheese are scattered throughout the game and to report any sightings to them. They then post your name and tell where it's found. Probably over by now. -Eric- >> Just check the Perfect Dark guide over at (IGN Guides www.ignguides.com), and if you check under their secrets area, you'll find a whole list of cheese locations. -aldo m. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] BK fans rejoice Date: 12 Jul 2000 16:22:05 -0400 ----- Original Message ----- Sent: Wednesday, July 12, 2000 3:23 AM > No...it is supposed to have something to do with Banjo-Tooie...the games are > supposed to connect together or something. > > Stryder You think it will be like a Password or like Sonic & Knuckles? Or any other ideas? Dave "insolvency" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] prepare for retaliatory action. Date: 12 Jul 2000 16:25:39 -0400 ----- Original Message ----- Sent: Wednesday, July 12, 2000 12:19 AM > He does wear a skirt, you know. Ok, so it's a tunic, essentially a long > shirt with a belt. Yet, other characters dress normally. He just wants to > get attention by running around naked. I bet Epona has a bumper sticker > that says "Im not wearing any pants." No pants big deal. Adult Link wears pants, or maybe just leggings. But big deal. As for other characters dressing normally, what about the guy who wanted the Bunny Hood. More importantly, the Gorons run around naked all the live long day, same with the Zoras it seems. Dave "insolvency" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] More PD Help Date: 12 Jul 2000 16:28:54 -0400 ----- Original Message ----- Sent: Wednesday, July 12, 2000 11:26 AM > I suppose I was a bit dissapointed after the years worth of hype, but thats > the same with everything. Still what makes GE/PD great is the repeatability > factor, you must admit its still worth a dusting-off every few weeks. > I should have listened to Rare when the said you should play it first on > special agent level, that would have proved to have been more of a > challenge. > > >Hm...I must be the only one who didn't really enjoy PD. It was good for a > >few > >days, yea, but I felt it just didn't live up to the perfectness of > >Goldeneye. I > >beat it on Agent and haven't touched it since. > > > >Wez I've gotten to what I think is the final mission on Agent, and haven't touched mission mode since. I've got two days (48 hours) in Combat Simulator though. I really have no desire to beat it. Oddly enough I have a strategy guide for the game and still haven't beat it on easy. Oh well. Dave "kobun" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] More PD Help Date: 12 Jul 2000 16:30:59 -0400 ----- Original Message ----- Sent: Wednesday, July 12, 2000 10:31 AM > In a message dated 07/12/2000 7:09:03 AM Pacific Daylight Time, > wez@williams-net.com writes: > > << Hm...I must be the only one who didn't really enjoy PD. It was good for a > few > days, yea, but I felt it just didn't live up to the perfectness of > Goldeneye. I > beat it on Agent and haven't touched it since. > > Wez >> > > Hmmm, interesting. I'd say it at least had the same feel as GE, probably > more so since the guys talk. They've entertained me very much so. GE is > still an awesome game, though. Make no mistake about that. > -Eric- I think GE outshine PD when it comes to switching weapons, PD is too slow. And what's the deal with the third level of ducking where everything goes dark, is there a use for that? Dave "natural" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] More PD Help Date: 12 Jul 2000 21:26:53 +0100 on 12/7/2000 10:50, Uncle Jingle at uncle_jingle@hotmail.com wrote: > So far the only mission completed in Perfect Agent is mission 1.2 (which was > sooo easy) and almost finised mission 2.1 (couldn't find those damn hackers > in time though). I've almost finished all of the special agent missions, > just the last 4 to do. > I completed the game (on agent level) in approx. 2 days, kind of > dissapointed in that, so I'm glad that the levels are very different when it > comes to difficultly. > Rare were correct when they said they made the easy levels easier and the > harder levels, well Mission Imposible comes to mind. I know what you mean, some of the time limits for cheats look to be nigh on impossible but obviously can be done. I'm at about the same level as yourself having finished agent, on the final level of secret agent (9.1) and on the third level of perfect agent (1.3) and the level of difficulty is unreal. even GE on 00 agent wasn't as hard. one thing I'm curious about is the cheese, I've seen it mentioned in articles and on here but I haven't yet seen anyone explain why they are there and how you get them. ( I've walked over them, tried shooting them with different guns). in a way the cheese is very reminiscent of the buffy season 4 finale with the weird dreams and the cheese guy, no one explained his purpose either. also is there cheese on every level? Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] prepare for retaliatory action. Date: 12 Jul 2000 21:26:53 +0100 on 11/7/2000 13:39, Uncle Jingle at uncle_jingle@hotmail.com wrote: > And I thought you had a soft spot for the misguided gamester. > Excuse my ignorance but is Winback an N64 title, if so what's it all abou= t?. > Another title I'll be after is StarCraft 64, as I've never played it on t= he > PC will it be worth parting with =A350 for it. yeah Winback is an N64 title and has been in the works for 2 or more years now. it was meant to be just a standard third party game but the big N decided it had potential and held it up while the whole game was reworked. basically it looks like a cross between GE and MGS and very tough. it was previewed on "Bits" last week as a new release but I haven't seen it on sale or even advertised yet. it came out in the US some time ago I believe Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] BK fans rejoice Date: 12 Jul 2000 13:34:58 -0700 Well, the Nintendo 64 is capable of hot swapping, which means you could technically take out a cartridge, and the system would not freeze but wait for the cartridge to be intserted again and it will continue to stream data off the cartridge. RARENET had an elaborate feature on this but on theory is hot swapping. I've also heard people say that the locked areas in BK are just teasers and you will get to play them i n Bajo-Tooie, but not with the BK cart. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com Dave Rhodes wrote: > ----- Original Message ----- > From: Thraxen > To: > Sent: Wednesday, July 12, 2000 3:23 AM > Subject: Re: [N64] BK fans rejoice > > > No...it is supposed to have something to do with Banjo-Tooie...the games > are > > supposed to connect together or something. > > > > Stryder > > You think it will be like a Password or like Sonic & Knuckles? Or any other > ideas? > > Dave > > "insolvency" > ICQ: 78248446 > AIM: Super Trey Bros > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] prepare for retaliatory action. Date: 12 Jul 2000 17:13:11 -0400 Garrett Winters wrote: > on 11/7/2000 13:39, Uncle Jingle at uncle_jingle@hotmail.com wrote: > > > And I thought you had a soft spot for the misguided gamester. > > Excuse my ignorance but is Winback an N64 title, if so what's it all = about?. > > Another title I'll be after is StarCraft 64, as I've never played it = on the > > PC will it be worth parting with =A350 for it. > > yeah Winback is an N64 title and has been in the works for 2 or more ye= ars > now. it was meant to be just a standard third party game but the big N > decided it had potential and held it up while the whole game was rework= ed. > basically it looks like a cross between GE and MGS and very tough. > it was previewed on "Bits" last week as a new release but I haven't see= n it > on sale or even advertised yet. > it came out in the US some time ago I believe > Garrett Yes, I seem to remember it coming out here 6 months to a year ago...nothi= ng impressive. You just walk around and shoot bad guys looking for door swi= tches. Yawn. Wez [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] More PD Help Date: 12 Jul 2000 22:35:13 +0100 on 12/7/2000 21:30, Dave Rhodes at poppa_p@velocity.net wrote: >> Wez >> >> >> Hmmm, interesting. I'd say it at least had the same feel as GE, probably >> more so since the guys talk. They've entertained me very much so. GE is >> still an awesome game, though. Make no mistake about that. >> -Eric- > > I think GE outshine PD when it comes to switching weapons, PD is too slow. > And what's the deal with the third level of ducking where everything goes > dark, is there a use for that? my third level of ducking doesn't cause things to go dark and I use it regularly as you are as low as you can be and is handy for seeing around triangular doorways. I agree with the weapon situation not being an improvement over the original as I usually choose to pause if I need to switch weapons during a firefight. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] More PD Help Date: 12 Jul 2000 18:29:32 -0400 ----- Original Message ----- Sent: Wednesday, July 12, 2000 5:35 PM > my third level of ducking doesn't cause things to go dark and I use it > regularly as you are as low as you can be and is handy for seeing around > triangular doorways. I agree with the weapon situation not being an > improvement over the original as I usually choose to pause if I need to > switch weapons during a firefight. > Garrett > Too bad that doesn't help in multiplayer. Also sometimes in multiplayer when you walk over a weapon it will auto equip, and then sometimes it won't. That gets annoying when playing Pop and you're it, and you got a Perfect Judge and a Dark Venge Sim (on the same team) hot on your trail. Dave "insolvency" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] More PD Help Date: 13 Jul 2000 08:42:43 +1000 Man, that buffy episode was great. I think he was a metaphor. Love the cheese slices but thats off topic. Agent was so easy especially the final stage but Special Agent is a lot harder. What's PA like say on the Villa level or the first level? > -----Original Message----- > From: Garrett Winters [SMTP:gargoyle@iol.ie] > Sent: Thursday, July 13, 2000 6:27 AM > To: n64@lists.xmission.com > Subject: Re: [N64] More PD Help > > on 12/7/2000 10:50, Uncle Jingle at uncle_jingle@hotmail.com wrote: > > > So far the only mission completed in Perfect Agent is mission 1.2 (which > was > > sooo easy) and almost finised mission 2.1 (couldn't find those damn > hackers > > in time though). I've almost finished all of the special agent missions, > > just the last 4 to do. > > I completed the game (on agent level) in approx. 2 days, kind of > > dissapointed in that, so I'm glad that the levels are very different > when it > > comes to difficultly. > > Rare were correct when they said they made the easy levels easier and > the > > harder levels, well Mission Imposible comes to mind. > > > I know what you mean, some of the time limits for cheats look to be nigh > on > impossible but obviously can be done. I'm at about the same level as > yourself having finished agent, on the final level of secret agent (9.1) > and > on the third level of perfect agent (1.3) and the level of difficulty is > unreal. even GE on 00 agent wasn't as hard. > one thing I'm curious about is the cheese, I've seen it mentioned in > articles and on here but I haven't yet seen anyone explain why they are > there and how you get them. ( I've walked over them, tried shooting them > with different guns). in a way the cheese is very reminiscent of the buffy > season 4 finale with the weird dreams and the cheese guy, no one explained > his purpose either. > also is there cheese on every level? > Garrett > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] BK fans rejoice Date: 13 Jul 2000 08:44:15 +1000 I hope so as I sold BK after I finished it and don't really want to buy it. But I finished it danm it and I want my reward. > -----Original Message----- > From: Dexter Sy [SMTP:dexter@tendobox.com] > Sent: Thursday, July 13, 2000 6:35 AM > To: n64@lists.xmission.com > Subject: Re: [N64] BK fans rejoice > > Well, the Nintendo 64 is capable of hot swapping, which means you could > technically take out a cartridge, and the system would not freeze but wait > for > the cartridge to be intserted again and it will continue to stream data > off the > cartridge. RARENET had an elaborate feature on this but on theory is > hot > swapping. I've also heard people say that the locked areas in BK are just > teasers and you will get to play them i n Bajo-Tooie, but not with the BK > cart. > > > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > > > > Dave Rhodes wrote: > > > ----- Original Message ----- > > From: Thraxen > > To: > > Sent: Wednesday, July 12, 2000 3:23 AM > > Subject: Re: [N64] BK fans rejoice > > > > > No...it is supposed to have something to do with Banjo-Tooie...the > games > > are > > > supposed to connect together or something. > > > > > > Stryder > > > > You think it will be like a Password or like Sonic & Knuckles? Or any > other > > ideas? > > > > Dave > > > > "insolvency" > > ICQ: 78248446 > > AIM: Super Trey Bros > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] BK fans rejoice Date: 12 Jul 2000 17:47:00 -0500 ----- Original Message ----- Sent: Wednesday, July 12, 2000 2:48 AM > Banjo K was one of the very few platformers that actually gripped me and > captivated me to complete the entire thing. Mario 64 was another. I > have little patience for these types of games and I can only applaud > those that keep me playing it over and over. In other words... BK and > most likely BT (are)/(will be) extremely good games. Haha...we have nearly opposite gaming tastes. You say you have little patience for platformers...while I on the other love platformers and will play any decent one. Then, I know that you like PC style RPGs (like Baldur's Gate) and RTS games (like StarCraft)...while I on the other hand despise both of those games. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] Rare Cheese? Date: 12 Jul 2000 17:50:23 -0500 ----- Original Message ----- Sent: Wednesday, July 12, 2000 1:50 PM > In a message dated 7/12/00 9:02:55 AM Central Daylight Time, Nutz4n64@aol.com > writes: > > << IGN reported on this. They said that little wedges of cheese are > scattered > throughout the game and to report any sightings to them. They then post > your > name and tell where it's found. Probably over by now. > -Eric- >> > > Just check the Perfect Dark guide over at (IGN Guides www.ignguides.com), and > if you check under their secrets area, you'll find a whole list of cheese > locations. > > -aldo m. I remember reading somewhere that is was supposed to some sort of little "side quest" type thing that Rare was going to put into the game...where you tried to find all the pieces of cheese as you played through the game...but the ended up throwing out the idea (for time or who knows what) but cheese is still in the game. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] BK fans rejoice Date: 12 Jul 2000 17:51:05 -0500 ----- Original Message ----- Sent: Wednesday, July 12, 2000 3:22 PM > > ----- Original Message ----- > From: Thraxen > To: > Sent: Wednesday, July 12, 2000 3:23 AM > Subject: Re: [N64] BK fans rejoice > > > No...it is supposed to have something to do with Banjo-Tooie...the games > are > > supposed to connect together or something. > > > > Stryder > > You think it will be like a Password or like Sonic & Knuckles? Or any other > ideas? > > Dave I have always thought they would end up connecting the carts together. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] BK fans rejoice Date: 13 Jul 2000 08:49:32 +1000 I didn't think you could pull the cart out whilst it was on. > -----Original Message----- > From: Dexter Sy [SMTP:dexter@tendobox.com] > Sent: Thursday, July 13, 2000 6:35 AM > To: n64@lists.xmission.com > Subject: Re: [N64] BK fans rejoice > > Well, the Nintendo 64 is capable of hot swapping, which means you could > technically take out a cartridge, and the system would not freeze but wait > for > the cartridge to be intserted again and it will continue to stream data > off the > cartridge. RARENET had an elaborate feature on this but on theory is > hot > swapping. I've also heard people say that the locked areas in BK are just > teasers and you will get to play them i n Bajo-Tooie, but not with the BK > cart. > > > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > > > > Dave Rhodes wrote: > > > ----- Original Message ----- > > From: Thraxen > > To: > > Sent: Wednesday, July 12, 2000 3:23 AM > > Subject: Re: [N64] BK fans rejoice > > > > > No...it is supposed to have something to do with Banjo-Tooie...the > games > > are > > > supposed to connect together or something. > > > > > > Stryder > > > > You think it will be like a Password or like Sonic & Knuckles? Or any > other > > ideas? > > > > Dave > > > > "insolvency" > > ICQ: 78248446 > > AIM: Super Trey Bros > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] Rare Cheese? Date: 13 Jul 2000 08:50:04 +1000 But does anyone know what they do? > -----Original Message----- > From: Nutz4n64@aol.com [SMTP:Nutz4n64@aol.com] > Sent: Thursday, July 13, 2000 12:02 AM > To: n64@lists.xmission.com > Subject: Re: [N64] Rare Cheese? > > In a message dated 07/12/2000 4:08:53 AM Pacific Daylight Time, > uncle_jingle@hotmail.com writes: > > << I've come across what looks like a wedge of cheese on one of PD's early > > missions......What's that all about?. I think Luke mentioned something a > few > weeks ago, can't remember what was said though. >> > > IGN reported on this. They said that little wedges of cheese are > scattered > throughout the game and to report any sightings to them. They then post > your > name and tell where it's found. Probably over by now. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] More PD Help Date: 13 Jul 2000 08:52:30 +1000 Man you haven't even played the game properly. The way I look at it is: The training area is really a pre-training area The Agent level is the training area and secret agent level is normal difficulty and PA is hard. > -----Original Message----- > From: Wez [SMTP:wez@williams-net.com] > Sent: Thursday, July 13, 2000 12:09 AM > To: n64@lists.xmission.com > Subject: Re: [N64] More PD Help > > > > Nutz4n64@aol.com wrote: > > > In a message dated 07/12/2000 1:52:30 AM Pacific Daylight Time, > > uncle_jingle@hotmail.com writes: > > > > << So far the only mission completed in Perfect Agent is mission 1.2 > (which > > was > > sooo easy) and almost finised mission 2.1 (couldn't find those damn > hackers > > in time though). I've almost finished all of the special agent > missions, > > just the last 4 to do. > > I completed the game (on agent level) in approx. 2 days, kind of > > dissapointed in that, so I'm glad that the levels are very different > when it > > comes to difficultly. > > Rare were correct when they said they made the easy levels easier and > the > > harder levels, well Mission Imposible comes to mind. >> > > > > I'm just doing them in order. My progress so far: > > Agent: Past Mr. Blond mission > > Special: Mission 9 > > Perfect: Mission 4.1 > > > > -Eric- > > Hm...I must be the only one who didn't really enjoy PD. It was good for a > few > days, yea, but I felt it just didn't live up to the perfectness of > Goldeneye. I > beat it on Agent and haven't touched it since. > > Wez > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] BK fans rejoice Date: 12 Jul 2000 18:53:24 EDT In a message dated 07/12/2000 1:23:48 PM Pacific Daylight Time, poppa_p@velocity.net writes: << You think it will be like a Password or like Sonic & Knuckles? Or any other ideas? Dave >> That's all I can come up with. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] BK fans rejoice Date: 13 Jul 2000 08:55:05 +1000 Unless it saves to the controller pak, which isn't likely as BK does not support the controller pak it is probably just a window to view a level or clue in the BT. Also could be a piggy back cart like a NTSC/PAL converter. Doubt it though. > -----Original Message----- > From: Dave Rhodes [SMTP:poppa_p@velocity.net] > Sent: Thursday, July 13, 2000 6:22 AM > To: n64@lists.xmission.com > Subject: Re: [N64] BK fans rejoice > > > ----- Original Message ----- > From: Thraxen > To: > Sent: Wednesday, July 12, 2000 3:23 AM > Subject: Re: [N64] BK fans rejoice > > > No...it is supposed to have something to do with Banjo-Tooie...the games > are > > supposed to connect together or something. > > > > Stryder > > You think it will be like a Password or like Sonic & Knuckles? Or any > other > ideas? > > Dave > > "insolvency" > ICQ: 78248446 > AIM: Super Trey Bros > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] More PD Help Date: 12 Jul 2000 18:58:23 EDT In a message dated 07/12/2000 1:32:39 PM Pacific Daylight Time, poppa_p@velocity.net writes: << I think GE outshine PD when it comes to switching weapons, PD is too slow. And what's the deal with the third level of ducking where everything goes dark, is there a use for that? Dave >> Yeah, the weapon switching is better on GE, but I do like the Turok 2 style of switching opposed to flipping through the different guns. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] BK fans rejoice Date: 12 Jul 2000 19:00:41 -0400 ----- Original Message ----- Sent: Wednesday, July 12, 2000 6:49 PM > I didn't think you could pull the cart out whilst it was on. Oh, I do that all the time. ;) The only cart I ever did that with was Diddy Kong Racing. Dave "insolvency" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] More PD Help Date: 12 Jul 2000 19:03:27 -0400 ----- Original Message ----- Sent: Wednesday, July 12, 2000 6:58 PM > Yeah, the weapon switching is better on GE, but I do like the Turok 2 style > of switching opposed to flipping through the different guns. > -Eric- > But it's not Turok 2 Style. Turok 2 shows the guns, which is nicer than words, which makes the process in Turok 2 much more efficient. Dave "insolvency" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] BK fans rejoice Date: 12 Jul 2000 19:06:18 EDT In a message dated 07/12/2000 1:57:44 PM Pacific Daylight Time, dexter@tendobox.com writes: << Well, the Nintendo 64 is capable of hot swapping, which means you could technically take out a cartridge, and the system would not freeze but wait for the cartridge to be inserted again and it will continue to stream data off the cartridge. RARENET had an elaborate feature on this but on theory is hot swapping. I've also heard people say that the locked areas in BK are just teasers and you will get to play them in Banjo-Tooie, but not with the BK cart. >> IGN did say that you can fly up to the original entrance, but the original areas are blocked off. Maybe there's a way to go to the beach, snow, and desert areas. Who knows? -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] More PD Help Date: 12 Jul 2000 19:20:33 EDT In a message dated 07/12/2000 3:44:54 PM Pacific Daylight Time, moodyl@cba.com.au writes: << Man, that buffy episode was great. I think he was a metaphor. Love the cheese slices but thats off topic. Agent was so easy especially the final stage but Special Agent is a lot harder. What's PA like say on the Villa level or the first level? >> Villa is very cool because one of the objectives is slightly different. It's pretty hard, though. You really have to know where the guys are going to gang up on you, not to mention knowing the positions of those d*mn snipers. The first level is very hard, especially in the last part of it. Try the second stage. It's not quite as hard. Oh, and does anyone think that the Chicago Streets stage cheat will be the next Facility? Perfect Agent in 2 minutes?! Yikes. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] BK fans rejoice Date: 12 Jul 2000 19:24:03 EDT In a message dated 07/12/2000 3:52:20 PM Pacific Daylight Time, moodyl@cba.com.au writes: << I didn't think you could pull the cart out whilst it was on. >> I did it by accident once. Mario 64. It just froze, but I shut it off instead of trying to put the cart back in. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] More PD Help Date: 12 Jul 2000 19:27:25 EDT In a message dated 07/12/2000 4:05:18 PM Pacific Daylight Time, poppa_p@velocity.net writes: << But it's not Turok 2 Style. Turok 2 shows the guns, which is nicer than words, which makes the process in Turok 2 much more efficient. Dave >> Well, the style is similar. It's at least a little better than flipping through them one by one. If I'm stuck in cross fire, however, I'll just pause and select. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] More PD Help Date: 12 Jul 2000 19:28:32 EDT In a message dated 07/12/2000 4:21:11 PM Pacific Daylight Time, Nutz4n64@aol.com writes: << Villa is very cool because one of the objectives is slightly different. >> Did I say "slightly?" Boy, is that an understatement! -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] More PD Help Date: 13 Jul 2000 10:55:02 +1000 At 16:30 12-07-00 -0400, you wrote: > >----- Original Message ----- >From: >To: >Sent: Wednesday, July 12, 2000 10:31 AM >Subject: Re: [N64] More PD Help > > >> In a message dated 07/12/2000 7:09:03 AM Pacific Daylight Time, >> wez@williams-net.com writes: >> >> << Hm...I must be the only one who didn't really enjoy PD. It was good >for a >> few >> days, yea, but I felt it just didn't live up to the perfectness of >> Goldeneye. I >> beat it on Agent and haven't touched it since. >> >> Wez >> >> >> Hmmm, interesting. I'd say it at least had the same feel as GE, probably >> more so since the guys talk. They've entertained me very much so. GE is >> still an awesome game, though. Make no mistake about that. >> -Eric- > >I think GE outshine PD when it comes to switching weapons, PD is too slow. >And what's the deal with the third level of ducking where everything goes >dark, is there a use for that? > >Dave It's so the other human players can't look on to your screen and see where you are. It only works in multiplayer. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TheDominion14@aol.com Subject: [N64] Help me. Date: 12 Jul 2000 23:51:50 EDT Help me get hits to this site http://www.videogamefan.net Videogamefan.net We have cotest and Court Style reviews of Games. Reply with what you think of it. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Help me. Date: 13 Jul 2000 00:15:42 -0400 ----- Original Message ----- Sent: Wednesday, July 12, 2000 11:51 PM > Help me get hits to this site > > http://www.videogamefan.net > > Videogamefan.net > > We have cotest and Court Style reviews of Games. > > Reply with what you think of it. > I thought it sucked arse. It didn't tell me anything I didn't already know. Besides, it needs frames. Frames rule. And a cover page. And Jay Boor. Get all that and you're set. Dave "yama-nashi ochi-nashi imi-nashi" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TheDominion14@aol.com Subject: Re: [N64] Help me. Date: 13 Jul 2000 01:01:20 EDT Ok thanks anymore? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] Help me. Date: 12 Jul 2000 23:36:15 -0500 Where was the art work? I didn't get a chance to look through the entire site, as the swear words shut down Explorer, but I did get a chance to see the lame carot-looking person at the top. What was that all about? ----- Original Message ----- Sent: Wednesday, July 12, 2000 11:15 PM ----- Original Message ----- Sent: Wednesday, July 12, 2000 11:51 PM > Help me get hits to this site > > http://www.videogamefan.net > > Videogamefan.net > > We have cotest and Court Style reviews of Games. > > Reply with what you think of it. > I thought it sucked arse. It didn't tell me anything I didn't already know. Besides, it needs frames. Frames rule. And a cover page. And Jay Boor. Get all that and you're set. Dave "yama-nashi ochi-nashi imi-nashi" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] More PD Help Date: 12 Jul 2000 23:25:41 -0500 Did anyone complete Impossible mode on M:S? I sold the game after I completed Possible. (no replay value) ----- Original Message ----- Sent: Wednesday, July 12, 2000 4:50 AM So far the only mission completed in Perfect Agent is mission 1.2 (which was sooo easy) and almost finised mission 2.1 (couldn't find those damn hackers in time though). I've almost finished all of the special agent missions, just the last 4 to do. I completed the game (on agent level) in approx. 2 days, kind of dissapointed in that, so I'm glad that the levels are very different when it comes to difficultly. Rare were correct when they said they made the easy levels easier and the harder levels, well Mission Imposible comes to mind. >No problem. Just keep him behind you. Run ahead if necessary. Of course, >if you see the words "The President is under attack!" , get back there. >You'll get used to it. Have you played Perfect Agent yet? That is d*mn >hard. >-Eric- ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] Rare Cheese? Date: 12 Jul 2000 23:16:42 -0500 They will probably be connected to some codes that Rare puts out as soon as the hype starts dying down. Kind of like the recently published Goldeneye codes. ----- Original Message ----- Sent: Wednesday, July 12, 2000 5:50 PM But does anyone know what they do? > -----Original Message----- > From: Nutz4n64@aol.com [SMTP:Nutz4n64@aol.com] > Sent: Thursday, July 13, 2000 12:02 AM > To: n64@lists.xmission.com > Subject: Re: [N64] Rare Cheese? > > In a message dated 07/12/2000 4:08:53 AM Pacific Daylight Time, > uncle_jingle@hotmail.com writes: > > << I've come across what looks like a wedge of cheese on one of PD's early > > missions......What's that all about?. I think Luke mentioned something a > few > weeks ago, can't remember what was said though. >> > > IGN reported on this. They said that little wedges of cheese are > scattered > throughout the game and to report any sightings to them. They then post > your > name and tell where it's found. Probably over by now. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] More PD Help Date: 12 Jul 2000 23:28:41 -0500 Yes. Use it in multiplayer to hide from the other players. (The ones who can see your section of the screen. ----- Original Message ----- Sent: Wednesday, July 12, 2000 3:30 PM I think GE outshine PD when it comes to switching weapons, PD is too slow. And what's the deal with the third level of ducking where everything goes dark, is there a use for that? Dave "natural" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] prepare for retaliatory action. Date: 13 Jul 2000 00:31:41 -0500 Yes, but they're cool like that. Sometimes, being naked is accepted as a blatant show of selflessness. Hey, no one seems to mind me. Well, except when I leave the house. BTW, speaking of Zoras, I ran across an old Legend of Zelda comic book (not mine) and a big, green, scaly zora with a big scar on his face gave Link a "zora mask" to help him blend in when traveling in a certain area. Kind of makes you wonder... The zora's appearance was completely different from the ones in Z64, and Kakariko village looked different also. Then again, Link looked different too. He had the Trowa Barton effect going on with his hair. (or, just call it the eighties) ----- Original Message ----- Sent: Wednesday, July 12, 2000 3:25 PM ----- Original Message ----- Sent: Wednesday, July 12, 2000 12:19 AM > He does wear a skirt, you know. Ok, so it's a tunic, essentially a long > shirt with a belt. Yet, other characters dress normally. He just wants to > get attention by running around naked. I bet Epona has a bumper sticker > that says "Im not wearing any pants." No pants big deal. Adult Link wears pants, or maybe just leggings. But big deal. As for other characters dressing normally, what about the guy who wanted the Bunny Hood. More importantly, the Gorons run around naked all the live long day, same with the Zoras it seems. Dave "insolvency" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Zoras Date: 13 Jul 2000 02:39:35 -0400 ----- Original Message ----- Sent: Thursday, July 13, 2000 1:31 AM > Yes, but they're cool like that. Sometimes, being naked is accepted as a > blatant show of selflessness. Hey, no one seems to mind me. Well, except > when I leave the house. BTW, speaking of Zoras, I ran across an old Legend > of Zelda comic book (not mine) and a big, green, scaly zora with a big scar > on his face gave Link a "zora mask" to help him blend in when traveling in a > certain area. Kind of makes you wonder... The zora's appearance was > completely different from the ones in Z64, and Kakariko village looked > different also. Then again, Link looked different too. He had the Trowa > Barton effect going on with his hair. (or, just call it the eighties) Yeah, the Zoras did a complete 180 on us. In the past games they were wicked little bastages that didn't like anybody going near their water and enemies of Link, and in Ocarina they're suddenly very friendly Olympic swimmers. Strange. Dave "yama-nashi ochi-nashi imi-nashi" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] DC Sports Package Date: 13 Jul 2000 05:10:21 EDT For those who have yet to see the thing: http://dreamcast.ign.com/news/22063.html Gotta say, this is one classy looking Dreamcast. Certainly a lot better than those tacky DC shells you can pick up for around $20 on the 'Net. Aldo Merino ----------------- Tendo Box http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: RE: [N64] More PD Help Date: 13 Jul 2000 11:25:07 BST The Villa Level on PA is sweet (a few more snipers wouldn't have gone amis). The whole level is great, only problem is if you're unlucky enough to be hit by a sniper it eats up a big chunk of your health. How is talking about cheese of topic?, well as long as its Rare's cheese I suppose. And considering that Rare to sooo long 'perfecting' the game I wouldn't have though they would leave the cheese in with no explanation/meaning. Then again, maybe they'll bring out another FPS with all the features that they couldn't fit in PD (like more cheese) as they did with GE. > >Man, that buffy episode was great. I think he was a metaphor. Love the >cheese slices but thats off topic. Agent was so easy especially the final >stage but Special Agent is a lot harder. What's PA like say on the Villa >level or the first level? > > > -----Original Message----- > > From: Garrett Winters [SMTP:gargoyle@iol.ie] > > Sent: Thursday, July 13, 2000 6:27 AM > > To: n64@lists.xmission.com > > Subject: Re: [N64] More PD Help > > > > on 12/7/2000 10:50, Uncle Jingle at uncle_jingle@hotmail.com wrote: > > > > > So far the only mission completed in Perfect Agent is mission 1.2 >(which > > was > > > sooo easy) and almost finised mission 2.1 (couldn't find those damn > > hackers > > > in time though). I've almost finished all of the special agent >missions, > > > just the last 4 to do. > > > I completed the game (on agent level) in approx. 2 days, kind of > > > dissapointed in that, so I'm glad that the levels are very different > > when it > > > comes to difficultly. > > > Rare were correct when they said they made the easy levels easier and > > the > > > harder levels, well Mission Imposible comes to mind. > > > > > > I know what you mean, some of the time limits for cheats look to be nigh > > on > > impossible but obviously can be done. I'm at about the same level as > > yourself having finished agent, on the final level of secret agent (9.1) > > and > > on the third level of perfect agent (1.3) and the level of difficulty is > > unreal. even GE on 00 agent wasn't as hard. > > one thing I'm curious about is the cheese, I've seen it mentioned in > > articles and on here but I haven't yet seen anyone explain why they are > > there and how you get them. ( I've walked over them, tried shooting them > > with different guns). in a way the cheese is very reminiscent of the >buffy > > season 4 finale with the weird dreams and the cheese guy, no one >explained > > his purpose either. > > also is there cheese on every level? > > Garrett > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > >********************************************************************** >Commonwealth Bank of Australia (ACN 123 123 124) >********************************************************************** > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: [N64] Winback Date: 13 Jul 2000 15:41:15 BST I take it from your yawn its not in the same league as PD and so not really worth shedding out any cash. >Yes, I seem to remember it coming out here 6 months to a year ago...nothing >impressive. You just walk around and shoot bad guys looking for door >switches. >Yawn. > >Wez > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] More PD Help Date: 13 Jul 2000 11:41:41 EDT In a message dated 07/12/2000 11:04:53 PM Pacific Daylight Time, jercar@aristotle.net writes: << Did anyone complete Impossible mode on M:S? I sold the game after I completed Possible. (no replay value) >> Is that supposed to be M:I? If it is, completed Possible, on Train stage on Impossible, haven't played for a year. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] prepare for retaliatory action. Date: 13 Jul 2000 11:44:35 EDT In a message dated 07/12/2000 11:05:03 PM Pacific Daylight Time, jercar@aristotle.net writes: << Yes, but they're cool like that. Sometimes, being naked is accepted as a blatant show of selflessness. Hey, no one seems to mind me. Well, except when I leave the house. BTW, speaking of Zoras, I ran across an old Legend of Zelda comic book (not mine) and a big, green, scaly zora with a big scar on his face gave Link a "zora mask" to help him blend in when traveling in a certain area. Kind of makes you wonder... The zora's appearance was completely different from the ones in Z64, and Kakariko village looked different also. Then again, Link looked different too. He had the Trowa Barton effect going on with his hair. (or, just call it the eighties) >> Yes, that was in the Nintendo Power Zelda comics. Keep in mind, that was resembling the story of A Link to the Past, which was many years after Ocarina of Time. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Zoras Date: 13 Jul 2000 11:45:23 EDT In a message dated 07/12/2000 11:41:32 PM Pacific Daylight Time, poppa_p@velocity.net writes: << Yeah, the Zoras did a complete 180 on us. In the past games they were wicked little bastages that didn't like anybody going near their water and enemies of Link, and in Ocarina they're suddenly very friendly Olympic swimmers. Strange. Dave >> Maybe they grew bitter over time. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] More PD Help Date: 13 Jul 2000 11:54:38 EDT In a message dated 07/13/2000 3:25:30 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: << The Villa Level on PA is sweet (a few more snipers wouldn't have gone amis). The whole level is great, only problem is if you're unlucky enough to be hit by a sniper it eats up a big chunk of your health. >> Yeah, you have to know their positions and be more sneaky in order to get the jump on them. I love that level, though. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TheDominion14@aol.com Subject: Re: [N64] Help me. Date: 13 Jul 2000 12:00:06 EDT It is just for fun [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] Help me. Date: 13 Jul 2000 17:06:35 BST What's just for fun?. > >It is just for fun > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] More PD Help Date: 13 Jul 2000 11:32:14 -0500 Yeah, that's what I meant. Too much Gundam for me. (Mobile Suit) Anyway, has anyone completed it yet? Still curious. ----- Original Message ----- Sent: Thursday, July 13, 2000 10:41 AM In a message dated 07/12/2000 11:04:53 PM Pacific Daylight Time, jercar@aristotle.net writes: << Did anyone complete Impossible mode on M:S? I sold the game after I completed Possible. (no replay value) >> Is that supposed to be M:I? If it is, completed Possible, on Train stage on Impossible, haven't played for a year. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: TheDominion14@aol.com Subject: Re: [N64] Help me. Date: 13 Jul 2000 13:12:59 EDT The pictures they hold no videogame signigfigance [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: [N64] Star Cube Date: 13 Jul 2000 15:53:10 -0500 (CDT) Supposedly some source within Nintendo has confirmed that the next console will indeed be called Star Cube. I must say I am disappointed. But only time will tell if I even bother with Star Cube. The Nintendo 64 had too few games in my favorite genre (RPGs). Thankly I have a playstation. And I have already pre-order a PS2. You can read about Star Cub at http://www.dailyradar.com/news/game_news_3793.html. -- Chris Avery averyc@io.com or n-games@n-games.com http://www.n-games.com/index.shtml [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Xavier Y." Subject: Re: [N64] Star Cube Date: 13 Jul 2000 23:32:48 +0200 Hi ! I can't follow up anymore ;-)) I thought that it was supposed to be the name of the Nintendo network... Can somebody sum up the best hypothesises ? I must admit that I like the network's one... But Star Cube is nice, even if it is meaningless... And for a network, it makes sense : the network is often represented as a star, and the cube might symbolize the 3D where Nintendo is excellent ;-) Xavier. http://www.puissance-nintendo.com ----- Decouvrez vite Puissance Nintendo !!! http://www.puissance-nintendo.com Infos, Tests, Previews, Mega-Dossiers et bien plus ! E-mail : webmaster@puissance-nintendo.com ----- Original Message ----- Sent: Thursday, July 13, 2000 10:53 PM > Supposedly some source within Nintendo has confirmed that the next console > will indeed be called Star Cube. I must say I am disappointed. But only > time will tell if I even bother with Star Cube. The Nintendo 64 had too > few games in my favorite genre (RPGs). Thankly I have a playstation. And > I have already pre-order a PS2. > > You can read about Star Cub at > http://www.dailyradar.com/news/game_news_3793.html. > > -- > Chris Avery > averyc@io.com or n-games@n-games.com > http://www.n-games.com/index.shtml > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Old news Re: [N64] Star Cube Date: 13 Jul 2000 17:53:29 -0400 (EDT) Tendobox broke the story a week ago. On Thu, 13 Jul 2000, Chris Avery wrote: > Supposedly some source within Nintendo has confirmed that the next console > will indeed be called Star Cube. I must say I am disappointed. But only > time will tell if I even bother with Star Cube. The Nintendo 64 had too > few games in my favorite genre (RPGs). Thankly I have a playstation. And > I have already pre-order a PS2. > > You can read about Star Cub at > http://www.dailyradar.com/news/game_news_3793.html. > > -- > Chris Avery > averyc@io.com or n-games@n-games.com > http://www.n-games.com/index.shtml > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Old news Re: [N64] Star Cube Date: 13 Jul 2000 17:53:29 -0400 (EDT) Tendobox broke the story a week ago. On Thu, 13 Jul 2000, Chris Avery wrote: > Supposedly some source within Nintendo has confirmed that the next console > will indeed be called Star Cube. I must say I am disappointed. But only > time will tell if I even bother with Star Cube. The Nintendo 64 had too > few games in my favorite genre (RPGs). Thankly I have a playstation. And > I have already pre-order a PS2. > > You can read about Star Cub at > http://www.dailyradar.com/news/game_news_3793.html. > > -- > Chris Avery > averyc@io.com or n-games@n-games.com > http://www.n-games.com/index.shtml > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 18:15:40 EDT In a message dated 7/13/00 4:53:53 PM Central Daylight Time, mccoyjr@Glue.umd.edu writes: << Tendobox broke the story a week ago. On Thu, 13 Jul 2000, Chris Avery wrote: > Supposedly some source within Nintendo has confirmed that the next console > will indeed be called Star Cube. I must say I am disappointed. But only > time will tell if I even bother with Star Cube. The Nintendo 64 had too > few games in my favorite genre (RPGs). Thankly I have a playstation. And > I have already pre-order a PS2. > > You can read about Star Cub at > http://www.dailyradar.com/news/game_news_3793.html. > > -- > Chris Avery > averyc@io.com or n-games@n-games.com > http://www.n-games.com/index.shtml >> And there's more where that came from;-) In any case, everything points to Star Cube being the name; but honestly, I've stopped caring what consoles are named nowadays. I initially was a bit disappointed with Dreamcast, but I have to say, the name and games have grown on me like a virus infection. I'm rather interested into finding out about what the confirmed Pokemon Star Cube title is going to be like however; recent interviews point to it being different than the current titles out. Aldo Merino ----------------- Tendo Box http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Star Cube Date: 13 Jul 2000 18:37:26 -0400 ----- Original Message ----- Sent: Thursday, July 13, 2000 5:32 PM > Hi ! > > I can't follow up anymore ;-)) > > I thought that it was supposed to be the name of the Nintendo network... Can > somebody sum up the best hypothesises ? I must admit that I like the > network's one... > But Star Cube is nice, even if it is meaningless... And for a network, it > makes sense : the network is often represented as a star, and the cube might > symbolize the 3D where Nintendo is excellent ;-) > > Xavier. > http://www.puissance-nintendo.com > Star Cube sounds, to me, like a good name for a network. I hope Xavier is right and Star Cube is not the name of the new console. Dave "yama-nashi ochi-nashi imi-nashi" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] Star Cube Date: 13 Jul 2000 18:45:47 -0600 Good, I like the name. Chris Avery wrote: > > Supposedly some source within Nintendo has confirmed that the next console > will indeed be called Star Cube. I must say I am disappointed. But only > time will tell if I even bother with Star Cube. The Nintendo 64 had too > few games in my favorite genre (RPGs). Thankly I have a playstation. And > I have already pre-order a PS2. > > You can read about Star Cub at > http://www.dailyradar.com/news/game_news_3793.html. > > -- > Chris Avery > averyc@io.com or n-games@n-games.com > http://www.n-games.com/index.shtml > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 18:47:39 -0600 Come on guys star cube sounds pretty cool, it doesnt sound kid-like at all as some of you were complaining earlier. Devil929@aol.com wrote: > > In a message dated 7/13/00 4:53:53 PM Central Daylight Time, > mccoyjr@Glue.umd.edu writes: > > << Tendobox broke the story a week ago. > > On Thu, 13 Jul 2000, Chris Avery wrote: > > > Supposedly some source within Nintendo has confirmed that the next console > > will indeed be called Star Cube. I must say I am disappointed. But only > > time will tell if I even bother with Star Cube. The Nintendo 64 had too > > few games in my favorite genre (RPGs). Thankly I have a playstation. And > > I have already pre-order a PS2. > > > > You can read about Star Cub at > > http://www.dailyradar.com/news/game_news_3793.html. > > > > -- > > Chris Avery > > averyc@io.com or n-games@n-games.com > > http://www.n-games.com/index.shtml >> > > And there's more where that came from;-) In any case, everything points to > Star Cube being the name; but honestly, I've stopped caring what consoles are > named nowadays. I initially was a bit disappointed with Dreamcast, but I have > to say, the name and games have grown on me like a virus infection. > > I'm rather interested into finding out about what the confirmed Pokemon Star > Cube title is going to be like however; recent interviews point to it being > different than the current titles out. > > Aldo Merino > ----------------- > Tendo Box > http://www.tendobox.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 19:47:07 -0500 ----- Original Message ----- Cc: "N64 Mailing List" ; "Nintendo Mailing List" Sent: Thursday, July 13, 2000 4:53 PM > > Tendobox broke the story a week ago. > > On Thu, 13 Jul 2000, Chris Avery wrote: > > > Supposedly some source within Nintendo has confirmed that the next console > > will indeed be called Star Cube. I must say I am disappointed. But only > > time will tell if I even bother with Star Cube. The Nintendo 64 had too > > few games in my favorite genre (RPGs). Thankly I have a playstation. And > > I have already pre-order a PS2. This has got be some sort of conspiracy! I think Dex is behind it all! How the hell can they call it Star Cube!? First, the name is plain dumb and does not sound like anything Nintendo would come up with. It just does not seem to fit. Second...it is just plain unoriginal since the Microsoft machine is called X-box (which is a cool name). X-Box...Star Cube? Too similar for me. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 21:32:23 -0400 ----- Original Message ----- Sent: Thursday, July 13, 2000 8:47 PM > Come on guys star cube sounds pretty cool, it doesnt sound kid-like at > all as some of you were complaining earlier. Actually "Star Cube" sounds like a board game from Parker Bros. Doesn't it? Dave "yama-nashi ochi-nashi imi-nashi" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 21:35:03 -0400 ----- Original Message ----- Sent: Thursday, July 13, 2000 8:47 PM > > This has got be some sort of conspiracy! I think Dex is behind it all! How > the hell can they call it Star Cube!? First, the name is plain dumb and > does not sound like anything Nintendo would come up with. It just does not > seem to fit. Second...it is just plain unoriginal since the Microsoft > machine is called X-box (which is a cool name). X-Box...Star Cube? Too > similar for me. > > Stryder I think Nintendo should call Project Dolphin the "Super Ultra Nintendo Turbo Alpha Entertainment Dash Gold System 128." Or just "Dolphin." Dave "yama-nashi ochi-nashi imi-nashi" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 21:35:50 EDT In a message dated 07/13/2000 5:44:43 PM Pacific Daylight Time, d.fentie@home.com writes: << Come on guys star cube sounds pretty cool, it doesnt sound kid-like at all as some of you were complaining earlier. >> I never said it sounded childish. Just dumb. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 21:37:03 EDT In a message dated 07/13/2000 5:55:24 PM Pacific Daylight Time, thraxen@ipa.net writes: << This has got be some sort of conspiracy! I think Dex is behind it all! How the hell can they call it Star Cube!? First, the name is plain dumb and does not sound like anything Nintendo would come up with. It just does not seem to fit. Second...it is just plain unoriginal since the Microsoft machine is called X-box (which is a cool name). X-Box...Star Cube? Too similar for me. Stryder >> I don't care if it's similar. The name is stupid. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 21:38:03 EDT In a message dated 07/13/2000 6:36:34 PM Pacific Daylight Time, poppa_p@velocity.net writes: << I think Nintendo should call Project Dolphin the "Super Ultra Nintendo Turbo Alpha Entertainment Dash Gold System 128." Or just "Dolphin." Dave >> I like the second one myself. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 21:45:05 -0400 ----- Original Message ----- Sent: Thursday, July 13, 2000 9:37 PM > > I don't care if it's similar. The name is stupid. > No, you're stoo-pid. Dee Dee, you are soooo stoo-pid. ;) Dave "yama-nashi ochi-nashi imi-nashi" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 21:49:55 EDT In a message dated 07/13/2000 6:46:59 PM Pacific Daylight Time, poppa_p@velocity.net writes: << > > I don't care if it's similar. The name is stupid. > No, you're stoo-pid. Dee Dee, you are soooo stoo-pid. ;) Dave >> Ah, drunken Dave is back again. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 21:53:48 -0400 ----- Original Message ----- Sent: Thursday, July 13, 2000 9:49 PM > In a message dated 07/13/2000 6:46:59 PM Pacific Daylight Time, > poppa_p@velocity.net writes: > > << > > > I don't care if it's similar. The name is stupid. > > > > No, you're stoo-pid. Dee Dee, you are soooo stoo-pid. > > ;) > > Dave >> > > Ah, drunken Dave is back again. You don't watch "Dexter's (Sy) Laboratory"? Dave "yama-nashi ochi-nashi imi-nashi" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 21:05:14 -0500 (CDT) On Thu, 13 Jul 2000, Dave Rhodes wrote: > > ----- Original Message ----- > From: > To: > Sent: Thursday, July 13, 2000 9:49 PM > Subject: Re: Old news Re: [N64] Star Cube > > > > In a message dated 07/13/2000 6:46:59 PM Pacific Daylight Time, > > poppa_p@velocity.net writes: > > > > << > > > > I don't care if it's similar. The name is stupid. > > > > > > > No, you're stoo-pid. Dee Dee, you are soooo stoo-pid. > > > > ;) > > > > Dave >> > > > > Ah, drunken Dave is back again. > > You don't watch "Dexter's (Sy) Laboratory"? > I do sometimes. But I prefer anime such as Gundam Wing, Tenchi Muyo!, Sailor Moon, Dragon Ball Z, etc. I have a message board for anime and manga at http://www.n-games.com/cgi-bin/Ultimate.cgi if anyone is interested. -- Chris Avery averyc@io.com or n-games@n-games.com http://www.n-games.com/index.shtml [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 21:30:14 -0600 Well it sounds better than "play station" Dave Rhodes wrote: > > ----- Original Message ----- > From: D Fentie > To: > Sent: Thursday, July 13, 2000 8:47 PM > Subject: Re: Old news Re: [N64] Star Cube > > > Come on guys star cube sounds pretty cool, it doesnt sound kid-like at > > all as some of you were complaining earlier. > > Actually "Star Cube" sounds like a board game from Parker Bros. Doesn't it? > > Dave > > "yama-nashi ochi-nashi imi-nashi" > ICQ: 78248446 > AIM: Super Trey Bros > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [N64] Oni Link Date: 13 Jul 2000 23:30:16 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01BFED22.4CD59540 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable So what do you guys think of Oni Link from Zelda: Majora? Pretty darn = cool if you as me, those white eyes, filled with nothingness.. Damn, I = can't wait for this game. Dave "Look at this!"=20 "What is it?" "It's a weapon, and it's very powerful against living creatures." "Thank you, I'll take this." ICQ: 78248446 AIM: Super Trey Bros =20 ------=_NextPart_000_0005_01BFED22.4CD59540 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
So what do you guys think of Oni Link = from Zelda:=20 Majora? Pretty darn cool if you as me, those white eyes, filled with=20 nothingness.. Damn, I can't wait for this game.
 
Dave
 
    "Look at=20 this!" 
"What is it?"
    "It's a weapon, and = it's very=20 powerful against living creatures."
"Thank you, I'll take=20 this."
    ICQ: 78248446
    AIM: = Super Trey=20 Bros
   
 
------=_NextPart_000_0005_01BFED22.4CD59540-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 21:35:47 -0500 Sounds like some kind of new Campbell's soup. ----- Original Message ----- Sent: Thursday, July 13, 2000 7:47 PM Come on guys star cube sounds pretty cool, it doesnt sound kid-like at all as some of you were complaining earlier. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alucard099@aol.com Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 23:47:33 EDT we just have to get use to it and it will sound great like we all got use to dolphin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Oni Link Date: 14 Jul 2000 00:24:47 EDT In a message dated 07/13/2000 8:32:16 PM Pacific Daylight Time, poppa_p@velocity.net writes: << So what do you guys think of Oni Link from Zelda: Majora? Pretty darn cool if you as me, those white eyes, filled with nothingness.. Damn, I can't wait for this game. Dave >> Interesting. A few months ago, I remember you trashing the game on the concept of the 72-hour thing. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: Re: Old news Re: [N64] Star Cube Date: 13 Jul 2000 23:38:12 -0500 EGM broke the story before TendoBox. ----- Original Message ----- Cc: "N64 Mailing List" ; "Nintendo Mailing List" Sent: Thursday, July 13, 2000 4:53 PM > > Tendobox broke the story a week ago. > > On Thu, 13 Jul 2000, Chris Avery wrote: > > > Supposedly some source within Nintendo has confirmed that the next console > > will indeed be called Star Cube. I must say I am disappointed. But only > > time will tell if I even bother with Star Cube. The Nintendo 64 had too > > few games in my favorite genre (RPGs). Thankly I have a playstation. And > > I have already pre-order a PS2. > > > > You can read about Star Cub at > > http://www.dailyradar.com/news/game_news_3793.html. > > > > -- > > Chris Avery > > averyc@io.com or n-games@n-games.com > > http://www.n-games.com/index.shtml > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: Old news Re: [N64] Star Cube Date: 14 Jul 2000 00:43:26 EDT In a message dated 07/13/2000 8:36:53 PM Pacific Daylight Time, jercar@aristotle.net writes: << Sounds like some kind of new Campbell's soup. >> That's the best thought on "Star Cube" I've heard yet. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: Re: [N64] More PD Help Date: 14 Jul 2000 00:58:56 EDT HA! Getting the Chicago streets cheat is not that hard. Try Area 51 infiltration or Villa or another buddy cheat( except for attack ship that cheat was piece of cake ( or cheese! hee hee) I got it on my second try. And is it just me or was invincibilty way too easy to get [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Oni Link Date: 14 Jul 2000 02:38:59 -0400 ----- Original Message ----- Sent: Friday, July 14, 2000 12:24 AM > In a message dated 07/13/2000 8:32:16 PM Pacific Daylight Time, > poppa_p@velocity.net writes: > > << So what do you guys think of Oni Link from Zelda: Majora? Pretty darn cool > if you as me, those white eyes, filled with nothingness.. Damn, I can't wait > for this game. > > Dave >> > > Interesting. A few months ago, I remember you trashing the game on the > concept of the 72-hour thing. > -Eric- I change my mind like I change my socks. Every few weeks. ;) Seriously though. I don't like the 72 hour concept, but gall darnit, I want a 3-D adventure game, and I want one soon since Vacant Story didn't fill that void. Dave "yama-nashi ochi-nashi imi-nashi" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] More PD Help Date: 14 Jul 2000 02:41:08 -0400 ----- Original Message ----- Sent: Friday, July 14, 2000 12:58 AM > HA! Getting the Chicago streets cheat is not that hard. Try Area 51 > infiltration or Villa or another buddy cheat( except for attack ship that > cheat was piece of cake ( or cheese! hee hee) I got it on my second try. And > is it just me or was invincibilty way too easy to get Just you, troll. ;) If I had a Gameshark 3.0 I could get it too. Dave "yama-nashi ochi-nashi imi-nashi" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] More PD Help Date: 14 Jul 2000 09:49:31 BST > > HA! Getting the Chicago streets cheat is not that hard. Try Area 51 > > infiltration or Villa or another buddy cheat( except for attack ship >that > > cheat was piece of cake ( or cheese! hee hee) I got it on my second try. >And > > is it just me or was invincibilty way too easy to get > >Just you, troll. ;) > >If I had a Gameshark 3.0 I could get it too. > >Dave So, how many of you used guides or a Gameshark (shudder) to complete PD or get the available cheats?. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: [N64] Remember this??? Date: 14 Jul 2000 15:02:04 BST I've just been searching for more info on Dolphin......Ok 'Star Cube' for those that prefer it, and stumbled upon this Golden oldie...... http://www.patents.ibm.com/cgi-bin/viewpat.cmd/USD0379832__ ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] More PD Help Date: 14 Jul 2000 12:10:12 EDT In a message dated 07/14/2000 1:50:42 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: << So, how many of you used guides or a Gameshark (shudder) to complete PD or get the available cheats?. >> Game Shark is evil. I have used some of the IGN guides from time to time, but I'm, for the most part, able to figure it out myself. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] More PD Help Date: 14 Jul 2000 12:13:42 -0500 I got it with no gameshark, of course no player's guide, and a broken thumb. It is too easy. ----- Original Message ----- Sent: Friday, July 14, 2000 1:41 AM ----- Original Message ----- Sent: Friday, July 14, 2000 12:58 AM > HA! Getting the Chicago streets cheat is not that hard. Try Area 51 > infiltration or Villa or another buddy cheat( except for attack ship that > cheat was piece of cake ( or cheese! hee hee) I got it on my second try. And > is it just me or was invincibilty way too easy to get Just you, troll. ;) If I had a Gameshark 3.0 I could get it too. Dave "yama-nashi ochi-nashi imi-nashi" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2000@aol.com Subject: Re: [N64] The Jed quandary: CASE SOLVED Date: 14 Jul 2000 20:00:48 EDT well the monitor was broken, so I checked my email at the library newar my house, and they have a monitor, but I am back now -Jed an aol user [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: FaIlenArchangel@aol.com Subject: Re: [N64] The Jed quandary: CASE SOLVED Date: 14 Jul 2000 20:45:53 EDT Well I guess the peace ends now and the dumb responses begin again... ~Cy In a message dated 7/14/00 6:01:51 PM Mountain Daylight Time, Jedcross2000@aol.com writes: << well the monitor was broken, so I checked my email at the library newar my house, and they have a monitor, but I am back now -Jed an aol user >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Dolphin names Date: 14 Jul 2000 21:08:00 -0400 ----- Original Message ----- Sent: Friday, July 14, 2000 8:45 PM > Well I guess the peace ends now and the dumb responses begin again... > > ~Cy > I think Dolphin should be called; "Super Powerful Professional Game Machine Man" Dave "yama-nashi ochi-nashi imi-nashi" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: FaIlenArchangel@aol.com Subject: Re: [N64] Dolphin names Date: 15 Jul 2000 13:43:40 EDT Dolphin should just stay Dolphin IMO. Or if not, name it after some sort of car, since they have nice names. Nintendo Eclipse, Nintendo Spyder, Nintendo Intrepid...maybe a few of em might have a nice ring to it. ~Cy In a message dated 7/14/00 7:09:23 PM Mountain Daylight Time, poppa_p@velocity.net writes: << I think Dolphin should be called; "Super Powerful Professional Game Machine Man" Dave >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Dolphin names Date: 15 Jul 2000 17:26:17 -0400 ----- Original Message ----- Sent: Saturday, July 15, 2000 1:43 PM > Dolphin should just stay Dolphin IMO. Or if not, name it after some sort > of car, since they have nice names. Nintendo Eclipse, Nintendo Spyder, > Nintendo Intrepid...maybe a few of em might have a nice ring to it. > > ~Cy > Yeah, that's it. Nintendo Caprice Classic, Nintendo Montego XL Brougham, Nintendo Impala, Nintendo Nubria, Nintendo Lanos, Nintendo 300M. The possibilities are endless. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] Dolphin names Date: 15 Jul 2000 21:06:46 -0500 Nintendo Suburban. That's it. I've got to send them my idea before it's too late. ----- Original Message ----- Sent: Saturday, July 15, 2000 12:43 PM Dolphin should just stay Dolphin IMO. Or if not, name it after some sort of car, since they have nice names. Nintendo Eclipse, Nintendo Spyder, Nintendo Intrepid...maybe a few of em might have a nice ring to it. ~Cy In a message dated 7/14/00 7:09:23 PM Mountain Daylight Time, poppa_p@velocity.net writes: << I think Dolphin should be called; "Super Powerful Professional Game Machine Man" Dave >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: Re: [N64] More PD Help Date: 15 Jul 2000 23:20:29 EDT I used no gameshark or any type of cheating device the only thing I did use was a lot of time and I'm only missing about 5 cheats eyemsean [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: [N64] PD Bugs Date: 15 Jul 2000 23:20:56 EDT Well, since we've pretty much run out of discussion material, I'll try to get a new one going. Has anyone noticed any bugs in PD. So far, I've seen two. One: a guy fell through a ceiling in the villa. Two: Chicago streets, the police droid fired at me, and the lasers stayed suspended in one place for the remainder of the level. Any others? -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: Re: [N64] PD Bugs Date: 15 Jul 2000 23:25:36 EDT I was in the pelagic 2 level in the room where you reactivate the elevator (the room with a shield in special agent) and there were people there because the alarm had gone off I killed them and one guy who died on the big plus sign his CMP150 started floating until I shot it EYEMSEAN I'v also found many funny things but not so many glitches [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: Re: [N64] PD funny stuff Date: 15 Jul 2000 23:37:49 EDT Either nobody is online tonight or nobody has any bugs does any body have any funny stuff they found in PD [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PD Bugs Date: 15 Jul 2000 23:51:01 -0400 ----- Original Message ----- Sent: Saturday, July 15, 2000 11:20 PM > Well, since we've pretty much run out of discussion material, I'll try to get > a new one going. Has anyone noticed any bugs in PD. So far, I've seen two. > One: a guy fell through a ceiling in the villa. Two: Chicago streets, the > police droid fired at me, and the lasers stayed suspended in one place for > the remainder of the level. Any others? > -Eric- > Their mouths don't move when they talk. Is that a bug? ;) How about this, I have no urge to really finish the game because I really have nothing against the Skedar. ;) I mean, I wanted to kill 006, I really didn't like him, but the Skedar haven't done anything that bad. They killed those two people from Datadyne and stole a boat. Oh. ;) Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: Re: [N64] PD Bugs Date: 15 Jul 2000 23:54:35 EDT I think that they should've killed the maiains that would be cool because then you could shoot them whenever you want and they make funny noises when they are shot eyemsean [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] PD Bugs Date: 15 Jul 2000 23:53:07 -0500 ----- Original Message ----- Sent: Saturday, July 15, 2000 10:20 PM > Well, since we've pretty much run out of discussion material, I'll try to get > a new one going. Has anyone noticed any bugs in PD. So far, I've seen two. > One: a guy fell through a ceiling in the villa. Two: Chicago streets, the > police droid fired at me, and the lasers stayed suspended in one place for > the remainder of the level. Any others? > -Eric- Yea...if you approach a ramp from underneath, you will sometimes pop up on top of it. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] PD funny stuff Date: 16 Jul 2000 02:00:14 -0600 Wholy frick! One time when I was playing with 3 other friends we were in multi against 6 darksims in the complex. ALL OF A SUDDEN the sound started to static and get crackly so I got up and checked my connections to my stereo... it was fine. So I sat back down and we kept playing. The music was Myian Tears I think and it was super quiet however there was rarely a break of silence from the gunfire. About one minute after the initial crackling everyone ceased fire for no reason and we HEARD A VOICE FROM THE BLUE SIM that was on my friends screen with an RCP120 and he said "SURRENDER OR DIE". We immediately dropped our jaws and all looked at eachother in complete disbelief. We sat there stunned for about 30 seconds becuase we have no clue how they talked in the mulitplayer mission. EYEMSEAN@aol.com wrote: > > Either nobody is online tonight or nobody has any bugs does any body have any > funny stuff they found in PD > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "The Nintendo Guru" Subject: Re: [N64] PD funny stuff Date: 16 Jul 2000 21:54:37 EST that sounds cool sounds like a massive glitch to me >From: D Fentie >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] PD funny stuff >Date: Sun, 16 Jul 2000 02:00:14 -0600 >MIME-Version: 1.0 >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id >MHotMailBB3AB5C00026D820F3C8C63C1607921A0; Sun Jul 16 00:56:51 2000 >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id >13DjHz-000694-00for n64-gooutt@lists.xmission.com; Sun, 16 Jul 2000 >01:56:39 -0600 >Received: from [24.64.2.48] (helo=mail1.rdc2.ab.home.com)by >lists.xmission.com with esmtp (Exim 2.12 #2)id 13DjHx-00068n-00for >n64@lists.xmission.com; Sun, 16 Jul 2000 01:56:37 -0600 >Received: from home.com ([24.65.124.106]) by mail1.rdc2.ab.home.com > (InterMail vM.4.01.03.00 201-229-121) with ESMTP id ><20000716075634.PBRV709.mail1.rdc2.ab.home.com@home.com> for >; Sun, 16 Jul 2000 00:56:34 -0700 >From owner-n64@lists.xmission.com Sun Jul 16 01:01:34 2000 >Message-ID: <39716B8E.E95AEC94@home.com> >Organization: @Home Network >X-Mailer: Mozilla 4.05 [en]C-AtHome0404 (Win95; U) >References: <65.708d490.26a2880d@aol.com> >Sender: owner-n64@lists.xmission.com >Precedence: bulk > >Wholy frick! One time when I was playing with 3 other friends we were >in multi against 6 darksims in the complex. ALL OF A SUDDEN the sound >started to static and get crackly so I got up and checked my connections >to my stereo... it was fine. So I sat back down and we kept playing. >The music was Myian Tears I think and it was super quiet however there >was rarely a break of silence from the gunfire. About one minute after >the initial crackling everyone ceased fire for no reason and we HEARD A >VOICE FROM THE BLUE SIM that was on my friends screen with an RCP120 and >he said "SURRENDER OR DIE". We immediately dropped our jaws and all >looked at eachother in complete disbelief. We sat there stunned for >about 30 seconds becuase we have no clue how they talked in the >mulitplayer mission. > >EYEMSEAN@aol.com wrote: > > > > Either nobody is online tonight or nobody has any bugs does any body >have any > > funny stuff they found in PD > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PD funny stuff Date: 16 Jul 2000 11:20:06 -0400 ----- Original Message ----- Sent: Sunday, July 16, 2000 4:00 AM > Wholy frick! One time when I was playing with 3 other friends we were > in multi against 6 darksims in the complex. ALL OF A SUDDEN the sound > started to static and get crackly so I got up and checked my connections > to my stereo... it was fine. So I sat back down and we kept playing. > The music was Myian Tears I think and it was super quiet however there > was rarely a break of silence from the gunfire. About one minute after > the initial crackling everyone ceased fire for no reason and we HEARD A > VOICE FROM THE BLUE SIM that was on my friends screen with an RCP120 and > he said "SURRENDER OR DIE". We immediately dropped our jaws and all > looked at eachother in complete disbelief. We sat there stunned for > about 30 seconds becuase we have no clue how they talked in the > mulitplayer mission. I've had sims scream (talk) at me before. I thought it was part of the game. It only happened when the setup was for two teams. It was myself, a friend, and a Hard Sim (tenchcoat Jo) on Red Team, (renamed Pump 007) and against 4 (team cyan, renamed Myst 666) Perfect Class Judge (x2) and Venge (x2) sims in Area 52. We heard them twice, It was the Venge Sims that we believe to have spoken, it was the standard "Get Her!" and there was no problems with sound output. I never considered it to be a bug. Although it's not a bug, I love the gurgling noise (chocking on their blood I presume) that human sims (as opposed those with Maian heads) make when killed sometimes, makes the victory even more sweet. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] PD Bugs Date: 15 Jul 2000 23:07:55 -0500 You can knock a box out from under another. Hey, I have a challenge for anyone. I've gotten quite good at piloting fly-by-wire rockets around the levels. I don't want to take the time to make a challenge out of this, but if someone else wants to, I'd accept it, even with my thumb in a cast. I've set up some pretty difficult courses to run, all of which escape me at the moment. The complex is good for making courses. ----- Original Message ----- Sent: Saturday, July 15, 2000 10:25 PM I was in the pelagic 2 level in the room where you reactivate the elevator (the room with a shield in special agent) and there were people there because the alarm had gone off I killed them and one guy who died on the big plus sign his CMP150 started floating until I shot it EYEMSEAN I'v also found many funny things but not so many glitches [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] Bugs Date: 15 Jul 2000 22:31:49 -0500 I've got one for Goldeneye. Siberia 1, DK mode, Invincibility, all guns, infinite ammo, trying to break the record for most shots fired, soldiers (from the bunker door alarm) began to appear without faces, but with textures from various objects instead (a fist, a blue shirt, some weird striped thing) Has anyone ever run into that one? Also, I had the "walk through doors" cheat on, and sometimes, soldiers would follow me down into the section of the bunker available on that level, even though the door does not open under any circumstances. ----- Original Message ----- Sent: Saturday, July 15, 2000 10:20 PM Well, since we've pretty much run out of discussion material, I'll try to get a new one going. Has anyone noticed any bugs in PD. So far, I've seen two. One: a guy fell through a ceiling in the villa. Two: Chicago streets, the police droid fired at me, and the lasers stayed suspended in one place for the remainder of the level. Any others? -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Targeting Cheap N64 Games Date: 16 Jul 2000 18:00:01 EDT So TB is under construction so I can't very well post this as news anywhere save here. But for those who have a Target store nearby or in your part of town, you can now pick up Jet Force Gemini and Ridge Racer 64 for $14.98 and Knockout Kings 2000 and Star Wars: Episode 1: Racer for $9.44. Not too shabby; well, except Knockout Kings is still overpriced;-) Aldo Merino ----------------- Tendo Box http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] PD funny stuff Date: 17 Jul 2000 08:35:50 +1000 How do you unlock the Maian and skedar characters in multi player? > -----Original Message----- > From: Dave Rhodes [SMTP:poppa_p@velocity.net] > Sent: Monday, July 17, 2000 1:20 AM > To: n64@lists.xmission.com > Subject: Re: [N64] PD funny stuff > > > ----- Original Message ----- > From: D Fentie > To: > Sent: Sunday, July 16, 2000 4:00 AM > Subject: Re: [N64] PD funny stuff > > > > Wholy frick! One time when I was playing with 3 other friends we were > > in multi against 6 darksims in the complex. ALL OF A SUDDEN the sound > > started to static and get crackly so I got up and checked my connections > > to my stereo... it was fine. So I sat back down and we kept playing. > > The music was Myian Tears I think and it was super quiet however there > > was rarely a break of silence from the gunfire. About one minute after > > the initial crackling everyone ceased fire for no reason and we HEARD A > > VOICE FROM THE BLUE SIM that was on my friends screen with an RCP120 and > > he said "SURRENDER OR DIE". We immediately dropped our jaws and all > > looked at eachother in complete disbelief. We sat there stunned for > > about 30 seconds becuase we have no clue how they talked in the > > mulitplayer mission. > > I've had sims scream (talk) at me before. I thought it was part of the > game. > It only happened when the setup was for two teams. It was myself, a > friend, > and a Hard Sim (tenchcoat Jo) on Red Team, (renamed Pump 007) and against > 4 > (team cyan, renamed Myst 666) Perfect Class Judge (x2) and Venge (x2) sims > in Area 52. We heard them twice, It was the Venge Sims that we believe to > have spoken, it was the standard "Get Her!" and there was no problems with > sound output. I never considered it to be a bug. > > Although it's not a bug, I love the gurgling noise (chocking on their > blood > I presume) that human sims (as opposed those with Maian heads) make when > killed sometimes, makes the victory even more sweet. > > Dave > > The sleepless wind > has heard all things > between the sea and sky > in the canyons of the city > you can hear the buildings cry > -- Neil Peart (Rush) > ICQ: 78248446 > AIM: Super Trey Bros > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] PD funny stuff Date: 17 Jul 2000 08:45:40 +1000 I also have had sims say stuff in multi player. "get her, help etc.." but not as much as it should. I love it when they talk. > -----Original Message----- > From: D Fentie [SMTP:d.fentie@home.com] > Sent: Sunday, July 16, 2000 6:00 PM > To: n64@lists.xmission.com > Subject: Re: [N64] PD funny stuff > > Wholy frick! One time when I was playing with 3 other friends we were > in multi against 6 darksims in the complex. ALL OF A SUDDEN the sound > started to static and get crackly so I got up and checked my connections > to my stereo... it was fine. So I sat back down and we kept playing. > The music was Myian Tears I think and it was super quiet however there > was rarely a break of silence from the gunfire. About one minute after > the initial crackling everyone ceased fire for no reason and we HEARD A > VOICE FROM THE BLUE SIM that was on my friends screen with an RCP120 and > he said "SURRENDER OR DIE". We immediately dropped our jaws and all > looked at eachother in complete disbelief. We sat there stunned for > about 30 seconds becuase we have no clue how they talked in the > mulitplayer mission. > > EYEMSEAN@aol.com wrote: > > > > Either nobody is online tonight or nobody has any bugs does any body > have any > > funny stuff they found in PD > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] PD Bugs Date: 17 Jul 2000 10:41:36 +1000 nar, mainly characters getting stuck on ledges and doorways. > -----Original Message----- > From: Nutz4n64@aol.com [SMTP:Nutz4n64@aol.com] > Sent: Sunday, July 16, 2000 1:21 PM > To: n64@lists.xmission.com > Subject: [N64] PD Bugs > > Well, since we've pretty much run out of discussion material, I'll try to > get > a new one going. Has anyone noticed any bugs in PD. So far, I've seen > two. > One: a guy fell through a ceiling in the villa. Two: Chicago streets, the > > police droid fired at me, and the lasers stayed suspended in one place for > > the remainder of the level. Any others? > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PD Bugs Date: 16 Jul 2000 21:15:46 -0400 ----- Original Message ----- Sent: Sunday, July 16, 2000 12:07 AM > You can knock a box out from under another. Hey, I have a challenge for > anyone. I've gotten quite good at piloting fly-by-wire rockets around the > levels. I don't want to take the time to make a challenge out of this, but > if someone else wants to, I'd accept it, even with my thumb in a cast. I've > set up some pretty difficult courses to run, all of which escape me at the > moment. The complex is good for making courses. Yeah, I've gotten good at that too. Realizing that you can slow down & speed up the rockets helps. I've gotten good in Area 52. There's the crawl space (straight line) were no items appear, great camping spot for firing some fly-by-wires. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Bugs Date: 16 Jul 2000 21:18:33 -0400 ----- Original Message ----- Sent: Saturday, July 15, 2000 11:31 PM > I've got one for Goldeneye. Siberia 1, DK mode, Invincibility, all guns, > infinite ammo, trying to break the record for most shots fired, soldiers > (from the bunker door alarm) began to appear without faces, but with > textures from various objects instead (a fist, a blue shirt, some weird > striped thing) Has anyone ever run into that one? Also, I had the "walk > through doors" cheat on, and sometimes, soldiers would follow me down into > the section of the bunker available on that level, even though the door does > not open under any circumstances. That happened once too, but no DK mode, but most enemies had two faces mapped on their heads. Although that's not as funny as what happened today in a certain PC FPS, which I won't go into detail about, just... dead men do tell tales. ;) Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Targeting Cheap N64 Games and snappy headlines for low key news stories Date: 16 Jul 2000 21:22:44 -0400 ----- Original Message ----- Sent: Sunday, July 16, 2000 6:00 PM > So TB is under construction so I can't very well post this as news anywhere > save here. But for those who have a Target store nearby or in your part of > town, you can now pick up Jet Force Gemini and Ridge Racer 64 for $14.98 and > Knockout Kings 2000 and Star Wars: Episode 1: Racer for $9.44. Not too > shabby; well, except Knockout Kings is still overpriced;-) > > Aldo Merino Yeah, what's up with Tendo Box? I almost went to Nintendojo on Friday what with the state of Tendo Box. Scary thought. Damn, RR64 for $15. I'd buy it for that. Too bad the local Target is still just a hollow shell, but the parking lot is almost done, maybe they'll make the September date for opening. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PD funny stuff Date: 16 Jul 2000 21:25:29 -0400 ----- Original Message ----- Sent: Sunday, July 16, 2000 6:35 PM > How do you unlock the Maian and skedar characters in multi player? I think one you see them in the regular missions they get unlocked, or maybe it depends on how many challenges you've beaten. I still haven't got past the challenge (late teens) with one shot deaths and king of the hill against Maians. I seems those were geared more toward playing along with other humans than going about it alone, or I just suck. ;) Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PD Bugs Date: 16 Jul 2000 21:33:08 -0400 ----- Original Message ----- Sent: Sunday, July 16, 2000 8:41 PM > nar, mainly characters getting stuck on ledges and doorways. Yeah, the Kaze Sim (Normal) in my setup has a lot of trouble getting out of the crawl tunnels in Area 52, which is nice since I hate that nut. What bothers me about Perfect Dark is that in the level where you have to sneak into Air Force One when you go to the office with the briefcase you visually see the unarmed attacks, but in multiplayer you don't get to see the flying fists of your enemies when they try to disarm you, you just hear it, so when there's a lot of unarmed sims running about you never can tell if the guy coming after you is going to attempt a disarm, or just passing by. I also hate when playing Pop A Cap how (for me anyway) when an ally sim is IT how they'll come to you for protection and then when an enemy appears the ally sim will start shooting regardless of if you're in the line of fire or not. Here's to hope that this will be corrected in After Dark. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adam Hansen <1shadowrun@home.com> Subject: Re: [N64] Targeting Cheap N64 Games Date: 16 Jul 2000 21:22:15 -0500 Yeah, except here where the Target store is run by idiots. They're still selling old games for full price. Ep1Racer is 49.99 here new. Yet another reason why I never shop at Target :). -Adam At 06:00 PM 7/16/00 -0400, you wrote: >So TB is under construction so I can't very well post this as news anywhere >save here. But for those who have a Target store nearby or in your part of >town, you can now pick up Jet Force Gemini and Ridge Racer 64 for $14.98 and >Knockout Kings 2000 and Star Wars: Episode 1: Racer for $9.44. Not too >shabby; well, except Knockout Kings is still overpriced;-) > >Aldo Merino >----------------- >Tendo Box >http://www.tendobox.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Targeting Cheap N64 Games Date: 17 Jul 2000 01:30:17 EDT In a message dated 07/16/2000 7:23:52 PM Pacific Daylight Time, 1shadowrun@home.com writes: << Yeah, except here where the Target store is run by idiots. They're still selling old games for full price. Ep1Racer is 49.99 here new. Yet another reason why I never shop at Target :). >> Target by me just recently lowered the price of RE2, which is now 49.99. I'm still wating for that to go down further. As for the games that Aldo mentioned .... I'm not interested in them. The only one is Jet Force Gemini, which I got the day it came out. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] PD Bugs Date: 16 Jul 2000 22:52:14 -0500 Sometimes, after a while on the Runway level of Goldeneye, using the sniper rifle is very disorienting. I don't know how to explain it. It's as if it creates two different planes, one a visual plane and the other an action plane. Anyone know what the heck I'm referring to?! ----- Original Message ----- Sent: Sunday, July 16, 2000 7:41 PM nar, mainly characters getting stuck on ledges and doorways. > -----Original Message----- > From: Nutz4n64@aol.com [SMTP:Nutz4n64@aol.com] > Sent: Sunday, July 16, 2000 1:21 PM > To: n64@lists.xmission.com > Subject: [N64] PD Bugs > > Well, since we've pretty much run out of discussion material, I'll try to > get > a new one going. Has anyone noticed any bugs in PD. So far, I've seen > two. > One: a guy fell through a ceiling in the villa. Two: Chicago streets, the > > police droid fired at me, and the lasers stayed suspended in one place for > > the remainder of the level. Any others? > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] PD Bugs Date: 16 Jul 2000 22:45:26 -0500 After Dark? DIDN'T KNOW ABOUT THAT ONE EITHER! Gosh, I'm really getting behind. I suppose that's the sequel. Dolphin release? ----- Original Message ----- Sent: Sunday, July 16, 2000 8:33 PM ----- Original Message ----- Sent: Sunday, July 16, 2000 8:41 PM > nar, mainly characters getting stuck on ledges and doorways. Yeah, the Kaze Sim (Normal) in my setup has a lot of trouble getting out of the crawl tunnels in Area 52, which is nice since I hate that nut. What bothers me about Perfect Dark is that in the level where you have to sneak into Air Force One when you go to the office with the briefcase you visually see the unarmed attacks, but in multiplayer you don't get to see the flying fists of your enemies when they try to disarm you, you just hear it, so when there's a lot of unarmed sims running about you never can tell if the guy coming after you is going to attempt a disarm, or just passing by. I also hate when playing Pop A Cap how (for me anyway) when an ally sim is IT how they'll come to you for protection and then when an enemy appears the ally sim will start shooting regardless of if you're in the line of fire or not. Here's to hope that this will be corrected in After Dark. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] PD Bugs Date: 16 Jul 2000 22:43:12 -0500 What's this about the speed of the rockets?! I didn't know you could do anything about that. (I just pilot them at their natural speed) ----- Original Message ----- Sent: Sunday, July 16, 2000 8:15 PM ----- Original Message ----- Sent: Sunday, July 16, 2000 12:07 AM > You can knock a box out from under another. Hey, I have a challenge for > anyone. I've gotten quite good at piloting fly-by-wire rockets around the > levels. I don't want to take the time to make a challenge out of this, but > if someone else wants to, I'd accept it, even with my thumb in a cast. I've > set up some pretty difficult courses to run, all of which escape me at the > moment. The complex is good for making courses. Yeah, I've gotten good at that too. Realizing that you can slow down & speed up the rockets helps. I've gotten good in Area 52. There's the crawl space (straight line) were no items appear, great camping spot for firing some fly-by-wires. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] PD Bugs Date: 17 Jul 2000 16:04:39 +1000 Press and hold down the "R" button and it will slow down. Almost to a complete stop. It is quite useful around coners etc.. Love the Slayer - "Angel of Death" > -----Original Message----- > From: ROBOTICK [SMTP:jercar@aristotle.net] > Sent: Monday, July 17, 2000 1:43 PM > To: n64@lists.xmission.com > Subject: Re: [N64] PD Bugs > > What's this about the speed of the rockets?! I didn't know you could do > anything about that. (I just pilot them at their natural speed) > ----- Original Message ----- > From: "Dave Rhodes" > To: > Sent: Sunday, July 16, 2000 8:15 PM > Subject: Re: [N64] PD Bugs > > > > ----- Original Message ----- > From: ROBOTICK > To: > Sent: Sunday, July 16, 2000 12:07 AM > Subject: Re: [N64] PD Bugs > > > > You can knock a box out from under another. Hey, I have a challenge for > > anyone. I've gotten quite good at piloting fly-by-wire rockets around > the > > levels. I don't want to take the time to make a challenge out of this, > but > > if someone else wants to, I'd accept it, even with my thumb in a cast. > I've > > set up some pretty difficult courses to run, all of which escape me at > the > > moment. The complex is good for making courses. > > Yeah, I've gotten good at that too. Realizing that you can slow down & > speed > up the rockets helps. I've gotten good in Area 52. There's the crawl space > (straight line) were no items appear, great camping spot for firing some > fly-by-wires. > > Dave > > The sleepless wind > has heard all things > between the sea and sky > in the canyons of the city > you can hear the buildings cry > -- Neil Peart (Rush) > ICQ: 78248446 > AIM: Super Trey Bros > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] PD Bugs Date: 17 Jul 2000 01:10:31 -0500 That's disturbing. I feel sick. All that training for nothing. ----- Original Message ----- Sent: Monday, July 17, 2000 1:04 AM Press and hold down the "R" button and it will slow down. Almost to a complete stop. It is quite useful around coners etc.. Love the Slayer - "Angel of Death" > -----Original Message----- > From: ROBOTICK [SMTP:jercar@aristotle.net] > Sent: Monday, July 17, 2000 1:43 PM > To: n64@lists.xmission.com > Subject: Re: [N64] PD Bugs > > What's this about the speed of the rockets?! I didn't know you could do > anything about that. (I just pilot them at their natural speed) > ----- Original Message ----- > From: "Dave Rhodes" > To: > Sent: Sunday, July 16, 2000 8:15 PM > Subject: Re: [N64] PD Bugs > > > > ----- Original Message ----- > From: ROBOTICK > To: > Sent: Sunday, July 16, 2000 12:07 AM > Subject: Re: [N64] PD Bugs > > > > You can knock a box out from under another. Hey, I have a challenge for > > anyone. I've gotten quite good at piloting fly-by-wire rockets around > the > > levels. I don't want to take the time to make a challenge out of this, > but > > if someone else wants to, I'd accept it, even with my thumb in a cast. > I've > > set up some pretty difficult courses to run, all of which escape me at > the > > moment. The complex is good for making courses. > > Yeah, I've gotten good at that too. Realizing that you can slow down & > speed > up the rockets helps. I've gotten good in Area 52. There's the crawl space > (straight line) were no items appear, great camping spot for firing some > fly-by-wires. > > Dave > > The sleepless wind > has heard all things > between the sea and sky > in the canyons of the city > you can hear the buildings cry > -- Neil Peart (Rush) > ICQ: 78248446 > AIM: Super Trey Bros > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] PD Bugs Date: 17 Jul 2000 02:14:41 EDT In a message dated 07/16/2000 11:01:54 PM Pacific Daylight Time, jercar@aristotle.net writes: << After Dark? DIDN'T KNOW ABOUT THAT ONE EITHER! Gosh, I'm really getting behind. I suppose that's the sequel. Dolphin release? >> I think that was a joke. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Targeting Cheap N64 Games Date: 17 Jul 2000 03:14:37 -0400 ----- Original Message ----- Sent: Monday, July 17, 2000 1:30 AM > In a message dated 07/16/2000 7:23:52 PM Pacific Daylight Time, > 1shadowrun@home.com writes: > > << Yeah, except here where the Target store is run by idiots. They're still > selling old games for full price. Ep1Racer is 49.99 here new. Yet another > reason why I never shop at Target :). >> > > Target by me just recently lowered the price of RE2, which is now 49.99. I'm > still wating for that to go down further. As for the games that Aldo > mentioned .... I'm not interested in them. The only one is Jet Force Gemini, > which I got the day it came out. > -Eric- Wow, that's odd. At one of the local Wal Marts (there's 3 now, this is getting silly) Resident Evil 2 for the N64 is $29.96. Quake 2 for the N64 is $17.96, and the second Goemon game on the N64 (I forget the title) is $19.96. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Speed of l... Rockets Date: 17 Jul 2000 03:17:45 -0400 ----- Original Message ----- Sent: Sunday, July 16, 2000 11:43 PM > What's this about the speed of the rockets?! I didn't know you could do > anything about that. (I just pilot them at their natural speed) I think you're full of it too. ;-) Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PD Bugs Date: 17 Jul 2000 03:18:20 -0400 ----- Original Message ----- Sent: Sunday, July 16, 2000 11:45 PM > After Dark? DIDN'T KNOW ABOUT THAT ONE EITHER! Gosh, I'm really getting > behind. I suppose that's the sequel. Dolphin release? Actually I think it's something with flying toasters. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2000@aol.com Subject: [N64] can I come? Date: 17 Jul 2000 03:19:28 EDT Does anyone know if Greg is away or what. I am trying to resubscribe with my hotmail address since last week and I am still not bak on the list yet. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PD Bugs Date: 17 Jul 2000 03:19:51 -0400 ----- Original Message ----- Sent: Monday, July 17, 2000 2:04 AM > Press and hold down the "R" button and it will slow down. Almost to a > complete stop. It is quite useful around coners etc.. > > Love the Slayer - > > "Angel of Death" R you say? I use A to slow down and C-Up to speed up again. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PD Bugs Date: 17 Jul 2000 03:22:01 -0400 ----- Original Message ----- Sent: Monday, July 17, 2000 2:10 AM > That's disturbing. I feel sick. All that training for nothing. > ----- Original Message ----- > From: "Moody, Luke" > To: > Sent: Monday, July 17, 2000 1:04 AM > Subject: RE: [N64] PD Bugs > > > Press and hold down the "R" button and it will slow down. Almost to a > complete stop. It is quite useful around coners etc.. > > Love the Slayer - > > "Angel of Death" Yeah, it's a lot of fun on a place like Area 52 to fly a rocket into one of the rooms (follow somebody in when the door is open) and fly tight circles waiting for the next victim. ;) Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] can I ? Date: 17 Jul 2000 03:34:53 -0400 ----- Original Message ----- Sent: Monday, July 17, 2000 3:19 AM > Does anyone know if Greg is away or what. I am trying to resubscribe with my > hotmail address since last week and I am still not bak on the list yet. > > -Jed Maybe because your already on the list though AOHell? Why not just use your AOL mail? Oh wait, that's right, it sucks. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] PD Bugs Date: 17 Jul 2000 01:57:09 -0600 I just press the "B" button... Moody, Luke wrote: > > Press and hold down the "R" button and it will slow down. Almost to a > complete stop. It is quite useful around coners etc.. > > Love the Slayer - > > "Angel of Death" > > > -----Original Message----- > > From: ROBOTICK [SMTP:jercar@aristotle.net] > > Sent: Monday, July 17, 2000 1:43 PM > > To: n64@lists.xmission.com > > Subject: Re: [N64] PD Bugs > > > > What's this about the speed of the rockets?! I didn't know you could do > > anything about that. (I just pilot them at their natural speed) > > ----- Original Message ----- > > From: "Dave Rhodes" > > To: > > Sent: Sunday, July 16, 2000 8:15 PM > > Subject: Re: [N64] PD Bugs > > > > > > > > ----- Original Message ----- > > From: ROBOTICK > > To: > > Sent: Sunday, July 16, 2000 12:07 AM > > Subject: Re: [N64] PD Bugs > > > > > > > You can knock a box out from under another. Hey, I have a challenge for > > > anyone. I've gotten quite good at piloting fly-by-wire rockets around > > the > > > levels. I don't want to take the time to make a challenge out of this, > > but > > > if someone else wants to, I'd accept it, even with my thumb in a cast. > > I've > > > set up some pretty difficult courses to run, all of which escape me at > > the > > > moment. The complex is good for making courses. > > > > Yeah, I've gotten good at that too. Realizing that you can slow down & > > speed > > up the rockets helps. I've gotten good in Area 52. There's the crawl space > > (straight line) were no items appear, great camping spot for firing some > > fly-by-wires. > > > > Dave > > > > The sleepless wind > > has heard all things > > between the sea and sky > > in the canyons of the city > > you can hear the buildings cry > > -- Neil Peart (Rush) > > ICQ: 78248446 > > AIM: Super Trey Bros > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > ********************************************************************** > Commonwealth Bank of Australia (ACN 123 123 124) > ********************************************************************** > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] PD Bugs Date: 17 Jul 2000 09:19:11 BST Here's a 'bug' (well sort of) when finishing the 'Mr. Blonde's Revenge' level on special agent. This level only has two objectives, 1)plant the bomb and 2) escape to the roof with....with the one with the blond hair. Anyway when finishing the level (after completing objectives 1 and 2) I always fail the mission because is says that ob:1 was incomplete....huh?. Does the bomb have to detonate before I reach the helipad or is this some kind of glitch?. This is the only mission I have left to complete on special agent (apart from mission 9 which I need some/alot of help on). ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] PD Bugs Date: 17 Jul 2000 19:21:40 +1000 At 09:19 17-07-00 BST, you wrote: >Here's a 'bug' (well sort of) when finishing the 'Mr. Blonde's Revenge' >level on special agent. This level only has two objectives, 1)plant the bomb >and 2) escape to the roof with....with the one with the blond hair. Anyway >when finishing the level (after completing objectives 1 and 2) I always fail >the mission because is says that ob:1 was incomplete....huh?. >Does the bomb have to detonate before I reach the helipad or is this some >kind of glitch?. >This is the only mission I have left to complete on special agent (apart >from mission 9 which I need some/alot of help on). SPOILER Are you planting the bomb in the correct place? It's supposed to go inside the elevator which leads down to the laboritories from the foyer (the exit to mission 1.1). That's the Skedar bomb, not the bomb-spy. You should get "objefctive complete" once the bomb has been planted. Use the cloak to plant the bomb without alerting the guards. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] PD Bugs Date: 17 Jul 2000 10:21:48 BST Yes, I do get the "objective complete" message, the only problem seems to be when I reach the helipad with blondie there are still a few seconds left on the timer, so does this have any bearing?. Do I wait for the bomb to detonate before approaching the helipad?. Still need help on mission 9 on special agent though. >Are you planting the bomb in the correct place? ............ >alexh@ivanhoe.starway.net.au ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adam Hansen <1shadowrun@home.com> Subject: Re: [N64] Targeting Cheap N64 Games Date: 17 Jul 2000 09:33:11 -0500 In the midwest, its almost gaming hell. I can rarely find things the day they come out in this town. I usually have to drive 2 hrs to Minneapolis or to Des Moines to find a place that actually has NEW games at a reasonable price. One rental place in town does sell really cheap used games. I picked up Ep1 Racer and Pokemon Snap (for my nephew) for 8.99 a piece. -Adam >Wow, that's odd. At one of the local Wal Marts (there's 3 now, this is >getting silly) Resident Evil 2 for the N64 is $29.96. Quake 2 for the N64 is >$17.96, and the second Goemon game on the N64 (I forget the title) is >$19.96. > >Dave > > The sleepless wind > has heard all things > between the sea and sky > in the canyons of the city > you can hear the buildings cry > -- Neil Peart (Rush) > ICQ: 78248446 > AIM: Super Trey Bros > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Targeting Cheap N64 Games Date: 17 Jul 2000 11:52:48 EDT In a message dated 07/17/2000 12:15:48 AM Pacific Daylight Time, poppa_p@velocity.net writes: << Wow, that's odd. At one of the local Wal Marts (there's 3 now, this is getting silly) Resident Evil 2 for the N64 is $29.96. Quake 2 for the N64 is $17.96, and the second Goemon game on the N64 (I forget the title) is $19.96. Dave >> D*mn, I'm going to have to check out Walmart. It's in an area I don't go around that much anymore. Don't get me wrong there, it's not like gangs roam around or anything, but that shopping area is just boring now. Not much to go for anymore. It would be worth it if I could find RE2 for that price, though. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] PD Bugs Date: 17 Jul 2000 11:58:01 EDT In a message dated 07/17/2000 1:20:03 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: << This is the only mission I have left to complete on special agent (apart from mission 9 which I need some/alot of help on). >> Same here. Actually, I haven't tried Mr. Blond's Revenge on Special yet, since I try to complete them all in order. On Perfect, I'm still trying to infiltrate Area 51. Is it just me, or does that MagSec 4 really bite? -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] PD Bugs Date: 17 Jul 2000 17:05:09 BST It is a bit of a b*stard isn't it, luckly I've got is sussed....let you know how tomorrow when I get back. >Same here. Actually, I haven't tried Mr. Blond's Revenge on Special yet, >since I try to complete them all in order. On Perfect, I'm still trying to >infiltrate Area 51. Is it just me, or does that MagSec 4 really bite? >-Eric- > ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Targeting Cheap N64 Games Date: 17 Jul 2000 13:20:37 EDT In a message dated 7/17/00 10:53:20 AM Central Daylight Time, Nutz4n64@aol.com writes: << << Wow, that's odd. At one of the local Wal Marts (there's 3 now, this is getting silly) Resident Evil 2 for the N64 is $29.96. Quake 2 for the N64 is $17.96, and the second Goemon game on the N64 (I forget the title) is $19.96. Dave >> D*mn, I'm going to have to check out Walmart. It's in an area I don't go around that much anymore. Don't get me wrong there, it's not like gangs roam around or anything, but that shopping area is just boring now. Not much to go for anymore. It would be worth it if I could find RE2 for that price, though. >> Or Goemon's Great Adventure for $20 too... Last I saw it was $30 at Best Buy and I guess to sold because I haven't seen it again. Aldo M. ----------- Tendo Box http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PD Bugs Date: 17 Jul 2000 13:24:00 -0400 ----- Original Message ----- Sent: Monday, July 17, 2000 11:58 AM > In a message dated 07/17/2000 1:20:03 AM Pacific Daylight Time, > uncle_jingle@hotmail.com writes: > > << This is the only mission I have left to complete on special agent (apart > from mission 9 which I need some/alot of help on). >> > > Same here. Actually, I haven't tried Mr. Blond's Revenge on Special yet, > since I try to complete them all in order. On Perfect, I'm still trying to > infiltrate Area 51. Is it just me, or does that MagSec 4 really bite? > -Eric- It's just you. It not a horrible gun, it does have accuracy issues, but the three shot burst and zoom make up for it, if you ask me. But it's still not the best gun to be used in a duel. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] PD Bugs Date: 17 Jul 2000 15:06:29 EDT In a message dated 07/17/2000 10:25:26 AM Pacific Daylight Time, poppa_p@velocity.net writes: << It's just you. It not a horrible gun, it does have accuracy issues, but the three shot burst and zoom make up for it, if you ask me. But it's still not the best gun to be used in a duel. >> It's mainly the accuracy issues that I have a problem with. That's why I don't like it. Maybe it's not horrible, but I'd rather have a Dragon or Sniper Rifle. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PD guns Date: 17 Jul 2000 15:58:07 -0400 ----- Original Message ----- Sent: Monday, July 17, 2000 3:06 PM > In a message dated 07/17/2000 10:25:26 AM Pacific Daylight Time, > poppa_p@velocity.net writes: > > << It's just you. It not a horrible gun, it does have accuracy issues, but the > three shot burst and zoom make up for it, if you ask me. But it's still not > the best gun to be used in a duel. >> > > It's mainly the accuracy issues that I have a problem with. That's why I > don't like it. Maybe it's not horrible, but I'd rather have a Dragon or > Sniper Rifle. > -Eric- Oh hell yeah, the Dragon is the best weapon in the game, if you ask me. It's accurate, it zooms, it holds a lot of ammo, it looks cool, and the Proximity Self Destruct mode is just awesome for fooling the enemy. That is not to say I never accidentally committed suicide by trying to pick up a gun I had previously discarded. My second favorite weapon is Proximity Mines. Is it just me, or is the Tri-Force drawn on the face of a Proxy Mine? Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] PD guns Date: 17 Jul 2000 14:10:09 -0600 I love the AR-34... its an awesome gun!! The only thing that would make it near invincible is if it held more than 30 bullets at a time. Dave Rhodes wrote: > > ----- Original Message ----- > From: > To: > Sent: Monday, July 17, 2000 3:06 PM > Subject: Re: [N64] PD Bugs > > > In a message dated 07/17/2000 10:25:26 AM Pacific Daylight Time, > > poppa_p@velocity.net writes: > > > > << It's just you. It not a horrible gun, it does have accuracy issues, but > the > > three shot burst and zoom make up for it, if you ask me. But it's still > not > > the best gun to be used in a duel. >> > > > > It's mainly the accuracy issues that I have a problem with. That's why I > > don't like it. Maybe it's not horrible, but I'd rather have a Dragon or > > Sniper Rifle. > > -Eric- > > Oh hell yeah, the Dragon is the best weapon in the game, if you ask me. It's > accurate, it zooms, it holds a lot of ammo, it looks cool, and the Proximity > Self Destruct mode is just awesome for fooling the enemy. That is not to say > I never accidentally committed suicide by trying to pick up a gun I had > previously discarded. My second favorite weapon is Proximity Mines. > > Is it just me, or is the Tri-Force drawn on the face of a Proxy Mine? > > Dave > > The sleepless wind > has heard all things > between the sea and sky > in the canyons of the city > you can hear the buildings cry > -- Neil Peart (Rush) > ICQ: 78248446 > AIM: Super Trey Bros > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] PD Bugs Date: 18 Jul 2000 09:37:04 +1000 For me the K7 Avenger is the best gun. Fire rate and stopping power are great but the small clip sucks. > -----Original Message----- > From: Nutz4n64@aol.com [SMTP:Nutz4n64@aol.com] > Sent: Tuesday, July 18, 2000 5:06 AM > To: n64@lists.xmission.com > Subject: Re: [N64] PD Bugs > > In a message dated 07/17/2000 10:25:26 AM Pacific Daylight Time, > poppa_p@velocity.net writes: > > << It's just you. It not a horrible gun, it does have accuracy issues, but > the > three shot burst and zoom make up for it, if you ask me. But it's still > not > the best gun to be used in a duel. >> > > It's mainly the accuracy issues that I have a problem with. That's why I > don't like it. Maybe it's not horrible, but I'd rather have a Dragon or > Sniper Rifle. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] PD Guns Date: 17 Jul 2000 20:06:23 EDT In a message dated 07/17/2000 4:39:45 PM Pacific Daylight Time, moodyl@cba.com.au writes: << For me the K7 Avenger is the best gun. Fire rate and stopping power are great but the small clip sucks. >> Yeah, the small clip does kind of suck. I also enjoy the alien guns. The Mauler isn't that great, but the Callisto, Phoenix, and, of course, slayer are all very cool. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Kevin Mapp Subject: Re: [N64] can I come? Date: 17 Jul 2000 21:03:04 -0400 (EDT) You have been voted off the list. FOREVER! With the hit success of Survivor and Big Brother, we've (current list members) decided to incorporate some of that mainstream commercialism into the list. Heretofore, every week we'll kick/boot/ban/vote another member of the list off until there is only one listee (survivor). We guess-timate the elimination process will coincide with the release of the Star Cube. That remaining listee will be the proud owner of a spanking brand new Star Cube. So good luck to all to all! On another note, I leave for Japan tomorrow, so if anyone wants me to hook 'em up with some N64 Japanese imports Holla back! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] can I come? Date: 17 Jul 2000 18:39:30 -0700 Right. Will to the name be Star Cube or Nintendo Star Cube? a) yes b) no Do you need a lifeline? Dexter Kevin Mapp wrote: > You have been voted off the list. FOREVER! With the hit success of > Survivor and Big Brother, we've (current list members) decided to > incorporate some of that mainstream commercialism into the list. > Heretofore, every week we'll kick/boot/ban/vote another member of > the list off until there is only one listee (survivor). > > We guess-timate the elimination process will coincide with the release > of the Star Cube. That remaining listee will be the proud owner of a > spanking brand new Star Cube. > > So good luck to all to all! > > On another note, I leave for Japan tomorrow, so if anyone wants me to > hook 'em up with some N64 Japanese imports Holla back! > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] can I come? Date: 17 Jul 2000 21:34:55 EDT In a message dated 07/17/2000 6:32:54 PM Pacific Daylight Time, dexter@tendobox.com writes: << Will to the name be Star Cube or Nintendo Star Cube? a) yes b) no Do you need a lifeline? Dexter >> I believe I'll ask the audience, Regis. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] can I come? Date: 17 Jul 2000 21:36:38 EDT In a message dated 07/17/2000 6:35:42 PM Pacific Daylight Time, Nutz4n64@aol.com writes: << In a message dated 07/17/2000 6:32:54 PM Pacific Daylight Time, dexter@tendobox.com writes: << Will to the name be Star Cube or Nintendo Star Cube? a) yes b) no Do you need a lifeline? Dexter >> I believe I'll ask the audience, Regis. >> Actually, how bout a 50/50 on that one. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] can I come? Date: 17 Jul 2000 18:45:41 -0700 > > I believe I'll ask the audience, Regis. Camera pans to audience... so vote already! -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: [N64] Zelda and Chrono Cross Date: 17 Jul 2000 21:10:04 -0500 (CDT) Anybody know when the three new Zelda games are supposed to be out for Game Boy? Also, did any of you guess pre-order Chrono Cross for PSX? I did. I went to Babbages today and asked about the Chrono Cross clock. And they gave me one. -- Chris Avery averyc@io.com or n-games@n-games.com http://www.n-games.com/index.shtml [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] PD Guns Date: 18 Jul 2000 08:46:08 BST For me it would have to be a pait of those magnums....what other gun can you practice you Dirty Harry clichés. >In a message dated 07/17/2000 4:39:45 PM Pacific Daylight Time, >moodyl@cba.com.au writes: > ><< For me the K7 Avenger is the best gun. Fire rate and stopping power are > great but the small clip sucks. >> > >Yeah, the small clip does kind of suck. I also enjoy the alien guns. The >Mauler isn't that great, but the Callisto, Phoenix, and, of course, slayer >are all very cool. >-Eric- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] can I come? Date: 18 Jul 2000 04:20:45 -0400 ----- Original Message ----- Sent: Monday, July 17, 2000 9:03 PM > You have been voted off the list. FOREVER! With the hit success of > Survivor and Big Brother, we've (current list members) decided to > incorporate some of that mainstream commercialism into the list. > Heretofore, every week we'll kick/boot/ban/vote another member of > the list off until there is only one listee (survivor). > > We guess-timate the elimination process will coincide with the release > of the Star Cube. That remaining listee will be the proud owner of a > spanking brand new Star Cube. > > So good luck to all to all! > > On another note, I leave for Japan tomorrow, so if anyone wants me to > hook 'em up with some N64 Japanese imports Holla back! I could go for some Saturn discs featuring swimsuit models. ;) As for the survivor thing, there's not enough people on the list to hold out until Star Cube, besides, Greg would be the last one standing. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] can I come? Date: 18 Jul 2000 04:23:31 -0400 ----- Original Message ----- Sent: Monday, July 17, 2000 9:45 PM > > > > I believe I'll ask the audience, Regis. > > Camera pans to audience... > > so vote already! > > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > A: 5%, B: 15%, Don't know: 16% Don't Care: 64% Who wants to be a millionaire? SEGA for sure. ;) Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: [N64] PD Area 51 help Date: 18 Jul 2000 10:40:23 BST >Same here. Actually, I haven't tried Mr. Blond's Revenge on Special yet, >since I try to complete them all in order. On Perfect, I'm still trying to >infiltrate Area 51. Is it just me, or does that MagSec 4 really bite? >-Eric- SPOILER: infiltrate Area 51 (Perfect agent) This works for me every time. Firstly wait until the mission cutscene shows the antenna, then start the mission and disarm the two dopes with their back to you (don't worry about the sentry gun). Now run to the end of the pathway killing the 2 guards (at this point I try and make sure that I've got 3 grenades). Take out the sentry gun (don't get hit) and then move slowly around the next corner until you see the other sentry gun, erase it. Now heres the tricky bit, arm you magsec and peek around the corner and fire off a volley of shots at the tower guards (keep hiding for cover), eventually they'll be no more. Now head for the top of the slope and wait until the lone guard brings his chums, shoot all three. Right, see the opening in the fence, wipe out the landmines (I'm sure you've done this before). Enter that small opening and then pick off the 2 blokes by peeking around the corner, then destroy the hover bike with your magsec. Take out the 3 sentry guns, pick up the pass dropped by the hoverbike technician and activate the lift on the right. Wait until the door opens then er.......kill them, arm yourself with their rifles and take the lift down, fire a shot a one of the guards and ride the lift back up and take cover. When the 3 or so guards exit the lift end their existance. Now take the bunker ladder down and pick up any grenades you find and chuck one into the control room near all those laser generators.....alarms should now ring so wait for the 2 guards to appear (deal with them) . Enter the control room and finish of any of the laser generators and plant the explosives. Exit the bunker and head back towards that guard tower on the other side of the wall. Head towards the end of the tunnel and get a few shots at the sentry gun, be aware of the guard with grenades though. Kill the 4/5 guards in the area and head towards the comms tower, equip your rocket launcher and take out the last sentry gun. Lower the sat' dish and affix the bug. Quickly arm a 4 second grenade (if you have one, otherwise use the rifle you picked up earlier), and chuck it towards the door-way, thus killing at least 2 of the guards. Once they're dead destroy the hover drones to complete that objective. Don't worry almost done. Right, head back to the lift and take it down and be one the lookout for about 3/4 guards. Once they're dealt with take the next lift at the end of the hanger to the next level, let the guards see you and close the doors and ride back up. Exit the lift and wait for the D*cks to appear, kill them and go back down. Note: This always seems to work in levels with lifts i.e. let them see you then runaway, take cover and shoot). Now in this hanger the music will change to something more pacey, now face back to the lift and kill the 2 that appear. Carefully shoot the remaining guards (3 I think) on the ground level, and exit through the doors..................Finished (hope I didn't miss anything). Well that wasted 1/2 hour at work........anything else. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "The Nintendo Guru" Subject: Re: [N64] Targeting Cheap N64 Games Date: 18 Jul 2000 22:09:04 EST u guys are lucky u can actually get RE2. we here in australia, haven't been able to get it yet. i mean, it's been reviewed and stuff, but because of "lack of interest" there were only a minority of copies shipped here. All of which were bought by BLockbuster Video. And now they're selling them for Australian $149. that's not cheap, considering all new release games are only $80. >From: Nutz4n64@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] Targeting Cheap N64 Games >Date: Mon, 17 Jul 2000 01:30:17 EDT >MIME-Version: 1.0 >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id >MHotMailBB3BE5670013D82197BCC63C1607F0970; Sun Jul 16 22:32:29 2000 >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id >13E3Vb-00033U-00for n64-gooutt@lists.xmission.com; Sun, 16 Jul 2000 >23:32:03 -0600 >Received: from [205.188.157.40] (helo=imo-d08.mx.aol.com)by >lists.xmission.com with esmtp (Exim 2.12 #2)id 13E3VZ-00033J-00for >n64@lists.xmission.com; Sun, 16 Jul 2000 23:32:01 -0600 >Received: from Nutz4n64@aol.comby imo-d08.mx.aol.com (mail_out_v27.12.) id >f.78.7b4b366 (4354) for ; Mon, 17 Jul 2000 01:30:17 >-0400 (EDT) >From owner-n64@lists.xmission.com Sun Jul 16 22:34:44 2000 >Message-ID: <78.7b4b366.26a3f3e9@aol.com> >X-Mailer: AOL 5.0 for Windows sub 109 >Sender: owner-n64@lists.xmission.com >Precedence: bulk > >In a message dated 07/16/2000 7:23:52 PM Pacific Daylight Time, >1shadowrun@home.com writes: > ><< Yeah, except here where the Target store is run by idiots. They're >still > selling old games for full price. Ep1Racer is 49.99 here new. Yet >another > reason why I never shop at Target :). >> > >Target by me just recently lowered the price of RE2, which is now 49.99. >I'm >still wating for that to go down further. As for the games that Aldo >mentioned .... I'm not interested in them. The only one is Jet Force >Gemini, >which I got the day it came out. >-Eric- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Targeting Cheap N64 Games Date: 18 Jul 2000 10:04:15 -0400 ----- Original Message ----- Sent: Tuesday, July 18, 2000 11:09 PM > u guys are lucky > > u can actually get RE2. > > we here in australia, haven't been able to get it yet. i mean, it's been > reviewed and stuff, but because of "lack of interest" there were only a > minority of copies shipped here. All of which were bought by BLockbuster > Video. And now they're selling them for Australian $149. > > that's not cheap, considering all new release games are only $80. > That must really suck. But It's not that Resident Evil 2 on the N64 is that special. Not any more special than Resident Evil 2 Dual Shock on the PSX, perhaps a little less special than Resident Evil 2 for the Dreamcast. Strange how RE2 DC was only released for PAL Territories. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] Targeting Cheap N64 Games Date: 18 Jul 2000 14:15:14 BST Don't expect any sympathy, as your release dates generally come earlier than for the few of us in Europe. Can't you have RE:2 imported from elsewhere?. >u guys are lucky > >u can actually get RE2. > >we here in australia, haven't been able to get it yet. i mean, it's been >reviewed and stuff, but because of "lack of interest" there were only a >minority of copies shipped here. All of which were bought by BLockbuster >Video. And now they're selling them for Australian $149. > >that's not cheap, considering all new release games are only $80. > > >>From: Nutz4n64@aol.com >>Reply-To: n64@lists.xmission.com >>To: n64@lists.xmission.com >>Subject: Re: [N64] Targeting Cheap N64 Games >>Date: Mon, 17 Jul 2000 01:30:17 EDT >>MIME-Version: 1.0 >>Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id >>MHotMailBB3BE5670013D82197BCC63C1607F0970; Sun Jul 16 22:32:29 2000 >>Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id >>13E3Vb-00033U-00for n64-gooutt@lists.xmission.com; Sun, 16 Jul 2000 >>23:32:03 -0600 >>Received: from [205.188.157.40] (helo=imo-d08.mx.aol.com)by >>lists.xmission.com with esmtp (Exim 2.12 #2)id 13E3VZ-00033J-00for >>n64@lists.xmission.com; Sun, 16 Jul 2000 23:32:01 -0600 >>Received: from Nutz4n64@aol.comby imo-d08.mx.aol.com (mail_out_v27.12.) id >>f.78.7b4b366 (4354) for ; Mon, 17 Jul 2000 >>01:30:17 >>-0400 (EDT) >>From owner-n64@lists.xmission.com Sun Jul 16 22:34:44 2000 >>Message-ID: <78.7b4b366.26a3f3e9@aol.com> >>X-Mailer: AOL 5.0 for Windows sub 109 >>Sender: owner-n64@lists.xmission.com >>Precedence: bulk >> >>In a message dated 07/16/2000 7:23:52 PM Pacific Daylight Time, >>1shadowrun@home.com writes: >> >><< Yeah, except here where the Target store is run by idiots. They're >>still >> selling old games for full price. Ep1Racer is 49.99 here new. Yet >>another >> reason why I never shop at Target :). >> >> >>Target by me just recently lowered the price of RE2, which is now 49.99. >>I'm >>still wating for that to go down further. As for the games that Aldo >>mentioned .... I'm not interested in them. The only one is Jet Force >>Gemini, >>which I got the day it came out. >>-Eric- >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] Speed of l... Rockets Date: 17 Jul 2000 17:39:23 -0500 Full of it? No way. Why would I ask for someone to set up a challenge course if anyone could fly through it while able to control the speed of the rocket. BTW, was this in the manual? ----- Original Message ----- Sent: Monday, July 17, 2000 2:17 AM ----- Original Message ----- Sent: Sunday, July 16, 2000 11:43 PM > What's this about the speed of the rockets?! I didn't know you could do > anything about that. (I just pilot them at their natural speed) I think you're full of it too. ;-) Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] can I come? Date: 17 Jul 2000 21:35:38 -0500 Can you get me some nice Japanese techno? funk-techno, not pop-techno. I don't care who it is. I'm willing to pay a hefty price for it. Contact me off-list if possible. ----- Original Message ----- Sent: Monday, July 17, 2000 8:03 PM You have been voted off the list. FOREVER! With the hit success of Survivor and Big Brother, we've (current list members) decided to incorporate some of that mainstream commercialism into the list. Heretofore, every week we'll kick/boot/ban/vote another member of the list off until there is only one listee (survivor). We guess-timate the elimination process will coincide with the release of the Star Cube. That remaining listee will be the proud owner of a spanking brand new Star Cube. So good luck to all to all! On another note, I leave for Japan tomorrow, so if anyone wants me to hook 'em up with some N64 Japanese imports Holla back! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] PD Bugs Date: 17 Jul 2000 17:37:27 -0500 What control style are you using? I haven't tried that yet. Just R (stop) and Z (detonate) ----- Original Message ----- Sent: Monday, July 17, 2000 2:19 AM ----- Original Message ----- Sent: Monday, July 17, 2000 2:04 AM > Press and hold down the "R" button and it will slow down. Almost to a > complete stop. It is quite useful around coners etc.. > > Love the Slayer - > > "Angel of Death" R you say? I use A to slow down and C-Up to speed up again. Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: Re: [N64] PD 2 Date: 18 Jul 2000 14:04:58 EDT I heard they many times by rare and nintendo that a planned PD sequel is coming out for the dolphin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] PD Area 51 help Date: 18 Jul 2000 13:10:47 -0500 Yeh, I've got one. What's with the duel after Blonde's Revenge? I wasn't even aware that I'd earned that level. I'll wait until I get this cast off to even try it, but do you have any tips? (If it turns out to be a challenge) ----- Original Message ----- Sent: Tuesday, July 18, 2000 5:40 AM >Same here. Actually, I haven't tried Mr. Blond's Revenge on Special yet, >since I try to complete them all in order. On Perfect, I'm still trying to >infiltrate Area 51. Is it just me, or does that MagSec 4 really bite? >-Eric- SPOILER: infiltrate Area 51 (Perfect agent) This works for me every time. Firstly wait until the mission cutscene shows the antenna, then start the mission and disarm the two dopes with their back to you (don't worry about the sentry gun). Now run to the end of the pathway killing the 2 guards (at this point I try and make sure that I've got 3 grenades). Take out the sentry gun (don't get hit) and then move slowly around the next corner until you see the other sentry gun, erase it. Now heres the tricky bit, arm you magsec and peek around the corner and fire off a volley of shots at the tower guards (keep hiding for cover), eventually they'll be no more. Now head for the top of the slope and wait until the lone guard brings his chums, shoot all three. Right, see the opening in the fence, wipe out the landmines (I'm sure you've done this before). Enter that small opening and then pick off the 2 blokes by peeking around the corner, then destroy the hover bike with your magsec. Take out the 3 sentry guns, pick up the pass dropped by the hoverbike technician and activate the lift on the right. Wait until the door opens then er.......kill them, arm yourself with their rifles and take the lift down, fire a shot a one of the guards and ride the lift back up and take cover. When the 3 or so guards exit the lift end their existance. Now take the bunker ladder down and pick up any grenades you find and chuck one into the control room near all those laser generators.....alarms should now ring so wait for the 2 guards to appear (deal with them) . Enter the control room and finish of any of the laser generators and plant the explosives. Exit the bunker and head back towards that guard tower on the other side of the wall. Head towards the end of the tunnel and get a few shots at the sentry gun, be aware of the guard with grenades though. Kill the 4/5 guards in the area and head towards the comms tower, equip your rocket launcher and take out the last sentry gun. Lower the sat' dish and affix the bug. Quickly arm a 4 second grenade (if you have one, otherwise use the rifle you picked up earlier), and chuck it towards the door-way, thus killing at least 2 of the guards. Once they're dead destroy the hover drones to complete that objective. Don't worry almost done. Right, head back to the lift and take it down and be one the lookout for about 3/4 guards. Once they're dealt with take the next lift at the end of the hanger to the next level, let the guards see you and close the doors and ride back up. Exit the lift and wait for the D*cks to appear, kill them and go back down. Note: This always seems to work in levels with lifts i.e. let them see you then runaway, take cover and shoot). Now in this hanger the music will change to something more pacey, now face back to the lift and kill the 2 that appear. Carefully shoot the remaining guards (3 I think) on the ground level, and exit through the doors..................Finished (hope I didn't miss anything). Well that wasted 1/2 hour at work........anything else. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: Re: [N64] PD Area 51 help Date: 18 Jul 2000 14:13:22 EDT The duel is pretty much . . . . a duel it's pretty easy even on perfect agent just turn around and kill the guy. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: [N64] =?ISO-8859-1?Q?Another=20review=20for=20Pok=E9mon=202000?= Date: 18 Jul 2000 14:19:53 EDT Well, it seems that many Pok=E9mon fans are turning this one down as well. =20 Craig Harris of IGN Pocket has a review for the English version of the secon= d=20 movie, which, apparently, he thinks is worse than the English version of=20 Mewtwo Strikes Back (well, he did like that movie). If the translation is=20 this bad, I now have much fear about the future. pocket.ign.com: Pok=E9Mon= day=20 BTW, I do like MSB better in Japanese than Revelation Lugia. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: [N64]PD AF1 Date: 18 Jul 2000 14:50:36 EDT The other day I found myself to be quite bored with the air force one level it's fun to kill the president but thats about it I was playing in perfect agent mode and I wondered How can Air force one crash into huge mass of land when this ocean looks endless. So when I went to go save the pilots I killed the two guards as well as the pilots. I then shot out the autopilot system under it was then ocean. Weird. Then when the plane was about to crash I was hoping to get some action and see some land when it does crash. The stupid plane doesn't hit snow it doesn't even crash It just explodes in mid air. I hope to find some other funny stuff like that.Whoa thats the most I've ever written on a letter. Coooool EYEMSEAN [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Speed of l... Rockets Date: 18 Jul 2000 15:07:09 -0400 ----- Original Message ----- Sent: Monday, July 17, 2000 6:39 PM > Full of it? No way. Why would I ask for someone to set up a challenge > course if anyone could fly through it while able to control the speed of the > rocket. BTW, was this in the manual? So without speed control you can make a 90 degree turn with a rocket in a vent shaft? Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [N64] =?iso-8859-1?Q?Re:_=5BN64=5D_Another_review_for_Pok=E9mon_2000?= Date: 18 Jul 2000 15:16:46 -0400 ----- Original Message ----- Sent: Tuesday, July 18, 2000 2:19 PM > Well, it seems that many Pok=E9mon fans are turning this one down as we= ll. > Craig Harris of IGN Pocket has a review for the English version of the second > movie, which, apparently, he thinks is worse than the English version o= f > Mewtwo Strikes Back (well, he did like that movie). If the translation= is > this bad, I now have much fear about the future. > > BTW, I do like MSB better in Japanese than Revelation Lugia. > -Eric- It probably just stinks like the TV show does for the most part, except w= hen Jiggelypuff is present. I watch it the other morning while burning CDs si= nce I had nothing better to do. The Slaver Misty was fighting the Slaver Jess= ie over some kind of slave related dolls. Doesn't anybody ever get hurt? I guess I can't complain too much, I used to watch GI Joe (America's top military force where nobody can shoot straight) and Transformers (giant e= vil robots attack a city and nobody actually dies) and their stupid plots. Do= es anybody die in Pokemon 2000? Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: =?ISO-8859-1?Q?Re:=20[N64]=20Re:=20[N64]=20Another=20review=20fo?= Date: 18 Jul 2000 16:34:08 EDT In a message dated 07/18/2000 12:18:56 PM Pacific Daylight Time,=20 poppa_p@velocity.net writes: << It probably just stinks like the TV show does for the most part, except=20 when Jiggelypuff is present. I watch it the other morning while burning CDs sinc= e I had nothing better to do. The Slaver Misty was fighting the Slaver Jessie over some kind of slave related dolls. Doesn't anybody ever get hurt? I guess I can't complain too much, I used to watch GI Joe (America's top military force where nobody can shoot straight) and Transformers (giant evi= l robots attack a city and nobody actually dies) and their stupid plots. Does anybody die in Pokemon 2000? =20 Dave >> People died in Mewtwo Strikes Back, not in Revelation Lugia. It's a good=20 Japanese movie, but I don't know what kind of English movie it'll make. Oh,= =20 and that Misty vs. Jessie thing .... um, that wasn't very good. Give me=20 "Pok=E9mon! I Choose You!", "Island of the Giant Pok=E9mon," "Pikachu's Good= bye,"=20 or "Holy Matrimony" any day. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] Targeting Cheap N64 Games Date: 19 Jul 2000 08:37:06 +1000 I know. Australian Blockbuster sucks for what they did with RE2. I hope they sell some second hand copies soon. > -----Original Message----- > From: The Nintendo Guru [SMTP:the_nintendo_guru@hotmail.com] > Sent: Wednesday, July 19, 2000 1:09 PM > To: n64@lists.xmission.com > Subject: Re: [N64] Targeting Cheap N64 Games > > u guys are lucky > > u can actually get RE2. > > we here in australia, haven't been able to get it yet. i mean, it's been > reviewed and stuff, but because of "lack of interest" there were only a > minority of copies shipped here. All of which were bought by BLockbuster > Video. And now they're selling them for Australian $149. > > that's not cheap, considering all new release games are only $80. > > > >From: Nutz4n64@aol.com > >Reply-To: n64@lists.xmission.com > >To: n64@lists.xmission.com > >Subject: Re: [N64] Targeting Cheap N64 Games > >Date: Mon, 17 Jul 2000 01:30:17 EDT > >MIME-Version: 1.0 > >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id > >MHotMailBB3BE5670013D82197BCC63C1607F0970; Sun Jul 16 22:32:29 2000 > >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id > >13E3Vb-00033U-00for n64-gooutt@lists.xmission.com; Sun, 16 Jul 2000 > >23:32:03 -0600 > >Received: from [205.188.157.40] (helo=imo-d08.mx.aol.com)by > >lists.xmission.com with esmtp (Exim 2.12 #2)id 13E3VZ-00033J-00for > >n64@lists.xmission.com; Sun, 16 Jul 2000 23:32:01 -0600 > >Received: from Nutz4n64@aol.comby imo-d08.mx.aol.com (mail_out_v27.12.) > id > >f.78.7b4b366 (4354) for ; Mon, 17 Jul 2000 > 01:30:17 > >-0400 (EDT) > >From owner-n64@lists.xmission.com Sun Jul 16 22:34:44 2000 > >Message-ID: <78.7b4b366.26a3f3e9@aol.com> > >X-Mailer: AOL 5.0 for Windows sub 109 > >Sender: owner-n64@lists.xmission.com > >Precedence: bulk > > > >In a message dated 07/16/2000 7:23:52 PM Pacific Daylight Time, > >1shadowrun@home.com writes: > > > ><< Yeah, except here where the Target store is run by idiots. They're > >still > > selling old games for full price. Ep1Racer is 49.99 here new. Yet > >another > > reason why I never shop at Target :). >> > > > >Target by me just recently lowered the price of RE2, which is now 49.99. > > >I'm > >still wating for that to go down further. As for the games that Aldo > >mentioned .... I'm not interested in them. The only one is Jet Force > >Gemini, > >which I got the day it came out. > >-Eric- > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] PD Area 51 help Date: 19 Jul 2000 08:39:10 +1000 How do you get Duel? > -----Original Message----- > From: EYEMSEAN@aol.com [SMTP:EYEMSEAN@aol.com] > Sent: Wednesday, July 19, 2000 4:13 AM > To: n64@lists.xmission.com > Subject: Re: [N64] PD Area 51 help > > The duel is pretty much . . . . a duel it's pretty easy even on perfect > agent > just turn around and kill the guy. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jed Cross" Subject: Re: [N64] can I come? Date: 18 Jul 2000 20:04:33 EDT >Does anyone know if Greg is away or what. I am trying to resubscribe with >my >hotmail address since last week and I am still not bak on the list yet. > >-Jed There goes my email from my AOL address, it does not exist anymore though, got rid of AOL, if Any ownere is here, you can get that address of the list(jedcross2000@aol.com) -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jed Cross" Subject: Re: [N64] can I come? Date: 18 Jul 2000 20:45:48 EDT > > You have been voted off the list. FOREVER! With the hit success of > > Survivor and Big Brother, we've (current list members) decided to > > incorporate some of that mainstream commercialism into the list. > > Heretofore, every week we'll kick/boot/ban/vote another member of > > the list off until there is only one listee (survivor). > > > > We guess-timate the elimination process will coincide with the release > > of the Star Cube. That remaining listee will be the proud owner of a > > spanking brand new Star Cube. > > > > So good luck to all to all! Alright, who is gonna leave with the Star cube/Dolphin? I got voted back on and hope to form and evil alliance(like Richard, Ruby and the 2 girls on Survivor) and then after voting, the first off will be Wez, then now who after him? -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] can I come? Date: 18 Jul 2000 17:55:09 -0700 > > > Alright, who is gonna leave with the Star cube/Dolphin? I got voted back on > and hope to form and evil alliance(like Richard, Ruby and the 2 girls on > Survivor) and then after voting, the first off will be Wez, then now who > after him? > > -Jed > ______ Jesus Jed, you take this seriously don't you :) Are you Canadian? -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: [N64] =?iso-8859-1?Q?Re:_=5BN64=5D_Another_review_for_Pok=E9mon_2000?= Date: 18 Jul 2000 14:10:30 -0500 Please, no more pokemon mail, Eric. On every list I subscribe to, you suddenly pop up chattering about those annoying rodents. No one cares, Eric. No one cares. No one. ----- Original Message ----- Sent: Tuesday, July 18, 2000 1:19 PM Well, it seems that many Pok=E9mon fans are turning this one down as well. Craig Harris of IGN Pocket has a review for the English version of the second movie, which, apparently, he thinks is worse than the English version of Mewtwo Strikes Back (well, he did like that movie). If the translation i= s this bad, I now have much fear about the future. pocket.ign.com: Pok=E9Monday BTW, I do like MSB better in Japanese than Revelation Lugia. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: Re: [N64] Speed of l... Rockets Date: 18 Jul 2000 14:21:37 -0500 Not in this lifetime. Who flies rockets through ventilation shafts? Anyway, I can see that no one is going to set up a challenge, and that doesn't bug me, but it does bug me that you can't trust me enough to believe that I didn't know about that function. What a trivial argument; nevermind the whole thing. I am quite a good pilot, though. I'm still stumped about something you mentioned earlier, Dave. You said something about speeding up the rocket also? How? I've tried all the simple button combos I know, and I don't think they'd make it that complicated if it is a function. ----- Original Message ----- So without speed control you can make a 90 degree turn with a rocket in a vent shaft? Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Targeting Cheap N64 Games Date: 18 Jul 2000 21:36:10 -0400 ----- Original Message ----- Sent: Tuesday, July 18, 2000 6:37 PM > I know. Australian Blockbuster sucks for what they did with RE2. I hope they > sell some second hand copies soon. Can't you just 'hire' it and "lose" it? Then pay the fee? Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [N64] =?iso-8859-1?Q?Re:_=5BN64=5D_Re:_=5BN64=5D_Another_review_for_Pok=E9mon_2?= Date: 18 Jul 2000 21:51:41 -0400 ----- Original Message ----- Sent: Tuesday, July 18, 2000 3:10 PM > Please, no more pokemon mail, Eric. On every list I subscribe to, you > suddenly pop up chattering about those annoying rodents. No one cares, > Eric. No one cares. No one. Who died and made you list Nazi? Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: [N64] =?iso-8859-1?Q?Re:_=5BN64=5D_Re:_=5BN64=5D_Re:_=5BN64=5D_Another_review_f?= Date: 18 Jul 2000 20:59:56 -0500 What? Isn't anyone else sick of pokemon?! ----- Original Message ----- Sent: Tuesday, July 18, 2000 8:51 PM ----- Original Message ----- Sent: Tuesday, July 18, 2000 3:10 PM > Please, no more pokemon mail, Eric. On every list I subscribe to, you > suddenly pop up chattering about those annoying rodents. No one cares, > Eric. No one cares. No one. Who died and made you list Nazi? Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Speed of l... Rockets Date: 18 Jul 2000 21:57:12 -0400 ----- Original Message ----- Sent: Tuesday, July 18, 2000 3:21 PM > Not in this lifetime. Who flies rockets through ventilation shafts? I fly rockets through vent shafts (or tunnels of the same proportions) all the time. Great spot to camp out. When you're guiding the rocket on it's merry way it's kinda stupid just to stand out in the open exposed to danger. Odd thing. For some reason when in Area 52, in the open area with the three towers When I fly a rocket through there and do a loop I get this strange feeling of motion sickness. Anybody else get that momentary lapse of nausea? Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [N64] =?iso-8859-1?Q?Re:_=5BN64=5D_Re:_=5BN64=5D_Reba:_=5BN64=5D_Re:_=5BN64=5D_?= Date: 18 Jul 2000 22:03:18 -0400 ROBOTICK wrote > What? Isn't anyone else sick of pokemon?! > ----- Original Message ----- > > > > Please, no more pokemon mail, Eric. On every list I subscribe to, you > > suddenly pop up chattering about those annoying rodents. No one cares, > > Eric. No one cares. No one. > > Who died and made you list Nazi? > > Dave ] It's not that I'm not sick of it, I never got into Pokemon, and don't acre for it, but it's the principle in involved. If we can't express our thoughs on Nintendo 64 and N64 related things, no matter who likes it or not, then what good is the list? If you don't like it why don't you just delete all of Eric's posts from your mail box? Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] Targeting Cheap N64 Games Date: 19 Jul 2000 12:29:21 +1000 Good point. I'll findout about the replacement cost. > -----Original Message----- > From: Dave Rhodes [SMTP:poppa_p@velocity.net] > Sent: Wednesday, July 19, 2000 11:36 AM > To: n64@lists.xmission.com > Subject: Re: [N64] Targeting Cheap N64 Games > > > ----- Original Message ----- > From: Moody, Luke > To: > Sent: Tuesday, July 18, 2000 6:37 PM > Subject: RE: [N64] Targeting Cheap N64 Games > > > > I know. Australian Blockbuster sucks for what they did with RE2. I hope > they > > sell some second hand copies soon. > > Can't you just 'hire' it and "lose" it? Then pay the fee? > > Dave > > The sleepless wind > has heard all things > between the sea and sky > in the canyons of the city > you can hear the buildings cry > -- Neil Peart (Rush) > ICQ: 78248446 > AIM: Super Trey Bros > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: =?ISO-8859-1?Q?Re:=20[N64]=20Re:=20[N64]=20Another=20review=20fo?= Date: 19 Jul 2000 00:10:07 EDT In a message dated 07/18/2000 6:02:18 PM Pacific Daylight Time, jercar@aristotle.net writes: << Please, no more pokemon mail, Eric. On every list I subscribe to, you suddenly pop up chattering about those annoying rodents. No one cares, Eric. No one cares. No one. >> It's open for discussion, isn't it? I like it, and there are people on this list that like it, so I don't see a problem in talking about it. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [N64] Why am I not surprised? Date: 19 Jul 2000 01:20:00 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01BFF11F.75744EA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Nintendo, how? How could they? How could this happen? They've change = release dates for the three big games of 2000. Banjo-Toile is the Thanksgiving game, set for November 20th, 2000 The Legend of Zelda: Majora's Mask is set for October 26th, 2000, gee, I = wonder why? And the big new, Conker's Bad Fur day has been DELAYED UNTIL 2001. Oh = joy. I'll show my thanks by buying more Dreamcast games. the complete list, it's a doozy Mario Tennis - August 28 Pokemon Puzzle League - September 25 The Legend of Zelda: Majora's Mask - October 26 Hey You, Pikachu - November 6 Pikachu N64 console - November 6 Mickey's Speedway USA - November 13 Banjo-Toile - November 20 Paper Mario - December 26 Conker's Bad Fur Day - January 22, 2001=20 Dave The sleepless wind=20 has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush)=20 ICQ: 78248446 AIM: Super Trey Bros =20 ------=_NextPart_000_0005_01BFF11F.75744EA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Nintendo, how? How could they? How = could this=20 happen? They've change release dates for the three big games of=20 2000.
 
Banjo-Toile is the Thanksgiving game, = set for=20 November 20th, 2000
The Legend of Zelda: Majora's Mask is = set for=20 October 26th, 2000, gee, I wonder why?
 
And the big new, Conker's Bad Fur day = has been=20 DELAYED UNTIL 2001. Oh joy. I'll show my thanks by buying more Dreamcast = games.
 
the complete list, it's a = doozy
 

Mario Tennis - August 28
Pokemon Puzzle League - September = 25
The=20 Legend of Zelda: Majora's Mask - October 26
Hey You, Pikachu - = November=20 6
Pikachu N64 console - November 6
Mickey's Speedway USA - = November=20 13
Banjo-Toile - November 20
Paper Mario - December 26
Conker's = Bad Fur=20 Day - January 22, 2001

Dave

   The sleepless wind
   has heard all=20 things
   between the sea and sky
   in the = canyons of=20 the city
   you can hear the buildings = cry
    --=20 Neil Peart  (Rush)
    ICQ:=20 78248446
    AIM: Super Trey = Bros
   =20

------=_NextPart_000_0005_01BFF11F.75744EA0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: =?ISO-8859-1?Q?Re:=20[N64]=20Re:=20[N64]=20Another=20review=20fo?= Date: 19 Jul 2000 01:52:20 EDT In a message dated 7/18/00 11:10:58 PM Central Daylight Time, Nutz4n64@aol.com writes: << << Please, no more pokemon mail, Eric. On every list I subscribe to, you suddenly pop up chattering about those annoying rodents. No one cares, Eric. No one cares. No one. >> It's open for discussion, isn't it? I like it, and there are people on this list that like it, so I don't see a problem in talking about it. -Eric- >> I like Pokemon...games. I don't particularly care for the tv series, movies, or related merchandise for the most part, but seeing as how Nintendo is focusing on Pokemon, eliminating it from discussion would make this list quite bland. I'm having a hard time sticking in and out of threads as it is considering the slow times it is for my console, particularly since I find it extremely hard to cave in to a title like Excitebike 64 when I can get something like Virtua Tennis for nearly half the price. That and Perfect Dark is impossible;-) Aldo Merino ---------------- Tendo Box http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Why am I not surprised? Date: 19 Jul 2000 02:01:10 EDT In a message dated 7/19/00 12:21:52 AM Central Daylight Time, poppa_p@velocity.net writes: << Nintendo, how? How could they? How could this happen? They've change release dates for the three big games of 2000. Banjo-Toile is the Thanksgiving game, set for November 20th, 2000 The Legend of Zelda: Majora's Mask is set for October 26th, 2000, gee, I wonder why? And the big new, Conker's Bad Fur day has been DELAYED UNTIL 2001. Oh joy. I'll show my thanks by buying more Dreamcast games. >> Amen to the DC gaming binge. It's the entire reason I still haven't picked up more GBC and N64 games; they're cheaper and every bit as good. And for anyone who burns 'em; shame, shame on you. Big Brother is watching... Four games for the rest of the year to grace my N64 ain't too bad, but Conker was one of the big ones I was looking forward to. And I have to stand up for Paper Mario -- folks, try it out. It's a great game; at least what I got to play at E3. It may look more kiddy than Kirby, but it's a lot deeper and even somewhat retro in some aspects. I guess things could be worse...Mario Tennis is still set for a release in 2000. Still, it's a bit odd that a game like Mickey's Speedway is set for this year's release; the game itself seemed like it could've benefited from more fine tuning. It just didn't have the techincal merits of Rare's other titles. And hey, where's Dinosaur Planet? 2002? Aldo Merino ----------------- Tendo Box http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: RE: [N64] PD Area 51 help Date: 19 Jul 2000 08:57:51 BST I haven't done it yet but I'm sure you need to complete all levels on special agent. > >How do you get Duel? > > > -----Original Message----- > > From: EYEMSEAN@aol.com [SMTP:EYEMSEAN@aol.com] > > Sent: Wednesday, July 19, 2000 4:13 AM > > To: n64@lists.xmission.com > > Subject: Re: [N64] PD Area 51 help > > > > The duel is pretty much . . . . a duel it's pretty easy even on perfect > > agent > > just turn around and kill the guy. > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > >********************************************************************** >Commonwealth Bank of Australia (ACN 123 123 124) >********************************************************************** > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: [N64] Dumb things to do in PD Date: 19 Jul 2000 09:32:53 BST Last night I was on the 'Pelagic II: Exploration' P-agent mission and have this helpfull hint.....When entering a room you suspect to contain at least 3 guards DO NOT use the N-bomb if there is any chance of the d*mn thing ricocheting back towards you. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Why am I not surprised? Date: 19 Jul 2000 20:43:24 +1000 At 01:20 19-07-00 -0400, you wrote: >Nintendo, how? How could they? How could this happen? They've change release dates for the three big games of 2000. > >Banjo-Toile is the Thanksgiving game, set for November 20th, 2000 >The Legend of Zelda: Majora's Mask is set for October 26th, 2000, gee, I wonder why? > >And the big new, Conker's Bad Fur day has been DELAYED UNTIL 2001. Oh joy. I'll show my thanks by buying more Dreamcast games. > >the complete list, it's a doozy > >Mario Tennis - August 28 >Pokemon Puzzle League - September 25 >The Legend of Zelda: Majora's Mask - October 26 >Hey You, Pikachu - November 6 >Pikachu N64 console - November 6 >Mickey's Speedway USA - November 13 >Banjo-Toile - November 20 >Paper Mario - December 26 >Conker's Bad Fur Day - January 22, 2001 > >Dave I was expecting conker to slip, but what happened to Eternal Darkness? It looks like Nintendo wanted to put Zelda2 up against the PS2, so they've given Eternal Darkness the shaft. I expect even less from Banjo-Tooie now that it is clearly going to be rushed to make up the numbers for christmas 2000. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: [N64] PD code Date: 20 Jul 2000 06:34:20 +1000 Skedar Battleship SPOILER After she sacrificed herself to the Skedar, I went and picked up a necklace off of De Vries' dead body. If you look at it in the pause screen menu, the description mentions that her username is CDV780322 and her password is 18MOZYM8ND185. I tried putting these into datadyne.com but they didn't work. Due to the small font in the game, some of the letters are ambiguous (I - 1, O - 0). I tried entering a couple of permutations but still had no success. Maybe Rare are still planning something... alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Why am I not surprised? Date: 19 Jul 2000 17:09:24 EDT In a message dated 07/19/2000 11:19:06 AM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: << I was expecting conker to slip, but what happened to Eternal Darkness? It looks like Nintendo wanted to put Zelda2 up against the PS2, so they've given Eternal Darkness the shaft. I expect even less from Banjo-Tooie now that it is clearly going to be rushed to make up the numbers for christmas 2000. >> I don't know about that. Rarenet has reported that the game could easily make a September date, but was pushed back because Nintendo wants to spread out its titles until Dolphin's launch. I still suspect it'll be great. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "ROBOTICK" Subject: [N64] =?iso-8859-1?Q?Re:_=5BN64=5D_Re:_=5BN64=5D_Re:_=5BN64=5D_Reba:_=5BN64=5D_?= Date: 18 Jul 2000 22:17:46 -0500 You're right. I'm so stupid. stupid. stupid. stupid. stupid. stupid. stupid. stupid. stupid. stupid. stupid. stupid. stupid. stupid. stupid. stupid. stupid. stupid. stupid. stupid. stupid. BTW, I bought JFG today for 15 bucks. not bad. Still haven't played it though. stupid. stupid. stupid. stupid. stupid. stupid. stupid. stupid. BTW, ever notice that when you say a word enough times it begins to lose = all meaning? stupid. stupid. and a special thanks to Captain Andy of the Cosmos from Space Ghost: Coast to Coast and the writer of "Freak Show", episode 19. Read the transcript at www.ghostplanet.com ----- Original Message ----- Sent: Tuesday, July 18, 2000 9:03 PM r review for Pok=E9mon 2000 ROBOTICK wrote > What? Isn't anyone else sick of pokemon?! > ----- Original Message ----- > > > > Please, no more pokemon mail, Eric. On every list I subscribe to, yo= u > > suddenly pop up chattering about those annoying rodents. No one care= s, > > Eric. No one cares. No one. > > Who died and made you list Nazi? > > Dave ] It's not that I'm not sick of it, I never got into Pokemon, and don't acr= e for it, but it's the principle in involved. If we can't express our thoug= hs on Nintendo 64 and N64 related things, no matter who likes it or not, the= n what good is the list? If you don't like it why don't you just delete all= of Eric's posts from your mail box? Dave The sleepless wind has heard all things between the sea and sky in the canyons of the city you can hear the buildings cry -- Neil Peart (Rush) ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: Re: [N64] PD Area 51 help Date: 20 Jul 2000 00:51:05 EDT Duel is opened by gettung a bronze medal for all the guns in firing range eyemsean [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] PD Area 51 help Date: 20 Jul 2000 09:23:49 BST Sorry, I thought to get this would be slightly harder. Finished all the Special A levels yesterday and am now playing as Elvis using that great 'psychosis gun', such mayhem it causes.......if only they were available on the open market. > >Duel is opened by gettung a bronze medal for all the guns in firing range >eyemsean > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "The Nintendo Guru" Subject: Re: [N64] PD Guns Date: 20 Jul 2000 22:21:36 EST no, no, no u people have got it all wrong the RCP-120 is THE BEST gun. 120 rounds...that last a nice period of time....perfect. >From: Nutz4n64@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] PD Guns >Date: Mon, 17 Jul 2000 20:06:23 EDT >MIME-Version: 1.0 >Received: from [198.60.22.7] by hotmail.com (3.2) with ESMTP id >MHotMailBB3CEAA1004ED820F3DCC63C1607DC3B0; Mon Jul 17 17:07:06 2000 >Received: from domo by lists.xmission.com with local (Exim 2.12 #2)id >13EKuR-0001Rr-00for n64-gooutt@lists.xmission.com; Mon, 17 Jul 2000 >18:06:51 -0600 >Received: from [152.163.225.10] (helo=imo-r10.mx.aol.com)by >lists.xmission.com with esmtp (Exim 2.12 #2)id 13EKuP-0001Rk-00for >n64@lists.xmission.com; Mon, 17 Jul 2000 18:06:49 -0600 >Received: from Nutz4n64@aol.comby imo-r10.mx.aol.com (mail_out_v27.12.) id >f.a9.86b74ff (3318) for ; Mon, 17 Jul 2000 20:06:24 >-0400 (EDT) >From owner-n64@lists.xmission.com Mon Jul 17 17:10:16 2000 >Message-ID: >X-Mailer: AOL 5.0 for Windows sub 109 >Sender: owner-n64@lists.xmission.com >Precedence: bulk > >In a message dated 07/17/2000 4:39:45 PM Pacific Daylight Time, >moodyl@cba.com.au writes: > ><< For me the K7 Avenger is the best gun. Fire rate and stopping power are > great but the small clip sucks. >> > >Yeah, the small clip does kind of suck. I also enjoy the alien guns. The >Mauler isn't that great, but the Callisto, Phoenix, and, of course, slayer >are all very cool. >-Eric- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] PD Guns Date: 20 Jul 2000 14:15:37 BST Hah, it still doesn't have the manic factor of the 'Psychosis Gun'. > >no, no, no > >u people have got it all wrong > >the RCP-120 is THE BEST gun. > >120 rounds...that last a nice period of time....perfect. > >>In a message dated 07/17/2000 4:39:45 PM Pacific Daylight Time, >>moodyl@cba.com.au writes: >> >><< For me the K7 Avenger is the best gun. Fire rate and stopping power are >> great but the small clip sucks. >> >> >>Yeah, the small clip does kind of suck. I also enjoy the alien guns. The >>Mauler isn't that great, but the Callisto, Phoenix, and, of course, slayer >>are all very cool. >>-Eric- >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] > >________________________________________________________________________ >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] PD Guns Date: 20 Jul 2000 11:34:16 EDT In a message dated 07/20/2000 5:23:07 AM Pacific Daylight Time, the_nintendo_guru@hotmail.com writes: << the RCP-120 is THE BEST gun. 120 rounds...that last a nice period of time....perfect. >> I do like the cloaking device as well, although I don't use it much. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PD Guns Date: 20 Jul 2000 12:29:27 -0400 ----- Original Message ----- Sent: Thursday, July 20, 2000 10:15 AM > Hah, it still doesn't have the manic factor of the 'Psychosis Gun'. Don't know what the Psychosis Gun is. Do you get that after beating the game? I still haven't done that yet. I'm sure I could, but I haven't felt like trying to navigate the lo-res nightmare. ;-) Oh, what rank is everybody in Combat Simulator? I just went up a level to 11: Veteran last night. Dave Nam-Myo-Ho-Renge-Kyo! ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PD Guns Date: 20 Jul 2000 12:35:20 -0400 ----- Original Message ----- Sent: Thursday, July 20, 2000 11:34 AM > In a message dated 07/20/2000 5:23:07 AM Pacific Daylight Time, > the_nintendo_guru@hotmail.com writes: > > << the RCP-120 is THE BEST gun. > > 120 rounds...that last a nice period of time....perfect. >> > > I do like the cloaking device as well, although I don't use it much. > -Eric- Cloaking is great, but I prefer the regular device for that. Too bad there's no jungle level for Combat Simulator. And if only the lasers were red. ;-) But I was playing Area 52 with cloaking, and shotguns, alternating slots, now that was fun. Dave Nam-Myo-Ho-Renge-Kyo! ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] PD Guns Date: 20 Jul 2000 13:59:10 EDT In a message dated 07/20/2000 9:30:53 AM Pacific Daylight Time, poppa_p@velocity.net writes: << Don't know what the Psychosis Gun is. Do you get that after beating the game? I still haven't done that yet. I'm sure I could, but I haven't felt like trying to navigate the lo-res nightmare. ;-) Oh, what rank is everybody in Combat Simulator? I just went up a level to 11: Veteran last night. Dave >> I haven't done much with Combat Simulator, but I really should. The Psychosis Gun is obtained by beating the Chicago Streets on Perfect Agent in 2 minutes. Haven't tried it yet, but maybe I should. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] PD Guns Date: 21 Jul 2000 08:17:46 +1000 At 12:29 20-07-00 -0400, you wrote: > >----- Original Message ----- >From: Uncle Jingle >To: >Sent: Thursday, July 20, 2000 10:15 AM >Subject: Re: [N64] PD Guns > > >> Hah, it still doesn't have the manic factor of the 'Psychosis Gun'. > >Don't know what the Psychosis Gun is. Do you get that after beating the >game? I still haven't done that yet. I'm sure I could, but I haven't felt >like trying to navigate the lo-res nightmare. ;-) > >Oh, what rank is everybody in Combat Simulator? I just went up a level to >11: Veteran last night. > >Dave > I'm still a mere Star Agent. What's the deal with the Accuracy and Headshot medals? I've got only 10 of the former and zero of the latter. That's compared to 100+ Killmaster. I've tried setting it to slow-mo and taking nothing but headshots, but sill no success. Just how accurate do you need to be? There is a weapons cheat in the game that gives you the psychosis gun. It's basically the persuadeatron from Syndicate. You can possess guards and have them follow you around like sheep. You only get four bullets though. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PD Guns Date: 20 Jul 2000 18:14:24 -0400 -= > > > > I'm still a mere Star Agent. What's the deal with the Accuracy and Headshot > medals? I've got only 10 of the former and zero of the latter. That's > compared to 100+ Killmaster. I've tried setting it to slow-mo and taking > nothing but headshots, but sill no success. Just how accurate do you need to be? > alexh@ivanhoe.starway.net.au > I have one for headshots. During a game where I all my shots were kills to the head. It took a lot of patience, henceforth, I never tried it again, too dull. I used the crossbow on instant kill. needless to say, all the other sims used the same setting but were far more liberal with their shots. Dave Nam-Myo-Ho-Renge-Kyo! ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: [N64] =?ISO-8859-1?Q?Pok=E9mon=202000=20ready=20to=20hit?= Date: 20 Jul 2000 23:32:30 EDT Well, a lot are speculating that Pok=E9mon is on its way out, but, here in=20 Chicago, it looks like a different story to some. Here's the latest report=20 from the Suntimes: Pokemon movie=20 should stir frenzy=20 Right or wrong? Only time will tell. I'll see it once, but there's no poin= t=20 to see it again since I have the Japanese version. I'll keep my fingers=20 crossed for it to be better translated than Mewtwo Strikes Back. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [N64] =?iso-8859-1?Q?Re:_=5BN64=5D_Pok=E9mon_2000_ready_to_hit?= Date: 21 Jul 2000 00:07:49 -0400 ----- Original Message ----- m> Sent: Thursday, July 20, 2000 11:32 PM > Well, a lot are speculating that Pok=E9mon is on its way out, but, here= in > Chicago, it looks like a different story to some. Here's the latest report > from the Suntimes: > > Pokemon mo= vie > should stir frenzy > > Right or wrong? Only time will tell. I'll see it once, but there's no point > to see it again since I have the Japanese version. I'll keep my finger= s > crossed for it to be better translated than Mewtwo Strikes Back. > -Eric- > The article says 161 Pokemon, I though it was (not counting Gold & Silver= ) 151 Pokemon. Dave Nam-Myo-Ho-Renge-Kyo! ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: =?ISO-8859-1?Q?Re:=20[N64]=20Re:=20[N64]=20Pok=E9mon=202000=20re?= Date: 21 Jul 2000 00:16:14 EDT In a message dated 07/20/2000 9:09:00 PM Pacific Daylight Time,=20 poppa_p@velocity.net writes: > The article says 161 Pokemon, I though it was (not counting Gold & Silver) > 151 Pokemon. I forgot to mention that. She says six more, added to 151, makes a total of= =20 161. Must not have majored in math. ;) Seriously, it's hard to find a=20 newspaper article on Pok=E9mon that doesn't have some mistakes, and at least= =20 this one didn't have that many. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] PD Guns Date: 21 Jul 2000 11:51:37 BST I found the Psychosis Gun when playing as Elvis on the second of the special missions. Given enough rounds I could create an army large enough to take over the world and leave Joanna to rule supreme.... > > Hah, it still doesn't have the manic factor of the 'Psychosis Gun'. > >Don't know what the Psychosis Gun is. Do you get that after beating the >game? I still haven't done that yet. I'm sure I could, but I haven't felt >like trying to navigate the lo-res nightmare. ;-) > >Oh, what rank is everybody in Combat Simulator? I just went up a level to >11: Veteran last night. > >Dave > > Nam-Myo-Ho-Renge-Kyo! > ICQ: 78248446 > AIM: Super Trey Bros > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] PD Guns Date: 21 Jul 2000 15:09:44 +0100 >>> Hah, it still doesn't have the manic factor of the 'Psychosis Gun'. >> >> Don't know what the Psychosis Gun is. Do you get that after beating the >> game? I still haven't done that yet. I'm sure I could, but I haven't felt >> like trying to navigate the lo-res nightmare. ;-) >> >> Oh, what rank is everybody in Combat Simulator? I just went up a level to >> 11: Veteran last night. how do you find out your rank in the simulator? Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PD Guns Date: 21 Jul 2000 16:08:52 -0400 ----- Original Message ----- Sent: Friday, July 21, 2000 10:09 AM > > > >>> Hah, it still doesn't have the manic factor of the 'Psychosis Gun'. > >> > >> Don't know what the Psychosis Gun is. Do you get that after beating the > >> game? I still haven't done that yet. I'm sure I could, but I haven't felt > >> like trying to navigate the lo-res nightmare. ;-) > >> > >> Oh, what rank is everybody in Combat Simulator? I just went up a level to > >> 11: Veteran last night. > > > how do you find out your rank in the simulator? > Garrett It tells you after you finish a battle on you character data box. Dave Nam-Myo-Ho-Renge-Kyo! ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Xavier Y." Subject: [N64] Some guys are so funny ;-) Date: 21 Aug 2000 22:44:17 +0200 Hi ! I found it funny so I forward that url to you ! http://www.gamefan.com/hotinfo.asp?s=7610&rs= One sentence : "The Dolphin will not be compatible with PlayStation 2 or Dreamcast games"... Enjoy the GameFan FAQ :-)) Xavier. ----- Decouvrez vite Puissance Nintendo !!! http://www.puissance-nintendo.com Infos, Tests, Previews, Mega-Dossiers et bien plus ! E-mail : webmaster@puissance-nintendo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Some guys are so funny ;-) Date: 21 Jul 2000 13:54:44 -0700 --------------6DD620D05DA0F4A3187A2D06 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit LOL, that;s funny "Xavier Y." wrote: > Hi ! > > I found it funny so I forward that url to you ! > http://www.gamefan.com/hotinfo.asp?s=7610&rs= > > One sentence : "The Dolphin will not be compatible with PlayStation 2 or > Dreamcast games"... > > Enjoy the GameFan FAQ :-)) > > Xavier. > > ----- > Decouvrez vite Puissance Nintendo !!! > http://www.puissance-nintendo.com > Infos, Tests, Previews, Mega-Dossiers et bien plus ! > E-mail : webmaster@puissance-nintendo.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------6DD620D05DA0F4A3187A2D06 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit LOL, that;s funny

"Xavier Y." wrote:

Hi !

I found it funny so I forward that url to you !
http://www.gamefan.com/hotinfo.asp?s=7610&rs=

One sentence : "The Dolphin will not be compatible with PlayStation 2 or
Dreamcast games"...

Enjoy the GameFan FAQ :-))

Xavier.

-----
Decouvrez vite Puissance Nintendo !!!
http://www.puissance-nintendo.com
Infos, Tests, Previews, Mega-Dossiers et bien plus !
E-mail : webmaster@puissance-nintendo.com

[ To quit the n64 mailing list, send the message "unsubscribe n64" ]
[ (without the quotes) to majordomo@xmission.com                   ]

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------6DD620D05DA0F4A3187A2D06-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] PD Guns Date: 21 Jul 2000 23:23:59 +0100 on 21/7/2000 21:08, Dave Rhodes at poppa_p@velocity.net wrote: >>>> >>>> Don't know what the Psychosis Gun is. Do you get that after beating the >>>> game? I still haven't done that yet. I'm sure I could, but I haven't > felt >>>> like trying to navigate the lo-res nightmare. ;-) >>>> >>>> Oh, what rank is everybody in Combat Simulator? I just went up a level > to >>>> 11: Veteran last night. >> >> >> how do you find out your rank in the simulator? >> Garrett > > It tells you after you finish a battle on you character data box. ok saw that this afternoon, I should have asked though as I've wondered for a while, what is the deal with the five stars in the challenges? do you have to beat all thirty before going back and starting on a harder difficulty or is there something else to the stars entirely? Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] PD Guns Date: 21 Jul 2000 16:42:17 -0600 There are four stars, one for each number of players. Garrett Winters wrote: > > on 21/7/2000 21:08, Dave Rhodes at poppa_p@velocity.net wrote: > > >>>> > >>>> Don't know what the Psychosis Gun is. Do you get that after beating the > >>>> game? I still haven't done that yet. I'm sure I could, but I haven't > > felt > >>>> like trying to navigate the lo-res nightmare. ;-) > >>>> > >>>> Oh, what rank is everybody in Combat Simulator? I just went up a level > > to > >>>> 11: Veteran last night. > >> > >> > >> how do you find out your rank in the simulator? > >> Garrett > > > > It tells you after you finish a battle on you character data box. > > ok saw that this afternoon, I should have asked though as I've wondered for > a while, what is the deal with the five stars in the challenges? do you have > to beat all thirty before going back and starting on a harder difficulty or > is there something else to the stars entirely? > Garrett > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] PD Guns Date: 22 Jul 2000 14:45:08 +1000 At 23:23 21-07-00 +0100, you wrote: >on 21/7/2000 21:08, Dave Rhodes at poppa_p@velocity.net wrote: > >>>>> >>>>> Don't know what the Psychosis Gun is. Do you get that after beating the >>>>> game? I still haven't done that yet. I'm sure I could, but I haven't >> felt >>>>> like trying to navigate the lo-res nightmare. ;-) >>>>> >>>>> Oh, what rank is everybody in Combat Simulator? I just went up a level >> to >>>>> 11: Veteran last night. >>> >>> >>> how do you find out your rank in the simulator? >>> Garrett >> >> It tells you after you finish a battle on you character data box. > > >ok saw that this afternoon, I should have asked though as I've wondered for >a while, what is the deal with the five stars in the challenges? do you have >to beat all thirty before going back and starting on a harder difficulty or >is there something else to the stars entirely? >Garrett > > There are four stars. They indicate how many humans were playing when you beat that challenge. Yes, if you hadn't realised, you can play the challenges with a friend to help. However it's not necessarily any easier since you have extra simulants to contest with. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [N64] N64 Street Fighter?!? Date: 22 Jul 2000 01:20:05 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01BFF37A.F7AC7F20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Is Code Boy on Crack, or is this really true? = http://www.gameshark.com/gs/gs_columnist.columnist_home?p_columnist_id=3D= 1&p_content_id=3D2604 An N64 Street Fighter Alpha 3 Gold? I doubt that it's true, you'd think = a premiere site like Tendo Box or Daily Radar or a less than stellar = site like IGN64 or Nintendojo would have said a peep about this. What's = going on? Dave Nam-Myo-Ho-Renge-Kyo!=20 ICQ: 78248446 AIM: Super Trey Bros =20 ------=_NextPart_000_0005_01BFF37A.F7AC7F20 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Is Code Boy on Crack, or is this really = true? http://www.gameshark.com/gs/gs_columni= st.columnist_home?p_columnist_id=3D1&p_content_id=3D2604
 
An N64 Street Fighter Alpha 3 Gold? I = doubt that=20 it's true, you'd think a premiere site like Tendo Box or Daily Radar or = a less=20 than stellar site like IGN64 or Nintendojo would have said a peep about = this.=20 What's going on?
 
Dave
 
    = Nam-Myo-Ho-Renge-Kyo!=20
    ICQ: 78248446
    AIM: Super = Trey=20 Bros
   
------=_NextPart_000_0005_01BFF37A.F7AC7F20-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Garrett Winters Subject: Re: [N64] PD Guns Date: 22 Jul 2000 14:11:14 +0100 on 22/7/2000 5:45, Alex at alexh@ivanhoe.starway.net.au wrote: >> > > There are four stars. They indicate how many humans were playing when you > beat that challenge. Yes, if you hadn't realised, you can play the > challenges with a friend to help. However it's not necessarily any easier > since you have extra simulants to contest with. right 4 stars, it never occurred to me that you could play it multiplayer. is there any reason to play them multiplayer? do you get anything special by doing so? Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PD Guns Date: 22 Jul 2000 10:30:58 -0400 ----- Original Message ----- Sent: Saturday, July 22, 2000 9:11 AM > on 22/7/2000 5:45, Alex at alexh@ivanhoe.starway.net.au wrote: > > >> > > > > There are four stars. They indicate how many humans were playing when you > > beat that challenge. Yes, if you hadn't realised, you can play the > > challenges with a friend to help. However it's not necessarily any easier > > since you have extra simulants to contest with. > > > right 4 stars, it never occurred to me that you could play it multiplayer. > is there any reason to play them multiplayer? do you get anything special by > doing so? > > Garrett More Stars? ;-) Dave Nam-Myo-Ho-Renge-Kyo! ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Jed Cross" Subject: [N64] bye Date: 22 Jul 2000 14:55:07 EDT Well I am leaving the N64 list. -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] PD Guns Date: 24 Jul 2000 08:21:54 +1000 What's the Psychosis Gun? > -----Original Message----- > From: Uncle Jingle [SMTP:uncle_jingle@hotmail.com] > Sent: Friday, July 21, 2000 9:52 PM > To: n64@lists.xmission.com > Subject: Re: [N64] PD Guns > > I found the Psychosis Gun when playing as Elvis on the second of the > special > missions. Given enough rounds I could create an army large enough to take > over the world and leave Joanna to rule supreme.... > > > > Hah, it still doesn't have the manic factor of the 'Psychosis Gun'. > > > >Don't know what the Psychosis Gun is. Do you get that after beating the > >game? I still haven't done that yet. I'm sure I could, but I haven't felt > >like trying to navigate the lo-res nightmare. ;-) > > > >Oh, what rank is everybody in Combat Simulator? I just went up a level to > >11: Veteran last night. > > > >Dave > > > > Nam-Myo-Ho-Renge-Kyo! > > ICQ: 78248446 > > AIM: Super Trey Bros > > > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] PD Guns Date: 24 Jul 2000 08:25:27 +1000 Also look in the stat's option and pan down. > -----Original Message----- > From: Garrett Winters [SMTP:gargoyle@iol.ie] > Sent: Saturday, July 22, 2000 12:10 AM > To: n64@lists.xmission.com > Subject: Re: [N64] PD Guns > > > > >>> Hah, it still doesn't have the manic factor of the 'Psychosis Gun'. > >> > >> Don't know what the Psychosis Gun is. Do you get that after beating the > >> game? I still haven't done that yet. I'm sure I could, but I haven't > felt > >> like trying to navigate the lo-res nightmare. ;-) > >> > >> Oh, what rank is everybody in Combat Simulator? I just went up a level > to > >> 11: Veteran last night. > > > how do you find out your rank in the simulator? > Garrett > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] bye Date: 24 Jul 2000 08:59:44 BST Why?....sold your Nintendo or something?. > >Well I am leaving the N64 list. > >-Jed >________________________________________________________________________ >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: RE: [N64] PD Guns Date: 24 Jul 2000 09:09:15 BST Its a great gun found on the second special mission, basically you shoot a bad guy and he turns into a good guy. Then the good guy goes around killing all the bad guys, that is until the bad guys kill the good guy.....So then shoot another bad guy. The crappy thing with this gun is the limited rounds you find on this level. Hey, can you get this gun in the challenges/multiplayer?, how good would it be to turn all your friends sims against them. > >What's the Psychosis Gun? > > > -----Original Message----- > > From: Uncle Jingle [SMTP:uncle_jingle@hotmail.com] > > Sent: Friday, July 21, 2000 9:52 PM > > To: n64@lists.xmission.com > > Subject: Re: [N64] PD Guns > > > > I found the Psychosis Gun when playing as Elvis on the second of the > > special > > missions. Given enough rounds I could create an army large enough to >take > > over the world and leave Joanna to rule supreme.... > > > > > > Hah, it still doesn't have the manic factor of the 'Psychosis Gun'. > > > > > >Don't know what the Psychosis Gun is. Do you get that after beating the > > >game? I still haven't done that yet. I'm sure I could, but I haven't >felt > > >like trying to navigate the lo-res nightmare. ;-) > > > > > >Oh, what rank is everybody in Combat Simulator? I just went up a level >to > > >11: Veteran last night. > > > > > >Dave > > > > > > Nam-Myo-Ho-Renge-Kyo! > > > ICQ: 78248446 > > > AIM: Super Trey Bros ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [N64] anti aliasing Date: 25 Jul 2000 00:30:44 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01BFF5CF.9218D6C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I wonder, has there ever been a Nintendo 64 game that doesn't use = anti-aliasing or mip-mapping? I wonder how good an N64 game could look = if a developer decided on hi-res (exp pak) but without using mip-mapping = or anti-aliasing. Dave "Non-text portions of this message have been eaten by the monster = under you bed" ICQ: 78248446 AIM: Trey Table 25 ------=_NextPart_000_0005_01BFF5CF.9218D6C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I wonder, has there ever been a = Nintendo 64 game=20 that doesn't use anti-aliasing or mip-mapping? I wonder how good an N64 = game=20 could look if a developer decided on hi-res (exp pak) but without using=20 mip-mapping or anti-aliasing.
 
Dave
 
    "Non-text portions = of this=20 message have been eaten by the monster under you = bed"
    ICQ:=20 78248446
    AIM: Trey Table = 25
------=_NextPart_000_0005_01BFF5CF.9218D6C0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] anti aliasing Date: 25 Jul 2000 14:51:58 +1000 At 00:30 25-07-00 -0400, you wrote: >I wonder, has there ever been a Nintendo 64 game that doesn't use anti-aliasing or mip-mapping? I wonder how good an N64 game could look if a developer decided on hi-res (exp pak) but without using mip-mapping or anti-aliasing. > >Dave > I believe Eternal Darkness is doing something similar by turning off anti-aliasing and doing 640x480 resolution, without the RAM pak. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: [N64] Hidden room(s) in PD Date: 25 Jul 2000 14:50:48 BST What's the deal with a secret room above the hanger in the Area 51 Rescue mission?. If anyone has found it could you please put me out of my misery and tell me where the hell it is. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Hidden room(s) in PD Date: 26 Jul 2000 01:26:41 +1000 At 14:50 25-07-00 BST, you wrote: >What's the deal with a secret room above the hanger in the Area 51 Rescue >mission?. If anyone has found it could you please put me out of my misery >and tell me where the hell it is. What secret room? Which hanger? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Hidden room(s) in PD Final Boss Date: 25 Jul 2000 11:14:27 -0400 ----- Original Message ----- Sent: Tuesday, July 25, 2000 10:50 AM > What's the deal with a secret room above the hanger in the Area 51 Rescue > mission?. If anyone has found it could you please put me out of my misery > and tell me where the hell it is. > KAPOW! (Putting Jingle out of his misery) Okay. You know the first elevator in Area 51 Rescue, go to the second floor and make a right turn. At the end of the walkway is a guard, kill him, and then there's a door. It's locked. Behind that door leads to the secret area. To get in you have to not kill the guy in the mission beforehand that's standing in the open courtyard near the drone who has the keycard that unlocks the large elevators. Just knock him out. When you reach that door in Area 51 rescue he'll unlock the door for you. Is that what you're talking about? Now will somebody tell me how to kill the final boss in Perfect Blur-fest? Dave "Non-text portions of this message have been eaten by the monster under you bed" ICQ: 78248446 AIM: Trey Table 25 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] Hidden room(s) in PD Final Boss Date: 25 Jul 2000 17:02:10 BST Well thats not very secret....I read somewhere that there is a room (a secret room if you will) above a hanger (don't know which) that contains a phoenix pistol. As for killing Mr. Big I haven't even attempted that yet. Is it one of the special missions where you have to defeat 3 of the b*stards or the big freak in level 9?. I've got enough problems playing as Elvis on P-Agent setting.....How do you enter that storage area (the one with the grille removed on the easy levels) as some git has replaced it. One last thing on that level, why does Elvis get shot by some joker who says "........" damn, can't remember....think it had the word stretcher/body bag or toaster in it, can't be sure though. Is there anyway to avoid this?. > >KAPOW! (Putting Jingle out of his misery) > >Okay. You know the first elevator in Area 51 Rescue, go to the second floor >and make a right turn. At the end of the walkway is a guard, kill him, and >then there's a door. It's locked. Behind that door leads to the secret >area. >To get in you have to not kill the guy in the mission beforehand that's >standing in the open courtyard near the drone who has the keycard that >unlocks the large elevators. Just knock him out. When you reach that door >in >Area 51 rescue he'll unlock the door for you. Is that what you're talking >about? > >Now will somebody tell me how to kill the final boss in Perfect Blur-fest? > >Dave > > "Non-text portions of this message have been eaten by the monster >under >you bed" > ICQ: 78248446 > AIM: Trey Table 25 > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Hidden room(s) in PD Final Boss Date: 25 Jul 2000 13:29:17 -0400 ----- Original Message ----- Sent: Tuesday, July 25, 2000 1:02 PM > Well thats not very secret....I read somewhere that there is a room (a > secret room if you will) above a hanger (don't know which) that contains a > phoenix pistol. > > As for killing Mr. Big I haven't even attempted that yet. Is it one of the > special missions where you have to defeat 3 of the b*stards or the big freak > in level 9?. The big freak in Level 9. He's got a lot of shielding and a rocket launcher. I think he also smeared Vaseline over Jo's eyes, cos everything is so darn blurry. Smooth blur or clear choppy. If you ask me, multi-player aside, Goldeneye is still the better game. Goldeneye was great because it was humans against humans. Not humans against monsters, aliens, demons, the LAPD, dinosaurs, sheep, or anything silly like that. I really could have done without this whole Skedar/Maian thing. What wrong with the Soviets or Nazis? Or in level 9 Jo gets to the Skedar holy planet on a Skedar fighter ship, but the only weapons she thinks to bring is an Earthen pistol, an Earthen grenade launcher, and a Maian machine gun? You'd think there'd be some high powered Skedar weapons on that ship. It's just so hard to say bad stuff about PD since it has that great Combat Simulator. I'm still waiting for the "enemy cannot aim" Gameshark code. Dave "Non-text portions of this message have been eaten by the monster under you bed" ICQ: 78248446 AIM: Trey Table 25 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] Hidden room(s) in PD Final Boss Date: 26 Jul 2000 08:14:07 +1000 SS Shoot the staute behind him > -----Original Message----- > From: Dave Rhodes [SMTP:poppa_p@velocity.net] > Sent: Wednesday, July 26, 2000 1:14 AM > To: n64@lists.xmission.com > Subject: Re: [N64] Hidden room(s) in PD Final Boss > > > > What's the deal with a secret room above the hanger in the Area 51 > Rescue > > mission?. If anyone has found it could you please put me out of my > misery > > and tell me where the hell it is. > > > > KAPOW! (Putting Jingle out of his misery) > > Okay. You know the first elevator in Area 51 Rescue, go to the second > floor > and make a right turn. At the end of the walkway is a guard, kill him, and > then there's a door. It's locked. Behind that door leads to the secret > area. > To get in you have to not kill the guy in the mission beforehand that's > standing in the open courtyard near the drone who has the keycard that > unlocks the large elevators. Just knock him out. When you reach that door > in > Area 51 rescue he'll unlock the door for you. Is that what you're talking > about? > > Now will somebody tell me how to kill the final boss in Perfect Blur-fest? > > Dave > ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [N64] Zelda: Majora Date: 25 Jul 2000 20:16:13 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0017_01BFF675.2E1FB660 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Does anybody know if there will be a special Gold Cart of The Legend of = Zelda: Majora's Mask for those who pre-order the game? Dave "Non-text portions of this message have been eaten by the monster = under you bed" ICQ: 78248446 AIM: Trey Table 25 ------=_NextPart_000_0017_01BFF675.2E1FB660 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Does anybody know if there will be a = special Gold=20 Cart of The Legend of Zelda: Majora's Mask for those who pre-order the=20 game?
 
Dave
 
    "Non-text portions = of this=20 message have been eaten by the monster under you = bed"
    ICQ:=20 78248446
    AIM: Trey Table = 25
------=_NextPart_000_0017_01BFF675.2E1FB660-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Adam Hansen <1shadowrun@home.com> Subject: Re: [N64] Zelda: Majora Date: 25 Jul 2000 22:52:05 -0500 From what I've heard, there are no plans for a gold cart this time.

-Adam


At 08:16 PM 7/25/00 -0400, you wrote:
Does anybody know if there will be a special Gold Cart of The Legend of Zelda: Majora's Mask for those who pre-order the game?
 
Dave
 
    "Non-text portions of this message have been eaten by the monster under you bed"
    ICQ: 78248446
    AIM: Trey Table 25
[ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: RE: [N64] Hidden room(s) in PD Final Boss Date: 26 Jul 2000 08:47:06 BST Well there's a revelation.....anyway, any news on that secret room or tips on Area 51: Maian SOS on p-agent. > > >SS > > > > > > > > > > > > > > > > > > >Shoot the staute behind him > > > -----Original Message----- > > From: Dave Rhodes [SMTP:poppa_p@velocity.net] > > Sent: Wednesday, July 26, 2000 1:14 AM > > To: n64@lists.xmission.com > > Subject: Re: [N64] Hidden room(s) in PD Final Boss > > > > > > > What's the deal with a secret room above the hanger in the Area 51 > > Rescue > > > mission?. If anyone has found it could you please put me out of my > > misery > > > and tell me where the hell it is. > > > > > > > KAPOW! (Putting Jingle out of his misery) > > > > Okay. You know the first elevator in Area 51 Rescue, go to the second > > floor > > and make a right turn. At the end of the walkway is a guard, kill him, >and > > then there's a door. It's locked. Behind that door leads to the secret > > area. > > To get in you have to not kill the guy in the mission beforehand that's > > standing in the open courtyard near the drone who has the keycard that > > unlocks the large elevators. Just knock him out. When you reach that >door > > in > > Area 51 rescue he'll unlock the door for you. Is that what you're >talking > > about? > > > > Now will somebody tell me how to kill the final boss in Perfect >Blur-fest? > > > > Dave > > > > >********************************************************************** >Commonwealth Bank of Australia (ACN 123 123 124) >********************************************************************** > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] Hidden room(s) in PD Final Boss Date: 26 Jul 2000 09:13:25 BST > >The big freak in Level 9. He's got a lot of shielding and a rocket >launcher. >I think he also smeared Vaseline over Jo's eyes, cos everything is so darn >blurry. Smooth blur or clear choppy. Maybe her makeup was starting to run. > >If you ask me, multi-player aside, Goldeneye is still the better game. >Goldeneye was great because it was humans against humans. Not humans >against >monsters, aliens, demons, the LAPD, dinosaurs, sheep, or anything silly >like >that. I really could have done without this whole Skedar/Maian thing. What >wrong with the Soviets or Nazis? If we're lucky PD:2 will have Joanna going back in time to defeat all of historys bad guys and avoiding wars and such.....this idea been done before hasn't it, it worked then so it might work again. > >Or in level 9 Jo gets to the Skedar holy planet on a Skedar fighter ship, >but the only weapons she thinks to bring is an Earthen pistol, an Earthen >grenade launcher, and a Maian machine gun? You'd think there'd be some high >powered Skedar weapons on that ship. Thats what I thought, Sigourney Weaver never forgot to bring heavy artillery when going up against an alien hoard. Why can't there be missions where you bring equipment i.e. really big guns to the next level to save all this time waisting looking for new stuff. And if you look close at Joanna's lips in the opening cutscene Joanna is saying '......Oh crap, I knew I meant to pick that stuff up". > >It's just so hard to say bad stuff about PD since it has that great Combat >Simulator. Still, that Psychosis Gun wouldn't have gone amis. > >I'm still waiting for the "enemy cannot aim" Gameshark code. > Can you get that without a gameshark or was that a dumb question?. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Hidden room(s) in PD Final Boss Date: 26 Jul 2000 06:15:18 -0400 ----- Original Message ----- Sent: Wednesday, July 26, 2000 5:13 AM > >I'm still waiting for the "enemy cannot aim" Gameshark code. > > > Can you get that without a gameshark or was that a dumb question?. > I dunno. Goldeneye had it. So I'm hoping that PD has it too. Dave "Non-text portions of this message have been eaten by the monster under you bed" ICQ: 78248446 AIM: Trey Table 25 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] Hidden room(s) in PD Final Boss Date: 26 Jul 2000 11:25:29 BST Goldeneye also had those controller cheats.....have you tried to find the combination(s) for PD, surely they can't be that different. Then again its probably not a good idea to search for them, as for me it ruined GE as it took all the effort out of it. > > > >I'm still waiting for the "enemy cannot aim" Gameshark code. > > > > > Can you get that without a gameshark or was that a dumb question?. > > > >I dunno. Goldeneye had it. So I'm hoping that PD has it too. > >Dave > > "Non-text portions of this message have been eaten by the monster >under >you bed" > ICQ: 78248446 > AIM: Trey Table 25 > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: RE: [N64] Hidden room(s) in PD Final Boss Date: 26 Jul 2000 21:35:09 +1000 At 08:47 26-07-00 BST, you wrote: >Well there's a revelation.....anyway, any news on that secret room or tips >on Area 51: Maian SOS on p-agent. I'm trying to play through that level myself... I've gotten close but I haven't beaten it yet. Here's a couple things a worked out though... You can break out of the autopsy room by pushing the hoverbed up to the glass and shooting it with the falcon you grab off the scientist. This allows you to save a psychosis shot, and supplies you with extra falcon ammo, as you can get up to two guns off each guy. If you go to the cryo storage room on the left, you'll meet a guard with a Ken Lobb head and dual gold magnums. These magnums are worthless to you; there's no ammo. However they are deadly in the hands of Mr Lobb. This is a guy you want on your team of psychos. Check the last room on the right, just before you get to the showers, you'll find a scientists carrying psychosis ammo inside. Watch out for the auto gun. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: RE: [N64] Hidden room(s) in PD Final Boss Date: 26 Jul 2000 12:34:57 BST >At 08:47 26-07-00 BST, you wrote: > >Well there's a revelation.....anyway, any news on that secret room or >tips > >on Area 51: Maian SOS on p-agent. > >I'm trying to play through that level myself... I've gotten close but I >haven't beaten it yet. Here's a couple things a worked out though... > >You can break out of the autopsy room by pushing the hoverbed up to the >glass and shooting it with the falcon you grab off the scientist. This >allows you to save a psychosis shot, and supplies you with extra falcon >ammo, as you can get up to two guns off each guy. > >If you go to the cryo storage room on the left, you'll meet a guard with a >Ken Lobb head and dual gold magnums. These magnums are worthless to you; >there's no ammo. However they are deadly in the hands of Mr Lobb. This is a >guy you want on your team of psychos. > >Check the last room on the right, just before you get to the showers, >you'll find a scientists carrying psychosis ammo inside. Watch out for the >auto gun. > >alexh@ivanhoe.starway.net.au I've found that if you let those 2 goons by the cryolab see you, they will alert 'Mr. Lobb'. I just run back to that large room and await his enterance and shoot him with the Psychosis gun. If you want to create more than one psycho I have this hint: Make sure you dont have any of the other psycho's in the area otherwise they'll just kill your next victim for you (even after you have shot them with the psychosis gun), you need to let the serum work for a few seconds. One last thing, Don't waste time picking of the guards from the area with the removed vent as I guarantee more than a few guards will take this opportunity to shoot you.....just go through the vent and take your chances. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: RE: [N64] Hidden room(s) in PD Final Boss Date: 26 Jul 2000 22:16:56 +1000 At 12:34 26-07-00 BST, you wrote: > >>At 08:47 26-07-00 BST, you wrote: >> >Well there's a revelation.....anyway, any news on that secret room or >>tips >> >on Area 51: Maian SOS on p-agent. >> >>I'm trying to play through that level myself... I've gotten close but I >>haven't beaten it yet. Here's a couple things a worked out though... >> >>You can break out of the autopsy room by pushing the hoverbed up to the >>glass and shooting it with the falcon you grab off the scientist. This >>allows you to save a psychosis shot, and supplies you with extra falcon >>ammo, as you can get up to two guns off each guy. >> >>If you go to the cryo storage room on the left, you'll meet a guard with a >>Ken Lobb head and dual gold magnums. These magnums are worthless to you; >>there's no ammo. However they are deadly in the hands of Mr Lobb. This is a >>guy you want on your team of psychos. >> >>Check the last room on the right, just before you get to the showers, >>you'll find a scientists carrying psychosis ammo inside. Watch out for the >>auto gun. >> >>alexh@ivanhoe.starway.net.au > >I've found that if you let those 2 goons by the cryolab see you, they will >alert 'Mr. Lobb'. I just run back to that large room and await his enterance >and shoot him with the Psychosis gun. > >If you want to create more than one psycho I have this hint: Make sure you >dont have any of the other psycho's in the area otherwise they'll just kill >your next victim for you (even after you have shot them with the psychosis >gun), you need to let the serum work for a few seconds. > >One last thing, Don't waste time picking of the guards from the area with >the removed vent as I guarantee more than a few guards will take this >opportunity to shoot you.....just go through the vent and take your chances. > I noticed that. I was crouched in that vent, picking the off the enemy sniper-style, and beginning to enjoy myself too, when some fiend shot me in the back. On another interesting occasion, at the beginning of the level, I had disarmed the first scientist, then run past and grabbed the next guy's gun. He turned around and ran back into the autopsy room, where he said to the first scientist "Let's go to plan B". I'd never heard this line before and was curious as to just what their plan would be. Before I had time to properly consider the possibilities both guards had thrown up their hands and in unison cried "I surrender". As you can imagine, it was quite funny at the time. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: RE: [N64] Hidden room(s) in PD Final Boss Date: 26 Jul 2000 14:54:23 BST So what part are you having trouble on, are you playing as Perfect Agent?. Have you finished on any level yet, what did you think of the end cutscene?. > >I noticed that. I was crouched in that vent, picking the off the enemy >sniper-style, and beginning to enjoy myself too, when some fiend shot me in >the back. > >On another interesting occasion, at the beginning of the level, I had >disarmed the first scientist, then run past and grabbed the next guy's gun. >He turned around and ran back into the autopsy room, where he said to the >first scientist "Let's go to plan B". I'd never heard this line before and >was curious as to just what their plan would be. Before I had time to >properly consider the possibilities both guards had thrown up their hands >and in unison cried "I surrender". As you can imagine, it was quite funny >at >the time. > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Hidden room(s) in PD Final Boss Date: 26 Jul 2000 10:07:38 -0400 (EDT) I agree that's what Goldeneye had over Perfect Dark. While Perfect Dark is a phenomenal game Goldeneye's realism is preferred. Shooting with real guns in familiar environments beats any futuristic mayhem. The grittiness and realism of Goldeneye is what endeared me to it. Maybe they'll have an updated version for Starcube...who knows. On Wed, 26 Jul 2000, Uncle Jingle wrote: > > > >The big freak in Level 9. He's got a lot of shielding and a rocket > >launcher. > >I think he also smeared Vaseline over Jo's eyes, cos everything is so darn > >blurry. Smooth blur or clear choppy. > > Maybe her makeup was starting to run. > > > > >If you ask me, multi-player aside, Goldeneye is still the better game. > >Goldeneye was great because it was humans against humans. Not humans > >against > >monsters, aliens, demons, the LAPD, dinosaurs, sheep, or anything silly > >like > >that. I really could have done without this whole Skedar/Maian thing. What > >wrong with the Soviets or Nazis? > > If we're lucky PD:2 will have Joanna going back in time to defeat all of > historys bad guys and avoiding wars and such.....this idea been done before > hasn't it, it worked then so it might work again. > > > > >Or in level 9 Jo gets to the Skedar holy planet on a Skedar fighter ship, > >but the only weapons she thinks to bring is an Earthen pistol, an Earthen > >grenade launcher, and a Maian machine gun? You'd think there'd be some high > >powered Skedar weapons on that ship. > > Thats what I thought, Sigourney Weaver never forgot to bring heavy artillery > when going up against an alien hoard. Why can't there be missions where you > bring equipment i.e. really big guns to the next level to save all this time > waisting looking for new stuff. > > And if you look close at Joanna's lips in the opening cutscene Joanna is > saying '......Oh crap, I knew I meant to pick that stuff up". > > > > >It's just so hard to say bad stuff about PD since it has that great Combat > >Simulator. > > Still, that Psychosis Gun wouldn't have gone amis. > > > > >I'm still waiting for the "enemy cannot aim" Gameshark code. > > > Can you get that without a gameshark or was that a dumb question?. > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Hidden room(s) in PD Final Boss Date: 27 Jul 2000 03:45:31 +1000 At 10:07 26-07-00 -0400, you wrote: > > >I agree that's what Goldeneye had over Perfect Dark. While Perfect Dark >is a phenomenal game Goldeneye's realism is preferred. Shooting with real >guns in familiar environments beats any futuristic mayhem. The grittiness >and realism of Goldeneye is what endeared me to it. Maybe they'll have an >updated version for Starcube...who knows. > If anything Goldeneye was more gamey than PD. The levels were more linear. The action was more arcade like. Auto-aim was better. AI was easier to anticipate. The heads were bigger and head shots were easier to make. PD is a much grittier game. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: RE: [N64] Hidden room(s) in PD Final Boss Date: 27 Jul 2000 03:49:36 +1000 Besides Maian SOS, the only other level I have to do is the Skedar homeworld on Perfect Agent. Then I can finally get All Weapons, the last cheat to elude me. I can see getting the par time will require creative use of the grenade launcher. At 14:54 26-07-00 BST, you wrote: >So what part are you having trouble on, are you playing as Perfect Agent?. >Have you finished on any level yet, what did you think of the end cutscene?. >> alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Goldeneye & Perfect Dark Date: 26 Jul 2000 14:02:31 -0400 ----- Original Message ----- Sent: Wednesday, July 26, 2000 1:45 PM > At 10:07 26-07-00 -0400, you wrote: > > If anything Goldeneye was more gamey than PD. The levels were more linear. > The action was more arcade like. Auto-aim was better. AI was easier to > anticipate. The heads were bigger and head shots were easier to make. PD is > a much grittier game. > > alexh@ivanhoe.starway.net.au > And people wore hats you could shoot off. I think the sneaking around was done better in Goldeneye too. Dave "Non-text portions of this message have been eaten by the monster under you bed" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] Hidden room(s) in PD Final Boss Date: 27 Jul 2000 08:27:54 +1000 Are any of the cut scenes different on any difficulty? > -----Original Message----- > From: Uncle Jingle [SMTP:uncle_jingle@hotmail.com] > Sent: Thursday, July 27, 2000 12:54 AM > To: n64@lists.xmission.com > Subject: RE: [N64] Hidden room(s) in PD Final Boss > > So what part are you having trouble on, are you playing as Perfect Agent?. > > Have you finished on any level yet, what did you think of the end > cutscene?. > > > >I noticed that. I was crouched in that vent, picking the off the enemy > >sniper-style, and beginning to enjoy myself too, when some fiend shot me > in > >the back. > > > >On another interesting occasion, at the beginning of the level, I had > >disarmed the first scientist, then run past and grabbed the next guy's > gun. > >He turned around and ran back into the autopsy room, where he said to the > >first scientist "Let's go to plan B". I'd never heard this line before > and > >was curious as to just what their plan would be. Before I had time to > >properly consider the possibilities both guards had thrown up their hands > >and in unison cried "I surrender". As you can imagine, it was quite funny > > >at > >the time. > > > >alexh@ivanhoe.starway.net.au > > > > > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: GOKO@webtv.net (Dominic //\\//) Subject: Re: [N64] Zelda: Majora Date: 26 Jul 2000 16:54:49 -0700 (PDT) --WebTV-Mail-21689-924 Content-Type: Text/HTML; Charset=US-ASCII Content-Transfer-Encoding: 7Bit http://www.gamefan.com/hotinfo.asp?s=7663&rs= --WebTV-Mail-21689-924 Content-Disposition: Inline Content-Type: Message/RFC822 Content-Transfer-Encoding: 7Bit Received: from mailsorter-101-8.iap.bryant.webtv.net (209.240.198.42) by storefull-104.iap.bryant.webtv.net with WTV-SMTP; Tue, 25 Jul 2000 17:17:14 -0700 (PDT) Return-Path: Received: from lists.xmission.com (lists.xmission.com [198.60.22.7]) by mailsorter-101-8.iap.bryant.webtv.net (8.8.8-wtv-f/ms.dwm.v7+dul2) with ESMTP id RAA01748 for ; Tue, 25 Jul 2000 17:17:12 -0700 (PDT) Received: from domo by lists.xmission.com with local (Exim 2.12 #2) id 13HEsO-0000zZ-00 for n64-gooutt@lists.xmission.com; Tue, 25 Jul 2000 18:16:44 -0600 Received: from [208.3.88.2] (helo=velocity1.velocity.net) by lists.xmission.com with esmtp (Exim 2.12 #2) id 13HEsL-0000zU-00 for n64@lists.xmission.com; Tue, 25 Jul 2000 18:16:42 -0600 Received: from poppap (bd156.velocity.net [208.31.5.156]) by velocity1.velocity.net (8.9.3/8.9.3) with SMTP id UAA32135 for ; Tue, 25 Jul 2000 20:16:39 -0400 Message-ID: <001a01bff696$b6132ae0$9c051fd0@poppap> MIME-Version: 1.0 Content-Type: multipart/alternative; boundary="----=_NextPart_000_0017_01BFF675.2E1FB660" X-Priority: 3 X-MSMail-Priority: Normal X-Mailer: Microsoft Outlook Express 5.00.2615.200 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2615.200 Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com This is a multi-part message in MIME format. ------=_NextPart_000_0017_01BFF675.2E1FB660 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Does anybody know if there will be a special Gold Cart of The Legend of = Zelda: Majora's Mask for those who pre-order the game? Dave "Non-text portions of this message have been eaten by the monster = under you bed" ICQ: 78248446 AIM: Trey Table 25 ------=_NextPart_000_0017_01BFF675.2E1FB660 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Does anybody know if there will be a = special Gold=20 Cart of The Legend of Zelda: Majora's Mask for those who pre-order the=20 game?
 
Dave
 
    "Non-text portions = of this=20 message have been eaten by the monster under you = bed"
    ICQ:=20 78248446
    AIM: Trey Table = 25
------=_NextPart_000_0017_01BFF675.2E1FB660-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] --WebTV-Mail-21689-924-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: RE: [N64] Hidden room(s) in PD Final Boss Date: 27 Jul 2000 10:59:45 BST I think I read somewhere that on Area 51:escape you get two different cutscenes depending on if you're on the bike or not. > >Are any of the cut scenes different on any difficulty? > > > -----Original Message----- > > From: Uncle Jingle [SMTP:uncle_jingle@hotmail.com] > > Sent: Thursday, July 27, 2000 12:54 AM > > To: n64@lists.xmission.com > > Subject: RE: [N64] Hidden room(s) in PD Final Boss > > > > So what part are you having trouble on, are you playing as Perfect >Agent?. > > > > Have you finished on any level yet, what did you think of the end > > cutscene?. > > > > > >I noticed that. I was crouched in that vent, picking the off the enemy > > >sniper-style, and beginning to enjoy myself too, when some fiend shot >me > > in > > >the back. > > > > > >On another interesting occasion, at the beginning of the level, I had > > >disarmed the first scientist, then run past and grabbed the next guy's > > gun. > > >He turned around and ran back into the autopsy room, where he said to >the > > >first scientist "Let's go to plan B". I'd never heard this line before > > and > > >was curious as to just what their plan would be. Before I had time to > > >properly consider the possibilities both guards had thrown up their >hands > > >and in unison cried "I surrender". As you can imagine, it was quite >funny > > > > >at > > >the time. > > > > > >alexh@ivanhoe.starway.net.au > > > > > > > > > > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > >[ (without the quotes) to majordomo@xmission.com ] > > > > ________________________________________________________________________ > > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > >********************************************************************** >Commonwealth Bank of Australia (ACN 123 123 124) >********************************************************************** > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] Goldeneye & Perfect Dark Date: 27 Jul 2000 14:36:06 BST So, did you ever find a practical use for this?. I remember having a large cap collection on the level where you escape from the cell, I just stood behind that big safe and let my kill count go through the ceiling. > >And people wore hats you could shoot off. I think the sneaking around was >done better in Goldeneye too. > >Dave > > ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: Re: [N64] Hidden room(s) in PD Final Boss Date: 27 Jul 2000 11:55:34 EDT I have a very easy way to get the all guns cheat. Destroy the two pillars that you did'nt put the target amplifiers on with the deavastator then at the top of the ladder where the place where the bottomless pit is there will be one phoenix ( but you get double, oh well I'm not complaining). Use the explosive shells on the boss. If you shoot him right before he fires a rocket the little mini explosion will blow up his rocket making him go recharge blow up the thingy behid him and (hopefully) you got the cheat. I could have the cheat if the carrington defense level was'nt so impossible. eyemsean [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: Re: [N64] pd combat simulator Date: 27 Jul 2000 11:59:46 EDT I found out that the accuracy and head shot awards only are awarded if you are playing with another human hope that cleared up some confusion eyemsean [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: [N64] Comedian wanted Date: 27 Jul 2000 17:30:45 BST Anyone know why Jed decided to throw in the towel?, his act will definately be a tough one to follow. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Comedian wanted Date: 27 Jul 2000 10:01:17 -0700 Gonzo is in heaven now. But yes, Sony sucked big time. :) Uncle Jingle wrote: > Anyone know why Jed decided to throw in the towel?, his act will definately > be a tough one to follow. > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Comedian wanted Date: 27 Jul 2000 14:05:17 EDT In a message dated 7/27/00 11:31:15 AM Central Daylight Time, uncle_jingle@hotmail.com writes: << Anyone know why Jed decided to throw in the towel?, his act will definately be a tough one to follow. >> Perhaps, but it's a fact: I now read more of the N64 mailing list posts now that he's gone;-) Aldo M. ----------- Tendo Box http:://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: [N64] I'm back Date: 28 Jul 2000 11:38:20 EDT Hey, guys. I just got back from Wisconsin. So, what's been going on the past week? Any discussions/arguments I should know about? -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] I'm back Date: 28 Jul 2000 11:52:10 -0400 ----- Original Message ----- Sent: Friday, July 28, 2000 11:38 AM > Hey, guys. I just got back from Wisconsin. So, what's been going on the > past week? Any discussions/arguments I should know about? > -Eric- > Jed's gone, but the fruit remains. The identity of the fruit remains a secret, but all will be revealed on October 26th, 2000. Dave "A flute without holes is not a flute, A donut without a hole is a danish" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: [N64] Finally ... I'm back. Date: 29 Jul 2000 23:00:43 EDT [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: [N64] Finally, I'm back. Date: 29 Jul 2000 23:03:29 EDT Okay, everyone, sorry about that last mail. Anyway, I'm back. Two days home from Europe and they ship me out to Vermont for a week ... damn. Anyway, Europe was awesome, so was Vermont, and I need to catch up on some serious gaming. PD, here I come. Talk to you all later. ~Matt PS: Jed left the list? I think I speak for everyone when I say, "Thank god." [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Finally, I'm back. Date: 29 Jul 2000 23:21:24 EDT In a message dated 07/29/2000 8:04:09 PM Pacific Daylight Time, DarkBastion@aol.com writes: > PS: Jed left the list? I think I speak for everyone when I say, "Thank god." Sure, and the list is pretty d*mn dead right now too. We need some discussions. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Finally, I'm back. Date: 30 Jul 2000 00:18:18 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0007_01BFF9BB.A9691520 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 Sent: Saturday, July 29, 2000 11:03 PM > Okay, everyone, sorry about that last mail. Anyway, I'm back. Two days = home from Europe and they ship me out to Vermont for a week ... damn. = Anyway, Europe was awesome, so was Vermont, and I need to catch up on = some serious gaming. PD, here I come. Talk to you all later.=20 >=20 Vermont? The only things that happen in Vermont is those .... well I = won't go there. > ~Matt >=20 > PS: Jed left the list? I think I speak for everyone when I say, "Thank = God." You're Welcome Dave =20 =20 "A flute without holes is not a flute, A donut without a hole is a danish" ICQ: 78248446 AIM: Super Trey Bros ------=_NextPart_000_0007_01BFF9BB.A9691520 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From: <DarkBastion@aol.com>
To: <n64@lists.xmission.com>
Sent: Saturday, July 29, 2000 11:03 = PM
Subject: [N64] Finally, I'm=20 back.

> Okay, everyone, sorry about that = last mail.=20 Anyway, I'm back. Two days home from Europe and they ship me out to = Vermont for=20 a week ... damn. Anyway, Europe was awesome, so was Vermont, and I need = to catch=20 up on some serious gaming. PD, here I come. Talk to you all later. =
>=20
 
Vermont? The only things that happen in = Vermont is=20 those .... well I won't go there.

> ~Matt
>
> PS: Jed = left the=20 list? I think I speak for everyone when I say, "Thank = God."
 
You're Welcome
 
Dave
   =20
           &nb= sp; =20
    "A flute without holes is not a=20 flute,
      A donut without a hole is a=20 danish"
    ICQ: 78248446
    AIM: = Super=20 Trey Bros
 
------=_NextPart_000_0007_01BFF9BB.A9691520-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Finally, I'm back. Date: 30 Jul 2000 00:20:28 -0400 ----- Original Message ----- Sent: Saturday, July 29, 2000 11:21 PM > In a message dated 07/29/2000 8:04:09 PM Pacific Daylight Time, > DarkBastion@aol.com writes: > > > PS: Jed left the list? I think I speak for everyone when I say, "Thank god." > > Sure, and the list is pretty d*mn dead right now too. We need some > discussions. > -Eric- > N64 sux! Dreamcast Rulez! How's that? ;-) Seriously, has anybody played Hybrid Heaven or Body Harvest? I saw them at Wally Mart for $7 a piece. Are they worth that? Dave "A flute without holes is not a flute, A donut without a hole is a danish" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Body Harvest/Hybrid Heaven Date: 30 Jul 2000 00:26:29 EDT In a message dated 7/29/00 11:21:18 PM Central Daylight Time, poppa_p@velocity.net writes: << Seriously, has anybody played Hybrid Heaven or Body Harvest? I saw them at Wally Mart for $7 a piece. Are they worth that? Dave >> Body Harvest is certainly. It's not worth more than $20 in my opinion, but it's a neat little game in its own right that plops somewhere between above average and pretty good. Of course, it's DMA so you'll have to excuse the shoddy techincal merits. Hybrid Heaven I bought for $20 thinking I could it for free with the $20 rebate it offers, but behold, it expired. The result? I got ripped off. I haven't touched it since I bought it, but I owe it a review sometime and from what I played I wasn't very impressed. At all. But we'll see, maybe it turns up to being something mildly worthwhile. Aldo M. ----------- Tendo Box http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Finally, I'm back. Date: 30 Jul 2000 00:53:12 EDT In a message dated 07/29/2000 9:21:18 PM Pacific Daylight Time, poppa_p@velocity.net writes: > Seriously, has anybody played Hybrid Heaven or Body Harvest? I saw them at > Wally Mart for $7 a piece. Are they worth that? > > Dave Wow, good prices. I wanted to try them, but never got the chance (in other words, I'm too lazy to go out and rent them). I just bought Kirby's Dream Course from Funcoland today. Anyone remember that one? I love that game. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: EYEMSEAN@aol.com Subject: Re: [N64] Pd Date: 30 Jul 2000 02:01:20 EDT I know how to get a conversation going. What do you think the easiest and hardest levels in perfect agent are? I think (believe it or not) G5 building is the easiest and Carrington defense/ Attack ship Covert assault are hardest eyemsean [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Finally, I'm back. Date: 30 Jul 2000 18:30:17 +1000 At 00:20 30-07-00 -0400, you wrote: > >----- Original Message ----- >From: >To: >Sent: Saturday, July 29, 2000 11:21 PM >Subject: Re: [N64] Finally, I'm back. > > >> In a message dated 07/29/2000 8:04:09 PM Pacific Daylight Time, >> DarkBastion@aol.com writes: >> >> > PS: Jed left the list? I think I speak for everyone when I say, "Thank >god." >> >> Sure, and the list is pretty d*mn dead right now too. We need some >> discussions. >> -Eric- >> > >N64 sux! Dreamcast Rulez! How's that? ;-) > >Seriously, has anybody played Hybrid Heaven or Body Harvest? I saw them at >Wally Mart for $7 a piece. Are they worth that? > >Dave > > Body Harvest is definately worth it. Is it just me, or were some of the ideas in TooT borrowed from this game? Hybrid Heaven being one of the few japanese developed N64 games has a lot of cool stuff in it, but it's basically your standard RPG. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Body Harvest/Hybrid Heaven Date: 30 Jul 2000 18:50:02 +1000 At 00:26 30-07-00 EDT, you wrote: >In a message dated 7/29/00 11:21:18 PM Central Daylight Time, >poppa_p@velocity.net writes: > ><< Seriously, has anybody played Hybrid Heaven or Body Harvest? I saw them at > Wally Mart for $7 a piece. Are they worth that? > > Dave >> > >Body Harvest is certainly. It's not worth more than $20 in my opinion, but >it's a neat little game in its own right that plops somewhere between above >average and pretty good. Of course, it's DMA so you'll have to excuse the >shoddy techincal merits. There are actually a few really cool effects in Body Harvest. Real time lighting, 360 camera rotation, and some trippy LSD-style texture morphing. The soundtrack changes depending on the situation, a much better implementation of real-time music than Rare's idea of change depending the environment. >Hybrid Heaven I bought for $20 thinking I could it for free with the $20 >rebate it offers, but behold, it expired. The result? I got ripped off. I >haven't touched it since I bought it, but I owe it a review sometime and from >what I played I wasn't very impressed. At all. But we'll see, maybe it turns >up to being something mildly worthwhile. > It starts off slow, but remember, the quirky Japanese story is only building up. I'm sure it can't be worse than Quest 64. >Aldo M. >----------- >Tendo Box >http://www.tendobox.com > alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Body Harvest/Hybrid Heaven Date: 30 Jul 2000 04:36:08 EDT In a message dated 7/30/00 3:33:10 AM Central Daylight Time, alexh@ivanhoe.starway.net.au writes: << There are actually a few really cool effects in Body Harvest. Real time lighting, 360 camera rotation, and some trippy LSD-style texture morphing. The soundtrack changes depending on the situation, a much better implementation of real-time music than Rare's idea of change depending the environment. Perhaps, but Rare puts out much better music than what Body Harvest offers. It starts off slow, but remember, the quirky Japanese story is only building up. I'm sure it can't be worse than Quest 64. >> I can tell you right now Quest 64 looks and sound better. That's not a good start...but then judging by the first couple minutes I spent with HH, I'd still take Quest 64 over it. I personally didn't think it was a bad game....just not a good one=) Aldo M. ------------- Tendo Box http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] Body Harvest/Hybrid Heaven Date: 30 Jul 2000 19:05:53 +1000 At 04:36 30-07-00 EDT, you wrote: >In a message dated 7/30/00 3:33:10 AM Central Daylight Time, >alexh@ivanhoe.starway.net.au writes: > ><< There are actually a few really cool effects in Body Harvest. Real time > lighting, 360 camera rotation, and some trippy LSD-style texture morphing. > The soundtrack changes depending on the situation, a much better > implementation of real-time music than Rare's idea of change depending the > environment. > >Perhaps, but Rare puts out much better music than what Body Harvest offers. > Rare's music is good from a technical point of view, but not all that well composed. PD has some nice knob-twiddling effects, but it doesn't compete with some of their older stuff like Blast Corps or DKC2, of even their NES tunes. > It starts off slow, but remember, the quirky Japanese story is only building > up. I'm sure it can't be worse than Quest 64. > >> > >I can tell you right now Quest 64 looks and sound better. That's not a good >start...but then judging by the first couple minutes I spent with HH, I'd >still take Quest 64 over it. I personally didn't think it was a bad >game....just not a good one=) > You did get up the the turn-based battling didn't you? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Body Harvest/Hybrid Heaven Date: 30 Jul 2000 04:16:10 -0700 I love the soundtrack in Body Havest. Very moody, very eerie, very much like a sci-fi movie dealing with aliens, conspiraries and the like. Very mark snow-esque. Dexter Devil929@aol.com wrote: > In a message dated 7/30/00 3:33:10 AM Central Daylight Time, > alexh@ivanhoe.starway.net.au writes: > > << There are actually a few really cool effects in Body Harvest. Real time > lighting, 360 camera rotation, and some trippy LSD-style texture morphing. > The soundtrack changes depending on the situation, a much better > implementation of real-time music than Rare's idea of change depending the > environment. > > Perhaps, but Rare puts out much better music than what Body Harvest offers. > > It starts off slow, but remember, the quirky Japanese story is only building > up. I'm sure it can't be worse than Quest 64. > >> > > I can tell you right now Quest 64 looks and sound better. That's not a good > start...but then judging by the first couple minutes I spent with HH, I'd > still take Quest 64 over it. I personally didn't think it was a bad > game....just not a good one=) > > Aldo M. > ------------- > Tendo Box > http://www.tendobox.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Body Harvest/Hybrid Heaven Date: 30 Jul 2000 07:43:41 -0400 ----- Original Message ----- Sent: Sunday, July 30, 2000 7:16 AM > I love the soundtrack in Body Havest. Very moody, very eerie, very much like a > sci-fi movie dealing with aliens, conspiraries and the like. Very mark > snow-esque. > > Dexter > > Devil929@aol.com wrote: Mark Snow, oh yuck-o. Dave "A flute without holes is not a flute, A donut without a hole is a danish" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Body Harvest/Hybrid Heaven Date: 30 Jul 2000 04:54:43 -0700 > > > Mark Snow, oh yuck-o. Do you want some Jell-o? -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Body Harvest/Hybrid Heaven Date: 30 Jul 2000 07:50:47 -0400 ----- Original Message ----- Sent: Sunday, July 30, 2000 7:54 AM > > > > > > Mark Snow, oh yuck-o. > > Do you want some Jell-o? > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com Only if you made it. Dave "A flute without holes is not a flute, A donut without a hole is a danish" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Pd Date: 30 Jul 2000 12:37:35 EDT In a message dated 07/29/2000 11:02:01 PM Pacific Daylight Time, EYEMSEAN@aol.com writes: > I know how to get a conversation going. What do you think the easiest and > hardest levels in perfect agent are? I think (believe it or not) G5 building > > is the easiest and Carrington defense/ Attack ship Covert assault are > hardest > eyemsean G5 Building isn't all that hard, I agree. But definitely not the easiest. I'd say the easiest is Datadyne Investigation. Carrington defense, or perhaps Deep Sea, would have to be the most difficult. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Body Harvest/Hybrid Heaven Date: 30 Jul 2000 12:41:56 EDT In a message dated 07/30/2000 1:48:45 AM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: > Rare's music is good from a technical point of view, but not all that well > composed. PD has some nice knob-twiddling effects, but it doesn't compete > with some of their older stuff like Blast Corps or DKC2, of even their NES > tunes. I remember Rare's music for the original Battletoads, which was pretty cool. BK has some nice music (particularly Spring and Fall in Click Clock Woods), but it was mostly recycled. DKC 2 has one of the best game soundtracks I've ever heard. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] Body Harvest/Hybrid Heaven Date: 30 Jul 2000 14:26:33 EDT <> I dunno, I rather like a lot of PD's tunes. The guitar really adds a lot, IMO. But yes, Rare's music could be better. I remember their DKC music, and man, I loved that! Then I get DK64 and it's such a let down, musically at least (in other ways, too). I think Rare is either hit or miss all the time: PD, GE, B-K, BC: hit. JFG, DK64, DKR: miss. ~Matt "Blinky lights are the essence of technology. Everything else is fluff." [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Body Harvest/Hybrid Heaven Date: 30 Jul 2000 14:49:27 EDT In a message dated 07/30/2000 11:27:14 AM Pacific Daylight Time, DarkBastion@aol.com writes: > I dunno, I rather like a lot of PD's tunes. The guitar really adds a lot, > IMO. But yes, Rare's music could be better. I remember their DKC music, and > man, I loved that! Then I get DK64 and it's such a let down, musically at > least (in other ways, too). I think Rare is either hit or miss all the time: > > PD, GE, B-K, BC: hit. JFG, DK64, DKR: miss. Well, I don't know about hit or miss. DK64 was a little off target, but not a total miss. Music and tediosness were its main problems. JFG and DKR, well, I have no problems with them. Err, ok, the tribals and spaceship parts, but those weren't horrible problems. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: [N64] That hidden room in PD Date: 31 Jul 2000 09:25:48 BST Dave, you were right about that hidden room with the Phoenix. I had a quick search at the weekend and found it, I was just looking for a room that was slightly more.....whats the word.....ah yes, 'hidden'. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] Finally, I'm back. Date: 31 Jul 2000 09:37:41 BST Body Harvest was/is one of the only N64 titles I was truly happy with. I guess it was just classy in a basic sort of way, especially when controlling the multitude of vehicles the game offered. Flying the Red Barons WW1 figher was the greatest, nothing could stop me....apart from hitting those damn mountains. As for Hybrid Heaven I was dubious of buying a game that was always in the 'played it/trade it' section of game stores....strange that I've never seen Superman in it. > >Seriously, has anybody played Hybrid Heaven or Body Harvest? I saw them at >Wally Mart for $7 a piece. Are they worth that? > >Dave ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Uncle Jingle" Subject: Re: [N64] Pd Date: 31 Jul 2000 09:50:14 BST I agree, Datadyne Investigation is the easiest on any level. As for the hardest, well based on those missions I have yet to complete I'd say Carrington defense on PA and I'm finding the Crash Site on PA a tad annoying. > >G5 Building isn't all that hard, I agree. But definitely not the easiest. >I'd say the easiest is Datadyne Investigation. Carrington defense, or >perhaps Deep Sea, would have to be the most difficult. >-Eric- ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Pd Date: 31 Jul 2000 10:12:17 EDT In a message dated 07/31/2000 1:50:46 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: > I agree, Datadyne Investigation is the easiest on any level. As for the > hardest, well based on those missions I have yet to complete I'd say > Carrington defense on PA and I'm finding the Crash Site on PA a tad > annoying. Yeah, the Crash Site you really have to know exactly where to go.... which is not that easy. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: [N64] New games. Date: 31 Jul 2000 14:29:16 EDT While I find it harder and harder to look forward to N64 games after what=20 little information we have on Dolphin, I must say that the holiday season=20 looks promising. Eternal Darkness, for one, and Zelda: MM, are all looking=20 awesome, as are Pok=E9mon Gold and Silver. Is Conker's BFD gonna be out this= =20 year? If so, that's even better. What it really comes down to for me is, wha= t=20 should I buy, a PS2 or a Dreamcast? I'm leaning toward DC, but I'd hate to b= e=20 wrong and have the PS2 just take over, cuz once I decide, I can't rightfully= =20 go back and buy a PS2 ... ~Matt "Man must exist in a state of balance between risk and safety. Pure risk=20 leads to self-destruction. Pure safety leads to stagnation. In between lies=20 survival and progress." [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] New games. Date: 31 Jul 2000 14:35:14 EDT In a message dated 7/31/00 1:30:08 PM Central Daylight Time,=20 DarkBastion@aol.com writes: << While I find it harder and harder to look forward to N64 games after what= =20 little information we have on Dolphin, I must say that the holiday season=20 looks promising. Eternal Darkness, for one, and Zelda: MM, are all looking=20 awesome, as are Pok=E9mon Gold and Silver. Is Conker's BFD gonna be out thi= s=20 year? If so, that's even better. What it really comes down to for me is,=20 what=20 should I buy, a PS2 or a Dreamcast? I'm leaning toward DC, but I'd hate to=20 be=20 wrong and have the PS2 just take over, cuz once I decide, I can't rightfull= y=20 go back and buy a PS2 ... =20 ~Matt >> Conker's BFD is now set for an early 2001 release. You also simply cannot=20 miss Mario Tennis which hits next month (august). There's a lot of good stuf= f=20 coming out of Nintendo, especialyl for the GBC, but it's all comign to slow.= =20 I wouldn't mind being able to play DKC, Pocket Soccer (another game you guys= =20 need to get), Perfect Dark, and all the other stuff a bit sooner than one=20 game a month. As for the DC and PS2 issue, I'll just say you can't go wrong with a=20 Dreamcast. Even if it ended tomorrow (and it's not going to), there's a lot=20 of good stuff to warrant the price. The same certainly can't be said for the= =20 PS2 at this point. Aldo M. ----------- Tendo Box http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] New games. Date: 31 Jul 2000 14:47:50 EDT In a message dated 07/31/2000 11:30:08 AM Pacific Daylight Time,=20 DarkBastion@aol.com writes: << While I find it harder and harder to look forward to N64 games after what= =20 little information we have on Dolphin, I must say that the holiday season=20 looks promising. Eternal Darkness, for one, and Zelda: MM, are all looking=20 awesome, as are Pok=E9mon Gold and Silver. Is Conker's BFD gonna be out thi= s=20 year? If so, that's even better. What it really comes down to for me is,=20 what=20 should I buy, a PS2 or a Dreamcast? I'm leaning toward DC, but I'd hate to=20 be=20 wrong and have the PS2 just take over, cuz once I decide, I can't rightfull= y=20 go back and buy a PS2 ... =20 ~Matt >> Conker is not coming out this year, but BT is, fortunately. Eternal Darknes= s=20 might not make it this year, unless I missed an IGN report. As for PS2 vs.=20 DC, I'd say take the DC, since it will have its internet service up this fal= l=20 and is supposed to have some sort of rebate deal (could someone expand on=20 that thought for me?). PS2 might be good, but I'm not looking forward to it= .=20 And personally, I'm looking forward more so to N64 games than Dolphin right= =20 now. I mean, not that I'm not excited about Nintendo's next system, but I=20 don't know much about it. On the other hand, there are MANY games I'm=20 looking forward to on N64. Zelda, TWINE, BT, and perhaps Turok 3 are all=20 games I'd consider getting the day they come out. And, if I have spare mone= y=20 and there's nothing I'm interested in for 64, I may very well pick up a DC.=20= =20 Who knows? -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: [N64] Whoa! Date: 31 Jul 2000 15:15:12 EDT Okay, I just went to IGN64 and downloaded that movie of Zelda: MM, and it's the spoiler as to if Link ever grows up or not in the game ... MAN, HOW BAD ASS IS THAT?!? Awesome. Also, if you guys wanna know, you can make your AOL IMer Buddy Icon a moving GIF image. If you IM Dark Bastion my buddy icon will be a running Samus ... enjoy. ~Matt "Blinky lights are the essence of technology. Everything else is fluff." [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] New games. Date: 31 Jul 2000 15:54:31 -0400 ----- Original Message ----- Sent: Monday, July 31, 2000 2:29 PM > While I find it harder and harder to look forward to N64 games after wh= at > little information we have on Dolphin, I must say that the holiday seas= on > looks promising. Eternal Darkness, for one, and Zelda: MM, are all look= ing > awesome, as are Pok=E9mon Gold and Silver. Is Conker's BFD gonna be out= this > year? If so, that's even better. Conker's Bad Fur Day has been delayed until 2001. > What it really comes down to for me is, what > should I buy, a PS2 or a Dreamcast? I'm leaning toward DC, but I'd hate= to be > wrong and have the PS2 just take over, cuz once I decide, I can't rightfully > go back and buy a PS2 ... > > ~Matt If you didn't already pre-order a PlayStation 2, you're not going to get = one this year. Especially if don't have a car and have to be in school on October 26th. It all comes down to one question. Are you a Tekken fan or = a Street Fighter fan? Dave "A flute without holes is not a flute, A donut without a hole is a danish" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Turok 3 Date: 31 Jul 2000 15:56:00 -0400 ----- Original Message ----- Sent: Monday, July 31, 2000 2:47 PM > and perhaps Turok 3 are all > games I'd consider getting the day they come out. And, if I have spare money > and there's nothing I'm interested in for 64, I may very well pick up a DC. > Who knows? > -Eric- Isn't Turok 3 for N64 coming out in August? Dave "A flute without holes is not a flute, A donut without a hole is a danish" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Whoa! Date: 31 Jul 2000 15:58:21 -0400 ----- Original Message ----- Sent: Monday, July 31, 2000 3:15 PM > Okay, I just went to IGN64 and downloaded that movie of Zelda: MM, and it's > the spoiler as to if Link ever grows up or not in the game ... MAN, HOW BAD > ASS IS THAT?!? Awesome. > Oni Link? Yeah, that looks cool. > Also, if you guys wanna know, you can make your AOL IMer Buddy Icon a moving > GIF image. If you IM Dark Bastion my buddy icon will be a running Samus ... > enjoy. > > ~Matt Yeah. I use a standard GIF image, but it's Cable (X-Men), the save icon from Marvel Versus Capcom 2 for Dreamcast. Dave "A flute without holes is not a flute, A donut without a hole is a danish" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Turok 3 Date: 31 Jul 2000 16:43:31 EDT In a message dated 07/31/2000 12:57:24 PM Pacific Daylight Time, poppa_p@velocity.net writes: << Isn't Turok 3 for N64 coming out in August? Dave >> Well, OK, so it's not a fall season game. Who cares? If it's as good as two (not a word about framerates; I'm fully aware of the minor flaws of the game), I'll definitely pick it up. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Finally, I'm back. Date: 31 Jul 2000 17:56:54 -0400 (EDT) We need Jed back to liven it up! On Sat, 29 Jul 2000 Nutz4n64@aol.com wrote: > In a message dated 07/29/2000 8:04:09 PM Pacific Daylight Time, > DarkBastion@aol.com writes: > > > PS: Jed left the list? I think I speak for everyone when I say, "Thank god." > > Sure, and the list is pretty d*mn dead right now too. We need some > discussions. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] New games. Date: 31 Jul 2000 18:03:00 -0400 (EDT) N64 is far from dead: Banjo2 Conker Mickey Speedway Dino Planet Eternal Darkness Turok3 TWINE Mario Tennis Zelda: MM0 On Mon, 31 Jul 2000 Devil929@aol.com wrote: > In a message dated 7/31/00 1:30:08 PM Central Daylight Time,=20 > DarkBastion@aol.com writes: >=20 > << While I find it harder and harder to look forward to N64 games after w= hat=20 > little information we have on Dolphin, I must say that the holiday seaso= n=20 > looks promising. Eternal Darkness, for one, and Zelda: MM, are all looki= ng=20 > awesome, as are Pok=E9mon Gold and Silver. Is Conker's BFD gonna be out = this=20 > year? If so, that's even better. What it really comes down to for me is,= =20 > what=20 > should I buy, a PS2 or a Dreamcast? I'm leaning toward DC, but I'd hate = to=20 > be=20 > wrong and have the PS2 just take over, cuz once I decide, I can't rightf= ully=20 > go back and buy a PS2 ... > =20 > ~Matt >> >=20 > Conker's BFD is now set for an early 2001 release. You also simply cannot= =20 > miss Mario Tennis which hits next month (august). There's a lot of good s= tuff=20 > coming out of Nintendo, especialyl for the GBC, but it's all comign to sl= ow.=20 > I wouldn't mind being able to play DKC, Pocket Soccer (another game you g= uys=20 > need to get), Perfect Dark, and all the other stuff a bit sooner than one= =20 > game a month. >=20 > As for the DC and PS2 issue, I'll just say you can't go wrong with a=20 > Dreamcast. Even if it ended tomorrow (and it's not going to), there's a l= ot=20 > of good stuff to warrant the price. The same certainly can't be said for = the=20 > PS2 at this point. >=20 > Aldo M. > ----------- > Tendo Box > http://www.tendobox.com >=20 > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] >=20 sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Finally, I'm back. Date: 31 Jul 2000 15:11:27 -0700 I second the motion "Lloyd Millard Mccoy Jr." wrote: > We need Jed back to liven it up! > > On Sat, 29 Jul 2000 Nutz4n64@aol.com wrote: > > > In a message dated 07/29/2000 8:04:09 PM Pacific Daylight Time, > > DarkBastion@aol.com writes: > > > > > PS: Jed left the list? I think I speak for everyone when I say, "Thank god." > > > > Sure, and the list is pretty d*mn dead right now too. We need some > > discussions. > > -Eric- > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] "Lloyd Millard Mccoy Jr." wrote: > We need Jed back to liven it up! > > On Sat, 29 Jul 2000 Nutz4n64@aol.com wrote: > > > In a message dated 07/29/2000 8:04:09 PM Pacific Daylight Time, > > DarkBastion@aol.com writes: > > > > > PS: Jed left the list? I think I speak for everyone when I say, "Thank god." > > > > Sure, and the list is pretty d*mn dead right now too. We need some > > discussions. > > -Eric- > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Finally, I'm back. Date: 31 Jul 2000 18:05:02 -0400 (EDT) We better be careful with what we wish for. :) On Mon, 31 Jul 2000, Dexter Sy wrote: > I second the motion > > "Lloyd Millard Mccoy Jr." wrote: > > > We need Jed back to liven it up! > > > > On Sat, 29 Jul 2000 Nutz4n64@aol.com wrote: > > > > > In a message dated 07/29/2000 8:04:09 PM Pacific Daylight Time, > > > DarkBastion@aol.com writes: > > > > > > > PS: Jed left the list? I think I speak for everyone when I say, "Thank god." > > > > > > Sure, and the list is pretty d*mn dead right now too. We need some > > > discussions. > > > -Eric- > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > sx > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > "Lloyd Millard Mccoy Jr." wrote: > > > We need Jed back to liven it up! > > > > On Sat, 29 Jul 2000 Nutz4n64@aol.com wrote: > > > > > In a message dated 07/29/2000 8:04:09 PM Pacific Daylight Time, > > > DarkBastion@aol.com writes: > > > > > > > PS: Jed left the list? I think I speak for everyone when I say, "Thank god." > > > > > > Sure, and the list is pretty d*mn dead right now too. We need some > > > discussions. > > > -Eric- > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > sx > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] New games. Date: 31 Jul 2000 18:05:40 EDT In a message dated 7/31/00 5:03:40 PM Central Daylight Time, mccoyjr@Glue.umd.edu writes: << N64 is far from dead: Banjo2 Conker Mickey Speedway Dino Planet Eternal Darkness Turok3 TWINE Mario Tennis Zelda: MM0 >> Never said it was. I love my N64 (and more now that I'm popping in a lot of older games like Tetrisphere), but as far as keeping on top of the new games, Nintendo is simply spacing them far too apart for my liking. August should fix things though, as I have every intention of getting my hands on a copy of Mario Tennis and Turok 3. Aldo M. ----------- Tendo Box http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] New games. Date: 31 Jul 2000 15:14:22 -0700 expect a sarcastic response :) Dexter > N64 is far from dead: > > Banjo2 > Conker > Mickey Speedway > Dino Planet > Eternal Darkness > Turok3 > TWINE > Mario Tennis > Zelda: MM0 > > On Mon, 31 Jul 2000 Devil929@aol.com wrote: > > > In a message dated 7/31/00 1:30:08 PM Central Daylight Time, > > DarkBastion@aol.com writes: > > > > << While I find it harder and harder to look forward to N64 games after what > > little information we have on Dolphin, I must say that the holiday season > > looks promising. Eternal Darkness, for one, and Zelda: MM, are all looking > > awesome, as are Pokémon Gold and Silver. Is Conker's BFD gonna be out this > > year? If so, that's even better. What it really comes down to for me is, > > what > > should I buy, a PS2 or a Dreamcast? I'm leaning toward DC, but I'd hate to > > be > > wrong and have the PS2 just take over, cuz once I decide, I can't rightfully > > go back and buy a PS2 ... > > > > ~Matt >> > > > > Conker's BFD is now set for an early 2001 release. You also simply cannot > > miss Mario Tennis which hits next month (august). There's a lot of good stuff > > coming out of Nintendo, especialyl for the GBC, but it's all comign to slow. > > I wouldn't mind being able to play DKC, Pocket Soccer (another game you guys > > need to get), Perfect Dark, and all the other stuff a bit sooner than one > > game a month. > > > > As for the DC and PS2 issue, I'll just say you can't go wrong with a > > Dreamcast. Even if it ended tomorrow (and it's not going to), there's a lot > > of good stuff to warrant the price. The same certainly can't be said for the > > PS2 at this point. > > > > Aldo M. > > ----------- > > Tendo Box > > http://www.tendobox.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Finally, I'm back. Date: 31 Jul 2000 15:15:20 -0700 I wish for world peace. of course, for the world to be at peace, i would have to rule it. :) Dexter "Lloyd Millard Mccoy Jr." wrote: > We better be careful with what we wish for. :) > > On Mon, 31 Jul 2000, Dexter Sy wrote: > > > I second the motion > > > > "Lloyd Millard Mccoy Jr." wrote: > > > > > We need Jed back to liven it up! > > > > > > On Sat, 29 Jul 2000 Nutz4n64@aol.com wrote: > > > > > > > In a message dated 07/29/2000 8:04:09 PM Pacific Daylight Time, > > > > DarkBastion@aol.com writes: > > > > > > > > > PS: Jed left the list? I think I speak for everyone when I say, "Thank god." > > > > > > > > Sure, and the list is pretty d*mn dead right now too. We need some > > > > discussions. > > > > -Eric- > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > > sx > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > "Lloyd Millard Mccoy Jr." wrote: > > > > > We need Jed back to liven it up! > > > > > > On Sat, 29 Jul 2000 Nutz4n64@aol.com wrote: > > > > > > > In a message dated 07/29/2000 8:04:09 PM Pacific Daylight Time, > > > > DarkBastion@aol.com writes: > > > > > > > > > PS: Jed left the list? I think I speak for everyone when I say, "Thank god." > > > > > > > > Sure, and the list is pretty d*mn dead right now too. We need some > > > > discussions. > > > > -Eric- > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > > [ (without the quotes) to majordomo@xmission.com ] > > > > > > > > > > sx > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > > [ (without the quotes) to majordomo@xmission.com ] > > > > -- > > Dexter S. > > Tendo Box - Nintendo e-zine > > Http://www.tendobox.com > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] New games. Date: 31 Jul 2000 19:05:31 -0400 ----- Original Message ----- Sent: Monday, July 31, 2000 6:03 PM > > N64 is far from dead: > > Banjo2 > Conker > Mickey Speedway > Dino Planet > Eternal Darkness > Turok3 > TWINE > Mario Tennis > Zelda: MM0 Mickey Speedway? Are you serious? The only games I'd actually want to own that star Mickey Mouse are the ones by Capcom & SEGA for the SNES & Genesis. I wonder why there hasn't been a 3-D Mickey Mouse platformer? And TWINE? Let me tell you EA is EVIL. Well, just mean and dumb. ;-) Mario Tennis actually looks pretty good. I'd only get that if I still can't find Virtua Tennis by the end of August. You all know how I feel about Banjo. Eternal Darkness sounds pretty good. What with Conker Delayed and Resident Evil Zero Alpha Dash Gold MIA, perhaps Eternal Darkness could be a game to get besides Zelda. Dave "A flute without holes is not a flute, A donut without a hole is a danish" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Finally, I'm killing lots of people Date: 31 Jul 2000 19:09:34 -0400 ----- Original Message ----- Sent: Monday, July 31, 2000 6:15 PM > I wish for world peace. > of course, for the world to be at peace, i would have to rule it. :) > > Dexter And I'd take the world back with a board with a rusty nail in it. ;-) I just looked at my stats in Combat Simulator. I have over 13,000 kills already. I don't remember killing all those people. I wish for a device that allows you to shoot while remaining cloaked. Dave "A flute without holes is not a flute, A donut without a hole is a danish" ICQ: 78248446 AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] New games. Date: 31 Jul 2000 19:16:45 EDT In a message dated 07/31/2000 4:07:53 PM Pacific Daylight Time, poppa_p@velocity.net writes: > Mickey Speedway? Are you serious? The only games I'd actually want to own > that star Mickey Mouse are the ones by Capcom & SEGA for the SNES & Genesis. > I wonder why there hasn't been a 3-D Mickey Mouse platformer? > If it's as good as DKR, I'll get it. > And TWINE? Let me tell you EA is EVIL. Well, just mean and dumb. ;-) > Not that I like EA, but most things that IGN hypes up like this turn out great. > Mario Tennis actually looks pretty good. I'd only get that if I still can't > find Virtua Tennis by the end of August. > I'd like to check it out. I recently played Mario Golf, which was great. > You all know how I feel about Banjo. > Guh-huh! > Eternal Darkness sounds pretty good. What with Conker Delayed and Resident > Evil Zero Alpha Dash Gold MIA, perhaps Eternal Darkness could be a game to > get besides Zelda. Does this one have an official release yet? -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] Finally, I'm killing lots of people Date: 01 Aug 2000 09:26:42 +1000 Don't use the cloaking device on the gun (RCP-190? I think it's called). Use Cloak. Just pick it, up turn it on for 20 seconds of cloak when shooting or not. It is also accumulative. > -----Original Message----- > From: Dave Rhodes [SMTP:poppa_p@velocity.net] > Sent: Tuesday, August 01, 2000 9:10 AM > To: n64@lists.xmission.com > Subject: Re: [N64] Finally, I'm killing lots of people > > > ----- Original Message ----- > From: Dexter Sy > To: > Sent: Monday, July 31, 2000 6:15 PM > Subject: Re: [N64] Finally, I'm back. > > > > I wish for world peace. > > of course, for the world to be at peace, i would have to rule it. :) > > > > Dexter > > And I'd take the world back with a board with a rusty nail in it. ;-) > > I just looked at my stats in Combat Simulator. I have over 13,000 kills > already. I don't remember killing all those people. > > I wish for a device that allows you to shoot while remaining cloaked. > > Dave > > > "A flute without holes is not a flute, > A donut without a hole is a danish" > ICQ: 78248446 > AIM: Super Trey Bros > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] New games. Date: 01 Aug 2000 09:32:30 +1000 Yeah. DKR rocks. I still haven't beat Wizpig (although I bought it on it's release date) He is just > -----Original Message----- > From: Nutz4n64@aol.com [SMTP:Nutz4n64@aol.com] > Sent: Tuesday, August 01, 2000 9:17 AM > To: n64@lists.xmission.com > Subject: Re: [N64] New games. > > In a message dated 07/31/2000 4:07:53 PM Pacific Daylight Time, > poppa_p@velocity.net writes: > > > Mickey Speedway? Are you serious? The only games I'd actually want to > own > > that star Mickey Mouse are the ones by Capcom & SEGA for the SNES & > Genesis. > > I wonder why there hasn't been a 3-D Mickey Mouse platformer? > > > > If it's as good as DKR, I'll get it. > > > And TWINE? Let me tell you EA is EVIL. Well, just mean and dumb. ;-) > > > > Not that I like EA, but most things that IGN hypes up like this turn out > great. > > > Mario Tennis actually looks pretty good. I'd only get that if I still > can't > > find Virtua Tennis by the end of August. > > > > I'd like to check it out. I recently played Mario Golf, which was great. > > > You all know how I feel about Banjo. > > > > Guh-huh! > > > Eternal Darkness sounds pretty good. What with Conker Delayed and > Resident > > Evil Zero Alpha Dash Gold MIA, perhaps Eternal Darkness could be a game > to > > get besides Zelda. > > Does this one have an official release yet? > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] New games. Date: 31 Jul 2000 19:36:45 EDT In a message dated 07/31/2000 4:34:50 PM Pacific Daylight Time, moodyl@cba.com.au writes: > Yeah. DKR rocks. > I still haven't beat Wizpig (although I bought it on it's release date) > He is just Second or first? All that's required is to get used to the course. Nothing is more satisfying than beating Wizpig and watching him rocket out of control. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] New games. Date: 01 Aug 2000 09:37:51 +1000 Sorry I pressed "send" by accident. The second time you race. Man he is tough. > -----Original Message----- > From: Nutz4n64@aol.com [SMTP:Nutz4n64@aol.com] > Sent: Tuesday, August 01, 2000 9:37 AM > To: n64@lists.xmission.com > Subject: Re: [N64] New games. > > In a message dated 07/31/2000 4:34:50 PM Pacific Daylight Time, > moodyl@cba.com.au writes: > > > Yeah. DKR rocks. > > I still haven't beat Wizpig (although I bought it on it's release date) > > He is just > > Second or first? All that's required is to get used to the course. > Nothing > is more satisfying than beating Wizpig and watching him rocket out of > control. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] New games. Date: 01 Aug 2000 12:25:42 +1000 At 14:29 31-07-00 EDT, you wrote: >While I find it harder and harder to look forward to N64 games after what= =20 >little information we have on Dolphin, I must say that the holiday season= =20 >looks promising. Eternal Darkness, for one, and Zelda: MM, are all looking= =20 >awesome, as are Pok=E9mon Gold and Silver. Is Conker's BFD gonna be out= this=20 >year? If so, that's even better. What it really comes down to for me is,= what=20 >should I buy, a PS2 or a Dreamcast? I'm leaning toward DC, but I'd hate to= be=20 >wrong and have the PS2 just take over, cuz once I decide, I can't= rightfully=20 >go back and buy a PS2 ... > >~Matt > Neither Eternal Darkness, or Conker's BFD are comming out in 2000. Don't buy either a PS2 or a DC until it has games you want. That way you can't go= wrong. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] New games. Date: 01 Aug 2000 12:32:51 +1000 At 19:16 31-07-00 EDT, you wrote: >In a message dated 07/31/2000 4:07:53 PM Pacific Daylight Time, >poppa_p@velocity.net writes: > >> Mickey Speedway? Are you serious? The only games I'd actually want to own >> that star Mickey Mouse are the ones by Capcom & SEGA for the SNES & >Genesis. >> I wonder why there hasn't been a 3-D Mickey Mouse platformer? >> > >If it's as good as DKR, I'll get it. > DKR wasn't that good... it's just more of the same. Mario Kart is the original and still the best. There are dozens of mascot racing clones out, why waste your time with some Disney tie-in? >> And TWINE? Let me tell you EA is EVIL. Well, just mean and dumb. ;-) >> > >Not that I like EA, but most things that IGN hypes up like this turn out >great. > Not really. Take Donkey Kong for example. IGN64 don't want to offend their N64-owning readship so they rarely trash a big title. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: RE: [N64] Finally, I'm killing lots of people Date: 01 Aug 2000 12:34:14 +1000 At 09:26 01-08-00 +1000, you wrote: >Don't use the cloaking device on the gun (RCP-190? I think it's called). >Use Cloak. Just pick it, up turn it on for 20 seconds of cloak when >shooting or not. >It is also accumulative. > No, the cloaking device cuts out when you fire a weapon. If you have the unlimited ammo cheat, you can have unlimited cloak, which is pretty cool. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] New games. Date: 31 Jul 2000 22:49:17 EDT In a message dated 07/31/2000 7:15:52 PM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: > DKR wasn't that good ... it's just more of the same. Mario Kart is the > original and still the best. There are dozens of mascot racing clones out, > why waste your time with some Disney tie-in? > Well, who knows? It may turn out to be good, although I'm not looking forward to it with the greatest enthusiasm. Yes, Mario Kart is an original title, but so is DKR. I was glad to see a racing game who's single player mode was not just another grand prix. > > Not really. Take Donkey Kong for example. IGN64 don't want to offend their > N64-owning readship so they rarely trash a big title. Well, they did hype it up pretty well, but they only gave it a 9.0, which makes it seem as if they are taking it back a little. DK64 wasn't as great as the hype would lead you to believe, and was, as far as I'm concerned, Rare's only N64 flop. Besides, I don't know if you could say that TWINE is such a huge title in terms of initial hype. IGN64 is giving it some very big talk, so I think this one might be well worthwhile. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Alex Subject: Re: [N64] New games. Date: 01 Aug 2000 15:01:15 +1000 At 22:49 31-07-00 EDT, you wrote: >In a message dated 07/31/2000 7:15:52 PM Pacific Daylight Time, >alexh@ivanhoe.starway.net.au writes: >> >> Not really. Take Donkey Kong for example. IGN64 don't want to offend their >> N64-owning readship so they rarely trash a big title. > >Well, they did hype it up pretty well, but they only gave it a 9.0, which >makes it seem as if they are taking it back a little. DK64 wasn't as great >as the hype would lead you to believe, and was, as far as I'm concerned, >Rare's only N64 flop. Besides, I don't know if you could say that TWINE is >such a huge title in terms of initial hype. IGN64 is giving it some very big >talk, so I think this one might be well worthwhile. >-Eric- > 9.0/10 is not a roll back. If games are rated out of ten, then five should be average. There's going to be a huge amount of TWINE hype, being the next bond game after Goldeneye. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] New games. Date: 01 Aug 2000 00:49:46 EDT In a message dated 07/31/2000 9:44:27 PM Pacific Daylight Time, alexh@ivanhoe.starway.net.au writes: > 9.0/10 is not a roll back. If games are rated out of ten, then five should > be average. > > There's going to be a huge amount of TWINE hype, being the next bond game > after Goldeneye. 5 an average?! 5 translates into crap. 7-8 seems more average to me. What I mean by the 9 is that for a game that was hyped so greatly, well... 9.0!!!! Not the score I'd expect. As for TWINE, IGN has stated its skepticism of it, and that it has continued to surprise them. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] New games. Date: 01 Aug 2000 01:02:08 EDT In a message dated 7/31/00 11:50:24 PM Central Daylight Time, Nutz4n64@aol.com writes: << 5 an average?! 5 translates into crap. 7-8 seems more average to me. What I mean by the 9 is that for a game that was hyped so greatly, well... 9.0!!!! Not the score I'd expect. As for TWINE, IGN has stated its skepticism of it, and that it has continued to surprise them. -Eric- >> 5 is and should be average for quality. When I review games that's how I base my review score. After all, if 7-8 is average, determining just how bad a game is would be pretty hard. I mean, where on the crap scale (1-7) would you rate Mortal Kombat Trilogy? Cruis'n USA? And so on. It's far easier to make 5 an average since you can then have games that fare better than average, a notch below, really good, etc. As for TWINE, it seems like a pretty good game from what I got to play at E3, but I wasn't too happy with the multiplayer. Hopefully they'll fine tune the level designs, character animations (the characters didn't even have arms outstretched as if they were aiming), and get rid of the crates. For the record, the weapons were in crates so you wouldn't really know what you were getting until you did; except it was pointless since the weapons were always in the same places. Still, I have faith in Eurocom after playing and liking Mortal Kombat 4....that's quite a feat there. Aldo M. ----------- Tendo Box http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] New games. Date: 01 Aug 2000 01:06:58 EDT In a message dated 7/31/00 9:49:56 PM Central Daylight Time, Nutz4n64@aol.com writes: << Well, who knows? It may turn out to be good, although I'm not looking forward to it with the greatest enthusiasm. Yes, Mario Kart is an original title, but so is DKR. I was glad to see a racing game who's single player mode was not just another grand prix. > Well, they did hype it up pretty well, but they only gave it a 9.0, which makes it seem as if they are taking it back a little. DK64 wasn't as great as the hype would lead you to believe, and was, as far as I'm concerned, Rare's only N64 flop. Besides, I don't know if you could say that TWINE is such a huge title in terms of initial hype. IGN64 is giving it some very big talk, so I think this one might be well worthwhile. -Eric- >> I really liked DKR; the multiplayer needed some substantial improvement but the single player experience mutilated the Mario Kart series' shoddy single player run. Of course, the Mario Kart series' in turn mutilated DKR's multiplayer but still...I don't consider the game's more than similar in concept as they really have a different feel once you dive into them. As for DK64, again, I liked it. Not as much as I did DKR though, but I had fun with it. I still haven't completed it (I stopped somewhere around 93%), but I really enjoyed some of the moments; particularly being able to play through the original Donkey Kong and Jetpac. It may not have not have been the best, but I found it quite good nonetheless. Aldo Merino -Rarewhore ----------------- Tendo Box http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] New games. Date: 01 Aug 2000 01:09:28 EDT Okay, this is how it should be done, and how EGM does it, I think: 0-2: Crap. Stay away. 3-4: Pretty bad. Definitely rent first. 5-6: Average. Nothing special. 7-8: Good. Fun, but not groundbreaking. 9-10: Excellent. Reminds you why you like games so much. As far as ratings go, I think a 0-10 scale is best. I things stars is the worst: in Next Gen, a game like Perfect Dark gets 4 stars because of frame rate problems, a game like Turok 2 gets 5 stars, and games like Final Fantasy VIII get 4 stars because it's "not as fun as FFVII." ~Matt "It only makes sense that every facet of our daily lives should depend upon the position of celestial bodies hundreds of millions of miles away." - Calvin and Hobbes [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] New games. Date: 01 Aug 2000 01:11:56 EDT In a message dated 07/31/2000 10:09:32 PM Pacific Daylight Time, Devil929@aol.com writes: > I still haven't completed it (I stopped somewhere around 93%), > but I really enjoyed some of the moments; particularly being able to play > through the original Donkey Kong and Jetpac. It may not have not have been > the best, but I found it quite good nonetheless. Yeah, those minigames were awesome. Especially JetPac. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ]