From: Boudewijn de Kemp Subject: Re: [N64] GBA does 3D Date: 01 Feb 2001 10:17:50 +0000 > Fastleaf wrote: > >> I don't know about you guys. But I consider the N64 dead. > > To the hardcore? yes. Mainstream? No. > > Same goes for PSX. > > -- > Dexter S. Yeah! When are they going to make a other Hardcore game like WaveRace64? -Boudewijn- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Boudewijn de Kemp Subject: Re: [N64] Gameshark Date: 01 Feb 2001 10:24:44 +0000 >> >> I never get rid of my consoles. And Gameshark? you're low man.. >> >> >> -- >> Dexter S. >> Tendo Box - Nintendo e-zine >> Http://www.tendobox.com > > I take it you haven't gotten to the boss that dishes out damage from 1000 to > 2000 hit points an attack yet. I tried beating him four times and died all > four times. It's not like I was cheating from the beginning. It was a last > resort. And you call yourself "The Game Guru" ROFLMAO! > (Remember Last Resort for the Neo-Geo? That game kicked arse!) But > you know, if the game is gonna get cheap and throw bosses like that at ya, > well, two can play at that game. What is a game worth if the rules are changed onesided? >Besides, I already put 30 hours into Final > Fantasy 9, I got my money's worth already. (My scale for a $40 to $50 game > is 9 to 12 hours of gameplay and such, so I'm well past that) I really can't > end sentences, hmm? Like I was saying, I already put over 72 hours into > Perfect Dark. No that's not what I was talking about, oh yeah FF9, well so > Zidane will be a bit more powerful now. But hey, I got Skies of Arcadia > waiting in the wings and I'd really like to finish FF9. So who cares, right? I do! If you are a selfproclaimed guru, then it is time for me ,GOD, to step in. > Who here hasn't once cheated in an RPG to get past a certain point? > > ~~ Dave ~~ > Me allmighty guru, I haven't cheated in any game. BUT I do have used glitches in my advantage........ Boudewijn [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] WaveRace 64... Date: 01 Feb 2001 01:57:10 -0800 > > > Yeah! When are they going to make a other Hardcore game like WaveRace64? > > -Boudewijn- Oh the memories... Here's a little story. WaveRace 64 was the first ever game I rented for the N64 console. I was a dark and rainy night (that's practically everyday here in Vancouver) having no access to an automobile at the time, I had to take a 15 minute walk to my old hangout; a mom and pops videogame store that rents games and sell used games. When I got there, I knew what I wanted. Wave Race 64! So I proceeded to make the rental, and took another 15 minute walk home. It was a friday night, so I had just gotten home from school before making the trip to rent Wave Race, so when I finally got home, for the second time, I quickly turned the power on and plugged in the game, then proceeded to make dinner. As I was making dinner (I think it was macaroni) I heard sea guls calling, the sound of water splashing, a cheesy jazzy type music starting up, so i walked to where my 27 inch RCA TV (not as classy as Stryder's Trinitron, but it gets the job done) and saw the most beautiful, as the time, game I've laid eyes on. Just watching the waves splash about, the water, it blew me away. I hit reset and watched the intro sequence several times, for the most part, simply staring at the water effects. THen, I finally got to play the game over the weekend, got hooked into it right away and returned the game, with great reservation, on Sunday. The next thing I did was to get myself a copy... -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Clark Subject: [N64] Remove me please Date: 01 Feb 2001 10:06:42 -0500 Help, I have s*bscribed to this list for a long time and I always thought that people who posted messages trying to get off the list were idiots. As I have learned though, the directions at the bottom don't work. So would one of the administrators please remove me from the list (digest version)? Thanks, chrisc@ati.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] WaveRace 64... Date: 01 Feb 2001 11:12:47 EST In a message dated 2/1/2001 3:39:30 AM Central Standard Time, dextersy@home.com writes: > > The next thing I did was to get myself a copy... > Sounds like something for the Stories section=) But those were the days -- 1996 was definitely a good year. Which reminds me, I never see Wayne Gretzky's 3D Hockey anymore; not even copies for rental at Blockbusters that have age old games for the system, like Dark Rift. Weird. Aldo Merino [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Boudewijn de Kemp Subject: Re: [N64] WaveRace 64... Date: 01 Feb 2001 17:14:16 +0000 do you want a PAL copy of it? -boudewijn- > Van: Devil929@aol.com > Beantwoord: n64@lists.xmission.com > Datum: Thu, 1 Feb 2001 11:12:47 EST > Aan: n64@lists.xmission.com > Onderwerp: Re: [N64] WaveRace 64... > > In a message dated 2/1/2001 3:39:30 AM Central Standard Time, > dextersy@home.com writes: > >> >> The next thing I did was to get myself a copy... >> > > Sounds like something for the Stories section=) But those were the days -- > 1996 was definitely a good year. > > Which reminds me, I never see Wayne Gretzky's 3D Hockey anymore; not even > copies for rental at Blockbusters that have age old games for the system, > like Dark Rift. Weird. > > Aldo Merino > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Boudewijn de Kemp Subject: [N64] PAL copy Date: 01 Feb 2001 17:19:14 +0000 or anyone else for that matter>? -boudewijn [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] GBA does 3D Date: 01 Feb 2001 10:49:22 +0100 what? i'd say the n64 is dead foer the mainstream, not for the hardcore no correction, in europe it's dead for both steve ----- Original Message ----- Sent: Thursday, February 01, 2001 3:06 AM > > > Fastleaf wrote: > > > I don't know about you guys. But I consider the N64 dead. > > To the hardcore? yes. Mainstream? No. > > Same goes for PSX. > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] GBA does 3D Date: 01 Feb 2001 10:56:27 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_003F_01C08C3D.9FF1EDE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable when the gamecube comes out i'm outta here cuz you guys are all gonna go "hey i got the gamecube and it is sooooooo great yeah i almost beat perfect dark 2, etc " and i'll be here sitting and waiting till nintendo of europe finally = decides to say the won't bring the cube out for europe...=B5 Steve ----- Original Message -----=20 From: DarkBastion@aol.com=20 To: n64@lists.xmission.com=20 Sent: Thursday, February 01, 2001 5:14 AM Subject: Re: [N64] GBA does 3D <>=20 What the fuck is everyone's problem? The list is suddenly active and = people=20 are hating it. Why the hell are you on the list, anyway? Christ. Just = wait=20 'till GameCube comes out, and all will be well.=20 ~Matt=20 "Blinky lights are the essence of technology. Everything else is = fluff."=20 ------=_NextPart_000_003F_01C08C3D.9FF1EDE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
when the gamecube comes out i'm outta = here cuz you=20 guys are all gonna go
"hey i got the gamecube and it is = sooooooo=20 great
yeah i almost beat perfect dark 2, etc=20 "
and i'll be here sitting and waiting = till nintendo=20 of europe finally decides to say the won't bring the cube out for=20 europe...=B5
 
Steve
----- Original Message -----
From:=20 DarkBastion@aol.com
To: n64@lists.xmission.com
Sent: Thursday, February 01, = 2001 5:14=20 AM
Subject: Re: [N64] GBA does = 3D

<<this list now officially sucks

it = sucks=20 harder than monica lewinsky ever could

The Nintendo Guru has = decided=20 to leave this pathetic little stinkhole before
he gets nauseated = and=20 vomits everywhere.

Maybe I shall see thee in another life.=20
>>

What the fuck is everyone's problem? The list is = suddenly=20 active and people
are hating it. Why the hell are you on the list, = anyway?=20 Christ. Just wait
'till GameCube comes out, and all will be well.=20

~Matt

"Blinky lights are the essence of technology. = Everything=20 else is fluff."
------=_NextPart_000_003F_01C08C3D.9FF1EDE0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Gameshark Date: 01 Feb 2001 10:59:52 +0100 I use roms where u can save at any moment only for snes though after all, playing huge parts over and over again thats just boring and frustrating steve > Who here hasn't once cheated in an RPG to get past a certain point? > > ~~ Dave ~~ > > "Sometimes I dream with open eyes." > Treytable@sega.net > AIM: Super Trey Bros > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Sega joins ps2, nintendo Date: 01 Feb 2001 18:00:57 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_000A_01C08C78.ED797CA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable nein Deutsch ist f=FCr watjes d'autre part je sais un petit peu fran=E7ais, je dois l' admitter mais c'est seulement une phrase:=20 On va faire un Mc Do ou quoi? but i do know some latin! steve ----- Original Message -----=20 From: Jwelker1@aol.com=20 To: n64@lists.xmission.com=20 Sent: Thursday, February 01, 2001 12:04 AM Subject: Re: [N64] Sega joins ps2, nintendo In a message dated 1/31/01 4:15:16 PM Central Standard Time,=20 distorbanz@yucom.be writes:=20 i am from belgium and don't speek french...=20 and i speek dutch but don't understand german=20 steve=20 Sprechen Sie nicht Deutsch? =20 Jeremy=20 ------=_NextPart_000_000A_01C08C78.ED797CA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
nein
Deutsch ist f=FCr = watjes
d'autre part je sais un petit peu = fran=E7ais, je=20 dois l' admitter
mais c'est seulement une phrase: =
On va faire un Mc Do ou = quoi?
 
but i do know some latin!
 
steve
----- Original Message -----
From:=20 Jwelker1@aol.com=20
To: n64@lists.xmission.com
Sent: Thursday, February 01, = 2001 12:04=20 AM
Subject: Re: [N64] Sega joins = ps2,=20 nintendo

In a = message dated=20 1/31/01 4:15:16 PM Central Standard Time,
distorbanz@yucom.be writes: =


i am from belgium and don't speek french...
=
and i speek dutch=20 but don't understand german

steve =


Sprechen Sie=20 nicht Deutsch?  

Jeremy = ------=_NextPart_000_000A_01C08C78.ED797CA0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] PAL copy Date: 01 Feb 2001 13:04:45 -0500 ----- Original Message ----- Sent: Thursday, February 01, 2001 12:19 PM > or anyone else for that matter>? > > -boudewijn > Anyone else what? ~~ Dave ~~ "Sometimes I dream with open eyes." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [N64] Remove me please Date: 01 Feb 2001 11:16:56 -0700 The instructions at the bottom of the digest messages says how to get off the digest version of the list. I don't know how to make it any more straight-forward. Chris Clark wrote: > > Help, > I have s*bscribed to this list for a long time and I always thought that > people who posted messages trying to get off the list were idiots. As I > have learned though, the directions at the bottom don't work. > > So would one of the administrators please remove me from the list (digest > version)? > Thanks, > chrisc@ati.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Remove me please Date: 01 Feb 2001 14:29:13 -0500 ----- Original Message ----- Sent: Thursday, February 01, 2001 1:16 PM > The instructions at the bottom of the digest messages says how to get off > the digest version of the list. I don't know how to make it any more > straight-forward. You could say that you have to swear like a sailor to get off the list, or talk about how great Final Fantasy 7's FMV is. ;-) ~~ Dave ~~ "Sometimes I dream with open eyes." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [N64] Wave Race 64 Date: 01 Feb 2001 14:34:46 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0013_01C08C5C.1F9963C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I remember when I first got Wave Race 64. I went to Wal Mart to buy = socks. I stopped by the audio video section and saw that Wave Race was = selling for a low $64.99. (It was $79.99 at Toys R Us) so I bought it.=20 I had played it extensively with a friend on his N64 the winter of 1996 = (I didn't get my N64 until spring 1997) and was amazed by the water = graphics and the great use of fog on Drake Lake. It was also cool when = we discovered that you could use the Z trigger for acceleration making = it possible to play with the left hand and hold a beer with the right = hand. =3D) That's my story. I think I'll go play some Wave Race 64 now. ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0013_01C08C5C.1F9963C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I remember when I first got Wave Race = 64. I went to=20 Wal Mart to buy socks. I stopped by the audio video section and saw that = Wave=20 Race was selling for a low $64.99. (It was $79.99 at Toys R Us) so I = bought it.=20
 
I had played it extensively with a = friend on his=20 N64 the winter of 1996 (I didn't get my N64 until spring 1997) and was = amazed by=20 the water graphics and the great use of fog on Drake Lake. It was also = cool when=20 we discovered that you could use the Z trigger for acceleration making = it=20 possible to play with the left hand and hold a beer with the right hand. = =3D)
 
That's my story.  I think I'll go = play some=20 Wave Race 64 now.
 
~~ Dave ~~
    =
"Sometimes I=20 dream with open eyes."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0013_01C08C5C.1F9963C0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] [Fwd: Dreamcast] Date: 01 Feb 2001 13:43:55 -0600 But, part of their deal with Pace is to download games into their box's hard drive via a broadband connection. How this proves profitable to Sega has yet to be discovered. Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com "E. Jefferson" wrote: > I'm not saying it's not. But Sega's lost so much money, they have to come > up with a something that will bring in more revenue. Somebody has to 'be > the first' and innovate. Sega's financial situation won't allow them to > stand and wait for somebody else to establish a viable method of making > money online for them. > > Elliot > Actually, the discussion is about the industry's moving to such a business model in general. Sega wasn't the topic of discussion. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] GBA does 3D Date: 01 Feb 2001 12:21:03 -0800 Steve wrote: > what? > i'd say the n64 is dead foer the mainstream, not for the hardcore > no correction, in europe it's dead for both Europe doesn't count =) in this list, we're concerned only about Japan and the United States/Canada. United States mostly =) Flame on! =D -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: David Rhodes Subject: Re: Re: [N64] Europe doesn't count (much) Date: 01 Feb 2001 13:11:14 -0800 (PST) > > > > Europe doesn't count =) > in this list, we're concerned only about Japan and the United > States/Canada. United States mostly =) > > Flame on! =D > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > > > I totally agree. Who cares what goes on in Europe concering consoles? This may sound like an insult, but the console market doesn't follow what's going on in Eruope. North America and Japan are the main markets. Euros and Aussies and Quebec are like an afterthought. What console ever came from Europe and conquered the North America and japan markets? It wasn't the Amstrad 2000. =) ~~Dave~~ Composed and sent on the SEGA Dreamcast. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] Sega joins ps2, nintendo Date: 01 Feb 2001 16:17:22 EST --part1_d5.1d2050b.27ab2c62_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 1/31/01 7:01:02 PM Central Standard Time, treytable@sega.net writes: > > >> Lernen Sie Deutsch in der Schule? >> >> Jeremy >> > > > > No, I use Alta Vista's Babel Fish. > > > > ~~ Dave ~~ > > > Cheater. ;-) But seriously, things like that usually give only rough translations. Jeremy --part1_d5.1d2050b.27ab2c62_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 1/31/01 7:01:02 PM Central Standard Time,
treytable@sega.net writes:



Lernen Sie Deutsch in der Schule?

Jeremy





No, I use Alta Vista's Babel Fish.




~~ Dave ~~
   



Cheater.  ;-)  But seriously, things like that usually give only rough
translations.

Jeremy
--part1_d5.1d2050b.27ab2c62_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] Gameshark Date: 01 Feb 2001 16:24:17 EST --part1_9b.1051ec85.27ab2e01_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 1/31/01 8:40:54 PM Central Standard Time, treytable@sega.net writes: > I take it you haven't gotten to the boss that dishes out damage from 1000 to > 2000 hit points an attack yet. I tried beating him four times and died all > four times. It's not like I was cheating from the beginning. It was a last > resort. (Remember Last Resort for the Neo-Geo? That game kicked arse!) But > you know, if the game is gonna get cheap and throw bosses like that at ya, > well, two can play at that game. Besides, I already put 30 hours into Final > Fantasy 9, I got my money's worth already. (My scale for a $40 to $50 game > is 9 to 12 hours of gameplay and such, so I'm well past that) I really can't > end sentences, hmm? Like I was saying, I already put over 72 hours into > Perfect Dark. No that's not what I was talking about, oh yeah FF9, well so > Zidane will be a bit more powerful now. But hey, I got Skies of Arcadia > waiting in the wings and I'd really like to finish FF9. So who cares, right? > Who here hasn't once cheated in an RPG to get past a certain point? > > ~~ Dave ~~ > > I agree Dave. There are some parts in certain games that are nearly impossible to beat without some help. I don't like it when people use a Gameshark or cheat codes from the very first of the game, but I definately think that it's OK to use it if you get stuck or something like that. Jeremy --part1_9b.1051ec85.27ab2e01_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 1/31/01 8:40:54 PM Central Standard Time,
treytable@sega.net writes:


I take it you haven't gotten to the boss that dishes out damage from 1000 to
2000 hit points an attack yet. I tried beating him four times and died all
four times. It's not like I was cheating from the beginning. It was a last
resort. (Remember Last Resort for the Neo-Geo? That game kicked arse!) But
you know, if the game is gonna get cheap and throw bosses like that at ya,
well, two can play at that game. Besides, I already put 30 hours into Final
Fantasy 9, I got my money's worth already. (My scale for a $40 to $50 game
is 9 to 12 hours of gameplay and such, so I'm well past that) I really can't
end sentences, hmm? Like I was saying, I already put over 72 hours into
Perfect Dark. No that's not what I was talking about, oh yeah FF9, well so
Zidane will be a bit more powerful now. But hey, I got Skies of Arcadia
waiting in the wings and I'd really like to finish FF9. So who cares, right?
Who here hasn't once cheated in an RPG to get past a certain point?

~~ Dave ~~



I agree Dave.  There are some parts in certain games that are nearly
impossible to beat without some help.  I don't like it when people use a
Gameshark or cheat codes from the very first of the game, but I definately
think that it's OK to use it if you get stuck or something like that.

Jeremy
--part1_9b.1051ec85.27ab2e01_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] Sega joins ps2, nintendo Date: 01 Feb 2001 16:31:27 EST --part1_69.1097d2a4.27ab2faf_boundary Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 1/31/01 9:30:57 PM Central Standard Time, Nutz4n64@aol.co= m=20 writes: > Ach, sehr gut, Herr Welker. Was hast du da gemacht? Wie finden Leute =20 > Pok=E9mon? ;)=20 > -Eric-=20 >=20 >=20 >=20 I accidently used past tense and made my original sentence come out wrong. =20= I=20 meant to say that I wish I was going to Munich this sommer. I'm assuming yo= u=20 took it that way since you asked me what I did there. Aber, ich denke Pokemo= n=20 in M=FCnchen ist. :-) Jeremy --part1_69.1097d2a4.27ab2faf_boundary Content-Type: text/html; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 1/31/0= 1 9:30:57 PM Central Standard Time, Nutz4n64@aol.com=20
writes:


Ach, sehr gut, Herr Welker.=  Was hast du da gemacht?  Wie finden Leute   
Pok=E9mon? ;)=20
-Eric-





I accidently used past tense and made my original sentence come out wron= g.  I=20
meant to say that I wish I was going to Munich this sommer.  I'm as= suming you=20
took it that way since you asked me what I did there. Aber, ich denke Po= kemon=20
in M=FCnchen ist. :-)

Jeremy
--part1_69.1097d2a4.27ab2faf_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] GBA does 3D Date: 01 Feb 2001 16:40:00 EST --part1_c2.685b4f6.27ab31b0_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 1/31/01 10:15:38 PM Central Standard Time, DarkBastion@aol.com writes: > Just wait > 'till GameCube comes out, and all will be well. > > ~Matt > > Will we have to change it to a Gamecube list? :-) Jeremy --part1_c2.685b4f6.27ab31b0_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 1/31/01 10:15:38 PM Central Standard Time,
DarkBastion@aol.com writes:


Just wait
'till GameCube comes out, and all will be well.

~Matt



Will we have to change it to a Gamecube list? :-)

Jeremy
--part1_c2.685b4f6.27ab31b0_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] Gameshark Date: 01 Feb 2001 16:45:22 EST --part1_50.10dc2fa5.27ab32f2_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/1/01 3:29:38 AM Central Standard Time, Boudewijn.dKemp@resultddb.nl writes: > Me allmighty guru, I haven't cheated in any game. BUT I do have used > glitches in my advantage........ > > > Boudewijn > > Then try to beat all of the challenges in Perfect Dark. You'll see you can't beat it without using some sort of cheat (and I consider using glitches as cheating too). Jeremy --part1_50.10dc2fa5.27ab32f2_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/1/01 3:29:38 AM Central Standard Time,
Boudewijn.dKemp@resultddb.nl writes:


Me allmighty guru, I haven't cheated in any game. BUT I do have used
glitches in my advantage........


Boudewijn



Then try to beat all of the challenges in Perfect Dark.  You'll see you can't
beat it without using some sort of cheat (and I consider using glitches as
cheating too).

Jeremy
--part1_50.10dc2fa5.27ab32f2_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] Wave Race 64 Date: 01 Feb 2001 16:51:41 EST --part1_cf.1d18e92.27ab346d_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/1/01 1:32:13 PM Central Standard Time, treytable@sega.net writes: > I remember when I first got Wave Race 64. I went to Wal Mart to buy socks. I > stopped by the audio video section and saw that Wave Race was selling for a > low $64.99. (It was $79.99 at Toys R Us) so I bought it. > > Did Toys R Us actually sell games at all chains for that much, or was it a local thing? I never saw any N64 game here for over $69.99 at any other place. Jeremy --part1_cf.1d18e92.27ab346d_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/1/01 1:32:13 PM Central Standard Time,
treytable@sega.net writes:


I remember when I first got Wave Race 64. I went to Wal Mart to buy socks. I
stopped by the audio video section and saw that Wave Race was selling for a
low $64.99. (It was $79.99 at Toys R Us) so I bought it.




Did Toys R Us actually sell games at all chains for that much, or was it a
local thing?  I never saw any N64 game here for over $69.99 at any other
place.  

Jeremy
--part1_cf.1d18e92.27ab346d_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Wave Race 64 Date: 01 Feb 2001 17:43:57 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0010_01C08C76.8DC06640 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Jwelker1@aol.com=20 To: n64@lists.xmission.com=20 Sent: Thursday, February 01, 2001 4:51 PM Subject: Re: [N64] Wave Race 64 In a message dated 2/1/01 1:32:13 PM Central Standard Time,=20 treytable@sega.net writes:=20 I remember when I first got Wave Race 64. I went to Wal Mart to buy = socks. I=20 stopped by the audio video section and saw that Wave Race was = selling for a=20 low $64.99. (It was $79.99 at Toys R Us) so I bought it.=20 Did Toys R Us actually sell games at all chains for that much, or was = it a=20 local thing? I never saw any N64 game here for over $69.99 at any = other=20 place. =20 Jeremy=20 ----- When the N64 came out and up until mid 1997 some games were $79.99. It = was outrageous. I remember when Mortal Kombat Trilogy came out Software = ETC wanted $90 for it. When I bought my N64 in June 1997 I got Super = Mario 64 for $69.99, Mario Kart 64 for $69.99, and Star Wars: Shadows of = the Empire for $79.99. But since I was a pro Nintendo fanboy with a fat = wallet I didn't care that much.=20 ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0010_01C08C76.8DC06640 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Jwelker1@aol.com=20
To: n64@lists.xmission.com
Sent: Thursday, February 01, = 2001 4:51=20 PM
Subject: Re: [N64] Wave Race = 64

In a = message dated=20 2/1/01 1:32:13 PM Central Standard Time,
treytable@sega.net writes: =


I remember when I first got Wave Race 64. I went to Wal = Mart to=20 buy socks. I
stopped by the audio video section and saw that = Wave Race=20 was selling for a
low $64.99. (It was $79.99 at Toys R Us) so I = bought=20 it.




Did Toys R Us = actually sell=20 games at all chains for that much, or was it a
local thing? =  I never=20 saw any N64 game here for over $69.99 at any other
place.  =20

Jeremy
=20
 
When the N64 came out and up until mid = 1997 some=20 games were $79.99. It was outrageous. I remember when Mortal Kombat = Trilogy came=20 out Software ETC wanted $90 for it. When I bought my N64 in June 1997 I = got=20 Super Mario 64 for $69.99, Mario Kart 64 for $69.99, and Star Wars: = Shadows of=20 the Empire for $79.99. But since I was a pro Nintendo fanboy with a fat = wallet I=20 didn't care that much.
 
~~ Dave ~~
    =
"Sometimes I=20 dream with open eyes."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0010_01C08C76.8DC06640-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Fentie Subject: Re: [N64] Wave Race 64 Date: 01 Feb 2001 17:04:49 -0600 lol lol lol rotfl... remember about a year ago some guy wanted to leave so he wrote about 20 lines of pure, full blown, cursing? Now those were the days...... > Dave Rhodes wrote: > > I remember when I first got Wave Race 64. I went to Wal Mart to buy > socks. I stopped by the audio video section and saw that Wave Race was > selling for a low $64.99. (It was $79.99 at Toys R Us) so I bought it. > > I had played it extensively with a friend on his N64 the winter of > 1996 (I didn't get my N64 until spring 1997) and was amazed by the > water graphics and the great use of fog on Drake Lake. It was also > cool when we discovered that you could use the Z trigger for > acceleration making it possible to play with the left hand and hold a > beer with the right hand. =) > > That's my story. I think I'll go play some Wave Race 64 now. > > ~~ Dave ~~ > > "Sometimes I dream with open eyes." > Treytable@sega.net > AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] The big D Date: 01 Feb 2001 18:29:37 -0500 ----- Original Message ----- Sent: Thursday, February 01, 2001 6:04 PM > lol lol lol rotfl... remember about a year ago some guy wanted to leave > so he wrote about 20 lines of pure, full blown, cursing? Now those were > the days...... Don Fentie? Don?! I don't know why, but Don Fentie just sounds really funny. Sound like a Polish holiday. ~~ Dave ~~ "Sometimes I dream with open eyes." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Wave Race 64 Date: 01 Feb 2001 16:11:45 -0800 Don Fentie wrote: > lol lol lol rotfl... remember about a year ago some guy wanted to leave > so he wrote about 20 lines of pure, full blown, cursing? Now those were > the days...... What does it have to do with Wave Race eh? > > > > Dave Rhodes wrote: > > > > I remember when I first got Wave Race 64. I went to Wal Mart to buy > > socks. I stopped by the audio video section and saw that Wave Race was > > selling for a low $64.99. (It was $79.99 at Toys R Us) so I bought it. > > > > I had played it extensively with a friend on his N64 the winter of > > 1996 (I didn't get my N64 until spring 1997) and was amazed by the > > water graphics and the great use of fog on Drake Lake. It was also > > cool when we discovered that you could use the Z trigger for > > acceleration making it possible to play with the left hand and hold a > > beer with the right hand. =) > > > > That's my story. I think I'll go play some Wave Race 64 now. > > > > ~~ Dave ~~ > > > > "Sometimes I dream with open eyes." > > Treytable@sega.net > > AIM: Super Trey Bros > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] Wave Race 64 Date: 01 Feb 2001 23:56:25 EST --part1_39.101c7f19.27ab97f9_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/1/01 4:41:40 PM Central Standard Time, treytable@sega.net writes: > When the N64 came out and up until mid 1997 some games were $79.99. It was > outrageous. I remember when Mortal Kombat Trilogy came out Software ETC > wanted $90 for it. When I bought my N64 in June 1997 I got Super Mario 64 > for $69.99, Mario Kart 64 for $69.99, and Star Wars: Shadows of the Empire > for $79.99. But since I was a pro Nintendo fanboy with a fat wallet I > didn't care that much. > > ~~ Dave ~~ > > > Hmmm. All of those games you mentioned were under $70 at my local Best Buy store. Jeremy --part1_39.101c7f19.27ab97f9_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/1/01 4:41:40 PM Central Standard Time,
treytable@sega.net writes:


When the N64 came out and up until mid 1997 some games were $79.99. It was
outrageous. I remember when Mortal Kombat Trilogy came out Software ETC
wanted $90 for it. When I bought my N64 in June 1997 I got Super Mario 64
for $69.99, Mario Kart 64 for $69.99, and Star Wars: Shadows of the Empire
for $79.99. But since I was a pro Nintendo fanboy with a fat wallet I
didn't care that much.


~~ Dave ~~
   



Hmmm.  All of those games you mentioned were under $70 at my local Best Buy
store.

Jeremy
--part1_39.101c7f19.27ab97f9_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Wave Race 64 Date: 02 Feb 2001 00:07:23 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_000C_01C08CAC.1E63E2A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Jwelker1@aol.com=20 To: n64@lists.xmission.com=20 Sent: Thursday, February 01, 2001 11:56 PM Subject: Re: [N64] Wave Race 64 In a message dated 2/1/01 4:41:40 PM Central Standard Time,=20 treytable@sega.net writes:=20 When the N64 came out and up until mid 1997 some games were $79.99. = It was=20 outrageous. I remember when Mortal Kombat Trilogy came out Software = ETC=20 wanted $90 for it. When I bought my N64 in June 1997 I got Super = Mario 64=20 for $69.99, Mario Kart 64 for $69.99, and Star Wars: Shadows of the = Empire=20 for $79.99. But since I was a pro Nintendo fanboy with a fat wallet = I=20 didn't care that much.=20 ~~ Dave ~~=20 =20 Hmmm. All of those games you mentioned were under $70 at my local = Best Buy=20 store.=20 Jeremy=20 ----- We didn't have a Best Buy here at the time. Or a Circuit City, or a = Target for that matter. ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_000C_01C08CAC.1E63E2A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Jwelker1@aol.com=20
To: n64@lists.xmission.com
Sent: Thursday, February 01, = 2001 11:56=20 PM
Subject: Re: [N64] Wave Race = 64

In a = message dated=20 2/1/01 4:41:40 PM Central Standard Time,
treytable@sega.net writes: =


When the N64 came out and up until mid 1997 some games = were=20 $79.99. It was
outrageous. I remember when Mortal Kombat Trilogy = came=20 out Software ETC
wanted $90 for it. When I bought my N64 in June = 1997 I=20 got Super Mario 64
for $69.99, Mario Kart 64 for $69.99, and = Star Wars:=20 Shadows of the Empire
for $79.99. But since I was a pro Nintendo = fanboy=20 with a fat wallet I
didn't care that much.


~~ Dave ~~=20
   



Hmmm. =  All of those games=20 you mentioned were under $70 at my local Best Buy
store.=20

Jeremy
=20
 
We didn't have a Best Buy here at the = time. Or a=20 Circuit City, or a Target for that matter.
 
~~ Dave ~~
    =
"Sometimes I=20 dream with open eyes."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_000C_01C08CAC.1E63E2A0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] GBA does 3D Date: 02 Feb 2001 00:09:06 EST --part1_3b.fe3ad7f.27ab9af2_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 01/31/2001 9:07:55 PM Pacific Standard Time, dextersy@home.com writes: > which genny game do you have? > When I sold the Genesis, Sonic 1 went with it. Right now, I have Sonic 2, Sonic Spinball, Aladdin, Jurassic Park, Sonic and Knuckles (best one), and Stargate (piece of crap). -Eric- --part1_3b.fe3ad7f.27ab9af2_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 01/31/2001 9:07:55 PM Pacific Standard Time,
dextersy@home.com writes:


which genny game do you have?
 


When I sold the Genesis, Sonic 1 went with it.  Right now, I have Sonic 2,
Sonic Spinball, Aladdin, Jurassic Park, Sonic and Knuckles (best one), and
Stargate (piece of crap).
-Eric-
--part1_3b.fe3ad7f.27ab9af2_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] GBA does 3D Date: 02 Feb 2001 00:15:52 EST --part1_be.f7c94c7.27ab9c88_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/01/2001 1:22:39 AM Pacific Standard Time,=20 Boudewijn.dKemp@resultddb.nl writes: > Yeah! When are they going to make a other Hardcore game like WaveRace64? >=20 >=20 My guess is when NGC is released. ;) -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB --part1_be.f7c94c7.27ab9c88_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/01/= 2001 1:22:39 AM Pacific Standard Time,=20
Boudewijn.dKemp@resultddb.nl writes:


Yeah! When are they going t= o make a other Hardcore game like WaveRace64?

-Boudewijn-


My guess is when NGC is released. ;)
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
--part1_be.f7c94c7.27ab9c88_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Sega joins ps2, nintendo Date: 02 Feb 2001 00:25:26 EST --part1_23.6e9008d.27ab9ec6_boundary Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 02/01/2001 1:32:14 PM Pacific Standard Time,=20 Jwelker1@aol.com writes: > I accidently used past tense and made my original sentence come out wrong.= =20 > I=20 > meant to say that I wish I was going to Munich this sommer. I'm assuming=20 > you=20 > took it that way since you asked me what I did there. Aber, ich denke=20 > Pokemon=20 > in M=FCnchen ist. :-)=20 >=20 >=20 I thought that sentence sounded strange. Oh well, you probably know more=20 than I do (college man). -Eric- "A new ratings system is being set up for video games to warn against=20 violence and sexual content after the controversial release of Nintendo's=20 Long Dong Donkey Kong." Kevin Nealon, Weekend Update --part1_23.6e9008d.27ab9ec6_boundary Content-Type: text/html; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 02/01/= 2001 1:32:14 PM Pacific Standard Time,=20
Jwelker1@aol.com writes:


I accidently used past tens= e and made my original sentence come out wrong.  
I=20
meant to say that I wish I was going to Munich this sommer.  I'm as= suming=20
you=20
took it that way since you asked me what I did there. Aber, ich denke=20
Pokemon=20
in M=FCnchen ist. :-)=20

Jeremy


I thought that sentence sounded strange.  Oh well, you probably kno= w more=20
than I do (college man).
-Eric-

"A new ratings system is being set up for video games to warn against=20
violence and sexual content after the controversial release of Nintendo'= s=20
Long Dong Donkey Kong."  Kevin Nealon, Weekend Update
--part1_23.6e9008d.27ab9ec6_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Wave Race 64 Date: 02 Feb 2001 00:31:46 EST --part1_52.6b61e44.27aba042_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/01/2001 1:52:44 PM Pacific Standard Time, Jwelker1@aol.com writes: > Did Toys R Us actually sell games at all chains for that much, or was it a > local thing? I never saw any N64 game here for over $69.99 at any other > place. > > Jeremy I think I remember seeing MK Trilogy for $79.99. That was when I put my N64 on layaway (which was pointless, since I payed it off after one payment period anyway). But I'm glad N64 games aren't that expensive anymore. I remember how happy I was to go to Target and see a new copy of Star Fox on the shelf for $59.99. -Eric- The moon is like an authority, with its circular pattern How round, so round... No matter what happens in the world, the night goes on "Nyarth no Uta" Pocket Monsters --part1_52.6b61e44.27aba042_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/01/2001 1:52:44 PM Pacific Standard Time,
Jwelker1@aol.com writes:


Did Toys R Us actually sell games at all chains for that much, or was it a
local thing?  I never saw any N64 game here for over $69.99 at any other
place.   

Jeremy


I think I remember seeing MK Trilogy for $79.99.  That was when I put my N64
on layaway (which was pointless, since I payed it off after one payment
period anyway).  But I'm glad N64 games aren't that expensive anymore.  I
remember how happy I was to go to Target and see a new copy of Star Fox on
the shelf for $59.99.
-Eric-

The moon is like an authority, with its circular pattern
How round, so round...
No matter what happens in the world, the night goes on

"Nyarth no Uta"  Pocket Monsters
--part1_52.6b61e44.27aba042_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] Wave Race 64 Date: 01 Feb 2001 23:52:43 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_008B_01C08CAA.1165FF40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable We didn't have a Best Buy here at the time. Or a Circuit City, or a = Target for that matter.>>>>>>>> >>>>>>>>>>>> After many years of hoping, they are finally putting a Best Buy in = here...I am so happy about that. Stryder ------=_NextPart_000_008B_01C08CAA.1165FF40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
We didn't have a Best Buy here at the = time. Or a=20 Circuit City, or a Target for that=20 matter.>>>>>>>>
>>>>>>>>>>>>
 
After many years of hoping, they are = finally=20 putting a Best Buy in here...I am so happy about that.
 
Stryder
------=_NextPart_000_008B_01C08CAA.1165FF40-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Wave Race 64 Date: 01 Feb 2001 22:25:02 -0800 --------------9EF760B6EAD47E5F8DF996B8 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > After many years of hoping, they are finally putting a Best Buy in > here...I am so happy about that. Stryder Lucky Americans. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------9EF760B6EAD47E5F8DF996B8 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
 After many years of hoping, they are finally putting a Best Buy in here...I am so happy about that. Stryder
Lucky Americans.

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------9EF760B6EAD47E5F8DF996B8-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Tomato Date: 02 Feb 2001 02:05:15 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_000A_01C08CBC.953B36C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dexter Sy=20 To: n64@lists.xmission.com=20 Sent: Friday, February 02, 2001 1:25 AM Subject: Re: [N64] Wave Race 64 After many years of hoping, they are finally putting a Best Buy in = here...I am so happy about that. Stryder Lucky Americans.=20 --=20 Dexter S.=20 Tendo Box - Nintendo e-zine=20 Http://www.tendobox.com=20 =20 ----- Yeah, but when will we get Tomato convenience stores? Or do they only = exist in Shenmue and Ridge Racer 5? ------=_NextPart_000_000A_01C08CBC.953B36C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

 
----- Original Message -----
From:=20 Dexter = Sy=20
To: n64@lists.xmission.com
Sent: Friday, February 02, 2001 = 1:25=20 AM
Subject: Re: [N64] Wave Race = 64

 After many=20 years of hoping, they are finally putting a Best Buy in here...I am = so happy=20 about that. Stryder
Lucky Americans.=20

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com =
 =20


 
Yeah, but when will we get Tomato = convenience=20 stores? Or do they only exist in Shenmue and Ridge Racer 5?
 
 
------=_NextPart_000_000A_01C08CBC.953B36C0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] does anybody really read these? Date: 02 Feb 2001 02:09:10 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0027_01C08CBD.21506B80 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Nutz4n64@aol.com=20 To: n64@lists.xmission.com=20 Sent: Friday, February 02, 2001 12:15 AM Subject: Re: [N64] GBA does 3D In a message dated 02/01/2001 1:22:39 AM Pacific Standard Time,=20 Boudewijn.dKemp@resultddb.nl writes:=20 Yeah! When are they going to make a other Hardcore game like = WaveRace64?=20 -Boudewijn- My guess is when NGC is released. ;)=20 -Eric-=20 ----- What about 1080 Degrees Snowboarding? Or was that not hardcore enough?=20 ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0027_01C08CBD.21506B80 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Nutz4n64@aol.com=20
To: n64@lists.xmission.com
Sent: Friday, February 02, 2001 = 12:15=20 AM
Subject: Re: [N64] GBA does = 3D

In a = message dated=20 02/01/2001 1:22:39 AM Pacific Standard Time,
Boudewijn.dKemp@resultddb.nl= =20 writes:


Yeah! When are they going to make a other Hardcore game = like=20 WaveRace64?

-Boudewijn-

My guess is when = NGC is=20 released. ;)
-Eric-


 
What about 1080 Degrees Snowboarding? = Or was that=20 not hardcore enough?
 
~~ Dave ~~
    =
"Sometimes I=20 dream with open eyes."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0027_01C08CBD.21506B80-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Boudewijn de Kemp Subject: Re: [N64] does anybody really read these? Date: 02 Feb 2001 09:09:17 +0000 > Dit bericht heeft een MIME-indeling. Aangezien uw e-maillezer deze indeling niet ondersteunt, is dit bericht mogelijk gedeeltelijk of geheel niet leesbaar. --MS_Mac_OE_3063949758_47072_MIME_Part Content-type: text/plain; charset="US-ASCII" Content-transfer-encoding: 7bit 1080 was also hardcore! same control feel as waverace only a lot easier to complete. 1080 was first released in Australia and then in europe after that the US and Japan got a taste of it ........,. Boudewijn What about 1080 Degrees Snowboarding? Or was that not hardcore enough? ~~ Dave ~~ "Sometimes I dream with open eyes." Treytable@sega.net AIM: Super Trey Bros --MS_Mac_OE_3063949758_47072_MIME_Part Content-type: text/html; charset="US-ASCII" Content-transfer-encoding: quoted-printable Re: [N64] does anybody really read these?
1080 was also hardcore! same control feel as = waverace only a lot easier to complete. 1080 was first released in = Australia and then in europe after that the US and Japan got a taste of = it ........,.

Boudewijn


What about 1080 Degrees = Snowboarding? Or was that not hardcore enough?

~~ Dave ~~
   
"Sometimes I dream with open eyes."
Treytable@sega.net
AIM: Super Trey Bros


--MS_Mac_OE_3063949758_47072_MIME_Part-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Tomato Date: 02 Feb 2001 00:36:53 -0800 --------------453C48D84BB442804FA1EFBB Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > Yeah, but when will we get Tomato convenience stores? Or do they only > exist in Shenmue and Ridge Racer 5? And don't forget post offices than let you deposit your paycheck. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------453C48D84BB442804FA1EFBB Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
 Yeah, but when will we get Tomato convenience stores? Or do they only exist in Shenmue and Ridge Racer 5?
And don't forget post offices than let you deposit your paycheck.

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------453C48D84BB442804FA1EFBB-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Gameshark, F-zero Q Date: 02 Feb 2001 19:03:18 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_006F_01C08D4A.CE0982C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable i beat them all without any kinda help from outside i admit i camped sometimes wich u could call not totally fair but hey and what kind of satisfaction or reward could it give u beating it while = cheating? If u can't beat it then just don't thats what i like about PD: u've got the mainstream game and multiplay, = but extra for all the hardcore players they added some what we would = call these days insane difficult extras like the challenges and time = races to earn cheats,=20 I actually beat the times not for the cheats, but for the 'honour' the only game i couldn't totally beat was F-zero; has anyone ever = succeeded beating any of the course ghosts?=20 i think here the computer is cheating :-) ----- Original Message -----=20 From: Jwelker1@aol.com=20 To: n64@lists.xmission.com=20 Sent: Thursday, February 01, 2001 10:45 PM Subject: Re: [N64] Gameshark In a message dated 2/1/01 3:29:38 AM Central Standard Time,=20 Boudewijn.dKemp@resultddb.nl writes:=20 Me allmighty guru, I haven't cheated in any game. BUT I do have used = glitches in my advantage........=20 Boudewijn=20 Then try to beat all of the challenges in Perfect Dark. You'll see = you can't=20 beat it without using some sort of cheat (and I consider using = glitches as=20 cheating too).=20 Jeremy=20 ------=_NextPart_000_006F_01C08D4A.CE0982C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

i beat them all without any kinda help = from=20 outside
i admit i camped sometimes wich u could = call not=20 totally fair but hey
and what kind of satisfaction or reward = could it=20 give u beating it while cheating? If u can't beat it then just=20 don't
thats what i like about PD: u've got = the mainstream=20 game and multiplay, but extra for all the hardcore players they added = some what=20 we would call these days insane difficult extras like the challenges and = time=20 races to earn cheats,
I actually beat the times not for the = cheats, but=20 for the 'honour'
 
the only game i couldn't totally beat = was F-zero;=20 has anyone ever succeeded beating any of the course ghosts? =
i think here the computer is cheating=20 :-)
----- Original Message -----
From:=20 Jwelker1@aol.com=20
To: n64@lists.xmission.com
Sent: Thursday, February 01, = 2001 10:45=20 PM
Subject: Re: [N64] = Gameshark

In a = message dated=20 2/1/01 3:29:38 AM Central Standard Time,
Boudewijn.dKemp@resultddb.nl= =20 writes:


Me allmighty guru, I haven't cheated in any game. BUT I = do have=20 used
glitches in my advantage........


Boudewijn=20



Then try to beat all of the challenges in = Perfect=20 Dark.  You'll see you can't
beat it without using some sort = of cheat=20 (and I consider using glitches as
cheating too). =

Jeremy
=20
------=_NextPart_000_006F_01C08D4A.CE0982C0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: Re: [N64] Europe doesn't count (much) Date: 02 Feb 2001 18:50:31 +0100 what console did ever come from america and conquered europe? Nothing u idiot (dr. dre's dead, locked in my basement) And consoles are selling better in europe than the states nowadays yes europe is becoming a more important market day by day and one day Japan will suddenly go all: hey let's bring our games to europe first, after all it is a more important market since around the year 2000. be affraid BE VERY AFFRAID now i wasn't putting europe forward as an importent videogames area (cough, rare, cough, infogrames,cough) but simply saying that being an european nintendo fan is hard very hard have some sympathy now will ya u bloody yank steve > I totally agree. Who cares what goes on in Europe concering consoles? This may sound like an insult, but the console market doesn't follow what's going on in Eruope. North America and Japan are the main markets. Euros and Aussies and Quebec are like an afterthought. What console ever came from Europe and conquered the North America and japan markets? It wasn't the Amstrad 2000. =) > > ~~Dave~~ > Composed and sent on the SEGA Dreamcast. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] Gameshark, F-zero Q Date: 02 Feb 2001 13:29:48 EST --part1_8f.65fb742.27ac569c_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/2/01 12:08:21 PM Central Standard Time, distorbanz@yucom.be writes: > i beat them all without any kinda help from outside > i admit i camped sometimes wich u could call not totally fair but hey > and what kind of satisfaction or reward could it give u beating it while > cheating? If u can't beat it then just don't > thats what i like about PD: u've got the mainstream game and multiplay, but > extra for all the hardcore players they added some what we would call these > days insane difficult extras like the challenges and time races to earn > cheats, > I actually beat the times not for the cheats, but for the 'honour' > > the only game i couldn't totally beat was F-zero; has anyone ever succeeded > beating any of the course ghosts? > i think here the computer is cheating :-) > You obviously have a lot more time than me to play video games if you actually beat all of the challenge levels. Oh, and by the way, I have beaten F-Zero. How could you not beat that and beat all of the challenges on Perfect Dark? Jeremy --part1_8f.65fb742.27ac569c_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/2/01 12:08:21 PM Central Standard Time,
distorbanz@yucom.be writes:


i beat them all without any kinda help from outside
i admit i camped sometimes wich u could call not totally fair but hey
and what kind of satisfaction or reward could it give u beating it while
cheating? If u can't beat it then just don't

thats what i like about PD: u've got the mainstream game and multiplay, but
extra for all the hardcore players they added some what we would call these
days insane difficult extras like the challenges and time races to earn
cheats,

I actually beat the times not for the cheats, but for the 'honour'

the only game i couldn't totally beat was F-zero; has anyone ever succeeded
beating any of the course ghosts?

i think here the computer is cheating :-)


You obviously have a lot more time than me to play video games if you
actually beat all of the challenge levels.  Oh, and by the way, I have beaten
F-Zero.  How could you not beat that and beat all of the challenges on
Perfect Dark?

Jeremy
--part1_8f.65fb742.27ac569c_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: Re: [N64] Europe doesn't count (much) Date: 02 Feb 2001 14:50:54 -0500 ----- Original Message ----- Sent: Friday, February 02, 2001 12:50 PM > what console did ever come from america and conquered europe? > Nothing u idiot What about the Atari 2600? Didn't the Amiga do well in Europe? > And consoles are selling better in europe than the states nowadays > yes europe is becoming a more important market day by day and one day Japan > will suddenly go all: hey let's bring our games to europe first, after all > it is a more important market since around the year 2000. > be affraid > BE VERY AFFRAID I doubt that. Japanese consoles will always come to the NTSC markets before the PAL markets because of cost. ~~ Dave ~~ "Sometimes I dream with open eyes." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: Re: [N64] newbie Date: 02 Feb 2001 23:56:57 +0100 -----Ursprüngliche Nachricht----- Von: Dave Rhodes An: n64@lists.xmission.com Datum: Montag, 29. Januar 2001 12:38 Betreff: Re: [N64] newbie > >I think the only Final Fantasies worth playing are FF2 (SNES), FF5 (PSX), >FF7 (PSX), and FF9 (PSX). > d@mn you.. don't dare to think so bad about FF6 and part 8 ! This makes me thinking that in one month FF9 will be released here, but before I gotta finish Star ocean2. bye _michael [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: Re: [N64] Europe doesn't count (much) Date: 03 Feb 2001 00:16:58 +0100 > What about the Atari 2600? > Didn't the Amiga do well in Europe? > > yeah yeah a long long time ago when people still thought the earth was flat and don't call the amiga a gaming console that just pisses me off. > > And consoles are selling better in europe than the states nowadays > > yes europe is becoming a more important market day by day and one day > Japan > > will suddenly go all: hey let's bring our games to europe first, after all > > it is a more important market since around the year 2000. > > be affraid > > BE VERY AFFRAID > > I doubt that. Japanese consoles will always come to the NTSC markets before > the PAL markets because of cost. > yeah sure, off course, just playing with ya but it would be nice to be treathed better, i mean, sony handles its audience better in europe than nintendo does; they always release shortly after the U.S., at normal prices and at least they released final fantasy; maybe thats because sony owns about 80% of the market here but it proves it is possible. I mean, what's the f****ng advantage of not releasing ogre battle 64 here and only release banjo tooie by spring next year? And systematically pushing up the prices, only in europe? u know nintendo got sued for that? I think that if i buy import and pay extra shipment price it's still cheaper and that might be exactly what i will do when the gamecube is released and then -maybe- i will stay on this list Steve [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Gameshark, F-zero Q Date: 03 Feb 2001 00:00:31 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0010_01C08D74.52F84920 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I have beaten F-zero (getting all the cars, master level, X-cup etc...) = but can't beat any course ghost they're impossible to beat, i mean they drive perfectly... did you beat = them? All? i admit i have had a lot of time for dark, the game came out here on the = final day of my exams and i got three months vacation... Steve=20 You obviously have a lot more time than me to play video games if you=20 actually beat all of the challenge levels. Oh, and by the way, I have = beaten=20 F-Zero. How could you not beat that and beat all of the challenges on = Perfect Dark?=20 Jeremy=20 ------=_NextPart_000_0010_01C08D74.52F84920 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I have beaten F-zero (getting all the = cars, master=20 level, X-cup etc...) but can't beat any course ghost
they're impossible to beat, i mean they = drive=20 perfectly... did you beat them? All?
i admit i have had a lot of time for = dark, the game=20 came out here on the final day of my exams and i got three months=20 vacation...
 
Steve 


You obviously have a lot = more time than=20 me to play video games if you
actually beat all of the challenge = levels.=20  Oh, and by the way, I have beaten
F-Zero.  How could = you not=20 beat that and beat all of the challenges on
Perfect Dark?=20

Jeremy
------=_NextPart_000_0010_01C08D74.52F84920-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] newbie Date: 03 Feb 2001 00:19:51 +0100 > >I think the only Final Fantasies worth playing are FF2 (SNES), FF5 (PSX), > >FF7 (PSX), and FF9 (PSX). > > > > d@mn you.. don't dare to think so bad about FF6 and part 8 ! > This makes me thinking that in one month FF9 will be released here, > but before I gotta finish Star ocean2. > > bye > _michael > forget final fantasy, i like chrono trigger better :-p steve [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] The big D Date: 02 Feb 2001 17:33:01 -0600 Lol, and my name, after 3 or however many years is released. What did you think it was???? Dan? Dilian? Dave Rhodes wrote: > > ----- Original Message ----- > From: Don Fentie > To: > Sent: Thursday, February 01, 2001 6:04 PM > Subject: Re: [N64] Wave Race 64 > > > lol lol lol rotfl... remember about a year ago some guy wanted to leave > > so he wrote about 20 lines of pure, full blown, cursing? Now those were > > the days...... > > Don Fentie? Don?! I don't know why, but Don Fentie just sounds really funny. > Sound like a Polish holiday. > > ~~ Dave ~~ > > "Sometimes I dream with open eyes." > Treytable@sega.net > AIM: Super Trey Bros > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: Re: [N64] Europe doesn't count (much) Date: 02 Feb 2001 18:20:14 -0600 > now i wasn't putting europe forward as an importent videogames area (cough, > rare, cough, infogrames,cough) > but simply saying that being an european nintendo fan is hard > very hard > have some sympathy now will ya u bloody yank Hehe...I feel for you. Sometimes I will get angry when games don't come out over here as fast as I would like, but we have it nice compared to European vidgamers. I doubt we will see much of a change anytime soon though. Even though the European gaming market maybe improving, the NA markets gets bigger every years as well. Plus the difference in standards (NTSC vs PAL) pretty much assures that we will always get our copies first since Japan is also NTSC....at least until they ever decide to use the same standard. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: Re: [N64] Europe doesn't count (much) Date: 02 Feb 2001 18:25:00 -0600 > I mean, what's the f****ng advantage of not releasing ogre battle 64 here > and only release banjo tooie by spring next year? > And systematically pushing up the prices, only in europe? u know nintendo > got sued for that? > I think that if i buy import and pay extra shipment price it's still cheaper > and that might be exactly what i will do when the gamecube is released > and then -maybe- i will stay on this list > > Steve You guys get screwed...hehe...you should stick around anyway. At least when the GC finally makes it out over there you will have lots of info on what games are worth buying from people on the list. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] The big D Date: 02 Feb 2001 18:25:53 -0600 ----- Original Message ----- Sent: Friday, February 02, 2001 5:33 PM > Lol, and my name, after 3 or however many years is released. What did > you think it was???? Dan? Dilian? I thought it was Dave ;-) Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] The big D Date: 02 Feb 2001 20:11:13 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_000D_01C08D54.4AD95420 Content-Type: text/plain; charset="iso-2022-jp" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 Sent: Friday, February 02, 2001 6:33 PM > Lol, and my name, after 3 or however many years is released. What did > you think it was???? Dan? Dilian? >=20 I was thinking like Derek or Dumbass. ;-) ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_000D_01C08D54.4AD95420 Content-Type: text/html; charset="iso-2022-jp" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From: D Fentie <d.fentie@home.com>
To: <n64@lists.xmission.com>
Sent: Friday, February 02, 2001 6:33=20 PM
Subject: Re: [N64] The big = D

> Lol, and my name, after 3 or = however many=20 years is released.  What did
> you think it was????  = Dan? =20 Dilian?
>
I was thinking like Derek or Dumbass.=20 ;-)
 
~~ Dave ~~
    =
"Sometimes I=20 dream with open eyes."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_000D_01C08D54.4AD95420-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] New list name Date: 02 Feb 2001 18:22:52 -0700 Hey all, I'm looking for a new name for this list that encompasses all of Nintendo, but isn't nintendo@lists.xmission.com. Can someone come up with something better that still makes it obvious its a Nintendo list without it being that? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] New list name Date: 02 Feb 2001 20:42:14 EST --part1_63.114a8d41.27acbbf6_boundary Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable <> How about, "[The Big N]" or, "[N-Fan]"? ~Matt "Reality continues to ruin my life." - Calvin and Hobbes --part1_63.114a8d41.27acbbf6_boundary Content-Type: text/html; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable <<Hey all, I'm looking for a new name for this=20= list that encompasses all of=20
Nintendo, but isn't nintendo@lists.xmission.com.=A0 Can someone come up=20= with=20
something better that still makes it obvious its a Nintendo list without= it=20
being that?>>

How about, "[The Big N]" or, "[N-Fan]"?

~Matt

"Reality continues to ruin my life." - Calvin and Hobbes


--part1_63.114a8d41.27acbbf6_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] New list name Date: 02 Feb 2001 22:12:08 -0500 ----- Original Message ----- Sent: Friday, February 02, 2001 8:22 PM > Hey all, I'm looking for a new name for this list that encompasses all of Nintendo, but isn't > nintendo@lists.xmission.com. Can someone come up with something better that still makes it > obvious its a Nintendo list without it being that? How about 'N-Put', remember that from N64.com? Or 'International House of Mario'? Or this, Hiroshi_Yamauch@lists.xmission.com. ~~ Dave ~~ "Sometimes I dream with open eyes." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] New list name Date: 03 Feb 2001 01:09:49 EST --part1_55.10af34e9.27acfaad_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/02/2001 5:23:08 PM Pacific Standard Time, gregorys@xmission.com writes: > > > > > > Hey all, I'm looking for a new name for this list that encompasses all of > Nintendo, but isn't > nintendo@lists.xmission.com. Can someone come up with something better > that still makes it > How bout simply NCube? Or something like that. -Eric- --part1_55.10af34e9.27acfaad_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/02/2001 5:23:08 PM Pacific Standard Time,
gregorys@xmission.com writes:







Hey all, I'm looking for a new name for this list that encompasses all of
Nintendo, but isn't
nintendo@lists.xmission.com.  Can someone come up with something better
that still makes it
obvious its a Nintendo list without it being that?


How bout simply NCube?  Or something like that.
-Eric-
--part1_55.10af34e9.27acfaad_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] New list name Date: 03 Feb 2001 01:12:29 EST --part1_ca.105761e1.27acfb4d_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/02/2001 7:09:26 PM Pacific Standard Time, treytable@sega.net writes: > How about 'N-Put', remember that from N64.com? Or 'International House of > Mario'? Or this, Hiroshi_Yamauch@lists.xmission.com. > > ~~ Dave ~~ > You misspelled Yamauchi, Dave. How could you? ;) -Eric- --part1_ca.105761e1.27acfb4d_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/02/2001 7:09:26 PM Pacific Standard Time,
treytable@sega.net writes:


How about 'N-Put', remember that from N64.com? Or 'International House of
Mario'? Or this, Hiroshi_Yamauch@lists.xmission.com.

~~ Dave ~~


You misspelled Yamauchi, Dave.  How could you? ;)
-Eric-
--part1_ca.105761e1.27acfb4d_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] New list name Date: 03 Feb 2001 03:01:45 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_000C_01C08D8D.A4704460 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Nutz4n64@aol.com=20 To: n64@lists.xmission.com=20 Sent: Saturday, February 03, 2001 1:12 AM Subject: Re: [N64] New list name In a message dated 02/02/2001 7:09:26 PM Pacific Standard Time,=20 treytable@sega.net writes:=20 How about 'N-Put', remember that from N64.com? Or 'International = House of=20 Mario'? Or this, Hiroshi_Yamauch@lists.xmission.com.=20 ~~ Dave ~~=20 You misspelled Yamauchi, Dave. How could you? ;)=20 -Eric-=20 ----- I dunno. I guess I was typing too fast. I didn't get much sleep. Oh = hell.=20 ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_000C_01C08D8D.A4704460 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Nutz4n64@aol.com=20
To: n64@lists.xmission.com
Sent: Saturday, February 03, = 2001 1:12=20 AM
Subject: Re: [N64] New list = name

In a = message dated=20 02/02/2001 7:09:26 PM Pacific Standard Time,
treytable@sega.net writes: =


How about 'N-Put', remember that from N64.com? Or = 'International=20 House of
Mario'? Or this, Hiroshi_Yamauch@lists.= xmission.com.=20

~~ Dave ~~


You misspelled Yamauchi, = Dave.=20  How could you? ;)
-Eric-
=20
 
I dunno. I guess I was typing too fast. = I didn't=20 get much sleep. Oh hell.
 
~~ Dave ~~
    =
"Sometimes I=20 dream with open eyes."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_000C_01C08D8D.A4704460-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: Re: [N64] Europe doesn't count (much) Date: 03 Feb 2001 11:15:00 +0100 > You guys get screwed...hehe...you should stick around anyway. At least when > the GC finally makes it out over there you will have lots of info on what > games are worth buying from people on the list. > > Stryder Nope I'll just choke in my own drool... Steve [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] New list name Date: 03 Feb 2001 11:25:23 +0100 > Hey all, I'm looking for a new name for this list that encompasses all of Nintendo, but isn't > nintendo@lists.xmission.com. Can someone come up with something better that still makes it > obvious its a Nintendo list without it being that? > Ngames Ngamers Cubed Nu Famicom Luigi NextGen (whatwhatwhat?) Wecouldbuysegaifwewanted thisisawaytolongnameforamailinglist and i wanted to give my shouts to yamauchi@lists.xmission.com Steve [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] Europe doesn't count (much) Date: 03 Feb 2001 20:41:10 EST --part1_ca.1062d984.27ae0d36_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/2/01 5:19:50 PM Central Standard Time, distorbanz@yucom.be writes: > but it would be nice to be treathed better, i mean, sony handles its > audience better in europe than nintendo does; they always release shortly > after the U.S., at normal prices and at least they released final fantasy; > maybe thats because sony owns about 80% of the market here but it proves it > is possible. Yeah, it proves it's possible, if a certain company owns "80%" of the market. > > I mean, what's the f****ng advantage of not releasing ogre battle 64 here > and only release banjo tooie by spring next year? Have you ever thought that maybe there are other new systems coming out that will eat up profits for N64 games? They don't think it will sell enough in Europe. This happens all of the time in the U.S. with games only released in Japan. > And systematically pushing up the prices, only in europe? u know nintendo > got sued for that? > I think that if i buy import and pay extra shipment price it's still cheaper > and that might be exactly what i will do when the gamecube is released > and then -maybe- i will stay on this list > > Well, I can understand your predicament, but just buy import games like you said and don't complain. I'm assuming you own a N64. From your post you seem to hate Nintendo. Then why do you own a system made by them? > > > > > --part1_ca.1062d984.27ae0d36_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/2/01 5:19:50 PM Central Standard Time,
distorbanz@yucom.be writes:


but it would be nice to be treathed better, i mean, sony handles its
audience better in europe than nintendo does; they always release shortly
after the U.S., at normal prices and at least they released final fantasy;
maybe thats because sony owns about 80% of the market here but it proves it
is possible.


Yeah, it proves it's possible, if a certain company owns "80%" of the market.


I mean, what's the f****ng advantage of not releasing ogre battle 64 here
and only release banjo tooie by spring next year?


Have you ever thought that maybe there are other new systems coming out that
will eat up profits for N64 games?  They don't think it will sell enough in
Europe.  This happens all of the time in the U.S. with games only released in
Japan.

And systematically pushing up the prices, only in europe? u know nintendo
got sued for that?
I think that if i buy import and pay extra shipment price it's still cheaper
and that might be exactly what i will do when the gamecube is released
and then -maybe- i will stay on this list

Steve


Well, I can understand your predicament, but just buy import games like you
said and don't complain.  I'm assuming you own a N64.  From your post you
seem to hate Nintendo.  Then why do you own a system made by them?











--part1_ca.1062d984.27ae0d36_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] New list name Date: 03 Feb 2001 20:44:15 EST --part1_a6.f87f9eb.27ae0def_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/2/01 7:23:08 PM Central Standard Time, gregorys@xmission.com writes: > Hey all, I'm looking for a new name for this list that encompasses all of > Nintendo, but isn't > nintendo@lists.xmission.com. Can someone come up with something better > that still makes it > obvious its a Nintendo list without it being that? > A Nintendo list without being that? What do you mean? Jeremy --part1_a6.f87f9eb.27ae0def_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/2/01 7:23:08 PM Central Standard Time,
gregorys@xmission.com writes:


Hey all, I'm looking for a new name for this list that encompasses all of
Nintendo, but isn't
nintendo@lists.xmission.com.  Can someone come up with something better
that still makes it
obvious its a Nintendo list without it being that?


A Nintendo list without being that?  What do you mean?

Jeremy
--part1_a6.f87f9eb.27ae0def_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] New list name Date: 04 Feb 2001 02:59:55 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0013_01C08E56.8D1D1940 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable have you been drinking? u're not making a lot of sense no i mean you're not getting much of what people mean to say oh maybe it's just me that has been drinking a name for the nintendo list without it being nintendo@lists... (=3D = that) steve ----- Original Message -----=20 From: Jwelker1@aol.com=20 To: n64@lists.xmission.com=20 Sent: Sunday, February 04, 2001 2:44 AM Subject: Re: [N64] New list name In a message dated 2/2/01 7:23:08 PM Central Standard Time,=20 gregorys@xmission.com writes:=20 Hey all, I'm looking for a new name for this list that encompasses = all of=20 Nintendo, but isn't=20 nintendo@lists.xmission.com. Can someone come up with something = better=20 that still makes it=20 obvious its a Nintendo list without it being that?=20 A Nintendo list without being that? What do you mean?=20 Jeremy=20 ------=_NextPart_000_0013_01C08E56.8D1D1940 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
have you been drinking?
u're not making a lot of = sense
no i mean
you're not getting much of what people = mean to=20 say
oh maybe it's just me that has been=20 drinking
 
a name for the nintendo list without it = being=20 nintendo@lists... (=3D that)
 
steve
----- Original Message -----
From:=20 Jwelker1@aol.com=20
To: n64@lists.xmission.com
Sent: Sunday, February 04, 2001 = 2:44=20 AM
Subject: Re: [N64] New list = name

In a = message dated=20 2/2/01 7:23:08 PM Central Standard Time,
gregorys@xmission.com = writes:=20


Hey all, I'm looking for a new name for this list that=20 encompasses all of
Nintendo, but isn't
nintendo@lists.xmission.com.=20  Can someone come up with something better
that still makes = it=20
obvious its a Nintendo list without it being that?=20


A Nintendo list without being that? =  What do you=20 mean?

Jeremy
------=_NextPart_000_0013_01C08E56.8D1D1940-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Europe doesn't count (much) Date: 04 Feb 2001 03:00:55 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_001E_01C08E56.B10E2600 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable i DO NOT hate nintendo i hate nintendo of europe and even if i hated nintendo they still make the best games and I'm not gonna leave out on that just = because their commercial goals don't suit me i will stop complaining now steve Well, I can understand your predicament, but just buy import games = like you=20 said and don't complain. I'm assuming you own a N64. From your post = you=20 seem to hate Nintendo. Then why do you own a system made by them?=20 ------=_NextPart_000_001E_01C08E56.B10E2600 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
i DO NOT hate nintendo
i hate nintendo of europe
and even if i hated = nintendo
they still make the best games and I'm = not gonna=20 leave out on that just because their commercial goals don't suit = me
 
i will stop complaining = now
 
steve
Well, I can understand your predicament, but just = buy=20 import games like you
said and don't complain.  I'm assuming = you own=20 a N64.  From your post you
seem to hate Nintendo.  Then = why do=20 you own a system made by them?











------=_NextPart_000_001E_01C08E56.B10E2600-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] Europe doesn't count (much) Date: 03 Feb 2001 21:25:13 EST --part1_7f.fbb6e87.27ae1789_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/3/01 8:10:23 PM Central Standard Time, distorbanz@yucom.be writes: > i DO NOT hate nintendo > i hate nintendo of europe > and even if i hated nintendo > they still make the best games and I'm not gonna leave out on that just > because their commercial goals don't suit me > > i will stop complaining now > > steve > OK, that's fine with me. I can understand how you might hate Nintendo of Europe, but not Nintendo in general. Jeremy --part1_7f.fbb6e87.27ae1789_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/3/01 8:10:23 PM Central Standard Time,
distorbanz@yucom.be writes:


i DO NOT hate nintendo
i hate nintendo of europe
and even if i hated nintendo
they still make the best games and I'm not gonna leave out on that just
because their commercial goals don't suit me


i will stop complaining now

steve


OK, that's fine with me.  I can understand how you might hate Nintendo of
Europe, but not Nintendo in general.

Jeremy
--part1_7f.fbb6e87.27ae1789_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] New list name Date: 03 Feb 2001 22:39:18 EST --part1_ce.102c54f2.27ae28e6_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Maybe it could be NintendoFan@xmission.com or whatever, and the subject lines could all have [N-Fan]. As long as the subject line isn't more than, say, ten characters, I really don't care. ~Matt "Reality continues to ruin my life." - Calvin and Hobbes --part1_ce.102c54f2.27ae28e6_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Maybe it could be NintendoFan@xmission.com or whatever, and the subject lines
could all have [N-Fan]. As long as the subject line isn't more than, say, ten
characters, I really don't care.


~Matt

"Reality continues to ruin my life." - Calvin and Hobbes


--part1_ce.102c54f2.27ae28e6_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] dave's prophecy Date: 03 Feb 2001 21:41:04 -0800 When the DC launched, Dave made an observation that the DC arriving in egg carton instead of styrofoam was a bad omen since the Virtual Boy had arrived on a similar packaging. So Dave, do you think you were right? -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] dave's prophecy Date: 04 Feb 2001 01:35:07 -0500 ----- Original Message ----- Sent: Sunday, February 04, 2001 12:41 AM > When the DC launched, Dave made an observation that the DC arriving in > egg carton instead of styrofoam was a bad omen since the Virtual Boy had > arrived on a similar packaging. > > So Dave, do you think you were right? > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com Since the Virtual Boy and Jaguar arrived in the same packaging. I must have been right. Now the only thing left to do is decide on whether getting Sonic or Mario for the Game Boy Advance. ~~ Dave ~~ "Sometimes I dream with open eyes." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] New list name Date: 04 Feb 2001 01:50:51 EST --part1_69.10af1fdf.27ae55cb_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/03/2001 7:40:29 PM Pacific Standard Time,=20 DarkBastion@aol.com writes: > Maybe it could be NintendoFan@xmission.com or whatever, and the subject=20 > lines=20 > could all have [N-Fan]. As long as the subject line isn't more than, say,=20 > ten=20 > characters, I really don't care.=20 >=20 >=20 > ~Matt=20 Do I sense a bit of hostility toward Jed's list in some subtle way? ;) -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB --part1_69.10af1fdf.27ae55cb_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/03/2001 7:40:29 PM Pacific Stand= ard Time,=20
DarkBastion@aol.com writes:


Maybe it could= be NintendoFan@xmission.com or whatever, and the subject=20
lines=20
could all have [N-Fan]. As long as the subject line isn't more than, say= ,=20
ten=20
characters, I really don't care.=20


~Matt


Do I sense a bit of hostility toward Jed's list in some subtle way? ;)
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
--part1_69.10af1fdf.27ae55cb_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] dave's prophecy Date: 04 Feb 2001 01:52:46 EST --part1_24.10aef063.27ae563e_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/03/2001 10:32:17 PM Pacific Standard Time, treytable@sega.net writes: > Since the Virtual Boy and Jaguar arrived in the same packaging. > > I must have been right. Now the only thing left to do is decide on whether > getting Sonic or Mario for the Game Boy Advance. > > ~~ Dave ~~ > > Decisions, decisions, eh? The obvious choice: just get both. -Eric- "A new ratings system is being set up for video games to warn against violence and sexual content after the controversial release of Nintendo's Long Dong Donkey Kong." Kevin Nealon, Weekend Update --part1_24.10aef063.27ae563e_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/03/2001 10:32:17 PM Pacific Standard Time,
treytable@sega.net writes:


Since the Virtual Boy and Jaguar arrived in the same packaging.

I must have been right. Now the only thing left to do is decide on whether
getting Sonic or Mario for the Game Boy Advance.

~~ Dave ~~



Decisions, decisions, eh?  The obvious choice: just get both.
-Eric-

"A new ratings system is being set up for video games to warn against
violence and sexual content after the controversial release of Nintendo's
Long Dong Donkey Kong."  Kevin Nealon, Weekend Update
--part1_24.10aef063.27ae563e_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: [N64] [n64] lists Date: 04 Feb 2001 11:39:47 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0007_01C08E9F.2D4C6720 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable i know this is probably done before but hey anyone feeling like naming the top ten best games they ever played? mine's a bit narrow cuz i almost only have nintendo experience 1 Perfect Dark (n64) 2 Majora's Mask (n64) 3 Tetris (any) 4 Secret of mana (snes) 5 Goldeneye (n64) 6 The Legend Of Zelda (1) (nes) 7 super mario all stars (or if that doesn't count as a real game, then: = the lost levels) (snes) 8 Ocarina of Time ( n64) 9 Command and Conquer (PC) 10 Pac Man (any) steve ------=_NextPart_000_0007_01C08E9F.2D4C6720 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
i know this is probably done before but = hey
 
anyone feeling like naming the top ten = best games=20 they ever played?
mine's a bit narrow cuz i almost only = have nintendo=20 experience
 
1 Perfect Dark (n64)
2 Majora's Mask (n64)
3 Tetris (any)
4 Secret of mana (snes)
5 Goldeneye (n64)
6 The Legend Of Zelda (1) = (nes)
7 super mario all stars (or if = that doesn't=20 count as a real game, then: the lost levels) (snes)
8 Ocarina of Time ( = n64)
9 Command and Conquer = (PC)
10 Pac Man (any)
 
steve
------=_NextPart_000_0007_01C08E9F.2D4C6720-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: [N64] [n64] f-zerox Date: 04 Feb 2001 11:25:33 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0027_01C08E9D.300F69A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Eey, jeremy, u forgot to answer mi Q: did u or did u not beat all or any of the course ghosts in the game? u said u've beaten the game but tahts not the same; and i was just = wondering if it was possible cuz if it is well then i got some work to do don' I? Steve btw: if there is any one who has done this please let me know. ------=_NextPart_000_0027_01C08E9D.300F69A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Eey, jeremy, u forgot to answer mi = Q:
did u or did u not beat all or any of = the course=20 ghosts in the game?
u said u've beaten the game but tahts = not the same;=20 and i was just wondering if it was possible
cuz if it is
well then i got some work to do don'=20 I?
 
Steve
 
btw: if there is any one who has done = this please=20 let me know.
------=_NextPart_000_0027_01C08E9D.300F69A0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: Re: [N64] Europe doesn't count (much) Date: 04 Feb 2001 17:40:13 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_001A_01C08ED1.881BB480 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable how about nsider@lists.xmission.com or nformed@lists.xmission.com ? ----- Original Message -----=20 From: Steve=20 To: n64=20 Sent: Sunday, February 04, 2001 2:00 AM Subject: Re: [N64] Europe doesn't count (much) i DO NOT hate nintendo i hate nintendo of europe and even if i hated nintendo they still make the best games and I'm not gonna leave out on that = just because their commercial goals don't suit me i will stop complaining now steve Well, I can understand your predicament, but just buy import games = like you=20 said and don't complain. I'm assuming you own a N64. From your = post you=20 seem to hate Nintendo. Then why do you own a system made by them?=20 ------=_NextPart_000_001A_01C08ED1.881BB480 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
how about nsider@lists.xmission.com=20 or
nformed@lists.xmission.com= =20 ?
----- Original Message -----
From:=20 Steve=20
To: n64
Sent: Sunday, February 04, 2001 = 2:00=20 AM
Subject: Re: [N64] Europe = doesn't count=20 (much)

i DO NOT hate nintendo
i hate nintendo of = europe
and even if i hated = nintendo
they still make the best games and = I'm not gonna=20 leave out on that just because their commercial goals don't suit=20 me
 
i will stop complaining = now
 
steve
Well, I can understand your predicament, but = just buy=20 import games like you
said and don't complain.  I'm = assuming you=20 own a N64.  From your post you
seem to hate Nintendo. =  Then=20 why do you own a system made by them? =











------=_NextPart_000_001A_01C08ED1.881BB480-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: [N64] Help! I've run out of Subject ideas! Date: 04 Feb 2001 17:43:08 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0027_01C08ED1.EF54E040 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable steve's right - nintendo treated europe especially the uk very badly, = but now that they've sacked THE games, maybe the situation will = improve... if ninty don't bring the gamecube out by the end of the year, = it'll flop... im a huge nintendo fan, but i have to admit, they're = losing ground to sony. they still make the best games though ------=_NextPart_000_0027_01C08ED1.EF54E040 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
steve's right - nintendo treated europe = especially=20 the uk very badly, but now that they've sacked THE games, maybe the = situation=20 will improve... if ninty don't bring the gamecube out by the end of the = year,=20 it'll flop... im a huge nintendo fan, but i have to admit, they're = losing ground=20 to sony. they still make the best games = though
------=_NextPart_000_0027_01C08ED1.EF54E040-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 13:26:56 EST <<1 Perfect Dark (n64) 2 Majora's Mask (n64) 3 Tetris (any) 4 Secret of mana (snes) 5 Goldeneye (n64) 6 The Legend Of Zelda (1) (nes) 7 super mario all stars (or if that doesn't count as a real game, then: the lost levels) (snes) 8 Ocarina of Time ( n64) 9 Command and Conquer (PC) 10 Pac Man (any) steve>> Well, I really like ... 1. Tetris (Regular, Attack, they all rule) 2. Zelda: Ocarina of Time 3. Super Mariom 64 4. Zelda: A Link to the Past 5. Super Metroid 6-10 change often. Super Smash Brothers is in there, as is Pokemon, and Perfect Dark, Super Mario All-Stars, Super Mario World, Super Mario World 2: Yoshi's Island, and some others. ~Matt "I found a G.I. Joe and some silly putty, and I'mposing him in all sorts of lewd positions." [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: [N64] Lord of the rings Date: 04 Feb 2001 13:13:44 -0600 Hey guys, incase you've been living in a shell for the past 6 months, I'm sure you all know about the Lord of the Rings trilogy movies coming out in 2001,2002 and 2003. Well anyway, I'm getting pretty excited about it and what's even cooler is that http://www.theonering.net reports that the video game rights have been bought and are currently underway. Now I know the snes version of LoTR really wasn't that great but think about how good this series could be!!! It has everything that could make a really good RPG: elves, dwarves, good story, magic, wizards, dragons, orcs, ogres, and many many more mythical beasts and stories (I mean Tolkein made the books something like 1500 pages or something!). Check out the link and if you don't know what Lord of the Rings are... go read the series (but make sure to start with "The Hobbit" first... it preludes very nicely). "D" Fentie [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 14:38:59 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0014_01C08EB8.35E37680 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Steve=20 To: n64=20 Sent: Sunday, February 04, 2001 5:39 AM Subject: [N64] [n64] lists i know this is probably done before but hey anyone feeling like naming the top ten best games they ever played? mine's a bit narrow cuz i almost only have nintendo experience 1 Perfect Dark (n64) 2 Majora's Mask (n64) 3 Tetris (any) 4 Secret of mana (snes) 5 Goldeneye (n64) 6 The Legend Of Zelda (1) (nes) 7 super mario all stars (or if that doesn't count as a real game, = then: the lost levels) (snes) 8 Ocarina of Time ( n64) 9 Command and Conquer (PC) 10 Pac Man (any) steve ----- Okay. 1 Tetris (Game Boy) 2 Chrono Trigger (SNES) 3 Zelda: Ocarina of Time (N64) 4 Castlevania: Symphony of the Night (PSX) 5 Rad Mobile (SEGA Coin-op) 6 Soul Calibur (Dreamcast) 7 Xenogears (PSX) 8 Tony Hawk's Pro Skater (PSX) 9 Life Force (NES) 10 Panzer Dragoon Saga (Saturn) ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0014_01C08EB8.35E37680 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Steve=20
To: n64=20
Sent: Sunday, February 04, 2001 = 5:39=20 AM
Subject: [N64] [n64] = lists

i know this is probably done before = but=20 hey
 
anyone feeling like naming the top = ten best games=20 they ever played?
mine's a bit narrow cuz i almost only = have=20 nintendo experience
 
1 Perfect Dark (n64)
2 Majora's Mask (n64)
3 Tetris (any)
4 Secret of mana (snes)
5 Goldeneye (n64)
6 The Legend Of Zelda (1) = (nes)
7 super mario all stars (or if = that doesn't=20 count as a real game, then: the lost levels) (snes)
8 Ocarina of Time ( = n64)
9 Command and Conquer = (PC)
10 Pac Man (any)
 
steve
 
Okay.
 
1 Tetris (Game Boy)
2 Chrono Trigger (SNES)
3 Zelda: Ocarina of Time = (N64)
4 Castlevania: Symphony of the Night=20 (PSX)
5 Rad Mobile (SEGA = Coin-op)
6 Soul Calibur (Dreamcast)
7 Xenogears (PSX)
8 Tony Hawk's Pro Skater = (PSX)
9 Life Force (NES)
10 Panzer Dragoon Saga = (Saturn)
 
~~ Dave ~~
    =
"Sometimes I=20 dream with open eyes."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0014_01C08EB8.35E37680-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Lord of the rings Date: 04 Feb 2001 14:45:04 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0031_01C08EB9.0F88EE60 Content-Type: text/plain; charset="iso-2022-jp" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 Sent: Sunday, February 04, 2001 2:13 PM > Hey guys, incase you've been living in a shell for the past 6 months, > I'm sure you all know about the Lord of the Rings trilogy movies = coming > out in 2001,2002 and 2003. Well anyway, I'm getting pretty excited > about it and what's even cooler is that http://www.theonering.net > reports that the video game rights have been bought and are currently > underway. Now I know the snes version of LoTR really wasn't that = great > but think about how good this series could be!!! It has everything = that > could make a really good RPG: elves, dwarves, good story, magic, > wizards, dragons, orcs, ogres, and many many more mythical beasts and > stories (I mean Tolkein made the books something like 1500 pages or > something!). >=20 > Check out the link and if you don't know what Lord of the Rings are... > go read the series (but make sure to start with "The Hobbit" first... = it > preludes very nicely). >=20 > "The Last Don" Fentie >=20 I haven't read Rings since high school. But those were four great books. = Five if you read the Silmarillion. I'm mad that Tom Bombadil is takes = out of the movie, though. I think I'll re-read them again when I finish = The First Quarter. Time to go buy Dreamcast games. ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0031_01C08EB9.0F88EE60 Content-Type: text/html; charset="iso-2022-jp" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From: Don Fentie <d.fentie@home.com>
To: <n64@lists.xmission.com>
Sent: Sunday, February 04, 2001 2:13=20 PM
Subject: [N64] Lord of the = rings

> Hey guys, incase you've been = living in a shell=20 for the past 6 months,
> I'm sure you all know about the Lord of = the Rings=20 trilogy movies coming
> out in 2001,2002 and 2003.  Well = anyway, I'm=20 getting pretty excited
> about it and what's even cooler is that = http://www.theonering.net
> = reports=20 that the video game rights have been bought and are currently
>=20 underway.  Now I know the snes version of LoTR really wasn't that=20 great
> but think about how good this series could be!!!  It = has=20 everything that
> could make a really good RPG:  elves, = dwarves, good=20 story, magic,
> wizards, dragons, orcs, ogres, and many many more = mythical=20 beasts and
> stories (I mean Tolkein made the books something like = 1500=20 pages or
> something!).
>
> Check out the link and if = you=20 don't know what Lord of the Rings are...
> go read the series (but = make=20 sure to start with "The Hobbit" first... it
> preludes very=20 nicely).
>
> "The Last Don" Fentie
> =
I haven't read Rings since high school. = But those=20 were four great books. Five if you read the Silmarillion. I'm mad that = Tom=20 Bombadil is takes out of the movie, though. I think I'll re-read them = again when=20 I finish The First Quarter. Time to go buy Dreamcast games.
 
~~ Dave ~~
    =
"Sometimes I=20 dream with open eyes."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0031_01C08EB9.0F88EE60-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 14:17:48 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0053_01C08EB5.402A1B60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable anyone feeling like naming the top ten best games they ever played? mine's a bit narrow cuz i almost only have nintendo experience>>>>> Hmmm...it is always tough to say what my favorites are...but here is a = rough idea. 1) Critical Depth (PSX)...I put more hours into this game than any = other console game I have ever played. 2) Final Fantasy 2 US (SNES) 3) Zelda: A Link to the Past (SNES) 4) Super Metroid (SNES) 5) Twisted Metal 2 (PSX) 6) Unreal Tournament (PC)...more hours into this PC game than any = other by far 7) Goldeneye (N64) 8) Banjo Kazooie (N64) 9) Silent Hill (PSX) 10) Secret of Mana (SNES) Other notables, some of which might make the list depending on my mood = on any given day: Zelda II (NES), Faxanadu (NES), Super Mario Brothers = (NES), Street Fighter (Series), Metroid (NES), Zelda (NES), Zelda: OoT = (N64), Zelda (Gameboy), Tetris (Series), Thunder Force = (Genesis...Series), Metal Gear (NES), Sonic (Series), Final Fantasy = (NES), Wild Arms (PSX), Resident Evil (Series), Mario 64 (N64), SSX = (PS2), Quake (PC...series), Doom (PC...series), NBA Live 95 (PSX), = Rayman (Series), Castlevania: SoTN (PSX), R-Type (TG16), Bonk = (TG16...Series), Legendary Axe II (TG16...Series)... Ok, I'll stop now...lots of games I have really enjoyed. =20 Stryder ------=_NextPart_000_0053_01C08EB5.402A1B60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
 
anyone feeling like naming the top = ten best games=20 they ever played?
mine's a bit narrow cuz i almost only = have=20 nintendo experience>>>>>
 
 
Hmmm...it is always tough to say what = my=20 favorites are...but here is a rough idea.
 
1) Critical Depth (PSX)...I put = more hours=20 into this game than any other console game I have ever = played.
2) Final Fantasy 2 US = (SNES)
3) Zelda: A Link to the Past = (SNES)
4) Super Metroid (SNES)
5) Twisted Metal 2 (PSX)
6) Unreal Tournament (PC)...more = hours into this=20 PC game than any other by far
7) Goldeneye (N64)
8) Banjo Kazooie (N64)
9) Silent = Hill (PSX)
10) Secret of Mana = (SNES)
 
Other notables, some of which = might make the=20 list depending on my mood on any given day:  Zelda II (NES), = Faxanadu=20 (NES), Super Mario Brothers (NES), Street Fighter (Series), Metroid = (NES),=20 Zelda (NES), Zelda: OoT (N64), Zelda (Gameboy), Tetris (Series), = Thunder Force=20 (Genesis...Series), Metal Gear (NES), Sonic (Series), Final Fantasy = (NES),=20 Wild Arms (PSX), Resident Evil (Series), Mario 64 (N64), SSX (PS2), = Quake=20 (PC...series), Doom (PC...series), NBA Live 95 (PSX), Rayman (Series), = Castlevania: SoTN (PSX), R-Type (TG16), Bonk (TG16...Series), = Legendary Axe II=20 (TG16...Series)...
 
Ok, I'll stop now...lots of games I = have really=20 enjoyed. 
 
Stryder
------=_NextPart_000_0053_01C08EB5.402A1B60-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] [n64] f-zerox Date: 04 Feb 2001 17:05:09 EST --part1_4f.706ac01.27af2c15_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 7:16:15 AM Central Standard Time, distorbanz@yucom.be writes: > Eey, jeremy, u forgot to answer mi Q: > did u or did u not beat all or any of the course ghosts in the game? > u said u've beaten the game but tahts not the same; and i was just > wondering if it was possible > cuz if it is > well then i got some work to do don' I? > > Steve > > btw: if there is any one who has done this please let me know. No, I actually haven't beat them. I must have had a temporary mental lapse when I said I did. Jeremy --part1_4f.706ac01.27af2c15_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 7:16:15 AM Central Standard Time,
distorbanz@yucom.be writes:


Eey, jeremy, u forgot to answer mi Q:
did u or did u not beat all or any of the course ghosts in the game?
u said u've beaten the game but tahts not the same; and i was just
wondering if it was possible

cuz if it is
well then i got some work to do don' I?

Steve

btw: if there is any one who has done this please let me know.


No, I actually haven't beat them.  I must have had a temporary mental lapse
when I said I did.  

Jeremy
--part1_4f.706ac01.27af2c15_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Help! I've run out of Subject ideas! Date: 04 Feb 2001 23:26:35 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0031_01C08F01.EA41E460 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable thank you somebody on my side thats all i wanted steve ----- Original Message -----=20 From: David Hastings=20 To: n64@lists.xmission.com=20 Sent: Sunday, February 04, 2001 6:43 PM Subject: [N64] Help! I've run out of Subject ideas! steve's right - nintendo treated europe especially the uk very badly, = but now that they've sacked THE games, maybe the situation will = improve... if ninty don't bring the gamecube out by the end of the year, = it'll flop... im a huge nintendo fan, but i have to admit, they're = losing ground to sony. they still make the best games though ------=_NextPart_000_0031_01C08F01.EA41E460 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
thank you
somebody on my side
thats all i wanted
 
steve
----- Original Message -----
From:=20 David=20 Hastings
To: n64@lists.xmission.com
Sent: Sunday, February 04, 2001 = 6:43=20 PM
Subject: [N64] Help! I've run = out of=20 Subject ideas!

steve's right - nintendo treated = europe=20 especially the uk very badly, but now that they've sacked THE games, = maybe the=20 situation will improve... if ninty don't bring the gamecube out by the = end of=20 the year, it'll flop... im a huge nintendo fan, but i have to admit, = they're=20 losing ground to sony. they still make the best games=20 though
------=_NextPart_000_0031_01C08F01.EA41E460-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Europe doesn't count (much) Date: 04 Feb 2001 23:27:48 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_003A_01C08F02.15927440 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable i think nsider would be great or Nsider=20 Steve ----- Original Message -----=20 From: David Hastings=20 To: n64@lists.xmission.com=20 Sent: Sunday, February 04, 2001 6:40 PM Subject: Re: [N64] Europe doesn't count (much) how about nsider@lists.xmission.com or nformed@lists.xmission.com ? ------=_NextPart_000_003A_01C08F02.15927440 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
i think nsider would be = great
or Nsider
 
Steve
----- Original Message -----
From:=20 David=20 Hastings
To: n64@lists.xmission.com
Sent: Sunday, February 04, 2001 = 6:40=20 PM
Subject: Re: [N64] Europe = doesn't count=20 (much)

how about nsider@lists.xmission.com=20 or
nformed@lists.xmission.com= =20 ?
 


------=_NextPart_000_003A_01C08F02.15927440-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] [n64] f-zerox Date: 04 Feb 2001 23:33:22 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0053_01C08F02.DD025CC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable thanx you spared me a lot of sleepless nights :) steve ----- Original Message -----=20 From: Jwelker1@aol.com=20 To: n64@lists.xmission.com=20 Sent: Sunday, February 04, 2001 11:05 PM Subject: Re: [N64] [n64] f-zerox In a message dated 2/4/01 7:16:15 AM Central Standard Time,=20 distorbanz@yucom.be writes:=20 Eey, jeremy, u forgot to answer mi Q:=20 did u or did u not beat all or any of the course ghosts in the game? = u said u've beaten the game but tahts not the same; and i was just=20 wondering if it was possible=20 cuz if it is=20 well then i got some work to do don' I?=20 Steve=20 btw: if there is any one who has done this please let me know. No, I actually haven't beat them. I must have had a temporary mental = lapse=20 when I said I did. =20 Jeremy=20 ------=_NextPart_000_0053_01C08F02.DD025CC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
thanx
you spared me a lot of sleepless nights = :)
 
steve
----- Original Message -----
From:=20 Jwelker1@aol.com=20
To: n64@lists.xmission.com
Sent: Sunday, February 04, 2001 = 11:05=20 PM
Subject: Re: [N64] [n64] = f-zerox

In a = message dated=20 2/4/01 7:16:15 AM Central Standard Time,
distorbanz@yucom.be writes: =


Eey, jeremy, u forgot to answer mi Q:
=
did u or did u = not beat all or=20 any of the course ghosts in the game?
u said u've beaten the game = but tahts not=20 the same; and i was just
wondering if it was = possible
=
cuz if it=20 is
=20
well then i got some work to do don' = I? =

Steve

btw: if there is any one who has done = this please=20 let me know.

No, I actually haven't beat = them.  I=20 must have had a temporary mental lapse
when I said I did.  =20

Jeremy
------=_NextPart_000_0053_01C08F02.DD025CC0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 23:25:47 +0100 sereously, what's so good about pokemon? i am not saying it is bad i just don't know anything about it maybe my real Q is, will i, a grown up videogame addicted person who isn't interested in pokemon cartoons, movies, or trading cards, enjoy the game? Steve > Well, I really like ... > > 1. Tetris (Regular, Attack, they all rule) > 2. Zelda: Ocarina of Time > 3. Super Mariom 64 > 4. Zelda: A Link to the Past > 5. Super Metroid > > 6-10 change often. Super Smash Brothers is in there, as is Pokemon, and Perfect Dark, Super Mario All-Stars, Super Mario World, Super Mario World 2: Yoshi's Island, and some others. > > ~Matt > > "I found a G.I. Joe and some silly putty, and I'mposing him in all sorts of lewd positions." [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 16:45:26 -0600 Yes, I'd say you'd enjoy it. It's fun because it is addicting, easy and very involving. It's a game that truly makes you want to get the entire collection and even if not that, the best fighting group. Pokemon gets far too much slander IMHO (I don't deny it gets far too much credit too... ;D ) Steve wrote: > > sereously, > what's so good about pokemon? > i am not saying it is bad > i just don't know anything about it > maybe my real Q is, will i, a grown up videogame addicted person who isn't > interested in pokemon cartoons, movies, or trading cards, enjoy the game? > > Steve > > > Well, I really like ... > > > > 1. Tetris (Regular, Attack, they all rule) > > 2. Zelda: Ocarina of Time > > 3. Super Mariom 64 > > 4. Zelda: A Link to the Past > > 5. Super Metroid > > > > 6-10 change often. Super Smash Brothers is in there, as is Pokemon, and > Perfect Dark, Super Mario All-Stars, Super Mario World, Super Mario World 2: > Yoshi's Island, and some others. > > > > ~Matt > > > > "I found a G.I. Joe and some silly putty, and I'mposing him in all sorts > of lewd positions." > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 15:16:51 -0800 D Fentie wrote: > Yes, I'd say you'd enjoy it. It's fun because it is addicting, easy and > very involving. It's a game that truly makes you want to get the entire > collection and even if not that, the best fighting group. Pokemon gets > far too much slander IMHO (I don't deny it gets far too much credit > too... ;D ) Slander in part from die hard fans on the other side looking over the fence and watching Nintendo rake in the cash. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 18:53:10 EST --part1_9c.b603e5e.27af4566_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 4:34:55 PM Central Standard Time, distorbanz@yucom.be writes: > sereously, > what's so good about pokemon? > i am not saying it is bad > i just don't know anything about it > maybe my real Q is, will i, a grown up videogame addicted person who isn't > interested in pokemon cartoons, movies, or trading cards, enjoy the game? > > Steve > > Well, Pokemon, IMO, is a pretty sound RPG in itself. The big thing against it that many don't like is all of the merchandise and hype that has come into being. I haven't played very much of it, so I can't give you much on gameplay itself. Jeremy --part1_9c.b603e5e.27af4566_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 4:34:55 PM Central Standard Time,
distorbanz@yucom.be writes:


sereously,
what's so good about pokemon?
i am not saying it is bad
i just don't know anything about it
maybe my real Q is, will i, a grown up videogame addicted person who isn't
interested in pokemon cartoons, movies, or trading cards, enjoy the game?

Steve



Well, Pokemon, IMO, is a pretty sound RPG in itself.  The big thing against
it that many don't like is all of the merchandise and hype that has come into
being.  I haven't played very much of it, so I can't give you much on
gameplay itself.

Jeremy
--part1_9c.b603e5e.27af4566_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 16:38:51 -0800 --------------3D1B287A9A08BA2B8D200B5C Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit >> > > Well, Pokemon, IMO, is a pretty sound RPG in itself. The big thing > against > it that many don't like is all of the merchandise and hype that has > come into > being. I haven't played very much of it, so I can't give you much on > gameplay itself. > > It's a poor excuse and a hypocritical one. If the merchandise and hype was surrounding something they like? will they have the balls to stick by their so called values and complain? -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------3D1B287A9A08BA2B8D200B5C Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
 

Well, Pokemon, IMO, is a pretty sound RPG in itself.  The big thing against
it that many don't like is all of the merchandise and hype that has come into
being.  I haven't played very much of it, so I can't give you much on
gameplay itself.
 
 

It's a poor excuse and a hypocritical one.  If the merchandise and hype was surrounding something they like? will they have the balls to stick by their so called values and complain?
 

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------3D1B287A9A08BA2B8D200B5C-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 19:55:02 EST --part1_3f.103bf36e.27af53e6_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 6:28:23 PM Central Standard Time, dextersy@home.com writes: > It's a poor excuse and a hypocritical one. If the merchandise and hype was > surrounding something they like? will they have the balls to stick by their > so called values and complain? > -- > Dexter S. > > I know. It's not my excuse. At least I know some people who don't care about the "impression" that they'll make. Right Eric? :-) Jeremy --part1_3f.103bf36e.27af53e6_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 6:28:23 PM Central Standard Time, dextersy@home.com
writes:


It's a poor excuse and a hypocritical one.  If the merchandise and hype was
surrounding something they like? will they have the balls to stick by their
so called values and complain?
 --
Dexter S.



I know.  It's not my excuse.  At least I know some people who don't care
about the "impression" that they'll make.  Right Eric? :-)

Jeremy
--part1_3f.103bf36e.27af53e6_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 17:25:38 -0800 --------------FD6C63439A86E1B2F3F0948E Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > I know. It's not my excuse. At least I know some people who don't > care > about the "impression" that they'll make. Right Eric? :-) > > Jeremy I find that as a good rule of thumb, those who ridicule others about a specific issue, usually ridicule out of fear, and most likely fear of themselves...they probably are like that deep inside. If you're truly indiffierent to something and could care less about it, there is no point wasting your valuable time making fun of it. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------FD6C63439A86E1B2F3F0948E Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
 

I know.  It's not my excuse.  At least I know some people who don't care
about the "impression" that they'll make.  Right Eric? :-)

Jeremy

I find that as a good rule of thumb, those who ridicule others about a specific issue, usually ridicule out of fear, and most likely fear of themselves...they probably are like that deep inside.  If you're truly indiffierent to something and could care less about it, there is no point wasting your valuable time making fun of it.
 

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------FD6C63439A86E1B2F3F0948E-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 19:59:26 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0016_01C08EE4.FA020D20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Well, Pokemon, IMO, is a pretty sound RPG in itself. The big thing = against=20 it that many don't like is all of the merchandise and hype that has = come into=20 being. I haven't played very much of it, so I can't give you much on=20 gameplay itself.=20 Jeremy >>>> RPG!? No way. The battle system is much like an RPG...but the game = has virtually no real story. Maybe a ultra bare-bones RPG. Stryder ------=_NextPart_000_0016_01C08EE4.FA020D20 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

 

Well, Pokemon, IMO, is a pretty sound RPG = in itself.=20  The big thing against
it that many don't like is all of the=20 merchandise and hype that has come into
being.  I haven't = played very=20 much of it, so I can't give you much on
gameplay itself.=20

Jeremy
>>>>
 
 
RPG!?  No way.  The battle = system is=20 much like an RPG...but the game has virtually no real story.  = Maybe a=20 ultra bare-bones RPG.
 
Stryder
------=_NextPart_000_0016_01C08EE4.FA020D20-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 20:02:40 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0020_01C08EE5.6DB4E300 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable It's a poor excuse and a hypocritical one. If the merchandise and hype = was surrounding something they like? will they have the balls to stick = by their so called values and complain? >>>> Values? I don't think that has anything to really do with it. People = just get sick of seeing and/or hearing about it everywhere...same goes = with anything. Like a song you may have initially liked, buts gets = played to death on the radio to the point you can't stand it. No values = involved. =20 Anyway, for someone like myself, who never liked it in the first place, = the hype got old very fast. But I don't really care if other people = like it....not my problem :-) Stryder ------=_NextPart_000_0020_01C08EE5.6DB4E300 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
It's a poor excuse and a hypocritical one.  If the merchandise = and=20 hype was surrounding something they like? will they have the balls to = stick by=20 their so called values and complain? >>>>
 

  Values? I don't think that = has anything=20 to really do with it.  People just get sick of seeing and/or = hearing about=20 it everywhere...same goes with anything.  Like a song you may have=20 initially liked, buts gets played to death on the radio to the point you = can't=20 stand it.  No values involved. 
 
Anyway, for someone like myself, who = never liked it=20 in the first place, the hype got old very fast.  But I don't really = care if=20 other people like it....not my problem :-)
 
Stryder
------=_NextPart_000_0020_01C08EE5.6DB4E300-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 21:09:19 EST --part1_58.6c7135b.27af654f_boundary Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable << > RPG!?=A0 No way.=A0 The battle system is much like an RPG...but the game h= as=20 > virtually no real story.=A0 Maybe a ultra bare-bones RPG. > =A0 > Stryder >=20 >> The story is weak. Nintendo actually classifies Pok=E9mon as a Strategy/RPG,= =20 which, when you think about it, is what it is. ~Matt "Blinky lights are the essence of technology. Everything else is fluff." --part1_58.6c7135b.27af654f_boundary Content-Type: text/html; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable <<
RPG!?=A0 No way.=A0 The bat= tle system is much like an RPG...but the game has=20
virtually no real story.=A0 Maybe a ultra bare-bones RPG.

=A0
Stryder


>>

The story is weak. Nintendo actually classifies Pok=E9mon as a Strategy/= RPG,=20
which, when you think about it, is what it is.


~Matt

"Blinky lights are the essence of technology. Everything else is fluff."=
--part1_58.6c7135b.27af654f_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 20:08:55 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_002C_01C08EE6.4CFAC8E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I find that as a good rule of thumb, those who ridicule others about a = specific issue, usually ridicule out of fear, and most likely fear of = themselves...they probably are like that deep inside. If you're truly = indiffierent to something and could care less about it, there is no = point wasting your valuable time making fun of it. >>>> Dex, I must say...sometimes your points border on ridiculous. You like = to turn every debate into some sort of melodrama....which strikes me as = quite odd when talking about videogames. Anyway, "fear of themselves"?? = Huh? These are videogames we are talking about, Dex. Put the psych = away and come back to reality...I highly doubt that "fear" or "values" = have anything to do with liking or not liking a video game. Anyway, = people like to ridicule things they do not like, human nature...and = often done often simply for fun...no "fear" involved. Stryder ------=_NextPart_000_002C_01C08EE6.4CFAC8E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I find that as a good rule of thumb, those who ridicule others = about a=20 specific issue, usually ridicule out of fear, and most likely fear of=20 themselves...they probably are like that deep inside.  If you're = truly=20 indiffierent to something and could care less about it, there is no = point=20 wasting your valuable time making fun of it. >>>>
 
 
Dex, I must say...sometimes your points = border on=20 ridiculous.  You like to turn every debate into some sort of=20 melodrama....which strikes me as quite odd when talking about = videogames. =20 Anyway, "fear of themselves"??  Huh?  These are videogames we = are=20 talking about, Dex.  Put the psych away and come back to = reality...I highly=20 doubt that "fear" or "values" have anything to do with liking or not = liking a=20 video game.  Anyway, people like to ridicule things they do not = like, human=20 nature...and often done often simply for fun...no "fear" = involved.
 
Stryder
 
 
 
------=_NextPart_000_002C_01C08EE6.4CFAC8E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 18:30:32 -0800 --------------D8AD7232A2E8443CD120EC69 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > RPG!? No way. The battle system is much like an RPG...but > the game has virtually no real story. Maybe a ultra > bare-bones RPG. Stryder > Very True. Part of Pokemon's appeal I think. That's the irony here. RPGs tend to railroad people into a few tracks. Pokemon sort of breaks that at the expense of the story, but instead the players feel empowered. Now, its kind of like they themselves are going around capturing their monsters to their army. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------D8AD7232A2E8443CD120EC69 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
 RPG!?  No way.  The battle system is much like an RPG...but the game has virtually no real story.  Maybe a ultra bare-bones RPG. Stryder
Very True.  Part of Pokemon's appeal I think.  That's the irony here.

RPGs tend to railroad people into a few tracks.  Pokemon sort of breaks that at the expense of the story, but instead the players feel empowered.  Now, its kind of like they themselves are going around capturing their monsters to their army.
 
 

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------D8AD7232A2E8443CD120EC69-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 18:32:50 -0800 --------------5EA6C5030B8B91221D632BD1 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > Dex, I must say...sometimes your points border on ridiculous. You > like to turn every debate into some sort of melodrama....which strikes > me as quite odd when talking about videogames. Anyway, "fear of > themselves"?? Huh? These are videogames we are talking about, Dex. > Put the psych away and come back to reality...I highly doubt that > "fear" or "values" have anything to do with liking or not liking a > video game. Anyway, people like to ridicule things they do not like, > human nature...and often done often simply for fun...no "fear" > involved. Huh? It's actually been proven by phsychologists. I couldn't put away a fact even if I put away the psychobabble. BTW, you had a point about values. I guess it's like hearing about X thing all the time, it does get old =/ -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------5EA6C5030B8B91221D632BD1 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit  
 

Dex, I must say...sometimes your points border on ridiculous.  You like to turn every debate into some sort of melodrama....which strikes me as quite odd when talking about videogames.  Anyway, "fear of themselves"??  Huh?  These are videogames we are talking about, Dex.  Put the psych away and come back to reality...I highly doubt that "fear" or "values" have anything to do with liking or not liking a video game.  Anyway, people like to ridicule things they do not like, human nature...and often done often simply for fun...no "fear" involved.
Huh?  It's actually been proven by phsychologists. I couldn't put away a fact even if I put away the  psychobabble.

BTW, you had a point about values.   I guess it's like hearing about X thing all the time, it does get old =/

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------5EA6C5030B8B91221D632BD1-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 20:22:26 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0061_01C08EE8.30B810A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Huh? It's actually been proven by phsychologists. I couldn't put away a = fact even if I put away the psychobabble.=20 BTW, you had a point about values. I guess it's like hearing about X = thing all the time, it does get old =3D/ >>> Well, yes, I would agree with it in relation to other things, like = making fun of a person for various reason...but this is video games...no = on has anything to "fear" from video games...maybe in a peer pressure = situation someone might make fun of Pokemon even if they themselves like = it...but for the most part, I think that people who make fun of Pokemon = (or any other game) truly do not like it and are just having some fun. Stryder ------=_NextPart_000_0061_01C08EE8.30B810A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Huh?  It's actually been proven by phsychologists. I couldn't = put away=20 a fact even if I put away the  psychobabble.

BTW, you had a point about values.   I guess it's like = hearing=20 about X thing all the time, it does get old =3D/ >>>

Well, yes, I would agree with it in = relation to=20 other things, like making fun of a person for various reason...but = this is=20 video games...no on has anything to "fear" from video games...maybe in = a peer pressure situation someone might make fun of Pokemon even = if they=20 themselves like it...but for the most part, I think that people who = make fun=20 of Pokemon (or any other game) truly do not like it and are just = having some=20 fun.

 

Stryder

------=_NextPart_000_0061_01C08EE8.30B810A0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] GBA does 3D Date: 05 Feb 2001 13:22:22 +1100 > Steve wrote: > > > what? > > i'd say the n64 is dead foer the mainstream, not for the hardcore > > no correction, in europe it's dead for both > > Europe doesn't count =) > in this list, we're concerned only about Japan and the United > States/Canada. United States mostly =) > > Flame on! =D What? ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 19:03:53 -0800 --------------BE5686B7A6EAB80E858EF4A5 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > Well, yes, I would agree with it in relation to other > things, like making fun of a person for various reason...but > this is video games...no on has anything to "fear" from > video games...maybe in a peer pressure situation someone > might make fun of Pokemon even if they themselves like > it...but for the most part, I think that people who make fun > of Pokemon (or any other game) truly do not like it and are > just having some fun. > I'm not going to get into a debate over psychology as it is not an area of expertise for me. But I am merely suggesting that things we make fun of, often have deeper roots than we care to admit to the world. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------BE5686B7A6EAB80E858EF4A5 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
 
Well, yes, I would agree with it in relation to other things, like making fun of a person for various reason...but this is video games...no on has anything to "fear" from video games...maybe in a peer pressure situation someone might make fun of Pokemon even if they themselves like it...but for the most part, I think that people who make fun of Pokemon (or any other game) truly do not like it and are just having some fun.
I'm not going to get into a debate over psychology as it is not an area of expertise for me.  But I am merely suggesting that things we  make fun of, often have deeper roots than we care to admit to the world.
 

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------BE5686B7A6EAB80E858EF4A5-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 20:59:16 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_007B_01C08EED.55C5E5C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I'm not going to get into a debate over psychology as it is not an = area of expertise for me. But I am merely suggesting that things we = make fun of, often have deeper roots than we care to admit to the world. = >>> I completely agree with that statement...just not in relation to = something as trival as video games, especially one like Pokemon. Stryder ------=_NextPart_000_007B_01C08EED.55C5E5C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

 
I'm not going to get into a debate over psychology as it is not = an area=20 of expertise for me.  But I am merely suggesting that things = we =20 make fun of, often have deeper roots than we care to admit to the = world.=20 >>>
 
I completely agree with that = statement...just not=20 in relation to something as trival as video games, especially one like = Pokemon.
 
Stryder

 
------=_NextPart_000_007B_01C08EED.55C5E5C0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 22:15:35 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0012_01C08EF7.FF305DC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Thraxen=20 To: n64@lists.xmission.com=20 Sent: Sunday, February 04, 2001 9:02 PM Subject: Re: [N64] [n64] lists It's a poor excuse and a hypocritical one. If the merchandise and = hype was surrounding something they like? will they have the balls to = stick by their so called values and complain? >>>> Values? I don't think that has anything to really do with it. = People just get sick of seeing and/or hearing about it everywhere...same = goes with anything. Like a song you may have initially liked, buts gets = played to death on the radio to the point you can't stand it. No values = involved. =20 =20 ----- What's a radio? I haven't listened to the radio in years. ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0012_01C08EF7.FF305DC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Thraxen =
To: n64@lists.xmission.com
Sent: Sunday, February 04, 2001 = 9:02=20 PM
Subject: Re: [N64] [n64] = lists

It's a poor excuse and a hypocritical one.  If the = merchandise and=20 hype was surrounding something they like? will they have the balls to = stick by=20 their so called values and complain? >>>>
 

  Values? I don't think that = has=20 anything to really do with it.  People just get sick of seeing = and/or=20 hearing about it everywhere...same goes with anything.  Like a = song you=20 may have initially liked, buts gets played to death on the radio to = the point=20 you can't stand it.  No values involved. 
 
 
What's a radio? I haven't listened to = the radio in=20 years.
 
~~ Dave ~~
    =
"Sometimes I=20 dream with open eyes."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0012_01C08EF7.FF305DC0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 22:18:59 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0020_01C08EF8.7883A1A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Thraxen=20 To: n64@lists.xmission.com=20 Sent: Sunday, February 04, 2001 9:08 PM Subject: Re: [N64] [n64] lists I find that as a good rule of thumb, those who ridicule others about a = specific issue, usually ridicule out of fear, and most likely fear of = themselves...they probably are like that deep inside. If you're truly = indiffierent to something and could care less about it, there is no = point wasting your valuable time making fun of it. >>>> =20 =20 Dex, I must say...sometimes your points border on ridiculous. You = like to turn every debate into some sort of melodrama....which strikes = me as quite odd when talking about videogames. Anyway, "fear of = themselves"?? Huh? These are videogames we are talking about, Dex. = Put the psych away and come back to reality...I highly doubt that "fear" = or "values" have anything to do with liking or not liking a video game. = Anyway, people like to ridicule things they do not like, human = nature...and often done often simply for fun...no "fear" involved. =20 Stryder =20 =20 =20 ----- I think Dexter makes a strong point.=20 On another note, i just got done playing 4x4 Evolution on the Dreamcast = online against three other racers on a 33.6K connection with no lag. = Woo-hoo SEGA.net.=20 Can't wait for Daytona USA. ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0020_01C08EF8.7883A1A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Thraxen =
To: n64@lists.xmission.com
Sent: Sunday, February 04, 2001 = 9:08=20 PM
Subject: Re: [N64] [n64] = lists

I find that as a good rule of thumb, those who ridicule others = about a=20 specific issue, usually ridicule out of fear, and most likely fear of=20 themselves...they probably are like that deep inside.  If you're = truly=20 indiffierent to something and could care less about it, there is no = point=20 wasting your valuable time making fun of = it. >>>>
 
 
Dex, I must say...sometimes your = points border on=20 ridiculous.  You like to turn every debate into some sort of=20 melodrama....which strikes me as quite odd when talking about=20 videogames.  Anyway, "fear of themselves"??  Huh?  = These are=20 videogames we are talking about, Dex.  Put the psych away and = come back=20 to reality...I highly doubt that "fear" or "values" have anything to = do with=20 liking or not liking a video game.  Anyway, people like to = ridicule=20 things they do not like, human nature...and often done often simply = for=20 fun...no "fear" involved.
 
Stryder
 
 
 
 
I think Dexter makes a strong point.
 
On another note, i just got done playing 4x4 Evolution on the = Dreamcast=20 online against three other racers on a 33.6K connection with no lag. = Woo-hoo=20 SEGA.net.
 
Can't wait for Daytona USA.
 
~~ Dave ~~
   
"Sometimes I dream with open = eyes."=20
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0020_01C08EF8.7883A1A0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 23:03:55 EST --part1_39.1035ccce.27af802b_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/04/2001 2:34:55 PM Pacific Standard Time,=20 distorbanz@yucom.be writes: > sereously, > what's so good about pokemon? > i am not saying it is bad > i just don't know anything about it > maybe my real Q is, will i, a grown up videogame addicted person who isn't > interested in pokemon cartoons, movies, or trading cards, enjoy the game? >=20 >=20 Seeing as that's how I got into it, I'd say there's a possibility. I guess=20 it's all personal preference. The trouble is that since it's become so=20 popular, most people are looking at the franchise as a whole and saying it's= =20 only for kids. Truthfully, it can be enjoyed by an older age group. Oh, an= d=20 don't expect the most compelling story. The game is a bit more old school. -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB --part1_39.1035ccce.27af802b_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/04/= 2001 2:34:55 PM Pacific Standard Time,=20
distorbanz@yucom.be writes:


sereously,
what's so good about pokemon?
i am not saying it is bad
i just don't know anything about it
maybe my real Q is, will i, a grown up videogame addicted person who isn= 't
interested in pokemon cartoons, movies, or trading cards, enjoy the game= ?

Steve


Seeing as that's how I got into it, I'd say there's a possibility.  = ;I guess=20
it's all personal preference.  The trouble is that since it's becom= e so=20
popular, most people are looking at the franchise as a whole and saying=20= it's=20
only for kids.  Truthfully, it can be enjoyed by an older age group= .  Oh, and=20
don't expect the most compelling story.  The game is a bit more old= school.
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
--part1_39.1035ccce.27af802b_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Europe doesn't count (much) Date: 04 Feb 2001 23:04:57 EST --part1_5e.6ca4942.27af8069_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/04/2001 2:35:07 PM Pacific Standard Time, distorbanz@yucom.be writes: > i think nsider would be great > or Nsider > > Steve > Yeah, but there may be copyright conflicts since Nintendo.com uses that name for a section of their site. -Eric- "A new ratings system is being set up for video games to warn against violence and sexual content after the controversial release of Nintendo's Long Dong Donkey Kong." Kevin Nealon, Weekend Update --part1_5e.6ca4942.27af8069_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/04/2001 2:35:07 PM Pacific Standard Time,
distorbanz@yucom.be writes:


i think nsider would be great
or Nsider

Steve


Yeah, but there may be copyright conflicts since Nintendo.com uses that name
for a section of their site.
-Eric-

"A new ratings system is being set up for video games to warn against
violence and sexual content after the controversial release of Nintendo's
Long Dong Donkey Kong."  Kevin Nealon, Weekend Update
--part1_5e.6ca4942.27af8069_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 23:07:35 EST --part1_a7.b71a8be.27af8107_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/04/2001 2:39:39 PM Pacific Standard Time, d.fentie@home.com writes: > Yes, I'd say you'd enjoy it. It's fun because it is addicting, easy and > very involving. It's a game that truly makes you want to get the entire > collection and even if not that, the best fighting group. Pokemon gets > far too much slander IMHO (I don't deny it gets far too much credit > too... ;D ) > Good points, there. I remember when I first got it, I said "I'll try it out, and, if I like it, I'll just play to beat it and not worry about catching all of them." And, about 200 hours of gameplay later.... ;) -Eric- The moon is like an authority, with its circular pattern How round, so round... No matter what happens in the world, the night goes on "Nyarth no Uta" Pocket Monsters --part1_a7.b71a8be.27af8107_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/04/2001 2:39:39 PM Pacific Standard Time,
d.fentie@home.com writes:


Yes, I'd say you'd enjoy it.  It's fun because it is addicting, easy and
very involving.  It's a game that truly makes you want to get the entire
collection and even if not that, the best fighting group.  Pokemon gets
far too much slander IMHO (I don't deny it gets far too much credit
too... ;D )


Good points, there.  I remember when I first got it, I said "I'll try it out,
and, if I like it, I'll just play to beat it and not worry about catching all
of them."  And, about 200 hours of gameplay later.... ;)
-Eric-

The moon is like an authority, with its circular pattern
How round, so round...
No matter what happens in the world, the night goes on

"Nyarth no Uta"  Pocket Monsters
--part1_a7.b71a8be.27af8107_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 23:08:42 EST --part1_89.1f81362.27af814a_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/04/2001 3:00:16 PM Pacific Standard Time,=20 dextersy@home.com writes: > Slander in part from die hard fans on the other side looking over the fenc= e=20 > and > watching Nintendo rake in the cash. >=20 And soccer moms who believe the rhetoric of priests that say Pok=C3=A9mon is= =20 demonic. (my arse) -Eric- =E2=80=9CNanda kanda to kikare tara Kotaete ageru ga yo no nasake Sekai no hakai o fusegu tame Sekai no heiwa o mamoru tame Ai to shinjitu no aku o turanuku Lovely charmy na kataki yaku Musashi! Kojiro! Ginga o kakeru Rocket dan no futari niwa White hole, shiroi ashita ga matteruze Nya-nte na!=E2=80=9D Rocket Dan- Pocket Monsters --part1_89.1f81362.27af814a_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/04/= 2001 3:00:16 PM Pacific Standard Time,=20
dextersy@home.com writes:


Slander in part from die ha= rd fans on the other side looking over the fence=20
and
watching Nintendo rake in the cash.


And soccer moms who believe the rhetoric of priests that say Pok=C3=A9mo= n is=20
demonic. (my arse)
-Eric-

=E2=80=9CNanda kanda to kikare tara
Kotaete ageru ga yo no nasake
Sekai no hakai o fusegu tame
Sekai no heiwa o mamoru tame
Ai to shinjitu no aku o turanuku
Lovely charmy na kataki yaku
Musashi!
Kojiro!
Ginga o kakeru Rocket dan no futari niwa
White hole, shiroi ashita ga matteruze
Nya-nte na!=E2=80=9D

Rocket Dan- Pocket Monsters
--part1_89.1f81362.27af814a_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 23:11:10 EST --part1_d7.1f17e92.27af81de_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/04/2001 4:28:23 PM Pacific Standard Time,=20 dextersy@home.com writes: > It's a poor excuse and a hypocritical one. If the merchandise and hype wa= s=20 > surrounding something they like? will they have the balls to stick by thei= r=20 > so called values and complain?=20 > =20 Exactly. The hype came around because people enjoyed what they were=20 playing/watching/collecting. I do have a problem with what this is doing to= =20 the movies when they're dubbed, though (ick). -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB --part1_d7.1f17e92.27af81de_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/04/= 2001 4:28:23 PM Pacific Standard Time,=20
dextersy@home.com writes:


It's a poor excuse and a hy= pocritical one.  If the merchandise and hype was=20
surrounding something they like? will they have the balls to stick by th= eir=20
so called values and complain?=20
 


Exactly.  The hype came around because people enjoyed what they wer= e=20
playing/watching/collecting.  I do have a problem with what this is= doing to=20
the movies when they're dubbed, though (ick).
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
--part1_d7.1f17e92.27af81de_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 23:11:54 EST --part1_c0.f68073e.27af820a_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/04/2001 4:55:46 PM Pacific Standard Time, Jwelker1@aol.com writes: > I know. It's not my excuse. At least I know some people who don't care > about the "impression" that they'll make. Right Eric? :-) > > heheh, yup. --part1_c0.f68073e.27af820a_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/04/2001 4:55:46 PM Pacific Standard Time,
Jwelker1@aol.com writes:


I know.  It's not my excuse.  At least I know some people who don't care
about the "impression" that they'll make.  Right Eric? :-)

Jeremy


heheh, yup.
--part1_c0.f68073e.27af820a_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 23:25:03 EST --part1_4e.110c38bd.27af851f_boundary Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 02/04/2001 6:12:15 PM Pacific Standard Time,=20 thraxen@ipa.net writes: > Dex, I must say...sometimes your points border on ridiculous. You like to= =20 > turn every debate into some sort of melodrama....which strikes me as quite= =20 > odd when talking about videogames. Anyway, "fear of themselves"?? Huh? =20 > These are videogames we are talking about, Dex. Put the psych away and=20 > come back to reality...I highly doubt that "fear" or "values" have anythin= g=20 > to do with liking or not liking a video game. Anyway, people like to=20 > ridicule things they do not like, human nature...and often done often=20 > simply for fun...no "fear" involved. In some ways, you are right, but I do agree a bit more with Dex in this case= .=20 I've found that a lot of people that bash Pok=E9mon have never played it an= d=20 don't want to try it because they're so concerned with their image. That's=20 not everybody, of course. I know that you played it and didn't like it, and= =20 I'm fine with that. However, it's those gamers that only want to look good=20 by saying they hate Pok=E9mon that really piss me off. I'd advise them to p= lay=20 the game before passing judgment. -Eric- "A new ratings system is being set up for video games to warn against=20 violence and sexual content after the controversial release of Nintendo's=20 Long Dong Donkey Kong." Kevin Nealon, Weekend Update --part1_4e.110c38bd.27af851f_boundary Content-Type: text/html; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 02/04/= 2001 6:12:15 PM Pacific Standard Time,=20
thraxen@ipa.net writes:


Dex, I must say...sometimes= your points border on ridiculous.  You like to=20
turn every debate into some sort of melodrama....which strikes me as qui= te=20
odd when talking about videogames.  Anyway, "fear of themselves"??=20=  Huh?  
These are videogames we are talking about, Dex.  Put the psych away= and=20
come back to reality...I highly doubt that "fear" or "values" have anyth= ing=20
to do with liking or not liking a video game.  Anyway, people like=20= to=20
ridicule things they do not like, human nature...and often done often=20
simply for fun...no "fear" involved.


In some ways, you are right, but I do agree a bit more with Dex in this=20= case.=20
 I've found that a lot of people that bash Pok=E9mon have never pla= yed it and=20
don't want to try it because they're so concerned with their image. &nbs= p;That's=20
not everybody, of course.  I know that you played it and didn't lik= e it, and=20
I'm fine with that.  However, it's those gamers that only want to l= ook good=20
by saying they hate Pok=E9mon that really piss me off.  I'd advise=20= them to play=20
the game before passing judgment.
-Eric-

"A new ratings system is being set up for video games to warn against=20
violence and sexual content after the controversial release of Nintendo'= s=20
Long Dong Donkey Kong."  Kevin Nealon, Weekend Update
--part1_4e.110c38bd.27af851f_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] [n64] lists Date: 05 Feb 2001 00:32:22 EST --part1_9d.10d10bbe.27af94e6_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 8:02:56 PM Central Standard Time, thraxen@ipa.net writes: > RPG!? No way. The battle system is much like an RPG...but the game has > virtually no real story. Maybe a ultra bare-bones RPG. > > Stryder > Well, I'm pretty sure that Eric also considers it an RPG (or at least I faintly remember something like that). Do you not consider the original Dragon Warrior to be an RPG? There is virtually no real story to that either. Jeremy --part1_9d.10d10bbe.27af94e6_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 8:02:56 PM Central Standard Time, thraxen@ipa.net
writes:


RPG!?  No way.  The battle system is much like an RPG...but the game has
virtually no real story.  Maybe a ultra bare-bones RPG.


Stryder


Well, I'm pretty sure that Eric also considers it an RPG (or at least I
faintly remember something like that).  Do you not consider the original
Dragon Warrior to be an RPG?  There is virtually no real story to that either.

Jeremy
--part1_9d.10d10bbe.27af94e6_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] [n64] lists Date: 05 Feb 2001 00:30:04 EST --part1_4d.708f224.27af945c_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 7:09:15 PM Central Standard Time, dextersy@home.com writes: > I find that as a good rule of thumb, those who ridicule others about a > specific issue, usually ridicule out of fear, and most likely fear of > themselves...they probably are like that deep inside. If you're truly > indiffierent to something and could care less about it, there is no point > wasting your valuable time making fun of it. > Good point. Jeremy --part1_4d.708f224.27af945c_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 7:09:15 PM Central Standard Time, dextersy@home.com
writes:


I find that as a good rule of thumb, those who ridicule others about a
specific issue, usually ridicule out of fear, and most likely fear of
themselves...they probably are like that deep inside.  If you're truly
indiffierent to something and could care less about it, there is no point
wasting your valuable time making fun of it.
 


Good point.

Jeremy
--part1_4d.708f224.27af945c_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] [n64] lists Date: 05 Feb 2001 00:35:29 EST --part1_64.af303f9.27af95a1_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 8:12:15 PM Central Standard Time, thraxen@ipa.net writes: > Dex, I must say...sometimes your points border on ridiculous. You like to > turn every debate into some sort of melodrama....which strikes me as quite > odd when talking about videogames. Anyway, "fear of themselves"?? Huh? > These are videogames we are talking about, Dex. Put the psych away and > come back to reality...I highly doubt that "fear" or "values" have anything > to do with liking or not liking a video game. Anyway, people like to > ridicule things they do not like, human nature...and often done often > simply for fun...no "fear" involved. > > Stryder > > Now I feel bad for telling Dex he had a good point. ;-) I'm not really sure about fear being involved with disliking Pokemon; I'm not sure why I posted that. Jeremy --part1_64.af303f9.27af95a1_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 8:12:15 PM Central Standard Time, thraxen@ipa.net
writes:


Dex, I must say...sometimes your points border on ridiculous.  You like to
turn every debate into some sort of melodrama....which strikes me as quite
odd when talking about videogames.  Anyway, "fear of themselves"??  Huh?  
These are videogames we are talking about, Dex.  Put the psych away and
come back to reality...I highly doubt that "fear" or "values" have anything
to do with liking or not liking a video game.  Anyway, people like to
ridicule things they do not like, human nature...and often done often
simply for fun...no "fear" involved.


Stryder



Now I feel bad for telling Dex he had a good point. ;-)  I'm not really sure
about fear being involved with disliking Pokemon; I'm not sure why I posted
that.

Jeremy
--part1_64.af303f9.27af95a1_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] [n64] lists Date: 05 Feb 2001 00:38:19 EST --part1_45.1f1d68e.27af964b_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 8:16:19 PM Central Standard Time, dextersy@home.com writes: > > >> and often done often simply for fun...no "fear" involved. > Huh? It's > actually been proven by phsychologists. I couldn't put away a fact even if > I put > away the Well, I have to disagree now with fear being an issue in disliking Pokemon. Most people are just tired of it. I can understand how fear can be involved in certain things; just not this, IMO. Jeremy --part1_45.1f1d68e.27af964b_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 8:16:19 PM Central Standard Time, dextersy@home.com
writes:



and often done often simply for fun...no "fear" involved.

Huh?  It's
actually been proven by phsychologists. I couldn't put away a fact even if
I put
away the  psychobabble.


Well, I have to disagree now with fear being an issue in disliking Pokemon.  
Most people are just tired of it.  I can understand how fear can be involved
in certain things; just not this, IMO.

Jeremy
--part1_45.1f1d68e.27af964b_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] [n64] lists Date: 05 Feb 2001 00:40:57 EST --part1_ba.112067ed.27af96e9_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 8:53:28 PM Central Standard Time, dextersy@home.com writes: > I'm not going to get into a debate over psychology as it is not an area of > expertise for me. But I am merely suggesting that things we make fun of, > often have deeper roots than we care to admit to the world. > I agree with this. I just don't agree with it always being fear in this circumstance. Jeremy --part1_ba.112067ed.27af96e9_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/4/01 8:53:28 PM Central Standard Time, dextersy@home.com
writes:


I'm not going to get into a debate over psychology as it is not an area of
expertise for me.  But I am merely suggesting that things we  make fun of,
often have deeper roots than we care to admit to the world.
 


I agree with this.  I just don't agree with it always being fear in this
circumstance.

Jeremy
--part1_ba.112067ed.27af96e9_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] [n64] lists Date: 05 Feb 2001 00:49:49 EST --part1_7f.fc2323f.27af98fd_boundary Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 2/4/01 10:10:43 PM Central Standard Time, Nutz4n64@aol.co= m=20 writes: > And soccer moms who believe the rhetoric of priests that say Pok=E9mon is=20 > demonic. (my arse)=20 > -Eric-=20 >=20 >=20 I read something in the letters section of Next Gen today that was written b= y=20 a student who's principal said that Pokemon is Japanese for "Satan's Demons.= "=20 Give me a break. Jeremy --part1_7f.fc2323f.27af98fd_boundary Content-Type: text/html; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 2/4/01= 10:10:43 PM Central Standard Time, Nutz4n64@aol.com=20
writes:


And soccer moms who believe= the rhetoric of priests that say Pok=E9mon is=20
demonic. (my arse)=20
-Eric-=20



I read something in the letters section of Next Gen today that was writt= en by=20
a student who's principal said that Pokemon is Japanese for "Satan's Dem= ons."=20
 Give me a break.

Jeremy
--part1_7f.fc2323f.27af98fd_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] [n64] lists Date: 04 Feb 2001 22:39:26 -0800 --------------CF6410EB611D8FABD19D4C0B Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > Now I feel bad for telling Dex he had a good point. ;-) I'm not > really sure > about fear being involved with disliking Pokemon; I'm not sure why I > posted > that. > > Jeremy Bah, Don't worry . Stryder and I go back and forth like this all the time ;-D but we agree more than we disagree. The disagreements are just very heated due to our style =) -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------CF6410EB611D8FABD19D4C0B Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
 
Now I feel bad for telling Dex he had a good point. ;-)  I'm not really sure
about fear being involved with disliking Pokemon; I'm not sure why I posted
that.

Jeremy

Bah, Don't worry  .  Stryder and I go back and forth like this all the time ;-D
but we agree more than we disagree. The disagreements are just very heated due to our style =)

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------CF6410EB611D8FABD19D4C0B-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: Re: [N64] DC Date: 05 Feb 2001 17:43:48 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0054_01C08F9B.31A56680 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Dreamcast in US for $99 - is that true?=20 Here I still have to pay about ~$200 :( Very cheap is the N64 Pikachu version here, only ~75$ :) _Michael PS: @Dave- you've been right with Vagrant Story- in the beginning it's fun, but it gets unplayable if you're playing it a while.=20 I hope that Chrono Cross & Xenogears & FF9 (and=20 maybe Grandia) will be d@mn better than this. And I'm really looking forward to some Saturn games coming to PSX( hopefully Panzer Dragon Saga) ------=_NextPart_000_0054_01C08F9B.31A56680 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Dreamcast in US for $99 -=20 is that true?
Here I still have to pay about ~$200=20 :(
Very cheap is the N64 Pikachu version = here, only=20 ~75$ :)
 
_Michael
 
PS: @Dave- you've been right with = Vagrant Story- in=20 the beginning
it's fun, but it gets unplayable if = you're playing=20 it a while.
I hope that Chrono Cross & = Xenogears & FF9=20 (and 
maybe Grandia)  will be d@mn = better than this.=20 And I'm really looking
forward to some Saturn games coming to = PSX(=20 hopefully
Panzer Dragon Saga)
 
 
 
 
------=_NextPart_000_0054_01C08F9B.31A56680-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: Re: [N64] radio Date: 05 Feb 2001 18:12:51 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0077_01C08F9F.40973FC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable That's the thing you put into your Gameboy and suddenly there's some music or whatever. Actually I don't own that,but it should be available at your local dealer- btw, what was your question ? _Michael PS: Which good Gameboy (color) games do you know? (not pokemon pleaze) -----Urspr=FCngliche Nachricht----- Von: Dave Rhodes An: n64@lists.xmission.com Datum: Montag, 5. Februar 2001 04:12 Betreff: Re: [N64] [n64] lists ----- Original Message -----=20 From: Thraxen=20 To: n64@lists.xmission.com=20 Sent: Sunday, February 04, 2001 9:02 PM Subject: Re: [N64] [n64] lists It's a poor excuse and a hypocritical one. If the merchandise and = hype was surrounding something they like? will they have the balls to = stick by their so called values and complain? >>>> Values? I don't think that has anything to really do with it. = People just get sick of seeing and/or hearing about it everywhere...same = goes with anything. Like a song you may have initially liked, buts gets = played to death on the radio to the point you can't stand it. No values = involved. =20 =20 --- What's a radio? I haven't listened to the radio in years. ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0077_01C08F9F.40973FC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
That's the thing you put into your = Gameboy=20 and
suddenly there's some music or=20 whatever.
Actually I don't own that,but it should = be=20 available
at your local dealer- btw, what was = your question=20 ?
 
_Michael
 
PS: Which good Gameboy (color) games do = you=20 know?
       = (not pokemon=20 pleaze)
 
-----Urspr=FCngliche=20 Nachricht-----
Von: Dave Rhodes <treytable@sega.net>
An: = n64@lists.xmission.com = <n64@lists.xmission.com>
= Datum:=20 Montag, 5. Februar 2001 04:12
Betreff: Re: [N64] [n64]=20 lists

 
----- Original Message -----
From:=20 Thraxen
To: n64@lists.xmission.com
Sent: Sunday, February 04, = 2001 9:02=20 PM
Subject: Re: [N64] [n64] = lists

It's a poor excuse and a hypocritical one.  If the = merchandise and=20 hype was surrounding something they like? will they have the balls = to stick=20 by their so called values and complain? >>>>
 

  Values? I don't think = that has=20 anything to really do with it.  People just get sick of seeing = and/or=20 hearing about it everywhere...same goes with anything.  Like a = song you=20 may have initially liked, buts gets played to death on the radio to = the=20 point you can't stand it.  No values involved.  =
 =20
 
What's a radio? I haven't listened to = the radio=20 in years.
 
~~ Dave ~~
    =
"Sometimes I=20 dream with open eyes."
 Treytable@sega.net
 AIM: = Super=20 Trey Bros
------=_NextPart_000_0077_01C08F9F.40973FC0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: Re: [N64] [n64] lists Date: 05 Feb 2001 18:19:46 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0089_01C08FA0.38629CE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Here are ten: 1. Turrican C64 2. Zak McCracken C64 3. Scenario C64 - anybody who knows it? 4. Silent Hill PSX 5. Final Fantasy 6 6. Front Mission Gunhazard 7. Zelda 4 SNES=20 8. Resident Evil 3 PSX 9. Goldeneye N64 10. Phantasy Star 4 Genesis FIN _Michael -----Urspr=FCngliche Nachricht----- Von: Steve An: n64 Datum: Sonntag, 4. Februar 2001 14:15 Betreff: [N64] [n64] lists i know this is probably done before but hey anyone feeling like naming the top ten best games they ever played? mine's a bit narrow cuz i almost only have nintendo experience 1 Perfect Dark (n64) 2 Majora's Mask (n64) 3 Tetris (any) 4 Secret of mana (snes) 5 Goldeneye (n64) 6 The Legend Of Zelda (1) (nes) 7 super mario all stars (or if that doesn't count as a real game, = then: the lost levels) (snes) 8 Ocarina of Time ( n64) 9 Command and Conquer (PC) 10 Pac Man (any) ------=_NextPart_000_0089_01C08FA0.38629CE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
Here are ten:
 
1. Turrican C64
2. Zak McCracken C64
3. Scenario C64 - anybody who knows=20 it?
4. Silent Hill PSX
5. Final Fantasy 6
6. Front Mission Gunhazard
7. Zelda 4 SNES
8. Resident Evil 3 PSX
9. Goldeneye N64
10. Phantasy Star 4 = Genesis
 
FIN
_Michael
 
-----Urspr=FCngliche=20 Nachricht-----
Von: Steve <distorbanz@yucom.be>
An:= =20 n64 <n64@lists.xmission.com>
= Datum:=20 Sonntag, 4. Februar 2001 14:15
Betreff: [N64] [n64]=20 lists

i know this is probably done before = but=20 hey
 
anyone feeling like naming the top = ten best games=20 they ever played?
mine's a bit narrow cuz i almost only = have=20 nintendo experience
 
1 Perfect Dark (n64)
2 Majora's Mask (n64)
3 Tetris (any)
4 Secret of mana (snes)
5 Goldeneye (n64)
6 The Legend Of Zelda (1) = (nes)
7 super mario all stars (or if = that doesn't=20 count as a real game, then: the lost levels) (snes)
8 Ocarina of Time ( = n64)
9 Command and Conquer = (PC)
10 Pac Man (any)
 
 
------=_NextPart_000_0089_01C08FA0.38629CE0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] GBC Date: 05 Feb 2001 14:01:56 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0014_01C08F7C.335B1DE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Michael=20 To: n64@lists.xmission.com=20 Sent: Monday, February 05, 2001 12:12 PM Subject: Re: [N64] radio That's the thing you put into your Gameboy and suddenly there's some music or whatever. Actually I don't own that,but it should be available at your local dealer- btw, what was your question ? _Michael PS: Which good Gameboy (color) games do you know? (not pokemon pleaze) ----- I like Super Mario Bros DX, Link's Awakening, and Metal Gear Solid. ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0014_01C08F7C.335B1DE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Michael
To: n64@lists.xmission.com
Sent: Monday, February 05, 2001 = 12:12=20 PM
Subject: Re: [N64] radio

That's the thing you put into your = Gameboy=20 and
suddenly there's some music or=20 whatever.
Actually I don't own that,but it = should be=20 available
at your local dealer- btw, what was = your question=20 ?
 
_Michael
 
PS: Which good Gameboy (color) games = do you=20 know?
       = (not pokemon=20 pleaze)

 
I like Super Mario Bros DX, Link's = Awakening, and=20 Metal Gear Solid.
 
~~ Dave ~~
    =
"Sometimes I=20 dream with open eyes."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0014_01C08F7C.335B1DE0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] [n64] lists Date: 05 Feb 2001 13:44:57 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_002F_01C08F79.D3F77A80 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Here are ten: 1. Turrican C64 2. Zak McCracken C64 3. Scenario C64 - anybody who knows it? 4. Silent Hill PSX 5. Final Fantasy 6 6. Front Mission Gunhazard 7. Zelda 4 SNES=20 8. Resident Evil 3 PSX 9. Goldeneye N64 10. Phantasy Star 4 Genesis FIN _Michael Hey, C64 games! I forgot about those...I had this one called Destroyer = or something like that. That game was a blast. I also forgot about the = Phantasy Star games. I should have put Phantasy Star II in my top ten. Stryder ------=_NextPart_000_002F_01C08F79.D3F77A80 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Here are ten:
 
1. Turrican C64
2. Zak McCracken C64
3. Scenario C64 - anybody who knows=20 it?
4. Silent Hill PSX
5. Final Fantasy 6
6. Front Mission = Gunhazard
7. Zelda 4 SNES
8. Resident Evil 3 PSX
9. Goldeneye N64
10. Phantasy Star 4 = Genesis
 
FIN
_Michael

 
Hey, C64 games! I forgot about those...I had this one called = Destroyer or=20 something like that.  That game was a blast.  I also forgot = about=20 the Phantasy Star games.  I should have put Phantasy Star II in = my top=20 ten.
 
Stryder
 
------=_NextPart_000_002F_01C08F79.D3F77A80-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] [n64] lists Date: 05 Feb 2001 15:57:41 EST In a message dated 2/5/01 2:50:21 PM Eastern Standard Time, thraxen@ipa.net writes: << Hey, C64 games! I forgot about those...I had this one called Destroyer or something like that. That game was a blast. I also forgot about the Phantasy Star games. I should have put Phantasy Star II in my top ten. Stryder >> Top ten list for Jed, your favorite member of the N64 mailing list;): 1.Super Mario 64 2.Mario Kart 64 3.Chrono Trigger 4.FF4 5.FF6 6.FF5(currently playing, it is fun) 7.Super Mario bros. 8.Sonic 2/3 9.Simcity 2000 10.I just don't know. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] radio Date: 05 Feb 2001 17:14:45 EST --part1_dd.fd1caa3.27b07fd5_boundary Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 02/05/2001 9:21:28 AM Pacific Standard Time, n_64@gmx.de=20 writes: > PS: Which good Gameboy (color) games do you know? > (not pokemon pleaze) >=20 Pok=E9mon. ;) --part1_dd.fd1caa3.27b07fd5_boundary Content-Type: text/html; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 02/05/= 2001 9:21:28 AM Pacific Standard Time, n_64@gmx.de=20
writes:


PS: Which good Gameboy (col= or) games do you know?
      (not pokemon pleaze)


Pok=E9mon. ;)
--part1_dd.fd1caa3.27b07fd5_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] [n64] lists Date: 05 Feb 2001 17:15:29 EST --part1_d.fd7d3ba.27b08001_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/05/2001 9:21:53 AM Pacific Standard Time, n_64@gmx.de writes: > 7. Zelda 4 SNES Actually, that was Zelda 3. --part1_d.fd7d3ba.27b08001_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/05/2001 9:21:53 AM Pacific Standard Time, n_64@gmx.de
writes:


7. Zelda 4 SNES


Actually, that was Zelda 3.
--part1_d.fd7d3ba.27b08001_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: Re: [N64] [n64] lists Date: 05 Feb 2001 23:38:07 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_002F_01C08FCC.B1026B40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable RiGhT, I mixed that with the GB version -=20 give me a break :) _Michael -----Urspr=FCngliche Nachricht----- Von: Nutz4n64@aol.com An: n64@lists.xmission.com Datum: Montag, 5. Februar 2001 23:18 Betreff: Re: [N64] [n64] lists In a message dated 02/05/2001 9:21:53 AM Pacific Standard Time, = n_64@gmx.de=20 writes:=20 7. Zelda 4 SNES=20 Actually, that was Zelda 3.=20 ------=_NextPart_000_002F_01C08FCC.B1026B40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
RiGhT, I mixed that with the GB = version -=20
give me a break :)
 
_Michael
-----Urspr=FCngliche=20 Nachricht-----
Von: Nutz4n64@aol.com <Nutz4n64@aol.com>
An: = n64@lists.xmission.com = <n64@lists.xmission.com>
= Datum:=20 Montag, 5. Februar 2001 23:18
Betreff: Re: [N64] [n64]=20 lists

In a message=20 dated 02/05/2001 9:21:53 AM Pacific Standard Time, n_64@gmx.de
writes:


7. Zelda 4 SNES


Actually, that = was Zelda=20 3.
------=_NextPart_000_002F_01C08FCC.B1026B40-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: Re: [N64] radio Date: 05 Feb 2001 23:56:00 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0045_01C08FCF.30AE37A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable red, blue,yellow, gold, silver, crystal - ( mabye I forgot some or added = some which aren't released) I can't decide - and I still have to finish Wario Land 3 which's much = better IMO I dislike these pokemon games 'cause the main aim of the games is to = hunt & collect these pokemons. But the cartoon was very funny- I was always wondering why=20 those pokemons only say their own name ? =20 Anyway, do you know Super Pika Land ? I bet you would like it. _Michael =20 -----Urspr=FCngliche Nachricht----- Von: Nutz4n64@aol.com An: n64@lists.xmission.com Datum: Montag, 5. Februar 2001 23:17 Betreff: Re: [N64] radio In a message dated 02/05/2001 9:21:28 AM Pacific Standard Time, = n_64@gmx.de=20 writes:=20 PS: Which good Gameboy (color) games do you know?=20 (not pokemon pleaze)=20 Pok=E9mon. ;)=20 ------=_NextPart_000_0045_01C08FCF.30AE37A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
red, blue,yellow, gold, silver, crystal = - ( mabye I=20 forgot some or added some which aren't released)
I can't decide - and I still have to = finish Wario=20 Land 3 which's much better IMO
I dislike these pokemon games=20 'cause the main aim of the games = is=20 to hunt & collect
these pokemons.
But the cartoon was very funny- I = was always=20 wondering why
those pokemons only say their own = name ? =20
Anyway, do you know Super Pika Land = ?
I bet you would like it.
 
_Michael
 
-----Urspr=FCngliche=20 Nachricht-----
Von: Nutz4n64@aol.com <Nutz4n64@aol.com>
An: = n64@lists.xmission.com = <n64@lists.xmission.com>
= Datum:=20 Montag, 5. Februar 2001 23:17
Betreff: Re: [N64]=20 radio

In a message=20 dated 02/05/2001 9:21:28 AM Pacific Standard Time, n_64@gmx.de
writes:


PS: Which good Gameboy (color) games do you = know?
=
      (not = pokemon=20 pleaze)



Pok=E9mon. ;)
 
------=_NextPart_000_0045_01C08FCF.30AE37A0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: Re: [N64] [n64] lists Date: 05 Feb 2001 23:59:35 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0065_01C08FCF.B0D18FE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable -----Urspr=FCngliche Nachricht----- Von: Thraxen An: n64@lists.xmission.com Datum: Montag, 5. Februar 2001 20:49 Betreff: Re: [N64] [n64] lists Here are ten: =20 1. Turrican C64 2. Zak McCracken C64 3. Scenario C64 - anybody who knows it? 4. Silent Hill PSX 5. Final Fantasy 6 6. Front Mission Gunhazard 7. Zelda 4 SNES=20 8. Resident Evil 3 PSX 9. Goldeneye N64 10. Phantasy Star 4 Genesis FIN _Michael =20 Hey, C64 games! I forgot about those...I had this one called = Destroyer or something like that. That game was a blast. I also forgot = about the Phantasy Star games. I should have put Phantasy Star II in my = top ten. Stryder Destroyer... sorry, but I can't remember- gotta take a look if I'll = find it. _Michael ------=_NextPart_000_0065_01C08FCF.B0D18FE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
-----Urspr=FCngliche=20 Nachricht-----
Von: Thraxen <thraxen@ipa.net>
An: = n64@lists.xmission.com = <n64@lists.xmission.com>
= Datum:=20 Montag, 5. Februar 2001 20:49
Betreff: Re: [N64] [n64]=20 lists

Here are ten:
 
1. Turrican C64
2. Zak McCracken C64
3. Scenario C64 - anybody who knows = it?
4. Silent Hill PSX
5. Final Fantasy 6
6. Front Mission = Gunhazard
7. Zelda 4 SNES
8. Resident Evil 3 PSX
9. Goldeneye N64
10. Phantasy Star 4 = Genesis
 
FIN
_Michael

 
Hey, C64 games! I forgot about those...I had this one called = Destroyer=20 or something like that.  That game was a blast.  I also = forgot=20 about the Phantasy Star games.  I should have put Phantasy Star = II in=20 my top ten.
 
Stryder
 
 
 
Destroyer... sorry, but I can't remember- gotta take a look if = I'll=20 find it.
 
_Michael
------=_NextPart_000_0065_01C08FCF.B0D18FE0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] radio Date: 05 Feb 2001 18:44:50 -0600 I love mario golf... and it is a really good challenge too (especially that last bonus round where you have to get 3 on each hole of 18... I swear thats almost impossible). [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] radio Date: 05 Feb 2001 17:06:09 -0800 D Fentie wrote: > I love mario golf... and it is a really good challenge too (especially > that last bonus round where you have to get 3 on each hole of 18... I > swear thats almost impossible). > It's good aint it. The fact that its kiddie doesn't hurt its playability does it? -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: D Fentie Subject: Re: [N64] radio Date: 05 Feb 2001 18:57:25 -0600 Not at all! I mean mario golf is sort of an RPG-golf game with experience points and the like. It has just the right amount of customizability to make it an adicting game but still keeps the basics of golf and even throws in a learning experience (dont worry you won't even know you're learning... nothing complicated, just golf's basic rules, splicing, hooking, backspin, wind speed etc etc etc. A physicist's dream). Dexter Sy wrote: > > D Fentie wrote: > > > I love mario golf... and it is a really good challenge too (especially > > that last bonus round where you have to get 3 on each hole of 18... I > > swear thats almost impossible). > > > > It's good aint it. The fact that its kiddie doesn't hurt its playability > does it? > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] [n64] lists Date: 05 Feb 2001 20:26:07 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0012_01C08FB1.DEA4CEA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Destroyer... sorry, but I can't remember- gotta take a look if I'll find = it.>>>>> Yea...you were a destroyer and could do different mission. Like escort = mechant ships, destroy an island target, hunt subs, hunt other vessels, = etc...it was cool because you could be attacked by planes, subs, other = ships, and guns on land...and you had the weapons to deal with each.=20 Stryder ------=_NextPart_000_0012_01C08FB1.DEA4CEA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Destroyer... sorry, but I can't = remember- gotta=20 take a look if I'll find it.>>>>>
 
 
Yea...you were a destroyer and could do = different=20 mission.  Like escort mechant ships, destroy an island target, hunt = subs,=20 hunt other vessels, etc...it was cool because you could be attacked by = planes,=20 subs, other ships, and guns on land...and you had the weapons to deal = with each.=20
 
Stryder
------=_NextPart_000_0012_01C08FB1.DEA4CEA0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] radio Date: 06 Feb 2001 12:17:58 EST --part1_ea.110631a5.27b18bc6_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/5/01 6:51:54 PM Central Standard Time, d.fentie@home.com writes: > Not at all! I mean mario golf is sort of an RPG-golf game with > experience points and the like. It has just the right amount of > customizability to make it an adicting game but still keeps the basics > of golf and even throws in a learning experience (dont worry you won't > even know you're learning... nothing complicated, just golf's basic > rules, splicing, hooking, backspin, wind speed etc etc etc. A > physicist's dream). > > Too bad real golf is complicated. :-) Jeremy --part1_ea.110631a5.27b18bc6_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/5/01 6:51:54 PM Central Standard Time, d.fentie@home.com
writes:


Not at all!  I mean mario golf is sort of an RPG-golf game with
experience points and the like.  It has just the right amount of
customizability to make it an adicting game but still keeps the basics
of golf and even throws in a learning experience (dont worry you won't
even know you're learning... nothing complicated, just golf's basic
rules, splicing, hooking, backspin, wind speed etc etc etc.  A
physicist's dream).



Too bad real golf is complicated.  :-)

Jeremy
--part1_ea.110631a5.27b18bc6_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: [N64] No one ever replies to my posts (sob) Date: 05 Feb 2001 20:47:01 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0033_01C08FB4.CA486040 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Here are my top 10: 1. Perfect Dark (N64) 2. Zelda: OoT (N64) 3. Zelda: MM (N64) 4. Goldeneye (N64) 5. Half-Life (PC) 6. Super Mario Bros. 3 (SNES) 7. Banjo-Tooie (N64) 8. Tekken Tag Tournament (PS2) (it's shallow, but I don't care)=20 9. Donkey Kong Country (SNES) 10. Tony Hawk's 2 (PC or PS) My list mainly contains Nintendo games - I'm a bit of a Nintendo = loyalist. I considered putting in SmackDown! 2, but I knew that'd = immediatley get shot down, and it's not really an all-time classic so... What do you guys think of the X-BOX? I know this is a Nintendo = discussion list... but personally I think it looks awful especially that = awful controller. I think if the GAMECUBE gets out soon enough, the = PS2'll have to watch it's back... Where are you guys from? I'm 14 and I'm from Dublin, Ireland. Best level music in a game? Clankers Cavern or Hyrule Field? Debate. ------=_NextPart_000_0033_01C08FB4.CA486040 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Here are my top = 10:
1. Perfect Dark = (N64)
2. Zelda: OoT = (N64)
3. Zelda: MM = (N64)
4. = Goldeneye (N64)
5. Half-Life = (PC)
6. Super Mario Bros. 3=20 (SNES)
7. Banjo-Tooie = (N64)
8. Tekken Tag Tournament = (PS2) (it's shallow, but I don't care)
9. Donkey Kong Country=20 (SNES)
10. Tony Hawk's 2 (PC or = PS)
 
My list mainly contains = Nintendo games=20 - I'm a bit of a Nintendo loyalist. I considered putting in SmackDown! = 2, but I=20 knew that'd immediatley get shot down, and it's not really an all-time = classic=20 so...
 
What do you guys think = of the X-BOX? I=20 know this is a Nintendo discussion list... but personally I think it = looks awful=20 especially that awful controller. I think if the GAMECUBE gets out soon = enough,=20 the PS2'll have to watch it's back...
 
Where are you guys from? = I'm 14 and=20 I'm from Dublin, Ireland.
 
Best level music in a = game? Clankers=20 Cavern or Hyrule Field? Debate.
------=_NextPart_000_0033_01C08FB4.CA486040-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: [N64] N-Query Date: 06 Feb 2001 16:11:28 EST --part1_10.86ece4b.27b1c280_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit YES! I made it! I'm the first post in IGNCube's N-Query. Wow, and all I had to do was send it once ... ~Matt "The early worm, on the other hand, gets eaten." --part1_10.86ece4b.27b1c280_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit YES! I made it! I'm the first post in IGNCube's N-Query. Wow, and all I had
to do was send it once ...


~Matt

"The early worm, on the other hand, gets eaten."



--part1_10.86ece4b.27b1c280_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] No one ever replies to my posts (sob) Date: 06 Feb 2001 20:50:45 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_000C_01C0907E.79F12620 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: David Hastings=20 To: N64 Discussion=20 Sent: Monday, February 05, 2001 3:47 PM Subject: [N64] No one ever replies to my posts (sob) Here are my top 10: 1. Perfect Dark (N64) 2. Zelda: OoT (N64) 3. Zelda: MM (N64) 4. Goldeneye (N64) 5. Half-Life (PC) 6. Super Mario Bros. 3 (SNES) 7. Banjo-Tooie (N64) 8. Tekken Tag Tournament (PS2) (it's shallow, but I don't care)=20 9. Donkey Kong Country (SNES) 10. Tony Hawk's 2 (PC or PS) =20 My list mainly contains Nintendo games - I'm a bit of a Nintendo = loyalist. I considered putting in SmackDown! 2, but I knew that'd = immediatley get shot down, and it's not really an all-time classic so... =20 What do you guys think of the X-BOX? I know this is a Nintendo = discussion list... but personally I think it looks awful especially that = awful controller. I think if the GAMECUBE gets out soon enough, the = PS2'll have to watch it's back... ----- I like the looks of the Xbox controller, excepr for the D-pad, A = standard Nintendo syle D-pad would be better. Best level music in a game? Clankers Cavern or Hyrule Field? Debate. ----- Stage 3 from Life Force. Hands down. ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_000C_01C0907E.79F12620 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 David=20 Hastings
To: N64=20 Discussion
Sent: Monday, February 05, 2001 = 3:47=20 PM
Subject: [N64] No one ever = replies to my=20 posts (sob)

Here are my top = 10:
1. Perfect Dark = (N64)
2. Zelda: OoT = (N64)
3. Zelda: MM = (N64)
4. = Goldeneye (N64)
5. Half-Life = (PC)
6. Super Mario Bros. 3 = (SNES)
7. Banjo-Tooie = (N64)
8. Tekken Tag = Tournament=20 (PS2) (it's shallow, but I don't care)
9. Donkey Kong Country = (SNES)
10. Tony Hawk's 2 (PC = or=20 PS)
 
My list mainly = contains Nintendo=20 games - I'm a bit of a Nintendo loyalist. I considered putting in = SmackDown!=20 2, but I knew that'd immediatley get shot down, and it's not really an = all-time classic so...
 
What do you guys think = of the X-BOX?=20 I know this is a Nintendo discussion list... but personally I think it = looks=20 awful especially that awful controller. I think if the GAMECUBE gets = out soon=20 enough, the PS2'll have to watch it's back...

 I like the looks of the Xbox = controller,=20 excepr for the D-pad, A standard Nintendo syle D-pad would be=20 better.
 
Best level music in a game? Clankers = Cavern or=20 Hyrule Field? Debate.
 
Stage 3 from Life Force. Hands = down.
 
~~ Dave ~~
    =
"Sometimes I=20 dream with open eyes."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_000C_01C0907E.79F12620-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] N-Query Date: 06 Feb 2001 20:52:18 -0500 ----- Original Message ----- Sent: Tuesday, February 06, 2001 4:11 PM <> Big deal. I get my letters posted on Daily Radar all the time. Well, more than once. ~~ Dave ~~ "Sometimes I dream with open eyes." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] N-Query Date: 06 Feb 2001 20:54:20 -0500 ----- Original Message ----- Sent: Tuesday, February 06, 2001 4:11 PM <> That could be any Matt, how do we know it's you? ~~ Dave ~~ "Sometimes I dream with open eyes." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] N-Query Date: 06 Feb 2001 21:21:39 EST In a message dated 2/6/01 8:51:34 PM Eastern Standard Time, treytable@sega.net writes: << That could be any Matt, how do we know it's you? ~~ Dave ~~ >> Well, I made it into daily radar once for that 3-d/4d thing, heh heh. Well, I think they called me dumb or soemthing. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] No one ever replies to my posts (sob) Date: 06 Feb 2001 20:39:38 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_00FA_01C0907C.EC672120 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <<>>> Hehe...no one is going to shoot down your personal top 10...put whatever = you want in the list, if it is one your your top 10 favs, no one can say = that you didn't really like it that much, it is your choice. <<<>>> I personally like the way the XBOX looks. =20 <<<>> As for the D-pad...I prefer d-paps that are circular and smooth....they = are much easier on your fingers in games like fighters where circular = motions are required. Hopefully the XBOX d-pad will work better than = the ones on the MS Sidewinder PC games pads though...they are rather = "loose" feeling...I found them to be hard to use for moving in straight = lines... <<>>> Hmmm...that one is tough...I couldn't really say. I don't really = remember most music from games... Stryder ------=_NextPart_000_00FA_01C0907C.EC672120 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
 
 
<<<My list mainly contains = Nintendo games=20 - I'm a bit of a Nintendo loyalist. I considered putting in SmackDown! = 2, but I=20 knew that'd immediatley get shot down, and it's not really an all-time = classic=20 so...>>>>
 
Hehe...no one is going to shoot down = your personal=20 top 10...put whatever you want in the list, if it is one your your top = 10 favs,=20 no one can say that you didn't really like it that much, it is your=20 choice.
 
<<<<What do you guys think = of the=20 X-BOX? I know this is a Nintendo discussion list... but personally I = think it=20 looks awful especially that awful controller. I think if the GAMECUBE = gets out=20 soon enough, the PS2'll have to watch it's back....>>>>
 
I personally like the way the XBOX = looks. =20
 
<<<<I=20 like the looks of the Xbox controller, excepr for the D-pad, A standard = Nintendo=20 syle D-pad would be better>>>
 
As for the D-pad...I prefer d-paps that = are=20 circular and smooth....they are much easier on your fingers in games = like=20 fighters where circular motions are required.  Hopefully the XBOX = d-pad=20 will work better than the ones on the MS Sidewinder PC games pads = though...they=20 are rather "loose" feeling...I found them to be hard to use for moving = in=20 straight lines...
 
<<<Best=20 level music in a game? Clankers Cavern or Hyrule Field? Debate.=20 >>>>
 
Hmmm...that one is tough...I couldn't = really=20 say.  I don't really remember most music from games...
 
Stryder
------=_NextPart_000_00FA_01C0907C.EC672120-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] N-Query Date: 06 Feb 2001 22:33:00 EST --part1_3f.105604fa.27b21bec_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/6/01 8:22:40 PM Central Standard Time, Jedcross2@aol.com writes: > Well, I made it into daily radar once for that 3-d/4d thing, heh heh. > Well, I think they called me dumb or soemthing. > > -Jed > > I couldn't have guessed..... ;-) Jeremy --part1_3f.105604fa.27b21bec_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/6/01 8:22:40 PM Central Standard Time, Jedcross2@aol.com
writes:


Well, I made it into daily radar once for that 3-d/4d thing, heh heh.
Well, I think they called me dumb or soemthing.

-Jed



I couldn't have guessed..... ;-)

Jeremy
--part1_3f.105604fa.27b21bec_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] No one ever replies to my posts (sob) Date: 07 Feb 2001 01:14:55 EST --part1_46.104ac747.27b241df_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/06/2001 12:59:56 PM Pacific Standard Time, surlybob_y2k@yahoo.com writes: > What do you guys think of the X-BOX? I know this is a Nintendo discussion > list... but personally I think it looks awful especially that awful > controller. I think if the GAMECUBE gets out soon enough, the PS2'll have > to watch it's back... > The XB looks to be pretty d*mn powerful. Has me scared sh*tless. > Where are you guys from? I'm 14 and I'm from Dublin, Ireland. > Schaumburg, IL, USA > est level music in a game? Clankers Cavern or Hyrule Field? Debate. > Neither. That one goes to the music of Donkey Kong Country 2 (SNES). Best game music I've ever heard. -Eric- The moon is like an authority, with its circular pattern How round, so round... No matter what happens in the world, the night goes on "Nyarth no Uta" Pocket Monsters --part1_46.104ac747.27b241df_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/06/2001 12:59:56 PM Pacific Standard Time,
surlybob_y2k@yahoo.com writes:


What do you guys think of the X-BOX? I know this is a Nintendo discussion
list... but personally I think it looks awful especially that awful
controller. I think if the GAMECUBE gets out soon enough, the PS2'll have
to watch it's back...



The XB looks to be pretty d*mn powerful.  Has me scared sh*tless.

Where are you guys from? I'm 14 and I'm from Dublin, Ireland.


Schaumburg, IL, USA

B
est level music in a game? Clankers Cavern or Hyrule Field? Debate.


Neither.  That one goes to the music of Donkey Kong Country 2 (SNES).  Best
game music I've ever heard.
-Eric-

The moon is like an authority, with its circular pattern
How round, so round...
No matter what happens in the world, the night goes on

"Nyarth no Uta"  Pocket Monsters
--part1_46.104ac747.27b241df_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] No one ever replies to my posts; SoM Date: 07 Feb 2001 18:20:42 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_005F_01C09132.AE0C2E00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable What do you guys think of the X-BOX? I know this is a Nintendo = discussion list... but personally I think it looks awful especially that = awful controller. I think if the GAMECUBE gets out soon enough, the = PS2'll have to watch it's back... =20 The X-box looks nasty and way to big. Totally unattractive. But i can also say that about the gamecube. At least that last one's small; but the handle??? Come on man whats = the freggen deal with dat? I can't believe no-one has complained abou = that yet, it is totally useless, when i transport my nintendo i put it = in a bag and not out in the open. And then still you'll have to put = you're games and controllers in a bag. Where are you guys from? I'm 14 and I'm from Dublin, Ireland. I'm 20 and from antwerp, belgium. But i already sed that didn't i? =20 Best level music in a game? Clankers Cavern or Hyrule Field? Debate. Clancers cavern? is that DKC one? can't really remember it, although i = know there were some real kick ass tunes in that game. I love any Rare = music. And hyrule field? If u mean the classic zelda overworld theme, it = rules; but if u mean the music from OoT; then i think it's the worst = zelda music ever. My personal favorite of all times is the Lost Continent (or second = flammie) theme from Secret of Mana, i just love that one and already = made 3 remixes out of it. Steve Oh and as the one who asked for the lists, i have the right to comment = on them... hehehe no it's cool, but why do u think OoT's better than MM ? ------=_NextPart_000_005F_01C09132.AE0C2E00 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
What do you guys think = of the X-BOX?=20 I know this is a Nintendo discussion list... but personally I think it = looks=20 awful especially that awful controller. I think if the GAMECUBE gets = out soon=20 enough, the PS2'll have to watch it's back...
 
The X-box looks nasty = and way to big.=20 Totally unattractive.
But i can also say that = about the=20 gamecube.
At least that last one's = small; but=20 the handle??? Come on man whats the freggen deal with dat? I can't = believe=20 no-one has complained abou that yet, it is totally useless, when i = transport=20 my nintendo i put it in a bag and not out in the open. And then still = you'll=20 have to put you're games and controllers in a bag.
 
 
Where are you guys = from? I'm 14 and=20 I'm from Dublin, Ireland.
 
I'm 20 and from antwerp, = belgium.
But i already sed that = didn't=20 i?
 
Best level music in a = game? Clankers=20 Cavern or Hyrule Field? Debate.
 
Clancers cavern? is that = DKC one?=20 can't really remember it, although i know there were some real kick = ass tunes=20 in that game. I love any Rare music.
And hyrule field? If u = mean the=20 classic zelda overworld theme, it rules; but if u mean the music from = OoT;=20 then i think it's the worst zelda music ever.
My personal favorite of = all times is=20 the Lost Continent (or second flammie) theme from Secret of = Mana,=20 i just love that one and already made 3 remixes out of=20 it.
 
Steve
 
Oh and as the one who = asked for the=20 lists, i have the right to comment on them...
hehehe
no it's cool, but why do = u think OoT's=20 better than MM ?
------=_NextPart_000_005F_01C09132.AE0C2E00-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] No one ever replies to my posts; SoM Date: 07 Feb 2001 14:23:10 EST In a message dated Wed, 7 Feb 2001 12:23:13 PM Eastern Standard Time, "Steve" writes: <> Actually, there have been numerous complaints about the handle. Yeah, there's no point to it, but I've never seen what the big deal with it is and, if anything, there should be less complaints about it, IMO. Heck, the first time I saw it, I completely disregarded it. -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: [N64] dark Date: 07 Feb 2001 21:21:38 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01C0914B.F52B3C40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable has any of you ever scored more than a quad kill in PD multiplay? don't know how i did it, but there it is and i didn't use explosives. Steve ------=_NextPart_000_0005_01C0914B.F52B3C40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
has any of you ever scored more than a = quad kill in=20 PD multiplay?
don't know how i did it, but there it = is and i=20 didn't use explosives.
 
Steve
------=_NextPart_000_0005_01C0914B.F52B3C40-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] dark Date: 07 Feb 2001 15:33:41 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_002E_01C0911B.59772960 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Steve=20 To: n64=20 Sent: Wednesday, February 07, 2001 3:21 PM Subject: [N64] dark has any of you ever scored more than a quad kill in PD multiplay? don't know how i did it, but there it is and i didn't use explosives. Steve ----- Line up five in a row with the Rail Gun, can't remember what it's = called. Shoots through walls & stuff.=20 ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_002E_01C0911B.59772960 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Steve=20
To: n64=20
Sent: Wednesday, February 07, = 2001 3:21=20 PM
Subject: [N64] dark

has any of you ever scored more than = a quad kill=20 in PD multiplay?
don't know how i did it, but there it = is and i=20 didn't use explosives.
 
Steve
 
Line up five in a row with the Rail = Gun, can't=20 remember what it's called. Shoots through walls & stuff. =
 
~~ Dave ~~
    =
"Sometimes I=20 dream with open eyes."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_002E_01C0911B.59772960-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] No one ever replies to my posts (sob) Date: 08 Feb 2001 07:46:51 +1100 > What do you guys think of the X-BOX? I know this is a Nintendo > discussion > list... but personally I think it looks awful especially that awful > controller. I think if the GAMECUBE gets out soon enough, the PS2'll > have > to watch it's back... > > X box looks ok but I love nintendo so GC here I come. > Where are you guys from? I'm 14 and I'm from Dublin, Ireland. > > > > Melbourne, Australia > est level music in a game? Clankers Cavern or Hyrule Field? Debate. > > > LOZ:TOOT and SSX has some wicked tracks!! Luke ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] dark Date: 07 Feb 2001 17:18:48 EST --part1_c5.dc63ef1.27b323c8_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/7/01 2:31:17 PM Central Standard Time, treytable@sega.net writes: > Line up five in a row with the Rail Gun, can't remember what it's called. > Shoots through walls & stuff. > > ~~ Dave ~~ > > > You mean the farsight? Jeremy --part1_c5.dc63ef1.27b323c8_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/7/01 2:31:17 PM Central Standard Time,
treytable@sega.net writes:


Line up five in a row with the Rail Gun, can't remember what it's called.
Shoots through walls & stuff.


~~ Dave ~~
   



You mean the farsight?

Jeremy
--part1_c5.dc63ef1.27b323c8_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] No one ever replies to my posts; SoM Date: 07 Feb 2001 21:37:31 +0100 yeah probably it's not a big deal; i bet it doesn't take to sharp of a knife to remove it :) Steve > Actually, there have been numerous complaints about the handle. Yeah, there's no point to it, but I've never seen what the big deal with it is and, if anything, there should be less complaints about it, IMO. Heck, the first time I saw it, I completely disregarded it. > -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: [N64] more nostalgica Date: 08 Feb 2001 16:56:26 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0009_01C091F0.12EA56E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Now most of you have given their top ten lists, it's time for a new Q: Wich is the first game you ever played (computer or console)? The first one i can remember is when i was about 4 years old, about 16 = years ago it was on some sort of computer can't remember the title but it involved a snake eating objects and = getting larger each time and you had to avoid walls, objects and your = own tile. Most of you probably know it, i played it again some years ago = on my amiga. the second one i can remember was some space invaders thing on the = atari, but i really got hooked on videogames when i started collecting = those lcd screen handhelds where you only got one background and a main = character that could be in about five different positions on the = screen... yeah those were the days, when i would suddenly run into a room and = scream " YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my grandfather who = didn't had the least clue what i was going on about... Steve ------=_NextPart_000_0009_01C091F0.12EA56E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Now most of you have given their top = ten lists,=20 it's time for a new Q:
Wich is the first game you ever played = (computer or=20 console)?
 
The first one i can remember is when i = was=20 about 4 years old, about 16 years ago
it was on some sort of = computer
can't remember the title but it = involved a snake=20 eating objects and getting larger each time and you had to avoid walls, = objects=20 and your own tile. Most of you probably know it, i played it again some = years=20 ago on my amiga.
the second one i can remember was some = space=20 invaders thing on the atari, but i really got hooked on videogames when = i=20 started collecting those lcd screen handhelds where you only got one = background=20 and a main character that could be in about five different positions on = the=20 screen...
yeah those were the days, when i would = suddenly run=20 into a room and scream " YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my=20 grandfather who didn't had the least clue what i was going on=20 about...
 
Steve
------=_NextPart_000_0009_01C091F0.12EA56E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Boudewijn de Kemp Subject: RE: [N64] more nostalgica Date: 08 Feb 2001 17:05:20 +0100 > Now most of you have given their top ten lists, it's time for a new Q: > Wich is the first game you ever played (computer or console)? > > Pong > > The first one i can remember is when i was about 4 years old, about 16 > years ago > it was on some sort of computer > can't remember the title but it involved a snake eating objects and > getting larger each time and you had to avoid walls, objects and your own > tile. Most of you probably know it, i played it again some years ago on my > amiga. > It's called: SNAKE (wonder why they chose that name) > the second one i can remember was some space invaders thing on the atari, > but i really got hooked on videogames when i started collecting those lcd > screen handhelds where you only got one background and a main character > that could be in about five different positions on the screen... > yeah those were the days, when i would suddenly run into a room and scream > " YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my grandfather who didn't > had the least clue what i was going on about... > Damn Right, that is the shit! But ,as with everything, the more options a creator has, the less creative he becomes. In other words.....more isn't always better. Boudewijn > > Steve > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 10:25:21 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0050_01C091B9.70EAFEC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable The first game I played was Pong. My next door neighbor owned one of = the originals. I'm not going to figure out any sort of time line but a = few years later when I was in the 5th grade I got an Atari 2600 for = Christmas (Combat, Night Driver, Missle Command and Breakout were my = first games). The first game I played on a computer (Apple Lisa) was = Choplifter. Lucky for me my father wasn't ready to pay so much for a = computer and I got a Commodore 64 a year or two later. Again, this is = all twenty years ago so I'm not sure of dates and times. :) Geoff Taylor GameBoy Station http://www.gbstation.com ----- Original Message -----=20 From: Steve=20 To: n64=20 Sent: Thursday, February 08, 2001 9:56 AM Subject: [N64] more nostalgica Now most of you have given their top ten lists, it's time for a new Q: Wich is the first game you ever played (computer or console)? The first one i can remember is when i was about 4 years old, about 16 = years ago it was on some sort of computer can't remember the title but it involved a snake eating objects and = getting larger each time and you had to avoid walls, objects and your = own tile. Most of you probably know it, i played it again some years ago = on my amiga. the second one i can remember was some space invaders thing on the = atari, but i really got hooked on videogames when i started collecting = those lcd screen handhelds where you only got one background and a main = character that could be in about five different positions on the = screen... yeah those were the days, when i would suddenly run into a room and = scream " YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my grandfather who = didn't had the least clue what i was going on about... Steve ------=_NextPart_000_0050_01C091B9.70EAFEC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
The first game I played = was=20 Pong.  My next door neighbor owned one of the originals.  I'm = not=20 going to figure out any sort of time line but a few years later when I = was in=20 the 5th grade I got an Atari 2600 for Christmas (Combat, Night Driver, = Missle=20 Command and Breakout were my first games).  The first game I = played on=20 a computer (Apple Lisa) was Choplifter.  Lucky for me my father = wasn't=20 ready to pay so much for a computer and I got a Commodore 64 a year or = two=20 later.  Again, this is all twenty years ago so I'm not sure = of dates=20 and times.  :)
 
Geoff = Taylor
GameBoy = Station
http://www.gbstation.com
 
----- Original Message -----
From:=20 Steve=20
To: n64
Sent: Thursday, February 08, = 2001 9:56=20 AM
Subject: [N64] more = nostalgica

Now most of you have given their top = ten lists,=20 it's time for a new Q:
Wich is the first game you ever = played (computer=20 or console)?
 
The first one i can remember is when = i was=20 about 4 years old, about 16 years ago
it was on some sort of = computer
can't remember the title but it = involved a snake=20 eating objects and getting larger each time and you had to avoid = walls,=20 objects and your own tile. Most of you probably know it, i played it = again=20 some years ago on my amiga.
the second one i can remember was = some space=20 invaders thing on the atari, but i really got hooked on videogames = when i=20 started collecting those lcd screen handhelds where you only got one=20 background and a main character that could be in about five different=20 positions on the screen...
yeah those were the days, when i = would suddenly=20 run into a room and scream " YES I GOT OVER 40000 POINTS!!! LOOK!!! " = to my=20 grandfather who didn't had the least clue what i was going on=20 about...
 
Steve
------=_NextPart_000_0050_01C091B9.70EAFEC0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] more nostalgicalacajabadada Date: 08 Feb 2001 14:37:50 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_000A_01C091DC.B69F4DE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Steve=20 To: n64=20 Sent: Thursday, February 08, 2001 10:56 AM Subject: [N64] more nostalgica Now most of you have given their top ten lists, it's time for a new Q: Wich is the first game you ever played (computer or console)? ----- The game I ever played was Pong. I got it in 1978 from my cousins who = had recently gotten an Atari 2600. My brother and I must have played for = hours when we got it.=20 The first computer game I played was Oregon Trail on an Apple IIe in = Elementary school. I never did get into the whole C64 scene. I went from = Atari 2600 to Transformers, then to the NES.=20 ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_000A_01C091DC.B69F4DE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Steve=20
To: n64=20
Sent: Thursday, February 08, = 2001 10:56=20 AM
Subject: [N64] more = nostalgica

Now most of you have given their top = ten lists,=20 it's time for a new Q:
Wich is the first game you ever = played (computer=20 or console)?

 
The game I ever played was Pong. I got = it in 1978=20 from my cousins who had recently gotten an Atari 2600. My brother and I = must=20 have played for hours when we got it.
 
The first computer game I played was = Oregon Trail=20 on an Apple IIe in Elementary school. I never did get into the whole C64 = scene.=20 I went from Atari 2600 to Transformers, then to the NES.
 
~~ Dave ~~
    =
"Sometimes I=20 dream with open eyes."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_000A_01C091DC.B69F4DE0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 14:44:37 EST In a message dated Thu, 8 Feb 2001 10:57:45 AM Eastern Standard Time, "Steve" writes: << Now most of you have given their top ten lists, it's time for a new Q: Wich is the first game you ever played (computer or console)? The first one i can remember is when i was about4 years old, about 16 years ago it was on some sort of computer can't remember the title but it involved a snake eating objects and getting larger each time and you had to avoid walls, objects and your own tile. Most of you probably know it, i played it again some years ago on my amiga. the second one i can remember was some space invaders thing on the atari, but i really got hooked on videogames when i started collecting those lcd screen handhelds where you only got one background and a main character that could be in about five different positions on the screen... yeah those were the days, when i would suddenly run into a room and scream " YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my gr! andfather who didn't had the lea st clue what i was going on about... Steve >> I'm not sure which game I played first. It could have been one of those Galaga consoles where two people could sit opposite of each other and play while sitting down. I have distanct memories of playing that game and others like that when I was young. However, it may be an Intellivision game since my family owned that system years and years ago (and still have it, btw). I don't know which game it could have been. Jeremy [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: RE: [N64] more nostalgica Date: 08 Feb 2001 14:49:26 EST In a message dated Thu, 8 Feb 2001 11:05:33 AM Eastern Standard Time, Boudewijn de Kemp writes: ) > the second one i can remember was some space invaders thing on the atari, > but i really got hooked on videogames when i started collecting those lcd > screen handhelds where you only got one background and a main character > that could be in about five different positions on the screen... > yeah those were the days, when i would suddenly run into a room and scream > " YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my grandfather who didn't > had the least clue what i was going on about... > Damn Right, that is the shit! But ,as with everything, the more options a creator has, the less creative he becomes. In other words.....more isn't always better. Boudewijn>> I disagree. I believe that a creator can become more creative if he has more options. This isn't always true of course, but it's not always a rule that creators decrease in creativity as technology increases. Jeremy [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 21:10:38 +0100 could you believe i never played pong? that's not even the worst, i only knew about the game when i saw it in 'scream' from michael jackson and i went 'hey look it's kinda like alleway (gameboy) against each other!' is there a general name for all those games with the bricks you have to take down with the little ball? man, it's insane how many hours i've spent on those games until about five years ago. yeah i got a rrrealy bad memory for names... even snake doesn't stick :) Steve ----- Original Message ----- Sent: Thursday, February 08, 2001 5:05 PM > > Now most of you have given their top ten lists, it's time for a new Q: > > Wich is the first game you ever played (computer or console)? > > > > > Pong > > > > > The first one i can remember is when i was about 4 years old, about 16 > > years ago > > it was on some sort of computer > > can't remember the title but it involved a snake eating objects and > > getting larger each time and you had to avoid walls, objects and your own > > tile. Most of you probably know it, i played it again some years ago on my > > amiga. > > > It's called: SNAKE (wonder why they chose that name) > > > the second one i can remember was some space invaders thing on the atari, > > but i really got hooked on videogames when i started collecting those lcd > > screen handhelds where you only got one background and a main character > > that could be in about five different positions on the screen... > > yeah those were the days, when i would suddenly run into a room and scream > > " YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my grandfather who didn't > > had the least clue what i was going on about... > > > Damn Right, that is the shit! But ,as with everything, the more options a > creator has, the less creative he becomes. In other words.....more isn't > always better. > > > Boudewijn > > > > Steve > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 21:38:52 +0100 > I disagree. I believe that a creator can become more creative if he has more options. This isn't always true of course, but it's not always a rule that creators decrease in creativity as technology increases. > > Jeremy > yeah; admit it, how many of you have put more time in playing the donkey kong and jetpack minigames in DK64 than playing the actual game? It's always fun to play those things again and they do have some things modern 3d games don't have but they are very limited so you'll always end up playing the latter ones. But i do miss pushing direction buttons like an insane maniac while people watching you go all "You're just pushing random button's, you can't control your thumbs that fast" but still you beat the game over and over again by "pushing random buttons" and thay don't. the last time i got that sort of thrill was when i played "i've got some balls" for pc and i had beaten the 'ollin' level in 5,35 seconds. A friend of mine who was preveously tremendeously proud of beating it in 9 seconds went totally bonkers when i told him: "that's f***ing impossible man, there's NO WAY you do that again " but then i repeated it right in is face. Anyways, Boudewijn i think you didn't answer me yet, so here i go again: is you from Nederland? Steve [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 15:44:51 EST <> When I moved into my neighborhood in Maryland, I was about 4, I'd say. As I got to know the local kids, I found out they all had thier mysterious gray box called a "Nintendo." God, how I wanted one. By my dad would have none of that. He thought that they would rot my brain. Well, more and more games came out. I remember thier wierd game that wasn't like Mario or anything like that. No,this odd game came in a gold case and wasvery long. Dungeons and stuff. Well, I was left with my Laser Tag and my Ninja Tutrles and my Chosbusters toys while my friends all played their "Nintendo" games. Mario, I'm sure, was my first game I ever played. But after Mario I gotwindof something called the Sega Genesis. I begged and pleaded, and even teamed up wioth my sisterto get it: if we begged enough, we thought, she could get her ears pierced and I could get my Sega. Then X-Men the game came out, and I hit a fever pitch.And then, one day, I got my Sega, with Sonic the Hedgehog packed in with it.! It was a glorious day. I was th e prud owner of a game system. I loved it. Then the Super NES came out ... ~Matt "I. Love. Games." [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: [N64] taking video games seriously Date: 08 Feb 2001 22:04:49 +0100 found an interesting link at fgn online: it's from the new york times something everybody who fits the subject of this mail should read might be some discussion fuel only I'm to tired to comment it myself right now I'll have some critics ready by tomorrow, must sleep now you guys just go on ahead: Steve Taking Video Games Seriously, as Art and Product By JEFFREY R. YOUNG RIGGER HAPPY: VIDEO GAMES AND THE ENTERTAINMENT REVOLUTION By Steven Poole (Arcade Publishing, $25.95) STEVEN POOLE was a child in the late 1970's, when video games first invaded arcades and homes, and he fondly remembers spending countless hours gunning down aliens and saving many a digital princess. During the last year, he has played hundreds of past and current video games with a more critical eye, in an effort to understand what makes these hyperkinetic amusements so captivating. The result is "Trigger Happy: Video Games and the Entertainment Revolution," which is both an eloquent rationalization for the guilty pleasures of video gaming and a persuasive argument for taking electronic games seriously as an art form worthy of critical attention. American consumers now spend more on video games than on movie tickets - with video game hardware and software sales now totaling about $8.9 billion per year, compared with about $7.3 billion in box office receipts. And video game characters - from the cartoonish Mario Brothers to the curvaceous Lara Croft - have become cultural icons. But the games themselves are often ignored by serious critics and scholars, according to Mr. Poole. "Video games today find themselves in the position that the movies and jazz occupied before World War II; popular but despised, thought to be beneath serious evaluation," he writes. Mr. Poole, a 28-year-old British journalist whose day job is reviewing books, music and video games for the British newspaper The Guardian, believes that video games get a bum rap when they are dismissed as mindless wastes of time or blamed for inspiring violence like the killings in Littleton, Colo. Sure, he concedes, the latest driving games or shoot- 'em-ups offer cheap visual thrills, but they also provide unique aesthetic experiences. And curling up with a good PlayStation 2 title might help players tame the increasingly complex technology that surrounds them. "A person who is very good at Time Crisis will probably be a good shot with a real gun," Mr. Poole writes, referring to a popular arcade game in which players shoot a plastic light gun at a video monitor. "But no convincing explanation is available as to why such an otherwise well-balanced individual would want to make the move from play to murder." Nevertheless, Mr. Poole argues that video game makers should demonstrate "a type of moral responsibility" by simulating emotional elements and depicting the consequences of violence. To him, this simply makes for better art. Extremely violent titles like Carmageddon, for instance, offer players nothing to do but drive around randomly shooting pedestrians, which can quickly become dull. Metal Gear Solid, which Mr. Poole cites as an example of a mature video game, is more interesting because it presents nuanced characters and encourages players to kill as few people as possible. "Trigger Happy" offers a solid history of four decades' worth of electronic gaming. But by comparing the video game to ancient contests like spear throwing or to the wonders of the penny arcades of the 1800's, it also struggles to situate video games within broader historical contexts of both art and play. The book also tries to analyze the various components - sound effects, characters, plot, interfaces - that make video games tick. Mr. Poole argues that the key to understanding video games is not to think of them as interactive versions of films or as attempts to simulate reality. Instead, he says, video games should offer open environments to explore, and those environments should have their own internal logic that can transcend the boundaries of real-world physics. The best video games can induce an almost Zen-like state, Mr. Poole says, "a kind of high-speed meditation, an intense absorption in which the dynamic form of successful play becomes beautiful and satisfying." "Games will never be as good as films at telling stories visually," he concludes. "They'll never be as good as books at weaving cerebral tapestries of ideas and human lives. But video games are already extremely good at providing an exhilarating blast of the animal emotions. Fear and triumph - that is why you play a video game at the moment." Mr. Poole seems to treat the research for the book as a kind of adventure game in its own right, as he enthusiastically leads readers through industry trade shows in Los Angeles and Chiba City, Japan. And to support his arguments, he gives detailed examples of favorite moments from his own gaming sessions. Mr. Poole may be preaching to the converted rather than crying in the wilderness. Many scholars have already embraced the notion that video games deserve critical attention. In the past two years, a growing number of scholars and artists have turned their attention to video games, said Dr. Lev Manovich, an associate professor of visual arts at the University of California at San Diego and author of "The Language of New Media," published earlier this year by the MIT Press. And the University of California at Irvine recently considered a proposal to make "computer games and gaming" an official undergraduate minor. (The faculty senate rejected the idea, which may be resubmitted.) Until you can get a degree in the art of playing video games, however, "Trigger Happy: Video Games and the Entertainment Revolution" offers an introductory course. At times it even reads like a college textbook, employing the techniques of postmodern theory and frequent references to Plato, Descartes and Shakespeare. Don't be surprised, Mr. Poole says, if future poets, painters, novelists, architects and - of course - game designers take their inspiration from their favorite video games. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: Re: [N64] No one ever replies to my posts; SoM Date: 08 Feb 2001 20:18:59 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0018_01C0920C.5F144280 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable clankers cavern was in banjo kazooie - you can download clankers cavern = midi at n64cc.com ----- Original Message -----=20 From: Steve=20 To: n64=20 Sent: Wednesday, February 07, 2001 5:20 PM Subject: Re: [N64] No one ever replies to my posts; SoM What do you guys think of the X-BOX? I know this is a Nintendo = discussion list... but personally I think it looks awful especially that = awful controller. I think if the GAMECUBE gets out soon enough, the = PS2'll have to watch it's back... The X-box looks nasty and way to big. Totally unattractive. But i can also say that about the gamecube. At least that last one's small; but the handle??? Come on man whats = the freggen deal with dat? I can't believe no-one has complained abou = that yet, it is totally useless, when i transport my nintendo i put it = in a bag and not out in the open. And then still you'll have to put = you're games and controllers in a bag. Where are you guys from? I'm 14 and I'm from Dublin, Ireland. I'm 20 and from antwerp, belgium. But i already sed that didn't i? Best level music in a game? Clankers Cavern or Hyrule Field? Debate. Clancers cavern? is that DKC one? can't really remember it, although = i know there were some real kick ass tunes in that game. I love any Rare = music. And hyrule field? If u mean the classic zelda overworld theme, it = rules; but if u mean the music from OoT; then i think it's the worst = zelda music ever. My personal favorite of all times is the Lost Continent (or second = flammie) theme from Secret of Mana, i just love that one and already = made 3 remixes out of it. Steve Oh and as the one who asked for the lists, i have the right to = comment on them... hehehe no it's cool, but why do u think OoT's better than MM ? ------=_NextPart_000_0018_01C0920C.5F144280 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
clankers cavern was in banjo kazooie - = you can=20 download clankers cavern midi at n64cc.com
----- Original Message -----
From:=20 Steve=20
To: n64
Sent: Wednesday, February 07, = 2001 5:20=20 PM
Subject: Re: [N64] No one ever = replies to=20 my posts; SoM

 
What do you guys = think of the=20 X-BOX? I know this is a Nintendo discussion list... but personally I = think=20 it looks awful especially that awful controller. I think if the = GAMECUBE=20 gets out soon enough, the PS2'll have to watch it's = back...
 
The X-box looks nasty = and way to=20 big. Totally unattractive.
But i can also say = that about the=20 gamecube.
At least that last = one's small; but=20 the handle??? Come on man whats the freggen deal with dat? I can't = believe=20 no-one has complained abou that yet, it is totally useless, when i = transport=20 my nintendo i put it in a bag and not out in the open. And then = still you'll=20 have to put you're games and controllers in a bag.
 
 
Where are you guys = from? I'm 14=20 and I'm from Dublin, Ireland.
 
I'm 20 and from = antwerp,=20 belgium.
But i already sed that = didn't=20 i?
 
Best level music in = a game?=20 Clankers Cavern or Hyrule Field? Debate.
 
Clancers cavern? is = that DKC one?=20 can't really remember it, although i know there were some real kick = ass=20 tunes in that game. I love any Rare music.
And hyrule field? If u = mean the=20 classic zelda overworld theme, it rules; but if u mean the music = from OoT;=20 then i think it's the worst zelda music ever.
My personal favorite = of all times is=20 the Lost Continent (or second flammie) theme from Secret of = Mana,=20 i just love that one and already made 3 remixes out of=20 it.
 
Steve
 
Oh and as the one who = asked for the=20 lists, i have the right to comment on them...
hehehe
no it's cool, but why = do u think=20 OoT's better than MM = ?
------=_NextPart_000_0018_01C0920C.5F144280-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 20:21:16 -0000 probably mario land:6 golden coins or some nes game - a mario one probably... i played sonic at my cousin's house when i was young, too the firts console i owned was a gameboy, then a nes, then a pc and now a 64 ----- Original Message ----- Sent: Thursday, February 08, 2001 4:05 PM > > Now most of you have given their top ten lists, it's time for a new Q: > > Wich is the first game you ever played (computer or console)? > > > > > Pong > > > > > The first one i can remember is when i was about 4 years old, about 16 > > years ago > > it was on some sort of computer > > can't remember the title but it involved a snake eating objects and > > getting larger each time and you had to avoid walls, objects and your own > > tile. Most of you probably know it, i played it again some years ago on my > > amiga. > > > It's called: SNAKE (wonder why they chose that name) > > > the second one i can remember was some space invaders thing on the atari, > > but i really got hooked on videogames when i started collecting those lcd > > screen handhelds where you only got one background and a main character > > that could be in about five different positions on the screen... > > yeah those were the days, when i would suddenly run into a room and scream > > " YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my grandfather who didn't > > had the least clue what i was going on about... > > > Damn Right, that is the shit! But ,as with everything, the more options a > creator has, the less creative he becomes. In other words.....more isn't > always better. > > > Boudewijn > > > > Steve > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 16:32:51 -0500 ----- Original Message ----- Sent: Thursday, February 08, 2001 3:44 PM > < it's time for a new Q: > > > Wich is the first game you ever played (computer or > console)?>> > > When I moved into my neighborhood in Maryland, I was about 4, I'd say. As I got to know the local kids, I found out they all had thier mysterious gray box called a "Nintendo." God, how I wanted one. By my dad would have none of that. He thought that they would rot my brain. Well, more and more games came out. I remember thier wierd game that wasn't like Mario or anything like that. No,this odd game came in a gold case and wasvery long. Dungeons and stuff. Well, I was left with my Laser Tag and my Ninja Tutrles and my Chosbusters toys while my friends all played their "Nintendo" games. Mario, I'm sure, was my first game I ever played. But after Mario I gotwindof something called the Sega Genesis. I begged and pleaded, and even teamed up wioth my sisterto get it: if we begged enough, we thought, she could get her ears pierced and I could get my Sega. Then X-Men the game came out, and I hit a fever pitch.And then, one day, I got my Sega, with Sonic the Hedgehog packed in with it.! > It was a glorious day. I was th > e prud owner of a game system. I loved it. Then the Super NES came out ... > > ~Matt > > "I. Love. Games." Then get a Dreamcast. ~~ Dave ~~ "Sometimes I dream with open eyes." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more nostalgicalacajabadada Date: 08 Feb 2001 16:44:58 EST --part1_34.10a3c82b.27b46d5a_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/8/01 1:35:08 PM Central Standard Time, treytable@sega.net writes: > The first computer game I played was Oregon Trail on an Apple IIe in > Elementary school. I never did get into the whole C64 scene. I went from > Atari 2600 to Transformers, then to the NES. > > ~~ Dave ~~ > > > I totally forgot about Oregon Trail. I used to play that all of the time in elementary school. I think they have at least two sequels to it now. Jeremy --part1_34.10a3c82b.27b46d5a_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/8/01 1:35:08 PM Central Standard Time,
treytable@sega.net writes:


The first computer game I played was Oregon Trail on an Apple IIe in
Elementary school. I never did get into the whole C64 scene. I went from
Atari 2600 to Transformers, then to the NES.


~~ Dave ~~
   



I totally forgot about Oregon Trail.  I used to play that all of the time in
elementary school.  I think they have at least two sequels to it now.

Jeremy
--part1_34.10a3c82b.27b46d5a_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 16:46:56 EST --part1_66.bfc7eb1.27b46dd0_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/8/01 1:45:21 PM Central Standard Time, Jwelker1@aol.com writes: > In a message dated Thu, 8 Feb 2001 10:57:45 AM Eastern Standard Time, > "Steve" writes: << HTML 4.0 Transitional//EN"> Now most of you have given their > top ten lists, it's time for a new Q: Wich is the first game you ever > played (computer or console)? The first one i can remember is when i > was about4 years old, about 16 years ago it was on some sort of computer > can't remember the title but it involved a snake eating objects and > getting larger each time and you had to avoid walls, objects and your own > tile. Most of you probably know it, i played it again some years ago on > my amiga. the second one i can remember was some space invaders thing on > the atari, but i really got hooked on videogames when i started > collecting those lcd screen handhelds where you only got one background > and a main character that could be in about five different positions on the > screen... yeah those were the days, when i would suddenly run into a > room and scream " YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my gr! > andfather who didn't had the lea st clue what i was going on about... > Steve >> I'm not sure which game I played first. It could have been one > of those Galaga consoles where two people could sit opposite of each other > and play while sitting down. I have distanct memories of playing that game > and others like that when I was young. However, it may be an Intellivision > game since my family owned that system years and years ago (and still have > it, btw). I don't know which game it could have been. Jeremy [ To quit the > n64 mailing list, send the message "unsubscribe n64" ] [ (without the > quotes) to majordomo@xmission.com ] > > What the heck is all of that? AOL netmail messed something up there. I'll repost what this was supposed to be. Jeremy --part1_66.bfc7eb1.27b46dd0_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/8/01 1:45:21 PM Central Standard Time, Jwelker1@aol.com
writes:


In a message dated Thu, 8 Feb 2001 10:57:45 AM Eastern Standard Time,
"Steve" <distorbanz@yucom.be> writes: << <!DOCTYPE HTML PUBLIC "-//W3C//DTD
HTML 4.0 Transitional//EN">              Now most of you have given their
top ten lists,   it's time for a new Q:  Wich is the first game you ever
played (computer or   console)?    The first one i can remember is when i
was   about4 years old, about 16 years ago  it was on some sort of computer
 can't remember the title but it involved a snake   eating objects and
getting larger each time and you had to avoid walls, objects   and your own
tile. Most of you probably know it, i played it again some years   ago on
my amiga.  the second one i can remember was some space   invaders thing on
the atari, but i really got hooked on videogames when i   started
collecting those lcd screen handhelds where you only got one background   
and a main character that could be in about five different positions on the
  screen...  yeah those were the days, when i would suddenly run   into a
room and scream " YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my   gr!
andfather who didn't had the lea st clue what i was going on   about...    
Steve   >> I'm not sure which game I played first.  It could have been one
of those Galaga consoles where two people could sit opposite of each other
and play while sitting down.  I have distanct memories of playing that game
and others like that when I was young.  However, it may be an Intellivision
game since my family owned that system years and years ago (and still have
it, btw).  I don't know which game it could have been. Jeremy [ To quit the
n64 mailing list, send the message "unsubscribe n64" ] [ (without the
quotes) to majordomo@xmission.com                   ]




What the heck is all of that?  AOL netmail messed something up there.  I'll
repost what this was supposed to be.

Jeremy
--part1_66.bfc7eb1.27b46dd0_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] more nostalgicalacajabadada Date: 08 Feb 2001 14:07:00 -0800 --------------0E4AD3081CB05DD131E57155 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > I totally forgot about Oregon Trail. I used to play that all of the > time in > elementary school. I think they have at least two sequels to it now. > > Jeremy Mee too. There was also this SubSpace like game on the old Mac Classics, called Star Fleet, or Fleet Command or whatever, but its based on a the Star Trek universe. But the fun of it was controlling your own warship and going around killing people, meeting people, docking in bases. our computer lab had a small intranet network going so every lunch time everyone who wanted to play would go there and play. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------0E4AD3081CB05DD131E57155 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
 
I totally forgot about Oregon Trail.  I used to play that all of the time in
elementary school.  I think they have at least two sequels to it now.

Jeremy

Mee too.  There was also this SubSpace like game on the old Mac Classics, called Star Fleet, or Fleet Command or whatever, but its based on a the Star Trek universe.  But the fun of it was  controlling your own warship and going around killing people, meeting people, docking in bases.

our computer lab had a small intranet network going so every lunch time everyone who wanted to play would go there and play.

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------0E4AD3081CB05DD131E57155-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 16:49:45 EST --part1_c5.dd1e331.27b46e79_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit > the second one i can remember was some space invaders thing on the atari, > but i really got hooked on videogames when i started collecting those lcd > screen handhelds where you only got one background and a main character > that could be in about five different positions on the screen... yeah > those were the days, when i would suddenly run into a room and scream " > YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my gr! andfather who didn't > had the lea st clue what i was going on about... Steve >> I'm not sure which game I played first. It could have been one of those Galaga consoles where two people could sit opposite of each other and play while sitting > down. I have distanct memories of playing that game and others like that > when I was young. However, it may be an Intellivision game since my family > owned that system years and years ago (and still have it, btw). I don't > could have been. Jeremy --part1_c5.dd1e331.27b46e79_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit

the second one i can remember was some space   invaders thing on the atari,
but i really got hooked on videogames when i   started collecting those lcd
screen handhelds where you only got one background   and a main character
that could be in about five different positions on the   screen...  yeah
those were the days, when i would suddenly run   into a room and scream "
YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my   gr! andfather who didn't
had the lea st clue what i was going on   about...    Steve   >>



I'm not sure which game I played first.  It could have been one of those
Galaga consoles where two people could sit opposite of each other and play
while sitting
down.  I have distanct memories of playing that game and others like that
when I was young.  However, it may be an Intellivision game since my family
owned that system years and years ago (and still have it, btw).  I don't
know which game it

could have been.


Jeremy


--part1_c5.dd1e331.27b46e79_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more nostalgicalacajabadada Date: 08 Feb 2001 16:53:45 EST --part1_f7.7261f39.27b46f69_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/8/01 3:49:18 PM Central Standard Time, dextersy@home.com writes: > Mee too. There was also this SubSpace like game on the old Mac Classics, > called Star Fleet, or Fleet Command or whatever, but its based on a the > Star Trek universe. But the fun of it was controlling your own warship > and going around killing people, meeting people, docking in bases. our > computer lab had a small intranet network going so every lunch time > everyone who wanted to play would go there and play. -- > > I think that maybe that was called Space War. Or it may be something like Star Track. Either way I know what game you're talking about. Jeremy --part1_f7.7261f39.27b46f69_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/8/01 3:49:18 PM Central Standard Time, dextersy@home.com
writes:


Mee too.  There was also this SubSpace like game on the old Mac Classics,
called Star Fleet, or Fleet Command or whatever, but its based on a the
Star Trek universe.  But the fun of it was  controlling your own warship
and going around killing people, meeting people, docking in bases. our
computer lab had a small intranet network going so every lunch time
everyone who wanted to play would go there and play. --



I think that maybe that was called Space War.  Or it may be something like
Star Track.  Either way I know what game you're talking about.

Jeremy
--part1_f7.7261f39.27b46f69_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] more nostalgicalacajabadada Date: 08 Feb 2001 14:31:32 -0800 --------------B3974EDF9209D1C43B40BC07 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Jwelker1@aol.com wrote: > In a message dated 2/8/01 3:49:18 PM Central Standard Time, > dextersy@home.com > writes: > > > >> Mee too. There was also this SubSpace like game on the old Mac >> Classics, >> called Star Fleet, or Fleet Command or whatever, but its based on a >> the >> Star Trek universe. But the fun of it was controlling your own >> warship >> and going around killing people, meeting people, docking in bases. >> our >> computer lab had a small intranet network going so every lunch time >> everyone who wanted to play would go there and play. -- >> > > I think that maybe that was called Space War. Or it may be something > like > Star Track. Either way I know what game you're talking about. > > Jeremy Star Track is likely. that nmae rings a bell =) -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------B3974EDF9209D1C43B40BC07 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit  

Jwelker1@aol.com wrote:

In a message dated 2/8/01 3:49:18 PM Central Standard Time, dextersy@home.com
writes:
 
 
Mee too.  There was also this SubSpace like game on the old Mac Classics,
called Star Fleet, or Fleet Command or whatever, but its based on a the
Star Trek universe.  But the fun of it was  controlling your own warship
and going around killing people, meeting people, docking in bases. our
computer lab had a small intranet network going so every lunch time
everyone who wanted to play would go there and play. --
 

I think that maybe that was called Space War.  Or it may be something like
Star Track.  Either way I know what game you're talking about.

Jeremy

Star Track is likely.  that nmae rings a bell =)
 

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------B3974EDF9209D1C43B40BC07-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 18:07:55 EST --part1_c4.f965b54.27b480cb_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/08/2001 7:57:45 AM Pacific Standard Time,=20 distorbanz@yucom.be writes: > The first one i can remember is when i was about 4 years old, about 16 yea= rs=20 > ago > it was on some sort of computer > can't remember the title but it involved a snake eating objects and gettin= g=20 > larger each time and you had to avoid walls >=20 Nibbles, I believe. Anyway, I was 7, and my cousin got NES for Christmas. =20= I=20 used to watch her play SMB a bunch of times and, occasionally, she let me=20 play Duck Hunt (selfish little.. ;) ). Anyway, I got hooked on Duck Hunt,=20 and, once I learned how to use the controller, became a Mario fan as well. =20= I=20 eventually got my own NES with SMB/Duck Hunt, and eventually picked up SMB3.= =20 Been a video game fanatic ever since. -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB --part1_c4.f965b54.27b480cb_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/08/= 2001 7:57:45 AM Pacific Standard Time,=20
distorbanz@yucom.be writes:


The first one i can remembe= r is when i was about 4 years old, about 16 years=20
ago

it was on some sort of computer
can't remember the title but it involved a snake eating obje= cts and getting=20
larger each time and you had to avoid walls



Nibbles, I believe.  Anyway, I was 7, and my cousin got NES for Chr= istmas.  I=20
used to watch her play SMB a bunch of times and, occasionally, she let m= e=20
play Duck Hunt (selfish little.. ;) ).  Anyway, I got hooked on Duc= k Hunt,=20
and, once I learned how to use the controller, became a Mario fan as wel= l.  I=20
eventually got my own NES with SMB/Duck Hunt, and eventually picked up S= MB3.  
Been a video game fanatic ever since.
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
--part1_c4.f965b54.27b480cb_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] more nostalgica Date: 09 Feb 2001 09:54:11 +1100 > -----Original Message----- > From: Geoff Taylor [SMTP:geo_tay@hotmail.com] > Sent: Friday, February 09, 2001 3:25 AM > To: n64@lists.xmission.com > Subject: Re: [N64] more nostalgica > > The first game I played was Pong. My next door neighbor owned one of the > originals. I'm not going to figure out any sort of time line but a few > years later when I was in the 5th grade I got an Atari 2600 for Christmas > (Combat, Night Driver, Missle Command and Breakout were my first games). > The first game I played on a computer (Apple Lisa) was Choplifter. Lucky > for me my father wasn't ready to pay so much for a computer and I got a > Commodore 64 a year or two later. Again, this is all twenty years ago so > I'm not sure of dates and times. :) > > Geoff Taylor > GameBoy Station > > Commodore 64 rocked. (Sort of) I had heaps of tape games for the .. My dad and I had a book that came with the C64 which had code in it. We used to type programs for days to get games like Space invaders and moon patrol etc.. Then the tapes were produced commercially and it was much easier. Also I had a Vic 20 which was the one before the Commodore 64. 20kb........Good!!!!!! Luke ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 18:20:17 EST --part1_99.106aa17f.27b483b1_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/08/2001 12:45:57 PM Pacific Standard Time, DarkBastion@aol.com writes: > It was a glorious day. I was th > e prud owner of a game system. I loved it. Then the Super NES came out ... > > ~Matt > Interesting thought: how many people here had parents that always hated how you'd play games, saying they'd "rot your brain" or something of that nature? Guess all of us proved them wrong, eh? :) -Eric- The moon is like an authority, with its circular pattern How round, so round... No matter what happens in the world, the night goes on "Nyarth no Uta" Pocket Monsters --part1_99.106aa17f.27b483b1_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/08/2001 12:45:57 PM Pacific Standard Time,
DarkBastion@aol.com writes:


It was a glorious day. I was th
e prud owner of a game system. I loved it. Then the Super NES came out ...

~Matt


Interesting thought: how many people here had parents that always hated how
you'd play games, saying they'd "rot your brain" or something of that nature?
 Guess all of us proved them wrong, eh? :)
-Eric-

The moon is like an authority, with its circular pattern
How round, so round...
No matter what happens in the world, the night goes on

"Nyarth no Uta"  Pocket Monsters
--part1_99.106aa17f.27b483b1_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 19:18:31 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_001A_01C09203.EC549FE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Nutz4n64@aol.com=20 To: n64@lists.xmission.com=20 Sent: Thursday, February 08, 2001 6:20 PM Subject: Re: [N64] more nostalgica In a message dated 02/08/2001 12:45:57 PM Pacific Standard Time,=20 DarkBastion@aol.com writes:=20 It was a glorious day. I was th=20 e prud owner of a game system. I loved it. Then the Super NES came = out ...=20 ~Matt=20 Interesting thought: how many people here had parents that always = hated how=20 you'd play games, saying they'd "rot your brain" or something of that = nature?=20 Guess all of us proved them wrong, eh? :)=20 -Eric-=20 ----- I know what you mean. To further the point I proved that large amounts = of LSD is what really rots the brain . ;-( ~~ Dave ~~ =20 "Sometimes I dream with open eyes."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_001A_01C09203.EC549FE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Nutz4n64@aol.com=20
To: n64@lists.xmission.com
Sent: Thursday, February 08, = 2001 6:20=20 PM
Subject: Re: [N64] more = nostalgica

In a = message dated=20 02/08/2001 12:45:57 PM Pacific Standard Time,
DarkBastion@aol.com writes: =


It was a glorious day. I was th
e prud owner of a = game=20 system. I loved it. Then the Super NES came out ...

~Matt=20


Interesting thought: how many people here had = parents=20 that always hated how
you'd play games, saying they'd "rot your = brain" or=20 something of that nature?
 Guess all of us proved them wrong, = eh? :)=20
-Eric-

 
I know what you mean. To further the = point I proved=20 that large amounts of LSD is what really rots the brain . = ;-(
 
~~ Dave ~~
    =
"Sometimes I=20 dream with open eyes."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_001A_01C09203.EC549FE0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 18:55:02 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0071_01C09200.A4B2A400 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Now most of you have given their top ten lists, it's time for a new Q: Wich is the first game you ever played (computer or console)?>>>>>> Man...I have no idea at all. My grandmother had an Atari system and a = Colecovision...I would play games on it when we would visit. I was not = into games then like I am now. So I have no idea what I actually played = first. The first console I actually owned was the NES. My first PC was = C64. Stryder ------=_NextPart_000_0071_01C09200.A4B2A400 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Now most of you have given their top = ten lists,=20 it's time for a new Q:
Wich is the first game you ever played = (computer or=20 console)?>>>>>>
 
 
Man...I have no idea at all.  My = grandmother=20 had an Atari system and a Colecovision...I would play games on it when = we would=20 visit.  I was not into games then like I am now.  So I have no = idea=20 what I actually played first.  The first console I actually owned = was the=20 NES.  My first PC was C64.
 
Stryder
------=_NextPart_000_0071_01C09200.A4B2A400-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 23:04:54 EST In a message dated 2/8/01 10:57:45 AM Eastern Standard Time, distorbanz@yucom.be writes: << Now most of you have given their top ten lists, it's time for a new Q: Wich is the first game you ever played (computer or console)? Steve >> The first game I've ever played was super mario bros. ON the Nes, when I was 3 or 4. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 21:43:04 -0800 > > > The first game I've ever played was super mario bros. ON the Nes, when I was > 3 or 4. > > -Jed > First game for me was probably Chef, or a Disney Mickey game Nintendo produced for the Game & Watch. My unclue used to work for Mitsubishi so in his business trips to Japan, he'd get goodies like that for us. At one time, my sister, and my cousins, between them owned roughly 10 Game & Watches... too bad only about 3 remains. =/ -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] more nostalgica Date: 09 Feb 2001 12:34:18 +1100 > It was a glorious day. I was th > e prud owner of a game system. I loved it. Then the Super > NES came out ... > > ~Matt > > > > > Interesting thought: how many people here had parents that always > hated how > you'd play games, saying they'd "rot your brain" or something of > that nature? > Guess all of us proved them wrong, eh? :) > -Eric- > > _____ > > > > I know what you mean. To further the point I proved that large amounts of > LSD is what really rots the brain . ;-( > > ~~ Dave ~~ > Me too. But it was fun finding out both ;.) Luke ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] more nostalgica Date: 08 Feb 2001 22:15:39 +0100 I remember thier wierd game that wasn't like Mario or anything like that. No,this odd game came in a gold case and wasvery long. Dungeons and stuff. > > ~Matt > yeah i remember when i was the proud owner of a gameboy (as a climax to my handheld fever) and a friend of mine had a regular nintendo; it didn't appeal to me at all "why would you buy a nintendo you have to plug in your television if you can play it everywhere with the gameboy?" this opinion radically changed when he showed me this golden cartridge the next thing i did was trading my GB for the NES and spend months in those dungeons or even , most of the time, searching them. Steve [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: Re: [N64] No one ever replies to my posts (sob) Date: 09 Feb 2001 16:37:39 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0071_01C092B6.9D81B340 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <-----Urspr=FCngliche Nachricht-----
 
<-----Urspr=FCngliche=20 Nachricht-----
<Von: David Hastings <surlybob_y2k@yahoo.com>
= <An:=20 N64 Discussion <n64@lists.xmission.com>
= <Datum:=20 Dienstag, 6. Februar 2001 21:59
<Betreff: [N64] No = one ever=20 replies to my posts (sob)
 
 
<Where are you guys = from? I'm 14=20 and I'm from Dublin, Ireland.
 
Zwickau, Germany and 19 = years old and=20 still not enough time to play all these games cuz of the = f***ing
army.. oh well - you = can't imagine how=20 boring that can be. Now I'm playing some Ridge Racer.
 
 
 
<Best level music in = a game?=20 Clankers Cavern or Hyrule Field? Debate.
 
Shadowman had an awesome = music- not to=20 forget the intro music
of Silent Hill.. d@mn = good if you ask=20 me
 
bye
_Michael
 
------=_NextPart_000_0071_01C092B6.9D81B340-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: Re: [N64] more nostalgica Date: 09 Feb 2001 16:40:16 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_007F_01C092B6.FB23BB60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable PONG too. I still have that old system somewhere.=20 ..the good old times, right? _Michael -----Urspr=FCngliche Nachricht----- Von: Steve An: n64 Datum: Donnerstag, 8. Februar 2001 16:57 Betreff: [N64] more nostalgica Now most of you have given their top ten lists, it's time for a new Q: Wich is the first game you ever played (computer or console)? The first one i can remember is when i was about 4 years old, about 16 = years ago it was on some sort of computer can't remember the title but it involved a snake eating objects and = getting larger each time and you had to avoid walls, objects and your = own tile. Most of you probably know it, i played it again some years ago = on my amiga. the second one i can remember was some space invaders thing on the = atari, but i really got hooked on videogames when i started collecting = those lcd screen handhelds where you only got one background and a main = character that could be in about five different positions on the = screen... yeah those were the days, when i would suddenly run into a room and = scream " YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my grandfather who = didn't had the least clue what i was going on about... Steve ------=_NextPart_000_007F_01C092B6.FB23BB60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
PONG too. I still have that old = system=20 somewhere.
..the good old times, = right?
 
 
_Michael
-----Urspr=FCngliche=20 Nachricht-----
Von: Steve <distorbanz@yucom.be>
An:= =20 n64 <n64@lists.xmission.com>
= Datum:=20 Donnerstag, 8. Februar 2001 16:57
Betreff: [N64] more=20 nostalgica

Now most of you have given their top = ten lists,=20 it's time for a new Q:
Wich is the first game you ever = played (computer=20 or console)?
 
The first one i can remember is when = i was=20 about 4 years old, about 16 years ago
it was on some sort of = computer
can't remember the title but it = involved a snake=20 eating objects and getting larger each time and you had to avoid = walls,=20 objects and your own tile. Most of you probably know it, i played it = again=20 some years ago on my amiga.
the second one i can remember was = some space=20 invaders thing on the atari, but i really got hooked on videogames = when i=20 started collecting those lcd screen handhelds where you only got one=20 background and a main character that could be in about five different=20 positions on the screen...
yeah those were the days, when i = would suddenly=20 run into a room and scream " YES I GOT OVER 40000 POINTS!!! LOOK!!! " = to my=20 grandfather who didn't had the least clue what i was going on=20 about...
 
Steve
------=_NextPart_000_007F_01C092B6.FB23BB60-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] No one ever replies to my posts (sob) Date: 09 Feb 2001 15:22:56 -0600 Hmmm.... Most of his games are kinda current. Makes me feel 'old' to list mine no particular order. Subject to change at any time... :-) 1. SM 64 - N64 2. Super Dodge Ball - nes 3. Metal Gear Solid - psx 4. WaveRace 64 - N64 5. Dr. J vs. Larry Bird: One on One - C64 6. Racing Destruction Set - C64 7. Super Mario Brothers 2 - nes 8. Defender - Atari 2600 9. NBA Jam - SNES (best version then and now) 10. NFL2K series - DC X-Box - eh... currently I have a 'so what' attitude. They're looking at everybody else and going one step above them, so I don't give them credit for any originality at all. Also, I still haven't seen anything I want for it. It's disappointing that all the magazines are currently Microsoft fans and are drooling over the specs and nothing else. It's disgusting. But journalism is another matter. If I see something that makes meet want it more than the PS2 I already have, I sell the PS2 and get an Xbox. Otherwise, I think as far as mainstream goes, it'll be one or the other and I think that Sony's foothold is and will be stronger than Microsoft's. Elliot Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com Here are my top 10: 1. Perfect Dark (N64) 2. Zelda: OoT (N64) 3. Zelda: MM (N64) 4. Goldeneye (N64) 5. Half-Life (PC) 6. Super Mario Bros. 3 (SNES) 7. Banjo-Tooie (N64) 8. Tekken Tag Tournament (PS2) (it's shallow, but I don't care) 9. Donkey Kong Country (SNES) 10. Tony Hawk's 2 (PC or PS) My list mainly contains Nintendo games - I'm a bit of a Nintendo loyalist. I considered putting in SmackDown! 2, but I knew that'd immediatley get shot down, and it's not really an all-time classic so... What do you guys think of the X-BOX? I know this is a Nintendo discussion list... but personally I think it looks awful especially that awful controller. I think if the GAMECUBE gets out soon enough, the PS2'll have to watch it's back... Where are you guys from? I'm 14 and I'm from Dublin, Ireland. Best level music in a game? Clankers Cavern or Hyrule Field? Debate. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] No one ever replies to my posts; SoM Date: 09 Feb 2001 15:31:53 -0600 I don't have a problem with the GC's handle. I remember reading somewhere that 'handles' were 'in' in Japan, so they wanted to give the machine an image that it's 'in style' or mainstream I guess. I have bigger concerns than the handle though. I *hate* they big white faceplate on the front. Can we keep it all one solid color or a majority color? The silver one's currently my favorite. I'm 25 and from Chicago, Illinois. Music? Hmmm, not the best, but I'll always remember the music in the first 'water' level of Mario 64. Maybe we should have done a top 10 in gaming moments you'll remember. Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com What do you guys think of the X-BOX? I know this is a Nintendo discussion list... but personally I think it looks awful especially that awful controller. I think if the GAMECUBE gets out soon enough, the PS2'll have to watch it's back... The X-box looks nasty and way to big. Totally unattractive. But i can also say that about the gamecube. At least that last one's small; but the handle??? Come on man whats the freggen deal with dat? I can't believe no-one has complained abou that yet, it is totally useless, when i transport my nintendo i put it in a bag and not out in the open. And then still you'll have to put you're games and controllers in a bag. Where are you guys from? I'm 14 and I'm from Dublin, Ireland. I'm 20 and from antwerp, belgium. But i already sed that didn't i? Best level music in a game? Clankers Cavern or Hyrule Field? Debate. Clancers cavern? is that DKC one? can't really remember it, although i know there were some real kick ass tunes in that game. I love any Rare music. And hyrule field? If u mean the classic zelda overworld theme, it rules; but if u mean the music from OoT; then i think it's the worst zelda music ever. My personal favorite of all times is the Lost Continent (or second flammie) theme from Secret of Mana, i just love that one and already made 3 remixes out of it. Steve Oh and as the one who asked for the lists, i have the right to comment on them... hehehe no it's cool, but why do u think OoT's better than MM ? _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] more nostalgica Date: 09 Feb 2001 15:38:48 -0600 the Atari 2600 pack in: Combat My dad bought Defender the same day too...($45 too!) Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com Now most of you have given their top ten lists, it's time for a new Q: Wich is the first game you ever played (computer or console)? The first one i can remember is when i was about 4 years old, about 16 years ago it was on some sort of computer can't remember the title but it involved a snake eating objects and getting larger each time and you had to avoid walls, objects and your own tile. Most of you probably know it, i played it again some years ago on my amiga. the second one i can remember was some space invaders thing on the atari, but i really got hooked on videogames when i started collecting those lcd screen handhelds where you only got one background and a main character that could be in about five different positions on the screen... yeah those were the days, when i would suddenly run into a room and scream " YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my grandfather who didn't had the least clue what i was going on about... Steve _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: RE: [N64] more nostalgica Date: 09 Feb 2001 15:58:20 -0600 I had Lunar Lander and Tapper on cartridge for the C64. My friend had Super Huey and tape and I'd go over to his house and play that and some Richard Petty racing game. I had hunderds of games for the C64. Not leaglly, but still... :-) Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com > -----Original Message----- > From: Geoff Taylor [SMTP:geo_tay@hotmail.com] > Sent: Friday, February 09, 2001 3:25 AM > To: n64@lists.xmission.com > Subject: Re: [N64] more nostalgica > > The first game I played was Pong. My next door neighbor owned one of the > originals. I'm not going to figure out any sort of time line but a few > years later when I was in the 5th grade I got an Atari 2600 for Christmas > (Combat, Night Driver, Missle Command and Breakout were my first games). > The first game I played on a computer (Apple Lisa) was Choplifter. Lucky > for me my father wasn't ready to pay so much for a computer and I got a > Commodore 64 a year or two later. Again, this is all twenty years ago so > I'm not sure of dates and times. :) > > Geoff Taylor > GameBoy Station > > Commodore 64 rocked. (Sort of) I had heaps of tape games for the .. My dad and I had a book that came with the C64 which had code in it. We used to type programs for days to get games like Space invaders and moon patrol etc.. Then the tapes were produced commercially and it was much easier. Also I had a Vic 20 which was the one before the Commodore 64. 20kb........Good!!!!!! Luke ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: [N64] Funny goldeneye stuff Date: 09 Feb 2001 17:30:04 EST --part1_c9.d1a1d52.27b5c96c_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Okay, to anyone that has cheat codes like fast animation or slow animation, activate them and beat the cradle, watch and see. -Jed, I AM CANADIAN --part1_c9.d1a1d52.27b5c96c_boundary Content-Type: message/rfc822 Content-Disposition: inline Return-Path: Received: from rly-ye04.mx.aol.com (rly-ye04.mail.aol.com [172.18.151.201]) by air-ye02.mail.aol.com (v77_r1.21) with ESMTP; Fri, 09 Feb 2001 17:27:26 -0500 Received: from fl.egroups.com (233.yahoo.240.211.64.in-addr.arpa [64.211.240.233]) by rly-ye04.mx.aol.com (v77_r1.21) with ESMTP; Fri, 09 Feb 2001 17:27:04 -0500 X-eGroups-Return: sentto-2462002-1835-981757467-jedcross2=aol.com@returns.onelist.com Received: from [10.1.4.56] by fl.egroups.com with NNFMP; 09 Feb 2001 22:24:28 -0000 X-Sender: Jedcross2@aol.com X-Apparently-To: jedcross@yahoogroups.com Received: (EGP: mail-7_0_3); 9 Feb 2001 22:24:27 -0000 Received: (qmail 83728 invoked from network); 9 Feb 2001 22:24:26 -0000 Received: from unknown (10.1.10.26) by l10.egroups.com with QMQP; 9 Feb 2001 22:24:26 -0000 Received: from unknown (HELO imo-r05.mx.aol.com) (152.163.225.5) by mta1 with SMTP; 9 Feb 2001 22:24:26 -0000 Received: from Jedcross2@aol.com by imo-r05.mx.aol.com (mail_out_v29.5.) id r.d4.226d667 (4421) for ; Fri, 9 Feb 2001 17:24:18 -0500 (EST) Message-ID: X-Mailer: AOL 5.0 for Windows sub 108 MIME-Version: 1.0 Mailing-List: list jedcross@yahoogroups.com; contact jedcross-owner@yahoogroups.com Delivered-To: mailing list jedcross@yahoogroups.com Precedence: bulk List-Unsubscribe: Reply-To: jedcross@yahoogroups.com Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Okay, to anyone that has cheat codes like fast animation or slow animation, activate them and beat the cradle, watch and see. -Jed ------------------------ Yahoo! Groups Sponsor ---------------------~-~> eGroups is now Yahoo! Groups Click here for more details Click Here! To unsubscribe from this group, send an email to: jedcross-unsubscribe@egroups.com Archive: http://www.escribe.com/games/gamerelated --part1_c9.d1a1d52.27b5c96c_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Funny goldeneye stuff Date: 09 Feb 2001 17:46:41 -0500 ----- Original Message ----- Sent: Friday, February 09, 2001 5:30 PM > Okay, to anyone that has cheat codes like fast animation or slow animation, > activate them and beat the cradle, watch and see. > > -Jed, I AM poopy-man Wow, could you have told us that sooner, like 3 1/2 years ago when it was first done? ~~ Dave ~~ "Sometimes I dream with open eyes." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] No one ever replies to my posts; SoM Date: 09 Feb 2001 17:56:54 -0500 ----- Original Message ----- Sent: Friday, February 09, 2001 4:31 PM > Maybe we should have done a top 10 in gaming > moments you'll remember. > > Elliot > I dunno. I can't remember yesterday at all. How about top ten games with the best underwater music or water themed music? 1. Soul Blazer (SNES) 2. Donkey Kong Country (SNES) 3. Super Mario 64 (N64) 4. Metroid 3 (SNES) 5. Axelay (SNES) 6. Soul Blade, Li Long stage, Khan Super Session (PSX) 7. Soul Calibur, Maxi stage (Dreamcast) that's all I can think of ~~ Dave ~~ "Sometimes I dream with open eyes." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Funny goldeneye stuff Date: 09 Feb 2001 21:16:10 EST In a message dated 2/9/01 5:43:34 PM Eastern Standard Time, treytable@sega.net writes: << Wow, could you have told us that sooner, like 3 1/2 years ago when it was first done? ~~ Dave GRODES~~ >> Well, I just found out today -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: [N64] Shameless Plug Date: 09 Feb 2001 18:13:49 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0027_01C092C4.0D244520 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Please check out my site at = www.geocities.com/gamingireland . If anyone on the list = wants to send any contribution (letter, opinion, question, fanart, = anything) to the Nintendo section send it to surlybob_y2k@yahoo.com or = send sony contributions to niall47@yahoo.com ... okay, that's it... = please don't kill me! ------=_NextPart_000_0027_01C092C4.0D244520 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
<shameless plug> Please check out = my site at=20 www.geocities.com/gamingi= reland=20 </shameless plug>. If anyone on the list wants to send any = contribution=20 (letter, opinion, question, fanart, anything) to the Nintendo section = send it to=20 surlybob_y2k@yahoo.com or = send sony=20 contributions to niall47@yahoo.com ...=20 okay, that's it... please don't kill me!
------=_NextPart_000_0027_01C092C4.0D244520-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: [N64] X-BOX Date: 08 Feb 2001 20:26:16 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0031_01C0920D.6360EAE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable You're right, the XBOX is way too big - it's about the size of a video = player! The controller's buttons are way too big, also. Waddaya mean you = don't remember Game music. Sound is very important in games - half = life's 3d sound ruled... and perfect dark's wasn't bad. Have y'all seen = the PD2 (GAMECUBE) screenshot? There's only one but (*froths at the = mouth*) you get the point... the future's n shaped... or g shaped... or = something like that anyway... ------=_NextPart_000_0031_01C0920D.6360EAE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
You're right, the XBOX is way too big - = it's about=20 the size of a video player! The controller's buttons are way too big, = also.=20 Waddaya mean you don't remember Game music. Sound is very important in = games -=20 half life's 3d sound ruled... and perfect dark's wasn't bad. Have y'all = seen the=20 PD2 (GAMECUBE) screenshot? There's only one but (*froths at the mouth*) = you get=20 the point... the future's n shaped... or g shaped... or something like = that=20 anyway...
------=_NextPart_000_0031_01C0920D.6360EAE0-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: [N64] *Clears throat* TADPOLES! Date: 09 Feb 2001 18:19:57 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0031_01C092C4.E851E3A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Yo! I wrote to the coolest, wisest, most efficient guys in the universe, = but they never replied... so now I'm turning to you! In Zelda: Majora's = Mask could you please tell me how to get at least some of the tadpoles = in the pirates lagoon (and wherever the rest of them are) 'cos I want = to 'Catch 'em all' (please don't sue me Nintendo)... I'm not usually a = wrestling fan (let's be honest, most of it's gay porn) but I recently = got Wrestlemania 2000 at a great price - any tips? ------=_NextPart_000_0031_01C092C4.E851E3A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Yo! I wrote to the coolest, wisest, = most efficient=20 guys in the universe, but they never replied... so now I'm turning to = you! In=20 Zelda: Majora's Mask could you please tell me how to get at least some = of the=20 tadpoles in the pirates lagoon (and wherever the rest of them are) = 'cos  I=20 want to 'Catch 'em all' (please don't sue me Nintendo)... I'm not = usually a=20 wrestling fan (let's be honest, most of it's gay porn) but I recently = got=20 Wrestlemania 2000 at a great price - any = tips?
------=_NextPart_000_0031_01C092C4.E851E3A0-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: [N64] GB Games Date: 09 Feb 2001 18:29:19 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0046_01C092C6.37663940 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable OK... good GB Games: Mario DX, Zelda DX, Tetris DX, Metal Gear solid, = Deja Vu 1&2, Street Fighter, Perfect Dark... anyone want to add to the = list? There's loads of great games on the GBC, but I can't wait for the = GBA! Any of you guys heard of the Panasonic handheald? I doubt it'll ever get = released, but it's interesting 'cos Panasonic are making chips for = nintendo - or something like that... hmm Another obscure console? The Indrema - it loos like a PC, but It'll play = on your TV and have console-like features - if you want pictures of = these i'll scan them for you... There's this console coming out that you can play GBC games on... I bet = Nintendo's lawyers'll have another legal battle on their hands anyday = now - that console probably won't come out... what do you think? ------=_NextPart_000_0046_01C092C6.37663940 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
OK... good GB Games: Mario DX, Zelda = DX, Tetris DX,=20 Metal Gear solid, Deja Vu 1&2, Street Fighter, Perfect Dark... = anyone want=20 to add to the list? There's loads of great games on the GBC, but I can't = wait=20 for the GBA!
 
Any of you guys heard of the Panasonic = handheald? I=20 doubt it'll ever get released, but it's interesting 'cos Panasonic are = making=20 chips for nintendo - or something like that... hmm
 
Another obscure console? The Indrema - = it loos like=20 a PC, but It'll play on your TV and have console-like features - if you = want=20 pictures of these i'll scan them for you...
 
There's this console coming out that = you can play=20 GBC games on... I bet Nintendo's lawyers'll have another legal battle on = their=20 hands anyday now - that console probably won't come out... what do you=20 think?
------=_NextPart_000_0046_01C092C6.37663940-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: [N64] HELP MEEEEEEEEEEEEE! Date: 08 Feb 2001 20:29:31 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0044_01C0920D.D7E4CC60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I agree about the GAMECUBE... it looks really bad, but the controller's = quite good... and I can't wait to get my hands on that zelda game. = Anyway the N64 was the only console nintendo didn't redesign for europe, = and it'll probably be redesigned elsewhere aswell ----- Original Message -----=20 From: Steve=20 To: n64=20 Sent: Wednesday, February 07, 2001 5:20 PM Subject: Re: [N64] No one ever replies to my posts; SoM What do you guys think of the X-BOX? I know this is a Nintendo = discussion list... but personally I think it looks awful especially that = awful controller. I think if the GAMECUBE gets out soon enough, the = PS2'll have to watch it's back... The X-box looks nasty and way to big. Totally unattractive. But i can also say that about the gamecube. At least that last one's small; but the handle??? Come on man whats = the freggen deal with dat? I can't believe no-one has complained abou = that yet, it is totally useless, when i transport my nintendo i put it = in a bag and not out in the open. And then still you'll have to put = you're games and controllers in a bag. Where are you guys from? I'm 14 and I'm from Dublin, Ireland. I'm 20 and from antwerp, belgium. But i already sed that didn't i? Best level music in a game? Clankers Cavern or Hyrule Field? Debate. Clancers cavern? is that DKC one? can't really remember it, although = i know there were some real kick ass tunes in that game. I love any Rare = music. And hyrule field? If u mean the classic zelda overworld theme, it = rules; but if u mean the music from OoT; then i think it's the worst = zelda music ever. My personal favorite of all times is the Lost Continent (or second = flammie) theme from Secret of Mana, i just love that one and already = made 3 remixes out of it. Steve Oh and as the one who asked for the lists, i have the right to = comment on them... hehehe no it's cool, but why do u think OoT's better than MM ? ------=_NextPart_000_0044_01C0920D.D7E4CC60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I agree about the GAMECUBE... it looks = really bad,=20 but the controller's quite good... and I can't wait to get my hands on = that=20 zelda game. Anyway the N64 was the only console nintendo didn't redesign = for=20 europe, and it'll probably be redesigned elsewhere aswell
----- Original Message -----
From:=20 Steve=20
To: n64
Sent: Wednesday, February 07, = 2001 5:20=20 PM
Subject: Re: [N64] No one ever = replies to=20 my posts; SoM

 
What do you guys = think of the=20 X-BOX? I know this is a Nintendo discussion list... but personally I = think=20 it looks awful especially that awful controller. I think if the = GAMECUBE=20 gets out soon enough, the PS2'll have to watch it's = back...
 
The X-box looks nasty = and way to=20 big. Totally unattractive.
But i can also say = that about the=20 gamecube.
At least that last = one's small; but=20 the handle??? Come on man whats the freggen deal with dat? I can't = believe=20 no-one has complained abou that yet, it is totally useless, when i = transport=20 my nintendo i put it in a bag and not out in the open. And then = still you'll=20 have to put you're games and controllers in a bag.
 
 
Where are you guys = from? I'm 14=20 and I'm from Dublin, Ireland.
 
I'm 20 and from = antwerp,=20 belgium.
But i already sed that = didn't=20 i?
 
Best level music in = a game?=20 Clankers Cavern or Hyrule Field? Debate.
 
Clancers cavern? is = that DKC one?=20 can't really remember it, although i know there were some real kick = ass=20 tunes in that game. I love any Rare music.
And hyrule field? If u = mean the=20 classic zelda overworld theme, it rules; but if u mean the music = from OoT;=20 then i think it's the worst zelda music ever.
My personal favorite = of all times is=20 the Lost Continent (or second flammie) theme from Secret of = Mana,=20 i just love that one and already made 3 remixes out of=20 it.
 
Steve
 
Oh and as the one who = asked for the=20 lists, i have the right to comment on them...
hehehe
no it's cool, but why = do u think=20 OoT's better than MM = ?
------=_NextPart_000_0044_01C0920D.D7E4CC60-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: [N64] DEVILCHILD Date: 08 Feb 2001 20:33:26 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0055_01C0920E.63D9F600 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable oh i just remembered my first game was probably that game where you're a = cannon and you've got to shoot helicopters... it was a dos game - i = played it on a 286... excuse me, ive got something in my eye *walks to = corner of room* ----- Original Message -----=20 From: Geoff Taylor=20 To: n64@lists.xmission.com=20 Sent: Thursday, February 08, 2001 4:25 PM Subject: Re: [N64] more nostalgica The first game I played was Pong. My next door neighbor owned one of = the originals. I'm not going to figure out any sort of time line but a = few years later when I was in the 5th grade I got an Atari 2600 for = Christmas (Combat, Night Driver, Missle Command and Breakout were my = first games). The first game I played on a computer (Apple Lisa) was = Choplifter. Lucky for me my father wasn't ready to pay so much for a = computer and I got a Commodore 64 a year or two later. Again, this is = all twenty years ago so I'm not sure of dates and times. :) Geoff Taylor GameBoy Station http://www.gbstation.com ----- Original Message -----=20 From: Steve=20 To: n64=20 Sent: Thursday, February 08, 2001 9:56 AM Subject: [N64] more nostalgica Now most of you have given their top ten lists, it's time for a new = Q: Wich is the first game you ever played (computer or console)? The first one i can remember is when i was about 4 years old, about = 16 years ago it was on some sort of computer can't remember the title but it involved a snake eating objects and = getting larger each time and you had to avoid walls, objects and your = own tile. Most of you probably know it, i played it again some years ago = on my amiga. the second one i can remember was some space invaders thing on the = atari, but i really got hooked on videogames when i started collecting = those lcd screen handhelds where you only got one background and a main = character that could be in about five different positions on the = screen... yeah those were the days, when i would suddenly run into a room and = scream " YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my grandfather who = didn't had the least clue what i was going on about... Steve ------=_NextPart_000_0055_01C0920E.63D9F600 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
oh i just remembered my first game was = probably=20 that game where you're a cannon and you've got to shoot helicopters... = it was a=20 dos game - i played it on a 286... excuse me, ive got something in my = eye *walks=20 to corner of room*
----- Original Message -----
From:=20 Geoff=20 Taylor
Sent: Thursday, February 08, = 2001 4:25=20 PM
Subject: Re: [N64] more = nostalgica

The first game I = played was=20 Pong.  My next door neighbor owned one of the originals.  = I'm not=20 going to figure out any sort of time line but a few years later when I = was in=20 the 5th grade I got an Atari 2600 for Christmas (Combat, Night Driver, = Missle=20 Command and Breakout were my first games).  The first game I = played=20 on a computer (Apple Lisa) was Choplifter.  Lucky for me my = father wasn't=20 ready to pay so much for a computer and I got a Commodore 64 a year or = two=20 later.  Again, this is all twenty years ago so I'm not sure = of dates=20 and times.  :)
 
Geoff = Taylor
GameBoy = Station
http://www.gbstation.com
 
----- Original Message -----
From:=20 Steve=20
To: n64
Sent: Thursday, February 08, = 2001 9:56=20 AM
Subject: [N64] more = nostalgica

Now most of you have given their = top ten lists,=20 it's time for a new Q:
Wich is the first game you ever = played=20 (computer or console)?
 
The first one i can remember is = when i was=20 about 4 years old, about 16 years ago
it was on some sort of = computer
can't remember the title but it = involved a=20 snake eating objects and getting larger each time and you had to = avoid=20 walls, objects and your own tile. Most of you probably know it, i = played it=20 again some years ago on my amiga.
the second one i can remember was = some space=20 invaders thing on the atari, but i really got hooked on videogames = when i=20 started collecting those lcd screen handhelds where you only got one = background and a main character that could be in about five = different=20 positions on the screen...
yeah those were the days, when i = would suddenly=20 run into a room and scream " YES I GOT OVER 40000 POINTS!!! LOOK!!! = " to my=20 grandfather who didn't had the least clue what i was going on=20 about...
 
Steve
------=_NextPart_000_0055_01C0920E.63D9F600-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Fw: [N64] more nostalgica Date: 09 Feb 2001 14:19:37 +0100 ----- Original Message ----- Sent: Thursday, February 08, 2001 9:10 PM > is there a general name for all those games with the bricks you have to take > down with the little ball? > man, it's insane how many hours i've spent on those games until about five > years ago. > i already remembered it by now: 'Breakout' right? Steve [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] *Clears throat* TADPOLES! Date: 11 Feb 2001 12:31:17 EST --part1_10.8a242c2.27b82665_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/11/2001 8:24:07 AM Pacific Standard Time,=20 surlybob_y2k@yahoo.com writes: > Yo! I wrote to the coolest, wisest, most efficient guys in the universe, b= ut=20 > they never replied... so now I'm turning to you! In Zelda: Majora's Mask=20 > could you please tell me how to get at least some of the tadpoles in the=20 > pirates lagoon (and wherever the rest of them are) 'cos I want to 'Catch=20 > 'em all' (please don't sue me Nintendo)... I'm not usually a wrestling fan= =20 > (let's be honest, most of it's gay porn) but I recently got Wrestlemania=20 > 2000 at a great price - any tips? >=20 All I remember is that they're all in the aquariums. Keep looking, and=20 you'll find them. Oh, and, if you haven't gotten the hookshot yet, you have= =20 to go to an upper room (I think it was on top of the lookout tower) and look= =20 through these steel bars. After a cut scene, shoot this beehive (still from= =20 behind the bars), then you can enter that room. Sorry if it's too sketchy,=20 but I haven't played that game in a long time. -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB --part1_10.8a242c2.27b82665_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/11/= 2001 8:24:07 AM Pacific Standard Time,=20
surlybob_y2k@yahoo.com writes:


Yo! I wrote to the coolest,= wisest, most efficient guys in the universe, but=20
they never replied... so now I'm turning to you! In Zelda: Majora's Mask= =20
could you please tell me how to get at least some of the tadpoles in the= =20
pirates lagoon (and wherever the rest of them are) 'cos  I want to=20= 'Catch=20
'em all' (please don't sue me Nintendo)... I'm not usually a wrestling f= an=20
(let's be honest, most of it's gay porn) but I recently got Wrestlemania= =20
2000 at a great price - any tips?



All I remember is that they're all in the aquariums.  Keep looking,= and=20
you'll find them.  Oh, and, if you haven't gotten the hookshot yet,= you have=20
to go to an upper room (I think it was on top of the lookout tower) and=20= look=20
through these steel bars.  After a cut scene, shoot this beehive (s= till from=20
behind the bars), then you can enter that room.  Sorry if it's too=20= sketchy,=20
but I haven't played that game in a long time.
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
--part1_10.8a242c2.27b82665_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] GB Games Date: 11 Feb 2001 13:35:16 EST --part1_49.74ab445.27b83564_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit <> I haven't heard anything about this. Are you thinking of Bandai's WonderSwan? ~Matt "A majority only means that all the fools are on the same side." --part1_49.74ab445.27b83564_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit <<Any of you guys heard of the Panasonic handheld? I doubt it'll ever get
released, but it's interesting 'cos Panasonic are making chips for Nintendo -
or something like that ... hmm>>


I haven't heard anything about this. Are you thinking of Bandai's WonderSwan?

~Matt

"A majority only means that all the fools are on the same side."
--part1_49.74ab445.27b83564_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] *Clears throat* TADPOLES! Date: 11 Feb 2001 13:41:01 EST --part1_ab.67e1eb6.27b836bd_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en <> Also, getting the Stone Mask makes that entire pirate thing real easy.=20 Assuming you have Epona, head over to the Canyon area of the game. Make sure= =20 you have some red or blue potion in a bottle, okay? Well, hop the fence with= =20 Epona, put on the Lens of Truth, and look around for a solider surrounded by= =20 a circle of stones. Talk to him, give him the potion, and get the Stone Mask= .=20 Wearing that mask makes you invisible to many enemies, including the Pirates= .=20 An another note, my little bro just bought Paper Mario. I have to save my=20 money for Conker's BFD, GameCube, and gas. ~Matt "The early worm, on the other hand, gets eaten."=20 --part1_ab.67e1eb6.27b836bd_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en <<All I remember is that they're all in the aqu= ariums. =C2=A0Keep looking, and=20
you'll find them. =C2=A0Oh, and, if you haven't gotten the hookshot yet,= you have=20
to go to an upper room (I think it was on top of the lookout tower) and=20= look=20
through these steel bars. =C2=A0After a cut scene, shoot this beehive (s= till from=20
behind the bars), then you can enter that room. =C2=A0Sorry if it's too=20= sketchy,=20
but I haven't played that game in a long time.=20
-Eric-=20

You keep on walking, where will you go?=20
Walk again, in the company of the wind=20
March with confidence until you get to where you=E2=80=99re going=20
Until you finally grab that dream.=20

=E2=80=9CKaze to Issho ni=E2=80=9D =C2=A0My=C3=BBts=C3=BB no >>

Also, getting the Stone Mask makes that entire pirate thing real easy.=20
Assuming you have Epona, head over to the Canyon area of the game. Make=20= sure=20
you have some red or blue potion in a bottle, okay? Well, hop the fence=20= with=20
Epona, put on the Lens of Truth, and look around for a solider surrounde= d by=20
a circle of stones. Talk to him, give him the potion, and get the Stone=20= Mask.=20
Wearing that mask makes you invisible to many enemies, including the Pir= ates.=20

An another note, my little bro just bought Paper Mario. I have to save m= y=20
money for Conker's BFD, GameCube, and gas.

~Matt

"The early worm, on the other hand, gets eaten."=20



--part1_ab.67e1eb6.27b836bd_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] X-BOX Date: 11 Feb 2001 18:08:35 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0064_01C09455.A6AC13C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable of course sound is important, but do you have any idea how many games = this boy has played yet? and haw many tunes these all contained? let me hear a song and i'll remember wich game it's from but don't ask = me how the tune from DKC level 1.3 went... i rrrreally love the opening tune from dark (the one u get when u = finished the game once) what's the name again? can't remember and haven't got the nintendo in = vicinity. Steve ----- Original Message -----=20 From: David Hastings=20 To: N64 Discussion=20 Sent: Thursday, February 08, 2001 9:26 PM Subject: [N64] X-BOX You're right, the XBOX is way too big - it's about the size of a video = player! The controller's buttons are way too big, also. Waddaya mean you = don't remember Game music. Sound is very important in games - half = life's 3d sound ruled... and perfect dark's wasn't bad. Have y'all seen = the PD2 (GAMECUBE) screenshot? There's only one but (*froths at the = mouth*) you get the point... the future's n shaped... or g shaped... or = something like that anyway... ------=_NextPart_000_0064_01C09455.A6AC13C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
of course sound is important, but do = you have any=20 idea how many games this boy has played yet?
and haw many tunes these all=20 contained?
let me hear a song and i'll remember = wich game it's=20 from but don't ask me how the tune from DKC level 1.3 = went...
i rrrreally love the opening tune from = dark (the=20 one u get when u finished the game once)
what's the name again? can't remember = and haven't=20 got the nintendo in vicinity.
 
Steve
----- Original Message -----
From:=20 David=20 Hastings
To: N64=20 Discussion
Sent: Thursday, February 08, = 2001 9:26=20 PM
Subject: [N64] X-BOX

You're right, the XBOX is way too big = - it's=20 about the size of a video player! The controller's buttons are way too = big,=20 also. Waddaya mean you don't remember Game music. Sound is very = important in=20 games - half life's 3d sound ruled... and perfect dark's wasn't bad. = Have=20 y'all seen the PD2 (GAMECUBE) screenshot? There's only one but = (*froths at the=20 mouth*) you get the point... the future's n shaped... or g shaped... = or=20 something like that anyway...
------=_NextPart_000_0064_01C09455.A6AC13C0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] *Clears throat* TADPOLES! Date: 11 Feb 2001 16:32:15 EST --part1_79.10232e0c.27b85edf_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/11/01 10:24:07 AM Central Standard Time, surlybob_y2k@yahoo.com writes: > I'm not usually a wrestling fan (let's be honest, most of it's gay porn) but > I recently got Wrestlemania 2000 at a great price - any tips? > > > Gay porn? Really? I never had any idea. You must be really into that gay porn stuff to realize that that is what wrestling is. Jeremy --part1_79.10232e0c.27b85edf_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/11/01 10:24:07 AM Central Standard Time,
surlybob_y2k@yahoo.com writes:


I'm not usually a wrestling fan (let's be honest, most of it's gay porn) but
I recently got Wrestlemania 2000 at a great price - any tips?





Gay porn?  Really?  I never had any idea.  You must be really into that gay
porn stuff to realize that that is what wrestling is.  

Jeremy
--part1_79.10232e0c.27b85edf_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "A & B Hegedus" Subject: Re: [N64] more nostalgica Date: 11 Feb 2001 21:49:16 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_001A_01C09474.7A9869E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable The first game I remember playing was pong at a pool hall. Allan ----- Original Message -----=20 From: Steve=20 To: n64=20 Sent: Thursday, February 08, 2001 9:56 AM Subject: [N64] more nostalgica Now most of you have given their top ten lists, it's time for a new Q: Wich is the first game you ever played (computer or console)? The first one i can remember is when i was about 4 years old, about 16 = years ago it was on some sort of computer can't remember the title but it involved a snake eating objects and = getting larger each time and you had to avoid walls, objects and your = own tile. Most of you probably know it, i played it again some years ago = on my amiga. the second one i can remember was some space invaders thing on the = atari, but i really got hooked on videogames when i started collecting = those lcd screen handhelds where you only got one background and a main = character that could be in about five different positions on the = screen... yeah those were the days, when i would suddenly run into a room and = scream " YES I GOT OVER 40000 POINTS!!! LOOK!!! " to my grandfather who = didn't had the least clue what i was going on about... Steve ------=_NextPart_000_001A_01C09474.7A9869E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
The first game I remember playing was = pong at a=20 pool hall.
 
Allan
----- Original Message -----
From:=20 Steve=20
To: n64
Sent: Thursday, February 08, = 2001 9:56=20 AM
Subject: [N64] more = nostalgica

Now most of you have given their top = ten lists,=20 it's time for a new Q:
Wich is the first game you ever = played (computer=20 or console)?
 
The first one i can remember is when = i was=20 about 4 years old, about 16 years ago
it was on some sort of = computer
can't remember the title but it = involved a snake=20 eating objects and getting larger each time and you had to avoid = walls,=20 objects and your own tile. Most of you probably know it, i played it = again=20 some years ago on my amiga.
the second one i can remember was = some space=20 invaders thing on the atari, but i really got hooked on videogames = when i=20 started collecting those lcd screen handhelds where you only got one=20 background and a main character that could be in about five different=20 positions on the screen...
yeah those were the days, when i = would suddenly=20 run into a room and scream " YES I GOT OVER 40000 POINTS!!! LOOK!!! " = to my=20 grandfather who didn't had the least clue what i was going on=20 about...
 
Steve
------=_NextPart_000_001A_01C09474.7A9869E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Akbar Khan Subject: Re: [N64] *Clears throat* TADPOLES! Date: 12 Feb 2001 01:40:27 -0800 (PST) WRESTLING IS NOT GAY STUFF BUT MAYBE U ARE!!! __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor@hotgames.com Subject: [N64] HotGames.com daily NewsLetter - - Coolnews N64 Date: 10 Feb 2001 00:49:54 +1100 (EST) COOLNEWS NINTENDO 64: Gamedate February 9, 2001 The newsletter of nintendo64.hotgames.com! On Paper, Nintendo Looks Good Forget Sega's troubles for now, because the Nintnedo 64 is still alive and kicking, and with the release of Paper Mario this week, they win another immunity challenge and hold off on being voted off the console island this week. Check out our review of Paper Mario, and last week's addition, Mega Man 64. Ed. Today's Coolnews is sponsored by: Game-Bidder.com · WIN ALL 3! Dreamcast, PS2, N64. The Trilogy could be yours! Click game-bidder.com for contest details. · WIN ALL 3! Dreamcast, PS2, N64. Click game-bidder.com and list your game for auction for a chance to win. · WIN ALL 3! Dreamcast, PS2, N64. The Trilogy could be yours! Click game-bidder.com for your chance to win. http://www.game-bidder.com FEATURE REVIEW - Paper Mario The first (and perhaps last) of the great N64 RPGs has arrived. Paper Mario delivers from page one. Get the inside scoop with our full review. http://nintendo64.hotgames.com/features.htm LATEST 5 NINTENDO 64 GAME REVIEWS: Paper Mario http://nintendo64.hotgames.com/games/paperm2/review.htm Mega Man 64 http://nintendo64.hotgames.com/games/megama6/review.htm Blues Brothers 2000 http://nintendo64.hotgames.com/games/bluesb/review.htm Battle for Naboo http://nintendo64.hotgames.com/games/battleb/review.htm San Francisco Rush 2049 http://nintendo64.hotgames.com/games/sanfra4/review.htm FEATURE EDITORIAL - Rhythm Nation It's a genre that's been popular in Japan for years, but is America ready to get into the groove and dance the night away? We take a look at the growing domestic influence of rhythm and music games in our in-depth guide for newcomers. http://nintendo64.hotgames.com/features.htm WIN PRIZES - Duck! It's Dodger! Win a Nintendo 64 cartridge of the fabulous Looney Tunes: Duck Dodgers, courtesy of Infogrames! http://nintendo64.hotgames.com/prizes.htm CHEAT OF THE WEEK - Southpaw Select To play left-handed, press and hold the L shoulder button during the player select screen. You won't see Nintendo giving up any time soon. Lawrence Neves, Editorial Director editor@hotgames.com HOW TO UNSUBSCRIBE: To unsubscribe from Coolnews send an email message to coolnews-n64-request@lists.hotgames.com with the word 'unsubscribe' in the BODY or visit http://www.hotgames.com/unsubscribe.htm Do you have friends who are also keen N64 gamers? Why not FORWARD this cool newsletter email to them NOW! They can subscribe all for themselves at: http://www.hotgames.com/subscribe/subscribe_new.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: Re: [N64] *Clears throat* TADPOLES! Date: 12 Feb 2001 21:18:21 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0011_01C09539.53B32DE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I was only joking, guys. You should learn not to take me seriously! From David Hastings - surlybob_y2k@yahoo.com http://www.geocities.com/gamingireland/ "The Longer the car, the shorter the drive" "Reality continues to ruin my life" ----- Original Message -----=20 From: Jwelker1@aol.com=20 To: n64@lists.xmission.com=20 Sent: Sunday, February 11, 2001 9:32 PM Subject: Re: [N64] *Clears throat* TADPOLES! In a message dated 2/11/01 10:24:07 AM Central Standard Time,=20 surlybob_y2k@yahoo.com writes:=20 I'm not usually a wrestling fan (let's be honest, most of it's gay = porn) but=20 I recently got Wrestlemania 2000 at a great price - any tips?=20 Gay porn? Really? I never had any idea. You must be really into = that gay=20 porn stuff to realize that that is what wrestling is. =20 Jeremy=20 ------=_NextPart_000_0011_01C09539.53B32DE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I was only joking, guys. You should = learn not to=20 take me seriously!
From David Hastings - surlybob_y2k@yahoo.com
http://www.geocities.com= /gamingireland/
"The=20 Longer the car, the shorter the drive"
"Reality continues to ruin my=20 life"
----- Original Message -----
From:=20 Jwelker1@aol.com=20
Sent: Sunday, February 11, 2001 = 9:32=20 PM
Subject: Re: [N64] *Clears = throat*=20 TADPOLES!

In a = message dated=20 2/11/01 10:24:07 AM Central Standard Time,
surlybob_y2k@yahoo.com = writes:=20


I'm not usually a wrestling fan (let's be honest, most = of it's=20 gay porn) but
I recently got Wrestlemania 2000 at a great price = - any=20 tips?
=20




Gay porn? =  Really?  I=20 never had any idea.  You must be really into that gay
porn = stuff to=20 realize that that is what wrestling is.  

Jeremy=20
------=_NextPart_000_0011_01C09539.53B32DE0-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [N64] dead Date: 12 Feb 2001 18:33:24 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0007_01C09522.48730CA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Geeze these lists are dead. What is everybody doing? Homework? Besides myself and Stryder, who has Phantasy Star Online?=20 ~~ Dave ~~ =20 "Don't live today for tomorrow like you were immortal."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0007_01C09522.48730CA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Geeze these lists are dead. What is = everybody=20 doing? Homework?
 
Besides myself and Stryder, who has = Phantasy Star=20 Online?
 
~~ Dave ~~
    =
"Don't live=20 today for tomorrow like you were immortal."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0007_01C09522.48730CA0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] dead Date: 12 Feb 2001 18:28:17 -0600 (CST) On Mon, 12 Feb 2001, Dave Rhodes wrote: > Geeze these lists are dead. What is everybody doing? Homework? > > Besides myself and Stryder, who has Phantasy Star Online? I'm working. Homework? Oh yeah, I have to do some Calculus II homework tonite. Joy. I haven't played PSO. I have been playing Chrono Cross. I'm at the last boss. Got killed the first time I fought it. I am ready to finish the game, so I can start playing Final Fantasy IV. -- Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] dead Date: 12 Feb 2001 21:07:55 EST --part1_69.110d6b66.27b9f0fb_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/12/2001 3:30:45 PM Pacific Standard Time, treytable@sega.net writes: > Geeze these lists are dead. What is everybody doing? Homework? I'm either doing Chemistry homework or playing Bonk. Right now, I think I'd prefer Bonk. :) -Eric- --part1_69.110d6b66.27b9f0fb_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/12/2001 3:30:45 PM Pacific Standard Time,
treytable@sega.net writes:


Geeze these lists are dead. What is everybody doing? Homework?


I'm either doing Chemistry homework or playing Bonk.  Right now, I think I'd
prefer Bonk. :)
-Eric-
--part1_69.110d6b66.27b9f0fb_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] dead Date: 12 Feb 2001 21:35:19 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0018_01C0953B.B2707F20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Nutz4n64@aol.com=20 To: n64@lists.xmission.com=20 Sent: Monday, February 12, 2001 9:07 PM Subject: Re: [N64] dead In a message dated 02/12/2001 3:30:45 PM Pacific Standard Time,=20 treytable@sega.net writes:=20 Geeze these lists are dead. What is everybody doing? Homework? I'm either doing Chemistry homework or playing Bonk. Right now, I = think I'd=20 prefer Bonk. :)=20 -Eric-=20 ----- Bonk's Adventure, Bonk's Revenge, Bonk 3? Which one? I really didn't = like the other Bonk games aside from the first since they took out the = "Bonk Spin" and such. I did like Air Zonk though. ~~ Dave ~~ =20 "Don't live today for tomorrow like you were immortal."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0018_01C0953B.B2707F20 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Nutz4n64@aol.com=20
To: n64@lists.xmission.com
Sent: Monday, February 12, 2001 = 9:07=20 PM
Subject: Re: [N64] dead

In a = message dated=20 02/12/2001 3:30:45 PM Pacific Standard Time,
treytable@sega.net writes: =


Geeze these lists are dead. What is everybody doing?=20 Homework?


I'm either doing Chemistry = homework or=20 playing Bonk.  Right now, I think I'd
prefer Bonk. :)=20
-Eric-
=20
 
Bonk's Adventure, Bonk's Revenge, Bonk = 3? Which=20 one? I really didn't like the other Bonk games aside from the first = since they=20 took out the "Bonk Spin" and such. I did like Air Zonk = though.
 
~~ Dave ~~
    =
"Don't live=20 today for tomorrow like you were immortal."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0018_01C0953B.B2707F20-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] dead Date: 12 Feb 2001 21:46:13 EST In a message dated 2/12/01 9:08:59 PM Eastern Standard Time, David Rhodes, the master of sarcasm and video games wrote: > Geeze these lists are dead. What is everybody doing? Homework? >> I am replyuing to email on my list or fixing up my site and hanging around my UBB and well, soemthing. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] dead Date: 12 Feb 2001 23:24:48 EST --part1_3d.75fc828.27ba1110_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/12/2001 6:32:34 PM Pacific Standard Time, treytable@sega.net writes: > Bonk's Adventure, Bonk's Revenge, Bonk 3? Which one? I really didn't like > the other Bonk games aside from the first since they took out the "Bonk > Spin" and such. I did like Air Zonk though. > > ~~ Dave ~~ > > > Bonk's Adventure. Already beat Revenge. -Eric- --part1_3d.75fc828.27ba1110_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/12/2001 6:32:34 PM Pacific Standard Time,
treytable@sega.net writes:


Bonk's Adventure, Bonk's Revenge, Bonk 3? Which one? I really didn't like
the other Bonk games aside from the first since they took out the "Bonk
Spin" and such. I did like Air Zonk though.


~~ Dave ~~
   



Bonk's Adventure.  Already beat Revenge.
-Eric-
--part1_3d.75fc828.27ba1110_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] dead Date: 13 Feb 2001 13:27:25 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_003F_01C095C0.B43C8B20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable this list is so dead that the only conversation going on in here was = started by someone who claimed this list was dead :-) that and i am tired of my n64 and don't have mony to buy a new = machine... maybe this is the time to spend more attention to my girlfriend (-: but now it's time for farmacology class. later you guys. Steve ------=_NextPart_000_003F_01C095C0.B43C8B20 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
this list is so dead that the only = conversation=20 going on in here was started by someone who claimed this list was dead=20 :-)
that and i am tired of my n64 and don't = have mony=20 to buy a new machine...
 
maybe this is the time to spend more = attention to=20 my girlfriend (-:
 
but now it's time for farmacology=20 class.
 
later you guys.
 
Steve
------=_NextPart_000_003F_01C095C0.B43C8B20-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] dead Date: 13 Feb 2001 14:31:25 EST In a message dated Tue, 13 Feb 2001 1:43:31 PM Eastern Standard Time, "Steve" writes: this list is so dead that the only conversation going on in here was started by someone who claimed this list was dead :-) that and i am tired of my n64 and don't have mony to buy a new machine... maybe this is the time to spend more attention to my girlfriend (-: but now it's time for farmacology class. later you guys. Steve >> This list isn't nearly as dead as the Nintendo list. There has been maybe a dozen posts or so in the last 8 months. Jeremy [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] dead Date: 13 Feb 2001 13:42:55 -0600 (CST) On Tue, 13 Feb 2001 Jwelker1@aol.com wrote: > In a message dated Tue, 13 Feb 2001 1:43:31 PM Eastern Standard Time, "Steve" writes: > > this list is so dead that the only conversation going on in here was started by someone who claimed this list was dead :-) that and i am tired of my n64 and don't have mony to buy a new machine... maybe this is the time to spend more attention to my girlfriend (-: but now it's time for farmacology class. later you guys. > > Steve >> > > This list isn't nearly as dead as the Nintendo list. There has been > maybe a dozen posts or so in the last 8 months. Yeah, I wish I could figure out a way to make my Nintendo list more active. -- Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] dead Date: 13 Feb 2001 22:11:59 +0100 this isn't a nintendo list? oh my god what have i done!!! Steve Safe & Distorted ----- Original Message ----- Sent: Tuesday, February 13, 2001 8:42 PM > On Tue, 13 Feb 2001 Jwelker1@aol.com wrote: > > > In a message dated Tue, 13 Feb 2001 1:43:31 PM Eastern Standard Time, "Steve" writes: > > > > this list is so dead that the only conversation going on in here was started by someone who claimed this list was dead :-) that and i am tired of my n64 and don't have mony to buy a new machine... maybe this is the time to spend more attention to my girlfriend (-: but now it's time for farmacology class. later you guys. > > > > Steve >> > > > > This list isn't nearly as dead as the Nintendo list. There has been > > maybe a dozen posts or so in the last 8 months. > > Yeah, I wish I could figure out a way to make my Nintendo list more > active. > -- > Chris Avery > averyc@io.com > http://www.n-games.com/index.shtml > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: [N64] more cpr Date: 13 Feb 2001 22:27:37 +0100 Since this list is dead we can go a little further: does anybody mind if i post a err how do you call that... 'follow up' story once in a while? i've been writing some episodes for some friends of me and it's based on a responce from cory i read a while ago in the igncube q&a you could call it nintendo related... here's the first 2 episodes: There once was a time when the gods directed the faith of the common man. It was a time of wonders, mysteries and great mushrooms. In time of danger people could then rely on just one hero; this hero's name was Mario. Meet Mario; Mario knows jiu-jitsu; Mario eats mushrooms. When Mario eats mushrooms he expands in size and gains the power to shoot fireballs from his hands. Mario has a friend: Ed. Ed doesn't like mushrooms. They make him go wobble wobble hoot yeehaa. Although most people like to go wobble wobble hoot yeehaa, Ed doesn't. This is the story of Ed. It was night. Darkness just seemed to surround everything as if it was protecting it's possesions against those destructive rays of light, while in fact it was Light not being interested in that part of the earth right now, cuz if it was, well then you know, it would generally whoop Darknessiz ass outta there, but it wasn't. Ed called this the main reason why he fell over this really giant mushroom he had refused to take out of the ground earlyer that day. 'yeah well it's still better than going totally 'wazzup? ', you know", but Mario wasn't listening. Something had caught Mario's eye, and it made him scream real hard. 'Shut the f*** up you c***, some bird has just picked out my eye and you're just gibbering about some freaking... mushroom? Did you say mushroom? Thats it, we're saved.' 2b coninued Steve, save & distorted [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] dead Date: 13 Feb 2001 17:56:33 EST In a message dated 2/13/01 2:31:59 PM Eastern Standard Time, Jwelker1@aol.com writes: << This list isn't nearly as dead as the Nintendo list. There has been maybe a dozen posts or so in the last 8 months. Jeremy >> Oh ya, my list is more active. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] dead Date: 13 Feb 2001 17:57:11 EST In a message dated 2/13/01 2:43:50 PM Eastern Standard Time, averyc@io.com writes: << Yeah, I wish I could figure out a way to make my Nintendo list more active. -- Chris Avery >> Do you feel bad about that Chris? That it's not active? -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] dead Date: 13 Feb 2001 18:11:01 -0600 (CST) On Tue, 13 Feb 2001 Jedcross2@aol.com wrote: > In a message dated 2/13/01 2:43:50 PM Eastern Standard Time, averyc@io.com > writes: > > << Yeah, I wish I could figure out a way to make my Nintendo list more > active. > -- > Chris Avery >> > > > Do you feel bad about that Chris? That it's not active? > It would be nice if it were more active. But I really don't feel bad about it. -- Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] dead Date: 13 Feb 2001 21:37:29 EST In a message dated 2/13/01 7:12:04 PM Eastern Standard Time, averyc@io.com writes: << It would be nice if it were more active. But I really don't feel bad about it. -- Chris Avery >> I thought you paid for it though? -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: [N64] RE2 on N64? Date: 14 Feb 2001 14:17:27 +1100 Has anyone played RE2 on N64? What's it like? Better than PSX? Luke ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] RE2 on N64? Date: 13 Feb 2001 19:44:17 -0800 "Moody, Luke" wrote: > Has anyone played RE2 on N64? > What's it like? > Better than PSX? > Luke RE2 is the Same as the psx version. I've heard from those who have played it that gameplay wise, it is indeed better than the psx version, but having not played it myself, I can't say for sure. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] RE2 on N64? Date: 13 Feb 2001 22:36:05 EST --part1_6a.b4e23d0.27bb5725_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/13/2001 7:21:47 PM Pacific Standard Time,=20 moodyl@cba.com.au writes: > Has anyone played RE2 on N64? > What's it like? > Better than PSX? >=20 Haven't played the PSX version, so all I can say is that it's a pretty cool=20 game. I think the graphic drop is on the FMVs (particularly since they're=20 not FMV), but that's not such a big thing. Cons about it: wierd control=20 style and can get boring. Other than that, it's worth while. -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB --part1_6a.b4e23d0.27bb5725_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/13/= 2001 7:21:47 PM Pacific Standard Time,=20
moodyl@cba.com.au writes:


Has anyone played RE2 on N6= 4?
What's it like?
Better than PSX?
Luke


Haven't played the PSX version, so all I can say is that it's a pretty c= ool=20
game.  I think the graphic drop is on the FMVs (particularly since=20= they're=20
not FMV), but that's not such a big thing.  Cons about it: wierd co= ntrol=20
style and can get boring.  Other than that, it's worth while.
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
--part1_6a.b4e23d0.27bb5725_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more cpr Date: 13 Feb 2001 22:41:08 EST --part1_8e.111a9bda.27bb5854_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/13/01 3:28:29 PM Central Standard Time, distorbanz@yucom.be writes: > It was night. Darkness just seemed to surround everything as if it was > protecting it's possesions against those destructive rays of light, while in > fact it was Light not being interested in that part of the earth right now, > cuz if it was, well then you know, it would generally whoop Darknessiz ass > outta there, but it wasn't. Ed called this the main reason why he fell over > this really giant mushroom he had refused to take out of the ground earlyer > that day. 'yeah well it's still better than going totally 'wazzup? ', you > know", but Mario wasn't listening. Something had caught Mario's eye, and it > made him scream real hard. 'Shut the f*** up you c***, some bird has just > picked out my eye and you're just gibbering about some freaking... mushroom? > Did you say mushroom? Thats it, we're saved.' > > 2b coninued > > Steve, > save & distorted > > > > This may be fine for your friends, but don't try to submit this to some literary magazine or something. ;-) Jeremy --part1_8e.111a9bda.27bb5854_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/13/01 3:28:29 PM Central Standard Time,
distorbanz@yucom.be writes:


It was night. Darkness just seemed to surround everything as if it was
protecting it's possesions against those destructive rays of light, while in
fact it was Light not being interested in that part of the earth right now,
cuz if it was, well then you know, it would generally whoop Darknessiz ass
outta there, but it wasn't. Ed called this the main reason why he fell over
this really giant mushroom he had refused to take out of the ground earlyer
that day. 'yeah well it's still better than going totally 'wazzup? ', you
know", but Mario wasn't listening. Something had caught Mario's eye, and it
made him scream real hard. 'Shut the f*** up you c***, some bird has just
picked out my eye and you're just gibbering about some freaking... mushroom?
Did you say mushroom? Thats it, we're saved.'

2b coninued

Steve,
save & distorted





This may be fine for your friends, but don't try to submit this to some
literary magazine or something.  ;-)

Jeremy
--part1_8e.111a9bda.27bb5854_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] dead Date: 13 Feb 2001 22:43:12 EST --part1_d8.24ebe19.27bb58d0_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/13/01 6:12:04 PM Central Standard Time, averyc@io.com writes: > It would be nice if it were more active. But I really don't feel bad > about it. > -- > Chris Avery > I feel bad about it. ;-) Jeremy --part1_d8.24ebe19.27bb58d0_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/13/01 6:12:04 PM Central Standard Time, averyc@io.com
writes:


It would be nice if it were more active.  But I really don't feel bad
about it.  
--
Chris Avery


I feel bad about it. ;-)

Jeremy
--part1_d8.24ebe19.27bb58d0_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] RE2 on N64? Date: 13 Feb 2001 23:24:26 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0022_01C09614.1B238980 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Nutz4n64@aol.com=20 To: n64@lists.xmission.com=20 Sent: Tuesday, February 13, 2001 10:36 PM Subject: Re: [N64] RE2 on N64? In a message dated 02/13/2001 7:21:47 PM Pacific Standard Time,=20 moodyl@cba.com.au writes:=20 Has anyone played RE2 on N64?=20 What's it like?=20 Better than PSX?=20 Luke Haven't played the PSX version, so all I can say is that it's a pretty = cool=20 game. I think the graphic drop is on the FMVs (particularly since = they're=20 not FMV), but that's not such a big thing. Cons about it: wierd = control=20 style and can get boring. Other than that, it's worth while.=20 -Eric-=20 ----- What's so weird about the control style? It's the same used in Resident = Evil. I was created before the Dual Shock and made for the original PSX = controller. It's not weird, it's classic. =3D) ~~ Dave ~~ =20 "Don't live today for tomorrow like you were immortal."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0022_01C09614.1B238980 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Nutz4n64@aol.com=20
To: n64@lists.xmission.com
Sent: Tuesday, February 13, = 2001 10:36=20 PM
Subject: Re: [N64] RE2 on = N64?

In a = message dated=20 02/13/2001 7:21:47 PM Pacific Standard Time,
moodyl@cba.com.au writes: =


Has anyone played RE2 on N64?
What's it like? =
Better=20 than PSX?
Luke


Haven't played the PSX version, so all I can say is that = it's a=20 pretty cool
game.  I think the graphic drop is on the FMVs=20 (particularly since they're
not FMV), but that's not such a big = thing.=20  Cons about it: wierd control
style and can get boring. =  Other=20 than that, it's worth while.
-Eric-


 
What's so weird about the control = style? It's the=20 same used in Resident Evil. I was created before the Dual Shock and made = for the=20 original PSX controller. It's not weird, it's classic. =3D)
 
~~ Dave ~~
    =
"Don't live=20 today for tomorrow like you were immortal."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0022_01C09614.1B238980-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] RE2 on N64? Date: 13 Feb 2001 23:23:35 EST --part1_b3.71319b1.27bb6247_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/13/2001 8:21:46 PM Pacific Standard Time, treytable@sega.net writes: > What's so weird about the control style? It's the same used in Resident > Evil. I was created before the Dual Shock and made for the original PSX > controller. It's not weird, it's classic. =) > > ~~ Dave ~~ > By wierd, I mean for those that haven't played it before. (like me; became second nature after a while) -Eric- "A new ratings system is being set up for video games to warn against violence and sexual content after the controversial release of Nintendo's Long Dong Donkey Kong." Kevin Nealon, Weekend Update --part1_b3.71319b1.27bb6247_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/13/2001 8:21:46 PM Pacific Standard Time,
treytable@sega.net writes:


What's so weird about the control style? It's the same used in Resident
Evil. I was created before the Dual Shock and made for the original PSX
controller. It's not weird, it's classic. =)


~~ Dave ~~


By wierd, I mean for those that haven't played it before. (like me; became
second nature after a while)
-Eric-


"A new ratings system is being set up for video games to warn against
violence and sexual content after the controversial release of Nintendo's
Long Dong Donkey Kong."  Kevin Nealon, Weekend Update
--part1_b3.71319b1.27bb6247_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] RE2 on N64? Date: 13 Feb 2001 20:49:42 -0800 --------------1A865F853DED7891E4E80B0B Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > By wierd, I mean for those that haven't played it before. (like me; > became > second nature after a while) > -Eric- > Hehehe. True true. playing games on my PC is the weirdest thing. I am a console boy, still is, but when I got into PC gaming hardcore, I had to learn to use the keyboard as a supplement to my mouse (on RTS games) and more recently, I'm using the keyboard exclusively as my controller. I now understand why PC gamers mock console controllers. Keyboards provides a level of customization and functionality unseen on console controllers. But then again, console controllers are more confortable and you don't get carpel's tunnel syndrome if you use it a lot =) sore thumb, maybe... -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------1A865F853DED7891E4E80B0B Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
 

By wierd, I mean for those that haven't played it before. (like me; became
second nature after a while)
-Eric-
 

Hehehe.  True true.

playing games on my PC is the weirdest thing.  I am a console boy, still is, but when I got into PC gaming hardcore, I had to learn to use the keyboard as a supplement to my mouse (on RTS games) and more recently, I'm using the keyboard exclusively as my controller.

I now understand why PC gamers mock console controllers.  Keyboards provides a level of customization and functionality unseen on console controllers.  But then again,  console controllers are more confortable and you don't get carpel's tunnel syndrome if you use it a lot =)

sore thumb, maybe...
 

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------1A865F853DED7891E4E80B0B-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: [N64] =?ISO-8859-1?Q?If=20there=20are=20ANY=20Pok=E9mon=20fans=20out=20?= Date: 13 Feb 2001 23:43:42 EST --part1_f6.74db337.27bb66fe_boundary Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable Please, go here : http://www.petitiononline.com/cfcoffee/petition.html It's about d*mn time someone tries to get 4Kids' attention. Please, if you=20 consider yourself a Pok=E9mon fan (even mildly), sign this. And, to remind=20= all=20 of you of what they do to Pok=E9mon: http://englishtojapanese.terrashare.com/msb.htm http://www.fushigi.org/newhome/misc/snipika/index.html-ssi http://www.ceruleangym.com/GWA/episodes/mewtwo/script.html And sorry if I sounded really crazy there, but you know how serious I am=20 about Pok=E9mon. -Eric- The moon is like an authority, with its circular pattern How round, so round... No matter what happens in the world, the night goes on "Nyarth no Uta" Pocket Monsters --part1_f6.74db337.27bb66fe_boundary Content-Type: text/html; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable Please, go here :  h= ttp://www.petitiononline.com/cfcoffee/petition.html
It's about d*mn time someone tries to get 4Kids' attention.  Please= , if you=20
consider yourself a Pok=E9mon fan (even mildly), sign this.  And, t= o remind all=20
of you of what they do to Pok=E9mon:
http://englishtojapanese.terrashare.com/msb.htm
http://www.fushigi.org/newhome/misc/snipika/index.html-ssi
http://www.ceruleangym.com/GWA/episodes/mewtwo/script.html

And sorry if I sounded really crazy there, but you know how serious I am= =20
about Pok=E9mon.
-Eric-

The moon is like an authority, with its circular pattern
How round, so round...
No matter what happens in the world, the night goes on

"Nyarth no Uta"  Pocket Monsters
--part1_f6.74db337.27bb66fe_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] dead Date: 13 Feb 2001 22:50:28 -0600 (CST) On Tue, 13 Feb 2001 Jedcross2@aol.com wrote: > In a message dated 2/13/01 7:12:04 PM Eastern Standard Time, averyc@io.com > writes: > > << It would be nice if it were more active. But I really don't feel bad > about it. > -- > Chris Avery >> > > > I thought you paid for it though? It comes with my unix shell with io.com. I only pay $10 a month for it. I mainly use io.com for my email account and a few webpages I still have there. -- Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: [N64] dead Date: 13 Feb 2001 22:51:31 -0600 (CST) On Tue, 13 Feb 2001 Jwelker1@aol.com wrote: > In a message dated 2/13/01 6:12:04 PM Central Standard Time, averyc@io.com > writes: > > > > It would be nice if it were more active. But I really don't feel bad > > about it. > > -- > > Chris Avery > > > > I feel bad about it. ;-) > Heh. Ok. Then get more active subscribers for my Nintendo mailing list. ;-) -- Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Akbar Khan Subject: Re: [N64] RE2 on N64? Date: 14 Feb 2001 04:34:07 -0800 (PST) COMEON GO & BUY THIS GAME,IT'S A COLLECTABLE ITEM.I'VE PLAYED THIS GAME & IT'S BETTER THEN PSX.DON'T MISS THIS GAME OTHERWISE U WILL REGRET THIS & DON'T LISTEN TO FRIENDS,SEEING IS BELIEVING, TRUST ME........ __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] more cpr Date: 14 Feb 2001 14:09:20 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_000C_01C0968F.B977CDA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable This may be fine for your friends, but don't try to submit this to = some=20 literary magazine or something. ;-)=20 Jeremy=20 or i could send you the dutch version of course i've only read one book in my life the hitchhikers guide to the galaxy you might find some resemblance in writing style and humor there Steve ------=_NextPart_000_000C_01C0968F.B977CDA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

 
This may be fine for = your=20 friends, but don't try to submit this to some
literary magazine or = something.  ;-)

Jeremy
 
 
 
or i could send you the dutch version = of=20 course
 
i've only read one book in my = life
the hitchhikers guide to the = galaxy
you might find some resemblance in = writing style=20 and humor there
 
Steve
------=_NextPart_000_000C_01C0968F.B977CDA0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more cpr Date: 14 Feb 2001 13:57:18 EST --part1_7d.10eb805f.27bc2f0e_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/14/01 11:19:39 AM Central Standard Time, distorbanz@yucom.be writes: > > >> i've only read one book in my life >> the hitchhikers guide to the galaxy >> you might find some resemblance in writing style and humor there >> >> Steve >> > > C'mon. Only read one book in your life? Have you never gone to school? I'm guessing you could be kidding, but you're missing out on a lot of things if you're not. Jeremy --part1_7d.10eb805f.27bc2f0e_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/14/01 11:19:39 AM Central Standard Time,
distorbanz@yucom.be writes:



i've only read one book in my life
the hitchhikers guide to the galaxy
you might find some resemblance in writing style and humor there

Steve




C'mon.  Only read one book in your life?  Have you never gone to school?  I'm
guessing you could be kidding, but you're missing out on a lot of things if
you're not.

Jeremy
--part1_7d.10eb805f.27bc2f0e_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Fickert Subject: Re: [N64] RE2 on N64? Date: 14 Feb 2001 20:10:17 +0100 (MET) > COMEON GO & BUY THIS GAME,IT'S A COLLECTABLE ITEM.I'VE > PLAYED THIS GAME & IT'S BETTER THEN PSX.DON'T MISS > THIS GAME OTHERWISE U WILL REGRET THIS & DON'T LISTEN > TO FRIENDS,SEEING IS BELIEVING, TRUST ME........ > > Oh well , hopefully you can tell me if there are any loading times between different locations by going tru doors, gates - But I wouldn't buy it cuz I already played the PSX Version. Looking forward to RE CV and of course RE 0 bye, _Michael -- Sent through GMX FreeMail - http://www.gmx.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] RE2 on N64? Date: 14 Feb 2001 14:20:36 -0500 ----- Original Message ----- Sent: Wednesday, February 14, 2001 2:10 PM > Oh well , hopefully you can tell me if there are > any loading times between different locations > by going tru doors, gates - > But I wouldn't buy it cuz I already played the PSX Version. > Looking forward to RE CV and of course RE 0 > > bye, > _Michael The door animations are kept. Same with the stair animations. What are you waiting for with RECV? It's been out for almost a year now? I can't wait for the American release of Onimusha: Warlords. I hear it uses the same control setup as the Resident Evil games. =) ~~ Dave ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] more cpr Date: 14 Feb 2001 20:12:17 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0055_01C096C2.6D754E40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable of course i was kidding; also tried lord of the rings but didn't make it = to the end, I got really angry when gandalf died :-) Steve yeah yeah i know he didn't die after all how do you think i would be able to read those two megabonkerz of = english books without having read anything before? really liked antony horrowitz when i was just a little kid, but still = haven't read William S.=20 did u? ----- Original Message -----=20 From: Jwelker1@aol.com=20 To: n64@lists.xmission.com=20 Sent: Wednesday, February 14, 2001 7:57 PM Subject: Re: [N64] more cpr In a message dated 2/14/01 11:19:39 AM Central Standard Time,=20 distorbanz@yucom.be writes:=20 i've only read one book in my life=20 the hitchhikers guide to the galaxy=20 you might find some resemblance in writing style and humor there=20 Steve=20 C'mon. Only read one book in your life? Have you never gone to = school? I'm=20 guessing you could be kidding, but you're missing out on a lot of = things if=20 you're not.=20 Jeremy=20 ------=_NextPart_000_0055_01C096C2.6D754E40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
of course i was kidding; also tried lord of the rings but didn't make it to the end, I = got really=20 angry when gandalf died :-)
 
Steve
 
yeah yeah i know he didn't die after=20 all
how do you think i would be able to = read those two=20 megabonkerz of english books without having read anything = before?
really liked antony horrowitz when i = was just a=20 little kid, but still haven't read William S.
did u?
----- Original Message -----
From:=20 Jwelker1@aol.com=20
To: n64@lists.xmission.com
Sent: Wednesday, February 14, = 2001 7:57=20 PM
Subject: Re: [N64] more = cpr

In a = message dated=20 2/14/01 11:19:39 AM Central Standard Time,
distorbanz@yucom.be writes: =



i've only read one book in my life
=
the hitchhikers=20 guide to the galaxy

you might find some resemblance in = writing style=20 and humor there

Steve =




C'mon.  Only read = one book in=20 your life?  Have you never gone to school?  I'm
guessing = you=20 could be kidding, but you're missing out on a lot of things if =
you're not.=20

Jeremy
------=_NextPart_000_0055_01C096C2.6D754E40-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: [N64] Gamecube delay unconfirmed Date: 14 Feb 2001 18:55:04 EST Well, Nintensity has the story: http://www.nintensity.com/news/viewnews.cgi?id=982189810 Gamecube looks to be delayed on a toy fair calendar made by Nintendo, read there more, I didn't explain the full story;) -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] RE2 on N64? Date: 14 Feb 2001 18:16:27 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0037_01C096B2.3F329AC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I now understand why PC gamers mock console controllers. Keyboards = provides a level of customization and functionality unseen on console = controllers.>>> Which is why more buttons are better (including face buttons)! ;-) Really, the keyboard is nice...especially if you like to assign = specific weapons/actions to buttons and such. But I think the mouse is = the biggest advantage to PC games over console games...at least for fast = paced games like FPS. You can just turn/aim so fast compared to a = console shooter. Sadly, the problem could be somewhat solved if console = FPS games would allow you to adjust the sensitivity of of the analog = sticks...sadly, few console games ever include such a feature. The other big advantage for PCs in the realm of FPS games is the ability = to write macros in your .ini files. With a few well written macros = (like one to bring up the best weapon you are carrying in your order of = preference, etc...) you can really cut down on the number of buttons you = actually need to use on your keyboard. It would be nice if console = games gave you this ability...maybe with the HDs...who knows. =20 Stryder ------=_NextPart_000_0037_01C096B2.3F329AC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I now understand why PC gamers mock console controllers.  = Keyboards=20 provides a level of customization and functionality unseen on console=20 controllers.>>>
 
Which is why more buttons are better = (including=20 face buttons)!  ;-)
 
 Really, the keyboard is = nice...especially if=20 you like to assign specific weapons/actions to buttons and such.  = But I=20 think the mouse is the biggest advantage to PC games over console = games...at=20 least for fast paced games like FPS.  You can just turn/aim so fast = compared to a console shooter.  Sadly, the problem could be = somewhat solved=20 if console FPS games would allow you to adjust the sensitivity of of the = analog=20 sticks...sadly, few console games ever include such a = feature.
 
The other big advantage for PCs in the = realm of FPS=20 games is the ability to write macros in your .ini files.  With a = few well=20 written  macros (like one to bring up the best weapon you are = carrying in=20 your order of preference, etc...) you can really cut down on the number = of=20 buttons you actually need to use on your keyboard.  It would be = nice if=20 console games gave you this ability...maybe with the HDs...who = knows. =20
 
Stryder
------=_NextPart_000_0037_01C096B2.3F329AC0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Akbar Khan Subject: Re: [N64] RE2 on N64? Date: 15 Feb 2001 02:01:33 -0800 (PST) surprise!it's a cartridge not a cd so no loading.As for buying or not it's ur decision but i'm telling u it's worth buying.I'm the RESIDENTEVIL GURU ,i've sup nes,psx,N64 & dreamcast so i've played every RE game ever made on any console,YES i've played & ended RE CODE VERONICA.If u guys can afford it,it's worth buying.Just imagine,a cartridge base game with all FMV'S.every body thought that it was impossible for N64 to have FMV'S.but NINTENDO proved them wrong. SEEYA AKBAR. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] RE2 on N64? Date: 15 Feb 2001 10:59:20 -0500 ----- Original Message ----- Sent: Thursday, February 15, 2001 5:01 AM > surprise!it's a cartridge not a cd so no loading.As > for buying or not it's ur decision but i'm telling u > it's worth buying.I'm the RESIDENTEVIL GURU ,i've sup > nes,psx,N64 & dreamcast so i've played every RE game > ever made on any console,YES i've played & ended RE > CODE VERONICA. Oh, you beat Code: Veronica, what do you want, a cookie? > If u guys can afford it,it's worth > buying.Just imagine,a cartridge base game with all > FMV'S.every body thought that it was impossible for > N64 to have FMV'S.but NINTENDO proved them wrong. It wasn't Nintendo, it was Angel Studios who did RE2 on the N64 for Capcom. > SEEYA AKBAR. By the way, how's Jeff? =) ~~ Dave ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Boudewijn de Kemp Subject: RE: [N64] RE2 on N64? Date: 15 Feb 2001 17:15:34 +0100 > > surprise!it's a cartridge not a cd so no loading.As > > for buying or not it's ur decision but i'm telling u > > it's worth buying.I'm the RESIDENTEVIL GURU ,i've sup > > nes,psx,N64 & dreamcast so i've played every RE game > > ever made on any console,YES i've played & ended RE > > CODE VERONICA. > > Does that make u a guru? I really dislike guru's. No one is a guru, so STFU! > > If u guys can afford it,it's worth > > buying. > > What do u make a year? > Just imagine,a cartridge base game with all > > FMV'S.every body thought that it was impossible for > > N64 to have FMV'S.but NINTENDO proved them wrong. > > Just gotta love third parties huh? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more cpr Date: 15 Feb 2001 12:08:14 EST --part1_6f.112d0ae3.27bd66fe_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/14/01 3:11:57 PM Central Standard Time, distorbanz@yucom.be writes: > of course i was kidding; also tried lord of the rings but didn't make it to > the end, I got really angry when gandalf died :-) > > Steve > > Thanks for ruining it for me. Jeremy --part1_6f.112d0ae3.27bd66fe_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/14/01 3:11:57 PM Central Standard Time,
distorbanz@yucom.be writes:


of course i was kidding; also tried lord of the rings but didn't make it to
the end, I got really angry when gandalf died :-)


Steve



Thanks for ruining it for me.

Jeremy
--part1_6f.112d0ae3.27bd66fe_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Michael Fickert Subject: Re: [N64] RE2 on N64? Date: 15 Feb 2001 20:11:00 +0100 (MET) > > The door animations are kept. Same with the stair animations. What are you > waiting for with RECV? It's been out for almost a year now? I can't wait > for > the American release of Onimusha: Warlords. I hear it uses the same > control > setup as the Resident Evil games. =) > I don't have the dreamcast yet, but soon I'll get one. Very soon, I hope . Onimusha looks great - do you know where I can find some movies for that game ? _Michael -- Sent through GMX FreeMail - http://www.gmx.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] RE2 on N64? Date: 15 Feb 2001 14:33:37 -0500 ----- Original Message ----- Sent: Thursday, February 15, 2001 2:11 PM > > > > > The door animations are kept. Same with the stair animations. What are you > > waiting for with RECV? It's been out for almost a year now? I can't wait > > for > > the American release of Onimusha: Warlords. I hear it uses the same > > control > > setup as the Resident Evil games. =) > > > > I don't have the dreamcast yet, but soon I'll get one. > Very soon, I hope . > Onimusha looks great - do you know where > I can find some movies for that game ? > > _Michael > Try ps2.ign.com ~~ Dave ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] more cpr Date: 15 Feb 2001 14:34:49 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0014_01C0975C.7382A0E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Jwelker1@aol.com=20 To: n64@lists.xmission.com=20 Sent: Thursday, February 15, 2001 12:08 PM Subject: Re: [N64] more cpr In a message dated 2/14/01 3:11:57 PM Central Standard Time,=20 distorbanz@yucom.be writes:=20 of course i was kidding; also tried lord of the rings but didn't = make it to=20 the end, I got really angry when gandalf died :-)=20 Steve=20 Thanks for ruining it for me.=20 Jeremy=20 ----- You never read Lord of the Rings???? ~~ Dave ~~ =20 "Don't live today for tomorrow like you were immortal."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0014_01C0975C.7382A0E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Jwelker1@aol.com=20
To: n64@lists.xmission.com
Sent: Thursday, February 15, = 2001 12:08=20 PM
Subject: Re: [N64] more = cpr

In a = message dated=20 2/14/01 3:11:57 PM Central Standard Time,
distorbanz@yucom.be writes: =


of course i was kidding; also tried lord of the rings = but didn't=20 make it to
the end, I got really angry when gandalf died = :-)
=

Steve



Thanks for = ruining it for me.=20

Jeremy
=20
 
You never read Lord of the = Rings????
 
~~ Dave ~~
    =
"Don't live=20 today for tomorrow like you were immortal."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0014_01C0975C.7382A0E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more cpr Date: 15 Feb 2001 14:46:41 EST In a message dated Thu, 15 Feb 2001 2:31:44 PM Eastern Standard Time, "Dave Rhodes" writes: << You never read Lord of the Rings???? ~~ Dave ~~ >> No I haven't. I've been meaning to for awhile now but I've never gotten around to it. Besides, it's not like it's a huge loss for me not to have read it yet. Now, if I haven't read the Adventures of Huckleberry Finn yet or some other great novel, that would be a big loss. I'm not saying that the Lord of the Rings books are unworthy to read, just that there are more important ones. Jeremy [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] more Lord of the Rings Date: 15 Feb 2001 15:26:14 -0500 ----- Original Message ----- Sent: Thursday, February 15, 2001 2:46 PM > In a message dated Thu, 15 Feb 2001 2:31:44 PM Eastern Standard Time, "Dave Rhodes" writes: > > > << You never read Lord of the Rings???? > > > ~~ Dave ~~ >> > > No I haven't. I've been meaning to for awhile now but I've never gotten around to it. Besides, it's not like it's a huge loss for me not to have read it yet. Now, if I haven't read the Adventures of Huckleberry Finn yet or some other great novel, that would be a big loss. I'm not saying that the Lord of the Rings books are unworthy to read, just that there are more important ones. > > Jeremy You have no idea what you're missing. ~~ Dave ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] more Lord of the Rings Date: 15 Feb 2001 15:41:34 -0500 ----- Original Message ----- Sent: Thursday, February 15, 2001 3:26 PM > > ----- Original Message ----- > From: > To: > Sent: Thursday, February 15, 2001 2:46 PM > Subject: Re: [N64] more cpr > > > > In a message dated Thu, 15 Feb 2001 2:31:44 PM Eastern Standard Time, > "Dave Rhodes" writes: > > > > > > << You never read Lord of the Rings???? > > > > > > ~~ Dave ~~ >> > > > > No I haven't. I've been meaning to for awhile now but I've never gotten > around to it. Besides, it's not like it's a huge loss for me not to have > read it yet. Now, if I haven't read the Adventures of Huckleberry Finn yet > or some other great novel, that would be a big loss. I'm not saying that the > Lord of the Rings books are unworthy to read, just that there are more > important ones. > > > > Jeremy > > You have no idea what you're missing. Oh, and Tom Sawyer is hella better than Huck Finn. ~~ Dave ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "miki" Subject: [N64] miki's top 10 Date: 15 Feb 2001 21:45:00 +0100 1. Mario Bros - (snes) in poland pegasus:) 2. Soul Calibur - DC 3. 007 - N64 4. Zelda 64 - N64 5. Ace Combat 2 - psx (namco) 6. Pokemon Yellow - GB \ GBC :) 7. Colin McRae Rally \CMR_2\ - PSX, PC 8. RollerCoaster Tycoon - PC 9. NOX - PC 10. Paper boy - :) Commodore 64 :) good old thimes thats my top 10 wats about yors my nick is miki i live in Augustów is in Poland iw got 18 yers [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more Lord of the Rings Date: 15 Feb 2001 15:49:07 EST --part1_63.11d58ee4.27bd9ac3_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/15/01 2:23:01 PM Central Standard Time, treytable@sega.net writes: > > No I haven't. I've been meaning to for awhile now but I've never gotten > around to it. Besides, it's not like it's a huge loss for me not to have > read it yet. Now, if I haven't read the Adventures of Huckleberry Finn yet > or some other great novel, that would be a big loss. I'm not saying that the > Lord of the Rings books are unworthy to read, just that there are more > important ones. > > > > Jeremy > > You have no idea what you're missing. > > ~~ Dave ~~ > > Actually, I do to a certain extent. I have a friend who has read them and told me quite a bit about them. He never told me anything that would really give much away, though. Jeremy --part1_63.11d58ee4.27bd9ac3_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/15/01 2:23:01 PM Central Standard Time,
treytable@sega.net writes:


> No I haven't. I've been meaning to for awhile now but I've never gotten
around to it.  Besides, it's not like it's a huge loss for me not to have
read it yet. Now, if I haven't read the Adventures of Huckleberry Finn yet
or some other great novel, that would be a big loss. I'm not saying that the
Lord of the Rings books are unworthy to read, just that there are more
important ones.
>
> Jeremy

You have no idea what you're missing.

~~ Dave ~~



Actually, I do to a certain extent.  I have a friend who has read them and
told me quite a bit about them.  He never told me anything that would really
give much away, though.  

Jeremy
--part1_63.11d58ee4.27bd9ac3_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more Lord of the Rings Date: 15 Feb 2001 15:53:58 EST --part1_98.10966868.27bd9be6_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/15/01 2:38:59 PM Central Standard Time, treytable@sega.net writes: > Oh, and Tom Sawyer is hella better than Huck Finn. > > ~~ Dave ~~ > > No it isn't. Huck Finn is a great example of local color. It describes quite a bit about life by the Mississippi River and especially Missouri in the late nineteenth/early twentieth century. Tom Sawyer does this to a certain extent, but it is no Huck Finn. Just my 0.02 cents. Jeremy --part1_98.10966868.27bd9be6_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/15/01 2:38:59 PM Central Standard Time,
treytable@sega.net writes:


Oh, and Tom Sawyer is hella better than Huck Finn.

~~ Dave ~~



No it isn't.  Huck Finn is a great example of local color.  It describes
quite a bit about life by the Mississippi River and especially Missouri in
the late nineteenth/early twentieth century.  Tom Sawyer does this to a
certain extent, but it is no Huck Finn.  Just my 0.02 cents.

Jeremy
--part1_98.10966868.27bd9be6_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] miki's top 10 Date: 15 Feb 2001 16:47:47 EST In a message dated 2/15/01 3:45:34 PM Eastern Standard Time, miki18@poczta.f= m=20 writes: 3. 007 - N64 =20 thats my top 10 wats about yors my nick is miki i live in August=F3w is in Poland iw got 18 yers >> Which 007? -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] more cpr Date: 15 Feb 2001 22:37:40 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0065_01C0979F.E79A0980 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ah you're welcome steve ----- Original Message -----=20 From: Jwelker1@aol.com=20 To: n64@lists.xmission.com=20 Sent: Thursday, February 15, 2001 6:08 PM Subject: Re: [N64] more cpr In a message dated 2/14/01 3:11:57 PM Central Standard Time,=20 distorbanz@yucom.be writes:=20 of course i was kidding; also tried lord of the rings but didn't = make it to=20 the end, I got really angry when gandalf died :-)=20 Steve=20 Thanks for ruining it for me.=20 Jeremy=20 ------=_NextPart_000_0065_01C0979F.E79A0980 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
ah you're welcome
 
steve
----- Original Message -----
From:=20 Jwelker1@aol.com=20
To: n64@lists.xmission.com
Sent: Thursday, February 15, = 2001 6:08=20 PM
Subject: Re: [N64] more = cpr

In a = message dated=20 2/14/01 3:11:57 PM Central Standard Time,
distorbanz@yucom.be writes: =


of course i was kidding; also tried lord of the rings = but didn't=20 make it to
the end, I got really angry when gandalf died = :-)
=

Steve



Thanks for = ruining it for me.=20

Jeremy
------=_NextPart_000_0065_01C0979F.E79A0980-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] more cpr Date: 15 Feb 2001 22:39:10 +0100 yeah that's right just read the hobbit it's the same but shorter steve ----- Original Message ----- Sent: Thursday, February 15, 2001 8:46 PM > In a message dated Thu, 15 Feb 2001 2:31:44 PM Eastern Standard Time, "Dave Rhodes" writes: > > > << You never read Lord of the Rings???? > > > ~~ Dave ~~ >> > > No I haven't. I've been meaning to for awhile now but I've never gotten around to it. Besides, it's not like it's a huge loss for me not to have read it yet. Now, if I haven't read the Adventures of Huckleberry Finn yet or some other great novel, that would be a big loss. I'm not saying that the Lord of the Rings books are unworthy to read, just that there are more important ones. > > Jeremy > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] miki's top 10 Date: 15 Feb 2001 22:53:19 +0100 damn and i thought MY english was bad well it is actually anyways, i already sent my top ten i think everybody who wanted to do that has done it by now are you new to this list? i still got some lists that were sent in earlyer if you want them, including my own. Steve ----- Original Message ----- Sent: Thursday, February 15, 2001 9:45 PM > 1. Mario Bros - (snes) in poland pegasus:) > 2. Soul Calibur - DC > 3. 007 - N64 > 4. Zelda 64 - N64 > 5. Ace Combat 2 - psx (namco) > 6. Pokemon Yellow - GB \ GBC :) > 7. Colin McRae Rally \CMR_2\ - PSX, PC > 8. RollerCoaster Tycoon - PC > 9. NOX - PC > 10. Paper boy - :) Commodore 64 :) good old thimes > thats my top 10 wats about yors > my nick is miki i live in Augustów is in Poland iw got 18 yers > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: [N64] Perfect Dark? Date: 15 Feb 2001 18:44:39 EST Hey hey, Well, this seems like an old game to some, but guess what, today' I've actually played it!!! I borrowed it from someone!!! Too bad i don't have an expansion pak. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] more Lord of the Rings Date: 15 Feb 2001 20:11:50 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_001E_01C0978B.88275020 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Jwelker1@aol.com=20 To: n64@lists.xmission.com=20 Sent: Thursday, February 15, 2001 3:53 PM Subject: Re: [N64] more Lord of the Rings In a message dated 2/15/01 2:38:59 PM Central Standard Time,=20 treytable@sega.net writes:=20 Oh, and Tom Sawyer is hella better than Huck Finn.=20 ~~ Dave ~~=20 No it isn't. Huck Finn is a great example of local color. It = describes=20 quite a bit about life by the Mississippi River and especially = Missouri in=20 the late nineteenth/early twentieth century. Tom Sawyer does this to = a=20 certain extent, but it is no Huck Finn. Just my 0.02 cents.=20 Jeremy ----- How many songs are there about Huck Finn? ~~ Dave ~~ =20 "Don't live today for tomorrow like you were immortal."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_001E_01C0978B.88275020 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Jwelker1@aol.com=20
To: n64@lists.xmission.com
Sent: Thursday, February 15, = 2001 3:53=20 PM
Subject: Re: [N64] more Lord of = the=20 Rings

In a = message dated=20 2/15/01 2:38:59 PM Central Standard Time,
treytable@sega.net writes: =


Oh, and Tom Sawyer is hella better than Huck Finn. =

~~=20 Dave ~~



No it isn't.  Huck Finn is = a great=20 example of local color.  It describes
quite a bit about life = by the=20 Mississippi River and especially Missouri in
the late = nineteenth/early=20 twentieth century.  Tom Sawyer does this to a
certain extent, = but it=20 is no Huck Finn.  Just my 0.02 cents.

Jeremy
 
How many songs are there about Huck=20 Finn?
 
~~ Dave ~~
    =
"Don't live=20 today for tomorrow like you were immortal."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_001E_01C0978B.88275020-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Perfect Dark? Date: 15 Feb 2001 20:14:51 -0500 ----- Original Message ----- Cc: Sent: Thursday, February 15, 2001 6:44 PM > Hey hey, > Well, this seems like an old game to some, but guess what, today' I've > actually played it!!! I borrowed it from someone!!! Too bad i don't have an > expansion pak. > -Jed Don't feel bad. I don't have an Expansion Pak either. I have the $10 Nyko Boost Pak. Works great and doesn't overheat. And it's $20 less than an Expansion Pak. ~~ Dave ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Perfect Dark? Date: 15 Feb 2001 20:59:53 EST In a message dated 2/15/01 8:11:45 PM Eastern Standard Time, treytable@sega.net writes: << Don't feel bad. I don't have an Expansion Pak either. I have the $10 Nyko Boost Pak. Works great and doesn't overheat. And it's $20 less than an Expansion Pak. ~~ Dave ~~ >> does it give you 8 megs of RAM? -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] Perfect Dark? Date: 16 Feb 2001 12:58:20 +1100 > -----Original Message----- > From: Jedcross2@aol.com [SMTP:Jedcross2@aol.com] > Sent: Friday, February 16, 2001 1:00 PM > To: n64@lists.xmission.com > Subject: Re: [N64] Perfect Dark? > > In a message dated 2/15/01 8:11:45 PM Eastern Standard Time, > treytable@sega.net writes: > > << Don't feel bad. I don't have an Expansion Pak either. I have the $10 > Nyko > Boost Pak. Works great and doesn't overheat. And it's $20 less than an > Expansion Pak. > > ~~ Dave ~~ >> > > > does it give you 8 megs of RAM? > > -Jed > I think all EX.P are the extra 4 meg no matter what brand. The other 4 is in the system Luke ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] more cpr Date: 15 Feb 2001 20:04:54 -0600 > No I haven't. I've been meaning to for awhile now but I've never gotten around to it. Besides, it's not like it's a huge loss for me not to have read it yet. Now, if I haven't read the Adventures of Huckleberry Finn yet or some other great novel, that would be a big loss. I'm not saying that the Lord of the Rings books are unworthy to read, just that there are more important ones. > > Jeremy Haha...Huck Finn? I guess that would definetely depend on your tastes in genres. I personally prefer the Lord of the Rings far and away more than Huck Finn....but I'm a huge fan of the fantasy genre. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Perfect Dark? Date: 15 Feb 2001 21:07:46 EST In a message dated 2/15/01 9:02:24 PM Eastern Standard Time, moodyl@cba.com.au writes: << I think all EX.P are the extra 4 meg no matter what brand. The other 4 is in the system Luke >> Nope, the jumper pak, which is currently in the N64 when you buy it comes with 4 megs of RAM, when you take it out to put the expansion pak in, you don't have RAM at all in it!!! Putting the expansion pak in it is better;) that's just my opinion. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] Perfect Dark? Date: 16 Feb 2001 13:09:15 +1100 > << I think all EX.P are the extra 4 meg no matter what brand. > The other 4 is in the system > > Luke > >> > > Nope, the jumper pak, which is currently in the N64 when you buy it comes > with 4 megs of RAM, when you take it out to put the expansion pak in, you > don't have RAM at all in it!!! Putting the expansion pak in it is better;) > > that's just my opinion. > > -Jed > Sorry Very true. But was your question can you buy packs under 8m but over 4m or is a 3rd party 8M pak good? Luke ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Perfect Dark? Date: 15 Feb 2001 22:57:34 -0500 ----- Original Message ----- Sent: Thursday, February 15, 2001 9:07 PM > In a message dated 2/15/01 9:02:24 PM Eastern Standard Time, > moodyl@cba.com.au writes: > > << I think all EX.P are the extra 4 meg no matter what brand. > The other 4 is in the system > > Luke > >> > > Nope, the jumper pak, which is currently in the N64 when you buy it comes > with 4 megs of RAM, when you take it out to put the expansion pak in, you > don't have RAM at all in it!!! Putting the expansion pak in it is better;) > that's just my opinion. > > -Jed You are so stupid. The N64 has 4 Megs of RAM internally. The Jumper pak just completes a circuit. No RAM in the Jumper Pak. The Expansion Pak adds another 4 Megs to the N64. ~~ Dave ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Perfect Dark? Date: 15 Feb 2001 22:58:22 -0500 ----- Original Message ----- Sent: Thursday, February 15, 2001 8:59 PM > In a message dated 2/15/01 8:11:45 PM Eastern Standard Time, > treytable@sega.net writes: > > << Don't feel bad. I don't have an Expansion Pak either. I have the $10 Nyko > Boost Pak. Works great and doesn't overheat. And it's $20 less than an > Expansion Pak. > > ~~ Dave ~~ >> > > > does it give you 8 megs of RAM? > > -Jed No it gives me 2. What do you think, dumbass? ~~ Dave ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: [N64] DVD (OT) Date: 16 Feb 2001 00:57:22 EST --part1_b8.11ebc89a.27be1b42_boundary Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable This is an extremely stupid question, but here goes: does anyone know where=20 on the DVD player (or instruction manuals) it says the region. Like region=20= 1=20 or 2. The reason I ask is because I found the DVDs (with subtitles, no less= )=20 of the Japanese Pok=E9mon movies, but it says something about conflict of=20 regions. I don't know how to tell whether mine is 1 or universal. Any help= =20 would be appreciated (as I REALLY want those discs) -Eric- --part1_b8.11ebc89a.27be1b42_boundary Content-Type: text/html; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable This is an extremely stup= id question, but here goes: does anyone know where=20
on the DVD player (or instruction manuals) it says the region.  Lik= e region 1=20
or 2.  The reason I ask is because I found the DVDs (with subtitles= , no less)=20
of the Japanese Pok=E9mon movies, but it says something about conflict o= f=20
regions.  I don't know how to tell whether mine is 1 or universal.=20=  Any help=20
would be appreciated (as I REALLY want those discs)
-Eric-
--part1_b8.11ebc89a.27be1b42_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] DVD (OT) Date: 16 Feb 2001 01:20:19 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_00E5_01C097B6.A05A7A20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable This is an extremely stupid question, but here goes: does anyone know = where=20 on the DVD player (or instruction manuals) it says the region. Like = region 1=20 or 2. The reason I ask is because I found the DVDs (with subtitles, = no less)=20 of the Japanese Pok=E9mon movies, but it says something about conflict = of=20 regions. I don't know how to tell whether mine is 1 or universal. = Any help=20 would be appreciated (as I REALLY want those discs) >>>> Look on the back side of your DVD player and look where the model # = number and other info is...there should likely be a small square with a = little globe desgin that will have a number in it...that is your region. = I seriously doubt that you would have a universal DVD player unless you = specifically went out and meant to buy an universal player. All DVD = players will find in stores will likely be a specific region...there are = modified/universal ones for sale on the internet. Most are fairly = expensive (www.codefreedvd.com) ...there were some cheaps ones made by a = company called Apex that were like $180 US (model AD-600 I = believe)...their player had a hidden service menu (like most TVs and = such do) that once you got into it, you could disable the region = protection. I think they since removed that feature though. Stryder ------=_NextPart_000_00E5_01C097B6.A05A7A20 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
 
This is an extremely = stupid=20 question, but here goes: does anyone know where
on the DVD player = (or=20 instruction manuals) it says the region.  Like region 1
or 2. =  The reason I ask is because I found the DVDs (with subtitles, no = less)=20
of the Japanese Pok=E9mon movies, but it says something about = conflict of=20
regions.  I don't know how to tell whether mine is 1 or = universal.=20  Any help
would be appreciated (as I REALLY want those discs) = >>>>
 
Look on the back side of your DVD = player and look=20 where the model # number and other info is...there should likely be a = small=20 square with a little globe desgin that will have a number in it...that = is your=20 region.  I seriously doubt that you would have a universal = DVD=20 player unless you specifically went out and meant to buy an=20 universal player.  All DVD players will find in stores will = likely be a=20 specific region...there are modified/universal ones for sale on the=20 internet.  Most are fairly expensive (www.codefreedvd.com) ...there = were some=20 cheaps ones made by a company called Apex that were like $180 US = (model AD-600=20 I believe)...their player had a hidden service menu (like most TVs and = such=20 do) that once you got into it, you could disable the region = protection. =20 I think they since removed that feature though.
 
Stryder
 
------=_NextPart_000_00E5_01C097B6.A05A7A20-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] Perfect Dark? Date: 16 Feb 2001 09:15:26 EST <> No, Jed, you idiot. The N64 has 4 megs of RAM on it internally. The Jumper Pak is merely aplaceholder that cpompletes the circuit. The Expansion Pak is only an additional 4 megs. So, 4 inital megs +4 additional megs =8 megs of RAM. ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more Lord of the Rings Date: 16 Feb 2001 12:18:08 EST --part1_74.7dbac81.27bebad0_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/15/01 7:09:02 PM Central Standard Time, treytable@sega.net writes: > How many songs are there about Huck Finn? > > ~~ Dave ~~ > > > How many songs are there about Tom Sawyer --part1_74.7dbac81.27bebad0_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/15/01 7:09:02 PM Central Standard Time,
treytable@sega.net writes:


How many songs are there about Huck Finn?

~~ Dave ~~
   



How many songs are there about Tom Sawyer
--part1_74.7dbac81.27bebad0_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more cpr Date: 16 Feb 2001 12:26:00 EST --part1_7a.10a22383.27bebca8_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/15/01 8:06:56 PM Central Standard Time, thraxen@ipa.net writes: > Haha...Huck Finn? I guess that would definetely depend on your tastes in > genres. I personally prefer the Lord of the Rings far and away more than > Huck Finn....but I'm a huge fan of the fantasy genre. > > Stryder > > > I gave Huck Finn as an example of classic American fiction. I could have named something else, but I wanted to use an example that most people would know. My point was that while I like fantasy fiction, I believe it is very important to read classic fiction. Jeremy --part1_7a.10a22383.27bebca8_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/15/01 8:06:56 PM Central Standard Time, thraxen@ipa.net
writes:


Haha...Huck Finn?  I guess that would definetely depend on your tastes in
genres.  I personally prefer the Lord of the Rings far and away more than
Huck Finn....but I'm a huge fan of the fantasy genre.

Stryder




I gave Huck Finn as an example of classic American fiction.  I could have
named something else, but I wanted to use an example that most people would
know. My point was that while I like fantasy fiction, I believe it is very
important to read classic fiction.

Jeremy
--part1_7a.10a22383.27bebca8_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] Perfect Dark? Date: 16 Feb 2001 12:29:07 EST --part1_dd.1051da02.27bebd63_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/15/01 9:54:25 PM Central Standard Time, treytable@sega.net writes: > You are so stupid. The N64 has 4 Megs of RAM internally. The Jumper pak just > completes a circuit. No RAM in the Jumper Pak. The Expansion Pak adds > another 4 Megs to the N64. > > ~~ Dave ~~ > > Well, since Jed is only like, what? 13? I would hardly call him stupid for not understanding something like that at first. Jeremy --part1_dd.1051da02.27bebd63_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/15/01 9:54:25 PM Central Standard Time,
treytable@sega.net writes:


You are so stupid. The N64 has 4 Megs of RAM internally. The Jumper pak just
completes a circuit. No RAM in the Jumper Pak. The Expansion Pak adds
another 4 Megs to the N64.

~~ Dave ~~



Well, since Jed is only like, what?  13?  I would hardly call him stupid for
not understanding something like that at first.

Jeremy
--part1_dd.1051da02.27bebd63_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] DVD (OT) Date: 16 Feb 2001 12:34:07 EST --part1_4c.10e11003.27bebe8f_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/16/01 1:22:04 AM Central Standard Time, thraxen@ipa.net writes: > there were some cheaps ones made by a company called Apex that were like > $180 US (model AD-600 I believe)...their player had a hidden service menu > (like most TVs and such do) that once you got into it, you could disable > the region protection. I think they since removed that feature though. > > Stryder > > Hey, I have an Apex DVD player. The model is AD-600 A. I'll have to try that out and see if I can disable the region. Jeremy --part1_4c.10e11003.27bebe8f_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/16/01 1:22:04 AM Central Standard Time, thraxen@ipa.net
writes:


there were some cheaps ones made by a company called Apex that were like
$180 US (model AD-600 I believe)...their player had a hidden service menu
(like most TVs and such do) that once you got into it, you could disable
the region protection.  I think they since removed that feature though.


Stryder



Hey, I have an Apex DVD player.  The model is AD-600 A.  I'll have to try
that out and see if I can disable the region.  

Jeremy
--part1_4c.10e11003.27bebe8f_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] more Lord of the Rings Date: 16 Feb 2001 14:44:05 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0016_01C09826.E93AD4E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Jwelker1@aol.com=20 To: n64@lists.xmission.com=20 Sent: Friday, February 16, 2001 12:18 PM Subject: Re: [N64] more Lord of the Rings In a message dated 2/15/01 7:09:02 PM Central Standard Time,=20 treytable@sega.net writes:=20 How many songs are there about Huck Finn?=20 ~~ Dave ~~=20 =20 How many songs are there about Tom Sawyer ----- One that i know of, by Rush.=20 ~~ Dave ~~ =20 "Don't live today for tomorrow like you were immortal."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0016_01C09826.E93AD4E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Jwelker1@aol.com=20
To: n64@lists.xmission.com
Sent: Friday, February 16, 2001 = 12:18=20 PM
Subject: Re: [N64] more Lord of = the=20 Rings

In a = message dated=20 2/15/01 7:09:02 PM Central Standard Time,
treytable@sega.net writes: =


How many songs are there about Huck Finn?
=

~~ Dave ~~
    =



How many songs are there = about Tom Sawyer
 
One that i know of, by Rush. =
 
~~ Dave ~~
    =
"Don't live=20 today for tomorrow like you were immortal."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0016_01C09826.E93AD4E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more Lord of the Rings Date: 16 Feb 2001 14:52:58 EST In a message dated 2/16/01 1:41:02 PM Central Standard Time, treytable@sega.net writes: << One that i know of, by Rush. ~~ Dave ~~ >> Hmm. I've never heard it. Anyway, I don't know any songs about ol' Huck. Jeremy [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] more cpr Date: 16 Feb 2001 15:01:23 EST <> You want classic American fiction? Go read F. Scott Fitzgerald's "The Great Gatsby." You want a real challenging read? Go read James Joyce's "Ulysses." ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more cpr Date: 16 Feb 2001 15:10:54 EST In a message dated 2/16/01 2:02:04 PM Central Standard Time, DarkBastion@aol.com writes: << You want classic American fiction? Go read F. Scott Fitzgerald's "The Great Gatsby." You want a real challenging read? Go read James Joyce's "Ulysses." ~Matt >> The Great Gatsby isn't really all that great. OK, but not great. I here Ulysses is very good. I haven't read it yet, though. Jeremy [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Name the list Date: 16 Feb 2001 13:21:28 -0700 I've narrowed it down to the following: (although a good write-in may cause a new vote) TheBigN NintendoFan NFan NGamers Please vote privately in a message to gregorys@xmission.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: Re: [N64] Name the list Date: 16 Feb 2001 21:30:39 -0000 No! call it Nformed or Nsider ! From David Hastings - surlybob_y2k@yahoo.com http://www.geocities.com/gamingireland/ "The Longer the car, the shorter the drive" "Reality continues to ruin my life" ----- Original Message ----- Sent: Friday, February 16, 2001 8:21 PM > I've narrowed it down to the following: (although a good write-in may cause a new vote) > > TheBigN > NintendoFan > NFan > NGamers > > Please vote privately in a message to gregorys@xmission.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] DVD (OT) Date: 16 Feb 2001 18:49:30 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_002B_01C09849.31D5BEA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hey, I have an Apex DVD player. The model is AD-600 A. I'll have to = try=20 that out and see if I can disable the region. =20 Jeremy >>> Cool! You should definitely check it out! I'll ask how to do it. I = also heard a rumor that you could disable the macrovision copy = protection on those players...which would allow you to copy DVD movies = onto VHS tapes. I'm not sure if the 600A can do it, or only the 600. I = don't have either so I'm not sure. Stryder ------=_NextPart_000_002B_01C09849.31D5BEA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hey, I have an Apex DVD player.  The model is = AD-600 A.=20  I'll have to try
that out and see if I can disable the region. =  =20

Jeremy
>>>
 
Cool!  You should definitely = check  it=20 out!  I'll ask how to do it.  I also heard a rumor that you = could=20 disable the macrovision copy protection on those players...which would = allow you=20 to copy DVD movies onto VHS tapes.  I'm not sure if the 600A can do = it, or=20 only the 600.  I don't have either so I'm not sure.
 
Stryder
------=_NextPart_000_002B_01C09849.31D5BEA0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] more cpr Date: 16 Feb 2001 18:46:32 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0021_01C09848.C7F71560 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I gave Huck Finn as an example of classic American fiction. I could = have=20 named something else, but I wanted to use an example that most people = would=20 know. My point was that while I like fantasy fiction, I believe it is = very=20 important to read classic fiction.=20 Jeremy >>>>>> Actually I disagree completely...I have a theory about this. I honestly = hated reading when I was in junior high and for part of senior high = school. My thinking was always, "Why read, when I can just watch TV?". = The reason for this. Then one day friend suggest I read a series of = books (The Chronicles by Margaret Weis and Tracy Hickman). I started = reading and was hooked instantly from that point to today. It was like = I had a sudden realization on how much I had been missing out by not = reading. The difference? Books I had read in school up to that point were forced = on me...people told me these were the best books..."classics". The = problem was that I did not enjoy those genres...I don't give a damn who = says they are supposed to be good, I did not care for them...and if = these are supposed to be the "best", why bother with anything else? I = know for a fact that I'm not the only person that this has happened to. I think a lot of schools need to broaden their genres and give student = more options on what they can read in literature classes and need to = include more modern literature. The simple fact is that all the = "classics" are only considered that because other people said they = were....I never had a say. I'm not saying that all these books that = nearly every school pushes are bad at all...just that, like anything for = of entertainment, people have very different tastes in genres and = writing styles. Just because some expert said they were classics does = not mean I will enjoy or get anything out of them...quite the contrary, = if someone does not like them, they may be turned off of reading...as = was what happened to me. There's my 2 cents... Stryder ------=_NextPart_000_0021_01C09848.C7F71560 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I gave Huck Finn as an = example of=20 classic American fiction.  I could have
named something else, = but I=20 wanted to use an example that most people would
know. My point was = that=20 while I like fantasy fiction, I believe it is very
important to read = classic=20 fiction.

Jeremy
>>>>>>
 
 
Actually I disagree completely...I have = a theory=20 about this.  I honestly hated reading when I was in junior = high and=20 for part of senior high school.  My thinking was always, "Why read, = when I=20 can just watch TV?". The reason for this. Then one day friend suggest I = read a=20 series of books (The Chronicles by Margaret Weis and Tracy = Hickman).  I=20 started reading and was hooked instantly from that point to today.  = It was=20 like I had a sudden realization on how much I had been missing out by = not=20 reading.
 
The difference?  Books I had read = in school up=20 to that point were forced on me...people told me these were the best=20 books..."classics".  The problem was that I did not enjoy those = genres...I=20 don't give a damn who says they are supposed to be good, I did not = care for=20 them...and if these are supposed to be the "best", why bother with = anything=20 else?  I know for a fact that I'm not the only person that this has = happened to.
 
I think a lot of schools need to = broaden their=20 genres and give student more options on what they can read in literature = classes=20 and need to include more modern literature.  The simple fact is = that all=20 the "classics" are only considered that because other people said they = were....I=20 never had a say.  I'm not saying that all these books that nearly = every=20 school pushes are bad at all...just that, like anything for of = entertainment,=20 people have very different tastes in genres and writing styles.  = Just=20 because some expert said they were classics does not mean I will enjoy = or get=20 anything out of them...quite the contrary, if someone does not like = them, they=20 may be turned off of reading...as was what happened to me.
 
There's my 2 cents...
 
Stryder
------=_NextPart_000_0021_01C09848.C7F71560-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] DVD (OT) Date: 16 Feb 2001 19:30:01 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_00D1_01C0984E.DB179240 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hey, I have an Apex DVD player. The model is AD-600 A. I'll have to = try=20 that out and see if I can disable the region. =20 Jeremy >>> Hey try this...I just read this...on your remote hit "Setup-Step-Skip = Back-Skip Forward" and see if a menu pops up. Apparently, some of the = early AD-600As have the menu and others do not. They removed the hidden = menu after a certain point. Stryder ------=_NextPart_000_00D1_01C0984E.DB179240 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
Hey, I have an Apex DVD player.  The model = is AD-600=20 A.  I'll have to try
that out and see if I can disable the = region.=20  

Jeremy
>>>
 
 
Hey try this...I just read this...on = your remote=20 hit "Setup-Step-Skip Back-Skip = Forward"=20 and see if a menu pops up.  Apparently, some of the early = AD-600As have=20 the menu and others do not.  They removed the hidden menu after a = certain=20 point.
 
Stryder
------=_NextPart_000_00D1_01C0984E.DB179240-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Perfect Dark? Date: 16 Feb 2001 22:27:55 EST In a message dated 2/16/01 12:29:41 PM Eastern Standard Time, Jwelker1@aol.com writes: << Well, since Jed is only like, what? 13? I would hardly call him stupid for not understanding something like that at first. Jeremy >> Looks like someone might lose moderator powers on my list for calling me a 13 year old...I TURNED 14 IN NOVEMBER!!! -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Perfect Dark? Date: 16 Feb 2001 23:29:39 EST --part1_b8.11f3ec4a.27bf5833_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/16/2001 9:29:41 AM Pacific Standard Time, Jwelker1@aol.com writes: > Well, since Jed is only like, what? 13? I would hardly call him stupid for > not understanding something like that at first. > > Jeremy They just enjoy picking on him. --part1_b8.11f3ec4a.27bf5833_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/16/2001 9:29:41 AM Pacific Standard Time,
Jwelker1@aol.com writes:


Well, since Jed is only like, what?  13?  I would hardly call him stupid for
not understanding something like that at first.

Jeremy


They just enjoy picking on him.
--part1_b8.11f3ec4a.27bf5833_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] DVD (OT) Date: 16 Feb 2001 23:37:11 EST --part1_4c.10e24351.27bf59f7_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/16/2001 9:34:41 AM Pacific Standard Time,=20 Jwelker1@aol.com writes: > Hey, I have an Apex DVD player. The model is AD-600 A. I'll have to try=20 > that out and see if I can disable the region. =20 >=20 >=20 Well, it's bad news for me, as not only is my DVD player Region 1 only (kind= a=20 figured), but I got a response on this Pok=C3=A9mon message board saying tha= t the=20 ones who subtitled it really f**ked up (got the names wrong, etc.). So, eve= n=20 if it was code free, I might be getting a second rate product anyway. To to= p=20 that off, I downloaded a clip of Mewtwo's birth, thinking it was subtitled,=20 but was actually dubbed for the Japanese DVD. Not that I have any idea of=20 why such a good movie would be released in its homeland as such a crap ridde= n=20 dub (at least they have the original as well). *sigh* This has been a very=20 depressing week for a hopeful Pok=C3=A9mon fan. -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB --part1_4c.10e24351.27bf59f7_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/16/= 2001 9:34:41 AM Pacific Standard Time,=20
Jwelker1@aol.com writes:


Hey, I have an Apex DVD pla= yer.  The model is AD-600 A.  I'll have to try=20
that out and see if I can disable the region.   

Jeremy


Well, it's bad news for me, as not only is my DVD player Region 1 only (= kinda=20
figured), but I got a response on this Pok=C3=A9mon message board saying= that the=20
ones who subtitled it really f**ked up (got the names wrong, etc.). &nbs= p;So, even=20
if it was code free, I might be getting a second rate product anyway. &n= bsp;To top=20
that off, I downloaded a clip of Mewtwo's birth, thinking it was subtitl= ed,=20
but was actually dubbed for the Japanese DVD.  Not that I have any=20= idea of=20
why such a good movie would be released in its homeland as such a crap r= idden=20
dub (at least they have the original as well).  *sigh* This has bee= n a very=20
depressing week for a hopeful Pok=C3=A9mon fan.
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
--part1_4c.10e24351.27bf59f7_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] more cpr Date: 16 Feb 2001 23:46:31 EST --part1_bc.10790485.27bf5c27_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/16/2001 4:51:42 PM Pacific Standard Time, thraxen@ipa.net writes: > The difference? Books I had read in school up to that point were forced on > me...people told me these were the best books..."classics". The problem > was that I did not enjoy those genres...I don't give a damn who says they > are supposed to be good, I did not care for them...and if these are > supposed to be the "best", why bother with anything else? I actually liked most of the lit books we read. Except Kon-Tiki. Bored the 7th grader life out of me. -Eric- --part1_bc.10790485.27bf5c27_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/16/2001 4:51:42 PM Pacific Standard Time,
thraxen@ipa.net writes:


The difference?  Books I had read in school up to that point were forced on
me...people told me these were the best books..."classics".  The problem
was that I did not enjoy those genres...I don't give a damn who says they
are supposed to be good, I did not care for them...and if these are
supposed to be the "best", why bother with anything else?  


I actually liked most of the lit books we read.  Except Kon-Tiki.  Bored the
7th grader life out of me.
-Eric-
--part1_bc.10790485.27bf5c27_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: Re: [N64] more cpr Date: 17 Feb 2001 10:44:43 -0600 To claim that there are other books "more important" that The Lord of the Rings is absolutely absurd. The Hobbit and J.R.R. Tolkien's The Lord of the Rings are true classics, no less so than The Adventures of Huckleberry Finn or The Grapes of Wrath. The books are a little bit more than just a fantasy series that geeks love. Those who have read the books understand this. Of course, reading The Silmarrilion is also required, but then maybe you aren't literate enough to handle that one... :) Geoff ----- Original Message ----- Sent: Thursday, February 15, 2001 1:46 PM > In a message dated Thu, 15 Feb 2001 2:31:44 PM Eastern Standard Time, "Dave Rhodes" writes: > > > << You never read Lord of the Rings???? > > > ~~ Dave ~~ >> > > No I haven't. I've been meaning to for awhile now but I've never gotten around to it. Besides, it's not like it's a huge loss for me not to have read it yet. Now, if I haven't read the Adventures of Huckleberry Finn yet or some other great novel, that would be a big loss. I'm not saying that the Lord of the Rings books are unworthy to read, just that there are more important ones. > > Jeremy > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: [N64] What's wrong with the youth today Date: 17 Feb 2001 14:37:54 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0088_01C098EF.368893E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Steve: no it's cool, but why do u think OoT's better than MM ? It's better 'cos it's longer and also it innovated, while MM was just = continuing on that. Still a great game though, love the plot. From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.geocities.com/gamingireland/ "Reality continues to ruin my life" - Calvin and Hobbes ------=_NextPart_000_0088_01C098EF.368893E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Steve: no it's cool, but = why do u=20 think OoT's better than MM ?
 
It's better 'cos it's longer and also it innovated, = while MM=20 was just continuing on that. Still a great game though, love the=20 plot.
 
From David Hastings - surlybob_y2k@yahoo.com
ICQ:= =20 60473374
http://www.geocities.com= /gamingireland/
"Reality=20 continues to ruin my life" - Calvin and Hobbes
------=_NextPart_000_0088_01C098EF.368893E0-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: [N64] Petition Date: 17 Feb 2001 14:46:04 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0092_01C098F0.5A7D2DA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable This is a petition to bring the GAMECUBE out by September WORLDWIDE at = worst - just sign your name below, then we''ll forward it to = nintendo@noa.nintendo.com. Names David Hastings Jack Browne Niall Hurley David Edwards Fearghal McGuinness Alan Farell Rory Gallagher Denis Feighery Ciaran Conlon Robert Harrington Vincent Keating Senon O'Friel Scott McEvitt Carmel Traynor David Brophy Ben Walker ------=_NextPart_000_0092_01C098F0.5A7D2DA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
This is a petition = to bring the=20 GAMECUBE out by September WORLDWIDE at worst - just sign your name = below,=20 then we''ll forward it to nintendo@noa.nintendo.com.<= /FONT>
 
Names
David = Hastings
Jack Browne
Niall = Hurley
David = Edwards
Fearghal = McGuinness
Alan Farell
Rory = Gallagher
Denis = Feighery
Ciaran = Conlon
Robert = Harrington
Vincent = Keating
Senon = O'Friel
Scott = McEvitt
Carmel = Traynor
David = Brophy
Ben Walker
 
 
------=_NextPart_000_0092_01C098F0.5A7D2DA0-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Petition Date: 17 Feb 2001 12:53:11 EST In a message dated 2/17/01 12:42:44 PM Eastern Standard Time, surlybob_y2k@yahoo.com writes: << This is a petition to bring the GAMECUBE out by September WORLDWIDE at worst - just sign your name below, then we''ll forward it to nintendo@noa.nintendo.com. >> I'm not signing it. If they bring it out on September, they will have perfected it less. And you can't just sign a petition telling a company to release their product 1 month in advance, they have to finish it. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] Petition Date: 17 Feb 2001 12:21:52 -0600 > I'm not signing it. If they bring it out on September, they will have > perfected it less. And you can't just sign a petition telling a company to > release their product 1 month in advance, they have to finish it. > > -Jed I have to agree with Jed...as much as I hate waiting so long for some things...and often times the wait seems to offer no improvment...I've noticed that with console launches, there are often bugs/problems and such that are found after the Japanese launch that get fixed before the North American launch. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] What's wrong with the youth today Date: 17 Feb 2001 12:18:51 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_003E_01C098DB.C9CD2B20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Steve: no it's cool, but why do u think OoT's better than MM ? It's better 'cos it's longer and also it innovated, while MM was just = continuing on that. Still a great game though, love the plot.>>>> I personally found MM completely boring. I started it, but never = finished. =20 Stryder ------=_NextPart_000_003E_01C098DB.C9CD2B20 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
Steve: no it's cool, = but why do u=20 think OoT's better than MM ?
 
It's better 'cos it's longer and also it = innovated, while MM=20 was just continuing on that. Still a great game though, love the=20 plot.>>>>
 
I personally found MM completely boring.  I = started it,=20 but never finished. 
 
Stryder
 
------=_NextPart_000_003E_01C098DB.C9CD2B20-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] What's wrong with the youth today Date: 17 Feb 2001 19:42:44 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0028_01C09919.CC022A60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable hey hey what's with the title? i think MM was as innovating to OoT as OoT was to LTtP the fourth dimension, the shift to more sidequests and less dungeons the stone tower inversed and link bodychanging, i just loved every goron rolling sidequest and MM also covered up some flaws of OoT: the ultramegamega boring = hyrule field was made a bit more interesting the music was better and i'm not only talkin aboot the overworld theme and more enemies i mean, i remember playing zelda and having to beat several enemies in = about every field (zelda 1 and 4) it's just like saying goldeneye's better than dark i rate games at how much i enjoy them i enjoyed MM better and i enjoyed dark better Steve ----- Original Message -----=20 From: David Hastings=20 To: N64 Discussion=20 Sent: Saturday, February 17, 2001 3:37 PM Subject: [N64] What's wrong with the youth today Steve: no it's cool, but why do u think OoT's better than MM ? It's better 'cos it's longer and also it innovated, while MM was just = continuing on that. Still a great game though, love the plot. From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.geocities.com/gamingireland/ "Reality continues to ruin my life" - Calvin and Hobbes ------=_NextPart_000_0028_01C09919.CC022A60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
hey hey what's with the = title?
i think MM was as innovating to OoT as = OoT was to=20 LTtP
the fourth dimension, the shift to more = sidequests=20 and less dungeons
the stone tower inversed
and link bodychanging, i just loved = every goron=20 rolling sidequest
and MM also covered up some flaws of = OoT: the=20 ultramegamega boring hyrule field was made a bit more = interesting
the music was better and i'm not only = talkin aboot=20 the overworld theme
and more enemies
i mean, i remember playing zelda and = having to beat=20 several enemies in about every field (zelda 1 and 4)
 
it's just like saying goldeneye's = better than=20 dark
i rate games at how much i enjoy = them
i enjoyed MM better
and i enjoyed dark better
 
Steve
 
----- Original Message -----
From:=20 David=20 Hastings
To: N64=20 Discussion
Sent: Saturday, February 17, = 2001 3:37=20 PM
Subject: [N64] What's wrong = with the=20 youth today

Steve: no it's cool, = but why do u=20 think OoT's better than MM ?
 
It's better 'cos it's longer and also it = innovated, while MM=20 was just continuing on that. Still a great game though, love the=20 plot.
 
From David Hastings - surlybob_y2k@yahoo.com
ICQ:= =20 60473374
http://www.geocities.com= /gamingireland/
"Reality=20 continues to ruin my life" - Calvin and = Hobbes
------=_NextPart_000_0028_01C09919.CC022A60-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Petition Date: 17 Feb 2001 14:00:36 -0500 ----- Original Message ----- Sent: Saturday, February 17, 2001 1:21 PM > > I'm not signing it. If they bring it out on September, they will have > > perfected it less. And you can't just sign a petition telling a company to > > release their product 1 month in advance, they have to finish it. > > > > -Jed > > > I have to agree with Jed...as much as I hate waiting so long for some > things...and often times the wait seems to offer no improvment...I've > noticed that with console launches, there are often bugs/problems and such > that are found after the Japanese launch that get fixed before the North > American launch. > > Stryder I'll be ready when Miyamoto's ready. Can't rush genius. Besides, I'm going to be in serious debt from new consoles this year. Finally paid off my PlayStation 2. Now next month I can buy more games for it (mmm Onimusha, Zone of the Enders) but this July I'll be probably putting down another $150 for Game Boy Advance and Mario 2. I hope no good Dreamcast or PS2 games come out in July. I guess it helps that Phish isn't touring this year and Dave Matthews isn't coming anywhere close, or I'd have to get another credit card. ;-) ~~ Dave ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] What's wrong with the youth today Date: 17 Feb 2001 14:01:59 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_000E_01C098EA.3236DF40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Thraxen=20 To: n64@lists.xmission.com=20 Sent: Saturday, February 17, 2001 1:18 PM Subject: Re: [N64] What's wrong with the youth today =20 Steve: no it's cool, but why do u think OoT's better than MM ? It's better 'cos it's longer and also it innovated, while MM was = just continuing on that. Still a great game though, love the plot.>>>> I personally found MM completely boring. I started it, but never = finished. =20 Stryder --- Have anybody played MM and done nothing? I always wondered what = happened if I just let the moon crash. ~~ Dave ~~ =20 "Don't live today for tomorrow like you were immortal."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_000E_01C098EA.3236DF40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Thraxen =
To: n64@lists.xmission.com
Sent: Saturday, February 17, = 2001 1:18=20 PM
Subject: Re: [N64] What's wrong = with the=20 youth today

 
Steve: no it's cool, = but why do u=20 think OoT's better than MM ?
 
It's better 'cos it's longer and also it = innovated, while MM=20 was just continuing on that. Still a great game though, love the=20 plot.>>>>
 
I personally found MM completely boring.  I = started it,=20 but never finished. 
 
Stryder
 Have anybody = played MM and=20 done nothing? I always wondered what happened if I just let the moon = crash.
 
~~ Dave = ~~
   =20
"Don't live today for tomorrow like you were immortal." =
 Treytable@sega.net
 AIM: = Super=20 Trey Bros
------=_NextPart_000_000E_01C098EA.3236DF40-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] What's wrong with the youth today Date: 17 Feb 2001 15:39:51 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_001A_01C098F7.DE2E6360 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable hey hey what's with the title? i think MM was as innovating to OoT as OoT was to LTtP the fourth dimension, the shift to more sidequests and less dungeons the stone tower inversed and link bodychanging, i just loved every goron rolling sidequest and MM also covered up some flaws of OoT: the ultramegamega boring = hyrule field was made a bit more interesting the music was better and i'm not only talkin aboot the overworld theme and more enemies i mean, i remember playing zelda and having to beat several enemies in = about every field (zelda 1 and 4)>>> See that is what I found wrong with the game...I like side quests, but = so many of MM's just seemed tedious...too many tedious tasks. And all = those masks...sure, changing bodies is a nice feature, but basing an = entire game on collecting a series of masks just seems stupid. Masks = are fine for a side quest, but an entire game?? Lame, IMO. The whole = premise is just goofy. The time travel aspect, while somewhat = interesting, I also found to be a hindrance. I always liked how you = could take as long as you wanted to explore or perform a given task in = previous Zelda games...that song to slow time helps, but I still did not = like having to keep going back to the first day all the time. Also, = though it may a trivial complaint, there are just too many problems with = the time traveling...for example, how come you keep major items like = weapons and masks, but lose all your money, ammo, and supplies when you = travel back?? You should either keep them all or lose them all. Just = annoyed me. Stryder ------=_NextPart_000_001A_01C098F7.DE2E6360 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
hey hey what's with the = title?
i think MM was as innovating to OoT = as OoT was to=20 LTtP
the fourth dimension, the shift to = more=20 sidequests and less dungeons
the stone tower inversed
and link bodychanging, i just loved = every goron=20 rolling sidequest
and MM also covered up some flaws of = OoT: the=20 ultramegamega boring hyrule field was made a bit more = interesting
the music was better and i'm not only = talkin=20 aboot the overworld theme
and more enemies
i mean, i remember playing zelda and = having to=20 beat several enemies in about every field (zelda 1 and=20 4)>>>
 
See that is what I found wrong with = the game...I=20 like side quests, but so many of MM's just seemed tedious...too many = tedious=20 tasks.  And all those masks...sure, changing bodies is a nice = feature,=20 but basing an entire game on collecting a series of masks just seems=20 stupid.  Masks are fine for a side quest, but an entire game?? = Lame,=20 IMO. The whole premise is just goofy.  The time travel = aspect, while=20 somewhat interesting, I also found to be a hindrance.  I always = liked how=20 you could take as long as you wanted to explore or perform a given = task in=20 previous Zelda games...that song to slow time helps, but I still did = not like=20 having to keep going back to the first day all the time.  Also, = though it=20 may a trivial complaint, there are just too many problems with the = time=20 traveling...for example, how come you keep major items like weapons = and masks,=20 but lose all your money, ammo, and supplies when you travel = back??  You=20 should either keep them all or lose them all.  Just annoyed=20 me.
 
Stryder
------=_NextPart_000_001A_01C098F7.DE2E6360-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [N64] Metroid FPS Date: 17 Feb 2001 17:40:44 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01C09908.C15A90E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <> Hmm. Nintendo ruined the Zelda series with Majora's Crap, so why not = take down Metroid with it too? I have a feeling that this new FPS = Metroid will be garbage. Imagine doing the Screw Attack in first person, = you'd get very dizzy.=20 ~~ Dave ~~ =20 "Don't live today for tomorrow like you were immortal."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0005_01C09908.C15A90E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
<<IGNCube is=20 reporting that following a recent reorganization at Retro Studios, the = long=20 awaited Metroid project for GameCube has switched gears from a third = person=20 title to a first person game.>>
 
Hmm. Nintendo ruined the Zelda series = with=20 Majora's Crap, so why not take down Metroid with it too? I have a = feeling that=20 this new FPS Metroid will be garbage. Imagine doing the Screw Attack in = first=20 person, you'd get very dizzy.
 
~~ Dave ~~
    =
"Don't live=20 today for tomorrow like you were immortal."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0005_01C09908.C15A90E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] What's wrong with the youth today Date: 17 Feb 2001 15:17:04 -0800 --------------2C402C7C79F30FAFEC69011E Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Thraxen wrote: > See that is what I found wrong with the game...I like side > quests, but so many of MM's just seemed tedious...too many > tedious tasks. And all those masks...sure, changing bodies > is a nice feature, but basing an entire game on collecting a > series of masks just seems stupid. Masks are fine for a > side quest, but an entire game?? Lame, IMO. The whole > premise is just goofy. The time travel aspect, while > somewhat interesting, I also found to be a hindrance. I > always liked how you could take as long as you wanted to > explore or perform a given task in previous Zelda > games...that song to slow time helps, but I still did not > like having to keep going back to the first day all the > time. Also, though it may a trivial complaint, there are > just too many problems with the time traveling...for > example, how come you keep major items like weapons and > masks, but lose all your money, ammo, and supplies when you > travel back?? You should either keep them all or lose them > all. Just annoyed me. > > Stryde > Stryder, I think you're confusing design with execution. Majora's Mask is a very well executed game with a quirky design that may not suit everyone. Kind of like Zelda II was for the NES. I'm assuming your conclusion is that you didn't like MM because you didn't agree with the game's design. The thing I found annoying was the time system making me want to rush through the dungeons, instead of methodically defeating the puzzles at my leisure. But the dungeons themselves are very well designed, and each succeeding dungeon grows in granduer and complexity. Escher inspired designs make a return in the later dungeons. On a side note, I found it interesting that Majora's Mask had many parallel's with Square's Chrono Cross. The tear that falls from the moon, looks exactly like the tears you find in CC. The interdimensional element mixed in with time travel, and of course, relating famous artists to the game design. One of the most interesting aspect of CC was the dream state when Serge wakes up and finds himself in a Van Gogh painting in done in Esher's style of whacked out perspectives. It's a lot more fun than navigating a maze of cookie cutter rooms patched together to form a dungeon. Anyways, I think the MM discussion has been started many times with most people agreeing to disagree on whether they liked it or not. Lets leave it at that. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------2C402C7C79F30FAFEC69011E Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit  

Thraxen wrote:

See that is what I found wrong with the game...I like side quests, but so many of MM's just seemed tedious...too many tedious tasks.  And all those masks...sure, changing bodies is a nice feature, but basing an entire game on collecting a series of masks just seems stupid.  Masks are fine for a side quest, but an entire game?? Lame, IMO. The whole premise is just goofy.  The time travel aspect, while somewhat interesting, I also found to be a hindrance.  I always liked how you could take as long as you wanted to explore or perform a given task in previous Zelda games...that song to slow time helps, but I still did not like having to keep going back to the first day all the time.  Also, though it may a trivial complaint, there are just too many problems with the time traveling...for example, how come you keep major items like weapons and masks, but lose all your money, ammo, and supplies when you travel back??  You should either keep them all or lose them all.  Just annoyed me.
 
  Stryde
Stryder, I think you're confusing design with execution.   Majora's Mask is a very well executed game with a quirky design that may not suit everyone.  Kind of like Zelda II was for the NES.

I'm assuming your conclusion is that you didn't like MM because you didn't agree with the game's design.

The thing I found annoying was the time system making me want to rush through the dungeons, instead of methodically defeating the puzzles at my leisure.  But the dungeons themselves are very well designed, and each succeeding dungeon grows in granduer and complexity.  Escher inspired designs make a return in the later dungeons.  On a side note,  I found it interesting that Majora's Mask had many parallel's with Square's Chrono Cross.  The tear that falls from the moon, looks exactly like the tears you find in CC.  The interdimensional element mixed in with time travel, and of course, relating famous artists to the game design.

One of the most interesting aspect of CC was the dream state when Serge wakes up and finds himself in a Van Gogh  painting in done in Esher's style of whacked out perspectives.  It's a lot more fun than navigating a maze of cookie cutter rooms patched together to form a dungeon.

Anyways, I think the MM discussion has been started many times with most people agreeing to disagree on whether they liked it or not.  Lets leave it at that.
 

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------2C402C7C79F30FAFEC69011E-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Metroid FPS Date: 17 Feb 2001 15:27:08 -0800 --------------2DDE592566C676EB19D84F7A Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Dave Rhodes wrote: > < Studios, the long awaited Metroid project for GameCube has switched > gears from a third person title to a first person game.>> Hmm. > Nintendo ruined the Zelda series with Majora's Crap, so why not take > down Metroid with it too? I have a feeling that this new FPS Metroid > will be garbage. Imagine doing the Screw Attack in first person, you'd > get very dizzy. ~~ Dave ~~ Actually, my major concern with Metroid has always been how badly MegaMan translated into 3-D. Both games sare a lot of genetic heritage and are a like both in their style of play and execution, granted MegaMan's emphasis is more on action/platforming while Metroid's a puzzle/platforming adventure title. I wouldn't be so sure that a 3rd person Metroid would be any better, and from what IGNCube is saying, the 3rd person Metroid wasn't coming along very well hence the switch in genre. I think the only genre that would satisfy fans would be to keep it 2-D, but then I remember how badly F-Zero X was ignored when Nintendo stuck to their principles and decided to go for gameplay over eye candy. A 2-D metroid probably wouldn't sell, while a 3-D metroid have more potential to do more than just appease fans. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------2DDE592566C676EB19D84F7A Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit  

Dave Rhodes wrote:

<<IGNCube is reporting that following a recent reorganization at Retro Studios, the long awaited Metroid project for GameCube has switched gears from a third person title to a first person game.>> Hmm. Nintendo ruined the Zelda series with Majora's Crap, so why not take down Metroid with it too? I have a feeling that this new FPS Metroid will be garbage. Imagine doing the Screw Attack in first person, you'd get very dizzy. ~~ Dave ~~
Actually, my major concern with Metroid has always been how badly MegaMan translated into 3-D.  Both games sare a lot of genetic heritage and are a like both in their style of play and execution, granted MegaMan's emphasis is more on action/platforming  while Metroid's  a puzzle/platforming adventure title.

I wouldn't be so sure that a 3rd person Metroid would be any better, and from what IGNCube is saying, the 3rd person Metroid wasn't coming along very well hence the switch in genre.

I think the only genre that would satisfy fans would be to keep it 2-D,  but then I remember how badly F-Zero X was ignored when Nintendo stuck to their principles and decided to go for gameplay over eye candy.    A 2-D metroid probably wouldn't sell, while a 3-D metroid have more potential to do more than just appease fans.

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------2DDE592566C676EB19D84F7A-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Metroid FPS Date: 17 Feb 2001 15:27:08 -0800 --------------2DDE592566C676EB19D84F7A Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Dave Rhodes wrote: > < Studios, the long awaited Metroid project for GameCube has switched > gears from a third person title to a first person game.>> Hmm. > Nintendo ruined the Zelda series with Majora's Crap, so why not take > down Metroid with it too? I have a feeling that this new FPS Metroid > will be garbage. Imagine doing the Screw Attack in first person, you'd > get very dizzy. ~~ Dave ~~ Actually, my major concern with Metroid has always been how badly MegaMan translated into 3-D. Both games sare a lot of genetic heritage and are a like both in their style of play and execution, granted MegaMan's emphasis is more on action/platforming while Metroid's a puzzle/platforming adventure title. I wouldn't be so sure that a 3rd person Metroid would be any better, and from what IGNCube is saying, the 3rd person Metroid wasn't coming along very well hence the switch in genre. I think the only genre that would satisfy fans would be to keep it 2-D, but then I remember how badly F-Zero X was ignored when Nintendo stuck to their principles and decided to go for gameplay over eye candy. A 2-D metroid probably wouldn't sell, while a 3-D metroid have more potential to do more than just appease fans. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------2DDE592566C676EB19D84F7A Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit  

Dave Rhodes wrote:

<<IGNCube is reporting that following a recent reorganization at Retro Studios, the long awaited Metroid project for GameCube has switched gears from a third person title to a first person game.>> Hmm. Nintendo ruined the Zelda series with Majora's Crap, so why not take down Metroid with it too? I have a feeling that this new FPS Metroid will be garbage. Imagine doing the Screw Attack in first person, you'd get very dizzy. ~~ Dave ~~
Actually, my major concern with Metroid has always been how badly MegaMan translated into 3-D.  Both games sare a lot of genetic heritage and are a like both in their style of play and execution, granted MegaMan's emphasis is more on action/platforming  while Metroid's  a puzzle/platforming adventure title.

I wouldn't be so sure that a 3rd person Metroid would be any better, and from what IGNCube is saying, the 3rd person Metroid wasn't coming along very well hence the switch in genre.

I think the only genre that would satisfy fans would be to keep it 2-D,  but then I remember how badly F-Zero X was ignored when Nintendo stuck to their principles and decided to go for gameplay over eye candy.    A 2-D metroid probably wouldn't sell, while a 3-D metroid have more potential to do more than just appease fans.

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------2DDE592566C676EB19D84F7A-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Metroid FPS Date: 17 Feb 2001 20:07:10 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0012_01C0991D.35B92000 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dexter Sy=20 To: n64@lists.xmission.com=20 Sent: Saturday, February 17, 2001 6:27 PM Subject: Re: [N64] Metroid FPS =20 Actually, my major concern with Metroid has always been how badly = MegaMan translated into 3-D. Both games sare a lot of genetic heritage = and are a like both in their style of play and execution, granted = MegaMan's emphasis is more on action/platforming while Metroid's a = puzzle/platforming adventure title.=20 ----- Sure, Mega Man Legends wasn't that great of a game, but its sequel (Mega = Man Legends 2) and half sequel (The Misadventures of Tron Bonne) turned = out very well in my opinion. I was hoping for a 2 & 1/2-D like was done = with Tomba and Tomba 2, or 2-D with 3-D graphics like Strider 2. Either = or would have been nice.=20 ~~ Dave ~~ =20 "Don't live today for tomorrow like you were immortal."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0012_01C0991D.35B92000 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

 
----- Original Message -----
From:=20 Dexter = Sy=20
To: n64@lists.xmission.com
Sent: Saturday, February 17, = 2001 6:27=20 PM
Subject: Re: [N64] Metroid = FPS

 =20
 
Actually, my major = concern with=20 Metroid has always been how badly MegaMan translated into 3-D.  = Both=20 games sare a lot of genetic heritage and are a like both in their = style of=20 play and execution, granted MegaMan's emphasis is more on=20 action/platforming  while Metroid's  a puzzle/platforming = adventure=20 title.=20
 
Sure, Mega Man Legends wasn't that great of a game, but its sequel = (Mega=20 Man Legends 2) and half sequel (The Misadventures of Tron Bonne) turned = out very=20 well in my opinion. I was hoping for a 2 & 1/2-D like was done with = Tomba=20 and Tomba 2, or 2-D with 3-D graphics like Strider 2. Either or would = have been=20 nice.
 
~~ Dave ~~
   
"Don't live today for tomorrow = like=20 you were immortal."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0012_01C0991D.35B92000-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] What's wrong with the youth today Date: 17 Feb 2001 21:25:55 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0034_01C09928.367A4C20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Stryder, I think you're confusing design with execution. Majora's Mask = is a very well executed game with a quirky design that may not suit = everyone. Kind of like Zelda II was for the NES. >>> I did not mention either design or execution specifically in my = post...only what I found that I did not like with the game. I'm assuming your conclusion is that you didn't like MM because you = didn't agree with the game's design. >>> That would be correct...it is a well made game...never said it was = not. The thing I found annoying was the time system making me want to rush = through the dungeons, instead of methodically defeating the puzzles at = my leisure. But the dungeons themselves are very well designed, and = each succeeding dungeon grows in granduer and complexity. Escher = inspired designs make a return in the later dungeons. On a side note, = I found it interesting that Majora's Mask had many parallel's with = Square's Chrono Cross. The tear that falls from the moon, looks exactly = like the tears you find in CC. The interdimensional element mixed in = with time travel, and of course, relating famous artists to the game = design.>>> I may pick it up someday and finish it off...I found the first couple = of dungeons kind of boring. I think a lot of it is that I probably hold = Zelda to a much higher standard than other games. I was simply let = down. I really enjoyed the level dungeon design of OoT. But mostly it = was (1) the many tedious tasks just to get to a dungeon in the first = place and (2) the overall stupid premise of the game.=20 Stryder ------=_NextPart_000_0034_01C09928.367A4C20 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Stryder, I think you're confusing design with = execution.  =20 Majora's Mask is a very well executed game with a quirky design that may = not=20 suit everyone.  Kind of like Zelda II was for the NES. = >>>
 
I did not mention either design or = execution=20 specifically in my post...only what I found that I did not like with the = game.

I'm assuming your conclusion is that you didn't like MM because you = didn't=20 agree with the game's design. >>>

That would be correct...it is a well = made=20 game...never said it was not.

The thing I found annoying was the time system making me want to = rush=20 through the dungeons, instead of methodically defeating the puzzles at = my=20 leisure.  But the dungeons themselves are very well designed, and = each=20 succeeding dungeon grows in granduer and complexity.  Escher = inspired=20 designs make a return in the later dungeons.  On a side = note,  I=20 found it interesting that Majora's Mask had many parallel's with = Square's=20 Chrono Cross.  The tear that falls from the moon, looks exactly = like the=20 tears you find in CC.  The interdimensional element mixed in with = time=20 travel, and of course, relating famous artists to the game = design.>>>

I may pick it up someday and finish it = off...I=20 found the first couple of dungeons kind of boring.  I think a lot = of it=20 is that I probably hold Zelda to a much higher standard than other=20 games.  I was simply let down.  I really enjoyed the level = dungeon=20 design of OoT.  But mostly it was (1) the many tedious tasks just = to get=20 to a dungeon in the first place and (2) the overall stupid premise of = the=20 game.

 Stryder

------=_NextPart_000_0034_01C09928.367A4C20-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] What's wrong with the youth today Date: 17 Feb 2001 22:27:34 EST --part1_6.12499980.27c09b26_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/17/2001 9:42:24 AM Pacific Standard Time,=20 surlybob_y2k@yahoo.com writes: > It's better 'cos it's longer and also it innovated, while MM was just=20 >=20 Not that I think MM is better (undecided, and I'm keeping it that way), but=20= I=20 think there was one aspect of MM that was more than just a continuation. =20 That is the three day system. It was so amazing because so many of the=20 people have such a huge back story and, depending on what time you talk to=20 them and/or the by the masks you wear, they react differently. Like I said,= =20 I don't think MM is better than OoT, but that bit of innovation can't be=20 overlooked. -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB --part1_6.12499980.27c09b26_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/17/= 2001 9:42:24 AM Pacific Standard Time,=20
surlybob_y2k@yahoo.com writes:


It's better 'cos it's longe= r and also it innovated, while MM was just=20
continuing on that. Still a great game though, love the plot

Not that I think MM is better (undecided, and I'm keeping it that way),=20= but I=20
think there was one aspect of MM that was more than just a continuation.=  
That is the three day system.  It was so amazing because so many of= the=20
people have such a huge back story and, depending on what time you talk=20= to=20
them and/or the by the masks you wear, they react differently.  Lik= e I said,=20
I don't think MM is better than OoT, but that bit of innovation can't be= =20
overlooked.
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
--part1_6.12499980.27c09b26_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] Metroid FPS Date: 17 Feb 2001 21:28:32 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_003F_01C09928.93AFFDE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I wouldn't be so sure that a 3rd person Metroid would be any better, and = from what IGNCube is saying, the 3rd person Metroid wasn't coming along = very well hence the switch in genre.=20 I think the only genre that would satisfy fans would be to keep it = 2-D, but then I remember how badly F-Zero X was ignored when Nintendo = stuck to their principles and decided to go for gameplay over eye candy. = A 2-D metroid probably wouldn't sell, while a 3-D metroid have more = potential to do more than just appease fans. >>>>>> It would take a great control set-up, but I think a very nice 3rd = person 3D Metroid could be pulled off...I'm not so sure about doing a = FPS. It could very well turn out to be a great FPS game, but I = seriously doubt it will feel/play like Metroid. Stryder ------=_NextPart_000_003F_01C09928.93AFFDE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I wouldn't be so sure that a 3rd person Metroid would be any = better, and=20 from what IGNCube is saying, the 3rd person Metroid wasn't coming along = very=20 well hence the switch in genre.

I think the only genre that would satisfy fans would be to keep it=20 2-D,  but then I remember how badly F-Zero X was ignored when = Nintendo=20 stuck to their principles and decided to go for gameplay over eye=20 candy.    A 2-D metroid probably wouldn't sell, while a = 3-D=20 metroid have more potential to do more than just appease fans.=20 >>>>>>

 

It would take a great control set-up, = but I think a=20 very nice 3rd person 3D Metroid could be pulled off...I'm not so sure = about=20 doing a FPS.  It could very well turn out to be a great FPS game, = but I=20 seriously doubt it will feel/play like Metroid.

 

Stryder

------=_NextPart_000_003F_01C09928.93AFFDE0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Petition Date: 17 Feb 2001 22:32:57 EST --part1_ee.11426777.27c09c69_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/17/2001 9:42:44 AM Pacific Standard Time, surlybob_y2k@yahoo.com writes: > This is a petition to bring the GAMECUBE out by September WORLDWIDE at worst > - just sign your name below, then we''ll forward it to Why are you going through so much trouble? Face it, Nintendo WILL NOT release GC until it is ready. They've given us a November date and, if they keep it, I'll be perfectly happy. If we want a worthy petition, go here: http://www.petitiononline.com/cfcoffee/petition.html -Eric- "A new ratings system is being set up for video games to warn against violence and sexual content after the controversial release of Nintendo's Long Dong Donkey Kong." Kevin Nealon, Weekend Update --part1_ee.11426777.27c09c69_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/17/2001 9:42:44 AM Pacific Standard Time,
surlybob_y2k@yahoo.com writes:


This is a petition to bring the GAMECUBE out by September WORLDWIDE at worst
- just sign your name below, then we''ll forward it to


Why are you going through so much trouble?  Face it, Nintendo WILL NOT
release GC until it is ready.  They've given us a November date and, if they
keep it, I'll be perfectly happy.  If we want a worthy petition, go here:
http://www.petitiononline.com/cfcoffee/petition.html
-Eric-

"A new ratings system is being set up for video games to warn against
violence and sexual content after the controversial release of Nintendo's
Long Dong Donkey Kong."  Kevin Nealon, Weekend Update
--part1_ee.11426777.27c09c69_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] What's wrong with the youth today Date: 17 Feb 2001 22:34:51 EST --part1_38.1226ee7b.27c09cdb_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/17/2001 10:40:03 AM Pacific Standard Time, thraxen@ipa.net writes: > I personally found MM completely boring. I started it, but never finished. > > Stryder > Hmm... how far did you get? -Eric- The moon is like an authority, with its circular pattern How round, so round... No matter what happens in the world, the night goes on "Nyarth no Uta" Pocket Monsters --part1_38.1226ee7b.27c09cdb_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/17/2001 10:40:03 AM Pacific Standard Time,
thraxen@ipa.net writes:


I personally found MM completely boring.  I started it, but never finished.  

Stryder


Hmm... how far did you get?
-Eric-

The moon is like an authority, with its circular pattern
How round, so round...
No matter what happens in the world, the night goes on

"Nyarth no Uta"  Pocket Monsters
--part1_38.1226ee7b.27c09cdb_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] What's wrong with the youth today Date: 17 Feb 2001 22:40:21 EST --part1_9f.115ba69c.27c09e25_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/17/2001 10:58:38 AM Pacific Standard Time, treytable@sega.net writes: > Have anybody played MM and done nothing? I always wondered what happened if > I just let the moon crash. > > ~~ Dave ~~ > Nothing much happens. The moon crashes on the clock tower and this big circle of flame kills Link. Then you go back to day 1 in the clock tower. No big deal. -Eric- The moon is like an authority, with its circular pattern How round, so round... No matter what happens in the world, the night goes on "Nyarth no Uta" Pocket Monsters --part1_9f.115ba69c.27c09e25_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/17/2001 10:58:38 AM Pacific Standard Time,
treytable@sega.net writes:


Have anybody played MM and done nothing? I always wondered what happened if
I just let the moon crash.


~~ Dave ~~


Nothing much happens.  The moon crashes on the clock tower and this big
circle of flame kills Link.  Then you go back to day 1 in the clock tower.  
No big deal.
-Eric-

The moon is like an authority, with its circular pattern
How round, so round...
No matter what happens in the world, the night goes on

"Nyarth no Uta"  Pocket Monsters
--part1_9f.115ba69c.27c09e25_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Metroid FPS Date: 17 Feb 2001 22:43:58 EST --part1_ca.10f798fb.27c09efe_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/17/2001 2:37:31 PM Pacific Standard Time,=20 treytable@sega.net writes: > Hmm. Nintendo ruined the Zelda series with Majora's Crap, so why not take=20 > down Metroid with it too? I have a feeling that this new FPS Metroid will=20 > be garbage. Imagine doing the Screw Attack in first person, you'd get very= =20 > dizzy.=20 > =20 > ~~ Dave ~~ >=20 I'll admit, Metroid just won't feel the same in first person. Probably won'= t=20 be much jumping involved, but heck, maybe it won't be that bad. Not the kin= d=20 of news I was hoping for, though. -Eric- =E2=80=9CNanda kanda to kikare tara Kotaete ageru ga yo no nasake Sekai no hakai o fusegu tame Sekai no heiwa o mamoru tame Ai to shinjitu no aku o turanuku Lovely charmy na kataki yaku Musashi! Kojiro! Ginga o kakeru Rocket dan no futari niwa White hole, shiroi ashita ga matteruze Nya-nte na!=E2=80=9D Rocket Dan- Pocket Monsters --part1_ca.10f798fb.27c09efe_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/17/2001 2:37:31 PM Pacific Stand= ard Time,=20
treytable@sega.net writes:


Hmm. Nintendo= ruined the Zelda series with Majora's Crap, so why not take=20
down Metroid with it too? I have a feeling that this new FPS Metroid wil= l=20
be garbage. Imagine doing the Screw Attack in first person, you'd get ve= ry=20
dizzy.

=20
~~ Dave ~~


I'll admit, Metroid just won't feel the same in first person.  Prob= ably won't=20
be much jumping involved, but heck, maybe it won't be that bad.  No= t the kind=20
of news I was hoping for, though.
-Eric-

=E2=80=9CNanda kanda to kikare tara
Kotaete ageru ga yo no nasake
Sekai no hakai o fusegu tame
Sekai no heiwa o mamoru tame
Ai to shinjitu no aku o turanuku
Lovely charmy na kataki yaku
Musashi!
Kojiro!
Ginga o kakeru Rocket dan no futari niwa
White hole, shiroi ashita ga matteruze
Nya-nte na!=E2=80=9D

Rocket Dan- Pocket Monsters
--part1_ca.10f798fb.27c09efe_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Metroid FPS Date: 17 Feb 2001 22:50:37 EST --part1_62.c056801.27c0a08d_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/17/2001 3:08:42 PM Pacific Standard Time,=20 dextersy@home.com writes: > I think the only genre that would satisfy fans would be to keep it 2-D, b= ut=20 > then I remember how badly F-Zero X was ignored when Nintendo stuck to thei= r=20 > principles and decided to go for gameplay over eye candy. A 2-D metroid= =20 > probably wouldn't sell, while a 3-D metroid have more potential to do more= =20 >=20 Yes, I still don't know why so many videogamers are starting to ignore 2D=20 games. I think I've said it before, but, in my Freshman year at high school= ,=20 one of my friends would go on and on about how terrible it was to make a gam= e=20 like Mischief Makers on a system like N64. I thought the gameplay was=20 terrific, but suddenly that's not what matters. It really saddens me that=20 such things get overlooked for such a trivial reason. -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB --part1_62.c056801.27c0a08d_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/17/= 2001 3:08:42 PM Pacific Standard Time,=20
dextersy@home.com writes:


I think the only genre that= would satisfy fans would be to keep it 2-D,  but=20
then I remember how badly F-Zero X was ignored when Nintendo stuck to th= eir=20
principles and decided to go for gameplay over eye candy.   &n= bsp;A 2-D metroid=20
probably wouldn't sell, while a 3-D metroid have more potential to do mo= re=20
than just appease fans.


Yes, I still don't know why so many videogamers are starting to ignore 2= D=20
games.  I think I've said it before, but, in my Freshman year at hi= gh school,=20
one of my friends would go on and on about how terrible it was to make a= game=20
like Mischief Makers on a system like N64.  I thought the gameplay=20= was=20
terrific, but suddenly that's not what matters.  It really saddens=20= me that=20
such things get overlooked for such a trivial reason.
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
--part1_62.c056801.27c0a08d_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] What's wrong with the youth today Date: 17 Feb 2001 22:56:07 EST --part1_c7.73d6d5a.27c0a1d7_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/17/2001 7:28:26 PM Pacific Standard Time, thraxen@ipa.net writes: > But mostly it was (1) the many tedious tasks just to get to a dungeon in the > I was pleasantly surprised by the tasks outside of the dungeons. Personally, I think it gave the game more depth than mainly focusing on dungeons. Don't get me wrong, there was nothing wrong with OoT and I know it had outside quests too, but I like that these ones were made important to the game. Just IMO, of course. -Eric- "A new ratings system is being set up for video games to warn against violence and sexual content after the controversial release of Nintendo's Long Dong Donkey Kong." Kevin Nealon, Weekend Update --part1_c7.73d6d5a.27c0a1d7_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/17/2001 7:28:26 PM Pacific Standard Time,
thraxen@ipa.net writes:


But mostly it was (1) the many tedious tasks just to get to a dungeon in the
first place and (2) the overall stupid premise of the game.


I was pleasantly surprised by the tasks outside of the dungeons.  Personally,
I think it gave the game more depth than mainly focusing on dungeons.  Don't
get me wrong, there was nothing wrong with OoT and I know it had outside
quests too, but I like that these ones were made important to the game.  Just
IMO, of course.
-Eric-

"A new ratings system is being set up for video games to warn against
violence and sexual content after the controversial release of Nintendo's
Long Dong Donkey Kong."  Kevin Nealon, Weekend Update
--part1_c7.73d6d5a.27c0a1d7_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Petition Date: 17 Feb 2001 23:10:36 EST In a message dated 2/17/01 1:57:31 PM Eastern Standard Time, treytable@sega.net writes: << I'll be ready when Miyamoto's ready. Can't rush genius. Besides, I'm going to be in serious debt from new consoles this year. Finally paid off my PlayStation 2. Now next month I can buy more games for it (mmm Onimusha, Zone of the Enders) but this July I'll be probably putting down another $150 for Game Boy Advance and Mario 2. I hope no good Dreamcast or PS2 games come out in July. I guess it helps that Phish isn't touring this year and Dave Matthews isn't coming anywhere close, or I'd have to get another credit card. ;-) ~~ Dave ~~ >> Man, you guys spend all your money on games. What's up with that? Can't a game satisfy you for a week? -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Petition Date: 17 Feb 2001 23:17:43 EST In a message dated 2/17/01 10:33:28 PM Eastern Standard Time, Nutz4n64@aol.com writes: << Why are you going through so much trouble? Face it, Nintendo WILL NOT release GC until it is ready. They've given us a November date and, if they keep it, I'll be perfectly happy. If we want a worthy petition, go here: http://www.petitiononline.com/cfcoffee/petition.html -Eric- >> Eric and pokemon... -JFed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Petition Date: 17 Feb 2001 23:28:58 EST --part1_d4.27f4679.27c0a98a_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/17/2001 8:11:11 PM Pacific Standard Time,=20 Jedcross2@aol.com writes: > Man, you guys spend all your money on games. What's up with that? Can't a=20 > game satisfy you for a week? >=20 > -Jed >=20 Games usually satisfy me for a long time, but I got my eyes on some imported= =20 Pok=C3=A9mon CDs on Amazon. Can't wait for Mewtwo's Birth. ;) -Eric- =E2=80=9CNanda kanda to kikare tara Kotaete ageru ga yo no nasake Sekai no hakai o fusegu tame Sekai no heiwa o mamoru tame Ai to shinjitu no aku o turanuku Lovely charmy na kataki yaku Musashi! Kojiro! Ginga o kakeru Rocket dan no futari niwa White hole, shiroi ashita ga matteruze Nya-nte na!=E2=80=9D Rocket Dan- Pocket Monsters --part1_d4.27f4679.27c0a98a_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/17/= 2001 8:11:11 PM Pacific Standard Time,=20
Jedcross2@aol.com writes:


Man, you guys spend all you= r money on games. What's up with that? Can't a=20
game satisfy you for a week?

-Jed


Games usually satisfy me for a long time, but I got my eyes on some impo= rted=20
Pok=C3=A9mon CDs on Amazon.  Can't wait for Mewtwo's Birth. ;)
-Eric-

=E2=80=9CNanda kanda to kikare tara
Kotaete ageru ga yo no nasake
Sekai no hakai o fusegu tame
Sekai no heiwa o mamoru tame
Ai to shinjitu no aku o turanuku
Lovely charmy na kataki yaku
Musashi!
Kojiro!
Ginga o kakeru Rocket dan no futari niwa
White hole, shiroi ashita ga matteruze
Nya-nte na!=E2=80=9D

Rocket Dan- Pocket Monsters
--part1_d4.27f4679.27c0a98a_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Petition Date: 17 Feb 2001 23:32:16 EST In a message dated 2/17/01 11:29:51 PM Eastern Standard Time,=20 Nutz4n64@aol.com writes: << Games usually satisfy me for a long time, but I got my eyes on some=20 imported=20 Pok=E9mon CDs on Amazon. Can't wait for Mewtwo's Birth. ;) -Eric- >> Dammit, my ski doo broke. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more cpr Date: 18 Feb 2001 00:01:52 EST --part1_3c.795b4f2.27c0b140_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/16/01 6:51:42 PM Central Standard Time, thraxen@ipa.net writes: > Actually I disagree completely...I have a theory about this. I honestly > hated reading when I was in junior high and for part of senior high school. > My thinking was always, "Why read, when I can just watch TV?". The reason > for this. Then one day friend suggest I read a series of books (The > Chronicles by Margaret Weis and Tracy Hickman). I started reading and was > hooked instantly from that point to today. It was like I had a sudden > realization on how much I had been missing out by not reading. Good. I haven't heard of that series of books, but whatever floats your boat. :-) > > The difference? Books I had read in school up to that point were forced on > me...people told me these were the best books..."classics". The problem > was that I did not enjoy those genres...I don't give a damn who says they > are supposed to be good, I did not care for them...and if these are > supposed to be the "best", why bother with anything else? I know for a > fact that I'm not the only person that this has happened to. I really do understand you here. I admit that I disliked quite a few books in high school. While many call them "classics," I really don't think that Great Expectations, A Separate Peace, and The Scarlet Letter are great books. I used the term "classics" because I could not think of another word. I admit that what many people call "classics" are wongfully put into this category. I also really dislike being forced to read certain books in high school. That also put the fun out of reading. In college, however, I have come to the realization that most of what high school teachers said were classics were really not that good. In college I have learned to appreciate books, short stories, and even poetry to a much greater extent than in high school. > > I think a lot of schools need to broaden their genres and give student more > options on what they can read in literature classes and need to include > more modern literature. The simple fact is that all the "classics" are > only considered that because other people said they were....I never had a > say. Good point. I mostly agree with this. I'm not saying that all these books that nearly every school pushes are bad at > all...just that, like anything for of entertainment, people have very > different tastes in genres and writing styles. Just because some expert > said they were classics does not mean I will enjoy or get anything out of > them...quite the contrary, if someone does not like them, they may be > turned off of reading...as was what happened to me. True. I wasn't trying to denote which novels were worthwhile or not. I listed Huckleberry Finn as an example and only an example. Have you ever read it? And if yes, recently? Even if you dislike this story, you should realize that Mark Twain is using local color in this book to help describe the way of life on the Mississippi in the late 1800s to early 1900s. I don't care if you still dislike this book knowing this fact (that is simply your own taste), but at least understand why others believe it has merit. > > There's my 2 cents... > > Stryder I didn't make my original comment to try to offend anyone. I merely said it because many people don't realize the value of books today. While there are many books that still are written very well, many of the so-called "classics" are prime examples this. Many of these books also help us to understand the history of our nation or the world, and likewise many are written to allow readers to understand what life was like for certain people that lived in our history. Of course, some are very funny, some very tragic, and some just off-the-wall. But I'm not trying to say that contemporary or unknown books are never up to par with these older ones. All I'm saying is that there can be a lot of value in them. Jeremy > > --part1_3c.795b4f2.27c0b140_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/16/01 6:51:42 PM Central Standard Time, thraxen@ipa.net
writes:


Actually I disagree completely...I have a theory about this.  I honestly
hated reading when I was in junior high and for part of senior high school.
 My thinking was always, "Why read, when I can just watch TV?". The reason
for this. Then one day friend suggest I read a series of books (The
Chronicles by Margaret Weis and Tracy Hickman).  I started reading and was
hooked instantly from that point to today.  It was like I had a sudden
realization on how much I had been missing out by not reading.


Good.  I haven't heard of that series of books, but whatever floats your
boat. :-)



The difference?  Books I had read in school up to that point were forced on
me...people told me these were the best books..."classics".  The problem
was that I did not enjoy those genres...I don't give a damn who says they
are supposed to be good, I did not care for them...and if these are
supposed to be the "best", why bother with anything else?  I know for a
fact that I'm not the only person that this has happened to.


I really do understand you here.  I admit that I disliked quite a few books
in high school.  While many call them "classics,"  I really don't think that
Great Expectations, A Separate Peace, and The Scarlet Letter are great books.
 I used the term "classics" because I could not think of another word.  I
admit that what many people call "classics" are wongfully put into this
category.  I also really dislike being forced to read certain books in high
school.  That also put the fun out of reading.  In college, however, I have
come to the realization that most of what high school teachers said were
classics were really not that good.  In college I have learned to appreciate
books, short stories, and even poetry to a much greater extent than in high
school.  



I think a lot of schools need to broaden their genres and give student more
options on what they can read in literature classes and need to include
more modern literature.  The simple fact is that all the "classics" are
only considered that because other people said they were....I never had a
say.


Good point.  I mostly agree with this.

 I'm not saying that all these books that nearly every school pushes are bad
at

all...just that, like anything for of entertainment, people have very
different tastes in genres and writing styles.  Just because some expert
said they were classics does not mean I will enjoy or get anything out of
them...quite the contrary, if someone does not like them, they may be
turned off of reading...as was what happened to me.



True.  I wasn't trying to denote which novels were worthwhile or not.  I
listed Huckleberry Finn as an example and only an example.  Have you ever
read it?  And if yes, recently?  Even if you dislike this story, you should
realize that Mark Twain is using local color in this book to help describe
the way of life on the Mississippi in the late 1800s to early 1900s.  I don't
care if you still dislike this book knowing this fact (that is simply your
own taste), but at least understand why others believe it has merit.  



There's my 2 cents...

Stryder



I didn't make my original comment to try to offend anyone.  I merely said it
because many people don't realize the value of books today.  While there are
many books that still are written very well, many of the so-called "classics"
are prime examples this.  Many of these books also help us to understand the
history of our nation or the world, and likewise many are written to allow
readers to understand what life was like for certain people that lived in our
history.  Of course, some are very funny, some very tragic, and some just
off-the-wall.  But I'm not trying to say that contemporary or unknown books
are never up to par with these older ones.  All I'm saying is that there can
be a lot of value in them.

Jeremy






--part1_3c.795b4f2.27c0b140_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] DVD (OT) Date: 18 Feb 2001 00:03:07 EST --part1_84.118d7af4.27c0b18b_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/16/01 6:51:44 PM Central Standard Time, thraxen@ipa.net writes: > Cool! You should definitely check it out! I'll ask how to do it. I also > heard a rumor that you could disable the macrovision copy protection on > those players...which would allow you to copy DVD movies onto VHS tapes. > I'm not sure if the 600A can do it, or only the 600. I don't have either > so I'm not sure. > > Stryder > > > > I'll have to try that too. But I have so many e-mails, I don't think that I can get around to it tonight. :-) Jeremy --part1_84.118d7af4.27c0b18b_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/16/01 6:51:44 PM Central Standard Time, thraxen@ipa.net
writes:


Cool!  You should definitely check  it out!  I'll ask how to do it.  I also
heard a rumor that you could disable the macrovision copy protection on
those players...which would allow you to copy DVD movies onto VHS tapes.  
I'm not sure if the 600A can do it, or only the 600.  I don't have either
so I'm not sure.


Stryder





I'll have to try that too.  But I have so many e-mails, I don't think that I
can get around to it tonight.  :-)

Jeremy
--part1_84.118d7af4.27c0b18b_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] DVD (OT) Date: 18 Feb 2001 00:06:23 EST --part1_dc.276de71.27c0b24f_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/16/01 7:32:55 PM Central Standard Time, thraxen@ipa.net writes: > > >> Hey try this...I just read this...on your remote hit "Setup-Step-Skip >> Back-Skip Forward" and see if a menu pops up. Apparently, some of the >> early AD-600As have the menu and others do not. They removed the hidden >> menu after a certain point. >> >> Stryder >> Well, I just tried it and it didn't seem to work. Too bad. :-( Jeremy --part1_dc.276de71.27c0b24f_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/16/01 7:32:55 PM Central Standard Time, thraxen@ipa.net
writes:



Hey try this...I just read this...on your remote hit "Setup-Step-Skip
Back-Skip Forward" and see if a menu pops up.  Apparently, some of the
early AD-600As have the menu and others do not.  They removed the hidden
menu after a certain point.


Stryder


Well, I just tried it and it didn't seem to work.  Too bad.  :-(

Jeremy
--part1_dc.276de71.27c0b24f_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] Perfect Dark? Date: 18 Feb 2001 00:09:08 EST --part1_61.b823e71.27c0b2f4_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/16/01 9:29:51 PM Central Standard Time, Jedcross2@aol.com writes: > Looks like someone might lose moderator powers on my list for calling me a > 13 > year old...I TURNED 14 IN NOVEMBER!!! > > > -Jed > > Sorry. I couldn't quite remember. That's why I used the question mark. On the other hand, do you remember how exactly old I am? :-) Jeremy --part1_61.b823e71.27c0b2f4_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/16/01 9:29:51 PM Central Standard Time,
Jedcross2@aol.com writes:


Looks like someone might lose moderator powers on my list for calling me a
13
year old...I TURNED 14 IN NOVEMBER!!!   


-Jed



Sorry.  I couldn't quite remember.  That's why I used the question mark.  On
the other hand, do you remember how exactly old I am? :-)

Jeremy
--part1_61.b823e71.27c0b2f4_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Perfect Dark? Date: 18 Feb 2001 00:11:14 EST In a message dated 2/18/01 12:09:40 AM Eastern Standard Time, Jwelker1@aol.com writes: << Sorry. I couldn't quite remember. That's why I used the question mark. On the other hand, do you remember how exactly old I am? :-) Jeremy >> You are 24 -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more cpr Date: 18 Feb 2001 00:12:24 EST --part1_52.760a874.27c0b3b8_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/16/01 10:47:21 PM Central Standard Time, Nutz4n64@aol.com writes: > I actually liked most of the lit books we read. Except Kon-Tiki. Bored the > 7th grader life out of me. > -Eric- > > > Who is the author of Kon-Tiki? I have never heard of that book. Jeremy --part1_52.760a874.27c0b3b8_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/16/01 10:47:21 PM Central Standard Time,
Nutz4n64@aol.com writes:


I actually liked most of the lit books we read.  Except Kon-Tiki.  Bored the
7th grader life out of me.
-Eric-





Who is the author of Kon-Tiki?  I have never heard of that book.

Jeremy
--part1_52.760a874.27c0b3b8_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] more cpr Date: 18 Feb 2001 00:15:23 EST --part1_8.10683b69.27c0b46b_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/17/2001 9:13:55 PM Pacific Standard Time, Jwelker1@aol.com writes: > Who is the author of Kon-Tiki? I have never heard of that book. > > Jeremy I believe it was Thor Hayerdahl (I highly doubt I spelled that right). -Eric- --part1_8.10683b69.27c0b46b_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/17/2001 9:13:55 PM Pacific Standard Time,
Jwelker1@aol.com writes:


Who is the author of Kon-Tiki?  I have never heard of that book.

Jeremy


I believe it was Thor Hayerdahl (I highly doubt I spelled that right).
-Eric-
--part1_8.10683b69.27c0b46b_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] What's wrong Zelda today Date: 18 Feb 2001 00:19:36 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_001A_01C09940.79A09E60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Nutz4n64@aol.com=20 To: n64@lists.xmission.com=20 Sent: Saturday, February 17, 2001 10:40 PM Subject: Re: [N64] What's wrong with the youth today In a message dated 02/17/2001 10:58:38 AM Pacific Standard Time,=20 treytable@sega.net writes:=20 Have anybody played MM and done nothing? I always wondered what = happened if=20 I just let the moon crash.=20 ~~ Dave ~~=20 Nothing much happens. The moon crashes on the clock tower and this = big=20 circle of flame kills Link. Then you go back to day 1 in the clock = tower. =20 No big deal.=20 -Eric-=20 ----- I let it crash today after I wrote that post just to see. You're right. = Really dull. I was hoping for a cool Bad Ending like in Chrono Trigger. = "But the future refused to change." I wonder why with the moon moving closer to the earth why didn't it = affect the tides and such? ------=_NextPart_000_001A_01C09940.79A09E60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Nutz4n64@aol.com=20
To: n64@lists.xmission.com
Sent: Saturday, February 17, = 2001 10:40=20 PM
Subject: Re: [N64] What's wrong = with the=20 youth today

In a = message dated=20 02/17/2001 10:58:38 AM Pacific Standard Time,
treytable@sega.net writes: =


Have anybody played MM and done nothing? I always = wondered what=20 happened if
I just let the moon crash.
=

~~ Dave=20 ~~
=20


Nothing much happens.  The moon crashes = on the=20 clock tower and this big
circle of flame kills Link.  Then = you go=20 back to day 1 in the clock tower.  
No big deal.
-Eric-=20
 
I let it crash today after I wrote that = post just=20 to see. You're right. Really dull. I was hoping for a cool Bad Ending = like in=20 Chrono Trigger. "But the future refused to change."
 
I wonder why with the moon moving = closer to the=20 earth why didn't it affect the tides and such?
 
 
------=_NextPart_000_001A_01C09940.79A09E60-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] What's wrong Zelda today Date: 18 Feb 2001 00:16:46 EST What wrong with Zelda? I'll tell you what, she's a slut. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Perfect Dark? Date: 18 Feb 2001 00:20:51 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_002C_01C09940.A69C6D40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Jwelker1@aol.com=20 To: n64@lists.xmission.com=20 Sent: Sunday, February 18, 2001 12:09 AM Subject: Re: [N64] Perfect Dark? In a message dated 2/16/01 9:29:51 PM Central Standard Time,=20 Jedcross2@aol.com writes:=20 Looks like someone might lose moderator powers on my list for = calling me a=20 13=20 year old...I TURNED 14 IN NOVEMBER!!! =20 -Jed=20 Sorry. I couldn't quite remember. That's why I used the question = mark. On=20 the other hand, do you remember how exactly old I am? :-)=20 Jeremy=20 ----- You're 22, right? ~~ Dave ~~ =20 "Don't live today for tomorrow like you were immortal."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_002C_01C09940.A69C6D40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Jwelker1@aol.com=20
To: n64@lists.xmission.com
Sent: Sunday, February 18, 2001 = 12:09=20 AM
Subject: Re: [N64] Perfect = Dark?

In a = message dated=20 2/16/01 9:29:51 PM Central Standard Time,
Jedcross2@aol.com writes: =


Looks like someone might lose moderator powers on my = list for=20 calling me a
13
year old...I TURNED 14 IN NOVEMBER!!! =   =20


-Jed



Sorry.  I = couldn't quite=20 remember.  That's why I used the question mark.  On
the = other=20 hand, do you remember how exactly old I am? :-)

Jeremy
=20
 
You're 22, right?
 
~~ Dave ~~
    =
"Don't live=20 today for tomorrow like you were immortal."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_002C_01C09940.A69C6D40-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Petition Date: 18 Feb 2001 00:28:01 -0500 ----- Original Message ----- Sent: Saturday, February 17, 2001 11:10 PM > In a message dated 2/17/01 1:57:31 PM Eastern Standard Time, > treytable@sega.net writes: > > << I'll be ready when Miyamoto's ready. Can't rush genius. Besides, I'm going > to be in serious debt from new consoles this year. Finally paid off my > PlayStation 2. Now next month I can buy more games for it (mmm Onimusha, > Zone of the Enders) but this July I'll be probably putting down another $150 > for Game Boy Advance and Mario 2. I hope no good Dreamcast or PS2 games come > out in July. I guess it helps that Phish isn't touring this year and Dave > Matthews isn't coming anywhere close, or I'd have to get another credit > card. ;-) > > ~~ Dave ~~ > >> > > > Man, you guys spend all your money on games. What's up with that? Can't a > game satisfy you for a week? > > -Jed Yes. it Can. I got Phantasy Star Online on Feb. 5th and it's still satisfying. Also got Time Splitters and Starcraft this month and I've played a bit of them, although I found Starcraft to be a bit on the boring side. I got Skies of Arcadia for Xmas and still haven't finished it, which I would have or would be close to if I didn't get PSO. March looks to be great too. Daytona USA Network Racing and Onimusha: Warlords. Mmm. Conker too, but I've lost so much interest in that game. ~~ Cordelia ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] What's wrong Zelda today Date: 18 Feb 2001 00:24:55 EST In a message dated 2/18/01 12:17:24 AM Eastern Standard Time, Jedcross2@aol.com writes: << What wrong with Zelda? I'll tell you what, she's a slut. -Jed >> Heh heh, I was kidding... -=Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] more cpr Date: 18 Feb 2001 00:31:15 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0052_01C09942.1A6B3A20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Jwelker1@aol.com=20 To: n64@lists.xmission.com=20 Sent: Sunday, February 18, 2001 12:12 AM Subject: Re: [N64] more cpr In a message dated 2/16/01 10:47:21 PM Central Standard Time,=20 Nutz4n64@aol.com writes:=20 I actually liked most of the lit books we read. Except Kon-Tiki. = Bored the=20 7th grader life out of me.=20 -Eric-=20 Who is the author of Kon-Tiki? I have never heard of that book.=20 Jeremy=20 ----- If you all want to read a great book, try "West of Eden", by Harry = Harrison. Or, "On a Pale Horse", by Piers Anthony. Or "Still Life With = Woodpecker", by Tom Robbins. Or you could just play Paper Mario. ~~ Trey~~ =20 "Don't live today for tomorrow like you were immortal."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0052_01C09942.1A6B3A20 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Jwelker1@aol.com=20
To: n64@lists.xmission.com
Sent: Sunday, February 18, 2001 = 12:12=20 AM
Subject: Re: [N64] more = cpr

In a = message dated=20 2/16/01 10:47:21 PM Central Standard Time,
Nutz4n64@aol.com writes: =


I actually liked most of the lit books we read. =  Except=20 Kon-Tiki.  Bored the
7th grader life out of me.=20
-Eric-





Who is the=20 author of Kon-Tiki?  I have never heard of that book.=20

Jeremy
=20
 
If you all want to read a great book, = try "West of=20 Eden", by Harry Harrison. Or, "On a Pale Horse", by Piers Anthony. Or = "Still=20 Life With Woodpecker", by Tom Robbins. Or you could just play Paper=20 Mario.
 
~~ Trey~~
    =
"Don't live=20 today for tomorrow like you were immortal."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0052_01C09942.1A6B3A20-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] What's wrong Zelda today Date: 18 Feb 2001 00:31:59 -0500 ----- Original Message ----- Sent: Sunday, February 18, 2001 12:16 AM > What wrong with Zelda? I'll tell you what, she's a slut. > > -Jed That's the best thing I read all day. ~~ Marcus ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more cpr Date: 18 Feb 2001 00:28:49 EST --part1_69.1147b676.27c0b791_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 10:46:01 AM Central Standard Time, geo_tay@hotmail.com writes: > To claim that there are other books "more important" that The Lord of the > Rings is absolutely absurd. The Hobbit and J.R.R. Tolkien's The Lord of the > Rings are true classics, no less so than The Adventures of Huckleberry Finn > or The Grapes of Wrath. The books are a little bit more than just a fantasy > series that geeks love. Those who have read the books understand this. Of > course, reading The Silmarrilion is also required, but then maybe you aren't > literate enough to handle that one... :) > > Geoff > > Well, IMHO there are more important books to read than The Lord of the Rings. When I read the books, I may change my mind, but I think that there's a good change that I won't. By no way am I saying that those books aren't worth reading. I believe it is more important to know about literature from your nations past and even other nations also. You have the right to dislike these sort of books, but at least know about them and know what you don't like about them. I enjoy the Dragonriders of Pern series by Anne McCaffrey and I think that she is an excellent author, but that doesn't mean that I should limit myself to only what she writes and other what other similar contemporary authors write. I'm not saying that you don't read other books, I'm just trying to make my point. It's important to read and know why you like and dislike certain types of literature. Jeremy --part1_69.1147b676.27c0b791_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 10:46:01 AM Central Standard Time,
geo_tay@hotmail.com writes:


To claim that there are other books "more important" that The Lord of the
Rings is absolutely absurd.  The Hobbit and J.R.R. Tolkien's The Lord of the
Rings are true classics, no less so than The Adventures of Huckleberry Finn
or The Grapes of Wrath.  The books are a little bit more than just a fantasy
series that geeks love.  Those who have read the books understand this.  Of
course, reading The Silmarrilion is also required, but then maybe you aren't
literate enough to handle that one...  :)

Geoff



Well, IMHO there are more important books to read than The Lord of the Rings.
When I read the books, I may change my mind, but I think that there's a good
change that I won't.  By no way am I saying that those books aren't worth
reading. I believe it is more important to know about literature from your
nations past and even other nations also.  You have the right to dislike
these sort of books, but at least know about them and know what you don't
like about them.  I enjoy the Dragonriders of Pern series by Anne McCaffrey
and I think that she is an excellent author, but that doesn't mean that I
should limit myself to only what she writes and other what other similar
contemporary authors write. I'm not saying that you don't read other books,
I'm just trying to make my point.  It's important to read and know why you
like and dislike certain types of literature.

Jeremy  
--part1_69.1147b676.27c0b791_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] What's wrong with the youth today Date: 18 Feb 2001 00:31:05 EST --part1_c3.e048c75.27c0b819_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 11:42:24 AM Central Standard Time, surlybob_y2k@yahoo.com writes: > It's better 'cos it's longer and also it innovated, while MM was just > Majora's Mask was more on a continuation of Ocarina of Time. I don't think it was meant to be a completely new game/story in itself. Or at least that's what I've read and also believe. Jeremy --part1_c3.e048c75.27c0b819_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 11:42:24 AM Central Standard Time,
surlybob_y2k@yahoo.com writes:


It's better 'cos it's longer and also it innovated, while MM was just
continuing on that. Still a great game though, love the plot.


Majora's Mask was more on a continuation of Ocarina of Time.  I don't think
it was meant to be a completely new game/story in itself.  Or at least that's
what I've read and also believe.

Jeremy
--part1_c3.e048c75.27c0b819_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] Petition Date: 18 Feb 2001 00:32:51 EST --part1_a8.11424073.27c0b883_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 11:54:36 AM Central Standard Time, Jedcross2@aol.com writes: > I'm not signing it. If they bring it out on September, they will have > perfected it less. And you can't just sign a petition telling a company to > release their product 1 month in advance, they have to finish it. > > -Jed > > Good point. Why want it out sooner when it hasn't had enough time to be "perfected?" Jeremy --part1_a8.11424073.27c0b883_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 11:54:36 AM Central Standard Time,
Jedcross2@aol.com writes:


I'm not signing it. If they bring it out on September, they will have
perfected it less. And you can't just sign a petition telling a company to
release their product 1 month in advance, they have to finish it.

-Jed



Good point.  Why want it out sooner when it hasn't had enough time to be
"perfected?"

Jeremy
--part1_a8.11424073.27c0b883_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Petition Date: 18 Feb 2001 00:34:15 EST In a message dated 2/18/01 12:33:22 AM Eastern Standard Time, Jwelker1@aol.com writes: << Good point. Why want it out sooner when it hasn't had enough time to be "perfected?" Jeremy >> Because, the people want to play "the good games" -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] What's wrong with the youth today Date: 18 Feb 2001 00:36:42 EST --part1_d8.2769f75.27c0b96a_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 12:43:02 PM Central Standard Time, distorbanz@yucom.be writes: > hey hey what's with the title? > i think MM was as innovating to OoT as OoT was to LTtP > the fourth dimension, the shift to more sidequests and less dungeons > the stone tower inversed > and link bodychanging, i just loved every goron rolling sidequest > MM was innovative. You have to give Steve that. I'm up in the air about which I liked better, but MM definately was more innovative than OoT, IMO. Jeremy --part1_d8.2769f75.27c0b96a_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 12:43:02 PM Central Standard Time,
distorbanz@yucom.be writes:


hey hey what's with the title?
i think MM was as innovating to OoT as OoT was to LTtP
the fourth dimension, the shift to more sidequests and less dungeons
the stone tower inversed
and link bodychanging, i just loved every goron rolling sidequest


MM was innovative.  You have to give Steve that.  I'm up in the air about
which I liked better, but MM definately was more innovative than OoT, IMO.

Jeremy
--part1_d8.2769f75.27c0b96a_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] What's wrong with the youth today Date: 18 Feb 2001 00:39:33 EST --part1_47.790a5f5.27c0ba15_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 12:58:38 PM Central Standard Time, treytable@sega.net writes: > Have anybody played MM and done nothing? I always wondered what happened if > I just let the moon crash. > > ~~ Dave ~~ > > > Yep, but it's not as cool as you think. It comes down destroys Clock Town and apparently everything else, but you can't see it goes up in a flash, or something like that. Jeremy --part1_47.790a5f5.27c0ba15_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 12:58:38 PM Central Standard Time,
treytable@sega.net writes:


Have anybody played MM and done nothing? I always wondered what happened if
I just let the moon crash.


~~ Dave ~~
   



Yep, but it's not as cool as you think.  It comes down destroys Clock Town
and apparently everything else, but you can't see it goes up in a flash, or
something like that.

Jeremy
--part1_47.790a5f5.27c0ba15_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] What's wrong with the youth today Date: 18 Feb 2001 00:52:17 EST --part1_70.7f06977.27c0bd11_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 4:22:16 PM Central Standard Time, thraxen@ipa.net writes: > > >> See that is what I found wrong with the game...I like side quests, but so >> many of MM's just seemed tedious...too many tedious tasks. But you don't have to do them all. I didn't do nearly as many as I could have and still beat the game fairly easily. And I only had about 10 heart container pieces or so. And all those masks...sure, changing bodies is a nice feature, but basing an entire > >> game on collecting a series of masks just seems stupid. Masks are fine >> for a side quest, but an entire game?? Lame, IMO. The whole premise is >> just goofy. But what about most of the othe Zelda games. You have to collect something. I don't see the big difference in collecting pendants or crystals in A Link to the Past or collecting musical instruments in Link's Awakening. Frankly, I find it more lame to collect violins and conchs. :-) The time travel aspect, while somewhat interesting, I also found to be a hindrance. > >> I always liked how you could take as long as you wanted to explore or >> perform a given task in previous Zelda games...that song to slow time >> helps, but I still did not like having to keep going back to the first day >> all the time. I agree that it was a hindrance at times, but it was definately an attempt of more innovation, whether you love it or hate it. Also, though it may a trivial complaint, there are just too many problems with the > >> time traveling...for example, how come you keep major items like weapons >> and masks, but lose all your money, ammo, and supplies when you travel >> back?? You should either keep them all or lose them all. Just annoyed me. >> East answer: It's a game! ;-) Movies and TV aren't always realistic, so why should games? (I realize, though, that you may have only listed this because you already have found other faults in the game. Hence, you may not have cared if you liked more of the other aspects of the game.) Jeremy --part1_70.7f06977.27c0bd11_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 4:22:16 PM Central Standard Time, thraxen@ipa.net
writes:



See that is what I found wrong with the game...I like side quests, but so
many of MM's just seemed tedious...too many tedious tasks.


But you don't have to do them all.  I didn't do nearly as many as I could
have and still beat the game fairly easily.  And I only had about 10 heart
container pieces or so.


And all those masks...sure, changing bodies is a nice feature, but basing an
entire

game on collecting a series of masks just seems stupid.  Masks are fine
for a side quest, but an entire game?? Lame, IMO. The whole premise is
just goofy.


But what about most of the othe Zelda games.  You have to collect something.  
I don't see the big difference in collecting pendants or crystals in A Link
to the Past or collecting musical instruments in Link's Awakening.  Frankly,
I find it more lame to collect violins and conchs. :-)


 The time travel aspect, while somewhat interesting, I also found to be a
hindrance.  

I always liked how you could take as long as you wanted to explore or
perform a given task in previous Zelda games...that song to slow time
helps, but I still did not like having to keep going back to the first day
all the time.


I agree that it was a hindrance at times, but it was definately an attempt of
more innovation, whether you love it or hate it.  


Also, though it may a trivial complaint, there are just too many problems
with the

time traveling...for example, how come you keep major items like weapons
and masks, but lose all your money, ammo, and supplies when you travel
back??  You should either keep them all or lose them all.  Just annoyed me.


East answer: It's a game! ;-)  Movies and TV aren't always realistic, so why
should games?  (I realize, though, that you may have only listed this because
you already have found other faults in the game.  Hence, you may not have
cared if you liked more of the other aspects of the game.)

Jeremy



--part1_70.7f06977.27c0bd11_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] Perfect Dark? Date: 18 Feb 2001 01:02:02 EST --part1_77.105ae576.27c0bf5a_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 11:17:37 PM Central Standard Time, treytable@sega.net writes: > You're 22, right? > > ~~ Dave ~~ > > > Yep, Dave remembers things better than Jed. ;-) Jeremy --part1_77.105ae576.27c0bf5a_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 11:17:37 PM Central Standard Time,
treytable@sega.net writes:


You're 22, right?

~~ Dave ~~
   



Yep, Dave remembers things better than Jed.  ;-)

Jeremy
--part1_77.105ae576.27c0bf5a_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] more cpr Date: 18 Feb 2001 01:03:45 EST --part1_90.104bdc77.27c0bfc1_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 11:27:47 PM Central Standard Time, treytable@sega.net writes: > If you all want to read a great book, try "West of Eden", by Harry Harrison. > Or, "On a Pale Horse", by Piers Anthony. Or "Still Life With Woodpecker", > by Tom Robbins. Or you could just play Paper Mario. > > ~~ Trey~~ > > > Yeah, I heard that Paper Mario is a lot like Wuthering Heights. Jeremy --part1_90.104bdc77.27c0bfc1_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 11:27:47 PM Central Standard Time,
treytable@sega.net writes:


If you all want to read a great book, try "West of Eden", by Harry Harrison.
Or, "On a Pale Horse", by Piers Anthony. Or "Still Life With Woodpecker",
by Tom Robbins. Or you could just play Paper Mario.


~~ Trey~~
   



Yeah, I heard that Paper Mario is a lot like Wuthering Heights.

Jeremy


--part1_90.104bdc77.27c0bfc1_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] What's wrong Zelda today Date: 18 Feb 2001 01:04:13 EST --part1_2d.795aa77.27c0bfdd_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 11:28:43 PM Central Standard Time, treytable@sega.net writes: > That's the best thing I read all day. > > ~~ Marcus ~~ > > I hear you man. Jack Frost --part1_2d.795aa77.27c0bfdd_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 11:28:43 PM Central Standard Time,
treytable@sega.net writes:


That's the best thing I read all day.

~~ Marcus ~~
   


I hear you man.

Jack Frost
--part1_2d.795aa77.27c0bfdd_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] Petition Date: 18 Feb 2001 01:05:10 EST --part1_40.7938076.27c0c016_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 11:34:32 PM Central Standard Time, Jedcross2@aol.com writes: > << > Good point. Why want it out sooner when it hasn't had enough time to be > "perfected?" > > Jeremy > >> > > > Because, the people want to play "the good games" > > -Jed > > I know. It was more of a rhetorical question. Jeremy --part1_40.7938076.27c0c016_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/17/01 11:34:32 PM Central Standard Time,
Jedcross2@aol.com writes:


<<
Good point.  Why want it out sooner when it hasn't had enough time to be
"perfected?"

Jeremy
 >>


Because, the people want to play "the good games"

-Jed



I know.  It was more of a rhetorical question.

Jeremy
--part1_40.7938076.27c0c016_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Petition Date: 18 Feb 2001 00:03:46 -0800 > > > Yes. it Can. I got Phantasy Star Online on Feb. 5th and it's still > satisfying. Also got Time Splitters and Starcraft this month and I've played > a bit of them, although I found Starcraft to be a bit on the boring side. I > got Skies of Arcadia for Xmas and still haven't finished it, which I would > have or would be close to if I didn't get PSO. > > March looks to be great too. Daytona USA Network Racing and Onimusha: > Warlords. Mmm. Conker too, but I've lost so much interest in that game. > StarCraf boring? Are you sure you're playing it right? =) -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Petition Date: 18 Feb 2001 00:03:51 -0800 > > > Yes. it Can. I got Phantasy Star Online on Feb. 5th and it's still > satisfying. Also got Time Splitters and Starcraft this month and I've played > a bit of them, although I found Starcraft to be a bit on the boring side. I > got Skies of Arcadia for Xmas and still haven't finished it, which I would > have or would be close to if I didn't get PSO. > > March looks to be great too. Daytona USA Network Racing and Onimusha: > Warlords. Mmm. Conker too, but I've lost so much interest in that game. > StarCraft boring? Are you sure you're playing it right? =) -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] What's wrong with the youth today Date: 18 Feb 2001 00:04:51 -0800 --------------B434696DA2732B58F800D759 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > Majora's Mask was more on a continuation of Ocarina of Time. I don't > think > it was meant to be a completely new game/story in itself. Or at least > that's > what I've read and also believe. > > Jeremy You're right. Majora's Mask was even less of a stand alone game when compared to the other black sheep in the Zelda series. Zelda II. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------B434696DA2732B58F800D759 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
 

Majora's Mask was more on a continuation of Ocarina of Time.  I don't think
it was meant to be a completely new game/story in itself.  Or at least that's
what I've read and also believe.

Jeremy


You're right.  Majora's Mask was even less of a stand alone game when compared to the other black sheep in the Zelda series.  Zelda II.
--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------B434696DA2732B58F800D759-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] What's wrong with the youth today Date: 18 Feb 2001 00:10:53 -0800 --------------773877B706220B7007AA9B05 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > MM was innovative. You have to give Steve that. I'm up in the air > about > which I liked better, but MM definately was more innovative than OoT, > IMO. > > Jeremy I wrote this on a different thread, but basically people tend to confuse execution and style. Most bad games tend to suck at both equally. MM was a well executed game with a quirky style that may not please everyone. It certainly pleased me. As far as RPGs goes, its far less of a bore than most others in the market. Its not cookie cutter and the whole idea of this clock town that is populated by a cadre of people with their own lives to live has, In my mind, forever changed the Zelda franchise. I don't think Miyamoto and Co. can walk out of the next Zelda with any satisfaction if they put back those old boring non-player characters that have 3 routines in the entire game and show little signs of life. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------773877B706220B7007AA9B05 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit

 

MM was innovative.  You have to give Steve that.  I'm up in the air about
which I liked better, but MM definately was more innovative than OoT, IMO.

Jeremy

I wrote this on a different thread, but basically  people tend to confuse execution and style.  Most bad games tend to suck at both equally.  MM  was a well executed game with a quirky style that may not please everyone.

It certainly pleased me. As far as RPGs goes, its far less of a bore than most others in the market.  Its not cookie cutter and the whole idea of this clock town that is populated by a cadre of people with their own lives to live has, In my mind, forever changed the Zelda franchise.  I don't think Miyamoto and Co. can walk out of the next Zelda with any satisfaction if they put back those old boring non-player characters that have 3 routines in the entire game and show little signs of life.
 

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------773877B706220B7007AA9B05-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: Re: [N64] Petition Date: 18 Feb 2001 11:33:49 -0000 Yep, you're probably right! From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.geocities.com/gamingireland/ "Reality continues to ruin my life" - Calvin and Hobbes ----- Original Message ----- Sent: Sunday, February 18, 2001 4:32 AM In a message dated 2/17/01 11:29:51 PM Eastern Standard Time, Nutz4n64@aol.com writes: << Games usually satisfy me for a long time, but I got my eyes on some imported Pokémon CDs on Amazon. Can't wait for Mewtwo's Birth. ;) -Eric- >> Dammit, my ski doo broke. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: Re: [N64] What's wrong with the youth today Date: 18 Feb 2001 11:35:17 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0022_01C0999E.DDFB72A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable It's better having funny subject lines From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.geocities.com/gamingireland/ "Reality continues to ruin my life" - Calvin and Hobbes ----- Original Message -----=20 From: Jwelker1@aol.com=20 To: n64@lists.xmission.com=20 Sent: Sunday, February 18, 2001 5:36 AM Subject: Re: [N64] What's wrong with the youth today In a message dated 2/17/01 12:43:02 PM Central Standard Time,=20 distorbanz@yucom.be writes:=20 hey hey what's with the title?=20 i think MM was as innovating to OoT as OoT was to LTtP=20 the fourth dimension, the shift to more sidequests and less dungeons = the stone tower inversed=20 and link bodychanging, i just loved every goron rolling sidequest=20 MM was innovative. You have to give Steve that. I'm up in the air = about=20 which I liked better, but MM definately was more innovative than OoT, = IMO.=20 Jeremy=20 ------=_NextPart_000_0022_01C0999E.DDFB72A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

It's better having funny subject = lines
From David Hastings - surlybob_y2k@yahoo.com
ICQ:= =20 60473374
http://www.geocities.com= /gamingireland/
"Reality=20 continues to ruin my life" - Calvin and Hobbes
----- Original Message -----
From:=20 Jwelker1@aol.com=20
Sent: Sunday, February 18, 2001 = 5:36=20 AM
Subject: Re: [N64] What's wrong = with the=20 youth today

In a = message dated=20 2/17/01 12:43:02 PM Central Standard Time,
distorbanz@yucom.be writes: =


hey hey what's with the title?

i think MM was as = innovating to OoT=20 as OoT was to LTtP
the fourth dimension, the shift to more = sidequests and=20 less dungeons
the stone tower inversed
and link bodychanging, = i just loved=20 every goron rolling sidequest


MM was innovative. =  You have=20 to give Steve that.  I'm up in the air about
which I liked = better,=20 but MM definately was more innovative than OoT, IMO. =

Jeremy
=20
------=_NextPart_000_0022_01C0999E.DDFB72A0-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Petition Date: 18 Feb 2001 13:00:41 +0100 has any of you read that nintendojo editorial? those guys are scary man... Steve ----- Original Message ----- Sent: Saturday, February 17, 2001 7:21 PM > > I'm not signing it. If they bring it out on September, they will have > > perfected it less. And you can't just sign a petition telling a company to > > release their product 1 month in advance, they have to finish it. > > > > -Jed > > > I have to agree with Jed...as much as I hate waiting so long for some > things...and often times the wait seems to offer no improvment...I've > noticed that with console launches, there are often bugs/problems and such > that are found after the Japanese launch that get fixed before the North > American launch. > > Stryder > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] What's wrong with the youth today Date: 18 Feb 2001 13:09:53 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0043_01C099AC.1545E260 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable and if you have a problem with the saving system: you can always save, = quit, copy the file, and continue with the copy so when anything goes = wrong you don't have to go back all the way. This way you DO have a save&continue mode, and all the time you need. Steve ----- Original Message -----=20 From: Nutz4n64@aol.com=20 To: n64@lists.xmission.com=20 Sent: Sunday, February 18, 2001 4:40 AM Subject: Re: [N64] What's wrong with the youth today In a message dated 02/17/2001 10:58:38 AM Pacific Standard Time,=20 treytable@sega.net writes:=20 Have anybody played MM and done nothing? I always wondered what = happened if=20 I just let the moon crash.=20 ~~ Dave ~~=20 Nothing much happens. The moon crashes on the clock tower and this = big=20 circle of flame kills Link. Then you go back to day 1 in the clock = tower. =20 No big deal.=20 -Eric-=20 The moon is like an authority, with its circular pattern=20 How round, so round...=20 No matter what happens in the world, the night goes on=20 "Nyarth no Uta" Pocket Monsters=20 ------=_NextPart_000_0043_01C099AC.1545E260 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
and if you have a problem with the = saving system:=20 you can always save, quit, copy the file, and continue with the copy so = when=20 anything goes wrong you don't have to go back all the way.
This way you DO have a = save&continue mode, and=20 all the time you need.
 
Steve
----- Original Message -----
From:=20 Nutz4n64@aol.com=20
To: n64@lists.xmission.com
Sent: Sunday, February 18, 2001 = 4:40=20 AM
Subject: Re: [N64] What's wrong = with the=20 youth today

In a = message dated=20 02/17/2001 10:58:38 AM Pacific Standard Time,
treytable@sega.net writes: =


Have anybody played MM and done nothing? I always = wondered what=20 happened if
I just let the moon crash.
=

~~ Dave=20 ~~
=20


Nothing much happens.  The moon crashes = on the=20 clock tower and this big
circle of flame kills Link.  Then = you go=20 back to day 1 in the clock tower.  
No big deal.
-Eric-=20

The moon is like an authority, with its circular pattern =
How=20 round, so round...
No matter what happens in the world, the night = goes on=20

"Nyarth no Uta"  Pocket Monsters
=20
------=_NextPart_000_0043_01C099AC.1545E260-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] What's wrong with the youth today Date: 18 Feb 2001 13:24:55 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_00A8_01C099AE.2EEE43E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Do you have any problems with zelda 2? if there was any zelda geme with lack of inspiration, it should be links = awakening zelda 2 had the 2d and the magic thing, very fun zelda 3 had bigger fields, complexer puzzles, was more dynamic,... zelda 4 had nothing, ow yeah maybe the ocarina and an 'original' = storyline: change the triforce pieces by instruments... big deal zelda 5 had 3D and was bigger than ever zelda 6 had 4D Steve=20 ----- Original Message -----=20 From: Dexter Sy=20 To: n64@lists.xmission.com=20 Sent: Sunday, February 18, 2001 9:04 AM Subject: Re: [N64] What's wrong with the youth today =20 Majora's Mask was more on a continuation of Ocarina of Time. I = don't think=20 it was meant to be a completely new game/story in itself. Or at = least that's=20 what I've read and also believe.=20 Jeremy You're right. Majora's Mask was even less of a stand alone game when = compared to the other black sheep in the Zelda series. Zelda II.=20 --=20 Dexter S.=20 Tendo Box - Nintendo e-zine=20 Http://www.tendobox.com=20 =20 ------=_NextPart_000_00A8_01C099AE.2EEE43E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Do you have any problems with zelda = 2?
if there was any zelda geme with lack = of=20 inspiration, it should be links awakening
zelda 2 had the 2d and the magic thing, = very=20 fun
zelda 3 had bigger fields, complexer = puzzles, was=20 more dynamic,...
zelda 4 had nothing, ow yeah maybe the = ocarina and=20 an 'original' storyline: change the triforce pieces by instruments... = big=20 deal
zelda 5 had 3D and was bigger than=20 ever
zelda 6 had 4D
 
Steve 
----- Original Message -----
From:=20 Dexter = Sy=20
To: n64@lists.xmission.com
Sent: Sunday, February 18, 2001 = 9:04=20 AM
Subject: Re: [N64] What's wrong = with the=20 youth today

 =20

Majora's Mask was = more on a=20 continuation of Ocarina of Time.  I don't think =
it was meant to be a = completely new=20 game/story in itself.  Or at least that's
=
what I've read and also=20 believe.
=20

Jeremy


You're right.  Majora's Mask was even less of a stand = alone game=20 when compared to the other black sheep in the Zelda series.  = Zelda II.=20
--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com =
 =20

------=_NextPart_000_00A8_01C099AE.2EEE43E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] What's wrong with the youth today Date: 18 Feb 2001 13:27:35 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_00B5_01C099AE.8E7586C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Just putting Re: in front of another subject line: now THATS lack of inspiration :-) Steve ----- Original Message -----=20 From: David Hastings=20 To: n64@lists.xmission.com=20 Sent: Sunday, February 18, 2001 12:35 PM Subject: Re: [N64] What's wrong with the youth today It's better having funny subject lines From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.geocities.com/gamingireland/ "Reality continues to ruin my life" - Calvin and Hobbes ------=_NextPart_000_00B5_01C099AE.8E7586C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Just putting Re: in front of another = subject=20 line:
now THATS lack of inspiration = :-)
 
Steve
----- Original Message -----
From:=20 David=20 Hastings
To: n64@lists.xmission.com
Sent: Sunday, February 18, 2001 = 12:35=20 PM
Subject: Re: [N64] What's wrong = with the=20 youth today

It's better having funny subject=20 lines
From David Hastings - surlybob_y2k@yahoo.com
ICQ:= =20 60473374
http://www.geocities.com= /gamingireland/
"Reality=20 continues to ruin my life" - Calvin and = Hobbes
------=_NextPart_000_00B5_01C099AE.8E7586C0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Name the list Date: 18 Feb 2001 16:16:42 +0100 my vote goes to TheBigN Steve ----- Original Message ----- Sent: Friday, February 16, 2001 9:21 PM > I've narrowed it down to the following: (although a good write-in may cause a new vote) > > TheBigN > NintendoFan > NFan > NGamers > > Please vote privately in a message to gregorys@xmission.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] What's wrong Zelda today Date: 18 Feb 2001 12:55:00 EST In a message dated 2/18/01 1:04:48 AM Eastern Standard Time, Jwelker1@aol.com writes: << I hear you man. Jack Frost >> Could Jeremy be Jack? -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Name the list Date: 18 Feb 2001 12:56:21 EST In a message dated 2/18/01 11:50:44 AM Eastern Standard Time, distorbanz@yucom.be writes: << my vote goes to TheBigN Steve >> My vote goes to keep it N64. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] DVD (OT) Date: 18 Feb 2001 14:53:59 EST << Hey try this...I just read this...on your remote hit "Setup-Step-Skip Back-Skip Forward" and see if a menu pops up. Apparently, some of the early AD-600As have the menu and others do not. They removed the hidden menu after a certain point. Stryder> Yeah, the menu's title says "You Shouldn't Be Here." ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] Metroid FPS Date: 18 Feb 2001 15:03:47 EST <> Don't forget, though, that IGNCube is wrong pretty often. Man, what a bunch of lazy bastards those guys are. They cover 2 sites - IGN64 and IGNcube - and between the two, thereare maybe 8 updates a day. 8 news stories. Why is it the Q&A and letters on IGN64 hasn'tbeen updated since October? Ever since Peer left, the whole place has gone down the shitter. At least there's Daily Radar ... Oh, and anyone get the latest NextGen? For an issue this late, those assholes should have given us SOME Nintendo coverage. Daily Radar got the whole thing resolved in a week, fer Chirssakes! ~Matt PS: And yes, if they make Metroid a FPS, it will indeed suck. What's worse is, that since FPS are big here, and Metroid wasnever that big in Japan, the folks are Retro need not worry about big sales in Japan. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Metroid FPS Date: 18 Feb 2001 15:47:11 -0500 ----- Original Message ----- Sent: Sunday, February 18, 2001 3:03 PM > > Don't forget, though, that IGNCube is wrong pretty often. Man, what a bunch > of lazy bastards those guys are. They cover 2 sites - IGN64 and IGNcube - and > between the two, thereare maybe 8 updates a day. 8 news stories. Why is it > the Q&A and letters on IGN64 hasn'tbeen updated since October? Ever since > Peer left, the whole place has gone down the shitter. At least there's Daily > Radar ... I agree with that. I used to read IGN64 first every day when Peer was in charge of it, now I barely ever read it at all. > Oh, and anyone get the latest NextGen? For an issue this late, those assholes > should have given us SOME Nintendo coverage. Daily Radar got the whole thing > resolved in a week, fer Chirssakes! I got the new NextGen, and the coverage of Blood Omen 2 and MGS2 is enough to satisfy me. ~~ Dave ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: Re: [N64] What's wrong with the youth today Date: 18 Feb 2001 11:45:49 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_003C_01C099A0.56A14300 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Some of the side quests are fun, but finding 15 fairies to get a double = magic meter? Meh... From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.geocities.com/gamingireland/ "Reality continues to ruin my life" - Calvin and Hobbes ------=_NextPart_000_003C_01C099A0.56A14300 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Some of the side quests = are fun, but=20 finding 15 fairies to get a double magic meter? Meh...
 
From David Hastings - surlybob_y2k@yahoo.com
ICQ:= =20 60473374
http://www.geocities.com= /gamingireland/
"Reality=20 continues to ruin my life" - Calvin and Hobbes
------=_NextPart_000_003C_01C099A0.56A14300-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: [N64] Nintendo are Pervs! Date: 18 Feb 2001 11:57:59 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_005D_01C099A2.099FE780 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable In Zelda: OoT The Gerudo leader said that Link was pretty good looking - = for a kid and that she was going to do a favour for you. Later, when you = grow up, she she says that she was sorry she didn't do the favour for = you. Then I looked at the Gerudo medallion thing - if you look closely = it looks like a 69! what a bunch of pervs Nintendo are! From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.geocities.com/gamingireland/ "Reality continues to ruin my life" - Calvin and Hobbes ------=_NextPart_000_005D_01C099A2.099FE780 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
In Zelda: OoT The Gerudo = leader said=20 that Link was pretty good looking - for a kid and that she was going to = do a=20 favour for you. Later, when you grow up, she she says that she was sorry = she=20 didn't do the favour for you. Then I looked at the Gerudo medallion = thing - if=20 you look closely it looks like a 69! what a bunch of pervs Nintendo=20 are!
 
 
From David Hastings - surlybob_y2k@yahoo.com
ICQ:= =20 60473374
http://www.geocities.com= /gamingireland/
"Reality=20 continues to ruin my life" - Calvin and = Hobbes
------=_NextPart_000_005D_01C099A2.099FE780-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: [N64] Casual shoes or formal shoes? Date: 18 Feb 2001 12:14:41 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0074_01C099A4.5F187AE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I have it even worse - we have to read books which are less "books" and = more lessons in morals. Books like "Roll of thunder, hear my cry" and = "The Well" and tells us how "black people are no different from us". = Don't get me wrong, 'cos they aren't any different (for god's sake, my 3 = best friends are coloured) but they aren't actually GOOD books, I mean = it's meant to be English, not CSPE! Why couldn't we read The Hobbit, or = The Lord of the rings?=20 From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.geocities.com/gamingireland/ "Reality continues to ruin my life" - Calvin and Hobbes ------=_NextPart_000_0074_01C099A4.5F187AE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I have it even worse - = we have to read=20 books which are less "books"  and more lessons in morals. Books = like "Roll=20 of thunder, hear my cry" and "The Well" and tells us how "black people = are no=20 different from us". Don't get me wrong, 'cos they aren't any different = (for=20 god's sake, my 3 best friends are coloured) but they aren't actually = GOOD books,=20 I mean it's meant to be English, not CSPE! Why couldn't we read The = Hobbit, or=20 The Lord of the rings?
 
From David Hastings - surlybob_y2k@yahoo.com
ICQ:= =20 60473374
http://www.geocities.com= /gamingireland/
"Reality=20 continues to ruin my life" - Calvin and Hobbes
------=_NextPart_000_0074_01C099A4.5F187AE0-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Nintendo are Pervs! Date: 18 Feb 2001 16:40:24 EST In a message dated 18/02/01 4:28:34PM, you write: << In Zelda: OoT The Gerudo leader said that Link was pretty good looking - for a kid and that she was going to do a favour for you. Later, when you grow up, she she says that she was sorry she didn't do the favour for you. Then I looked at the Gerudo medallion thing - if you look closely it looks like a 69! what a bunch of pervs Nintendo are! From David Hastings - surlybob_y2k@yahoo.com >> Ya, they are pervs for putting a number on a game, dammit, my keyboard is a perv. like you... -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] DVD (OT) Date: 19 Feb 2001 09:18:27 +1100 > Hey, I have an Apex DVD player. The model is AD-600 A. I'll have to try > that out and see if I can disable the region. > > Jeremy >>> > > Cool! You should definitely check it out! I'll ask how to do it. I > also heard a rumor that you could disable the macrovision copy protection > on those players...which would allow you to copy DVD movies onto VHS > tapes. I'm not sure if the 600A can do it, or only the 600. I don't have > either so I'm not sure. > > Stryder > I can tape DVD's off my PS2 to my VCR. I didn't know that you couldn't on others? Luke ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] What's wrong with the youth today Date: 18 Feb 2001 16:21:13 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_004D_01C099C6.D0090400 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable It certainly pleased me. As far as RPGs goes, its far less of a bore = than most others in the market. Its not cookie cutter and the whole = idea of this clock town that is populated by a cadre of people with = their own lives to live has, In my mind, forever changed the Zelda = franchise. I don't think Miyamoto and Co. can walk out of the next = Zelda with any satisfaction if they put back those old boring non-player = characters that have 3 routines in the entire game and show little signs = of life. >>> The fact that these people had lifelike routines is nice...anyway, it is = a much easier feature to include when you limiting the game to a 3 day = time span. =20 Stryder ------=_NextPart_000_004D_01C099C6.D0090400 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
It certainly pleased me. As far as RPGs goes, its far less of a = bore than=20 most others in the market.  Its not cookie cutter and the whole = idea of=20 this clock town that is populated by a cadre of people with their own = lives to=20 live has, In my mind, forever changed the Zelda franchise.  I don't = think=20 Miyamoto and Co. can walk out of the next Zelda with any satisfaction if = they=20 put back those old boring non-player characters that have 3 routines in = the=20 entire game and show little signs of life. >>>
 
The fact that these people had lifelike = routines is=20 nice...anyway, it is a much easier feature to include when you limiting = the game=20 to a 3 day time span. 
 
Stryder
------=_NextPart_000_004D_01C099C6.D0090400-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] What's wrong with the youth today Date: 18 Feb 2001 17:25:27 EST --part1_e5.28022b1.27c1a5d7_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/18/2001 1:28:46 PM Pacific Standard Time,=20 surlybob_y2k@yahoo.com writes: > Some of the side quests are fun, but finding 15 fairies to get a double=20 > magic meter? Meh... Finding the faries wasn't such a huge challenge. All that was needed was th= e=20 Fairy Mask. -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB --part1_e5.28022b1.27c1a5d7_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/18/= 2001 1:28:46 PM Pacific Standard Time,=20
surlybob_y2k@yahoo.com writes:


Some of the side quests are= fun, but finding 15 fairies to get a double=20
magic meter? Meh...


Finding the faries wasn't such a huge challenge.  All that was need= ed was the=20
Fairy Mask.
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
--part1_e5.28022b1.27c1a5d7_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] What's wrong with the youth today Date: 18 Feb 2001 23:18:11 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_001D_01C09A01.0FB467E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable that is what has been wrong with zelda ever the rewards you get for the tremendeous puzzles you solve just suck most = of the time but the 15 fairies, com on thats not so hard... gathering all the frogs for a frecken haert piece now thats just crazy Steve ----- Original Message -----=20 From: David Hastings=20 To: n64@lists.xmission.com=20 Sent: Sunday, February 18, 2001 12:45 PM Subject: Re: [N64] What's wrong with the youth today Some of the side quests are fun, but finding 15 fairies to get a = double magic meter? Meh... From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.geocities.com/gamingireland/ "Reality continues to ruin my life" - Calvin and Hobbes ------=_NextPart_000_001D_01C09A01.0FB467E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
that is what has been wrong with zelda=20 ever
the rewards you get for the tremendeous = puzzles you=20 solve just suck most of the time
but the 15 fairies, com on thats not so = hard...
gathering all the frogs for a frecken = haert piece=20 now thats just crazy
 
Steve
----- Original Message -----
From:=20 David=20 Hastings
To: n64@lists.xmission.com
Sent: Sunday, February 18, 2001 = 12:45=20 PM
Subject: Re: [N64] What's wrong = with the=20 youth today

Some of the side = quests are fun, but=20 finding 15 fairies to get a double magic meter? Meh...
 
From David Hastings - surlybob_y2k@yahoo.com
ICQ:= =20 60473374
http://www.geocities.com= /gamingireland/
"Reality=20 continues to ruin my life" - Calvin and Hobbes
------=_NextPart_000_001D_01C09A01.0FB467E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Nintendo are Pervs! Date: 18 Feb 2001 23:26:05 +0100 if you think nintendo are pervs then what would you call Rare? oh thats right, you live in europe too, guess you won't be seeing conker either did i already mention nintendo of europe makes me wanna vomit? hup there you got it dammit now i can go buy a new keyboard Steve ----- Original Message ----- Sent: Sunday, February 18, 2001 10:40 PM > In a message dated 18/02/01 4:28:34PM, you write: > > << In Zelda: OoT The Gerudo leader said that Link was pretty good looking - > for a kid and that she was going to do a favour for you. Later, when you grow > up, she she says that she was sorry she didn't do the favour for you. Then I > looked at the Gerudo medallion thing - if you look closely it looks like a > 69! what a bunch of pervs Nintendo are! > > > From David Hastings - surlybob_y2k@yahoo.com >> > > > Ya, they are pervs for putting a number on a game, dammit, my keyboard is a > perv. > like you... > > -Jed > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] DVD (OT) Date: 18 Feb 2001 16:25:52 -0600 > I can tape DVD's off my PS2 to my VCR. > I didn't know that you couldn't on others? > > Luke You can? Hmmm...I have not tried that. Does the picture look fine? No bars or anything running through the picture? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] DVD (OT) Date: 19 Feb 2001 09:38:01 +1100 > > I can tape DVD's off my PS2 to my VCR. > > I didn't know that you couldn't on others? > > > > Luke > > You can? Hmmm...I have not tried that. Does the picture look fine? No > bars > or anything running through the picture? > > Stryder > Yeah looks great. No bars and no interference. I know what you mean as my dad's normal player wont tape to VCR. Luke ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] Nintendo are Pervs! Date: 19 Feb 2001 09:42:25 +1100 > if you think nintendo are pervs then what would you call Rare? > oh thats right, you live in europe too, guess you won't be seeing conker > either > did i already mention nintendo of europe makes me wanna vomit? > hup there you got it > dammit now i can go buy a new keyboard > > Steve I didn't see that Isn't conker coming out in Europe? I know UK is considered Europe but is it coming out there? Luke ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] DVD (OT) Date: 18 Feb 2001 17:11:50 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_00F8_01C099CD.E238E9E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hey try this...I just read this...on your remote hit "Setup-Step-Skip=20 Back-Skip Forward" and see if a menu pops up. Apparently, some of the=20 early AD-600As have the menu and others do not. They removed the hidden = menu after a certain point.=20 Stryder=20 Well, I just tried it and it didn't seem to work. Too bad. :-(=20 Jeremy >>>>>>>>> What does the screen saver on your player look like? Does is say = "Apex" in white on a pink bloack backround thatmoves slowly around the = screen, or does the word "Apex" change color every time hits hits the = side of the screen and most fairly fast around the screen? Hey, here are more detailed instructions on how to bring up that menu: http://www.dvd-wizards.com/darrenk/A600/LH_Menu.htm Stryder ------=_NextPart_000_00F8_01C099CD.E238E9E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hey try this...I just read this...on your remote = hit=20 "Setup-Step-Skip
Back-Skip Forward" and see if a = menu pops up.=20  Apparently, some of the
early AD-600As have the menu and = others do=20 not.  They removed the hidden
menu after a certain = point.
=20

Stryder


Well, I just tried it and it didn't seem to = work.=20  Too bad.  :-(

Jeremy=20 >>>>>>>>>
What=20 does the screen saver on your player look like?  Does is say = "Apex" in=20 white on a pink bloack backround thatmoves slowly around the screen, = or does=20 the word "Apex" change color every time hits hits the side of the = screen and=20 most fairly fast around the screen?
Hey, here are more detailed instructions on how to bring up = that=20 menu:
 
 
http://www.d= vd-wizards.com/darrenk/A600/LH_Menu.htm
Stryder

------=_NextPart_000_00F8_01C099CD.E238E9E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] DVD (OT) Date: 18 Feb 2001 18:28:34 -0500 ----- Original Message ----- Sent: Sunday, February 18, 2001 5:38 PM > > > > > I can tape DVD's off my PS2 to my VCR. > > > I didn't know that you couldn't on others? > > > > > > Luke > > > > You can? Hmmm...I have not tried that. Does the picture look fine? No > > bars > > or anything running through the picture? > > > > Stryder > > > Yeah looks great. No bars and no interference. I know what you mean > as my dad's normal player wont tape to VCR. > > Luke Speaking of DVD, anybody know of any good interactive porno DVDs? I'm bored with my PS2 games already. ~~ Dave ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Nintendo are Pervs! Date: 18 Feb 2001 19:06:05 EST In a message dated 2/18/01 5:26:12 PM Eastern Standard Time, distorbanz@yucom.be writes: << if you think nintendo are pervs then what would you call Rare? oh thats right, you live in europe too, guess you won't be seeing conker either did i already mention nintendo of europe makes me wanna vomit? hup there you got it dammit now i can go buy a new keyboard Steve >> You seem to look for pervs. -JEd [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] What's wrong Zelda today Date: 18 Feb 2001 19:50:16 EST --part1_30.10a9fd4c.27c1c7c8_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/18/01 11:55:38 AM Central Standard Time, Jedcross2@aol.com writes: > Could Jeremy be Jack? > -Jed > > No. It's just my new pseudonym. J A C K --part1_30.10a9fd4c.27c1c7c8_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/18/01 11:55:38 AM Central Standard Time,
Jedcross2@aol.com writes:


Could Jeremy be Jack?
-Jed



No.  It's just my new pseudonym.  

J
A
C
K
--part1_30.10a9fd4c.27c1c7c8_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] Metroid FPS Date: 18 Feb 2001 19:55:03 EST --part1_d4.287f4cd.27c1c8e7_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/18/01 2:04:41 PM Central Standard Time, DarkBastion@aol.com writes: > Oh, and anyone get the latest NextGen? For an issue this late, those > assholes > should have given us SOME Nintendo coverage. Daily Radar got the whole > thing > resolved in a week, fer Chirssakes! > > ~Matt > > Well, the deadline for the articles in NextGen were probably last month. That's why virtually all magazines come out with each months issue about 3-4 weeks in advance. It's quite possible that there wasn't much to write about at press time. Of course, they probably could have at least said something about that, I agree, but there may be good cause as to why they didn't write a big article about Gamecube. Jeremy --part1_d4.287f4cd.27c1c8e7_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/18/01 2:04:41 PM Central Standard Time,
DarkBastion@aol.com writes:


Oh, and anyone get the latest NextGen? For an issue this late, those
assholes
should have given us SOME Nintendo coverage. Daily Radar got the whole
thing
resolved in a week, fer Chirssakes!

~Matt



Well, the deadline for the articles in NextGen were probably last month.  
That's why virtually all magazines come out with each months issue about 3-4
weeks in advance.  It's quite possible that there wasn't much to write about
at press time.  Of course, they probably could have at least said something
about that, I agree, but there may be good cause as to why they didn't write
a big article about Gamecube.

Jeremy
--part1_d4.287f4cd.27c1c8e7_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jwelker1@aol.com Subject: Re: [N64] DVD (OT) Date: 18 Feb 2001 20:07:01 EST --part1_1e.117f834c.27c1cbb5_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/18/01 5:16:11 PM Central Standard Time, thraxen@ipa.net writes: > > >> What does the screen saver on your player look like? Does is say "Apex" >> in white on a pink bloack backround thatmoves slowly around the screen, or >> does the word "Apex" change color every time hits hits the side of the >> screen and most fairly fast around the screen? > It changes colors and moves around the screen. Jeremy --part1_1e.117f834c.27c1cbb5_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/18/01 5:16:11 PM Central Standard Time, thraxen@ipa.net
writes:



What does the screen saver on your player look like?  Does is say "Apex"
in white on a pink bloack backround thatmoves slowly around the screen, or
does the word "Apex" change color every time hits hits the side of the
screen and most fairly fast around the screen?



It changes colors and moves around the screen.

Jeremy
--part1_1e.117f834c.27c1cbb5_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] What's wrong Zelda today Date: 18 Feb 2001 20:25:18 EST In a message dated 2/18/01 7:50:59 PM Eastern Standard Time, Jwelker1@aol.com writes: << No. It's just my new pseudonym. J A C K >> Or he would do it like this: J Joyful A artistic C cool K kewl Crazy Jack. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [N64] DVD (OT) Date: 18 Feb 2001 19:51:41 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_0125_01C099E4.36A12EA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable <<<>>>>>> It changes colors and moves around the screen.=20 Jeremy >>>>>>>>>> Dang....that is one of the newer ones. You would have to changeout = one of the chips to fix it :-( Stryder ------=_NextPart_000_0125_01C099E4.36A12EA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
<<<<What does the screen = saver on your=20 player look like?  Does is say "Apex"
in white on a pink bloack = backround thatmoves slowly around the screen, or
does the word = "Apex" change=20 color every time hits hits the side of the
screen and most fairly = fast=20 around the screen?>>>>>>>

It changes colors and moves around the = screen.=20

Jeremy
>>>>>>>>>>
 
Dang....that is one of the newer = ones.  You=20 would have to changeout one of the chips to fix it :-(
 
Stryder
------=_NextPart_000_0125_01C099E4.36A12EA0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] What's wrong with the youth today Date: 18 Feb 2001 18:28:26 -0800 --------------F2B1BBF0FCA4F55D672C448E Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > The fact that these people had lifelike routines is nice...anyway, > it is a much easier feature to include when you limiting the game to a > 3 day time span. Stryder That's why it was included :P -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com --------------F2B1BBF0FCA4F55D672C448E Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
  The fact that these people had lifelike routines is nice...anyway, it is a much easier feature to include when you limiting the game to a 3 day time span. Stryder
That's why it was included :P

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  --------------F2B1BBF0FCA4F55D672C448E-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Metroid FPS Date: 18 Feb 2001 18:36:11 -0800 > > > Oh, and anyone get the latest NextGen? For an issue this late, those assholes > should have given us SOME Nintendo coverage. Daily Radar got the whole thing > resolved in a week, fer Chirssakes! > > ~Matt NextGen is part of the Imagine media group who Nintendo is suing. I'm sure the editors amongst them who dislike Nintendo are having a great time getting their bias accross. As for DailyRadar, I don't read them. I prefer GameSpot's straight to the point news coverage vs. DR. When covering the X-Box's apparent price increase, the editors went out of their way to point out it was the author of the NY Times article who said the console was going for $400, implying the price wasn't directly quoted from anyone involved with the X-Box project. It's amazing how they bend over backwards for that peice of news and was decidely negative in another peice of news about the Retro Studios layoffs, talking about "a lack of quality software" for GameCube because of Retro Studios laying off 20 people. a little digging would reveal to them the reorganization cut retro's project from 4 to 2, concentrating all there resources on fewer products. If anything, that would only guarantee a higher quality for those two "HIGHER priority" projects. -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Akbar Khan Subject: Re: [N64] RE2 on N64? Date: 18 Feb 2001 22:18:47 -0800 (PST) DUUHH!!!!angel studios.asif i do'nt know about this. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Akbar Khan Subject: RE: [N64] RE2 on N64? Date: 18 Feb 2001 22:26:49 -0800 (PST) JEALOUS!!!!!dont worry boy.change ur attitude & then only u will become a good gammer. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] RE2 on N64? Date: 19 Feb 2001 01:40:35 -0500 ----- Original Message ----- Sent: Monday, February 19, 2001 1:26 AM > > JEALOUS!!!!!dont worry boy.change ur attitude & then > only u will become a good gammer. > Could you copy and paste what you are replying to? ~~ Dave ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] RE2 on N64? Date: 18 Feb 2001 22:59:49 -0800 > > > Could you copy and paste what you are replying to? > > ~~ Dave ~~ > That's right Stryder. Yea, good point. I agee totally. Pingu rocks. :D -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] RE2 on N64? Date: 19 Feb 2001 04:25:00 -0500 ----- Original Message ----- Sent: Monday, February 19, 2001 1:59 AM > > > > > > Could you copy and paste what you are replying to? > > > > ~~ Dave ~~ > > > > That's right Stryder. Yea, good point. I agee totally. > Pingu rocks. > > :D > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com Does this have anything to do wit Panzer Dragoon Saga? ~~ Dave ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] RE2 on N64? Date: 19 Feb 2001 01:42:36 -0800 > > Does this have anything to do wit Panzer Dragoon Saga? > > ~~ Dave ~~ > My god. stop rubbing it in! :D -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] RE2 on N64? Date: 19 Feb 2001 10:33:40 EST --part1_d7.28c36bc.27c296d4_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/18/2001 10:27:09 PM Pacific Standard Time, wolverine_pk@yahoo.com writes: > JEALOUS!!!!!dont worry boy.change ur attitude & then > But good gammers should also use good gramar. ;) -Eric- --part1_d7.28c36bc.27c296d4_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/18/2001 10:27:09 PM Pacific Standard Time,
wolverine_pk@yahoo.com writes:


JEALOUS!!!!!dont worry boy.change ur attitude & then
only u will become a good gammer.


But good gammers should also use good gramar. ;)
-Eric-
--part1_d7.28c36bc.27c296d4_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Nintendo are Pervs! Date: 19 Feb 2001 18:59:51 +0100 especially the UK won't see conker Steve ----- Original Message ----- Sent: Sunday, February 18, 2001 11:42 PM > I didn't see that Isn't conker coming out in Europe? > I know UK is considered Europe but is it coming out there? > > Luke [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] Nintendo are Pervs! Date: 20 Feb 2001 07:28:21 +1100 > especially the UK won't see conker > > Steve > Why?? Too rude?? Luke > ----- Original Message ----- > From: Moody, Luke > To: > Sent: Sunday, February 18, 2001 11:42 PM > Subject: RE: [N64] Nintendo are Pervs! > > > > I didn't see that Isn't conker coming out in Europe? > > I know UK is considered Europe but is it coming out there? > > > > Luke > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: YoYohere4u@aol.com Subject: Re: [N64] RE2 on N64? Date: 19 Feb 2001 18:04:46 EST In a message dated 19/02/01 1:27:09AM, you write: << JEALOUS!!!!!dont worry boy.change ur attitude & then only u will become a good gammer. >> WHAT AND WHO ARE YOU TALKING TOOO SINGNATURE MARK [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: YoYohere4u@aol.com Subject: Re: [N64] RE2 on N64? Date: 19 Feb 2001 18:06:40 EST In a message dated 19/02/01 4:23:50AM, you write: << My god. stop rubbing it in! :D >> ok ok [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: YoYohere4u@aol.com Subject: Re: [N64] RE2 on N64? Date: 19 Feb 2001 18:07:26 EST In a message dated 19/02/01 10:34:29AM, you write: << But good gammers should also use good gramar. ;) -Eric- >> yaya grammar sucks [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: YoYohere4u@aol.com Subject: Re: [N64] Nintendo are Pervs! Date: 19 Feb 2001 18:08:16 EST In a message dated 19/02/01 3:32:51PM, you write: << Why?? Too rude?? Luke >> what ever [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Akbar Khan Subject: Re: [N64] RE2 on N64? Date: 20 Feb 2001 00:44:16 -0800 (PST) > > << But good gammers should also use good gramar. ;) > -Eric- > ] THANX & GRAMMAR DOES'NT SPELL GRAMAR...... __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Nintendo are Pervs! Date: 20 Feb 2001 14:02:50 +0100 They claim it's not 'appropriate' for it's 'public' Steve ----- Original Message ----- Sent: Monday, February 19, 2001 9:28 PM > > > especially the UK won't see conker > > > > Steve > > > Why?? Too rude?? > Luke [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Akbar Khan Subject: [N64] KILLER INSTINCT GOLD Date: 20 Feb 2001 05:46:02 -0800 (PST) can any body tell me how to do T.JCOMBO machinegun fatality. __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail - only $35 a year! http://personal.mail.yahoo.com/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Nintendo are Pervs! Date: 20 Feb 2001 14:47:16 -0500 ----- Original Message ----- Sent: Monday, February 19, 2001 3:28 PM > > > especially the UK won't see conker > > > > Steve > > > Why?? Too rude?? > Luke And strangely enough it comes from the UK. Ironic, don't ya think? ~~ Dave ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: YoYohere4u@aol.com Subject: Re: [N64] RE2 on N64? Date: 20 Feb 2001 16:16:00 EST In a message dated 20/02/01 3:45:15AM, you write: << THANX & GRAMMAR DOES'NT SPELL GRAMAR...... >> spellling i think it will kill u [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] RE2 on N64? Date: 20 Feb 2001 18:27:06 EST --part1_58.7766035.27c4574a_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/20/2001 12:45:15 AM Pacific Standard Time, wolverine_pk@yahoo.com writes: > > > > << But good gammers should also use good gramar. ;) > > -Eric- > > ] > THANX & GRAMMAR DOES'NT SPELL GRAMAR...... > When I get messages like these, I always wonder whether the person responding actually picked up on the sarcasm.... -Eric- --part1_58.7766035.27c4574a_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/20/2001 12:45:15 AM Pacific Standard Time,
wolverine_pk@yahoo.com writes:


>
> << But good gammers should also use good gramar. ;)
>  -Eric-
>              ]
THANX & GRAMMAR DOES'NT SPELL GRAMAR......


When I get messages like these, I always wonder whether the person responding
actually picked up on the sarcasm....
-Eric-
--part1_58.7766035.27c4574a_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: [N64] =?ISO-8859-1?Q?More=20on=20Japanese=20Pok=E9mon?= Date: 20 Feb 2001 18:38:19 EST --part1_d9.107f4a37.27c459eb_boundary Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable I found this on a Pok=E9mon Discussion Board. This page (scroll down a bit)= =20 has a TV special that aired in Japan called Mewtwo Lives. It's basically a=20 continuation of Mewtwo Strikes Back, and, I must say, although the sound=20 quality is crappy as h*ll, it's more than worth the time it takes to=20 download. If any of you are curious about what Japanese Pok=E9mon is like=20 (with bad sound), go there immediately. http://my.ohio.voyager.net/~megaman/animation/ -Eric- PS: I don't expect many to do so, but I really recommend it. --part1_d9.107f4a37.27c459eb_boundary Content-Type: text/html; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable I found this on a Pok=E9m= on Discussion Board.  This page (scroll down a bit)=20
has a TV special that aired in Japan called Mewtwo Lives.  It's bas= ically a=20
continuation of Mewtwo Strikes Back, and, I must say, although the sound= =20
quality is crappy as h*ll, it's more than worth the time it takes to=20
download.  If any of you are curious about what Japanese Pok=E9mon=20= is like=20
(with bad sound), go there immediately.

http://my.ohio.voyager.net/~megaman/animation/

-Eric-
PS: I don't expect many to do so, but I really recommend it.
--part1_d9.107f4a37.27c459eb_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: [N64] Yamauchi Talks Again Date: 20 Feb 2001 23:08:13 -0800 Very good interview. A little less ranting than usual. Good read. http://www.video-senki.com/feat/yama21.html -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] RE2 on N64? Date: 21 Feb 2001 09:56:45 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_002F_01C09BEC.997A7360 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable yeah even the little face things often don't seem to help Steve ----- Original Message -----=20 From: Nutz4n64@aol.com=20 To: n64@lists.xmission.com=20 Sent: Wednesday, February 21, 2001 12:27 AM Subject: Re: [N64] RE2 on N64? In a message dated 02/20/2001 12:45:15 AM Pacific Standard Time,=20 wolverine_pk@yahoo.com writes:=20 >=20 > << But good gammers should also use good gramar. ;)=20 > -Eric-=20 > ]=20 THANX & GRAMMAR DOES'NT SPELL GRAMAR......=20 When I get messages like these, I always wonder whether the person = responding=20 actually picked up on the sarcasm....=20 -Eric-=20 ------=_NextPart_000_002F_01C09BEC.997A7360 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
yeah even the little face things often = don't seem=20 to help
 
Steve
----- Original Message -----
From:=20 Nutz4n64@aol.com=20
To: n64@lists.xmission.com
Sent: Wednesday, February 21, = 2001 12:27=20 AM
Subject: Re: [N64] RE2 on = N64?

In a = message dated=20 02/20/2001 12:45:15 AM Pacific Standard Time,
wolverine_pk@yahoo.com = writes:=20


>
> << But good gammers should also use = good=20 gramar. ;)
>  -Eric-
>=20 =             &= nbsp;]=20
THANX & GRAMMAR DOES'NT SPELL GRAMAR......=20


When I get messages like these, I always = wonder=20 whether the person responding
actually picked up on the = sarcasm....=20
-Eric-
------=_NextPart_000_002F_01C09BEC.997A7360-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Nintendo are Pervs! Date: 21 Feb 2001 09:54:51 +0100 yes it makes mer think there's something really really wrong with this world rare most obviously hasn't anything to say to nintendo at all... s > > ----- Original Message ----- > From: Moody, Luke > To: > Sent: Monday, February 19, 2001 3:28 PM > Subject: RE: [N64] Nintendo are Pervs! > > > > > > > especially the UK won't see conker > > > > > > Steve > > > > > Why?? Too rude?? > > Luke > > And strangely enough it comes from the UK. Ironic, don't ya think? > > ~~ Dave ~~ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor@hotgames.com Subject: [N64] HotGames.com daily NewsLetter - - Coolnews N64 Date: 21 Feb 2001 18:00:59 +1100 (EST) COOLNEWS NINTENDO 64: Gamedate February 20th, 2001 The newsletter of nintendo64.hotgames.com! A Bridge Too Fur We've been wrapped up all week playing Conker's Bad Fur Day. Between Conker's and Paper Mario there's enough game play to last you a couple of months. And that may be how long you'll have to wait for a really good Nintendo 64 game. Check out our review of Conker's Bad Fur Day, Paper Mario, and our Game Boy reviews of Mario Tennis and Dragon's Lair. Ed. Today's Coolnews is sponsored by: Get $75 free at Royal Vegas Online Casino You get up to $75 in FREE MONEY just for playing as a real player at Royal Vegas. So, download the free software today and claim you share of the Free Money! Don¡¯t forget you are automatically entered into our $125,000 just for signing up as a real player - no purchase required! Click here http://www.7sultans.com/default.asp?166_72_182_114_118 FEATURE REVIEW - Paper Mario The first (and perhaps last) of the great N64 RPGs has arrived. Paper Mario delivers from page one. Get the inside scoop with our full review. http://nintendo64.hotgames.com/features.htm LATEST 5 NINTENDO 64 GAME REVIEWS: Paper Mario http://nintendo64.hotgames.com/games/paperm/review.htm Top Gear Overdrive http://nintendo64.hotgames.com/games/topgea1/review.htm NHL 99 http://nintendo64.hotgames.com/games/nhl99/review.htm Pokemon Snap http://nintendo64.hotgames.com/games/pokemo/review.htm Taz Express http://nintendo64.hotgames.com/games/tazexp/review.htm FEATURE EDITORIAL - Rhythm Nation It's a genre that's been popular in Japan for years, but is America ready to get into the groove and dance the night away? We take a look at the growing domestic influence of rhythm and music games in our in-depth guide for newcomers. http://nintendo64.hotgames.com/features.htm WIN PRIZES - Duck! It's Dodger! Win a Nintendo 64 cartridge of the fabulous Looney Tunes: Duck Dodgers, courtesy of Infogrames! http://nintendo64.hotgames.com/prizes.htm CHEAT OF THE WEEK - One Up Trick! Under outside brige do side-ways backflip, jump off wall, get coins under bridge for 1up! Conker's Bad Fur Day is a laugh a minute -- and all Mature - rated. Lawrence Neves, Editorial Director editor@hotgames.com HOW TO UNSUBSCRIBE: To unsubscribe from Coolnews send an email message to coolnews-n64-request@lists.hotgames.com with the word 'unsubscribe' in the BODY or visit http://www.hotgames.com/unsubscribe.htm Do you have friends who are also keen N64 gamers? Why not FORWARD this cool newsletter email to them NOW! They can subscribe all for themselves at: http://www.hotgames.com/subscribe/subscribe_new.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor@hotgames.com Subject: [N64] HotGames.com daily NewsLetter - - Coolnews N64 Date: 21 Feb 2001 18:01:08 +1100 (EST) COOLNEWS NINTENDO 64: Gamedate February 20th, 2001 The newsletter of nintendo64.hotgames.com! A Bridge Too Fur We've been wrapped up all week playing Conker's Bad Fur Day. Between Conker's and Paper Mario there's enough game play to last you a couple of months. And that may be how long you'll have to wait for a really good Nintendo 64 game. Check out our review of Conker's Bad Fur Day, Paper Mario, and our Game Boy reviews of Mario Tennis and Dragon's Lair. Ed. Today's Coolnews is sponsored by: Get $75 free at Royal Vegas Online Casino You get up to $75 in FREE MONEY just for playing as a real player at Royal Vegas. So, download the free software today and claim you share of the Free Money! Don¡¯t forget you are automatically entered into our $125,000 just for signing up as a real player - no purchase required! Click here http://www.7sultans.com/default.asp?166_72_182_114_118 FEATURE REVIEW - Paper Mario The first (and perhaps last) of the great N64 RPGs has arrived. Paper Mario delivers from page one. Get the inside scoop with our full review. http://nintendo64.hotgames.com/features.htm LATEST 5 NINTENDO 64 GAME REVIEWS: Paper Mario http://nintendo64.hotgames.com/games/paperm/review.htm Top Gear Overdrive http://nintendo64.hotgames.com/games/topgea1/review.htm NHL 99 http://nintendo64.hotgames.com/games/nhl99/review.htm Pokemon Snap http://nintendo64.hotgames.com/games/pokemo/review.htm Taz Express http://nintendo64.hotgames.com/games/tazexp/review.htm FEATURE EDITORIAL - Rhythm Nation It's a genre that's been popular in Japan for years, but is America ready to get into the groove and dance the night away? We take a look at the growing domestic influence of rhythm and music games in our in-depth guide for newcomers. http://nintendo64.hotgames.com/features.htm WIN PRIZES - Duck! It's Dodger! Win a Nintendo 64 cartridge of the fabulous Looney Tunes: Duck Dodgers, courtesy of Infogrames! http://nintendo64.hotgames.com/prizes.htm CHEAT OF THE WEEK - One Up Trick! Under outside brige do side-ways backflip, jump off wall, get coins under bridge for 1up! Conker's Bad Fur Day is a laugh a minute -- and all Mature - rated. Lawrence Neves, Editorial Director editor@hotgames.com HOW TO UNSUBSCRIBE: To unsubscribe from Coolnews send an email message to coolnews-n64-request@lists.hotgames.com with the word 'unsubscribe' in the BODY or visit http://www.hotgames.com/unsubscribe.htm Do you have friends who are also keen N64 gamers? Why not FORWARD this cool newsletter email to them NOW! They can subscribe all for themselves at: http://www.hotgames.com/subscribe/subscribe_new.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: [N64] Hey - you in the bushes Date: 18 Feb 2001 22:03:25 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0043_01C099F6.9DD8A780 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Hey! I started this thread! Anyway, most of the messages I post have = some kind of humourous subject line. From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.geocities.com/gamingireland/ "Reality continues to ruin my life" - Calvin and Hobbes ------=_NextPart_000_0043_01C099F6.9DD8A780 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Hey! I started this thread! Anyway, = most of the=20 messages I post have some kind of humourous subject line.
 
From David Hastings - surlybob_y2k@yahoo.com
ICQ:= =20 60473374
http://www.geocities.com= /gamingireland/
"Reality=20 continues to ruin my life" - Calvin and Hobbes
------=_NextPart_000_0043_01C099F6.9DD8A780-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: [N64] Paper Mario Date: 21 Feb 2001 21:57:23 EST --part1_36.1260db0b.27c5da13_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hey guys, sorry I've been absent recently, but my Windows '98 upgrade completely fried my hard drive. 200 MP3s, GameCube movies, porn -- all gone. Oh well. I did have some time to sit down and beat Paper Mario. It's actually a very good game. The battles are rather small in scale, and you never get any kind of attack that does more than 10 HP damage. It's VERY kiddy, but it's fun nonetheless. If you have the money (or see it lying around a bargain bin in a few months) I suggest you pick it up. ~Matt "I hate Microsoft." --part1_36.1260db0b.27c5da13_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hey guys, sorry I've been absent recently, but my Windows '98 upgrade
completely fried my hard drive. 200 MP3s, GameCube movies, porn -- all gone.
Oh well. I did have some time to sit down and beat Paper Mario. It's actually
a very good game. The battles are rather small in scale, and you never get
any kind of attack that does more than 10 HP damage. It's VERY kiddy, but
it's fun nonetheless. If you have the money (or see it lying around a bargain
bin in a few months) I suggest you pick it up.

~Matt

"I hate Microsoft."
--part1_36.1260db0b.27c5da13_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Free N64 games w/ free shipping (sort of) Date: 22 Feb 2001 17:09:18 -0700 CyberRebate (http://www.CyberRebate.com/) has: F-1 World Grand Prix Kobe Bryant in NBA Courtside available for $94.99 each with $94.99 rebates for each. Basically, you get your game(s) in a week or two, you wait 3-4 months for your rebates, and they earn the interest on their inflated prices in the meantime. But with shipping free (in the continental USA only), you still make out like a bandit. And no, I don't profit in any way from this. I just think it is a neat site and have ordered from them several times in the past. Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: Re: [N64] Free N64 games w/ free shipping (sort of) Date: 22 Feb 2001 18:15:10 -0600 Good God, I knew they had inflated prices but that's ridiculous. > CyberRebate (http://www.CyberRebate.com/) has: > > F-1 World Grand Prix > Kobe Bryant in NBA Courtside > > available for $94.99 each with $94.99 rebates for each. Basically, you get your game(s) > in a week or two, you wait 3-4 months for your rebates, and they earn the interest on > their inflated prices in the meantime. But with shipping free (in the continental USA only), > you still make out like a bandit. > > And no, I don't profit in any way from this. I just think it is a neat site and have ordered > from them several times in the past. > > Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: Re: [N64] Paper Mario Date: 22 Feb 2001 18:16:39 -0600 Loved it, wish it lasted longer... However, I can't imagine how Windows 98 could fry a hard drive, even in the worst of circumstances. Something else must have gone wrong in the process of your upgrade. ----- Original Message ----- Sent: Wednesday, February 21, 2001 8:57 PM > Hey guys, sorry I've been absent recently, but my Windows '98 upgrade > completely fried my hard drive. 200 MP3s, GameCube movies, porn -- all gone. > Oh well. I did have some time to sit down and beat Paper Mario. It's actually > a very good game. The battles are rather small in scale, and you never get > any kind of attack that does more than 10 HP damage. It's VERY kiddy, but > it's fun nonetheless. If you have the money (or see it lying around a bargain > bin in a few months) I suggest you pick it up. > > ~Matt > > "I hate Microsoft." > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [N64] Free N64 games w/ free shipping (sort of) Date: 22 Feb 2001 21:32:24 EST --part1_77.10991287.27c725b8_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit If you go through ebates.com or uh...bonustree.com you get an additional 5% back. THey pay you for taking the stuff. Those do have referral links you can get your friends to sign up for. > F-1 World Grand Prix > Kobe Bryant in NBA Courtside > > available for $94.99 each with $94.99 rebates for each. Basically, you get > your game(s) > in a week or two, you wait 3-4 months for your rebates, and they earn the > interest on > their inflated prices in the meantime. But with shipping free (in the > continental USA only), > you still make out like a bandit. > > And no, I don't profit in any way from this. I just think it is a neat > site and have ordered > from them several times in the past. > > Greg > --part1_77.10991287.27c725b8_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit If you go through ebates.com or uh...bonustree.com you get an additional 5%
back.  THey pay you for taking the stuff.  Those do have referral links you
can get your friends to sign up for.

F-1 World Grand Prix
Kobe Bryant in NBA Courtside

available for $94.99 each with $94.99 rebates for each.  Basically, you get
your game(s)
in a week or two, you wait 3-4 months for your rebates, and they earn the
interest on
their inflated prices in the meantime.  But with shipping free (in the
continental USA only),
you still make out like a bandit.

And no, I don't profit in any way from this.  I just think it is a neat
site and have ordered
from them several times in the past.

Greg


--part1_77.10991287.27c725b8_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: [N64] 15 000 posts on Escribe Date: 22 Feb 2001 22:32:25 EST You know how much this list has up on EscribE? almost 15 000!!! Just about 300 more to go. Man, who will get the 15 000th post? not me, perhaps Eric or Dave. Or Vi or Greg. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] 15 000 posts on Escribe Date: 22 Feb 2001 22:43:05 EST --part1_d1.2c50828.27c73649_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit <> One question: who the fuck cares besides you? ~Matt "Fuck Microsoft in the ass." --part1_d1.2c50828.27c73649_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit <<You know how much this list has up on EscribE?
almost 15 000!!! Just about 300 more to go. Man, who will get the 15 000th
post?
not me, perhaps Eric or Dave. Or Vi or Greg.

-Jed>>

One question: who the fuck cares besides you?

~Matt

"Fuck Microsoft in the ass."
--part1_d1.2c50828.27c73649_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] 15 000 posts on Escribe Date: 22 Feb 2001 22:45:11 EST In a message dated 2/22/01 10:43:52 PM Eastern Standard Time, DarkBastion@aol.com writes: << One question: who the fuck cares besides you? ~Matt >> I think you care, since you cared to reply to my post=) Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] 15 000 posts on Escribe Date: 22 Feb 2001 22:47:08 EST In a message dated 2/22/01 10:43:52 PM Eastern Standard Time, DarkBastion@aol.com writes: ~Matt wants to Fuck Microsoft in the ass. That's nice Matt. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [N64] 15 000 posts on Escribe Date: 22 Feb 2001 23:41:17 -0500 Jedcross2@aol.com wrote: > In a message dated 2/22/01 10:43:52 PM Eastern Standard Time, > DarkBastion@aol.com writes: > > << One question: who the cares besides you? > > ~Matt >> > > I think you care, since you cared to reply to my post=) > > Jed > No one cares. You are quite ignorant Jed and need to just keep your mouth shut for once and think about the dumb posts before you email us. You've done nothing but annoy many of us since you've been on this list.....god damn. Wez [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] 15 000 posts on Escribe Date: 22 Feb 2001 23:50:09 EST In a message dated 2/22/01 11:40:46 PM Eastern Standard Time, wez@williams-net.com writes: << No one cares. You are quite ignorant Jed and need to just keep your mouth shut for once and think about the dumb posts before you email us. You've done nothing but annoy many of us since you've been on this list.....god damn. Wez >> that reminds me, it's almost been a year... -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Fentie Subject: Re: [N64] 15 000 posts on Escribe Date: 23 Feb 2001 03:07:26 -0600 Where are the moderators. My goodness this list has pluuuunged down. There's nothing to talk about N64-wise and we can't keep milking the old 'what is our favorite game' post. Oh well. Back to Baulder's Gate II. This oughtta keep me busy for a few... months. Jedcross2@aol.com wrote: > > In a message dated 2/22/01 11:40:46 PM Eastern Standard Time, > wez@williams-net.com writes: > > << No one cares. You are quite ignorant Jed and need to just keep your > mouth shut for once and think about the dumb posts before you email us. > You've done nothing but annoy many of us since you've been on this > list.....god damn. > > Wez >> > > that reminds me, it's almost been a year... > > -Jed > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] 15 000 posts on Escribe Date: 23 Feb 2001 09:16:55 EST In a message dated 2/23/01 4:08:43 AM Eastern Standard Time, d.fentie@home.com writes: << Where are the moderators. My goodness this list has pluuuunged down. There's nothing to talk about N64-wise and we can't keep milking the old 'what is our favorite game' post. Oh well. Back to Baulder's Gate II. This oughtta keep me busy for a few... months. >> Man, what is your favourite N64 game=) Jec [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: [N64] Shot in the arm Date: 23 Feb 2001 10:28:15 EST --part1_60.bdf93ea.27c7db8f_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I've been laying a lot of Perfect Dark recently, and I must say, that game really does kick ass. The combat simulator is so great. I love pitting myself against a bunch of easier sims (like Meat-, Easy-, and Normal-), and setting the limit to something ludicrous like 400 kills. It takes a while, but eventually you just get in this groove and your accuracy goes up to 90% or something like that. Quite fun. The only game I'm going to be buying for the N64 this year is Conker's BFD. I was really excited about this game, and from what IGN64 has said, it's a Rare platformer that forgoes the fucking collecting. That is why I hated DK64 and JFG. Their play value was original at first, but eventually fell to the cheap level when they made you go back and collect every God damned thing. But it doesn't look to be the same with Conker. I still think I'll rent it first, but probably not ... ~Matt "I hate Microsoft." --part1_60.bdf93ea.27c7db8f_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit I've been laying a lot of Perfect Dark recently, and I must say, that game
really does kick ass. The combat simulator is so great. I love pitting myself
against a bunch of easier sims (like Meat-, Easy-, and Normal-), and setting
the limit to something ludicrous like 400 kills. It takes a while, but
eventually you just get in this groove and your accuracy goes up to 90% or
something like that. Quite fun.

The only game I'm going to be buying for the N64 this year is Conker's BFD. I
was really excited about this game, and from what IGN64 has said, it's a Rare
platformer that forgoes the fucking collecting. That is why I hated DK64 and
JFG. Their play value was original at first, but eventually fell to the cheap
level when they made you go back and collect every God damned thing. But it
doesn't look to be the same with Conker. I still think I'll rent it first,
but probably not ...

~Matt

"I hate Microsoft."
--part1_60.bdf93ea.27c7db8f_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: [N64] No school, and me without a computer ... Date: 23 Feb 2001 10:33:57 EST --part1_69.11864669.27c7dce5_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit This is great. A mere 4 inches of snow, and we don't have any school! I love it. They even let us out early yesterday because of the threat of snow. Man, oh man. And, of course, I don't have my computer because the assholes at Microsoft can't make a decent software upgrade. Bastards. So anyway, who here is having doubts about the GameCube coming out this year? I know I am. I really cannot judge how far along in development EAD is with anything, but I can only imagine that they'll have one game, two at the most, ready at launch. And then the games have to be translated, etc. And with the move of Metroid to some stupid-ass FPS, it seems Nintendo is gearing up to rush what it can to the 2001 market. I dunno, though. Maybe if Nintendo does actually show up at the TGS, we might see something that'll keep hope alive ... ~Matt --part1_69.11864669.27c7dce5_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit This is great. A mere 4 inches of snow, and we don't have any school! I love
it. They even let us out early yesterday because of the threat of snow. Man,
oh man. And, of course, I don't have my computer because the assholes at
Microsoft can't make a decent software upgrade. Bastards.

So anyway, who here is having doubts about the GameCube coming out this year?
I know I am. I really cannot judge how far along in development EAD is with
anything, but I can only imagine that they'll have one game, two at the most,
ready at launch. And then the games have to be translated, etc. And with the
move of Metroid to some stupid-ass FPS, it seems Nintendo is gearing up to
rush what it can to the 2001 market. I dunno, though. Maybe if Nintendo does
actually show up at the TGS, we might see something that'll keep hope alive
...

~Matt
--part1_69.11864669.27c7dce5_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Shot in the arm Date: 23 Feb 2001 10:39:24 EST In a message dated 2/23/01 10:29:38 AM Eastern Standard Time, DarkBastion@aol.com writes: << I've been laying a lot of Perfect Dark recently, and I must say, that game really does kick ass. The combat simulator is so great. I love pitting myself against a bunch of easier sims (like Meat-, Easy-, and Normal-), and setting the limit to something ludicrous like 400 kills. It takes a while, but eventually you just get in this groove and your accuracy goes up to 90% or something like that. Quite fun. ~Matt >> I borrowed perfeck dark a week ago, and I dont' play it much either. Super Smash bros. is a lot moer fun that that game. By the way, I'm getting an expansion pak soon. -Je [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] No school, and me without a computer ... Date: 23 Feb 2001 10:41:30 EST In a message dated 2/23/01 10:34:47 AM Eastern Standard Time, DarkBastion@aol.com writes: << So anyway, who here is having doubts about the GameCube coming out this year? I know I am. I really cannot judge how far along in development EAD is with anything, but I can only imagine that they'll have one game, two at the most, ready at launch. And then the games have to be translated, etc. And with the move of Metroid to some stupid-ass FPS, it seems Nintendo is gearing up to rush what it can to the 2001 market. I dunno, though. Maybe if Nintendo does actually show up at the TGS, we might see something that'll keep hope alive ... ~Matt >> Nintensity believes that Zelda 128 will be ready early, I forget the URL to it, they use newpro, so it's a hard URL to remember. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] 15 000 posts on Escribe Date: 23 Feb 2001 11:37:39 +0100 I think it takes a lot of courage to admit you're gay on a nintendo list way to go Matt, thumbs up! Steve ----- Original Message ----- Sent: Friday, February 23, 2001 4:47 AM > In a message dated 2/22/01 10:43:52 PM Eastern Standard Time, > DarkBastion@aol.com writes: > > ~Matt > wants to Fuck Microsoft in the ass. > > > That's nice Matt. > > -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: [N64] really really totally way off topic, ooh man so far you can hardly even see it Date: 23 Feb 2001 18:59:02 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_003C_01C09DCA.AF88B2E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Does anybody here know how one can start his own mailing list? Just to = help out some pittyfull friends of mine using an hotmail adress for oh man i'm not even gonna explain, it's so stupid... Steve ------=_NextPart_000_003C_01C09DCA.AF88B2E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Does anybody here know how one can = start his own=20 mailing list? Just to help out some pittyfull friends of mine using an = hotmail=20 adress for
oh man i'm not even gonna explain, it's = so=20 stupid...
 
Steve
------=_NextPart_000_003C_01C09DCA.AF88B2E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] No school, and me without a computer ... Date: 23 Feb 2001 18:54:30 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_002D_01C09DCA.0D6A5180 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable i also doubt it, but on the other hand, if they don't bring it this = year, even in europe, then you can forget nintendo having a future, cuz = everybody'll have an X-crap or PS2 ond no mony left. Steve ----- Original Message -----=20 From: DarkBastion@aol.com=20 To: n64@lists.xmission.com=20 Sent: Friday, February 23, 2001 4:33 PM Subject: [N64] No school, and me without a computer ... This is great. A mere 4 inches of snow, and we don't have any school! = I love=20 it. They even let us out early yesterday because of the threat of = snow. Man,=20 oh man. And, of course, I don't have my computer because the assholes = at=20 Microsoft can't make a decent software upgrade. Bastards.=20 So anyway, who here is having doubts about the GameCube coming out = this year?=20 I know I am. I really cannot judge how far along in development EAD is = with=20 anything, but I can only imagine that they'll have one game, two at = the most,=20 ready at launch. And then the games have to be translated, etc. And = with the=20 move of Metroid to some stupid-ass FPS, it seems Nintendo is gearing = up to=20 rush what it can to the 2001 market. I dunno, though. Maybe if = Nintendo does=20 actually show up at the TGS, we might see something that'll keep hope = alive=20 ...=20 ~Matt=20 ------=_NextPart_000_002D_01C09DCA.0D6A5180 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
i also doubt it, but on the other hand, = if they=20 don't bring it this year, even in europe, then you can forget nintendo = having a=20 future, cuz everybody'll have an X-crap or PS2 ond no mony = left.
 
Steve
----- Original Message -----
From:=20 DarkBastion@aol.com
To: n64@lists.xmission.com
Sent: Friday, February 23, 2001 = 4:33=20 PM
Subject: [N64] No school, and = me without=20 a computer ...

This is = great. A mere 4=20 inches of snow, and we don't have any school! I love
it. They even = let us=20 out early yesterday because of the threat of snow. Man,
oh man. = And, of=20 course, I don't have my computer because the assholes at
Microsoft = can't=20 make a decent software upgrade. Bastards.

So anyway, who here = is=20 having doubts about the GameCube coming out this year?
I know I = am. I=20 really cannot judge how far along in development EAD is with =
anything, but=20 I can only imagine that they'll have one game, two at the most, =
ready at=20 launch. And then the games have to be translated, etc. And with the =
move=20 of Metroid to some stupid-ass FPS, it seems Nintendo is gearing up to =
rush=20 what it can to the 2001 market. I dunno, though. Maybe if Nintendo = does=20
actually show up at the TGS, we might see something that'll keep = hope=20 alive
...

~Matt
------=_NextPart_000_002D_01C09DCA.0D6A5180-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] 15 000 posts on Escribe Date: 23 Feb 2001 18:47:36 +0100 I killed them Steve ----- Original Message ----- Sent: Friday, February 23, 2001 10:07 AM > Where are the moderators. My goodness this list has pluuuunged down. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Shot in the arm Date: 23 Feb 2001 18:51:37 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0024_01C09DC9.A6B76CC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: DarkBastion@aol.com=20 To: n64@lists.xmission.com=20 Sent: Friday, February 23, 2001 4:28 PM Subject: [N64] Shot in the arm I've been laying a lot of Perfect Dark recently, and I must say, that = game=20 really does kick ass. The combat simulator is so great. I love pitting = myself=20 against a bunch of easier sims (like Meat-, Easy-, and Normal-), and = setting=20 the limit to something ludicrous like 400 kills. It takes a while, but = eventually you just get in this groove and your accuracy goes up to = 90% or=20 something like that. Quite fun.=20 yeah thats great stuff, also fun is play king of the hill with three = or four teams, a non mobile hill and score every ten seconds, all this = in a small map like the grid or felicity; and you got yourself some = great epic gangwar going on... ------=_NextPart_000_0024_01C09DC9.A6B76CC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 DarkBastion@aol.com
To: n64@lists.xmission.com
Sent: Friday, February 23, 2001 = 4:28=20 PM
Subject: [N64] Shot in the = arm

I've been laying a = lot of Perfect=20 Dark recently, and I must say, that game
really does kick ass. The = combat=20 simulator is so great. I love pitting myself
against a bunch of = easier=20 sims (like Meat-, Easy-, and Normal-), and setting
the limit to = something=20 ludicrous like 400 kills. It takes a while, but
eventually you = just get in=20 this groove and your accuracy goes up to 90% or
something like = that. Quite=20 fun.
 
yeah thats great = stuff, also=20 fun is play king of the hill with three or four teams, a non mobile = hill and=20 score every ten seconds, all this in a small map like the grid or = felicity;=20 and you got yourself some great epic gangwar going=20 on...
 

 
------=_NextPart_000_0024_01C09DC9.A6B76CC0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] really really totally way off topic, ooh man so far you can hardly ... Date: 23 Feb 2001 15:04:26 EST In a message dated 2/23/01 2:46:01 PM Eastern Standard Time, distorbanz@yucom.be writes: << Does anybody here know how one can start his own mailing list? Just to help out some pittyfull friends of mine using an hotmail adress for oh man i'm not even gonna explain, it's so stupid... Steve >> Ya, I know how to start one, I have a 100 member mailing list. Do you wanna know how, tell em to go to http://www.listbot.com or http://www.egroups.com -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] 15 000 posts on Escribe Date: 23 Feb 2001 15:06:58 EST In a message dated 2/23/01 2:46:19 PM Eastern Standard Time, distorbanz@yucom.be writes: << I killed them Steve >> no you didn't, Wez just posted something yesterday. I was talking to Vi on AIM today. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] No school, and me without a computer ... Date: 23 Feb 2001 21:13:25 -0500 ----- Original Message ----- Sent: Friday, February 23, 2001 10:33 AM >This is great. A mere 4 inches of snow, and we don't have any school! I love >it. They even let us out early yesterday because of the threat of snow. Man, >oh man. What a bunch of wusses. =) We need at least 2 and a half feet of snow for closings. > And, of course, I don't have my computer because the assholes at > Microsoft can't make a decent software upgrade. Bastards. If you don't have a computer how can I see all this? >So anyway, who here is having doubts about the GameCube coming out this year? >I know I am. I really cannot judge how far along in development EAD is with >anything, but I can only imagine that they'll have one game, two at the most, >ready at launch. And then the games have to be translated, etc. And with the >move of Metroid to some stupid-ass FPS, it seems Nintendo is gearing up to >rush what it can to the 2001 market. I dunno, though. Maybe if Nintendo does >actually show up at the TGS, we might see something that'll keep hope alive I doubt GCN will appear this year, except maybe in Japan. ~~ Dave ~~ "Don't live today for tomorrow like you were immortal." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Shot in the arm Date: 23 Feb 2001 21:14:42 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_001C_01C09DDD.A37D3940 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: DarkBastion@aol.com=20 To: n64@lists.xmission.com=20 Sent: Friday, February 23, 2001 10:28 AM Subject: [N64] Shot in the arm I've been laying a lot of Perfect Dark recently, and I must say, that = game=20 really does kick ass. The combat simulator is so great. I love pitting = myself=20 against a bunch of easier sims (like Meat-, Easy-, and Normal-), and = setting=20 the limit to something ludicrous like 400 kills.=20 ----- Laying Perfect Dark? You're one sick dude, dude. ~~ Dave ~~ =20 "Don't live today for tomorrow like you were immortal."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_001C_01C09DDD.A37D3940 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 DarkBastion@aol.com
To: n64@lists.xmission.com
Sent: Friday, February 23, 2001 = 10:28=20 AM
Subject: [N64] Shot in the = arm

I've been laying a = lot of Perfect=20 Dark recently, and I must say, that game
really does kick ass. The = combat=20 simulator is so great. I love pitting myself
against a bunch of = easier=20 sims (like Meat-, Easy-, and Normal-), and setting
the limit to = something=20 ludicrous like 400 kills.

 
Laying Perfect Dark? You're one sick = dude,=20 dude.
 
~~ Dave ~~
    =
"Don't live=20 today for tomorrow like you were immortal."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_001C_01C09DDD.A37D3940-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Shot in the arm Date: 24 Feb 2001 18:14:17 EST --part1_f6.79b1dd8.27c99a49_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/23/2001 7:29:38 AM Pacific Standard Time,=20 DarkBastion@aol.com writes: >=20 > I've been laying a lot of Perfect Dark recently,=20 >=20 How on earth do you do that?! ;) > The only game I'm going to be buying for the N64 this year is Conker's BFD= .=20 > I=20 > was really excited about this game, and from what IGN64 has said, it's a=20 > Rare=20 > platformer that forgoes the fucking collecting. That is why I hated DK64=20 > and=20 > JFG. Their play value was original at first, but eventually fell to the=20 > cheap=20 > level when they made you go back and collect every God damned thing. But i= t=20 > doesn't look to be the same with Conker. I still think I'll rent it first,= =20 > but probably not ...=20 >=20 IGN is usually pretty good at reporting on the really good games, so I=20 wouldn't be surprised if this one's good. Can't wait. -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB --part1_f6.79b1dd8.27c99a49_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/23/= 2001 7:29:38 AM Pacific Standard Time,=20
DarkBastion@aol.com writes:



I've been laying a lot of Perfect Dark recently,=20


How on earth do you do that?! ;)

The only game I= 'm going to be buying for the N64 this year is Conker's BFD.=20
I=20
was really excited about this game, and from what IGN64 has said, it's a= =20
Rare=20
platformer that forgoes the fucking collecting. That is why I hated DK64= =20
and=20
JFG. Their play value was original at first, but eventually fell to the=20
cheap=20
level when they made you go back and collect every God damned thing. But= it=20
doesn't look to be the same with Conker. I still think I'll rent it firs= t,=20
but probably not ...=20


IGN is usually pretty good at reporting on the really good games, so I=20
wouldn't be surprised if this one's good.  Can't wait.
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
--part1_f6.79b1dd8.27c99a49_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] No school, and me without a computer ... Date: 24 Feb 2001 18:22:14 EST --part1_bb.c02a05d.27c99c26_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/23/2001 7:34:47 AM Pacific Standard Time, DarkBastion@aol.com writes: > So anyway, who here is having doubts about the GameCube coming out this > year? > I know I am. I really cannot judge how far along in development EAD is with > anything, but I can only imagine that they'll have one game, two at the > most, > ready at launch. And then the games have to be translated, etc. And with > the > move of Metroid to some stupid-ass FPS, it seems Nintendo is gearing up to > rush what it can to the 2001 market. I dunno, though. Maybe if Nintendo > does > actually show up at the TGS, we might see something that'll keep hope alive > ... > I'm having some doubts, myself. I think it's really because of the silence Nintendo is keeping with the system. However, I have to disagree with some of those points you made. For one, I don't think the fact that Metroid has been changed to FPS is really a sign of Nintendo rushing things. I mean, it's not really being developed by Nintendo in the first place. And, second, hasn't Nintendo traditionally stayed out of the TGS? I think E3 is the one we're waiting for. -Eric- "A new ratings system is being set up for video games to warn against violence and sexual content after the controversial release of Nintendo's Long Dong Donkey Kong." Kevin Nealon, Weekend Update --part1_bb.c02a05d.27c99c26_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/23/2001 7:34:47 AM Pacific Standard Time,
DarkBastion@aol.com writes:


So anyway, who here is having doubts about the GameCube coming out this
year?
I know I am. I really cannot judge how far along in development EAD is with
anything, but I can only imagine that they'll have one game, two at the
most,
ready at launch. And then the games have to be translated, etc. And with
the
move of Metroid to some stupid-ass FPS, it seems Nintendo is gearing up to
rush what it can to the 2001 market. I dunno, though. Maybe if Nintendo
does
actually show up at the TGS, we might see something that'll keep hope alive
...


I'm having some doubts, myself.  I think it's really because of the silence
Nintendo is keeping with the system.  However, I have to disagree with some
of those points you made.  For one, I don't think the fact that Metroid has
been changed to FPS is really a sign of Nintendo rushing things.  I mean,
it's not really being developed by Nintendo in the first place.  And, second,
hasn't Nintendo traditionally stayed out of the TGS?  I think E3 is the one
we're waiting for.
-Eric-

"A new ratings system is being set up for video games to warn against
violence and sexual content after the controversial release of Nintendo's
Long Dong Donkey Kong."  Kevin Nealon, Weekend Update
--part1_bb.c02a05d.27c99c26_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Shot in the arm Date: 24 Feb 2001 18:23:21 EST --part1_26.11abc9d8.27c99c69_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/23/2001 7:40:14 AM Pacific Standard Time, Jedcross2@aol.com writes: > I borrowed perfeck dark a week ago, and I dont' play it much either. Super > Smash bros. is a lot moer fun that that game. By the way, I'm getting an > expansion pak soon. > Yeah, and Je, once you get the Expansion Pak, borrow PD again. ;) -Eric- The moon is like an authority, with its circular pattern How round, so round... No matter what happens in the world, the night goes on "Nyarth no Uta" Pocket Monsters --part1_26.11abc9d8.27c99c69_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/23/2001 7:40:14 AM Pacific Standard Time,
Jedcross2@aol.com writes:


I borrowed perfeck dark a week ago, and I dont' play it much either. Super
Smash bros. is a lot moer fun that that game. By the way, I'm getting an
expansion pak soon.
-Je


Yeah, and Je, once you get the Expansion Pak, borrow PD again. ;)
-Eric-

The moon is like an authority, with its circular pattern
How round, so round...
No matter what happens in the world, the night goes on

"Nyarth no Uta"  Pocket Monsters
--part1_26.11abc9d8.27c99c69_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Shot in the arm Date: 24 Feb 2001 18:23:48 EST In a message dated 2/24/01 6:15:18 PM Eastern Standard Time, Nutz4n64@aol.com writes: << IGN is usually pretty good at reporting on the really good games, so I wouldn't be surprised if this one's good. Can't wait. -Eric- >> Did they report perfect dark being good??? Yes, did I like it??? NO -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Shot in the arm Date: 24 Feb 2001 18:31:05 EST In a message dated 2/24/01 6:23:58 PM Eastern Standard Time, Nutz4n64@aol.com writes: << Yeah, and Je, once you get the Expansion Pak, borrow PD again. ;) -Eric- >> Okay then Eri -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Shot in the arm Date: 24 Feb 2001 18:46:22 EST --part1_4f.7df82dd.27c9a1ce_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/24/2001 3:24:19 PM Pacific Standard Time, Jedcross2@aol.com writes: > Did they report perfect dark being good??? Yes, did I like it??? NO > > Did you have the expansion pak to allow you to play the one player game? NO ;) -Eric- --part1_4f.7df82dd.27c9a1ce_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/24/2001 3:24:19 PM Pacific Standard Time,
Jedcross2@aol.com writes:


Did they report perfect dark being good??? Yes, did I like it??? NO

-Jed


Did you have the expansion pak to allow you to play the one player game? NO ;)
-Eric-
--part1_4f.7df82dd.27c9a1ce_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: [N64] back Date: 26 Feb 2001 23:36:11 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_000B_01C0A04C.E6E686C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable hey hey somehow i got unsubscribed so i've been out for a couple of days the last time i got something was 22-2-01 did i miss out on anything? in the meanwhile I've been playing tetris like a maniac, got a new = personal record of 220000 points and traded me n64 for diablo II for a while, cuz the one i traded with = owns half of the machine and he didn't play MM yet are there any opinions here about Diablo II? I didn't play part one. Steve ------=_NextPart_000_000B_01C0A04C.E6E686C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
hey hey
somehow i got unsubscribed so i've been = out for a=20 couple of days
the last time i got something was=20 22-2-01
did i miss out on = anything?
 
in the meanwhile I've been playing = tetris like a=20 maniac, got a new personal record of 220000 points
and traded me n64 for diablo II for a = while, cuz=20 the one i traded with owns half of the machine and he didn't play MM=20 yet
are there any opinions here about = Diablo II? I=20 didn't play part one.
 
Steve
------=_NextPart_000_000B_01C0A04C.E6E686C0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: editor@hotgames.com Subject: [N64] HotGames.com daily NewsLetter - - Coolnews N64 Date: 27 Feb 2001 02:17:19 +1100 (EST) COOLNEWS NINTENDO 64: Gamedate February 26th, 2001 The newsletter of nintendo64.hotgames.com! Something Stinky this Way Comes Though the number of N64 titles coming out these days has slowed to a trickle, at least we’re seeing some quality games. Paper Mario continues to slip into our schedules with its infectious blend of action and RPG elements. However, the new star of the office is one nasty, foul-mouthed anti-hero . . . and he’s a squirrel. Get ready for our review of the infamous Conker’s Bad Fur Day, debuting later this week. Until then, stay warm and keep your cool Ed. Today's Coolnews is sponsored by: BountyCity Gamers – who wants some cash? Games? Other goods? Check out BountyCity. Find what you want, earn some cash, or both! Looking for a hard to find EverQuest character? An old Atari system? Early release imports? Find it all by posting a bounty at BountyCity. Don’t want to buy, but desperate to sell? Then BountyCity is the place for you, too! Want to be an Internet Bounty Hunter? Refer listings to your friends and earn cash bounties. http://go.to/bountycity FEATURE REVIEW - Paper View Event The first (and perhaps last) of the great N64 RPGs has arrived. Paper Mario delivers from page one. Get the inside scoop with our full review. http://nintendo64.hotgames.com/features.htm LATEST 5 NINTENDO 64 GAME REVIEWS: Paper Mario http://nintendo64.hotgames.com/games/paperm2/review.htm WWF: No Mercy http://nintendo64.hotgames.com/games/wwfnom/review.htm Top Gear Overdrive http://nintendo64.hotgames.com/games/topgea1/review.htm Pokemon Snap http://nintendo64.hotgames.com/games/pokemo/review.htm Paper Mario (Preview) http://nintendo64.hotgames.com/games/paperm/review.htm FEATURE EDITORIAL - Rhythm Nation It's a genre that's been popular in Japan for years, but is America ready to get into the groove and dance the night away? We take a look at the growing domestic influence of rhythm and music games in our in-depth guide for newcomers. http://nintendo64.hotgames.com/features.htm WIN PRIZES - Duck! It's Dodger! Win a Nintendo 64 cartridge of the fabulous Looney Tunes: Duck Dodgers, courtesy of Infogrames! http://nintendo64.hotgames.com/prizes.htm CHEAT OF THE WEEK - Pushing Tin Select “input code” in the main menu, then punch in TNMN. You will play as a tin man when you start a new game. Hear us now and believe us later: Rare is the gutsiest development house in the industry. Lawrence Neves, Editorial Director editor@hotgames.com ========================================================= TO UNSUBSCRIBE: To unsubscribe from Coolnews please visit this link http://www.hotgames.com/unsubscribe.htm ========================================================= Do you have friends who are also keen N64 gamers? Why not FORWARD this cool newsletter email to them NOW! They can subscribe all for themselves at: http://www.hotgames.com/subscribe/subscribe_new.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] back Date: 26 Feb 2001 23:36:48 EST --part1_41.7edc8d5.27cc88e0_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/26/2001 2:43:06 PM Pacific Standard Time,=20 distorbanz@yucom.be writes: > hey hey > somehow i got unsubscribed so i've been out for a couple of days > the last time i got something was 22-2-01 > did i miss out on anything? > =20 > in the meanwhile I've been playing tetris like a maniac, got a new persona= l=20 > record of 220000 points > and traded me n64 for diablo II for a while, cuz the one i traded with own= s=20 > half of the machine and he didn't play MM yet > are there any opinions here about Diablo II? I didn't play part one. > =20 > Steve >=20 You didn't miss anything. I don't know if there have been posts for the las= t=20 few days. Well, anyway, who here has Paper Mario? I got it on Thursday,=20 and, quite frankly, I don't care what people say about the graphics. That=20 game is super cool. The only thing that I must say was a bit disappointing=20 was the battle system. Not to say it's bad, I was just hoping for something= =20 more like Mario RPG. Still, this is one that everyone has to try out. -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB --part1_41.7edc8d5.27cc88e0_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 02/26/= 2001 2:43:06 PM Pacific Standard Time,=20
distorbanz@yucom.be writes:


hey hey
somehow i got unsubscribed so i've been out for a couple of=20= days
the last time i got something was 22-2-01
did i miss out on anything?
=20
in the meanwhile I've been playing tetris like a maniac, got= a new personal=20
record of 220000 points

and traded me n64 for diablo II for a while, cuz the one i t= raded with owns=20
half of the machine and he didn't play MM yet

are there any opinions here about Diablo II? I didn't play p= art one.
=20
Steve


You didn't miss anything.  I don't know if there have been posts fo= r the last=20
few days.  Well, anyway, who here has Paper Mario?  I got it o= n Thursday,=20
and, quite frankly, I don't care what people say about the graphics. &nb= sp;That=20
game is super cool.  The only thing that I must say was a bit disap= pointing=20
was the battle system.  Not to say it's bad, I was just hoping for=20= something=20
more like Mario RPG.  Still, this is one that everyone has to try o= ut.
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
--part1_41.7edc8d5.27cc88e0_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] back Date: 26 Feb 2001 23:48:01 EST --part1_a3.125ea73d.27cc8b81_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en <> Keep playing, Eric. It just gets better. and yeah, Intelligent Systems reall= y=20 focused a lot on the "action" portion of the RPG game. It's still classic=20 turn-based, but what was a neat little feature in SMRPG (the timed attacks)=20 became a BIG thing in PM. ~Matt "Reality continues to ruin my life." - Calvin and Hobbes --part1_a3.125ea73d.27cc8b81_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en <<You didn't miss anything. =C2=A0I don't know=20= if there have been posts for the=20
last=20
few days. =C2=A0Well, anyway, who here has Paper Mario? =C2=A0I got it o= n Thursday,=20
and, quite frankly, I don't care what people say about the graphics.=20= =C2=A0That=20
game is super cool. =C2=A0The only thing that I must say was a bit disap= pointing=20
was the battle system. =C2=A0Not to say it's bad, I was just hoping for=20= something=20
more like Mario RPG. =C2=A0Still, this is one that everyone has to try o= ut.=20
-Eric-=20

You keep on walking, where will you go?=20
Walk again, in the company of the wind=20
March with confidence until you get to where you=E2=80=99re going=20
Until you finally grab that dream.=20
>>

Keep playing, Eric. It just gets better. and yeah, Intelligent Systems r= eally=20
focused a lot on the "action" portion of the RPG game. It's still classi= c=20
turn-based, but what was a neat little feature in SMRPG (the timed attac= ks)=20
became a BIG thing in PM.

~Matt

"Reality continues to ruin my life." - Calvin and Hobbes


--part1_a3.125ea73d.27cc8b81_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] back Date: 26 Feb 2001 23:57:56 EST --part1_a.96009d7.27cc8dd4_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/26/2001 8:49:01 PM Pacific Standard Time, DarkBastion@aol.com writes: > Keep playing, Eric. It just gets better. and yeah, Intelligent Systems > really > focused a lot on the "action" portion of the RPG game. It's still classic > turn-based, but what was a neat little feature in SMRPG (the timed attacks) > became a BIG thing in PM. > > ~Matt > > Just finished the toy box and will eventually get to the next area. Only thing between me and PM: Chemistry! Well, that and I have to work the next two evenings and I have a math team meet on Thursday. So, I might not get in much playing time til Friday. But, man, once I got to the Desert Ruins..... WOW. That was impressive. -Eric- "A new ratings system is being set up for video games to warn against violence and sexual content after the controversial release of Nintendo's Long Dong Donkey Kong." Kevin Nealon, Weekend Update --part1_a.96009d7.27cc8dd4_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/26/2001 8:49:01 PM Pacific Standard Time,
DarkBastion@aol.com writes:


Keep playing, Eric. It just gets better. and yeah, Intelligent Systems
really
focused a lot on the "action" portion of the RPG game. It's still classic
turn-based, but what was a neat little feature in SMRPG (the timed attacks)
became a BIG thing in PM.

~Matt



Just finished the toy box and will eventually get to the next area.  Only
thing between me and PM: Chemistry!  Well, that and I have to work the next
two evenings and I have a math team meet on Thursday.  So, I might not get in
much playing time til Friday.  But, man, once I got to the Desert Ruins.....
WOW.  That was impressive.
-Eric-

"A new ratings system is being set up for video games to warn against
violence and sexual content after the controversial release of Nintendo's
Long Dong Donkey Kong."  Kevin Nealon, Weekend Update
--part1_a.96009d7.27cc8dd4_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] back Date: 27 Feb 2001 00:35:50 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_000C_01C0A055.3C1EF520 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Nutz4n64@aol.com=20 To: n64@lists.xmission.com=20 Sent: Monday, February 26, 2001 11:57 PM Subject: Re: [N64] back Just finished the toy box and will eventually get to the next area. = Only=20 thing between me and PM: Chemistry! Well, that and I have to work the = next=20 two evenings and I have a math team meet on Thursday. So, I might not = get in=20 much playing time til Friday. But, man, once I got to the Desert = Ruins.....=20 WOW. That was impressive.=20 -Eric-=20 ----- Math team?! What the heck is that? Krelborn. ~~ Dave ~~ =20 "I know you're different and you know I'm the same."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_000C_01C0A055.3C1EF520 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Nutz4n64@aol.com=20
To: n64@lists.xmission.com
Sent: Monday, February 26, 2001 = 11:57=20 PM
Subject: Re: [N64] back

 


Just=20 finished the toy box and will eventually get to the next area. =  Only=20
thing between me and PM: Chemistry!  Well, that and I have to = work=20 the next
two evenings and I have a math team meet on Thursday. =  So, I=20 might not get in
much playing time til Friday.  But, man, = once I got=20 to the Desert Ruins.....
WOW.  That was impressive. =
-Eric-=20
 
Math team?! What the heck is that?=20 Krelborn.
 
~~ Dave ~~
   
"I = know you're=20 different and you know I'm the same."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_000C_01C0A055.3C1EF520-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: [N64] Diablo Date: 27 Feb 2001 13:21:23 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_001B_01C0A0C0.2E13FA00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Are there any opinions here about diablo II ? I didn't play part one i should stop asking these kind of questions at endings of boring mails Steve ------=_NextPart_000_001B_01C0A0C0.2E13FA00 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Are there any opinions here about = diablo II ? I=20 didn't play part one
 
i should stop asking these kind of = questions at=20 endings of boring mails
 
Steve
------=_NextPart_000_001B_01C0A0C0.2E13FA00-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [N64] Diablo Date: 27 Feb 2001 14:35:29 -0500 (EST) Steve, there are no off topic post on this list. This list is for N64 and Nintendo related discussions only. -Vi On Tue, 27 Feb 2001, Steve wrote: > Are there any opinions here about diablo II ? I didn't play part one > > i should stop asking these kind of questions at endings of boring mails > > Steve > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Diablo Date: 27 Feb 2001 16:49:55 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0008_01C0A0DD.4FBBD3E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Steve=20 To: n64=20 Sent: Tuesday, February 27, 2001 7:21 AM Subject: [N64] Diablo Are there any opinions here about diablo II ? I didn't play part one i should stop asking these kind of questions at endings of boring = mails Steve ----- I would have liked it better if it was.. Wait, I never played Diablo 2. = I heard that it sucks online. Get a Dreamcast and Phantasy Star Online. = =3D) ~~ Dave ~~ =20 "I know you're different and you know I'm the same."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0008_01C0A0DD.4FBBD3E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Steve=20
To: n64=20
Sent: Tuesday, February 27, = 2001 7:21=20 AM
Subject: [N64] Diablo

Are there any opinions here about = diablo II ? I=20 didn't play part one
 
i should stop asking these kind of = questions at=20 endings of boring mails
 
Steve
 
I would have liked it better if it = was.. Wait, I=20 never played Diablo 2. I heard that it sucks online. Get a Dreamcast and = Phantasy Star Online. =3D)
 
~~ Dave ~~
   
"I = know you're=20 different and you know I'm the same."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0008_01C0A0DD.4FBBD3E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Game Boy Advance Date: 27 Feb 2001 16:53:54 -0500 ----- Original Message ----- Sent: Tuesday, February 27, 2001 2:35 PM > > Steve, there are no off topic post on this list. > This list is for N64 and Nintendo related discussions only. > > -Vi > Since SEGA is now a Nintendo third party can we talk about SEGA now? =) I can't wait to see how Sonic Advance looks. Looks like I won't be getting Conker any time soon, seems I have to buy new tires again for spring and so on. Good thing I only need two more for a complete set, but after that and 18 Wheeler there goes my extra April cash and May is already set for Crazy Taxi 2, Sonic Adventure 2, and Soul Reaver 2. Lots of 2s. June is Gran Turismo 3, but doesn't GBA come out in June as well? ~~ Dave ~~ "I know you're different and you know I'm the same." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Diablo Date: 27 Feb 2001 17:12:48 EST In a message dated 2/27/01 1:33:53 PM Eastern Standard Time, distorbanz@yucom.be writes: << Are there any opinions here about diablo II ? I didn't play part one i should stop asking these kind of questions at endings of boring mails Steve >> Um, I have the demo of DIABLO. Just got it last night, pretty fun game. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] back Date: 27 Feb 2001 17:38:32 EST In a message dated 2/26/01 11:37:32 PM Eastern Standard Time, Nutz4n64@aol.com writes: << You didn't miss anything. I don't know if there have been posts for the last few days. Well, anyway, who here has Paper Mario? I got it on Thursday, and, quite frankly, I don't care what people say about the graphics. That game is super cool. The only thing that I must say was a bit disappointing was the battle system. Not to say it's bad, I was just hoping for something more like Mario RPG. Still, this is one that everyone has to try out. -Eric- >> If your on my list, you didn't miss much either... -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Diablo Date: 27 Feb 2001 17:47:20 EST In a message dated 2/27/01 2:36:09 PM Eastern Standard Time, vi@cs.bu.edu writes: << Steve, there are no off topic post on this list. This list is for N64 and Nintendo related discussions only. -Vi >> This just in, Diablo 64;-) -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Game Boy Advance Date: 27 Feb 2001 17:50:30 EST In a message dated 2/27/01 4:50:30 PM Eastern Standard Time, treytable@sega.net writes: << Since SEGA is now a Nintendo third party can we talk about SEGA now? =) I can't wait to see how Sonic Advance looks. Looks like I won't be getting Conker any time soon, seems I have to buy new tires again for spring and so on. Good thing I only need two more for a complete set, but after that and 18 Wheeler there goes my extra April cash and May is already set for Crazy Taxi 2, Sonic Adventure 2, and Soul Reaver 2. Lots of 2s. June is Gran Turismo 3, but doesn't GBA come out in June as well? ~~ Dave ~~ >> Your in luck Dave, it's July for the GBA. But then agian, so is Independance day, which you may be getting drunk with lots of your money. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Blizzard Date: 27 Feb 2001 17:59:19 -0500 ----- Original Message ----- Sent: Tuesday, February 27, 2001 5:47 PM > In a message dated 2/27/01 2:36:09 PM Eastern Standard Time, vi@cs.bu.edu > writes: > > << Steve, there are no off topic post on this list. > This list is for N64 and Nintendo related discussions only. > > -Vi >> > > This just in, Diablo 64;-) > > -Jed They made a Starcraft 64, so anything is possible. ~~ Dave ~~ "I know you're different and you know I'm the same." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Blizzard Date: 28 Feb 2001 00:32:16 +0100 I don't think a console is the right platform to make these kind of mouse controlled major strategic games for i consider games like C&C 64 and Starcraft 64 big mistakes, it's the only gamegenre a PC, and only a PC is good for. (now i hope this was nintendo related enough, don't wanna get thrown off again, vi) Steve > > > > This just in, Diablo 64;-) > > > > -Jed > > They made a Starcraft 64, so anything is possible. > > ~~ Dave ~~ > > "I know you're different and you know I'm the same." > Treytable@sega.net > AIM: Super Trey Bros > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Blizzard Date: 27 Feb 2001 15:56:33 -0800 WarCraft III will come to a console for sure... however. Steve wrote: > I don't think a console is the right platform to make these kind of mouse > controlled major strategic games for > i consider games like C&C 64 and Starcraft 64 big mistakes, it's the only > gamegenre a PC, and only a PC is good for. > (now i hope this was nintendo related enough, don't wanna get thrown off > again, vi) > > Steve > > > > > > > This just in, Diablo 64;-) > > > > > > -Jed > > > > They made a Starcraft 64, so anything is possible. > > > > ~~ Dave ~~ > > > > "I know you're different and you know I'm the same." > > Treytable@sega.net > > AIM: Super Trey Bros > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [N64] Game Expo in US Date: 28 Feb 2001 00:29:00 -0500 (EST) The E3 expo is not open for public. Is there other game expo that we can go to? -Vi [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Moody, Luke" Subject: RE: [N64] Game Expo in US Date: 28 Feb 2001 16:27:42 +1100 Dude Just lie. Say ya from a company. Dont even say software just say distribution company like Virgin or something. It works for me Luke > -----Original Message----- > From: Vi On [SMTP:vi@cs.bu.edu] > Sent: Wednesday, February 28, 2001 4:29 PM > To: n64 > Subject: [N64] Game Expo in US > > > The E3 expo is not open for public. > Is there other game expo that we can go to? > > -Vi > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] back Date: 28 Feb 2001 00:41:48 EST --part1_4e.12104524.27cde99c_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/26/2001 9:33:54 PM Pacific Standard Time, treytable@sega.net writes: > Math team?! What the heck is that? Krelborn. > > ~~ Dave ~~ > Math team. Competition. You know, like a sporting event, except we do math. -Eric- --part1_4e.12104524.27cde99c_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/26/2001 9:33:54 PM Pacific Standard Time,
treytable@sega.net writes:


Math team?! What the heck is that? Krelborn.

~~ Dave ~~


Math team.  Competition.  You know, like a sporting event, except we do math.
-Eric-
--part1_4e.12104524.27cde99c_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] math Date: 28 Feb 2001 01:13:10 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_000F_01C0A123.9D9FD980 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Nutz4n64@aol.com=20 To: n64@lists.xmission.com=20 Sent: Wednesday, February 28, 2001 12:41 AM Subject: Re: [N64] back In a message dated 02/26/2001 9:33:54 PM Pacific Standard Time,=20 treytable@sega.net writes:=20 Math team?! What the heck is that? Krelborn.=20 ~~ Dave ~~=20 Math team. Competition. You know, like a sporting event, except we = do math.=20 -Eric-=20 ----- That sounds kinda weird. I remember back in high school I was in the RC = Car club and the Street Fighter 2 club. The second one was basically = ditching class and going to the mall to play Street Fighter 2 and Mortal = Kombat. =3D) ~~ Dave ~~ =20 "I know you're different and you know I'm the same."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_000F_01C0A123.9D9FD980 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Nutz4n64@aol.com=20
To: n64@lists.xmission.com
Sent: Wednesday, February 28, = 2001 12:41=20 AM
Subject: Re: [N64] back

In a = message dated=20 02/26/2001 9:33:54 PM Pacific Standard Time,
treytable@sega.net writes: =


Math team?! What the heck is that? Krelborn.
=

~~ Dave ~~


Math team.  Competition.  You know, = like a=20 sporting event, except we do math.
-Eric-
 
 
That sounds kinda weird. I remember = back in high=20 school I was in the RC Car club and the Street Fighter 2 club. The = second one=20 was basically ditching class and going to the mall to play Street = Fighter 2 and=20 Mortal Kombat. =3D)
 
~~ Dave ~~
   
"I = know you're=20 different and you know I'm the same."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_000F_01C0A123.9D9FD980-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Game Expo in US Date: 28 Feb 2001 01:15:16 -0500 ----- Original Message ----- Sent: Wednesday, February 28, 2001 12:29 AM > > The E3 expo is not open for public. > Is there other game expo that we can go to? > > -Vi Go to E3, just tell them you're from Tendo Box. If I had the $$$ I'd do something like that. But first I'd find a new (SEGA) Saturn for Aldo. ~~ Dave ~~ "I know you're different and you know I'm the same." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "tony auby" Subject: [N64] next consoul for nintendo Date: 28 Feb 2001 14:38:21 -0000 i joined this news group for an assignment for my internet class im takeing but this is pretty cool. Any i was wondering when the next system for nintendo is comming out because the n64 i good but sony is kinda kicking its ass just a litte bit. antonio _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "tony auby" Date: 28 Feb 2001 14:40:29 -0000 how often does this list get mailed out _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [N64] Re: your mail Date: 28 Feb 2001 11:08:17 -0500 (EST) Every email you sent will be mailed out right away. On average I say there's about 6 emails a day on this list. -Vi On Wed, 28 Feb 2001, tony auby wrote: > how often does this list get mailed out > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] Game Boy Advance Date: 28 Feb 2001 11:25:30 -0600 You sure you want 18 Wheeler? The arcade setup is a blast, but after playing it on a demo disk for the DC, it wasn't quite the 'same'. MY guess is that after beating the game, the mini games would take up a majority of the game play. The only definite purchase for me in the next 2-3 months is Zone of Enders. The GBA is currently scheduled for June 11th. I reserved mine, but haven't decided on any games yet. Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com Since SEGA is now a Nintendo third party can we talk about SEGA now? =) I can't wait to see how Sonic Advance looks. Looks like I won't be getting Conker any time soon, seems I have to buy new tires again for spring and so on. Good thing I only need two more for a complete set, but after that and 18 Wheeler there goes my extra April cash and May is already set for Crazy Taxi 2, Sonic Adventure 2, and Soul Reaver 2. Lots of 2s. June is Gran Turismo 3, but doesn't GBA come out in June as well? ~~ Dave ~~ "I know you're different and you know I'm the same." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] Dino Planet GCN Bound Date: 28 Feb 2001 10:31:26 -0700 Per NintendoNation [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Devil929@aol.com Subject: Re: [N64] Game Expo in US Date: 28 Feb 2001 12:45:46 EST --part1_52.7d9e643.27ce934a_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/27/2001 10:11:52 PM Pacific Standard Time, treytable@sega.net writes: > Go to E3, just tell them you're from Tendo Box. If I had the $$$ I'd do > something like that. But first I'd find a new (SEGA) Saturn for Aldo. > > ~~ Dave ~~ > And then I'd have Miyamoto sign your forehead. But first I'd find a permanent marker=) -Aldo M. ------------- Tendo Box http://www.tendobox.com --part1_52.7d9e643.27ce934a_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 2/27/2001 10:11:52 PM Pacific Standard Time,
treytable@sega.net writes:


Go to E3, just tell them you're from Tendo Box. If I had the $$$ I'd do
something like that. But first I'd find a new (SEGA) Saturn for Aldo.

~~ Dave ~~


And then I'd have Miyamoto sign your forehead. But first I'd find a permanent
marker=)

-Aldo M.
-------------
Tendo Box
http://www.tendobox.com
--part1_52.7d9e643.27ce934a_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] next consoul for nintendo Date: 28 Feb 2001 18:28:43 +0100 october/november in the US or that's what nintendo claims for now anyways, everything you always wanted to know about the Gamecube you can find in the "ultimate gamecube faq" or "educate the retailers campaign" at www.cube.ign.com if you can't handle all the mails coming in as they are sent i think you can also join a digest version of this list where you should receive one mail each day wich contains all posted mails that day i think Steve ----- Original Message ----- Sent: Wednesday, February 28, 2001 3:38 PM > i joined this news group for an assignment for my internet class im takeing > but this is pretty cool. Any i was wondering when the next system for > nintendo is comming out because the n64 i good but sony is kinda kicking its > ass just a litte bit. > > antonio > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] Dino Planet GCN Bound Date: 28 Feb 2001 11:50:50 -0600 and Cube.ign.com IGN says the move was made last november. I wonder if that is enough time to get it ready for launch. I don't think we'll see the NGC in October, maybe November or later. But I hope I'm wrong. :-) Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com Per NintendoNation [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [N64] CyberRebates free (after rebate) n64 games now number 6 Date: 28 Feb 2001 11:18:24 -0700 F-1 World Grand Prix Forsaken 64 Kobe Bryant in NBA Courtside Armorines Project SWARM South Park Chef's Luv Shack WWF Warzone [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [N64] CyberRebates free (after rebate) n64 games now number 6 Date: 28 Feb 2001 13:33:47 EST make sure you go through ebates or something toget an extra 5% back. They pay you to take the games at that point. If you need a referal or something, let me know. Ebates does pay..gotten lots of checks for their % backs << F-1 World Grand Prix Forsaken 64 Kobe Bryant in NBA Courtside Armorines Project SWARM South Park Chef's Luv Shack WWF Warzone [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] 18 Wheeler Date: 28 Feb 2001 13:46:13 -0500 ----- Original Message ----- Sent: Wednesday, February 28, 2001 12:25 PM > You sure you want 18 Wheeler? The arcade setup is a blast, but after > playing it on a demo disk for the DC, it wasn't quite the 'same'. MY guess > is that after beating the game, the mini games would take up a majority of > the game play. Sure it's not the same without the huge screen and the giant steering wheel, but I still think it's fun, and with the very good possibility of Net-Play it just sounds oh so sweet. ~~ Dave ~~ "I know you're different and you know I'm the same." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] CyberRebates free (after rebate) n64 games now number 6 Date: 28 Feb 2001 13:47:41 -0500 ----- Original Message ----- Sent: Wednesday, February 28, 2001 1:18 PM > F-1 World Grand Prix > Forsaken 64 > Kobe Bryant in NBA Courtside > Armorines Project SWARM > South Park Chef's Luv Shack > WWF Warzone > Oh, all the crappiest games, with maybe the exception of Warzone, but wrestling isn't my thing. ~~ Dave ~~ "I know you're different and you know I'm the same." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [N64] CyberRebates free (after rebate) n64 games now number 6 Date: 28 Feb 2001 13:52:42 EST One other thing. Go to computers/office Click games. There's at least one GB Color and one playstation game. << make sure you go through ebates or something toget an extra 5% back. They pay you to take the games at that point. If you need a referal or something, let me know. Ebates does pay..gotten lots of checks for their % backs << F-1 World Grand Prix Forsaken 64 Kobe Bryant in NBA Courtside Armorines Project SWARM South Park Chef's Luv Shack WWF Warzone [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: [N64] Lick My Bottom And Call Me Timmy Date: 14 Feb 2001 17:01:07 -0000 This is a multi-part message in MIME format. ------=_NextPart_000_0063_01C096A7.B9BAB620 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable The UK probably won't get Gamecube 'til 2002, by which time PS2's will = be sitting under every single home's television. Don't get me wrong, = there's nothing else I'd rather spend my =A3200 on, I'm afraid it'll be = a flop, and that third-party developers won't make games for it.=20 =20 Anyone getting a Game Boy Advance?=20 I heard rumour of MGS coming out on the 'cube, 'cos Konami announced = some kind of connection between the GB version and another version = that's in the works - it's pretty unlikely it's for the '64 so...=20 Check out me words of wisdom at: = http://www.geocities.com/gamingireland/editorials_gamecube1.htm.=20 From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.geocities.com/gamingireland/ "Lick my bottom and call me Timmy" - Bill Gates "Pussy Beards should be banned" - Thomas Wilson ------=_NextPart_000_0063_01C096A7.B9BAB620 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
The UK probably won't get = Gamecube 'til=20 2002, by which time PS2's will be sitting under every single home's = television.=20 Don't get me wrong, there's nothing else I'd rather spend my =A3200 on, = I'm afraid=20 it'll be a flop, and that third-party developers won't make games for = it.=20
 
Anyone getting a Game Boy Advance? =
 
I heard rumour of MGS coming out on = the 'cube,=20 'cos Konami announced some kind of connection between the GB version and = another=20 version that's in the works - it's pretty unlikely it's for the '64 = so...=20
 
Check out me words of wisdom at: = = http://www.geocities.com/gamingireland/editorials_gamecube1.htm<= /FONT>.

From David Hastings - surlybob_y2k@yahoo.com

ICQ:=20 60473374
http://www.geocities.com/gamingireland/

"Lick=20 my bottom and call me Timmy" - Bill Gates
"Pussy Beards should be banned" - = Thomas=20 Wilson
------=_NextPart_000_0063_01C096A7.B9BAB620-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: Re: [N64] 18 Wheeler Date: 28 Feb 2001 14:44:10 -0600 You know, I still haven't played *anything* online with my DC yet. That will probably change when Daytona comes out next month. or, maybe I'll pick up PSO and check that out soon. Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com > You sure you want 18 Wheeler? The arcade setup is a blast, but after > playing it on a demo disk for the DC, it wasn't quite the 'same'. MY guess > is that after beating the game, the mini games would take up a majority of > the game play. Sure it's not the same without the huge screen and the giant steering wheel, but I still think it's fun, and with the very good possibility of Net-Play it just sounds oh so sweet. ~~ Dave ~~ "I know you're different and you know I'm the same." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Game Expo in US Date: 28 Feb 2001 16:00:26 EST In a message dated 2/28/01 12:32:10 AM Eastern Standard Time, moodyl@cba.com.au writes: << Dude Just lie. Say ya from a company. Dont even say software just say distribution company like Virgin or something. It works for me Luke >> Hey, maybe since I have a website about gaming, I can get in... -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: [N64] Re: Date: 28 Feb 2001 16:01:23 EST In a message dated 2/28/01 9:41:08 AM Eastern Standard Time, tony1082@hotmail.com writes: << how often does this list get mailed out >> Everytime a message is sent. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Re: your mail Date: 28 Feb 2001 16:02:24 EST In a message dated 2/28/01 11:08:47 AM Eastern Standard Time, vi@cs.bu.edu writes: << On average I say there's about 6 emails a day on this list. -Vi >> On average, there are 50 emails on my list daily. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Game Expo in US Date: 28 Feb 2001 16:04:34 EST In a message dated 2/28/01 1:11:52 AM Eastern Standard Time, treytable@sega.net writes: << Go to E3, just tell them you're from Tendo Box. If I had the $$$ I'd do something like that. But first I'd find a new (SEGA) Saturn for Aldo. ~~ Dave ~~ >> Or say your from Gamers Arena...;-) -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Connection speeds Date: 28 Feb 2001 16:42:58 -0500 ----- Original Message ----- Sent: Wednesday, February 28, 2001 3:44 PM > You know, I still haven't played *anything* online with my DC yet. That > will probably change when Daytona comes out next month. or, maybe I'll pick > up PSO and check that out soon. > > Elliot I was like that for a while. Although I have SEGA.net, I was worried about lag since (thanks to living in an old house) my PC connection speed is 26.4K and my Dreamcast connection speed is 33.6K I thought for the longest time that I'd have problems with online gaming on the Dreamcast since I experienced much lag when playing Midtown Madness (online) on my PC. But then I bought 4x4 Evolution (not the greatest game in the world) and tried racing online. To my surprise I experienced no lag at all. A few days of that and I was jonesing for something more rewarding, so I traded in Final Fantasy 9, 4x4 Evolution, and Ape Escape (I was broke and desperate at the time) for Phantasy Star Online. I play it just about every day now, and you know what? No problems with lag at all. I'm not saying lag is non-existent, it pops up from time to time, but it doesn't disrupt the game since the most of it was in the crowded lobby. During the actual battles & quests it rarely shows up at all, quite different than the herky jerky play of Midtown Madness. And this is all on a 33.6K connection, with SEGA.net helping out too. So if you get a good dial-up speed without SEGA.net, like 45K to 56K (or should I say 53K?) you shouldn't have any real problems. I just wonder if Sony or Nintendo plan on releasing a 56K modem for their systems. SEGA has proved that narrowband is not dead and with proper management it can be effective. I know they both have Broadband adapters in the works, but I don't see broadband coming my way anytime soon. Although if it did I'd subscribe right away, at least for my PC. Is that enough jibber-jabber? ~~ Dave ~~ "I know you're different and you know I'm the same." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Re: your mail Date: 28 Feb 2001 16:44:01 -0500 ----- Original Message ----- Sent: Wednesday, February 28, 2001 4:02 PM > In a message dated 2/28/01 11:08:47 AM Eastern Standard Time, vi@cs.bu.edu > writes: > > << On average I say there's about 6 emails a day on this list. > > -Vi >> > > On average, there are 50 emails on my list daily. > > -Jed But on your list it's mostly mindless jibber-jabber like this post. =) ~~ Dave ~~ "I know you're different and you know I'm the same." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Game Expo in US Date: 28 Feb 2001 16:49:47 -0500 ----- Original Message ----- Sent: Wednesday, February 28, 2001 4:04 PM > In a message dated 2/28/01 1:11:52 AM Eastern Standard Time, > treytable@sega.net writes: > > << Go to E3, just tell them you're from Tendo Box. If I had the $$$ I'd do > something like that. But first I'd find a new (SEGA) Saturn for Aldo. > > ~~ Dave ~~ >> > > Or say your from Gamers Arena...;-) > > -Jed How insulting. What next, say I'm from Nintendojo? =) ~~ Dave ~~ "I know you're different and you know I'm the same." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "David Hastings" Subject: Re: [N64] Game Expo in US Date: 14 Feb 2001 19:38:57 -0000 Seriously? They'd let you in? From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.geocities.com/gamingireland/ "Reality continues to ruin my life" - Calvin and Hobbes ----- Original Message ----- Sent: Wednesday, February 28, 2001 6:15 AM > > ----- Original Message ----- > From: Vi On > To: n64 > Sent: Wednesday, February 28, 2001 12:29 AM > Subject: [N64] Game Expo in US > > > > > > The E3 expo is not open for public. > > Is there other game expo that we can go to? > > > > -Vi > > Go to E3, just tell them you're from Tendo Box. If I had the $$$ I'd do > something like that. But first I'd find a new (SEGA) Saturn for Aldo. > > ~~ Dave ~~ > > "I know you're different and you know I'm the same." > Treytable@sega.net > AIM: Super Trey Bros > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Re: your mail Date: 28 Feb 2001 17:34:31 EST In a message dated 2/28/01 4:43:45 PM Eastern Standard Time, treytable@sega.net writes: << > On average, there are 50 emails on my list daily. > > -Jed But on your list it's mostly mindless jibber-jabber like this post. =) ~~ Dave ~~ >> Yes, but I am getting stricter, and the dope dudes were booted off. _JED [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "E. Jefferson" Subject: [N64] Seganet & MGC connectivity Date: 28 Feb 2001 16:38:43 -0600 I have two dial up services, both between 41-46K so I'll give it a shot soon. I have the demo for 4x4 evolution and while the licensed trucks are cool and look decent, it just wasn't something I was looking to buy. Too bad the network wasn't up and running earlier in the systems life, or games like Virtua Tennis & Powerstone would have definately gotten me online. from the cube.ign.com FAQ: Conexant will build and supply a V90 56k modem as well as a broadband adapter for Gamecube. The modem will work in conjunction with the console to allow platform owners a dial-up connection to an online network where they will presumably be able to trade data and play games. The broadband adapter should allow for users with cable or DSL service to use their high-bandwidth services if they so wish. Nintendo has not announced its Internet strategy, but sources say the strategy is very solid and not something Nintendo has glanced over. "Dolphin will combine Nintendo's world-class design and beloved franchise characters with the expansion of the world of gaming by an online network," said Genyo Takeda, Nintendo's corporate director and general manager of integrated research and development. Or, http://cube.ign.com/news/23894.html Hopefully it will be up and running at or not to long after the system is out. Elliot ----Original Message Follows---- Reply-To: n64@lists.xmission.com I was like that for a while. Although I have SEGA.net, I was worried about lag since (thanks to living in an old house) my PC connection speed is 26.4K and my Dreamcast connection speed is 33.6K I thought for the longest time that I'd have problems with online gaming on the Dreamcast since I experienced much lag when playing Midtown Madness (online) on my PC. But then I bought 4x4 Evolution (not the greatest game in the world) and tried racing online. To my surprise I experienced no lag at all. A few days of that and I was jonesing for something more rewarding, so I traded in Final Fantasy 9, 4x4 Evolution, and Ape Escape (I was broke and desperate at the time) for Phantasy Star Online. I play it just about every day now, and you know what? No problems with lag at all. I'm not saying lag is non-existent, it pops up from time to time, but it doesn't disrupt the game since the most of it was in the crowded lobby. During the actual battles & quests it rarely shows up at all, quite different than the herky jerky play of Midtown Madness. And this is all on a 33.6K connection, with SEGA.net helping out too. So if you get a good dial-up speed without SEGA.net, like 45K to 56K (or should I say 53K?) you shouldn't have any real problems. I just wonder if Sony or Nintendo plan on releasing a 56K modem for their systems. SEGA has proved that narrowband is not dead and with proper management it can be effective. I know they both have Broadband adapters in the works, but I don't see broadband coming my way anytime soon. Although if it did I'd subscribe right away, at least for my PC. Is that enough jibber-jabber? ~~ Dave ~~ "I know you're different and you know I'm the same." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [N64] Game Expo in US Date: 28 Feb 2001 17:40:22 EST --part1_d0.121c0feb.27ced856_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hey all, I was in an antique store the other day (mostly shit stacked next to overpriced Nolan Ryan rookie cards) and I saw an Atari Jaguar, complete with 4 to 6 games and 2 controllers for $70. I'm not interested, but if anyone else is ... ~Matt "The children are right to laugh at you, Ralph." --part1_d0.121c0feb.27ced856_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hey all, I was in an antique store the other day (mostly shit stacked next to
overpriced Nolan Ryan rookie cards) and I saw an Atari Jaguar, complete with
4 to 6 games and 2 controllers for $70. I'm not interested, but if anyone
else is ...

~Matt

"The children are right to laugh at you, Ralph."
--part1_d0.121c0feb.27ced856_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [N64] Jaguar Date: 28 Feb 2001 17:55:24 -0500 (EST) I think i saw the Jaguar for $30 with 1 game at KayBee a year ago. Anyways I don't think it's worth more than $10. -Vi On Wed, 28 Feb 2001 DarkBastion@aol.com wrote: > Hey all, I was in an antique store the other day (mostly shit stacked next to > overpriced Nolan Ryan rookie cards) and I saw an Atari Jaguar, complete with > 4 to 6 games and 2 controllers for $70. I'm not interested, but if anyone > else is ... > > ~Matt > > "The children are right to laugh at you, Ralph." > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Lick My Bottom And Call Me Timmy Date: 28 Feb 2001 23:59:15 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_004C_01C0A1E2.7476D6C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable i said the same thing some weeks ago, then someone said: who cares about europe? then i said I do, i want games thing is, the cube won't flop in japan or the US, only in europe solution: buy import I am still doubting of getting a GBA Steve ----- Original Message -----=20 From: David Hastings=20 To: N64 Discussion=20 Sent: Wednesday, February 14, 2001 6:01 PM Subject: [N64] Lick My Bottom And Call Me Timmy The UK probably won't get Gamecube 'til 2002, by which time PS2's will = be sitting under every single home's television. Don't get me wrong, = there's nothing else I'd rather spend my =A3200 on, I'm afraid it'll be = a flop, and that third-party developers won't make games for it.=20 =20 Anyone getting a Game Boy Advance?=20 =20 I heard rumour of MGS coming out on the 'cube, 'cos Konami announced = some kind of connection between the GB version and another version = that's in the works - it's pretty unlikely it's for the '64 so...=20 =20 Check out me words of wisdom at: = http://www.geocities.com/gamingireland/editorials_gamecube1.htm.=20 From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.geocities.com/gamingireland/ "Lick my bottom and call me Timmy" - Bill Gates "Pussy Beards should be banned" - Thomas Wilson ------=_NextPart_000_004C_01C0A1E2.7476D6C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
i said the same thing some weeks ago, = then someone=20 said:
who cares about europe?
then i said I do, i want = games
 
thing is, the cube won't flop in japan = or the US,=20 only in europe
solution: buy import
 
I am still doubting of getting a = GBA
 
Steve
----- Original Message -----
From:=20 David=20 Hastings
To: N64=20 Discussion
Sent: Wednesday, February 14, = 2001 6:01=20 PM
Subject: [N64] Lick My Bottom = And Call Me=20 Timmy

The UK probably won't get = Gamecube=20 'til 2002, by which time PS2's will be sitting under every single = home's=20 television. Don't get me wrong, there's nothing else I'd rather spend = my =A3200=20 on, I'm afraid it'll be a flop, and that third-party developers won't = make=20 games for it.
 
Anyone getting a Game Boy Advance?=20
 
I heard rumour of MGS coming out on = the 'cube,=20 'cos Konami announced some kind of connection between the GB version = and=20 another version that's in the works - it's pretty unlikely it's for = the '64=20 so...
 
Check out me words of wisdom at: = = http://www.geocities.com/gamingireland/editorials_gamecube1.htm<= /FONT>.

From David Hastings - surlybob_y2k@yahoo.com

ICQ:=20 60473374
http://www.geocities.com/gamingireland/

"Lick my bottom and call me Timmy" - Bill = Gates
"Pussy Beards should be banned" - = Thomas=20 Wilson
------=_NextPart_000_004C_01C0A1E2.7476D6C0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Steve" Subject: Re: [N64] Game Expo in US Date: 01 Mar 2001 00:06:03 +0100 You have a website? url? why do people want to get in that hard anyway, in depth reports wich show EVERYTHING that went on in there will be all over the internet you'll see more at home behind you're desk than you'll do inside, it costs less, you don't have to queue, wait, jump, get trampled etc... of course that's just what i tell myself cuz as a european citizen i have no chance nor means to get in Steve > Hey, maybe since I have a website about gaming, I can get in... > > -Jed > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Jaguar Date: 28 Feb 2001 18:15:31 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0006_01C0A1B2.6F758FC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: DarkBastion@aol.com=20 To: n64@lists.xmission.com=20 Sent: Wednesday, February 28, 2001 5:40 PM Subject: Re: [N64] Game Expo in US Hey all, I was in an antique store the other day (mostly poop stacked = next to=20 overpriced Nolan Ryan rookie cards) and I saw an Atari Jaguar, = complete with=20 4 to 6 games and 2 controllers for $70. I'm not interested, but if = anyone=20 else is ...=20 ~Matt=20 ----- Only if two of those games are Aliens Vs. Predator and Atari Karts. Who is Nolan Ryan? ~~ Dave ~~ =20 "I know you're different and you know I'm the same."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0006_01C0A1B2.6F758FC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 DarkBastion@aol.com
To: n64@lists.xmission.com
Sent: Wednesday, February 28, = 2001 5:40=20 PM
Subject: Re: [N64] Game Expo in = US

Hey all, I was in an antique store the other day = (mostly=20 poop stacked next to
overpriced Nolan Ryan rookie cards) and I saw = an=20 Atari Jaguar, complete with
4 to 6 games and 2 controllers for = $70. I'm=20 not interested, but if anyone
else is ...

~Matt=20
 
Only if two of those games are Aliens = Vs. Predator=20 and Atari Karts.
 
Who is Nolan Ryan?
 
~~ Dave ~~
    =
"I know=20 you're different and you know I'm the same."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0006_01C0A1B2.6F758FC0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] Game Expo in US Date: 28 Feb 2001 18:16:37 -0500 ----- Original Message ----- Sent: Wednesday, February 28, 2001 6:06 PM > You have a website? url? > > why do people want to get in that hard anyway, > in depth reports wich show EVERYTHING that went on in there will be all over > the internet > you'll see more at home behind you're desk than you'll do inside, it costs > less, you don't have to queue, wait, jump, get trampled etc... > > of course that's just what i tell myself cuz as a european citizen i have no > chance nor means to get in > > Steve > It's one thing to read about Super Mario Bros. 128 and another thing to actually play it. ~~ Dave ~~ "I know you're different and you know I'm the same." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] Game Expo in US Date: 28 Feb 2001 19:36:54 EST In a message dated 2/28/01 6:07:19 PM Eastern Standard Time, distorbanz@yucom.be writes: << You have a website? url? Steve >> http://ga.gamersuplink.com I would launch it, but the problem is, I am having troble with newspro. -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dexter Sy Subject: Re: [N64] Jaguar Date: 28 Feb 2001 17:50:05 -0800 I'd buy it for $30... Vi On wrote: > I think i saw the Jaguar for $30 with 1 game at KayBee a year ago. > Anyways I don't think it's worth more than $10. > > -Vi > > On Wed, 28 Feb 2001 DarkBastion@aol.com wrote: > > > Hey all, I was in an antique store the other day (mostly shit stacked next to > > overpriced Nolan Ryan rookie cards) and I saw an Atari Jaguar, complete with > > 4 to 6 games and 2 controllers for $70. I'm not interested, but if anyone > > else is ... > > > > ~Matt > > > > "The children are right to laugh at you, Ralph." > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] next consoul for nintendo Date: 28 Feb 2001 21:36:34 EST --part1_17.12426908.27cf0fb2_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/28/2001 6:38:57 AM Pacific Standard Time, tony1082@hotmail.com writes: > i joined this news group for an assignment for my internet class im takeing > but this is pretty cool. Any i was wondering when the next system for > nintendo is comming out because the n64 i good but sony is kinda kicking > its > ass just a litte bit. > > It's supposed to come out this November. At least, that's what I hear. I think Nintendo better worry more about Microsoft than Sony, since they seem to have the most powerful console. Of course, it's still more of a wait and see thing there. -Eric- "Ways to Anger Bill Gates: Accuse him of being both micro and soft." David Letterman --part1_17.12426908.27cf0fb2_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/28/2001 6:38:57 AM Pacific Standard Time,
tony1082@hotmail.com writes:


i joined this news group for an assignment for my internet class im takeing
but this is pretty cool.  Any i was wondering when the next system for
nintendo is comming out because the n64 i good but sony is kinda kicking
its
ass just a litte bit.

                    antonio


It's supposed to come out this November.  At least, that's what I hear.  I
think Nintendo better worry more about Microsoft than Sony, since they seem
to have the most powerful console.  Of course, it's still more of a wait and
see thing there.
-Eric-

"Ways to Anger Bill Gates: Accuse him of being both micro and soft."  David
Letterman
--part1_17.12426908.27cf0fb2_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Dino Planet GCN Bound Date: 28 Feb 2001 21:40:00 EST --part1_93.78a4982.27cf1080_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en I read about that on IGN. Personally, I always thought it would happen, and= =20 was also hoping it'd happen. Like they said, the game wouldn't get the=20 attention it deserved on N64, since the mainstream tends to look down on the= =20 older consoles. But, hey, it's not like Rare has nothing to offer til GC. =20 Conker's right around the corner. :) -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB --part1_93.78a4982.27cf1080_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en I read about that on IGN.=  Personally, I always thought it would happen, and=20
was also hoping it'd happen.  Like they said, the game wouldn't get= the=20
attention it deserved on N64, since the mainstream tends to look down on= the=20
older consoles.  But, hey, it's not like Rare has nothing to offer=20= til GC.  
Conker's right around the corner. :)
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
--part1_93.78a4982.27cf1080_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [N64] next consoul for nintendo Date: 28 Feb 2001 21:40:55 EST In a message dated 2/28/01 9:37:17 PM Eastern Standard Time, Nutz4n64@aol.com writes: << -Eric- "Ways to Anger Bill Gates: Accuse him of being both micro and soft." David Letterman >> Ways to anger Eric Christensen: Accuse him of being both Nutz and 64." Jed Cross [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [N64] next console for nintendo Date: 28 Feb 2001 21:50:56 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0006_01C0A1D0.87A0B660 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Nutz4n64@aol.com=20 To: n64@lists.xmission.com=20 Sent: Wednesday, February 28, 2001 9:36 PM Subject: Re: [N64] next consoul for nintendo In a message dated 02/28/2001 6:38:57 AM Pacific Standard Time,=20 tony1082@hotmail.com writes:=20 i joined this news group for an assignment for my internet class im = takeing=20 but this is pretty cool. Any i was wondering when the next system = for=20 nintendo is comming out because the n64 i good but sony is kinda = kicking=20 its=20 ass just a litte bit.=20 antonio It's supposed to come out this November. At least, that's what I = hear. I=20 think Nintendo better worry more about Microsoft than Sony, since they = seem=20 to have the most powerful console. Of course, it's still more of a = wait and=20 see thing there.=20 -Eric-=20 ----- Yeah, a console with no games. Or rehashes of PS2 games. And a high = price point. No way the Xbox will launch for under $300. I can bet that = by then the PS2 will be $200 and Gamecube the same. Mark my words. ~~ Dave ~~ =20 "I know you're different and you know I'm the same."=20 Treytable@sega.net AIM: Super Trey Bros ------=_NextPart_000_0006_01C0A1D0.87A0B660 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Nutz4n64@aol.com=20
To: n64@lists.xmission.com
Sent: Wednesday, February 28, = 2001 9:36=20 PM
Subject: Re: [N64] next consoul = for=20 nintendo

In a = message dated=20 02/28/2001 6:38:57 AM Pacific Standard Time,
tony1082@hotmail.com writes:=20


i joined this news group for an assignment for my = internet class=20 im takeing
but this is pretty cool.  Any i was wondering = when the=20 next system for
nintendo is comming out because the n64 i good = but sony=20 is kinda kicking
its
ass just a litte bit.=20 =

           = ;         antonio

It's=20 supposed to come out this November.  At least, that's what I = hear.=20  I
think Nintendo better worry more about Microsoft than = Sony, since=20 they seem
to have the most powerful console.  Of course, it's = still=20 more of a wait and
see thing there.
-Eric-=20
 
Yeah, a console with no games. Or = rehashes of PS2=20 games. And a high price point. No way the Xbox will launch for under = $300. I can=20 bet that by then the PS2 will be $200 and Gamecube the same. Mark my=20 words.
 
~~ Dave ~~
   
"I = know you're=20 different and you know I'm the same."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
------=_NextPart_000_0006_01C0A1D0.87A0B660-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Nutz4n64@aol.com Subject: Re: [N64] Game Expo in US Date: 01 Mar 2001 00:49:35 EST --part1_95.78ac696.27cf3cef_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/28/2001 3:07:19 PM Pacific Standard Time, distorbanz@yucom.be writes: > You have a website? url? > > why do people want to get in that hard anyway, > The booth babes. ;) Seriously, you can't possibly say that wouldn't be cool to go to something like that. Actual Nintendo employees up for a chat. Hey, you could yell at them for getting such poor management into their European division. ;) -Eric- "A new ratings system is being set up for video games to warn against violence and sexual content after the controversial release of Nintendo's Long Dong Donkey Kong." Kevin Nealon, Weekend Update --part1_95.78ac696.27cf3cef_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 02/28/2001 3:07:19 PM Pacific Standard Time,
distorbanz@yucom.be writes:


You have a website? url?

why do people want to get in that hard anyway,


The booth babes. ;)  Seriously, you can't possibly say that wouldn't be cool
to go to something like that.  Actual Nintendo employees up for a chat.  Hey,
you could yell at them for getting such poor management into their European
division. ;)
-Eric-

"A new ratings system is being set up for video games to warn against
violence and sexual content after the controversial release of Nintendo's
Long Dong Donkey Kong."  Kevin Nealon, Weekend Update
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