From: "ron.ware" Subject: Re: N64> Why can't we get the games at the same time? Date: 01 Jun 1997 09:33:44 +1000 Turok and fifa were released for pal the same time as the states and so will isss64 and clayfighter,obviously if the game is being released by nintendo it will be late[they seem to have a one game a month policy nintendo of australia had mk64 in stock well b4 their advertised release date],we bought turok and fifa and it is cool to get the game the same time as everybody else.We have to make the point to nintendo that we arent buying their games as they are too slow in releasing them . im sure we would have bought waverace but acclaim got our money with the release of turok here . stryder wrote: > > On Fri, 30 May 1997, Gary Ireland wrote: > > > - WE had to get translators in, and also had to find all the text in the > > game. > > - Other Countries have different symbols for letters. (Special Character) > > - Other Countries take longer in some cases to say the same thing. > > > I see what you are saying, but a company as big as Nintendo should already > have translators hired. This should be everday stuff for them, they have > been translating games for years. Not to mention that a large portion of > the Japanese already know English anyway. Also, a company like Sony > translates instructions for thousands of different electronic products all > the time. I just should not take more than 1 month to translate a game > for companies this big and with this much experience in this area. > > Stryder: atcope@comp.uark.edu > ____________________________________ > time heals, but I'm forever broken > B.C.-------Muzzle------------------- ------------------------------------------------------------------------------- From: "ron.ware" Subject: Re: N64> Why can't we get the games at the same time? Date: 01 Jun 1997 10:07:45 +1000 ron.ware wrote: > addit We should feel sorry for nintendo not only do they lose money to third party developers,they also lose to importers who sell second hand copies of their games on the net, are they really that dumb that they cant see the advantage of releasing their games earlier > Turok and fifa were released for pal the same time as the states and so > will isss64 and clayfighter,obviously if the game is being released by > nintendo it will be late[they seem to have a one game a month policy > nintendo of australia had mk64 in stock well b4 their advertised release > date],we bought turok and fifa and it is cool to get the game the same > time as everybody else.We have to make the point to nintendo that we > arent buying their games as they are too slow in releasing them . im > sure we would have bought waverace but acclaim got our money with the > release of turok here . > > stryder wrote: > > > > On Fri, 30 May 1997, Gary Ireland wrote: > > > > > - WE had to get translators in, and also had to find all the text in the > > > game. > > > - Other Countries have different symbols for letters. (Special Character) > > > - Other Countries take longer in some cases to say the same thing. > > > > > I see what you are saying, but a company as big as Nintendo should already > > have translators hired. This should be everday stuff for them, they have > > been translating games for years. Not to mention that a large portion of > > the Japanese already know English anyway. Also, a company like Sony > > translates instructions for thousands of different electronic products all > > the time. I just should not take more than 1 month to translate a game > > for companies this big and with this much experience in this area. > > > > Stryder: atcope@comp.uark.edu > > ____________________________________ > > time heals, but I'm forever broken > > B.C.-------Muzzle------------------- ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Why can't we get the games at the same time? Date: 01 Jun 1997 03:54:39 -0400 (EDT) In a message dated 97-05-31 20:55:02 EDT, you write: << Subj: Re: N64> Why can't we get the games at the same time? Date: 97-05-31 20:55:02 EDT From: ronz@aljan.com.au (ron.ware) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > Turok and fifa were released for pal the same time as the states and so > will isss64 and clayfighter, Actually, you're getting ISS64 one month earlier than the U.S. The release here has been pushed back to July. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Digest? -Reply Date: 01 Jun 1997 13:46:45 -0400 i don't much like the digest, i tested it out, and it wasn't that great. i like this way much better. Tippyman (http://www.geocities.com/ResearchTriangle/7651/main.html) ---------- so in other words what you are saying is that it has juust been verr slow lately an thats whyn I have barely received any mail lately like today i received about 16 messages compared to the average 45-60?????????? Josyh Cartwright ---------- > From: Gregory A. Swarthout > To: Nintendo 64 Mailing List > Subject: N64> Digest? -Reply > Date: Thursday, May 29, 1997 11:43 PM > > It doesn't matter if you are on n64 or n64-digest, everyone sees > the same messages. The only difference is the way in which they > are received, one at a time (n64) or in big groups (n64-digest). > > Greg > > >>> "Josh Cartwright" 05/28/97 09:24am >>> > How do i go onto the digest mail list or whatever because I have been > receiving barely any mail lately and I think its because everyone has gone > to the digest > > > josh cartwright > > ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> Video_Games_Top100_Issue_062 Date: 01 Jun 1997 22:04:11 +30000 This file only includes the latest Video Games Charts, but we have much more. Go to http://www.worldcharts.com if you want to see other charts and info. ============================================================================== | * * * I N T E R N E T V I D E O G A M E S C H A R T S * * * | |----------------------------------------------------------------------------| | (c) 1997 World Charts Foundation Issue 62 - Week 23 - June 2, 1997 | |----------------------------------------------------------------------------| | This list is replied to email addresses from which we have received votes. | | Send mail with #nolist in the body to videogames@worldcharts.nl if you do | | not want this list. Send mail with #nocall if you don't want reminders. | | Send votes to videogames@worldcharts.nl and comments to jojo@xs4all.nl. | |----------------------------------------------------------------------------| | This week the votes from 349 people have been used to compile this chart. | | Send your votes to videogames@worldcharts.nl or use the voting form at | | http://www.gatech.edu/dgal/videogames and you get the next chart by email. | | Read http://www.worldcharts.com/_document.html for voting via email. | | The format for every line with a vote is: points title [ ID ] | | YOU MUST INCLUDE THE ID NUMBER, and between brackets! It is NOT optional. | | You can allocate a maximum of 20 points, BUT NOT MORE THAN 5 FOR ONE GAME. | | An example can be found at the bottom of this list. LOOK AT IT FIRST! | |----------------------------------------------------------------------------| | Send a message with #nolist in the body if you don't want to receive this | | list anymore. Send a message with #nocall if you don't want the reminders. | ============================================================================== ============================================================================== Video Games Top 100 Edition 62 - Week 23 - June 2, 1997 ============================================================================== TW LW NW Title Developer/Publisher(s) Cat HI ID 1 2^ 62 Virtua Fighter 2 SAT Sega FI 1 [1008] 2 4^ 21 Fighters Megamix SAT AM2/Sega FI 2 [1400] 3 3 47 Mario 64 N64 Nintendo PL 1 [1224] 4 1 43 Tomb Raider PSX SAT Core Design/Eidos AC/AD 1 [1193] 5 7^ 20 Final Fantasy 7 PSX Square RP 5 [1175] 6 5 23 Soul Blade/Soul Edge 2 PSX Namco FI 3 [1410] 7 6 24 Mario Kart N64 Nintendo RA 2 [1392] 8 10^ 62 Sega Rally Championship SAT Sega RA 6 [1006] 9 9 47 Nights SAT Sonic Team/Sega PL 1 [1228] 10 8 24 Command & Conquer PSX SAT Westwood/Virgin WG 7 [1398] 11 11 61 Tekken 2 PSX Namco FI 1 [1149] 12 12 15 Turok: Dinosaur Hunter N64 Iguana/Acclaim SH 9 [1444] 13 15^ 8 Final Fantasy 4 PSX Square RP 13 [1494] 14 19^ 34 Wave Race 64 N64 Nintendo RA 5 [1289] 15 14 30 Wipeout XL/Wipeout 2097 PSX Psygnosis RA 11 [1312] 16 13 22 Crusader: No Remorse PSX SAT Origin/Electronic Arts SH 13 [1411] 17 18^ 61 Resident Evil PSX Capcom AD 1 [1148] 18 16 29 Twisted Metal 2: The World Tour PSSingletrac/Sony RA/SH 6 [1320] 19 17 30 Suikoden/Genso Suikoden PSX Taito/Konami RP 7 [1181] 20 28* 5 Starfox 64 N64 Nintendo SI 20 [1517] 21 22^ 25 Killer Instinct Gold N64 Rare/Nintendo FI 8 [1247] 22 21 27 NBA Live '97 PSX Electronic Arts SP 9 [1351] 23 31^ 60 Panzer Dragoon Zwei SAT Sega SH 4 [1152] 24 23 52 Dragon Force SAT Working Designs RP 9 [1197] 25 20 26 Star Wars: Shadows of the Empire N64 LucasArts/ SH 13 [1370] 26 25 10 Blast Corps N64 Rare AC/SH 25 [1488] 27 27 27 Virtua Cop 2 SAT AM2/Sega AR 16 [1350] 28 24 27 Jet Moto PSX Singletrac/Sony RA 14 [1337] 29 61* 8 Wild Arms PSX Sony RP 29 [1409] 30 30 29 Virtual On SAT AM3/Sega AC/SH 10 [1329] 31 26 8 Need for Speed 2 PSX Electronic Arts RA 25 [1498] 32 29 37 F1 PSX Bizarre Creations/Psygnosis/Sony RA 8 [1271] 33 33 14 Rally Cross PSX Sony RA 32 [1448] 34 36^ 24 Rage Racer PSX Namco RA 31 [1367] 35 32 9 Battle Stations PSX Electronic Arts 31 [1486] 36 34 28 Pandemonium PSX SAT Crystal Dynamics/Electronic Arts PL 24 [1304] 37 48^ 9 Manx TT SAT Sega RA 37 [1475] 38 35 36 Die Hard Trilogy PSX SAT Probe/Fox AC 16 [1275] 39 41^ 9 Vandal - Hearts PSX Konami RP/ST 39 [1492] 40 40 10 NBA Shootout 97 PSX Sony SP 38 [1473] 41 38 33 3 Dirty Dwarves SAT Sega RP 31 [1287] 42 54^ 21 Power Slave PSX SAT Lobotomy/Playmates AC 42 [1418] 43 42 7 WCW vs. The World PSX THQ FI 42 [1501] 44 37 26 Fifa Soccer '97 PSX SAT N64 Electronic Arts SP 29 [1357] 45 47^ 6 Dracula-X: Night Symphony PSX Konami PL 45 [1487] 46 46 23 J*League Soccer/Perfect Striker N64 Konami SP 31 [1404] 47 56^ 4 Tobal 2 PSX Square FI 47 [1518] 48 50^ 9 Micro Machines 3 PSX Codemasters RA 48 [1499] 49 71* 2 Triple Play 98 PSX Electronic Arts SP 49 [1536] 50 43 39 Crash Bandicoot PSX Naughty Dog/Sony PL 4 [1265] 51 66* 8 Mechwarrior 2: Mercenaries PSX SAT Activision AC/SH 51 [1481] 52 55^ 62 Tempest 2000 JAG Atari AC 19 [1117] 53 45 62 Daytona USA/Remix SAT Sega RA 7 [1026] 54 39 24 Contra: Legacy of War PSX Konami SH 28 [1362] 55 68^ 5 Porsche Challenge Sony RA 55 [1522] 56 44 7 Doom 64 N64 Id/GT SH 44 [1505] 57 49 14 Worldwide Soccer 97 Sega SP 41 [1438] 58 52 33 Mortal Kombat Trilogy PSX N64 Midway/Williams FI 9 [1250] 59 87* 4 Metal Slug SAT Nazca AC 59 [1507] 60 65^ 62 Defender 2000 JAG Atari SH 40 [1126] 61 53 57 Guardian Heroes SAT Treasure/Sega FI 6 [1172] 62 60 57 Descent/Maximum PSX Parallax/Interplay SH 10 [1163] 63 79^ 20 Bug Too! SAT Sega PL 55 [1380] 64 51 30 Destruction Derby 2 PSX Reflections/Psygnosis RA 29 [1315] 65 78^ 33 Street Fighter Alpha 2 PSX SAT Capcom FI 14 [1294] 66 77^ 62 Alien vs. Predator JAG Atari SH 16 [1105] 67 89* 10 Dynamite Deka: Die Hard Arcade SAT AM1/Sega FI 58 [1445] 68 57 20 Super Puzzle Fighter 2 PSX SAT Capcom PU 32 [1379] 69 58 51 Rayman PSX SAT JAG UbiSoft PL 17 [1020] 70 67 25 Air Combat PSX Namco RA 64 [1242] 71 59 39 Bust a Move 2: Arcade Edition PSX SAT Taito ST 32 [1214] 72 74^ 46 Nightwarriors: Darkstalker's R. SAT Capcom FI 9 [1138] 73 62 47 2xtreme PSX Sony SP 19 [1213] 74 63 58 True Pinball PSX SAT Digital Illusions/Ocean AC 32 [1164] 75 64 19 Street Fighter vs. X-Men Capcom FI 36 [1414] 76 91^ 27 Wayne Gretzky Hockey N64 Williams SP 19 [1338] 77 73 20 Dark Savior SAT Climax/Sega AC/AD 30 [1391] 78 82^ 33 Albert Odyssey Gaiden SAT Sunsoft RP 58 [1215] 79 69 27 NHL '97 PSX Electronic Arts SP 24 [1336] 80 83^ 40 Tobal No. 1 PSX Dream Factory/Square FI 33 [1243] 81 81 39 Fighting Vipers SAT Sega FI 9 [1266] 82 70 27 Blood Omen: Legacy of Kain PCrystal D./Activision AC/RP 37 [1331] 83 72 34 Madden 97 PSX SAT Electronic Arts SP 15 [1269] 84 94^ 37 Langrisser 3 SAT NCS/Masaya ST 59 [1239] 85 96^ 17 Eve-Burst Error SAT Imagineer RP 81 [1432] 86 76 62 Need for Speed PSX SAT 3DO EA Canada/Electronic Arts RA 1 [1122] 87 -^ 1 Ballblazer Champions PSX Factor 5/LucasArts AC/SP 87 [1503] 88 -^ 1 Tail of the Sun PSX Artdink/Sony AD 88 [1521] 89 -^ 1 Wing Commander 4 PSX Origin/Electronic Arts AC/SI 89 [1535] 90 -^ 30 Triple Play 97 PSX Electronic Arts SP 31 [1220] 91 -^ 1 War Gods N64 Midway FI 91 [1538] 92 -^ 43 Pilotwings 64 N64 Paradigm/Nintendo SI 6 [1226] 93 95^ 10 Zoop PSX JAG Viacom 67 [1145] 94 86 2 Broken Sword: Shadow of the TemplarsRevolution/Virgin AD 86 [1513] 95 75 10 Independence Day PSX SAT Fox SI 53 [1474] 96 90 2 Starfighter 3000 PSX Krisalis SI 90 [1537] 97 -^ 1 F-1 Human Grand Prix N64 Human RA 97 [1502] 98 93 6 SCUD: The Disposable Assasin SAT Sega PL/SH 90 [1483] 99 97 3 Cyberbots SAT 97 [1491] 100 99 3 Wonder Project J2 N64 Enix 95 [1530] Dropped Out: 80 5 Nanotek Warrior PSX Tetragon/Virgin AC 53 [1512] 84 4 Iron Man/X-O: Manowar PSX SAT Acclaim 84 [1284] 85 18 Sonic 3D Blast SAT Sega PL 41 [1316] 88 3 Goal Storm '97 PSX Konami SP 88 [1525] 92 5 Test Drive: Off Road PSX Accolade RA 83 [1489] 98 3 Alundra PSX Climax/Sony AC/RP 93 [1514] 100 7 Bushido Blade PSX Square FI 76 [1479] The following games have not yet received enough points to enter the chart: ============================================================================== Runners Up Video Games Top 100 Edition 62 - Week 23 - June 2, 1997 ============================================================================== NW Title Developer/Publisher(s) Cat ID Tip 1 5 Rush Hour PSX Psygnosis RA [1526] Tip 2 4 Gundam 0079: The War for Earth PSX Presto AC [1529] Tip 3 7 K-1 Arena Fighters PSX T-HQ FI [1516] Tip 4 8 The Lost Vikings 2: Norse by Norsewest PSX Interplay PL/PU [1510] Tip 5 9 Xevious 3D/G+ PSX Namco SH [1508] Tip 6 8 Brahma Force PSX Ginko/Jaleco AC/SH [1511] Tip 7 7 Hyper-Duel SAT Technosoft AC [1515] Tip 8 5 Exhumed PSX SAT Lobotomy/BMG SH [1523] Tip 9 5 Fighters Impact Taito FI [1524] Tip 10 5 Sentient Psygnosis AD [1527] Tip 11 3 Lunar Gun PSX [1531] Tip 12 3 City of the Lost Children PSX Psygnosis AD [1532] Tip 13 3 Grand Slam 97 PSX Virgin SP [1533] Tip 14 3 All Star Baseball PSX SP [1534] Tip 15 2 Overblood PSX Riverhill/Electronic Arts AC/AD [1539] Tip 16 1 Runabout PSX Climax/Yanoman AC/RA [1540] Tip 17 1 Skull Fang SH [1541] Tip 18 1 D-Xhird SAT Takara FI [1542] Tip 19 1 Tenka PSX Psygnosis SH [1543] Tip 20 1 Broken Helix PSX Konami AD [1544] ============================================================================== | TW : This Week | The Internet Video Games Charts are made using | | LW : Last Week | votes sent by gamers from all over the world. | | NW : Number of Weeks | The latest charts are published every Monday on | | HI : Highest Position | Usenet in the rec.games.video.* newsgroups. | | ^ : Climbing |--------------------------------------------------| | * : Bullet | PSX Sony PlayStation| Send your votes like this: | | AC : Action | SAT Sega Saturn | > 5 Dark Invader [1435] | | AD : Adventure | 3DO 3DO | > 4 Action Force2 [1322] | | AR : Arcade | JAG Atari Jaguar | > 5 Super Fighter [1502] | | FI : Fighting | N64 Nintendo 64 | > 2 Magic of Zuul 4 [] | | IF : Interactive Fiction| | > 4 The Lost Tycoon [] | | PL : Platform |--------------------------------------------------| | PU : Puzzle | (c) 1997 all rights reserved | World Charts | | RA : Racing | Distribution of these charts | Balderikstraat 16 | | RP : Role-Playing | is granted only by written | 3032 HC Rotterdam | | SH : Shooter | permission. | The Netherlands | | SI : Simulation |--------------------------------------------------| | SP : Sports | videogames@worldcharts.nl | | ST : Strategy | On the WorldWideWeb: http://www.worldcharts.com | | WG : Wargame | Supported by XS4ALL Internet Provider | ============================================================================== ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: N64> messages Date: 02 Jun 1997 17:47:44 -0400 (EDT) How come there have been so few letters lately??? 2 today so far? Where has everybody gone? ------------------------------------------------------------------------------- From: "Mark Thomson" Subject: Re: N64> War Gods Date: 02 Jun 1997 23:12:09 +0000 > Date: Sat, 31 May 1997 15:35:34 -0700 > To: n64@mail.xmission.com > From: David Chang > Subject: Re: N64> War Gods > Reply-to: n64@mail.xmission.com > This game? I don't see how you can like it. It's just not type of game I > guess. To be honest, I've never played the arcade version (mainly because > I couldn't find one anywhere) so maybe I'm not the best person to ask about > the translation, but the game itself is not that good. Anyone else agree? > > At 04:47 PM 5/30/97 -0600, you wrote: > > To tell you the truth, I was quite surprised. This game is really actually > >pretty good. And the interesting thing is, I enjoy playing it a lot more > >than the arcade version. Everything moves much smoother, the sound is > >incredible, and it is quite fun, although the control gets annoying. I need > >to buy a fighting game to add to my library, and right now, it's a toss-up > >between this and Dark Rift. I played the n64 version of WarGods yesterday. As one of the world's biggest beat'em up fan, I am gagging to get one for my n64. Unfortunately like the arcade game, WarGods does not deliver the goods. The AI is so cheap and cheesy through its use of projectiles. Is there anything in WarGods favour? Nada. Dark Rift...hopefully this will deliver the goods, however at 99 UK (price dropped last week) pounds the Saturn is looking very tempting esp for its back cat in quality beat'em ups. Mark T ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> War Gods Date: 02 Jun 1997 18:14:43 -0400 (EDT) In a message dated 97-06-02 01:25:21 EDT, you write: << This game? I don't see how you can like it. It's just not type of game I guess. To be honest, I've never played the arcade version (mainly because I couldn't find one anywhere) so maybe I'm not the best person to ask about the translation, but the game itself is not that good. Anyone else agree? >> No, I disagree. I rented it and liked it a lot. It has flaws, but it's still pretty fun. I'm thinking about buying it. ------------------------------------------------------------------------------- From: "dvader" Subject: N64> I rented WarGods Date: 02 Jun 1997 17:33:32 -0500 I just rented War Gods and I must say its much better than I thought it would be. I thought it would move really slowly, but it actually moves very fast. The fatalities are incredible! I'm still not sure if I'm gonna buy it, but I would definitely recommend that you rent it to see for yourself. dvader@ali.intop.net ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Video from NP Date: 02 Jun 1997 17:41:48 -0500 I received a video in the mail today from Nintendo Power. It is a promo for Star Fox 64 and the Rumble Pack. Here are some things that caught my attention: The voices in SF 64 sound awesome There is a submarine that you can ride around in besides the tank and arwing It looks so incredible moving The cinema scenes are the COOLEST Also on the video were clips from upcoming games: Goldeneye is going to be the greatest, it showed a 4-player mode, first I ever heard about that Top Gear Rally is shown, of course it looks awesome Aero Fighters Assault is shown, hard to tell but it looks pretty good too There are some awesome Zelda scenes dvader@ali.intop.net ------------------------------------------------------------------------------- From: "Mark J. Popp" Subject: RE: N64> Why can't we get the games at the same time? Date: 02 Jun 1997 17:21:02 -0600 At 10:31 AM 5/30/97 -0500, you wrote: >So the idea that a company would deliberately delay a game just to make you >sweat is rediculous. Would the company want to take your $70 today and >make you happy so you come back for more, or would they try and make you >wait, potentially pissing you off and have you swear off their products >altogether. It would be ridiculous in another market. But video games aren't like shoelaces -- they don't compete on a price and availability level. Since games are unique, they can afford to make you sweat. Where else are you going to find Zelda in 3D, for example? Not to mention the fact that if you've released a game in 20 countries, and the game sucks, well guess what? You just screwed yourself and blew a lot of cash, when you could have just marketed it in the large Japanese market and saved yourself the extra expenses. And if you do swear off their products you'll come crawling back when the next release comes, right? ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html ************************************************************** ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Re: NextGen reply Date: 02 Jun 1997 18:48:20 -0600 >But I'll type up a new one tomorrow. > >Peer Peer, don't you have the original message still? If so, it would be cool to put up on your page; at least could you forward it to us? :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> Pocket Monsters 64DD confirmed Date: 02 Jun 1997 21:16:54 +30000 Great news for N64 fans. I doubt this game will come out in the U.S. but it really means alot in Japan. This game will help sell the N64 and the 64DD in Japan when it gets release in Japan. It could also mean there might be a modem that allows you to play this game against someone else. If you never heard of Pocket Monsters, it's the #1 selling gameboy game in Japan. -Vi ------------------------------------------------------------------------------- From: David Chang Subject: Re: N64> Pocket Monsters 64DD confirmed Date: 02 Jun 1997 23:40:56 -0700 Also it was the #2 best selling game of 1996. That's quite a feat for a gameboy game. Now only if nintendo is smart and releases it here. At 09:16 PM 6/2/97 +30000, you wrote: >Great news for N64 fans. I doubt this game will come out in the U.S. but >it really means alot in Japan. This game will help sell the N64 and the >64DD in Japan when it gets release in Japan. > It could also mean there might be a modem that allows you to play >this game against someone else. If you never heard of Pocket Monsters, >it's the #1 selling gameboy game in Japan. > >-Vi > > 0000,0000,8080<<--David Chang--> ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> Eidos /Core Date: 03 Jun 1997 03:01:18 +30000 Before Tombraider, I have never heard of the company Eidos. Did this company pop out of nowhere and made Tombraider? Were they under a different name? what games did they make before Tombraider? just interested. thankyou -Vi p.s. I think they were U.S.Gold but that was a really sucky company. ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Turok Bug Date: 03 Jun 1997 10:58:54 -0400 (EDT) In a message dated 97-06-03 07:12:02 EDT, you write: << Subj: N64> Turok Bug Date: 97-06-03 07:12:02 EDT From: jamiem@zycor.lgc.com (C. James MacLennan) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com ('n64@mail.xmission.com') > Has anybody else found the mysterious blue wall in Turok. I was playing > last night on level 5 (catacombs) and I was in the part after you > enter the portal thats atop the pillar near the save point. I finished the > lower part and jumped up the pillars to the "natural" looking caves. At > one point I turned right and the passage was blocked by rubble. I walked > toward the rubble and passed right through! On the other side was the > end-of-the world BLUE WALL. Yeah, it's a funky little bug. I think when Iguana designed the levels, they had boulders set up to be "solid" objects, meaning that you couldn't walk through them. After they implemented the falling rocks, though -- I think they quickly found that it was impossible to maneuver around if you couldn't walk through them. My guess is that they simply forgot about the blocked passage. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Tony & Caroline Subject: Re: N64> Re: NextGen reply Date: 03 Jun 1997 13:19:24 -0400 I still have the original! I sent it to a friend! Here it is! Hi all, well NG's editor Chris Charla has already sent a reply to me, and it was quite favorable. He even told me that they could use "writers of [my] caliber" at NG. :) Unfortunately he asked me not to distribute or publish his message, and I will of course comply with that. But here's basically what he said, just keep it to yourselves :) He liked the article, it was well-written and he said it "pointed out just about every major flaw in our magazine, particularly in regard to our N64 coverage." He said that everyone at NG is reading it, and "the points are being taken." A couple of things deserved mention in his opinion. 1) Cruis'n USA wasn't reviewed earlier because NG only received a test copy that said "For Preview Purposes only." So unless they wanted to get sued, they couldn't review it. Chris said that many companies know their products suck, so they purposefully delay the arrival of "reviewable copies" until after (or a couple of days before) the game's release. 2) There was no interview with the Cruis'n development team because few people are willing to be interviewed about a product they did that sucks. 3) The contradictions betw. the SotE and KIG reviews were a copy-editing error. 4) Doom two years ago, and Doom now. One problem with NG's review system (that they're aware of): Looking at the reviews out of context of time can be confusing 5) Games with three-star ratings are still great games. "At Next Generation, a game that gets a 3 out of 5 is still something you may want to pick up. Because we use our star system as it was intended, it looks like we dissuading gamers from a lot of games that we really aren't." 6) He said that MK64 got the least play-time of all the games on the chart -- but he stresses that it was reviewed just as thoroughly as the others. NG's editors actually like Saturn's Final Doom, etc better and play it more... 7) "It is a hassle making sure the reviews are consistent with one another, and it's the major area of the magazine we're working on improving. " That's it. Who says complaining doesn't help. :) Peer Nintendojo http://members.aol.com/nindojo ----------------------- This is what you were looking for, right? Tony Tyler V. Snow wrote: > >But I'll type up a new one tomorrow. > > > >Peer > > Peer, don't you have the original message still? If so, it would be > cool > to put up on your page; at least could you forward it to us? :) > > -- Tyler V. Snow > n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Matt Eak" Subject: N64> Re: I hate this F*CKING MAILING LIST Date: 03 Jun 1997 14:36:42 -0400 I would like to get off of this list too Matthew Eak ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Re: NextGen reply Date: 03 Jun 1997 16:02:21 -0400 (EDT) In a message dated 97-06-03 14:41:47 EDT, you write: << Subj: Re: N64> Re: NextGen reply Date: 97-06-03 14:41:47 EDT From: n64gamerx@geocities.com (Tyler V. Snow) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com >But I'll type up a new one tomorrow. > >Peer > Peer, don't you have the original message still? If so, it would be cool > to put up on your page; at least could you forward it to us? :) > -- Tyler V. Snow > n64gamerx@geocities.com >> Here ya go, just don't distribute further: I liked your article a lot; it was intelligently written, and succicntly pointed out just about every major flaw in our magazine, particularly in regard to our N64 coverage. However, there are a couple of criticisms you made that are not really valid. Why didn't we review Cruisin' USA super fast so people would know not to buy it? Well, when a game is looking OK, or good, the companies generally have no problem with us reviewing a beta copy or "gold master" (a prerelease copy that isn't in final packaging, etc). When a game looks like its going to suck (and if you think the companies putting them out don't have a pretty good idea of the quality of a given game, you're wrong), they insist that we review the final, production copy -- marking all previous copies "for review only." Why? Exactly for the reason you pointed out -- so the review isn't out until the game is in stores, and a lot of unfortunate people have bought it. It sucks, but if we don't want to get sued (or risk trashing a game that comes together at the last minute, as some do), we really can't do anything about it. As for why we didn't interview the Cruisin' team -- few people are willing to be interviewed about a product they did that sucks, for whatever reason. The arcade game is fine, so I expect the real problem was that the product was rushed to market. The closest we came (and by "we" I mean Imagine in general, since I personally was working at IGN at the time) was getting that Eugene Jarvis quote about Nintendo being humorless. I won't go into the contradictions in our reviews of KI and SOTE, the less said about that the better (quite frankly, it was copy-editing mistake in our January issue). I will say that one of the big problems with our review system is that when Doom came out, it would have gotten a 5 -- it was revolutionary. 4 years later, even a better version is nothing more than a solid and competitive example of established gameplay -- a 3. So, looking at the reviews out of context of time is really not the best way to do it. As for the "originality vs. fun" debate, I think that because many game mags (like EGM) have system which is not really accurate, that people misinterpret our reviews. At EGM, maybe, a game that gets a 5 (out of 10) is getting a terrible review. You wouldn't want to buy it. At Next Generation, a game that gets a 3 out of 5 is still something you may want to pick up. Because we use our star system as it was intended, it looks like we dissuading gamers from a lot of games that we really aren't. If we expected poeple to only buy 4 and 5 star games, people wouldn't be buying much! There are tons of 3 star games that I love and play to the very end (and I don't do any reviews). I think a 3 star rating is generally pretty positive. Looking at the chart you did, I really fail to see any problem with it. All the games with similar star ratings are about equally fun. Of the 3 star games on your chart, I can honestly tell you that Mario Kart 64 got the _least_ playtime in the office. That doesn't mean we didn't review it thoroughly, it means that for fun, people played it less than Final Doom or Mortal Kombat II on Saturn. Even with a four player match always possible, everyone got bored with it in less than a week, unlike Perfect Striker, which people are still playing (the US version is even better). The AI in Mario Kart cheats, too, which makes one player games a chore. It is a hassle making sure the reviews are consistent with one another, and it's the major area of the magazine we're working on improving. Anyway, everyone here is reading your article, and rest assured, the points are being taken. In fact, if you've ever considered a career in videogame jouralism, let me know. We could use more writers of your caliber. Oh yeah, and one other thing. Neil is no longer editor-in-chief. He's now editor-at-large (he's doing some other stuff oustide the company), but he's still doing a column for us every month, as well as some other things. Chris Charla editor Next Generation ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> EGM Date: 03 Jun 1997 16:36:35 +30000 I just got EGM today. The only N64 game they review was hexen64. It got a 4.5 5.5 4.5 5.0 They said the game would get an even lower score if it didn't have the 4 player deathmatch. Still they didn't like the game at all, which I wasn't surprise to find out. The magazine talked alot about Sega's new 64bit system called Dural. I thought the system was call Black Belt.? In Q's section they said Paradigm Entertainment is working on 4 games. Pilotwings 2 which will feature 4 player battlemode, Aero Fighters Assault, Formula One simulation, and tentatively titled Flights of U.N. For playstation fans, Sony is going to make a game call Crash Karts which is just like Mario Kart using Crash Brandicott characters. -Vi ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Blast Corps! Date: 03 Jun 1997 14:08:10 PDT Does anyone know how to do the instant explosion trick??? N64.COM explains it, but it is not clear....Can someone help me? Also, are there codes to other planets? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim HAVE YOU CHANGED THE brendanglim@hotmail.com ?!SYSTEM!? http://blab64.home.ml.org (B-LaB64) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Blast Corps! Date: 03 Jun 1997 14:08:10 PDT Does anyone know how to do the instant explosion trick??? N64.COM explains it, but it is not clear....Can someone help me? Also, are there codes to other planets? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim HAVE YOU CHANGED THE brendanglim@hotmail.com ?!SYSTEM!? http://blab64.home.ml.org (B-LaB64) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Blast Corps! Date: 03 Jun 1997 14:08:10 PDT Does anyone know how to do the instant explosion trick??? N64.COM explains it, but it is not clear....Can someone help me? Also, are there codes to other planets? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim HAVE YOU CHANGED THE brendanglim@hotmail.com ?!SYSTEM!? http://blab64.home.ml.org (B-LaB64) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Iniguez Subject: Re: N64> Video from NP Date: 03 Jun 1997 15:48:37 -0600 (MDT) Hello, How did you become eligible to receive this movie? I would be really interested in seeing it, yet I just got the new NP about a week ago. Did you recently start getting Nintendo Power, or what? Reply asap. Zach Iniguez Nintendo 64 Central http://www.gaming-enthusiast.com/geo/n64central ---------- > From: dvader > To: n64@mail.xmission.com > Subject: N64> Video from NP > Date: Monday, June 02, 1997 5:41 PM > > I received a video in the mail today from Nintendo Power. It is a promo > for Star Fox 64 and the Rumble Pack. Here are some things that caught my > attention: > arwing > Also on the video were clips from upcoming games: I too > > dvader@ali.intop.net ------------------------------------------------------------------------------- From: "C. James MacLennan" Subject: RE: N64> the truth about funcoland Date: 03 Jun 1997 15:28:12 -0500 I would guess this is a loclized problem and would be quickly solved by contacting the FuncoLand main headquarters (www.funcoland.com - I think). You could probably even get your brother's ex-boss fired.... ;) -----Original Message----- Sent: Thursday, May 29, 1997 6:44 PM the truth is that funco land is cheating gamers out of money and games! my brother used to work there and he got fired because he wouldn't lie to customers! what they told him to do is that if that a person asked for a game if they didn't buy a cleaner they told him to say that they didn't have the game! the only way to get a game is to buy a cleaner!!! so here is what i did after my brother got fired!i went in to get a game and it was combatents for the snes! it was like three day's after he got fired and he told me that there was like 10 of those games!! so i sent my friend in first to ask for it and they asked if he wanted to buy a game cleaner and he said no! and they said that they didn't have the game! so i went in like 30 min. later and i asked for the same game and they asked if i wanted to buy a cleaner and i said yes and sure enough they had it!!! and then they added it together then i was like damn i didn't have enough to get the game and the cleaner i must have left the rest of my money at home ! and then they tried to say that they had that game on hold for someone else!!! what do you know they tried not to sell it to me!!! but i won!!! i asked to see how many of the games are in and they had to let me see!!!! and then they sold it to me after about 45 min. of fighting about it!! then i told him who i was and he tried to lie about what happend and say that it never happened! but i had a little tape recorder and i have it all on tape and i took it into the news and there investgating into it! and i want funco land to hang for what they did to use gamers!!!!!!!!!!!!!! if you want to e-mail me send it to snuggaboo@aol.com for reference it happend in IL at creastwood funcoland!! and also in mattson funcoland also in IL!! try it where you live and learn the truth!!! send this to all the gamers you now and please help me post this message in every message room that you know of!! ok so have fun gamers and game on!!!! begin 600 WINMAIL.DAT M>)\^(@T4`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`L $```$````0`````P``, (````+``\.``````(!_P\!````20`````` M``"!*Q^DOJ,0&9UN`-T!#U0"`````&XV-$!M86EL+GAM:7-S:6]N+F-O;0!3 M3510`&XV-$!M86EL+GAM:7-S:6]N+F-O;0`````>``(P`0````4```!33510 M`````!X``S !````%@```&XV-$!M86EL+GAM:7-S:6]N+F-O;0````,`%0P! M`````P#^#P8````>``$P`0```!@````G;C8T0&UA:6PN>&UIP01=T8F4@<74-X&M0;'D@2&6(!H!L!97-H0'AM! %I`B ?LEV?)34LP 9@`C M M)U1H"'!@2P%T#)0( 0R.3)P,3DY-R!$-CHKH"!033"75+IO+2=."X > M@!GP;S-0[S.0,I #$!Q"3 0`)U PI[AU8FHG,32(-: ^''+Y&"!R=1@P&* & MX#C0)%#_'S8IGRJJ)E0+MAS#.'@84?T8,&$Y51C &>(841#P'A"?'#,M\ > M'J$Y,F]F':"=`B!E&Q 9XC^2A&$ 9P$+1-7$]I@:0.SW$&+!P'I$"(!B@1D:46S8G5 L1O &:#_`'!"44?/*0!'\4>'3'41`'\;8!QX/Y)! M8#AR`B ;`7=_3N(U@")22S0]DS6 3.LAOU1 &R$=\4.!&%%',I`$R (&YO06!E9ART?VCS3Q]0 M)C^#8D58!EQC,_\18"_0,# ^<592/I-5U4JG_UM34M)9%V6L5^%FS6@*;O7M M:/-Y!Y$9XG,(_=7921&P6:79--U6 ;4;1_QRT4",9H & .&,) M<&0!0$+O&Q! =5 !1P$@=KXXL B0_T*S3MM^)FJ54L-*86&0%Z'?2O(;, > M0($A\&P1,%1"YT=S-7$BD2!K:4 'X(&I_VE 9!)J!870`R!X$U]15$+W3.!5 M8A=P;E1"57%*E$ZB_USA89 'X .!&Q!A4V'%&*#_5-)Y!7#G@[,^82)A4N&+ M<7]407:^&S%W]5]25C0Y%#3^-1RT;@- 021@=; <,SD4_W9R=P15@$@71W!L MPUGA7J:_@@9&`575.2-'/],<4+"0H%0J$QZAAM*'(AGB"U"NT>E%(FQP7U)P)"!'HAA1_P>!*0)80IGR?_&Z=0-@ M`W#_/*8]\8;70$!449]A5()0,G\?(3^&0-91D:>^)3H3@0`!P= ````#`! 0 M``````,`$1 $`````P" $/____] ```": "" &``````# ````````1@````!4A0```0````0````X+C ` M`P`G@ @@!@``````P ```````$8``````84````````+`#" "" &``````# M````````1@`````.A0````````,`,8 (( 8``````, ```````!&`````!&% M`````````P`S@ @@!@``````P ```````$8`````&(4````````>`$* "" & M``````# ````````1@`````VA0```0````$`````````'@!#@ @@!@`````` MP ```````$8`````-X4```$````!`````````!X`1( (( 8``````, ````` M``!&`````#B%```!`````0`````````>`#T``0````4```!213H@``````,` (#33]-P``$LZ% ` end ------------------------------------------------------------------------------- From: Rodger Nevala Subject: N64> RE: Don't Fret! / News from Ultra Game Players Date: 03 Jun 1997 15:49:35 -0600 (MDT) ff7 really is a lot better than any square soft game its really unpredicible and music is the best here is some and the spells over the top and the story line with many many endings the 3-d images are great 2 -----Original Message----- At 05:47 PM 5/22/97 -0500, you wrote: >Give me a break! I thought FF3 was boring. It was really good at the >beginning, but the middle drags on FOREVER. You know after you destroy >that floating continent? I got past that, then go extremely tired of >walking around building up levels so I could get to the top of the tower. >I always thought FF2 was the best of the ones released here in the US. >Great story, lots of hidden things to do, lots of different areas, great >music, tons of vehicles, etc... By far the best. Ah, we do agree on something. FF2 is my favorite as well, it was much more involving than 3 (although I have yet to play 7). Could Square be losing it's magic? Ever since they cut their estimated profits for FF7 in Japan I wonder if they've lapsed into a sort of mediocrity after a few blockbuster games... Only time will tell. ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html ************************************************************** ------------------------------------------------------------------------------- From: "Johnny Sondergard " Subject: N64> Atlantis Date: 03 Jun 1997 15:50:51 -0600 (MDT) I just read about "Atlantis", the 32-bit portable system. I really hope it will come out (No NTSC / PAL conversions). Any news about Exhumed 64? When will it be released? I saw some screen shots from the PC version, and the game looked very cool. Any roumers about the next Star Wars game for N64? Johnny ------------------------------------------------------------------------------- From: "kornhole@rocketmail.com" Subject: Re: N64> Controller color Date: 03 Jun 1997 15:51:27 -0600 (MDT) Vi-64 wrote: > > Has anyone tried unscrewing their N64 controller to mix up the colors? > Like the one that came with Japanese MarioKart64. I was thinking about > switching the top and bottom but the screws are very tight. > > -Vi i have i did it my screws came out kinda hard but it worked it looks cool ------------------------------------------------------------------------------- From: uytten@host.cass.net Subject: Re: N64> Controller color Date: 03 Jun 1997 18:06:36 -0400 kornhole@rocketmail.com wrote: > > Vi-64 wrote: > > > > Has anyone tried unscrewing their N64 controller to mix up the colors? > > Like the one that came with Japanese MarioKart64. I was thinking about > > switching the top and bottom but the screws are very tight. > > > > -Vi > i have i did it my screws came out kinda hard but it worked it looks > cool Ive done it with green and grey. it looks pretty cool also. I think this could be a new trend. ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> Video from NP Date: 03 Jun 1997 17:17:11 -0500 ---------- > > Hello, > How did you become eligible to receive this movie? I would be really > interested in seeing it, yet I just got the new NP about a week ago. Did > you recently start getting Nintendo Power, or what? Reply asap. > > Zach Iniguez > Nintendo 64 Central > http://www.gaming-enthusiast.com/geo/n64central > I've been a subscriber since about the 3rd issue, maybe being a veteran helps. I also got one for the Nintendo 64 launch around august last year. dvader@ali.intop.net ------------------------------------------------------------------------------- From: "Asha'man_X 64" Subject: Re: N64> messages Date: 03 Jun 1997 16:42:46 -0600 Probably people have already started their holidays. -Asha'man_X 64 ********************************* X-Web 64 http://www.dlcwest.com/~dickson WHERE NINTENDO 64 RULES! ********************************* At 05:47 PM 6/2/97 -0400, you wrote: >How come there have been so few letters lately??? 2 today so far? Where has >everybody gone? ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Controller color Date: 03 Jun 1997 20:47:30 -0400 my friend did that, it looks cool! Tippyman ---------- Vi-64 wrote: > > Has anyone tried unscrewing their N64 controller to mix up the colors? > Like the one that came with Japanese MarioKart64. I was thinking about > switching the top and bottom but the screws are very tight. > > -Vi i have i did it my screws came out kinda hard but it worked it looks cool ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Eidos /Core Date: 03 Jun 1997 19:24:48 -0600 > Postage paid by: > >Before Tombraider, I have never heard of the company Eidos. >Did this company pop out of nowhere and made Tombraider? Were they >under a different name? what games did they make before Tombraider? >just interested. thankyou > >-Vi Actually, I think Core developed the game and Eidos just published it. I have had no prior experience with Core or Eidos, so I can't help you there. Since the name isn't all that big to me either, I guess they "popped out of nowhere" to create this smash hit. :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Blast Corps! Date: 03 Jun 1997 22:37:40 -0400 (EDT) In a message dated 97-06-03 21:23:55 EDT, you write: << Subj: N64> Blast Corps! Date: 97-06-03 21:23:55 EDT From: brendanglim@hotmail.com (Brendan Lim) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com, n64@xmission.com, n64-digest@xmission.com > Does anyone know how to do the instant explosion trick??? N64.COM > explains it, but it is not clear....Can someone help me? Also, are there > codes to other planets? >> Simply drive close to something until your guy is blocked from getting out of the vehicle. If you press the Z-Button, you should hear the familiar "Doh!" meaning the car is blocked. Keep holding down Z and the obstacle explodes. Works great with giant buildings and blockades that need TNT to blow them up. Peer ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Video from NP Date: 03 Jun 1997 22:44:50 -0400 (EDT) In a message dated 97-06-03 21:27:25 EDT, you write: << Subj: N64> Video from NP Date: 97-06-03 21:27:25 EDT From: dvader@ali.intop.net (dvader) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > I received a video in the mail today from Nintendo Power. It is a promo > for Star Fox 64 and the Rumble Pack. Here are some things that caught my > attention: > The voices in SF 64 sound awesome The Japanese voices are pretty good, but your mothership's computer and Slippy are pretty annoying. I hope the American translators didn't miss all the sly movie references in the original (like the translators of Final Fantasy VI, for example, who seemed to be the only people who'd never seen Star Wars). > There is a submarine that you can ride around in besides the tank and > arwing > It looks so incredible moving Believe it, or not. But the submarine level is actually the game's weakest. The two tank levels are much better. But the submarine boss is pretty cool. > The cinema scenes are the COOLEST > Also on the video were clips from upcoming games: > Goldeneye is going to be the greatest, it showed a 4-player mode, first I > ever heard about that Really? Are you sure about that? That would definitely be cool. > Top Gear Rally is shown, of course it looks awesome > Aero Fighters Assault is shown, hard to tell but it looks pretty good too > There are some awesome Zelda scenes I can't wait until we finally get to see more of Zelda. I have a feeling it won't be playable at the E3 though... Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Eidos /Core Date: 03 Jun 1997 22:44:56 -0400 (EDT) In a message dated 97-06-03 18:22:41 EDT, you write: << Subj: N64> Eidos /Core Date: 97-06-03 18:22:41 EDT From: vi@satchmo.bu.edu (Vi-64) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@xmission.com (xm) > Before Tombraider, I have never heard of the company Eidos. > Did this company pop out of nowhere and made Tombraider? Were they > under a different name? what games did they make before Tombraider? > just interested. thankyou > -Vi >> Eidos has quickly risen to a pretty big publishing house (remember that they also publish in Europe) for PC, Mac, PSX and Saturn -- and soon the N64. But there are really no other games as big as Tomb Raider in the line-up (Machinehead, Hulk, etc). Core, hmmm... Didn't they do some Genesis sim games? Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Re: NextGen reply Date: 03 Jun 1997 22:15:50 -0600 > >Anyway, everyone here is reading your article, and rest assured, the >points are being taken. In fact, if you've ever considered a career in >videogame jouralism, let me know. We could use more writers of your >caliber. Hmm... Peer, have you considered being an editor for NEXT Generation Magazine or Online? The drawbacks, obviously, would be you having to move to San Francisco and dropping Nintendojo, but you could actually earn money for this. Then again, I don't think you would want to leave your girlfriend... :) Where do you live now, anyway? -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> EGM Date: 03 Jun 1997 22:29:51 -0600 >The magazine talked alot about Sega's new 64bit system called Dural. >I thought the system was call Black Belt.? > The 64 bit system is known as Dural in Japan, while Sega of America is calling the project 'Black Belt'. Since Sega of America is developing the hardware, American magazines like NEXT Generation use SoA's term for it. I don't know why EGM is using the Dural term, although it may end up the official name for the system. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> Video from NP Date: 04 Jun 1997 01:18:40 -0500 ---------- > From: Peers2@aol.com > To: n64@mail.xmission.com > Subject: Re: N64> Video from NP > Date: Tuesday, June 03, 1997 9:44 PM > > > Also on the video were clips from upcoming games: > > Goldeneye is going to be the greatest, it showed a 4-player mode, first I > > ever heard about that > > Really? Are you sure about that? That would definitely be cool. > Yeah I'm sure. It was definitely goldeneye. And it was split into 4 screens like hexane and kart and the rest. You could see the other characters and they looked really cool. ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Re: I hate this FRIGGING MAILING LIST Date: 04 Jun 1997 03:22:14 -0400 (EDT) In a message dated 97-06-04 03:11:40 EDT, you write: << Subj: N64> Re: I hate this F*CKING MAILING LIST Date: 97-06-04 03:11:40 EDT From: meak@crosslink.net (Matt Eak) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > I would like to get off of this list too Matthew Eak >> Matthew: Before you disappear into obscurity, please let us know where and how you heard about this mailing list and who told you how to sign up without knowing how to get off. This gotta have an end. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> RE: Don't Fret! / News from Ultra Game Players Date: 04 Jun 1997 11:26:44 -0600 >Ah, we do agree on something. FF2 is my favorite as well, it was much more >involving than 3 (although I have yet to play 7). Could Square be losing >it's magic? Ever since they cut their estimated profits for FF7 in Japan I >wonder if they've lapsed into a sort of mediocrity after a few blockbuster >games... Only time will tell. Cut their expected profits? Of course they did! This wasn't from lack of excellent product, it was from lack of foresight! They were expecting 4 million copies of Final Fantasy VII sold in 3 months...an IMPOSSIBLE feat considering their were only 5 million PSX owners at the time. Square announced a month or so ago that they had hit the 3 million mark, it's their best-selling game ever! Now that that's said, I'll have to wait until I play it before I see just how good it is. :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> Eidos /Core Date: 04 Jun 1997 15:15:40 -0400 (EDT) In a message dated 97-06-04 14:45:46 EDT, you write: << Actually, I think Core developed the game and Eidos just published it. I have had no prior experience with Core or Eidos, so I can't help you there. Since the name isn't all that big to me either, I guess they "popped out of nowhere" to create this smash hit. :) -- Tyler V. Snow n64gamerx@geocities.com >> Last year, two companies called Domark and U.S. Gold merged and they became Eidos. Tomb Raider was their very first title. Isn't Core just the name of the development team, like Probe or Iguana? ------------------------------------------------------------------------------- From: David Chang Subject: N64> What's wrong with this list? Date: 04 Jun 1997 15:46:56 -0700 There seems to be less and less people talking (writing) to this list everyday. I mean, I don't mind if it's slow sometimes, but it's been slow for a while. 0000,0000,8080<<--David Chang--> ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Diamond Sands (Blast C.) Date: 04 Jun 1997 16:03:26 PDT What is the easiest way to beat Diamond Sands in Blast Corps?? Also, what happens if you get all the scientists? How do you get to the Space Shuttle stage?? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim HAVE YOU CHANGED THE brendanglim@hotmail.com ?!SYSTEM!? http://blab64.home.ml.org (B-LaB64) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Diamond Sands (Blast C.) Date: 04 Jun 1997 16:03:26 PDT What is the easiest way to beat Diamond Sands in Blast Corps?? Also, what happens if you get all the scientists? How do you get to the Space Shuttle stage?? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim HAVE YOU CHANGED THE brendanglim@hotmail.com ?!SYSTEM!? http://blab64.home.ml.org (B-LaB64) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> Will Nintendo get back the crown?? Date: 04 Jun 1997 20:22:47 +30000 Around a month ago, I said that Playstation is the King and that it will take 2 years for N64 to beat the playstation. Many people argue and said that N64 will easily take the crown back within a year. Well here's a nice article just posted today at www.n64hq.com about the future of N64. Forget about beating psx, they'll be lucky if they survive and not end up like the jaguar. -Vi Article posted by www.n64hq.com Nintendo 64: Christmas or Bust in Japan? by Marty Chinn It's been almost a year since the Nintendo 64 was first released in Japan. Since then, it has quickly jumped to over two million users. While the figure is an astonishing feat in theory, there are some things you might not know about the actual status of the Japanese market. Despite some amazing launch figures in June, the N64's sales quickly dropped off when the system was hit with a three-month drought of software. There was not another game, Wave Race 64, released until September 27th in Japan. From there, it would be another two months before another game would be released, and not until the middle of December when one of the most anticipated games for the system was released, Mario Kart 64. A total of four games were released in the month of December. This coming from a market where a slow week would be considered to have only four titles released for the PlayStation and for the Saturn. An average week would be about ten games for each system. The lack of titles didn't just hurt Nintendo, it hit them hard as system sales dropped dramatically. Now before you go off and starting raising questions of how many of those games are actually any good, let's just leave it at that -- it doesn't matter. They have a choice of games. They have new games to pick from every week. Sure, not all of those games will be good. In fact, many are likely to be bad. However, neither quality titles nor poor titles are an exclusive to any system. All systems have these factors. There are currently 18 games for the Nintendo 64 in Japan, which turns out to be about a game every two and a half weeks on average. Of course, there was a period of dead times as well as multiple titles coming out on the same day. I really don't think it takes a genius to figure out that there are a lack of games. Even if you don't think that the game situation is that bad, there is the entire Japanese market which disagrees with you. Not convinced yet? Here are some statistics: [Hardware Chart] The above chart shows the number of systems sold between the period of 1/27/97 to 5/18/97. The exact number of systems is: * Nintendo 64 - 162,996 * PlayStation - 1,550,653 * Saturn - 139,681 As you can see, the PlayStation is outselling the Nintendo 64 by a ratio of almost 10:1. It's also outselling the Saturn by the same ratio. This isn't great for the Saturn, but it isn't bad for them, either. I'll explain why in a second. [Software Chart] Now this chart is the software sales percentage market share per week. While Sega isn't selling their Saturn in great numbers, it already does have a significant user base, and its software is still selling in respectable numbers, with Saturn titles hitting the top ten seller charts on a weekly basis. On the other hand, you'll notice that only recently the N64 has started to gain some market share in the software sector, which concurs with the release of Star Fox 64. The other boost in March indicates the period of time when Blast Corps was released, as well as a couple other titles, and the time when the price of the Nintendo 64 dropped down to 16,800 yen (about $150). Despite Star Fox 64 being a major Nintendo release, and including the Rumble Pak and having a lower price point of 8900 yen, system sales didn't increase at all. Based on sales figures of both the game and the system, it appears the people who bought the game were existing system owners. Star Fox 64 entered as the #4 top-selling title during the week of its release, selling 133,151 copies. The two notable titles that beat out Star Fox 64 were Tobal 2 for the PlayStation and Pocket Monster for the Game Boy. Tobal 2 sold 216,455 copies and Pocket Monster sold 154,455 copies. Sounds pretty dismal, doesn't it? Well, the good thing is that Nintendo's situation isn't hopeless. I think we can almost count out Nintendo passing up the PlayStation at this point. Sony just has too much behind them to lose ground, especially with Square and Enix's Dragon Quest 7 coming to the PlayStation. These were two pretty big blows (at least to the Japanese market) and the system sales reflect this. Nintendo, however, still has a chance of at least being respectable within the marketplace. Nintendo's main concern should be focusing on getting games into the market. They should do what they can to attract and help developers create games for the system. While the Nintendo 64 is a very powerful piece of hardware that some developers would love to get their hands on, there are a couple factors that keep them away. The biggest factor is the cost of the cartridge ROM. Unlike CDs, there is a greater investment of money in producing cartridges without knowing if they will sell or not, as well as it taking much longer to manufacture a cartridge over a CD-based game. The second reason is the limitations of the cartridge size. While you can create an excellent game given within the size of a 96 to 128 megabit cartridge, game sizes are growing. A lot of the newer PlayStation games would have trouble fitting on a 64DD disk because of the amount of data used. This just isn't FMV or red-book audio, either. This is pure game data. Tobal 2 approaches 90 megabytes, as does Dracula X. Final Fantasy 7 and Resident Evil, with all their pre-rendered backgrounds, wouldn't fit on a 64DD disk, either. With compromises, of course, the game could be done. But the keyword is "compromise." With over four billion dollars in the bank, Nintendo has money to work with. They should start dipping into that and try using it effectively. Buy some exclusives if you have to, or help developers out, but do something and get some good things turning in Japan. Releasing Zelda 64 sooner on a cartridge is a good move to start. Releasing the 64DD in March of 1998, though, could be a mistake. At the same time, the 64DD has a good lineup of software for the release. Pocket Monster 64 should prove to be a major hit for the unit. For those of you who aren't familiar with it, the game currently is the top-selling Game Boy game, as mentioned above, selling over 2.5 million copies. Pocket Monster 2 is the 9th most anticipated game in Japan. Despite Pocket Monster being released almost a year and a half ago, it still stays up on top of the weekly charts. And, at the rate it's selling, it should easily pass up Final Fantasy 7 on the PlayStation, which has sold over three million copies. The bottom line, though, is money. All companies, whether you like the ethics of it or not, are in this industry for the money. The U.S. market is perfect for developers, as Nintendo 64 games are consistently among the best-selling software. Unfortunately, since this isn't true in Japan, you have a lot Japanese developers holding back. They don't have an incentive to develop for the system. I could care less for U.S. developers if we're going to get poor software such as War Gods, Mortal Kombat Trilogy and FIFA 64. I know a lot of you are itching for titles, but buying poor titles such as these won't help the situation any. Like I said before, the bottom line is money. If companies get away with making a ton of money on these poor quality titles, then they'll think they can get away with it by putting minimal effort into a game. Some of you may like the games I listed. But I must say that you can do better. They are simply poor titles. Why waste your money on these games when you can hold out for a good game such as Star Fox 64, or even put it into another system if you only own the Nintendo 64. Multiple systems is easily the best way to go to enjoy games. War Gods alone could have bought half a PlayStation or half a Saturn. You have the voice within your purchasing power. Don't let companies get away with poor games like these. Nintendo does, however, have many wild cards. But they need to be played soon before they are overlooked in Japan. If Nintendo doesn't play their cards right, they could fold this generation, which would be amazing if you ask me. Nintendo has never been in this position before, but I have a feeling if they don't get something rolling by Christmas 1997, the Nintendo 64 might hit a downward spiral to its death in Japan. Obviously, Nintendo does have an ace up their sleeve: Zelda 64, which is due in November in Japan. It very well may be the game that will help Nintendo thrive in this falling market. Zelda has previous sold extremely well in Japan on all the formats. Right now, it's Nintendo's main title that they're pushing. While I have no doubt that Miyamoto will come up with an extraordinary game, the big question is, will it be enough? What Zelda 64 needs to do is not only sell in numbers but sell systems like Mario Kart 64 did. Currently, it's ranked as the 13th most wanted game, according to Famitsu. And Nintendo can't stop there, either. If the game is a hit, there shouldn't be a dead period again. They should capitalize on it being hot and release other games shortly after -- and some games beforehand. They need to get a nice, steady rhythm of releases going so it doesn't get cold again. With the 1997 Electronics Entertainment Exposition (E3) show coming upon us within two weeks, hopefully things will take a spin into a positive light. Dream is obviously the big question mark on everyone's mind and will hopefully have a big impact upon the public and the system. Miyamoto seems to be very pleased with what he's played of Rare's game. Nintendo may be hurting in Japan, but they are far from dead. Ignore all this advocacy that goes around, and don't blind yourself with the situation. Things are not all fine and dandy, but don't let that prevent you from enjoying great games on the system. Go get International Superstar Soccer 64 and Star Fox 64 when they both come out and have a blast. You should play games, not systems. Again, remember you have the power with your money. Don't support bad games, and if you have to, buy another system to fulfill your gaming needs. Just have fun with the games, there is no such thing as system loyalty or betrayal. - Marty Chinn Last Updated: June 4, 1997 ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Blast Corps! Date: 04 Jun 1997 18:32:24 -0600 >Does anyone know how to do the instant explosion trick??? N64.COM >explains it, but it is not clear....Can someone help me? Also, are there >codes to other planets? Hmm....is there any reason why you continue to send your messages to: n64@mail.xmission.com, n64@xmission.com, and n64-digest@xmission.com? Please, use the first or second addresses (1 ONLY!!). It will make it to digest and non-digest list members, and we won't have to download everything you say twice and delete all duplicates. BTW, Peer answered your question already. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Iv=?iso-8859-1?B?4W4gU3Xh?=rez" Subject: N64> For all the spanish speakers Date: 04 Jun 1997 20:35:27 -0600 Hola: Me gustaría que visitaran mi página de videojuegos en http://www.newgames.co m.mx así como sus foros en http://www.newgames.com.mx/foros.html En la página encontrarán trucos, análisis, fotos, noticias etc. Muchas Gracias Jorge Iván Suárez Martin ivan@data.net.mx New Games Webmaster http://www.newgames.com.mx Hollywood Leader Tikal Productions http://www.geocities.com/Hollywood/5590 ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: N64> Excellent Editorial about N64's position in Japan.... Date: 04 Jun 1997 19:43:17 -0600 > THIS MESSAGE IS IN MIME FORMAT. Since your mail reader does not understand this format, some or all of this message may not be legible. --Next_Part_2948298197_807421_MS_Mac_IMN Content-type: text/plain; charset="us-ascii" Content-transfer-encoding: 7bit Nintendo 64: Christmas or Bust in Japan? by Marty Chinn It's been almost a year since the Nintendo 64 was first released in Japan. Since then, it has quickly jumped to over two million users. While the figure is an astonishing feat in theory, there are some things you might not know about the actual status of the Japanese market. Despite some amazing launch figures in June, the N64's sales quickly dropped off when the system was hit with a three-month drought of software. There was not another game, Wave Race 64, released until September 27th in Japan. From there, it would be another two months before another game would be released, and not until the middle of December when one of the most anticipated games for the system was released, Mario Kart 64. A total of four games were released in the month of December. This coming from a market where a slow week would be considered to have only four titles released for the PlayStation and for the Saturn. An average week would be about ten games for each system. The lack of titles didn't just hurt Nintendo, it hit them hard as system sales dropped dramatically. Now before you go off and starting raising questions of how many of those games are actually any good, let's just leave it at that -- it doesn't matter. They have a choice of games. They have new games to pick from every week. Sure, not all of those games will be good. In fact, many are likely to be bad. However, neither quality titles nor poor titles are an exclusive to any system. All systems have these factors. There are currently 18 games for the Nintendo 64 in Japan, which turns out to be about a game every two and a half weeks on average. Of course, there was a period of dead times as well as multiple titles coming out on the same day. I really don't think it takes a genius to figure out that there are a lack of games. Even if you don't think that the game situation is that bad, there is the entire Japanese market which disagrees with you. Not convinced yet? Here are some statistics: The above chart shows the number of systems sold between the period of 1/27/97 to 5/18/97. The exact number of systems is: * Nintendo 64 - 162,996 * PlayStation - 1,550,653 * Saturn - 139,681 As you can see, the PlayStation is outselling the Nintendo 64 by a ratio of almost 10:1. It's also outselling the Saturn by the same ratio. This isn't great for the Saturn, but it isn't bad for them, either. I'll explain why in a second. Now this chart is the software sales percentage market share per week. While Sega isn't selling their Saturn in great numbers, it already does have a significant user base, and its software is still selling in respectable numbers, with Saturn titles hitting the top ten seller charts on a weekly basis. On the other hand, you'll notice that only recently the N64 has started to gain some market share in the software sector, which concurs with the release of Star Fox 64. The other boost in March indicates the period of time when Blast Corps was released, as well as a couple other titles, and the time when the price of the Nintendo 64 dropped down to 16,800 yen (about $150). Despite Star Fox 64 being a major Nintendo release, and including the Rumble Pak and having a lower price point of 8900 yen, system sales didn't increase at all. Based on sales figures of both the game and the system, it appears the people who bought the game were existing system owners. Star Fox 64 entered as the #4 top-selling title during the week of its release, selling 133,151 copies. The two notable titles that beat out Star Fox 64 were Tobal 2 for the PlayStation and Pocket Monster for the Game Boy. Tobal 2 sold 216,455 copies and Pocket Monster sold 154,455 copies. Sounds pretty dismal, doesn't it? Well, the good thing is that Nintendo's situation isn't hopeless. I think we can almost count out Nintendo passing up the PlayStation at this point. Sony just has too much behind them to lose ground, especially with Square and Enix's Dragon Quest 7 coming to the PlayStation. These were two pretty big blows (at least to the Japanese market) and the system sales reflect this. Nintendo, however, still has a chance of at least being respectable within the marketplace. Nintendo's main concern should be focusing on getting games into the market. They should do what they can to attract and help developers create games for the system. While the Nintendo 64 is a very powerful piece of hardware that some developers would love to get their hands on, there are a couple factors that keep them away. The biggest factor is the cost of the cartridge ROM. Unlike CDs, there is a greater investment of money in producing cartridges without knowing if they will sell or not, as well as it taking much longer to manufacture a cartridge over a CD-based game. The second reason is the limitations of the cartridge size. While you can create an excellent game given within the size of a 96 to 128 megabit cartridge, game sizes are growing. A lot of the newer PlayStation games would have trouble fitting on a 64DD disk because of the amount of data used. This just isn't FMV or red-book audio, either. This is pure game data. Tobal 2 approaches 90 megabytes, as does Dracula X. Final Fantasy 7 and Resident Evil, with all their pre-rendered backgrounds, wouldn't fit on a 64DD disk, either. With compromises, of course, the game could be done. But the keyword is "compromise." With over four billion dollars in the bank, Nintendo has money to work with. They should start dipping into that and try using it effectively. Buy some exclusives if you have to, or help developers out, but do something and get some good things turning in Japan. Releasing Zelda 64 sooner on a cartridge is a good move to start. Releasing the 64DD in March of 1998, though, could be a mistake. At the same time, the 64DD has a good lineup of software for the release. Pocket Monster 64 should prove to be a major hit for the unit. For those of you who aren't familiar with it, the game currently is the top-selling Game Boy game, as mentioned above, selling over 2.5 million copies. Pocket Monster 2 is the 9th most anticipated game in Japan. Despite Pocket Monster being released almost a year and a half ago, it still stays up on top of the weekly charts. And, at the rate it's selling, it should easily pass up Final Fantasy 7 on the PlayStation, which has sold over three million copies. The bottom line, though, is money. All companies, whether you like the ethics of it or not, are in this industry for the money. The U.S. market is perfect for developers, as Nintendo 64 games are consistently among the best-selling software. Unfortunately, since this isn't true in Japan, you have a lot Japanese developers holding back. They don't have an incentive to develop for the system. I could care less for U.S. developers if we're going to get poor software such as War Gods, Mortal Kombat Trilogy and FIFA 64. I know a lot of you are itching for titles, but buying poor titles such as these won't help the situation any. Like I said before, the bottom line is money. If companies get away with making a ton of money on these poor quality titles, then they'll think they can get away with it by putting minimal effort into a game. Some of you may like the games I listed. But I must say that you can do better. They are simply poor titles. Why waste your money on these games when you can hold out for a good game such as Star Fox 64, or even put it into another system if you only own the Nintendo 64. Multiple systems is easily the best way to go to enjoy games. War Gods alone could have bought half a PlayStation or half a Saturn. You have the voice within your purchasing power. Don't let companies get away with poor games like these. Nintendo does, however, have many wild cards. But they need to be played soon before they are overlooked in Japan. If Nintendo doesn't play their cards right, they could fold this generation, which would be amazing if you ask me. Nintendo has never been in this position before, but I have a feeling if they don't get something rolling by Christmas 1997, the Nintendo 64 might hit a downward spiral to its death in Japan. Obviously, Nintendo does have an ace up their sleeve: Zelda 64, which is due in November in Japan. It very well may be the game that will help Nintendo thrive in this falling market. Zelda has previous sold extremely well in Japan on all the formats. Right now, it's Nintendo's main title that they're pushing. While I have no doubt that Miyamoto will come up with an extraordinary game, the big question is, will it be enough? What Zelda 64 needs to do is not only sell in numbers but sell systems like Mario Kart 64 did. Currently, it's ranked as the 13th most wanted game, according to Famitsu. And Nintendo can't stop there, either. If the game is a hit, there shouldn't be a dead period again. They should capitalize on it being hot and release other games shortly a fter -- and some games beforehand. They need to get a nice, steady rhythm of releases going so it doesn't get cold again. With the 1997 Electronics Entertainment Exposition (E3) show coming upon us within two weeks, hopefully things will take a spin into a positive light. Dream is obviously the big question mark on everyone's mind and will hopefully have a big impact upon the public and the system. Miyamoto seems to be very pleased with what he's played of Rare's game. Nintendo may be hurting in Japan, but they are far from dead. Ignore all this advocacy that goes around, and don't blind yourself with the situation. Things are not all fine and dandy, but don't let that prevent you from enjoying great games on the system. Go get International Superstar Soccer 64 and Star Fox 64 when they both come out and have a blast. You should play games, not systems. Again, remember you have the power with your money. Don't support bad games, and if you have to, buy another system to fulfill your gaming needs. Just have fun with the games, there is no such thing as system loyalty or betrayal. - Marty Chinn Last Updated: June 4, 1997 --Next_Part_2948298197_807421_MS_Mac_IMN Content-type: text/html; charset="us-ascii" Content-transfer-encoding: 7bit Excellent Editorial about N64's position in Japan....
Nintendo 64: Christmas or Bust in Japan?

by Marty Chinn

It's been almost a year since the Nintendo 64 was first released in
Japan. Since then, it has quickly jumped to over two million users.
While the figure is an astonishing feat in theory, there are some things
you might not know about the actual status of the Japanese market.
Despite some amazing launch figures in June, the N64's sales quickly
dropped off when the system was hit with a three-month drought of
software. There was not another game, Wave Race 64, released until
September 27th in Japan. From there, it would be another two months
before another game would be released, and not until the middle of
December when one of the most anticipated games for the system was
released, Mario Kart 64. A total of four games were released in the
month of December. This coming from a market where a slow week would be
considered to have only four titles released for the PlayStation and for
the Saturn. An average week would be about ten games for each system.
The lack of titles didn't just hurt Nintendo, it hit them hard as system
sales dropped dramatically.

Now before you go off and starting raising questions of how many of
those games are actually any good, let's just leave it at that -- it
doesn't matter. They have a choice of games. They have new games to pick
from every week. Sure, not all of those games will be good. In fact,
many are likely to be bad. However, neither quality titles nor poor
titles are an exclusive to any system. All systems have these factors.
There are currently 18 games for the Nintendo 64 in Japan, which turns
out to be about a game every two and a half weeks on average. Of course,
there was a period of dead times as well as multiple titles coming out
on the same day. I really don't think it takes a genius to figure out
that there are a lack of games. Even if you don't think that the game
situation is that bad, there is the entire Japanese market which
disagrees with you.

Not convinced yet? Here are some statistics:



The above chart shows the number of systems sold between the period of
1/27/97 to 5/18/97. The exact number of systems is:


* Nintendo 64 - 162,996
* PlayStation - 1,550,653
* Saturn - 139,681
As you can see, the PlayStation is outselling the Nintendo 64 by a ratio
of almost 10:1. It's also outselling the Saturn by the same ratio. This
isn't great for the Saturn, but it isn't bad for them, either. I'll
explain why in a second.



Now this chart is the software sales percentage market share per week.
While Sega isn't selling their Saturn in great numbers, it already does
have a significant user base, and its software is still selling in
respectable numbers, with Saturn titles hitting the top ten seller
charts on a weekly basis. On the other hand, you'll notice that only
recently the N64 has started to gain some market share in the software
sector, which concurs with the release of Star Fox 64. The other boost
in March indicates the period of time when Blast Corps was released, as
well as a couple other titles, and the time when the price of the
Nintendo 64 dropped down to 16,800 yen (about $150).

Despite Star Fox 64 being a major Nintendo release, and including the
Rumble Pak and having a lower price point of 8900 yen, system sales
didn't increase at all. Based on sales figures of both the game and the
system, it appears the people who bought the game were existing system
owners. Star Fox 64 entered as the #4 top-selling title during the week
of its release, selling 133,151 copies. The two notable titles that beat
out Star Fox 64 were Tobal 2 for the PlayStation and Pocket Monster for
the Game Boy. Tobal 2 sold 216,455 copies and Pocket Monster sold
154,455 copies.

Sounds pretty dismal, doesn't it? Well, the good thing is that
Nintendo's situation isn't hopeless. I think we can almost count out
Nintendo passing up the PlayStation at this point. Sony just has too
much behind them to lose ground, especially with Square and Enix's
Dragon Quest 7 coming to the PlayStation. These were two pretty big
blows (at least to the Japanese market) and the system sales reflect
this. Nintendo, however, still has a chance of at least being
respectable within the marketplace.

Nintendo's main concern should be focusing on getting games into the
market. They should do what they can to attract and help developers
create games for the system. While the Nintendo 64 is a very powerful
piece of hardware that some developers would love to get their hands on,
there are a couple factors that keep them away. The biggest factor is
the cost of the cartridge ROM. Unlike CDs, there is a greater investment
of money in producing cartridges without knowing if they will sell or
not, as well as it taking much longer to manufacture a cartridge over a
CD-based game. The second reason is the limitations of the cartridge
size. While you can create an excellent game given within the size of a
96 to 128 megabit cartridge, game sizes are growing. A lot of the newer
PlayStation games would have trouble fitting on a 64DD disk because of
the amount of data used. This just isn't FMV or red-book audio, either.
This is pure game data. Tobal 2 approaches 90 megabytes, as does Dracula
X. Final Fantasy 7 and Resident Evil, with all their pre-rendered
backgrounds, wouldn't fit on a 64DD disk, either. With compromises, of
course, the game could be done. But the keyword is "compromise."

With over four billion dollars in the bank, Nintendo has money to work
with. They should start dipping into that and try using it effectively.
Buy some exclusives if you have to, or help developers out, but do
something and get some good things turning in Japan. Releasing Zelda 64
sooner on a cartridge is a good move to start. Releasing the 64DD in
March of 1998, though, could be a mistake. At the same time, the 64DD
has a good lineup of software for the release. Pocket Monster 64 should
prove to be a major hit for the unit. For those of you who aren't
familiar with it, the game currently is the top-selling Game Boy game,
as mentioned above, selling over 2.5 million copies. Pocket Monster 2 is
the 9th most anticipated game in Japan. Despite Pocket Monster being
released almost a year and a half ago, it still stays up on top of the
weekly charts. And, at the rate it's selling, it should easily pass up
Final Fantasy 7 on the PlayStation, which has sold over three million
copies.

The bottom line, though, is money. All companies, whether you like the
ethics of it or not, are in this industry for the money. The U.S. market
is perfect for developers, as Nintendo 64 games are consistently among
the best-selling software. Unfortunately, since this isn't true in
Japan, you have a lot Japanese developers holding back. They don't have
an incentive to develop for the system. I could care less for U.S.
developers if we're going to get poor software such as War Gods, Mortal
Kombat Trilogy and FIFA 64. I know a lot of you are itching for titles,
but buying poor titles such as these won't help the situation any. Like
I said before, the bottom line is money. If companies get away with
making a ton of money on these poor quality titles, then they'll think
they can get away with it by putting minimal effort into a game. Some of
you may like the games I listed. But I must say that you can do better.
They are simply poor titles. Why waste your money on these games when
you can hold out for a good game such as Star Fox 64, or even put it
into another system if you only own the Nintendo 64. Multiple systems is
easily the best way to go to enjoy games. War Gods alone could have
bought half a PlayStation or half a Saturn. You have the voice within
your purchasing power. Don't let companies get away with poor games like
these.

Nintendo does, however, have many wild cards. But they need to be played
soon before they are overlooked in Japan. If Nintendo doesn't play their
cards right, they could fold this generation, which would be amazing if
you ask me. Nintendo has never been in this position before, but I have
a feeling if they don't get something rolling by Christmas 1997, the
Nintendo 64 might hit a downward spiral to its death in Japan.

Obviously, Nintendo does have an ace up their sleeve: Zelda 64, which is
due in November in Japan. It very well may be the game that will help
Nintendo thrive in this falling market. Zelda has previous sold
extremely well in Japan on all the formats. Right now, it's Nintendo's
main title that they're pushing. While I have no doubt that Miyamoto
will come up with an extraordinary game, the big question is, will it be
enough? What Zelda 64 needs to do is not only sell in numbers but sell
systems like Mario Kart 64 did. Currently, it's ranked as the 13th most
wanted game, according to Famitsu. And Nintendo can't stop there,
either. If the game is a hit, there shouldn't be a dead period again.
They should capitalize on it being hot and release other games shortly a
fter -- and some games beforehand. They need to get a nice, steady
rhythm of releases going so it doesn't get cold again.

With the 1997 Electronics Entertainment Exposition (E3) show coming upon
us within two weeks, hopefully things will take a spin into a positive
light. Dream is obviously the big question mark on everyone's mind and
will hopefully have a big impact upon the public and the system.
Miyamoto seems to be very pleased with what he's played of Rare's game.
Nintendo may be hurting in Japan, but they are far from dead. Ignore all
this advocacy that goes around, and don't blind yourself with the
situation. Things are not all fine and dandy, but don't let that prevent
you from enjoying great games on the system. Go get International
Superstar Soccer 64 and Star Fox 64 when they both come out and have a
blast. You should play games, not systems. Again, remember you have the
power with your money. Don't support bad games, and if you have to, buy
another system to fulfill your gaming needs. Just have fun with the
games, there is no such thing as system loyalty or betrayal.

- Marty Chinn



Last Updated: June 4, 1997 --Next_Part_2948298197_807421_MS_Mac_IMN-- ------------------------------------------------------------------------------- From: "Mark J. Popp" Subject: Re: N64> What's wrong with this list? Date: 04 Jun 1997 19:49:59 -0600 At 03:46 PM 6/4/97 -0700, you wrote: >There seems to be less and less people talking (writing) to this list >everyday. I mean, I don't mind if it's slow sometimes, but it's been slow >for a while. So what? We're not trying to set a record, are we? Read rec.games.video.nintendo. There are more messages posted there everyday than any one person should read. ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html ************************************************************** ------------------------------------------------------------------------------- From: "dvader" Subject: N64> More on the NP Video Date: 04 Jun 1997 21:40:46 -0500 A few more things on the video I forgot before: It showed clips form Ken Griffey Baseball. This game is gonna be great. The motion is incredible. It had a game called Mischief Makers which is obviously Go Go Troublemakers this game could be interesting. SanFransisco Rush is shown. I've never played the arcade game, but it looks fun. Thats all for now. Am I the only one who got this video? ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> E3 Date: 04 Jun 1997 23:10:36 +30000 I would like to ask this group what you would want to see at E3? What would you most want to happen? I would want to see a playable version of bomberman64. Any N64 game from Capcom would be nice. Resident eveil 64??? -Vi ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> E3 Date: 05 Jun 1997 02:22:12 -0500 (CDT) On Wed, 4 Jun 1997, Vi-64 wrote: > I would like to ask this group what you would want to see at E3? > What would you most want to happen? I would like to here some kind of annoucement that they are making a Metroid 64. I still can't believe there has been no official word of them making this game. They have to make it!!! It would be huge mistakenot to make it. It would be an assured hit, and they could use a few of those right now. I would also like to something about new RPGs in the works. I mean something other than the action based rpg known as Zelda! They just can't rely on that one game alone to win the Japanese market back. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> E3 Date: 05 Jun 1997 02:37:22 -0500 (CDT) On Thu, 5 Jun 1997, Stryder wrote: > > > On Wed, 4 Jun 1997, Vi-64 wrote: > > > I would like to ask this group what you would want to see at E3? > > What would you most want to happen? > > I would like to here some kind of annoucement that they are making a Ooops, I meant to use the word 'hear'...sorry, it's late. :) Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: "Johnny Sondergard " Subject: N64> SOTE / Mem card Date: 05 Jun 1997 07:55:21 -0600 (MDT) * Is it possible to save the high scores from SOTE on a mem. card, and if it is - how? * And how do I copy from one mem. card to another? * Does anyone know when Star Fox will be out in the UK? (I live in Denmark, but we get the UK versions a couple of days after they have been released). Johnny ------------------------------------------------------------------------------- From: !N64KreW! NeWZ Subject: N64> Helperz.... Date: 05 Jun 1997 07:56:41 -0600 (MDT) N64KreW --=-=--=--=-- Announcement| We need help on the newzletter... If anyone will help --=-=--=--=-- we would post their messages and put them on our page! So please e-mail [n64krew@hotmail.com] for more info. -=-=-=-=-=-=-=- Announcement #2 Post Questions on B-LaB64 for free! Go to: -=-=-=-=-=-=-=- http://www.toptown.com/toocool/blim/n64post.htm Your Question shall be posted as soon as it is ReCieVeD The N64 Krew!! n64krew@hotmail.com http://n64krew.home.ml.org The Management: David Yockey Brendan Lim dyockey@hotmail.com Brendanglim@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Johnny Sondergard " Subject: N64> Duke Nukem 3D Date: 05 Jun 1997 07:57:56 -0600 (MDT) I Just got the Duke Nukem 3D demo for Mac, but it runs very slowly on my 66 mhz PowerMac (10 - 15 fps in low resolution), so I'll buy the N64 version instead. (That will be the same thing with Quake I think). I have some questions, hope someone can help me: Will DN3D run full screen on the N64? (I saw some screen shots - there where huge black borders). Will it be the Plutonium Pak version, with the extra levels? Is it a straight port, or will it be a improver version? Johnny ------------------------------------------------------------------------------- From: "Johnny Sondergard " Subject: N64> Atlantis Date: 05 Jun 1997 07:58:30 -0600 (MDT) I just read about "Atlantis", the 32-bit portable system. I really hope it will come out (No NTSC / PAL conversions). Any news about Exhumed 64? When will it be released? I saw some screen shots from the PC version, and the game looked very cool. Any roumers about the next Star Wars game for N64? Johnny ------------------------------------------------------------------------------- From: N64 News Subject: N64> Unreal / News from N64.com Date: 05 Jun 1997 08:09:59 -0600 (MDT) Dubbed "the Quake killer", Epic Megagames’ Unreal is a 3D shooter that pits players in a true 3D world filled with highly detailed polygonal characters, dynamic lighting and shadows. The story behind the game is interesting, yet simple. Your character, a space traveler, crash lands on a planet somewhere within "the Bermuda triangle of the galaxy." Two alien races are at war with one another, both of them having crashed themselves. You must work to free yourself while at the same time avoiding death from the aliens and the planet itself, which is filled with dark mazes and dungeons, among other things. Epic Megagames has spared no expense in creating the 3D world of Unreal, which is vividly detailed and often downright eerie. Using an advanced 3D engine and a higher polygon count than other games of the genre, the levels are quite a sight to behold, with rich textures and very nice lighting effects. The creatures in this game are equally stunning and move very fluent. Mark Rein of Epic Megagames commented: "You’ll see that Unreal will have the best creature animation of any game of this kind." A wide assortment of alien creatures fill the world of Unreal, ranging from gun-toting ogre’s to aliens with giant blades embedded in their arms. The selection is some of the best ever seen in a 3D shooter. What really sets the game apart, however, is its unsurpassed artificial intelligence (AI). The Unreal team utilizes the same technology behind Quake’s Reaperbots, only far more advanced and improved upon. "The creatures are very smart. You’ll definitely feel like they are alive and kicking. They might even team up against you and hunt you down.", added Rein. The AI in the game actually allows for your enemies to follow you through water, over ledges, around corners, through rooms and just about everywhere else. In other words, in Unreal you can run, but you can’t hide. This certainly gives the game an edge over other 3D shooters that incorporate positively stupid AI setup for mere target practice. Another interesting differentiate from other games of this type is the ability to choose from multiple characters -- 2 female and 2 male. Rein commented: "The female in Unreal makes Laura Croft look like Raggedy Ann." While Rein failed to comment about the nature of weapons in Unreal, he did say that they were, "Awesome!" and that we would get to see them for ourselves at E3. The N64 version of this PC title will appear on the 64DD device, with its greater memory capacity and optional modem capabilities. The game will have the same look and feel as its PC counterpart, except for minor cutbacks in texture resolution and level design due to N64’s (and even the 64DD’s) limited storage capacity. Rein commented: "Our plan is to do it for the disk drive as we don’t feel it would be possible for the cart. Even the 64DD version will need to be modified. However, we are confident that Unreal will be the best 3D game on N64." The N64 version will also feature new levels and features exclusive to the system, which is a definite plus for those of us tired of getting PC hand-me-down's. An early N64 version of Unreal is running a very good BSP engine with creatures moving very fast and smooth already. Taking full use of the 64DD’s writing capabilities, the Unreal team is already considering future updates and modifications to the game. Possibly, the infamous N64 modem would enable downloads and add-on’s to Epic’s 3D shooter. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Lamborghini 64 / News from N64.com Date: 05 Jun 1997 08:12:10 -0600 (MDT) With E3 (Electronics Entertainment Expo) just around the corner, Titus has released a few new interesting facts about its graphically rich racing game. Lamborghini 64, first of all, will not be 4 player compatible. This is a one or two player game. Probably due to the stunning graphics in Lamborghini 64, Titus could not get the 3 or 4 player options to perform well enough. The game, while initially being released as a cart, will be compatible with "additional tracks" for the 64DD when the add-on device is released. Lamborghini 64 is also compatible with the Rumble Pak, which will act up whenever your car collides with anything. Titus assures us that Lamborghini 64 is already looking and playing better than every other racer for Nintendo 64. Also, the pre-order rate has already reached over 250,000 units in American alone. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Mega Man Blues / News from Ultra Game Players Date: 05 Jun 1997 08:23:25 -0600 (MDT) What's this? A 3D Mega Man game? And it's not for the Nintendo 64? It's all true, and UGP Online has the first screenshots from the game! Entitled Mega Man Neo, the game represents the first 3D adventure for Capcom's ten-year-old gaming legend. As it stands, few details are known about the game, aside from the fact that it's fully polygonal and will make its appearance on the PlayStation in early 1998. ============================= Be sure to patronize Ultra Game Players at: http://www.ultragp.com/ ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: N64> Mission Impossible and MRC Date: 05 Jun 1997 11:15:35 -0400 (EDT) Hi list, For your eyes only: I was so lucky as to play both Mission Impossible and Multiracing Championship yesterday. MRC was almost done (bugtesting needs to be completed), but MI is still far away from completion. However, it's really promising -- the feeling of walking through the embassy in different disguises, stun people, "use" their faces as masks and make people raise their arms when you draw their gun is fantastic. There's also an outside level at night on a nuclear arms station in Norway, with search towers and a submarine -- which climaxes in a ride on top of a van. Also: the computer room from the movie is here in full glory and you even play on the train in the final level of the game. The animation and the texture mapping is really awesome. Later, Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Iniguez" Subject: Re: N64> More on the NP Video Date: 04 Jun 1997 23:15:52 -0500 Ken Griffey Baseball for N64?! Zach Iniguez Nintendo 64 Central http://www.gaming-enthusiast.com/geo/n64central ---------- > From: dvader > To: n64@mail.xmission.com > Subject: N64> More on the NP Video > Date: Wednesday, June 04, 1997 9:40 PM > > A few more things on the video I forgot before: > > It showed clips form Ken Griffey Baseball. This game is gonna be great. > The motion is incredible. > > It had a game called Mischief Makers which is obviously Go Go > Troublemakers this game could be interesting. > > SanFransisco Rush is shown. I've never played the arcade game, but it > looks fun. > > Thats all for now. > Am I the only one who got this video? > > > > > ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> More on the NP Video Date: 04 Jun 1997 23:24:31 -0400 In article <199706050241.VAA15248@ali.intop.net>, "dvader" wrote: > A few more things on the video I forgot before: > It showed clips form Ken Griffey Baseball. This game is gonna > be great. The motion is incredible. WHAT??!! You mean they actually showed clips of KG's MLB?! That was one of their most secret titles! Why haven't any of the sites stolen Screenshots yet?! Peer, Didn't you get the video too? Where's the info? > It had a game called Mischief Makers which is obviously Go Go > Troublemakers this game could be interesting. So it's quite possible for it to show at E3, and with a name like that appear in the west? Cool! :') > SanFransisco Rush is shown. I've never played the arcade > game, but it looks fun. Apparently, even the Nintendo-hating NG staff can't stop playing it. That's a good sign no matter how you look at it. Personally, I don't see the attraction, with presumably very few and similar courses and impossible jumps. > Thats all for now. > Am I the only one who got this video? Apparently. Was there any NEW Zelda 64 clips, or just the same old stuff? If this is a joke, you're going to receive a lot of hate mail, and no mistake! > > > > -- Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: "entrippy" Subject: Re: N64> Mission Impossible and MRC Date: 06 Jun 1997 03:40:28 +1000 I notice you didn't get too excited about MRC. Is this just because it pales before MI, because you're not into racing games or was it plain average? The public need to know :) Good to hear an update on MI tho - it feels like this games *never going to get finished at this rate. Particularly by the time it makes it's sorry way over to the PAL terrirories. We're getting Blast Corps soon (yay!) which leads me to ask the NTSCers - are you still playing it? Hows the lastability? Mind you, I'll more than likely but it anyway, so proving right Nintendo of Aust, who are releasing things slowly cos gimboids like meself will get so hyped up they'll buy *anything*..... Renaissance Womble and Freelance Raconteur entrippy@labyrinth.net.au "I can see round corners, and move at will through time!" >Hi list, > >For your eyes only: > >I was so lucky as to play both Mission Impossible and Multiracing >Championship yesterday. MRC was almost done (bugtesting needs to be >completed), but MI is still far away from completion. However, it's really >promising -- the feeling of walking through the embassy in different >disguises, stun people, "use" their faces as masks and make people raise >their arms when you draw their gun is fantastic. There's also an outside >level at night on a nuclear arms station in Norway, with search towers and a >submarine -- which climaxes in a ride on top of a van. Also: the computer >room from the movie is here in full glory and you even play on the train in >the final level of the game. The animation and the texture mapping is really >awesome. > >Later, > >Peer > >Nintendojo >http://members.aol.com/nindojo > > ------------------------------------------------------------------------------- From: David Chang Subject: Re: N64> Mission Impossible and MRC Date: 05 Jun 1997 12:21:46 -0700 Yes I'm still playing it. This game is a little too hard for the average gamer. Very good game to pick up though. At 03:40 AM 6/6/97 +1000, you wrote: >We're getting Blast Corps soon (yay!) which leads me to ask >the NTSCers - are you still playing it? Hows the lastability? Mind you, >I'll more than likely but it anyway, so proving right Nintendo of Aust, who >are releasing things slowly cos gimboids like meself will get so hyped up >they'll buy *anything*..... > >Renaissance Womble and Freelance Raconteur >entrippy@labyrinth.net.au >"I can see round corners, and move at will through time!" > 0000,0000,8080<<--David Chang--> ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> N64 Game Question!*! Date: 05 Jun 1997 12:49:22 PDT Anyone who has Blast Corps, and has beaton that Morgaine Hill thing, what is the way to get gold?? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim HAVE YOU CHANGED THE brendanglim@hotmail.com ?!SYSTEM!? http://blab64.home.ml.org (B-LaB64) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Nick Duddy Subject: Re: N64> Eidos /Core Date: 06 Jun 1997 10:16:04 +1000 Core were an AMiga developer from a [quite] a few years back. They did an Indiana Jones type platformer..ermmm...."Rick Dangerous". And another platformer - "Chuck Rock". They did lots of other stuff too. Tyler V. Snow wrote: > > Postage paid by: > > > >Before Tombraider, I have never heard of the company Eidos. > >Did this company pop out of nowhere and made Tombraider? Were they > >under a different name? what games did they make before Tombraider? > >just interested. thankyou > > > >-Vi > > Actually, I think Core developed the game and Eidos just published > it. I > have had no prior experience with Core or Eidos, so I can't help you > there. > Since the name isn't all that big to me either, I guess they "popped > out of > nowhere" to create this smash hit. :) > > -- Tyler V. Snow > n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Tom McShea Subject: N64> Banjo-Kazookie Date: 05 Jun 1997 20:05:54 -0700 Check out Nintendo.com. They have exclussive information on the black shadow that appeared on the postcards Nintendo sent out with Fox and Mario in a car. Apparently, the black image is the main character (Banjo) and his sidekick (Kazookie) in the game we called "Dream". The new name will be the most onoriginal name ever if NP source was correct: "Banjo-Kazookie". I hope that's not really the name. They also show a real outline of what the two chacters look like. If this is also true, then it's not a little boy at all. It almost looks like one of the bad guys from the DKC series, I think there call Krocks. I don't know about you, but now I'm really excited about the game. It looks like it will be a two player game and maybe, possibly if I pray hard enough, 2-players at the same time. That would be the best. As far as I know, there are no 2-player cooperative games planned (I'm not counting sports). Tom ------------------------------------------------------------------------------- From: Tony & Caroline Subject: Re: N64> E3 Date: 05 Jun 1997 21:16:35 -0400 I would love to see a playable version of Zelda, even though I won't be there the fact that its playable means allot to me. Tony Vi-64 wrote: > I would like to ask this group what you would want to see at E3? > What would you most want to happen? > > I would want to see a playable version of bomberman64. > Any N64 game from Capcom would be nice. Resident eveil 64??? > > -Vi ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Re: NextGen reply Date: 06 Jun 1997 00:07:09 -0400 (EDT) In a message dated 97-06-05 14:23:45 EDT, you write: << Subj: Re: N64> Re: NextGen reply Date: 97-06-05 14:23:45 EDT From: n64gamerx@geocities.com (Tyler V. Snow) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > >Anyway, everyone here is reading your article, and rest assured, the >points are being taken. In fact, if you've ever considered a career in >videogame jouralism, let me know. We could use more writers of your >caliber. > Hmm... Peer, have you considered being an editor for NEXT Generation > Magazine or Online? The drawbacks, obviously, would be you having to move > to San Francisco and dropping Nintendojo, but you could actually earn money > for this. Then again, I don't think you would want to leave your > girlfriend... :) Where do you live now, anyway? San Francisco. :) I'm currently working on getting a green card for myself -- as I'm finishing up my thesis project. Of course I wouldn't want to leave my girlfriend (after all we've been living together for seven years in three different countries now...) -- but we're getting married next week anyway. :) I have heard a bunch of bad things about Imagine's (NG's publisher) job security -- that they're hiring folks, letting them climb the ladder (and raising the pay) and then firing them to get someone cheaper. But I'll probably go down there for an interview. I'm curious to find out how much they actually pay. As you may know, entrance positions in journalism don't pay very well (freelancing actually can make you much richer if you know how to handle your taxes)... BTW: I'm now officially the "U.S. correspondent for a German game mag called Nintendo Fun Vision -- which is fully Nintendo licensed and comparable to the U.S. Nintendo Power. That basically means I do some interviews for them over here -- not more. :) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Banjo-Kazookie Date: 06 Jun 1997 00:54:51 -0400 (EDT) In a message dated 97-06-05 22:27:47 EDT, you write: << I don't know about you, but now I'm really excited about the game. It looks like it >will > be a two player game and maybe, possibly if I pray hard enough, 2-players at the >same > time. That would be the best. As far as I know, there are no 2-player cooperative >games > planned (I'm not counting sports). > Tom >> Yuke Yuke!! Troublemakers is going to feature co-op play (developed for Enix by Treasure, makers of Contra III, Castlevania IV and Gunstar Heroes). Unfortunately Goemon's co-op mode has been canned. Peer ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Video from NP Date: 06 Jun 1997 14:40:08 -0400 (EDT) In a message dated 97-06-03 21:27:25 EDT, you write: << Subj: N64> Video from NP Date: 97-06-03 21:27:25 EDT From: dvader@ali.intop.net (dvader) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > I received a video in the mail today from Nintendo Power. It is a promo > for Star Fox 64 and the Rumble Pack. Here are some things that caught my > attention: > The voices in SF 64 sound awesome > There is a submarine that you can ride around in besides the tank and > arwing > It looks so incredible moving > The cinema scenes are the COOLEST > Also on the video were clips from upcoming games: > Goldeneye is going to be the greatest, it showed a 4-player mode, first I > ever heard about that > Top Gear Rally is shown, of course it looks awesome > Aero Fighters Assault is shown, hard to tell but it looks pretty good too > There are some awesome Zelda scenes > dvader@ali.intop.net >> Thanks for the info, I put it on my site. Check out the GoldenEye preview in the GAMES profiles section. :) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Re: NextGen reply Date: 06 Jun 1997 15:04:03 -0400 congrats! have a happy marriage! Tippyman ---------- In a message dated 97-06-05 14:23:45 EDT, you write: << Subj: Re: N64> Re: NextGen reply Date: 97-06-05 14:23:45 EDT From: n64gamerx@geocities.com (Tyler V. Snow) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > >Anyway, everyone here is reading your article, and rest assured, the >points are being taken. In fact, if you've ever considered a career in >videogame jouralism, let me know. We could use more writers of your >caliber. > Hmm... Peer, have you considered being an editor for NEXT Generation > Magazine or Online? The drawbacks, obviously, would be you having to move > to San Francisco and dropping Nintendojo, but you could actually earn money > for this. Then again, I don't think you would want to leave your > girlfriend... :) Where do you live now, anyway? San Francisco. :) I'm currently working on getting a green card for myself -- as I'm finishing up my thesis project. Of course I wouldn't want to leave my girlfriend (after all we've been living together for seven years in three different countries now...) -- but we're getting married next week anyway. :) I have heard a bunch of bad things about Imagine's (NG's publisher) job security -- that they're hiring folks, letting them climb the ladder (and raising the pay) and then firing them to get someone cheaper. But I'll probably go down there for an interview. I'm curious to find out how much they actually pay. As you may know, entrance positions in journalism don't pay very well (freelancing actually can make you much richer if you know how to handle your taxes)... BTW: I'm now officially the "U.S. correspondent for a German game mag called Nintendo Fun Vision -- which is fully Nintendo licensed and comparable to the U.S. Nintendo Power. That basically means I do some interviews for them over here -- not more. :) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> More on the NP Video Date: 06 Jun 1997 14:57:18 -0500 > > In article <199706050241.VAA15248@ali.intop.net>, > "dvader" wrote: > > A few more things on the video I forgot before: > > > It showed clips form Ken Griffey Baseball. This game is gonna > > be great. The motion is incredible. > WHAT??!! You mean they actually showed clips of KG's MLB?! That was > one of their most secret titles! Why haven't any of the sites stolen > Screenshots yet?! Peer, Didn't you get the video too? Where's the > info? > > > It had a game called Mischief Makers which is obviously Go Go > > Troublemakers this game could be interesting. > So it's quite possible for it to show at E3, and with a name like that > appear in the west? Cool! :') > > > SanFransisco Rush is shown. I've never played the arcade > > game, but it looks fun. > Apparently, even the Nintendo-hating NG staff can't stop playing it. > That's a good sign no matter how you look at it. Personally, I don't > see the attraction, with presumably very few and similar courses and > impossible jumps. > > > Thats all for now. > > Am I the only one who got this video? > Apparently. Was there any NEW Zelda 64 clips, or just the same old > stuff? If this is a joke, you're going to receive a lot of hate mail, > and no mistake! > No I am absolutely for real. They just showed the same old Zelda shots though. ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Proof Date: 06 Jun 1997 17:17:26 -0500 This letter is mostly for crypticbug - Check out n64hq in their new news section they have a section about the video I've been talking about. It just mentions the things I've already told all of you. dvader@ali.intop.net Oh and Peer - Thanks for the recognition on your page. ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Blast Corps !Help! Date: 06 Jun 1997 17:54:52 PDT On Moraine Chase, how do you get gold? Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Banjo-Kazookie Date: 06 Jun 1997 20:58:43 -0600 ><< I don't know about you, but now I'm really excited about the game. It >looks like it >will >> be a two player game and maybe, possibly if I pray hard enough, 2-players >at the >same >> time. That would be the best. As far as I know, there are no 2-player >cooperative >games >> planned (I'm not counting sports). > >> Tom >> > >Yuke Yuke!! Troublemakers is going to feature co-op play (developed for Enix >by Treasure, makers of Contra III, Castlevania IV and Gunstar Heroes). >Unfortunately Goemon's co-op mode has been canned. Speaking of Yuke Yuke Troublemakers, I just saw it on the NP video. It looks pretty weird (but FUN!), and it shows the American name, "Mischief Makers". I hope that name is tentative, like "Quest 64" better be tentative. :) And I can confirm that Goldeneye is in fact going to have 4 players! I cannot wait! Zelda 64 looks pretty awesome, with realistic facial expression, although it didn't show much of the game. Ken Griffey looked great, although it didn't make my jaw drop. :) StarFox looks amazing, I cannot wait to play it. San Fran Rush looks pretty good, don't know if it'll be worth 70-80 bucks, though. Top Gear Rally, however, made my jaw drop. With 4 tracks and a possible 5th, I don't know how long it will last, I will definitely rent though. That's about all I will comment on the NP video. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: N64> FW: bad news Date: 06 Jun 1997 22:37:43 -0600 "bad news"? This is a moral victory, at least, for Nintendo. This was sent to a PSX mailing list I was on. Finally, some good news for Nintendo when it concerns Sony. :) >Date: Fri, 6 Jun 1997 23:51:25 -0400 (EDT) >To: psx-list@joyce.eng.yale.edu >From: "Chuck A. Smith" >X-Software: MLF2 v2.4, Copyright 1995, 1996, 1997 by Bt >X-Original-Id: <3398DC1A.7D5B@earthlink.net> >Subject: bad news > > > > > > > >please read: cut from "game spot" > Posted: 06/06/97 > Controller Conundrum > Third-party developers have tipped GS News > off: Nintendo is trying to legally block > the debut of the Sony Analog Controller in > North America because it so closely works > like Nintendo's recently released Rumble > Pak plug-in. > GS News was told that Sony has instructed > developement houses to stop the > incorporation of Sony Analog controller > functions into their games, at least for > the time being. > Neither Sony nor Nintendo would comment on > the story. > > Thanks for reading, > Chuck Smith > Chuck's PC-Engine Page & > Saturn import reviews > can be found at > http://home.earthlink.net/~chucksmith/ > Email: chucksmith@earthlink.net > -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Will !Pay! *Money* Date: 06 Jun 1997 22:04:46 PDT Anyone who has the N64 Promo tape...I will pay you all the money for shipping, and a blank tape if you send it to me. Please help me get the tape because I am desperate. Anyone who is nice would help. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- New E-Mail: limbrendan@hotmail.com Brendan Lim Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: David Chang Subject: Re: N64> More on the NP Video Date: 06 Jun 1997 22:08:07 -0700 Hello again. I saw the NP video yesterday and it's a pretty dull atempt to bag on Sega and Sony like the way they did in the video. Also at the end of the video, it says to check out http://www.starfox64.com for more info on the mentioned game. At 02:57 PM 6/6/97 -0500, you wrote: > >> >> In article <<199706050241.VAA15248@ali.intop.net>, >> "dvader" < wrote: >> > A few more things on the video I forgot before: >> >> > It showed clips form Ken Griffey Baseball. This game is gonna >> > be great. The motion is incredible. >> WHAT??!! You mean they actually showed clips of KG's MLB?! That was >> one of their most secret titles! Why haven't any of the sites stolen >> Screenshots yet?! Peer, Didn't you get the video too? Where's the >> info? >> >> > It had a game called Mischief Makers which is obviously Go Go >> > Troublemakers this game could be interesting. >> So it's quite possible for it to show at E3, and with a name like that >> appear in the west? Cool! :') >> >> > SanFransisco Rush is shown. I've never played the arcade >> > game, but it looks fun. >> Apparently, even the Nintendo-hating NG staff can't stop playing it. >> That's a good sign no matter how you look at it. Personally, I don't >> see the attraction, with presumably very few and similar courses and >> impossible jumps. >> >> > Thats all for now. >> > Am I the only one who got this video? >> Apparently. Was there any NEW Zelda 64 clips, or just the same old >> stuff? If this is a joke, you're going to receive a lot of hate mail, >> and no mistake! >> >No I am absolutely for real. They just showed the same old Zelda shots >though. > > > 0000,0000,8080<<--David Chang--> ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: N64> Did everyone catch that? No PSX Turok. Date: 06 Jun 1997 14:11:26 -0400 From PSX Power: Turok: Dinosaur Hunter will not come to the PlayStation Acclaim will not be making a port of Turok: Dinosaur Hunter for the PlayStation, an Acclaim spokesperson told PSXPower today. The game had previously been in test, and it was decided the game would not be possible on the PlayStation. "We didn't want to kill the franchise," the spokesperson said. "There's still a possibility of an original Turok title in the future, but we're not going to do a port right now." [Is there a worse insult possible? "The game...would not be possible on the Playstation." "We didn't want to kill the Franchise." (That bad, eh?)] From N64.com: PSX WON'T GET TUROK! PSX owners won't be seeing N64's awesome 3D shooter on its console; all the better for N64 owners (wooo-hooo!) Nintendo 64 loyalists can now rejoice. In an excellent move that seems not to have been manipulated by Nintendo, Acclaim has chosen not to develop its brilliant Turok: Dinosaur Hunter for Sony's 32-bit PlayStation. An Acclaim representative told N64.com yesterday that, "It doesn't make any sense to take this beautiful game and then compromise it on PlayStation. It would ruin the game." Our sentiments exactly. Asked whether Nintendo had any influence over this decision, and the rep. said, "None at all." [Definately a worse insult posible -- this one: "It doesn't make any sense to take this beautiful game and then compromise it on PlayStation. It would ruin the game." Now THAT'S bad! ;'> This is a good thing and a bad thing. First, it ought to shut up those claiming the Playstation is actually the more powerful system, it just lacks the N64's graphics filters, if it looked THAT bad on PSX (it would have to for a third party to scorn the biggest userbase and highest profit possibility). But on the other hand, wo won't have a definate side-by-side comparison of a 3D N64 and PSX for ourselves; we just have to take Acclaim's word that it can't be done because "it would ruin the game/kill the franchise." Firsthand comparisons would be far more reliable and conclusive.] All that is gold does not glitter, Not all those who wander are lost; Cryptic Bug The old that is strong does not wither, CrBug@vcn.bc.ca Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, - Bilbo Baggins, Concerning The crownless again shall be King. Aragorn, son of Arathorn II ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Videos on Nintendo.com Date: 07 Jun 1997 11:20:22 -0500 Check out www.nintendo.com. They have someclips from the video on it. dvader@ali.intop.net ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Did everyone catch that? No PSX Turok. Date: 07 Jun 1997 12:26:30 -0400 (EDT) In a message dated 97-06-07 07:00:58 EDT, you write: << This is a < good thing and a bad thing. First, it ought to shut up those claiming < the Playstation is actually the more powerful system, it just lacks < the N64's graphics filters, if it looked THAT bad on PSX (it would < have to for a third party to scorn the biggest userbase and highest < profit possibility). But on the other hand, wo won't have a definate < side-by-side comparison of a 3D N64 and PSX for ourselves; we just < have to take Acclaim's word that it can't be done because "it would < ruin the game/kill the franchise." Firsthand comparisons would be far < more reliable and conclusive.] >> Take your favorite music CD, put it into your stereo and play it -- now put in the QUACK code in Turok, and you can kinda see what a PSX version would look like. :) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Iniguez" Subject: Re: N64> More on the NP Video Date: 07 Jun 1997 11:20:34 -0500 Hello, I contacted Nintendo regarding the video, and they told me that everyone should be getting it. Zach Iniguez Nintendo 64 Central http://www.gaming-enthusiast.com/geo/n64central ---------- > From: David Chang > To: n64@mail.xmission.com > Subject: Re: N64> More on the NP Video > Date: Saturday, June 07, 1997 12:08 AM > > Hello again. I saw the NP video yesterday and it's a pretty dull atempt to bag on Sega and Sony like the way they did in the video. Also at the end of the video, it says to check out http://www.starfox64.com for more info on the mentioned game. > > > At 02:57 PM 6/6/97 -0500, you wrote: > > > > > >> > > >> In article <<199706050241.VAA15248@ali.intop.net>, > > >> "dvader" < wrote: > > >> > A few more things on the video I forgot before: > > >> > > >> > It showed clips form Ken Griffey Baseball. This game is gonna > > >> > be great. The motion is incredible. > > >> WHAT??!! You mean they actually showed clips of KG's MLB?! That was > > >> one of their most secret titles! Why haven't any of the sites stolen > > >> Screenshots yet?! Peer, Didn't you get the video too? Where's the > > >> info? > > >> > > >> > It had a game called Mischief Makers which is obviously Go Go > > >> > Troublemakers this game could be interesting. > > >> So it's quite possible for it to show at E3, and with a name like that > > >> appear in the west? Cool! :') > > >> > > >> > SanFransisco Rush is shown. I've never played the arcade > > >> > game, but it looks fun. > > >> Apparently, even the Nintendo-hating NG staff can't stop playing it. > > >> That's a good sign no matter how you look at it. Personally, I don't > > >> see the attraction, with presumably very few and similar courses and > > >> impossible jumps. > > >> > > >> > Thats all for now. > > >> > Am I the only one who got this video? > > >> Apparently. Was there any NEW Zelda 64 clips, or just the same old > > >> stuff? If this is a joke, you're going to receive a lot of hate mail, > > >> and no mistake! > > >> > > >No I am absolutely for real. They just showed the same old Zelda shots > > >though. > > > > > > > > > > > 0000,0000,8080<<--David Chang--> > > > ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Blast Corps Ahhhh! Date: 07 Jun 1997 10:47:21 PDT I think I got all 65 stages to be gold but I did not get to the planets! I also beat the shuttle and other stuff, eveb the moon and got a gold. Isn't the gold round medal thing on the bottom of the scrolling thing, the gold medal. Or is the star with the numbers next to it gold? Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> FW: bad news Date: 07 Jun 1997 14:48:29 -0500 (CDT) On Fri, 6 Jun 1997, Tyler V. Snow wrote: > "bad news"? This is a moral victory, at least, for Nintendo. This was > sent to a PSX mailing list I was on. Finally, some good news for Nintendo > when it concerns Sony. :) > > > > > >please read: cut from "game spot" > > Posted: 06/06/97 > > Controller Conundrum > > Third-party developers have tipped GS News > > off: Nintendo is trying to legally block > > the debut of the Sony Analog Controller in > > North America because it so closely works > > like Nintendo's recently released Rumble > > Pak plug-in. > > GS News was told that Sony has instructed > > developement houses to stop the > > incorporation of Sony Analog controller > > functions into their games, at least for > > the time being. > > Neither Sony nor Nintendo would comment on > > the story. Ok, this kind of sucks. Why must Nintendo sue everybody they can think of??? They have been pulling this sort of crap since the years of the NES. As a PSX owner, this make me angry. I can undertsand if Sony was making a blatant copy of a game, but a controller??? What purpose does it serve to block the controller? It will in no way help Nintendoes sales...it is just illogical. Are they just grasping at straws now? Why did they not try to block the Japanese release of the controller? It is already out there (one of my friends imported it)...and it is in Japan that Nintendo is really hurting. They are doing well here in the US, so why block it here? Oh well, I can still import it if I have to. Damn , they piss me off sometimes. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> More on the NP Video Date: 06 Jun 1997 21:46:16 -0400 In article <199706061958.OAA00377@ali.intop.net>, "dvader" wrote: > > > Thats all for now. > > > Am I the only one who got this video? > > Apparently. Was there any NEW Zelda 64 clips, or just the same old > > stuff? If this is a joke, you're going to receive a lot of hate mail, > > and no mistake! > No I am absolutely for real. They just showed the same old Zelda shots > though. Yep, N64hq did a news bullettin on it. Several others got it too, but not all subscribers. Random? I don't know, I don't subscribe. Sorry for doubting you, but you understand my position, you being the only one who mentioned it for a day or two, and claiming you saw shots of KG's MLB, which is one title Nintendo's released NO other info on. :') -- Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> Proof Date: 06 Jun 1997 21:49:25 -0400 In article <199706062218.RAA01734@ali.intop.net>, "dvader" wrote: > This letter is mostly for crypticbug - Check out n64hq in their new > news section they have a section about the video I've been talking > about. It just mentions the things I've already told all of you. Hee Hee! That's me, Cryptic Bug the skeptic. :') I feel I was justified in my doubts, however, as you were the first to mention it, and the only one that mentioned it right away, even on r.g.v.nintendo, and it had shots of KG's MLB, one that Nintendo's said nothing about, and was supposedly going to keep it to show as a secret title at E3. Also, you were the first to bring the news that GE-007 would have a four player mode, even before the ever-quick if sometimes-less-than- completely-accurate n64.com. As well, Yuke! Yuke! Troublemakers was not, AFAIK scheduled for American release, yet you gave an Americanish title. I didn't doubt you after I heard about it in other places as well. No offense was intended, and I hope you can understand my reasons for skepticism in this matter. :') No hard feelings, eh? Always remember: All that is gold does not glitter, Not all those who wander are lost; Cryptic Bug The old that is strong does not wither, CrBug@vcn.bc.ca Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, - Bilbo Baggins, Concerning The crownless again shall be King. Aragorn, son of Arathorn II ------------------------------------------------------------------------------- From: "Mark J. Popp" Subject: Re: N64> FW: bad news Date: 07 Jun 1997 17:08:12 -0600 At 02:48 PM 6/7/97 -0500, you wrote: >Ok, this kind of sucks. Why must Nintendo sue everybody they can think >of??? They have been pulling this sort of crap since the years of the >NES. Typical Nintendo. They're very protective. >As a PSX owner, this make me angry. I can undertsand if Sony was >making a blatant copy of a game, but a controller??? What purpose does it >serve to block the controller? A controller still sells. Blocking games is probably more difficult (anybody remember the company Capcom was suing over their SF2 clone? That game was a complete rip-off, but Capcom still lost). >Are they just grasping at straws now? Why >did they not try to block the Japanese release of the controller? It is >already out there (one of my friends imported it)...and it is in Japan >that Nintendo is really hurting. They are doing well here in the US, so >why block it here? Probably couldn't block it in Japan (for whatever reason; different laws). And since they don't want to lose their U.S. share of the market... ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html ************************************************************** ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Blast Corps Ahhhh! Date: 07 Jun 1997 21:08:07 -0400 (EDT) In a message dated 97-06-07 14:02:36 EDT, you write: << Subj: N64> Blast Corps Ahhhh! Date: 97-06-07 14:02:36 EDT From: limbrendan@hotmail.com (Brendan Lim) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@xmission.com > I think I got all 65 stages to be gold but I did not get to the > planets! I also beat the shuttle and other stuff, eveb the moon > and got a gold. Isn't the gold round medal thing on the bottom of > the scrolling thing, the gold medal. Or is the star with the numbers > next to it gold? >> You need two gold medals on all the missile carrier levels (one for finishing the level and the second for finding all survivors, tearing down all buildings etc). (Also: Find all communication thingies and all scientists). Then you need to get Gold medals on the bonus levels. That's it. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Vi-64 Subject: Re: N64> FW: bad news Date: 08 Jun 1997 02:11:35 +30000 > Ok, this kind of sucks. Why must Nintendo sue everybody they can think > of??? They have been pulling this sort of crap since the years of the That's the way business is done if you want to succeed. Just look at Microsoft and how they sue, and got dos from unix, windows from Macs. > NES. As a PSX owner, this make me angry. I can undertsand if Sony was > making a blatant copy of a game, but a controller??? What purpose does it > serve to block the controller? It will in no way help Nintendoes > sales...it is just illogical. Are they just grasping at straws now? Why of coarse it will help the sales. Anyone who would want to play a rumble controller game would have to get a N64. > did they not try to block the Japanese release of the controller? It is > already out there (one of my friends imported it)...and it is in Japan > that Nintendo is really hurting. They are doing well here in the US, so > why block it here? Oh well, I can still import it if I have to. Damn , > they piss me off sometimes. If it doesn't come out here, why would you want the import controller? There won't be any rumble games in the U.S. if the controller doesn't come out. ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> FW: bad news Date: 08 Jun 1997 01:49:20 -0500 (CDT) On Sun, 8 Jun 1997, Vi-64 wrote: > > Ok, this kind of sucks. Why must Nintendo sue everybody they can think > > of??? They have been pulling this sort of crap since the years of the > > That's the way business is done if you want to succeed. Just look at > Microsoft and how they sue, and got dos from unix, windows from Macs. Yeah, but a controller???? Those things you list are major in comparison. > of coarse it will help the sales. Anyone who would want to play a rumble > controller game would have to get a N64. I seriously doubt many people would buy an entire system for a $20 rumble pak. It is a novelty at best. Yes, it is kind of cool and I appreciate them making stuff like this, but games sell systems and if they should quit wasting time on crap like this and just put out some truly good games. I don't think someone would make the decision of PSX of N64 based on the N64 having the rumble pak...would you? I would look at game I like. > If it doesn't come out here, why would you want the import controller? > There won't be any rumble games in the U.S. if the controller doesn't come > out.> There are already a few out here (rally cross and a couple of others...I forget which ones). I have played my friends Rally Cross with the dual ananlog controller. Anyway, I import a LOT of Japanese games. Most of the rumble games would be racers and games that don't require you to be able to read all the Japanese text (most Japanese gamea are already half in English). I will just import the rumble games. Plus, game that are made to be compatible in Japan will likely be the same way over here...I doubt they will go to the trouble to remove the compatibility when it is already in there. Anyway, I just don't like this. Nintendo is jst trying to do anything that will help their sales. They need to get a clue and figure out that good and MORE games will help their sales...not Sony's lack of a rumbling controller in one market. It is too late to hurt Sony. They need to concentrate on something that will actually help themselves (LIKE GAMES!!) Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> FW: bad news Date: 08 Jun 1997 11:51:42 -0400 (EDT) In a message dated 97-06-08 03:38:59 EDT, you write: << Anyway, I just don't like this. Nintendo is jst trying to do anything that will help their sales. They need to get a clue and figure out that good and MORE games will help their sales...not Sony's lack of a rumbling controller in one market. It is too late to hurt Sony. They need to concentrate on something that will actually help themselves (LIKE GAMES!!) >> Well, the bottom line is Sony is just copying Nintendo. Now that pisses me off, they should get their own ideas. This is just like Jet Moto was a rip-off of Waverace, and now (can you believe it?) Sony is making a game called Crash Karts, which is like Mario Kart. If anybody you should be mad at Sony, for this copying Nintendo's products crap. ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> FW: bad news Date: 08 Jun 1997 12:24:42 -0500 (CDT) On Sun, 8 Jun 1997 AljasK@aol.com wrote: > Well, the bottom line is Sony is just copying Nintendo. Now that pisses me > off, they should get their own ideas. Ok, what is the big deal with a controller? Who cares if Sony also makes a vibrating controller? It is not like the idea was completely original anyway. Nintendo just adapted an idea that has been in use in arcades for many years. Also, they are not really that similar. Nintendo's is external; Sony's internal (part of the controller...there are 2 seperate sets of vibrators, one in each side). Nintendo's is battery powered; Sony's is not. Anyway, something like this is just trivial and will really gain Nintendo nothing. > This is just like Jet Moto was a > rip-off of Waverace, and now (can you believe it?) You don't actually believe that do you? They are nothing alike, except for the fact that they are both racers. A lot of Nintendo people like to down this game without ever having played it and that is pathetic. Do you race on dirt in Wavrace? No. Do you race on concrete in Waverace? No. Do you race on sand in Waverace? No...although you can go on the beach for a second or 2, but not the same thing. Do you race on ice in Waverace? No. Do you jump large holes in the ground in Waverace? No. Do the jet skis hover above the ground in Wavrace? No. How many computer racers does Waverace have? When I rented it, I only remember racing against 3 others...in Jet Moto you race against 19 other computer opponents. Etc, etc, etc... They are nothing alike. > Sony is making a game > called Crash Karts, which is like Mario Kart. If anybody you should be mad > at Sony, for this copying Nintendo's products crap. Now this I can understand. As I stated in my earlier posts, I could understand if it was a game they would trying to block, but the controller makes no sense. Especially since they did NOTHING about the Japanese release....and Japan does have copyright laws. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> FW: bad news Date: 08 Jun 1997 15:41:20 -0400 nintendo only wants to have the ownership of anything marketable...everyone knows that. Tippyman ---------- On Sun, 8 Jun 1997 AljasK@aol.com wrote: > Well, the bottom line is Sony is just copying Nintendo. Now that pisses me > off, they should get their own ideas. Ok, what is the big deal with a controller? Who cares if Sony also makes a vibrating controller? It is not like the idea was completely original anyway. Nintendo just adapted an idea that has been in use in arcades for many years. Also, they are not really that similar. Nintendo's is external; Sony's internal (part of the controller...there are 2 seperate sets of vibrators, one in each side). Nintendo's is battery powered; Sony's is not. Anyway, something like this is just trivial and will really gain Nintendo nothing. > This is just like Jet Moto was a > rip-off of Waverace, and now (can you believe it?) You don't actually believe that do you? They are nothing alike, except for the fact that they are both racers. A lot of Nintendo people like to down this game without ever having played it and that is pathetic. Do you race on dirt in Wavrace? No. Do you race on concrete in Waverace? No. Do you race on sand in Waverace? No...although you can go on the beach for a second or 2, but not the same thing. Do you race on ice in Waverace? No. Do you jump large holes in the ground in Waverace? No. Do the jet skis hover above the ground in Wavrace? No. How many computer racers does Waverace have? When I rented it, I only remember racing against 3 others...in Jet Moto you race against 19 other computer opponents. Etc, etc, etc... They are nothing alike. > Sony is making a game > called Crash Karts, which is like Mario Kart. If anybody you should be mad > at Sony, for this copying Nintendo's products crap. Now this I can understand. As I stated in my earlier posts, I could understand if it was a game they would trying to block, but the controller makes no sense. Especially since they did NOTHING about the Japanese release....and Japan does have copyright laws. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> FW: bad news Date: 08 Jun 1997 15:56:36 -0400 (EDT) In a message dated 97-06-08 13:40:20 EDT, you write: << Ok, what is the big deal with a controller? Who cares if Sony also makes > a vibrating controller? It is not like the idea was completely original > anyway. Nintendo just adapted an idea that has been in use in arcades for > many years. Also, they are not really that similar. Nintendo's is > external; Sony's internal (part of the controller...there are 2 seperate > sets of vibrators, one in each side). Nintendo's is battery powered; > Sony's is not. Anyway, something like this is just trivial and will > really gain Nintendo nothing. >> The issue is not that the concept is the same, but that Sony's device uses the same "ingredients." Of course you can make something that is similar to another product -- that's how Sony can get away with "Crash Karts," but if that game used the same CODE or the same 3D engine as Mario Kart -- then Nintendo could sue. I wouldn't worry too much, BTW. Sony will simply change the components of the rumbler and release the unit. They have pulled similar things in the past (and why not?) when Atari sued them. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Iv=?iso-8859-1?B?4W4gU3Xh?=rez" Subject: N64> NP Videos Date: 08 Jun 1997 16:12:17 -0600 Este es un mensaje con múltiples partes en formato MIME. ------=_NextPart_000_01BC7426.BC0A4460 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I have some of the Nintendo Power Videos: MLB Featuring Ken Griffey Jr: http://www.newgames.com.mx/juegos/n64/ken Golden Eye 007: http://www.newgames.com.mx/juegos/n64/007 Top Gear Rally http://www.newgames.com.mx/juegos/n64/topg Jorge Iv=E1n Su=E1rez Martin ivan@data.net.mx New Games Webmaster http://www.newgames.com.mx Hollywood Leader Tikal Productions http://www.geocities.com/Hollywood/5590=20 ------=_NextPart_000_01BC7426.BC0A4460 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

I have some of the = Nintendo Power=20 Videos:

MLB Featuring Ken Griffey = Jr: http://www.newgames.co= m.mx/juegos/n64/ken

Golden Eye 007: http://www.newgames.co= m.mx/juegos/n64/007

Top Gear Rally http://www.newgames.c= om.mx/juegos/n64/topg

 

Jorge Iván = Suárez Martin=20 ivan@data.net.mx
New Games Webmaster http://www.newgames.com.mx
Hollywood Leader
Tikal Productions http://www.geocities.com= /Hollywood/5590=20

------=_NextPart_000_01BC7426.BC0A4460-- ------------------------------------------------------------------------------- From: "Iv=?iso-8859-1?B?4W4gU3Xh?=rez" Subject: N64> Videos an photos Date: 09 Jun 1997 00:32:57 -0600 Este es un mensaje con múltiples partes en formato MIME. ------=_NextPart_000_01BC746C.AD58CFE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Did anyone see my photos from MLB featuring Ken Griffey Jr at New Games = if not you can do it at: http://www.newgames.com.mx/juegos/n64/ken Please reply to this mailing list with your comments and opinions. Jorge Iv=E1n Su=E1rez Martin ivan@data.net.mx New Games Webmaster http://www.newgames.com.mx Hollywood Leader Tikal Productions http://www.geocities.com/Hollywood/5590=20 ------=_NextPart_000_01BC746C.AD58CFE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Did anyone see my photos = from MLB=20 featuring Ken Griffey Jr at New Games if not you can do it = at:

http://www.newgames.co= m.mx/juegos/n64/ken

Please reply to this = mailing list with=20 your comments and opinions.

 

Jorge Iván = Suárez Martin=20 ivan@data.net.mx
New Games Webmaster http://www.newgames.com.mx
Hollywood Leader
Tikal Productions http://www.geocities.com= /Hollywood/5590=20

------=_NextPart_000_01BC746C.AD58CFE0-- ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> Videos an photos Date: 09 Jun 1997 13:07:04 -0400 (EDT) Nice pics. The game does look great, but it certainly doesn't make your jaw drop, as someone has already mentioned. But hopefully this'll turn out to be an awesome game, and it has a lot of potential. Just as long as it plays as good as it looks.... ------------------------------------------------------------------------------- From: "tippyman" Subject: N64> starfox video tape Date: 09 Jun 1997 16:37:37 -0400 has anyone besides me seen this video in the mail? it's about starfox and has some really cheezy acting. it's probably only in the US...they show 4-player modes of mission impossible(i thinK) also. Tippyman ------------------------------------------------------------------------------- From: N64 News Subject: N64> Acclaim Announces NHL Breakaway '98 / News from N64 HQ Date: 09 Jun 1997 14:43:40 -0600 (MDT) GLEN COVE, N.Y.--(BUSINESS WIRE)--June 6, 1997--Acclaim Entertainment, Inc. (NASDAQ:AKLM), a worldwide interactive entertainment company, today announced NHL Breakaway(TM) '98. Officially licensed by the National Hockey League(R) and the National Hockey League Players' Association and endorsed by 1996-1997 NHL goal-scoring champion Keith Tkachuk of the Phoenix Coyotes(TM), NHL Breakaway '98 captures all the hard-hitting action and ice-melting speed of the coolest game on earth. Coming this September to Sony PlayStation, Sega Saturn and PC Windows 95, and Winter to Nintendo 64, NHL Breakaway '98 will have gamers facing off year round. NHL Breakaway '98 is loaded with innovative features and stellar 3-D polygonal graphics that are truly unique to the hockey video game genre. Players' real-life heights and weights are graphically reflected in their on-screen appearance. Hits and interactions are precaluclated through momentum-based physics, which are displayed through an unprecedented number of checking animations. Additionally, Acclaim's proprietary motion capture technology brings the whole game together with incredibly realistic hockey movements. "NHL Breakaway '98 must be seen and played to be believed. You really feel the crunch of the checks and the speed of the puck. The super-detailed polygonal graphics, fluid motion-capture player movements and advanced artificial intelligence all work together to give the game the thrill of real hockey," Bob Picunko, Acclaim sports marketing director, said. NHL Breakaway '98 boasts ground-breaking hockey features such as an individual player-fatigue system, playbook-based artificial intelligence and advanced coaching strategies. The individual energy system graphically displays a particular player's fatigue level and is based not only on his amount of ice-time during the game but also on how long the player is actually accustomed to playing. The playbook-based AI lets gamers play their NHL counterparts' real-life game styles, including forecheck, dump-and-chase and the neutral zone trap. Advanced coaching strategies allow gamers to set styles for physical play, power play and penalty killing as well as adjusting defensive alignments and shadowing the opposition's best player. Other key features of NHL Breakaway '98 include: Icon Passing(TM). Graphics so detailed that player names are visible on jerseys as are numbers on sleeves. Accurate puck physics for realistic speed, height, flight and momentum. Non-stickhandler control -- to control players who are not currently handling the puck. Total Team Management System -- Gamers receive points based on successful gameplay that improves coaching, player development, injury therapies and more. Intelligent player trades -- The game's computer considers team needs and player skills to upgrade a team's chance at the Stanley Cup(R). Gameplay for up to eight players. Five modes of play -- Exhibition, Season, Playoffs, Shoot-out and Practice. Optional Glow Puck, or "halo," surrounding the puck for visual tracking. Eight international teams featuring the NHL's greatest stars. Complete 1996-1997 statistics with season and playoff stat tracking. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> starfox video tape Date: 09 Jun 1997 16:47:16 -0500 > > has anyone besides me seen this video in the mail? it's about starfox and > has some really cheezy acting. it's probably only in the US...they show > 4-player modes of mission impossible(i thinK) also. > > Tippyman Where have you been? I told about this video about a week ago. The 4-player shots are for Goldeneye 007. dvader@ali.intop.net ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> Videos an photos Date: 09 Jun 1997 16:47:45 -0500 ---------- > From: AljasK@aol.com > To: n64@mail.xmission.com > Subject: Re: N64> Videos an photos > Date: Monday, June 09, 1997 12:07 PM > > Nice pics. The game does look great, but it certainly doesn't make your jaw > drop, as someone has already mentioned. But hopefully this'll turn out to be > an awesome game, and it has a lot of potential. Just as long as it plays as > good as it looks.... What game are you talking about? ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> starfox video tape Date: 09 Jun 1997 18:33:35 -0400 oh, sorry, i haven't read the list lately...excuse me! why did it take so long for me to get this tape? hmm... Tippyman ---------- > From: dvader > To: n64@mail.xmission.com > Subject: Re: N64> starfox video tape > Date: Monday, June 09, 1997 5:47 PM > > > > > > has anyone besides me seen this video in the mail? it's about starfox and > > has some really cheezy acting. it's probably only in the US...they show > > 4-player modes of mission impossible(i thinK) also. > > > > Tippyman > > Where have you been? I told about this video about a week ago. The > 4-player shots are for Goldeneye 007. > > dvader@ali.intop.net > ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> FW: bad news Date: 09 Jun 1997 18:24:25 -0600 >Anyway, I just don't like this. Nintendo is jst trying to do anything >that will help their sales. They need to get a clue and figure out that >good and MORE games will help their sales...not Sony's lack of a rumbling >controller in one market. It is too late to hurt Sony. They need to >concentrate on something that will actually help themselves (LIKE GAMES!!) I hate to argue with you, Stryder, because I see your point, but the above message is not relevant. Their legal department (in America, NoA doesn't make games anyways) can take care of suing Sony, and their R & D teams (in Japan) will continue on the games. This issue will not hinder game development in any way. I do wonder why Nintendo bothers, though; one should never sting the lion on the nose. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> FW: bad news Date: 09 Jun 1997 18:33:05 -0600 > Anyway, I just don't like this. Nintendo is jst trying to do anything > that will help their sales. They need to get a clue and figure out that > good and MORE games will help their sales...not Sony's lack of a rumbling > controller in one market. It is too late to hurt Sony. They need to > concentrate on something that will actually help themselves (LIKE GAMES!!) > >> > >Well, the bottom line is Sony is just copying Nintendo. Now that pisses me >off, they should get their own ideas. This is just like Jet Moto was a >rip-off of Waverace, and now (can you believe it?) Sony is making a game >called Crash Karts, which is like Mario Kart. If anybody you should be mad >at Sony, for this copying Nintendo's products crap. Well, Jet Moto may have been a ripoff of Wave Race (in your opinion), but Sony sure didn't make it. SingleTrac made it, and SingleTrac is now making N64 games. Sega is also copying Nintendo, with Sonic Drift (Mario Kart clone). It is nothing new, Sega and Sony have been copying for a while. Who made the first analog controller? Nintendo. Who has analog controllers out now? Sega and Sony. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> FW: bad news Date: 09 Jun 1997 20:01:16 -0500 (CDT) On Mon, 9 Jun 1997, Tyler V. Snow wrote: > > I hate to argue with you, Stryder, because I see your point, but the above > message is not relevant. Their legal department (in America, NoA doesn't > make games anyways) can take care of suing Sony, and their R & D teams (in Dothey not convert games? Maybe they could convert games faster instead of taking forever. Stryder > Japan) will continue on the games. This issue will not hinder game > development in any way. I do wonder why Nintendo bothers, though; one > should never sting the lion on the nose. > > > -- Tyler V. Snow > n64gamerx@geocities.com > > > > ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> starfox video tape Date: 10 Jun 1997 01:34:15 -0400 (EDT) In a message dated 97-06-10 01:13:48 EDT, you write: << Subj: N64> starfox video tape Date: 97-06-10 01:13:48 EDT From: tippyman@erols.com (tippyman) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > has anyone besides me seen this video in the mail? it's about starfox and > has some really cheezy acting. it's probably only in the US...they show > 4-player modes of mission impossible(i thinK) also. > Tippyman >> Ahem... Cough. Check the websites for more info... Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> starfox video tape Date: 10 Jun 1997 01:58:39 -0400 (EDT) In a message dated 97-06-10 01:57:44 EDT, you write: << Subj: Re: N64> starfox video tape Date: 97-06-10 01:57:44 EDT From: tippyman@erols.com (tippyman) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > oh, sorry, i haven't read the list lately...excuse me! why did it take so > long for me to get this tape? hmm... > Tippyman >> :) Many people still haven't gotten it. ALL Nintendo Power subscribers WILL eventually get it -- others can rent it at Blockbusters within a week or so... Peer Nintendojo ------------------------------------------------------------------------------- From: TXVD11E@prodigy.com (MR JASON P SPIRES) Subject: N64>WCW vs. NWO:World Tour Date: 10 Jun 1997 02:49:28, -0500 Hello. I know this game isn't coming out to Fall, but I have a few questions. I know this will be on display at the E3. Can anyone who attends please give post whatever info they find out about this game. I have read the Nintendojo preview and the n64.com preview, and the game looks great. I know wrestling games may not be a lot of people on this list's favorite kind of game, but I enjoy them. If anyone has any info on this game or the WWF game which has not already been posted at Nintendojo or N64.com, please post what you know. This looks like a great game! Jason ------------------------------------------------------------------------------- From: "Mark D.S." Subject: N64> Official Starfox Website Date: 10 Jun 1997 10:31:37 -0400 The official StarFox64 website is at http://www.starfox64.com It's made by Nintendo, but it has not been finshed yet. However the site is up and running! Check it out!!! -=Mark D.S.=- -=XBlade=- http://www.geocities.com/SiliconValley/Lakes/3198/ ------------------------------------------------------------------------------- From: "Mark D.S." Subject: N64> Official Starfox Website Date: 10 Jun 1997 10:32:58 -0400 The official StarFox64 website is at http://www.starfox64.com It's made by Nintendo, but it has not been finshed yet. However the site is up and running! Check it out!!! -=Mark D.S.=- -=XBlade=- http://www.geocities.com/SiliconValley/Lakes/3198/ ------------------------------------------------------------------------------- From: ":)" Subject: N64> N64 AC adaptor (power supply unit) Date: 10 Jun 1997 17:17:17 +0100 (BST) Hi pple guess what silly me went and blew me power supply thingy, and i am desparate to get another one, i forgot to use the step down and bang it went . . . with a puff of smoke, and gee it stinks Well there is one little question i wanna ask. Does n e 1 know whether a UK N64 ac adaptor will work on a japanese machine without blowing the console, i heard it could, and the reason i was given was that the power unit outputs the same voltage for all machines Jap, US, and UK regard less the input but im not to sure can anyone clarify this, please. Bon * * / \__/ \\\' , / // (oo) \\\// _/ //' Ngai Bon Pang (Known as Bon by Friends) ( '` ) \_-//' / //<' o--o \ /// > \\\` /,)-^>> _\` City University, London, U.K. ___ (/ \\ / \\\ (~._.~) // //\\\ Email ( Y ) ((` ()~*~() . _. _. (_)-(_) '| / | ' ) ,-. . ,-. . , | /__|_ < /,-.\ ,-. ,-. ,-. . |- . . ,-. ,-. . .| , ,-| )( | | )( | | ) | `-. ,.| | | | | ,. ,-| | ,. | ||( `-^ ' ` -^- -^- `-' \`-^' `-' `-' `'`-' ' `' `-| `' `-^ `-' `' `-'! \ `-' /| `-' ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: N64> starfox video tape Date: 10 Jun 1997 13:46:16 -0500 (CDT) On Tue, 10 Jun 1997 Peers2@aol.com wrote: > In a message dated 97-06-10 01:57:44 EDT, you write: > > << Subj: Re: N64> starfox video tape > Date: 97-06-10 01:57:44 EDT > From: tippyman@erols.com (tippyman) > Sender: owner-n64@xmission.com > Reply-to: n64@mail.xmission.com > To: n64@mail.xmission.com > > > oh, sorry, i haven't read the list lately...excuse me! why did it take so > > long for me to get this tape? hmm... > > > > Tippyman > >> > > :) Many people still haven't gotten it. ALL Nintendo Power subscribers WILL > eventually get it -- others can rent it at Blockbusters within a week or > so... > Got my copy of the video today. Haven't watched it yet. I will watch it on my dinner break. ____________________________ |Chris Avery | |SNES-L List Owner | |averyc@io.com | |http://www.io.com/~averyc | `----------------------------' ------------------------------------------------------------------------------- From: "!N64KreW! NeWZ" Subject: N64> N64KreW NewZ #9 Date: 10 Jun 1997 11:49:38 PDT N64KreW NewZ #9 -=-=-=-=-=-=-=-=-=- -------- BAD NEWS -------- * Sega plans to make a 64-bit system. This system clocked at 200 MHZ which is totally better than the N64 because the N64 is 94 MHZ. It uses a 12X CD-Rom. Has the 3dFX chip which makes it as good as a PC. Also, has 16-bit Z-BUFFERING. Selling for around 300+ --------- GOOD NEWS --------- *64DD will sell about for $90-100 in the US! *New game planned. Seems to be a snowboarding game. *Tonic Trouble for the N64 is reviewed in EGM. --------- HOT LINKS --------- * http://nin64.com * http://www.starfox64.com The N64 Krew!! n64krew@hotmail.com http://n64krew.home.ml.org The Management: David Yockey Brendan Lim dyockey@hotmail.com limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "!N64KreW! NeWZ" Subject: N64> N64KreW NewZ #9 Date: 10 Jun 1997 11:49:31 PDT N64KreW NewZ #9 -=-=-=-=-=-=-=-=-=- -------- BAD NEWS -------- * Sega plans to make a 64-bit system. This system clocked at 200 MHZ which is totally better than the N64 because the N64 is 94 MHZ. It uses a 12X CD-Rom. Has the 3dFX chip which makes it as good as a PC. Also, has 16-bit Z-BUFFERING. Selling for around 300+ --------- GOOD NEWS --------- *64DD will sell about for $90-100 in the US! *New game planned. Seems to be a snowboarding game. *Tonic Trouble for the N64 is reviewed in EGM. --------- HOT LINKS --------- * http://nin64.com * http://www.starfox64.com The N64 Krew!! n64krew@hotmail.com http://n64krew.home.ml.org The Management: David Yockey Brendan Lim dyockey@hotmail.com limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> Videos an photos Date: 10 Jun 1997 15:16:25 -0400 (EDT) In a message dated 97-06-10 09:17:49 EDT, you write: << > Nice pics. The game does look great, but it certainly doesn't make your jaw > drop, as someone has already mentioned. But hopefully this'll turn out to be > an awesome game, and it has a lot of potential. Just as long as it plays as > good as it looks.... What game are you talking about? >> Ken Griffey Jr. Baseball ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> starfox video tape Date: 10 Jun 1997 15:38:40 -0400 you know, i am not even subscribed to nintendo power....i guess it's because i registered my n64 Tippyman ---------- On Tue, 10 Jun 1997 Peers2@aol.com wrote: > In a message dated 97-06-10 01:57:44 EDT, you write: > > << Subj: Re: N64> starfox video tape > Date: 97-06-10 01:57:44 EDT > From: tippyman@erols.com (tippyman) > Sender: owner-n64@xmission.com > Reply-to: n64@mail.xmission.com > To: n64@mail.xmission.com > > > oh, sorry, i haven't read the list lately...excuse me! why did it take so > > long for me to get this tape? hmm... > > > > Tippyman > >> > > :) Many people still haven't gotten it. ALL Nintendo Power subscribers WILL > eventually get it -- others can rent it at Blockbusters within a week or > so... > Got my copy of the video today. Haven't watched it yet. I will watch it on my dinner break. ____________________________ |Chris Avery | |SNES-L List Owner | |averyc@io.com | |http://www.io.com/~averyc | `----------------------------' ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> N64KreW NewZ #9 Date: 10 Jun 1997 16:51:49 -0400 (EDT) In a message dated 97-06-10 15:18:43 EDT, you write: << BAD NEWS -------- < * Sega plans to make a 64-bit system. This system clocked at 200 MHZ < which is totally better than the N64 because the N64 is 94 MHZ. It < uses a 12X CD-Rom. Has the 3dFX chip which makes it as good as a PC. < Also, has 16-bit Z-BUFFERING. Selling for around 300+ Why is this bad news? It means that gamers can get another cool video game machine, no? Who cares what the company is that makes it... Also: The specs... I'm not sure that we really need a CPU that runs at 200mhz. Look how well the PSX's supposedly "lame" processor handles 3D environments! What that machine is lacking is more RAM and more graphics processor oomph (like mip-mapping, anti-aliasing, trilinear interpolation, etc). I also doubt that a Sega machine with those specs can sell for under $400. If those specs are really true (and I haven't read any statement from Sega that they are), then Sega must have some magical donkey that can poop out chips for free... --------- > GOOD NEWS --------- > *64DD will sell about for $90-100 in the US! Nice price, huh? Forget the modem... > *New game planned. Seems to be a snowboarding game. I have to say it once: This is hardly news. Just cause N64.com decides to regurgitate announcements from other websites doesn't mean that it's new (no matter how many times they say it's exclusive). :) The Kemco/Boss Game snowboard story appeared in Japanese magazines more than two months ago and has been reported on by a bunch of sites (including mine). > *Tonic Trouble for the N64 is reviewed in EGM. >> Which EGM issue is that? I just got my new one a week ago, and they only reviewed Hexen (which received pretty bad scores, by the way). Is there a new issue out already??? Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "dvader" Subject: N64> $88 ?1? Date: 10 Jun 1997 17:25:36 -0500 In a recent article in the Nikkei News, a Japanese newspaper, it has been announced that the 64DD peripheral for the Nintendo 64 will have a retail price of ¥10,000 yen when it debuts in March 1998. When literally converted to American dollars, that's approximately $88 dollars! No official U.S. price or release date has been announced yet, however. The newspaper also announced that Nintendo has enlisted the help of Alps Electric Co. to work on the 64DD. But is not known exactly what Alps is contributing to the add-on. (From www.n64hq.com) $88 - that would be great if it actually came out at that price in the U.S. I kind of doubt it though. That's almost as much as some of the games. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> $88 ?1? Date: 10 Jun 1997 21:12:43 -0400 (EDT) In a message dated 97-06-10 19:03:26 EDT, you write: << In a recent article in the Nikkei News, a Japanese newspaper, it has b= een < announced that the 64DD peripheral for the Nintendo 64 will have a reta= il < price of =A510,000 yen when it debuts in March 1998. When literally con= verted < to American dollars, that's approximately $88 dollars! No official U.S. < price or release date has been announced yet, however. The newspaper al= so < announced that Nintendo has enlisted the help of Alps Electric Co. to w= ork < on the 64DD. But is not known exactly what Alps is contributing to the < add-on. (From www.n64hq.com) =20 < $88 - that would be great if it actually came out at that price in the = U.S. < I kind of doubt it though. That's almost as much as some of the games. >> Remember: The N64 sold here for a lower price than the Japanese version w= hen it came out. Peer ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Used Gamez! Date: 10 Jun 1997 18:30:44 PDT Hey! I am selling 5 SNES games. They are in mint-condition and have their boxes and instruction booklets. These games are: * Super Street Fighter II * Mechwarior * Bulls vs. Blazers * Suzuka 8 Hours * Cybernator The minimum I will go for these games is about $15. The max is up to you. I guaruntee perfect awesome games. Please e-mail me at: limbrendan@hotmail.com for further info. Also, e-mail me if your not interested or if you are. -=-=-=-=-=-=-=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Long, Jonathan" Subject: Re: N64> $88 ?1? Date: 11 Jun 1997 11:28:43 +0900 ---------- > From: dvader > To: n64@mail.xmission.com > Subject: N64> $88 ?1? > Date: Wednesday, June 11, 1997 7:25 >=20 > In a recent article in the Nikkei News, a Japanese newspaper, it has be= en > announced that the 64DD peripheral for the Nintendo 64 will have a reta= il > price of =A510,000 yen when it debuts in March 1998. When literally converted > to American dollars, that's approximately $88 dollars! No official U.S. > price or release date has been announced yet, however. The newspaper al= so > announced that Nintendo has enlisted the help of Alps Electric Co. to work > on the 64DD. But is not known exactly what Alps is contributing to the > add-on. (From www.n64hq.com) >=20 > $88 - that would be great if it actually came out at that price in the U.S. > I kind of doubt it though. That's almost as much as some of the games= . >=20 Before you all get excited about the possibility of a 64DD being sold for the rough equivalent of JPY10,000 (=3D US$88) there are a few other issue= s that need to be understood: 1. Manufacturers of products do their market research in seperate markets= , believe it or not, seperately. The prices are adjusted to what is believe= d to be a "fair market price" in that particular market. For example, about two years ago the fair market value of the Integra I bought was around US$20,000. This was at a point in time when you could buy roughly JPY100 for US$1. Recently, however, the dollar grew in strength against the Yen and reached a recent local maximum of roughly US$1 =3D JPY127. However, i= f at that time you ran down to your local Acura dealer, you will find that the fair market price of the Integra is still around US$20,000 (not the converted Yen price of US$15,800). 2. The manufacturers of products sold in foreign countries eat the difference when their currency is strong and benefit when their currency = is weak. For example, many Japanese companies had record years last year, ev= en though the Japanese economy is about as healthy as fries dipped in mayo. This is because the money made from the products being sold for fair mark= et value in America was strong and could be used to buy more of the domestic currency - thus resulting in record profits. Remember, it costs them the same amount to manf. and distribute the products either way (roughly). However, for the coming year, Japanese companies have had to adjust their forecast to reflect the strengthening Yen. 3. Minor and frequent changes to the price of a product can only spell disaster for the success of that product and the company that sells it. I don't feel like going into this one - but, suffice to say that products usually remain the same price and are usually only adjusted because of other market pressures (competition, inflation, etc.). Therefore, you can expect the 64DD to be sold for the fair market price o= f around US$100. This is the approximate equivalent CPI (Consumer Price Index) price for a product that sells for JPY10,000 in Japan. But, becaus= e of other market issues that I am not currently aware of, I may very well = be wrong... ---------------------------- Jonathan / Osaka, Japan sarayajl@po.globe.or.jp ---------------------------- > <--------------------------------------> > dvader@ali.intop.net > <--------------------------------------> >=20 ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> $88 ?1? Date: 10 Jun 1997 22:00:33 -0500 < In a recent article in the Nikkei News, a Japanese newspaper, it has been < announced that the 64DD peripheral for the Nintendo 64 will have a retail < price of ¥10,000 yen when it debuts in March 1998. When literally converted < to American dollars, that's approximately $88 dollars! No official U.S. < price or release date has been announced yet, however. The newspaper also < announced that Nintendo has enlisted the help of Alps Electric Co. to work < on the 64DD. But is not known exactly what Alps is contributing to the < add-on. (From www.n64hq.com) < $88 - that would be great if it actually came out at that price in the U.S. < I kind of doubt it though. That's almost as much as some of the games. >Remember: The N64 sold here for a lower price than the Japanese version when >it came out. >Peer Does that mean it could be less than $88? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> FW: bad news Date: 10 Jun 1997 21:23:07 -0600 >> I hate to argue with you, Stryder, because I see your point, but the above >> message is not relevant. Their legal department (in America, NoA doesn't >> make games anyways) can take care of suing Sony, and their R & D teams (in > >Dothey not convert games? Maybe they could convert games faster instead >of taking forever. > >Stryder Yes, they DO translate games for American release, but their LEGAL department has almost nothing to do with their GAME TRANSLATION department (I'm assuming, this, of course, and indeed hope their legal department has nothing to do with their games.) :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> GameShark Date: 10 Jun 1997 23:35:36 +30000 finally, some news about Gameshark coming to the N64. I know it will come eventually. N64.com said it will come out around August and cost $50. I hope there are cheat codes for MarioKart and Mario64. Just browse thru the new Gamefan magazine and there's rumored to be a Mario Kart 64 2, 64DD. Any sequal to mario Kart will be great. I don't care if they bring back the classic smk and just add 4 player option. -Vi ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> StarFox 64 '!Video!' Date: 11 Jun 1997 09:07:08 PDT I will pay good shipping money if someone has 2 VCRS and will make a copy for me. ALso, will Blackbuster be renting it soon? -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: N64> StarFox 64 '!Video!' -Reply Date: 11 Jun 1997 10:37:24 -0600 (MDT) You just need to wait a little longer. I finally got mine on Monday. Greg >>> "Brendan Lim" 06/11/97 10:07am >>> I will pay good shipping money if someone has 2 VCRS and will make a copy for me. ALso, will Blackbuster be renting it soon? -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Travis Golliher" Subject: Re: N64> starfox video tape Date: 11 Jun 1997 12:01:22 -0500 >has anyone besides me seen this video in the mail? it's about starfox and >has some really cheezy acting. it's probably only in the US...they show >4-player modes of mission impossible(i thinK) also. > > Tippyman i got this video too. the acting was terrible. they should have just left out those guys and just talked about the game. it was just a waste of time listening to them babble on about hurting mario. well anyway, star fox 64 looked really amazing. i am not to sure about the 4-player mode in star fox. i think the screen is going to be so small it is going to be really hard to see everything going on. i watched the video a couple of times and I don't recall a 4-player mode in mission impossible. i wish they had shown more of zelda 64. they only showed about 3 sec. of it. it looked great though. Permster ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> starfox video tape Date: 11 Jun 1997 12:39:59 -0500 > > i got this video too. the acting was terrible. they should have just left > out those guys and just talked about the game. it was just a waste of time > listening to them babble on about hurting mario. well anyway, star fox 64 > looked really amazing. i am not to sure about the > 4-player mode in star fox. i think the screen is going to be so small it > is going to be really hard to see everything going on. i watched the video > a couple of times and I don't recall a > 4-player mode in mission impossible. i wish they had shown more of zelda > 64. they only showed about 3 sec. of it. it looked great though. > > Permster Once again the 4-player is for Goldeneye not Mission Impossible. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> > ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> N64! Must Read! Date: 11 Jun 1997 10:41:22 PDT If you wantyour web page to be promoted for free...FIll out this form at: [http://blab64.home.ml.org/linkme.htm] and I will post your web page up for free. You don't even have to put a link to my page! What's to loose? -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Howard Chiu Subject: Re: N64> Re: I hate this F*CKING MAILING LIST Date: 11 Jun 1997 13:14:12 -0600 (MDT) hey how do i get off this mailing list ....someone please email me a nd tell me thanx ------------------------------------------------------------------------------- From: Tom McShea Subject: N64> E3 prediction Date: 11 Jun 1997 15:24:54 -0700 I think that at this years E3 Square is going to announce that they have a N64 game in the works. Let me explain why. 1. N64 isn't popular in Japan 2. RPG's are I believe that Nintendo will make Square and offer they can't refuse. Maybe something like the first 50K disks that Square buys will be free. If they can the 64DD user base up to 2 million they get 35% off the games. Maybe Nintendo has a new pack idea in mind that's ideal for RPG's and could give Square them to package for free. What Japanese gamer wouldn't run out to buy a 64DD for $88 and Chrono Trigger 2 for $50? Just the announcement of the deal would raise N64 sales past the PSX. ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> To All N64 Mailing List Members Date: 11 Jun 1997 18:43:01 PDT Hey! Have your link on my page for free by filling a form at: [http://blab64.home.ml.org/linkme.htm] Go to: [http://blab64.home.ml.org/lablink.htm] To see all the links already there. Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Morgan McBee Subject: N64> Talk about N64 Date: 11 Jun 1997 22:04:19 -0400 Talk about Nintendo 64 at http://users.1st.net/morganm/chat.htm CU there! -- ~\\\|///~ ***************************************** ~\\ ~ ~ //~ Morgan McBee (-O-O-) morganm@1st.net -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ ------------------------------------------------------------------------------- From: Morgan McBee Subject: N64> Talk about N64 Date: 11 Jun 1997 22:04:19 -0400 Talk about Nintendo 64 at http://users.1st.net/morganm/chat.htm CU there! -- ~\\\|///~ ***************************************** ~\\ ~ ~ //~ Morgan McBee (-O-O-) morganm@1st.net -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ ------------------------------------------------------------------------------- From: Tony & Caroline Subject: N64> Question Date: 11 Jun 1997 22:20:46 -0400 Ok here is a question for all you PSX owners. As one that does not own a PSX, I was wondering. I have been told by several people now that a lot of games on the PSX run at 60 FPS. It that possible, and if so how is it that the PSX can do it, yet the 64 can't. I have also been told that most games on the PSX are not multi player. If this true, how is it that people, magazines and web sites are so eager to compare the games on both systems when a major complaint about almost all the Nintendo games is that: a) there is not multi player mode or b) the multi player mode has slowdown. If you have a good answer to these questions I'd love to hear them. Thanks Tony BTW, this is in no way meant to slight the PSX, or its owners in any way, I'm just curious. ------------------------------------------------------------------------------- From: Morgan McBee Subject: Re: N64> Question Date: 11 Jun 1997 22:31:32 -0400 Hey stupid!.!.! See how it says N64@xmission.com not PSX@xmission.com? DO NOT WRITE ABOUT Playstation on a Nintendo 64 mailing list!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!. Tony & Caroline wrote: > > Ok here is a question for all you PSX owners. > > As one that does not own a PSX, I was wondering. > I have been told by several people now that a lot of games on the PSX > run at 60 FPS. > It that possible, and if so how is it that the PSX can do it, yet the 64 > can't. > I have also been told that most games on the PSX are not multi player. > If this true, how is it that people, magazines and web sites are so > eager to compare the games on both systems when a major complaint about > almost all the Nintendo games is that: > > a) there is not multi player mode or > b) the multi player mode has slowdown. > > If you have a good answer to these questions I'd love to hear them. > > Thanks > > Tony > > BTW, this is in no way meant to slight the PSX, or its owners in any > way, I'm just curious. -- ~\\\|///~ ***************************************** ~\\ ~ ~ //~ Morgan McBee (-O-O-) morganm@1st.net -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ ------------------------------------------------------------------------------- From: "AL" Subject: N64> messages in the mailing list Date: 12 Jun 1997 10:41:58 +0800 Does anybody recieves more than 25 messages from the mailing list? Last time when there was no n64-digest i recieve more than 50 messages a day , but now i recieve a maximum of 25 messages. WHAT HAPPENED ???? ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Re: messages from the n64 list Date: 11 Jun 1997 19:45:30 PDT I'm pissed off too. Well not pissed off. But AL, is right! I used to have more than 50 messages a day, but now I have only about 15 a day. Start typing. Don't just quit this list and go to the DIGEST!! Start sending stuff. We joined this list for a reason. Come on! This is now I think the best Nintendo64 mailing list ever! So, let's keep it that way. -=-=-=-=-=- Brendan Lim Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Morgan McBee Subject: Re: N64> Re: messages from the n64 list Date: 11 Jun 1997 22:52:48 -0400 You're all really stupid, I bet you didn't know that because your too stupid. The reason every one is qutting the newsletter is becasue your not answering questions! Brendan Lim wrote: > > I'm pissed off too. Well not pissed off. But AL, is right! > I used to have more than 50 messages a day, but now I have only about > 15 a day. Start typing. Don't just quit this list and go to the > DIGEST!! Start sending stuff. We joined this list for a reason. > Come on! This is now I think the best Nintendo64 mailing list ever! > So, let's keep it that way. > -=-=-=-=-=- > Brendan Lim > > --------------------------------------------------------- > Get Your *Web-Based* Free Email at http://www.hotmail.com > --------------------------------------------------------- -- ~\\\|///~ ***************************************** ~\\ ~ ~ //~ Morgan McBee (-O-O-) morganm@1st.net -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> starfox video tape Date: 11 Jun 1997 22:54:03 -0400 (EDT) In a message dated 97-06-11 17:09:22 EDT, you write: << i got this video too. the acting was terrible. they should have just left < out those guys and just talked about the game. it was just a waste of time < listening to them babble on about hurting mario. well anyway, star fox 64 < looked really amazing. i am not to sure about the < 4-player mode in star fox. i think the screen is going to be so small it < is going to be really hard to see everything going on. 4-player has small screens, no doubt about that -- but it's still a lot of fun. Also: the instruments are kind of in the way. Would have been nice to let one switch them off. i watched the video < a couple of times and I don't recall a < 4-player mode in mission impossible. For the record: Mission Impossible is NOT shown on the video. What you may be talking about is GoldenEye, which is shown briefly along with its four-player mode. Mission Impossible is going to be a less action-oriented adventure game that couldn't possibly be played with more than one player the way it is conceived. Also for the record: Ocean is not planning to include Rumble Pak support. < i wish they had shown more of zelda < 64. they only showed about 3 sec. of it. it looked great though. Yeah, most of the footage came straight from the Shoshinkai Show. The games should be much further along by now (it's half a year ago...). Top Gear Rally looks ultra-smooth! And SF Rush has a pretty solid graphics engine as well. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Nick Duddy Subject: N64> remove Date: 12 Jun 1997 13:34:44 +1000 remove nickd@wr.com.au ------------------------------------------------------------------------------- From: "dvader" Subject: N64> DD64 or 64DD? Date: 11 Jun 1997 22:57:43 -0500 Is the disk drive gonna be called DD64 or 64DD? I hope its neither of these. I heard that this name isn't definite. I hope those wonderful people at Nintendo can come up with a better name. (don't let Rare name it, we don't won't another Banjo-Kazooie like name) DD64 just isn't a very good name. It doesn't seem like it would be very marketable. Anyone got any better names for it? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Question Date: 12 Jun 1997 00:20:01 -0400 (EDT) In a message dated 97-06-11 23:46:10 EDT, you write: << Subj: N64> Question Date: 97-06-11 23:46:10 EDT From: tonyp@interlog.com (Tony & Caroline) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > Ok here is a question for all you PSX owners. > As one that does not own a PSX, I was wondering. > I have been told by several people now that a lot of games on the PSX > run at 60 FPS. > It that possible, and if so how is it that the PSX can do it, yet the 64 > can't. This is an interesting one. :) First of all, Dark Rift on the N64 is supposed to run at 60 frames per second. And second: Don't fall for the hype. A game like Tobal can run at 60 frames on the PSX because it ain't using textures. The N64 can easily render the SAME stuff the PSX is doing at even faster speeds -- but since we expect something better (i.e. non-pixelated etc), game designers opt for a lower frame rate. Also: I firmly believe that 30fps second (that's how many frames a video movie has for example) is totally adequate and smooth as butter. One more thing: Some game companies tout their game as showing a whopping 60 FIELDS per second. Don't get confused, that's actually nothing else than 30 FRAMES per second. :) > I have also been told that most games on the PSX are not multi player. > If this true, how is it that people, magazines and web sites are so > eager to compare the games on both systems when a major complaint about > almost all the Nintendo games is that: > a) there is not multi player mode or > b) the multi player mode has slowdown. > If you have a good answer to these questions I'd love to hear them. Well, there are a couple of PSX multi-player titles (mostly via link-up cable) but they are admittedly scarce. I guess many people expect great multi-player gaming from the N64 because of its four built-in controller ports. But I'm with you that some criticism waged on N64 games is a little harsh. I wrote an editorial on the "double standard" on my site. Check it out at http://members.aol.com/nindojo It's a special called "Something's Wrong with NG." Bye, Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> DD64 or 64DD? Date: 12 Jun 1997 00:23:25 -0400 (EDT) In a message dated 97-06-12 00:03:54 EDT, you write: << Is the disk drive gonna be called DD64 or 64DD? I hope its neither of < these. I heard that this name isn't definite. I hope those wonderful < people at Nintendo can come up with a better name. (don't let Rare name < it, we don't won't another Banjo-Kazooie like name) DD64 just isn't a very < good name. It doesn't seem like it would be very marketable. Anyone got < any better names for it? >> I think the DD64 name only came about when Nintendo's Big Howard screwed up the name in an interview with Next-Gen (if I remember correctly). Nobody ever referred to the drive as such before (not in Japan, Europe, or America). Blame it on the Howard -- until then, it's still 64DD... Peer ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> E3 prediction Date: 12 Jun 1997 00:31:47 -0400 (EDT) In a message dated 97-06-12 00:23:08 EDT, you write: << I think that at this years E3 Square is going to announce that they have < a N64 game in the works. Let me explain why. < 1. N64 isn't popular in Japan < 2. RPG's are < I believe that Nintendo will make Square and offer they can't refuse. < Maybe something like the first 50K disks that Square buys will be free. < If they can the 64DD user base up to 2 million they get 35% off the < games. Maybe Nintendo has a new pack idea in mind that's ideal for RPG's < and could give Square them to package for free. < What Japanese gamer wouldn't run out to buy a 64DD for $88 and Chrono < Trigger 2 for $50? Just the announcement of the deal would raise N64 < sales past the PSX. >> A nice dream. :) There's a major problem though: This is the E3 we're talking about -- not the Shoshinkai Show. Square is a Japanese company, E3 an American show. If they announced something this big, it would be in the homeland. :( Also: Square moved away from Nintendo because of limited storage space AND low system distribution. Why would they move back. Essentially nothing changed (an additional 48MB ain't a lot in Square's eyes). Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> N64KreW NewZ #9 Date: 11 Jun 1997 22:51:24 -0600 ><< BAD NEWS > -------- >< * Sega plans to make a 64-bit system. This system clocked at 200 MHZ >< which is totally better than the N64 because the N64 is 94 MHZ. It >< uses a 12X CD-Rom. Has the 3dFX chip which makes it as good as a PC. >< Also, has 16-bit Z-BUFFERING. Selling for around 300+ > >Why is this bad news? It means that gamers can get another cool video game >machine, no? Who cares what the company is that makes it... Well, some people just feel that they have to be LOYAL. There is no such thing as system loyalty. Give me a break. What do gamers play games for in the first place, eh? FUN. I just cannot get over how some gamers feel they have to support one company, and hate all else. :) >Also: The specs... I'm not sure that we really need a CPU that runs at >200mhz. Look how well the PSX's supposedly "lame" processor handles 3D >environments! What that machine is lacking is more RAM and more graphics >processor oomph (like mip-mapping, anti-aliasing, trilinear interpolation, >etc). I also doubt that a Sega machine with those specs can sell for under >$400. If those specs are really true (and I haven't read any statement from >Sega that they are), then Sega must have some magical donkey that can poop >out chips for free... Actually, the Black Belt, or Dural as it is called in Japan, is supposed to have butt-loads of RAM. Like 16 megabytes general RAM and between 2-8 megabytes texture RAM. This all comes back to the pooping magical donkey theory, they are NOT going to get this puppy out for under 4-500 bucks. :) And the 3dfx voodoo chipset won't be helping the price down any. >> *Tonic Trouble for the N64 is reviewed in EGM. >> > >Which EGM issue is that? I just got my new one a week ago, and they only >reviewed Hexen (which received pretty bad scores, by the way). Is there a new >issue out already??? That was the one you received, they didn't actually "review it", if I remember correctly that was in their alphas. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> starfox video tape Date: 11 Jun 1997 23:19:12 -0600 >>has anyone besides me seen this video in the mail? it's about starfox and >>has some really cheezy acting. it's probably only in the US...they show >>4-player modes of mission impossible(i thinK) also. >> >> Tippyman > > >i got this video too. the acting was terrible. they should have just left >out those guys and just talked about the game. it was just a waste of time >listening to them babble on about hurting mario. well anyway, star fox 64 >looked really amazing. i am not to sure about the >4-player mode in star fox. i think the screen is going to be so small it >is going to be really hard to see everything going on. i watched the video >a couple of times and I don't recall a >4-player mode in mission impossible. i wish they had shown more of zelda >64. they only showed about 3 sec. of it. it looked great though. > >Permster Tippyman was referring to the GoldenEye 4 player mode. It did not even have Mission: Impossible footage in the video. Regarding the cheesy acting, it was much better than the N64 video they put out, when the system was first released. I actually found myself laughing at them, rather than with them. It's a great thing to show to friends, you'll be rolling all over the floor in no time. :P -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> E3 prediction Date: 11 Jun 1997 23:26:38 -0600 >I think that at this years E3 Square is going to announce that they have >a N64 game in the works. Let me explain why. > >1. N64 isn't popular in Japan >2. RPG's are > >I believe that Nintendo will make Square and offer they can't refuse. >Maybe something like the first 50K disks that Square buys will be free. >If they can the 64DD user base up to 2 million they get 35% off the >games. Maybe Nintendo has a new pack idea in mind that's ideal for RPG's >and could give Square them to package for free. > >What Japanese gamer wouldn't run out to buy a 64DD for $88 and Chrono >Trigger 2 for $50? Just the announcement of the deal would raise N64 >sales past the PSX. Look at your number one reason again and you'll realize the truth about Square. Square is not going to waste their valuable time and resources on a losing system. Face it, would you develop for a smaller userbase, smaller format (cart or 64DD), when you could be developing for the larger userbase, larger format (CD)? I think not. The PSX is selling about 60 thousand systems a week, with N64 tagging along at around 8 thousand a week....face it, Square is in heaven with this CD stuff. *MAYBE* when/if the 64DD is a mass market success, we will see a Square game. This is a giant MAYBE. If you want Square bad enough, you would buy a PSX. As for the 64DD userbase up to 2 million, let's be serious. The Nintendo 64 in Japan hasn't even reached 2 million yet, the 64DD will be lucky to sell 50% of that. And finally, if Square announces anything, I doubt it will be at E3. Maybe at the Tokyo Game Show or Shoshinkai (like in a few years), but E3 is an American show. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Question Date: 11 Jun 1997 23:47:00 -0600 >Ok here is a question for all you PSX owners. > >As one that does not own a PSX, I was wondering. After reading through your questions, I assume you've never played a PSX either. >I have been told by several people now that a lot of games on the PSX >run at 60 FPS. >It that possible, and if so how is it that the PSX can do it, yet the 64 >can't. The N64 *can* do it (backgrounds of KI Gold). I'm not sure how framerates work, and how easily it is to achieve higher framerates, but both systems CAN do it. >I have also been told that most games on the PSX are not multi player. Your source is mistaken, a great many of the PSX games are multiplayer. If you are talking about 4-player "multi player", then of course. You would need the 4 player adaptor just to play these games. >If this true, how is it that people, magazines and web sites are so >eager to compare the games on both systems when a major complaint about >almost all the Nintendo games is that: > >a) there is not multi player mode or >b) the multi player mode has slowdown. It is not true. And I assume if they slight the game simply because the multiplayer has slowdown, then they are portraying the idea that the developer should not even attempted 4 player mode, which would have been stupid anyways. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Re: messages from the n64 list Date: 11 Jun 1997 23:51:17 -0600 >I'm pissed off too. Well not pissed off. But AL, is right! >I used to have more than 50 messages a day, but now I have only about >15 a day. Start typing. Don't just quit this list and go to the >DIGEST!! Start sending stuff. We joined this list for a reason. >Come on! This is now I think the best Nintendo64 mailing list ever! >So, let's keep it that way. >-=-=-=-=-=- >Brendan Lim I agree, but I believe it is the *only* Nintendo 64 mailing list! :P OK, here's a neat topic: What was Rare dreaming about when they thought of Banjo-Kazooie? Had too much booze the night before, at their annual banjo bash? :) (This post was meant to be a JOKE, by all means don't take seriously). -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Re: messages from the n64 list Date: 11 Jun 1997 23:54:14 -0600 >You're all really stupid, I bet you didn't know that because your too >stupid. The reason every one is qutting the newsletter is becasue your >not answering questions! Look pal, there is no reason to call other list members "stupid". Difference of opinion, or no, please refrain from deliberate flaming on this list. And to respond to your ingenious post, this is not a newsletter. This is what you would call a MAILING LIST, nobody is obligated to answer questions. :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Question Date: 12 Jun 1997 01:28:05 -0500 (CDT) On Wed, 11 Jun 1997, Tony & Caroline wrote: > Ok here is a question for all you PSX owners. > > As one that does not own a PSX, I was wondering. > I have been told by several people now that a lot of games on the PSX > run at 60 FPS. I don't know how many do, but I do know that some do. TobalNo1 does. I owned TobalNo1 at one point and is was hi-res and 60fps...it looked great, but I did not care for it as a fighter. > It that possible, and if so how is it that the PSX can do it, yet the 64 > can't. I have no idea. > I have also been told that most games on the PSX are not multi player. > If this true, how is it that people, magazines and web sites are so > eager to compare the games on both systems when a major complaint about > almost all the Nintendo games is that: A lot of PSX games are multi-player. All the ones I play (except RPGs) are. Twisted Metal 1&2, Madden, NBA Live etc. Most the racing games are multi-player too. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: N64> Sony's Sales Surge Date: 12 Jun 1997 00:39:20 -0600 > THIS MESSAGE IS IN MIME FORMAT. Since your mail reader does not understand this format, some or all of this message may not be legible. --Next_Part_2948920760_521718_MS_Mac_IMN Content-type: text/plain; charset="us-ascii" Content-transfer-encoding: 7bit Sony Sales Surge June 12, 1997 According to Sony, shipments of the PlayStation have reached 16 million units worldwide. Sony Computer Entertainment (SCEI) announced today that hardware shipments of the PlayStation have now reached 16 million units worldwide. To meet the tremendous global demand for PlayStation game consoles, SCEI announced last month that hardware production at its manufacturing facilities in Japan have reached 1.5 million PlayStation units per month. Following is a breakdown of the 16 million hardware units shipped worldwide, as of end of May, by region: Japan - 7.5 million units shipped North America - 4.8 million units shipped Europe - 3.7 million units shipped As an additional part of the announcement, Sony has revealed that over 114 million PlayStation software titles have been shipped worldwide. The breakdown again is as follows: Japan - 59 million units shipped North America - 30 million units shipped Europe - 25 million units shipped "Going into the most visible trade event of the year -- next week at E3 in Atlanta -- it is satisfying to know that our documented sales figures will substantiate who is factually the leading next generation videogame system," said Kaz Hirai, CEO, Sony Computer Entertainment America. "I think that any person -- be it a retailer, consumer, analyst or reporter -- would be hard pressed to argue with the fact that we've quickly become the leader in the videogame industry. Needless to say, we are very pleased and proud of our accomplishments, especially given the fact that we've yet to celebrate our second anniversary in the marketplace." --Next_Part_2948920760_521718_MS_Mac_IMN Content-type: text/html; charset="us-ascii" Content-transfer-encoding: 7bit Sony's Sales Surge Sony Sales Surge

June 12, 1997

According to Sony, shipments of the PlayStation have reached 16 million
units worldwide.

Sony Computer Entertainment (SCEI) announced today that hardware
shipments of the PlayStation have now reached 16 million units
worldwide. To meet the tremendous global demand for PlayStation game
consoles, SCEI announced last month that hardware production at its
manufacturing facilities in Japan have reached 1.5 million PlayStation
units per month. Following is a breakdown of the 16 million hardware
units shipped worldwide, as of end of May, by region:
Japan - 7.5 million units shipped

North America - 4.8 million units shipped

Europe - 3.7 million units shipped

As an additional part of the announcement, Sony has revealed that over
114 million PlayStation software titles have been shipped worldwide. The
breakdown again is as follows:



Japan - 59 million units shipped

North America - 30 million units shipped

Europe - 25 million units shipped

"Going into the most visible trade event of the year -- next week at E3
in Atlanta -- it is satisfying to know that our documented sales figures
will substantiate who is factually the leading next generation videogame
system," said Kaz Hirai, CEO, Sony Computer Entertainment America.

"I think that any person -- be it a retailer, consumer, analyst or
reporter -- would be hard pressed to argue with the fact that we've
quickly become the leader in the videogame industry. Needless to say, we
are very pleased and proud of our accomplishments, especially given the
fact that we've yet to celebrate our second anniversary in the
marketplace."




--Next_Part_2948920760_521718_MS_Mac_IMN-- ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Question Date: 12 Jun 1997 02:29:57 -0500 (CDT) On Wed, 11 Jun 1997, Morgan McBee wrote: > Hey stupid!.!.! See how it says N64@xmission.com not > PSX@xmission.com? DO NOT WRITE ABOUT Playstation on a Nintendo 64 > mailing > list!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!.!. What is wrong with you?? "hey stupid" is a bit harsh. For one, in case you did not notice, part of their question was N64 related. Second, a lot of the people on this list own mulitple systems. 3rd, most of us are interested in gaming in general and don't mind the occasional discussion of other systems. Yes, the focus of this list is the N64, but we all gamers no matter what system(s) we play. Try to grow up a little. Stryder: atcope@comp.uark.edu > > Tony & Caroline wrote: > > > > Ok here is a question for all you PSX owners. > > > > As one that does not own a PSX, I was wondering. > > I have been told by several people now that a lot of games on the PSX > > run at 60 FPS. > > It that possible, and if so how is it that the PSX can do it, yet the 64 > > can't. > > I have also been told that most games on the PSX are not multi player. > > If this true, how is it that people, magazines and web sites are so > > eager to compare the games on both systems when a major complaint about > > almost all the Nintendo games is that: > > > > a) there is not multi player mode or > > b) the multi player mode has slowdown. > > > > If you have a good answer to these questions I'd love to hear them. > > > > Thanks > > > > Tony > > > > BTW, this is in no way meant to slight the PSX, or its owners in any > > way, I'm just curious. > > -- > ~\\\|///~ ***************************************** > ~\\ ~ ~ //~ Morgan McBee > (-O-O-) morganm@1st.net > -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ > > > ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Re: messages from the n64 list Date: 12 Jun 1997 02:49:00 -0500 (CDT) On Wed, 11 Jun 1997, Morgan McBee wrote: > You're all really stupid, I bet you didn't know that because your too > stupid. The reason every one is qutting the newsletter is becasue your > not answering questions! Quite calling everyone stupid. You do not contribute to this list by calling people stupid. I am always involved in discussions here and so are a lot of other people, so I would like it if you would not call us stupid. Also, the people who don't talk a lot don't have to and it does not make them stupid if they don't. Be more mature. To the rest of you complaining about the number of messages, start some topics to discuss. You also have to realize that a lot of us are out enjoying things in the summertime. I for one, am working full time during the summer and have a more active social life during the summer. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- > > Brendan Lim wrote: > > > > I'm pissed off too. Well not pissed off. But AL, is right! > > I used to have more than 50 messages a day, but now I have only about > > 15 a day. Start typing. Don't just quit this list and go to the > > DIGEST!! Start sending stuff. We joined this list for a reason. > > Come on! This is now I think the best Nintendo64 mailing list ever! > > So, let's keep it that way. > > -=-=-=-=-=- > > Brendan Lim > > > > --------------------------------------------------------- > > Get Your *Web-Based* Free Email at http://www.hotmail.com > > --------------------------------------------------------- > > -- > ~\\\|///~ ***************************************** > ~\\ ~ ~ //~ Morgan McBee > (-O-O-) morganm@1st.net > -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ > > > ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Question Date: 12 Jun 1997 02:57:30 -0500 (CDT) On Thu, 12 Jun 1997 Peers2@aol.com wrote: > designers opt for a lower frame rate. Also: I firmly believe that 30fps > second (that's how many frames a video movie has for example) is totally > adequate and smooth as butter. I have to agree here. You sometimes here of some high-end PCs running some games at speed of 90fps...but what is the point? I'm not sure of the exact stats, but the human eye can't take in much more than 30fps. It will get to a point where any faster will be pointless. It is just like the color issue, whenever you see PC or games systems advertising anything like '64-bit' color, ignore it!!! The human eye only sees the equivalent of 24-bit color, Anything higher is TOTALLY useless. There are limitations to your eye, no matter what some companies would have you believe...they just want bigger numbers for sales. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: "AL" Subject: N64> Video Game Retailers Date: 12 Jun 1997 16:05:36 +0800 Do anyone know where to buy Video Games for N64(ONLINE) that sells cheap prices ?? And have secure online ordering ?? ------------------------------------------------------------------------------- From: "AL" Subject: N64> IMPORT Wave Race Date: 12 Jun 1997 16:10:03 +0800 Does anybody have an import Wave Race? Please give your comments for the language or any difference from the US one. (Is it hard to understand,or its like the US Wave Race) ------------------------------------------------------------------------------- From: Josh Goodwin Subject: Re: N64> Question Date: 12 Jun 1997 01:30:13 -0700 Stryder wrote: > On Thu, 12 Jun 1997 Peers2@aol.com wrote: > > > designers opt for a lower frame rate. Also: I firmly > believe that 30fps > > second (that's how many frames a video movie has for > example) is totally > > adequate and smooth as butter. > > I have to agree here. You sometimes here of some high-end > PCs running > some games at speed of 90fps...but what is the point? I'm > not sure of the > exact stats, but the human eye can't take in much more than > 30fps. It If you were to put a 30fps with a moving object next to a 90fps with a moving object on screen, you would see a great difference. There are reasons that movies can get away with >30 fps that I won't go into - but for high resolution screens fps make a lot of difference. > will get to a point where any faster will be pointless. It > is just like > the color issue, whenever you see PC or games systems > advertising anything > like '64-bit' color, ignore it!!! The human eye only sees > the equivalent > of 24-bit color, Anything higher is TOTALLY useless. There > are > limitations to your eye, no matter what some companies would > have you > believe...they just want bigger numbers for sales. Again, compare a 24-bit image with a 32-bit image. You will see the difference. Josh ------------------------------------------------------------------------------- From: carol@city.langley.bc.ca Subject: Re: N64> Re: messages from the n64 list Date: 12 Jun 1997 15:35:01 GMT Countdown to June 30 YAH! ....only 18 days left til Starfox is released. There will certainly be a byt (pun) of discussion then. At 02:49 AM 1997 06 12 -0500, you wrote: > > >On Wed, 11 Jun 1997, Morgan McBee wrote: > >> You're all really stupid, I bet you didn't know that because your too >> stupid. The reason every one is qutting the newsletter is becasue your >> not answering questions! > > >Quite calling everyone stupid. You do not contribute to this list by >calling people stupid. I am always involved in discussions here and so >are a lot of other people, so I would like it if you would not call us >stupid. Also, the people who don't talk a lot don't have to and it does >not make them stupid if they don't. Be more mature. > > >To the rest of you complaining about the number of messages, start some >topics to discuss. You also have to realize that a lot of us are out >enjoying things in the summertime. I for one, am working full time during >the summer and have a more active social life during the summer. > >Stryder: atcope@comp.uark.edu >____________________________________ >believe that life can change, >that you're not stuck in vain >B.C.------Tonight,Tonight----------- > > >> >> Brendan Lim wrote: >> > >> > I'm pissed off too. Well not pissed off. But AL, is right! >> > I used to have more than 50 messages a day, but now I have only about >> > 15 a day. Start typing. Don't just quit this list and go to the >> > DIGEST!! Start sending stuff. We joined this list for a reason. >> > Come on! This is now I think the best Nintendo64 mailing list ever! >> > So, let's keep it that way. >> > -=-=-=-=-=- >> > Brendan Lim >> > >> > --------------------------------------------------------- >> > Get Your *Web-Based* Free Email at http://www.hotmail.com >> > --------------------------------------------------------- >> >> -- >> ~\\\|///~ ***************************************** >> ~\\ ~ ~ //~ Morgan McBee >> (-O-O-) morganm@1st.net >> -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ >> >> >> > > > Carol Douglas Carol@city.langley.bc.ca ------------------------------------------------------------------------------- From: "Johnny Sondergard " Subject: N64> N64 additional hardware Date: 12 Jun 1997 11:15:13 -0600 (MDT) >The N64 ROM's can support additional hardware (much like with the SNES's >FX chip series), and it will be interesting to see how and if this >ability is used. With the SNES, the FX chip essentially allowed it to >compete with the 16 MHZ 386 PC's of early 1993, though later that year >it was beaten by the Sega CD and then the 3DO. To introduce games for N64 with a FX2 chip later on seems to be a very nice idea. But instead of putting a FX2 chip in the carts, I think it would be cheaper to make an ad-on device, which could fit in between the N64 and the 64DD. (So we don't have to pay for a FX2 chip over and over again). (The FX chip for SNES was in the carts, wasn't it? I never had one). >If you play SMW2-Yoshi's >Island, you'll see some very nice sprites allowed by the FX2 >chip-probably of a quality that would put the 3DO to shame but not >compare with any modern 32-bit consoles. I think that this is a >realistic option for the N64, but due to the prices of carts it would be >difficult to make such technologies available to any 3rd party >developers (as Nintendo could probably incorporate the chips for quite a >bit less money--and it doesn't have to pay itself for carts.) > > > >Sparkplug (Quotes from N64 Gazette mailbag) ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> More on the NP Video Date: 12 Jun 1997 11:16:13 -0600 (MDT) >Yep, N64hq did a news bullettin on it. Several others got it too, but >not all sbscribers. Random? I don't know, I don't sbscribe. Sorry >for doubting you, but you understand my position, you being the only >one who mentioned it for a day or two, and claiming you saw shots of >KG's MLB, which is one title Nintendo's released NO other info on. :') >-- > Cryptic Bug > CrBug@vcn.bc.ca It's not random, I believe all Nintendo Power receivers will receive it. The thing is, I got my video like a week after the first person on here got theirs, I just think their distribution is even screwier than the one that Next Generation uses (hee hee Peer.) I'm sure everyone else will receive their video's by the time Starfox 64 comes out. BTW Peer, it's kind of funny, but isn't Next Generation's office in San Francisco? And you get your NG issue after the newsstands and other subscribers?? Hmm.... :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: N64 News Subject: N64> Interact First N64 Licensee / News from N64.com Date: 12 Jun 1997 11:42:06 -0600 (MDT) Interact, the ambitious third-party peripheral company which is known for its Gameshark, SharkPad and other controllers, recently inked a deal with Nintendo to become the first peripheral company with a license contract, Interact told N64.com yesterday. Of all the third-party peripheral companies (including Mad Catz, ACT Labs, Nyko, Nuby, and others), Interact is the first to get a license to make controllers for Nintendo 64. What's the big deal? Well, it's true that there are already conrollers and peripherals on the market, but a license is like an endoresement but even better. Nintendo has a trademark on the design of the three-prong controller, and many of the unlicensed companies are vulnerable to lawsuits from Nintendo. Interact won't have to worry about lawsuits, and will probably be able to carry the Nintendo logo on its products as well. This kind of deal carries heavily over when retailers and consumers look at controllers, and have to decide which one to buy. Melissa George of Interact confirmed the story with N64.com yesterday, and said that the newly designed SharkPad and the Makopad will be the first two products under the new deal. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Robotech Blasts into Multiplayer / News from N64.com Date: 12 Jun 1997 11:59:56 -0600 (MDT) A source at Gametek confirmed today that Robotech: Crystal Dreams will incorporate the ability to play against friends in up to 4 player battles. Multiplayer games will be played out via straight out deathmatches and not within teams on various missions. This proves to be yet another title that incorporates multiplayer options for N64. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Atlus Researches Cartoonish Racing Game / News from N64.com Date: 12 Jun 1997 12:01:29 -0600 (MDT) Sources close to Atlus yesterday revealed that the company is in early development with a cartoonish racing game for Nintendo 64. The source said that Atlus, the makers of the new PlayStation game Ogre Battle, is in the early stages of making a racing game with fun-loving characters who zip about on moving vehicles, but wouldn't mention what kind of vehicles. He continued to say the game has a strong influence from a very popular kart racing game by Nintendo. The Irvine, Ca.-based company with headquarters in Japan could not comment on the subject when N64.com called to confirm the existence of this driving game. "We are in development with a game for Nintendo 64," said an Atlus rep. who asked not to be referred to by name. "But I can't say anything about it." Atlus, which will publish Ogre Battle on PlayStation, and makers of games such as Crusader of Centy (Genesis), Persona (PlayStation), and Devil Summoner (Saturn), also denied any existence of Ogre Battle arriving on Nintendo 64. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Alps to Manufacture 64DD / News from Videogamers.com Date: 12 Jun 1997 15:09:23 -0600 (MDT) Alps Electric Co. will manufacture and supply Nintendo with a portable memory device which it will develop with the game maker for use with Nintendo 64 (the 64DD), the two firms said today. The Nintendo 64 Disk Drive, due to go on sale in March in Japan, and later in the U.S. and Europe, will contain a 64-megabyte disk using Alps' proprietary format. The device will debut in Japan next March is to be priced at around 10,000 yen, which is the first news regarding pricing for the 64DD. If Nintendo prices the 64DD in the U.S. at an equivalent price, than the unit will retail at about $90-$100. Among other features, the 64DD (still tentatively titled) will enable players to create their own characters, and can be linked up with another game player to enable the character to compete against another player's creation, the firms said. Nintendo will release four new game titles to tie in with the new disk drive. Those titles are Mario Paint 64, Earthbound 64 (Mother 3 in Japan), Pocket Monsters 64, and Sim City 64. This deal with Nintendo is nothing particularly new. Alps has manufactured components and peripherals for a number of game companies including the controllers for the Saturn, PlayStation and Nintendo 64. ============================= Be sure to patronize Videogamers.com at: http://www.videogamers.com/ ------------------------------------------------------------------------------- From: "dvader" Subject: N64> E3 Date: 12 Jun 1997 16:23:30 -0500 A lot of people have been complaining about there not being a lot of mail being sent. I think that will change when E3 starts. There will be too much mail to read! That will be great. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> N64 ForuM (Rumble Pak) Date: 12 Jun 1997 15:09:28 PDT Question: Do you think Blockbuster Video will rent out the Rumble-Pak with or without StarFox 64? State your opinion at: [http://blab64.home.ml.org/post.htm] Your answer will be posted on my page. -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> N64 ForuM (Rumble Pak) Date: 12 Jun 1997 17:50:02 -0500 > Question: Do you think Blockbuster Video will rent out the Rumble-Pak > with or without StarFox 64? State your opinion at: > [http://blab64.home.ml.org/post.htm] > Your answer will be posted on my page. > -=-=-=-=-=- > Brendan Lim > limbrendan@hotmail.com > I kinda think it will, and kinda don't. The reason that it would is that I rented Earthbound (SNES) when it first came out. When you bought the game, you get a free Players Guide (the kind Nintendo Power sells) with it, and when I rented it, it came with it. They said I would have to pay $15 if I didn't return it. I think they will do something like this with the Rumble Pak. Since the Rumble Pak comes with it Star Fox 64 anyway, why wouldn't they include it? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "Long, Jonathan" Subject: Re: N64> IMPORT Wave Race Date: 13 Jun 1997 09:07:52 +0900 Yes, I have the Japanese version of Waverace - but I wouldn't call it an import because I bought it in Japan and I play it in Japan. Most of the text of the game is written in a form called Katakana - when these characters are "read" they usually reveal the original language they are based on which is usually English. However, you can usually just play around with the option selections and choices in most games and get by without having to read the options. In action games this is OK - but in many RPG games or the like where reading the text is crucial to gameplay you are going to totally miss out on the gaming experience. Half of the speech in this Japanese version is in English (typical for Japan). All in all, I would say that this is a very playable version for foreigners. I hope this answers your question. ---------------------------- Jonathan / Osaka, Japan sarayajl@po.globe.or.jp ---------------------------- ---------- > From: AL > To: n64@mail.xmission.com > Subject: N64> IMPORT Wave Race > Date: Thursday, June 12, 1997 17:10 > > Does anybody have an import Wave Race? > Please give your comments for the language or any difference from the US > one. > (Is it hard to understand,or its like the US Wave Race) > ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> R-Pak Compatible? Date: 12 Jun 1997 18:01:06 PDT Is the Japanese Rumble Pak compatible with an american, N64??? -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "David Yockey" Subject: N64> Rumble Pak??? Date: 12 Jun 1997 20:17:47 PDT What games are compatible with the Rumble Pak? David Yockey dyockey@hotmail.com http://www.geocities.com/TimesSquare/Arcade/8438 Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> E3 Date: 13 Jun 1997 01:17:24 +30000 What I would like to hear at E3 is a playable version of Tetriphere and a playable version with 4 player battle mode of bomberman 64. -Vi ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Question Date: 13 Jun 1997 02:52:23 -0400 (EDT) In a message dated 97-06-13 02:39:33 EDT, you write: << It is just like < the color issue, whenever you see PC or games systems advertising anything < like '64-bit' color, ignore it!!! The human eye only sees the equivalent < of 24-bit color, Anything higher is TOTALLY useless. There are < limitations to your eye, no matter what some companies would have you < believe...they just want bigger numbers for sales. >> I can only add one more silly and overhyped color slogan for video game systems: "16.7 million colors simultaneously." Love that one. Remember that your TV's resolution is roughly 640x480 -- now multiply that and you have the total number of dots your TV can display at any one time. Hmmm.... Smaller than 16.7 mil, ey? Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> More on the NP Video Date: 13 Jun 1997 03:01:33 -0400 (EDT) In a message dated 97-06-13 01:10:13 EDT, you write: << >Yep, N64hq did a news bullettin on it. Several others got it too, but >not all sbscribers. Random? I don't know, I don't sbscribe. Sorry >for doubting you, but you understand my position, you being the only >one who mentioned it for a day or two, and claiming you saw shots of >KG's MLB, which is one title Nintendo's released NO other info on. :') >-- > Cryptic Bug > CrBug@vcn.bc.ca > It's not random, I believe all Nintendo Power receivers will receive it. > The thing is, I got my video like a week after the first person on here got > theirs, I just think their distribution is even screwier than the one that > Next Generation uses (hee hee Peer.) I'm sure everyone else will receive > their video's by the time Starfox 64 comes out. BTW Peer, it's kind of > funny, but isn't Next Generation's office in San Francisco? And you get > your NG issue after the newsstands and other subscribers?? Hmm.... :) >> I got my NP Video pretty late, too. And I'm also NOT a subscriber of Nintendo Power... Yup, Next Generation's offices are in San Francisco (but they probably print it somewhere else) -- I hear the new NG has already hit newsstands across the country. My mailbox is still conspicuously empty -- tumbleweeds are rolling by... Has anyone gotten their issue yet? Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> More on the NP Video Date: 13 Jun 1997 03:00:37 -0400 (EDT) In a message dated 97-06-13 01:10:13 EDT, you write: << >Yep, N64hq did a news bullettin on it. Several others got it too, but >not all sbscribers. Random? I don't know, I don't sbscribe. Sorry >for doubting you, but you understand my position, you being the only >one who mentioned it for a day or two, and claiming you saw shots of >KG's MLB, which is one title Nintendo's released NO other info on. :') >-- > Cryptic Bug > CrBug@vcn.bc.ca > It's not random, I believe all Nintendo Power receivers will receive it. > The thing is, I got my video like a week after the first person on here got > theirs, I just think their distribution is even screwier than the one that > Next Generation uses (hee hee Peer.) I'm sure everyone else will receive > their video's by the time Starfox 64 comes out. BTW Peer, it's kind of > funny, but isn't Next Generation's office in San Francisco? And you get > your NG issue after the newsstands and other subscribers?? Hmm.... :) >> I got my NP Video pretty late, too. And I'm also NOT a subscriber of Nintendo Power... Yup, Next Generation's offices are in San Francisco (but they probably print it somewhere else) -- I hear the new NG has already hit newsstands across the country. My mailbox is still conspicuously empty -- tumbleweeds are rolling by... Has anyone gotten their issue yet? Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: uytten@host.cass.net Subject: N64> blast corps Date: 13 Jun 1997 12:23:36 -0400 Can anyone tell me where the scientist is in oyster harbor? ------------------------------------------------------------------------------- From: N64 News Subject: N64> Notes of Interest / News from N64 HQ Date: 13 Jun 1997 10:22:57 -0600 (MDT) It is rumored that Nintendo will announce a new price for the Nintendo 64 system at the show. Nintendo (and probably Sega and Sony) is expected to drop the price of the system to $99.95. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: "GavinHough@aol.com" Subject: Re: N64> Re: messages from the n64 list Date: 13 Jun 1997 10:25:26 -0600 (MDT) Im for this as well, but i do think a lot of people left the list because of the stupid flame wars that started. Gav ===================================== Listowner's note: Only a half dozen people left because of the flame wars. During the same time, 30 new people joined the list. Greg ------------------------------------------------------------------------------- From: "Kory S." Subject: Re: N64> More on the NP Video Date: 13 Jun 1997 12:31:40 -0400 ---------- > From: Peers2@aol.com > To: n64@mail.xmission.com > Subject: Re: N64> More on the NP Video > Date: Friday, June 13, 1997 3:00 AM > > In a message dated 97-06-13 01:10:13 EDT, you write: > > << >Yep, N64hq did a news bullettin on it. Several others got it too, but > >not all sbscribers. Random? I don't know, I don't sbscribe. Sorry > >for doubting you, but you understand my position, you being the only > >one who mentioned it for a day or two, and claiming you saw shots of > >KG's MLB, which is one title Nintendo's released NO other info on. :') > >-- > > Cryptic Bug > > CrBug@vcn.bc.ca > > > > It's not random, I believe all Nintendo Power receivers will receive it. > > The thing is, I got my video like a week after the first person on here got > > theirs, I just think their distribution is even screwier than the one that > > Next Generation uses (hee hee Peer.) I'm sure everyone else will receive > > their video's by the time Starfox 64 comes out. BTW Peer, it's kind of > > funny, but isn't Next Generation's office in San Francisco? And you get > > your NG issue after the newsstands and other subscribers?? Hmm.... :) >> > > I got my NP Video pretty late, too. And I'm also NOT a subscriber of Nintendo > Power... > Yup, Next Generation's offices are in San Francisco (but they probably print > it somewhere else) -- I hear the new NG has already hit newsstands across the > country. My mailbox is still conspicuously empty -- tumbleweeds are rolling > by... Has anyone gotten their issue yet? > > Peer > > Nintendojo > http://members.aol.com/nindojo > Hey peer how's it going, awesome site you got there, anyway, I am a subscriber to NG and well I see some tumble weeds also, still haven't gotten mine... :( ------------------------------------------------------------------------------- From: "Kory S." Subject: Re: N64> E3 Date: 13 Jun 1997 12:33:32 -0400 ---------- > From: Vi-64 > To: xm > Subject: N64> E3 > Date: Thursday, June 12, 1997 9:17 PM > > What I would like to hear at E3 is a playable version of Tetriphere and > a playable version with 4 player battle mode of bomberman 64. > > -Vi > Yeah that would be cool because sites like n64hq (which some membes of HQ are going to E3) would tell you all about the games! ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> starfox video tape Date: 12 Jun 1997 22:43:50 -0400 In article <970611225223_1585487292@emout18.mail.aol.com>, Peers2@aol.com wrote: > < i wish they had shown more of zelda 64. they only showed about 3 > < sec. of it. it looked great though. > > Yeah, most of the footage came straight from the Shoshinkai Show. > The games should be much further along by now (it's half a year > ago...). Top Gear Rally looks ultra-smooth! And SF Rush has a > pretty solid graphics engine as well. Well, it's an E3 promo tape, right? The fact that Zelda IS on the tape is a good sign. Perhaps we'll see more than this at E3. If I'm reading it right, there WILL be Zelda footage there, and hopefully they wouldn't be stupid enough to disappoint us again with the same old footage that has been around for half a year and more. -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> E3 prediction Date: 12 Jun 1997 22:50:22 -0400 Snipped same old tired ideas. All right, let me start off saying I do not think that Square will announce anything for Nintendo at this year's E3, and probably not Space World either. Here's the facts (as far as I know): Square moved FFVII to Playstion a long time ago The reasons were N64's delay, and small medium, but Sony would pay them a lot, and had big, cheap CD's and a huge Japanese User base. Square announced (many) other Titles for PSX They deny any N64/64DD development, but have not stated they will never Work with Nintendo again. Square is not helping on the 64DD sequel to Mario RPG, a came co-developed with Nintendo. Square Doesn't care about North America (or the UK, AFAIK). Enix Moved DWVII to PSX, for the same reasons as Square with FFVII. They ARE developing N64 games, and some head in the company has expressed interest in the 64DD and writability. Few RPG's are announced for N64 Mother III looks incredible, and if it uses the 64DD's writability properly, it will play very well, and hopefiully have a lot of realism and replay value; maybe a little semi-linearity. Even the cart based Quest 64 is looking really good. ALL N64 developers/games are raking in a ton of cash, even when the prices are high and the game sucks (used loosely). Good games are making that much more. Nintendo has a small, and slowly growing user base, especially in Japan (though more great games will help that, especially RPGs). Nintendo knows how to deal (EA, SingleTrac, Core etc). Well, everything seems to point to Square EVENTUALLY making a game for N64, as it seems, despite contradictory numbers (Small user base, High cart costs) economically sound, and of late that's all Square seems to think about. If Enix Develops an RPG for 64DD, which seems likely IF the 64DD sells well, I don't doubt Square will counter with an RPG of their own. I doubt Square will ever make another Cartridge game, and if the 64DD flops, or sells below expectations, or just not enough for Square, N64/64DD will never see a Square game. BUT, if Nintendo Pulls an Ace from it's sleeve (Say MIII is even BETTER than hoped, or Miyamoto finishes his Game for 64DD's release, and it's spectacular etc.), and 64DD sales skyrocket, I fully expect Square to make an RPG for 64DD, if only to counter the other announced 64DD RPGs. :') The reader of this line exists only while reading this line. Had this line been at the top of this message, you would have already read it! -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> More on the NP Video Date: 13 Jun 1997 12:17:59 -0500 >> > > I got my NP Video pretty late, too. And I'm also NOT a subscriber of Nintendo > Power... > Yup, Next Generation's offices are in San Francisco (but they probably print > it somewhere else) -- I hear the new NG has already hit newsstands across the > country. My mailbox is still conspicuously empty -- tumbleweeds are rolling > by... Has anyone gotten their issue yet? > > Peer > > Nintendojo > http://members.aol.com/nindojo I just got Issue 30 in the mail a few days ago. dvader@ali.intop.net ------------------------------------------------------------------------------- From: N64 News Subject: N64> Things are not all good in the land of the rising sun / News from Videogamers.com Date: 13 Jun 1997 11:19:37 -0600 (MDT) As reported in the Dengeki-Oh magazine Nintendo's own Game Boy is outselling the N64 in Japan. And that's not all that's outselling the big N! The PlayStation is leading in both software AND hardware sales by a big margin with the Saturn coming in second while Nintendo 64 software coming in a lowly third. The report goes on to say that through March and April of '97 PlayStation hardware sales were double or triple (roughly) over Nintendo 64 sales. Even the release of Star Fox 64 in Japan didn't help Nintendo that much in the long run, while it did double its software sales and helped the hardware sales a bit. So it seems that not all is good in the land of the rising sun for the "big N" anymore. ============================= Be sure to patronize Videogamers.com at: http://www.videogamers.com/ ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> starfox video tape Date: 13 Jun 1997 12:21:06 -0500 > Well, it's an E3 promo tape, right? The fact that Zelda IS on the > tape is a good sign. Perhaps we'll see more than this at E3. If I'm > reading it right, there WILL be Zelda footage there, and hopefully > they wouldn't be stupid enough to disappoint us again with the same > old footage that has been around for half a year and more. CrBug@vcn.bc.ca No actually its not an E3 promo tape. It's an advertisement for StarFox 64 and other games. It is not related to E3. dvader@ali.intop.net ------------------------------------------------------------------------------- From: N64 News Subject: N64> More Nintendo Rental Success / News from Next Generation Date: 13 Jun 1997 11:33:32 -0600 (MDT) To no one's great surprise, Nintendo still has a stranglehold over the rental charts. According to the latest VDSA rental charts, there has been little change in the order of the top five rented videogames. Cruisin' USA managed a return to the top five, bumping out Blast Corps. Earnings Position Title Platform (thousands) ======== ===== ======== =========== 1 Mario Kart N64 $162.91 2 Turok N64 $155.55 3 War Gods N64 $123.55 4 Cruisin' USA N64 $118.09 5 Wave Race N64 $115.04 ============================= Be sure to patronize Next Generation at: http://www.next-generation.com/ ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Rumble Pak Question! Date: 13 Jun 1997 10:36:51 PDT Is the Japanese Rumble Pak compatible with the U.S. StarFox and N64? -=-=-=-=-=- Brendan Lim Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: N64> Digest change Date: 13 Jun 1997 11:51:10 -0600 (MDT) I changed the digest options so that the list will send out a digest half the size but twice as often. If you have a strong opinion one way or the other on this issue, please email me privately at gregorys@xmission.com. Greg ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Question Date: 13 Jun 1997 15:46:02 -0400 (EDT) In a message dated 97-06-13 03:56:08 EDT, you write: << If you were to put a 30fps with a moving object next to a 90fps < with a moving object on screen, you would see a great < difference. There are reasons that movies can get away with < >30 fps that I won't go into - but for high resolution screens < fps make a lot of difference. >> Remember though, that with the N64 we are playing on a TV, not on a high definition monitor. And yeah, you can see a difference between higher frame rates and lower, but 30fps is very comfortable on the eyes. Just check out the new footage of TGRally. Wow. Movies (film) actually DON'T get away that easily with its standard 24fps. Since I work with video (Betacam SP, Hi8, S-VHS, digital, etc) every day (shooting, editing), whenever I watch a movie in a theater I can "see" the missing 6 frames during pans and dollies. Check out some movie openings where the camera pans across a large scene. You will notice a slight strobe effect that wouldn't be there if it was shot on video (of course: video doesn't look as nice in texture and light). Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: dkalweit@computer-connection.net (Kalweit, Derek) Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 13 Jun 1997 15:51:12 -0400 >It is rumored that Nintendo will announce a new price for the Nintendo >64 system at the show. Nintendo (and probably Sega and Sony) is >expected to drop the price of the system to $99.95. That will be awsome. I was going to buy one, very soon, too, so I'll definitly wait to see if they will or not. :) What is the actual date(s) for the E3, anyway? And how long does it usually take for info from it to get around to the video game sites, mailing lists, etc. This is the first year I've been this active in video gaming. :) /--------------------------------------------------------\ |Derek Kalweit | |dkalweit@computer-connection.net | |FIDONET: 1:2613/128.2 | |http://www.computer-connection.net/~dkalweit/ | \--------------------------------------------------------/ ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Ahhh! I just bought it! Yeahhhhhh!!! Date: 13 Jun 1997 14:12:48 PDT I just bought the Rumble-Pak! It is arriving in 2 days!!!! Yes! Oh my God! Yes! Oh Yes! Yeaaahhhhhhhhhhhh! Yayyyyyyy!!! Oh yeah.. thre is only one kind of Rumble-Pak. There is no U.S. and no Jap. they are the same!!! Yes! Yes! Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Ahhh! I just bought it! Yeahhhhhh!!! Date: 13 Jun 1997 17:54:50 -0400 brendan...calm down. we're all happy for you, but you don't need to write junk mail Tippyman ---------- I just bought the Rumble-Pak! It is arriving in 2 days!!!! Yes! Oh my God! Yes! Oh Yes! Yeaaahhhhhhhhhhhh! Yayyyyyyy!!! Oh yeah.. thre is only one kind of Rumble-Pak. There is no U.S. and no Jap. they are the same!!! Yes! Yes! Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Vi-64 Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 13 Jun 1997 17:50:17 +30000 I'm pretty sure Nintendo will not lower the price of the N64 any time soon. If it was to happen, it would happen in Japan first. Also N64 is doing will here in the U.S. so the next price drop should be Christmas, and I think it will be down to $129, not $99. or maybe a pack in game at $149. -Vi On Fri, 13 Jun 1997, N64 News wrote: > It is rumored that Nintendo will announce a new price for the Nintendo > 64 system at the show. Nintendo (and probably Sega and Sony) is > expected to drop the price of the system to $99.95. > > ============================= > > Be sure to patronize N64 HQ at: > > http://www.n64hq.com/ > ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> B-LaB64 NewZ Date: 13 Jun 1997 15:17:39 PDT For all of you who submitted your link to my page, the page that had all the links, was messed up. So go here to see your links: http://blab64.home.ml.org/lablink.htm --------------------------------------- If you want your link posted on my page, go here: http://blab64.home.ml.org/linkme.htm -------------------------------------- -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Rumble Pak??? Date: 13 Jun 1997 18:41:30 -0400 (EDT) In a message dated 97-06-13 04:28:42 EDT, you write: << Subj: N64> Rumble Pak??? Date: 97-06-13 04:28:42 EDT From: dyockey@hotmail.com (David Yockey) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@xmission.com What games are compatible with the Rumble Pak? >> Confirmed Aero Fighters Assault Chameleon Twist Clay Fighter 63 1/3 Fishing (Nintendo) Hiryu No Ken Twin Extreme G Multiracing Championship Star Fox 64 Top Gear Rally WCW vs. NWO: World Tour Wild Choppers ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Re: Re: Rumble Pak??? Date: 13 Jun 1997 15:54:13 PDT Sorry Peers2, but you might be right and you might be wrong. You see, Nintendo, told me themselves that they did not give out any info that Multi-Racing CHamo will or will not be Rumble Pak Compatible. -=-=-=-=-=-=-=-=-=- You might be right, Brendan Lim Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: dkalweit@computer-connection.net (Kalweit, Derek) Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 13 Jun 1997 18:29:12 -0400 >I'm pretty sure Nintendo will not lower the price of the N64 any time >soon. If it was to happen, it would happen in Japan first. Also N64 is >doing will here in the U.S. so the next price drop should be Christmas, >and I think it will be down to $129, not $99. or maybe a pack in game at >$149. I wish they'd pack in a game-- there are only a few that I DON'T want, FIFA(I hear it's choppy, and sports aren't really my style anyway), Mortal Kombat Trilogy(don't like the game), and Killer Instinct(don't like the game)-- maybe one or two others. I haven't tried them all, but I'm pretty sure I'll like the rest that are currently out. :) I think they should pack Mario 64 in with the system, or at LEAST thrown in an extra controller-- it would be better if they did both. :) >-Vi > >On Fri, 13 Jun 1997, N64 News wrote: > >> It is rumored that Nintendo will announce a new price for the Nintendo >> 64 system at the show. Nintendo (and probably Sega and Sony) is >> expected to drop the price of the system to $99.95. >> >> ============================= >> >> Be sure to patronize N64 HQ at: >> >> http://www.n64hq.com/ >> > > /--------------------------------------------------------\ |Derek Kalweit | |dkalweit@computer-connection.net | |FIDONET: 1:2613/128.2 | |http://www.computer-connection.net/~dkalweit/ | \--------------------------------------------------------/ ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> The Rage Date: 13 Jun 1997 16:49:50 PDT I bought my Rumble Pak from The Rage. I was wondering if they were fake...you know like con-artists (RUMORS). So I was wondering if that is true? I hope not. Their webpage is at: * http://www.therage.com -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Iniguez" Subject: N64> Screenshots of F-Zero 64 and Buggie-Boogie Date: 13 Jun 1997 18:44:15 -0500 Hello, For those who are interested, Nintendo 64 Central has just put up a whole ton of F-Zero 64 and Buggie-Boogie screenshots. Zach Iniguez Nintendo 64 Central http://www.gaming-enthusiast.com/geo/n64central ---------- > From: Brendan Lim > To: n64@xmission.com > Subject: N64> B-LaB64 NewZ > Date: Friday, June 13, 1997 5:17 PM > > For all of you who submitted your link to my page, the page that had > all the links, was messed up. So go here to see your links: > http://blab64.home.ml.org/lablink.htm > --------------------------------------- > If you want your link posted on my page, go here: > http://blab64.home.ml.org/linkme.htm > -------------------------------------- > -=-=-=-=-=- > Brendan Lim > limbrendan@hotmail.com > > > --------------------------------------------------------- > Get Your *Web-Based* Free Email at http://www.hotmail.com > --------------------------------------------------------- > ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> R-Pak Compatible? Date: 13 Jun 1997 19:38:29 -0600 >Is the Japanese Rumble Pak compatible with an american, N64??? >-=-=-=-=-=- >Brendan Lim >limbrendan@hotmail.com Yes. There is no territorial lockout for controllers and controller accessories. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Rumble Pak??? Date: 13 Jun 1997 19:43:18 -0600 >What games are compatible with the Rumble Pak? This information can be found on any of the major sites: N64 HQ, Nintendojo, or N64.com. Sorry, I don't remember the 8 or so off-hand. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> More on the NP Video Date: 13 Jun 1997 19:51:20 -0600 >I got my NP Video pretty late, too. And I'm also NOT a subscriber of Nintendo >Power... Hmm.... :) >Yup, Next Generation's offices are in San Francisco (but they probably print >it somewhere else) -- I hear the new NG has already hit newsstands across the >country. My mailbox is still conspicuously empty -- tumbleweeds are rolling >by... Has anyone gotten their issue yet? > >Peer Y'know, I always get my issue (Next Generation) about a week after I hear about it on this list. No, I haven't received mine, either, but I'm sure someone on here will receive it in a day or two, and spoil all the ratings and whatnot for the late-issue-receivers. :) On NGO yesterday they showed what games would be rated. If I remember correctly, Mace: the Dark Age and Blast Corps (among others for N64) would be reviewed and rated this issue! Blasto is on the cover, the "Most Impressive 32-bit Title Yet" (as it said on the cover; they showed a picture of the cover on their site). It is for PSX and it better be as good as all the hype surrounding it... :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 13 Jun 1997 20:15:57 -0600 >I'm pretty sure Nintendo will not lower the price of the N64 any time >soon. If it was to happen, it would happen in Japan first. Also N64 is >doing will here in the U.S. so the next price drop should be Christmas, >and I think it will be down to $129, not $99. or maybe a pack in game at >$149. It plainly said this was a rumor. Also, it is guarenteed that whatever price Sega or Sony drop to, that N64 will drop shortly after to match. >On Fri, 13 Jun 1997, N64 News wrote: > >> It is rumored that Nintendo will announce a new price for the Nintendo >> 64 system at the show. Nintendo (and probably Sega and Sony) is >> expected to drop the price of the system to $99.95. >> >> ============================= >> >> Be sure to patronize N64 HQ at: >> >> http://www.n64hq.com/ >> -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: N64> Nintendojo Updates Date: 14 Jun 1997 02:11:19 -0400 (EDT) Hi all, I just updated Nintendojo with a new special about a few secret games (including one Ocean exclusive never heard before -- anywhere)... Check it out at: http://members.aol.com/nindojo I am adding a preview of Tetrisphere right now (with pics) and some F-Zero 64 screenshots. What a cool Friday the 13th. :) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "AL" Subject: N64> Import StarFox 64 Date: 14 Jun 1997 14:21:39 +0800 Does anybody have an import Star Fox 64? Is it easy to understand (the speech and writings)? ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 13 Jun 1997 22:58:03 -0400 In article <3.0.1.32.19970613155112.006b2b94@mail.computer-connection.net>, dkalweit@computer-connection.net (Kalweit, Derek) wrote: > This is the first year I've been this active in video gaming. :) Heh, sorry to poke fun, Derek, but "active in video gaming?" Did you get the NES Powerpad? ;'> Also, the Price drop was a (very bad, IMHO) rumor. I don't know how it got started. I hate to say "I told you so," normally, but I always mantained the price of the base unit is going to stick for a good long while. If they can sell this well when there's not many REALLY GOOD games out, just think what'll happen in the near future. For the record, I just don't buy the "Our sales are the best" lines Nintendo keeps bragging about, but I also don't buy the "Nintendo is dying a horrible, slow death" nonsense. I think the truth lies somewhere between the two extremes, but soon Nintendo will have just reasons to brag about sales etc, by this time next year at latest. -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> starfox video tape Date: 13 Jun 1997 22:53:58 -0400 In article <199706131722.MAA09526@ali.intop.net>, "dvader" wrote: > No actually its not an E3 promo tape. It's an advertisement for > StarFox 64 and other games. It is not related to E3. Aw, Smeg! What's the point then? They know we're going to buy those games anyway! :') Ah well, I still hope to get more Zelda Info. -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> Ahhh! I just bought it! Yeahhhhhh!!! Date: 13 Jun 1997 23:05:59 -0400 In article <199706132112.OAA13123@f41.hotmail.com>, "Brendan Lim" wrote: > I just bought the Rumble-Pak! It is arriving in 2 days!!!! Yes! > Oh my God! Yes! Oh Yes! Yeaaahhhhhhhhhhhh! Yayyyyyyy!!! Oh yeah.. > thre is only one kind of Rumble-Pak. There is no U.S. and no Jap. > they are the same!!! Yes! Yes! Whoa. How many bottles of Jolt did you drink today? It's great you can get a Rumble Pack, but unless you're buying Starfox64 as well, there's no point to it, as nothing else is currently compatible. I'm just as happy to wait a few more weeks for The US Starfox64 and Rumble Pack. Anyhoo, I imagine they are slightly different, like the sticker language and the packaging. :') -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: "AL" Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 14 Jun 1997 17:58:06 +0800 When will it drop , cause i am planning to buy one ? ---------- > From: N64 News > To: Nintendo 64 Mailing List > Subject: N64> Notes of Interest / News from N64 HQ > Date: Saturday, June 14, 1997 12:22 AM > > It is rumored that Nintendo will announce a new price for the Nintendo > 64 system at the show. Nintendo (and probably Sega and Sony) is > expected to drop the price of the system to $99.95. > > ============================= > > Be sure to patronize N64 HQ at: > > http://www.n64hq.com/ > ------------------------------------------------------------------------------- From: Coolguy Subject: N64> nintendo europe's web page Date: 15 Jun 1997 00:01:49 +1000 Nintendo of Europe have finally put up their web page, http://www.nintendo.de . It's not bad, much better than nintendo australia's effort. Shame it's all in German though. One thing of interest, they list StarFox64 as LylatWars. Which is odd since Nintendo Australia have previously called it StarWing64. alexh@ivanhoe.starway.net.au ------------------------------------------------------------------------------- From: Tom McShea Subject: Re: N64> More on the NP Video Date: 14 Jun 1997 12:10:37 -0700 Blasto is on the cover, the "Most > Impressive 32-bit Title Yet" (as it said on the cover; they showed a > picture of the cover on their site). It is for PSX and it better be as > good as all the hype surrounding it... :) > > -- Tyler V. Snow > n64gamerx@geocities.com I could be wrong about this, but didn't Next-Generation say they were going to have exclussive coverage of Blasto in their new issue and have the first pics of it? Well, they already got beaten to the punch (no surpruse there). EGM's newest issue already has the first pictures. ------------------------------------------------------------------------------- From: Tom McShea Subject: Re: N64> Nintendojo Updates Date: 14 Jun 1997 12:24:33 -0700 What the heck is Nintendo doing? Are they on crack? I have been waiting since November of 95 for something, anything on Buggy Boogie. When this was shown for the first time it was my second most wanted game (behind Super Mario Kart R) and has only slipped slightly since. This was supposed to be the game that could dethrone my all-time favorite game, Super Mario Kart. And now they reveal that it's just a 64-bit update to one of the worst racing games I have ever played, Stunt Racers FX. This is about the worst Nintendo news since the 2 year delay. Tom Peers2@aol.com wrote: > > Hi all, > > I just updated Nintendojo with a new special about a few secret games > (including one Ocean exclusive never heard before -- anywhere)... > > Check it out at: > http://members.aol.com/nindojo > > I am adding a preview of Tetrisphere right now (with pics) and some F-Zero 64 > screenshots. What a cool Friday the 13th. :) > > Peer > > Nintendojo > http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> More on the NP Video Date: 14 Jun 1997 13:36:59 -0400 (EDT) In a message dated 97-06-14 06:24:33 EDT, you write: << > I got my NP Video pretty late, too. And I'm also NOT a subscriber of Nintendo > Power... > Yup, Next Generation's offices are in San Francisco (but they probably print > it somewhere else) -- I hear the new NG has already hit newsstands across the > country. My mailbox is still conspicuously empty -- tumbleweeds are rolling > by... Has anyone gotten their issue yet? > > Peer > > Nintendojo > http://members.aol.com/nindojo >> I just got Issue 30 in the mail a few days ago. >> dvader@ali.intop.net >> Head of the Evil Empire, or not -- I must kill you now. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Re: Re: Rumble Pak??? Date: 14 Jun 1997 13:43:51 -0400 (EDT) In a message dated 97-06-14 12:13:07 EDT, you write: << Sorry Peers2, but you might be right and you might be wrong. << You see, Nintendo, told me themselves that they did not give out any << info that Multi-Racing CHamo will or will not be Rumble Pak Compatible. -=-=-=-=-=-=-=-=-=- << You might be right, << Brendan Lim >> That's because Nintendo is not the publisher -- Ocean is. And it IS rumbling, I played it at their offices last week. :) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> starfox video tape Date: 14 Jun 1997 20:20:25 -0400 (EDT) In a message dated 97-06-13 07:54:25 EDT, you write: << Yeah, most of the footage came straight from the Shoshinkai Show. The games should be much further along by now (it's half a year ago...). Top Gear Rally looks ultra-smooth! And SF Rush has a pretty solid graphics engine as well. >> Yeah, Top Gear Rally looked great, but there was one thing I noticed, it was slow. The fastest the car went was like 82 mph. It's going to get faster, right? Also, talking about SF Rush, I watched somebody play it in the arcade, and it seemed boring, with not many opponents and pretty much straight tracks with a few jumps. Just how good is this game??? ------------------------------------------------------------------------------- From: dkalweit@computer-connection.net (Kalweit, Derek) Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 14 Jun 1997 23:02:38 -0400 >> This is the first year I've been this active in video gaming. :) >Heh, sorry to poke fun, Derek, but "active in video gaming?" Did you >get the NES Powerpad? ;'> Sorry. I should have worded that, "This is the first year, I've been an active participant in discussing video game news". :) >Also, the Price drop was a (very bad, IMHO) rumor. I don't know how I'm going to wait and see. If they did it, I'm sure they'd sell a lot more. Personnally, I think they would get an even better following, if they packed in Mario 64 and a second controller at the same price-- that would get me to buy it, that's for sure. :) >it got started. I hate to say "I told you so," normally, but I always >mantained the price of the base unit is going to stick for a good long Well, it wasn't $200 for long before they dropped to $150. I thought the price was pretty quick, so I'm not disregarding the possibility of going down to $100. /--------------------------------------------------------\ |Derek Kalweit | |dkalweit@computer-connection.net | |FIDONET: 1:2613/128.2 | |http://www.computer-connection.net/~dkalweit/ | \--------------------------------------------------------/ ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 15 Jun 1997 01:38:05 -0600 >For the >record, I just don't buy the "Our sales are the best" lines Nintendo >keeps bragging about, but I also don't buy the "Nintendo is dying a >horrible, slow death" nonsense. I think the truth lies somewhere >between the two extremes, but soon Nintendo will have just reasons to >brag about sales etc, by this time next year at latest. Heh, if you are getting sick of Nintendo's announcements, you should see Sony's numerous announcements on Next Generation Online (it seems they happen once a week, it's so often ). In their last press release they said no retailer or consumer can deny that Sony is the undisputed leader in the videogame industry. They have sold (their figures) 4.7 million units in the United States, while Nintendo is reaching 3 million. It is heartbreaking, indeed, to see Nintendo's reign slowly being lost away to Sony. I like my PSX, but I am not used to having Nintendo's system being in second place. A few years ago when the "Project Reality" was announced, I was very excited. When I first heard that Sony was going to break into the industry I scoffed at the idea. Imagine, the makers of trash like "Hook" for the SNES were going to have their own console. The PSX was released and sold very well, with lots of games. I was still optimistic that Nintendo could pull off a victory. Now, 1997, Nintendo has done extremely well, but it has not done enough; nobody could do enough when your competitor has two years lead time on you.... But, the future is still bright. Despite a lock in second place (I'm sure Nintendo will never quite overtake Sony in any area in the world), we are still being treated to some of the most fun and revolutionary games (I'm not talking about Midway's early offerings) ever seen. I don't really mind being in second; do you? I mean, we will still receive great games. The 64DD will still arrive, with writability features never before seen, a clock that I believe will be utilised to it's fullest, and possible multiplayer capabilities. Now, you're thinking why I just said all that, out of nowhere, I might add? Well, because, it's been on my mind for awhile. :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Notes of Interest / News from N64 HQ Date: 15 Jun 1997 01:45:05 -0600 > Postage paid by: > >When will it drop , cause i am planning to buy one ? It is a rumor that Nintendo denied outright. When/if Sony or Sega drop price, that is when Nintendo will drop price, also. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> More on the NP Video Date: 15 Jun 1997 01:48:14 -0600 ><< > I got my NP Video pretty late, too. And I'm also NOT a subscriber of > Nintendo > > Power... > > Yup, Next Generation's offices are in San Francisco (but they probably > print > > it somewhere else) -- I hear the new NG has already hit newsstands across > the > > country. My mailbox is still conspicuously empty -- tumbleweeds are > rolling > > by... Has anyone gotten their issue yet? > > > > Peer > > > > Nintendojo > > http://members.aol.com/nindojo > >>> I just got Issue 30 in the mail a few days ago. > >>> dvader@ali.intop.net >> > >Head of the Evil Empire, or not -- I must kill you now. > >Peer > >Nintendojo >http://members.aol.com/nindojo Hehe... and wasn't dvader the jerk who got the NP video first? :) J/k, dvader. :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> Nintendojo Updates Date: 15 Jun 1997 12:41:03 -0400 In article <33A2EFF1.172A@earthlink.net>, Tom McShea wrote: > What the heck is Nintendo doing? Are they on crack? I have been > waiting since November of 95 for something, anything on Buggy > Boogie. When this was shown for the first time it was my second > most wanted game (behind Super Mario Kart R) and has only slipped > slightly since. This was supposed to be the game that could > dethrone my all-time favorite game, Super Mario Kart. And now they > reveal that it's just a 64-bit update to one of the worst racing > games I have ever played, Stunt Racers FX. This is about the worst > Nintendo news since the 2 year delay. > Tom Well, not precisely. He said LIKE an updated Stunt Race FX, not an update (or it would most likely be called Stunt Race 64). My guess is that they'll be about as similar as Mario64 to Mario World. Well, not quite THAT much, say Top Gear Rally to Top Gear. :') Don't lose hope yet, just because it RESEMBLES a game you didn't like, doesn't mean it's quite the same, in play mechanics/graphics/vehicles/etc. I found the only thing wrong with Stuntrace FX was the HORRIBLE Slowdown (Hence horrible control as well), but other than that it was okay. With N64's polygonal power, we won't have to worry about that. :') -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: Tom McShea Subject: Re: N64> Nintendojo Updates Date: 15 Jun 1997 21:07:27 -0700 Cryptic Bug wrote: > > In article <33A2EFF1.172A@earthlink.net>, > Tom McShea wrote: > > What the heck is Nintendo doing? Are they on crack? I have been > > waiting since November of 95 for something, anything on Buggy > > Boogie. When this was shown for the first time it was my second > > most wanted game (behind Super Mario Kart R) and has only slipped > > slightly since. This was supposed to be the game that could > > dethrone my all-time favorite game, Super Mario Kart. And now they > > reveal that it's just a 64-bit update to one of the worst racing > > games I have ever played, Stunt Racers FX. This is about the worst > > Nintendo news since the 2 year delay. > > Tom > > Well, not precisely. He said LIKE an updated Stunt Race FX, not an > update (or it would most likely be called Stunt Race 64). My guess is > that they'll be about as similar as Mario64 to Mario World. Well, not > quite THAT much, say Top Gear Rally to Top Gear. :') Don't lose hope > yet, just because it RESEMBLES a game you didn't like, doesn't mean > it's quite the same, in play mechanics/graphics/vehicles/etc. I found > the only thing wrong with Stuntrace FX was the HORRIBLE Slowdown > (Hence horrible control as well), but other than that it was okay. > With N64's polygonal power, we won't have to worry about that. :') > > -- > Due to circumstances beyond my control, I am master of my fate and > captain of my soul. - Douglas Hofstadter, Metamagical Themas. > - Cryptic Bug > CrBug@vcn.bc.ca It's not that I hate Stunt Racers FX so much, I really don't like any racing games. When Nintendo first released information on this game I thought it was going to be something like Twisted Metal or Mario Karts battle mode. Guess I'll just have to wait for whatever game SingleTrac is going to make to play a Twisted Metal clone on by N64, Tom ------------------------------------------------------------------------------- From: "Long, Jonathan" Subject: Re: N64> Import StarFox 64 Date: 16 Jun 1997 10:01:07 +0900 ---------- > From: AL > To: n64@mail.xmission.com > Subject: N64> Import StarFox 64 > Date: Saturday, June 14, 1997 15:21 > > Does anybody have an import Star Fox 64? > Is it easy to understand (the speech and writings)? > In a word, No. It is not easy to understand. I have been studying Japanese for a couple of years now and I still can't catch most of it unless I really concentrate on the text (and then proceed to get blown out of the sky...). Jonathan / Osaka, Japan Development Engineer, Saraya Co., Ltd. ------- sarayajl@po.globe.or.jp ------- ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Import StarFox 64 Date: 15 Jun 1997 22:16:31 -0400 (EDT) In a message dated 97-06-15 17:52:35 EDT, you write: << Subj: N64> Import StarFox 64 Date: 97-06-15 17:52:35 EDT From: alvin@weblinq.com (AL) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com < Does anybody have an import Star Fox 64? < Is it easy to understand (the speech and writings)? >> I've got it -- and no, it's not easy to understand if you don't speak Japanese. I advise against buying the import version (since the U.S. is coming out in two weeks anyway) simply because you miss a great part of the attraction of Star Fox 64. Your wingmen warn you, give you tips and help making the whole experience all the more cinematic. The menus are all pretty straightforward, written in Katakana and you'll quickly figure out what's what, but still... The Japanese voices are pretty cool though (Falco's got a nice attitude) and especially the enemies are noteworthy. I heard that the American version is just as good though -- even Slippy is annoying as he was in the Jap. version. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Long, Jonathan" Subject: N64> Rueters PSX report Date: 16 Jun 1997 13:56:38 +0900 Grabbed this information about the Playstation off the internet (Rueters). Now, don't get all excited because this isn't about N64, kids. If you don't like it, don't read it. All flames will be promptly ignored... Friday June 13 10:15 AM EDT SonyUnit Sees 97/98 Game Shipments Of 31.5 mln TOKYO - Sony Computer Entertainment says that it expects total global shipments of 32-bit PlayStation videogame machines to reach 31.5 million units at the end of March 1998, compared with global shipments of 16 million units at the end of May. "Accumulated global shipments of PlayStation at the end of March reached 13.5 million units and we plan to produce 18 million machines in the 1997/98 business year. Our total shipments at the end of March 1998 will be the combination of the two," a Sony Computer spokeswoman said. "Sales of PlayStation are very brisk," she added. Sony Computer is a 50-50 joint venture of Sony and Sony Music Entertainment (Japan). Sony Computer currently sells PlayStation in Asia, North America and Europe after launching the game machine in Japan in December 1994. As of the end of May, total shipments of PlayStation to Asian markets, including Japan, reached 7.5 million units, while shipments to the North American market reached 4.8 million units, the company spokeswoman said. Shipments to the Europe were 3.7 million units as of end-May, she said. Copyright, Reuters Ltd. All rights reserved Jonathan / Osaka, Japan Development Engineer, Saraya Co., Ltd. ------- sarayajl@po.globe.or.jp ------- ------------------------------------------------------------------------------- From: "Mark J. Popp" Subject: Re: N64> Rueters PSX report Date: 15 Jun 1997 23:52:11 -0600 At 01:56 PM 6/16/97 +0900, you wrote: >Grabbed this information about the Playstation off the internet (Rueters). > >Now, don't get all excited because this isn't about N64, kids. If you don't >like it, don't read it. All flames will be promptly ignored... Why you sent this to the list is beyond me. I'm not even accidentally interested (as are a lot of others) in anything about Playstation, unless it's some sort of comparison to the N64. And even then... As for Banjo-Kazooie - they have to change that name for North American audiences! :) ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html Most Recent Comments About My Web Page: [From: Hail-Aaron@webtv.net (~Hail~ ~Aaron~) ] [Your page sucks. ] [Canadians are a bunch of american wannabes ] [~~~~~~~~~Damn Smooth~~~~~~~ ] ************************************************************** ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Import StarFox 64 Date: 16 Jun 1997 03:08:56 -0400 (EDT) In a message dated 97-06-15 22:45:52 EDT, you write: << Subj: Re: N64> Import StarFox 64 Date: 97-06-15 22:45:52 EDT From: sarayajl@ns01.globe.or.jp (Long, Jonathan) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com ---------- > From: AL > To: n64@mail.xmission.com > Subject: N64> Import StarFox 64 > Date: Saturday, June 14, 1997 15:21 > > Does anybody have an import Star Fox 64? > Is it easy to understand (the speech and writings)? > << Subj: N64> Import StarFox 64 Date: 97-06-15 17:52:35 EDT From: alvin@weblinq.com (AL) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com < Does anybody have an import Star Fox 64? < Is it easy to understand (the speech and writings)? >> I've got it -- and no, it's not easy to understand if you don't speak Japanese well. I advise against buying the import version (since the U.S. is coming out in two weeks anyway) simply because you miss a great part of the attraction of Star Fox 64. Your wingmen warn you, give you tips and help making the whole experience all the more cinematic. The menus are all pretty straightforward, written in Katakana and you'll quickly figure out what's what, but still... The Japanese voices are pretty cool though (Falco's got a nice attitude) and especially the enemies are noteworthy. I heard that the American version is just as good though -- even Slippy is annoying as he was in the Jap. version. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Nintendojo Added Date: 16 Jun 1997 07:03:42 PDT Nintendojo was added to the Fan Pagez. To see the page and get info on how to be on it go here: http://blab64.home.ml.org/lablink.htm Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Rumble Pak and StarFox! Date: 16 Jun 1997 07:11:17 PDT Will the Japanese Rumble Pak work on the U.S. StarFox?!? Because maybe the cartridge sends signale to the controllers. I AM CONFUSED!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Rueters PSX report Date: 16 Jun 1997 11:44:43 -0500 (CDT) On Sun, 15 Jun 1997, Mark J. Popp wrote: > At 01:56 PM 6/16/97 +0900, you wrote: > >Grabbed this information about the Playstation off the internet (Rueters). > > Why you sent this to the list is beyond me. I'm not even accidentally > interested (as are a lot of others) in anything about Playstation, unless > it's some sort of comparison to the N64. And even then... I am. Get over it. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight--------- ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> Rueters PSX report Date: 16 Jun 1997 15:31:44 -0400 (EDT) In a message dated 97-06-16 01:05:23 EDT, you write: << SonyUnit Sees 97/98 Game Shipments Of 31.5 mln TOKYO - Sony Computer Entertainment says that it expects total global shipments of 32-bit PlayStation videogame machines to reach 31.5 million units at the end of March 1998, compared with global shipments of 16 million units at the end of May. "Accumulated global shipments of PlayStation at the end of March reached 13.5 million units and we plan to produce 18 million machines in the 1997/98 business year. Our total shipments at the end of March 1998 will be the combination of the two," a Sony Computer spokeswoman said. "Sales of PlayStation are very brisk," she added. Sony Computer is a 50-50 joint venture of Sony and Sony Music Entertainment (Japan). Sony Computer currently sells PlayStation in Asia, North America and Europe after launching the game machine in Japan in December 1994. As of the end of May, total shipments of PlayStation to Asian markets, including Japan, reached 7.5 million units, while shipments to the North American market reached 4.8 million units, the company spokeswoman said. Shipments to the Europe were 3.7 million units as of end-May, she said. Copyright, Reuters Ltd. All rights rese >> Dangit, Sony's too rich. They should just stay out of the video game business. ------------------------------------------------------------------------------- From: N64 News Subject: N64> Nintendo 64 Price Drop Update / News from N64.com Date: 16 Jun 1997 14:01:51 -0600 (MDT) Stories of Nintendo 64's price to drop to $99 at next week's Electronic Entertainment Expo appear to be a false alarm, according to Nintendo of America. "This rumor started in a third-party meeting, we're told, and it's completely untrue," Nintendo told N64.com today over the phone, referring to a story reported on a website. "If we wanted to change the prices, we certainly wouldn't tell the third party first. This rumor is unequivically false," Nintendo added. A spokesperson of one unnamed major retailer told N64.com that the recent 'buzz' is most likely false. "We've heard the rumors, but none of the manufacturers have done anything to indicate that price drops are in the works," the source said. The retailer then went on to say that given current supplies, demand, and recent price drops (within the last three months for Nintendo and Sony; within the last week for Sega), another drop doesn't seem likely. N64.com spoke directly with Perrin Kaplan, Nintendo's director of corporate affairs, to get the full story and an official statement. N64.com: Is Nintendo of America dropping the price of Nintendo 64 to $99 in the next few weeks? Kaplan: We don't have any plans at this time for a price change. The product continues to sell at an extremely fast pace -- 10,000 per day -- so we know the price is already a mass-market one.

N64.com: Is Nintendo Co. Ltd. dropping the price of its N64 in Japan? Kaplan: We aren't aware of any plans to alter pricing in Japan either. N64.com: Why isn't Nintendo dropping the price of N64? Kaplan: As I said above, the N64 continues to sell as fast as we can get the inventory into the stores. The pricing is mass market -- and particularly astounding if you look at the power of the system. To get this on PC, for example, would be thousands of dollars. N64.com: N64.com has heard that Sony couldn't possibly afford to drop the price of its 32-bit PlayStation. Can Nintendo afford to drop the price of N64 and still make a profit on hardware sales? Kaplan: Hard to say. Much really depends on the current price of chips. But remember, in this business, the profits are made on the software, not the hardware. Our goal is to be in as many households as possible. N64.com: How is N64 selling currently? Kaplan: Extremely well. We have held the top position in unit sales since the product launched last September. These numbers are from a third party (TRSTS). We sell an average of more than 10,000 per day. N64.com: Do you expect to lower the price of Nintendo 64 closer to the winter holiday, like in December? Kaplan: We don't have plans to do so. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Tetrisphere / News from Nintendo Date: 16 Jun 1997 14:04:24 -0600 (MDT) The long-awaited Tetrisphere is finally on its way, and it was well worth the wait! Scheduled for an August 11 release, Tetrisphere will be the Nintendo 64's first puzzle game. Developed by the Canadian software developer H2O, Tetrisphere utilizes the N64's 3-D capabilities for graphics and game design. Alexei Pajitnov, the creator of the original Tetris, consulted on the game's development. As you can tell from the name, Tetrisphere is centered around an orb made from Tetris blocks. Players drop similarly shaped blocks onto the sphere to reduce the orb to its core. Sound simple? As this gamer can tell you, it's more challenging than it sounds. With lots of layers and intricate puzzles, Tetrisphere has many of the great puzzling qualities that made the original Tetris so addictive. As with any good puzzle game, Tetrisphere has several modes, which add to its replay value. Included are Rescue, a two-player VS. mode, Time Trial, Hide-and-Seek, Puzzle and VS. CPU. ============================= Be sure to patronize Nintendo at: http://www.nintendo.com/ ------------------------------------------------------------------------------- From: "C. James MacLennan" Subject: N64> PSX news 4.8 million units Date: 16 Jun 1997 15:24:30 -0500 To make all N64 fans happy, you have to look at the stats the right way. Sure Sony's shipped 4.8 million units while Nintendo's only shipped 3 million - you have to look at the time frame. How long has it taken Sony to sell that many vs. Nintendo. Looking at it this way, it seems to me that the N64 is kickin' some PSX butt in the US ------------------------------------------------------------------------------- From: "dvader" Subject: N64> F-Zero 64 Date: 16 Jun 1997 20:37:58 -0500 I was looking at the pictures of F-Zero 64 on n64hq.com and noticed that one of the tracks had a loop. I just thought that was really cool. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Zelda 64 Date: 16 Jun 1997 20:41:18 -0500 Check out n64hq, they have some incredible new Zelda 64 pictures. This game is gonna be awesome (Like you didn't already know that). <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Konami Date: 16 Jun 1997 20:45:05 -0500 June 16, 1997 •Konami of America revealed today that they are going to announce seven titles at this week's E3 show. Of all the titles, two of them will be playable. The others may or may not be shown on video tape. Here's a list of their lineup: •Battle Dancer (tentative title) •Castlevania 64 (tentative title) •International Superstar Soccer 64 •Mystical Ninja 64 (tentative title) •Nagano Winter Olympics '98 •NBA In The Zone '98 Both International Superstar Soccer 64 and Mystical Ninja 64 will be playable at the show. And if you already didn't know, Battle Dancer is a revolutionary 3-D fighting game that they are developing. But if you didn't notice already, we have only listed six games. It appears as if Konami has a top-secret seventh game that they are going to unveil. Could it be Contra 64? We'll find out at the show. (from n64hq.com) <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Turok on PC Date: 16 Jun 1997 20:48:52 -0500 Turok: Dinosaur Hunter - PC Turok for PC is a DIRECT translation of the popular game originally launched on the Nintendo 64, so it brings adventure-packed, immersive first-person-perspective action with beautifully rendered landscapes and a pulse-pounding musical score to the PC. With textures that have been created specifically for PCs featuring 3-D acceleration, Turok will amaze even the most discriminating PC gamer. (from n64hq) <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Hexen 64 Date: 17 Jun 1997 00:08:58 -0500 Hexen 64 is supposed to come out June 20. Is anyone gonna buy it? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "Richie Weinhold" Subject: Re: N64> Hexen 64 Date: 17 Jun 1997 06:10:17 -0400 I would doubt a purches for myself mostly due to the mediocre reviews I have seen, but I do know I am going to rent it for the multi-player death match!! Richie Weinhold richie@netrail.net ---------- > From: dvader > To: n64@mail.xmission.com > Subject: N64> Hexen 64 > Date: Tuesday, June 17, 1997 1:08 AM > > Hexen 64 is supposed to come out June 20. Is anyone gonna buy it? > > <--------------------------------------> > dvader@ali.intop.net > <--------------------------------------> > ------------------------------------------------------------------------------- From: "AL" Subject: N64> Dark Rift Date: 17 Jun 1997 18:48:14 +0800 Can someone give me your opinion to Dark Rift ? If it is a beautiful or not? ------------------------------------------------------------------------------- From: Gary Mort Subject: N64> Mario Kart Date: 17 Jun 1997 11:57:32 +-100 Hi I've just purchased the PAL version of Mario Kart. What a great game - its now going to cost me a fortune for joypads !! I was reading a magazine and in it was some lap times for Mario Kart. One in particular caught my eye - for the Luigi Raceway (01'46"97) best circuit time and (00'34"95) best lap time. I keep racing this circuit on time trial, but the best I can come up with is (02'23"94) best circuit time and (00'47"28) best lap time - I used princess peach as the driver. Is there anybody out there with the PAL version, and what are your times. How do I lose 13 seconds off my lap time, when I am completing the circuit without hitting anything and using my 3 turbos on my best lap time ? Does it make a big difference which driver you use ? Cheers -- Gary Mort gary.mort@virgin.net begin 600 WINMAIL.DAT M>)\^(AH*`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`, $```$````,`````P``, (````+``\.``````(!_P\!````: `````` M``"U.\+ +'<0&J&\" `K*E;"%0```)4"&D7\0+P1C@/V%/\F@S0D@@`````` M`($K'Z2^HQ 9G6X`W0$/5 (`````3C8T($UA:6P@3&ES= !33510`&XV-$!X M;6ES``,P`0```!$```!N M-C1 >&UI``$P`0```! ` M```G3C8T($UA:6P@3&ES="<``@$+, $````6````4TU44#I.-C1 6$U)4U-) M3TXN0T]-`````P``.0`````+`$ Z`0````(!]@\!````! ````````+F-0$$ M@ $`"P```$UA`0$)@ $`(0```#0Y0C[P!'@!P``$````+ M````36%R:6\@2V%R= ```@%Q``$````6`````;Q[#4"K!INW4><'$="+)$1% M4U0`````'@`># $````%````4TU44 `````>`!\,`0```!4```!G87)Y+FUO MA21%$\561-D%8(3[Q\7OQ=]%O\5+Q-_93$R M_C@=2AYA'A\?*1-D'U(=OY\ACR%-(,\>_R+$.3(F!0\G<1^3)W "@G-T>6PU M!Y!H">!T```#\&1C/'1L"K,/@P'0`S!S;GQE>!"0![ %L # `G,J#0C0,LT!!A($AE+' $D"YD[C % MR0Y4,C0Y+S$X.L$+4+QY+RX@,' +$3M% OU/R+5!$$%1O57]6CS-304\%@5@O63]:3VPT M4T%L]U?O7*]=M2E6O X`6X]@;_%=I&(@* *188]3@S5 _U\_8_]E#V8?4[ \ M$&=B5#__:,]IWU:\'W!G;VSO;?]O#_]3L%$@:^]Q?W*/``G!Z7\Q9V$'@" S0"R@!"#V;DJ M?W!O. %]`'Z !:#/?$& `5X`2]%T=2KP@?(I?!!O>0JP9 0@(2']>O8@0E $ M('^1-_)_40# _7_@>E Q?U!+<(! `Z LH-V#XW,#<"S@"V!P?0`'/$*L2RP8TLM0 K!8RTP9VB!D7DX(&5Y@!*"X4T-4 +( )@P7N4.3X4S7Q",R36-A8:6^BZ#9VL)X(:P+:"-\($"?F@$`(WG?>&.#P0D`.R$Q,X8P!9%+$#H(G1F\P_"H5$;]\'D871`,"2,']18HL0GH#_!I!,@!)@G6&BL4X@+@"> ME.^C0IS2K4<*A4,I01!@>HR?"O-Y&@``#E(!T#4W@"#M,T!'"L")X$T)$0J% M>%1OLX^TE'_@4. N!& `($!F=ID`BR!N+BKP3X!]! `!N7 #`! 0``````,` M$1 `````0 `',,"5H^D+>[P!0 `(,,"5H^D+>[P!'@`]``$````!```````` +``,`#33]-P``0U&5 ` end ------------------------------------------------------------------------------- From: "AL" Subject: N64> ISS 64 Date: 17 Jun 1997 20:12:57 +0800 When will International Superstar Soccer 64 come out in US (in Retail Stores)? What games will come out in June? ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> Hexen 64 Date: 17 Jun 1997 11:02:04 -0400 (EDT) In a message dated 97-06-17 07:06:04 EDT, you write: << I would doubt a purches for myself mostly due to the mediocre reviews I have seen, but I do know I am going to rent it for the multi-player death match!! >> Well, Gamepro gave it a 4.5 out of 5.0. They said it got rid of all the 32 bit problems like pixelation and slowdown, and that it's just a fun and gory game, but not as good as Doom 64 or Turok. ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> N64 Gaming Network Added Date: 17 Jun 1997 08:51:17 PDT N64 Gaming Network by: Derek Rumpler was added to the B-LaB64 Fan Pagez. To see it or get info on how your link can be there for free, go to: http://blab64.home.ml.org/lablink.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Rueters PSX report Date: 17 Jun 1997 10:58:48 -0500 (CDT) On Mon, 16 Jun 1997 AljasK@aol.com wrote: > > Why you sent this to the list is beyond me. I'm not even accidentally > > interested (as are a lot of others) in anything about Playstation, unless > > it's some sort of comparison to the N64. And even then... > > I am. Get over it. > > >> > > Oh, shut up and go play your psx or something. > Did you not just post some PSX sales figures?? So why come down on me. The first guy's post was directed at people like you. So bite me. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 11:03:09 -0500 (CDT) On Mon, 16 Jun 1997, C. James MacLennan wrote: > To make all N64 fans happy, you have to look at the stats the right way. > Sure Sony's shipped 4.8 million units while Nintendo's only shipped 3 > million - you have to look at the time frame. How long has it taken Sony > to sell that many vs. Nintendo. Looking at it this way, it seems to me > that the N64 is kickin' some PSX butt in the US You could look at it that way, but you have to remember that the reason the N64 is selling so well is because Nintendo was already a very well respected name in the gaming industry when the N64 came out. The PSX started out great, but not as well as the N64 for the simple reason that Sony was not an established name in the gaming industry. Wait to see how well the PSX2 sells when it first comes out....that will be a fair comparison. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: SkyRat23@aol.com Subject: N64> Buy or Sell Date: 17 Jun 1997 12:15:41 -0400 (EDT) Could anyone tell me where or what web site someone in Ireland could buy and resale Nintendo System's and Games at a good wholesale price. P.S. I do not wan't this info for myself it is for a friend. ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 11:57:54 -0500 > > > To make all N64 fans happy, you have to look at the stats the right way. > > Sure Sony's shipped 4.8 million units while Nintendo's only shipped 3 > > million - you have to look at the time frame. How long has it taken Sony > > to sell that many vs. Nintendo. Looking at it this way, it seems to me > > that the N64 is kickin' some PSX butt in the US > > You could look at it that way, but you have to remember that the reason > the N64 is selling so well is because Nintendo was already a very well > respected name in the gaming industry when the N64 came out. The PSX > started out great, but not as well as the N64 for the simple reason that > Sony was not an established name in the gaming industry. Wait to see how > well the PSX2 sells when it first comes out....that will be a fair > comparison. > I disagree, if the N64 sucked no one would have bought it, even if Nintendo is an established name. ------------------------------------------------------------------------------- From: "Travis Golliher" Subject: N64> RPG's Date: 17 Jun 1997 12:07:35 -0500 I know these are dumb questions since this is a N64 list but I am going to ask them anyway. When is FF7 out in U.S. for PSX? Is there any other RPG's out for the PSX, like Chrono Trigger, Dragon Quest, Lufia? Just wondering if it is worth it or not to get one(PSX). Don't yell at me because I am talking about PSX, I just like RPG's and when I look at the release dates for the N64 I am not seeing any in the near future. I need a new RPG and soon. Just checking out my options. ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> F-Zero 64 Date: 17 Jun 1997 13:03:36 -0400 (EDT) In a message dated 97-06-17 05:02:44 EDT, you write: << Subj: N64> F-Zero 64 Date: 97-06-17 05:02:44 EDT From: dvader@ali.intop.net (dvader) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > I was looking at the pictures of F-Zero 64 on n64hq.com and noticed that > one of the tracks had a loop. I just thought that was really cool. >> I have a feeling F-Zero 64 is going to be VERY fast. BTW: Extreme G also features loops and corkscrews. I've seen the game in motion -- and it nearly made me barf... Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Iniguez" Subject: Re: N64> F-Zero 64 Date: 17 Jun 1997 12:02:54 -0500 Hey, Look at the speed on those F-064 pics, around 800 km/h. Now that's fast. Zach Iniguez Nintendo 64 Central http://www.gaming-enthusiast.com/geo/n64central ---------- > From: Peers2@aol.com > To: n64@mail.xmission.com > Subject: Re: N64> F-Zero 64 > Date: Tuesday, June 17, 1997 12:03 PM > > In a message dated 97-06-17 05:02:44 EDT, you write: > > << Subj: N64> F-Zero 64 > Date: 97-06-17 05:02:44 EDT > From: dvader@ali.intop.net (dvader) > Sender: owner-n64@xmission.com > Reply-to: n64@mail.xmission.com > To: n64@mail.xmission.com > > > I was looking at the pictures of F-Zero 64 on n64hq.com and noticed that > > one of the tracks had a loop. I just thought that was really cool. >> > > I have a feeling F-Zero 64 is going to be VERY fast. BTW: Extreme G also > features loops and corkscrews. I've seen the game in motion -- and it nearly > made me barf... > > Peer > > Nintendojo > http://members.aol.com/nindojo > ------------------------------------------------------------------------------- From: "Mark Thomson" Subject: Re: N64> Mario Kart Date: 17 Jun 1997 18:20:53 +0000 > From: Gary Mort > To: 'N64 Mail List' > Subject: N64> Mario Kart > Date: Tue, 17 Jun 1997 11:57:32 +-100 > Reply-to: n64@mail.xmission.com > Hi > > I've just purchased the PAL version of Mario Kart. What a great game - its > now going to cost me a fortune for joypads !! > I was reading a magazine and in it was some lap times for Mario Kart. One > in particular caught my eye - for the Luigi Raceway (01'46"97) best > circuit time and (00'34"95) best lap time. > I keep racing this circuit on time trial, but the best I can come up with > is (02'23"94) best circuit time and (00'47"28) best lap time - I used > princess peach as the driver. > Is there anybody out there with the PAL version, and what are your times. > How do I lose 13 seconds off my lap time, when I am completing the circuit > without hitting anything and using my 3 turbos on my best lap time ? > Does it make a big difference which driver you use ? > > Cheers > > -- Gary Mort > gary.mort@virgin.net > Another dodgy PAL conversion when compared to the ntsc version. There is a speed difference between the 2 and therefore it might be difficult, or impossible, to match times in mags which have been clocked up on the import game. Obviously it makes a difference which driver you choose. Have you read the manual?? The US version explains the diferences between the driver and Im sure that the British one will do so as well. Mark T ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Nintendo's New Conference! Date: 17 Jun 1997 10:40:42 PDT TO FIND OUT ABOUt THIS CONFERENCE OF GAMES TO COME GO TO: http://blab64.home.ml.org/6_17_97.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Nintendo's New Conference! Date: 17 Jun 1997 10:41:18 PDT TO FIND OUT ABOUt THIS CONFERENCE OF GAMES TO COME GO TO: http://blab64.home.ml.org/6_17_97.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Nintendo's New Conference! Date: 17 Jun 1997 10:41:31 PDT TO FIND OUT ABOUt THIS CONFERENCE OF GAMES TO COME GO TO: http://blab64.home.ml.org/6_17_97.htm -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "B-LaB64 NewZ" Subject: N64> Rumble Pak Box! Date: 17 Jun 1997 12:20:53 PDT I got mine in the mail today! Like I said I bought it. It is the Japanes one. There are obviously Japanese words on it. It came with 2 AAA batteries. It is very small and does not cover up that cave in in the controller slot. It is about 3 inches in height and 1 1/2 inches in width. Also, if your wondering who this is, it's me, Brendan Lim but since my account is being upgraded right now, I have to use this account. E-mail me for more. Also, check out: http://blab64.home.ml.org/rumble.htm for more info on the rumble pak that arrived in my mail today. -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com http://blab64.home.ml.org Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Rumble Pak Box! Date: 17 Jun 1997 15:33:26 -0400 can't you wait a week to get it with starfox? geez. Tippyman ---------- I got mine in the mail today! Like I said I bought it. It is the Japanes one. There are obviously Japanese words on it. It came with 2 AAA batteries. It is very small and does not cover up that cave in in the controller slot. It is about 3 inches in height and 1 1/2 inches in width. Also, if your wondering who this is, it's me, Brendan Lim but since my account is being upgraded right now, I have to use this account. E-mail me for more. Also, check out: http://blab64.home.ml.org/rumble.htm for more info on the rumble pak that arrived in my mail today. -=-=-=-=-=- Brendan Lim limbrendan@hotmail.com http://blab64.home.ml.org Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Vi-64 Subject: Re: N64> Mario Kart Date: 17 Jun 1997 16:16:35 -0600 (MDT) In Luigi Raceway, if you race fast enough a ghost of luigi will appear, and if you beat him, then you are good enough on that track. To be that fast, you MUST learn to do VVVEEE turns at every corner. Also your PAL version it is slower, so you will never reach the time we make In the U.S. version. This same thing happen in WaveRace, the time was slower in the PAL version. -Vi > I've just purchased the PAL version of Mario Kart. What a great game - its > now going to cost me a fortune for joypads !! > I was reading a magazine and in it was some lap times for Mario Kart. One > in particular caught my eye - for the Luigi Raceway (01'46"97) best > circuit time and (00'34"95) best lap time. > I keep racing this circuit on time trial, but the best I can come up with > is (02'23"94) best circuit time and (00'47"28) best lap time - I used > princess peach as the driver. > Is there anybody out there with the PAL version, and what are your times. > How do I lose 13 seconds off my lap time, when I am completing the circuit > without hitting anything and using my 3 turbos on my best lap time ? > Does it make a big difference which driver you use ? > > Cheers > > -- Gary Mort > gary.mort@virgin.net ------------------------------------------------------------------------------- From: Gary Ireland Subject: N64> RE: Mario Kart Date: 17 Jun 1997 22:51:23 +1000 ------ =_NextPart_000_01BC7B70.FCB364A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Gary M, Yes, Being in Melbourne I too have the PAL Mario Kart 64, what I have found is that the times between NTSC and PAL are on average 20-30 secs different. Note : To get the course ghost on Luigi Raceway in NTSC is (I think) a 1:52:00 but for PAL I found is a 2:13:00 so keep trying. Beamer. :-):-):-):-p:-):-):-):-D:-):-):-) On Tuesday, June 17, 1997 8:58 PM, Gary Mort [SMTP:gary.mort@virgin.net] wrote: : Hi : : I've just purchased the PAL version of Mario Kart. What a great game - its now going to cost me a fortune for joypads !! : I was reading a magazine and in it was some lap times for Mario Kart. One in particular caught my eye - for the Luigi Raceway (01'46"97) best circuit time and (00'34"95) best lap time. : I keep racing this circuit on time trial, but the best I can come up with is (02'23"94) best circuit time and (00'47"28) best lap time - I used princess peach as the driver. : Is there anybody out there with the PAL version, and what are your times. : How do I lose 13 seconds off my lap time, when I am completing the circuit without hitting anything and using my 3 turbos on my best lap time ? : Does it make a big difference which driver you use ? : : Cheers : : -- Gary Mort : gary.mort@virgin.net ------ =_NextPart_000_01BC7B70.FCB364A0 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IhoMAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYAsAEAAAEAAAAQAAAAAwAAMAIAAAAL AA8OAAAAAAIB/w8BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAAeAAIwAQAAAAUAAABTTVRQAAAA AB4AAzABAAAAFgAAAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAMAFQwBAAAAAwD+DwYAAAAeAAEw AQAAABgAAAAnbjY0QG1haWwueG1pc3Npb24uY29tJwACAQswAQAAABsAAABTTVRQOk42NEBNQUlM LlhNSVNTSU9OLkNPTQAAAwAAOQAAAAALAEA6AQAAAB4A9l8BAAAAFgAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQAAAAIB918BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnht aXNzaW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAADAP1fAQAAAAMA/18AAAAA AgH2DwEAAAAEAAAAAAAAAulYAQSAAQAPAAAAUkU6IE1hcmlvIEthcnQAmwQBBYADAA4AAADNBwYA EQAWADMAFwACAE0BASCAAwAOAAAAzQcGABEAFgAzABcAAgBNAQEJgAEAIQAAAEY2Q0M2MjQ5NjFF N0QwMTE5NkFCMDA0MEY2Qjg3QzVFADAHAQOQBgCkBwAAIQAAAAsAAgABAAAACwAjAAAAAAADACYA AAAAAAsAKQAAAAAAAwAuAAAAAAADADYAAAAAAEAAOQDATEspHXu8AR4AcAABAAAACwAAAE1hcmlv IEthcnQAAAIBcQABAAAAGwAAAAG8ew1Aqwabt1HnBxHQiyRERVNUAAAAA+QIIAAeAB4MAQAAAAUA AABTTVRQAAAAAB4AHwwBAAAAEgAAAGdhcnlpQGJlYW0uY29tLmF1AAAAAwAGEByT+akDAAcQyQMA AB4ACBABAAAAZQAAAEdBUllNLFlFUyxCRUlOR0lOTUVMQk9VUk5FSVRPT0hBVkVUSEVQQUxNQVJJ T0tBUlQ2NCxXSEFUSUhBVkVGT1VORElTVEhBVFRIRVRJTUVTQkVUV0VFTk5UU0NBTkRQQUxBUkUA AAAAAgEJEAEAAACRBAAAjQQAAOAHAABMWkZ1xdlY2QMACgByY3BnMTI1FjIA+Atgbg4QMDMz6QFV MzYB6CACpAPjAgAEY2gKwHNldDAg/wcTAoMAUANUEXkHbQKDDlDzAvITSmFoA3ECgw9wERbQcHJx MhIZNBcLEX/MfX0KgAjIIDsJaQ4gzjgKJAKACoF1YwBQCwOmYxKyC8QgRwrAeQXQniwKogqECoEB kSBZB5CQLCBCZQuAZyALgBkF0GVsBuAIcG5lIEBJIHRvbyARoHaJITB0aCEwUEFMBdA1CsBpIZBL CsAFQDY0fSAAdxGgBUAhUCGzAhB1fG5kIHAEICIAI5EiAnQ1B3NiEeB3CeEHsFRT/EMgAHAkcCJC CsAhMAIgYyZwIdByYWchMAHQLVYzEgAR0GMEIGQGkGYjBJAJ8HQuIAewb3T9ITA6E+AhkCfAJPQF oAhwNxHQKfAWYHMFQCdBTHW4aWdpB/AA0AfQYR6AVyCBJiQkkSghUWgLgGsiKSZwIDE6DkA6MPkS AGJ1BUACEAXAIkIhUKckNy3ALhAxMy4icyGQumsJ4HAhYB5wIEEuHs/1ICBhB4ByMVwe1x1yAUCV DwQyGIExKaAtKTVmenA1aUQ1ZzSVD2EVInNMMTczqhbjMTYzqSDKTwOgVApQc2QsMCAAHkokUCEw OGAgADE5Oeg3IDgt8DgiMB6gHkUBCREgW1NNVFA6GmceYS4EYAAgQHZpknIrsG4uISB0XSNgewNg KYA6MWQpsBhkHiFIfwCgHtQ5RSmhP+ZAnz/nSZkAEHF1KXIh0Wp1KyH+cAhwEZER0CRwIgYngQCQ 2SdBb2YieSkxVyOCLcBPCcEjkT2gB4AgLSBwdMkEIG5vB+BnbyBCIXDfKnErIUhhLcAuoXQ7Qi6i KGpveQqwZAQgISHvQi9DOCNgRSAgR/EooCBR9y3AAMA9oHoLgEohJGIDoP9IsE1zMHBIYQtgMNEH cy6iP0arOnAhMCCBCrElUGN14wtgBcBjYXUq8EnxHoB8ZXlIci6TIgIrjC0QMPsAUEPlNDmgCyAC YEP0O+D3LaAlsCshYz5QUpBPYSVSbyZzVXABQEPlMxiAVlk1/1cVUCYxVkw/TUIwoyegV4D/SWIt YAQgV4YnQVgDMPAHMf8gAC5iIgJXMyFQUvADoAWg/UhhdTDQA/AiACzjNPBD1vYyD3BWWTRXH1gv VhA4cP9WWBwwWj1IgSFQRJBFQReQ9wuALAAEEXAygBGQJnAkov0hMGQFECeBWy9DKWjzJxH1AHB5 BuBkHoAIYCTzJxG/YSNFfSAAJoIjcycCeQhh7yVEab8/2UkBZCGQIVAJAP8qwTAQKEICIEtxRnBG gFNh/1AmI1ImASFQMpBgkgtQEeD/XXQqYWPFYSJsci1gAkBOA/9sAC1SdyIkcESQIEJTYXKAfUqQ cgbgcwEDoFNhZow/82//P+dEbweRT2EAwDCg/S2xYiugKJcsACNhDeBhUH9pVG8yZ5J6b0GPf98S AEO/IhBGAYD/gH0PAgHQNThw+4NvEgAtSJA8p4L/P+c9rxc+sTFkGoEAivAAAAADABAQAAAAAAMA ERAAAAAAAwCAEP////9AAAcwYJPM0Bx7vAFAAAgwwExLKR17vAELAACACCAGAAAAAADAAAAAAAAA RgAAAAADhQAAAAAAAAMAAoAIIAYAAAAAAMAAAAAAAABGAAAAABCFAAAAAAAAAwAFgAggBgAAAAAA wAAAAAAAAEYAAAAAUoUAALcNAAAeACWACCAGAAAAAADAAAAAAAAARgAAAABUhQAAAQAAAAQAAAA4 LjAAAwAmgAggBgAAAAAAwAAAAAAAAEYAAAAAAYUAAAAAAAALAC+ACCAGAAAAAADAAAAAAAAARgAA AAAOhQAAAAAAAAMAMIAIIAYAAAAAAMAAAAAAAABGAAAAABGFAAAAAAAAAwAygAggBgAAAAAAwAAA AAAAAEYAAAAAGIUAAAAAAAAeAEGACCAGAAAAAADAAAAAAAAARgAAAAA2hQAAAQAAAAEAAAAAAAAA HgBCgAggBgAAAAAAwAAAAAAAAEYAAAAAN4UAAAEAAAABAAAAAAAAAB4AQ4AIIAYAAAAAAMAAAAAA AABGAAAAADiFAAABAAAAAQAAAAAAAAAeAD0AAQAAAAUAAABSRTogAAAAAAMADTT9NwAAnOc= ------ =_NextPart_000_01BC7B70.FCB364A0-- ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 19:02:39 -0500 (CDT) On Tue, 17 Jun 1997, dvader wrote: > > > > You could look at it that way, but you have to remember that the reason > > the N64 is selling so well is because Nintendo was already a very well > > respected name in the gaming industry when the N64 came out. The PSX > > started out great, but not as well as the N64 for the simple reason that > > Sony was not an established name in the gaming industry. Wait to see how > > well the PSX2 sells when it first comes out....that will be a fair > > comparison. > > > I disagree, if the N64 sucked no one would have bought it, even if > Nintendo is an established name. Please, most of the games do suck (KI, MK, Dark Rift, Hexen, Gretzky, Cruisin, Hangtime, War Gods....they all suck (IMO)...and Pilotwings, SOTE are OK games at best.) You can't tell me that the fact that it was a Nintendo product has nothing to do with it's success. That is just silly. Look how many people bought the system when it came out...and it only had 2 games! If any other system tried that other than Nintendo, they would not have enjoyed the same success. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: "B-LaB64 NewZ" Subject: N64> Re: Re: What is PAL? Date: 17 Jun 1997 17:03:54 PDT What is PAL? Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Re: Re: What is PAL? Date: 17 Jun 1997 20:15:32 -0400 it's the uk's n64 duh Tippyman ---------- What is PAL? Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Re: Re: What is PAL? Date: 17 Jun 1997 19:27:41 -0500 (CDT) On Tue, 17 Jun 1997, tippyman wrote: > it's the uk's n64 duh > > Tippyman No it's not. It is europes television standard. Duh. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- > > > ---------- > From: B-LaB64 NewZ > To: n64@xmission.com > Subject: N64> Re: Re: What is PAL? > Date: Tuesday, June 17, 1997 8:03 PM > > What is PAL? > > > --------------------------------------------------------- > Get Your *Web-Based* Free Email at http://www.hotmail.com > --------------------------------------------------------- > > > ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Re: Re: What is PAL? Date: 17 Jun 1997 20:47:07 -0400 well 'scuse me, i'm on summer break. my mind is beginning to atrophy Tippyman ---------- On Tue, 17 Jun 1997, tippyman wrote: > it's the uk's n64 duh > > Tippyman No it's not. It is europes television standard. Duh. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- > > > ---------- > From: B-LaB64 NewZ > To: n64@xmission.com > Subject: N64> Re: Re: What is PAL? > Date: Tuesday, June 17, 1997 8:03 PM > > What is PAL? > > > --------------------------------------------------------- > Get Your *Web-Based* Free Email at http://www.hotmail.com > --------------------------------------------------------- > > > ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Rumble Pak and StarFox! Date: 17 Jun 1997 19:30:16 -0600 >Will the Japanese Rumble Pak work on the U.S. StarFox?!? >Because maybe the cartridge sends signale to the controllers. >I AM CONFUSED!!! As I have said in an earlier post, there is no territorial lockout between controllers and their accessories. I am pretty sure the US StarFox 64 will rumble, because of that. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 22:13:03 -0400 (EDT) In a message dated 97-06-17 13:52:09 EDT, you write: << > > To make all N64 fans happy, you have to look at the stats the right way. > > Sure Sony's shipped 4.8 million units while Nintendo's only shipped 3 > > million - you have to look at the time frame. How long has it taken Sony > > to sell that many vs. Nintendo. Looking at it this way, it seems to me > > that the N64 is kickin' some PSX butt in the US > > You could look at it that way, but you have to remember that the reason > the N64 is selling so well is because Nintendo was already a very well > respected name in the gaming industry when the N64 came out. The PSX > started out great, but not as well as the N64 for the simple reason that > Sony was not an established name in the gaming industry. Wait to see how > well the PSX2 sells when it first comes out....that will be a fair > comparison. > >> Talk about some BS! The N64 is doing so well because it is an awesome system with awesome games. It is (IMO) much better than the psx. Don't give me that crap, if that was true, the n64 still wouldn't be selling thousands and thousands of systems each month. Oh yeah, and people only bought the playstation because it's made by Sony. Talk about stupidity. And quit sending all your dumb biased letters! ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> RPG's Date: 17 Jun 1997 21:15:51 -0500 (CDT) On Tue, 17 Jun 1997, Travis Golliher wrote: > I know these are dumb questions since this is a N64 list but I am going to > ask them anyway. When is FF7 out in U.S. for PSX? Is there any other > RPG's out for the PSX, like Chrono Trigger, Dragon Quest, Lufia? Just > wondering if it is worth it or not to get one(PSX). Don't yell at me > because I am talking about PSX, I just like RPG's and when I look at the > release dates for the N64 I am not seeing any in the near future. I need a > new RPG and soon. Just checking out my options. FF7 is due out Sept. 7th. The PSX already has Vandal Hearts, Persona, Suikoden (very good), Wild Arms (awesome), and Beyond the Beyond (not that good). A new Breath of Fire game is due out sometime (not sure when). Dragon Warrior, Saga Frontier (Square), Final Fantasy Tactics (Square), and Parasite Eve (Square) are also due out...but it is not yet known if all or any of those will be released in the USA. There are others, but I am not sure right now of the titles. Stryder: atcope@comp.uark.edu ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 21:17:33 -0500 (CDT) On Tue, 17 Jun 1997 AljasK@aol.com wrote: > > You could look at it that way, but you have to remember that the reason > > the N64 is selling so well is because Nintendo was already a very well > > respected name in the gaming industry when the N64 came out. The PSX > > started out great, but not as well as the N64 for the simple reason that > > Sony was not an established name in the gaming industry. Wait to see how > > well the PSX2 sells when it first comes out....that will be a fair > > comparison. > > >> > > Talk about some BS! The N64 is doing so well because it is an awesome system > with awesome games. It is (IMO) much better than the psx. Don't give me > that crap, if that was true, the n64 still wouldn't be selling thousands and > thousands of systems > each month. Oh yeah, and people only bought the playstation because it's > made by Sony. Talk about stupidity. And quit sending all your dumb biased > letters! > Good Lord! You are amazingly stupid. That is a very valid point I said. You call me biased, but you are blind. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight----------- ------------------------------------------------------------------------------- From: "dvader" Subject: N64> What is this? Date: 17 Jun 1997 21:16:56 -0500 I get this message every time I post to the list now. Why is this happening? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> You are not authorized to send mail to the IGN-L list from your owner-n64@XMISSION.COM account. You might be authorized to send to the list from another of your accounts, or perhaps when using another mail program which generates slightly different addresses, but LISTSERV has no way to associate this other account or address with yours. If you need assistance or if you have any question regarding the policy of the IGN-L list, please contact the list owners: IGN-L-request@LISTSERV.IMAGINE-INC.COM. ------------------------ Rejected message (47 lines) -------------------------- Received: from mail.xmission.com by listserv.imagine-inc.com (LSMTP for Windows NT v1.1a) with SMTP id <0.9BDD8450@listserv.imagine-inc.com>; Tue, 17 Jun 1997 10:02:47 +0100 Received: from domo by mail.xmission.com with local (Exim 1.62 #2) id 0we1b4-0001Ar-00; Tue, 17 Jun 1997 10:59:10 -0600 Received: from ali.intop.net [206.156.254.2] by mail.xmission.com with smtp (Exim 1.62 #2) id 0we1az-0001AA-00; Tue, 17 Jun 1997 10:59:05 -0600 Received: from default by ali.intop.net (SMI-8.6/SMI-SVR4) id LAA13455; Tue, 17 Jun 1997 11:58:55 -0500 Message-Id: <199706171658.LAA13455@ali.intop.net> X-MSMail-Priority: Normal X-Priority: 3 X-Mailer: Microsoft Internet Mail 4.70.1161 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Sender: owner-n64@xmission.com Precedence: bulk Reply-To: n64@mail.xmission.com > > > To make all N64 fans happy, you have to look at the stats the right way. > > Sure Sony's shipped 4.8 million units while Nintendo's only shipped 3 > > million - you have to look at the time frame. How long has it taken Sony > > to sell that many vs. Nintendo. Looking at it this way, it seems to me > > that the N64 is kickin' some PSX butt in the US > > You could look at it that way, but you have to remember that the reason > the N64 is selling so well is because Nintendo was already a very well > respected name in the gaming industry when the N64 came out. The PSX > started out great, but not as well as the N64 for the simple reason that > Sony was not an established name in the gaming industry. Wait to see how > well the PSX2 sells when it first comes out....that will be a fair > comparison. > I disagree, if the N64 sucked no one would have bought it, even if Nintendo is an established name. ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 21:20:20 -0500 > > On Tue, 17 Jun 1997, dvader wrote: > > > > > > You could look at it that way, but you have to remember that the reason > > > the N64 is selling so well is because Nintendo was already a very well > > > respected name in the gaming industry when the N64 came out. The PSX > > > started out great, but not as well as the N64 for the simple reason that > > > Sony was not an established name in the gaming industry. Wait to see how > > > well the PSX2 sells when it first comes out....that will be a fair > > > comparison. > > > > > I disagree, if the N64 sucked no one would have bought it, even if > > Nintendo is an established name. > > > Please, most of the games do suck (KI, MK, Dark Rift, Hexen, Gretzky, > Cruisin, Hangtime, War Gods....they all suck (IMO)...and Pilotwings, SOTE > are OK games at best.) You can't tell me that the fact that it was a > Nintendo product has nothing to do with it's success. That is just silly. > Look how many people bought the system when it came out...and it only had > 2 games! If any other system tried that other than Nintendo, they would > not have enjoyed the same success. > > There is one reason N64 sold so well - Mario 64, not the "Nintendo" name. It was this one game that caused all the hype and excitement. And what a glorious game it is! dvader@ali.intop.net ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 22:28:08 -0400 (EDT) In a message dated 97-06-17 21:06:54 EDT, you write: << Please, most of the games do suck (KI, MK, Dark Rift, Hexen, Gretzky, Cruisin, Hangtime, War Gods....they all suck (IMO)...and Pilotwings, SOTE are OK games at best.) You can't tell me that the fact that it was a Nintendo product has nothing to do with it's success. That is just silly. Look how many people bought the system when it came out...and it only had 2 games! If any other system tried that other than Nintendo, they would not have enjoyed the same success. >> Here we go again, a lot more BS. KI is a great game, Gretzky is a great game, Hexen is a good game(much better than the lousy psx version, no slowdown or pixelation), Dark Rift is a good game(Gamepro gave it a 4.0 out of 5.0, and UGP gave it a 7.9 out of 10, both said it was fun and a solid fighting game), Hangtime is a great game, and SOTE is a great game. People bought the N64 when it came out because of Mario 64, the best game ever made, and Pilotwings, which is a pretty good game too. You sure are full of a lot of crap. Please, just sell your N64 and continue worshiping your Sony shrine. I don't know why your on this list, I guess to try to convince people that psx is better than N64, but I'm getting sick of your dumb posts. Just let us continue to enjoy the best video game system that's ever graced the earth. ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Starfox 64.com Date: 17 Jun 1997 21:34:38 -0500 Check out www.starfox64.com. They have updated it, and it is really cool now. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "dvader" Subject: N64> multiple endings? Date: 17 Jun 1997 21:39:42 -0500 Looking for a flight manual for the ultimate space adventure, Star Fox 64? Nintendo Power magazine has assembled all the best tips, tactics, maps and secrets into one comprehensive game briefing in the Official Star Fox 64 Player's Guide. This 128-page full-color Player's Guide will help you go boldly where no Fox has gone before. You'll learn all the top secret intelligence on how to get the highest scores, win the medals, get the best endings, find all the hidden routes to Venom, and where all the mysterious worm holes are located. Along with all this great game play information, the Player's Guidecontains exclusive interviews with the game's creators,and behind the scenes character information you can't get anywhere else. This is from the Starfox web page. Notice the part about getting the best ending, Does this mean there are multiple endings? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> GameCave LIES!!!!!! Date: 17 Jun 1997 19:39:49 PDT Go to: http://www.gamecave.com and you will see a todays special thing. If you noticed it says last updated, 6.11.97, well...the special for that day was StarFox64 for being only 59.99 (Import). Well, that day I called and they said it was only for that day. Then I called today and the same guy tried to convince me to buy it, and they said this offer is only for today! Tell GAMECAVE to make up their minds! STOP CHEATING US! WELL, I MEAN LYING!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 22:08:52 -0500 (CDT) On Tue, 17 Jun 1997 AljasK@aol.com wrote: > In a message dated 97-06-17 21:06:54 EDT, you write: > > Here we go again, a lot more BS. You are so pathetic. >KI is a great game, Hardly....not up to the standards of the Tekken or VF series by any means. KI sucks, it is all combos. > Gretzky is a great Gretzky would be better if it was a sim. > game, Hexen is a good game(much better than the lousy psx version, no > slowdown or pixelation) Please, this has been getting lousy reviews everywhere. > Dark Rift is a good game(Gamepro gave it a 4.0 out > of 5.0, and UGP gave it a 7.9 out of 10, both said it was fun and a solid > fighting game), Yeah, but what about other mags...like say EGM? I have seen a lot more negative reviews than positive. >Hangtime is a great game, Good lord...you have obviously low standards..you will call any N64 game great, won't you!? That is sad. Hangtime, like Gretzky, should have been a sim...it can't compete with NBA Live or In the Zone. >and SOTE is a great game The first level is great. The 'doom' levels are average...everything is else is ok. So basically you have a too short average game. > bought the N64 when it came out because of Mario 64, the best game ever made, Mario had a lot to do with it obviously (that part about 'best game ever created' is VERY questionable. I would put several older NES and SNES game above it..plus games from other systems. But also, is Mario not Nintendo??? Think about it. Also, how many people would buy another system for just one game?? Think about that as well. The Nintendo name has a lot to do with it. > and Pilotwings, which is a pretty good game too. You sure are full of a lot Well, is that not basically what I said? > of crap. Please, just sell your N64 and continue worshiping your Sony > shrine. I don't know why your on this list, I guess to try to convince Idiot. I will not worship either, though it is quite obvious who's sheep you are. > people that psx is better than N64, but I'm getting sick of your dumb posts. > Just let us continue to enjoy the best video game system that's ever graced > the earth. How pathetic. You can call me biased all you want, but maybe you should read your own posts once in a while. It is quite sad. Just look at that last line...how biased can you get? I have never tried to convince anyone that the PSX is better, but I have defended software and will continue to do so. Your posts are worthless. You apparently seem to enjoy crappy games to worship your N64 that much. Just N64 has crappy games and good games, just like any other system. And IMO, it is not better (so far) than anything else on the market and in many genres of games (RPG, Fighters, Shooters, etc) the N64 sucks horribly in comparison to the other systems. If you refuse to admit my valid points or to argue on a mature level, that is your problem. But don't bother me with your childish, stupid, biased, and invalid posts any longer. Stryder: atcope@comp.uark.edu ____________________________________ believe that life can change, that you're not stuck in vain B.C.------Tonight,Tonight---------- > > > > ------------------------------------------------------------------------------- From: Gary Ireland Subject: N64> FW: Mario Kart Date: 18 Jun 1997 13:15:43 +1000 Gary M, Yes, Being in Melbourne I too have the PAL Mario Kart 64, what I have found is that the times between NTSC and PAL are on average 20-30 secs different. Note : To get the course ghost on Luigi Raceway in NTSC is (I think) a 1:52:00 but for PAL I found is a 2:13:00 so keep trying. Beamer. :-):-):-):-p:-):-):-):-D:-):-):-) On Tuesday, June 17, 1997 8:58 PM, Gary Mort [SMTP:gary.mort@virgin.net] wrote: : Hi : : I've just purchased the PAL version of Mario Kart. What a great game - its now going to cost me a fortune for joypads !! : I was reading a magazine and in it was some lap times for Mario Kart. One in particular caught my eye - for the Luigi Raceway (01'46"97) best circuit time and (00'34"95) best lap time. : I keep racing this circuit on time trial, but the best I can come up with is (02'23"94) best circuit time and (00'47"28) best lap time - I used princess peach as the driver. : Is there anybody out there with the PAL version, and what are your times. : How do I lose 13 seconds off my lap time, when I am completing the circuit without hitting anything and using my 3 turbos on my best lap time ? : Does it make a big difference which driver you use ? : : Cheers : : -- Gary Mort : gary.mort@virgin.net ------------------------------------------------------------------------------- From: "Asha'man_X 64" Subject: Re: N64> Hexen 64 Date: 17 Jun 1997 21:25:03 -0600 I don't know. It all depends on the price tag, compared to Dark Rift. You see, I've had my mind set on buying Dark Rift ever since I saw the first screenshots. Then, Hexen comes along, with Deathmatch, and I think to myself,"This is going to be a difficult decision." It all comes down to price tag. Besides, if I buy the more expensive game, and don't like it, and I could always go for the other or wait until Star Fox 64 comes out. -Asha'man_X 64 ********************************* X-Web 64 http://www.dlcwest.com/~dickson WHERE NINTENDO 64 RULES! ********************************* At 12:08 AM 6/17/97 -0500, you wrote: > Postage paid by: Hexen 64 is supposed to come out June 20. Is >anyone gonna buy it? dvader@ali.intop.net ------------------------------------------------------------------------------- From: "Asha'man_X 64" Subject: Re: N64> Mario Kart Date: 17 Jun 1997 21:29:23 -0600 I don't own the PAL version, I own the North American version. But, it should be basically the same. Whenever on turns on Luigi Raceway, try and do the speed boost trick (powerslide until you get these little red "E's") and try and do that as often as you possibly can within each turn. That will cutdown your time majorly. Also, you could try a better character (smoke the time off using Bowser and Wario). -Asha'man_X 64 ********************************* X-Web 64 http://www.dlcwest.com/~dickson WHERE NINTENDO 64 RULES! ********************************* At 11:57 AM 6/17/97 +-100, you wrote: >Hi > >I've just purchased the PAL version of Mario Kart. What a great game - its >now going to cost me a fortune for joypads !! >I was reading a magazine and in it was some lap times for Mario Kart. One >in particular caught my eye - for the Luigi Raceway (01'46"97) best >circuit time and (00'34"95) best lap time. >I keep racing this circuit on time trial, but the best I can come up with >is (02'23"94) best circuit time and (00'47"28) best lap time - I used >princess peach as the driver. >Is there anybody out there with the PAL version, and what are your times. >How do I lose 13 seconds off my lap time, when I am completing the circuit >without hitting anything and using my 3 turbos on my best lap time ? >Does it make a big difference which driver you use ? > >Cheers > >-- Gary Mort >gary.mort@virgin.net ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Re: Re: What is PAL? Date: 18 Jun 1997 00:18:41 -0400 (EDT) In a message dated 97-06-17 21:06:33 EDT, you write: << Subj: N64> Re: Re: What is PAL? Date: 97-06-17 21:06:33 EDT From: blab64@hotmail.com (B-LaB64 NewZ) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@xmission.com >What is PAL? 1) A colloquial American term for "friend" 2) A healthy, chunky brand of European dog food 3) Police Activities League -- keeps kids off anything... 4) The West/Central European television standard (France excepted) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Iv=?iso-8859-1?B?4W4gU3Xh?=rez" Subject: N64> Banjo-Kazooie Revealed News fron VideoGameSpot Date: 17 Jun 1997 23:21:50 -0600 Este es un mensaje con múltiples partes en formato MIME. ------=_NextPart_000_01BC7B75.3BC53020 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Banjo-Kazooie Revealed Nintendo has built up a considerable amount of buzz around its upcoming = Nintendo 64 title Banjo-Kazooie (set to debut to the press the day = before E3), primarily by not saying anything concrete about it. But GS = News has uncovered some major facts about the game. The RARE-developed Banjo-Kazooie is named after its main characters, = Banjo (a bear) and Kazooie (a bird that rides in his backpack). Both are = country bumpkins, and a country-western theme runs through the music and = artwork of the title. Of the two, Kazooie is primarily the character who = is powered-up, as he can obtain abilities such as flight (to carry Banjo = into the sky), breath-holding (to swim underwater with Banjo), and other = special attributes - but a source close to Nintendo indicates that Banjo = too will be able to transform in different ways, albeit not necessarily = through power-ups. Banjo-Kazooie is a 3-D explorative title along much the same lines as = last year's Super Mario 64. The game's graphics are comparable to SM64, = in fact better in some places, with excellent textures. The gameplay is = also similar, but with more of an opportunity to interact with = non-player characters and explore, as each individual play field (or = world) is several times larger than that of SM64. There is also a = heavier emphasis within each level on depth of exploration, as a given = stage might have a full world above land to explore, as well as a full = one underwater. Likewise, other worlds might have considerable Donkey = Kong Country style features, where players explore both on land and in = tree branches climbing up into the sky. In Super Mario 64, the player's goal was to collect one star per task = with several tasks per stage. In Banjo-Kazooie, players collect golden = puzzle pieces and musical notes - sort of a compromise between RARE's = traditional Donkey Kong Country style of item collection and Mario's = suit changing abilities. Banjo-Kazooie is expected to be Nintendo's major Christmas release in = the United States, and it's currently nearly 75 percent complete. = Speculation is that The Legend of Zelda 64 (which would otherwise be = considered Nintendo's big holiday item) will be released in Japan in = November, if not later, most likely prohibiting the company from having = an English translation ready for the Christmas buying season. The game appears to be specifically designed to appeal to the same group = of people who would otherwise consider a Crash Bandicoot or Sonic the = Hedgehog game this Christmas, while simultaneously allowing Nintendo a = new "all ages" franchise that doesn't require the company to release = either a Mario or Donkey Kong game every year. Expect more information on the game over the next few days, live from = the E3 show floor, at our E3 News site. Jorge Iv=E1n Su=E1rez Martin ivan@data.net.mx New Games Webmaster http://www.newgames.com.mx Hollywood Leader Tikal Productions http://www.geocities.com/Hollywood/5590=20 ------=_NextPart_000_01BC7B75.3BC53020 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Banjo-Kazooie Revealed

Nintendo has built up a considerable amount of buzz around its = upcoming=20 Nintendo 64 title Banjo-Kazooie (set to debut to the press the day = before E3),=20 primarily by not saying anything concrete about it. But GS News has = uncovered=20 some major facts about the game.

The RARE-developed Banjo-Kazooie is named after its main characters, = Banjo (a=20 bear) and Kazooie (a bird that rides in his backpack). Both are country=20 bumpkins, and a country-western theme runs through the music and artwork = of the=20 title. Of the two, Kazooie is primarily the character who is powered-up, = as he=20 can obtain abilities such as flight (to carry Banjo into the sky),=20 breath-holding (to swim underwater with Banjo), and other special = attributes -=20 but a source close to Nintendo indicates that Banjo too will be able to=20 transform in different ways, albeit not necessarily through = power-ups.

Banjo-Kazooie is a 3-D explorative title along much the same lines as = last=20 year's Super Mario 64. The game's graphics are comparable to SM64, in = fact=20 better in some places, with excellent textures. The gameplay is also = similar,=20 but with more of an opportunity to interact with non-player characters = and=20 explore, as each individual play field (or world) is several times = larger than=20 that of SM64. There is also a heavier emphasis within each level on = depth of=20 exploration, as a given stage might have a full world above land to = explore, as=20 well as a full one underwater. Likewise, other worlds might have = considerable=20 Donkey Kong Country style features, where players explore both on land = and in=20 tree branches climbing up into the sky.

In Super Mario 64, the player's goal was to collect one star per task = with=20 several tasks per stage. In Banjo-Kazooie, players collect golden puzzle = pieces=20 and musical notes - sort of a compromise between RARE's traditional = Donkey Kong=20 Country style of item collection and Mario's suit changing = abilities.

Banjo-Kazooie is expected to be Nintendo's major Christmas release in = the=20 United States, and it's currently nearly 75 percent complete. = Speculation is=20 that The Legend of Zelda 64 (which would otherwise be considered = Nintendo's big=20 holiday item) will be released in Japan in November, if not later, most = likely=20 prohibiting the company from having an English translation ready for the = Christmas buying season.

The game appears to be specifically designed to appeal to the same = group of=20 people who would otherwise consider a Crash Bandicoot or Sonic the = Hedgehog game=20 this Christmas, while simultaneously allowing Nintendo a new "all=20 ages" franchise that doesn't require the company to release either = a Mario=20 or Donkey Kong game every year.

Expect more information on the game over the next few days, live from = the E3=20 show floor, at our E3 News site.

 

Jorge Iván = Suárez Martin=20 ivan@data.net.mx
New Games Webmaster http://www.newgames.com.mx
Hollywood Leader
Tikal Productions http://www.geocities.com= /Hollywood/5590=20

------=_NextPart_000_01BC7B75.3BC53020-- ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> PSX news 4.8 million units Date: 18 Jun 1997 00:29:55 -0400 (EDT) In a message dated 97-06-17 21:06:54 EDT, you write: << Please, most of the games do suck (KI, MK, Dark Rift, Hexen, Gretzky, < Cruisin, Hangtime, War Gods....they all suck (IMO)...and Pilotwings, SOTE < are OK games at best.) Um, how the heck did you play Hexen and Dark Rift? They're not out yet. You can't tell me that the fact that it was a < Nintendo product has nothing to do with it's success. That is just silly. < Look how many people bought the system when it came out...and it only had < 2 games! If any other system tried that other than Nintendo, they would < not have enjoyed the same success. >> Yeah, you mean like the crazy people who bought the PSX which debuted with what, four games? :) Ridge Racer, Toshinden, X-Com and ... forgot... If something looks cool, people will buy it. Sony had NO name in the realm of video games, but yeah, people knew that SONY stands for a quality product. It's a combination of things that sells a system. Nintendo sold well based on two fantastic launch titles (I don't care what anyone says, to me there's no better non-military flight sim than Pilotwings 64), extensive media hype, a subtle ad campaign, AND the name recognition factor. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "AL" Subject: Re: N64> What is this? Date: 18 Jun 1997 12:41:35 +0800 ME TOO.. ---------- > From: dvader > To: n64@mail.xmission.com > Subject: N64> What is this? > Date: Wednesday, June 18, 1997 10:16 AM > > I get this message every time I post to the list now. Why is this > happening? > > <--------------------------------------> > dvader@ali.intop.net > <--------------------------------------> > > --------------------------------------------- > You are not authorized to send mail to the IGN-L list from > your > owner-n64@XMISSION.COM account. You might be authorized to send to the > list > from another of your accounts, or perhaps when using another mail program > which > generates slightly different addresses, but LISTSERV has no way to > associate > this other account or address with yours. If you need assistance or if you > have > any question regarding the policy of the IGN-L list, please contact the > list > owners: IGN-L-request@LISTSERV.IMAGINE-INC.COM. > > ------------------------ Rejected message (47 lines) > -------------------------- > Received: from mail.xmission.com by listserv.imagine-inc.com (LSMTP for > Windows NT v1.1a) with SMTP id <0.9BDD8450@listserv.imagine-inc.com>; Tue, > 17 Jun 1997 10:02:47 +0100 > Received: from domo by mail.xmission.com with local (Exim 1.62 #2) > id 0we1b4-0001Ar-00; Tue, 17 Jun 1997 10:59:10 -0600 > Received: from ali.intop.net [206.156.254.2] > by mail.xmission.com with smtp (Exim 1.62 #2) > id 0we1az-0001AA-00; Tue, 17 Jun 1997 10:59:05 -0600 > Received: from default by ali.intop.net (SMI-8.6/SMI-SVR4) > id LAA13455; Tue, 17 Jun 1997 11:58:55 -0500 > Message-Id: <199706171658.LAA13455@ali.intop.net> > From: "dvader" > To: > Subject: Re: N64> PSX news 4.8 million units > Date: Tue, 17 Jun 1997 11:57:54 -0500 > X-MSMail-Priority: Normal > X-Priority: 3 > X-Mailer: Microsoft Internet Mail 4.70.1161 > MIME-Version: 1.0 > Content-Type: text/plain; charset=ISO-8859-1 > Content-Transfer-Encoding: 7bit > Sender: owner-n64@xmission.com > Precedence: bulk > Reply-To: n64@mail.xmission.com > > > > > > > > To make all N64 fans happy, you have to look at the stats the right > way. > > > Sure Sony's shipped 4.8 million units while Nintendo's only shipped 3 > > > million - you have to look at the time frame. How long has it taken > Sony > > > to sell that many vs. Nintendo. Looking at it this way, it seems to me > > > > that the N64 is kickin' some PSX butt in the US > > > > You could look at it that way, but you have to remember that the reason > > the N64 is selling so well is because Nintendo was already a very well > > respected name in the gaming industry when the N64 came out. The PSX > > started out great, but not as well as the N64 for the simple reason that > > Sony was not an established name in the gaming industry. Wait to see how > > well the PSX2 sells when it first comes out....that will be a fair > > comparison. > > > I disagree, if the N64 sucked no one would have bought it, even if > Nintendo is an established name. > > ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> Hexen 64 Date: 17 Jun 1997 23:56:27 -0500 Yeah the only reason I would buy it is for 4-player, but now that Goldeneye has 4-player, I'm gonna wait for it. dvader > > I don't know. It all depends on the price tag, compared to Dark Rift. You > see, I've had my mind set on buying Dark Rift ever since I saw the first > screenshots. Then, Hexen comes along, with Deathmatch, and I think to > myself,"This is going to be a difficult decision." It all comes down to > price tag. Besides, if I buy the more expensive game, and don't like it, > and I could always go for the other or wait until Star Fox 64 comes out. > -Asha'man_X 64 > At 12:08 AM 6/17/97 -0500, you wrote: > > Postage paid by: Hexen 64 is supposed to come out June 20. Is > >anyone gonna buy it? dvader@ali.intop.net > ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Rueters PSX report Date: 18 Jun 1997 00:17:55 -0600 > On Sun, 15 Jun 1997, Mark J. Popp wrote: > > > At 01:56 PM 6/16/97 +0900, you wrote: > > >Grabbed this information about the Playstation off the internet >(Rueters). > > > > Why you sent this to the list is beyond me. I'm not even accidentally > > interested (as are a lot of others) in anything about Playstation, unless > > it's some sort of comparison to the N64. And even then... > > I am. Get over it. > > Stryder: atcope@comp.uark.edu > ____________________________________ > believe that life can change, > that you're not stuck in vain > B.C.------Tonight,Tonight--------- > > >> > >Oh, shut up and go play your psx or something. Why are you so biased, "AljasK"? Face it, Sony is here to stay. Either have fun with the games on Sony's systems, or don't play them. I prefer to have fun with all systems and games, no matter what company they come from--be it Nintendo, Sony, or SEGA (yes, Sega has fun games too). -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Turok on PC Date: 18 Jun 1997 00:25:26 -0600 >Turok: Dinosaur Hunter - PC >Turok for PC is a DIRECT translation of the popular game originally >launched on the Nintendo 64, so it brings adventure-packed, immersive >first-person-perspective action with beautifully rendered landscapes and a >pulse-pounding musical score to the PC. With textures that have been >created specifically for PCs featuring 3-D acceleration, Turok will amaze >even the most discriminating PC gamer. (from n64hq) I was just having a Palace chat with Christian Svenson, the editor of Next Generation Online. He said this game looks much better than the N64 version, and in high-res. Plus, I read in NG 31 that the game will be multiplayer (alongwith the fact it will only cost 49-59, and not 79-89. ). I just may have to own both versions! :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> RPG's Date: 18 Jun 1997 00:51:56 -0600 >I know these are dumb questions since this is a N64 list but I am going to >ask them anyway. When is FF7 out in U.S. for PSX? September 7th, 1997 >Is there any other >RPG's out for the PSX, like Chrono Trigger, Dragon Quest, Lufia? There are already two great ones out--Suikoden and Wild Arms. Breath of Fire III will be released this year. Dragon Quest 7 is being developed for PSX. FFVIII is being developed, as well as Parasite Eve, both by Square. And Suikoden 2 is also under development, by Konami. >Just >wondering if it is worth it or not to get one(PSX). Don't yell at me >because I am talking about PSX, I just like RPG's and when I look at the >release dates for the N64 I am not seeing any in the near future. I need a >new RPG and soon. Just checking out my options. The PSX is a more than worthy purchase if you like RPG's. The Saturn has not one (True) RPG out in America (until Albert Odyssey in July), and the N64 won't get an RPG until late this year, when Quest 64 comes out. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> Rueters PSX report Date: 17 Jun 1997 22:20:15 -0400 In article , Stryder wrote: > > >Why you sent this to the list is beyond me. I'm not even > > >accidentally interested (as are a lot of others) in anything > > >about Playstation, unless it's some sort of comparison to the > > >N64. And even then... > > I am. Get over it. > > Oh, shut up and go play your psx or something. > Did you not just post some PSX sales figures?? So why come down on > me. The first guy's post was directed at people like you. So bite > me. People! People! Please, this is degrading to all concerned! Do you WANT this to become another Usenet? When put to it, I'd agree with the first poster, and that this is inappropriate on an *N64* Mailing list. Nice that your interested in it, but if so, subscribe to the PSX mailing list or Web-Browse. It doesn't belong on this list. -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> PSX news 4.8 million units Date: 17 Jun 1997 23:13:47 -0400 First off, let me reiterate that I DO NOT care who "Wins" or who "Kicks" whom etc, nor do I care who's selling the best, overall, or at any given point. In article , Stryder wrote: > Please, most of the games do suck (KI, MK, Dark Rift, Hexen, > Gretzky, Cruisin, Hangtime, War Gods....they all suck (IMO)...and > Pilotwings, SOTE are OK games at best.) I can tolerate this sort of thing from idiots on Usenet, but I like to think I can expect better here. Of those games you listed, we can only say for Sure that Two of them suck (KI, Cr'USA), the rest are solid titles, if not spectacular, and have their redeeming qualities. (Yes, I see the "IMO," but the impression you gave with "...most of the games do suck" (definitive) and "PW, SOTE are OK games at best' was very factual) War Gods, by all accounts is a bad game, but the N64 version is apparently BETTER than the arcade, which is quite a feat, though the game itself may suck. You've never played Dark Rift or Hexen, so you can't say that. Gretzky is very arcady, but many people like it, and have a fun time playing it. That makes for at least a good game. Same with Hangtime. It isn't anything special, but it's fun to play, by most accounts, and the graphics and control are quite good. SOTE, again, while nothing special is very fun to play, but lacks replay value. The challenge is high though, and the first stage is one of the best ever. I'd say it was a little better than "OK at best." As for Pilotwings, most fans are fairly quiet about it, but nevertheless stand behind it as far better than average. It's definately a "niche" game (No, it ISN'T just a buzz-word), but it's great for people who like that sort of thing. Some say "it just isn't fun" or they can't see the point (There's no CLEAR objective/story), but it's very fun if you take the trouble to get any good at it (many objectives ARE boring/repetitive, but you can ignore those), and is quite challenging. It's one of my favorite games, I'm not in the least bit ashamed to admit. > You can't tell me that the fact that it was a Nintendo product has > nothing to do with it's success. That is just silly. That is NOT what he said! You've taken his argument, reversed it, and assumed that's what he meant as well, or that's what he implied. FAR too many people do this. He SAID (Not exact despite quotation marks), "despite Nintendo's name, if the system sucked, no one would have bought it," NOT "Nintendo's name had nothing to do with it's success." I'm sure he'd be happy to agree Nintendo's name helped it's success. > Look how many people bought the system when it came out...and it > only had 2 games! If any other system tried that other than > Nintendo, they would not have enjoyed the same success. True enough, but he never denied that. It's all part of the same misunderstanding. Also, while that WOULD have been pretty...er... stupid, had he actually meant it, so is saying "The ONLY reason it was such a success is because it had Nintendo's name on it," which is also NOT what you said, but came dangerously close ("If any other [name] tried releasing it with only two games, they would not have enjoyed the same success"). To hopefully set it down once and for all, PART of N64's success was due to the Nintendo label - A 100% VALID REASON, as Nintendo has made some of the BEST games and systems in the past - and Part due to the fact that it IS a great system: not overpriced (only the games), excellent controller and four BUILT IN ports, (I almost hate to say it, but) 64-bit power, and excellent graphics capabilities. People, PLEASE don't take people's arguments and assume they mean the opposite follows. That's often how flamewars are started. -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Re: Re: What is PAL? Date: 18 Jun 1997 01:19:56 -0600 >On Tue, 17 Jun 1997, tippyman wrote: > >> it's the uk's n64 duh >> >> Tippyman > > >No it's not. It is europes television standard. Duh. > >Stryder: atcope@comp.uark.edu You are both wrong. It is the UK SNES. Duh. :) J/k. Stryder is right. BTW, don't ever put "duh" when you aren't positive you are right, Tippyman. :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> PSX news 4.8 million units Date: 18 Jun 1997 01:32:16 -0600 > > You could look at it that way, but you have to remember that the reason > > the N64 is selling so well is because Nintendo was already a very well > > respected name in the gaming industry when the N64 came out. The PSX > > started out great, but not as well as the N64 for the simple reason that > > Sony was not an established name in the gaming industry. Wait to see how > > well the PSX2 sells when it first comes out....that will be a fair > > comparison. > > >> > >Talk about some BS! The N64 is doing so well because it is an awesome system >with awesome games. It is (IMO) much better than the psx. Don't give me >that crap, if that was true, the n64 still wouldn't be selling thousands and >thousands of systems >each month. Oh yeah, and people only bought the playstation because it's >made by Sony. Talk about stupidity. And quit sending all your dumb biased >letters! Should I be laughing? " And quit sending all your dumb biased letters!". Am I mistaken, or was your post biased, including the sentence that you told him not to be biased? "It is (IMO) much better than the psx. Don't give me that crap, if that was true, the n64 still wouldn't be selling thousands and thousands of systems each month. " Are you implying that the PSX is not selling thousand and thousands a month? They are both perfectly valid systems, both selling millions, but some people just cannot face having a losing system. Who really cares if Sony is selling X systems and Nintendo is selling Y systems? Just have fun with your system(s), and let the Big N and Sony worry about marketing and business tactics, etc. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> PSX news 4.8 million units Date: 18 Jun 1997 01:37:57 -0600 >Here we go again, a lot more BS. KI is a great game, Gretzky is a great >game, Hexen is a good game(much better than the lousy psx version, no >slowdown or pixelation), Dark Rift is a good game(Gamepro gave it a 4.0 out >of 5.0, and UGP gave it a 7.9 out of 10, both said it was fun and a solid >fighting game), Hangtime is a great game, and SOTE is a great game. People >bought the N64 when it came out because of Mario 64, the best game ever made, >and Pilotwings, which is a pretty good game too. You sure are full of a lot >of crap. Please, just sell your N64 and continue worshiping your Sony >shrine. I don't know why your on this list, I guess to try to convince >people that psx is better than N64, but I'm getting sick of your dumb posts. > Just let us continue to enjoy the best video game system that's ever graced >the earth. Why are you touting magazine ratings of games, and why are you telling US what games are good, or great? It all depends on the person. As for your Hexen PSX vs. Hexen 64 argument, who cares? I am buying neither version, the game was never as good as Doom in the first place. And saying it has no slowdown or pixelation w/multiplayer is besides the point, either pay 49 for the PSX version or 79 for the N64 version--your choice. Mine--Neither. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: penfold@netcentral.co.uk (penfold) Subject: N64> Star fox ? Date: 18 Jun 1997 11:58:34 GMT Has anoy one got gold on all and opened up expert level ? If so is there any thing else added, a UK mag says there is a new 4 player mode ? ------------------------------------------------------------------------------- From: Reeves Whitney Subject: N64> Web Page Writers Needed Date: 18 Jun 1997 09:47:15 -0400 Hello. www.hotn64weekly.com is expanding from its weekly newsletter. = There will be sections for previews and reviews as well as some other = stuff that will be added in the future. If you are interested and are an = avid gamer there are writing positions as well as a webmaster position = available. PLease send me an email letting me know of your interest. = Thanx for your time and i hope you will realize that this will be an = important and interestting experience for you Reeves ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Web Page Writers Needed Date: 18 Jun 1997 09:56:58 -0400 I can be a webmaster...look at my punk music page- http://www.geocities.com/SunsetStrip/Stage/1261/ Tippyman ---------- Hello. www.hotn64weekly.com is expanding from its weekly newsletter. There will be sections for previews and reviews as well as some other stuff that will be added in the future. If you are interested and are an avid gamer there are writing positions as well as a webmaster position available. PLease send me an email letting me know of your interest. Thanx for your time and i hope you will realize that this will be an important and interestting experience for you Reeves ---------- ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Re: Re: What is PAL? Date: 18 Jun 1997 09:58:34 -0400 duh, i'm never positive, duh. geez, duh. Don't tell me what to do, duh. oh yea- duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh Tippyman ---------- >On Tue, 17 Jun 1997, tippyman wrote: > >> it's the uk's n64 duh >> >> Tippyman > > >No it's not. It is europes television standard. Duh. > >Stryder: atcope@comp.uark.edu You are both wrong. It is the UK SNES. Duh. :) J/k. Stryder is right. BTW, don't ever put "duh" when you aren't positive you are right, Tippyman. :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Reeves Whitney Subject: RE: N64> Web Page Writers Needed Date: 18 Jun 1997 10:16:47 -0400 ------ =_NextPart_000_01BC7BD0.BEB24760 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit You got the job as webmaster. Now, just fill out this info so i can get an idea at where we stand: Whats your full name? Whats your e-mail address? What state do you live in? How old are you? (optional) Which of the following chat programs do you use? [ ] Palace [ ] mIRC or other IRC program [ ] ICQ [ ] WBS Do you check your e-mail more than once per day? Do you have experience with FTP? Thats about it Reeves ------ =_NextPart_000_01BC7BD0.BEB24760 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IjYOAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAENgAQAAgAAAAIAAgABBJAG ACQBAAABAAAADAAAAAMAADADAAAACwAPDgAAAAACAf8PAQAAAEkAAAAAAAAAgSsfpL6jEBmdbgDd AQ9UAgAAAABuNjRAbWFpbC54bWlzc2lvbi5jb20AU01UUABuNjRAbWFpbC54bWlzc2lvbi5jb20A AAAAHgACMAEAAAAFAAAAU01UUAAAAAAeAAMwAQAAABYAAABuNjRAbWFpbC54bWlzc2lvbi5jb20A AAADABUMAQAAAAMA/g8GAAAAHgABMAEAAAAYAAAAJ242NEBtYWlsLnhtaXNzaW9uLmNvbScAAgEL MAEAAAAbAAAAU01UUDpONjRATUFJTC5YTUlTU0lPTi5DT00AAAMAADkAAAAACwBAOgEAAAACAfYP AQAAAAQAAAAAAAAD/jQBCIAHABgAAABJUE0uTWljcm9zb2Z0IE1haWwuTm90ZQAxCAEEgAEAIQAA AFJFOiBONjQ+IFdlYiBQYWdlIFdyaXRlcnMgTmVlZGVkADcKAQWAAwAOAAAAzQcGABIACgAQAC8A AwA4AQEggAMADgAAAM0HBgASAAoABgAeAAMAHQEBCYABACEAAABGODA3NzZBNkJFRTdEMDExOEU3 RDQ0NDU1MzU0MDAwMAD8BgEDkAYAhAMAABIAAAALACMAAAAAAAMAJgAAAAAACwApAAAAAAADADYA AAAAAEAAOQAgbYJB8nu8AR4AcAABAAAAIQAAAFJFOiBONjQ+IFdlYiBQYWdlIFdyaXRlcnMgTmVl ZGVkAAAAAAIBcQABAAAAFgAAAAG8e/JBeaZ2B/nnvhHQjn1ERVNUAAAAAB4AHgwBAAAABQAAAFNN VFAAAAAAHgAfDAEAAAAZAAAAcndoaXRuZXlAbWFnaWNjYXJwZXQuY29tAAAAAAMABhBr6G++AwAH ED4BAAAeAAgQAQAAAGUAAABZT1VHT1RUSEVKT0JBU1dFQk1BU1RFUk5PVyxKVVNURklMTE9VVFRI SVNJTkZPU09JQ0FOR0VUQU5JREVBQVRXSEVSRVdFU1RBTkQ6V0hBVFNZT1VSRlVMTE5BTUU/V0hB VFNZAAAAAAIBCRABAAAA+AEAAPQBAAD+AgAATFpGdWxyy6n/AAoBDwIVAqgF6wKDAFAC8gkCAGNo CsBzZXQyNwYABsMCgzIDxQIAcHJCcRHic3RlbQKDM3cC5AcTAoB9CoAIzwnZO/EWDzI1NQKACoEN sQtg4G5nMTAzFFALChRRJQvyYwBAIFkIYCBnAm8FQHRoZSBqb4hiIGEEIHdlYgDAiRPBci4HsG93 LBug8nUTwCBmAxADIAhgG1JNBAAgC4ACECBzHoBpdCBjA5FnEcAb4AOgae0NsGEb4AVAdxuAFhAc EWMekAGQbmQ6CoUKhVe1EYB0BCB5CGEdYHUdkRRuYQeAPyGPIGUt4wDAAxFhZGQWEAQQIzozIKIT 0CBkHoAiUSBs3Gl2G5ALgCM2SBzgHbAcbGQb4CBRIlE/IChabwUwaQIgB0ApI0dp+xFwHbBmG2MC EB2QHOALgO5nHuAl0hNQbwnAIwAEIAcmdR0wIydbICBdIH5QB0AA0BuQLXAtYS2BbXhJUkMdsAXA G0AgMSCPLrIrtS4ULZBJQ1EuEdEuF1dCUwqFRCaEEXD9BZBrJAsEYCBRG3ADkQIgxS3xcC9RZGF5 IzYyRfMRgCcBZXg0wQiQNIID8GEbcCBGVFAjNgqFVN8iAwGgHcI3MCEcUgngJwDvEyAZ3CuxE9Bj BUAKhRUxAgA80AMAEBAAAAAAAwAREAAAAABAAAcwYOMF0vB7vAFAAAgwYOMF0vB7vAEeAD0AAQAA AAUAAABSRTogAAAAAEjr ------ =_NextPart_000_01BC7BD0.BEB24760-- ------------------------------------------------------------------------------- From: Chris McDonagh Subject: N64> OWN BOTH!! Date: 18 Jun 1997 16:39:49 BST I can understand why people are worrying about the N64 situation at the moment. I live in England and have a lot more to complain about than say the people who live in the USA. I did pay £250 when the machine came out and was very cheesed off when Nintendo brought it down £100 after only 8 weeks!. I did complain and Nintendo sent me two control pads (£30 each), which showed me that Nintendo still care about it's customers. I have bought all the games which are out for N64 and most of them are ace. I recently got Mario Kart 64 which is probably in the top three in my all time fav games. I feel Nintendo will become big over the next two years and it's producing games which I would gladly pay high prices far. I also own a PSX which is a fantastic machine, which keeps amazing me with the games it produces. I have just got Rage Racer which IMO is the best racing game ever. The PSX is also bringing out games like Tomb Raider 2 and Wing Commander IV (Not everyone's cup of tea but is a kind of game I like). I would stress to everyone to get both a PSX and of course the N64. This way you get best of both worlds and can be playing the best games for each machine. People who slag the PSX off haven't played the machine properly and I am loyal to both Sony and Nintendo. Nintendo 64 is the best machine IMO but the Sony is also brill. My Saturn is collecting dust and my Jaguar as breathed it's last breath. How can you control Sweet-tooth in the brill game Twisted Metal 2 World Tour?. Cheers Chris ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Star fox ? Date: 18 Jun 1997 12:17:13 -0400 (EDT) In a message dated 97-06-18 12:10:04 EDT, you write: << Has anoy one got gold on all and opened up expert level ? > If so is there any thing else added, a UK mag says there is a > new 4 player mode ? >> You can use tanks in 4-player battles. IF you beat the game on the extra level, you can do on-foot battles. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "dvader" Subject: N64> E3 Date: 18 Jun 1997 13:48:07 -0500 Does E3 start tomorrow? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Star fox ? Date: 18 Jun 1997 15:01:59 -0400 on foot? awesome! Tippyman ---------- In a message dated 97-06-18 12:10:04 EDT, you write: << Has anoy one got gold on all and opened up expert level ? > If so is there any thing else added, a UK mag says there is a > new 4 player mode ? >> You can use tanks in 4-player battles. IF you beat the game on the extra level, you can do on-foot battles. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: N64> Tippyman's moronic "DUH" post. Date: 18 Jun 1997 13:52:48 -0600 >duh, i'm never positive, duh. geez, duh. Don't tell me what to do, duh. >oh yea- >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd >uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu >hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd >uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu >hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh > > Tippyman Would anybody else like to waste bandwidth on this list? Tippyman has received his first warning. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Star fox ? Date: 18 Jun 1997 13:55:25 -0600 >You can use tanks in 4-player battles. What? I thought you used the regular arwings for battle mode! Were you just saying you can use tanks or arwings? >IF you beat the game on the extra level, you can do on-foot battles. > >Peer > >Nintendojo >http://members.aol.com/nindojo -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Tom McShea Subject: Re: N64> OWN BOTH!! Date: 18 Jun 1997 15:58:13 -0700 > How can you control Sweet-tooth in the brill game Twisted Metal 2 World Tour?. At the character select screen push up, L1, triangle, right. BTW, I think this game is better then anything on the N64. The only game that's better then it in the history of video games is Super Mario Kart. Tom ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Banjo-Kazooie Revealed News fron VideoGameSpot Date: 18 Jun 1997 16:15:56 -0400 (EDT) In a message dated 97-06-18 10:57:20 EDT, you write: << Subj: N64> Banjo-Kazooie Revealed News fron VideoGameSpot Date: 97-06-18 10:57:20 EDT From: ivan@data.net.mx (Iv=?iso-8859-1?B?4W4gU3Xh?=rez) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > Banjo-Kazooie Revealed > Nintendo has built up a considerable amount of buzz around its upcoming >Nintendo 64 title Banjo-Kazooie (set to debut to the press the day before E3), >primarily by not saying anything concrete about it. But GS News has uncovered >some major facts about the game. >> Check out Nintendojo with official information on Nintendo's E3 titles, including Banjo-Kazooie, screenshots, press releases, etc... Mike's there for us, covering the event as well. Nintendojo http://members.aol.com/nindojo Bye, Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: AljasK@aol.com Subject: Re: N64> What is this? Date: 18 Jun 1997 13:30:30 -0400 (EDT) I know, me too. I don't get it. In a message dated 97-06-18 00:55:51 EDT, you write: << Subj: N64> What is this? Date: 97-06-18 00:55:51 EDT From: dvader@ali.intop.net (dvader) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com I get this message every time I post to the list now. Why is this happening? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ---------------------------------------------------------------------------- --------------------------------------------- You are not authorized to send mail to the IGN-L list from your owner-n64@XMISSION.COM account. You might be authorized to send to the list from another of your accounts, or perhaps when using another mail program which generates slightly different addresses, but LISTSERV has no way to associate this other account or address with yours. If you need assistance or if you have any question regarding the policy of the IGN-L list, please contact the list owners: IGN-L-request@LISTSERV.IMAGINE-INC.COM. ------------------------ Rejected message (47 lines) -------------------------- Received: from mail.xmission.com by listserv.imagine-inc.com (LSMTP for Windows NT v1.1a) with SMTP id <0.9BDD8450@listserv.imagine-inc.com>; Tue, 17 Jun 1997 10:02:47 +0100 Received: from domo by mail.xmission.com with local (Exim 1.62 #2) id 0we1b4-0001Ar-00; Tue, 17 Jun 1997 10:59:10 -0600 Received: from ali.intop.net [206.156.254.2] by mail.xmission.com with smtp (Exim 1.62 #2) id 0we1az-0001AA-00; Tue, 17 Jun 1997 10:59:05 -0600 Received: from default by ali.intop.net (SMI-8.6/SMI-SVR4) id LAA13455; Tue, 17 Jun 1997 11:58:55 -0500 Message-Id: <199706171658.LAA13455@ali.intop.net> From: "dvader" To: Subject: Re: N64> PSX news 4.8 million units Date: Tue, 17 Jun 1997 11:57:54 -0500 X-MSMail-Priority: Normal X-Priority: 3 X-Mailer: Microsoft Internet Mail 4.70.1161 MIME-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Sender: owner-n64@xmission.com Precedence: bulk Reply-To: n64@mail.xmission.com > > > To make all N64 fans happy, you have to look at the stats the right way. > > Sure Sony's shipped 4.8 million units while Nintendo's only shipped 3 > > million - you have to look at the time frame. How long has it taken Sony > > to sell that many vs. Nintendo. Looking at it this way, it seems to me > > that the N64 is kickin' some PSX butt in the US > > You could look at it that way, but you have to remember that the reason > the N64 is selling so well is because Nintendo was already a very well > respected name in the gaming industry when the N64 came out. The PSX > started out great, but not as well as the N64 for the simple reason that > Sony was not an established name in the gaming industry. Wait to see how > well the PSX2 sells when it first comes out....that will be a fair > comparison. > I disagree, if the N64 sucked no one would have bought it, even if Nintendo is an established name. >> ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> OWN BOTH!! Date: 18 Jun 1997 15:23:57 -0500 > > > How can you control Sweet-tooth in the brill game Twisted Metal 2 World Tour?. > > At the character select screen push up, L1, triangle, right. BTW, I > think this game is better then anything on the N64. The only game that's > better then it in the history of video games is Super Mario Kart. > > Tom I think the Playstation thing has gone to far when you people are telling Playstation codes on this list. Something has to be done. ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Tippyman's moronic "DUH" post. Date: 18 Jun 1997 16:46:24 -0400 boy...i do ONE juvenile thing that doesn't hurt anyone...(except my image) And i'm removed from the list! geezus! Tippyman ---------- >duh, i'm never positive, duh. geez, duh. Don't tell me what to do, duh. >oh yea- >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh d >uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd u >hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu h >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh d >uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd u >hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu h >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh > > Tippyman Would anybody else like to waste bandwidth on this list? Tippyman has received his first warning. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "C. James MacLennan" Subject: RE: N64> Tippyman's moronic "DUH" post. Date: 18 Jun 1997 16:13:21 -0500 Tyler V. Snow - List Nazi IMO - "Duh" wastes a lot less bandwidth than people SPAMMING the list with "Come look at my lame site" posts without any other content. -----Original Message----- Sent: Wednesday, June 18, 1997 3:46 PM boy...i do ONE juvenile thing that doesn't hurt anyone...(except my image) And i'm removed from the list! geezus! Tippyman ---------- >duh, i'm never positive, duh. geez, duh. Don't tell me what to do, duh. >oh yea- >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh d >uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd u >hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu h >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh d >uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd u >hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu h >duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh > > Tippyman Would anybody else like to waste bandwidth on this list? Tippyman has received his first warning. -- Tyler V. Snow n64gamerx@geocities.com begin 600 WINMAIL.DAT M>)\^(A85`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`L $```$````0`````P``, (````+``\.``````(!_P\!````20`````` M``"!*Q^DOJ,0&9UN`-T!#U0"`````&XV-$!M86EL+GAM:7-S:6]N+F-O;0!3 M3510`&XV-$!M86EL+GAM:7-S:6]N+F-O;0`````>``(P`0````4```!33510 M`````!X``S !````%@```&XV-$!M86EL+GAM:7-S:6]N+F-O;0````,`%0P! M`````P#^#P8````>``$P`0```!@````G;C8T0&UA:6PN>&UI`' ``0```"@```!213H@ M3C8T/B!4:7!P>6UA;B=S(&UO# $````%````4TU44 `` M```>`!\,`0```!4```!J86UI96U >GEC;W(N;&=C+F-O;0`````#``80VD0[ M"@,`!Q"Y! ``'@`($ $```!E````5%E,15)64TY/5RU,25-43D%:24E-3RTB M1%5((E=!4U1%4T%,3U1,15-30D%.1%=)1%1(5$A!3E!%3U!,15-004U-24Y' M5$A%3$E35%=)5$@B0T]-14Q/3TM!5$U93$%-15-)5 `````"`0D0`0```,0# M``# `P``Y@<``$Q:1G66LW3?=P`*`0,!]R "I /C`@!C@F@*P'-E=# @!Q.' 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"" &``````# ````````1@`````0A0````````,` M!H (( 8``````, ```````!&`````%*%``"W#0``'@`F@ @@!@``````P `` M`````$8`````5(4```$````$````."XP``,`)X (( 8``````, ```````!& M``````&%````````"P`P@ @@!@``````P ```````$8`````#H4````````# M`#& "" &``````# ````````1@`````1A0````````,`,X (( 8``````, ` M``````!&`````!B%````````'@!"@ @@!@``````P ```````$8`````-H4` M``$````!`````````!X`0X (( 8``````, ```````!&`````#>%```!```` M`0`````````>`$2 "" &``````# ````````1@`````XA0```0````$````` A````'@`]``$````%````4D4Z( `````#``TT_3<``'RM ` end ------------------------------------------------------------------------------- From: penfold@netcentral.co.uk (penfold) Subject: N64> Starfox Date: 18 Jun 1997 21:25:26 GMT Has anoy one got gold on all and opened up expert level ? If so is there any thing else added, a UK mag says there is a=20 new 4 player mode ? ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> OWN BOTH!! Date: 18 Jun 1997 18:04:13 -0400 i agree. email each other privately. that would be in the best interest of the list. Tippyman ---------- > > > How can you control Sweet-tooth in the brill game Twisted Metal 2 World Tour?. > > At the character select screen push up, L1, triangle, right. BTW, I > think this game is better then anything on the N64. The only game that's > better then it in the history of video games is Super Mario Kart. > > Tom I think the Playstation thing has gone to far when you people are telling Playstation codes on this list. Something has to be done. ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Mario Kart Date: 18 Jun 1997 11:28:46 -0400 (EDT) In a message dated 97-06-18 08:10:25 EDT, you write: << I don't own the PAL version, I own the North American version. But, it > should be basically the same. Whenever on turns on Luigi Raceway, try and > do the speed boost trick (powerslide until you get these little red "E's") > and try and do that as often as you possibly can within each turn. That > will cutdown your time majorly. Also, you could try a better character > (smoke the time off using Bowser and Wario). >> It seems as if Nintendo pulled a fast one in Europe again and did not put any effort into the PAL conversion. Hence discrepancies between the game speeds -- European time records will always lag behind the U.S. and Japan ones. So annoying... Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Tom McShea Subject: Re: N64> OWN BOTH!! Date: 18 Jun 1997 20:09:46 -0700 I would just like to appologize to anyone if I subjected them to reading about the PSX. The reason I gave the code was I just got TM2 and love it and want other people to have the great experience I am. In my defense, I did mention the N64. tippyman wrote: > > i agree. email each other privately. that would be in the best interest of > the list. > > Tippyman > > ---------- > From: dvader > To: n64@mail.xmission.com > Subject: Re: N64> OWN BOTH!! > Date: Wednesday, June 18, 1997 4:23 PM > > > > > > How can you control Sweet-tooth in the brill game Twisted Metal 2 World > Tour?. > > > > At the character select screen push up, L1, triangle, right. BTW, I > > think this game is better then anything on the N64. The only game that's > > better then it in the history of video games is Super Mario Kart. > > > > Tom > > I think the Playstation thing has gone to far when you people are telling > Playstation codes on this list. Something has to be done. ------------------------------------------------------------------------------- From: SkyRat23@aol.com Subject: N64> Question Date: 18 Jun 1997 20:49:28 -0400 (EDT) Could anyone tell me what web site someone in Ireland could buy Nintendo System's and games at a good wholesale price. P.S. I do not wan't this info for myself it is for a friend. ------------------------------------------------------------------------------- From: SkyRat23@aol.com Subject: Re: N64> What is this? Date: 18 Jun 1997 20:57:39 -0400 (EDT) Me TOO!!!! ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> What is this? Date: 18 Jun 1997 21:15:02 -0400 please include the previous message because we don't know what you're talkin' about. Tippyman ---------- Me TOO!!!! ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> PSX news 4.8 million units Date: 18 Jun 1997 20:30:21 -0500 (CDT) On Wed, 18 Jun 1997 Peers2@aol.com wrote: > Um, how the heck did you play Hexen and Dark Rift? They're not out yet. Hexen is on the PC (obviously)...it is not great of a game. Dark Rift has been getting horrible reviews. I know magazines are not always the best get reviews, but you can still get a godd feel for a game before it comes out from them. People tout the reviews all the time when they are good, but for some reason, when they are bad, it is no longer acceptable to rely on magazines...go figure. > Yeah, you mean like the crazy people who bought the PSX which debuted with > what, four games? :) Ridge Racer, Toshinden, X-Com and ... forgot... We had like 10 or 12 by the end of the first week...I don't know where you live, but...move. Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> PSX news 4.8 million units Date: 18 Jun 1997 20:50:55 -0500 (CDT) On Tue, 17 Jun 1997, Cryptic Bug wrote: > game itself may suck. You've never played Dark Rift or Hexen, so you > can't say that. It is called reviews, previews, and PC. > > You can't tell me that the fact that it was a Nintendo product has > > nothing to do with it's success. That is just silly. > That is NOT what he said! You've taken his argument, reversed it, and > assumed that's what he meant as well, or that's what he implied. FAR > too many people do this. He SAID (Not exact despite quotation marks), > "despite Nintendo's name, if the system sucked, no one would have > bought it," NOT "Nintendo's name had nothing to do with it's success." > I'm sure he'd be happy to agree Nintendo's name helped it's success. You are assuming he would happy to do this, but you don't know. He basically implied that the N64s success was based completely on games. It is the same thing as saying that their name had nothing to do with it. You left off the portions of the letter before and after your quote. All I said was that I thought Nintendo's name had a lot to do with their launch success...he disaggreed by by saying it was the games. I did not 'reverse' anything. > of N64's success was due to the Nintendo label - A 100% VALID REASON, > as Nintendo has made some of the BEST games and systems in the past - Which all I said!!!! I said initially that it was unfair to compare the lainch figures of the N64 to the PSX because Sony was not an established name in the gaming industry and Nintendo was. Therefore, Nintendo already had a user base ready to buy the new system (myself included)...a lot of people had waited to see the success of the PSX to make sure that it was not another 3DO, Jaguar, or CD-I. That was the only argument I was making. Then I get flamed to hell and back (especially by that aol brat, AljasK) for what seemed like a reasonable (and non-derogatory) statement. Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> PSX news 4.8 million units Date: 18 Jun 1997 22:28:26 -0400 hexen is probably the worst first-person shooter on the pc....i sure hope n64 spiffs it up. If not, nintendo will lose quite a few bucks, eh? Tippyman ---------- On Wed, 18 Jun 1997 Peers2@aol.com wrote: > Um, how the heck did you play Hexen and Dark Rift? They're not out yet. Hexen is on the PC (obviously)...it is not great of a game. Dark Rift has been getting horrible reviews. I know magazines are not always the best get reviews, but you can still get a godd feel for a game before it comes out from them. People tout the reviews all the time when they are good, but for some reason, when they are bad, it is no longer acceptable to rely on magazines...go figure. > Yeah, you mean like the crazy people who bought the PSX which debuted with > what, four games? :) Ridge Racer, Toshinden, X-Com and ... forgot... We had like 10 or 12 by the end of the first week...I don't know where you live, but...move. Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------------------------------------------------------------------------------- From: Vi-64 Subject: N64> Next-Generation Magazine Date: 19 Jun 1997 01:10:46 +30000 did anyone get the newest NG with blasto in the mail? I'm going to a long trip tomorrow, and I'll get it in the store to bring along to read. -Vi ------------------------------------------------------------------------------- From: Vi-64 Subject: Re: N64> PSX news 4.8 million units Date: 19 Jun 1997 03:36:09 +30000 Nintendo64 did so well in the beginning was because of the game Mario64 AND because the name nintendo brand name. If another noname console came out with a game as good as Mario64, it won't sell as well because people never heard of it. How about this. lets take a poll. What was the reason you bought your N64? I was gonna buy the N64 not because of Mario64. I knew games like Mario64, MarioKart64, Starfox64, Zelda64, and other exclusive Nintendo games were going to come out. So I bought the N64 knowing it will succeed like the nes and snes. So in other words, I bought it because it was brand name Nintendo that I bought the system. -Vi ------------------------------------------------------------------------------- From: Vi-64 Subject: Re: N64> GameCave LIES!!!!!! Date: 19 Jun 1997 03:38:00 +30000 I think BuyRite has StarFox64 for $45. but I'm still waiting for U.S. version. > for that day was StarFox64 for being only 59.99 (Import). Well, that > day I called and they said it was only for that day. Then I called ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> PSX news 4.8 million units Date: 19 Jun 1997 02:43:33 -0500 (CDT) On Thu, 19 Jun 1997, Vi-64 wrote: > How about this. lets take a poll. > What was the reason you bought your N64? I bought mine because it was Nintendo. Mario64 is a great game and all, but I knew that there was not going to be anything good for a while after that. But I had faith that Nintendo would get things together and have great games like they did for the NES and SNES. I bought in hopes of games like Zelda and Metroid (still no word...*curse!*). Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------------------------------------------------------------------------------- From: Dexter Sy Subject: N64> Sick of PSX is better arguments Date: 19 Jun 1997 00:44:12 -0700 ------ =_NextPart_000_01BC7C4C.DA1E2A60 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable This is a N64 mailing list and I'm really sick of the: Turok has too = much fog, Pilotwings is too slow paced, Mario 64 has too few textures = and the N64 happen to have a few sub-par games therefore the N64 sucks = arguments. If you like to do that, go do that in some stupid usenet = where any gamers with half a brain won't go. The arguments about the so called Playstation superiority has only = annoyed me. The "all Nintendo game has the same look" argument is = clearly a tag line picked up by PSX advocates who have no idea what they = are talking about. Some useds stupid arguments like the "GRASS" in the = N64 games look the same. Oh, The humanity! How desparate can they get? = Try walking down your neighborhood and tell me how many different kind = of grass you can make out in a casual stroll. In video games, where = grass plays a small role in the game, developers usually don't pay too = much attention to grass. =20 Banjo-Kazooie should shut them up for a while... Dexter S. Webmaster-Nintendo Generation http://www.geocities.com/~ningen -----Original Message----- Sent: June 18, 1997 7:28 PM hexen is probably the worst first-person shooter on the pc....i sure = hope n64 spiffs it up. If not, nintendo will lose quite a few bucks, eh? = =20 =20 Tippyman ---------- On Wed, 18 Jun 1997 Peers2@aol.com wrote: > Um, how the heck did you play Hexen and Dark Rift? They're not out = yet. Hexen is on the PC (obviously)...it is not great of a game. Dark Rift = has been getting horrible reviews. I know magazines are not always the best get reviews, but you can still get a godd feel for a game before it = comes out from them. People tout the reviews all the time when they are good, but for some reason, when they are bad, it is no longer acceptable to = rely on magazines...go figure. > Yeah, you mean like the crazy people who bought the PSX which debuted with > what, four games? :) Ridge Racer, Toshinden, X-Com and ... forgot... We had like 10 or 12 by the end of the first week...I don't know where = you live, but...move. Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------ =_NextPart_000_01BC7C4C.DA1E2A60 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IhIIAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYAsAEAAAEAAAAQAAAAAwAAMAIAAAAL AA8OAAAAAAIB/w8BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAAeAAIwAQAAAAUAAABTTVRQAAAA AB4AAzABAAAAFgAAAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAMAFQwBAAAAAwD+DwYAAAAeAAEw AQAAABgAAAAnbjY0QG1haWwueG1pc3Npb24uY29tJwACAQswAQAAABsAAABTTVRQOk42NEBNQUlM LlhNSVNTSU9OLkNPTQAAAwAAOQAAAAALAEA6AQAAAB4A9l8BAAAAFgAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQAAAAIB918BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnht 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AAEAAAABAAAAAAAAAB4ASIAIIAYAAAAAAMAAAAAAAABGAAAAADeFAAABAAAAAQAAAAAAAAAeAEmA CCAGAAAAAADAAAAAAAAARgAAAAA4hQAAAQAAAAEAAAAAAAAAHgA9AAEAAAABAAAAAAAAAAMADTT9 NwAAEUA= ------ =_NextPart_000_01BC7C4C.DA1E2A60-- ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> Sick of PSX is better arguments Date: 19 Jun 1997 03:55:43 -0500 (CDT) On Thu, 19 Jun 1997, Dexter Sy wrote: > Pilotwings is too slow paced, I don't recall that on this list. > Mario 64 has too few textures I remember a discussion about textures, but it was about too many. I also don't recall Mario being in the discussion. > The arguments about the so called Playstation superiority has only annoyed me. I don't seem to recall anyone saying the PSX was superior. > The "all Nintendo game has the same look" argument is clearly a tag >line picked up by PSX advocates who have no idea what they are talking >about. Hmmmm, don't think I heard this on this list. > Some useds stupid arguments like the "GRASS" in the N64 games > look the same. Oh, The humanity! Well...hmmmm....you lost me on this as well >How desparate can they get? Don't know. > Try >walking down your neighborhood and tell me how many different kind of >grass you can make out in a casual stroll. I'll have to do that...but I still don't recall anyone complaining about grass on this list...unless it was in some part of the discussion about textures that I missed. > Banjo-Kazooie should shut them up for a while... Does it have many types of grass? :) hehahahahe Basically, what the hell are you ranting about? I don't recall hearing half the stuff you mentioned. Also, you and several other members on this list *Aljask...Mark* need to calm down and realize that debates like this are just part of being on a list. It happens all the time. I am on the PSX list and discussions about the N64 occur there fairly regularly. You can't just live in some fantasy world where nothing else exists but Nintendo or Sony. They have impact on one another and many people just want to be informed about the gaming scene as a whole. Hell, if we could not debate once in a while, this list would be DEAD due to the extremely slow rate of N64 games being released. It has been a while since anything good came out, so people start to talk about other things. Live with it. I am tired of you guys trying to tell the rest of us we can't talk about any other type of video games. It sucks, and that just won't happen. So too bad. Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------------------------------------------------------------------------------- From: "Mark J. Popp" Subject: Re: N64> Sick of PSX is better arguments Date: 19 Jun 1997 03:32:35 -0600 At 03:55 AM 6/19/97 -0500, you wrote: >Basically, what the hell are you ranting about? I don't recall hearing >half the stuff you mentioned. It's all been discussed. The grass was about the amount of trees in Secret of Evermore, I believe. If I didn't know you better, I'd think you have a selective memory. :) >Also, you and several other members on this >list *Aljask...Mark* need to calm down and realize that debates like this >are just part of being on a list. It happens all the time. I'm fine. :) Nothing wrong with debates. Just off-topic spam that bothers me. >It has been a while since anything >good came out, so people start to talk about other things. Live with it. >I am tired of you guys trying to tell the rest of us we can't talk about >any other type of video games. It sucks, and that just won't happen. So >too bad. I said I wouldn't comment on this anymore, and I won't... :) Makes me wonder what you think about law and order, but never mind. Not trying to take away any of your rights or anything. :) Oh, and about N64 selling because it's a Nintendo product... think the PSX sells well because of the Sony name? They have massive electronic market domination, but that probably isn't a factor, right? Sony has more money and influence than some countries, but that couldn't possibly have an effect, could it? ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html Most Recent Comments About My Web Page: [From: Hail-Aaron@webtv.net (~Hail~ ~Aaron~) ] [Your page sucks. ] [Canadians are a bunch of american wannabes ] [~~~~~~~~~Damn Smooth~~~~~~~ ] ************************************************************** ------------------------------------------------------------------------------- From: "AL" Subject: Re: N64> GameCave LIES!!!!!! Date: 19 Jun 1997 17:53:31 +0800 No , BuyRite sells only 39.99 (game only-import) ---------- > From: Vi-64 > To: Brendan Lim > Cc: n64@xmission.com > Subject: Re: N64> GameCave LIES!!!!!! > Date: Thursday, June 19, 1997 11:38 AM > > I think BuyRite has StarFox64 for $45. but I'm still waiting for U.S. > version. > > > for that day was StarFox64 for being only 59.99 (Import). Well, that > > day I called and they said it was only for that day. Then I called > > ------------------------------------------------------------------------------- From: Chris McDonagh Subject: N64> UK's conversion's Date: 19 Jun 1997 14:19:03 BST > It seems as if Nintendo pulled a fast one in Europe again and did not put any > effort into the PAL conversion. Hence discrepancies between the game speeds > -- European time records will always lag behind the U.S. and Japan ones. So > annoying... > Peer If you don't think Nitendo give a care about Europe then look at us poor English people. We get dearer machines then places like Germany and the games take longer to come out. The delay behind the USA is a joke and I wonder why it takes so long when you consider how poor the conversion are. We get black borders, slower games and the prices are a lot more than the USA and of course Japan. Let's have a look at how good the UK conversion's are. Mario 64 - Pretty good but the borders are annoying. PilotWings - Dreadful conversion with borders bigger than adjoining American States, plus it runs slower than the NTSC version. Star Wars SOTE - PERFECT with no borders and good speed. GOOD WORK LucasArts!!. Turok - Same borders than Mario but runs slower than the NTSC version. Mario Kart 64 - Well documetated on how slow it runs but the borders are fairly small. WaveWace - Speed wise it is same than Mario Kart 64 but the borders are a lot bigger, at least the two player mode as smaller borders. Fifa 64 - Average borders but the game runs like a dog with it's glorious jerkovision. KI Gold - Faster than a speeding bullet and no borders. They is no excuse to having these borders and game running slower. ISS64 which is released next week as hardly any borders and is just as fast if not faster than the Jap version. I played this in Game yesterday and it is amazing, it plays just as good has Sheffield Wednesday on form. I personally would pay through the news for games like Mario 64 and Star Fox 64 (and have done) but I would like it if Nintendo would put a bit of effort into coverting the games and getting them out a bit sooner. They only have to take a leaf out of Sony's book who get games out quite quickly and have minimal borders. Cheers Chris "I have a dream that one day Sony and Nintendo will unite and produce a ultimate console". ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> BuyRite? Date: 19 Jun 1997 06:44:00 PDT What is BuyRite's Webpage address??? (URL) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> What's BuyRite's URL?!?!!?!!!!!! Date: 19 Jun 1997 07:09:25 PDT WHAT IS BUYRITE'S URL? -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Chris McDonagh Subject: Re: N64> PSX news 4.8 million units Date: 19 Jun 1997 14:23:21 BST Vi Wrote: > How about this. lets take a poll. > What was the reason you bought your N64? I Reply: Good question and one I feel obliged to answer. I bought my N64 because of many factors: (1) The technical stats. (2) I have a Snes, Gameboy and Nes and have never in my life been let down by Nintendo. (3) The brand name, Nintendo to me means quality and I can't remember them ever releasing a bad game. (4) Mario 64 - An amazing piece of achievement and also Star Wars SOTE because I live, eat and breath Lucas's great vision. (5) The revolutionary control system which makes bad games good. I just hope the control pad is used to full potential. (6) The standard of games coming soon. For Example: F-Zero 64, Star Fox 64, Doom 64, Duke Nukem 3D 64, Mission Impossable, Goldeneye, Zelda 64, Rev Limit, Extreme G, Aero Force, ISS64, Tomb Raider 64, Dream, Wayne Gretzy 64, Blast Corp, Quake 64, Mario 64 DD, Multi Racing Championship's, Top Gear Rally, Castlevania 64, Legend of the Mystical Ninja 64, Sonic Wings, Wild Choppers, Lamborghini 64, PilotWings 64 2, Sim City 2000, Mother 3, Creation, Turok 2, Mace the Dark Age, Silicon Valley, Tetrisphere, Exhumed 64 and hundred's of other games. (7) 64DD, which I will get at any cost. (8) Nintendo's fun pack's. the Rumble Pac is just the beginning. (9) Nintendo are a multi billion pound company. (10) Nintendo make the finst games which are revolutionary. (11) THe machine looks good and is built very well. (12) And the last reason, Mr Miyomoto. Cheers Chris - I worship the ground my N64 has been on. ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Nintendo told me: Date: 19 Jun 1997 07:30:33 PDT >From nintendo@noa.nintendo.com Mon Jun 16 06:47:51 1997 >Received: from NOA1-Message_Server by noa.nintendo.com > with Novell_GroupWise; Mon, 16 Jun 1997 06:46:48 -0700 >Message-Id: >X-Mailer: Novell GroupWise 4.1 >Date: Mon, 16 Jun 1997 06:46:13 -0700 >From: Nintendo Nintendo >To: limbrendan@hotmail.com >Subject: Rumble Pak -Reply >Mime-Version: 1.0 >Content-Type: text/plain >Content-Disposition: inline > >Hello. > >Japanese Nintendo products are not designed to be compatible with U.S. >Nintendo products. No Japanese Nintendo product is licensed for use in the U.S. >If using the unlicensed product damages your system, controller or game, any >warranties you have would be void. > >Nintendo of America Inc. >Greg Wallace > >Nintendo's home page: http://www.nintendo.com/ >Power Line (Automated Product Info): (425)885-7529 > THIS WAS WHAT NINTENDO E-MAILED A COUPLE OF PEOPLE, INCLUDING ME ABOUT JAPANESE GAMES IN THE US. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> PSX news 4.8 million units Date: 19 Jun 1997 08:40:30 -0600 >Nintendo64 did so well in the beginning was because of the game Mario64 >AND because the name nintendo brand name. > If another noname console came out with a game as good as >Mario64, it won't sell as well because people never heard of it. > >How about this. lets take a poll. >What was the reason you bought your N64? This is easy. Simply, I have the NES and the SNES. I know the games Nintendo can do, I know their staying power, and Nintendo has usually had the best hardware on the market. This is all true to this day with the Nintendo 64, IMO. Now, on a different note, Banjo-Kazooie has been revealed. Screenshots are at both Next Generation (with the sub-title "Stupid name, but the game has promise", or something like that), as well as Nintendo.com. There are even quicktime .mov's at Nintendo.com. The game looks simply amazing, and the 3D is definitely on par with Mario, if not better. Too bad the .mov's have no music, I have to hear the "country-western" tunes. I hope the western is cool like the music in Wild Arms... -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> What's BuyRite's URL?!?!!?!!!!!! Date: 19 Jun 1997 08:47:14 -0600 >WHAT IS BUYRITE'S URL? http://www.buyrite1.com -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> 64DD !WILL! use a modem Date: 19 Jun 1997 07:46:22 PDT If you saw it in N64.COM or not, the 64DD will have a modem jack and you will have to buy a modem seperately. This might be old news to some people. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "entrippy" Subject: Re: N64> Nintendo told me: Date: 20 Jun 1997 03:40:23 +1000 >>Hello. >> >>Japanese Nintendo products are not designed to be compatible with U.S. >>Nintendo products. No Japanese Nintendo product is licensed for use in >the U.S. >>If using the unlicensed product damages your system, controller or >game, any >>warranties you have would be void. >> >>Nintendo of America Inc. >>Greg Wallace >> >>Nintendo's home page: http://www.nintendo.com/ >>Power Line (Automated Product Info): (425)885-7529 >> >THIS WAS WHAT NINTENDO E-MAILED A COUPLE OF PEOPLE, INCLUDING ME ABOUT >JAPANESE GAMES IN THE US. Are you suprised? After all - the terratorial lock out is there because Nintendo put it there, so it's hardly suprising they disavow all responsibility for people who use their products in fashions for which Nintendo did not intend them. By the same token, I've heard (and would be suprised to find otherwise) that the jolt pak will work in any controller - since the controllers had no terratorial lock out, this is no wonder. To be honest Brendan, this piece of email is the closest thing to news that you've brought the list - besides ad's and invitations to visit your site. I realise this treads dangerously close to a flame on a list that certainly doesn't need any more, but Brendan, you've just joined my kill file - and I'm sure I'm not the only one who feels this way. Think before you type two lines of text and close with an ad for your site. Oh, and stop shouting. In respect, you're my number one prat for the week - have fun. Renaissance Womble and Freelance Raconteur entrippy@labyrinth.net.au "I can see round corners, and move at will through time!" ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> New Game Poll Date: 19 Jun 1997 12:20:35 PDT If you were to make a game what would it be? -=-=-=-=-=- Brendan LIm Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "C. James MacLennan" Subject: RE: N64> New Game Poll Date: 19 Jun 1997 14:35:52 -0500 One where you could run through dimly lit corriders carrying heavy munitions blasting the holy hell out of mailing list spammers.... ;) -----Original Message----- Sent: Thursday, June 19, 1997 2:21 PM If you were to make a game what would it be? -=-=-=-=-=- Brendan LIm Get Your *Web-Based* Free Email at http://www.hotmail.com begin 600 WINMAIL.DAT M>)\^(C83`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`- ,```(````0`````P``, ,````+``\.``````(!_P\!````20`````` M``"!*Q^DOJ,0&9UN`-T!#U0"`````&XV-$!M86EL+GAM:7-S:6]N+F-O;0!3 M3510`&XV-$!M86EL+GAM:7-S:6]N+F-O;0`````>``(P`0````4```!33510 M`````!X``S !````%@```&XV-$!M86EL+GAM:7-S:6]N+F-O;0````,`%0P! M`````P#^#P8````>``$P`0```!@````G;C8T0&UA:6PN>&UI&UI423X``!X`'@P!````!0```%--5% `````'@`? 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"" &``````# ```````` M1@`````0A0````````,`!H (( 8``````, ```````!&`````%*%``"W#0`` M'@`F@ @@!@``````P ```````$8`````5(4```$````$````."XP``,`)X ( M( 8``````, ```````!&``````&%````````"P`P@ @@!@``````P `````` M`$8`````#H4````````#`#& "" &``````# ````````1@`````1A0`````` M``,`,X (( 8``````, ```````!&`````!B%````````'@!"@ @@!@`````` MP ```````$8`````-H4```$````!`````````!X`0X (( 8``````, ````` M``!&`````#>%```!`````0`````````>`$2 "" &``````# ````````1@`` M```XA0```0````$`````````'@`]``$````%````4D4Z( `````#``TT_3<` #`/HU ` end ------------------------------------------------------------------------------- From: "C. James MacLennan" Subject: RE: N64> New Game Poll Date: 19 Jun 1997 14:35:52 -0500 One where you could run through dimly lit corriders carrying heavy munitions blasting the holy hell out of mailing list spammers.... ;) -----Original Message----- Sent: Thursday, June 19, 1997 2:21 PM If you were to make a game what would it be? -=-=-=-=-=- Brendan LIm Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Reeves Whitney Subject: RE: N64> New Game Poll Date: 19 Jun 1997 16:14:28 -0400 ------ =_NextPart_000_01BC7CCC.06E56200 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit what do you want your login + password to be on your e-mail account? reeves Get Your *Web-Based* Free Email at http://www.hotmail.com ------ =_NextPart_000_01BC7CCC.06E56200 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IicUAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAENgAQAAgAAAAIAAgABBJAG ACQBAAABAAAADAAAAAMAADADAAAACwAPDgAAAAACAf8PAQAAAEkAAAAAAAAAgSsfpL6jEBmdbgDd AQ9UAgAAAABuNjRAbWFpbC54bWlzc2lvbi5jb20AU01UUABuNjRAbWFpbC54bWlzc2lvbi5jb20A AAAAHgACMAEAAAAFAAAAU01UUAAAAAAeAAMwAQAAABYAAABuNjRAbWFpbC54bWlzc2lvbi5jb20A AAADABUMAQAAAAMA/g8GAAAAHgABMAEAAAAYAAAAJ242NEBtYWlsLnhtaXNzaW9uLmNvbScAAgEL MAEAAAAbAAAAU01UUDpONjRATUFJTC5YTUlTU0lPTi5DT00AAAMAADkAAAAACwBAOgEAAAACAfYP AQAAAAQAAAAAAAAD/jQBCIAHABgAAABJUE0uTWljcm9zb2Z0IE1haWwuTm90ZQAxCAEEgAEAFwAA AFJFOiBONjQ+IE5ldyBHYW1lIFBvbGwAggYBBYADAA4AAADNBwYAEwAQAA4AHAAEACsBASCAAwAO AAAAzQcGABMAEAAOAAgABAAXAQEJgAEAIQAAAEM4MTExOTk2QkVFOEQwMTE4RTdENDQ0NTUzNTQw MDAwAOoGAQOQBgCoAgAAEgAAAAsAIwAAAAAAAwAmAAAAAAALACkAAAAAAAMANgAAAAAAQAA5AKCN DmTtfLwBHgBwAAEAAAAXAAAAUkU6IE42ND4gTmV3IEdhbWUgUG9sbAAAAgFxAAEAAAAWAAAAAbx8 7WQGlhkRyei+EdCOfURFU1QAAAAAHgAeDAEAAAAFAAAAU01UUAAAAAAeAB8MAQAAABkAAAByd2hp dG5leUBtYWdpY2NhcnBldC5jb20AAAAAAwAGEAqtJBADAAcQ4AAAAB4ACBABAAAAZQAAAFdIQVRE T1lPVVdBTlRZT1VSTE9HSU4rUEFTU1dPUkRUT0JFT05ZT1VSRS1NQUlMQUNDT1VOVD9SRUVWRVMt LS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0tLS0AAAAAAgEJEAEAAAAoAQAAJAEA AFoCAABMWkZ1xUoQtP8ACgEPAhUCqAXrAoMAUALyCQIAY2gKwHNldDI3BgAGwwKDMgPFAgBwckJx EeJzdGVtAoMz9wLkBxMCgH0KgAjPCdkCgAcKgQ2xC2BuZzEwM8MUUAsDbGkzNg3wC1UzFFEL8SB3 EYAFQGRv/CB5CGAZsABwBUAaQQXAxRWgZwuAICsgCrAEECJ3BbBkIHQaIGJl5iACIBrEZS0AwAMR ANB1BaB1AjA/CoUeDAnRdt8HkBjcCqADYBPQYwVAHg99CrItIn8jjySfJPMKhUcJEcAgWRriKldl YowtQhuwCYAqIEYJ0SwgRR00BUBoAkBwOsgvL3cpEC5oIMAdMvouBaBtIg8rDywfJT8hb1cKixiP IH8gFTEAMpADABAQAAAAAAMAERAAAAAAQAAHMIDAAljtfLwBQAAIMIDAAljtfLwBHgA9AAEAAAAF AAAAUkU6IAAAAACXnQ== ------ =_NextPart_000_01BC7CCC.06E56200-- ------------------------------------------------------------------------------- From: tippyman Subject: Re: N64> PSX news 4.8 million units Date: 19 Jun 1997 15:29:22 -0600 (MDT) Does anyone know when yoshi's island is slated to come out? Tippyman ------------------------------------------------------------------------------- From: Johnny Sondergard Subject: N64> Re: n64 Digest V1 #19 Date: 19 Jun 1997 15:29:59 -0600 (MDT) >Date: Wed, 18 Jun 1997 00:25:26 -0600 >From: "Tyler V. Snow" >Subject: Re: N64> Turok on PC > >>Turok: Dinosaur Hunter - PC >>Turok for PC is a DIRECT translation of the popular game originally >>launched on the Nintendo 64, so it brings adventure-packed, immersive >>first-person-perspective action with beautifully rendered landscapes and a >>pulse-pounding musical score to the PC. With textures that have been >>created specifically for PCs featuring 3-D acceleration, Turok will amaze >>even the most discriminating PC gamer. (from n64hq) > > >I was just having a Palace chat with Christian Svenson, the editor of Next >Generation Online. He said this game looks much better than the N64 >version, and in high-res. Plus, I read in NG 31 that the game will be >multiplayer (alongwith the fact it will only cost 49-59, and not 79-89. >). I just may have to own both versions! :) > > > -- Tyler V. Snow Me too - with a map editor Turok will be cool. I'm sure the PC version will look better (the N64 version looks like it's only 320 x 240) with a 3Dfx card It woun't be a problem to run the game in 800 x 600 64K colours. JS >n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Tippyman: Yoshi's island Date: 19 Jun 1997 14:51:26 PDT Yoshi's island will appear at Shishiniki (Did not spell it right) in November, and released in November in Japan. I don't know about the US. Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> ZELDA64.COM Date: 19 Jun 1997 15:12:29 PDT Check out http://www.zelda64.com It will hopefully be like starfox64.com, although zelda64.com is under-construction. Check it out! -=-=-=-=-=- Brendan LIm Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: JP1234 Subject: Re: N64> Sick of PSX is better arguments Date: 19 Jun 1997 18:24:41 -0700 Dexter Sy wrote: > > This is a N64 mailing list and I'm really sick of the: Turok has too much fog, Pilotwings is too slow paced, Mario 64 has too few textures and the N64 happen to have a few sub-par games therefore the N64 sucks arguments. If you like to do that, go do that in some stupid usenet where any gamers with half a brain won't go. > The arguments about the so called Playstation superiority has only annoyed me. The "all Nintendo game has the same look" argument is clearly a tag line picked up by PSX advocates who have no idea what they are talking about. Some useds stupid arguments like the "GRASS" in the N64 games look the same. Oh, The humanity! How desparate can they get? Try walking down your neighborhood and tell me how many different kind of grass you can make out in a casual stroll. In video games, where > Banjo-Kazooie should shut them up for a while... > > Dexter S. > Webmaster-Nintendo Generation > http://www.geocities.com/~ningen That is a great letter and I'm glad somebody finally wrote it. I was icluded on the N-Put on N64.com about N64's limited textures and I said that I don't care about the number of textures just as long as the games look good. If you want' to complain or say PSX is better than go do it on it's mailing list not ours. ------------------------------------------------------------------------------- From: tippyman@juno.com (Tippy Man) Subject: Re: N64> Tippyman's moronic "DUH" post. Date: 19 Jun 1997 18:33:53 EDT Tyler, you said warning. I never recieved a warning, just a stuck up insult. Be more of a man, Tyler. Not a sarcastic pussy. You tried to silence me, but you have failed. On Wed, 18 Jun 1997 13:52:48 -0600 "Tyler V. Snow" writes: >>duh, i'm never positive, duh. geez, duh. Don't tell me what to do, >duh. >>oh yea- >>duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd >>uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu >>hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh >>duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhd >>uhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhdu >>hduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh >>duhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduhduh >> >> Tippyman > > >Would anybody else like to waste bandwidth on this list? Tippyman has >received his first warning. > > > -- Tyler V. Snow >n64gamerx@geocities.com > > > > ------------------------------------------------------------------------------- From: "tippyman" Subject: Re: N64> Sick of PSX is better arguments Date: 19 Jun 1997 18:57:21 -0400 I actually believe the graphics are less important than the fun factor. Look at old NES games! you could still pick them up and play 'em...most of them are great! I think the system wars should be nullified, there are good games on both systems. I own both PSX and N64, and i do agree the N64 has higher graphic quality and is more fun....but i like the PSX as well. SO just chill out with the N64 vs. PSX crap. ---------- Dexter Sy wrote: > > This is a N64 mailing list and I'm really sick of the: Turok has too much fog, Pilotwings is too slow paced, Mario 64 has too few textures and the N64 happen to have a few sub-par games therefore the N64 sucks arguments. If you like to do that, go do that in some stupid usenet where any gamers with half a brain won't go. > The arguments about the so called Playstation superiority has only annoyed me. The "all Nintendo game has the same look" argument is clearly a tag line picked up by PSX advocates who have no idea what they are talking about. Some useds stupid arguments like the "GRASS" in the N64 games look the same. Oh, The humanity! How desparate can they get? Try walking down your neighborhood and tell me how many different kind of grass you can make out in a casual stroll. In video games, where > Banjo-Kazooie should shut them up for a while... > > Dexter S. > Webmaster-Nintendo Generation > http://www.geocities.com/~ningen That is a great letter and I'm glad somebody finally wrote it. I was icluded on the N-Put on N64.com about N64's limited textures and I said that I don't care about the number of textures just as long as the games look good. If you want' to complain or say PSX is better than go do it on it's mailing list not ours. ------------------------------------------------------------------------------- From: N64 News Subject: N64> 1997: The Year of Nintendo So Far / News from N64 HQ Date: 19 Jun 1997 16:52:11 -0600 (MDT) ATLANTA--(BUSINESS WIRE)--June 18, 1997--Resounding consumer demand for the new Nintendo 64 video game machine has boosted year-to-date company sales 156 percent from levels for the comparable period of 1996. From January 1 through April 30, 1997, independent sales data show the world's first and only 64-bit game machine is selling more than 60 percent ahead of its nearest rival, Sony's 32-bit PlayStation. Additionally, the industry's seven top-selling games are available exclusively for Nintendo 64. Nintendo 64 has remained the top-selling system in America for each of the eight months since its introduction (Sept. 29, 1996), according to TRSTS sales data gathered by NPD Research, Port Washington, NY. "As a company, we're known for making aggressive business plans," says Peter Main, Nintendo of America executive vice president of sales and marketing. "But even we failed to predict the magnitude of Nintendo 64's success." Nintendo's leadership also extended to its two other video game systems. The Super Nintendo Entertainment System (Super NES) platform has moved to a 66 percent share of the 16-bit category thus far in 1997, with the Super NES game, Donkey Kong Country 3 also joining the seven Nintendo 64 titles on the list of top ten sellers. The portable Game Boy system, newly launched in the "pocket" color versions, is running at 90 percent of the hand-held category, with revenue volume up 15 percent compared to 1996. In total, Nintendo year-to-date is the industry's leading seller of hardware systems and games, and accounts for 56 percent of all industry revenues. For its fiscal year, beginning April 1, 1997, Nintendo of America predicts growth of 37 percent for total first-, second- and third-party retail revenues to $2.5 billion. The company projects that amount will represent 51 percent of the entire U.S. video game industry. The Nintendo 64 system is a product of the worldwide joint development and license agreement combining Nintendo's expertise in video game development with Silicon Graphics Inc.'s (NYSE:SGI) renowned visual computing technologies as used to create special effects in numerous blockbuster motion pictures. Developed in partnership with SGI, the revolutionary Nintendo 64 system launched in the U.S. on September 29, 1996, and has sold more than 2.8 million units to date. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Banjo-Kazooie by Nintendo/Rare / News from N64 HQ Date: 19 Jun 1997 16:57:43 -0600 (MDT) Banjo-Kazoozie Rides High On Next Wave Of Nintendo 64 Games Breathtaking Graphics, Diverse Game Play Featured in New "Free-Roaming" Adventure ATLANTA, June 18, 1997 - Nintendo of America Inc. again raises the standards against which all video games are measured with the release of Banjo-Kazooie - a true 3-D, action/adventure game featuring Banjo, a Honey Bear, and Kazooie, a Red Crested Breegull permanently carried in Banjo's backpack. Developed by the world-famous video game designers at U.K.-based Rare, Ltd., this vibrant, exciting 3-D adventure - first pioneered by Super Mario 64 - is set for release on November 24, 1997. The game takes the co-joined pair through 16 brilliant, highly detailed, lushly textured worlds of adventure as they work together to search for missing puzzle pieces. The pieces, once collected, enable the partners to rescue Banjo's girlfriend, Piccolo, and defeat the giant who captured her. "Once in a while, a new video game introduces characters so rich with personality, flair, and game play capabilities, they're destined to become industry celebrities," says Peter Main, Nintendo of America's executive vice president, sales and marketing. "Banjo-Kazooie does just that, and in the process, reaffirms Nintendo's place as the company that sets the standard by which others are judged." Banjo and Kazooie will cement their place in video game history as the most versatile duo ever, having a combination of 24 different moves at their disposal. The moves come in handy as the couple encounters diverse challenges in snatching puzzle pieces: traversing mazes, racing against enemies, finding hidden items, and helping others. In the famous Rare tradition, Banjo-Kazooie includes some of the most humorous characters found anywhere, including oversize termites, a giant orange-throwing gorilla and a magical Shaman named Mumbo Jumbo. Banjo and Kazooie themselves are a misfit pair, with a huge potential for vaudevillian-style humor, as they attempt to utilize each others' talents throughout the adventure. On one hand, Banjo is a typical bear, walking, running and claw swiping; his more atypical moves include performing a running forward roll. After hatching from her egg in front of Banjo at the onset of the game, Kazooie immediately jumps into the Honey Bear's backpack and stays there by herself, leading to humorous results. Some of Kazooie's abilities include shooting eggs, flying, performing backflips and carrying Banjo on her back. Banjo-Kazooie is a perfect example of new game play power being realized by designers. The graphic capabilities of the Nintendo 64 are exercised as images are displayed with dazzling effect. Players journey through awe-inspiring landscapes, including Mumbo's Mountain, the lighthouse at craggy peak of Hammerhead Beach, the crocodile-infested Bubblegloop Swamp, the volcanic eruptions at Mount Fire Eye and the giant trees in Fungus Forest. The Nintendo 64 system is a product of the worldwide joint development and license agreement combining Nintendo's expertise in video game development with Silicon Graphics Inc.'s (NYSE:SGI) renowned visual computing technologies as used to create special effects in numerous blockbuster motion pictures. Developed in partnership with SGI, the revolutionary Nintendo 64 system launched in the U.S. on September 29, 1996, and has sold more than 2.8 million units to date. Meet Banjo and Kazooie First came Laurel and Hardy, then Abbott and Costello and now, Banjo and Kazooie! Like these classic comedians, Banjo and Kazooie are also a lovable, misfit pair who must rely on each other's talents to complete their adventures with humorous results. Designed by the world-famous video game designers at U.K.-based Rare, Ltd., Banjo-Kazooie follows this pair through 16 brilliant, highly detailed, lushly textured worlds of adventure as they search for missing puzzle pieces. These pieces, once collected, enable the partners to rescue Banjo's girlfriend, Piccolo, and defeat the giant who captured her. NAME: Banjo SPECIES: Male Honey Bear FEATURES: Big nose, blue backpack, yellow shorts ABILITIES: Walking, running, jumping, swimming, climbing, claw swiping, running forward roll LIKES: Honey, his girlfriend Piccolo, sleeping, Kazooie carrying him around, flat surfaces, swimming, dancing the "Jigsaw Jive" DISLIKES: Kazooie running fast, sliding on his rear-end, having to carry all of Kazooie's eggs, dark places, flying NAME: Kazooie SPECIES: Female Red Crested Breegull FEATURES: Bright red and yellow feathers, long legs, long neck ABILITIES: Barge Feathery Flap - extended jumping; Rat-a-Tat Rap - jump attacking; Flap Flip - backflipping; Shock Spring - high jumping; Beak - shoulder barging; Beak Buster - vertical air to ground attacking; Beak Bomb - fly and dive bombing; Talon Trot - Kazooie running; Turbo Talon Trot - faster Kazooie running; Stilt Stride - long legs walking; Egg firing from front and rear; invincibility; underwater swimming; flying LIKES: Running, flying, destroying things, screeching loudly, dive bombing, eggs, feathers, cheese, steep slopes DISLIKES: Quietness, facing backwards, carrying Banjo around, stopping for a rest, swimming underwater, Banjo's embarrassing "Jigsaw Jive" ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Conker's Quest by Rare / News from N64 HQ Date: 19 Jun 1997 17:01:53 -0600 (MDT) Rare Becomes Nintendo Publisher With Conker's Quest Nintendo Increases Investment in Rare; World-Renowned Video Game Developer Pushes the Envelope with New, True 3-D Blockbuster Title for Nintendo 64 ATLANTA, June 18, 1997 - Nintendo of America Inc. and U.K.-based Rare, Ltd. today announced that Rare, the world-renowned video game developer, is becoming a third-party publisher of video games exclusively for Nintendo 64. In conjunction with the expansion of Rare's operations, Nintendo has increased its minority ownership interest in the company. The first title to be published by Rare will be the emotion-filled, ground-breaking, true 3-D action/ adventure game for Nintendo 64, Conker's Quest. Projected to release in December 1997, Conker's Quest dramatically showcases the technical capabilities of the most powerful home video game system by revealing the character's emotions as they move through the game - giving the player a greater sense of "closeness" with the character. Conker's Quest will be distributed exclusively by Nintendo on a worldwide basis. "Rare's decision to publish exclusively for Nintendo 64 means only one thing: more remarkable games for Nintendo 64," says Howard Lincoln, Nintendo of America's chairman. "Rare's development teams continue to amaze us and game players worldwide with their dynamic, creative approaches which they consistently channel toward reinventing the face of video gaming. With historical, standard-setting, cutting-edge titles like the Donkey Kong Country series, Goldeneye 007 and Blast Corps, Rare has become a dominant software developer, and will continue to do so as evidenced by such titles as Conker's Quest and Banjo-Kazooie." To enhance its development capabilities even further, Rare will double its current staff of 125 by late 1998. Future Rare-published titles will be determined on a game-by-game basis. "We're proud to partner with Nintendo, a name synonymous around the globe for quality video games," says Joel Hochberg, chairman, The Rare Partnership. "In an effort to increase our production of cutting-edge Nintendo games, we're increasing our development staff and expanding our facility in Twycross, England. Conker's Quest is the first of many surprises we have in store for video game enthusiasts worldwide." Conker's Quest, the first dual character, action/adventure game for Nintendo 64, features unique artificial intelligence capabilities allowing characters to be conscious of the environmental conditions around them. The characters act as game play partners throughout the game by pointing out missed objects, making facial expressions alluding to impending trouble and providing valuable tips to the player. Conker's Quest introduces two new, lovable, furry friends - Conker the squirrel and Berri the chipmunk, each with their own special and unique abilities. The two new heroes are intelligent, mischievous, curious, brave and inseparable - all of which become apparent as players progress through the game. Players will be able to switch characters used during game play, similar to the tandem teamwork of Donkey Kong and Diddy Kong in Nintendo's Rare-developed, mega-hit Donkey Kong Country. In 1995, Rare and Nintendo revolutionized the video game industry by creating Advanced Computer Modeling (ACM) technology, used to produce the cutting-edge, award-winning, 16-bit Super Nintendo Entertainment System game Donkey Kong Country. They are now set once again to add their mark on the industry with Conker's Quest, which takes true 3-D to the next level. In addition to its superior artificial intelligence, the game also excels in the graphics arena by producing unbelievably vibrant colors, improved character definitions, and real-time character facial expressions - so players can actually see what the character is feeling during certain parts of the game. Conker and Berri work to recover more than 100 house-warming presents which have been stolen by a gang of hoodlums and scattered throughout four different worlds. Along the way, the duo must save several friends kidnapped by the thugs, before finally ridding the once-peaceful universe of the hoodlums. The game is filled with challenging obstacles, puzzles, enemies, and useful items to help the team. The resourcefulness of Conker and Berri becomes evident as they collect the Conker nuts - which are scattered throughout the game - and catapult them against their foes. In addition, there are seven different special vehicles in the game which players can find and use to retrieve hard-to-reach presents. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> MLB Featuring Ken Griffey Jr. by Nintendo/Angel / News from N64 HQ Date: 19 Jun 1997 17:10:34 -0600 (MDT) Nintendo Hits A Grand Slam With Ken Griffey Jr. On Nintendo 64 New Technology Supports Most Detailed Baseball Game in History ATLANTA, June 18, 1997 - The first title to be released under the new Nintendo Sports banner is also the most realistic and technologically advanced video baseball game in history: Major League Baseball Featuring Ken Griffey, Jr., exclusively for the Nintendo 64 game system. World class graphic artists at Carlsbad, Ca.-based Angel Studios have built more than 35,000 frames of animation into this 64-bit title, duplicating the deliveries, swings and diving catches of Major League Baseball in an almost eerie realism. While the real "Griffey" continues his chase after sports most cherished record-61 home runs in a season-game players will come closer than ever to matching his real-life exploits in a game featuring new "Reality System" software technology, significantly advancing the pitching, batting and defensive dynamics of real baseball. The 96-megabit game, with simultaneous play for up to four people, will launch September 15, 1997, at a manufacturer's suggested retail price (MSRP) of $69.95. Major League Baseball Featuring Ken Griffey, Jr includes 3-D replicas of all 30 Major League Baseball stadiums; both MLB and Major League Baseball Players Association (MLBPA) licenses; complete 1997 MLB rosters; and four different game play modes, including a Home Run Derby mode for up to four players. "When you say Ken Griffey, Jr., you're talking about the very best in baseball," says Peter Main, Nintendo of America executive vice president of sales and marketing. "And players will find this is the very best baseball simulation ever. You just can't get closer to the real thing." The Nintendo "Reality System" is a unique artificial intelligence program, exclusive to this game, including: Reality Bat and Reality Glove which allow baseball players to perform an infinite number of ultra-realistic actions on-the-fly. The players are not only "smart," but so are the fans: the sophisticated crowd reacts to various calls by the umpire, and diminishes or increases in the stands depending on the success of the team. The award-winning design team at Angel Studios, known for 3-D visual effects in music videos and feature films, has expanded its talents with Major League Baseball Featuring Ken Griffey, Jr., as illustrated by their keen attention to details surrounding characters and environments in the game. For example, each ballpark is an authentic replication of real MLB stadiums, including the Bank One Ballpark, home of the new Arizona Diamondbacks, and the Tropicana Field, home of the Tampa Bay Devil Rays. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Goldeneye by Nintendo/Rare / News from N64 HQ Date: 19 Jun 1997 17:13:46 -0600 (MDT) Agent 007 Returns In Goldeneye 007 On Nintendo 64 Blockbuster Title Combines Action, Suspense And Revolutionary Artificial Intelligence ATLANTA, June 18, 1997 - The name's Bond. James Bond. And this summer, Nintendo of America Inc. and U.K.-based Rare, Ltd., bring the world's most famous secret agent to Nintendo 64 (N64) in GoldenEye 007 slated to hit store shelves August 25, 1997. Based on the blockbuster movie of the same name, this first-person perspective, suspense/thriller action game puts the game player in the role of a lifetime: Agent 007. As part of the next wave of exclusive games in the Nintendo 64 "powerhouse series," GoldenEye raises the first-person perspective genre to another level with unparalleled graphics, sound effects, artificial intelligence and detailed character physical features. The design team at Rare has harnessed the power of Nintendo 64 to create heavily interactive 3-D environments, replicated from actual movie set blueprints. The game's mission-based play emphasizes strategy and action, especially in the multi-player mode where up to four people play a friendly game of search-and-destroy. GoldenEye also will use the recently launched Nintendo 64 Rumble Pak which ensures this James Bond experience is shaken, not stirred. The Nintendo 64 Rumble Pak is a revolutionary device which plugs directly into the Nintendo 64 controller. Responding to specific actions on the screen - such as hitting a surface or firing a weapon - the unit will vibrate the controller for a short period of time, further pulling the player into the gaming experience. "Nintendo 64, with its superior advanced technology, is the only machine capable of producing a game of this magnitude - combining brilliant graphics with the strategy, intrigue, humor and sophistication for which James Bond is famous," describes Howard Lincoln, chairman, Nintendo of America. "This game will be a mega hit, as it's a rare opportunity to control the fate of the infamous James Bond." GoldenEye puts players in the role of the ace agent of Her Majesty's Secret Service, as he ventures through 18 missions spread through seven different levels of increasing difficulty. The game allows players to expand on the original GoldenEye story, in essence creating an entirely new Bond adventure. The character movements are fluid and players can employ 18 different special weapons and gadgets. For example, players can ignite hand grenades and other explosives with a touch of the Bond wristwatch. Adding to the realism of the game are the digitized faces of characters from the movie, including that of current Bond, Pierce Brosnan. The game includes highly intelligent, life-like enemies with numerous animated movements dictated by game play actions. The attention to detail is further evident in some of the game's sound effects, such as the "ping" of empty ammunition casings as they hit the ground. GoldenEye will include a strategic, thrilling, split-screen four-player mode and has the capability to save gameplay progress directly to the Nintendo 64 cartridge. It will have a manufacturer's suggested retail price of $69.95. Additionally, Nintendo Power Magazine will be publishing a GoldenEye Player's Guide to coincide with the release of the game. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Forsaken by Acclaim / News from N64 HQ Date: 19 Jun 1997 17:16:51 -0600 (MDT) Optimizing technologies boosts 3-D 1st-person vehicle shooter genre to next level ATLANTA--(BUSINESS WIRE)--June 19, 1997--Acclaim Entertainment Inc. (NASDAQ: AKLM), a worldwide interactive entertainment company, today announced Forsaken, a 3-D first-person-perspective vehicle shooter. On a forlorn future Earth, the action takes place in 360 degrees over more than a dozen distinct levels, and each of 15 monstrous mercenaries battle from unique pestilent "pioncycles" with an arsenal of more than 25 loathsome weapons. Elevating the unique 3-D shooter genre to a new level, Forsaken invites competition in network, Internet or modem play amid interactive environments that are visual masterpieces. The game also features stunningly smooth vehicle movement and 3-D panning sound effects. Unveiled this week at E3 '97 -- the Electronic Entertainment Expo -- in Atlanta, Forsaken will be available for the PC and PlayStation in early 1998 and for Nintendo 64 in spring 1998. "Forsaken represents a technological high watermark for 3-D 360 degree shooters," said Steven Lux, Acclaim Interactive marketing vice president. "Immersion is absolute and the unyielding intensity, enhanced by internet multiplay, melds gamers into a world that's truly Forsaken." High Gore Factor With Earth ripped by a shockwave and left a lifeless husk -- a charred world that's corrupt, condemned and chaotic -- players take the role of scavengers. Mounted on anti-gravity "pioncycles," each with unique performance characteristics, the mutants rummage among abandoned settlements for weapons, ordnance and loot. There is no downtime in Forsaken. It incorporates myriad environment-based puzzles and immerses gamers in real-time lighting, interactive backgrounds and high gore factor wrought by keen and abundant weaponry. An optional "Missile Camera," mounted on the projectile's nose, provides an up-close-and-personal view of the enemy you're about to nuke, and the "Mine Cam" surveillance device planted in an explosive lets you determine the best moment to trigger the blast. Already a 'Must Have' Created by Acclaim's Probe Entertainment studio in Croydon, England, Forsaken has already received high praise in early press previews. According to VideoGameSpot, "Forsaken looks to be one of 1998's most promising titles..." GameFan magazine was equally enthusiastic: "Forsaken has the words 'potential' and 'hit' stamped all over it." The PC version of Forsaken maximizes 3-D accelerated PCs and uses Microsoft DirectPlay to allow up to 12 players to battle to the death over Local Area Network or the Internet. Andy Keane, vice president, marketing, 3Dfx Interactive, said, "Forsaken blazes to life when amplified by our chipset. Its already stunning graphics and animation are further enriched with the addition of a 3Dfx-based accelerator, making for one incredible gaming experience." Forsaken for the PlayStation features two-player split-screen action and some of the most stunning graphics ever displayed on console. The Nintendo 64 version features completely original single-player levels and frenzied four-player split-screen action that takes full advantage of the N64's speed and advanced graphics capabilities. PlayStation and Windows 95 versions will be available in early 1998 at a suggested retail price of $49.99, and plans call for the Nintendo 64 version to be available in Spring 1998. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Wayne Gretzky's 3D Hockey '98 by Midway / News from N64 HQ Date: 19 Jun 1997 17:20:39 -0600 (MDT) HE SHOOTS...HE SCORES! THE GREAT ONE'S LEGACY CONTINUES! MIDWAY HOME ENTERTAINMENT ANNOUNCES NOVEMBER 1997 RELEASE OF THE NHLPA & NHL® PRESENT WAYNE GRETZKY'S 3D HOCKEY '98 FOR THE NINTENDO 64 AND SONY PLAYSTATION SEQUEL TO TOP SELLING 3-D HOCKEY TITLE INVITES GAMERS TO HAMMER THE PUCK AND RIP THE NET...WITH THE WORLD'S BEST! ELECTRONIC ENTERTAINMENT EXPO (E3) - BOOTH #4145 - ATLANTA, GA -- June 19, 1997 Midway Home Entertainment announced today the November, 1997 home video game release of The NHLPA & NHL Present Wayne Gretzky's 3D Hockey '98, the eagerly awaited sequel to the "great one's" 1996 top-selling hockey video game, for the Nintendo 64 and Sony PlayStation video game systems. Wayne Gretzky's 3D Hockey™ '98 will be previewed at the Electronic Entertainment Expo today through Saturday, June 21st. The announcement was made by Byron Cook, President of Midway Home Entertainment. This fast-action thriller expands upon its phenomenally popular predecessor, Wayne Gretzky's 3D Hockey, which was recently honored by GamePro Magazine as "Best Sports Video Game of 1996." Wayne Gretzky's 3D Hockey '98 stars hockey legend, Wayne Gretzky, and features the National Hockey League Players' Association (NHLPA) and National Hockey League (NHL) licenses. Playable in either simulation or arcade mode, Wayne Gretzky's 3D Hockey '98 boasts all 26 NHL teams, team logos, uniforms and players, including player names and physical likenesses, plus all the moves you'd expect from a simulation and the action demanded for pure entertainment. Gamers can tear up the ice with the "great one's" newest home video game in fierce three- on-three, four-on-four, or five-on-five gameplay on their choice of either arcade or regulation sized hockey rinks. Wayne Gretzky's 3D Hockey '98 presents players with the opportunity to experience lightning fast skating, blistering one-timers, and hard-hitting body checks in either skill honing exhibition games, exciting full 82 game seasons, or adrenaline-pumping best-of-seven playoffs -- with full statistic-saving capabilities. In addition, the game includes updated team and player information including all recent off-season moves. Wayne Gretzky's 3D Hockey '98 utilizes the full potential of the respective next generation gaming system's technologies to give players an unforgettable, visually stunning, and lightning-fast hockey game play experience. Like it predecessor, the game's spectacular graphics engine reflects the design team's two decades of work on high caliber, coin-op style hardware systems. The hockey players, ice rink, and arenas in The NHLPA & NHL Present Wayne Gretzky's 3D Hockey were created by using motion capture, 3D animation, and texture mapping for a realistic sports experience. The NHLPA & NHL Present Wayne Gretzky's 3D Hockey '98 features state-of-the-art real-time rendered, 3D environments where you can play and view the action from all possible angles at 360 degrees. An intelligent-camera automatically feature zeros-in-on important game-play moments, while a special user-selectable camera mode allows players to view the action from the angle of their choice. The hockey players themselves were created as individual 3D models to provide each player with independent movement, and for a life-like look and feel, each model's polygonal form was texture-mapped with uniform and facial details. All-time NHL scoring leader, and four-time Stanley Cup champion, Wayne Gretzky, was personally involved in the design and mechanics of the game. Considered the best skater on earth, Gretzky's own style has been digitized to reflect real skating motions and competitive hockey moves. Ensuring that the electronic athletes move and act like they should in the real sport, Gretzky provided input into hockey strategy and logic which has been incorporated into the game's artificial intelligence engine. To enhance the realism of the game, an intensive library of hockey specific skating moves was created to animate the players in offensive and defensive positions; skating with or without a stick, checking, penalty moves, face-offs, and forward and backwards skating. The audio quality will also impress with digitized MIDI music; a sports announcer calling out shots, players' names, team names, and scores; plus the ambient noises of fog horns, buzzers, skating, slap shots, crowd roars, and athlete grunts and clashes. The NHLPA & NHL Present Wayne Gretzky's 3D Hockey '98 not only provides gamers with ultra realistic game play, according to Mr. Gretzky, hockey's unofficial ambassador, "It's exciting to me that the game helps increase awareness of the NHL and hockey in general. It's a direct benefit to everyone involved!" "We are extremely excited to team-up, once again, with the legendary Wayne Gretzky to release The NHLPA & NHL Present Wayne Gretzky's 3D Hockey '98. Our first game release, produced in partnership with Mr. Gretzky, was met with phenomenal retail sales success and critical acclaim" stated Mr. Cook, "This time around, we have built upon the most popular elements of the original game and added new features to provide gamers with a totally new and unparalleled ultra-realistic hockey video game play experience." ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> San Francisco Rush by Midway / News from N64 HQ Date: 19 Jun 1997 17:24:27 -0600 (MDT) Is it Real? Or is it Rush? Midway Home Entertainment Announces November Release for San Francisco RUSH MIDWAY BRINGS HIT 3D ARCADE DRIVING GAME HOME FOR NINTENDO®64 AND SONY PLAYSTATION SYSTEMS ELECTRONIC ENTERTAINMENT EXPO (E3) -- BOOTH 4145 -- ATLANTA, GA -- June 19, 1997 Midway Home Entertainment officially announced today that the company will release San Francisco RUSH Extreme Racing, Atari Games' phenomenally popular full simulation video arcade 3D driving game, for home game play on the Nintendo 64 and Sony PlayStation in November 1997. San Francisco RUSH will be previewed at the Electronic Entertainment Expo today through Saturday, June 21st. The announcement was made by Byron Cook, President of Midway Home Entertainment. Midway's San Francisco RUSH is the eagerly awaited home video game version of the smash-hit arcade game of the same name currently ringing-up record collections in video arcades across the country. All of the adrenaline-pumping gameplay from the arcade translates faithfully to Midway's Nintendo 64 and Sony PlayStation versions. Engineered like a fine sports car, San Francisco RUSH has what it takes to become a classic! Offering everything from a simple and forgiving solo driving game to a full blown simulated maniacal EXTREME racing competition for up to four players, San Francisco RUSH combines an unparalleled level of realism, racing excitement, and game depth that provide an experience unlike that found in any other driving game. Players will feel the "rush" of a lifetime as they speed up and down the steep air-catching hills of San Francisco in their choice of one of eight unique cars. From Sunday driver to ace racer, players can choose from four distinct driving models, each boasting its own unique handling characteristics. Adding to the realism are optional automatic or 4-speed manual transmission driving modes, adjustable steering feedback, drone disablement options, and more. San Francisco RUSH also boasts three race course track options (easy, medium, and EXTREME) that each feature hidden shortcuts allowing players to jump across rooftops, through sewers, and fly off suspended freeways. These shortcuts offer an exhilarating and challenging way for players to get an edge over their opposing drivers. At the heart of the game are the many creative elements that made San Francisco RUSH a mega-hit in the arcades including an array of stunning photo-realistic 3D graphics hyper-speed gameplay, dazzling special effects, and spectacular CD quality sound that add extra punctuation to its immerse gameplay and ultra-realistic explosions and crashes. In addition, San Francisco's most famous landmarks were 3D modeled and photographed providing gamers with a mind-blowing virtual tours of the city! According to Mr. Cook, "We are thrilled to bring San Francisco RUSH home to the Nintendo 64 and Sony PlayStation systems. San Francisco RUSH simulates the challenge of real racing conditions and excitement like no other driving game on the market." ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Extreme-G by Acclaim / News from N64 HQ Date: 19 Jun 1997 17:26:52 -0600 (MDT) Hell-Bent Helix Tracks and Blazing Weaponry Put Game in Its Own 'Extreme' Category ATLANTA--(BUSINESS WIRE)--June 19, 1997--Hold tight to your armrests, Nintendo 64 gamers: Extreme-G(TM) takes you for the ride of your life. Acclaim Entertainment, Inc. (NASDAQ:AKLM), a worldwide interactive entertainment company, today announced Extreme-G, exclusively for Nintendo 64(TM). The game will be available in November. Extreme-G is being introduced this week at E3 '97 -- the Electronic Entertainment Expo -- in Atlanta. With speeds that put F-16s to shame, Extreme-G features fiercely armed futuristic cybercycles racing on convoluted rollercoaster-like tracks. As many as four players choose from a swarm of cybercycles, each loaded with a unique and varied cache of weaponry -- high tech, high destruction and highly entertaining. Extreme-G, Extreme Environments Pushing extreme speeds -- and eluding a gang of lethal psychotic bikers -- players pilot magnetic-wheel cybercycles through futuristic worlds on a dozen lavishly rendered metallic spoors that spiral and arch more like a hell-bent helix than an earthbound rollercoaster. The tracks wind through environments that include dank, damned conduits and culverts; mutilated musty mineshafts; and decrepit and decayed cityscapes where peril intimidates at every turn. Extreme-G optimizes to the fullest the advanced graphic capabilities of the Nintendo 64 system, as racers carom amid spark showers, careen through undulating lava and sweat to maintain balance and momentum while dodging boulders, avoiding bridge-outs and sliding through blazing sandstorms. "The blazing speed and furious gameplay of Extreme-G work together to establish a new benchmark for multiplayer-action racing games. There's nothing like it," said Steven Lux, vice president of marketing, Acclaim Interactive. "With this remarkable game, Acclaim continues to build on the technological foothold we established with Turok: Dinosaur Hunter, resulting in the industry standard for Nintendo 64 games." Extreme-G boasts the most excessively armored and sound- barrier-busting bikes ever showcased in a racing game. Each of the eight original cybercraft -- with varying degrees of acceleration, top-speed, handling, shield strength and offensive payload -- is guarded by a transparent shield. Successive hits deplete its protective energy, leaving riders vulnerable to an arsenal unmatched in other racing games. "The vision for Extreme-G was to separate it from all other racing games by having the fastest vehicles on the most extreme tracks. There are so many loops, twists and turns -- in addition to outrageous weapons -- that Extreme-G constitutes a new benchmark by which to measure any other racing game on any other system," John Olshan, Extreme-G product manager, said. 'Huge Hit on the N64' In previews of Extreme-G, the gaming media has expressed their enthusiasm for the game. Dimension publishing's Q64 magazine wrote, "The graphics and speed of Extreme-G are out of this world. The weapon power-ups and explosions that go along with them are absolutely first rate." Likewise, Mike Salmon of Ultra GamePlayers magazine wrote, "The speed and look [of Extreme-G] was better than any game on the home systems. [It] will no doubt be a huge hit on the N64." Extreme-G will be available, exclusively for N64, in November at a suggested retail price of $79.99. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Tonic Trouble by Ubi Soft / News from N64 HQ Date: 19 Jun 1997 17:29:48 -0600 (MDT) ATLANTA (E3)--(BUSINESS WIRE)--June 19, 1997--Watch out, Earthlings! An endearing alien named Ed is coming soon to gaming screens everywhere in a kooky action-adventure game from Ubi Soft Entertainment named Tonic Trouble. Designed for all ages, the new game will feature 15 richly detailed 3D worlds, 64 off-the-wall characters and eye-popping animations running at up to 60 frames per second, with more than 3D characters on screen simultaneously than ever before. The game is one of the first being developed specifically for Intel's new Pentium(R) II processor, which will be available on both PC CD-ROM and DVD-ROM as well as the Nintendo 64 platform. Reprising the playful tone, multiple-worlds-to-conquer format and cross-generational appeal of Ubi-Soft's blockbuster hit Rayman, Tonic Trouble begins when the kind-hearted but clumsy Ed accidentally drops a mysterious can during a scientific exploration of the galaxy. When the can falls to Earth, its contents unleash a series of mutations that affect humans, plants and animals alike. Ed is ordered to make amends by rescuing the can from Grogh the Hellish, a ne'er-do-well who harnesses the can's powers to declare himself Master of the Earth. Our hero then embarks on a string of adventures that bring him in contact with a CD-worshipping village, strange killer vegetables, an open-air island prison, a desert of upside-down pyramids, an Atlantis-like underwater world and numerous other wonders. As he proceeds from challenge to challenge, the violet-colored extraterrestrial is armed with weapons ranging from a magical bow-tie to a mysterious stick whose secrets are gradually revealed to him by a flower-loving samurai. Ed has the ability to jump, run, crawl, swim both on the surface and underwater, glide through the air, hang onto the edge of walls, climb up and down a rope, carry, push or pull a variety of objects, and even don a series of disguises. Ed's friends and foes include a piranha who puffs up like a balloon when his stomach is full, an injured mammoth with a pilot's license, a snail who commands an animal army, villain guards able to fly with the help of helium, and a geisha who must be rescued from the Land of the Dead. There is also a guest appearance by Rayman himself. Tonic Trouble is first scheduled to appear in late 1997 as an OEM bundle with Pentium(R) II processors, which will combine the powers of Intel's Pentium(R) Pro processor with the multimedia capabilities of Intel's MMX(TM) technology. With this sixth-generation technology, this version will deliver super-fluid animation, rapid-fire renderings, more action on the screen and stunning 3-D audio utilizing real-time mixing of 44 Khz 16-bit Dolby Surround Sound. The PC retail version for the title will be compatible for Pentium processors 120 MHz and higher and is scheduled for early 1998 release at an MSRP of $39.95. The Nintendo 64 edition will feature the 64-bit graphics, CD quality sound and anti-aliased imaging that have endeared the platform to console gamers worldwide. It will also be released in early 1998 at an MSRP of $69.95. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Quake by Midway / News from N64 HQ Date: 19 Jun 1997 17:32:18 -0600 (MDT) MIDWAY HOME ENTERTAINMENT ACQUIRES RIGHTS TO QUAKE® THE MOST HIGHLY ANTICIPATED COMPUTER GAME SINCE DOOM® TO HIT HOME ON THE NINTENDO 64 ELECTRONIC ENTERTAINMENT EXPO (E3) -- BOOTH 4145 -- ATLANTA, GA -- June 19, 1997 Midway Home Entertainment announced today that it has acquired the rights to produce QUAKE® - the most highly anticipated computer game since DOOM® - for the Nintendo 64 home video game system. QUAKE® 64, currently scheduled for a late 1997 retail release, will be previewed at the Electronic Entertainment Expo today through Saturday, June 21st. The announcement was made by Byron Cook, President of Midway Home Entertainment. QUAKE 64, Midway's translation of the notorious, nightmarishly intense 3-D shoot-em-up computer game, will fully utilize the spectacular technological capabilities of the Nintendo 64 system, letting gamers rip through QUAKE's world at incredible speeds - without sacrificing the game's intense graphics. QUAKE 64 will feature in-your-face lightening-fast game play, intense weapons and monsters, amazing sound effects, and mesmerizing environments for the most extreme battling experience possible on a home video game system. QUAKE was originally developed and unleashed by id Software as shareware in June, 1996. The release of the retail version of the game followed just two months later. QUAKE's release was met with great critical acclaim and phenomenal retail success. Setting a new standard in multi-player, true three-dimensional, combat action computer games, the release of QUAKE marked the next quantum leap in game technology. Midway's plans to release the Nintendo 64 video game translation of QUAKE further solidifies its relationship with id Software, developers of some of the most successful computer game titles in history. Over the past two years, the company has released video game translations of id Software's DOOM for the Super Nintendo Entertainment System and Sony PlayStation, Final DOOM for the Sony PlayStation, and DOOM® 64, a totally new installation of DOOM for the Nintendo 64. In making the announcement, Mr. Cook stated, "We are extremely pleased to be able to bring QUAKE home to the Nintendo 64 and welcome the challenge of successfully porting one of history's most popular computer games over to this amazing home video game system." Midway Home Entertainment is currently the leading third party Nintendo 64 software licensee, having released the system's top-selling sports title, Wayne Gretzky's 3D Hockey, and the phenomenally popular fighter, Mortal Kombat® Trilogy late last year, and the slam dunkin' basketball title, NBA® HangTime, the incredibly intense action shooter, DOOM 64, and the spectacular 3D fighting game, WarGods, earlier this year. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Mace: The Dark Age by Midway / News from N64 HQ Date: 19 Jun 1997 17:36:40 -0600 (MDT) Live by the Sword.... Kill for the Mace.... Everything's a Weapon! MIDWAY HOME ENTERTAINMENT ANNOUNCES SEPTEMBER 1997 RELEASE OF MACE: THE DARK AGE For the Nintendo 64 and Sony PlayStation ELECTRONIC ENTERTAINMENT EXPO (E3) - BOOTH #4145 - ATLANTA, GA -- June 19, 1997 Midway Home Entertainment announced today the September 1997 release of its powerful new 3D medieval-themed fighting game, Mace: The Dark Age for the Nintendo 64 and Sony PlayStation. Mace will be previewed at the Electronic Entertainment Expo today through Saturday, June 21st. The announcement was made by Byron Cook, President of Midway Home Entertainment. Heralded as one of the best-playing and best-looking 3D fighting games ever, Midway Home Entertainment's Mace is the highly anticipated home video game version of Atari Games popular arcade game of the same name. Utilizing hardware designed around 3Dfx's Voodoo Graphics chipset, Mace offers spectacular performance, incredible graphics and accessible play. Voodoo Graphics brings the action to life and allows for spectacular effects like transparency and dynamic lighting, which add incredible mood and character. What better setting in which to beat your opponent to a pulp! Atari has spent two years making sure that Mace stands out from other fighting games. Mace features ten all-new player-selectable characters - each with its own gruesome fatality, two spectacular bosses (one sub-boss and an awesome final boss) and an additional seven hidden bad-ass characters. Each character is fully equipped with a cool weapon, unparalleled fighting style, and the desire to inflict serious pain. Mace is weapon-wielding fun! Many innovative features make their debut in Mace, including complete 3-D character movement; true multi-level playfields with ledges, steps, and ramps; deadly arena boundaries such as lava, quicksand, fire, spikes and deep water; and a unique array of interactive and throwable objects including tents, urns, and tables. While Mace's rich graphics and state-of-the-art technology are unmatched by other games, the basic four-button controls are simple and accessible offering players of all skill levels the opportunity to execute a variety of lethal moves and tasty combos. Even novice players will be able to carry out powerful moves such as lethal throws and shooting projectiles, while practicing to pull off the devastating combos and counterattacks that make Mace a player standout. The player's ultimate goal is the destruction of Mace's final boss, the rogue demon Asmodeus, who has brought misery to earth. He wields the mighty Mace of Tanis, a demonic artifact of great power forged in the depths of hell. Building a stronghold throughout Europe, Asmodeus uses the necropotic powers of the Mace to inflict pain and despair. According to Mr. Cook, "Mace is the wildest 3D fighting game ever. The game's dazzling 3D graphics and incredible game play translate faithfully from Atari's phenomenally popular arcade game to the Nintendo 64 and Sony PlayStation providing for an unprecedented game playing experience." ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Mortal Kombat Mythologies: The Adventures of Sub-Zero by Midway / News from N64 HQ Date: 19 Jun 1997 17:39:29 -0600 (MDT) THE MORTAL KOMBAT® SAGA CONTINUES WITH AN ENTIRELY NEW CHAPTER! MIDWAY HOME ENTERTAINMENT ANNOUNCES THE OCTOBER RELEASE OF MORTAL KOMBAT® MYTHOLOGIES: THE ADVENTURES OF SUB-ZEROTM ELECTRONIC ENTERTAINMENT EXPO (E3) -- BOOTH 4145 -- ATLANTA, GA -- June 19, 1997 Midway Home Entertainment officially announced today the October 1997 release of Mortal Kombat Mythologies: The Adventures of Sub-Zero, the first brand new Mortal Kombat game developed for both the Nintendo 64 and Sony PlayStation. Mortal Kombat Mythologies: The Adventures of Sub-Zero will be previewed at the Electronic Entertainment Expo today through Saturday, June 21st. The announcement was made by Byron Cook, President of Midway Home Entertainment. Mortal Kombat Mythologies: The Adventures of Sub-Zero features a mix of 2D and 3D elements and a totally fresh in-depth storyline that embellishes the ongoing Mortal Kombat saga and catapults its myth to a whole new level. Developed by John Tobias, one of the original Mortal Kombat creators, this all-new action-adventure game is the prequel to the events featured in the first three Mortal Kombat games and offers the hard-core action and hours of heart-pounding excitement that gamers expect from the Mortal Kombat brand. According to the new storyline, Sub-Zero must steal a sacred map from an ancient Shaolin temple. The map, known as the Map of Elements, shows the way to another temple...a temple long hidden from the eyes of mortal men. Housed within the temple walls is an artifact that predates man's history on Earth. Mortal Kombat Mythologies rich storyline follows Sub-Zero as he embarks on this daring quest. The basic controls and familiar Mortal Kombat fighting mechanics allow for the same lightning speed game play found in previous versions and give gamers the satisfaction of instant playability as they encounter over 30 different enemies while exploring eight new worlds. While most of the action takes place in true Mortal Kombat style, Mortal Kombat Mythologies incorporates features found in roll playing games and adds new moves, such as climbing and crawling, that enable a Mortal Kombat character to traverse through the environments. Mortal Kombat's signature 2D digitized actors are now uniquely combined with fully rendered 3D sprites and intermixed with such intense realism that gamers will be plunged into the most exciting fighting game experience of their lives. Mortal Kombat Mythologies employs real-time 3D lighting effects, fully texture-mapped 3D backgrounds, state-of-the-art graphics, full motion video, and riveting CD quality sound effects to fully realize the spectacular capabilities of the Nintendo 64 and Sony PlayStation systems. And to top it all off, the game's detailed cinematic sequences and score give Mortal Kombat Mythologies a movie-like look and feel. According to John Tobias, Mortal Kombat Mythologies' Designer, "Over the years Mortal Kombat has created its own mythology. With Mortal Kombat Mythologies we present for the first time in a game, the mythos that Ed Boon and I created and continue to embellish." "Midway is extremely excited about the release of Mortal Kombat Mythologies: The Adventures of Sub-Zero for the Nintendo 64 and Sony PlayStation," stated Mr. Cook. "As the first brand new Mortal Kombat game developed exclusively for the next generation systems, Mortal Kombat Mythologies will rocket the fighting game experience to a new level." In 1992, video game designer, John Tobias, and his partner programmer, Ed Boon, created Midway's original Mortal Kombat which became an immediate hit and controversial pop phenomena. With its detailed story line and rich character history profiles, coupled with the introduction of fully digitized fight scenes, Mortal Kombat's introduction quickly revolutionized the video game industry. In addition to Mortal Kombat Mythologies: The Adventures of Sub-Zero, the game's phenomenal popularity and record breaking sales have spawned four other hugely successful sequels: Midway's Mortal Kombat 2, Mortal Kombat 3, Ultimate Mortal Kombat 3, and Mortal Kombat Trilogy; the box-office blockbuster feature film, Mortal Kombat - The Movie and the upcoming Mortal Kombat Annihilation movie; the chart-topping Mortal Kombat movie soundtrack; the exciting live stage show, Mortal Kombat - The Live Tour; and over 100 licensed consumer products, including a top-selling line of action figures and comic books; making Mortal Kombat the best-selling and most popular fighting game of all-time. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Rock Master Controller by Nuby / News from N64 HQ Date: 19 Jun 1997 17:41:08 -0600 (MDT) NUBY HAS N64 LICENSE PENDING ON NEW CONTROLLER Peterborough, NH - Nuby, the New Hampshire based peripheral company that produces high quality accessories for the N64, PlayStation and Saturn systems is working with Nintendo to obtain a license for a new one-legged version of its popular Rock controller. The current three-legged version of the Rock controller has been licensed by Nintendo to avoid patent infringement, but for a limited time. Since Nintendo has the patent on the three-legged version of the N64 controller, no licenses will be granted for look-alike, three-legged controllers, according to a Nintendo spokeswoman. Nuby has had a long standing relationship with Nintendo and has obtained licenses on such products as storage devices, and the GameLight, the first patented game light for the GAMEBOY. In 1992, GameLight sales caused Nuby to be awarded the Vendor of the Year Award by Toys R US. It is true that Interact is the first N64 licensee. However, the company's newly designed SharkPad and Makopad cannot be of three-legged design according to Nintendo. As far as Nuby is concerned, the company's three legged controller that is currently on the market is privately licensed by Nintendo and through an agreement with Nintendo, the product has been produced in a limited quantity, for a limited time period. This type of agreement is typical of all look-alike three legged controllers on the market today. Nuby's newly designed Rock controller for the N64 features a comfortable one-legged design, six button firepower, on top A, B, and C buttons, a built-in memory card slot, and a precise 3D analog stick. The Rock will be released in July, 1997 and has a license pending by Nintendo. Nuby also plans to release the Rock Master, an advanced N64 controller with turbo, programmable features. This innovative new product includes patented features that have never been seen before on the market. Look for the Rock Master in early August, 1997. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> WCW vs. NWO: World Tour by T-HQ / News from N64 HQ Date: 19 Jun 1997 17:43:08 -0600 (MDT) THQ TAG TEAMS WITH STARS OF WORLD CHAMPIONSHIP WRESTLING, NEW WORLD ORDER FOR NINTENDO 64, SONY PLAYSTATION VIDEOGAMES CALABASAS, CALIFORNIA, June 19, 1997 -- THQ Inc. (NASDAQ NMS: THQI) is getting ready to rumble with the stars from World Championship Wrestling (WCW) and the New World Order (NWO) with two body-slamming, action-packed videogames for the Nintendo 64 and Sony PlayStation platforms, debuting at the Electronic Entertainment Expo in Atlanta, June 19. "WCW vs. NWO: World Tour," for N64 and "WCW Nitro," for the PlayStation, are both launching November 1997 in time for the holiday selling season. The two videogames, "WCW vs. NWO: World Tour" and "WCW Nitro" are based on content and characters from Nielsen’s top syndicated weekly programming and regular pay-per-view and live events featuring World Championship Wrestling and its superstars. The games will incorporate the signature moves of world renowned WCW and NWO wrestlers including "Hollywood" Hulk Hogan, Sting, "Nature Boy" Ric Flair, "Macho Man" Randy Savage, The Giant and Lex Luger. "By teaming our game developers with the red hot World Championship Wrestling organization, players will get the ultimate wrestling experience and the power to match up a combination of top gladiators from the WCW or NWO organization in head-to-head competitions," said Brian Farrell, president and CEO, THQ. "Both ‘WCW vs. NWO: World Tour’ and ‘WCW Nitro’ are being developed with the intention of bringing all the excitement of a real WCW wrestling match home to millions of fans on their Sony PlayStation and Nintendo 64 game systems." "What many WCW fans have been watching on their television for years, is finally a reality in their very own living room," said Nicholas Lambros, vice president, assistant general manager, World Championship Wrestling. "In our games for these CD systems, players can not only get in the ring with their favorite wrestler, but they can also set up dream teams, pitting four brawlers against each other for the most realistic, hard-core WCW action ever." Gamers go head-to-head against the stars of World Championship Wrestling and the New World Order in "WCW vs. NWO: World Tour." Up to four players can tag team and simultaneously pile drive or body slam their favorite brawlers in and out of the ring while performing each wrestler’s authentic signature move. The game features more than 60 wrestlers with an option that allows enthusiasts to move a WCW wrestler to the NWO organization. Additionally, an intelligent rotating camera provides changing views throughout the match to catch every angle. In "WCW Nitro," gamers take on 16 wrestling superstars, each with more than 30 moves. Created with ultra realistic, high-resolution digitized texture maps, each grappler is captured in their own true-to-life form. The game includes actual ring announcers to introduce each match, and features a CD soundtrack with emerging alternative rock bands and the popular WCW and NWO entrance music. THQ’s first World Championship Wrestling game was released for the Sony PlayStation, March 28, 1997. "WCW vs. the World," was the number one selling PlayStation title in many major retail outlets during the game’s debut in the United States. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> "Knight Rider's" Day One Report / News from N64 HQ Date: 19 Jun 1997 17:49:50 -0600 (MDT) Banjo-Kazooie & Conker's Quest I mention these two games together because they are similar in style and execution. These two titles lay to rest the idea of similar looking N64 games as the textures are very detailed and diverse. The light sourcing is also incredible. The best way to describe these games is Super Mario 64 Plus; Containing new characters and a new plots. One thing I didn't like about both games were the soundtracks. From what I could hear, they were very repetative and somewhat annoying. Both games were said to have been "almost complete" with release dates of "November" and "December" respectively. Although the games were almost complete, many levels were purposely locked out of the playable games in the Nintendo booth. Goldeneye 007 Very impressive title! Again, it has a different look all together from previous titles. It too was playable w/the Rumble Pack. The graphics were top notch and the framerate was quite good as well. The control took a little getting used too as you could not move, aim and fire at the same time. Most of the level I played was from a first person point of view followed up by a cinematic dying scene when the player lost a life. Top Gear Rally The best racing game at the show IMHO (for consoles, that is). This game looked wonderful. Everything was clean and silky smooth. The pictures circulating across the net depict this game very well. The control was dead on and it reminded me alot of Sega Rally. Tetrisphere Seemed like just what you'd expect, nothing out of the ordinary here. It was very colorful, and what little graphics the game showed off were very well done. Extreme G One word... Fast!! The game moved fast and I mean really fast. It did so without sacrificing the frame rate. The graphics were clean and smooth. In fact, it made the video of F-Zero look sad in comparison. Looks like the guys at Acclaim have really come to grips with the hardware because, for the most part, their games were very impressive. MLB Featuring Ken Griffey Jr. Well, my opinion of this game kinda differs from Marty's. Needless to say, I wasn't that impressed. True the game exibited fabulous motion capture and nice graphics, but I was expecting a little more. One of my gripes was the uniform textures. I know the game isn't complete, but the uniform colors seemed to bleed together. The joints were very noticeable as well. For some reason, the players didn't seem well, humanlike (as far as looks). Although I did notice that all of the players seemed to take on the attributes of their real life counterparts as far as things like batting stance is concerned. To conclude... Good, but there's room for improvement. Also, the amount of development, delays and time put into this game doesn't show as much as it should. Or, maybe I'm just spoiled :) Multi-Racing Championship Didn't know where this little ditty came from. Still don't know it's origins. But it was in the Nintendo booth and it was very playable. I didn't like it much, the graphics were grainy and it didn't seem like the Anti-Aliasing was turned on. The framerate was choppy and there were hardly any cars on the tracks. The cars that you saw every once in a blue moon would be exactly like yours. Also, you couldn't crash or anything like that. This title had to have been very early in development. As such, I can't criticize it too much. But, why on earth did they sit it next to Top Gear Rally??? Lamborghini 64 Cars were nice, environment was so-so. It'll be a decent addition to the N64's growing racing genre. The controls were very tight and the car unrealistically clung to the ground. Hopefully a little more work will go into this title. Hexen This is the Nintendo 64? Well, let me not get too carried away. I never played the PC version, but I'm sure the Nintendo 64 could do better in the ways of graphics. This game looked kind of grainy. I can't explain it. Where's that infamous "blur" effect? Didn't play the four player mode. I'll take a look at this one again. Maybe I was confused after visiting the Sony booth and seeing so many pixels. MK Mythologies: Sub-Zero This title was playable also. It was sitting right next to the PSX version. A side by side comparison would yield similar results as a side by side comparison of MKT. In other words, not that much of a difference. I couldn't get that far in the game because I didn't remember how to do Sub-Zero's slide move. But, what I did see was a 2D side scroller with an occasional enemy popping up now and again at which time the game looked amazingly like - you guessed it - Mortal Kombat! There were also some platformish obstacles thrown in for good measure (i.e. Huge logs coming out of the ceiling and slamming into the ground or you if you're in its way). Aero Fighters Assault I really didn't care for this flight sim. Again, it didn't exude that N64ish style that I'm so used to. I couldn't speak to any of the reps because it seems as if they didn't know any english... hmmm... Anyways, not much to see here. Maybe the final version will have more to offer. I do remember one memorable moment though when I crashed my fighter into a skyscraper and the whole building blew up. It was hilarious. Quake 64 My God!! A Nintendo 64 game with a "Loading..." screen??? I was severly distraught after seeing that. I had to look at the controller to make sure it was a Nintendo 64. Anyway, after the game "loaded" I was greeted with similar graphics quality of Hexen 64, if not worse. Oh, well, let's hope that everyone can manage miracles like the big 'N' does after showing "works in progress." Case in point - Wave Race 64. At last years E3, this game didn't look anywhere near as cool as it does now! Bomberman 64 This game was playable! Wow, didn't expect this one. It looks as good as the screen shots and moves pretty smoothly in the one player mode. However, I couldn't seem to play the multi-player mode :( I'll try again later. NFL Quaterback Club '98 This game looks incredible! Didn't get to play it. The motion capture is very good. The players look realistic from tackles to passes. Looks like Acclaim may have another winner on its hands. San Francisco Rush Just like the arcade... Well, pretty darn close at least. The graphics are right on target. Looked like there were some problems with collision detection. Possible done on purpose to make the game easier to play. A surefire hit! This game and Top Gear Rally are enough to soothe my appetite. These games are everything Cruisin should have been. After seeing Cruisin, I must admit, I began to worry about racers for the N64. But now, my worries are over! Dual Heroes I didn't like this one. I don't think it'll do for the American culture. I felt like I had slipped into an Ultra Man flick. Not entirely bad, but not entirely good either. The character design just didn't appeal to me, neither did the fighting style. It kind of said that we can't seem to get a Tekken style fighter for the N64 (without weapons!!!). Dark Rift This game ranks up there with Mace as the best fighter for the N64. I didn't think I would like it. But it looks and plays pretty good. I still long for Tekken though :( Mace I rate this one about a 7 (given that the arcade is a 10). This rating is not for "goodness" but conversion. It doesn't look as good, but all of the elements seem to be there. A welcome addition to the N64 fighting genre. Well, everything else I saw was on tape. These include Mission Impossible (Goldeneyeish), Zelda 64 (simply amazing), F-Zero 64 (not that impressive... yet!) and Castlevania 3D (no new footage). To conclude, it looks like the Nintendo 64 has reached its second generation -- and without the aid of the much anticipated 64DD. Seeing these titles today has made me even more excited at the prospects of a 64 megabyte writeable add-on. I kept saying to myself, "If they can do this with a cart, God knows what they can do with 64 megabytes at their disposal." Looks like the quality versus quantity rule is now starting to take effect. To those of you who were doubting your purchase of the N64, good things come to those who wait. This was definitely Nintendo's show. There were a lot of software titles out there on the floor, but these truly show the potential of the world's greatest home videogame system. It also proved that the only reason that Nintendo 64 games seemed to all look alike is because there were so few of them. This is the Knight Rider signing off. As always, thank you for your support and please remember to have your pets spayed or neutered! ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: "Mark Thomson" Subject: N64> E3 - Capcom Date: 19 Jun 1997 23:23:24 +0000 Hi What a resounding dissapointment. First of all I get excited since I read that there was a n64 machine getting set of on the Capcom display. Then 2 mins later on the next gen site I read that DS3 has been confirmed and NO n64 version is planned. An interview with Capcom stated that they are still not developing for the N64. This is serious news for Nintendo and this bad news has overshadowed the remainder of the show, for me anyway. Mark T ------------------------------------------------------------------------------- From: N64 News Subject: N64> Marty Chinn's Initial E3 Report / News from N64 HQ Date: 19 Jun 1997 17:55:29 -0600 (MDT) Straight from the Electronic Entertainment Exposition in Atlanta, here is the first E3 report on the latest and greatest games for the Nintendo 64. F-Zero 64 was shown on video and featured a lot more footage than what was shown at Nintendo's Press Conference yesterday. Those loops, corkscrews, twists and turns that you've seen in the recent pictures were shown on video. Only the one-player mode was available for viewing, but it looked great. It's super smooth, easily moving at 60fps. There appears to be up to six cars on the track at once. Like the original F-Zero, it doesn't appear you can fall off any of the tracks yet (at least without a jump). The tracks are also wider, like Mario Kart 64's tracks were wider than the tracks in Super Mario Kart. Zelda 64 was not playable like we assumed. There is tons of footage on the game, and it's looks downright awesome. Link is much more agile this time, with a tons of moves, including several attacks, parry, side-stepping, climbing and more. That new overhead view we've seen only seems to take place in rooms right now. MLB Featuring Ken Griffey Jr. is downright awesome. Forget the somewhat lackluster video footage from before, this game is incredible. All the teams, all the players and all the stadiums are included. Great motion-captured animation, too. Mischief Makers was, disappointingly enough, not playable. The game was only on video. Goldeneye, however, was playable. The game looks pretty good, but there are some frame rate problems at times. And sadly, Yoshi's Island 64 is not playable. The game looks great, but there was no really new footage. Tetrisphere looks good, but it's quite confusing at first. I have not played Banjo-Kazooie or Conker's Quest yet because of all the footage I saw yesterday. But I'll get you more info on those later. Moving on to the third-party games, Aero Fighters Assault by McO'river, simply put, sucks. The frame rate is slow, the control is slow -- a tremendously disappointing second effort from Paradigm. Dual Heroes from Hudson Soft looks OK, but the character design is quite weird. And multi-player fans should rejoice because Bomberman 64 was also shown! Interestingly enough, the multi-player mode featured both a scaled-out battlefield and a split-screen battlefield. That's great news for those of you who don't want this game to be split-screen. Lamborghini 64 looked pretty decent, but, oddly enough, the game looked better at Nintendo's Press Conference yesterday. Top Gear Rally also only looked OK. San Francisco Rush was a pleasant surprise with its improved frame rate over the arcade version! What a reversal from Cruis'n USA! Acclaim's Extreme-G looked very interesting. It was kind of Tron-ish in a way. However, NFL Quarterback Club '98 was unimpressive so far. The animation wasn't smooth enough and the football stadium was bland. From the Konami camp, there was a big surprise! In fact, we're unsure right now if this or Metal Gear Solid is Konami's seventh N64 game. The game, which was only shown on video tape, is called Hybrid Heaven. It looks kind of like Metal Gear Solid, but there is an alien theme to the game. The game looks nice. Also, Konami is currently called this an RPG. I also got a chance check out Nagano Winter Olympics '98. Although the game seemed slow in a few areas, it definitely has the potential to be as good as Konami's Track & Field games. This game was also only on video tape. Finally, a few pieces of news. Apparently, Tomb Raider 64 is now confirmed for the Nintendo 64. And Capcom did not have anything for the N64 at the show -- at least I didn't see anything yet. There you have it. Remember, most of these impressions came from little to no playing or from video tape footage. Also, I undoubtedly missed looking at some of the other N64 games on the floor; I'll take a look later. And many of these games are also very early and may improve by the time they're released. But these are my initial opinions. You can expect more detailed opinions on some of the games over the next few days. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> E3: PilotWings 2 Confirmed / News from N64.com Date: 19 Jun 1997 18:07:51 -0600 (MDT) "There will be a sequel to PilotWings, and Paradigm is working on it," said Gary Bandy, Paradigm's manager of development. This pretty much says it all, doesn't it folks? Paradigm went to say that the title is still early in development and that they are still unsure as to whether or not it will appear on the 64DD. Logically, however, it looks like it could be. PilotWings 2, after all, won't launch until 98 -- the same time as 64DD. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> E3: Nintendo Drops Prices on Games / News from N64.com Date: 19 Jun 1997 18:19:18 -0600 (MDT) In what can only be considered very good news for all Nintendo 64 owners, Nintendo’s third party line up of games will be dropping in price by $10. Undoubtedly in response to Sony and Sega’s recent software pricing drops, Nintendo announced the counter-reaction today, explaining that the price drop would go into effect immediately in the US and Europe. Not only does this show that Nintendo can play hardball, but it demonstrates that the company is willing to make sacrifices in order to do so. Well done. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> E3: Rumble Wheel comes to N64! / News from N64.com Date: 19 Jun 1997 18:21:36 -0600 (MDT) The good news is that those of you hungering for a realistic steering system for Nintendo 64's awesome driving games will finally have one in the form of Act Labs Force Feedback Racing System. The bad news is that you'll probably have to shell out an extra $20, plus the device, to get it working for Nintendo 64. The wheel uses encoded cartridges that allow it programmed force-feedback for certain games. The wheel, itself, controls very good, with realistic feedback and fast response times. Act Labs is currently in negotiations to manufacture the wheel for Nintendo 64, PlayStation and PC. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: N64> ZELDA64.COM Date: 19 Jun 1997 19:25:44 -0500 (CDT) On Thu, 19 Jun 1997, Brendan Lim wrote: > Check out http://www.zelda64.com > It will hopefully be like starfox64.com, although zelda64.com is > under-construction. Check it out! > www.zelda64.com doesn't appear to be owned Nintendo. So I doubt will be like starfox64.com. I could be wrong. ____________________________ |Chris Avery | |SNES-L List Owner | |averyc@io.com | |http://www.io.com/~averyc | `----------------------------' ------------------------------------------------------------------------------- From: N64 News Subject: N64> IGN EXCLUSIVE: TWISTED EDGE FOR YOUR N64! / News from Ultra Game Players Date: 19 Jun 1997 18:38:09 -0600 (MDT) Teaming again to make an indelible mark on next generation gaming, Boss Game Studios and Kemco today announced their joint commitment to the powerful Nintendo 64 Entertainment System. Still under wraps, but introduced here at the Electronic Entertainment Expo, is the duo's second development/publishing collaboration, Twisted Edge Snowboarding, an extreme death-sport action title available exclusively for the 64-bit market. The game will challenge players to compete and race down death defying, killer slopes and treacherous mountain terrain in true, extreme death-sport fashion. Within a huge, fully-rendered 3D environment, players must maneuver and speed through a wide variety of courses where they will also be called upon to perform a series of dangerous stunts and tricks for points, glory and championship status. Technical expertise and personal style will separate the winners from the losers. The game will be published worldwide by Kemco and is expected to release in first quarter 1998. ============================= Be sure to patronize Ultra Game Players at: http://www.ultragp.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> E3: 64DD MODEM CONFIRMED / News from Ultra Game Players Date: 19 Jun 1997 18:40:08 -0600 (MDT) Nintendo of America chairman Howard Lincoln confirmed at today's press conference what Nintendo head honcho Hiroshi Yamauchi has been talking about for months. When Yamauchi commented earlier this year that there would be a modem available for use with the 64DD, many thought that what he said had been taken out of context. Well, it wasn't, and Lincoln set out to make that point very clear, stating "Mister Yamauchi indicated that there would be a modem inclusion so I think that, as far as we are concerned, there will [be a modem]." Now for the bad news: the 64DD will not be shown at E3! Lincoln stated that although the hardware is 'ready', the software just isn't. "When we get that exactly right, we'll introduce the 64 Disk Drive," he said. The question is: with software so early in development that it can't be shown at E3, can the system really make it out by March of next year in Japan and sometime in 1998 in the US. Unfortunately, no one but Nintendo knows for sure. ============================= Be sure to patronize Ultra Game Players at: http://www.ultragp.com/ ------------------------------------------------------------------------------- From: SkyRat23@aol.com Subject: N64> Games Date: 19 Jun 1997 21:31:31 -0400 (EDT) Does anyone know of an internet site you can buy Nintendo Systems and games at. If so please let me know their URL. ------------------------------------------------------------------------------- From: dkalweit@computer-connection.net (Kalweit, Derek) Subject: Re: N64> 64DD !WILL! use a modem Date: 19 Jun 1997 13:50:38 -0400 Will this use a proprietary modem sold by Nintendo? Or will you be able to use any ol' normal modem? :) Also, what speed will the games that take advantage of it be optimized for (14.4, 28.8, 33.6?)? >If you saw it in N64.COM or not, the 64DD will have a modem jack >and you will have to buy a modem seperately. This might be old news to >some people. >-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- >Brendan G. Lim NN N 64 >limbrendan@hotmail.com N N N >http://blab64.home.ml.org N NN >-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- > >--------------------------------------------------------- >Get Your *Web-Based* Free Email at http://www.hotmail.com >--------------------------------------------------------- > > /--------------------------------------------------------\ |Derek Kalweit | |dkalweit@computer-connection.net | |FIDONET: 1:2613/128.2 | |http://www.computer-connection.net/~dkalweit/ | \--------------------------------------------------------/ ------------------------------------------------------------------------------- From: SkyRat23@aol.com Subject: N64> INFO FROM ACCLAIM Date: 19 Jun 1997 21:56:33 -0400 (EDT) Hey I got this in my mail. I thought some of you might want to read it. ATLANTA--(BUSINESS WIRE)--June 19, 1997-- Hold tight to your armrests, Nintendo 64 gamers: Extreme-G(TM) takes you for the ride of your life. Acclaim Entertainment, Inc. (NASDAQ:AKLM), a worldwide interactive entertainment company, today announced Extreme-G, exclusively for Nintendo 64(TM). The game will be available in November. Extreme-G is being introduced this week at E3 '97 -- the Electronic Entertainment Expo -- in Atlanta. With speeds that put F-16s to shame, Extreme-G features fiercely armed futuristic cybercycles racing on convoluted rollercoaster-like tracks. As many as four players choose from a swarm of cybercycles, each loaded with a unique and varied cache of weaponry -- high tech, high destruction and highly entertaining. Extreme-G, Extreme Environments Pushing extreme speeds -- and eluding a gang of lethal psychotic bikers -- players pilot magnetic-wheel cybercycles through futuristic worlds on a dozen lavishly rendered metallic spoors that spiral and arch more like a hell-bent helix than an earthbound rollercoaster. The tracks wind through environments that include dank, damned conduits and culverts; mutilated musty mineshafts; and decrepit and decayed cityscapes where peril intimidates at every turn. Extreme-G optimizes to the fullest the advanced graphic capabilities of the Nintendo 64 system, as racers carom amid spark showers, careen through undulating lava and sweat to maintain balance and momentum while dodging boulders, avoiding bridge-outs and sliding through blazing sandstorms. "The blazing speed and furious gameplay of Extreme-G work together to establish a new benchmark for multiplayer-action racing games. There's nothing like it," said Steven Lux, vice president of marketing, Acclaim Interactive. "With this remarkable game, Acclaim continues to build on the technological foothold we established with Turok: Dinosaur Hunter, resulting in the industry standard for Nintendo 64 games." Extreme-G boasts the most excessively armored and sound- barrier-busting bikes ever showcased in a racing game. Each of the eight original cybercraft -- with varying degrees of acceleration, top-speed, handling, shield strength and offensive payload -- is guarded by a transparent shield. Successive hits deplete its protective energy, leaving riders vulnerable to an arsenal unmatched in other racing games. "The vision for Extreme-G was to separate it from all other racing games by having the fastest vehicles on the most extreme tracks. There are so many loops, twists and turns - - in addition to outrageous weapons -- that Extreme-G constitutes a new benchmark by which to measure any other racing game on any other system," John Olshan, Extreme-G product manager, said. 'Huge Hit on the N64' In previews of Extreme-G, the gaming media has expressed their enthusiasm for the game. Dimension publishing's Q64 magazine wrote, "The graphics and speed of Extreme-G are out of this world. The weapon power-ups and explosions that go along with them are absolutely first rate." Likewise, Mike Salmon of Ultra GamePlayers magazine wrote, "The speed and look [of Extreme-G] was better than any game on the home systems. [It] will no doubt be a huge hit on the N64." Extreme-G will be available, exclusively for N64, in November at a suggested retail price of $79.99. Based in Glen Cove, N.Y., Acclaim Entertainment, Inc., is a leading worldwide publisher of software for Nintendo, Sony, Sega and personal computer hardware systems. Acclaim also publishes comic books under a variety of imprints; develops coin-operated arcade games; operates motion capture studios; and, through A.D.I., globally sells and distributes products from a variety of entertainment software publishers including Interplay and others. Visit Acclaim's Web site, www.acclaimnation.com . ------------------------------------------------------------------------------- From: dkalweit@computer-connection.net (Kalweit, Derek) Subject: Re: N64> 1997: The Year of Nintendo So Far / News from N64 HQ Date: 19 Jun 1997 22:06:34 -0400 >From January 1 through April 30, 1997, independent sales data >show the world's first and only 64-bit game machine is selling more ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Did someone forget the Jaguar? I don't like it, but it IS supposedly 64-bit. Or did they false-advertise or something? /--------------------------------------------------------\ |Derek Kalweit | |dkalweit@computer-connection.net | |FIDONET: 1:2613/128.2 | |http://www.computer-connection.net/~dkalweit/ | \--------------------------------------------------------/ ------------------------------------------------------------------------------- From: Greg Swarthout (posing as Sky Rat) Subject: N64> Blank Test Message Date: 19 Jun 1997 20:21:10 -0600 (MDT) ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Body Harvest Date: 19 Jun 1997 23:21:58 -0500 I think Body Harvest looks great. Anyone know anything about this game? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Mission Impossible Date: 19 Jun 1997 23:23:13 -0500 I was hoping there would be more on Mission Impossible at E3. Oh well. This is probably the game I'm most looking forward to on the N64. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "dvader" Subject: N64> ROB 64 Date: 19 Jun 1997 23:39:04 -0500 ROB64, the robotic pilot of Great Fox, is wired directly into the ship's controls. Even though Great Fox rarely participates in the Star Fox Team's missions, it is a very important asset for the team. ( This was taken from the Star Fox 64 web page) <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "AL" Subject: N64> Golden Eye 007 Date: 20 Jun 1997 12:45:49 +0800 When will Golden Eye 007 be in retail stores? ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: N64> Tippyman: The Final Word Date: 19 Jun 1997 23:26:03 -0600 >Tyler, you said warning. I never recieved a warning, just a stuck up >insult. Be more of a man, Tyler. Not a sarcastic pussy. You tried to >silence me, but you have failed. I didn't insult you. I simply said your reply was out of line, and I gave you the warning (which you, in turn, responded with insult). This whole thread has been off-topic, and I ask that we all just drop it, OK? -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Games Date: 19 Jun 1997 23:34:51 -0600 > Does anyone know of an internet site you can buy Nintendo Systems and >games at. If so please let me know their URL. Simple: http://www.buyrite1.com http://www.funcoland.com http://www.swapusa.com There are probably a lot more. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> 1997: The Year of Nintendo So Far / News from N64 HQ Date: 19 Jun 1997 23:37:27 -0600 >>From January 1 through April 30, 1997, independent sales data >>show the world's first and only 64-bit game machine is selling more > ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ >Did someone forget the Jaguar? I don't like it, but it IS supposedly >64-bit. Or did they false-advertise or something? I don't know for sure, but I think the Jaguar used two 32-bit processors, but Atari did the math and got 64 bits. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: seth wing Subject: Re: N64> Question Date: 19 Jun 1997 23:12:59 -0700 go to www.n64hq.com and go to readers corner and then to the classifieds and you can see people are selling them for between 20-50$ ------------------------------------------------------------------------------- From: "entrippy" Subject: Re: N64> 1997: The Year of Nintendo So Far / News from N64 HQ Date: 20 Jun 1997 16:06:21 +1000 >>>From January 1 through April 30, 1997, independent sales data >>>show the world's first and only 64-bit game machine is selling more >> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ >>Did someone forget the Jaguar? I don't like it, but it IS supposedly >>64-bit. Or did they false-advertise or something? > > >I don't know for sure, but I think the Jaguar used two 32-bit processors, >but Atari did the math and got 64 bits. No, I'm pretty sure thats a fallacy - theres about 5 processors in the Jag, and while several of the subsidiary ones are 32 bit, the main one is a 64 bit processor. To turm this into something relating to N64, how many of you out there really think the 64 bit is a major consideration when buying a console. Does it make a major difference in how you perceive the machine? Renaissance Womble and Freelance Raconteur entrippy@labyrinth.net.au "I can see round corners, and move at will through time!" ------------------------------------------------------------------------------- From: Alexander Braun Subject: N64> want off Date: 19 Jun 1997 09:10:16 +0100 (MESZ) Hello, i have tried diffrent things to get out of these List. Whats wrong... -- ..... Alexander Braun * Research Hotels Eifel * for Quick call 01773043330 only in Germany My personal opinions might be different from yours. ------------------------------------------------------------------------------- From: Chris McDonagh Subject: Re: N64> New Game Poll Date: 20 Jun 1997 14:37:36 BST > If you were to make a game what would it be? > -=-=-=-=-=- > Brendan LIm > --------------------------------------------------------- > Get Your *Web-Based* Free Email at http://www.hotmail.com > --------------------------------------------------------- Good question and one I enjoy answering. The game I have been dreaming about is a new F-Zero to follow up the amazing and I mean amazing F-Zero on the Snes. The original F-Zero was the first game I bought and is still the best Snes racing game. I don't need to dream much longer with the arrivel of F-Zero 64 coming soon, I don't need to worry whether this game is a good follow up or not because Nintendo do not mess up. I have always dreamed of a good soccer and after playing loads of poor ones the great ISS64 comes to my rescue. This game is ACE!! and is enjoyable to the max, even if you don't like Football (Soccer) it's still a brill multiplayer sports sim. It's hard to believe that football (Soccer) was invented and played for the first time 5 minutes from where I live. I also would like an N64 space opera tpye game which is like Wing commander 4 on the PSX. It would have brake neck graphics and a music score John Williams would be proud of. It would be based on either Star Wars, Babylon 5 or Space Above and Beyond. You would play in an interactive enviroment and would go on multiple missions which have loads of variety. It would be done on the 64 DD and follow up discs would be avaliable in the futurevto add to the saga Cheers Chris - Captain Shane Vansen is the hottest American lady who as ever lived. ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> 1997: The Year of Nintendo So Far / News from N64 HQ Date: 20 Jun 1997 07:42:42 -0600 >>I don't know for sure, but I think the Jaguar used two 32-bit processors, >>but Atari did the math and got 64 bits. > >No, I'm pretty sure thats a fallacy - theres about 5 processors in the Jag, >and while several of the subsidiary ones are 32 bit, the main one is a 64 >bit processor. Well, yes the Jag contains 5 processors. I checked the spec sheets and I see I was referring to the Tom and Jerry 32-bit chips (the only time I read anything about the Jag was in an old EGM, so I'm not too experienced with the matter). The object chip is the 64-bit chip, hence Atari calls the system a 64-bit machine. The FAQ said something about the Tom and Jerry chips not being true 64-bit chips but they can read up to 64 registers, or something like that (I'm not much of a technical guru). :) >To turm this into something relating to N64, how many of you out there >really think the 64 bit is a major consideration when buying a console. >Does it make a major difference in how you perceive the machine? I really don't think it makes much of a difference to Joe average gamer. Well, it would if the PlayStation and Saturn were titled, say, PlayStation-32. But then, I don't know how Joe gamer feels about such things. :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: N64 News Subject: N64> "Scrummy's" Day One Report / News from N64 HQ Date: 20 Jun 1997 10:13:41 -0600 (MDT) Banjo & Kazooie - This title seems very interesting. Somewhat disappointing is that the women who are around to help you play the game don't really know how to at all, so you're on your own. Although this game seemed very fun and an improvement on Mario 64, it is basically the same exact gamelplay. Kazooie can ride in a backpack on Banjo's back, or Kazooie can come out and haul Banjo around on his back (not in a backpack). Kazooie is an interesting character and has long ostrich like legs (though they more resemble a waterbird's legs, like a flamingo). Even when in the bakcpack, Kazooioe can help Banjo out by flapping his wings. Instead of coins you collect music notes and instead of getting stars you get puzzle pieces. This game seems to borrow a lot form the Donkey Kong franchise. Banjo and Kazooie remind me immensely of Donkey and Diddy in the way they interact with each other. One enemy is even a big ape in a palm tree. The most interesting gameplay I experienced in this game is when you play as a termite. Yes, a termite! Interesting title. Conker's Quest - Another Mario 64 clone. The way I understood it, this title is both produced and published by Rare, unlike B & K which is produced by Rare but published by Nintendo. This could be wrong, one of the "helper girls" told me that. This game was the surprise of the show. It had a huge showing and nothing about it had been leaked before the show. It's a much cuter version of Mario and seems more for the younger players, although it did have challenging elements. The scenery is very colorful and Conker himself is an adorable little squirrel (maybe he's a chipmunk?) I don't know why, but he reminded me of Tails from Sonic. This game didn't seem as complete as B & K so I wouldn't be surprised if it doesn't show up until 1998. I think that the most interesting games at the show were those on tape. If F-Zero 64 was playable, it would have easily been the show stopper. This game looks incredible, with great tracks that even have loops in them. I saw at least 6 different kinds of hovercraft and they were all interesting in their designs. Easily blows the other racers out of the water. Yoshi's Island looked as great as you would expect. I can't wait for this one! Why isn't is playable yet? Is a delay in the future? Yoshi is too cute. He has a jump where his legs swing in the air rapidly like Luigi did in Super Mario Bros. 2. This would also have been a show stopper had it been playable. Zelda 64 looks great! It didn't look complete, some of the polygons were still a tad blocky. Link seems much more controllable and the enemies are unique. I'm not sure, but I think I saw some blood in the some of the fighting scenes. A Stalfo bleeding? You figure it out. Tetrisphere looked pretty good. Just an upgrade to Tetris. I'm not into puzzle games, so I wasn't too interested. But it looked fun. I didn't play any of the racing games, but Top Gear Rally seems to be the best. It may only have 4 tracks, but you can choose conditions like night, foggy, or clear. Looked fun. Mace from Midway looked decent. Nowhere near as nice as the arcade, but I was told that it's only 50% complete. All of the elements from the arcade were there, but the textures and animation needed much cleaning up. The characters did seem to be quite a bit smaller than their coin-op counterparts. Quake 64 - I couldn't even go near it. Not because it was too busy, but because it's too far away from complete. There is no anti-aliasing yet and the pixelization was horrible. What can I say, the N64 has spoiled me. MK Mythologies - This was the big game that Midway was hyping. I couldn't figure out why, because the N64 version seemed pretty far from complete. At least I hope it was. The animation was terrible and there didn't seem to be enough enemies. Sub's exploding body when he gets crushed left plenty to be desired. Still, the concept is good and the game has potential. For all those wondering, Sub looks like the MK3 sub (masked version). I saw blood in the PlayStation version, but I missed it in the N64. Maybe it's not in yet or I wasn't paying close enough attention. Let's hope they do some cleaning before release time and maybe this one will be worth checking out. Extreme-G - I didn't really like this title. It seemed to suffer all of the same problems that made me dislike Wipeout XL on PlayStation. Simply put, the game was too slow. I didn't feel any speed or sense of urgency. Interesting tracks, but speed this puppy up. I'm going to check out more 3rd parties tomorrow. Most disappointing was Konami. No Castlevania. No Contra. They better get busy. Just so you know, Star Fox 64 is also another title really being pushed. No new information, just the same as the Japanese version but in English. Miyamoto lost the contest with the kid. He threw the match if you ask me. Also, Square still insists that there are NO plans to develop for the Nintendo 64. Just thought you'd like to know. - Scrummy ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Nintendo 64 News Tidbits and Nuggets from E3 / News from N64 HQ Date: 20 Jun 1997 10:17:36 -0600 (MDT) N64 HQ has gleaned the Internet and talked with show goers to get you a synopsis of all the latest Nintendo 64 news. In a sea of information, this will hopefully shed the light on some things... Nintendo's Playable Games * Banjo-Kazooie * Star Fox 64 * MLB Featuring Ken Griffey Jr. * Goldeneye 007 * Tetrisphere * Conker's Quest Nintendo's Games on Video Tape * Zelda 64 * Yoshi's Island 64 * F-Zero 64 * Body Harvest * Mischief Makers Nintendo has now officially dropped the price of software, like N64 HQ has been predicting for months now. It's not an enormous drop, but you should be able to find first-party titles and some third-party titles for $10 cheaper now. This affects all titles released from June 23rd on. The 64DD was not at E3 in any way, shape or form. No prototype machine, no previews of games, no nothing. Nintendo contends that it will be released in Japan in March 1998 and in the U.S. a few months thereafter. Unless some major surprise in the form of a price reduction comes from Sony over the next two days, don't expect Nintendo to drop the price of the N64. Nintendo will not lead in the price drop war; they will only follow Sony's path. Rare is now a third-party licensee on the side, too. Don't fret, though, as they will only publish games for Nintendo systems, and Nintendo will exclusively distribute them. Try not to get too confused, however. Games like Killer Instinct, Banjo-Kazooie, Donkey Kong Country and Blast Corps are all owned by Nintendo. Rare will continue to do sequels to some of those games for Nintendo. But they are also making their own games which they will own the rights to. The first game Rare is releasing as a third-party is Conker's Quest. Acclaim Sports is going to support the Nintendo 64 in a big way. In addition to NFL Quarterback Club '98 and NHL Breakaway '98, they are going to publish NBA Jam '98, Raw Is War and a soccer game. A baseball game is currently a possibility, too. Capcom did not have anything on display for the Nintendo 64 during the first day of the show, but they recently announced in an interview that they are working on some type of puzzle game for the N64. Ocean only had Mission: Impossible on display via video tape. And not even everyone had a chance to see it. Unfortunately, like it was previous predicted, the game's release date has slipped. It won't be out until around Christmas -- and Ocean swears they'll make that date. Konami's super-secret seventh game was not Metal Gear Solid. In fact, the game is actually an N64-exclusive called Hybrid Heaven, which looks sort of like the game with an alien theme. This game, which was only shown on video tape, is classified as an RPG. However, the game has lots of action and fighting. Some say this could be one of the show-stoppers this year. Also from Konami's camp is that NBA In The Zone '98 will be endorsed by Glenn Rice of the Charlotte Hornets. T-HQ has officially announced that they have the U.S. rights to Holy Magic Century Eltale from Imagineer. The U.S. version will be called Quest 64. Unfortunately, the game isn't supposed to come out until 1998. So much for an RPG in 1997 for N64 fans. (By the way, is that a two-player controller icon on the box?) There is still some confusion on the 64DD modem situation. Unfortunately, Howard Lincoln's vague wording didn't help, either. As far as N64 HQ knows, there will be a modem at some point, but we still do not believe one will be included with the system. Eidos is now confirmed to be working on Nintendo 64 games, though nothing is completely official yet. Since Tomb Raider 2 is a PSX-exclusive, it is rumored that Tomb Raider 64, an all-new version of the franchise, will be their first N64 game. EA revealed none of their N64 projects at E3. Despite the lack of N64 support at E3, EA still has their entire sports lineup coming in 1998 to the system. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: "dvader" Subject: N64> The list isn't working? Date: 20 Jun 1997 11:49:47 -0500 Uh, I don't think the list is working, none of my letters have been posting? But I guess if you are reading this it's fixed. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: dvader Subject: N64> Gold Controller Date: 20 Jun 1997 10:54:48 -0600 (MDT) I don't know how many of you get Nintendo Power, but they recently had a Mario Kart 64 contest. The prize was a gold controller. You had to get a time under 1:30 on Mario Raceway, then they drew 1,000 names from the elible entrys. Guess what I got in the mail today - - - A GOLD CONTROLLER. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: Coolguy Subject: Re: N64> Gold Controller Date: 21 Jun 1997 02:58:56 +1000 At 10:54 20-06-97 -0600, you wrote: >I don't know how many of you get Nintendo Power, but they >recently had a Mario Kart 64 contest. The prize was a gold controller. >You had to get a time under 1:30 on Mario Raceway, then they drew 1,000 >names from the elible entrys. Guess what I got in the mail today - - - A >GOLD CONTROLLER. whoa, cool. Congrats alexh@ivanhoe.starway.net.au ------------------------------------------------------------------------------- From: Vi On Subject: Re: N64> The list isn't working? Date: 20 Jun 1997 13:03:38 -0400 (EDT) The list is working, and I thought my messages didn't get throu. anyways, it almost took a day for the message to get on the mailing list. -Vi On Fri, 20 Jun 1997, dvader wrote: > Uh, I don't think the list is working, none of my letters have been > posting? But I guess if you are reading this it's fixed. > > <--------------------------------------> > dvader@ali.intop.net > <--------------------------------------> > > ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: N64> The list isn't working? -Reply Date: 20 Jun 1997 11:05:31 -0600 (MDT) Congratulations on the Gold Controller. >>> "dvader" 06/20/97 10:49am >>> > > Uh, I don't think the list is working, none of my letters have been > posting? But I guess if you are reading this it's fixed. > The mailing list barfs when it sees the s-word, even when it comes in the middle of a sentence. The s-word in question is the one you use to join mailing lists and start receiving magazines. In the future use get or receive instead of the s-word to avoid the problem. That's good advice for all, because I usually get around to resending the bounced messages after I make this edit myself. Greg ------------------------------------------------------------------------------- From: Vi On Subject: Re: N64> Gold Controller Date: 20 Jun 1997 13:06:11 -0400 (EDT) > I don't know how many of you get Nintendo Power, but they > recently had a Mario Kart 64 contest. The prize was a gold controller. > You had to get a time under 1:30 on Mario Raceway, then they drew 1,000 > names from the elible entrys. Guess what I got in the mail today - - - A > GOLD CONTROLLER. Wow, surprise to hear someone win. I wanted to enter too, but have never taken any pictures off the tv. are you selling the Gold controller? i'll buy it. ------------------------------------------------------------------------------- From: el_punko@juno.com (John M Travolta) Subject: Re: N64> Mission Impossible Date: 20 Jun 1997 13:13:06 -0400 Has anyone heard about the X-files game? I heard a rumor about it. ****************************************************** EL Punko Grande (el_punko@juno.com) ****************************************************** ------------------------------------------------------------------------------- From: Vi On Subject: N64> E3 Date: 20 Jun 1997 11:14:40 -0600 (MDT) oh great, I got problems with my email account, so I won't be able to get read all the email from yesterday. I had to get on here under a different email address. Anyways heres a few questions if I miss anything. 1. Is TombRaider confirmed or is still a rumor since Core is working for Nintendo now? 2. Nintendojo said no games are being made by Capcom. at NGO they had an interview with capcom guy and he said a puzzle game is in development. So is capcom making N64 games? 3. NGO said they seen a playable version of Bomberman64 4 player battle mode. But they didn't say anything else. So is the 4 player battlemode in 2D or 3D? 4. Nintendo announce a price drop of $10 ,effective now. So games should be from $50-$70? Extreme G was announce to have a msrp of $79.99 thank you -Vi ------------------------------------------------------------------------------- From: "Pete " Subject: N64> yes... most n64 games suck Date: 20 Jun 1997 11:15:40 -0600 (MDT) ok.... I'm gonna have to agree with Stryder on this one... >Please, most of the games do suck (KI, MK, Dark Rift, Hexen, Gretzky, >Cruisin, Hangtime, War Gods....they all suck (IMO)...and Pilotwings, SOTE >are OK games at best.) You can't tell me that the fact that it was a >Nintendo product has nothing to do with it's success. That is just silly. >Look how many people bought the system when it came out...and it only had >2 games! If any other system tried that other than Nintendo, they would >not have enjoyed the same success. ALMOST ALL N64 games really do SUCK right now... there are a few GREAT games and the rest really blow... to be honost.... Don't get me wrong... I LOVE MY N64!!! and I think the machine has great potential... but the majority of the software that has come out is by far not up to par... Honost opinions -Pete ------------------------------------------------------------------------------- From: N64 News Subject: N64> Bandai jumps on the Nintendo bandwagon / News from N64.com Date: 20 Jun 1997 11:17:21 -0600 (MDT) That's right. Bandai, the same company responsible for games like Mighty Morphin Power Rangers, Sailor Moon, Gundam and Macross has expressed its intentions to develop titles for Nintendo 64. Though no official announcement was made as to which games would come home to Nintendo 64, we're sure whatever they've got planned will be a winner. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> E3 EXCLUSIVE: Yoshiki Okamoto Interview / News from N64.com Date: 20 Jun 1997 11:31:39 -0600 (MDT) Capcom's head of R&D talks about Blackbelt, M2, N64, and Street Fighter IV Today, IGN sat down with Capcom's director of R&D, Yoshiki Okamoto. Being very candid, Okamoto discussed and answered a lot of those hard questions many developers would shy away from. IGN: Before we get started, we'd like to say that we're really big fans of your work, especially, the Street Fighter series. Okamoto: Thanks you very much. IGN: There was an interview not to long ago with you in a Japanese magazine. In this interview you talked about an N64 version of Resident Evil. What can you tell us about this? Okamoto: It is just an idea that I have in my head, based on what the N64 hardware can do. This doesn't mean that we've started work on such a title. IGN: By the N64 being cartridge based, does it cause any limitations for your highly animated games? Okamoto: No, I see no limitations. IGN: What about a game like Street Fighter 3? A game so intense with frames of animation is sure to take up a lot of space. Okamoto: Well, we have no such project in the works for the N64, so I'm not worried about it. We are working on a puzzle game however. IGN: A puzzle game? Like Puzzle Fighter? Okamoto: (Laughter), no something very different. We will be showing this puzzle game for N64 soon. It's going to be a very popular puzzle game. IGN: Is there a name for it? Okamoto: Not yet. IGN: Will it come to the States and Japan. Okamoto: Yes, of course! IGN: Do you oversee production on both console and arcade games? Okamoto: Yes, I do. IGN: We heard last year that a fighting games was being produced for the M2. Can you shed some light on this? Okamoto: (A long silence fills the room and then laughter) We are making something for the M2, but it is not time to announce it. IGN: Is Street Fighter 3 doing as well as Capcom expected it to do? Okamoto: No, it is doing less than we expected, but we now know what we have to do for Street Fighter 4. IGN: Do you think it is time to go 3D? Okamoto: I believe 2D and 3D can co-exist. So as far as Street Fighter 4 is concerned, it will be a 2D game. IGN: Of the Street Fighter characters in SF3, do you have any favorites? Okamoto: Alex! IGN: How do you about Capoeira? Did her fighting style and execution come out the way you wanted? Okamoto: Yes, it did. And Street Fighter 3 was the first game to show off this style of fighting. We liked it very much. IGN: Do you think the window on the M2 is closing? Is it too late for it make an entrance. Okamoto: In my personal opinion, yes, I think the window is closing. I've also heard rumors that Matsushita will be abandoning the machine soon. IGN: What game are you most proud of? Okamoto: This 'Strip Mahjong' game that we did in the arcade a long time ago. The same person who does a majority of our character designs, Akiman or Akimoto, made this game and designed the characters. He even supplied the voice for the man playing the game! Of course, we did not want people thinking that Capcom was THAT kind of company, so we published the game under a different name (everyone laughs). IGN: Have you seen anything on the new Sega hardware that's being developed? The blackbelt or Dural? Okamoto: (Long pause) Yes. Yes. IGN: What games have you seen today that have impressed you? Okamoto: Concker's Quest. It was very nice. IGN: Will we be seeing any characters from Street Fighter 2 or 3 making a reappearance in Street Fighter 4? Okamoto: Maybe. How about Adon (laughter)? Or Dee Jay (more laughter)? Yes, we'll see at least one character returning. IGN: Thank you for your time. Okamoto: Thank you. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: Gary Mort Subject: N64> blank test message Date: 20 Jun 1997 16:43:05 +-100 Please ignore. begin 600 WINMAIL.DAT M>)\^(CD/`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`, $```$````,`````P``, (````+``\.``````(!_P\!````: `````` M``"U.\+ +'<0&J&\" `K*E;"%0```)4"&D7\0+P1C@/V%/\F@S0D@@`````` M`($K'Z2^HQ 9G6X`W0$/5 (`````3C8T($UA:6P@3&ES= !33510`&XV-$!X M;6ES``,P`0```!$```!N M-C1 >&UI``$P`0```! ` M```G3C8T($UA:6P@3&ES="<``@$+, $````6````4TU44#I.-C1 6$U)4U-) M3TXN0T]-`````P``.0`````+`$ Z`0````(!]@\!````! ````````+F-0$$ M@ $`$P```&)L86YK('1E M`' ``0```!,```!B;&%N:R!T97-T(&UE2YM;W)T0'9I] #``<0 M# ```!X`"! !````#0```%!,14%314E'3D]210`````"`0D0`0```/4"``#Q M`@``Z 8``$Q:1G5-V$3?-P`)`S !`C4`\@M@;F?P,3 S,P'W`?$.``/4B0(` M8V@*P'-E= +1X'!R<3(@!Q,"@ *1%0CF.PEO,!)/93(U_C43>A21%$\561-D M%8(3[Q\7OQ=]%O\5+Q-_93$R_C@=2AYA'A\?*1-D'U(=OY\ACR%-(,\>_R+$ M.3(F!0\G<1^3)W "@G-T>6PU!Y!H">!T```#\&1C/'1L"K,/@P'0`S!S;GQE M>!"0![ %L # `G,J#0C0,LT!!A($AE+' $ MD"YD[C % R0Y4,C0Y+S$X.L$+4+QY+RX@,' +$3M% OU/R+5!$$%1O M57]6CS-304\%@5@O63]:3VPT4T%L]U?O7*]=M2E6O X`6X]@;_%=I&(@* *1 M88]3@S5 _U\_8_]E#V8?4[ \$&=B5#__:,]IWU:\'W!G;VSO;?]O#_]3L%$@ M:^]Q?W*/!2.D'V\`4 `"# `>!2.D'V\`1X`/0`!`````0`` /```````#``TT_3<``/(M ` end ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> Gold Controller Date: 20 Jun 1997 13:14:11 -0500 > > > I don't know how many of you get Nintendo Power, but they > > recently had a Mario Kart 64 contest. The prize was a gold controller. > > You had to get a time under 1:30 on Mario Raceway, then they drew 1,000 > > names from the elible entrys. Guess what I got in the mail today - - - A > > GOLD CONTROLLER. > > Wow, surprise to hear someone win. I wanted to enter too, but have never > taken any pictures off the tv. are you selling the Gold controller? > i'll buy it. > There is no way I would sell it. It is so cool. Only 1001 people have one. dvader ------------------------------------------------------------------------------- From: dkalweit@computer-connection.net (Kalweit, Derek) Subject: Re: N64> 1997: The Year of Nintendo So Far / News from N64 HQ Date: 20 Jun 1997 14:09:07 -0400 >To turm this into something relating to N64, how many of you out there >really think the 64 bit is a major consideration when buying a console. >Does it make a major difference in how you perceive the machine? Not really, but I don't like false-advertising, either. :( /--------------------------------------------------------\ |Derek Kalweit | |dkalweit@computer-connection.net | |FIDONET: 1:2613/128.2 | |http://www.computer-connection.net/~dkalweit/ | \--------------------------------------------------------/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Diakatana / News from N64 HQ Date: 20 Jun 1997 13:46:13 -0600 (MDT) John Romero's company, ION Storm, has revealed that their awesome game, Diakatana, will be coming to the Nintendo 64 in 1998. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> E3: Legend of Mystical Ninja Playable / News from N64.com Date: 20 Jun 1997 13:50:53 -0600 (MDT) Finally confirmed for a U.S. release, Konami's long-awaited Rpg was playable at the show (E3). Ganbare Goemon 5, or The Legend of the Mystical Ninja 64, as it'll be known in the U.S. was up and running at a 60%-70% on the E3 floors and N64.com was there to take a first look at what the game has in store. Using a very similar engine to Super Mario 64, LMN64 enables players to walk, swim, run, and jump around the ancient towns of Japan as either of two characters. What's cool is that by pressing a simple button, players can change between the two in an instant, and each character has his own strengths and weaknesses. The game is still earlier than we thought, with collision detection, polygonal glitches, character movement and, most importantly, inconsistent camera angles making the game seem like a less than brillilant Mario copy. But hopes are high for Goemon, and the game will certainly appear above the quality line of Doraemon. Also, the game features more talking and interaction with people and animals (you can actually talk with a dog -- it's hilarious!) than Mario. At least one of the bosses we played is a giant reincarnation of the Goemon character worst enemy -- and Goemon is a giant sort of Mighty Morphing Power Ranger made of wood that battle in a miniature ladnscape. Overall, the game featured less new textures than we have would have expected, but the fact that the game is coming to the States, and that it features more and different charactertics than Mario points to the game being at least a B+ title for Nintendo 64. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: Gary Mort Subject: RE: N64> yes... most n64 games suck Date: 20 Jun 1997 20:48:59 +-100 ---------- Sent: 20 June 1997 12:16 ok.... I'm gonna have to agree with Stryder on this one... >Please, most of the games do suck (KI, MK, Dark Rift, Hexen, Gretzky, >Cruisin, Hangtime, War Gods....they all suck (IMO)...and Pilotwings, SOTE >are OK games at best.) You can't tell me that the fact that it was a >Nintendo product has nothing to do with it's success. That is just silly. >Look how many people bought the system when it came out...and it only had >2 games! If any other system tried that other than Nintendo, they would >not have enjoyed the same success. ALMOST ALL N64 games really do SUCK right now... there are a few GREAT games and the rest really blow... to be honost.... Don't get me wrong... I LOVE MY N64!!! and I think the machine has great potential... but the majority of the software that has come out is by far not up to par... Honost opinions -Pete I also have the same opinion. In England, the only games out are Mario 64, SOTE, Pilotwings, Turok, Fifa 64, Waverace and Mario Kart 64. Of those six games, only 7 have really caught my attention - Mario 64, Waverace and Mario Kart 64. Pilotwings and SOTE are very average. Turok gives me motion sickness, and Fifa 64 is absolutely dreadful. There doe's look to be a lot of excellent software on the way, but its months away. Thank god for International Superstar Soccer on Friday 27th June. I'd buy the N64 for this game alone. -- Gary Mort gary.mort@virgin.net begin 600 WINMAIL.DAT M>)\^(B<3`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`, $```$````,`````P``, ,````+``\.``````(!_P\!````: `````` M``"U.\+ +'<0&J&\" `K*E;"%0```)4"&D7\0+P1C@/V%/\F@S0D@@`````` M`($K'Z2^HQ 9G6X`W0$/5 (`````3C8T($UA:6P@3&ES= !33510`&XV-$!X M;6ES``,P`0```!$```!N M-C1 >&UI``$P`0```! ` M```G3C8T($UA:6P@3&ES="<``@$+, $````6````4TU44#I.-C1 6$U)4U-) M3TXN0T]-`````P``.0`````+`$ Z`0````(!]@\!````! ````````/H-0$$ M@ $`) ```%)%.B!.-C0^('EE2YM M;W)T0'9I0: G@AG0```/P9&-T; JSAP^# M`= #,'-N97@0D*\'L 6P`, " % #E0R-#XOS#$X/\$+4'DO,R U M]&^3C".&0YE3##%V!V`0)1('M5;FMN;]1W M;@*!1PK >070"1'S%G$!53,V`4 NH4^@+M![26$!@&XY( !@"? Q@&__`. 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D#"A@)#R3H "`#"P`````P`0$ `````#`!$0 M`````$ `!S @,B>\L7V\`4 `"# @,B>\L7V\`1X`/0`!````!0```%)%.B ` -`````P`--/TW```KW7V\ ` end ------------------------------------------------------------------------------- From: Gary Mort Subject: RE: N64> 1997: The Year of Nintendo So Far / News from N64 HQ Date: 20 Jun 1997 20:58:19 +-100 I think that most people will want to own 'the most powerful console' , whether its the N64, Sony's new machine, or Sega's new machine. Its all about competition - to be the envy of your friends. But the most important aspect has got to be the quality of the games, and if the games are your kind of games. ---------- Sent: 20 June 1997 19:09 >To turm this into something relating to N64, how many of you out there >really think the 64 bit is a major consideration when buying a console. >Does it make a major difference in how you perceive the machine? Not really, but I don't like false-advertising, either. :( /--------------------------------------------------------\ |Derek Kalweit | |dkalweit@computer-connection.net | |FIDONET: 1:2613/128.2 | |http://www.computer-connection.net/~dkalweit/ | \--------------------------------------------------------/ begin 600 WINMAIL.DAT M>)\^(C 3`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`, $```$````,`````P``, ,````+``\.``````(!_P\!````: `````` M``"U.\+ +'<0&J&\" `K*E;"%0```)4"&D7\0+P1C@/V%/\F@S0D@@`````` M`($K'Z2^HQ 9G6X`W0$/5 (`````3C8T($UA:6P@3&ES= !33510`&XV-$!X M;6ES``,P`0```!$```!N M-C1 >&UI``$P`0```! ` M```G3C8T($UA:6P@3&ES="<``@$+, $````6````4TU44#I.-C1 6$U)4U-) M3TXN0T]-`````P``.0`````+`$ Z`0````(!]@\!````! ````````/H-0$$ M@ $`/@```%)%.B!.-C0^(#$Y.3O\9D1E/&ED89!J"&.\"&= ```_!D8W1L"K.'#X,!T ,P!"0KP>P!; `P )S M*@C0<@E0-((4\#2"=S0AL4T08' OHB]88F$0<&1_`B !0"_C,[ R M< 40`C M0S,0`V$Z(%1O.*!3*'5B:@60=#B@1&'U%D Z,V0V,]\T[S7S+C#_ M,7 +@ Z &P`OL0PP+U01`#,VSS?74F4QT!!A($C^93%P!) S9!' .F\[?SR* MGC!$$#UX`4 .5#(T/B_,,3@_P0M0>2\S(#5P^PL10$5S,V0D<$$_0D\V#U]% M[T;Y.,(X9#F5?0%5,^8V`4 NH6]W+M!)80& WFXY( !@"? Q@&\`X (0_S!P M/,(QX (`$($PTA9!"U%!%D @0SI<7 7@3U$!(&EC95*P5PN =YL%L LP7!90 M"W!L+CZ0_G1.D!!P+M!'@$3P"X P`(/'WB4"OD# M,"ZO+[!)('3:: N :W]Q.: @!& 6,' @<&5O"U QX /P;,\#($=0`C!_<&\@ M3X #H?AL<75687]Q,>" -$^ ]0209C) ( 6@`( &\%- \Q#@@C,@+(#@+D"" M@07 1S&@!"""@DXV-(2@4_T"('F$%@0@+_ 'X #!?Y'.982@!;$&8&=AAE^' M8OXN?U"%40= `R !H A@!4#?!:!2(!" ,:$"(" X0(&1)F*"9 GP=GF!L&8@ M.GD(82 #4 B04'!S+OL*BGX:0HI1@H<'<(,0`"!O@5(^8(" +M @$$ $(&?_ M5'"+68(@!T QH(PS@H*($/\'@82@`'!'@ :0DGB)T%?A_8R#:WKQC$*2PXU& MC5Q5(/=/%2[5``!V$:0Z,0Y2`="$-3=8`V)K;6MZ8Q@@7TU4(3F187TM]P*1 MF""8QRV;Q@J%?5Q \O^7#4DO0M]#[T3X``"8QSAD_"!+!T"#,#&@A* R`!=@ M`&M;4TU44#IDNFNCU$"*@HI0!) M@Z&7+_ NT(L!+B_P=%V<7_^=9"1PG>^> M_TI?HIH&8 (P4Z.1+Z%*=2_P("Q@.?N9,"Q@.E80"H4XPH;@A=#R0%03>&T$ M`::2BH$*A>\Y!S_!.*"%P3ZMR!" #4H6R_4! 40*1/9$4<9C'IQ]]\N^7#B]'"H6BJ3XXP']P"'#_M)!_ M@00@.!&!H(/0!X!_@GQG(!=@4D&[PH&1A<-H_T^ AR&&,(Q%@;".Y!=@"H5^ M/A=@B>&,,'^&,>"TP6+O,:"%,(G!AR%J!;&#HK?P'P20O#&+$83!`Z!B=7F? MN\)C`(.EB8"^ID1O!Y'[P'$`P&LQX,#6,9 !(%?1OFY3,+L!O0.]TH" \]F\,OMC:95E!A MFBE]``(`Y7 #`! 0``````,`$1 `````0 `', #,((BS?;P!0 `(, #,((BS A?;P!'@`]``$````%````4D4Z( `````#``TT_3<``%JL ` end ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Star fox ? Date: 20 Jun 1997 17:38:36 -0400 (EDT) Subj: Re: N64> Star fox ? Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com >You can use tanks in 4-player battles. What? I thought you used the regular arwings for battle mode! Were you just saying you can use tanks or arwings? >IF you beat the game on the extra level, you can do on-foot battles. > I'm saying that when you beat the game with all gold medals, you get to also use the Landmaster tanks in the battle mode (on top of the Arwing). And: IF you beat the game on the extra level, you can do on-foot battles. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: N64> Banjo-Kazooie vs Dream, and My take on the E3 so far Date: 20 Jun 1997 09:37:54 -0400 Does anyone else remember the "n64.com exclusive" early information on "Dream?" According to them, the game previously titled "Dream" was now called "Dreams," and the main character was a little boy. There wasn't anything impressive about the graphics, and no enemies or gameplay elements were shown. WHAT CRAP!! That was OBVIOUSLY just made up trash, as "Banjo-Kazooie" the REAL renamed "Dream" is not even CLOSE to what that "preview" described! For one thing, the graphics are a LOT better than Mario64's, not just "about the same," and another, even the Main character was wrong. It's as I said before, they often have the coolest/fastest stories, but you have to be very discerning. No other sites prited the info, save to mention that N64.com did. They may have an out though, as they said it was from a video shown to a retailer or something like that. Perhaps they misheard the name "Doraemon" (sp?). However, they DID say it was Rare reps themselves that showed the game, which is inexcusable. Other notes: The "News" about the modem? Just more crap. It STILL doesn't confirm whether it will be included IN the 64DD. We're in the same position as before. Oh, yeah, and the other "Top Secret" title to be launched with 64DD? What'd I tell ya, eh? EH?? Weird timing for the release, too, wouldn't you say? Spring '98 for NA, and March '98 fr Japan. Hmph, I guess those people who swear to seeing a working copy of Ghouls & Ghosts 64 were full of crap too, unless Capcom Scrapped it, or is lying about it (unlikely). It really sucks that they aren't workngon anything for N64, save a Puzzle game (Man, you'd think Sony payed them to make a Puzzle game as their first N64 title! :'). What about that Konami? Obviously n64.com's News of them making Vandal Hearts and Suikoden was false as well. But, on a much brighter note, it seems loyal Nintendo fans WILL get the next installment of the Metal Gear series after all (At least, that's what other sites say; n64.com says the secret title was "Hybrid Hypersmeg" or something like that. UM! Who else likes the look of that Nintendo PC Joystick? Looks pretty sweet to me! Still nothing on Donkey Kong Country 64, which sucks, and while I normal object when people complain about games being "too kiddy," there are limits, and I think Rare went overboard with "Conker's Quest." If it's got super-intelligent AI (For a console game) and realistic Characters that look around (instead of staring woodenly like Mario64, why wouldn't they target it at people who CARE about such things, rather than 4-8 year olds who could care less? Where's Space Circus, Space Station Silicon Valley, Looney Toons, Turrican and Quest 64? Oh yes, those Zelda Shots. It just keeps getting better and better (And they said Cartridges were dead!). More Realism, detail, lighting etc. I can't wait to hear the music, if its a match for the graphics quality. This is one game that will DEFINATELY sell systems, and I beleive sell even more copies than FFVII. All that is gold does not glitter, Not all those who wander are lost; Cryptic Bug The old that is strong does not wither, CrBug@vcn.bc.ca Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, - Bilbo Baggins, Concerning The crownless again shall be King. Aragorn, son of Arathorn II ------------------------------------------------------------------------------- From: Dexter Sy Subject: RE: N64> yes... most n64 games suck Date: 20 Jun 1997 15:13:51 -0700 ------ =_NextPart_000_01BC7D91.8E0121A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit So what's your point? Most games on the PSX suck too... Dex -----Original Message----- Sent: June 20, 1997 12:49 PM ---------- Sent: 20 June 1997 12:16 ok.... I'm gonna have to agree with Stryder on this one... >Please, most of the games do suck (KI, MK, Dark Rift, Hexen, Gretzky, >Cruisin, Hangtime, War Gods....they all suck (IMO)...and Pilotwings, SOTE >are OK games at best.) You can't tell me that the fact that it was a >Nintendo product has nothing to do with it's success. That is just silly. >Look how many people bought the system when it came out...and it only had >2 games! If any other system tried that other than Nintendo, they would >not have enjoyed the same success. ALMOST ALL N64 games really do SUCK right now... there are a few GREAT games and the rest really blow... to be honost.... Don't get me wrong... I LOVE MY N64!!! and I think the machine has great potential... but the majority of the software that has come out is by far not up to par... Honost opinions -Pete I also have the same opinion. In England, the only games out are Mario 64, SOTE, Pilotwings, Turok, Fifa 64, Waverace and Mario Kart 64. Of those six games, only 7 have really caught my attention - Mario 64, Waverace and Mario Kart 64. Pilotwings and SOTE are very average. Turok gives me motion sickness, and Fifa 64 is absolutely dreadful. There doe's look to be a lot of excellent software on the way, but its months away. Thank god for International Superstar Soccer on Friday 27th June. 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Your argument about people wanting = to own new technology is understandable, but if that hold true, Saturn = should have secured a sizable userbase before playstation's launch = because it was the earliest of the big three consoles to be released. = However, the PSX was able to surpass Saturn's headstart in a few months. = You can say all nintendo game suck for all I care, but the bottom line = is, many PSX games are not even worth playing. Therefore, I would have = to say that I see no big threat that will stop Nintendo 64 from = succeeding. As you know, a lot of games are coming out in a steady = stream, many of them have considerable quality over the current 3rd = party games. Dexter S. Nintendo Generation webamaster http://www.geocities.com/~ningen -----Original Message----- Sent: June 20, 1997 12:58 PM I think that most people will want to own 'the most powerful console' , = whether its the N64, Sony's new machine, or Sega's new machine. Its all = about competition - to be the envy of your friends. But the most important aspect has got to be the quality of the games, = and if the games are your kind of games. ---------- Sent: 20 June 1997 19:09 >To turm this into something relating to N64, how many of you out there >really think the 64 bit is a major consideration when buying a console. = >Does it make a major difference in how you perceive the machine? Not really, but I don't like false-advertising, either. :( /--------------------------------------------------------\ |Derek Kalweit | |dkalweit@computer-connection.net | |FIDONET: 1:2613/128.2 | |http://www.computer-connection.net/~dkalweit/ | \--------------------------------------------------------/ ------ =_NextPart_000_01BC7D91.93BB8040 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+Ii4WAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYAsAEAAAEAAAAQAAAAAwAAMAIAAAAL AA8OAAAAAAIB/w8BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAAeAAIwAQAAAAUAAABTTVRQAAAA AB4AAzABAAAAFgAAAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAMAFQwBAAAAAwD+DwYAAAAeAAEw AQAAABgAAAAnbjY0QG1haWwueG1pc3Npb24uY29tJwACAQswAQAAABsAAABTTVRQOk42NEBNQUlM LlhNSVNTSU9OLkNPTQAAAwAAOQAAAAALAEA6AQAAAB4A9l8BAAAAFgAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQAAAAIB918BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnht aXNzaW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAADAP1fAQAAAAMA/18AAAAA AgH2DwEAAAAEAAAAAAAAAulYAQSAAQApAAAAIE42ND4gMTk5NzogVGhlIFllYXIgb2YgTmludGVu ZG8gU28gRmFyIADLCwEFgAMADgAAAM0HBgAUAA8AEgAkAAUAOAEBIIADAA4AAADNBwYAFAAPAA4A DwAFAB8BAQmAAQAhAAAAMDI4RUQ5Mzc3RUU5RDAxMUJEMEQ0NDQ1NTM1NDAwMDAA8gYBA5AGAJwJ AAAhAAAACwACAAEAAAALACMAAAAAAAMAJgAAAAAACwApAAAAAAADAC4AAAAAAAMANgAAAAAAQAA5 AECTZuXHfbwBHgBwAAEAAAABAAAAAAAAAAIBcQABAAAAGwAAAAG8fbOIMYVIUHPprBHQiyRERVNU AAAABPCQMAAeAB4MAQAAAAUAAABTTVRQAAAAAB4AHwwBAAAAEgAAAGthcmVuc0BzbWFydHQuY29t AAAAAwAGEIYwDfUDAAcQVwYAAB4ACBABAAAAZQAAAElUSElOS0lUU0FDT01CSU5BVElPTk9GVEhJ TkdTWU9VUkFSR1VNRU5UQUJPVVRQRU9QTEVXQU5USU5HVE9PV05ORVdURUNITk9MT0dZSVNVTkRF UlNUQU5EQUJMRSxCVVRJRlQAAAAAAgEJEAEAAACVBgAAkQYAAP4KAABMWkZ1HCjRsAMACgByY3Bn MTI1FjIA+Atgbg4QMDMz6QFVMzYB6CACpAPjAgAEY2gKwHNldDAgDwcTAoMAUBEWcHJxMv8SGQ5Q EuoRfwKSD3AUfxHEOwXrAoM0Fp8VdQawc3Q0ZW0CgH0KgAjIIDubCW8OMDUCgAqBdWMAUA0LA2MS sgvEIEkgdEJoC4BrIGl0BCBhjiAFoAbQC4BhdGkCIAggb2YfI2dzLiCMIFkIYR/Acmd1B4AXAjAf wAbgdQVAcGVv8QtQZSB3AHAgYA8gHyDqbyCgdwOgbgfRGvAVUDJuCPFneR+ABCB1bjcEgRrgAHBk AaAi8CwgnmIigQaQHyEgUCBoBvC6ZB8gcgpQJhAGEHQIcLUDoHMm8HUnERVgdiMAvRHQYwhwCYAf wQCQeiXS4yUgEdByYmER0CYgARDfBbAjAAtRGtEgUycEIAtg9yUwFVAqcWMr4CpRH5AjEdcEIB8w IwBlCsBsCJAa4OsgpCphaSOBaAnRH+EAgO8G8AeRI6EqgCAJcCLwKkGqZCFBSCPQZSigciYQcS0y UFNYLOMpoyOhcz8IcAqwBBEnpCuhLUBhZN8lgQAgH4ADoB/QZgfRBGDdAjBoITUf4AORcysQH8Be bAMgAwACMAnwZCOwZ/ZhB4AycWMfcCqhNgMfEO8sYAlwJhQuM28CQANwK8D7C4AsoXMmEAOBJOAx gjbivx+xKsEkkAVAMOEDoHcJEe8sICryIQEhQVQtQAlwKqL/JhAfEDvAKEcyUjXhJqMfEP8R0DsS LmcmwSajA/A2IRrg5yLQB7A2ZjY0NHADYTciqmMJ4GQ8ZEEEIHk1YfprJJB3JhAf0AkALeM6mP8f 8SNiInI0MxrhM7Ak4BrgfT/xbTnlLgQ5UCiDLxJp8wSBKaNxdQdAH5BHMTDx7y0jKPEJcCIhMwsg IqAz8Tsk4DqTLgqiCoQKgERltnga8AXAU0t1QTdHCfC/SIEgYzDQKjAAwBrhckuFByhAJuACQHA6 Ly93aVAgLmciwGMfkC2xLvkf8S9+NlFQYAuQKEABQP9LmQr0LaAP8R5BUeEDYCRRQnQSpDE2IC1U sk/tBRBnIDEDIE0HkDXQUGA/VLNLhlPEUeMLMVPGaS0YMTQ0AUAtoDE4MEcBQAzQWFNiIEYDYTq1 DINiEgBHCsAk4E0JEYAgW1NNVFA6NuCNWpAuBGAAIEB2aSHQ5QuALiQQdF1LhVmABmB7AjBZ50ol MCMAAdAmEDEIOTk3XqAyOjU4JTFwTVzHVG9Z5ydOLUHBTQtwAyBMBAB0JzFcyHVialPxWedSRfY6 B7BBwD5eo2NgPMEhYFctcSCiQTdTI7BGCsEvzweyBCBB82DSSFFWX1dq/1MUFEMMAUuTHxYmowRg LdH/IrZAoiMiI5ZTAEjwU9EtI/Nq5DDBcmZPgS8VABBs1PogJhB3LUAtMQXAH5ItMvdg0SeBAiB5 bsYEICQSAMH/H0EmAQWxBmA24HEPchIhQP5JH6I2ISJUH/EisCBgIGPmLS+VLTNudkczQ0EFwO8D UAiQJUBLZkI4lWrjB3D/bcAAIGwCKkAisFQAKHEEIP5nO0F2GEj3LhQ6k0PBJUDvJmR8NTrjdzNr C4AnIERGf0t7Z39ohgHBUwAPEQHQNfg3XHYWZFSCaTZUpFYZ3QwwdhIAWaMhUEsHQDDQLx+QJhBM QAlwa1sUZGvdhXRAdTIigASQLS8RJBD/VAAgcVx7GqFdYiFQHuFeI+FetDk6MDlLhGARIVCabkHA QADAAxAueEUwPwQQiDIf8UuEYkYhUFJl/2NvZH9lj2aXDDAZIUuUDwfPWkAUMpIYghIgPmAQHyD/ CHA5UB8xBCA2YTJhA3Bvkf8jYjABIFEjdHBzJvBxwkck30NCInJvom6wS5M+P/E2IP8+kmpUIwBB wSAgJlEfsgDA/moFsUgnTiQtQAOgJjA8Us8fwy8zIUCYxURvB5Eswf0AwGsjAJrmQqABIDzhLABf LKEDoJcyQ0IisHJCcGnXPhJtQnH0P0uKTjtBmTR/JhQfEDawK5AFQC2gnsFm+wdAEdAtM7Aw8SBg AJAPIE8mEIWhPNEhQDooS4Qvb4Onp3+oj6lrXKpwS5N8v4XzhVYMhKv0IVCr3HyqlQ+Gr4e9rL+q s0ZJRE8ITkVUjgAxOjI2yDEzLw4gOC4OUKvpfbBffE+5rq+IRFEwrhYv/7OPqnCpb7mvur9Us7dg S5MFG0EAvNAAAAADABAQAAAAAAMAERAAAAAAAwCAEP////9AAAcw4KBKSsd9vAFAAAgw4KBKSsd9 vAELAAaACCAGAAAAAADAAAAAAAAARgAAAAADhQAAAAAAAAMACIAIIAYAAAAAAMAAAAAAAABGAAAA ABCFAAAAAAAAAwALgAggBgAAAAAAwAAAAAAAAEYAAAAAUoUAALcNAAAeACuACCAGAAAAAADAAAAA AAAARgAAAABUhQAAAQAAAAQAAAA4LjAAAwAsgAggBgAAAAAAwAAAAAAAAEYAAAAAAYUAAAAAAAAL ADWACCAGAAAAAADAAAAAAAAARgAAAAAOhQAAAAAAAAMANoAIIAYAAAAAAMAAAAAAAABGAAAAABGF AAAAAAAAAwA4gAggBgAAAAAAwAAAAAAAAEYAAAAAGIUAAAAAAAAeAEeACCAGAAAAAADAAAAAAAAA RgAAAAA2hQAAAQAAAAEAAAAAAAAAHgBIgAggBgAAAAAAwAAAAAAAAEYAAAAAN4UAAAEAAAABAAAA AAAAAB4ASYAIIAYAAAAAAMAAAAAAAABGAAAAADiFAAABAAAAAQAAAAAAAAAeAD0AAQAAAAEAAAAA AAAAAwANNP03AADdqQ== ------ =_NextPart_000_01BC7D91.93BB8040-- ------------------------------------------------------------------------------- From: Dexter Sy Subject: N64> 64 bits do make a difference Date: 20 Jun 1997 15:31:39 -0700 ------ =_NextPart_000_01BC7D91.98BEC3E0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable 64bits do make a difference. 11 year olds like to get into arguments = (albiet misleading and misinformed) about their respective systems. As = the second generation of 64bit games hit the market, people are = beginning to see things that can't be done on 32bit systems. Turok was = cancelled for the PSX due largely to the hardware shortcomings of the = PSX, while unreal was canned due to the PSX's lack of RAM. (yes, the N64 = with 64DD has more overall RAM than any console) Only second to the M2--(this machine might be abandoned by Matsushita). The 64-bit processor allows several sources of light (according to = miyamoto, up to eight or more) and other interesting hardware effects. = What really makes the difference however is the SGI co-reality processor = built in the N64 hardware. The PSX depends largely on its geometry = processor to push polygons, the N64 on the other hand not only can push = alot more polygons on screen than the PSX, it has superior = texturemapping abilities. This week's E3 show, showed us a whole slew = of games that are moving ahead of what 32-bit platforms can offer. When = gamers see Banjo-kazooie, Conker's Quest, Golden eye, StarFox 64, NFL = QB 98, Extreme G, Top Gear Rally and other outstanding N64 games they = will see that the 64 bit generation is upon them.=20 Dexter S. Webmaster-Nintendo Generation Http://www.geocities.com/~ningen -----Original Message----- Sent: June 20, 1997 11:09 AM >To turm this into something relating to N64, how many of you out there >really think the 64 bit is a major consideration when buying a console. = >Does it make a major difference in how you perceive the machine? Not really, but I don't like false-advertising, either. :( /--------------------------------------------------------\ |Derek Kalweit | |dkalweit@computer-connection.net | |FIDONET: 1:2613/128.2 | |http://www.computer-connection.net/~dkalweit/ | \--------------------------------------------------------/ ------ =_NextPart_000_01BC7D91.98BEC3E0 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IjYWAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYAsAEAAAEAAAAQAAAAAwAAMAIAAAAL AA8OAAAAAAIB/w8BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAAeAAIwAQAAAAUAAABTTVRQAAAA AB4AAzABAAAAFgAAAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAMAFQwBAAAAAwD+DwYAAAAeAAEw AQAAABgAAAAnbjY0QG1haWwueG1pc3Npb24uY29tJwACAQswAQAAABsAAABTTVRQOk42NEBNQUlM LlhNSVNTSU9OLkNPTQAAAwAAOQAAAAALAEA6AQAAAB4A9l8BAAAAFgAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQAAAAIB918BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnht aXNzaW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAADAP1fAQAAAAMA/18AAAAA AgH2DwEAAAAEAAAAAAAAAulYAQSAAQAdAAAANjQgYml0cyBkbyBtYWtlIGEgZGlmZmVyZW5jZQCZ CQEFgAMADgAAAM0HBgAUAA8AHwAnAAUASAEBIIADAA4AAADNBwYAFAAPABIAOgAFAE4BAQmAAQAh AAAAMDU4RUQ5Mzc3RUU5RDAxMUJEMEQ0NDQ1NTM1NDAwMDAA9QYBA5AGALAJAAAhAAAACwACAAEA AAALACMAAAAAAAMAJgAAAAAACwApAAAAAAADAC4AAAAAAAMANgAAAAAAQAA5AMAZJ7jJfbwBHgBw AAEAAAAdAAAANjQgYml0cyBkbyBtYWtlIGEgZGlmZmVyZW5jZQAAAAACAXEAAQAAABYAAAABvH3J tB832Y4G6X4R0L0NREVTVAAAAAAeAB4MAQAAAAUAAABTTVRQAAAAAB4AHwwBAAAAEgAAAGthcmVu c0BzbWFydHQuY29tAAAAAwAGEHcRXWYDAAcQvAYAAB4ACBABAAAAZQAAADY0QklUU0RPTUFLRUFE SUZGRVJFTkNFMTFZRUFST0xEU0xJS0VUT0dFVElOVE9BUkdVTUVOVFMoQUxCSUVUTUlTTEVBRElO R0FORE1JU0lORk9STUVEKUFCT1VUVEhFSVJSRVMAAAAAAgEJEAEAAACTBgAAjwYAAFUKAABMWkZ1 0G0yudMACgEKMzYB6CACpAPjCQIAY2gKwHNldDAeIAcTAoMAUA+WcHJxmjIQln0KgAjIIDsJb5gy NTUCgAqBdWMAUA0LA2MAQQtgbmcxMAQzMwumIDY0YmkidAQgZG8gAMBrZWwgYRdgBpBmBJAJ8GMA ZS4gIDExIHmWZQrBBvBkBCBsaRfB6nQXgGcQYCALgBoBCsDcZ3UHgAIwBCAoB0AXIPUaQW0EAGwZ IBgQFhAX4FxuZBvSC4ACEHIHgGQWKRfgBuB1BUB0aGUmaQXACXBzcAWQdGkCdhfQc3lzdGVt+nMY sUEEIB4BHwAFkRyhdRowbgSQYR7AAiAZUGbrFvQaIGEHgmghoR/iAMCichfAdCwgHpBvC1DDF9EJ cCBiZWcLgAMA/xxhGgEQUBnhIjAWEB/CIOD0IGMAcCcFQCPgF2EgsLMZUAOgMzIhkh8YVAhw4G9r IHdhBCAlsRiQHmwcEBywHSEf01BTWN8XYApQGaAawSigeRnyH+LNECFkKCAjsXNoCREFoN8b4CUi IUEpRSMQdyIwI3H8dW4JcAdAKBYgsBywKcJ7KoUpgScZkQDQKAAhQVLUQU0YsCgZEHMjEB/iLk4X ACgQFzBoFvFERO8q4QQgBGAjsW8e4CDQKLC/MBIlUgOgAHAqYCBBcwbwzGUpCqIKgE9uKlEgJcEq hU0yLS0oJPEyEccA0CUBIpFpZ2gl8wGgVxyRJlEcsGIqYE0g4HPGdSuAFzBhKS40VAyCtyewH/EX AC0hkhHgbxiQ5wQQBbEywW93BCAQUDKTfx8ACGE6sSEyGbA3IhtgY68FoRxDGgEb4Hkh4G8aAPkj EHVwGfIeIDciBbEyMv8dgRyhPlAeEAXAGmIYUR8w3xxSKvcBER6hH3JXJXItkv8qUReiH8QYGCIg O1A7ohpg0R/EU0dJM8EtLZIXMPMqYDqIYnUDEBpSMMcq9vsnkilWZR6QHKAvgiokIRFvFzIaMANw EGByRmoaAXDnOKEjIAbweWcz4TC4IRHvH+JANDNRHLBuPlAmgSpR/yWxTCQHQE7RMjNMhiaCBPH/ CeEzNCyHIaEx8jiQHpAFEDEpEmV4dAhwH1BhcP5wHFMXIEYxCJAngzZCRMCkZWsvcUUzK3J3IxD/ VjIo0TigF+EtEDQRHwAcEL8H4CFBIdQlYyOiBGB2HFP/HhAcMCEyLRAlgSbAOjQLYP8AMB0xKEMh MRhBQmNRgSHDKxBAJKNCAHBqReBrYbh6b28IkCMQCFBuF8C6ci9xUQpQHzAjEEcZYS1RgWUZECMQ UwGQckaMb3gW8SMQTkZMXsDQQiA5OCMQRVOwU+F1F9BHIxBUI1BfMBkiUv9DAz/4HcEfMByRHFIx Elg2/1+wMUEy0SS0JYEf4jEhIZPvIKg2UT6gTaRtGLA5JTRjFkRToUBhUzkVV2Vi4wDAHzFyLU5A ojfBYlErILY5JXUDIEgCQHA6qC8vd20QLkrRY1TE+SvRL34kMgnwbGEBQGiZ/wr0GbAOcRWhbtED YB9AHrCxESQxNiA2AHGhTwUQ6yQBLbFNOsFhGjBxo2iGD3C0btMLMXC2aS0xNMY0AUAZsDE4MAFA DNCrdUM5sEYDYToMg2IQgP5LB0BEwBcwIxBpQAlwKACAW1NNVFA6ZF2w/XeDQCvRTDBqkiBBILAe seUCIC4gsHRdOSU5sAZgewIwdtdKLXAX0AHQIxAxiDk5NxjROjA5EJCuTXrHYiB2124XAEAAwPkD EC54G+EAkHpRK9F6yBh1YmoeoXbXUmU63TECPnyjgcA50lkZIyFQ1WrXUxeARgrBLweyBCDzA1Ix A0hRc090WnAEFfLaNBYwNQunNGM+YiAZ8P8IcITwNjMaczQASwElAh5R/1rxJEUxESMQRKEXkTOh IUH+eQhgY6Id8glwiKVC5STy/ygAZkk2URfwAMBdgAXAM9K+aQSBIOQtEFGBRyB5HFPjM8ZoZj5E bweRIaEXpf+PtEP5R4GL4oyiUyEYkB7S6yJ0NqM/aIpOTtFC5CMQv0cgBUBFsCZBJeEZs2YHQL0Q UC0cMDKRHsAc8WcjEKd3oUBRGLA6KDRUL3Gjt5vvnP+eD1yfIDRjfHf033dlDISgpBjAoIx8n0V4 vwd5zaFvn2NGSURPTgxFVIHAfRAyNjEzwC8xMjguMqCKpQ9+fDcwbMejX3pUbiCixi//qD+fIJ4f rl+vb3GjrBBu/QsKgBKhALJAAAMAEBAAAAAAAwAREAAAAAADAIAQ/////0AABzAgXQ7zx328AUAA CDAgXQ7zx328AQsABoAIIAYAAAAAAMAAAAAAAABGAAAAAAOFAAAAAAAAAwAIgAggBgAAAAAAwAAA AAAAAEYAAAAAEIUAAAAAAAADAAuACCAGAAAAAADAAAAAAAAARgAAAABShQAAtw0AAB4AK4AIIAYA AAAAAMAAAAAAAABGAAAAAFSFAAABAAAABAAAADguMAADACyACCAGAAAAAADAAAAAAAAARgAAAAAB hQAAAAAAAAsANYAIIAYAAAAAAMAAAAAAAABGAAAAAA6FAAAAAAAAAwA2gAggBgAAAAAAwAAAAAAA AEYAAAAAEYUAAAAAAAADADiACCAGAAAAAADAAAAAAAAARgAAAAAYhQAAAAAAAB4AR4AIIAYAAAAA AMAAAAAAAABGAAAAADaFAAABAAAAAQAAAAAAAAAeAEiACCAGAAAAAADAAAAAAAAARgAAAAA3hQAA AQAAAAEAAAAAAAAAHgBJgAggBgAAAAAAwAAAAAAAAEYAAAAAOIUAAAEAAAABAAAAAAAAAB4APQAB AAAAAQAAAAAAAAADAA00/TcAAAqq ------ =_NextPart_000_01BC7D91.98BEC3E0-- ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> IMPORTANT! READ PLEASE! Date: 20 Jun 1997 15:58:08 PDT I am selling: Blast Corps (N64) Suzuka 8 Hours (SNES) Super Street Fighter II (SNES) Please e-mail me with your price suggestion. I am desperate for money! Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: OBIsback@aol.com Subject: Re: N64> ZELDA64.COM Date: 20 Jun 1997 20:05:54 -0400 (EDT) I'm not sure if this was already said but www.DonkeyKong64.com is a site surrently under construction so I guess you can be sure that Donkey Kong 64 is on its way soon. Maybe it will be announced at the last minute at E3 lets hope. Check it out for yourself! ------------------------------------------------------------------------------- From: "Mark Thomson" Subject: Re: N64> E3 Date: 20 Jun 1997 22:14:10 +0000 > Date: Fri, 20 Jun 1997 11:14:40 -0600 (MDT) > To: Nintendo 64 Mailing List > From: Vi On > Subject: N64> E3 > Reply-to: n64@mail.xmission.com > > > 2. Nintendojo said no games are being made by Capcom. at NGO they had an > interview with capcom guy and he said a puzzle game is in development. > So is capcom making N64 games? AS I said in my last post this has got to be the BIGGEST dissapointment of the show. Nintenod have f**ked (isn't this censorship childish?) by not bringing Capcom to the party. Its this news that brings me to buying anther PSX. Nintendo should remember that the original SF helped make the snes, and that Capcom are extremely important. That and Metal Gear makes a PSX an essential purchase - WHY DID I SELL MINE!!!! Mark T ------------------------------------------------------------------------------- From: JP1234 Subject: Re: N64> ZELDA64.COM Date: 20 Jun 1997 20:27:12 -0700 OBIsback@aol.com wrote: > > I'm not sure if this was already said but www.DonkeyKong64.com is a site > surrently under construction so I guess you can be sure that Donkey Kong 64 > is on its way soon. Maybe it will be announced at the last minute at E3 lets > hope. > Check it out for yourself! I heard about Zelda64.com and DK64.com and checked them out, but they only have an under construction logo and some text. I also heard that when the website was traced back to the person who applied for the domain name, it was not Nintendo. I am thinking that maybe somebody from Sony had some guy take the address so that Nintendo couldn't do what they did with Sarfox64.com. ------------------------------------------------------------------------------- From: Vi On Subject: N64> nintendojo chat Date: 20 Jun 1997 21:13:17 -0400 (EDT) Okay, there was about 12 people in Nintendojo Chat, and it froze. 8:10pm I tried to log off, and get back in and it won't let me. Half an hour later, I got in and nobody was there. :( -Vi ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> HOTn64Weekly Date: 20 Jun 1997 19:01:02 PDT Since I am now part of the HOTn64Weekly staff, I am wondering if any of you were interested in being the first person to be on the reader reviews, when we start updating again (soon). If you are interested please send a review in HTML as a file to: brendan@hotn64weekly.com I will make sure that you get credit and that it will be your review. It will go under the Reader Reviews section. So if you are inteerested, please send in you review of any game, in HTML as a file to: brendan@hotn64weekly.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Just to let you know Date: 20 Jun 1997 19:01:38 PDT Since I am now part of the HOTn64Weekly staff, I am wondering if any of you were interested in being the first person to be on the reader reviews, when we start updating again (soon). If you are interested please send a review in HTML as a file to: brendan@hotn64weekly.com I will make sure that you get credit and that it will be your review. It will go under the Reader Reviews section. So if you are inteerested, please send in you review of any game, in HTML as a file to: brendan@hotn64weekly.com Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Reviewers must read! Date: 20 Jun 1997 19:03:03 PDT Reviews can also be done as a .TXT file as well as a .HTM Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Blast Corps! Date: 20 Jun 1997 20:34:39 PDT I am selling Blast Corps for $55. Please e-mail me if you are interested and we can talk about a better price. -=-=-=-=-=- Brendan Lim Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Selling Turok & Blast Corps Date: 20 Jun 1997 20:36:47 PDT I am selling Blast Corps and Turok for $55 each. E-mail me if you are interested. -=-=-=-=-=- Brendan Lim Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Vi On Subject: N64> rumble all the way Date: 21 Jun 1997 01:16:47 -0400 (EDT) Nintendo is releasing Mario64 and Waverace again with Rumble support. I heard this is Japan only but still interesting news. Hmmm, wonder what will make the controller rumble when playing Mario64. too bad no MarioKart64 rumble. I hope they have 2 different modes of battle in Bomberman64. 2d and 3d for people who don't like the new 3d. The new 3d better be good. -Vi ------------------------------------------------------------------------------- From: Vi On Subject: N64> Bomerman64 coming out soon Date: 21 Jun 1997 01:55:25 -0400 (EDT) Since the Bomberman64 they display at E3 was an almost complete version with all the levels. And Hudson said the game will come out in Japan this summer. So the game could come out anytime next week, next month, defintely before September. Just can't wait, I'm buying the jap version. 1 more week for StarFox64, yippppyyy. -Vi ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> E3 Date: 21 Jun 1997 00:33:00 -0600 >1. Is TombRaider confirmed or is still a rumor since Core is working for >Nintendo now? It is confirmed. However, Eidos just struck a deal with Sony giving them all sorts of exclusives, and NGO is questioning what that might do to this Tomb Raider 64. > >2. Nintendojo said no games are being made by Capcom. at NGO they had an >interview with capcom guy and he said a puzzle game is in development. >So is capcom making N64 games? Yes, only the puzzle game has been announced. > >3. NGO said they seen a playable version of Bomberman64 4 player battle >mode. But they didn't say anything else. So is the 4 player battlemode >in 2D or 3D? It is in 3D. You have two choices: either you can view the arena zoomed out, or you can have splitscreens. > >4. Nintendo announce a price drop of $10 ,effective now. So games >should be from $50-$70? Extreme G was announce to have a msrp of $79.99 I heard it was effective June 23rd (or 30th?), so yes, basically now. I assume Acclaim announced the price of Extreme G before Nintendo announced the game price drops. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> ZELDA64.COM Date: 21 Jun 1997 02:29:28 -0400 (EDT) In a message dated 97-06-20 18:21:46 EDT, you write: << > Check out http://www.zelda64.com > It will hopefully be like starfox64.com, although zelda64.com is > under-construction. Check it out! > > www.zelda64.com doesn't appear to be owned Nintendo. So I doubt will be > like starfox64.com. I could be wrong. >> You're right. Neither Zelda64.com nor any of the DonkeyKong.com domains are owned by Nintendo. I put a little story about their existence up on dojo last week -- and have now found the guy who owns them. He's trying to make some quick cash by selling the domains to Nintendo -- unfortunately (for him) the Big N wasn't interested -- so, get this, he offered them to me (for a certain fee). I'm sure you can guess how I feel about this... :) Look for the letter in dojo's next e-mail bag. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Web Page Writers Needed Date: 21 Jun 1997 02:38:42 -0400 (EDT) In a message dated 97-06-20 23:10:07 EDT, you write: << Subj: RE: N64> Web Page Writers Needed Date: 97-06-20 23:10:07 EDT From: rwhitney@magiccarpet.com (Reeves Whitney) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com ('n64@mail.xmission.com') File: n64webpa.dat (1440 bytes) DL Time (28800 bps): < 1 minute > You got the job as webmaster. Now, just fill out this info so i can get an idea at >where we stand: > Whats your full name? > Whats your e-mail address? > What state do you live in? > How old are you? (optional) > Which of the following chat programs do you use? > [ ] Palace [ ] mIRC or other IRC program [ ] ICQ [ ] WBS > Do you check your e-mail more than once per day? > Do you have experience with FTP? > Thats about it WOOOOHOOOO! The whole list is hired as new webmaster! :) Please make sure to only send these messages to the person you want to reach, not the whole list. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Banjo-Kazooie vs Dream, and My take on the E3 so far Date: 21 Jun 1997 00:56:07 -0600 >Does anyone else remember the "n64.com exclusive" early information on >"Dream?" According to them, the game previously titled "Dream" was >now called "Dreams," and the main character was a little boy. There >wasn't anything impressive about the graphics, and no enemies or >gameplay elements were shown. WHAT CRAP!! That was OBVIOUSLY just >made up trash, as "Banjo-Kazooie" the REAL renamed "Dream" is not even >CLOSE to what that "preview" described! For one thing, the graphics >are a LOT better than Mario64's, not just "about the same," and >another, even the Main character was wrong. It's as I said before, >they often have the coolest/fastest stories, but you have to be very >discerning. No other sites prited the info, save to mention that >N64.com did. You also forgot to mention when the name had been announced! On Nintendo.com they announced the real name, Banjo-Kazooie. The next day N64.com brought us the exclusive title of the project: Dream. What a service. )They may have an out though, as they said it was from a >video shown to a retailer or something like that. Perhaps they >misheard the name "Doraemon" (sp?). However, they DID say it was Rare >reps themselves that showed the game, which is inexcusable. Yeah, they said they got the information from high execs in the Electronics Boutique company. Shows how much those guys know about games.. >Oh yes, those Zelda Shots. It just keeps getting better and better >(And they said Cartridges were dead!). More Realism, detail, lighting >etc. I can't wait to hear the music, if its a match for the graphics >quality. This is one game that will DEFINATELY sell systems, It is amazing! Have you seen the video? It was just eery seeing his facial expressions (although for a short amount of time). >and I >beleive sell even more copies than FFVII. Huh? In Japan or America? The system figures thus far: N64: 2.8 million PSX: 4.8 million however, Final Fantasy VII probably will get lost in the swamp of games, casual gamers probably won't even notice it, and I do believe you will be right, if not both selling pretty equal amounts. Zelda 64 will definitely sell systems, in Japan where we need system sales most, as well as America. I feel bad for you N64 owners in Europe, how long before you receive Zelda? :) -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> E3: Legend of Mystical Ninja Playable / News from N64.com Date: 21 Jun 1997 02:58:49 -0400 (EDT) In a message dated 97-06-20 23:19:28 EDT, you write: << Finally confirmed for a U.S. release, Konami's long-awaited Rpg was < playable at the show (E3). Okay -- I just gotta comment on this. :( 1.) Goemon is not an RPG, but a mixture of platform action and action adventure. < Ganbare Goemon 5, or The Legend of the Mystical Ninja 64, as it'll be known < in the U.S. was up and running at a 60%-70% on the E3 floors and N64.com was < there to take a first look at what the game has in store. It's great to see that complaining does help. I bugged N64.com and Imagine so much with their constant misspelling of Goemon (Goeman) that they finally fixed all the references to the title. :) < Using a very similar engine to Super Mario 64, LMN64 enables players to < walk, swim, run, and jump around the ancient towns of Japan as either of < two characters. What's cool is that by pressing a simple button, players < can change between the two in an instant, and each character has his own < strengths and weaknesses. < The game is still earlier than we thought, with collision detection, < polygonal glitches, character movement and, most importantly, inconsistent < camera angles making the game seem like a less than brillilant Mario copy. < But hopes are high for Goemon, and the game will certainly appear above the < quality line of Doraemon. Also, the game features more talking and < interaction with people and animals (you can actually talk with a dog -- < it's hilarious!) than Mario. At least one of the bosses we played is a < giant reincarnation of the Goemon character worst enemy -- and Goemon is a < giant sort of Mighty Morphing Power Ranger made of wood that battle in a < miniature ladnscape. I'm not sure what the hell this means... :) I think they're trying to tell us is this: During the game Goemon gets to control a giant robot made from wood, called Goemon Impact (the mech has appeared in every Goemon game since number II). During these sequences, the game is played from a cockpit view where you gain control of the robot's arms (for punching) and other controls for directional movement and shooting. In one of the levels you face a giant Kabuki-actor/Samurai machine in a fierce boxing match. < Overall, the game featured less new textures than we have would have < expected, but the fact that the game is coming to the States, and that it < features more and different charactertics than Mario points to the game < being at least a B+ title for Nintendo 64. >> Remember that only a town level was playable, and that the game is far from finished. I really hate it when games are judged on the merits of their early beta versions -- look at the big difference between the early Mario and the final product (or Turok for that matter). Adjustments to the graphics are mostly done in the end, where the programmers can fill the space with sound, textures, etc. (and, btw: from what I've seen it looks pretty darn good). Anyway, it just sounds to me like these guys didn't really play the game very much. :) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Asha'man_X 64" Subject: Re: N64> E3 Date: 21 Jun 1997 01:21:39 -0600 At N64 HQ, they have new pictures of Bomberman 64, including a four-player mode which stays true to the original multi-player mode, but this time, it has stairs leading down to different levels. Personally, I think this game looks really cool. I mean, the one-player mode looks outstanding and is leaps and bounds ahead of Mario 64. But, that's just an early speculation. We'll have to wait and see what the final product will be like! -Asha'man_X 64 ********************************* X-Web 64 http://www.dlcwest.com/~dickson WHERE NINTENDO 64 RULES! ********************************* At 11:14 AM 6/20/97 -0600, you wrote: >3. NGO said they seen a playable version of Bomberman64 4 player battle >mode. But they didn't say anything else. So is the 4 player battlemode >in 2D or 3D? ------------------------------------------------------------------------------- From: "Asha'man_X 64" Subject: Re: N64> yes... most n64 games suck Date: 21 Jun 1997 01:34:44 -0600 >ALMOST ALL N64 games really do SUCK right now... there are a few GREAT What qualifies a game to "suck"? Lousy graphics? Bad sound? Horrible control? Lack of ingenuity? That's what I think a "sucky" game is. But I have yet to be severely disappointed by any of the N64 games so far. >the majority of the software that has come out is by far not up to par... Well...you can't really say that, now can you. Turok has some of the best graphics ever seen in a shooter. Doom 64, although OUTDATED, is leaps and bounds over what the original PC Doom was, not to mention the other versions on other systems. WaveRace64, which is one of my personal favorites, has some of the best graphical effects I've ever seen on console. Realistic waves and everything...haven't seen anything like that elsewhere, except the arcade. MK64, well...nuff said. The game itself is just excellent and very addictive. KI Gold, now, depends on your whole outlook on the fighting genre. Sure, it may not be Street Fighter or Tekken, but hey...it's popular enough for others to copy ideas off of. As for Hexen and Dark Rift, well, you can't pass judgement on a game that hasn't even been released yet. If you want to trust the bigtime mags, go ahead, but if I've learned one thing, it's that you can't take another person's word on something. It has to be seen with your own eyes! -Asha'man_X 64 ********************************* X-Web 64 http://www.dlcwest.com/~dickson WHERE NINTENDO 64 RULES! ********************************* ------------------------------------------------------------------------------- From: "Asha'man_X 64" Subject: Re: N64> IMPORTANT! READ PLEASE! Date: 21 Jun 1997 01:39:09 -0600 Simple answer to that problem...GET A JOB! -Asha'man_X 64 ********************************* X-Web 64 http://www.dlcwest.com/~dickson WHERE NINTENDO 64 RULES! ********************************* At 03:58 PM 6/20/97 PDT, you wrote: >I am selling: Blast Corps (N64) >Suzuka 8 Hours (SNES) >Super Street Fighter II (SNES) >Please e-mail me with your price suggestion. I am desperate for money! > > >--------------------------------------------------------- >Get Your *Web-Based* Free Email at http://www.hotmail.com >--------------------------------------------------------- > > ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> yes... most n64 games suck Date: 21 Jun 1997 03:12:33 -0500 (CDT) On Sat, 21 Jun 1997, Asha'man_X 64 wrote: > >ALMOST ALL N64 games really do SUCK right now... there are a few GREAT > > What qualifies a game to "suck"? Lousy graphics? Bad sound? Horrible > control? Lack of ingenuity? That's what I think a "sucky" game is. But I > have yet to be severely disappointed by any of the N64 games so far. Try lack of gameplay, too short, or no replay value. Those should be 3 of the biggest and you left them out. Too much emphasis on graphics. It is like a plague among N64 users, I think too many get lost in the great graphics and forget it is supposed to be a fun game. > > >the majority of the software that has come out is by far not up to par... > > Well...you can't really say that, now can you. Turok has some of the best > graphics ever seen in a shooter. Too much graphics again. They are important, but not the most important. > Doom 64, although OUTDATED, is leaps and > bounds over what the original PC Doom was, not to mention the other > versions on other systems. W Hardly, maybe graphically it is good...but a lack of muti-player options severely hurts this version in comparison to other versions. > WaveRace64, which is one of my personal > favorites, has some of the best graphical effects I've ever seen on > console. Realistic waves and everything...haven't seen anything like that > elsewhere, except the arcade. Waverace is a good game. Could have used cpu players though. > MK64, well...nuff said. The game itself is > just excellent and very addictive. Excellent? The N64 version is bad compared to the PSX version. > KI Gold, now, depends on your whole > outlook on the fighting genre. Sure, it may not be Street Fighter or > Tekken, but hey...it's popular enough for others to copy ideas off of. Well, I don't like KI as a fighter...but I guess it is very good conversion if you like that sort of fighter. > As for Hexen and Dark Rift, well, you can't pass judgement on a game > hasn't even been released yet. If you want to trust the bigtime mags, go > ahead, but if I've learned one thing, it's that you can't take another > person's word on something. It has to be seen with your own eyes! > -Asha'man_X 64 I still say that if you read several different mags...and read all the reviews and previews of it, you can get a good feel for a game as to if it will be any good or not. I also must point out that a lot of people like to tout the good reviews then scream 'bias' or 'you can't trust them' when they give games bad reviews. Neither Hexen nor Dark Rift have done very well in any review I have read. I was considering buying Hexen because of the multi-player options (it is not that great a game in the first place..PC), but after all the bad to OK reviews, I think I will have to rent it first. Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------------------------------------------------------------------------------- From: AcidTripz5@aol.com Subject: Re: N64> want off I want off this Damn List Date: 21 Jun 1997 04:51:50 -0400 (EDT) Help me to get off this Damn List it sux ------------------------------------------------------------------------------- From: "Mark J. Popp" Subject: Re: N64> yes... most n64 games suck Date: 21 Jun 1997 05:15:34 -0600 At 03:12 AM 6/21/97 -0500, you wrote: >Try lack of gameplay, too short, or no replay value. Those should be 3 of >the biggest and you left them out. They are important, but they shouldn't be the biggest, IMO. We hurt games that are too easy with our words, but we hurt games that are too hard with our wallets (which is much more influential). If you want to annoy a gamer to the max, you should make an otherwise great game, but with no way to get off the first level. Replay value is important for most games, but not for RPG's and adventures. These games take a lot longer to complete, and just because you don't want to play through it 12 more times, does not mean it is a bad game. I doubt either one of us consider FF2 a poor game just because it was very linear and had little replay value (though I played it over again many times). >Too much emphasis on graphics. It is >like a plague among N64 users, I think too many get lost in the great >graphics and forget it is supposed to be a fun game. Fun is always important. Graphics are helpful, but don't make games (or shouldn't). >I still say that if you read several different mags...and read all the >reviews and previews of it, you can get a good feel for a game as to >if it will be any good or not. I also must point out that a lot of people >like to tout the good reviews then scream 'bias' or 'you can't trust >them' when they give games bad reviews. Neither Hexen nor Dark Rift have >done very well in any review I have read. I was considering buying Hexen >because of the multi-player options (it is not that great a game in the >first place..PC), but after all the bad to OK reviews, I think I will have >to rent it first. People probably shout bias when they disagree with a review, not because it was given a poor rating. As someone else pointed out awhile back, some reviews seem to be written to show what a funny guy the reviewer is, using whatever angle to suit his purpose. So if saying a game is bad because it's likely to generate controversy, the reviewer could take that position for shock value. ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html "Avoiding the spam, not the marketplace. You know how an English newspaper avoids putting kanji in the editorials?" ************************************************************** ------------------------------------------------------------------------------- From: "Mark J. Popp" Subject: N64> N64 Price Drop Date: 21 Jun 1997 05:24:28 -0600 I'm not sure if this has been proposed, but I've been thinking about the buzz that Nintendo could drop the price of their N64 again, and it seems more reasonable to keep the price of the N64 relatively high (but not higher than Sony). Why? By doing this they can use that money to put into more game development, which is more likely to sell the system. What would draw you more to the N64, more great games released, or a $20 price drop? We all know the games are coming, but by all means, concentrate on game design and less on putting an N64 in every household. This indirect strategy makes more sense, IMO. But since the price drop was (probably) a rumor, it doesn't matter right now anyway. ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html "Avoiding the spam, not the marketplace. You know how an English newspaper avoids putting kanji in the editorials?" ************************************************************** ------------------------------------------------------------------------------- From: Gary Mort Subject: RE: N64> E3 Date: 21 Jun 1997 11:59:08 +-100 ---------- Sent: 20 June 1997 23:14 > Date: Fri, 20 Jun 1997 11:14:40 -0600 (MDT) > To: Nintendo 64 Mailing List > From: Vi On > Subject: N64> E3 > Reply-to: n64@mail.xmission.com > > > 2. Nintendojo said no games are being made by Capcom. at NGO they had an > interview with capcom guy and he said a puzzle game is in development. > So is capcom making N64 games? AS I said in my last post this has got to be the BIGGEST dissapointment of the show. Nintenod have f**ked (isn't this censorship childish?) by not bringing Capcom to the party. Its this news that brings me to buying anther PSX. Nintendo should remember that the original SF helped make the snes, and that Capcom are extremely important. That and Metal Gear makes a PSX an essential purchase - WHY DID I SELL MINE!!!! Mark T Silly boy !! You should keep your options open and have the best of both worlds. -- Gary Mort gary.mort@virgin.net begin 600 WINMAIL.DAT M>)\^(A<+`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`, $```$````,`````P``, 0````+``\.``````(!_P\!````: `````` M``"U.\+ +'<0&J&\" `K*E;"%0```)4"&D7\0+P1C@/V%/\F@S0D@@`````` M`($K'Z2^HQ 9G6X`W0$/5 (`````3C8T($UA:6P@3&ES= !33510`&XV-$!X M;6ES``,P`0```!$```!N M-C1 >&UI``$P`0```! ` M```G3C8T($UA:6P@3&ES="<``@$+, $````6````4TU44#I.-C1 6$U)4U-) M3TXN0T]-`````P``.0`````+`$ Z`0````(!]@\!````! ````````3J-0$$ M@ $`# ```%)%.B!.-C0^($4S`'\"`06 `P`.````S0<&`!4`"P`[``@`!@!# M`0$@@ ,`#@```,T'!@`5``L`.P`(``8`0P$!"8 !`"$```!",30P.$,S,S)! 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"$#!P/,(QX (`$($PT@<600M1%D @0SI< M7$4%X$\!(&EC95305VT+@'<%L LP7!90"W!L^BX^D'10L!!P+M!'@$3P'PN M, `!0"Y 0')Y-S">.0(!5I!7]0CA/9,1B(/XH`I%HKUJC.D!F7VL?;"__;3]:T!' ;H);7V_O:]ZM KY`S NKR^P"H7?"HI7(E$U+M4``'81 MI#HQ$PY2`= U-UHC8FMM8FM\@R!?359!.9%AW'TM`I&#\(27+8>6"H7_?WQ M\H+=22]"WT/O1/@``*^$ESAD!= *P&LXL&@#< )S`B!;4TU44#H3`,"/L"YT MC_1 =FF42/X 2@MZ _C^.>9S0.9./<**F.&!I+).8%9B4,3&9 M$3HT+[ ,+3!10"^P*$U$5-XI"H6II9 3Y @9V$'@@K ,>!<8F6H M$@# 4V%B4#!#'S+@FR&S\+60!4!.1T_Z()$`95 P/-&UD .@I9<]IR)RD8 ' MT0/PD0`@8_NVT[4P=5 P`'!'@"Y M+3A92!P=7IZ+A"U,[D`WP0@@!$!`#'0 M"0!P!X ",+XNK1BG@+Q1N@4`P&NH$JN !M#/\0$'!W`C ',;N! M"H<<6Q!N#WN=%5P Subject: RE: N64> yes... most n64 games suck Date: 21 Jun 1997 11:58:56 +-100 I'm just saying that games on the N64 could and should be better. ---------- Sent: 20 June 1997 23:14 So what's your point? Most games on the PSX suck too... Dex -----Original Message----- Sent: June 20, 1997 12:49 PM ---------- Sent: 20 June 1997 12:16 ok.... I'm gonna have to agree with Stryder on this one... >Please, most of the games do suck (KI, MK, Dark Rift, Hexen, Gretzky, >Cruisin, Hangtime, War Gods....they all suck (IMO)...and Pilotwings, SOTE >are OK games at best.) You can't tell me that the fact that it was a >Nintendo product has nothing to do with it's success. That is just silly. >Look how many people bought the system when it came out...and it only had >2 games! If any other system tried that other than Nintendo, they would >not have enjoyed the same success. ALMOST ALL N64 games really do SUCK right now... there are a few GREAT games and the rest really blow... to be honost.... Don't get me wrong... I LOVE MY N64!!! and I think the machine has great potential... but the majority of the software that has come out is by far not up to par... Honost opinions -Pete I also have the same opinion. In England, the only games out are Mario 64, SOTE, Pilotwings, Turok, Fifa 64, Waverace and Mario Kart 64. Of those six games, only 7 have really caught my attention - Mario 64, Waverace and Mario Kart 64. Pilotwings and SOTE are very average. Turok gives me motion sickness, and Fifa 64 is absolutely dreadful. There doe's look to be a lot of excellent software on the way, but its months away. Thank god for International Superstar Soccer on Friday 27th June. I'd buy the N64 for this game alone. -- Gary Mort gary.mort@virgin.net begin 600 WINMAIL.DAT M>)\^(@T+`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`, $```$````,`````P``, 0````+``\.``````(!_P\!````: `````` M``"U.\+ +'<0&J&\" `K*E;"%0```)4"&D7\0+P1C@/V%/\F@S0D@@`````` M`($K'Z2^HQ 9G6X`W0$/5 (`````3C8T($UA:6P@3&ES= !33510`&XV-$!X M;6ES``,P`0```!$```!N M-C1 >&UI``$P`0```! ` M```G3C8T($UA:6P@3&ES="<``@$+, $````6````4TU44#I.-C1 6$U)4U-) M3TXN0T]-`````P``.0`````+`$ Z`0````(!]@\!````! ````````3J-0$$ M@ $`) ```%)%.B!.-C0^('EE# $````%````4TU44 `````>`!\,`0```!4` M``!G87)Y+FUO!@``'@`( M$ $```!E````24U*55-44T%924Y'5$A!5$=!34533TY42$5.-C1#3U5,1$%. M1%-(3U5,1$)%0D545$52+2TM+2TM+2TM+4923TTZ1$585$524UE33510.DM! 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MW]#F@%40_Q;15]'5T"%2KB$Y`.XP2H#_B.&F$>LAUY,X8*0P@4":L/XWNR$1 M&3H0,\*!D36,DJ#OFO+508!&@_%UL^""AC*2_]?C@?+@@=@R#UTAH+.W_L<_ MM-_0=ER3B))1P8DI?0`#0$! < ```P`0$ `````#`!$0`````$ `!S `_5:5 M+WZ\`4 `"## AI8=,GZ\`1X`/0`!````!0```%)%.B ``````P`--/TW```4 !27Z\ ` end ------------------------------------------------------------------------------- From: Gary Mort Subject: RE: N64> 1997: The Year of Nintendo So Far Date: 21 Jun 1997 11:59:17 +-100 I agree that the games that a scheduled to appear in the coming months do look awesome and believe me, I can't wait for most of them. I did buy a Saturn when it first came out and I thought it was the bees Knees, but 3 or so months latter the Playstation arrived, which forced me to sell my Saturn at once and buy Sony's machine. But now we have the N64, which obviously is much better than the Playstation, but to be honest a lot of the games released could have been just as good on the Playstation. You are right in saying that most PSX games suck in that out of 200 or so games, there is probably only 20 worth owning - which is not good enough , but if the N64 had 200 games released for it how many do you think will be good enough to own ? -- Gary Mort gary.mort@virgin.net ---------- Sent: 20 June 1997 23:19 I think its a combination of things. Your argument about people wanting to own new technology is understandable, but if that hold true, Saturn should have secured a sizable userbase before playstation's launch because it was the earliest of the big three consoles to be released. However, the PSX was able to surpass Saturn's headstart in a few months. You can say all nintendo game suck for all I care, but the bottom line is, many PSX games are not even worth playing. Therefore, I would have to say that I see no big threat that will stop Nintendo 64 from succeeding. As you know, a lot of games are coming out in a steady stream, many of them have considerable quality over the current 3rd party games. Dexter S. Nintendo Generation webamaster http://www.geocities.com/~ningen -----Original Message----- Sent: June 20, 1997 12:58 PM I think that most people will want to own 'the most powerful console' , whether its the N64, Sony's new machine, or Sega's new machine. Its all about competition - to be the envy of your friends. But the most important aspect has got to be the quality of the games, and if the games are your kind of games. ---------- Sent: 20 June 1997 19:09 >To turm this into something relating to N64, how many of you out there >really think the 64 bit is a major consideration when buying a console. >Does it make a major difference in how you perceive the machine? Not really, but I don't like false-advertising, either. :( /--------------------------------------------------------\ |Derek Kalweit | |dkalweit@computer-connection.net | |FIDONET: 1:2613/128.2 | |http://www.computer-connection.net/~dkalweit/ | \--------------------------------------------------------/ begin 600 WINMAIL.DAT M>)\^(B +`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`, $```$````,`````P``, 0````+``\.``````(!_P\!````: `````` M``"U.\+ +'<0&J&\" `K*E;"%0```)4"&D7\0+P1C@/V%/\F@S0D@@`````` M`($K'Z2^HQ 9G6X`W0$/5 (`````3C8T($UA:6P@3&ES= !33510`&XV-$!X M;6ES``,P`0```!$```!N M-C1 >&UI``$P`0```! ` M```G3C8T($UA:6P@3&ES="<``@$+, $````6````4TU44#I.-C1 6$U)4U-) M3TXN0T]-`````P``.0`````+`$ Z`0````(!]@\!````! ````````3J-0$$ M@ $`+0```%)%.B @3C8T/B Q.3DW.B!4:&4@665A# $````%````4TU44 `````> M`!\,`0```!4```!G87)Y+FUOO\9D1E/&ED89!J"&.\"&= ```_!D8W1L"K.'#X,!T ,P!"0KP>P!; `P )S*@C0 M<@E0-((4\#2"=S0AL4T08' OHB]88F$0<&1_`B !0"_C,[ R< 40`C M0S,0 M`V$Z(%1O.*!3*'5B:@60=#B@1&'U%D Z,V0V,]\T[S7S+C#_,7 +@ Z &P`O ML0PP+U01`#,VSS?74F4QT!!A($C^93%P!) 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I tried for that...but i got 1:32 (sniff) -----Go to the Xtreme!------ >From owner-n64@xmission.com Sat Jun 21 11:32:08 1997 >Received: from domo by mail.xmission.com with local (Exim 1.62 #2) > id 0wf76C-0000Hf-00; Fri, 20 Jun 1997 11:03:48 -0600 >Received: from ivanhoe.starway.net.au [203.32.28.36] (root) > by mail.xmission.com with smtp (Exim 1.62 #2) > id 0wf760-0000G6-00; Fri, 20 Jun 1997 11:03:36 -0600 >Received: from 203.32.28.36 (coolguy@alex.ivanhoe.starway.net.au [203.32.28.25]) by ivanhoe.starway.net.au (8.8.5/8.7.3) with SMTP id DAA18869 for ; Sat, 21 Jun 1997 03:03:41 +1000 >Message-Id: <1.5.4.32.19970620165856.0069fd24@ivanhoe.starway.net.au> >X-Sender: alexh@ivanhoe.starway.net.au >X-Mailer: Windows Eudora Light Version 1.5.4 (32) >Mime-Version: 1.0 >Content-Type: text/plain; charset="us-ascii" >Date: Sat, 21 Jun 1997 02:58:56 +1000 >To: n64@mail.xmission.com >From: Coolguy >Subject: Re: N64> Gold Controller >Sender: owner-n64@xmission.com >Precedence: bulk >Reply-To: n64@mail.xmission.com > >At 10:54 20-06-97 -0600, you wrote: >>I don't know how many of you get Nintendo Power, but they >>recently had a Mario Kart 64 contest. The prize was a gold controller. >>You had to get a time under 1:30 on Mario Raceway, then they drew 1,000 >>names from the elible entrys. Guess what I got in the mail today - - - A >>GOLD CONTROLLER. > >whoa, cool. Congrats > >alexh@ivanhoe.starway.net.au > > > > Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Chris Avery Subject: Re: N64> ZELDA64.COM Date: 21 Jun 1997 14:06:41 -0500 (CDT) On Sat, 21 Jun 1997 Peers2@aol.com wrote: > In a message dated 97-06-20 18:21:46 EDT, you write: > > << > Check out http://www.zelda64.com > > It will hopefully be like starfox64.com, although zelda64.com is > > under-construction. Check it out! > > > > > www.zelda64.com doesn't appear to be owned Nintendo. So I doubt will be > > like starfox64.com. I could be wrong. >> > > You're right. Neither Zelda64.com nor any of the DonkeyKong.com domains are > owned by Nintendo. I put a little story about their existence up on dojo last > week -- and have now found the guy who owns them. He's trying to make some > quick cash by selling the domains to Nintendo -- unfortunately (for him) the > Big N wasn't interested -- so, get this, he offered them to me (for a certain > fee). I'm sure you can guess how I feel about this... :) Look for the letter > in dojo's next e-mail bag. > If Zelda or Donkey Kong is a copyright or trademark owned by Nintendo, I believe that Internic would revoke the domain names and give them to Nintendo. ____________________________ |Chris Avery | |SNES-L List Owner | |averyc@io.com | |http://www.io.com/~averyc | `----------------------------' ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> The list isn't working? -Reply Date: 21 Jun 1997 15:30:02 -0400 (EDT) In a message dated 97-06-21 02:41:38 EDT, you write: << The mailing list barfs when it sees the s-word, even when it comes in < the middle of a sentence. The s-word in question is the one you use to join < mailing lists and start receiving magazines. In the future use get or < receive instead of the s-word to avoid the problem. That's good advice for < all, because I usually get around to resending the bounced messages after I < make this edit myself. < Greg >> I don't s-bscribe to this point of view... Peer PS: How dare you mention the s-word when there are children on this list! Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Bandai jumps on the Nintendo bandwagon / News from N64.com Date: 21 Jun 1997 15:35:55 -0400 (EDT) In a message dated 97-06-21 02:53:47 EDT, you write: << That's right. Bandai, the same company responsible for < games like Mighty Morphin Power Rangers, Sailor < Moon, Gundam and Macross has expressed its < intentions to develop titles for Nintendo 64. >> I really don't mean to constantly bitch about N64.com -- but Bandai has been a Nintendo 64-licensee since 1996 -- when they agreed to publish Big Bang's Loderunner 64 in Japan. This is nothing personal -- but there is just soooo much crap being written. Like the article saying that LucasArts is thinking about Shadows of the Empire 2. Do you know what this amazing piece of news was based on? A LucasArts rep saying: "It is too early to discuss any new N64 developments." What the hell kinda journalism is this...? Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Mark J. Popp" Subject: Re: N64> ZELDA64.COM Date: 21 Jun 1997 13:45:14 -0600 At 02:06 PM 6/21/97 -0500, you wrote: >If Zelda or Donkey Kong is a copyright or trademark owned by Nintendo, I >believe that Internic would revoke the domain names and give them to >Nintendo. Incidentally, I received a message about this from my provider today: -- The problem with domain name names is that there is little legal recourse when someone else takes your domain name. This can happen on purpose or by accident. For example, last year the Professional Golfer Association (PGA) tried to setup their website on pga.com. Went they went to register it, they learned that the Potato Growers of Alberta (PGA) has already reserved pga.com. The Potato Growers sold the domain pga.com to the Professional Golfers for $30,000. -- So even if someone registers a domain like www.nintendo.com (let's say that it's not owned by Nintendo for this example) there would be little Nintendo could do except buy it from them. Trademarks and copyrights go into a "grey area" when it comes to URL's, at least the way I understand it. But maybe there are new measures in place that I am not aware of. ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html "Avoiding the spam, not the marketplace. You know how an English newspaper avoids putting kanji in the editorials?" ************************************************************** ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Banjo-Kazooie vs Dream, and My take on the E3 so far Date: 21 Jun 1997 15:49:41 -0400 (EDT) In a message dated 97-06-21 03:04:16 EDT, you write: << Subj: N64> Banjo-Kazooie vs Dream, and My take on the E3 so far Date: 97-06-21 03:04:16 EDT From: crbug@vcn.bc.ca (Cryptic Bug) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@xmission.com > Does anyone else remember the "n64.com exclusive" early information on > "Dream?" According to them, the game previously titled "Dream" was > now called "Dreams," and the main character was a little boy. There > wasn't anything impressive about the graphics, and no enemies or > gameplay elements were shown. WHAT CRAP!! That was OBVIOUSLY just > made up trash, as "Banjo-Kazooie" the REAL renamed "Dream" is not even > CLOSE to what that "preview" described! For one thing, the graphics > are a LOT better than Mario64's, not just "about the same," and > another, even the Main character was wrong. It's as I said before, > they often have the coolest/fastest stories, but you have to be very > discerning. No other sites prited the info, save to mention that > N64.com did. They may have an out though, as they said it was from a > video shown to a retailer or something like that. Perhaps they > misheard the name "Doraemon" (sp?). However, they DID say it was Rare > reps themselves that showed the game, which is inexcusable. My guess from the beginning was that the "sources" saw nothing else than Mother 3. > Other notes: > The "News" about the modem? Just more crap. It STILL doesn't confirm > whether it will be included IN the 64DD. We're in the same position > as before. True. Lincoln only confirmed that the 64DD will have the capabilities. >Oh, yeah, and the other "Top Secret" title to be launched > with 64DD? What'd I tell ya, eh? EH?? Weird timing for the release, > too, wouldn't you say? Spring '98 for NA, and March '98 fr Japan. > Hmph, I guess those people who swear to seeing a working copy of > Ghouls & Ghosts 64 were full of crap too, unless Capcom Scrapped it, > or is lying about it (unlikely). It really sucks that they aren't > workngon anything for N64, save a Puzzle game (Man, you'd think Sony > payed them to make a Puzzle game as their first N64 title! :'). This is the most confusing thing that came out of the E3. What the hell have Nintendo and Capcom been doing? The Capcom games helped make the SNES what it is today -- why would Nintendo be so SLOW in making contracts with the guys. Perhaps Capcom is just waiting to announce their stuff at the Shoshinkai (it is a Japanese company after all). > What about that Konami? Obviously n64.com's News of them making > Vandal Hearts and Suikoden was false as well. Completely made up. No base on fact at all. Welcome to N64.com -- who firmly believe that Dark Stalkers, Street Fighter 3 are in the works and will be shown at the E3. >But, on a much brighter > note, it seems loyal Nintendo fans WILL get the next installment of > the Metal Gear series after all (At least, that's what other sites > say; n64.com says the secret title was "Hybrid Hypersmeg" or something > like that. Actually, .com is right here. The Metal Gear rumor came from VGS -- they saw a game that looked like it and thought it was from the MG series. It is in fact called Hibrid Heaven and it looks sweet! > UM! Who else likes the look of that Nintendo PC Joystick? Looks > pretty sweet to me! Odd move, ey? > Still nothing on Donkey Kong Country 64, which sucks, and while I > normal object when people complain about games being "too kiddy," there are limits, and I think Rare went overboard with "Conker's Quest." ' not quite. Every site seems to miss that Lincoln CONFIRMED that the DK is in the works. Sounds like good news to me! >If it's got super-intelligent AI (For a console game) and > realistic Characters that look around (instead of staring woodenly >like Mario64, why wouldn't they target it at people who CARE about > such things, rather than 4-8 year olds who could care less? > Where's Space Circus, Space Station Silicon Valley, Looney Toons, > Turrican and Quest 64? Quest 64 is coming to the U.S., published by THQ. Space Circus is still a no-show (too early), Turrican is in the works -- the head-programmer Julian Eggebrecht told me so himself. Looney Tunes will be developed by Ocean, the producer of Mission Impossible, Arthur Houtman, confirmed it to me in person. > Oh yes, those Zelda Shots. It just keeps getting better and better > (And they said Cartridges were dead!). More Realism, detail, lighting > etc. I can't wait to hear the music, if its a match for the graphics > quality. This is one game that will DEFINATELY sell systems, and I > beleive sell even more copies than FFVII. >> I am dying to play that game... It looks really, really hot. Imagine a weapons based Mario 64 with a more adult theme (there's blood) and sometimes frightening visuals. Awesome. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> PSX news 4.8 million units Date: 21 Jun 1997 16:05:18 -0400 (EDT) In a message dated 97-06-21 11:35:38 EDT, you write: << Nintendo64 did so well in the beginning was because of the game Mario64 < AND because the name nintendo brand name. < If another noname console came out with a game as good as < Mario64, it won't sell as well because people never heard of it. >> That's bull IMO. Why did Toshinden sell so well on the PSX? An unknown fighting game with an obscure title on a new console by a company that had never done a video game system before. Peer ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> E3 Date: 21 Jun 1997 16:09:24 -0400 (EDT) In a message dated 97-06-21 11:52:41 EDT, you write: << > 2. Nintendojo said no games are being made by Capcom. at NGO they had an > interview with capcom guy and he said a puzzle game is in development. > So is capcom making N64 games? Nah, Nintendojo said that Capcom hadn't shown any N64 games at the E3 and that the company is not a Nintendo 64-licensee. It's confusing, I know. The trick is: Capcom, Japan, may be developing a few N64 games. What confuses me though is that Capcom U.S. won't even announce that they're developing -- leaving fighting game fans disappointed and shedding bad light on Nintendo. An interview with a Capcom, Japan, rep. revealed that they're working on an N64 puzzle game. Capcom U.S. has not commented on it -- they can't announce it for the U.S. either (no license yet). Lame-o. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: N64> Re: Bomberman 64 Date: 21 Jun 1997 16:10:45 -0400 (EDT) In a message dated 97-06-21 12:06:59 EDT, you write: << 3. NGO said they seen a playable version of Bomberman64 4 player battle > mode. But they didn't say anything else. So is the 4 player battlemode > in 2D or 3D? >> I have a preview with screenshots up of Bomberman 64, explaining all the levels, bosses and multi-player mode. Check it out http://members.aol.com/nindojo Peer ------------------------------------------------------------------------------- From: SkyRat23@aol.com Subject: Re: N64> What is this? Date: 21 Jun 1997 18:57:54 -0400 (EDT) Nevermind they stopped. (the error messages) ------------------------------------------------------------------------------- From: Stryder Subject: Re: N64> PSX news 4.8 million units Date: 21 Jun 1997 18:08:18 -0500 (CDT) On Sat, 21 Jun 1997 Peers2@aol.com wrote: > In a message dated 97-06-21 11:35:38 EDT, you write: > > << Nintendo64 did so well in the beginning was because of the game Mario64 > < AND because the name nintendo brand name. > < If another noname console came out with a game as good as > < Mario64, it won't sell as well because people never heard of it. >> > > That's bull IMO. Why did Toshinden sell so well on the PSX? An unknown > fighting game with an obscure title on a new console by a company that had > never done a video game system before. > > Peer That comparison is invalid. Toshinden did not sell as well as Mario did, nor did it have anywhere near the hype that Mario64 did. Then again, it is not as good a game as Mario64. You can't compare the 2 situations. I think the point the first guy was trying to make is that if a company had a game as good as Mario64, it would not sell as well. I agree with that because Mario is a well known game and no other game on another system could ever hope to draw that same sort of hype...you would not say that would you? Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------------------------------------------------------------------------------- From: Dexter Sy Subject: RE: N64> yes... most n64 games suck Date: 21 Jun 1997 16:27:50 -0700 ------ =_NextPart_000_01BC7E60.161B9D80 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit -----Original Message----- Sent: June 21, 1997 1:13 AM On Sat, 21 Jun 1997, Asha'man_X 64 wrote: > >ALMOST ALL N64 games really do SUCK right now... there are a few GREAT > > What qualifies a game to "suck"? Lousy graphics? Bad sound? Horrible > control? Lack of ingenuity? That's what I think a "sucky" game is. But I > have yet to be severely disappointed by any of the N64 games so far. Try lack of gameplay, too short, or no replay value. Those should be 3 of the biggest and you left them out. Too much emphasis on graphics. It is like a plague among N64 users, I think too many get lost in the great graphics and forget it is supposed to be a fun game. > > >the majority of the software that has come out is by far not up to par... > > Well...you can't really say that, now can you. Turok has some of the best > graphics ever seen in a shooter. Too much graphics again. They are important, but not the most important. > Doom 64, although OUTDATED, is leaps and > bounds over what the original PC Doom was, not to mention the other > versions on other systems. W Hardly, maybe graphically it is good...but a lack of muti-player options severely hurts this version in comparison to other versions. > WaveRace64, which is one of my personal > favorites, has some of the best graphical effects I've ever seen on > console. Realistic waves and everything...haven't seen anything like that > elsewhere, except the arcade. Waverace is a good game. Could have used cpu players though. > MK64, well...nuff said. The game itself is > just excellent and very addictive. Excellent? The N64 version is bad compared to the PSX version. > KI Gold, now, depends on your whole > outlook on the fighting genre. Sure, it may not be Street Fighter or > Tekken, but hey...it's popular enough for others to copy ideas off of. Well, I don't like KI as a fighter...but I guess it is very good conversion if you like that sort of fighter. > As for Hexen and Dark Rift, well, you can't pass judgement on a game > hasn't even been released yet. If you want to trust the bigtime mags, go > ahead, but if I've learned one thing, it's that you can't take another > person's word on something. It has to be seen with your own eyes! > -Asha'man_X 64 I still say that if you read several different mags...and read all the reviews and previews of it, you can get a good feel for a game as to if it will be any good or not. I also must point out that a lot of people like to tout the good reviews then scream 'bias' or 'you can't trust them' when they give games bad reviews. Neither Hexen nor Dark Rift have done very well in any review I have read. I was considering buying Hexen because of the multi-player options (it is not that great a game in the first place..PC), but after all the bad to OK reviews, I think I will have to rent it first. Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------ =_NextPart_000_01BC7E60.161B9D80 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IgEXAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYAsAEAAAEAAAAQAAAAAwAAMAIAAAAL AA8OAAAAAAIB/w8BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAAeAAIwAQAAAAUAAABTTVRQAAAA AB4AAzABAAAAFgAAAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAMAFQwBAAAAAwD+DwYAAAAeAAEw AQAAABgAAAAnbjY0QG1haWwueG1pc3Npb24uY29tJwACAQswAQAAABsAAABTTVRQOk42NEBNQUlM LlhNSVNTSU9OLkNPTQAAAwAAOQAAAAALAEA6AQAAAB4A9l8BAAAAFgAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQAAAAIB918BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnht 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A completed Dark Rift was shown in E3, and based on the response, the game isnot another War gods. Dex -----Original Message----- Sent: June 21, 1997 1:13 AM On Sat, 21 Jun 1997, Asha'man_X 64 wrote: > >ALMOST ALL N64 games really do SUCK right now... there are a few GREAT > > What qualifies a game to "suck"? Lousy graphics? Bad sound? Horrible > control? Lack of ingenuity? That's what I think a "sucky" game is. But I > have yet to be severely disappointed by any of the N64 games so far. Try lack of gameplay, too short, or no replay value. Those should be 3 of the biggest and you left them out. Too much emphasis on graphics. It is like a plague among N64 users, I think too many get lost in the great graphics and forget it is supposed to be a fun game. > > >the majority of the software that has come out is by far not up to par... > > Well...you can't really say that, now can you. Turok has some of the best > graphics ever seen in a shooter. Too much graphics again. They are important, but not the most important. > Doom 64, although OUTDATED, is leaps and > bounds over what the original PC Doom was, not to mention the other > versions on other systems. W Hardly, maybe graphically it is good...but a lack of muti-player options severely hurts this version in comparison to other versions. > WaveRace64, which is one of my personal > favorites, has some of the best graphical effects I've ever seen on > console. Realistic waves and everything...haven't seen anything like that > elsewhere, except the arcade. Waverace is a good game. Could have used cpu players though. > MK64, well...nuff said. The game itself is > just excellent and very addictive. Excellent? The N64 version is bad compared to the PSX version. > KI Gold, now, depends on your whole > outlook on the fighting genre. Sure, it may not be Street Fighter or > Tekken, but hey...it's popular enough for others to copy ideas off of. Well, I don't like KI as a fighter...but I guess it is very good conversion if you like that sort of fighter. > As for Hexen and Dark Rift, well, you can't pass judgement on a game > hasn't even been released yet. If you want to trust the bigtime mags, go > ahead, but if I've learned one thing, it's that you can't take another > person's word on something. It has to be seen with your own eyes! > -Asha'man_X 64 I still say that if you read several different mags...and read all the reviews and previews of it, you can get a good feel for a game as to if it will be any good or not. I also must point out that a lot of people like to tout the good reviews then scream 'bias' or 'you can't trust them' when they give games bad reviews. Neither Hexen nor Dark Rift have done very well in any review I have read. I was considering buying Hexen because of the multi-player options (it is not that great a game in the first place..PC), but after all the bad to OK reviews, I think I will have to rent it first. Stryder: atcope@comp.uark.edu ________________________________________________________ and a f*** you to those of you who will never understand love, peace, empathy, desire, mischief, and gladness --------------------Pisces Iscariot (notes)------------- ------ =_NextPart_000_01BC7E60.39032980 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IjsXAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYAsAEAAAEAAAAQAAAAAwAAMAIAAAAL AA8OAAAAAAIB/w8BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAAeAAIwAQAAAAUAAABTTVRQAAAA AB4AAzABAAAAFgAAAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAMAFQwBAAAAAwD+DwYAAAAeAAEw AQAAABgAAAAnbjY0QG1haWwueG1pc3Npb24uY29tJwACAQswAQAAABsAAABTTVRQOk42NEBNQUlM LlhNSVNTSU9OLkNPTQAAAwAAOQAAAAALAEA6AQAAAB4A9l8BAAAAFgAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQAAAAIB918BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnht 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charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I can tell you there will be at least a dozen "must have" fist party = titles for the N64 if it had 200 games. That's not including the good = 3rd party titles. And based on what I've seen and heard there will be = quite a bit of good 3rd party titles coming. many 3rd parties like = Acclaim, Hudson, Imagineer, Konami, RARE, Kemco, and even midway are = beginning to understand the N64 technology and their games are beginning = to show a noticable leap over 32-bit games. At this point in time, there = are already four must have first party titles for the N64.(Wave Race 64, = Mario 64, Mario Kart 64, Star Fox 64) With F-zero, Zelda , Yoshi's = Island and other games in development, I can honsetly tell you N64 = gamers will see alot of high quality N64 games. Need I mention the high = quality 2nd party games by HAL and RARE? Dexter S. webmaster-Nintendo Generation http://www.geocities.com/~ningen -----Original Message----- Sent: June 21, 1997 3:59 AM I agree that the games that a scheduled to appear in the coming months = do look awesome and believe me, I can't wait for most of them. I did buy = a Saturn when it first came out and I thought it was the bees Knees, but = 3 or so months latter the Playstation arrived, which forced me to sell = my Saturn at once and buy Sony's machine. But now we have the N64, which obviously is much better than the = Playstation, but to be honest a lot of the games released could have = been just as good on the Playstation. You are right in saying that most = PSX games suck in that out of 200 or so games, there is probably only 20 = worth owning - which is not good enough , but if the N64 had 200 games = released for it how many do you think will be good enough to own ? -- Gary Mort gary.mort@virgin.net ---------- Sent: 20 June 1997 23:19 I think its a combination of things. Your argument about people wanting = to own new technology is understandable, but if that hold true, Saturn = should have secured a sizable userbase before playstation's launch = because it was the earliest of the big three consoles to be released. = However, the PSX was able to surpass Saturn's headstart in a few months. = You can say all nintendo game suck for all I care, but the bottom line = is, many PSX games are not even worth playing. Therefore, I would have = to say that I see no big threat that will stop Nintendo 64 from = succeeding. As you know, a lot of games are coming out in a steady = stream, many of them have considerable quality over the current 3rd = party games. Dexter S. Nintendo Generation webamaster http://www.geocities.com/~ningen -----Original Message----- Sent: June 20, 1997 12:58 PM I think that most people will want to own 'the most powerful console' , = whether its the N64, Sony's new machine, or Sega's new machine. Its all = about competition - to be the envy of your friends. But the most important aspect has got to be the quality of the games, = and if the games are your kind of games. ---------- Sent: 20 June 1997 19:09 >To turm this into something relating to N64, how many of you out there >really think the 64 bit is a major consideration when buying a console. = >Does it make a major difference in how you perceive the machine? 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AAAAAEYAAAAAN4UAAAEAAAABAAAAAAAAAB4ASYAIIAYAAAAAAMAAAAAAAABGAAAAADiFAAABAAAA AQAAAAAAAAAeAD0AAQAAAAUAAABSRTogAAAAAAMADTT9NwAAmnA= ------ =_NextPart_000_01BC7E62.378FD880-- ------------------------------------------------------------------------------- From: Dexter Sy Subject: RE: N64> yes... most n64 games suck Date: 21 Jun 1997 16:29:58 -0700 ------ =_NextPart_000_01BC7E62.2CD23640 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Then its more fitting to say that Most Nintendo games could be Better. Dex -----Original Message----- Sent: June 21, 1997 3:59 AM I'm just saying that games on the N64 could and should be better. ---------- Sent: 20 June 1997 23:14 So what's your point? Most games on the PSX suck too... Dex -----Original Message----- Sent: June 20, 1997 12:49 PM ---------- Sent: 20 June 1997 12:16 ok.... I'm gonna have to agree with Stryder on this one... >Please, most of the games do suck (KI, MK, Dark Rift, Hexen, Gretzky, >Cruisin, Hangtime, War Gods....they all suck (IMO)...and Pilotwings, SOTE >are OK games at best.) You can't tell me that the fact that it was a >Nintendo product has nothing to do with it's success. That is just silly. >Look how many people bought the system when it came out...and it only had >2 games! If any other system tried that other than Nintendo, they would >not have enjoyed the same success. ALMOST ALL N64 games really do SUCK right now... there are a few GREAT games and the rest really blow... to be honost.... Don't get me wrong... I LOVE MY N64!!! and I think the machine has great potential... but the majority of the software that has come out is by far not up to par... Honost opinions -Pete I also have the same opinion. In England, the only games out are Mario 64, SOTE, Pilotwings, Turok, Fifa 64, Waverace and Mario Kart 64. Of those six games, only 7 have really caught my attention - Mario 64, Waverace and Mario Kart 64. Pilotwings and SOTE are very average. Turok gives me motion sickness, and Fifa 64 is absolutely dreadful. There doe's look to be a lot of excellent software on the way, but its months away. Thank god for International Superstar Soccer on Friday 27th June. I'd buy the N64 for this game alone. -- Gary Mort gary.mort@virgin.net ------ =_NextPart_000_01BC7E62.2CD23640 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IjsXAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYAsAEAAAEAAAAQAAAAAwAAMAIAAAAL AA8OAAAAAAIB/w8BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAAeAAIwAQAAAAUAAABTTVRQAAAA AB4AAzABAAAAFgAAAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAMAFQwBAAAAAwD+DwYAAAAeAAEw AQAAABgAAAAnbjY0QG1haWwueG1pc3Npb24uY29tJwACAQswAQAAABsAAABTTVRQOk42NEBNQUlM LlhNSVNTSU9OLkNPTQAAAwAAOQAAAAALAEA6AQAAAB4A9l8BAAAAFgAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQAAAAIB918BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnht aXNzaW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAADAP1fAQAAAAMA/18AAAAA AgH2DwEAAAAEAAAAAAAAAulYAQSAAQAkAAAAUkU6IE42ND4geWVzLi4uIG1vc3QgbjY0IGdhbWVz 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19:15:59 EDT, you write: << Subj: Re: N64> PSX news 4.8 million units Date: 97-06-21 19:15:59 EDT From: atcope@comp.uark.edu (Stryder) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com On Sat, 21 Jun 1997 Peers2@aol.com wrote: > In a message dated 97-06-21 11:35:38 EDT, you write: > > << Nintendo64 did so well in the beginning was because of the game Mario64 > < AND because the name nintendo brand name. > < If another noname console came out with a game as good as > < Mario64, it won't sell as well because people never heard of it. >> > > That's bull IMO. Why did Toshinden sell so well on the PSX? An unknown > fighting game with an obscure title on a new console by a company that had > never done a video game system before. > > Peer > That comparison is invalid. Toshinden did not sell as well as Mario did, > nor did it have anywhere near the hype that Mario64 did. Then again, it > is not as good a game as Mario64. You can't compare the 2 situations. I > think the point the first guy was trying to make is that if a company had > a game as good as Mario64, it would not sell as well. I agree with > that because Mario is a well known game and no other game on another > system could ever hope to draw that same sort of hype...you would not say > that would you? >> Of course there is brand loyality involved. Of course people know the Mario franchise and expect quality and the same fun gameplay from it, but I will defend the point to the death that brand loyality is not THE all-encompassing, decisive factor in the successful sale of game consoles. If it was, then Nintendo should have sold millions and millions of N64s in Japan, a country were video gaming was synonymus with the word "Nintendo." Yet the N64 did NOT sell as well as the PSX -- an unknown brand in the realm of games. The reason: While players liked the quality Mario offered and were familiar with the Nintendo brand, their favorite game genres were absent. Don't misunderstand me, company names, franchises, game series and brands are part of why a certain game system or game will sell well -- but it is not the all-encompassing reason that it is cracked up to be. Many business models speak against it. When it launched, Mario 64 was a title unlike any on the market (and it still is). People were enchanted with the ease and style it created a virtual world. Couple that with some cool marketing and you can sell a system -- whether it has the name Sony slapped on it, or Nintendo. Why were Final Fantasy Mystic Quest sales sub-par in Japan? It's the Square brand, isn't it? Why did Tomb Raider sell millions in the U.S.? Who's ever heard of Eidos? Why didn't Pilotwings sell even 1/8th as many copies as Mario 64, although it has the Miyamoto/Nintendo stamp all over it? Another factor is supply and demand, but I won't get into that one too much. But if you launch a game system with eight games, you will naturally have lower sales for each game than if you launch a system with only two. We shouldn't make generalizing statements and say that "something can't be done." Of course the Toshinden comparison is not 100% -- it served to illustrate that you can get incredible sales without having a name. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Vi On Subject: RE: N64> 1997: The Year of Nintendo So Far Date: 21 Jun 1997 22:25:29 -0400 (EDT) > But now we have the N64, which obviously is much better than the > Playstation, but to be honest a lot of the games released could have been > just as good on the Playstation. You are right in saying that most PSX > games suck in that out of 200 or so games, there is probably only 20 worth > owning - which is not good enough , but if the N64 had 200 games released > for it how many do you think will be good enough to own ? That's a very good point and idea. Hmm, since I think it'll take 2 or more years for N64 to have 200 games, let's look back at nes and Snes. Games aren't just either good or bad. I would say 50% were average games. 30% great games, 20% sucky games. for N64 100% of Midway games suck. 100% of Nintendo made games are Great. -Vi ------------------------------------------------------------------------------- From: "Asha'man_X 64" Subject: Re: N64> N64 Price Drop Date: 21 Jun 1997 20:21:22 -0600 Nintendo ain't going to make a move until Sony does. That's how it was for the first price drop (although Nintendo beat sony to the punch). And as to how much...well...rumor is it will drop to $99.95US. -Asha'man_X 64 ********************************* X-Web 64 http://www.dlcwest.com/~dickson WHERE NINTENDO 64 RULES! ********************************* At 05:24 AM 6/21/97 -0600, you wrote: >I'm not sure if this has been proposed, but I've been thinking about the >buzz that Nintendo could drop the price of their N64 again, and it seems >more reasonable to keep the price of the N64 relatively high (but not >higher than Sony). Why? By doing this they can use that money to put into >more game development, which is more likely to sell the system. What would >draw you more to the N64, more great games released, or a $20 price drop? >We all know the games are coming, but by all means, concentrate on game >design and less on putting an N64 in every household. This indirect >strategy makes more sense, IMO. > >But since the price drop was (probably) a rumor, it doesn't matter right >now anyway. > >************************************************************** >Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada >http://www.geocities.com/Area51/Vault/1336/index.html >"Avoiding the spam, not the marketplace. You know how an >English newspaper avoids putting kanji in the editorials?" >************************************************************** > > ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> E3 Date: 21 Jun 1997 22:47:30 -0400 (EDT) In a message dated 97-06-21 22:20:18 EDT, you write: << At N64 HQ, they have new pictures of Bomberman 64, including a four-player < mode which stays true to the original multi-player mode, but this time, it < has stairs leading down to different levels. < Personally, I think this game looks really cool. I mean, the one-player < mode looks outstanding and is leaps and bounds ahead of Mario 64. But, < that's just an early speculation. We'll have to wait and see what the final < product will be like! >> The multiplayer mode is definitely interesting (and much smoother than the 1-player mode). For example, in the Water Maze level, the water level (no I'm not stuttering :) rises during the battle and there are other little "nastynesses" that make the multiplayer games more interesting. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Vi On Subject: Re: N64> yes... most n64 games suck Date: 21 Jun 1997 22:55:15 -0400 (EDT) > > MK64, well...nuff said. The game itself is > > just excellent and very addictive. > > Excellent? The N64 version is bad compared to the PSX version. > > Stryder: atcope@comp.uark.edu I think he's talking about MarioKart64, not Mortal Kombat. For those people who still gets confuse it's MKT, and no 64 after it. so MK64 is Mario Kart 64. ------------------------------------------------------------------------------- From: Vi On Subject: N64> Hudson?? no publisher Date: 21 Jun 1997 23:19:05 -0400 (EDT) I'm confused, on NGO it said Hudson still haven't found a publisher for their bomberman64 and dual heroes. Since the game is so great and it looks like it's bound to succeed. why can't they publish it themselves? NGO said, in the worst case, Hudson will publish it themselves. Is it really that bad? Is Hudson afraid it will not succeed and lose alot of money? The market for N64 in the U.S. is really great! Or they will make more money selling their game to some company? same thing is also happening to codemaster for their Micro Machine V3. they are even advertising every where about the game. If the game is that good, why can't they just publish it themselves? -Vi ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> Hudson?? no publisher Date: 21 Jun 1997 23:27:25 -0400 (EDT) In a message dated 97-06-21 23:23:51 EDT, you write: << Subj: N64> Hudson?? no publisher Date: 97-06-21 23:23:51 EDT From: vi@bu.edu (Vi On) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@xmission.com (xm) > I'm confused, on NGO it said Hudson still haven't found a > publisher for their bomberman64 and dual heroes. > Since the game is so great and it looks like it's bound to succeed. > why can't they publish it themselves? NGO said, in the worst case, > Hudson will publish it themselves. Is it really that bad? Is Hudson > afraid it will not succeed and lose alot of money? The market for > N64 in the U.S. is really great! > Or they will make more money selling their game to some company? > same thing is also happening to codemaster for their Micro Machine V3. > they are even advertising every where about the game. If the game is > that good, why can't they just publish it themselves? >> Many publisher/developers play this game. They can publish it themselves and they will if nobody bids enough money for the games. But think about it: When publishing you take a certain risk and you spend a lot of money a) manufacturing the carts and paying for the Nintendo licensing etc... b) promoting and advertising. When you publish yourself, a lot of money is "locked" into inventory -- until you sell. Some companies prefer to sell the whole product to a different publisher (especially when their budget ain't doing so well) and let them deal with it -- which means they get a ton of money that they can immediately invest into more development. Plus there is no worry about unsold inventory, etc. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Third-Party Date: 21 Jun 1997 21:16:03 PDT Can someone help me? What is First-Part and Third-Party? I am confuSED Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Vi On Subject: N64> population of systems Date: 22 Jun 1997 01:00:35 -0400 (EDT) well I heard playstation is up to 4.8 million system in the U.S and N64 is 2.8 or something like that. Correct me if I'm wrong on any of these data. I heard that the Snes was up to 28 million in the U.S. or maybe that's an worldwid number. So what's the entire population of people in the United States? Japan? I heard that 1 out of every 3 houses owned a Snes. or was that the nes? Just want to know how the playstation is doing compared to snes and nes. -Vi ------------------------------------------------------------------------------- From: Vi On Subject: Re: N64> Third-Party Date: 22 Jun 1997 01:11:43 -0400 (EDT) First party are Sony, Nintendo, and Sega. Meaning they own the system, so the games they make are first party. Mario64, StarFox64, MarioKart64 are first party games for N64. Second Party are companies that develop for first party companies. They make the game and First party company publishes it. Rare is one of them, although Rare said they are becoming a 3rd party company. Don't know any second party companies for Psx and Saturn. Third Party companies are companies like Square, Enix, Capcom, Acclaim, Midway, etc. These companies make games for the N64, psx, and Saturn. They have to pay a license fee to First party companies. -Vi Boston University CS On Sat, 21 Jun 1997, Brendan Lim wrote: > Can someone help me? What is First-Part and Third-Party? > I am confuSED > ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> population of systems Date: 22 Jun 1997 02:01:06 -0600 >well I heard playstation is up to 4.8 million system in the U.S >and N64 is 2.8 or something like that. Correct me if I'm >wrong on any of these data. You are correct. Although I believe the PSX has 'only' sold 4.7 million. > >I heard that the Snes was up to 28 million in the U.S. >or maybe that's an worldwid number. So what's the entire >population of people in the United States? Japan? I doubt the number would be 28 million in the U.S., so that number may be worldwide. (sorry, don't know population numbers of the two countries. Check an encyclopedia) >I heard that 1 out of >every 3 houses owned a Snes. or was that the nes? The legend has it 1 out of every 3 houses has a Nintendo system: NES, Gameboy, Virtual Boy, and/or N64. > >Just want to know how the playstation is doing compared to snes and nes. Well, to put it in perspective, earlier in the year Sony announced predictions that they will have 32 million PlayStations sold worldwide by 1998. Nintendo's predictions were considerably lower, and to my irritation PSX Power put up this little news article about Sony being the official video game leader. What were the exact predictions by Nintendo anyway? I am thinking they said 18 million, but I could be wrong. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Dexter Sy Subject: N64> PSX sold less than 4.8 million units Date: 22 Jun 1997 01:13:19 -0700 ------ =_NextPart_000_01BC7EA9.8010F8E0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable 32 million? Its more like 18 million, while Nintendo's predictions was = 12. 32 million would mean they have to sell at least 10 million units = in each territory. that's possibly in Japan but in North America and = Eurpoe, I highly doubt that.=20 The recent discussions about PSX selling 4.8 million units in the U.S. = is just an inflated figure. I checked my NG and they reported that Sony = only has 3.2 million installed base in January. Checking another E3 = press release from Sony themselves Sony admitted their installed base is = around 4 million units. That would mean it could be a few thousand = units plus or minus four million. =20 Dex -----Original Message----- Sent: June 22, 1997 1:01 AM >well I heard playstation is up to 4.8 million system in the U.S >and N64 is 2.8 or something like that. Correct me if I'm >wrong on any of these data. You are correct. Although I believe the PSX has 'only' sold 4.7 = million. > >I heard that the Snes was up to 28 million in the U.S. >or maybe that's an worldwid number. So what's the entire >population of people in the United States? Japan? I doubt the number would be 28 million in the U.S., so that number may = be worldwide. (sorry, don't know population numbers of the two countries. Check an encyclopedia) >I heard that 1 out of >every 3 houses owned a Snes. or was that the nes? The legend has it 1 out of every 3 houses has a Nintendo system: NES, Gameboy, Virtual Boy, and/or N64. > >Just want to know how the playstation is doing compared to snes and = nes. Well, to put it in perspective, earlier in the year Sony announced predictions that they will have 32 million PlayStations sold worldwide = by 1998. Nintendo's predictions were considerably lower, and to my = irritation PSX Power put up this little news article about Sony being the official video game leader. What were the exact predictions by Nintendo anyway? = I am thinking they said 18 million, but I could be wrong. -- Tyler V. 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wAAAAAAAAEYAAAAAVIUAAAEAAAAEAAAAOC4wAAMALIAIIAYAAAAAAMAAAAAAAABGAAAAAAGFAAAA AAAACwA1gAggBgAAAAAAwAAAAAAAAEYAAAAADoUAAAAAAAADADaACCAGAAAAAADAAAAAAAAARgAA AAARhQAAAAAAAAMAOIAIIAYAAAAAAMAAAAAAAABGAAAAABiFAAAAAAAAHgBHgAggBgAAAAAAwAAA AAAAAEYAAAAANoUAAAEAAAABAAAAAAAAAB4ASIAIIAYAAAAAAMAAAAAAAABGAAAAADeFAAABAAAA AQAAAAAAAAAeAEmACCAGAAAAAADAAAAAAAAARgAAAAA4hQAAAQAAAAEAAAAAAAAAHgA9AAEAAAAB AAAAAAAAAAMADTT9NwAAWJY= ------ =_NextPart_000_01BC7EA9.8010F8E0-- ------------------------------------------------------------------------------- From: James Gilliam Subject: Re: N64> ZELDA64.COM Date: 22 Jun 1997 12:05:42 -0400 Chris Avery wrote: > If Zelda or Donkey Kong is a copyright or trademark owned by Nintendo, > I > believe that Internic would revoke the domain names and give them to > Nintendo. > ____________________________ > |Chris Avery | > |SNES-L List Owner | > |averyc@io.com | > |http://www.io.com/~averyc | > `----------------------------' Internic could care less whether or not an address is trademarked or copyrighted. It's first come, first serve. James Gilliam jamesg@ilinks.net ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Hello???? Date: 22 Jun 1997 11:24:41 PDT I thouht after E3, there would be more talk about the N64? Hello???? Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Gary Mort Subject: RE: N64> yes... most n64 games suck Date: 22 Jun 1997 14:47:59 +-100 ---------- Sent: 22 June 1997 00:30 Then its more fitting to say that Most Nintendo games could be Better. Dex That's exactly what I said !! Gary -----Original Message----- Sent: June 21, 1997 3:59 AM I'm just saying that games on the N64 could and should be better. ---------- Sent: 20 June 1997 23:14 So what's your point? Most games on the PSX suck too... Dex -----Original Message----- Sent: June 20, 1997 12:49 PM ---------- Sent: 20 June 1997 12:16 ok.... I'm gonna have to agree with Stryder on this one... >Please, most of the games do suck (KI, MK, Dark Rift, Hexen, Gretzky, >Cruisin, Hangtime, War Gods....they all suck (IMO)...and Pilotwings, SOTE >are OK games at best.) You can't tell me that the fact that it was a >Nintendo product has nothing to do with it's success. That is just silly. >Look how many people bought the system when it came out...and it only had >2 games! If any other system tried that other than Nintendo, they would >not have enjoyed the same success. ALMOST ALL N64 games really do SUCK right now... there are a few GREAT games and the rest really blow... to be honost.... Don't get me wrong... I LOVE MY N64!!! and I think the machine has great potential... but the majority of the software that has come out is by far not up to par... Honost opinions -Pete I also have the same opinion. In England, the only games out are Mario 64, SOTE, Pilotwings, Turok, Fifa 64, Waverace and Mario Kart 64. Of those six games, only 7 have really caught my attention - Mario 64, Waverace and Mario Kart 64. Pilotwings and SOTE are very average. Turok gives me motion sickness, and Fifa 64 is absolutely dreadful. There doe's look to be a lot of excellent software on the way, but its months away. Thank god for International Superstar Soccer on Friday 27th June. 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M```#T``0````4```!213H@``````,` (#33]-P``<)=_ ` end ------------------------------------------------------------------------------- From: Tom McShea Subject: Re: N64> Third-Party Date: 22 Jun 1997 15:08:57 -0700 > Second Party are companies that develop for first party companies. > They make the game and First party company publishes it. > Rare is one of them, although Rare said they are becoming a > 3rd party company. Don't know any second party companies > for Psx and Saturn. I think Naghty Dog is one of Sony's 2nd party developers and SingleTrac used to be. ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> StarFox 64 Flaw Date: 22 Jun 1997 13:41:55 PDT Well, actually not a flaw, but it is weird. You see when you are in the tank thingy, and sometimes you have to use the L button, how can you do that with ease...Your hand is on the analog stick. The only button you can press from there is Z. Also, you can ONLY use the analog stick so the grip will make you getout of that position and press L. If you are confused, don't worry, I am too. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> StarFox 64 Flaw Date: 22 Jun 1997 17:04:09 -0400 (EDT) In a message dated 97-06-22 17:01:39 EDT, you write: << Subj: N64> StarFox 64 Flaw Date: 97-06-22 17:01:39 EDT From: limbrendan@hotmail.com (Brendan Lim) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@xmission.com > Well, actually not a flaw, but it is weird. You see when you are in the > tank thingy, and sometimes you have to use the L button, how can you > do that with ease...Your hand is on the analog stick. The only > button you can press from there is Z. Also, you can ONLY use the analog > stick so the grip will make you getout of that position and press L. > If you are confused, don't worry, I am too. >> And you confused us even more. The L-Button is not used in Star Fox 64. Z-button: Roll left (in case of Ar-Wing: bank left) R-Button: Roll right ((in case of Ar-Wing: bank right) Both Z & R: Hover (Tank only) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Josh Subject: Re: N64> ZELDA64.COM Date: 22 Jun 1997 14:40:41 -0700 James Gilliam wrote: > Internic could care less whether or not an address is > trademarked or > copyrighted. > > It's first come, first serve. That's just not true. You can ask the guys who registered nike and mcdonalds.com to try and make some money. They were forced to give them up. You cannot take a trademarked name and use it as your own. ------------------------------------------------------------------------------- From: "Mark Thomson" Subject: N64> E3 - A theory Date: 22 Jun 1997 19:07:08 +0000 Hi all Well the E3 is over and for the most part us N64 owners have a lot to smile about. From my earlier post you can gather that I'm not too happy about no true commitment from Capcom. Well, now I've got a wee theory why Capcom and perhaps Namco showed no games. The problem I think is the delay in the release of the 64DD. In my mind these 2 developers games are intended for the 64DD. Afterall why would the developers show games that would not be available for nearly another full year. Any thoughts?? Mark ------------------------------------------------------------------------------- From: "Mark Thomson" Subject: RE: N64> E3 Date: 22 Jun 1997 19:25:08 +0000 > From: Gary Mort > To: 'N64 Mail List' > Subject: RE: N64> E3 > Date: Sat, 21 Jun 1997 11:59:08 +-100 > Reply-to: n64@mail.xmission.com > That and Metal Gear makes a PSX an essential purchase - WHY DID I > SELL MINE!!!! > > Mark T > > Silly boy !! > You should keep your options open and have the best of both worlds. > > -- Gary Mort > gary.mort@virgin.net Don't you worry this is a mistake that I intend to reverse asap. Anyway on the brightside I sold my old psx for 200 quid the week before it dropped to 130 so I'll make a profit and have a new unit :) Mark ------------------------------------------------------------------------------- From: litcmh@pop.k12.vt.us (Margaret Lima (CMH)) Subject: Re: N64> New Game Poll Date: 22 Jun 1997 17:35:56 -0400 I would make Happy Gilmore golf (Happy Gilmore holds record for the only person to attempt to stab someone with a skate) You Know the movie w/ Adam Sandler. It would be a lynx type regular golf game, with fist fights, alligator wrestling, and VolksWagon beetles riding across the green. Bonus miniature golf levels (laugh you f*ckin clown). And it is all to get money to buy grandma's house back. Hopefull Future Game Designer Mike Lima At 12:20 PM 6/19/97 PDT, you wrote: >If you were to make a game what would it be? >-=-=-=-=-=- >Brendan LIm > > >--------------------------------------------------------- >Get Your *Web-Based* Free Email at http://www.hotmail.com >--------------------------------------------------------- > > ------------------------------------------------------------------------------- From: Dexter Sy Subject: RE: N64> E3 - A theory Date: 22 Jun 1997 17:56:56 -0700 ------ =_NextPart_000_01BC7F36.6CB82420 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Nintendo seemed to have dominated (slightly) this year's E3 show. What = surprised me was the constant stream of game announcements from third = parties. Considering that Nintendo now has 100 third parties developing = for them, N64 owners will be certain to have at least 100 games to play = with. But since almost all of these developers develop more than one = game at a time, N64 will easily have at the very least 200 games or more = to play with in thr N64's life span, if the 64DD succeeds even in = moderate levels (ie: a few million units sold worldwide) expect that = number to jump even higher. =20 Capcom's no show didn't really bother me, Capcom still has great = interest in developing for the N64 and their first game is some sort of = puzzle game. Overall, Nintendo came out of E3 in a much stronger = position than before. The situation can only improve with the release = of Star Fox 64. Konami's Hibrid Heaven also looked very interesting. =20 Dexter S. webmaster-Nintendo generation -----Original Message----- Sent: June 22, 1997 12:07 PM Hi all Well the E3 is over and for the most part us N64 owners have a lot to=20 smile about. >From my earlier post you can gather that I'm not too happy about no=20 true commitment from Capcom. Well, now I've got a wee theory why=20 Capcom and perhaps Namco showed no games. The problem I think is=20 the delay in the release of the 64DD. In my mind these 2 developers=20 games are intended for the 64DD. Afterall why would the developers show games that would not be=20 available for nearly another full year. Any thoughts?? 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Maybe it will be announced at the last minute at E3 lets > hope. > Check it out for yourself! > I heard about Zelda64.com and DK64.com and checked them out, but they > only have an under construction logo and some text. I also heard that > when the website was traced back to the person who applied for the > domain name, it was not Nintendo. I am thinking that maybe somebody > from Sony had some guy take the address so that Nintendo couldn't do > what they did with Sarfox64.com. >> Don't be silly. :) Sony's got better things to do than to buy up Zelda64.com Z64.com, Zelda.com, DK.com, DK64.com, DonkeyKong.com, DonkeyKong64.com, Donkey-Kong.com, Donkey-Kong64.com, DonkeyKongCountry.com, Donk... well, ya get the point. If someone wants to make a domain, he has enough domain names to pick from. The person who reserved the aforementioned domains is just someone trying to make a quick buck (he sent me a mail asking whether I was interested). But Nintendo ain't buying it -- and neither am I. :) Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> nintendojo chat Date: 22 Jun 1997 22:11:20 -0400 (EDT) In a message dated 97-06-22 19:02:38 EDT, you write: << Subj: N64> nintendojo chat Date: 97-06-22 19:02:38 EDT From: vi@bu.edu (Vi On) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@xmission.com (xm) > Okay, there was about 12 people in Nintendojo Chat, and it froze. > 8:10pm > I tried to log off, and get back in and it won't let me. > Half an hour later, I got in and nobody was there. :( > -Vi >> I had the same problems. At one point I saw about 15 people in there, got in, but wasn't able to send any messages. Sneaker chat can be really buggy and crashes at least once a day. I will look around for a more reliable service. Any suggestions, anyone? Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> New Game Poll Date: 22 Jun 1997 22:13:46 -0400 (EDT) In a message dated 97-06-22 19:48:33 EDT, you write: << Subj: N64> New Game Poll Date: 97-06-22 19:48:33 EDT From: limbrendan@hotmail.com (Brendan Lim) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@xmission.com > If you were to make a game what would it be? >> A car-battle game called "Crash Bandicoots." Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> PSX sold less than 4.8 million units Date: 22 Jun 1997 20:24:56 -0600 >32 million? Its more like 18 million, while Nintendo's predictions was 12. >32 >million would mean they have to sell at least 10 million units in each >>territory. that's possibly in Japan but in North America and Eurpoe, I >highly >doubt that. > Correction noted. >The recent discussions about PSX selling 4.8 million units in the U.S. is >just >an inflated figure. I checked my NG and they reported that Sony >only has 3.2 >million installed base in January. Checking another E3 >press release from Sony >themselves Sony admitted their installed base is >around 4 million units. That >would mean it could be a few thousand units >plus or minus four million. > >Dex This is indeed interesting. A week or two before E3, Sony announced figures of 4.7 million (In an announcement on Next Generation Online, which is current the day it comes out, not like an issue from January). Did 700,000 people suddenly return their systems over E3? :) Seriously, though, exactly what press release from Sony was that, so I can read it? -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "entrippy" Subject: Re: N64> ZELDA64.COM Date: 23 Jun 1997 13:38:25 +1000 >James Gilliam wrote: > >> Internic could care less whether or not an address is >> trademarked or >> copyrighted. >> >> It's first come, first serve. > >That's just not true. You can ask the guys who registered nike >and mcdonalds.com to try and make some money. They were forced >to give them up. You cannot take a trademarked name and use it >as your own. Unless of course you also have a trademark for that name - or if your name was mcdonald, in which case the big M would have no recourse. The whole area is full of iffy laws, but in the case of the twit who bought Zelda and Donkey Kong 64, I'm pretty sure that Nintendo could force him to hand them over with very little difficulty, unless his full name happens to be Mr Donkey Zelda Kong the 64th. Somehow I doubt it. Oh, can't wait to see the transcript of his letter Peers :) Renaissance Womble and Freelance Raconteur entrippy@labyrinth.net.au "I can see round corners, and move at will through time!" ------------------------------------------------------------------------------- From: "AL" Subject: N64> Nintendo 64 Systems Date: 23 Jun 1997 12:35:21 +0800 Do anybody know what is the difference of the US N64 System and Japan N64 System? Can you play US games on a Jap. System? ------------------------------------------------------------------------------- From: "Long, Jonathan" Subject: Re: N64> N64 Price Drop Date: 23 Jun 1997 13:53:24 +0900 ---------- > From: Mark J. Popp > To: n64@mail.xmission.com > Subject: N64> N64 Price Drop > Date: Saturday, June 21, 1997 20:24 > > I'm not sure if this has been proposed, but I've been thinking about the > buzz that Nintendo could drop the price of their N64 again, and it seems > more reasonable to keep the price of the N64 relatively high (but not > higher than Sony). Why? By doing this they can use that money to put into > more game development, which is more likely to sell the system. What would > draw you more to the N64, more great games released, or a $20 price drop? > We all know the games are coming, but by all means, concentrate on game > design and less on putting an N64 in every household. This indirect > strategy makes more sense, IMO. > Sorry, but, strategically speaking, I categorically disagree: Unfortunately, your thinking is very short-term. While this strategy may work for the flea-market salesman trying to make a few bucks on the weekend, it doesn't work for a company like Nintendo with long product development cycles and long-term capital debts/investments. The profit margin on the consoles is not as high as that of the games. Also, the profit potential of a game is generally only limited by the number of consoles sold. Therefore, it is in the best interest of Nintendo to try to fill as many homes as possible with the console so that the demand on software is much greater. With a greater number of consoles sold and a greater software user base, more developers will be attracted and the potential for sales and profits is much greater. For each console sold, the potential for software sales is in the tens, if not higher. In conclusion, each console opens a virtual pandora's box of sales potential, but you can't actually realize this potential until you have the actual console sold and firmly in place in the users' homes. It would even be profitable, and in some cases, preferable, to sell the unit at cost, if not even at a slight loss. This would be considered an investment for greater potential future sales. The other day, in a busy intersection of downtown Osaka, scantily clad girls were giving away cartridge type Gilette Shavers. While, at first, this is a total loss for the company, it is a small investment for where the real profits are: in sales of the disposable and expensive shaver cartridges that are used with the shaver unit. To this end, Nintendo will continue to drop the price of the unit to stay competitive, maybe even if it means the company is losing money on its sale. Jonathan / Osaka, Japan Development Engineer, Saraya Co., Ltd. ------- sarayajl@po.globe.or.jp ------- ------------------------------------------------------------------------------- From: "Long, Jonathan" Subject: Re: N64> population of systems Date: 23 Jun 1997 14:13:10 +0900 ---------- > From: Vi On > To: xm > Subject: N64> population of systems > Date: Sunday, June 22, 1997 14:00 > > I heard that the Snes was up to 28 million in the U.S. > or maybe that's an worldwid number. So what's the entire > population of people in the United States? Japan? I heard that 1 out of > every 3 houses owned a Snes. or was that the nes? The approxiamate population in the US: 300 million In Japan: 90 million BTW: The size of Japan is only a little bit bigger than California and the population more than three-fold. Jonathan / Osaka, Japan Development Engineer, Saraya Co., Ltd. ------- sarayajl@po.globe.or.jp ------- > -Vi > > ------------------------------------------------------------------------------- From: "Long, Jonathan" Subject: Re: N64> yes... most n64 games suck Date: 23 Jun 1997 11:26:12 +0900 ---------- > From: Dexter Sy > To: 'n64@mail.xmission.com' > Subject: RE: N64> yes... most n64 games suck > Date: Saturday, June 21, 1997 7:13 > > So what's your point? Most games on the PSX suck too... > > Dex > Actually, in Japan, according to the most read gaming magazine in the country: Famitsu, PSX games suck harder (on a percentage of games released basis). Famitsu's in house staff review many of the "best" games available for the country - N64's games almost always make it onto this list and always outperform their competitors in gameplay, graphics, and uniqueness (on a subjective 1-10 rating). As always, however, buy the system(s) that has the games you like. Until now, I there have been no games compelling enough for me to buy a Waitstation, although, Square's recently released "Final Fantasy Tactics" almost was a good enough reason. Jonathan / Osaka, Japan Development Engineer, Saraya Co., Ltd. ------- sarayajl@po.globe.or.jp ------- ------------------------------------------------------------------------------- From: "Long, Jonathan" Subject: Re: N64> ZELDA64.COM Date: 23 Jun 1997 14:20:38 +0900 ---------- > From: Josh > To: n64@mail.xmission.com > Subject: Re: N64> ZELDA64.COM > Date: Monday, June 23, 1997 6:40 > > James Gilliam wrote: > > > Internic could care less whether or not an address is > > trademarked or > > copyrighted. > > > > It's first come, first serve. > > That's just not true. You can ask the guys who registered nike > and mcdonalds.com to try and make some money. They were forced > to give them up. You cannot take a trademarked name and use it > as your own. > > Actually, I believe they were forced to give up the addresses via litigation. The poster's message is still correct in stating that Internic does not care about who it gives the addresses to. In other words, they are only a database registry service, not an IP address litigation house. Jonathan / Osaka, Japan Development Engineer, Saraya Co., Ltd. ------- sarayajl@po.globe.or.jp ------- ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> E3 - A theory Date: 23 Jun 1997 04:57:36 -0400 (EDT) In a message dated 97-06-22 22:51:26 EDT, you write: << Hi all < Well the E3 is over and for the most part us N64 owners have a lot to < smile about. < From my earlier post you can gather that I'm not too happy about no < true commitment from Capcom. Well, now I've got a wee theory why < Capcom and perhaps Namco showed no games. The problem I think is < the delay in the release of the 64DD. In my mind these 2 developers < games are intended for the 64DD. < Afterall why would the developers show games that would not be < available for nearly another full year. < Any thoughts?? It's definitely possible -- but on the other hand, Nintendo cannot afford to stand in front of the media and say Capcom, Square and Namco are not making N64 games. These are three of the most influential Japanese game developers and it hurts Nintendo's image that they aren't developing. One reason that Capcom didn't show anything or didn't make any announcements is the missing U.S. Nintendo license -- you would have thought Nintendo would have really worked on getting both Capcom and Namco to agree to at least feature game art or screenshots, etc of N64 projects at their booth. We know that both Capcom and Namco are developing N64 games in Japan. A Jap. Capcom rep. confirmed this, and Namco is working on two games for Japan, one of them an RPG (probably for the 64DD). Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: Chris McDonagh Subject: N64> Pure Interest Date: 23 Jun 1997 12:24:16 BST Out of pure interest which of you NTSC owners are going to get Hexen 64 when it's released?. Personally I think Hexen is crap after playing the ropey PSX version. It sounds like Hexen 64's only saving grace is the fact that it is 4 player. How many of you are getting Star Fox 64, or should I say are all of you getting Star Fox 64?. Are many of you are getting Dark Rift? and when is it released?. This game looks beeter than WarGods but Mace the Dark Age is the killer app as far as beat-em-ups are concerned. How many of you are getting ISS64? and when is it released?. I know football (Soccer) isn't the most popular of sports over in the US and was wondering how many of you actually enjoy playing the beautiful game?. It's rleased this friday here in England and us game starved, football loving English can't wait. It seems that Konami have put their finger out with this game as it is pratically full screen and runs as fast as other versions. I think Konami are Nintendo's big player and are my favourite game company ever since the good old days of the MSX 64K. It's a shame about Capcom but do we really need another Street Fighter game doing the rounds although Super Ghouls and Ghosts 64 would be nice. At the end of the day who knows what Capcom's got planned, magazines and the Internet speculate but only Capcom themselves know. Having just got the mirrored tracks on Mario Kart 64 I was wondering if any other secrets await me. Cheers Chris ------------------------------------------------------------------------------- From: "Mark J. Popp" Subject: Re: N64> N64 Price Drop Date: 23 Jun 1997 07:08:34 -0600 At 01:53 PM 6/23/97 +0900, you wrote: >The profit margin on the consoles is not as high as that of the games. >Also, the profit potential of a game is generally only limited by the >number of consoles sold. Therefore, it is in the best interest of Nintendo >to try to fill as many homes as possible with the console so that the >demand on software is much greater. With a greater number of consoles sold >and a greater software user base, more developers will be attracted and the >potential for sales and profits is much greater. For each console sold, the >potential for software sales is in the tens, if not higher. In conclusion, >each console opens a virtual pandora's box of sales potential, but you >can't actually realize this potential until you have the actual console >sold and firmly in place in the users' homes. Some very good points, but I still strongly believe that games sell systems (although very few games can do this). I'm not going to say the market for N64 is tapped after a few dozen games, but I don't think anyone is waiting to save $20 before they will get the system. A large amount of interested parties want to see new games; they aren't concerned with saving a few bucks off the system, when they could get screwed by bad games, no games, few games, etc. (all subjective of course). Nintendo has wowed enough people that the others will defect or trickle in with more great games. So we have a N64 in everyone's house, now there is a demand for software. But... what if the entire U.S population isn't enough to get Square off their butts? Maybe they want to go with CD's because they're lazy. And although developers are motivated by the big green, they want to put as little development and intellectual costs in as possible. >It would even be profitable, and in some cases, preferable, to sell the >unit at cost, if not even at a slight loss. This would be considered an >investment for greater potential future sales. Probably, but if only they were making a little profit on the consoles, then we wouldn't be prone to such high prices for games. >To this end, Nintendo will continue to drop the price of the unit to stay >competitive, maybe even if it means the company is losing money on its >sale. They can drop it all they want, but with a fair bit of discontent going around, let's hope they want it to be used as more than a paperweight. ************************************************************** Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.geocities.com/Area51/Vault/1336/index.html "Avoiding the spam, not the marketplace. You know how an English newspaper avoids putting kanji in the editorials?" ************************************************************** ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Dark Rift? Date: 23 Jun 1997 07:35:13 PDT Isn't Dark Rift supposed to hit the stores on the 23rd? Or does it ship on the 23rd? -=-=-=-=-=- Brendan Lim Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: craig Subject: Re: N64> Quake by Midway / News from N64 HQ Date: 23 Jun 1997 10:55:01 -0400 Quake will SUCK on the N64 without multiplayer. There is no mention of multiplayer... Why bother, Id gave away a working demo to try. N64 will want 79$ for the same thing missing the good parts!!!! Another let down!!!! N64 News wrote: > MIDWAY HOME ENTERTAINMENT ACQUIRES RIGHTS TO QUAKE=AE > > THE MOST HIGHLY ANTICIPATED COMPUTER GAME SINCE DOOM=AE TO > HIT HOME ON THE NINTENDO 64 > > ELECTRONIC ENTERTAINMENT EXPO (E3) -- > BOOTH 4145 -- ATLANTA, GA -- June 19, 1997 > Midway Home Entertainment announced today that it > has acquired the rights to produce QUAKE=AE - the > most highly anticipated computer game since DOOM=AE > - for the Nintendo 64 home video game system. > QUAKE=AE 64, currently scheduled for a late 1997 > retail release, will be previewed at the Electronic > Entertainment Expo today through Saturday, June 21st. > The announcement was made by Byron Cook, > President of Midway Home Entertainment. > > QUAKE 64, Midway's translation of the notorious, > nightmarishly intense 3-D shoot-em-up computer game, > will fully utilize the spectacular technological capabilities > of the Nintendo 64 system, letting gamers rip through > QUAKE's world at incredible speeds - without > sacrificing the game's intense graphics. QUAKE 64 will > feature in-your-face lightening-fast game play, intense > weapons and monsters, amazing sound effects, and > mesmerizing environments for the most extreme battling > experience possible on a home video game system. > > QUAKE was originally developed and unleashed by id > Software as shareware in June, 1996. The release of > the retail version of the game followed just two months > later. QUAKE's release was met with great critical > acclaim and phenomenal retail success. Setting a new > standard in multi-player, true three-dimensional, combat > action computer games, the release of QUAKE > marked the next quantum leap in game technology. > > Midway's plans to release the Nintendo 64 video game > translation of QUAKE further solidifies its relationship > with id Software, developers of some of the most > successful computer game titles in history. Over the > past two years, the company has released video game > translations of id Software's DOOM for the Super > Nintendo Entertainment System and Sony PlayStation, > Final DOOM for the Sony PlayStation, and DOOM=AE > 64, a totally new installation of DOOM for the > Nintendo 64. > > In making the announcement, Mr. Cook stated, "We > are extremely pleased to be able to bring QUAKE > home to the Nintendo 64 and welcome the challenge of > successfully porting one of history's most popular > computer games over to this amazing home video game > system." > > Midway Home Entertainment is currently the leading > third party Nintendo 64 software licensee, having > released the system's top-selling sports title, Wayne > Gretzky's 3D Hockey, and the phenomenally > popular fighter, Mortal Kombat=AE Trilogy late last year, > and the slam dunkin' basketball title, NBA=AE > HangTime, the incredibly intense action shooter, > DOOM 64, and the spectacular 3D fighting game, > WarGods, earlier this year. > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D > > Be sure to patronize N64 HQ at: > > http://www.n64hq.com/ ------------------------------------------------------------------------------- From: craig Subject: Re: N64> Quake by Midway / News from N64 HQ Date: 23 Jun 1997 10:55:01 -0400 Quake will SUCK on the N64 without multiplayer. There is no mention of multiplayer... Why bother, Id gave away a working demo to try. N64 will want 79$ for the same thing missing the good parts!!!! Another let down!!!! N64 News wrote: > MIDWAY HOME ENTERTAINMENT ACQUIRES RIGHTS TO QUAKE=AE > > THE MOST HIGHLY ANTICIPATED COMPUTER GAME SINCE DOOM=AE TO > HIT HOME ON THE NINTENDO 64 > > ELECTRONIC ENTERTAINMENT EXPO (E3) -- > BOOTH 4145 -- ATLANTA, GA -- June 19, 1997 > Midway Home Entertainment announced today that it > has acquired the rights to produce QUAKE=AE - the > most highly anticipated computer game since DOOM=AE > - for the Nintendo 64 home video game system. > QUAKE=AE 64, currently scheduled for a late 1997 > retail release, will be previewed at the Electronic > Entertainment Expo today through Saturday, June 21st. > The announcement was made by Byron Cook, > President of Midway Home Entertainment. > > QUAKE 64, Midway's translation of the notorious, > nightmarishly intense 3-D shoot-em-up computer game, > will fully utilize the spectacular technological capabilities > of the Nintendo 64 system, letting gamers rip through > QUAKE's world at incredible speeds - without > sacrificing the game's intense graphics. QUAKE 64 will > feature in-your-face lightening-fast game play, intense > weapons and monsters, amazing sound effects, and > mesmerizing environments for the most extreme battling > experience possible on a home video game system. > > QUAKE was originally developed and unleashed by id > Software as shareware in June, 1996. The release of > the retail version of the game followed just two months > later. QUAKE's release was met with great critical > acclaim and phenomenal retail success. Setting a new > standard in multi-player, true three-dimensional, combat > action computer games, the release of QUAKE > marked the next quantum leap in game technology. > > Midway's plans to release the Nintendo 64 video game > translation of QUAKE further solidifies its relationship > with id Software, developers of some of the most > successful computer game titles in history. Over the > past two years, the company has released video game > translations of id Software's DOOM for the Super > Nintendo Entertainment System and Sony PlayStation, > Final DOOM for the Sony PlayStation, and DOOM=AE > 64, a totally new installation of DOOM for the > Nintendo 64. > > In making the announcement, Mr. Cook stated, "We > are extremely pleased to be able to bring QUAKE > home to the Nintendo 64 and welcome the challenge of > successfully porting one of history's most popular > computer games over to this amazing home video game > system." > > Midway Home Entertainment is currently the leading > third party Nintendo 64 software licensee, having > released the system's top-selling sports title, Wayne > Gretzky's 3D Hockey, and the phenomenally > popular fighter, Mortal Kombat=AE Trilogy late last year, > and the slam dunkin' basketball title, NBA=AE > HangTime, the incredibly intense action shooter, > DOOM 64, and the spectacular 3D fighting game, > WarGods, earlier this year. > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D > > Be sure to patronize N64 HQ at: > > http://www.n64hq.com/ ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: N64> Banjo-Kazooie vs Dream, and My take on the E3 so far Date: 20 Jun 1997 09:37:54 -0400 Does anyone else remember the "n64.com exclusive" early information on "Dream?" According to them, the game previously titled "Dream" was now called "Dreams," and the main character was a little boy. There wasn't anything impressive about the graphics, and no enemies or gameplay elements were shown. WHAT CRAP!! That was OBVIOUSLY just made up trash, as "Banjo-Kazooie" the REAL renamed "Dream" is not even CLOSE to what that "preview" described! For one thing, the graphics are a LOT better than Mario64's, not just "about the same," and another, even the Main character was wrong. It's as I said before, they often have the coolest/fastest stories, but you have to be very discerning. No other sites prited the info, save to mention that N64.com did. They may have an out though, as they said it was from a video shown to a retailer or something like that. Perhaps they misheard the name "Doraemon" (sp?). However, they DID say it was Rare reps themselves that showed the game, which is inexcusable. Other notes: The "News" about the modem? Just more crap. It STILL doesn't confirm whether it will be included IN the 64DD. We're in the same position as before. Oh, yeah, and the other "Top Secret" title to be launched with 64DD? What'd I tell ya, eh? EH?? Weird timing for the release, too, wouldn't you say? Spring '98 for NA, and March '98 fr Japan. Hmph, I guess those people who swear to seeing a working copy of Ghouls & Ghosts 64 were full of crap too, unless Capcom Scrapped it, or is lying about it (unlikely). It really sucks that they aren't workngon anything for N64, save a Puzzle game (Man, you'd think Sony payed them to make a Puzzle game as their first N64 title! :'). What about that Konami? Obviously n64.com's News of them making Vandal Hearts and Suikoden was false as well. But, on a much brighter note, it seems loyal Nintendo fans WILL get the next installment of the Metal Gear series after all (At least, that's what other sites say; n64.com says the secret title was "Hybrid Hypersmeg" or something like that. UM! Who else likes the look of that Nintendo PC Joystick? Looks pretty sweet to me! Still nothing on Donkey Kong Country 64, which sucks, and while I normal object when people complain about games being "too kiddy," there are limits, and I think Rare went overboard with "Conker's Quest." If it's got super-intelligent AI (For a console game) and realistic Characters that look around (instead of staring woodenly like Mario64, why wouldn't they target it at people who CARE about such things, rather than 4-8 year olds who could care less? Where's Space Circus, Space Station Silicon Valley, Looney Toons, Turrican and Quest 64? Oh yes, those Zelda Shots. It just keeps getting better and better (And they said Cartridges were dead!). More Realism, detail, lighting etc. I can't wait to hear the music, if its a match for the graphics quality. This is one game that will DEFINATELY sell systems, and I beleive sell even more copies than FFVII. All that is gold does not glitter, Not all those who wander are lost; Cryptic Bug The old that is strong does not wither, CrBug@vcn.bc.ca Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, - Bilbo Baggins, Concerning The crownless again shall be King. Aragorn, son of Arathorn II ------------------------------------------------------------------------------- From: N64 News Subject: N64> "Scrummy's" Day Two Report / News from N64 HQ Date: 23 Jun 1997 11:03:44 -0600 (MDT) Well, I've never been all that good with first impressions. AS proof of this, I recall being a little disappointed when I first saw Mario 64. This was quickly remedied and I soon realized it was a great game. Here are some more E3 impressions: Banjo-Kazooie - There is quite a bit to this game. There are a good number of special moves you can do utilizing both characters. It borrows a lot from Mario 64 (pressing Z crouches, holding it down gives you apecial jumps, etc.) I was a little disappointed that the game was so similar to Mario 64, but what it lacks in originality it makes up for in execution. It's worth playing just for the wonderfully weird look on your face when you play as the termite. I think this will be a very popular title, and with good cause. But I have to stick to my guns that it's nothing groundbreaking. Conker's Quest - I also enjoyed this game much more after playing it more. This one is more difficlut to judge b/c less of it is complete, but they could make it into a very solid title. Still, I can't help wondering why they would release a game so similar to B & K so close to B & K's release. If you would only want one of these games, B & K seems like the choice of most gamers. Let's see what they do with this one. Because it's so similar to B & K and because it seems more incomplete, my opinion is that December (as I have heard) is a somewhat ambitious release date unless they really want it out. F-Zero 64 still looks great, but the tape does not show any multi-player modes so I don't know if it will be 4 player compatible. I have also seen no indications of weapons, as I have heard are rumored to be in the game. Most of the courses were banked on the sides like a bobsled course so falling off the track looked unlikely if it is even possible. Anybody remember Stun Runner? Zelda 64 - nothing new to report, but I can confirm that I did indeed see blood in the fighting scenes of the game. I got to play Top Gear Rally today, and it was okay. I didn't like the control on it, but it may just have a learning curve. I may also have not chosen the correct modifications, You can modify your tires, suspension, steering, and a bunch of other things. Only 3 tracks are playable as of now. MK Mythologies - I'm worried. The PlayStation version is a decent game, but relies heavily on some very nicely done FMV. Since N64 won't do the FMV, I'm concerned about what's going to be leftover. Extreme G - I watched somebody play today and the game seemed much faster. I guess I just didn't know how to make the car go fast (only played for about 1 minute). Looks decent for racing fans, but not my cup of tea. Hard to justify buying with F-Zero in the works, but you may consider if you must have shooting in your racing game. There haven't been as many announcements about as many N64 games as I had hoped. Most 3rd parties still seem to be concentrating on PS and Saturn. I broke down and checked out games for both systems, but quickly realized why I'm not a PS or Saturn owner - load time, bad pixelization, and crummy polygon manipulation. No titles for either system seem incredibly well thought out, just repackaging of old ideas. A huge theme that almost every PC developer was pushing is online gaming. I'm not a PC player, but Dungeonkeeper and Ultima Online could change that. That's all for today! ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> "Scrummy's" Day Three Report / News from N64 HQ Date: 23 Jun 1997 11:06:06 -0600 (MDT) Well, E3 is finally over. Although it's been a lot of fun, I can't say that my feet are sad about it. In past E3's I have always heard about the show stopper, the star of the show. This will vary depending on who you talk to, but most people I asked said they didn't think any one game stole the show (I'll bet Nintendo will claim Banjo-Kazooie was the star). I heard quite a few people saying that they liked Conker's Quest better, but most people seemed to agree that neither title was original enough to make them drop their mouths. Most people also seem to agree with most of what I have said about the games at the show - except some people really liked Extreme-G. I heard a buzz that Nintendo is showing a playble Yoshi's Island, a playable Zelda 64 (said to be 60% complete) and a playable 64DD behind closed doors. These are only rumors. One problem with the show is that it is very difficult to hear most of the games. Conker's Quest seemed to have more interesting music than B-K. That's not surprising, b/c I was told that the folks who gave us Conker's Quest's music are the same people who brought us the KIGold tunes. Conker's Quest is said to have music that progresses and changes as you progress through the world. Interesting. You may remember this effect from Mario 64 (most notably where the music changes slightly in Hazy Maze when you go down to the lake). All of the music sounded about on par with Mario 64, nothing ground breaking but pretty solid. Perhaps it's still being worked on. Also, right now the release date for Banjo-Kazooie is November 24. Conker's Quest is also said to be only a working title for the game as of now. Seems odd that they already have specific fonts and a logo for the game if it's only a working title - I expect it to remain. I finally saw the Konami video for Castlevania 3-D. Looks good, but no really new video. Are they progressing on this game at all? I was told not to expect anything until the first part of next year. That's all from E3 '97. I hope you've enjoyed my impressions of the line-up. This was my first E3 and I highly recommend attending next year if you enjoy video games! - Scrummy ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> "Bulls" Report / News from N64 HQ Date: 23 Jun 1997 11:13:32 -0600 (MDT) Ah E3...after only looking at pictures in years past, I got a hands-on look this year. I was impressed; not neccessarily by the software (no big surprises), but the atmosphere. My opinions differ slightly from the other people's that I've read, so I decided to write in. Here it goes.... Banjo Kazooie- Not at all what I expected, but not at all a bad game. I'm sure you've heard enough (and will hear enough in the future) about it, so I'll just say that it will be as big as Mario 64. The textures are impressive and the gameplay is unique enough. It's hard to get a feel for a game at big events like this. The game appears to be deep and involving, but no two player mode is to be found. Conker's Quest- Cutesy Mario-esque action game. Loads of personality and Rare's seal of quality quarrantee a winner. It was impressive, although like Banjo, the pace is slow and the enemies aren't abundant. Another step up from Mario. Goldeneye - Gets a bit choppy when viewing large chunks of land. Otherwise, it appears to be a great game. But not the type of quality that I expected after so many delays. The 4 played mode is decent. The control is hard to get used to after Turok. Star Fox - You know that it's awesome....Fog is a pain in the 4 player mode, though. An amazing experience. Buy it :-) Griffey - The biggest dissappointment by far....what a pile of crap. 80% done??? I sure as hell hope not. The stadiums look awful, the players animate well but don't look good, and the collision detection needs help. I hope they fix it up, b/c with real players, teams, and stadiums it has real potential. Angel studios...blah. ISS Soccer - Fantastic game. But you already know that.... Zelda looked great on tape, but not as good as it should look....F-Zero has WAY too much fog and pop-up, but it was fast and the vehicles were well rendered. Yoshi's Island looks amazing, Mischief Makers made me drool, and Body Harvest was slightly dissappointing. Tetrisphere - Looks like a sleeper to me....but I didn't play it. Expect good things, though. Extreme-G- Didn't play it....but it was fast and smooth. WAY too much fog, though. It could be very good when it's released. Top Gear Rally - Very solid racer...control is touchy, but the graphics are very smooth. The first person view works very well. It's a bit on the slow side... Lamborghini 64 - Another one with touchy control. The graphics are nice, but will it stand out? MRC - A very good racer....similar to the above titles. Smooth and fairly fast. Dark Rift - Nothing special unless you're a fighting fanatic. Nice graphics. Aero Fighters Assault - Despite what Nintendo says ("It's amazing!") and despite what some people have said ("It sucks!") I can honestly tell you that the game is not bad at all, but not that great. The special f/x are fantastic, but it moves slowly. The graphics and animation are very good at times. I guess I'll take a wait-and-see approach on this one. Mass-destruction and tight control help it... Bomberman 64 - In its all-Japanese form....the 1 player game was moving very slowly, but it doesn't really need to be fast. The battle mode was dumb looking at first, but once I played it I had fond memories of the old 4 player NES and SNES games, where all of your players are on the same screen. The arenas are open, and the control is fully 3D...meaning you can kick bombs at angles. The explosions are circular...and getting stunned by bombs sucks...Well, this one should be fun when it hits our shores. Not quite as good as what was expected, but nothing ever is. Duel Heroes - Nothing special at all...don't expect it to get fixed up much. WCW Wrestling - That wrestling game...You know which one I'm talking about....it had its share of problems, but it seemed to run rather smoothly. I didn't play it, but it could be a hit when it comes out. Wait and see... Mission Impossible - Looks to be progressing badly....the only video of it showed the game for 2 seconds at a time b/c it looks so poor. Great ideas....will they fix it up in time for a Christmas release? Funny...the pix in magazines have been looking too good to be true. Quake - No comment...I hope this was not far along... Duke Nukem 3D - Crap....slow multi-player mode... San Francisco Rush - Nothing special so far....didn't look nearly as good as it should. Mace - A far cry from the beautiful arcade game. Legend of the Mystical Ninja - No two player mode....but the game still looks very good. I'm sold :-) Konami Video - Castlevania 64 looks impressive at this early stage, Hybrid looks incredible...Konami sure was bragging on this one. NBA In the Zone was extremely early, but it definitely has potential. Did I miss anything? MK Mythologies - Um....interesting....don't expect a polished title, though. Freak Boy - Virgin wouldn't let us in....and I really wanted to see it. Damn. Sim Copter - Ugh....fog city. If it's 64DD compatible it'll be awesome, however. Tonic Trouble - Wow...never have I seen a smoother looking game.

QB Club - If they improve the animation, this will be the best football game ever made. No contest. Well, the N64 had a mighty strong showing, despite some dissappointments and no-shows. I'm sure I missed a few games....but oh well. Sony had Croc (Impressed me...N64 version is supposedly on the way), Ray Storm, and Xevious 3D/G to keep me happy. Their sports line-up was very impressive, esp. NHL Face-Off and NBA Shoot Out. Everything else didn't deserve much mention. RayStorm seriously kicks....why aren't any 2D shooters coming to the N64??? Blasto was nothing special at all, Tomb Raider 2 was far from complete, Bushido Blade was pretty cool, FF7 was FF7, and Crash Bandicoot 2 wasn't too terrible. Sony did a lot better than Sega, who only had Sonic Racing (Heh heh....sad) and Panzer Dragoon Saga (not bad at all). Tekken 3 kept me happy at Namco's section....no console versions were there though. And no N64 games were shown. Capcom had no N64 products shown, which was dissappointing. I'll be going back Saturday, so I'll get a chance to check out more game and form solid opinons. Nintendo is in trouble, however, as their games aren't as good as promised. Sony isn't doing any better, but we still deserve better than F-1 Pole Position, Hexen, War Gods, etc. Even Banjo-Kazooie wasn't as good as the hype. Sony's new slogan, "Our games speak for themselves", is fairly cheesy....especially with the amount of crap that comes out on their system. One final note: Gretzky 98 is exactly the same....Midway, why don't you DIE? This is Bulls, signing off.... DaBullsN64@aol.com ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> "Bulls" Second Report / News from N64 HQ Date: 23 Jun 1997 11:18:28 -0600 (MDT) Hello again....since I seemed so lazy and negative in my last report I decided to try to explain the N64 E3 games in more detail...as I never expected my last report to get printed at all. After today's show I think I have my mind made up now....what little there is to begin with.... Banjo-Kazooie - Yes, it's an awesome game....everything that Mario is and much more. Better graphics(awesome water effects), slicker animation, and even tighter control, although when you jump you "float" for a while. Not a bad thing, but it takes a while to get used to. The gameplay is a lot more involved than Mario, and you have many more moves at your disposal. If you've played Mario, then it will be instantly recognizable to you....run, hold Z, press A and you do the Banjo equivilent of the Mario slide attack. Banjo can morph into different creatures as well. The spider/termite was the only one in the demo. My friend finished the E3 demo, and was quite impressed. Think Mario+Crash+Um...original stuff. 128 megs of action/platform heaven. Conker's Quest - Still very early, with very little of the actual game in place. The personality of this game is fantastic. This could very well be the surprise title of the year if Rare can put it all together by December. The environment is very interactive; you can shake trees, swing off tree branches, and go anywhere. The realism extends to foot prints after getting out of the water. This will be a great title....no doubt. Think Mario+Chip and Dale and you've got a clear picture of what it's all about. Goldeneye - I was much more impressed by this one today....it looks great. But you can't jump....I don't think you can, anyway. The 4 player mode is a lot of fun, and one player mode looks sharp. When indoors the game has an incredible look...when outside it gets a bit choppy at times, but it's excusable. Every shot taken leaves a permanent bullet hole....and the guns are awesome. Rocket launchers, pistols, several automatic and semi-automatic machine guns, etc. The enemies are very realistic looking, and depending on where they get shot, they stagger backwards and bleed from bullet wounds exactly where the bullet hits them. Nice music as well. Corridor shooter fans take notice of this one (by the way, you can drive a tank....) Griffey - Ok...I ripped it to pieces the other day....but now I'm starting to see that could be one amazing game. They just need to polish it up....fast. The scope of the animation is insane....these players are alive. They act real. The batters actually have their real-life counterpart's stances. The announcer sounds very good as well. BUT, the graphics of the stadiums, the rough look of the players, and the control all need major touch-ups. The C buttons work great for the different bases when you're fielding....but when fielders throw the ball they still have classic "Griffey super arms", wherein the ball never one-hops. Are there going to be errors this time? I want to hit a hot shot to the shortstop and I want the announcer to yell "E6!" There's no home run celebration yet....Hmmmm. It better be good :-) Star Fox - I enjoyed this one a lot....I played it quite a bit. It's a lot more hectic and confusing than the original, so be on your toes at all times. Intense is the name of the game. Buy it as soon as comes out. You won't regret it. Tetrisphere - I got a chance to play it today, and it is truly an awesome puzzle game. The music kicks, the graphics are impressive, and the pace is frantic. It was hard to get a grasp on how to play at first, but like all puzzle games, it'll be second nature in no time. It only used the control pad as of right now....I wanted to use the analog stick to move the curser. Basically you have to put a shape where the outline fits on the sphere. There are many modes of play, so I'm not going to get into specifics. Great game :-) Top Gear Rally - The best N64 racer at the show....which isn't saying too much. The graphics are smooth, the music is good, and the animation is nice. The control takes a lot of getting used to, and it seems to be easier to stay on the road in the first person mode. There is very little pop up, and the special f/x are pretty sweet. It's a bit slow....it really is....and the races tend to get boring (each race takes about 10 minutes, and the two races that I came in 1st in were getting boring by the end). Still looks promising....but I'm worried that it'll be delayed. Only 1 or 2 cars were playable, and only 2 tracks were playable. The 2 player mode was nowhere to be found.... MRC - Not as good as I originally thought....Multi-Racing Championship is grainy looking. It looks like a 32-bit racer...but not smoothed out. The control is fairly easy to get used to...but this game just seems like another racing title that isn't as good as it should be. It's a bit on the slow side as well. 2 player mode could be fun. N64 gamers deserve an awesome racing title (besides Wave Race), and developers aren't delivering. Lamborghini 64 - Not as good as Top Gear Rally....aesthetically or control-wise. The control is VERY touchy....push the analog stick all the way to the right and you'll spin out. The music is very good, and the game definitely has potential. It needs selectable view points....maybe they just haven't been put in yet. Will there be a 4 player mode? I think so.... San Fransisco Rush - Um....this is Cruis'N USA all over again. Better than Cruis'N on the N64, but still not as good as the arcade version of SF Rush. The control in this one is unrealistically easy at first.....but when you start to swerve (and leave tire tracks) you're in for a major wipe out. There's a strange jump button that sends you flying through the air, and the reflection off of the back window of the cars is a nice touch. This game just doesn't seem like 64-bit...look for it to be improved, though. 2 player mode could be ok....but pop up is likely to get really bad. Extreme G - I enjoyed this one somewhat....and the preview tape showed some cool looking tracks. The fogging is a pain, but some tracks are better than others. It will have a 4 player mode when it's finished. The sense of speed is pretty good, and the graphics are very well done. The music is awesome, and the control is pretty good. The shooting segments really liven up the sometimes boring gameplay. You can get missile power ups along with your standard machine gun. The rocket booster power up sends polygon flames shooting everywhere. Probe should have a winner on their hands. Mace - Doesn't look good at all right now, and doesn't play very well either. Why can't we have a good Tekken-style N64 fighting game? It can't be that hard to make one. Hopefully Midway will fix this one up....but don't hold your breath. Forsaken - It wasn't shown in its N64 version, but I had to mention it because it looks so darn amazing. The control is extremely weird, but it's like Descent on steroids. The graphics are astonishing. NFL QB Club - The graphics look great, but the animation is a bit stiff. The playbook looks awesome, and the best football game ever made should be expected. I wish it had been playable... Aero-Fighters Assault - I'm sticking to my opinion that this is a very good game. It's deep and involving. It's slow....that turns most people away from it. But I'm convinced that this will be a rewarding experience. Just give it a chance...blow up a few buildings and watch them topple into the ocean....look at the animation of the planes. Not bad....not bad at all. Bomberman 64 - Yes, the one-player mode needs help....it's too slow. But the multiplayer mode is fantastic and could make for the most fun you can have on your N64. The arenas are awesome and diverse, with multiple levels. Legion-X - Not bad...not good. I hope they include a two player mode if it ever comes to the States. It's one-on-one Mech combat....think Metal Warriors (Konami, SNES) battle mode in 3D. The graphics are decent, and the control is pretty good. The weapons are really cool....and there are plenty of them. Legend of the Mystical Ninja 64 - It crashed while I was playing it...sorry Konami. It's a great game....adventure hungry N64 gamers should be quite happy when it comes out here. F-Zero on video - The fog isn't as bad as I once made it out to be....I guess I just hoped that it wouldn't have any fog or pop up. The game simply looks AWESOME....the vehicles are cool as all hell, the tracks look very well designed, and it's going to be 4 player. I'm sold. Okay...I'm done. E3 was an awesome experience. Sony is still going strong, and, unfortunately, I don't see Nintendo catching up to them. Nintendo 64 games have 2 major problems with very few exceptions: Fog (pop up) and Slowness. 96 Mhz...I don't want slowdown...and I don't want slow racing games. By the time programmers get adjusted to programming for the N64, it will probably be outdated and the profit margin won't be worth it. We are in for some great N64 games in the future, but lackluster titles and bad programmers are going to plague the system for quite some time. Is the wait for quality N64 games worth it? That's up to you to decide for yourselves. DaBullsN64@aol.com ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Nintendo 64 News Tidbits and Nuggets from E3 / News from N64 HQ Date: 23 Jun 1997 11:22:59 -0600 (MDT) EA revealed none of their N64 projects at E3. Despite the lack of N64 support at E3, EA still has their entire sports lineup coming in 1998 to the system. John Romero's company, ION Storm, has revealed that their awesome game, Diakatana, will be coming to the Nintendo 64 in 1998. In what is definitely a surprise at the show, Hudson Soft debuted a never-before-seen game today for the Nintendo 64. Its name is Legion X and it's most comparable to Virtual On (a mech fighting game) by Sega. A show goer told N64 HQ that he fell in love with the game the first time he played it. The game also supports the Rumble Pak. It's supposed to hit the U.S. in time for Christmas. Sim Copter 64 from Maxis was also playable at the show. It wasn't very impressive yet, but it was still quite early. It's just surprising that it was there! Just in case you haven't heard yet (because we forgot to mention it), Boss Game Studios is currently working on a snowboarding game for the Nintendo 64 called Twisted Edge Snowboarding. Nintendo reports that Super Mario 64 and Wave Race 64 will be re-released to be compatible with the Rumble Pak. For right now, this is only going to take place in Japan, but there is a slight chance it will happen in the U.S., too. Hopefully the re-released Japanese version will be based on the improved American version. Some sad news for N64 gamers is that Metal Gear Solid is not currently planned for the N64 despite what was previously reported. It's a shame since the PSX version has been turning heads at E3. However, this does not mean there will never be an N64 version. There is a possibility one will be made if N64 gamers really want it. Also, just to nit-pick a little, Konami's previously secret Nintendo 64 game is actually called Hibrid Heaven. Notice the way "Hibrid" is spelled. The previously unplayable Body Harvest turned up playable today, although it was not in the usual Nintendo booth. Those who played it say it was all right, but not as good as they hoped. Fortunately, the game isn't due until 4th quarter '97 (the same time frame as Yoshi's Island 64), so there is time to improve it. Acclaim's wrestling game, previously entitled Raw Is War, is now going by the name of WWF '98. It's not supposed to arrive until the spring of 1998. Fox Interactive's potential star, Croc, is making its way to the Nintendo 64. VideoGameSpot describes Croc to be "like a reptilian Lara Croft." Croc is essentially another game in the 3-D action genre. The game is being developed by Argonaut, the developers of the Super FX chip and co-developers of Star Fox. Koei, the company famous for its war simulations, is said to be applying for a U.S. Nintendo 64 license. The company has already released Mahjong 64 in Japan. Possible first games include Dynasty Warriors or Enigma. For those of you who own J-League Perfect Striker by Konami, Marty got a chance to check out ISS64 at E3 and said it's better than the Japanese version! This is kind of a surprise because Konami's Goal Storm '97 is not as good as Winning 11 '97 for the PlayStation. ISS64 features at least one new move not in the Japanese version. While many game players are disappointed that neither Banjo-Kazooie nor Conker's Quest have two-player modes, Ubi Soft's Tonic Trouble is said to have a four-player simultaneous mode and 64DD compatibility. Tonic Trouble is also a 3-D action game. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> Nintendo Continues To Have Fewer Titles / News from N64 HQ Date: 23 Jun 1997 11:24:16 -0600 (MDT) ATLANTA, June 20 (Reuter) - Nintendo Co Ltd will continue to have fewer software titles for its N64 game machine compared with competitors Sony Corp <6758.T> and Sega Enterprises Ltd <7964.T>. For Nintendo, it is the quality that counts, not the quantity, said Howard Lincoln, chairman of Nintendo's North American operations. Even though 2.8 million Nintendo 64 video game machines have been sold in the U.S. since its introduction last September, the machine has faced criticism in the video game trade press for having so few titles available. There are only 15 games for the N64, compared with 200 each for the Sony PlayStation and the Sega Saturn. By the end of the year, there will be only be 40 titles for the N64, a fraction of the titles in the Sega and Sony libraries. But Nintendo will stick with its strategy, Lincoln said during an interview at the Electronic Entertainment Expo trade show in Atlanta. "Two things happen when you have a flood of mediocre titles," he said. "The good titles get buried and the consumer gets bored with the mediocre stuff quickly. We're deliberately trying to be picky with the games we put on the N64." Even though Nintendo only has 15 titles, seven of them appeared on a top-10 list compiled by TRSTS Data. Nintendo will only sell video games -- whether developed internally, or by an outside software company -- that feature eye-popping graphics and animation, Lincoln said. By concentrating on a handful of high-quality games, the companies will make more money from each title. Some of the new titles to be released in the next few months for the N64 include Starfox 64, a shoot-em up game; Banjo-Kazookie, a 3-D adventure game; and Quarterback Club 98, a football simulator. Lincoln expects Nintendo to ship six million N64 units in the U.S. between April 1997 and March 1998. He also expects the number of N64s shipped worldwide to increase to about 18 million by March 1998 from about six million now. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> E3: Mystery Lightgun Game Under Way / News from N64.com Date: 23 Jun 1997 11:40:00 -0600 (MDT) Nuby told IGN today that it's working with a third-party developer to make a light-gun for a future Nintendo 64 light-gun game. Nuby could not reveal the developer, but disclosed that the developer is a third party company, and not Nintendo. Nuby also said the light-gun will be similar to either the company's Peacemaker or the Heater for other consoles. We'll have more as it develops. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> E3: Bomberman Explodes for N64 / News from N64.com Date: 23 Jun 1997 11:47:57 -0600 (MDT) Bomberman 64, Hudson's flagship title on Nintendo 64, looks to be a huge title when it releases in the U.S. this November. Hudson revealed new information about the game from the E3 showfloor to IGN, which has consistently brought gamers all of the most vital information on Bomberman since day one. Bomberman 64 will contain five full worlds, four normal ones and one boss world, and each one will contain four stages per world. Another completely new aspect of all Hudson's new N64 games (at least Bomberman 64 and Dual Heroes) are designed to enable multiplayer gaming via the Memory Paks. Throughout the five first-person levels in Bomberman, the main character will collect hidden custom pieces for use in Battle Mode. Players will collect armament, special weapons shields, special way to use bombs, and other interesting items along the way, and if players finish the first-player mode and save their character, they can take that character -- with the collected customizable items -- and use them to play in four-player mode against their friends on their systems. This added initiative to complete the first-player mode will also definitely make the four-player mode more interesting and varied, and more overall fun. Hudson explained that the four-player mode does not include a full 3D play, but instead uses an isometric camera angle to view the game. Bombermen are polygonal in composition, and as many as four will play at one time, but no more, explained Hudson. The backgrounds are made up of colorful texture-mapped polygons, and the characters are small to moderately sized. Bomberman will include two modes, Story Mode (single-player mode), and Battle Mode (multiplayer mode). Hudson iterated for the first time that it's less likely to create a tap for Nintendo 64, like it did for Super Bomberman on Super NES, because N64 has four built-in controller ports. The game, which is now nearly 80% complete, still doesn't have a publisher, but Hudson should complete a deal with an unnamed publisher within a month for distribution in Japan and a U.S. release should be here by Christmas. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> E3: The Circus Comes to N64 / News from N64.com Date: 23 Jun 1997 11:49:49 -0600 (MDT) For those of us who aren't interested in Banjo-Kazooie or Conker's Quest, there's Space Circus, a more comical approach to the 3D platformer. Probably the weirdest game in Nintendo 64's future, Space Circus focuses on the mishaps of an intergalactic circus that, as luck would have it, travels the universe in hopes of simultaneously entertaining and terrorizing planet inhabitants. The characters are all completely animated in 3D polygons with colorful, comicbook style animation, and characters that look like their straight from a psychedelic Saturday morning cartoon. A bizarre enemy constantly blows up each new space circus that's set up, and a clown along with his two robot friends come down to the latest planet in an attempt to figure out who and why their stuff is constantly sabotaged. The game is presently a cartridge game and will arrive on PC first and will be followed up by the Nintendo 64 game. Look for Ocean to publish the game in the U.S. in mid to late 1998. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> E3: Are You Ready For 64-bit...Chess? / News from N64.com Date: 23 Jun 1997 11:53:55 -0600 (MDT) This probably isn't exactly what most Nintendo 64 fans are looking for, but hey, the same thing was said for 'Tetris' when it initially came out -- and look what happened there. Virtual Chess pulls off its realistic look and feel using specialized graphics and animation technology combined with tested chess algorithms. The game is sure to challenge even the most skilled chess fanatic -- which we imagine there are a lot of...right? Special features include revolving camera angles, and gameplay in real-time using high-end 3D surfaces. Titus has not yet announced a release date and has not yet announced a price. We'll keep you posted. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> E3: Are You Ready For 64-bit...Chess? / News from N64.com Date: 23 Jun 1997 11:53:55 -0600 (MDT) This probably isn't exactly what most Nintendo 64 fans are looking for, but hey, the same thing was said for 'Tetris' when it initially came out -- and look what happened there. Virtual Chess pulls off its realistic look and feel using specialized graphics and animation technology combined with tested chess algorithms. The game is sure to challenge even the most skilled chess fanatic -- which we imagine there are a lot of...right? Special features include revolving camera angles, and gameplay in real-time using high-end 3D surfaces. Titus has not yet announced a release date and has not yet announced a price. We'll keep you posted. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> E3: Superman Fails to Fly / News from N64.com Date: 23 Jun 1997 11:55:14 -0600 (MDT) Although Titus should be recommended because of its efforts to show as many new titles as possible, showing Superman wasn't such a stunning idea. The possibly 20% complete version of Superman was displayed at Titus booth, and showed a few scenes including early polygonal models of empty rooms, and an early version of Lex Luthor, just like from the animated series cartoon. For a true fan, the game probably looked great, because it was at least something to show, but to the casual observer or the jaded critic, the game just looked poor. Of course, it's hard to judge a game until it's done, and there is a long time between now and the finished version. But with so many other games near completion or complete, it may have been evident that Superman just isn't complete enough to show. In any case, the game was deftly placed in an area difficult to get to, and unless you were looking for it, you'd miss it. Based on the animated series, Superman 64 pits our favorite superhero against long-time foe, Lex Luthor, and includes Lois Lane who must be rescued from the deadly inventor/megalomaniac. The LexoSkel 5000 is Lexor's latest invention and Superman must destroy it and save Metropolis before things get out of hand. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> E3: Robotron 64 Update / News from N64.com Date: 23 Jun 1997 11:56:53 -0600 (MDT) With extremely fast gameplay and absolutely no slowdown the Nintendo 64 version of Robotron is dramatically improved from its PlayStation incarnation. Developed by the same team that did the PC and PlayStation versions, Robotron 64 fixes a number of the gripes leveled at those earlier versions. The camera movement and angle is considerably better, using a higher angle and moving less drastically. All of the characters have spectacular highlights which is most evident when you personally zoom the camera in closely (there are a number of camera options if you don't care for the defaults). Most importantly, the game supports dual analog control. By plugging in two Nintendo 64 controllers, and using both sticks independently, players can aim and run perfectly. Aiming is no longer restricted to eight directions and precision aiming is possible. Running is also analog with a linear variation in running speed depending upon the joystick angle. The result is far better control than the PlayStation or PC versions offered. Midway is currently waiting to produce the carts that are expected to be on retailer shelves in the next 10 to 12 weeks. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> E3: Hudson Controller Key to Secret Bomberman / News from N64.com Date: 23 Jun 1997 11:59:42 -0600 (MDT) Believe it or not, the new Hudson controller, in conjuction with the title Bomberman 64, will actually unlock a secret level of the game. Talk about smart marketing. The unique, fully Nintendo-licensed controller, which enables three levels of rapid fire shooting via levers on the controller's top section, will also open up a unique bonus stage in the four-player Bomberman mode, Hudson told N64.com today. Called the Hudson Mode, this unique stage is not available in the game without use of the controller. Another unusual aspect of the controller is that it's customizable. Gamers can lift a small gray circle underneath the analog stick to adjust the angle at which the top degree is placed. For example, some players turn the controller to the left or right slightly when they play, and by re-adjusting the top most point to the left or they right, gamers are able to re-fit the analog controller to their liking. It's a small little adjustment, but adds more flexibility for a bigger variety of gamers. Hudson says that it has no plans to sell the controller in the U.S. yet, even though the peripheral is available in Japan today. It's very likely that the controller will arrive in the U.S., though, because of the unusual gameplay tie-in, and also because it's fully licensed by Nintendo. ============================= Be sure to patronize N64.com at: http://www.n64.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> E3: GOLGO 13 CONFIRMED FOR N64! / News from Ultra Game Players Date: 23 Jun 1997 12:07:19 -0600 (MDT) Yesterday, Ultra Game Players Online reported that Vic Tokai was planning to revive its popular NES title Golgo 13 for a next-generation system. Today, we spoke once again with representatives from the company who confirmed that the new Golgo game is already under development, and is headed to the Nintendo 64! The specifics of Duke Togo's first 64-bit adventure are unknown at this time, but we do know that Vic Tokai is shooting for a mid to late 1998 release for the game. We'll be back with more details soon! ============================= Be sure to patronize Ultra Game Players at: http://www.ultragp.com/ ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> New Game Poll Date: 23 Jun 1997 13:30:39 -0600 >> If you were to make a game what would it be? >> > >A car-battle game called "Crash Bandicoots." > >Peer Actually, Sony beat you to the punch. I have heard that they are making Crash Karts. I have an idea, how about Sega make a car-battle game called "Sonic R". Oh wait, the game's almost finished. As further testament to companies copying Nintendo, both Sega and Sony both now have Mario Kart style games. Sony tried to copy the rumble pak, Sony and Sega both copied the analog control. Hmm... -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Pure Interest Date: 23 Jun 1997 13:41:50 -0600 >Out of pure interest which of you NTSC owners are going to get Hexen 64 >when it's released?. Personally I think Hexen is crap after playing the ropey >PSX version. It sounds like Hexen 64's only saving grace is the fact that >it is >4 player. I was thinking about getting it, mostly for the four-player multiplay, but after the shoddy reviews in EGM (saying their ratings would have been even lower without multiplayer capabilities), I'll rent it and go from there. >How many of you are getting Star Fox 64, or should I say are all of you >getting Star Fox 64?. This game is a no-questions asked buy. I don't care what anyone has said about it, be it too short, too easy, etc., it is made by Miyamoto/Nintendo, and so far every game that has come from Nintendo has been all about quality. If it is easy or short, that is besides the point. I know it will be fun, and that's all that counts. >Are many of you are getting Dark Rift? and when is it released?. This game >looks beeter than WarGods but Mace the Dark Age is the killer app as far >as beat-em-ups are concerned. I don't really care for fighters, so I'm not even gonna rent this one. >How many of you are getting ISS64? and when is it released?. I know football >(Soccer) isn't the most popular of sports over in the US and was wondering >how >many of you actually enjoy playing the beautiful game?. It's rleased this >friday here in England and us game starved, football loving English can't >wait. >It seems that Konami have put their finger out with this game as it is >pratically full screen and runs as fast as other versions. I think Konami are >Nintendo's big player and are my favourite game company ever since the good >old days of the MSX 64K. I will never buy this one, but I may rent it sometime for multiplay, and to see just what everyone is going gaga for. :) >Having just got the mirrored tracks on Mario Kart 64 I was wondering if any >other secrets await me. >Cheers >Chris Sorry, I have golds on every CC and track, and nothing new opens up. 'All' that's left is multiplayer, where you can have the most fun with the game. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> 1997: The Year of Nintendo So Far Date: 23 Jun 1997 16:08:45 -0400 (EDT) In a message dated 97-06-23 08:13:24 EDT, you write: << for N64 100% of Midway games suck. 100% of Nintendo made games are Great. -Vi >> Hey, I actually like Wayne Gretzky 3D Hockey. Me and three buddies play it almost as much as Mario Kart -- until ISS64, of course. It ain't a great sim hockey game, but it's a pretty cool arcade hockey. Peer ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> yes... most n64 games suck Date: 23 Jun 1997 16:18:05 -0400 (EDT) In a message dated 97-06-23 08:28:10 EDT, you write: << I still say that if you read several different mags...and read all the < reviews and previews of it, you can get a good feel for a game as to < if it will be any good or not. I also must point out that a lot of people < like to tout the good reviews then scream 'bias' or 'you can't trust < them' when they give games bad reviews. Neither Hexen nor Dark Rift have < done very well in any review I have read. I was considering buying Hexen < because of the multi-player options (it is not that great a game in the < first place..PC), but after all the bad to OK reviews, I think I will have < to rent it first. >> I agree with you that one can get a good feel for a game by looking at reviews, but one shouldn't rely on them too much. Reviewers are only human, and when you talk to the guys from EGM or VGS one-on-one, many admit that certain reviews were rushed or inaccurate. Some games reveal their true qualities (or lack thereof) only after extensive gameplay. Yup, renting is still the best way to determine whether you like a game, or not (although: If I would have rented MK64 or Gretzky 64 and played it alone, I would have never bought them. Multiplayer: now that's a different story). I remember living in Japan and reading EGM reviews of a new SNES game called Mortal Kombat. The magazine hyped it up, gave it awards like Game of the Month, covered it extensively with player guides, etc... I never saw any coverage of it in the Japanese mags, and I never saw the arcade machine anywhere (and you can't rent games in Japan)-- so I decided to buy the import version... I owned the game for exactly two days. By the way: Has anyone played Taiyou no Shippo (Tail of the Sun)? Next Generation rated it very highly (four stars) and GameFan (or was it Ultra GP) rated it as one of the worst games ever... What gives? Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: ejffsn@ih4ess.ih.lucent.com Subject: N64> E3 - What happened to.... Date: 23 Jun 1997 15:22:11 CDT Robotech. I checked three or four "major" web sites ( including nintendojo ;) ans saw nothing, absolutely nothing about this title. As a robotech fan, I am interested in the progress of this game. The first previews of the game said it wasn't that good. However, gametek went back and did some reworking, and a couple of the later previews were more positive. Maybe it was so bad at E3 that it didn't deserve the attention, but then again, with so few titles out now, it's kind of puzzling to see that there wasn't any mention of this game. Peer, did you or your correspondents notice anything about this game ? Elliot J ejefferson@lucent.com ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Letter: N64> ZELDA64.COM Date: 23 Jun 1997 16:24:22 -0400 (EDT) In a message dated 97-06-23 16:12:34 EDT, you write: << Subj: Re: N64> ZELDA64.COM Date: 97-06-23 16:12:34 EDT From: entrippy@labyrinth.net.au (entrippy) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com >James Gilliam wrote: > >> Internic could care less whether or not an address is >> trademarked or >> copyrighted. >> >> It's first come, first serve. > >That's just not true. You can ask the guys who registered nike >and mcdonalds.com to try and make some money. They were forced >to give them up. You cannot take a trademarked name and use it >as your own. > Unless of course you also have a trademark for that name - or if your name > was mcdonald, in which case the big M would have no recourse. The whole > area is full of iffy laws, but in the case of the twit who bought Zelda and > Donkey Kong 64, I'm pretty sure that Nintendo could force him to hand them > over with very little difficulty, unless his full name happens to be Mr > Donkey Zelda Kong the 64th. Somehow I doubt it. > Oh, can't wait to see the transcript of his letter Peers :) >> I'm not gonna put the full letter up -- I fear for this guys mailbox. :) Check it out, here it is: Peers, I love you site. Your site features the best use of visuals to complement great editorials and feature stories. I have a comment about your new feature story about "Secret Games". You mentioned the domain names ZELDA64.COM and DONKEYKONG64.COM. Well...sorry to disappoint but these domains are owned by myself. I offered to sell them to the big N several months ago, but they declined. Anyway....would you be interested in purchasing these domains from me? Please let me know....I have been contacted by a major magazine with interest in the domains, but if you want to do something really cool with them I will consider selling them to you. Thanks, Aaron LaBerge aaron@ricommunity.com ------------------------------------------------------------------------------- From: "Mark Thomson" Subject: Re: N64> Pure Interest Date: 23 Jun 1997 21:00:45 +0000 > Date: Mon, 23 Jun 97 12:24:16 BST > From: Chris McDonagh > To: n64@xmission.com > Subject: N64> Pure Interest > Cc: C.Mcdonagh@dcs.shef.ac.uk > Reply-to: n64@mail.xmission.com > Out of pure interest which of you NTSC owners are going to get Hexen 64 > when it's released?. Personally I think Hexen is crap after playing the ropey > PSX version. It sounds like Hexen 64's only saving grace is the fact that it is > 4 player. Hexen is an excellant game, albeit not on the psx and perhaps the N64. On the other hand Hexen on the PC is a highly enjoyable romp and one of the superior corridor games. I won't be buying the N64 version since I've got the original, but I will be buying Hexen 2 when I get my new Pentium 2 PC. > Are many of you are getting Dark Rift? and when is it released?. This game > looks beeter than WarGods but Mace the Dark Age is the killer app as far > as beat-em-ups are concerned. I wouldn't go as far as saying that Mace the Dark Age is the killer app for beat'em up fanatics. Have you played the arcade Mace?? If not then how can you make such an asumption. I'm dying to get a beat'em up for my N64 but whether or not DR will cut the mustard is another thing entirely. > It's a shame about Capcom but do we really need another Street Fighter game > doing the rounds although Super Ghouls and Ghosts 64 would be nice. At the end > of the day who knows what Capcom's got planned, magazines and the Internet > speculate but only Capcom themselves know. It is a shame about Capcom, and yes IMO we do need another SF game. BTW... MK comes out this Friday in Blighty as well as ISS64. Mark T ------------------------------------------------------------------------------- From: Dexter Sy Subject: RE: N64> PSX sold less than 4.8 million units Date: 23 Jun 1997 14:17:13 -0700 ------ =_NextPart_000_01BC7FE0.2BB1B680 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable 4.8 million is more likely a ship through figure. Nintendo has shipped = over three million N64 units in North America. As for the Sony press = release, read the press releases Sony issued during the E3 show, they = always have a company description after each press release. =20 Another thought you might want to consider. Sony had 3.2 million units = installed base this Janaury and Nintendo had 1.7 million units. TRST = had showed that Nintendo 64 is outselling the PSX or at the most, both = systems are selling equally. If Nintendo said they sold 2.8 million = N64's that meant they sold about 1.1 million units from January to June. = If the PSX sold as well as the N64, add 1.1 million to 3.2 and you get = a figure roughly around 4.3 million and that is assuming the PSX = matched the N64 sales. Chances are, the N64 sold more than the PSX. = That could easily explain why in Sony's E3 press release stated that = the PSX has an installed base of approximately 4 million. If they = really had 4.8 million PSX sold, Sony will be bragging their heads off = and saying they sold approximately 5 million units. =20 Dexter S. Webmaster-Nintendo Generation http://www.geocities.com/~ningen -----Original Message----- Sent: June 22, 1997 7:25 PM >32 million? Its more like 18 million, while Nintendo's predictions was = 12. >32 >million would mean they have to sell at least 10 million units in = each >>territory. that's possibly in Japan but in North America and Eurpoe, = I >highly >doubt that. > Correction noted. >The recent discussions about PSX selling 4.8 million units in the U.S. = is >just >an inflated figure. I checked my NG and they reported that Sony >only has 3.2 >million installed base in January. Checking another E3 >press release from Sony >themselves Sony admitted their installed base = is >around 4 million units. That >would mean it could be a few thousand = units >plus or minus four million. > >Dex This is indeed interesting. A week or two before E3, Sony announced figures of 4.7 million (In an announcement on Next Generation Online, = which is current the day it comes out, not like an issue from January). Did 700,000 people suddenly return their systems over E3? :) Seriously, though, exactly what press release from Sony was that, so I can read it? -- Tyler V. 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charset="us-ascii" Content-Transfer-Encoding: quoted-printable My friend also liked the Wayne Gretzky hockey Game and also NBA hangtime = (yes, the game is 2-D and doesn't take advantage of 3-D but who cares. = Hangtime is fun to play, especially in multiplayer mode.) According to Next Generation, Robotron 64 for the N64 looks and plays = considerably better than the PSX and PC versions. This might be one of = the few good games Midway publishes. Dexter S. Webmaster-Nintendo Generation on-line http://www.geocities.com/~ningen -----Original Message----- Sent: June 23, 1997 1:09 PM In a message dated 97-06-23 08:13:24 EDT, you write: << for N64 100% of Midway games suck. 100% of Nintendo made games are = Great. =20 -Vi >> Hey, I actually like Wayne Gretzky 3D Hockey. Me and three buddies play = it almost as much as Mario Kart -- until ISS64, of course. It ain't a great = sim hockey game, but it's a pretty cool arcade hockey. 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The prize was a gold controller. You > had to get a time under 1:30 on Mario Raceway, then they drew 1,000 > names from the elible entrys. Guess what I got in the mail today - > - - A GOLD CONTROLLER. Woo Hoo!! Congratulations Dvader! I wish I'd have entered that contest :'). One question, they were never too clear on this, is it actually GOLD, or gold plated, or just painted gold? Just curious. Sorry this is a bit late, but I've been away all weekend (and E3 weekend! *sigh*) -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> Banjo-Kazooie vs Dream, and My take on the E3 so far Date: 23 Jun 1997 13:35:59 -0400 In article , "Tyler V. Snow" wrote: > You also forgot to mention when the name had been announced! On > Nintendo.com they announced the real name, Banjo-Kazooie. The next day > N64.com brought us the exclusive title of the project: Dream. What a > service. Oog, I forgot about that. Brilliant folks, them n64.com'ers. > >Oh yes, those Zelda Shots. It just keeps getting better and better > >(And they said Cartridges were dead!). More Realism, detail, lighting > >etc. I can't wait to hear the music, if its a match for the graphics > >quality. This is one game that will DEFINATELY sell systems, > It is amazing! Have you seen the video? It was just eery seeing > his facial expressions (although for a short amount of time). That's okay! I don't know how Sonyites can get away with saying the PSX is as powerful, if not MORE powerful than the N64, as it supposedly pushes more polygons, when stuff like that is shown. There is nothing even CLOSE to the realism in that, either the movements (how he reaches for his sword) or the facial expressions (in the GAME, not FMV!). And the fact that separate AI has to be run all the time to give him the rightr expression. I wonder if his eyebrows will jump, or his head jerk upright when he hears a sound around the corner? That would be SO Cool! > >and I beleive sell even more copies than FFVII. > Huh? In Japan or America? The system figures thus far: Worldwide, UK / AUS included. > N64: 2.8 million > PSX: 4.8 million however, > > Final Fantasy VII probably will get lost in the swamp of games, > casual gamers probably won't even notice it, and I do believe you > will be right, if not both selling pretty equal amounts. Zelda 64 > will definitely sell systems, in Japan where we need system sales > most, as well as America. I feel bad for you N64 owners in Europe, > how long before you receive Zelda? :) Yes, FF is great in Japan, and gaining popularity elsewhere, but can't come close to Zelda's popularity. FFVII looks incredible, and if you see that first, you'd definately think "WOW, how far we've come since Pong," but then you see Zelda 64, and think "!!!!" :') Serously though, FFVII, while I'm sure is an excellent game, is still not easy to get into and play around with, but with Zelda, it's quick and action-oriented. Even more fun to "play around" with than Mario64 was. I'm 100% positive casul gamers, given the choice (and a chance to play both beforehand) would choose Zelda64 nearly every time, and I guess that's what REALLY makes a difference in sales. Even if most Hard-core gamers agreed FFVII was better (which I seriously doubt anyway), I'd still bet Zelda64 would sell a lot more. All that is gold does not glitter, Not all those who wander are lost; Cryptic Bug The old that is strong does not wither, CrBug@vcn.bc.ca Deep roots are not reached by the frost. From the ashes a fire shall be woken, A light from the shadows shall spring; Renewed shall be blade that was broken, - Bilbo Baggins, Concerning The crownless again shall be King. Aragorn, son of Arathorn II ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> Banjo-Kazooie vs Dream, and My take on the E3 so far Date: 23 Jun 1997 13:50:30 -0400 In article <970621154938_-1595676582@emout07.mail.aol.com>, Peers2@aol.com wrote: > My guess from the beginning was that the "sources" saw nothing else than > Mother 3. That's another one I was thinking of, but I can't see why the Retailers would be shown anything like that, whereas I Could see why they'd want to push Doraemon (it's out, yes?). As well, there's the similarity in the names. No offence intended, but if the exec was english, and the source japanese, and talking fast he could have thought he was saying Dream in a bad accent. I don't know where the 's' on the end of "Dreams" comes from. That's the only think that can't be explained. > Perhaps Capcom is just waiting to announce their stuff at the > Shoshinkai (it is a Japanese company after all). Argh. We can only hope, but they outright deny any other N64 development, which is a BAD sign. > > What about that Konami? Obviously n64.com's News of them making > > Vandal Hearts and Suikoden was false as well. > Completely made up. No base on fact at all. Welcome to N64.com -- who firmly > believe that Dark Stalkers, Street Fighter 3 are in the works and will be > shown at the E3. The Smegheads. > > But, on a much brighter note, it seems loyal Nintendo fans WILL > > get the next installment of the Metal Gear series after all (At > > least, that's what other sites say; n64.com says the secret title > > was "Hybrid Hypersmeg" or something like that. > Actually, .com is right here. The Metal Gear rumor came from VGS -- > they saw a game that looked like it and thought it was from the MG > series. It is in fact called Hibrid Heaven and it looks sweet! Aww, hang it all! SMEG! All right, now that that's out of my system, is it not "Hybrid Heaven?" That's the correct spelling of "Hybrid" anyway. It sounds to me nothing like MG anyway, no matter how good it looks. It's just not the same thing. Was there a Metal Gear III? ON SNES? I've only played I-II on the NES. Now what we need is Jackal 64. That'd be fun! > > UM! Who else likes the look of that Nintendo PC Joystick? Looks > > pretty sweet to me! > Odd move, ey? Perhaps, I don't know any business intricacies, but I can see why they'd want to do that. It looks great, it'll probably be one of the better PC joysticks, and Nintendo Controllers have always been the best, IMHO. As well, they have a MASSIVE user base to sell it to. They could make a lot of money that way, and lower the prices of N64 stuff. Yeah, that's right! (Yes, I know I'm rambling. *sigh*). > > Still nothing on Donkey Kong Country 64, which sucks, and while I > > normal object when people complain about games being "too kiddy," > > there are limits, and I think Rare went overboard with "Conker's > > Quest." ' > ot quite. Every site seems to miss that Lincoln CONFIRMED that the > DK is in the works. Sounds like good news to me! Yeah, I heard about that AFTER I posted. Also, as I said, I'd normally call down others for calling down a game for being to kiddy, but they DID go overboard with CQ. It looks WAY too infantile. > Quest 64 is coming to the U.S., published by THQ. Space Circus is still a > no-show (too early), Turrican is in the works -- the head-programmer Julian > Eggebrecht told me so himself. > Looney Tunes will be developed by Ocean, the producer of Mission Impossible, > Arthur Houtman, confirmed it to me in person. So you said. I don't doubt your word, but I was hoping to hear something of them at the E3, which is now over, is it not? > I am dying to play that game... It looks really, really hot. > Imagine a weapons based Mario 64 with a more adult theme (there's > blood) and sometimes frightening visuals. Awesome. I still can't beleive there's blood! In a Nintendo game! I realize they're now letting 3rd Parties use blood, but themselves? Is this a first? Also, I'm sure it will be switchable (Parents can turn it off for the kids), and perhaps it wasn't blood at all, but the sparks his sword always seems to make. What IS that Fairy doing above his head all the time, anyway? Get away! One thing I'd probably faint for, if they added, would be a spear, or quarterstaff (MUCH better for combat than a general broadsword (or does he have a Shortsword? It's always been pretty small...)), or better yet, Mat's asharandei(sp?) (that's a quarterstaff with a single-edged slightly curved blade on the top). THAT would be cool, if it could be controlled properly. I also want to know what will happen to the enemies when you defeat them. With they stay on the ground, or fade like in Turok, or "explode" like in the other Zeldas? (BTW: for those of you who've read the books, and think I'm just being...ahhh...suck-uppy with Mr. Jordan, saying a Spear or Quarterstaff is a better weapon, I tell you now, I'm not. It's a fact, and I'm surprised no other authors have mentioned it until now (Well, I guess there was the Weapons Master in "The Wishsong of Shannara")). I think my nerves will break, and I will go mad, thinking of the posibilities of this game, so I try not to think of it too much. The future is going to blow us all away. Nevermind the immediate Zelda 64, what if the add-on disk can be used to add new weapons/moves... Ohh, I can feel my knees turning to jelly already... the blood is draining from my head...I feel...dizzy... I...can't see straight... I...ahh... Heh Heh. Ahee hee hee.. Heh, hee, hehehehe AHHH-Haaaaaaa Haa haaa!! Hee Heee He AAAHHHH hAaa Haa Haaa!!! Ahah Ahaahh, hem,, hee hee heee hee hee hee hee... Hah HAAAA haahaa heee heee.. Hrm hah, hr, ahhhhh....*blub* *blub*... HHMMMMMMMmmmmmmm....... | O Elbereth! Gilthoniel! | Cryptic Bug | | We still remember, we who dwell | CrBug@vcn.bc.ca | | In this far land beneath the trees, --------------------------- | Thy starlight on the Western Seas. - High elves, Middle Earth | ------------------------------------------------------------------------------- From: Stryder Subject: N64> Taiyou no Shippo Date: 23 Jun 1997 21:01:06 -0500 (CDT) On Mon, 23 Jun 1997 Peers2@aol.com wrote: > By the way: Has anyone played Taiyou no Shippo (Tail of the Sun)? Next > Generation rated it very highly (four stars) and GameFan (or was it Ultra GP) > rated it as one of the worst games ever... What gives? > > Peer I have played Tail of the Sun. In fact, a friend and I rented it from Blockbuster and beat it before we had to return it. It is a unique game. I liked how the level is so huge....I mean HUGE. But that is the problem, it is only one level. You go around and hunt and stuff (you are a cave man) and bring back meat to your people (you are the only humans around). Anyway, the point of the game is to kill mammoths and take there tusks. You use them to build a tower to the sun (high enough to grab the 'tail of the sun'). It is some sort of religion or something...i don't know. The game is kind of funny in some parts, like when you need to sleep, your caveman will just fall over and sleep, it does not matter if you are fighting a mammoth or anything. But the game get VERY boring. All you have to do is go north, kill a mammoth, return with the tusks. Repeat over and over. Here is the real kicker though. There are different plants you can eat and they help different aspects of your body (legs, arms, brain, etc). Well, you want to max out a certain part of your body because whichever part of your body that is maxxed out determines which ending you get. Well, we maxxed out the 'propagation' portion of our caveman's body :) The ending was wierd to say the least. I did not follow it exactly, but it said something like you gave birth to a giant genital! It was strange!!!!!!!!!!! Anyway, I would rate the game a 3 or 4 out of 10. ------------------------------------------------------------------------------- From: Vi On Subject: N64> M2 and dural Date: 23 Jun 1997 23:26:42 -0400 (EDT) I heard that the M2 is dead. The system is dying before it even came out. Also heard that the Dural system will succeed, since there are 30 companies making games for the system right now. Just want to hear your opinions on these 2 upcoming system. also, Starfox and Hexen64 is coming out this week? will Dark Rift come out this week also? -Vi ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> Re: N64- M2 and dural Date: 23 Jun 1997 20:36:15 PDT Well, I think the Dural ain't gonna do too good, it will cost too much. About Dark Rift, it said 23rd...or is that the shipping date? P.S. Da' M2 sux, and is just a 64 bit system that can't live up to da' hype. >From: Vi On >Subject: N64> M2 and dural >To: xm >Message-ID: >MIME-Version: 1.0 >Content-Type: TEXT/PLAIN; charset=US-ASCII >Sender: owner-n64@xmission.com >Precedence: bulk >Reply-To: n64@mail.xmission.com > >I heard that the M2 is dead. The system is dying before it even came out. >Also heard that the Dural system will succeed, since there are 30 >companies making games for the system right now. Just want to hear >your opinions on these 2 upcoming system. > >also, Starfox and Hexen64 is coming out this week? will Dark Rift come >out this week also? > >-Vi > -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Brendan G. Lim NN N 64 limbrendan@hotmail.com N N N http://blab64.home.ml.org N NN -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Vi On Subject: N64> 3d corridor games Date: 24 Jun 1997 04:16:06 -0400 (EDT) For people who love these games read on. With games like Hexen64, Doom, Turok, Quake, Duke, 007, etc. I think someone should make a joystick for N64 specificly to play those games. I thought there was never anything better than the mouse and Keyboard combination until I found out this awesome joystick. Straft, slide, duck, shoot and rotate around the enemy all at the same time. I got this controller for the pc, Wingman Warrior, and I would say it's the best thing I got for my pc so far. I was getting my ass kicked on TEN, and Mplayer for Quake and Duke3d. Once I got this joystick, I became a pro right away. Duke3d and Quake became my favorite games, which will keep my busy, since no games are on N64 right now. My friend which suck at the game, became a pro right away after few hours of practicing with the joystick. It would take people weeks to be that good. I found this joystick out when I got my a$$ kick on the net, and the guy told me he was using a Wingman Warrior joystick from Logitec. -Vi ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> M2 and dural Date: 24 Jun 1997 11:24:16 -0400 (EDT) In a message dated 97-06-24 10:56:25 EDT, you write: << I heard that the M2 is dead. The system is dying before it even came out. < Also heard that the Dural system will succeed, since there are 30 < companies making games for the system right now. Just want to hear < your opinions on these 2 upcoming system. < also, Starfox and Hexen64 is coming out this week? will Dark Rift come < out this week also? >> The Imagine network seems to be on this crusade to bury the M2 before it ever comes out (if it ever comes out). I will never understand why a system that's only known in its tentative specs, created by a powerful Japanese company, with a couple of famous developers working on games gets so much bad press. Delays are frustrating -- but if it ain't ready, it ain't ready. Someone enlighten me. Peer Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "crbug@vcn.bc.ca (Cryptic Bug)" Subject: Re: N64> Video from NP Date: 24 Jun 1997 10:20:32 -0600 (MDT) Yes Yes, I knmow it's an old thread, but... AHAA HA HA HAA!! That is THE CHEEZIEST video I have EVER seen in my entire life!! It pounds the Wendy's commercials -- heck, even Deadly Outbreak into th ground for Cheeziness! I never got one, as I didn't register, nor do I s-bscribe to NP, but Zellers has a copy, and I asked to play it. Those games sure look great, especially Zelda and Starfox, and surprisingly (to me) SF Rush and Goldeneye. I don't see what's so special about KG's MLB though. My jaw didn't drop. It looks nice enough I suppose, but lacking textures, and still fairly blocky, though the movement seems very fluid to me. -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: "Simon " Subject: Re: N64> PSX news 4.8 million units Date: 24 Jun 1997 10:21:37 -0600 (MDT) Chris, I m a N64 (Jap machine) owner but.... In message , Chris McDonagh writes >Vi Wrote: >> How about this. lets take a poll. >> What was the reason you bought your N64? > >I Reply: >Good question and one I feel obliged to answer. >I bought my N64 because of many factors: > >(1) The technical stats. Agreed. Many of the 1st generation of N64 games are better than the current PS / Saturn games being released. As developers get to grips with the hardware the games SHOULD get even better. >(2) I have a Snes, Gameboy and Nes and have never in my life been let >down by Nintendo. > >(3) The brand name, Nintendo to me means quality and I can't remember them >ever releasing a bad game. > Yes. I too own a SNES (US machine) and a GameBoy but I have only a very few selected titles for the GB >(4) Mario 64 - An amazing piece of achievement and also Star Wars SOTE because >I live, eat and breath Lucas's great vision. Mario 64 yes - SOTE only played briefly and was not over impressed with. Not one of the must have games IMHO >(5) The revolutionary control system which makes bad games good. I just hope >the control pad is used to full potential. The 'control pads' are fantastic BUT don't make a "bad game good" but it does add to games such as Perfect Strike. >(6) The standard of games coming soon. For Example: >F-Zero 64, Star Fox 64, Doom 64, Duke Nukem 3D 64, Mission Impossable, >Goldeneye, Zelda 64, Rev Limit, Extreme G, Aero Force, ISS64, Tomb Raider 64, >Dream, Wayne Gretzy 64, Blast Corp, Quake 64, Mario 64 DD, Multi Racing >Championship's, Top Gear Rally, Castlevania 64, Legend of the Mystical Ninja >64, Sonic Wings, Wild Choppers, Lamborghini 64, PilotWings 64 2, Sim City 2000, >Mother 3, Creation, Turok 2, Mace the Dark Age, Silicon Valley, Tetrisphere, >Exhumed 64 and hundred's of other games. You forgot to mention Yoshi's Island 64, Go Go!! Troublemarkers, Baku Bomberman (Super Bomberman 1 on the SNES is my fav game) and Wheel of Fortune (the last ones a joke) Screen shots of some of these games have never been seen ! What the N64 needs is a great racing game (Sega Rally is great BUT Daytona (my fav arcade game) sucks. Rave Racer is cool) AND a great 3D beat-en-up (like Trekken 2, Viruta Fighters II). Until the N64 has great games like these you will find it very hard to silence many PS and Saturn fans. You list does not mention any beat-em-ups and while the screen shots for Multi Racing Championship and Top Gear Rally look great, it's not until you are controling that car on the screen that you can tell if the game is a hit or miss. I'm told War Gods (3D beu) and Human Grand Prix suck. I am looking forward to Mission Impossable but I believe this has been put back 'til Xmas :( Turok 1 is a must have game so I cant wait for the second installment. I see you are in the UK. Check out the next ish of the Edge mag which will have an actical on Turok 2. (maybe on www.futurenet.co.uk) What I look forward to is all new games coming out and not the PC port overs. (but I've never played Tomb Raider) >(7) 64DD, which I will get at any cost. Can you get me one a cost ? No add-on hardware has ever been sucessfull (Sega's 32X and CD thing, NES disk drive add on - never made it out of Japan - SNES and MegaDrive light guns, NES robot thing) The 64DD like all console hardware will only be sucessfull because of one thing - surport from good developers (Nintendo / RARE etc). >(8) Nintendo's fun pack's. the Rumble Pac is just the beginning. Can't wait to play StarFox 64 (US version) with the Rumble Pac. Shame Blast Corps it's not compatable with it. >(9) Nintendo are a multi billion pound company. > >(10) Nintendo make the finst games which are revolutionary. Anyone who does not agree needs they head testing. >(11) THe machine looks good and is built very well. Does not matter wot it looks like. After all I have a US SNES - the worst looking console in the world. >(12) And the last reason, Mr Miyomoto. Ditto for 10 >Cheers >Chris - I worship the ground my N64 has been on. I would not go that far BUT the furture looks good for the N64. It's a shame the the releases are soooo slowwwww at present. Simon Turnpike evaluation. For information, see http://www.turnpike.com/ ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> E3 - What happened to.... Date: 24 Jun 1997 12:30:41 -0400 (EDT) In a message dated 97-06-24 12:27:41 EDT, you write: << Subj: N64> E3 - What happened to.... Date: 97-06-24 12:27:41 EDT From: ejffsn@ih4ess.ih.lucent.com Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > Robotech. I checked three or four "major" web sites ( including nintendojo ;) > ans saw nothing, absolutely nothing about this title. As a robotech fan, I > am interested in the progress of this game. The first previews of the game > said it wasn't that good. However, gametek went back and did some reworking, > and a couple of the later previews were more positive. > Maybe it was so bad at E3 that it didn't deserve the attention, but then again, with > so few titles out now, it's kind of puzzling to see that there wasn't any mention of > this game. > Peer, did you or your correspondents notice anything about this game ? >> Gametech apparently showed Robotech only to publishers interested in bringing the game out in the U.S. (same with Factor 5's Turrican 64). I've seen some new footage of it and it looks pretty decent -- but it really all depends on gameplay. Where's Gametek located? Are they in CA? Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "entrippy" Subject: Re: N64> E3: Hudson Controller Key to Secret Bomberman / News from N64.com Date: 25 Jun 1997 02:11:13 +1000 [Lot's Snipped] >Another unusual aspect of the controller is that it's customizable. >Gamers can lift a small gray circle underneath the analog stick to >adjust the angle at which the top degree is placed. For example, some >players turn the controller to the left or right slightly when they >play, and by re-adjusting the top most point to the left or they right, >gamers are able to re-fit the analog controller to their liking. It's a >small little adjustment, but adds more flexibility for a bigger variety >of gamers. Small little adjustment? Well, we're brilliant masters of the english language, aren't we? You're so *clever* N64.com, oh yes you are. >Be sure to patronize N64.com at: What, you mean that wasn't patronising enough? Sorry - but I've been wanting to do that for ageeees. Have fun people. Renaissance Womble and Freelance Raconteur entrippy@labyrinth.net.au "I can see round corners, and move at will through time!" ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: Letter: N64> ZELDA64.COM Date: 23 Jun 1997 14:56:03 -0400 In article <970623162253_-825727515@emout16.mail.aol.com>, Peers2@aol.com wrote: > You mentioned the domain names ZELDA64.COM and DONKEYKONG64.COM. > Well...sorry to disappoint but these domains are owned by myself. I > offered to sell them to the big N several months ago, but they declined. > Anyway....would you be interested in purchasing these domains from me? Hmmm, I actually take comfort in this. If Nintendo isn't interested in the domain Zelda64.com, it gives me hope that that will not be the final name. Starfox64 is understandable, because there's a totally different Starfox II, But Not Zelda64. I hope they give it a REAL name, like "Zelda V: ." Obviously, Zelda 64 is a more important game than Starfox64, and if they make a whole separate domain for that, you can bet they'll want one for Zelda as well, and if they're not interested in "Zelda64.com," well, what do you think? -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca ------------------------------------------------------------------------------- From: N64 News Subject: N64> News from Japan / News from N64 HQ Date: 24 Jun 1997 12:08:33 -0600 (MDT) Monday, June 23, 1997 First off, did you remember that today is the first anniversary of the Nintendo 64 in Japan? The Nintendo 64 was launched over there on June 23, 1996. Dengeki Nintendo 64 asks Shigeru Miyamoto about forthcoming titles and more Rather than the original question and answer session, here is just some paraphrasing of Mr. Miyamoto's comments. We will release Pocket Monster 64 as a 64DD launch title. The title will be different from the Pocket Monster RPG we are also developing. We will use the characters from Pocket Monster in several 64DD titles. Currently, we are developing common data which allows us to use characters for different titles easily. The Monsters are already 3D modeled and development is 50% done. Maybe we can show you screenshots sometime this summer. Of course, Pocket Monster RPG is also under development. Satoshi Tajiri (creator of Pocket Monster) is taking charge of it. [NOTE: If you're slightly confused by this, it now appears that there are two Pocket Monster games in development for the 64DD. Pocket Monster 64, which will be available at the 64DD's launch, is not an RPG. There is, however, a Pocket Monster RPG, based more closely on the Game Boy versions, in development for the add-on.] Rare has equal to or higher development power than Nintendo. We will release their high-grade titles. As for the sequel to Super Donkey Kong [Donkey Kong Country], they are developing Ultra Donkey Kong for the 64DD. We are developing Super Mario 64 II for the 64DD. Currently, Mario, Luigi and other characters are running on a level from Mario 64. I thought we couldn't do any better than Mario 64 when we finished it. But we will reform it step-by-step, and this game will be very fun. You can already draw in Mario Paint 64. You can also add some effects on the drawn picture. There will be a mouse developed for this game. But you can also paint by using an easier way. Currently, there are 20 titles under development for the 64DD. You can expect the announcement of these titles at this year's Space World exhibition. We originally started out developing several versions of Super Mario RPG 2. Recently, we decided on which way we wanted to go. We are aiming for this title to be more Mario RPG-ish in its graphics and control rather than be 64DD-ish. Fire Emblem 64 will be released in the second half of next year, maybe after Super Mario RPG 2. In regards to F-Zero 64, we are now taking the time to make good use of the analog Control Stick. The background story has been left untouched from the last one. The high frame rate is the best part of the game. The courses are omnifarious, and the ghosts are much better than Mario Kart 64. I think a viewpoint from the back of the vehicle is the way F-Zero should be. But if you need stringency, that would be from a low angle viewpoint. So we allow players to choose the camera angle. The development of Yoshi's Island 64 is about 60 to 70% done. Using sprites on the N64 was difficult. It took us a lot of time to build a basic technology, but we had to show that the N64 could handle 60fps sprite games. And we did. We also put in some gimmicks by using the analog Control Stick. Now the development of Zelda 64 is about 60% done. But in second half of development, we will have more staff. I think Zelda will be released by the end of this year, except if it stumbles with Mario Club's assessment. About half of the factors which were well-accepted in the last Zelda will also appear in the new Zelda. But we also have tons of new features. I have many ideas like how to put chickens on Link's head. The latest version of Zelda also contains blood. Goldeneye 007 is basically kind of like Doom or Turok. But the funny thing is, this is more of a "sneaking" game; the gun has a silencer. If you fire wildly, enemies will surround you. If you would love to play the role of a spy, you will really love this game. T&E Soft is going to release their own golf game soon. There is no specific information about it at this point. Perhaps it will have the name of Augusta's golf course? Koei is developing an action/adventure title. It is a gun shooting game with a 3D viewpoint, plus some puzzle aspects. You can see your player's back. They plan on showing it off by the end of the year. But the game will be released by March 1998. This game is set during present day. Currently, the main character is a member of task force that fights terrorists. The game will have multiple endings. But these are only ideas and are subject to change. Koei also went on to say, "We think the N64 has its own market, and games that N64 owners are seeking are different from other console owners. We don't think that N64 owners will be pleased with unrealistic graphics. So we are not willing to do straight ports of our PC titles. We have some exclusive N64 plans. But we have nothing to say about them right now. They're just in the planning phase." -- Yutaka Ohbuchi ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> NCL To Re-Release Games For Rumble Pak / News from N64 HQ Date: 24 Jun 1997 12:11:37 -0600 (MDT) This is one of the biggest surprises we've seen in quite some time! Nintendo Company, Ltd. has announced that they are going to re-release Super Mario 64 and Wave Race 64 in Japan to be compatible with the Rumble Pak. This is part of their "summer campaign" in Japan. Shindou Super Mario 64 and Shindou Wave Race 64 (the Rumble Pak is called the "Shindou Pak" in Japan), as they're called, are going to be released in Japan on July 17th. Both games will retail for ¥6800. The campaign is endorsed by Ryoko Hirosue (the same girl who endorsed Star Fox 64). July 17 is, coincidentally enough, her seventeenth birthday. If you buy either Shindou SM64 or Shindou WR64, it comes with a hand fan with her face printed on it. Do these games offer any further enhancements beyond Rumble Pak compatibility? Yes! Shindou Super Mario 64 seems to be based on the American version because it says it will "...have a sound enhancement; Mario is more talkative this time." If you recall, the American version has quite a few changes over the Japanese version. It is unlikely that there is more voice than the American version, but we don't know at the present time. And in addition to Rumble Pak support (imagine bouncing off rough waves!), Shindou Wave Race 64 features a special "ghost" option like Mario Kart 64. You can save up to two ghosts on your Controller Pak. So far, these are the only two titles that are going to be re-released. It's very likely Nintendo picked these two because Mr. Miyamoto wanted to release the American version of Super Mario 64 in Japan, anyway, and this gives them an extra gimmick to do so. In re-releasing Wave Race 64, Nintendo is giving the game another opportunity to do better in Japan. Despite Wave Race's tremendous success in the U.S., it did not even reach the 200,000 mark in Japan. At the present time, there is no word on whether these special editions will be appearing in the U.S. or not. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> "Knight Rider's" Wrap-Up Report / News from N64 HQ Date: 24 Jun 1997 12:18:37 -0600 (MDT) Well, E3 '97 has come to a close, unfortunately. I thought I'd sum up everything that I'd forgotten to include in my first report as well as tighten up some lose ends. This message is divided into two sections: The Games - a section containing better previews of games from the previous report and a few new previews; and The Commentary - a section containing miscellaneous ramblings that you may or may not be interested in. Section 1: The Games Please remember, most of these games are not finished. As has been proven in the past (i.e. Wave Race 64, Super Mario 64), a lot can happen between now and their release dates. MLB Featuring Ken Griffey Jr. Okay, I gave this game a second look, as well as compared it with the top competitors offerings. This baseball game has alot (and I do mean alot) of potential. It plays very well and the amount of motion capture in the game really shows. The place where the game falls pretty short of the mark are the graphics. Specifically, the players. The uniforms of the players just plain suck (and I hate to use that word, but it fits so nicely :). The stadiums are accurate, but they just don't look as good as some of their 32 bit counterparts. Hopefully, since they (the developers) seem to have gotten the gameplay worked out, they can now concentrate on the graphics a little more. Otherwise, I may have to purchase (dare I say it) a baseball game for another system. Top Gear Rally Hands down, the best racer at the show. The lighting effects, the attention to detail, the smooth crisp graphics. The gameplay could use a little tweaking but that's a little subjective. Definately a must buy for racing fans. San Francisco RUSH I had to look at this one again after reading a few other previews. I still contend that this game looks very much like its arcade counterpart. The graphics are smooth and true to the original. Hibrid Heaven This game was demoed at Konami's booth on video tape. It looked spectacular! It's labelled as an action/rpg. No word on it's release date. The graphics were SGI quality. In fact, I wouldn't be surprised it they were prerendered scenarios generated by an SGI workstation. The demo showed a guy running around and getting into fights with some weird looking humanoid creatures. It also displayed some of the main character's moves; one of which depicted the character hanging from a wall and "straffing" with his hands which looked very convincing. Another showed the hero fighting much in the same style as you would see in a 3D fighter, only the pace was a little slower. The motion capture was pretty good as well as the special effects. NBA In The Zone '98 If I had to guess, I would say this game was 10% complete. Yes, it looked that early in development. It was also shown on looping video. This game has a long way to go. In fact, it wasn't even worth showing. It depicted blocky players (no textures, just flat, shaded polygons), running around on an incomplete basketball court taking shots and occasional dunks. The motion capture was okay, but... In fact, I'll cut it there. Chances are they only put this demo out there to let the showgoers know that it was in development. Although, I think it hurt more than it helped. Extreme-G Looked at this one again... Looked at Wipeout... Looked at Extreme G, Looked at Wipeout... Looked at Extreme G... Looked at Wipeout... Conclusion... Faster, more engaging, but foggier! And that default laser beam weapon really looks pitiful. Picture a beautifully modelled speed bike with a solid, straight red line protruding from the front - just plain ugly! NFL Quarterback Club '98 Beautiful! Hope it plays as good as it looks.

Superman 64 This game was shown on two stations in the back of Titus' (?) booth. It was also very early in development and shouldn't have been on the floor. In fact, I think they realized this as they were not letting general traffic (just press) through that portion of their booth. The game was running off of a Nintendo 64, however, I couldn't seem to play it. All that was showing was a virtual camera "riding" through what appeared to be either a building floor or a parking deck of some sort. In fact, it reminded me of a scene out of the Mission Impossible game. The "rooms" were very open and looked like they had grey metalic walls. Anyways, while the camera was panning and "flying" through the areas, it would occasionally happen upon a villan and zoom past them and sometimes display Superman in a fighting stance with a villan. That's it! Oh, well. Nagano Winter Olympics '98 I forgot to include this in my other report. This game was shown on videotape in Konami's booth. They both look pretty good. Nothing spectacular here. They aren't trash titles though. Nagano seemed to include a wide variety of winter sports. The motion capture looks great. I guess the best thing about this game is that it fills part of a genre in which Nintendo is extremely lacking - sports! I wonder if it will acquire Nintendo's coveted NS (Nintendo Sports) seal? International Superstar Soccer 64 Hearing this one with an American voice was a trip! It actually feels better than the Jap. version. I guess I'm gonna have to shove out the extra dough to get this one. It's a conspiracy! Banjo-Kazooie All I have to say is that after seeing this game again, it appears that it is a little more than a Super Mario 64 clone. Two new elements of gameplay separate it from being labeled as such. One is Kazooie (more than just a bird in a napsack) and the other is the ability to be changed into insects and the like. I liken the Kazooie aspect of gameplay to Super Mario World when Mario would sometimes require Yoshi's assistance to do certain things. Well, in Banjo-Kazooie, it seems Kazooie is always available. Conker's Quest Kid's will love it. I, however, thought it was too cute for me. The squirrel animation was done very well, but the in game camera needs a little work. Scratch that - alot of work! Zelda 64 What was shown on videotape was very nice. Some of the footage was new and alot longer than what was previously shown. It'll sure be worth the wait! Yoshi's Island 64 Shown on the same tape as Zelda, this game looked great! It is so surreal looking. A 2 1/2D masterpiece. Can't wait to play it. Quake/Hexen Pixel/texel city. I know they'll be alot better when they are released. Nah, I'm not worried. Or am I? Castlevania 64 Been there done that (same footage). Nothing new. Should be a great game, though. Section 2: The Commentary Overall, as far as the games are concerned, this years E3 was much better than last year. However, I would have to say that the asthetics (of Nintendo's booth at least) were better last year. Nintendo has exibited at this year's E3 that they definately have a bright future. In fact if I were an investor I would place my stock in Sony for the short term and Nintendo for the long haul. The games that were playable clearly exibited that the system is capable of producing much more variety and originality. For the first time since the system has been released I feel overwhelmed by the quantity of games coming out for the system. I haven't decided whether this is a good thing or a bad thing. It was kinda nice to know what was going to be released and when while having time to make an educated decision about a particular purchase. Perhaps this is the type of guessing game that Nintendo is trying to "save" us from by using their trickle theory. I can clearly see how an abundance of games can lead to a confused consumer base. At the same time, it's always nice to have a variety. Another surprise of the show that seemed to "move" me was that the PC, with the advent of 3D accelorator boards, has finally caught up with and passed the consoles in graphics abilities. The 3D enhanced versions of games like Tomb Raider and Unreal were simply astonishing! Should the console makers be worried? I sure would. The price of computer hardware is always on the decline. Time will tell. To conclude, I would just like to congratulate Nintendo on a wonderful show. Although they've come a long way, they still have a ways to go. Fortunately, Matsushita was not there to muddy the waters anymore than they already are. Sony is definately giving Nintendo a run for their money. Chances are the M2 will not appear in the U.S. this year as it would be foolish of Matsushita not to have used the marketing opportunity that E3 presents. Nonetheless, competition is always a good thing. As I have stated before, I predict the market between Sony and Nintendo to breakdown to pretty much the same shareholdings that Sega and Nintendo shared in the previous generation. When the dust settles, they will both be around 50/50. I don't know what's wrong with Sega these days. That system has so much potential. Anyway, I vote Banjo-Kazooie as the game of the show. Despite what others or even I have said in the past. Once people get this game home, they will find that it's more than just Mario in bear's clothing. Upon further inspection, Kazooie in the backpack adds so much more to this game. Not to mention the ability to change into various other creatures. For those who aren't familiar with these advantages, let me give you some examples. For instance, Kazooie can be "summoned" at your discretion whenever he's required for things like flying, swimming, jumping etc. as he has very long wings and legs. Also, Banjo can be turned into insects so that he can climb on walls and such enabling you to return to a previous level and go places where you could not reach before. Thus, adding a great deal to the replay value and complexity of the game. Not to mention a wider variety of textures which look as good if not better than Crash's. For the sleeper hit of the show I vote for Dark Rift. There's several fighting games coming out for the system, but this one has got what it takes. The best way to describe it is Tekken with weapons. It looks very nice and plays just as good. The characters are also well designed. No other fighter at the show even came close. This game was 100% complete at the show and it will be a welcome addition to my collection when it comes out in July. On a side note, I think another sleeper hit will be Postal. This game was shown for the PC and it is truly something to behold. The premise of this game is to run around attacking people as if you were a disgruntled postal worker, hence the name "Postal." If Nintendo doesn't get some more games out, and quick, I think I'm gonna go Postal! :) Well that's it! Until next time... This is the Knight Rider, signing off. ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: N64 News Subject: N64> "Manabyte's" Report / News from N64 HQ Date: 24 Jun 1997 12:30:45 -0600 (MDT) Nintendo Nintendo had a nice showing. In addition to playable games, they had two TV's showing video. One was for their games, and the other was for third-party titles. Banjo-Kazooie: This was Nintendo's biggest game of the show. It featured better graphics than Super Mario 64 and even an appearance by Diddy Kong. Banjo is a bear and Kazooie is a bird that rides on Banjo's back. Both characters work together to get through the game and they have a total of over 24 different moves. Conker's Quest: Another big title for Nintendo is Conker's Quest. It will be developed and published by Rare. The game is very much like Super Mario 64, yet it features two controllable characters. Once of the coolest features is the Level/Saved Game select screen. It shows Conker's hand moving over a book and turning the pages. This looks so good you'd think it was FMV! Star Fox 64: Everyone knows about this game by now. Nintendo had many machines set up in addition to some to show the 4-player gameplay. Goldeneye 007: Finally playable, Goldeneye was really fun. It supports the Rumble Pak and up to 4 players. The game follows the movie exactly, so the first level is a bungie jump off a dam. MLB Featuring Ken Griffey, Jr.: Also playable, Nintendo's first baseball game was pretty cool. You use the analog stick to position your pitches and the C buttons for the base locations. The animation was fantastic. Tetrisphere: Shown in complete form, Tetrisphere was very unique. It takes a minute or two to get used to it as you must use the digital pad to rotate the sphere. Once you figure that out, it's the classic Tetris fun taken to a 64-bit level. MRC: A very cool racing game from Ocean. Nice car graphics, and control, added with simply awesome track design make this one to look for. Zelda64: Shown only on video, it was revealed that it is possible to switch to a first-person view to help with aiming the bow. Yoshi's Island: Also shown on video only, Yoshi is looking very good. Some very colorful levels were shown. F-Zero 64: The nicest surprise on the video tape was F-Zero 64. It was extremely smooth, and the tracks looked awesome. Other games shown on video only were: Mischief Makers, Mission: Impossible, and Robotron 64. Eidos One of the biggest, and coolest, announcements of the show was that Eidos has become an official Nintendo developer. They ran a video tape interview to celebrate the deal. On the tape, the image of Lara Croft appeared many times, confirming that she will make an appearance on the Nintendo 64! Konami Konami had the second-best N64 showing. Mystical Ninja 64: Shown playable, this one turned many heads. It carried over the classic gameplay of the original, but added 64-bit flash to it. International Superstar Soccer 64: Konami's only other playable N64 game was what is possibly the greatest soccer game every created. Due for release on July 9th, this one is a sure hit even with non-sports fans. Hibrid Heaven: One of Konami's video tape game was a surpise title called Hibrid Heaven. It features 3D Resident Evil-style gameplay and very nice graphics. NBA In the Zone '98: Shown only on video tape, In the Zone '98 featured graphics similar to Sony's NBA Shootout '97, but with the normal 64-bit polish. Nagano Winter Olympics '98: Also shown only on video, this game looked good, but you could tell that the graphics were running off a SGI and not an N64. Castlevania 64: Konami simply ran the Tokyo Game Show Dracula 3D video to show Castlevania 64. Metal Gear Solid: One of the biggest suprises at the Konami booth was the announcement that they will port Metal Gear Solid to the Nintendo 64 if there is enough demand for it. Seeing how the PlayStation version was the coolest game at the show, lets hope they do port it! Midway Midway also had a fairly large showing, but there were no suprises. San Francisco RUSH: Shown very early, San Francisco RUSH needs a lot of work. When complete it will have more tracks than the arcade version. Mace: The Dark Age: Also early, Mace had all its characters playable. The game played well, but the frame rate was pretty bad. Wayne Gretzky's 3D Hockey '98: If you own Wayne Gretzky's 3D Hockey, you already know what this is like. There is absolutely no change in the graphics. I believe the only thing "new" in the game is the "'98" in the title. Quake 64: Hey, it's Quake and it is cool. The only problem with Midway's showing of the game is that it looked like they were simply running a version of GLQuake off a PC with a N64 controller hooked up to it. The game loaded exactly like it does on the PC. Since you never saw a N64 around, it must have been running off a development system. Mortal Kombat Mythologies: Sub Zero: This was simply the best game of Midway's N64 showing. Nice graphics and equally nice 3D effects make this an MK game that is actually worth looking into. Hudson Huson showed three games: Bomberman 64, Dual Heroes and Legion X. Bomberman 64 featured really fun single player gameplay in addition to the classic 4-player battle mode! Dual Heroes was early, but it played well and was fun. Titus Titus only had one playable game: Lamborghini 64. While the car graphics were fantastic, the tracks were only O.K. Quietly tucked away in the far back of Titus's booth was a video of Superman 64 running (which they denied existed, but I saw it with my own eyes). I did not see enough of it to give an idea as to how the game plays. Vic Tokai Vic Tokai was only showing Dark Rift. They did have some juicy news though. They will be bringing a new Golgo 13 to the Nintendo 64 in addition to 2 more N64 games! Acclaim Acclaim had their dino-sized hit Turok: Dinosaur Hunter running in additon to the super fast playable Extreme-G! NFL QB Club 98 was shown on video in both Acclaim's booth and the booth for Nintendo Sports. Capcom Capcom had no N64 games on the show floor, but behind closed doors was another story. They announced that they are not yet an official Nintendo developer, but they are currently working on three Nintendo 64 games including a puzzle game that is not Super Puzzle Fighter. THQ THQ's booth was by invitation only, but I was able to get an appointment. They showed both their WCW game and the RPG Quest 64. WCW looked simply like the PlayStation version, but with better graphics. Quest 64, on the other hand looked very good. It had real-time battles and Mario 64-style graphics. No photos or video were allowed of Quest 64. KOEI KOEI announced that the show that they will now be developing games for Nintendo 64. Bandai Bandai also announced that they will be developing Nintendo 64 titles. Well, that was about the most I can remember. In total over 33 Nintendo 64 games were shown. Many more were either confirmed or announced. This will be a very good year for Nintendo! ============================= Be sure to patronize N64 HQ at: http://www.n64hq.com/ ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: N64> Attn: Dexter Sy -- Sony's sales, from TRST Independent Sales Data Date: 24 Jun 1997 13:03:48 -0600 For the complete story, check out Next Generation Online. Anyways, I am assuming Sony's figures announced a week prior to E3 were not sell-through numbers (the one where they announced 4.7 million units). TRST Independent Sales Data announced on NGO that Sony has 3.76 million units, Nintendo has 2.6 million, and Sega has 1.10 million installed base in the United States. Furthermore, you are wrong when you corrected me, when I was the one correct. I said that Sony has predicted 32 million units worldwide by 1998, and Nintendo has themselves predicted 18 million (and you replied giving the figures 18 and 12 million, respectively). Well, NGO restated these figures today, and they also have a link to the earlier story, that I got the 32 mill and 18 mill figures to begin with. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Banjo-Kazooie vs Dream, and My take on the E3 so far Date: 24 Jun 1997 13:25:21 -0600 >> It is amazing! Have you seen the video? It was just eery seeing >> his facial expressions (although for a short amount of time). >That's okay! I don't know how Sonyites can get away with saying the >PSX is as powerful, if not MORE powerful than the N64, as it >supposedly pushes more polygons, when stuff like that is shown. There >is nothing even CLOSE to the realism in that, either the movements >(how he reaches for his sword) or the facial expressions (in the GAME, >not FMV!). And the fact that separate AI has to be run all the time >to give him the rightr expression. I wonder if his eyebrows will >jump, or his head jerk upright when he hears a sound around the >corner? That would be SO Cool! > I didn't mean eery in a *bad* way... :) I just meant Miyamoto is pushing the envelope with each new release. Like he said in one of his numerous interview's, he wants his games to be interactive movies (not the FMV sequence kind). His games are getting more life-like (Mario and Zelda games,anyway) with each new game. Now, if we can just see what he has in mind for the writeable Zelda... >> Final Fantasy VII probably will get lost in the swamp of games, >> casual gamers probably won't even notice it, and I do believe you >> will be right, if not both selling pretty equal amounts. Zelda 64 >> will definitely sell systems, in Japan where we need system sales >> most, as well as America. I feel bad for you N64 owners in Europe, >> how long before you receive Zelda? :) >Yes, FF is great in Japan, and gaining popularity elsewhere, but can't >come close to Zelda's popularity. FFVII looks incredible, and if you >see that first, you'd definately think "WOW, how far we've come since >Pong," but then you see Zelda 64, and think "!!!!" :') >Serously though, FFVII, while I'm sure is an excellent game, is still >not easy to get into and play around with, but with Zelda, it's quick >and action-oriented. Even more fun to "play around" with than Mario64 >was. I'm 100% positive casul gamers, given the choice (and a chance >to play both beforehand) would choose Zelda64 nearly every time, and I >guess that's what REALLY makes a difference in sales. Even if most >Hard-core gamers agreed FFVII was better (which I seriously doubt >anyway), I'd still bet Zelda64 would sell a lot more. Yes, I do agree with you here. Any casual gamer that sees an RPG would probably say "Oh, that's lame! I just push attack, and I kill him?!". While Zelda is instantly graspable, if you will. The thing about Final Fantasy in America, well, Super Mario RPG outsold every Final Fantasy game (that should portray the success of FFVII for you... :). Final Fantasy has a large audience in the RPG player sector, while Zelda is loveable by anyone and everyone. Casual gamers, hardcore gamers, RPGers, action gamers, platform gamers, cutesy-haters, nintendo-haters (and a whole lot more)--all like Zelda! The only question that remains, will this one RPG be enough to push a Japanese gamer to get a N64? Let's hope so. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: SkyRat23@aol.com Subject: N64> Fav. Game Date: 24 Jun 1997 16:36:46 -0400 (EDT) Hi all. I just got one thing for all of you to do. I am taking a survey of everyone's fav. N64 game on my N64 Web Page. You can even vote for a game that hasn't yet come out for N64 like Zelda. Please cast your vote by the 26th of June. Sorry for such a late notice but I have been on vacation. Thank you for your time. My URL is: http://www.geocities.com/TimesSquare/Alley/3847 (you must use capitals) SkyRat ------------------------------------------------------------------------------- From: ejffsn@ih4ess.ih.lucent.com Subject: Re: N64> E3 - What happened to.... Date: 24 Jun 1997 17:37:58 CDT I just checked nintendo's web-site and in their after E3 coverage they said to expect Robotech in early 1998 because gametek is still looking for a publisher. I can't help but think that if the game was above average, I mean really above average, it would have publisher already. PS - I do think Gametek is located in california, maybe San Franscisco (sp)... Elliot J. ejefferson@lucent.com ----- Begin Included Message ----- In a message dated 97-06-24 12:27:41 EDT, you write: << Subj: N64> E3 - What happened to.... Date: 97-06-24 12:27:41 EDT From: ejffsn@ih4ess.ih.lucent.com Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > Robotech. I checked three or four "major" web sites ( including nintendojo ;) > ans saw nothing, absolutely nothing about this title. > Peer, did you or your correspondents notice anything about this game ? >> Gametech apparently showed Robotech only to publishers interested in bringing the game out in the U.S. (same with Factor 5's Turrican 64). I've seen some new footage of it and it looks pretty decent -- but it really all depends on gameplay. Where's Gametek located? Are they in CA? Peer Nintendojo http://members.aol.com/nindojo ----- End Included Message ----- ------------------------------------------------------------------------------- From: "Brendan Lim" Subject: N64> STARFOX64! Date: 24 Jun 1997 16:39:40 PDT Who knows some places where I can find the cheapest StarFox64 around? Please give me at least 2 places. Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Dexter Sy Subject: RE: N64> M2 and dural Date: 24 Jun 1997 16:43:45 -0700 ------ =_NextPart_000_01BC80BF.53A89FC0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Dark Rift is already out. M2 is a lesser threat and probably won't make it at all. Sega's Dural is a natrual successor and will acheive success. However = it is still in its early stages and don't expect its release with = considerable software for at least one and a half year. Its how Sony = and Nintendo responds to Dural that will determine it future.=20 Dex -----Original Message----- Sent: June 23, 1997 8:27 PM I heard that the M2 is dead. The system is dying before it even came = out. Also heard that the Dural system will succeed, since there are 30=20 companies making games for the system right now. Just want to hear your opinions on these 2 upcoming system. also, Starfox and Hexen64 is coming out this week? will Dark Rift come out this week also? -Vi ------ =_NextPart_000_01BC80BF.53A89FC0 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+IjEXAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAEIgAcAGAAAAElQTS5NaWNy b3NvZnQgTWFpbC5Ob3RlADEIAQ2ABAACAAAAAgACAAEEkAYAsAEAAAEAAAAQAAAAAwAAMAIAAAAL AA8OAAAAAAIB/w8BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAAeAAIwAQAAAAUAAABTTVRQAAAA AB4AAzABAAAAFgAAAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAMAFQwBAAAAAwD+DwYAAAAeAAEw AQAAABgAAAAnbjY0QG1haWwueG1pc3Npb24uY29tJwACAQswAQAAABsAAABTTVRQOk42NEBNQUlM LlhNSVNTSU9OLkNPTQAAAwAAOQAAAAALAEA6AQAAAB4A9l8BAAAAFgAAAG42NEBtYWlsLnhtaXNz aW9uLmNvbQAAAAIB918BAAAASQAAAAAAAACBKx+kvqMQGZ1uAN0BD1QCAAAAAG42NEBtYWlsLnht aXNzaW9uLmNvbQBTTVRQAG42NEBtYWlsLnhtaXNzaW9uLmNvbQAAAAADAP1fAQAAAAMA/18AAAAA AgH2DwEAAAAEAAAAAAAAAulYAQSAAQAWAAAAUkU6IE42ND4gTTIgYW5kIGR1cmFsABEGAQWAAwAO AAAAzQcGABgAEAArAC0AAgBcAQEggAMADgAAAM0HBgAYABAAKgALAAIAOQEBCYABACEAAABDRDZB NUQzM0FBRUNEMDExQkQwRDQ0NDU1MzU0MDAwMAAZBwEDkAYAfAYAACEAAAALAAIAAQAAAAsAIwAA AAAAAwAmAAAAAAALACkAAAAAAAMALgAAAAAAAwA2AAAAAABAADkAoFendPiAvAEeAHAAAQAAABYA AABSRTogTjY0PiBNMiBhbmQgZHVyYWwAAAACAXEAAQAAABYAAAABvID4c0YzXWrO7KoR0L0NREVT VAAAAAAeAB4MAQAAAAUAAABTTVRQAAAAAB4AHwwBAAAAEgAAAGthcmVuc0BzbWFydHQuY29tAAAA AwAGENunjFkDAAcQiwIAAB4ACBABAAAAZQAAAERBUktSSUZUSVNBTFJFQURZT1VUTTJJU0FMRVNT RVJUSFJFQVRBTkRQUk9CQUJMWVdPTlRNQUtFSVRBVEFMTFNFR0FTRFVSQUxJU0FOQVRSVUFMU1VD Q0VTU09SQU5EV0lMTEEAAAAAAgEJEAEAAABhAwAAXQMAAPMEAABMWkZ1QIOBOXcACgEDAfcgAqQD 4wIAY4JoCsBzZXQwIAcThwKDAFAO9nBycTIP9iZ9CoAIyCA7CW8yNWY1AoAKgXVjAFALA2MDAEEL YG5nMTAzM+kLpiBECsBrB/AGkAVADQQAIAdACXBhZHkguQhgdC4KogqECoBNEXA5FwIgbAeQD7AF wHRoJxdRBUAAcGQgEUBvYtUBoGwXkHcCICcFQADAnGtlFvAZ8RnxbGwX5dEGYGdhJwQgRAhwB0Cl GNRuGeBydR0xcxSA/mMZQQWxGhID8BwAFyAPcBhlaXYbcB41LiAg8Ehvd2UfsAXAG5EXAXxzdB8i C4AbgQQgF2BysxqxIWBhZweRGhJkGvP4ZXhwBZAW4SIBCXAZMO5hD7AfARmgIAWgAIEEgesakR/B bwGAdwrAG3ACEP8esQVAJHIFQAIgG3AaEhkQYQ+AbGYgeSIxIFFJfSIBaCCQBgACIBeQGhJOnQuA dAnwI0AkQXNwAiD6ZAQgdCowHQQZoBnhHxOzAQAp8HJtC4Abc2YXwO0IcGUgUBf6RCOgF/oK9PBs aTM2AUAVEAFAGlGHKfAj4BCEMTYgLTES2k8FEGcLgB0xTRlBIrE/MRMX9jAkL/ELEzAmaS0YMTQ0 AUAvcDE4MEcBQAzQNLNiIEYDYTqFDINiD+BWaSBPA6AAW1NNVFA6dmmQQGJ1LgmAdV0X9U814AZg AjA2R0p1J2EyADMsIDE5OTcgSDg6MjpQUE04N1QSbzZHeG04OHViasMj0TZHTjY0PgXQEXC/IwMd EjK/M8ovdBVSNBWQ9jULpxgDSSfgIjEaMCtzvxmgG3AYtAEAF3AgUVRDUaRzeSFgZW1Do3kLgPhn IGIBEAWwG3MgsQOgzGNhB4AXqUFsHpBCjn8dBESVHxMeMwmAOgAAkG7vHmBDMiZRJkIzD+AX9AWg /m0KsAMAB5EbQUVSHLAHgq8mgkNCRJUxcWgFQG4gkP8gUTmQJyEmMAIwKtJCkhf01nkIYRegcAuA aSUxJ0HnQzIkoRFwdXBL8UVSRJSvF+sHQB6QOgBTAZByAhD6eBoDSCOgCfA94BbyUjWPF7EZkRcB IKBlaz8gYPcfExZoS/FlF/RWGxchHpB6Pxf6LTbQLl4KgBIBAAFcIAAAAAMAEBAAAAAAAwAREAAA AAADAIAQ/////0AABzCAyzY8+IC8AUAACDCAyzY8+IC8AQsABoAIIAYAAAAAAMAAAAAAAABGAAAA AAOFAAAAAAAAAwAIgAggBgAAAAAAwAAAAAAAAEYAAAAAEIUAAAAAAAADAAuACCAGAAAAAADAAAAA AAAARgAAAABShQAAtw0AAB4AK4AIIAYAAAAAAMAAAAAAAABGAAAAAFSFAAABAAAABAAAADguMAAD ACyACCAGAAAAAADAAAAAAAAARgAAAAABhQAAAAAAAAsANYAIIAYAAAAAAMAAAAAAAABGAAAAAA6F AAAAAAAAAwA2gAggBgAAAAAAwAAAAAAAAEYAAAAAEYUAAAAAAAADADiACCAGAAAAAADAAAAAAAAA RgAAAAAYhQAAAAAAAB4AR4AIIAYAAAAAAMAAAAAAAABGAAAAADaFAAABAAAAAQAAAAAAAAAeAEiA CCAGAAAAAADAAAAAAAAARgAAAAA3hQAAAQAAAAEAAAAAAAAAHgBJgAggBgAAAAAAwAAAAAAAAEYA AAAAOIUAAAEAAAABAAAAAAAAAB4APQABAAAABQAAAFJFOiAAAAAAAwANNP03AAAVeg== ------ =_NextPart_000_01BC80BF.53A89FC0-- ------------------------------------------------------------------------------- From: Dexter Sy Subject: RE: N64> Attn: Dexter Sy -- Sony's sales, from TRST Independent Sales Data Date: 24 Jun 1997 16:14:52 -0700 ------ =_NextPart_000_01BC80BF.41548BE0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Tyler, I stand corrected. But I would like to restate that the figures given = are just company projections and don't read too much into it. The PSX's 3.79 million installed base was way way off what Sony = predicted. The N64's installed was also revealed to be only 2.62 = million units. That means Nintendo's announcements was 180,000 units = over what TRST stated. The extra 180K units could easily be explained = by the fact that TRST only covers the major chains and the smaller = videogame stores are missed . =20 If you still insist Sony has 4.8 million installed base, then Sony must = be crazy because they are off by one million units. A more realistic = figure is 3.9 million. Regardless, Nintendo 64 is about 1.1 million = units behind the PSX and within striking distance of the PSX. The PSX = lead is down from 1.6 million units in January. Expect the lead to = shirk even more as the Nintendo 64 software releases heat up this = summer. =20 Sega seems to be dooing extremely poor, much poorer than I ever = thought. Any thoughts about the Sega situation? That's my 2 cents Dexter S. webmaster-Nintendo Generation http://www.geocities.com/~ningen -----Original Message----- Sent: June 24, 1997 12:04 PM Sales Data For the complete story, check out Next Generation Online. Anyways, I am assuming Sony's figures announced a week prior to E3 were = not sell-through numbers (the one where they announced 4.7 million units). TRST Independent Sales Data announced on NGO that Sony has 3.76 million units, Nintendo has 2.6 million, and Sega has 1.10 million installed = base in the United States. Furthermore, you are wrong when you corrected me, when I was the one correct. I said that Sony has predicted 32 million units worldwide by 1998, and Nintendo has themselves predicted 18 million (and you replied giving the figures 18 and 12 million, respectively). Well, NGO restated these figures today, and they also have a link to the earlier story, = that I got the 32 mill and 18 mill figures to begin with. -- Tyler V. 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If that game is cancelled, the M2 is hurt mortally. Dexter S. -----Original Message----- Sent: June 24, 1997 8:24 AM In a message dated 97-06-24 10:56:25 EDT, you write: << I heard that the M2 is dead. The system is dying before it even came out. < Also heard that the Dural system will succeed, since there are 30 < companies making games for the system right now. Just want to hear < your opinions on these 2 upcoming system. < also, Starfox and Hexen64 is coming out this week? will Dark Rift come < out this week also? >> The Imagine network seems to be on this crusade to bury the M2 before it ever comes out (if it ever comes out). I will never understand why a system that's only known in its tentative specs, created by a powerful Japanese company, with a couple of famous developers working on games gets so much bad press. Delays are frustrating -- but if it ain't ready, it ain't ready. Someone enlighten me. 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Date: 24 Jun 1997 23:21:58 -0400 (EDT) Well I guess what that means is that Robetech is a sucky game and nobody is willing to publish it. Gametek is a sucky company anyways imho. I don't think alot of people in the U.S like robotech. -Vi On Tue, 24 Jun 1997 ejffsn@ih4ess.ih.lucent.com wrote: > > I just checked nintendo's web-site and in their after E3 coverage they > said to expect Robotech in early 1998 because gametek is still looking > for a publisher. I can't help but think that if the game was above average, > I mean really above average, it would have publisher already. > > PS - I do think Gametek is located in california, maybe San Franscisco (sp)... > > Elliot J. > ejefferson@lucent.com > ----- Begin Included Message ----- > > From: Peers2@aol.com > To: n64@mail.xmission.com > Subject: Re: N64> E3 - What happened to.... > > In a message dated 97-06-24 12:27:41 EDT, you write: > > << Subj: N64> E3 - What happened to.... > Date: 97-06-24 12:27:41 EDT > From: ejffsn@ih4ess.ih.lucent.com > Sender: owner-n64@xmission.com > Reply-to: n64@mail.xmission.com > To: n64@mail.xmission.com > > > Robotech. I checked three or four "major" web sites ( including nintendojo > ;) > > ans saw nothing, absolutely nothing about this title. > > > Peer, did you or your correspondents notice anything about this game ? > >> > > Gametech apparently showed Robotech only to publishers interested in bringing > the game out in the U.S. (same with Factor 5's Turrican 64). I've seen some > new footage of it and it looks pretty decent -- but it really all depends on > gameplay. Where's Gametek located? Are they in CA? > > Peer > > Nintendojo > http://members.aol.com/nindojo > > > > > ----- End Included Message ----- > > > > ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> 3d corridor games Date: 25 Jun 1997 00:50:05 -0400 (EDT) In a message dated 97-06-24 21:24:53 EDT, you write: << Subj: N64> 3d corridor games Date: 97-06-24 21:24:53 EDT From: vi@bu.edu (Vi On) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@xmission.com (xm) For people who love these games read on. > With games like Hexen64, Doom, Turok, Quake, Duke, 007, etc. > I think someone should make a joystick for N64 specificly to > play those games. I thought there was never anything better than the > mouse and Keyboard combination until I found out this awesome joystick. > Straft, slide, duck, shoot and rotate around the enemy all at the same time. > I got this controller for the pc, Wingman Warrior, and I would say > it's the best thing I got for my pc so far. I was getting my > ass kicked on TEN, and Mplayer for Quake and Duke3d. Once I got > this joystick, I became a pro right away. Duke3d and Quake became > my favorite games, which will keep my busy, since no games are on > N64 right now. My friend which suck at the game, became a pro right > away after few hours of practicing with the joystick. It would take > people weeks to be that good. I found this > joystick out when I got my a$$ kick on the net, and the guy told me he > was using a Wingman Warrior joystick from Logitec. >> Your prayers have been answered. A flight stick controller duo is coming out for the N64. One stick controls forward backwards movement (throttle), the other one is like a Wingman or Sidewinder joystick, with plenty of buttons on the stick. The only thing is: I think most people don't play console video games sitting at a desk or table -- so the Joypad design is pretty much the best for "casual hang out anywhere" gaming. But there is another alternative (I sound like an advertisement company today): The Glove. You can have one-handed analog control with this strange contraption, coming out soon for all three consoles... I haven't tried it yet -- but it looks hella weird. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> M2 and dural Date: 25 Jun 1997 08:55:27 -0600 >I heard that the M2 is dead. The system is dying before it even came out. >Also heard that the Dural system will succeed, since there are 30 >companies making games for the system right now. Just want to hear >your opinions on these 2 upcoming system. The M2 isn't DEAD, it's just Imagine WANTS it to die, before it even has a chance :) I am not buying the M2 until it has 2 million installed base in the U.S., and under 150 bucks. As for the Black Belt, I don't like Sega anymore. The Saturn was the last straw. I will only buy the Black Belt when it has 2-3 million installed base, and under 150 bucks. Sony and Nintendo's next stand-alone hardware is a different story. I reckon I'll buy both opening day. > >also, Starfox and Hexen64 is coming out this week? will Dark Rift come >out this week also? I think Dark Rift came out yesterday (24th). Hexen comes out tomorrow (26th), and Starfox 64 is being shipped on June 30th, so expect that one in your store on Thursday or Friday (of next week). I have already paid for mine in full. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Vi On Subject: N64> Hexen64 Date: 25 Jun 1997 17:15:14 -0400 (EDT) I haven't seen a 2 player split screen of Hexen64 yet. So is the game split into 4 screens even on 2 pplayers? I'm waiting for blockbuster to get it so I can rent it. -Vi ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> E3 - What happened to.... Date: 25 Jun 1997 20:58:25 -0400 (EDT) In a message dated 97-06-25 19:02:05 EDT, you write: << Well I guess what that means is that Robetech is a sucky game and nobody < is willing to publish it. Gametek is a sucky company anyways imho. < I don't think alot of people in the U.S like robotech. < -Vi >> Hey, don't jump to conclusions simply because Gametek doesn't have a publisher for the game. The truth is that the game does have one for Japan -- but the U.S. one, Phillips withdrew completely from video game publishing. Factor 5 didn't have a publisher for Turrican 64 yet either -- and neither did Hudson for Bomberman 64. Peer Nintendojo http://members.aol.com/nindojo ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: RE: N64> Attn: Dexter Sy -- Sony's sales, from TRST Independent Date: 25 Jun 1997 20:46:22 -0600 >Tyler, > I stand corrected. But I would like to restate that the figures >given are just company projections and don't read too much into it. >The PSX's 3.79 million installed base was way way off what Sony predicted. Sony was not giving that prediction, that 4.7 million figure was how many they have shipped. >The N64's installed was also revealed to be only 2.62 million units. That >means Nintendo's announcements was 180,000 units over what TRST stated. >The extra 180K units could easily be explained by the fact that TRST only >covers the major chains and the smaller videogame stores are missed . > If you still insist Sony has 4.8 million installed base, then Sony >must >be crazy because they are off by one million units. A more >realistic figure is >3.9 million. I realized from the report that the 4.7 million figure was only the ship-through amount, not the sell-through. >Regardless, Nintendo 64 is about 1.1 million units behind the PSX and >within >striking distance of the PSX. The PSX lead is down from 1.6 >million units in >January. Expect the lead to shirk even more as the >Nintendo 64 software >releases heat up this summer. I hope. The lack of software really is not affecting me. The last N64 game I bought was Blast Corps back at the end of March, and I'm doing just fine with my PSX (Hmm....I don't even remember the last Saturn game I bought ). Starfox 64 will last quite a while for me, as I don't have much time to play games anyway. From this recent TRST report, it has shown me that Nintendo is and will catch up to the PlayStation in North America, and from this I expect the PSX and N64 to have relatively equal sales, much like the SNES and Genesis. This is the competition that Nintendo thrives on, and will only bring about further gaming experiences. One can only wait. > Sega seems to be dooing extremely poor, much poorer than I ever >thought. >Any thoughts about the Sega situation? > Sega is literally dead. There is just no way they can hope to win in this next-generation war. Bernie Stolar (high Sega exec) even admitted the Saturn's life is indeed limited, and he also announced the rumored Saturn upgrade has been cancelled. Can you believe the Saturn has not one (true) RPG in North America? Albert Odyssey, the first RPG for Saturn, will be released in July. I'll get that, and a few more RPG's throughout the end of the year, and presumably box up my Saturn--for good. The games don't match up to even the Genesis in terms of fun and gameplay. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> STARFOX64! Date: 25 Jun 1997 21:01:57 -0600 >Who knows some places where I can find the cheapest StarFox64 around? >Please give me at least 2 places. Do you ever read replies to your posts? I have given you Buy Rites address personnally, as well as through the list. If you want Starfox 64 domestic, I believe Best Buy and Toys 'R' Us will have the lowest prices (after June 30th). If you want the import, check out www.buyrite1.com www.swapusa.com www.video-source.com This should help you find the game, whether you want import or not. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: RE: N64> M2 and dural Date: 25 Jun 1997 21:03:24 -0600 >Peer, >wasn't D2 cancelled? If that game is cancelled, the M2 is hurt mortally. > >Dexter S. It wasn't cancelled, I believe Kenji Eno's company (Warp) switched development of the game over to Black Belt. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: "Iniguez" Subject: N64> Starfox 64 Box Date: 25 Jun 1997 22:32:16 -0500 Hey, In a few days, I'm getting one of those five feet long Starfox 64 promotional boxes. That should be pretty cool. :-) Zach Iniguez Nintendo 64 Central http://www.gaming-enthusiast.com/geo/n64central ---------- > From: Tyler V. Snow > To: n64@mail.xmission.com > Subject: RE: N64> M2 and dural > Date: Wednesday, June 25, 1997 10:03 PM > > >Peer, > >wasn't D2 cancelled? If that game is cancelled, the M2 is hurt mortally. > > > >Dexter S. > > > It wasn't cancelled, I believe Kenji Eno's company (Warp) switched > development of the game over to Black Belt. > > > -- Tyler V. Snow > n64gamerx@geocities.com > > > ------------------------------------------------------------------------------- From: Aaron Wozniak Subject: N64> Dark Rift Date: 25 Jun 1997 23:42:18 -0500 (CDT) Why was Dark Rift delayed? Aaron Wozniak An Arizona Wok I Wanna Zoo Ark ------------------------------------------------------------------------------- From: Coolguy Subject: N64> Robotech movies Date: 26 Jun 1997 23:30:45 +1000 There are some new robotech movies on Gametek's homepage. http://www.gametek.com or http://www.gametek.com/webfinall/coming_soon/robotech/movies.html to go straight to 'em. alexh@ivanhoe.starway.net.au ------------------------------------------------------------------------------- From: Faze (Gregory A. Swarthout) Subject: Re: N64> Hexen64 (Bounce Redirect) Date: 26 Jun 1997 11:42:39 -0600 Hi, Hexen, is well hexen. The game was bad in the first place and it hasn't got much better. The movement is smooth even in 4 player split screen but it still isn't any good. Maybe if you are looking for a game just like Doom64 but in medieval times then this is for you. If you only thought doom was OK or bad then AVOID. I kinda prefered it to doom, mainly for the split screen mode.........and cus it's a bit more of an RPG than doom (kinda.) rating: 5.5/10 current hot list.... SUPERB: 1. Blast Corps 2. Waverace 3. Mario 64 4. Mario Kart 5. ISS64 6. Turok 7. Star Fox 64 8. Proyaka King Baseball (JAP) OK: 1. Shadow of the Empire 2. KI Gold 3. Pilotwings 64 4. Wayne Gretzky Hockey 5. NBA Hang Time 6. Golf BAD 1. Crusin USA 2. Wargods 3. MKT 4. All those damn JAP chess games and wonder project J2 5. Fifa 97 6. Doom64 7. Human GP (JAP) 8. Power Baseball (JAP) 9. Doraemon Faze At 17:15 25/06/97 -0400, you wrote: >I haven't seen a 2 player split screen of Hexen64 yet. >So is the game split into 4 screens even on 2 pplayers? >I'm waiting for blockbuster to get it so I can rent it. > >-Vi > > ------------------------------------------------------------------------------- From: JP1234 Subject: Re: N64> M2 and dural Date: 26 Jun 1997 15:08:49 -0700 Dexter Sy wrote: > > Peer, > wasn't D2 cancelled? If that game is cancelled, the M2 is hurt mortally. > > Dexter S. > > -----Original Message----- > From: Peers2@aol.com [SMTP:Peers2@aol.com] > Sent: June 24, 1997 8:24 AM > To: n64@mail.xmission.com > Subject: Re: N64> M2 and dural > > In a message dated 97-06-24 10:56:25 EDT, you write: > > << I heard that the M2 is dead. The system is dying before it even came out. > < Also heard that the Dural system will succeed, since there are 30 > < companies making games for the system right now. Just want to hear > < your opinions on these 2 upcoming system. > > < also, Starfox and Hexen64 is coming out this week? will Dark Rift come > < out this week also? > >> > > The Imagine network seems to be on this crusade to bury the M2 before it ever > comes out (if it ever comes out). I will never understand why a system that's > only known in its tentative specs, created by a powerful Japanese company, > with a couple of famous developers working on games gets so much bad press. > Delays are frustrating -- but if it ain't ready, it ain't ready. Someone > enlighten me. > > Peer > > Peer > > Nintendojo > http://members.aol.com/nindojo > > --------------------------------------------------------------- > > Part 1.2 Type: application/ms-tnef > Encoding: base64 I heard that D2 and WRC, as well as all the ther Studio 3DO games are being canceled for M2 and going to direct ports to the PC. Let's hope so, a little less competition for N64 is always good, especilly if it knock N64 off as th only 6-bit console. ------------------------------------------------------------------------------- From: JP1234 Subject: Re: N64> Dark Rift Date: 26 Jun 1997 15:13:07 -0700 Aaron Wozniak wrote: > > Why was Dark Rift delayed? > > Aaron Wozniak > An Arizona Wok > I Wanna Zoo Ark The game is complete they just have to finish making all the carts, I heard it's coming out 7/9, the day ISS64 is scheduled to come out. Jonathan ------------------------------------------------------------------------------- From: "Asha'man_X 64" Subject: Re: N64> Hexen64 Date: 26 Jun 1997 15:46:46 -0600 No...on two players, it's only split into two screens. I've rented the game and I've been playing it. Personally, I think that Software Creations should have went the same way with Hexen that Midway went with Doom64. Should have created all new levels, new weapons, new enemies, etc. to really give this game a little more to it. I mean, the game itself is okay just the way it is, but it has some lag, and not everything scrolls by as nicely as in Doom64. Of course, the deathmatch option is the best yet! I love using the mage against others. Smoke everyone off with ice shards! :-) -Asha'man_X 64 ********************************* X-Web 64 http://www.dlcwest.com/~dickson WHERE NINTENDO 64 RULES! ********************************* At 05:15 PM 6/25/97 -0400, you wrote: >I haven't seen a 2 player split screen of Hexen64 yet. >So is the game split into 4 screens even on 2 pplayers? >I'm waiting for blockbuster to get it so I can rent it. > >-Vi > > ------------------------------------------------------------------------------- From: Dexter Sy Subject: RE: N64> M2 and dural Date: 26 Jun 1997 17:36:43 -0700 ------ =_NextPart_000_01BC8257.E541ED80 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable -----Original Message----- Sent: June 25, 1997 8:03 PM It wasn't cancelled, I believe Kenji Eno's company (Warp) switched development of the game over to Black Belt. It doens't matter. With D2 (the graphic showcase of M2 hardware and the = falgship game for the M2 gone) and several other vital 3DO games gone, = M2 is wounded mortally. It cannot make any headway. 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I was referring to the 31 million installed base by 1998. I'm not being = ignorant, but it is still unclear how Zelda 64 will affect Japanese = sales. Not to mention the growing RPG clout of the 64DD could propel = Nintendo into a tight race with Sony. Based on my own observations and = reports from Famitsu and other japanese mags, the japanese still want = nintendo, the only problem is there are no RPGs.=20 I realized from the report that the 4.7 million figure was only the ship-through amount, not the sell-through. Ok. I hope. The lack of software really is not affecting me. The last N64 game I bought was Blast Corps back at the end of March, and I'm doing = just fine with my PSX (Hmm....I don't even remember the last Saturn game I bought ). Starfox 64 will last quite a while for me, as I don't have much time to play games anyway. From this recent TRST report, it has = shown me that Nintendo is and will catch up to the PlayStation in North = America, and from this I expect the PSX and N64 to have relatively equal sales, = much like the SNES and Genesis. This is the competition that Nintendo = thrives on, and will only bring about further gaming experiences. One can only wait. I went out and bought three games last year (Mario64, Pilotwings 64 and = Sote) I've been playing them for awhile. I then rented mariokart64 , Turok = and Blast Corps last spring all games were great fun. I finally saved = enough money for a used Wave Race 64 last april and is still trying to = beat some unbeatable stunt scores set by the previous owner. All in = all, I would say that I barely felt the lack of software for the N64. = (there are times when I do get bored with my N64 because there aren't = enough games) on the other hand, the same thing happened with the SNES. = I'm very picky with my game purchases and to this day I only own 15 = SNES games. Those people who whine about lack of games are just using = it as a smear campaign against Nintendo. My local videogame retailer = has a wall full of SNES games, 3 quarters of which I don't even want to = touch. I'm not saying they are all bad, I'm just not interested in the = genres. =20 We can expect a very competitive ear this year, Nintendo has learned = from its battle against Sega. Clearly, we can see a very agressive = Nintendo, unlike the old Nintendo which got kicked around alot by Sega. = For better or for worse, Nintendo is here to stay... Sega is literally dead. There is just no way they can hope to win in = this next-generation war. Bernie Stolar (high Sega exec) even admitted the Saturn's life is indeed limited, and he also announced the rumored = Saturn upgrade has been cancelled. Can you believe the Saturn has not one = (true) RPG in North America? Albert Odyssey, the first RPG for Saturn, will be released in July. I'll get that, and a few more RPG's throughout the = end of the year, and presumably box up my Saturn--for good. The games don't match up to even the Genesis in terms of fun and gameplay. The Sega factor is clearly missing from the next-gen race, I'm glad = they're not a major force this generation. =20 Dexter S. webmaster-Nintendo Generation http://www.geocities.com/~ningen -- Tyler V. 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dural Date: 27 Jun 1997 09:31:08 +0900 > From: JP1234 > To: n64@mail.xmission.com > Subject: Re: N64> M2 and dural > Date: Friday, June 27, 1997 7:08 > > I heard that D2 and WRC, as well as all the ther Studio 3DO games are > being canceled for M2 and going to direct ports to the PC. Let's hope > so, a little less competition for N64 is always good, especilly if it > knock N64 off as th only 6-bit console. > Hey, I'll never understand this attitude. In a capitalistic society competition is good! It increases productivity, lowers prices, increases ingenuity, and keeps otherwise cocky companies (no names mentioned - but think 'N' followed by 'intendo') in check and on their toes to please their customers as they fight for the dollars and yen that would otherwise happily find their way to a competitors' bank. What if another company did make a superior console to Nintendo's or Sony's? What if the console was so good that many of the best developers immediately flocked to it? What if it destroyed Nintendo with its outstanding graphics, low priced software, and vast game library? Are you going to throw a piss-fit because your little baby N64 is now only second best? No. You should demote your N64 to doorstop duty and buy the new system and make Nintendo and other companies work harder to lighten your wallet. Then you have a better system with better graphics, more software, and at a cheaper price. How are you worse off now? Like I said, I never did understand this attitude. Just my 2c. Jonathan / Osaka, Japan Development Engineer, Saraya Co., Ltd. ------- sarayajl@po.globe.or.jp ------- ------------------------------------------------------------------------------- From: Chris McDonagh Subject: Re: N64> M2 and dural Date: 27 Jun 1997 09:11:36 BST Somebody Wrote: > > I heard that D2 and WRC, as well as all the ther Studio 3DO games are > > being canceled for M2 and going to direct ports to the PC. Let's hope > > so, a little less competition for N64 is always good, especilly if it > > knock N64 off as th only 6-bit console. > > Jonathan Replied: > Hey, I'll never understand this attitude. In a capitalistic society > competition is good! It increases productivity, lowers prices, increases > ingenuity, and keeps otherwise cocky companies (no names mentioned - but > think 'N' followed by 'intendo') in check and on their toes to please their > customers as they fight for the dollars and yen that would otherwise > happily find their way to a competitors' bank. > > What if another company did make a superior console to Nintendo's or > Sony's? What if the console was so good that many of the best developers > immediately flocked to it? What if it destroyed Nintendo with its > outstanding graphics, low priced software, and vast game library? Are you > going to throw a piss-fit because your little baby N64 is now only second > best? No. You should demote your N64 to doorstop duty and buy the new > system and make Nintendo and other companies work harder to lighten your > wallet. Then you have a better system with better graphics, more software, > and at a cheaper price. How are you worse off now? > > Like I said, I never did understand this attitude. Just my 2c. I reply: Agreed, if it wasn't for the PSX bringing out top class games then were would Nintendo be now. Mario 64 wouldn't have been as amazing as it is, Waverace wouldn't have been the technical achievement that it is and so on. Nintendo saw what Sony was doing and bettered it in most aspects. The M2 is a very powerful piece of work and the games I've seen on it look amazing. The problem is the lack of developers willing to produce games on it and the fact that the machine is too expensive. You have to applaud the company for producing something so powerful and I personally think the M2 wan't die. It may become a new card for the PC or perhaps Sega or Sony will buy the technology and make it work. The games industry is a dog eat dog world and Sega have lost out on this battle but don't count them out for the next battle. If Sega could bring out a machine which could handle there amazing arcade games then Sega will become a player again. Sony's next console will probably be out of this world, with the money and time they have who will bank against it being nothing short of amazing. The Nintendo 64 as beaten the 32-bit machines and Nintendo have a machine which will give Sony's and Sega's next console's a good fight. I personally think whatwe've seen on the N64 is nothing compared to what's about to come. The future i the 64DD and if Nintendo get it to work then all hell's gonna break loose. Can you imagine buying add on tracks or combining one game with the next, the 64DD must and will work. Cheers Chris ------------------------------------------------------------------------------- From: Chris McDonagh Subject: N64> Games Questions Date: 27 Jun 1997 10:32:26 BST Here's a list of gaming question's which will challange even the most skilled games player. (1) Who can name 4 tracks from the original Super Nintendo's F-Zero?. (2) Name 6 dance acts which appear on Wipeout 2097?. (3) Who made the average Exhaust Heat and the Brill Exhaust Heat 2 on the Super Nintendo? (4) Name the beautiful English chick from Tamb Raider?. (5) Name the animal Mr Miyomoto would like to see in every one of his N64 games?. (6) Name the main character in Star Wars SOTE and his loyal sidekick?. (7) Who composed the score for Star Wars SOTE?. (8) What country are Rare and Core from?. (9) In Doom 64 what does 'BFG' stand far?. (10) In Turok , what sport does the main character play?. The person who gets the most questions right will be crowned "The Games Wizard" In the event of a tie breaker: (11) Who is the nicest looking girl in Scream is it: A: Courtney Cox B: Neve Campbell C: Drew Barrymore D: The big titted blonde GOOD LUCK Cheers Chris ------------------------------------------------------------------------------- From: JP1234 Subject: Re: N64> M2 and dural Date: 27 Jun 1997 15:42:54 -0700 Long, Jonathan wrote: > > > From: JP1234 > > To: n64@mail.xmission.com > > Subject: Re: N64> M2 and dural > > Date: Friday, June 27, 1997 7:08 > > > > > > > I heard that D2 and WRC, as well as all the ther Studio 3DO games are > > being canceled for M2 and going to direct ports to the PC. Let's hope > > so, a little less competition for N64 is always good, especilly if it > > knock N64 off as th only 6-bit console. > > > > Hey, I'll never understand this attitude. In a capitalistic society > competition is good! It increases productivity, lowers prices, increases > ingenuity, and keeps otherwise cocky companies (no names mentioned - but > think 'N' followed by 'intendo') in check and on their toes to please their > customers as they fight for the dollars and yen that would otherwise > happily find their way to a competitors' bank. > > What if another company did make a superior console to Nintendo's or > Sony's? What if the console was so good that many of the best developers > immediately flocked to it? What if it destroyed Nintendo with its > outstanding graphics, low priced software, and vast game library? Are you > going to throw a piss-fit because your little baby N64 is now only second > best? No. You should demote your N64 to doorstop duty and buy the new > system and make Nintendo and other companies work harder to lighten your > wallet. Then you have a better system with better graphics, more software, > and at a cheaper price. How are you worse off now? > > Like I said, I never did understand this attitude. Just my 2c. > > -------------------------------- > Jonathan / Osaka, Japan > Development Engineer, Saraya Co., Ltd. > ------- sarayajl@po.globe.or.jp ------- I can understand this point as well, but I'd rather N64 stay the top of the heap so that more developers will come develop for it and make my purchase an even better idea. Sure NCL and Nintendo are great developers, but they can't keep up the system by themselves. Also, Studio 3DO is said to be working on Battlesport 2 for N64 and I'd rather have them pay more attention to it. Dural/Black Belt and PSX 2 are waiting in the wings and they will provide all the competition that N64 needs, this just narrows the field and makes it easier on the "Big N". On a separate point, did anyone see the picture of SimCity 64 on N64.com? I thought it looked quite a lot like SimCopter for the PC(haven't seen an N64 pic). I wrote them and asked about it(about 20 minutes ago) so I have of course not received a reply yet. Do you think that it might possibly have SimCopter elements in it or do you think it's just a mistake? Jonathan ------------------------------------------------------------------------------- From: JP1234 Subject: Re: N64> Games Questions Date: 27 Jun 1997 15:52:12 -0700 Chris McDonagh wrote: > > Here's a list of gaming question's which will challange even the most > skilled games player. > > (1) Who can name 4 tracks from the original Super Nintendo's F-Zero?. > (2) Name 6 dance acts which appear on Wipeout 2097?. > (3) Who made the average Exhaust Heat and the Brill Exhaust Heat 2 on the > Super Nintendo? > (4) Name the beautiful English chick from Tamb Raider?. > (5) Name the animal Mr Miyomoto would like to see in every one of his N64 > games?. > (6) Name the main character in Star Wars SOTE and his loyal sidekick?. > (7) Who composed the score for Star Wars SOTE?. > (8) What country are Rare and Core from?. > (9) In Doom 64 what does 'BFG' stand far?. > (10) In Turok , what sport does the main character play?. > > The person who gets the most questions right will be crowned "The Games Wizard" > > In the event of a tie breaker: > (11) Who is the nicest looking girl in Scream is it: > A: Courtney Cox > B: Neve Campbell > C: Drew Barrymore > D: The big titted blonde > > GOOD LUCK > > Cheers > Chris I have a queston, what is the difference between Wipeout 2097 and Wipeout XL? I'll try and answer your questionsof the top of my head too. 1. I can't 2. If it is Wipeout XL(have soundrack); Firestarter, Musique, We Have Explosive, Atom Bomb, Tin There, 2097 3. Konami? 4. Lara Croft(or as I call her, "Polygnal Breasts of Fury") 5. penguin! dooby dooby do 6. Dash Rendar and Leebo(have it on in other room) 7. John Williams?(Star Wars trilogy composer) 8. England "Across the Pond" 9. Big Freaking Gun? 10. soccer 11. definitely DDDDDD ------------------------------------------------------------------------------- From: JP1234 Subject: Re: N64> Games Questions Date: 27 Jun 1997 15:52:28 -0700 Chris McDonagh wrote: > > Here's a list of gaming question's which will challange even the most > skilled games player. > > (1) Who can name 4 tracks from the original Super Nintendo's F-Zero?. > (2) Name 6 dance acts which appear on Wipeout 2097?. > (3) Who made the average Exhaust Heat and the Brill Exhaust Heat 2 on the > Super Nintendo? > (4) Name the beautiful English chick from Tamb Raider?. > (5) Name the animal Mr Miyomoto would like to see in every one of his N64 > games?. > (6) Name the main character in Star Wars SOTE and his loyal sidekick?. > (7) Who composed the score for Star Wars SOTE?. > (8) What country are Rare and Core from?. > (9) In Doom 64 what does 'BFG' stand far?. > (10) In Turok , what sport does the main character play?. > > The person who gets the most questions right will be crowned "The Games Wizard" > > In the event of a tie breaker: > (11) Who is the nicest looking girl in Scream is it: > A: Courtney Cox > B: Neve Campbell > C: Drew Barrymore > D: The big titted blonde > > GOOD LUCK > > Cheers > Chris I have a queston, what is the difference between Wipeout 2097 and Wipeout XL? I'll try and answer your questionsof the top of my head too. 1. I can't 2. If it is Wipeout XL(have soundrack); Firestarter, Musique, We Have Explosive, Atom Bomb, Tin There, 2097 3. Konami? 4. Lara Croft(or as I call her, "Ms. Polygnal Breasts of Fury") 5. penguin! dooby dooby do 6. Dash Rendar and Leebo(have it on in other room) 7. John Williams?(Star Wars trilogy composer) 8. England "Across the Pond" 9. Big Freaking Gun? 10. soccer 11. definitely DDDDDD ------------------------------------------------------------------------------- From: Gary Mort Subject: RE: N64> Games Questions Date: 27 Jun 1997 20:50:27 +0100 What a great idea - well done. Its not worth me answering your questions because I'd only get about 4 right, so I'll go for the tie breaker - Courtney Cox - only by a whisker though !! -- Gary Mort gary.mort@virgin.net ---------- Sent: 27 June 1997 11:32 Cc: C.Mcdonagh@dcs.shef.ac.uk Here's a list of gaming question's which will challange even the most skilled games player. (1) Who can name 4 tracks from the original Super Nintendo's F-Zero?. (2) Name 6 dance acts which appear on Wipeout 2097?. (3) Who made the average Exhaust Heat and the Brill Exhaust Heat 2 on the Super Nintendo? (4) Name the beautiful English chick from Tamb Raider?. (5) Name the animal Mr Miyomoto would like to see in every one of his N64 games?. (6) Name the main character in Star Wars SOTE and his loyal sidekick?. (7) Who composed the score for Star Wars SOTE?. (8) What country are Rare and Core from?. (9) In Doom 64 what does 'BFG' stand far?. (10) In Turok , what sport does the main character play?. The person who gets the most questions right will be crowned "The Games Wizard" In the event of a tie breaker: (11) Who is the nicest looking girl in Scream is it: A: Courtney Cox B: Neve Campbell C: Drew Barrymore D: The big titted blonde GOOD LUCK Cheers Chris begin 600 WINMAIL.DAT M>)\^(A$3`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`B ,```,````,`````P``, X````+``\.``````(!_P\!````: `````` M``"U.\+ +'<0&J&\" `K*E;"%0```)4"&D7\0+P1C@/V%/\F@S0D@@`````` M`($K'Z2^HQ 9G6X`W0$/5 (`````3C8T($UA:6P@3&ES= !33510`&XV-$!X M;6ES``,P`0```!$```!N M-C1 >&UI``$P`0```! ` M```G3C8T($UA:6P@3&ES="<``@$+, $````6````4TU44#I.-C1 6$U)4U-) M3TXN0T]-`````P``.0`````+`$ Z`0````(!]@\!````! ````````X,```` M`P``, \````+``\.`0````(!_P\!````: ````````"U.\+ +'<0&J&\" `K M*E;"%0```)4"&D7\0+P1C@/V%/\F@S0D@@```````($K'Z2^HQ 9G6X`W0$/ M5 (`````3C8T($UA:6P@3&ES= !33510`&XV-$!X;6ES``,P`0```!$```!N-C1 >&UI``$P`0```! ````G3C8T($UA:6P@3&ES M="<``@$+, $````6````4TU44#I.-C1 6$U)4U-)3TXN0T]-`````P``.0`` M```+`$ Z`0````(!]@\!````! ````````\,`````P``,! ````+``\.`0`` M``(!_P\!````: ````````"U.\+ +'<0&J&\" `K*E;"%0```)4"&D7\0+P1 MC@/V%/\F@S0D@@```````($K'Z2^HQ 9G6X`W0$/5 (`````3C8T($UA:6P@ M3&ES= !33510`&XV-$!X;6ES``,P`0```!$```!N-C1 >&UI``$P`0```! ````G3C8T($UA:6P@3&ES="<``@$+, $````6```` M4TU44#I.-C1 6$U)4U-)3TXN0T]-`````P``.0`````+`$ Z`0````(!]@\! 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OX20!4! 47^14'"(4T(%$/^ P<>+$0#$ M<8AB"H7*\L!,^C^]%C3"98ABA% R,#&P_F8R0,=P#G"W(3,`$#!3(-IKOQ14 ML)!W\%(+< 2!O<&X- _U4@B2"( M4(<0$' QX'WQ/^+_A;"!`;=BBR&P(LJ9N]/!N/XVS,E4$0.@$#+#48DQ??$> M4WIQ?U 0408`3U1%]\A#U*()`'G $0"0`0"[8-N^X,&X-[VE`W!PNK"[H7^( M8@3P!; QX(@BV)S!N#C_O:)_@06@JC!/L(K15^'/D+]7X1)T)&1R>&\ &07\AA,B#/Z0Z0X?-4"'!O M_\[0AN#BPTJ0"1'C!-<_!<#_O#+!MZL6B'' 88<``Z"+$/^'$(71YL6ZL8.I MAI.Y%(10V[E@`V!W+_!'@"+I4K"$]5-P>@L1(I, nba hang time Date: 27 Jun 1997 17:09:18 -0400 can you break the back bord? from, Lancer ------------------------------------------------------------------------------- From: N64 News Subject: N64> DARK RIFT DELAYED / News from Ultra Game Players Date: 27 Jun 1997 15:58:36 -0600 (MDT) Nintendo 64 owners waiting to get their hands on the system's first 3D fighter will have to wait a little while longer. Vic Tokai announced today that Dark Rift, which was slated to be on store shelves by tomorrow, will not be released until July 8th at the earliest. No reason was given for the sudden change of plans, but UGP Online can only speculate that it was a shipping related matter. ============================= Be sure to patronize Ultra Game Players at: http://www.ultragp.com/ ------------------------------------------------------------------------------- From: Gary Mort Subject: N64> Question Date: 27 Jun 1997 22:53:28 +0100 Hi Can anybody tell me if there is such a thing as a memory card screen on the N64, something like there was on the Playstation. There must be a way of checking what data you have on your card and also a way of deleting that data and seeing how much space you have left. Can anybody help ? -- Gary Mort gary.mort@virgin.net begin 600 WINMAIL.DAT M>)\^(A85`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`, $```$````,`````P``, (````+``\.``````(!_P\!````: `````` M``"U.\+ +'<0&J&\" `K*E;"%0```)4"&D7\0+P1C@/V%/\F@S0D@@`````` M`($K'Z2^HQ 9G6X`W0$/5 (`````3C8T($UA:6P@3&ES= !33510`&XV-$!X M;6ES``,P`0```!$```!N M-C1 >&UI``$P`0```! ` M```G3C8T($UA:6P@3&ES="<``@$+, $````6````4TU44#I.-C1 6$U)4U-) M3TXN0T]-`````P``.0`````+`$ Z`0````(!]@\!````! ````````+F-0$$ M@ $`"0```%%U97-T:6]N`%@#`06 `P`.````S0<&`!L`%@`U`!P`!0!A`0$@ M@ ,`#@```,T'!@`;`!8`,0`5``4`5@$!"8 !`"$```!!-4-!1C(W.#-&149$ M,#$Q.$(R-#0T-#4U,S4T,# P, #]!@$#D 8`@ 4``!,````+`",```````,` M)@``````"P`I```````#`#8``````$ `.0# 0.B+1(.\`1X`< `!````"0`` M`%%U97-T:6]N``````(!<0`!````%@````&\@T2+2YM;W)T M0'9I!P81X?'RD39!]2';^?(8\A32#/'O\BQ#DR)@4/)W$?DR=P`H)S='EL-0>0 M: G@= ```_!D8SQT; JS#X,!T ,PP!; `P )S*@T(T',.D ,P M861D:4!T:79E($0!$&%4=6P%0% *P&$)P&&P<&@@1@(A**,Q#@#W*:<*( L@ M<@E0+X(0`"^";'2\N(#!P"Q$[17,N9/\?<#P_/4\Q#T#O0?DSPC-D9325 M?0%5,S8!0"FA;^YW*=!$80& ;C0@`& )\/TL@&\`X (0*W WPBS@`@`W$($K MTC2P;0M1-+ @0R@Z7%P%X$\!(&EC:F5-L%<+@'<%L LP7---$ MP;"XYD'1) MD!!P_RG00H _\ N *P`!0"E .W+P>30;@9'D@-+!L>P,@!X @!I!\$%+#! `@_G-4$"X`7@!\T#@! M>Y $(,]>``> !&!0X"!C0F($\1T)X2 "('S"![ V-"S??5 #-0(&LL MX'S4UT)0!"!_M5 +8'EU82RPE0(@+@J%5%+#;74HX+P@8BS@7@!"4'P`;WRP M:Q P!9!K??)W$$ %0&3K-*!>`'D(8" 00"S1?[&_AD$%P'[S`'"'@5(0;X1X M_P$`*1 LL'X!?-"%QH>B$'#Z97WR:$J @_%]@460`-#_+."&1RD0`8"#)GMJ M*4 I\/P@/WJ,"O-Y&@``#E(!T- U-R M,T!'"L!\`+Y-"1$*A7A4CS^01&>0 MX0(N?J%T0'9I`#T``0````$``````````P`--/TW``!G !JXTY ` end ------------------------------------------------------------------------------- From: Vi On Subject: Re: N64> Question Date: 27 Jun 1997 21:14:46 -0400 (EDT) Hold on to the Start button and turn on the game. The memory card screen will come up. On Fri, 27 Jun 1997, Gary Mort wrote: > Hi > > Can anybody tell me if there is such a thing as a memory card screen on the > N64, something like there was on the Playstation. > There must be a way of checking what data you have on your card and also a > way of deleting that data and seeing how much space you have left. > Can anybody help ? > > -- Gary Mort > gary.mort@virgin.net > > begin 600 WINMAIL.DAT > M>)\^(A85`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` > M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ > MD 8`, $```$````,`````P``, (````+``\.``````(!_P\!````: `````` > M``"U.\+ +'<0&J&\" `K*E;"%0```)4"&D7\0+P1C@/V%/\F@S0D@@`````` > M`($K'Z2^HQ 9G6X`W0$/5 (`````3C8T($UA:6P@3&ES= !33510`&XV-$!X > M;6ES``,P`0```!$```!N > M-C1 >&UI``$P`0```! ` > M```G3C8T($UA:6P@3&ES="<``@$+, $````6````4TU44#I.-C1 6$U)4U-) > M3TXN0T]-`````P``.0`````+`$ Z`0````(!]@\!````! ````````+F-0$$ > M@ $`"0```%%U97-T:6]N`%@#`06 `P`.````S0<&`!L`%@`U`!P`!0!A`0$@ > M@ ,`#@```,T'!@`;`!8`,0`5``4`5@$!"8 !`"$```!!-4-!1C(W.#-&149$ > M,#$Q.$(R-#0T-#4U,S4T,# P, #]!@$#D 8`@ 4``!,````+`",```````,` > M)@``````"P`I```````#`#8``````$ `.0# 0.B+1(.\`1X`< `!````"0`` > M`%%U97-T:6]N``````(!<0`!````%@````&\@T2+ M`````!X`'@P!````!0```%--5% `````'@`?# $````5````9V%R>2YM;W)T > M0'9I M0T%.04Y90D]$651%3$Q-14E&5$A%4D5)4U-50TA!5$A)3D=!4T%-14U/4EE# > M05)$4T-2145.3TY42$5.-C0L4T]-151(24Y'3$E+151(15)%5T%33TY42$50 > M3$%94U1!5$D``````@$)$ $````,! ``" 0``(0(``!,6D9UZ65MI#<`"0,P > M`0(U`/(+8&YG\#$P,S,!]P'Q#@`#U(D"`&-H"L!S970"T>!P MD14(YCL);S 23V4R-?XU$WH4D11/%5D39!6"$^\?%[\7?1;_%2\3?V4Q,OXX > M'4H>81X?'RD39!]2';^?(8\A32#/'O\BQ#DR)@4/)W$?DR=P`H)S='EL-0>0 > M: G@= ```_!D8SQT; JS#X,!T ,PP!; `P )S*@T(T',.D ,P > M861D:4!T:79E($0!$&%4=6P%0% *P&$)P&&P<&@@1@(A**,Q#@#W*:<*( L@ > M<@E0+X(0`"^";' M`V$Z(%1";S.@4W5B:@60=$$SH$1A=&4Z+F0V_R[?+^\P\RDP+' +@ Z %@`_ > M*K$,,"I4$0`QSS+74F7C+- 082!(92QP!) N9.XW-5\V;S=[,#\0.'@!0,D. > M5#(T.2\Q.#K!"U"\>2\N(#!P"Q$[17,N9/\?<#P_/4\Q#T#O0?DSPC-D9325 > M?0%5,S8!0"FA;^YW*=!$80& ;C0@`& )\/TL@&\`X (0*W WPBS@`@`W$($K > MTC2P;0M1-+ @0R@Z7%P%X$\!(&EC:F5-L%<+@'<%L LP7---$ MP;"XYD'1) > MD!!P_RG00H _\ N *P`!0"E .W+P>3 M((TKTG `@ 60;'9L`%#U4U!U!0!M4T(!D `@4]+_"X !``(P`<%301! #G ` > M`.=34 S0`9 @+A&"4S@G@+]3\BU01!!4;U5_5H\S4T%/!8%8+UD_6D]L-%-! > M;/=7[URO7;4I5KP.`%N/8&_Q7:1B("@"D6&/4X,U0/]?/V/_90]F'U.P/!!G > M8E0__VC/:=]6O!]P9V]L[VW_;P__4[!1(&OO<7]RCW.4"OD#,+,IKRJP2&D* > MA0J%0P.110!P>0;@9'D@-+!L>P,@!X @!I!\$%+#! `@_G-4$"X`7@!\T#@! > M>Y $(,]>``> !&!0X"!C0F($\1T)X2 "('S"![ V-"S??5 #-0(&LL > MX'S4UT)0!"!_M5 +8'EU82RPE0(@+@J%5%+#;74HX+P@8BS@7@!"4'P`;WRP > M:Q P!9!K??)W$$ %0&3K-*!>`'D(8" 00"S1?[&_AD$%P'[S`'"'@5(0;X1X > M_P$`*1 LL'X!?-"%QH>B$'#Z97WR:$J @_%]@460`-#_+."&1RD0`8"#)GMJ > M*4 I\/P@/WJ,"O-Y&@``#E(!T- U-R M,T!'"L!\`+Y-"1$*A7A4CS^01&>0 > MX0(N?J%T0'9I M((TY^$.#O % ``@P((TY^$.#O $>`#T``0````$``````````P`--/TW``!G > !JXTY > ` > end > > > ------------------------------------------------------------------------------- From: Reeves Whitney Subject: N64> RE: Question Date: 27 Jun 1997 21:52:12 -0400 ------ =_NextPart_000_01BC8344.5FDA7B60 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable yes there is. reset the game and hold start ---------- Sent: Friday, June 27, 1997 5:53 PM Hi Can anybody tell me if there is such a thing as a memory card screen on = the N64, something like there was on the Playstation. There must be a way of checking what data you have on your card and also = a way of deleting that data and seeing how much space you have left. Can anybody help ? -- Gary Mort gary.mort@virgin.net ------ =_NextPart_000_01BC8344.5FDA7B60 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+Ig4BAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAENgAQAAgAAAAIAAgABBJAG ACQBAAABAAAADAAAAAMAADADAAAACwAPDgAAAAACAf8PAQAAAEkAAAAAAAAAgSsfpL6jEBmdbgDd AQ9UAgAAAABuNjRAbWFpbC54bWlzc2lvbi5jb20AU01UUABuNjRAbWFpbC54bWlzc2lvbi5jb20A AAAAHgACMAEAAAAFAAAAU01UUAAAAAAeAAMwAQAAABYAAABuNjRAbWFpbC54bWlzc2lvbi5jb20A AAADABUMAQAAAAMA/g8GAAAAHgABMAEAAAAYAAAAJ242NEBtYWlsLnhtaXNzaW9uLmNvbScAAgEL MAEAAAAbAAAAU01UUDpONjRATUFJTC5YTUlTU0lPTi5DT00AAAMAADkAAAAACwBAOgEAAAACAfYP AQAAAAQAAAAAAAAD/jQBCIAHABgAAABJUE0uTWljcm9zb2Z0IE1haWwuTm90ZQAxCAEEgAEADQAA AFJFOiBRdWVzdGlvbgBJBAEFgAMADgAAAM0HBgAbABUANAAMAAUATwEBIIADAA4AAADNBwYAGwAV ADMAOgAFAHwBAQmAAQAhAAAANjgyMTI5N0EzN0VGRDAxMThFN0Q0NDQ1NTM1NDAwMDAA2QYBA5AG APgDAAASAAAACwAjAAAAAAADACYAAAAAAAsAKQAAAAAAAwA2AAAAAABAADkAoLQ35WWDvAEeAHAA AQAAAAkAAABRdWVzdGlvbgAAAAACAXEAAQAAABsAAAABvINEi3J48sqv7z8R0IskREVTVAAAAAhU gBEAHgAeDAEAAAAFAAAAU01UUAAAAAAeAB8MAQAAABkAAAByd2hpdG5leUBtYWdpY2NhcnBldC5j b20AAAAAAwAGENgOgucDAAcQiwEAAB4ACBABAAAAZQAAAFlFU1RIRVJFSVNSRVNFVFRIRUdBTUVB TkRIT0xEU1RBUlQtLS0tLS0tLS0tRlJPTTpHQVJZTU9SVFNNVFA6R0FSWU1PUlRAVklSR0lOTkVU U0VOVDpGUklEQVksSlVORTI3LDEAAAAAAgEJEAEAAAB9AgAAeQIAANkEAABMWkZ1KmWTKf8ACgEP AhUCqAXrAoMAUALyCQIAY2gKwHNldDI3BgAGwwKDMgPFAgBwckJxEeJzdGVtAoMztwLkBxMCgzQS zBTFfQqAiwjPCdk7F58yNTUCgAcKgQ2xC2BuZzEwMy8UUAsKFFEL8mMAQCB5SQeRdGgEkGUgBAAu jiAXoBGxHLIgZ2EHgOIgAHBkIGgG8B5wE8ANCsB0CoUKi2xpMTiCMALRaS0xNDQN8OcM0CETC1kx NgqgA2AT0PpjBUAtIzcKhyHrDDAitjpGA2E6JD4itgyCIEcNCsB5BdAXQVtTTVRsUDoeACgQLgRg ACBAkHZpcmcLgC5uEcD+XSPfJO0GYAIwJh8nKyXQAGlkYXksIEp1ESnwIDI3LrAxOTkANyA1OjUz IFBmTSo/JO1Ubyx/JysnuE42NAXQC3ADIEwEAIx0JzAvK051Ymoi8dsyTycrUQpQE8BpAiAfP3kg QzM2IbcVYgwBIrZIWmk57EMDkQBweQbgZPsoIBPQbAMgHiEGkBy3HtDedRFwHkAcsQuAZx5ABCDv QDAHgCkxKCBjCxEe0AUAvQnhIAIgHbM0MS6wcwNwtxHAQGMgcGsdABzEd0CxrUI1UAtgE7FhOaIu CoWSVBzTbXUTwCBiHjG7RDEoIG8/MBFwBZBrQHL+dxGABUAugAGQHHAIYB6A/GF2HQBCMUjBBcBB cx5S7wdAQvBG+A2wbBHAQHIcwPdIRh5SEbBlQHIekAfgRoD1QAFzCrBjHQBIx0tgAYCHRaY96hzQ bHAgPznu5wtjGoIB0DU3O98jMCfo/wqFKO8p8RtdIrY6XyG3Vl8LCqMWwQBagAAAAAMAEBAAAAAA AwAREAAAAABAAAcw4AJ13WWDvAFAAAgw4AJ13WWDvAEeAD0AAQAAAAUAAABSRTogAAAAACIV ------ =_NextPart_000_01BC8344.5FDA7B60-- ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> Games Questions Date: 28 Jun 1997 09:08:29 -0600 I know I won't win, but I'll answer the ones I know: >Here's a list of gaming question's which will challange even the most >skilled games player. > >(1) Who can name 4 tracks from the original Super Nintendo's F-Zero?. >(2) Name 6 dance acts which appear on Wipeout 2097?. Dance acts? What do you mean? Like music tracks? >(3) Who made the average Exhaust Heat and the Brill Exhaust Heat 2 on the > Super Nintendo? >(4) Name the beautiful English chick from Tamb Raider?. Lara Croft >(5) Name the animal Mr Miyomoto would like to see in every one of his N64 > games?. Penguin >(6) Name the main character in Star Wars SOTE and his loyal sidekick?. Dash Randar and Leebo >(7) Who composed the score for Star Wars SOTE?. John Williams (?) >(8) What country are Rare and Core from?. U.K. >(9) In Doom 64 what does 'BFG' stand far?. Big Fraggin' Gun (?) >(10) In Turok , what sport does the main character play?. Dinosaur Hunting -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: SkyRat23@aol.com Subject: Re: N64> Question Date: 28 Jun 1997 13:35:53 -0400 (EDT) Hi Can anybody tell me if there is such a thing as a memory card screen on the N64, something like there was on the Playstation. There must be a way of checking what data you have on your card and also a way of deleting that data and seeing how much space you have left. Can anybody help ? -- Gary Mort gary.mort@virgin.net Well the only way I have ever checked was in my memory pak is when you turn the power on for the game you also hold down start and it shows you everything in it. ------------------------------------------------------------------------------- From: Gary Mort Subject: N64> SCART leads Date: 28 Jun 1997 20:29:54 +0100 Hi I've purchased a SCART lead for my N64 for ?7.99, but I am not getting as good a picture as I would have expected. There are SCART leads around for ?25 - quite a bit more than ?7.99, I am wondering if the picture would be a lot better with the more expensive SCART lead (which is made by Nintendo). The picture seems to have a lot of white in it, and also a bit blurred. Boxes and graphics near the ends of the screen also seem to be a bit wobbly. Am I right in thinking that you will get the best possible picture through a SCART lead or is there another alternative ? Thanks -- Gary Mort gary.mort@virgin.net begin 600 WINMAIL.DAT M>)\^(C 3`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`, $```$````,`````P``, (````+``\.``````(!_P\!````: `````` M``"U.\+ +'<0&J&\" `K*E;"%0```)4"&D7\0+P1C@/V%/\F@S0D@@`````` M`($K'Z2^HQ 9G6X`W0$/5 (`````3C8T($UA:6P@3&ES= !33510`&XV-$!X M;6ES``,P`0```!$```!N M-C1 >&UI``$P`0```! ` M```G3C8T($UA:6P@3&ES="<``@$+, $````6````4TU44#I.-C1 6$U)4U-) M3TXN0T]-`````P``.0`````+`$ Z`0````(!]@\!````! ````````+F-0$$ M@ $`# ```%-#05)4(&QE861S`*8#`06 `P`.````S0<&`!P`% `=`#8`!@!C M`0$@@ ,`#@```,T'!@`<`!0`& `3``8`.P$!"8 !`"$```!%-4(V03$V-48T M149$,#$Q.$(R-#0T-#4U,S4T,# P, #L!@$#D 8`5 8``!,````+`",````` M``,`)@``````"P`I```````#`#8``````$ `.0! )Y*G^8.\`1X`< `!```` M# ```%-#05)4(&QE861S``(!<0`!````%@````&\@_FFX66AMN_O]!'0BR1$ M15-4`````!X`'@P!````!0```%--5% `````'@`?# $````5````9V%R>2YM M;W)T0'9I!P81X?'RD39!]2';^?(8\A32#/'O\BQ#DR)@4/)W$?DR=P`H)S='EL M-0>0: G@= ```_!D8SQT; JS#X,!T ,PP!; `P )S*@T(T',. MD ,P861D:4!T:79E($0!$&%4=6P%0% *P&$)P&&P<&@@1@(A**,Q#@#W*:<* M( L@<@E0+X(0`"^";'2\N(#!P"Q$[17,N9/\?<#P_/4\Q#T#O0?DSPC-D M9325?0%5,S8!0"FA;^YW*=!$80& ;C0@`& )\/TL@&\`X (0*W WPBS@`@`W M$($KTC2P;0M1-+ @0R@Z7%P%X$\!(&EC:F5-L%<+@'<%L LP7---$ MP;"XY MD'1)D!!P_RG00H _\ N *P`!0"E .W+P>3`%-#05)4%B I$"QP($O1(&UY M#0>P-D!P?9*C-RXYH#DL(&)U!4!)?+#(;2!N3W @9Q" ++"W#G!\L 0@9U%0 M?*)P3B#^= AP+." 07\P3J M0$* MQ! +-$K`' T00F +@J%_E12PPK +.!\ MZ 0@"L (8/=+<'XT%@`@,T![D"R@@4'??N LH'W !; LX'1=47YV_W\S3J!V M`3,!@" &D(;1? '[@/6!M&*&$@D`!4")X ) _P20@: LH"X`B,*&DX)B`('C M+-%\Z2AW:$X@+@`$`#M]P$PR8GWA,Q%+86\IGX+I@-<0<$T0!"!T;X($_8H4 M;XB@C2%-87CQ+*!^T+\`<'RA4A"0<(8T"C%R$F'@+B!";W@'D9)"+&2=) "D%*)XX92U4Z@8@)@>8+F07]@?S!Y M!1!G: 5 >/&&X N :[> `H;A!4!Y"&"*T6P#(%]_P8BSB> HX'P0;P00:?\" M8(CHAN"$T9E@?+P%L8V!OXC!@3)_@5+!DG%1<6XTH)TLPC]ZC(-@`'!K%H#- ]D<*P'W@30D1"H5X5**/%:.49Z0Q+H:1=$!V:&ER M9PN +BKP3X!]! ``J' ``P`0$ `````#`!$0`````$ `!S!@`VW@^(.\`4 ` D"#!@`VW@^(.\`1X`/0`!`````0`````````#``TT_3<``,\+ ` end ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> Gold Controller Date: 28 Jun 1997 19:16:16 -0500 > Woo Hoo!! Congratulations Dvader! I wish I'd have entered that > contest :'). One question, they were never too clear on this, is it > actually GOLD, or gold plated, or just painted gold? Just curious. > > Sorry this is a bit late, but I've been away all weekend (and E3 > weekend! *sigh*) > > -- > Due to circumstances beyond my control, I am master of my fate and > captain of my soul. - Douglas Hofstadter, Metamagical Themas. > - Cryptic Bug > CrBug@vcn.bc.ca It's only painted gold. ------------------------------------------------------------------------------- From: Morgan McBee Date: 29 Jun 1997 11:37:18 -0400 remove morganm@1st.net ------------------------------------------------------------------------------- From: "Mark Thomson" Subject: Re: N64> SCART leads Date: 29 Jun 1997 16:08:19 +0000 > From: Gary Mort > To: 'N64 Mail List' > Subject: N64> SCART leads > Date: Sat, 28 Jun 1997 20:29:54 +0100 > Reply-to: n64@mail.xmission.com > Hi > > I've purchased a SCART lead for my N64 for ?7.99, but I am not getting as > good a picture as I would have expected. > There are SCART leads around for ?25 - quite a bit more than ?7.99, I am > wondering if the picture would be a lot better with the more expensive > SCART lead (which is made by Nintendo). > The picture seems to have a lot of white in it, and also a bit blurred. > Boxes and graphics near the ends of the screen also seem to be a bit > wobbly. > Am I right in thinking that you will get the best possible picture through > a SCART lead or is there another alternative ? The SCART leads that you are seeing for 28 quid are the RGB ones. These have a small boxed attached which converts the NTSC output from an imported N64 into RGB for UK TV's. The RGB SCART lead will also be required if you intend to play imported games on your British N64. I;ve got an imported N64 and the picture I get with the RGB leads is fine. Mark ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Re: Date: 29 Jun 1997 13:04:27 -0500 > remove morganm@1st.net No! ------------------------------------------------------------------------------- From: Tom Mcshea Subject: Re: N64> nba hang time Date: 29 Jun 1997 16:57:41 -0700 Larry Zimmerman wrote: > > can you break the backboard? > > from, > Lancer No ------------------------------------------------------------------------------- From: "dvader" Subject: N64> StarFox64 Date: 29 Jun 1997 20:53:22 -0500 Is StarFox 64 shipping July 1, or will it be available July 1? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "B-LaB64 NewZ" Subject: N64> Turok: Dinosaur Hunter! Date: 29 Jun 1997 19:31:33 PDT I am selling it! It is new. Box and everything! Willk pay shipping if you live in the US, looking for $50.00--or--$45.00 Please reply, if you are interested or not. Just please reply at: brendan_lim@hotmail.com or on the list. -=-=-=-=-=- Brendan Lim Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: Reeves Whitney Subject: RE: N64> StarFox64 Date: 29 Jun 1997 23:10:16 -0400 ------ =_NextPart_000_01BC84E1.E1E4AF60 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable shipping June 30! tomorrow!!! yee-haW!!!!! will be in at EB at July 1!!! = all others the next day or the day after that!!! its finally here!!!!! excuse me but i'm a little bit excited Reeves ---------- Sent: Sunday, June 29, 1997 9:53 PM Is StarFox 64 shipping July 1, or will it be available July 1? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------ =_NextPart_000_01BC84E1.E1E4AF60 Content-Type: application/ms-tnef Content-Transfer-Encoding: base64 eJ8+Ig8DAQaQCAAEAAAAAAABAAEAAQeQBgAIAAAA5AQAAAAAAADoAAENgAQAAgAAAAIAAgABBJAG ACQBAAABAAAADAAAAAMAADADAAAACwAPDgAAAAACAf8PAQAAAEkAAAAAAAAAgSsfpL6jEBmdbgDd AQ9UAgAAAABuNjRAbWFpbC54bWlzc2lvbi5jb20AU01UUABuNjRAbWFpbC54bWlzc2lvbi5jb20A AAAAHgACMAEAAAAFAAAAU01UUAAAAAAeAAMwAQAAABYAAABuNjRAbWFpbC54bWlzc2lvbi5jb20A AAADABUMAQAAAAMA/g8GAAAAHgABMAEAAAAYAAAAJ242NEBtYWlsLnhtaXNzaW9uLmNvbScAAgEL MAEAAAAbAAAAU01UUDpONjRATUFJTC5YTUlTU0lPTi5DT00AAAMAADkAAAAACwBAOgEAAAACAfYP AQAAAAQAAAAAAAAD/jQBCIAHABgAAABJUE0uTWljcm9zb2Z0IE1haWwuTm90ZQAxCAEEgAEAEwAA AFJFOiBONjQ+IFN0YXJGb3g2NAA4BQEFgAMADgAAAM0HBgAdABcACgAQAAAAKAEBIIADAA4AAADN BwYAHQAXAAkAHgAAADUBAQmAAQAhAAAAQjRERTVEODJEM0YwRDAxMThFN0Q0NDQ1NTM1NDAwMDAA /wYBA5AGAMgDAAASAAAACwAjAAAAAAADACYAAAAAAAsAKQAAAAAAAwA2AAAAAABAADkAYLJXIgOF vAEeAHAAAQAAABMAAABSRTogTjY0PiBTdGFyRm94NjQAAAIBcQABAAAAFgAAAAG8hQMiV4Jd3rXw 0xHQjn1ERVNUAAAAAB4AHgwBAAAABQAAAFNNVFAAAAAAHgAfDAEAAAAZAAAAcndoaXRuZXlAbWFn aWNjYXJwZXQuY29tAAAAAAMABhCpQ8udAwAHEIsBAAAeAAgQAQAAAGUAAABTSElQUElOR0pVTkUz MFRPTU9SUk9XWUVFLUhBV1dJTExCRUlOQVRFQkFUSlVMWTFBTExPVEhFUlNUSEVORVhUREFZT1JU SEVEQVlBRlRFUlRIQVRJVFNGSU5BTExZSEVSRUVYAAAAAAIBCRABAAAASQIAAEUCAACoBAAATFpG dcctr+n/AAoBDwIVAqgF6wKDAFAC8gkCAGNoCsBzZXQyNwYABsMCgzIDxQIAcHJCcRHic3RlbQKD M3cC5AcTAoB9CoAIzwnZO/EWDzI1NQKACoENsQtg4G5nMTAzFFALChRRRQvyYwBAIHNoBSBwAQuA ZyBKdW5lIOAzMCEgdANwBbADYKR3IRyQIHkJ4C0RgK5XHJEcoQPwbAMgYhuwyQuAIGEFQEVCHkIb gHBseSAxHJIHQAMgb1x0aASQBCAf0SAboHh5BUBkYR8QBbEgMiDCYZ8BgASQICEeUBySaXQEIN5m C4AfgR8QH+FlHUMKhdMKhSCAY3URsCAHgB3gInUFQGknbR5AIGz5IpB0bCVBIpAksiKQCYD1I+xS CeB2B5Aj7Ar0JgAIMTgwAtFpLTE0njQN8AzQKkMLWTE2CqDrA2AT0GMFQC0sZwqHKxvrDDAr5kYD YTotbivmDIIJILB2YQSBW1NNVJRQOjEkQAdAaS4LgMkcEHAuG6B0XS0PLh1vBmACMC9PMFtTG5Ag wSwJG3QyOTewMTk5NwAgOTo1MyBQTTMzPy4dVG81fzBbbjaMNEAAwAMQLnhtBAFqaQIgLgWgbTkv NE51XGJqLCE7TzBbTj0wPsMGAAGQckZveD0wKG+5KXMzNirnGkUr5kkGQf1DJCA9MBrqHwI3sAWx HaP7JoEd8WExMAMQAaAmQR7kuj8j7DwsaEwPTMk+CoX/TkQx7zLxSv9Q/00fJChDry9Ev0XMCoUV MQBXcAAAAAMAEBAAAAAAAwAREAEAAABAAAcwIJrpBgOFvAFAAAgwIJrpBgOFvAEeAD0AAQAAAAUA AABSRTogAAAAAF7+ ------ =_NextPart_000_01BC84E1.E1E4AF60-- ------------------------------------------------------------------------------- From: "B-LaB64 NewZ" Subject: N64> This list is not working! Date: 29 Jun 1997 20:15:58 PDT How come nobody is sending anything! Come on! I have been over this. Send stuff in. Make this list awesome, even though it is, well...make it even awesomer! Get Your *Web-Based* Free Email at http://www.hotmail.com ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> StarFox64 Date: 29 Jun 1997 23:57:25 -0500 I'm excited too! This game will be the best yet! I think it will be anyway <--------------------------------------> dvader@ali.intop.net <--------------------------------------> shipping June 30! tomorrow!!! yee-haW!!!!! will be in at EB at July 1!!! all others the next day or the day after that!!! its finally here!!!!! excuse me but i'm a little bit excited Reeves Is StarFox 64 shipping July 1, or will it be available July 1? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ---------- ------------------------------------------------------------------------------- From: Vi On Subject: N64> Starfox Date: 30 Jun 1997 01:30:48 -0400 (EDT) Is E.B. selling Starfox64 for $59.99 and it comes with a free cd soundtrack? Yuke Yuke Troublemaker came out. I heard it's another average game. ------------------------------------------------------------------------------- From: Peers2@aol.com Subject: Re: N64> StarFox64 Date: 30 Jun 1997 02:33:30 -0400 (EDT) In a message dated 97-06-29 21:59:18 EDT, you write: << Subj: N64> StarFox64 Date: 97-06-29 21:59:18 EDT From: dvader@ali.intop.net (dvader) Sender: owner-n64@xmission.com Reply-to: n64@mail.xmission.com To: n64@mail.xmission.com > Is StarFox 64 shipping July 1, or will it be available July 1? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> >> Shipping June 30th, available "guaranteed" on July 3rd -- but as you know, some stores get their inventory in earlier than others. Peer ------------------------------------------------------------------------------- From: Vi On Subject: N64> can't wait till Christmas Date: 30 Jun 1997 03:01:38 -0400 (EDT) It's going to be another awesome Christmas for gamers. With awesome games coming for both psx and N64, it won't be an easy victory. Psx might be lowered to $99 and N64 will also. I argued with this guy in irc, and he said Saturn 2(dural) will crush the 64DD. If it's release with awesome Sonic game, at $200. With Nintendo, Sega, and Sony in the console business it'll be hard for M2 or Intel to join the game. Some guy told me StarFox was delivered Friday and Stores will recieve them Monday. After working at Software Etc. for a year, I have never seen any games arrive on a Monday. -Vi ------------------------------------------------------------------------------- From: Chris McDonagh Subject: Re: N64> SCART leads Date: 30 Jun 1997 09:36:10 BST Gary Wrote: > I've purchased a SCART lead for my N64 for ?7.99, but I am not getting as > good a picture as I would have expected. > There are SCART leads around for ?25 - quite a bit more than ?7.99, I am > wondering if the picture would be a lot better with the more expensive > SCART lead (which is made by Nintendo). > The picture seems to have a lot of white in it, and also a bit blurred. > Boxes and graphics near the ends of the screen also seem to be a bit > wobbly. > Am I right in thinking that you will get the best possible picture through > a SCART lead or is there another alternative ? I reply: I purchased a Spook Scart Lead for £7.99 but the picture was similar to your scart lead, so I took it back. I then purchased a Super VHS lead which cost me a meesly £6.99 and the picture is amazing with rich colours and brill looking sprites. A Super VHS lead will give you the best possible picture from your N64 but you need a Super VHS TV to use one. I don't know whether you have a Super VHS TV, if not, try another Scart Lead, a different make pehraps. The phono connection supplied with the N64 is quite good and will suffice if you can't find anything else. Cheers Chris > MD 8`, $```$````,`````P``, (````+``\.``````(!_P\!````: `````` > M``"U.\+ +'<0&J&\" `K*E;"%0```)4"&D7\0+P1C@/V%/\F@S0D@@`````` > M`($K'Z2^HQ 9G6X`W0$/5 (`````3C8T($UA:6P@3&ES= !33510`&XV-$!X > M;6ES``,P`0```!$```!N > M-C1 >&UI``$P`0```! ` > M```G3C8T($UA:6P@3&ES="<``@$+, $````6````4TU44#I.-C1 6$U)4U-) > M3TXN0T]-`````P``.0`````+`$ Z`0````(!]@\!````! ````````+F-0$$ > M@ $`# ```%-#05)4(&QE861S`*8#`06 `P`.````S0<&`!P`% `=`#8`!@!C > M`0$@@ ,`#@```,T'!@`<`!0`& `3``8`.P$!"8 !`"$```!%-4(V03$V-48T > M149$,#$Q.$(R-#0T-#4U,S4T,# P, #L!@$#D 8`5 8``!,````+`",````` > M``,`)@``````"P`I```````#`#8``````$ `.0! )Y*G^8.\`1X`< `!```` > M# ```%-#05)4(&QE861S``(!<0`!````%@````&\@_FFX66AMN_O]!'0BR1$ > M15-4`````!X`'@P!````!0```%--5% `````'@`?# $````5````9V%R>2YM > M;W)T0'9I M`$A)259%4%520TA!4T5$05-#05)43$5!1$9/4DU93C8T1D]2/S Subject: Re: N64> StarFox64 Date: 30 Jun 1997 19:05:44 +0800 Buyrite sells only $54.99 w/ Rumble pak ( US ) . www.buyrite1.com ---------- > From: dvader > To: n64@mail.xmission.com > Subject: N64> StarFox64 > Date: Monday, June 30, 1997 9:53 AM > > Is StarFox 64 shipping July 1, or will it be available July 1? > > <--------------------------------------> > dvader@ali.intop.net > <--------------------------------------> > ------------------------------------------------------------------------------- From: Chris McDonagh Subject: N64> ISS64!! Date: 30 Jun 1997 14:02:13 BST HI N64 Lovers, They comes a time when I start playing a game and nearly weep, not because the games crap but because it's so good it's beyond belief. When I first played Mario 64 I couldn't believe my eyes, when I first played WaveRace 64 I fetched a towel to dry myself because I was tricked into thinking I was wet. Mario Kart 64 showed me that the N64 can handle racing games and then came ISS64. This is the sort of game you dream about but never expect to play. During my many years of playing video games I have played various football games, some crap e.g Fifa, Actua Soccer and some good e.g Striker, Sega Worldwide Soccer but even the good football games couldn't give the actual feel of the sport. ISS64 addresses that problem beautifully with expert passes and shots you actually feel under control of. I played in training mode first, this is where you can master moves like passes, chips, free kicks and corner kicks. In a matter of minutes I was passing like Brazil and shooting like Shearer (Top England Striker). This game is a classic case of easy to get into but hard to master as it has loads of different moves, with some harder to do than Spinal's 60+ move combo. The moves are breathtaking with over 18000 motions ranging from back heels to back over head kicks. The game is hard as well with a 5 difficulty settings which range from novice to expert. The graphics are amazing and you are fooled into thinking your watching a proper match. The sound is good to with crowds noises getting louder or quieter depending on the on field situation. The commentry is IMO the best yet with realistic calls most of the time. The varioes leagues are good as well with 36 teams competing for the trophy You can edit players names, create super players and then store them on your memory card. You get to pull off loads of tactics and even have man to man marking. This gameis tailor made for tactictians and a lot of thought as gone into this side of the game. The players look realistic and move around as in real life, they even argue with the ref when the ref gives them a yellow card. They are other neat touches which add to the games realism and it's these extra bits which make each match an experience to behold. The Scenario mode is when you have to win in the most impossible of circumstamces, like when Scotland are trailing 2-0 to England with only minutes to go in the match. The game really kicks in when they are 4 players on screen and is easily the best multiplayer game I've played, even better than Mario Kart 64. With hidden teams and neat cheats the game certainly as a good lasting appeal and should keep you going for a while. I 100% recommend this to footy fans, 100% recommend this to other sports fans ans I even recommend this to non sports fans just for the multiplayer fun. Another point I would like to make is the standard of the PAL conversion which is very very good. It's just about full screen, it runs faster than the Jap version and is also harder than the Jap version. It cost me £59.99 but with the standard of the conversion and the standard of the game I would have paid £100 for it. TOP GAME!! Cheers Chris ------------------------------------------------------------------------------- From: "Tyler V. Snow" Subject: Re: N64> can't wait till Christmas Date: 30 Jun 1997 11:05:01 -0600 >It's going to be another awesome Christmas for gamers. With awesome >games coming for both psx and N64, it won't be an easy victory. Psx >might be lowered to $99 and N64 will also. I agree. Banjo-Kazooie in November (?), Conkers Quest in December, Yoshi's Island sometime around there. For PSX I'll get FFVII, and any other RPG. > >I argued with this guy in irc, and he said Saturn 2(dural) will crush the >64DD. If it's release with awesome Sonic game, at $200. With Nintendo, >Sega, and Sony in the console business it'll be hard for M2 or Intel to >join the game. Haha. Well, I would believe it if the BLACK BELT (SEGA Japan was working on Dural, and SEGA America was developing the Black Belt. SEGA recently decided upon the Black Belt hardware, which is the project name) came out at 200 dollars. SEGA will be hard pressed to get the system out at under 300 dollars. -- Tyler V. Snow n64gamerx@geocities.com ------------------------------------------------------------------------------- From: Gary Mort Subject: N64> RE- SCART Leads Date: 30 Jun 1997 17:54:21 +0100 Hi My TV has got a connection for S-VIDEO , is this the same as SUPER VHS If not , will the S-VIDEO connection give a better picture than a SCART lead ? Thanks -- Gary Mort gary.mort@virgin.net begin 600 WINMAIL.DAT M>)\^(@L0`0:0" `$```````!``$``0>0!@`(````Y 0```````#H``$(@ <` M& ```$E032Y-:6-R;W-O9G0@36%I;"Y.;W1E`#$(`0V ! `"`````@`"``$$ MD 8`9 (```(````,`````P``, ,````+``\.`0````(!_P\!````40`````` M``"!*Q^DOJ,0&9UN`-T!#U0"```!`$,N36-D;VYA9VA 9&-S+G-H968N86,N M=6L`4TU44 !#+DUC9&]N86=H0&1C``$P`0```!H```!#+DUC9&]N86=H M0&1C``(P`0````4```!33510`````!X``S !````$0```&XV-$!X;6ES M`!$`,P`5``$`4@$!"8 !`"$````T-S4R-48S1#`!X,`0````4```!33510`````!X`'PP!````%0```&=A``@0`0```&4` M``!(24U95%9(05-'3U1!0T].3D5#5$E/3D9/4E,M5DE$14\L25-42$E35$A% M4T%-14%34U5015)62%-)1DY/5"Q724Q,5$A%4RU6241%3T-/3DY%0U1)3TY' M259%04)%5%1%4E!)``````(!"1 !````L@,``*X#````" ``3%I&=3?XW(4W M``D#, $"-0#R"V!N9_ Q,#,S`?_%WT6_Q4O$W]E M,3+^.!U*'F$>'Q\I$V0?4AV_GR&/(4T@SQ[_(L0Y,B8%#R=Q'Y,G< *"S _$#AX M`4#)#E0R-#DO,3@ZP0M0O'DO+B P< L1.T5S+F3_'W \/SU/,0] [T'Y,\(S M9&4TE7T!53,V`4 IH6_N=RG01&$!@&XT( !@"?#]+(!O`. "$"MP-\(LX (` M-Q"!*](TL&T+432P($,H.EQ!/`2!I8VIE3;!7"X!W!; +,%S331 +<&PN M.9!T29 0%$"2V%N M*4 28""-*])P`( %D&QV; !0]5-0=04`;5-"`9 `(%/2_PN `0`", '!4T$0 M0 YP``#G4U ,T &0("X1@E,X)X"_4_(M4$005&]5?U:/,U-!3P6!6"]9/UI/ M;#1306SW5^]``6@;BKP*=!I`B @`TO1!@`M5DE$ M14^(("P@! `@=&A]\SDLX'-A!X!\, 9!55! 15(@5DA3"H5)N&8@;GP1?= # M\&P#(+=^`&(0@.E1<2!P3B!T"' LX'X@`P.17@!30T%25"!3 M*1 L<" _>HQ475%K/G,*BGD:```.4@'0-3>T("TS0$<*P'MP30D1KPJ%>%2' M'X@D9XC!+@1@(0`@0'9I`#T``0````$``````````P`- '-/TW``!H@9,V ` end ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Shadows Code Date: 30 Jun 1997 16:40:05 -0500 In the new issue of Nintendo Power they give a code so you can play as a AT-ST, wampa, and StormTrooper. I haven't been able to get the code to work. Has anyone got it yet? <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: uytten@host.cass.net Subject: Re: N64> Shadows Code Date: 30 Jun 1997 17:46:47 -0400 dvader wrote: > > In the new issue of Nintendo Power they give a code so you can play as a > AT-ST, wampa, and StormTrooper. I haven't been able to get the code to > work. Has anyone got it yet? > > <--------------------------------------> > dvader@ali.intop.net > <--------------------------------------> What is the code? my subsription to nintendo power ran out last month. ------------------------------------------------------------------------------- From: Morgan McBee Subject: Re: N64> Shadows Code Date: 30 Jun 1997 17:48:56 -0400 What is the code? Give it to me and I'll try it. dvader wrote: > > In the new issue of Nintendo Power they give a code so you can play as a > AT-ST, wampa, and StormTrooper. I haven't been able to get the code to > work. Has anyone got it yet? > > <--------------------------------------> > dvader@ali.intop.net > <--------------------------------------> -- ~\\\|///~ ***************************************** ~\\ ~ ~ //~ Morgan McBee (-O-O-) morganm@1st.net -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ ------------------------------------------------------------------------------- From: "dvader" Subject: N64> Shadows Code Date: 30 Jun 1997 17:13:58 -0500 The code is - start a game with the name "_Wampa__Stompa" (there are 2 spaces between Wampa and Stompa, and one in front of Wampa) For the AT-ST, on the Hoth stage, play till the At-Sts appear and then pres left on the control pad and right C simultaneously and press up on the pad. Now press right C to scroll through the game views. The over the shoulder view of the snow speeder should be replaced with the At-St. Use the control pad to steer and up to fire. For the wampa, on the Echo Base stage, on medium difficulty, press left on the control pad, and right C simultaneously, and then press up on the control pad. Use right C to change from dash to the wampa. For snowtrooper, press right on the control pad, and right C sumultaneously, and then up on the control pad, now press right C to change to the stormtrooer. This is how Nintendo Power said do it. I can't get it to work. If you figure it out, let us know. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ------------------------------------------------------------------------------- From: "Iniguez" Subject: Re: N64> Shadows Code Date: 30 Jun 1997 17:30:27 -0500 Hey, Yeah, I got it to work. Make sure that you use upper and lower case letters. Zach Iniguez Electronic Undgerground www.e-underground.com ---------- > From: dvader > To: n64@mail.xmission.com > Subject: N64> Shadows Code > Date: Monday, June 30, 1997 4:40 PM > > In the new issue of Nintendo Power they give a code so you can play as a > AT-ST, wampa, and StormTrooper. I haven't been able to get the code to > work. Has anyone got it yet? > > <--------------------------------------> > dvader@ali.intop.net > <--------------------------------------> > ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> Shadows Code Date: 30 Jun 1997 17:59:57 -0500 <--------------------------------------> dvader@ali.intop.net <--------------------------------------> Yeah, I did, I am still doing something wrong though. dvader > > Hey, > Yeah, I got it to work. Make sure that you use upper and lower case > letters. > > > > > In the new issue of Nintendo Power they give a code so you can play as a > > AT-ST, wampa, and StormTrooper. I haven't been able to get the code to > > work. Has anyone got it yet? > > > > <--------------------------------------> > > dvader@ali.intop.net > > <--------------------------------------> > > ------------------------------------------------------------------------------- From: "Iniguez" Subject: Re: N64> Shadows Code Date: 30 Jun 1997 18:04:25 -0500 Go to N64HQ, they'll have better instructions. ---------- > From: dvader > To: n64@mail.xmission.com > Subject: Re: N64> Shadows Code > Date: Monday, June 30, 1997 5:59 PM > > <--------------------------------------> > dvader@ali.intop.net > <--------------------------------------> > Yeah, I did, I am still doing something wrong though. > > dvader > > > > > Hey, > > Yeah, I got it to work. Make sure that you use upper and lower case > > letters. > > > > > > > > In the new issue of Nintendo Power they give a code so you can play as > a > > > AT-ST, wampa, and StormTrooper. I haven't been able to get the code to > > > work. Has anyone got it yet? > > > > > > <--------------------------------------> > > > dvader@ali.intop.net > > > <--------------------------------------> > > > > ------------------------------------------------------------------------------- From: Matt D Subject: Re: N64> Shadows Code Date: 30 Jun 1997 19:10:26 -0500 To get the code to work you need the control mode to be on TRADITIONAL. ------------------------------------------------------------------------------- From: Morgan McBee Subject: Re: N64> Shadows Code Date: 30 Jun 1997 19:27:35 -0400 What's the D-Pad? -- ~\\\|///~ ***************************************** ~\\ ~ ~ //~ Morgan McBee (-O-O-) morganm@1st.net -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> Shadows Code Date: 30 Jun 1997 18:27:21 -0500 The control pad. D stands for directional. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ---------- > From: Morgan McBee > To: n64@mail.xmission.com > Subject: Re: N64> Shadows Code > Date: Monday, June 30, 1997 6:27 PM > > What's the D-Pad? > > -- > ~\\\|///~ ***************************************** > ~\\ ~ ~ //~ Morgan McBee > (-O-O-) morganm@1st.net > -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ > ------------------------------------------------------------------------------- From: Morgan McBee Subject: Re: N64> Shadows Code Date: 30 Jun 1997 19:32:28 -0400 Does that mean the joystick ot the flat control pad? dvader wrote: > > The control pad. D stands for directional. > <--------------------------------------> > dvader@ali.intop.net > <--------------------------------------> > > ---------- > > From: Morgan McBee > > To: n64@mail.xmission.com > > Subject: Re: N64> Shadows Code > > Date: Monday, June 30, 1997 6:27 PM > > > > What's the D-Pad? > > > > -- > > ~\\\|///~ ***************************************** > > ~\\ ~ ~ //~ Morgan McBee > > (-O-O-) morganm@1st.net > > -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ > > -- ~\\\|///~ ***************************************** ~\\ ~ ~ //~ Morgan McBee (-O-O-) morganm@1st.net -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> Shadows Code Date: 30 Jun 1997 18:32:30 -0500 The flat one. <--------------------------------------> dvader@ali.intop.net <--------------------------------------> ---------- > From: Morgan McBee > To: n64@mail.xmission.com > Subject: Re: N64> Shadows Code > Date: Monday, June 30, 1997 6:32 PM > > Does that mean the joystick ot the flat control pad? > > dvader wrote: > > > > The control pad. D stands for directional. > > <--------------------------------------> > > dvader@ali.intop.net > > <--------------------------------------> > > > > ---------- > > > From: Morgan McBee > > > To: n64@mail.xmission.com > > > Subject: Re: N64> Shadows Code > > > Date: Monday, June 30, 1997 6:27 PM > > > > > > What's the D-Pad? > > > > > > -- > > > ~\\\|///~ ***************************************** > > > ~\\ ~ ~ //~ Morgan McBee > > > (-O-O-) morganm@1st.net > > > -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ > > > > > -- > ~\\\|///~ ***************************************** > ~\\ ~ ~ //~ Morgan McBee > (-O-O-) morganm@1st.net > -oOOo-(_)-oOOo---- Home-page : http://users.1st.net/morganm/ > ------------------------------------------------------------------------------- From: Vi On Subject: Re: N64> Shadows Code Date: 30 Jun 1997 21:50:09 -0400 (EDT) Damn, didn't get my Nintendo Power yet. Hope I'll get it tomorrow. Never got an issue late. Or maybe I've been receiving it late and I don't notice it since it's not sold in stores. -Vi On Mon, 30 Jun 1997, dvader wrote: > In the new issue of Nintendo Power they give a code so you can play as a > AT-ST, wampa, and StormTrooper. I haven't been able to get the code to > work. Has anyone got it yet? > > <--------------------------------------> > dvader@ali.intop.net > <--------------------------------------> > > ------------------------------------------------------------------------------- From: "dvader" Subject: Re: N64> Shadows Code Date: 30 Jun 1997 20:56:55 -0500 > > Damn, didn't get my Nintendo Power yet. Hope I'll get it tomorrow. > Never got an issue late. Or maybe I've been receiving it late and I > don't notice it since it's not sold in stores. > > -Vi > Oh but, it is sold in stores. Wal-Mart has it. And I finally got the code to work. ------------------------------------------------------------------------------- From: Kevin Dent Subject: N64> Shadows Code -Reply Date: 30 Jun 1997 22:32:58 -0400 Yes I have gotten the SOTE code to work. I beleive most people have trouble when entering the password. Notice that the password: Wampa Stompa has a space before Wampa and 2 spaces between Wampa and Stompa. Also it is case sensitive! Try this it should work. ------------------------------------------------------------------------------- From: Kevin Dent Subject: N64> Shadows Code -Reply Date: 30 Jun 1997 22:35:58 -0400 Also after you start the game you have to pause the game and set controller to "Traditional" and make sure difficulty is on medium. ------------------------------------------------------------------------------- From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: N64> StarFox64 Date: 30 Jun 1997 13:06:21 -0400 In article <970630023329_126134472@emout18.mail.aol.com>, Peers2@aol.com wrote: > > Is StarFox 64 shipping July 1, or will it be available July 1? > Shipping June 30th, available "guaranteed" on July 3rd -- but as you know, > some stores get their inventory in earlier than others. Yeah, like me! The flyers here (Vancouver area, BC, Canada) all say "Available July 4th" ($79.95cdn, no soundtrack, but still cheaper than even other Nintendo games, like Waverace64), but that's for the entire chain. I live about 3hrs from the Nintendo Warehouse, and get the games the same day or the day after they ship. I expect it tomorrow, and will buy it a few minutes after they unpack it (I have friends in Zellers (of all places!)), and live about 5mins away. I'm going to love that game, I can just feel it! -- Due to circumstances beyond my control, I am master of my fate and captain of my soul. - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca