From: "Lloyd Millard Mccoy Jr." Subject: [NG] How could Perfect Dark Zero surpass PD? Date: 01 Jun 2002 23:38:31 -0400 (EDT) Other than the basic framerate issues what could Rare do that would surpass PD? I for one prefer more down to Earth missions. The xfiles story of PD just didn't appeal to me. Let me go against terrorists or Saddam...something more realistic. Something more in line with the first 6 perfect Dark missions(before the plot went crazy). More guns wouldn't hurt. Also, I'd like to see more levels in line with Ravine in which you could fall 60 feet down to a lower part of the arena...magnify that by 3. *grin* lloyd On Fri, 31 May 2002, Itchy. Tasty. wrote: > > --- "Lloyd Millard Mccoy Jr." > wrote: > > > > I have been revisiting Perfect Dark over the past > > few weeks. I have often > > held that it was inferior to Goldeneye. Boy was I > > wrong, > > > > > > While the atmosphere and story of Goldeneye is > > better(IMO). The advanced > > single player and multiplayer modes are far superior > > than Goldeneye's. > > > > I also played Goldeneye again and while it was still > > fun PD has the edge. > > > > > > Anyone agree? disagree? > > > > > > If you think GE is better tell us why. > > Single Player Mission Mode I like Goldeneye better. > Blasting aliens is OK, but killing Soviets, Russians, > and all those Janus scumbags is better. > > Multi-Player is where Perfect Dark rules. Combat > Simulator is the sh*t. I have over three days (72 > Hours) logged on as my character in Combat Simulator > and the bulk of that is playing against the computer, > and not mainly from the missions, but just where you > can configure everything. > > Perfect Dark also has better gun animations, > especially when reloading. That in itself adds a lot > to the atmosphere. > > But if I had to choose, I'd take Goldeneye. > > Then again, neither of them compare in Multiplayer to > Unreal Tournament on the Dreamcast. > > ===== > ** Dave ** > > "I hate this. I hate that my blood makes me crazy. > I hate that I can't function without being chemically altered." - Billy Chenowith > > __________________________________________________ > Do You Yahoo!? > Yahoo! - Official partner of 2002 FIFA World Cup > http://fifaworldcup.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Fentie Subject: [NG] Resident Evil Update Date: 01 Jun 2002 23:27:02 -0600 SPOILER SPACE . . . . . . . . . . .. . . . . . . . Well I stopped "wasting" ammo and started using the "run-like-hell" tactic as well as setting aside larger blocks of time to play to conserve save ribbons. I think it has worked well. I just made it to plant 42 and I have 30 shotgun shells, 40 handgun bullets, 6 save ribbons, a bunch of herbs and sprays, 12 magnum bullets and other little goodies. I think this is good but I really can't say. I died on my first attempt to kill that stupid plant. Any tips? The first time I sort of stood in one spot and shot until I realized it was more productive to run, shoot, run, shoot etc. I got it down to the part where it hides its innards with that outer cover and then occasionally pops itself out. Am I to assume it is only vulnerable when it shows the middle of the plant? Also, that Lisa Trevor in the cabin scared the hell out of me... well not so much her, more the part where she enters the cabin and you hear that door open. Noises in this game are never any good and at best they are meaningless.... [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Itchy. Tasty." Subject: Re: [NG] Resident Evil Update Date: 02 Jun 2002 03:15:58 -0700 (PDT) --- Don Fentie wrote: > SPOILER SPACE > > . > . > . > . > . > . > . > . > . > . > .. > . > . > . > . > . > . > . > > > Well I stopped "wasting" ammo and started using the > "run-like-hell" tactic as well as > setting aside larger blocks of time to play to > conserve save ribbons. I think it has > worked well. I just made it to plant 42 and I have > 30 shotgun shells, 40 handgun > bullets, 6 save ribbons, a bunch of herbs and > sprays, 12 magnum bullets and other > little goodies. I think this is good but I really > can't say. I died on my first > attempt to kill that stupid plant. Any tips? The > first time I sort of stood in one > spot and shot until I realized it was more > productive to run, shoot, run, shoot etc. I > got it down to the part where it hides its innards > with that outer cover and then > occasionally pops itself out. Am I to assume it is > only vulnerable when it shows the > middle of the plant? > Create the V-Jolt to defeat Plant 42. Then apply V-Jolt to the plant's roots. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Fentie Subject: Re: [NG] Resident Evil Update Date: 02 Jun 2002 11:13:53 -0600 "Itchy. Tasty." wrote: > --- Don Fentie wrote: > > SPOILER SPACE > > > > . > > . > > . > > . > > . > > . > > . > > . > > . > > . > > .. > > . > > . > > . > > . > > . > > . > > . > > > > > > Well I stopped "wasting" ammo and started using the > > "run-like-hell" tactic as well as > > setting aside larger blocks of time to play to > > conserve save ribbons. I think it has > > worked well. I just made it to plant 42 and I have > > 30 shotgun shells, 40 handgun > > bullets, 6 save ribbons, a bunch of herbs and > > sprays, 12 magnum bullets and other > > little goodies. I think this is good but I really > > can't say. I died on my first > > attempt to kill that stupid plant. Any tips? The > > first time I sort of stood in one > > spot and shot until I realized it was more > > productive to run, shoot, run, shoot etc. I > > got it down to the part where it hides its innards > > with that outer cover and then > > occasionally pops itself out. Am I to assume it is > > only vulnerable when it shows the > > middle of the plant? > > > > Create the V-Jolt to defeat Plant 42. Then apply > V-Jolt to the plant's roots. > > ===== > ** Dave ** Ok yeah, I remember now seeing that biochem book back in that one room that gives you the ratios but where can I get the ingredients? [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 02 Jun 2002 12:51:01 -0500 > Other than the basic framerate issues what could Rare do that would > surpass PD? I for one prefer more down to Earth missions. The xfiles > story of PD just didn't appeal to me. Let me go against terrorists or > Saddam...something more realistic. Something more in line with the first > 6 perfect Dark missions(before the plot went crazy). How can it surpass? Easy. As you said, have more normal missions...have more GE like missions. Better framerate and less blurry graphics. Make the bots smarter and less cheap. Use a dual analog set-up...although the lame ass c-stick will hinder that somewhat. Add some cool vehicles and keep the co-op. Make it widescreen, progressive scan, and DPLII compatible. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Resident Evil Update Date: 02 Jun 2002 15:30:20 EDT --part1_11e.117ea75e.2a2bcc4c_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/2/02 1:45:23 AM Eastern Daylight Time, d.fentie@shaw.ca writes: > Well I stopped "wasting" ammo and started using the "run-like-hell" tactic > as well as > setting aside larger blocks of time to play to conserve save ribbons. I > think it has > worked well. I just made it to plant 42 and I have 30 shotgun shells, 40 > handgun > bullets, 6 save ribbons, a bunch of herbs and sprays, 12 magnum bullets and > other > little goodies. I think this is good but I really can't say. I died on my > first > attempt to kill that stupid plant. Any tips? The first time I sort of > stood in one > spot and shot until I realized it was more productive to run, shoot, run, > shoot etc. I > got it down to the part where it hides its innards with that outer cover > and then > occasionally pops itself out. Am I to assume it is only vulnerable when it > shows the > middle of the plant? V-jolt. ~Matt "I am become Death, the destroyer of worlds." - J. Robert Oppenheimer, quoting Hinduism's Behagavad Gita, on July 16, 1945, after the first successful detonation of an atomic bomb in Trinity, New Mexico. --part1_11e.117ea75e.2a2bcc4c_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/2/02 1:45:23 AM Eastern Daylight Time, d.fentie@shaw.ca writes:


Well I stopped "wasting" ammo and started using the "run-like-hell" tactic as well as
setting aside larger blocks of time to play to conserve save ribbons.  I think it has
worked well.  I just made it to plant 42 and I have 30 shotgun shells, 40 handgun
bullets, 6 save ribbons, a bunch of herbs and sprays, 12 magnum bullets and other
little goodies.  I think this is good but I really can't say.  I died on my first
attempt to kill that stupid plant.  Any tips?  The first time I sort of stood in one
spot and shot until I realized it was more productive to run, shoot, run, shoot etc.  I
got it down to the part where it hides its innards with that outer cover and then
occasionally pops itself out.  Am I to assume it is only vulnerable when it shows the
middle of the plant?


V-jolt.

~Matt

"I am become Death, the destroyer of worlds."
      
- J. Robert Oppenheimer, quoting Hinduism's Behagavad Gita, on July 16, 1945, after the first successful detonation of an atomic bomb in Trinity, New Mexico.
--part1_11e.117ea75e.2a2bcc4c_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Resident Evil Update Date: 02 Jun 2002 15:28:49 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0018_01C20A4A.31E760A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable V-jolt. ~Matt>>> I just gunned the plant into oblivion. Stryder ------=_NextPart_000_0018_01C20A4A.31E760A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable


V-jolt.

~Matt>>>
I just gunned the = plant into=20 oblivion.
 
Stryder

------=_NextPart_000_0018_01C20A4A.31E760A0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Fentie Subject: Re: [NG] Resident Evil Update Date: 02 Jun 2002 14:55:16 -0600 --Boundary_(ID_LZAT9ojKKaUx0/5Sfee21w) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Doesn't that cost a little bit of ammo? Thraxen wrote: > > > V-jolt. > > ~Matt>>> > > I just gunned the plant into oblivion. Stryder > --Boundary_(ID_LZAT9ojKKaUx0/5Sfee21w) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT Doesn't that cost a little bit of ammo?

Thraxen wrote:

 

V-jolt.

~Matt>>>

I just gunned the plant into oblivion. Stryder 
--Boundary_(ID_LZAT9ojKKaUx0/5Sfee21w)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "geoff wuehrmann" Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 02 Jun 2002 21:14:46 -0400 >From: Thraxen >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] How could Perfect Dark Zero surpass PD? >Date: Sun, 02 Jun 2002 12:51:01 -0500 > > > Other than the basic framerate issues what could Rare do that would > > surpass PD? I for one prefer more down to Earth missions. The xfiles > > story of PD just didn't appeal to me. Let me go against terrorists or > > Saddam...something more realistic. Something more in line with the >first > > 6 perfect Dark missions(before the plot went crazy). > Have the controls set up so you shoot with the R and L buttons, L for left hand and R for Right hand. That and more down to earth missions, better frame rate yadda yadda yadda. Geoff _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Resident Evil Update Date: 03 Jun 2002 00:24:49 -0500 >From: Don Fentie >Reply-To: NGamers@lists.xmission.com >To: ngamers@lists.xmission.com >Subject: [NG] Resident Evil Update >Date: Sat, 01 Jun 2002 23:27:02 -0600 > >SPOILER SPACE > >. >. >. >. >. >. >. >. >. >. >.. >. >. >. >. >. >. >. > > >Well I stopped "wasting" ammo and started using the "run-like-hell" tactic >as well as >setting aside larger blocks of time to play to conserve save ribbons. I >think it has >worked well. I just made it to plant 42 and I have 30 shotgun shells, 40 >handgun >bullets, 6 save ribbons, a bunch of herbs and sprays, 12 magnum bullets and >other >little goodies. I think this is good but I really can't say. I died on my >first >attempt to kill that stupid plant. Any tips? The first time I sort of >stood in one >spot and shot until I realized it was more productive to run, shoot, run, >shoot etc. I >got it down to the part where it hides its innards with that outer cover >and then >occasionally pops itself out. Am I to assume it is only vulnerable when it >shows the >middle of the plant? > >Also, that Lisa Trevor in the cabin scared the hell out of me... well not >so much her, >more the part where she enters the cabin and you hear that door open. >Noises in this >game are never any good and at best they are meaningless.... > One thing I have to ask about the Plant: are you playing with Chris or Jill? If Chris, spend most of your time on the upper area, only shoot when the inside is showing, and watch for the attacks. If it's Jill, skip the battle and save ammo by using the V-Jolt. The V-Jolt can be obtained by mixing certain chemicals and water in the room that's locked by that code (the one involving the pool balls) outside room 003. If you read the reports on it, you should be able to figure out how to make it. Then, take it to the Aqua Ring and go in the room with all those roots. If you do this, the battle is over before it begins. -Satoshi _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Itchy. Tasty." Subject: Re: [NG] Resident Evil Update Date: 03 Jun 2002 05:38:26 -0700 (PDT) --- Don Fentie wrote: > > > "Itchy. Tasty." wrote: > > > --- Don Fentie wrote: > > > SPOILER SPACE > > > > > > . > > > . > > > . > > > . > > > . > > > . > > > . > > > . > > > . > > > . > > > .. > > > . > > > . > > > . > > > . > > > . > > > . > > > . > > > > > > > > > Well I stopped "wasting" ammo and started using > the > > > "run-like-hell" tactic as well as > > > setting aside larger blocks of time to play to > > > conserve save ribbons. I think it has > > > worked well. I just made it to plant 42 and I > have > > > 30 shotgun shells, 40 handgun > > > bullets, 6 save ribbons, a bunch of herbs and > > > sprays, 12 magnum bullets and other > > > little goodies. I think this is good but I > really > > > can't say. I died on my first > > > attempt to kill that stupid plant. Any tips? > The > > > first time I sort of stood in one > > > spot and shot until I realized it was more > > > productive to run, shoot, run, shoot etc. I > > > got it down to the part where it hides its > innards > > > with that outer cover and then > > > occasionally pops itself out. Am I to assume it > is > > > only vulnerable when it shows the > > > middle of the plant? > > > > > > > Create the V-Jolt to defeat Plant 42. Then apply > > V-Jolt to the plant's roots. > > > > ===== > > ** Dave ** > > Ok yeah, I remember now seeing that biochem book > back in that one room > that gives you the ratios but where can I get the > ingredients? > Search the shelves. And one if the ingredients is tap water. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Itchy. Tasty." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 03 Jun 2002 05:47:53 -0700 (PDT) --- geoff wuehrmann wrote: > > > > >From: Thraxen > >Reply-To: NGamers@lists.xmission.com > >To: NGamers@lists.xmission.com > >Subject: Re: [NG] How could Perfect Dark Zero > surpass PD? > >Date: Sun, 02 Jun 2002 12:51:01 -0500 > > > > > Other than the basic framerate issues what could > Rare do that would > > > surpass PD? I for one prefer more down to > Earth missions. The xfiles > > > story of PD just didn't appeal to me. Let me go > against terrorists or > > > Saddam...something more realistic. Something > more in line with the > >first > > > 6 perfect Dark missions(before the plot went > crazy). > > > > Have the controls set up so you shoot with the R and > L buttons, L for left > hand and R for Right hand. That and more down to > earth missions, better > frame rate yadda yadda yadda. > > Geoff Mouse & Keyboard, Mouse & Keyboard. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 03 Jun 2002 17:09:13 -0500 > --- geoff wuehrmann wrote: > > > > > > > > >From: Thraxen > > >Reply-To: NGamers@lists.xmission.com > > >To: NGamers@lists.xmission.com > > >Subject: Re: [NG] How could Perfect Dark Zero > > surpass PD? > > >Date: Sun, 02 Jun 2002 12:51:01 -0500 > > > > > > > Other than the basic framerate issues what could > > Rare do that would > > > > surpass PD? I for one prefer more down to > > Earth missions. The xfiles > > > > story of PD just didn't appeal to me. Let me go > > against terrorists or > > > > Saddam...something more realistic. Something > > more in line with the > > >first > > > > 6 perfect Dark missions(before the plot went > > crazy). > > > > > > > Have the controls set up so you shoot with the R and > > L buttons, L for left > > hand and R for Right hand. That and more down to > > earth missions, better > > frame rate yadda yadda yadda. > > > > Geoff > > Mouse & Keyboard, Mouse & Keyboard. > > ===== > ** Dave ** Halo was the first console FPS that I've owned. Whenever I tried playing Golden Eye, Perfect Dark or that one created for PS2 by the ex-Rare guys it was just too confusing and annoying without a mouse and keyboard. But I really got into Halo and the controls weren't so bad after all. Damn good story and excellent gameplay. I'll probably play it again on the next hardest level, which I almost never do with FPS. Wishing I had the $$$ to pick up a few more XBox games... Soon. I can't imagine playing a RTS without mouse and keyboard though. Geoff Taylor [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 05 Jun 2002 10:22:54 -0400 (EDT) I'd like the co-op mode(which is awesome) to allow for multi-tv linkup so that you can hook two tv's together and have your own screen. Perhaps the missions could be played with someone online. I also think the co-op missions should be adaptable. More enemies, less? Harder objectives or easier. Basically another game in and of itself. lloyd On Sun, 2 Jun 2002, Thraxen wrote: > > Other than the basic framerate issues what could Rare do that would > > surpass PD? I for one prefer more down to Earth missions. The xfiles > > story of PD just didn't appeal to me. Let me go against terrorists or > > Saddam...something more realistic. Something more in line with the first > > 6 perfect Dark missions(before the plot went crazy). > > How can it surpass? Easy. As you said, have more normal missions...have > more GE like missions. Better framerate and less blurry graphics. Make > the bots smarter and less cheap. Use a dual analog set-up...although the > lame ass c-stick will hinder that somewhat. Add some cool vehicles and > keep the co-op. Make it widescreen, progressive scan, and DPLII compatible. > > Stryder > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 05 Jun 2002 10:30:16 -0400 (EDT) I'm the opposite. I don't remember playing any computer FPS other than Doom and Quake(for a few minutes). I don't see how a mouse & keyboard is easier or better than a console controller(it just sounds weird, a mouse and keyboard for FPS!??).... Of course this is coming from someone who isn't accustomed to computer FPS games. From what I hear the elements that computer FPS have over console ones is online play and smarter enemy AI. Does that pretty much sum up why they're better than console FPS? What games allow players to play WITH each other against computer enemies(like PSO, Everquest, Perfect Dark but computer FPS). lloyd On Mon, 3 Jun 2002, Geoff Taylor wrote: > > --- geoff wuehrmann wrote: > > > > > > > > > > > > >From: Thraxen > > > >Reply-To: NGamers@lists.xmission.com > > > >To: NGamers@lists.xmission.com > > > >Subject: Re: [NG] How could Perfect Dark Zero > > > surpass PD? > > > >Date: Sun, 02 Jun 2002 12:51:01 -0500 > > > > > > > > > Other than the basic framerate issues what could > > > Rare do that would > > > > > surpass PD? I for one prefer more down to > > > Earth missions. The xfiles > > > > > story of PD just didn't appeal to me. Let me go > > > against terrorists or > > > > > Saddam...something more realistic. Something > > > more in line with the > > > >first > > > > > 6 perfect Dark missions(before the plot went > > > crazy). > > > > > > > > > > Have the controls set up so you shoot with the R and > > > L buttons, L for left > > > hand and R for Right hand. That and more down to > > > earth missions, better > > > frame rate yadda yadda yadda. > > > > > > Geoff > > > > Mouse & Keyboard, Mouse & Keyboard. > > > > ===== > > ** Dave ** > > Halo was the first console FPS that I've owned. Whenever I tried playing > Golden Eye, Perfect Dark or that one created for PS2 by the ex-Rare guys it > was just too confusing and annoying without a mouse and keyboard. But I > really got into Halo and the controls weren't so bad after all. Damn good > story and excellent gameplay. I'll probably play it again on the next > hardest level, which I almost never do with FPS. Wishing I had the $$$ to > pick up a few more XBox games... Soon. I can't imagine playing a > RTS without mouse and keyboard though. > > Geoff Taylor > > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 05 Jun 2002 17:56:28 -0500 ----- Original Message ----- Sent: Wednesday, June 05, 2002 9:30 AM > I'm the opposite. I don't remember playing any computer FPS other than > Doom and Quake(for a few minutes). I don't see how a mouse & keyboard is > easier or better than a console controller(it just sounds weird, a mouse > and keyboard for FPS!??).... Of course this is coming from > someone who isn't accustomed to computer FPS games. From what I hear the > elements that computer FPS have over console ones is online play and > smarter enemy AI. Does that pretty much sum up why they're better than > console FPS? What games allow players to play WITH each other against > computer enemies(like PSO, Everquest, Perfect Dark but computer FPS). > > > lloyd ugh, as much as I enjoyed Halo... if I could use a mouse and keyboard in Halo online vs. everyone else using a controller, I'd kick everyone's ass. You can change your view and move around so much more swiftly and accurately with the mouse/keyboard combo than with a controller-- I don't care how good someone may think they are with a controller, a mouser will always have more frags. :) Geoff [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Itchy. Tasty." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 06 Jun 2002 05:40:15 -0700 (PDT) --- Geoff Taylor wrote: > > ----- Original Message ----- > From: "Lloyd Millard Mccoy Jr." > > To: > Sent: Wednesday, June 05, 2002 9:30 AM > Subject: Re: [NG] How could Perfect Dark Zero > surpass PD? > > > > I'm the opposite. I don't remember playing any > computer FPS other than > > Doom and Quake(for a few minutes). I don't see > how a mouse & keyboard is > > easier or better than a console controller(it just > sounds weird, a mouse > > and keyboard for FPS!??).... Of course this is > coming from > > someone who isn't accustomed to computer FPS > games. From what I hear the > > elements that computer FPS have over console ones > is online play and > > smarter enemy AI. Does that pretty much sum up > why they're better than > > console FPS? What games allow players to play > WITH each other against > > computer enemies(like PSO, Everquest, Perfect Dark > but computer FPS). > > > > > > lloyd > > ugh, as much as I enjoyed Halo... if I could use a > mouse and keyboard in > Halo online vs. everyone else using a controller, > I'd kick everyone's ass. > You can change your view and move around so much > more swiftly and accurately > with the mouse/keyboard combo than with a > controller-- I don't care how > good someone may think they are with a controller, a > mouser will always have > more frags. :) > > Geoff > I used to be in the same camp as Lloyd there. But then somebody gave me a copy of Half Life for my PC. But still things didn't change much, since I thought Half Life was a stinker of sorts (too much platforming, IMHO) but then I got UT for the DC, and at first played with the controller, online even, I even did pretty good online with the DC pad. But then the Dreamcast was dying, and I found the DC Mouse at EB for $10, so I bought it, went home, hooked up the Mouse, Keyboard, and a controller (for my VMU) to the DC and played Unreal Tournament with the Mouse and Keyboard, and my scores and accuracy (sp?) wnt off the board. I can't play UT very good anymore with just the DC controller, and I can't play Quake III: Arena at all with the DC controller, the Mouse & Keyboard is the only way I can play. But a keyboard is clumbsy sitting on your lap, I'll give it that, and my custom mouse pad setup for the DC mouse is, well, odd. A posterboard set on top a big fluffy pillow. ;-) It works, though. Wht would be good is if you could replace the Keyboard with a big joystick (like a flight stick), with a hat switch and lots of buttons on it. I think that kind of setup would rock. Something that would be solid enough to put on your lap, but less awkward than a keyboard, and the moouse would have to be at least a 5 button mouse plus scroll wheel. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 06 Jun 2002 10:27:49 -0400 (EDT) What is the button configuration for mouse&keyboard FPS? I remember me moving around(for Doom and Quake) using the arrow keys. What is used for Ultima Online and Half Life? My internet access at my job is screwy so I can't Google(search). I think I remember using A and Z, escape was Pause I think. lloyd On Thu, 6 Jun 2002, Itchy. Tasty. wrote: > > --- Geoff Taylor wrote: > > > > ----- Original Message ----- > > From: "Lloyd Millard Mccoy Jr." > > > > To: > > Sent: Wednesday, June 05, 2002 9:30 AM > > Subject: Re: [NG] How could Perfect Dark Zero > > surpass PD? > > > > > > > I'm the opposite. I don't remember playing any > > computer FPS other than > > > Doom and Quake(for a few minutes). I don't see > > how a mouse & keyboard is > > > easier or better than a console controller(it just > > sounds weird, a mouse > > > and keyboard for FPS!??).... Of course this is > > coming from > > > someone who isn't accustomed to computer FPS > > games. From what I hear the > > > elements that computer FPS have over console ones > > is online play and > > > smarter enemy AI. Does that pretty much sum up > > why they're better than > > > console FPS? What games allow players to play > > WITH each other against > > > computer enemies(like PSO, Everquest, Perfect Dark > > but computer FPS). > > > > > > > > > lloyd > > > > ugh, as much as I enjoyed Halo... if I could use a > > mouse and keyboard in > > Halo online vs. everyone else using a controller, > > I'd kick everyone's ass. > > You can change your view and move around so much > > more swiftly and accurately > > with the mouse/keyboard combo than with a > > controller-- I don't care how > > good someone may think they are with a controller, a > > mouser will always have > > more frags. :) > > > > Geoff > > > > I used to be in the same camp as Lloyd there. But then > somebody gave me a copy of Half Life for my PC. But > still things didn't change much, since I thought Half > Life was a stinker of sorts (too much platforming, > IMHO) but then I got UT for the DC, and at first > played with the controller, online even, I even did > pretty good online with the DC pad. But then the > Dreamcast was dying, and I found the DC Mouse at EB > for $10, so I bought it, went home, hooked up the > Mouse, Keyboard, and a controller (for my VMU) to the > DC and played Unreal Tournament with the Mouse and > Keyboard, and my scores and accuracy (sp?) wnt off the > board. I can't play UT very good anymore with just the > DC controller, and I can't play Quake III: Arena at > all with the DC controller, the Mouse & Keyboard is > the only way I can play. > > But a keyboard is clumbsy sitting on your lap, I'll > give it that, and my custom mouse pad setup for the DC > mouse is, well, odd. A posterboard set on top a big > fluffy pillow. ;-) It works, though. Wht would be good > is if you could replace the Keyboard with a big > joystick (like a flight stick), with a hat switch and > lots of buttons on it. I think that kind of setup > would rock. Something that would be solid enough to > put on your lap, but less awkward than a keyboard, and > the moouse would have to be at least a 5 button mouse > plus scroll wheel. > > ===== > ** Dave ** > > are you still half asleep? > do you hear voices? > i hear them calling my name > > __________________________________________________ > Do You Yahoo!? > Yahoo! - Official partner of 2002 FIFA World Cup > http://fifaworldcup.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Itchy. Tasty." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 06 Jun 2002 09:40:43 -0700 (PDT) --- "Lloyd Millard Mccoy Jr." wrote: > What is the button configuration for mouse&keyboard > FPS? I remember me > moving around(for Doom and Quake) using the arrow > keys. What is used for > Ultima Online and Half Life? My internet access at > my job is screwy so > I can't Google(search). I think I remember using A > and Z, escape was > Pause I think. > > > lloyd Any buttons you want. Most people use the WASD (W=Up S=Down A=Left D=Right) or the arrow keys for movement, but i's really up to you. usually on amouse the Left Click is main gun, and the scroll wheel is weapon select with relod being the button of the wheel, and from there's it's usually different with everybody, what with those 5 button mouses. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 06 Jun 2002 22:31:47 -0500 > From what I hear the > elements that computer FPS have over console ones is online play and > smarter enemy AI. Does that pretty much sum up why they're better than > console FPS? What games allow players to play WITH each other against > computer enemies(like PSO, Everquest, Perfect Dark but computer FPS). Online play, mods, fan made maps, mouse and keyboard, and higher resolution are the main advantages to PC FPS games. I've not really noticed a big difference in AI...though there is a little difference sometimes. Halo's AI is as good as or better than any PC FPS I've played. Still, the mouse and keyboard are far superior to a controller. The only advantage the controller has is analog walk/run in a dual analog set-up. But that is not a big deal since most people set their characters to "run" at all times anyway. There is simply no way you can aim as fast or as accurately with a thumbstick as you can with the mouse. This is the main thing. A mouse also makes it much easier to spin 180 degrees....crucial for deathmatching. Basically, if you took two people of equal skill in any given FPS and gave one a controller and one a keyboard and mouse and made them deathmatch, the K&B is going to beat the other guy every time. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 07 Jun 2002 07:18:26 -0400 (EDT) Did you say Man-made maps???that is what keeps me going back to Starcraft(different genre i know). So you could create a level with nothing but elevators and catwalks?? What great fps support this option? lloyd On Thu, 6 Jun 2002, Thraxen wrote: > > From what I hear the > > elements that computer FPS have over console ones is online play and > > smarter enemy AI. Does that pretty much sum up why they're better than > > console FPS? What games allow players to play WITH each other against > > computer enemies(like PSO, Everquest, Perfect Dark but computer FPS). > > Online play, mods, fan made maps, mouse and keyboard, and higher resolution > are the main advantages to PC FPS games. I've not really noticed a big > difference in AI...though there is a little difference sometimes. Halo's AI > is as good as or better than any PC FPS I've played. > > Still, the mouse and keyboard are far superior to a controller. The only > advantage the controller has is analog walk/run in a dual analog set-up. > But that is not a big deal since most people set their characters to "run" > at all times anyway. There is simply no way you can aim as fast or as > accurately with a thumbstick as you can with the mouse. This is the main > thing. A mouse also makes it much easier to spin 180 degrees....crucial for > deathmatching. Basically, if you took two people of equal skill in any > given FPS and gave one a controller and one a keyboard and mouse and made > them deathmatch, the K&B is going to beat the other guy every time. > > Stryder > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Itchy. Tasty." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 07 Jun 2002 07:14:31 -0700 (PDT) --- "Lloyd Millard Mccoy Jr." wrote: > Did you say Man-made maps???that is what keeps me > going back to > Starcraft(different genre i know). So you could > create a level with > nothing but elevators and catwalks?? What great fps > support this option? > > lloyd TimeSplitters (PS2) does and TimeSplitters 2 (PS2, XBOX) will, and even better. Most PC FPS have man made maps that can be made. Come to think of it, all maps are really man made (or woman made). But usually you have to downlaod extra (and sometimes buggy) software to create your own maps. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 07 Jun 2002 10:12:23 -0500 > Did you say Man-made maps???that is what keeps me going back to > Starcraft(different genre i know). So you could create a level with > nothing but elevators and catwalks?? What great fps support this option? > > lloyd Pretty much all FPS games do. Unreal Tournament, for example, came with a level editor installed. Games like Quake III and Unreal Tournament have thousands of user made maps. Check this link out: http://nalicity.beyondunreal.com/ If you look on the right hand side, you will notice that this site has 5261maps for Unreal Tournament. That's right...5261 maps. I once ran across a bunch of maps made to look like Goldeneye levels for Unreal Tournament. Pretty cool. Then, think about mods. Mods are one of my favorite things about PC FPS games. You can see a list of some mods for UT here: http://www.planetunreal.com/hosted/mods.shtml I can't wait for UT2003! Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 07 Jun 2002 11:22:19 -0400 (EDT) TS 2 is coming to NGC no? When I heard about the map editor for Timesplitters I thought "man, those Goldeneye guys are still wildly innovative and creative..what a great idea!" but I have now learned that map editing for FPS is nothing new at all. What should I get for my computer(56k connection)...UT or Half Life? lloyd On Fri, 7 Jun 2002, Itchy. Tasty. wrote: > > --- "Lloyd Millard Mccoy Jr." > wrote: > > Did you say Man-made maps???that is what keeps me > > going back to > > Starcraft(different genre i know). So you could > > create a level with > > nothing but elevators and catwalks?? What great fps > > support this option? > > > > lloyd > > TimeSplitters (PS2) does and TimeSplitters 2 (PS2, > XBOX) will, and even better. Most PC FPS have man made > maps that can be made. Come to think of it, all maps > are really man made (or woman made). But usually you > have to downlaod extra (and sometimes buggy) software > to create your own maps. > > ===== > ** Dave ** > > are you still half asleep? > do you hear voices? > i hear them calling my name > > __________________________________________________ > Do You Yahoo!? > Yahoo! - Official partner of 2002 FIFA World Cup > http://fifaworldcup.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 07 Jun 2002 11:12:14 -0500 > TS 2 is coming to NGC no? When I heard about the map editor for > Timesplitters I thought "man, those Goldeneye guys are still wildly > innovative and creative..what a great idea!" but I have now learned that > map editing for FPS is nothing new at all. What should I get for my > computer(56k connection)...UT or Half Life? Ummm...tough call. I'd say go with Half Life since it's a good single player game. UT doesn't even have a real single player mode. You just play on the mulitplayer maps against bots...but I liked UT multiplayer much more multiplayer on Half Life though. Also, UT2003 comes out in July. So go with Half Life now and if you decide you like PC FPS games, get UT2003 in July since it will be kicking much multiplayer ass. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 07 Jun 2002 09:37:31 -0700 >>> thraxen@ipa.net 06/06/02 08:31PM >>> >Still, the mouse and keyboard are far superior to a controller. The only >advantage the controller has is analog walk/run in a dual analog set-up. >But that is not a big deal since most people set their characters to = "run" >at all times anyway. There is simply no way you can aim as fast or as How about in the single-player mode - is there any use in walking slower = than full speed run? matt ma [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 07 Jun 2002 16:15:15 -0500 >Still, the mouse and keyboard are far superior to a controller. The only >advantage the controller has is analog walk/run in a dual analog set-up. >But that is not a big deal since most people set their characters to "run" >at all times anyway. There is simply no way you can aim as fast or as How about in the single-player mode - is there any use in walking slower than full speed run? matt ma>>> Ummm...sometimes, if stealth is involved. Take a game like Thief/Thief II. If you want to sneak up on guards on a tile floor you need to be walking. If you run they hear you coming. In these instances you set your speed to walk...and if you have to, tap the directional key to move even slower. But really, I've never found an instance where this was a big disadvantage. Once the fighting starts you want to be moving full speed anyway. The advantage a mouse gives you for aiming and turning is gigantic compared the trivial advantage analog walking/running gives you in a FPS game. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Itchy. Tasty." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 07 Jun 2002 15:10:06 -0700 (PDT) --- "Lloyd Millard Mccoy Jr." wrote: > TS 2 is coming to NGC no? When I heard about the > map editor for > Timesplitters I thought "man, those Goldeneye guys > are still wildly > innovative and creative..what a great idea!" but I > have now learned that > map editing for FPS is nothing new at all. What > should I get for my > computer(56k connection)...UT or Half Life? > > > lloyd Broadband. Unless you like dieing a lot. ;-) Broadband users use 56K people for target practice. My advice, find a Dreamcast, a Dreamcast Mouse and Keyboard, and Unreal Tournament. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Itchy. Tasty." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 07 Jun 2002 15:15:10 -0700 (PDT) --- Matt MA wrote: > >>> thraxen@ipa.net 06/06/02 08:31PM >>> > >Still, the mouse and keyboard are far superior to a > controller. The only > >advantage the controller has is analog walk/run in > a dual analog set-up. > >But that is not a big deal since most people set > their characters to "run" > >at all times anyway. There is simply no way you > can aim as fast or as > > How about in the single-player mode - is there any > use in walking slower than full speed run? > > matt ma > It all depends on the game. In Quake III: Arena or Unreal Tournament walking around will just get you killed quicker. But, as you probably are aware, some console FPS games do require walking, like GoldenEye 007, Perfect Dark, and TimeSplitters 2. Personally I like FPS that rely on stealth tactics more than run & gun. While Run & Gun is fun, I won't deny that, I personally like to sneak up on an ememy before I open fire, intead of just running around looking for my next kill. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? Date: 07 Jun 2002 18:27:10 -0400 (EDT) How does Half LIfe multiplayer compare to Perfect Dark's? It seems UT's blows it out of the water. On Fri, 7 Jun 2002, Thraxen wrote: > >Still, the mouse and keyboard are far superior to a controller. The only > >advantage the controller has is analog walk/run in a dual analog set-up. > >But that is not a big deal since most people set their characters to "run" > >at all times anyway. There is simply no way you can aim as fast or as > > How about in the single-player mode - is there any use in walking slower > than full speed run? > > matt ma>>> > > Ummm...sometimes, if stealth is involved. Take a game like Thief/Thief II. > If you want to sneak up on guards on a tile floor you need to be walking. > If you run they hear you coming. In these instances you set your speed to > walk...and if you have to, tap the directional key to move even slower. > But really, I've never found an instance where this was a big disadvantage. > Once the fighting starts you want to be moving full speed anyway. The > advantage a mouse gives you for aiming and turning is gigantic compared the > trivial advantage analog walking/running gives you in a FPS game. > > Stryder > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: [NG] UT and Metroid Date: 07 Jun 2002 18:02:27 -0500 > How does Half Life multiplayer compare to Perfect Dark's? It seems UT's > blows it out of the water. Honestly, pretty much any major PC FPS is going to blow any console FPS multiplayer out of the water. PD was OK for a console, but I didn't like the game much to begin with. Take a game like Halo, it really does have a sweet multiplayer mode. It has some very fun vehicles to use and several modes of play (deathmatch, CTF, king of the hill, etc...). It comes the closest to matching a PC FPS experience. But it pales compared to a game like UT. The weapons selection is limited, the maps are very limited, no mods, and no mouse and keyboard. Console FPS games are great for having friends over and doing some split screen action. This is their major advantage over PC FPS games....and it's one I do enjoy. So I guess they both have their moments, but the PC FPS games are still flat out better multiplayer games. Speaking of UT....I can't wait for UT2003! Check these pics out: http://planetunreal.com/images.asp?/images/screens/ut2003_052902_3.jpg http://planetunreal.com/images.asp?/images/screens/ut2003_052902_4.jpg Haha! Oh yeah! This game hits store shelves in July. I'm gonna be back online trying to kick some ass when it does. Go here to see some screen shots of Unreal II: http://www.unreal2.com/gallery.html Those are amazing! This game should be an awesome single player game. Damn, I love UT. Oh well, to keep this on topic....I hope Metroid is a half decent game. I don't like the whole lock-on idea (like Zelda: OoT) they have used for aiming. Give me a dual analog set-up for control and let me do my own damn aiming! I don't care if Nintendo wants to call it an FPA, the fighting still takes place in the same manner as any other FPS. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Distorbanz Subject: Re: [NG] UT and Metroid Date: 07 Jun 2002 16:12:32 -0700 (PDT) --- Thraxen wrote: > > > Oh well, to keep this on topic....I hope Metroid is > a half decent game. I > don't like the whole lock-on idea (like Zelda: OoT) > they have used for > aiming. Give me a dual analog set-up for control > and let me do my own damn > aiming! I don't care if Nintendo wants to call it > an FPA, the fighting > still takes place in the same manner as any other > FPS. > > Stryder Wait a second, Metroid Prime doesn't use both analog sticks for control? A targeting feature does sound nice, but like you I hope you can manually aim yourself. I've been playing the TimeSplitters 2 demo some more (I really wantb this game) and the controls already feel like second nature, and I'd say I'm getting good at the dual stick operation, although aiming with the right stick in sniper mode is still iffy a bit. But damnit, the Gamecube has two analog sticks, you'd think Metroid Prime would be like TimeSplitters 2. Although it was moronic of Nintendo to no give a compliment button fot the Z Button. Maybe they couldn't think of a letter to name it? ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Distorbanz Subject: [NG] Gamecube controllers Date: 07 Jun 2002 18:30:18 -0700 (PDT) In case anybody didn't know, Circuit City has been selling Nintendo brand Gamecube controllers for $19.99 these days. Oddly enough, N64 controllers are still $29.99. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] UT and Metroid Date: 07 Jun 2002 20:31:44 -0500 > Wait a second, Metroid Prime doesn't use both analog > sticks for control? A targeting feature does sound > nice, but like you I hope you can manually aim > yourself. Nope. The c-stick changes weapons. I suppose you can manually aim. You could manually aim in Zelda. But it will such a pain in the ass to do without an dual anlog set-up that you might as well use the lock-on feature. > Although it was moronic of Nintendo > to no give a compliment button fot the Z Button. Maybe > they couldn't think of a letter to name it? They couldn't put a mirror to the z-button because then it would like they were *gasp* copying the PSX/PS2 controllers with their four shoulder buttons. God forbid they use a good idea someone else had. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Fentie Subject: Re: [NG] UT and Metroid Date: 07 Jun 2002 21:25:10 -0600 The Z button doesn't need a mirror. There are enough buttons on the controller as it is. I wouldnt exactly say putting a mirror to the Z button would be copying tho..... Thraxen wrote: > > Wait a second, Metroid Prime doesn't use both analog > > sticks for control? A targeting feature does sound > > nice, but like you I hope you can manually aim > > yourself. > > Nope. The c-stick changes weapons. I suppose you can manually aim. You > could manually aim in Zelda. But it will such a pain in the ass to do > without an dual anlog set-up that you might as well use the lock-on feature. > > > Although it was moronic of Nintendo > > to no give a compliment button fot the Z Button. Maybe > > they couldn't think of a letter to name it? > > They couldn't put a mirror to the z-button because then it would like they > were *gasp* copying the PSX/PS2 controllers with their four shoulder > buttons. God forbid they use a good idea someone else had. > > Stryder > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] UT and Metroid Date: 08 Jun 2002 03:52:34 -0500 > The Z button doesn't need a mirror. There are enough buttons on the controller > as it is. I wouldnt exactly say putting a mirror to the Z button would be > copying tho..... Why not put a mirror? It really doesn't make sense to have a shoulder button on one side but not the other when there is equal room on both sides. I honestly think they did that merely to be different and for no practical reason. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Fentie Subject: [NG] Resident Evil Help SPOILER!!!! Date: 09 Jun 2002 17:09:35 -0600 Hey guys, when fighting Lisa Trevor for the last time is there ANY way that Wesker doesnt die? And if you can prevent him from dying do you get anything for it?? Help me out here fast I wanna beat this game :-D [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Resident Evil Help SPOILER!!!! Date: 09 Jun 2002 19:15:51 EDT --part1_1be.4184ff4.2a353ba7_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/9/02 7:10:47 PM Eastern Daylight Time, d.fentie@shaw.ca writes: > Hey guys, when fighting Lisa Trevor for the last time is there ANY way that > Wesker doesnt die? And if you can prevent him from dying do you get > anything > for it?? Help me out here fast I wanna beat this game :-D Playing as Chirs? Hmm. I dunno. When I played as Jill, it was Barry who helped me, and I gave him back his gun, and he didn't die. And don't try killing her, simply push the 4 pillars off the edge, opening the coffin in the middle of the room and revealing something to her that will kill her instantly. ~Matt "Reality continues to ruin my life." - Calvin, Calvin & Hobbes --part1_1be.4184ff4.2a353ba7_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/9/02 7:10:47 PM Eastern Daylight Time, d.fentie@shaw.ca writes:


Hey guys, when fighting Lisa Trevor for the last time is there ANY way that
Wesker doesnt die?  And if you can prevent him from dying do you get anything
for it?? Help me out here fast I wanna beat this game :-D


Playing as Chirs? Hmm. I dunno. When I played as Jill, it was Barry who helped me, and I gave him back his gun, and he didn't die. And don't try killing her, simply push the 4 pillars off the edge, opening the coffin in the middle of the room and revealing something to her that will kill her instantly.

~Matt

"Reality continues to ruin my life."
      
- Calvin, Calvin & Hobbes
--part1_1be.4184ff4.2a353ba7_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Fentie Subject: Re: [NG] Resident Evil Help SPOILER!!!! Date: 09 Jun 2002 17:19:21 -0600 --Boundary_(ID_s8puCJYS3Lh5w3fspUYoEA) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Yes I know, I pushed off the pilars but that b%tch came and hit wesker off... now I dont know if I'm supposed to try it again or keep going!!!!! Come on why the heck doesnt anyone play as Chris????? On gamefaqs there are like 2 Chris faqs and 8 Jill faqs. Chris can't hold 8 items but he can take a lot more damage. DarkBastion@aol.com wrote: > In a message dated 6/9/02 7:10:47 PM Eastern Daylight Time, > d.fentie@shaw.ca writes: > > > >> Hey guys, when fighting Lisa Trevor for the last time is there ANY >> way that >> Wesker doesnt die? And if you can prevent him from dying do you get >> anything >> for it?? Help me out here fast I wanna beat this game :-D > > Playing as Chirs? Hmm. I dunno. When I played as Jill, it was Barry > who helped me, and I gave him back his gun, and he didn't die. And > don't try killing her, simply push the 4 pillars off the edge, opening > the coffin in the middle of the room and revealing something to her > that will kill her instantly. > > ~Matt > > "Reality continues to ruin my life." > > - Calvin, Calvin & Hobbes --Boundary_(ID_s8puCJYS3Lh5w3fspUYoEA) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT Yes I know, I pushed off the pilars but that b%tch came and hit wesker off... now I dont know if I'm supposed to try it again or keep going!!!!!  Come on why the heck doesnt anyone play as Chris????? On gamefaqs there are like 2 Chris faqs and 8 Jill faqs.  Chris can't hold 8 items but he can take a lot more damage.

DarkBastion@aol.com wrote:

In a message dated 6/9/02 7:10:47 PM Eastern Daylight Time, d.fentie@shaw.ca writes:
 
 
Hey guys, when fighting Lisa Trevor for the last time is there ANY way that
Wesker doesnt die?  And if you can prevent him from dying do you get anything
for it?? Help me out here fast I wanna beat this game :-D

Playing as Chirs? Hmm. I dunno. When I played as Jill, it was Barry who helped me, and I gave him back his gun, and he didn't die. And don't try killing her, simply push the 4 pillars off the edge, opening the coffin in the middle of the room and revealing something to her that will kill her instantly.

~Matt

"Reality continues to ruin my life."

- Calvin, Calvin & Hobbes

--Boundary_(ID_s8puCJYS3Lh5w3fspUYoEA)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dazed and Confused Subject: Re: [NG] Resident Evil Help SPOILER!!!! Date: 09 Jun 2002 18:00:08 -0700 (PDT) --- Don Fentie wrote: > Hey guys, when fighting Lisa Trevor for the last > time is there ANY way that > Wesker doesnt die? And if you can prevent him from > dying do you get anything > for it?? Help me out here fast I wanna beat this > game :-D > Wesker doesn't really die. Didn't you watch the Wesker's Report DVD, that came with Resident Evil - Code: Veronica X, on your PlayStation 2 last year??? ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dazed and Confused Subject: Re: [NG] Resident Evil Help SPOILER!!!! Date: 09 Jun 2002 18:04:50 -0700 (PDT) --- Don Fentie wrote: > Yes I know, I pushed off the pilars but that b%tch > came and hit wesker > off... now I dont know if I'm supposed to try it > again or keep > going!!!!! Come on why the heck doesnt anyone play > as Chris????? On > gamefaqs there are like 2 Chris faqs and 8 Jill > faqs. Chris can't hold > 8 items but he can take a lot more damage. > Wesker's supposed to 'die'. You see, Wesker took a pinch of the T-Virus (or is it the G-Virus) before that scene. (I don't really know, I'm not that far yet, but in the original game Wesker was 'killed' by the Tyrant, but later he came back in RE - Code: Veronica, and with enhanced attributes. So, yes, don't worry about Wesker's fate. If you don't get a "Game Over" screen when Wesker 'dies' than there's no need to worry. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Fentie Subject: Re: [NG] Resident Evil Help SPOILER!!!! Date: 09 Jun 2002 22:42:38 -0600 No I don't have a playstation 2 and I never will buy it. Second of all this is my first time ever playing a resident evil game in my life. This is all entirely new to me. Dazed and Confused wrote: > --- Don Fentie wrote: > > Hey guys, when fighting Lisa Trevor for the last > > time is there ANY way that > > Wesker doesnt die? And if you can prevent him from > > dying do you get anything > > for it?? Help me out here fast I wanna beat this > > game :-D > > > > Wesker doesn't really die. Didn't you watch the > Wesker's Report DVD, that came with Resident Evil - > Code: Veronica X, on your PlayStation 2 last year??? > > ===== > ** Dave ** > > are you still half asleep? > do you hear voices? > i hear them calling my name > > __________________________________________________ > Do You Yahoo!? > Yahoo! - Official partner of 2002 FIFA World Cup > http://fifaworldcup.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [NG] WWE X8 ign review 7.0 Date: 10 Jun 2002 11:21:30 -0400 (EDT) Presentation Stiff animation and the lack of a good deal of licensed music dulls the presentation. The list of wrestlers is impressive, but without proper entrances you can't help but be disappointed. 7.0 Graphics Runs fluidly at 60 fps with multitexturing, cloth effects, and even with four grapplers on the screen. Character models could stand to be improved. 7.0 Sound Sure there's licensed music, but the rest will make your ears bleed. Needs a lot of work. 4.0 Gameplay X8 is totally unique with its counter system, but too close to the home called Smackdown! This should have been the sequel to No Mercy -- it's not. Numerous collision detection and other limitations. 6.0 Lasting Appeal Multiplayer-focused. Questing for the belts is really only useful for unlocking wrestlers. Once that's over, the 42 wrestlers are all for multiplayer. Get some friends. 5.0 OVERALL SCORE (not an average) 7.0 cube.ign.com Wrestling fans will be dissapointed with this low score from IGN. I was thinking about buying it, now I can save my money. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tim Ballard Subject: [NG] WaveBird Date: 12 Jun 2002 01:08:41 -0700 (PDT) Does anyone have a WaveBird controller yet? How is it? Are they available in all the different colors or just grey? __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [NG] WaveBird Date: 13 Jun 2002 00:58:16 -0400 (EDT) On Wed, 12 Jun 2002, Tim Ballard wrote: > Does anyone have a WaveBird controller yet? How is it? Are they available > in all the different colors or just grey? I'll probably buy it next week. gray is the only color. Every website I gone to, cube.ign, planetgamecube, nintendojo, etc all say wavebird is an awesome controller. Extremely far distance. The only sad part is i already own 4 controllers...and i bought them for $30 a peice too. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: Re: [NG] WaveBird Date: 13 Jun 2002 04:14:32 -0500 I ordered one through ebgames.com (20% off all console accessories through midnight tonight, 6/13). It should be here by Monday... Geoff Taylor ----- Original Message ----- Sent: Wednesday, June 12, 2002 11:58 PM > > > On Wed, 12 Jun 2002, Tim Ballard wrote: > > > Does anyone have a WaveBird controller yet? How is it? Are they available > > in all the different colors or just grey? > > I'll probably buy it next week. gray is the only color. > Every website I gone to, cube.ign, planetgamecube, nintendojo, etc > all say wavebird is an awesome controller. Extremely far distance. > The only sad part is i already own 4 controllers...and i bought them for > $30 a peice too. > > -Vi > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] WaveBird Date: 13 Jun 2002 21:29:27 -0500 > I'll probably buy it next week. gray is the only color. > Every website I gone to, cube.ign, planetgamecube, nintendojo, etc > all say wavebird is an awesome controller. Extremely far distance. > The only sad part is i already own 4 controllers...and i bought them for > $30 a peice too. > > -Vi I'm passing on the Wavebird. I don't see the big deal. Wireless controllers have been around for many years, this one just happens to be made by a 1st party instead of the usual 3rd party. The battery life seems to be good, but they had to sacrifice the rumble feature to do so. No thanks. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] WaveBird Date: 13 Jun 2002 19:37:52 -0700 > > > I'm passing on the Wavebird. I don't see the big deal. Wireless > controllers have been around for many years, this one just happens to be > made by a 1st party instead of the usual 3rd party. The battery life seems > to be good, but they had to sacrifice the rumble feature to do so. No > thanks. Riiight. Wave Bird's selling point isn't because it's the first, it's because it is the best. It is quite durable, as Nintendo has demonstrated, and quite reliable. None of that infra red shit that would cut you off intermittently. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [NG] WaveBird Date: 13 Jun 2002 22:54:09 -0400 (EDT) > I'm passing on the Wavebird. I don't see the big deal. Wireless > controllers have been around for many years, this one just happens to be > made by a 1st party instead of the usual 3rd party. The battery life seems > to be good, but they had to sacrifice the rumble feature to do so. No > thanks. Have you even used the any wireless controllers in the past few years. The wavebird is actually the first one that works!! I've used once where you must point the wireless controller at the receiver. Very pain in the a$$. My friend even bought a 900mhz mad catz one and it doesn't work that well. It's good for slow pace games like RPGs. but if you try it on an action Street Fighter, prepare to miss alot of moves. Pressing X quickly and the controller thinks you are just holding on to X 2 seconds. All wireless controllers have been nightmares. Wavebird is the first one that actually works imho. The last thing you want to happen when playing Monkey Ball Expert level is blame it on the controller. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] WaveBird Date: 13 Jun 2002 21:58:40 -0500 > Riiight. Wave Bird's selling point isn't because it's the first, it's because > it is the best. It is quite durable, as Nintendo has demonstrated, and quite > reliable. None of that infra red shit that would cut you off intermittently. > > Dexter Who cares? They still had to cut features. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] WaveBird Date: 13 Jun 2002 22:07:37 -0500 > Wavebird is the first one that actually works imho. The last thing you > want to happen when playing Monkey Ball Expert level is blame it on the > controller. > > -Vi Logitech makes some 2.4 GHz RF controllers for PC that are supposed to work fine and they are supposedly making some for the XBOX as well. But I couldn't care less. I'm not buying any until they can keep me from having to buy batteries for the damn things. Here is how it needs to be done. When the next console comes out they need to have the receivers built into the console. The controllers need to have cords that that can be detached from the backside of the controller. Inside the controllers you need to have rechargeable batteries. This way you can play with or with out cords. The rechargeable batteries will charge while playing games with the cords attached. This way you don't have to buy batteries and the controllers should have enough juice to power extras like rumbles and headsets. Until someone gets smart and does something similar to this, count me out of these worthless things. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [NG] WaveBird Date: 13 Jun 2002 23:29:40 EDT --part1_b9.21f4e15c.2a3abd24_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit To do that, you're looking to add considerable size/weight and probably at least $10-$15 to the price. > Here is how it needs to be done. When the next console comes out they need > to have the receivers built into the console. The controllers need to have > cords that that can be detached from the backside of the controller. > Inside > the controllers you need to have rechargeable batteries. This way you can > play with or with out cords. The rechargeable batteries will charge while > playing games with the cords attached. This way you don't have to buy > batteries and the controllers should have enough juice to power extras like > rumbles and headsets. Until someone gets smart and does something similar > to this, count me out of these worthless things. > > Stryder --part1_b9.21f4e15c.2a3abd24_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit To do that, you're looking to add considerable size/weight and probably at least $10-$15 to the price.


Here is how it needs to be done.  When the next console comes out they need
to have the receivers built into the console.  The controllers need to have
cords that that can be detached from the backside of the controller.  Inside
the controllers you need to have rechargeable batteries.  This way you can
play with or with out cords.  The rechargeable batteries will charge while
playing games with the cords attached.  This way you don't have to buy
batteries and the controllers should have enough juice to power extras like
rumbles and headsets.  Until someone gets smart and does something similar
to this, count me out of these worthless things.

Stryder


--part1_b9.21f4e15c.2a3abd24_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] WaveBird Date: 13 Jun 2002 22:33:20 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0110_01C2132A.51B70BE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable To do that, you're looking to add considerable size/weight and = probably at least $10-$15 to the price.>>>> Weight would be very minimal. Besides, weight is a non-issue. Yeah, = I'm sure it would cost a few extra bucks, but it would be so damn cool. = Who the hell wants wireless controllers if you have to cut features out = of them? Just give me a controller with longer cords and skip the whole = wireless crap if you can't do it right. I'll take the features over the = gimmicks. Stryde ------=_NextPart_000_0110_01C2132A.51B70BE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
To do that, you're looking to add considerable = size/weight=20 and probably at least $10-$15 to the=20 price.>>>>
 
Weight would be very minimal.  = Besides,=20 weight is a non-issue.  Yeah, I'm sure it would cost a few extra = bucks,=20 but it would be so damn cool.  Who the hell wants wireless = controllers if=20 you have to cut features out of them?  Just give me a controller = with=20 longer cords and skip the whole wireless crap if you can't do it = right. =20 I'll take the features over the gimmicks.
 
Stryde
------=_NextPart_000_0110_01C2132A.51B70BE0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] WaveBird Date: 14 Jun 2002 00:41:29 -0400 (EDT) I hardly notice the rumble in my controller. lloyd On Thu, 13 Jun 2002, Dexter S. wrote: > > > > > > I'm passing on the Wavebird. I don't see the big deal. Wireless > > controllers have been around for many years, this one just happens to be > > made by a 1st party instead of the usual 3rd party. The battery life seems > > to be good, but they had to sacrifice the rumble feature to do so. No > > thanks. > > Riiight. Wave Bird's selling point isn't because it's the first, it's because > it is the best. It is quite durable, as Nintendo has demonstrated, and quite > reliable. None of that infra red shit that would cut you off intermittently. > > Dexter > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] WaveBird Date: 14 Jun 2002 00:42:10 -0400 (EDT) I worry about the lack of a low batt warning though. lloyd On Thu, 13 Jun 2002, Thraxen wrote: > > Riiight. Wave Bird's selling point isn't because it's the first, it's > because > > it is the best. It is quite durable, as Nintendo has demonstrated, and > quite > > reliable. None of that infra red shit that would cut you off > intermittently. > > > > Dexter > > Who cares? They still had to cut features. > > Stryder > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tim Ballard Subject: [NG] Memory Card 251 Date: 13 Jun 2002 21:43:38 -0700 (PDT) When is the Memory Card 251 due to be released? The current memory cards are unbelievably small... Timn __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] WaveBird Date: 13 Jun 2002 23:54:33 -0500 > I hardly notice the rumble in my controller. > I used to think I didn't notice the rumble until a few years ago when I was playing some multiplayer GE and my batteries died. Even though you life bar flashes on the screen when you get hit, I quickly noticed that I wasn't reacting as quickly to getting shot. It was also very strange to not feel the rumble when I was shooting. I had been using the rumble feature more than I had thought I was. Take a game that uses the rumble feature very well (GE was one of the best ever). Start the game and play for a while with the rumble on. Then turn the feature off after you have played a while. I think you will find that you are unconsciously using the rumble feature more than you realize. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Memory Card 251 Date: 13 Jun 2002 23:56:56 -0500 > When is the Memory Card 251 due to be released? The current memory cards > are unbelievably small... > > Timn ebgames.com says they will be shipping on 06/25/02. So the release date must be around 6/27. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: Re: [NG] WaveBird Date: 14 Jun 2002 03:21:20 -0700 (PDT) --- Vi On wrote: > > > > I'm passing on the Wavebird. I don't see the big > deal. Wireless > > controllers have been around for many years, this > one just happens to be > > made by a 1st party instead of the usual 3rd > party. The battery life seems > > to be good, but they had to sacrifice the rumble > feature to do so. No > > thanks. > > Have you even used the any wireless controllers in > the past few > years. The wavebird is actually the first one that > works!! I've used > once where you must point the wireless controller at > the receiver. Very > pain in the a$$. My friend even bought a 900mhz mad > catz one and it > doesn't work that well. It's good for slow pace > games like RPGs. but if > you try it on an action Street Fighter, prepare to > miss alot of moves. > Pressing X quickly and the controller thinks you are > just holding on to X > 2 seconds. All wireless controllers have been > nightmares. > > Wavebird is the first one that actually works imho. > The last thing you > want to happen when playing Monkey Ball Expert level > is blame it on the > controller. > > -Vi > If Nintendo would have given the Gamecube controller a decent long cord like Microsoft has done with the XBOX, then there'd be no need for the Wavebird. ===== ** Dave ** (insert witty sig. here) __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: Re: [NG] WaveBird Date: 14 Jun 2002 03:26:49 -0700 (PDT) --- "Lloyd Millard Mccoy Jr." wrote: > I hardly notice the rumble in my controller. > > > > lloyd I'm more of one to notice when there's no rumble. ===== ** Dave ** (insert witty sig. here) __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [NG] how to get a battery free WaveBird Date: 14 Jun 2002 11:19:41 -0400 (EDT) > the controllers you need to have rechargeable batteries. This way you can > play with or with out cords. The rechargeable batteries will charge while > playing games with the cords attached. This way you don't have to buy > batteries and the controllers should have enough juice to power extras like > rumbles and headsets. Until someone gets smart and does something similar > to this, count me out of these worthless things. Or they can use solar power controllers. Just play with lights on. Or you know how they can operate a watch just by moving your hand around? Use that technology and you just have to shake your controller to make it work without batteries. Or even better yet, make the controller rumble and it'll power itself :) -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] WaveBird Date: 14 Jun 2002 09:34:22 -0700 (PDT) --- Dave wrote: > If Nintendo would have given the Gamecube controller > a > decent long cord like Microsoft has done with the > XBOX, then there'd be no need for the Wavebird. > > ===== > ** Dave ** If Microsoft would have given the XBOX some working hardware and decent games, then there'd be no need for the Gamecube or PS2. HAR! Joking, joking, ease up. :) RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] WaveBird Date: 14 Jun 2002 14:01:13 -0400 (EDT) Yea but the GC rumble isn't as strong as the Rumble Pack. I do enjoy it when I notice it but it's something I'm willing to forego for a Wavebird. Who knows, maybe Nintendo will release Wavebird 2.0. Has Nintendo ever modified Hardware for later versions? I'm not talking about modifying the GB(and making GBC) but something less extreme. lloyd On Thu, 13 Jun 2002, Thraxen wrote: > > > I hardly notice the rumble in my controller. > > > > I used to think I didn't notice the rumble until a few years ago when I was > playing some multiplayer GE and my batteries died. Even though you life bar > flashes on the screen when you get hit, I quickly noticed that I wasn't > reacting as quickly to getting shot. It was also very strange to not feel > the rumble when I was shooting. I had been using the rumble feature more > than I had thought I was. > > Take a game that uses the rumble feature very well (GE was one of the best > ever). Start the game and play for a while with the rumble on. Then turn > the feature off after you have played a while. I think you will find that > you are unconsciously using the rumble feature more than you realize. > > Stryder > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] how to get a battery free WaveBird Date: 14 Jun 2002 14:03:24 -0400 (EDT) > make it work without batteries. Or even better yet, make the controller > rumble and it'll power itself :) > > -Vi Yea! LOL. When you're playing a fighting game it might start smoking and catch fire due to the rumble/generator. :) [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Fentie Subject: Re: [NG] how to get a battery free WaveBird Date: 14 Jun 2002 16:18:50 -0600 LOL solar powered WIRELESS controllers?? I am in my 3rd year of Electrical Engineering and Compsci and I call tell you that it would be quite rickety to use a solar powered controller...... especially with lights. If you were playing a button mashing game the onboard capacitor would probably not be able to replenish its own energy as fast as it was being expelled and even if it could (with a high end configuration) most capacitors which store the energy would become highly worn because of repeated use. Wireless products in conjunction with signal recognition controllers would probably use more solar power after common energy transformation losses than they are worth. Vi On wrote: > > the controllers you need to have rechargeable batteries. This way you can > > play with or with out cords. The rechargeable batteries will charge while > > playing games with the cords attached. This way you don't have to buy > > batteries and the controllers should have enough juice to power extras like > > rumbles and headsets. Until someone gets smart and does something similar > > to this, count me out of these worthless things. > > Or they can use solar power controllers. Just play with lights on. > Or you know how they can operate a watch just by moving your hand > around? Use that technology and you just have to shake your controller to > make it work without batteries. Or even better yet, make the controller > rumble and it'll power itself :) > > -Vi > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: Re: [NG] WaveBird Date: 14 Jun 2002 15:33:54 -0700 (PDT) --- "Lloyd Millard Mccoy Jr." wrote: > Yea but the GC rumble isn't as strong as the Rumble > Pack. I do enjoy it > when I notice it but it's something I'm willing to > forego for a > Wavebird. Who knows, maybe Nintendo will release > Wavebird 2.0. Has > Nintendo ever modified Hardware for later versions? > I'm not talking about > modifying the GB(and making GBC) but something less > extreme. > > > lloyd The NES is a far cry from the original FamiCom. There are two versions of the NES, there are two versions of the Super NES, there are two versions (not counting al the 'funtastic' versions) of the Nintendo 64. Actually there's probably over a dozen versions of the NES, on the inside anyway. ===== ** Dave ** (insert witty sig. here) __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [NG] how to get a battery free WaveBird Date: 14 Jun 2002 19:16:33 EDT --part1_151.f5ac760.2a3bd351_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/14/2002 11:20:21 AM Eastern Daylight Time, vi@cs.bu.edu writes: > Or they can use solar power controllers. Just play with lights on. > Or you know how they can operate a watch just by moving your hand > around? Use that technology and you just have to shake your controller to > make it work without batteries. Or even better yet, make the controller > rumble and it'll power itself :) > > -Vi If you've ever worn one of those, its a weight that moves around, turning a generator. This movement would be VERY irritating in a controller. --part1_151.f5ac760.2a3bd351_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/14/2002 11:20:21 AM Eastern Daylight Time, vi@cs.bu.edu writes:


Or they can use solar power controllers.  Just play with lights on.
Or you know how they can operate a watch just by moving your hand
around?  Use that technology and you just have to shake your controller to
make it work without batteries.   Or even better yet, make the controller
rumble and it'll power itself  :)

-Vi


If you've ever worn one of those, its a weight that moves around, turning a generator.  This movement would be VERY irritating in a controller.
--part1_151.f5ac760.2a3bd351_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [NG] how to get a battery free WaveBird Date: 14 Jun 2002 19:16:49 EDT --part1_14b.f5be563.2a3bd361_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/14/2002 2:03:42 PM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > > make it work without batteries. Or even better yet, make the controller > > rumble and it'll power itself :) > > > > -Vi > > > Yea! LOL. When you're playing a fighting game it might start smoking and > catch fire due to the rumble/generator. :) > And then grab the nobel prize for inventing the first perpetual motion machine. --part1_14b.f5be563.2a3bd361_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/14/2002 2:03:42 PM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes:


> make it work without batteries.   Or even better yet, make the controller
> rumble and it'll power itself  :)
>
> -Vi


Yea! LOL.  When you're playing a fighting game it might start smoking and
catch fire due to the rumble/generator.  :)


And then grab the nobel prize for inventing the first perpetual motion machine.
--part1_14b.f5be563.2a3bd361_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] WaveBird Date: 14 Jun 2002 19:34:16 -0500 > Yea but the GC rumble isn't as strong as the Rumble Pack. I do enjoy it > when I notice it but it's something I'm willing to forego for a > Wavebird. Who knows, maybe Nintendo will release Wavebird 2.0. Has > Nintendo ever modified Hardware for later versions? I'm not talking about > modifying the GB(and making GBC) but something less extreme. Maybe, I'd get one if it had the rumble. As it stands now, only the fact that the cords are so short even makes me consider getting one. But since my TV is close enough to my couch, I really have no need. Have any of you guys had any troubles with the Wavebird yet? Any of the usual problems with wireless stuff? I've seen some posts on IGN talking about people losing control of their character for about 5 seconds or so, but so far it's just been a few people. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: Re: [NG] how to get a battery free WaveBird Date: 14 Jun 2002 19:32:03 -0700 (PDT) --- LARGEEYES@aol.com wrote: > In a message dated 6/14/2002 2:03:42 PM Eastern > Daylight Time, > mccoyjr@Glue.umd.edu writes: > > > > > make it work without batteries. Or even better > yet, make the controller > > > rumble and it'll power itself :) > > > > > > -Vi > > > > > > Yea! LOL. When you're playing a fighting game it > might start smoking and > > catch fire due to the rumble/generator. :) > > > > And then grab the nobel prize for inventing the > first perpetual motion > machine. > Thus breaking the second law of thermodynamics and opening up the world of possibilities concerning real time travel. then Nintendo could go back in time and never release the Virtual Boy. ;-) ===== ** Dave ** (insert witty sig. here) __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Tim Ballard Subject: [NG] Progressive Scan Date: 18 Jun 2002 08:40:09 -0700 (PDT) How do I know if my TV is capable of progressive scan mode? Does it have to be HDTV? I have a new flat-screen Panasonic Tau TV with component inputs, but I don't really know what it's capable of beyond that... If progressive scan does work the GameCube sends that signal automatically and there's nothing to configure, correct? I should be receiving my component cables from Nintendo in the mail today so I would like to know what I have to do. Sorry I have so many questions and never any answers, but thank you all very much for all of your help. Tim __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] Progressive Scan Date: 19 Jun 2002 08:33:58 -0400 (EDT) I'm sorry but what is progressive scan? Is it a clearer picture? lloyd On Tue, 18 Jun 2002, Tim Ballard wrote: > How do I know if my TV is capable of progressive scan mode? Does it have > to be HDTV? I have a new flat-screen Panasonic Tau TV with component > inputs, but I don't really know what it's capable of beyond that... > > If progressive scan does work the GameCube sends that signal automatically > and there's nothing to configure, correct? I should be receiving my > component cables from Nintendo in the mail today so I would like to know > what I have to do. > > Sorry I have so many questions and never any answers, but thank you all > very much for all of your help. > > Tim > > __________________________________________________ > Do You Yahoo!? > Yahoo! - Official partner of 2002 FIFA World Cup > http://fifaworldcup.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: [NG] Stuntman Date: 19 Jun 2002 21:39:53 -0700 Review is up on insider. Anyone care to post it? Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [NG] Stuntman review Date: 20 Jun 2002 02:54:24 -0400 (EDT) Presentation Let's face it, Stuntman makes you feel like you're really making a movie, and we love it. 9.1 Graphics Stuntman does a lot of things right, visually, but the choopy animation has got to go! 8.2 Sound Great voice acting and decent music and sound effects outweigh a repetitive director. 8.0 Gameplay Touchy steering and long load times bring this score down, but only slightly. 8.7 Lasting Appeal Plenty of extra features, gameplay modes, and movie trailers that rock the house are enough to keep you coming back again and again. 8.5 OVERALL SCORE (not an average) 8.6 Closing Comments Joining a long list of great driving games that have already hit the shelves this fledgling summer, Stuntman has done the unlikely: It lived up to its hype (well most of it anyway). Blending an array of appreciated elements into one of the most refreshing action-racing hybrids to come along in a good while, the gargantuan playability of Reflections' effort is enough to almost make the excruciating wait times a forgotten memory... almost. A fine product that anyone should (and will) enjoy, Stuntman is a worthy addition to hardcore and casual gaming collections alike. Pick it up! -- Jeremy Dunham [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: [NG] XBOX sells better than Cube in Japan Date: 20 Jun 2002 21:07:38 -0700 (PDT) I was reading the Insider Gaming Life In Japan article, and it showed hardware sales fir the current week past. HARDWARE SALES (5/27 to 6/2) The Xbox continues its superbly strong sales following Microsoft's highly anticipated price drop. GameCube sales slow just a bit, although we presume this will change shortly with the new price and an all new Mario game around the corner. These sales are compiled in the same fashion as the software sales charts. PS2: 56,772 Game Boy Advance: 35,097 Xbox: 5,912 GameCube: 4,118 PSOne: 3,729 Wonder Swan Color: 2,024 Game Boy Color: 1,567 Nya! Nya! Ha! ===== ** Dave ** When (on 2-11-45) Mr. Roy asked Bhagavan the best way of killing the ego, Bhagavan said, "To ask the mind to kill the mind is like making the thief the policeman. He will go with you and pretend to catch the thief, but nothing will be gained. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] XBOX sells better than Cube in Japan Date: 20 Jun 2002 22:36:49 -0700 (PDT) --- Dave wrote: > PS2: 56,772 > Game Boy Advance: 35,097 > Xbox: 5,912 > GameCube: 4,118 > PSOne: 3,729 > Wonder Swan Color: 2,024 > Game Boy Color: 1,567 > > Nya! Nya! Ha! In a related story, matches are selling better than lighters in Hell. HAR! ;) RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: Re: [NG] XBOX sells better than Cube in Japan Date: 21 Jun 2002 01:05:26 -0500 ----- Original Message ----- Sent: Thursday, June 20, 2002 11:07 PM > I was reading the Insider Gaming Life In Japan > article, and it showed hardware sales fir the current > week past. > > HARDWARE SALES > (5/27 to 6/2) > The Xbox continues its superbly strong sales following > Microsoft's highly anticipated price drop. GameCube > sales slow just a bit, although we presume this will > change shortly with the new price and an all new Mario > game around the corner. > These sales are compiled in the same fashion as the > software sales charts. > > > PS2: 56,772 > Game Boy Advance: 35,097 > Xbox: 5,912 > GameCube: 4,118 > PSOne: 3,729 > Wonder Swan Color: 2,024 > Game Boy Color: 1,567 > > Nya! Nya! Ha! > > ===== > ** Dave ** Yes, but notice that bit about a coming price drop for Gamecube... if I knew the price was dropping soon I'd wait too. Geoff [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] XBOX sells better than Cube in Japan Date: 21 Jun 2002 00:09:28 -0700 > Sales charts. > > PS2: 56,772 > Game Boy Advance: 35,097 > Xbox: 5,912 > GameCube: 4,118 > PSOne: 3,729 > Wonder Swan Color: 2,024 > Game Boy Color: 1,567 > > Nya! Nya! Ha! Short lived to be sure. Looks like Geoff was right. People waited for the price to fall. Famitsu's latest as of June 3 to June 21 (yesterday) in Japan PS2 - 43,999 GBA - 33,123 GameCube - 13,229 PSone - 4,041 Xbox - 2,836 WSC - 2,161 GB - 1,086 Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] XBOX sells better than Cube in Japan Date: 21 Jun 2002 08:39:27 -0500 Please don't scare me like that. >From: "Dexter S." >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] XBOX sells better than Cube in Japan >Date: Fri, 21 Jun 2002 00:09:28 -0700 > > > Sales charts. > > > > PS2: 56,772 > > Game Boy Advance: 35,097 > > Xbox: 5,912 > > GameCube: 4,118 > > PSOne: 3,729 > > Wonder Swan Color: 2,024 > > Game Boy Color: 1,567 > > > > Nya! Nya! Ha! > >Short lived to be sure. Looks like Geoff was right. People waited for the >price to fall. > >Famitsu's latest as of June 3 to June 21 (yesterday) in Japan > >PS2 - 43,999 >GBA - 33,123 >GameCube - 13,229 >PSone - 4,041 >Xbox - 2,836 >WSC - 2,161 >GB - 1,086 > >Dexter > > >[ To quit the NGamers mailing list, send the message "unsubscribe ] >[ NGamers" (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [NG] Japan sale numbers Date: 21 Jun 2002 11:17:08 -0400 (EDT) I follow these numbers everyweek. Xbox did beat gamecube in sales for 2 weeks only. Those 2 weeks was when xbox first dropped in price. The sales are back to normal now with gamecube selling around 8k per week. xbox selling 4k per week. ps2 selling 45k per week. Both consoles are losers compared to ps2. Every month there seems to be a AAA game coming for ps2. Winning Eleven 6, Star Ocean, .hack, FF XI, Tekken 4, Omnimusha2, DMC2, etc. and this is just the first half of the year. You can count all the great AAA games coming out on gamecube and xbox, but for ps2 it seems the number of great games coming out are countless. Here's the japan release list for all 3 systems. Just by looking at the release list, I think it'll be stupid for anyone not get a ps2 for their only gaming console. Xbox and gc will be people's secondary console. -Vi PS2 6/20/2002 G-Anime Super Remix Ashita no Jo 2 - (Capcom - 5800Y) G-Anime Super Remix Kyojin no Hoshii - (Capcom - 5800Y) Roommate (Datum Polystar - 6800Y) Red Card (Midway - 5800Y) Kengo 2 (Genki - 6800Y) .hack Vol. 1 w/OVA (Bandai - 5800Y) Tokimeki Memorial Girl's Side (Konami - 6800Y) Popolocrois First Adventure (SCE - 5800Y) Popolocrois First Adventure Premium Box (SCE - 7800Y) 6/27/2002 EG Browser BB (Ergo Soft) Hajime no Victorious Boxers PS2 the Best (ESP) Gun Survivor 3 Dino Crisis (Capcom) Boku no Natsuyasumi 2 (SCE) Atelier Yudi (Gust - 6800Y) Atelier Yudi LE (Gust - 9800Y) Hajime no Ippo Victorious Boxers - Champion Version (ESP) Houshin Engi 2 (Koei) Get Backers (Konami) Street Golfer (D3 Publisher) Simple 2000 Series Vol. 1 The Mahjong (D3 Publisher) Simple 2000 Series Vol. 2 The Sho-go (D3 Publisher) Simple 2000 Series Vol. 3 The Chess (D3 Publisher) New Combat Choro Q (Takara) Dark Angel (Soft Max - 6800Y) Simple Character 2000 Series The Tsuri (Bandai) NewPrice 2002 (Mahou) NewPrice Hard Hitter (Mahou) Shutokou Battle 0 PS2 the Best (Genki) Kessen PS2 the Best (Koei) Mosquito PS2 the Best (SCE) Parappa the Rapper 2 PS2 the Best (SCE) Klonoa 2 PS2 the Best (Namco) Shikkigami no Shiro (Taito) 7/4/2002 Futari no Fantavision (SCE) Ghost Vibration (Eidos - 6800Y) Tarzan Free Ride (UBI Soft - 6800Y) Silent Hill 2: Restless Dreams (Konami - 4800Y) 7/11/2002 Aero Dancing 4 New Generation (Sega - 6800Y) Genso Suikoden III (Konami) Boku wa Chisai (I am Small???) (Victor - 6800Y) Boku no Natsuyasmi 2 (SCE) Splashdown (Atari - 6800Y) 7/18/2002 Gun Grave (Red) Ape Escape 2 (SCE) Tiger Woods PGA Tour 2002 (EA-Square - 6800Y) Jikkyu Powerful Pro Baseball 9 (Konami - 6800Y) Jissen Pachi-Slo Arrange A (Samnmy - 3800Y) Jissen Pachi-Slo Arrange A LE (Sammy - 4800Y) Beatmania 2 DX 6th Style New Songs Collection (Konami - 2800Y) Kamaitachi no yoru 2 (Chun Soft - 6800Y) Minna no Golf 3 Mega Hits (SCE) Ridge Racer 5 Mega Hits (SCE) Pac Man World 2 (Namco) Kamaitachi no yoru 2 Special (Chun Soft - 9800Y) 7/25/2002 3D Fighter Maker 2 (Enterbrain - 7800Y) Jojo's Adventure (Capcom - 6800Y) Gauntlet Dark Legacy (Midway - 6800Y) Densha de Go! Tabijouhei (Taito) Roommania #203 (Sega - 5800Y) Pacman World 2 (Namco - 6800Y) Neppachi Gold CR Monster Mansion (Daikoku Denki - 6800Y) SOME TIME IN JULY High Heat Major League Baseball 2003 (Takara - 4800Y) RS Riding Spirits (Spike - 6800Y) 8/1/2002 UFC2 Tapout (Capcom) AIR (NEC-IC) 8/8/2002 Lego Racer 2 (Taito) G-Breaker 2 (Sunrise Interactive) 8/15/2002 Virtua Cop Rebirth 8/22/2002 Auto Modelista (Capcom) Gigantic Drive (Enix) Ever 17: Out of Infinity (KID) Project Minerva (D3 Publisher) 8/29/2002 Switch (Sega) SOME TIME IN AUGUST Gundam Senki (Bandai) Star Wars Jedi Star Fighter (EA-Square) Ever Blue (Capcom)_ Pachi-Slo Aruza Kingdom 7 (Nihon Amusement) Memorial Song (Datum Polystar - 6800Y) 9/19/2002 Marvel vs Capcom 2 (Capcom) SOME TIME IN SEPTEMBER Get Bakaazu (Konami) Only You (Gen-X) 10/3/2002 Tulip (Victor) SOME TIME IN OCTOBER Transworld Surf SOME TIME IN NOVEMBER Shogo Hamada: Over the Monochrome Rainbow (Sony Music Entertainment) Harry Potter and the Sorcerer's Room (EA-Square) Fantastic Fortune 2 (Gen-X) GameCube 6/27/2002 Bomberman Generation (Hudson - 6800Y) 7/18/2002 Jikkyu Powerful Pro Baseball 9 (Konami - 6800Y) 7/4/2002 Capcom vs SNK 2 Millionaire Fighting 2001 EO (Capcom - 4800Y) 7/18/2002 Disney Sports Soccer (Konami) Jikkyu Powerful Pro Baseball 9 (Konami - 6800Y) 7/19/2002 Super Mario Sunshine (Nintendo - 6800Y) Beach Spiker (Nintendo) Mutsu to no Hohon (Tomy - 6800Y) 7/26/2002 Evolutia (ESP - 6800Y) 8/1/2002 Disney's Magical Park (Hudson) 8/8/2002 Phantasy Star Online Ep. 1&2 (Sega) 8/9/2002 Mickey Mouse's Mysterious Bell (Nintendo) 8/9/2002 Zoid Versus (Tomy - 6800Y) 8/29/2002 WTA Tour Tennis Pro Evolution (Konami) SOME TIME IN SEPTEMBER Wrestlemania X8 (Yukes) Star Fox Adventure (Nintendo) SOME TIME IN OCTOBER Eternal Darkness (Nintendo) SOME TIME IN NOVEMBER Mario Party GC (Nintendo) Harry Potter Secret Room (EA-Square) New Mr. Driller (Hudson) SOME TIME IN DECEMBER Legend of Zelda (Nintendo) Wario World GC (Nintendo) XBOX 6/20/2002 Phantom Crush (Genki) 7/4/2002 Majides Fight (Takuyo) 7/11/2002 The Basaeball 2002 Battle Boll Park (Konami - 6800Y) 7/25/2002 World Billiard Tournament (Asuk) Murakumo (From Software) Crazy Taxi 3 High Roller (Sega - 6800Y) 8/8/2002 X-Chaser (Idea Factory) 8/29/2002 WTA Tour Tennis Pro Evolution (Konami) SOME TIME IN AUGUST Flight Academy (Aqua System) 9/19/2002 Marvel vs Capcom 2 (Capcom) SOME TIME IN SEPTEMBER Braveknight (Panther Software - 6800Y) [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: [NG] Buying games? Date: 21 Jun 2002 11:22:40 -0500 Where do you people usually buy your games? Real World store? Online stores? Just wondering. I personally usually buy my games at Babbages in my hometown. == Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [NG] Buying games? Date: 21 Jun 2002 14:00:17 -0400 (EDT) I don't see why ppl would buy their games online unless you are saving alot of money. Most of the time when I want the game, I want it now, not waiting in the mail. I get my games usually from EB. I tried to use those $5 coupons at BestBuy but they get new releases usually a few days late. So I end up buying games at EB. IGN has been hyping ED up saying it's very good and scary. It seems they are going to give it a 9+ review score. They said the review will be up no later than tuesday. -Vi On Fri, 21 Jun 2002, Chris Avery wrote: > Where do you people usually buy your games? Real World store? Online > stores? Just wondering. > > I personally usually buy my games at Babbages in my hometown. > > == > Chris Avery > averyc@io.com > http://www.n-games.com/index.shtml > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [NG] this month EGM Date: 21 Jun 2002 14:07:28 -0400 (EDT) Bomberman Generation: 8.0, 8.5, 8.5 Silver Award Lost Kingdoms: 8.5, 7.5, 8.0 Silver Award WWE Wrestlemania X8: 7.5, 8.0, 8.0 The Mark of Kri: 8.5, 8.0, 9.0 Silver Award, GotM Stuntman: 8.5, 6.5, 4.0 Quatermann reporting Rare going 3rd party with PD0 and CBFD going to ps2 and xbox respectively. 3 different EGM front covers: Mario, Zelda, Metroid. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: Re: [NG] Buying games? Date: 21 Jun 2002 13:13:35 -0500 ----- Original Message ----- Sent: Friday, June 21, 2002 1:00 PM > > I don't see why ppl would buy their games online unless you are saving > alot of money. Most of the time when I want the game, I want it now, not > waiting in the mail. > > I get my games usually from EB. I tried to use those $5 coupons at > BestBuy but they get new releases usually a few days late. So I end up > buying games at EB. > > IGN has been hyping ED up saying it's very good and scary. It seems they > are going to give it a 9+ review score. They said the review will be up > no later than tuesday. > Yeah, that is why I buy my games from Babbages. No waiting. One of the guys on Penny Arcade (http://www.penny-arcade.com/) said he gotten a copy early of Eternal Darkness and he likes it. == Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] Japan sale numbers Date: 21 Jun 2002 14:44:09 -0400 (EDT) GC is my "only" console. I don't have the time to play videogames as much as I used to(away from home 14hrs/day) so I get the system that will bring me the best games....GC. I wouldn't want to miss what EAD,RARE,Factor 5. and Retro have to offer. lloyd On Fri, 21 Jun 2002, Vi On wrote: > > I follow these numbers everyweek. Xbox did beat gamecube in sales for 2 > weeks only. Those 2 weeks was when xbox first dropped in price. > The sales are back to normal now with gamecube selling around > 8k per week. xbox selling 4k per week. ps2 selling 45k per week. > Both consoles are losers compared to ps2. Every month there seems to be a > AAA game coming for ps2. Winning Eleven 6, Star Ocean, .hack, FF XI, > Tekken 4, Omnimusha2, DMC2, etc. and this is just the first half of the > year. > > You can count all the great AAA games coming out on gamecube and xbox, but > for ps2 it seems the number of great games coming out are countless. > > Here's the japan release list for all 3 systems. Just by looking at the > release list, I think it'll be stupid for anyone not get a ps2 for their > only gaming console. Xbox and gc will be people's secondary console. > > -Vi > > PS2 > 6/20/2002 > > G-Anime Super Remix Ashita no Jo 2 - (Capcom - 5800Y) > G-Anime Super Remix Kyojin no Hoshii - (Capcom - 5800Y) > Roommate (Datum Polystar - 6800Y) > Red Card (Midway - 5800Y) > Kengo 2 (Genki - 6800Y) > .hack Vol. 1 w/OVA (Bandai - 5800Y) > Tokimeki Memorial Girl's Side (Konami - 6800Y) > Popolocrois First Adventure (SCE - 5800Y) > Popolocrois First Adventure Premium Box (SCE - 7800Y) > 6/27/2002 > > EG Browser BB (Ergo Soft) > Hajime no Victorious Boxers PS2 the Best (ESP) > Gun Survivor 3 Dino Crisis (Capcom) > Boku no Natsuyasumi 2 (SCE) > Atelier Yudi (Gust - 6800Y) > Atelier Yudi LE (Gust - 9800Y) > Hajime no Ippo Victorious Boxers - Champion Version (ESP) > Houshin Engi 2 (Koei) > Get Backers (Konami) > Street Golfer (D3 Publisher) > Simple 2000 Series Vol. 1 The Mahjong (D3 Publisher) > Simple 2000 Series Vol. 2 The Sho-go (D3 Publisher) > Simple 2000 Series Vol. 3 The Chess (D3 Publisher) > New Combat Choro Q (Takara) > Dark Angel (Soft Max - 6800Y) > Simple Character 2000 Series The Tsuri (Bandai) > NewPrice 2002 (Mahou) > NewPrice Hard Hitter (Mahou) > Shutokou Battle 0 PS2 the Best (Genki) > Kessen PS2 the Best (Koei) > Mosquito PS2 the Best (SCE) > Parappa the Rapper 2 PS2 the Best (SCE) > Klonoa 2 PS2 the Best (Namco) > Shikkigami no Shiro (Taito) > 7/4/2002 > > Futari no Fantavision (SCE) > Ghost Vibration (Eidos - 6800Y) > Tarzan Free Ride (UBI Soft - 6800Y) > Silent Hill 2: Restless Dreams (Konami - 4800Y) > 7/11/2002 > > Aero Dancing 4 New Generation (Sega - 6800Y) > Genso Suikoden III (Konami) > Boku wa Chisai (I am Small???) (Victor - 6800Y) > Boku no Natsuyasmi 2 (SCE) > Splashdown (Atari - 6800Y) > 7/18/2002 > > Gun Grave (Red) > Ape Escape 2 (SCE) > Tiger Woods PGA Tour 2002 (EA-Square - 6800Y) > Jikkyu Powerful Pro Baseball 9 (Konami - 6800Y) > Jissen Pachi-Slo Arrange A (Samnmy - 3800Y) > Jissen Pachi-Slo Arrange A LE (Sammy - 4800Y) > Beatmania 2 DX 6th Style New Songs Collection (Konami - 2800Y) > Kamaitachi no yoru 2 (Chun Soft - 6800Y) > Minna no Golf 3 Mega Hits (SCE) > Ridge Racer 5 Mega Hits (SCE) > Pac Man World 2 (Namco) > Kamaitachi no yoru 2 Special (Chun Soft - 9800Y) > 7/25/2002 > > 3D Fighter Maker 2 (Enterbrain - 7800Y) > Jojo's Adventure (Capcom - 6800Y) > Gauntlet Dark Legacy (Midway - 6800Y) > Densha de Go! Tabijouhei (Taito) > Roommania #203 (Sega - 5800Y) > Pacman World 2 (Namco - 6800Y) > Neppachi Gold CR Monster Mansion (Daikoku Denki - 6800Y) > SOME TIME IN JULY > > High Heat Major League Baseball 2003 (Takara - 4800Y) > RS Riding Spirits (Spike - 6800Y) > 8/1/2002 > > UFC2 Tapout (Capcom) > AIR (NEC-IC) > 8/8/2002 > > Lego Racer 2 (Taito) > G-Breaker 2 (Sunrise Interactive) > 8/15/2002 > > Virtua Cop Rebirth > 8/22/2002 > > Auto Modelista (Capcom) > Gigantic Drive (Enix) > Ever 17: Out of Infinity (KID) > Project Minerva (D3 Publisher) > 8/29/2002 > > Switch (Sega) > SOME TIME IN AUGUST > > Gundam Senki (Bandai) > Star Wars Jedi Star Fighter (EA-Square) > Ever Blue (Capcom)_ > Pachi-Slo Aruza Kingdom 7 (Nihon Amusement) > Memorial Song (Datum Polystar - 6800Y) > 9/19/2002 > > Marvel vs Capcom 2 (Capcom) > SOME TIME IN SEPTEMBER > > Get Bakaazu (Konami) > Only You (Gen-X) > 10/3/2002 > > Tulip (Victor) > SOME TIME IN OCTOBER > > Transworld Surf > SOME TIME IN NOVEMBER > > Shogo Hamada: Over the Monochrome Rainbow (Sony Music Entertainment) > Harry Potter and the Sorcerer's Room (EA-Square) > Fantastic Fortune 2 (Gen-X) > > > > > > -------------------------------------------------------------------------------- > > > GameCube > 6/27/2002 > > Bomberman Generation (Hudson - 6800Y) > 7/18/2002 > > Jikkyu Powerful Pro Baseball 9 (Konami - 6800Y) > 7/4/2002 > > Capcom vs SNK 2 Millionaire Fighting 2001 EO (Capcom - 4800Y) > 7/18/2002 > > Disney Sports Soccer (Konami) > Jikkyu Powerful Pro Baseball 9 (Konami - 6800Y) > 7/19/2002 > > Super Mario Sunshine (Nintendo - 6800Y) > Beach Spiker (Nintendo) > Mutsu to no Hohon (Tomy - 6800Y) > 7/26/2002 > > Evolutia (ESP - 6800Y) > 8/1/2002 > > Disney's Magical Park (Hudson) > 8/8/2002 > > Phantasy Star Online Ep. 1&2 (Sega) > 8/9/2002 > > Mickey Mouse's Mysterious Bell (Nintendo) > 8/9/2002 > > Zoid Versus (Tomy - 6800Y) > 8/29/2002 > > WTA Tour Tennis Pro Evolution (Konami) > SOME TIME IN SEPTEMBER > > Wrestlemania X8 (Yukes) > Star Fox Adventure (Nintendo) > SOME TIME IN OCTOBER > > Eternal Darkness (Nintendo) > SOME TIME IN NOVEMBER > > Mario Party GC (Nintendo) > Harry Potter Secret Room (EA-Square) > New Mr. Driller (Hudson) > SOME TIME IN DECEMBER > > Legend of Zelda (Nintendo) > Wario World GC (Nintendo) > > ------------------------------------------------------------- > > > XBOX > 6/20/2002 > > Phantom Crush (Genki) > 7/4/2002 > > Majides Fight (Takuyo) > 7/11/2002 > > The Basaeball 2002 Battle Boll Park (Konami - 6800Y) > 7/25/2002 > > World Billiard Tournament (Asuk) > Murakumo (From Software) > Crazy Taxi 3 High Roller (Sega - 6800Y) > 8/8/2002 > > X-Chaser (Idea Factory) > 8/29/2002 > > WTA Tour Tennis Pro Evolution (Konami) > SOME TIME IN AUGUST > > Flight Academy (Aqua System) > 9/19/2002 > > Marvel vs Capcom 2 (Capcom) > SOME TIME IN SEPTEMBER > > Braveknight (Panther Software - 6800Y) > > > > > > > > > > > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] Buying games? Date: 21 Jun 2002 14:44:57 -0400 (EDT) I usually get my games from EB. Kaybee and Toys R US are also places I would go. lloyd On Fri, 21 Jun 2002, Vi On wrote: > > I don't see why ppl would buy their games online unless you are saving > alot of money. Most of the time when I want the game, I want it now, not > waiting in the mail. > > I get my games usually from EB. I tried to use those $5 coupons at > BestBuy but they get new releases usually a few days late. So I end up > buying games at EB. > > IGN has been hyping ED up saying it's very good and scary. It seems they > are going to give it a 9+ review score. They said the review will be up > no later than tuesday. > > -Vi > > > On Fri, 21 Jun 2002, Chris Avery wrote: > > > Where do you people usually buy your games? Real World store? Online > > stores? Just wondering. > > > > I personally usually buy my games at Babbages in my hometown. > > > > == > > Chris Avery > > averyc@io.com > > http://www.n-games.com/index.shtml > > > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > > [ NGamers" (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: [NG] Castlevania Harmony of Dissonance trailer Date: 21 Jun 2002 13:45:59 -0500 Check out the new Castlevania Harmony of Dissonance trailer at http://www.konami.com/main/images/CHOD_Trailer.mov or http://pocket.ign.com/articles/362/362860p1.html == Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Japan sale numbers Date: 21 Jun 2002 12:35:22 -0700 Vi On wrote: > I follow these numbers everyweek. Xbox did beat gamecube in sales for 2 > weeks only. Famitsu's latest as of June 3 to June 21 (yesterday) in Japan PS2 - 43,999 GBA - 33,123 GameCube - 13,229 PSone - 4,041 Xbox - 2,836 WSC - 2,161 GB - 1,086 Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Buying games? Date: 21 Jun 2002 21:47:37 -0500 > I don't see why ppl would buy their games online unless you are saving > alot of money. Most of the time when I want the game, I want it now, not > waiting in the mail. Most of the time no place except Software Etc even has new games on the actual street date...around here anyway. Best Buy seem to always get new games on the shelves the day after the street date, sometimes two. Wal-Mart....who the hell can tell? Sometimes they have games the day after the street date and sometimes not for a week after. We don't have an EB here, so I often buy games from ebgames.com. They always ship the games a couple days before the street date so I almost always get the game on the street date...or the day after at the latest. It's just so easy. Just place my order a couple weeks in advance and forget about it. No trips to Software Etc at the mall. My game is in the mail waiting for me after work. That's why I buy online. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] this month EGM Date: 21 Jun 2002 21:49:27 -0500 > Quatermann reporting Rare going 3rd party with PD0 and CBFD going to ps2 > and xbox respectively. Ahhh crap. Dammit, what a rip-off. I hate Conker. Give that sh*t to the PS2. The XBOX is the best machine for FPS games. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Buying games? Date: 21 Jun 2002 21:50:35 -0500 > One of the guys on Penny Arcade (http://www.penny-arcade.com/) said he > gotten a copy early of Eternal Darkness and he likes it. These are the same guys who don't like Halo. So I couldn't care less what they think about games. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: Re: [NG] Buying games? Date: 21 Jun 2002 19:55:29 -0700 (PDT) --- Chris Avery wrote: > Where do you people usually buy your games? Real > World store? Online > stores? Just wondering. > > I personally usually buy my games at Babbages in my > hometown. > > == > Chris Avery > averyc@io.com > http://www.n-games.com/index.shtml For games that I'm dead certain that I must have and will never part with, I shop around for the best price, which usually leads me to Media Play, Best Buy, Circuit City, Target, or EB. For games I'm unsure of I shop at EB since they have that nice second chance open box return policy. For games that I'm dead certain I must have but also have to pre-order, again I shop at EB. For used games I shop at Endless Entertainment (http://www.endlessentertainment.com) ===== ** Dave ** When (on 2-11-45) Mr. Roy asked Bhagavan the best way of killing the ego, Bhagavan said, "To ask the mind to kill the mind is like making the thief the policeman. He will go with you and pretend to catch the thief, but nothing will be gained. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: Re: [NG] this month EGM cover Date: 21 Jun 2002 19:57:39 -0700 (PDT) --- Vi On wrote: > > > 3 different EGM front covers: Mario, Zelda, Metroid. > > -Vi I hate when they do that. Really gives subscribers the shaft since we can't choose on what cover we get. ===== ** Dave ** When (on 2-11-45) Mr. Roy asked Bhagavan the best way of killing the ego, Bhagavan said, "To ask the mind to kill the mind is like making the thief the policeman. He will go with you and pretend to catch the thief, but nothing will be gained. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: Re: [NG] Eternal Darkness Date: 21 Jun 2002 19:59:22 -0700 (PDT) --- Chris Avery wrote: > One of the guys on Penny Arcade > (http://www.penny-arcade.com/) said he > gotten a copy early of Eternal Darkness and he likes > it. > == > Chris Avery It was Mike "Gabe", also known to me as the really f***ing cute one. ===== ** Dave ** When (on 2-11-45) Mr. Roy asked Bhagavan the best way of killing the ego, Bhagavan said, "To ask the mind to kill the mind is like making the thief the policeman. He will go with you and pretend to catch the thief, but nothing will be gained. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: Re: [NG] Buying games? Date: 21 Jun 2002 20:03:42 -0700 (PDT) --- Thraxen wrote: > > One of the guys on Penny Arcade > (http://www.penny-arcade.com/) said he > > gotten a copy early of Eternal Darkness and he > likes it. > > These are the same guys who don't like Halo. So I > couldn't care less what > they think about games. > > Stryder Does that mean you don't care what I think, either? ===== ** Dave ** When (on 2-11-45) Mr. Roy asked Bhagavan the best way of killing the ego, Bhagavan said, "To ask the mind to kill the mind is like making the thief the policeman. He will go with you and pretend to catch the thief, but nothing will be gained. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Progressive Scan Date: 21 Jun 2002 22:04:19 -0500 > How do I know if my TV is capable of progressive scan mode? Does it have > to be HDTV? I have a new flat-screen Panasonic Tau TV with component > inputs, but I don't really know what it's capable of beyond that... Hmmm...looks like no one answered your question. I would have sooner, but I was in Mexico on business. Anyway, I believe you have to have one of the HDTV compatible Tau TVs. What model # is your Tau? If you TV is 27" or smaller, I'm fairly certain no Tau of that size is capable of 480p. > If progressive scan does work the GameCube sends that signal automatically > and there's nothing to configure, correct? I should be receiving my > component cables from Nintendo in the mail today so I would like to know > what I have to do. I'm not sure. I don't think the GC sends the signal automatically. I think you have to hold down a button while the game is starting....that's what I read somewhere. Kind of a lame ass set-up. They should have included the option in the dashboard like the XBOX. Also, very few GC games actually support pro-scan. I know Rogue Leader does (I think I remember reading that you have to hold down B while RL is starting), but beyond that I'm not sure. I only have RE and it does not support pro-scan. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Buying games? Date: 21 Jun 2002 22:06:45 -0500 > For games that I'm dead certain that I must have and > will never part with, I shop around for the best > price, which usually leads me to Media Play, Best Buy, > Circuit City, Target, or EB. Yeah...if I care if I have the game immediately, I will buy it at BB. Otherwise, I buy online at EB. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: [NG] IGN ED Review Date: 21 Jun 2002 22:54:22 -0500 OK, IGN has put up their Eternal Darkness review. For you Insiders, here is the link: http://cube.ign.com/articles/363/363071p1.html For everyone else, here is the review: Eternal Darkness: Sanity's Requiem Our full review of Silicon Knights' anticipated psychological thriller. June 21, 2002 - Developer Silicon Knights' psychological thriller Eternal Darkness: Sanity's Requiem has been in development for a long, long time. The title, which travels gamers through the depths of time and challenges them to complete quests using a dozen different characters, began its life as an N64 game, but was cancelled and switched over to GameCube as Nintendo's next-generation console matured. Nintendo and Silicon Knights worked on the project for two years more, enhanced it considerably, added new elements, tweaked and fixed controls, blew out graphics, sound and other aspects. All of this while gamers eagerly, and sometimes impatiently, waited. But the wait is finally over and the good news is that it's all been worth it. Eternal Darkness is the truest testament to proper development time and commitment. The game grabs hold of players and doesn't let go, captivating with its brilliantly crafted storyline, its mesmerizing visuals and scenery, its character development and more. These details are only equaled by the title's polished controls, combat system and beautifully conceived magick system, which will bait and hook gamers beyond anything else. Add in the element of surprise through "insanity effects," one of the title's more interesting exclusives, and a long and satisfying adventure and the result is something very special. Resident Evil, this game is most absolutely not. What it is, however, to dedicated players who fully explore its length and intricacies, is one of GameCube's absolute best games, and indeed one of the greatest titles we've ever played. Keep reading to find out why in our nearly spoiler free review of the game. The Facts * Gripping, mature storyline spanning over 20 centuries * Innovative insanity meter adds new level of unpredictability to gameplay experience * Advanced, dramatic camera system * 12 playable characters * A host of historically accurate weapons * Unique enemy targeting system enables players to dismember specific body parts of enemies * Deep and engaging magick system enables for a wide variety of spells and enchantments * Quick combo system for high-action situations * Superior 3D engine includes bump-mapping, radiosity light maps, ray-traced light maps, volumetric fogging, 24-bit color, 640x480 resolution running at 60 frames per second * Detailed animation system including reactive animations, facial animations, and more * Full-motion video sequences * Moody sound effects and well-composed musical scores presented in full surround sound * Exquisite attention to detail ranging from Latin voiceovers to historically accurate fighting styles * Over 50 hours of gameplay with alternate gameplay paths * Dolby Pro Logic II supported * Progressive scan mode supported * 16x9 widescreen mode supported * Requires 15 blocks to save on a GameCube memory card Gameplay Eternal Darkness is not a game to be entered into lightly. Players expecting to jump into the title and reap all of its benefits within a half hour are in for a disappointment. On the other hand, committed gamers will be treated to a long, epic adventure filled with surprises, unpredictable twists and turns, scares, and a magnificent sense of accomplishment, both from a completion sense but also from a character development standpoint. The story follows Alexandra Roivas, a young, beautiful woman whose grandfather's body has just been found in his dark and moody mansion, bloodied and torn apart, his head missing. When she learns that the local police have been unable to uncover any clues regarding the obvious murder, she decides to take matters into her own hands. It's when she arrives at her deceased relative's mansion to investigate that the tale of Eternal Darkness truly begins. We're not going to give away a single plot development. But there are a couple of facts about the game players should know. First, the storyline and related quests span time itself -- a period of some 20 centuries to be specific. Players will take on the role of 12 different characters through the ages, from a Roman Centurion to a priest during the period of the Inquisition, a hunter and collector in the 1980s and even ancestors of the Roivas family line. Each character in the game has a point and a place relative to the overall storyline, which slowly unwinds and unravels as players make progress. At first glance, players may shrug Eternal Darkness off as a Resident Evil clone, a prejudgment that couldn't possibly be further from the truth. Sure, the two franchises share a third-person view in common, and admittedly Silicon Knights' title also features some zombies, but beyond these similarities the efforts are surprisingly different. Eternal Darkness delivers a much deeper experience than Capcom's survival horror series has ever conjured in any of its games. Control, which coincides with true 3D worlds versus 2D pre-rendered ones, is undeniably tighter, enabling gamers to run and turn swiftly and accurately without worry of the robotic limitations associated with Resident Evil. But beyond this, players have access to much, much more, including weapons and items, of course, but also a wide assortment of magick, which we'll detail below as it's so important to the adventure. It's all intertwined flawlessly and as a result the play experience feels much more polished. The combat system, one of our biggest gripes with early builds of Eternal Darkness, has come together fairly triumphantly. Players can equip their characters with all sorts of destructive weapons, from historically correct swords and blades to real guns, crossbows, blow-guns, pistols, shotguns and countless others that we couldn't possibly detail. The sheer variety is impressive, but perhaps more so is that each weapon affects not only the enemy, but also the player differently. Bigger swords, will, for example, slow the swipe of a small character's swing down, and so on. Some weapons may also conflict with walls in closed environments so players will have to wisely choose which sword to use in certain situations. It all becomes a part of the game's strategic element, a pulsating, tangible thing that is hard to miss. Further improving on the combat aspect of the game is the ability to target specific body parts of foes, something that players will also learn and need to do properly to remain a success. Immediately targeting and slicing a zombie's head off, for instance, will immediately render the beast a non-threat, as it will be unable to see or find the player afterward, and will instead walk around the immediate area aimlessly. Some monsters take more damage in specific spots, and gamers will slowly but surely learn these weak points. Indeed, one character is able perform autopsies on the enemies after they are killed to discover their weaknesses, another example of Silicon Knights' overwhelming attention to detail. That's not to say that the combat system is perfect though. Some collision gap problems still persist, though they are not nearly as troublesome as they once were. By this, we mean that when a player slices an opponent with a sword, there is the occasional error in which it does not look as if the blade really connected. Worse still, when some enemies are killed, they drop to their knees and fall down, and occasionally they actually fall through the body of the player. This serves to take the gamer out of the universe, even if momentarily. These collision problems are not an issue as they are not commonplace, but a notable drawback all the same. The combat system is totally connected to the use of magick, or spells and enchantments, in the game, which are every bit as important, if not more so. Basically, as players make their way through the adventures, they acquire runes that form various magicks. That is the very simple explanation of how it works -- it's actually much more complex, but for the purposes of this review we'll keep it slim. There are three primary colors of magick: red, green and blue, or (RGB) if one prefers. Red spells work against green spells, green take out blue, and blue conquer red. It's this formula that is the base for the amazingly detailed and satisfying magick system. Gamers can perform just about any spell they'd like, from enchanting a sword or gun so that its more powerful to shielding themselves, putting up magick walls that enemies can't walk through, dispelling these same types of enemy walls, and more. It's possible to cast a spell to transform into a trapper, a small scorpion-like beast that shoots out a ray of energy, and then take the animal to spots on levels that the regular character might be too big to go through. Similarly, players can cast magick to turn into a zombie. Or cast a 'See Invisible' spell to make a secret door hidden in a wall suddenly appear. It's also possible to cast magick to restore health, sanity, or magick even, all of which are measured in bars on the item screen. Players must also learn to balance their magick resources with their health and sanity, a task that is integrated into the strategy of the game, and very well so. But there's more to the magick system still. The differently colored magicks must be learned and applied correctly to different beasts. Some weapons must be enchanted a specific color in order to trigger events. The magick system runs even deeper though. Players will eventually be able to make their own spells. It's a language. The runes symbolize nouns, verbs and adjectives, and if gamers can correctly complete a magick sentence, a unique spell will be born. Different gamers will be able to conjure original spells. According to Silicon Knights, even members of the development team who have played through the game several times have been amazed at the different spell formations they have been able to construct each time through. There are, in fact, several instances where players will be challenged to form the correct magick sentence in order to conjure a spell needed in a particular spot. The level of satisfaction after correctly doing so cannot easily be measured. Indeed, the magick system as a whole is one of the most intuitive and comprehensive we've played. Brilliantly done. There are other elements to Eternal Darkness though. There are puzzles, of course, and a great many of them. Some are incredibly easy to figure out and others require the use of magick and some careful item retrieving and placement, and therefore are more difficult. But none of the puzzles are so stupidly designed as to totally baffle players. Rather, if one thinks about a puzzle long enough, the answer will present itself in a logical manner within the context of the game universe. Unlike the semi-retarded puzzles in the Resident Evil series, in contrast. There are insanity effects -- hallucinations that have a major role within the game. Players will not get specific examples from us. But if a character's sanity bar drops too low, strange things will begin to happen. Very strange things sometimes. These occurrences are sure to set the dark mood of the adventure and have an impact on the play experience. Going insane too much can create unwanted obstacles for players and in doing so may also endanger one's health and magick supplies. Some of the insanity effects we've encountered have proven very disturbing. Some even attempt to pick at the mind of the player outside of the game universe. A few of the effects are overused, and one or two of them aren't as scary as they might sound on paper, but overall this element of the game is very welcomed, and players will absolutely adore the crazy things that transpire. And speaking of transpiring, the big question: exactly when does Eternal Darkness end? How long is the game? The adventure is epic, we can assure gamers of that. We estimate that the skilled gamer will have at least 20 hours of play time with the title, and the average one up to twice that. With a gargantuan, unpredictable storyline to boot, and three branching plot paths available to players (each with different outcomes, not to mention altered play mechanics, different monsters, and more), the replay value is equally unprecedented. Eternal Darkness is a game that flows in such a way that players will be drawn to complete the adventure. Plus, hardcore gamers willing to play through the story all three times will be treated to a special uber-ending. Graphics and Technology Eternal Darkness presents players with phenomenally beautiful scenes at points and just pretty ones others. The title runs on a slick engine that draws indoor environments, some very large and open, with highly detailed textures and architecture, fantastic lighting effects, radiosity light maps, ray-traced light maps, volumetric fogging and more, all running in 24-bit color. Silicon Knights' game supports progressive scan mode, thank you very much, and 16x9 widescreen mode, again thank you very much. Players will be happy to know that even with multiple polygon monsters on-screen at once, particle and lighting effects in full force, and vast engine-drawn architecture rotating, the framerate never drops -- not even for a moment -- from its 60 frames per second fluidity. How's that for polish? Some of the environments are much prettier than others and the engine seems to lend itself on indoor areas versus outdoor ones. As Pious Augustus travels through a desert scene in one of the cinemas, gamers will see crisp textures, some wind particles, and more, complemented by the well-animated and designed character, of course. But it's also possible to spot texture seams and some overall polygonal-squared background objects, a problem that is less noticeable during indoor exploration. One of the best examples of the game's beauty is a cathedral level roughly halfway through the adventure. Here, a priest explores the gigantic religious structure, which is surrounded by a dark night, rain and thunder, and is flawlessly presented. From the bump-mapped texture work on the walls, to the pristine stained glass windows, or the lightning flashes that momentarily illuminate the church -- it all looks outstanding. Many of the other levels are similarly inspired, composed using realistic architecture appropriate for the time and very atmospheric. Player models are a mixed bag. The art style for these characters is realistic and gritty, and in most cases jaw-dropping. Each animates with a different style and uses weapons with a realistic fight stance and attack local to the time period, which is very impressive. In one stage, a character that has been injured badly changes his stance to shield his eyes from the flames of a torch, a very nice animation addition. The persons are fast moving and loose -- none of that stiff, robotic nastiness from the Resident Evil series. Constructed on the norm using 3,500 to 5,000 polygons, according to Silicon Knights, they however sometimes lack skinning, which is particularly noticeable in up-close cut-scenes. These characters still look very good, but not incredible. The game's camera system is somewhat of a godsend. It is supremely cinematic. As Eternal Darkness runs in full 3D, the camera can pan, sweep, zoom around corners, slant, rise over rafters, and basically shoot the action from any direction -- and it does. When players go insane, the camera will shift to the side and shoot the game from a slanted angle, which is very disorienting and, after awhile, plays into the mood. But more than that, when a corner is turned, the camera switches positions to follow the action, almost always angling the play from the perfect position while remaining stylistic and atmospheric. Only rarely -- very rarely, have we encountered problems with it, and they have been very minor. If every third-person game of this nature featured a similar camera system, the world would truly be a better place. The particle effects are beautiful at points and slightly disappointing others. When casting magick, runes appear around the character and drop to the ground, at which point a barrage of fantastically colored particles kick into motion and illuminate the immediate area. It looks amazing. On the other end, though, some of the effects for blood, particularly that made after a sword connects with an enemy, is not as realistic as we might have hoped. All in all, though, a beautiful, moody game -- one of the prettiest for GameCube. Sound Eternal Darkness delivers one of the best audio experiences to be found on Nintendo's next-generation console. First, it supports and runs in Dolby Pro Logic II for players with capable receivers. We hooked it up to our setup and it blew our mind -- perfect surround coming from every speaker, crisp and clear, not to mention moody and frightening. But of course there is more. The game also brings gamers close to five hours of in-game speech dialogue, which is wonderfully acted and sounds great. On top of that there are well-composed musical scores, from a Gladiator-like soundtrack in Augustus's level to an intentionally offbeat, nervous track during Dr. Roivas' battle for his sanity. Really, the title features some truly amazing music. Some of the music tracks are used too much though. One of them, a "thump-thump" of a gong mixed with background whispers and other spooky noises, seems to be featured in many of the levels, and players may grow tired of it. Also, while many of the sound samples are excellently used, especially for insanity effects, some of the one-liners characters utter are similarly overused. When going insane, for instance, the line "This can't be happening to me!" is often repeated. In the end, however, the good far outweigh the bad and horror fans will be delighted by some of the atmospheres realized through audio alone in Eternal Darkness. Hats off. Closing Comments Eternal Darkness: Sanity's Requiem is my favorite GameCube title to date. It is also one of my favorite videogames of all time. Does that surprise you? It shouldn't. It comes from a development studio well-versed in making deep, intriguing games, and it's a title that has been in construction for several years. Nintendo and Silicon Knights have molded the game into something that might initially trick some into believing it's a Resident Evil clone. However, this couldn't be further from the reality of the situation. The truth is that the title exceeds the play mechanics of Capcom's series in just about every way, from tighter controls, to a much more compelling storyline, 12 playable characters, the addition of multiple combat types, and a magick system that could really become a game all by itself. The end result is far more satisfying. But there is something every gamer should know going in: Eternal Darkness doesn't offer an immediate pay off. Players will have to invest into the adventure, play, expand, build, learn the magicks, figure out the story, and really advance to reap the full treasures the title has to offer. And don't get me wrong -- the treasures are grand, beautiful things to behold. Simply put, an amazing achievement that shouldn't be overlooked. Games do not come any better than this. The greatest insanity of all would be to avoid playing it. You know what needs to be done. Buy. Do not hesitate. Go now! -- Matt Casamassina Eternal Darkness: Sanity's Requiem is a very difficult game to rate. By all accounts it features a polished design, one of the best plotlines I've ever experienced, and developed gameplay concepts, centered on an inventive insanity meter and incredible magick system. For me, without question, it's the first must-have GameCube adventure, an experience no intelligent gamer should miss. What I think makes it difficult to rate is its style. As with all games, it will cater to a specific audience. I don't think it appeals to as wide an audience as, say, Zelda for instance. But then again, either does a title like Resident Evil. But I don't bring up Capcom's survival horror because I think Eternal Darkness is some knock-off of it. In fact, I think it completely the opposite of the genre, where Sanity's Requiem excels beyond it in numerous areas. You won't survive the horrors in Eternal Darkness -- believe me. I've frequently made the movie analogy that if Resident Evil were The Night of the Living Dead, Eternal Darkness would be Psycho. There's a big difference. Of course, I think Eternal Darkness will appeal to a similar audience because of mature content. Yes, indeed, Silicon Knights has injected a storyline into ED that draws on the minds of scholars and famous writers. As well, there's plenty of gory subject matter and very adult themes. It didn't get an M rating for nothing. I digress, however. The biggest thing I think potential buyers of this game need to understand is that it is not for those with short attention spans, or anyone who can't commit to spending some considerable time with a title. We so continually get complaints from readers that there aren't enough lengthy games on GCN. Well, this is the one you've been looking for. This is the first single-player experience that really offers up a lot of gameplay worth and even replay value. After investing about five hours you'll just start to scratch the surface of Eternal Darkness. At this point you'll have a vague concept of what's going on and you will have only barely began to use the magick system. You're really an amateur after playing 20% of the game, and things begin to really ramp up. This is what makes Eternal Darkness so rewarding. It's a smooth curve of gameplay progression and intensity. With a dozen characters to play, everything remains fresh. It truly is like reading a book and you'll have your favorite chapters. On the technical side, everything from the slick graphics engine to the detailed sound design and stunning third-person camera design is lovely. Sure not everything is perfect, but most is exceptional. I highly recommend picking up Eternal Darkness: Sanity's Requiem. Nintendo and Silicon Knights have crafted a truly intelligent psychological thriller, complete with balanced gameplay and plenty of surprises you'll never forget. Play it alone. Play it loud. Play it now. - Fran Mirabella III Presentation A beautiful mix of slick menus, awesome visuals and audio, plenty of options and variety. Wow. 10.0 Graphics Fanstastic art mingles with great technology. Brutally fast 3D engine, big indoor environments, crisp textures, great animation, lighting effects and more. Some seams, occasional poor particles. 9.0 Sound Spectacular music tracks with tons of atmosphere. Excellent voice acting and sound effects. Very ambient. Some repetition. 9.0 Gameplay Epic. Not for those unwilling to invest. Everyone that does will love it. Great control, combat, sweet magicks, excellent story. The full package. 9.0 Lasting Appeal Huge quest -- 20 hours for the skilled gamer and longer for the rest. Lots of secrets. Plus, gamers can play through three times for an uber ending. 9.0 OVERALL SCORE (not an average) 9.6 Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [NG] IGN ED Review 9.6 Date: 22 Jun 2002 00:19:15 -0400 (EDT) That's IGN's highest cube score. Only Smash bros got a 9.6 also. Great to hear there's another AAA game for gamecube. all mature fans should buy a gamecube now if they haven't already bought it for RE. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [NG] Progressive Scan Date: 22 Jun 2002 00:23:24 -0400 (EDT) > > If progressive scan does work the GameCube sends that signal automatically > > and there's nothing to configure, correct? I should be receiving my > > component cables from Nintendo in the mail today so I would like to know > > what I have to do. > > I'm not sure. I don't think the GC sends the signal automatically. I think > you have to hold down a button while the game is starting....that's what I > read somewhere. Kind of a lame ass set-up. They should have included the You hold down the B button at startup. Or for games that support it, you go to the option menu. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Buying games? Date: 21 Jun 2002 22:11:35 -0500 > Yeah...if I care if I have the game immediately, I will buy it at BB. > Otherwise, I buy online at EB. > Hmm...that should read, "if I DON'T care if" Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Buying games? Date: 21 Jun 2002 22:10:07 -0500 > Does that mean you don't care what I think, either? I've learned to expect odd swings in your gaming tastes. So in a word, yes. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: Re: [NG] Buying games? Date: 22 Jun 2002 03:21:05 -0700 (PDT) --- Thraxen wrote: > > Does that mean you don't care what I think, > either? > > I've learned to expect odd swings in your gaming > tastes. So in a word, yes. > > Stryder That makes me (damn this new medication) very sad. :-( Have you tried Tony Hawk's Pro Skater 3 yet? ===== ** Dave ** When (on 2-11-45) Mr. Roy asked Bhagavan the best way of killing the ego, Bhagavan said, "To ask the mind to kill the mind is like making the thief the policeman. He will go with you and pretend to catch the thief, but nothing will be gained. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] this month EGM Date: 22 Jun 2002 19:54:47 EDT --part1_104.1772d354.2a466847_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/21/02 2:08:00 PM Eastern Daylight Time, vi@cs.bu.edu writes: > Quatermann reporting Rare going 3rd party with PD0 and CBFD going to ps2 > and xbox respectively. > > 3 different EGM front covers: Mario, Zelda, Metroid. > > -Vi CBFD, as in, the N64 game, going multi-platform? Or the sequel? ~Matt "Carrot Cake Soup is like the taste of watching girls make out." - Penny Arcade --part1_104.1772d354.2a466847_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/21/02 2:08:00 PM Eastern Daylight Time, vi@cs.bu.edu writes:


Quatermann reporting Rare going 3rd party with PD0 and CBFD going to ps2
and xbox respectively.

3 different EGM front covers: Mario, Zelda, Metroid.

-Vi


CBFD, as in, the N64 game, going multi-platform? Or the sequel?

~Matt

"Carrot Cake Soup is like the taste of watching girls make out."

- Penny Arcade
--part1_104.1772d354.2a466847_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] this month EGM Date: 22 Jun 2002 19:59:42 EDT --part1_170.f806283.2a46696e_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/21/02 10:51:07 PM Eastern Daylight Time, thraxen@ipa.net writes: > Ahhh crap. Dammit, what a rip-off. I hate Conker. Give that sh*t to the > PS2. The XBOX is the best machine for FPS games. > > Stryder > Thanks to generous relatives and one helluva graduation party, I will soon be getting an Xbox. Funny how I went from a Nintendo-only fanboy during the 32/64-bit generation, and here I'll own all three major contenders in the "128-bit" generation. ~Matt "Reality continues to ruin my life." - Calvin, Calvin & Hobbes --part1_170.f806283.2a46696e_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/21/02 10:51:07 PM Eastern Daylight Time, thraxen@ipa.net writes:


Ahhh crap.  Dammit, what a rip-off.   I hate Conker.  Give that sh*t to the
PS2.  The XBOX is the best machine for FPS games.

Stryder


Thanks to generous relatives and one helluva graduation party, I will soon be getting an Xbox. Funny how I went from a Nintendo-only fanboy during the 32/64-bit generation, and here I'll own all three major contenders in the "128-bit" generation.

~Matt

"Reality continues to ruin my life."
      
- Calvin, Calvin & Hobbes
--part1_170.f806283.2a46696e_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Eternal Darkness Date: 22 Jun 2002 20:04:29 EDT --part1_b2.d611268.2a466a8d_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/21/02 10:59:40 PM Eastern Daylight Time, super_trey_bros@yahoo.com writes: > It was Mike "Gabe", also known to me as the really > f***ing cute one. > > ===== > ** Dave ** Have you seen thier cams on Twistedmonkey.net? They both look like retards, and they both look 12! They're damn hilarious, and I'm sure great guys, but still ... ~Matt "The dumber people think you are, the more surprised they're going to be when you kill them." - William Clayton --part1_b2.d611268.2a466a8d_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/21/02 10:59:40 PM Eastern Daylight Time, super_trey_bros@yahoo.com writes:


It was Mike "Gabe", also known to me as the really
f***ing cute one.

=====
** Dave **


Have you seen thier cams on Twistedmonkey.net? They both look like retards, and they both look 12! They're damn hilarious, and I'm sure great guys, but still ...

~Matt

"The dumber people think you are, the more surprised they're going to be when you kill them."

- William Clayton
--part1_b2.d611268.2a466a8d_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: Re: [NG] this month EGM Date: 23 Jun 2002 07:32:07 -0700 (PDT) --- DarkBastion@aol.com wrote: > In a message dated 6/21/02 10:51:07 PM Eastern > Daylight Time, thraxen@ipa.net > writes: > > > > Ahhh crap. Dammit, what a rip-off. I hate > Conker. Give that sh*t to the > > PS2. The XBOX is the best machine for FPS games. > > > > Stryder > > > > Thanks to generous relatives and one helluva > graduation party, I will soon be > getting an Xbox. Funny how I went from a > Nintendo-only fanboy during the > 32/64-bit generation, and here I'll own all three > major contenders in the > "128-bit" generation. > > ~Matt Actually it's the "bits don't matter anymore unless you're a handheld system" generation, since there really is only one 128-Bit system and the other two are 32-Bit systems. ===== ** Dave ** When (on 2-11-45) Mr. Roy asked Bhagavan the best way of killing the ego, Bhagavan said, "To ask the mind to kill the mind is like making the thief the policeman. He will go with you and pretend to catch the thief, but nothing will be gained. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: Re: [NG] Eternal Darkness Date: 23 Jun 2002 07:33:45 -0700 (PDT) --- DarkBastion@aol.com wrote: > In a message dated 6/21/02 10:59:40 PM Eastern > Daylight Time, > super_trey_bros@yahoo.com writes: > > > > It was Mike "Gabe", also known to me as the really > > f***ing cute one. > > > > ===== > > ** Dave ** > > Have you seen thier cams on Twistedmonkey.net? They > both look like retards, > and they both look 12! They're damn hilarious, and > I'm sure great guys, but > still ... > > ~Matt I didn't mean the cartoon people, I am talking about the cam pictures. Although from the looks of it, I think Tycho married a man. ;-) ===== ** Dave ** When (on 2-11-45) Mr. Roy asked Bhagavan the best way of killing the ego, Bhagavan said, "To ask the mind to kill the mind is like making the thief the policeman. He will go with you and pretend to catch the thief, but nothing will be gained. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] this month EGM Date: 23 Jun 2002 10:40:22 EDT --part1_122.131e7575.2a4737d6_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/23/02 10:32:34 AM Eastern Daylight Time, super_trey_bros@yahoo.com writes: > Actually it's the "bits don't matter anymore unless > you're a handheld system" generation, since there > really is only one 128-Bit system and the other two > are 32-Bit systems. > > ===== > ** Dave ** HA! I knew you'd call me on this, smartass! NOTICE how I stated, without quotation marks, the 32/64-bit generation. Then, I put the 128-bit generation part in quotes. Because, while this is the generation following the 64/32-bit generation, and the power is comparable to a 128-bit generation, I am well aware that only Sony has a true 128-bit system. I knew it, and the quotes prove it. So fudge off. ~Matt "I am become Death, the destroyer of worlds." - J. Robert Oppenheimer, quoting Hinduism's Behagavad Gita, on July 16, 1945, after the first successful detonation of an atomic bomb in Trinity, New Mexico. --part1_122.131e7575.2a4737d6_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/23/02 10:32:34 AM Eastern Daylight Time, super_trey_bros@yahoo.com writes:


Actually it's the "bits don't matter anymore unless
you're a handheld system" generation, since there
really is only one 128-Bit system and the other two
are 32-Bit systems.

=====
** Dave **


HA! I knew you'd call me on this, smartass! NOTICE how I stated, without quotation marks, the 32/64-bit generation. Then, I put the 128-bit generation part in quotes. Because, while this is the generation following the 64/32-bit generation, and the power is comparable to a 128-bit generation, I am well aware that only Sony has a true 128-bit system. I knew it, and the quotes prove it. So fudge off.

~Matt

"I am become Death, the destroyer of worlds."
      
- J. Robert Oppenheimer, quoting Hinduism's Behagavad Gita, on July 16, 1945, after the first successful detonation of an atomic bomb in Trinity, New Mexico.
--part1_122.131e7575.2a4737d6_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Eternal Darkness Date: 23 Jun 2002 10:41:34 EDT --part1_64.20fa0274.2a47381e_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/23/02 10:33:53 AM Eastern Daylight Time, super_trey_bros@yahoo.com writes: > I didn't mean the cartoon people, I am talking about > the cam pictures. Although from the looks of it, I > think Tycho married a man. ;-) > > ===== > ** Dave ** > They're both married. Tycho is for sure, and Gabe is too: he actually used one of the earliest PA cartoons to propose. Check the archives for "A Very Special Penny Arcade!" ~Matt "Carrot Cake Soup is like the taste of watching girls make out." - Penny Arcade --part1_64.20fa0274.2a47381e_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/23/02 10:33:53 AM Eastern Daylight Time, super_trey_bros@yahoo.com writes:


I didn't mean the cartoon people, I am talking about
the cam pictures. Although from the looks of it, I
think Tycho married a man. ;-)

=====
** Dave **


They're both married. Tycho is for sure, and Gabe is too: he actually used one of the earliest PA cartoons to propose. Check the archives for "A Very Special Penny Arcade!"

~Matt

"Carrot Cake Soup is like the taste of watching girls make out."

- Penny Arcade
--part1_64.20fa0274.2a47381e_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: Re: [NG] this month EGM Date: 23 Jun 2002 07:44:39 -0700 (PDT) --- DarkBastion@aol.com wrote: > In a message dated 6/23/02 10:32:34 AM Eastern > Daylight Time, > super_trey_bros@yahoo.com writes: > > > > Actually it's the "bits don't matter anymore > unless > > you're a handheld system" generation, since there > > really is only one 128-Bit system and the other > two > > are 32-Bit systems. > > > > ===== > > ** Dave ** > > HA! I knew you'd call me on this, smartass! NOTICE > how I stated, without > quotation marks, the 32/64-bit generation. Then, I > put the 128-bit generation > part in quotes. Because, while this is the > generation following the 64/32-bit > generation, and the power is comparable to a 128-bit > generation, I am well > aware that only Sony has a true 128-bit system. I > knew it, and the quotes > prove it. So fudge off. > > ~Matt > > "I am become Death, the destroyer of worlds." > > - J. Robert Oppenheimer, quoting Hinduism's > Behagavad Gita, on July 16, 1945, > after the first successful detonation of an atomic > bomb in Trinity, New > Mexico. > Yeah. It's be really nice if we could use Italics. That would really be of help. ===== ** Dave ** When (on 2-11-45) Mr. Roy asked Bhagavan the best way of killing the ego, Bhagavan said, "To ask the mind to kill the mind is like making the thief the policeman. He will go with you and pretend to catch the thief, but nothing will be gained. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: Re: [NG] Eternal Darkness Date: 23 Jun 2002 07:49:00 -0700 (PDT) --- DarkBastion@aol.com wrote: > In a message dated 6/23/02 10:33:53 AM Eastern > Daylight Time, > super_trey_bros@yahoo.com writes: > > > > I didn't mean the cartoon people, I am talking > about > > the cam pictures. Although from the looks of it, I > > think Tycho married a man. ;-) > > > > ===== > > ** Dave ** > > > > They're both married. Tycho is for sure, and Gabe is > too: he actually used > one of the earliest PA cartoons to propose. Check > the archives for "A Very > Special Penny Arcade!" > > ~Matt > I'm aware of that. I have read every Penny Arcade strip that has been posted. ===== ** Dave ** When (on 2-11-45) Mr. Roy asked Bhagavan the best way of killing the ego, Bhagavan said, "To ask the mind to kill the mind is like making the thief the policeman. He will go with you and pretend to catch the thief, but nothing will be gained. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Buying games? Date: 23 Jun 2002 18:18:02 -0700 (PDT) --- Thraxen wrote: > > One of the guys on Penny Arcade > (http://www.penny-arcade.com/) said he > > gotten a copy early of Eternal Darkness and he > likes it. > > These are the same guys who don't like Halo. So I > couldn't care less what > they think about games. And you don't like Conker! C'mon! That game is one of the funniest (and fun) games around! Yeah, it's different, but in a good way. :) And I didn't know that there was *anybody* who didn't like HALO!!! Do you think they're just fishing for some dollars from Microsoft? Heh. RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [NG] Buying games? Date: 23 Jun 2002 23:14:50 -0400 (EDT) > And you don't like Conker! C'mon! That game is one > of the funniest (and fun) games around! Yeah, it's > different, but in a good way. :) Conker is only $20 new now. I remember it was $60 when it first came out. I bought it and returned it because the multiplayer part wasn't as great as I expected. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Buying games? Date: 23 Jun 2002 23:20:27 -0500 > And you don't like Conker! C'mon! That game is one > of the funniest (and fun) games around! Yeah, it's > different, but in a good way. :) I still say Conker is average at best. Without the toilet humor it would have hardly been noticed and would probably be regarded in the same light as Donkey Kong 64...as a less than stellar platformer from Rare. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Buying games? Date: 24 Jun 2002 00:25:15 EDT --part1_10.20bd99be.2a47f92b_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/23/02 11:15:21 PM Eastern Daylight Time, vi@cs.bu.edu writes: > > Conker is only $20 new now. I remember it was $60 when it first came out. > I bought it and returned it because the multiplayer part wasn't as great > as I expected. > > -Vi > A game store in Philly is selling it new for $10. Yet the 2-D Goemon game is still $30 ... ~Matt "Reality continues to ruin my life." - Calvin, Calvin & Hobbes --part1_10.20bd99be.2a47f92b_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/23/02 11:15:21 PM Eastern Daylight Time, vi@cs.bu.edu writes:



Conker is only $20 new now.  I remember it was $60 when it first came out.
I bought it and returned it because the multiplayer part wasn't as great
as I expected.

-Vi


A game store in Philly is selling it new for $10. Yet the 2-D Goemon game is still $30 ...

~Matt

"Reality continues to ruin my life."
      
- Calvin, Calvin & Hobbes
--part1_10.20bd99be.2a47f92b_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Buying games? Date: 24 Jun 2002 00:30:36 EDT --part1_145.107237b9.2a47fa6c_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/24/02 12:22:24 AM Eastern Daylight Time, thraxen@ipa.net writes: > I still say Conker is average at best. Without the toilet humor it would > have hardly been noticed and would probably be regarded in the same light > as > Donkey Kong 64...as a less than stellar platformer from Rare. > > Stryder > Did you play the game, man? The humor was excellent; truely funny, which is a first. BUT what saved Conker from "Dk64" syndrome is the fact that you collected one thing: money. That's it. No need for battle crowns, bananas, DK coins, and god knows what other shit. By not needing to collect anything, or needing to learn any skills (the context-sensitive pads took care of that), the game was very accessbile, and very quick moving. It never dragged, which is why it was great: something new at every turn, and something hilarious. Add to that a bunch of different types of gameplay (the shoot stuff was cool, the platform stuff was awesome, and I still say that zombie-themed level in Dracula's house rocked), Conker was simply great. Well worth $20. And dammit, I'd get the Xbox for the sequel. ~Matt "I am become Death, the destroyer of worlds." - J. Robert Oppenheimer, quoting Hinduism's Behagavad Gita, on July 16, 1945, after the first successful detonation of an atomic bomb in Trinity, New Mexico. --part1_145.107237b9.2a47fa6c_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/24/02 12:22:24 AM Eastern Daylight Time, thraxen@ipa.net writes:


I still say Conker is average at best.  Without the toilet humor it would
have hardly been noticed and would probably be regarded in the same light as
Donkey Kong 64...as a less than stellar platformer from Rare.

Stryder


Did you play the game, man? The humor was excellent; truely funny, which is a first. BUT what saved Conker from "Dk64" syndrome is the fact that you collected one thing: money. That's it. No need for battle crowns, bananas, DK coins, and god knows what other shit. By not needing to collect anything, or needing to learn any skills (the context-sensitive pads took care of that), the game was very accessbile, and very quick moving. It never dragged, which is why it was great: something new at every turn, and something hilarious. Add to that a bunch of different types of gameplay (the shoot stuff was cool, the platform stuff was awesome, and I still say that zombie-themed level in Dracula's house rocked), Conker was simply great. Well worth $20. And dammit, I'd get the Xbox for the sequel.

~Matt

"I am become Death, the destroyer of worlds."
      
- J. Robert Oppenheimer, quoting Hinduism's Behagavad Gita, on July 16, 1945, after the first successful detonation of an atomic bomb in Trinity, New Mexico.
--part1_145.107237b9.2a47fa6c_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Buying games? Date: 24 Jun 2002 11:38:22 -0700 (PDT) --- Vi On wrote: > > Conker is only $20 new now. I remember it was $60 > when it first came out. > I bought it and returned it because the multiplayer > part wasn't as great > as I expected. I've seen it for $9.99 at Wal-Mart for months now. And you know, I never even played the multiplayer once! :) RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Buying games? Date: 24 Jun 2002 11:42:08 -0700 (PDT) --- Thraxen wrote: > I still say Conker is average at best. Without the > toilet humor it would > have hardly been noticed and would probably be > regarded in the same light as > Donkey Kong 64...as a less than stellar platformer > from Rare. That's like saying that HALO would only be an average game without all the shooting! Heh. The 'toilet humor' is not just part of the language in the game, it's what the game *is*. Many of the tasks involve it directly, and that's a large part of what makes the game so funny. The fact that many of the tasks are *fun* as well makes it a very enjoyable game. RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Buying games? Date: 24 Jun 2002 11:45:28 -0700 (PDT) --- DarkBastion@aol.com wrote: > Add to that a bunch of different types of gameplay > (the shoot stuff was cool, > the platform stuff was awesome, and I still say that > zombie-themed level in > Dracula's house rocked), Conker was simply great. I thought the WAR! section was absolutely fantastic, as well as very difficult at first. > Well worth $20. And dammit, > I'd get the Xbox for the sequel. WHOA WHOA WHOA! Heh. I wouldn't go that far, but I would definitely RENT the XBOX for the sequel! HAR! RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Buying games? Date: 24 Jun 2002 18:47:02 -0500 > That's like saying that HALO would only be an average > game without all the shooting! Heh. Not even close. The humor is a gimmick. Shooting is gameplay just like jumping and other platform elements in Conker. > The 'toilet humor' is not just part of the language in > the game, it's what the game *is*. Many of the tasks > involve it directly, and that's a large part of what > makes the game so funny. The fact that many of the > tasks are *fun* as well makes it a very enjoyable > game. Sure, some of the tasks involve humor, but the humor aside, the tasks themselves were often boring. I just thought the game was generally directionless and boring. The humor got me through a few hours and then the game itself just began to feel flat. IMO, it's because the gameplay itself was just flat. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Buying games? Date: 24 Jun 2002 21:47:04 -0500 >From: "Chris Avery" >Reply-To: NGamers@lists.xmission.com >To: >Subject: [NG] Buying games? >Date: Fri, 21 Jun 2002 11:22:40 -0500 > >Where do you people usually buy your games? Real World store? Online >stores? Just wondering. > >I personally usually buy my games at Babbages in my hometown. > >== >Chris Avery Mainly EB and Target. I've got Star Fox Adventures reserved at Gamestop, but that's only because they were the only ones taking preorders before Christmas. Hey, how was I supposed to know it'd be out in September?.... that is still the date, right? ;-) -Satoshi _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] ED Date: 24 Jun 2002 21:48:52 -0500 >From: Vi On >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Buying games? >Date: Fri, 21 Jun 2002 14:00:17 -0400 (EDT) > > >I don't see why ppl would buy their games online unless you are saving >alot of money. Most of the time when I want the game, I want it now, not >waiting in the mail. > >I get my games usually from EB. I tried to use those $5 coupons at >BestBuy but they get new releases usually a few days late. So I end up >buying games at EB. > >IGN has been hyping ED up saying it's very good and scary. It seems they >are going to give it a 9+ review score. They said the review will be up >no later than tuesday. > >-Vi > And I should have the game no later than then. I'm at least assuming that EB will have it in tomorrow. -Satoshi _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] IGN ED Review Date: 24 Jun 2002 22:08:55 -0500 >From: Thraxen >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: [NG] IGN ED Review >Date: Fri, 21 Jun 2002 22:54:22 -0500 > >OVERALL SCORE (not an average) >9.6 >----------------------------------------------- > >Stryder > On reserve... can't wait to play. :-) -Satoshi _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Buying games? Date: 24 Jun 2002 22:38:36 -0500 >From: Thraxen >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Buying games? >Date: Sun, 23 Jun 2002 23:20:27 -0500 > > > And you don't like Conker! C'mon! That game is one > > of the funniest (and fun) games around! Yeah, it's > > different, but in a good way. :) > >I still say Conker is average at best. Without the toilet humor it would >have hardly been noticed and would probably be regarded in the same light >as >Donkey Kong 64...as a less than stellar platformer from Rare. > >Stryder > Conker, after DK64 and Banjo-Tooie, was really a breath of fresh air. Rare finally released a platform game that was up to par with their usually great offerings. The thing for me was, while it did have the humor, its gameplay was well-polished and not tedious. Not for everyone perhaps, but it worked for me. -Satoshi _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: Re: [NG] Buying games? Date: 25 Jun 2002 06:35:15 -0700 (PDT) --- DarkBastion@aol.com wrote: > In a message dated 6/24/02 12:22:24 AM Eastern > Daylight Time, thraxen@ipa.net > writes: > > > > I still say Conker is average at best. Without > the toilet humor it would > > have hardly been noticed and would probably be > regarded in the same light > > as > > Donkey Kong 64...as a less than stellar platformer > from Rare. > > > > Stryder > > > > Did you play the game, man? The humor was excellent; > truely funny, which is a > first. BUT what saved Conker from "Dk64" syndrome is > the fact that you > collected one thing: money. That's it. No need for > battle crowns, bananas, DK > coins, and god knows what other shit. By not needing > to collect anything, or > needing to learn any skills (the context-sensitive > pads took care of that), > the game was very accessbile, and very quick moving. > It never dragged, which > is why it was great: something new at every turn, > and something hilarious. > Add to that a bunch of different types of gameplay > (the shoot stuff was cool, > the platform stuff was awesome, and I still say that > zombie-themed level in > Dracula's house rocked), Conker was simply great. > Well worth $20. And dammit, > I'd get the Xbox for the sequel. > > ~Matt Why is it when Conker has different types of gameplay it's 'cool' but when Devil May Cry has different types of gameplay, it is not? ';-) ===== ** Dave ** When (on 2-11-45) Mr. Roy asked Bhagavan the best way of killing the ego, Bhagavan said, "To ask the mind to kill the mind is like making the thief the policeman. He will go with you and pretend to catch the thief, but nothing will be gained. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: [NG] Buying GBA Date: 25 Jun 2002 16:24:47 -0700 Anybody have a recommendation for the cheapest place to buy a Gameboy = Advance? I've been looking around on eBay, and they usually go for around = $80-90 including shipping, and also including a bunch of accessories, such = as worm light, link cable, case, AC adapter, etc... (20 of them). Also, anyone have any opinions on GT Advance, GT2 Advance, or Madden? The = only GBA game I've played is Advance Wars, and that game alone is making = me consider getting a GBA. Thanks for any advice. matt ma [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Buying games? Date: 25 Jun 2002 19:47:45 EDT --part1_43.d6ebff1.2a4a5b21_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/25/02 9:35:50 AM Eastern Daylight Time, super_trey_bros@yahoo.com writes: > Why is it when Conker has different types of gameplay > it's 'cool' but when Devil May Cry has different types > of gameplay, it is not? ';-) > > ===== > ** Dave ** Because Devil May Cry sucks ass. Seriously, Devil May Cry doesn't try to be anything more than an action shooter, and out of no where, for no God damned reason, it becomes a 3-D Galaxian or some other generic space shooter. There was no reason for it, especially it being at the end of the game near the final boss, and not some new twist to the overall play mechanics that will be used and honed for a while. It's a stupid cop-op way to make the game just go even farther over the top and makes an already mediocre game a steaming pile of dino feces. ~Matt "Reality continues to ruin my life." - Calvin, Calvin & Hobbes --part1_43.d6ebff1.2a4a5b21_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/25/02 9:35:50 AM Eastern Daylight Time, super_trey_bros@yahoo.com writes:


Why is it when Conker has different types of gameplay
it's 'cool' but when Devil May Cry has different types
of gameplay, it is not? ';-)

=====
** Dave **


Because Devil May Cry sucks ass.

Seriously, Devil May Cry doesn't try to be anything more than an action shooter, and out of no where, for no God damned reason, it becomes a 3-D Galaxian or some other generic space shooter. There was no reason for it, especially it being at the end of the game near the final boss, and not some new twist to the overall play mechanics that will be used and honed for a while. It's a stupid cop-op way to make the game just go even farther over the top and makes an already mediocre game a steaming pile of dino feces.

~Matt

"Reality continues to ruin my life."
      
- Calvin, Calvin & Hobbes
--part1_43.d6ebff1.2a4a5b21_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Buying GBA Date: 25 Jun 2002 19:51:59 EDT --part1_1a2.449bb9f.2a4a5c1f_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/25/02 7:27:36 PM Eastern Daylight Time, MA@legacypartners.com writes: > Also, anyone have any opinions on GT Advance, GT2 Advance, or Madden? The > only GBA game I've played is Advance Wars, and that game alone is making me > consider getting a GBA. > > Thanks for any advice. > > matt ma Dude, buy it from a place that installs Afterburners. I think you'll be very happy that you did. Off to buy Eternal Darkness ... ~Matt "Carrot Cake Soup is like the taste of watching girls make out." - Penny Arcade --part1_1a2.449bb9f.2a4a5c1f_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/25/02 7:27:36 PM Eastern Daylight Time, MA@legacypartners.com writes:


Also, anyone have any opinions on GT Advance, GT2 Advance, or Madden? The only GBA game I've played is Advance Wars, and that game alone is making me consider getting a GBA.

Thanks for any advice.

matt ma


Dude, buy it from a place that installs Afterburners. I think you'll be very happy that you did. Off to buy Eternal Darkness ...

~Matt

"Carrot Cake Soup is like the taste of watching girls make out."

- Penny Arcade
--part1_1a2.449bb9f.2a4a5c1f_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Dave Subject: Re: [NG] Buying games? Date: 25 Jun 2002 17:48:00 -0700 (PDT) --- DarkBastion@aol.com wrote: > In a message dated 6/25/02 9:35:50 AM Eastern > Daylight Time, > super_trey_bros@yahoo.com writes: > > > > Why is it when Conker has different types of > gameplay > > it's 'cool' but when Devil May Cry has different > types > > of gameplay, it is not? ';-) > > > > ===== > > ** Dave ** > > Because Devil May Cry sucks ass. > > Seriously, Devil May Cry doesn't try to be anything > more than an action > shooter, and out of no where, for no God damned > reason, it becomes a 3-D > Galaxian or some other generic space shooter. There > was no reason for it, > especially it being at the end of the game near the > final boss, and not some > new twist to the overall play mechanics that will be > used and honed for a > while. It's a stupid cop-op way to make the game > just go even farther over > the top and makes an already mediocre game a > steaming pile of dino feces. > > ~Matt I still think DMC is far superior to games like Conker and MGS2. ===== ** Dave ** When (on 2-11-45) Mr. Roy asked Bhagavan the best way of killing the ego, Bhagavan said, "To ask the mind to kill the mind is like making the thief the policeman. He will go with you and pretend to catch the thief, but nothing will be gained. __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Buying games? Date: 25 Jun 2002 20:51:53 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_005B_01C21C8A.22B2C140 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Seriously, Devil May Cry doesn't try to be anything more than an action = shooter, and out of no where, for no God damned reason, it becomes a 3-D = Galaxian or some other generic space shooter. There was no reason for = it, especially it being at the end of the game near the final boss, and = not some new twist to the overall play mechanics that will be used and = honed for a while. It's a stupid cop-op way to make the game just go = even farther over the top and makes an already mediocre game a steaming = pile of dino feces. ~Matt>>>> LOL...you hate DMC as much as I hate Conker. Stryder ------=_NextPart_000_005B_01C21C8A.22B2C140 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Seriously, = Devil May Cry=20 doesn't try to be anything more than an action shooter, and out of no = where, for=20 no God damned reason, it becomes a 3-D Galaxian or some other generic = space=20 shooter. There was no reason for it, especially it being at the end of = the game=20 near the final boss, and not some new twist to the overall play = mechanics that=20 will be used and honed for a while. It's a stupid cop-op way to make the = game=20 just go even farther over the top and makes an already mediocre game a = steaming=20 pile of dino feces.

~Matt>>>>
 
LOL...you hate DMC as much as I hate=20 Conker.
 
Stryder
------=_NextPart_000_005B_01C21C8A.22B2C140-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: [NG] Eternal Darkness Date: 25 Jun 2002 22:13:53 EDT --part1_80.1d884251.2a4a7d61_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit I have it. And it kicks ass. It's very well done. The game jumps at you with realism and polish. Everything has been thought of. It's such a great game so far. Imagine the polish and size of Zelda, mixed with the environs of Devil May Cry (but much improved, and much more varied), and some Resident Evil style scariness -- although the creepiness here is one found in something like Se7en or the like, a deep undercurrent of evil, violence, and chaos. I really like the play control. Some jackass on XenGamers was bitching about how lame it was that you could only run for a brief while before getting tired, as opposed to something like RE with unlimited run. Well, it's not that kind of game. While your characters are quite mortal, it's nothing like RE, where one enemy can seriously deplete your ammo (so far only hand-to-hand combat) or health. The targeting system was a little odd, mostly because I thought it would involve the C-stick or something, when it doesn't. When you press R to target your enemy, you can no longer move until you let go of R. Releasing R and tapping it allows you to cycle through enemies. Once you have an enemy targeted, push the control stick in a direction to cause pinpoint damage. I lopped off the heads of some zombie-esque creatures and then destroyed them at my leisure. The game has a very gradual curve; the Sanity Meter wasn't even in effect until the second level. Everything has come together so far, and I really want to go play. I highly suggest renting this if you think a big, long solo adventure is not for you. Everyone else, even those non-RE fans, should pick this up, ASAP. ~Matt "Even if [colleges] do accept me, what do I have to look forward to? Well, aside from a life of poverty, I get the privilege of having a well-respected university bend me over a table, lube me up with the KY Jelly of Knowledge, and slowly force the Giant Golden Shaft of Higher Education up my ass over the course of 3-5 years. Yippee ... can't fuckin' wait." - Safety Monkey, twistedmonkey.net --part1_80.1d884251.2a4a7d61_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit I have it. And it kicks ass. It's very well done. The game jumps at you with realism and polish. Everything has been thought of. It's such a great game so far. Imagine the polish and size of Zelda, mixed with the environs of Devil May Cry (but much improved, and much more varied), and some Resident Evil style scariness -- although the creepiness here is one found in something like Se7en or the like, a deep undercurrent of evil, violence, and chaos.

I really like the play control. Some jackass on XenGamers was bitching about how lame it was that you could only run for a brief while before getting tired, as opposed to something like RE with unlimited run. Well, it's not that kind of game. While your characters are quite mortal, it's nothing like RE, where one enemy can seriously deplete your ammo (so far only hand-to-hand combat) or health. The targeting system was a little odd, mostly because I thought it would involve the C-stick or something, when it doesn't. When you press R to target your enemy, you can no longer move until you let go of R. Releasing R and tapping it allows you to cycle through enemies. Once you have an enemy targeted, push the control stick in a direction to cause pinpoint damage. I lopped off the heads of some zombie-esque creatures and then destroyed them at my leisure.

The game has a very gradual curve; the Sanity Meter wasn't even in effect until the second level. Everything has come together so far, and I really want to go play. I highly suggest renting this if you think a big, long solo adventure is not for you. Everyone else, even those non-RE fans, should pick this up, ASAP.


~Matt

"Even if [colleges] do accept me, what do I have to look forward to? Well, aside from a life of poverty, I get the privilege of having a well-respected university bend me over a table, lube me up with the KY Jelly of Knowledge, and slowly force the Giant Golden Shaft of Higher Education up my ass over the course of 3-5 years. Yippee ... can't fuckin' wait."

- Safety Monkey,  twistedmonkey.net
--part1_80.1d884251.2a4a7d61_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Buying games? Date: 25 Jun 2002 22:18:00 EDT --part1_7f.2820f8eb.2a4a7e58_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/25/02 8:48:27 PM Eastern Daylight Time, super_trey_bros@yahoo.com writes: > I still think DMC is far superior to games like Conker > and MGS2. > > ===== > ** Dave ** BLASPHEMY! No way in HELL does DMC hold a CANDLE to any aspect of MGS2. Sure, sure, the story was weak, but the gameplay, graphics, interactivity, characters, and range of gameplay far surpasses anything seen in Capcom's wannabe of a game. And Dave, you returned MGS2 before you even got to play as Raiden, so how would you know? ~Matt "The dumber people think you are, the more surprised they're going to be when you kill them." - William Clayton --part1_7f.2820f8eb.2a4a7e58_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/25/02 8:48:27 PM Eastern Daylight Time, super_trey_bros@yahoo.com writes:


I still think DMC is far superior to games like Conker
and MGS2.

=====
** Dave **


BLASPHEMY! No way in HELL does DMC hold a CANDLE to any aspect of MGS2. Sure, sure, the story was weak, but the gameplay, graphics, interactivity, characters, and range of gameplay far surpasses anything seen in Capcom's wannabe of a game.

And Dave, you returned MGS2 before you even got to play as Raiden, so how would you know?

~Matt

"The dumber people think you are, the more surprised they're going to be when you kill them."

- William Clayton
--part1_7f.2820f8eb.2a4a7e58_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Matt MA" Subject: Re: [NG] Buying GBA Date: 26 Jun 2002 10:39:52 -0700 Anyone care to give their input on Afterburner? It looks very cool. Any = disadvantages with having it? Can you turn on and off the backlight? Is it = a major battery drain? It's priced a little steep though, at around $35 = plus another $25 for installation (eBay prices), on top of the price of = your GBA. Granted, a worm light can't compare, but it also only costs $5 = and you can turn it off if you don't need it. matt ma >>> DarkBastion@aol.com 06/25/02 04:51PM >>> >Dude, buy it from a place that installs Afterburners. I think you'll be = very=20 [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Buying GBA Date: 26 Jun 2002 13:04:58 -0700 Matt MA wrote: > Anyone care to give their input on Afterburner? It looks very cool. Any disadvantages with having it? Can you turn on and off the backlight? Is it a major battery drain? It's priced a little steep though, at around $35 plus another $25 for installation (eBay prices), on top of the price of your GBA. Granted, a worm light can't compare, but it also only costs $5 and you can turn it off if you don't need it. > > matt ma Unless you really need a backlight, afterburner is not really worth it. It's not a perfect backlighting system, and you risk damaging your GBA. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: [NG] Console Highs and Lows Date: 26 Jun 2002 14:20:55 -0700 (PDT) Source: http://story.news.yahoo.com/news?tmpl=story&ncid=581&e=2&cid=581&u=/nm/20020625/tc_nm/tech_xbox_dc_1 Microsoft Working on Hybrid Xbox Project Tue Jun 25,12:09 AM ET LOS ANGELES (Reuters) - Microsoft Corp. has been quietly working since last fall on a device combining its money-losing Xbox ( news - web sites) video game console and with its digital video recorder, technology magazine Red Herring reported on Tuesday. The publication also cited a source as saying internal Microsoft estimates showed that the software giant would lose $750 million on the Xbox game console this fiscal year and $1.1 billion in the next fiscal year, ending June 2003. That compares with an estimate given to Microsoft Chairman Bill Gates ( news - web sites) in 1999 that the Xbox project could lose $900 million over eight years, author Dean Takahashi said. Takahashi recently released a book, "Opening the Xbox," about the early history of the Microsoft console, part of a broader strategy by the software maker to move away from its reliance on PC software into digital entertainment. Representatives of Microsoft were not immediately available for comment. At the Xbox's cost of about $325, Red Herring reported, Microsoft loses at least $150 on each box, which retails for $199 but is sold wholesale to stores for $175. That $325 cost-of-goods will come down to $225 eventually, the magazine said, quoting an unnamed source, though it will likely take five years. By comparison, the article said competitors Sony Corp ( news - web sites). and Nintendo ( news - web sites) Co. Ltd. were expected to lower the costs of their competing PlayStation 2 ( news - web sites) and GameCube, respectively, much faster, Red Herring said. Meanwhile, Microsoft engineers have been at work for about nine months on a project combining the company's UltimateTV recorder with the Xbox, Red Herring said. The magazine cited speculation that such a combined machine could be launched next year for a price of around $500, which factors in the added costs of a larger hard drive and TV tuning equipment. The Xbox, PS2 and GameCube are competing for share in a global game market that is expected to top $30 billion in hardware and software sales this year. All three companies make losses on their hardware products, but make up those losses with sales of higher-margin software. ============= RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: [NG] And Gaming Highs Date: 26 Jun 2002 14:22:15 -0700 (PDT) Video Games Sales to Top $31 Billion in 2002 -Study Mon Jun 24,10:54 AM ET LONDON (Reuters) - The video games industry is on track for a record year in 2002, with global sales projected to increase by 12 percent to $31 billion, a new report by British research firm Informa Media Group said on Monday. The popularity of new video game consoles, including Microsoft's Xbox ( news - web sites), Sony's PlayStation 2 ( news - web sites) and Nintendo ( news - web sites)'s GameCube , is contributing to the torrid growth. Steep competition has forced the three console makers to engage in an aggressive price war in the U.S., Asia and Europe for their 128-bit machines in Europe, stoking record demand. Combined console and hardware sales will account for $22 billion, or nearly 70 percent of the market in 2002. In the past decade, home video games sales have soared, creating a market that now rivals film and music as the most popular entertainment past-times. By year end the three manufacturers will have sold cumulatively 70.4 million so-called next-generation consoles. Sony accounts for 69 percent, with the sale of 48.4 million PlayStation 2 units. Nintendo is expected to have sold 15.1 million GameCubes with Microsoft selling 6.9 million Xboxes, the study said. GameCube and Xbox made their debut in the U.S. and Japan last year, a year after Sony's PlayStation 2. "The assumed launch of new console hardware in 2005 and 2006, and the resultant software boom, will keep the market buoyant," the study reads. "The global market is forecast to peak again in 2008, with revenues of $40 billion." Conversely, sales of PC games plus hand-held games and hardware are showing signs of weakness. Groups' sales are expected to dip by a combined 8.5 percent to $8.5 billion this year. Meanwhile, sales in the nascent categories of online, mobile phone and interactive television games is expected to double this year to $873 million, Informa Media Group said. The sale of mobile, online and interactive TV games is expected to rise to 54 percent by 2010, the group added. ============= RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: [NG] Microsoft to go to GBA Date: 26 Jun 2002 15:05:39 -0700 (PDT) THQ to Bring Microsoft Games to Game Boy Advance Tue Jun 25, 2:08 PM ET By Ben Berkowitz Source: http://story.news.yahoo.com/news?tmpl=story&u=/nm/20020625/tc_nm/tech_thq_microsoft_dc_2 LOS ANGELES (Reuters) - Interactive game publisher THQ Inc. on Tuesday said it has signed a deal with Microsoft Corp. to bring some of Microsoft's popular Xbox ( news - web sites) video games to the Game Boy Advance portable device. Under the exclusive arrangement, THQ will publish several of Microsoft Game Studios' Xbox and personal computer titles on Nintendo ( news - web sites) Co. Ltd.'s handheld Game Boy Advance system, including "Oddworld: Munch's Oddysee" and "Monster Truck Madness 2.0." THQ and Microsoft also agreed to work together to develop additional releases. Financial details of the agreement were not disclosed. "We have a first call on any intellectual property that Microsoft does an Xbox or a PC game for," Brian Farrell, the chief executive of THQ, told Reuters, adding that the deal has been in the works for nearly a year. Under the deal, THQ will be able to choose Microsoft games until 2004 and publish versions of them through 2008. Microsoft and Nintendo compete head-to-head in the console market. The Xbox made its debut last Nov. 15, three days before Nintendo's latest console, the GameCube. Both companies are battling industry leader Sony Corp ( news - web sites). for share in a global gaming market expected to top $30 billion in sales this year, including more than $10 billion in hardware and software sales in the United States alone. However, the two sides do not compete in the handheld market, which Nintendo has dominated for more than 10 years. There has been some speculation in past that Microsoft might consider a handheld platform of its own some day, though Farrell said this deal is not a reflection on any such plans that might exist. "I think it's safe to say there's probably not anything in the near term," he said. Representatives for Microsoft and Nintendo were not immediately available for comment. "I have not yet spoken with Nintendo but we think they're going to be very excited about it because it extends their platform too," Farrell said. ============= RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Buying GBA Date: 26 Jun 2002 17:28:27 -0500 > Unless you really need a backlight, afterburner is not really worth it. It's not a perfect backlighting system, and you risk damaging your GBA. > > Dexter Heh...I think everyone could use a backlight thanks to the dim screen. From what I have heard, it's not perfect, but it's the best. BUT, you are correct about the damage. I know of several people who scratched the plastic screen cover while trying to install the afterburner and some people have said that it is nearly impossible to get all the dust off the screen while putting the system back together. But then there are others for whom the install went perfectly. You can people about people experiences at the Triton Labs forum: http://www.tritonlabs.com/ Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Buying GBA Date: 26 Jun 2002 17:33:08 -0500 > You can people about people experiences at the Triton Labs forum: Hmmm...should say you can "read about people's". Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Microsoft to go to GBA Date: 27 Jun 2002 01:57:44 EDT --part1_1aa.442c0a4.2a4c0358_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/26/02 6:06:04 PM Eastern Daylight Time, rlsharer@yahoo.com writes: > THQ to Bring Microsoft Games to Game Boy Advance > Tue Jun 25, 2:08 PM ET > By Ben Berkowitz > YES. We all have internet access. Stop posting the fucking news. ~Matt "The dumber people think you are, the more surprised they're going to be when you kill them." - William Clayton --part1_1aa.442c0a4.2a4c0358_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/26/02 6:06:04 PM Eastern Daylight Time, rlsharer@yahoo.com writes:


THQ to Bring Microsoft Games to Game Boy Advance
Tue Jun 25, 2:08 PM ET
By Ben Berkowitz


YES. We all have internet access. Stop posting the fucking news.

~Matt

"The dumber people think you are, the more surprised they're going to be when you kill them."

- William Clayton
--part1_1aa.442c0a4.2a4c0358_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Microsoft to go to GBA Date: 27 Jun 2002 06:22:56 -0700 (PDT) --- DarkBastion@aol.com wrote: > In a message dated 6/26/02 6:06:04 PM Eastern > Daylight Time, > rlsharer@yahoo.com writes: > > > > THQ to Bring Microsoft Games to Game Boy Advance > > Tue Jun 25, 2:08 PM ET > > By Ben Berkowitz > > > > YES. We all have internet access. Stop posting the > fucking news. > YEAH. You're right...better to post about amazon.com, my bad. Wanker! ;) RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: Re: [NG] Microsoft to go to GBA Date: 27 Jun 2002 08:41:43 -0500 ----- Original Message ----- Sent: Thursday, June 27, 2002 8:22 AM > > --- DarkBastion@aol.com wrote: > > In a message dated 6/26/02 6:06:04 PM Eastern > > Daylight Time, > > rlsharer@yahoo.com writes: > > > > > > > THQ to Bring Microsoft Games to Game Boy Advance > > > Tue Jun 25, 2:08 PM ET > > > By Ben Berkowitz > > > > > > > YES. We all have internet access. Stop posting the > > f*cking news. > > > > YEAH. You're right...better to post about amazon.com, > my bad. > > Wanker! ;) > Well, you are posting news that almost everyone on this list already has seen or doesn't care about. BTW, I would be surprised if DarkBastion didn't get kicked from the list for using the F word. == Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Microsoft to go to GBA Date: 27 Jun 2002 07:47:29 -0700 (PDT) --- Chris Avery wrote: > Well, you are posting news that almost everyone on > this list already has > seen or doesn't care about. And that's the risk of posting any news at all...so far only two people have said they knew about it, only one that he didn't care. :) > BTW, I would be surprised if DarkBastion didn't get > kicked from the list for > using the F word. Must've been bad news! ;) RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Microsoft to go to GBA Date: 27 Jun 2002 11:21:08 -0500 >From: Rick Sharer >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Microsoft to go to GBA >Date: Thu, 27 Jun 2002 06:22:56 -0700 (PDT) > > >YEAH. You're right...better to post about amazon.com, >my bad. > >Wanker! ;) > >RS > I've already said it before: if you're going to post news, make a comment about it to perhaps start a discussion. In other words, make a point instead of just posting a news article and hoping that we'll just start talking about it. -Satoshi _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [NG] Resident Evil Date: 27 Jun 2002 13:31:03 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_000F_01C21DDE.E278ADA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable For some reason today I am having a very strong urge to play Resident = Evil remake. So I figured I might as well get it over with. I fought the = new monster who's name escapes me now, I really hope Barry was wrong, = she needed to be put out of her misery. That's probably the first time I = felt sorry for an enemy who could kill me in three hits. Well, now that = I think about it, maybe not the first time, there is another, from = another Resident Evil game, but since it's not out on the Gamecube yet I = won't give it away for those (2 people) who have yet to play Biohazard - = Code: Veronica, Resident Evil - Code: Veronica, Biohazard - Code: = Veronica Complete or Resident Evil - Code: Veronica X. But anyway, I got = to the part with those guys that hang from ceilings and crawl out of = vents, and now I'm glad I've played RE remake this far if only to know = what those things are supposed to look like since in the PSX and Saturn = versions they just looked like a stringy mess of black polygons, sort of = like the game save icon for "Ico" on the PS2. ;-) But then I got all = three MO Disks in the machines (pleasant surprise on how they looked) = and blew myself up while running with the fuel canister (oops!) and just = recently turned on the power to the elevator and saved (number 25 if you = wanted to know, no A ranking for me) and that's where I am. Now I figure = it's just fight the Tyrant, save Chris, and then kill the Tyrant. I = can't wait to see what the Tyrant looks like. (^_^) Anyway, have you read IGN Cube's report about Resident Evil 2 and = Resident Evil 3: Nemesis for the Gamecube? It went a bit like this: "Capcom Entertainment this week announced that it will retail its = GameCube ports of Resident Evil 2 and Resident Evil 3: Nemesis at = reduced price points. The titles will debut at $19.95 each this late = November and December respectively." That part is good. I wouldn't pay $50 or $40 for games I already have = the current best (Dreamcast) versions of already. But then they go on to = say: "Capcom has previously stated that it will "not add a single polygon" to = either of the ports, meaning they will remain identical to their = PlayStation 1 counterparts. Hence, the bargain price for each release. " Now that's something that I don't understand. Why would they be straight = ports of PlayStation titles when Capcom made better looking versions for = the Dreamcast? Hell, Resident Evil 2 looked better on the Nintendo 64 = than it did on the PlayStation. You'd think that porting the Dreamcast = versions, even though Resident Evil 2 on the DC was programmed in the = dreaded Windows CE (although it didn't have any of the problems with = load times that plagued every other WinCE Dreamcast game) it and RE3: = Nemesis just looked much nicer on the Dreamcast over the PlayStation.=20 They didn't mention Code: Veronica at all though. It makes me wonder, = will Code: Veronica on the Gamecube feature the bonus material found in = Resident Evil - Code: Veronica X (PS2) and Biohazard - Code: Veronica = Complete (DC JPN Import) and what version, DC or PS2, will be ported to = the Gamecube? I myself hope it's the Dreamcast version, since, from my = judgment, RECV looked better than RECVX (less jaggies) but I hope it = gets the bonus material found in BHCVC. That I'd probably purchase, if = it was $20, if not, I'd just buy RECVX on the PS2 as a Greatest Hits = ($20), but I'll wait and see, since after I finish RE remake today, I = think I'll have my fill of RE until RE Zero.=20 Did I miss anything? oh I'm still not sure. Morrowind or Eternal Darkness...? -- Dave -- TreyTable@msn.com (insert witty sig. here) ------=_NextPart_000_000F_01C21DDE.E278ADA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
For some reason today I am = having a very=20 strong urge to play Resident Evil remake. So I figured I might as well = get it=20 over with. I fought the new monster who's name escapes me now, I really = hope=20 Barry was wrong, she needed to be put out of her misery. That's probably = the=20 first time I felt sorry for an enemy who could kill me in three hits. = Well, now=20 that I think about it, maybe not the first time, there is another, from = another=20 Resident Evil game, but since it's not out on the Gamecube yet I won't = give it=20 away for those (2 people) who have yet to play Biohazard - = Code:=20 Veronica, Resident Evil - Code: Veronica, Biohazard - Code: Veronica = Complete or=20 Resident Evil - Code: Veronica X. But anyway, I got to the part with = those guys=20 that hang from ceilings and crawl out of vents, and now I'm glad I've = played RE=20 remake this far if only to know what those things are supposed to look = like=20 since in the PSX and Saturn versions they just looked like a stringy = mess of=20 black polygons, sort of like the game save icon for "Ico" on the PS2. = ;-) But=20 then I got all three MO Disks in the machines (pleasant surprise on how = they=20 looked) and blew myself up while running with the fuel canister (oops!) = and just=20 recently turned on the power to the elevator and saved (number 25 if you = wanted=20 to know, no A ranking for me) and that's where I am. Now I figure it's = just=20 fight the Tyrant, save Chris, and then kill the Tyrant. I can't wait to = see what=20 the Tyrant looks like. (^_^)
 
Anyway, have you read IGN = Cube's report=20 about Resident Evil 2 and Resident Evil 3: Nemesis for the Gamecube? It = went a=20 bit like this:
 
"Capcom Entertainment this week announced that it will retail its = GameCube=20 ports of Resident Evil 2 and Resident Evil 3: Nemesis at = reduced=20 price points. The titles will debut at $19.95 each this late November = and=20 December respectively."
 
That part is good. I wouldn't = pay $50 or=20 $40 for games I already have the current best (Dreamcast) versions of = already.=20 But then they go on to say:
 
"Capcom has previously stated that it will "not add a single = polygon" to=20 either of the ports, meaning they will remain identical to their = PlayStation 1=20 counterparts. Hence, the bargain price for each release. = "
 
Now that's something that I = don't=20 understand. Why would they be straight ports of PlayStation titles when = Capcom=20 made better looking versions for the Dreamcast? Hell, Resident Evil 2 = looked=20 better on the Nintendo 64 than it did on the PlayStation. You'd think = that=20 porting the Dreamcast versions, even though Resident Evil 2 on the DC = was=20 programmed in the dreaded Windows CE (although it didn't have any of the = problems with load times that plagued every other WinCE Dreamcast game) = it and=20 RE3: Nemesis just looked much nicer on the Dreamcast over the = PlayStation.=20
 
They didn't mention Code: = Veronica at all=20 though. It makes me wonder, will Code: Veronica on the Gamecube feature = the=20 bonus material found in Resident Evil - Code: Veronica X (PS2) and = Biohazard -=20 Code: Veronica Complete (DC JPN Import) and what version, DC or PS2, = will be=20 ported to the Gamecube? I myself hope it's the Dreamcast version, since, = from my=20 judgment, RECV looked better than RECVX (less jaggies) but I hope it = gets the=20 bonus material found in BHCVC. That I'd probably purchase, if it was = $20, if=20 not, I'd just buy RECVX on the PS2 as a Greatest Hits ($20), but I'll = wait and=20 see, since after I finish RE remake today, I think I'll have my fill of = RE until=20 RE Zero.
 
Did I miss = anything?
 
oh
 
I'm still not sure. Morrowind = or Eternal=20 Darkness...?
 
-- Dave --
TreyTable@msn.com
(insert witty = sig.=20 here)
------=_NextPart_000_000F_01C21DDE.E278ADA0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Microsoft to go to GBA Date: 27 Jun 2002 12:09:32 -0700 (PDT) --- Eric C wrote: > I've already said it before: if you're going to post > news, make a comment > about it to perhaps start a discussion. In other > words, make a point > instead of just posting a news article and hoping > that we'll just start > talking about it. Well, yeah, obviously! :) RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: Re: [NG] Microsoft to go to GBA Date: 27 Jun 2002 16:08:42 -0500 ----- Original Message ----- Sent: Thursday, June 27, 2002 8:22 AM > > --- DarkBastion@aol.com wrote: > > In a message dated 6/26/02 6:06:04 PM Eastern > > Daylight Time, > > rlsharer@yahoo.com writes: > > > > > > > THQ to Bring Microsoft Games to Game Boy Advance > > > Tue Jun 25, 2:08 PM ET > > > By Ben Berkowitz > > > > > > > YES. We all have internet access. Stop posting the > > fucking news. > > > > YEAH. You're right...better to post about amazon.com, > my bad. > > Wanker! ;) > > RS Huh? We do all have access to this standard press release news and have all read it elsewhere. No reason to post it here... Geoff [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: Re: [NG] Microsoft to go to GBA Date: 27 Jun 2002 16:11:08 -0500 ----- Original Message ----- Sent: Thursday, June 27, 2002 2:09 PM > > --- Eric C wrote: > > > I've already said it before: if you're going to post > > news, make a comment > > about it to perhaps start a discussion. In other > > words, make a point > > instead of just posting a news article and hoping > > that we'll just start > > talking about it. > > Well, yeah, obviously! :) > > RS Sure, he didn't say any f-words, but can someone ban Rick? Rather annoying, much much more so than any f-words. It's fine that he doesn't like Microsoft, but to post anything negative as he does, well... reminds me of the kids in school that would get pummeled over and over for be snotty nosed brats, yet they kept acting the exact same way. Hmm, like that dumb kid on The Simpsons, son of the cop. Yeah, that's Rick. ;) Geoff [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [NG] snotty nosed brats Date: 27 Jun 2002 18:10:50 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0017_01C21E05.F7F82620 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Geoff Taylor=20 To: NGamers@lists.xmission.com=20 Sent: Thursday, June 27, 2002 5:11 PM Subject: Re: [NG] Microsoft to go to GBA ----- Original Message ----- From: "Rick Sharer" To: Sent: Thursday, June 27, 2002 2:09 PM Subject: Re: [NG] Microsoft to go to GBA > > --- Eric C wrote: > > > I've already said it before: if you're going to post > > news, make a comment > > about it to perhaps start a discussion. In other > > words, make a point > > instead of just posting a news article and hoping > > that we'll just start > > talking about it. > > Well, yeah, obviously! :) > > RS Sure, he didn't say any f-words, but can someone ban Rick? Rather = annoying, much much more so than any f-words. It's fine that he doesn't like Microsoft, but to post anything negative as he does, well... reminds = me of the kids in school that would get pummeled over and over for be snotty = nosed brats, yet they kept acting the exact same way. Hmm, like that dumb = kid on The Simpsons, son of the cop. Yeah, that's Rick. ;) Geoff ----- That's not a fair comparison. Ralph Wiggum can't help being what he is, = mentally incompetent. That's like accusing Timmy for being Timmy (South = Park).=20 -- Dave -- TreyTable@msn.com (insert witty sig. here) ------=_NextPart_000_0017_01C21E05.F7F82620 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Geoff = Taylor=20
Sent: Thursday, June 27, 2002 = 5:11=20 PM
Subject: Re: [NG] Microsoft to = go to=20 GBA


----- Original Message -----
From: "Rick Sharer" = <rlsharer@yahoo.com>
To: = <NGamers@lists.xmission.com= >
Sent:=20 Thursday, June 27, 2002 2:09 PM
Subject: Re: [NG] Microsoft to go = to=20 GBA


>
> --- Eric C <satoshi_gc@hotmail.com>=20 wrote:
>
> > I've already said it before: if you're = going to=20 post
> > news, make a comment
> > about it to = perhaps start=20 a discussion.  In other
> > words, make a point
> = >=20 instead of just posting a news article and hoping
> > that = we'll just=20 start
> > talking about it.
>
> Well, yeah,=20 obviously!  :)
>
> RS

Sure, he didn't say any = f-words,=20 but can someone ban Rick?  Rather annoying,
much much more so = than any=20 f-words.  It's fine that he doesn't like
Microsoft, but to = post=20 anything negative as he does, well... reminds me of
the kids in = school that=20 would get pummeled over and over for be snotty nosed
brats, yet = they kept=20 acting the exact same way.  Hmm, like that dumb kid on
The = Simpsons,=20 son of the cop.  Yeah, that's Rick.   = ;)

Geoff


 
That's not a fair comparison. = Ralph=20 Wiggum can't help being what he is, mentally incompetent. That's = like=20 accusing Timmy for being Timmy (South Park).
 
-- Dave --
TreyTable@msn.com
(insert witty = sig.=20 here)
------=_NextPart_000_0017_01C21E05.F7F82620-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [NG] Resident Evil ending. Date: 27 Jun 2002 18:19:31 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0026_01C21E07.2E8D1F00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable The words were moving too fast to really read, I'm going to have to beat = the game again and videotape the ending, but I'm positive I read the = words "AM2" and "Hitmaker" during the credits of Resident Evil remake. = Did anybody else notice this? I wonder what SEGA (AM2 and Hitmaker are = divisions of SEGA, like the better known "Sonic Team") did in the = creation of Resident Evil remake? Anybody know?=20 I do know that SEGA did help Capcom make Code: Veronica for the = Dreamcast, since nobody knew the Dreamcast better, but what is going on = now?=20 Oh, I like when the mansion exploded. That was neat I can't get the Grenade Launcher 'glitch' code to work in playing as = Jill in "Once Again". Anybody else have this problem? -- Dave -- TreyTable@msn.com (insert witty sig. here) ------=_NextPart_000_0026_01C21E07.2E8D1F00 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
The words were moving too = fast to really=20 read, I'm going to have to beat the game again and videotape the ending, = but I'm=20 positive I read the words "AM2" and "Hitmaker" during the credits of = Resident=20 Evil remake. Did anybody else notice this? I wonder what SEGA (AM2 and = Hitmaker=20 are divisions of SEGA, like the better known "Sonic Team") did in the = creation=20 of Resident Evil remake? Anybody know?
 
I do know that SEGA did help = Capcom make=20 Code: Veronica for the Dreamcast, since nobody knew the Dreamcast = better, but=20 what is going on now?
 
Oh, I like when the mansion = exploded.=20 That was neat
 
I can't get the Grenade = Launcher 'glitch'=20 code to work in playing as Jill in "Once Again". Anybody else have this=20 problem?
 
-- Dave --
TreyTable@msn.com
(insert witty = sig.=20 here)
------=_NextPart_000_0026_01C21E07.2E8D1F00-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Resident Evil ending. Date: 27 Jun 2002 20:51:57 EDT --part1_178.a6d47ab.2a4d0d2d_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/27/02 6:21:00 PM Eastern Daylight Time, TreyTable@msn.com writes: > I can't get the Grenade Launcher 'glitch' code to work in playing as Jill in > "Once Again". Anybody else have this problem? > > -- Dave -- > TreyTable@msn.com > (insert witty sig. here) > Nope. Worked fine for me. I think the new EGM has an idiot-proof pictorial about how to do it, step by step. Should work for even you, Dave ;) ~Matt "The dumber people think you are, the more surprised they're going to be when you kill them." - William Clayton --part1_178.a6d47ab.2a4d0d2d_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/27/02 6:21:00 PM Eastern Daylight Time, TreyTable@msn.com writes:


I can't get the Grenade Launcher 'glitch' code to work in playing as Jill in "Once Again". Anybody else have this problem?

-- Dave --
TreyTable@msn.com
(insert witty sig. here)



Nope. Worked fine for me. I think the new EGM has an idiot-proof pictorial about how to do it, step by step. Should work for even you, Dave ;)

~Matt

"The dumber people think you are, the more surprised they're going to be when you kill them."

- William Clayton
--part1_178.a6d47ab.2a4d0d2d_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: [NG] Eternal Darkness Magick Date: 27 Jun 2002 20:54:08 EDT --part1_133.10733d3a.2a4d0db0_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Man, this game keeps getting better and better. I went a little insane today as Maximillian Rovias, and accidentally killed one of my housemaids, thinking she was possessed. The magic system is so great; you can combine all sorts of stuff for custom made spells, and the like. I can't wait to play this game again. I really want to replay it the 3 different ways to get the uber-ending. ~Matt "The dumber people think you are, the more surprised they're going to be when you kill them." - William Clayton --part1_133.10733d3a.2a4d0db0_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Man, this game keeps getting better and better. I went a little insane today as Maximillian Rovias, and accidentally killed one of my housemaids, thinking she was possessed. The magic system is so great; you can combine all sorts of stuff for custom made spells, and the like. I can't wait to play this game again. I really want to replay it the 3 different ways to get the uber-ending.


~Matt

"The dumber people think you are, the more surprised they're going to be when you kill them."

- William Clayton
--part1_133.10733d3a.2a4d0db0_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [NG] Resident Evil ending. Date: 27 Jun 2002 20:55:11 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0006_01C21E1C.EDC62AA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: DarkBastion@aol.com=20 To: NGamers@lists.xmission.com=20 Sent: Thursday, June 27, 2002 8:51 PM Subject: Re: [NG] Resident Evil ending. In a message dated 6/27/02 6:21:00 PM Eastern Daylight Time, = TreyTable@msn.com writes: I can't get the Grenade Launcher 'glitch' code to work in playing as = Jill in "Once Again". Anybody else have this problem? -- Dave -- TreyTable@msn.com (insert witty sig. here) Nope. Worked fine for me. I think the new EGM has an idiot-proof = pictorial about how to do it, step by step. Should work for even you, = Dave ;) ~Matt ----- Yeah, I know. And it worked just fine in my first game, but when playing = "Once Again", the mode after you beat the game the first time, the = glitch doesn't work, and I did it the "idiot proof" way in EGM. It = doesn't work. ~ Dave ~ TreyTable@msn.com I pledge allegiance to the flag, Michael Jackson is a fag. ------=_NextPart_000_0006_01C21E1C.EDC62AA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 DarkBastion@aol.com
Sent: Thursday, June 27, 2002 = 8:51=20 PM
Subject: Re: [NG] Resident Evil = ending.

In a message dated 6/27/02 6:21:00 PM Eastern = Daylight=20 Time, TreyTable@msn.com=20 writes:


I can't get the Grenade Launcher 'glitch' code to work = in=20 playing as Jill in "Once Again". Anybody else have this = problem?

-- Dave --
TreyTable@msn.com
(insert = witty sig.=20 here)



Nope. Worked fine = for me. I think=20 the new EGM has an idiot-proof pictorial about how to do it, step by = step.=20 Should work for even you, Dave ;)

~Matt


 
Yeah, I know. And it worked = just fine in=20 my first game, but when playing "Once Again", the mode after you beat = the game=20 the first time, the glitch doesn't work, and I did it the "idiot proof" = way in=20 EGM. It doesn't work.
 
~ Dave ~
TreyTable@msn.com
I pledge = allegiance to=20 the flag, Michael Jackson is a fag.
------=_NextPart_000_0006_01C21E1C.EDC62AA0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: Re: [NG] snotty nosed brats Date: 27 Jun 2002 22:03:41 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0015_01C21E26.7F4DC970 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dave Rhodes=20 To: NGamers@lists.xmission.com=20 Sent: Thursday, June 27, 2002 5:10 PM Subject: Re: [NG] snotty nosed brats ----- Original Message -----=20 From: Geoff Taylor=20 To: NGamers@lists.xmission.com=20 Sent: Thursday, June 27, 2002 5:11 PM Subject: Re: [NG] Microsoft to go to GBA ----- Original Message ----- From: "Rick Sharer" To: Sent: Thursday, June 27, 2002 2:09 PM Subject: Re: [NG] Microsoft to go to GBA > > --- Eric C wrote: > > > I've already said it before: if you're going to post > > news, make a comment > > about it to perhaps start a discussion. In other > > words, make a point > > instead of just posting a news article and hoping > > that we'll just start > > talking about it. > > Well, yeah, obviously! :) > > RS Sure, he didn't say any f-words, but can someone ban Rick? Rather = annoying, much much more so than any f-words. It's fine that he doesn't like Microsoft, but to post anything negative as he does, well... reminds = me of the kids in school that would get pummeled over and over for be = snotty nosed brats, yet they kept acting the exact same way. Hmm, like that dumb = kid on The Simpsons, son of the cop. Yeah, that's Rick. ;) Geoff --- That's not a fair comparison. Ralph Wiggum can't help being what he = is, mentally incompetent. That's like accusing Timmy for being Timmy = (South Park).=20 -- Dave -- TreyTable@msn.com (insert witty sig. here) Ya well, I was JOKING... though, the news posting is annoying. I = don't really want him banned... Geoff ------=_NextPart_000_0015_01C21E26.7F4DC970 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Dave = Rhodes=20
Sent: Thursday, June 27, 2002 = 5:10=20 PM
Subject: Re: [NG] snotty nosed=20 brats

 
----- Original Message -----
From:=20 Geoff=20 Taylor
Sent: Thursday, June 27, 2002 = 5:11=20 PM
Subject: Re: [NG] Microsoft = to go to=20 GBA


----- Original Message -----
From: "Rick = Sharer"=20 <rlsharer@yahoo.com>
To:=20 <NGamers@lists.xmission.com= >
Sent:=20 Thursday, June 27, 2002 2:09 PM
Subject: Re: [NG] Microsoft to go = to=20 GBA


>
> --- Eric C <satoshi_gc@hotmail.com>=20 wrote:
>
> > I've already said it before: if you're = going to=20 post
> > news, make a comment
> > about it to = perhaps=20 start a discussion.  In other
> > words, make a = point
>=20 > instead of just posting a news article and hoping
> > = that=20 we'll just start
> > talking about it.
>
> = Well, yeah,=20 obviously!  :)
>
> RS

Sure, he didn't say = any=20 f-words, but can someone ban Rick?  Rather annoying,
much = much more=20 so than any f-words.  It's fine that he doesn't = like
Microsoft, but=20 to post anything negative as he does, well... reminds me of
the = kids in=20 school that would get pummeled over and over for be snotty = nosed
brats,=20 yet they kept acting the exact same way.  Hmm, like that dumb = kid=20 on
The Simpsons, son of the cop.  Yeah, that's = Rick.  =20 ;)

Geoff


 
That's not a fair = comparison. Ralph=20 Wiggum can't help being what he is, mentally incompetent. That's = like=20 accusing Timmy for being Timmy (South Park).
 
-- Dave --
TreyTable@msn.com
(insert = witty sig.=20 here)
 
Ya well, I was JOKING... = though, the=20 news posting is annoying.  I don't really want him = banned...
 
Geoff
------=_NextPart_000_0015_01C21E26.7F4DC970-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Microsoft to go to GBA Date: 27 Jun 2002 20:36:03 -0700 (PDT) --- Geoff Taylor wrote: > > > Huh? We do all have access to this standard press > release news and have all > read it elsewhere. No reason to post it here... Well ya know what? I've already read other people's posts telling me the very same thing!! No need for you to post this here!! Heh. RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Microsoft to go to GBA Date: 27 Jun 2002 20:47:41 -0700 (PDT) --- Geoff Taylor wrote: > Sure, he didn't say any f-words, but can someone ban > Rick? Rather annoying, > much much more so than any f-words. Oh, that's rich. Ban me because I post relevant articles about the gaming industry. What...are you mad that Microsoft just got its butt kicked? Why so hostile? I posted three articles, only two reporting the truth about the dismal sales of the XBOX, and the third one was rather neutral about MS software going to the GBA. And you want me banned for *that*? You have issues. RS It's fine that > he doesn't like > Microsoft, but to post anything negative as he does, > well... reminds me of > the kids in school that would get pummeled over and > over for be snotty nosed > brats, yet they kept acting the exact same way. > Hmm, like that dumb kid on > The Simpsons, son of the cop. Yeah, that's Rick. > ;) > > Geoff > > > > [ To quit the NGamers mailing list, send the message > "unsubscribe ] > [ NGamers" (without the quotes) to > majordomo@xmission.com ] __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: Re: [NG] Microsoft to go to GBA Date: 28 Jun 2002 00:30:33 -0500 ----- Original Message ----- Sent: Thursday, June 27, 2002 10:47 PM > > --- Geoff Taylor wrote: > > > Sure, he didn't say any f-words, but can someone ban > > Rick? Rather annoying, > > much much more so than any f-words. > > Oh, that's rich. Ban me because I post relevant > articles about the gaming industry. What...are you > mad that Microsoft just got its butt kicked? Why so > hostile? I posted three articles, only two reporting > the truth about the dismal sales of the XBOX, and the > third one was rather neutral about MS software going > to the GBA. > > And you want me banned for *that*? > > You have issues. > > RS You could be posting the same thing about Nintendo or Sony and it'd be no less annoying. One thing about Microsoft is that they will not give up. The company thrives on competition and the harder the game, the further behind they are, the more determined Microsoft is to make it to #1. Yes, the XBox is far behind the PS2 and Gamecube in the international market, but give Microsoft time. Maybe it'll take three years, five or eight... but they will not give up. Microsoft will do its d@mnedest to deserve the #1 position, you can count on that. If I had to pick just one company to stay in business of the three I'd pick Nintendo. I like all three systems, but Nintendo is the one that has the games I want most. However, I can afford to buy the others and have, so I have no reason to flame Sony or Microsoft as those who can't afford those systems are doing. It's silly and childish. 'nuf said. Geoff [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Microsoft to go to GBA Date: 28 Jun 2002 12:02:27 -0700 (PDT) --- Geoff Taylor wrote: > > You could be posting the same thing about Nintendo > or Sony and it'd be no > less annoying. I've posted three news items in the last month. If that's "annoying" then maybe you should unsubscribe! :) > However, I can afford to buy the > others and have, so I > have no reason to flame Sony or Microsoft as those > who can't afford those > systems are doing. It's silly and childish. 'nuf > said. Well, affording these extra consoles is really not a problem, as I own and enjoy the PS2. It's silly and childish to accuse others untruthfully and unjustly. Nuff said. RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Microsoft to go to GBA Date: 28 Jun 2002 13:02:31 -0700 > . > > I've posted three news items in the last month. If > that's "annoying" then maybe you should unsubscribe! > :) I frankly don't see what's the big fuss about some stupid press release by THQ. I get 30 e-mails a day on Game Related, Jed's game list. A lot of them are conversations and topics I don't care about. I just delete them. I assume most people do the same. The only reason I can see why Geoff in particular is up in arms, is because by making games for GBA, MS is in a way conceding Nintendo dominance in the sector. But even that is a loopy logic that most MS fans could easily reason away with hopes and dreams of future MS dominance-- as Geoff so eloquently puts it in his posts regarding Xbox's dire international position. Whatever the case, it is done. let it rest. Developing personal animosities over a press release isn't worth it. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [NG] Eternal Darkness Date: 28 Jun 2002 16:39:44 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0021_01C21EC2.68616FE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I think my Insanity Meter has dropped down too far. My hands looks = really big. ;-) On a lighter note, Eternal Darkness, despite its flaws, is still pretty = darn good. Was that Michael Bell doing the narration during the opening = of the game?=20 I really can't understand how Silicon Knights couldn't get "sneak", = "walk", "jog", and "run" all out of the analog stick. Geeze, play Super = Mario 64 sometime. The "Run" button is kinda annoying, it would have = been better if they could have got all four movements into the stick, or = at least the latter three and just used the "sneak" button for "sneak". = (Why the fudge is there even a button for "sneak"? You can do in with = the stick alone.) And then they could have used "L" for changing from = one target to another, or kept the function of "R" the same and had "L" = be "attack" in conjunction with the "C-Stick" for targeting body parts = and left you open to move about during combat with the analog stick.=20 It probably would have gotten better ratings if that was true. I think = anyway. But still, despite its flaws, so far (1 hour 40 minutes) the game is = very good. I have yet to hallucinate in the game, but right now I guess = in reality is making up for it. gotta go. :-O ~ Dave ~ TreyTable@msn.com I pledge allegiance to the flag, Michael Jackson is a fag. ------=_NextPart_000_0021_01C21EC2.68616FE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I think my Insanity Meter has = dropped=20 down too far. My hands looks really big. ;-)
 
On a lighter note, Eternal = Darkness,=20 despite its flaws, is still pretty darn good. Was that Michael Bell = doing the=20 narration during the opening of the game?
 
I really can't understand how = Silicon=20 Knights couldn't get "sneak", "walk", "jog", and "run" all out of the = analog=20 stick. Geeze, play Super Mario 64 sometime. The "Run" button is kinda = annoying,=20 it would have been better if they could have got all four movements into = the=20 stick, or at least the latter three and just used the "sneak" button for = "sneak". (Why the fudge is there even a button for "sneak"? You can do = in with=20 the stick alone.) And then they could have used "L" for changing from = one target=20 to another, or kept the function of "R" the same and had "L" be "attack" = in=20 conjunction with the "C-Stick" for targeting body parts and left you = open to=20 move about during combat with the analog stick.
 
It probably would have gotten = better=20 ratings if that was true. I think anyway.
 
But still, despite its flaws, = so far (1=20 hour 40 minutes) the game is very good. I have yet to hallucinate in the = game,=20 but right now I guess in reality is making up for it. gotta go. =20 :-O
 
~ Dave ~
TreyTable@msn.com
I pledge = allegiance to=20 the flag, Michael Jackson is a fag.
------=_NextPart_000_0021_01C21EC2.68616FE0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: [NG] INSIDER Eternal Darkness Date: 28 Jun 2002 18:41:36 EDT --part1_134.107b43dd.2a4e4020_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Can someone please post that "Hint" article about ED on IGNCube, please? I'm rather stuck and spent that last hour running around the mansion as Alex (the girl in the "present") and want a new chapter, dammit. ~Matt "Reality continues to ruin my life." - Calvin, Calvin & Hobbes --part1_134.107b43dd.2a4e4020_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Can someone please post that "Hint" article about ED on IGNCube, please? I'm rather stuck and spent that last hour running around the mansion as Alex (the girl in the "present") and want a new chapter, dammit.


~Matt

"Reality continues to ruin my life."
      
- Calvin, Calvin & Hobbes
--part1_134.107b43dd.2a4e4020_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: Re: [NG] INSIDER Eternal Darkness Date: 28 Jun 2002 17:52:49 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_02A4_01C21ECC.9DDFB280 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Have you been to GameFAQs yet? ----- Original Message -----=20 From: DarkBastion@aol.com=20 To: NGamers@lists.xmission.com=20 Sent: Friday, June 28, 2002 5:41 PM Subject: [NG] INSIDER Eternal Darkness Can someone please post that "Hint" article about ED on IGNCube, = please? I'm rather stuck and spent that last hour running around the = mansion as Alex (the girl in the "present") and want a new chapter, = dammit. ~Matt "Reality continues to ruin my life."=20 =20 - Calvin, Calvin & Hobbes ------=_NextPart_000_02A4_01C21ECC.9DDFB280 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Have you been to GameFAQs = yet?
----- Original Message -----
From:=20 DarkBastion@aol.com
Sent: Friday, June 28, 2002 = 5:41 PM
Subject: [NG] INSIDER Eternal=20 Darkness

Can someone please post that "Hint" article about = ED on=20 IGNCube, please? I'm rather stuck and spent that last hour running = around the=20 mansion as Alex (the girl in the "present") and want a new chapter,=20 dammit.


~Matt

"Reality continues to ruin my life."=20
      
- Calvin, Calvin & = Hobbes
------=_NextPart_000_02A4_01C21ECC.9DDFB280-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] INSIDER Eternal Darkness Date: 28 Jun 2002 18:58:00 EDT --part1_a.211e47bf.2a4e43f8_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/28/02 6:53:49 PM Eastern Daylight Time, averyc@io.com writes: > Have you been to GameFAQs yet? Yes, I just went, and found some help. Dammit, I tried that 3 times yesterday, I cannot believe it didn't work. ~Matt "Reality continues to ruin my life." - Calvin, Calvin & Hobbes --part1_a.211e47bf.2a4e43f8_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/28/02 6:53:49 PM Eastern Daylight Time, averyc@io.com writes:


Have you been to GameFAQs yet?


Yes, I just went, and found some help. Dammit, I tried that 3 times yesterday, I cannot believe it didn't work.

~Matt

"Reality continues to ruin my life."
      
- Calvin, Calvin & Hobbes
--part1_a.211e47bf.2a4e43f8_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: Re: [NG] INSIDER Eternal Darkness Date: 28 Jun 2002 18:10:05 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_02F8_01C21ECF.07CB9040 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I feel your pain. I have been stuck on many games before. I wish I had the money to buy Eternal Darkness. But now that I am = married, I have zero extra money. *sigh* -- Chris Avery n-games@n-games.com http://www.n-games.com/index.shtml ----- Original Message -----=20 From: DarkBastion@aol.com=20 To: NGamers@lists.xmission.com=20 Sent: Friday, June 28, 2002 5:58 PM Subject: Re: [NG] INSIDER Eternal Darkness In a message dated 6/28/02 6:53:49 PM Eastern Daylight Time, = averyc@io.com writes: Have you been to GameFAQs yet? Yes, I just went, and found some help. Dammit, I tried that 3 times = yesterday, I cannot believe it didn't work. ------=_NextPart_000_02F8_01C21ECF.07CB9040 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I feel your pain.  I have been = stuck on many=20 games before.
 
I wish I had the money to buy Eternal=20 Darkness.  But now that I am married, I have zero extra money.=20 *sigh*
--
Chris Avery
n-games@n-games.com
http://www.n-games.com/index.= shtml
----- Original Message -----
From:=20 DarkBastion@aol.com
Sent: Friday, June 28, 2002 = 5:58 PM
Subject: Re: [NG] INSIDER = Eternal=20 Darkness

In a message dated 6/28/02 6:53:49 PM Eastern = Daylight=20 Time, averyc@io.com=20 writes:


Have you been to GameFAQs yet?


Yes, I just went, = and found some=20 help. Dammit, I tried that 3 times yesterday, I cannot believe it = didn't=20 work.

------=_NextPart_000_02F8_01C21ECF.07CB9040-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [NG] INSIDER Eternal Darkness Date: 28 Jun 2002 19:40:21 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_000C_01C21EDB.A3C716C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Chris Avery=20 To: NGamers@lists.xmission.com=20 Sent: Friday, June 28, 2002 7:10 PM Subject: Re: [NG] INSIDER Eternal Darkness I feel your pain. I have been stuck on many games before. I wish I had the money to buy Eternal Darkness. But now that I am = married, I have zero extra money. *sigh* -- Chris Avery n-games@n-games.com http://www.n-games.com/index.shtml --- Get a PayPal Account (I think everybody has one of those) and secretly = get a PayPal Debit Card. Then sell stuff (secretly) on eBay and have the = money put into your PayPal account, and then your wife won't know about = the extra money. ;-) The only hard part is to find stuff to sell on eBay.=20 -- Dave -- TreyTable@msn.com If you think "Under God" should be in The Pledge of Allegiance, then you = might just be a redneck. ------=_NextPart_000_000C_01C21EDB.A3C716C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Chris Avery =
Sent: Friday, June 28, 2002 = 7:10 PM
Subject: Re: [NG] INSIDER = Eternal=20 Darkness

I feel your pain.  I have been = stuck on many=20 games before.
 
I wish I had the money to buy Eternal = Darkness.  But now that I am married, I have zero extra money.=20 *sigh*
--
Chris Avery
n-games@n-games.com
http://www.n-games.com/index.= shtml

 
Get a PayPal Account (I think = everybody=20 has one of those) and secretly get a PayPal Debit Card. Then sell stuff=20 (secretly) on eBay and have the money put into your PayPal account, and = then=20 your wife won't know about the extra money. ;-)
 
The only hard part is to find = stuff to=20 sell on eBay.
 
-- Dave --
TreyTable@msn.com
If you think = "Under=20 God" should be in The Pledge of Allegiance, then you might just be a=20 redneck.
------=_NextPart_000_000C_01C21EDB.A3C716C0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [NG] IGN Insider Eternal Darkness FAQ Part 1 Date: 28 Jun 2002 19:57:27 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0014_01C21EDE.074AA2A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Okay. I copied the article (minus the pictures) and put it in a Word = 2000 document. It's in the Files section of the "Jedcross List" = Yahoogroups Homepage. I didn't post it here because I don't want to read = it, I don't want help or spoilers yet, but I managed to already read = something I would have rather found out myself. So I don't want to look = at it, at least for a few days, anyway. If you're not a member of the = Jedcross List, also known as "Game Related", you can join for free by = getting a Yahoo ID when you go to http://groups.yahoo.com and then look = for a list called "jedcross". It's really a nice list. You can talk = about how crappy Microsoft is doing all day long, if you care, and many = of the members of this list are already there. But you also have to put = up with Jed Cross, and that can be a pain in the arse sometimes. ;-)=20 Now back to the insanity. =3D) -- Dave -- TreyTable@msn.com If you think "Under God" should be in The Pledge of Allegiance, then you = might just be a redneck. ------=_NextPart_000_0014_01C21EDE.074AA2A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Okay. I copied the article = (minus the=20 pictures) and put it in a Word 2000 document. It's in the Files section = of the=20 "Jedcross List" Yahoogroups Homepage. I didn't post it here because I = don't want=20 to read it, I don't want help or spoilers yet, but I managed to already = read=20 something I would have rather found out myself. So I don't want to look = at it,=20 at least for a few days, anyway. If you're not a member of the Jedcross = List,=20 also known as "Game Related", you can join for free by getting a Yahoo = ID when=20 you go to http://groups.yahoo.com and=20 then look for a list called "jedcross".  It's really a nice list. = You can=20 talk about how crappy Microsoft is doing all day long, if you care, and = many of=20 the members of this list are already there. But you also have to = put up=20 with Jed Cross, and that can be a pain in the arse sometimes. ;-) =
 
Now back to the insanity. = =3D)
 
-- Dave --
TreyTable@msn.com
If you think = "Under=20 God" should be in The Pledge of Allegiance, then you might just be a=20 redneck.
------=_NextPart_000_0014_01C21EDE.074AA2A0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [NG] Eternal Darkness Hallucinations Date: 28 Jun 2002 22:45:24 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_000F_01C21EF5.7D991380 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable CAUTION! SPOILERS AHEAD! READ AT YOUR OWN RISK! * * * * * So far, the hallucinations in Eternal Darkness haven't been what I had = expected. Sure, there was the "shock horror" treatment when you see = yourself dead in the bathtub. (Wasn't that from "What Lies Beneath" ?) = But the rest of what I've seen and heard, like the loud footsteps in the = library and the loud knocking on the doors (is somebody playing Pink = Floyd in the house?) was nothing special. The head of the statue on the = second floor turning to face you, oh yeah, big deal, didn't I see that = on The Muppet Show? I was expecting to see eyes in the paintings next. = ;-) But what I'm most disappointed in is the walls bleeding. When I read = reviews here and there, they mentioned the walls bleeding, and I got = really psyched about that, since I have firsthand experience of seeing = walls bleed myself, but all I get is some blood running down the wall. = Big freaking deal. That's not walls bleeding. Not in my book. I wanted = to see the surface of the walls become like liquid, have that liquid = become unstable and have that 'bleed' down itself, having the walls = 'bleed' and yet the walls remain intact, that kind of paradox, that is a = true hallucination. Maybe things will get more demented as the game goes = on, I really hope so. I mean, you'd think that somebody at Silicon = Knights had taken LSD in their past, anybody?=20 Still, it's a good game, probably would be better if I had Pro Logic II = Surround Sound, but as far as a Psychological Thriller goes, so far it's = no Silent Hill, not by a long shot. -- Dave -- TreyTable@msn.com If you think "Under God" should be in The Pledge of Allegiance, then you = might just be a redneck. ------=_NextPart_000_000F_01C21EF5.7D991380 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable CAUTION! SPOILERS=20 AHEAD! READ AT YOUR OWN=20 RISK!
















=








*








=



*











*









*










*







So=20 far, the hallucinations in Eternal Darkness haven't been what I had = expected.=20 Sure, there was the "shock horror" treatment when you see yourself dead = in the=20 bathtub. (Wasn't that from "What Lies Beneath" ?) But the rest of what = I've seen=20 and heard, like the loud footsteps in the library and the loud knocking = on the=20 doors (is somebody playing Pink Floyd in the house?) was nothing = special. The=20 head of the statue on the second floor turning to face you, oh yeah, big = deal,=20 didn't I see that on The Muppet Show? I was expecting to see eyes in the = paintings next. ;-)

But what I'm most disappointed in is the = walls=20 bleeding. When I read reviews here and there, they mentioned the walls = bleeding,=20 and I got really psyched about that, since I have firsthand experience = of seeing=20 walls bleed myself, but all I get is some blood running down the wall. = Big=20 freaking deal. That's not walls bleeding. Not in my book. I wanted to = see the=20 surface of the walls become like liquid, have that liquid become = unstable and=20 have that 'bleed' down itself, having the walls 'bleed' and yet the = walls remain=20 intact, that kind of paradox, that is a true hallucination. Maybe things = will=20 get more demented as the game goes on, I really hope so. I mean, you'd = think=20 that somebody at Silicon Knights had taken LSD in their past, anybody?=20

Still, it's a good game, probably would be better if I had Pro = Logic II=20 Surround Sound, but as far as a Psychological Thriller goes, so far it's = no=20 Silent Hill, not by a long shot.

-- Dave --
TreyTable@msn.com
If = you think=20 "Under God" should be in The Pledge of Allegiance, then you might just = be a=20 redneck. ------=_NextPart_000_000F_01C21EF5.7D991380-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: [NG] Please don't shoot the messenger Date: 29 Jun 2002 08:59:28 -0700 (PDT) ================================================== Xbox-Related Stocks Drop After Cirrus Warning Wed Jun 26, 1:27 PM ET LOS ANGELES (Reuters) - Shares in companies that make hardware related to Microsoft Corp.'s Xbox ( news - web sites) video game console were mostly lower on Wednesday after chip maker Cirrus Logic Inc. warned of a revenue shortfall from slack Xbox production. ================================================== Of course there's more, but I know everybody has already heard all this, right? Also, I figure that since adult discussion about this is occurring on other lists, including XBOX lists, that we're all mature enough to discuss this here. Guys, if all this was happening to Gamecube I'd be more than a little concerned. I know Microsoft has deep pockets...ok, really really deep pockets...but the news just keeps getting worse and worse for them. The question...is this good news or bad news for Nintendo? And if good news, is it good or bad news for us consumers? See, I'll be honest and say that I don't mind these console price wars in the least! :) I'll also be honest and say that I *like* Microsoft in their place in the pecking order...behind Nintendo...but would we all suffer if we go back to only Sony and Nintendo in the race? I'll bet we would. And the news article ends on this ominous note: ====================================================== But Thomas Weisel Partners analyst Eric Gomberg was more downbeat on the implications for Cirrus. "In our opinion, given the magnitude of the shortfall, and the fact that Cirrus had already guided that Xbox-related revenues would decline sequentially in (the first quarter), it appears that Xbox related production has been virtually nonexistent in the past four weeks," he said. ====================================================== RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Please don't shoot the messenger Date: 29 Jun 2002 12:20:34 -0500 >From: Rick Sharer >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: [NG] Please don't shoot the messenger >Date: Sat, 29 Jun 2002 08:59:28 -0700 (PDT) > > >The question...is this good news or bad news for >Nintendo? And if good news, is it good or bad news >for us consumers? See, I'll be honest and say that I >don't mind these console price wars in the least! :) > > >RS > Well, before I made judgments about this, I'd also like to see some US sales figures for XB. I have access to the Japanese numbers, but I don't know any websites for the US. If XBOX sales are in a slump worldwide, it's likely that this is moreso bad news for MS than good news for Nintendo. It's the PS2 that's probably taking more of XB sales than the GC. That's only my assumption, of course. -Satoshi PS: Nice job, Rick. I knew you could do it. ;-) _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Please don't shoot the messenger Date: 29 Jun 2002 12:57:13 -0700 (PDT) --- Eric C wrote: > PS: Nice job, Rick. I knew you could do it. ;-) Heh. I've been well encouraged. :) RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [NG] Please shoot the messenger! Date: 29 Jun 2002 18:27:11 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01C21F9A.959834C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Rick Sharer=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, June 29, 2002 11:59 AM Subject: [NG] Please don't shoot the messenger = =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= Xbox-Related Stocks Drop After Cirrus Warning Wed Jun 26, 1:27 PM ET LOS ANGELES (Reuters) - Shares in companies that make hardware related to Microsoft Corp.'s Xbox ( news - web sites) video game console were mostly lower on Wednesday after chip maker Cirrus Logic Inc. warned of a revenue shortfall from slack Xbox production. = =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= Of course there's more, but I know everybody has already heard all this, right? Also, I figure that since adult discussion about this is occurring on other lists, including XBOX lists, that we're all mature enough to discuss this here. Guys, if all this was happening to Gamecube I'd be more than a little concerned. I know Microsoft has deep pockets...ok, really really deep pockets...but the news just keeps getting worse and worse for them. The question...is this good news or bad news for Nintendo? And if good news, is it good or bad news for us consumers? See, I'll be honest and say that I don't mind these console price wars in the least! :) I'll also be honest and say that I *like* Microsoft in their place in the pecking order...behind Nintendo...but would we all suffer if we go back to only Sony and Nintendo in the race? I'll bet we would. And the news article ends on this ominous note: = =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D But Thomas Weisel Partners analyst Eric Gomberg was more downbeat on the implications for Cirrus. "In our opinion, given the magnitude of the shortfall, and the fact that Cirrus had already guided that Xbox-related revenues would decline sequentially in (the first quarter), it appears that Xbox related production has been virtually nonexistent in the past four weeks," he said. = =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D RS ----- And how far did the stock go down?=20 That's a funny thing about the stock market, stocks can go down, and = stocks can go up.=20 Did you know that in their latest quarter ending, that Activision made = the most profit coming from their XBOX games. How come you never mention = things like that? Speaking of games, I was playing a game on a current gen game console = and I encountered the "Blue Screen of Death". Care to guess which = console that was from? -- Dave -- TreyTable@msn.com If you think "Under God" should be in The Pledge of Allegiance, then you = might just be a redneck. ------=_NextPart_000_0005_01C21F9A.959834C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Rick = Sharer=20
Sent: Saturday, June 29, 2002 = 11:59=20 AM
Subject: [NG] Please don't = shoot the=20 messenger
=

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D
Xbox-Related=20 Stocks Drop After Cirrus Warning
Wed Jun 26, 1:27 PM ET

LOS = ANGELES=20 (Reuters) - Shares in companies that make
hardware related to = Microsoft=20 Corp.'s Xbox ( news -
web
sites) video game console were mostly = lower=20 on
Wednesday
after chip maker Cirrus Logic Inc. warned of a=20 revenue
shortfall from slack Xbox=20 = production.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D

Of=20 course there's more, but I know everybody has
already heard all = this,=20 right?  Also, I figure that
since adult discussion about this = is=20 occurring on
other lists, including XBOX lists, that we're = all
mature=20 enough to discuss this here.

Guys, if all this was happening to = Gamecube I'd be
more than a little concerned.  I know = Microsoft=20 has
deep pockets...ok, really really deep pockets...but
the news = just=20 keeps getting worse and worse for them.

The question...is this = good=20 news or bad news for
Nintendo?  And if good news, is it good = or bad=20 news
for us consumers?  See, I'll be honest and say that = I
don't=20 mind these console price wars in the least!  :)

I'll also = be=20 honest and say that I *like* Microsoft in
their place in the = pecking=20 order...behind
Nintendo...but would we all suffer if we go back = to
only=20 Sony and Nintendo in the race?  I'll bet we
would.

And = the news=20 article ends on this ominous=20 = note:
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D
But Thomas=20 Weisel Partners analyst Eric Gomberg was
more
downbeat on the=20 implications for Cirrus.

"In our opinion, given the magnitude = of the=20 shortfall,
and
the fact that Cirrus had already guided=20 that
Xbox-related
revenues would decline sequentially in (the=20 first
quarter),
it appears that Xbox related production has=20 been
virtually
nonexistent in the past four weeks," he=20 = said.
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D

RS

 
And how far did the stock go = down?=20
 
That's a funny thing about = the stock=20 market, stocks can go down, and stocks can go up.
 
Did you know that in their = latest quarter=20 ending, that Activision made the most profit coming from their XBOX = games. How=20 come you never mention things like that?
 
Speaking of games, I was = playing a game=20 on a current gen game console and I encountered the "Blue Screen of = Death". Care=20 to guess which console that was from?
 
-- Dave --
TreyTable@msn.com
If you think = "Under=20 God" should be in The Pledge of Allegiance, then you might just be a=20 redneck.
------=_NextPart_000_0005_01C21F9A.959834C0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Please don't shoot the messenger Date: 29 Jun 2002 18:32:46 EDT --part1_116.13796da2.2a4f8f8e_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/29/02 11:59:53 AM Eastern Daylight Time, rlsharer@yahoo.com writes: > ================================================== > Xbox-Related Stocks Drop After Cirrus Warning > Wed Jun 26, 1:27 PM ET > > LOS ANGELES (Reuters) - Shares in companies that make > hardware related to Microsoft Corp.'s Xbox ( news - > web > sites) video game console were mostly lower on > Wednesday > after chip maker Cirrus Logic Inc. warned of a revenue > shortfall from slack Xbox production. > ================================================== > > Of course there's more, but I know everybody has > already heard all this, right? Also, I figure that > since adult discussion about this is occurring on > other lists, including XBOX lists, that we're all > mature enough to discuss this here. > > Guys, if all this was happening to Gamecube I'd be > more than a little concerned. I know Microsoft has > deep pockets...ok, really really deep pockets...but > the news just keeps getting worse and worse for them. > > The question...is this good news or bad news for > Nintendo? And if good news, is it good or bad news > for us consumers? See, I'll be honest and say that I > don't mind these console price wars in the least! :) > > I'll also be honest and say that I *like* Microsoft in > their place in the pecking order...behind > Nintendo...but would we all suffer if we go back to > only Sony and Nintendo in the race? I'll bet we > would. > > And the news article ends on this ominous note: > ====================================================== > But Thomas Weisel Partners analyst Eric Gomberg was > more > downbeat on the implications for Cirrus. > > "In our opinion, given the magnitude of the shortfall, > and > the fact that Cirrus had already guided that > Xbox-related > revenues would decline sequentially in (the first > quarter), > it appears that Xbox related production has been > virtually > nonexistent in the past four weeks," he said. > ====================================================== > > RS > Well that was nice. Some discussion to go with the article. I think that the bottom line for MS isn't profits or shares; they are already so insanely wealthy that making money on the Xbox isn't really an issue. What I think is an issue is how the console treats those who buy it in terms of entertainment value. If Xbox has enough fun in it to make it a viable platform, then in the next generation, MS will be taken a little more seriosuly, and slowly gain more support, for the XSphere/Xbox 2/whatever. That's what MS is after in this generation. Mindshare, not marketshare. ~Matt "Even if [colleges] do accept me, what do I have to look forward to? Well, aside from a life of poverty, I get the privilege of having a well-respected university bend me over a table, lube me up with the KY Jelly of Knowledge, and slowly force the Giant Golden Shaft of Higher Education up my ass over the course of 3-5 years. Yippee ... can't fuckin' wait." - Safety Monkey, twistedmonkey.net --part1_116.13796da2.2a4f8f8e_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/29/02 11:59:53 AM Eastern Daylight Time, rlsharer@yahoo.com writes:


==================================================
Xbox-Related Stocks Drop After Cirrus Warning
Wed Jun 26, 1:27 PM ET

LOS ANGELES (Reuters) - Shares in companies that make
hardware related to Microsoft Corp.'s Xbox ( news -
web
sites) video game console were mostly lower on
Wednesday
after chip maker Cirrus Logic Inc. warned of a revenue
shortfall from slack Xbox production.
==================================================

Of course there's more, but I know everybody has
already heard all this, right?  Also, I figure that
since adult discussion about this is occurring on
other lists, including XBOX lists, that we're all
mature enough to discuss this here.

Guys, if all this was happening to Gamecube I'd be
more than a little concerned.  I know Microsoft has
deep pockets...ok, really really deep pockets...but
the news just keeps getting worse and worse for them.

The question...is this good news or bad news for
Nintendo?  And if good news, is it good or bad news
for us consumers?  See, I'll be honest and say that I
don't mind these console price wars in the least!  :)

I'll also be honest and say that I *like* Microsoft in
their place in the pecking order...behind
Nintendo...but would we all suffer if we go back to
only Sony and Nintendo in the race?  I'll bet we
would.

And the news article ends on this ominous note:
======================================================
But Thomas Weisel Partners analyst Eric Gomberg was
more
downbeat on the implications for Cirrus.

"In our opinion, given the magnitude of the shortfall,
and
the fact that Cirrus had already guided that
Xbox-related
revenues would decline sequentially in (the first
quarter),
it appears that Xbox related production has been
virtually
nonexistent in the past four weeks," he said.
======================================================

RS


Well that was nice. Some discussion to go with the article. I think that the bottom line for MS isn't profits or shares; they are already so insanely wealthy that making money on the Xbox isn't really an issue. What I think is an issue is how the console treats those who buy it in terms of entertainment value. If Xbox has enough fun in it to make it a viable platform, then in the next generation, MS will be taken a little more seriosuly, and slowly gain more support, for the XSphere/Xbox 2/whatever. That's what MS is after in this generation. Mindshare, not marketshare.

~Matt

"Even if [colleges] do accept me, what do I have to look forward to? Well, aside from a life of poverty, I get the privilege of having a well-respected university bend me over a table, lube me up with the KY Jelly of Knowledge, and slowly force the Giant Golden Shaft of Higher Education up my ass over the course of 3-5 years. Yippee ... can't fuckin' wait."

- Safety Monkey,  twistedmonkey.net
--part1_116.13796da2.2a4f8f8e_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Please shoot the messenger! Date: 29 Jun 2002 16:10:20 -0700 (PDT) --- Dave Rhodes wrote: > > And how far did the stock go down? Enough to cause concern, apparently. > That's a funny thing about the stock market, stocks > can go down, and stocks can go up. Yes sir, and they usually go down when bad things happen. :) > Did you know that in their latest quarter ending, > that Activision made the most profit coming from > their XBOX games. How come you never mention things > like that? I don't see those articles...by all means post them here, but don't forget to comment on them! ;) > Speaking of games, I was playing a game on a current > gen game console and I encountered the "Blue Screen > of Death". Care to guess which console that was > from? Probably the GameCube...that's been reported to happen anytime an XBOX gets too close... Heh. RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: Re: [NG] Please don't shoot the messenger Date: 29 Jun 2002 20:45:40 -0500 ----- Original Message ----- Sent: Saturday, June 29, 2002 10:59 AM > ================================================== > Xbox-Related Stocks Drop After Cirrus Warning > Wed Jun 26, 1:27 PM ET > > LOS ANGELES (Reuters) - Shares in companies that make > hardware related to Microsoft Corp.'s Xbox ( news - > web > sites) video game console were mostly lower on > Wednesday > after chip maker Cirrus Logic Inc. warned of a revenue > shortfall from slack Xbox production. > ================================================== > > Of course there's more, but I know everybody has > already heard all this, right? Also, I figure that > since adult discussion about this is occurring on > other lists, including XBOX lists, that we're all > mature enough to discuss this here. > > Guys, if all this was happening to Gamecube I'd be > more than a little concerned. I know Microsoft has > deep pockets...ok, really really deep pockets...but > the news just keeps getting worse and worse for them. > > The question...is this good news or bad news for > Nintendo? And if good news, is it good or bad news > for us consumers? See, I'll be honest and say that I > don't mind these console price wars in the least! :) > > I'll also be honest and say that I *like* Microsoft in > their place in the pecking order...behind > Nintendo...but would we all suffer if we go back to > only Sony and Nintendo in the race? I'll bet we > would. > > And the news article ends on this ominous note: > ====================================================== > But Thomas Weisel Partners analyst Eric Gomberg was > more > downbeat on the implications for Cirrus. > > "In our opinion, given the magnitude of the shortfall, > and > the fact that Cirrus had already guided that > Xbox-related > revenues would decline sequentially in (the first > quarter), > it appears that Xbox related production has been > virtually > nonexistent in the past four weeks," he said. > ====================================================== > > RS Nintendo produces and publishes some great games. I've said it before and I'll say it here again, if I could only afford one system I'd buy the Gamecube over Xbox and PS2. However, both the PS2 and Xbox take gaming into realms that Gamecube wont. Nintendo is trying new areas with Eternal Darkness but we all know it's not going to be a widespread event. Actually, with so many great first party Nintendo titles announced for this year what do they have up their sleeves for next year and so on? That is if they stick to their current schedule without any further delays. Before, we've had to wait as one major title was released every year (or so it seemed). I can't recall getting so many hot titles from Nintendo in the same year since well, I don't remember. :) Xbox will probably be nothing more than a foot in the door for Microsoft. It'll be enough to show people Microsoft is serious about console gaming. If it does nothing more, Microsoft will be fine. Though, they have the money to do more than we saw from Sega all of these years when they were behind. Microsoft can't be wedged in with the rules and speculations of the past. Geoff [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Please don't shoot the messenger Date: 29 Jun 2002 22:12:56 EDT --part1_18.216f18ee.2a4fc328_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/29/02 9:46:11 PM Eastern Daylight Time, geotay@charter.net writes: > Microsoft can't be wedged in with the rules and speculations of the > past. > > Geoff Exaclty. MicroSoft has enough cash to rewrite the rules. ~Matt "The dumber people think you are, the more surprised they're going to be when you kill them." - William Clayton --part1_18.216f18ee.2a4fc328_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/29/02 9:46:11 PM Eastern Daylight Time, geotay@charter.net writes:


Microsoft can't be wedged in with the rules and speculations of the
past.

Geoff


Exaclty. MicroSoft has enough cash to rewrite the rules.

~Matt

"The dumber people think you are, the more surprised they're going to be when you kill them."

- William Clayton
--part1_18.216f18ee.2a4fc328_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [NG] Eternal Darkness Date: 29 Jun 2002 22:23:43 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0013_01C21FBB.A09BB6A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I wonder. I only finished a few chapters now, just recently the one with = the Persian guy who can hold two swords at once but still only dish out = the same damage as with one. ;-) But I wonder, does the life meter ever grow bigger, or do you ever get = more powerful so hits don't take away so much damage? What really bugs me, how you have to stand completely still to use = magic. That's lame, I mean I want to cast a spell to regain my sanity a = bit but I have an awful hard time doing so when a bunch of monsters are = chasing me. Grr.=20 --Dave-- The Pledge: Version 5.0.2 "I pledge allegiance to the flag, of the United States of America, and = to the Republic for which it stands, one nation, Under The Stifling = Blanket of Insanely Stupid Politically Correct Bulls***, with Liberty = and Justice for all (white Christians, most of the time)." ------=_NextPart_000_0013_01C21FBB.A09BB6A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I wonder. I only finished a = few chapters=20 now, just recently the one with the Persian guy who can hold two swords = at once=20 but still only dish out the same damage as with one. ;-)
 
But I wonder, does the life = meter ever=20 grow bigger, or do you ever get more powerful so hits don't take away so = much=20 damage?
 
What really bugs me, how you = have to=20 stand completely still to use magic. That's lame, I mean I want to cast = a spell=20 to regain my sanity a bit but I have an awful hard time doing so when a = bunch of=20 monsters are chasing me. Grr.
 
--Dave--
 
The Pledge: Version = 5.0.2
"I pledge=20 allegiance to the flag, of the United States of America, and to the = Republic for=20 which it stands, one nation, Under The Stifling Blanket of Insanely = Stupid=20 Politically Correct Bulls***, with Liberty and Justice for all (white=20 Christians, most of the time)."
------=_NextPart_000_0013_01C21FBB.A09BB6A0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 29 Jun 2002 20:01:50 -0700 --Boundary_(ID_xtQULyrTVRhEz4317IEwuw) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT > Exaclty. MicroSoft has enough cash to rewrite the rules. > > ~Matt That's a rather simplistic analysis of the situation. Microsoft may have enough cash, but if they are acting rationally to maximize their profits, there is a cutoff point where to spend anymore is to throw money down a drain that would either a) take very long time to recoup as to nullify its present value b) simpyl throwing money away with no prospects of seeing a return. The argument that Microsoft will hang it for as long as it takes is slightly misleading. They will hang in for as long as they see a potential return on their investment. In economics, there is such a thing called "barrier of entry" the barrier for the gaming business is high, but it is one Microsoft can afford. But after buying the ticket to get in, there is no guarantee they will stay forever. Their WebTV division, much hyped, did nothing more than create a nice niche market for Microsoft. Sure, they may hang around the gaming market indefinately, it does not mean they will dominate, or even be a top contender. I've said it before and I'll say it again. Microsoft may, at some point, decide to exit the hardware business entirely and provide software applications, OS and the like for the future computing gaming boxes that may emerge. Nintendo and Sony are doing exactly what they should do. Co-opetition. The change in rhetoric between the two old rivals is quite revealing, and a sign that Microsoft will not divide and conquer, and its a bad thing for people hoping they will repeat its success against previous competitors which dominated some narrow applications business they wanted to dominate. Nintendo and Sony are quite unlike anything Microsoft has ever faced. For one, individually, they have sufficient financial, and industrial resources to keep toe to toe with Microsoft. Nintendo's cash reserves can buy it a lot of things, and given gaming is the only business Nintendo is in, they can spend all of it if they have to. Microsoft's cash reserves may be larger, but so are their interests. Spending all of it, would be nothing short of myopic suicide. Sony has played its card correctly. Allying with key challengers to Microsoft's domination in the PC business, and as lord Shogun of the gaming world, it directs everyone around it, including Nintendo. Sony is not a stupid company. It has superceded Matsushita, its bitter rival in the electronics industry, and I won't be surprised it they take this tit for tat action into Microsoft's home court and give them a run for their money. Dexter --Boundary_(ID_xtQULyrTVRhEz4317IEwuw) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT  
Exaclty. MicroSoft has enough cash to rewrite the rules.

~Matt


That's a rather simplistic analysis of the situation.  Microsoft may have enough cash, but if they are acting rationally to maximize their profits, there is a cutoff point where to spend anymore is to throw money down a drain that would either a) take very long time to recoup as to nullify its present value  b) simpyl throwing money away with no prospects of seeing a return.

The argument that Microsoft will hang it for as long as it takes is slightly misleading.  They will hang in for as long as they see a potential return on their investment.  In economics, there is such a thing called "barrier of entry"  the barrier for the gaming business is high, but it is one Microsoft can afford.  But after buying the ticket to get in, there is no guarantee they will stay forever.

Their WebTV division, much hyped, did nothing more than create a nice niche market for Microsoft.  Sure, they may hang around the gaming market indefinately, it does not mean they will dominate, or even be a top contender.   I've said it before and I'll say it again.  Microsoft may, at some point, decide to exit the hardware business entirely and provide software applications, OS and the like for the future computing gaming boxes that may emerge.

Nintendo and Sony are doing exactly what they should do.  Co-opetition. The change in rhetoric between the two old rivals is quite revealing, and a sign that Microsoft will not divide and conquer, and its a bad thing for people hoping they will repeat its success against previous competitors which dominated some narrow applications business they wanted to dominate.

Nintendo and Sony are quite unlike anything Microsoft has ever faced.  For one, individually, they have sufficient financial, and industrial resources to keep toe to toe with Microsoft.  Nintendo's cash reserves can buy it  a lot of things, and given gaming is the only business Nintendo is in, they can spend all of it if they have to.  Microsoft's cash reserves may be larger, but so are their interests.  Spending all of it, would be nothing short of myopic suicide.   Sony has played its card correctly.  Allying with key challengers to Microsoft's domination in the PC business, and as lord Shogun of the gaming world, it directs everyone around it,  including Nintendo.

Sony is not a stupid company.  It has superceded Matsushita, its bitter rival in the electronics industry, and I won't be surprised it they take this tit for tat action into Microsoft's home court and give them a run for their money.

Dexter --Boundary_(ID_xtQULyrTVRhEz4317IEwuw)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 29 Jun 2002 22:05:17 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_002F_01C21FB9.0DAF5380 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Their WebTV division, much hyped, did nothing more than create a nice = niche market for Microsoft. >>>> That is a failed analogy. The whole concept of WebTV is a niche market = itself. Gaming is not. It is a prosperous industry. So I would = expect MS to be a bit more tenacious with it's entry into the gaming = market. But that said, I do agree with pretty much everything you said. = At some point MS will have to call it quits if they continue to lose so = much money. But if they can begin to improve the situation by the end of = this generation, which is at least 3-4 years away, I expect we will see = an XBOX 2. I think MS will at least hang strong till the end of this = generation. Stryder ------=_NextPart_000_002F_01C21FB9.0DAF5380 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Their WebTV division, much hyped, did nothing more than create a = nice niche=20 market for Microsoft.  >>>>
 
That is a failed analogy.  The = whole concept=20 of WebTV is a niche market itself.  Gaming is not.   It = is a=20 prosperous industry.  So I would expect MS to be a bit more = tenacious with=20 it's entry into the gaming market.  But that said, I do agree with = pretty=20 much everything you said.  At some point MS will have to call it = quits if=20 they continue to lose so much money. But if they can begin = to improve the=20 situation by the end of this generation, which is at least 3-4 years = away, I=20 expect we will see an XBOX 2.  I think MS will at least hang=20 strong till the end of this generation.
 
Stryder
------=_NextPart_000_002F_01C21FB9.0DAF5380-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [NG] Please don't shoot the messenger Date: 29 Jun 2002 23:10:00 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_001A_01C21FC2.179EE140 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Thraxen=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, June 29, 2002 11:05 PM Subject: Re: [NG] Please don't shoot the messenger Their WebTV division, much hyped, did nothing more than create a nice = niche market for Microsoft. >>>> That is a failed analogy. The whole concept of WebTV is a niche = market itself. Gaming is not. It is a prosperous industry. So I = would expect MS to be a bit more tenacious with it's entry into the = gaming market. But that said, I do agree with pretty much everything = you said. At some point MS will have to call it quits if they continue = to lose so much money. But if they can begin to improve the situation by = the end of this generation, which is at least 3-4 years away, I expect = we will see an XBOX 2. I think MS will at least hang strong till the = end of this generation. Stryder ----- If SEGA could release the Dreamcast after the SEGA CD, 32-X, and Saturn, = I think Microsoft is in the position to be able to afford to 'lose' this = generation but still have new hardware a few years from now. ~ Dave ~ TreyTable@msn.com I pledge allegiance to the flag, Michael Jackson is a fag. ------=_NextPart_000_001A_01C21FC2.179EE140 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Thraxen =
Sent: Saturday, June 29, 2002 = 11:05=20 PM
Subject: Re: [NG] Please don't = shoot the=20 messenger

Their WebTV division, much hyped, did nothing more than create a = nice=20 niche market for Microsoft.  >>>>
 
That is a failed analogy.  The = whole concept=20 of WebTV is a niche market itself.  Gaming is not.   It = is a=20 prosperous industry.  So I would expect MS to be a bit more = tenacious=20 with it's entry into the gaming market.  But that said, I do = agree with=20 pretty much everything you said.  At some point MS will have to = call it=20 quits if they continue to lose so much money. But if they can begin=20 to improve the situation by the end of this generation, which is = at least=20 3-4 years away, I expect we will see an XBOX 2.  I think MS will = at least=20 hang strong till the end of this generation.
 
Stryder
 
If SEGA could release the Dreamcast = after the SEGA=20 CD, 32-X, and Saturn, I think Microsoft is in the position to be able to = afford=20 to 'lose' this generation but still have new hardware a few years from=20 now.
 
~ Dave ~
TreyTable@msn.com
I pledge = allegiance to=20 the flag, Michael Jackson is a fag.
------=_NextPart_000_001A_01C21FC2.179EE140-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Please don't shoot the messenger Date: 29 Jun 2002 23:13:20 EDT --part1_1a2.484b355.2a4fd150_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/29/02 11:07:10 PM Eastern Daylight Time, thraxen@ipa.net writes: > I think MS will at least hang strong till the end of this generation. > > Stryder > I think they will hang on at least until the end of the next generation. Creating the userbase of Xbox Live! alone is a signal that they are in for at least a good 5-10 years. After that, if their gaming divison keeps hemoraging money, they may have to call it quits in the console gaming market. ~Matt "The dumber people think you are, the more surprised they're going to be when you kill them." - William Clayton --part1_1a2.484b355.2a4fd150_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/29/02 11:07:10 PM Eastern Daylight Time, thraxen@ipa.net writes:


I think MS will at least hang strong till the end of this generation.

Stryder


I think they will hang on at least until the end of the next generation. Creating the userbase of Xbox Live! alone is a signal that they are in for at least a good 5-10 years. After that, if their gaming divison keeps hemoraging money, they may have to call it quits in the console gaming market.

~Matt

"The dumber people think you are, the more surprised they're going to be when you kill them."

- William Clayton
--part1_1a2.484b355.2a4fd150_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 29 Jun 2002 20:54:26 -0700 --Boundary_(ID_OzvKoX+EvdF1zea5WoQB5A) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT > If SEGA could release the Dreamcast after the SEGA CD, 32-X, and > Saturn, I think Microsoft is in the position to be able to afford to > 'lose' this generation but still have new hardware a few years from > now. The Sega analogy is different. It's business is gaming, and it had no choice but to keep releasing consoles and racking that hure 2 billion dollar debt. Or was it 3 billion? The company made its big bugs in the Genesis era, and has essentially lost money in all those years since the Saturn came out and its restructing process, where it is still losing money, and will cotinue to loose money if it continues its myopic support for Xbox. Had it not been for the former chair at CSK which pumped in a billion of his own money, Sega would have been history years ago. Dexter --Boundary_(ID_OzvKoX+EvdF1zea5WoQB5A) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT
If SEGA could release the Dreamcast after the SEGA CD, 32-X, and Saturn, I think Microsoft is in the position to be able to afford to 'lose' this generation but still have new hardware a few years from now.


The Sega analogy is different.  It's business is gaming, and it had no choice but to keep releasing consoles and racking that hure 2 billion dollar debt. Or was it 3 billion?

The company made its big bugs in the Genesis era, and has essentially lost money in all those years since the Saturn came out and its restructing process, where it is still losing money, and will cotinue to loose money if it continues its myopic support for Xbox.  Had it not been for the former chair at CSK which pumped in a billion of his own money, Sega would have been history years ago.

Dexter --Boundary_(ID_OzvKoX+EvdF1zea5WoQB5A)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 29 Jun 2002 20:59:46 -0700 --Boundary_(ID_OfC4s9gpkPq3fRgGKZm7ww) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT > That is a failed analogy. The whole concept of WebTV is a niche > market itself. Gaming is not. It is a prosperous industry. So I > would expect MS to be a bit more tenacious with it's entry into the > gaming market. But that said, I do agree with pretty much everything > you said. At some point MS will have to call it quits if they > continue to lose so much money. But if they can begin to improve the > situation by the end of this generation, which is at least 3-4 years > away, I expect we will see an XBOX 2. I think MS will at least hang > strong till the end of this generation. Stryder That is a fair point. Dexter --Boundary_(ID_OfC4s9gpkPq3fRgGKZm7ww) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT

That is a failed analogy.  The whole concept of WebTV is a niche market itself.  Gaming is not.   It is a prosperous industry.  So I would expect MS to be a bit more tenacious with it's entry into the gaming market.  But that said, I do agree with pretty much everything you said.  At some point MS will have to call it quits if they continue to lose so much money. But if they can begin to improve the situation by the end of this generation, which is at least 3-4 years away, I expect we will see an XBOX 2.  I think MS will at least hang strong till the end of this generation. Stryder
That is a fair point.

Dexter --Boundary_(ID_OfC4s9gpkPq3fRgGKZm7ww)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 00:39:30 -0500 >From: "Geoff Taylor" >Reply-To: NGamers@lists.xmission.com >To: >Subject: Re: [NG] Please don't shoot the messenger >Date: Sat, 29 Jun 2002 20:45:40 -0500 > > >Actually, with so many great first party Nintendo titles announced for this >year what do they have up their sleeves for next year and so on? That is >if >they stick to their current schedule without any further delays. Before, >we've had to wait as one major title was released every year (or so it >seemed). I can't recall getting so many hot titles from Nintendo in the >same year since well, I don't remember. :) > > >Geoff > This is actually something I've wondered about myself. I mean, the only new things they really showed at E3 were Wario World and Mario Party 4. While I'm so d**n excited about all they've shown thus far, what do they have in store for the coming years? I hope they do eventually pursue online gaming with Pokémon and Smash Bros. Well, I guess it's mainly wait for Spaceworld now. -Satoshi _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Eternal Darkness Date: 30 Jun 2002 00:42:41 -0500 >From: "Dave Rhodes" >Reply-To: NGamers@lists.xmission.com >To: "NGamers List" >Subject: [NG] Eternal Darkness >Date: Sat, 29 Jun 2002 22:23:43 -0400 > >I wonder. I only finished a few chapters now, just recently the one with >the Persian guy who can hold two swords at once but still only dish out the >same damage as with one. ;-) > >But I wonder, does the life meter ever grow bigger, or do you ever get more >powerful so hits don't take away so much damage? > >What really bugs me, how you have to stand completely still to use magic. >That's lame, I mean I want to cast a spell to regain my sanity a bit but I >have an awful hard time doing so when a bunch of monsters are chasing me. >Grr. > >--Dave-- > I know what you mean. The magic is kinda tough, especially with the bigger monsters. Ugh, I hate them. Anyway, the next chapter that you're going for is, so far, my favorite. Not giving anything away, of course. Have fun. -Satoshi _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 29 Jun 2002 22:53:30 -0700 > > This is actually something I've wondered about myself. I mean, the= only new > things they really showed at E3 were Wario World and Mario Party 4.= While > I'm so d**n excited about all they've shown thus far, what do they = have in > store for the coming years? I hope they do eventually pursue onlin= e gaming > with Pok=E9mon and Smash Bros. Well, I guess it's mainly wait for = Spaceworld > now. > -Satoshi F-Zero, Star Fox Armada should fill in nicely in 2003. Those were li= kely E3 announcements that got pushed forward for some unkwown reason. This = E3 had very little surprise in the console front. Matt (IGN) reports that while Nintendo remains quiet in public, and a= ppears as if the company is unsure with on-line gaming, developers close to Ni= ntendo have been telling (IGN) otherwise, and that Nintendo has a solid on-line s= trategy, and I assume, they are waiting for their first party on-line games to= be finished before making the big push. Mario Kart, will apparently tie= in closely with any on-line announcement they make. I take that to mean if Mari= o Kart doesn't go on-line, chances of any significant on-line title from Ni= ntendo is reduced. If Mario Kart is on-line, expect an asault of other titles. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 01:03:56 -0500 >From: "Dexter S." >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Please don't shoot the messenger >Date: Sat, 29 Jun 2002 20:54:26 -0700 > >The Sega analogy is different. It's business is gaming, and it had no >choice but to keep releasing consoles and racking that hure 2 billion >dollar debt. Or was it 3 billion? > >The company made its big bugs in the Genesis era, and has essentially >lost money in all those years since the Saturn came out and its >restructing process, where it is still losing money, and will cotinue to >loose money if it continues its myopic support for Xbox. Had it not >been for the former chair at CSK which pumped in a billion of his own >money, Sega would have been history years ago. > >Dexter You seem to enjoy using the word "myopic." ;-) I do agree, though, that they really should support the others more than XB. That's not saying that SEGA can't do great things with the XBOX hardware. I mean, you have such a high profile software developer with a powerful machine, you better believe they can do some impressive s***. The thing is that their games aren't selling as well on XBOX. Sonic Adventure 2 (GC) and Virtua Fighter 4 (PS2) have been on the best sellers list since their releases, but the XBOX titles don't seem to move as well. Might have more to do with name recognition, but I still think they have a better shot on PS2 and GC. -Satoshi _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 29 Jun 2002 23:50:10 -0700 > > > You seem to enjoy using the word "myopic." ;-) Just today. It was at the top of my head. > > I do agree, though, that they really should support the others more than XB. > That's not saying that SEGA can't do great things with the XBOX hardware. > I mean, you have such a high profile software developer with a powerful > machine, you better believe they can do some impressive s***. The thing is > that their games aren't selling as well on XBOX. Sonic Adventure 2 (GC) and > Virtua Fighter 4 (PS2) have been on the best sellers list since their > releases, but the XBOX titles don't seem to move as well. Might have more > to do with name recognition, but I still think they have a better shot on > PS2 and GC. Sega games on the Xbox have simply gone Titanic on them. It may change with a higher profile titles, but those titles that tanked would not have had it been on the GameCube or the PS2. The company cannot seem to make a coherent decision, and is poised for a major cash crunch as divisions fall behind others when their games fail to sell and Sega is forced to subsidize money losing development teams. Not to mention Sega is still in the process of paying off its debts and need as much liquidity as possible. But if "bankruptcy" crap happens, it is their fault, and I have absolutely no sympathy for Sega in this regard. As a gamer, I recognize their importance, while I'm not big on the games they make, I support them in that respect. But poor business decisions is something I'm quite willing to mock. If they go under and split up into pieces like Atari, then so be it. That's the free market. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [NG] SEGA Date: 30 Jun 2002 08:07:32 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0016_01C2200D.2F64E400 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dexter S.=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, June 29, 2002 11:54 PM Subject: Re: [NG] Please don't shoot the messenger If SEGA could release the Dreamcast after the SEGA CD, 32-X, and = Saturn, I think Microsoft is in the position to be able to afford to = 'lose' this generation but still have new hardware a few years from now. The Sega analogy is different. It's business is gaming, and it had no = choice but to keep releasing consoles and racking that hure 2 billion = dollar debt. Or was it 3 billion?=20 The company made its big bugs in the Genesis era, and has essentially = lost money in all those years since the Saturn came out and its = restructing process, where it is still losing money, and will cotinue to = loose money if it continues its myopic support for Xbox. Had it not = been for the former chair at CSK which pumped in a billion of his own = money, Sega would have been history years ago.=20 Dexter=20 ----- SEGA isn't losing money anymore. And with their support for XBOX you = think they are losing money? I think they're putting out XBOX games = because they like to take risks and really like the hardware. But = they're not stupid, I mean what were SEGA's biggest sellers this year so = far? Virtua Fighter 4 for the PS2, Sonic Adventure 2 Battle for the = Gamecube, and Sonic Advance for the Game Boy Advance. With big numbers = with those three titles, I think they have room to fiddle all they want = with the XBOX.=20 Oh, and on a side note, I was at Best Buy yesterday to get a Memory Card = 251 and noticed that Rez (PS2) and Home Run King (Gamecube) are both = $19.99.=20 ~ Dave ~ TreyTable@msn.com I pledge allegiance to the flag, Michael Jackson is a fag. ------=_NextPart_000_0016_01C2200D.2F64E400 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

 
----- Original Message -----
From:=20 Dexter = S.
Sent: Saturday, June 29, 2002 = 11:54=20 PM
Subject: Re: [NG] Please don't = shoot the=20 messenger

If SEGA = could release=20 the Dreamcast after the SEGA CD, 32-X, and Saturn, I think Microsoft = is in=20 the position to be able to afford to 'lose' this generation but = still have=20 new hardware a few years from now.


The Sega analogy is different.  It's business is gaming, = and it=20 had no choice but to keep releasing consoles and racking that hure 2 = billion=20 dollar debt. Or was it 3 billion?=20

The company made its big bugs in the Genesis era, and has = essentially lost=20 money in all those years since the Saturn came out and its restructing = process, where it is still losing money, and will cotinue to loose = money if it=20 continues its myopic support for Xbox.  Had it not been for the = former=20 chair at CSK which pumped in a billion of his own money, Sega would = have been=20 history years ago.=20

Dexter=20


 
SEGA isn't losing money anymore. And with their support for XBOX = you think=20 they are losing money? I think they're putting out XBOX games because = they like=20 to take risks and really like the hardware. But they're not stupid, I = mean what=20 were SEGA's biggest sellers this year so far? Virtua Fighter 4 for the = PS2,=20 Sonic Adventure 2 Battle for the Gamecube, and Sonic Advance for = the Game=20 Boy Advance. With big numbers with those three titles, I think they have = room to=20 fiddle all they want with the XBOX.
 
Oh, and on a side note, I was = at Best Buy=20 yesterday to get a Memory Card 251 and noticed that Rez (PS2) and Home = Run King=20 (Gamecube) are both $19.99.
 
~ Dave ~
TreyTable@msn.com
I pledge = allegiance to=20 the flag, Michael Jackson is a fag.
------=_NextPart_000_0016_01C2200D.2F64E400-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [NG] Please shoot the messenger Date: 30 Jun 2002 08:15:31 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0027_01C2200E.4CF74660 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dexter S.=20 To: ngamers@lists.xmission.com=20 Sent: Saturday, June 29, 2002 11:59 PM Subject: Re: [NG] Please don't shoot the messenger That is a failed analogy. The whole concept of WebTV is a niche = market itself. Gaming is not. It is a prosperous industry. So I = would expect MS to be a bit more tenacious with it's entry into the = gaming market. But that said, I do agree with pretty much everything = you said. At some point MS will have to call it quits if they continue = to lose so much money. But if they can begin to improve the situation by = the end of this generation, which is at least 3-4 years away, I expect = we will see an XBOX 2. I think MS will at least hang strong till the = end of this generation. Stryder That is a fair point.=20 Dexter=20 ----- Wait a second. Has the whole world gone crazy? You're supposed to = disagree with him and use big words that I need dictionary.com to just = know what you're saying. ;-) -- Dave -- TreyTable@msn.com (insert witty sig. here) ------=_NextPart_000_0027_01C2200E.4CF74660 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Dexter = S.
Sent: Saturday, June 29, 2002 = 11:59=20 PM
Subject: Re: [NG] Please don't = shoot the=20 messenger

That is a = failed=20 analogy.  The whole concept of WebTV is a niche market = itself. =20 Gaming is not.   It is a prosperous industry.  So I = would=20 expect MS to be a bit more tenacious with it's entry into the gaming = market.  But that said, I do agree with pretty much everything = you=20 said.  At some point MS will have to call it quits if they = continue to=20 lose so much money. But if they can begin to improve the situation = by the=20 end of this generation, which is at least 3-4 years away, I expect = we will=20 see an XBOX 2.  I think MS will at least hang strong till the = end of=20 this generation. Stryder
That is a fair point.=20

Dexter=20


 
Wait a second. Has the whole world gone crazy? You're supposed to = disagree=20 with him and use big words that I need dictionary.com to just know what = you're=20 saying. ;-)
 
-- Dave=20 --
TreyTable@msn.com
(insert witty sig. = here)
------=_NextPart_000_0027_01C2200E.4CF74660-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: [NG] Eternal Darkness isn't all that great after five hours Date: 30 Jun 2002 16:42:43 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01C22055.280F5E40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Eternal Darkness, how can I best describe you?=20 =20 Lame. Cheap. =20 Lame, must stand still to do anything of great importance when being = attacked by monsters. Cheap, you make for a good target for monsters = when you're forced to stand still and ever so f***ing slowly do your = business. What good is that I have two old-fashioned pistols if the dumb = f*** that I'm stuck controlling can't walk and reload at the same time? = Is that too much to ask for? How about a f***ing healing spell a bit = earlier on in the game? Or some herbs or candy or floating hearts even? = Something would have been nice for that fat f*** I'm stuck with now. But = mostly it comes down to the lame s*** where you have to stop dead in = your tracks and do things so damn slow to do the simplest of tasks, = making you open season for the monsters in the game that aren't bound to = such things.=20 =20 My final rating for Eternal Darkness: I'm taking this pile of dog s*** = back to EB and getting Morrowind.=20 =20 Oh, and the insanity effects in the game are nothing to write home = about. Oh an upside-down room. How original. Oh, no sound, nice, didn't = see that coming. Not.=20 =20 Too bad the Mall closes in less than a half hour, or I'd leave today. =20 I really wanted to like Eternal Darkness, I really did. And I think I = gave it enough time to see if it was worth it, despite its limitations. = But in the end, its linear gameplay and poor execution brings it down to = the point where it's a pain just to play.=20 =20 And why is it rated M in the first place? The game just reeks of being a = T.=20 =20 The game isn't scary, it's not spooky, not creepy, not really all the = violent. Just dumb.=20 =20 It's no Silent Hill. =20 =20 Maybe it's just me, but if I'm playing a game where I have to battle = supernatural forces I want one of two things: To be supernatural myself, = or to have some really nice guns, especially a shotgun. Gotta have the = shotgun. =20 -- Dave -- TreyTable@msn.com (insert witty sig. here) ------=_NextPart_000_0005_01C22055.280F5E40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Eternal Darkness, how can I best describe you?

 

Lame. Cheap.

 

Lame, must stand still to do anything of great importance when = being=20 attacked by monsters. Cheap, you make for a good target for monsters = when you=92re=20 forced to stand still and ever so f***ing slowly do your business. What = good is=20 that I have two old-fashioned pistols if the dumb f*** that I=92m stuck=20 controlling can=92t walk and reload at the same time? Is that too much = to ask for?=20 How about a f***ing healing spell a bit earlier on in the game? Or some = herbs or=20 candy or floating hearts even? Something would have been nice for that = fat f***=20 I=92m stuck with now. But mostly it comes down to the lame s*** where = you have to=20 stop dead in your tracks and do things so damn slow to do the simplest = of tasks,=20 making you open season for the monsters in the game that aren=92t bound = to such=20 things.

 

My final rating for Eternal Darkness: I=92m taking this pile of = dog s***=20 back to EB and getting Morrowind.

 

Oh, and the insanity effects in the game are nothing to write = home about.=20 Oh an upside-down room. How original. Oh, no sound, nice, didn=92t see = that=20 coming. Not.

 

Too bad the Mall closes in less than a half hour, or I=92d = leave=20 today.

 

I really wanted to like Eternal Darkness, I really did. And I = think I=20 gave it enough time to see if it was worth it, despite its limitations. = But in=20 the end, its linear gameplay and poor execution brings it down to the = point=20 where it=92s a pain just to play.

 

And why is it rated M in the first place? The game just reeks = of being a=20 T.

 

The game isn=92t scary, it=92s not spooky, not creepy, not = really all the=20 violent. Just dumb.

 

It=92s no Silent Hill.

 

 

Maybe it=92s just me, but if I=92m playing a game where I have = to battle=20 supernatural forces I want one of two things: To be supernatural myself, = or to=20 have some really nice guns, especially a shotgun. Gotta have the=20 shotgun.

 

-- Dave --
TreyTable@msn.com
(insert witty = sig.=20 here)

------=_NextPart_000_0005_01C22055.280F5E40-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: Re: [NG] Eternal Darkness isn't all that great after five hours Date: 30 Jun 2002 22:58:17 +0200 This is a multi-part message in MIME format. ------=_NextPart_000_0015_01C22089.9F1D4860 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dave Rhodes=20 To: NGamers List=20 Sent: Sunday, June 30, 2002 10:42 PM Subject: [NG] Eternal Darkness isn't all that great after five hours Eternal Darkness, how can I best describe you?=20 =20 Lame. Cheap. =20 Lame, must stand still to do anything of great importance when being = attacked by monsters. Cheap, you make for a good target for monsters = when you're forced to stand still and ever so f***ing slowly do your = business. What good is that I have two old-fashioned pistols if the dumb = f*** that I'm stuck controlling can't walk and reload at the same time? = Is that too much to ask for? How about a f***ing healing spell a bit = earlier on in the game? Or some herbs or candy or floating hearts even? = Something would have been nice for that fat f*** I'm stuck with now. But = mostly it comes down to the lame s*** where you have to stop dead in = your tracks and do things so damn slow to do the simplest of tasks, = making you open season for the monsters in the game that aren't bound to = such things.=20 =20 My final rating for Eternal Darkness: I'm taking this pile of dog s*** = back to EB and getting Morrowind.=20 =20 Oh, and the insanity effects in the game are nothing to write home = about. Oh an upside-down room. How original. Oh, no sound, nice, didn't = see that coming. Not.=20 =20 Too bad the Mall closes in less than a half hour, or I'd leave today. =20 I really wanted to like Eternal Darkness, I really did. And I think I = gave it enough time to see if it was worth it, despite its limitations. = But in the end, its linear gameplay and poor execution brings it down to = the point where it's a pain just to play.=20 =20 And why is it rated M in the first place? The game just reeks of being = a T.=20 =20 The game isn't scary, it's not spooky, not creepy, not really all the = violent. Just dumb.=20 =20 It's no Silent Hill. =20 =20 Maybe it's just me, but if I'm playing a game where I have to battle = supernatural forces I want one of two things: To be supernatural myself, = or to have some really nice guns, especially a shotgun. Gotta have the = shotgun. -- Dave -- TreyTable@msn.com (insert witty sig. here) I'm unsure if I would like it. Tell me, are there any similarities in terms of atmosphere or gameplay to games like Shadowman, Soul Reaver etc.?=20 _Michael_ ------=_NextPart_000_0015_01C22089.9F1D4860 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Dave = Rhodes=20
Sent: Sunday, June 30, 2002 = 10:42=20 PM
Subject: [NG] Eternal Darkness = isn't all=20 that great after five hours

Eternal Darkness, how can I best describe you?

 

Lame. Cheap.

 

Lame, must stand still to do anything of great importance = when being=20 attacked by monsters. Cheap, you make for a good target for monsters = when=20 you=92re forced to stand still and ever so f***ing slowly do your = business. What=20 good is that I have two old-fashioned pistols if the dumb f*** that = I=92m stuck=20 controlling can=92t walk and reload at the same time? Is that too much = to ask=20 for? How about a f***ing healing spell a bit earlier on in the game? = Or some=20 herbs or candy or floating hearts even? Something would have been nice = for=20 that fat f*** I=92m stuck with now. But mostly it comes down to the = lame s***=20 where you have to stop dead in your tracks and do things so damn slow = to do=20 the simplest of tasks, making you open season for the monsters in the = game=20 that aren=92t bound to such things.

 

My final rating for Eternal Darkness: I=92m taking this pile = of dog s***=20 back to EB and getting Morrowind.

 

Oh, and the insanity effects in the game are nothing to write = home=20 about. Oh an upside-down room. How original. Oh, no sound, nice, = didn=92t see=20 that coming. Not.

 

Too bad the Mall closes in less than a half hour, or I=92d = leave=20 today.

 

I really wanted to like Eternal Darkness, I really did. And I = think I=20 gave it enough time to see if it was worth it, despite its = limitations. But in=20 the end, its linear gameplay and poor execution brings it down to the = point=20 where it=92s a pain just to play.

 

And why is it rated M in the first place? The game just reeks = of being=20 a T.

 

The game isn=92t scary, it=92s not spooky, not creepy, not = really all the=20 violent. Just dumb.

 

It=92s no Silent Hill.

 

 

Maybe it=92s just me, but if I=92m playing a game where I = have to battle=20 supernatural forces I want one of two things: To be supernatural = myself, or to=20 have some really nice guns, especially a shotgun. Gotta have the=20 shotgun.

 

-- Dave --
TreyTable@msn.com
(insert = witty sig.=20 here)

 

I'm unsure if I would like it. Tell me, = are there=20 any
similarities in terms of atmosphere or = gameplay to=20 games like
Shadowman, Soul Reaver etc.? =
 
_Michael_
------=_NextPart_000_0015_01C22089.9F1D4860-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 17:53:24 -0500 > You seem to enjoy using the word "myopic." ;-) > I do agree, though, that they really should support the others more than XB. > That's not saying that SEGA can't do great things with the XBOX hardware. > I mean, you have such a high profile software developer with a powerful > machine, you better believe they can do some impressive s***. The thing is > that their games aren't selling as well on XBOX. Sonic Adventure 2 (GC) and > Virtua Fighter 4 (PS2) have been on the best sellers list since their > releases, but the XBOX titles don't seem to move as well. Might have more > to do with name recognition, but I still think they have a better shot on > PS2 and GC. OK, you guys need to think about this for a second. You can call Sega myopic all you want, but I don't think it's fair to use sales thus far as an example. What have they done so far? JSRF? Gunvalkyrie? Sorry, but JSRF is clearly a niche title to begin with and Gunvalkyrie is barely above being one itself, plus it had the reputation of being extremely difficult with less than stellar controls. So is it really fair to judge sales of those two games on the XBOX compared to a flagship titles like Sonic Adventure and VF4? I think not. If you are going to go buy straight potential, then all games should simply go to the PS2. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 17:55:24 -0500 > Sega games on the Xbox have simply gone Titanic on them. It may change with a > higher profile titles, but those titles that tanked would not have had it been > on the GameCube or the PS2. Maybe on the PS2 by virtue of it's large userbase, but you are REALLY stretching it by claiming titles like JSRF and Gunvalkyrie would have sold well on the GC. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Eternal Darkness isn't all that great after five hours Date: 30 Jun 2002 20:01:59 EDT --part1_7f.28623d31.2a50f5f7_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 6/30/02 4:44:25 PM Eastern Daylight Time,=20 TreyTable@msn.com writes: > Maybe it=E2=80=99s just me, but if I=E2=80=99m playing a game where I have= to battle=20 > supernatural forces I want one of two things: To be supernatural myself, o= r=20 > to have some really nice guns, especially a shotgun. Gotta have the=20 > shotgun. >=20 > =20 >=20 > -- Dave -- > TreyTable@msn.com >=20 >=20 You get the shotgun later. Don't mind Dave; he actually liked Devil May Cry,= =20 and didn't like Metal Gear Solid 2. My latest chapter in ED has me playing a= s=20 a monk; what was a mere chapel in an earlier level of the game (where you=20 have to warn Constantine) has become a full-blown cathedral in this level.=20 This level is really great and atmospheric. I just beat it, and the ending=20 was pretty shocking. I don't know what Dave's problem was, I know enough to=20 run away a bit before attempting a spell where I'll be a stationary target.=20 It's not like anything in the game moves as fast as, say, Lickers in RE. The= =20 game is awesome, I love it, and it's getting deciedly more gruesome as it=20 goes on. ~Matt "The dumber people think you are, the more surprised they're going to be whe= n=20 you kill them."=20 - William Clayton --part1_7f.28623d31.2a50f5f7_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 6/30/02 4:44:25 PM Eastern Dayligh= t Time, TreyTable@msn.com writes:


Maybe it=E2=80=99s just me, but if I=E2=80=99m playin= g a game where I have to battle supernatural forces I want one of two things= : To be supernatural myself, or to have some really nice guns, especially a=20= shotgun. Gotta have the shotgun.



-- Dave --
TreyTable@msn.com



You get the shotgun later. Don't mind Dave; he actually liked Devil May Cry,= and didn't like Metal Gear Solid 2. My latest chapter in ED has me playing=20= as a monk; what was a mere chapel in an earlier level of the game (where you= have to warn Constantine) has become a full-blown cathedral in this level.=20= This level is really great and atmospheric. I just beat it, and the ending w= as pretty shocking. I don't know what Dave's problem was, I know enough to r= un away a bit before attempting a spell where I'll be a stationary target. I= t's not like anything in the game moves as fast as, say, Lickers in RE. The=20= game is awesome, I love it, and it's getting deciedly more gruesome as it go= es on.

~Matt

"The dumber people think you are, the more surprised they're going to be whe= n you kill them."

- William Clayton
--part1_7f.28623d31.2a50f5f7_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 17:07:06 -0700 > Maybe on the PS2 by virtue of it's large userbase, but you are REALLY > stretching it by claiming titles like JSRF and Gunvalkyrie would have sold > well on the GC. > > Stryder Monkey Ball and a port called Sonic Crapeventures 2 sold well. How do you explain that? Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 17:10:46 -0700 > OK, you guys need to think about this for a second. You can call Sega > myopic all you want, but I don't think it's fair to use sales thus far as an > example. What have they done so far? JSRF? Gunvalkyrie? Sorry, but JSRF > is clearly a niche title to begin with and Gunvalkyrie is barely above being > one itself, plus it had the reputation of being extremely difficult with > less than stellar controls. So is it really fair to judge sales of those > two games on the XBOX compared to a flagship titles like Sonic Adventure and > VF4? I think not. If you are going to go buy straight potential, then all > games should simply go to the PS2. > > Stryder > Stryder, Sega IS myopic. It makes no business sense to put marginally popular titles on a console with the smallest international installed base, and it makes no sense putting your major franchises on the same console. The same "much anticipated" games didn't seel Dreamcasts, and it wont sell Xboxes. In fact, the argment being made is that Sega games seems to make good complementary titles to an existing software library. Nintendo has its own franchises driving their sales, Sony definately has their third party exclusives. The sales data do confirm this correlation. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 19:14:14 -0500 > Monkey Ball and a port called Sonic Crapeventures 2 sold well. How do you > explain that? > > Dexter Monkey Ball is a solid game that was well received, besides, let's face it, it's going to appeal to Nintendo's target crowd. What makes you think it wouldn't sell well on the XBOX? Sonic is still flagship name and Nintendo has many loyalists who would have never played either SA game by virtue of their resistance to owning anything other than a Nintendo system. I seriously doubt either JSRF or GV would have sold well on the GC. Neither one really fits into Nintendo's target audience. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 19:16:52 -0500 > Stryder, Sega IS myopic. It makes no business sense to put marginally popular > titles on a console with the smallest international installed base, and it makes > no sense putting your major franchises on the same console. Fine, put them all on the PS2. > The same "much anticipated" games didn't seel Dreamcasts, and it wont sell > Xboxes. We all know why the DC failed, I'm not sure what your point is. >In fact, the argment being made is that Sega games seems to make good > complementary titles to an existing software library. Nintendo has its own > franchises driving their sales, Sony definately has their third party > exclusives. > The sales data do confirm this correlation. The sales confirm that the PS2 is kicking both the GC and XBOX all over the place. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 17:25:18 -0700 > I > seriously doubt either JSRF or GV would have sold well on the GC. Neither > one really fits into Nintendo's target audience. How so? How do you rationalize the Aracady Monkey Ball to fit Nintendo's target audience by not JSRF? It's an illogical leap of faith, more like and overt change in the criteria as you shift from one game to the next. I conceded that GV may not fit Nintendo's target audience, but considering, games like Resident Evil, and even the last EA Bond game outsold the Xbox version, I wouldn't be so quick to write a demographics report on Nintendo's target audience based on your preconceptions. The point remains however the titles with a strong arcade flavour, like Monkey Ball, has done well on the GC, implying, outside of the narrow "mypoic" focus people like you usually break things down into (kiddie vs mature), the (aracade vs. console) argument can be made, and the GameCube crowd has shown that they can be receptive to arcade games whereas on the Xbox they have not. Deter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 17:28:41 -0700 > > > We all know why the DC failed, I'm not sure what your point is. The games Sega made were not worth the purchase of a brand new console to play. This works perfectly with my argument that their many franchises work best as a complement to an existing library not system sellings, or the core of any game library. Again, look at how Nintendo's console flavoured titles are the ones that drive GC sales while the Sega games ride the tide of complementary software sales. Same for the PS2. > The sales confirm that the PS2 is kicking both the GC and XBOX all over the > place. Haha. Ya, Co-opetiton. Nintendo is making money, it doesn't care. Microsoft is going to be the real loser, you know it and I know. It also confirms my point. Nice deflection, but it proves you have nothing to respond with. Just admit im right and we'll be through with this. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 19:29:47 -0500 > How so? How do you rationalize the Aracady Monkey Ball to fit Nintendo's target > audience by not JSRF? It's an illogical leap of faith, more like and overt > change in the criteria as you shift from one game to the next. Monkey Ball is a puzzle type game, not exactly an unknown genre. > I conceded that GV may not fit Nintendo's target audience, but considering, > games like Resident Evil, and even the last EA Bond game outsold the Xbox > version, I wouldn't be so quick to write a demographics report on Nintendo's > target audience based on your preconceptions. I hope you're not ignorant enough to believe the overall target audience for the GC is the same as the XBOX??? Please. RE has a huge band name recognition factor and the Bond game is due to a lack of any other FPS games to buy. It was competing with Halo on the XBOX, which is a no-contest. > The point remains however the titles with a strong arcade flavour, like Monkey > Ball, has done well on the GC, implying, outside of the narrow "mypoic" focus > people like you usually break things down into (kiddie vs mature), the (aracade > vs. console) argument can be made, and the GameCube crowd has shown that they > can be receptive to arcade games whereas on the Xbox they have not. So do you have any good reasons why a game like Monkey Ball wouldn't have sold on the XBOX? Or why JSRF and GV would have? You're taking leaps of faith as great as I am. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 19:33:42 -0500 > The games Sega made were not worth the purchase of a brand new console to play. > This works perfectly with my argument that their many franchises work best as a > complement to an existing library not system sellings, or the core of any game > library. No, your logic is flawed. The DC failed because of past Sega blunders. As for being the core of a system, I wouldn't say that Sega's titles are the core of any system including the XBOX. > Haha. Ya, Co-opetiton. Nintendo is making money, it doesn't care. Microsoft > is going to be the real loser, you know it and I know. MS went into this generation expecting to be the loser. They are trying to build some recognition in the market. > It also confirms my point. Nice deflection, but it proves you have nothing to > respond with. Just admit im right and we'll be through with this. Right? Am I supposed to admit that GC sales are wondrous? Sure, they are better than the XBOX, but hardly great. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 17:41:50 -0700 > > Monkey Ball is a puzzle type game, not exactly an unknown genre. It's not Tetris or ZooCube, its has a strong arcade flavour. And since when has a puzzle game done well anyways? You're dodging the main point. > I hope you're not ignorant enough to believe the overall target audience for > the GC is the same as the XBOX??? Please. RE has a huge band name > recognition factor and the Bond game is due to a lack of any other FPS games > to buy. It was competing with Halo on the XBOX, which is a no-contest. Well, of course I'm not implying that there is the same audience. The X-box appeals to a lot of in the crossover PC crowd. > > So do you have any good reasons why a game like Monkey Ball wouldn't have > sold on the XBOX? Or why JSRF and GV would have? You're taking leaps of > faith as great as I am. It's funny how you answer with a question. Yes, its because JSRF and GV failed to sell, and along with Monkey Ball, those titles have a very strong Sega arcade flavour. Arcade games are not a genre. SMB is a puzzller/platformer, JSRF is more of a racer crossed with action platformer and GV is an action-platformer. They are not identical genre wise, but they all are arcady Sega games. I mean, man. You get really pissed off when I say something you disagree with. But then, you start these vicious debates where you apply logic that belongs to a 14 year old, and plenty of insults too. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 17:48:58 -0700 > > > No, your logic is flawed. The DC failed because of past Sega blunders. As > for being the core of a system, I wouldn't say that Sega's titles are the > core of any system including the XBOX. It's part of it. It's not all of it. The games had as much to do with the the system's inability to do anything during the time it was in the market. The question a lot of Sega fans posed (so many good games and why is no one buying) pretty much sums it up. The games were good to a narrow crowd, but no worth the effort by the rest of the gamers who might consider it had the games been avaialble for their console. But since they weren't, they sure weren't going to shell out money for a DC to play Shemue, Seaman, SC 5, or JSR. > MS went into this generation expecting to be the loser. They are trying to > build some recognition in the market. I don't think they were expecting the disaster that it turned out to be. The paniced price cuts, and reports that Xbox productions have ceased for a whole month leading to Xbox suppliers cutting profit estimates do show a sudden halt in a plan that was being implemented. A plan I'm sure painted a far rosier picture than the current situtation for them. > Right? Am I supposed to admit that GC sales are wondrous? Sure, they are > better than the XBOX, but hardly great. Much better than Xbox. And definately great, with 50 million projected to sell through in its lifespan. more than double what Nintendo sold with the N64, and Nintendo's performance has certainly shown many would be pundits that Microsoft was not going to crush Nintendo. And you may re-iterate the point that MS came in expecting to lose, but I clearly sensed a rather different tone from many gamers, when Microsoft was riding high immediately after the Xbox announcement and it appeared they had secured this overhwelming Japanese support that is only now, half materializing, and certainly not doing anything for their sales over there. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 19:47:20 -0500 > It's not Tetris or ZooCube, its has a strong arcade flavour. And since when > has a puzzle game done well anyways? You're dodging the main point. What main point? All I said was I think MB would appeal more to the GC crowd than the XBOX crowd. But beyond that, how do you know it wouldn't have sold well on the XBOX? You don't. > It's funny how you answer with a question. Yes, its because JSRF and GV failed > to sell, and along with Monkey Ball, those titles have a very strong Sega arcade > flavour. Arcade games are not a genre. SMB is a puzzller/platformer, JSRF is > more of a racer crossed with action platformer and GV is an action-platformer. > They are not identical genre wise, but they all are arcady Sega games. Sorry, but all those games are vaslty different and you still haven't proven anything. You have no way of knowing if GV and JSRF would have sold on the GC. > I mean, man. You get really pissed off when I say something you disagree with. > But then, you start these vicious debates where you apply logic that belongs to > a 14 year old, Please, WTF are you talking about? Just because my view is different than yours mine is stupid? >and plenty of insults too. Where? What about your little comment above? Grow up. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 19:51:57 -0500 > It's part of it. It's not all of it. It's most of it. >The games had as much to do with the the > system's inability to do anything during the time it was in the market. The > question a lot of Sega fans posed (so many good games and why is no one buying) > pretty much sums it up. The games were good to a narrow crowd, but no worth the > effort by the rest of the gamers who might consider it had the games been > avaialble for their console. But since they weren't, they sure weren't going to > shell out money for a DC to play Shemue, Seaman, SC 5, or JSR. But what does this have to do with anything relating to the discussion at hand? You just admitted above that JSR is a niche title, so again, why would JSRF sell better on the GC? > I don't think they were expecting the disaster that it turned out to be. The > paniced price cuts, and reports that Xbox productions have ceased for a whole > month leading to Xbox suppliers cutting profit estimates do show a sudden halt > in a plan that was being implemented. A plan I'm sure painted a far rosier > picture than the current situtation for them. True. They are losing more than expected, but i don't really think they are panicked yet. I still expect them to hang around for a few more years. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 18:00:16 -0700 > > What main point? All I said was I think MB would appeal more to the GC > crowd than the XBOX crowd. But beyond that, how do you know it wouldn't > have sold well on the XBOX? You don't. > Yes I don't. But that doesn't mean I can't rationally form an expectation. I've laid out my claim clearly that arcade themed games has sold well,--many developers commented N64 ports would have a strong arcade mode. And they have sold well on the N64, and I'm sure the same "demographic" Nintendo is targeting would be much more receptive than the Xbox crowd who, we all know bought the console for Halo and DOA3. Is it even rational to connect a HALO addict with the same person who plays JSRF? > Sorry, but all those games are vaslty different and you still haven't proven > anything. You have no way of knowing if GV and JSRF would have sold on the > GC. See above. And no, they may be different in genre, and theme, they are all distinctly Sega. I've played all three and like any Nintendo game, Sega games have a feel , and it is distinctly arcade. > Please, WTF are you talking about? Just because my view is different than > yours mine is stupid? Did I say your comments were stupid? I'm just wondering out loud why these debates get so vicious. My original post certainly dindn't warrant and escalation of rhetoric. Dave wrote a nice response that I'm willing to accept. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 20:01:08 -0500 > Yes I don't. But that doesn't mean I can't rationally form an expectation. > I've laid out my claim clearly that arcade themed games has sold well,--many > developers commented N64 ports would have a strong arcade mode. > And they have sold well on the N64, and I'm sure the same "demographic" Nintendo > is targeting would be much more receptive than the Xbox crowd who, we all know > bought the console for Halo and DOA3. Is it even rational to connect a HALO > addict with the same person who plays JSRF? Come on, that's very, very weak. Going back to an early example you used, why didn't 007: AUF sell well then on the XBOX? I mean, it's a FPS too and that is what most people bought the XBOX for (Halo). Sorry, but all those games are still so different you have no more claim to why they would sell than I do to why they wouldn't....yet my logic is for 14 year olds....get real. > > Please, WTF are you talking about? Just because my view is different than > > yours mine is stupid? > > Did I say your comments were stupid? I'm just wondering out loud why these > debates get so vicious. My original post certainly dindn't warrant and > escalation of rhetoric. Dave wrote a nice response that I'm willing to accept. How did I get vicious? No, you didn't say it was "stupid" directly, but saying it is for 14 years olds certainly implies such. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 18:17:36 -0700 > > Come on, that's very, very weak. How so? It's a rational analysis of the facts. Maybe its weak to you because you don't agree. > Going back to an early example you used, > why didn't 007: AUF sell well then on the XBOX? Because not all FPS are the same. AUF clearly came out of a mold set by RARE, and was very much a poor iteration of the best FPS ever created for a console. Not a PC. Halo is a port of PC game. Rather, the port of a game that was unjustly stolen by MS from the PC gamers. > I mean, it's a FPS too and > that is what most people bought the XBOX for (Halo). Sorry, but all those > games are still so different you have no more claim to why they would sell > than I do to why they wouldn't....yet my logic is for 14 year olds....get > real. > Your logic is for 14 year olds because you blatantly, either out of ignorance or to bolster your own case, ignore rather obvious disctions. Both in this case, regarding FPS shooters, and the Arcade vs Console game types in the previous discussions. It is convinient, and SIMPLISTIC if you clump all FPS together and say well, FPS do well on Xbox, therefore ALL FPS should do better on the Xbox than the GC. The consumer, doesn't work as simplisticly as you would have them react. You can accuse me of a lot of things, but through this whole debate, I've done more to define the and deliniate consumer tastes than your broad generalizations of genre that supposedly should hold in all cases. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 20:16:53 -0500 > Because not all FPS are the same. AUF clearly came out of a mold set by RARE, > and was very much a poor iteration of the best FPS ever created for a console. > Not a PC. Halo is a port of PC game. Rather, the port of a game that was > unjustly stolen by MS from the PC gamers. And all arcade games are? Where are you going with this? You try to claim that they may have sold on the GC or not sold on the XBOX because they all have the "Sega" feel. How is this different than Bond and Halo both having the "FPS" feel? it just doesn't work, especially considering how different each game is, even if they do have a "Sega" feel. > Your logic is for 14 year olds because you blatantly, either out of ignorance > or to bolster your own case, ignore rather obvious disctions. Both in this > case, regarding FPS shooters, and the Arcade vs Console game types in the > previous discussions. It is convinient, and SIMPLISTIC if you clump all FPS > together and say well, FPS do well on Xbox, therefore ALL FPS should do better > on the Xbox than the GC. Ummm...you are the one talking about the "Sega" feel. > would have them react. You can accuse me of a lot of things, but through this > whole debate, I've done more to define the and deliniate consumer tastes than > your broad generalizations of genre that supposedly should hold in all cases. Haha....mine is broad? And yours is not? Hehehehe....this is getting ridiculous. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 18:29:10 -0700 > > > And all arcade games are? Where are you going with this? You try to claim > that they may have sold on the GC or not sold on the XBOX because they all > have the "Sega" feel. Yes! Racers and action games with strong arcade modes (SF Rush) among others have sold very well on the N64. And they appear to do well on the GC, as evidenced by Sega's strong showing. Even Sega half admits this by porting some of their direct from arcade franchises to the GC. F-Zero AC anyone? Don't play the fool. I know where you're going with this. But pretending to not see the correlation won't make your argument strong. > How is this different than Bond and Halo both having > the "FPS" feel? it just doesn't work, especially considering how different > each game is, even if they do have a "Sega" feel. > You tell me. You seem to be rather good at lumping them together and declaring them all the same. Who do they NOT have the feel? eh? Are you now denying all games play the same and Blizzard games don't play a certain way? or is this just a convenient time for you to ignore this? > > Haha....mine is broad? And yours is not? Hehehehe....this is getting > ridiculous. Yes. Mine is not. FPS (consoleor PC) Games can also be classified as playing either like a (console or arcade) The only delineation you've made is the age old demographic argument. I don't trust you to admit it yourself, so your response above is expected, but well, whatever. I'll just keep repeating it if you insist. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 20:35:24 -0500 > You tell me. You seem to be rather good at lumping them together and declaring > them all the same. Who do they NOT have the feel? eh? > Are you now denying all games play the same and Blizzard games don't play a > certain way? or is this just a convenient time for you to ignore this? I'm sorry, but this is just plain lame. You call my points vague and only for 14 years olds, yet you use totally vague arguments like the "Sega" feel for games as different as GV, JSRF, and SMB. Amusing, yet lame. I'm not denying that they have a certain Sega feel to them, but they are so totally different I fail to see how having the "Sega" feels ensures that they will all sell or not sell on a certain system. That's totally beyond ridiculous. Blizzard huh? Why then do I love Diablo II yet hate series like SC and WC? They may all have a "Blizzard" feel, but they are so different that there is no logical reason why the "Blizzard" feel means I should like them all. Anyway, this really is pointless now. You have no more ground than I do to claim games so different from one another would sell or not sell on one system compared to another yet my points are for kids and yours are not You call me vague, yet you use the most vague argument of all...the"Sega" feel. You say I'm vicious, yet you attack me as well. Truly a case of the pot calling the kettle black in every case. Truly, truly amusing, Dex. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 18:50:09 -0700 > > Anyway, this really is pointless now. You have no more ground than I do to > claim games so different from one another would sell or not sell on one > system compared to another yet my points are for kids and yours are not You > call me vague, yet you use the most vague argument of all...the"Sega" feel. > You say I'm vicious, yet you attack me as well. Truly a case of the pot > calling the kettle black in every case. Truly, truly amusing, Dex. I have plenty of ground. How is insisting FPS is one bloc and thus must be allocated as such a correct view? When I pointed it out, as I did the difference between a console type game and an arcade type game, you luanch into a hissy fit. Clearly, my earlier point wast that while GV, SMB and JSRF were different as genres, they all came from the same arcade roots. That is the Console = Arace deliniation. It is not an unrealistic creation, it is rather, a well supported observation. The difference between HALO and GoldenEye is rather obvious. Two different FPS created for two different gaming units. A PC and a Console. When you asked me how I could explain AUF on the GC outselling AUF on the Xbox, I pointed this differentiation. Your response in both cases? denial, long winding rhetorial questions, asking me how I can "prove it" and how going by "feel" gives me no authority. You know as well as I do these are all valid points. As per being your usual self, you ignore then and attack whatever trivial point you can attack to move the conversation forward in attack mode. Fine by me Stryder. I'm quite used to debates. But if you want to sort of engage in these long rhetorical vitriolic debates, I don't mind. At the end of the day, I'll still find other ways to get my observations accross, even if you choose to turn them on their head and tell me down is up and ask me where up is. That is how your argue. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 20:52:41 -0500 > The difference between HALO and GoldenEye is rather obvious. Two different FPS > created for two different gaming units. A PC and a Console. When you asked me > how I could explain AUF on the GC outselling AUF on the Xbox, I pointed this > differentiation. Again, beyond weak. Sorry, but Bond and Halo have more in common than JSRF, SMB, and GV. This should be painfully obvious TO ANYONE. Your point is rendered moot. > the day, I'll still find other ways to get my observations accross, even if you > choose to turn them on their head and tell me down is up and ask me where up is. > That is how your argue. That's how I argue? Again, why are my points any less valid than yours? Look at your whole "Sega" feel argument...totally weak. Yet you continue to try to argue in it's favor when it's totally flawed and I've proven it to be so over and over. You are so blind to your own bias it's pathetic. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 20:57:16 -0500 > The difference between HALO and GoldenEye is rather obvious. Two different FPS > created for two different gaming units. A PC and a Console. When you asked me > how I could explain AUF on the GC outselling AUF on the Xbox, I pointed this > differentiation. Allow me to also point out that the original PC version of Halo was TOTALLY scrapped and the game was built from the ground up for the XBOX. With the exception of the controls being adapted for controllers instead of a keyboards and mice, the gameplay in console and PC FPS games are largely the same. I play lots of FPS games on both platforms, so you may as well give this one up and try again. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 19:11:06 -0700 > Allow me to also point out that the original PC version of Halo was TOTALLY > scrapped and the game was built from the ground up for the XBOX. With the > exception of the controls being adapted for controllers instead of a > keyboards and mice, the gameplay in console and PC FPS games are largely the > same. I play lots of FPS games on both platforms, so you may as well give > this one up and try again. > > Stryder Did I say ALL FPS do better on GC and thus proves my point GC is superior. I mentioned AUF doing well as an anecdote to your implied kiddie vs mature demographic differentiation. You obviously found it to be good fodder and asked me could I justify my position of Xbox as a strong FPS console is AUF GC outsold AUF on Xbox. This branches the debate to this single game. I noted that AUF was a poor iteration of the best console FPS, and thus had a leg up on the GC given Nintendo's history with GoldenEye, and yes, I play enough FPS to know PC FPS focuses on on-line multiplayer whereas consoles tend to focus on singplayer and split screen multiplayer. These differences do imply significant departures in both types of games. To claim they don't is just pure ignorance. Perhaps your extensive cross platform experience is tainted by playing too many console ports of PC FPS titles. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 21:18:30 -0500 > I noted that AUF was a poor iteration of the best console FPS, and thus had a > leg up on the GC given Nintendo's history with GoldenEye, and yes, I play enough > FPS to know PC FPS focuses on on-line multiplayer whereas consoles tend to focus > on singplayer and split screen multiplayer. These differences do imply > significant departures in both types of games. To claim they don't is just pure > ignorance. Perhaps your extensive cross platform experience is tainted by > playing too many console ports of PC FPS titles. Umm...split screen vs online doesn't mean the GAMEPLAY is totally different. Sorry, but Halo and AUF still have FAR, FAR, FAR more in common than SMB, JSRF, and GV do to each other. I love how you continue to dodge this point. I only made the AUF vs Halo comparison to show you how ridiculous your "Sega" feel argument is. All this PC vs Console FPS crap is a pointless diversion to dodge this point. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Eternal Darkness isn't all that great after five hours Date: 30 Jun 2002 21:26:59 -0500 >From: DarkBastion@aol.com >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Eternal Darkness isn't all that great after five hours >Date: Sun, 30 Jun 2002 20:01:59 EDT > > >You get the shotgun later. Don't mind Dave; he actually liked Devil May >Cry, >and didn't like Metal Gear Solid 2. My latest chapter in ED has me playing >as >a monk; what was a mere chapel in an earlier level of the game (where you >have to warn Constantine) has become a full-blown cathedral in this level. >This level is really great and atmospheric. I just beat it, and the ending >was pretty shocking. I don't know what Dave's problem was, I know enough to >run away a bit before attempting a spell where I'll be a stationary target. >It's not like anything in the game moves as fast as, say, Lickers in RE. >The >game is awesome, I love it, and it's getting deciedly more gruesome as it >goes on. > >~Matt > Do you mean Charlemange (sp?)? Well, whatever. I'm on this chapter in 1983 in that temple the one girl in the second chapter explored. Kinda remeniscent of Indiana Jones. I don't have much of a problem with the magic system either. I'm pretty used to Dave's differing tastes. I think he's hated almost every game I loved in the last two years or so. Like they say, to each his own. -Satoshi _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 19:32:35 -0700 > Umm...split screen vs online doesn't mean the GAMEPLAY is totally different. > Sorry, but Halo and AUF still have FAR, FAR, FAR more in common than SMB, > JSRF, and GV do to each other. I love how you continue to dodge this point. > I only made the AUF vs Halo comparison to show you how ridiculous your > "Sega" feel argument is. All this PC vs Console FPS crap is a pointless > diversion to dodge this point. What now? I love you have like to combine two different threads of thought especially after I so clearly differentiated between the two of them. let me CUT N' PASTE. Point #1 ) Clearly, my earlier point wast that while GV, SMB and JSRF were different as genres, they all came from the same arcade roots. That is the Console = Arace deliniation. It is not an unrealistic creation, it is rather, a well supported observation. Point #2) The difference between HALO and GoldenEye is rather obvious. Two different FPScreated for two different gaming units. A PC and a Console. When you asked me how I could explain AUF on the GC outselling AUF on the Xbox, I pointed this differentiation. CAN YOU READ ENGLISH? If you still don't get it, two lines of argument deal with two different sub arguments. LET ME REITERATE MY POINTS The console/arcade issue was to point out many Sega games come from an arcade legacy, especially the ones listed above and thus appeal to a similar crowd. Like actions films (regardless of genre) tend to appeal to a crowd. You're trying railroad the argument into a purely genre issue. JSRF is not the same genre as SMB and thus, cannot be considered in the same equation as I have. I beg to differ. JSRF have more in common with SMB than HALo has in common with JSRF. By your argument all three games would be equally different. But SMB and JSRF are much closer together, because of the style of play involved. The PC FPS/ console FPS issue deals with your question how I can claim AUF GC sold better than AUF XBOX when I just noted Xbox was the FPS console of choice. I responses by pointing out the historical, and gameplay focus differences between the two titles with the Bond name having a big draw, certainly from the GE legacy as the best FPS for consoles. HALO attracted a PC cross over crowd that may not neccessarily enjoy AUF, or respect GoldenEye's legacy. I can extend this further and make studies on cross price elasticies between the two products AUF GC / AUF Xbox and see how changes in the price of other games in their respective consoles affect their sales. May make a good economics thesis paper. Clearly, we're not looking at this issue the same way. What I'm arguing is not illogical. It is slightly more abstract, but please try to see it before you shoot off your next vitriolic attack on me. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Eternal Darkness isn't all that great after five hours Date: 30 Jun 2002 22:33:55 EDT --part1_145.10c85c4b.2a511993_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/30/02 10:27:30 PM Eastern Daylight Time, satoshi_gc@hotmail.com writes: > Do you mean Charlemange (sp?)? Well, whatever. I'm on this chapter in 1983 > > in that temple the one girl in the second chapter explored. Kinda > remeniscent of Indiana Jones. I don't have much of a problem with the > magic > system either. I'm pretty used to Dave's differing tastes. I think he's > hated almost every game I loved in the last two years or so. Like they > say, > to each his own. > -Satoshi That level was really cool. Enchanting the shotgun with the blue rune makes it sound like you're firing a missle launcher. Doles out some nice head shots, too. ~Matt "Reality continues to ruin my life." - Calvin, Calvin & Hobbes --part1_145.10c85c4b.2a511993_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/30/02 10:27:30 PM Eastern Daylight Time, satoshi_gc@hotmail.com writes:


Do you mean Charlemange (sp?)?  Well, whatever.  I'm on this chapter in 1983
in that temple the one girl in the second chapter explored.  Kinda
remeniscent of Indiana Jones.  I don't have much of a problem with the magic
system either.  I'm pretty used to Dave's differing tastes.  I think he's
hated almost every game I loved in the last two years or so.  Like they say,
to each his own.
-Satoshi


That level was really cool. Enchanting the shotgun with the blue rune makes it sound like you're firing a missle launcher. Doles out some nice head shots, too.

~Matt

"Reality continues to ruin my life."
      
- Calvin, Calvin & Hobbes
--part1_145.10c85c4b.2a511993_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 22:37:18 EDT --part1_155.10308c4d.2a511a5e_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit BOTH OF YOU PLEASE SHUT THE FUCK UP! ~Matt "I am become Death, the destroyer of worlds." - J. Robert Oppenheimer, quoting Hinduism's Behagavad Gita, on July 16, 1945, after the first successful detonation of an atomic bomb in Trinity, New Mexico. --part1_155.10308c4d.2a511a5e_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit BOTH OF YOU PLEASE SHUT THE FUCK UP!


~Matt

"I am become Death, the destroyer of worlds."
      
- J. Robert Oppenheimer, quoting Hinduism's Behagavad Gita, on July 16, 1945, after the first successful detonation of an atomic bomb in Trinity, New Mexico.
--part1_155.10308c4d.2a511a5e_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 21:38:15 -0500 >From: "Dexter S." >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Please don't shoot the messenger >Date: Sun, 30 Jun 2002 17:07:06 -0700 > > >Monkey Ball and a port called Sonic Crapeventures 2 sold well. How do you >explain that? > >Dexter > Monkey Ball is one I'm wondering about myself. I love the game, but it seems like more of a niche title than anything else. SA2, though, is a game starring a popular mascot. Whether or not you like it, people are going to buy the game simply because it's Sonic. Personally, I'd say both of them are excellent. -Satoshi _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 21:48:48 -0500 > Point #1 ) Clearly, my earlier point wast that while GV, SMB and JSRF were > different as genres, they all came from the same arcade roots. That is the > Console = Arace deliniation. It is not an unrealistic creation, it is rather, a well supported observation. Well supported observation? Surely you jest? Why does it matter they all came from the same arcade roots? They are still TOTALLY different. Halo and AUF still have more in common with one another. This arguments of yours really is stupid yet you cling to it like your life depends on it. > Point #2) The difference between HALO and GoldenEye is rather obvious. Two > different FPScreated for two different gaming units. A PC and a Console. When > you asked me how I could explain AUF on the GC outselling AUF on the Xbox, I > pointed this differentiation. Ummm...as I point out earler Halo was scrapped and built for the XBOX from the GROUND up. The question is can YOU read english? Explain to me how GE and Halo differ MORE than the 3 Sega games in question. (Hint: they don't, but if you continue to wish to waste your time, go ahead) > The console/arcade issue was to point out many Sega games come from an arcade > legacy, especially the ones listed above and thus appeal to a similar crowd. So three TOTALLY different games from differnt genres are going to appeal to the same crowd more than two FPS games from the same genre? Beyond absurd. > JSRF have more in common with SMB than HALo has in common with > JSRF. By your argument all three games would be equally different. But SMB and > JSRF are much closer together, because of the style of play involved. Weak. This is why I pointed out AUF. You pointed out AUF sold better on the GC so I used your logic of SMB and JSRF being similar (HA!) to ask why didn't AUF sell well on the XBOX even though it obviously has more in common with a game that did sell well (Halo) than the Sega games in question. My point? It's ridiculous to propose that a game will sell well on a given system just because another game by the same company did when they are TOTALLY different. If two games (AUF and Halo) that have MORE in common don't have similar sales, then how can you possibly claim that two games totally different from one another would have similar sales? It's really is absurd. > The PC FPS/ console FPS issue deals with your question how I can claim AUF GC > sold better than AUF XBOX when I just noted Xbox was the FPS console of choice. > I responses by pointing out the historical, and gameplay focus differences > between the two titles with the Bond name having a big draw, certainly from the > GE legacy as the best FPS for consoles. HALO attracted a PC cross over crowd > that may not neccessarily enjoy AUF, or respect GoldenEye's legacy. I actually agree with this, but that is not my point. My point is that they still have far more in common than the games you are trying to claim would sell well because they have a "Sega" or "arcade roots" feel to them. I am quite familiar with GE, yet I didn't buy AUF. I bought JSRF, yet I have not bought GV or SMB. I really fail to see how you can possibly make some correlation in sales for games so totally different. Basing it on the "Sega" feel is quite ludicrous. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 21:49:03 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0010_01C2207F.F32949E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable No ----- Original Message -----=20 From: DarkBastion@aol.com=20 To: NGamers@lists.xmission.com=20 Sent: Sunday, June 30, 2002 9:37 PM Subject: Re: [NG] Please don't shoot the messenger BOTH OF YOU PLEASE SHUT THE FUCK UP! ~Matt "I am become Death, the destroyer of worlds." =20 - J. Robert Oppenheimer, quoting Hinduism's Behagavad Gita, on July = 16, 1945, after the first successful detonation of an atomic bomb in = Trinity, New Mexico.=20 ------=_NextPart_000_0010_01C2207F.F32949E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
No
----- Original Message -----
From:=20 DarkBastion@aol.com
Sent: Sunday, June 30, 2002 = 9:37 PM
Subject: Re: [NG] Please don't = shoot the=20 messenger

BOTH OF YOU PLEASE SHUT THE FUCK=20 UP!


~Matt

"I am become Death, the destroyer of=20 worlds."
      
- J. Robert = Oppenheimer,=20 quoting Hinduism's Behagavad Gita, on July 16, 1945, after the first=20 successful detonation of an atomic bomb in Trinity, New Mexico.
=
------=_NextPart_000_0010_01C2207F.F32949E0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [NG] Eternal Darkness isn't all that great after five hours Date: 30 Jun 2002 22:52:16 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_000A_01C22088.C872C100 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Michael=20 To: NGamers@lists.xmission.com=20 Sent: Sunday, June 30, 2002 4:58 PM Subject: Re: [NG] Eternal Darkness isn't all that great after five = hours ----- Original Message -----=20 From: Dave Rhodes=20 To: NGamers List=20 Sent: Sunday, June 30, 2002 10:42 PM Subject: [NG] Eternal Darkness isn't all that great after five hours Eternal Darkness, how can I best describe you?=20 =20 Lame. Cheap. =20 Lame, must stand still to do anything of great importance when being = attacked by monsters. Cheap, you make for a good target for monsters = when you're forced to stand still and ever so f***ing slowly do your = business. What good is that I have two old-fashioned pistols if the dumb = f*** that I'm stuck controlling can't walk and reload at the same time? = Is that too much to ask for? How about a f***ing healing spell a bit = earlier on in the game? Or some herbs or candy or floating hearts even? = Something would have been nice for that fat f*** I'm stuck with now. But = mostly it comes down to the lame s*** where you have to stop dead in = your tracks and do things so damn slow to do the simplest of tasks, = making you open season for the monsters in the game that aren't bound to = such things.=20 =20 My final rating for Eternal Darkness: I'm taking this pile of dog = s*** back to EB and getting Morrowind.=20 =20 Oh, and the insanity effects in the game are nothing to write home = about. Oh an upside-down room. How original. Oh, no sound, nice, didn't = see that coming. Not.=20 =20 Too bad the Mall closes in less than a half hour, or I'd leave = today. =20 I really wanted to like Eternal Darkness, I really did. And I think = I gave it enough time to see if it was worth it, despite its = limitations. But in the end, its linear gameplay and poor execution = brings it down to the point where it's a pain just to play.=20 =20 And why is it rated M in the first place? The game just reeks of = being a T.=20 =20 The game isn't scary, it's not spooky, not creepy, not really all = the violent. Just dumb.=20 =20 It's no Silent Hill. =20 =20 Maybe it's just me, but if I'm playing a game where I have to battle = supernatural forces I want one of two things: To be supernatural myself, = or to have some really nice guns, especially a shotgun. Gotta have the = shotgun. -- Dave -- TreyTable@msn.com (insert witty sig. here) I'm unsure if I would like it. Tell me, are there any similarities in terms of atmosphere or gameplay to games like Shadowman, Soul Reaver etc.?=20 _Michael_ ------- I never played Shadowman. But Eternal Darkness was unlike the Soul = Reaver games. The Soul Reaver games had good combat systems and were = fun. Eternal Darkness has neither. -- Dave -- TreyTable@msn.com (insert witty sig. here) ------=_NextPart_000_000A_01C22088.C872C100 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Michael =
Sent: Sunday, June 30, 2002 = 4:58 PM
Subject: Re: [NG] Eternal = Darkness isn't=20 all that great after five hours

 
----- Original Message -----
From:=20 Dave = Rhodes=20
Sent: Sunday, June 30, 2002 = 10:42=20 PM
Subject: [NG] Eternal = Darkness isn't=20 all that great after five hours

Eternal Darkness, how can I best describe you?

 

Lame. Cheap.

 

Lame, must stand still to do anything of great importance = when being=20 attacked by monsters. Cheap, you make for a good target for monsters = when=20 you=92re forced to stand still and ever so f***ing slowly do your = business.=20 What good is that I have two old-fashioned pistols if the dumb f*** = that I=92m=20 stuck controlling can=92t walk and reload at the same time? Is that = too much=20 to ask for? How about a f***ing healing spell a bit earlier on in = the game?=20 Or some herbs or candy or floating hearts even? Something would have = been=20 nice for that fat f*** I=92m stuck with now. But mostly it comes = down to the=20 lame s*** where you have to stop dead in your tracks and do things = so damn=20 slow to do the simplest of tasks, making you open season for the = monsters in=20 the game that aren=92t bound to such things.

 

My final rating for Eternal Darkness: I=92m taking this = pile of dog=20 s*** back to EB and getting Morrowind.

 

Oh, and the insanity effects in the game are nothing to = write home=20 about. Oh an upside-down room. How original. Oh, no sound, nice, = didn=92t see=20 that coming. Not.

 

Too bad the Mall closes in less than a half hour, or I=92d = leave=20 today.

 

I really wanted to like Eternal Darkness, I really did. And = I think I=20 gave it enough time to see if it was worth it, despite its = limitations. But=20 in the end, its linear gameplay and poor execution brings it down to = the=20 point where it=92s a pain just to play.

 

And why is it rated M in the first place? The game just = reeks of=20 being a T.

 

The game isn=92t scary, it=92s not spooky, not creepy, not = really all the=20 violent. Just dumb.

 

It=92s no Silent Hill.

 

 

Maybe it=92s just me, but if I=92m playing a game where I = have to battle=20 supernatural forces I want one of two things: To be supernatural = myself, or=20 to have some really nice guns, especially a shotgun. Gotta have the=20 shotgun.

 

-- Dave --
TreyTable@msn.com
(insert = witty sig.=20 here)

 

I'm unsure if I would like it. Tell = me, are there=20 any
similarities in terms of atmosphere = or gameplay=20 to games like
Shadowman, Soul Reaver etc.? =
 
_Michael_

 
I never played Shadowman. But Eternal = Darkness was=20 unlike the Soul Reaver games. The Soul Reaver games had good combat = systems and=20 were fun. Eternal Darkness has neither.
 
-- Dave --
TreyTable@msn.com
(insert witty = sig.=20 here)
------=_NextPart_000_000A_01C22088.C872C100-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 19:58:02 -0700 > > >Monkey Ball and a port called Sonic Crapeventures 2 sold well. How do you > >explain that? > > > >Dexter > > > Monkey Ball is one I'm wondering about myself. I love the game, but it > seems like more of a niche title than anything else. SA2, though, is a game > starring a popular mascot. Whether or not you like it, people are going to > buy the game simply because it's Sonic. Personally, I'd say both of them > are excellent. > -Satoshi Fair enoguh :) Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 20:03:51 -0700 > > Weak. This is why I pointed out AUF. You pointed out AUF sold better on > the GC so I used your logic of SMB and JSRF being similar (HA!) Simple answer. DEMOGRAPHICS. It's so obvious. It was pretty much the meat of my arguments, although I am surprised I need to spell it out to you like a child. Demographics and the type of games people want to play drive sales. AUF not selling as well on the XB and JSRF tanking tells us 1) arcade games do poorly on Xbox given its demographic make up when the game was released. 2) the same people who bought HALO don't care for AUF, like for 2 very good reasons. 1) HALO is the better game 2) AUF is from the GE legacy that most of the crossoever pC crowd probably haven't played or don't care about. This is a seperate question from you asking me to PROVE that JSRF would sell well on the GC. That is a case that as I've said, can be rationally guessed at by comparing the performance of specific types of games on each console. N64 and now GC has shown a strong arcade streak, likely due to the reality that is does have younger demographics and people who are more apt to play games in short 30 minute bursts. That only bolster the claim the JSRF would do much better on the GC. It's not weak. It makes perfect sense. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 22:00:05 -0500 > Clearly, we're not looking at this issue the same way. What I'm arguing is not > illogical. It is slightly more abstract, but please try to see it before you > shoot off your next vitriolic attack on me. Haha...again with the "attack" on you. Pot, kettle, black. Amusing again. I'm not going to continue this absurd agrument, so let me summarize my points: 1) GV, SMB, and JSRF are not even remotely similar. This is obvious. 2) Therefore, saying that sales of one on one system ensures sale of another on the same system is baseless and absurd. Again, obvious. 3) Claiming that they will have similar sales because of the "Sega" feel is absurd because they are so different. That's like me claiming that AUF and Halo should have had similar sales on the XBOX because they both have an "FPS" feel. "FPS" feel is much more specific than "Sega" feel. But they didn't have similar sales, which proves your point wrong. Goodnight. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 22:04:40 -0500 >From: "Dexter S." >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Please don't shoot the messenger >Date: Sun, 30 Jun 2002 17:28:41 -0700 > > >The games Sega made were not worth the purchase of a brand new console to >play. > I have 12 games for it, some of which I haven't even played yet since I still spend most of my time playing Sonic Adventure 1 and 2. I'm willing to bet if those were the only games I had, I would still be very happy with my purchase. If you feel this way, that's fine, but don't state it as if it's the fact that cost SEGA the race in the eyes of the entire gaming community. > >Nice deflection, but it proves you have nothing to >respond with. Just admit im right and we'll be through with this. > >Dexter > Of all the years you've spent arguing with him, do ya really think anything like that will happen? ;-) -Satoshi _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 20:12:06 -0700 > > I have 12 games for it, some of which I haven't even played yet since I > still spend most of my time playing Sonic Adventure 1 and 2. I'm willing to > bet if those were the only games I had, I would still be very happy with my > purchase. If you feel this way, that's fine, but don't state it as if it's > the fact that cost SEGA the race in the eyes of the entire gaming community. I don't really care what I feel. But isn't it kind of obvious a lot of people did not buy the Dreamcast? I'm simply explainign why a likely reason good be, one which I've outlined above. I do have a dreamcast for Shenmue, but rarely play it now. > [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 22:17:25 -0500 >From: "Dexter S." >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Please don't shoot the messenger >Date: Sun, 30 Jun 2002 17:48:58 -0700 > > >and >Nintendo's performance has certainly shown many would be pundits that >Microsoft >was not going to crush Nintendo. Kinda sounds like Bill Gates. Didn't he say that XBOX would "crush" GC within a year? ;-) -Satoshi _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [NG] Please shoot somebody Date: 30 Jun 2002 23:19:26 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_00B4_01C2208C.93D33D40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- You want to know why 007:AUF sold so well on the Gamecube? I was talking = to a younger cousin and he was going on and on about AUF, and I asked = him, "who makes it?" and he said, "Nintendo, just like Goldeneye."=20 I have a good feeling that the majority of Gamecube owners think the = same way. XBOX owners are older, and usually more informed, and that's = how we know that 007:AUF is just another craptacular Bond game from EA. ~ Dave ~ TreyTable@msn.com I pledge allegiance to the flag, Michael Jackson is a fag. ------=_NextPart_000_00B4_01C2208C.93D33D40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 

 
You want to know why 007:AUF = sold so well=20 on the Gamecube? I was talking to a younger cousin and he was going on = and on=20 about AUF, and I asked him, "who makes it?" and he said, "Nintendo, just = like=20 Goldeneye."
 
I have a good feeling that = the majority=20 of Gamecube owners think the same way. XBOX owners are older, and = usually more=20 informed, and that's how we know that 007:AUF is just another = craptacular Bond=20 game from EA.
 
~ Dave ~
TreyTable@msn.com
I pledge = allegiance to=20 the flag, Michael Jackson is a fag.
------=_NextPart_000_00B4_01C2208C.93D33D40-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dave Rhodes" Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 23:25:46 -0400 This is a multi-part message in MIME format. ------=_NextPart_000_00F2_01C2208D.765ED840 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dexter S.=20 To: ngamers@lists.xmission.com=20 Sent: Sunday, June 30, 2002 11:03 PM Subject: Re: [NG] Please don't shoot the messenger This is a seperate question from you asking me to PROVE that JSRF = would sell well on the GC. That is a case that as I've said, can be rationally = guessed at by comparing the performance of specific types of games on each = console. N64 and now GC has shown a strong arcade streak, likely due to the = reality that is does have younger demographics and people who are more apt to play = games in short 30 minute bursts. That only bolster the claim the JSRF would do = much better on the GC. It's not weak. It makes perfect sense. Dexter ----- Have you ever even played JSRF? 30 minute bursts? That's rich. -- Dave -- TreyTable@msn.com If you think "Under God" should be in The Pledge of Allegiance, then you = might just be a redneck. ------=_NextPart_000_00F2_01C2208D.765ED840 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Dexter = S.
Sent: Sunday, June 30, 2002 = 11:03=20 PM
Subject: Re: [NG] Please don't = shoot the=20 messenger


This is a seperate question from you asking me to PROVE that = JSRF=20 would sell
well on the GC. That is a case that as I've said, can be = rationally guessed at
by comparing the performance of specific = types of=20 games on each console.  N64
and now GC has shown a strong = arcade=20 streak,  likely due to the reality that is
does have younger=20 demographics and people who are more apt to play games in
short 30 = minute=20 bursts.  That only bolster the claim the JSRF would do = much
better on=20 the GC.

It's not weak.  It makes perfect=20 sense.

Dexter

 
Have you ever even played = JSRF? 30 minute=20 bursts? That's rich.
 
-- Dave --
TreyTable@msn.com
If you think = "Under=20 God" should be in The Pledge of Allegiance, then you might just be a=20 redneck.
------=_NextPart_000_00F2_01C2208D.765ED840-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Please don't shoot the messenger Date: 30 Jun 2002 20:47:48 -0700 (PDT) --- Thraxen wrote: > Anyway, this really is pointless now. You have no > more ground than I do to > claim games so different from one another would sell > or not sell on one > system compared to another Thrax, you make a very *very* good XBOX apologist. :) RS __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ]