From: "Chris Avery" Subject: Re: [NG] Gamecube S-Video Date: 01 Oct 2002 08:54:21 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0034_01C26928.22182050 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable They are all the same. I just used the one I got for my Nintendo 64 = with my GameCube. It isn't like the memory cards. With memory cards, you want to stick = with Nintendo ones only. -- Chris Avery averyc@io.com http://www.n-games.com/index.shtml ----- Original Message -----=20 From: Mr. Completely=20 To: NGamers=20 Sent: Tuesday, October 01, 2002 12:39 AM Subject: [NG] Gamecube S-Video Does anybody use S-Video on their Gamecube? If so, what brand of = S-Video Cables do you use? And what brands should be avoided? --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band ------=_NextPart_000_0034_01C26928.22182050 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
They are all the same.  I just = used the one I=20 got for my Nintendo 64 with my GameCube.
 
It isn't like the memory cards.  = With memory=20 cards, you want to stick with Nintendo ones only.
--
Chris Avery
averyc@io.com
http://www.n-games.com/index.= shtml
----- Original Message -----
From:=20 Mr.=20 Completely
To: NGamers
Sent: Tuesday, October 01, 2002 = 12:39=20 AM
Subject: [NG] Gamecube = S-Video

Does anybody use S-Video on their = Gamecube? If=20 so, what brand of S-Video Cables do you use? And what brands should be = avoided?
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
"Funny=20 when you're small,
 The moon follows the car.
 Does no = one but=20 you see?
 Hey, the moon is chasing me!" -- Dave Matthews=20 Band
------=_NextPart_000_0034_01C26928.22182050-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [NG] Gamecube S-Video Date: 01 Oct 2002 10:28:11 -0400 (EDT) I would also agree that they are all the same. I do hear that Monster Cables are the best but for the price, it's not worth it. I'm using Component cable by nintendo. Works great. -Vi On Tue, 1 Oct 2002, Chris Avery wrote: > They are all the same. I just used the one I got for my Nintendo 64 with my GameCube. > > It isn't like the memory cards. With memory cards, you want to stick with Nintendo ones only. > -- > Chris Avery > averyc@io.com > http://www.n-games.com/index.shtml > ----- Original Message ----- > From: Mr. Completely > To: NGamers > Sent: Tuesday, October 01, 2002 12:39 AM > Subject: [NG] Gamecube S-Video > > > Does anybody use S-Video on their Gamecube? If so, what brand of S-Video Cables do you use? And what brands should be avoided? > > --Dave-- > Treytable@earthlink.net > http://home.earthlink.net/~treytable/index.html > "Funny when you're small, > The moon follows the car. > Does no one but you see? > Hey, the moon is chasing me!" -- Dave Matthews Band > [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [NG] MM16X memory cards Date: 01 Oct 2002 12:02:30 -0400 (EDT) The stats for this memory card are incredible! 1000! Should I get it over the Memory Card 256? lloyd On Tue, 1 Oct 2002, Chris Avery wrote: > They are all the same. I just used the one I got for my Nintendo 64 with my GameCube. > > It isn't like the memory cards. With memory cards, you want to stick with Nintendo ones only. > -- > Chris Avery > averyc@io.com > http://www.n-games.com/index.shtml > ----- Original Message ----- > From: Mr. Completely > To: NGamers > Sent: Tuesday, October 01, 2002 12:39 AM > Subject: [NG] Gamecube S-Video > > > Does anybody use S-Video on their Gamecube? If so, what brand of S-Video Cables do you use? And what brands should be avoided? > > --Dave-- > Treytable@earthlink.net > http://home.earthlink.net/~treytable/index.html > "Funny when you're small, > The moon follows the car. > Does no one but you see? > Hey, the moon is chasing me!" -- Dave Matthews Band > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: [NG] DivX Codec For GameCube Date: 01 Oct 2002 15:52:54 -0700 Well, I saw this coming from a mile away ever since IGNCUBE dropped hints about Nintendo pursuing a new video technology to move it up on par, quality and quantity wise, when it came to compressed video due = to the GC's smaller discs. Today, it's official. ------ http://www.divxnetworks.com/products/divx_gamecube_sdk.php The DivX=99 for Gamecube Software Development Kit (SDK) brings the po= wer of DivX video to developers, providing the opportunity to integrate t= he world's most advanced and widely used video compression technology within Gamecube games. Features Superior Compression: Maximize the 1.3GB limit on the Gamecube disc. = The DivX for Gamecube SDK creates DVD-quality cinematics at file sizes 7-= 10 times smaller than MPEG-2 with high performance playback of in game cut-scenes. Faster Encoding Speed: With encoding speeds 2-3X faster than real tim= e, developers save a significant amount of time compressing cinematics. Scenes that used to take hours can be encoded in mere minutes. Professional Video Tools: DivX for Gamecube lets developers incorpora= te the advanced features of DivX 5.02 Pro, offering support for advanced features including pyschovisual modeling, bi-directional encoding, an= d global motion compensation. Ability to Optimize Gekko Extensions: Hand-optimized assembler-code f= or maximum usage of all Gamecube CPU ("Gekko") extensions and minimal ca= che misses. Faster Decoding Speed: DivX offers incredible performance speed that = far outshines competitive technologies. Uses both CPU and graphics chip ("Flipper") in parallel for extremely fast performance Flexible Integration: DivX for Gamecube was designed to provide maxim= um flexibility and ease of use, with the ability to map video on any surface and run in parallel with other applications. The product also offers tight integration with the MusyX=99 and AX sound libraries for audio streaming. MusyX's SMaL programming language allows writing sim= ple programs, which take full control of the sound over time. E.g., parameters may be changed in reaction to value changes of MIDI controllers. Even multiple samples may be started. The possibilities = are endless. Technical specifications Core Encoding Tools I-VOP P-VOP B-VOP Quality-based encoding One-pass variable bitrate Multi-pass encoding User-specified keyframe insertion Automated keyframe insertion Automated scene detection Patent-pending rate control algorithm 5 levels of encoding quality Global motion compensation Psychovisual modeling (Q@MB) Integrated Pre-Processing Tools Patent-pending noise reduction pre-processing Inverse telecine De-interlacing Resizing Cropping Intelligent inverse telecine (IVTC)/de-interlacing mode Bitrates All rates > 20 Kbps supported Tested up to 4000 Kbps on the Gamecube Video Resolutions Maximum resolution for Gamecube decoding is 640x480 pixels Supports resolutions (width and height) which are multiples of 16 Miscellaneous MPEG-4 Interoperable Quantization/Quantization type MPEG-2/H.263 Adjustable keyframe, quantization levels, rate control, and algorithm levels [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: Re: [NG] MM16X memory cards Date: 01 Oct 2002 18:35:16 -0500 ----- Original Message ----- Sent: Tuesday, October 01, 2002 11:02 AM > > > The stats for this memory card are incredible! 1000! Should I get it > over the Memory Card 256? > It depends on if you need the extra space. I am fine with my Memory Card 256. Of course, I don't play sports games or any other games that store a lot of data. IGN has a review @ http://gear.ign.com/articles/356/356056p1.html [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] DivX Codec For GameCube Date: 01 Oct 2002 20:07:17 -0500 Well, I saw this coming from a mile away ever since IGNCUBE dropped hints about Nintendo pursuing a new video technology to move it up on par, quality and quantity wise, when it came to compressed video due to the GC's smaller discs.>>>> Interesting, but all it really does it help fix a problem using smaller discs created in the first place. I suppose Sony or MS could use the DivX codec as well and the GC would again be just as far behind. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] MM16X memory cards Date: 01 Oct 2002 18:23:06 -0700 "Lloyd Millard Mccoy Jr." wrote: > The stats for this memory card are incredible! 1000! Should I get it > over the Memory Card 256? > > lloyd quality is always an issue, and by having a 1000 block card, you loose everything, likely all your saves, if your card craps out. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] DivX Codec For GameCube Date: 01 Oct 2002 18:22:09 -0700 > > Interesting, but all it really does it help fix a problem using smaller > discs created in the first place. I suppose Sony or MS could use the DivX > codec as well and the GC would again be just as far behind. > > Stryder And your point? Are they using it? Heck, are even all their games on DVD discs? I'm a DivX supporter and i'm happy the format is getting supported. Perhaps you should take off those blinders and see what is being mentioned for a change instead of reading too much subtext into it. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: RE: [NG] DivX Codec For GameCube Date: 01 Oct 2002 21:17:14 -0500 > -----Original Message----- > From: owner-NGamers@lists.xmission.com [mailto:owner- > NGamers@lists.xmission.com] On Behalf Of Thraxen > Sent: Tuesday, October 01, 2002 8:07 PM > To: NGamers@lists.xmission.com > Subject: Re: [NG] DivX Codec For GameCube > > > Well, I saw this coming from a mile away ever since IGNCUBE dropped > hints about Nintendo pursuing a new video technology to move it up on > par, quality and quantity wise, when it came to compressed video due to > the GC's smaller discs.>>>> > > Interesting, but all it really does it help fix a problem using smaller > discs created in the first place. I suppose Sony or MS could use the DivX > codec as well and the GC would again be just as far behind. > > Stryder Bah. I don't see why it's such a problem. So the other systems use bigger discs? I'm perfectly happy with the smaller discs and have absolutely no problem with games needing multiple discs. How many PSX games required 4 discs? It's great though that Nintendo can now pack more into a disc, but size, in this case, does not matter. Geoff [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 00:05:01 -0400 In a message dated Tue, 1 Oct 2002 8:22:09 PM Eastern Standard Time, dextersy@shaw.ca writes: > > Interesting, but all it really does it help fix a problem using smaller > > discs created in the first place. I suppose Sony or MS could use the DivX > > codec as well and the GC would again be just as far behind. > > > > Stryder > > And your point? Are they using it? Heck, are even all their games on DVD > discs? > > I'm a DivX supporter and i'm happy the format is getting supported. Perhaps > you should take off those blinders and see what is being > mentioned for a > change instead of reading too much subtext into it. > > Dexter Fwah?! Where did this come from Dex? Regardless of who is using DivX and who isn't, the fact remains that Nintendo's decision to use smaller discs cut the storage space of the disc, thus making DivX something that has to come into play. With almost 3 times as much space on the normal DVDs used by Sony and MS (4.5 GBs, right), DivX doesn't really need to be looked in to. ~Matt [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] DivX Codec For GameCube Date: 01 Oct 2002 21:30:54 -0700 > > Fwah?! Where did this come from Dex? Regardless of who is using DivX and who isn't, the fact remains that Nintendo's decision to use smaller discs cut the storage space of the disc, thus making DivX something that has to come into play. With almost 3 times as much space on the normal DVDs used by Sony and MS (4.5 GBs, right), DivX doesn't really need to be looked in to. > > ~Matt What came from what? It's a news story about DivX now supported by GameCube dev kits? It's a great story since DivX has so far been a niche codec, a great codec that beats the crap out of anything in the market right now and it's finally getting a major mainstream product to support it. Should I spell it out for you Matt? Or are you still bitter over our last discussion about the Xbox? This console war nonesense has no place here. I made a similar post about WarCraft III supporting DivX either in here on in Jed's list. No one said anything. Your need to rationalize everything in terms of Xbox is getting rather tiring. Ever heard of something called selective perception? The funny thing is Matt, I used to think you were an OK guy. It seems like you're more interested in egaging threads about petty console bickering than you are about technology or gaming. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 02:13:10 -0400 SW4gYSBtZXNzYWdlIGRhdGVkIFR1ZSwgMSBPY3QgMjAwMiAxMTozMDo1NCBQTSBFYXN0ZXJu IFN0YW5kYXJkIFRpbWUsIGRleHRlcnN5QHNoYXcuY2Egd3JpdGVzOgoKPiBZb3VyIG5lZWQg dG8gcmF0aW9uYWxpemUgZXZlcnl0aGluZyBpbiB0ZXJtcyBvZiBYYm94IGlzIGdldHRpbmcg cmF0aGVyIHRpcmluZy4gRXZlciBoZWFyZCBvZiBzb21ldGhpbmcgY2FsbGVkIHNlbGVjdGl2 ZSBwZXJjZXB0aW9uPyAgIFRoZSBmdW5ueSB0aGluZyBpcyBNYXR0LCBJIHVzZWQgdG8gdGhp bmsgeW91IHdlcmUgYW4gT0sgZ3V5LiAgSXQgc2VlbXMgbGlrZSB5b3UncmUgbW9yZSBpbnRl cmVzdGVkIGluIGVnYWdpbmcgdGhyZWFkcyBhYm91dCBwZXR0eSBjb25zb2xlIGJpY2tlcmlu ZyB0aGFuIHlvdSBhcmUgYWJvdXQgCj4gdGVjaG5vbG9neSBvciBnYW1pbmcuCj4gCj4gRGV4 dGVyCgpBZ2FpbiwgRGV4LCB3aGVyZSB0aGUgZnVjayBpcyBhbGwgb2YgdGhpcyBjb21pbmcg ZnJvbT8gSSBzaW1wbHkgcmVtYXJrZWQgdGhhdCB5b3Ugc2VlbWVkIHRvIHJlc3BvbmQgaGFy c2hseSB0byBTdHJ5ZGVyJ3MgcG9zdCAod2VsbCwgSSBtZWFudCB0byByZW1hcmsgdGhhdCwg SSBrbm93IG15IGFjdHVhbCBjb21tZW50cyBhcmVuJ3QgZXhhY2x0eSBjcnlzdGFsIGNsZWFy KS4gQW5kIGluIHRyeWluZyB0byBsZXQgeW91IHNlZSBoaXMgY29tbWVudHMgbm90IGFzIGFu IGF0dGFjaywgYnV0IGEgbWVyZSBzdGF0ZW1lbnQsIHlvdSBjb21lIGFuZCBzYXkgSSdtIGJl aW5nIG5hcnJvdyBtaW5kZWQgKG9yICJzZWxlY3Rpdmx5IHBlcmNlcHRpdmUiKSBhbmQgYW4g WGJveCBmYW5ib3kgdG8gYm9vdD8gSSBvd24gYWxsIHRocmVlIG5leHQgZ2VuIGNvbnNvbGVz LiBJIGhhdmUgbm8gcmVhc29uIHRvIChub3IgZG8gSSkgZmF2b3IgYW55IG9uZSBvdmVyIHRo ZSBvdGhlciwgYW5kIEkgYW0gaW4gbm8gd2F5IHRyeWluZyB0byByYXRpb25hbGl6ZSBldmVy eXRoaW5nIGluIHRlcm1zIG9mIG15IFhib3guIEkgbG92ZSBteSBYYm94LCB5ZXMgaXQncyB0 cnVlLiBGYWN0IHJlbWFpbnMgdGhhdCBJIGFtIHBsYXlpbmcgbXkgJ0N1YmUgbW9yZSB0aGFu IGFueSBvZiBteSB0aHJlZSBzeXN0ZW1zLCB3aGF0IHdpdGggU3RhciBGb3ggQWR2ZW50dXJl cyBhbmQgU3VwZXIgTWFyaW8gU3Vuc2hpbmUgb24gbXkgcGxhdGUuIEkgd2FzIHNpbXBseSB0 cnlpbmcgdG8gaGVscCB5b3UgdmlldyBzb21lb25lIGVsc2UncyBjb21tZW50cyBub3QgYXMg YW4gYXR0YWNrLCBhbmQgeW91IGluIHR1cm4gYXR0YWNrIG1lLCBhbmQgdHJ5IHRvIG1ha2Ug bWUgbG9vayBsaWtlIGEgbmFycm93LW1pbmRlZCBYYm94IGZhbmJveS4gVGhhdCdzIHNpbXBs eSBub3QgdGhlIGNhc2UuIEkgdXNlZCB0byB0aGluayB5b3Ugd2VyZSBhbiBPSyBndXksIHRv byBEZXguIEFuZCBJIHN0aWxsIGRvLiBZb3UganVzdCBuZWVkIHRvIGNvb2wgZG93biBhIGJp dCwgYW5kIG5vdCB0YWtlIGV2ZXJ5b25lJ3MgY29tbWVudHMgYXMgYW4gYXR0YWNrLiBUaGF0 J3MgYWxsIEknbSB0cnlpbmcgdG8gc2F5LgoKfk1hdHQKClBTOiBJIHJlYWxpemUgSSB1c2Vk IHRoZSB3b3JkICJhdHRhY2siIGxpa2UgYSBtaWxsaW9uIHRpbWVzIGluIHRoaXMgcG9zdC4K [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 01:01:37 -0700 > > > Again, Dex, where the fuck is all of this coming from? I simply remarked that you seemed to respond harshly to Stryder's post (well, I meant to remark that, I know my actual comments aren't exaclty crystal clear). My comments were harsh because Stry was framing it in the console context and I told him it was more a celebration of DivX entering another appliance outside the clunky PC. Harsh yes, but I take your responses extending Stryder's argument and politicizing the DivX issue into another round of Nintendo bashing and smug comparisons to the larger formats uncalled for given that was exactly what I was responding against to begin with. > And in trying to let you see his comments not as an attack, but a mere statement, you come and say I'm being narrow minded (or "selectivly perceptive") and an Xbox fanboy to boot? I own all three next gen consoles. I have no reason to (nor do I) favor any one over the other, and I am in no way trying to rationalize everything in terms of my Xbox. I love my Xbox, yes it's true. Fact remains that I am playing my 'Cube more than any of my three systems, what with Star Fox Adventures and Super Mario Sunshine on my plate. I was simply trying to help you view someone else's comments not as an attack, and you in turn attack me, and try to make me look like a narrow-minded Xbox fanboy. That's simply not the case. I used to think you were an OK guy, too Dex. And I still do. You just need to cool down a bit, and not take everyone's comments as an attack. That's all I'm trying to say. > > Your response to my post was in my view uncalled for, and the context was essentially backing up what had annoyed me to begin with. Turning the DivX issue into a statement about GameCube's small discs and how its apprently horrible and would have made DivX uneccessary if they had gone with a larger disc etc. I for one don't mind the smaller disc, and see it as a great avenue or medium for a future portable. But my problem was that the issue wasn't about the disc, it was about DivX, and you and thrax somehow decided to attack the disc format. DivX is a great codec, i'm actually surprised Sony isn't supporting because it would be so much cheaper to manufacture some of the filler titles on the ps2 on Cd-roms rather than a DVD and DivX would help compression the tons of filler video nicely into a CD. On the same note, as a fan of technology, any adoption of technology that allows for more performance for less is always welcomes. DivX could open the door for perhaps even smaller discs, that may arrive in the future for a portable unit to retain large amounts of video and sound data. You can't say that's a bad thing, because I could argue we should all be using LaserDisc sized DVDs so we can include footage of the directors taking a crap in a special edition DVD. The logic itself is flawed. but again, the issue is DivX, a celebtration of its use, happy thoughts about future applications, not the disc format. That's all I have to say. Maybe we should take more care reading each other's posts in the future. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] MM16X memory cards Date: 02 Oct 2002 08:09:47 -0500 ----- Original Message ----- Sent: Tuesday, October 01, 2002 11:02 AM > > > The stats for this memory card are incredible! 1000! Should I get it > over the Memory Card 256? > > > > lloyd NO. Dear God, NO! Never buy anything from InterAct that says it can do something that's far beyond reach of the standard brand, this being the Nintendo Memory Card 251. Also, if it's an InterAct product, never take an IGN Review for the honest truth, since InterAct and IGN are sleeping together. I think they both have to wear bags on their heads. ;-) But also, as a rule, it's always best to buy first party memory cards, unless you enjoy it when your super sized card erases or corrupts all of your data. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] MM16X memory cards Date: 02 Oct 2002 08:28:31 -0500 ----- Original Message ----- Sent: Tuesday, October 01, 2002 6:35 PM > > ----- Original Message ----- > From: "Lloyd Millard Mccoy Jr." > To: > Sent: Tuesday, October 01, 2002 11:02 AM > Subject: [NG] MM16X memory cards > > > > > > > > The stats for this memory card are incredible! 1000! Should I get it > > over the Memory Card 256? > > > > It depends on if you need the extra space. I am fine with my Memory Card > 256. Of course, I don't play sports games or any other games that store a > lot of data. > > IGN has a review @ http://gear.ign.com/articles/356/356056p1.html Like I said before, an IGN Review of an InterAct product is worthless, it's like the crooked General Motors dealer who tells you all import cars are made from slave labour. Like IGN's review of the Code Breaker, where they basically said that since it's not made by InterAct that it's crap. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 08:35:03 -0500 ----- Original Message ----- Sent: Tuesday, October 01, 2002 8:22 PM > > > > Interesting, but all it really does it help fix a problem using smaller > > discs created in the first place. I suppose Sony or MS could use the DivX > > codec as well and the GC would again be just as far behind. > > > > Stryder > > And your point? Are they using it? Heck, are even all their games on DVD > discs? > > I'm a DivX supporter and i'm happy the format is getting supported. Perhaps > you should take off those blinders and see what is being mentioned for a > change instead of reading too much subtext into it. > > Dexter Every XBOX game is on a DVD. Mostly every new PS2 game you will also find on a DVD, but about half of the older ones were on CDs. Some are still on CDs, though, like Virtua Fighter 4 was on a CD. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 08:37:06 -0500 ----- Original Message ----- Sent: Tuesday, October 01, 2002 9:17 PM > > > -----Original Message----- > > From: owner-NGamers@lists.xmission.com [mailto:owner- > > NGamers@lists.xmission.com] On Behalf Of Thraxen > > Sent: Tuesday, October 01, 2002 8:07 PM > > To: NGamers@lists.xmission.com > > Subject: Re: [NG] DivX Codec For GameCube > > > > > > Well, I saw this coming from a mile away ever since IGNCUBE dropped > > hints about Nintendo pursuing a new video technology to move it up on > > par, quality and quantity wise, when it came to compressed video due > to > > the GC's smaller discs.>>>> > > > > Interesting, but all it really does it help fix a problem using > smaller > > discs created in the first place. I suppose Sony or MS could use the > DivX > > codec as well and the GC would again be just as far behind. > > > > Stryder > > Bah. I don't see why it's such a problem. So the other systems use > bigger discs? I'm perfectly happy with the smaller discs and have > absolutely no problem with games needing multiple discs. How many PSX > games required 4 discs? It's great though that Nintendo can now pack > more into a disc, but size, in this case, does not matter. > > Geoff Yeah, and one really nice thing about those small discs is the really quick load times. Although I have come to the conclusion that they are still too hard to hold for most Americans, just go to any video rental shop and see for yourself. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 08:41:48 -0500 ----- Original Message ----- Sent: Tuesday, October 01, 2002 11:30 PM > > > > Fwah?! Where did this come from Dex? Regardless of who is using DivX and who isn't, the fact remains that Nintendo's decision to use smaller discs cut the storage space of the disc, thus making DivX something that has to come into play. With almost 3 times as much space on the normal DVDs used by Sony and MS (4.5 GBs, right), DivX doesn't really need to be looked in to. > > > > ~Matt > > What came from what? It's a news story about DivX now supported by GameCube dev kits? It's a great story since DivX has so far been a niche codec, a great codec that beats the crap out of anything in the market right now and it's finally getting a major mainstream product to support it. > > Should I spell it out for you Matt? Or are you still bitter over our last discussion about the Xbox? This console war nonesense has no place here. I made a similar post about WarCraft III supporting DivX either in here on in Jed's list. No one said anything. I think it's because nobody actually reads your longer, more boring posts. ;-) > Your need to rationalize everything in terms of Xbox is getting rather tiring. Ever heard of something called selective perception? The funny thing is Matt, I used to think you were an OK guy. It seems like you're more interested in egaging threads about petty console bickering than you are about technology or gaming. > > Dexter I have nothing against his rationalizing in terms of XBOX. It is the most powerful console yet, and is my current favorite (until Vice City hits). The Gamecube is nice, but it's still an underpowered toy from Nintendo. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 08:46:41 -0500 ----- Original Message ----- Sent: Wednesday, October 02, 2002 1:13 AM > In a message dated Tue, 1 Oct 2002 11:30:54 PM Eastern Standard Time, dextersy@shaw.ca writes: > > > Your need to rationalize everything in terms of Xbox is getting rather tiring. Ever heard of something called selective perception? The funny thing is Matt, I used to think you were an OK guy. It seems like you're more interested in egaging threads about petty console bickering than you are about > > technology or gaming. > > > > Dexter > > Again, Dex, where the FOOK is all of this coming from? I simply remarked that you seemed to respond harshly to Stryder's post (well, I meant to remark that, I know my actual comments aren't exaclty crystal clear). And in trying to let you see his comments not as an attack, but a mere statement, you come and say I'm being narrow minded (or "selectivly perceptive") and an Xbox fanboy to boot? I own all three next gen consoles. I have no reason to (nor do I) favor any one over the other, and I am in no way trying to rationalize everything in terms of my Xbox. I love my Xbox, yes it's true. Fact remains that I am playing my 'Cube more than any of my three systems, what with Star Fox Adventures and Super Mario Sunshine on my plate. I was simply trying to help you view someone else's comments not as an attack, and you in turn attack me, and try to make me look like a narrow-minded Xbox fanboy. That's simply not the case. I used to think you were an OK guy, too Dex. And I still do. You just need to cool down a bit, and not take everyone's comments as an attack. That's all I'm trying to say. > > ~Matt > > PS: I realize I used the word "attack" like a million times in this post. > NS®SÛaxÑsTêìT¨¥Sx%SËlzwm.éz²Æ zéì¹»®&Þ4f¦z»0SØhºÛaz«¨µë-¢f£¢·hsOfSË"¢w( With multiple postings of the same topic on two different lists, those being NGamers & Game Related (Jedcross), it's very understandable that you could not realize you're posting to NGamers, and not Jedcross, where the rules on profanity are somewhat not there, as opposed to this list here. I just wanted to point that out before any form of punishment is applied. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html ¿De modo que? Usted no puede ver la agonía dentro de mí. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 08:55:24 -0500 ----- Original Message ----- Sent: Wednesday, October 02, 2002 3:01 AM > Your response to my post was in my view uncalled for, and the context was essentially backing up what had annoyed me to begin with. Turning the DivX issue into a statement about GameCube's small discs and how its apprently horrible and would have made DivX uneccessary if they had gone with a larger disc etc. "Uncalled for"? Just who the neuk do you think you are? Who are you to say what other people should be allowed and not allowed to say? I don't know how you people run things over in Canada, but here it's normal to have opinions that are different that others and we can be vocal about them if we choose. Okay! Everybody listen up! Never post something that doesn't go along with how Dexter thinks, because it would be tragic if something annoyed him! Oh, and one last thing. DivX would be unnecessary on the Gamecube if Nintendo used full sized discs. They're only using it because there is far less space on a Gamecube DVD than on a normal XBOX or PS2 DVD. If that was not the case, you'd think that DivX would have already been in use on the XBOX and PS2, right? Oh Crap! Did that annoy him?! --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] MM16X memory cards Date: 02 Oct 2002 14:06:21 -0400 (EDT) Thanks! It's just seemed so cool to have 1000 blocks. That's almost 20 Madden games. Why can't Nintendo make one? Why are Nintendo's moves so incremental *cough* Gamecube *cough* GBA *cough* No DVD's *cough* advertising campaign *cough* lloyd > > ----- Original Message ----- > From: "Chris Avery" > To: > Sent: Tuesday, October 01, 2002 6:35 PM > Subject: Re: [NG] MM16X memory cards > > > > > > ----- Original Message ----- > > From: "Lloyd Millard Mccoy Jr." > > To: > > Sent: Tuesday, October 01, 2002 11:02 AM > > Subject: [NG] MM16X memory cards > > > > > > > > > > > > > The stats for this memory card are incredible! 1000! Should I get it > > > over the Memory Card 256? > > > > > > > It depends on if you need the extra space. I am fine with my Memory Card > > 256. Of course, I don't play sports games or any other games that store a > > lot of data. > > > > IGN has a review @ http://gear.ign.com/articles/356/356056p1.html > > Like I said before, an IGN Review of an InterAct product is worthless, it's > like the crooked General Motors dealer who tells you all import cars are > made from slave labour. > > Like IGN's review of the Code Breaker, where they basically said that since > it's not made by InterAct that it's crap. > > > > --Dave-- > Treytable@earthlink.net > http://home.earthlink.net/~treytable/index.html > "Funny when you're small, > The moon follows the car. > Does no one but you see? > Hey, the moon is chasing me!" -- Dave Matthews Band > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: Re: [NG] MM16X memory cards Date: 02 Oct 2002 13:18:08 -0500 ----- Original Message ----- Sent: Wednesday, October 02, 2002 1:06 PM > Thanks! > > > It's just seemed so cool to have 1000 blocks. That's almost 20 Madden > games. Why can't Nintendo make one? Why are Nintendo's moves so > incremental *cough* Gamecube *cough* GBA *cough* No DVD's *cough* > advertising campaign *cough* Nintendo tends play it very safe They make plenty of money, so it seems to be paying off. -- Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] MM16X memory cards Date: 02 Oct 2002 14:59:48 -0400 (EDT) Like I've said before. I'm not worried about Xbox, I'm more worried about Xbox 2. lloyd On Wed, 2 Oct 2002, Chris Avery wrote: > > ----- Original Message ----- > From: "Lloyd Millard Mccoy Jr." > To: > Sent: Wednesday, October 02, 2002 1:06 PM > Subject: Re: [NG] MM16X memory cards > > > > Thanks! > > > > > > It's just seemed so cool to have 1000 blocks. That's almost 20 Madden > > games. Why can't Nintendo make one? Why are Nintendo's moves so > > incremental *cough* Gamecube *cough* GBA *cough* No DVD's *cough* > > advertising campaign *cough* > > Nintendo tends play it very safe They make plenty of money, so it seems to > be paying off. > -- > Chris Avery > averyc@io.com > http://www.n-games.com/index.shtml > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 17:26:32 -0600 Jeez you guys, he said "IN MY VIEW uncalled for". And was it really necessary to bring Canada into the entire thing, being all snide about it? "I don't know how you people run things over in Canada, but here it's normal to have opinions that are different that others and we can be vocal about them if we choose." Even though you know damned well that in Canada the laws are the same as far as freedom of speech goes. "Mr. Completely" wrote: > > Your response to my post was in my view uncalled for, and the context was > essentially backing up what had annoyed me to begin with. Turning the DivX > issue into a statement about GameCube's small discs and how its apprently > horrible and would have made DivX uneccessary if they had gone with a larger > disc etc. > > "Uncalled for"? Just who the neuk do you think you are? Who are you to say > what other people should be allowed and not allowed to say? I don't know how > you people run things over in Canada, but here it's normal to have opinions > that are different that others and we can be vocal about them if we choose. > > > --Dave-- > Treytable@earthlink.net > http://home.earthlink.net/~treytable/index.html > "Funny when you're small, > The moon follows the car. > Does no one but you see? > Hey, the moon is chasing me!" -- Dave Matthews Band > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 17:31:35 -0600 Doesn't gameplay have any factor in a console? Hell the Xbox is a piece of Sh#t compared to my 2.8Ghz Pentium IV PC that I've just pieced together complete with the latest 9700 ATI Radeon 1GB of Ram and all the fixings. So why would I waste my time with the Xbox or the Gamecube for that matter since they are so "inferior" underpowered toys? Simply because of the GAMES and please don't give me all that jazz about Nintendo not having enough games, there are more out there that are good that I will never get a chance to play because of time constraints. Maybe if you were unemployed, sat around all day and had a large cash source you could afford (both in a monetary sense and time sense) to play all these games and consoles but most of us have school and work and life to attend to. "Mr. Completely" wrote: > The > Gamecube is nice, but it's still an underpowered toy from Nintendo. > > --Dave-- > Treytable@earthlink.net > http://home.earthlink.net/~treytable/index.html > "Funny when you're small, > The moon follows the car. > Does no one but you see? > Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 20:13:45 -0400 In a message dated Wed, 2 Oct 2002 3:01:37 AM Eastern Standard Time, dextersy@shaw.ca writes: > I for one don't mind the smaller disc, and see it as a great avenue or medium for a future portable. But my problem was that the issue wasn't about the disc, it was about DivX, and you and thrax somehow decided to attack the disc format. DivX is a great codec, i'm actually surprised Sony isn't supporting because it would be so much cheaper to manufacture some of the filler titles on the ps2 on Cd-roms rather than a DVD and DivX would help compression the tons of filler video nicely into a CD. > > On the same note, as a fan of technology, any adoption of technology that allows for more performance for less is always welcomes. DivX could open the door for perhaps even smaller discs, that may arrive in the future for a portable unit to retain large amounts of video and sound data. You can't say that's a bad thing, because I could argue we should all be using LaserDisc sized DVDs so we can include footage of the directors taking a crap in a special edition DVD. The logic itself is flawed. but again, the issue is DivX, a celebtration of its use, happy thoughts about future applications, not the disc format. > > That's all I have to say. Maybe we should take more care > reading each other's posts in the future. > > > DexteR Well said. And I agree; I'm very happy that DivX is being used. I want people to squeeze every last drop of performance out of the 'Cube, and DivX seems to be more than just a mode of compression (going on all the tech stats the news article showcased). If in the end it ammounts to better games, well shit, they can smatter dog shit shit on the discs for all I care. And I agree also that Nintendo's high-density mini disc is a great idea. I serisouly think this media format could be a strong contender for a optical-based portable device, the GBA's successor. Just backlight it this time. Now, this may be a stupid question, but is this DivX the same Divx;) codec I've downloaded to play ripped DVDs on my PC? Or is it something else entirely? ~Matt [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] MM16X memory cards Date: 02 Oct 2002 20:15:47 -0500 ----- Original Message ----- Sent: Wednesday, October 02, 2002 1:06 PM > Thanks! > > > It's just seemed so cool to have 1000 blocks. That's almost 20 Madden > games. Why can't Nintendo make one? Why are Nintendo's moves so > incremental *cough* Gamecube *cough* GBA *cough* No DVD's *cough* > advertising campaign *cough* > > > lloyd Maybe they made all the money they wanted to already and have nothing much else to do, so they have a new game-plan, it's called 'make Gamecube owners suffer' and 're-release Super FamiCom games on the GBA instead of actually developing new content'. ;-) Just a guess. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] layers Date: 02 Oct 2002 20:42:16 -0500 ----- Original Message ----- Sent: Wednesday, October 02, 2002 6:26 PM > Jeez you guys, he said "IN MY VIEW uncalled for". And was it really necessary > to bring Canada into the entire thing, being all snide about it? "I don't know > how you people run things over in Canada, but here it's normal to have opinions > that are different that others and we can be vocal about them if we choose." > Even though you know damned well that in Canada the laws are the same as far as > freedom of speech goes. Well, it was just going by the theory that two wrongs don't make a right but three rights make a left. Maybe "the Canada thing" was uncalled for, maybe not. But I found his post quite insulting. Basically "he" said that any truths posted about how the XBOX and PS2 are "more superior" consoles compared to the Gamecube when it comes to "storage space" on optical media is something that "in his view" should not be posted. Or "something." I'm sure the people who graduated from University and whatnot could phase it better. But it is like "he" will not accept the evidence that if the Gamecube used full sized DVDs, like the "XBOX" does and "PS2: does for most games, that there would really be "no reason" for the DivX "Codec" for Gamecube. I'm not going to get off on "some rant" on why or how about the XBOX or PS2, don't "worry about it." It's just that if the Resident Evil remake was made for the other two, there'd be no need to switch discs near the end. I just wonder, and I think this is a "legitimate question." Are Gamecube DVDs single layer or "dual layer"? --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html ¿De modo que? Usted no puede ver la agonía dentro de mí. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 21:08:07 -0500 ----- Original Message ----- Sent: Wednesday, October 02, 2002 6:31 PM > Doesn't gameplay have any factor in a console? Hell the Xbox is a piece of Sh#t > compared to my 2.8Ghz Pentium IV PC that I've just pieced together complete with > the latest 9700 ATI Radeon 1GB of Ram and all the fixings. It's funny that you need all that to play the latest games where the XBOX gets by just the same with a Pentium 3 and a GeForce 3. Specialty parts, I'm to assume. So I can play Doom 3 on a $200 box where it costs you thousands of dollars to do the same, and you won't even be able to play splitscreen multiplayer. A piece of poop indeed. > So why would I waste > my time with the Xbox or the Gamecube for that matter since they are so > "inferior" underpowered toys? Simply because of the GAMES and please don't give > me all that jazz about Nintendo not having enough games, there are more out > there that are good that I will never get a chance to play because of time > constraints. I have no time constraints, and I only have I think 5 Gamecube titles. There is a lot out there that are good, yes, but not counting the two a year from Nintendo you see that most of the good Gamecube titles are also even better PS2 and XBOX titles. If that wasn't true, then there would be far more traffic on this mailing list than there is now. Just looking at my list here, of multiplatform games for this month that I fully intend to purchase include; TimeSplitters 2, Need For Speed: Hot Pursuit 2, and Tony Hawk's Pro Skater 4. All three of those are being released on the three big platforms, and heck, I just recently got Robotech: Battlecry, another multi-platform title, but the honest truth is that the Gamecube versions pale in comparison (or control setup) to their cousins on the other two. Even games that were made for the lowest common denominator, the PS2, where the gameplay and graphics and sound are basicaly the same (although sometimes you get 5.1 on XBOX) there is still the undeniable truth that the Gamecube controller (or controllers if you count the Wave Bird) is the worst of the bunch, making the XBOX and PS2 versions muchg more appealing. Oh, and out of all those many games for the Gamecube, how many can you go online with? > Maybe if you were unemployed, sat around all day and had a large > cash source you could afford (both in a monetary sense and time sense) to play > all these games and consoles but most of us have school and work and life to > attend to. Well, let me see. I am unemployed. Check. Sit around all day? Not exactly, I mean I do a lot of sitting, a lot of it in front of my under-powered new PC, it was top of the line for a few hours at least. ;-) But now I can sit in front of my TV more since it's new too, but I can't sit still for more than an hour (ask anybody who played PSO with me) or I'll bug out, so then I half to stand up and walk around too. Then there's that whole sleep thing, I'm trying to find a way around it, but my doctor won't prescribe Equinox for me. So I don't think that I qualify for sitting around all day. But I do have a lot of time to kill. But the last one, large cash source? No, not that I know of, and I'm willing to bet that I probably never will, since it's hard to earn money when fluorescent lights make you want to rip out your eyes if there's too much exposure to them, like in car parts stores, I can't even go in those places. Is this going anywhere? One last thing before I go, I never said that I have anything against toys. I actually like toys. Mainly it's those Import Tuner die cast metal (Hot Wheels size) cars that I really like, because they're real inexpensive, but I can't find the Skyline GT-R anywhere. Oh, and the Gamecube too, that's a nice toy. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html I don't care what the publisher says. Graphic Novels are still comic books. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 21:19:20 -0500 ----- Original Message ----- Sent: Wednesday, October 02, 2002 3:01 AM > I for one don't mind the smaller disc, and see it as a great avenue or medium for a future portable. But my problem was that the issue wasn't about the disc, it was about DivX, and you and thrax somehow decided to attack the disc format. DivX is a great codec, i'm actually surprised Sony isn't supporting because it would be so much cheaper to manufacture some of the filler titles on the ps2 on Cd-roms rather than a DVD and DivX would help compression the tons of filler video nicely into a CD. > I take it you don't own a PS2. I hope that soon that all PS2 games are on DVDs. About half of the PS2 games that I played that are on CDs make a horrible "louder than Dreamcast" noise when I use them. Audio and PSX CDs don't do that, and neither do PS2 DVDs. Also, I was under the impression that BAM! is the source for "filler titles." ;-) > On the same note, as a fan of technology, any adoption of technology that allows for more performance for less >is always welcomes. DivX could open the door for perhaps even smaller discs, that may arrive in the future for >a portable unit to retain large amounts of video and sound data. You can't say that's a bad thing, I could, if I really wanted to. I really don't want to have to buy "The White Album" again. > because I could argue we should all be using LaserDisc sized DVDs so we can include footage of the directors > taking a crap in a special edition DVD. The logic itself is flawed. but again, the issue is DivX, a celebtration of > its use, happy thoughts about future applications, not the disc format. > > That's all I have to say. Maybe we should take more care reading each other's posts in the future. > > > Dexter Dude, that would be super cool. Laserdisc sized DVDs, and it could finally bring back the art of the "Album Sleeve." No other form of media has had the best art design of the sleeves for the old 33 1/3 RPM LPs. You can't do a CD or DVD jacket like what was done with Led Zeppelin III. I can't think of anything that beats that. But a close runner up is the very simple but very moving "Dark Side of the Moon" album by Pink Floyd. You just don't get the same feeling when it's reproduced on a CD booklet or DVD jacket. Just the whole idea of that would be just too damn cool. And imagine how much filler you could put in a giant DVD with the DivX Codec... --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html ¿De modo que? Usted no puede ver la agonía dentro de mí. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 21:21:29 -0500 ----- Original Message ----- Sent: Wednesday, October 02, 2002 7:13 PM > In a message dated Wed, 2 Oct 2002 3:01:37 AM Eastern Standard Time, dextersy@shaw.ca writes: > > > I for one don't mind the smaller disc, and see it as a great avenue or medium for a future portable. But my problem was that the issue wasn't about the disc, it was about DivX, and you and thrax somehow decided to attack the disc format. DivX is a great codec, i'm actually surprised Sony isn't supporting because it would be so much cheaper to manufacture some of the filler titles on the ps2 on Cd-roms rather than a DVD and DivX would help compression the tons of filler video nicely into a CD. > > > > On the same note, as a fan of technology, any adoption of technology that allows for more performance for less is always welcomes. DivX could open the door for perhaps even smaller discs, that may arrive in the future for a portable unit to retain large amounts of video and sound data. You can't say that's a bad thing, because I could argue we should all be using LaserDisc sized DVDs so we can include footage of the directors taking a crap in a special edition DVD. The logic itself is flawed. but again, the issue is DivX, a celebtration of its use, happy thoughts about future applications, not the disc format. > > > > That's all I have to say. Maybe we should take more care > > reading each other's posts in the future. > > > > > > DexteR > > Well said. And I agree; I'm very happy that DivX is being used. I want people to squeeze every last drop of performance out of the 'Cube, and DivX seems to be more than just a mode of compression (going on all the tech stats the news article showcased). If in the end it ammounts to better games, well shit, they can smatter dog shit shit on the discs for all I care. And I agree also that Nintendo's high-density mini disc is a great idea. A great idea, but it wasn't Nintendo's. Unless Nintendo created the DVD format. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 22:23:21 -0400 > > With multiple postings of the same topic on two different lists, those being > NGamers & Game Related (Jedcross), it's very understandable that you could > not realize you're posting to NGamers, and not Jedcross, where the rules on > profanity are somewhat not there, as opposed to this list here. I just > wanted to point that out before any form of punishment is applied. > > --Dave-- Does anyone see profanity as a big deal anymore though? As long as it isn't constant, I don't see a problem. It's what I hear every day, and if your thoughts contain harsher words to help get your point across, go for it I say. Just don't overdo it. Freedom of expression makes the internet the great thing it is. Wes [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 21:18:25 -0500 > And your point? Are they using it? Heck, are even all their games on DVD > discs? My point should be obvious. Seems barely newsworthy, IMO. Like I said, it really does nothing more partially fix a problem they caused for themselves in the first place. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 21:21:35 -0500 > Bah. I don't see why it's such a problem. So the other systems use > bigger discs? I'm perfectly happy with the smaller discs and have > absolutely no problem with games needing multiple discs. How many PSX > games required 4 discs? It's great though that Nintendo can now pack > more into a disc, but size, in this case, does not matter. > > Geoff Size does matter if you don't like multiple discs. Sure, I don't personally see it as a big issue, but it does indeed make a difference. I guess it all depends on how much it matters that you have to switch discs with a few games. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 21:25:55 -0500 > Should I spell it out for you Matt? Or are you still bitter over our last discussion about the Xbox? This console war nonesense has no place here. I made a similar post about WarCraft III supporting >DivX either in here on in Jed's list. No one said anything. Actually, Dex, in case you forgot, you mentioned in you first post that this moves Nintendo up to "par" both "quality and quantity wise" with the competing systems. All I did is point out that it really doesn't They still have discs that hold far more data and they too could choose to use the DivX codec. You took the unwarranted offense when I pointed this out. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] MM16X memory cards Date: 02 Oct 2002 22:26:40 -0400 (EDT) *cough* irrelevance *cough* in the next *cough* generation *cough* due to traditional and archaic *cough* business * practices *cough* this cold is annoying! On Wed, 2 Oct 2002, Mr. Completely wrote: > > ----- Original Message ----- > From: "Lloyd Millard Mccoy Jr." > To: > Sent: Wednesday, October 02, 2002 1:06 PM > Subject: Re: [NG] MM16X memory cards > > > > Thanks! > > > > > > It's just seemed so cool to have 1000 blocks. That's almost 20 Madden > > games. Why can't Nintendo make one? Why are Nintendo's moves so > > incremental *cough* Gamecube *cough* GBA *cough* No DVD's *cough* > > advertising campaign *cough* > > > > > > lloyd > > Maybe they made all the money they wanted to already and have nothing much > else to do, so they have a new game-plan, it's called 'make Gamecube owners > suffer' and 're-release Super FamiCom games on the GBA instead of actually > developing new content'. ;-) > > Just a guess. > > --Dave-- > Treytable@earthlink.net > http://home.earthlink.net/~treytable/index.html > "Funny when you're small, > The moon follows the car. > Does no one but you see? > Hey, the moon is chasing me!" -- Dave Matthews Band > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 21:26:56 -0500 > Again, Dex, where the fuck is all of this coming from? I simply remarked that you seemed to respond harshly to Stryder's post (well, I meant to remark that, I know my actual comments aren't exaclty crystal clear). And in trying to let you see his comments not as an attack, but a mere statement,>>>> Exactly. Thanks, Matt. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 21:49:10 -0500 >And I agree also that Nintendo's high-density mini disc is a great idea. I serisouly think this media format could be a strong contender for a optical-based portable device, the GBA's successor. Just >backlight it this time. I still say they should have used larger discs. You can try to argue that it's good for a future portable, but I doubt it will even matter. Since Nintendo is so big on battery life that they won't even put a damn light in their systems, how long do you think it will take them to put a system that needs to power a laser and drive mechanism? By the time they actually do put one out, blue laser technology (already coming down the technology pipe and allows for discs that hold far more data than current DVDs) should be available for use and they won't even need to use their mini DVDs. But hey, they like outdated media, so maybe they will stick with it :-) Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 21:11:19 -0600 "Mr. Completely" wrote: > ----- Original Message ----- > From: "Don" > To: > Sent: Wednesday, October 02, 2002 6:31 PM > Subject: Re: [NG] DivX Codec For GameCube > > > Doesn't gameplay have any factor in a console? Hell the Xbox is a piece > of Sh#t > > compared to my 2.8Ghz Pentium IV PC that I've just pieced together > complete with > > the latest 9700 ATI Radeon 1GB of Ram and all the fixings. > > It's funny that you need all that to play the latest games where the XBOX > gets by just the same with a Pentium 3 and a GeForce 3. Specialty parts, I'm > to assume. So I can play Doom 3 on a $200 box where it costs you thousands > of dollars to do the same, and you won't even be able to play splitscreen > multiplayer. A piece of poop indeed. > Yes let's see your fancy Xbox get 100's of frames per second at resolutions higher than 1024 by 768 pixels, let's see it run Unreal Tournament 2 with the same particle effects, talk to friends online while playing it and using the best FPS controls (mouse and keyboard IMHO), aren't you the one that owns the 386 computer Dave? Have you seen what new hardware can do these days? If so then you'd know that comparing the graphical effects of the Xbox to a PC of which I've described is absolutely ridiculous. > > > So why would I waste > > my time with the Xbox or the Gamecube for that matter since they are so > > "inferior" underpowered toys? Simply because of the GAMES and please > don't give > > me all that jazz about Nintendo not having enough games, there are more > out > > there that are good that I will never get a chance to play because of time > > constraints. > > I have no time constraints, and I only have I think 5 Gamecube titles. There > is a lot out there that are good, yes, but not counting the two a year from > Nintendo you see that most of the good Gamecube titles are also even better > PS2 and XBOX titles. If that wasn't true, then there would be far more > traffic on this mailing list than there is now. Just looking at my list > here, of multiplatform games for this month that I fully intend to purchase > include; TimeSplitters 2, Need For Speed: Hot Pursuit 2, and Tony Hawk's Pro > Skater 4. All three of those are being released on the three big platforms, > and heck, I just recently got Robotech: Battlecry, another multi-platform > title, but the honest truth is that the Gamecube versions pale in comparison > (or control setup) to their cousins on the other two. Even games that were > made for the lowest common denominator, the PS2, where the gameplay and > graphics and sound are basicaly the same (although sometimes you get 5.1 on > XBOX) there is still the undeniable truth that the Gamecube controller (or > controllers if you count the Wave Bird) is the worst of the bunch, making > the XBOX and PS2 versions muchg more appealing. Note that all the above is your pure opinion but yet you seem to be stating them as facts. > > > Oh, and out of all those many games for the Gamecube, how many can you go > online with? > I have a PC to go online with games like Warcraft III, Starcraft, UT, Bauldur's Gate, Earth and Beyond and countless others. > > > Maybe if you were unemployed, sat around all day and had a large > > cash source you could afford (both in a monetary sense and time sense) to > play > > all these games and consoles but most of us have school and work and life > to > > attend to. > > Well, let me see. I am unemployed. Check. Sit around all day? Not exactly, I > mean I do a lot of sitting, a lot of it in front of my under-powered new PC, > it was top of the line for a few hours at least. ;-) But now I can sit in > front of my TV more since it's new too, but I can't sit still for more than > an hour (ask anybody who played PSO with me) or I'll bug out, so then I half > to stand up and walk around too. Then there's that whole sleep thing, I'm > trying to find a way around it, but my doctor won't prescribe Equinox for > me. So I don't think that I qualify for sitting around all day. But I do > have a lot of time to kill. But the last one, large cash source? No, not > that I know of, and I'm willing to bet that I probably never will, since > it's hard to earn money when fluorescent lights make you want to rip out > your eyes if there's too much exposure to them, like in car parts stores, I > can't even go in those places. Is this going anywhere? > > One last thing before I go, I never said that I have anything against toys. > I actually like toys. Mainly it's those Import Tuner die cast metal (Hot > Wheels size) cars that I really like, because they're real inexpensive, but > I can't find the Skyline GT-R anywhere. Oh, and the Gamecube too, that's a > nice toy. > > --Dave-- > Treytable@earthlink.net > http://home.earthlink.net/~treytable/index.html > I don't care what the publisher says. Graphic Novels are still comic books. > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 21:12:34 -0600 Oh and as a final side note, you CAN play split screen multiplayer on a computer, hell you can even program it so that you can play split MONITORS so that you don't have the stupid split screen of consoles. Why would you want the other player to see what you're doing?? [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 20:50:10 -0700 > > I still say they should have used larger discs. You can try to argue that > it's good for a future portable, but I doubt it will even matter. Since > Nintendo is so big on battery life that they won't even put a damn light in > their systems, how long do you think it will take them to put a system that > needs to power a laser and drive mechanism? By the time they actually do > put one out, blue laser technology (already coming down the technology pipe > and allows for discs that hold far more data than current DVDs) should be > available for use and they won't even need to use their mini DVDs. But hey, > they like outdated media, so maybe they will stick with it :-) > > Stryder Blue laser technology will probably be too expensive, and not durable enough for a portable. Sega tried the new technlogy thing, and they failed completely to see what is important about the portable market. it's the battery life, weight and portability. Anyways, the discussion was about DivX, Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 20:55:25 -0700 > > My point should be obvious. Seems barely newsworthy, IMO. Like I said, it > really does nothing more partially fix a problem they caused for themselves > in the first place. > > Stryder Seems rather significant to me that this format is being adopted. I'm sure of course that if it was also being adopted accross platform, you would remain silent and mute about it. Of course, you'll try to rationalize out of it, but its kind of obvious you took the posting rather poorly, because it was something Nintendo was doing. So they like outdated technology? I mean, jeez, they could release a 500 dollar portable tomorrow. you'd buy it, but not the other 99.99 percent of the market. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 20:57:41 -0700 > Well said. And I agree; I'm very happy that DivX is being used. I want > people to squeeze every last drop of performance out of the 'Cube, and DivX > seems to be more than just a mode of compression (going on all the tech > stats the news article showcased). If in the end it ammounts to better > games, well shit, they can smatter dog shit shit on the discs for all I > care. And I agree also that Nintendo's high-density mini disc is a great > idea. > > A great idea, but it wasn't Nintendo's. Unless Nintendo created the DVD > format. I doubt it will amount to better games, although it's likely it will amount to less compromises on some games. The significant thing for me with DivX is that it as a standard is moving out of its pc enclave. I'd like to see it in a lot of other appliances in the future. palmtops, and maybe the next nintendo portable. Heck, its technically feasable to use DivX format on GBA's ROM cartridge games. Maybe factor 5 will do something about that too. But more important to me is the future. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 20:59:58 -0700 > > Size does matter if you don't like multiple discs. Sure, I don't personally > see it as a big issue, but it does indeed make a difference. I guess it > all depends on how much it matters that you have to switch discs with a few > games. I dunno stryder. People seem to tolerate multiple discs pretty well, and so far, few games except RE has had to go to the double disc format, and with DivX, fewer will have to go double disc, although I'm sure there will always be the exception to the rule. Even then, you just play through one disc and when the game tells you, switch to another. Heck, the GameCube probably has the best keepcase design of the 3 manufacturers. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] DivX Codec For GameCube Date: 02 Oct 2002 21:01:26 -0700 > > Actually, Dex, in case you forgot, you mentioned in you first post that this > moves Nintendo up to "par" both "quality and quantity wise" with the > competing systems. All I did is point out that it really doesn't They still > have discs that hold far more data and they too could choose to use the DivX > codec. You took the unwarranted offense when I pointed this out. > > Stryder Because that's what the news story about about. I probably should have done a dance about DivX, but someone said somewhere a while ago that we needed to make a comment when posting widely circulated news releases. It wasn't particularly important, but a summary of the press release. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: [NG] [OT] New PC Date: 02 Oct 2002 22:10:59 -0500 > Doesn't gameplay have any factor in a console? Hell the Xbox is a piece of Sh#t > compared to my 2.8Ghz Pentium IV PC that I've just pieced together complete with > the latest 9700 ATI Radeon 1GB of Ram and all the fixings. Nice set-up. I just built a new system too. Except I went with a 2.53 GHz to save a couple hundred dollars. I've tried overclocking the system higher, but I can't get it to run stable any higher then 2.6 GHz. I got it to boot up at just a few MHz under 2.8 GHz and the CPU temps were still very good, but the system was unstable since my motherboard doesn't have a PCI/AGP lock and apparently some of the components can't handle the higher PCI bus caused by raising the FSB. I'm hoping they add a PCI/AGP lock in a future revision of the BIOS since the chipset is supposed to support the feature. Anyway, if you haven't done so already, you need to push that 9700 higher. It's an excellent overclocker. I'm currently running the core at 370 MHz (up from the stock 325 MHz) and the RAM at 330 MHz (up from the stock 310 MHz) and it's totally stable. I ran it through 3DMark a few times to see if it would overheat and crash, but it never did. I'll likely push it up even more since I have yet to run into any stability issues. You can see a couple pics of my system (since it has the window) here: http://home.swbell.net/rahl/newrig.jpg http://home.swbell.net/rahl/newrig1.jpg Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] OT: Profanity Date: 03 Oct 2002 09:10:39 -0500 ----- Original Message ----- Sent: Wednesday, October 02, 2002 9:23 PM > > > > With multiple postings of the same topic on two different lists, those being > > NGamers & Game Related (Jedcross), it's very understandable that you could > > not realize you're posting to NGamers, and not Jedcross, where the rules on > > profanity are somewhat not there, as opposed to this list here. I just > > wanted to point that out before any form of punishment is applied. > > > > --Dave-- > > Does anyone see profanity as a big deal anymore though? As long as it isn't > constant, I don't see a problem. It's what I hear every day, and if your > thoughts contain harsher words to help get your point across, go for it I say. > Just don't overdo it. Freedom of expression makes the internet the great thing > it is. > > Wes I myself have nothing against profanity, but I don't make the rules here. (I have nothing against the rules here, either, in case you wondered) --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] DivX Codec For GameCube Date: 03 Oct 2002 09:32:32 -0500 ----- Original Message ----- Sent: Wednesday, October 02, 2002 10:11 PM > > > "Mr. Completely" wrote: > > > ----- Original Message ----- > > From: "Don" > > To: > > Sent: Wednesday, October 02, 2002 6:31 PM > > Subject: Re: [NG] DivX Codec For GameCube > > > > > Doesn't gameplay have any factor in a console? Hell the Xbox is a piece > > of Sh#t > > > compared to my 2.8Ghz Pentium IV PC that I've just pieced together > > complete with > > > the latest 9700 ATI Radeon 1GB of Ram and all the fixings. > > > > It's funny that you need all that to play the latest games where the XBOX > > gets by just the same with a Pentium 3 and a GeForce 3. Specialty parts, I'm > > to assume. So I can play Doom 3 on a $200 box where it costs you thousands > > of dollars to do the same, and you won't even be able to play splitscreen > > multiplayer. A piece of poop indeed. > > > > Yes let's see your fancy Xbox get 100's of frames per second at resolutions > higher than 1024 by 768 pixels, let's see it run Unreal Tournament 2 with the > same particle effects, talk to friends online while playing it and using the > best FPS controls (mouse and keyboard IMHO), aren't you the one that owns the > 386 computer Dave? Have you seen what new hardware can do these days? If so > then you'd know that comparing the graphical effects of the Xbox to a PC of > which I've described is absolutely ridiculous. Seeing how my TV doesn't even support 1024x768 that'd be silly. 100 frames per second? Seriously, what would you need that for? Not UT2, but there is UC, which looks to be about the same thing. Talk to frinds online? XBOX Live, sugar. You mean half of the best FPS controls, the mouse. The mouse is great, but the keyboard isn't really. I'd rather use an ASCII Grip. No, Strong Bad owns the 386. ;-) I have a Pentium 4 2.0 GHz, with stuff. Not the top of the line, but it can play new games like the Unreal Tournament 2003 demo and Mafia like butter. But all I know is I'll give up the current lack of a m,ose for a couch and a large TV screen in front of me. I'm sure some wacky third party will make a mouse & keypad setup for XBOX and will sell on Lik-Sang, if there is a demand. But then again, other than FPS and Micro Management games (Sims, RTS), what else can your PC (overpriced typewriter) do? ;-) --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html ¿De modo que? Usted no puede ver la agonía dentro de mí. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] DivX Codec For GameCube Date: 03 Oct 2002 09:58:22 -0500 ----- Original Message ----- Sent: Wednesday, October 02, 2002 10:12 PM > Oh and as a final side note, you CAN play split screen multiplayer on a > computer, hell you can even program it so that you can play split MONITORS so > that you don't have the stupid split screen of consoles. Why would you want the > other player to see what you're doing?? Team co-op? --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] DivX Codec For GameCube Date: 03 Oct 2002 10:02:20 -0500 ----- Original Message ----- Sent: Wednesday, October 02, 2002 10:11 PM > > > "Mr. Completely" wrote: > > > ----- Original Message ----- > > From: "Don" > > To: > > Sent: Wednesday, October 02, 2002 6:31 PM > > Subject: Re: [NG] DivX Codec For GameCube > > > > > Doesn't gameplay have any factor in a console? Hell the Xbox is a piece > > of Sh#t > > > compared to my 2.8Ghz Pentium IV PC that I've just pieced together > > complete with > > > the latest 9700 ATI Radeon 1GB of Ram and all the fixings. > > > > It's funny that you need all that to play the latest games where the XBOX > > gets by just the same with a Pentium 3 and a GeForce 3. Specialty parts, I'm > > to assume. So I can play Doom 3 on a $200 box where it costs you thousands > > of dollars to do the same, and you won't even be able to play splitscreen > > multiplayer. A piece of poop indeed. > > > > Yes let's see your fancy Xbox get 100's of frames per second at resolutions > higher than 1024 by 768 pixels, let's see it run Unreal Tournament 2 with the > same particle effects, talk to friends online while playing it and using the > best FPS controls (mouse and keyboard IMHO), aren't you the one that owns the > 386 computer Dave? Have you seen what new hardware can do these days? If so > then you'd know that comparing the graphical effects of the Xbox to a PC of > which I've described is absolutely ridiculous. Funny thing is, we're comparing pots to kettles. I mean your PC and the XBOX are cousins, really. Both Microsoft and Intel is running through their PCBs, it seems silly. Like comparing a Lamborghini Diablo SV to a Lamborghini Murcielago. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] portables Date: 03 Oct 2002 10:19:32 -0500 ----- Original Message ----- Sent: Wednesday, October 02, 2002 10:50 PM > > > > I still say they should have used larger discs. You can try to argue that > > it's good for a future portable, but I doubt it will even matter. Since > > Nintendo is so big on battery life that they won't even put a damn light in > > their systems, how long do you think it will take them to put a system that > > needs to power a laser and drive mechanism? By the time they actually do > > put one out, blue laser technology (already coming down the technology pipe > > and allows for discs that hold far more data than current DVDs) should be > > available for use and they won't even need to use their mini DVDs. But hey, > > they like outdated media, so maybe they will stick with it :-) > > > > Stryder > > Blue laser technology will probably be too expensive, and not durable enough for > a portable. Sega tried the new technlogy thing, and they failed completely to > see what is important about the portable market. it's the battery life, weight > and portability. > > Anyways, the discussion was about DivX, > > Dexter Was. It's not battery life, portability, and weight. It's the games, always has been, and always will be. I had a Game Gear at one time, and I really liked it, but in the end I just wanted to play Tetris, not Sonic. The Lynx was great too, the "Little Lynx" I mean. battery life never bothered me about the Lynx or Game Gear. Maybe battery prices in Canada are really high, or something, buy I can get a 22 pack of Rayovac AA batteries for like $2 at stores that sell reconditioned goods. Sure, I only once had to change the batteries in my GBC (last week it was) but then again I only use that to play Tetris, Donkey Kong '94, and Super Mario Bros. DX when waiting for things to download. So it's really hard to say how long the batteries last in a GBC (or GBA) since I rarely use mine. But the Game Gear was nice, but there just wasn't anything really good to play on it. The Lynx (never owned one, just borrowed one many years ago from a person who borrowed my Turbo Grafx-16) was incredible. Sure it had a shorter battery life than a Game Boy, but you could play a Lynx (and Game Gear, Nomad, and Turbo Express) at night or in very low light and not have to worry about not seeing stuff. Also, the Lynx did have some good software, but it never got past its second year, which is a shame, since games like STUN Runner, Xybots, Blue Lightning, Checkered Flag, Ninja Gaiden, Batman (arcade), and Warbirds were killer titles, especially for a handheld. Plus on the little Lynx, you could turn off the backlight if you wanted to, which conserved power. If the Lynx had gotten strong Japanese support, I think Atari Corp wouldn't just be a 'brand' for Infogrames. Another nice one was the Turbo Express, I really wanted one of those, but just couldn't swing the $200, even when they had the offer for four free games included (there was only one good one though, Alien Crush) but to have been able to play Bonk, Neutopia, Splatterhouse, R-Type, Space Harrier (better than the Genesis version), all those sausage shooters for the TG-16, that would have been really cool. But my favorite concept for a portable system is still the PC Engine LT (Laptop), sure it's outdated and out classed now by the PS One + Screen, but still, as one solid unit, I thought it was super cool. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] DivX Codec For GameCube Date: 03 Oct 2002 10:22:31 -0500 ----- Original Message ----- Sent: Wednesday, October 02, 2002 10:55 PM > > > > > > My point should be obvious. Seems barely newsworthy, IMO. Like I said, it > > really does nothing more partially fix a problem they caused for themselves > > in the first place. > > > > Stryder > > Seems rather significant to me that this format is being adopted. I'm sure of > course that if it was also being adopted accross platform, you would remain > silent and mute about it. > > Of course, you'll try to rationalize out of it, but its kind of obvious you > took the posting rather poorly, because it was something Nintendo was doing. > So they like outdated technology? > > I mean, jeez, they could release a 500 dollar portable tomorrow. you'd buy it, > but not the other 99.99 percent of the market. > > Dexter A backlit portable wouldn't cost $500 (or is that Canadian money?) even if it did have a bigger screen, analog triggers, an analog stick, a full side D-Pad and Seven face buttons. Plus bigger carts so you can't lose your copy of Tony Hawk 3. ;-) IF SNK could release a killer portable (just needed more buttons) then Nintendo could too, but they choose not to. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html ¿De modo que? Usted no puede ver la agonía dentro de mí. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] DivX Codec For GameCube Date: 03 Oct 2002 10:24:22 -0500 ----- Original Message ----- Sent: Wednesday, October 02, 2002 10:59 PM > > > > Size does matter if you don't like multiple discs. Sure, I don't personally > > see it as a big issue, but it does indeed make a difference. I guess it > > all depends on how much it matters that you have to switch discs with a few > > games. > > I dunno stryder. People seem to tolerate multiple discs pretty well, and so > far, few games except RE has had to go to the double disc format, and with DivX, > fewer will have to go double disc, although I'm sure there will always be the > exception to the rule. Even then, you just play through one disc and when the > game tells you, switch to another. > > Heck, the GameCube probably has the best keepcase design of the 3 manufacturers. > > Dexter Yeah until it accidentally breaks and you realize that a full size case would look silly. But where can you find a Green case these days? Or one with a PS2 Memory card slot? --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html ¿De modo que? Usted no puede ver la agonía dentro de mí. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: Re: [NG] [OT] New PC Date: 03 Oct 2002 09:10:54 -0600 Very very nice Stryder, yeah I overclocking and the like are definately a plus if you know what you're doing and I definately recommend it too. Yeah I'm trying to push the 9700 further but I've been busy as of late to really fool around with it. I'm sure a person such as yourself can understand what I mean then by how the Xbox compared to one of these systems as far as graphic output is just ridiculous right? Thraxen wrote: > > Doesn't gameplay have any factor in a console? Hell the Xbox is a piece > of Sh#t > > compared to my 2.8Ghz Pentium IV PC that I've just pieced together > complete with > > the latest 9700 ATI Radeon 1GB of Ram and all the fixings. > > Nice set-up. I just built a new system too. Except I went with a 2.53 GHz > to save a couple hundred dollars. I've tried overclocking the system > higher, but I can't get it to run stable any higher then 2.6 GHz. I got it > to boot up at just a few MHz under 2.8 GHz and the CPU temps were still very > good, but the system was unstable since my motherboard doesn't have a > PCI/AGP lock and apparently some of the components can't handle the higher > PCI bus caused by raising the FSB. I'm hoping they add a PCI/AGP lock in a > future revision of the BIOS since the chipset is supposed to support the > feature. > > Anyway, if you haven't done so already, you need to push that 9700 higher. > It's an excellent overclocker. I'm currently running the core at 370 MHz > (up from the stock 325 MHz) and the RAM at 330 MHz (up from the stock 310 > MHz) and it's totally stable. I ran it through 3DMark a few times to see if > it would overheat and crash, but it never did. I'll likely push it up even > more since I have yet to run into any stability issues. > > You can see a couple pics of my system (since it has the window) here: > http://home.swbell.net/rahl/newrig.jpg > http://home.swbell.net/rahl/newrig1.jpg > > Stryder > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: Re: [NG] DivX Codec For GameCube Date: 03 Oct 2002 09:14:32 -0600 Umm, graphic design, programming, movies, music and the like (and dow= nloading them as well), manipulation and editing of those movies and music, RP= G's, Action Adventure... well basically tell me what you CANT do with a PC? "Mr. Completely" wrote: > > But then again, other than FPS and Micro Management games (Sims, RT= S), what > else can your PC (overpriced typewriter) do? ;-) > > --Dave-- > Treytable@earthlink.net > http://home.earthlink.net/~treytable/index.html > =BFDe modo que? Usted no puede ver la agon=EDa dentro de m=ED. > [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: Re: [NG] DivX Codec For GameCube Date: 03 Oct 2002 09:15:27 -0600 I think it is more like comparing a 1985 Datsun to a 2003 Boxster "Mr. Completely" wrote: > ----- Original Message ----- > From: "Don" > To: > Sent: Wednesday, October 02, 2002 10:11 PM > Subject: Re: [NG] DivX Codec For GameCube > > Funny thing is, we're comparing pots to kettles. I mean your PC and the XBOX > are cousins, really. Both Microsoft and Intel is running through their PCBs, > it seems silly. Like comparing a Lamborghini Diablo SV to a Lamborghini > Murcielago. > > --Dave-- > Treytable@earthlink.net > http://home.earthlink.net/~treytable/index.html > "Funny when you're small, > The moon follows the car. > Does no one but you see? > Hey, the moon is chasing me!" -- Dave Matthews Band > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] DivX Codec For GameCube Date: 03 Oct 2002 13:03:43 -0400 In a message dated Wed, 2 Oct 2002 9:08:07 PM Eastern Standard Time, treytable@earthlink.net writes: > Then there's that whole sleep thing, I'm > trying to find a way around it, but my doctor won't prescribe Equinox for > me. So I don't think that I qualify for sitting around all day. But I do > have a lot of time to kill. But the last one, large cash source? No, not > that I know of, and I'm willing to bet that I probably never will, since > it's hard to earn money when fluorescent lights make you want to rip out > your eyes if there's too much exposure to them, like in car parts stores, I > can't even go in those places. Is this going anywhere? > > One last thing before I go, I never said that I have anything against toys. > I actually like toys. Mainly it's those Import Tuner die cast metal (Hot > Wheels size) cars that I really like, because they're real inexpensive, but > I can't find the Skyline GT-R anywhere. Oh, and the Gamecube too, that's a > nice toy. > > --Dave-- > Treytable@earthlink.net > http://home.earthlink.net/~treytable/index.html > I don't care what the publisher says. Graphic Novels are > still comic books. GTA3? Haha. I get it. ~Matt [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] coffee Date: 03 Oct 2002 15:48:31 -0500 ----- Original Message ----- Sent: Thursday, October 03, 2002 10:14 AM Umm, graphic design, programming, movies, music and the like (and downloading them as well), manipulation and editing of those movies and music, RPG's, Action Adventure... well basically tell me what you CANT do with a PC? Hit eject, pop in a game, and play it, without having to copy most of it to the HD, or having to download a crack (or fix) to play it without the disc, know that the controller you buy will work with your software and hardware before plugging it in (not every game should be played with a Mouse & Keypad... although I do know one insane individual that prefers to play THPS2 on his PC with the arrow keys..), oh, and most importantly: make coffee. But I have yet to get a console to make coffee too... ;-) Oh, I was shopping today at Media Play today, to get a new CD (new to me, came out in 1993) and noticed that Activision is publishing Crazy Taxi for the PC. I wonder how you could play that with a mouse and key pad? I keep saying "key pad" because I think it would be a better alternative than using a standard keyboard. My idea is that it should contain only the keys from a PC style keyboard, and the keys should be arranged in a better fashion. I don't know if these have already been done or tried before, but I think it would be a great idea. I mean like for Unreal Tournament 2003, using the standard WASD contol setup is ok, but it could be much better if the keys you don't need would be gone and just keep the ones you do, like basically making a "desktop control pad", but with keys, and have at least the movement ones analog, and in a more natural position, like a D-Pad cross, or like the psuedo segmented PS2 D-Pad (or should I say A-Pad? or AD Pad?) and then have your other standardized buttons (keys) placed near the main controls but with some space in-between them. Plug it in to a USB port and put it to the left of your regular keyboard and have your five button wheel mouse on the right, ya know what I mean? Anyway this is really going nowhere. But my final statement or whatever you University people call it... When I put a game into one of my current gen consoles and the game doesn't work, I know that it is the game that is the bad apple. If I do the same with my (or just about any) PC and the game doesn't work, there are just too many variables to consider on what the problem is. Especially after some light or heavy tweaking. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html ¿De modo que? Usted no puede ver la agonía dentro de mí. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] DivX Codec For GameCube Date: 03 Oct 2002 15:49:31 -0500 ----- Original Message ----- Sent: Thursday, October 03, 2002 10:15 AM > I think it is more like comparing a 1985 Datsun to a 2003 Boxster > Hmm, what kind of Datsun? If it's a Fairlady Z, I'd gladly take the Datsun. =) --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] DivX Codec For GameCube Date: 03 Oct 2002 19:40:34 -0500 > Blue laser technology will probably be too expensive, and not durable enough for > a portable. Sega tried the new technlogy thing, and they failed completely to > see what is important about the portable market. it's the battery life, weight > and portability. How would a blue laser be any less durable than current optical drives? Expensive, I could see that being a problem. > Anyways, the discussion was about DivX, Yeah, but you brought up the future uses of the mini DVDs. Did you forget? Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: [NG] Mafia? Date: 04 Oct 2002 07:54:19 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01C26B7B.3ED8F2F0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Mafia's coming to the Gamecube? http://insider.ign.com/articles/372/372625p1.html --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html =BFDe modo que? Usted no puede ver la agon=EDa dentro de m=ED. ------=_NextPart_000_0005_01C26B7B.3ED8F2F0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Mafia's coming to the = Gamecube?
 
http://insider= .ign.com/articles/372/372625p1.html
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
=BFDe=20 modo que? Usted no puede ver la agon=EDa dentro de = m=ED.
------=_NextPart_000_0005_01C26B7B.3ED8F2F0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: RE: [NG] DivX Codec For GameCube Date: 04 Oct 2002 10:29:16 -0500 > -----Original Message----- > From: owner-NGamers@lists.xmission.com [mailto:owner- > NGamers@lists.xmission.com] On Behalf Of Thraxen > Sent: Wednesday, October 02, 2002 9:22 PM > To: NGamers@lists.xmission.com > Subject: Re: [NG] DivX Codec For GameCube > > > Bah. I don't see why it's such a problem. So the other systems use > > bigger discs? I'm perfectly happy with the smaller discs and have > > absolutely no problem with games needing multiple discs. How many PSX > > games required 4 discs? It's great though that Nintendo can now pack > > more into a disc, but size, in this case, does not matter. > > > > Geoff > > Size does matter if you don't like multiple discs. Sure, I don't > personally > see it as a big issue, but it does indeed make a difference. I guess it > all depends on how much it matters that you have to switch discs with a > few > games. Unfortunately, those that went with regular DVD systems are dealing with modchips and piracy. Is Nintendo? No. I can swap discs. Anyone who can't is "fookin" lazy. Geoff [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] DivX Codec For GameCube Date: 04 Oct 2002 13:17:44 -0500 ----- Original Message ----- Sent: Friday, October 04, 2002 10:29 AM > > > > -----Original Message----- > > From: owner-NGamers@lists.xmission.com [mailto:owner- > > NGamers@lists.xmission.com] On Behalf Of Thraxen > > Sent: Wednesday, October 02, 2002 9:22 PM > > To: NGamers@lists.xmission.com > > Subject: Re: [NG] DivX Codec For GameCube > > > > > Bah. I don't see why it's such a problem. So the other systems use > > > bigger discs? I'm perfectly happy with the smaller discs and have > > > absolutely no problem with games needing multiple discs. How many > PSX > > > games required 4 discs? It's great though that Nintendo can now > pack > > > more into a disc, but size, in this case, does not matter. > > > > > > Geoff > > > > Size does matter if you don't like multiple discs. Sure, I don't > > personally > > see it as a big issue, but it does indeed make a difference. I guess > it > > all depends on how much it matters that you have to switch discs with > a > > few > > games. > > Unfortunately, those that went with regular DVD systems are dealing with > modchips and piracy. Is Nintendo? No. I can swap discs. Anyone who > can't is "fookin" lazy. > > Geoff What about the reported piracy (but I don't have a URL to back me up) with the Matsushita made "Q"? (the Gamecube that can play DVDs) --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: [NG] Famitsu Score Get! Date: 04 Oct 2002 13:31:07 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01C26BAA.4B3DAA20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Star Fox Adventure, GCN: 9, 8, 8, 7 Sega Soccer Slam, GCN: 7, 6, 7, 7 Eggmania, GCN: 6, 6, 6, 6=20 ZooCube, GBA: 7, 6, 6, 6 Minami no Umi no Odyssey, GBA: 7, 5, 5, 6 Nakayoshi, GBA: 6, 5, 4, 6=20 Air Force Delta 2, GBA: 7, 7, 8, 7 Metal Gun Slinger, GBA: 6, 6, 7, 7=20 Street Fighter Zero 3 Upper, GBA: 8, 7, 8, 6=20 Eggmania, GBA: 6, 6, 6, 6=20 Fancy Pocket, GBA: 7, 6, 6, 6=20 Chopittsu, GBA: 7, 7, 7, 6 --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band ------=_NextPart_000_0005_01C26BAA.4B3DAA20 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Star Fox Adventure, GCN: 9, 8, 8, 7
 
Sega Soccer Slam, GCN: 7, 6, 7, 7
 
Eggmania, GCN: 6, 6, 6, 6
 
ZooCube, GBA: 7, 6, 6, 6
 
Minami no Umi no Odyssey, GBA: 7, 5, 5, 6
 
Nakayoshi, GBA: 6, 5, 4, 6
 
Air Force Delta 2, GBA: 7, 7, 8, 7
 
Metal Gun Slinger, GBA: 6, 6, 7, 7
 
Street Fighter Zero 3 Upper, GBA: 8, 7, 8, 6
 
Eggmania, GBA: 6, 6, 6, 6
 
Fancy Pocket, GBA: 7, 6, 6, 6
 
Chopittsu, GBA: 7, 7, 7, 6
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
"Funny=20 when you're small,
 The moon follows the car.
 Does no = one but=20 you see?
 Hey, the moon is chasing me!" -- Dave Matthews=20 Band
 
 
------=_NextPart_000_0005_01C26BAA.4B3DAA20-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: [NG] Nintendo's Japan promotions Date: 04 Oct 2002 13:39:21 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01C26BAB.71B98B00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable From Gaming Life In Japan - IGN Insider NINTENDO BOOK ATSUME Thank the makers! It turns out that Nintendo didn't use all the money it = saved from not hosting Space World this year just on a few Toys R Us = demo kiosks. It seems, in fact, that that move was just the beginning of = the big N's marketing push for Game Boy Advance and Gamecube.=20 The next step? A DVD promotional disk available for free at retailers. = The DVD includes interviews with Shigeru Miyamoto, spliced with footage = from Zelda (see IGN Cube for the footage), the producers of Final = Fantasy Crystal Chronicle and Tactics, the producers of Biohazard 0 and = more. An awesome way to promote your system, although its unfortunate = that GameCube owners will probably use their PS2s to view the DVD.=20 The DVD is bundled in with a seasonal booklet that Nintendo has been = releasing for a while now.=20 ------- Kinda funny, to view the Nintendo DVD you can't use a Gamecube. Nintendo = should have just put all their stuff on a DVD that only the Gamecube can = read, like what we call Demo Discs. Like the kind you can get in America = with Official PlayStation Magazine or Official XBOX Magazine, or those = free demos I get at least once a month from just about every PS2 = developer under the sun. Like just last week I got a demo of Red Faction = 2 from THQ, Sky Gunners from Atlus, and Hitman 2 + TimeSplitters 2 + a = video of the new Tomb Raider from Eidos. (all PS2) --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band ------=_NextPart_000_0005_01C26BAB.71B98B00 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
From Gaming Life In Japan - IGN=20 Insider

NINTENDO BOOK ATSUME
Thank the makers! It turns out that = Nintendo didn't=20 use all the money it saved from not hosting Space World this year just = on a few=20 Toys R Us demo kiosks. It seems, in fact, that that move was just the = beginning=20 of the big N's marketing push for Game Boy Advance and Gamecube.=20
The next step? A DVD promotional disk = available for=20 free at retailers. The DVD includes interviews with Shigeru Miyamoto, = spliced=20 with footage from Zelda (see IGN Cube for the footage), the producers of = Final=20 Fantasy Crystal Chronicle and Tactics, the producers of Biohazard 0 and = more. An=20 awesome way to promote your system, although its unfortunate that = GameCube=20 owners will probably use their PS2s to view the DVD.
The DVD is bundled in with a seasonal = booklet that=20 Nintendo has been releasing for a while now.

 
Kinda funny, to view the Nintendo DVD = you can't use=20 a Gamecube. Nintendo should have just put all their stuff on a DVD that = only the=20 Gamecube can read, like what we call Demo Discs. Like the kind you can = get in=20 America with Official PlayStation Magazine or Official XBOX Magazine, or = those=20 free demos I get at least once a month from just about every PS2 = developer under=20 the sun. Like just last week I got a demo of Red Faction 2 from THQ, Sky = Gunners=20 from Atlus, and Hitman 2 + TimeSplitters 2 + a video of the new Tomb = Raider from=20 Eidos. (all PS2)
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
"Funny=20 when you're small,
 The moon follows the car.
 Does no = one but=20 you see?
 Hey, the moon is chasing me!" -- Dave Matthews=20 Band
 
 
------=_NextPart_000_0005_01C26BAB.71B98B00-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [NG] Famitsu Score Get! Date: 04 Oct 2002 13:45:47 -0400 (EDT) > > Sega Soccer Slam, GCN: 7, 6, 7, 7 > I wonder why Japan gets Sega Soccer slam half a year later than us. Could it be there were like 10 other soccer games released in the first half this year? It was a fun game to play. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Nintendo's Japan promotions Date: 04 Oct 2002 13:22:45 -0700 (PDT) --- "Mr. Completely" wrote: > Kinda funny, to view the Nintendo DVD you can't use > a Gamecube. Nintendo should have just put all their > stuff on a DVD that only the Gamecube can read, like > what we call Demo Discs. Like the kind you can get > in America with Official PlayStation Magazine or > Official XBOX Magazine, or those free demos I get at > least once a month from just about every PS2 > developer under the sun. Like just last week I got a > demo of Red Faction 2 from THQ, Sky Gunners from > Atlus, and Hitman 2 + TimeSplitters 2 + a video of > the new Tomb Raider from Eidos. (all PS2) Hey, I got that last demo disk too, and I don't know why. Heh. Hitman 2 looks great. But good move by Nintendo, because while those discs are being viewed by PS2 and XBOX consoles, the owners will be drooling over the GAMECUBE and those upcoming games, wishing they had a Cube if they don't have one. Smart move. :) RS __________________________________________________ Do you Yahoo!? New DSL Internet Access from SBC & Yahoo! http://sbc.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Nintendo's Japan promotions Date: 04 Oct 2002 23:24:43 -0700 > > > But good move by Nintendo, because while those discs > are being viewed by PS2 and XBOX consoles, the owners > will be drooling over the GAMECUBE and those upcoming > games, wishing they had a Cube if they don't have one. > Smart move. :) > > RS You mean the hype book 2002? Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] [OT] New PC Date: 05 Oct 2002 15:23:06 -0500 > Very very nice Stryder, yeah I overclocking and the like are definately a plus > if you know what you're doing and I definately recommend it too. Yeah I'm > trying to push the 9700 further but I've been busy as of late to really fool > around with it. I'm sure a person such as yourself can understand what I mean > then by how the Xbox compared to one of these systems as far as graphic output > is just ridiculous right? Yeah, I know exactly what you mean. I just got UT2K3 and it destroys anything on any console graphically. I really is a gorgeous game...and a hell of a lot of fun too. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Famitsu Score Get! Date: 06 Oct 2002 03:55:13 -0500 >From: "Mr. Completely" >Reply-To: NGamers@lists.xmission.com >To: "NGamers" >Subject: [NG] Famitsu Score Get! >Date: Fri, 4 Oct 2002 13:31:07 -0500 > >Star Fox Adventure, GCN: 9, 8, 8, 7 > That'll be a gold rating for Star Fox. Excellent. :-) -Satoshi _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] DivX Codec For GameCube Date: 06 Oct 2002 03:57:58 -0500 >From: "Mr. Completely" >Reply-To: NGamers@lists.xmission.com >To: >Subject: Re: [NG] DivX Codec For GameCube >Date: Fri, 4 Oct 2002 13:17:44 -0500 > > >What about the reported piracy (but I don't have a URL to back me up) with >the Matsushita made "Q"? (the Gamecube that can play DVDs) > >--Dave-- If you're thinking of that Lik Sang (or was it Lan Kwei (sp?)) report that PlanetGamecube put up on APRIL FIRST, well.... that should be self-explanatory. ;-) -Satoshi _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Nintendo's Japan promotions Date: 06 Oct 2002 04:00:50 -0500 >From: "Mr. Completely" >Reply-To: NGamers@lists.xmission.com >To: "NGamers" >Subject: [NG] Nintendo's Japan promotions >Date: Fri, 4 Oct 2002 13:39:21 -0500 > >From Gaming Life In Japan - IGN Insider > >NINTENDO BOOK ATSUME > >Thank the makers! It turns out that Nintendo didn't use all the money it >saved from not hosting Space World this year just on a few Toys R Us demo >kiosks. It seems, in fact, that that move was just the beginning of the big >N's marketing push for Game Boy Advance and Gamecube. > >The next step? A DVD promotional disk available for free at retailers. The >DVD includes interviews with Shigeru Miyamoto, spliced with footage from >Zelda (see IGN Cube for the footage), the producers of Final Fantasy >Crystal Chronicle and Tactics, the producers of Biohazard 0 and more. An >awesome way to promote your system, although its unfortunate that GameCube >owners will probably use their PS2s to view the DVD. > >The DVD is bundled in with a seasonal booklet that Nintendo has been >releasing for a while now. > >-------------------------------------------------------------------------------- > > >Kinda funny, to view the Nintendo DVD you can't use a Gamecube. Nintendo >should have just put all their stuff on a DVD that only the Gamecube can >read, like what we call Demo Discs. Like the kind you can get in America >with Official PlayStation Magazine or Official XBOX Magazine, or those free >demos I get at least once a month from just about every PS2 developer under >the sun. Like just last week I got a demo of Red Faction 2 from THQ, Sky >Gunners from Atlus, and Hitman 2 + TimeSplitters 2 + a video of the new >Tomb Raider from Eidos. (all PS2) > >--Dave-- Dear Lord, to be in Japan right now! I want that DVD NOW! -Satoshi _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Nintendo's Japan promotions Date: 06 Oct 2002 04:03:21 -0500 >From: Rick Sharer >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Nintendo's Japan promotions >Date: Fri, 4 Oct 2002 13:22:45 -0700 (PDT) > > > >But good move by Nintendo, because while those discs >are being viewed by PS2 and XBOX consoles, the owners >will be drooling over the GAMECUBE and those upcoming >games, wishing they had a Cube if they don't have one. > Smart move. :) > >RS > Viewed by XBOX in Japan? ;-) j/k, XBOX fans -Satoshi _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Nintendo's Japan promotions Date: 06 Oct 2002 06:21:55 -0700 (PDT) --- Eric C wrote: > Viewed by XBOX in Japan? ;-) > > j/k, XBOX fans Heh. Bad boy! :) RS __________________________________________________ Do you Yahoo!? Faith Hill - Exclusive Performances, Videos & More http://faith.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: [NG] Star Fox on top in Japan!! Date: 06 Oct 2002 12:38:27 -0500 1 StarFox Adventures Nintendo GC A.AVG 125,986 125,986 Number one on the charts! I hope that this ends up being the best-selling Rare game in Japan. Damn good for the first few days on sale. -Satoshi _________________________________________________________________ Join the world’s largest e-mail service with MSN Hotmail. http://www.hotmail.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: [NG] RUMOUR: NINTENDO TO BUY NAMCO Date: 06 Oct 2002 23:48:10 -0700 Rumour mill has churned out a rumour that by the end of the year Nintendo will be the proud owner of its one time bitter rival Namco. Apparently, it won't be a 100% buyout but Nintendo will control a majority stake >50% of the company. You heard it here first. I'm highly skeptical and see this as a long shot. But of the many rumours I hear, this sounds the most plauside, especially with the departure of old rivals Yamauchi and Nakamura as head of the respective companies. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] RUMOUR: NINTENDO TO BUY NAMCO Date: 07 Oct 2002 09:36:02 -0500 ----- Original Message ----- Sent: Monday, October 07, 2002 1:48 AM > Rumour mill has churned out a rumour that by the end of the year > Nintendo will be the proud owner of its one time bitter rival Namco. > Apparently, it won't be a 100% buyout but Nintendo will control a > majority stake >50% of the company. > > You heard it here first. I'm highly skeptical and see this as a long > shot. But of the many rumours I hear, this sounds the most plauside, > especially with the departure of old rivals Yamauchi and Nakamura as > head of the respective companies. > > Dexter So that's why Nintendo needed the money from selling Rare. But now what about Soul Calibur 2 and System 246? --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html ¿De modo que? Usted no puede ver la agonía dentro de mí. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] RUMOUR: NINTENDO TO BUY NAMCO Date: 07 Oct 2002 13:17:22 -0400 (EDT) Sega is preferred but I understand that they're carrying a lot of debt, this deal sounds very intriguing. lloyd On Sun, 6 Oct 2002, Dexter S. wrote: > Rumour mill has churned out a rumour that by the end of the year > Nintendo will be the proud owner of its one time bitter rival Namco. > Apparently, it won't be a 100% buyout but Nintendo will control a > majority stake >50% of the company. > > You heard it here first. I'm highly skeptical and see this as a long > shot. But of the many rumours I hear, this sounds the most plauside, > especially with the departure of old rivals Yamauchi and Nakamura as > head of the respective companies. > > Dexter > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: [NG] Nintendo Hype Book Coming to America Date: 07 Oct 2002 14:05:33 -0700 The following is a press release taken from IGN. It's just going over Nintendo's increased marketing budget. Most interesting are these two points. -More than 3 million promotional DVDs with 80-plus minutes of game footage representing more than 25 new games -1.5 million copies of a new 80-page, full color consumer booklet at thousands of retail outlets in November Looks like I don't have to import. If it doesn't come to Canada, I may have to ask one of you Damn Yankees to get a copy of each for me! :) -------------- Nintendo of America announced today that it would increase its marketing budget for the fourth quarter of 2002 by 25 percent. The company will spend $140 million to promote its holiday lineup, with particular emphasis on adult-oriented titles Metroid Prime and Resident Evil 0. There will be more than 80 GameCube titles shipping, according to the publisher. "As our game library grows to 180 by New Year's Eve, Nintendo will have the largest concentration ever of games designed for players in their teens, and older," said Peter MacDougall, executive vice president, sales and marketing, Nintendo of America. "By significantly boosting our fourth quarter spending over last year, when we launched the Nintendo GameCube, it's clear Nintendo is serious about the serious gamer." Nintendo stated that all of the following promotions would be encapsulated in its holiday push: -Exclusive Nintendo Cube Clubs in urban storefronts in 15 cities, featuring live music and extensive hands-on game play -A celebrity-studded anniversary party for Nintendo GameCube in Hollywood -Intensified advertising campaigns aimed at teens and young adults highlighting a wide range of older-appeal titles from Nintendo and independent third-party publishers -More than 3 million promotional DVDs with 80-plus minutes of game footage representing more than 25 new games -Cinema advertising in Nov. and Dec. on more than 6000 screens nationwide -Sponsorship of the USSA Snowboarding Grand Prix, running from December through April -Promotional partnerships with Heineken, Keebler and Kraft Easy Mac & Cheese -Multi-market radio promotions -Intensified internet and print advertising -1.5 million copies of a new 80-page, full color consumer booklet at thousands of retail outlets in November -Numerous out-of-home programs -- in schools, malls, college campuses, airports, bars and nightclubs -- reaching teens and young adults where they hang out More as it develops. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] RUMOUR: NINTENDO TO BUY NAMCO Date: 07 Oct 2002 17:41:26 -0500 ----- Original Message ----- Cc: Sent: Monday, October 07, 2002 12:17 PM > > > Sega is preferred but I understand that they're carrying a lot of debt, > this deal sounds very intriguing. > > > lloyd Umm. I dunno, I think SEGA's out of the red. I mean how else could they buy Red Company if they were still in debt? Or get the ESPN License? --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] Nintendo Hype Book Coming to America Date: 07 Oct 2002 21:25:27 -0400 (EDT) About time! Although I am not sure how effective the promo videos and cube clubs are in advertising Nintendo worldwide but posters and commercials go a looong way. lloyd On Mon, 7 Oct 2002, Dexter S. wrote: > The following is a press release taken from IGN. It's just going over > Nintendo's increased marketing budget. Most interesting are these two > points. > > -More than 3 million promotional DVDs with 80-plus minutes of game > footage representing more than 25 new games > > -1.5 million copies of a new 80-page, full color consumer booklet at > thousands of retail outlets in November > > > Looks like I don't have to import. If it doesn't come to Canada, I may > have to ask one of you Damn Yankees to get a copy of each for me! :) > > -------------- > Nintendo of America announced today that it would increase its marketing > budget for the fourth quarter of 2002 by 25 percent. The company will > spend $140 million to promote its holiday lineup, with particular > emphasis on adult-oriented titles Metroid Prime and Resident Evil 0. > There will be more than 80 GameCube titles shipping, according to the > publisher. > "As our game library grows to 180 by New Year's Eve, Nintendo will have > the largest concentration ever of games designed for players in their > teens, and older," said Peter MacDougall, executive vice president, > sales and marketing, Nintendo of America. "By significantly boosting our > fourth quarter spending over last year, when we launched the Nintendo > GameCube, it's clear Nintendo is serious about the serious gamer." > > Nintendo stated that all of the following promotions would be > encapsulated in its holiday push: > > > -Exclusive Nintendo Cube Clubs in urban storefronts in 15 cities, > featuring live music and extensive hands-on game play > -A celebrity-studded anniversary party for Nintendo GameCube in > Hollywood > -Intensified advertising campaigns aimed at teens and young adults > highlighting a wide range of older-appeal titles from Nintendo and > independent third-party publishers > -More than 3 million promotional DVDs with 80-plus minutes of game > footage representing more than 25 new games > -Cinema advertising in Nov. and Dec. on more than 6000 screens > nationwide > -Sponsorship of the USSA Snowboarding Grand Prix, running from December > through April > -Promotional partnerships with Heineken, Keebler and Kraft Easy Mac & > Cheese > -Multi-market radio promotions > -Intensified internet and print advertising > -1.5 million copies of a new 80-page, full color consumer booklet at > thousands of retail outlets in November > -Numerous out-of-home programs -- in schools, malls, college campuses, > airports, bars and nightclubs -- reaching teens and young adults where > they hang out > More as it develops. > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Nintendo Hype Book Coming to America Date: 07 Oct 2002 18:47:00 -0700 "Lloyd Millard Mccoy Jr." wrote: > About time! > > Although I am not sure how effective the promo videos and cube clubs are > in advertising Nintendo worldwide but posters and commercials go a looong > way. > > lloyd It was successful enough (apparently) for Nintendo to bring it back. I think it is generally a good thing. As seeing more print ads and more TV spots doesn't add much value. These CubeClubs in many ways helps shape Nintendo's image to something it is tring to get to. And my marketing text tells me sets up like these, where the product is promoted more subtley (games in a clube atmosphere with booze) is often better than hitting people over the head with a product. It was extremely successful for marketers who went to raves and set up booths giving people free samples or trials of their products. the hype book looks to be aimed at the hard-core, a Nintendo way of saying thank you, as I am pretty sure only their biggest fans will seek it out. But I'm sure there will be enough to go around. Actually, If it doesn't come up here, the hype book and DVD, might I ask you to get a set for me? :) Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] Nintendo Hype Book Coming to America Date: 07 Oct 2002 22:37:46 -0500 ----- Original Message ----- Sent: Monday, October 07, 2002 8:47 PM > > > "Lloyd Millard Mccoy Jr." wrote: > > > About time! > > > > Although I am not sure how effective the promo videos and cube clubs are > > in advertising Nintendo worldwide but posters and commercials go a looong > > way. > > > > lloyd > > It was successful enough (apparently) for Nintendo to bring it back. I think > it is generally a good thing. As seeing more print ads and more TV spots > doesn't add much value. These CubeClubs in many ways helps shape Nintendo's > image to something it is tring to get to. And my marketing text tells me > sets up like these, where the product is promoted more subtley (games in a > clube atmosphere with booze) is often better than hitting people over the head > with a product. It was extremely successful for marketers who went to raves > and set up booths giving people free samples or trials of their products. > > the hype book looks to be aimed at the hard-core, a Nintendo way of saying > thank you, as I am pretty sure only their biggest fans will seek it out. But > I'm sure there will be enough to go around. > > Actually, If it doesn't come up here, the hype book and DVD, might I ask you > to get a set for me? :) > > Dexter As long as you pay shipping, it shouldn't be a problem. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html ¿De modo que? Usted no puede ver la agonía dentro de mí. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] Nintendo Hype Book Coming to America Date: 07 Oct 2002 23:28:53 -0400 (EDT) True, true. However, wouldn't the bad thing about it be the size of the audience (the few thousand or so per city who visit or hear of the "club"). However, I'm sure word of mouth has spread b/c of the cubeclubs. lloyd > > > "Lloyd Millard Mccoy Jr." wrote: > >> About time! >> >> Although I am not sure how effective the promo videos and cube clubs >> are in advertising Nintendo worldwide but posters and commercials go a >> looong way. >> >> lloyd > > It was successful enough (apparently) for Nintendo to bring it back. I > think it is generally a good thing. As seeing more print ads and more > TV spots doesn't add much value. These CubeClubs in many ways helps > shape Nintendo's image to something it is tring to get to. And my > marketing text tells me sets up like these, where the product is > promoted more subtley (games in a clube atmosphere with booze) is often > better than hitting people over the head with a product. It was > extremely successful for marketers who went to raves and set up booths > giving people free samples or trials of their products. > > the hype book looks to be aimed at the hard-core, a Nintendo way of > saying thank you, as I am pretty sure only their biggest fans will seek > it out. But I'm sure there will be enough to go around. > > Actually, If it doesn't come up here, the hype book and DVD, might I > ask you to get a set for me? :) > > Dexter > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] [ > NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Nintendo Hype Book Coming to America Date: 08 Oct 2002 10:51:56 -0500 >From: "Dexter S." >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Nintendo Hype Book Coming to America >Date: Mon, 07 Oct 2002 18:47:00 -0700 > > > >Actually, If it doesn't come up here, the hype book and DVD, might I ask >you >to get a set for me? :) > >Dexter > I'm in the same situation. I gotta have my mom get them for me and send them to Germany. Man, this is sweet. I only wish I could go to one of the Cube Clubs. *sigh* -Satoshi _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] Nintendo Hype Book Coming to America Date: 08 Oct 2002 18:32:17 -0500 ----- Original Message ----- Sent: Tuesday, October 08, 2002 10:51 AM > >From: "Dexter S." > >Reply-To: NGamers@lists.xmission.com > >To: NGamers@lists.xmission.com > >Subject: Re: [NG] Nintendo Hype Book Coming to America > >Date: Mon, 07 Oct 2002 18:47:00 -0700 > > > > > > > >Actually, If it doesn't come up here, the hype book and DVD, might I ask > >you > >to get a set for me? :) > > > >Dexter > > > I'm in the same situation. I gotta have my mom get them for me and send > them to Germany. Man, this is sweet. I only wish I could go to one of the > Cube Clubs. *sigh* > -Satoshi What the hell you doing in Germany? --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Context Sensitive Buttons is just an excuse for idiot developers who don't put enough buttons on their controllers in the first place." -- me [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Nintendo Hype Book Coming to America Date: 09 Oct 2002 01:00:55 -0500 >From: "Mr. Completely" >Reply-To: NGamers@lists.xmission.com >To: >Subject: Re: [NG] Nintendo Hype Book Coming to America >Date: Tue, 8 Oct 2002 18:32:17 -0500 > > > >What the hell you doing in Germany? > >--Dave-- > Ich studiere. ;-) _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Nintendo Hype Book Coming to America Date: 09 Oct 2002 00:33:41 -0700 Eric C wrote: > >From: "Mr. Completely" > >Reply-To: NGamers@lists.xmission.com > >To: > >Subject: Re: [NG] Nintendo Hype Book Coming to America > >Date: Tue, 8 Oct 2002 18:32:17 -0500 > > > > > > > >What the hell you doing in Germany? > > > >--Dave-- > > > Ich studiere. ;-) I envy you man. I'd like to go to Japan to study! Maybe for my Masters in Asstacularogy Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Nintendo Hype Book Coming to America Date: 09 Oct 2002 08:08:34 -0500 >From: "Dexter S." >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Nintendo Hype Book Coming to America >Date: Wed, 09 Oct 2002 00:33:41 -0700 > > > >I envy you man. I'd like to go to Japan to study! Maybe for my Masters >in Asstacularogy > >Dexter > I'm actually going to do a summer program in Japan before my senior year. Of course, I have to learn more than kana if I want to go. :-) I still gotta set things up for my mom to airmail my old 13" NTSC TV to me so I can play my Gamecube (of course it's here) ;-) -Satoshi _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Nintendo Hype Book Coming to America Date: 09 Oct 2002 09:23:27 -0400 In a message dated 10/9/2002 8:08:34 AM Eastern Standard Time, satoshi_gc@hotmail.com writes: > I'm actually going to do a summer program in Japan before my senior year. > Of course, I have to learn more than kana if I want to go. :-) > > I still gotta set things up for my mom to airmail my old > 13" NTSC TV to me > so I can play my Gamecube (of course it's here) ;-) > > -Satoshi If Chinese works out for me (which is the language I am currently taking), then in my junior year, I will have the option of studying in China. I know, I know, Chinese is supposed to be terribly difficult, but I plan on taking all sorts of supplementary courses this summer, and practically living with my Taiwanese friend. So far, I'm doing quite well in Chinese: got a 94 on my oral mid term yesterday, and have a test average approaching 90. ~Matt ~Matt "Reality continues to ruin my life." - Calvin, Calvin and Hobbes [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: Re: [NG] Nintendo Hype Book Coming to America Date: 09 Oct 2002 17:45:36 +0200 ----- Original Message ----- Sent: Wednesday, October 09, 2002 8:00 AM > >From: "Mr. Completely" > >Reply-To: NGamers@lists.xmission.com > >To: > >Subject: Re: [NG] Nintendo Hype Book Coming to America > >Date: Tue, 8 Oct 2002 18:32:17 -0500 > > > > > > > >What the hell you doing in Germany? > > > >--Dave-- > > > Ich studiere. ;-) > Wish you lot of fun in good ol' Germany! Hmm, yesterday I've won an RGB/AV cable for the GameCube, but I still dont even have one. Hopefully the next time I'll win the belonging console to it :) _Michael_ [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] Nintendo Hype Book Coming to America Date: 09 Oct 2002 19:35:12 -0500 ----- Original Message ----- Sent: Wednesday, October 09, 2002 8:23 AM > In a message dated 10/9/2002 8:08:34 > AM Eastern Standard Time, satoshi_gc@hotmail.com writes: > > > I'm actually going to do a summer program in Japan before my senior year. > > Of course, I have to learn more than kana if I want to go. :-) > > > > I still gotta set things up for my mom to airmail my old > > 13" NTSC TV to me > > so I can play my Gamecube (of course it's here) ;-) > > > > -Satoshi > > If Chinese works out for me (which is the language I am currently taking), then in my junior year, I will have the option of studying in China. I know, I know, Chinese is supposed to be terribly difficult, but I plan on taking all sorts of supplementary courses this summer, and practically living with my Taiwanese friend. So far, I'm doing quite well in Chinese: got a 94 on my oral mid term yesterday, and have a test average approaching 90. > > ~Matt Unless you are in the business of making shoes or clothing, I really don't think China is the best places to visit, especially if you are really interested in getting an education. ;-) --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: [NG] My games rock! Date: 10 Oct 2002 14:40:32 -0600 My last two acquisitions for GameCube rock! NHL 2003 and Animal Crossing are both amazing games. And I've just read great reviews for my two pre-orders, God:DAMM and TimeSplitters 2! It's good to be a cubee! Greg [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: Re: [NG] My games rock! Date: 10 Oct 2002 15:59:34 -0500 ----- Original Message ----- Sent: Thursday, October 10, 2002 3:40 PM > My last two acquisitions for GameCube rock! NHL 2003 and Animal Crossing are both > amazing games. And I've just read great reviews for my two pre-orders, God:DAMM > and TimeSplitters 2! It's good to be a cubee! > God:DAMM? What is that game? ;-) Does Godzilla look all that great? -- Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] My games rock! Date: 11 Oct 2002 12:34:34 -0500 Animal Crossing is great. Have you gotten Star Fox yet? That's one you have to pick up too if you haven't yet. -Satoshi >From: "Gregory A. Swarthout" >Reply-To: NGamers@lists.xmission.com >To: Nintendo Mailing List >Subject: [NG] My games rock! >Date: Thu, 10 Oct 2002 14:40:32 -0600 > >My last two acquisitions for GameCube rock! NHL 2003 and Animal Crossing >are both >amazing games. And I've just read great reviews for my two pre-orders, >God:DAMM >and TimeSplitters 2! It's good to be a cubee! > >Greg > > >[ To quit the NGamers mailing list, send the message "unsubscribe ] >[ NGamers" (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Chat with friends online, try MSN Messenger: http://messenger.msn.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] My games rock! Date: 11 Oct 2002 13:57:37 -0400 (EDT) What's so great about Animal Crossing? I have read the site reviews but I'd like an opinion from a regular gamer. It doesn't seem like it's my kind of game(single-player, slow) but I'll give it a try if it sounds like it's worth it. lloyd On Fri, 11 Oct 2002, Eric C wrote: > Animal Crossing is great. Have you gotten Star Fox yet? That's one you > have to pick up too if you haven't yet. > -Satoshi > > > >From: "Gregory A. Swarthout" > >Reply-To: NGamers@lists.xmission.com > >To: Nintendo Mailing List > >Subject: [NG] My games rock! > >Date: Thu, 10 Oct 2002 14:40:32 -0600 > > > >My last two acquisitions for GameCube rock! NHL 2003 and Animal Crossing > >are both > >amazing games. And I've just read great reviews for my two pre-orders, > >God:DAMM > >and TimeSplitters 2! It's good to be a cubee! > > > >Greg > > > > > >[ To quit the NGamers mailing list, send the message "unsubscribe ] > >[ NGamers" (without the quotes) to majordomo@xmission.com ] > > > > > _________________________________________________________________ > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] My games rock! Date: 11 Oct 2002 15:13:12 -0500 I'm not the best person to describe it. Rent the game is what I'd recommend. It's just so.... unique. Anyway, I think Dex would be able to explain it better. Sorry if I'm no help, but I rarely am. -Satoshi >From: "Lloyd Millard Mccoy Jr." >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] My games rock! >Date: Fri, 11 Oct 2002 13:57:37 -0400 (EDT) > >What's so great about Animal Crossing? I have read the site reviews but >I'd like an opinion from a regular gamer. > > > >It doesn't seem like it's my kind of game(single-player, slow) but I'll >give it a try if it sounds like it's worth it. > > > >lloyd > > > > >On Fri, 11 Oct 2002, Eric C >wrote: > > > Animal Crossing is great. Have you gotten Star Fox yet? That's one you > > have to pick up too if you haven't yet. > > -Satoshi > > > > > > >From: "Gregory A. Swarthout" > > >Reply-To: NGamers@lists.xmission.com > > >To: Nintendo Mailing List > > >Subject: [NG] My games rock! > > >Date: Thu, 10 Oct 2002 14:40:32 -0600 > > > > > >My last two acquisitions for GameCube rock! NHL 2003 and Animal >Crossing > > >are both > > >amazing games. And I've just read great reviews for my two pre-orders, > > >God:DAMM > > >and TimeSplitters 2! It's good to be a cubee! > > > > > >Greg > > > > > > > > >[ To quit the NGamers mailing list, send the message "unsubscribe ] > > >[ NGamers" (without the quotes) to majordomo@xmission.com ] > > > > > > > > > > _________________________________________________________________ > > Chat with friends online, try MSN Messenger: http://messenger.msn.com > > > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > > [ NGamers" (without the quotes) to majordomo@xmission.com ] > > > >sx > > >[ To quit the NGamers mailing list, send the message "unsubscribe ] >[ NGamers" (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] My games rock! Date: 11 Oct 2002 18:59:03 -0500 ----- Original Message ----- Sent: Thursday, October 10, 2002 3:40 PM > My last two acquisitions for GameCube rock! NHL 2003 and Animal Crossing are both > amazing games. And I've just read great reviews for my two pre-orders, God:DAMM > and TimeSplitters 2! It's good to be a cubee! > > Greg Yeah. I got me TimeSplitters 2, PS2 version. Having a hard time following that girl in Neo-Tokyo. Either I get too close or too far away. The mission orders aren't very specific for this one. But until then there's always the map creator. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] My games rock! Date: 11 Oct 2002 19:06:15 -0500 ----- Original Message ----- Sent: Friday, October 11, 2002 12:34 PM > Animal Crossing is great. Have you gotten Star Fox yet? That's one you > have to pick up too if you haven't yet. > -Satoshi I got an ear infection that makes it hard to play anything 3-D. ;-) --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Context Sensitive Buttons is just an excuse for idiot developers who don't put enough buttons on their controllers in the first place." -- me [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: [NG] TS2 Date: 11 Oct 2002 19:19:33 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01C2715B.21871A20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Did you (anybody) find any of the N64 carts in TimeSplitters 2 yet? I = found the Anaconda game, and it's pretty cool, would have been great on = the 2600. ;-) Is actually even more fun in 2 player setting.=20 --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band ------=_NextPart_000_0005_01C2715B.21871A20 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Did you (anybody) find any of the N64 = carts in=20 TimeSplitters 2 yet? I found the Anaconda game, and it's pretty cool, = would have=20 been great on the 2600. ;-) Is actually even more fun in 2 player = setting.=20
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
"Funny=20 when you're small,
 The moon follows the car.
 Does no = one but=20 you see?
 Hey, the moon is chasing me!" -- Dave Matthews=20 Band
------=_NextPart_000_0005_01C2715B.21871A20-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: [NG] old link & celda and idiots Date: 11 Oct 2002 19:50:42 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01C2715F.7B6D55F0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Something I read on IGN Insider, which you may find rather interesting, = and it does make perfect sense. <> That does make perfect sense.=20 So all you people who liked the Old Link better, you can already have = him in Super Smash Bros. Melee. ! LOL!!!=20 That's funny as hell. So this "new" Link, the one some refer to as = "Celda" was the original intention from the start. =3D)=20 it wasn't a smoke and mirrors trick by Nintendo, it was just a big = display on how narrow-minded most people actually are.=20 --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html =BFDe modo que? Usted no puede ver la agon=EDa dentro de m=ED. ------=_NextPart_000_0005_01C2715F.7B6D55F0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Something I read on IGN Insider, which = you may find=20 rather interesting, and it does make perfect sense.
 
<<Mr. Priolo claims that everyone = was excited=20 about the Link featured at Spaceworld 2000, and then disappointed by the = next=20 year's showing. I could be wrong, but I distinctly remember "HAL = Laboratories"=20 printed in the bottom left of the Link vs. Ganondorf video, as well as = in the=20 screenshots following. A recent search has shown nothing but gaming = sites logos,=20 but I hear if you look in an old issue of a magazine that starts with an = E and=20 ends in Monthly, you'll see the HAL watermark. Guess what people? The=20 "realistic" Link was the Super Smash Bros. Melee version. = >>
 
That does make perfect sense. =
 
So all you people who liked the Old = Link better,=20 you can already have him in Super Smash Bros. Melee. ! LOL!!! =
 
That's funny as hell. So this "new" = Link, the one=20 some refer to as "Celda" was the original intention from the start. =3D) =
it wasn't a smoke and mirrors trick by = Nintendo, it=20 was just a big display on how narrow-minded most people actually are.=20
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
=BFDe=20 modo que? Usted no puede ver la agon=EDa dentro de = m=ED.
------=_NextPart_000_0005_01C2715F.7B6D55F0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] old link & celda and idiots Date: 11 Oct 2002 23:24:47 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_00BE_01C2717D.63D24310 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable That's funny as hell. So this "new" Link, the one some refer to as = "Celda" was the original intention from the start. =3D)=20 it wasn't a smoke and mirrors trick by Nintendo, >>>> Yeah...sure. =20 Stryder ------=_NextPart_000_00BE_01C2717D.63D24310 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
That's funny as hell. So this "new" = Link, the one=20 some refer to as "Celda" was the original intention from the start. =3D) =
it wasn't a smoke and mirrors trick = by Nintendo,=20 >>>>
 
Yeah...sure. 
 
Stryder
------=_NextPart_000_00BE_01C2717D.63D24310-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] old link & celda and idiots Date: 12 Oct 2002 01:00:02 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0008_01C2718A.B2215670 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Thraxen=20 To: NGamers@lists.xmission.com=20 Sent: Friday, October 11, 2002 11:24 PM Subject: Re: [NG] old link & celda and idiots That's funny as hell. So this "new" Link, the one some refer to as = "Celda" was the original intention from the start. =3D)=20 it wasn't a smoke and mirrors trick by Nintendo, >>>> Yeah...sure. =20 Stryder --- But even if you can't accept that, there's always that it was just a = tech demo and was not a real Zelda game. I mean, where's the PS2 game = with the rubber duck swimming in the sink? --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band ------=_NextPart_000_0008_01C2718A.B2215670 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Thraxen =
Sent: Friday, October 11, 2002 = 11:24=20 PM
Subject: Re: [NG] old link = & celda=20 and idiots

That's funny as hell. So this "new" = Link, the one=20 some refer to as "Celda" was the original intention from the start. = =3D)=20
it wasn't a smoke and mirrors trick = by=20 Nintendo, >>>>
 
Yeah...sure. 
 
Stryder
 
But even if you can't accept that, = there's always=20 that it was just a tech demo and was not a real Zelda game. I mean, = where's the=20 PS2 game with the rubber duck swimming in the sink?
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
"Funny=20 when you're small,
 The moon follows the car.
 Does no = one but=20 you see?
 Hey, the moon is chasing me!" -- Dave Matthews=20 Band
------=_NextPart_000_0008_01C2718A.B2215670-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: Re: [NG] old link & celda and idiots Date: 12 Oct 2002 01:12:50 -0600 --Boundary_(ID_zCU8zdJ3fwYUIx9KaFmJjg) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Whatever happened to that Rebirth game with the tree? That game looked really good I thought. "Mr. Completely" wrote: > > > ----- Original Message ----- > From: Thraxen > To: NGamers@lists.xmission.com > Sent: Friday, October 11, 2002 11:24 PM > Subject: Re: [NG] old link & celda and idiots > That's funny as hell. So this "new" Link, the one some > refer to as "Celda" was the original intention from the > start. =) > > it wasn't a smoke and mirrors trick by Nintendo, > >>>> Yeah...sure. Stryder > --------------------------------------------------- > > But even if you can't accept that, there's always that it was just a > tech demo and was not a real Zelda game. I mean, where's the PS2 game > with the rubber duck swimming in the sink? --Dave-- > Treytable@earthlink.net > http://home.earthlink.net/~treytable/index.html > "Funny when you're small, > The moon follows the car. > Does no one but you see? > Hey, the moon is chasing me!" -- Dave Matthews Band --Boundary_(ID_zCU8zdJ3fwYUIx9KaFmJjg) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT Whatever happened to that Rebirth game with the tree?  That game looked really good I thought.

"Mr. Completely" wrote:

 
----- Original Message -----
From: Thraxen
Sent: Friday, October 11, 2002 11:24 PM
Subject: Re: [NG] old link & celda and idiots
 That's funny as hell. So this "new" Link, the one some refer to as "Celda" was the original intention from the start. =)
it wasn't a smoke and mirrors trick by Nintendo, >>>> Yeah...sure. Stryder 
 But even if you can't accept that, there's always that it was just a tech demo and was not a real Zelda game. I mean, where's the PS2 game with the rubber duck swimming in the sink? --Dave--
Treytable@earthlink.net
http://home.earthlink.net/~treytable/index.html
"Funny when you're small,
 The moon follows the car.
 Does no one but you see?
 Hey, the moon is chasing me!" -- Dave Matthews Band
--Boundary_(ID_zCU8zdJ3fwYUIx9KaFmJjg)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] old link & celda and idiots Date: 12 Oct 2002 01:29:45 -0700 Don wrote: > Whatever happened to that Rebirth game with the tre That wasn't a game. Just a demo. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] old link & celda and idiots Date: 12 Oct 2002 01:33:47 -0700 --Boundary_(ID_uQr8b/p0qRMVJbiRRO8YsQ) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT > > > But even if you can't accept that, there's always that it was just a > tech demo and was not a real Zelda game. I mean, where's the PS2 game > with the rubber duck swimming in the sink? No, I'm pretty sure the Spaceworld 2000 Link/Ganondorf duel was in real-time, probably slightly rigged (not a lot of AI overhead), but it wasn't so overly ambitious that it would be impossible to recreate on the GC. You could see that level of graphics is easily attainable by the hardware. If an adult link ever sees the light of day, and the current popular rumour is that there is a second Zelda title for the GameCube featuring the more traditional graphics we were all expecting, I'd expect the look of the game to be something like that, although Link probably has to be reworked as he looked kinda strange in that Demo. Whatever the case, I'm pretty sure the nintendo demos at Spaceworld 2000, save the FMV/Real-time Rebirth thing, were all done by the hardware with little trickery. --Boundary_(ID_uQr8b/p0qRMVJbiRRO8YsQ) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT
 
 But even if you can't accept that, there's always that it was just a tech demo and was not a real Zelda game. I mean, where's the PS2 game with the rubber duck swimming in the sink?


No, I'm pretty sure the Spaceworld 2000 Link/Ganondorf duel was in real-time, probably slightly rigged (not a lot of AI overhead), but it wasn't so overly ambitious that it would be impossible to recreate on the GC.  You could see that level of graphics is easily attainable by the hardware.  If an adult link ever sees the light of day, and the current popular rumour is that there is a second Zelda title for the GameCube featuring the more traditional graphics we were all expecting,  I'd expect the look of the game to be something like that, although Link probably has to be reworked as he looked kinda strange in that Demo.

Whatever the case, I'm pretty sure the nintendo demos at Spaceworld 2000, save the FMV/Real-time Rebirth thing, were all done by the hardware with little trickery. --Boundary_(ID_uQr8b/p0qRMVJbiRRO8YsQ)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] old link & celda and idiots on the EB Games site Date: 12 Oct 2002 11:22:58 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0013_01C271E1.B8104710 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dexter S.=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, October 12, 2002 3:33 AM Subject: Re: [NG] old link & celda and idiots But even if you can't accept that, there's always that it was just = a tech demo and was not a real Zelda game. I mean, where's the PS2 game = with the rubber duck swimming in the sink? No, I'm pretty sure the Spaceworld 2000 Link/Ganondorf duel was in = real-time, probably slightly rigged (not a lot of AI overhead), but it = wasn't so overly ambitious that it would be impossible to recreate on = the GC. You could see that level of graphics is easily attainable by = the hardware. If an adult link ever sees the light of day, and the = current popular rumour is that there is a second Zelda title for the = GameCube featuring the more traditional graphics we were all expecting, = I'd expect the look of the game to be something like that, although Link = probably has to be reworked as he looked kinda strange in that Demo.=20 Whatever the case, I'm pretty sure the nintendo demos at Spaceworld = 2000, save the FMV/Real-time Rebirth thing, were all done by the = hardware with little trickery.=20 ----- The rubber ducky PS2 tech demo was in real time, and I never said = anything about the Spaceworld Zelda (SSBM) not being in real time.=20 --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "Funny when you're small, The moon follows the car. Does no one but you see? Hey, the moon is chasing me!" -- Dave Matthews Band ------=_NextPart_000_0013_01C271E1.B8104710 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

 
----- Original Message -----
From:=20 Dexter = S.
Sent: Saturday, October 12, = 2002 3:33=20 AM
Subject: Re: [NG] old link = & celda=20 and idiots

 
 But even if you can't accept that, = there's always=20 that it was just a tech demo and was not a real Zelda game. I mean, = where's=20 the PS2 game with the rubber duck swimming in the=20 sink?


No, I'm pretty sure the Spaceworld 2000 Link/Ganondorf duel was = in=20 real-time, probably slightly rigged (not a lot of AI overhead), but it = wasn't=20 so overly ambitious that it would be impossible to recreate on the = GC. =20 You could see that level of graphics is easily attainable by the=20 hardware.  If an adult link ever sees the light of day, and the = current=20 popular rumour is that there is a second Zelda title for the GameCube=20 featuring the more traditional graphics we were all expecting,  = I'd=20 expect the look of the game to be something like that, although Link = probably=20 has to be reworked as he looked kinda strange in that Demo.=20

Whatever the case, I'm pretty sure the nintendo demos at Spaceworld = 2000,=20 save the FMV/Real-time Rebirth thing, were all done by the hardware = with=20 little trickery.=20


 
The rubber ducky PS2 tech demo was in real time, and I never said = anything=20 about the Spaceworld Zelda (SSBM) not being in real time.
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
"Funny=20 when you're small,
 The moon follows the car.
 Does no = one but=20 you see?
 Hey, the moon is chasing me!" -- Dave Matthews=20 Band
------=_NextPart_000_0013_01C271E1.B8104710-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] old link & celda and idiots on the EB Games site Date: 12 Oct 2002 14:34:30 -0700 --Boundary_(ID_aajm0Gvo+L7JM5EQ9LUf2w) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT > > > The rubber ducky PS2 tech demo was in real time, and I never said > anything about the Spaceworld Zelda (SSBM) not being in real time. It was rigged to make it look good. Given the quality of GC graphics on a general level, there's no reason to belive the Zelda / Ganondorf demo was rigged to that level, granted, as a demo, you have less overhead to deal with and its naturally going to be easier to achieve that level of detail. One look at Metroid Prime will tell you, the GameCube can do all the demos Nintendo showed at 00 and much much more. The GC's memory advantage is going to be crucial down the road when you get into 2nd and 3rd generation games. I think the gap between it and PS2 is going to widen. Which I know is understandable given Nintendo had an extra year to develop the console. But that's not what is at issue here of course. Dexter --Boundary_(ID_aajm0Gvo+L7JM5EQ9LUf2w) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT
 
 The rubber ducky PS2 tech demo was in real time, and I never said anything about the Spaceworld Zelda (SSBM) not being in real time.
It was rigged to make it look good.  Given the quality of GC graphics on a general level, there's no reason to belive the Zelda / Ganondorf demo was rigged to that level, granted, as a demo, you have less overhead to deal with and its naturally going to be easier to achieve that level of detail.

One look at Metroid Prime will tell you, the GameCube can do all the demos Nintendo showed at 00 and much much more.  The GC's memory advantage is going to be crucial down the road when you get into 2nd and 3rd generation games.  I think the gap between it and PS2 is going to widen.  Which I know is understandable given Nintendo had an extra year to develop the console.  But that's not what is at issue here of course.

Dexter --Boundary_(ID_aajm0Gvo+L7JM5EQ9LUf2w)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] old link & celda and idiots Date: 13 Oct 2002 09:19:05 -0500 >From: "Mr. Completely" >Reply-To: NGamers@lists.xmission.com >To: "NGamers" >Subject: [NG] old link & celda and idiots >Date: Fri, 11 Oct 2002 19:50:42 -0500 > >Something I read on IGN Insider, which you may find rather interesting, and >it does make perfect sense. > ><Spaceworld 2000, and then disappointed by the next year's showing. I could >be wrong, but I distinctly remember "HAL Laboratories" printed in the >bottom left of the Link vs. Ganondorf video, as well as in the screenshots >following. A recent search has shown nothing but gaming sites logos, but I >hear if you look in an old issue of a magazine that starts with an E and >ends in Monthly, you'll see the HAL watermark. Guess what people? The >"realistic" Link was the Super Smash Bros. Melee version. >> > >That does make perfect sense. > >So all you people who liked the Old Link better, you can already have him >in Super Smash Bros. Melee. ! LOL!!! > >That's funny as hell. So this "new" Link, the one some refer to as "Celda" >was the original intention from the start. =) >it wasn't a smoke and mirrors trick by Nintendo, it was just a big display >on how narrow-minded most people actually are. > >--Dave-- > Interesting theory, but I believe Miyamoto said something about originally developing the next Zelda after that model. Of course, that thing with HAL Laboritories is kinda strange. Well, whatever I guess. -Satoshi _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] old link & celda and idiots Date: 13 Oct 2002 09:31:31 -0500 >From: "Dexter S." >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] old link & celda and idiots >Date: Sat, 12 Oct 2002 01:33:47 -0700 > > >No, I'm pretty sure the Spaceworld 2000 Link/Ganondorf duel was in >real-time, probably slightly rigged (not a lot of AI overhead), but it >wasn't so overly ambitious that it would be impossible to recreate on >the GC. You could see that level of graphics is easily attainable by >the hardware. If an adult link ever sees the light of day, and the >current popular rumour is that there is a second Zelda title for the >GameCube featuring the more traditional graphics we were all expecting, >I'd expect the look of the game to be something like that, although Link >probably has to be reworked as he looked kinda strange in that Demo. > >Whatever the case, I'm pretty sure the nintendo demos at Spaceworld >2000, save the FMV/Real-time Rebirth thing, were all done by the >hardware with little trickery. After playing through Star Fox Adventures, I'd say the system could easily do better 3D models. -Satoshi _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: [NG] TRSTS VIDEO GAMES TOP SELLERS RANKED ON UNITS SOLD MONTH OF AUGUST 2002 Date: 15 Oct 2002 05:45:37 -0500 TRSTS VIDEO GAMES TOP SELLERS RANKED ON UNITS SOLD MONTH OF AUGUST 2002 TITLE PLATFORM PUBLISHER ARP 1 MADDEN NFL 2003 PS2 ELECTRONIC ARTS $50 2 SUPER MARIO SUNSHINE GCN NINTENDO OF AMERICA $49 3 SOCOM: U.S. NAVY SEALS PS2 SONY COMPUTER ENT. $60 4 NCAA FOOTBALL 2003 PS2 ELECTRONIC ARTS $50 5 MADDEN NFL 2003 XBX ELECTRONIC ARTS $50 6 GRAND THEFT AUTO 3 PS2 ROCKSTAR GAMES $50 7 YU-GI-OH! DARK DUEL GBC KONAMI OF AMERICA $30 8 DEAD TO RIGHTS XBX NAMCO $51 9 GRAN TURISMO 3: A-SPEC PS2 SONY COMPUTER ENT. $21 10 MEDAL HONOR FRONTLINE PS2 ELECTRONIC ARTS $50 11 SUPER MARIO ADVANCE 2 GBA NINTENDO OF AMERICA $29 12 ONIMUSHA 2: SAMURAI PS2 CAPCOM USA $48 13 DRAGONBALL Z: GOKU GBA INFOGRAMES $31 14 NFL 2K3 PS2 SEGA OF AMERICA $50 15 STREET HOOPS PS2 ACTIVISION $51 16 YU-GI-OH! FORBIDDEN PSX KONAMI OF AMERICA $31 17 STUNTMAN PS2 INFOGRAMES $48 18 NFL 2K3 XBX SEGA OF AMERICA $50 19 NBA STREET PS2 ELECTRONIC ARTS $22 20 HALO XBX MICROSOFT $48 [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: [NG] Metroid Prime and Metroid... sweet! Date: 19 Oct 2002 00:35:41 -0500 http://www.planetgamecube.com/previews.cfm?action=profile&id=4 "Now here’s something you may not expect. Nintendo knows that a lot of you are excited about Metroid Prime, but don’t know much about the franchise’s roots. So the Mother Hen and the Big N are going to help you out by including the original NES Metroid game in Prime. It’s probably a hidden goodie, like the extensive art galleries, but I haven’t heard how you are supposed to unlock it. It’s definitely in there though, and as an added bonus, you can save your game without using that old clunky password system! We have even heard that you’ll be able to download Metroid into your GBA, just like the NES games in Animal Crossing, but that much is still a rumor." Oh, that would be nice. As someone on XenGen mentioned, it's kinda like including Jet Pac and the original Donkey Kong in DK64 (which were arguably the games best features ;-)). Just tell me how to unlock it; I'll do it. -Satoshi _________________________________________________________________ Unlimited Internet access for only $21.95/month.  Try MSN! http://resourcecenter.msn.com/access/plans/2monthsfree.asp [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: [NG] Metroid Prime - Prime Time Bundle Date: 19 Oct 2002 20:23:02 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0009_01C277AD.52E71A40 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable In the mail today I got a mail from Nintendo telling me about their = super wonderful fantastic Metroid Prime - Prime Time Bundle. For only = $69.99 you get a copy of Metroid Prime that you can't return to EB if = you don't like it, a Metroid Prime Strategy Guide direct from Nintendo = Power because nobody likes to find out secret stuff themselves anymore, = a Memory Card 59 because Nintendo just made too many of those damn = things and think everybody who has a Gamecube should have at least two = Memory Cards they'll never use, a One Year Subscription to Nintendo = Power Magazine because what Nintendo fan would be complete without = paying for Nintendo propaganda? Plus you will get a $10 Off Coupon = towards a Nintendo WaveBird Controller but I can't think of anything = sarcastic to say about that. Oh, and you also get Two Day Air Shipping free, but then it says in = small print, "make take 4 to 5 days for delivery." What's the point in = that? Sounds like a good deal if you have blind faith in Nintendo and actually = like Nintendo Power and want another useless Memory Card...=20 Why can't the offer you something good? Like Metroid Prime and a = WaveBird for $69.99? Now who would take that offer? --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_0009_01C277AD.52E71A40 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

In the mail today I got a mail from = Nintendo=20 telling me about their super wonderful fantastic Metroid Prime = - Prime=20 Time Bundle. For only $69.99 you get a copy of Metroid = Prime=20 that you can't return to EB if you don't like it, a = Metroid=20 Prime Strategy Guide direct from Nintendo Power because = nobody=20 likes to find out secret stuff themselves anymore, a Memory = Card=20 59 because Nintendo just made too many of those damn things = and=20 think everybody who has a Gamecube should have at least two Memory Cards = they'll=20 never use, a One Year Subscription to Nintendo Power=20 Magazine because what Nintendo fan would be complete = without paying=20 for Nintendo propaganda? Plus you will get a $10 Off=20 Coupon towards a Nintendo WaveBird Controller = but=20 I can't think of anything sarcastic to say about that.
 
Oh, and you also get Two Day = Air=20 Shipping free, but then it says in small print, "make take = 4 to=20 5 days for delivery." What's the point in that?
 
Sounds like a good deal if you have = blind faith in=20 Nintendo and actually like Nintendo Power and want another useless = Memory=20 Card...
 
Why can't the offer you something good? = Like=20 Metroid Prime and a WaveBird for $69.99? Now who would take that=20 offer?
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
=93I=20 hate this. I hate that my blood makes me crazy. I hate that I can't = function=20 without being chemically altered.=94 =96 Billy = Chenowith
------=_NextPart_000_0009_01C277AD.52E71A40-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Metroid Prime - Prime Time Bundle Date: 19 Oct 2002 19:41:03 -0700 (PDT) --- "Mr. Completely" wrote: > In the mail today I got a mail from Nintendo telling > me about their super wonderful fantastic Metroid > Prime - Prime Time Bundle. For only $69.99 you get a > copy of Metroid Prime that you can't return to EB if > you don't like it, a Metroid Prime Strategy Guide > direct from Nintendo Power because nobody likes to > find out secret stuff themselves anymore, a Memory > Card 59 because Nintendo just made too many of those > damn things and think everybody who has a Gamecube > should have at least two Memory Cards they'll never > use, a One Year Subscription to Nintendo Power > Magazine because what Nintendo fan would be complete > without paying for Nintendo propaganda? Plus you > will get a $10 Off Coupon towards a Nintendo > WaveBird Controller but I can't think of anything > sarcastic to say about that. > > Oh, and you also get Two Day Air Shipping free, but > then it says in small print, "make take 4 to 5 days > for delivery." What's the point in that? > > Sounds like a good deal if you have blind faith in > Nintendo and actually like Nintendo Power and want > another useless Memory Card... > > Why can't the offer you something good? Like Metroid > Prime and a WaveBird for $69.99? Now who would take > that offer? I agree Dave...EB does that too, always trying to sell me a "guide" at the *same* time I buy the damn game! "But the guide is 50% off when you buy the game!" they try and explain. Incredible. RS __________________________________________________ Do you Yahoo!? Y! Web Hosting - Let the expert host your web site http://webhosting.yahoo.com/ [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Eric C" Subject: Re: [NG] Metroid Prime - Prime Time Bundle Date: 20 Oct 2002 17:01:02 -0500 As far back as I can remember, Nintendo Power's offers have never appealed to me. I remember their Zelda: OoT deal when they offered pretty much the same thing minus memory card. Same situation: I hate getting the players guide THE SAME DAY I get the game (if I even decide to get one in the first place). I just can't play games that way. -Satoshi >From: "Mr. Completely" >Reply-To: NGamers@lists.xmission.com >To: "NGamers" >Subject: [NG] Metroid Prime - Prime Time Bundle Date: Sat, 19 Oct 2002 >20:23:02 -0500 > >In the mail today I got a mail from Nintendo telling me about their super >wonderful fantastic Metroid Prime - Prime Time Bundle. For only $69.99 you >get a copy of Metroid Prime that you can't return to EB if you don't like >it, a Metroid Prime Strategy Guide direct from Nintendo Power because >nobody likes to find out secret stuff themselves anymore, a Memory Card 59 >because Nintendo just made too many of those damn things and think >everybody who has a Gamecube should have at least two Memory Cards they'll >never use, a One Year Subscription to Nintendo Power Magazine because what >Nintendo fan would be complete without paying for Nintendo propaganda? Plus >you will get a $10 Off Coupon towards a Nintendo WaveBird Controller but I >can't think of anything sarcastic to say about that. > >Oh, and you also get Two Day Air Shipping free, but then it says in small >print, "make take 4 to 5 days for delivery." What's the point in that? > >Sounds like a good deal if you have blind faith in Nintendo and actually >like Nintendo Power and want another useless Memory Card... > >Why can't the offer you something good? Like Metroid Prime and a WaveBird >for $69.99? Now who would take that offer? > >--Dave-- >Treytable@earthlink.net >http://home.earthlink.net/~treytable/index.html >"I hate this. I hate that my blood makes me crazy. I hate that I can't >function without being chemically altered." - Billy Chenowith _________________________________________________________________ Internet access plans that fit your lifestyle -- join MSN. http://resourcecenter.msn.com/access/plans/default.asp [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [NG] EGM dec reviews Date: 24 Oct 2002 14:40:11 -0400 (EDT) PS2 vice city 10 10 10 gotm bloodryne 7 7.5 7.5 burnout2 8.5 8.0 8.5 ddr 8.5 defender 6.5 harry potter 7.5 legiaia2 6.0 hitman 2 9.0 nascar d2d 7.5 nba 2k3 9.0 9.5 8.5 lotr fellowship 7.0 6.0 2.5 nba shootout 5.0 reign o fire 5.0 nba live 8.0 7.5 9.0 nhl 2003 8.0 7.5 7.0 rachet and clank 8.0 8.0 9.0 RF2 8.0 7.5 7.0 rad 8.0 shox 7.0 ss3 5.5 suikoden 3 7.0 superman 6.5 7.0 7.0 shinobi 7.5 7.5 7.0 timsplitters2 7.5 8.5 9.0 THPS4 9.0 9.0 10 GC big air freestyle 4.0 die hard 4.0 cubivore 7.0 6.5 7.0 harry potter 8.5 7.0 6.5 godzilla 7.0 7.0 7.5 moh frontline 7.0 sum of all fears 5.5 nba2k3 9.0 timesplitter2 7.0 ty tiger 5.5 6.0 5.0 PSO 1+2 10 9.0 9.0 sonic collection 8.0 6.0 7.5 star wars clone wars 6.0 8.5 6.5 XBOX blinx 7.5 5.5 8.0 deathrow 4.5 nba2k3 9.0 lotr fotr 4.5 3.5 3.0 hotd3 7.5 7.0 7.0 moh 8.0 7.0 8.0 quantum redshift 6.0 6.5 6.0 rocky 7.5 7.0 6.5 nba live 8.0 serious sam 3.5 shenmue2 6.5 7.0 7.5 toejam and earl3 7.5 7.0 7.0 ghost recon 8.0 7.5 8.0 star wars jedi outcast 7.5 8.0 8.0 timesplitters2 8.0 GBA conta 6.5 harry potter 8.0 lotr f 6.5 lunar legends 8.0 thps4 7.5 yoshi island 9.5 9.0 9.0 copied off sjellen on the ign boards. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] EGM dec reviews Date: 24 Oct 2002 21:30:23 -0500 ----- Original Message ----- Sent: Thursday, October 24, 2002 1:40 PM > > PS2 > vice city 10 10 10 gotm What a shock! ;-) > shinobi 7.5 7.5 7.0 Wasn't this the same game they were ga-ga over at E3? > > XBOX > shenmue2 6.5 7.0 7.5 I wonder why? Maybe since they get free games including the import DC version... so it's nothing new? > > GBA > yoshi island 9.5 9.0 9.0 Another shocker! ;-) --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't function without being chemically altered." - Billy Chenowith [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: Re: [NG] EGM dec reviews Date: 25 Oct 2002 07:46:19 -0600 Why did the GC timesplitters2 get a lower mark than the ps2 version? Aren't they the same game? Vi On wrote: > PS2 > vice city 10 10 10 gotm > bloodryne 7 7.5 7.5 > burnout2 8.5 8.0 8.5 > ddr 8.5 > defender 6.5 > harry potter 7.5 > legiaia2 6.0 > hitman 2 9.0 > nascar d2d 7.5 > nba 2k3 9.0 9.5 8.5 > lotr fellowship 7.0 6.0 2.5 > nba shootout 5.0 > reign o fire 5.0 > nba live 8.0 7.5 9.0 > nhl 2003 8.0 7.5 7.0 > rachet and clank 8.0 8.0 9.0 > RF2 8.0 7.5 7.0 > rad 8.0 > shox 7.0 > ss3 5.5 > suikoden 3 7.0 > superman 6.5 7.0 7.0 > shinobi 7.5 7.5 7.0 > timsplitters2 7.5 8.5 9.0 > THPS4 9.0 9.0 10 > > GC > big air freestyle 4.0 > die hard 4.0 > cubivore 7.0 6.5 7.0 > harry potter 8.5 7.0 6.5 > godzilla 7.0 7.0 7.5 > moh frontline 7.0 > sum of all fears 5.5 > nba2k3 9.0 > timesplitter2 7.0 > ty tiger 5.5 6.0 5.0 > PSO 1+2 10 9.0 9.0 > sonic collection 8.0 6.0 7.5 > star wars clone wars 6.0 8.5 6.5 > > XBOX > blinx 7.5 5.5 8.0 > deathrow 4.5 > nba2k3 9.0 > lotr fotr 4.5 3.5 3.0 > hotd3 7.5 7.0 7.0 > moh 8.0 7.0 8.0 > quantum redshift 6.0 6.5 6.0 > rocky 7.5 7.0 6.5 > nba live 8.0 > serious sam 3.5 > shenmue2 6.5 7.0 7.5 > toejam and earl3 7.5 7.0 7.0 > ghost recon 8.0 7.5 8.0 > star wars jedi outcast 7.5 8.0 8.0 > timesplitters2 8.0 > > GBA > conta 6.5 > harry potter 8.0 > lotr f 6.5 > lunar legends 8.0 > thps4 7.5 > yoshi island 9.5 9.0 9.0 > > copied off sjellen on the ign boards. > -Vi > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [NG] EGM dec reviews Date: 25 Oct 2002 10:43:28 -0400 (EDT) On Fri, 25 Oct 2002, Don wrote: > Why did the GC timesplitters2 get a lower mark than the ps2 version? > Aren't they the same game? The option to link 2 ps2 together to play gave ps2 a higher score. Also the review things the ps2 controller was better. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [NG] EGM dec reviews Date: 25 Oct 2002 11:00:35 EDT --part1_146.13f8027.2aeab693_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/25/2002 10:44:07 AM Eastern Standard Time, vi@cs.bu.edu writes: > > The option to link 2 ps2 together to play gave ps2 a higher score. Also > the review things the ps2 controller was better. > > -Vi Like anyone ever does that..... I take it it doesn't have online play? --part1_146.13f8027.2aeab693_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/25/2002 10:44:07 AM Eastern Standard Time, vi@cs.bu.edu writes:



The option to link 2 ps2 together to play gave ps2 a higher score.  Also
the review things the ps2 controller was better.

-Vi


Like anyone ever does that.....  I take it it doesn't have online play? 
--part1_146.13f8027.2aeab693_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] EGM dec reviews Date: 25 Oct 2002 14:57:29 -0500 ----- Original Message ----- Sent: Friday, October 25, 2002 8:46 AM > Why did the GC timesplitters2 get a lower mark than the ps2 version? > Aren't they the same game? > > Vi On wrote: > > > PS2 > > TimeSplitters 2 - 7.5 8.5 9.0 > > > > GC > > TimeSplitters 2 - 7.0 > > > > XBOX > > TimeSplitters2 - 8.0 > > I'm just guessing since I don't have that copy of EGM yet, but that the Gamecube and XBOX versions of TimeSplitters 2 are a tiny bit graphically enhanced, more high res textures than on the PS2, they are still basic ports of a PS2 game. We all know that both the Gamecube and XBOX are capable of much better graphics than the PS2 (given that a developer doesn't rush out ports as seen with Hot Pursuit 2) that in this case, all roads lead back to the PS2, so it could be that the lower Gamecube score is that it may be PS2 quality, but it's not Gamecube quality, or, I'm guessing, that the Gamecube controller just isn't as versatile as a Dual Shock 2. (When I had TimeSplitters 2 for the PS2, I found myself mainly suing the two analog sticks and their underneath buttons, which the Gamecube lacks as far as Under the Analog Buttons, and all four PS2 shoulder buttons, which the Gamecube also lacks in one area, nothing to compliment "Z". I guessing that's why the XBOX version got a lower than PS2 score too, although it has the same amount of buttons as a Dual Shock 2, the lack of any secondary shoulder buttons hurts it for TimeSplitters 2, since the White and Black buttons are in a spot, on any XBOX controller I have used, where they're in reach, but don't compliment the diamond layout, think SNES, buttons at all since you'd really need two thumbs on your right hand to use them both, and I don't want to stray OT, but IMHO, the Controller S should have, in addition to where the White & Black buttons are, been give two extra White and Black buttons as shoulder buttons as like R1 & L1 on a Dual Shock 2; the same buttons, but in two spots, much like how Mad Catz had the smart idea to add C & Z digital face buttons to some of their Dreamcast pads while still keeping their analog counterparts L & R. Or Microsoft should have made the Controller S a bit wider on the right side of the pad and either put White & Black on the face like an N64 style B & A, or an InterAct Storm Chaser Pad, PS2/PSX, style E1 & E2. Just my 4 cents on controllers) Few other things to consider, although TimeSplitters 2 is the first in a while of multi-platform FPS games, and that it comes from Free Radical (which keeps boasting it's made up from former Rare employees who worked on Goldeneye and Perfect Dark, which I'll get to that..) one also has to remember that as a single player story based game it pretty much sucks as far as story goes, unless you think Doom had a riveting story. Moving on, TimeSplitters 2 for PS2, XBOX, and Gamecube is a sequel to a game that only appeared on the PS2, so one could only expect that the PS2 version of TS2 got the most attention, if we go by current trends so naturally one would assume that it's most at home on the controller of it's predecessor.. But TS2 is a special case since you have the option to setup the controls however you like, and with the right controller, you could even play it just as you did Goldeneye or Perfect Dark.. but I have no idea if a "right controller" exists. ;-) Next we have the issue of multiplayer. None of the versions have internet gaming. The XBOX and Gamecube support four player splitscreen, and the PS2 has 2 player splitscreen. But there's more. As of now the Gamecube still doesn't have a Modem in all territories, so there is no chance of playing console against console. Every XBOX has an Ethernet Adapter, and many games before XBOX Live used that port for direct console to console play, like could be done with the PlayStation, Saturn, and Neo-Geo.. but those had limited games that could do that, and the XBOX can also be plugged into a network for network play between, I think four, consoles anywhere along a network with games like Halo, THPS2X, THPS3, and NFL Fever 2003 for example (note: all XBOX Live games are also offline Network Enabled and System Link games) but for some reason, TS2 doesn't support System Link on the XBOX, which is baffling. But the PlayStation 2 version of TS2 supports multi-console play through either iLink (like Gran Turismo 3 does) or on a Network or System to System through Sony's Network Adapter, but for some odd reason, not online..? So as far as multi-player goes, the PS2 has the other two beat, as long as you have more than one PS2 and the proper hookups. Unfair rating? Maybe. Some would say that four player splitscreen is better than two TVs and two PS2s, or more, but then again, I think some of these big game magazines, online and print, are so sucked in to having the best possible technology for pretty much 'free' that their judgment gets clouded. Sure, I'd love to have my XBOX and PS2 online with broadband and also on a Network, but until that is available for the poor, I think four player splitscreen on a console FPS still means something. Last point, Free Radical always boasts that it has employees that used to work for Rare on Goldeneye and Perfect Dark. But the question they never answer is why they're not with Rare anymore. I mean could it be that they were "let go" because they wanted to make a FPS that had a high framerate and no real binding story? ;-) I read in an IGN interview that they have like five people that worked on Goldeneye 007 and four who worked on Perfect Dark. Also, the guy who seems to be in charge of Free Radical (not counting those at Eidos Interactive) is David Doak, somebody who I think was high on the chain of command for Goldeneye 007 on the N64. Obviously he knew the gameplay, but knows nothing about a good story, it seems those people stayed at Rare. I'm not saying Perfect Dark has a killer story, but it does have much more of a better story than either TimeSplitters game, even with all that nonsense at the last two stages in Perfect Dark. The four who came to Free Radical after Perfect Dark obviously knew nothing about how to make a good story either. You see, the story of TimeSplitters 2 is a joke. The first stage and the last stage have to be where they are, naturally, but every other stage in-between could be put in any order you want and it would still come out the same. The time travel in TS2 isn't like one would think like with Chrono Trigger or Back to the Future, but more along the lines of Quantum Leap (I'm not bashing Quantum Leap, that show ruled back in the day) where you take possession of somebody from that time period instead of going as yourself. So much like the TV show Quantum Leap, the levels could be in any order as long as First and Last stay put. That doesn't make a good story, especially since the person you inhabit has no real interaction with anything besides shooting stuff. So why did these people leave Rare for Free Radical? I think it was to mainly cash in on what they knew for the highest bidder for the original TimeSplitters, and when it came time for the sequel, they just did the same thing all over again with more stages and some voice acting. (the voice acting is good). Oh, and the multiplayer, it's pretty weak, unless you like shooting monkeys with arrow guns. That got old after five minutes. To sum up the multiplayer, it'd be killer if the last multiplayer FPS you played was Goldeneye 007. But like the rest of the world we have moved on. Too bad Free Radical hasn't. For more than one person playing, it's basically run real fast and shoot anything that moves while trying to navigate some piss poor stages. Sorry chaps, that just doesn't cut it anymore, not after playing Unreal Tournament (Dreamcast version even). Single player "multiplayer", which is called "arcade" is very weak. Next to Perfect Dark, it's like no comparison. Sure, TS2 looks prettier than PD, but that's it. The bots in TS2 have two major settings, one in a three choice setting for every bot in how fast they will run, which is always faster than you can, and then the singular settings is a scale of one to five on how smart (or how stupid) they are. That's it. None of the personalities like in Perfect Dark, no, who need that? We'll just have it play exactly like the original TimeSplitters. Lame. Save your money. If you want a FPS with a good story, get No One Lives Forever 2 (PC) or wait for James Bond: Nightfire (although the Bond game is by EA, and well.. but it still has a chance against TimeSplitters 2). Or if you never heard of NOLF2 for the PC, get No One Lives Forever (1), again for the PC, although there is a PS2 port out there, but.. Then also, if you want a FPS that focuses on multiplayer with a good "singleplayer multiplayer" mode, you cannot deny, the king of them all, Unreal Tournament 2003 (PC) or wait for Unreal Championship, but you'll need an XBOX for that. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't function without being chemically altered." - Billy Chenowith [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] EGM dec reviews Date: 25 Oct 2002 14:58:05 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0018_01C27C36.EC2BD910 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: LARGEEYES@aol.com=20 To: NGamers@lists.xmission.com=20 Sent: Friday, October 25, 2002 10:00 AM Subject: Re: [NG] EGM dec reviews In a message dated 10/25/2002 10:44:07 AM Eastern Standard Time, = vi@cs.bu.edu writes: The option to link 2 ps2 together to play gave ps2 a higher score. = Also the review things the ps2 controller was better. -Vi Like anyone ever does that..... I take it it doesn't have online = play? =20 ----- I did it with iLink for Gran Turismo 3. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_0018_01C27C36.EC2BD910 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 LARGEEYES@aol.com
Sent: Friday, October 25, 2002 = 10:00=20 AM
Subject: Re: [NG] EGM dec = reviews

In a message dated 10/25/2002 10:44:07 AM Eastern = Standard=20 Time, vi@cs.bu.edu = writes:



The option to link 2 ps2 together to play gave ps2 a = higher=20 score.  Also
the review things the ps2 controller was=20 better.

-Vi

Like anyone ever does = that.....  I=20 take it it doesn't have online play? =20
 
I did it with iLink for Gran Turismo=20 3.
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
=93I=20 hate this. I hate that my blood makes me crazy. I hate that I can't = function=20 without being chemically altered.=94 =96 Billy = Chenowith
------=_NextPart_000_0018_01C27C36.EC2BD910-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: [NG] EGM TimeSplitters 2 reviews bull**** and other insults to gamers from IGN and EGM Date: 26 Oct 2002 12:04:12 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_000B_01C27CE7.CC1B0E50 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I'm not a big fan of TimeSplitter 2. I'm less of a fan of game reviews that give lower scores for just plain = stupid reasons. Now Don asked why TimeSplitters 2 for the Nintendo Gamecube got a lower = score in EGM than the other versions. Now the reasons I speculated which = I think could have been reasonable were never touched upon. The single = reviewer for the Gamecube TS2 was the guy called Evan. I don't have my = new EGM right in front of me, but this Evan guy reviewed the PS2 version = as well, giving the PS2 version a 7.5 and the Gamecube version a 7.0. = You're not going to believe his reasoning for giving the Gamecube = version a lower score. Evan claimed that given TimeSplitters 2's arcade = like feel (I didn't know there was an arcade like feel to a FPS, can = anybody think of a coin-op FPS?) on the Gamecube that the lack of a = "jump button" is sorely missed. Yes, the lack of a jump button. Not only = does this fail to make any sense since there is no jumping at all in any = version of TimeSplitters 2, but when Evan reviewed the PlayStation 2 = version of TS2 he made no mention of the lack of a jump button in the = PS2 version. So it seems that he couldn't come up with a logical reason = to give the Gamecube version a lower score, so he just made one up. = Don't they have editors at EGM anymore? Or did somebody paste the cover = of the new EGM on my new Game Pro (I get it for free, and it was either = Game Pro or TV Guide, so I don't want to hear it..) and I just didn't = notice?=20 On a related note, as much as EGM angered me when they switched from = four reviews to three a year or more ago, I'm really getting tired of = these single person reviews for games that are "also featured on the = PlayStation 2." Most recent it has been with TimeSplitters 2, where the = PS2 version gets three reviews but the Gamecube and XBOX version only = get one. Same deal in recent with Robotech: Battlecry, Madden 2003, NFL = 2K3, and so on. Then there is, in the newest issue, the utter lack of = any Tony Hawk's Pro Skater 4 reviews for the Gamecube, XBOX, and = PlayStation (PSX/PS One). I didn't check about GBA since that's a whole = different can of beans, and I don't have that can, and even if I did = have that can, I'd be looking for Castlevania info.=20 Then there's IGN. I read their reviews for THPS4 for the PS2 and XBOX = last night and the review on the PS2 version was the start of some good = info, but it didn't highlight or lowlight any of the strengths or = weaknesses between it an the Gamecube and PS2 versions other than the = online play and lack thereof on the Gamecube and XBOX. Then the XBOX = version review didn't even give a yes or no if it has any better = graphical (bump mapping, anti-aliasing, higher res textures) or audio = touches (5.1, Pro Logic II, or even Pro Logic) over the PS2 and/or = Gamecube versions. Plus neither review said anything about the default = control scheme for either console, and I expect to not see that info in = the Gamecube review as well. That is really bothersome. This isn't the = days of the NES with its two to three action buttons (some games used = Select as an action button, Toho's awesome "Godzilla" comes to mind) and = with you're stuck with one layout and there is only a NES version to = begin with anyway. There are three very different consoles now with = three very different controllers (four if you add the S) and although = I'm confident that I already know how it plays out on the Dual Shock 2 = (L1 & R1 spin, R2 does revert, and L2 does the Spine Transfer) I'm = interested to know how these will be done on the XBOX and Gamecube, but = I guess IGN is saving that for a head to head, which bothers me. How can = I purchase something from their "IGN Gamestore" if they don't give us = all the things we need to know?=20 Last thing, I think that in all reviews no matter for what game or what = console, all of them in any publication, print or online, all the = default control configs should be shown and anything that could be = customizable (like TimeSplitters 2's everything) should be addressed. = Sure, this would make for more space being taken up, but how many times = have you bought a game you couldn't return (like if you don't have an = Electronics Boutique to return it to) and just couldn't stand because = although it seemed like a great idea, and the reviews say it was great, = but the control layout(s) just sucked as far as you were concerned but = could either keep the POS or use it as a trade in and turn your $50 cash = to $22 store credit, or has this only happened to me? I can't think of = any recent purchases, but back when the PSX went from digital to analog = control, many game developers decided if you want analog steering (in a = driving type game) then you can only use the other stick Gas (push Right = Stick Up) and Brake (Push Right Stick Down) and cannot use X and Square = instead. If you want to use the face buttons for Gas & Brake, then you = cannot use the left stick for analog steering, you can only have digital = steering. (Sorry 'bout the PSX reference, but it just the only thing = that came to mind) That really irked me, Road Rash 3-D it was, or maybe = the one after it but before Road Rash 64. That's something I never = understood. I mean EA made Road Rash 3-D with that lame control config = but in the same time they were doing either NFS3 or NFS: High Stakes and = both of those let you have analog steering with digital Gas & Brake, or = Digital Steering with Analog Gas & Brake, or whatever, but they couldn't = do the same with Road Rash 3-D? (or was it Jailbreak?) Anyway, on the EA subject, and back into more related notes, has anybody = here ever played Road Rash 64? I see it cheap (less than $20) sometimes = still at Wal-Mart or Toys R Us, and I was wondering if it was any good. = Now that's pretty subjective as to what any good means with a Road Rash = game. To sum it up, Road Rash 1-3 on the Genesis bored me, Road Rash on = the 3D0 was OK, but since the whole controller sucked the game suffered, = then when it was remade for the PlayStation and Saturn, well, I fell in = love with the PlayStation version, and the Saturn version is good in its = own right but the old PSX pad is better suited than the Strike Pad, = IMHO, and then I didn't like 3-D or Jailbreak on the PSX because if = their lousy control schemes since controlling the bike digitally was = suicidal and having to use both analog sticks robbed you of the needed = face buttons. With that in mind, does anybody think I'd like Road Rash = 64? Oh, and I know about the fog problem. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_000B_01C27CE7.CC1B0E50 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I'm not a big fan of TimeSplitter = 2.
 
I'm less of a fan of game reviews that = give lower=20 scores for just plain stupid reasons.
 
Now Don asked why TimeSplitters 2 for = the Nintendo=20 Gamecube got a lower score in EGM than the other versions. Now the = reasons I=20 speculated which I think could have been reasonable were never touched = upon. The=20 single reviewer for the Gamecube TS2 was the guy called Evan. I don't = have my=20 new EGM right in front of me, but this Evan guy reviewed the PS2 version = as=20 well, giving the PS2 version a 7.5 and the Gamecube version a 7.0. = You're not=20 going to believe his reasoning for giving the Gamecube version a lower = score.=20 Evan claimed that given TimeSplitters 2's arcade like feel (I didn't = know there=20 was an arcade like feel to a FPS, can anybody think of a coin-op FPS?) = on the=20 Gamecube that the lack of a "jump button" is sorely missed. Yes, the=20 lack of a jump button. Not only does this fail to make = any=20 sense since there is no jumping at all in any version of TimeSplitters = 2, but=20 when Evan reviewed the PlayStation 2 version of TS2 he made no mention = of the=20 lack of a jump button in the PS2 version. So it seems that he couldn't = come up=20 with a logical reason to give the Gamecube version a lower score, so he = just=20 made one up. Don't they have editors at EGM anymore? Or did somebody = paste the=20 cover of the new EGM on my new Game Pro (I get it for free, and it was = either=20 Game Pro or TV Guide, so I don't want to hear it..) and I just didn't = notice?=20
 
On a related note, as much as EGM = angered me when=20 they switched from four reviews to three a year or more ago, I'm really = getting=20 tired of these single person reviews for games that are "also = featured on=20 the PlayStation 2." Most recent it has been with TimeSplitters 2, = where the=20 PS2 version gets three reviews but the Gamecube and XBOX version only = get one.=20 Same deal in recent with Robotech: Battlecry, Madden 2003, NFL 2K3, and = so on.=20 Then there is, in the newest issue, the utter lack of any Tony Hawk's = Pro Skater=20 4 reviews for the Gamecube, XBOX, and PlayStation (PSX/PS One). I didn't = check=20 about GBA since that's a whole different can of beans, and I don't have = that=20 can, and even if I did have that can, I'd be looking for Castlevania = info.=20
 
Then there's IGN. I read their reviews = for THPS4=20 for the PS2 and XBOX last night and the review on the PS2 version was = the start=20 of some good info, but it didn't highlight or lowlight any of the = strengths or=20 weaknesses between it an the Gamecube and PS2 versions other than the = online=20 play and lack thereof on the Gamecube and XBOX. Then the XBOX version = review=20 didn't even give a yes or no if it has any better graphical (bump = mapping,=20 anti-aliasing, higher res textures) or audio touches (5.1, Pro Logic II, = or even=20 Pro Logic) over the PS2 and/or Gamecube versions. Plus neither review = said=20 anything about the default control scheme for either console, and I = expect to=20 not see that info in the Gamecube review as well. That is really = bothersome.=20 This isn't the days of the NES with its two to three action buttons = (some games=20 used Select as an action button, Toho's awesome "Godzilla" comes to = mind) and=20 with you're stuck with one layout and there is only a NES version to = begin with=20 anyway. There are three very different consoles now with three very = different=20 controllers (four if you add the S) and although I'm confident that I = already=20 know how it plays out on the Dual Shock 2 (L1 & R1 spin, R2 does = revert, and=20 L2 does the Spine Transfer) I'm interested to know how these will be = done on the=20 XBOX and Gamecube, but I guess IGN is saving that for a head to head, = which=20 bothers me. How can I purchase something from their "IGN Gamestore" if = they=20 don't give us all the things we need to know?
 
Last thing, I think that in all reviews = no matter=20 for what game or what console, all of them in any publication, print or = online,=20 all the default control configs should be shown and anything that could = be=20 customizable (like TimeSplitters 2's everything) should be addressed. = Sure, this=20 would make for more space being taken up, but how many times have you = bought a=20 game you couldn't return (like if you don't have an Electronics Boutique = to=20 return it to) and just couldn't stand because although it seemed like a = great=20 idea, and the reviews say it was great, but the control layout(s) just = sucked as=20 far as you were concerned but could either keep the POS or use it as a = trade in=20 and turn your $50 cash to $22 store credit, or has this only happened to = me? I=20 can't think of any recent purchases, but back when the PSX went from = digital to=20 analog control, many game developers decided if you want analog steering = (in a=20 driving type game) then you can only use the other stick Gas (push Right = Stick=20 Up) and Brake (Push Right Stick Down) and cannot use X and Square = instead. If=20 you want to use the face buttons for Gas & Brake, then you cannot = use the=20 left stick for analog steering, you can only have digital steering. = (Sorry 'bout=20 the PSX reference, but it just the only thing that came to mind) That = really=20 irked me, Road Rash 3-D it was, or maybe the one after it but before = Road Rash=20 64. That's something I never understood. I mean EA made Road Rash 3-D = with that=20 lame control config but in the same time they were doing either NFS3 or = NFS:=20 High Stakes and both of those let you have analog steering with digital = Gas=20 & Brake, or Digital Steering with Analog Gas & Brake, or = whatever, but=20 they couldn't do the same with Road Rash 3-D? (or was it=20 Jailbreak?)
 
Anyway, on the EA subject, and back = into more=20 related notes, has anybody here ever played Road Rash 64? I see it cheap = (less=20 than $20) sometimes still at Wal-Mart or Toys R Us, and I was wondering = if it=20 was any good. Now that's pretty subjective as to what any good = means=20 with a Road Rash game. To sum it up, Road Rash 1-3 on the Genesis bored = me, Road=20 Rash on the 3D0 was OK, but since the whole controller sucked the game = suffered,=20 then when it was remade for the PlayStation and Saturn, well, I fell in = love=20 with the PlayStation version, and the Saturn version is good in its own = right=20 but the old PSX pad is better suited than the Strike Pad, IMHO, and then = I=20 didn't like 3-D or Jailbreak on the PSX because if their lousy control = schemes=20 since controlling the bike digitally was suicidal and having to use both = analog=20 sticks robbed you of the needed face buttons. With that in mind, does = anybody=20 think I'd like Road Rash 64? Oh, and I know about the fog = problem.
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
=93I=20 hate this. I hate that my blood makes me crazy. I hate that I can't = function=20 without being chemically altered.=94 =96 Billy = Chenowith
------=_NextPart_000_000B_01C27CE7.CC1B0E50-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] EGM TimeSplitters 2 reviews bull**** and other insults to Date: 26 Oct 2002 13:02:46 -0500 <<<>> Makes sense. You could call games like Quake 3 and UT arcade style FPS games where games like Counter Strike and Ghost Recon are more realistic. Think about it. On one hand you have games where you have lightning guns, rail guns, people can jump in the middle of the air (UT2K3 double jump), and players can take a rocket to the chest and live. On the other you have games that use real world weapons and a single shot will either kill you or hinder your performance due to the wounds. <<<>>> It is indeed unfair to mark off one version but not another when they all have the same problem. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: [NG] Hi Date: 27 Oct 2002 21:30:02 EST --part1_1bc.126230c3.2aedfb2a_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hi guys I'm new and I retired my N64 a few months ago...(I'm sorry) -Jed "According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit" ~Doc Brown, Back to the Future --part1_1bc.126230c3.2aedfb2a_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hi guys I'm new and I retired my N64 a few months ago...(I'm sorry)

-Jed



"According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit"
~Doc Brown, Back to the Future
--part1_1bc.126230c3.2aedfb2a_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] Hi Date: 27 Oct 2002 21:56:00 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0014_01C27E03.A3188510 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Jedcross2@aol.com=20 To: ngamers@lists.xmission.com=20 Sent: Sunday, October 27, 2002 9:30 PM Subject: [NG] Hi Hi guys I'm new and I retired my N64 a few months ago...(I'm sorry)=20 -Jed=20 "According to my Calculations, when this baby hits 88 Miles per hour, = we're gonna see some serious poo"=20 ~Doc Brown, Back to the Future=20 ----- There's a rule here on swearing. I think you should be banned for the = next six months. ;-) --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_0014_01C27E03.A3188510 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Jedcross2@aol.com
Sent: Sunday, October 27, 2002 = 9:30=20 PM
Subject: [NG] Hi

Hi guys I'm = new and I=20 retired my N64 a few months ago...(I'm sorry)

-Jed=20



"According to my Calculations, when this baby hits 88 = Miles=20 per hour, we're gonna see some serious poo"
~Doc Brown, Back to = the=20 Future
=20
 
There's a rule here on swearing. I = think you should=20 be banned for the next six months. ;-)
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
=93I=20 hate this. I hate that my blood makes me crazy. I hate that I can't = function=20 without being chemically altered.=94 =96 Billy = Chenowith
------=_NextPart_000_0014_01C27E03.A3188510-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [NG] Phantasy star online Date: 28 Oct 2002 12:03:17 -0500 (EST) Anyone buying it? Want to meet up to play online this week. Finally we long time n64 members can see each other online in a nintendo system. I'm getting it thursday. I remember Dave played the dc version. I'm a big diablo fan so i hope this game is similar where you level up, get weaspons, and fight monsters and bosses. It's $50 for the game, $35 for broadband/modem adapter, $9 monthly fee. quite expensive but if it's fun, I'm willing to pay. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] Phantasy star online Date: 28 Oct 2002 13:58:01 -0500 ----- Original Message ----- Sent: Monday, October 28, 2002 12:03 PM > > Anyone buying it? Want to meet up to play online this week. Finally we > long time n64 members can see each other online in a nintendo system. > > I'm getting it thursday. I remember Dave played the dc version. I'm a > big diablo fan so i hope this game is similar where you level up, get > weaspons, and fight monsters and bosses. > > It's $50 for the game, $35 for broadband/modem adapter, $9 monthly fee. > > quite expensive but if it's fun, I'm willing to pay. > > -Vi > Yeah, I was just about to post that the Broadband Adapter and Modem Unit for GameCube are both at EB already for $34.99 each plus no stinking game or even a stinking web browser. Not worth the money really. I'll meet up and play online, that is if Dreamcast users of the first PSO can play along. ;-) Man, a $9 monthly fee? They better have upgraded the servers and made the game less vulnerable to lowlife hackers, since nobody likes the BSOD or the PK with Resta. Man, for Version 2 on the Dreamcast the fee was $15 for three months. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't function without being chemically altered." - Billy Chenowith [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Phantasy star online Date: 28 Oct 2002 15:50:05 EST --part1_15d.16a7a4d9.2aeefcfd_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/28/2002 12:04:16 PM Eastern Standard Time, vi@cs.bu.edu writes: > I'm getting it thursday. I remember Dave played the dc version. I'm a > big diablo fan so i hope this game is similar where you level up, get > weaspons, and fight monsters and bosses. > > It's $50 for the game, $35 for broadband/modem adapter, $9 monthly fee. > > quite expensive but if it's fun, I'm willing to pay. > > -Vi > Jesus, almost $100 to get that mutha going? Shite. Uh ... maybe for Christmas ... ~Matt --part1_15d.16a7a4d9.2aeefcfd_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/28/2002 12:04:16 PM Eastern Standard Time, vi@cs.bu.edu writes:

I'm getting it thursday.  I remember Dave played the dc version.  I'm a
big diablo fan so i hope this game is similar where you level up, get
weaspons, and fight monsters and bosses.

It's $50 for the game, $35 for broadband/modem adapter, $9 monthly fee.

quite expensive but if it's fun, I'm willing to pay.

-Vi


Jesus, almost $100 to get that mutha going? Shite. Uh ... maybe for Christmas ...

~Matt
--part1_15d.16a7a4d9.2aeefcfd_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [NG] Phantasy star online Date: 28 Oct 2002 16:12:04 -0500 (EST) > Jesus, almost $100 to get that mutha going? Shite. Uh ... maybe for > Christmas > ... > yes, but if you think the $35 broadband will be used later for other games then it's not bad. If PSO is the only online game then I won't be getting the adapter probably. But I think it will be used later like Mario Kart online, Animal crossing online, Advanced wars online, etc. also the Broadband adapter is sold out at many of the EB places i went to. I did manage to find one but it seems it's hard to find. The modem adapter is everywhere though. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [NG] Phantasy star online Date: 28 Oct 2002 17:12:13 -0500 In a message dated 10/28/2002 12:03:17 PM Eastern Standard Time, vi@cs.bu.edu writes: > > > > Anyone buying it? Want to meet up to play online this week. Finally we > long time n64 members can see each other online in a nintendo system. > > I'm getting it thursday. I remember Dave played the dc version. I'm a > big diablo fan so i hope this game is similar where you level up, get > weaspons, and fight monsters and bosses. > > It's $50 for the game, $35 for broadband/modem adapter, $9 monthly fee. > > quite expensive but if it's fun, I'm willing to pay. > > -Vi > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com > ] Hmmmm Play for free on PS2, Pay $10 a month MORE to play on GC. HMMMMM I think I'll keep playing socom on PS2. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Phantasy star online Date: 28 Oct 2002 20:17:39 -0600 > Anyone buying it? Want to meet up to play online this week. Finally we > long time n64 members can see each other online in a nintendo system. > > I'm getting it thursday. I remember Dave played the dc version. I'm a > big diablo fan so i hope this game is similar where you level up, get > weaspons, and fight monsters and bosses. > > It's $50 for the game, $35 for broadband/modem adapter, $9 monthly fee. > > quite expensive but if it's fun, I'm willing to pay. Hmmm...I'm not willing to lay down the cash. I have no faith that it won't turn into a cheater's paradise again. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [NG] Phantasy star online Date: 28 Oct 2002 21:51:26 EST --part1_81.23a936a6.2aef51ae_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/28/02 12:04:16 PM Eastern Standard Time, vi@cs.bu.edu writes: > Anyone buying it? Want to meet up to play online this week. Finally we > long time n64 members can see each other online in a nintendo system. > > I'm getting it thursday. I remember Dave played the dc version. I'm a > big diablo fan so i hope this game is similar where you level up, get > weaspons, and fight monsters and bosses. > > It's $50 for the game, $35 for broadband/modem adapter, $9 monthly fee. > > quite expensive but if it's fun, I'm willing to pay. > > -Vi It's too much for me. I don't even have a Gamecube. I bought a PS2 instead. Figured it was a better choice... -Jed "According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit" ~Doc Brown, Back to the Future --part1_81.23a936a6.2aef51ae_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/28/02 12:04:16 PM Eastern Standard Time, vi@cs.bu.edu writes:


Anyone buying it?  Want to meet up to play online this week.  Finally we
long time n64 members can see each other online in a nintendo system.

I'm getting it thursday.  I remember Dave played the dc version.  I'm a
big diablo fan so i hope this game is similar where you level up, get
weaspons, and fight monsters and bosses.

It's $50 for the game, $35 for broadband/modem adapter, $9 monthly fee.

quite expensive but if it's fun, I'm willing to pay.

-Vi



It's too much for me. I don't even have a Gamecube. I bought a PS2 instead. Figured it was a better choice...

-Jed


"According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit"
~Doc Brown, Back to the Future
--part1_81.23a936a6.2aef51ae_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [NG] Phantasy star online Date: 28 Oct 2002 21:52:55 EST --part1_3e.26c1e03b.2aef5207_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/28/02 2:00:08 PM Eastern Standard Time, treytable@earthlink.net writes: > Yeah, I was just about to post that the Broadband Adapter and Modem Unit for > GameCube are both at EB already for $34.99 each plus no stinking game or > even a stinking web browser. Not worth the money really. I'll meet up and > play online, that is if Dreamcast users of the first PSO can play along. ;-) > Man, a $9 monthly fee? They better have upgraded the servers and made the > game less vulnerable to lowlife hackers, since nobody likes the BSOD or the > PK with Resta. Man, for Version 2 on the Dreamcast the fee was $15 for three > months. > > --Dave-- > Can you still play online with the DC version? -Jed "According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit" ~Doc Brown, Back to the Future --part1_3e.26c1e03b.2aef5207_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 10/28/02 2:00:08 PM Eastern Standard Time, treytable@earthlink.net writes:


Yeah, I was just about to post that the Broadband Adapter and Modem Unit for
GameCube are both at EB already for $34.99 each plus no stinking game or
even a stinking web browser. Not worth the money really. I'll meet up and
play online, that is if Dreamcast users of the first PSO can play along. ;-)
Man, a $9 monthly fee? They better have upgraded the servers and made the
game less vulnerable to lowlife hackers, since nobody likes the BSOD or the
PK with Resta. Man, for Version 2 on the Dreamcast the fee was $15 for three
months.

--Dave--



Can you still play online with the DC version?

-Jed


"According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit"
~Doc Brown, Back to the Future
--part1_3e.26c1e03b.2aef5207_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Elliot Jefferson" Subject: Re: [NG] Phantasy star online & Bargain game Date: 29 Oct 2002 01:29:20 -0600 I used the same amount of money (along with some nice trade in credit) to pick up an Xbox for that same amount. Maybe I'll get with the PSO players a bit later. Now I'm waiting for Mech Assault. FYI - fighting game fans, I just found Virtua Fighter 4 (PS2) at a local Target for $19.99. Elliot ----Original Message Follows---- Reply-To: NGamers@lists.xmission.com In a message dated 10/28/02 12:04:16 PM Eastern Standard Time, vi@cs.bu.edu writes: > Anyone buying it? Want to meet up to play online this week. Finally we > long time n64 members can see each other online in a nintendo system. > > I'm getting it thursday. I remember Dave played the dc version. I'm a > big diablo fan so i hope this game is similar where you level up, get > weaspons, and fight monsters and bosses. > > It's $50 for the game, $35 for broadband/modem adapter, $9 monthly fee. > > quite expensive but if it's fun, I'm willing to pay. > > -Vi It's too much for me. I don't even have a Gamecube. I bought a PS2 instead. Figured it was a better choice... -Jed "According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit" ~Doc Brown, Back to the Future _________________________________________________________________ Unlimited Internet access -- and 2 months free!  Try MSN. http://resourcecenter.msn.com/access/plans/2monthsfree.asp [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] Phantasy star online Date: 29 Oct 2002 02:41:51 -0500 ----- Original Message ----- Sent: Monday, October 28, 2002 5:12 PM > In a message dated 10/28/2002 12:03:17 PM Eastern Standard Time, vi@cs.bu.edu writes: > > > > > > > > > Anyone buying it? Want to meet up to play online this week. Finally we > > long time n64 members can see each other online in a nintendo system. > > > > I'm getting it thursday. I remember Dave played the dc version. I'm a > > big diablo fan so i hope this game is similar where you level up, get > > weaspons, and fight monsters and bosses. > > > > It's $50 for the game, $35 for broadband/modem adapter, $9 monthly fee. > > > > quite expensive but if it's fun, I'm willing to pay. > > > > -Vi > > > > > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > > [ NGamers" (without the quotes) to majordomo@xmission.com > > ] > > Hmmmm Play for free on PS2, Pay $10 a month MORE to play on GC. HMMMMM I think I'll keep playing socom on PS2. Such a fool. To play SEGA games online, mainly to play any version of PSO online you have to pay extra to play. The it doesn't matter what system you play it on, be it Gamecube, Dreamcast (PSO v2), XBOX, or PS2 (if there is one). Also, I think you have to pay for SEGA.net (paying to use servers) for the 2K3 games on the PS2, just as you did with the 2K2 games on the Dreamcast. Some games you can play for free, yes, but from what I've seen of Sony's lineup for online games, well, I'd much rather go with Microsoft (if I had BB). --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't function without being chemically altered." - Billy Chenowith [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] Phantasy star online Date: 29 Oct 2002 02:47:48 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_002A_01C27EF5.91190AE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Jedcross2@aol.com=20 To: NGamers@lists.xmission.com=20 Sent: Monday, October 28, 2002 9:52 PM Subject: Re: [NG] Phantasy star online In a message dated 10/28/02 2:00:08 PM Eastern Standard Time, = treytable@earthlink.net writes:=20 Yeah, I was just about to post that the Broadband Adapter and Modem = Unit for=20 GameCube are both at EB already for $34.99 each plus no stinking = game or=20 even a stinking web browser. Not worth the money really. I'll meet = up and=20 play online, that is if Dreamcast users of the first PSO can play = along. ;-)=20 Man, a $9 monthly fee? They better have upgraded the servers and = made the=20 game less vulnerable to lowlife hackers, since nobody likes the BSOD = or the=20 PK with Resta. Man, for Version 2 on the Dreamcast the fee was $15 = for three=20 months.=20 --Dave--=20 Can you still play online with the DC version?=20 -Jed=20 ----- Yes. There are fewer servers and even fewer players, but yes, you can = play online. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_002A_01C27EF5.91190AE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Jedcross2@aol.com
Sent: Monday, October 28, 2002 = 9:52=20 PM
Subject: Re: [NG] Phantasy star = online

In a = message dated=20 10/28/02 2:00:08 PM Eastern Standard Time, treytable@earthlink.net = writes:=20


Yeah, I was just about to post that the Broadband = Adapter and=20 Modem Unit for
GameCube are both at EB already for $34.99 each = plus no=20 stinking game or
even a stinking web browser. Not worth the = money=20 really. I'll meet up and
play online, that is if Dreamcast users = of the=20 first PSO can play along. ;-)
Man, a $9 monthly fee? They better = have=20 upgraded the servers and made the
game less vulnerable to = lowlife=20 hackers, since nobody likes the BSOD or the
PK with Resta. Man, = for=20 Version 2 on the Dreamcast the fee was $15 for three
months.=20

--Dave--



Can you still play online with the DC = version?=20

-Jed

 
Yes. There are fewer servers and even = fewer=20 players, but yes, you can play online.
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
=93I=20 hate this. I hate that my blood makes me crazy. I hate that I can't = function=20 without being chemically altered.=94 =96 Billy = Chenowith
------=_NextPart_000_002A_01C27EF5.91190AE0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [NG] Phantasy star online Date: 30 Oct 2002 01:53:02 -0500 (EST) in PSO, you can use your same character for both online and offline right? If that's true, then the game will be filled with cheaters once the gameshark comes out for gamecube. What methods are done by sega this time to prevent gameshark cheaters? -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] Phantasy star online Date: 30 Oct 2002 09:31:58 -0500 ----- Original Message ----- Sent: Wednesday, October 30, 2002 1:53 AM > > in PSO, you can use your same character for both online and offline right? > If that's true, then the game will be filled with cheaters once the > gameshark comes out for gamecube. What methods are done by sega this time > to prevent gameshark cheaters? > > -Vi Yes it's true. But most cheating in PSO is really people cheating themselves. The game, PSO, is all about leveling up and finding rare stuff. Most Gameshark codes just do that for you. It's really not all that fun to go online with a lv 100 character (200 is now the max) since part of the game is all about leveling up. That's not a big issue. Another problem with PSO cheating was duplicating items, and since the Gamecube only has two Memory Card slots you don't need a Gameshark for that. Those are minor. The real problem is people figuring out codes that let you kill other players and take all their stuff. Normally in a PSO game you can't do that, unless you enter the battle mode, since the online game is all about teamwork not deathmatch... --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't function without being chemically altered." - Billy Chenowith [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [NG] Phantasy star online Date: 30 Oct 2002 11:08:46 -0500 (EST) > themselves. The game, PSO, is all about leveling up and finding rare stuff. Has people tried to sell rare pso items on ebay? You would see items sold on ebay everyday for diablo. Because you can't duplicate items in diablo, each item is worth alot more. > The real problem is people figuring out codes that let you kill other > players and take all their stuff. Normally in a PSO game you can't do that, > unless you enter the battle mode, since the online game is all about > teamwork not deathmatch... Well in diablo, there are always PK (Player Killers) that go into normal games and pretend to be your friend. Then goes and kills you and steal all your stuff. I guess I might see the same situation here in pso. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] Phantasy star online Date: 30 Oct 2002 21:43:45 -0600 > Well in diablo, there are always PK (Player Killers) that go into normal > games and pretend to be your friend. Then goes and kills you and steal > all your stuff. I guess I might see the same situation here in pso. > > -Vi The difference being that Diablo actually has a PK system built into the game...and you must be in a town (where fighting cannot occur) before you can go hostile on another player. So you have a warning when someone goes hostile with you. The only thing you really have to be concerned with in Diablo is spending too much time next to a waypoint where someone can go hostile in town and then instantly teleport next to you. In PSO there was not supposed to be any way to kill another player....thus, there was no warning when someone was using a cheat to be able to kill players. You just never knew when someone was going to kill you. I had quit playing before all the cheating started, but I read that people could even kill each other on the ship. That really sucks. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [NG] PSO day 1 Date: 31 Oct 2002 02:08:10 -0500 (EST) I got phantasy star online today. I wanted to play with my friend but he coudln't find the broadband adapter anywhere. It's even sold out at ebgames.com. So I created an account and start playing. Without the keyboard, comunication was very difficult. I saw Fran Ign editor post about playing online so quickly logged on and met up with him in a game with 2 other IGN ppl. The 4 of us beat Forest 1,2 and the boss. It was really fun. Fran IGN gave us a guide card, i guess that's like a business card?? oh well, hope other members here buys the game and joins me. So far it's seems like an excellent game. I never played the dc version but always wanted to. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Mr. Completely" Subject: Re: [NG] PSO day 1 Date: 31 Oct 2002 10:55:49 -0500 ----- Original Message ----- Sent: Thursday, October 31, 2002 2:08 AM > > I got phantasy star online today. I wanted to play with my friend but he > coudln't find the broadband adapter anywhere. It's even sold out at > ebgames.com. So I created an account and start playing. Without the > keyboard, comunication was very difficult. > I saw Fran Ign editor post about playing online so quickly logged on and > met up with him in a game with 2 other IGN ppl. The 4 of us beat Forest > 1,2 and the boss. It was really fun. Fran IGN gave us a guide card, i > guess that's like a business card?? oh well, hope other members here buys > the game and joins me. So far it's seems like an excellent game. I never > played the dc version but always wanted to. > > -Vi Maybe if the modem was free, I'd buy it, and if ASCII/Agetec releases the Controller/Keyboard. Just ask Stryder, playing PSO online without a keyboard is a pain. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't function without being chemically altered." - Billy Chenowith [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Charles Cooper Subject: Re: [NG] EGM TimeSplitters 2 reviews bull**** and other insults to gamers from IGN and EGM Date: 31 Oct 2002 11:54:48 -0800 (PST) --- "Mr. Completely" wrote: > I'm not a big fan of TimeSplitter 2. > > I'm less of a fan of game reviews that give lower > scores for just plain stupid reasons. > > Now Don asked why TimeSplitters 2 for the Nintendo > Gamecube got a lower score in EGM than the other > versions. Now the reasons I speculated which I think > could have been reasonable were never touched upon. > The single reviewer for the Gamecube TS2 was the guy > called Evan. I don't have my new EGM right in front > of me, but this Evan guy reviewed the PS2 version as > well, giving the PS2 version a 7.5 and the Gamecube > version a 7.0. You're not going to believe his > reasoning for giving the Gamecube version a lower > score. Evan claimed that given TimeSplitters 2's > arcade like feel (I didn't know there was an arcade > like feel to a FPS, can anybody think of a coin-op > FPS?) on the Gamecube that the lack of a "jump > button" is sorely missed. Yes, the lack of a jump > button. Not only does this fail to make any sense > since there is no jumping at all in any version of > TimeSplitters 2, but when Evan reviewed the > PlayStation 2 version of TS2 he made no mention of > the lack of a jump button in the PS2 version. So it > seems that he couldn't come up with a logical reason > to give the Gamecube version a lower score, so he > just made one up. Don't they have editors at EGM > anymore? Or did somebody paste the cover of the new > EGM on my new Game Pro (I get it for free, and it > was either Game Pro or TV Guide, so I don't want to > hear it..) and I just didn't notice? > > On a related note, as much as EGM angered me when > they switched from four reviews to three a year or > more ago, I'm really getting tired of these single > person reviews for games that are "also featured on > the PlayStation 2." Most recent it has been with > TimeSplitters 2, where the PS2 version gets three > reviews but the Gamecube and XBOX version only get > one. Same deal in recent with Robotech: Battlecry, > Madden 2003, NFL 2K3, and so on. Then there is, in > the newest issue, the utter lack of any Tony Hawk's > Pro Skater 4 reviews for the Gamecube, XBOX, and > PlayStation (PSX/PS One). I didn't check about GBA > since that's a whole different can of beans, and I > don't have that can, and even if I did have that > can, I'd be looking for Castlevania info. > > Then there's IGN. I read their reviews for THPS4 for > the PS2 and XBOX last night and the review on the > PS2 version was the start of some good info, but it > didn't highlight or lowlight any of the strengths or > weaknesses between it an the Gamecube and PS2 > versions other than the online play and lack thereof > on the Gamecube and XBOX. Then the XBOX version > review didn't even give a yes or no if it has any > better graphical (bump mapping, anti-aliasing, > higher res textures) or audio touches (5.1, Pro > Logic II, or even Pro Logic) over the PS2 and/or > Gamecube versions. Plus neither review said anything > about the default control scheme for either console, > and I expect to not see that info in the Gamecube > review as well. That is really bothersome. This > isn't the days of the NES with its two to three > action buttons (some games used Select as an action > button, Toho's awesome "Godzilla" comes to mind) and > with you're stuck with one layout and there is only > a NES version to begin with anyway. There are three > very different consoles now with three very > different controllers (four if you add the S) and > although I'm confident that I already know how it > plays out on the Dual Shock 2 (L1 & R1 spin, R2 does > revert, and L2 does the Spine Transfer) I'm > interested to know how these will be done on the > XBOX and Gamecube, but I guess IGN is saving that > for a head to head, which bothers me. How can I > purchase something from their "IGN Gamestore" if > they don't give us all the things we need to know? > > Last thing, I think that in all reviews no matter > for what game or what console, all of them in any > publication, print or online, all the default > control configs should be shown and anything that > could be customizable (like TimeSplitters 2's > everything) should be addressed. Sure, this would > make for more space being taken up, but how many > times have you bought a game you couldn't return > (like if you don't have an Electronics Boutique to > return it to) and just couldn't stand because > although it seemed like a great idea, and the > reviews say it was great, but the control layout(s) > just sucked as far as you were concerned but could > either keep the POS or use it as a trade in and turn > your $50 cash to $22 store credit, or has this only > happened to me? I can't think of any recent > purchases, but back when the PSX went from digital > to analog control, many game developers decided if > you want analog steering (in a driving type game) > then you can only use the other stick Gas (push > Right Stick Up) and Brake (Push Right Stick Down) > and cannot use X and Square instead. If you want to > use the face buttons for Gas & Brake, then you > cannot use the left stick for analog steering, you > can only have digital steering. (Sorry 'bout the PSX > reference, but it just the only thing that came to > mind) That really irked me, Road Rash 3-D it was, or > maybe the one after it but before Road Rash 64. > That's something I never understood. I mean EA made > Road Rash 3-D with that lame control config but in > the same time they were doing either NFS3 or NFS: > High Stakes and both of those let you have analog > steering with digital Gas & Brake, or Digital > Steering with Analog Gas & Brake, or whatever, but > they couldn't do the same with Road Rash 3-D? (or > was it Jailbreak?) > > Anyway, on the EA subject, and back into more > related notes, has anybody here ever played Road > Rash 64? I see it cheap (less than $20) sometimes > still at Wal-Mart or Toys R Us, and I was wondering > if it was any good. Now that's pretty subjective as > to what any good means with a Road Rash game. To sum > it up, Road Rash 1-3 on the Genesis bored me, Road > Rash on the 3D0 was OK, but since the whole > controller sucked the game suffered, then when it > was remade for the PlayStation and Saturn, well, I > fell in love with the PlayStation version, and the > Saturn version is good in its own right but the old > PSX pad is better suited than the Strike Pad, IMHO, > and then I didn't like 3-D or Jailbreak on the PSX > because if their lousy control schemes since > controlling the bike digitally was suicidal and > having to use both analog sticks robbed you of the > needed face buttons. With that in mind, does anybody > think I'd like Road Rash 64? Oh, and I know about > the fog problem. > > --Dave-- > Treytable@earthlink.net > http://home.earthlink.net/~treytable/index.html > "I hate this. I hate that my blood makes me crazy. I > hate that I can't function without being chemically > altered." - Billy Chenowith > I'm not totally sure, but I think The Grid was a coin-op FPS. If it wasn't a FPS, than it had a third-person view. I was planning on getting TS2, but the reviews don't say too much good about the GCN version. And I need to know I'll be spending a lot of time with it... __________________________________________________ Do you Yahoo!? HotJobs - Search new jobs daily now http://hotjobs.yahoo.com/ [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ]