From: "Pythagoras" Subject: [NG] Game Boy Player Hands-on Date: 05 Dec 2002 08:37:04 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0007_01C29C39.7D3290D0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Game Boy Player Hands-on December 04, 2002 - Nintendo held a press conference today, mainly for = the unveiling of The Legend of Zelda: The Wind Walker, but the company = also publicly demonstrated the Game Boy Player, the device that hooks up = to the GameCube to play all Game Boy titles on television. In the demonstration, Nintendo showed off some of the features, = including selectable borders that surround the game screen, since the = resolution of the Game Boy titles is far less than the resolution of = standard television. The borders ranged from gold to platinum to nothing = at all. No word on whether game developers can incorporate custom = borders in their Game Boy Advance titles, much like how Super Game Boy = compatible titles featured original borders when playing the games on = the Super NES systems. If players want to play their Game Boy games = full-screen, they have that option as well...and the Game Boy Player's = image didn't seem to suffer when stretching it to the edges of the = screen. Gamers can either play their Game Boy titles with the GBA hooked up to a = controller port on the GameCube, or they can use a GameCube controller. = Gamers can customize the buttons on the GameCube controller to whatever = they want through the device's simplistic menu system, and yes, both the = D-pad and the control stick will function in all games. One of the most interesting features is a sleep timer, much like what's = used on television systems. Parents can set the playtime on a Game Boy = Player for a set amount of time before powering down, much to the = annoyance of the kid in the middle of a game session. The odd switch on = the right side of the device is indeed an eject button, to make removing = of the cartridge a lot easier for the user. The Game Boy Player's link port can hook up to other Game Boy systems or = Game Boy Players for multiplayer gaming. Sorry folks, but the peripheral = will not feature any sort of split-screen multiplayer on one system. The unit will go on sale in Japan in March 2003, with a US release = around May. http://pocket.ign.com/articles/379/379361p1.html --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_0007_01C29C39.7D3290D0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Game Boy Player Hands-on
 
December 04, 2002 - Nintendo held a = press=20 conference today, mainly for the unveiling of The Legend of Zelda: The = Wind=20 Walker, but the company also publicly demonstrated the Game Boy Player, = the=20 device that hooks up to the GameCube to play all Game Boy titles on=20 television.
 
In the demonstration, Nintendo showed = off some of=20 the features, including selectable borders that surround the game = screen, since=20 the resolution of the Game Boy titles is far less than the resolution of = standard television. The borders ranged from gold to platinum to nothing = at all.=20 No word on whether game developers can incorporate custom borders in = their Game=20 Boy Advance titles, much like how Super Game Boy compatible titles = featured=20 original borders when playing the games on the Super NES systems. If = players=20 want to play their Game Boy games full-screen, they have that option as=20 well...and the Game Boy Player's image didn't seem to suffer when = stretching it=20 to the edges of the screen.
 
Gamers can either play their Game Boy = titles with=20 the GBA hooked up to a controller port on the GameCube, or they can use = a=20 GameCube controller. Gamers can customize the buttons on the GameCube = controller=20 to whatever they want through the device's simplistic menu system, and = yes, both=20 the D-pad and the control stick will function in all games.
 
One of the most interesting features is = a sleep=20 timer, much like what's used on television systems. Parents can set the = playtime=20 on a Game Boy Player for a set amount of time before powering down, much = to the=20 annoyance of the kid in the middle of a game session. The odd switch on = the=20 right side of the device is indeed an eject button, to make removing of = the=20 cartridge a lot easier for the user.
 
The Game Boy Player's link port can = hook up to=20 other Game Boy systems or Game Boy Players for multiplayer gaming. Sorry = folks,=20 but the peripheral will not feature any sort of split-screen multiplayer = on one=20 system.
 
The unit will go on sale in Japan in = March 2003,=20 with a US release around May.
 
http://pocket.i= gn.com/articles/379/379361p1.html
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
=93I=20 hate this. I hate that my blood makes me crazy. I hate that I can't = function=20 without being chemically altered.=94 =96 Billy = Chenowith
------=_NextPart_000_0007_01C29C39.7D3290D0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: [NG] Zelda Bonus Disc Coming to US!!! Date: 05 Dec 2002 08:38:51 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0010_01C29C39.BC8E3360 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable From IGN Cube December 04, 2002 - Last month IGNcube reported that Japanese gamers who = pre-ordered Zelda no Densetsu: Kaze no Takuto (Legend of Zelda: The Wind = Waker, US) would receive a bonus disc containing the full N64 Legend of = Zelda: Ocarina of Time and Ura-Zelda.=20 Today American retailers stated that the bonus disc would be available = in the US, too.=20 Legend of Zelda: The Wind Waker is scheduled to hit US store shelves on = March 24, 2003, but gamers who pre-order it can gain access to the two = bonus Zelda games. The first, Legend of Zelda: The Ocarina of Time is = essentially the N64 game of the same name running in high-resolution. No = other alterations have been made. The second -- called "Ura-Zelda" in = Japan, has been dubbed Legend of Zelda: Ocarina of Time Master Quest. = This version is nearly identical to the N64 adventure except that some = dungeons that Link manipulates have been "remixed" so that puzzles = function differently, in effect creating a slightly different version of = the game.=20 We asked Nintendo of America for official comment on whether or not the = US will be receiving the bonus games, and a company spokesperson said = that "nothing is confirmed at this time."=20 http://cube.ign.com/articles/379/379346p1.html --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_0010_01C29C39.BC8E3360 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
From IGN Cube
 
December 04, 2002 - Last month IGNcube = reported=20 that Japanese gamers who pre-ordered Zelda no Densetsu: Kaze no Takuto = (Legend=20 of Zelda: The Wind Waker, US) would receive a bonus disc containing the = full N64=20 Legend of Zelda: Ocarina of Time and Ura-Zelda.
Today American = retailers=20 stated that the bonus disc would be available in the US, too.
Legend = of=20 Zelda: The Wind Waker is scheduled to hit US store shelves on March 24, = 2003,=20 but gamers who pre-order it can gain access to the two bonus Zelda = games. The=20 first, Legend of Zelda: The Ocarina of Time is essentially the N64 game = of the=20 same name running in high-resolution. No other alterations have been = made. The=20 second -- called "Ura-Zelda" in Japan, has been dubbed Legend of Zelda: = Ocarina=20 of Time Master Quest. This version is nearly identical to the N64 = adventure=20 except that some dungeons that Link manipulates have been "remixed" so = that=20 puzzles function differently, in effect creating a slightly different = version of=20 the game.
 
We asked Nintendo of America for = official comment=20 on whether or not the US will be receiving the bonus games, and a = company=20 spokesperson said that "nothing is confirmed at this time." =
 
http://cube.ign.c= om/articles/379/379346p1.html
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
=93I=20 hate this. I hate that my blood makes me crazy. I hate that I can't = function=20 without being chemically altered.=94 =96 Billy = Chenowith
------=_NextPart_000_0010_01C29C39.BC8E3360-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Zelda Bonus Disc Coming to US!!! Date: 05 Dec 2002 12:32:32 -0800 (PST) --- Pythagoras wrote: > From IGN Cube So, concerning the new GC Zelda and the bonus disc, the retailers said YES and Nintendo said NO COMMENT... Is this right? RS __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: Re: [NG] Zelda Bonus Disc Coming to US!!! Date: 05 Dec 2002 15:13:58 -0600 >From: Rick Sharer >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Zelda Bonus Disc Coming to US!!! >Date: Thu, 5 Dec 2002 12:32:32 -0800 (PST) > > >--- Pythagoras wrote: > > From IGN Cube > >So, concerning the new GC Zelda and the bonus disc, >the retailers said YES and Nintendo said NO COMMENT... > >Is this right? > >RS > Nintendo always says something along those lines. Heck, I emailed them once with a question concerning licensing fees I'd heard about on IGN. Their response: "We appreciate your concern, yada yada yada, but this is a rumor on an unofficial website." They never want to tell anyone anything until they make their own press release. Still though, this is fantastic news. However Ura Zelda is, it'll definitely be nice to have a version of OoT on the GC. -Satoshi _________________________________________________________________ Help STOP SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] Zelda Bonus Disc Coming to US!!! Date: 05 Dec 2002 14:38:32 -0800 (PST) --- Satoshi GC wrote: > Still though, this is fantastic news. However Ura > Zelda is, it'll > definitely be nice to have a version of OoT on the > GC. Yes yes yes. RS __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: Re: [NG] Zelda Bonus Disc Coming to US!!! Date: 05 Dec 2002 16:54:03 -0600 ----- Original Message ----- Sent: Thursday, December 05, 2002 4:38 PM > > --- Satoshi GC wrote: > > > Still though, this is fantastic news. However Ura > > Zelda is, it'll > > definitely be nice to have a version of OoT on the > > GC. > > Yes yes yes. > I would like to have Majora's Mask on GameCube. I never got it for N64. Oh well. -- Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Zelda Bonus Disc Coming to US!!! Date: 05 Dec 2002 16:04:53 -0800 > I would like to have Majora's Mask on GameCube. I never got it for N64. Oh > well. > -- A Ura Zelda OOT alone could go for $20 easy and people would buy it. I have no complaints. I'm getting the new Zelda regardless. Getting a bonus disc of Oot and Ura Zelda is a great benefit no matter how you cut it. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: Re: [NG] Zelda Bonus Disc Coming to US!!! Date: 06 Dec 2002 00:37:40 -0600 >From: "Chris Avery" >Reply-To: NGamers@lists.xmission.com >To: >Subject: Re: [NG] Zelda Bonus Disc Coming to US!!! >Date: Thu, 5 Dec 2002 16:54:03 -0600 > > >I would like to have Majora's Mask on GameCube. I never got it for N64. >Oh >well. >-- >Chris Avery > Well, do you still have your N64? If so, it's not too late. -Satoshi _________________________________________________________________ The new MSN 8: smart spam protection and 2 months FREE* http://join.msn.com/?page=features/junkmail [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] Zelda Bonus Disc Coming to US!!! Date: 06 Dec 2002 07:30:24 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_002C_01C29CF9.571D8F60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Rick Sharer=20 To: NGamers@lists.xmission.com=20 Sent: Thursday, December 05, 2002 3:32 PM Subject: Re: [NG] Zelda Bonus Disc Coming to US!!! --- Pythagoras wrote: > From IGN Cube So, concerning the new GC Zelda and the bonus disc, the retailers said YES and Nintendo said NO COMMENT... Is this right? RS ----- Sounds right. No comment from Nintendo usually points to "yes". They = just don't say anything so you will still buy Animal Crossing and = Metroid Prime, you know how that goes. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html see you space cowboy... ------=_NextPart_000_002C_01C29CF9.571D8F60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Rick = Sharer=20
Sent: Thursday, December 05, = 2002 3:32=20 PM
Subject: Re: [NG] Zelda Bonus = Disc Coming=20 to US!!!


--- Pythagoras <treytable@earthlink.net>=20 wrote:
> From IGN Cube

So, concerning the new GC Zelda = and the=20 bonus disc,
the retailers said YES and Nintendo said NO=20 COMMENT...

Is this right?

RS

 
Sounds right. No comment from Nintendo = usually=20 points to "yes". They just don't say anything so you will still buy = Animal=20 Crossing and Metroid Prime, you know how that goes.
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
see=20 you space cowboy...
------=_NextPart_000_002C_01C29CF9.571D8F60-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: Re: [NG] Zelda Bonus Disc Coming to US!!! Date: 06 Dec 2002 10:05:06 -0600 ----- Original Message ----- Sent: Friday, December 06, 2002 12:37 AM > >From: "Chris Avery" > >Reply-To: NGamers@lists.xmission.com > >To: > >Subject: Re: [NG] Zelda Bonus Disc Coming to US!!! > >Date: Thu, 5 Dec 2002 16:54:03 -0600 > > > > > >I would like to have Majora's Mask on GameCube. I never got it for N64. > >Oh > >well. > >-- > >Chris Avery > > > Well, do you still have your N64? If so, it's not too late. > -Satoshi > Yeah. I still have it. I would rather get the game for free with Z: The Wind Waker. heh. I guess I will pick up a used copy sooner or later. -- Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: [NG] Ultimate Game Boy Advance Light Date: 10 Dec 2002 20:15:03 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0024_01C2A088.D2E562C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable The search is over. I have found the ultimate light for the Game Boy = Advance. It's a 2003 Subaru Impreza Outback Sport. Really. Those map = lights inside are perfect, and there's two of them so you can link up = for Street Fighter Alpha 3. Treytable@earthlink.net "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_0024_01C2A088.D2E562C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
The search is over. I have found the = ultimate light=20 for the Game Boy Advance. It's a 2003 Subaru Impreza Outback Sport. = Really.=20 Those map lights inside are perfect, and there's two of them so you can = link up=20 for Street Fighter Alpha 3.
 
 Treytable@earthlink.net
=93= I hate=20 this. I hate that my blood makes me crazy. I hate that I can't function = without=20 being chemically altered.=94 =96 Billy = Chenowith
------=_NextPart_000_0024_01C2A088.D2E562C0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: Re: [NG] Ultimate Game Boy Advance Light Date: 10 Dec 2002 19:30:32 -0600 >----- Original Message ----- >From: Pythagoras >To: NGamers >Sent: Tuesday, December 10, 2002 7:15 PM >Subject: [NG] Ultimate Game Boy Advance Light > > >The search is over. I have found the ultimate light for the Game Boy Advance. It's a 2003 Subaru Impreza Outback Sport. Really. Those map lights inside are >perfect, and there's two of them so you can link up for Street Fighter Alpha 3. LOL. But who can afford one? ;-) [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [NG] Famitsu review of Zelda Gamecube Date: 11 Dec 2002 00:51:17 -0500 (EST) 40/40 by famous japanese game magazine famitsu 10 BAKATARU Surprise which is not inferior even if it excels the shock of an "ocarina." epoch-makingly new one -- "ZERUDA"-likeness -- that is uncanny firmly realistic -- here is game-expression of a new dimension with which it is different also from animation that it is real Trip where there is nothing on the stage once also develops a tale for the ocean. doing -- also responding -- firmly -- ZERUDA It is earnest and doing is only! 10 Hario The best work which accomplished a chemical reaction like miracles, such as game nature, a view of the world, and production, for the expression method of a Thun rental ring for the catalyst. A video game is sure of it being most excellent entertainment. It is also pleasant to carry out what. It cannot but stop loving this world. 10 Fukami 3 stage the world expressed like animation -- the uneasiness of a touch -- also memorizing -- the thing which it did not have complications, either and was ZERUDA when played and which is become that it turns out by motion of an eye that かんじょう of characters takes a hand, the heart is sometimes shaken, and it is likely to cry especially difficulty also with moderate 謎解き and battle -- doing -- also responding -- it is enough 10 Paper cold Joy, anger, humor and pathos is carried out to an event, and it worries about 謎解き, and is surprised at expression. And the feeling of a frame frame amplified whenever it advances the game. The heart was shaken just like the child who plays a game for the first time. The establishment design into which a series inexperienced person's can also enter easily also being everywhere incorporated without sense of incongruity, and a point are O. That's it. Translated by Excite.co.jp Copied from GCN forum on ign [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: Re: [NG] Famitsu review of Zelda Gamecube Date: 11 Dec 2002 00:28:13 -0600 >From: Vi On >Reply-To: NGamers@lists.xmission.com >To: n64 >Subject: [NG] Famitsu review of Zelda Gamecube Date: Wed, 11 Dec 2002 >00:51:17 -0500 (EST) > > >40/40 by famous japanese game magazine famitsu > Out of curiosity, is this from Nintendo's division of Famitsu or the general one? Man, the latter would be unbelieveably awesome. -Satoshi _________________________________________________________________ STOP MORE SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] Ultimate Game Boy Advance Light Date: 10 Dec 2002 23:08:03 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0009_01C2A0A0.FE3605C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Chris Avery=20 To: NGamers@lists.xmission.com=20 Sent: Tuesday, December 10, 2002 8:30 PM Subject: Re: [NG] Ultimate Game Boy Advance Light >----- Original Message ----- >From: Pythagoras >To: NGamers >Sent: Tuesday, December 10, 2002 7:15 PM >Subject: [NG] Ultimate Game Boy Advance Light > > >The search is over. I have found the ultimate light for the Game Boy Advance. It's a 2003 Subaru Impreza Outback Sport. Really. Those map = lights inside are >perfect, and there's two of them so you can link up for = Street Fighter Alpha 3. LOL. But who can afford one? ;-) ----- Me? All I need now is a GBA. ;-) --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_0009_01C2A0A0.FE3605C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Chris Avery =
Sent: Tuesday, December 10, = 2002 8:30=20 PM
Subject: Re: [NG] Ultimate Game = Boy=20 Advance Light


>----- Original Message -----
>From:=20 Pythagoras
>To: NGamers
>Sent: Tuesday, December 10, 2002 = 7:15=20 PM
>Subject: [NG] Ultimate Game Boy Advance=20 Light
>
>
>The search is over. I have found the = ultimate=20 light for the Game Boy
Advance. It's a 2003 Subaru Impreza Outback = Sport.=20 Really. Those map lights
inside are >perfect, and there's two of = them so=20 you can link up for Street
Fighter Alpha 3.


LOL.  = But who=20 can afford one? ;-)


 
Me?
 
All I need now is a GBA. = ;-)
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
=93I=20 hate this. I hate that my blood makes me crazy. I hate that I can't = function=20 without being chemically altered.=94 =96 Billy = Chenowith
------=_NextPart_000_0009_01C2A0A0.FE3605C0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] Famitsu review of Zelda Gamecube Date: 11 Dec 2002 08:00:53 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0008_01C2A0EB.6DCEBFE0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Vi On=20 To: n64=20 Sent: Wednesday, December 11, 2002 12:51 AM Subject: [NG] Famitsu review of Zelda Gamecube=20 40/40 by famous japanese game magazine famitsu 10 BAKATARU=20 Surprise which is not inferior even if it excels the shock of an "ocarina." epoch-makingly new one -- "ZERUDA"-likeness -- that is = uncanny firmly realistic -- here is game-expression of a new dimension with = which it is different also from animation that it is real Trip where there = is nothing on the stage once also develops a tale for the ocean. doing -- also responding -- firmly -- ZERUDA It is earnest and doing is only!=20 10 Hario=20 The best work which accomplished a chemical reaction like miracles, = such as game nature, a view of the world, and production, for the = expression method of a Thun rental ring for the catalyst. A video game is sure of = it being most excellent entertainment. It is also pleasant to carry out what. It cannot but stop loving this world.=20 10 Fukami 3 stage=20 the world expressed like animation -- the uneasiness of a touch -- = also memorizing -- the thing which it did not have complications, either = and was ZERUDA when played and which is become that it turns out by motion = of an eye that かんじょう of characters = takes a hand, the heart is sometimes shaken, and it is likely to cry = especially difficulty also with moderate 謎解き and battle -- = doing -- also responding -- it is enough=20 10 Paper cold=20 Joy, anger, humor and pathos is carried out to an event, and it = worries about 謎解き, and is surprised at expression. And = the feeling of a frame frame amplified whenever it advances the game. The heart was shaken just like the child who plays a game for the first time. The establishment design into which a series inexperienced = person's can also enter easily also being everywhere incorporated without sense = of incongruity, and a point are O. = ------- That's it. Translated by Excite.co.jp Copied from GCN forum on ign ----- You should try Babel Fish, I think they do better Translations. ~ Dave '' A-ri-a-di-e-mus la-te A-ri-a-di-e-mus da A-ri-a-di-na-tus la-ta a-du-a.=20 A-ra-va-ne tu-e va-te A-ra-va-ne tu-e va-te A-ra-va-ne tu-e va-te la-te-a.=20 A-na-ma-na coo-la-re-we A-na-ma-na coo-la ra A-na-ma-na coo-la ra-we a-ka-la=20 A-na-ma-na coo-la ra-we a-ka-la. A-na-ma-na coo-la ra-we a-ka-la. A-ya doo a-ya A-ya doo a-ya. ------=_NextPart_000_0008_01C2A0EB.6DCEBFE0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Vi On
To: n64
Sent: Wednesday, December 11, = 2002 12:51=20 AM
Subject: [NG] Famitsu review of = Zelda=20 Gamecube


40/40 by famous japanese game magazine = famitsu

10=20 BAKATARU
Surprise which is not inferior even if it excels the = shock of=20 an
"ocarina." epoch-makingly new one -- "ZERUDA"-likeness -- that = is=20 uncanny
firmly realistic -- here is game-expression of a new = dimension with=20 which
it is different also from animation that it is real Trip = where there=20 is
nothing on the stage once also develops a tale for the ocean. = doing=20 --
also responding -- firmly -- ZERUDA It is earnest and doing is = only!=20

10 Hario
The best work which accomplished a chemical = reaction like=20 miracles, such
as game nature, a view of the world, and production, = for the=20 expression
method of a Thun rental ring for the catalyst. A video = game is=20 sure of it
being most excellent entertainment. It is also pleasant = to carry=20 out
what. It cannot but stop loving this world.

10 Fukami 3 = stage=20
the world expressed like animation -- the uneasiness of a touch -- = also
memorizing -- the thing which it did not have complications, = either=20 and
was ZERUDA when played and which is become that it turns out by = motion=20 of
an eye that = &#12363;&#12435;&#12376;&#12423;&#12358;=20 of characters takes a
hand, the heart is sometimes shaken, and it = is likely=20 to cry especially
difficulty also with moderate=20 &#35598;&#35299;&#12365; and battle -- doing
-- also = responding=20 -- it is enough

10 Paper cold
Joy, anger, humor and pathos = is=20 carried out to an event, and it worries
about=20 &#35598;&#35299;&#12365;, and is surprised at expression. = And=20 the
feeling of a frame frame amplified whenever it advances the = game.=20 The
heart was shaken just like the child who plays a game for the=20 first
time. The establishment design into which a series = inexperienced=20 person's
can also enter easily also being everywhere incorporated = without=20 sense of
incongruity, and a point are=20 = O.
-------------------------------------------------------------------= -------------

That's=20 it. Translated by Excite.co.jp

Copied from GCN forum on ign

 
You should try Babel Fish, I think they = do better=20 Translations.
 
~ Dave ''
 
A-ri-a-di-e-mus = la-te
A-ri-a-di-e-mus=20 da
A-ri-a-di-na-tus la-ta a-du-a.
 
A-ra-va-ne tu-e va-te
A-ra-va-ne = tu-e=20 va-te
A-ra-va-ne tu-e va-te la-te-a.
 
A-na-ma-na coo-la-re-we
A-na-ma-na = coo-la=20 ra
A-na-ma-na coo-la ra-we a-ka-la
 
A-na-ma-na coo-la ra-we = a-ka-la.
A-na-ma-na=20 coo-la ra-we a-ka-la.
A-ya doo a-ya
A-ya doo=20 a-ya.
------=_NextPart_000_0008_01C2A0EB.6DCEBFE0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [NG] play GC on your gba Date: 11 Dec 2002 12:14:15 -0500 (EST) Play Mario Party 4 and other great GameCube games on the gba. http://benjamin.francois.free.fr/artwork/gcubix/index.html -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] play GC on your gba Date: 11 Dec 2002 09:30:42 -0800 (PST) --- Vi On wrote: > > Play Mario Party 4 and other great GameCube games on > the gba. Hahahahaha!!! :) RS __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: Re: [NG] play GC on your gba Date: 11 Dec 2002 11:56:13 -0600 ----- Original Message ----- Sent: Wednesday, December 11, 2002 11:14 AM > > Play Mario Party 4 and other great GameCube games on the gba. > > http://benjamin.francois.free.fr/artwork/gcubix/index.html > LOL. Has to be fake. -- Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] play GC on your gba Date: 11 Dec 2002 23:25:38 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0031_01C2A16C.9CE4DEA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Vi On=20 To: n64=20 Sent: Wednesday, December 11, 2002 12:14 PM Subject: [NG] play GC on your gba Play Mario Party 4 and other great GameCube games on the gba.=20 http://benjamin.francois.free.fr/artwork/gcubix/index.html -Vi ----- You can play GameCube games on a GBA?=20 I went to the site, and if you ask me, what a load of clap-trap. I don't = care how good of a programmer you are, but it would be impossible to = make an emulator that plays GameCube games on a GBA.=20 That's be like claiming you can run N64 games on a NES. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html see you space cowboy... ------=_NextPart_000_0031_01C2A16C.9CE4DEA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Vi On
To: n64
Sent: Wednesday, December 11, = 2002 12:14=20 PM
Subject: [NG] play GC on your = gba


Play Mario Party 4 and other great GameCube games = on the=20 gba.

http:= //benjamin.francois.free.fr/artwork/gcubix/index.html

-Vi
<= BR>
 
You can play GameCube games on a GBA? =
 
I went to the site, and if you ask = me, what a=20 load of clap-trap. I don't care how good of a programmer you are, but it = would=20 be impossible to make an emulator that plays GameCube games on a GBA.=20
 
That's be like claiming you can=20 run N64 games on a NES.
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
see=20 you space cowboy...
------=_NextPart_000_0031_01C2A16C.9CE4DEA0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] play GC on your gba Date: 11 Dec 2002 23:26:37 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_003A_01C2A16C.C0A11FC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Rick Sharer=20 To: NGamers@lists.xmission.com=20 Sent: Wednesday, December 11, 2002 12:30 PM Subject: Re: [NG] play GC on your gba --- Vi On wrote: >=20 > Play Mario Party 4 and other great GameCube games on > the gba.=20 Hahahahaha!!! :) RS ----- Are you laughing because Vi thinks Mario Party 4 is a "great GameCube = game", if so, I happen to agree with you. ;-) --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_003A_01C2A16C.C0A11FC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Rick = Sharer=20
Sent: Wednesday, December 11, = 2002 12:30=20 PM
Subject: Re: [NG] play GC on = your=20 gba


--- Vi On <vi@cs.bu.edu> wrote:
> =
> Play=20 Mario Party 4 and other great GameCube games on
> the gba.=20

Hahahahaha!!!  :)

RS


 
Are you laughing because Vi thinks = Mario Party 4 is=20 a "great GameCube game", if so, I happen to agree with you. = ;-)
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
=93I=20 hate this. I hate that my blood makes me crazy. I hate that I can't = function=20 without being chemically altered.=94 =96 Billy = Chenowith
------=_NextPart_000_003A_01C2A16C.C0A11FC0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] play GC on your gba Date: 11 Dec 2002 23:35:13 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_004A_01C2A16D.F40A5420 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Chris Avery=20 To: NGamers@lists.xmission.com=20 Sent: Wednesday, December 11, 2002 12:56 PM Subject: Re: [NG] play GC on your gba ----- Original Message -----=20 From: "Vi On" To: "n64" Sent: Wednesday, December 11, 2002 11:14 AM Subject: [NG] play GC on your gba >=20 > Play Mario Party 4 and other great GameCube games on the gba.=20 >=20 > http://benjamin.francois.free.fr/artwork/gcubix/index.html >=20 LOL. Has to be fake.=20 -- Chris Avery ----- It is. They show you proof on = http://benjamin.francois.free.fr/artwork/gcubix/index-consoles.html Scroll down to the Game Gear picture.=20 But damn, look at that PC Engine Collection. The PC Engine LapTop hooked = up to the original PC Engine CD-ROM. (drools) Also, I have never seen a Saturn like that before. Does anybody know if = that is a real store bought system, or what? --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_004A_01C2A16D.F40A5420 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Chris Avery =
Sent: Wednesday, December 11, = 2002 12:56=20 PM
Subject: Re: [NG] play GC on = your=20 gba


----- Original Message -----
From: "Vi On" = <vi@cs.bu.edu>
To: "n64" <NGamers@lists.xmission.com= >
Sent:=20 Wednesday, December 11, 2002 11:14 AM
Subject: [NG] play GC on your = gba


>
> Play Mario Party 4 and other great = GameCube games=20 on the gba.
>
> http:= //benjamin.francois.free.fr/artwork/gcubix/index.html
>=20

LOL.  Has to be fake.
--
Chris Avery

 
It is. They show you proof on http://benjamin.francois.free.fr/artwork/gcubix/index-consoles.html
 
Scroll down to the Game Gear picture. =
 
But damn, look at that PC Engine = Collection. The PC=20 Engine LapTop hooked up to the original PC Engine CD-ROM. = (drools)
 
Also, I have never seen a Saturn like = that before.=20 Does anybody know if that is a real store bought system, or = what?
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
=93I=20 hate this. I hate that my blood makes me crazy. I hate that I can't = function=20 without being chemically altered.=94 =96 Billy = Chenowith
------=_NextPart_000_004A_01C2A16D.F40A5420-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: RE: [NG] play GC on your gba Date: 12 Dec 2002 07:47:58 -0600 -----Original Message----- [mailto:owner-NGamers@lists.xmission.com] On Behalf Of Pythagoras Sent: Wednesday, December 11, 2002 10:26 PM =A0 ----- Original Message -----=20 Sent: Wednesday, December 11, 2002 12:14 PM Play Mario Party 4 and other great GameCube games on the gba.=20 http://benjamin.francois.free.fr/artwork/gcubix/index.html -Vi =A0 You can play GameCube games on a GBA?=20 =A0 I went to the site, and if you ask me,=A0what a load of clap-trap. I = don't care how good of a programmer you are, but it would be impossible to make an emulator that plays GameCube games on a GBA.=20 =A0 That's be like claiming you can run=A0N64=A0games on a NES. =A0 --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html see you space cowboy... How could one not immediately see that the emulator is indeed a joke? Yet, so many will fall for it because they want to. Geoff [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] play GC on your gba Date: 12 Dec 2002 08:24:09 -0800 (PST) --- Pythagoras wrote: > > Are you laughing because Vi thinks Mario Party 4 is > a "great GameCube game", if so, I happen to agree > with you. ;-) Heh. :) Nope, just laughing at the joke website...*especially* the video of Mario Sunshine on the GBS at 2fps!!!! Hahahaha! RS __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Michael" Subject: Re: [NG] Famitsu review of Zelda Gamecube Date: 12 Dec 2002 11:27:29 +0100 This is a multi-part message in MIME format. ------=_NextPart_000_0010_01C2A1D1.7461D2C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Pythagoras=20 To: NGamers@lists.xmission.com=20 Sent: Wednesday, December 11, 2002 2:00 PM Subject: Re: [NG] Famitsu review of Zelda Gamecube=20 ----- Original Message -----=20 From: Vi On=20 To: n64=20 Sent: Wednesday, December 11, 2002 12:51 AM Subject: [NG] Famitsu review of Zelda Gamecube=20 40/40 by famous japanese game magazine famitsu 10 BAKATARU=20 Surprise which is not inferior even if it excels the shock of an "ocarina." epoch-makingly new one -- "ZERUDA"-likeness -- that is = uncanny firmly realistic -- here is game-expression of a new dimension with = which it is different also from animation that it is real Trip where there = is nothing on the stage once also develops a tale for the ocean. doing = -- also responding -- firmly -- ZERUDA It is earnest and doing is only! = 10 Hario=20 The best work which accomplished a chemical reaction like miracles, = such as game nature, a view of the world, and production, for the = expression method of a Thun rental ring for the catalyst. A video game is sure = of it being most excellent entertainment. It is also pleasant to carry out what. It cannot but stop loving this world.=20 10 Fukami 3 stage=20 the world expressed like animation -- the uneasiness of a touch -- = also memorizing -- the thing which it did not have complications, either = and was ZERUDA when played and which is become that it turns out by = motion of an eye that かんじょう of characters = takes a hand, the heart is sometimes shaken, and it is likely to cry = especially difficulty also with moderate 謎解き and battle -- = doing -- also responding -- it is enough=20 10 Paper cold=20 Joy, anger, humor and pathos is carried out to an event, and it = worries about 謎解き, and is surprised at expression. And = the feeling of a frame frame amplified whenever it advances the game. = The heart was shaken just like the child who plays a game for the first time. The establishment design into which a series inexperienced = person's can also enter easily also being everywhere incorporated without = sense of incongruity, and a point are O. = ------- That's it. Translated by Excite.co.jp Copied from GCN forum on ign --- You should try Babel Fish, I think they do better Translations. ~ Dave '' What about this? Just as astonishing as 'Ocarina'. Amazingly, despite the sweeping = changes and innovation, it still remains quintessentially 'Zelda'. = Neither photo-realistic or cartoonish, it adds a whole new dimension to = what can be expressed in a game. Set on the ocean waves, it offers whole = new vistas to explore. Just as rewarding as the other Zelda games. You = want to just lose yourself in it! A masterpiece, a miraculous compound of gaming goodness, worldbuilding, = and expression sparked by the catalyst of the cel-shading rendering = technique. Confirms video games as the finest form of entertainment. = Everything there is to do is fun. How can anyone not love it? Any lingering doubts I had about the cel-shaded look were blown away as = soon as I started playing it: it's still Zelda. You can what characters = are thinking from the way they move their eyes, just like you were = holding their hands; there were times when I was moved almost to tears. = The difficulty level of both the puzzles and the fights were just right = - lots of fun to play! I laughed and cried at the events, racked my brain over the puzzles, and = was stunned by the expressiveness of it all. The further i got into it, = the more exciting it became. I felt like a little kid playing games for = the first time. Even newcomers to the world of Zelda will lose = themselves in i. There's also plenty of innovation for returnees, though = this stays true to the Zelda traditions.=20 Quelle: [http://ga.gamesquad.net/showthread.php?threadid=3D8061]=20 ----------------------- btw, finally I got my cube last week with Resident Evil.. Still fun, = even after playing the original one many times.=20 _Michael_ ------=_NextPart_000_0010_01C2A1D1.7461D2C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Pythagoras
Sent: Wednesday, December 11, = 2002 2:00=20 PM
Subject: Re: [NG] Famitsu = review of Zelda=20 Gamecube

 
----- Original Message -----
From:=20 Vi On =
To: n64
Sent: Wednesday, December 11, = 2002=20 12:51 AM
Subject: [NG] Famitsu review = of Zelda=20 Gamecube


40/40 by famous japanese game magazine = famitsu

10=20 BAKATARU
Surprise which is not inferior even if it excels the = shock of=20 an
"ocarina." epoch-makingly new one -- "ZERUDA"-likeness -- that = is=20 uncanny
firmly realistic -- here is game-expression of a new = dimension=20 with which
it is different also from animation that it is real = Trip where=20 there is
nothing on the stage once also develops a tale for the = ocean.=20 doing --
also responding -- firmly -- ZERUDA It is earnest and = doing is=20 only!

10 Hario
The best work which accomplished a = chemical=20 reaction like miracles, such
as game nature, a view of the world, = and=20 production, for the expression
method of a Thun rental ring for = the=20 catalyst. A video game is sure of it
being most excellent = entertainment.=20 It is also pleasant to carry out
what. It cannot but stop loving = this=20 world.

10 Fukami 3 stage
the world expressed like = animation --=20 the uneasiness of a touch -- also
memorizing -- the thing which = it did=20 not have complications, either and
was ZERUDA when played and = which is=20 become that it turns out by motion of
an eye that=20 &#12363;&#12435;&#12376;&#12423;&#12358; of = characters=20 takes a
hand, the heart is sometimes shaken, and it is likely to = cry=20 especially
difficulty also with moderate=20 &#35598;&#35299;&#12365; and battle -- doing
-- also=20 responding -- it is enough

10 Paper cold
Joy, anger, = humor and=20 pathos is carried out to an event, and it worries
about=20 &#35598;&#35299;&#12365;, and is surprised at = expression. And=20 the
feeling of a frame frame amplified whenever it advances the = game.=20 The
heart was shaken just like the child who plays a game for the = first
time. The establishment design into which a series = inexperienced=20 person's
can also enter easily also being everywhere incorporated = without=20 sense of
incongruity, and a point are=20 = O.
-------------------------------------------------------------------= -------------

That's=20 it. Translated by Excite.co.jp

Copied from GCN forum on = ign

 
You should try Babel Fish, I think = they do better=20 Translations.
 
~ Dave ''
What about this?
 
Just as = astonishing as=20 'Ocarina'. Amazingly, despite the sweeping changes and innovation, it = still=20 remains quintessentially 'Zelda'. Neither photo-realistic or cartoonish, = it adds=20 a whole new dimension to what can be expressed in a game. Set on the = ocean=20 waves, it offers whole new vistas to explore. Just as rewarding as the = other=20 Zelda games. You want to just lose yourself in it!

A masterpiece, = a=20 miraculous compound of gaming goodness, worldbuilding, and expression = sparked by=20 the catalyst of the cel-shading rendering technique. Confirms video = games as the=20 finest form of entertainment. Everything there is to do is fun. How can = anyone=20 not love it?

Any lingering doubts I had about the cel-shaded look = were=20 blown away as soon as I started playing it: it's still Zelda. You can = what=20 characters are thinking from the way they move their eyes, just like you = were=20 holding their hands; there were times when I was moved almost to tears. = The=20 difficulty level of both the puzzles and the fights were just right - = lots of=20 fun to play!

I laughed and cried at the events, racked my brain = over the=20 puzzles, and was stunned by the expressiveness of it all. The further i = got into=20 it, the more exciting it became. I felt like a little kid playing games = for the=20 first time. Even newcomers to the world of Zelda will lose themselves in = i.=20 There's also plenty of innovation for returnees, though this stays true = to the=20 Zelda traditions.


Quelle: [
http://ga.gamesquad.net/showthread.php?threadid=3D8061]
-----------------------
 
btw, finally I got my = cube last=20 week with Resident Evil.. Still fun, even after
playing the original = one many=20 times.
 
_Michael_
------=_NextPart_000_0010_01C2A1D1.7461D2C0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] play GC on your gba Date: 12 Dec 2002 17:12:58 -0600 I wouldn't scoff just yet, after all if you are a descent person you will have to admit that there is a possibility that it could be true. I personally am not "convinced" that it is true but that doesn=92t mean = that I "know" that it isn=92t. -----Original Message----- [mailto:owner-ngamers@lists.xmission.com] On Behalf Of Geoff Taylor Sent: Thursday, December 12, 2002 7:48 AM -----Original Message----- [mailto:owner-NGamers@lists.xmission.com] On Behalf Of Pythagoras Sent: Wednesday, December 11, 2002 10:26 PM =A0 ----- Original Message -----=20 Sent: Wednesday, December 11, 2002 12:14 PM Play Mario Party 4 and other great GameCube games on the gba.=20 http://benjamin.francois.free.fr/artwork/gcubix/index.html -Vi =A0 You can play GameCube games on a GBA?=20 =A0 I went to the site, and if you ask me,=A0what a load of clap-trap. I = don't care how good of a programmer you are, but it would be impossible to make an emulator that plays GameCube games on a GBA.=20 =A0 That's be like claiming you can run=A0N64=A0games on a NES. =A0 --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html see you space cowboy... How could one not immediately see that the emulator is indeed a joke? Yet, so many will fall for it because they want to. Geoff [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Famitsu review of Zelda Gamecube Date: 12 Dec 2002 16:23:39 -0800 Ok, here's the review that is actually translated into good english ----- Grade: 10 "A level of astoundment that matches that of Ocarina. Despite being a completely new and ground-breaking work, it's amazing how this title managed to retain everything that defines 'Zelda' to begin with. If you're looking for a new plane of visual expression in games, one different from both photorealistic and anime styles, it can be found right here. Also features a unprecedented depth of story and adventure within the series that takes place across an ocean. To sum up: this title is 100% zelda, and is an absolutely must-play title." Grade: 10 "Utilizing tone rendering as a catalyst of visual expression of sorts and combining it with the highest quality gameplay, game environments and production values, a a miraculous chemical reaction is created with this incredible title. It makes you realize once again that video games truly are the most superior form of entertainment out there. Whatever you do in within the game, it doesn't fail to entertain you in some way. Trust me when I say you won't fail to fall in the love with the world presented within this title." Grade: 10 "Any pangs of anxiety you might have in regards to the anime-like presentation of this game will vanish once you play this title, which will leave no doubts in your mind that this is truly Zelda. The emotions of the various characters come across with an unbelievable level of realism due through eye-based movements/expressions, and there are times when you'll find yourself extremely affected and even on the verge of tears. With a perfect level of difficulty in regards to both the puzzles and battles, this title rewards you immensely for playing it!" Grade: 10 "Whether it be the in-game events, puzzles, or presentation, you'll find yourself experiencing a range of human emotions from puzzlement to amazement. Everytime you pick up this title to proceed onwards in your quest, you'll discover an increased level of excitement. I swear to god I felt like a excited child picking up a videogame for the first time when I played this title. The new setup that allows even those who have never experienced the series to immediately feel right at home gets a huge thumbs up from me." [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: [NG] RUMOUR: Nintendo to Buy Capcom ... maybe Sega too Date: 12 Dec 2002 16:28:22 -0800 According to C&VG which is known to be full of crap but also the publication to break the Rare story, there are reports that Nintendo will be making an announcement before Xmas, and this announcement will be the acquisition of Capcom. Sega is somehow also involved in this. (go figure) ------------ Comment: Capcom thing may be possible, buying Sega outright is just insane for Nintendo, given the debt load they will shoulder and Sega's continuing ho hum performance. More than likely, if Sega is involved at all, it will be Nintendo picking off one or more development units. Given's Sega's financial situation, the company is probably eager to sell off some units for cash which it could reinvest into grandoise projects. http://www.computerandvideogames.com/news/news_story.php?id=84572 [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] RUMOUR: Nintendo to Buy Capcom ... maybe Sega too Date: 12 Dec 2002 22:41:31 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0048_01C2A22F.9D953840 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dexter S.=20 To: jedcross@yahoogroups.com ; NG=20 Sent: Thursday, December 12, 2002 7:28 PM Subject: [NG] RUMOUR: Nintendo to Buy Capcom ... maybe Sega too According to C&VG which is known to be full of crap but also the publication to break the Rare story, there are reports that Nintendo will be making an announcement before Xmas, and this announcement will be the acquisition of Capcom. Sega is somehow also involved in this. (go figure) ------------ Comment: Capcom thing may be possible, buying Sega outright is just insane for Nintendo, given the debt load they will shoulder and Sega's continuing ho hum performance. More than likely, if Sega is involved = at all, it will be Nintendo picking off one or more development units. Given's Sega's financial situation, the company is probably eager to sell off some units for cash which it could reinvest into grandoise projects. http://www.computerandvideogames.com/news/news_story.php?id=3D84572 ----- The whole planet!? I don't believe it! But what would Nintendo do with SEGA Rosso or Overworks?=20 --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_0048_01C2A22F.9D953840 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Dexter = S.
Sent: Thursday, December 12, = 2002 7:28=20 PM
Subject: [NG] RUMOUR: Nintendo = to Buy=20 Capcom ... maybe Sega too

According to C&VG which is known to be full of crap = but=20 also the
publication to break the Rare story,
there are reports = that=20 Nintendo will be making an announcement  before
Xmas, and this = announcement will
be the acquisition of Capcom.

Sega is = somehow also=20 involved in this.  (go = figure)
------------

Comment: =20 Capcom thing may be possible, buying Sega outright is just
insane = for=20 Nintendo, given the debt load they will shoulder and = Sega's
continuing ho=20 hum performance.  More than likely, if Sega is involved = at
all, it=20 will be Nintendo picking off one or more development units.
Given's = Sega's=20 financial situation, the company is probably eager to
sell off some = units=20 for cash which it could reinvest into grandoise
projects.

http://www.computerandvideogames.com/news/news_story.php?id=3D84572

 
The whole planet!? I don't believe = it!
 
But what would Nintendo do with SEGA = Rosso or=20 Overworks?
 
--Dave--
Treytable@earthlink.net

http://home.eart= hlink.net/~treytable/index.html
=93I=20 hate this. I hate that my blood makes me crazy. I hate that I can't = function=20 without being chemically altered.=94 =96 Billy = Chenowith
------=_NextPart_000_0048_01C2A22F.9D953840-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] play GC on your gba Date: 12 Dec 2002 22:50:49 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0053_01C2A230.EA5823D0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Don=20 To: ngamers@lists.xmission.com=20 Sent: Thursday, December 12, 2002 6:12 PM Subject: RE: [NG] play GC on your gba I wouldn't scoff just yet, after all if you are a descent person you will have to admit that there is a possibility that it could be true. = I personally am not "convinced" that it is true but that doesn't mean = that I "know" that it isn't. ----- You should explore the web site better. It's all about fun with = Photoshop and things like that. http://benjamin.francois.free.fr/artwork/gcubix/index-misc.html Check out the 24th picture down. ;-) --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_0053_01C2A230.EA5823D0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Don =
Sent: Thursday, December 12, = 2002 6:12=20 PM
Subject: RE: [NG] play GC on = your=20 gba

I wouldn't scoff just yet, after all if you are a = descent=20 person you
will have to admit that there is a possibility that it = could be=20 true.  I
personally am not "convinced" that it is true but = that=20 doesn't mean that
I "know" that it isn't.

 
You should explore the web site better. = It's all=20 about fun with Photoshop and things like that.
 
= http://benjamin.francois.free.fr/artwork/gcubix/index-misc.html
 
Check out the 24th picture down. = ;-)
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
=93I=20 hate this. I hate that my blood makes me crazy. I hate that I can't = function=20 without being chemically altered.=94 =96 Billy Chenowith
 
 
------=_NextPart_000_0053_01C2A230.EA5823D0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] play GC on your gba Date: 12 Dec 2002 22:51:25 EST --part1_149.4e8492c.2b2ab33d_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/12/2002 6:13:58 PM Eastern Standard Time,=20 d.fentie@shaw.ca writes: > I wouldn't scoff just yet, after all if you are a descent person you > will have to admit that there is a possibility that it could be true. I > personally am not "convinced" that it is true but that doesn=E2=80=99t mea= n that > I "know" that it isn=E2=80=99t. >=20 > -----Original Message----- > From: owner-ngamers@lists.xmission.com > [mailto:owner-ngamers@lists.xmission.com] On Behalf Of Geoff Taylor > Sent: Thursday, December 12, 2002 7:48 AM > To: ngamers@lists.xmission.com > Subject: RE: [NG] play GC on your gba >=20 >=20 >=20 > -----Original Message----- > From: owner-NGamers@lists.xmission.com > [mailto:owner-NGamers@lists.xmission.com] On Behalf Of Pythagoras > Sent: Wednesday, December 11, 2002 10:26 PM > To: NGamers@lists.xmission.com > Subject: Re: [NG] play GC on your gba >=20 > =20 > ----- Original Message -----=20 > From: Vi On=20 > To: n64=20 > Sent: Wednesday, December 11, 2002 12:14 PM > Subject: [NG] play GC on your gba >=20 >=20 > Play Mario Party 4 and other great GameCube games on the gba.=20 >=20 > http://benjamin.francois.free.fr/artwork/gcubix/index.html >=20 > -Vi >=20 > =20 > You can play GameCube games on a GBA?=20 > =20 > I went to the site, and if you ask me, what a load of clap-trap. I don't > care how good of a programmer you are, but it would be impossible to > make an emulator that plays GameCube games on a GBA.=20 > =20 > That's be like claiming you can run N64 games on a NES. > =20 > --Dave-- > Treytable@earthlink.net > http://home.earthlink.net/~treytable/index.html > see you space cowboy... >=20 >=20 >=20 > How could one not immediately see that the emulator is indeed a joke? > Yet, so many will fall for it because they want to. >=20 > Geoff >=20 While I doubt it is true, even if it were, you would at best be able to=20 display a game on the GBA with output coming from elsewhere. You wouldn't be= =20 able to just bring Super Mario Sunshine on the go. Also, why would the Atari= =20 cart have "Metroid Prime" written on it if was emulating? ~Matt --part1_149.4e8492c.2b2ab33d_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/12/2002 6:13:58 PM Eastern Stand= ard Time, d.fentie@shaw.ca writes:

I wouldn't scoff just yet, afte= r all if you are a descent person you
will have to admit that there is a possibility that it could be true. =20= I
personally am not "convinced" that it is true but that doesn=E2=80=99t mean=20= that
I "know" that it isn=E2=80=99t.

-----Original Message-----
[mailto:owner-ngamers@lists.xmission.com] On Behalf Of Geoff Taylor
Sent: Thursday, December 12, 2002 7:48 AM



-----Original Message-----
[mailto:owner-NGamers@lists.xmission.com] On Behalf Of Pythagoras
Sent: Wednesday, December 11, 2002 10:26 PM


----- Original Message -----
Sent: Wednesday, December 11, 2002 12:14 PM


Play Mario Party 4 and other great GameCube games on the gba.

http://benjamin.francois.free.fr/artwork/gcubix/index.html

-Vi


You can play GameCube games on a GBA?

I went to the site, and if you ask me, what a load of clap-trap. I don't
care how good of a programmer you are, but it would be impossible to
make an emulator that plays GameCube games on a GBA.

That's be like claiming you can run N64 games on a NES.

--Dave--
Treytable@earthlink.net
http://home.earthlink.net/~treytable/index.html
see you space cowboy...



How could one not immediately see that the emulator is indeed a joke?
Yet, so many will fall for it because they want to.

Geoff


While I doubt it is true, even if it were, you would at best be able to disp= lay a game on the GBA with output coming from elsewhere. You wouldn't be abl= e to just bring Super Mario Sunshine on the go. Also, why would the Atari ca= rt have "Metroid Prime" written on it if was emulating?

~Matt
--part1_149.4e8492c.2b2ab33d_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] play GC on your gba Date: 12 Dec 2002 22:52:57 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0060_01C2A231.36C73F80 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Geoff Taylor=20 To: NGamers@lists.xmission.com=20 Sent: Thursday, December 12, 2002 8:47 AM Subject: RE: [NG] play GC on your gba -----Original Message----- From: owner-NGamers@lists.xmission.com [mailto:owner-NGamers@lists.xmission.com] On Behalf Of Pythagoras Sent: Wednesday, December 11, 2002 10:26 PM To: NGamers@lists.xmission.com Subject: Re: [NG] play GC on your gba ----- Original Message -----=20 From: Vi On=20 To: n64=20 Sent: Wednesday, December 11, 2002 12:14 PM Subject: [NG] play GC on your gba Play Mario Party 4 and other great GameCube games on the gba.=20 http://benjamin.francois.free.fr/artwork/gcubix/index.html -Vi You can play GameCube games on a GBA?=20 I went to the site, and if you ask me, what a load of clap-trap. I = don't care how good of a programmer you are, but it would be impossible to make an emulator that plays GameCube games on a GBA.=20 That's be like claiming you can run N64 games on a NES. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html see you space cowboy... How could one not immediately see that the emulator is indeed a joke? Yet, so many will fall for it because they want to. Geoff ----- I didn't fall for it, if that's what you're saying. I just said it = couldn't be done.=20 --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_0060_01C2A231.36C73F80 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Geoff = Taylor=20
Sent: Thursday, December 12, = 2002 8:47=20 AM
Subject: RE: [NG] play GC on = your=20 gba



-----Original Message-----
From: owner-NGamers@lists.xmis= sion.com
[mailto:owner-NGamers@lists.xmission.com]=20 On Behalf Of Pythagoras
Sent: Wednesday, December 11, 2002 10:26 = PM
To:=20 NGamers@lists.xmission.com=
Subject:=20 Re: [NG] play GC on your gba


----- Original Message ----- =
From:=20 Vi On
To: n64
Sent: Wednesday, December 11, 2002 12:14 = PM
Subject:=20 [NG] play GC on your gba


Play Mario Party 4 and other great = GameCube games on the gba.

http:= //benjamin.francois.free.fr/artwork/gcubix/index.html

-Vi
<= BR>
You=20 can play GameCube games on a GBA?

I went to the site, and if = you ask=20 me, what a load of clap-trap. I don't
care how good of a programmer = you=20 are, but it would be impossible to
make an emulator that plays = GameCube=20 games on a GBA.

That's be like claiming you can run N64 games = on a=20 NES.

--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
see=20 you space cowboy...



How could one not immediately see = that the=20 emulator is indeed a joke?
Yet, so many will fall for it because = they want=20 to.

Geoff

 
I didn't fall for it, if that's what = you're saying.=20 I just said it couldn't be done.
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
=93I=20 hate this. I hate that my blood makes me crazy. I hate that I can't = function=20 without being chemically altered.=94 =96 Billy = Chenowith
------=_NextPart_000_0060_01C2A231.36C73F80-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [NG] RUMOUR: Nintendo to Buy Capcom ... maybe Sega too Date: 13 Dec 2002 00:15:31 -0500 (EST) yea, the forums on ign are all crazy over this rumor story. I really hope this is the mega annoucement that they are going to make. This will take the pain out of losing Rare. I try not to get too excited and be disappointed by this. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: RE: [NG] play GC on your gba Date: 13 Dec 2002 00:17:34 -0600 No, it's a joke and was never intended as anything but a joke. I seriously doubt current desktop PCs could ever emulate PS2 or Gamecube games well enough to be comparable to gameplay on the true systems. I don't want to get into it, but even Xbox gaming wouldn't be all that easy. Yes, easily edited and compiled to run on PCs... but not the actual Xbox games. It wont be long though before PCs have the power, and eventually someone will develop emulators for these consoles, but why be concerned with that anyway? IMO, it goes way beyond legality. =20 Geoff > -----Original Message----- > From: owner-NGamers@lists.xmission.com [mailto:owner- > NGamers@lists.xmission.com] On Behalf Of Don > Sent: Thursday, December 12, 2002 5:13 PM > To: ngamers@lists.xmission.com > Subject: RE: [NG] play GC on your gba >=20 > I wouldn't scoff just yet, after all if you are a descent person you > will have to admit that there is a possibility that it could be true. I > personally am not "convinced" that it is true but that doesn=92t mean that > I "know" that it isn=92t. >=20 > -----Original Message----- > From: owner-ngamers@lists.xmission.com > [mailto:owner-ngamers@lists.xmission.com] On Behalf Of Geoff Taylor > Sent: Thursday, December 12, 2002 7:48 AM > To: ngamers@lists.xmission.com > Subject: RE: [NG] play GC on your gba >=20 >=20 >=20 > -----Original Message----- > From: owner-NGamers@lists.xmission.com > [mailto:owner-NGamers@lists.xmission.com] On Behalf Of Pythagoras > Sent: Wednesday, December 11, 2002 10:26 PM > To: NGamers@lists.xmission.com > Subject: Re: [NG] play GC on your gba >=20 >=20 > ----- Original Message ----- > From: Vi On > To: n64 > Sent: Wednesday, December 11, 2002 12:14 PM > Subject: [NG] play GC on your gba >=20 >=20 > Play Mario Party 4 and other great GameCube games on the gba. >=20 > http://benjamin.francois.free.fr/artwork/gcubix/index.html >=20 > -Vi >=20 >=20 > You can play GameCube games on a GBA? >=20 > I went to the site, and if you ask me,=A0what a load of clap-trap. I don't > care how good of a programmer you are, but it would be impossible to > make an emulator that plays GameCube games on a GBA. >=20 > That's be like claiming you can run=A0N64=A0games on a NES. >=20 > --Dave-- > Treytable@earthlink.net > http://home.earthlink.net/~treytable/index.html > see you space cowboy... >=20 >=20 >=20 > How could one not immediately see that the emulator is indeed a joke? > Yet, so many will fall for it because they want to. >=20 > Geoff >=20 >=20 > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] >=20 >=20 > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Geoff Taylor" Subject: RE: [NG] play GC on your gba Date: 13 Dec 2002 00:21:18 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_007E_01C2A23D.8F7BDF80 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit -----Original Message----- [mailto:owner-NGamers@lists.xmission.com] On Behalf Of Pythagoras Sent: Thursday, December 12, 2002 9:53 PM ----- Original Message ----- Sent: Thursday, December 12, 2002 8:47 AM -----Original Message----- [mailto:owner-NGamers@lists.xmission.com] On Behalf Of Pythagoras Sent: Wednesday, December 11, 2002 10:26 PM ----- Original Message ----- Sent: Wednesday, December 11, 2002 12:14 PM Play Mario Party 4 and other great GameCube games on the gba. http://benjamin.francois.free.fr/artwork/gcubix/index.html -Vi You can play GameCube games on a GBA? I went to the site, and if you ask me, what a load of clap-trap. I don't care how good of a programmer you are, but it would be impossible to make an emulator that plays GameCube games on a GBA. That's be like claiming you can run N64 games on a NES. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html see you space cowboy... How could one not immediately see that the emulator is indeed a joke? Yet, so many will fall for it because they want to. Geoff _____ I didn't fall for it, if that's what you're saying. I just said it couldn't be done. --Dave-- No, I know you didn't. But what started out as an entertaining joke will undoubtedly fool many more people than should be expected. Geoff ------=_NextPart_000_007E_01C2A23D.8F7BDF80 Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable

 

 

-----Original Message-----
From: owner-NGamers@lists.xmission.com = [mailto:owner-NGamers@lists.xmission.com] On Behalf Of Pythagoras
Sent:
Thursday, December 12, 2002 9:53 PM
To: = NGamers@lists.xmission.com
Subject: Re: [NG] play GC = on your gba

 

 

----- Original Message -----

Sent: = Thursday, December 12, 2002 8:47 AM

Subject: RE: = [NG] play GC on your gba

 



-----Original Message-----
href=3D"mailto:owner-NGamers@lists.xmission.com">owner-NGamers@lists.xmis= sion.com
[mailto:owner-NGamers@lists.xmission.com] On Behalf Of Pythagoras
Sent:
Wednesday, December 11, 2002 10:26 PM
href=3D"mailto:NGamers@lists.xmission.com">NGamers@lists.xmission.com=


----- Original Message -----
Sent: Wednesday, December 11, 2002 12:14 PM


Play Mario Party 4 and other great GameCube games on the gba.

http:= //benjamin.francois.free.fr/artwork/gcubix/index.html

-Vi


You can play GameCube games on a GBA?

I went to the site, and if you ask me, what a load of clap-trap. I = don't
care how good of a programmer you are, but it would be impossible to
make an emulator that plays GameCube games on a GBA.

That's be like claiming you can run N64 games on a NES.

--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
see you space cowboy...



How could one not immediately see that the emulator is indeed a = joke?
Yet, so many will fall for it because they want to.

Geoff


 

I didn't fall for it, if that's what you're saying. I = just said it couldn't be done.

 

--Dave--

No, I know you didn’t.  = But what started out as an entertaining joke will undoubtedly fool many more = people than should be expected.

 

Geoff

------=_NextPart_000_007E_01C2A23D.8F7BDF80-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] play GC on your gba Date: 12 Dec 2002 22:54:33 -0800 Geoff Taylor wrote: > No, it's a joke and was never intended as anything but a joke. I > seriously doubt current desktop PCs could ever emulate PS2 or Gamecube > games well enough to be comparable to gameplay on the true systems. I > don't want to get into it, but even Xbox gaming wouldn't be all that > easy. Yes, easily edited and compiled to run on PCs... but not the > actual Xbox games. It wont be long though before PCs have the power, > and eventually someone will develop emulators for these consoles, but > why be concerned with that anyway? IMO, it goes way beyond legality. > > Geoff wILL the new generation of cards be able to run it? I mean, Xbox's celeron CPU doesn't exactly measure up to the P4's and ATHLON 2900+'s of today's desktops Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] play GC on your gba Date: 13 Dec 2002 00:46:50 -0600 This is a multi-part message in MIME format. --Boundary_(ID_IXykWyFns8mZNMp/4qgiRw) Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT Yeah you guys are right. I never really went to the site until now, I just kinda thought about the concept. While the concept isn't impossible it definitely looks to me like these guys are photoshop editing for sure. -----Original Message----- [mailto:owner-NGamers@lists.xmission.com] On Behalf Of DarkBastion@aol.com Sent: Thursday, December 12, 2002 9:51 PM In a message dated 12/12/2002 6:13:58 PM Eastern Standard Time, d.fentie@shaw.ca writes: I wouldn't scoff just yet, after all if you are a descent person you will have to admit that there is a possibility that it could be true. I personally am not "convinced" that it is true but that doesn't mean that I "know" that it isn't. -----Original Message----- [mailto:owner-ngamers@lists.xmission.com] On Behalf Of Geoff Taylor Sent: Thursday, December 12, 2002 7:48 AM -----Original Message----- [mailto:owner-NGamers@lists.xmission.com] On Behalf Of Pythagoras Sent: Wednesday, December 11, 2002 10:26 PM ----- Original Message ----- Sent: Wednesday, December 11, 2002 12:14 PM Play Mario Party 4 and other great GameCube games on the gba. http://benjamin.francois.free.fr/artwork/gcubix/index.html -Vi You can play GameCube games on a GBA? I went to the site, and if you ask me, what a load of clap-trap. I don't care how good of a programmer you are, but it would be impossible to make an emulator that plays GameCube games on a GBA. That's be like claiming you can run N64 games on a NES. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html see you space cowboy... How could one not immediately see that the emulator is indeed a joke? Yet, so many will fall for it because they want to. Geoff While I doubt it is true, even if it were, you would at best be able to display a game on the GBA with output coming from elsewhere. You wouldn't be able to just bring Super Mario Sunshine on the go. Also, why would the Atari cart have "Metroid Prime" written on it if was emulating? ~Matt --Boundary_(ID_IXykWyFns8mZNMp/4qgiRw) Content-type: text/html; charset=US-ASCII Content-transfer-encoding: 7BIT

Yeah you guys are right.  I never really went to the site until now, I just kinda thought about the concept.  While the concept isn’t impossible it definitely looks to me like these guys are photoshop editing for sure.

 

-----Original Message-----
From: owner-NGamers@lists.xmission.com [mailto:owner-NGamers@lists.xmission.com] On Behalf Of DarkBastion@aol.com
Sent: Thursday, December 12, 2002 9:51 PM
To: NGamers@lists.xmission.com
Subject: Re: [NG] play GC on your gba

 

In a message dated 12/12/2002 6:13:58 PM Eastern Standard Time, d.fentie@shaw.ca writes:


I wouldn't scoff just yet, after all if you are a descent person you
will have to admit that there is a possibility that it could be true.  I
personally am not "convinced" that it is true but that doesn’t mean that
I "know" that it isn’t.

-----Original Message-----
[mailto:owner-ngamers@lists.xmission.com] On Behalf Of Geoff Taylor
Sent: Thursday, December 12, 2002 7:48 AM



-----Original Message-----
[mailto:owner-NGamers@lists.xmission.com] On Behalf Of Pythagoras
Sent: Wednesday, December 11, 2002 10:26 PM


----- Original Message -----
Sent: Wednesday, December 11, 2002 12:14 PM


Play Mario Party 4 and other great GameCube games on the gba.

http://benjamin.francois.free.fr/artwork/gcubix/index.html

-Vi


You can play GameCube games on a GBA?

I went to the site, and if you ask me, what a load of clap-trap. I don't
care how good of a programmer you are, but it would be impossible to
make an emulator that plays GameCube games on a GBA.

That's be like claiming you can run N64 games on a NES.

--Dave--
Treytable@earthlink.net
http://home.earthlink.net/~treytable/index.html
see you space cowboy...



How could one not immediately see that the emulator is indeed a joke?
Yet, so many will fall for it because they want to.

Geoff



While I doubt it is true, even if it were, you would at best be able to display a game on the GBA with output coming from elsewhere. You wouldn't be able to just bring Super Mario Sunshine on the go. Also, why would the Atari cart have "Metroid Prime" written on it if was emulating?

~Matt

--Boundary_(ID_IXykWyFns8mZNMp/4qgiRw)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: [NG] NEC/NINTENDO to work on New console Date: 13 Dec 2002 02:08:04 -0800 12/13 00:58 NEC, Nintendo in Talks on Chip for Next Generation Game Console By Yoshifumi Takemoto Tokyo, Dec. 13 (Bloomberg) -- NEC Corp. and Nintendo Co. are in talks to develop a chip for Nintendo's next generation video game console to replace Nintendo's GameCube and compete with Sony Corp.'s planned new game system, two NEC executives said. Engineers at NEC Electronics Corp., Japan's second biggest chipmaker spun off from NEC in November, and Nintendo, the world's No.2 maker of video game consoles, are discussing the possibility of co-developing a system chip to speed up control of graphics. NEC Electronics and Nintendo have been partners since they co- developed a system chip for GameCube consoles. NEC Electronics has not officially decided whether it will supply chips for Nintendo's next generation consoles. Global shipments of the GameCube, which debuted in September of 2001 in Japan, totaled 6.7 million units as of September, behind the 41.6 million units of Sony's PlayStation 2 shipped as of September. The PlayStation 2 debuted in March 2000. Sony is rushing to develop its next generation console to replace PlayStation 2 and Nintendo is under pressure to come up with a competitor. Sony's video game unit, Sony Computer Entertainment Inc., Toshiba Corp. and International Business Machines Corp. are developing system chips which may be used for video games as well as digital television. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] RUMOUR: Nintendo to Buy Capcom ... maybe Sega too Date: 13 Dec 2002 07:24:31 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0022_01C2A278.ADE95340 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Vi On=20 To: NGamers@lists.xmission.com=20 Sent: Friday, December 13, 2002 12:15 AM Subject: Re: [NG] RUMOUR: Nintendo to Buy Capcom ... maybe Sega too yea, the forums on ign are all crazy over this rumor story. I really = hope this is the mega annoucement that they are going to make. This will = take the pain out of losing Rare. I try not to get too excited and be disappointed by this. =20 -Vi ----- God, I hope Nintendo doesn't buy Capcom, ya know, what about Steel = Battalion? Or Devil May Cry 2? Maybe that's why it was pushed back, = pushed back to appear on the GameCube? Having to play Capcom fighters on = a GameCube would suck for most people.=20 Also, since when has Capcom been so not well off to be bought out? Or = does one think it's a hostile takeover? Also, one wonders if big names = would leave Capcom? Also, with buying SEGA, does anybody think CRI would = just dump SEGA? Sure, SEGA as a whole is not doing the greatest, but = it's foolish to expect everything to turn around after only a year with = five years' worth of debt and mistrust by the consumer.=20 I think that if either Capcom or SEGA, as a whole or individual parts, = would lose their identities, although, it would be interesting to have = Sonic Team make a Super Mario game, or to see what SmileBit could really = do with the GameCube. But that's all speculation. Bottom line, if I = can't get Panzer Dragoon Orta for the XBOX next month, I'll be really = pissed. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_0022_01C2A278.ADE95340 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Vi On
Sent: Friday, December 13, 2002 = 12:15=20 AM
Subject: Re: [NG] RUMOUR: = Nintendo to Buy=20 Capcom ... maybe Sega too


yea, the forums on ign are all crazy over this = rumor=20 story.  I really hope
this is the mega annoucement that they = are going=20 to make.  This will take
the pain out of losing Rare.  I = try not=20 to get too excited and be
disappointed by this.  =

-Vi

 
God, I hope Nintendo doesn't buy = Capcom, ya know,=20 what about Steel Battalion? Or Devil May Cry 2? Maybe that's why it was = pushed=20 back, pushed back to appear on the GameCube? Having to play Capcom = fighters on a=20 GameCube would suck for most people.
 
Also, since when has Capcom been so not = well off to=20 be bought out? Or does one think it's a hostile takeover? Also, one = wonders if=20 big names would leave Capcom? Also, with buying SEGA, does anybody think = CRI=20 would just dump SEGA? Sure, SEGA as a whole is not doing the greatest, = but it's=20 foolish to expect everything to turn around after only a year with five = years'=20 worth of debt and mistrust by the consumer.
 
I think that if either Capcom or SEGA, = as a whole=20 or individual parts, would lose their identities, although, it would be=20 interesting to have Sonic Team make a Super Mario game, or to see what = SmileBit=20 could really do with the GameCube. But that's all speculation. Bottom = line, if I=20 can't get Panzer Dragoon Orta for the XBOX next month, I'll be really=20 pissed.
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
=93I=20 hate this. I hate that my blood makes me crazy. I hate that I can't = function=20 without being chemically altered.=94 =96 Billy = Chenowith
------=_NextPart_000_0022_01C2A278.ADE95340-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] play GC on your gba Date: 13 Dec 2002 07:31:19 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_002F_01C2A279.A1120350 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dexter S.=20 To: NGamers@lists.xmission.com=20 Sent: Friday, December 13, 2002 1:54 AM Subject: Re: [NG] play GC on your gba Geoff Taylor wrote: > No, it's a joke and was never intended as anything but a joke. I > seriously doubt current desktop PCs could ever emulate PS2 or = Gamecube > games well enough to be comparable to gameplay on the true systems. = I > don't want to get into it, but even Xbox gaming wouldn't be all that > easy. Yes, easily edited and compiled to run on PCs... but not the > actual Xbox games. It wont be long though before PCs have the = power, > and eventually someone will develop emulators for these consoles, = but > why be concerned with that anyway? IMO, it goes way beyond = legality. > > Geoff wILL the new generation of cards be able to run it? I mean, Xbox's celeron CPU doesn't exactly measure up to the P4's and ATHLON 2900+'s of today's desktops Dexter ----- Well, you do remember that N64 emulator that came out a year after the = N64? I forget what it's called. Anyway, does the XBOX really have a = Celeron? I could have sworn it was neither a Celeron nor Pentium 3, but = something in-between. But back to your question, the most powerful = emulator that I have for my Dreamcast is a NES Emulator, and the = Dreamcast is far more powerful than a NES. It's not really a question of = if the latest hardware can run it, but if somebody can program it. I'm = sure Microsoft XBOX could make an XBOX Emulator on a new PC, but would = they?=20 Oh, is it just me, or did anybody else think that Jed composed Dexter's = letter? ;-) It just sounds so out of place. --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html see you space cowboy... ------=_NextPart_000_002F_01C2A279.A1120350 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Dexter = S.
Sent: Friday, December 13, 2002 = 1:54=20 AM
Subject: Re: [NG] play GC on = your=20 gba



Geoff Taylor wrote:

> No, it's a joke = and was=20 never intended as anything but a joke.  I
> seriously doubt = current=20 desktop PCs could ever emulate PS2 or Gamecube
> games well = enough to be=20 comparable to gameplay on the true systems.  I
> don't want = to get=20 into it, but even Xbox gaming wouldn't be all that
> easy.  = Yes,=20 easily edited and compiled to run on PCs... but not the
> actual = Xbox=20 games.  It wont be long though before PCs have the power,
> = and=20 eventually someone will develop emulators for these consoles, = but
> why=20 be concerned with that anyway?  IMO, it goes way beyond=20 legality.
>
> Geoff

wILL the new generation of = cards be=20 able to run it?

I mean, Xbox's celeron CPU doesn't exactly = measure up=20 to the P4's and
ATHLON 2900+'s of today's=20 desktops


Dexter


 
Well, you do remember that N64 emulator = that came=20 out a year after the N64? I forget what it's called. Anyway, does the = XBOX=20 really have a Celeron? I could have sworn it was neither a Celeron nor = Pentium=20 3, but something in-between. But back to your question, the most = powerful=20 emulator that I have for my Dreamcast is a NES Emulator, and the = Dreamcast is=20 far more powerful than a NES. It's not really a question of if the = latest=20 hardware can run it, but if somebody can program it. I'm sure Microsoft = XBOX=20 could make an XBOX Emulator on a new PC, but would they?
 
Oh, is it just me, or did anybody else = think that=20 Jed composed Dexter's letter? ;-) It just sounds so out of = place.
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
see=20 you space cowboy...
 
 
------=_NextPart_000_002F_01C2A279.A1120350-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: RE: [NG] play GC on your gba Date: 13 Dec 2002 05:43:55 -0800 (PST) --- Don wrote: > Yeah you guys are right. I never really went to the > site until now, I > just kinda thought about the concept. While the > concept isn't > impossible it definitely looks to me like these guys > are photoshop > editing for sure. You just *have* to check out the video of "Mario Sunshine running on GBA at 2fps"...that is just laugh-out-loud funny. RS __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: [NG] bmx head to head Date: 14 Dec 2002 02:42:18 -0500 (EST) I'm surprised that that gamecube won the best version of bmx on those head to head on ign. I think this is the first time gamecube won. It's almost embarassing. Gamecube version is the only one with out any kinda of censoring. Even the xbox has alittle bit of it. ps2 has completely remove the nude part. I won't ever play this game anyways. If it got a decent score 8+ then I probably would have played it. I wish this game doesn't sell well so that other developers won't follow. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: Re: [NG] RUMOUR: Nintendo to Buy Capcom ... maybe Sega too Date: 14 Dec 2002 02:45:25 -0600 >From: Vi On >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] RUMOUR: Nintendo to Buy Capcom ... maybe Sega too >Date: Fri, 13 Dec 2002 00:15:31 -0500 (EST) > > >yea, the forums on ign are all crazy over this rumor story. I really hope >this is the mega annoucement that they are going to make. This will take >the pain out of losing Rare. I try not to get too excited and be >disappointed by this. > >-Vi > With so many Capcom and SEGA titles due for the PS2, I don't even think this is feasable. I mean, it'd be cool to be proven wrong since this would be three of my favorite developers coming together on my favorite system, but it's just too unlikely. As for Rare, even though I have an XBOX to play their games, I still don't think it was so much of a painful loss. Star Fox Adventures is great, but I wasn't too amused by the other titles they had lined up. Then again, I do think they could do well with a Conker sequel. -Satoshi _________________________________________________________________ The new MSN 8: advanced junk mail protection and 2 months FREE* http://join.msn.com/?page=features/junkmail [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: [NG] BMX XXX Head to Head Date: 14 Dec 2002 08:07:35 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_001F_01C2A347.DC4B67D0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable BMX XXX Head-to-Head Hot chicks and cool tricks, but which console has the best version? =20 =20 December 13, 2002 - Admit it, when you first heard about this game it = piqued your interest, because you've never heard of anything so bizarre = in a videogame before. Strippers and dirt bikes? Topless cyclists? What = is this world coming to? Yet you clicked on the screen shots, all the = same. Clearly BMX XXX has drawn more media attention (both good and bad) than = any other extreme sports game this year. But it is by no means a great = game, and our reviews reflect that. We gave it a low 6.8 on both the = GameCube and XBOX, and an even lower 6.0 on the PS2. Certainly if it was = just another extreme sports game, we wouldn't be here doing a = Head-to-Head. But it is more than that; it's also an interesting test = case of sexual content in videogames. So we're going to look at all three versions in terms of control, = graphics, extras and options, and finally we'll look at how each of the = companies censored (or didn't) the game's sexual content. That more than = anything else is what you should carry away from this article, because = it's interesting to see how the three big game companies decided to = handle this novelty. Will this be a harbinger of things to come, or was = Sony's heavy-handedness, Microsoft's caution, and Nintendo's openness a = one-time thing? We shall see. Control We're not going to sit here and say that one controller is better suited = to this game than all the rest. It's an extreme sports game, which means = it's much more free form and open-ended than a regular sports game, and = different players will prefer different tricks over other ones. So in = that respect, it's impossible to say which configuration is better, = since different riders with different skill points and favorite tricks = will use certain buttons more than others. So in that sense, it's a = draw. The only significant difference that we could find between the different = versions was that the PlayStation 2 had one additional option: it was = the only one of the three versions to offer three different control = schemes to the player via an in-game menu. The other two versions force = the player to use just one scheme. We suspect this has to do with the = fact that the PS2 controller has more buttons, so it was feasible to do = a couple different schemes. It would have been better, perhaps, if all = versions let you customize your controller set up, which is a fairly = standard feature in a lot of games, but those are the breaks.=20 Still, it's easy to give the PS2 the edge here for that one simple fact. = This is the only category the PS2 could possibly win, so enjoy it while = it lasts, Sony fans. We're giving you this one point because we feel = sorry for you -- in every other category, you're going to lose. Winner: PlayStation 2=20 Graphics As both our GameCube and XBOX reviews note, the graphics in this game = are nothing spectacular. In fact, the game just doesn't look very good = on the powerful consoles. The polygonal models are too rough and blocky = to create much of a memorable impression, which is kind of a problem = when a big part of the game is to feature sexy female characters. =20 Nonetheless, the GameCube and XBOX versions do look better, if only = marginally so. They have the better graphics hardware, outshining the = PlayStation 2. Picking between those two though is a toss-up, depending = perhaps more on your set up or personal tastes than anything else. So = let's call it a tie -- because nobody reading this wants to sit through = a boring discussion about draw distance and frame-rate when there're hot = chicks to get to. Winners: XBOX/GameCube Extras Right out of the box, something seems strangely amiss. Inside each case = is a little leaflet featuring the game's logo and a picture of a = stripper on a pole. But why is the GameCube's leaflet four times the = size of the other two? Turn it over and you'll see. GameCube owners get a free map of level = one, printed right on the back of their stripper thing. PS2 and XBOX = owners get nothing.=20 That's a pretty nice extra for Nintendo fans. And it matters a lot too, = more than you might think. The biggest problem you'll encounter playing = this game is trying to find the objectives and characters you're = supposed to. Unlike Tony Hawk 4 and some of the others, there isn't any = good visual guidance to your objectives. This is one of the most = frustrating things in the game. Too bad you can't have all eight maps, = but hey, at least one to get you started is pretty cool. Apart from this one major addition, everything else between the various = versions is pretty much the same. Multiplayer is the same in all three = versions too -- split-screen only, there is no online component. It = looks like the XBOX users get a few extra outfits, but to be honest I = wasn't going to sit there and count the number of pants each version = gets. As bonuses go, having a "different=20 =20 The XBOX version does have the ability to save on the hard drive but is = that better than a poster? No way! Winner: GameCube =20 Sex Appeal Everyone knows by now that Sony censored the PS2 version, forbidding = even the mild, R-rated topless nudity that appears in the other versions = of the game, in both the FMV videos and the character models in the = game. So if PS2 owners buy this game hoping to see a little skin (though = why you wouldn't watch late night cable programming instead is beyond = me), they are going to be soundly disappointed. What you may not know is that Microsoft censored the game too. But just = a little bit. The complete "Scores" stripper videos are still in there, = just as they are in the GameCube. And in both versions, you have to work = really hard to defeat the levels to be rewarded with the topless videos. Both versions also let you play as a topless female biker. The = difference is that on the XBOX version, you really have to go out and = earn the "topless" option for your biker, by going through ten laborious = steps deep into the game. In contrast, GameCube owners merely have to go = to Create a Rider, change her shirt, select 'Almost Nude' then move the = thumbstick left/right until the pixilated nipples appear. Pretty easy. That's not the only difference, either. The three versions have = different opening movies -- when the game first starts up on the = GameCube, there's a girl bouncing around in a wet T-shirt. Not so on the = XBOX or PS2, you merely get a splash screen with the developer's name = and a quote from Oscar Wilde. But perhaps the silliest difference of all is that in the Create-a-Rider = mode, while altering your biker's Size, you can actually change the = breast size of your female rider. But only on the GameCube. Who'd have = thought of it, huh? So the bottom line is if you need a videogame as an, umm, marital aid, = the Cube is it. Winner: GameCube Final Verdict In my opinion, this isn't a very good game. I think they rushed a sequel = out and jammed a bunch of sexual content into it just to get attention = and better sales. Didn't seem to have worked though. I don't have a problem with the sexual content, even if it is a bunch of = cheesy, demeaning T&A. Games are so overwhelmingly violent, it's good to = have a something else be the focus for a change. What I think is the only thing interesting here is how the three = different console license-holders handled the R-rated content. Sony went = with the prudent route and said "NO!" loud and clear. Perhaps as the = market leader, they felt more sensitive to criticism and worried that if = some politician stood up in Washington, waving a copy of BMX XXX around, = they didn't want to see him playing it on a PS2. But is this a trend or = a fluke? Time will tell. Since they're chasing the market leader, it makes sense that Microsoft = would be a little edgier. It also helps that they've targeted an older = demographic of gamer, college students and so on, with their games. So = they're not afraid of a little sex appeal, think of those old DOA 3 = commercials. But still seemed to have had some reservations, like taking = out the wet t-shirt girl in the front and making it harder to have a = topless rider. They hedged their bets a little, played it a little safe. = Can you imagine the PR nightmare that would ensue if Senator Lieberman = held a press conference, shouting that Microsoft was selling porn games = to kids? Nintendo seems to have accepted this game from the publisher "as is" = with no changes or censorship at all. This would seem to be totally at = odds with their "kid-friendly" image of bright, candy-colored consoles = that are home to Mario and Luigi, Pokemon and Disney. I have no idea why = they did this. Maybe they want to shake their image up a little. After = all despite its reputation, the GameCube has been home to games just as = dark and violent as those on other systems (except for the PC which, = with Soldier of Fortune and the like, is in a league of its own).=20 In any case, Nintendo should be congratulated for letting the = developer's original "vision" -- and I say that with tongue firmly in = cheek -- shine through, uncensored and unfettered. After all, there's a = rating systems in place, it's up to the retailers to enforce it for a = change. It shouldn't be Nintendo -- or Sony or Microsoft -- telling = gamers, hey, you can't play a certain type of game. So the end result is clear. GameCube owners get the best version -- they = get the least censorship, and they get a few more cool extras (like the = map) than anyone else here. Hooray for them. Overall Winner: GameCube --Tobor =20 ------- Who would have guessed? --Dave-- Treytable@earthlink.net http://home.earthlink.net/~treytable/index.html see you space cowboy... ------=_NextPart_000_001F_01C2A347.DC4B67D0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

BMX XXX=20 Head-to-Head

Hot chicks = and cool=20 tricks, but which console has the best = version?

 

December=20 13, 2002 - Admit it, = when you=20 first heard about this game it piqued your interest, because you've = never heard=20 of anything so bizarre in a videogame before. Strippers and dirt bikes? = Topless=20 cyclists? What is this world coming to? Yet you clicked on the screen = shots, all=20 the same.

Clearly BMX XXX has drawn more media attention = (both=20 good and bad) than any other extreme sports game this year. But it is by = no=20 means a great game, and our reviews reflect that. We gave it a low 6.8 = on both=20 the GameCube=20 and XBOX,=20 and an even lower 6.0 on the PS2.=20 Certainly if it was just another extreme sports game, we wouldn't be = here doing=20 a Head-to-Head. But it is more than that; it's also an interesting test = case of=20 sexual content in videogames.

So we're going to look at all three = versions in terms of control, graphics, extras and options, and finally = we'll=20 look at how each of the companies censored (or didn't) the game's sexual = content. That more than anything else is what you should carry away from = this=20 article, because it's interesting to see how the three big game = companies=20 decided to handle this novelty. Will this be a harbinger of things to = come, or=20 was Sony's heavy-handedness, Microsoft's caution, and Nintendo's = openness a=20 one-time thing?

We shall see.

Control

We're not=20 going to sit here and say that one controller is better suited to this = game than=20 all the rest. It's an extreme sports game, which means it's much more = free form=20 and open-ended than a regular sports game, and different players will = prefer=20 different tricks over other ones. So in that respect, it's impossible to = say=20 which configuration is better, since different riders with different = skill=20 points and favorite tricks will use certain buttons more than others. So = in that=20 sense, it's a draw.


The only = significant difference that we could find between the different versions = was=20 that the PlayStation 2 had one additional option: it was the only one of = the=20 three versions to offer three different control schemes to the player = via an=20 in-game menu. The other two versions force the player to use just one = scheme. We=20 suspect this has to do with the fact that the PS2 controller has more = buttons,=20 so it was feasible to do a couple different schemes. It would have been = better,=20 perhaps, if all versions let you customize your controller set = up, which=20 is a fairly standard feature in a lot of games, but those are the = breaks.=20

Still, it's easy to give the PS2 the edge here for that one = simple fact.=20 This is the only category the PS2 could possibly win, so enjoy it while = it=20 lasts, Sony fans. We're giving you this one point because we feel sorry = for you=20 -- in every other category, you're going to lose.


Winner:=20 PlayStation 2

Graphics

As = both our=20 GameCube and XBOX reviews note, the graphics in this game are nothing=20 spectacular. In fact, the game just doesn't look very good on the = powerful=20 consoles. The polygonal models are too rough and blocky to create much = of a=20 memorable impression, which is kind of a problem when a big part of the = game is=20 to feature sexy female characters.

 

Nonetheless, = the=20 GameCube and XBOX versions do look better, if only marginally so. They = have the=20 better graphics hardware, outshining the PlayStation 2. Picking between = those=20 two though is a toss-up, depending perhaps more on your set up or = personal=20 tastes than anything else. So let's call it a tie -- because nobody = reading this=20 wants to sit through a boring discussion about draw distance and = frame-rate when=20 there're hot chicks to get to.


Winners:=20 XBOX/GameCube



Extras

Right out of=20 the box, something seems strangely amiss. Inside each case is a little = leaflet=20 featuring the game's logo and a picture of a stripper on a pole. But why = is the=20 GameCube's leaflet four times the size of the other two?

Turn it = over and=20 you'll see. GameCube owners get a free map of level one, printed right = on the=20 back of their stripper thing. PS2 and XBOX owners get nothing. =

That's a=20 pretty nice extra for Nintendo fans. And it matters a lot too, more than = you=20 might think. The biggest problem you'll encounter playing this game is = trying to=20 find the objectives and characters you're supposed to. Unlike Tony = Hawk 4=20 and some of the others, there isn't any good visual guidance to your = objectives.=20 This is one of the most frustrating things in the game. Too bad you = can't have=20 all eight maps, but hey, at least one to get you started is pretty=20 cool.

Apart from this one major addition, everything else between = the=20 various versions is pretty much the same. Multiplayer is the same in all = three=20 versions too -- split-screen only, there is no online component. It = looks like=20 the XBOX users get a few extra outfits, but to be honest I wasn't going = to sit=20 there and count the number of pants each version gets. As bonuses go, = having a=20 "different

 


The XBOX = version=20 does have the ability to save on the hard drive but is that better than = a=20 poster? No way!

Winner: GameCube

 

Sex=20 Appeal

Everyone knows=20 by now that Sony censored the PS2 version, forbidding even the mild, = R-rated=20 topless nudity that appears in the other versions of the game, in both = the FMV=20 videos and the character models in the game. So if PS2 owners buy this = game=20 hoping to see a little skin (though why you wouldn't watch late night = cable=20 programming instead is beyond me), they are going to be soundly=20 disappointed.


What you may not know is that Microsoft = censored the=20 game too. But just a little bit. The complete "Scores" stripper videos = are still=20 in there, just as they are in the GameCube. And in both versions, you = have to=20 work really hard to defeat the levels to be rewarded with the topless=20 videos.

Both versions also let you play as a topless female = biker. The=20 difference is that on the XBOX version, you really have to go out and = earn the=20 "topless" option for your biker, by going through ten=20 laborious steps deep into the game. In contrast, GameCube = owners=20 merely have to go to Create a Rider, change her shirt, select 'Almost = Nude' then=20 move the thumbstick left/right until the pixilated nipples appear. = Pretty=20 easy.

That's not the only difference, either. The three versions = have=20 different opening movies -- when the game first starts up on the = GameCube,=20 there's a girl bouncing around in a wet T-shirt. Not so on the XBOX or = PS2, you=20 merely get a splash screen with the developer's name and a quote from = Oscar=20 Wilde.

But perhaps the silliest difference of all is that in the=20 Create-a-Rider mode, while altering your biker's Size, you can actually = change=20 the breast size of your female rider. But only on the GameCube. Who'd = have=20 thought of it, huh?

So the bottom line is if you need a videogame = as an,=20 umm, marital aid, the Cube is it.


Winner:=20 GameCube



Final=20 Verdict

In = my opinion,=20 this isn't a very good game. I think they rushed a sequel out and jammed = a bunch=20 of sexual content into it just to get attention and better sales. Didn't = seem to=20 have worked though.

I don't have a problem with the sexual = content, even=20 if it is a bunch of cheesy, demeaning T&A. Games are so = overwhelmingly=20 violent, it's good to have a something else be the focus for a=20 change.

What I think is the only thing interesting here is how = the three=20 different console license-holders handled the R-rated content. Sony went = with=20 the prudent route and said "NO!" loud and clear. Perhaps as the market = leader,=20 they felt more sensitive to criticism and worried that if some = politician stood=20 up in Washington, waving a = copy of=20 BMX XXX around, they didn't want to see him playing it on a PS2. = But is=20 this a trend or a fluke? Time will tell.

Since they're chasing = the market=20 leader, it makes sense that Microsoft would be a little edgier. It also = helps=20 that they've targeted an older demographic of gamer, college students = and so on,=20 with their games. So they're not afraid of a little sex appeal, think of = those=20 old DOA 3 commercials. But still seemed to have had some reservations, = like=20 taking out the wet t-shirt girl in the front and making it harder to = have a=20 topless rider. They hedged their bets a little, played it a little safe. = Can you=20 imagine the PR nightmare that would ensue if Senator Lieberman held a = press=20 conference, shouting that Microsoft was selling porn games to=20 kids?

Nintendo seems to have accepted this game from the = publisher "as=20 is" with no changes or censorship at all. This would seem to be totally = at odds=20 with their "kid-friendly" image of bright, candy-colored consoles that = are home=20 to Mario and Luigi, Pokemon and Disney. I have no idea why they did = this. Maybe=20 they want to shake their image up a little. After all despite its = reputation,=20 the GameCube has been home to games just as dark and violent as those on = other=20 systems (except for the PC which, with Soldier of Fortune and the = like,=20 is in a league of its own).

In any case, Nintendo should be=20 congratulated for letting the developer's original "vision" -- and I say = that=20 with tongue firmly in cheek -- shine through, uncensored and unfettered. = After=20 all, there's a rating systems in place, it's up to the retailers to = enforce it=20 for a change. It shouldn't be Nintendo -- or Sony or Microsoft -- = telling=20 gamers, hey, you can't play a certain type of game.


So the = end result=20 is clear. GameCube owners get the best version -- they get the least = censorship,=20 and they get a few more cool extras (like the map) than anyone else = here. Hooray=20 for them.

Overall Winner: GameCube


--Tobor

 


 
Who would have = guessed?
 
--Dave--
Treytable@earthlink.net
http://home.eart= hlink.net/~treytable/index.html
see=20 you space cowboy...
------=_NextPart_000_001F_01C2A347.DC4B67D0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: [NG] The Corruption of Zelda Date: 17 Dec 2002 06:27:44 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01C2A595.6870FAA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Nintendo issued a warning today to Japanese consumers regarding the use = of several third party memory cards with its latest title, The Legend of = Zelda on GameCube. According to company representatives, players may = experience a problem saving data when not utilizing officially = authorized memory cards. One card in particular, GameTech's Mach Memory = 1016, has already proven notoriously unreliable with the game. As a = result, GameTech has also issued a warning and apology to their = consumers. -XenGamers ------- Something all of us probably know by now, third party cards are not = worth the hassle. --Dave-- Treytable@earthlink.net http://tinyurl.com/3kb5 "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_0005_01C2A595.6870FAA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Nintendo issued=20 a warning today to Japanese consumers regarding the use of several third = party=20 memory cards with its latest title, The Legend of Zelda on GameCube. = According=20 to company representatives, players may experience a problem saving data = when=20 not utilizing officially authorized memory cards. One card in = particular,=20 GameTech's Mach Memory 1016, has already proven notoriously unreliable = with the=20 game. As a result, GameTech has also issued a warning and apology to = their=20 consumers.

-XenGamers

 
Something all of us probably know by = now, third=20 party cards are not worth the hassle.
 
--Dave--
Treytable@earthlink.net
http://tinyurl.com/3kb5
=93I = hate this. I=20 hate that my blood makes me crazy. I hate that I can't function without = being=20 chemically altered.=94 =96 Billy Chenowith
------=_NextPart_000_0005_01C2A595.6870FAA0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: [NG] Nintendo Officially Confirms U.S. Zelda Bonus Disc Promo Date: 17 Dec 2002 06:30:57 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01C2A595.DB9BDBD0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Originally released over in the Land of the Rising Sun, Nintendo has = officially announced that the bonus disc will indeed be part of a = pre-sell program in the US which will start on February 16th, 2003. If = you pre-order The Legend of Zelda: The Wind Waker, you will receive a = limited edition disc that will feature two full games, The Legend of = Zelda: Ocarina of Time and The Legend of Zelda: Ocarina of Time Master = Quest (a.k.a. Ura Zelda).=20 "We were surprised consumers tracked the program in Japan and were = begging us to do it here. We decided it was a great idea and one we know = consumers really want. The Legend of Zelda: The Wind Waker game raises = the bar on digital entertainment with a unique and technologically = advanced graphic style and compelling story," said Peter MacDougall = executive vice president of sales and marketing . "Making this pre-sell = program available to the fans, it solidifies Nintendo's commitment to = the hardcore gamer, while introducing the series to a whole new = generation of gamers."=20 The Legend of Zelda: The Wind Waker is scheduled to ship on March 24, = 2003 in the US.=20 Source: GameSpot ------- ------=_NextPart_000_0005_01C2A595.DB9BDBD0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Originally released over in the Land of the Rising Sun, Nintendo has=20 officially announced that the bonus disc will indeed be part of a = pre-sell=20 program in the US which will start on February 16th, 2003. If you = pre-order The Legend of Zelda: The Wind Waker, you will receive a = limited=20 edition disc that will feature two full games, The Legend of = Zelda:=20 Ocarina of Time and The Legend of Zelda: Ocarina of Time Master = Quest=20 (a.k.a. Ura Zelda).=20

"We were surprised consumers tracked the program in Japan and were = begging us=20 to do it here. We decided it was a great idea and one we know consumers = really=20 want. The Legend of Zelda: The Wind Waker game raises the bar on digital = entertainment with a unique and technologically advanced graphic style = and=20 compelling story,=94 said Peter MacDougall executive vice president of = sales and=20 marketing . =93Making this pre-sell program available to the fans, it = solidifies=20 Nintendo=92s commitment to the hardcore gamer, while introducing the = series to a=20 whole new generation of gamers.=94=20

The Legend of Zelda: The Wind Waker is scheduled to ship on = March 24,=20 2003 in the US.
Source: GameSpot


------=_NextPart_000_0005_01C2A595.DB9BDBD0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] The Corruption of Zelda Date: 17 Dec 2002 03:56:58 -0800 --Boundary_(ID_eVLXuuFPgrTmvDRQqLsxPA) Content-type: text/plain; charset=iso-8859-1 Content-transfer-encoding: QUOTED-PRINTABLE Someone will always buy something for less. These are probably the same people who prefer fullscreen DVDs Dexter Pythagoras wrote: > Nintendo issued a warning today to Japanese consumers regarding the > use of several third party memory cards with its latest title, The > Legend of Zelda on GameCube. According to company representatives, > players may experience a problem saving data when not utilizing > officially authorized memory cards. One card in particular, GameTec= h's > Mach Memory 1016, has already proven notoriously unreliable with th= e > game. As a result, GameTech has also issued a warning and apology t= o > their consumers. > > -XenGamers > -------------------------------------------------------------------= ---- > Something all of us probably know by now, third party cards are no= t > worth the hassle. --Dave-- > Treytable@earthlink.net > http://tinyurl.com/3kb5 > =93I hate this. I hate that my blood makes me crazy. I hate that I = can't > function without being chemically altered.=94 =96 Billy Chenowith --Boundary_(ID_eVLXuuFPgrTmvDRQqLsxPA) Content-type: text/html; charset=iso-8859-1 Content-transfer-encoding: QUOTED-PRINTABLE Someone will always buy something for less.

These are probably the same people who prefer fullscreen DVDs

Dexter

Pythagoras wrote:

Nintendo issued a warning today to Japanese consumers regarding the use of sev= eral third party memory cards with its latest title, The Legend of Zelda o= n GameCube. According to company representatives, players may experienc= e a problem saving data when not utilizing officially authorized memory= cards. One card in particular, GameTech's Mach Memory 1016, has already prov= en notoriously unreliable with the game. As a result, GameTech has also = issued a warning and apology to their consumers.

-XenGamers


 Something all of us pr= obably know by now, third party cards are not worth the hassle. --Dave--
Treytable@earthlink.net
http://tinyurl.com/3kb5
=93I hate this. I hate that = my blood makes me crazy. I hate that I can't function without being chemically= altered.=94 =96 Billy Chenowith
--Boundary_(ID_eVLXuuFPgrTmvDRQqLsxPA)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: Re: [NG] The Corruption of Zelda Date: 17 Dec 2002 08:33:28 -0600 >From: "Pythagoras" >Reply-To: NGamers@lists.xmission.com >To: "NGamers" >Subject: [NG] The Corruption of Zelda >Date: Tue, 17 Dec 2002 06:27:44 -0500 > >Nintendo issued a warning today to Japanese consumers regarding the use of >several third party memory cards with its latest title, The Legend of Zelda >on GameCube. According to company representatives, players may experience a >problem saving data when not utilizing officially authorized memory cards. >One card in particular, GameTech's Mach Memory 1016, has already proven >notoriously unreliable with the game. As a result, GameTech has also issued >a warning and apology to their consumers. > >-XenGamers > >-------------------------------------------------------------------------------- > > >Something all of us probably know by now, third party cards are not worth >the hassle. > >--Dave-- > With all that's been said by now, why would people continue to buy them?..... oh wait, I forgot. They're cheap and people are stupid. ;-) -Satoshi _________________________________________________________________ Add photos to your messages with MSN 8. Get 2 months FREE*. http://join.msn.com/?page=features/featuredemail [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] Nintendo Officially Confirms U.S. Zelda Bonus Disc Promo Date: 17 Dec 2002 12:04:46 -0600 This is a multi-part message in MIME format. --Boundary_(ID_Ff3JBd4ezzgl+2jFZWBRvA) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Where exactly would you have to preorder from to get this deal? -----Original Message----- [mailto:owner-ngamers@lists.xmission.com] On Behalf Of Pythagoras Sent: Tuesday, December 17, 2002 5:31 AM Originally released over in the Land of the Rising Sun, Nintendo has officially announced that the bonus disc will indeed be part of a pre-sell program in the US which will start on February 16th, 2003. If you pre-order The Legend of Zelda: The Wind Waker, you will receive a limited edition disc that will feature two full games, The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Ocarina of Time Master Quest (a.k.a. Ura Zelda). "We were surprised consumers tracked the program in Japan and were begging us to do it here. We decided it was a great idea and one we know consumers really want. The Legend of Zelda: The Wind Waker game raises the bar on digital entertainment with a unique and technologically advanced graphic style and compelling story," said Peter MacDougall executive vice president of sales and marketing . "Making this pre-sell program available to the fans, it solidifies Nintendo's commitment to the hardcore gamer, while introducing the series to a whole new generation of gamers." The Legend of Zelda: The Wind Waker is scheduled to ship on March 24, 2003 in the US. Source: GameSpot _____ --Boundary_(ID_Ff3JBd4ezzgl+2jFZWBRvA) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT

Where exactly would you have to preorder from to get this deal?

 

-----Original Message-----
From: owner-ngamers@lists.xmission.com [mailto:owner-ngamers@lists.xmission.com] On Behalf Of Pythagoras
Sent: Tuesday, December 17, 2002 5:31 AM
To: NGamers
Subject: [NG] Nintendo Officially Confirms U.S. Zelda Bonus Disc Promo

 

Originally released over in the Land of the Rising Sun, Nintendo has officially announced that the bonus disc will indeed be part of a pre-sell program in the US which will start on February 16th, 2003. If you pre-order The Legend of Zelda: The Wind Waker, you will receive a limited edition disc that will feature two full games, The Legend of Zelda: Ocarina of Time and The Legend of Zelda: Ocarina of Time Master Quest (a.k.a. Ura Zelda).

"We were surprised consumers tracked the program in Japan and were begging us to do it here. We decided it was a great idea and one we know consumers really want. The Legend of Zelda: The Wind Waker game raises the bar on digital entertainment with a unique and technologically advanced graphic style and compelling story,” said Peter MacDougall executive vice president of sales and marketing . “Making this pre-sell program available to the fans, it solidifies Nintendo’s commitment to the hardcore gamer, while introducing the series to a whole new generation of gamers.”

The Legend of Zelda: The Wind Waker is scheduled to ship on March 24, 2003 in the US.
Source: GameSpot


--Boundary_(ID_Ff3JBd4ezzgl+2jFZWBRvA)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: RE: [NG] Nintendo Officially Confirms U.S. Zelda Bonus Disc Promo Date: 17 Dec 2002 13:26:42 -0500 (EST) I'm going to HongKong next week and I was thinking about getting Zelda japanese version after hearing all the great reviews. I guess I'm not buying the jap version after all since I will get the zelda promo disc here in USA if I preorder. I'm sure we can preorder at EB and get the zelda promo disc. -Vi [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Lloyd Millard Mccoy Jr." Subject: [NG] size of Zelda: WW compared to TOoT Date: 17 Dec 2002 16:55:39 -0500 (EST) I hear that each of the 47 sea sectors are the size of Hyrule field but then Zelda64 was more than just Hyrule field. Does anyone know if this game is larger in "land area"? What about Ura Zelda? What is its comparison to TOot? Finally, was Majora's Mask a huge game? lloyd [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [NG] Nintendo Officially Confirms U.S. Zelda Bonus Disc Promo Date: 17 Dec 2002 17:45:03 EST --part1_1ac.ddf73ea.2b3102ef_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/17/02 6:31:50 AM Eastern Standard Time, treytable@earthlink.net writes: > Legend of Zelda: The Wind Waker is scheduled to ship on March 24, 2003 in > the US. > Source: GameSpot What is "Legend of Zelda: The Wing Waker" is that for GCN? -Jed "According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit" ~Doc Brown, Back to the Future --part1_1ac.ddf73ea.2b3102ef_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/17/02 6:31:50 AM Eastern Standard Time, treytable@earthlink.net writes:


Legend of Zelda: The Wind Waker is scheduled to ship on March 24, 2003 in the US.
Source: GameSpot



What is "Legend of Zelda: The Wing Waker" is that for GCN?
-Jed


"According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit"
~Doc Brown, Back to the Future
--part1_1ac.ddf73ea.2b3102ef_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] Nintendo Officially Confirms U.S. Zelda Bonus Disc Promo Date: 17 Dec 2002 17:06:45 -0600 This is a multi-part message in MIME format. --Boundary_(ID_uGqiRyaEacHY4V4VlCBMoA) Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7BIT It's a game where you walk around waking up wings. You see these wings, often times being directly connected to a bird-like species, tend to fall asleep. Kind of like when you or I cross our legs for an extended period of time and after some time find out, UH OH! Our extremities have "gone to sleep" and thus begins the agonizing process of moving it and hitting it while it starts to tingle and be felt throughout the entire body. So much like this Zelda the wing waker is of Link attempting to rid sleeping birds of this sensation once and for all. What is "Legend of Zelda: The Wing Waker" is that for GCN? -Jed "According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit" ~Doc Brown, Back to the Future --Boundary_(ID_uGqiRyaEacHY4V4VlCBMoA) Content-type: text/html; charset=US-ASCII Content-transfer-encoding: 7BIT

It’s a game where you walk around waking up wings.  You see these wings, often times being directly connected to a bird-like species, tend to fall asleep.  Kind of like when you or I cross our legs for an extended period of time and after some time find out, UH OH!  Our extremities have “gone to sleep” and thus begins the agonizing process of moving it and hitting it while it starts to tingle and be felt throughout the entire body.  So much like this Zelda the wing waker is of Link attempting to rid sleeping birds of this sensation once and for all.

What is "Legend of Zelda: The Wing Waker" is that for GCN?
-Jed


"According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit"
~Doc Brown, Back to the Future

--Boundary_(ID_uGqiRyaEacHY4V4VlCBMoA)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] size of Zelda: WW compared to TOoT Date: 17 Dec 2002 19:21:08 -0500 In a message dated 12/17/2002 4:55:39 PM Eastern Standard Time, lloyd@Glue.umd.edu writes: > I hear that each of the 47 sea sectors are the size of Hyrule field but > then Zelda64 was more than just Hyrule field. Does anyone know if this > game is larger in "land area"? What about Ura Zelda? What > is its > comparison to TOot? Finally, was Majora's Mask a huge game? > > > lloyd Majora's Mask actaully made me feel quite confined. Even if it was indeed larger, which it may have been, once you left the main town, there was nowhere to go except in one of the 4 main compass point directions. Sure, Zelda: OoT was more or less the same (not exactly at the compass points, I know), but it seemed a lot more segmented to me in Majora's Mask. The more I hear about Ura Zelda, I realize it's just Zelda: OoT remix. I was hoping for whole new dungeons and areas to explore, but apparantly it's just Ocarina of Time with a few puzzles changed. Kinda weak, but hey, it's free, and being like OoT is *not* a bad thing ... ~Matt ~Matt "Reality continues to ruin my life." - Calvin, Calvin and Hobbes [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Nintendo Officially Confirms U.S. Zelda Bonus Disc Promo Date: 17 Dec 2002 19:46:17 -0500 In a message dated 12/17/2002 5:45:03 PM Eastern Standard Time, Jedcross2 writes: > In a message dated 12/17/02 6:31:50 AM Eastern Standard Time, treytable@earthlink.net writes: > > > > Legend of Zelda: The Wind Waker is scheduled to ship on March 24, 2003 in the US. > Source: GameSpot > > > > What is "Legend of Zelda: The Wing Waker" is that for GCN? > -Jed > > > "According to my Calculations, when this baby hits 88 Miles > per hour, we're gonna see some serious shit" > ~Doc Brown, Back to the Future You stupid son of a bitch. Do you even have internet access? YES, it's the 'Cube Zelda game's title. JESUS, Jed. ~Matt "Reality continues to ruin my life." - Calvin, Calvin and Hobbes [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] Nintendo Officially Confirms U.S. Zelda Bonus Disc Promo Date: 17 Dec 2002 20:51:43 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_00D3_01C2A60E.1B060ED0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Don=20 To: ngamers@lists.xmission.com=20 Sent: Tuesday, December 17, 2002 1:04 PM Subject: RE: [NG] Nintendo Officially Confirms U.S. Zelda Bonus Disc = Promo Where exactly would you have to preorder from to get this deal? =20 -----Original Message----- From: owner-ngamers@lists.xmission.com = [mailto:owner-ngamers@lists.xmission.com] On Behalf Of Pythagoras Sent: Tuesday, December 17, 2002 5:31 AM To: NGamers Subject: [NG] Nintendo Officially Confirms U.S. Zelda Bonus Disc Promo =20 Originally released over in the Land of the Rising Sun, Nintendo has = officially announced that the bonus disc will indeed be part of a = pre-sell program in the US which will start on February 16th, 2003. If = you pre-order The Legend of Zelda: The Wind Waker, you will receive a = limited edition disc that will feature two full games, The Legend of = Zelda: Ocarina of Time and The Legend of Zelda: Ocarina of Time Master = Quest (a.k.a. Ura Zelda).=20 "We were surprised consumers tracked the program in Japan and were = begging us to do it here. We decided it was a great idea and one we know = consumers really want. The Legend of Zelda: The Wind Waker game raises = the bar on digital entertainment with a unique and technologically = advanced graphic style and compelling story," said Peter MacDougall = executive vice president of sales and marketing . "Making this pre-sell = program available to the fans, it solidifies Nintendo's commitment to = the hardcore gamer, while introducing the series to a whole new = generation of gamers."=20 The Legend of Zelda: The Wind Waker is scheduled to ship on March 24, = 2003 in the US.=20 Source: GameSpot ----- ------- My best bet would be from EB or Software ETC. --Dave-- Treytable@earthlink.net http://tinyurl.com/3kb5 "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_00D3_01C2A60E.1B060ED0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Don =
Sent: Tuesday, December 17, = 2002 1:04=20 PM
Subject: RE: [NG] Nintendo = Officially=20 Confirms U.S. Zelda Bonus Disc Promo

Where = exactly would=20 you have to preorder from to get this = deal?

 

-----Original=20 Message-----
From: = owner-ngamers@lists.xmis= sion.com=20 [mailto:owner-ngamers@lists.xmission.com] On Behalf Of = Pythagoras
Sent: Tuesday, December 17, = 2002 5:31=20 AM
To: = NGamers
Subject: [NG] Nintendo = Officially=20 Confirms U.S. Zelda Bonus Disc Promo

 

Originally released over = in the=20 Land of the Rising Sun, Nintendo has officially announced that the = bonus disc=20 will indeed be part of a pre-sell program in the US which will start = on=20 February 16th, 2003. = If you=20 pre-order The Legend of Zelda: The Wind Waker, you will receive a = limited edition disc that will = feature=20 two full games, The Legend of = Zelda:=20 Ocarina of Time and The Legend=20 of Zelda: Ocarina of Time Master Quest (a.k.a. Ura Zelda).=20

"We were surprised = consumers=20 tracked the program in Japan and were begging us to do it here. We = decided it=20 was a great idea and one we know consumers really want. The Legend of = Zelda:=20 The Wind Waker game raises the bar on digital entertainment with a = unique and=20 technologically advanced graphic style and compelling story,=94 said = Peter=20 MacDougall executive vice president of sales and marketing . =93Making = this=20 pre-sell program available to the fans, it solidifies Nintendo=92s = commitment to=20 the hardcore gamer, while introducing the series to a whole new = generation of=20 gamers.=94

The = Legend of=20 Zelda: The Wind Waker is scheduled to ship on = March 24,=20 2003 in the US.
Source: GameSpot



 
My best bet would be from EB or = Software=20 ETC.
 
--Dave--
Treytable@earthlink.net
http://tinyurl.com/3kb5
=93I = hate this. I=20 hate that my blood makes me crazy. I hate that I can't function without = being=20 chemically altered.=94 =96 Billy Chenowith
 
 
------=_NextPart_000_00D3_01C2A60E.1B060ED0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: Re: [NG] size of Zelda: WW compared to TOoT Date: 18 Dec 2002 00:58:52 -0600 >From: "Lloyd Millard Mccoy Jr." >Reply-To: NGamers@lists.xmission.com >To: Pythagoras >CC: NGamers >Subject: [NG] size of Zelda: WW compared to TOoT >Date: Tue, 17 Dec 2002 16:55:39 -0500 (EST) > > > >I hear that each of the 47 sea sectors are the size of Hyrule field but >then Zelda64 was more than just Hyrule field. Does anyone know if this >game is larger in "land area"? What about Ura Zelda? What is its >comparison to TOot? Finally, was Majora's Mask a huge game? > > >lloyd > From what I've heard about Ura Zelda, it doesn't change that much from OoT, but this comparison was done after the first dungeon only. MM wasn't as big as OoT. I'd say Termina was a bit smaller than Hyrule field. Clock Town was right in the center of it. Then it spread to the other areas which were fairly large. Still, I think OoT was a bit bigger in terms of land area. -Satoshi _________________________________________________________________ Protect your PC - get McAfee.com VirusScan Online http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963 [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: Re: [NG] Nintendo Officially Confirms U.S. Zelda Bonus Disc Promo Date: 18 Dec 2002 01:35:40 -0600 >From: Jedcross2@aol.com >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Nintendo Officially Confirms U.S. Zelda Bonus Disc Promo >Date: Tue, 17 Dec 2002 17:45:03 EST > >In a message dated 12/17/02 6:31:50 AM Eastern Standard Time, >treytable@earthlink.net writes: > > > > Legend of Zelda: The Wind Waker is scheduled to ship on March 24, 2003 >in > > the US. > > Source: GameSpot > > >What is "Legend of Zelda: The Wing Waker" is that for GCN? >-Jed > Read it again Jed. It's "Wind," not "Wing." And yes, The Wind Waker is the name of Celda. -Satoshi _________________________________________________________________ STOP MORE SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: [NG] New Zelda Wallpaper Date: 19 Dec 2002 19:26:55 -0800 Well, I've been on the hunt for good The Legend of Zelda: Wind Waker wallpapers. I was only able to find one... the one with the stained glass thingy. Turning up empty, I decided to spend about 3 hours on photoshop to create my own. They come in 2 flavours, with LOGO or WITHOUT. And in FOUR RESOLUTIONS 1280 x 1024 1152 x 864 1024 x 768 800 x 600 http://www.geocities.com/teamreavers/takutonokaze/ ------------- Another wallpaper, courtesy of Nintendo, is the original box art for the game, as shown in E3 2001 http://www.nintendo-europe.com/NOE/en/GB/home/st660/1024x768_zelda.jpg Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: Re: [NG] New Zelda Wallpaper Date: 19 Dec 2002 21:23:22 -0600 ----- Original Message ----- Sent: Thursday, December 19, 2002 9:26 PM > Well, I've been on the hunt for good The Legend of Zelda: Wind Waker > wallpapers. I was only able to find one... the one with the stained > glass thingy. > > Turning up empty, I decided to spend about 3 hours on photoshop to > create my own. > > They come in 2 flavours, with LOGO or WITHOUT. And in FOUR RESOLUTIONS > > 1280 x 1024 > 1152 x 864 > 1024 x 768 > 800 x 600 > > http://www.geocities.com/teamreavers/takutonokaze/ > Do you mind if I like to it on my website? -- Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: Re: [NG] New Zelda Wallpaper Date: 19 Dec 2002 22:03:39 -0600 ----- Original Message ----- Sent: Thursday, December 19, 2002 9:23 PM > > ----- Original Message ----- > From: "Dexter S." > To: ; "NG" > Sent: Thursday, December 19, 2002 9:26 PM > Subject: [NG] New Zelda Wallpaper > > > > Well, I've been on the hunt for good The Legend of Zelda: Wind Waker > > wallpapers. I was only able to find one... the one with the stained > > glass thingy. > > > > Turning up empty, I decided to spend about 3 hours on photoshop to > > create my own. > > > > They come in 2 flavours, with LOGO or WITHOUT. And in FOUR RESOLUTIONS > > > > 1280 x 1024 > > 1152 x 864 > > 1024 x 768 > > 800 x 600 > > > > http://www.geocities.com/teamreavers/takutonokaze/ > > > > Do you mind if I like to it on my website? Hmmm. I sounded like an idiot. LOL. What i meant was: Do you mind if I link to it on my website? -- Chris Avery averyc@io.com http://www.n-games.com/index.shtml [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] New Zelda Wallpaper Date: 19 Dec 2002 20:47:03 -0800 > > Do you mind if I link to it on my website? > > -- > Chris Avery > averyc@io.com Not at all. go ahead Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] New Zelda Wallpaper Date: 19 Dec 2002 23:39:52 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0012_01C2A7B7.EDA9D7E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dexter S.=20 To: NGamers@lists.xmission.com=20 Sent: Thursday, December 19, 2002 11:47 PM Subject: Re: [NG] New Zelda Wallpaper > > Do you mind if I link to it on my website? > > -- > Chris Avery > averyc@io.com Not at all. go ahead Dexter ----- Do you mind if I download it and erase your name and put "Count Chocula" = instead and post it on my site? --Dave-- Treytable@earthlink.net http://tinyurl.com/3kb5 "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_0012_01C2A7B7.EDA9D7E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Dexter = S.
Sent: Thursday, December 19, = 2002 11:47=20 PM
Subject: Re: [NG] New Zelda=20 Wallpaper



>
> Do you mind if I link to it on my=20 website?
>
> --
> Chris Avery
> averyc@io.com

Not at all. go=20 ahead

Dexter

 
Do you mind if I download it and erase = your name=20 and put "Count Chocula" instead and post it on my site?
 
--Dave--
Treytable@earthlink.net
http://tinyurl.com/3kb5
=93I = hate this. I=20 hate that my blood makes me crazy. I hate that I can't function without = being=20 chemically altered.=94 =96 Billy Chenowith
------=_NextPart_000_0012_01C2A7B7.EDA9D7E0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] New Zelda Wallpaper Date: 19 Dec 2002 21:12:14 -0800 --Boundary_(ID_78v5OnvilLQXJl24uUFQdg) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT If Count Chocula is being played by Christopher Lee, yes. If not, no. > Do you mind if I download it and erase your name and put "Count > Chocula" instead and post it on my site? --Dave-- > --Boundary_(ID_78v5OnvilLQXJl24uUFQdg) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT If Count Chocula is being played by Christopher Lee, yes.  If not, no.
Do you mind if I download it and erase your name and put "Count Chocula" instead and post it on my site? --Dave--
 
--Boundary_(ID_78v5OnvilLQXJl24uUFQdg)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: Re: [NG] New Zelda Wallpaper Date: 20 Dec 2002 02:10:06 -0600 Looks nice, Dex. Can't wait to play this game. -Satoshi >From: "Dexter S." >Reply-To: NGamers@lists.xmission.com >To: "jedcross@yahoogroups.com" , NG > >Subject: [NG] New Zelda Wallpaper >Date: Thu, 19 Dec 2002 19:26:55 -0800 > >Well, I've been on the hunt for good The Legend of Zelda: Wind Waker >wallpapers. I was only able to find one... the one with the stained >glass thingy. > >Turning up empty, I decided to spend about 3 hours on photoshop to >create my own. > >They come in 2 flavours, with LOGO or WITHOUT. And in FOUR RESOLUTIONS > >1280 x 1024 >1152 x 864 >1024 x 768 >800 x 600 > >http://www.geocities.com/teamreavers/takutonokaze/ > >------------- >Another wallpaper, courtesy of Nintendo, is the original box art for the >game, as shown in E3 2001 > >http://www.nintendo-europe.com/NOE/en/GB/home/st660/1024x768_zelda.jpg > >Dexter > > > > >[ To quit the NGamers mailing list, send the message "unsubscribe ] >[ NGamers" (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Add photos to your messages with MSN 8. Get 2 months FREE*. http://join.msn.com/?page=features/featuredemail&xAPID=42&PS=47575&PI=7324&DI=7474&SU= http://www.hotmail.msn.com/cgi-bin/getmsg&HL=1216hotmailtaglines_addphotos_3mf [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: [NG] Sup? ... and addictions Date: 20 Dec 2002 15:34:31 -0500 So what's everyone been doin lately? I have an unhealthy addiction to my PS2 and online gaming... 24/7 I'm either playing Madden 2003 or SOCOM online.... and I can't stop... hellllpppp meeeee..... Back to socom. Wes [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Sup? ... and addictions Date: 20 Dec 2002 12:47:23 -0800 Wez wrote: > So what's everyone been doin lately? > > I have an unhealthy addiction to my PS2 and online gaming... 24/7 I'm either > playing Madden 2003 or SOCOM online.... and I can't stop... hellllpppp > meeeee..... > > Back to socom. > > Wes On-line games can get addictive. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Chris Avery" Subject: Re: [NG] Sup? ... and addictions Date: 20 Dec 2002 16:42:23 -0600 ----- Original Message ----- Sent: Friday, December 20, 2002 2:47 PM > > > Wez wrote: > > > So what's everyone been doin lately? > > > > I have an unhealthy addiction to my PS2 and online gaming... 24/7 I'm either > > playing Madden 2003 or SOCOM online.... and I can't stop... hellllpppp > > meeeee..... > > > > Back to socom. > > > > Wes > > On-line games can get addictive. > I have been trying to play EverQuest Adventures Online for PS2. But without a keyboard it is hard as hell. Can't talk to other very easy without one. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Sup? ... and addictions Date: 20 Dec 2002 16:11:16 -0800 > > I have been trying to play EverQuest Adventures Online for PS2. But without > a keyboard it is hard as hell. Can't talk to other very easy without one. I don't plan on playing Galaxies on the PS2 or the Xbox. Go for the PC versions. These games were designed for the PCs first and foremost. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] New Zelda Wallpaper Date: 20 Dec 2002 19:37:09 -0600 Yeah looks good, nice work Dex. I can't get over though how much his feet look like cigarette butts though. ;) -----Original Message----- [mailto:owner-NGamers@lists.xmission.com] On Behalf Of Satoshi GC Sent: Friday, December 20, 2002 2:10 AM Looks nice, Dex. Can't wait to play this game. -Satoshi >From: "Dexter S." >Reply-To: NGamers@lists.xmission.com >To: "jedcross@yahoogroups.com" , NG > >Subject: [NG] New Zelda Wallpaper >Date: Thu, 19 Dec 2002 19:26:55 -0800 > >Well, I've been on the hunt for good The Legend of Zelda: Wind Waker >wallpapers. I was only able to find one... the one with the stained >glass thingy. > >Turning up empty, I decided to spend about 3 hours on photoshop to >create my own. > >They come in 2 flavours, with LOGO or WITHOUT. And in FOUR RESOLUTIONS > >1280 x 1024 >1152 x 864 >1024 x 768 >800 x 600 > >http://www.geocities.com/teamreavers/takutonokaze/ > >------------- >Another wallpaper, courtesy of Nintendo, is the original box art for the >game, as shown in E3 2001 > >http://www.nintendo-europe.com/NOE/en/GB/home/st660/1024x768_zelda.jpg > >Dexter > > > > >[ To quit the NGamers mailing list, send the message "unsubscribe ] >[ NGamers" (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Add photos to your messages with MSN 8. Get 2 months FREE*. http://join.msn.com/?page=features/featuredemail&xAPID=42&PS=47575&PI=73 24&DI=7474&SU= http://www.hotmail.msn.com/cgi-bin/getmsg&HL=1216hotmailtaglines_addphot os_3mf [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] Sup? ... and addictions Date: 20 Dec 2002 19:39:00 -0600 I've just finished final exams here in 3rd year University and now I'm living it up with some Metroid Prime and some Broodwar online (never did stop playing that game). So far I'm 85% done Metroid Prime. I'm starting to scour the whole place for 3 more artifacts and the remaining missle and energy tank expansions. This game was awesome! -----Original Message----- [mailto:owner-ngamers@lists.xmission.com] On Behalf Of Wez Sent: Friday, December 20, 2002 2:35 PM So what's everyone been doin lately? I have an unhealthy addiction to my PS2 and online gaming... 24/7 I'm either playing Madden 2003 or SOCOM online.... and I can't stop... hellllpppp meeeee..... Back to socom. Wes [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Sup? ... and addictions Date: 20 Dec 2002 19:13:17 -0800 Don wrote: > I've just finished final exams here in 3rd year University and now I'm > living it up with some Metroid Prime and some Broodwar online (never did > stop playing that game). So far I'm 85% done Metroid Prime. I'm > starting to scour the whole place for 3 more artifacts and the remaining > missle and energy tank expansions. This game was awesome! Broodwars? ack. Nothing beats the oirignal SC... none of this exapnsion crap for me ;) Next year would be a good time to hear something about SC II ;) Big hints already in WC III Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] New Zelda Wallpaper Date: 20 Dec 2002 19:13:57 -0800 Don wrote: > Yeah looks good, nice work Dex. I can't get over though how much his > feet look like cigarette butts though. ;) hahaha. i noticed that too. I ddin't draw him, but i realy like the 'sketch-book' art found in WW and the new art that came with 4 Swords. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: LARGEEYES@aol.com Subject: Re: [NG] Sup? ... and addictions Date: 20 Dec 2002 23:19:02 EST --part1_ce.31c5e1f9.2b3545b6_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/20/2002 3:12:49 PM Eastern Standard Time, wez@adelphia.net writes: > So what's everyone been doin lately? > > I have an unhealthy addiction to my PS2 and online gaming... 24/7 I'm > either > playing Madden 2003 or SOCOM online.... and I can't stop... hellllpppp > meeeee..... > > > Back to socom. > > Wes > > Beta testing Everquest PS2. For a while it was cool, but all of a sudden it has become incredibly tedious. --part1_ce.31c5e1f9.2b3545b6_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/20/2002 3:12:49 PM Eastern Standard Time, wez@adelphia.net writes:

So what's everyone been doin lately?

I have an unhealthy addiction to my PS2 and online gaming... 24/7 I'm either
playing Madden 2003 or SOCOM online.... and I can't stop... hellllpppp
meeeee.....


Back to socom.

Wes



Beta testing Everquest PS2.  For a while it was cool, but all of a sudden it has become incredibly tedious.
--part1_ce.31c5e1f9.2b3545b6_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] Sup? ... and addictions Date: 20 Dec 2002 22:45:15 -0600 Broodwars was more fun that just plain starcraft. It added some really key new elements to the game and I've had countless hours of fun with it. As for Warcraft III... I THOUGHT it was a good game, I TRIED to like it but I eventually realized that is sucks. It is so boring and I hate the fact that there is a 90 food cap and stupid ratios on the resource gathering. It seems like the only thing anyone ever makes online are huntresses and they are way too powerful to begin with. Top that all off with double hero rushes and you have a game where lamers ruin it for the rest of the people. Anyway I'm not sure if SC II could possibly get any better than its predecessor. -----Original Message----- [mailto:owner-NGamers@lists.xmission.com] On Behalf Of Dexter S. Sent: Friday, December 20, 2002 9:13 PM Don wrote: > I've just finished final exams here in 3rd year University and now I'm > living it up with some Metroid Prime and some Broodwar online (never did > stop playing that game). So far I'm 85% done Metroid Prime. I'm > starting to scour the whole place for 3 more artifacts and the remaining > missle and energy tank expansions. This game was awesome! Broodwars? ack. Nothing beats the oirignal SC... none of this exapnsion crap for me ;) Next year would be a good time to hear something about SC II ;) Big hints already in WC III Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Sup? ... and addictions Date: 20 Dec 2002 21:06:40 -0800 Don wrote: > Broodwars was more fun that just plain starcraft. It added some really > key new elements to the game and I've had countless hours of fun with > it. As for Warcraft III... I THOUGHT it was a good game, I TRIED to > like it but I eventually realized that is sucks. It is so boring and I > hate the fact that there is a 90 food cap and stupid ratios on the > resource gathering. Beh. It creates more strategic uses. U send task forces instead of mass marines, point, click, and forget. It's certain;y a game that is to be enjoyed on a system more capable than mine. I constantly get slow downs on mine during battles, making micromanagement difficult. I'm upgrading next year in part to get more out of Warcraft. > It seems like the only thing anyone ever makes > online are huntresses and they are way too powerful to begin with. Well, they're like the early zergling rushes of the old SC nothing new. Blizz nerfed them in their latest patch. > Top > that all off with double hero rushes and you have a game where lamers > ruin it for the rest of the people. Anyway I'm not sure if SC II could > possibly get any better than its predecessor. What's wrong with that? I'm not a good player so I thank God Blizz limited it to only 2 heroes. I could see worse. All races have a strong physical hero and a strong magic hero. The ideal is to have both of each. The real strategy is which to come out with first. Outof habit, I like the physical hero, because I was never that comfortable with magic, even in the old WC II. That said, the magic in WC 3 is much more managable than the clunkier WC II system. Is WC 3 as revolutionary as 2? no. Is it as insanely fun as SC? not in the way SC was fun. But then again, SC had the advantage of being a third generation 2-D RTS, where the technology had evolved to a point where Blizzard could really execute the ultimate 2D RTS. I take WC 3 as the first warcraft of a new era. Much like Wacraft, is by today's standards, clunky and dated. I can only see good things in the future. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: Re: [NG] Sup? ... and addictions Date: 21 Dec 2002 04:17:45 -0600 Lately? Well, mainly studying my Kanji. My friend and I are going to try and find a theater playing LotR in English today. Gaming wise: Metroid Prime, Metroid Prime, and Metroid Prime. Excellent game; pick it up if you don't have it yet. -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC >From: Wez >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: [NG] Sup? ... and addictions >Date: Fri, 20 Dec 2002 15:34:31 -0500 > >So what's everyone been doin lately? > >I have an unhealthy addiction to my PS2 and online gaming... 24/7 I'm >either >playing Madden 2003 or SOCOM online.... and I can't stop... hellllpppp >meeeee..... > > >Back to socom. > >Wes > > > > >[ To quit the NGamers mailing list, send the message "unsubscribe ] >[ NGamers" (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ MSN 8 limited-time offer: Join now and get 3 months FREE*. http://join.msn.com/?page=dept/dialup&xAPID=42&PS=47575&PI=7324&DI=7474&SU= http://www.hotmail.msn.com/cgi-bin/getmsg&HL=1216hotmailtaglines_newmsn8ishere_3mf [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] Sup? ... and addictions Date: 21 Dec 2002 10:55:32 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_001A_01C2A8DF.7B71BCA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Wez=20 To: NGamers@lists.xmission.com=20 Sent: Friday, December 20, 2002 3:34 PM Subject: [NG] Sup? ... and addictions So what's everyone been doin lately? I have an unhealthy addiction to my PS2 and online gaming... 24/7 I'm = either playing Madden 2003 or SOCOM online.... and I can't stop... hellllpppp meeeee..... Back to socom. Wes ----- I always wanted to try to go online with my PS2, but Sony has yet to = send a second shipment of Network Adapters to my area.=20 --Dave-- Treytable@earthlink.net http://tinyurl.com/3kb5 "I hate this. I hate that my blood makes me crazy. I hate that I can't = function without being chemically altered." - Billy Chenowith ------=_NextPart_000_001A_01C2A8DF.7B71BCA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Wez =
Sent: Friday, December 20, 2002 = 3:34=20 PM
Subject: [NG] Sup? ... and=20 addictions

So what's everyone been doin lately?

I have an = unhealthy=20 addiction to my PS2 and online gaming... 24/7 I'm either
playing = Madden=20 2003 or SOCOM online.... and I can't stop...=20 hellllpppp
meeeee.....


Back to socom.

Wes

 
I always wanted to try to go online = with my PS2,=20 but Sony has yet to send a second shipment of Network Adapters to my = area.=20
 
--Dave--
Treytable@earthlink.net
http://tinyurl.com/3kb5
=93I = hate this. I=20 hate that my blood makes me crazy. I hate that I can't function without = being=20 chemically altered.=94 =96 Billy Chenowith
------=_NextPart_000_001A_01C2A8DF.7B71BCA0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Wez Subject: Re: [NG] Sup? ... and addictions Date: 21 Dec 2002 13:22:47 -0500 > I always wanted to try to go online with my PS2, but Sony has yet to > send a second shipment of Network Adapters to my area. --Dave-- Ah. Well, I was a little skeptical at first of getting one... but it's so worth it. This has revived my love for gaming more than anything else lately. Wes P.S. - I heard from an inside source @ Best Buy that PS2 and Xbox were dropping to $150 next week... anyone know if this is true? I also heard the $150 xbox would be coming with 1 year xbox live service... now if GC would drop to say $99, I could finally pick one up. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: [NG] Final Fantasy Crystal Chronicles Trailer Date: 21 Dec 2002 10:35:06 -0800 Just watched it. The video is of low quality, and I'm hoping for a direct feed soon. My impression of it is a cross between Crono Cross and Final Fantasy IX, thematically, it's very different from your traditional European feel of the classic FF. This one is a little more exotic and Middle Eastern. For anyone who wants to bypass insider, someone has mirred it here http://pwp.netcabo.pt/0229110601/christmasgift.zip Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Sup? ... and addictions Date: 21 Dec 2002 10:32:39 -0800 --Boundary_(ID_PwwUtTA2l2JpzB6CeO5d2A) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT > I always wanted to try to go online with my PS2, but Sony has yet to > send a second shipment of Network Adapters to my area. It's a plot by me to ruin your Xmas. Dexter --Boundary_(ID_PwwUtTA2l2JpzB6CeO5d2A) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT  
I always wanted to try to go online with my PS2, but Sony has yet to send a second shipment of Network Adapters to my area.
It's a plot by me to ruin your Xmas.

Dexter --Boundary_(ID_PwwUtTA2l2JpzB6CeO5d2A)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] low price Nintendo? Date: 22 Dec 2002 08:17:09 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_000E_01C2A992.860B44C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Wez=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, December 21, 2002 1:22 PM Subject: Re: [NG] Sup? ... and addictions > I always wanted to try to go online with my PS2, but Sony has yet = to > send a second shipment of Network Adapters to my area. --Dave-- Ah. Well, I was a little skeptical at first of getting one... but = it's so worth it. This has revived my love for gaming more than anything else lately. Wes P.S. - I heard from an inside source @ Best Buy that PS2 and Xbox were dropping to $150 next week... anyone know if this is true? I also = heard the $150 xbox would be coming with 1 year xbox live service... now if = GC would drop to say $99, I could finally pick one up. ----- I don't know, but if anything, it sounds like one of those last minute = in store specials, since XBOX Live would be worthless to about half of = XBOX users. I'll know when I get off my arse and put on my parka and go = out and get the Sunday paper. That would be cool, a $99 GameCube, if = only they made a price drop in controllers as well. Then again I once said I'd buy a GBA if it dropped below $99 and still I = don't have one, but with the GameCube GBA Player, I really don't see any = point to get one now. --Dave-- Treytable@earthlink.net http://tinyurl.com/3kb5 ------=_NextPart_000_000E_01C2A992.860B44C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

 
----- Original Message -----
From:=20 Wez =
Sent: Saturday, December 21, = 2002 1:22=20 PM
Subject: Re: [NG] Sup? ... and=20 addictions

>  I always wanted to try to go online with my = PS2, but=20 Sony has yet to
> send a second shipment of Network Adapters to = my area.=20 --Dave--

Ah.  Well, I was a little skeptical at first of = getting=20 one... but it's
so worth it.  This has revived my love for = gaming more=20 than anything
else lately.

Wes

P.S. - I heard from an = inside=20 source @ Best Buy that PS2 and Xbox were
dropping to $150 next = week...=20 anyone know if this is true?  I also heard
the $150 xbox would = be=20 coming with 1 year xbox live service... now if GC
would drop to say = $99, I=20 could finally pick one up.

 
I don't know, but if anything, it = sounds like one=20 of those last minute in store specials, since XBOX Live would be = worthless to=20 about half of XBOX users. I'll know when I get off my arse and put on my = parka=20 and go out and get the Sunday paper. That would be cool, a $99 GameCube, = if only=20 they made a price drop in controllers as well.
 
Then again I once said I'd buy a GBA if = it dropped=20 below $99 and still I don't have one, but with the GameCube GBA Player, = I really=20 don't see any point to get one now.
 
--Dave--
Treytable@earthlink.net
http://tinyurl.com/3kb5
------=_NextPart_000_000E_01C2A992.860B44C0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] online console disapointments Date: 22 Dec 2002 08:37:11 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_002D_01C2A995.52092EF0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dexter S.=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, December 21, 2002 1:32 PM Subject: Re: [NG] Sup? ... and addictions =20 I always wanted to try to go online with my PS2, but Sony has yet to = send a second shipment of Network Adapters to my area. It's a plot by me to ruin your Xmas.=20 Dexter=20 ----- What PS2 games are online anyway? The only ones I know of are Tony = Hawk's Pro Skater 3 & 4, Madden 2003, Twisted Metal: Black - Online, and = the Broadband only SOCOM. I'm no big fan of football, aside from the 2K = series, and I only buy those when they become dirt cheap (which it seems = the PS2 and GameCube versions of NFL 2K3 are $20 already, but I'm = holding out for the XBOX version), but even then, there has to be no = other game I want before I get a new football game. Pro Skater 3 I have = on the PS2, but I heard that you can't play "Horse" online, which takes = the fun out of that. TMB - Online, you get that free with the Network = Adapter but by mail, and it's only 2 player dial-up and 8 player = broadband, which sounds just plain silly, and gives me no incentive to = really want a Network Adapter for that. I mean geeze, that (TMB - O) is = pathetic, especially compared to the online games that could be done on = the Dreamcast which was mainly dial-up. Also, it looks like Auto = Modellista is going to be broadband only, and I don't know of any other = net games on the PS2. Big disappointment that the PS2 version of Marvel = vs. Capcom 2 isn't online, and same with GameCube's Capcom vs. SNK 2 EO. = I really can't understand why Capcom didn't at least give those features = that originated in the Dreamcast to their latest re-releases of Naomi = fighting games. But if I did have broadband, I'm sure there's no question as to what = console I'd be taking online (if I could afford it). Trey Treytable@earthlink.net http://tinyurl.com/3kb5 "They laughed at Columbus, they laughed at Fulton,=20 they laughed at the Wright brothers. But they also=20 laughed at Bozo the Clown." - Carl Sagan (1934 - 1996) ------=_NextPart_000_002D_01C2A995.52092EF0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Dexter = S.
Sent: Saturday, December 21, = 2002 1:32=20 PM
Subject: Re: [NG] Sup? ... and=20 addictions

 =20
I always = wanted to=20 try to go online with my PS2, but Sony has yet to send a second = shipment of=20 Network Adapters to my area.
It's a plot = by me to=20 ruin your Xmas.=20

Dexter=20


 
What PS2 games are online anyway? The only ones I know of are Tony = Hawk's=20 Pro Skater 3 & 4, Madden 2003, Twisted Metal: Black - Online, and = the=20 Broadband only SOCOM. I'm no big fan of football, aside from the 2K = series, and=20 I only buy those when they become dirt cheap (which it seems the PS2 and = GameCube versions of NFL 2K3 are $20 already, but I'm holding out for = the XBOX=20 version), but even then, there has to be no other game I want before I = get a new=20 football game. Pro Skater 3 I have on the PS2, but I heard that you = can't play=20 "Horse" online, which takes the fun out of that. TMB - Online, you get = that free=20 with the Network Adapter but by mail, and it's only 2 player dial-up and = 8=20 player broadband, which sounds just plain silly, and gives me no = incentive to=20 really want a Network Adapter for that. I mean geeze, that (TMB - O) is=20 pathetic, especially compared to the online games that could be done on = the=20 Dreamcast which was mainly dial-up. Also, it looks like Auto = Modellista is=20 going to be broadband only, and I don't know of any other net games on = the PS2.=20 Big disappointment that the PS2 version of Marvel vs. Capcom 2 isn't = online, and=20 same with GameCube's Capcom vs. SNK 2 EO. I really can't understand why = Capcom=20 didn't at least give those features that originated in the Dreamcast to = their=20 latest re-releases of Naomi fighting games.
 
But if I did have broadband, I'm sure = there's no=20 question as to what console I'd be taking online (if I could afford=20 it).
 
Trey
Treytable@earthlink.net
http://tinyurl.com/3kb5
"They = laughed at=20 Columbus, they laughed at Fulton,
 they laughed at the Wright = brothers.=20 But they also
 laughed at Bozo the Clown." - Carl Sagan (1934 - = 1996)
------=_NextPart_000_002D_01C2A995.52092EF0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] online console disapointments Date: 22 Dec 2002 09:09:40 -0800 --Boundary_(ID_SCwN/xDcBlTLWMGIuzdcPg) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT There's a few bright spots next year. i was watching the livecast from the Square booth at Jumpfest and caught the FF XI trailer. This may be old news to some, but I had written it off in favour of Star Wars Galaxies. But the trailer really impressed me. I think I might pick up the PC version, or **gasp**, go with the PS2 version. Dexter Pythagoras wrote: > > > ----- Original Message ----- > From: Dexter S. > To: NGamers@lists.xmission.com > Sent: Saturday, December 21, 2002 1:32 PM > Subject: Re: [NG] Sup? ... and addictions > > > > I always wanted to try to go online with my PS2, but Sony > > has yet to send a second shipment of Network Adapters to > > my area. > > It's a plot by me to ruin your Xmas. > > Dexter > ------------------------------------------------------------- > > > > > What PS2 games are online anyway? The only ones I know of are Tony > Hawk's Pro Skater 3 & 4, Madden 2003, Twisted Metal: Black - Online, > and the Broadband only SOCOM. I'm no big fan of football, aside from > the 2K series, and I only buy those when they become dirt cheap (which > it seems the PS2 and GameCube versions of NFL 2K3 are $20 already, but > I'm holding out for the XBOX version), but even then, there has to be > no other game I want before I get a new football game. Pro Skater 3 I > have on the PS2, but I heard that you can't play "Horse" online, which > takes the fun out of that. TMB - Online, you get that free with the > Network Adapter but by mail, and it's only 2 player dial-up and 8 > player broadband, which sounds just plain silly, and gives me no > incentive to really want a Network Adapter for that. I mean geeze, > that (TMB - O) is pathetic, especially compared to the online games > that could be done on the Dreamcast which was mainly dial-up. Also, it > looks like Auto Modellista is going to be broadband only, and I don't > know of any other net games on the PS2. Big disappointment that the > PS2 version of Marvel vs. Capcom 2 isn't online, and same with > GameCube's Capcom vs. SNK 2 EO. I really can't understand why Capcom > didn't at least give those features that originated in the Dreamcast > to their latest re-releases of Naomi fighting games. But if I did have > broadband, I'm sure there's no question as to what console I'd be > taking online (if I could afford it). Trey > Treytable@earthlink.net > http://tinyurl.com/3kb5 > "They laughed at Columbus, they laughed at Fulton, > they laughed at the Wright brothers. But they also > laughed at Bozo the Clown." - Carl Sagan (1934 - 1996) --Boundary_(ID_SCwN/xDcBlTLWMGIuzdcPg) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT There's a few bright spots next year.

i was watching the livecast from the Square booth at Jumpfest and caught the FF XI trailer.  This may be old news to some, but I had written it off in favour of Star Wars Galaxies.  But the trailer really impressed me.  I think I might pick up the PC version, or **gasp**, go with the PS2 version.

Dexter

Pythagoras wrote:

 
----- Original Message -----
From: Dexter S.
Sent: Saturday, December 21, 2002 1:32 PM
Subject: Re: [NG] Sup? ... and addictions
 
I always wanted to try to go online with my PS2, but Sony has yet to send a second shipment of Network Adapters to my area.
It's a plot by me to ruin your Xmas.

Dexter 



 
 
 What PS2 games are online anyway? The only ones I know of are Tony Hawk's Pro Skater 3 & 4, Madden 2003, Twisted Metal: Black - Online, and the Broadband only SOCOM. I'm no big fan of football, aside from the 2K series, and I only buy those when they become dirt cheap (which it seems the PS2 and GameCube versions of NFL 2K3 are $20 already, but I'm holding out for the XBOX version), but even then, there has to be no other game I want before I get a new football game. Pro Skater 3 I have on the PS2, but I heard that you can't play "Horse" online, which takes the fun out of that. TMB - Online, you get that free with the Network Adapter but by mail, and it's only 2 player dial-up and 8 player broadband, which sounds just plain silly, and gives me no incentive to really want a Network Adapter for that. I mean geeze, that (TMB - O) is pathetic, especially compared to the online games that could be done on the Dreamcast which was mainly dial-up. Also, it looks like Auto Modellista is going to be broadband only, and I don't know of any other net games on the PS2. Big disappointment that the PS2 version of Marvel vs. Capcom 2 isn't online, and same with GameCube's Capcom vs. SNK 2 EO. I really can't understand why Capcom didn't at least give those features that originated in the Dreamcast to their latest re-releases of Naomi fighting games. But if I did have broadband, I'm sure there's no question as to what console I'd be taking online (if I could afford it). Trey
Treytable@earthlink.net
http://tinyurl.com/3kb5
"They laughed at Columbus, they laughed at Fulton,
 they laughed at the Wright brothers. But they also
 laughed at Bozo the Clown." - Carl Sagan (1934 - 1996)
--Boundary_(ID_SCwN/xDcBlTLWMGIuzdcPg)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: [NG] Metroid Prime Ending. Big Spoiler Date: 22 Dec 2002 20:29:42 -0600 This is a multi-part message in MIME format. --Boundary_(ID_IMaTZnCP/q4Ed5GrDuq29g) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Spoiler Space * * * * * * * * Ok I just beat Metroid Prime, time in 19:28 (I think) with a percentage of 90%. All I can say is that ending SUCKED. I am so ripped right now, I mean the game was awesome and it is definitely one of the best I've ever played in a long time now but I mean COME ON! All that happened was I killed the heart of Metroid Prime and then it shook around for a few seconds, took my phazon suit (wtf was up with that? Just to rid everything of phazon I guess) and then this warning came up about an explosion. So then it shows me back at the artifact site as it's blowing up and then I jump on my space ship and then Samus removes her helmet and then looks for about 3 seconds at the rubble. Then the ship cruises out of the planet and away. Roll credits and then it's all over. That's it, nothing to see about what happened to the space pirates that weren't on the planet, didn't see anything about phazon after that or creatures or EVEN in the LEAST I would have thought that there would have been a cinematic 'return' to places and creatures of the game while rolling the credits ala Dragon Warrior III or Zelda: Link to the Past or TLoZOoT. Geez would it have killed them to put together something better? Well just to see what I was missing with 99% complete or 100% or whatever (since they screwed up with the phazon suit not being calculated in the percentages or at least shown on the file selection screen) I went on gamefaqs and the only thing added is that a hand jumps out of a puddle of phazon with an alien eye on it that looks around. Ohhhhhhhhhhhhh . Well I'm kinda ripped is anyone else? I mean it was an awesome game, no denying that but the ending is definitely one of the worst I've seen in a long time. Don --Boundary_(ID_IMaTZnCP/q4Ed5GrDuq29g) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT

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Ok I just beat Metroid Prime, time in 19:28 (I think) with a percentage of 90%.  All I can say is that ending SUCKED.  I am so ripped right now, I mean the game was awesome and it is definitely one of the best I’ve ever played in a long time now but I mean COME ON!  All that happened was I killed the heart of Metroid Prime and then it shook around for a few seconds, took my phazon suit (wtf was up with that? Just to rid everything of phazon I guess) and then this warning came up about an explosion.  So then it shows me back at the artifact site as it’s blowing up and then I jump on my space ship and then Samus removes her helmet and then looks for about 3 seconds at the rubble.  Then the ship cruises out of the planet and away.  Roll credits and then it’s all over.  That’s it, nothing to see about what happened to the space pirates that weren’t on the planet, didn’t see anything about phazon after that or creatures or EVEN in the LEAST I would have thought that there would have been a cinematic ‘return’ to places and creatures of the game while rolling the credits ala Dragon Warrior III or Zelda: Link to the Past or TLoZOoT.  Geez would it have killed them to put together something better?  Well just to see what I was missing with 99% complete or 100% or whatever (since they screwed up with the phazon suit not being calculated in the percentages or at least shown on the file selection screen) I went on gamefaqs and the only thing added is that a hand jumps out of a puddle of phazon with an alien eye on it that looks around.  Ohhhhhhhhhhhhh <SARCASM>.  Well I’m kinda ripped is anyone else?  I mean it was an awesome game, no denying that but the ending is definitely one of the worst I’ve seen in a long time.

 

Don

--Boundary_(ID_IMaTZnCP/q4Ed5GrDuq29g)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Metroid Prime Ending. Big Spoiler Date: 22 Dec 2002 23:53:23 EST --part1_6d.5537310.2b37f0c3_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/22/2002 9:32:15 PM Eastern Standard Time,=20 d.fentie@shaw.ca writes: > >> Spoiler Space >>=20 >> =20 >>=20 >> =20 >>=20 >> * >>=20 >> =20 >>=20 >> * >>=20 >> =20 >>=20 >> =20 >>=20 >> * >>=20 >> =20 >>=20 >> =20 >>=20 >> * >>=20 >> =20 >>=20 >> =20 >>=20 >> * >>=20 >> =20 >>=20 >> =20 >>=20 >> * >>=20 >> =20 >>=20 >> =20 >>=20 >> * >>=20 >> =20 >>=20 >> =20 >>=20 >> * >>=20 >> =20 >>=20 >> =20 >>=20 >> Ok I just beat Metroid Prime, time in 19:28 (I think) with a percentage o= f=20 >> 90%. All I can say is that ending SUCKED. I am so ripped right now, I=20 >> mean the game was awesome and it is definitely one of the best I=E2=80= =99ve ever=20 >> played in a long time now but I mean COME ON! All that happened was I=20 >> killed the heart of Metroid Prime and then it shook around for a few=20 >> seconds, took my phazon suit (wtf was up with that? Just to rid everythin= g=20 >> of phazon I guess) and then this warning came up about an explosion. So=20 >> then it shows me back at the artifact site as it=E2=80=99s blowing up and= then I=20 >> jump on my space ship and then Samus removes her helmet and then looks fo= r=20 >> about 3 seconds at the rubble. Then the ship cruises out of the planet=20 >> and away. Roll credits and then it=E2=80=99s all over. That=E2=80=99s i= t, nothing to=20 >> see about what happened to the space pirates that weren=E2=80=99t on the=20= planet,=20 >> didn=E2=80=99t see anything about phazon after that or creatures or EVEN=20= in the=20 >> LEAST I would have thought that there would have been a cinematic =E2=80= =98return=E2=80=99 >> to places and creatures of the game while rolling the credits ala Dragon= =20 >> Warrior III or Zelda: Link to the Past or TLoZOoT. Geez would it have=20 >> killed them to put together something better? Well just to see what I wa= s=20 >> missing with 99% complete or 100% or whatever (since they screwed up with= =20 >> the phazon suit not being calculated in the percentages or at least shown= =20 >> on the file selection screen) I went on gamefaqs and the only thing added= =20 >> is that a hand jumps out of a puddle of phazon with an alien eye on it=20 >> that looks around. Ohhhhhhhhhhhhh . Well I=E2=80=99m kinda rip= ped is=20 >> anyone else? I mean it was an awesome game, no denying that but the=20 >> ending is definitely one of the worst I=E2=80=99ve seen in a long time. >>=20 >> =20 >>=20 >> Don >>=20 >>=20 >=20 What did you expect? The ending is the same as every Metroid game. The=20 "special" ending isn't mind blowing, but it's cool none the less. I thought=20 the ending was plenty for a Metroid fan, and appropriate for the series. ~Matt --part1_6d.5537310.2b37f0c3_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/22/2002 9:32:15 PM Eastern Stan= dard Time, d.fentie@shaw.ca writes:

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Ok I just beat Metroid Prime= , time in 19:28 (I think) with a percentage of 90%.  All I can say is t= hat ending SUCKED.  I am so ripped right now, I mean the game was aweso= me and it is definitely one of the best I=E2=80=99ve ever played in a long t= ime now but I mean COME ON!  All that happened was I killed the heart o= f Metroid Prime and then it shook around for a few seconds, took my phazon s= uit (wtf was up with that? Just to rid everything of phazon I guess) and the= n this warning came up about an explosion.  So then it shows me back at= the artifact site as it=E2=80=99s blowing up and then I jump on my space sh= ip and then Samus removes her helmet and then looks for about 3 seconds at t= he rubble.  Then the ship cruises out of the planet and away.  Rol= l credits and then it=E2=80=99s all over.  That=E2=80=99s it, nothing t= o see about what happened to the space pirates that weren=E2=80=99t on the p= lanet, didn=E2=80=99t see anything about phazon after that or creatures or E= VEN in the LEAST I would have thought that there would have been a cinematic= =E2=80=98return=E2=80=99 to places and creatures of the game while rolling=20= the credits ala Dragon Warrior III or Zelda: Link to the Past or TLoZOoT.&nb= sp; Geez would it have killed them to put together something better?  W= ell just to see what I was missing with 99% complete or 100% or whatever (si= nce they screwed up with the phazon suit not being calculated in the percent= ages or at least shown on the file selection screen) I went on gamefaqs and=20= the only thing added is that a hand jumps out of a puddle of phazon with an=20= alien eye on it that looks around.  Ohhhhhhhhhhhhh <SARCASM>.&nbs= p; Well I=E2=80=99m kinda ripped is anyone else?  I mean it was an awes= ome game, no denying that but the ending is definitely one of the worst I= =E2=80=99ve seen in a long time.

 


Don




What did you expect? The ending is the same as every Metroid game. The "spec= ial" ending isn't mind blowing, but it's cool none the less. I thought the e= nding was plenty for a Metroid fan, and appropriate for the series.

~Matt
--part1_6d.5537310.2b37f0c3_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] Metroid Prime Ending. Big Spoiler Date: 22 Dec 2002 23:40:58 -0600 This is a multi-part message in MIME format. --Boundary_(ID_yXGuJo54/980e+p3srjD6w) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT -----Original Message----- [mailto:owner-NGamers@lists.xmission.com] On Behalf Of DarkBastion@aol.com Sent: Sunday, December 22, 2002 10:53 PM In a message dated 12/22/2002 9:32:15 PM Eastern Standard Time, d.fentie@shaw.ca writes: Spoiler Space * * * * * * * * Ok I just beat Metroid Prime, time in 19:28 (I think) with a percentage of 90%. All I can say is that ending SUCKED. I am so ripped right now, I mean the game was awesome and it is definitely one of the best I've ever played in a long time now but I mean COME ON! All that happened was I killed the heart of Metroid Prime and then it shook around for a few seconds, took my phazon suit (wtf was up with that? Just to rid everything of phazon I guess) and then this warning came up about an explosion. So then it shows me back at the artifact site as it's blowing up and then I jump on my space ship and then Samus removes her helmet and then looks for about 3 seconds at the rubble. Then the ship cruises out of the planet and away. Roll credits and then it's all over. That's it, nothing to see about what happened to the space pirates that weren't on the planet, didn't see anything about phazon after that or creatures or EVEN in the LEAST I would have thought that there would have been a cinematic 'return' to places and creatures of the game while rolling the credits ala Dragon Warrior III or Zelda: Link to the Past or TLoZOoT. Geez would it have killed them to put together something better? Well just to see what I was missing with 99% complete or 100% or whatever (since they screwed up with the phazon suit not being calculated in the percentages or at least shown on the file selection screen) I went on gamefaqs and the only thing added is that a hand jumps out of a puddle of phazon with an alien eye on it that looks around. Ohhhhhhhhhhhhh . Well I'm kinda ripped is anyone else? I mean it was an awesome game, no denying that but the ending is definitely one of the worst I've seen in a long time. Don What did you expect? The ending is the same as every Metroid game. The "special" ending isn't mind blowing, but it's cool none the less. I thought the ending was plenty for a Metroid fan, and appropriate for the series. ~Matt Appropriate? Are you crazy? Well sure maybe back in the 1980's that was appropriate but these days everyone has come to expect more. I expected some sort of cinematic, maybe one that lasted 5 minutes at least but I was hoping for something longer than an approximate 45 seconds. Take a look at Final Fantasy III's ending, now THAT is a good ending, same with the Zeldas. I dunno, It was too open ended for my tastes. Kinda like those movies that sort of stop in the middle of nowhere and they leave you just shaking your head and asking what the heck was that all about? --Boundary_(ID_yXGuJo54/980e+p3srjD6w) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT

 

 

-----Original Message-----
From: owner-NGamers@lists.xmission.com [mailto:owner-NGamers@lists.xmission.com] On Behalf Of DarkBastion@aol.com
Sent:
Sunday, December 22, 2002 10:53 PM
To: NGamers@lists.xmission.com
Subject: Re: [NG] Metroid Prime Ending. Big Spoiler

 

In a message dated 12/22/2002 9:32:15 PM Eastern Standard Time, d.fentie@shaw.ca writes:


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Ok I just beat Metroid Prime, time in 19:28 (I think) with a percentage of 90%.  All I can say is that ending SUCKED.  I am so ripped right now, I mean the game was awesome and it is definitely one of the best I’ve ever played in a long time now but I mean COME ON!  All that happened was I killed the heart of Metroid Prime and then it shook around for a few seconds, took my phazon suit (wtf was up with that? Just to rid everything of phazon I guess) and then this warning came up about an explosion.  So then it shows me back at the artifact site as it’s blowing up and then I jump on my space ship and then Samus removes her helmet and then looks for about 3 seconds at the rubble.  Then the ship cruises out of the planet and away.  Roll credits and then it’s all over.  That’s it, nothing to see about what happened to the space pirates that weren’t on the planet, didn’t see anything about phazon after that or creatures or EVEN in the LEAST I would have thought that there would have been a cinematic ‘return’ to places and creatures of the game while rolling the credits ala Dragon Warrior III or Zelda: Link to the Past or TLoZOoT.  Geez would it have killed them to put together something better?  Well just to see what I was missing with 99% complete or 100% or whatever (since they screwed up with the phazon suit not being calculated in the percentages or at least shown on the file selection screen) I went on gamefaqs and the only thing added is that a hand jumps out of a puddle of phazon with an alien eye on it that looks around.  Ohhhhhhhhhhhhh <SARCASM>.  Well I’m kinda ripped is anyone else?  I mean it was an awesome game, no denying that but the ending is definitely one of the worst I’ve seen in a long time.

 


Don

 



What did you expect? The ending is the same as every Metroid game. The "special" ending isn't mind blowing, but it's cool none the less. I thought the ending was plenty for a Metroid fan, and appropriate for the series.

~Matt

 

 

 

 

Appropriate?  Are you crazy?  Well sure maybe back in the 1980’s that was appropriate but these days everyone has come to expect more.  I expected some sort of cinematic, maybe one that lasted 5 minutes at least but I was hoping for something longer than an approximate 45 seconds.  Take a look at Final Fantasy III’s ending, now THAT is a good ending, same with the Zeldas.  I dunno, It was too open ended for my tastes.  Kinda like those movies that sort of stop in the middle of nowhere and they leave you just shaking your head and asking what the heck was that all about?

--Boundary_(ID_yXGuJo54/980e+p3srjD6w)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Metroid Prime Ending. Big Spoiler Date: 23 Dec 2002 01:56:16 EST --part1_7b.554d7f0.2b380d90_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/23/2002 12:42:22 AM Eastern Standard Time,=20 d.fentie@shaw.ca writes: > Appropriate? Are you crazy? Well sure maybe back in the 1980=E2=80=99s t= hat was=20 > appropriate but these days everyone has come to expect more. I expected=20 > some sort of cinematic, maybe one that lasted 5 minutes at least but I was= =20 > hoping for something longer than an approximate 45 seconds. Take a look a= t=20 > Final Fantasy III=E2=80=99s ending, now THAT is a good ending, same with t= he=20 > Zeldas. I dunno, It was too open ended for my tastes. Kinda like those=20 > movies that sort of stop in the middle of nowhere and they leave you just=20 > shaking your head and asking what the heck was that all about? >=20 >=20 Agreed. But while Metroid Prime was full of character and context, it's=20 actual story was rather weak (I think all of the Metroid games, like most=20 old-school games, had rather weak stories that basically set you in an=20 environment to explore). In fact, I think Metroid Fusion has the strongest=20 actual plot of the Metroid games. So while it would have been nice to have a= =20 better ending, I think that what we were given more or less worked: there=20 weren't exactly a shitload of plot threads that needed closure. But somethin= g=20 a little longer that gave you more of a sense of accomplishment would have=20 been nice. On a related note, I thought the bosses in Metroid Prime were pretty sweet.=20 They were really original in some places (Flagghra, that plant where you had= =20 to shoot the solar panels), long and grueling (Thardus, the rock creature),=20 pretty inventive (that Omega Pirate, where you had to destroy the armor and=20 find his veins pumping phazon with your visors), and just old-school HARD=20 (Ripley). I would love for another 3D Metroid soon, but I feel that it will=20 be a while before we see one. ~Matt --part1_7b.554d7f0.2b380d90_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/23/2002 12:42:22 AM Eastern Sta= ndard Time, d.fentie@shaw.ca writes:

Appropriate?  Are you crazy?  Well sure maybe bac= k in the 1980=E2=80=99s that was appropriate but these days everyone has com= e to expect more.  I expected some sort of cinematic, maybe one that la= sted 5 minutes at least but I was hoping for something longer than an approx= imate 45 seconds.  Take a look at Final Fantasy III=E2=80=99s ending, n= ow THAT is a good ending, same with the Zeldas.  I dunno, It was too op= en ended for my tastes.  Kinda like those movies that sort of stop in t= he middle of nowhere and they leave you just shaking your head and asking wh= at the heck was that all about?



Agreed. But while Metroid Prime was full of character and context, it's actu= al story was rather weak (I think all of the Metroid games, like most old-sc= hool games, had rather weak stories that basically set you in an environment= to explore). In fact, I think Metroid Fusion has the strongest actual plot=20= of the Metroid games. So while it would have been nice to have a better endi= ng, I think that what we were given more or less worked: there weren't exact= ly a shitload of plot threads that needed closure. But something a little lo= nger that gave you more of a sense of accomplishment would have been nice.
On a related note, I thought the bosses in Metroid Prime were pretty sweet.=20= They were really original in some places (Flagghra, that plant where you had= to shoot the solar panels), long and grueling (Thardus, the rock creature),= pretty inventive (that Omega Pirate, where you had to destroy the armor and= find his veins pumping phazon with your visors), and just old-school HARD (= Ripley). I would love for another 3D Metroid soon, but I feel that it will b= e a while before we see one.

~Matt
--part1_7b.554d7f0.2b380d90_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] Metroid Prime Ending. Big Spoiler Date: 23 Dec 2002 02:17:44 -0600 This is a multi-part message in MIME format. --Boundary_(ID_Ypb5UooTt3YZSRCfVvfscQ) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Agreed. The bosses were definitely something that I could always get more of. The sheer size of each one was always miraculous and they really weren't exactly easy on the first time around if you've never seen or heard of what to do before. Don't forget the final battle which was probably not as inventive as the previous bosses but still I'll never forget my feelings of awkwardness and fright (can't really describe it) when I first opened the door to the metroid prime in the impact crater and you see that face? Staring back at you. What is that anyway? Is that the back shell of it or what? I don't know what it is about that face but it is kinda like those killer baby dolls on some horror movies. The face is so simplistic and "happy" that it can be interpreted as twisted, scary and kind of disturbing. Anyway, very few games or even television shows can arouse that feeling from me. Looking back on the game and talking about scary parts, that part aside (for a very brief moment) I'd have to say the most freaky part of the game was going to the pirate's lab to get the thermal visor and then the lights shut off. I hated that part with a passion because I didn't get the ice beam at that point so I had to backtrack all the way back through all the darkness and the thermal visor drives me insane with the stupid noises and the fact that sometimes gases and such trigger reflex reactions with me when I'm playing to turn and shoot and get all nervous when there really isn't anyone there. On the other hand, taking the visor off and walking in pitch blackness is much much worse. -----Original Message----- [mailto:owner-ngamers@lists.xmission.com] On Behalf Of darkbastion@aol.com Sent: Monday, December 23, 2002 12:56 AM In a message dated 12/23/2002 12:42:22 AM Eastern Standard Time, d.fentie@shaw.ca writes: Appropriate? Are you crazy? Well sure maybe back in the 1980's that was appropriate but these days everyone has come to expect more. I expected some sort of cinematic, maybe one that lasted 5 minutes at least but I was hoping for something longer than an approximate 45 seconds. Take a look at Final Fantasy III's ending, now THAT is a good ending, same with the Zeldas. I dunno, It was too open ended for my tastes. Kinda like those movies that sort of stop in the middle of nowhere and they leave you just shaking your head and asking what the heck was that all about? Agreed. But while Metroid Prime was full of character and context, it's actual story was rather weak (I think all of the Metroid games, like most old-school games, had rather weak stories that basically set you in an environment to explore). In fact, I think Metroid Fusion has the strongest actual plot of the Metroid games. So while it would have been nice to have a better ending, I think that what we were given more or less worked: there weren't exactly a shitload of plot threads that needed closure. But something a little longer that gave you more of a sense of accomplishment would have been nice. On a related note, I thought the bosses in Metroid Prime were pretty sweet. They were really original in some places (Flagghra, that plant where you had to shoot the solar panels), long and grueling (Thardus, the rock creature), pretty inventive (that Omega Pirate, where you had to destroy the armor and find his veins pumping phazon with your visors), and just old-school HARD (Ripley). I would love for another 3D Metroid soon, but I feel that it will be a while before we see one. ~Matt --Boundary_(ID_Ypb5UooTt3YZSRCfVvfscQ) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT

Agreed.  The bosses were definitely something that I could always get more of.  The sheer size of each one was always miraculous and they really weren’t exactly easy on the first time around if you’ve never seen or heard of what to do before.  Don’t forget the final battle which was probably not as inventive as the previous bosses but still I’ll never forget my feelings of awkwardness and fright (can’t really describe it) when I first opened the door to the metroid prime in the impact crater and you see that face? Staring back at you.  What is that anyway? Is that the back shell of it or what?  I don’t know what it is about that face but it is kinda like those killer baby dolls on some horror movies.  The face is so simplistic and “happy” that it can be interpreted as twisted, scary and kind of disturbing.  Anyway, very few games or even television shows can arouse that feeling from me.

 

Looking back on the game and talking about scary parts, that part aside (for a very brief moment) I’d have to say the most freaky part of the game was going to the pirate’s lab to get the thermal visor and then the lights shut off.  I hated that part with a passion because I didn’t get the ice beam at that point so I had to backtrack all the way back through all the darkness and the thermal visor drives me insane with the stupid noises and the fact that sometimes gases and such trigger reflex reactions with me when I’m playing to turn and shoot and get all nervous when there really isn’t anyone there.  On the other hand, taking the visor off and walking in pitch blackness is much much worse.

 

-----Original Message-----
From: owner-ngamers@lists.xmission.com [mailto:owner-ngamers@lists.xmission.com] On Behalf Of darkbastion@aol.com
Sent: Monday, December 23, 2002 12:56 AM
To: ngamers@lists.xmission.com
Subject: Re: [NG] Metroid Prime Ending. Big Spoiler

 

In a message dated 12/23/2002 12:42:22 AM Eastern Standard Time, d.fentie@shaw.ca writes:


Appropriate?  Are you crazy?  Well sure maybe back in the 1980’s that was appropriate but these days everyone has come to expect more.  I expected some sort of cinematic, maybe one that lasted 5 minutes at least but I was hoping for something longer than an approximate 45 seconds.  Take a look at Final Fantasy III’s ending, now THAT is a good ending, same with the Zeldas.  I dunno, It was too open ended for my tastes.  Kinda like those movies that sort of stop in the middle of nowhere and they leave you just shaking your head and asking what the heck was that all about?



Agreed. But while Metroid Prime was full of character and context, it's actual story was rather weak (I think all of the Metroid games, like most old-school games, had rather weak stories that basically set you in an environment to explore). In fact, I think Metroid Fusion has the strongest actual plot of the Metroid games. So while it would have been nice to have a better ending, I think that what we were given more or less worked: there weren't exactly a shitload of plot threads that needed closure. But something a little longer that gave you more of a sense of accomplishment would have been nice.

On a related note, I thought the bosses in Metroid Prime were pretty sweet. They were really original in some places (Flagghra, that plant where you had to shoot the solar panels), long and grueling (Thardus, the rock creature), pretty inventive (that Omega Pirate, where you had to destroy the armor and find his veins pumping phazon with your visors), and just old-school HARD (Ripley). I would love for another 3D Metroid soon, but I feel that it will be a while before we see one.

~Matt

--Boundary_(ID_Ypb5UooTt3YZSRCfVvfscQ)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] Metroid Prime Ending. Big Spoiler Date: 23 Dec 2002 12:11:38 EST --part1_4b.28570889.2b389dca_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/23/2002 3:19:06 AM Eastern Standard Time,=20 d.fentie@shaw.ca writes: > Looking back on the game and talking about scary parts, that part aside (f= or=20 > a very brief moment) I=E2=80=99d have to say the most freaky part of the g= ame was=20 > going to the pirate=E2=80=99s lab to get the thermal visor and then the li= ghts shut=20 > off. I hated that part with a passion because I didn=E2=80=99t get the ic= e beam at=20 > that point so I had to backtrack all the way back through all the darkness= =20 > and the thermal visor drives me insane with the stupid noises and the fact= =20 > that sometimes gases and such trigger reflex reactions with me when I=E2= =80=99m=20 > playing to turn and shoot and get all nervous when there really isn=E2=80= =99t=20 > anyone there. On the other hand, taking the visor off and walking in pitc= h=20 > blackness is much much worse. >=20 > =20 >=20 >=20 Yeah, and then you're walking out of the place and BAM you get attacked by=20 those contained Metroids. The Metroids were a real bitch in this game,=20 especially those "hunter" Metroids that could attack from a distance. ~Matt =20 --part1_4b.28570889.2b389dca_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/23/2002 3:19:06 AM Eastern Stan= dard Time, d.fentie@shaw.ca writes:

Looking back on the game and talking about scary parts, tha= t part aside (for a very brief moment) I=E2=80=99d have to say the most frea= ky part of the game was going to the pirate=E2=80=99s lab to get the thermal= visor and then the lights shut off.  I hated that part with a passion=20= because I didn=E2=80=99t get the ice beam at that point so I had to backtrac= k all the way back through all the darkness and the thermal visor drives me=20= insane with the stupid noises and the fact that sometimes gases and such tri= gger reflex reactions with me when I=E2=80=99m playing to turn and shoot and= get all nervous when there really isn=E2=80=99t anyone there.  On the=20= other hand, taking the visor off and walking in pitch blackness is much much= worse.

 




Yeah, and then you're walking out of the place and BAM you get attacked by t= hose contained Metroids. The Metroids were a real bitch in this game, especi= ally those "hunter" Metroids that could attack from a distance.

~Matt   
--part1_4b.28570889.2b389dca_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] Metroid Prime Ending. Big Spoiler Date: 23 Dec 2002 12:43:47 -0600 This is a multi-part message in MIME format. --Boundary_(ID_LXyS/9Q78aneuN3Eb7QhPg) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Yeah the hunter metroids were interesting but thing ones that I hated the most were the fission metroids. I hated those things more than anything in the game because if you try to kill one it splits into two and then you have to kill two more. If you succeed in this you only get about 7 seconds until a new one is spawned in the impact crater. If they latch on to you when you're in mid jump down you go to the bottom and into the orange phazon. -----Original Message----- [mailto:owner-NGamers@lists.xmission.com] On Behalf Of DarkBastion@aol.com Sent: Monday, December 23, 2002 11:12 AM In a message dated 12/23/2002 3:19:06 AM Eastern Standard Time, d.fentie@shaw.ca writes: Looking back on the game and talking about scary parts, that part aside (for a very brief moment) I'd have to say the most freaky part of the game was going to the pirate's lab to get the thermal visor and then the lights shut off. I hated that part with a passion because I didn't get the ice beam at that point so I had to backtrack all the way back through all the darkness and the thermal visor drives me insane with the stupid noises and the fact that sometimes gases and such trigger reflex reactions with me when I'm playing to turn and shoot and get all nervous when there really isn't anyone there. On the other hand, taking the visor off and walking in pitch blackness is much much worse. Yeah, and then you're walking out of the place and BAM you get attacked by those contained Metroids. The Metroids were a real bitch in this game, especially those "hunter" Metroids that could attack from a distance. ~Matt --Boundary_(ID_LXyS/9Q78aneuN3Eb7QhPg) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT

Yeah the hunter metroids were interesting but thing ones that I hated the most were the fission metroids.  I hated those things more than anything in the game because if you try to kill one it splits into two and then you have to kill two more.  If you succeed in this you only get about 7 seconds until a new one is spawned in the impact crater.  If they latch on to you when you’re in mid jump down you go to the bottom and into the orange phazon.

 

-----Original Message-----
From: owner-NGamers@lists.xmission.com [mailto:owner-NGamers@lists.xmission.com] On Behalf Of DarkBastion@aol.com
Sent: Monday, December 23, 2002 11:12 AM
To: NGamers@lists.xmission.com
Subject: Re: [NG] Metroid Prime Ending. Big Spoiler

 

In a message dated 12/23/2002 3:19:06 AM Eastern Standard Time, d.fentie@shaw.ca writes:


Looking back on the game and talking about scary parts, that part aside (for a very brief moment) I’d have to say the most freaky part of the game was going to the pirate’s lab to get the thermal visor and then the lights shut off.  I hated that part with a passion because I didn’t get the ice beam at that point so I had to backtrack all the way back through all the darkness and the thermal visor drives me insane with the stupid noises and the fact that sometimes gases and such trigger reflex reactions with me when I’m playing to turn and shoot and get all nervous when there really isn’t anyone there.  On the other hand, taking the visor off and walking in pitch blackness is much much worse.

 



Yeah, and then you're walking out of the place and BAM you get attacked by those contained Metroids. The Metroids were a real bitch in this game, especially those "hunter" Metroids that could attack from a distance.

~Matt   

--Boundary_(ID_LXyS/9Q78aneuN3Eb7QhPg)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: [NG] Merry Christmas to all! Date: 24 Dec 2002 04:12:44 EST --part1_17a.1411982a.2b397f0c_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hey all ... it's 4 am, meaning it's been Christmas Eve for a few hours now. I just wanted to wish you all a Merry Christmas, Happy Hanukah (if it's still going on), or Voodoo Day. Also, if anyone has seen the Lord of the Rings movie(s), or, better yet, read the books, you should get a kick out of this: what if Lord of the Rings was written by a different author? Straight Dope Message Board - If LotR Had Been Written By Someone Else!? Enjoy. Kept me up for hours. ~Matt --part1_17a.1411982a.2b397f0c_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hey all ... it's 4 am, meaning it's been Christmas Eve for a few hours now. I just wanted to wish you all a Merry Christmas, Happy Hanukah (if it's still going on), or Voodoo Day.

Also, if anyone has seen the Lord of the Rings movie(s), or, better yet, read the books, you should get a kick out of this: what if Lord of the Rings was written by a different author?  Straight Dope Message Board - If LotR Had Been Written By Someone Else!? Enjoy. Kept me up for hours.

~Matt
--part1_17a.1411982a.2b397f0c_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: Re: [NG] Merry Christmas to all! Date: 24 Dec 2002 03:41:46 -0600 Fröhliche Weinachten, meine Freunde. :-) Hope everyone gets what they wanted. -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC >From: DarkBastion@aol.com >Reply-To: NGamers@lists.xmission.com >To: jedcross@yahoogroups.com, NGamers@lists.xmission.com, >Gameworld@yahoogroups.com >Subject: [NG] Merry Christmas to all! >Date: Tue, 24 Dec 2002 04:12:44 EST > >Hey all ... it's 4 am, meaning it's been Christmas Eve for a few hours now. >I >just wanted to wish you all a Merry Christmas, Happy Hanukah (if it's still >going on), or Voodoo Day. > >Also, if anyone has seen the Lord of the Rings movie(s), or, better yet, >read >the books, you should get a kick out of this: what if Lord of the Rings was >written by a different author? HREF="http://boards.straightdope.com/sdmb/showthread.php?s=&threadid=138905&perpage=50&pagenumber=1">Straight >Dope Message Board - If LotR Had >Been Written By Someone Else!? Enjoy. Kept me up for hours. > >~Matt _________________________________________________________________ Add photos to your e-mail with MSN 8. Get 3 months FREE*. http://join.msn.com/?page=features/featuredemail&xAPID=42&PS=47575&PI=7324&DI=7474&SU= http://www.hotmail.msn.com/cgi-bin/getmsg&HL=1216hotmailtaglines_addphotos_3mf [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] Merry Christmas to all! Date: 24 Dec 2002 02:35:02 -0800 > http://www.geocities.com/teamreavers/xmas.jpg Merry Christmas [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] Merry Christmas to all! Date: 24 Dec 2002 08:37:47 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0014_01C2AB27.BCD316E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: DarkBastion@aol.com=20 To: jedcross@yahoogroups.com ; NGamers@lists.xmission.com ; = Gameworld@yahoogroups.com=20 Sent: Tuesday, December 24, 2002 4:12 AM Subject: [NG] Merry Christmas to all! Hey all ... it's 4 am, meaning it's been Christmas Eve for a few hours = now. I just wanted to wish you all a Merry Christmas, Happy Hanukah (if = it's still going on), or Voodoo Day.=20 Also, if anyone has seen the Lord of the Rings movie(s), or, better = yet, read the books, you should get a kick out of this: what if Lord of = the Rings was written by a different author? Straight Dope Message = Board - If LotR Had Been Written By Someone Else!? Enjoy. Kept me up for = hours. ~Matt=20 ----- My favorite has to be: <> LOL. Trey Treytable@earthlink.net http://tinyurl.com/3kb5 "They laughed at Columbus, they laughed at Fulton,=20 they laughed at the Wright brothers. But they also=20 laughed at Bozo the Clown." - Carl Sagan (1934 - 1996) ------=_NextPart_000_0014_01C2AB27.BCD316E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 DarkBastion@aol.com
To: jedcross@yahoogroups.com = ; NGamers@lists.xmission.com= ; Gameworld@yahoogroups.com =
Sent: Tuesday, December 24, = 2002 4:12=20 AM
Subject: [NG] Merry Christmas = to=20 all!

Hey all ... it's 4 am, meaning it's been = Christmas Eve for=20 a few hours now. I just wanted to wish you all a Merry Christmas, = Happy=20 Hanukah (if it's still going on), or Voodoo Day.

Also, if = anyone has=20 seen the Lord of the Rings movie(s), or, better yet, read the books, = you=20 should get a kick out of this: what if Lord of the Rings was written = by a=20 different author?  Straight=20 Dope Message Board - If LotR Had Been Written By Someone Else!? = Enjoy.=20 Kept me up for hours.

~Matt
=20
 
My favorite has to be: <<LotR by Dave Barry:
At the end of the Council = of Elrond,=20 everyone concluded that 'Shards of Narsil' would be a great name for a=20 band.>>
 
LOL.
 
Trey
Treytable@earthlink.net
http://tinyurl.com/3kb5
"They = laughed at=20 Columbus, they laughed at Fulton,
 they laughed at the Wright = brothers.=20 But they also
 laughed at Bozo the Clown." - Carl Sagan (1934 - = 1996)

------=_NextPart_000_0014_01C2AB27.BCD316E0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: [NG] GameCube just before Christmas Date: 25 Dec 2002 22:53:30 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0005_01C2AC68.71AFFB50 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable http://xbox.ign.com/articles/380/380934p1.html <> <> But then again, Metroid Prime is a great game. Trey Treytable@earthlink.net http://tinyurl.com/3kb5 "They laughed at Columbus, they laughed at Fulton,=20 they laughed at the Wright brothers. But they also=20 laughed at Bozo the Clown." - Carl Sagan (1934 - 1996) ------=_NextPart_000_0005_01C2AC68.71AFFB50 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
http://xbox.ign.c= om/articles/380/380934p1.html
 
<<According to the NPD Group, one of the most respected market = research=20 firms in the industry, November marked the seventh consecutive month = XBOX=20 outsold GameCube in terms of hardware and has outsold GameCube in = software in=20 all thirteen months of its existence. Selling nearly 500,000 consoles in = November, XBOX nearly doubled its sales numbers from October. XBOX = consoles have=20 edged GameCube by 20% in total sales, a considerable=20 gap>>
 
<<Further proof of Microsoft's = growing=20 dominance over GameCube comes when comparing the two bundle offers. = Microsoft's=20 XBOX bundle that comes with Sega GT 2002 and Jet Set Radio = Future=20 has outsold the GameCube Mario bundle by 335,000 units or=20 131%.>>
 
But then again, Metroid Prime is a = great=20 game.
 
Trey
Treytable@earthlink.net
http://tinyurl.com/3kb5
"They = laughed at=20 Columbus, they laughed at Fulton,
 they laughed at the Wright = brothers.=20 But they also
 laughed at Bozo the Clown." - Carl Sagan (1934 - = 1996)
------=_NextPart_000_0005_01C2AC68.71AFFB50-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] GameCube just before Christmas Date: 26 Dec 2002 06:21:51 -0800 (PST) --- Pythagoras wrote: > http://xbox.ign.com/articles/380/380934p1.html > > < respected market research firms in the industry, > November marked the seventh consecutive month XBOX > outsold GameCube in terms of hardware and has > outsold GameCube in software in all thirteen months > of its existence. Selling nearly 500,000 consoles in > November, XBOX nearly doubled its sales numbers from > October. XBOX consoles have edged GameCube by 20% in > total sales, a considerable gap>> > > < over GameCube comes when comparing the two bundle > offers. Microsoft's XBOX bundle that comes with Sega > GT 2002 and Jet Set Radio Future has outsold the > GameCube Mario bundle by 335,000 units or 131%.>> > > But then again, Metroid Prime is a great game. I'm sure that Bill Gates is the only one buying up these consoles. Snork! RS __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: Re: [NG] GameCube just before Christmas Date: 26 Dec 2002 10:54:22 -0600 >From: Rick Sharer >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] GameCube just before Christmas >Date: Thu, 26 Dec 2002 06:21:51 -0800 (PST) > > >I'm sure that Bill Gates is the only one buying up >these consoles. > >Snork! > >RS > Well, that was November, so my parents did contribute to one of those sold. Weird thing is, though, that I thought XB and GC tied in November. Or maybe that was October? Well, I'm pretty sure that's the way it was for one of the past few months. -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC _________________________________________________________________ STOP MORE SPAM with the new MSN 8 and get 3 months FREE*. http://join.msn.com/?page=features/junkmail&xAPID=42&PS=47575&PI=7324&DI=7474&SU= http://www.hotmail.msn.com/cgi-bin/getmsg&HL=1216hotmailtaglines_stopmorespam_3mf [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] GameCube just before Christmas Date: 26 Dec 2002 15:46:36 -0600 Man it makes me mad when people are fanboyish about consoles. I admit I used to definitely be like that but what is the flipping point? I mean really. I now find myself always playing the devil's advocate in conversations with my friends some of whom own a GC, some own an Xbox and some a PS2. Sometimes people will argue that the PS2 is graphically underpowered with jaggies, but look at the game selection and user base the console has. Other times people will bash the Xbox saying that it is from Gates, and that it's a piece of junk but look at the pricing, not too bad for the cost, has the most potential as far as hardware goes by far out of all the systems and even has some pretty good games. Sometimes (I'm not sure why but my PS2 friends seem to like bashing GC more than any other system) will attack the GC about being a plastic lunch box for kids but when you look at the graphics and some of the games such as the two Resident evils out, BMX XXX (which was censored on all but the GC), Metroid Prime etc, you can't start stereotyping like that anymore. All in all I went with Nintendo because of a few reasons: A) I have been with Nintendo for a long time and know that their games are of fairly good quality, I have a good PC, and I can not afford anymore. With the amount of time I have for gaming I wouldn't be able to play anymore than I already do. B) I have no problems with the games whatsoever, I am kind of sticking with the tried tested and true for me because I love the Mario, Metroid, DK, series of games. I do sometimes wish I had some exclusive PS2 or Xbox games but (see C) below) C) Half the games that appear only on the Xbox rather than all 3 consoles also eventually appear on the PC which I own and it is way better graphically than the Xbox. D) I already have a DVD/CD/MP3 player in my entertainment room and it only makes sense to go with a high quality player than the cheapo $100 ones that come with the systems these days. E) I have about 6 friends that regularly come over to play video games on weekends and I still can't believe that sony was so stupid not to put 4 built in controller ports into their system. I mean like wtf?? Developers will shy away from creating 4 player games because not everyone is going to want to go out and buy an adapter which should have come already installed into the system. F) The size of the cube is very compact and the "plastic lunchbox handle" is perfect to grab quick and run over to a friend's house. G) I don't think consoles are ready this time around for online gaming. I believe that the next round will have much more to bring to the table and should be more "out of the box" playable like the Xbox is. There should be standard items I think like a keyboard, NO COST FOR ONLINE PLAY (Sony should take lessons here from Microsoft). The keyboard thing is HUGE with me. I know you can go out and buy another fricken accessory but not everyone you play against is going to have a keyboard and many developers wont use the feature because of that. Add-ons just simply are not successful. Nintendo knows this better than any company. Other problems that plague console online gaming is that not all people yet have broadband, many people enjoy pausing the game when they're about to lose (in some football games, definitely not all games) etc. Since it is common sense that less people that have the console will also have internet hookup, and from that group less will have broadband, and from that group less will buy the exact games they need to play online games, and from this group even less will have the keyboard so why would a developer want to make an online game then? Why wouldn't they want to make a single player game since they know that the largest demographic of people would be from those who have just the base console. -----Original Message----- [mailto:owner-NGamers@lists.xmission.com] On Behalf Of Satoshi GC Sent: Thursday, December 26, 2002 10:54 AM >From: Rick Sharer >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] GameCube just before Christmas >Date: Thu, 26 Dec 2002 06:21:51 -0800 (PST) > > >I'm sure that Bill Gates is the only one buying up >these consoles. > >Snork! > >RS > Well, that was November, so my parents did contribute to one of those sold. Weird thing is, though, that I thought XB and GC tied in November. Or maybe that was October? Well, I'm pretty sure that's the way it was for one of the past few months. -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC _________________________________________________________________ STOP MORE SPAM with the new MSN 8 and get 3 months FREE*. http://join.msn.com/?page=features/junkmail&xAPID=42&PS=47575&PI=7324&DI =7474&SU= http://www.hotmail.msn.com/cgi-bin/getmsg&HL=1216hotmailtaglines_stopmor espam_3mf [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: RE: [NG] GameCube just before Christmas Date: 26 Dec 2002 15:06:28 -0800 (PST) --- Don wrote: > Man it makes me mad when people are fanboyish about > consoles. You know, the *SNORK!* was supposed to give it away that I was just goofing around (as always!). And as much money as Billy Gates makes, he can certainly take the teasing...although sometimes it rankles some of his more ardent disciples. (another ribbing, aimed at my buddy Stryder...heh) In fact, it may interest some on this list to know that the impossible actually happened...three weeks ago I was at a work Holiday Casino Party, turning $25,000 of play money into $212,000 at the blackjack tables. At the end of the evening I cashed in my winnings for lottery tickets...$25,000 per lottery ticket...for an assortment of prize drawings which included DVD's, TV's, and jewelry. And wouldn't you know it, *my* ticket was chosen for the very first prize...an XBOX. Hahahaha...call it fate, destiny, whatever. I always said that if I ever got an XBOX, then I would give it away...well, I did just that. I gave it to my son for Christmas! Heh. From now on, I will *personally* know of that which I speak. :) > I admit I > used to definitely be like that but what is the > flipping point? I mean > really. I now find myself always playing the > devil's advocate in > conversations with my friends some of whom own a GC, > some own an Xbox > and some a PS2. And now, I have all three. Well, my son has one of them. Heh. So I said all that to say this...I suppose in some small way, *I* helped contribute to the increased XBOX sales. Heh. RS __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: RE: [NG] GameCube just before Christmas Date: 26 Dec 2002 17:11:04 -0600 >From: Rick Sharer >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: RE: [NG] GameCube just before Christmas >Date: Thu, 26 Dec 2002 15:06:28 -0800 (PST) > > > >Hahahaha...call it fate, destiny, whatever. > >RS > I call it irony. ;-) -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC _________________________________________________________________ The new MSN 8: smart spam protection and 3 months FREE*. http://join.msn.com/?page=features/junkmail&xAPID=42&PS=47575&PI=7324&DI=7474&SU= http://www.hotmail.msn.com/cgi-bin/getmsg&HL=1216hotmailtaglines_smartspamprotection_3mf [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: RE: [NG] GameCube just before Christmas Date: 26 Dec 2002 18:58:50 -0800 (PST) --- Satoshi GC wrote: > > > >Hahahaha...call it fate, destiny, whatever. > > > >RS > > > I call it irony. ;-) Heh. Yep, that too! :) I suppose I'll be on a HALO team-up pretty soon. Never in a million years would I have thought...heh. RS __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] GameCube just before Christmas Date: 27 Dec 2002 01:46:53 -0600 > Hahahaha...call it fate, destiny, whatever. I always > said that if I ever got an XBOX, then I would give it > away...well, I did just that. I gave it to my son for > Christmas! Heh. From now on, I will *personally* > know of that which I speak. :) I hope you bought him Halo to go with it. You guys should play through co-op, Halo is a hell of a lot of fun to play co-op. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] GameCube just before Christmas Date: 27 Dec 2002 01:49:06 -0600 > I suppose I'll be on a HALO team-up pretty soon. > Never in a million years would I have thought...heh. > > RS Yeah! Co-op kicks ass. It will also give you a chance to see how a first person game should control on a console, unlike the ignorant and unresponsive (i.e. slow) control scheme in Metroid. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] GameCube just before Christmas Date: 27 Dec 2002 01:52:50 -0600 Oh come on Thraxen. Metroid's controls weren't that bad. After all the game wouldn't have got game of the year or even nominated if they were. -----Original Message----- [mailto:owner-NGamers@lists.xmission.com] On Behalf Of Thraxen Sent: Friday, December 27, 2002 1:49 AM > I suppose I'll be on a HALO team-up pretty soon. > Never in a million years would I have thought...heh. > > RS Yeah! Co-op kicks ass. It will also give you a chance to see how a first person game should control on a console, unlike the ignorant and unresponsive (i.e. slow) control scheme in Metroid. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] GameCube just before Christmas Date: 27 Dec 2002 02:08:54 -0600 > Oh come on Thraxen. Metroid's controls weren't that bad. After all the > game wouldn't have got game of the year or even nominated if they were. Nah...they weren't so bad. But the lack of free look and the amazing slow speed at which Samus turns really annoys me. If the game allowed free look and Samus was faster at turning, I wouldn't even need a lock-on feature. Besides, the game still could have used the lock-on system with free look. They are not mutually exclusive. The whole control scheme really crippled the combat at times, made it harder through crappy controls...an old Resident Evil trick. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] GameCube just before Christmas Date: 27 Dec 2002 00:22:21 -0800 > > Nah...they weren't so bad. But the lack of free look and the amazing slow > speed at which Samus turns really annoys me. If the game allowed free look > and Samus was faster at turning, I wouldn't even need a lock-on feature. > Besides, the game still could have used the lock-on system with free look. > They are not mutually exclusive. The whole control scheme really crippled > the combat at times, made it harder through crappy controls...an old > Resident Evil trick. > > Stryder I dunno. The game isn't that hard. Maybe your brain is just used to a different control scheme. Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: RE: [NG] GameCube just before Christmas Date: 27 Dec 2002 03:26:24 -0600 They weren't that bad, but not that great either. For me, it wasn't that easy holding L to strafe. But, then again, it is pretty necessary for the C-stick to be used for weapons. Regardless of controls though, it's still the best GC game so far. Must admit that lately SSBM has been taking more of my time. Ah well, that's a great game too. :-) -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC >From: Don >Reply-To: NGamers@lists.xmission.com >To: ngamers@lists.xmission.com >Subject: RE: [NG] GameCube just before Christmas >Date: Fri, 27 Dec 2002 01:52:50 -0600 > >Oh come on Thraxen. Metroid's controls weren't that bad. After all the >game wouldn't have got game of the year or even nominated if they were. > _________________________________________________________________ MSN 8 with e-mail virus protection service: 3 months FREE*. http://join.msn.com/?page=features/virus&xAPID=42&PS=47575&PI=7324&DI=7474&SU= http://www.hotmail.msn.com/cgi-bin/getmsg&HL=1216hotmailtaglines_eliminateviruses_3mf [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] GameCube just before Christmas Date: 27 Dec 2002 05:55:20 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_000C_01C2AD6C.8A689C60 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Thraxen=20 To: NGamers@lists.xmission.com=20 Sent: Friday, December 27, 2002 2:49 AM Subject: Re: [NG] GameCube just before Christmas > I suppose I'll be on a HALO team-up pretty soon. > Never in a million years would I have thought...heh. > > RS Yeah! Co-op kicks ass. It will also give you a chance to see how a = first person game should control on a console, unlike the ignorant and unresponsive (i.e. slow) control scheme in Metroid. Stryder ----- I have come to the conclusion, based on red-eye gameplay in Metroid = Prime that it's a First Person Platformer, and for that Genre, it pulls = it off rather well.=20 Trey Treytable@earthlink.net http://tinyurl.com/3kb5 "They laughed at Columbus, they laughed at Fulton,=20 they laughed at the Wright brothers. But they also=20 laughed at Bozo the Clown." - Carl Sagan (1934 - 1996) ------=_NextPart_000_000C_01C2AD6C.8A689C60 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Thraxen =
Sent: Friday, December 27, 2002 = 2:49=20 AM
Subject: Re: [NG] GameCube just = before=20 Christmas

> I suppose I'll be on a HALO team-up pretty = soon.
>=20 Never in a million years would I have thought...heh.
>
>=20 RS

Yeah!  Co-op kicks ass.  It will also give you a = chance to=20 see how a first
person game should control on a console, unlike the = ignorant and
unresponsive (i.e. slow) control scheme in=20 Metroid.

Stryder

 
I have come to the conclusion, based on = red-eye=20 gameplay in Metroid Prime that it's a First Person Platformer, and for = that=20 Genre, it pulls it off rather well.
 
Trey
Treytable@earthlink.net
http://tinyurl.com/3kb5
"They = laughed at=20 Columbus, they laughed at Fulton,
 they laughed at the Wright = brothers.=20 But they also
 laughed at Bozo the Clown." - Carl Sagan (1934 - = 1996)
------=_NextPart_000_000C_01C2AD6C.8A689C60-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] GameCube just before Christmas Date: 27 Dec 2002 09:43:55 -0800 (PST) --- Thraxen wrote: > I hope you bought him Halo to go with it. You guys > should play through > co-op, Halo is a hell of a lot of fun to play co-op. > He roped me into that last night for a couple of hours...yeah, it's a blast in co-op mode. Now, he and his cousin are deep into it...well, that and NCAA 2003 for the Cube. :) RS __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] GameCube just before Christmas Date: 27 Dec 2002 12:15:09 -0600 I always thought that it was done on purpose the controls the way they were. I mean if you were able to turn as fast as you wanted the game would be entirely too easy. I guess if they were to speed up the controls they would have to speed up the enemies as well to compensate. But look at Samus, she's in a suit that looks like it weighs 200 pounds. -----Original Message----- [mailto:owner-ngamers@lists.xmission.com] On Behalf Of Thraxen Sent: Friday, December 27, 2002 2:09 AM > Oh come on Thraxen. Metroid's controls weren't that bad. After all the > game wouldn't have got game of the year or even nominated if they were. Nah...they weren't so bad. But the lack of free look and the amazing slow speed at which Samus turns really annoys me. If the game allowed free look and Samus was faster at turning, I wouldn't even need a lock-on feature. Besides, the game still could have used the lock-on system with free look. They are not mutually exclusive. The whole control scheme really crippled the combat at times, made it harder through crappy controls...an old Resident Evil trick. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] GameCube just before Christmas Date: 27 Dec 2002 12:17:17 -0600 Blah I hate SSBM. I feel like they ruined the series with that game. Everyone feels too heavy to me and so incredibly generic because there are too many characters. I liked SSB much better but that could also be because I played that game for about 3 years with my group of friends almost every weekend. We basically played SSBM for about 3 weeks when it came out until we couldn't stand it any longer and went back to the N64 version. -----Original Message----- [mailto:owner-NGamers@lists.xmission.com] On Behalf Of Satoshi GC Sent: Friday, December 27, 2002 3:26 AM Must admit that lately SSBM has been taking more of my time. Ah well, that's a great game too. :-) -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC >From: Don >Reply-To: NGamers@lists.xmission.com >To: ngamers@lists.xmission.com >Subject: RE: [NG] GameCube just before Christmas >Date: Fri, 27 Dec 2002 01:52:50 -0600 > >Oh come on Thraxen. Metroid's controls weren't that bad. After all the >game wouldn't have got game of the year or even nominated if they were. > _________________________________________________________________ MSN 8 with e-mail virus protection service: 3 months FREE*. http://join.msn.com/?page=features/virus&xAPID=42&PS=47575&PI=7324&DI=74 74&SU= http://www.hotmail.msn.com/cgi-bin/getmsg&HL=1216hotmailtaglines_elimina teviruses_3mf [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] GameCube just before Christmas Date: 27 Dec 2002 13:06:56 -0600 > I dunno. The game isn't that hard. Maybe your brain is just used to a > different control scheme. > > Dexter I'm not saying the game is actually overly difficult, but the lock-on scheme (which is flawed as is...doesn't lock well on enemies up high and doesn't auto cycle when the enemy you are fighting is destroyed), lack of free look, slow turning, and the rather stiff feel of the of the strafe feature just made combat awkward at times. I would have preferred the standard approach to FPS combat with bosses that had more AI than what we were given...which is a crippled combat system with bosses that followed simplistic patterns. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] GameCube just before Christmas Date: 27 Dec 2002 13:14:44 -0600 > I always thought that it was done on purpose the controls the way they > were. I mean if you were able to turn as fast as you wanted the game > would be entirely too easy. I guess if they were to speed up the > controls they would have to speed up the enemies as well to compensate. > But look at Samus, she's in a suit that looks like it weighs 200 pounds. But shouldn't the suit enhance her abilities? I mean, she can roll into a freaking ball...while she apparently turns into some sort of energy inside the ball. If the suit can pull that off, surely it could help her turn, or at least no slow her down. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] GameCube just before Christmas Date: 27 Dec 2002 17:31:29 EST --part1_e5.216bed1b.2b3e2ec1_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/27/2002 12:44:35 PM Eastern Standard Time, rlsharer@yahoo.com writes: > He roped me into that last night for a couple of > hours...yeah, it's a blast in co-op mode. Now, he and > his cousin are deep into it...well, that and NCAA 2003 > for the Cube. :) > > RS Man, the last few levels of Halo on Legendary difficulty while playing Co-op are just insane. Some of the most fun I've had playing video games. What a blast. And the last part of the last level ... pulse-pounding ... ~Matt --part1_e5.216bed1b.2b3e2ec1_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/27/2002 12:44:35 PM Eastern Standard Time, rlsharer@yahoo.com writes:

He roped me into that last night for a couple of
hours...yeah, it's a blast in co-op mode.  Now, he and
his cousin are deep into it...well, that and NCAA 2003
for the Cube.  :)

RS


Man, the last few levels of Halo on Legendary difficulty while playing Co-op are just insane. Some of the most fun I've had playing video games. What a blast. And the last part of the last level ... pulse-pounding ...

~Matt
--part1_e5.216bed1b.2b3e2ec1_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] GameCube just before Christmas Date: 27 Dec 2002 17:33:26 EST --part1_152.198128cc.2b3e2f36_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/27/2002 1:19:05 PM Eastern Standard Time, d.fentie@shaw.ca writes: > Blah I hate SSBM. I feel like they ruined the series with that game. > Everyone feels too heavy to me and so incredibly generic because there > are too many characters. I liked SSB much better but that could also be > because I played that game for about 3 years with my group of friends > almost every weekend. We basically played SSBM for about 3 weeks when > it came out until we couldn't stand it any longer and went back to the > N64 version. Are you insane? The GC version is so much better. More stages, better graphics, and if you ask me, they really balanced some of the control issues (like being able to whup ass with Kirby all the time). Melee is amazing, a huge improvement to the old N64 classic. ~Matt --part1_152.198128cc.2b3e2f36_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/27/2002 1:19:05 PM Eastern Standard Time, d.fentie@shaw.ca writes:

Blah I hate SSBM.  I feel like they ruined the series with that game.
Everyone feels too heavy to me and so incredibly generic because there
are too many characters.  I liked SSB much better but that could also be
because I played that game for about 3 years with my group of friends
almost every weekend.  We basically played SSBM for about 3 weeks when
it came out until we couldn't stand it any longer and went back to the
N64 version.


Are you insane? The GC version is so much better. More stages, better graphics, and if you ask me, they really balanced some of the control issues (like being able to whup ass with Kirby all the time). Melee is amazing, a huge improvement to the old N64 classic.

~Matt
--part1_152.198128cc.2b3e2f36_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: RE: [NG] GameCube just before Christmas Date: 27 Dec 2002 17:49:36 -0600 I'm possibly the most atypical SSBM owner ever. What I mean by that is that I still play the game on single player. That's one of the things I think they really improved on from N64 to GC. The N64 single player was the exact same game every time. There was no variation at all. So, Classic mode fixed that by switching opponents every time. Adventure mode added some nice variety, albeit bringing back the redundant aspect (no big complaints there). Then All-Star put that cool Kirby Super Star Arena style to work. Oh, and I liked all the extras like Home Run Contest, Cruel Melee, etc. Well, the N64 version is still pretty cool, just not as good, IMO. -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC >From: Don >Reply-To: NGamers@lists.xmission.com >To: ngamers@lists.xmission.com >Subject: RE: [NG] GameCube just before Christmas >Date: Fri, 27 Dec 2002 12:17:17 -0600 > >Blah I hate SSBM. I feel like they ruined the series with that game. >Everyone feels too heavy to me and so incredibly generic because there >are too many characters. I liked SSB much better but that could also be >because I played that game for about 3 years with my group of friends >almost every weekend. We basically played SSBM for about 3 weeks when >it came out until we couldn't stand it any longer and went back to the >N64 version. > _________________________________________________________________ Add photos to your e-mail with MSN 8. Get 3 months FREE*. http://join.msn.com/?page=features/featuredemail&xAPID=42&PS=47575&PI=7324&DI=7474&SU= http://www.hotmail.msn.com/cgi-bin/getmsg&HL=1216hotmailtaglines_addphotos_3mf [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] GameCube just before Christmas Date: 27 Dec 2002 19:22:55 EST --part1_ac.34bcbf07.2b3e48df_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/27/2002 6:53:49 PM Eastern Standard Time, satoshi_gc@hotmail.com writes: > I'm possibly the most atypical SSBM owner ever. What I mean by that is that > > I still play the game on single player. That's one of the things I think > they really improved on from N64 to GC. The N64 single player was the > exact > same game every time. There was no variation at all. So, Classic mode > fixed that by switching opponents every time. Adventure mode added some > nice variety, albeit bringing back the redundant aspect (no big complaints > there). Then All-Star put that cool Kirby Super Star Arena style to work. > > Oh, and I liked all the extras like Home Run Contest, Cruel Melee, etc. > Well, the N64 version is still pretty cool, just not as good, IMO. > -Satoshi Not to mention the trophies. Which are a great additon. I still need only one: Diskun. ~Matt --part1_ac.34bcbf07.2b3e48df_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/27/2002 6:53:49 PM Eastern Standard Time, satoshi_gc@hotmail.com writes:

I'm possibly the most atypical SSBM owner ever.  What I mean by that is that
I still play the game on single player.  That's one of the things I think
they really improved on from N64 to GC.  The N64 single player was the exact
same game every time.  There was no variation at all.  So, Classic mode
fixed that by switching opponents every time.  Adventure mode added some
nice variety, albeit bringing back the redundant aspect (no big complaints
there).  Then All-Star put that cool Kirby Super Star Arena style to work. 
Oh, and I liked all the extras like Home Run Contest, Cruel Melee, etc. 
Well, the N64 version is still pretty cool, just not as good, IMO.
-Satoshi


Not to mention the trophies. Which are a great additon. I still need only one: Diskun.

~Matt
--part1_ac.34bcbf07.2b3e48df_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] GameCube just before Christmas Date: 27 Dec 2002 19:04:10 -0600 This is a multi-part message in MIME format. --Boundary_(ID_0owy7b5iKXe1CK4WnkQxzg) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Not in my opinion. It may have been more 'balanced' but it definitely was not as fun as the old one to me and my friends. We refuse to play it anymore. -----Original Message----- [mailto:owner-NGamers@lists.xmission.com] On Behalf Of DarkBastion@aol.com Sent: Friday, December 27, 2002 4:33 PM In a message dated 12/27/2002 1:19:05 PM Eastern Standard Time, d.fentie@shaw.ca writes: Blah I hate SSBM. I feel like they ruined the series with that game. Everyone feels too heavy to me and so incredibly generic because there are too many characters. I liked SSB much better but that could also be because I played that game for about 3 years with my group of friends almost every weekend. We basically played SSBM for about 3 weeks when it came out until we couldn't stand it any longer and went back to the N64 version. Are you insane? The GC version is so much better. More stages, better graphics, and if you ask me, they really balanced some of the control issues (like being able to whup ass with Kirby all the time). Melee is amazing, a huge improvement to the old N64 classic. ~Matt --Boundary_(ID_0owy7b5iKXe1CK4WnkQxzg) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT

Not in my opinion.  It may have been more ‘balanced’ but it definitely was not as fun as the old one to me and my friends.  We refuse to play it anymore.

 

-----Original Message-----
From: owner-NGamers@lists.xmission.com [mailto:owner-NGamers@lists.xmission.com] On Behalf Of DarkBastion@aol.com
Sent: Friday, December 27, 2002 4:33 PM
To: NGamers@lists.xmission.com
Subject: Re: [NG] GameCube just before Christmas

 

In a message dated 12/27/2002 1:19:05 PM Eastern Standard Time, d.fentie@shaw.ca writes:


Blah I hate SSBM.  I feel like they ruined the series with that game.
Everyone feels too heavy to me and so incredibly generic because there
are too many characters.  I liked SSB much better but that could also be
because I played that game for about 3 years with my group of friends
almost every weekend.  We basically played SSBM for about 3 weeks when
it came out until we couldn't stand it any longer and went back to the
N64 version.



Are you insane? The GC version is so much better. More stages, better graphics, and if you ask me, they really balanced some of the control issues (like being able to whup ass with Kirby all the time). Melee is amazing, a huge improvement to the old N64 classic.

~Matt

--Boundary_(ID_0owy7b5iKXe1CK4WnkQxzg)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] GameCube just before Christmas Date: 27 Dec 2002 20:45:43 EST --part1_20.5ca0392.2b3e5c47_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/27/2002 8:05:56 PM Eastern Standard Time,=20 d.fentie@shaw.ca writes: > Not in my opinion. It may have been more =E2=80=98balanced=E2=80=99 but i= t definitely was=20 > not as fun as the old one to me and my friends. We refuse to play it=20 > anymore. Well, good for you guys. The rest of the world will enjoy what is almost=20 universally agreed upon as a better sequel. ~Matt --part1_20.5ca0392.2b3e5c47_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/27/2002 8:05:56 PM Eastern Stan= dard Time, d.fentie@shaw.ca writes:

Not in my opinion.  It may have been more =E2=80=98bal= anced=E2=80=99 but it definitely was not as fun as the old one to me and my=20= friends.  We refuse to play it anymore.


Well, good for you guys. The rest of the world will enjoy what is almost uni= versally agreed upon as a better sequel.

~Matt
--part1_20.5ca0392.2b3e5c47_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] GameCube just before Christmas Date: 28 Dec 2002 00:31:24 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_003E_01C2AE08.73E00DB0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Don=20 To: ngamers@lists.xmission.com=20 Sent: Friday, December 27, 2002 1:15 PM Subject: RE: [NG] GameCube just before Christmas I always thought that it was done on purpose the controls the way they were. I mean if you were able to turn as fast as you wanted the game would be entirely too easy. I guess if they were to speed up the controls they would have to speed up the enemies as well to = compensate. But look at Samus, she's in a suit that looks like it weighs 200 = pounds. ----- What's that in Euros? ;-) Even so, she's not wearing plain 200 lb armour, I think it's more of a = hybrid armour/physical enhancement suit, giving her super human = abilities and not just a big gun, life support, and protection. So with = that in mind, turning around should really be no problems for Ms. Aran, = since she can do other things that involve feet like running real fast = or jumping real high. Trey Treytable@earthlink.net http://tinyurl.com/3kb5 "Constantly choosing the lesser of two evils=20 is still choosing evil." - Jerry Garcia (1942-1995) ------=_NextPart_000_003E_01C2AE08.73E00DB0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Don =
Sent: Friday, December 27, 2002 = 1:15=20 PM
Subject: RE: [NG] GameCube just = before=20 Christmas

I always thought that it was done on purpose the = controls the=20 way they
were.  I mean if you were able to turn as fast as you = wanted=20 the game
would be entirely too easy.  I guess if they were to = speed up=20 the
controls they would have to speed up the enemies as well to=20 compensate.
But look at Samus, she's in a suit that looks like it = weighs=20 200 pounds.


 
What's that in Euros? ;-)
 
Even so, she's not wearing plain 200 lb = armour, I=20 think it's more of a hybrid armour/physical enhancement suit, giving her = super=20 human abilities and not just a big gun, life support, and protection. So = with=20 that in mind, turning around should really be no problems for Ms. Aran, = since=20 she can do other things that involve feet like running real fast or = jumping real=20 high.
 
Trey
Treytable@earthlink.net
http://tinyurl.com/3kb5
"Constant= ly=20 choosing the lesser of two evils
 is still choosing evil." - = Jerry=20 Garcia (1942=961995)
------=_NextPart_000_003E_01C2AE08.73E00DB0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] GameCube just before Christmas Date: 28 Dec 2002 00:38:17 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0047_01C2AE09.6A190B00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Don=20 To: ngamers@lists.xmission.com=20 Sent: Friday, December 27, 2002 1:17 PM Subject: RE: [NG] GameCube just before Christmas Blah I hate SSBM. I feel like they ruined the series with that game. Everyone feels too heavy to me and so incredibly generic because there are too many characters. =20 ----- Man, I thought SSBM was too floaty. You should really try Virtua Fighter = 2 sometime, if you like floaty. SSBM carries on the generic-ness of the = N64 game, what with it's that everybody has just about the same moves. = Different outcomes, but the same moves. I got to play Mortal Kombat: Deadly Alliance today. It was pretty neat, = but not neat enough to make me want to buy it. It's a mix of what I = would call "Soul Calibur lite", "Tekken lite", and lots of blood are = gore. Also hard as heck in single player mode, but it's not cheap as = hell like every other Mortal Kombat game, no continuous flurry of Light = Punches and leg sweeps. Thank goodness. Trey Treytable@earthlink.net http://tinyurl.com/3kb5 "They laughed at Columbus, they laughed at Fulton,=20 they laughed at the Wright brothers. But they also=20 laughed at Bozo the Clown." - Carl Sagan (1934 - 1996) ------=_NextPart_000_0047_01C2AE09.6A190B00 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Don =
Sent: Friday, December 27, 2002 = 1:17=20 PM
Subject: RE: [NG] GameCube just = before=20 Christmas

Blah I hate SSBM.  I feel like they ruined the = series with=20 that game.
Everyone feels too heavy to me and so incredibly generic = because=20 there
are too many characters. =20
 
Man, I thought SSBM was too floaty. You should really try Virtua = Fighter 2=20 sometime, if you like floaty. SSBM carries on the generic-ness of the = N64 game,=20 what with it's that everybody has just about the same moves. Different = outcomes,=20 but the same moves.
 
I got to play Mortal Kombat: Deadly = Alliance today.=20 It was pretty neat, but not neat enough to make me want to buy it. It's = a mix of=20 what I would call "Soul Calibur lite", "Tekken lite", and lots of blood = are=20 gore. Also hard as heck in single player mode, but it's not cheap as = hell like=20 every other Mortal Kombat game, no continuous flurry of Light Punches = and leg=20 sweeps. Thank goodness.
 
Trey
Treytable@earthlink.net
http://tinyurl.com/3kb5
"They = laughed at=20 Columbus, they laughed at Fulton,
 they laughed at the Wright = brothers.=20 But they also
 laughed at Bozo the Clown." - Carl Sagan (1934 - = 1996)
------=_NextPart_000_0047_01C2AE09.6A190B00-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] GameCube just before Christmas Date: 28 Dec 2002 01:57:13 -0600 This is a multi-part message in MIME format. --Boundary_(ID_/eI+ydj/LYz7NGih66gPbw) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Universally agreed on in Matt's brain as he attempts to think about what others think. Please show me some statistics. -----Original Message----- [mailto:owner-NGamers@lists.xmission.com] On Behalf Of DarkBastion@aol.com Sent: Friday, December 27, 2002 7:46 PM In a message dated 12/27/2002 8:05:56 PM Eastern Standard Time, d.fentie@shaw.ca writes: Not in my opinion. It may have been more 'balanced' but it definitely was not as fun as the old one to me and my friends. We refuse to play it anymore. Well, good for you guys. The rest of the world will enjoy what is almost universally agreed upon as a better sequel. ~Matt --Boundary_(ID_/eI+ydj/LYz7NGih66gPbw) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT

Universally agreed on in Matt’s brain as he attempts to think about what others think.  Please show me some statistics.

 

-----Original Message-----
From: owner-NGamers@lists.xmission.com [mailto:owner-NGamers@lists.xmission.com] On Behalf Of DarkBastion@aol.com
Sent: Friday, December 27, 2002 7:46 PM
To: NGamers@lists.xmission.com
Subject: Re: [NG] GameCube just before Christmas

 

In a message dated 12/27/2002 8:05:56 PM Eastern Standard Time, d.fentie@shaw.ca writes:


Not in my opinion.  It may have been more ‘balanced’ but it definitely was not as fun as the old one to me and my friends.  We refuse to play it anymore.



Well, good for you guys. The rest of the world will enjoy what is almost universally agreed upon as a better sequel.

~Matt

--Boundary_(ID_/eI+ydj/LYz7NGih66gPbw)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] GameCube just before Christmas Date: 28 Dec 2002 02:23:38 -0600 This is a multi-part message in MIME format. ------=_NextPart_000_009B_01C2AE18.213EB100 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Not in my opinion. It may have been more 'balanced' but it definitely = was not as fun as the old one to me and my friends. We refuse to play = it anymore.>>>> Both SSB and SSB:M can be thrown out with the trash, IMO. :-) Stryder ------=_NextPart_000_009B_01C2AE18.213EB100 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 

Not in my=20 opinion.  It may have = been more=20 =91balanced=92 but it definitely was not as fun as the old one to me = and my=20 friends.  We refuse to = play it=20 anymore.>>>>

 

Both SSB = and SSB:M=20 can be thrown out with the trash, IMO.  :-)

 

Stryder

------=_NextPart_000_009B_01C2AE18.213EB100-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: Re: [NG] GameCube just before Christmas Date: 28 Dec 2002 02:52:13 -0600 Ah yes, I'd forgotten to mention them. I now have 285 (just got Crazy Hand and Mew yesterday). I still need Food, Smash Coins, Celebi, and Diskun (is there one I'm forgetting?). -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC >From: DarkBastion@aol.com >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] GameCube just before Christmas >Date: Fri, 27 Dec 2002 19:22:55 EST > > >Not to mention the trophies. Which are a great additon. I still need only >one: Diskun. > >~Matt _________________________________________________________________ Add photos to your messages with MSN 8. Get 2 months FREE*. http://join.msn.com/?page=features/featuredemail&xAPID=42&PS=47575&PI=7324&DI=7474&SU= http://www.hotmail.msn.com/cgi-bin/getmsg&HL=1216hotmailtaglines_addphotos_3mf [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: Re: [NG] GameCube just before Christmas Date: 28 Dec 2002 03:10:57 -0600 >From: "Pythagoras" >Reply-To: NGamers@lists.xmission.com >To: >Subject: Re: [NG] GameCube just before Christmas >Date: Sat, 28 Dec 2002 00:38:17 -0500 > > > > >Man, I thought SSBM was too floaty. You should really try Virtua Fighter 2 >sometime, if you like floaty. SSBM carries on the generic-ness of the N64 >game, what with it's that everybody has just about the same moves. >Different outcomes, but the same moves. > > >Trey > Trey's first impressions again? ;-) Same moves, but different outcomes? Try telling that to Jigglypuff when he/she goes to sleep. ;-) -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC _________________________________________________________________ The new MSN 8: smart spam protection and 3 months FREE*. http://join.msn.com/?page=features/junkmail&xAPID=42&PS=47575&PI=7324&DI=7474&SU= http://www.hotmail.msn.com/cgi-bin/getmsg&HL=1216hotmailtaglines_smartspamprotection_3mf [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Dexter S." Subject: Re: [NG] GameCube just before Christmas Date: 28 Dec 2002 01:39:54 -0800 --Boundary_(ID_KHkdFlnvnM3J8CPp+JDBYQ) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT > > Both SSB and SSB:M can be thrown out with the trash, IMO. > :-) > > Stryder > The Xbox too while you're at it. :) Dexter --Boundary_(ID_KHkdFlnvnM3J8CPp+JDBYQ) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT
 
Both SSB and SSB:M can be thrown out with the trash, IMO.  :-)

Stryder

The Xbox too while you're at it. :)

Dexter --Boundary_(ID_KHkdFlnvnM3J8CPp+JDBYQ)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] Super Smash Bros. Melee Date: 28 Dec 2002 08:48:56 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_000F_01C2AE4D.F52D3290 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Satoshi GC=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, December 28, 2002 4:10 AM Subject: Re: [NG] GameCube just before Christmas >From: "Pythagoras" >Reply-To: NGamers@lists.xmission.com >To: >Subject: Re: [NG] GameCube just before Christmas >Date: Sat, 28 Dec 2002 00:38:17 -0500 > > > > >Man, I thought SSBM was too floaty. You should really try Virtua = Fighter 2=20 >sometime, if you like floaty. SSBM carries on the generic-ness of the = N64=20 >game, what with it's that everybody has just about the same moves.=20 >Different outcomes, but the same moves. > > >Trey > Trey's first impressions again? ;-) Same moves, but different outcomes? Try telling that to Jigglypuff = when=20 he/she goes to sleep. ;-) -Satoshi ----- I've had the game for almost a year now. Everybody has an 'A, A, A', a = 'Down + B', a 'Towards + A', etc. It'd be like in Street Fighter II to = do Ryu's fireball it is 'D, DF, F+P' and then have that same move, 'D, = DF, F+P', do Guile's Sonic Boom, Zangief's Spinning Piledriver, Edmond = Honda's 100 Hand Slap, Chun Li's Spinning Bird Kick, or Blanka's = Electricity. I don't mind if one or two characters are 'clones' (like = Ryu and Ken in SF2, although over the years they have become much more = different in style) like Mario and Luigi, Link and Young Link, but it = seems that in SSB:M, everybody shares the same moves. Now do you see = what I'm saying?=20 Trey Treytable@earthlink.net http://tinyurl.com/3kb5 "Constantly choosing the lesser of two evils=20 is still choosing evil." - Jerry Garcia (1942-1995) ------=_NextPart_000_000F_01C2AE4D.F52D3290 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

 
----- Original Message -----
From:=20 Satoshi=20 GC
Sent: Saturday, December 28, = 2002 4:10=20 AM
Subject: Re: [NG] GameCube just = before=20 Christmas

>From: "Pythagoras" <treytable@earthlink.net>>Reply-To:=20 NGamers@lists.xmission.com=
>To:=20 <NGamers@lists.xmission.com= >
>Subject:=20 Re: [NG] GameCube just before Christmas
>Date: Sat, 28 Dec 2002 = 00:38:17=20 -0500
>
>
>
>
>Man, I thought SSBM was = too=20 floaty. You should really try Virtua Fighter 2
>sometime, if = you like=20 floaty. SSBM carries on the generic-ness of the N64
>game, what = with=20 it's that everybody has just about the same moves.
>Different = outcomes,=20 but the same moves.
>
>
>Trey
>
Trey's = first=20 impressions again? ;-)
Same moves, but different outcomes?  = Try=20 telling that to Jigglypuff when
he/she goes to sleep. = ;-)
-Satoshi

 
I've had the game for almost a year = now. Everybody=20 has an 'A, A, A', a 'Down + B', a 'Towards + A', etc. It'd be like in = Street=20 Fighter II to do Ryu's fireball it is 'D, DF, F+P' and then have that = same move,=20 'D, DF, F+P', do Guile's Sonic Boom, Zangief's Spinning Piledriver, = Edmond=20 Honda's 100 Hand Slap, Chun Li's Spinning Bird Kick, or Blanka's = Electricity. I=20 don't mind if one or two characters are 'clones' (like Ryu and Ken in = SF2,=20 although over the years they have become much more different in style) = like=20 Mario and Luigi, Link and Young Link, but it seems that in SSB:M, = everybody=20 shares the same moves. Now do you see what I'm saying?
 
Trey
Treytable@earthlink.net
http://tinyurl.com/3kb5
"Constant= ly=20 choosing the lesser of two evils
 is still choosing evil." - = Jerry=20 Garcia (1942=961995)
------=_NextPart_000_000F_01C2AE4D.F52D3290-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] GameCube just before Christmas Date: 28 Dec 2002 08:50:46 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_001D_01C2AE4E.365E7F80 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dexter S.=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, December 28, 2002 4:39 AM Subject: Re: [NG] GameCube just before Christmas =20 Both SSB and SSB:M can be thrown out with the trash, IMO. :-) Stryder=20 The Xbox too while you're at it. :)=20 Dexter=20 ----- Don't forget about Starcraft, Warcraft III, and the special effects in = (fill in beloved movie here). Trey Treytable@earthlink.net http://tinyurl.com/3kb5 "Constantly choosing the lesser of two evils=20 is still choosing evil." - Jerry Garcia (1942-1995) ------=_NextPart_000_001D_01C2AE4E.365E7F80 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Dexter = S.
Sent: Saturday, December 28, = 2002 4:39=20 AM
Subject: Re: [NG] GameCube just = before=20 Christmas

 =20
Both SSB and = SSB:M can be=20 thrown out with the trash, IMO. =20 :-)

Stryder

T= he=20 Xbox too while you're at it. :)=20

Dexter=20


 
Don't forget about Starcraft, Warcraft III, and the special effects = in=20 (fill in beloved movie here).
 
Trey
Treytable@earthlink.net
http://tinyurl.com/3kb5
"Constant= ly=20 choosing the lesser of two evils
 is still choosing evil." - = Jerry=20 Garcia (1942=961995)
------=_NextPart_000_001D_01C2AE4E.365E7F80-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] GameCube just before Christmas Date: 28 Dec 2002 13:58:35 EST --part1_15c.190d2899.2b3f4e5b_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/28/2002 2:59:05 AM Eastern Standard Time,=20 d.fentie@shaw.ca writes: > Universally agreed on in Matt=E2=80=99s brain as he attempts to think abou= t what=20 > others think. Please show me some statistics. >=20 > =20 >=20 >=20 I don't have statistics. Everyone I know, including the reviewers of the=20 game, think that Melee is an improvement upon its predecessor. Go read=20 IGNCube's review, or pretty much any review out there. Ask others on the=20 list. I know that Dave never liked Smash Bros. on the N64, but liked to 'Cub= e=20 version. But really, this argument is pointless. You like the N64 version=20 better, others like Melee better. Nothing I say will change your mind, so=20 what's the point? ~Matt --part1_15c.190d2899.2b3f4e5b_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/28/2002 2:59:05 AM Eastern Stan= dard Time, d.fentie@shaw.ca writes:

Universally agreed on in Matt=E2=80=99s brain as he attempt= s to think about what others think.  Please show me some statistics.

 




I don't have statistics. Everyone I know, including the reviewers of the gam= e, think that Melee is an improvement upon its predecessor. Go read IGNCube'= s review, or pretty much any review out there. Ask others on the list. I kno= w that Dave never liked Smash Bros. on the N64, but liked to 'Cube version.=20= But really, this argument is pointless. You like the N64 version better, oth= ers like Melee better. Nothing I say will change your mind, so what's the po= int?

~Matt
--part1_15c.190d2899.2b3f4e5b_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] GameCube just before Christmas Date: 28 Dec 2002 14:00:34 EST --part1_67.5bf440d.2b3f4ed2_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/28/2002 3:27:33 AM Eastern Standard Time,=20 thraxen@ipa.net writes: > Not in my opinion. It may have been more =E2=80=98balanced=E2=80=99 but i= t definitely was=20 > not as fun as the old one to me and my friends. We refuse to play it=20 > anymore.>>>> >=20 > =20 >=20 > Both SSB and SSB:M can be thrown out with the trash, IMO. :-) >=20 > =20 >=20 > Stryder >=20 >=20 >=20 Bullocks to that! ~Matt --part1_67.5bf440d.2b3f4ed2_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/28/2002 3:27:33 AM Eastern Stan= dard Time, thraxen@ipa.net writes:

Not in my opinion.  It may have been more =E2=80=98bal= anced=E2=80=99 but it definitely was not as fun as the old one to me and my=20= friends.  We refuse to play it anymore.>>>>

 

Both SSB and SSB:M can be th= rown out with the trash, IMO.  :-)

 

Stryder




Bullocks to that!

~Matt
--part1_67.5bf440d.2b3f4ed2_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] GameCube just before Christmas Date: 28 Dec 2002 14:05:16 EST --part1_da.216ac806.2b3f4fec_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/28/2002 4:11:56 AM Eastern Standard Time, satoshi_gc@hotmail.com writes: > >Man, I thought SSBM was too floaty. You should really try Virtua Fighter 2 > >sometime, if you like floaty. SSBM carries on the generic-ness of the N64 > >game, what with it's that everybody has just about the same moves. > >Different outcomes, but the same moves. > > > > > >Trey > > > Trey's first impressions again? ;-) > Same moves, but different outcomes? Try telling that to Jigglypuff when > he/she goes to sleep. ;-) > -Satoshi Aren't all good fighters built that way? Everyone is about equal, until you learn how to use them. Trust me, people can get their ass kicked as Samus, but if they know how to shoot a concussive missile (one that flies straight and causes the character to be knocked back, rather than the homing missile that just does damage while "seeking" an enemy) as an enemy tries to jump back on the ledge, it opens a whole new way of edge sitting ;) That's one of the best things about SSBM: you have to be on your toes. You have to know what your characters' moves are, what effect they will have on the enemies, how the stage fits your attack method, etc. It's far deeper than anyone can say without spending some serious time with it in 4-player. ~Matt --part1_da.216ac806.2b3f4fec_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/28/2002 4:11:56 AM Eastern Standard Time, satoshi_gc@hotmail.com writes:

>Man, I thought SSBM was too floaty. You should really try Virtua Fighter 2
>sometime, if you like floaty. SSBM carries on the generic-ness of the N64
>game, what with it's that everybody has just about the same moves.
>Different outcomes, but the same moves.
>
>
>Trey
>
Trey's first impressions again? ;-)
Same moves, but different outcomes?  Try telling that to Jigglypuff when
he/she goes to sleep. ;-)
-Satoshi


Aren't all good fighters built that way? Everyone is about equal, until you learn how to use them. Trust me, people can get their ass kicked as Samus, but if they know how to shoot a concussive missile (one that flies straight and causes the character to be knocked back, rather than the homing missile that just does damage while "seeking" an enemy) as an enemy tries to jump back on the ledge, it opens a whole new way of edge sitting ;) That's one of the best things about SSBM: you have to be on your toes. You have to know what your characters' moves are, what effect they will have on the enemies, how the stage fits your attack method, etc. It's far deeper than anyone can say without spending some serious time with it in 4-player.

~Matt
--part1_da.216ac806.2b3f4fec_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] GameCube just before Christmas Date: 28 Dec 2002 14:05:38 EST --part1_186.13875637.2b3f5002_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/28/2002 4:29:03 AM Eastern Standard Time, dextersy@shaw.ca writes: > >> >>> Both SSB and SSB:M can be thrown out with the trash, IMO. :-) >>> >>> >>> Stryder >>> >>> >>> >>> >> > The Xbox too while you're at it. :) > Dexter Double bullocks to that! ~Matt --part1_186.13875637.2b3f5002_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/28/2002 4:29:03 AM Eastern Standard Time, dextersy@shaw.ca writes:

Both SSB and SSB:M can be thrown out with the trash, IMO.  :-)


Stryder





The Xbox too while you're at it. :)
Dexter


Double bullocks to that!

~Matt
--part1_186.13875637.2b3f5002_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: Re: [NG] Super Smash Bros. Melee Date: 28 Dec 2002 14:53:10 -0600 Ok, but it seems that too many people compare Smash Bros. to the typical fighting game, which it is not. Yes, every character has an A, up+A, etc. attack, but it's the way you use these attacks to your advantage that's important. Plus, we can't forget the issue of recovery. For example, Jigglypuff has an excellent recovery (unlimited pound attacks plus up to 5 air jumps) but is thrown around really easily. Other characters like Roy and Marth don't have very good recovery, but have some really powerful attacks. I don't think there's a problem with the controls being the same since the main objective is learning more so how to use the characters' abilities. Oh, and in SF2, do you have to worry about falling off the stage? Nope, just your HP. -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC >From: "Pythagoras" >Reply-To: NGamers@lists.xmission.com >To: >Subject: Re: [NG] Super Smash Bros. Melee >Date: Sat, 28 Dec 2002 08:48:56 -0500 > > >I've had the game for almost a year now. Everybody has an 'A, A, A', a >'Down + B', a 'Towards + A', etc. It'd be like in Street Fighter II to do >Ryu's fireball it is 'D, DF, F+P' and then have that same move, 'D, DF, >F+P', do Guile's Sonic Boom, Zangief's Spinning Piledriver, Edmond Honda's >100 Hand Slap, Chun Li's Spinning Bird Kick, or Blanka's Electricity. I >don't mind if one or two characters are 'clones' (like Ryu and Ken in SF2, >although over the years they have become much more different in style) like >Mario and Luigi, Link and Young Link, but it seems that in SSB:M, everybody >shares the same moves. Now do you see what I'm saying? > >Trey _________________________________________________________________ MSN 8 limited-time offer: Join now and get 3 months FREE*. http://join.msn.com/?page=dept/dialup&xAPID=42&PS=47575&PI=7324&DI=7474&SU= http://www.hotmail.msn.com/cgi-bin/getmsg&HL=1216hotmailtaglines_newmsn8ishere_3mf [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Pythagoras" Subject: Re: [NG] Super Smash Bros. Melee Date: 30 Dec 2002 11:31:31 -0500 This is a multi-part message in MIME format. ------=_NextPart_000_0017_01C2AFF7.002C95A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Satoshi GC=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, December 28, 2002 3:53 PM Subject: Re: [NG] Super Smash Bros. Melee Ok, but it seems that too many people compare Smash Bros. to the = typical=20 fighting game, which it is not. Yes, every character has an A, up+A, = etc.=20 attack, but it's the way you use these attacks to your advantage = that's=20 important. Plus, we can't forget the issue of recovery. For example, = Jigglypuff has an excellent recovery (unlimited pound attacks plus up = to 5=20 air jumps) but is thrown around really easily. Other characters like = Roy=20 and Marth don't have very good recovery, but have some really powerful = attacks. I don't think there's a problem with the controls being the = same=20 since the main objective is learning more so how to use the = characters'=20 abilities. Oh, and in SF2, do you have to worry about falling off the = stage? Nope, just your HP. -Satoshi ----- But SF2 came out in like 1991 or so, and it started the whole thing with = fighting games. Let us compare SSB:M to the kings of fighting games, = like Virtua Fighter 4 and Soul Calibur. Nah, I'm too tired. Trey Treytable@earthlink.net http://tinyurl.com/3kb5 "Constantly choosing the lesser of two evils=20 is still choosing evil." - Jerry Garcia (1942-1995) ------=_NextPart_000_0017_01C2AFF7.002C95A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Satoshi=20 GC
Sent: Saturday, December 28, = 2002 3:53=20 PM
Subject: Re: [NG] Super Smash = Bros.=20 Melee

Ok, but it seems that too many people compare Smash = Bros. to=20 the typical
fighting game, which it is not.  Yes, every = character has=20 an A, up+A, etc.
attack, but it's the way you use these attacks to = your=20 advantage that's
important.  Plus, we can't forget the issue = of=20 recovery.  For example,
Jigglypuff has an excellent recovery=20 (unlimited pound attacks plus up to 5
air jumps) but is thrown = around=20 really easily.  Other characters like Roy
and Marth don't = have very=20 good recovery, but have some really powerful
attacks.  I = don't think=20 there's a problem with the controls being the same
since the main=20 objective is learning more so how to use the characters' =
abilities. =20 Oh, and in SF2, do you have to worry about falling off the =
stage? =20 Nope, just your HP.
-Satoshi

 
But SF2 came out in like 1991 or so, = and it started=20 the whole thing with fighting games. Let us compare SSB:M to the kings = of=20 fighting games, like Virtua Fighter 4 and Soul Calibur. Nah, I'm too=20 tired.
 
Trey
Treytable@earthlink.net
http://tinyurl.com/3kb5
"Constant= ly=20 choosing the lesser of two evils
 is still choosing evil." - = Jerry=20 Garcia (1942=961995)
------=_NextPart_000_0017_01C2AFF7.002C95A0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: [NG] OT: HALO-type games for the PS2 Date: 30 Dec 2002 09:24:50 -0800 (PST) Are there any? Are they co-op like HALO? Also, are there any for the Cube? Any help, thanks! RS __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Thraxen Subject: Re: [NG] OT: HALO-type games for the PS2 Date: 30 Dec 2002 14:46:18 -0600 > Are there any? Are they co-op like HALO? > > Also, are there any for the Cube? > > Any help, thanks! I honestly can't think of any. Ever since I finished Halo I've been looking for a great co-op game on any other system. Haven't found one yet. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: [NG] RE0 Date: 30 Dec 2002 23:31:52 -0600 Hey folks. My sister came by today and handed my birthday present to me so I opened it quickly to find Metroid Prime... which I already own so I went back to the store and returned it for Resident Evil 0. I've only played it for about 45 minutes but since I really enjoyed the previous installment on GC I am also enjoying this one as well. I like how they did the teaming with the computer partner. That is amazing sometimes because of how they help each other out. I must admit the game seems less "zombie" oriented though as I have met up with these leech like things and a bunch of other weird things (a giant scorpion??). Anybody else have this game? What are your thoughts? [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: DarkBastion@aol.com Subject: Re: [NG] RE0 Date: 31 Dec 2002 01:51:38 EST --part1_12f.1efc191b.2b42987a_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/31/2002 12:32:47 AM Eastern Standard Time, d.fentie@shaw.ca writes: > Hey folks. > > My sister came by today and handed my birthday present to me so I opened > it quickly to find Metroid Prime... which I already own so I went back > to the store and returned it for Resident Evil 0. I've only played it > for about 45 minutes but since I really enjoyed the previous installment > on GC I am also enjoying this one as well. I like how they did the > teaming with the computer partner. That is amazing sometimes because of > how they help each other out. I must admit the game seems less "zombie" > oriented though as I have met up with these leech like things and a > bunch of other weird things (a giant scorpion??). > > Anybody else have this game? What are your thoughts? Hehe ... yeah. I've got it. The partner swapping is really well done. They interact well together. Other than that weird guy in the white dress, singing like a woman, this game is pure RE. I love it. Some of the graphic tricks they have done are simply amazing. Like bottles of wine rolling on a table in the background as the train moves on. Walking on top of the train in the pouring rain was also really cool. I am already off the train (here I thought you were on the train the whole game, and you get off it in the first 20 minutes of play time!), and getting my ass handed to me by the zombies in this house/mansion. It is creeping me out a lot (I am such a pussy for the cheap scares and brooding atmosphere of these games), and I am having a blast. ~Matt --part1_12f.1efc191b.2b42987a_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/31/2002 12:32:47 AM Eastern Standard Time, d.fentie@shaw.ca writes:

Hey folks.

My sister came by today and handed my birthday present to me so I opened
it quickly to find Metroid Prime... which I already own so I went back
to the store and returned it for Resident Evil 0.  I've only played it
for about 45 minutes but since I really enjoyed the previous installment
on GC I am also enjoying this one as well.  I like how they did the
teaming with the computer partner.  That is amazing sometimes because of
how they help each other out.  I must admit the game seems less "zombie"
oriented though as I have met up with these leech like things and a
bunch of other weird things (a giant scorpion??).

Anybody else have this game?  What are your thoughts?


Hehe ... yeah. I've got it.

The partner swapping is really well done. They interact well together. Other than that weird guy in the white dress, singing like a woman, this game is pure RE. I love it. Some of the graphic tricks they have done are simply amazing. Like bottles of wine rolling on a table in the background as the train moves on. Walking on top of the train in the pouring rain was also really cool. I am already off the train (here I thought you were on the train the whole game, and you get off it in the first 20 minutes of play time!), and getting my ass handed to me by the zombies in this house/mansion. It is creeping me out a lot (I am such a pussy for the cheap scares and brooding atmosphere of these games), and I am having a blast.

~Matt
--part1_12f.1efc191b.2b42987a_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Don Subject: RE: [NG] RE0 Date: 31 Dec 2002 01:05:15 -0600 This is a multi-part message in MIME format. --Boundary_(ID_+epfzNzP+bzoMiI0aUF53g) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT True true. I hope I get through this damned train soon, it is really freaking me out. Oh yeah I don't know why but it is strangely comforting to have a partner with you to help fight. I always feel like the computer controlled opponent will cover me if I get sloppy when combat arises. You're correct about the graphical tricks. Amazing is all I can say. Maybe it's just my eyes and mind playing tricks on me but I could have swore that sometimes when I went through a room and then came through it at a different time there would be a door creaking or a glass moving that wasn't moving before. Rotfl, have you noticed the corniness of the acting still? Not as bad as the original but still pretty funny. I am also enjoying this game thoroughly. -----Original Message----- [mailto:owner-ngamers@lists.xmission.com] On Behalf Of darkbastion@aol.com Sent: Tuesday, December 31, 2002 12:52 AM In a message dated 12/31/2002 12:32:47 AM Eastern Standard Time, d.fentie@shaw.ca writes: Hey folks. My sister came by today and handed my birthday present to me so I opened it quickly to find Metroid Prime... which I already own so I went back to the store and returned it for Resident Evil 0. I've only played it for about 45 minutes but since I really enjoyed the previous installment on GC I am also enjoying this one as well. I like how they did the teaming with the computer partner. That is amazing sometimes because of how they help each other out. I must admit the game seems less "zombie" oriented though as I have met up with these leech like things and a bunch of other weird things (a giant scorpion??). Anybody else have this game? What are your thoughts? Hehe ... yeah. I've got it. The partner swapping is really well done. They interact well together. Other than that weird guy in the white dress, singing like a woman, this game is pure RE. I love it. Some of the graphic tricks they have done are simply amazing. Like bottles of wine rolling on a table in the background as the train moves on. Walking on top of the train in the pouring rain was also really cool. I am already off the train (here I thought you were on the train the whole game, and you get off it in the first 20 minutes of play time!), and getting my ass handed to me by the zombies in this house/mansion. It is creeping me out a lot (I am such a pussy for the cheap scares and brooding atmosphere of these games), and I am having a blast. ~Matt --Boundary_(ID_+epfzNzP+bzoMiI0aUF53g) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT

True true.  I hope I get through this damned train soon, it is really freaking me out.  Oh yeah I don’t know why but it is strangely comforting to have a partner with you to help fight.  I always feel like the computer controlled opponent will cover me if I get sloppy when combat arises.

 

You’re correct about the graphical tricks.  Amazing is all I can say.  Maybe it’s just my eyes and mind playing tricks on me but I could have swore that sometimes when I went through a room and then came through it at a different time there would be a door creaking or a glass moving that wasn’t moving before.

 

Rotfl, have you noticed the corniness of the acting still?  Not as bad as the original but still pretty funny.  I am also enjoying this game thoroughly.

 

-----Original Message-----
From: owner-ngamers@lists.xmission.com [mailto:owner-ngamers@lists.xmission.com] On Behalf Of darkbastion@aol.com
Sent: Tuesday, December 31, 2002 12:52 AM
To: ngamers@lists.xmission.com
Subject: Re: [NG] RE0

 

In a message dated 12/31/2002 12:32:47 AM Eastern Standard Time, d.fentie@shaw.ca writes:


Hey folks.

My sister came by today and handed my birthday present to me so I opened
it quickly to find Metroid Prime... which I already own so I went back
to the store and returned it for Resident Evil 0.  I've only played it
for about 45 minutes but since I really enjoyed the previous installment
on GC I am also enjoying this one as well.  I like how they did the
teaming with the computer partner.  That is amazing sometimes because of
how they help each other out.  I must admit the game seems less "zombie"
oriented though as I have met up with these leech like things and a
bunch of other weird things (a giant scorpion??).

Anybody else have this game?  What are your thoughts?



Hehe ... yeah. I've got it.

The partner swapping is really well done. They interact well together. Other than that weird guy in the white dress, singing like a woman, this game is pure RE. I love it. Some of the graphic tricks they have done are simply amazing. Like bottles of wine rolling on a table in the background as the train moves on. Walking on top of the train in the pouring rain was also really cool. I am already off the train (here I thought you were on the train the whole game, and you get off it in the first 20 minutes of play time!), and getting my ass handed to me by the zombies in this house/mansion. It is creeping me out a lot (I am such a pussy for the cheap scares and brooding atmosphere of these games), and I am having a blast.

~Matt

--Boundary_(ID_+epfzNzP+bzoMiI0aUF53g)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Satoshi GC" Subject: Re: [NG] RE0 Date: 31 Dec 2002 03:52:26 -0600 RE0 is my favorite in terms of gameplay, but not favorite overall. That still goes to RE on GC, followed by Code: Veronica on Dreamcast. The main reasons are that the creatures aren't quite as good (though those leech zombies are ****ing scary) and the game is a lot easier than I thought it'd be. Ok, so I was playing it on easy, but that doesn't mean it has to be as easy as it was. Still though, great game, definitely worthy of at least a rental. -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC >From: Don >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: [NG] RE0 >Date: Mon, 30 Dec 2002 23:31:52 -0600 > >Hey folks. > >My sister came by today and handed my birthday present to me so I opened >it quickly to find Metroid Prime... which I already own so I went back >to the store and returned it for Resident Evil 0. I've only played it >for about 45 minutes but since I really enjoyed the previous installment >on GC I am also enjoying this one as well. I like how they did the >teaming with the computer partner. That is amazing sometimes because of >how they help each other out. I must admit the game seems less "zombie" >oriented though as I have met up with these leech like things and a >bunch of other weird things (a giant scorpion??). > >Anybody else have this game? What are your thoughts? > > >[ To quit the NGamers mailing list, send the message "unsubscribe ] >[ NGamers" (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ MSN 8: advanced junk mail protection and 3 months FREE*. http://join.msn.com/?page=features/junkmail&xAPID=42&PS=47575&PI=7324&DI=7474&SU= http://www.hotmail.msn.com/cgi-bin/getmsg&HL=1216hotmailtaglines_advancedjmf_3mf [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Vi On Subject: Re: [NG] OT: HALO-type games for the PS2 Date: 31 Dec 2002 09:04:49 -0500 (EST) I heard Timesplitters 2 has co-op. Someone needs to confirm or double check. i suggest going to pc if u want co-op type fps games. -Vi On Mon, 30 Dec 2002, Rick Sharer wrote: > > Are there any? Are they co-op like HALO? > > Also, are there any for the Cube? > > Any help, thanks! > > RS > > > __________________________________________________ > Do you Yahoo!? > Yahoo! Mail Plus - Powerful. Affordable. Sign up now. > http://mailplus.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] OT: HALO-type games for the PS2 Date: 31 Dec 2002 09:44:39 -0800 (PST) --- Vi On wrote: > > I heard Timesplitters 2 has co-op. Someone needs to > confirm or double > check. I'll check that out, thanks. > i suggest going to pc if u want co-op type fps > games. Oooh, I've got some there already...but this was for my brother-in-law, who only has a PS2. Not even a PC! Thanks, RS __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [NG] OT: HALO-type games for the PS2 Date: 31 Dec 2002 12:48:29 EST --part1_15.5fe255f.2b43326d_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/31/02 12:45:19 PM Eastern Standard Time, rlsharer@yahoo.com writes: > I'll check that out, thanks. > > > i suggest going to pc if u want co-op type fps > > games. > > Oooh, I've got some there already...but this was for > my brother-in-law, who only has a PS2. Not even a PC! > > Thanks, > > RS Why is Vi talking about Playstation 2 games? -Jed "According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit" ~Doc Brown, Back to the Future --part1_15.5fe255f.2b43326d_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/31/02 12:45:19 PM Eastern Standard Time, rlsharer@yahoo.com writes:


I'll check that out, thanks.

> i suggest going to pc if u want co-op type fps
> games.

Oooh, I've got some there already...but this was for
my brother-in-law, who only has a PS2.  Not even a PC!

Thanks,

RS



Why is Vi talking about Playstation 2 games?

-Jed


"According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit"
~Doc Brown, Back to the Future
--part1_15.5fe255f.2b43326d_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] OT: HALO-type games for the PS2 Date: 31 Dec 2002 10:02:00 -0800 (PST) --- Jedcross2@aol.com wrote: > > Why is Vi talking about Playstation 2 games? It was just a quick OT question about fps co-op games for PS2...with a complimentary "are there any for the Cube as well?" thrown in for good measure. Why, are you policing the list? RS __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [NG] OT: HALO-type games for the PS2 Date: 31 Dec 2002 13:27:52 EST --part1_197.131d9690.2b433ba8_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/31/02 1:02:11 PM Eastern Standard Time, rlsharer@yahoo.com writes: > It was just a quick OT question about fps co-op games > for PS2...with a complimentary "are there any for the > Cube as well?" thrown in for good measure. > > Why, are you policing the list? > > RS Because I was kicked off it so many times for OT. -Jed "According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit" ~Doc Brown, Back to the Future --part1_197.131d9690.2b433ba8_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/31/02 1:02:11 PM Eastern Standard Time, rlsharer@yahoo.com writes:


It was just a quick OT question about fps co-op games
for PS2...with a complimentary "are there any for the
Cube as well?" thrown in for good measure.  

Why, are you policing the list?

RS



Because I was kicked off it so many times for OT.

-Jed


"According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit"
~Doc Brown, Back to the Future
--part1_197.131d9690.2b433ba8_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] OT: HALO-type games for the PS2 Date: 31 Dec 2002 12:10:34 -0800 (PST) --- Jedcross2@aol.com wrote: > Because I was kicked off it so many times for OT. Oh, OK. Sorry. So...do you know of any fps co-ops for the Cube, or for any system (besides HALO)? RS __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: "Gregory A. Swarthout" Subject: Re: [NG] OT: HALO-type games for the PS2 Date: 31 Dec 2002 13:49:17 -0700 TimeSplitters 2 does have CO-OP Rick Sharer wrote: > --- Jedcross2@aol.com wrote: > > >>Because I was kicked off it so many times for OT. > > > Oh, OK. Sorry. > > So...do you know of any fps co-ops for the Cube, or > for any system (besides HALO)? > > RS > > > __________________________________________________ > Do you Yahoo!? > Yahoo! Mail Plus - Powerful. Affordable. Sign up now. > http://mailplus.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > > [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [NG] Playstation 2 Date: 31 Dec 2002 15:54:29 EST --part1_1ad.df73e08.2b435e05_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/31/02 3:11:02 PM Eastern Standard Time, rlsharer@yahoo.com writes: > > Because I was kicked off it so many times for OT. > > Oh, OK. Sorry. > > So...do you know of any fps co-ops for the Cube, or > for any system (besides HALO)? > > RS I have a PS2 and love it and think it's the best console ever. Try Timesplitters 2 or 007:Nightfire. I don't know if they have co-ops though. -Jed "According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit" ~Doc Brown, Back to the Future --part1_1ad.df73e08.2b435e05_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/31/02 3:11:02 PM Eastern Standard Time, rlsharer@yahoo.com writes:


> Because I was kicked off it so many times for OT.

Oh, OK.  Sorry.

So...do you know of any fps co-ops for the Cube, or
for any system (besides HALO)?

RS



I have a PS2 and love it and think it's the best console ever. Try Timesplitters 2 or 007:Nightfire. I don't know if they have co-ops though.

-Jed


"According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit"
~Doc Brown, Back to the Future
--part1_1ad.df73e08.2b435e05_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Jedcross2@aol.com Subject: Re: [NG] OT: HALO-type games for the PS2 Date: 31 Dec 2002 15:58:23 EST --part1_ce.3232d9a6.2b435eef_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/31/02 3:53:19 PM Eastern Standard Time, gregorys@xmission.com writes: > TimeSplitters 2 does have CO-OP > Nice. Would you recommend I buy TS2? -Jed "According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit" ~Doc Brown, Back to the Future --part1_ce.3232d9a6.2b435eef_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/31/02 3:53:19 PM Eastern Standard Time, gregorys@xmission.com writes:


TimeSplitters 2 does have CO-OP



Nice. Would you recommend I buy TS2?

-Jed


"According to my Calculations, when this baby hits 88 Miles per hour, we're gonna see some serious shit"
~Doc Brown, Back to the Future
--part1_ce.3232d9a6.2b435eef_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------------------------------------------------------- From: Rick Sharer Subject: Re: [NG] OT: HALO-type games for the PS2 Date: 31 Dec 2002 13:13:56 -0800 (PST) --- "Gregory A. Swarthout" wrote: > TimeSplitters 2 does have CO-OP Alright...thanks, Greg! RS __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ]