From: owner-ngamers-digest@lists.xmission.com (ngamers-digest) To: ngamers-digest@lists.xmission.com Subject: ngamers-digest V1 #4 Reply-To: ngamers Sender: owner-ngamers-digest@lists.xmission.com Errors-To: owner-ngamers-digest@lists.xmission.com Precedence: bulk ngamers-digest Thursday, June 6 2002 Volume 01 : Number 004 ---------------------------------------------------------------------- Date: Wed, 29 May 2002 21:31:27 -0500 From: Thraxen Subject: Re: [NG] Which is better lasting, Boxes or Cubes? REPAIR COSTS Mine still works just fine. Repair Cost: $0.00 Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 29 May 2002 19:37:15 -0700 From: "Dexter S." Subject: Re: [NG] Which is better lasting, Boxes or Cubes? REPAIR COSTS Thraxen wrote: > Mine still works just fine. > > Repair Cost: $0.00 > > Stryder is the cost still 0.00 if I smash it with a sledgehammer and blame it on shoddy mexican manufacturing? Dexter [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 30 May 2002 20:31:29 -0500 From: Thraxen Subject: Re: [NG] Which is better lasting, Boxes or Cubes? REPAIR COSTS > is the cost still 0.00 if I smash it with a sledgehammer and blame it on > shoddy mexican manufacturing? > > Dexter Well...You will have to blame it on the Hungarians in my case. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 31 May 2002 18:03:32 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: [NG] Perfect Dark over Goldeneye I have been revisiting Perfect Dark over the past few weeks. I have often held that it was inferior to Goldeneye. Boy was I wrong, While the atmosphere and story of Goldeneye is better(IMO). The advanced single player and multiplayer modes are far superior than Goldeneye's. I also played Goldeneye again and while it was still fun PD has the edge. Anyone agree? disagree? If you think GE is better tell us why. [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 31 May 2002 17:01:29 -0700 (PDT) From: "Itchy. Tasty." Subject: Re: [NG] Perfect Dark over Goldeneye - --- "Lloyd Millard Mccoy Jr." wrote: > > I have been revisiting Perfect Dark over the past > few weeks. I have often > held that it was inferior to Goldeneye. Boy was I > wrong, > > > While the atmosphere and story of Goldeneye is > better(IMO). The advanced > single player and multiplayer modes are far superior > than Goldeneye's. > > I also played Goldeneye again and while it was still > fun PD has the edge. > > > Anyone agree? disagree? > > > If you think GE is better tell us why. Single Player Mission Mode I like Goldeneye better. Blasting aliens is OK, but killing Soviets, Russians, and all those Janus scumbags is better. Multi-Player is where Perfect Dark rules. Combat Simulator is the sh*t. I have over three days (72 Hours) logged on as my character in Combat Simulator and the bulk of that is playing against the computer, and not mainly from the missions, but just where you can configure everything. Perfect Dark also has better gun animations, especially when reloading. That in itself adds a lot to the atmosphere. But if I had to choose, I'd take Goldeneye. Then again, neither of them compare in Multiplayer to Unreal Tournament on the Dreamcast. ===== ** Dave ** "I hate this. I hate that my blood makes me crazy. I hate that I can't function without being chemically altered." - Billy Chenowith __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 1 Jun 2002 23:38:31 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: [NG] How could Perfect Dark Zero surpass PD? Other than the basic framerate issues what could Rare do that would surpass PD? I for one prefer more down to Earth missions. The xfiles story of PD just didn't appeal to me. Let me go against terrorists or Saddam...something more realistic. Something more in line with the first 6 perfect Dark missions(before the plot went crazy). More guns wouldn't hurt. Also, I'd like to see more levels in line with Ravine in which you could fall 60 feet down to a lower part of the arena...magnify that by 3. *grin* lloyd On Fri, 31 May 2002, Itchy. Tasty. wrote: > > --- "Lloyd Millard Mccoy Jr." > wrote: > > > > I have been revisiting Perfect Dark over the past > > few weeks. I have often > > held that it was inferior to Goldeneye. Boy was I > > wrong, > > > > > > While the atmosphere and story of Goldeneye is > > better(IMO). The advanced > > single player and multiplayer modes are far superior > > than Goldeneye's. > > > > I also played Goldeneye again and while it was still > > fun PD has the edge. > > > > > > Anyone agree? disagree? > > > > > > If you think GE is better tell us why. > > Single Player Mission Mode I like Goldeneye better. > Blasting aliens is OK, but killing Soviets, Russians, > and all those Janus scumbags is better. > > Multi-Player is where Perfect Dark rules. Combat > Simulator is the sh*t. I have over three days (72 > Hours) logged on as my character in Combat Simulator > and the bulk of that is playing against the computer, > and not mainly from the missions, but just where you > can configure everything. > > Perfect Dark also has better gun animations, > especially when reloading. That in itself adds a lot > to the atmosphere. > > But if I had to choose, I'd take Goldeneye. > > Then again, neither of them compare in Multiplayer to > Unreal Tournament on the Dreamcast. > > ===== > ** Dave ** > > "I hate this. I hate that my blood makes me crazy. > I hate that I can't function without being chemically altered." - Billy Chenowith > > __________________________________________________ > Do You Yahoo!? > Yahoo! - Official partner of 2002 FIFA World Cup > http://fifaworldcup.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 01 Jun 2002 23:27:02 -0600 From: Don Fentie Subject: [NG] Resident Evil Update SPOILER SPACE . . . . . . . . . . .. . . . . . . . Well I stopped "wasting" ammo and started using the "run-like-hell" tactic as well as setting aside larger blocks of time to play to conserve save ribbons. I think it has worked well. I just made it to plant 42 and I have 30 shotgun shells, 40 handgun bullets, 6 save ribbons, a bunch of herbs and sprays, 12 magnum bullets and other little goodies. I think this is good but I really can't say. I died on my first attempt to kill that stupid plant. Any tips? The first time I sort of stood in one spot and shot until I realized it was more productive to run, shoot, run, shoot etc. I got it down to the part where it hides its innards with that outer cover and then occasionally pops itself out. Am I to assume it is only vulnerable when it shows the middle of the plant? Also, that Lisa Trevor in the cabin scared the hell out of me... well not so much her, more the part where she enters the cabin and you hear that door open. Noises in this game are never any good and at best they are meaningless.... [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 2 Jun 2002 03:15:58 -0700 (PDT) From: "Itchy. Tasty." Subject: Re: [NG] Resident Evil Update - --- Don Fentie wrote: > SPOILER SPACE > > . > . > . > . > . > . > . > . > . > . > .. > . > . > . > . > . > . > . > > > Well I stopped "wasting" ammo and started using the > "run-like-hell" tactic as well as > setting aside larger blocks of time to play to > conserve save ribbons. I think it has > worked well. I just made it to plant 42 and I have > 30 shotgun shells, 40 handgun > bullets, 6 save ribbons, a bunch of herbs and > sprays, 12 magnum bullets and other > little goodies. I think this is good but I really > can't say. I died on my first > attempt to kill that stupid plant. Any tips? The > first time I sort of stood in one > spot and shot until I realized it was more > productive to run, shoot, run, shoot etc. I > got it down to the part where it hides its innards > with that outer cover and then > occasionally pops itself out. Am I to assume it is > only vulnerable when it shows the > middle of the plant? > Create the V-Jolt to defeat Plant 42. Then apply V-Jolt to the plant's roots. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 02 Jun 2002 11:13:53 -0600 From: Don Fentie Subject: Re: [NG] Resident Evil Update "Itchy. Tasty." wrote: > --- Don Fentie wrote: > > SPOILER SPACE > > > > . > > . > > . > > . > > . > > . > > . > > . > > . > > . > > .. > > . > > . > > . > > . > > . > > . > > . > > > > > > Well I stopped "wasting" ammo and started using the > > "run-like-hell" tactic as well as > > setting aside larger blocks of time to play to > > conserve save ribbons. I think it has > > worked well. I just made it to plant 42 and I have > > 30 shotgun shells, 40 handgun > > bullets, 6 save ribbons, a bunch of herbs and > > sprays, 12 magnum bullets and other > > little goodies. I think this is good but I really > > can't say. I died on my first > > attempt to kill that stupid plant. Any tips? The > > first time I sort of stood in one > > spot and shot until I realized it was more > > productive to run, shoot, run, shoot etc. I > > got it down to the part where it hides its innards > > with that outer cover and then > > occasionally pops itself out. Am I to assume it is > > only vulnerable when it shows the > > middle of the plant? > > > > Create the V-Jolt to defeat Plant 42. Then apply > V-Jolt to the plant's roots. > > ===== > ** Dave ** Ok yeah, I remember now seeing that biochem book back in that one room that gives you the ratios but where can I get the ingredients? [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 02 Jun 2002 12:51:01 -0500 From: Thraxen Subject: Re: [NG] How could Perfect Dark Zero surpass PD? > Other than the basic framerate issues what could Rare do that would > surpass PD? I for one prefer more down to Earth missions. The xfiles > story of PD just didn't appeal to me. Let me go against terrorists or > Saddam...something more realistic. Something more in line with the first > 6 perfect Dark missions(before the plot went crazy). How can it surpass? Easy. As you said, have more normal missions...have more GE like missions. Better framerate and less blurry graphics. Make the bots smarter and less cheap. Use a dual analog set-up...although the lame ass c-stick will hinder that somewhat. Add some cool vehicles and keep the co-op. Make it widescreen, progressive scan, and DPLII compatible. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 2 Jun 2002 15:30:20 EDT From: DarkBastion@aol.com Subject: Re: [NG] Resident Evil Update - --part1_11e.117ea75e.2a2bcc4c_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/2/02 1:45:23 AM Eastern Daylight Time, d.fentie@shaw.ca writes: > Well I stopped "wasting" ammo and started using the "run-like-hell" tactic > as well as > setting aside larger blocks of time to play to conserve save ribbons. I > think it has > worked well. I just made it to plant 42 and I have 30 shotgun shells, 40 > handgun > bullets, 6 save ribbons, a bunch of herbs and sprays, 12 magnum bullets and > other > little goodies. I think this is good but I really can't say. I died on my > first > attempt to kill that stupid plant. Any tips? The first time I sort of > stood in one > spot and shot until I realized it was more productive to run, shoot, run, > shoot etc. I > got it down to the part where it hides its innards with that outer cover > and then > occasionally pops itself out. Am I to assume it is only vulnerable when it > shows the > middle of the plant? V-jolt. ~Matt "I am become Death, the destroyer of worlds." - - J. Robert Oppenheimer, quoting Hinduism's Behagavad Gita, on July 16, 1945, after the first successful detonation of an atomic bomb in Trinity, New Mexico. - --part1_11e.117ea75e.2a2bcc4c_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/2/02 1:45:23 AM Eastern Daylight Time, d.fentie@shaw.ca writes:


Well I stopped "wasting" ammo and started using the "run-like-hell" tactic as well as
setting aside larger blocks of time to play to conserve save ribbons.  I think it has
worked well.  I just made it to plant 42 and I have 30 shotgun shells, 40 handgun
bullets, 6 save ribbons, a bunch of herbs and sprays, 12 magnum bullets and other
little goodies.  I think this is good but I really can't say.  I died on my first
attempt to kill that stupid plant.  Any tips?  The first time I sort of stood in one
spot and shot until I realized it was more productive to run, shoot, run, shoot etc.  I
got it down to the part where it hides its innards with that outer cover and then
occasionally pops itself out.  Am I to assume it is only vulnerable when it shows the
middle of the plant?


V-jolt.

~Matt

"I am become Death, the destroyer of worlds."
      
- - J. Robert Oppenheimer, quoting Hinduism's Behagavad Gita, on July 16, 1945, after the first successful detonation of an atomic bomb in Trinity, New Mexico.
- --part1_11e.117ea75e.2a2bcc4c_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 02 Jun 2002 15:28:49 -0500 From: Thraxen Subject: Re: [NG] Resident Evil Update This is a multi-part message in MIME format. - ------=_NextPart_000_0018_01C20A4A.31E760A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable V-jolt. ~Matt>>> I just gunned the plant into oblivion. Stryder - ------=_NextPart_000_0018_01C20A4A.31E760A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable


V-jolt.

~Matt>>>
I just gunned the = plant into=20 oblivion.
 
Stryder

- ------=_NextPart_000_0018_01C20A4A.31E760A0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 02 Jun 2002 14:55:16 -0600 From: Don Fentie Subject: Re: [NG] Resident Evil Update - --Boundary_(ID_LZAT9ojKKaUx0/5Sfee21w) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT Doesn't that cost a little bit of ammo? Thraxen wrote: > > > V-jolt. > > ~Matt>>> > > I just gunned the plant into oblivion. Stryder > - --Boundary_(ID_LZAT9ojKKaUx0/5Sfee21w) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT Doesn't that cost a little bit of ammo?

Thraxen wrote:

 

V-jolt.

~Matt>>>

I just gunned the plant into oblivion. Stryder 
- --Boundary_(ID_LZAT9ojKKaUx0/5Sfee21w)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 02 Jun 2002 21:14:46 -0400 From: "geoff wuehrmann" Subject: Re: [NG] How could Perfect Dark Zero surpass PD? >From: Thraxen >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] How could Perfect Dark Zero surpass PD? >Date: Sun, 02 Jun 2002 12:51:01 -0500 > > > Other than the basic framerate issues what could Rare do that would > > surpass PD? I for one prefer more down to Earth missions. The xfiles > > story of PD just didn't appeal to me. Let me go against terrorists or > > Saddam...something more realistic. Something more in line with the >first > > 6 perfect Dark missions(before the plot went crazy). > Have the controls set up so you shoot with the R and L buttons, L for left hand and R for Right hand. That and more down to earth missions, better frame rate yadda yadda yadda. Geoff _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 03 Jun 2002 00:24:49 -0500 From: "Eric C" Subject: Re: [NG] Resident Evil Update >From: Don Fentie >Reply-To: NGamers@lists.xmission.com >To: ngamers@lists.xmission.com >Subject: [NG] Resident Evil Update >Date: Sat, 01 Jun 2002 23:27:02 -0600 > >SPOILER SPACE > >. >. >. >. >. >. >. >. >. >. >.. >. >. >. >. >. >. >. > > >Well I stopped "wasting" ammo and started using the "run-like-hell" tactic >as well as >setting aside larger blocks of time to play to conserve save ribbons. I >think it has >worked well. I just made it to plant 42 and I have 30 shotgun shells, 40 >handgun >bullets, 6 save ribbons, a bunch of herbs and sprays, 12 magnum bullets and >other >little goodies. I think this is good but I really can't say. I died on my >first >attempt to kill that stupid plant. Any tips? The first time I sort of >stood in one >spot and shot until I realized it was more productive to run, shoot, run, >shoot etc. I >got it down to the part where it hides its innards with that outer cover >and then >occasionally pops itself out. Am I to assume it is only vulnerable when it >shows the >middle of the plant? > >Also, that Lisa Trevor in the cabin scared the hell out of me... well not >so much her, >more the part where she enters the cabin and you hear that door open. >Noises in this >game are never any good and at best they are meaningless.... > One thing I have to ask about the Plant: are you playing with Chris or Jill? If Chris, spend most of your time on the upper area, only shoot when the inside is showing, and watch for the attacks. If it's Jill, skip the battle and save ammo by using the V-Jolt. The V-Jolt can be obtained by mixing certain chemicals and water in the room that's locked by that code (the one involving the pool balls) outside room 003. If you read the reports on it, you should be able to figure out how to make it. Then, take it to the Aqua Ring and go in the room with all those roots. If you do this, the battle is over before it begins. - -Satoshi _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 3 Jun 2002 05:38:26 -0700 (PDT) From: "Itchy. Tasty." Subject: Re: [NG] Resident Evil Update - --- Don Fentie wrote: > > > "Itchy. Tasty." wrote: > > > --- Don Fentie wrote: > > > SPOILER SPACE > > > > > > . > > > . > > > . > > > . > > > . > > > . > > > . > > > . > > > . > > > . > > > .. > > > . > > > . > > > . > > > . > > > . > > > . > > > . > > > > > > > > > Well I stopped "wasting" ammo and started using > the > > > "run-like-hell" tactic as well as > > > setting aside larger blocks of time to play to > > > conserve save ribbons. I think it has > > > worked well. I just made it to plant 42 and I > have > > > 30 shotgun shells, 40 handgun > > > bullets, 6 save ribbons, a bunch of herbs and > > > sprays, 12 magnum bullets and other > > > little goodies. I think this is good but I > really > > > can't say. I died on my first > > > attempt to kill that stupid plant. Any tips? > The > > > first time I sort of stood in one > > > spot and shot until I realized it was more > > > productive to run, shoot, run, shoot etc. I > > > got it down to the part where it hides its > innards > > > with that outer cover and then > > > occasionally pops itself out. Am I to assume it > is > > > only vulnerable when it shows the > > > middle of the plant? > > > > > > > Create the V-Jolt to defeat Plant 42. Then apply > > V-Jolt to the plant's roots. > > > > ===== > > ** Dave ** > > Ok yeah, I remember now seeing that biochem book > back in that one room > that gives you the ratios but where can I get the > ingredients? > Search the shelves. And one if the ingredients is tap water. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 3 Jun 2002 05:47:53 -0700 (PDT) From: "Itchy. Tasty." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? - --- geoff wuehrmann wrote: > > > > >From: Thraxen > >Reply-To: NGamers@lists.xmission.com > >To: NGamers@lists.xmission.com > >Subject: Re: [NG] How could Perfect Dark Zero > surpass PD? > >Date: Sun, 02 Jun 2002 12:51:01 -0500 > > > > > Other than the basic framerate issues what could > Rare do that would > > > surpass PD? I for one prefer more down to > Earth missions. The xfiles > > > story of PD just didn't appeal to me. Let me go > against terrorists or > > > Saddam...something more realistic. Something > more in line with the > >first > > > 6 perfect Dark missions(before the plot went > crazy). > > > > Have the controls set up so you shoot with the R and > L buttons, L for left > hand and R for Right hand. That and more down to > earth missions, better > frame rate yadda yadda yadda. > > Geoff Mouse & Keyboard, Mouse & Keyboard. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 3 Jun 2002 17:09:13 -0500 From: "Geoff Taylor" Subject: Re: [NG] How could Perfect Dark Zero surpass PD? > --- geoff wuehrmann wrote: > > > > > > > > >From: Thraxen > > >Reply-To: NGamers@lists.xmission.com > > >To: NGamers@lists.xmission.com > > >Subject: Re: [NG] How could Perfect Dark Zero > > surpass PD? > > >Date: Sun, 02 Jun 2002 12:51:01 -0500 > > > > > > > Other than the basic framerate issues what could > > Rare do that would > > > > surpass PD? I for one prefer more down to > > Earth missions. The xfiles > > > > story of PD just didn't appeal to me. Let me go > > against terrorists or > > > > Saddam...something more realistic. Something > > more in line with the > > >first > > > > 6 perfect Dark missions(before the plot went > > crazy). > > > > > > > Have the controls set up so you shoot with the R and > > L buttons, L for left > > hand and R for Right hand. That and more down to > > earth missions, better > > frame rate yadda yadda yadda. > > > > Geoff > > Mouse & Keyboard, Mouse & Keyboard. > > ===== > ** Dave ** Halo was the first console FPS that I've owned. Whenever I tried playing Golden Eye, Perfect Dark or that one created for PS2 by the ex-Rare guys it was just too confusing and annoying without a mouse and keyboard. But I really got into Halo and the controls weren't so bad after all. Damn good story and excellent gameplay. I'll probably play it again on the next hardest level, which I almost never do with FPS. Wishing I had the $$$ to pick up a few more XBox games... Soon. I can't imagine playing a RTS without mouse and keyboard though. Geoff Taylor [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Jun 2002 10:22:54 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? I'd like the co-op mode(which is awesome) to allow for multi-tv linkup so that you can hook two tv's together and have your own screen. Perhaps the missions could be played with someone online. I also think the co-op missions should be adaptable. More enemies, less? Harder objectives or easier. Basically another game in and of itself. lloyd On Sun, 2 Jun 2002, Thraxen wrote: > > Other than the basic framerate issues what could Rare do that would > > surpass PD? I for one prefer more down to Earth missions. The xfiles > > story of PD just didn't appeal to me. Let me go against terrorists or > > Saddam...something more realistic. Something more in line with the first > > 6 perfect Dark missions(before the plot went crazy). > > How can it surpass? Easy. As you said, have more normal missions...have > more GE like missions. Better framerate and less blurry graphics. Make > the bots smarter and less cheap. Use a dual analog set-up...although the > lame ass c-stick will hinder that somewhat. Add some cool vehicles and > keep the co-op. Make it widescreen, progressive scan, and DPLII compatible. > > Stryder > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Jun 2002 10:30:16 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? I'm the opposite. I don't remember playing any computer FPS other than Doom and Quake(for a few minutes). I don't see how a mouse & keyboard is easier or better than a console controller(it just sounds weird, a mouse and keyboard for FPS!??).... Of course this is coming from someone who isn't accustomed to computer FPS games. From what I hear the elements that computer FPS have over console ones is online play and smarter enemy AI. Does that pretty much sum up why they're better than console FPS? What games allow players to play WITH each other against computer enemies(like PSO, Everquest, Perfect Dark but computer FPS). lloyd On Mon, 3 Jun 2002, Geoff Taylor wrote: > > --- geoff wuehrmann wrote: > > > > > > > > > > > > >From: Thraxen > > > >Reply-To: NGamers@lists.xmission.com > > > >To: NGamers@lists.xmission.com > > > >Subject: Re: [NG] How could Perfect Dark Zero > > > surpass PD? > > > >Date: Sun, 02 Jun 2002 12:51:01 -0500 > > > > > > > > > Other than the basic framerate issues what could > > > Rare do that would > > > > > surpass PD? I for one prefer more down to > > > Earth missions. The xfiles > > > > > story of PD just didn't appeal to me. Let me go > > > against terrorists or > > > > > Saddam...something more realistic. Something > > > more in line with the > > > >first > > > > > 6 perfect Dark missions(before the plot went > > > crazy). > > > > > > > > > > Have the controls set up so you shoot with the R and > > > L buttons, L for left > > > hand and R for Right hand. That and more down to > > > earth missions, better > > > frame rate yadda yadda yadda. > > > > > > Geoff > > > > Mouse & Keyboard, Mouse & Keyboard. > > > > ===== > > ** Dave ** > > Halo was the first console FPS that I've owned. Whenever I tried playing > Golden Eye, Perfect Dark or that one created for PS2 by the ex-Rare guys it > was just too confusing and annoying without a mouse and keyboard. But I > really got into Halo and the controls weren't so bad after all. Damn good > story and excellent gameplay. I'll probably play it again on the next > hardest level, which I almost never do with FPS. Wishing I had the $$$ to > pick up a few more XBox games... Soon. I can't imagine playing a > RTS without mouse and keyboard though. > > Geoff Taylor > > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 5 Jun 2002 17:56:28 -0500 From: "Geoff Taylor" Subject: Re: [NG] How could Perfect Dark Zero surpass PD? - ----- Original Message ----- From: "Lloyd Millard Mccoy Jr." To: Sent: Wednesday, June 05, 2002 9:30 AM Subject: Re: [NG] How could Perfect Dark Zero surpass PD? > I'm the opposite. I don't remember playing any computer FPS other than > Doom and Quake(for a few minutes). I don't see how a mouse & keyboard is > easier or better than a console controller(it just sounds weird, a mouse > and keyboard for FPS!??).... Of course this is coming from > someone who isn't accustomed to computer FPS games. From what I hear the > elements that computer FPS have over console ones is online play and > smarter enemy AI. Does that pretty much sum up why they're better than > console FPS? What games allow players to play WITH each other against > computer enemies(like PSO, Everquest, Perfect Dark but computer FPS). > > > lloyd ugh, as much as I enjoyed Halo... if I could use a mouse and keyboard in Halo online vs. everyone else using a controller, I'd kick everyone's ass. You can change your view and move around so much more swiftly and accurately with the mouse/keyboard combo than with a controller-- I don't care how good someone may think they are with a controller, a mouser will always have more frags. :) Geoff [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Jun 2002 05:40:15 -0700 (PDT) From: "Itchy. Tasty." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? - --- Geoff Taylor wrote: > > ----- Original Message ----- > From: "Lloyd Millard Mccoy Jr." > > To: > Sent: Wednesday, June 05, 2002 9:30 AM > Subject: Re: [NG] How could Perfect Dark Zero > surpass PD? > > > > I'm the opposite. I don't remember playing any > computer FPS other than > > Doom and Quake(for a few minutes). I don't see > how a mouse & keyboard is > > easier or better than a console controller(it just > sounds weird, a mouse > > and keyboard for FPS!??).... Of course this is > coming from > > someone who isn't accustomed to computer FPS > games. From what I hear the > > elements that computer FPS have over console ones > is online play and > > smarter enemy AI. Does that pretty much sum up > why they're better than > > console FPS? What games allow players to play > WITH each other against > > computer enemies(like PSO, Everquest, Perfect Dark > but computer FPS). > > > > > > lloyd > > ugh, as much as I enjoyed Halo... if I could use a > mouse and keyboard in > Halo online vs. everyone else using a controller, > I'd kick everyone's ass. > You can change your view and move around so much > more swiftly and accurately > with the mouse/keyboard combo than with a > controller-- I don't care how > good someone may think they are with a controller, a > mouser will always have > more frags. :) > > Geoff > I used to be in the same camp as Lloyd there. But then somebody gave me a copy of Half Life for my PC. But still things didn't change much, since I thought Half Life was a stinker of sorts (too much platforming, IMHO) but then I got UT for the DC, and at first played with the controller, online even, I even did pretty good online with the DC pad. But then the Dreamcast was dying, and I found the DC Mouse at EB for $10, so I bought it, went home, hooked up the Mouse, Keyboard, and a controller (for my VMU) to the DC and played Unreal Tournament with the Mouse and Keyboard, and my scores and accuracy (sp?) wnt off the board. I can't play UT very good anymore with just the DC controller, and I can't play Quake III: Arena at all with the DC controller, the Mouse & Keyboard is the only way I can play. But a keyboard is clumbsy sitting on your lap, I'll give it that, and my custom mouse pad setup for the DC mouse is, well, odd. A posterboard set on top a big fluffy pillow. ;-) It works, though. Wht would be good is if you could replace the Keyboard with a big joystick (like a flight stick), with a hat switch and lots of buttons on it. I think that kind of setup would rock. Something that would be solid enough to put on your lap, but less awkward than a keyboard, and the moouse would have to be at least a 5 button mouse plus scroll wheel. ===== ** Dave ** are you still half asleep? do you hear voices? i hear them calling my name __________________________________________________ Do You Yahoo!? Yahoo! - Official partner of 2002 FIFA World Cup http://fifaworldcup.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 6 Jun 2002 10:27:49 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] How could Perfect Dark Zero surpass PD? What is the button configuration for mouse&keyboard FPS? I remember me moving around(for Doom and Quake) using the arrow keys. What is used for Ultima Online and Half Life? My internet access at my job is screwy so I can't Google(search). I think I remember using A and Z, escape was Pause I think. lloyd On Thu, 6 Jun 2002, Itchy. Tasty. wrote: > > --- Geoff Taylor wrote: > > > > ----- Original Message ----- > > From: "Lloyd Millard Mccoy Jr." > > > > To: > > Sent: Wednesday, June 05, 2002 9:30 AM > > Subject: Re: [NG] How could Perfect Dark Zero > > surpass PD? > > > > > > > I'm the opposite. I don't remember playing any > > computer FPS other than > > > Doom and Quake(for a few minutes). I don't see > > how a mouse & keyboard is > > > easier or better than a console controller(it just > > sounds weird, a mouse > > > and keyboard for FPS!??).... Of course this is > > coming from > > > someone who isn't accustomed to computer FPS > > games. From what I hear the > > > elements that computer FPS have over console ones > > is online play and > > > smarter enemy AI. Does that pretty much sum up > > why they're better than > > > console FPS? What games allow players to play > > WITH each other against > > > computer enemies(like PSO, Everquest, Perfect Dark > > but computer FPS). > > > > > > > > > lloyd > > > > ugh, as much as I enjoyed Halo... if I could use a > > mouse and keyboard in > > Halo online vs. everyone else using a controller, > > I'd kick everyone's ass. > > You can change your view and move around so much > > more swiftly and accurately > > with the mouse/keyboard combo than with a > > controller-- I don't care how > > good someone may think they are with a controller, a > > mouser will always have > > more frags. :) > > > > Geoff > > > > I used to be in the same camp as Lloyd there. But then > somebody gave me a copy of Half Life for my PC. But > still things didn't change much, since I thought Half > Life was a stinker of sorts (too much platforming, > IMHO) but then I got UT for the DC, and at first > played with the controller, online even, I even did > pretty good online with the DC pad. But then the > Dreamcast was dying, and I found the DC Mouse at EB > for $10, so I bought it, went home, hooked up the > Mouse, Keyboard, and a controller (for my VMU) to the > DC and played Unreal Tournament with the Mouse and > Keyboard, and my scores and accuracy (sp?) wnt off the > board. I can't play UT very good anymore with just the > DC controller, and I can't play Quake III: Arena at > all with the DC controller, the Mouse & Keyboard is > the only way I can play. > > But a keyboard is clumbsy sitting on your lap, I'll > give it that, and my custom mouse pad setup for the DC > mouse is, well, odd. A posterboard set on top a big > fluffy pillow. ;-) It works, though. Wht would be good > is if you could replace the Keyboard with a big > joystick (like a flight stick), with a hat switch and > lots of buttons on it. I think that kind of setup > would rock. Something that would be solid enough to > put on your lap, but less awkward than a keyboard, and > the moouse would have to be at least a 5 button mouse > plus scroll wheel. > > ===== > ** Dave ** > > are you still half asleep? > do you hear voices? > i hear them calling my name > > __________________________________________________ > Do You Yahoo!? > Yahoo! - Official partner of 2002 FIFA World Cup > http://fifaworldcup.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ End of ngamers-digest V1 #4 ***************************