From: owner-ngamers-digest@lists.xmission.com (ngamers-digest) To: ngamers-digest@lists.xmission.com Subject: ngamers-digest V1 #56 Reply-To: ngamers Sender: owner-ngamers-digest@lists.xmission.com Errors-To: owner-ngamers-digest@lists.xmission.com Precedence: bulk ngamers-digest Tuesday, December 31 2002 Volume 01 : Number 056 ---------------------------------------------------------------------- Date: Sat, 28 Dec 2002 08:50:46 -0500 From: "Pythagoras" Subject: Re: [NG] GameCube just before Christmas This is a multi-part message in MIME format. - ------=_NextPart_000_001D_01C2AE4E.365E7F80 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dexter S.=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, December 28, 2002 4:39 AM Subject: Re: [NG] GameCube just before Christmas =20 Both SSB and SSB:M can be thrown out with the trash, IMO. :-) Stryder=20 The Xbox too while you're at it. :)=20 Dexter=20 - -------------------------------------------------------------------------= - ----- Don't forget about Starcraft, Warcraft III, and the special effects in = (fill in beloved movie here). Trey Treytable@earthlink.net http://tinyurl.com/3kb5 "Constantly choosing the lesser of two evils=20 is still choosing evil." - Jerry Garcia (1942-1995) - ------=_NextPart_000_001D_01C2AE4E.365E7F80 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Dexter = S.
To: NGamers@lists.xmission.com=
Sent: Saturday, December 28, = 2002 4:39=20 AM
Subject: Re: [NG] GameCube just = before=20 Christmas

 =20
Both SSB and = SSB:M can be=20 thrown out with the trash, IMO. =20 :-)

Stryder

T= he=20 Xbox too while you're at it. :)=20

Dexter=20


 
Don't forget about Starcraft, Warcraft III, and the special effects = in=20 (fill in beloved movie here).
 
Trey
Treytable@earthlink.net
http://tinyurl.com/3kb5
"Constant= ly=20 choosing the lesser of two evils
 is still choosing evil." - = Jerry=20 Garcia (1942=961995)
- ------=_NextPart_000_001D_01C2AE4E.365E7F80-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 28 Dec 2002 13:58:35 EST From: DarkBastion@aol.com Subject: Re: [NG] GameCube just before Christmas - --part1_15c.190d2899.2b3f4e5b_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/28/2002 2:59:05 AM Eastern Standard Time,=20 d.fentie@shaw.ca writes: > Universally agreed on in Matt=E2=80=99s brain as he attempts to think abou= t what=20 > others think. Please show me some statistics. >=20 > =20 >=20 >=20 I don't have statistics. Everyone I know, including the reviewers of the=20 game, think that Melee is an improvement upon its predecessor. Go read=20 IGNCube's review, or pretty much any review out there. Ask others on the=20 list. I know that Dave never liked Smash Bros. on the N64, but liked to 'Cub= e=20 version. But really, this argument is pointless. You like the N64 version=20 better, others like Melee better. Nothing I say will change your mind, so=20 what's the point? ~Matt - --part1_15c.190d2899.2b3f4e5b_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/28/2002 2:59:05 AM Eastern Stan= dard Time, d.fentie@shaw.ca writes:

Universally agreed on in Matt=E2=80=99s brain as he attempt= s to think about what others think.  Please show me some statistics.

 




I don't have statistics. Everyone I know, including the reviewers of the gam= e, think that Melee is an improvement upon its predecessor. Go read IGNCube'= s review, or pretty much any review out there. Ask others on the list. I kno= w that Dave never liked Smash Bros. on the N64, but liked to 'Cube version.=20= But really, this argument is pointless. You like the N64 version better, oth= ers like Melee better. Nothing I say will change your mind, so what's the po= int?

~Matt
- --part1_15c.190d2899.2b3f4e5b_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 28 Dec 2002 14:00:34 EST From: DarkBastion@aol.com Subject: Re: [NG] GameCube just before Christmas - --part1_67.5bf440d.2b3f4ed2_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/28/2002 3:27:33 AM Eastern Standard Time,=20 thraxen@ipa.net writes: > Not in my opinion. It may have been more =E2=80=98balanced=E2=80=99 but i= t definitely was=20 > not as fun as the old one to me and my friends. We refuse to play it=20 > anymore.>>>> >=20 > =20 >=20 > Both SSB and SSB:M can be thrown out with the trash, IMO. :-) >=20 > =20 >=20 > Stryder >=20 >=20 >=20 Bullocks to that! ~Matt - --part1_67.5bf440d.2b3f4ed2_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 12/28/2002 3:27:33 AM Eastern Stan= dard Time, thraxen@ipa.net writes:

Not in my opinion.  It may have been more =E2=80=98bal= anced=E2=80=99 but it definitely was not as fun as the old one to me and my=20= friends.  We refuse to play it anymore.>>>>

 

Both SSB and SSB:M can be th= rown out with the trash, IMO.  :-)

 

Stryder




Bullocks to that!

~Matt
- --part1_67.5bf440d.2b3f4ed2_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 28 Dec 2002 14:05:16 EST From: DarkBastion@aol.com Subject: Re: [NG] GameCube just before Christmas - --part1_da.216ac806.2b3f4fec_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/28/2002 4:11:56 AM Eastern Standard Time, satoshi_gc@hotmail.com writes: > >Man, I thought SSBM was too floaty. You should really try Virtua Fighter 2 > >sometime, if you like floaty. SSBM carries on the generic-ness of the N64 > >game, what with it's that everybody has just about the same moves. > >Different outcomes, but the same moves. > > > > > >Trey > > > Trey's first impressions again? ;-) > Same moves, but different outcomes? Try telling that to Jigglypuff when > he/she goes to sleep. ;-) > -Satoshi Aren't all good fighters built that way? Everyone is about equal, until you learn how to use them. Trust me, people can get their ass kicked as Samus, but if they know how to shoot a concussive missile (one that flies straight and causes the character to be knocked back, rather than the homing missile that just does damage while "seeking" an enemy) as an enemy tries to jump back on the ledge, it opens a whole new way of edge sitting ;) That's one of the best things about SSBM: you have to be on your toes. You have to know what your characters' moves are, what effect they will have on the enemies, how the stage fits your attack method, etc. It's far deeper than anyone can say without spending some serious time with it in 4-player. ~Matt - --part1_da.216ac806.2b3f4fec_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/28/2002 4:11:56 AM Eastern Standard Time, satoshi_gc@hotmail.com writes:

>Man, I thought SSBM was too floaty. You should really try Virtua Fighter 2
>sometime, if you like floaty. SSBM carries on the generic-ness of the N64
>game, what with it's that everybody has just about the same moves.
>Different outcomes, but the same moves.
>
>
>Trey
>
Trey's first impressions again? ;-)
Same moves, but different outcomes?  Try telling that to Jigglypuff when
he/she goes to sleep. ;-)
- -Satoshi


Aren't all good fighters built that way? Everyone is about equal, until you learn how to use them. Trust me, people can get their ass kicked as Samus, but if they know how to shoot a concussive missile (one that flies straight and causes the character to be knocked back, rather than the homing missile that just does damage while "seeking" an enemy) as an enemy tries to jump back on the ledge, it opens a whole new way of edge sitting ;) That's one of the best things about SSBM: you have to be on your toes. You have to know what your characters' moves are, what effect they will have on the enemies, how the stage fits your attack method, etc. It's far deeper than anyone can say without spending some serious time with it in 4-player.

~Matt
- --part1_da.216ac806.2b3f4fec_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 28 Dec 2002 14:05:38 EST From: DarkBastion@aol.com Subject: Re: [NG] GameCube just before Christmas - --part1_186.13875637.2b3f5002_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/28/2002 4:29:03 AM Eastern Standard Time, dextersy@shaw.ca writes: > >> >>> Both SSB and SSB:M can be thrown out with the trash, IMO. :-) >>> >>> >>> Stryder >>> >>> >>> >>> >> > The Xbox too while you're at it. :) > Dexter Double bullocks to that! ~Matt - --part1_186.13875637.2b3f5002_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/28/2002 4:29:03 AM Eastern Standard Time, dextersy@shaw.ca writes:

Both SSB and SSB:M can be thrown out with the trash, IMO.  :-)


Stryder





The Xbox too while you're at it. :)
Dexter


Double bullocks to that!

~Matt
- --part1_186.13875637.2b3f5002_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 28 Dec 2002 14:53:10 -0600 From: "Satoshi GC" Subject: Re: [NG] Super Smash Bros. Melee Ok, but it seems that too many people compare Smash Bros. to the typical fighting game, which it is not. Yes, every character has an A, up+A, etc. attack, but it's the way you use these attacks to your advantage that's important. Plus, we can't forget the issue of recovery. For example, Jigglypuff has an excellent recovery (unlimited pound attacks plus up to 5 air jumps) but is thrown around really easily. Other characters like Roy and Marth don't have very good recovery, but have some really powerful attacks. I don't think there's a problem with the controls being the same since the main objective is learning more so how to use the characters' abilities. Oh, and in SF2, do you have to worry about falling off the stage? Nope, just your HP. - -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC >From: "Pythagoras" >Reply-To: NGamers@lists.xmission.com >To: >Subject: Re: [NG] Super Smash Bros. Melee >Date: Sat, 28 Dec 2002 08:48:56 -0500 > > >I've had the game for almost a year now. Everybody has an 'A, A, A', a >'Down + B', a 'Towards + A', etc. It'd be like in Street Fighter II to do >Ryu's fireball it is 'D, DF, F+P' and then have that same move, 'D, DF, >F+P', do Guile's Sonic Boom, Zangief's Spinning Piledriver, Edmond Honda's >100 Hand Slap, Chun Li's Spinning Bird Kick, or Blanka's Electricity. I >don't mind if one or two characters are 'clones' (like Ryu and Ken in SF2, >although over the years they have become much more different in style) like >Mario and Luigi, Link and Young Link, but it seems that in SSB:M, everybody >shares the same moves. Now do you see what I'm saying? > >Trey _________________________________________________________________ MSN 8 limited-time offer: Join now and get 3 months FREE*. http://join.msn.com/?page=dept/dialup&xAPID=42&PS=47575&PI=7324&DI=7474&SU= http://www.hotmail.msn.com/cgi-bin/getmsg&HL=1216hotmailtaglines_newmsn8ishere_3mf [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 30 Dec 2002 11:31:31 -0500 From: "Pythagoras" Subject: Re: [NG] Super Smash Bros. Melee This is a multi-part message in MIME format. - ------=_NextPart_000_0017_01C2AFF7.002C95A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Satoshi GC=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, December 28, 2002 3:53 PM Subject: Re: [NG] Super Smash Bros. Melee Ok, but it seems that too many people compare Smash Bros. to the = typical=20 fighting game, which it is not. Yes, every character has an A, up+A, = etc.=20 attack, but it's the way you use these attacks to your advantage = that's=20 important. Plus, we can't forget the issue of recovery. For example, = Jigglypuff has an excellent recovery (unlimited pound attacks plus up = to 5=20 air jumps) but is thrown around really easily. Other characters like = Roy=20 and Marth don't have very good recovery, but have some really powerful = attacks. I don't think there's a problem with the controls being the = same=20 since the main objective is learning more so how to use the = characters'=20 abilities. Oh, and in SF2, do you have to worry about falling off the = stage? Nope, just your HP. -Satoshi - -------------------------------------------------------------------------= - ----- But SF2 came out in like 1991 or so, and it started the whole thing with = fighting games. Let us compare SSB:M to the kings of fighting games, = like Virtua Fighter 4 and Soul Calibur. Nah, I'm too tired. Trey Treytable@earthlink.net http://tinyurl.com/3kb5 "Constantly choosing the lesser of two evils=20 is still choosing evil." - Jerry Garcia (1942-1995) - ------=_NextPart_000_0017_01C2AFF7.002C95A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Satoshi=20 GC
Sent: Saturday, December 28, = 2002 3:53=20 PM
Subject: Re: [NG] Super Smash = Bros.=20 Melee

Ok, but it seems that too many people compare Smash = Bros. to=20 the typical
fighting game, which it is not.  Yes, every = character has=20 an A, up+A, etc.
attack, but it's the way you use these attacks to = your=20 advantage that's
important.  Plus, we can't forget the issue = of=20 recovery.  For example,
Jigglypuff has an excellent recovery=20 (unlimited pound attacks plus up to 5
air jumps) but is thrown = around=20 really easily.  Other characters like Roy
and Marth don't = have very=20 good recovery, but have some really powerful
attacks.  I = don't think=20 there's a problem with the controls being the same
since the main=20 objective is learning more so how to use the characters' =
abilities. =20 Oh, and in SF2, do you have to worry about falling off the =
stage? =20 Nope, just your HP.
-Satoshi

 
But SF2 came out in like 1991 or so, = and it started=20 the whole thing with fighting games. Let us compare SSB:M to the kings = of=20 fighting games, like Virtua Fighter 4 and Soul Calibur. Nah, I'm too=20 tired.
 
Trey
Treytable@earthlink.net
http://tinyurl.com/3kb5
"Constant= ly=20 choosing the lesser of two evils
 is still choosing evil." - = Jerry=20 Garcia (1942=961995)
- ------=_NextPart_000_0017_01C2AFF7.002C95A0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 30 Dec 2002 09:24:50 -0800 (PST) From: Rick Sharer Subject: [NG] OT: HALO-type games for the PS2 Are there any? Are they co-op like HALO? Also, are there any for the Cube? Any help, thanks! RS __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable. Sign up now. http://mailplus.yahoo.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 30 Dec 2002 14:46:18 -0600 From: Thraxen Subject: Re: [NG] OT: HALO-type games for the PS2 > Are there any? Are they co-op like HALO? > > Also, are there any for the Cube? > > Any help, thanks! I honestly can't think of any. Ever since I finished Halo I've been looking for a great co-op game on any other system. Haven't found one yet. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 30 Dec 2002 23:31:52 -0600 From: Don Subject: [NG] RE0 Hey folks. My sister came by today and handed my birthday present to me so I opened it quickly to find Metroid Prime... which I already own so I went back to the store and returned it for Resident Evil 0. I've only played it for about 45 minutes but since I really enjoyed the previous installment on GC I am also enjoying this one as well. I like how they did the teaming with the computer partner. That is amazing sometimes because of how they help each other out. I must admit the game seems less "zombie" oriented though as I have met up with these leech like things and a bunch of other weird things (a giant scorpion??). Anybody else have this game? What are your thoughts? [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 31 Dec 2002 01:51:38 EST From: DarkBastion@aol.com Subject: Re: [NG] RE0 - --part1_12f.1efc191b.2b42987a_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/31/2002 12:32:47 AM Eastern Standard Time, d.fentie@shaw.ca writes: > Hey folks. > > My sister came by today and handed my birthday present to me so I opened > it quickly to find Metroid Prime... which I already own so I went back > to the store and returned it for Resident Evil 0. I've only played it > for about 45 minutes but since I really enjoyed the previous installment > on GC I am also enjoying this one as well. I like how they did the > teaming with the computer partner. That is amazing sometimes because of > how they help each other out. I must admit the game seems less "zombie" > oriented though as I have met up with these leech like things and a > bunch of other weird things (a giant scorpion??). > > Anybody else have this game? What are your thoughts? Hehe ... yeah. I've got it. The partner swapping is really well done. They interact well together. Other than that weird guy in the white dress, singing like a woman, this game is pure RE. I love it. Some of the graphic tricks they have done are simply amazing. Like bottles of wine rolling on a table in the background as the train moves on. Walking on top of the train in the pouring rain was also really cool. I am already off the train (here I thought you were on the train the whole game, and you get off it in the first 20 minutes of play time!), and getting my ass handed to me by the zombies in this house/mansion. It is creeping me out a lot (I am such a pussy for the cheap scares and brooding atmosphere of these games), and I am having a blast. ~Matt - --part1_12f.1efc191b.2b42987a_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 12/31/2002 12:32:47 AM Eastern Standard Time, d.fentie@shaw.ca writes:

Hey folks.

My sister came by today and handed my birthday present to me so I opened
it quickly to find Metroid Prime... which I already own so I went back
to the store and returned it for Resident Evil 0.  I've only played it
for about 45 minutes but since I really enjoyed the previous installment
on GC I am also enjoying this one as well.  I like how they did the
teaming with the computer partner.  That is amazing sometimes because of
how they help each other out.  I must admit the game seems less "zombie"
oriented though as I have met up with these leech like things and a
bunch of other weird things (a giant scorpion??).

Anybody else have this game?  What are your thoughts?


Hehe ... yeah. I've got it.

The partner swapping is really well done. They interact well together. Other than that weird guy in the white dress, singing like a woman, this game is pure RE. I love it. Some of the graphic tricks they have done are simply amazing. Like bottles of wine rolling on a table in the background as the train moves on. Walking on top of the train in the pouring rain was also really cool. I am already off the train (here I thought you were on the train the whole game, and you get off it in the first 20 minutes of play time!), and getting my ass handed to me by the zombies in this house/mansion. It is creeping me out a lot (I am such a pussy for the cheap scares and brooding atmosphere of these games), and I am having a blast.

~Matt
- --part1_12f.1efc191b.2b42987a_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 31 Dec 2002 01:05:15 -0600 From: Don Subject: RE: [NG] RE0 This is a multi-part message in MIME format. - --Boundary_(ID_+epfzNzP+bzoMiI0aUF53g) Content-type: text/plain; charset=us-ascii Content-transfer-encoding: 7BIT True true. I hope I get through this damned train soon, it is really freaking me out. Oh yeah I don't know why but it is strangely comforting to have a partner with you to help fight. I always feel like the computer controlled opponent will cover me if I get sloppy when combat arises. You're correct about the graphical tricks. Amazing is all I can say. Maybe it's just my eyes and mind playing tricks on me but I could have swore that sometimes when I went through a room and then came through it at a different time there would be a door creaking or a glass moving that wasn't moving before. Rotfl, have you noticed the corniness of the acting still? Not as bad as the original but still pretty funny. I am also enjoying this game thoroughly. - -----Original Message----- From: owner-ngamers@lists.xmission.com [mailto:owner-ngamers@lists.xmission.com] On Behalf Of darkbastion@aol.com Sent: Tuesday, December 31, 2002 12:52 AM To: ngamers@lists.xmission.com Subject: Re: [NG] RE0 In a message dated 12/31/2002 12:32:47 AM Eastern Standard Time, d.fentie@shaw.ca writes: Hey folks. My sister came by today and handed my birthday present to me so I opened it quickly to find Metroid Prime... which I already own so I went back to the store and returned it for Resident Evil 0. I've only played it for about 45 minutes but since I really enjoyed the previous installment on GC I am also enjoying this one as well. I like how they did the teaming with the computer partner. That is amazing sometimes because of how they help each other out. I must admit the game seems less "zombie" oriented though as I have met up with these leech like things and a bunch of other weird things (a giant scorpion??). Anybody else have this game? What are your thoughts? Hehe ... yeah. I've got it. The partner swapping is really well done. They interact well together. Other than that weird guy in the white dress, singing like a woman, this game is pure RE. I love it. Some of the graphic tricks they have done are simply amazing. Like bottles of wine rolling on a table in the background as the train moves on. Walking on top of the train in the pouring rain was also really cool. I am already off the train (here I thought you were on the train the whole game, and you get off it in the first 20 minutes of play time!), and getting my ass handed to me by the zombies in this house/mansion. It is creeping me out a lot (I am such a pussy for the cheap scares and brooding atmosphere of these games), and I am having a blast. ~Matt - --Boundary_(ID_+epfzNzP+bzoMiI0aUF53g) Content-type: text/html; charset=us-ascii Content-transfer-encoding: 7BIT

True true.  I hope I get through this damned train soon, it is really freaking me out.  Oh yeah I don’t know why but it is strangely comforting to have a partner with you to help fight.  I always feel like the computer controlled opponent will cover me if I get sloppy when combat arises.

 

You’re correct about the graphical tricks.  Amazing is all I can say.  Maybe it’s just my eyes and mind playing tricks on me but I could have swore that sometimes when I went through a room and then came through it at a different time there would be a door creaking or a glass moving that wasn’t moving before.

 

Rotfl, have you noticed the corniness of the acting still?  Not as bad as the original but still pretty funny.  I am also enjoying this game thoroughly.

 

-----Original Message-----
From: owner-ngamers@lists.xmission.com [mailto:owner-ngamers@lists.xmission.com] On Behalf Of darkbastion@aol.com
Sent: Tuesday, December 31, 2002 12:52 AM
To: ngamers@lists.xmission.com
Subject: Re: [NG] RE0

 

In a message dated 12/31/2002 12:32:47 AM Eastern Standard Time, d.fentie@shaw.ca writes:


Hey folks.

My sister came by today and handed my birthday present to me so I opened
it quickly to find Metroid Prime... which I already own so I went back
to the store and returned it for Resident Evil 0.  I've only played it
for about 45 minutes but since I really enjoyed the previous installment
on GC I am also enjoying this one as well.  I like how they did the
teaming with the computer partner.  That is amazing sometimes because of
how they help each other out.  I must admit the game seems less "zombie"
oriented though as I have met up with these leech like things and a
bunch of other weird things (a giant scorpion??).

Anybody else have this game?  What are your thoughts?



Hehe ... yeah. I've got it.

The partner swapping is really well done. They interact well together. Other than that weird guy in the white dress, singing like a woman, this game is pure RE. I love it. Some of the graphic tricks they have done are simply amazing. Like bottles of wine rolling on a table in the background as the train moves on. Walking on top of the train in the pouring rain was also really cool. I am already off the train (here I thought you were on the train the whole game, and you get off it in the first 20 minutes of play time!), and getting my ass handed to me by the zombies in this house/mansion. It is creeping me out a lot (I am such a pussy for the cheap scares and brooding atmosphere of these games), and I am having a blast.

~Matt

- --Boundary_(ID_+epfzNzP+bzoMiI0aUF53g)-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ End of ngamers-digest V1 #56 ****************************