From: owner-ngamers-digest@lists.xmission.com (ngamers-digest) To: ngamers-digest@lists.xmission.com Subject: ngamers-digest V1 #96 Reply-To: ngamers Sender: owner-ngamers-digest@lists.xmission.com Errors-To: owner-ngamers-digest@lists.xmission.com Precedence: bulk ngamers-digest Monday, April 21 2003 Volume 01 : Number 096 ---------------------------------------------------------------------- Date: Sun, 20 Apr 2003 18:01:29 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] $6 billion warchest Hehe...that's Nintendo. Gotta love em...they always know how to make $$. However, the DD project cost over a $1 billion. They might have recovered those costs but I doubt if it was done via DD sales. On Fri, 18 Apr 2003, Dexter S. wrote: > > > "Lloyd Millard Mccoy Jr." wrote: > > > Does Nintendo still have this multibillion dollar warchest after > > 64DD,Gamecube, etc? Has Nintendo started making a profit on the Gamecube > > yet? > > > > lloyd > > Well, Nintendo knew the DD wasn't going to go anywhere after Mother 3 was > canned and Zelda DD was moved to the cartridge game we know as The Ocarina of > Time. While, the DD was considered a flop sales wise, knowing Nintendo, I > wouldn't be surprised if Nintendo managed to turn a profit out of its limited > release in Japan. > > Dexter > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 20 Apr 2003 18:02:43 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: [NG] I still love Nintendo I still love Nintendo for making a GC Mario Kart game. I anxiously await its release. On Sat, 19 Apr 2003, Thraxen wrote: > > > Being able to play against 7 other people with your own screen is very > > different than doing so with split screens. It's not a fundamentally > > different experience(like 2d vs 3d) but it's enough to be dissapointing to > > many fans if the rumors are true. > > But I was talking about from the perspective of someone who does not want or > care about online play. The game remains the same with or without online > play for them since they will just be doing single player or split screen > games either way....but it's not the same for those of us who do want it. > We are left disappointed. > > Stryder > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 20 Apr 2003 18:05:00 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] Mario kart news and rumors Kmart online??!!! Awesome!! Race along the aisles throwing soapdishes and projectiles made out of brillo pads! lloyd On Sat, 19 Apr 2003, Dave wrote: > > --- "Lloyd Millard Mccoy Jr." > wrote: > funds available than the two > > giants but will it > > hurt to have MKart online? > > when I read that fisrt I thoufht it said K-MART > Online! Rhay woiuld be breally cool if it playedf like > Doom II. Or Funal DFoom Turbo > > > > ===== > -- Dave -- > Super_trey_bros@yahoo.com > uhh, sorry, I must have the wrong address > > __________________________________________________ > Do you Yahoo!? > The New Yahoo! Search - Faster. Easier. Bingo > http://search.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 20 Apr 2003 18:06:34 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: [NG] 4D All 3D games are really 4D. The 4th dimension is time. Just catching a ball thrown at you requires complex calculations of all 4 dimensions at once! God has made a truly complex mind. Lloyd http://www.geocities.com/lilmacumd/escape.html On Sat, 19 Apr 2003, Dave wrote: > > --- Thraxen wrote: > > << > was instantly considered to be horrible. I couldn't > > care less if Mario Kart is online. I've yet to play > > an online game without at least one obnoxious person > > to ruin the experience. That is, except when I know > > everyone I'll be playing the game with in advance > > which is rarely the case. >>>>>> > > > > A total different issue. 3D vs 2D > http://tinyurl.com/9w9t basically gives > > you two different games depending on which you use. > > Online vs not online does not. Say Mark Kart IS > > online....does that somehow change the way you > > experience the game? Nope. You can be content to > > play single player or with friends at your home > > while other people can feel free to challenge people > > online. BUT, if they choose not to go online, then > > you are still happy since nothing changes either way > > for you, but those of us you do want an online > > component are left with at least a little > > disappointment. So no, it's nothing like 2D vs 3D. > > > > Stryder > > > > > > What about 4-D (http://tinyurl.com/9w9x)? > > > > > ===== > -- Dave -- > Super_trey_bros@yahoo.com > uhh, sorry, I must have the wrong address > > __________________________________________________ > Do you Yahoo!? > The New Yahoo! Search - Faster. Easier. Bingo > http://search.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 20 Apr 2003 18:09:30 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: [NG] Donkey Kong GC I would give this project to the new in-house development branch creating within Nintendo. Let EAD work on other projects like Mario 128. Is anyone looking forward to this game? It seems like the franchise's stock has gone down since DK64(a game that I loved). Remember when Donkey Kong was one of the big 3(Mario, Zelda,...)? It seems as if Metroid has sent it to the 2nd tier of Franchise licenses(Star Fox, FZero,Mario Kart,Smash Bros,Pokemon). lloyd [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 20 Apr 2003 19:41:25 EDT From: Jedcross2@aol.com Subject: Re: [NG] 4D - --part1_93.2d2ba7cd.2bd48a25_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 20/04/2003 6:08:07 PM Eastern Standard Time, lloyd@Glue.umd.edu writes: > All 3D games are really 4D. The 4th dimension is time. > > > Just catching a ball thrown at you requires complex calculations of all 4 > dimensions at once! God has made a truly complex mind. > > > > Lloyd I got banned for this... - -Jed - --part1_93.2d2ba7cd.2bd48a25_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable In a message dated 20/04/2003 6:08:07 PM Eastern Stand= ard Time, lloyd@Glue.umd.edu writes:


All 3D games are really 4D.&nbs= p; The 4th dimension is time.


Just catching a ball thrown at you requires complex calculations of all 4 dimensions at once!  God has made a truly complex mind.



Lloyd



I got banned for this...

- -Jed
- --part1_93.2d2ba7cd.2bd48a25_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 20 Apr 2003 18:47:58 -0500 From: Thraxen Subject: Re: [NG] 4D This is a multi-part message in MIME format. - ------=_NextPart_000_0020_01C3076D.5CE6B8C0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable All 3D games are really 4D. The 4th dimension is time.>>> That's always been my view as well. It takes time to move point A to = point B in any game. Or when you have to TIME your jump onto a moving = platform. Or when you fire ahead of a moving target in any type of = shooter so that your fire and the target arrive at the same point at the = same TIME. Just a couple of examples of the usage of time in games. =20 But the term 4D when talking about games has come to mean that some sort = of manipulation of time beyond the normal is involved...but all games = definitely do involve time.=20 Stryder - ------=_NextPart_000_0020_01C3076D.5CE6B8C0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
All 3D games are really 4D.  The 4th dimension = is=20 time.>>>
 
That's always been my view as = well. =20 It takes time to move point A to point B in any game.  Or when you = have=20 to TIME your jump onto a moving platform.  Or when you fire = ahead=20 of a moving target in any type of shooter so that your fire = and the=20 target arrive at the same point at the same TIME.  Just a = couple of=20 examples of the usage of time in=20 games.   
 
But the term 4D when talking = about games=20 has come to mean that some sort of manipulation of time beyond the = normal is=20 involved...but all games definitely do involve=20 time. 
 
Stryder
- ------=_NextPart_000_0020_01C3076D.5CE6B8C0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 20 Apr 2003 23:42:57 EDT From: Jedcross2@aol.com Subject: Re: [NG] 4D - --part1_48.1b8db164.2bd4c2c1_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 20/04/2003 7:48:32 PM Eastern Standard Time, thraxen@ipa.net writes: > But the term 4D when talking about games has come to mean that some sort of > manipulation of time beyond the normal is involved...but all games > definitely do involve time. > > Stryder > Is Blinx (or Binx) for XBOX the first 4-D game? - -Jed - --part1_48.1b8db164.2bd4c2c1_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable In a message dated 20/04/200= 3 7:48:32 PM Eastern Standard Time, thraxen@ipa.net writes:


But the term 4D when talking ab= out games has come to mean that some sort of manipulation of time beyond the= normal is involved...but all games definitely do involve time.

Stryder



Is Blinx (or Binx) for XBOX the first 4-D game?

- -Jed
- --part1_48.1b8db164.2bd4c2c1_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 20 Apr 2003 23:21:04 -0500 From: Thraxen Subject: Re: [NG] 4D This is a multi-part message in MIME format. - ------=_NextPart_000_000C_01C30793.83A9B4F0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Is Blinx (or Binx) for XBOX the first 4-D game? - -Jed >>> No. There have been other games which have used some sort of time = manipulation. Majora's Mask for example. Stryder - ------=_NextPart_000_000C_01C30793.83A9B4F0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Is Blinx (or Binx) for XBOX the first 4-D=20 game?

-Jed
>>>
No.  There have = been other=20 games which have used some sort of time manipulation.  Majora's = Mask for=20 example.
 
Stryder
- ------=_NextPart_000_000C_01C30793.83A9B4F0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 21 Apr 2003 01:16:37 EDT From: DarkBastion@aol.com Subject: Re: [NG] Donkey Kong GC - --part1_119.224aa4ce.2bd4d8b5_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/20/2003 6:09:59 PM Eastern Daylight Time, lloyd@Glue.umd.edu writes: > Is anyone looking forward to this game? It seems like the franchise's > stock has gone down since DK64(a game that I loved). Remember when Donkey > Kong was one of the big 3(Mario, Zelda,...)? It seems as if Metroid has > sent it to the 2nd > tier of Franchise licenses(Star Fox, FZero,Mario Kart,Smash Bros,Pokemon). > > > > lloyd Donkey Kong has sucked since DKC2. DKC3 was more or less a total rehash of what were two solid games, DKC and DKC2. After playing the mindless, stupid levels and collecting the absolutely retarded number of items in DK64 (not to mention dealing with the terrible, terrible, slippery, slow, TERRIBLE control), I've had enough of Rare's "vision" of the Donkey Kong universe. Let Nintendo try and reinvent it, maybe they'll make it fun again. ~Matt - --part1_119.224aa4ce.2bd4d8b5_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable In a message dated 4/20/2003 6:09:59 PM Eastern Daylig= ht Time, lloyd@Glue.umd.edu writes:

Is anyone looking forward to th= is game?  It seems like the franchise's
stock has gone down since DK64(a game that I loved).  Remember when Don= key
Kong was one of the big 3(Mario, Zelda,...)?  It seems as if Metroid ha= s
sent it to the 2nd
tier of Franchise licenses(Star Fox, FZero,Mario Kart,Smash Bros,Pokemon).


lloyd


Donkey Kong has sucked since DKC2.  DKC3 was more or less a total rehas= h of what were two solid games, DKC and DKC2. After playing the mindless, st= upid levels and collecting the absolutely retarded number of items in DK64 (= not to mention dealing with the terrible, terrible, slippery, slow, TERRIBLE= control), I've had enough of Rare's "vision" of the Donkey Kong universe. L= et Nintendo try and reinvent it, maybe they'll make it fun again.

~Matt
- --part1_119.224aa4ce.2bd4d8b5_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 21 Apr 2003 01:21:46 EDT From: DarkBastion@aol.com Subject: Re: [NG] 4D - --part1_31.375ea3df.2bd4d9ea_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/20/2003 7:48:32 PM Eastern Daylight Time, thraxen@ipa.net writes: > All 3D games are really 4D. The 4th dimension is time.>>> > > That's always been my view as well. It takes time to move point A to point > B in any game. Or when you have to TIME your jump onto a moving platform. > Or when you fire ahead of a moving target in any type of shooter so that > your fire and the target arrive at the same point at the same TIME. Just a > couple of examples of the usage of time in games. > > But the term 4D when talking about games has come to mean that some sort of > manipulation of time beyond the normal is involved...but all games > definitely do involve time. > > Stryder > Yeah, but I think that that's getting needlessly technical. By that logic, 3D games (by definition, games that take place in 3 dimensions, not necessarily the third dimension) have been around since Pong. I agree, though, that for a game to be truly 4D, time has to be applied to it in some way so that it actually affects gameplay outside the simple timing of events. Games like Animal Crossing, where time of day and year change what happens in the game, or the proposed "time-sensitive" events that were to be used in Earthbound 3, are deserving of the moniker "4D." ~Matt - --part1_31.375ea3df.2bd4d9ea_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable In a message dated 4/20/2003= 7:48:32 PM Eastern Daylight Time, thraxen@ipa.net writes:

All 3D games are really 4D.&nbs= p; The 4th dimension is time.>>>
 
That's always been my view a= s well.  It takes time to move point A to point B in any game.  Or= when you have to TIME your jump onto a moving platform.  Or when you f= ire ahead of a moving target in any type of shooter so that your fire and th= e target arrive at the same point at the same TIME.  Just a couple of e= xamples of the usage of time in games.  
 
But the term 4D when talking about games has come to mean that some sort of=20= manipulation of time beyond the normal is involved...but all games definitel= y do involve time.
 
Stryder


Yeah, but I think that that's getting needlessly technical.  By that lo= gic, 3D games (by definition, games that take place in 3 dimensions, not nec= essarily the third dimension) have been around since Pong.  I agree, th= ough, that for a game to be truly 4D, time has to be applied to it in some w= ay so that it actually affects gameplay outside the simple timing of events.= Games like Animal Crossing, where time of day and year change what happens=20= in the game, or the proposed "time-sensitive" events that were to be used in= Earthbound 3, are deserving of the moniker "4D."

~Matt
- --part1_31.375ea3df.2bd4d9ea_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 21 Apr 2003 01:23:39 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [NG] Donkey Kong GC What improvements did Dkc2 make over Dkc1? I had a Genesis at the time. lloyd On Mon, 21 Apr 2003 DarkBastion@aol.com wrote: > In a message dated 4/20/2003 6:09:59 PM Eastern Daylight Time, > lloyd@Glue.umd.edu writes: > > > Is anyone looking forward to this game? It seems like the franchise's > > stock has gone down since DK64(a game that I loved). Remember when Donkey > > Kong was one of the big 3(Mario, Zelda,...)? It seems as if Metroid has > > sent it to the 2nd > > tier of Franchise licenses(Star Fox, FZero,Mario Kart,Smash Bros,Pokemon). > > > > > > > > lloyd > > Donkey Kong has sucked since DKC2. DKC3 was more or less a total rehash of > what were two solid games, DKC and DKC2. After playing the mindless, stupid > levels and collecting the absolutely retarded number of items in DK64 (not to > mention dealing with the terrible, terrible, slippery, slow, TERRIBLE > control), I've had enough of Rare's "vision" of the Donkey Kong universe. Let > Nintendo try and reinvent it, maybe they'll make it fun again. > > ~Matt > sx [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 21 Apr 2003 01:39:22 EDT From: DarkBastion@aol.com Subject: Re: [NG] Donkey Kong GC - --part1_70.2d375e6b.2bd4de0a_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/21/2003 1:24:21 AM Eastern Daylight Time, lloyd@Glue.umd.edu writes: > Subj: Re: [NG] Donkey Kong GC > Date: 4/21/2003 1:24:21 AM Eastern Daylight Time > From: lloyd@Glue.umd.edu > Reply-to: NGamers@lists.xmission.com > To: NGamers@lists.xmission.com > Sent from the Internet > > > > What improvements did Dkc2 make over Dkc1? > > I had a Genesis at the time. > > > lloyd > > > On Mon, 21 Apr 2003 > DarkBastion@aol.com wrote: > > >In a message dated 4/20/2003 6:09:59 PM Eastern Daylight Time, > >lloyd@Glue.umd.edu writes: > > > >>Is anyone looking forward to this game? It seems like the franchise's > >>stock has gone down since DK64(a game that I loved). Remember when > Donkey > >>Kong was one of the big 3(Mario, Zelda,...)? It seems as if Metroid has > >>sent it to the 2nd > >>tier of Franchise licenses(Star Fox, FZero,Mario Kart,Smash > Bros,Pokemon). > >> > >> > >> > >>lloyd > > > >Donkey Kong has sucked since DKC2. DKC3 was more or less a total rehash > of > >what were two solid games, DKC and DKC2. After playing the mindless, > stupid > >levels and collecting the absolutely retarded number of items in DK64 (not > to > >mention dealing with the terrible, terrible, slippery, slow, TERRIBLE > >control), I've had enough of Rare's "vision" of the Donkey Kong universe. > Let > >Nintendo try and reinvent it, maybe they'll make it fun again. > > > >~Matt > > > > sx > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] > Not a ton, but a fair amount. It fleshed out the whole "Kremling" side of the story. It made the buddy system useful, since you could throw your buddy and reach hard-to-reach areas. New levels were composed where you set foot on the ground only briefly, using well-aimed barrel shots to traverse the bramble environs. The animals in the sequel were unique as well, such as the spider whose webs you could use as temporary platforms, the bird that actually carried you this time (and not some worthless light). It also introduced optional minigames that could get you some much-needed lives, it changed the game's saving system (for the worse, making you pay for it), and it introduced what would become the first in a long line of Rare characters that have a hairy part of their body that they can somehow spin fast enough to cause some kind of flight or hovering abilities. ~Matt - --part1_70.2d375e6b.2bd4de0a_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable In a message dated 4/21/2003 1:24:21 AM Eastern Daylig= ht Time, lloyd@Glue.umd.edu writes:

Subj: Re: [NG] Donkey Kong G= C
Date: 4/21/2003 1:24:21 AM Eastern Daylight Time
From: lloyd@Glue.umd.edu
Reply-to: NGamers@lists.xmiss= ion.com
To: NGamers@lists.xmission.co= m
Sent from the Internet



What improvements did Dkc2 make over Dkc1?

I had a Genesis at the time.


lloyd


On Mon, 21 Apr 2003
DarkBastion@aol.com wrote:

>In a message dated 4/20/2003 6:09:59 PM Eastern Daylight Time,
>lloyd@Glue.umd.edu writes:
>
>>Is anyone looking forward to this game?  It seems like the fran= chise's
>>stock has gone down since DK64(a game that I loved).  Remember=20= when Donkey
>>Kong was one of the big 3(Mario, Zelda,...)?  It seems as if Me= troid has
>>sent it to the 2nd
>>tier of Franchise licenses(Star Fox, FZero,Mario Kart,Smash Bros,Pok= emon).
>>
>>
>>
>>lloyd
>
>Donkey Kong has sucked since DKC2.  DKC3 was more or less a total r= ehash of
>what were two solid games, DKC and DKC2. After playing the mindless, stu= pid
>levels and collecting the absolutely retarded number of items in DK64 (n= ot to
>mention dealing with the terrible, terrible, slippery, slow, TERRIBLE >control), I've had enough of Rare's "vision" of the Donkey Kong universe= . Let
>Nintendo try and reinvent it, maybe they'll make it fun again.
>
>~Matt
>

sx


[ To quit the NGamers mailing list, send the message "unsubscribe ]
[ NGamers" (without the quotes) to majordomo@xmission.com   &= nbsp;  ]


Not a ton, but a fair amount.  It fleshed out the whole "Kremling" side= of the story.  It made the buddy system useful, since you could throw=20= your buddy and reach hard-to-reach areas. New levels were composed where you= set foot on the ground only briefly, using well-aimed barrel shots to trave= rse the bramble environs. The animals in the sequel were unique as well, suc= h as the spider whose webs you could use as temporary platforms, the bird th= at actually carried you this time (and not some worthless light).  It a= lso introduced optional minigames that could get you some much-needed lives,= it changed the game's saving system (for the worse, making you pay for it),= and it introduced what would become the first in a long line of Rare charac= ters that have a hairy part of their body that they can somehow spin fast en= ough to cause some kind of flight or hovering abilities.

~Matt
- --part1_70.2d375e6b.2bd4de0a_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 21 Apr 2003 08:06:33 -0500 From: "Satoshi GC" Subject: Re: [NG] 4D We've been over this so many times I'm just not in the mood to argue it anymore. All I'll say is I don't think that "4D gaming" is really as simply stated as that. - -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC >From: "Lloyd Millard Mccoy Jr." >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: [NG] 4D >Date: Sun, 20 Apr 2003 18:06:34 -0400 (EDT) > > >All 3D games are really 4D. The 4th dimension is time. > > >Just catching a ball thrown at you requires complex calculations of all 4 >dimensions at once! God has made a truly complex mind. > > > >Lloyd >http://www.geocities.com/lilmacumd/escape.html > > _________________________________________________________________ Help STOP SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 21 Apr 2003 08:14:52 -0500 From: "Satoshi GC" Subject: Re: [NG] Donkey Kong GC DK64 wasn't a total disaster, but the tediousness I felt toward the end really brought my opinion of the game down. EAD wasn't really that involved with DKC in the first place, so if they made the next game, I'm not sure what it'd be like. So, the new in-house team might be the right choice. I'd definitely be interested in how it turns out. - -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC PS: Pokémon in the second tier of franchises? I think not. ;-) >From: "Lloyd Millard Mccoy Jr." >Reply-To: NGamers@lists.xmission.com >To: Dave >CC: NGamers@lists.xmission.com >Subject: [NG] Donkey Kong GC >Date: Sun, 20 Apr 2003 18:09:30 -0400 (EDT) > > > I would give this project to the new in-house development branch >creating within Nintendo. Let EAD work on other projects like Mario 128. > > >Is anyone looking forward to this game? It seems like the franchise's >stock has gone down since DK64(a game that I loved). Remember when Donkey >Kong was one of the big 3(Mario, Zelda,...)? It seems as if Metroid has >sent it to the 2nd >tier of Franchise licenses(Star Fox, FZero,Mario Kart,Smash Bros,Pokemon). > > > >lloyd > > >[ To quit the NGamers mailing list, send the message "unsubscribe ] >[ NGamers" (without the quotes) to majordomo@xmission.com ] _________________________________________________________________ Help STOP SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 21 Apr 2003 08:19:49 -0500 From: "Satoshi GC" Subject: Re: [NG] 4D >From: Jedcross2@aol.com >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] 4D >Date: Sun, 20 Apr 2003 23:42:57 EDT > >In a message dated 20/04/2003 7:48:32 PM Eastern Standard Time, >thraxen@ipa.net writes: > > > > But the term 4D when talking about games has come to mean that some sort >of > > manipulation of time beyond the normal is involved...but all games > > definitely do involve time. > > > > Stryder > > > > >Is Blinx (or Binx) for XBOX the first 4-D game? > >-Jed > I haven't played Blinx, but the closest thing I've seen to 4D so far (to what I consider 4D) has been Majora's Mask. - -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC _________________________________________________________________ STOP MORE SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 21 Apr 2003 08:35:53 -0500 From: "Satoshi GC" Subject: Re: [NG] Donkey Kong GC *aside from the really obvious graphics and sound* DKC2 had some interesting gameplay advances with Dixie's helicopter spin and the team throw. Also, I liked the animal pals in it better than the original as well as how they had their A button charge moves. I think the biggest improvement for me though was the bonus coins and DK hero coins. It actually gave the whole finding all the bonus stages thing a bit more incentive. If you find all the bonus coins, you get a completely different ending, unlike in DKC where the only difference is one line in Cranky's speech at the end. The DK hero coins weren't as big a deal (your hero status is judged against Mario and Yoshi), but finding them was enjoyable. - -Satoshi My Collection: http://users.ign.com/collection/Takeshi_GC >From: "Lloyd Millard Mccoy Jr." >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Donkey Kong GC >Date: Mon, 21 Apr 2003 01:23:39 -0400 (EDT) > >What improvements did Dkc2 make over Dkc1? > >I had a Genesis at the time. > > >lloyd > > _________________________________________________________________ Add photos to your e-mail with MSN 8. Get 2 months FREE*. http://join.msn.com/?page=features/featuredemail [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 21 Apr 2003 10:16:59 -0400 From: Jwelker1@aol.com Subject: Re: [NG] Mario kart news and rumors In a message dated 4/18/2003 10:58:29 PM Eastern Standard Time, LARGEEYES writes: > In a message dated 4/18/2003 12:21:55 PM Eastern Daylight Time, geotay@charter.net writes: > > > So, back when 3D games first hit the market, 2D was instantly considered to be horrible. > > I couldn't care less if Mario Kart is online. I've yet to play an online game without at least one obnoxious person to ruin the experience. That is, except when I know everyone I'll be playing the game with in advance which is rarely the case. I've been LAN gaming since the release of Doom II. I enjoy playing with others, but that enjoyment comes from playing with people I know and not total strangers. > > Geoff > > > > > I agree with the obnoxious people problem, but that could be easily fixed by automatically booting backwards drivers adn people not moving. I completely disagree with your analogy though. A better comparison is 1P games compared to multiplayer. The era of single player games is over, with a few notable exceptions. Many popular games are now multiplayer and > anyone who ignores it is bound for financial loss. Only "a few notable exceptions"? I can think of many single player games right now that will/should stay so. For instance, Zelda (Four Swords notwithstanding), Metroid, Resident Evil, most RPGs, etc. And that's just thinking about it for about 3 seconds. It seems that there are more than a few exceptions to me. Jeremy [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 21 Apr 2003 10:23:22 -0400 From: Jwelker1@aol.com Subject: Re: [NG] Mario kart news and rumors In a message dated 4/18/2003 11:15:51 PM Eastern Standard Time, DarkBastion writes: > In a message dated 4/18/2003 11:52:01 PM Eastern Daylight Time, lloyd@Glue.umd.edu writes: > > > Being able to play against 7 other people with your own screen is very > different than doing so with split screens. It's not a fundamentally > different experience(like 2d vs 3d) but it's enough to be dissapointing to > many fans if the rumors are true. > > > > I agree. I am pretty good at Halo, and often we play "rockets only" for some fun. It's good practice to lead people so well with those slow-moving rockets that you can hit theme from across the board. But even unskilled players can "screen peek" -- that is, look at my portion of the screen and see where I am and what I'm doing. This is some of the most annoying happenings of non-online deathmatch. I admit I am guilty of peeking myself, on occasion, but on an 8-way or 16-way game, I usually manage to land within the top 5. But my point it, screen peeking can really ruin multiplayer experiences. Which is why I am all for Nintendo finally swallowing their "we must reap vast profits on every product" philosophy, bite the bullet, and put out a serious online effort. What better game to start with than an assured million-seller like Mario > Kart Cube? > > ~Matt I don't think screen peeking is a big deal. I've just never really cared that much. It works to the benefit of all people (if all are doing so), so it doesn't matter to me. I don't/can't play such multiplayer games online either. I don't know, maybe I just don't know what I'm missing, but I've never thought it was that big of deal. Jeremy [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 21 Apr 2003 10:37:53 EDT From: Jedcross2@aol.com Subject: Re: [NG] 4D - --part1_154.1e7e1f94.2bd55c41_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 21/04/2003 9:20:31 AM Eastern Standard Time, satoshi_gc@hotmail.com writes: > I haven't played Blinx, but the closest thing I've seen to 4D so far (to > what I consider 4D) has been Majora's Mask. > -Satoshi Maybe it's 3 1/2 -D? Nintendo considers Yoshi's Story to be 2 1/2-D - -JEd - --part1_154.1e7e1f94.2bd55c41_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: quoted-printable In a message dated 21/04/2003 9:20:31 AM Eastern Stand= ard Time, satoshi_gc@hotmail.com writes:


I haven't played Blinx, but the= closest thing I've seen to 4D so far (to
what I consider 4D) has been Majora's Mask.
- -Satoshi



Maybe it's 3 1/2 -D? Nintendo considers Yoshi's Story to be 2 1/2-D

- -JEd
- --part1_154.1e7e1f94.2bd55c41_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ End of ngamers-digest V1 #96 ****************************