From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1013 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Thursday, December 2 1999 Volume 01 : Number 1013 [N64] magazines Re: [N64] Little Dolphin tidbit ... Re: [N64] magazines Re: [N64] magazines [N64] (no subject) Re: [N64] DK help needed Re: [N64]oops Re: [N64] Little Dolphin tidbit ... [N64] Re: HEYYYYY Re: [N64] Little Dolphin tidbit ... Re: [N64] DK help needed [N64] marketable games Re: [N64] DK help needed Re: [N64] DK help needed Re: [N64] marketable games [N64] sneezing in PD Re: [N64] sneezing in PD [N64] Episode 1 Re: [N64] DK help needed Re: [N64] historical signifigance Re: [N64] DK help needed Re: [N64] Re: HEYYYYY Re: [N64] Little Dolphin tidbit ... ---------------------------------------------------------------------- Date: Wed, 1 Dec 1999 18:04:43 EST From: TreyTable@aol.com Subject: [N64] magazines >>Plus with Next Gen costing about 500% less than EGM, it makes more sense. >> >>Dave I meant with EGM costing about 500% more than Next Gen. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 01 Dec 1999 23:11:07 +0000 From: Garrett Winters Subject: Re: [N64] Little Dolphin tidbit ... on 1/12/99 18:25, John Rodriguez at jrod69er@yahoo.com wrote: > I'm glad that Dolphin is going to contain this > technology, but I heard or read (I think at > videogames.com) that it won't be able to play DVD > movies and that Panasonic (known as Matsushita in > Japan) is only going to supply DVD drives to the > Japanese release of Dolphin and not the US release. > On top of that, Panasonic DVD players will be > compatible w/ Dolphin games, but Dolphin won't be able > to play movies. I really don't think that's a smart > move by Nintendo because Sony's machine will be able > to do it (only because Nintendo announced it at the E3 > Show). I'm starting to dislike Panasonic. What do > you think? Just to straighten things up, Matsushita is one of those giant Japanese conglomerates whose home electronics arm is Panasonic. As for not playing movies it is possible they may choose to have a non movie playing console for release in the US and Europe but I highly doubt it ,if they are also thinking of DVD-RW as the format. If Nintendo is so short sighted not to see where things are going they will lose the next round ( and somehow I just don't see that happening). As for Panasonic they are gearing up for the next phase of gaming which will be something like the rest of the consumer electronics range, in that people will buy the machine with the name they like best but they will be able to play games from different companies on them. the more expensive the machine you buy the more likely it is that it will play games from more than one company. the era of console gaming is nearing it's end unfortunately but the future of gaming is still bright. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 01 Dec 1999 23:19:09 +0000 From: Garrett Winters Subject: Re: [N64] magazines on 1/12/99 23:02, TreyTable@aol.com at TreyTable@aol.com wrote: >> Okay, you may be correct in saying that but I was talking about Gaming >> content. True it has some lame ass sections but if you just skip over > that >> crap and read the other 7/8 of the mag, you'll get some of the best video >> game news I've seen in a magazine. >> >> * Eric * > > Or EGMs version of it anyway. EGM has a bad habit of glossing over that bad > parts of games that they're excited about. I still remember reading about a > near perfect flicker free port of Final Fight on the Super FamiCom. But one > more thing about EGM, why that lame crap in the first place? Oh well, Next > Generation fills my needs quite nicely. Plus with Next Gen costing about 500% > less than EGM, it makes more se I suppose we here in Europe have something to be proud of, our magazines literally walk all over the US ones IMO. almost no ads, larger pictures, full solutions, 4 and 5 page reviews, and generally all around much more informative to what I see when I buy EGM, gamepro, gamers revolution and so on. Both Nintendo and Sony have 6 or more different monthly magazines (some aimed at adults others at kids) which regularly have cover freebies like game holders for n64, playstation decal kits, mini solution books, cheat books, and so on. the only problem with so many great mags is my collection must number over a thousand by now and they are everywhere. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 18:24:33 EST From: TreyTable@aol.com Subject: Re: [N64] magazines In a message dated 99-12-01 18:19:32 EST, you write: > I suppose we here in Europe have something to be proud of, our magazines > literally walk all over the US ones IMO. almost no ads, larger pictures, > full solutions, 4 and 5 page reviews, and generally all around much more > informative to what I see when I buy EGM, gamepro, gamers revolution and so > on. I guess that's your trade-off for PAL. Can't say I'm jealous. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 19:48:32 EST From: Nutz4n64@aol.com Subject: [N64] (no subject) In a message dated 11/30/99 11:31:21 PM Central Standard Time, alexh@ivanhoe.starway.net.au writes: << Another reason people buy games they don't like is system loyalty. I suspect many people will buy DK64 for same reason responsible for DKR's popularity; it's a big Nintendo christmas title. There used to be a time when that meant something but now they make games for market reasons, not creative reasons. Unless they're just buying time for Perfect Dark, in which case my faith would be renewed. >> Sorry, Alex, but I find that statement offensive. I happen to like DKR and DK64. On the one side, I love platform games, so DK64 covers that base. And I'm not too keen on racing games, but some just have some great innovation behind their play. Mario Kart was great for multiplayer, but DKR took it one step further by adding the adventure mode. Do they have negative points? For God's sake, all games do if you look hard enough! But did it occur to you that there are people that buy these games because they "like" them? - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 19:52:13 EST From: Nutz4n64@aol.com Subject: Re: [N64] DK help needed In a message dated 12/1/99 12:43:54 PM Central Standard Time, TreyTable@aol.com writes: << Ah. just plain dumb. Banko can get away with it I guess since there was no following, but to change something as basic as stomping bad guys in a Donkey Kong game? Just plain dumb. Oh, and Donkey Kong moves too slow. >> What is the big deal with stomping on enemies? You kill them. That's the whole point to platform games like this. Why does it matter HOW you do it? - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 19:53:48 EST From: Nutz4n64@aol.com Subject: Re: [N64]oops Sorry bout the no subject. ARRG!!! I hate when I make those stupid mistakes. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 20:17:11 EST From: SillyMrMan@aol.com Subject: Re: [N64] Little Dolphin tidbit ... In a message dated 12/1/99 12:13:03 AM Eastern Standard Time, karens@smartt.com writes: > > So did cartriges. Although a 4.7 gig Zip disc.. I dunno. Is that how big > > DVDs are? 4.7 Gigs? > > 4.7 all the way up to 8 or 9 gigs, depending on how many layers you pill on > it. i don't know exactly how dvd discs work, but i know my Matrix DVD is > supposesly a double layered disk :-) someone care to chime in>? > > Dex > They work exactly like CD's: little itty bitty grooves of different depths are created in the actual disk and then covered by a little protective film. The laser hits the indents and then reads the depth and processors interpret the information. Difference from CD: much smaller holes / grooves. I'm not sure what double layered is exactly but I know that both CD's (at least I think CD's) and DVD's can both be DOUBLE SIDED! That means that a stinky little DVD can hold up to 18 gigs of information. Neet huh? Anyways, I hope this helped a little. Oh, the grooves, by the way, look like this (sort of): |__| |_| |___| and they are deeper and more shallow as well. * Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 01:34:34 GMT From: "Mojo McCracken" Subject: [N64] Re: HEYYYYY Hey guys, I just signed up for this mail thing and wanted to introduce myself. My real name is Jimmy and I have a 64 and a PSX, so if anyone wants to mail me about playstation, that's fine too. So just so I have this straight I send my mail to: n64@lists.xmission.com and it automatically sends to everyone else on the list right? If someone could mail me back about this that would be cool. Cheers, Jimmy (A.K.A. Del Monte 3) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 20:57:21 -0500 From: "Eddy Wu" Subject: Re: [N64] Little Dolphin tidbit ... To the best of my knowledge, there are no double-sided CDs. The biggest CD available is 80 minutes, which is 700 megs, I believe. DVD works on basically the same principle as CDs, you're right, but DVDs can be both double-sided AND dual-layered, as someone mentioned before. The multiple layers are read by refocusing the laser to read behind a translucent layer. A 1-sided 1-layered DVD can hold 4.7 GB. 1-side 2-layered can hold 8.5 GB. 2 side 1-layer can hold 9.4 GB, and 2-sided 2-layered can hold a whopping 17 GB of data. - -----Original Message----- From: SillyMrMan@aol.com To: n64@lists.xmission.com Date: Wednesday, December 01, 1999 8:17 PM Subject: Re: [N64] Little Dolphin tidbit ... >In a message dated 12/1/99 12:13:03 AM Eastern Standard Time, >karens@smartt.com writes: > >> > So did cartriges. Although a 4.7 gig Zip disc.. I dunno. Is that how big >> > DVDs are? 4.7 Gigs? >> >> 4.7 all the way up to 8 or 9 gigs, depending on how many layers you pill on >> it. i don't know exactly how dvd discs work, but i know my Matrix DVD is >> supposesly a double layered disk :-) someone care to chime in>? >> >> Dex >> > >They work exactly like CD's: little itty bitty grooves of different depths >are created in the actual disk and then covered by a little protective film. >The laser hits the indents and then reads the depth and processors interpret >the information. Difference from CD: much smaller holes / grooves. I'm not >sure what double layered is exactly but I know that both CD's (at least I >think CD's) and DVD's can both be DOUBLE SIDED! That means that a stinky >little DVD can hold up to 18 gigs of information. Neet huh? Anyways, I hope >this helped a little. Oh, the grooves, by the way, look like this (sort of): >|__| |_| |___| and they are deeper and more shallow as well. > >* Eric * [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 21:05:34 -0500 From: "Eddy Wu" Subject: Re: [N64] DK help needed The odd thing is, I wasn't really bothered by the BK draw-in. However, in DK64 large items such as barrels pop out of nowhere, whereas in BK the things were small, like notes or mumbo tokens and whatnot. - -----Original Message----- From: Nutz4n64@aol.com To: n64@lists.xmission.com Date: Tuesday, November 30, 1999 11:05 PM Subject: Re: [N64] DK help needed >In a message dated 11/30/99 8:32:37 PM Central Standard Time, >TreyTable@aol.com writes: > ><< Does that happen? I was under the impression that the Expansion Pak was >used > for both long distance viewing and good framerates. > > Now i'm unsure again, I was set to go get DK 64 and wait for Slave Zero.. > now.. Hrmm. > > Dave >> > >Truthfully, I'm not that bothered by the long distance view. Of course, >that's me, so I'll just say that if you didn't like the way the long distance >cuts were in BK, you probably won't like them in DK. It's a fun game, >though. Definitely one you should try out. >-Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 13:49:19 +1100 From: Alex Subject: [N64] marketable games At 19:48 01-12-99 EST, you wrote: >In a message dated 11/30/99 11:31:21 PM Central Standard Time, >alexh@ivanhoe.starway.net.au writes: > ><< Another reason people buy games they don't like is system loyalty. I >suspect > many people will buy DK64 for same reason responsible for DKR's popularity; > it's a big Nintendo christmas title. There used to be a time when that meant > something but now they make games for market reasons, not creative reasons. > Unless they're just buying time for Perfect Dark, in which case my faith > would be renewed. >> > >Sorry, Alex, but I find that statement offensive. I happen to like DKR and >DK64. On the one side, I love platform games, so DK64 covers that base. And >I'm not too keen on racing games, but some just have some great innovation >behind their play. Mario Kart was great for multiplayer, but DKR took it one >step further by adding the adventure mode. Do they have negative points? >For God's sake, all games do if you look hard enough! But did it occur to >you that there are people that buy these games because they "like" them? >-Eric- > I'm sure some people liked the games, but DKR is the fifth biggest selling N64 game outside Japan. How many people in that 3+ million pie bought it because they'd played it and they liked it? Many people likely bought it because they were fans of the DK series, fans of MarioKart, fans of Nintendo, needed a christmas game, or read the back of the box and saw it had a lot of features. DKR was something they moved up in schedule after whatever game they were trying to get out for chirstmas 1997 was delayed. (Banjo? Zelda?) I don't think racing games are suited to exploration gameplay which is why I didn't like the adventure mode. There is little that seperates DKR from all the thousands of racing games in existence. People slam Sony for it's plethora of marketing oriented games, the same should apply to Nintendo. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 14:02:53 +1100 From: Alex Subject: Re: [N64] DK help needed At 19:52 01-12-99 EST, you wrote: >In a message dated 12/1/99 12:43:54 PM Central Standard Time, >TreyTable@aol.com writes: > ><< Ah. just plain dumb. Banko can get away with it I guess > since there was no following, but to change something as basic as stomping > bad guys in a Donkey Kong game? Just plain dumb. Oh, and Donkey Kong moves > too slow. >> > >What is the big deal with stomping on enemies? You kill them. That's the >whole point to platform games like this. Why does it matter HOW you do it? >-Eric- > Platform games are based around the idea of jumping to overcome obstacles. It's more intuitive to jump on an enemy to kill it. The problem is in 3d games you can't judge depth accurately on a 2d screen, so it's more difficult to land on an enemy's head. Which is a shame because it limits the flow of the game. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 22:24:47 -0500 From: "Eddy Wu" Subject: Re: [N64] DK help needed >What is the big deal with stomping on enemies? You kill them. That's the >>whole point to platform games like this. Why does it matter HOW you do it? >>-Eric- >> > >Platform games are based around the idea of jumping to overcome obstacles. >It's more intuitive to jump on an enemy to kill it. The problem is in 3d >games you can't judge depth accurately on a 2d screen, so it's more >difficult to land on an enemy's head. Which is a shame because it limits the >flow of the game. >alexh@ivanhoe.starway.net.au I don't mean to be argumentative, but how is it more intuitive to jump on someone to kill them than to shoot them with something or punch/kick them? How many times do you see two people fighting by jumping on each other? ;-) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 22:29:28 -0500 From: "Eddy Wu" Subject: Re: [N64] marketable games I don't think that's necessarily true, especially when applied to DKR. Games from Rare are usually of high quality, so lots of people buy them, based on the company's reputation as a good game developer. This is not the same as mascot-loyalty, which accounts for why something like Tomb Raider sells so much. - -----Original Message----- From: Alex To: n64@lists.xmission.com Date: Wednesday, December 01, 1999 9:46 PM Subject: [N64] marketable games >At 19:48 01-12-99 EST, you wrote: >>In a message dated 11/30/99 11:31:21 PM Central Standard Time, >>alexh@ivanhoe.starway.net.au writes: >> >><< Another reason people buy games they don't like is system loyalty. I >>suspect >> many people will buy DK64 for same reason responsible for DKR's popularity; >> it's a big Nintendo christmas title. There used to be a time when that meant >> something but now they make games for market reasons, not creative reasons. >> Unless they're just buying time for Perfect Dark, in which case my faith >> would be renewed. >> >> >>Sorry, Alex, but I find that statement offensive. I happen to like DKR and >>DK64. On the one side, I love platform games, so DK64 covers that base. And >>I'm not too keen on racing games, but some just have some great innovation >>behind their play. Mario Kart was great for multiplayer, but DKR took it one >>step further by adding the adventure mode. Do they have negative points? >>For God's sake, all games do if you look hard enough! But did it occur to >>you that there are people that buy these games because they "like" them? >>-Eric- >> > >I'm sure some people liked the games, but DKR is the fifth biggest selling >N64 game outside Japan. How many people in that 3+ million pie bought it >because they'd played it and they liked it? Many people likely bought it >because they were fans of the DK series, fans of MarioKart, fans of >Nintendo, needed a christmas game, or read the back of the box and saw it >had a lot of features. DKR was something they moved up in schedule after >whatever game they were trying to get out for chirstmas 1997 was delayed. >(Banjo? Zelda?) I don't think racing games are suited to exploration >gameplay which is why I didn't like the adventure mode. There is little that >seperates DKR from all the thousands of racing games in existence. People >slam Sony for it's plethora of marketing oriented games, the same should >apply to Nintendo. > >alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 21:21:08 -0700 From: likeaneagle@juno.com Subject: [N64] sneezing in PD It would be cool if enemies sneezed in PD, especially the aliens. On Wed, 1 Dec 1999 17:56:30 EST TreyTable@aol.com writes: > In a message dated 99-12-01 14:48:18 EST, you write: > > > wouldn't it be great to be able to replay your kills/deaths in > > deathmatch??!! and to be able to save it! I have had some > incredible one > > shot kills(especially in Temple level) in Goldeneye and wished I > could > > save it for later viewing and to back up my claims. I hope Rare > implements > > this in PD if they don't I'll still be thankful. > > I'd be happy if I could just get a video (tape) of a guard sneezing. > ;) > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 1 Dec 1999 23:55:48 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] sneezing in PD You mean like the enemies in GD? Yeah that would be cool..PD is going to have great single player and addictive deathmatch be sure of that On Wed, 1 Dec 1999 likeaneagle@juno.com wrote: > It would be cool if enemies sneezed in PD, especially the aliens. > > On Wed, 1 Dec 1999 17:56:30 EST TreyTable@aol.com writes: > > In a message dated 99-12-01 14:48:18 EST, you write: > > > > > wouldn't it be great to be able to replay your kills/deaths in > > > deathmatch??!! and to be able to save it! I have had some > > incredible one > > > shot kills(especially in Temple level) in Goldeneye and wished I > > could > > > save it for later viewing and to back up my claims. I hope Rare > > implements > > > this in PD if they don't I'll still be thankful. > > > > I'd be happy if I could just get a video (tape) of a guard sneezing. > > ;) > > > > Dave > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > ___________________________________________________________________ > Get the Internet just the way you want it. > Free software, free e-mail, and free Internet access for a month! > Try Juno Web: http://dl.www.juno.com/dynoget/tagj. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 01 Dec 1999 21:09:13 -0800 From: Dexter Sy Subject: [N64] Episode 1 Slightly off topic, but the phantom menace returns to theatres this friday to menace some cash for the needy. 100% of the proceeds, yes 100% will go to charity. Go see it again in theatres, one last time, or at least for the next 20 years, that is, until George Lucas releases The Star Wars Saga, Special Edition, sometime in the next century. As for aliens sneezing in PD, I want to drop in while they are probing someone, then proceed to blow their heads off. Dexter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 00:36:10 EST From: Nutz4n64@aol.com Subject: Re: [N64] DK help needed In a message dated 12/1/99 9:00:14 PM Central Standard Time, alexh@ivanhoe.starway.net.au writes: << >What is the big deal with stomping on enemies? You kill them. That's the >whole point to platform games like this. Why does it matter HOW you do it? >-Eric- > Platform games are based around the idea of jumping to overcome obstacles. It's more intuitive to jump on an enemy to kill it. The problem is in 3d games you can't judge depth accurately on a 2d screen, so it's more difficult to land on an enemy's head. Which is a shame because it limits the flow of the game. alexh@ivanhoe.starway.net.au >> Your point being? You seemed to go both ways with that one. On the one hand, you say that stomping enemies is a necessity. Then again, you say that it makes it difficult to do in 3D. I still don't think it matters how the enemies die. Plus, the stomping thing is getting old. Not that it's bad, but what's so bad about going the other way? There's no established rule that you MUST stomp the enemy. Oh, and has anyone actually played through BK using all the moves (the slashing excluded)? I went through the game and tried using more of a variety, such as shooting eggs instead of rolling. It does add something to try more. Same with Mario. - -Eric- really likes platformers [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 10:35:10 +0000 (GMT) From: =?iso-8859-1?q?Johno?= Subject: Re: [N64] historical signifigance I can't seem to remember (and I pride myself on my knowledge of retro games) I have a vague recollection to the usual "ape throwing barrels at mario affair" on coin op but I always throught that was called Donkey Kong colour or II or something..... Weird... I'll have a hunt around on the mame archive and see if I can find the ROM for it. I can't say the thought of DK64 does much to push my buttons. I think my next purchase will be Armorines: project swarm. Any reviews yet people? I'm also holding out for south park rally which could be a winner Johno - --- TreyTable@aol.com wrote: > In a message dated 99-12-01 07:48:30 EST, you write: > > > Correct me if I'm wrong, but I think the original > > version of donkey kong was the LCD game.... does > that > > count? I've got one somewhere, I wonder if it's > worth > > anything...... > > > > > Way wrong, the original Donkey Kong was a full size > coin-op, and far better > than DK 64. > > Dave > > [ To quit the n64 mailing list, send the message > "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com > ] > ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 07:48:47 EST From: TreyTable@aol.com Subject: Re: [N64] DK help needed In a message dated 99-12-01 19:52:51 EST, you write: > What is the big deal with stomping on enemies? You kill them. That's the > whole point to platform games like this. Why does it matter HOW you do it? > -Eric- Well in DKC 1, 2, and 3 you could jump on beavers but now you can't. Why did they change something as basic as that? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 07:51:01 EST From: TreyTable@aol.com Subject: Re: [N64] Re: HEYYYYY In a message dated 99-12-01 20:35:11 EST, you write: > Hey guys, > > I just signed up for this mail thing and wanted to introduce myself. My > > real name is Jimmy and I have a 64 and a PSX, so if anyone wants to mail me > about playstation, that's fine too. So just so I have this straight I send > my mail to: > > n64@lists.xmission.com > > and it automatically sends to everyone else on the list right? If someone > could mail me back about this that would be cool. > > > Cheers, > Jimmy (A.K.A. Del Monte 3) Exactly. Well, pretty close, but to get technical I'd have to explain how gnomes run e-mail with their magic faerie dust. But yeah, close enough. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 07:53:45 EST From: TreyTable@aol.com Subject: Re: [N64] Little Dolphin tidbit ... In a message dated 99-12-01 21:00:44 EST, you write: > To the best of my knowledge, there are no double-sided CDs. The biggest CD > available is 80 minutes, which is 700 megs, I believe. DVD works on > basically the same principle as CDs, you're right, but DVDs can be both > double-sided AND dual-layered, as someone mentioned before. The multiple > layers are read by refocusing the laser to read behind a translucent layer. > A 1-sided 1-layered DVD can hold 4.7 GB. 1-side 2-layered can hold 8.5 GB. 2 > side 1-layer can hold 9.4 GB, and 2-sided 2-layered can hold a whopping 17 > GB of data. Very informative. So, wht kind of DVDs do you think Dolphin would use? I'm betting on one sided double layered. If you as me I think that two sided DVDs would get scratched to easily. I also think that discs look better with a cover side. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1013 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]