From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1014 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Thursday, December 2 1999 Volume 01 : Number 1014 Re: [N64] DK & Crash Bandicoot Re: [N64] marketable games Re: [N64] Episode 1 Re: [N64] historical signifigance Re: [N64] historical signifigance Re: [N64] marketable games Re: [N64] DK help needed Re: [N64] DK help needed Re: [N64] DK help needed Re: [N64] marketable games Re: [N64] marketable games Re: [N64] DK help needed Re: [N64] DK help needed Re: [N64] historical signifigance Re: [N64] historical signifigance Re: [N64] marketable games Re: [N64] DK help needed Re: [N64] Episode 1 Re: [N64] Little Dolphin tidbit ... Re: [N64] marketable games Re: [N64] SM 64 Re: [N64] OT Episode 1 Re: [N64] Little Dolphin tidbit ... ---------------------------------------------------------------------- Date: Thu, 2 Dec 1999 07:58:13 EST From: TreyTable@aol.com Subject: Re: [N64] DK & Crash Bandicoot In a message dated 99-12-01 22:27:00 EST, you write: > I don't mean to be argumentative, but how is it more intuitive to jump on > someone to kill them than to shoot them with something or punch/kick them? > How many times do you see two people fighting by jumping on each other? ;-) > > Speaking of shooting, and DK 64... Didn't DK 64 remind anybody of the Crash Bandicot series? From DK's gun (I did like that in DK) which remined me of Crash's bazooka, to the orange fruit.. isn't that what Crash collects, to the music in the very first area.. it sounded a lot like Crash Bandicoot (1) what with the elephant(s) and all. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 08:00:17 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-01 22:31:40 EST, you write: > I don't think that's necessarily true, especially when applied to DKR. Games > from RARE are usually of high quality, so lots of people buy them, based on > the company's reputation as a good game developer. Then is RARE in a downward spiral? After Banjo Kazooie, Jet Force Gemini, and Donkey Kong 64, RARE seems to be losing its touch. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 08:03:17 EST From: TreyTable@aol.com Subject: Re: [N64] Episode 1 In a message dated 99-12-02 00:01:14 EST, Dex wrote: > Slightly off topic, but the phantom menace returns to theatres this friday > to menace some cash for the needy. 100% of the proceeds, yes 100% will go > to charity. Go see it again in theatres, one last time, or at least for the > next 20 years, that is, until George Lucas releases The Star Wars Saga, > Special Edition, sometime in the next century. > There goes my hopes of getting it on DVD this year. (Then I could just watch the parts I liked) > As for aliens sneezing in PD, I want to drop in while they are probing > someone, then proceed to blow their heads off. > Why? Did something happen to you that you would feel that it would be justifyable? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 08:05:22 EST From: TreyTable@aol.com Subject: Re: [N64] historical signifigance In a message dated 99-12-02 07:22:28 EST, you write: > I can't seem to remember (and I pride myself on my > knowledge of retro games) I have a vague recollection > to the usual "ape throwing barrels at mario affair" on > coin op but I always throught that was called Donkey > Kong colour or II or something..... > > Weird. It could have been given a different name in wherever your from. But in Japan & North America (well America & Canada) it was called Donkey Kong. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 08:06:19 EST From: TreyTable@aol.com Subject: Re: [N64] historical signifigance In a message dated 99-12-02 07:22:28 EST, you write: > I think my next purchase will be Armorines: > project swarm. I saw the commercial for it, it looked pretty good for an N64 title.. I hope it doesn't use the Turok 2 engine though. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 08:14:21 EST From: "Justin Smith-Williams" Subject: Re: [N64] marketable games Just you think racing games don't belong in an adventure universe that's your own oppinion and how can you say Nintendo just did that for marketing purposes they released the game to release it.As far as people buying it just because they needed a holiday title is nothing but pure b.s. myself along with plenty of my friends,if not all, bought or recieved it for christmas and enjoyed it emmensely and still pick it up every now then and still enjoy the music alot.I guess you though Beetle Adventure Racing wasn't good either but that game wasn't a holiday title and it sold quite well my friend.So please make statements that actually have some truth to them and make sense. >From: Alex >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: [N64] marketable games >Date: Thu, 02 Dec 1999 13:49:19 +1100 > >At 19:48 01-12-99 EST, you wrote: > >In a message dated 11/30/99 11:31:21 PM Central Standard Time, > >alexh@ivanhoe.starway.net.au writes: > > > ><< Another reason people buy games they don't like is system loyalty. I > >suspect > > many people will buy DK64 for same reason responsible for DKR's >popularity; > > it's a big Nintendo christmas title. There used to be a time when that >meant > > something but now they make games for market reasons, not creative >reasons. > > Unless they're just buying time for Perfect Dark, in which case my faith > > would be renewed. >> > > > >Sorry, Alex, but I find that statement offensive. I happen to like DKR >and > >DK64. On the one side, I love platform games, so DK64 covers that base. >And > >I'm not too keen on racing games, but some just have some great >innovation > >behind their play. Mario Kart was great for multiplayer, but DKR took it >one > >step further by adding the adventure mode. Do they have negative points? > >For God's sake, all games do if you look hard enough! But did it occur >to > >you that there are people that buy these games because they "like" them? > >-Eric- > > > >I'm sure some people liked the games, but DKR is the fifth biggest selling >N64 game outside Japan. How many people in that 3+ million pie bought it >because they'd played it and they liked it? Many people likely bought it >because they were fans of the DK series, fans of MarioKart, fans of >Nintendo, needed a christmas game, or read the back of the box and saw it >had a lot of features. DKR was something they moved up in schedule after >whatever game they were trying to get out for chirstmas 1997 was delayed. >(Banjo? Zelda?) I don't think racing games are suited to exploration >gameplay which is why I didn't like the adventure mode. There is little >that >seperates DKR from all the thousands of racing games in existence. People >slam Sony for it's plethora of marketing oriented games, the same should >apply to Nintendo. > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 08:16:58 EST From: "Justin Smith-Williams" Subject: Re: [N64] DK help needed Maybe you can't judge the depth but i felt it was quite easy to jump on an enemies head in Mario and just because all platform games don't involving on the enemies head has nothing to do with3-d all it is is the developer trying to make their games a little different and I appreciate the variety. >From: Alex >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] DK help needed >Date: Thu, 02 Dec 1999 14:02:53 +1100 > >At 19:52 01-12-99 EST, you wrote: > >In a message dated 12/1/99 12:43:54 PM Central Standard Time, > >TreyTable@aol.com writes: > > > ><< Ah. just plain dumb. Banko can get away with it I guess > > since there was no following, but to change something as basic as >stomping > > bad guys in a Donkey Kong game? Just plain dumb. Oh, and Donkey Kong >moves > > too slow. >> > > > >What is the big deal with stomping on enemies? You kill them. That's >the > >whole point to platform games like this. Why does it matter HOW you do >it? > >-Eric- > > > >Platform games are based around the idea of jumping to overcome obstacles. >It's more intuitive to jump on an enemy to kill it. The problem is in 3d >games you can't judge depth accurately on a 2d screen, so it's more >difficult to land on an enemy's head. Which is a shame because it limits >the >flow of the game. > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 08:20:31 EST From: "Justin Smith-Williams" Subject: Re: [N64] DK help needed Also the original Rayman didn't have you jumping on enemies head and that was in 2-d what's your reason for that. >From: Nutz4n64@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] DK help needed >Date: Thu, 2 Dec 1999 00:36:10 EST > >In a message dated 12/1/99 9:00:14 PM Central Standard Time, >alexh@ivanhoe.starway.net.au writes: > ><< >What is the big deal with stomping on enemies? You kill them. That's >the > >whole point to platform games like this. Why does it matter HOW you do >it? > >-Eric- > > > > Platform games are based around the idea of jumping to overcome >obstacles. > It's more intuitive to jump on an enemy to kill it. The problem is in 3d > games you can't judge depth accurately on a 2d screen, so it's more > difficult to land on an enemy's head. Which is a shame because it limits >the > flow of the game. > > alexh@ivanhoe.starway.net.au >> > >Your point being? You seemed to go both ways with that one. On the one >hand, you say that stomping enemies is a necessity. Then again, you say >that >it makes it difficult to do in 3D. I still don't think it matters how the >enemies die. Plus, the stomping thing is getting old. Not that it's bad, >but what's so bad about going the other way? There's no established rule >that you MUST stomp the enemy. Oh, and has anyone actually played through >BK >using all the moves (the slashing excluded)? I went through the game and >tried using more of a variety, such as shooting eggs instead of rolling. >It >does add something to try more. Same with Mario. >-Eric- really likes platformers > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 08:23:03 EST From: "Justin Smith-Williams" Subject: Re: [N64] DK help needed It dosen't matter why they changed it in all the mario's except for mario64 you could throw fireballs but when they didn't add it in mario64 I didn't hear any one complaing so why does it matter you can't jump on a beaver. >From: TreyTable@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] DK help needed >Date: Thu, 2 Dec 1999 07:48:47 EST > >In a message dated 99-12-01 19:52:51 EST, you write: > > > What is the big deal with stomping on enemies? You kill them. That's >the > > whole point to platform games like this. Why does it matter HOW you do >it? > > -Eric- > >Well in DKC 1, 2, and 3 you could jump on beavers but now you can't. Why >did >they change something as basic as that? > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 08:23:52 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-02 08:14:47 EST, you write: > As far as people buying it > just because they needed a holiday title is nothing but pure b.s. myself > along with plenty of my friends,if not all, bought or recieved it for > christmas and enjoyed it emmensely and still pick it up every now then and > still enjoy the music alot.I guess you though Beetle Adventure Racing wasn't > > good either but that game wasn't a holiday title and it sold quite well my > friend.So please make statements that actually have some truth to them and > make sense. If I may.. N64 racers pale in comparison to racing games on the other two systems. DKR & BAR don't help much either. There's only two, maybe three racers worth having on the N64: San Francisco Rush, Mario Kart 64, and maybe World Driver Championship. But I haven't played WDC, maybe it it goes down to $25 I'll buy it. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 08:25:39 EST From: "Justin Smith-Williams" Subject: Re: [N64] marketable games THat is to you my friend I enjoyed all of those games and I think that RARE is only getting better and better and if they keep on going at the pace that they're going I think one day they might surpass the almighty development house of Nintendo. >From: TreyTable@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] marketable games >Date: Thu, 2 Dec 1999 08:00:17 EST > >In a message dated 99-12-01 22:31:40 EST, you write: > > > I don't think that's necessarily true, especially when applied to DKR. >Games > > from RARE are usually of high quality, so lots of people buy them, >based on > > the company's reputation as a good game developer. > >Then is RARE in a downward spiral? After Banjo Kazooie, Jet Force Gemini, >and >Donkey Kong 64, RARE seems to be losing its touch. > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 08:27:47 EST From: TreyTable@aol.com Subject: Re: [N64] DK help needed In a message dated 99-12-02 08:21:06 EST, you write: > Also the original Rayman didn't have you jumping on enemies head and that > was in 2-d what's your reason for that. > Cos Rayman like to punch people. Rayman had a different stlye. But not being able to jump on the beavers in DK64 would be like making Mario 64 so he couldn't jump on goombas. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 08:28:54 EST From: TreyTable@aol.com Subject: Re: [N64] DK help needed In a message dated 99-12-02 08:23:48 EST, you write: > It dosen't matter why they changed it in all the mario's except for mario64 > you could throw fireballs but when they didn't add it in mario64 I didn't > hear any one complaing so why does it matter you can't jump on a beaver. That's cos you weren't here. I f you want to know, I'm still mad that fireballs were left out of Super Mario 64. There, happy? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 13:34:05 +0000 (GMT) From: =?iso-8859-1?q?Johno?= Subject: Re: [N64] historical signifigance you probably right, I can't say I played the coin op DK version very much in the early 80s. I prefered the popeye coin op more, although it was on the same lines (rescue Olive oil from Bluto as opposed to the blonde chic from kong.....barrels...spinich....etc) johno - --- TreyTable@aol.com wrote: > In a message dated 99-12-02 07:22:28 EST, you write: > > > I can't seem to remember (and I pride myself on my > > knowledge of retro games) I have a vague > recollection > > to the usual "ape throwing barrels at mario > affair" on > > coin op but I always throught that was called > Donkey > > Kong colour or II or something..... > > > > Weird. > > It could have been given a different name in > wherever your from. But in Japan > & North America (well America & Canada) it was > called Donkey Kong. > > Dave > > [ To quit the n64 mailing list, send the message > "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com > ] > ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 13:54:29 +0000 (GMT) From: =?iso-8859-1?q?Johno?= Subject: Re: [N64] historical signifigance I've heard through the web grape vine that it does indeed use the Turok 2 engine. I hope they have tweeked it a little as well. Although I was quite happy with Turok 2, overall I thought it was a great game. The obvious pit fall is comparing it to Goldeneye. Although they are the same genre, they were both designed with different gameplay in mind. Goldeneye: Lots of pixel fodder, mainly based around exploring as opposed to structured levels, Good old Bond was unable to take many hits due to lack of health powerups (que lots of avoiding bullets!) Turok 2: Structured levels, fewer pixel fodder also harder to kill, loads of health laying around for when you get munched on by the odd dinosaur... So turok was a little bit more robust and could take more punishment Therefore the player had to adapt different a different strategy for both games. The thing I didn't like about Turock was you couldn't move the gun sight a la Goldeneye but that was just splitting hairs. At various points in the game, they both suffered from frame rate problems. I'm hoping Armorines will be along the same lines. The only reason I'm not getting turok rage wars is my girlfriend kicks my arse at most multiplayer games and I end up in a sulk for the rest of the day.....but thats probably more information than you really wanted to know! Johno - --- TreyTable@aol.com wrote: > In a message dated 99-12-02 07:22:28 EST, you write: > > > I think my next purchase will be Armorines: > > project swarm. > > I saw the commercial for it, it looked pretty good > for an N64 title.. I hope > it doesn't use the Turok 2 engine though. > > Dave > > [ To quit the n64 mailing list, send the message > "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com > ] > ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 18:15:01 -0500 (EST) From: Chris Watson Subject: Re: [N64] marketable games On Wed, 1 Dec 1999 22:29:28 -0500 Eddy Wu wrote: > I don't think that's necessarily true, especially when applied to DKR. Games > from Rare are usually of high quality, so lots of people buy them, based on > the company's reputation as a good game developer. This is not the same as > mascot-loyalty, which accounts for why something like Tomb Raider sells so > much. > Very true. Chris [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 02 Dec 1999 14:46:55 EST From: "Justin Smith-Williams" Subject: Re: [N64] DK help needed But you still enjoyed the game even though they took out one of the things you liked about it. >From: TreyTable@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] DK help needed >Date: Thu, 2 Dec 1999 08:28:54 EST > >In a message dated 99-12-02 08:23:48 EST, you write: > > > It dosen't matter why they changed it in all the mario's except for >mario64 > > you could throw fireballs but when they didn't add it in mario64 I >didn't > > hear any one complaing so why does it matter you can't jump on a >beaver. > >That's cos you weren't here. I f you want to know, I'm still mad that >fireballs were left out of Super Mario 64. There, happy? > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 15:20:56 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Episode 1 I think you'll have to wait awhile for DVD. I think Lucas is waiting for all six to be finished which is why the original trilogy isn't on DVD. I believe On Thu, 2 Dec 1999 TreyTable@aol.com wrote: > In a message dated 99-12-02 00:01:14 EST, Dex wrote: > > > Slightly off topic, but the phantom menace returns to theatres this friday > > to menace some cash for the needy. 100% of the proceeds, yes 100% will go > > to charity. Go see it again in theatres, one last time, or at least for > the > > next 20 years, that is, until George Lucas releases The Star Wars Saga, > > Special Edition, sometime in the next century. > > > There goes my hopes of getting it on DVD this year. > (Then I could just watch the parts I liked) > > > As for aliens sneezing in PD, I want to drop in while they are probing > > someone, then proceed to blow their heads off. > > > > Why? Did something happen to you that you would feel that it would be > justifyable? > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 15:49:31 -0500 From: "Eddy Wu" Subject: Re: [N64] Little Dolphin tidbit ... Also, as far as I know, if you use a double-sided DVD you actually have to manually flip it over to read the other side. - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Thursday, December 02, 1999 7:54 AM Subject: Re: [N64] Little Dolphin tidbit ... >In a message dated 99-12-01 21:00:44 EST, you write: > >> To the best of my knowledge, there are no double-sided CDs. The biggest CD >> available is 80 minutes, which is 700 megs, I believe. DVD works on >> basically the same principle as CDs, you're right, but DVDs can be both >> double-sided AND dual-layered, as someone mentioned before. The multiple >> layers are read by refocusing the laser to read behind a translucent layer. >> A 1-sided 1-layered DVD can hold 4.7 GB. 1-side 2-layered can hold 8.5 GB. >2 >> side 1-layer can hold 9.4 GB, and 2-sided 2-layered can hold a whopping 17 >> GB of data. > >Very informative. So, wht kind of DVDs do you think Dolphin would use? I'm >betting on one sided double layered. If you as me I think that two sided DVDs >would get scratched to easily. I also think that discs look better with a >cover side. > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 15:59:05 -0500 From: "Eddy Wu" Subject: Re: [N64] marketable games Well, I guess that's your opinion. KI3 was the first Rare game on the N64, and that was decent, at best. Then came Blast Corps, which I thought was good, but not great. Then came Goldeneye, which was excellent. Next was DKR, which I admit was not up to expectations, but I would rate it only a little bit below Blast Corps. Banjo-Kazooie was Rare's second best game, next to 007. JFG has grown on me, and I think it's just as good if not better than BK. I haven't had enough playtime with DK64 yet to form a final opinion. So, here is how I would order the Rare games, from best to worst: In parentheses are the order of release, from most recent to oldest. 1. Goldeneye (4) 2. JFG (1) 3. BK (2) 4. Blast Corps (5) 5. DKR (3) 6. KI3 (6) So, besides Goldeneye, in my opinion the general trend has been upwards. - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Thursday, December 02, 1999 8:00 AM Subject: Re: [N64] marketable games >In a message dated 99-12-01 22:31:40 EST, you write: > >> I don't think that's necessarily true, especially when applied to DKR. Games >> from RARE are usually of high quality, so lots of people buy them, based on >> the company's reputation as a good game developer. > >Then is RARE in a downward spiral? After Banjo Kazooie, Jet Force Gemini, and >Donkey Kong 64, RARE seems to be losing its touch. > >Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 17:20:33 EST From: TreyTable@aol.com Subject: Re: [N64] SM 64 In a message dated 99-12-02 14:47:53 EST, you write: > But you still enjoyed the game even though they took out one of the things > you liked about it. One has to try really hard to not like a Miyamoto game. ;) Although it was partly that it was my first fully 3-D game in a 3-D world (I got a PlayStation only after I became dissatisified with the N64) and I had nothing to compare it too. When I first played it I'd have given in a 10, but after playing 3-D games with much better cameras (an important thing) I'd have to give it an 8. But Super Mario 64 is still one of the better 3-D games on the market and I wouldn't hesitate in recomending it to anybody. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 17:23:08 EST From: TreyTable@aol.com Subject: Re: [N64] OT Episode 1 In a message dated 99-12-02 15:21:39 EST, you write: > I think you'll have to wait awhile for DVD. I think Lucas is waiting for > all six to be finished which is why the original trilogy isn't on DVD. I > believe Wasn't Special Edition released on DVD? Or was that too early for DVD? I have the first 6 on VHS widescreen, but I never en looked for DVD... Sorry for the OT post. If you want to reply please do it to TreyTable@aol.com and not the list. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 2 Dec 1999 17:26:26 EST From: TreyTable@aol.com Subject: Re: [N64] Little Dolphin tidbit ... In a message dated 99-12-02 15:51:43 EST, you write: > Also, as far as I know, if you use a double-sided DVD you actually have to > manually flip it over to read the other side. > I always wondered why one would have to do that.. I mean Laserdisc players are made with two read heads. Although I guess a read head for a Laser Disc is a lot cheaper. I'm just guessing, but isn't the read head for a Laser Disc the same as a CD? I tell ya, somebody should offer a course on this stuff. Finally I understand all this cartridge stuff and some CD material and they gotta throw this stuff at us. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1014 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]