From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1019 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Monday, December 6 1999 Volume 01 : Number 1019 [N64] Need help on Jet Force Gemini Re: [N64] Replay Value Re: [N64] marketable games Re: [N64] marketable games Re: [N64] RE: DK layout Re: [N64] marketable games Re: [N64] Replay Value Re: [N64] RE: DK layout Re: [N64] Need help on Jet Force Gemini Re: [N64] marketable games Re: [N64] historical signifigance Re: [N64] DK help needed Re: [N64] marketable games Re: [N64] marketable games Re: [N64] marketable games Re: [N64] RE: DK layout Re: [N64] marketable games Re: [N64] RE: DK layout Re: [N64] historical signifigance Re: [N64] DK help needed Re: [N64] marketable games Re: [N64] marketable games Re: [N64] marketable games Re: [N64] DK help needed Re: [N64] marketable games ---------------------------------------------------------------------- Date: Mon, 6 Dec 1999 21:33:03 EST From: FoxSnipe@aol.com Subject: [N64] Need help on Jet Force Gemini I just bought the game so I don't know much about it. All three of my character arrived at the Mizar's Palace, What do I do now? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 6 Dec 1999 20:37:43 -0600 From: "Thraxen" Subject: Re: [N64] Replay Value >Game Boy : Tetris >NES : Tetris >Super NES : Tetris/Dr Mario (they're on the same cart) >Nintendo 64 : The New Tetris >Virtual Boy : Wario Land VB (the only VB game worth having) Well, I don't know if I would say that my choices necessarily have the highest replay value, but these are the games are likely put the most hours into: Game Boy: Tetris NES: Super Mario Bros. SNES: NBA Live 95 Nintendo 64: Goldeneye Now...here are the games I enjoyed playing through the most: Game Boy: Zelda: Link's Awakening NES: (Tie)Zelda 1 & 2, FF, (SMB & Faxanadu close behind) SNES: Super Metroid N64: Zelda: OOT (Goldeneye a very close 2nd) I threw that second list in there to clarify that I do not think the first list is necessarily the best games. Replay value and pure enjoyment are often different. On a different note, I can't seem to get myself back to playing DK64. I enjoyed the hour or 2 I put into it so far...but right now Unreal Tournament and Q3A rule my world. WoooHooo!!!!!!! Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 6 Dec 1999 22:01:01 EST From: Nutz4n64@aol.com Subject: Re: [N64] marketable games In a message dated 12/6/99 8:11:53 AM Central Standard Time, alexh@ivanhoe.starway.net.au writes: << I think that exploration doesn't work in a racing universe. Racing games are based on speed. Speed works against exploration. That's why they don't go well together. I realise this is my opinion; that goes without saying. My opinions are reasoned. There are better racing games on the N64 (wave race, f-zero) and there are better exploration games (zelda). Rare didn't combine genres because they are eclectic, they just have no sense of direction. They just try to cram as many features into the game as they can. Much like a lot of other poor developers out there. >> Well, as many on this list have already realized, Alex and I have very adverse opinions. My view on this, I don't care much for speed in racing games. DKR was fun because it was creative. It had characters that interracted (very little; they looked at each other when they passed, but it was still cool). What I hate is racers that center on graphics and cars. DKR broke the mold with its own style. It stood out among the other racers. That's what I liked about it. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 6 Dec 1999 22:08:26 EST From: Nutz4n64@aol.com Subject: Re: [N64] marketable games In a message dated 12/6/99 8:38:13 AM Central Standard Time, alexh@ivanhoe.starway.net.au writes: << I don't think RARE are losing their touch; they were over-rated from the start. They will never be better than NCL because they have no scruples. NOA made Rare their bitch. NOA makes Rare do all the dirty work releasing the kitsch while NCL's name remains untarnished. I think Perfect Dark will be very very good though. >> RARE's games can be called lots of things. "Overrated" is not one of them. I have never played KI Gold or Blast Corps, but I have played all the others. It's hard for me to decide if NCL or RARE is the better developer. I've liked most of the games from each. Whatever the case, RARE and NCL are the top developers of the world and no one shall ever replace them. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 6 Dec 1999 22:11:04 EST From: Nutz4n64@aol.com Subject: Re: [N64] RE: DK layout In a message dated 12/6/99 8:51:20 AM Central Standard Time, alexh@ivanhoe.starway.net.au writes: << Yes, I agree. Hub levels should be straight forward and easy to navigate. This was one of the problems with Banjo-Kazooie. >> I don't know what the big problem is with this overworld issue. I'm doing quite well with DK and BK was never such a hard thing for me to learn. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 6 Dec 1999 22:17:31 EST From: Nutz4n64@aol.com Subject: Re: [N64] marketable games In a message dated 12/6/99 12:27:28 PM Central Standard Time, pika25chu@xoommail.com writes: << I think dkr was cool when it 1st came out, and its still fun to play even 2 years later. the idea of a racer combined with exploration/adventure qualities is way better than just get around the track three times in 1st place and win >> My thoughts exactly. Sure, put out a new racer with some new tracks, then lets format it the same way. The Grand Prix. That'll keep people busy. Any step away from such a typical racer is good, and DKR is a prime example. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 6 Dec 1999 22:22:42 EST From: Nutz4n64@aol.com Subject: Re: [N64] Replay Value In a message dated 12/6/99 5:17:07 PM Central Standard Time, LORDNOAR@aol.com writes: << Which game, from each nintendo system, do you guys think has the best replay value?? >> N64) Goldeneye VB) ???? SNES) Tetris Attack NES) SMB3 GB) Pokemon - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 6 Dec 1999 22:26:50 EST From: Nutz4n64@aol.com Subject: Re: [N64] RE: DK layout In a message dated 12/6/99 8:21:32 PM Central Standard Time, thraxen@ipa.net writes: << Bahh....One, I had little problem navigating in BK. Two, what is wrong with having to do exploration? I see no problem. Stryder >> Much better than having a set map screen or a small, cramped little overworld. No offense, but Peach's castle left little to my imagination. Overall, it was too ordinary. I did like the mirror room, though. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 6 Dec 1999 22:28:47 EST From: Nutz4n64@aol.com Subject: Re: [N64] Need help on Jet Force Gemini In a message dated 12/6/99 8:33:51 PM Central Standard Time, FoxSnipe@aol.com writes: << I just bought the game so I don't know much about it. All three of my character arrived at the Mizar's Palace, What do I do now? >> Do the Floyd mission to bring Mizar's ship, then get all the characters inside. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 6 Dec 1999 20:25:23 -0800 From: Charles Baynes Subject: Re: [N64] marketable games Nutz4n64@aol.com wrote: > In a message dated 12/6/99 8:38:13 AM Central Standard Time, > alexh@ivanhoe.starway.net.au writes: > > << I don't think RARE are losing their touch; they were over-rated from the > start. They will never be better than NCL because they have no scruples. NOA > made Rare their bitch. NOA makes Rare do all the dirty work releasing the > kitsch while NCL's name remains untarnished. I think Perfect Dark will be > very very good though. >> > > RARE's games can be called lots of things. "Overrated" is not one of them. > I have never played KI Gold or Blast Corps, but I have played all the others. > It's hard for me to decide if NCL or RARE is the better developer. I've > liked most of the games from each. Whatever the case, RARE and NCL are the > top developers of the world and no one shall ever replace them. > -Eric- > I agree, both nintendo and rare are the best and that won't change in my book. By the way, I think KI gold is way better then most fighters, and i think nintendo/rare should release another installment but bring back riptor and cinder. > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 07 Dec 1999 15:36:09 +1100 From: Alex Subject: Re: [N64] historical signifigance At 16:50 06-12-99 +0000, you wrote: > >It's unfortunate that 1st person shooters try to >mimick human movement which is quite complex. With >tanks simulations et all you can apply and justify >such restrictions (crouching, jumping, burping......) > Yes. Games need rules and restrictions. Basing the gameplay on reality is the easy way out. This is why I don't like simulations, or games like Quake where the developers gave-up and made everything configurable. Real games have rules; like chess. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 07 Dec 1999 15:53:08 +1100 From: Alex Subject: Re: [N64] DK help needed At 12:59 06-12-99 -0800, you wrote: >> >> It just shows that DK64 isn't really a continuation of the DK series. It's >> just another 3d platformer, only this time it features (marketable) >> characters from the DK series. Mario64 was the same in that it didn't need >> to star Mario, but the thing with that game is it's so good the gameplay >> stands on its own indepentant of such periphery. > >I beg to differ with regards to Mario. Keep in mind Mario 64 set the standard >for the modern platformer, so i think it had to star Mario, because as a >Miyamoto game, its the only way to go. The Mario universe also worked very well >in 3-D, albeit the game feels different from previous Mario games because of >this. > >As for Donkey Kong 64, I think your statements are a little harsh. Donkey Kong >Country was a sidescroller which featured the Donkey Kong characters. Sure, its >graphics were mind blowing, but after the third hour, it is just a fun side >scroller that we've seen many times before, with obvious added RARE features >like mini games (those rotating blocks we have to hit to form words). I think >DK64 does in fact follow the tradition of maxing out the existing gameplay >framework but not really introducing anything new. My only gripe is that >there's a tad too much to do and i would have preferred it if RARE kept it to >the Donkey/Diddy team. > >Dexter > I agree that the N64 needed to launch with a Mario title. However they could have substituted Mario with a new character if for some reason they wanted to throw all the name recognition out the window. It doesn't really matter to me who the characters are in Mario64 as the gameplay can stand on its own. The jump of arcade DK to DKC is quite different from the jump of DKC to DK64. When DKC came out the name Donkey Kong was just something lingering at the back of the human consciousness. Mainstream gamers may have heard of the name, but they probably weren't too familiar with the game. This time around, many millions of gamers have played the DKC series and are expecting something similiar with DK64. Central to the DKC series was action. There were lots of twitch elements. I haven't played DK64 yet but it doesn't sound like much of an action title from what I've heard. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 06 Dec 1999 21:01:14 -0800 From: Dexter Sy Subject: Re: [N64] marketable games Nutz4n64@aol.com wrote: > > RARE's games can be called lots of things. "Overrated" is not one of them. > I have never played KI Gold or Blast Corps, but I have played all the others. > It's hard for me to decide if NCL or RARE is the better developer. I've > liked most of the games from each. Whatever the case, RARE and NCL are the > top developers of the world and no one shall ever replace them. > -Eric- True. following the mentality that RARE is overrated, Square then is super overrated. Its games sucks lately. Dexter > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 06 Dec 1999 21:05:38 -0800 From: Dexter Sy Subject: Re: [N64] marketable games > > True. following the mentality that RARE is overrated, Square then is super > overrated. Its games sucks lately. Just to expand on my point. There's no such thing as a developer who can meet expectations everytime they roll out a game. A game which has the burden of high expectation is bound to disappoint some one. It has applied to movies, records and just about everything in life. Is sex then overrated? Yes, because you'll figure out pretty soon you spend 0.01% of your life in the sack with the partner. the other 99.9% is learning how to deal with each other. Dexter > > > Dexter > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 07 Dec 1999 16:03:07 +1100 From: Alex Subject: Re: [N64] marketable games At 13:02 06-12-99 -0800, you wrote: >> >> I don't think RARE are losing their touch; they were over-rated from the >> start. They will never be better than NCL because they have no scruples. NOA >> made Rare their bitch. NOA makes Rare do all the dirty work releasing the >> kitsch while NCL's name remains untarnished. I think Perfect Dark will be >> very very good though. > >If Nintendo is Disney, then RARE is touchstone pictures, which is Disney's more >"adult" branch. Touchstone recently released films such as Armageddon and one >of my favourite films in 1999, the psychological thriller the Sixth Sense. > >Its not really a matter of who is doing who'se dirty work, its just more >economical for Nintendo to have RARE do their more adult games without having to >spend capital setting up a totally new company which released more mature games, >although if they decide to do that with Dolphin, I wouldn't be surprised. > >Dexter > By dirty work I didn't mean mature games. Rare are being used release low-quality, high-selling games to keep the N64 alive. Besides Yoshi's Story which NCL needed to release for christmas 1997, NCL will not lower themselves to release bad games just for the sake of getting something out there. NOA goes to Rare and tells them what games they need them to make. Rare rarely gets to make the games they want the way they want. I realise the N64 needs games like DK64 to survive but it's dissapointing to see Rare's creativity compromised. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 07 Dec 1999 16:10:41 +1100 From: Alex Subject: Re: [N64] RE: DK layout At 20:16 06-12-99 -0600, you wrote: > >-----Original Message----- >From: Alex >To: n64@lists.xmission.com >Date: Monday, December 06, 1999 8:52 AM >Subject: Re: [N64] RE: DK layout > > >>Yes, I agree. Hub levels should be straight forward and easy to navigate. >>This was one of the problems with Banjo-Kazooie. > >Bahh....One, I had little problem navigating in BK. Two, what is wrong with >having to do exploration? I see no problem. > >Stryder > Yeah but not in the hub-level. When you turn on the game, you want to play a particular level, you don't want to wander through the map. Yoshi's Island on SNES had a perfect map system. Let's face it the map is nothing but a glorified menu; menus should be intuitive and easy to use. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 06 Dec 1999 21:16:33 -0800 From: Dexter Sy Subject: Re: [N64] marketable games > > By dirty work I didn't mean mature games. Rare are being used release > low-quality, high-selling games to keep the N64 alive. Well, I'm sure a lot of people will disagree with you on what "low quality" really means. It is your opinion they are low quality and you have every right to hold that opinion, but its not a fact, not by a long shot. > Besides Yoshi's Story > which NCL needed to release for christmas 1997, NCL will not lower > themselves to release bad games just for the sake of getting something out > there. Zelda was rushed for the 1998 Xmas season. Miyamoto gets more time when he needs it, but he is not oblivious to the market and he knows he needs to deliver last Christmas and he did but He has stated he could have preffered more time. > NOA goes to Rare and tells them what games they need them to make. No. RARE decides what games they make. Jet Force Gemini is a self published title by RARE, that RARE designs. Nintendo almost have no influence over content except for having Ken lobb collaborate on RARE titles with the designers. The only exception is Nintendo franchise Donkey Kong, which Nintendo graciously lend to rare. But look at their release list and you see that all their games are designed and conceived in house. You seem to not understand the Nintendo-Rare relationship at all. > > Rare rarely gets to make the games they want the way they want. I realise > the N64 needs games like DK64 to survive but it's dissapointing to see > Rare's creativity compromised. DK64 has been in development for 2.5 years, there's not much more development time would do it, except maybe make it more complicated with more to do. Much of the gripe with the game is there's simply too much going on, collecting stuff becomes un-Zelda and largely a chore. Therefore, it is more an issue of design decision than time. Also note that other games like Jet Force Gemini were delayed, as well asperfect dark and Golden Eye. I suppose Nintendo is rushing RARe aren't they? instead of given them ten years to make a game, they just give them 2 and a half years.... Dexter > > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 07 Dec 1999 16:14:54 +1100 From: Alex Subject: Re: [N64] RE: DK layout At 22:26 06-12-99 EST, you wrote: >In a message dated 12/6/99 8:21:32 PM Central Standard Time, thraxen@ipa.net >writes: > ><< > Bahh....One, I had little problem navigating in BK. Two, what is wrong with > having to do exploration? I see no problem. > > Stryder >> > >Much better than having a set map screen or a small, cramped little >overworld. No offense, but Peach's castle left little to my imagination. >Overall, it was too ordinary. I did like the mirror room, though. >-Eric- BK's overworld is fine if you're playing it through start to finish. If you want to pick up the game after a couple of months and go to a particular level you basically have to wander through until you see the level you want. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 6 Dec 1999 23:14:20 -0600 From: "Thraxen" Subject: Re: [N64] historical signifigance - -----Original Message----- From: Alex To: n64@lists.xmission.com Date: Monday, December 06, 1999 10:33 PM Subject: Re: [N64] historical signifigance >At 16:50 06-12-99 +0000, you wrote: > >> >>It's unfortunate that 1st person shooters try to >>mimick human movement which is quite complex. With >>tanks simulations et all you can apply and justify >>such restrictions (crouching, jumping, burping......) >> > >Yes. Games need rules and restrictions. Basing the gameplay on reality is >the easy way out. This is why I don't like simulations, or games like Quake >where the developers gave-up and made everything configurable. Real games >have rules; like chess. > I get the feeling your just don't like choices. You are always complaining about having to navigate in BK...and now about configurable games. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 00:15:18 -0500 From: "Eddy Wu" Subject: Re: [N64] DK help needed Kindly reserve judgements on games until you have actually played them. Thank you. There are plenty of "twitch" elements in DK64. If we identify the stuff that made DKC different from other 2D platformers, most of it is in DK64. Besides the jumping attack issue, the only other major divergence is the fact that there are less enemies, which is reasonable given the 3D nature of the world. If they made enemies in DK64 as common as in DKC, the framerate would go down the hole. When I think of DKC, I think of the minigame-type things that they stuck in it, like the animal riding and mine cart levels, both of which are in DK64. DKC, in it's later incarnations, also featured swappable characters, which is a part of DK64. - -----Original Message----- From: Alex To: n64@lists.xmission.com Date: Monday, December 06, 1999 11:49 PM Subject: Re: [N64] DK help needed >There >were lots of twitch elements. I haven't played DK64 yet but it doesn't sound >like much of an action title from what I've heard. >alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 6 Dec 1999 23:16:03 -0600 From: "Thraxen" Subject: Re: [N64] marketable games - -----Original Message----- From: Dexter Sy To: n64@lists.xmission.com Date: Monday, December 06, 1999 10:53 PM Subject: Re: [N64] marketable games > > >Nutz4n64@aol.com wrote: > >> >> RARE's games can be called lots of things. "Overrated" is not one of them. >> I have never played KI Gold or Blast Corps, but I have played all the others. >> It's hard for me to decide if NCL or RARE is the better developer. I've >> liked most of the games from each. Whatever the case, RARE and NCL are the >> top developers of the world and no one shall ever replace them. >> -Eric- > >True. following the mentality that RARE is overrated, Square then is super >overrated. Its games sucks lately. > >Dexter You just can't resist proclaiming your distaste for Square, can you? Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 06 Dec 1999 21:36:51 -0800 From: Dexter Sy Subject: Re: [N64] marketable games > > > You just can't resist proclaiming your distaste for Square, can you? Square of late yes. But i'm happy FF 9 is going in a good direction. I'm reasonable enough to write a follow up making a more general statement. check that out. Dexter > > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 07 Dec 1999 16:32:34 +1100 From: Alex Subject: Re: [N64] marketable games At 21:16 06-12-99 -0800, you wrote: > >Zelda was rushed for the 1998 Xmas season. Miyamoto gets more time when he needs >it, but he is not oblivious to the market and he knows he needs to deliver last >Christmas and he did but He has stated he could have preffered more time. > >DK64 has been in development for 2.5 years, there's not much more development time >would do it, except maybe make it more complicated with more to do. Much of the >gripe with the game is there's simply too much going on, collecting stuff becomes >un-Zelda and largely a chore. Therefore, it is more an issue of design decision >than time. Also note that other games like Jet Force Gemini were delayed, as well >asperfect dark and Golden Eye. I suppose Nintendo is rushing RARe aren't they? >instead of given them ten years to make a game, they just give them 2 and a half >years.... > >Dexter I wonder how accurate that 2.5 years figure is. Nothing about DK64 was known until this year when it conviently shows up to replace Perfect Dark in the release schedule. Maybe 2.5 years ago someone drew a couple of design pictures, but how much solid development time went into this game? It's odd that the game would have bugs (as reported by IGN64) if so much time went into it. I'm sure Miyamoto would have liked more time with Zelda but that was a different situation. It's not like Yamauchi said "We need you to slap together a Zelda game, and we need it by next christmas". Which is what I'm suggesting NOA told Rare regarding DK64. Maybe the problem with Rare isn't that NOA pushes them around, more that the talent of their development teams is unevenly distributed. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 00:30:46 EST From: Nutz4n64@aol.com Subject: Re: [N64] DK help needed In a message dated 12/6/99 10:50:01 PM Central Standard Time, alexh@ivanhoe.starway.net.au writes: << The jump of arcade DK to DKC is quite different from the jump of DKC to DK64. When DKC came out the name Donkey Kong was just something lingering at the back of the human consciousness. Mainstream gamers may have heard of the name, but they probably weren't too familiar with the game. This time around, many millions of gamers have played the DKC series and are expecting something similiar with DK64. Central to the DKC series was action. There were lots of twitch elements. I haven't played DK64 yet but it doesn't sound like much of an action title from what I've heard. >> It involves lots of exploration. Really, what is wrong with it. It causes you to use your head a bit more instead of just running through the levels, then proceeding in a linear order. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 06 Dec 1999 21:47:36 -0800 From: Dexter Sy Subject: Re: [N64] marketable games > > I wonder how accurate that 2.5 years figure is. Nothing about DK64 was known > until this year when it conviently shows up to replace Perfect Dark in the > release schedule. Maybe 2.5 years ago someone drew a couple of design > pictures, but how much solid development time went into this game? It's odd > that the game would have bugs (as reported by IGN64) if so much time went > into it. It is a big game, and note the DK64 has been rumoured for a long time. > > > I'm sure Miyamoto would have liked more time with Zelda but that was a > different situation. It's not like Yamauchi said "We need you to slap > together a Zelda game, and we need it by next christmas". Which is what I'm > suggesting NOA told Rare regarding DK64. Its conjecture, no one knows. unless you have taped recordings of noa telling rare that, then i don't think its ever worth saying. I mean, what is the point? if you're going to criticize a company with conjecture and a lot of guesswork, it is no longer a criticism, its biased propaganda. > > > Maybe the problem with Rare isn't that NOA pushes them around, more that the > talent of their development teams is unevenly distributed. No one knows. as far as i know, their two Xmas games, Jet Force Gemini and DK64 are a heck of a lot better than a lot of games in the entire industry. Dexter > > > alexh@ivanhoe.starway.net.au > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1019 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]