From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1022 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Tuesday, December 7 1999 Volume 01 : Number 1022 Re: [N64] marketable games Re: [N64] running around kiling stuff Re: [N64] RE: n64-Layout again Re: [N64] DK help needed RE: [N64] graphics are important [N64] Nintendo and the gang.. [N64] RE: n64-Warped Gaming Sensibilities Re: [N64] historical signifigance Re: [N64] graphics are important Re: [N64] graphics are important Re: [N64] graphics are important Re: [N64] Nintendo and the gang.. Re: [N64] marketable games Re: [N64] marketable games Re: [N64] RE: DK layout Re: [N64] historical signifigance Re: [N64] marketable games Re: [N64] marketable games Re: [N64] marketable games Re: [N64] BANANA Re: [N64] nice banana Re: [N64] nice banana Re: [N64] marketable games Re: [N64] graphics are important Re: [N64] nice banana [N64] Comic Books in Videogames Re: [N64] marketable games Re: [N64] marketable games Re: [N64] marketable games Re: [N64] marketable games ---------------------------------------------------------------------- Date: Tue, 7 Dec 1999 15:56:00 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-07 13:39:44 EST, you write: > Cause lets face it, even if sony > does bring out this monster system, they couldnt make a good game to > save their lives(and this is just the opinion of a die hard gamer whos > been with nintendo since day 1). > > Oh trust me, Sony will bring out the PS2. As for games made by Sony? Who cares, I don't. The PlayStation 2, like the PlayStation, will be mainly a third party system. You say die-hard like it's a good thing. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 15:58:58 EST From: TreyTable@aol.com Subject: Re: [N64] running around kiling stuff In a message dated 99-12-07 13:47:02 EST, you write: > I also enjoy a good game of nightmare > creatures Really? When a good game of Nightmare Creatures comes out, let us know. ;) Wait a second, did you realize that Nightmare Cratures came out for the PSX before the N64, and the N64 version is just a port? I though that all PSX games were crappy, to you anyway, but the same game on the N64 doesn't count? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 16:00:40 EST From: TreyTable@aol.com Subject: Re: [N64] RE: n64-Layout again In a message dated 99-12-07 13:47:02 EST, you write: > I personnaly have no > problem taking the long way through a games over world just to relax and > have > fun. thats what gaming is all about! no, gaming is all about running around and killing stuff, and eating their souls. yummy. if i want to go for a leisurely walk I'll go get the mail. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 16:01:16 EST From: TreyTable@aol.com Subject: Re: [N64] DK help needed In a message dated 99-12-07 13:53:04 EST, you write: > Your point being what? dkc and dk64 are both fun games and all the arguing > in > the world WON'T change that. Some people just dont know a good thing when > they > see it i guess Like the PlayStation ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 15:03:49 -0600 From: John Goelzer Subject: RE: [N64] graphics are important That's funny... I thought Adventure (2600) already had a story on par with Xenogears... JG -----Original Message----- From: TreyTable@aol.com [mailto:TreyTable@aol.com] Subject: Re: [N64] graphics are important So if somebody released N64 game with a story on par with Xenogears but graphics like Adventure (2600) you'd buy it in an instant? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 16:22:52 -0500 From: "Clobie" Subject: [N64] Nintendo and the gang.. Can someone explain the relationship with Nintendo and Rare? Does Nintendo own Rare? Does Nintendo own Left Field, or the furure Retro Games? Sanjay Nair; AIM: Clobie ICQ: 50214841 *Bart: Don't look in my closet. In fact, stay out of my room altogether. *Lisa: If the pets die, don't replace them, I'll know! -- Leaving for ``Kamp Krusty'' __________________________________________________ Do You Yahoo!? Thousands of Stores. Millions of Products. All in one place. Yahoo! Shopping: http://shopping.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 16:59:01 -0500 From: Chris Clark Subject: [N64] RE: n64-Warped Gaming Sensibilities >>>>>> >>I agree with you that the having an element such as epona does help you get around faster and thus get to the action faster, but what the hell ever happened to just playing a video game for the sake of pure enjoyment? I think you rely too much and hack and slash action. Gaming is supposed to be a fun, relaxing experience, not just running around killing things(thats not to say that thats always a bad thing ^-^;) I also enjoy a good game of nightmare creatures or doom, but thats not what gaming is all about. I personnaly have no problem taking the long way through a games over world just to relax and have fun. thats what gaming is all about!<< <<<<< I see what you are saying, but there is a point when taking the long way gets tedious and you would rather zip straight where you want to go. Plus, if your time is limited, then the faster route is better and may allow you enough time to actually beat a level instead of just finding where it is. The _interface_ is not the game after all... ...but perhaps all the hours of Quake 3 and the like have warped my gaming sensibilities... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 07 Dec 1999 16:48:26 -0600 From: D Fentie Subject: Re: [N64] historical signifigance Its the predominate male tendency to prefer organization and linear type problems however this is the opposite of how females think. I also do not like the non-linear path in DK but I'll learn to live with it. Thraxen wrote: > > -----Original Message----- > From: Alex > To: n64@lists.xmission.com > Date: Monday, December 06, 1999 10:33 PM > Subject: Re: [N64] historical signifigance > > >At 16:50 06-12-99 +0000, you wrote: > > > >> > >>It's unfortunate that 1st person shooters try to > >>mimick human movement which is quite complex. With > >>tanks simulations et all you can apply and justify > >>such restrictions (crouching, jumping, burping......) > >> > > > >Yes. Games need rules and restrictions. Basing the gameplay on reality is > >the easy way out. This is why I don't like simulations, or games like Quake > >where the developers gave-up and made everything configurable. Real games > >have rules; like chess. > > > > I get the feeling your just don't like choices. You are always complaining > about having to navigate in BK...and now about configurable games. > > Stryder > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 07 Dec 1999 16:53:43 -0600 From: D Fentie Subject: Re: [N64] graphics are important Well Davex2 (you signed your name twice at the bottom), I think that storyline is not very important either but neither are graphics. I still prefer playing the 2D snes rpg's than playing an RPG that is complecated like FFVII or especially Baulder's Gate. I like the simplicity in the grahpics and it makes them easier to decifer. TreyTable@aol.com wrote: > > In a message dated 99-12-07 13:39:44 EST, you write: > > > all that truly matters to any gamer worth their > > salt, is a good storyline, and good gameplay, as is evident in all of > > nintendos titles. thats not to say, that good graphics arent nessecary > > to a good game these days, but nintendo has no problem producing titles > > with mind boggling scenery and graphics! > > So if somebody released N64 game with a story on par with Xenogears but > graphics like Adventure (2600) you'd buy it in an instant? Graphics are a > heeluva much more important than storyline. You can still have a great game > with out a great story, but sub par graphics don't cut it. > > Dave > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 07 Dec 1999 16:55:32 -0600 From: D Fentie Subject: Re: [N64] graphics are important It does John Goelzer wrote: > > That's funny... I thought Adventure (2600) already had a story on par with > Xenogears... > > JG > > -----Original Message----- > From: TreyTable@aol.com [mailto:TreyTable@aol.com] > Subject: Re: [N64] graphics are important > > So if somebody released N64 game with a story on par with Xenogears but > graphics like Adventure (2600) you'd buy it in an instant? > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:53:14 EST From: TreyTable@aol.com Subject: Re: [N64] graphics are important In a message dated 99-12-07 16:05:27 EST, you write: > That's funny... I thought Adventure (2600) already had a story on par with > Xenogears... > > JG I think you're thinking of the deep philosophical questions brought on with Swordquest: Earthworld (2600). Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:55:45 EST From: TreyTable@aol.com Subject: Re: [N64] Nintendo and the gang.. In a message dated 99-12-07 16:21:05 EST, you write: > Can someone explain the relationship with Nintendo and Rare? Does Nintendo > own Rare? Does Nintendo own Left Field, or the furure Retro Games? > I don't know about Left Field or Retro Games but I do know about RARE. Nintendo doesn't own RARE, Nintendo does own a lot of RARE stock but not a controlling interest, I believe that still belongs to the Amazing Flying Stamper Bros. Although I bet Mr. Know It All will have to cut that up. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 19:12:03 EST From: Nutz4n64@aol.com Subject: Re: [N64] marketable games In a message dated 12/7/99 8:20:12 AM Central Standard Time, TreyTable@aol.com writes: << Crash Bandicoot had a bazooka last year in Crash Bandicoot: Warped. Dave >> I was referring to things that were different in DK64 compared to DKC. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 19:13:45 EST From: Nutz4n64@aol.com Subject: Re: [N64] marketable games In a message dated 12/7/99 8:22:01 AM Central Standard Time, TreyTable@aol.com writes: << > RARE is one of the only developers I've seen that has really come to good > terms with the N64 hardware. Acclaim is OK, but if you ask me, RARE has > some > very talented people on their team. > -Eric- > Oh, I think Nintendo, Angel Studios, and Factor 5 also have come to good terms with the Nintendo 64 hardware. Lucas Arts also. Dave >> Well, yes. They do their homework, too. I'm just commenting on how good a developer RARE is. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:33:44 -0500 From: "Eddy Wu" Subject: Re: [N64] RE: DK layout The BK/DK overworld is simply a 3D implementation of the map from 2D Mario games. As I recall, those weren't too easy to get around either, especially in the later Mario games where the map was enormous. Also, in DK it's not hard to get around the overworld, because there is a hub with bananaports to the entrances to all the levels. >At 00:49 07-12-99 EST, you wrote: >>In a message dated 12/6/99 11:11:35 PM Central Standard Time, >>alexh@ivanhoe.starway.net.au writes: >> >><< BK's overworld is fine if you're playing it through start to finish. If you >> want to pick up the game after a couple of months and go to a particular >> level you basically have to wander through until you see the level you want. >>>> >> >>That's why they have the warp pots. Doesn't take me so long to get to a >>level I want. > >Actually I think the pots make things more confusing. It is possible to >memorise the pot colours and locations, but you shouldn't need to have to do >that for the overworld in this type of game. My point is, overworld should >be as straightforward as possible. And it isn't in Banjo Kazooie. > >alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:30:22 -0500 From: "Eddy Wu" Subject: Re: [N64] historical signifigance Quake is an FPS, and therefore basically a twitch game. What defines a good twitch game is different from what defines a good adventure or exploration or strategy or RPG game. Especially when it is a game like Quake, which is basically a continuation of the Doom series. More recent FPS's have actual goals, but back when Quake came out the accepted formula for FPS game design was the "kill enemies, find key, unlock door" method. Enemy design, weapon selection, graphics, AI, and multiplayer code were the other factors that had an impact on the quality of the game, and in those respects Quake will always be considered a classic. - -----Original Message----- From: Alex To: n64@lists.xmission.com Date: Tuesday, December 07, 1999 1:08 AM Subject: Re: [N64] historical signifigance >In Quake Id decided they didn't know how to make a good game, so they >provided an engine and let the player work it out. Game designers should >have specific ideas on what type of experience they are trying to create. >When you come to a fork in the road in Zelda there is usually a right and >wrong path. If you choose the wrong path, you'll have backtrack and get >something like a key. In poorly designed games both choices are equally good >or bad as you'll need to backtrack three or four times anyway. > >alexh@ivanhoe.starway.net.au > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:45:45 -0500 From: "Eddy Wu" Subject: Re: [N64] marketable games I don't know, how did BK and Smash Bros. go from being excellent to crap? ;-) - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Tuesday, December 07, 1999 9:08 AM Subject: Re: [N64] marketable games >In a message dated 99-12-07 00:18:35 EST, you write: > >> You just can't resist proclaiming your distaste for Square, can you? >> >> Stryder > >I just want to know how FF8 & Final Fantasy Anthology went from not perfect >to sucks. ;) > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 19:15:19 -0500 From: "Eddy Wu" Subject: Re: [N64] marketable games Slowdown is barely noticeable, you stop noticing the pop-up after about an 40 minutes of play, and the objectives are fun. Let's see in 2 months if I'm still playing JFG and DK64, and if you are still playing Slave Zero. - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Tuesday, December 07, 1999 9:17 AM Subject: Re: [N64] marketable games >In a message dated 99-12-07 00:40:37 EST, you write: > >> No one knows. as far as i know, their two Xmas games, Jet Force Gemini and >> DK64 are >> a heck of a lot better than a lot of games in the entire industry. >> >> Dexter > >If you're into games full of slow-down, pop-up, and too many boring >objectives. Personally I'd rather be blowing $#!@ up on the Dreamcast. >Vigilante 8 @ is out on the pSX, when is it coming for N64 & Dreamcast? Also >if you want a big game that's fun and not littered with pointless objectives >give Soul Reaver a try. Yet again the PlayStation lineup trashes the Nintendo >and SEGA winter selection. > >Maybe things will be different in 2001 with Dolphin. If we all live that >long. ;) > >Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 19:16:02 -0500 From: "Eddy Wu" Subject: Re: [N64] marketable games Hey, Crystal Dynamics made some good games, like... um... yeah. ;-) - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Tuesday, December 07, 1999 9:03 AM Subject: Re: [N64] marketable games >In a message dated 99-12-06 23:52:57 EST, you write: > >> True. following the mentality that RARE is overrated, Square then is super >> overrated. Its games sucks lately. >> >> Dexter > >Yeah, why can't everybody be like Crystal Dynamics? > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 19:20:40 EST From: TreyTable@aol.com Subject: Re: [N64] BANANA In a message dated 99-12-07 19:19:27 EST, you write: > Also, in DK it's not hard to get around the overworld, because there is a > hub with bananaports to the entrances to all the levels. > i thought the bananaport animation was neat. dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 19:22:21 EST From: TreyTable@aol.com Subject: Re: [N64] nice banana In a message dated 99-12-07 19:19:29 EST, you write: > Enemy design, weapon > selection, graphics, AI, and multiplayer code were the other factors that > had an impact on the quality of the game, and in those respects Quake will > always be considered a classic. > And of course, the all important god mode & walk through walls code. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 19:25:34 EST From: TreyTable@aol.com Subject: Re: [N64] nice banana In a message dated 99-12-07 19:19:42 EST, you write: > Slowdown is barely noticeable, you stop noticing the pop-up after about an > 40 minutes of play, and the objectives are fun. Let's see in 2 months if I'm > still playing JFG and DK64, and if you are still playing Slave Zero. Well, you won that one, I got rid of Slave Zero already. I got Final Fantasy VIII & Soul Reaver (again). Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 19:28:28 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-07 19:19:49 EST, you write: > I don't know, how did BK and Smash Bros. go from being excellent to crap? > ;-) Touche. I think the buzz wore off. The first time I played Banjo was at a kiosk without sound. So I couldn't hear Guh-huh and ya know. SSB, ya know, well, i dunno, maybe it was at first i didn't know the moves, then when i found out how simple it was and what was actually going on, well , ya know. nice banana Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 19:29:50 EST From: Nutz4n64@aol.com Subject: Re: [N64] graphics are important In a message dated 12/7/99 2:53:00 PM Central Standard Time, TreyTable@aol.com writes: << So if somebody released N64 game with a story on par with Xenogears but graphics like Adventure (2600) you'd buy it in an instant? Graphics are a heeluva much more important than storyline. You can still have a great game with out a great story, but sub par graphics don't cut it. Dave >> I don't know. I enjoyed Mischief Makers, a game which didn't have such mind blowing graphics. If the game is fun to play, then it's a good game. I think that good graphics just come with the new territory, i.e. NES-SNES-N64 and more than likely, the Dolphin. If they have less than stellar graphics, I won't mind. I only think they're important if you're really trying to accomplish something like a very immersive atmospere. Zelda being a perfect example. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 19:29:02 -0500 From: "Eddy Wu" Subject: Re: [N64] nice banana My god, man. What is your turnover rate on new games? How liberal is the return policy at your local store? - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Tuesday, December 07, 1999 7:25 PM Subject: Re: [N64] nice banana >In a message dated 99-12-07 19:19:42 EST, you write: > >> Slowdown is barely noticeable, you stop noticing the pop-up after about an >> 40 minutes of play, and the objectives are fun. Let's see in 2 months if >I'm >> still playing JFG and DK64, and if you are still playing Slave Zero. > >Well, you won that one, I got rid of Slave Zero already. I got Final Fantasy >VIII & Soul Reaver (again). > >Dave > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 07 Dec 1999 18:52:58 -0600 From: Armitage Subject: [N64] Comic Books in Videogames >> That's funny... I thought Adventure (2600) already had a story on par with >> Xenogears... > >I think you're thinking of the deep philosophical questions brought on with >Swordquest: Earthworld (2600). > How the heck were you supposed to beat that game anyway? It had no ryhme or reason to it. The comic book "clues" didn't make sense, either... But (although it probably wouldn't work) that's a thing I think it'd be neat to see in today's games, making a book or something similar that not only ties in, but is at points essential to completing the game. Give a cool multimedia-ish twist to it all. Turok and Shadowman are established comic series personalities... and there are probably some more I don't recall... what do you think? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:20:09 -0800 From: Charles Baynes Subject: Re: [N64] marketable games TreyTable@aol.com wrote: > In a message dated 99-12-07 13:39:44 EST, pika25chu@xoommail.com wrote: > > > crash bandicoot is just a lame @#$ take off and every one knows it, > > sony sony couldnt' make an original game if they tried > > Uhh. But Sony doesn't made Crash Bandicoot. Naughty Dog does. > > Dave even so.....my point still stands > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:22:05 -0800 From: Charles Baynes Subject: Re: [N64] marketable games TreyTable@aol.com wrote: > In a message dated 99-12-07 13:39:44 EST, you write: > > > face it people, sony's just a > > buisiness monster trying to grab their piece of the gaming industry, a > > couple years ago, they showed up flashing their big bucks and a new > > system. which wouldnt have been ll that bad, but they turned aound and > > started pumping out crappy unoriginal games by the ton. > > I wouldn't know. I don't own any PlayStation games made by Sony. The closest > thing I have to that are games published by Sony, but they are made by > Singletrac, Polyphony, and Squaresoft. > > Oh, and Sony isn't "trying" to grap a piece, they bit off a huge chunk. > > And if you mean to say all PlayStation games are crappy why did, for the week > of 11/14 to 11/20, the PlayStation recieve 48.9% for software sales? (N64 had > 18.3%) never said all playstation games are crappy, ff7 and a few others are real cool, but like i said, they are third party games. > > I'll tell you it's the games, and crappy games don't make money therefore.... > draw your conclusion. I got that data at > http://dreamcast.ign.com/news/12673.html > > As for originality, these days it's hard to do something original since there > has been so much before it. Nintendo has it's fair share of un original > titles. But argueing about originallity seems like a pointless discussion. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:27:56 -0800 From: Charles Baynes Subject: Re: [N64] marketable games TreyTable@aol.com wrote: > In a message dated 99-12-07 13:39:44 EST, you write: > > > the only good > > games they have at all, are from third parties like square soft, > > capcom, and konami. and who the hell do you think made those games > > popular in the first place? Nintendo of course! > > Actually I think Squaresoft, Konami, and Capcom should take credit for their > own games. They did make them for the system that would make the most money. > > Dave that is true, but that doesnt change the fact that those games were made popular ON the nintendo entertainment system. I just get a little urked that I should have to go out and shell out a big wad of cash to buy a system that would be worthless to me save for about 5 or 6 games. And I know there are people out there who agree with me on that one. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:29:31 -0800 From: Charles Baynes Subject: Re: [N64] marketable games TreyTable@aol.com wrote: > In a message dated 99-12-07 13:39:44 EST, you write: > > > I grew > > up on games like super mario bros, mega man, castlevania(the list is > > never ending). Graphics didnt make much difference then, and they > > really shouldnt now. > > Uh huh, funny how I don't believe that. Graphics are one of the three things > needed for a good game. > > Dave maybe so, but story line and gameplay are more important.(to me anyway) > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1022 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]