From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1023 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Tuesday, December 7 1999 Volume 01 : Number 1023 Re: [N64] graphics are important Re: [N64] marketable games Re: [N64] running around kiling stuff Re: [N64] running around kiling stuff Re: [N64] RE: n64-Layout again Re: [N64] DK help needed Re: [N64] RE: n64-Warped Gaming Sensibilities Re: [N64] graphics are important Re: [N64] marketable games Re: [N64] graphics are important Re: [N64] Comic Books in Videogames Re: [N64] nice banana Re: [N64] Comic Books in Videogames Re: [N64] marketable games Re: [N64] marketable games Re: [N64] marketable games Re: [N64] marketable games Re: [N64] marketable games Re: [N64] nice banana Re: [N64] historical signifigance Re: [N64] nice banana Re: [N64] RE: DK layout ---------------------------------------------------------------------- Date: Tue, 7 Dec 1999 18:31:55 -0800 From: Charles Baynes Subject: Re: [N64] graphics are important TreyTable@aol.com wrote: > In a message dated 99-12-07 13:39:44 EST, you write: > > > all that truly matters to any gamer worth their > > salt, is a good storyline, and good gameplay, as is evident in all of > > nintendos titles. thats not to say, that good graphics arent nessecary > > to a good game these days, but nintendo has no problem producing titles > > with mind boggling scenery and graphics! > > So if somebody released N64 game with a story on par with Xenogears but > graphics like Adventure (2600) you'd buy it in an instant? Graphics are a > heeluva much more important than storyline. You can still have a great game > with out a great story, but sub par graphics don't cut it. > > Dave read what I said.....thats not to say good graphics arent important to a good game these days. it's in the segment that you replied to. I never said that graphics were completely unimportant, just secondary to a good story/gameplay. > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:33:13 -0800 From: Charles Baynes Subject: Re: [N64] marketable games TreyTable@aol.com wrote: > In a message dated 99-12-07 13:39:44 EST, you write: > > > Cause lets face it, even if sony > > does bring out this monster system, they couldnt make a good game to > > save their lives(and this is just the opinion of a die hard gamer whos > > been with nintendo since day 1). > > > > > > Oh trust me, Sony will bring out the PS2. As for games made by Sony? Who > cares, I don't. The PlayStation 2, like the PlayStation, will be mainly a > third party system. > > You say die-hard like it's a good thing. ;) > > Dave youre right, i do say die hard like its a good thing. cause it is! > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:36:33 -0800 From: Charles Baynes Subject: Re: [N64] running around kiling stuff TreyTable@aol.com wrote: > In a message dated 99-12-07 13:47:02 EST, you write: > > > I also enjoy a good game of nightmare > > creatures > > Really? When a good game of Nightmare Creatures comes out, let us know. ;) > > Wait a second, did you realize that Nightmare Cratures came out for the PSX > before the N64, and the N64 version is just a port? I though that all PSX > games were crappy, to you anyway, but the same game on the N64 doesn't count? > once again you misinterpret what i said, not all psx games suck, like i said there are a few of em i like. And as to night mare creatures being a bad game....I dont think it is, it may have been lacking in graphics, but it had a cool stroy and was a bsically fun game to me. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:39:42 -0800 From: Charles Baynes Subject: Re: [N64] running around kiling stuff TreyTable@aol.com wrote: > In a message dated 99-12-07 13:47:02 EST, you write: > > > I also enjoy a good game of nightmare > > creatures > > Really? When a good game of Nightmare Creatures comes out, let us know. ;) > > Wait a second, did you realize that Nightmare Cratures came out for the PSX > before the N64, and the N64 version is just a port? I though that all PSX > games were crappy, to you anyway, but the same game on the N64 doesn't count? > > and thats beside the point I was making any way man, all I was aying is that even though I dont like nothing but hack and slash games, I do occasionally enjoy them!! If youd try and understand what I'm tryiong to say instead of cut apart my e-mails and ignoe the entire meaning, you might see where i"m coming from > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:42:48 -0800 From: Charles Baynes Subject: Re: [N64] RE: n64-Layout again TreyTable@aol.com wrote: > In a message dated 99-12-07 13:47:02 EST, you write: > > > I personnaly have no > > problem taking the long way through a games over world just to relax and > > have > > fun. thats what gaming is all about! > > no, gaming is all about running around and killing stuff, and eating their > souls. yummy. if i want to go for a leisurely walk I'll go get the mail. ;) > > Dave Thats your opinion, not an entirely bad one, like I said games like that are cool to, but whats the point of playing them at all if you cant have fun?? all I was aying was that hub levels or over worlds are not that bad and actually add some fun to the game (with hidden items and various other things to do). > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:44:52 -0800 From: Charles Baynes Subject: Re: [N64] DK help needed TreyTable@aol.com wrote: > In a message dated 99-12-07 13:53:04 EST, you write: > > > Your point being what? dkc and dk64 are both fun games and all the arguing > > in > > the world WON'T change that. Some people just dont know a good thing when > > they > > see it i guess > > Like the PlayStation ;) > > Dave If you like play station so much, thats fine with me, but I dont. Just leave it at that. This list is supposed to be about nintendo any way...NOT sony > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:48:25 -0800 From: Charles Baynes Subject: Re: [N64] RE: n64-Warped Gaming Sensibilities Chris Clark wrote: > >>>>>> > >>I agree with you that the having an element such as epona does help you > get around faster and thus get to the action faster, but what the hell ever > happened to just playing a video game for the sake of pure enjoyment? > I think you rely too much and hack and slash action. Gaming is supposed to > be a fun, relaxing experience, not just running around killing things(thats > not to say that thats always a bad thing ^-^;) I also enjoy a good game of > nightmare creatures or doom, but thats not what gaming is all about. I > personnaly have no problem taking the long way through a games over world > just to relax and have fun. thats what gaming is all about!<< > <<<<< > > I see what you are saying, but there is a point when taking the long way > gets tedious and you would rather zip straight where you want to go. Plus, > if your time is limited, then the faster route is better and may allow you > enough time to actually beat a level instead of just finding where it is. > The _interface_ is not the game after all... > > ...but perhaps all the hours of Quake 3 and the like have warped my gaming > sensibilities... > no, youre right, it can get boring at times, but most games have a faster way through for that purpose, like the cauldrons in BK. and epona in Zelda 64 > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 18:50:33 -0800 From: Charles Baynes Subject: Re: [N64] graphics are important D Fentie wrote: > Well Davex2 (you signed your name twice at the bottom), I think that > storyline is not very important either but neither are graphics. I > still prefer playing the 2D snes rpg's than playing an RPG that is > complecated like FFVII or especially Baulder's Gate. I like the > simplicity in the grahpics and it makes them easier to decifer. finally some one who agrees. But I still think that storyline is important (especially in rpgs!) > > TreyTable@aol.com wrote: > > > > In a message dated 99-12-07 13:39:44 EST, you write: > > > > > all that truly matters to any gamer worth their > > > salt, is a good storyline, and good gameplay, as is evident in all of > > > nintendos titles. thats not to say, that good graphics arent nessecary > > > to a good game these days, but nintendo has no problem producing titles > > > with mind boggling scenery and graphics! > > > > So if somebody released N64 game with a story on par with Xenogears but > > graphics like Adventure (2600) you'd buy it in an instant? Graphics are a > > heeluva much more important than storyline. You can still have a great game > > with out a great story, but sub par graphics don't cut it. > > > > Dave > > > > Dave > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 19:04:37 -0800 From: Charles Baynes Subject: Re: [N64] marketable games TreyTable@aol.com wrote: > In a message dated 99-12-07 19:19:49 EST, you write: > > > I don't know, how did BK and Smash Bros. go from being excellent to crap? > > ;-) > > Touche. > > > I think the buzz wore off. The first time I played Banjo was at a kiosk > without sound. So I couldn't hear Guh-huh and ya know. SSB, ya know, well, i > dunno, maybe it was at first i didn't know the moves, then when i found out > how simple it was and what was actually going on, well , ya know. nice banana > > Dave admitadely, BK can get old after a while , but smash bros has lots of replay value, I think its cool to go against my friends, or just jack the ai to 9 and have a 4 way free for all with the comp. also its good that the moves are easy to do if you speed tthe figh up, a complex move would be harder to pull off that way. A few herd moves would have been good in smash bros. though, and a litle more variety in the moves to, I hope smash bros. 2 has more moves and throws in some complex maves like combos. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 19:05:51 -0800 From: Charles Baynes Subject: Re: [N64] graphics are important Nutz4n64@aol.com wrote: > In a message dated 12/7/99 2:53:00 PM Central Standard Time, > TreyTable@aol.com writes: > > << So if somebody released N64 game with a story on par with Xenogears but > graphics like Adventure (2600) you'd buy it in an instant? Graphics are a > heeluva much more important than storyline. You can still have a great game > with out a great story, but sub par graphics don't cut it. > > Dave >> > > I don't know. I enjoyed Mischief Makers, a game which didn't have such mind > blowing graphics. If the game is fun to play, then it's a good game. I > think that good graphics just come with the new territory, i.e. NES-SNES-N64 > and more than likely, the Dolphin. If they have less than stellar graphics, > I won't mind. I only think they're important if you're really trying to > accomplish something like a very immersive atmospere. Zelda being a perfect > example. > -Eric- > you got that right bro, that was my point exactly!! ^_^ > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 19:08:16 -0800 From: Charles Baynes Subject: Re: [N64] Comic Books in Videogames Armitage wrote: > > >> That's funny... I thought Adventure (2600) already had a story on par with > >> Xenogears... > > > > >I think you're thinking of the deep philosophical questions brought on with > >Swordquest: Earthworld (2600). > > > > How the heck were you supposed to beat that game anyway? It had no ryhme or > reason to it. The comic book "clues" didn't make sense, either... But > (although it probably wouldn't work) that's a thing I think it'd be neat to > see in today's games, making a book or something similar that not only ties > in, but is at points essential to completing the game. Give a cool > multimedia-ish twist to it all. Turok and Shadowman are established comic > series personalities... and there are probably some more I don't recall... > what do you think? > thats a cool idea, that would work out with games like shadow man. > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 22:40:47 EST From: TreyTable@aol.com Subject: Re: [N64] nice banana In a message dated 99-12-07 19:37:30 EST, you write: > My god, man. What is your turnover rate on new games? How liberal is the > return policy at your local store? > I was never good at math so I can't give you percentages. The most I ever returned was three until I got it right, but sometimes I get lucky and keep the first one I get. But for the past few times my luck hasn't been the best. In September I got Soul Reaver, returned it for Dino Crisis, returned it for Tony Hawk Pro Skater. Still have Tony Hawk. Then I got Marvel Vs. Capcom, returned it for Final Fantasy Anthology, then bought a DC Tremor Pak and various x mas gifts.. Then I got DK 64, returned it for Slave Zero, then returned it for Final Fantasy 8. I'll probably keep FF8, it's good so far. Then, of course, my used/discount game buying. I got N2O and Rogue Trip ($10 each) but traded RT for Soul Reaver ($5 trade) cos I really liked Soul Reaver but though Dino Crisis would have been better. Then add $3 to get the scratches buffed out of Soul Reaver. But I'm keeping N2O so there's a one time purchace, no returns. Although I mostly play it in my car and not on the PlayStation. Nice Banana. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 22:42:11 EST From: TreyTable@aol.com Subject: Re: [N64] Comic Books in Videogames In a message dated 99-12-07 19:55:54 EST, you write: > How the heck were you supposed to beat that game anyway? It had no ryhme or > reason to it. The comic book "clues" didn't make sense, either... But > (although it probably wouldn't work) that's a thing I think it'd be neat to > see in today's games, making a book or something similar that not only ties > in, but is at points essential to completing the game. Give a cool > multimedia-ish twist to it all. Turok and Shadowman are established comic > series personalities... and there are probably some more I don't recall... > what do you think? > I had no idea there was even a point to the Swordquest games. Although getting them at a grage sale didn't help. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 22:43:31 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-07 21:28:24 EST, you write: > that is true, but that doesnt change the fact that those games > were made popular ON the nintendo entertainment system. And I thought that most of the Konami games were made popular on the MSX. Nice banana. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 22:44:25 EST From: Nutz4n64@aol.com Subject: Re: [N64] marketable games In a message dated 12/7/99 8:28:24 PM Central Standard Time, pika25chu@xoommail.com writes: << that is true, but that doesnt change the fact that those games were made popular ON the nintendo entertainment system. I just get a little urked that I should have to go out and shell out a big wad of cash to buy a system that would be worthless to me save for about 5 or 6 games. And I know there are people out there who agree with me on that one. >> You better believe it. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 22:45:25 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-07 21:28:24 EST, you write: > I just get a little urked that I should have to go out and shell out a > big wad of cash to buy a system that would be worthless to me save for > about 5 or 6 games. And I know there are people out there who agree with me > on > that one. > I agree with you completely, and if it wasn't for the existing Zelda and the upcoming Zelda & Perfect Dark I would have unhooked my N64 long ago. Nice banana. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 22:46:37 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-07 21:31:41 EST, you write: > maybe so, but story line and gameplay are more important.(to me anyway) I'm sure the Story in a game like Contra or Gradius are reallll important. Nince banana. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 22:49:08 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-07 21:33:42 EST, you write: > youre right, i do say die hard like its a good thing. cause it is! Die-hard: strongly or fanatically determined or devoted <~ fans>; especially : strongly resisting change Yeah. okay. Nice banana. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 22:55:53 EST From: Nutz4n64@aol.com Subject: Re: [N64] nice banana In a message dated 12/7/99 9:41:31 PM Central Standard Time, TreyTable@aol.com writes: << I was never good at math so I can't give you percentages. The most I ever returned was three until I got it right, but sometimes I get lucky and keep the first one I get. But for the past few times my luck hasn't been the best. In September I got Soul Reaver, returned it for Dino Crisis, returned it for Tony Hawk Pro Skater. Still have Tony Hawk. Then I got Marvel Vs. Capcom, returned it for Final Fantasy Anthology, then bought a DC Tremor Pak and various x mas gifts.. Then I got DK 64, returned it for Slave Zero, then returned it for Final Fantasy 8. I'll probably keep FF8, it's good so far. Then, of course, my used/discount game buying. I got N2O and Rogue Trip ($10 each) but traded RT for Soul Reaver ($5 trade) cos I really liked Soul Reaver but though Dino Crisis would have been better. Then add $3 to get the scratches buffed out of Soul Reaver. But I'm keeping N2O so there's a one time purchace, no returns. Although I mostly play it in my car and not on the PlayStation. Nice Banana. Dave >> Bad luck indeed. This is why I like to keep my choice down to one system. What you just described is something of a gaming nightmare that I'd never want to experience. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 21:54:14 -0600 From: "Thraxen" Subject: Re: [N64] historical signifigance >In Quake Id decided they didn't know how to make a good game, so they >provided an engine and let the player work it out. Game designers should >have specific ideas on what type of experience they are trying to create. Ok, first, saying that Id decided they could not make a good game is absurd. Completely. Second, you miss the point of Quake. It's strong point has always been multiplayer deathmatches...and that is one reason it is so configurable. A lot of the graphics themselves are configurable so that players with slower machine canget the frame rates up....this is critical in a deathmatch. The controls are extremely configurable so that players can set it up to how they feel most comfortable. Pretty much everything you can change has a point to why you can change it. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 23:00:37 EST From: TreyTable@aol.com Subject: Re: [N64] nice banana In a message dated 99-12-07 22:56:23 EST, you write: > Bad luck indeed. This is why I like to keep my choice down to one system. > What you just described is something of a gaming nightmare that I'd never > want to experience. > -Eric- luck has nothing to do with it. i buy a game that looks and/or sounds good. if i like it I keep it, if i dont, then i don't. but overall the number of games I buy and never return outnumbers the ones I do return. it would only be bad if i had to be stuck with the games i didn't like. nice banana dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 7 Dec 1999 22:00:06 -0600 From: "Thraxen" Subject: Re: [N64] RE: DK layout - -----Original Message----- From: Justin Smith-Williams To: n64@lists.xmission.com Date: Tuesday, December 07, 1999 7:32 AM Subject: Re: [N64] RE: DK layout >YOu guys don't like exploring don't you like Rpg's?Don't you explore in them >or atleast backtrack? > "You guys"? I'm saying I don't see anything wrong with having to explore. Stryder > >>From: "Thraxen" >>Reply-To: n64@lists.xmission.com >>To: >>Subject: Re: [N64] RE: DK layout >>Date: Mon, 6 Dec 1999 20:16:10 -0600 >> >> >>-----Original Message----- >>From: Alex >>To: n64@lists.xmission.com >>Date: Monday, December 06, 1999 8:52 AM >>Subject: Re: [N64] RE: DK layout >> >> >> >Yes, I agree. Hub levels should be straight forward and easy to navigate. >> >This was one of the problems with Banjo-Kazooie. >> >>Bahh....One, I had little problem navigating in BK. Two, what is wrong >>with >>having to do exploration? I see no problem. >> >>Stryder >> >> >> >> >> >At 17:36 02-12-99 -0500, you wrote: >> >>I agree that DK64 could have kept the jumping heads method alive, at >>least >> >>for certain enemies. >> >>I also am starting to dislike the non-linear layout of platformer games. >> >>Especially with DK, it seems like there are too many worlds within >>worlds, >> >>which eventually gets a little difficult to keep track of. I much >>prefer >> >>the way Mario 64 arranged it - when I jumped through a painting, I knew >>I >> >>was starting another level. Or with DKC, it was an easy thing to go >>back >> >>and try that mine cart level again from the main map - there was none of >> >>this running around looking for that one door.... >> >>Perhaps I have not played it enough, but I feel like I am always going >> >>through doors that either lead to another "hub" or they hold some >>challenge >> >>that I have to come back for. It is not as bad as Turok 2, but I don't >> >>always want to sit down with a game for hours at a time (regardless of >>what >> >>actually happens). I want to sit down to play a level and _then_ >>perhaps >> >>get sucked in till 3AM. A game should not deter you from playing >>because >> >>you only have half an hour to spare and don't think you will get >>anything >> >>accomplished. >> >> >> > >> >alexh@ivanhoe.starway.net.au >> > >> > >> > >> > >> >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> >[ (without the quotes) to majordomo@xmission.com ] >> >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1023 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]