From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1031 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, December 10 1999 Volume 01 : Number 1031 Re: [N64] marketable games Re: [N64] marketable games [N64] PlayStation and/or Einhander [N64] My New Purchases Re: [N64] Elements of good gaming Re: [N64] Do you like Mario Kart and DKR? Re: [N64] graphics Re: [N64] DK help needed Re: [N64] folks Re: [N64] IGN64 talks with Nintendo Re: [N64] Dolphin Cameo in DK64 and Sonic Adventure Re: [N64] marketable games Re: [N64] PlayStation and/or Einhander Re: [N64] graphics Re: [N64] DK help needed Re: [N64] DK help needed Re: [N64] marketable games Re: [N64] graphics are important Re: [N64] RE: n64-Warped Gaming Sensibilities Re: [N64] graphics Re: [N64] historical signifigance Re: [N64] DK help needed Re: [N64] nice banana ---------------------------------------------------------------------- Date: Fri, 10 Dec 1999 01:34:53 -0500 (EST) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] marketable games Speaking of marketable games I hear of Nintendo and other companies shelling out who tens of millions of dollars to advertise their games yet I do not see the advertisements. Did anyone see Zelda or DK64 advertised in theaters? The few Nintendo game commercials have been the brilliant battletanx2 commercials and Rayman2 that's it. On Thu, 9 Dec 1999 Nutz4n64@aol.com wrote: > In a message dated 12/9/99 7:11:58 PM Central Standard Time, > LittleKathy@webtv.net writes: > > << Why would you want to keep Zelda? I dont see the replay value except to > break D.F.s record of 4 times through. >> > > OK, so would you be saying that you toss games out once you're finished if > they have no replay value? I stopped getting rid of my games unless they're > so horrible that I have to take them back within a week. > -Eric- > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 09 Dec 1999 22:50:48 -0800 From: Dexter Sy Subject: Re: [N64] marketable games "Lloyd Millard Mccoy Jr." wrote: > Speaking of marketable games I hear of Nintendo and other companies > shelling out who tens of millions of dollars to advertise their games yet > I do not see the advertisements. Did anyone see Zelda or DK64 advertised > in theaters? The few Nintendo game commercials have been the brilliant > battletanx2 commercials and Rayman2 that's it. I've seen the Game Boy Color, and Dk64 and Jet force commercials. I did not see the Zelda theatre ads since i don';t think they run in canada. but i'm an avid movie goer so i'm sure to see them if i live in the states. Dexter > > > On Thu, 9 Dec 1999 Nutz4n64@aol.com wrote: > > > In a message dated 12/9/99 7:11:58 PM Central Standard Time, > > LittleKathy@webtv.net writes: > > > > << Why would you want to keep Zelda? I dont see the replay value except to > > break D.F.s record of 4 times through. >> > > > > OK, so would you be saying that you toss games out once you're finished if > > they have no replay value? I stopped getting rid of my games unless they're > > so horrible that I have to take them back within a week. > > -Eric- > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 02:27:55 -0800 (PST) From: Tim Ballard Subject: [N64] PlayStation and/or Einhander Is there a list for PlayStation that is comparable to this one? Or is there maybe someone on this list who knows a thing or two about Einhander? Thanks... Tim http://www.lawnwranglers.com/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 07:25:32 -0500 From: "Lapenna, Russ" Subject: [N64] My New Purchases I just finally got FZeroX and Turok 2 Seeds Of Evil used for $29 Can each no tax. I haven't got to play them much yet but FZeroX is absolutely wild. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 13:20:14 -0500 (EST) From: Chris Watson Subject: Re: [N64] Elements of good gaming On Wed, 08 Dec 1999 12:06:53 -0600 (CST) BANKSB@uwplatt.edu wrote: > I'm just wondering, since I see the sub topic coming up with diffrent > titles, what list of elements do the thing a game need to be considered good in > order.I mean to me there only really two things a games needs to have for me > with is : > 1.Gameplay > 2.Graphics > I hear others mentioning storyline. That's pretty cool too. I guess I > would rank that number three. Followed by sound. So what do the rest of you > think? Give me an ordered list of what you think a game needs to have to be > considered above average.So again here's my list.. > 1.Gameplay > 2.Graphics > 3.Storyling, depending on game type > 4.Sound > > B 1.Gameplay 2.Graphics 3.Sound 4.Multiplayer 5.Storyline Chris [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 13:52:19 -0500 (EST) From: Chris Watson Subject: Re: [N64] Do you like Mario Kart and DKR? On Thu, 9 Dec 1999 20:47:26 EST TreyTable@aol.com wrote: > In a message dated 99-12-09 12:06:56 EST, you write: > > > Well if you like those games, I highly recommend playing Crash Team > > Racing on psx. They just took everything from both games and combined it > > together. > > Yeah, like a rip off of sorts, but it's still fun. Although battle mode can't > touch Mario Kart 64. CTR doesn't have the quick turn around like Mario Kart > 64 (back on the stick plus A & B in Mario Kart 64) which makes camp & run > tactaics more fun, and as for the multiplayer stages, none can comare to the > fout storey level in Mario Kart 64. Crash Team Racing is nice, but don't > expect something better than Mario Kart 64, it isn't. > > Another good ripoff for the PlayStation is Motor Toon Gran Prix. It's a basic > Super Mario Kart ripoff, fun game, but you need two systems, two games, and > two TV to play two player. It was a PSX launch title back in 1994. But it's > still kinda fun, for a ripoff. ;) nice banana > > Dave I agree it is good fun but you'd be beter sticking with MK64 as its generally all round more fun. Chris [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 13:56:39 -0500 (EST) From: Chris Watson Subject: Re: [N64] graphics On Wed, 8 Dec 1999 20:12:54 EST TreyTable@aol.com wrote: > In a message dated 99-12-08 12:32:25 EST, you write: > > > OK, saying the Dreamcast has better graphics than the N64 is a no-brainer, > > but better graphics on the PSX? That's a joke, right? Good one! > > Not a joke, but my opinion. Sure the PSX can't anti-alias or do that texture > correction stuff like the N64, but it can display more varied textures than > the N64 can. Sometimes, well more than that, I prefer the gritty look of a > PSX title to the cartoony look of an N64 title. nice banana > > Dave It depends wheather you like square blocky graphics or nice smooth polygons like on the n64, which most people prefer, but why not have a poll, Which graphics do you prefer and why? N64 or playstation? Chris [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 14:26:34 -0500 (EST) From: Chris Watson Subject: Re: [N64] DK help needed > << Nintendo, the company that just about doesn't support the N64? That > Nintendo? > The Nintendo that didn't release any games for the N64 in 1999? Okay. I > don't > think RARE would know what to do with the Expansion Pak it someonem shoved > it > up their arse. nice banana > > Dave Sorry Dave, but you constantly (unjustly)slag off RARE and then say the game you are most looking forward to is infact a RARE game (PD). Chris [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 14:38:42 -0500 (EST) From: Chris Watson Subject: Re: [N64] folks > > Where's that Geoff Finger dude? > > better question, where's the DMA people? nice banana > > Dave The DMA design people are on the south-west edge of Dundee in the UK. Chris [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 14:40:30 -0500 (EST) From: Chris Watson Subject: Re: [N64] IGN64 talks with Nintendo > believe it or not i once went swimming with a gb cart in my pocket(this was in > the ocean!) and the thing STILL worked! > > --Pika25chu-- Once when I was playing ISS64 with a friend he scored an own goal to make it 9-0 to me (normally our games were dead close) I fell off the couch laughing so much, he was so pissed off that he ripped the cart out the slot and chucked it across the room with the power still on and the cart still works fine. Chris [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 09:59:19 EST From: TreyTable@aol.com Subject: Re: [N64] Dolphin Cameo in DK64 and Sonic Adventure In a message dated 99-12-10 00:49:05 EST, you write: > For those who have yet to play Donkey Kong 64 or didn't Notice, > there is a picture of a dolphin in Donkey Kong's house. > > Here is a picture, courtesy of Nintendo. > > [Lost in the DK Isles] > > Dexter Downloads are prohibited on the list you know. What with all the free web pages out there you could have posted it on one of those and just put a link in your post. Oh, and for those of you who didn't notice, there's a whole lot of Dolphins near the end of Emerald Coast in Sonic Adventure on the Dreamcast. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 10:02:43 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-10 01:35:35 EST, you write: > Speaking of marketable games I hear of Nintendo and other companies > shelling out who tens of millions of dollars to advertise their games yet > I do not see the advertisements. Did anyone see Zelda or DK64 advertised > in theaters? The few Nintendo game commercials have been the brilliant > battletanx2 commercials and Rayman2 that's it. Commercials, I've seen a few N64 commercials recently, one for DK64, one for JFG, and that's it really. The most game commercials I see on TV are assorted PlayStation spots (Gran Turismo 2, Pac Man World, Crash selling pizza, Syphon Filter, Resident Evil 3) and two DC commercials, Soul Calibur (drive in) and NBA 2K. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 10:04:12 EST From: TreyTable@aol.com Subject: Re: [N64] PlayStation and/or Einhander In a message dated 99-12-10 05:28:29 EST, you write: > Is there a list for PlayStation that is comparable to this one? Or is > there maybe someone on this list who knows a thing or two about Einhander? > Thanks... > > Tim There is no other list comparable to this one. ;) But I do know a thing or two about Einhander, but if you have to ask, e-mail me, not the list. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 10:11:16 EST From: TreyTable@aol.com Subject: Re: [N64] graphics In a message dated 99-12-10 08:55:09 EST, you write: > It depends wheather you like square blocky graphics or > nice smooth polygons like on the n64, which most > people prefer, but why not have a poll, Which > graphics do you prefer and why? N64 or playstation? > > Chris Just one question, have you played any PlayStation games from 1999? The facts are that the PlayStation can dipslay more textures at once than the N64. More textures = more detail. And the PlayStation doesn't seem to have a problem with having real-time lighting and keeping a consistant framerate. That's it. But the PlayStation is near the end of its life. So don't you worry, in a few months I'll be saying how I like Dreamcast graphics (or PSX2) over the N64 and there will be no need for arguement. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 10:13:04 EST From: TreyTable@aol.com Subject: Re: [N64] DK help needed In a message dated 99-12-10 09:25:11 EST, you write: > Sorry Dave, but you constantly (unjustly)slag off RARE and > then say the game you are most looking forward to is infact > a RARE game (PD). > > Chris Yeah, so what's you're point? I can like one game from a developer and not like some others. There's no rule that says if I like one (or two) RARE game then I have to like them all. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 11 Dec 1999 02:22:00 +1100 From: Alex Subject: Re: [N64] DK help needed At 10:55 07-12-99 -0800, you wrote: >Nutz4n64@aol.com wrote: > > In a message dated 12/6/99 10:50:01 PM Central Standard Time, > > alexh@ivanhoe.starway.net.au writes: > > > > << The jump of arcade DK to DKC is quite different from the jump of DKC to > > DK64. When DKC came out the name Donkey Kong was just something lingering at > > the back of the human consciousness. Mainstream gamers may have heard of the > > name, but they probably weren't too familiar with the game. This time > > around, many millions of gamers have played the DKC series and are expecting > > something similiar with DK64. Central to the DKC series was action. There > > were lots of twitch elements. I haven't played DK64 yet but it doesn't sound > > like much of an action title from what I've heard. >> > > > > It involves lots of exploration. Really, what is wrong with it. It causes > > you to use your head a bit more instead of just running through the levels, > > then proceeding in a linear order. > > -Eric- > > >I completely agree with eric the exploration and non linear game play are very >good. If you want a simple worthless game sony has thousands of em just waiting >for you to choose from. I'm not saying I don't like exploration. Games like the original Legend of Zelda or Metroid were great fun. But grabbing a bunch of elements from different games and throwing them together doesn't make a good game. How can you race and explore at the same time? Non-linear is good but that doesn't mean cram a bunch of objectives randomly into a level like Banjo. Mario64's levels are non-linear but they are structured in a logical way. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 11 Dec 1999 02:37:29 +1100 From: Alex Subject: Re: [N64] marketable games At 15:44 07-12-99 EST, you wrote: >In a message dated 99-12-07 13:39:44 EST, you write: > >> face it people, sony's just a >> buisiness monster trying to grab their piece of the gaming industry, a >> couple years ago, they showed up flashing their big bucks and a new >> system. which wouldnt have been ll that bad, but they turned aound and >> started pumping out crappy unoriginal games by the ton. > >I wouldn't know. I don't own any PlayStation games made by Sony. The closest >thing I have to that are games published by Sony, but they are made by >Singletrac, Polyphony, and Squaresoft. > >Oh, and Sony isn't "trying" to grap a piece, they bit off a huge chunk. > >And if you mean to say all PlayStation games are crappy why did, for the week >of 11/14 to 11/20, the PlayStation recieve 48.9% for software sales? (N64 had >18.3%) > >I'll tell you it's the games, and crappy games don't make money therefore.... >draw your conclusion. I got that data at >http://dreamcast.ign.com/news/12673.html > >As for originality, these days it's hard to do something original since there >has been so much before it. Nintendo has it's fair share of un original >titles. But argueing about originallity seems like a pointless discussion. > >Dave Not really, Sony seems to take it for granted that people are buying games. They have the market share, they sell the games, people buy the games. Nintendo (occasionally) still tries to make games good enough to make people buy them like they had to do when the industry was much smaller. The argument that there are no worlds left to conquer in the universe of videogames is pretty shallow. Videogames have been around for less than twenty years. The games companies like Sony (and now NOA) release are based on what has sold in the past. That is the reason why originality is lacking in videogames, it has become too market oriented. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 11 Dec 1999 02:50:08 +1100 From: Alex Subject: Re: [N64] graphics are important At 15:51 07-12-99 EST, you wrote: >In a message dated 99-12-07 13:39:44 EST, you write: > >> all that truly matters to any gamer worth their >> salt, is a good storyline, and good gameplay, as is evident in all of >> nintendos titles. thats not to say, that good graphics arent nessecary >> to a good game these days, but nintendo has no problem producing titles >> with mind boggling scenery and graphics! > >So if somebody released N64 game with a story on par with Xenogears but >graphics like Adventure (2600) you'd buy it in an instant? Graphics are a >heeluva much more important than storyline. You can still have a great game >with out a great story, but sub par graphics don't cut it. > >Dave > >Dave > I don't think so. Graphics are only bad when they hurt the gameplay. Cluttered status displays and unwieldly framerates for example. You're a playstation man, how can you simultaneously be a graphics-tart? Games with technically brilliant graphics are destined to loose their lustre. Aesthically pleasing graphicals are nice, but as long as they do what the gameplay requires of them it doesn't matter. I agree that a story is one of the least important things in videogame. The plot only matters in "games" that are more like interactive stories than videogames. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 11 Dec 1999 03:03:02 +1100 From: Alex Subject: Re: [N64] RE: n64-Warped Gaming Sensibilities At 16:59 07-12-99 -0500, you wrote: >>>>>>> >>>I agree with you that the having an element such as epona does help you >get around faster and thus get to the action faster, but what the hell ever >happened to just playing a video game for the sake of pure enjoyment? >I think you rely too much and hack and slash action. Gaming is supposed to >be a fun, relaxing experience, not just running around killing things(thats >not to say that thats always a bad thing ^-^;) I also enjoy a good game of >nightmare creatures or doom, but thats not what gaming is all about. I >personnaly have no problem taking the long way through a games over world >just to relax and have fun. thats what gaming is all about!<< ><<<<< > >I see what you are saying, but there is a point when taking the long way >gets tedious and you would rather zip straight where you want to go. Plus, >if your time is limited, then the faster route is better and may allow you >enough time to actually beat a level instead of just finding where it is. >The _interface_ is not the game after all... > >...but perhaps all the hours of Quake 3 and the like have warped my gaming >sensibilities... > Developers need to look at why they are putting things in games instead of superficially duplicating Miyamoto's efforts. Having a complex overworld in a suposed action game like Banjo just makes it cumbersome. They need to prioritize one thing that the holds the game together. The closest thing to a paradigm in Banjo is the collection of jigsaws. WHen you turn on the game you want to go the levels so you can overcome the obstacles and get the jigsaws. Their baroque overworld gets in the way. If they want to have a big overworld, they need to have a different paradigm like progressing from one area to the next, a la Super Metroid. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 08:11:55 -0800 From: Charles Baynes Subject: Re: [N64] graphics Chris Watson wrote: > > On Wed, 8 Dec 1999 20:12:54 EST TreyTable@aol.com wrote: > > > > In a message dated 99-12-08 12:32:25 EST, you write: > > > > > OK, saying the Dreamcast has better graphics than the N64 is a no-brainer, > > > but better graphics on the PSX? That's a joke, right? Good one! > > > > Not a joke, but my opinion. Sure the PSX can't anti-alias or do that texture > > correction stuff like the N64, but it can display more varied textures than > > the N64 can. Sometimes, well more than that, I prefer the gritty look of a > > PSX title to the cartoony look of an N64 title. nice banana > > > > Dave I like the 64's graphics better, the polygons are smoother, and I enjoy the cartoonie look of the games. > > It depends wheather you like square blocky graphics or > nice smooth polygons like on the n64, which most > people prefer, but why not have a poll, Which > graphics do you prefer and why? N64 or playstation? > > Chris > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 11 Dec 1999 03:20:50 +1100 From: Alex Subject: Re: [N64] historical signifigance At 21:54 07-12-99 -0600, you wrote: > >>In Quake Id decided they didn't know how to make a good game, so they >>provided an engine and let the player work it out. Game designers should >>have specific ideas on what type of experience they are trying to create. > >Ok, first, saying that Id decided they could not make a good game is absurd. >Completely. Second, you miss the point of Quake. It's strong point has >always been multiplayer deathmatches...and that is one reason it is so >configurable. A lot of the graphics themselves are configurable so that >players with slower machine canget the frame rates up....this is critical in >a deathmatch. The controls are extremely configurable so that players can >set it up to how they feel most comfortable. Pretty much everything you can >change has a point to why you can change it. > >Stryder I agree with you; Quake is all about configurability and multiplay. Quake is only good because of the Quake community. The people who made the add-ons, the skins, the servers, the people who play on the servers etc. Id has nothing to do with any of that. Id made an engine. The Quake community exists because of the following DOOM had. Once all the Doomers transfered to Quake, there was enough critical mass to keep things snow-balling. I think DOOM was a much better designed game. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 08:21:49 -0800 From: Charles Baynes Subject: Re: [N64] DK help needed Alex wrote: > At 10:55 07-12-99 -0800, you wrote: > >Nutz4n64@aol.com wrote: > > > In a message dated 12/6/99 10:50:01 PM Central Standard Time, > > > alexh@ivanhoe.starway.net.au writes: > > > > > > << The jump of arcade DK to DKC is quite different from the jump of DKC to > > > DK64. When DKC came out the name Donkey Kong was just something > lingering at > > > the back of the human consciousness. Mainstream gamers may have heard > of the > > > name, but they probably weren't too familiar with the game. This time > > > around, many millions of gamers have played the DKC series and are > expecting > > > something similiar with DK64. Central to the DKC series was action. There > > > were lots of twitch elements. I haven't played DK64 yet but it doesn't > sound > > > like much of an action title from what I've heard. >> > > > > > > It involves lots of exploration. Really, what is wrong with it. It causes > > > you to use your head a bit more instead of just running through the levels, > > > then proceeding in a linear order. > > > -Eric- > > > > >I completely agree with eric the exploration and non linear game play are very > >good. If you want a simple worthless game sony has thousands of em just > waiting > >for you to choose from. > > I'm not saying I don't like exploration. Games like the original Legend of > Zelda or Metroid were great fun. But grabbing a bunch of elements from > different games and throwing them together doesn't make a good game. How can > you race and explore at the same time? Non-linear is good but that doesn't > mean cram a bunch of objectives randomly into a level like Banjo. Mario64's > levels are non-linear but they are structured in a logical way. > > alexh@ivanhoe.starway.net.au > > dkr is the perfect example of a succesfull racer/adventure hybrid I think it worked out great for that game, wish they'd release a sequal! also non linear game play is great for me, the more eploration and finding stuff you have to do in a level, the better. one thing i got sick of in bk however...was the jinjos by the time i finished the game i couldnt stand the little turds. > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 11 Dec 1999 03:34:05 +1100 From: Alex Subject: Re: [N64] nice banana At 11:52 08-12-99 EST, you wrote: >In a message dated 99-12-08 11:28:02 EST, you write: > >> you only get games that look good huh? your loss. graphics are important >and >> good >> sound definately helps but thats not everything. I'm sure you'll have >some >> witty >> and totally irelevant come back to, gee I can hardly contain my excitement. >> better >> banana > >when I said look good, I didn't necessarlly meam graphics, how about "sound >fun". But graphics are important. That's one reason why I like the >PlayStation & Dreamcast over the N64; better graphics on Sony & SEGA's part. > >Dave > Why do you say Playstation has better graphics than N64? I know there are lots of ugly N64 games, but if you compare the best of both systems the N64 is obviously superior. Not surprising considering the N64 came out a year after the PSX. So was that a typo or do get off on twitching textures? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1031 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]