From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1034 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, December 10 1999 Volume 01 : Number 1034 Re: [N64] detail Re: [N64] graphics are important Re: [N64] developers Re: [N64] developers Re: [N64] DK help needed Re: [N64] IGN64 talks with Nintendo Re: [N64] Elements of good gaming Re: [N64] Elements of good gaming Re: [N64] marketable games Re: [N64] grafix Re: [N64] Elements of good gaming Re: [N64] Madden 64 Re: [N64] Elements of good gaming Re: [N64] Elements of good gaming Re: [N64] Dexter reaveals secret Dolphin knowledge?? Re: [N64] Re: Online gaming... Re: [N64] The Thing with Expansion pack Re: [N64] The Thing with Expansion pack Re: [N64] IGN64 talks with Nintendo Re: [N64] developers Re: [N64] Madden 2000 Re: [N64] Re: Online gaming... Re: [N64] The Thing with Expansion pack Re: [N64] Dexter reaveals secret Dolphin knowledge?? Re: [N64] grafix ---------------------------------------------------------------------- Date: Fri, 10 Dec 1999 15:39:40 EST From: TreyTable@aol.com Subject: Re: [N64] detail In a message dated 99-12-10 11:32:10 EST, you write: > Why do you say Playstation has better graphics than N64? I know there are > lots of ugly N64 games, but if you compare the best of both systems the N64 > is obviously superior. Not surprising considering the N64 came out a year > after the PSX. So was that a typo or do get off on twitching textures? > > alexh@ivanhoe.starway.net.au > How about Need For Speed 3 to Beetle Adventure Racing. I find the level of detail is much higher on on PSX games than it is on N64 games. Although I don't have any newer N64 titles so I can't do an honest side by side comparison. But I still stick to my statements. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 12:41:48 -0800 From: Charles Baynes Subject: Re: [N64] graphics are important Alex wrote: > At 08:31 10-12-99 -0800, you wrote: > > > I agree that a story is one of the least important things in videogame. The > > > plot only matters in "games" that are more like interactive stories than > > > videogames. > > > >thats bs. story line is essential to rpgs! and it may not be the most > important > >thing in the world with some games, but it helps make the game funner. > >I personnaly dont think a game would be much fun without any plot to it. > >(thats nowdays though, my idea of storyline in the 80's was quite different > >since games were smaller and for the most part didnt use much in the way of > >story line.)what i mean to say is, games like zelda 64 revolve around their > >plot, take that away and you stil have a fun action packed game, but it loses > >alot of its feel you know? storyline adds life to a game, other than just > wall > >to wall action. you know what i mean. and i wish everyone would quit saying to read a book if you want a good story. And yes zelda 64 did revolve around the plot because getting the stones and medallions was PART of the plot. when I talk about story line, i'm not nessecarily refering to just the little cinema snippets, i mean that through the progression of the game, the plot unfolds by interaction with people in the villages, or zelda, saria, darunia etc. and besides, without the story line, what are the stones, who is link or any of he other characters for that matter? also, i believe that the story line is defined by EVERYTHING that happens in a game. and just because you find the plot unnapealing doesnt mean every1 else feels the same way, i've always enjoyed the legend of zelda series. > > > No I don't think so. Zelda's plot is unexciting. It's convulted to suit the > gameplay, ie find the five medallions, find the three stones. The > environment and character designs are really good though. > > When you say story line is essential to RPGs a assume to mean Final Fantasty > style games. Pokemon is such a game, and it has little in the way of a > narrative. If you want to read a good story, there are books for such purposes. > > Be more specific about what you mean be this "feel" that games without > stories lack. > > alexh@ivanhoe.starway.net.au > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 15:42:49 EST From: TreyTable@aol.com Subject: Re: [N64] developers In a message dated 99-12-10 12:13:59 EST, you write: > EAD is the internal name for the development team headed by Shigeru > Miyamoto. There are other development teams inside NCL. The metroid games > were not made by EAD. > > alexh@ivanhoe.starway.net.au Yeah, it was the Deer Force of something? Although I think that was a typo in Metroid 3... Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 15:45:59 EST From: TreyTable@aol.com Subject: Re: [N64] developers In a message dated 99-12-10 12:27:30 EST, you write: > HAL is a seperate company, although I believe Nintendo owns part of them. > > alexh@ivanhoe.starway.net.au > I'm of the impression that HAL is a seond party company to Nintendo, why else would it be said that HAL obtained the license to use Mario, Pikachu, Link, etc.. in Super Smash Bros.? If they were really a part of Nintendo why would any license agreement be involved? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 15:47:05 EST From: TreyTable@aol.com Subject: Re: [N64] DK help needed In a message dated 99-12-10 12:33:55 EST, you write: > I am interested to see how the RAM will > be exploited in PD and Zelda Gaiden. > > > > alexh@ivanhoe.starway.net.au > I hope they take a clue from Capcom and use those 4 Megs for framerates. Like Capcom did with the Saturn. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 15:51:53 EST From: TreyTable@aol.com Subject: Re: [N64] IGN64 talks with Nintendo In a message dated 99-12-10 12:48:21 EST, you write: > I'd like to see someone trying to throw a PSX CD in a fit of rage. Opening > the lid. Stopping it spinning. Prying it out of the system. Getting the > correct correct grip for maximum force. Then watching it float through the > air like a petal due to wind resistance. > > alexh@ivanhoe.starway.net.au Well once the lid opens the gears that spin the CD disengage. I didn't pry it out of the system, put took it out with no regard for its weak underbelly. And threw it across the room. It didn't break until I beat it with a hammer. But it was only Final Fantasy 6. Not a good game or anything. ;) Dave oh yeah, then I put it in an envelope and mailed it to square ea with a letter on what i thought about their game [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 15:56:28 EST From: TreyTable@aol.com Subject: Re: [N64] Elements of good gaming In a message dated 99-12-10 13:12:28 EST, you write: > now that you mention it......haha just kidding. I think story line is very > important in some cases. where would a game like zelda64 be without an > involved plot? I didn't know Zelda 64 had an involved plot. Find the stones, get the medallions, go fishing, get killed by cucoos, fight ganon, go fishing some more, ride the horsey. go fishing some more. I'm not downplaying Zelda 64, it is still the best game ever, but it ain't no (fill in favourite author). Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 12:57:09 -0800 From: Charles Baynes Subject: Re: [N64] Elements of good gaming Alex wrote: > At 10:11 10-12-99 -0800, you wrote: > >Alex wrote: > > > At 10:49 08-12-99 -0800, you wrote: > > > > > > >heres mine > > > >1.story line(it just helps make the game more involved) > > > >2.gameplay(a definate must is good game play!) > > > >3.a tie between graphics and sound(all I mean here dave, is that > > > >graphics and sound certainly are important to a game, but if the > > > >story is involved, and the game has cool gameplay, then i'm not gonna > > > >trash it if the sound and graphics need work....i.e. nightmare creatures > > > >and some others. just thought i'd clear that up before I recieve > > > >the next 43 e-mails of dave misinterpreting what I say > > > > > > > > > > > > > > > > Why do you value story line so highly? Chess has no story. Do you like > > > chess? Would you like it more if there was a story line, say if the White > > > King caught his Queen playing with the Black King's Bishop? > > > > > > alexh@ivanhoe.starway.net.au > > > > > > > > > >now that you mention it......haha just kidding. I think story line is very > >important in some cases. where would a game like zelda64 be without an > >involved plot? It isnt always impportant though, I will admit that. > >I'll give a few instances of how i percieve a good stroy line to not only > >shed light on, but totally enhance a game. dkr:with out a good story line it > >might as well have no adventure mode at all, just tracks. fighting > >games:story line doesnt effect it much here, but it certainly enhances the > >characters doesnt it? without a good background sabrewulf is just > >sabrewulf, not a scientist fighting to find revenge and a cure for his > >disease. or take shadow man, without the involved story, your just some > >dead guy shooting holes in a bunch of other dead guys! My point is, story > >line doesnt nesecarily make a game, but it is an important factor in the big > >picture of a COMPLETE game, to me...just as important as gameplay, graphics > >and sound. > > DKR doesn't really have a story. What you are talking about are the > character and track designs. Some of which were good (Pipsy, Taj and that > evil turtle I forget the name of), some of which were very generic - like > that weasel guy or whatever he is. > > Fighting games only need a story so there is something interesting to watch > in the ending sequence. The character designs should stand on their own > without back-stories. Street Fighter2 had good characters for it's time. > Blanka you knew what he was about just be watching him (being a maniac). > Mortal Komabat is a game with pathetic character designs. The characters are > cheap palette swaps. Yellow guy vs Blue guy vs Green guy. > > Shadowman is a game that couldn't exist without its story. That wouldn't be > such a bad thing since it's an abysmal game with an abysmal story. > > One reason for a story is to motivate the player, however I think a good > game should be able to motivate without a story. Like tetris. > > If a game falls apart when the story is subtracted, then it is not a good one. > > alexh@ivanhoe.starway.net.au for the last time.....I said story line sheds light on character design and ENHANCES the game, I never said that if there was no story the game would fall apart! Hell, I grew up playing games where the only story at all was percieved as you played the game, not through cinema or anything else. thats what i mean by the feel of a game. Like in castlevania the only thing you really knew about the plot was that your characters name was simon belmont and he was trying to stop dracula from taking over transylvania. but as the game progressed the events that occured were the plot or storyline. In other words.....you may not percieve that a game has any story line at all, but I do because I look at it differently then you do. Even if a game had no cinemas or character developement at all, I would still percieve the story line because thats just the way I am. Please tell me you understand what I'm trying to say this time. Arent there any other oldschool gamers that agree with me? > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 15:58:08 EST From: TreyTable@aol.com Subject: Re: [N64] marketable games In a message dated 99-12-10 13:16:16 EST, you write: > Er, my point is Nintendo entered the industry because they were looking to > the future, Sony entered because they were looking to the past. > > alexh@ivanhoe.starway.net.au I think they both entered the industry cos they were looking for money. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 16:00:21 EST From: TreyTable@aol.com Subject: Re: [N64] grafix In a message dated 99-12-10 13:18:03 EST, you write: > but the texture variety gave the game a 'gritty' > look that I think wouldn't have been as convincing on the N64. Or maybe > it's just me. :) > > Elliot Gritty, yes, somebody who understands. I think a lot of times low res gritty looks better than low res polished cos in the hands of bad developers low res polished becomes low res blur. although bad ps developers usually end up with low res pixelated. ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 16:02:52 EST From: TreyTable@aol.com Subject: Re: [N64] Elements of good gaming In a message dated 99-12-10 13:33:11 EST, you write: > i truly believe that great gameplay alone can make a great game. remember > the old Atari 2600 game warlords? Kinda like breakout except you're trying > to rebound the ball into other peoples' castles. The graphics were > horrible, the sound laughable, but the gameplay was awesome. Great party > game. I still play the thing to this day on occasion. ;) > > -jacques :) I remember when I got Warlords in 1982. Great party game, Plugging in the four paddles in the four controller slots (eat that Nintendo) on the 2800. Helluva lot of fun. Too bad the 2800 died in the flood. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 16:03:29 EST From: TreyTable@aol.com Subject: Re: [N64] Madden 64 In a message dated 99-12-10 13:36:13 EST, you write: > I still haven't learned how to play my Madden 64 that no one will > buy off me. > > Russ I'll give you an American penny for it, what's that in Canadian? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 16:05:30 EST From: TreyTable@aol.com Subject: Re: [N64] Elements of good gaming In a message dated 99-12-10 13:57:38 EST, you write: > I forgot to say, in action games, even the character designs are > unimportant. After playing Street Fighter2 for the thousandth time you no > longer care that the spinning bird kick let's you see Chun Li's underwear, > or that E Honda makes a stupid noise when he does the headbutt: You see the > moves in terms of their priority, range, speed, damage. You just see the > rules of the game. You should be able to strip everything away from a game > and still enjoy it. > I have to disagree. Would SF2 be what it is today if Capcom thought the way you did? Who needs character designs, stick figures with the same moves get the job done. Sure man. sure Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 13:07:35 -0800 From: Charles Baynes Subject: Re: [N64] Elements of good gaming Alex wrote: > At 05:36 11-12-99 +1100, you wrote: > >DKR doesn't really have a story. What you are talking about are the > >character and track designs. Some of which were good (Pipsy, Taj and that > >evil turtle I forget the name of), some of which were very generic - like > >that weasel guy or whatever he is. > > > >Fighting games only need a story so there is something interesting to watch > >in the ending sequence. The character designs should stand on their own > >without back-stories. Street Fighter2 had good characters for it's time. > >Blanka you knew what he was about just be watching him (being a maniac). > >Mortal Komabat is a game with pathetic character designs. The characters are > >cheap palette swaps. Yellow guy vs Blue guy vs Green guy. > > > >Shadowman is a game that couldn't exist without its story. That wouldn't be > >such a bad thing since it's an abysmal game with an abysmal story. > > > >One reason for a story is to motivate the player, however I think a good > >game should be able to motivate without a story. Like tetris. > > > >If a game falls apart when the story is subtracted, then it is not a good one. > > > > I forgot to say, in action games, even the character designs are > unimportant. After playing Street Fighter2 for the thousandth time you no > longer care that the spinning bird kick let's you see Chun Li's underwear, > or that E Honda makes a stupid noise when he does the headbutt: You see the > moves in terms of their priority, range, speed, damage. You just see the > rules of the game. You should be able to strip everything away from a game > and still enjoy it. > > > alexh@ivanhoe.starway.net.au you really need to quit making other peoples judgments for them! As I said a thousand times before, it ENHANCES the game, it doesnt nessecarilly make or break it! And just because you think story and character developement are worthless DOESNT mean I do. MY OPINION WAS ASKED FOR AND GIVEN!! THEY ARE IMPORTANT TO ME. I NEVER ASKED FOR YOUR AGREEMENT OR SUPPORT. AND MORE IMPORTANTLY, I HAVE THE RIGHT TO DETERMINE WHAT IS IMPORTANT to me! > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > --Pika25chu-- ______________________________________________________ Get your free web-based email at http://www.xoom.com Birthday? Anniversary? Send FREE animated greeting cards for any occasion at http://greetings.xoom.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 16:07:54 EST From: TreyTable@aol.com Subject: Re: [N64] Dexter reaveals secret Dolphin knowledge?? In a message dated 99-12-10 15:15:52 EST, you write: > When you get dolphin., better have a padlock on the DVD cover. yanking a > DVD out > and throwing it accross the room wont yeild the same results :-) > > Dexter > So you're saying the Dolphin is going to be a top loading device?? Is that what you're saying? Was that the big secret? Huh? Huh? Huh? It sure would cut costs since front loaders are more expensive. So, really really now, is it true?????? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 16:09:42 EST From: TreyTable@aol.com Subject: Re: [N64] Re: Online gaming... In a message dated 99-12-10 15:22:01 EST, you write: > but 5000 people for > virtual on? come on, if they're really serious about it, they have to do > better than 5,000. > > Dexter > That is just for Japan though, I hear phone calls are expensive in the land of no indoor plumbing & girlfriend simulators. Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 16:11:33 EST From: TreyTable@aol.com Subject: Re: [N64] The Thing with Expansion pack In a message dated 99-12-10 15:24:58 EST, you write: > As for DK64, the RAM Pak was used for a higher > number of textures, bigger worlds, and the most > spectacular lighting effects ever seen. What were the lighting effects? Like the things the PlayStation can do anyway with no probelms? (NFS3 Hot Pursuit mode at night) like real time lighting? Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 16:13:02 EST From: TreyTable@aol.com Subject: Re: [N64] The Thing with Expansion pack In a message dated 99-12-10 15:30:21 EST, you write: > Heh, I'm sure there are those who will swear the graphics for Nintendo made > games are too cutesy, or isn't as good > as . > > Dex Vanilla. Are just mad that there aren't enought good N64 games to warrant a flavor of the month? ;) Dave [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 13:26:48 -0800 From: Dexter Sy Subject: Re: [N64] IGN64 talks with Nintendo > > > Well once the lid opens the gears that spin the CD disengage. I didn't pry it > out of the system, put took it out with no regard for its weak underbelly. > And threw it across the room. It didn't break until I beat it with a hammer. > But it was only Final Fantasy 6. Not a good game or anything. ;) > FF 6 is certainly a lot better than 8, or even 7 for that matter. 8 just plain stinks. Dexter > > Dave > > oh yeah, then I put it in an envelope and mailed it to square ea with a > letter on what i thought about their game > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 16:20:17 EST From: "Justin Smith-Williams" Subject: Re: [N64] developers Hal is a team inside of NCL like Team Sonic or AM2 at SEGA. >From: Alex >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] developers >Date: Sat, 11 Dec 1999 04:31:21 +1100 > >At 20:47 09-12-99 EST, you wrote: > >Hal is a development team inside Nintendo as is EAD so therefore Nintendo > >did make those games my friend.freakin mean banana. > > > > > >HAL is a seperate company, although I believe Nintendo owns part of them. > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 21:23:39 GMT From: "Mojo McCracken" Subject: Re: [N64] Madden 2000 Yeah I have Madden for playstation and the N64 version is the same. The gama play and graphic are great and so are the menus, but the commentating is TERRIBLE. When you score a touchdown it's so boring, and monotone. And there is hardly any game intro. I'd rent first Cheers, Jimmy (A.K.A. Del Monte 3) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 13:33:50 -0800 From: Dexter Sy Subject: Re: [N64] Re: Online gaming... > > That is just for Japan though, I hear phone calls are expensive in the land > of no indoor plumbing & girlfriend simulators. > > Dave I guess. But creating a network for gaming is complicated stuff. There's a lot of factors to consider. if its easy, Sega would have their DC network up and running by the end of the year, as they originally promised. Dexter > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 13:34:19 -0800 From: Dexter Sy Subject: Re: [N64] The Thing with Expansion pack TreyTable@aol.com wrote: > In a message dated 99-12-10 15:30:21 EST, you write: > > > Heh, I'm sure there are those who will swear the graphics for Nintendo made > > games are too cutesy, or isn't as good > > as . > > > > Dex > > Vanilla. > > Are just mad that there aren't enought good N64 games to warrant a flavor of > the month? ;) No, I just don't get into mood swings that often. :-) Dexter > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 13:34:38 -0800 From: Dexter Sy Subject: Re: [N64] Dexter reaveals secret Dolphin knowledge?? > > So you're saying the Dolphin is going to be a top loading device?? Is that > what you're saying? Was that the big secret? Huh? Huh? Huh? It sure would cut > costs since front loaders are more expensive. So, really really now, is it > true?????? I'm just guessing. but it could be true? Dexter > > > Dave > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 10 Dec 1999 16:26:18 EST From: "Justin Smith-Williams" Subject: Re: [N64] grafix The 64 can do the gritty thing to just take a look at Body Harvest and Hybrid Heaven. >From: "Elliot Jefferson" >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] grafix >Date: Fri, 10 Dec 1999 10:17:21 PST > >For certain types of games or certain 'atmospheres', I think the PSX is >better suited than the n64. For example, MGS was best for the psx, not >only >because of the cd format, but the texture variety gave the game a 'gritty' >look that I think wouldn't have been as convincing on the N64. Or maybe >it's just me. :) > >Elliot > > >----Original Message Follows---- >From: Nutz4n64@aol.com >Reply-To: n64@lists.xmission.com >To: n64@lists.xmission.com >Subject: Re: [N64] grafix >Date: Thu, 9 Dec 1999 19:08:49 EST > >In a message dated 12/8/99 11:32:25 AM Central Standard Time, >johng@engberganderson.com writes: > ><< OK, saying the Dreamcast has better graphics than the N64 is a >no-brainer, > but better graphics on the PSX? That's a joke, right? Good one! > > > > I really enjoy playing "Lemonade Stand" on my Apple IIe, mainly because >the > graphics are so much better than anything on the PSX. > > > > JG >> > >Alright. I'll probably be eaten alive by saying this, but I've always >thought that PSX did have better graphics. That may be my opinion, but I >guess it's another way of saying that I don't care too much about graphics. >-Eric- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > >______________________________________________________ >Get Your Private, Free Email at http://www.hotmail.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1034 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]