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To: n64-digest@lists.xmission.com
Subject: n64-digest V1 #1147
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n64-digest Sunday, April 2 2000 Volume 01 : Number 1147
Re: [N64] Resident Evil - Code: Veronica
[N64] Dolphin News
Re: [N64] PS2/N64 dwindle
Re: [N64] PS2/N64 dwindle
Re: [N64] DC/PS2/Saturn/N64
Re: [N64] DC/PS2
Re: [N64] Dolphin info revelaed!!!
Re: [N64] DC/PS2
Re: [N64] PS2/N64 dwindle
Re: [N64] DC/PS2
[N64] Mega Man V
Re: [N64] DC/PS2
Re: [N64] Majesco Man V
Re: [N64] DC/PS2
Re: [N64] DC/PS2
Re: [N64] DC/PS2
Re: [N64] SW Episode II
Re: [N64] DC/PS2
Re: [N64] C-Buttons
Re: [N64] DC/PS2
Re: [N64] DC/PS2
Re: [N64] DC/PS2
Re: [N64] DC/PS2
Re: [N64] DC/PS2
Re: [N64] DC/PS2
Re: [N64] DC/PS2
Re: [N64] DC/PS2
----------------------------------------------------------------------
Date: Sat, 1 Apr 2000 15:33:59 EST
From: Devil929@aol.com
Subject: Re: [N64] Resident Evil - Code: Veronica
I am -- but I can't quite say I'm playing it anywhere near as much as I am
MDK2. The latter is just far easier to jump into and get involved in. A lot
of that has to do with being able to control your character better and having
more logical puzzles than what CV offers. Still, I'll jump back on CV just as
soon as I finish off MDK2.
- -Aldo Merino
- -http://www.tendobox.com
In a message dated 4/1/00 11:19:47 AM Central Standard Time,
chriss24@worldnet.att.net writes:
<< Is there anyone else out there besides me and Dave that is playing CV?
Chris >>
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------------------------------
Date: Sat, 1 Apr 2000 17:40:30 EST
From: Fastleaf@aol.com
Subject: [N64] Dolphin News
Check out this link. It has some news on the Dolphin.
http://www.gamecenter.com/Features/Exclusives/Fool2000/News05/?st.gc.fd.bb3
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------------------------------
Date: Sat, 1 Apr 2000 18:22:25 EST
From: Nutz4n64@aol.com
Subject: Re: [N64] PS2/N64 dwindle
In a message dated 03/31/2000 9:44:18 PM Pacific Standard Time,
TreyTable@aol.com writes:
<< Don't worry, I still have Turok 2. And still on lair of the blind ones. ;)
>>
You might be there awhile, too. ;)
- -Eric-
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------------------------------
Date: Sat, 1 Apr 2000 18:24:03 EST
From: Nutz4n64@aol.com
Subject: Re: [N64] PS2/N64 dwindle
In a message dated 03/31/2000 9:44:18 PM Pacific Standard Time,
TreyTable@aol.com writes:
<< Don't worry, I still have Turok 2. And still on lair of the blind ones. ;)
>>
You might be there awhile, too. ;)
- -Eric-
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------------------------------
Date: Sat, 1 Apr 2000 18:34:30 EST
From: TreyTable@aol.com
Subject: Re: [N64] DC/PS2/Saturn/N64
In a message dated 4/1/00 10:47:04 AM Eastern Standard Time,
jedcross@hotmail.com writes:
> I disagree to that! The N64 has the best controller, look at it: comes in
> diffrent colors, the joystick is cool, it has a D-Pad, the c bottons are
> cool and the main 2 bottons( A and B) are nice too
The PSX Dual Shock, the PSX standard, the Saturn 3-D Pad, and the Dreamcast
standard controllers come (came) in different colors too. Same for a ton of
3rd party controllers. Every controller has a D-Pad. And the best D-Pad to me
is the one on the Saturn Japanese Standard. The C-Buttons are too small.
There is no perfect controller really. Some do come close like the N64
controller and Saturn 3-D Pad, but they all have their faults.
Speaking of the Saturn, I just picked up (used) a mint Virtual On (Saturn),
mint Panzer Dragoon (Saturn) Saturn Gameshark (no box), and near mint Grandia
(PSX) all for $27. Today has been a very good day. :)
Dave
First Optimus, then Ultra Magnus, and now you. Such a pity you Autobots die
so easily, or I might get some satisfaction when...
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------------------------------
Date: Sat, 1 Apr 2000 18:36:58 EST
From: TreyTable@aol.com
Subject: Re: [N64] DC/PS2
In a message dated 4/1/00 1:03:16 PM Eastern Standard Time,
kylepkze@hotmail.com writes:
> what i like about the DC
> controller is that its really comfortable and the 2 VMU slots. the things
i
> dot like are having to play soul Calibur with it.
> ~kyle
Import an ASCII Pad FT for your Dreamcast. They're great. It's like a Saturn
pad Japanese without shoulder buttons. They do cost about $50 with shipping,
but that's what a stick costs too. Great for fighting games.
Dave
Smegma, dogmatagram, fishmarket stew
Police in a corner, gunnin' for you
Appletoast, bedheated, furblanket rat
Laugh when they shoot you, say
"Please don't do that" - Phish
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------------------------------
Date: Sat, 1 Apr 2000 18:37:59 EST
From: TreyTable@aol.com
Subject: Re: [N64] Dolphin info revelaed!!!
In a message dated 4/1/00 1:21:33 PM Eastern Standard Time,
Bastion007@aol.com writes:
> Oh my God! Dolphin looks SO awesome! I KNEW that controller would kick ass!
> And the GBA interaction is BRILLIANT! How are they gonna launch it at
$99.99
>
> WITH DVD-movie playback? Go here for the info! http://ign64.i
> gn.com/news/17368.html
>
> ~Matt
What do is it today Matt? April 1st? Hmmm. That Episode 2 script on Daily
Radar looks great too. ;)
Dave
Smegma, dogmatagram, fishmarket stew
Police in a corner, gunnin' for you
Appletoast, bedheated, furblanket rat
Laugh when they shoot you, say
"Please don't do that" - Phish
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------------------------------
Date: Sat, 1 Apr 2000 18:40:16 EST
From: TreyTable@aol.com
Subject: Re: [N64] DC/PS2
In a message dated 4/1/00 2:45:22 PM Eastern Standard Time, thraxen@ipa.net
writes:
> The only problem with Sony's controller is that it could still stand
> to be a little bigger. They are bigger than the original controllers, but
> still not quite big enough.
>
> Stryder
Yeah, the Dual Analog (no shock) controller were just right, but Sony made
the Dual Shocks smaller because Japanese ppl have small hands. I think...
Dave
Smegma, dogmatagram, fishmarket stew
Police in a corner, gunnin' for you
Appletoast, bedheated, furblanket rat
Laugh when they shoot you, say
"Please don't do that" - Phish
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------------------------------
Date: Sat, 1 Apr 2000 19:02:42 EST
From: Nutz4n64@aol.com
Subject: Re: [N64] PS2/N64 dwindle
In a message dated 03/31/2000 11:40:50 PM Pacific Standard Time,
thraxen@ipa.net writes:
<< Bah...Turok 2 blows compared to Quake 2. Turok has some neat stuff, but it
just isn't that good. Of course, Quake 2 can get pretty monotonous, but at
least with the PC version of Quake 2 you can save anywhere,
anytime....unlike Turok 2 where there is like an hour or more of gameplay
between save points.
Skip both of them and get Unreal Tournament...yes, your set-up will run it.
Just use 16-bit color and medium textures and 800X600 resolution and you
should do fine.
Stryder >>
Of course, I don't play PC games, so the Quake 2 I played wasn't that great.
The save points in Turok 2 are annoying, but still, it's a kick arse game.
- -Eric-
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------------------------------
Date: Sat, 1 Apr 2000 19:09:01 EST
From: Nutz4n64@aol.com
Subject: Re: [N64] DC/PS2
In a message dated 04/01/2000 7:47:04 AM Pacific Standard Time,
jedcross@hotmail.com writes:
<< I disagree to that! The N64 has the best controller, look at it: comes in
diffrent colors, the joystick is cool, it has a D-pad, the c bottons are
cool and the main 2 bottons( A and B) are nice too. And I don't think there
should be an N64 control with 2 R or 2 L! one of each is fine.
I don't think that controlls will improve much because if they added more
bottons, it would become more confusing.
does anyone remember the 64-bit JAGUAR(I never played it), It had several
million bottons, well thats exagerating but I think I remember hearing it
had 30. imagine that! And not a single game used every botton.
-Jed >>
In all that, I think you forgot to mention that the controller fits one's
hands so well. It's comfortable. That's what I like.
- -Eric-
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------------------------------
Date: Sat, 1 Apr 2000 21:41:44 -0300
From: julio@lbm.com.br (Julio Almeida)
Subject: [N64] Mega Man V
Upcoming Game Boy Color Game:
Mega Man 5 (Majesco) GBC =97 Spring 2000
Does anybody have any information about it (bosses, developer)?
Julio
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------------------------------
Date: Sat, 01 Apr 2000 18:43:13 CST
From: "Eduardo Mercado"
Subject: Re: [N64] DC/PS2
i also think the N64 controller is great, but it has a BIG disadvatage when
you see the stick. for example, there are some minigames in Mario Party
where you have to turn the stick in circles. the best way todo this is with
the palm of your hand. After some time playing this game your hand will be
literally burned by the stick. If the N64's stick was a little softer as the
Dual shock, that woulnd't be sich a problem
>
>In all that, I think you forgot to mention that the controller fits one's
>hands so well. It's comfortable. That's what I like.
>-Eric-
>
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------------------------------
Date: Sat, 1 Apr 2000 22:21:04 EST
From: TreyTable@aol.com
Subject: Re: [N64] Majesco Man V
In a message dated 4/1/00 7:39:02 PM Eastern Standard Time, julio@lbm.com.br=
=20
writes:
> Upcoming Game Boy Color Game:
> Mega Man 5 (Majesco) GBC =E2=80=94 Spring 2000
> =20
> Does anybody have any information about it (bosses, developer)?
> =20
> Julio
I'm going to guess that the developer is Capcom. I'm also willing to bet tha=
t=20
it's a re-release of Mega Man 5 for the Game Boy but colorized for the Game=20
Boy Color. Majesco is mainly in the business of re-releasing older hardware=20
and software. You know those Genesis & SNES games you see at TRU in the $10=20
bin? for the most part all of those games are Majesco re-releases. I do know=
=20
that Majesco has reissued many Konami and SEGA games, heck, the SEGA Genesis=
=20
3 is a Majesco product, licensed by SEGA. My copies of SNES Castlevania IV,=20
Teenage Mutant Ninja Turtles IV, and Contra 3 are all Majesco reissues.
Dave
Smegma, dogmatagram, fishmarket stew
Police in a corner, gunnin' for you
Appletoast, bedheated, furblanket rat
Laugh when they shoot you, say
"Please don't do that" - Phish
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------------------------------
Date: Sat, 1 Apr 2000 22:39:35 EST
From: TreyTable@aol.com
Subject: Re: [N64] DC/PS2
In a message dated 4/1/00 7:43:35 PM Eastern Standard Time,
emercado13@hotmail.com writes:
> I also think the N64 controller is great, but it has a BIG disadvantage
when
> you see the stick. For example, there are some N-Games in Mario Party
> where you have to turn the stick in circles. the best way Todd this is
with
> the palm of your hand. After some time playing this game your hand will be
> literally burned by the stick. If the N64's stick was a little softer as
the
>
> Dual shock, that wouldn't be Mitch a problem
Never tried it like that, maybe that's why Nintendo is giving out gloves
instead of just condoms. But really. some plusses and minuses of current and
recent controllers. Nobody's perfect.
N64:
+ large size that fits comfortable in hands
+ thumb is in vertical position with analog stick
+ six face buttons (if only there was a Street Fighter 64)
- - C-Buttons are a bit too small
- - Analog stick wears out in about a year, much less if it's a TRU demo
- - switching between Paks
Dreamcast:
+ analog triggers
+ two slots (no need for swapping Paks)
- - only 6 buttons
- - only four face buttons
- - Digital Pad is raised too high
- - bumps on Analog stick wear quickly (check out any Dreamcast kiosk)
PlayStation Dual Shock:
+ built in rumble
+ two analog sticks
+ rubber tops to analog sticks
- - seem to stop functioning in analog mode after a year in certain games
- - sticks sometimes manufactured off center (I've seen this many times)
- - D-Pad takes quite a wile to break in
- - small
Saturn 3-D Pad:
+ analog triggers
+ six face buttons
- - analog ball harder to manipulate than an analog stick
- - no rumble at all
Yadda Eider YODA, I want twin sticks.
Dave
Smegma, dogmatagram, fishmarket stew
Police in a corner, gunnin' for you
Appletoast, bedheated, furblanket rat
Laugh when they shoot you, say
"Please don't do that" - Phish
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------------------------------
Date: Sun, 02 Apr 2000 14:21:49 +1000
From: Alex
Subject: Re: [N64] DC/PS2
At 13:58 01-04-00 GMT, you wrote:
>>And the Dual Shock 2 ... oh please. For a company as rich as Sony, you'd
>>think they'd spend a little time on R&D. These analog buttons? WTF? In
>>SM64,
>>you tap the button and Mario leaps, but press hard and he jumps higher.
>>What's the whole analog angle, anyway? I think that again, it's just all
>>show.
>
>Sony's Duel Shock is the best controller ever. And now the new champion is
>the DS2. Your missing the difference between the control of analog buttons
>and "tapping buttons".
>
>And secondly have you ever heard the expression "if it's not broken, don't
>fix it"? Sony knows they already have the best controller on the market, so
>why would they make a new one? What could be done to the Duel Shock to
>improve it? I can't think of anything. Tight analog control, nice button
>layout, built in force feedback, easy to hold, all anolog buttons, and with
>the new black look, it looks the coolest of all the controllers on the
>market.
>
>
>hOoce'D oN FoNikS wORkeD fOR mEe
>
>Cheers,
Sony's controller is a bad SNES clone. It's the SNES pad with two extra
trigger buttons, a crappy key-board style d-pad, uncomfortable restricting
handles and two sloppy analog sticks thrown in where ever they would fit.
alexh@ivanhoe.starway.net.au
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------------------------------
Date: Sun, 02 Apr 2000 14:30:12 +1000
From: Alex
Subject: Re: [N64] DC/PS2
At 13:45 01-04-00 -0600, you wrote:
>
>----- Original Message -----
>From: Jed Cross
>To:
>Sent: Saturday, April 01, 2000 9:46 AM
>Subject: Re: [N64] DC/PS2
>
>
>> >Sony's Duel Shock is the best controller ever.
>>
>> I disagree to that! The N64 has the best controller, look at it: comes in
>> diffrent colors, the joystick is cool, it has a D-pad, the c bottons are
>> cool and the main 2 bottons( A and B) are nice too. And I don't think
>there
>> should be an N64 control with 2 R or 2 L! one of each is fine.
>
>I agree with the first guy...Sony's Dual Shock is great. The N64 control
>pad is great, but it only has on analog stick and the 'c' buttons are too
>small. I know you say that one shoulder button is enough, but those extra 2
>that the Dual Shock has come in VERY handy for fighters and car combat
>games....and the dual analog controls are great for racing and car combat
>games. The only problem with Sony's controller is that it could still stand
>to be a little bigger. They are bigger than the original controllers, but
>still not quite big enough.
>
>Stryder
>
The c-buttons are more like a second d-pad than action buttons. If the
c-buttons were bigger then the system's 1st person shooters wouldn't be as
comfortable. Plus it's easier to remember buttons in terms of directions
(c-up, c-down) than letters (B, A, X, Y), or shapes. Sony just went with
shapes so they'd be different. Are there any games that use both analogue
sticks? It seems like the only reason the controller has two sticks is so it
can have one more than the N64's.
alexh@ivanhoe.starway.net.au
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------------------------------
Date: Sat, 01 Apr 2000 22:37:51 CST
From: "Kyle Ary"
Subject: Re: [N64] SW Episode II
when i first went on daily radar earlier today, i was going there mainly for
the TGS coverage, but when i saw that they had the script for star wars
episode II (forgeting that it was aprils fools day). i read it, and i
thought about it afterwards. i knew taht it was and april fools joke, but i
wanted to believe it. Actully, i still believe it, even though its not the
real script. i enjoyed some of the things. I liked how Darth Maul was still
alive, and i thought the ending was really intense. but im sure that the
"real" Episode II script will be even better.
~kyle
>From: Alex
>Reply-To: n64@lists.xmission.com
>To: n64@lists.xmission.com
>Subject: Re: [N64] DC/PS2
>Date: Sun, 02 Apr 2000 14:30:12 +1000
>
>At 13:45 01-04-00 -0600, you wrote:
> >
> >----- Original Message -----
> >From: Jed Cross
> >To:
> >Sent: Saturday, April 01, 2000 9:46 AM
> >Subject: Re: [N64] DC/PS2
> >
> >
> >> >Sony's Duel Shock is the best controller ever.
> >>
> >> I disagree to that! The N64 has the best controller, look at it: comes
>in
> >> diffrent colors, the joystick is cool, it has a D-pad, the c bottons
>are
> >> cool and the main 2 bottons( A and B) are nice too. And I don't think
> >there
> >> should be an N64 control with 2 R or 2 L! one of each is fine.
> >
> >I agree with the first guy...Sony's Dual Shock is great. The N64 control
> >pad is great, but it only has on analog stick and the 'c' buttons are too
> >small. I know you say that one shoulder button is enough, but those
>extra 2
> >that the Dual Shock has come in VERY handy for fighters and car combat
> >games....and the dual analog controls are great for racing and car combat
> >games. The only problem with Sony's controller is that it could still
>stand
> >to be a little bigger. They are bigger than the original controllers,
>but
> >still not quite big enough.
> >
> >Stryder
> >
>
>The c-buttons are more like a second d-pad than action buttons. If the
>c-buttons were bigger then the system's 1st person shooters wouldn't be as
>comfortable. Plus it's easier to remember buttons in terms of directions
>(c-up, c-down) than letters (B, A, X, Y), or shapes. Sony just went with
>shapes so they'd be different. Are there any games that use both analogue
>sticks? It seems like the only reason the controller has two sticks is so
>it
>can have one more than the N64's.
>
>alexh@ivanhoe.starway.net.au
>
>
>
>
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------------------------------
Date: Sun, 2 Apr 2000 00:55:15 EST
From: TreyTable@aol.com
Subject: Re: [N64] DC/PS2
In a message dated 4/1/00 11:16:47 PM Eastern Standard Time,
alexh@ivanhoe.starway.net.au writes:
> Sony's controller is a bad SNES clone. It's the SNES pad with two extra
> trigger buttons, a crappy keyboard style D-Pad, uncomfortable restricting
> handles and two sloppy analog sticks thrown in where ever they would fit.
>
> alexh@ivanhoe.starway.net.au
Don't forget the two "Stomper" truck motors shoved inside the handles.
Dave
Smegma, dogmatagram, fishmarket stew
Police in a corner, gunnin' for you
Appletoast, bedheated, furblanket rat
Laugh when they shoot you, say
"Please don't do that" - Phish
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------------------------------
Date: Sun, 2 Apr 2000 00:57:15 EST
From: TreyTable@aol.com
Subject: Re: [N64] C-Buttons
In a message dated 4/1/00 11:25:06 PM Eastern Standard Time,
alexh@ivanhoe.starway.net.au writes:
> The C-Buttons are more like a second D-Pad than action buttons. If the
> C-Buttons were bigger then the system's 1st person shooters wouldn't be as
> comfortable.
I disagree, anybody who's played MDK2 (Dreamcast) can attest that if the
C-Buttons were larger they wouldn't be a problem.
Dave
Smegma, dogmatagram, fishmarket stew
Police in a corner, gunnin' for you
Appletoast, bedheated, furblanket rat
Laugh when they shoot you, say
"Please don't do that" - Phish
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------------------------------
Date: Sun, 2 Apr 2000 01:06:18 EST
From: TreyTable@aol.com
Subject: Re: [N64] DC/PS2
In a message dated 4/1/00 11:25:06 PM Eastern Standard Time,
alexh@ivanhoe.starway.net.au writes:
> Plus it's easier to remember buttons in terms of directions
> (C-Up, C-down) than letters (B, A, X, Y), or shapes. Sony just went with
> shapes so they'd be different.
Just like NEC used Roman Numerals to be different, nothing wrong with that.
Actually for the first 8 months I had my PSX I called Triangle, Circle,
Square, X as SNES buttons X, A, Y, B. And sometimes I still call the
Dreamcast's X, Y, A, and B by the PSX button names. But never did I refer to
a four button pattern as C Up, ETC on another system. Although when I first
got my N64 I would call B, Y and A, B. That would really confuse ppl when I
would try to explain how to play a game.
Dave
Smegma, dogmatagram, fishmarket stew
Police in a corner, gunnin' for you
Appletoast, bedheated, furblanket rat
Laugh when they shoot you, say
"Please don't do that" - Phish
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------------------------------
Date: Sun, 2 Apr 2000 01:08:19 EST
From: TreyTable@aol.com
Subject: Re: [N64] DC/PS2
In a message dated 4/1/00 11:25:06 PM Eastern Standard Time,
alexh@ivanhoe.starway.net.au writes:
> Are there any games that use both analogue
> sticks? It seems like the only reason the controller has two sticks is so
it
> can have one more than the N64's.
>
Ape Escape, Tomb Raider 3, Nightmare Creatures, yup all the classics. ;) I
think Re-Volt does. But I'm not sure.
Dave
Smegma, dogmatagram, fishmarket stew
Police in a corner, gunnin' for you
Appletoast, bedheated, furblanket rat
Laugh when they shoot you, say
"Please don't do that" - Phish
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------------------------------
Date: Sun, 02 Apr 2000 16:20:51 +1000
From: Alex
Subject: Re: [N64] DC/PS2
At 01:06 02-04-00 EST, you wrote:
>In a message dated 4/1/00 11:25:06 PM Eastern Standard Time,
>alexh@ivanhoe.starway.net.au writes:
>
>> Plus it's easier to remember buttons in terms of directions
>> (C-Up, C-down) than letters (B, A, X, Y), or shapes. Sony just went with
>> shapes so they'd be different.
>
>Just like NEC used Roman Numerals to be different, nothing wrong with that.
>Actually for the first 8 months I had my PSX I called Triangle, Circle,
>Square, X as SNES buttons X, A, Y, B. And sometimes I still call the
>Dreamcast's X, Y, A, and B by the PSX button names. But never did I refer to
>a four button pattern as C Up, ETC on another system. Although when I first
>got my N64 I would call B, Y and A, B. That would really confuse ppl when I
>would try to explain how to play a game.
>
>Dave
C-Up ect is cumbersome to say and write, but remembering their positions on
the gamepad is much easier.
alexh@ivanhoe.starway.net.au
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Date: Sun, 02 Apr 2000 03:39:25 -0500
From: Thraxen
Subject: Re: [N64] DC/PS2
> Sony's controller is a bad SNES clone. It's the SNES pad with two extra
> trigger buttons, a crappy key-board style d-pad, uncomfortable restricting
> handles and two sloppy analog sticks thrown in where ever they would fit.
Yeah, it was damn stupid to put those 2 analog sticks right where my thumbs
can reach them comfortably...those fools!
Stryder
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Date: Sun, 02 Apr 2000 03:42:57 -0500
From: Thraxen
Subject: Re: [N64] DC/PS2
> The c-buttons are more like a second d-pad than action buttons. If the
> c-buttons were bigger then the system's 1st person shooters wouldn't be as
> comfortable.
Yeah, sure....they are too small.
> sticks? It seems like the only reason the controller has two sticks is so
it
> can have one more than the N64's.
Lots of games use them....the ones Trey mentioned plus numerous racing games
and all the car combat games (V8, Critical Depth). In fact a game like
Critical Depth uses them to perfection. Once you have used the dual analog,
the game is virtually unplayable when going back to any other controller.
You would think that Sony did it just to be different than N64....but you're
kind of in your own little world.
Stryder
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Date: Sun, 02 Apr 2000 18:50:20 +1000
From: Alex
Subject: Re: [N64] DC/PS2
At 03:39 02-04-00 -0500, you wrote:
>
>> Sony's controller is a bad SNES clone. It's the SNES pad with two extra
>> trigger buttons, a crappy key-board style d-pad, uncomfortable restricting
>> handles and two sloppy analog sticks thrown in where ever they would fit.
>
>Yeah, it was damn stupid to put those 2 analog sticks right where my thumbs
>can reach them comfortably...those fools!
>
>Stryder
>
The DC and N64 controllers allow for more precision since you can press
directly down on their analogue sticks with your thumb. When using the dual
shock, your thumb has to stretch across, limiting accuracy. Sony's analogue
sticks clutter an already cramped controller.
alexh@ivanhoe.starway.net.au
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------------------------------
Date: Sun, 02 Apr 2000 04:07:23 -0500
From: Thraxen
Subject: Re: [N64] DC/PS2
> The DC and N64 controllers allow for more precision since you can press
> directly down on their analogue sticks with your thumb. When using the
dual
> shock, your thumb has to stretch across, limiting accuracy. Sony's
analogue
> sticks clutter an already cramped controller.
>
> alexh@ivanhoe.starway.net.au
What the heck are you talking about?? Pressing down directly? More
precision?? I have all three types of controllers right here in the room
with me and the dual analog sticks are closer to my thumbs than on the other
2 types so I'm have no clue what you mean by 'stretching across'. Also,
Sony's pad is the only one that has buttons under the analog sticks (L3,
R3)...so I'm not sure why you would be pressing down on the others for
anyway. You're just trying to make up stuff to discredit Sony.
Stryder
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------------------------------
Date: Sun, 02 Apr 2000 19:21:49 +1000
From: Alex
Subject: Re: [N64] DC/PS2
At 04:07 02-04-00 -0500, you wrote:
>
>> The DC and N64 controllers allow for more precision since you can press
>> directly down on their analogue sticks with your thumb. When using the
>dual
>> shock, your thumb has to stretch across, limiting accuracy. Sony's
>analogue
>> sticks clutter an already cramped controller.
>>
>> alexh@ivanhoe.starway.net.au
>
>What the heck are you talking about?? Pressing down directly? More
>precision?? I have all three types of controllers right here in the room
>with me and the dual analog sticks are closer to my thumbs than on the other
>2 types so I'm have no clue what you mean by 'stretching across'. Also,
>Sony's pad is the only one that has buttons under the analog sticks (L3,
>R3)...so I'm not sure why you would be pressing down on the others for
>anyway. You're just trying to make up stuff to discredit Sony.
>
>Stryder
>
What I mean is: with the N64 your thumb is vertical (pressing down), while
with the PSX your thumb is horizontal (reaching across). The reason why you
would press down on the N64 is to increase the friction and thus resistance
of the control stick, there by increasing percision of control.
alexh@ivanhoe.starway.net.au
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------------------------------
End of n64-digest V1 #1147
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