From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1192 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Tuesday, April 18 2000 Volume 01 : Number 1192 Re: [N64] Will the lack of anti-aliasing for ps2 help Nintendo? Re: [N64] Dolphin Re: [N64] pokemon movie(i added movie) [N64] JFG Help RE: [N64] JFG Help Re: [N64] JFG Help Re: [N64] Will the lack of anti-aliasing for ps2 help Nintendo? Re: [N64] Square, Sony, and Nintendo Re: [N64] Descent Re: [N64] X-MEN game for the N64 info Re: [N64] Will the lack of anti-aliasing for ps2 help Nintendo? Re: [N64] Will the lack of anti-aliasing for ps2 help Nintendo? [N64] RE: "subsribe, i'tl work" [N64] RE:(N64) Descent [N64] pokemon again Re: [N64] pokemon again Re: [N64] pokemon again Re: [N64] pokemon again Re: [N64] pokemon again Re: [N64] pokemon again Re: [N64] pokemon again [N64] mario 15 or what? Re: [N64] mario 15 or what? Re: [N64] pokemon again Re: [N64] Dolphin [N64] change the games to how you want!!! [N64] new N character ---------------------------------------------------------------------- Date: Mon, 17 Apr 2000 23:51:08 EDT From: TreyTable@aol.com Subject: Re: [N64] Will the lack of anti-aliasing for ps2 help Nintendo? In a message dated 4/17/00 9:23:21 PM Eastern Daylight Time, Nutz4n64@aol.com writes: > The lack didn't stop developers for the PSX. The interesting factor, > however, is that the storage medium is the same, so who knows. > -Eric- > Well, since the medium is the same on all fronts I think developers will go to what is easiest to program for. It could end up being a pitched battle between Nintendo and SEGA. Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Apr 2000 23:53:14 EDT From: TreyTable@aol.com Subject: Re: [N64] Dolphin In a message dated 4/17/00 10:42:04 PM Eastern Daylight Time, moodyl@cba.com.au writes: > Why do they then say is 128 bit? Why does who say that? Not SEGA, I've looked all over my Dreamcast box and games and manuals and haven't found anywhere SEGA saying it's 128-Bit. Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Apr 2000 23:58:32 EDT From: TreyTable@aol.com Subject: Re: [N64] pokemon movie(i added movie) In a message dated 4/17/00 11:32:27 PM Eastern Daylight Time, Nutz4n64@aol.com writes: > When did those ones come out? I know about Yellow Submarine and I do like > the Beatles, but the others I never heard of. Heavy Metal came out in the mid 80s and Ghost in the Shell came out in the mid 90s. Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Apr 2000 22:29:54 -0600 From: Allan Hegedus Subject: [N64] JFG Help I am having trouble finding two tribals on the planet Tawfret, Bridge section. Does anyone know where there might be two in an obscure area? Thanks for your help. Allan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 15:25:32 +1000 From: "Moody, Luke" Subject: RE: [N64] JFG Help I'll have look to tonight. I am currently playing this game also. It is driving me crazy. Man those bloddy Tribals!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Man, going back though the levels for tribals and spaceship parts really sucks. If it wasn't for this tedious collecting JFG would be an N64 great game but there is way to much to do. > -----Original Message----- > From: Allan Hegedus [SMTP:allan.bev@sk.sympatico.ca] > Sent: Tuesday, April 18, 2000 2:30 PM > To: n64@lists.xmission.com > Subject: [N64] JFG Help > > I am having trouble finding two tribals on the planet Tawfret, Bridge > section. Does anyone know where there might be two in an obscure area? > Thanks for your help. > > Allan > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 01:44:10 EDT From: Nutz4n64@aol.com Subject: Re: [N64] JFG Help In a message dated 04/17/2000 9:30:40 PM Pacific Daylight Time, allan.bev@sk.sympatico.ca writes: << I am having trouble finding two tribals on the planet Tawfret, Bridge section. Does anyone know where there might be two in an obscure area? Thanks for your help. >> I don't know if these are the ones, but they are, IMO, the hardest to find in the area. In the area with Floyd (where you found him), there is a building where you get flares. If you light up that room, you'll find a platform in the back with a secret upper room, like an attic. There are two tribals up there. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 17 Apr 2000 23:37:57 -0700 From: Dexter Sy Subject: Re: [N64] Will the lack of anti-aliasing for ps2 help Nintendo? "Lloyd Millard Mccoy Jr." wrote: > This seems to be a major issue among developers for PS2. I was wondering > if this could help nintendo in any way? To be pessimistic about it? probably not. But I can see the possibility that if this isn't fixed in a satisfactory manner, the thought of ps2 may conjure up thoughts of rough looking polygon models which could hurt its overall image in the public's (read: casual gamer's) mind. There's several alternatives to fixing this and all are software tricks that take up processing speed and don't do the job nearly quite as well as if anti-aliasing was done in hardware. > > > Also, just what is anti-aliasing? Open paint. Draw a line from one point to another. See the staircase effect the diagonal line creates? That's aliasing. Anti-aliasing fixes this by making the pixels of the line change color gradually, turning the rough looking line into a smooth line. Anyone with THE SIMS should know this. one of the graphical features is anti-aliasing. try turning it off and you'll see all the bitmaps will look rather ugly, as if they were cut out improperly. And yes, anti-aliasing is done on bitmaps as much as it is done on polygons. > > > On Mon, 17 Apr 2000, Dexter Sy wrote: - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 17:30:56 +1000 From: Alex Subject: Re: [N64] Square, Sony, and Nintendo At 14:40 17-04-00 MDT, you wrote: >I posted this earlier, but I messed up the subject line and it probably got >skipped over: > As for the comment about Square bringing other Japanese companies to PSX, >it's pretty simple. Japan LOVES RPGs. Before it was announced that Square >was >developing for the PS the Saturn was outselling the PS in Japan. With Square >on their side, Japanese gamers ran to the system that had the FF series >coming >to it. With all of these adapters jumping on the system just for that one >game, developers would obviously want something to do with this gold mine. >On >the other side, with no Final Fantasy on N64, there was little reason left >for >a RPG lover to buy a system. So in other words, If Square stayed with >Nintendo, gamers over there would have ran to the N64, major PSX developers >would have eventually came over, and Sony might have gotten out of the gaming >business all together due to a lack of Japanese support. Of course this is >my >opinion, I could be wrong. > I agree, before Square went to Sony, sales of both the Saturn and the PLaystation were slow, and developers were taking a "wait and see approach" with the the N64. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 07:57:24 EDT From: LARGEEYES@aol.com Subject: Re: [N64] Descent In a message dated 4/17/00 9:58:58 PM Eastern Daylight Time, jedcross@hotmail.com writes: << I'm sorry that this is not N64 related but I need an answer! does anyone know at all where I could play Descent on multiplayer? -Jed >> I said $#@!%^#@ look for KALI---kali.net, kali.com...I don't know... on the internet.....gez. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 10:35:59 EDT From: "Jed Cross" Subject: Re: [N64] X-MEN game for the N64 info >Me neither, but mostly because of school. You just know I'll be playing PD >all summer. Can't wait. >-Eric- NOT ME, i'll be probaly playing simcity 3000 unlimited all summer! or i'll probaly go swimming and stuff too! - -Jed ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 12:25:40 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Will the lack of anti-aliasing for ps2 help Nintendo? Is anti-aliasing in anyway related to Nurbs? Also you made a point regarding software tricks eating up processing speed. With the vast amount of power and speed that PS2 has do u think it would be noticeable? Mara Jade's brother On Mon, 17 Apr 2000, Dexter Sy wrote: > > > "Lloyd Millard Mccoy Jr." wrote: > > > This seems to be a major issue among developers for PS2. I was wondering > > if this could help nintendo in any way? > > To be pessimistic about it? probably not. But I can see the possibility that if this > isn't fixed in a satisfactory manner, the thought of ps2 may conjure up thoughts of > rough looking polygon models which could hurt its overall image in the public's > (read: casual gamer's) mind. There's several alternatives to fixing this and all > are software tricks that take up processing speed and don't do the job nearly quite > as well as if anti-aliasing was done in hardware. > > > > > > > Also, just what is anti-aliasing? > > Open paint. Draw a line from one point to another. See the staircase effect the > diagonal line creates? That's aliasing. Anti-aliasing fixes this by making the > pixels of the line change color gradually, turning the rough looking line into a > smooth line. Anyone with THE SIMS should know this. one of the graphical features > is anti-aliasing. try turning it off and you'll see all the bitmaps will look rather > ugly, as if they were cut out improperly. And yes, anti-aliasing is done on bitmaps > as much as it is done on polygons. > > > > > > > On Mon, 17 Apr 2000, Dexter Sy wrote: > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 12:27:00 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Will the lack of anti-aliasing for ps2 help Nintendo? Yeah that first sentence summed it up. Thanks Trey. Thanks Dexter. On Mon, 17 Apr 2000 TreyTable@aol.com wrote: > In a message dated 4/17/00 8:39:09 PM Eastern Daylight Time, > mccoyjr@Glue.umd.edu writes: > > > This seems to be a major issue among developers for PS2. I was wondering > > if this could help Nintendo in any way? > > > > Also, just what is anti-aliasing? > > The blurring of edges to get rid of jagged images on where a character ends. > Open your paint program (most Microsoft PCs have one) and click on the line > icon and draw a line at 25 degrees, but it doesn't have to be perfect. Now > when you zoom in you'll see bumps in the line. Anti-aliasing smoothes out > those bumps. by blurring colors. The N64 can do it as well as the Dreamcast, > well I think it can, the Naomi can do anti-aliasing, so I'm sure the > Dreamcast can. Does that explain it? > > Dave > > Smegma, dogmatagram, fishmarket stew > Police in a corner, gunnin' for you > Appletoast, bedheated, furblanket rat > Laugh when they shoot you, say > "Please don't do that" - Phish > > > > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 12:45:27 -0400 From: Chris Clark Subject: [N64] RE: "subsribe, i'tl work" "Hello, Kettle? Yeah, I just wanted to tell you that you are black." - -Someone who would rather make up his own sig file than copy Dave's. >>Yeah, everyone on the list probaly wants you gone! We try to help you but you complain! I do not think you wanna uns*bscribe! But in case you want to, send an email to majordomo@lists.xmission.com and type in the text field: s*bscribe nintendo then subsribe buffy list, then subsribe movie list, i'tl work! - - -Jed<< [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 13:17:42 EDT From: "Jed Cross" Subject: [N64] RE:(N64) Descent I went to Kali but I have to pay for the multiplayer! - -Jed ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 17:26:51 EDT From: "Jed Cross" Subject: [N64] pokemon again Well I think pokemon will soon die out because I have no idea how people can like it forever and well Nintendo cant keep makin g new games of it and well I just think it'l die out soon! - -Jed ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 17:33:14 EDT From: Nutz4n64@aol.com Subject: Re: [N64] pokemon again In a message dated 04/18/2000 2:27:38 PM Pacific Daylight Time, jedcross@hotmail.com writes: << Well I think pokemon will soon die out because I have no idea how people can like it forever and well Nintendo cant keep makin g new games of it and well I just think it'l die out soon! -Jed >> And what basis do you have for that. They're making a total of four movies, the TV series is going very strong, and Gold/Silver will be out in the fall. Or is this message just to see if you could get me to reply? ;) - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 17:41:14 EDT From: "Jed Cross" Subject: Re: [N64] pokemon again >And what basis do you have for that. They're making a total of four >movies, >the TV series is going very strong, and Gold/Silver will be out in the >fall. >Or is this message just to see if you could get me to reply? ;) >-Eric- No Eric, I just think it will die out!!!!!!!!!!!!!!!!!! I liked it a bit before but it just got plain annoying to me. I like pokemon red blue and yellow thats all. The movie was terrible, snap and stadium sucked and well teckhok dude is gone now! - -Jed ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 18:10:41 EDT From: TreyTable@aol.com Subject: Re: [N64] pokemon again In a message dated 4/18/00 5:35:18 PM Eastern Daylight Time, Nutz4n64@aol.com writes: > And what basis do you have for that. They're making a total of four movies, > the TV series is going very strong, and Gold/Silver will be out in the fall. > > Or is this message just to see if you could get me to reply? ;) > -Eric- Not to mention Hey You Pikachu! Although I hate Pokemon, it's all Pokemon's fault. Bandai canceled Macross VF-X2 in favor of Digimon. If there was no Pokemon there'd be no Digimon, and if there was no Digimon I'd be playing Macross VF-X2 this summer. Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 18:31:33 EDT From: Nutz4n64@aol.com Subject: Re: [N64] pokemon again In a message dated 04/18/2000 2:41:44 PM Pacific Daylight Time, jedcross@hotmail.com writes: << No Eric, I just think it will die out!!!!!!!!!!!!!!!!!! I liked it a bit before but it just got plain annoying to me. I like pokemon red blue and yellow thats all. The movie was terrible, snap and stadium sucked and well teckhok dude is gone now! -Jed >> Yes, but there are many out there that liked Stadium and Snap. And, God forbid, there are people that liked that movie too. Just because you don't like it so much anymore doesn't mean that it's going to die out. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 19:45:11 EDT From: "Jed Cross" Subject: Re: [N64] pokemon again >Yes, but there are many out there that liked Stadium and Snap. And, God >forbid, there are people that liked that movie too. Just because you don't >like it so much anymore doesn't mean that it's going to die out. >-Eric- well Eric, do you remember power rangers? They were the thing that people were crazy about! I liked it but I HATE IT NOW I dont know why they keep on making newer shows of it now but you know, its one of the universws misteries! have you ever played power rangers on the Snes, taht was pretty dang neat and the genesis version was pretty good too but I think I liked the genesis one better. anywho, there is another power rangers game being made for the N64, power rangers:light speed rescue! why the would they make a game like that? and remember, just because im talking about power rangers does not neccesarily mean I like it, GOT IT! - -Jed ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 19:54:19 EDT From: Nutz4n64@aol.com Subject: Re: [N64] pokemon again In a message dated 04/18/2000 4:45:55 PM Pacific Daylight Time, jedcross@hotmail.com writes: << well Eric, do you remember power rangers? They were the thing that people were crazy about! I liked it but I HATE IT NOW I dont know why they keep on making newer shows of it now but you know, its one of the universws misteries! have you ever played power rangers on the Snes, taht was pretty dang neat and the genesis version was pretty good too but I think I liked the genesis one better. anywho, there is another power rangers game being made for the N64, power rangers:light speed rescue! why the would they make a game like that? and remember, just because im talking about power rangers does not neccesarily mean I like it, GOT IT! >> Course. I used to like it too. I think it went downhill from the point where Jason, Zack, and Trini left. Anyway, Pokemon did start out as a videogame in the first place, so I think that it will actually live on as another of Nintendo's mascots. At least, I hope it will. Heck, it's still alive in Japan. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 19:57:07 EDT From: "Jed Cross" Subject: [N64] mario 15 or what? recently, I looked through a tips and tricks codebook and it showed miyamoto with a cake with mario's birthday(a 1995 pic) and mario was 10 then, so that would mean he was 1 in 1985 but I thought donkey kong and mario was released in 1982 or 1983! - -Jed ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 20:10:37 EDT From: Nutz4n64@aol.com Subject: Re: [N64] mario 15 or what? In a message dated 04/18/2000 4:58:28 PM Pacific Daylight Time, jedcross@hotmail.com writes: << recently, I looked through a tips and tricks codebook and it showed miyamoto with a cake with mario's birthday(a 1995 pic) and mario was 10 then, so that would mean he was 1 in 1985 but I thought donkey kong and mario was released in 1982 or 1983! -Jed >> Well, I believe that's when SMB was released in the US (Dave, correct me if I'm wrong on that). Although Mario was in DK, I think that he really gained his true identity in SMB. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 21:24:48 EDT From: TreyTable@aol.com Subject: Re: [N64] pokemon again In a message dated 4/18/00 7:55:21 PM Eastern Daylight Time, Nutz4n64@aol.com writes: > << well Eric, do you remember power rangers? They were the thing that people > were crazy about! I liked it but I HATE IT NOW > I dont know why they keep on making newer shows of it now but you know, its > > one of the universws misteries! have you ever played power rangers on the > SNES, that was pretty dang neat and the genesis version was pretty good too > > but I think I liked the genesis one better. > Nyko, there is another power rangers game being made for the N64, power > rangers: light speed rescue! Why the would they make a game like that? > > and remember, just because IM talking about power rangers does not > necessarily mean I like it, GOT IT! >> > > Course. I used to like it too. I think it went downhill from the point > where Jason, Sack, and Trine left. Anyway, Pokemon did start out as a > videogame in the first place, so I think that it will actually live on as > another of Nintendo's mascots. At least, I hope it will. Heck, it's still > alive in Japan. > -Eric- You both liked Power Rangers? Hahahahaha. That's funny. A second rate Voltron is all they were. Now DynaMan (USA Network show, what Power Rangers was taken from, but with the real Japanese actors and hilarious dubbing) that was cool. ;) Dave Smegma, dogmatagram, fishmarket stew Police in a corner, gunnin' for you Appletoast, bedheated, furblanket rat Laugh when they shoot you, say "Please don't do that" - Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 22:06:23 EDT From: Bastion007@aol.com Subject: Re: [N64] Dolphin <> Well, if I remember my Next Gen correctly, I believe there was an interview with Bernie Stolar a while back, before the DC launch, and when NG asked about what makes DC different, he said something like, "Well, 128 is better than anything on the market, so even non-gamers will understand more is better." I'm not quoting, I remember this faintly, but I believe they were trying to tout DC as a 128-bit machine. Look in the Official Dreamcast Magazine and you'll see ads for Rayman and others proclaiming "128-bit" action. ~Matt "American beer is like making love in a canoe. It's f*cking close to water." - - Monty Python [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 22:16:10 EDT From: "Jed Cross" Subject: [N64] change the games to how you want!!! Here is a cool trick you can do to computer games but not console games: since you will have to install the games, you can go into the files that you installed and find the pictures or images taht are used in the game, next thing you do, you have to open the image you want to change but make sure its a bitmap image, and you must be using Windows, not mac or any other because I dont know how to use those for changing stuff. Now what you do is change whatever you want in the image and save it(make sure you copied the image first before opening it so just in case you want everything to normal, just delete the file you changed and replace it with the copy, but the copy will have to have the name of the Original image!) now since you saved the image, go into the game and play it and if you find the thing you changed, it will look as if you made it! - -Jed ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 18 Apr 2000 22:20:58 EDT From: "Jed Cross" Subject: [N64] new N character This is a multi-part message in MIME format. - ------=_NextPart_000_58f7e38a_7ee4f395$7cc0747d Content-Type: text/plain; format=flowed Nintendo is introducing a new character! Wario's bro Waluigi, he will appear in mario tennis 64 for the N64(figures) this summer, I have included a pic of him - -Jed ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com - ------=_NextPart_000_58f7e38a_7ee4f395$7cc0747d Content-Type: image/pjpeg; name="luigi.jpg" Content-Transfer-Encoding: base64 Content-Disposition: attachment; filename="luigi.jpg" /9j/4AAQSkZJRgABAgEASABIAAD/7QGEUGhvdG9zaG9wIDMuMAA4QklNA+0A AAAAABAASABVAAEAAQBIAFUAAQABOEJJTQQNAAAAAAAEAAAAeDhCSU0D8wAA AAAACAAAAAAAAAAAOEJJTQQKAAAAAAABAAA4QklNJxAAAAAAAAoAAQAAAAAA AAACOEJJTQP1AAAAAABIAC9mZgABAGxmZgAGAAAAAAABAC9mZgABAKGZmgAG AAAAAAABADIAAAABAFoAAAAGAAAAAAABADUAAAABAC0AAAAGAAAAAAABOEJJ TQP4AAAAAABwAAD/////////////////////////////A+gAAAAA//////// /////////////////////wPoAAAAAP////////////////////////////8D 6AAAAAD/////////////////////////////A+gAADhCSU0ECAAAAAAAEAAA AAEAAAJAAAACQAAAAAA4QklNBBQAAAAAAAQAAAADOEJJTQQGAAAAAAAHAAEA 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