From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1232 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, May 19 2000 Volume 01 : Number 1232 [N64] Hotgames.com - Coolnews N64 Re: [N64] Dolphin [N64] PS2 trolls Make a Stand, was Dolphin Re: [N64] Nintendo Commercials Re: [N64] Dolphin Re: [N64] Dolphin Re: [N64] Dolphin Re: [N64] Dolphin Re: [N64] 4 player controllers Re: [N64] Dolphin Re: [N64] PS2 trolls Make a Stand, was Dolphin ---------------------------------------------------------------------- Date: Sat, 20 May 2000 00:39:55 +1000 (EST) From: editor@hotgames.com Subject: [N64] Hotgames.com - Coolnews N64 COOLNEWS NINTENDO 64: Gamedate May 19, 2000 The newsletter of nintendo64.hotgames.com! New Look! How do you like our new look? We've listened to your comments about the design and efficiency of Hotgames.com and after countless hours (and hours) of work we have an all new look! Take a look around and see our new features, which are sure to make your Hotgames experience better than ever! Let us know what you think! Ed. - ------------------------------------------------------------------------ Today's Coolnews is sponsored by: Lifelounge.com Lifelounge.com B3 No 2-Louisville is complete, Bob Burnquist continued has reign at the top of vert skating, Pat Channita dominated the street course and Jay Miron headed home a big name field of BMX’ers. Lifelounge.com stalked the world’s best skaters, bikers and in-liners to Kentucky and recorded all the action from the world’s premier action sports tour. Checkout all the results, a bunch of killer shots and a very unique report at www.lifelounge.com - -------------------------------------------------------------------------- FEATURE REVIEW - NBA LIVE 2000 NBA Live 2000 is another basketball game on the Nintendo 64. Sure, there's already a heap of basketball games on the machine already but you should make the time of day to check out this one! http://nintendo64.hotgames.com/games/nbaliv1/review.htm LATEST 5 NINTENDO 64 GAME REVIEWS: Battlezone - Rise Of The Black Dogs http://nintendo64.hotgames.com/games/battle2/review.htm Hydro Thunder 64 http://nintendo64.hotgames.com/games/hydrot/review.htm Harvest Moon 64 http://nintendo64.hotgames.com/games/harves/review.htm Worms Armageddon http://nintendo64.hotgames.com/games/wormsa/review.htm Excite Bike 64 http://nintendo64.hotgames.com/games/wormsa/review.htm FEATURE EDITORIAL - E3 2000 - ALL THE FUN! The Electronics Entertainment Expo brings so many surprises that you need a surprise-proof pair of pants to survive it all! Hotgames.com now brings you the highlights of its tour of the booths of 3 major software publishers! http://nintendo64.hotgames.com/features.htm WIN PRIZES - AUSTIN POWERS FIGURES! Are you feeling groovy, baby? If so, you'll probably go shag-crazy when you hear about our brand new Austin Powers 2 action figure give-away, thanks to our always horny pals at McFarlane Toys! Check out the details, right now! http://nintendo64.hotgames.com/prizes.htm CHEAT OF THE WEEK - To Toggle The Race Clock Go to the Setup screen hold Z, Down C, and Up C. Continue holding Z, but release the other buttons. Now press and hold Up C and Down C. See you later... Cameron D. editor@hotgames.com To unsubscribe to Coolnews send an email message to coolnews-n64-request@lists.hotgames.com with the word 'unsubscribe' in the subject field. - --------------------------------------------------------- Do you have friends who are also keen N64 gamers? Why not FORWARD this cool newsletter email to them NOW! They can subscribe all for themselves at: http://nintendo64.hotgames.com/subscribe.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 19 May 2000 22:14:11 GMT From: "E. Jefferson" Subject: Re: [N64] Dolphin Exactly. The system hasn't even launched yet. Calling it a failure now is premature. People said the DC would be a failure because most of it's launch games weren't AAA in quality, but they've sold millions of units. Elliot - ----Original Message Follows---- From: Nutz4n64@aol.com Reply-To: n64@lists.xmission.com To: n64@lists.xmission.com Subject: Re: [N64] Dolphin Date: Fri, 19 May 2000 17:08:17 EDT In a message dated 05/19/2000 1:58:40 PM Pacific Daylight Time, eljam@hotmail.com writes: << Now, it appears that Sony might have made some bad choices with their hardware. Time will tell if their system can meet the hype. >> Well, they certainly didn't make the hype at E3, even with MGS2. If it can happen with their launch is yet to be determined. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 19 May 2000 15:24:51 -0700 From: Dexter Sy Subject: [N64] PS2 trolls Make a Stand, was Dolphin Nutz4n64@aol.com wrote: > In a message dated 05/19/2000 1:13:59 PM Pacific Daylight Time, > dexter@tendobox.com writes: > > << All this discussion is pointless. Dolphin will not > fail because Nintendo won't fail. Its really that simple. The question > really is, how successful will the console be. >> > > Very good point, Dex. As I've been saying, I'm hoping it'll be a heck of a > lot more successful than PS2. > -Eric- By the way, go read Daily Radar's "In Defense of PlayStation2" where their PS editor (actually, all their editors are playstation zealots...), Dan Egger make an argument that PS2 really doesn't have any problems. Man oh man, he sounded like a desparate trying to defend a console. It is funny because PlayStation gamers were always in the position of simply stating the facts and saying "look at the numbers". It is ironic to see them put in the position of having to explain away chinks in sony's armor. I do remember the days when the odd Sony supporter would laugh at us lowly Nintendo people for defending the N64 right down to every issue, looks like the table's been turned. One particularly funny thing is about the last of VRAM. He explains this away in a reassuing fashion by saying the Naughty Dog was able to do great streaming off of PlayStation 1, therefore implying that they will do the same for Playstation 2, adding further that developers only need to get acquainted with the dev kits. If anyone in this list made the point that the Nintendo 64 IS NOT hard to develop for by pointing out to all the great RARE software, It would be almost certain that they would get flame mails and rebuttals right away pointing out how RARE is an exception etc. etc. And you can see how Dan and the PS2 camp in general is stuck in exactly the same position. PS2 has a problem and he is attempting to make the point that the problem isn't that bad. Yes, Naughty Dog and Electronic Arse may get things done better, but given all the other third parties out there, how many will actually get it right? or will they get it at all? maybe we need to wait until the 3rd, or the 4th generation for the majority of developers to be able to deal with this streaming issue. Its funny how he doesn't even have an example of a developer doing it on the PlayStation 2 and has to resort to faith that developers will figure a way around the PS2's ram limitations. Moving on, Daily Radar devoted an entire page under its "In Defense of PS2" feature to make he point that "Sony will Eventually Beat Sega" Unless you've been totally out of it, we know Sega is already beaten, regardless of who it is facing, whether it be Nintendo, Sony or even Microsoft. But all that page in the feature managed to achieve is to give some pep talk to Sony fans, showing them how Sega's got it worse and that's really what that topic is about. The shallowness of the arguments rears its ugly head again with Dan concluding the page saying that "Nintendo can still come from behind, though. All they have to do is have a huge number of consoles ready for launch day and release with a Pokemon and a Mario game." and then more pep talk "Sony will win this next generation... unless something major and totally unexpected happens. And that's possible You never know in this industry" Yes, Nintendo can come from behind and from all indications its also got its act together too. But that's not the point. The article's lack of insight about what Microsoft and Nintendo's consoles is about and how they are being positioned is made painfully clear here. Fast forward to the page 4 "Is Aliasing That Big A Problem?" I couldn't contain my laughter when I got here. The feature had degenerated from an attempt at pepping up PS2 fans to a desparate attempt to retionalize a crucial flaw in the console's design. The article first apologizes for the PS2's predicatioment saying " it was stupid of Sony to not include a more simplistic anti-aliasing system in the PS2" Then, it goes on the offensive making the point that PlayStation 2 can do anti-alsiasing by sacrificing hardware performance ( it only reduces framerate from 60 fps to 30 fps...) As if all the previous arguments made in all theprevious topics weren't silly enough, the argument that Dreamcast got aliasing problems as well was made. The article read: "Speaking of aliasing problems, I have noticed that many Dreamcast titles suffer from it as well. It seems that all this focus on the PS2 has spared the DC a little bit. I've looked back at many of the DC titles that I own and have noticed quite a number of aliasing problems. One funny example of this was at E3. Midway was showing both the PS2 and DC versions of Ready 2 Rumble 2. When comparing the two games, I not only noticed that the PS2 had the graphical edge but also that the DC version had worse aliasing problems! Can you believe that? " With regards to the top paragraph, the article sounded bitter.Understandable considering how deflated everyone was after E3. But the second paragraph is really a funny example (no pun intended). The article attempted to rationalize that anti-aliasing isn't such a big deal because Dreamcast has worse aliasing problems by using a very specific comparasion of ready 2 rumble 2. For starters, the article conviniently ignores that fact that the PS2 version of Ready 2 Rumble 2 looks similar to the DC version, right down to the stiff hands and bulgy polygonal torsos (I would know, I played it at Sony's Museum... eeer. booth.) and whatever graphical edge it has over DC is minimal. Which leaves me to wonder if Midway had to use up all that extra power to get anti-aliasing done right on the PS2. At any rate, the logic behind it is flawed. The article attempts to argue a moot point. It's like an one-armed man saying he would be fine once he get his prosthetics in place. Sure, the prosthetic arm may help him carry things, but the fact of the matter is, the man is still handicappe, no matter how good the prosthetic arm his. Given that anti-aliasing is free on N64, Dreamcast, and probably on Dolphin and X-box, developers could anti-aliasing as much or as little as they want without taking a hit on the game's graphics engine. That is simply not the case with PS2. This essay is less an indicment of Dan than it is of his desperation. For all I know, he could be a nice guy and he probably is. But the stuff Daily Radar is putting up is hilarious. Defending Sony like there is no tomorrow while consistently taking pot shots at everyone else. I think I've gone far enough. The article goes on to claim that PlayStation 2 won E3... and that Jesus prophecized Sony's world domination before he was crucified. Go check this hilarity out: http://www.dailyradar.com/features/game_feature_page_782_1.html - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 19 May 2000 15:45:16 -0700 From: Dexter Sy Subject: Re: [N64] Nintendo Commercials > > > I love the one where that guy falls onto that boat where those people are > fishing...great commercial. Too bad I'm not interested in motorcycle games > :P As for MM, well...hmmm, obviously I have not seen it. > > Stryder Its very good. You can download it at Tendo Box... at our e3 coverage. www.tendobox.com/ its under the news story "holy mother of god!" - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 19 May 2000 15:51:59 -0700 From: Dexter Sy Subject: Re: [N64] Dolphin Nutz4n64@aol.com wrote: > In a message dated 05/19/2000 1:13:59 PM Pacific Daylight Time, > dexter@tendobox.com writes: > > << All this discussion is pointless. Dolphin will not > fail because Nintendo won't fail. Its really that simple. The question > really is, how successful will the console be. >> > > Very good point, Dex. As I've been saying, I'm hoping it'll be a heck of a > lot more successful than PS2. > -Eric- By the way, go read Daily Radar's "In Defense of PlayStation2" where their PS editor (actually, all their editors are playstation zealots...), Dan Egger make an argument that PS2 really doesn't have any problems. Man oh man, he sounded like a desparate trying to defend a console. It is funny because PlayStation gamers were always in the position of simply stating the facts and saying "look at the numbers". It is ironic to see them put in the position of having to explain away chinks in sony's armor. I do remember the days when the odd Sony supporter would laugh at us lowly Nintendo people for defending the N64 right down to every issue, looks like the table's been turned. One particularly funny thing is about the last of VRAM. He explains this away in a reassuing fashion by saying the Naughty Dog was able to do great streaming off of PlayStation 1, therefore implying that they will do the same for Playstation 2, adding further that developers only need to get acquainted with the dev kits. If anyone in this list made the point that the Nintendo 64 IS NOT hard to develop for by pointing out to all the great RARE software, It would be almost certain that they would get flame mails and rebuttals right away pointing out how RARE is an exception etc. etc. And you can see how Dan and the PS2 camp in general is stuck in exactly the same position. PS2 has a problem and he is attempting to make the point that the problem isn't that bad. Yes, Naughty Dog and Electronic Arse may get things done better, but given all the other third parties out there, how many will actually get it right? or will they get it at all? maybe we need to wait until the 3rd, or the 4th generation for the majority of developers to be able to deal with this streaming issue. Its funny how he doesn't even have an example of a developer doing it on the PlayStation 2 and has to resort to faith that developers will figure a way around the PS2's ram limitations. Moving on, Daily Radar devoted an entire page under its "In Defense of PS2" feature to make he point that "Sony will Eventually Beat Sega" Unless you've been totally out of it, we know Sega is already beaten, regardless of who it is facing, whether it be Nintendo, Sony or even Microsoft. But all that page in the feature managed to achieve is to give some pep talk to Sony fans, showing them how Sega's got it worse and that's really what that topic is about. The shallowness of the arguments rears its ugly head again with Dan concluding the page saying that "Nintendo can still come from behind, though. All they have to do is have a huge number of consoles ready for launch day and release with a Pokemon and a Mario game." and then more pep talk "Sony will win this next generation... unless something major and totally unexpected happens. And that's possible You never know in this industry" Yes, Nintendo can come from behind and from all indications its also got its act together too. But that's not the point. The article's lack of insight about what Microsoft and Nintendo's consoles is about and how they are being positioned is made painfully clear here. Fast forward to the page 4 "Is Aliasing That Big A Problem?" I couldn't contain my laughter when I got here. The feature had degenerated from an attempt at pepping up PS2 fans to a desparate attempt to retionalize a crucial flaw in the console's design. The article first apologizes for the PS2's predicatioment saying " it was stupid of Sony to not include a more simplistic anti-aliasing system in the PS2" Then, it goes on the offensive making the point that PlayStation 2 can do anti-alsiasing by sacrificing hardware performance ( it only reduces framerate from 60 fps to 30 fps...) As if all the previous arguments made in all theprevious topics weren't silly enough, the argument that Dreamcast got aliasing problems as well was made. The article read: "Speaking of aliasing problems, I have noticed that many Dreamcast titles suffer from it as well. It seems that all this focus on the PS2 has spared the DC a little bit. I've looked back at many of the DC titles that I own and have noticed quite a number of aliasing problems. One funny example of this was at E3. Midway was showing both the PS2 and DC versions of Ready 2 Rumble 2. When comparing the two games, I not only noticed that the PS2 had the graphical edge but also that the DC version had worse aliasing problems! Can you believe that? " With regards to the top paragraph, the article sounded bitter.Understandable considering how deflated everyone was after E3. But the second paragraph is really a funny example (no pun intended). The article attempted to rationalize that anti-aliasing isn't such a big deal because Dreamcast has worse aliasing problems by using a very specific comparasion of ready 2 rumble 2. For starters, the article conviniently ignores that fact that the PS2 version of Ready 2 Rumble 2 looks similar to the DC version, right down to the stiff hands and bulgy polygonal torsos (I would know, I played it at Sony's Museum... eeer. booth.) and whatever graphical edge it has over DC is minimal. Which leaves me to wonder if Midway had to use up all that extra power to get anti-aliasing done right on the PS2. At any rate, the logic behind it is flawed. The article attempts to argue a moot point. It's like an one-armed man saying he would be fine once he get his prosthetics in place. Sure, the prosthetic arm may help him carry things, but the fact of the matter is, the man is still handicapped, no matter how good the prosthetic arm his. Given that anti-aliasing is free on N64, Dreamcast, and probably on Dolphin and X-box, developers could anti-aliasing as much or as little as they want without taking a hit on the game's graphics engine. That is simply not the case with PS2. This essay is less an indicment of Dan than it is of his desperation. For all I know, he could be a nice guy and he probably is. But the stuff Daily Radar is putting up is hilarious. Defending Sony like there is no tomorrow while consistently taking pot shots at everyone else. I think I've gone far enough. The article goes on to claim that PlayStation 2 won E3... and that Jesus prophecized Sony's world domination before he was crucified. Go check this hilarity out: http://www.dailyradar.com/features/game_feature_page_782_1.html - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 19 May 2000 19:17:10 EDT From: DarkBastion@aol.com Subject: Re: [N64] Dolphin <> Okay, now we're just trying to be idealistic. Both Sony, Sega, Nintendo, and any other business on the face of the earth exists for one reason: to make money. Sony thinks they will make money by producing a set-top box that has the bare essentials to play games (well, hardware wise it is quite sophisticated). Nintendo is betting that a cheap, dedicated game console with everything a gamer could need will suffice (and maybe a Dolphin-capable Panasonic DVD player, too). Who is right is a mystery right now, but I can say one thing: I KNOW the Dolphin will have good games, simply because it is a Nintendo console. The PS2, however, has no yet deemed itself worthy of the $400+ I'd be spending at launch ($400 including games, peripherals, etc.). ~Matt "People who speak in metaphors ought to shampoo my crotch." - Jack Nicholson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 19 May 2000 19:45:09 -0500 From: Thraxen Subject: Re: [N64] Dolphin > Another fact that will hurt Sony is that they cant make good quality 1st > party games like Nintendo that will hurt their sucsess. They rely on too much > 3rd party support. > Sure, Nintendo makes great 1st party games....but they rely on 3rd party support nearly as much due to the fact that their good 1st party games are few and far between. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 19 May 2000 19:48:02 -0500 From: Thraxen Subject: Re: [N64] Dolphin - ----- Original Message ----- From: To: Sent: Friday, May 19, 2000 9:53 AM Subject: Re: [N64] Dolphin > In a message dated 5/19/00 9:21:57 AM Central Daylight Time, > u03cdw@abdn.ac.uk writes: > > << Maybe sony are making their games so that multiplayer for > more than 2 people is going to be online and their gona > crank up the price to make even more money > >> > > I think Sony's intent is to make money while Nintendo's intent is to please a > vast array of gamers by producing high quality games. > > Daniel Haha...I have to disagree here....please a vast array of gamers?? Please...they lack depth in so many genres it is sad. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 19 May 2000 19:54:18 -0500 From: Thraxen Subject: Re: [N64] 4 player controllers > Sony wants to make more money by making you buy a 4-player adapter for > around $30-40 bucks. > Oh wait, if all the psx controllers work, then my 4-player adapter for psx > should work also. I have like 6 psx controllers. > 10 saturn controllers, 4 dreamcast controllers, and 4 n64 controllers. > My rooms is a big big mess. hey...I have not thought about that...I wonder if the mulitplayer adapter will work... Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 19 May 2000 20:16:44 -0500 From: Thraxen Subject: Re: [N64] Dolphin > got its act together too. But that's not the point. The article's lack of > insight about what Microsoft and Nintendo's consoles is about and how they are > being positioned is made painfully clear here. You know why? Because the Dolphin and X-box have yet to actually appear in public. You are slamming these guys for the arguments they are making, but what position do you really have until opinions of the X-box and Dplphin hardware appear from developers? > Fast forward to the page 4 "Is Aliasing That Big A Problem?" I couldn't > contain my laughter when I got here. The feature had degenerated from an > attempt at pepping up PS2 fans to a desparate attempt to retionalize a crucial > flaw in the console's design. The article first apologizes for the PS2's > predicatioment saying " it was stupid of Sony to not include a more > simplistic anti-aliasing system in the PS2" Then, it goes on the offensive > making the point that PlayStation 2 can do anti-alsiasing by sacrificing > hardware performance ( it only reduces framerate from 60 fps to 30 fps...) If you know anything about anti-aliasing...this is no surprise. Just go read some reviews of the VooDoo 5 and 3dfx's famed FSAA. In order to get the AA they have, they have to render each frame 2 or 4 times (depending on if you have FSAA 2X or 4X enabled). The frame rates take serious hits because rendering each frame 2 or 4 times reduces you effective fill rate by 2 or 4 times. > minimal. Which leaves me to wonder if Midway had to use up all that extra > power to get anti-aliasing done right on the PS2. At any rate, the logic > behind it is flawed. The article attempts to argue a moot point. It's like > an one-armed man saying he would be fine once he get his prosthetics in > place. Sure, the prosthetic arm may help him carry things, but the fact of the > > matter is, the man is still handicapped, no matter how good the prosthetic arm > his. > Given that anti-aliasing is free on N64, Dreamcast, and probably on > Dolphin and X-box, developers could anti-aliasing as much or as little as they > want without taking a hit on the game's graphics engine. That is simply not the > > case with PS2. That is BS....you can't have AA without taking a hit in performance...if you could, why would neither 3DFX or Nvidia have used such a method??????? Nothing is for free my friend....you might get it cheaper, but their is always a cost for prettier graphics. again...go read up on AA for the VooDoo 5 and GeForce 2 GTS chipsets...then maybe you will get it. Stryder > > > This essay is less an indicment of Dan than it is of his desperation. For all > > I know, he could be a nice guy and he probably is. But the stuff Daily Radar > is putting up is hilarious. Defending Sony like there is no tomorrow while > consistently taking pot shots at everyone else. I think I've gone far enough. > The article goes on to claim that PlayStation 2 won E3... and that Jesus > prophecized Sony's world domination before he was crucified. > > Go check this hilarity out: > > http://www.dailyradar.com/features/game_feature_page_782_1.html > > > > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 19 May 2000 20:05:06 -0500 From: Thraxen Subject: Re: [N64] PS2 trolls Make a Stand, was Dolphin - ----- Original Message ----- From: Dexter Sy To: Sent: Friday, May 19, 2000 5:24 PM Subject: [N64] PS2 trolls Make a Stand, was Dolphin > By the way, go read Daily Radar's "In Defense of PlayStation2" where their PS > editor (actually, all their editors are playstation zealots...), Dan Egger > make an argument that PS2 really doesn't have any problems. Man oh man, he > sounded like a desparate trying to defend a console. It is funny because > PlayStation gamers were always in the position of simply stating the facts and > saying "look at the numbers". It is ironic to see them put in the position of > having to explain away chinks in sony's armor. I do remember the days when the > odd Sony supporter would laugh at us lowly Nintendo people for defending the > N64 right down to every issue, looks like the table's been turned. Turned? I think all you people need to wait till the Dolphin materializes before slamming Sony. > One particularly funny thing is about the last of VRAM. He explains this away > in a reassuing fashion by saying the Naughty Dog was able to do great streaming > off of PlayStation 1, therefore implying that they will do the same for > Playstation 2, adding further that developers only need to get acquainted with > the dev kits. This may well be true....the PSX has very little RAM and the games were fine. I will say it again...from the reports about MGS2...the PS2 is a very viable platform...it just takes a bit to figure out how to program games for it. > If anyone in this list made the point that the Nintendo 64 IS NOT hard to > develop for by pointing out to all the great RARE software, It would be almost > certain that they would get flame mails and rebuttals right away pointing out > how RARE is an exception etc. etc. And you can see how Dan and the PS2 camp > in general is stuck in exactly the same position. PS2 has a problem and he is > attempting to make the point that the problem isn't that bad. Yes, Naughty > Dog and Electronic Arse may get things done better, but given all the other > third parties out there, how many will actually get it right? or will they get > it at all? maybe we need to wait until the 3rd, or the 4th generation for the > majority of developers to be able to deal with this streaming issue. Its funny > how he doesn't even have an example of a developer doing it on the PlayStation > 2 and has to resort to faith that developers will figure a way around the > PS2's ram limitations. Whatever...you're jumping the gun here. It is still very early. The PSX had serious RAM limitations....you figure it out. Stryder > > > Moving on, Daily Radar devoted an entire page under its "In Defense of PS2" > feature to make he point that "Sony will Eventually Beat Sega" > Unless you've been totally out of it, we know Sega is already beaten, > regardless of who it is facing, whether it be Nintendo, Sony or even > Microsoft. But all that page in the feature managed to achieve is to give some > pep talk to Sony fans, showing them how Sega's got it worse and that's really > what that topic is about. The shallowness of the arguments rears its ugly head > again with Dan concluding the page saying that "Nintendo can still come from > behind, though. All they have to do is have a huge number of consoles ready > for launch day and release with a Pokemon and a Mario game." and then more pep > talk "Sony will win this next generation... unless something major and > totally unexpected happens. And that's possible You never know in this > industry" Yes, Nintendo can come from behind and from all indications its also > got its act together too. But that's not the point. The article's lack of > insight about what Microsoft and Nintendo's consoles is about and how they are > being positioned is made painfully clear here. > > Fast forward to the page 4 "Is Aliasing That Big A Problem?" I couldn't > contain my laughter when I got here. The feature had degenerated from an > attempt at pepping up PS2 fans to a desparate attempt to retionalize a crucial > flaw in the console's design. The article first apologizes for the PS2's > predicatioment saying " it was stupid of Sony to not include a more > simplistic anti-aliasing system in the PS2" Then, it goes on the offensive > making the point that PlayStation 2 can do anti-alsiasing by sacrificing > hardware performance ( it only reduces framerate from 60 fps to 30 fps...) > > As if all the previous arguments made in all theprevious topics weren't silly > enough, the argument that Dreamcast got aliasing problems as well was made. > The article read: > > "Speaking of aliasing problems, I have noticed that many Dreamcast titles > suffer > from it as well. It seems that all this focus on the PS2 has spared the DC a > little > bit. I've looked back at many of the DC titles that I own and have noticed > quite a > number of aliasing problems. > > One funny example of this was at E3. Midway was showing both the PS2 and DC > versions of Ready 2 Rumble 2. When comparing the two games, I not only noticed > that the PS2 had the graphical edge but also that the DC version had worse > aliasing problems! Can you believe that? " > > > With regards to the top paragraph, the article sounded bitter.Understandable > considering how deflated everyone was after E3. But the second paragraph is > really a funny example (no pun intended). The article attempted to > rationalize that anti-aliasing isn't such a big deal because Dreamcast has > worse aliasing problems by using a very specific comparasion of ready 2 rumble > 2. For starters, the article conviniently ignores that fact that the PS2 > version of Ready 2 Rumble 2 looks similar to the DC version, right down to the > stiff hands and bulgy polygonal torsos (I would know, I played it at Sony's > Museum... eeer. booth.) and whatever graphical edge it has over DC is > minimal. Which leaves me to wonder if Midway had to use up all that extra > power to get anti-aliasing done right on the PS2. At any rate, the logic > behind it is flawed. The article attempts to argue a moot point. It's like > an one-armed man saying he would be fine once he get his prosthetics in > place. Sure, the prosthetic arm may help him carry things, but the fact of the > matter is, the man is still handicappe, no matter how good the prosthetic arm > his. Given that anti-aliasing is free on N64, Dreamcast, and probably on > Dolphin and X-box, developers could anti-aliasing as much or as little as they > want without taking a hit on the game's graphics engine. That is simply not the > case with PS2. > > > > This essay is less an indicment of Dan than it is of his desperation. For all > I know, he could be a nice guy and he probably is. But the stuff Daily Radar > is putting up is hilarious. Defending Sony like there is no tomorrow while > consistently taking pot shots at everyone else. I think I've gone far enough. > The article goes on to claim that PlayStation 2 won E3... and that Jesus > prophecized Sony's world domination before he was crucified. > > Go check this hilarity out: > > http://www.dailyradar.com/features/game_feature_page_782_1.html > > > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1232 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]