From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1251 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Tuesday, May 30 2000 Volume 01 : Number 1251 Re: [N64] is 2-D gaming 3-D and 3-D is 4-D? [N64] Jet Force Gemini help RE: [N64] Perfect Dark AI Re: [N64] Nintendo dominates Top 10 once again Re: [N64] is 2-D gaming 3-D and 3-D is 4-D? Re: [N64] is 2-D gaming 3-D and 3-D is 4-D? [N64] Expansion pack Re: [N64] Expansion pack Re: [N64] is 2-D gaming 3-D and 3-D is 4-D? Re: [N64] more PD Re: [N64] most promissing N64 year? RE: [N64] Perfect Dark AI Re: [N64] bond cheats Re: [N64] Perfect Dark AI Re: [N64] Perfect wavebike Re: [N64] Perfect wavebike RE: [N64] Perfect Dark AI Re: [N64] Perfect wavebike Re: [N64] Jet Force Gemini help Re: [N64] Expansion pack Re: [N64] most promissing N64 year? Re: [N64] Perfect Dark AI Re: [N64] Expansion pack Re: [N64] Expansion pack Re: [N64] Perfect Dark AI Re: [N64] Perfect framerate? Re: [N64] Perfect wavebike Re: [N64] Expansion pack RE: [N64] is 2-D gaming 3-D and 3-D is 4-D? RE: [N64] Jet Force Gemini help Re: [N64] Perfect Dark AI RE: [N64] Perfect Dark AI ---------------------------------------------------------------------- Date: Tue, 30 May 2000 10:02:45 BST From: "Uncle Jingle" Subject: Re: [N64] is 2-D gaming 3-D and 3-D is 4-D? Perhaps a healthy dosage of the Twilight Zone is whats needed. >In a message dated 05/29/2000 8:06:00 PM Pacific Daylight Time, >jedcross@hotmail.com writes: > > > Actually, some Snes games had 4-D or whatever, I know in Breath of fire, > > night and day would pass and different monsters appeared at night while > > others at day, but games like Zelda 3(a link to the past) and breath of >fire > > > > 3-D because you have freedom to move where you want, or is 3-D where >you >can > > > > see every shape or whatever, I hope someone understands this!!! > > > > -Jed > >3D has length, width, and depth. If something makes use of the fourth >dimension, time, then time affects gameplay. It doesn't just mean you get >to >move. Time affects games like Pokémon Gold and Silver because they have an >internal clock. This means that if you play it at different times of the >day, it affects the game. But, since these games lack the third dimension, >depth, they are not 3D. I don't know how to explain this coherently, so >you >people have to forgive this message. But I hope I got my point across. >And >I hope it's right too (heck, I'm no science expert). >-Eric- > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 10:15:35 BST From: "Uncle Jingle" Subject: [N64] Jet Force Gemini help There must be someone who is not playing PD to give some help. The problem is (apart from the tribals) how do you get to that 'treehouse' in the swamp on Tawfret?, I've tried all 3 characters and still can't work out how to get up there. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 11:00:05 BST From: "Uncle Jingle" Subject: RE: [N64] Perfect Dark AI I had completed all of the levels (and most of the cheats) but was also stuck in the same area. To get over this I had to do something shameful.......I CHEATED. There I said it, I just hope my friends can forgive me. A hard one which took me ages was Invisibility!! >Also there is no All bonds code. >I read in a mag that it was going to be put into the game, even some early >screen shots have pictures of Connery, but they withdrew it. Maybe a >licence >thing? >Also, I am trying like hell to beat Aztec on the third hardest level to >access the Egyptian level (which I have still not done. I gave up in 1998) >Does anyone have any clues or tips of what I should do? >The other difficulty level were hard but not impossible but this is mega >hard! ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 06:02:51 EDT From: TreyTable64@aol.com Subject: Re: [N64] Nintendo dominates Top 10 once again In a message dated 5/30/00 4:35:24 AM Eastern Daylight Time, uncle_jingle@hotmail.com writes: > I haven't heard any advances on June 30th. Everytime I ask in town all the > spotty clerks say is '.....don't know, but we CAN reserve it for you..'. > I'm only guessing that may be because a firm date hasn't been set yet, could > > be they're holding it to go into the Christmas slot or it could be next > week?. Maybe they'll pull a complete 1080 on ya. ;) Dave The flesh from Satan's dogs Will make the rudiments of gruel Deduct the carrots from your pay You worthless swampy fool - --Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 06:03:32 EDT From: TreyTable64@aol.com Subject: Re: [N64] is 2-D gaming 3-D and 3-D is 4-D? In a message dated 5/30/00 5:03:40 AM Eastern Daylight Time, uncle_jingle@hotmail.com writes: > Perhaps a healthy dosage of the Twilight Zone is what's needed. There's..... someone...... on the..... wing! Dave Heppity Zerrrrve, barrooteebah! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 06:50:07 -0400 From: Wez Subject: Re: [N64] is 2-D gaming 3-D and 3-D is 4-D? DarkBastion@aol.com wrote: > < but how would gameboy games or snes games or any game that we thought was > 2-D have the 4th dimension in them? you need 3-D first don't you? Or a 2-D > game was always 3-D? imagine a true 2-D game then?scary! > > -Jed>> > > Can someone kick this idiot outta here? He rambles off the first thing that > comes into his head, and it's clogging my mailbox. Think first, man! Ha...what have I been saying? But I figured the mass amount of messages and stupidity would slow down after a while..hasn't yet. I think Greg will let him back on if I kick him for no reason other than that he is a child who shouldn't be on his parents PC. ;) Wez > > > Perfect Dark is so sweet! Do you need all gold medals to get the classic guns? > > ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 13:01:12 BST From: "Uncle Jingle" Subject: [N64] Expansion pack If what is said is true regarding the 2001 Japan release of the Dolphin, I'm guessing that the rest of the world could wait anywhere up to 18 months longer. The point being the N64 will reach its peak before then, and would this warrant a upgrade of the current expansion pack to say 8 Megs to allow for an intermediate step before the Dolphin release. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 22:33:43 +1000 From: Alex Subject: Re: [N64] Expansion pack At 13:01 30-05-00 BST, you wrote: >If what is said is true regarding the 2001 Japan release of the Dolphin, I'm >guessing that the rest of the world could wait anywhere up to 18 months >longer. >The point being the N64 will reach its peak before then, and would this >warrant a upgrade of the current expansion pack to say 8 Megs to allow for >an intermediate step before the Dolphin release. No because: Another expansion pack would further divide the N64 userbase. and Considering the length of development cycles, if the 8meg pack was shown to developers now, they wouldn't have time to implement it before the arrival of dolphin. North America is sure to get the Dolphin before christmas 2001, if PAL territories get screwed like we did with the N64 launch I will be very unhappy. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 12:47:40 EDT From: "Jed Cross" Subject: Re: [N64] is 2-D gaming 3-D and 3-D is 4-D? >And what the hell is 5-D supposed to be? > >Dave Sorry Dave, I have no idea what 5-D is! ask someone else! - -Jed our world is 4-D ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 12:48:48 EDT From: "Jed Cross" Subject: Re: [N64] more PD >Well, most games with cart save only you can copy backups of your saves >onto >a Gameshark. > >Dave The memory caed/controller pak should be the same! - -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 12:50:25 EDT From: "Jed Cross" Subject: Re: [N64] most promissing N64 year? >Of the three platformers mentioned, the order in which I like them the most >is: Banjo-Kazooie, Super Mario 64, and Donkey Kong 64. All three are >great. >BK, I liked the fact that there were more characters to interact with and >the >controls were a lot tighter (Alex, I know how you feel about this subject, >so >please, let's not get into another pointless argument). Mario, well, I >don't >think there's any explanation necessary. DK64, the mine carts were >awesome, >the haunted house stage rocked, and the final boss was hilarious. However, >with five different characters, the game has the disadvantage of becoming >rather tedious toward the end, especially in stages like Fungi Forest. And >then, you mentioned Paper Mario. What makes you so sure it'll be bad? >Have >you played it? Who knows, it could be fun. And, it is a sequel to SMRPG, >one of the best SNES games. >-Eric- Paper Mario is sucky!!! Look at the graphics and from what I heard, it is nothing like Super Mario RPG!!! - -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 13:00:21 EDT From: "Jed Cross" Subject: RE: [N64] Perfect Dark AI >A hard one which took me ages was Invisibility!! >Also there is no All bonds code. >I read in a mag that it was going to be put into the game, even some early >screen shots have pictures of Connery, but they withdrew it. Maybe a >licence >thing? >Also, I am trying like hell to beat Aztec on the third hardest level to >access the Egyptian level (which I have still not done. I gave up in 1998) >Does anyone have any clues or tips of what I should do? >The other difficulty level were hard but not impossible but this is mega >hard! To beat Aztec, just play 00 agen tlike you would play secret agent except play a lor more cautious and avoid the first several gun shots and you'll be ok, thats all I can give you. - -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 13:07:14 EDT From: "Jed Cross" Subject: Re: [N64] bond cheats >DK Mode. Runway under five minutes on Agent. > > >Dave I made a mistake, I meant DK mode also, I got it confused with paintball mode. - -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 14:03:28 EDT From: "Jed Cross" Subject: Re: [N64] Perfect Dark AI >Don't know, that'd mean I'd have to buy a new Gameshark. I don't know if >the >codes will work with the one I have. My Gameshark in the one with the >Zelda: >Ocarina Keycode update. Got it in January 1999. > >Dave Don't you just have to update your GS? - -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 14:13:22 EDT From: "Jed Cross" Subject: Re: [N64] Perfect wavebike >Well RAM doesn't really have anything to do with framerates, it's more due >to processor speed. > >alexh@ivanhoe.starway.net.au But RAM also makes it work easier. - -Jed ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 14:40:18 EDT From: SprVegeta2003@aol.com Subject: Re: [N64] Perfect wavebike the framerate of perfect dark does not bother me at all. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 14:46:15 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: RE: [N64] Perfect Dark AI the 2nd level isn't that harder..the enemies have bad aim even in this level. I hear the dark level is difficult On Mon, 29 May 2000, Moody, Luke wrote: > Some reveiws state not to play the Agent level and go straight for the 2nd > setting. I for one will play the first setting to get used to it? > What do you guys think? > > > -----Original Message----- > > From: TreyTable64@aol.com [SMTP:TreyTable64@aol.com] > > Sent: Friday, May 26, 2000 6:07 AM > > To: n64@lists.xmission.com > > Subject: Re: [N64] Perfect Dark AI > > > > In a message dated 5/25/00 10:18:36 AM Eastern Daylight Time, > > uncle_jingle@hotmail.com writes: > > > > > So, how does the opposition compare to Goldeneye? > > > Does the cannon fodder just stand there as you reduce them to a bloody > > pulp > > > or do they wise-up, run away and get help? > > > > First guy I met up with ran up and punched me in face, if that helps. > > > > Dave > > > > Heppity Zerrrrve, barrooteebah! > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > ********************************************************************** > Commonwealth Bank of Australia (ACN 123 123 124) > ********************************************************************** > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 14:54:46 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Perfect wavebike that's because there's more stuff going on in PD than Goldeneye. Be glad they didn't take the Fzero route and make the backgrounds sparse so that the framerate could be constant. On Tue, 30 May 2000 TreyTable64@aol.com wrote: > In a message dated 5/30/00 2:36:22 AM Eastern Daylight Time, Devil929@aol.com > writes: > > > Somewhat; certainly more so now than before but I attribute that to my > > Dreamcast for being so (occasionally) 'dreamy' when it comes to framerates. > > > > Aldo Merino > > Yeah, same here. But I really expected Rare to give at least 30 FPS with some > slowdown here & there. But it's Goldeneye chop all over again. I bet the RAL > system (really annoying lighting) has something to do with it. It sure does > take Jo quite a while to reload a Magnum. She should have taken lessons from > Gordon Freeman. > > Dave > > The flesh from Satan's dogs > Will make the rudiments of gruel > Deduct the carrots from your pay > You worthless swampy fool > --Phish > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 16:35:12 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Jet Force Gemini help In a message dated 05/30/2000 2:16:01 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: > There must be someone who is not playing PD to give some help. The problem > is (apart from the tribals) how do you get to that 'treehouse' in the swamp > on Tawfret?, I've tried all 3 characters and still can't work out how to get > > up there. All my players guide says is use Lupus. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 16:38:36 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Expansion pack In a message dated 05/30/2000 5:01:51 AM Pacific Daylight Time, uncle_jingle@hotmail.com writes: > If what is said is true regarding the 2001 Japan release of the Dolphin, I'm > guessing that the rest of the world could wait anywhere up to 18 months > longer. > The point being the N64 will reach its peak before then, and would this > warrant a upgrade of the current expansion pack to say 8 Megs to allow for > an intermediate step before the Dolphin release. I doubt that. The N64 was released about 5 or 6 months in the US after Japan, so I'm sure we can expect the same with Dolphin. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 16:45:35 EDT From: Nutz4n64@aol.com Subject: Re: [N64] most promissing N64 year? In a message dated 05/30/2000 9:51:10 AM Pacific Daylight Time, jedcross@hotmail.com writes: > Paper Mario is sucky!!! Look at the graphics and from what I heard, it is > nothing like Super Mario RPG!!! > > -Jed Again, how can you know that it's "sucky" if you haven't played it? I think it could be a fun game. And graphics? Please don't say you're another one of those shallow gamers who will look at a game with mediocre graphics and say it's bad. Heck, sometimes I'm a sucker for great graphics as well, but don't write off a game because of that alone. If you do, here's something you should read: http://www.gamingmaxx.com/ign/swwvgjm.htm - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 16:48:31 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Perfect Dark AI In a message dated 05/30/2000 11:47:04 AM Pacific Daylight Time, mccoyjr@Glue.umd.edu writes: << the 2nd level isn't that harder..the enemies have bad aim even in this level. I hear the dark level is difficult >> It's true, the enemies aren't that much worse on special agent. Of course, for special agent, I've only gone through the very first mission. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 17:58:32 EDT From: TreyTable64@aol.com Subject: Re: [N64] Expansion pack In a message dated 5/30/00 8:23:38 AM Eastern Daylight Time, alexh@ivanhoe.starway.net.au writes: > No because: > > Another expansion pack would further divide the N64 userbase. > > and > > Considering the length of development cycles, if the 8meg pack was shown to > developers now, they wouldn't have time to implement it before the arrival > of dolphin. Although it's possible that certain developers could create their own larger RAM expansion for certain games, like Capcom did with their 4 Meg expansion for the Saturn, which was a step up from SNK's 1 Meg expansion. Dave The flesh from Satan's dogs Will make the rudiments of gruel Deduct the carrots from your pay You worthless swampy fool - --Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 17:59:00 EDT From: TreyTable64@aol.com Subject: Re: [N64] Expansion pack In a message dated 5/30/00 8:23:38 AM Eastern Daylight Time, alexh@ivanhoe.starway.net.au writes: > North America is sure to get the Dolphin before Christmas 2001, if PAL > territories get screwed like we did with the N64 launch I will be very > unhappy. Prepare to be unhappy. Dave The flesh from Satan's dogs Will make the rudiments of gruel Deduct the carrots from your pay You worthless swampy fool - --Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 18:00:51 EDT From: TreyTable64@aol.com Subject: Re: [N64] Perfect Dark AI In a message dated 5/30/00 2:04:00 PM Eastern Daylight Time, jedcross@hotmail.com writes: > Don't you just have to update your GS? > > -Jed They don't give free updates from the older Gamesharks to Gameshark Pro. And I once tried to update my PSX Gameshark with the Upgrade CD and all it did was corrupt my Gameshark. Dave The flesh from Satan's dogs Will make the rudiments of gruel Deduct the carrots from your pay You worthless swampy fool - --Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 18:03:07 EDT From: TreyTable64@aol.com Subject: Re: [N64] Perfect framerate? In a message dated 5/30/00 2:41:01 PM Eastern Daylight Time, SprVegeta2003@aol.com writes: > The framerate of perfect dark does not bother me at all. After play through some levels in slo-mo mode (I call it Turok 2 mode) the framerate isn't that bad. But if I play Speed Devils or Crazy Taxi and then play some Perfect Dork then PD's framerate feels like poo. It's all a matter of perspective really. Dave Woke this morning to the stinging lash Every man rise from the ash Each betrayal begins with trust Every man returns to dust - -- Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 18:05:12 EDT From: TreyTable64@aol.com Subject: Re: [N64] Perfect wavebike In a message dated 5/30/00 2:55:35 PM Eastern Daylight Time, mccoyjr@Glue.umd.edu writes: > That's because there's more stuff going on in PD than Goldeneye. Be glad > they didn't take the F-Zero route and make the backgrounds sparse so that > the framerate could be constant. But F-Zero X runs at 60 frames per second, all I want is a constant 30. I could live with less detail for better framerates. Like less of the real annoying lighting perhaps. Dave The flesh from Satan's dogs Will make the rudiments of gruel Deduct the carrots from your pay You worthless swampy fool - --Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 18:07:16 EDT From: TreyTable64@aol.com Subject: Re: [N64] Expansion pack In a message dated 5/30/00 4:39:37 PM Eastern Daylight Time, Nutz4n64@aol.com writes: > I doubt that. The N64 was released about 5 or 6 months in the US after > Japan, so I'm sure we can expect the same with Dolphin. > -Eric- But the Dreamcast took a year to get from Japan to America, and the PSX2 is taking 7 months. One never really knows how long it may take. We just know it will take longer for the PAL people. Dave The flesh from Satan's dogs Will make the rudiments of gruel Deduct the carrots from your pay You worthless swampy fool - --Phish [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 31 May 2000 08:17:06 +1000 From: "Moody, Luke" Subject: RE: [N64] is 2-D gaming 3-D and 3-D is 4-D? Me too. I hardly get on it as she hates me playing it. But she falls asleep on the couch alot so it's N64 time baby. > -----Original Message----- > From: Uncle Jingle [SMTP:uncle_jingle@hotmail.com] > Sent: Tuesday, May 30, 2000 7:24 PM > To: n64@lists.xmission.com > Subject: Re: [N64] is 2-D gaming 3-D and 3-D is 4-D? > > Not really, but according to my girlfriend '...time has NO meaning when > I'm > on the N64..' > > >In a message dated 5/28/00 12:11:54 AM Central Daylight Time, > >Nutz4n64@aol.com writes: > > > ><< I know it does, but I'm not sure how. Any science experts out there > >that > > know how this fits into place? > > -Eric- >> > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 31 May 2000 08:20:30 +1000 From: "Moody, Luke" Subject: RE: [N64] Jet Force Gemini help I'm not playing PD and I just finished JFG. What treehouse? > -----Original Message----- > From: Uncle Jingle [SMTP:uncle_jingle@hotmail.com] > Sent: Tuesday, May 30, 2000 8:16 PM > To: n64@lists.xmission.com > Subject: [N64] Jet Force Gemini help > > There must be someone who is not playing PD to give some help. The problem > > is (apart from the tribals) how do you get to that 'treehouse' in the > swamp > on Tawfret?, I've tried all 3 characters and still can't work out how to > get > up there. > ________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 May 2000 18:33:02 EDT From: DarkBastion@aol.com Subject: Re: [N64] Perfect Dark AI <> For GoldenEye. Remember, on April fools Day, and Nintendo released those controller codes for GoldenEye? You type them in as button combos, and boom, you get all the codes, and access to all the levels (save Egyptian). Also, there are some codes you can enter DURING gameplay that can be taken off while still in the level, such as Invincibility, etc. ~Matt "It only makes sense that every facet of our daily lives should depend upon the position of celestial bodies hundreds of millions of miles away." - Calvin and Hobbes [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 31 May 2000 08:52:34 +1000 From: "Moody, Luke" Subject: RE: [N64] Perfect Dark AI I didn't see them. Did they work? If so, what are they or where are they? > -----Original Message----- > From: DarkBastion@aol.com [SMTP:DarkBastion@aol.com] > Sent: Wednesday, May 31, 2000 8:33 AM > To: n64@lists.xmission.com > Subject: Re: [N64] Perfect Dark AI > > < > Dave > > Woke this morning to the stinging lash > Every man rise from the ash > Each betrayal begins with trust > Every man returns to dust > -- Phish>> > > For GoldenEye. Remember, on April fools Day, and Nintendo released those > controller codes for GoldenEye? You type them in as button combos, and > boom, > you get all the codes, and access to all the levels (save Egyptian). Also, > > there are some codes you can enter DURING gameplay that can be taken off > while still in the level, such as Invincibility, etc. > > ~Matt > > "It only makes sense that every facet of our daily lives should depend > upon > the position of celestial bodies hundreds of millions of miles away." - > Calvin and Hobbes > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] ********************************************************************** Commonwealth Bank of Australia (ACN 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1251 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]