From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1325 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, August 11 2000 Volume 01 : Number 1325 Re: [N64] Majora Re: [N64] How long will Pokemon last. Re: [N64] Majora [N64] Pokemon violence? Re: [N64] Majora [N64] Some Hard Facts Re: [N64] Sin and Punishment Re: [N64] E3 Re: [N64] How long will Pokemon last. Re: [N64] Majora Re: [N64] Pokemon Stadium Re: [N64] How long will Pokemon last. Re: [N64] How long will Pokemon last. Re: [N64] How long will Pokemon last. Re: [N64] How long will Pokemon last. [N64] Some Hard Facts Re: [N64] Majora Re: [N64] Pokemon violence? Re: [N64] Some Hard Facts ---------------------------------------------------------------------- Date: Thu, 10 Aug 2000 18:50:42 -0500 From: Thraxen Subject: Re: [N64] Majora - ----- Original Message ----- From: "Lloyd Millard Mccoy Jr." To: Sent: Thursday, August 10, 2000 8:38 AM Subject: Re: [N64] Majora > > Perhaps the slow software sales are proof that Sony's strategy for using > PS2 as an all-in-one entertainment machine is backfiring. Nintendo might > benefit from it's game-only machine b/c there's no DVD > distractions. I highly doubt it...I don't see how anyone could view the DVD view as a distraction. I would like anyone to try and explain how they would be/are confused by the PS2 being able to play DVD video. It is a ludicrous claim IMO. I view it as a chance to now have a semi-portable DVD player. I am somewhat of a home theater enthusiast (witha fast growing library of DVDs) and would never dream of trying to unhook my DVD player and haul it around on business trips and vacations. While, on the other hand, I do haul my games systems (at least one) on every trip out of town I take. Now, I can just haul my PS2 and play games or watch some of my DVD movies. I see it strictly as a plus. If people are somehow confused by it...they are technically challenged...it is not hard to understand. I see the lackluster (I guess only having a couple of games in the top ten is lackluster) sales as a product of the fact that most of the games are arverage with no real standouts...so sales are getting fairly evenly spread out among all the titles. Stryder Don't get me wrong, PS2 will most likely sell well in the > US. Japan is becoming less of a factor in the strategic plans of the Big > 3. Even so, the software pace in Japan is bringing up red lights in the > minds of many developers I'm sure. > > On Wed, 9 Aug 2000, Thraxen wrote: > > > > Software sales are slow in japan because a) the software sucks b) people > > just > > > use it to watch DVD movies, a pratise which Sony collects no royalty from. > > > > Irrelevant Dex...the whole point of putting things like DVD into the mix was > > to get the install base out there. That way when some truly high quality > > game roll out they won't have any trouble selling well. > > > > > Matrix DVD was a one point the best selling PS2 software. It may still be > > the > > > case but there hasn't been any reports on it lately so all i can say it > > "at one > > > point" since that may no longer be the case. > > > > See above. > > > > Stryder > > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > > > sx > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 10 Aug 2000 18:57:27 -0500 From: Thraxen Subject: Re: [N64] How long will Pokemon last. - ----- Original Message ----- =46rom: "Alex" To: Sent: Thursday, August 10, 2000 10:08 AM Subject: Re: [N64] How long will Pokemon last. At 10:02 10-08-00 EDT, you wrote: >In a message dated 08/10/2000 6:34:32 AM Pacific Daylight Time, >mccoyjr@Glue.umd.edu writes: > ><< Nintendo had better hope it lasts long enough for Pokemon > RPG(Starcube) will sell well. > > > Read this article on the state of the Pokemon craze. > > http://www.washingtonpost.com/wp-dyn/articles/A7091-2000Jul30.html = >> > >I've been skeptical about it lasting much longer. However, I've sai= d it to >many: I'm a Pok=E9maniac, and I'm sticking it out until the very end= . One >thing, though: I never was really into the cards. Let's just keep t= he >videogames coming. >-Eric- Pokemon Gold/Silver are going to be huge sellers. Gold and silver col= oured gameboy cartridges are going to be must buys for anyone who was ever = a part of the pokemon craze. alexh@ivanhoe.starway.net.au>>> To me...that is just sad. Sure, it is cool when games like Zelda com= e out on gold carts and stuff....but that had zero to with why I went out a= nd got it the first day. But yea, you're probably right...there will be a l= ot of people who simply 'must' have these stupid colored carts. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 10 Aug 2000 19:03:48 -0500 From: Thraxen Subject: Re: [N64] Majora > There is money to be made, but not nearly as much as the console with the smaller > user base that sells more games and thus more opportunities for third parties to > sell their wares. Its really quite simple. Companies don't mention > software/hardware sales ratio in public often because users could care less. But > it is often brought up in conferences with developers and financial statements. Well geeze Dex...now you have changed your argument into which actually sells themost games. That is obvious...and if you read my posts, that has been point all along. It has nothing to do with ratios. Ratios are nice on paper...and interesting to look at to see what segments your games are being sold to, but inthe end it is the raw number of untis moved that matters. Not ratios. How many times to you EVER see a top ten for game sales based on ratios? Next to never....they always in raw units sold. Period. Stryder > > If a console sells Six games per console, opposed to Three games per console, the > machine that sells six games tells publishers and developers that users are more > inclined to buy games and therefore their product have a better chance at getting > through to people. That is a tricky way of putting it to try and make you point. But in the end what saiod there depends on the difference in size between the the user bases and in the end they would multiple the number of units per system times the number of systems...raw units. Stryder > > > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 10 Aug 2000 19:20:09 -0500 From: Thraxen Subject: [N64] Pokemon violence? This is a multi-part message in MIME format. - ------=_NextPart_000_0080_01C002FF.FF6CA480 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable "She attributes Pokemon's dwindling popularity to its mass production = and heavy reliance on violence, which she says cannot stimulate = children's minds on a long-term basis. "There was so much hype = surrounding Pokemon and now kids see it was all just a quick buck for = the producers. Maybe children think it's better to read a book like = 'Harry Potter.' "" Did anyone read that article about the Pokemon craze? I found the above = paragraph to be interesting. That is freaking stupid. The mass = production I agree with, but blaming it's dwindling popularity on = violence? Yes, the games are based around fighting and capturing = Pokemon...but it is not like you are killing anything nor have I seen = any children who have been traumatized by it. Oh yes...I'm sure it is = dying out becasue kids are just fed up with the Pokemon = violence...whatever...it is dying out because the games have simply = grown stale...there is not really much innovation to them beyond the = first games. You can only convince people to play a simple game for so = long because they have to catch them all. Also, that part about just being a quick buck for the producers...yea, i = think they may have gotten a little too greedy with that $90 microphone = thingy, but it would have been stupid on their part to have not run the = craze as long as possible. Stryder - ------=_NextPart_000_0080_01C002FF.FF6CA480 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
"She attributes Pokemon's dwindling popularity to its mass = production and=20 heavy reliance on violence, which she says cannot stimulate children's = minds on=20 a long-term basis. "There was so much hype surrounding Pokemon and now = kids see=20 it was all just a quick buck for the producers. Maybe children think = it's better=20 to read a book like 'Harry Potter.' ""
 
Did anyone read that article about the = Pokemon=20 craze?  I found the above paragraph to be interesting.  That = is=20 freaking stupid.  The mass production I agree with, but blaming = it's=20 dwindling popularity on violence?  Yes, the games are based around = fighting=20 and capturing Pokemon...but it is not like you are killing anything nor = have I=20 seen any children who have been traumatized by it. Oh yes...I'm = sure it is=20 dying out becasue kids are just fed up with the Pokemon = violence...whatever...it=20 is dying out because the games have simply grown stale...there is not = really=20 much innovation to them beyond the first games.  You can only = convince=20 people to play a simple game for so long because they have to catch them = all.
 
Also, that part about just being a = quick buck for=20 the producers...yea, i think they may have gotten a little too greedy = with that=20 $90 microphone thingy, but it would have been stupid on their part to = have not=20 run the craze as long as possible.
 
Stryder
 
 
- ------=_NextPart_000_0080_01C002FF.FF6CA480-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 10 Aug 2000 18:18:03 -0700 From: Dexter Sy Subject: Re: [N64] Majora > > My point exactly. Dex seems to assume they are idiots and all they care > about is percentages. He seem to beimplying that a larger user baes provided > by DVD buys is somehow bad. Oh well...I can't make sense of it either. > > Stryder Actually you're agreeing with Alex's agreement to my point. You're the one who keeps bringing up percentages. The point I was making as software/hardward sales ratio. Not percentages. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 10 Aug 2000 20:05:14 -0700 From: Dexter Sy Subject: [N64] Some Hard Facts Here are some numbers on PlayStation 2 accord to Peter Main at the recent Nintendo gamer's conference in Seattle. Obviously taken with a grain of salt, but I doubt they are far from the truth. "There have been some serious questions as we come out of the early flash of success in Japan with what the real [sales] numbers are for PlayStation 2 as a gameplaying device. Peter Main is not here telling you that I don't think that thing is going to work. But everybody is a little shaken by the fact that with 2,200,000 hardware units sold through, why was there only 4,000,000 pieces of software sold through? And the answer to it is because half of them were sold basically as DVD players. What that's creating is some big confusion with the development community. The 4,000,000 pieces of software were sold across 35 titles. The 35 titles,when they took out the two or three big winners, averaged about 80,000 units per title, and that against a $2-3 million investment in development costs is creating a lot of heartburn for the pure game designer. So what are the prospects? I don't know. It's certainly not a clear-cut runaway this-is-going-to-own-the-videogame-industry answer at the moment. It certainly isn't poised for failure, but it's got some serious questions about its videogame prospects. " In terms of raw numbers, the software to hardware ratio is less than 2:1. This is compared to the Nintendo 64's 3:1 ratio back in its early days when it was suffering from a lack of software variety. Also note. The Average title sells about 80,000 units. Not too bad. Certainly slightly above average for most games in Japan, but considering the fact that they cost $2-3 million in investment to make, you can see how costly things are getting. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 10 Aug 2000 23:18:52 EDT From: DarkBastion@aol.com Subject: Re: [N64] Sin and Punishment <>> This is the kind of game I've wanted from NCL ever since the N64 debuted. I wanted a break from the norm, and adult title, and this is it. While Zelda wasn't as cartoony as most N64 games, a dedicated mature title should be awesome. I can't wait. ~Matt "Man must exist in a state of balance between risk and safety. Pure risk leads to self-destruction. Pure safety leads to stagnation. In between lies survival and progress." PS: The Game Boy Camera is on sale at Target for $9.99, and the printer is on sale for $14.99. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 10 Aug 2000 23:25:51 EDT From: DarkBastion@aol.com Subject: Re: [N64] E3 <> And an open bar at the Conker's BFD and Eternal Darkness booths ;-) ~Matt "People who speak in metaphors ought to shampoo my crotch." - Jack Nicholson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 10 Aug 2000 23:31:46 EDT From: DarkBastion@aol.com Subject: Re: [N64] How long will Pokemon last. Pok=E9mon has, and always will, be based upon quality games. That us the=20 backbone of the "craze," and when that well dries up, then the series will=20 end. The excellent Game Boy game started it all, and until we get another=20 Pok=E9mon title of that caliber, we will see the series diminish. Sure, Pok= =E9mon=20 Snap was inventive, but WAY too short, and Pok=E9mon Stadium was a niche tit= le.=20 When Silver and Gold arrive this year, we will see the floodgates open again= .=20 Two outstanding titles in the vein of Red, Blue, and Yellow, plus with 100=20 more creatures to capture, Pok=E9mania will break out again. After that, who= =20 knows? A Dolphin version? GBA version? Who knows? All I know is, Gold and=20 Silver will keep Pok=E9mon alive for a while. ~Matt "Blinky lights are the essence of technology. Everything else is fluff." PS: Nintendo Power is offering a special bundle: One copy of Gold or Silver,= =20 a year subscription, the Gold/Silver Player's Guide, and some collectible=20 pins for only $50.00 (it's run you at least $60.00 normally). [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 26 Oct 2000 22:35:06 -0500 From: Thraxen Subject: Re: [N64] Majora - ----- Original Message ----- From: "Dexter Sy" To: Sent: Thursday, August 10, 2000 8:18 PM Subject: Re: [N64] Majora > > > > My point exactly. Dex seems to assume they are idiots and all they care > > about is percentages. He seem to beimplying that a larger user baes provided > > by DVD buys is somehow bad. Oh well...I can't make sense of it either. > > > > Stryder > > Actually you're agreeing with Alex's agreement to my point. You're the one who > keeps bringing up percentages. The point I was making as software/hardward sales > ratio. Not percentages. Ooops...I meant ratios. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 11 Aug 2000 00:31:59 EDT From: Nutz4n64@aol.com Subject: Re: [N64] Pokemon Stadium In a message dated 08/10/2000 3:46:27 PM Pacific Daylight Time,=20 moodyl@cba.com.au writes: << On TV last night they were advertising that the world championships of Pokemon Stadium were to be held in Sydney later this year. Has this been advertised anywhere else in the world? =20 I wish I played stadium before so I could be world champ. (not) PIKACHUUU!!!!!!!!!!! Luke >> Check Nintendo's US website. They have it on the main page. As much as I'd= =20 like to compete, there isn't a participating Wizards of the Coast nearby me=20 and my team could use a lot more work. I'm spending more time on the Pok= =E9mon=20 anime now (particularly, the movies) and, as far as videogames go, I've=20 actually been playing more NES/SNES lately. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 11 Aug 2000 00:46:07 EDT From: Nutz4n64@aol.com Subject: Re: [N64] How long will Pokemon last. In a message dated 08/10/2000 4:57:51 PM Pacific Daylight Time, thraxen@ipa.net writes: << Sorry Eric, but I'm glad it is dying. I mean...How much longer can you get enjoyment out of this monotonous task of hunting down these crazy little characters. The whole crazy just got sickening. Stryder >> I'm no longer "hunting them down." I have all 151. I still play the game a lot if on vacation. Why? Well, the entire point is not entirely centered on catching them all, but on creating a great team. It's a huge experiment. However, lately I've been more focused on my videos. I haven't watched my 15 English videos so much lately, but my Japanese ones are being viewed very often. It's a fun show, and I like it a lot. Anyway, the main point is that whether or not it remains as popular as it was, I'll be with it. Wasn't really as popular in America as Japan, and there, it'll probably survive. For the most part, I blame Kids WB. ;) - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 11 Aug 2000 00:51:19 EDT From: Nutz4n64@aol.com Subject: Re: [N64] How long will Pokemon last. In a message dated 08/10/2000 4:58:35 PM Pacific Daylight Time, thraxen@ipa.net writes: << To me...that is just sad. Sure, it is cool when games like Zelda come out on gold carts and stuff....but that had zero to with why I went out and got it the first day. But yea, you're probably right...there will be a lot of people who simply 'must' have these stupid colored carts. Stryder >> Colored carts with a great game inside. - -Eric- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 11 Aug 2000 00:54:43 EDT From: DarkBastion@aol.com Subject: Re: [N64] How long will Pokemon last. <<<< To me...that is just sad. Sure, it is cool when games like Zelda come=20 out on gold carts and stuff....but that had zero to with why I went out and got it the first day. But yea, you're probably right...there will be a lot of people who simply 'must' have these stupid colored carts. =20 Stryder >> Colored carts with a great game inside. - -Eric->> They could call the next games Pok=E9mon Puke and Pok=E9mon Doo Doo Brown, a= nd=20 color the carts accordingly. The games are what matter, not the cart color. But whenever I see a gray Zelda 64 cart, I do smile and think how nice my=20 gold copy is :-) ~Matt "The Bureau of Incomplete Statistics reports that one out of three." [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 11 Aug 2000 01:05:28 EDT From: Nutz4n64@aol.com Subject: Re: [N64] How long will Pokemon last. In a message dated 08/10/2000 8:32:21 PM Pacific Daylight Time,=20 DarkBastion@aol.com writes: << Pok=E9mon has, and always will, be based upon quality games. That us the=20 backbone of the "craze," and when that well dries up, then the series will=20 end. The excellent Game Boy game started it all, and until we get another=20 Pok=E9mon title of that caliber, we will see the series diminish. Sure,=20 Pok=E9mon=20 Snap was inventive, but WAY too short, and Pok=E9mon Stadium was a niche=20 title.=20 When Silver and Gold arrive this year, we will see the floodgates open=20 again.=20 Two outstanding titles in the vein of Red, Blue, and Yellow, plus with 100=20 more creatures to capture, Pok=E9mania will break out again. After that, wh= o=20 knows? A Dolphin version? GBA version? Who knows? All I know is, Gold and=20 Silver will keep Pok=E9mon alive for a while. >> An intriguing theory, to be sure. Come to think of it, most news reporters=20 don't know squat about Pok=E9mon, but, then again, interest seems to be at a= =20 loss. I know what the outcome will be, but it will get interesting. - -Eric-=20 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 10 Aug 2000 22:21:04 -0700 From: Dexter Sy Subject: [N64] Some Hard Facts Here are some numbers on PlayStation 2 accord to Peter Main at the recent Nintendo gamer's conference in Seattle. Obviously taken with a grain of salt, but I doubt they are far from the truth. "There have been some serious questions as we come out of the early flash of success in Japan with what the real [sales] numbers are for PlayStation 2 as a gameplaying device. Peter Main is not here telling you that I don't think that thing is going to work. But everybody is a little shaken by the fact that with 2,200,000 hardware units sold through, why was there only 4,000,000 pieces of software sold through? And the answer to it is because half of them were sold basically as DVD players. What that's creating is some big confusion with the development community. The 4,000,000 pieces of software were sold across 35 titles. The 35 titles,when they took out the two or three big winners, averaged about 80,000 units per title, and that against a $2-3 million investment in development costs is creating a lot of heartburn for the pure game designer. So what are the prospects? I don't know. It's certainly not a clear-cut runaway this-is-going-to-own-the-videogame-industry answer at the moment. It certainly isn't poised for failure, but it's got some serious questions about its videogame prospects. " In terms of raw numbers, the software to hardware ratio is less than 2:1. This is compared to the Nintendo 64's 3:1 ratio back in its early days when it was suffering from a lack of software variety. Also note. The Average title sells about 80,000 units. Not too bad. Certainly slightly above average for most games in Japan, but considering the fact that they cost $2-3 million in investment to make, you can see how costly things are getting. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 11 Aug 2000 16:37:55 +1000 From: Alex Subject: Re: [N64] Majora At 18:39 10-08-00 -0500, you wrote: > >> >> People who were looking to buy a DVD player would have purchased something >> specifically designed to play DVDs. Something that came with a remote >> control perhaps. >> >> alexh@ivanhoe.starway.net.au > >Thank you alex...you have made my point exactly. Dex is implying that there >is some sort of fairly large group of people who are/will by the PS2 for DVD >movies first and therefore only buy a couple games and bring down those >vaunted software/hardware sales ratios. I have been simply stating that I >do not think this is so. Sony does have a specific controller of some sort >coming out with DVD controls...may be an interesting gadget....wonder if you >can still use it for games. > >Stryder > >Stryder > Publishers will consider both hardware sales, and software/hardware ratios. Since noone is buying the PS2 specifically for DVD playback, then DVD playback will not specifically increase sales of PS2. Since noone is buying the PS2 specifically to play PSX games, then PSX game playing will not specifically increase sales of PS2. Those who do buy the PS2 will have the choice of playing either DVDs, PS2 or PSX software. The PS2 software purchased by PS2 owners will be a fraction of the total software purchased by PS2 owners. PS2 Software:PS2 Hardware ratios must be lowered as a result. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 11 Aug 2000 16:45:08 +1000 From: Alex Subject: Re: [N64] Pokemon violence? At 19:20 10-08-00 -0500, you wrote: >"She attributes Pokemon's dwindling popularity to its mass production and heavy reliance on violence, which she says cannot stimulate children's minds on a long-term basis. "There was so much hype surrounding Pokemon and now kids see it was all just a quick buck for the producers. Maybe children think it's better to read a book like 'Harry Potter.' "" > >Did anyone read that article about the Pokemon craze? I found the above paragraph to be interesting. That is freaking stupid. The mass production I agree with, but blaming it's dwindling popularity on violence? Yes, the games are based around fighting and capturing Pokemon...but it is not like you are killing anything nor have I seen any children who have been traumatized by it. Oh yes...I'm sure it is dying out becasue kids are just fed up with the Pokemon violence...whatever...it is dying out because the games have simply grown stale...there is not really much innovation to them beyond the first games. You can only convince people to play a simple game for so long because they have to catch them all. > >Stryder > It was not violence that has hurt Pokemon. Quite the opposite. It was Warner Bros' castration of the anime series and films that hurt its popularity. Anyone who claims that violence isn't popular is quite mad. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 11 Aug 2000 09:22:48 -0400 (EDT) From: "Lloyd Millard Mccoy Jr." Subject: Re: [N64] Some Hard Facts My success rankings(and this is just mine) for software sales is this: Japan - ----- 300,000 - Great success 500,000 - Blockbuster! US - ---- 500,000 - Great success Platinum - Blockbuster! Are my figures too high for Japan? The population is around 140-150 million correct? PS: Sony has always released numbers indicating how many units have been sent to stores rather than actual sell-through figures. With that said, what are the ACTUAL PSX numbers?? On Thu, 10 Aug 2000, Dexter Sy wrote: > Here are some numbers on PlayStation 2 accord to Peter Main at the > recent Nintendo gamer's conference in Seattle. Obviously taken with a > grain of salt, but I doubt they are far from the truth. > > > "There have been some serious questions as we come out of the early > flash > of success in Japan with what the real [sales] numbers are for > PlayStation 2 as a gameplaying device. Peter Main is not here telling > you that I don't think that thing is going to work. But everybody is a > little shaken by the fact that with 2,200,000 hardware units sold > through, why was there only 4,000,000 pieces of software sold through? > And the answer to it is because half of them were sold basically as DVD > players. What that's creating is some big confusion with the > development community. The 4,000,000 pieces of software were sold > across 35 titles. The 35 titles,when they took out the two or three big > winners, averaged about 80,000 units per title, and that against a $2-3 > million investment in development costs is creating a lot of heartburn > for the pure game designer. So what are the prospects? I don't know. > It's certainly not a clear-cut runaway > this-is-going-to-own-the-videogame-industry answer at the moment. It > certainly isn't poised for failure, but it's got some serious questions > about its videogame prospects. " > > In terms of raw numbers, the software to hardware ratio is less than > 2:1. This is compared to the Nintendo 64's 3:1 ratio back in its early > days when it was suffering from a lack of software variety. > > Also note. The Average title sells about 80,000 units. Not too bad. > Certainly slightly above average for most games in Japan, but > considering the fact that they cost $2-3 million in investment to make, > > you can see how costly things are getting. > > > > -- > Dexter S. > Tendo Box - Nintendo e-zine > Http://www.tendobox.com > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > sx [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1325 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]