From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1380 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, November 24 2000 Volume 01 : Number 1380 Re: [N64] More dough for Do-- get it? Re: [N64] More dough for Do-- get it? [N64] Unbreakable Re: [N64] More dough for Do-- get it? Re: [N64] More dough for Do-- get it? [N64] question (I know the answer) Re: [N64] Unbreakable ---------------------------------------------------------------------- Date: Fri, 24 Nov 2000 17:16:49 -0800 From: Dexter Sy Subject: Re: [N64] More dough for Do-- get it? Thraxen wrote: > > The 1.5 gig format also allows Nintendo to make a backwards compatible > > GameCubeBoy handheld console. Nintendo's been very coy about that when > asked > > and they've openly admitted that it is a possibility.>>> > > Well, it would allow it without a change in media...but the format is > actually irrelevant to whether or not it could be made portable. You can > take game code and put it on any type of media. True. But the question about the portability of the 1.5 gig media was in the context of cross platform usage. From gamecube to future game machines portable or otherwise and vice versa. > > > That is actually different...it makes perfect sense that arcades would die > off. People will always prefer to do something at home instead of away if > they can (i.e. the growth in online sales). Home gaming will always be > around because that is where it will always be more convenient for people to > entertain themselves with videogames. > Well, I've said I'd defend the idea that home gaming is dying. But at the same time, I thought it was fair to point out that the Arcades looked so unstoppable. Reading Mr. Steve Kent's "The First Quarter" he made it clear that from his perspective, and from the people he interviewed, there was very little idea at the end of 1982 that the Arcade industry was going to be collapsing into a smaller industry. The home industry recovered as a result of the NES, which supplanted the Arcade industry as the dominant form. You probably know this, but during the Atara/Coleco/Intellivision Era, home version of arcade ports were so coveted bidding wars erupted over them and that's never been the case since the collpase. with a few exceptions (mostly Sega's ports). Again, I'm not saying home gaming dead, but these things, like history itself, can be quite hard to spot, and they only become clear in retrospect. That's why I thought it was important to bring up the demise of the arcades. Kind of a footnote to ground the discussion. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Nov 2000 19:24:49 -0600 From: Thraxen Subject: Re: [N64] More dough for Do-- get it? This is a multi-part message in MIME format. - ------=_NextPart_000_0026_01C0564C.3677D4A0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Dexter Sy=20 To: n64@lists.xmission.com=20 Sent: Friday, November 24, 2000 7:09 PM Subject: Re: [N64] More dough for Do-- get it? >More buttons is something you don't have to see in person to know it = is a better >idea. I think it makes sense.=20 Not to be argumentative but if i were to follow what you've just said = to its logical and literal conclusion, Jaguar's Controller would be the = best of the bunch. The thing is, you have to keep in mind this is a = portable machine and while I'm not saying 2 more bottons won't work, I = don't think not having them warrants any kind of hostility as well. We = all love our Super Nintendos and the controller is considered as one of = the best desgined in history, but I' wonder how it will be like to use = the SNES button confuguaration on a handheld that isn't shaped like the = SNES. There might be issues of ergonomics. >> Yea, but the GB big flaw, IMO, has always been the lack of buttons. I = think it is high time they put 4 buttons on the face. 2-Buttons really = just does not make much sense anymore. The shoulder buttons help...but = I still think you need more than 2 on the front...and I think most = people would agree with that. >I think he was simply referring to their standing as a console maker. = Sega is in >serious trouble because they don't have anything to really = fall back on except a poor >arcade market. Sony will always have it's = consumer electronics and Nintendo it's >GB.=20 I see the point. Appreciate the clarification. One thing with = Nintendo though, I've read in an interview where a Nintendo executive = was quoted saying that every year for the past decade of so, people have = said Nintendo was in trouble, whether it was a backlash against its = success and predictions of another Atari like crash in the late 80s, to = the false predictions about how Sega was going to replace Nintendo. = And those predictions were proved to be unfounded. I think that's the = everyday person's take on things. They see a couple of news clippings, = maybe see a sales report and make wild predictions. The way Nintendo = is managed, there's very little chance the company is going to get into = any serious financial trouble anytime soon. Seeing how frugal the = company was at E3, tells me something. They don't spend when they = don't have to. >>> Yea, Nintendo is not going anywhere...which is why he said they should = be glad that they have control of the handheld market...else they would = be like Sega. Things look much brighter on the console market for the = Gamecube though. Stryder - ------=_NextPart_000_0026_01C0564C.3677D4A0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Dexter = Sy=20
To: n64@lists.xmission.com =
Sent: Friday, November 24, 2000 = 7:09=20 PM
Subject: Re: [N64] More dough = for Do--=20 get it?

>More buttons is = something=20 you don't have to see in person to know it is a better >idea.  = I think=20 it makes sense.=20

Not to be argumentative but if i = were to=20 follow what you've just said to its logical and literal conclusion, = Jaguar's=20 Controller would be the best of the bunch.  The thing is, you = have to=20 keep in mind this is a portable machine and while I'm not saying 2 = more=20 bottons won't work, I don't think not having them warrants any kind of = hostility as well.  We all love our Super Nintendos and the = controller is=20 considered as one of the best desgined in history, but I' wonder how = it will=20 be like to use the SNES button confuguaration on a handheld that isn't = shaped=20 like the SNES.  There might be issues of = ergonomics. >>

Yea, but the GB big flaw, IMO, has = always been the=20 lack of buttons.  I think it is high time they put 4 buttons on = the=20 face.   2-Buttons really just does not make much sense=20 anymore.  The shoulder buttons help...but I still think you need = more=20 than 2 on the front...and I think most people would agree with = that.

>I think he was simply = referring to their=20 standing as a console maker.  Sega is in >serious trouble = because they=20 don't have anything to really fall back on except a poor >arcade=20 market.  Sony will always have it's consumer electronics and = Nintendo=20 it's >GB.=20

I see the point. Appreciate the=20 clarification.    One thing with Nintendo though, I've = read in=20 an interview where a Nintendo executive was quoted saying that every = year for=20 the past decade of so, people have said Nintendo was in trouble, = whether it=20 was a backlash against its success and predictions of another Atari = like crash=20 in the late 80s, to the false predictions about how Sega was going to = replace=20 Nintendo.   And those predictions were proved to be=20 unfounded.    I think that's the everyday person's take = on=20 things.  They see a couple of news clippings, maybe see a sales = report=20 and make wild predictions.    The way Nintendo is = managed,=20 there's very little chance the company is going to get into any = serious=20 financial trouble anytime soon.  Seeing how frugal the company = was at=20 E3,  tells me something.  They don't spend when they don't = have=20 to. = >>>

Yea, Nintendo is not going = anywhere...which is why=20 he said they should be glad that they have control of the handheld=20 market...else they would be like Sega.  Things look much brighter = on the=20 console market for the Gamecube though.

Stryder

 

 

- ------=_NextPart_000_0026_01C0564C.3677D4A0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Nov 2000 22:45:46 EST From: DarkBastion@aol.com Subject: [N64] Unbreakable - --part1_5d.3c0fa54.27508fea_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hey all. I just saw M. Night Shyamalan's "Unbreakable," and I must say I'm impressed. I'd like to think a bit more about the film, but my initial impressions are that it is a very well done film. I know it won't be as widely accepted or critically acclaimed as "The Sixth Sense," though. ~Matt "It only makes sense that every facet of our daily lives should depend upon the position of celestial bodies hundreds of millions of miles away." - Calvin and Hobbes - --part1_5d.3c0fa54.27508fea_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Hey all. I just saw M. Night Shyamalan's "Unbreakable," and I must say I'm
impressed. I'd like to think a bit more about the film, but my initial
impressions are that it is a very well done film. I know it won't be as
widely accepted or critically acclaimed as "The Sixth Sense," though.

~Matt

"It only makes sense that every facet of our daily lives should depend upon
the position of celestial bodies hundreds of millions of miles away." -
Calvin and Hobbes
- --part1_5d.3c0fa54.27508fea_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Nov 2000 22:51:01 EST From: DarkBastion@aol.com Subject: Re: [N64] More dough for Do-- get it? - --part1_28.d830f45.27509125_boundary Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable <I think he was simply referring to their standing as a console=20 maker.=A0 Sega is in >serious trouble because they don't have anything to=20 really fall back on except a poor >arcade market.=A0 Sony will always have i= t's=20 consumer electronics and Nintendo it's >GB. I see the point. Appreciate the=20 clarification.=A0=A0=A0 One thing with Nintendo though, I've read in an inte= rview=20 where a Nintendo executive was quoted saying that every year for the past=20 decade of so, people have said Nintendo was in trouble, whether it was a=20 backlash against its success and predictions of another Atari like crash in=20 the late 80s, to the false predictions about how Sega was going to replace=20 Nintendo.=A0=A0 And those predictions were proved to be unfounded.=A0=A0=A0=20= I think=20 that's the everyday person's take on things.=A0 They see a couple of news=20 clippings, maybe see a sales report and make wild predictions.=A0=A0=A0 The=20= way=20 Nintendo is managed, there's very little chance the company is going to get=20 into any serious financial trouble anytime soon.=A0 Seeing how frugal the=20 company was at E3,=A0 tells me something.=A0 They don't spend when they don'= t=20 have to. Dexter=20 =A0=20 =A0=20 =A0 --=20 Dexter S.=20 Tendo Box - Nintendo e-zine=20 <=20 >>=A0=20 Oh come on, Dex. I think you are arguing just for the sake of being=20 difficult. I don't think ergonomics enters into it: 2 more buttons on the GB= A=20 would not be a big deal at all. You wanna talk ergonomic problems? How about= =20 those shoulder buttons? Almost drop your damn GBA if the thing is heavy=20 enough and you need the shoulder buttons. I don't see why Nintendo isn't=20 gonna put those 2 extra buttons on, I mean games like Zelda: ALTTP and Super= =20 Metroid used all the buttons. They are gonna feel derivative if they are=20 stripped of those other 2 buttons. ~Matt "The Bureau of Incomplete Statistics reports that one out of three." - --part1_28.d830f45.27509125_boundary Content-Type: text/html; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable <<Not to be argumentative but if i were to follo= w what you've just said to
its logical and literal conclusion, Jaguar's=20= Controller would be the best of
the bunch.=A0 The thing is, you have to=20= keep in mind this is a portable machine
and while I'm not saying 2 more=20= bottons won't work, I don't think not having
them warrants any kind of h= ostility as well.=A0 We all love our Super Nintendos
and the controller=20= is considered as one of the best desgined in history, but
I' wonder how=20= it will be like to use the SNES button confuguaration on a
handheld that= isn't shaped like the SNES.=A0 There might be issues of
ergonomics. >I think he was simply referring to their standing=20= as a console
maker.=A0 Sega is in >serious trouble because they don't= have anything to
really fall back on except a poor >arcade market.= =A0 Sony will always have it's
consumer electronics and Nintendo it's &g= t;GB.
I see the point. Appreciate the
clarificat= ion.=A0=A0=A0 One thing with Nintendo though, I've read in an interview
= where a Nintendo executive was quoted saying that every year for the past decade of so, people have said Nintendo was in trouble, whether it was a <= BR>backlash against its success and predictions of another Atari like crash=20= in
the late 80s, to the false predictions about how Sega was going to re= place
Nintendo.=A0=A0 And those predictions were proved to be unfounded.= =A0=A0=A0 I think
that's the everyday person's take on things.=A0 They s= ee a couple of news
clippings, maybe see a sales report and make wild pr= edictions.=A0=A0=A0 The way
Nintendo is managed, there's very little cha= nce the company is going to get
into any serious financial trouble anyti= me soon.=A0 Seeing how frugal the
company was at E3,=A0 tells me somethi= ng.=A0 They don't spend when they don't
have to.
Dexter
=20
=A0=20
=A0=20
=A0 --=20
Dexter S.=20
Tendo Box - Nintendo e-zine=20
http://www.tendobox.com/=20
>>=A0=20

Oh come on, Dex. I think you are arguing just for the sake of being
= difficult. I don't think ergonomics enters into it: 2 more buttons on the GB= A
would not be a big deal at all. You wanna talk ergonomic problems? How= about
those shoulder buttons? Almost drop your damn GBA if the thing is= heavy
enough and you need the shoulder buttons. I don't see why Nintend= o isn't
gonna put those 2 extra buttons on, I mean games like Zelda: ALT= TP and Super
Metroid used all the buttons. They are gonna feel derivativ= e if they are
stripped of those other 2 buttons.



~Matt

"The Bureau of Incomplete Statistics reports that one out of three."

- --part1_28.d830f45.27509125_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Nov 2000 20:21:55 -0800 From: Dexter Sy Subject: Re: [N64] More dough for Do-- get it? - --------------A72408B4F96AC27642155A58 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > > > Oh come on, Dex. I think you are arguing just for the sake of being > difficult. I don't think ergonomics enters into it: 2 more buttons on > the GBA > would not be a big deal at all. I'm not saying it does but i'm saying it's a factor. It's quite obvious GBA isn't shaped like an SNES controller ands the SNES buttom layout was designed with the controller shape in mind. It could be a factor and to discount it I think is just being ignorant. Not to insult you, but there's really no data out there and we're not ergonomic experts. You can neither rule it out or rule it in. But we do have to consider it. > You wanna talk ergonomic problems? How about > those shoulder buttons? Almost drop your damn GBA if the thing is > heavy > enough and you need the shoulder buttons. #1, reporters say its not heavy and it's no heavier than a GBC #2 most didn't complain about the shoulder buttons Those are the hands on impressions I've read thus far, so I'm not making anything up. > I don't see why Nintendo isn't > gonna put those 2 extra buttons on, I mean games like Zelda: ALTTP and > Super > Metroid used all the buttons. They are gonna feel derivative if they > are > stripped of those other 2 buttons. They probably thought about it long and hard. For me, its far more important to have the shoulder buttons than two extra buttons on the face of the GBA. You want it all, but I reserve final judgement until i finally see and hold one in my hand. I may agree with you. GBA is a console in its own right. Trying to think about all the great ports that might come over from the SNES is counter productive. Nintendo may do ports to milk its older fanbase, but with cartridges going up to 256 megabits (same size as Zelda) I think Nintendo is planning to support it with software unique to the handheld, and tailor made as portable games. And besides, Not all the SNES games are well suited for a portable. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com - --------------A72408B4F96AC27642155A58 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
 

Oh come on, Dex. I think you are arguing just for the sake of being
difficult. I don't think ergonomics enters into it: 2 more buttons on the GBA
would not be a big deal at all.

I'm not saying it does but i'm saying it's a factor.  It's quite obvious GBA isn't shaped like an SNES controller ands the SNES buttom layout was designed with the controller shape  in mind.  It could be a factor and to discount it I think is just being ignorant.  Not to insult you, but there's really no data out there and we're not ergonomic experts.  You can neither rule it out or rule it in.  But we do have to consider it.
You wanna talk ergonomic problems? How about
those shoulder buttons? Almost drop your damn GBA if the thing is heavy
enough and you need the shoulder buttons.
#1, reporters say its not heavy and it's no heavier than a GBC
#2  most didn't complain about the shoulder buttons

Those are the hands on impressions I've read thus far, so I'm not making anything up.

I don't see why Nintendo isn't
gonna put those 2 extra buttons on, I mean games like Zelda: ALTTP and Super
Metroid used all the buttons. They are gonna feel derivative if they are
stripped of those other 2 buttons.
They probably thought about it long and hard.  For me, its far more important to have the shoulder buttons than two extra buttons on the face of the GBA.  You want it all, but I reserve final judgement until i finally see and hold one in my hand. I may agree with you.  GBA is a console in its own right.  Trying to think about all the great ports that might come over from the SNES is counter productive. Nintendo may do ports to milk its older fanbase, but with cartridges going up to 256 megabits (same size as Zelda)  I think Nintendo is planning to support it with software unique to the handheld, and tailor made as portable games.

And besides, Not all the SNES games are well suited for a portable.

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  - --------------A72408B4F96AC27642155A58-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 25 Nov 2000 00:48:32 -0500 From: "Dave Rhodes" Subject: [N64] question (I know the answer) This is a multi-part message in MIME format. - ------=_NextPart_000_000F_01C05679.6F5D7040 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Okay, does your First Quarter book tell what happened on September 13th, = 1985? ~~ Dave ~~ =20 "If there's a fire it's asleep in my bed I must leave it to burn until it burns itself out Catch as you can I'm not staying here long I'll be coming back early or never at all" - Genesis =20 Treytable@sega.net AIM: Super Trey Bros - ------=_NextPart_000_000F_01C05679.6F5D7040 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Okay, does your First Quarter book tell = what=20 happened on September 13th, 1985?
 
~~ Dave ~~
    =
"If there's a=20 fire it's asleep in my bed
I must leave it to burn until it burns = itself=20 out
Catch as you can I'm not staying here long
I'll be coming back = early=20 or never at all" - Genesis
    
Treytable@sega.net
 AIM: = Super Trey=20 Bros
- ------=_NextPart_000_000F_01C05679.6F5D7040-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 24 Nov 2000 23:48:59 -0600 From: Thraxen Subject: Re: [N64] Unbreakable This is a multi-part message in MIME format. - ------=_NextPart_000_0011_01C05671.1D6315E0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: DarkBastion@aol.com=20 To: n64@lists.xmission.com=20 Sent: Friday, November 24, 2000 9:45 PM Subject: [N64] Unbreakable Hey all. I just saw M. Night Shyamalan's "Unbreakable," and I must say = I'm=20 impressed. I'd like to think a bit more about the film, but my initial = impressions are that it is a very well done film. I know it won't be = as=20 widely accepted or critically acclaimed as "The Sixth Sense," though.=20 ~Matt >>>> I though Unbreakable was a little goofy. It was like a movie based on = a comic that tried to pass itself off as a serious movie....just seems = strange. I enjoyed somewhat, but was a little let down. Stryder - ------=_NextPart_000_0011_01C05671.1D6315E0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 DarkBastion@aol.com
Sent: Friday, November 24, 2000 = 9:45=20 PM
Subject: [N64] = Unbreakable

Hey all. I just saw M. Night Shyamalan's = "Unbreakable," and=20 I must say I'm
impressed. I'd like to think a bit more about the = film, but=20 my initial
impressions are that it is a very well done film. I = know it=20 won't be as
widely accepted or critically acclaimed as "The Sixth = Sense,"=20 though.

~Matt >>>>
 
 
I though Unbreakable was a little goofy.  It = was like a=20 movie based on a comic that tried to pass itself off as a serious=20 movie....just seems strange.  I enjoyed somewhat, but was a = little let=20 down.
 
Stryder
- ------=_NextPart_000_0011_01C05671.1D6315E0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1380 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]