From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1410 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Tuesday, January 30 2001 Volume 01 : Number 1410 Re: [N64] Lots of offtopic posts. Don't want anyone to get kicked off *nt* Re: [N64] Lots of offtopic posts. Don't want anyone to get kicked off *nt* Re: [N64] Lots of offtopic posts. Don't want anyone to get kicked off *nt* Re: [N64] Sega joins ps2, nintendo Re: [N64] Sega joins ps2, nintendo Re: [N64] Sega joins ps2, nintendo Re: [N64] Sega joins ps2, nintendo Re: [N64] Games Re: [N64] [Fwd: Dreamcast] Re: [N64] Paper Mario 9.5 9.0 9.5 Re: [N64] Sega joins ps2, nintendo Re: [N64] [Fwd: Dreamcast] Re: [N64] [Fwd: Dreamcast] RE: [N64] [Fwd: Dreamcast] Re: [N64] [Fwd: Dreamcast] Re: [N64] [Fwd: Dreamcast] Re: [N64] Games ---------------------------------------------------------------------- Date: Mon, 29 Jan 2001 22:46:39 EST From: Jedcross2@aol.com Subject: Re: [N64] Lots of offtopic posts. Don't want anyone to get kicked off *nt* In a message dated 1/29/01 9:20:12 PM Eastern Standard Time, d.fentie@home.com writes: << Nope but I do care about people on this list. >> Even Matt? - -Jed [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Jan 2001 20:16:47 -0800 From: Dexter Sy Subject: Re: [N64] Lots of offtopic posts. Don't want anyone to get kicked off *nt* Do you care about me? =) Jedcross2@aol.com wrote: > In a message dated 1/29/01 9:20:12 PM Eastern Standard Time, > d.fentie@home.com writes: > > << Nope but I do care about people on this list. > >> > > Even Matt? > > -Jed > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Jan 2001 22:05:58 -0600 From: D Fentie Subject: Re: [N64] Lots of offtopic posts. Don't want anyone to get kicked off *nt* Lets not get carried away... Jedcross2@aol.com wrote: > > In a message dated 1/29/01 9:20:12 PM Eastern Standard Time, > d.fentie@home.com writes: > > << Nope but I do care about people on this list. > >> > > Even Matt? > > -Jed > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Jan 2001 22:06:43 -0600 From: D Fentie Subject: Re: [N64] Sega joins ps2, nintendo #$&%$^&* fastleaf, set your computer clock to the right time, I'm tired of scrolling up 4 pages each time to read yo posts :) Fastleaf wrote: > > ----- Original Message ----- > From: "Thraxen" > To: > Sent: Monday, January 29, 2001 7:15 PM > Subject: Re: [N64] Sega joins ps2, nintendo > > > Then again, there are a number of stupid quotes from Gore too...so what do > > you do? > > Ask for them? :) > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Jan 2001 18:04:10 -0800 From: "Fastleaf" Subject: Re: [N64] Sega joins ps2, nintendo I have absolutely no idea what your talking about :) - ----- Original Message ----- From: "D Fentie" To: Sent: Monday, January 29, 2001 8:06 PM Subject: Re: [N64] Sega joins ps2, nintendo > #$&%$^&* fastleaf, set your computer clock to the right time, I'm tired > of scrolling up 4 pages each time to read yo posts :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Jan 2001 20:24:05 -0800 From: Dexter Sy Subject: Re: [N64] Sega joins ps2, nintendo Fastleaf wrote: > I have absolutely no idea what your talking about :) 10110101011010101100110101 does that make more sense to you? **suspects fastleaf is an intelligent bot** - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Jan 2001 23:05:59 EST From: Jedcross2@aol.com Subject: Re: [N64] Sega joins ps2, nintendo In a message dated 1/29/01 11:05:10 PM Eastern Standard Time, Fastleaf@hawaii.rr.com writes: << I have absolutely no idea what your talking about :) >> It's D.Fentie;) - -JED [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Jan 2001 23:10:26 EST From: Nutz4n64@aol.com Subject: Re: [N64] Games - --part1_54.f566cb7.27a798b2_boundary Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 01/29/2001 5:05:03 PM Pacific Standard Time,=20 Fastleaf@hawaii.rr.com writes: > I would have to say Zelda 5. I haven't really gotten into any console game > since that one. It was a good one. Took a long time to beat. I'm getting > nervous about what the new consoles will bring. They're worrying so much > about technology that I'm afraid of what will happen to gameplay and > storylines. >=20 Zelda: MM. Banjo-Tooie was fun as well (but not nearly as good as Zelda). =20 I've been playing Resident Evil 2 for a while. Good game, but can get prett= y=20 boring from time to time. Now, naturally, I'm back to Pok=E9mon Silver. =20 Anyone seen the commercial for Paper Mario yet? Very strange. I'll bet=20 those that aren't quite as in tune with the industry would think it was a=20 joke. - -Eric- - --part1_54.f566cb7.27a798b2_boundary Content-Type: text/html; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 01/29/= 2001 5:05:03 PM Pacific Standard Time,=20
Fastleaf@hawaii.rr.com writes:


I would have to say Zelda 5= . I haven't really gotten into any console game
since that one. It was a good one. Took a long time to beat. I'm getting
nervous about what the new consoles will bring. They're worrying so much
about technology that I'm afraid of what will happen to gameplay and
storylines.


Zelda: MM.  Banjo-Tooie was fun as well (but not nearly as good as=20= Zelda).  
I've been playing Resident Evil 2 for a while.  Good game, but can=20= get pretty=20
boring from time to time.  Now, naturally, I'm back to Pok=E9mon Si= lver.  
Anyone seen the commercial for Paper Mario yet?  Very strange. &nbs= p;I'll bet=20
those that aren't quite as in tune with the industry would think it was=20= a=20
joke.
-Eric-
- --part1_54.f566cb7.27a798b2_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Jan 2001 18:17:26 -0800 From: "Fastleaf" Subject: Re: [N64] [Fwd: Dreamcast] - ----- Original Message ----- From: "Dexter Sy" Sent: Monday, January 29, 2001 7:59 PM > Music is such a mass user medium that the loss due to piracy is a blip in the > radar screen. It can be argued that napster has actually helped the big record distributers to make more money. Every year since the emergence of the program they've been surpasing the amount of profits they've gained from the past year. And for some reason they've been raising cd prices. They basically rake in more and more dough every year, regardless of the amount of sharing going on using napster. Many people even just use Napster to sample songs and they end up going out to buy the cd's of bands that they like. People are tired of crap cd's that cost 20 bucks and only have one song worth listening to. > its substantial, or else the record industry wouldn't sue Napster. They aren't exactly suing for a loss of profits due to pirating, although that's what they may say they're suing for. There really is no evidence that they've lost money due to Napster. > The existing business model is sustaining the industry, the napster suit on the other > hand, is the music industry's safeguard for the future, fearing the business model > will change in the next 10 years and they'd be left with nothing. Isn't it obvious > that's the reason why they are suing? It's obvious they're suing because they see a potential threat to their method of distrubuting of music. You have to realise that's their main purpose. That's what has made them so much money all these years. They totally own the distribution methods. Napster threatens them in this sense, and rather then embrace this new technology they've tried to fight it off in the hope that it'll somehow just go away. That ain't gonna happen. I believe the first company to find a way to make money off of Napster will have the potential to overtake the other 4 big distributers. It's easy, fast, and cheap. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Jan 2001 23:17:56 EST From: Nutz4n64@aol.com Subject: Re: [N64] Paper Mario 9.5 9.0 9.5 - --part1_42.100d13b9.27a79a74_boundary Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 01/29/2001 5:55:31 PM Pacific Standard Time,=20 treytable@sega.net writes: > Unless Nintendo wants like $60 for it, then I'll wait.=20 >=20 > Maybe I'll buy Dr Mario 64 instead? >=20 >=20 The price is the only thing standing in the way. Of course, I've also had m= y=20 sights on this Birth of Mewtwo import CD, which is about the same amount. O= f=20 course, I'd have to find some translation, but... ugh, decisions decisions. - -Eric- You keep on walking, where will you go? Walk again, in the company of the wind March with confidence until you get to where you=E2=80=99re going Until you finally grab that dream. =E2=80=9CKaze to Issho ni=E2=80=9D My=C3=BBts=C3=BB no Gyakush=C3=BB - --part1_42.100d13b9.27a79a74_boundary Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Content-Language: en In a message dated 01/29/= 2001 5:55:31 PM Pacific Standard Time,=20
treytable@sega.net writes:


Unless Nintendo wants like=20= $60 for it, then I'll wait.=20

Maybe I'll buy Dr Mario 64 instead?

~~ Dave ~~


The price is the only thing standing in the way.  Of course, I've a= lso had my=20
sights on this Birth of Mewtwo import CD, which is about the same amount= .  Of=20
course, I'd have to find some translation, but... ugh, decisions decisio= ns.
-Eric-

You keep on walking, where will you go?
Walk again, in the company of the wind
March with confidence until you get to where you=E2=80=99re going
Until you finally grab that dream.

=E2=80=9CKaze to Issho ni=E2=80=9D  My=C3=BBts=C3=BB no Gyakush=C3= =BB
- --part1_42.100d13b9.27a79a74_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Jan 2001 18:18:19 -0800 From: "Fastleaf" Subject: Re: [N64] Sega joins ps2, nintendo Lol, I don't know what he was talking about. Someone tell me. - ----- Original Message ----- From: "Dexter Sy" Sent: Monday, January 29, 2001 8:24 PM > Fastleaf wrote: > > > I have absolutely no idea what your talking about :) > > 10110101011010101100110101 > > does that make more sense to you? > > **suspects fastleaf is an intelligent bot** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Jan 2001 22:34:54 -0600 From: Thraxen Subject: Re: [N64] [Fwd: Dreamcast] > The existing business model is sustaining the industry, the napster > suit on the other hand, is the music industry's safeguard for the future, > fearing the business model will change in the next 10 years and they'd be left > with nothing. Isn't it obvious that's the reason why they are suing? Exactly...it is a paradigm shift. They want to keep their iron grip on artists who currently have to rely on them to make CDs. But what does that have to do with the point I was making? My point is that even with mass piracy, CDs sales are higher than ever...from a financial standpoint, really has not had nearly the impact the industry would like most people to believe. > Piracy of PSX games is rampant yes, but they are largely limited to Asia (hong > kong) where a majority of games sold are never legit anyways, even during the > cartridge era there were various disc based copying devices, and fake carts > floating around. In North America, the practice is generally limited to a very > narrow stream of users who have access to CD burners, know where to get their PS > modded, etc. In the North American context, we see that with each > pre-requistite (requirement to have access to mod chips), the number of > potential users who are willing to get pirated software is reduced. So, I > really doubt piracy is costing Sony more than it costs Nintendo, and most of > the action is in Asia anyways. The evidence is obviously inconclusive at best. Your point? It would be possible to incorporate some sort of encryption into downloaded games that, for example, would only play on the system it was downloaded to. There are lots of new encryption techs floating around (i.e. DFAST) that are currently being looked at for the HDTV market and the upcoming HDTV VCRs that have the ability to limit what you can do with digital data...like limit it to "copy once", "never copy", etc... (BTW, in their current form...the current techs being looked at are evil!). Something similar is being looked at for the music industry...The content owners are looking at the technology which is available like this. If you buy the digital rights to a copy of a song and are able to play that song throughout your house, put a copy on your Rio player and your hard drive in your car stereo, make a archival back-up of the material onto a recordable medium, sell the digital rights to access the music to another person (making the copies that you have inoperable until you buy another copy of the rights) and even be able to play a your copy of the song at your friend Joe's house provided you bring along your personal smart card.... Anyway....the point is, all you have to do is make piracy difficult enough to where yout average person just wouldn't even be interested in trying to. > PC games, you claim does not suffer from piracy. I can give you example after > example here, but suffice to say Microsoft's move into the Console arena is in > part a realization that the PC, as a market, is simply not viable. We all know > all but a few PC games manage to beat console game sales, and yet, in theory, > there at at many more PCs capable of playing games out there as there > consoles. Infact, PC piracy is so rampant that all of my friends play pirated > software, and since PC is intertwined with the internet, piracy, once limited to > local disc swapping between friends how now gone to the level of warez sites. > You can't honestly tell me consoles, given the ability to access the net, and > given a hardrive to download stuff won't face similar problems. The PC market does suffer from a lot of piracy...but I think the anemic condition of the PC market is the lack of innovation and the distinct shortage of depth in many genres....not all that much due to piracy. > EA wants to introduce an update module for their hockey franchise? sure, the > first few thousand buys them legit, and we only need one with the expertise to > hack into the software and then distribute it for free on international servers > making EA's job of shutting down these sites exceeding difficult. Its done all > the time with PC games and it will be a problem with console games. > That is why I still think this idea of constructing a business model based on > paying companies a fixed sum to download new goodies is infact not a viable > business model or at best, unproven. In economics, you wil learn in your first > day that people are maximizers. They always want more, always for the least > possible cost. Unless somehow you want to prove people act differently with > regards to on-line console gaming/downloads, I remian highly skeptical of the > said business model. As stated above...there are lots of encryption techniques in the works for digital media. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Jan 2001 23:47:19 -0500 From: "Dave Rhodes" Subject: Re: [N64] [Fwd: Dreamcast] - ----- Original Message ----- From: Thraxen To: Sent: Monday, January 29, 2001 10:18 PM Subject: Re: [N64] [Fwd: Dreamcast] > > It's a dream, but the economics behind it is unproven. Little Timmy would > > probably be more compelled to maximize his purchase and get hacked levels > for > > free than pay to download levels. > > > > That is what makes theories great. They appear to be all neat and tidy > until > > you actually put it into the grinder we call the real world. > > Nah...you could say the same thing about lots of stuff these days. PC games > and music come to mind...both suffer from lots of piracy (hell, the PSX did > too), but all them are doing just fine. As long as you make the piracy > somewhat difficult, most people will stay honest and just buy the stuff. > > Stryder Speaking of piracy, I just got $5 for the SEGA store (sega.com) from SEGA for reporting a Dreamcast pirate site. =) ~~ Dave ~~ "Sometimes I dream with open eyes." Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Jan 2001 16:32:51 +1100 From: "Moody, Luke" Subject: RE: [N64] [Fwd: Dreamcast] > -----Original Message----- > From: Thraxen [SMTP:thraxen@ipa.net] > Sent: Tuesday, January 30, 2001 3:35 PM > To: n64@lists.xmission.com > Subject: Re: [N64] [Fwd: Dreamcast] > > > The existing business model is sustaining the industry, the napster > > suit on the other hand, is the music industry's safeguard for the > future, > > fearing the business model will change in the next 10 years and they'd > be > left > > with nothing. Isn't it obvious that's the reason why they are suing? > > Exactly...it is a paradigm shift. They want to keep their iron grip on > artists who currently have to rely on them to make CDs. But what does > that > have to do with the point I was making? My point is that even with mass > piracy, CDs sales are higher than ever...from a financial standpoint, > really > has not had nearly the impact the industry would like most people to > believe. > I totally agree, the impact of piracy is hardly nothing on companies as they are a small portion compared. Also there is a clever way to include piracy in the budget of businesses and actually predict future piracy. Luke ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Jan 2001 22:44:21 -0800 From: Dexter Sy Subject: Re: [N64] [Fwd: Dreamcast] > Exactly...it is a paradigm shift. They want to keep their iron grip on > artists who currently have to rely on them to make CDs. But what does that > have to do with the point I was making? My point is that even with mass > piracy, CDs sales are higher than ever...from a financial standpoint, really > has not had nearly the impact the industry would like most people to > believe. Maybe its a function of a larger population. Raw statistics is meaningless without context. There is actually a very good example for this kind of mistake made by otherwise smart people. Its too long to go over, but basically, there was a study made showing that the more storks there are in a specific area, the more women are pregnant. The data correlation seems to be airtight. The only problem was, the researchers forgot to include the fact that more storks live in a generally larger land area which means a larger population therefore, there are more women and naturally more of those women were pregnant. The results turned out to be statistically insignificant. Higher sales doesn't mean piracy helps the music business. Keep in mind a major difference between music and videogames. Music appeals to all age groups and cross gender lines. Females buy just as feverishly as males do. And while males tend to be more tech savvy, females aren't and most teenage girls are content getting their latest N'sync CD. And aunt betsie won't think twice about getting her Yanni CD. She's probably unaware of mp3s. That fact alone, let alone the sheer number of customers in the music industry, is a factor so big, it makes videogame to music industry comparisons difficult to say the least. > > > > Piracy of PSX games is rampant yes, but they are largely limited to Asia > (hong > > kong) where a majority of games sold are never legit anyways, even during > the > > cartridge era there were various disc based copying devices, and fake > carts > > floating around. In North America, the practice is generally limited to a > very > > narrow stream of users who have access to CD burners, know where to get > their PS > > modded, etc. In the North American context, we see that with each > > pre-requistite (requirement to have access to mod chips), the number of > > potential users who are willing to get pirated software is reduced. So, > I > > really doubt piracy is costing Sony more than it costs Nintendo, and most > of > > the action is in Asia anyways. The evidence is obviously inconclusive at > best. > > Your point? It would be possible to incorporate some sort of encryption > into downloaded games that, for example, would only play on the system it > was downloaded to. There are lots of new encryption techs floating around > (i.e. DFAST) that are currently being looked at for the HDTV market and the > upcoming HDTV VCRs that have the ability to limit what you can do with > digital data...like limit it to "copy once", "never copy", etc... (BTW, in > their current form...the current techs being looked at are evil!). > Something similar is being looked at for the music industry...The content > owners are looking at the technology which is available like this. If you > buy the digital rights to a copy of a song and are able to play that song > throughout your house, put a copy on your Rio player and your hard drive in > your car stereo, make a archival back-up of the material onto a recordable > medium, sell the digital rights to access the music to another person > (making the copies that you have inoperable until you buy another copy of > the rights) and even be able to play a your copy of the song at your friend > Joe's house provided you bring along your personal smart card.... > > Anyway....the point is, all you have to do is make piracy difficult enough > to where yout average person just wouldn't even be interested in trying to. Well, you're talking about what ifs, and including such technologies will actually make the already murky business model of selling game information even more risky since you're attempting to use an untest, non-standardized system to solve and untested problem. In most cases, if companies choose to provide such a service of online downloads, I reckon it would be for free. or at costs that is marginal to the consumers that it is practically free. > The PC market does suffer from a lot of piracy...but I think the anemic > condition of the PC market is the lack of innovation and the distinct > shortage of depth in many genres....not all that much due to piracy. Well that's another issue entirely. My point, which you conveniently missed, was that game sales, of specific highly anticipated PC titles, have lagged behind console game sales. Piracy is a clear and present issue that eats into sales of PC titles. broadband, and big hard drives, only accelerate this phenomenon. I hate to bring economics into this, but I find I have to. Law of demand states that if you lower the cost P, amount Q purchase increases. PCs and all its capabilities have essentially made pirating software on that platform far cheaper than pirating in other platforms, cost is low, more people do it. simple as that. Bringing those capabilities to a console will naturally make pirating more rampant. Wonder why Nintendo went with the strange 1.6 GB DVDs? We all intuitively know the answer to this question. Essentially Matsushita and Nintendo correctly figured out that part of a good detterant to piracy is to make pirating as costly to the pirate as possible. Hence the strange format. This ensures that only very few pirates can get these types of discs, thus limiting piracy before the first encrypted dvd is hacked. > > > As stated above...there are lots of encryption techniques in the works for > digital media. I don't doubt that. But encryption only make the job harder for the hackers, the upfront (one time charge) of hacking is increasing, but once broken, the price of making duplicates is virtually free. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 29 Jan 2001 22:57:38 -0800 From: Dexter Sy Subject: Re: [N64] [Fwd: Dreamcast] > > It can be argued that napster has actually helped the big record > distributers to make more money. Every year since the emergence of the > program they've been surpasing the amount of profits they've gained from the > past year. And for some reason they've been raising cd prices. They > basically rake in more and more dough every year, regardless of the amount > of sharing going on using napster. Many people even just use Napster to > sample songs and they end up going out to buy the cd's of bands that they > like. People are tired of crap cd's that cost 20 bucks and only have one > song worth listening to. I don't want to repeat my posts. please read my response to Stryder/Thraxen's post in another post to this thread. > They aren't exactly suing for a loss of profits due to pirating, although > that's what they may say they're suing for. There really is no evidence that > they've lost money due to Napster. I agree > It's obvious they're suing because they see a potential threat to their > method of distrubuting of music. You have to realise that's their main > purpose. That's what has made them so much money all these years. They > totally own the distribution methods. Napster threatens them in this sense, > and rather then embrace this new technology they've tried to fight it off in > the hope that it'll somehow just go away. That ain't gonna happen. Yes. Napster is simply a community of music pirates to put it bluntly. i'm guilty as charged. I love napster, but I am not convinced that napster actually help increase music sales. I am convinced however Napster is a far better way of distributing music than those annoying CDs which I have to baby to make sure they aren't scratched. > > I believe the first company to find a way to make money off of Napster will > have the potential to overtake the other 4 big distributers. It's easy, > fast, and cheap. > And it's an IF. We're back to where we started. The business model is untested. Granted I personally believe IT IS easier to make money on the music industry than it is to apply the same model to the video game industry. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 30 Jan 2001 02:04:57 EST From: Devil929@aol.com Subject: Re: [N64] Games In a message dated 1/29/2001 10:10:53 PM Central Standard Time,=20 Nutz4n64@aol.com writes: >=20 > Zelda: MM. Banjo-Tooie was fun as well (but not nearly as good as Zelda)= .=20 =20 > I've been playing Resident Evil 2 for a while. Good game, but can get=20 > pretty=20 > boring from time to time. Now, naturally, I'm back to Pok=E9mon Silver.=20= =20 > Anyone seen the commercial for Paper Mario yet? Very strange. I'll bet=20 > those that aren't quite as in tune with the industry would think it was a= =20 > joke. > -Eric- Nope, but Paper Mario just *MIGHT* be the game I pick up for my N64 in=20 over...uh, 5 months? Who knows. In any case, the last game I recall getting=20 was Turok 3 and Mario Tennis, and I've been hording my cash for the Dreamcas= t=20 solely ever since. Hey, I go where the software is. But if the EGM ratings are any indication, I may HAVE to buy this game if I=20 can. I'm currently consumed in Grandia II, risking late, late nights where I= =20 get less than 5 hours of sleep, well, just cause. RPGs are my thing at the=20 moment, and while I was originally waiting for Conker to be my next big N64=20 thing (I've got 7 or so purchases left for the system sadly), if Paper Mario= =20 is good as people say, I'm all for it. Of course, that also means it'll have= =20 to top out Phantasy Star Online AND Skies of Arcadia -- a tough feat to be=20 sure.=20 All I have to say is though: it's a VERY good game. I played it at E3, and=20 both myself and Mikey (fomerly from Tendo Box) both spent a good amount of=20 time just sitting on the game that everybody looked at and, well, walked awa= y=20 from. It's old school Mario, very much akin to the SNES styled Mario games.=20 Good thing Nintendo is bringing back the old school style -- Mario Advance=20 may be the only game that'll warrant getting a GBA at launch simply because=20 Mario 2 was my favorite of them all. Cute stuff, Nintendo. - -Aldo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1410 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]