From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #143 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Monday, January 12 1998 Volume 01 : Number 143 [N64] Bowser In The Sky [N64] Bowser In The Sky also [N64] Moving forward pt 2. Re: [N64] Bowser In The Sky also Re[2]: [N64] Bowser In The Sky also Re: [N64] Moving forward. Re: [N64] Bowser In The Sky also Re: [N64] bomberman gameshark codes Re: [N64] Bowser In The Sky also Re: [N64] 64DD coming out Re: [N64] Bowser In The Sky also Re: [N64] Moving forward pt 2. [N64] OH MY GOD, SOMEONE THELL SCHOTT MCCALL! Re: [N64] Bowser In The Sky also Re: [N64] 64DD coming out pt 3 Re: [N64] OH MY GOD, SOMEONE THELL SCHOTT MCCALL! [N64] Your own web page.... Re: [N64] Your own web page.... Re: [N64] Your own web page.... Re: [N64] 64DD coming ou*t [N64] GE007 - Prison Level - Weapon of choice Re: [N64] OH MY GOD, SOMEONE THELL SCHOTT MCCALL! Re: [N64] 64DD coming ou*t Re: [N64] Your own web page.... Re: [N64] Bowser In The Sky Re: [N64] Bowser In The Sky also Re: [N64] Bowser In The Sky also ---------------------------------------------------------------------- Date: Mon, 12 Jan 98 12:44:59 EST From: "Russ Lapenna" Subject: [N64] Bowser In The Sky Well on Friday night I got my 70th star and headed right in to beat Bowser In The Sky. It took me about 40 tries and about 4 hours. Man that was tense, but I must say I was surprised at the outcome afterwards....but there's still lots of game left to play. Have most of the people on this list done the same and then continued to get more stars? Just thought I'd share that with ya.....I felt like quite the hero on Friday night at about 3:00 in the morning actually. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 98 12:47:01 EST From: "Russ Lapenna" Subject: [N64] Bowser In The Sky also Oh and I forgot to mention, that I've done all this in about two weeks since I got the game, how long have most of you guys been working on Mario or how long did it take you to finish it? Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 11:56:52 -0600 From: "Dave A Christianson" Subject: [N64] Moving forward pt 2. This is true about the 32X, I am one of the fools that bought it too. But lets keep this in perspective - the 32X sucked and so will the 64DD if they don't "beef" it up a little. I don't care about a modem!! I want more polygons so the games will be even more unreal. D) Don't equate/compare 32X to 64DD, they aren't the same and come from different companies so the analogy is pointless. I'd much rather a modem than better graphics. Imagine playing 4 player goldeneye full-screen anytime you want. Or downloading new levels. Or playing "serial" games where you download new installments each fortnight. Including a modem with a home console is Moving Forward, including a graphic add-on is nothing exciting. D) I agree, totally. And why are you so down on the Japanese market? Japanese developers make the best games. D) No they don't, American/European ones do. Rare, ID, Westwood, Iguana, EA, etc. In fact, Americans started the entire video game industry. As usual the Japanese just copied American ingenuity. (CD, VCR, computer, tv, cassette player, cars, coke, fast food, just about every invention I can think of.) Not saying that Americans are smarter, more ingenious, more creative, etc. Just that the Japanese culture/govt. is different than American and this can stifle creative juices. Dave C. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 19:38:04 +0100 From: kleinemans Subject: Re: [N64] Bowser In The Sky also > Oh and I forgot to mention, that I've done all this in about two weeks >since I got the game, how long have most of you guys been working on Mario or >how long did it take you to finish it? It took me exactly one week to finish, and 3 weeks to get all the stars. Mind you, I've been playing it non stop since I got it with my N64 the day it was released here in Holland. When you don't go for 120 you'll be a complete fool!! I used to cry evry night because there weren't any stars left to get. I can't understand why anyone would doubt to go on when they "finished" the game. kleinemans ______________________________________________________________________ |* Html designer of Game Nation, will be around somewhere soon | |* Free lance computernerd | |* Gaming when not doing the two best things in life (mentioned above)| | | | Eastern bloke: "A fight should be like a chess match" | | Kleinemans: BANG! | | | |_____________________________________________________________________| [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 98 13:49:35 EST From: "Russ Lapenna" Subject: Re[2]: [N64] Bowser In The Sky also Do you remember how many tries, or how many hours it took you to beat Bowser In The Sky? Russ ______________________________ Reply Separator _________________________________ Subject: Re: [N64] Bowser In The Sky also Author: n64@lists.xmission.com at SMTPGATE Date: 1/12/98 1:36 PM > Oh and I forgot to mention, that I've done all this in about two weeks >since I got the game, how long have most of you guys been working on Mario or >how long did it take you to finish it? It took me exactly one week to finish, and 3 weeks to get all the stars. Mind you, I've been playing it non stop since I got it with my N64 the day it was released here in Holland. When you don't go for 120 you'll be a complete fool!! I used to cry evry night because there weren't any stars left to get. I can't understand why anyone would doubt to go on when they "finished" the game. kleinemans [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 12:03:40 -0700 (MST) From: "Tom Mcshea " Subject: Re: [N64] Moving forward. At 11:59 PM 1/10/98 EST, you wrote: >Okay. Look. Why would Nintendo start publishing games that need the N64DD and >then not release the add-on in the US? That would alienate Americans, >which is a HUGE market that Nintendo can't ignore. Without the N64DD here in the >states, Nintendo would lose millions of sales of games and the add-on its >self. Well, Nintendo has come out with add-ons in Japan and not released them in America. They had a disc drive for the NES and made Metroid for it, but they brought the game over here anyone even though they didn't release the drive. I realize it would be harder with the 64DD because of writablitity, but they could still bring over a game like Mario 64 II which probably won't use writability too much. Tom McShea tmcshea@earthlink.net 49ers 38 Vikings 22 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 14:48:54 -0500 From: "Flash " Subject: Re: [N64] Bowser In The Sky also it took me 12 days to beat mario64 Russ Lapenna wrote: > Oh and I forgot to mention, that I've done all this in about two weeks > since I got the game, how long have most of you guys been working on Mario or > how long did it take you to finish it? > > Russ > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] - -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: Re: [N64] bomberman gameshark codes http://www.n64cc.com is the BEST source for codes, tips, tricks, glitches, and gameshark codes. Vi On wrote: > are there any bomberman64 gameshark codes? > > where would I usually go for gameshark codes? > > -Vi > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 14:51:25 -0500 From: "Flash " Subject: Re: [N64] Bowser In The Sky also Igot to add, i used a players guide also i got everything in 12 days, yep, i had played th4e game before i got it though Russ Lapenna wrote: > Oh and I forgot to mention, that I've done all this in about two weeks > since I got the game, how long have most of you guys been working on Mario or > how long did it take you to finish it? > > Russ > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] - -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: Re: [N64] 64DD coming out >Everyone I must apologize if i have caused any trouble but that is what i >was told. Now maybe they were lying and now that i hear this all from you i >have decided to not shop at these stores in my locality. I don't think this is really your fault, we only have to see what's wrong and true. You have to know what source can be trusted and what not. But please don't say things as "my sources" etc. You'd better say right ahead where you got it from because other people can get confiused and think you have really an inside source (like I thought). Doing interesting with "my sources" will get us nowhere... my regards, Siemon ____________________________________________________________________________ _______ Siemon Head HTML designer/Webmaster of Game Nation, siemon@huizen.nhkanaal.nl a new N64 site, coming soon... ICQ= 5750532 "Move slowly, tread lightly" -Sign in Mario 64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 15:23:23 -0500 From: Tom Mcshea Subject: Re: [N64] Bowser In The Sky also At 12:47 PM 1/12/98 EST, you wrote: > Oh and I forgot to mention, that I've done all this in about two weeks >since I got the game, how long have most of you guys been working on Mario or >how long did it take you to finish it? It took me 3 days to beat Bowser with 70 stars and 9 days to get 120 stars. This is with out a strategy guide. Tom McShea tmcshea@earthlink.net 49ers 10 Packers 23 :( Super Bowl XXXII Broncos vs Packers [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 15:39:30 -0500 From: "Darien Allen" Subject: Re: [N64] Moving forward pt 2. >And why are you so down on the Japanese market? Japanese developers make >the best games. >D) No they don't, American/European ones do. Rare, ID, Westwood, Iguana, >EA, etc. In fact, Americans started the entire video game industry. As >usual the Japanese just copied American ingenuity. (CD, VCR, computer, tv, >cassette player, cars, coke, fast food, just about every invention I can >think of.) Not saying that Americans are smarter, more ingenious, more >creative, etc. Just that the Japanese culture/govt. is different than >American and this can stifle creative juices. Woah there....I could have sworn that CD technology was a joint development project. That as usual statement is going to put you right in the middle of it. - ----- Darien Allen ICQ #2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 15:47:02 -0500 From: "Flash " Subject: [N64] OH MY GOD, SOMEONE THELL SCHOTT MCCALL! http://www.geocities.com/TimesSquare/Dungeon/1065/ OK, I am sure everyone here has been to Guide 64. Well, here comes the part I need everyone to be aware of. A sick person wiht a nickname of slinkyjr has copied Guide64 to the last questionmark. If you don't believe me, go to the URL above, I have already written a letter to Scott concerning this issue. And I hope everyone here knows what this person is doing, and brings it to their attention. - -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: Re: [N64] Bowser In The Sky also In a message dated 98-01-12 15:36:22 EST, you write: > Oh and I forgot to mention, that I've done all this in about two weeks > since I got the game, how long have most of you guys been working on Mario > or > how long did it take you to finish it? It took me 3 days to beat it with 70 stars and 7 to beat it with 120 stars and it was all without any help from friends or Players guides. Roach41883@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 14:53:23 -0600 From: "Dave A Christianson" Subject: Re: [N64] 64DD coming out pt 3 I'm sorry, for all the disbelievers out there, get with it. The 64DD not coming out in North America is the biggest bunch of crap I have ever heard in my entire life. Where do you think a lot of the revenue for the N64 is coming from? And, currently in the world, what continent or country has the biggest installment of N64 owners? North America for both. D) The 64DD is not here yet. No one knows for sure that it'll show up. I hope it does, but I'm not holding my breath. As well, if Nintendo really didn't want the 64DD in North America, why the hell would they showcase games for it at E3? Just to taunt us. "Oooo...look at the nice game. You won't be able to play any of these, but we thought we would just make you jealous." D) Many games/add on gadgets get displayed at electronic shows only to be scrapped because of internal corporate issues/decisions. Get serious! If the 64DD didn't come out here, it would not only be the end of the N64, but also the end of Nintendo. D) Thats ludicrous! N64 has a strong installed userbase here and as long as they continue to produce quality titles, they will sell systems, with or without the 64DD. Dave C. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 14:53:12 -0600 From: felp Subject: Re: [N64] OH MY GOD, SOMEONE THELL SCHOTT MCCALL! that happens a LOT! some pple have been copying my page, as well as U64! how can we stop them? should we call the police? Flash wrote: > http://www.geocities.com/TimesSquare/Dungeon/1065/ > > OK, I am sure everyone here has been to Guide 64. Well, here comes the > part I need everyone to be aware of. A sick person wiht a nickname of slinkyjr > has copied Guide64 to the last questionmark. If you don't believe me, go to the > URL above, I have already written a letter to Scott concerning this issue. And > I hope everyone here knows what this person is doing, and brings it to their > attention. > -- > _ _____________________________ _ > / )| Tim Danko UIN# 5174647 |( \ > / / | dankonrt@bright.net | \ \ > _( (_ | " \\|// " | _) )_ > (((\ \>|_/->________(o o)________<-\_| (\\\\ \_/ / -oOOO--(_)--OOOo- \ \_/ ////) > \ / \ / > \ _/ \_ / > / / \ \ > /___/ http://www.surf.to/n64rules \ > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] - -- felp, http://xoom.com/felp/ fegarcia@mail.internet.com.mx ICQ UIN: 2684048 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 15:00:17 -0600 From: "Dave A Christianson" Subject: [N64] Your own web page.... Can someone clue me in as to why so many people like to create their own web page? To me it seems like its taking away valuable time from playing games. :) Just curious. Dave C. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 12 Jan 1996 22:31:33 +0100 From: siemon Subject: Re: [N64] Your own web page.... >Can someone clue me in as to why so many people like to create their own >web page? To me it seems like its taking away valuable time from playing >games. :) ok, this is offtopic, but I have to reply. Creating homepage is pure pleasure. I even dare to say it's better than playing games... If you don't believe me, try to make one yourself and you'll find out... my regards, - -Siemon ____________________________________________________________________________ _______ Siemon Head HTML designer/Webmaster of Game Nation, siemon@huizen.nhkanaal.nl a new N64 site, coming soon... ICQ= 5750532 "This method is to define as the number of a class the class of all classes similar to the given classes" -Russell Siemon: ERHM?....yeah sure! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 17:02:45 -0500 From: "Cutch" Subject: Re: [N64] Your own web page.... I used to be completely bored all the time, and I didn't know a lot about the N64. A webpage gave me something to do, and I still have plenty of time for gaming. Also, I have learned tons about games and stuff. Having release dates on my site made me memorize just about every game being made for the N64 and when they will be released. And there are a lot of other things that make making a website fun. Dave A Christianson wrote: > Can someone clue me in as to why so many people like to create their own > web page? To me it seems like its taking away valuable time from playing > games. :) > > Just curious. Dave C. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 18:57:57 -0800 From: Kevin Bates Subject: Re: [N64] 64DD coming ou*t roxithromycin 300mg wrote: >=20 > ::: kbates@ns.sympatico.ca ::: 12/1/98 1:06 PM=81 ::: <___- >=20 > >How can you believe that? If the 64DD is not coming out in US/CAN I > >think Nintendo would have told us. >=20 > Why should they? If indeed the 64DD is cancelled for everywhere except = .jp, it is in Nin's best interests to keep the 64DD rumour alive, if only= for a few more sales in expectation of 64DD... >=20 > Oh, and about past SNES add-ons there was (is?) a .jp online gaming net= work called Sattelivision (?) or something like that. It sat atop the SNE= S much like a back-up device and allowed players to download software and= compete in multi-player games. Does anyone know more about that add-on? >=20 > buy for know, >=20 > 465] >=20 > +3 (plus three) says: >=20 > !EVERYTHING_IS_UNDER_CONTROL...KEEP_SMILING! >=20 > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] There may have been an add-on for SNES but I don't think it was quite as popular prior to its release as the 64DD here. In fact, I have never heard of add-ons for NES or SNES. If Nintendo wasn't going to release 64DD here, then we probably wouldn't even know that there was such thing. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 98 17:37 EST From: kmapp@csc.com (Kevin Mapp) Subject: [N64] GE007 - Prison Level - Weapon of choice >Dave A Christianson wrote: > > Can someone clue me in as to why so many people like to create their own > web page? To me it seems like its taking away valuable time from playing > games. :) > > Just curious. Dave C. Chicks dig it! Now to add N64 meaning to this post, in GE007/ Secret Agent mode, what is your weapon of choice on the level that you and Natalya start off in adjoining cell blocks. I'm usually swamped with guards and have low armor/health by the time I get the silenced PP7's. By then its usually time for the guys who each have 2 'dostevei' (sp?) guns which pretty much finishes me off. Thanks! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 17:39:47 EST From: N64PCPSX Subject: Re: [N64] OH MY GOD, SOMEONE THELL SCHOTT MCCALL! In a message dated 1/12/98 4:10:02 PM Eastern Standard Time, fegarcia@mail.internet.com.mx writes: > hat happens a LOT! > > some pple have been copying my page, as well as U64! > > how can we stop them? > > should we call the police? > In a matter of speaking, i know this person on AOL!!! We talk sometimes, but yeah, this basically is copying!!! Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 15:36:12 -0800 From: "Josh" Subject: Re: [N64] 64DD coming ou*t >There may have been an add-on for SNES but I don't think it was quite as >popular prior to its release as the 64DD here. In fact, I have never >heard of add-ons for NES or SNES. ?? Light gun, ROB, Power Pad, SuperScope, Super Game Boy, etc.... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 15:36:54 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] Your own web page.... Some people think there page could become like N64.com maybe but that hardly ever happens. They are never updated, they use other peoples news, and they are mainly from Geocites. Blahh. Winston Chan On Mon, 12 Jan 1998 15:00:17 -0600 "Dave A Christianson" writes: > > > > >Can someone clue me in as to why so many people like to create their >own >web page? To me it seems like its taking away valuable time from >playing >games. :) > >Just curious. Dave C. > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 15:16:38 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] Bowser In The Sky Peesh. I beat the last bowser in two weeks and I yelled out, "THAT'S IT". But of course I got all the other stars in 3 more weeks. Winston Chan On Mon, 12 Jan 98 12:44:59 EST "Russ Lapenna" writes: > Well on Friday night I got my 70th star and headed right in to >beat Bowser >In The Sky. It took me about 40 tries and about 4 hours. Man that was >tense, but >I must say I was surprised at the outcome afterwards....but there's >still lots >of game left to play. Have most of the people on this list done the >same and >then continued to get more stars? > >Just thought I'd share that with ya.....I felt like quite the hero on >Friday >night at about 3:00 in the morning actually. > >Russ > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 15:30:32 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] Bowser In The Sky also Any good player can beat the game in the lengh of time. But most don't have the time to play the game. Maybe only 1-3 hours each day. I hardly play GE007 anymore because I have too much homework. Winston Chan On Mon, 12 Jan 1998 15:23:23 -0500 Tom Mcshea writes: >At 12:47 PM 1/12/98 EST, you wrote: >> Oh and I forgot to mention, that I've done all this in about two >weeks >>since I got the game, how long have most of you guys been working on >Mario >or >>how long did it take you to finish it? > >It took me 3 days to beat Bowser with 70 stars and 9 days to get 120 >stars. >This is with out a strategy guide. > > >Tom McShea >tmcshea@earthlink.net > >49ers 10 >Packers 23 :( > >Super Bowl XXXII > Broncos > vs > Packers > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 15:34:53 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] Bowser In The Sky also I really don't think speed is a matter anymore. I don't care how fast I beat the game anymore. After you beat SM64, did you want to play it again and for how long. Beating a game in that time doesn't add to your replay value. That is why I am taking my time with GE007. I've had the game for more then two months and I still haven't started the 00 mode yet. winston Chan On Mon, 12 Jan 1998 15:47:57 EST Roach41883 writes: >In a message dated 98-01-12 15:36:22 EST, you write: > >> Oh and I forgot to mention, that I've done all this in about >two weeks >> since I got the game, how long have most of you guys been working >on Mario >> or >> how long did it take you to finish it? > >It took me 3 days to beat it with 70 stars and 7 to beat it with 120 >stars and >it was all without any help from friends or Players guides. > Roach41883@aol.com > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #143 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]