From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #144 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Tuesday, January 13 1998 Volume 01 : Number 144 Re: Re[2]: [N64] Bowser In The Sky also Re: [N64] Bowser In The Sky also Re: [N64] OH MY GOD, SOMEONE THELL SCHOTT MCCALL! Re: [N64] GE007 - Prison Level - Weapon of choice Re: [N64] Moving forward pt 2. Re[4]: [N64] Bowser In The Sky also [N64] Copyright Re: [N64] Bowser In The Sky also Re: [N64] Bowser In The Sky also [N64] 64DD: Will it be released in America? Re: [N64] Bowser In The Sky also Re: [N64] Your own web page.... [N64] 64DD: Will it be released in America? Re: [N64] 64DD coming out pt 3 Re: [N64] 64DD coming out pt 3 [N64] TGR finish Re: [N64] 64DD coming out pt 3 Re: Re[4]: [N64] Re: 5000 Snowman and California Rush [N64] Simeons quote [N64] detention level(GE007) Re: [N64] detention level(GE007) Re: [N64] 64DD coming ou*t Re: [N64] Your own web page.... Re: [N64] Simeons quote [N64] Goemon ---------------------------------------------------------------------- Date: Mon, 12 Jan 1998 15:27:31 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: Re[2]: [N64] Bowser In The Sky also It took me about an hour to beat Bowser. First of all, there was that mushroom behind the pillar so I would never have to start all over. Second, the first 30 minutes, I tried to figure out how to use the Analog Stick to throw bowser at its best(On the 3rd time I had to throw bowser on to a bomb, it took like 20 minutes). The next 30 minutes, I beat it. Winston Chan On Mon, 12 Jan 98 13:49:35 EST "Russ Lapenna" writes: > Do you remember how many tries, or how many hours it took you to >beat >Bowser In The Sky? > >Russ > > > >______________________________ Reply Separator >_________________________________ >Subject: Re: [N64] Bowser In The Sky also >Author: n64@lists.xmission.com at SMTPGATE >Date: 1/12/98 1:36 PM > > >> Oh and I forgot to mention, that I've done all this in about two >weeks >>since I got the game, how long have most of you guys been working on >Mario or >>how long did it take you to finish it? > >It took me exactly one week to finish, and 3 weeks to get all the >stars. >Mind you, I've been playing it non stop since I got it with my N64 the >day >it was released here in Holland. >When you don't go for 120 you'll be a complete fool!! I used to cry >evry >night because there weren't any stars left to get. I can't understand >why >anyone would doubt to go on when they "finished" the game. > >kleinemans > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 15:24:57 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] Bowser In The Sky also One of my stupider friends didn't go on(lets just call him dill for now). He is kind of stupid and spoiled. He had the game for two months and didn't beat it yet and never got all the stars. Then he bought MKT and never beat the game(another sorry game. No offence to Mk fans), Then bought Turok, let me borrow it and I went up to level three with no codes(I had to stop because I had been playing for 4 hours straight and I had no Memory card) I then beat the game with the level warp cheat and all the bosses. He had to use all the cheats to beat the first boss. What a losser. Never even beat the second level. Then he bought FF7 and beat it with a STRATEGY GUIDE and cheats. and then Time Crisis and Street Fighter EX.(I think U can guess what he did with those games). In other words, I can't understand why he has never beat a game without cheats. Winston Chan On Mon, 12 Jan 1998 19:38:04 +0100 kleinemans writes: >> Oh and I forgot to mention, that I've done all this in about two >weeks >>since I got the game, how long have most of you guys been working on >Mario or >>how long did it take you to finish it? > >It took me exactly one week to finish, and 3 weeks to get all the >stars. >Mind you, I've been playing it non stop since I got it with my N64 the >day >it was released here in Holland. >When you don't go for 120 you'll be a complete fool!! I used to cry >evry >night because there weren't any stars left to get. I can't understand >why >anyone would doubt to go on when they "finished" the game. > >kleinemans > > > > >______________________________________________________________________ >|* Html designer of Game Nation, will be around somewhere soon > | >|* Free lance computernerd > | >|* Gaming when not doing the two best things in life (mentioned >above)| >| >| >| Eastern bloke: "A fight should be like a chess match" > | > >| Kleinemans: BANG! > | >| >| >|_____________________________________________________________________| > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 15:42:59 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] OH MY GOD, SOMEONE THELL SCHOTT MCCALL! First of all, is that page copyrighted. I don't think so. Winston Chan On Mon, 12 Jan 1998 17:39:47 EST N64PCPSX writes: >In a message dated 1/12/98 4:10:02 PM Eastern Standard Time, >fegarcia@mail.internet.com.mx writes: > >> hat happens a LOT! >> >> some pple have been copying my page, as well as U64! >> >> how can we stop them? >> >> should we call the police? >> > >In a matter of speaking, i know this person on AOL!!! We talk >sometimes, but >yeah, this basically is copying!!! > >Peter > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 15:42:07 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] GE007 - Prison Level - Weapon of choice I just use the KF7 soviet. I just don't become freaken quiet. I suck with the hand slapping and throwing knives. Just stay in a room and shoot through the windows. U can usually kill almost every guard in that area. Just watch out for Cameras. Winston Chan On Mon, 12 Jan 98 17:37 EST kmapp@csc.com (Kevin Mapp) writes: >>Dave A Christianson wrote: >> >> Can someone clue me in as to why so many people like to create their >own >> web page? To me it seems like its taking away valuable time from >playing >> games. :) >> >> Just curious. Dave C. > > Chicks dig it! > > > Now to add N64 meaning to this post, in GE007/ Secret Agent mode, >what > is your weapon of choice on the level that you and Natalya start off >in > adjoining cell blocks. I'm usually swamped with guards and have low > armor/health by the time I get the silenced PP7's. By then its >usually > time for the guys who each have 2 'dostevei' (sp?) guns which pretty > much finishes me off. > > Thanks! > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 17:56:35 -0600 From: raider fan Subject: Re: [N64] Moving forward pt 2. > > This is true about the 32X, I am one of the fools that bought it too. But > lets keep this in perspective - the 32X sucked and so will the 64DD if they > don't "beef" it up a little. I don't care about a modem!! I want more > polygons so the games will be even more unreal. > 1. The 64DD WILL beef up the graphics by adding more storage space and more RAM for the machine. 8MBs of RAM is A LOT for a console, and will make for some neat stuff. 2. A modem is almost required with the way internet/multi-player gaming is taking off. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 98 18:58:31 EST From: "Russ Lapenna" Subject: Re[4]: [N64] Bowser In The Sky also Oh, was there a mushroom behind one? I figured there had to be something up there but never looked around much. I went in with 20 and then later 40 lives stored up by running into different worlds. Yeah the third time throwing him is really tough, and staying alive when he comes back up if you miss is fun too. Oh well when I show my daughter how to do it I'll remember that mushroom. Russ ______________________________ Reply Separator _________________________________ Subject: Re: Re[2]: [N64] Bowser In The Sky also Author: n64@lists.xmission.com at SMTPGATE Date: 1/12/98 6:42 PM It took me about an hour to beat Bowser. First of all, there was that mushroom behind the pillar so I would never have to start all over. Second, the first 30 minutes, I tried to figure out how to use the Analog Stick to throw bowser at its best(On the 3rd time I had to throw bowser on to a bomb, it took like 20 minutes). The next 30 minutes, I beat it. Winston Chan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 18:04:45 -0600 From: raider fan Subject: [N64] Copyright Winston Chan wrote: > > First of all, is that page copyrighted. I don't think so. > > Winston Chan Yes, it is. According to U.S. and International Copyright law - all intellectual property is copyrighted at its creation - regardless of whether or not it is labled "copyright". If you don't believe me just try to copy and sell something. Anything anyone writes is copyrighted, even this letter - and without my explicit consent you can not copy or distribute it. But enforcing it down this low is nearly impossible, and besides - who wants to read my crap all over the place? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 20:18:11 EST From: Dash91284 Subject: Re: [N64] Bowser In The Sky also 1 week with everyhting, no players guides, either. ~Dash [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 13 Jan 1998 12:33:40 +1100 From: Coolguy Subject: Re: [N64] Bowser In The Sky also At 12:47 12-01-98 EST, you wrote: > Oh and I forgot to mention, that I've done all this in about two weeks >since I got the game, how long have most of you guys been working on Mario or >how long did it take you to finish it? > >Russ > I got the first 70 stars in 2 days, and the entire 120 by the end of the week. I know, it's kind of impressive and pathetic at the same time :). Oh, and I didn't use any FAQs or guides. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 19:00:24 -0700 From: Tyler V Snow Subject: [N64] 64DD: Will it be released in America? Will the 64DD be released in America? This question has been the major topic on this list for the past few days and I saw some things in the newest Next Generation (issue 38, about Hardcore gamers) that may be of interest. Here is what George Harrison, VP of Marketing at Nintendo said regarding the 64DD in America: "Certainly it hasn't been sidelined. It's still in the starting gate. Our strategy has always been that we're not going to let it go until we're absolutely convinced that there's a good market for it." And I couldn't find where I read it, but Harrison also said that they don't want to bring out the add-on only to sell through to 10 to 20 percent of the userbase. They would have to be confident that they could sell through to 60 to 80 percent if they were going to release it in America. Things don't sound too promising with those figures... A point that Next Generation makes is that Nintendo's focus for the add-on seems to be the "Pocket Monsters" games, which do not have a proven track record outside of Japan. There are very few 64DD games in the works that would appeal to the mainstream American market, and with Donkey Kong Country 64 recently being announced for cartridge release and not 64DD release, I have to wonder what the main 'pull' will be for the American release. Anyway, Next Generation ends with "...we don't recommend holding your breath; 64DD isn't scheduled for a U.S. release any time soon." The infamous "Ed's Rumour Report" on N64.com also said that it is very unlikely that the add-on will be released in 1998 (US). Sigh... And what about 1999? Nintendo is smart enough to know that you can't successfully launch a new hardware (be it add-on or not) in the 1st half of the year... the largest potential for sales is when you launch in the August-September-October timeframe. Yikes. I hope I'm wrong and Nintendo DOES release it early '99. :) - -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 21:35:45 -0500 From: "Gamer N Style" Subject: Re: [N64] Bowser In The Sky also Cool, well, I kinda did it in 1 day, as I spent under 24 consecutive hours. Yet it spanned accross midnight. How you wish to interpret this as 1 or two days does not matter. This was on September 28 through the 29th of september, 1996. Oh, Babbages gave me a copy ahead of time. I was so lucky, I did not even reserve mine, and I got it a day early. The lord likes us. >I got the first 70 stars in 2 days, and the entire 120 by the end of the >week. I know, it's kind of impressive and pathetic at the same time :). Oh, >and I didn't use any FAQs or guides. > > >alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 21:03:07 -0700 From: Tyler V Snow Subject: Re: [N64] Your own web page.... At 05:02 PM 1/12/98 -0500, you wrote: >I used to be completely bored all the time, and I didn't know a lot about the >N64. A webpage gave me something to do, and I still have plenty of time for >gaming. Also, I have learned tons about games and stuff. Having release >dates on my site made me memorize just about every game being made for the >N64 and when they will be released. And there are a lot of other things that >make making a website fun. I'm being serious here but, are your personal sites more for yourselves than they really are for other gamers? It seems to me that the Geocities, Tripod, etc. sites don't generate very many 'hits' (heck, even Capscott's new homepage has less than 20,000 on the AOL server)--and when it comes down to it, hits don't really tell you anything. Every time the server is read from it counts as a 'hit'. That means you could load your page with pictures and every new visitor would register 1 hit for the page, and another hit for every picture (minus cache-ing of pictures for return visitors)... Ahem, I'm rambling now. :) OK, I want some feedback: are you really trying to serve gamers or does it do more for you than it does your visitors? Personal satisfaction? - -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 21:05:14 -0700 From: Tyler V Snow Subject: [N64] 64DD: Will it be released in America? Will the 64DD be released in America? This question has been the major topic on this list for the past few days and I saw some things in the newest Next Generation (issue 38, about Hardcore gamers) that may be of interest. Here is what George Harrison, VP of Marketing at Nintendo said regarding the 64DD in America: "Certainly it hasn't been sidelined. It's still in the starting gate. Our strategy has always been that we're not going to let it go until we're absolutely convinced that there's a good market for it." And I couldn't find where I read it, but Harrison also said that they don't want to bring out the add-on only to sell through to 10 to 20 percent of the userbase. They would have to be confident that they could sell through to 60 to 80 percent if they were going to release it in America. Things don't sound too promising with those figures... A point that Next Generation makes is that Nintendo's focus for the add-on seems to be the "Pocket Monsters" games, which do not have a proven track record outside of Japan. There are very few 64DD games in the works that would appeal to the mainstream American market, and with Donkey Kong Country 64 recently being announced for cartridge release and not 64DD release, I have to wonder what the main 'pull' will be for the American release. Anyway, Next Generation ends with "...we don't recommend holding your breath; 64DD isn't scheduled for a U.S. release any time soon." The infamous "Ed's Rumour Report" on N64.com also said that it is very unlikely that the add-on will be released in 1998 (US). Sigh... And what about 1999? Nintendo is smart enough to know that you can't successfully launch a new hardware (be it add-on or not) in the 1st half of the year... the largest potential for sales is when you launch in the August-September-October timeframe. Yikes. I hope I'm wrong and Nintendo DOES release it early '99. :) - -Tyler V Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 13 Jan 1998 00:22:29 -0500 From: "Darien Allen" Subject: Re: [N64] 64DD coming out pt 3 >As well, if Nintendo really didn't want the 64DD in North America, why the >hell would they showcase games for it at E3? Just to taunt us. >"Oooo...look at the nice game. You won't be able to play any of these, but >we thought we would just make you jealous." >D) Many games/add on gadgets get displayed at electronic shows only to be >scrapped because of internal corporate issues/decisions. Case In Point...the M2 was actually shown at a show recently! With Games! When asked for comments though it was stated this was just to show what it was capable of. [....You are now Entering Questworld...] [DarienAllen@Att.Net] [ICQ# 2927081] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 23:24:23 -0600 From: Ian Dickson Subject: Re: [N64] 64DD coming out pt 3 > Case In Point...the M2 was actually shown at a show recently! With Games! > When asked for comments though it was stated this was just to show what it > was capable of. Ahhhh...but Matsushita is actually planning to release the M2 as a multimedia device. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: From: Craig Cummings Subject: [N64] TGR finish Can anyone tell me if there's an end to TGR or does it just continue with season after season, year after year ? Cheers, Craig. _____________________________________________ Above all, it's a Rover ... Craig Cummings BA(Hons) _____ _______ Support Specialist / ___/ /__ __/ CCAT Business Systems / / __ / / __ / /_/ / / / / / Born to drive, \____/ /_ / /_/ Driven to drink !! http://www.netcomuk.co.uk/~delgie/rover/frames.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 13 Jan 1998 09:04:43 -0500 From: "Darien Allen" Subject: Re: [N64] 64DD coming out pt 3 >> Case In Point...the M2 was actually shown at a show recently! With Games! >> When asked for comments though it was stated this was just to show what it >> was capable of. > >Ahhhh...but Matsushita is actually planning to release the M2 as a multimedia >device. But NOT as a gaming device, playing games will NOT be one of its functions. - ----- Darien Allen ICQ #2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 13 Jan 1998 14:45:42 GMT From: pete@lucent.com Subject: Re: Re[4]: [N64] Re: 5000 Snowman and California Rush - ->Now, what is this thing about patronized by americans and men behaving - ->badly? - ->I do not understand. - ->I believe you are putting down my country? - ->I could not tell you much about what it is about. Oky dokey matey boy (Dick van Dyke/Keanu in Dracula style accent should be applied), I meant patronised as in .... 3. To be a frequent or regular client of. .... the N64 list i.e. the majority of subscribers are American. As for Men behaving badly its a TV comedy show originationg in the UK and starring (in the second series onwards) Martain Clunes and Neil Morrisey as two blokes sharing a (grotty) flat and doing (mostly disgusting) laddish things. The American version is not set in a grotty flat it is set in a nice clean place the 'Martin Clunes' character is no longer ugly and they no longer do the disgusting things. Therefore in my opinion it is a different program which misses the point of the UK version, so to me is pointless. I was using this, admittedly tongue in cheek to illustrate the difference in outlook between American people and English people, not to insult Americans. Pete l8 reply dur to being away from work, where I never mail to this list during working hours. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 13 Jan 1998 08:48:26 -0600 From: Michael Bauers Subject: [N64] Simeons quote >"This method is to define as the number of a class the class of all classes >similar to the given classes" - russell Bertrand Russell? Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 13 Jan 1998 08:51:47 -0600 From: Michael Bauers Subject: [N64] detention level(GE007) I use the throwing knives as much as possible, but it takes me a long time to finish the level, because I get gaurds to chase me back to the cell block. Then I quickly hide on the left side of the dorr going into the cell block. Whe nthey come through I let them have it with my knives. When done correctly, you get the knives back "automatically". Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 13 Jan 1998 14:56:38 GMT From: pete@lucent.com Subject: Re: [N64] detention level(GE007) - ->I use the throwing knives as much as possible, but it takes me a long time - ->to finish the level, because I get gaurds to chase me back to the cell - ->block. Then I quickly hide on the left side of the dorr going into the cell - ->block. Whe nthey come through I let them have it with my knives. When done - ->correctly, you get the knives back "automatically". - ->Michael Bauers - ->DGS Its quicker to do the same thing with the soviet, the noise brings more guards therefore you can kill em more quickley. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 13 Jan 1998 08:43:18 PST From: "E. Jefferson" Subject: Re: [N64] 64DD coming ou*t >There may have been an add-on for SNES but I don't think it was quite as >popular prior to its release as the 64DD here. In fact, I have never >heard of add-ons for NES or SNES. If Nintendo wasn't going to release >64DD here, then we probably wouldn't even know that there was such >thing. There was some form of satellite system for the super nes in Japan. In fact, it was more of a network that provided content like *cough* AOL. Not only dose the japanese market get that system, they also received a second version of zelda for the Super nes and a new version of f-zero although all it had were a couple of different racks than the original. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 13 Jan 1998 18:05:28 +0100 From: siemon Subject: Re: [N64] Your own web page.... >OK, I want some feedback: are you really trying to serve gamers or does it >do more for you than it does your visitors? Personal satisfaction? For me, I think it's a combination of both of the two points you mentioned. Developping a homepage is a very fun thing to do, and it's quite easy to learn too. Of course eceryone can make a homepage with a whysiwyg editor, hey, even my brother could. But I'm not using a whysiwyg anymore, I write "pure HTML". And it's fun believe me. For example the little history of Game Nation, when you think of it, it's quite cool to see how it grows. At first (2 months ago) Ian Dickson mailed a mail to the list, asking for staff. Well along with some others we started to work a little but it didn't really work out. Some people didn't want to join us anymore for curious reasons, "you guys are to young" (I won't mention any names, DK!!!!). People like this made us wanting this homepage to bacome a succes just more and more and we started fighting for it. About two weeks ago, I asked for staff on the list, and I got about ten replys and we're all working on the site right now, actually, Game Nation is growing so fast, we're planning to open the site at the beginning of february. I think it's very special a team like this can work out like we do now, without any real contact, only e-mail and ICQ. The special thing about this is that the homepage sure is about Nintendo, but we try to involve the mailinglist as much as possible. We're adding so called discussions, where we list an intersting post to the list and all replies to that post, and we try to add much more things mailinglist-involved....but you'll see. Therefore I think we can be succesful, because we have something extra, the list. And I want to ask everyone of you to help us out, if you have a cool column or such you'd like to appear on Game Nation, or you want to review some games, mail it to me and I"m sure it will get on. And, to answer your question, at first I think it's mainly "personal saticfaction" but lateron, if you're a succes, the visitor might be very happy with your site... hope that helped. my regards, - -Siemon ____________________________________________________________________________ _______ Siemon Head HTML designer/Webmaster of Game Nation, siemon@huizen.nhkanaal.nl a new N64 site, coming soon... ICQ= 5750532 "This method is to define as the number of a class the class of all classes similar to the given classes" -Russell Siemon: ERHM?....yeah sure! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 13 Jan 1998 18:07:36 +0100 From: siemon Subject: Re: [N64] Simeons quote >>"This method is to define as the number of a class the class of all classes >>similar to the given classes" > - >russell > >Bertrand Russell? > > erhm,.... yes it is,.... by the way, it siemon.... dois - -Siemon ____________________________________________________________________________ _______ Siemon Head HTML designer/Webmaster of Game Nation, siemon@huizen.nhkanaal.nl a new N64 site, coming soon... ICQ= 5750532 "This method is to define as the number of a class the class of all classes similar to the given classes" -Russell Siemon: ERHM?....yeah sure! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 12 Jan 1998 23:03:21 +0100 From: kleinemans Subject: [N64] Goemon When is the PAl version of Goemon coming out? The US date is februari or march isn't it?? I don't even know IF it will ever reach europe. I'm really looking forward to this title though. There was this article on nintendojo about konami considering to cut out the pre-recorded title track because they could never sell a 128 mbit cart for a reasonable price here. Any news on this?? If there are still guys out there that actually live in Japan or speak Japanese and have played the game (Peer is gone and I haven't hear anything from jonathan lately) do you finish it in less then two days? Where are the old days were a game took 6 months to beat?? kleinemans ______________________________________________________________________ |* Html designer of Game Nation, will be around somewhere soon | |* Free lance computernerd | |* Gaming when not doing the two best things in life (mentioned above)| | | | Eastern bloke: "A fight should be like a chess match" | | Kleinemans: BANG! | | | |_____________________________________________________________________| [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #144 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]