From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1480 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, April 13 2001 Volume 01 : Number 1480 RE: [N64] TT Racing RE: [N64] VERY IMPORTANT Re: [N64] TT Racing [N64] NEW ZELDA !!! [N64] GameCube Partition [N64] gamecube article [N64] Perfect Dark rules [N64] IGN Insider Re: [N64] IGN Insider [N64] IGN Insider Re: [N64] IGN Insider ---------------------------------------------------------------------- Date: Thu, 12 Apr 2001 08:15:36 +1000 From: "Moody, Luke" Subject: RE: [N64] TT Racing > It isn't too easy, I can say that for sure. TT is a very good > racer. > -Eric- > > > > > He's the best one in the game(in overall) > Here's how he beats everyone: > > Top speed: he's the fastest > Acceleration: he accelerates the fastest > > For every other character, if they are fast, they have bad acceleration, > or > vice versa. Like Pipsy for instance, she has the best acceleration, but > she's > the slowest in the game. > > What else makes TT great? His handling is average(middle) so there you > have > it. > I'll show you a demonstration of the best characters excluding him: > > Pipsy: Acceleration: top > handling: tight > Speed: slowest > > A heavy character is the complete opposite: > > Krunch: acceleration: slowest > handling: loose > Speed: fastest > > If you try Krunch in a kart, he's nearly impossible to use, even with > power > slides and power turns. His acceleration is too darn slow, he can never > get > to his top speed unless a power up is used. > > -Jed > Yeah, Krunch sucks. I usually use Diddy or Tiger. Or the chicken/rooster thing. Luke ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Apr 2001 08:17:32 +1000 From: "Moody, Luke" Subject: RE: [N64] VERY IMPORTANT > > didn't we get golden zelda cartridges thanks to a petition? > > > > Steve > > I got mine from Santa. =) Although it was painful not being able to read > the > list for those 5 weeks when every post was a Zelda spoiler. > > ~~ Dave ~~ > I know. I was the same with PD as it didn't come out in Aust until 1 month after the US. Luke ********************************************************************** Commonwealth Bank of Australia (ABN 48 123 123 124) ********************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 11 Apr 2001 20:13:53 EDT From: Jedcross2@aol.com Subject: Re: [N64] TT Racing - --part1_3b.130e80f0.28064d41_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/11/01 6:21:46 PM Eastern Daylight Time, moodyl@cba.com.au writes: > Yeah, Krunch sucks. I usually use Diddy or Tiger. Or the > chicken/rooster thing. > > Luke Diddy and timber are so good in this game because they are average in everything. Handling, top speed and acceleration. Timber is faster than Diddy I think, but Diddy accelerates better and turns better. Drumstick is kinda really bad. His acceleration is terrible(3rd worst) and his top speed is the 2nd best(after TT) but his handling is average. Or it's the other way around with acceleration and handling. - -Jed - --part1_3b.130e80f0.28064d41_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/11/01 6:21:46 PM Eastern Daylight Time,
moodyl@cba.com.au writes:


Yeah, Krunch sucks.  I usually use Diddy or Tiger.  Or the
chicken/rooster thing.

   Luke



Diddy and timber are so good in this game because they are average in
everything.
Handling, top speed and acceleration. Timber is faster than Diddy I think,
but Diddy accelerates better and turns better. Drumstick is kinda really bad.
His acceleration is terrible(3rd worst) and his top speed is the 2nd
best(after TT) but his handling is average. Or it's the other way around with
acceleration and handling.

-Jed
- --part1_3b.130e80f0.28064d41_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Apr 2001 21:56:17 +0200 From: "Steve" Subject: [N64] NEW ZELDA !!! This is a multi-part message in MIME format. - ------=_NextPart_000_0023_01C0C39B.66BEC760 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable man this is awesome, i'm not advertising illegal copies of games here = BUT YOU GOTTA SEE THIS: http://smb3c.darkmazda.com/zeldac/index.html somebody actually 'remixed' the original zelda into a whole new game! = with a new overworld, new storyline, new dungeons, enemies, items (even = the ocarina and goron shield) don't download it but: it's a patch on the original rom, so you'll need = an emulator and the original rom but of course i wouldn't have the = faintest idea where you could find these :) and now some random words: plasticman dot org emulation Steve - ------=_NextPart_000_0023_01C0C39B.66BEC760 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
man this is awesome, i'm not = advertising illegal=20 copies of games here BUT YOU GOTTA SEE THIS:
 
http://smb3c.darkma= zda.com/zeldac/index.html
 
somebody actually 'remixed' the = original zelda into=20 a whole new game! with a new overworld, new storyline, new dungeons, = enemies,=20 items (even the ocarina and goron shield)
 
don't download it but: it's a patch on = the original=20 rom, so you'll need an emulator and the original rom but of course i = wouldn't=20 have the faintest idea where you could find these :)
 
and now some random words:
plasticman dot org = emulation
 
Steve
- ------=_NextPart_000_0023_01C0C39B.66BEC760-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 12 Apr 2001 13:28:21 -0700 (PDT) From: Elfangor Subject: [N64] GameCube Partition hi guys. check this petition out. http://www.PetitionOnline.com/MatueGC/ i'm sure some of you have already seen this on IGN.com already. ===== email: elfangor@hongkong.com / elfangor@hkonly.com URL: http://www.geocities.com/jenniferto UIN: 1506318 __________________________________________________ Do You Yahoo!? Get email at your own domain with Yahoo! Mail. http://personal.mail.yahoo.com/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 13 Apr 2001 00:50:55 -0400 (EDT) From: Vi On Subject: [N64] gamecube article http://www.dailyradar.com/columns/game_column_681.html Activision recently announced its intentions to publish Tony Hawk's Pro Skater 3 for six consoles -- PlayStation2, PSOne, Xbox, PC, Game Boy Color and Game Boy Advance (see the news story here). There are two consoles suspiciously absent -- Dreamcast and Gamecube. Dreamcast we can understand - -- Sega's console likely won't get any major support after this year. But why not announce Tony Hawk's Pro Skater 3 for Gamecube? Won't Activision support the system? We've noticed this trend among third parties lately -- no one is saying anything about what Gamecube games they might publish. Activision's recent announcement regarding Stuart Little said that it was maintaining the "option" to create a game for the Gamecube. But that doesn't mean the company isn't going to support the system. In a press release issued on March 27, 2001, regarding Activision's Fourth Quarter and Fiscal Year 2001 guidance, Robert Kotick, Chairman and CEO of Activision, Inc. stated, "We are well positioned to take advantage of the growth opportunities that will be afforded by the rapidly growing installed base of the PlayStation2 computer entertainment system, the upcoming launch of the Nintendo Game Boy Advance on June 11, 2001 and the holiday releases of the Xbox videogame system from Microsoft and the Nintendo GAMECUBE." In other words, just because it's not talking about it, that doesn't mean that Activision won't publish Gamecube games -- the same is likely true of companies like EA, Eidos and THQ. Why aren't they talking about it then? Well, the higher echelons at Activision didn't have any answers for us. We're not sure if it's a decision on Activision's part or something mandated by Nintendo. The only game we've actually heard confirmed by a third-party party publisher is Capcom's recent remarks about Biohazard Zero (aka Resident Evil 0). Check out that news story here. But if you look at the historical actions of Nintendo in this regard, it's hardly surprising that hardly anyone is talking about Gamecube products. When the N64 geared up for launch, all anyone ever heard about was the system and the Nintendo games -- there was very little focus on third-party support. Unlike Sony, Nintendo's first- and second-party titles always have to steal the show, and Nintendo isn't interested in having third-party publishers hype up their products. Sure, players will likely be excited about Tony Hawk's Pro Skater 3 on the Gamecube, but Nintendo doesn't want them thinking about that -- it wants players thinking about the next Mario or Luigi game from Miyamoto. It wasn't until after the launch of the N64 that we heard about the third-party games and peripherals for the system. Right now, the fact that no third-party publishers are talking about Gamecube games makes some of us nervous -- until we remember Nintendo's tendency to refuse to share the limelight. Our prediction: Almost immediately following Nintendo's huge announcement at E3, we'll hear about upcoming Gamecube games from third-party publishers. Almost immediately following the launch of the Gamecube, which will likely only have first- and second-party games, we'll start to see third-party titles hit the market. It's Nintendo's nature to refuse to share the limelight with anyone. You can get excited about third-party games -- but only after you're frothing at the mouth to get your hands on Nintendo's first-party titles. Something tells us that E3, only one month away, will not only unveil Nintendo's stellar lineup, but open the floodgates for third-party game announcements. Once again, we're relegated to waiting. We hate waiting. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 13 Apr 2001 15:06:24 EDT From: Jedcross2@aol.com Subject: [N64] Perfect Dark rules - --part1_a9.13fe081a.2808a830_boundary Content-Type: multipart/alternative; boundary="part1_a9.13fe081a.2808a830_alt_boundary" - --part1_a9.13fe081a.2808a830_alt_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/13/01 1:40:37 PM Eastern Daylight Time, jedcross2@aol.com writes: > Yes, I knwo you all know that I said that Perfect Dark wasn't fun, but now > it > is, it's just awesome. I just got out of datadyne or something with Dr > Carroll. I'm on the next mission, but It keeps telling me the negotiator > has > been killed. what do I do? > > Next thing, the challenges are fun too. I got up to challenge 5, then quit > and went to eat some Kraft Dinner. Now my 2 brothers are playing it and > they > are up to Challenge 11 or something. tell me, can you earn rewards while > playing 2 players in challenge mode? > > I'm also glad that the game supports the controller pak, I mean, it's my > cousin's game, and he used up all the save files, but now I am using my > controller pak(which is an interact memory card) to save my file. > > This game is cool. I'd say it's a lot lot better than Goldeneye. The > complex > is also more cool in PD than in Goldeneye. > > -Jed > - --part1_a9.13fe081a.2808a830_alt_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/13/01 1:40:37 PM Eastern Daylight Time,
jedcross2@aol.com writes:


Yes, I knwo you all know that I said that Perfect Dark wasn't fun, but now
it
is, it's just awesome. I just got out of datadyne or something with Dr
Carroll. I'm on the next mission, but It keeps telling me the negotiator
has
been killed. what do I do?

Next thing, the challenges are fun too. I got up to challenge 5, then quit
and went to eat some Kraft Dinner. Now my 2 brothers are playing it and
they
are up to Challenge 11 or something. tell me, can you earn rewards while
playing 2 players in challenge mode?

I'm also glad that the game supports the controller pak, I mean, it's my
cousin's game, and he used up all the save files, but now I am using my
controller pak(which is an interact memory card) to save my file.

This game is cool. I'd say it's a lot lot better than Goldeneye. The
complex
is also more cool in PD than in Goldeneye.

-Jed


- --part1_a9.13fe081a.2808a830_alt_boundary-- - --part1_a9.13fe081a.2808a830_boundary Content-Type: message/rfc822 Content-Disposition: inline Return-Path: Received: from rly-yg01.mx.aol.com (rly-yg01.mail.aol.com [172.18.147.1]) by air-yg01.mail.aol.com (v77_r1.36) with ESMTP; Fri, 13 Apr 2001 13:40:37 -0400 Received: from hj.egroups.com (hj.egroups.com [208.50.99.212]) by rly-yg01.mx.aol.com (v77_r1.36) with ESMTP; Fri, 13 Apr 2001 13:40:17 -0400 X-eGroups-Return: sentto-2462002-3458-987183364-jedcross2=aol.com@returns.onelist.com Received: from [10.1.4.53] by hj.egroups.com with NNFMP; 13 Apr 2001 17:36:04 -0000 X-Sender: Jedcross2@aol.com X-Apparently-To: jedcross@yahoogroups.com Received: (EGP: mail-7_1_2); 13 Apr 2001 17:36:03 -0000 Received: (qmail 45424 invoked from network); 13 Apr 2001 17:36:02 -0000 Received: from unknown (10.1.10.27) by l7.egroups.com with QMQP; 13 Apr 2001 17:36:02 -0000 Received: from unknown (HELO imo-m10.mx.aol.com) (64.12.136.165) by mta2 with SMTP; 13 Apr 2001 17:36:02 -0000 Received: from Jedcross2@aol.com by imo-m10.mx.aol.com (mail_out_v29.14.) id r.65.12b3dcea (4421) for ; Fri, 13 Apr 2001 13:35:58 -0400 (EDT) Message-ID: <65.12b3dcea.280892fe@aol.com> To: jedcross@yahoogroups.com X-Mailer: AOL 6.0 for Windows CA sub 93 From: jedcross2@aol.com MIME-Version: 1.0 Mailing-List: list jedcross@yahoogroups.com; contact jedcross-owner@yahoogroups.com Delivered-To: mailing list jedcross@yahoogroups.com Precedence: bulk List-Unsubscribe: Date: Fri, 13 Apr 2001 13:35:58 EDT Reply-To: jedcross@yahoogroups.com Subject: [Game Related] Perfect Dark rules Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit Yes, I knwo you all know that I said that Perfect Dark wasn't fun, but now it is, it's just awesome. I just got out of datadyne or something with Dr Carroll. I'm on the next mission, but It keeps telling me the negotiator has been killed. what do I do? Next thing, the challenges are fun too. I got up to challenge 5, then quit and went to eat some Kraft Dinner. Now my 2 brothers are playing it and they are up to Challenge 11 or something. tell me, can you earn rewards while playing 2 players in challenge mode? I'm also glad that the game supports the controller pak, I mean, it's my cousin's game, and he used up all the save files, but now I am using my controller pak(which is an interact memory card) to save my file. This game is cool. I'd say it's a lot lot better than Goldeneye. The complex is also more cool in PD than in Goldeneye. - -Jed [Non-text portions of this message have been removed] To unsubscribe from this group, send an email to: jedcross-unsubscribe@egroups.com Archive: http://www.escribe.com/games/gamerelated Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/ - --part1_a9.13fe081a.2808a830_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 13 Apr 2001 16:19:32 EDT From: DarkBastion@aol.com Subject: [N64] IGN Insider - --part1_5b.14bd829c.2808b954_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Can you guys believe this shit? Those fuckhead over at Snowball.com think we're gonna fucking PAY for their half-assed reporting? I dunno if you guys have been to IGNCube or IGNPS2 recently, but they are just pathetic. IGNCube has maybe 3 stories a day, none of which are actual news. It's all misconstrued quotes and shit. And now they want us to PAY for this? What shit! Fuck them, man. Daily Radar is better then they are any day. ~Matt "Can you name the truck with four-wheel drive, smells like a steak and seats 35." Canyonero! Canyonero! "Well, it goes real slow with the hammer down, it's the country-fried truck endorsed by a clown!" Canyonero! (Yah!) Canyonero! "12 yards long, two lanes wide, 65 tons of American pride!" Canyonero! Canyonero! "Top of the line in Utility Sports, unexplained fires are a matter for the courts!" Canyonero! Canyonero! "She blinds everybody with her super-high beams, she's a squirrel-squashin' deer-smackin' drivin' machine!" Canyonero! Canyonero! - --part1_5b.14bd829c.2808b954_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit Can you guys believe this shit? Those fuckhead over at Snowball.com think
we're gonna fucking PAY for their half-assed reporting? I dunno if you guys
have been to IGNCube or IGNPS2 recently, but they are just pathetic. IGNCube
has maybe 3 stories a day, none of which are actual news. It's all
misconstrued quotes and shit. And now they want us to PAY for this? What
shit! Fuck them, man. Daily Radar is better then they are any day.


~Matt

"Can you name the truck with four-wheel drive, smells like a steak and seats
35."
Canyonero! Canyonero!
"Well, it goes real slow with the hammer down, it's the country-fried truck
endorsed by a clown!"
Canyonero! (Yah!) Canyonero!
"12 yards long, two lanes wide, 65 tons of American pride!"
Canyonero! Canyonero!
"Top of the line in Utility Sports, unexplained fires are a matter for the
courts!"
Canyonero! Canyonero!
"She blinds everybody with her super-high beams, she's a squirrel-squashin'
deer-smackin' drivin' machine!"
Canyonero! Canyonero!
- --part1_5b.14bd829c.2808b954_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 13 Apr 2001 16:38:24 -0400 From: "Dave Rhodes" Subject: Re: [N64] IGN Insider This is a multi-part message in MIME format. - ------=_NextPart_000_0008_01C0C438.2889B520 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: DarkBastion@aol.com=20 To: n64@lists.xmission.com=20 Sent: Friday, April 13, 2001 4:19 PM Subject: [N64] IGN Insider Can you guys believe this shit? Those #@!%heads over at Snowball.com = think=20 we're gonna #@!%ing PAY for their half-#@%ed reporting? I dunno if you = guys=20 have been to IGNCube or IGNPS2 recently, but they are just pathetic. = IGNCube=20 has maybe 3 stories a day, none of which are actual news. It's all=20 misconstrued quotes and shit. And now they want us to PAY for this? = What=20 &#$@! #@!% them, man. Daily Radar is better then they are any day.=20 ~Matt=20 - -------------------------------------------------------------------------= - ----- I agree, for the most part. IGN has gone way downhill since it started = to spread out. It all started when Peer Schneider left IGN64 for his = promotion to god knows what. All the good reporters & columnists with = the exception of Doug Perry don't write for the sites anymore, they've = become Management (ick). IGN has spread itself way to thin. The only IGN = sites I regularly visit is IGN Codes (only because it's really = Gamesages.com with a new owner) and IGN Dreamcast, and that's just to = keep up on any bargain reports for my favorite dead console. But the = rest of IGN I could live without. Daily Radar, Gameshark.com, and the = GSCCC (and maybe a bit of Tendo Box now and then) has the content I = really need. These aren't the good old days of "Just ask Jay and = friends" (PSM Online, now IGN PSX) and such and so forth. I don't mind = registering to read a part of a strategy guide, but if they expect me to = pay it better be a good as or better offer than a Next Generation = subscription, meaning two things, first it's really cheap in price ($12 = gets you 12 issue of Next Gen) and secondly that I get something = material for my money, not just access to a web page, but something I = can physically hold and touch and I don't mean my credit card bill. ~~ Dave ~~ =20 "Toda su base es pertenece a nosotros."=20 Treytable@sega.net AIM: Super Trey Bros - ------=_NextPart_000_0008_01C0C438.2889B520 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 DarkBastion@aol.com
To: n64@lists.xmission.com
Sent: Friday, April 13, 2001 = 4:19=20 PM
Subject: [N64] IGN = Insider

Can you guys believe this shit? Those #@!%heads = over at=20 Snowball.com think
we're gonna #@!%ing PAY for their half-#@%ed = reporting?=20 I dunno if you guys
have been to IGNCube or IGNPS2 recently, but = they are=20 just pathetic. IGNCube
has maybe 3 stories a day, none of which = are actual=20 news. It's all
misconstrued quotes and shit. And now they want us = to PAY=20 for this? What
&#$@! #@!% them, man. Daily Radar is = better then=20 they are any day.


~Matt

 
I agree, for the most part. IGN has = gone way=20 downhill since it started to spread out. It all started when Peer = Schneider left=20 IGN64 for his promotion to god knows what. All the good reporters &=20 columnists with the exception of Doug Perry don't write for the sites = anymore,=20 they've become Management (ick). IGN has spread itself way to thin. The = only IGN=20 sites I regularly visit is IGN Codes (only because it's really = Gamesages.com=20 with a new owner) and IGN Dreamcast, and that's just to keep up on any = bargain=20 reports for my favorite dead console. But the rest of IGN I could live = without.=20 Daily Radar, Gameshark.com, and the GSCCC (and maybe a bit of Tendo Box = now and=20 then) has the content I really need. These aren't the good old days of = "Just ask=20 Jay and friends" (PSM Online, now IGN PSX) and such and so forth. I = don't mind=20 registering to read a part of a strategy guide, but if they expect me to = pay it=20 better be a good as or better offer than a Next Generation subscription, = meaning=20 two things, first it's really cheap in price ($12 gets you 12 issue of = Next Gen)=20 and secondly that I get something material for my money, not just access = to a=20 web page, but something I can physically hold and touch and I don't mean = my=20 credit card bill.
 
~~ Dave ~~
    =
"Toda su base=20 es pertenece a nosotros."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
- ------=_NextPart_000_0008_01C0C438.2889B520-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 13 Apr 2001 16:44:05 -0400 From: "Dave Rhodes" Subject: [N64] IGN Insider This is a multi-part message in MIME format. - ------=_NextPart_000_001D_01C0C438.F3AEB660 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable $30 a year!? If I'm going to subscribe to anything for $30 a year it'd = be broadband internet, the Playboy channel, or PlayStation Underground = CD magazine. We've had it for free for the past five years, why would we suddenly = want to pay for it now? The sad thing is people will pay for it. ~~ Dave ~~ =20 "Toda su base es pertenece a nosotros."=20 Treytable@sega.net AIM: Super Trey Bros - ------=_NextPart_000_001D_01C0C438.F3AEB660 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
$30 a year!? If I'm going to subscribe = to anything=20 for $30 a year it'd be broadband internet, the Playboy channel, or = PlayStation=20 Underground CD magazine.
 
We've had it for free for the past five = years, why=20 would we suddenly want to pay for it now?
 
The sad thing is people will pay for=20 it.
 
~~ Dave ~~
    =
"Toda su base=20 es pertenece a nosotros."
 Treytable@sega.net
 AIM: = Super Trey=20 Bros
- ------=_NextPart_000_001D_01C0C438.F3AEB660-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 13 Apr 2001 17:04:24 EDT From: Jedcross2@aol.com Subject: Re: [N64] IGN Insider - --part1_a9.13fdc5be.2808c3d8_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/13/01 4:21:04 PM Eastern Daylight Time, DarkBastion@aol.com writes: > ~Matt > > "Can you name the truck with four-wheel drive, smells like a steak and > seats > 35." > Canyonero! Canyonero! > "Well, it goes real slow with the hammer down, it's the country-fried truck > endorsed by a clown!" > Canyonero! (Yah!) Canyonero! > "12 yards long, two lanes wide, 65 tons of American pride!" > Canyonero! Canyonero! > "Top of the line in Utility Sports, unexplained fires are a matter for the > courts!" > Canyonero! Canyonero! > "She blinds everybody with her super-high beams, she's a squirrel-squashin' > deer-smackin' drivin' machine!" > I'm pretty sure it's longer. YA - -Jed - --part1_a9.13fdc5be.2808c3d8_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/13/01 4:21:04 PM Eastern Daylight Time,
DarkBastion@aol.com writes:


~Matt

"Can you name the truck with four-wheel drive, smells like a steak and
seats
35."
Canyonero! Canyonero!
"Well, it goes real slow with the hammer down, it's the country-fried truck
endorsed by a clown!"
Canyonero! (Yah!) Canyonero!
"12 yards long, two lanes wide, 65 tons of American pride!"
Canyonero! Canyonero!
"Top of the line in Utility Sports, unexplained fires are a matter for the
courts!"
Canyonero! Canyonero!
"She blinds everybody with her super-high beams, she's a squirrel-squashin'
deer-smackin' drivin' machine!"
Canyonero! Canyonero!




I'm pretty sure it's longer. <SWAP> YA

-Jed
- --part1_a9.13fdc5be.2808c3d8_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1480 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]