From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #1487 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Tuesday, April 17 2001 Volume 01 : Number 1487 Re: [N64] The dark isn't very good Re: [N64] The dark isn't very good [N64] Conker [N64] another petiton RE: [N64] The dark isn't very good FW: [N64] The dark isn't very good Re: [N64] Conker Re: [N64] Conker Re: [N64] Conker Re: [N64] IGN's expination for Insider [N64] THPS2...IGN sucks Re: [N64] Gamecube controllers and other stuff ---------------------------------------------------------------------- Date: Mon, 16 Apr 2001 18:05:50 -0600 From: Don Fentie Subject: Re: [N64] The dark isn't very good PD always has a way of screwing up when my friends come over and play. I wrote this a while ago but I may as well write it again. We were all (4 of us) playing in the complex with 8 dark sims boot. Half way through the game the sound got all fuzzy and I couldn't figure out what was wrong. We paused the game a few times and I checked the audio connections but they all seemed fine although the expansion pack was extremely over heated. Anyway, we continued to play when all of a sudden the music cut out completely and stopped. All we could hear was the constant droning of the guns going off in the back ground and then 10 seconds later those sounds stopped to whereas even if we shot no bullets were fired. The second we realized this the Blue Sim came down the middle of the complex level and said the words "DIE". I don't know what the heck was going on but we all paused the game and started freaking out. The timing was just shear genius and I've never heard a sim say anything like that (or anything at all come to think of it) during our matches. > Dave Rhodes wrote: > > > > ----- Original Message ----- > From: Jedcross2@aol.com > To: n64@lists.xmission.com > Sent: Monday, April 16, 2001 5:51 PM > Subject: Re: [N64] The dark isn't very good > > In a message dated 4/16/01 1:33:13 PM Eastern Daylight Time, > Devil929@aol.com > writes: > > > The Dark Sims really aren't that good; Perfect ones are > > harder. Even so, the > > two of you may be able to take it on if you're > > substantially good enough; > > add > > two though, and you're in trouble. > > > > > > Aldo Merino > > > > Well, my little brother and I were against 2 dark sims, we > were sweeping the > floor with them. Then when my other brother came, we added 2 > more, it was too > hard. Then we took away 1 and it was still hard. So we > played with 2 and > we're still being beat. I figured out that the Dark Sims > look at your > character's stats and use the information from it to fight > you. One thing we > do, we put out 8 meat sims with the alien body and a human > head. It looks so > funny chasing them and their holding the farsight. > > -Jed > ------------------------------------------------------------ > > I prefer using Jo's raincoat body with Elvis' scuba gear > head. > > ~~ Dave ~~ > > "Tell me, after all your moral posturing; did it trouble you > to murder your brothers?" - Kain > Treytable@sega.net > AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 16 Apr 2001 21:36:48 EDT From: Jedcross2@aol.com Subject: Re: [N64] The dark isn't very good - --part1_ff.4f32687.280cf830_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/16/01 8:03:34 PM Eastern Daylight Time, d.fentie@home.com writes: > PD always has a way of screwing up when my friends come over and play. > I wrote this a while ago but I may as well write it again. We were all > (4 of us) playing in the complex with 8 dark sims boot. Half way > through the game the sound got all fuzzy and I couldn't figure out what > was wrong. We paused the game a few times and I checked the audio > connections but they all seemed fine although the expansion pack was > extremely over heated. Anyway, we continued to play when all of a > sudden the music cut out completely and stopped. All we could hear was > the constant droning of the guns going off in the back ground and then > 10 seconds later those sounds stopped to whereas even if we shot no > bullets were fired. The second we realized this the Blue Sim came down > the middle of the complex level and said the words "DIE". I don't know > what the heck was going on but we all paused the game and started > freaking out. The timing was just shear genius and I've never heard a > sim say anything like that (or anything at all come to think of it) > during our matches. Strange things happend to me too. I was playing and then, we quit and the sound was all bad. And the expansion pak does get really hot. - -Jed - --part1_ff.4f32687.280cf830_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 4/16/01 8:03:34 PM Eastern Daylight Time,
d.fentie@home.com writes:


PD always has a way of screwing up when my friends come over and play.
I wrote this a while ago but I may as well write it again.  We were all
(4 of us) playing in the complex with 8 dark sims boot.  Half way
through the game the sound got all fuzzy and I couldn't figure out what
was wrong.  We paused the game a few times and I checked the audio
connections but they all seemed fine although the expansion pack was
extremely over heated.  Anyway, we continued to play when all of a
sudden the music cut out completely and stopped.  All we could hear was
the constant droning of the guns going off in the back ground and then
10 seconds later those sounds stopped to whereas even if we shot no
bullets were fired.  The second we realized this the Blue Sim came down
the middle of the complex level and said the words "DIE".  I don't know
what the heck was going on but we all paused the game and started
freaking out.  The timing was just shear genius and I've never heard a
sim say anything like that (or anything at all come to think of it)
during our matches.




Strange things happend to me too. I was playing and then, we quit and the
sound was all bad. And the expansion pak does get really hot.

-Jed
- --part1_ff.4f32687.280cf830_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 16 Apr 2001 20:15:07 -0600 From: Don Fentie Subject: [N64] Conker Surprise surprise... http://ign64.ign.com/news/33211.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 16 Apr 2001 23:10:05 EDT From: Jedcross2@aol.com Subject: [N64] another petiton - --part1_67.12bfc7a7.280d0e0d_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit With a lot of thie petition stuff going around, go here V\ http://www.petitiononline.com/sc3krulz/petition.html - --part1_67.12bfc7a7.280d0e0d_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit With a lot of thie petition stuff going around, go here
V\
http://www.petitiononline.com/sc3krulz/petition.html
- --part1_67.12bfc7a7.280d0e0d_boundary-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 17 Apr 2001 10:17:48 +0200 From: "Steve De Clercq" Subject: RE: [N64] The dark isn't very good i think the best weapon you can use against a perfect sim is the pistol i always win when i use pistos and loose when i use automatics against = perfects they don't shoot the pistol so fast, you can empst an entire clip on = them while they hurt you once Steve - -----Original Message----- From: "owner-n64@lists.xmission.com" on = behalf of "Don Fentie" Sent: Monday, April 16, 2001 11:19 PM To: "n64@lists.xmission.com" Subject: Re: [N64] The dark isn't very good Really? I always thought the dark sims were the hardest! Oh well, if you think you're really that great Jed, then put on a perfect sim (or dark) in the Temple with only pistols up to 30. I'd like to see you kill him more that 10 times. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 17 Apr 2001 10:22:13 +0200 From: "Steve De Clercq" Subject: FW: [N64] The dark isn't very good of course you may not enter open areas when playing against perfects or = darks Steve - -----Original Message----- From: "Steve De Clercq" Sent: Tuesday, April 17, 2001 10:17 AM To: "n64@lists.xmission.com" Subject: RE: [N64] The dark isn't very good i think the best weapon you can use against a perfect sim is the pistol i always win when i use pistos and loose when i use automatics against = perfects they don't shoot the pistol so fast, you can empst an entire clip on = them while they hurt you once Steve - -----Original Message----- From: "owner-n64@lists.xmission.com" on = behalf of "Don Fentie" Sent: Monday, April 16, 2001 11:19 PM To: "n64@lists.xmission.com" Subject: Re: [N64] The dark isn't very good Really? I always thought the dark sims were the hardest! Oh well, if you think you're really that great Jed, then put on a perfect sim (or dark) in the Temple with only pistols up to 30. I'd like to see you kill him more that 10 times. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 17 Apr 2001 08:36:51 -0400 From: "Dave Rhodes" Subject: Re: [N64] Conker - ----- Original Message ----- From: Don Fentie To: Sent: Monday, April 16, 2001 10:15 PM Subject: [N64] Conker > Surprise surprise... > > http://ign64.ign.com/news/33211.html That's because nobody wants to pay $60 for a game since they shelled out $60 for Majora's Crap. I'm waiting until it's $40 or less. ~~ Dave ~~ "Tell me, after all your moral posturing; did it trouble you to murder your brothers?" - Kain Treytable@sega.net AIM: Super Trey Bros [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 17 Apr 2001 14:49:06 +0200 From: "Michael" Subject: Re: [N64] Conker - -----Ursprüngliche Nachricht----- Von: Dave Rhodes An: n64@lists.xmission.com Datum: Dienstag, 17. April 2001 14:34 Betreff: Re: [N64] Conker >That's because nobody wants to pay $60 for a game since they shelled out $60 >for Majora's Crap. > >I'm waiting until it's $40 or less. > I just bought it for DM 150, ca. $75 ... But I guess that after finishing it, I'll sell it for about 80% of the original price. So it's not that expensive it seems to be. That squirrel will be fun - but now it's time to take my train back to my barracks - untill friday. Not to forget, I need a little help in beating the end boss of Perfect Dark - his rockets make me mad and I'm wondering what's the right way to kill this bastard? thanks a lot _Michael [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 17 Apr 2001 19:16:12 +0200 From: "Steve" Subject: Re: [N64] Conker This is a multi-part message in MIME format. - ------=_NextPart_000_013F_01C0C772.DDA8CBC0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable just strife around and shoot him until his shield turns black and he = kneels down, then shoot at=20 shit i don't know the english word=20 one of those spiky pillars above his head, or better destroy several of = them at once with the slayer. after a while he'll get back to active and just repeat this cycle untill = only the largest spike is left, shoot it untill it falls down and i = won't spoil any more :) in the mean while watch out for the little skedar he summons time to = time (kill them first, there's no point in shooting at him at that = moment) and when he gets invisible, just walk towards the stage, turn = around and shoot wildely everywhere. Steve ----- Original Message -----=20 From: Michael=20 To: n64@lists.xmission.com=20 Sent: Tuesday, April 17, 2001 2:49 PM Subject: Re: [N64] Conker Not to forget, I need a little help in beating the end boss of Perfect Dark - his rockets make me mad and I'm wondering what's the right way to kill this bastard? thanks a lot _Michael [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] - ------=_NextPart_000_013F_01C0C772.DDA8CBC0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
just strife around and shoot him until = his shield=20 turns black and he kneels down, then shoot at
shit i don't know the english word =
one of those spiky pillars above his = head, or=20 better destroy several of them at once with the slayer.
after a while he'll get back to active = and just=20 repeat this cycle untill only the largest spike is left, shoot it untill = it=20 falls down and i won't spoil any more :)
in the mean while watch out for the = little skedar=20 he summons time to time (kill them first, there's no point in shooting = at him at=20 that moment) and when he gets invisible, just walk towards the stage, = turn=20 around and shoot wildely everywhere.
 
Steve
----- Original Message -----
From:=20 Michael
To: n64@lists.xmission.com
Sent: Tuesday, April 17, 2001 = 2:49=20 PM
Subject: Re: [N64] Conker


Not to forget, I need a little help in beating the = end boss=20 of Perfect
Dark - his rockets make me mad and I'm wondering what's = the=20 right
way to kill this bastard?

thanks a=20 lot
_Michael



[ To quit the n64 mailing list, send = the=20 message "unsubscribe n64" ]
[ (without the quotes) to majordomo@xmission.com &n= bsp;           &nb= sp;    =20 ] - ------=_NextPart_000_013F_01C0C772.DDA8CBC0-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 17 Apr 2001 16:31:59 +0100 From: "David Hastings" Subject: Re: [N64] IGN's expination for Insider This is a multi-part message in MIME format. - ------=_NextPart_000_0078_01C0C75B.EC91BFA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Jed, I sent an email to subscribe-jedcross@yahoo.com or whatever and a = message came back saying "could not deliver message", and I sent it to = the address you gave me.... Awwwwwwwwwwwww :-( From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.gamingireland.net "Reality continues to ruin my life" - Calvin and Hobbes ----- Original Message -----=20 From: Dave Rhodes=20 To: n64@lists.xmission.com=20 Sent: Monday, April 16, 2001 2:19 AM Subject: Re: [N64] IGN's expination for Insider ----- Original Message -----=20 From: Jedcross2@aol.com=20 To: n64@lists.xmission.com=20 Sent: Sunday, April 15, 2001 7:55 PM Subject: Re: [N64] IGN's expination for Insider In a message dated 4/15/01 4:33:13 PM Eastern Daylight Time,=20 treytable@sega.net writes:=20 It would be like Greg, Vi, Chris, or Jed charging us for being on = their=20 mailing lists. (Note: don't even think about it)=20 ~~ Dave ~~=20 Actually, you do pay for being on my mailling list, since I use = Yahoogroups,=20 a free service(subscribe-jedcross@yahoogroups.com)=20 and they have HTML included in every email sent. So it displays a = banner ad=20 at the bottom of each message. Neat huh.=20 -Jed=20 - -------------------------------------------------------------------------= - --- Never had I seen a banner. ~~ Dave ~~ =20 "Tell me, after all your moral posturing; did it trouble you to murder = your brothers?" - Kain Treytable@sega.net AIM: Super Trey Bros - ------=_NextPart_000_0078_01C0C75B.EC91BFA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Jed, I sent an email to subscribe-jedcross@yahoo.com= or=20 whatever and a message came back saying "could not deliver message", and = I sent=20 it to the address you gave me.... Awwwwwwwwwwwww :-(

From David Hastings - surlybob_y2k@yahoo.com
ICQ:= =20 60473374
http://www.gamingireland.net"Reality=20 continues to ruin my life" - Calvin and Hobbes
----- Original Message -----
From:=20 Dave = Rhodes=20
Sent: Monday, April 16, 2001 = 2:19=20 AM
Subject: Re: [N64] IGN's = expination for=20 Insider

 
----- Original Message -----
From:=20 Jedcross2@aol.com
Sent: Sunday, April 15, 2001 = 7:55=20 PM
Subject: Re: [N64] IGN's = expination for=20 Insider

In a = message dated=20 4/15/01 4:33:13 PM Eastern Daylight Time,
treytable@sega.net writes: =


It would be like Greg, Vi, Chris, or Jed charging us = for being=20 on their
mailing lists. (Note: don't even think about it) =

~~=20 Dave ~~



Actually, you do pay for = being on my=20 mailling list, since I use Yahoogroups,
a free=20 service(subscribe-jedcross@yahoogroups.com)
and they have =  HTML=20 included in every email sent. So it displays a banner ad
at the = bottom=20 of each message. Neat huh.

-Jed
=20
 
Never had I seen a = banner.
 
~~ Dave ~~
    =
"Tell me,=20 after all your moral posturing; did it trouble you to murder your=20 brothers?"  - Kain
 Treytable@sega.net
 AIM: = Super=20 Trey Bros
- ------=_NextPart_000_0078_01C0C75B.EC91BFA0-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 17 Apr 2001 16:49:11 +0100 From: "David Hastings" Subject: [N64] THPS2...IGN sucks This is a multi-part message in MIME format. - ------=_NextPart_000_00BC_01C0C75E.53AEED00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Has Tony Hawk's Pro Skater 2 for N64 come out in the States yet? If so, = what's it like? That deal with IGN sucks... I really doubt that it was an April fools = joke. I kinda preferred IGN to Daily Radar, but TendoBox and Nintensity are = good. From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.gamingireland.net "Reality continues to ruin my life" - Calvin and Hobbes - ------=_NextPart_000_00BC_01C0C75E.53AEED00 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Has Tony Hawk's Pro = Skater 2 for N64=20 come out in the States yet? If so, what's it like?
 
That deal with IGN = sucks... I really=20 doubt that it was an April fools joke.
 
I kinda preferred IGN to = Daily Radar,=20 but TendoBox and Nintensity are good.

From David Hastings = - - surlybob_y2k@yahoo.com
ICQ:=20 60473374
http://www.gamingireland.net
"Reality continues to ruin my life" - Calvin and=20 Hobbes
- ------=_NextPart_000_00BC_01C0C75E.53AEED00-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 17 Apr 2001 16:33:19 +0100 From: "David Hastings" Subject: Re: [N64] Gamecube controllers and other stuff This is a multi-part message in MIME format. - ------=_NextPart_000_0081_01C0C75C.1C4CFCA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Street Fighter Games'd be better on the SNES than the DC, no? From David Hastings - surlybob_y2k@yahoo.com ICQ: 60473374 http://www.gamingireland.net "Reality continues to ruin my life" - Calvin and Hobbes ----- Original Message -----=20 From: Dave Rhodes=20 To: n64@lists.xmission.com=20 Sent: Monday, April 16, 2001 2:16 AM Subject: Re: [N64] Gamecube controllers and other stuff ----- Original Message -----=20 From: Steve=20 To: n64@lists.xmission.com=20 Sent: Sunday, April 15, 2001 5:59 PM Subject: Re: [N64] Gamecube controllers and other stuff "I wonder, are the L & R triggers on the Gamecube controller = analog, and if so are they triggers like on the Dreamcast and X-Box or = the "I can't really tell if they're analog or not" like on the PS2? " the L&R triggers are as analog as it gets, way better than the PS2 = ones. I don't remeber where i read this but it came from a hands on = impression at some gaming conference where nintendo wasn't really = present but the controller was available for touching. "And are any of the other buttons on the Gamecube controllers = analog, I mean the B, A (damn that's huge), X, Y, and Z? " L, R, A and B are defenitly analog, i don't know about the rest but = i don't think so, exept for the Z trigger of course, it would be stupid = not to make it analog... or maybe not... "I also wonder, if a Street Fighter game (I read about Mortal = Kombat but who gives a crap about MK anymore? the series peaked at MK2) = will make its way to the Gamecube" I read they would totally renew the way-over-dated 'MK fighting = engine' so maybe something good could come out of this, and street = fighter II is coming to the GBA. Really, don't diss'it cuz it's a = gameboy version, you oughtta look up some screens; the GBA kicks ass. = major ass. You just have to get over the "it's a kid's toy" feeling; the = mashine is an ode to high quality old school gaming and finally a chance = to practice some of that old school gaming without having to play old = games for the zillionth time. And the games look better too. And you can = play it while you're standing in line waiting for the gamecube :) Steve =20 - -------------------------------------------------------------------------= - --- Street Fighter II (and all the other SF games) just doesn't work well = with two buttons. I've tried it before on the Turbo Grafx CD ROM, it was = called Fighting Street for some reason, but it was the original Street = Fighter. I know the GBA has two should buttons, but that still doesn't = cut the mustard. Street Fighter games belong on one place, the = Dreamcast. ~~ Dave ~~ =20 "Tell me, after all your moral posturing; did it trouble you to murder = your brothers?" - Kain Treytable@sega.net AIM: Super Trey Bros - ------=_NextPart_000_0081_01C0C75C.1C4CFCA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Street Fighter Games'd be better on the = SNES than=20 the DC, no?

From David Hastings - surlybob_y2k@yahoo.com
ICQ:= =20 60473374
http://www.gamingireland.net"Reality=20 continues to ruin my life" - Calvin and Hobbes
----- Original Message -----
From:=20 Dave = Rhodes=20
Sent: Monday, April 16, 2001 = 2:16=20 AM
Subject: Re: [N64] Gamecube = controllers=20 and other stuff

 
----- Original Message -----
From:=20 Steve=20
Sent: Sunday, April 15, 2001 = 5:59=20 PM
Subject: Re: [N64] Gamecube = controllers=20 and other stuff

 
"I wonder, are the L & R = triggers on the=20 Gamecube controller analog, and if so are they triggers like on = the=20 Dreamcast and X-Box or the "I can't really tell if they're analog = or not"=20 like on the PS2? "
 
 
the L&R triggers are as analog = as it gets,=20 way better than the PS2 ones. I don't remeber where i read this but = it came=20 from a hands on impression at some gaming conference where = nintendo=20 wasn't really present but the controller was available for=20 touching.
 
"And are any of the other buttons = on the=20 Gamecube controllers analog, I mean the B, A (damn that's huge), = X, Y, and=20 Z? "
 
L, R, A and B are defenitly analog, = i don't=20 know about the rest but i don't think so, exept for the Z trigger of = course,=20 it would be stupid not to make it analog... or maybe = not...
 
 
"I also wonder, if a Street = Fighter game (I=20 read about Mortal Kombat but who gives a crap about MK anymore? = the series=20 peaked at MK2) will make its way to the Gamecube"
 
 
I read they would totally renew the = way-over-dated 'MK fighting engine' so maybe something good could = come out=20 of this, and street fighter II is coming to the GBA. Really, don't = diss'it=20 cuz it's a gameboy version, you oughtta look up some screens; the = GBA kicks=20 ass. major ass. You just have to get over the "it's a kid's toy" = feeling;=20 the mashine is an ode to high quality old school gaming and finally = a chance=20 to practice some of that old school gaming without having to play = old games=20 for the zillionth time. And the games look better too. And you can = play it=20 while you're standing in line waiting for the gamecube = :)
 
Steve =20
 
Street Fighter II (and all the other = SF games)=20 just doesn't work well with two buttons. I've tried it before on the = Turbo=20 Grafx CD ROM, it was called Fighting Street for some reason, but it = was the=20 original Street Fighter. I know the GBA has two should buttons, but = that still=20 doesn't cut the mustard. Street Fighter games belong on one place, the = Dreamcast.
 
~~ Dave ~~
    =
"Tell me,=20 after all your moral posturing; did it trouble you to murder your=20 brothers?"  - Kain
 Treytable@sega.net
 AIM: = Super=20 Trey Bros
- ------=_NextPart_000_0081_01C0C75C.1C4CFCA0-- _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #1487 ************************** [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]