From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #151 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, January 16 1998 Volume 01 : Number 151 [N64] Unreal....another case of a 64DD Problem? Re: [N64] Unreal....another case of a 64DD Problem? Re: [N64] Unreal....another case of a 64DD Problem? Re: [N64] 2d games on N64 Re: [N64]64DD is coming out! Re: [N64] PAL ga/ming Re: [N64] PAL ga/ming Re: [N64] PAL ga/ming Re: [N64] PAL ga/ming Re: [N64] PAL ga/ming Re[2]: [N64] DMA on the list? Re: Re[2]: [N64] DMA on the list? Re[4]: [N64] DMA on the list? Re: Re[2]: [N64] RPG on the list? Re: [N64] DMA on the list? Re: [N64] DMA on the list? Re: [N64] sprites and polygons Re: [N64] All the fuss over PAL game waiting........a simple solution [N64] I'm a big boy.... I think. Also PSX and Saturn prices Re: [N64] I'm a big boy.... I think. Also PSX and Saturn pri Re: [N64] I'm a big boy.... I think. Also PSX and Saturn prices Re: [N64] All the fuss over PAL game waiting........a simple solution (commented by "pal-people") ---------------------------------------------------------------------- Date: Thu, 15 Jan 1998 22:41:07 -0500 From: "Darien Allen" Subject: [N64] Unreal....another case of a 64DD Problem? www.n64.com is reporting that Unreal has been placed on hold. (DMA was/is to do the port). Once the PC version is done the N64 port will be "re-evaluated". Apparently there is some concern about Nintendo not helping developers much with the 64DD. Kits are out, but apparently not alot of supplemental is going out with it. IF this is the truth...again this points IMHO to a problem with the 64DD. Nintendo? What are you doing? You're killing a potential cash cow before it even gets out the door! Darien Allen Writer, Playstation Interactive http://psi.simplenet.com ICQ-2927081 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 15 Jan 1998 22:15:06 -0600 From: "dvader" Subject: Re: [N64] Unreal....another case of a 64DD Problem? Yes, this makes me mad. Gordan Speirs, being from DMA, do you know anything about this? dvader@ali.intop.net http://www.geocities.com/SouthBeach/Lagoon/7084 >www.n64.com is reporting that Unreal has been placed on hold. (DMA was/is >to do the port). Once the PC version is done the N64 port will be >"re-evaluated". Apparently there is some concern about Nintendo not helping >developers much with the 64DD. Kits are out, but apparently not alot of >supplemental is going out with it. > >IF this is the truth...again this points IMHO to a problem with the 64DD. >Nintendo? What are you doing? You're killing a potential cash cow before >it even gets out the door! > > >Darien Allen >Writer, Playstation Interactive >http://psi.simplenet.com >ICQ-2927081 > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 15 Jan 1998 23:17:42 -0600 From: Ian Dickson Subject: Re: [N64] Unreal....another case of a 64DD Problem? I remember that Nintendo had done this earlier when the N64 had been out a couple of months. They realized that the less potential 3rd-party games were lack-luster games, so Nintendo decided to step in and help out. I hope that maybe they will get it together this time and help out the developers BEFORE the games are released. - -Asha'man_X Darien Allen wrote: > www.n64.com is reporting that Unreal has been placed on hold. (DMA was/is > to do the port). Once the PC version is done the N64 port will be > "re-evaluated". Apparently there is some concern about Nintendo not helping > developers much with the 64DD. Kits are out, but apparently not alot of > supplemental is going out with it. > > IF this is the truth...again this points IMHO to a problem with the 64DD. > Nintendo? What are you doing? You're killing a potential cash cow before > it even gets out the door! > > Darien Allen > Writer, Playstation Interactive > http://psi.simplenet.com > ICQ-2927081 > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 15 Jan 1998 22:34:30 -0800 (PST) From: Geoff Finger Subject: Re: [N64] 2d games on N64 On Wed, 14 Jan 1998, Gordon Speirs wrote: > What's the general opinion of 2d games on the N64? > [deleted stuff about yoshis story] > > Anyone got any thoughts on 2d vs. 3d? I haven't tried out yoshi's story, but i like the idea of 2d games on the n64. I'm really looking forward to someone doing a new 2d RPG like FF4 5 and 6. I'd like to see them go back to the old stlye battle screens. 2.5d games like Chrono trigger and 3d games like FF7 have their merit, but theres some element in the old 2d games that seems to have gotten lost along the road of technological improvement. I'm just worried that the n64 will provide even less of an incentive to do 2d RPGs than does the PSX. Although 3d games are okay, and i'd even like to play some 3d RPGs, especially if they could handle the 3d parts better than they did in FF7, but i don't think every game needs to be or should be 3d. Geoff Finger Harvey Mudd aka Griffon Claremont, CA LUAG --> -=|=-=|=-=|=-=|=-=|=-=|=- http://www.cs.hmc.edu/~gfinger New and Improved! :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 1998 08:20:34 GMT From: pete@lucent.com Subject: Re: [N64]64DD is coming out! - ->It's funny how my asking as question has made you jump to an assumption. I - ->did not say I felt Rare was in cash trouble. I simply made one statement, a - ->speculation as to why you might feel that way, to continue this line of - ->conversation. Why you felt the need to respond to it as so, I'm not sure. - ->I see no reason for Rare to have to rush to release anything. I seriously - ->doubt that if Rare were to wait til the DD was released they would 'sit' on - ->it. IF anything waiting would give them time to further learn how to USE - ->the DD, and possible let them come up with additional ideas to ADD to the - ->game. I've heard people before say that anytime a game stays in development - ->for a longer period of time, that's good because it allows the company to - ->refine and enhance the games engine. Now you are saying that would not be - ->the case? They would just finish it and leave it? Highly unlikey. No I said that they would not finish it and leave it but would rather release it on cart. thats my opinion, Rare are obv. very busy or Banjo would not have been delayed due to the push to release DKR. Fact. Have they got spare capacity to be continually updating DKC. You tell me. You want to find out whats really going on give Rare a call and ask them. - ->BTW My signature line is what it is. Why should what I do have anything to - ->do with the statements I make? ;) <---- That means its a joke, all together the definition of a sense of humor is .... ---------------------------->;)<-------------------------------- Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 1998 08:26:03 GMT From: pete@lucent.com Subject: Re: [N64] PAL ga/ming - ->speak english Yes I do, so why would I want an American version of a game? :) - ->> - ->>Often PAL conversions are refined and improved from the original NTSC - ->releases... eg ISS, StarFox (Lylat Wars). Are there any others I can't - ->recall, PAL people? - ->> - -> - ->Er, no. Unfortunately PAL conversions are very rarely improved from the NTSC - ->version. Actually, the PAL conversions are often worse than the NTSC. Since - ->developers usually can't be bothered spending the couple of extra hours - ->needed for a decent conversion, we end up with squashed, 17.5% slower games - ->with letterboxing borders. No the first guys right, Lylat wars etc was optimised for PAL, see nintendojo N. intend to optimise all PAL conversions. - ->Some developers are starting to do decent conversions. (Mainly Rare.) Er Rare do decent PAL *conversions*? Rare are an English (who else ;) ) development team they write their games for PAL. Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 1998 20:11:30 +1100 From: Coolguy Subject: Re: [N64] PAL ga/ming At 08:26 16-01-98 GMT, you wrote: >->> >->>Often PAL conversions are refined and improved from the original NTSC >->releases... eg ISS, StarFox (Lylat Wars). Are there any others I can't >->recall, PAL people? >->> >-> >->Er, no. Unfortunately PAL conversions are very rarely improved from the NTSC >->version. Actually, the PAL conversions are often worse than the NTSC. Since >->developers usually can't be bothered spending the couple of extra hours >->needed for a decent conversion, we end up with squashed, 17.5% slower games >->with letterboxing borders. >No the first guys right, Lylat wars etc was optimised for PAL, see nintendojo >N. intend to optimise all PAL conversions. The PAL version of Lylat Wars has an extra setting, Lylat language. This makes the speech in the game sound like the Lylatian langauge (blib-blib blib-blib) from the original game. Other than that, it's exactly the same as the US game. Except the Australian version, for some lame reason, has borders and is 17.5% slower. As far as I know Lylat Wars is the only game to have extra stuff in the PAL version. And the Lylat language mode is hardly worth wetting yourself over. As for Nintendo's commitment to optimise all PAL conversions, they haven't done so yet. Bomberman which was released last December had borders and slow down. PAL games may occasionly have the same speed and screen size as their NTSC couterparts, but they are virtually never improved over NTSC. Not that I want improved games or anything. I'm ecstatic that some developers are finally starting to give us equal games. > >->Some developers are starting to do decent conversions. (Mainly Rare.) >Er Rare do decent PAL *conversions*? Rare are an English (who else ;) ) >development team they write their games for PAL. > I don't claim to know how Rare go about their development, however I would assume that they develop the games for NTSC first, since that is where the vast majority of the market is, then convert them into PAL. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 1998 09:30:15 GMT From: pete@lucent.com Subject: Re: [N64] PAL ga/ming - ->The PAL version of Lylat Wars has an extra setting, Lylat language. This - ->makes the speech in the game sound like the Lylatian langauge (blib-blib - ->blib-blib) from the original game. Other than that, it's exactly the same as - ->the US game. Except the Australian version, for some lame reason, has - ->borders and is 17.5% slower. As far as I know Lylat Wars is the only game to - ->have extra stuff in the PAL version. And the Lylat language mode is hardly - ->worth wetting yourself over. I am not talking about extra stuff, I am talking about the game being optimised for PAL, this means they re write some game engine stuff so it has no boarders and no slow down, this was done for Starfox, that is why they changed the name to Lylat wars. If they did not do this for the aus. market I don't know why, but the UK one has no slowdown or boarders. That is what the term optimised stands for, and has done for as long as I can remember (long b4 the N64 existed) . - -> - ->As for Nintendo's commitment to optimise all PAL conversions, they haven't - ->done so yet. Bomberman which was released last December had borders and slow - ->down. PAL games may occasionly have the same speed and screen size as their - ->NTSC couterparts, but they are virtually never improved over NTSC. Not that - ->I want improved games or anything. I'm ecstatic that some developers are - ->finally starting to give us equal games. Bomerman is not an N . game is it? I thought it was a 3rd party game, in which case N. have no say in the matter. - ->>->Some developers are starting to do decent conversions. (Mainly Rare.) - ->>Er Rare do decent PAL *conversions*? Rare are an English (who else ;) ) - ->>development team they write their games for PAL. - ->> - -> - ->I don't claim to know how Rare go about their development, however I would - ->assume that they develop the games for NTSC first, since that is where the - ->vast majority of the market is, then convert them into PAL. Your assumption is wrong, Rare develop their games in the PAL format, they are then converted to NTSC. Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 1998 20:39:20 +1100 From: Coolguy Subject: Re: [N64] PAL ga/ming At 09:30 16-01-98 GMT, you wrote: >->The PAL version of Lylat Wars has an extra setting, Lylat language. This >->makes the speech in the game sound like the Lylatian langauge (blib-blib >->blib-blib) from the original game. Other than that, it's exactly the same as >->the US game. Except the Australian version, for some lame reason, has >->borders and is 17.5% slower. As far as I know Lylat Wars is the only game to >->have extra stuff in the PAL version. And the Lylat language mode is hardly >->worth wetting yourself over. >I am not talking about extra stuff, I am talking about the game being optimised >for PAL, this means they re write some game engine stuff so it has no boarders >and no slow down, this was done for Starfox, that is why they changed the name >to Lylat wars. If they did not do this for the aus. market I don't know why, >but the UK one has no slowdown or boarders. That is what the term optimised >stands for, and has done for as long as I can remember (long b4 the N64 existed) >. Starfox64 was renamed Lylat Wars for PAL release because the original game sold poorly in certain PAL territories. I realise what PAL optimisation means, I was replying to someone who had said that PAL games are often improved over NTSC - which is false. >-> >->As for Nintendo's commitment to optimise all PAL conversions, they haven't >->done so yet. Bomberman which was released last December had borders and slow >->down. PAL games may occasionly have the same speed and screen size as their >->NTSC couterparts, but they are virtually never improved over NTSC. Not that >->I want improved games or anything. I'm ecstatic that some developers are >->finally starting to give us equal games. >Bomerman is not an N . game is it? I thought it was a 3rd party game, in which >case N. have no say in the matter. > It was distributed by Nintendo. >->>->Some developers are starting to do decent conversions. (Mainly Rare.) >->>Er Rare do decent PAL *conversions*? Rare are an English (who else ;) ) >->>development team they write their games for PAL. >->> >-> >->I don't claim to know how Rare go about their development, however I would >->assume that they develop the games for NTSC first, since that is where the >->vast majority of the market is, then convert them into PAL. >Your assumption is wrong, Rare develop their games in the PAL format, they are >then converted to NTSC. > Interesting then, that we get Rare's games long after the NTSC release, often several months after. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 1998 09:59:48 GMT From: pete@lucent.com Subject: Re: [N64] PAL ga/ming - ->Starfox64 was renamed Lylat Wars for PAL release because the original game - ->sold poorly in certain PAL territories. Where is this info. from? - ->>Bomerman is not an N . game is it? I thought it was a 3rd party game, in which - ->>case N. have no say in the matter. - ->> - ->It was distributed by Nintendo. Thats an interesting point, Was it written by Hudsensoft(sp) ?. They were the people who did the orig. bomberman. - ->Interesting then, that we get Rare's games long after the NTSC release, - ->often several months after. Yes, here in the UK we get them at the same time, or rather they get them at the same time :). I may be mistaken but I think we had GE b4 it was released in america. (I may be wrong on that one as I'm not really a release date train spotter). I must admit the Australian market is a bit of a mystery to me. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 98 06:56:30 EST From: "Russ Lapenna" Subject: Re[2]: [N64] DMA on the list? >I can't really say too much or I'll get my arse kicked, I'm afraid. >SV and BH are both going to be finished pretty soon, I think. >The new game is more of an arcade/strategy/shoot-em-up/puzzle >kind of thing. Sorry if this isn't helping too much. I'd love to >see some good RPGs on N64 though. Or even one would be good. What the heck does RPG stand for?? Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 1998 13:52:59 GMT From: pete@lucent.com Subject: Re: Re[2]: [N64] DMA on the list? - -> What the heck does RPG stand for?? Role Playing Game, originated as paper/dice dungeons and dragons style games yrs ago. Derived from the fact that each player made up a character by rolling dice to set strength agility etc,. When the char was created the player 'became' that character during play, reacting to situations as they would so a good character would make the right decision whereas an evil character would piss on his "mates" Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 98 09:11:27 EST From: "Russ Lapenna" Subject: Re[4]: [N64] DMA on the list? Thank you...it's all coming together now.:) Russ ______________________________ Reply Separator _________________________________ Subject: Re: Re[2]: [N64] DMA on the list? Author: n64@lists.xmission.com at SMTPGATE Date: 1/16/98 8:52 AM - -> What the heck does RPG stand for?? Role Playing Game, originated as paper/dice dungeons and dragons style games yrs ago. Derived from the fact that each player made up a character by rolling dice to set strength agility etc,. When the char was created the player 'became' that character during play, reacting to situations as they would so a good character would make the right decision whereas an evil character would piss on his "mates" Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 1998 09:15:01 -0500 From: Tippyman Subject: Re: Re[2]: [N64] RPG on the list? > What the heck does RPG stand for?? I think you've ben playing N64 too long. :) RPG stands for Role Playing game, like Alundra or Final Fantasy VII...they're games involving an epic storyline, much like a novel, and the characters have much better development than, say, Mario. Zelda could possibly be characterized as an action rpg, but I don't know, since there isn't much story and character building. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 1998 14:13:34 +0000 From: Gordon Speirs Subject: Re: [N64] DMA on the list? > > -> What the heck does RPG stand for?? > Role Playing Game, originated as paper/dice dungeons and dragons style games > yrs ago. Derived from the fact that each player made up a character by rolling > dice to set strength agility etc,. When the char was created the player 'became' > that character during play, reacting to situations as they would so a good > character would make the right decision whereas an evil character would piss on > his "mates" > > Pete No, no, no, it's Rocket Propelled Grenade. I've been waiting # for an N64 version for ages. Maybe when 64DD comes out... g. =================================================== Gordon Speirs | Software Engineer | DMA Design Ltd. email: gordons@dma-design.com | Tel. (01382) 561333 =================================================== All opinions expressed herein are mine and do not necessarily reflect those of my employer. Ta much. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 1998 14:27:47 GMT From: pete@lucent.com Subject: Re: [N64] DMA on the list? - ->No, no, no, it's Rocket Propelled Grenade. I've been waiting # - ->for an N64 version for ages. Maybe when 64DD comes out... Heh, I must be showing my age giving that definition. Tho. people still play em, I walked past a spooky little shop in an allyway the oter week and looking in the window saw appx. 10 people with long hair, straggly beards and assorted heavy metal T shirts on (Iron maiden, AC DC etc) all sat round a table rolling dice. Scared me. :) Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 1998 08:57:05 PST From: "E. Jefferson" Subject: Re: [N64] sprites and polygons >> Sprites in 3d just haven't packed the graphical punch expected on the >> N64. D & D ( Doom and Duke ) polygonal effects were great, but, the >> enemies were lacking. But, both these games were 1st person shooters. >> I'm can't speculate how the sprite-poly mix would work in a different >> type of game. > >I can. Mario Kart. Diddy Kong Racing. Mario 64. Killer Instinct >Gold. Yoshi's Story. Yuke Yuke Trouble-Makers. Bomberman64. > >Most games, that use any 3D at all, use sprites also. The good games >just hide it (Mario 64) while the bad games (Hexxen) make it look >crummy. I didn't mention those because I don't own them but rent them. MK64 wasn't bad, I thought NCL could have done a much better job. Also, all those games are from above average developers. > >> True. Some games are just better in 2D. It seems likes some designers >> have recognized this and tried to combine both. For example, >> pandimonium and nights. There was some freedom in both, but not enough >> to distract the player enough to the point where they want to explore >> instead of play. > >I agree. Both of these games are VERY cool. I would LOVE a Pandemonium >on the N64 - it would be beautiful! yup! > >You must have a SATURN. So do I. I love it too - and use the Net Link >for some of my internet access... No, but I've played Nights a great deal. But since it's being phased out, I might buy one cheap ( like I did my playstation :) ) so I can play panzer dragoon and sega rally. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 15 Jan 1998 22:47:11 +0100 From: kleinemans Subject: Re: [N64] All the fuss over PAL game waiting........a simple solution >Please, > > > Listen I dont mean to be rude but hey you all ( for the most part speak > english so why dont you just have the U.S version shipped to your home > instead of wineing that it will take forever to get you game. And hey its > probably alot cheaper than buying the game there nayways. So dont fret > nobody wants to hear it anyways. Just remain calm and keep your >cool......This is a simple solution to all you problems. :-) Simple sollution: Dump your TV, get a new one so it doesn't screw up with your NTSC N64, Import a US N64, try to get a lead that doesn't screw up your screen, convert the power, and import all your games. The solution isn't that simple you know. Ah, hell, maybe it is, but then I need to import evry single game over the internet, or pay $170 to get it. Just don't moan about us moaning because PAL gamers were made to moan. You'd be moaning in my possition, or you'd have money.. kleinemans ______________________________________________________________________ |* Html designer of Game Nation, will be around somewhere soon | |* Free lance computernerd | |* Gaming when not doing the two best things in life (mentioned above)| | | | Prehistoric bloke: "Tough luck kid..." | | Kleinemans: BANG! | | | |_____________________________________________________________________| [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 1998 11:34:43 -0600 From: "Dave A Christianson" Subject: [N64] I'm a big boy.... I think. Also PSX and Saturn prices Do video games scare you? Here's what I do. After the kids and wife go to bed on certain weekend nights, I like to put the headphones on and play a little Turok or Doom. Now, the games are so engrossing, my heart rate gets going, and I actually 'JUMP' when monsters pop around corners or burst through walls. Then when its time to call it a night, these visions are still in my head and my heart rate is going so fast, I find it difficult to fall asleep. Anyone have similar experiences? Also, has anyone been able to find retail prices of PSX or Saturn below $150.00? If so, where? Here is a funny thing. I saw an add in a local credit union buy&sell magazine that someone was looking for a N64 system + controller for $50 - $90. First thing I thought was... 'Good luck!'. Dave C. - 30 today, but still a kid at heart. :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 98 14:00:47 EST From: "Russ Lapenna" Subject: Re: [N64] I'm a big boy.... I think. Also PSX and Saturn pri >Do video games scare you? Here's what I do. After the kids and wife go to >bed on certain weekend nights, I like to put the headphones on and play a >little Turok or Doom. Now, the games are so engrossing, my heart rate gets >going, and I actually 'JUMP' when monsters pop around corners or burst >through walls. Then when its time to call it a night, these visions are >still in my head and my heart rate is going so fast, I find it difficult to >fall asleep. Anyone have similar experiences? >Dave C. - 30 today, but still a kid at heart. :) It's funny you mention this. I'm slightly off topic but..... I'm new to the video game thing, other than owning the original Sega system and a Nintendo system that either of which I never got into much, however, since playing Mario 64 strange things have happened. I purposely fall asleep with the T.V. on because it helps me sleep. I find myself slowly waking up with the t.v. going and whatever may be on, in my dazed state I see as part of the Mario game. I mean that it looks like it's animated like Mario. I find myself thinking wow this game never ceases to amaze me, how did they include that Radio Shack commercial into the game??? I reach for my controller in my lap and it's not there...then I realize what's going on and feel like an idiot. It's really a weird thing. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 1998 14:34:49 -0600 From: Ian Dickson Subject: Re: [N64] I'm a big boy.... I think. Also PSX and Saturn prices > Also, has anyone been able to find retail prices of PSX or Saturn > below $150.00? If so, where? A local Blockbuster Video is selling Saturns at about $90 used, and all the games in the store are pretty much gone as well. - -Asha'man_X [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 16 Jan 1998 22:44:21 +0100 From: siemon Subject: Re: [N64] All the fuss over PAL game waiting........a simple solution (commented by "pal-people") >Please, > > > Listen I dont mean to be rude but hey you all ( for the most part speak > english so why dont you just have the U.S version shipped to your home > instead of wineing that it will take forever to get you game. And hey its > probably alot cheaper than buying the game there nayways. So dont fret > nobody wants to hear it anyways. Just remain calm and keep your >cool......This is a simple solution to all you problems. :-) Well, I don't think your solution is so simple as you think it is. Shipping games from the US isn't that difficult, but to play them on a european N64 (which most people own here in Europe) is a little more difficult. You'll need a converter to do that, but since Nintendo puts in several security things in the cardridges, the converters for newer games change time and time. So paying for the US game, the shipping AND a converter wich changes about every time a new game comes out isn't such a worthy invesment. Guess 'wineing' isn't that stupid at all, and why can't someone be interested in the PAL release date of a game like Zelda?????? think your comment is a little worthless. [no offense] my regards, - -Siemon _______________________________________________________________________ Siemon Head HTML designer/Webmaster of Game Nation, siemon@huizen.nhkanaal.nl a new N64 site, coming soon... ICQ= 5750532 "This method is to define as the number of a class the class of all classes similar to the given classes" -Russell Siemon: ERHM?....yeah sure! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #151 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]