From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #153 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Monday, January 19 1998 Volume 01 : Number 153 [N64] Goldeneye fast animation Re: [N64] Mind Drive - No controllers Re: [N64] Goldeneye fast animation Re: [N64] I'm a big boy.... I think. Also PSX and Saturn prices Re: [N64] Mind Drive - No controllers Re: [N64] Unreal.... Re: [N64] Unreal....another case of a 64DD Problem? [N64] DKR Rumors [N64] GoldenEye Help Re: [N64] GoldenEye Help Re: [N64] GoldenEye Help Re: [N64] GoldenEye Help Re: [N64] GoldenEye Help [N64] GoldenEye Codes - Extra Slot Re: [N64] GoldenEye Help Re: [N64] DKR -I beat the octopus for second time Re: [N64]64DD is coming out! [N64] MACE Re: [N64] MACE [N64] GE007 - Enemies with RLs [N64] GE007 - Train level - Killing onnatop Re: [N64] GE007 - Train level - Killing onnatop RE: [N64] GE007 - Train level - Killing onnatop RE: [N64] GE007 - Train level - Killing onnatop Re: [N64] GE007 - Enemies with RLs Re: [N64] GE007 - Train level - Killing onnatop Re: [N64] GE007 - Enemies with RLs Re: [N64]64DD is coming out! ---------------------------------------------------------------------- Date: Sat, 17 Jan 1998 19:05:58 -0800 From: kideo@juno.com (Winston Chan) Subject: [N64] Goldeneye fast animation A month ago, I tried to get the fast animation cheat but I quitted but today I tried again. It was easy since I read Nintendojo's Cheat guide. When talking to Valentin, go out of the trailor, far enough so he won't say Bond is rude, then go to the statue and keep going forward toward Janus and far enough so the objective won't fail. Then run to the helicopter wake up natalya and immediatly go to the location to where you think the flight recorder is going to be. As soon as the Helicopter explodes, it MUST appear next to bond or you have to start over. This is what me start over again and again. Then, run to the gate with no weapon and open the gate without even talking to Miskhin. Easy right. Something wierd happened because Natalya was following me to the flight recorder when the Helicopter exploded, I went to the gate(remember that she is following me) and she was already their and was not behind me. Wierd. I never thought the fast animation was going to be that fast but it was. I tried the cradle because I remembered that it would look like you are flying when you beat the game on fast animation and was it hard. All the enemies were already in front of me and Alec already did the satelite thing. Geeze. It was so hard to chase him because everybody kept shooting me and Alec was fast to. The way I killed him was when I walked up the stairs to the middle of the satelite while he was on the edge, I luckily had my goldengun cheat so I aimed, shot, and killed. HEHE. I wonder what slow animation is like. Winston chan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 1998 15:53:41 +1100 From: Morgan Jaffit Subject: Re: [N64] Mind Drive - No controllers At 13:26 17/01/98 -0600, you wrote: > > Yesterday I went to an engineering exhibition, and decided to check >out some of the games they have there. I found the room, and as I walked >in I noticed this guy sitting at a computer, wearing a little plastic >"sleeve" on his right index finger. [Some stuff snipped] At the last Nintendo show, one of the peripherals shown was almost identical to the 'Mind Drive' - it's going to be realeased with BioTetris. Just like normal tetris, but the more stressed you get, the fasted the bricks fall! Could well be a Jap only release, unfortunately - only time will tell. One minor difference however - with BioTetris, the probe goes in your ear, not on your finger..... entrippy Renaissance Womble and Freelance Raconteur entrippy@labyrinth.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 1998 00:30:48 -0500 From: Tippyman Subject: Re: [N64] Goldeneye fast animation >I wonder what slow animation is like. It's great! It's kinda hard to get, but it's worth it. I shoot one of those russian mofos in the face with the rocket launcher, and after the smoke clears, he's still falling backwards! Bwahahaa! ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 1998 00:33:46 -0500 From: Tippyman Subject: Re: [N64] I'm a big boy.... I think. Also PSX and Saturn prices >People want them so they can modify them(the new ones >cant be modified). I have a new one, and I modded it. Sooo, I don't know where you get your ideas! (By new, I'm assuming you mean the red boxed model...the 500x or sumthin' like that.) ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Marilyn Manson...hahaha" ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 1998 01:06:14 -0700 From: "Mark J. Popp" Subject: Re: [N64] Mind Drive - No controllers At 01:26 PM 1/17/98 -0600, you wrote: > This seems like a VERY easy thing to make, and would be great for the >N64. I hope that Nintendo makes something like it soon. I've got news for you, it was already invented, ages ago for the Atari 2600. It was called the Mindlink Controller and this is what the ad for it said: "Looks Like Magic - Works By Relaxation. Atari Mindlink lets you control your 2600 or 7800 ProSystem in ways never before possible, by the power of your mind alone. You guide it without moving your hands. Mindlink sends electronic impulses from your brain to your game console--with no wires or cords between. It looks like magic--but works by relaxation. Special cartridges enable you to use Mindlink to play exciting new games, to reduce stress with bio-feedback programs, and to explore educational and creative software." It sounds like a load of sh*t and it is... it was never released, at least not to anyone that can prove it. :) An interesting idea, though. Perhaps it's more feasible now... ************************************************************************ Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.acs.ucalgary.ca/~mjpopp/index.html ************************************************************************ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 1998 16:40:00 +0000 From: Gordon Speirs Subject: Re: [N64] Unreal.... > Yes, this makes me mad. Gordan Speirs, being from DMA, do you know > anything about this? > > dvader@ali.intop.net > http://www.geocities.com/SouthBeach/Lagoon/7084 Sorry, I've got no idea at all. About Unreal, that is. > >www.n64.com is reporting that Unreal has been placed on hold. (DMA was/is > >to do the port). Once the PC version is done the N64 port will be > >"re-evaluated". Apparently there is some concern about Nintendo not > helping > >developers much with the 64DD. Kits are out, but apparently not alot of > >supplemental is going out with it. > > > >IF this is the truth...again this points IMHO to a problem with the 64DD. > >Nintendo? What are you doing? You're killing a potential cash cow before > >it even gets out the door! > > > > > >Darien Allen > >Writer, Playstation Interactive > >http://psi.simplenet.com > >ICQ-2927081 =================================================== Gordon Speirs | Software Engineer | DMA Design Ltd. email: gordons@dma-design.com | Tel. (01382) 561333 =================================================== All opinions expressed herein are mine and do not necessarily reflect those of my employer. Ta much. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 1998 16:50:27 -0000 From: Daniel Leyden Subject: Re: [N64] Unreal....another case of a 64DD Problem? I think the problem with an N64 version of unreal is that there is actually no game. I dont know this for sure but unreal appears to be nothing more than a cool 3d engine. This is something which the N64 already has and in the cold light of 3d acceleration as standard, games will need more than a cool engine. ================================================= Daniel Leyden DMA Design Ltd. daniel@dma-design.com Verily nuncle, I got a SHOCK from my ELECTRONIC mail! HA HA! ================================================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 1998 14:20:17 -0500 From: motman@ibm.net Subject: [N64] DKR Rumors Hey, I heard some rumors about DKR. First, I heard that there is a key in Future Fun Land. One clue to this is in the Space Port Alpha level there is a little cove at the starting line when you turn around. Another rumor I heard was that there was one gold coin somewhere in the game. Lastly, I heard that there are some undiscovered codes out still. Anybody have any info. on any of this? BTW, what does beating Adventure 2 mode get you. I can't see any difference. Tom Swanson motman@ibm.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 1998 18:06:31 -0600 From: Matt Francek Subject: [N64] GoldenEye Help I have had GoldenEye since the first week it was out and I still can not pass secret agent and 007 modes. There are a few I can pass on secret agent. I was also wondering which codes others have been able to open up. I have only gotten about 5 or 6. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 1998 16:32:07 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] GoldenEye Help The codes I have are Dk mode Fast animation Enemy rockets 2xgrenade launcher 2xthrowing knifes turbo mode magnum golden pp7 paintball mode no radar infinite ammo and i think thats it. What codes don't you have off this list? The dk and paintball mode everybody should have. The enemy rockets are easy too along with turbo mode, no radar, magnum, golden pp7, 2x throwing knives. What levels can't you beat with Secret agent mode? I've beaten all of them except that snotty aztec level and the egyptian level. Winston Chan On Sun, 18 Jan 1998 18:06:31 -0600 Matt Francek writes: >I have had GoldenEye since the first week it was out and I still can >not >pass secret agent and 007 modes. There are a few I can pass on secret >agent. I was also wondering which codes others have been able to open >up. >I have only gotten about 5 or 6. > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 1998 16:32:07 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] GoldenEye Help The codes I have are Dk mode Fast animation Enemy rockets 2xgrenade launcher 2xthrowing knifes turbo mode magnum golden pp7 paintball mode no radar infinite ammo and i think thats it. What codes don't you have off this list? The dk and paintball mode everybody should have. The enemy rockets are easy too along with turbo mode, no radar, magnum, golden pp7, 2x throwing knives. What levels can't you beat with Secret agent mode? I've beaten all of them except that snotty aztec level and the egyptian level. Winston Chan On Sun, 18 Jan 1998 18:06:31 -0600 Matt Francek writes: >I have had GoldenEye since the first week it was out and I still can >not >pass secret agent and 007 modes. There are a few I can pass on secret >agent. I was also wondering which codes others have been able to open >up. >I have only gotten about 5 or 6. > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 1998 19:44:13 -0500 From: "Cutch" Subject: Re: [N64] GoldenEye Help If you play Goldeneye a lot, though, it should be kinda easy to beat the harder difficultys. Today I finally be Egyptian. Now, I've beaten the game on every difficulty. Today I also got the last code, now I got all of them: Invincible All Guns Bond Invisible Infinite Ammo DK Mode Tiny Bond Paintball Mode Magnum Laser Golden Gun Silver PP7 Gold PP7 No Radar (Multi) Turbo Mode Fast Animation Slow Animation Enemy Rockets 2x Rocket launcher 2x Grenade launcher 2x RC-P90 2x Throwing Knife 2x Hunting Knife 2x Laser - ----- Cutch wesday@saa.net Assistant Webmaster: http://www.kingdom64.com Matt Francek wrote: > I have had GoldenEye since the first week it was out and I still can not > pass secret agent and 007 modes. There are a few I can pass on secret > agent. I was also wondering which codes others have been able to open up. > I have only gotten about 5 or 6. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 1998 19:49:42 -0500 From: Tom Mcshea Subject: Re: [N64] GoldenEye Help I have the following codes: Invisible Bond Tiny Bond Infinite Ammo DK Mode Paintball Mode Turbo Mode No Radar 2x Throwing Knives 2X Gernade Launchers Slow Animation Fast Animation Magnum Mode Gold PP7 I think that's it. I also finally passed Secret Agent today. Now I just have to beat Aztec and about 12 of the 00 Agent boards. Tom McShea tmcshea@earthlink.net 49ers 10 Packers 23 :( Super Bowl XXXII Broncos vs Packers [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 98 19:14:17 -0600 From: Stephen Norum Subject: [N64] GoldenEye Codes - Extra Slot You wrote (Subject: Re: [N64] GoldenEye Help): > If you play Goldeneye a lot, though, it should be kinda easy > to beat the harder difficultys. Today I finally be Egyptian. > Now, I've beaten the game on every difficulty. Today I also > got the last code, now I got all of them: > Wow, you have all the codes? My second column is only about half full. I noticed there is an extra space on the end of the second column. Some people I know thought that once you got all the codes you'd get some special hidden code. This is obviously not the case. I wonder why RARE left an empty slot instead of formatting it differently? SRN - - stephen@norumrez.usask.ca - - http://norumrez.usask.ca/n64web/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 1998 17:25:48 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] GoldenEye Help Beating the Aztec level takes a lot of backtracking. I always get killed, even in agen mode. Oh well. At least I beat the dam in 00 mode(heheheh) Winston Chan On Sun, 18 Jan 1998 19:49:42 -0500 Tom Mcshea writes: >I have the following codes: > >Invisible Bond >Tiny Bond >Infinite Ammo >DK Mode >Paintball Mode >Turbo Mode >No Radar >2x Throwing Knives >2X Gernade Launchers >Slow Animation >Fast Animation >Magnum Mode >Gold PP7 > >I think that's it. I also finally passed Secret Agent today. Now I >just >have to beat Aztec and about 12 of the 00 Agent boards. > > >Tom McShea >tmcshea@earthlink.net > >49ers 10 >Packers 23 :( > >Super Bowl XXXII > Broncos > vs > Packers > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 1998 23:12:18 -0500 From: "Eddy Wu" Subject: Re: [N64] DKR -I beat the octopus for second time Which amulet are you talking about? There is the TT amulet, which looks like the clock, which you get a piece of when you beat the battle stages. I think you are talking about the Wizpig amulet, which you get by beating the boss for the second time. Are you sure you beat them all twice? There is the dragon, in Dragon forest, the octopus, in Sherbet Island, the triceratops, in Dino domain, and the walrus, in Snowflake Mountain. If you need more info, just reply. - ---------------------------------------------------------------- glacion@earthlink.net Links and Reviews Editor, GameNation ICQ: 1907649 - --------------------------------------------------------------- - -----Original Message----- From: siemon To: n64@mail.xmission.com Date: Saturday, January 17, 1998 4:23 PM Subject: [N64] DKR -I beat the octopus for second time >I just beat him again, and got the amulet. >It was quite a cool race, I collected three red balloons and waited for >about one round following him all the time. When I got on the big long part >of the level (with the finish in it) I let him eat all my ten missles and >passed him. > >The next round was cake....Since there were no bells to avoid.... > >I finished all bosses (I think (Dino, blue thing, in the big tunnels, and >the octopus)) but I only have three parts of the amulet. > >Can someone tell me what to do next, without really spoiling the whole game? > >a sort of tactical hint..... > > >-Siemon > >_______________________________________________________________________ >Siemon Head HTML designer/Webmaster of Game Nation, >siemon@huizen.nhkanaal.nl a new N64 site, coming soon... >ICQ= 5750532 > > "Respect eachothers possessions, all thiefs should be punished" > -Siemon > > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 18 Jan 1998 23:58:28 -0500 From: crbug@vcn.bc.ca (Cryptic Bug) Subject: Re: [N64]64DD is coming out! In article <199801151419.OAA05126@mlw079.uk.lucent.com>, pete@lucent.com wrote: > Here specifically is the small news blurb I was referring to. > ->Jan 10. > ->- Rare has canceled the release of Donkey Kong 64 for Nintendo 64DD, due to > ->the continued delays of the N64DD, instead Donkey Kong 64 will be released > ->in cartridge format. > ->This if it's true is case for worry, as Rare seems to generally be VERY > ->tight with Nintendo. > I think it refers to the fact that Rare do not want to wait until the DD is > released to start selling DKC, more of a timing thing than a DD is not coming > thing. Actually, I hadn't heard that before, and this DOES make me worry. If they can switch DKC so easily, they could do the same for Mario 64II as well. Without DKC on 64DD, all that's left for a "Killer App" (excluding add-ons, if that's what the 64DD Zelda turns out to be) is Mario 64II. Will that be enough? Actually, with this sort of news even I, 64DD-supporter in the extreme am beginning to have doubts. Don't worry, just small nagging ones, however... I must concede the possibility at least now. I guess that means the Japanese Release is going to decide everything after all. - -- This sentence, though non-interrogative, nevertheless ends in a question mark? - Douglas Hofstadter, Metamagical Themas. - Cryptic Bug CrBug@vcn.bc.ca [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: From: Craig Cummings Subject: [N64] MACE Has anyone managed to do Taria's fatality move yet ? Holding S(trong) just doesn't seem to work ! Cheers, Craig. _____________________________________________ Above all, it's a Rover ... Craig Cummings BA(Hons) _____ _______ Support Specialist / ___/ /__ __/ CCAT Business Systems / / __ / / __ / /_/ / / / / / Born to drive, \____/ /_ / /_/ Driven to drink !! http://www.netcomuk.co.uk/~delgie/rover/frames.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jan 1998 08:53:52 GMT From: pete@lucent.com Subject: Re: [N64] MACE - ->Has anyone managed to do Taria's fatality move yet ? Holding S(trong) - ->just doesn't seem to work ! Funy you should sat that 'coz no I havn't, even playing 2 player (with no other player) it doesn't work. I figured I was getting the wrong distance but no joy from any distance. Damned annoying when she just hits 'em over the head tho. Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jan 1998 09:28:26 -0600 From: Michael Bauers Subject: [N64] GE007 - Enemies with RLs What is the hardest level/difficulty anyone has ever won with the enemies with Rocket Lauchers cheat on? Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jan 1998 09:30:08 -0600 From: Michael Bauers Subject: [N64] GE007 - Train level - Killing onnatop I never seem to be able to kill Onnatop on the train level. Any hints? Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jan 1998 15:38:37 GMT From: pete@lucent.com Subject: Re: [N64] GE007 - Train level - Killing onnatop - ->I never seem to be able to kill Onnatop on the train level. Any hints? Can't help you with that one, and judging by the lack of traffic today you'll be lucky to get a reply at all! ob. on topic bit. Does anyone regularly play GE with 2 controllers? Is it a better method? I've not tried it coz you can't smoke at the same time. Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: From: Craig Cummings Subject: RE: [N64] GE007 - Train level - Killing onnatop > I never seem to be able to kill Onnatop on the train level. Any hints? Dead easy - shoot him in the head. As soon as you open the door, make sure you've got your sights on and use the fastest firing weapon you have. > Does anyone regularly play GE with 2 controllers? Is it a better method? You mean two people controlling the same bloke I take it ? Total nightmare ! Just like rubbing your tummy and patting your head whilst trying to win a three legged race ! Don't bother ! Cheers, Craig. _____________________________________________ Above all, it's a Rover ... Craig Cummings BA(Hons) _____ _______ Support Specialist / ___/ /__ __/ CCAT Business Systems / / __ / / __ / /_/ / / / / / Born to drive, \____/ /_ / /_/ Driven to drink !! http://www.netcomuk.co.uk/~delgie/rover/frames.htm [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jan 1998 15:53:15 GMT From: pete@lucent.com Subject: RE: [N64] GE007 - Train level - Killing onnatop - ->> Does anyone regularly play GE with 2 controllers? Is it a better method? - -> - ->You mean two people controlling the same bloke I take it ? Total - ->nightmare ! Just like rubbing your tummy and patting your head whilst - ->trying to win a three legged race ! Don't bother ! No, I mean with one controller in each hand, I had a quick go and it seemed quite an intuitve layout. I just figured that it may be a better method coz you don't have to take any fingers off buttons to perform all the actions (strafe is controlled with the other stick etc) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jan 1998 07:59:09 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] GE007 - Enemies with RLs I've beaten the Dam in RL mode with Secret agent mode. EASY. Try beating the train level in 00 mode On Mon, 19 Jan 1998 09:28:26 -0600 Michael Bauers writes: > >What is the hardest level/difficulty anyone has ever won with the >enemies >with Rocket Lauchers cheat on? > >Michael Bauers >DGS > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jan 1998 09:45:29 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] GE007 - Train level - Killing onnatop I've tried it and it's not that good. You can't change the weapons or do press the reload(open doors) button. Winston chan On Mon, 19 Jan 1998 15:53:15 GMT pete@lucent.com writes: >->> Does anyone regularly play GE with 2 controllers? Is it a better >method? >-> >->You mean two people controlling the same bloke I take it ? Total >->nightmare ! Just like rubbing your tummy and patting your head >whilst >->trying to win a three legged race ! Don't bother ! >No, I mean with one controller in each hand, I had a quick go and it >seemed >quite an intuitve layout. I just figured that it may be a better >method coz you >don't have to take any fingers off buttons to perform all the actions >(strafe >is controlled with the other stick etc) > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jan 1998 07:59:09 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] GE007 - Enemies with RLs I've beaten the Dam in RL mode with Secret agent mode. EASY. Try beating the train level in 00 mode On Mon, 19 Jan 1998 09:28:26 -0600 Michael Bauers writes: > >What is the hardest level/difficulty anyone has ever won with the >enemies >with Rocket Lauchers cheat on? > >Michael Bauers >DGS > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 19 Jan 1998 13:14:30 EST From: Dash91284 Subject: Re: [N64]64DD is coming out! Wait a minute, what is all of this talk about Super Mario 64 II being the only game to sell the N64DD? Did all of you guys forget Earth Bound 3 and Mario Artist? Now, I know that in order for this add-on to be successful they need more games than that (a lot more), but please don't say that Super Mario 64 II is going to be the only game to sell the machine. ~Dash <<<>>> <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #153 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]