From: owner-NGamers-digest@lists.xmission.com (NGamers-digest) To: ngamers-digest@lists.xmission.com Subject: NGamers-digest V1 #1579 Reply-To: NGamers-digest Sender: owner-NGamers-digest@lists.xmission.com Errors-To: owner-NGamers-digest@lists.xmission.com Precedence: bulk NGamers-digest Friday, June 15 2001 Volume 01 : Number 1579 Re: [NG] Turok 2's textures better than most DC textures Re: [NG] Lame Boy Advance Re: [NG] Turok 2's textures better than most DC textures Re: [NG] Mainstream for BroadBand Still Years Away Re: [NG] Lame Boy Advance Re: [NG] Lame Boy Advance Re: [NG] Mainstream for BroadBand Still Years Away Re: [NG] Lame Boy Advance Re: [NG] Turok 2's textures better than most DC textures Re: [NG] Mainstream for BroadBand Still Years Away Re: [NG] Lame Boy Advance Re: [NG] Lame Boy Advance ---------------------------------------------------------------------- Date: Fri, 15 Jun 2001 13:57:46 -0500 From: Thraxen Subject: Re: [NG] Turok 2's textures better than most DC textures - ----- Original Message ----- From: "Lloyd Millard Mccoy Jr." To: "Thraxen" Cc: Sent: Friday, June 15, 2001 11:09 AM Subject: [NG] Turok 2's textures better than most DC textures > > > T2 was incredible for the visual prowess it possessed. The game still > looks beautiful. Am I the only one that thinks it goes toe to toe with > many DC games?? > > lloyd Ummm...well, Turok 2 looked nice...except you couldn't see all that far because of all the fog! Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 18:45:32 +0200 From: "Steve" Subject: Re: [NG] Lame Boy Advance This is a multi-part message in MIME format. - ------=_NextPart_000_0096_01C0F5CB.5B5F1CA0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Yeah 400 dollar handheld gaming :) steve ----- Original Message -----=20 From: Lloyd Millard Mccoy Jr.=20 To: NGamers@lists.xmission.com=20 Sent: Friday, June 15, 2001 6:07 PM Subject: Re: [NG] Lame Boy Advance Enter the Sony and MS handheld.........Summer 2003 - ------=_NextPart_000_0096_01C0F5CB.5B5F1CA0 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
Yeah 400 dollar handheld gaming = :)
 
steve
----- Original Message -----
From:=20 Lloyd Millard=20 Mccoy Jr.
To: NGamers@lists.xmission.com =
Sent: Friday, June 15, 2001 = 6:07 PM
Subject: Re: [NG] Lame Boy = Advance


Enter the Sony and MS handheld.........Summer=20 2003

- ------=_NextPart_000_0096_01C0F5CB.5B5F1CA0-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 15:58:05 -0500 From: Thraxen Subject: Re: [NG] Turok 2's textures better than most DC textures This is a multi-part message in MIME format. - ------=_NextPart_000_0048_01C0F5B3.F6C79540 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Devil929@aol.com=20 To: NGamers@lists.xmission.com=20 Sent: Friday, June 15, 2001 1:02 PM Subject: Re: [NG] Turok 2's textures better than most DC textures You're not the only one, no. Considering T2 was the best of the series = and=20 how badly T3 sucked, I'm hoping the team can make T4 every bit as good = and=20 creative as the second one was. The early shots [FMV] of the game = certainly=20 seem to be heading that way in some part. It's got a more grizzly = style sort=20 of like JP3.=20 Aldo Merino >>> T2 was an OK game. The visuals (as fogged up as they were) were = pretty impressive. The atmosphere of the game was great and there was = some very good level design. BUT, the game was very cheap at times. It = was like they made it artificially hard by sometimes placing save points = very far apart. Sometimes, I just didn't have the time to spend over an = hour hunting down the next save point...not the type of game you could = just sit down and play 20 minutes... Stryder - ------=_NextPart_000_0048_01C0F5B3.F6C79540 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Devil929@aol.com=20
Sent: Friday, June 15, 2001 = 1:02 PM
Subject: Re: [NG] Turok 2's = textures=20 better than most DC textures

You're not the only = one, no.=20 Considering T2 was the best of the series and
how badly T3 sucked, = I'm=20 hoping the team can make T4 every bit as good and
creative as the = second=20 one was. The early shots [FMV] of the game certainly
seem to be = heading=20 that way in some part. It's got a more grizzly style sort
of like = JP3.=20

Aldo Merino >>>
 
T2 was an OK = game.  The=20 visuals (as fogged up as they were) were pretty impressive.  The=20 atmosphere of the game was great and there was some very good level=20 design.  BUT, the game was very cheap at times. It was like = they=20 made it artificially hard by sometimes placing save points very far=20 apart.  Sometimes, I just didn't have the time to spend over an = hour=20 hunting down the next save point...not the type of game you could just = sit=20 down and play 20 minutes...
 
Stryder
- ------=_NextPart_000_0048_01C0F5B3.F6C79540-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 14:41:48 -0700 From: Dexter Sy Subject: Re: [NG] Mainstream for BroadBand Still Years Away > Like I said...I don't care if they streamline a game for 56k...just as long > as it DOES support a broadband connection...it shouldn't be that hard to > add. Every online PC game supports analog phone modems, broadband (ISDN, > Cable, xDSL, etc..) and LANs...online console games should as well. When > Sega screwed PSO, I was fortunate that my DSL account includes a free > dial-up as well...some people with broadband may not have dial-up > connections included as part of their service. Have you been on Battlenet recently? any sign of lag and you get booted and branded a heretic. Very few people want to play with people on dial-up connections. And while there will always be an exception to the rule, and Blizzard is certainly trying to resolve some of the lag problems by dividing up Battle.net users into East/West /Central users, the general dislike for laggers is there. On Sony's Infantry, lagging becomes a form of cheat becase bullets won't hit you, sort of like the Matrix and the game designers have implemented strict anti-lagging packet loss tracking system that automatrically kicks people into spectator mode when they begin to show signs of sustained lag. All these questions will have to be resolved by the console medium. And if they come down on the side of broadband users, that means clamping down hard on dial up users who lag. And if they turn a blind eye to it, it could become a serious gameplay flaw in the game. Either way, if you go dial up, there are certain games you cannot do, and those include mmporpg in the form of Diablo 2 of those massive FPS shooters. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 14:48:28 -0700 From: Dexter Sy Subject: Re: [NG] Lame Boy Advance - --------------0B54A47B684B399AD59F54A3 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit >> Enter the Sony and MS handheld.........Summer 2003 > Sony have said they will be supporting cell phone gaming and Xboy will come out only if Xbox catches on. Frankly, cell phone gaming won't catch on, because the cell phone isn't designed to play games. If you thought you have trouble punching in someone's number, trying doing it about three times as fast, because that's probably the same speed you'll have to go to play games. As for Xboy, well, that's IF Xbox catches on, and that's quite iffy right now. Sony also have the rights to manufacture Palm devices so they may go that route. It would certainly make more sense with the large screens and possibility of a more game like controller configuration, but that remains to be seen. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com - --------------0B54A47B684B399AD59F54A3 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
Enter the Sony and MS handheld.........Summer 2003
Sony have said they will be supporting cell phone gaming and Xboy will come out only if Xbox catches on.

Frankly, cell phone gaming won't catch on, because the cell phone isn't designed to play games.  If you thought you have trouble punching in someone's number, trying doing it about three times as fast, because that's probably the same speed you'll have to go to play games.

As for Xboy,  well, that's IF Xbox catches on, and that's quite iffy right now.

Sony also have the rights to manufacture Palm devices so they may go that route.  It would certainly make more sense with the large screens and possibility of a more game like controller configuration, but that remains to be seen.

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  - --------------0B54A47B684B399AD59F54A3-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 14:58:54 -0700 From: Dexter Sy Subject: Re: [NG] Lame Boy Advance - --------------C89AE5430519CFEDC4E67FED Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit > Still...adding a backlight is hardly going to be traumatic > on the price. What, maybe add $5 to the price? Hell, that > just means places like Wal-Mart will just sell it for $95 > USD instead of $90. I think most people would realize it's > worth it and would be quite pleased to see such a feature > considering it's EXTREMELY overdue. The whole idea of this > thing is portability and it's extremely annoying to have to > always be near a bright light or having to hold the thing at > odd angles just to see the screen well enough to play a > game. Sure, it's portable...just not very playable while > actually toting it somewhere >:-( Stryder > I've been a little hesistant to actually say much about this issue because I'm 99.9% sure that part of the problem with some GBA games being too dark comes from the fact that the LCD used in the dev kits is several shades lighter than the LCD found in the street version. The rayman advance team for one had to go back and redo their art after getting a street version and I doubt all the developers had the same opportunity to do that. As for backlighting, I'd prefer it as I would have preferred color in the original Game Boy. Nintendo actually tried putting a light source in between the LCD screen and the plastic surface but it apparently mucked up the display and distorted visual quality of the game. I'm pretty sure this came from the Game Boy Advance interview with the console's dev team. So you may want to try to poke around ign or gamespot to see if you can find the story. I'm working from memory here ;) As for the AC adapter plug, here's what I do. Stick it up your nose and the electricity should transfer onto the Game Boy Advance :) Ok, actually, the AC plug will come with any power pack you buy, third party or Nintendo's AC adapter. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com - --------------C89AE5430519CFEDC4E67FED Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit

 Still...adding a backlight is hardly going to be traumatic on the price.  What, maybe add $5 to the price?  Hell, that just means places like Wal-Mart will just sell it for $95 USD instead of $90.  I think most people would realize it's worth it and would be quite pleased to see such a feature considering it's EXTREMELY overdue. The whole idea of this thing is portability and it's extremely annoying to have to always be near a bright light or having to hold the thing at odd angles just to see the screen well enough to play a game.  Sure, it's portable...just not very playable while actually toting it somewhere >:-( Stryder
I've been a little hesistant to actually say much about this issue because I'm 99.9% sure that part of the problem with some GBA games being too dark comes from the fact that the LCD used in the dev kits is several shades lighter than the LCD found in the street version.  The rayman advance team for one had to go back and redo their art after getting a street version and I doubt all the developers had the same opportunity to do that.

As for backlighting, I'd prefer it as I would have preferred color in the original Game Boy.   Nintendo actually tried putting a light source in between the LCD screen and the plastic surface but it apparently mucked up the display and distorted visual quality of the game.  I'm pretty sure this came from the Game Boy Advance interview with the console's dev team.  So you may want to try to poke around ign or gamespot to see if you can find the story.  I'm working from memory here ;)

As for the AC adapter plug, here's what I do.  Stick it up your nose and the electricity should transfer onto the Game Boy Advance :)

Ok, actually, the AC plug will come with any power pack you buy, third party or Nintendo's AC adapter.
 

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  - --------------C89AE5430519CFEDC4E67FED-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 16:40:36 -0500 From: Thraxen Subject: Re: [NG] Mainstream for BroadBand Still Years Away > Have you been on Battlenet recently? any sign of lag and you get booted and > branded a heretic. Very few people want to play with people on dial-up > connections. > > And while there will always be an exception to the rule, and Blizzard is > certainly trying to resolve some of the lag problems by dividing up Battle.net > users into East/West /Central users, the general dislike for laggers is there. > > On Sony's Infantry, lagging becomes a form of cheat becase bullets won't hit > you, sort of like the Matrix and the game designers have implemented strict > anti-lagging packet loss tracking system that automatrically kicks people into > spectator mode when they begin to show signs of sustained lag. All these > questions will have to be resolved by the console medium. And if they come down > on the side of broadband users, that means clamping down hard on dial up users > who lag. And if they turn a blind eye to it, it could become a serious gameplay > flaw in the game. Either way, if you go dial up, there are certain games you > cannot do, and those include mmporpg in the form of Diablo 2 of those massive > FPS shooters. OK...so, what are you trying to say? I'm just saying that, either way...if games are designed with 56k or broadband users...broadband users will be sitting pretty, so I don't really care which way they go. Only that the ability to USE a broadband connection is supported, whether or not you get any increased speed benefits from it, I don't really care. Anyway, you can play those types of games with 56k as long as the number of users at one time is low. For example, if they have them set-up where you can play one-on-one. In other words, just meet someone on a central "meeting" server and then connect directly to each other to play (like how most FPS games work....they don't run off a central bank of servers like how Diablo II and Battlenet work together). For more than two though...I'm still not sure if consoles have the ability to act as a "host"....where a couple of other users connect to one other console. Battlenet just suffers more than most because SO many games are going on at once on one set of servers. Even with broadband you get mad lag quite regularly. Most of the time when I died on Diablo II it was due strictly to lag. I would just be standing there by myself one second and then suddenly the screen would be full of enemies and I would just fall over dead the next second. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 16:42:54 -0500 From: Thraxen Subject: Re: [NG] Lame Boy Advance This is a multi-part message in MIME format. - ------=_NextPart_000_00CF_01C0F5BA.39895E80 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Frankly, cell phone gaming won't catch on, because the cell phone isn't = designed to play games. If you thought you have trouble punching in = someone's number, trying doing it about three times as fast, because = that's probably the same speed you'll have to go to play games. >>>> Ya, cell phone gaming would be lame....I don't see it going much further = than tetris clones and only as popular as games on Texas Instruments = graphing calculators (which is not very). Stryder - ------=_NextPart_000_00CF_01C0F5BA.39895E80 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

Frankly, cell phone gaming won't catch on, because the cell phone = isn't=20 designed to play games.  If you thought you have trouble punching = in=20 someone's number, trying doing it about three times as fast, because = that's=20 probably the same speed you'll have to go to play games. = >>>>
 
Ya, cell phone gaming would be = lame....I don't see=20 it going much further than tetris clones and only as popular as games on = Texas=20 Instruments graphing calculators (which is not very).
 
Stryder
- ------=_NextPart_000_00CF_01C0F5BA.39895E80-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 15:51:25 -0600 From: Don Fentie Subject: Re: [NG] Turok 2's textures better than most DC textures Actually I totally agree with you. I remember reading an article on the making of the game a year or two ago and they claimed that the designers were on the verge of quitting because of the amount of 'retexturing' their project leader kept making them do. Lloyd Millard Mccoy Jr. wrote: > > T2 was incredible for the visual prowess it possessed. The game still > looks beautiful. Am I the only one that thinks it goes toe to toe with > many DC games?? > > lloyd > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 15:17:00 -0700 From: Dexter Sy Subject: Re: [NG] Mainstream for BroadBand Still Years Away > Battlenet just suffers more than most because SO many games are going on at > once on one set of servers. Even with broadband you get mad lag quite > regularly. Most of the time when I died on Diablo II it was due strictly to > lag. I would just be standing there by myself one second and then suddenly > the screen would be full of enemies and I would just fall over dead the next > second. > > Stryder > And these yet to be implement console networks won't suffer from the same infrastructure diffeciencies? If anything, there would be massive problems if what these pro-online people are hoping for comes true. Unless they make it a pay service to cover costs of adding massive amounts of servers--Sony and probably Nintendo can't afford to do that as their modems will probably be an add-on and making people pay will cut down on their potential customer base even more--it's a money losing proposition. That's probably why Nintendo wants to study the problem and see how they can recoup their money back from an on-line network. At the very least, it should be a break even proposition. I think Nintendo will go for a break even one, but a money losing one just saddles any corporation stupid enough to take it up with an annuity that gives you negative credit and no one wants that, no matter how rich you are. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 16:50:20 -0500 From: Thraxen Subject: Re: [NG] Lame Boy Advance This is a multi-part message in MIME format. - ------=_NextPart_000_00DB_01C0F5BB.43AA5620 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable Ok, actually, the AC plug will come with any power pack you buy, third = party or Nintendo's AC adapter.>>>>>>>>> Well..hmm, so what I'm asking though is do you have the power pack = plugged in and then the AC adaptor plugged into the power pack? I got a = power pack (Interact...the one with the little stand) with my Ebworld = bundle but wasn't sure if you could play it with the AC plugged into the = power pack or if the plug was simple for charging. I would look at the = instructions except I accidentally cut them in half when I cut open the = plastic. Also, at the time, I did not realize that the GBA did not have = a separate port for the AC adaptor....by the time I realized it, I had = already thrown the packaging in the dumpster. Stryder - ------=_NextPart_000_00DB_01C0F5BB.43AA5620 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
Ok, actually, the AC plug will come = with any=20 power pack you buy, third party or Nintendo's AC=20 adapter.>>>>>>>>>
 
 
Well..hmm, so what I'm asking though = is do you=20 have the power pack plugged in and then the AC adaptor plugged into = the power=20 pack? I got a power pack (Interact...the one with the little = stand) with=20 my Ebworld bundle but wasn't sure if you could play it with the AC = plugged=20 into the power pack or if the plug was simple for charging.  I = would look=20 at the instructions except I accidentally cut them in half when I cut = open the=20 plastic.  Also, at the time, I did not realize that the GBA did = not have=20 a separate port for the AC adaptor....by the time I realized it, = I had=20 already thrown the packaging in the dumpster.
 
Stryder
- ------=_NextPart_000_00DB_01C0F5BB.43AA5620-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 15 Jun 2001 15:56:13 -0600 From: Don Fentie Subject: Re: [NG] Lame Boy Advance Uh I think it would cost more that 5USD to make the screen blacklit..... not to mention the linear cost increase for batteries... assuming that it would TAKE regular batteries. If AA were still used they'd probably have to bump it up to 8, increase system size along with weight and material etc etc etc. Can't blacklit screens have 'blackouts' in certain distinct areas if used enough? > Thraxen wrote: > > > > I find the PS2 having only two controller ports (and paying > $100 more for DVD > playback and other useless feature I won't use) extremely > lame. I find the > N64 using a cartridge format extremely lame. And I find the > Xbox on a whole > [so far] extremely lame. >>>> > > But this is something that people have been asking for/about > since the days of the original GB...First the GB, no > backlight, but that's OK since it a new system anyway. Then > the GB pocket comes along and no backlight (except for an > indiglo version only available in Japan)...GBC comes along > and no backlight, and now the GBA comes along and STILL no > backlight...WTF? Get a damn clue already! > > << deal with them. I've > already bought a Cobra Light Advance and Cobra AC Adapter > for $17 total. The > light works well and the AC Adapter keeps me from every > worrying about > batteries since I never play the Game Boy on the road > (figures)>>> > > I've tried those various light attachments and I have yet to > find one that you couldn't see the reflection of the light > itself or some horrible glare on the screen. Also, I don't > want a bunch of gizmos attached to my GBA, that's not why I > bought it. > > About the AC adapter...how does it work? I don't see > any plugs for an AC adapter on the GBA...so does it just > plug into the battery slot like the battery packs do? > > << biggest concern in > gaming, let along concerning the console ($40 games > anyone?). Besides, switch > or no switch, the feature is still there and it's still > going to drive > manufacturing costs up. Adding a switch is just going to > make a penny more > expensive on top of being backlit;-) >>>> > > Still...adding a backlight is hardly going to be traumatic > on the price. What, maybe add $5 to the price? Hell, that > just means places like Wal-Mart will just sell it for $95 > USD instead of $90. I think most people would realize it's > worth it and would be quite pleased to see such a feature > considering it's EXTREMELY overdue. The whole idea of this > thing is portability and it's extremely annoying to have to > always be near a bright light or having to hold the thing at > odd angles just to see the screen well enough to play a > game. Sure, it's portable...just not very playable while > actually toting it somewhere >:-( > > Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ End of NGamers-digest V1 #1579 ****************************** [ To quit the NGamers-digest mailing list (big mistake), send the message ] [ "unsubscribe NGamers-digest" (without the quotes) to majordomo@xmission.com ]