From: owner-NGamers-digest@lists.xmission.com (NGamers-digest) To: ngamers-digest@lists.xmission.com Subject: NGamers-digest V1 #1597 Reply-To: NGamers-digest Sender: owner-NGamers-digest@lists.xmission.com Errors-To: owner-NGamers-digest@lists.xmission.com Precedence: bulk NGamers-digest Sunday, June 24 2001 Volume 01 : Number 1597 Re: [NG] GBA Light Re: [NG] Super Mario 64 2 Re: [NG] Gamecube launch Re: [NG] Super Mario 64 2 Re: [NG] GC/PS2/XB launches Re: [NG] GBA Light Re: [NG] Super Mario 64 2 Re: [NG] Super Mario 64 2 Re: [NG] Turbo Technologies ---------------------------------------------------------------------- Date: Sun, 24 Jun 2001 14:54:58 -0600 From: Don Fentie Subject: Re: [NG] GBA Light Your joking right? Ign just went on a big speil about how adjusting the contrast: a) voids your warranty b) creates excess charge in the LCD messing up the screen c) creates random flickering d) was never intended for the public's use e) has long term effects on your GBA f) is not really true because it really isnt a contrast control, its a variable resistor. Wez wrote: > > Heh...try adjusting your contrast. Seriously, lots of people have problems > like you and the contrast is the answer. > > Wez > > Tim Ballard wrote: > > > I am having a ridiculously hard time playing Castlevania (the only game I > > have) on the Game Boy Advance. The screen is far too dark; I can barely > > see anything at all. Can anyone recommend a reliable light I might buy? > > Or is Castlevania just a dark game that can't really be seen that well > > anyway? Thanks. > > > > Tim > > > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > > [ NGamers" (without the quotes) to majordomo@xmission.com ] > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 24 Jun 2001 14:57:35 -0600 From: Don Fentie Subject: Re: [NG] Super Mario 64 2 Ok everyone thats complaining about the N64 being dead right now... let me ask you this: Would you rather have 10 or 17 launch titles (this is just hypothetical the answer is obvious). I just as much as anyone doesn't want to see the GC get shafted with a shortage of launch titles like the N64 once did. Rick Sharer wrote: > > E. Jefferson wrote: > > > I though the N64 was Nintendo's current system as the Gamecube isn't > > available yet. anywhere. > > You thought wrong. As soon as Nintendo decided that GC was a "go", it became > their current system. > > You have heard about the concept called "launch titles", haven't you? :) > > RS > > _________________________________________________________ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com > > [ To quit the NGamers mailing list, send the message "unsubscribe ] > [ NGamers" (without the quotes) to majordomo@xmission.com ] [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 24 Jun 2001 15:00:26 -0600 From: Don Fentie Subject: Re: [NG] Gamecube launch I'm looking forward to SSBM!!!!!!!!!!!!!!!!!!! Maybe Eternal Darkness, I'll hafta see. If Enix releases a Dragon warrior, hell I'll buy 8 copies just to show them that there are rpg fans. > Dave Rhodes wrote: > > > > ----- Original Message ----- > From: Rick Sharer > To: NGamers@lists.xmission.com > Sent: Sunday, June 24, 2001 2:05 PM > Subject: Re: [NG] Super Mario 64 2 > > E. Jefferson wrote: > > > I though the N64 was Nintendo's current system as the > Gamecube isn't > > available yet. anywhere. > > You thought wrong. As soon as Nintendo decided that GC was > a "go", it became > their current system. > > You have heard about the concept called "launch titles", > haven't you? :) > > RS > ------------------------------------------------------------ > > > Quite frankly, the only launch (and shortly thereafter) titles I'm > interested in for Gamecube are Rogue Squadron 2 and Resident Evil > Zero. So far Nintendo hasn't shown diddely squat when it's about NGC > launch titles. I could barely keep myself awake looking at Luigi's > Mansion, Wave Race: Blue Storm, and Pimpkin. (not sure on the spelling > of that last one). Unless Mario makes a grand appearance at Spaceworld > I don't think there's any first party Gamecube launch (and yadda yadda > yadda) games that strike my fancy. Nintendo better have a new Mario > game, something to show for the months of nothing special from them on > the N64. Good thing I have a Dreamcast, and to a lesser extent a > PlayStation 2. Although it seems now with the PlayStation 2 that it's > building up some steam, and maybe by the end of the year it will > finally be able to surpass the Dreamcast in terms of selection, good > games, and eye candy. > > ~~ Dave ~~ > > "If mice could swim > they would float with the tide > and play with the fish > down by the seaside." > -- written on a monitor on the SDF-1 in Episode 7, "Bye-Bye Mars", of > the Macross Saga > TreyTable@sega.net > Drhodes_74@hotmail.com > AIM: Trey Table [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 24 Jun 2001 17:18:52 EDT From: Jedcross2@aol.com Subject: Re: [NG] Super Mario 64 2 - --part1_88.8551f74.2867b33c_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/24/01 3:30:29 PM Eastern Daylight Time, thraxen@ipa.net writes: > Sega = DC, PS2, GC, XBOX, GBA > Nintendo = GC, GBA > > So do you get what they are trying to say now? > > Stryder You seemed to have put your screename up there Stryder. - -Jed - ----------------------------- Co-Webmaster of GameQubed - --part1_88.8551f74.2867b33c_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/24/01 3:30:29 PM Eastern Daylight Time, thraxen@ipa.net
writes:


Sega = DC, PS2, GC, XBOX, GBA
Nintendo = GC, GBA

So do you get what they are trying to say now?

Stryder



You seemed to have put your screename up there Stryder.

-Jed
-----------------------------
Co-Webmaster of GameQubed
- --part1_88.8551f74.2867b33c_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 24 Jun 2001 17:20:01 EDT From: Jedcross2@aol.com Subject: Re: [NG] GC/PS2/XB launches - --part1_a6.15c3b623.2867b381_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/24/01 3:33:54 PM Eastern Daylight Time, geo_tay@hotmail.com writes: > The latest EGM states that Xbox will have 15-20 titles at launch, the PS2 > had 29, Dreamcast had 18 and Gamecube will have 6. I think those numbers > are a bit unfair, without any sort of sidenote explanation. The six > Gamecube titles are first party, no? What about the 3rd parties? I know > there aren't many but there aren't a few scheduled for launch? It's not > like the numbers given for the other systems only include first party > titles... did Sony have any of their own for PS2? I know EGM had no > intentions of screwing the article up but the blastest piece makes Nintendo > look like they haven't changed and anyone that's been paying attention knows > that Nintendo has been trying very hard to get the interest of 3rd parties > for Gamecube. So, at the moment how many known launch titles are there for > Gamecube? Not rumored or expected, but known? > > Geoff Taylor Well Geoff, I just redid the Gamecube game list which includes a category of Launch titles. Visit http://www.gamequbed.com/gamelists/gamecube If I remember, it's 6 titles. - -Jed - ----------------------------- Co-Webmaster of GameQubed - --part1_a6.15c3b623.2867b381_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/24/01 3:33:54 PM Eastern Daylight Time,
geo_tay@hotmail.com writes:


The latest EGM states that Xbox will have 15-20 titles at launch, the PS2
had 29, Dreamcast had 18 and Gamecube will have 6.   I think those numbers
are a bit unfair, without any sort of sidenote explanation.  The six
Gamecube titles are first party, no?  What about the 3rd parties?  I know
there aren't many but there aren't a few scheduled for launch?  It's not
like the numbers given for the other systems only include first party
titles...  did Sony have any of their own for PS2?  I know EGM had no
intentions of screwing the article up but the blastest piece makes Nintendo
look like they haven't changed and anyone that's been paying attention knows
that Nintendo has been trying very hard to get the interest of 3rd parties
for Gamecube.  So, at the moment how many known launch titles are there for
Gamecube?  Not rumored or expected, but known?

Geoff Taylor



Well Geoff, I just redid the Gamecube game list which includes a category of
Launch titles. Visit http://www.gamequbed.com/gamelists/gamecube
If I remember, it's 6 titles.

-Jed
-----------------------------
Co-Webmaster of GameQubed
- --part1_a6.15c3b623.2867b381_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 24 Jun 2001 21:00:47 EDT From: DarkBastion@aol.com Subject: Re: [NG] GBA Light - --part1_d7.8465c8a.2867e73f_boundary Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/24/01 6:36:20 AM Eastern Daylight Time, psu19083@pdx.edu writes: > I am having a ridiculously hard time playing Castlevania (the only game I > have) on the Game Boy Advance. The screen is far too dark; I can barely > see anything at all. Can anyone recommend a reliable light I might buy? > Or is Castlevania just a dark game that can't really be seen that well > anyway? Thanks. > > Tim > I'm taking my copy of Castlevania back. It's too dark, it's a pain in the ass (cheap deaths, etc.) and it's simply not fun. THPS2 is awesome. I want to get some other games like Rayman Advance or SMA. ~Matt "Reality continues to ruin my life." - - Calvin and Hobbes - --part1_d7.8465c8a.2867e73f_boundary Content-Type: text/html; charset="US-ASCII" Content-Transfer-Encoding: 7bit In a message dated 6/24/01 6:36:20 AM Eastern Daylight Time, psu19083@pdx.edu
writes:


I am having a ridiculously hard time playing Castlevania (the only game I
have) on the Game Boy Advance.  The screen is far too dark; I can barely
see anything at all.  Can anyone recommend a reliable light I might buy?
Or is Castlevania just a dark game that can't really be seen that well
anyway?  Thanks.

                                                Tim


I'm taking my copy of Castlevania back. It's too dark, it's a pain in the ass
(cheap deaths, etc.) and it's simply not fun. THPS2 is awesome. I want to get
some other games like Rayman Advance or SMA.


~Matt

"Reality continues to ruin my life."
      
- Calvin and Hobbes


- --part1_d7.8465c8a.2867e73f_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 24 Jun 2001 21:06:12 EDT From: DarkBastion@aol.com Subject: Re: [NG] Super Mario 64 2 - --part1_92.167e52bd.2867e884_boundary Content-Type: text/plain; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 6/24/01 12:44:14 PM Eastern Daylight Time,=20 eljam@hotmail.com writes: > Sega has a future on ALL THREE NEXT GEN SYSTEMS. What's so difficult abou= t=20 > that FUTURE to understand? >=20 > Rocket Scientist ;-) >=20 Sega has screwed their customers over numerous times with the Game Gear, Seg= a=20 CD, 32X, Saturn, and now Dreamcast. ONE great game like SA2 does not remedy=20 this, but it helps. Nintendo has, for the most part (and shut up about the=20 Virtual Boy), supported their customers very well. Look at the Game Boy:an=20 8-year old system gets new games like Mario Tennis, Mario Golf, and Pok=E9mo= n.=20 Nintendo realizes the dwindling size of the N64 market, and hopes to rectify= =20 their mistakes with the awesome GameCube. Now, if 4 years into GameCube's=20 lifetime, Nintendo drops everything for their next console, THEN you all can= =20 bitch, but right now, how many of would even WANT to pay $60 for a great new= =20 N64?=20 I thought so. ~Matt "In the beginning the Universe was created. This has made a lot of people=20 very angry and been widely regarded as a bad move."=20 - - Douglas Adams=20 - --part1_92.167e52bd.2867e884_boundary Content-Type: text/html; charset="ISO-8859-1" Content-Transfer-Encoding: quoted-printable In a message dated 6/24/01 12:44:14 PM Eastern Daylig= ht Time,=20
eljam@hotmail.com writes:


Sega has a future on ALL TH= REE NEXT GEN SYSTEMS.  What's so difficult about=20
that FUTURE to understand?

Rocket Scientist ;-)
Elliot


Sega has screwed their customers over numerous times with the Game Gear,= Sega=20
CD, 32X, Saturn, and now Dreamcast. ONE great game like SA2 does not rem= edy=20
this, but it helps. Nintendo has, for the most part (and shut up about t= he=20
Virtual Boy), supported their customers very well. Look at the Game Boy:= an=20
8-year old system gets new games like Mario Tennis, Mario Golf, and Pok= =E9mon.=20
Nintendo realizes the dwindling size of the N64 market, and hopes to rec= tify=20
their mistakes with the awesome GameCube. Now, if 4 years into GameCube'= s=20
lifetime, Nintendo drops everything for their next console, THEN you all= can=20
bitch, but right now, how many of would even WANT to pay $60 for a great= new=20
N64?=20

I thought so.

~Matt

"In the beginning the Universe was created. This has made a lot of peopl= e=20
very angry and been widely regarded as a bad move."=20

- Douglas Adams


- --part1_92.167e52bd.2867e884_boundary-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 24 Jun 2001 20:16:24 -0700 From: Dexter Sy Subject: Re: [NG] Super Mario 64 2 - --------------C7C98253B4348F2F1399ED30 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit > Sega has screwed their customers over numerous times with the Game > Gear, Sega > CD, 32X, Saturn, and now Dreamcast. ONE great game like SA2 does not > remedy > this, but it helps. Nintendo has, for the most part (and shut up about > the > Virtual Boy), supported their customers very well. Look at the Game > Boy:an > 8-year old system gets new games like Mario Tennis, Mario Golf, and > Pokémon. > Nintendo realizes the dwindling size of the N64 market, and hopes to > rectify > their mistakes with the awesome GameCube. Now, if 4 years into > GameCube's > lifetime, Nintendo drops everything for their next console, THEN you > all can > bitch, but right now, how many of would even WANT to pay $60 for a > great new > N64? > > I thought so. > Well, what infuriated people with Sega wasn't so much they released so many failed hardware, but rather the betrayal many felt when it come to how the end came. If you think about it, 32X was more like a game instead of a console. Sega hyped the ass out of it in time for Christmas sales in 1994 and by may of 1995, the saturn was surprised launched. And the way Saturn was dropped, was disappointing to many people. - -- Dexter S. Tendo Box - Nintendo e-zine Http://www.tendobox.com - --------------C7C98253B4348F2F1399ED30 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit
Sega has screwed their customers over numerous times with the Game Gear, Sega
CD, 32X, Saturn, and now Dreamcast. ONE great game like SA2 does not remedy
this, but it helps. Nintendo has, for the most part (and shut up about the
Virtual Boy), supported their customers very well. Look at the Game Boy:an
8-year old system gets new games like Mario Tennis, Mario Golf, and Pokémon.
Nintendo realizes the dwindling size of the N64 market, and hopes to rectify
their mistakes with the awesome GameCube. Now, if 4 years into GameCube's
lifetime, Nintendo drops everything for their next console, THEN you all can
bitch, but right now, how many of would even WANT to pay $60 for a great new
N64?

I thought so.
 

Well, what infuriated people with Sega wasn't so much they released so many failed hardware, but rather the betrayal many felt when it come to how the end came.

If you think about it, 32X was more like a game instead of a console. Sega hyped the ass out of it in time for Christmas sales in 1994 and by may of 1995, the saturn was surprised launched.

And the way Saturn was dropped, was disappointing to many people. 
 

--
Dexter S.
Tendo Box - Nintendo e-zine
Http://www.tendobox.com
  - --------------C7C98253B4348F2F1399ED30-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 24 Jun 2001 22:55:35 -0400 From: "Dave Rhodes" Subject: Re: [NG] Turbo Technologies This is a multi-part message in MIME format. - ------=_NextPart_000_0006_01C0FD00.C792FC20 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: DarkBastion@aol.com=20 To: NGamers@lists.xmission.com=20 Sent: Sunday, June 24, 2001 9:06 PM Subject: Re: [NG] Super Mario 64 2 In a message dated 6/24/01 12:44:14 PM Eastern Daylight Time,=20 eljam@hotmail.com writes:=20 Sega has a future on ALL THREE NEXT GEN SYSTEMS. What's so = difficult about=20 that FUTURE to understand?=20 Rocket Scientist ;-)=20 Elliot Sega has screwed their customers over numerous times with the Game = Gear, Sega=20 CD, 32X, Saturn, and now Dreamcast. ONE great game like SA2 does not = remedy=20 this, but it helps.=20 - -------------------------------------------------------------------------= - ----- The 32-X, SEGA CD, and Game Gear, i can understand, but the Saturn and = Dreamcast? I have to disagree. In Japan the Saturn did quite well and = received some excellent support from SEGA and other companies with games = like Panzer Dragoon Azel (Panzer Dragoon Saga), Shining Force 3, X-Men = Vs. Street Fighter, Vampire Saviour 3, etc. But in North America, it was = a far different story altogether, it jus couldn't compete with the = PlayStation and N64, that happens sometimes, and with the Saturn's 2% = marketshare SEGA really had no other option but to discontinue the = Saturn in North America, you paint a picture like SEGA was on top of the = game but they just decided to pull the plug to screw their customers. As = for the Dreamcast, I think it's the saddest story in videogame history. = A console with such great power, such great games, but lackluster sales = in the homeland and nothing to fall back on (like Nintendo and their = Pokemon) drove the final nail in the Dreamcast's coffin. If SEGA stopped = everything that had to do with the Dreamcast, games and all on March = 31st, 2001, then I think you can say they've screwed their customers, = but no, they decided to keep making games for it as far as into March = 2002, giving Dreamcast owners something to look forward to (Propeller = Arena and Alien Front Online look so sweet) and not lying to us saying = everything is all right, and there's nothing wrong with what's going on = with the Dreamcast. That takes balls of solid brass if you ask me. Much = better than Nintendo's "if you are patient, the good games will come = soon" philosophy they fed us with the N64. I was a sucker to believe = them too, to think I held off buying a PlayStation in the summer of 1997 = and all I got to show for it was one worthwhile N64 cart before I had = enough and bought a PSX in February 1998. Oh, that one game was = Goldeneye, and damn, Christmas 1997 sucked as far as N64 games went, = their flagship title being Diddy Kong Racing. Yuck. I had to settle for = below average stuff like San Francisco Rush, sure SF Rush is an OK game, = but I would have been rather been playing Final Fantasy 7, Castlevania: = SotN, or Jet Moto. But that's a bit off track. But back to my original = point, I think SEGA is handling the demise of the Dreamcast very = responsibly and Nintendo is handling the final days of the N64 very = poorly.=20 Who's in charge of the N64 these days? Turbo Technologies Inc.? ~~ Dave ~~ "If mice could swim they would float with the tide and play with the fish down by the seaside." - -- written on a monitor on the SDF-1 in Episode 7, "Bye-Bye Mars", of = the Macross Saga TreyTable@sega.net Drhodes_74@hotmail.com AIM: Trey Table - ------=_NextPart_000_0006_01C0FD00.C792FC20 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

 
----- Original Message -----
From:=20 DarkBastion@aol.com
To: NGamers@lists.xmission.com =
Sent: Sunday, June 24, 2001 = 9:06 PM
Subject: Re: [NG] Super Mario = 64 2

In a message dated 6/24/01 12:44:14 PM Eastern = Daylight=20 Time,
eljam@hotmail.com = writes:=20


Sega has a future on ALL THREE NEXT GEN SYSTEMS. =  What's so=20 difficult about
that FUTURE to understand?

Rocket = Scientist ;-)=20
Elliot

Sega has screwed their customers = over numerous=20 times with the Game Gear, Sega
CD, 32X, Saturn, and now Dreamcast. = ONE=20 great game like SA2 does not remedy
this, but it helps.=20
 
The 32-X, SEGA CD, and Game Gear, i = can=20 understand, but the Saturn and Dreamcast? I have to disagree. In Japan = the=20 Saturn did quite well and received some excellent support from SEGA and = other=20 companies with games like Panzer Dragoon Azel (Panzer Dragoon Saga), = Shining=20 Force 3, X-Men Vs. Street Fighter, Vampire Saviour 3, etc. But in North = America,=20 it was a far different story altogether, it jus couldn't compete with = the=20 PlayStation and N64, that happens sometimes, and with the Saturn's 2%=20 marketshare SEGA really had no other option but to discontinue the = Saturn in=20 North America, you paint a picture like SEGA was on top of the game but = they=20 just decided to pull the plug to screw their customers. As for the = Dreamcast, I=20 think it's the saddest story in videogame history. A console with such = great=20 power, such great games, but lackluster sales in the homeland and = nothing to=20 fall back on (like Nintendo and their Pokemon) drove the final nail in = the=20 Dreamcast's coffin. If SEGA stopped everything that had to do with the=20 Dreamcast, games and all on March 31st, 2001, then I think you can say = they've=20 screwed their customers, but no, they decided to keep making games for = it as far=20 as into March 2002, giving Dreamcast owners something to look forward to = (Propeller Arena and Alien Front Online look so sweet) and not lying to = us=20 saying everything is all right, and there's nothing wrong with what's = going on=20 with the Dreamcast. That takes balls of solid brass if you ask me. Much = better=20 than Nintendo's "if you are patient, the good games will come soon" = philosophy=20 they fed us with the N64. I was a sucker to believe them too, to think I = held=20 off buying a PlayStation in the summer of 1997 and all I got to show for = it was=20 one worthwhile N64 cart before I had enough and bought a PSX in February = 1998.=20 Oh, that one game was Goldeneye, and damn, Christmas 1997 sucked as far = as N64=20 games went, their flagship title being Diddy Kong Racing. Yuck. I had to = settle=20 for below average stuff like San Francisco Rush, sure SF Rush is an OK = game, but=20 I would have been rather been playing Final Fantasy 7, Castlevania: = SotN, or Jet=20 Moto. But that's a bit off track. But back to my original point, I think = SEGA is=20 handling the demise of the Dreamcast very responsibly and Nintendo is = handling=20 the final days of the N64 very poorly.
 
Who's in charge of the N64 these days? = Turbo=20 Technologies Inc.?
 
~~ Dave ~~
 
"If mice could swim
they would = float with the=20 tide
and play with the fish
down by the seaside."
-- written on = a=20 monitor on the SDF-1 in  Episode 7, "Bye-Bye Mars", of the Macross=20 Saga
TreyTable@sega.net
Drhodes_74@hotmail.com
AIM:= Trey=20 Table
- ------=_NextPart_000_0006_01C0FD00.C792FC20-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ End of NGamers-digest V1 #1597 ****************************** [ To quit the NGamers-digest mailing list (big mistake), send the message ] [ "unsubscribe NGamers-digest" (without the quotes) to majordomo@xmission.com ]