From: owner-NGamers-digest@lists.xmission.com (NGamers-digest) To: ngamers-digest@lists.xmission.com Subject: NGamers-digest V1 #1701 Reply-To: NGamers-digest Sender: owner-NGamers-digest@lists.xmission.com Errors-To: owner-NGamers-digest@lists.xmission.com Precedence: bulk NGamers-digest Saturday, October 27 2001 Volume 01 : Number 1701 Re: [NG] Cube Clubs Re: [NG] XBOX & GC Bundles Re: [NG] Boards Re: [NG] Cube Clubs Re: [NG] Cube Clubs Re: [NG] Boards Re: [NG] Boards Re: [NG] Boards [NG] Bump Mapping Re: [NG] Bump Mapping Re: [NG] Bump Mapping Re: [NG] Bump Mapping Re: [NG] Bump Mapping Re: [NG] Bump Mapping ---------------------------------------------------------------------- Date: Thu, 25 Oct 2001 13:09:04 -0500 From: "Eric C" Subject: Re: [NG] Cube Clubs >From: "Dave" >Reply-To: NGamers@lists.xmission.com >To: >Subject: Re: [NG] Cube Clubs >Date: Wed, 24 Oct 2001 22:39:04 -0400 > > > ----- Original Message ----- > From: Don Fentie > To: NGamers@lists.xmission.com > Sent: Wednesday, October 24, 2001 8:18 PM > Subject: Re: [NG] Cube Clubs > > > Ok now I have to ask, does anyone get any flak for going to these > things? I mean why is it that girls think guys who play videogames are > all dorks or how playing videogames is associated with an immature > quality. Maybe it's just me but if I'm with a group of people, > especially if there are girls involved, I would be downright embarrassed > to say that I play videogames. > > Does anyone else see this or is this only a Canadian phenomenon? ;) > > >------------------------------------------------------------------------------ > > >You should meet Marki-Chan, but I saw her first! ;-) > >If you're embarrassed to say that you like videogames, then I think you >have some issues to deal with, buddy. Maybe some Prozac would help. ;-) Or >maybe you just need new friends. At least you're not in Eric's Pokemon Love >Fest boat. ;-) > >~~ Dave ~~ > LOL. Once you get in, you never get out. ;-) _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 25 Oct 2001 13:12:48 -0500 From: "Eric C" Subject: Re: [NG] XBOX & GC Bundles >From: Thraxen >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] XBOX & GC Bundles >Date: Wed, 24 Oct 2001 22:52:03 -0500 > > >LOL...I saw that. What's up with bundling a 3rd party controller??? Maybe >the controller will be good though. > >Stryder > > Maybe, but IGN cube isn't too keen on it and I don't like the look of it. Maybe I'll hold on to it if it doesn't look so repulsive up close, but, if not, it's off to another store with that one. ;-) - -Satoshi _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 25 Oct 2001 13:14:37 -0500 From: "Eric C" Subject: Re: [NG] Boards >From: Thraxen >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] X-Box should end here >Date: Wed, 24 Oct 2001 22:53:00 -0500 > > > > I can just imagine Rick on the Cloudchaser forums. They'd chew him up >and > > > spit him out (and I do mean in the Nintendo section) ;-) > > > > Maybe Stryder should go pick up some pointers there. ;) > > > > RS > >I spend all my time debating on the IGN boards. I post under the name >"Thraxen". > >Stryder > > Blech. I can't stand IGN's forum. I was there for a while (under name Takeshi64), but I've stopped posting since it was such a dull place. - -Satoshi _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 25 Oct 2001 16:22:42 -0400 From: "Dave" Subject: Re: [NG] Cube Clubs This is a multi-part message in MIME format. - ------=_NextPart_000_0019_01C15D71.45A1BE00 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Eric C=20 To: NGamers@lists.xmission.com=20 Sent: Thursday, October 25, 2001 2:07 PM Subject: Re: [NG] Cube Clubs >From: Don Fentie >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Cube Clubs >Date: Wed, 24 Oct 2001 18:18:48 -0600 > >Ok now I have to ask, does anyone get any flak for going to these >things? I mean why is it that girls think guys who play videogames = are >all dorks or how playing videogames is associated with an immature >quality. Maybe it's just me but if I'm with a group of people, >especially if there are girls involved, I would be downright = embarrassed >to say that I play videogames. > >Does anyone else see this or is this only a Canadian phenomenon? ;) > Well, so far, none of the girls I talk to really give a d*mn. In = fact, I=20 know several girls that like videogames. It was my cousin (girl) that = got=20 me into Nintendo in the first place. -Satoshi - -------------------------------------------------------------------------= - ----- Oooh, how old is your cousin? ;-) ~~ Dave ~~ "I am the king of... no pants!." -- Penny Arcade http://www.penny-arcade.com/view.php3?date=3D2001-06-06=20 Sanrio@velocity.net Drhodes_74@hotmail.com AIM: Midnight Sanrio - ------=_NextPart_000_0019_01C15D71.45A1BE00 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Eric=20 C
To: NGamers@lists.xmission.com =
Sent: Thursday, October 25, = 2001 2:07=20 PM
Subject: Re: [NG] Cube = Clubs

>From: Don Fentie <d.fentie@home.com>
>Reply-= To: NGamers@lists.xmission.com=
>To:=20 NGamers@lists.xmission.com=
>Subject:=20 Re: [NG] Cube Clubs
>Date: Wed, 24 Oct 2001 18:18:48=20 -0600
>
>Ok now I have to ask, does anyone get any flak = for going=20 to these
>things?  I mean why is it that girls think guys = who play=20 videogames are
>all dorks or how playing videogames is = associated with=20 an immature
>quality.  Maybe it's just me but if I'm with a = group=20 of people,
>especially if there are girls involved, I would be = downright=20 embarrassed
>to say that I play videogames.
>
>Does = anyone=20 else see this or is this only a Canadian phenomenon? = ;)
>
Well, so=20 far, none of the girls I talk to really give a d*mn.  In fact, I =
know=20 several girls that like videogames.  It was my cousin (girl) that = got=20
me into Nintendo in the first place.
-Satoshi

 
Oooh, how old is your cousin? = ;-)
 
~~ Dave ~~
 
"I am the king of... no = pants!." -- Penny=20 Arcade
 http://w= ww.penny-arcade.com/view.php3?date=3D2001-06-06=20
 Sanrio@velocity.net
 Drhodes_74@hotmail.com
&nbs= p;AIM:=20 Midnight Sanrio
- ------=_NextPart_000_0019_01C15D71.45A1BE00-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 25 Oct 2001 16:22:41 -0500 From: "Eric C" Subject: Re: [NG] Cube Clubs >From: "Dave" >Reply-To: NGamers@lists.xmission.com >To: >Subject: Re: [NG] Cube Clubs >Date: Thu, 25 Oct 2001 16:22:42 -0400 > > > > >Oooh, how old is your cousin? ;-) > >~~ Dave ~~ > Don't even think about it, Dave. ;-) She's almost 18 now (her birthday's two days after mine). Lately, though, she hasn't been playing games. Says she wishes she had more time for it, though, so I think she still likes games. - -Satoshi _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 25 Oct 2001 18:01:00 -0500 From: Thraxen Subject: Re: [NG] Boards > Blech. I can't stand IGN's forum. I was there for a while (under name > Takeshi64), but I've stopped posting since it was such a dull place. > -Satoshi Dull? How long has it been since you visited there? On the GC General board alone there has been 15 pages of topics (not posts, topics!) thus far today...not counting the numerous threads that have no doubt been deleted off the board all together for being off topic or for excessive flaming. I've actually seen at least two people that have over 20,000 posts to the boards. I have well over 900 myself. Stryder [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 25 Oct 2001 19:44:27 -0500 From: "Eric C" Subject: Re: [NG] Boards >From: Thraxen >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Boards >Date: Thu, 25 Oct 2001 18:01:00 -0500 > > > Blech. I can't stand IGN's forum. I was there for a while (under name > > Takeshi64), but I've stopped posting since it was such a dull place. > > -Satoshi > >Dull? How long has it been since you visited there? On the GC General >board alone there has been 15 pages of topics (not posts, topics!) thus far >today...not counting the numerous threads that have no doubt been deleted >off the board all together for being off topic or for excessive flaming. > >I've actually seen at least two people that have over 20,000 posts to the >boards. I have well over 900 myself. > >Stryder > > I just never really liked them too much. But, no problem if you do. - -Satoshi _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 25 Oct 2001 22:17:53 -0400 From: "geoff wuehrmann" Subject: Re: [NG] Boards >From: "Eric C" >Reply-To: NGamers@lists.xmission.com >To: NGamers@lists.xmission.com >Subject: Re: [NG] Boards >Date: Thu, 25 Oct 2001 19:44:27 -0500 > >>From: Thraxen >>Reply-To: NGamers@lists.xmission.com >>To: NGamers@lists.xmission.com >>Subject: Re: [NG] Boards >>Date: Thu, 25 Oct 2001 18:01:00 -0500 >> >> > Blech. I can't stand IGN's forum. I was there for a while (under name >> > Takeshi64), but I've stopped posting since it was such a dull place. >> > -Satoshi >> >>Dull? How long has it been since you visited there? On the GC General >>board alone there has been 15 pages of topics (not posts, topics!) thus >>far >>today...not counting the numerous threads that have no doubt been deleted >>off the board all together for being off topic or for excessive flaming. >> >>I've actually seen at least two people that have over 20,000 posts to the >>boards. I have well over 900 myself. >> >>Stryder >> >> >I just never really liked them too much. But, no problem if you do. >-Satoshi > The IGN boards have always been too busy for me. I like boards like PGC's. That reminds me, I have to check out Cloudchaser's soon too. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 27 Oct 2001 15:52:52 -0400 From: "Dave" Subject: [NG] Bump Mapping This is a multi-part message in MIME format. - ------=_NextPart_000_0012_01C15EFF.6FBFD980 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable With all the hoopla with the upcoming X-Box and Gamecube consoles, I = keep hearing this feature being mentioned, but nobody says what it = really is. So what the heck is Bump Mapping anyway? The X-Box and = Gamecube can do it, and the PlayStation 2 and Dreamcast can't. But what = is it? I'm just guessing, but I'm thinking it applies to how textures can be = put on polygons. Like on a car in say, SEGA GT (Dreamcast), where the = door is artists can "paint" a flat picture of the door with logos and = color, and even door handles and such, but it's just a flat picture. But = with bump mapping you can draw the door color, the logos, and such, but = when it comes to the door handle you can have a 3-D rendering of the = handle so it actually sticks out a bit, but no extra polygons are = needed, am I close? ~~ Dave ~~ "I am the king of... no pants!." -- Penny Arcade http://www.penny-arcade.com/view.php3?date=3D2001-06-06=20 Sanrio@velocity.net Drhodes_74@hotmail.com AIM: Midnight Sanrio - ------=_NextPart_000_0012_01C15EFF.6FBFD980 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
With all the hoopla with the = upcoming=20 X-Box and Gamecube consoles, I keep hearing this feature being = mentioned, but=20 nobody says what it really is. So what the heck is Bump Mapping anyway? = The=20 X-Box and Gamecube can do it, and the PlayStation 2 and Dreamcast can't. = But=20 what is it?
 
I'm just guessing, but I'm = thinking it=20 applies to how textures can be put on polygons. Like on a car in say, = SEGA GT=20 (Dreamcast), where the door is artists can "paint" a flat picture of the = door=20 with logos and color, and even door handles and such, but it's just a = flat=20 picture. But with bump mapping you can draw the door color, the logos, = and such,=20 but when it comes to the door handle you can have a 3-D rendering of the = handle=20 so it actually sticks out a bit, but no extra polygons are needed, am I=20 close?
 
~~ Dave ~~
 
"I am the king of... no = pants!." -- Penny=20 Arcade
 http://w= ww.penny-arcade.com/view.php3?date=3D2001-06-06=20
 Sanrio@velocity.net
 Drhodes_74@hotmail.com
&nbs= p;AIM:=20 Midnight Sanrio
- ------=_NextPart_000_0012_01C15EFF.6FBFD980-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 27 Oct 2001 15:04:01 -0500 From: Don Fentie Subject: Re: [NG] Bump Mapping - --------------7119E385CDF4246297F37B2C Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit http://www.pvr-net.com/hardware/bump/BumpMain.html This should answer your question Dave wrote: > With all the hoopla with the upcoming X-Box and Gamecube consoles, I > keep hearing this feature being mentioned, but nobody says what it > really is. So what the heck is Bump Mapping anyway? The X-Box and > Gamecube can do it, and the PlayStation 2 and Dreamcast can't. But > what is it? I'm just guessing, but I'm thinking it applies to how > textures can be put on polygons. Like on a car in say, SEGA GT > (Dreamcast), where the door is artists can "paint" a flat picture of > the door with logos and color, and even door handles and such, but > it's just a flat picture. But with bump mapping you can draw the door > color, the logos, and such, but when it comes to the door handle you > can have a 3-D rendering of the handle so it actually sticks out a > bit, but no extra polygons are needed, am I close? ~~ Dave ~~ "I am > the king of... no pants!." -- Penny Arcade > http://www.penny-arcade.com/view.php3?date=2001-06-06 > Sanrio@velocity.net > Drhodes_74@hotmail.com > AIM: Midnight Sanrio - --------------7119E385CDF4246297F37B2C Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit http://www.pvr-net.com/hardware/bump/BumpMain.html

This should answer your question

Dave wrote:

With all the hoopla with the upcoming X-Box and Gamecube consoles, I keep hearing this feature being mentioned, but nobody says what it really is. So what the heck is Bump Mapping anyway? The X-Box and Gamecube can do it, and the PlayStation 2 and Dreamcast can't. But what is it? I'm just guessing, but I'm thinking it applies to how textures can be put on polygons. Like on a car in say, SEGA GT (Dreamcast), where the door is artists can "paint" a flat picture of the door with logos and color, and even door handles and such, but it's just a flat picture. But with bump mapping you can draw the door color, the logos, and such, but when it comes to the door handle you can have a 3-D rendering of the handle so it actually sticks out a bit, but no extra polygons are needed, am I close? ~~ Dave ~~ "I am the king of... no pants!." -- Penny Arcade
 http://www.penny-arcade.com/view.php3?date=2001-06-06
 Sanrio@velocity.net
 Drhodes_74@hotmail.com
 AIM: Midnight Sanrio
- --------------7119E385CDF4246297F37B2C-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 27 Oct 2001 17:27:09 -0500 From: "Eric C" Subject: Re: [NG] Bump Mapping >From: "Dave" >Reply-To: NGamers@lists.xmission.com >To: >Subject: [NG] Bump Mapping >Date: Sat, 27 Oct 2001 15:52:52 -0400 > >With all the hoopla with the upcoming X-Box and Gamecube consoles, I keep >hearing this feature being mentioned, but nobody says what it really is. So >what the heck is Bump Mapping anyway? The X-Box and Gamecube can do it, and >the PlayStation 2 and Dreamcast can't. But what is it? > >I'm just guessing, but I'm thinking it applies to how textures can be put >on polygons. Like on a car in say, SEGA GT (Dreamcast), where the door is >artists can "paint" a flat picture of the door with logos and color, and >even door handles and such, but it's just a flat picture. But with bump >mapping you can draw the door color, the logos, and such, but when it comes >to the door handle you can have a 3-D rendering of the handle so it >actually sticks out a bit, but no extra polygons are needed, am I close? > >~~ Dave ~~ > I'm not sure about the feature myself, but when it was mentioned once, someone said to check the snow on the Hoth level of Rogue Leader. That's all I got. - -Satoshi _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 27 Oct 2001 19:34:37 -0400 From: "Dave" Subject: Re: [NG] Bump Mapping This is a multi-part message in MIME format. - ------=_NextPart_000_0009_01C15F1E.69FB0280 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable ----- Original Message -----=20 From: Don Fentie=20 To: NGamers@lists.xmission.com=20 Sent: Saturday, October 27, 2001 4:04 PM Subject: Re: [NG] Bump Mapping http://www.pvr-net.com/hardware/bump/BumpMain.html=20 This should answer your question=20 Dave wrote - -------------------------------------------------------------------------= - ----- :=20 - -------------------------------------------------------------------------= - ----- Umm, not really. Maybe something modern, not some stuff from 1998.=20 ** Dave ** "they say the good die young....if it works the other way I'll be = immortal" TreyTable@aol.com - ------=_NextPart_000_0009_01C15F1E.69FB0280 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
 
----- Original Message -----
From:=20 Don = Fentie=20
To: NGamers@lists.xmission.com =
Sent: Saturday, October 27, = 2001 4:04=20 PM
Subject: Re: [NG] Bump = Mapping

http://www.pv= r-net.com/hardware/bump/BumpMain.html=20

This should answer your question=20

Dave wrote


:=20

 
Umm, not really. Maybe something modern, not some stuff from 1998. =
 
** Dave **
 
"they say the good die young....if it works the other way I'll be=20 immortal"
 TreyTable@aol.com
- ------=_NextPart_000_0009_01C15F1E.69FB0280-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 27 Oct 2001 18:56:14 -0500 From: Thraxen Subject: Re: [NG] Bump Mapping This is a multi-part message in MIME format. - ------=_NextPart_000_000A_01C15F19.0D448520 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable http://www.pvr-net.com/hardware/bump/BumpMain.html Umm, not really. = Maybe something modern, not some stuff from 1998.=20 ** Dave **>>>>> Not really? It said almost the exact thing you said you thought it = was. =20 Stryder - ------=_NextPart_000_000A_01C15F19.0D448520 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable

 
http://www.pv= r-net.com/hardware/bump/BumpMain.html=20 Umm, not really. Maybe something modern, not some stuff from 1998.=20
 
** Dave **>>>>>
 
Not really?  It said almost the = exact thing=20 you said you thought it was. 
 
Stryder
- ------=_NextPart_000_000A_01C15F19.0D448520-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 27 Oct 2001 19:23:43 -0500 From: Don Fentie Subject: Re: [NG] Bump Mapping - --------------7CB2AC37E2848EBA54CADEB4 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit How could this NOT answer your question? Who cares if it was made in 1998, I'm pretty sure that the term "Bump Mapping" hasn't changed since then. Dave wrote: > > > ----- Original Message ----- > From: Don Fentie > To: NGamers@lists.xmission.com > Sent: Saturday, October 27, 2001 4:04 PM > Subject: Re: [NG] Bump Mapping > http://www.pvr-net.com/hardware/bump/BumpMain.html > > This should answer your question > > Dave wrote > ------------------------------------------------------------- > : > ------------------------------------------------------------- > > Umm, not really. Maybe something modern, not some stuff from 1998. ** > Dave ** "they say the good die young....if it works the other way I'll > be immortal" > TreyTable@aol.com - --------------7CB2AC37E2848EBA54CADEB4 Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit How could this NOT answer your question?  Who cares if it was made in 1998, I'm pretty sure that the term "Bump Mapping" hasn't changed since then.

Dave wrote:

 
----- Original Message -----
Sent: Saturday, October 27, 2001 4:04 PM
Subject: Re: [NG] Bump Mapping
 http://www.pvr-net.com/hardware/bump/BumpMain.html

This should answer your question

Dave wrote 



 Umm, not really. Maybe something modern, not some stuff from 1998. ** Dave ** "they say the good die young....if it works the other way I'll be immortal"
 TreyTable@aol.com
- --------------7CB2AC37E2848EBA54CADEB4-- [ To quit the NGamers mailing list, send the message "unsubscribe ] [ NGamers" (without the quotes) to majordomo@xmission.com ] ------------------------------ End of NGamers-digest V1 #1701 ****************************** [ To quit the NGamers-digest mailing list (big mistake), send the message ] [ "unsubscribe NGamers-digest" (without the quotes) to majordomo@xmission.com ]