From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #172 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, February 4 1998 Volume 01 : Number 172 [N64] Playing GE on easy Re: [N64] Games 2 short? Re(2): [N64] Games 2 short? [N64] Minorities on the list... -Reply Re: [N64] Zelda 64 to ship in.... Re(2): [N64] Zelda 64 to ship in.... Re(2): [N64] Zelda 64 to ship in.... Re(2): [N64] Zelda 64 to ship in.... Re: Re(2): [N64] Zelda 64 to ship in.... [N64] N64 Graphics question Re: Re(2): [N64] Zelda 64 to ship in.... -Reply Re: [N64] N64 Graphics question [N64] Totally off topic question [N64] ZELDA DATES Re: [N64] Controllers [N64] Staying on topic. [N64] Sprites and Polygons Re: [N64] Totally off topic question [N64] Uh, an update! Re: [N64] N64 Graphics question [N64] Re2: Controllers Re: [N64] Games 2 short? Re: [N64] RE 2 = YS Re: [N64] Totally off topic question [N64] FFVII, Resident Evil 2, and Yoshi's Story.... ---------------------------------------------------------------------- Date: Wed, 4 Feb 1998 15:20:43 -0600 From: Michael Bauers Subject: [N64] Playing GE on easy Now if you play GE on easy(especially if you have beaten it at special+) it takes under an hour :) Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 4 Feb 1998 14:39:57 -0600 From: Tyler V Snow Subject: Re: [N64] Games 2 short? >From: Adrian Mander > >>FF7 isn't that long really... >>They claim 100 hours First of all, who claims this? >but most of that time involves watching storylines >>actual gameplay must be as low as 30-40 hrs. That is a few days at most! I'm sorry, but I don't buy that. I feel sorry for anyone that breezes through the game in 30 or even 40 hours. Everyone that I know has gotten at LEAST 80 hours on their games, with one person even being at the 99:59 max point. A time of 30-40 hours is a good indication of how much was missed in the game. Even if you do deprive yourself of a great game and only get "30-40 hours" in, you must have no life to play through the whole thing in a "few days".... - -Tyler V. Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 15:47:38 +0000 From: emounger@saxonpub.com (Emerson Mounger) Subject: Re(2): [N64] Games 2 short? tvsnow@usa.net,Internet writes: >I'm sorry, but I don't buy that. I feel sorry for anyone that breezes >through the game in 30 or even 40 hours. Everyone that I know has gotte= n >at LEAST 80 hours on their games, with one person even being at the 99:5= 9 >max point. A time of 30-40 hours is a good indication of how much was >missed in the game. Even if you do deprive yourself of a great game and >only get "30-40 hours" in, you must have no life to play through the who= le >thing in a "few days".... > >-Tyler V. Snow It seemed like it took 30 - 40 hours just to breed those dang chocobos. ;= =96) Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 15:09:05 -0700 From: "Gregory A. Swarthout" Subject: [N64] Minorities on the list... -Reply >>> "E. Jefferson" 02/04/98 09:44am >>> > > Greg or Tyler - would you tell us the real reason this guy can't post ? Bandwidth-wasting posts. As simple as that. Never knew he was AA until the following post was made. Wouldn't have mattered if I did. Greg >I have been denied the right to post on this list because I am an African >American. If you are African American don't tell anyone. This goes to >show you what kind of people you represent. > > >Jabarii >E-mail >gwaldo69@juno.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 14:18:24 -0800 From: "Dregan" Subject: Re: [N64] Zelda 64 to ship in.... >>You are making the website you work for look bad. A quick jaunt over to >>www.therage.com and www.ncsx.com reveals no Zelda on sale at therage...and >>no Zelda on sale at www.ncsx.com. Both sides are import dealers...even >>further if we swing by www.nintendojo.com and check their release list which >>shows an April ?? release date AND checking www.ign64.com shows a TBA Q2 >>1998 release. But that's not the best part.....the best part is that the >>Gamer's Summit just ended in Japan recently (end of January), and guess what >>was shown....yup Zelda 64...BUT it was shown still running on the >>development kit..so please tell us how you've already played the game....try >>to do this without putting your foot even further in your mouth. - ---------------------------------------------------------------------- Sure ill be glad to tell you how iv played Zelda 64, you see dumbass there was this gaming show called Spaceworld 97, and there they had an 70% completed copy of zelda 64, it was set up so you could only play portions of the game, they were set up in tours, which was seletable on the main menue, 3 in all, if you dont believe me read EGM, issue #103, and you will see what im talking about, it also says that the japanese release will be in the last week of april, and a stateside release of june or july. Hello, and thank you very much. Dick head Dregan - ---------------------------------------------------------------------- - - >Nooooh, I didn't said that zelda allready got released, that was Dregan!!! >And he is NOT working for Game Nation, ok??? >I was the asshole that replyed to him... >So please forget all the negative feelings towards gamenation and check us >out when we go up, and that's gonna be soon kids. > >kleinemans See what happens if people start saying they playedf unreleased games or if they come saying the DD wont be released ourside Japan, misunderstnadings will directly follow. So please let people like Dregan shut the f*ck up (sorry, but this really pisses me off) and avoid any misunderswtandings. Don't go and accuse Kleinemans, he was the first one who told Dregan he was making things up, and now he gets "flamed" because he said he played the game .....??? He didn't say anything about that at all! Well, sorry for me reacting a little over reacted but people like Dregad should think before they spread rumors like this. And to make things up to ya'll, Game Nation will be opened tomorrow, we'll post an official opening mail tomorrow, so ... look forward to it!!! yours sincerly, - -Siemon ______________________________________________________________________ _ SiemonHead HTML designer/Webmaster of Game Nation, siemon@huizen.nhkanaal.nlA new N64 site, soon to come ICQ= 5750532 "Move slowly, tread lightly" - -Sign in Mario 64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] .... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 16:31:27 +0000 From: emounger@saxonpub.com (Emerson Mounger) Subject: Re(2): [N64] Zelda 64 to ship in.... dregan@goplay.com,Internet writes: >Sure ill be glad to tell you how iv played Zelda 64, you see dumbass >there was this gaming show called Spaceworld 97, and there they had=20 >an 70% completed copy of zelda 64, it was set up so you could only=20 >play portions of the game, they were set up in tours, which >was seletable on the main menue, 3 in all, if you dont believe me=20 >read EGM, issue #103, and you will see what im talking about, it also=20 >says that the japanese release will be in the last week of april, and=20 >a stateside release of june or july. Hello, and thank you very much.=20 >Dick head >Dregan I thought the whole point behind the mailing list was to have INTELIGENT conversations and to avoid this kind of newsgroup nonsense. I guess I was wrong. Oh well... you can=92t avoid all of the idiots. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 16:31:27 +0000 From: emounger@saxonpub.com (Emerson Mounger) Subject: Re(2): [N64] Zelda 64 to ship in.... dregan@goplay.com,Internet writes: >Sure ill be glad to tell you how iv played Zelda 64, you see dumbass >there was this gaming show called Spaceworld 97, and there they had=20 >an 70% completed copy of zelda 64, it was set up so you could only=20 >play portions of the game, they were set up in tours, which >was seletable on the main menue, 3 in all, if you dont believe me=20 >read EGM, issue #103, and you will see what im talking about, it also=20 >says that the japanese release will be in the last week of april, and=20 >a stateside release of june or july. Hello, and thank you very much.=20 >Dick head >Dregan I thought the whole point behind the mailing list was to have INTELIGENT conversations and to avoid this kind of newsgroup nonsense. I guess I was wrong. Oh well... you can=92t avoid all of the idiots. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 14:39:40 -0800 From: "Dregan" Subject: Re(2): [N64] Zelda 64 to ship in.... dregan@goplay.com,Internet writes: >Sure ill be glad to tell you how iv played Zelda 64, you see dumbass >there was this gaming show called Spaceworld 97, and there they had >an 70% completed copy of zelda 64, it was set up so you could only >play portions of the game, they were set up in tours, which >was seletable on the main menue, 3 in all, if you dont believe me >read EGM, issue #103, and you will see what im talking about, it also >says that the japanese release will be in the last week of april, and >a stateside release of june or july. Hello, and thank you very much. >Dick head >Dregan I thought the whole point behind the mailing list was to have INTELIGENT conversations and to avoid this kind of newsgroup nonsense. I guess I was wrong. Oh well... you cant avoid all of the idiots. - ---------------------------------------------------------------------- Hey dont point the finger at me, i just simpley made a post, then some guy comes back and calls me an idiot and the iv got my foot in my mouth. he started it, he just dosent want to believe that somebody else could actually play a game before he does, i think he's just jealous my self, and 1 other thing, when some 1 starts shit with me first i get reall defensive, other wise im an easy going fellow. sory if my post cause ant trouble here, maybe i shouldnt share sinceative info with you people. Dregan - ---------------------------------------------------------------------- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] .... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 17:33:52 -0500 From: Derek Kalweit Subject: Re: Re(2): [N64] Zelda 64 to ship in.... >I thought the whole point behind the mailing list was to have INTELIGENT >conversations and to avoid this kind of newsgroup nonsense. >I guess I was wrong. Oh well... you can=92t avoid all of the idiots. Yes-- the past month or two, this list has been degenerating into a newsgroup-like group. :( Very sad, as normally this is a good place for exchange of ideas among INTELLIGENT game players, like you and I. Derek Kalweit = =20 Email: dkalweit@eznet.net =20 Home Page: http://www.home.eznet.net/~dkalweit/ =20 NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 4 Feb 98 17:50 EST From: kmapp@csc.com (Kevin Mapp) Subject: [N64] N64 Graphics question Comrades!, I have a question and what better place to ask than here right. Right! So here goes... Please excuse my ignorance but when discussing the graphics of video games, people often reference the polygons. Is this to say that characters in a game such as GE007 are made up of hundreds of polygons that give them a better than usual realistic look. If so what are the alternatives to polygons ? What was used in the past? What was used on the Atari 2600? Thanks in Advance to all who take the time to Reply! Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 15:56:20 -0700 From: "Gregory A. Swarthout" Subject: Re: Re(2): [N64] Zelda 64 to ship in.... -Reply This thread is officially over. Greg >>> Derek Kalweit 02/04/98 03:33pm >>> >I thought the whole point behind the mailing list was to have INTELIGENT >conversations and to avoid this kind of newsgroup nonsense. >I guess I was wrong. Oh well... you can=C6t avoid all of the idiots. Yes-- the past month or two, this list has been degenerating into a newsgroup-like group. :( Very sad, as normally this is a good place for exchange of ideas among INTELLIGENT game players, like you and I. Derek Kalweit = =20 Email: dkalweit=40eznet.net =20 Home Page: http://www.home.eznet.net/=7Edkalweit/ =20 NES Files: http://free.prohosting.com/=7Edkalweit/ =5B To quit the n64 mailing list, send the message =22unsubscribe n64=22 = =5D =5B (without the quotes) to majordomo=40xmission.com =5D [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 18:24:36 -0500 From: Tippyman Subject: Re: [N64] N64 Graphics question >Please excuse my ignorance but when discussing the graphics >of video games, people often reference the polygons. Is this >to say that characters in a game such as GE007 are made up of >hundreds of polygons that give them a better than usual realistic >look. If so what are the alternatives to polygons ? What was >used in the past? What was used on the Atari 2600? Yea, GE uses polys. Polygons are the "blocks" used in most games to make a 3d effect. The blocks are covered in textures (pictures) to add the colors, patterns, and facial features. As to older games, they often used sprites, which are prerendered images. They still use sprites, like in Yoshi's Story and Mischief Makers. There are tons of others, but I don't feel like typin' 'em out. Both polygons and sprites can be great tools, if used correctly. Look at Hexen. They screwed up there! :) ============================== Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com "Skankin' be fun." ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 4 Feb 98 18:40 EST From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Totally off topic question Comrades, I have a totally off-topic question. Someone on this mailing list had a quote in their signature that I have started to see/hear/notice quite often since I first read it in their signature. If anyone knows the original origin of this quote, please let me know. 'They killed Kenny. You Bastards!' However, to appease any tight @$$e$, I'll also ask an N64 related question. In your opinion, whats the hardest mission in GE007 besides Aztec, and Egyptian. Thanks [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 18:46:24 -0500 From: "Cutch" Subject: [N64] ZELDA DATES Hello All! I have been observing this Zelda 64 conversation that started yesterday I think. "Dregan" explained that he had played Zelda 64 at Nintendo's Space World. How can we prove wheather he's lieing or not on the subject? We cannot. So I think we should stop arguing about that immeaditely. But their is one point I would like to make. "Dregan" said, and I quote, "Zelda 64 will ship in Early april....". Well, I beg to differ on that. On a highly respectable place for release dates, Guide 64, (http://members.aol.com/CapScott) the date for Zelda 64 is Q4 98....which is definitely NOT April. And on IGN64.com, which gets its dates from the companys themselves, it says Q3 98...which is again NOT April. So if you are speaking about the American release of Zelda 64 being April, I'm afraid you are wrong. - ----- Cutch wesday@saa.net Assistant Webmaster: http://www.kingdom64.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 16:58:09 -0700 From: "Gregory A. Swarthout" Subject: Re: [N64] Controllers From: Stephen Norum You wrote: > clean them after use > i use an alcohol prep pad > the analog stick, beneath it can grind up into a powder > but this never forms if you wipe it down I think that powder is placed there by Nintendo as a "lubricant" to cut down on the friction between the controller "ball" and the white plastic cup thing. I noticed my newer controller works much smoother than my older ones. SRN - - stephen.n@shaw.wave.ca - - http://shaw.wave.ca/~enorum/n64web/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 4 Feb 1998 06:52:16 -0500 From: "Jeremy Tocher" Subject: [N64] Staying on topic. Uh, try to stay on topic people. I know how much you love to talk about Resident Evil 2, or racists, but this is an N64 list. RE2 is not on the N64, and there is no game that stars racists, to my belief. What is even worse is that some people put a subject like, "Off-Topic." That I do not think is good enough. If it is off topic do not post it, no excuse, you are no more special than the other person. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 4 Feb 1998 06:54:06 -0500 From: "Jeremy Tocher" Subject: [N64] Sprites and Polygons before, sprites were used 2 dimentional images that moved, and could be animated now, there are more 3d games they use polygons actually, doom used sprite enemies, but was more 3d (not true 3d, but that is another story, confusing) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 19:07:21 -0500 From: "Flash " Subject: Re: [N64] Totally off topic question ok, to answer your question about the Oh my god they killed kenny... you bastards! thing, it was on my signature, but i recently changed it to the hands you see below. this quote orginated from the best damn cartoon i have ever seen. Southpark. if you care to know, Kenny dies in ever epsode, but the christmas one. if you have more questions or what ever, write to me off the list. ~Flash Kevin Mapp wrote: > Comrades, > > I have a totally off-topic question. Someone on this > mailing list had a quote in their signature that I > have started to see/hear/notice quite often since > I first read it in their signature. If anyone knows > the original origin of this quote, please let me know. > > 'They killed Kenny. You Bastards!' > > However, to appease any tight @$$e$, I'll also ask an > N64 related question. > > In your opinion, whats the hardest mission in GE007 > besides Aztec, and Egyptian. > > Thanks > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] - -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_|" Subject: [N64] Uh, an update! Ok, I just may want to inform all of you's. If you have ever been to my site, I just moved, the url for the next couple days is http://gamecentral.simplenet.com/n64newshq after friday it will be http://surf.to/n64news thanks everyone! - -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_| Subject: Re: [N64] N64 Graphics question > Please excuse my ignorance but when discussing the graphics > of video games, people often reference the polygons. Is this > to say that characters in a game such as GE007 are made up of > hundreds of polygons that give them a better than usual realistic > look. If so what are the alternatives to polygons ? What was > used in the past? What was used on the Atari 2600? Well....one method they could use is fully-rendered sprites, like they used in Donkey Kong Country or the enemies in Doom 64. Although, I think polygons look MUCH better in some cases, and it allows for better freedom of movement. Ie...with sprites, you can only have so much movement to them, while polygons can use full blown animation for more realism. - -Asha'man_X [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 4 Feb 1998 07:46:32 -0500 From: "Jeremy Tocher" Subject: [N64] Re2: Controllers trust me that powder is formed from the friction between the stick and the base i have had to open my brother's controller to clean it out for him i clean my controller after use (obsessive with organization disorder...) and i never had problems ps both my shift keys and caps lock don't work - -----Original Message----- From: Gregory A. Swarthout Subject: Re: [N64] Controllers >From: Stephen Norum > >You wrote: >> clean them after use >> i use an alcohol prep pad >> the analog stick, beneath it can grind up into a powder >> but this never forms if you wipe it down > > > I think that powder is placed there by Nintendo as a "lubricant" to cut >down on the friction between the controller "ball" and the white plastic >cup thing. I noticed my newer controller works much smoother than my >older ones. > > >SRN >- stephen.n@shaw.wave.ca >- http://shaw.wave.ca/~enorum/n64web/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 18:57:48 From: halman Subject: Re: [N64] Games 2 short? At 02:39 PM 2/4/98 -0600, you wrote: >>From: Adrian Mander >> >>>FF7 isn't that long really... >>>They claim 100 hours > >First of all, who claims this? > >>but most of that time involves watching storylines >>>actual gameplay must be as low as 30-40 hrs. That is a few days at most! > >I'm sorry, but I don't buy that. I feel sorry for anyone that breezes >through the game in 30 or even 40 hours. Everyone that I know has gotten >at LEAST 80 hours on their games, with one person even being at the 99:59 >max point. A time of 30-40 hours is a good indication of how much was >missed in the game. Even if you do deprive yourself of a great game and >only get "30-40 hours" in, you must have no life to play through the whole >thing in a "few days".... > >-Tyler V. Snow >tvsnow@usa.net > I beat FF7 in about 50 hours over a period of about a month and have done almost everything except completely leveling up my characters and beating the weapons. That might take me fifteen more hours, but I still find it kind of hard to believe you could spend 100 hours on it. It was actually the first RPG I had played ever and I didn't get a whole lot of help with it either, just talked to my friends for advice sometimes. It is a great game though, probably one of the best I have ever played. halman > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 18:57:36 -0600 From: raider fan Subject: Re: [N64] RE 2 = YS Darien Allen wrote: > > From: raider fan > > >People who complain about Yoshi's Story being too short or easy should > >check out RE2. While it is a great game, RE2 is very short, and very > >easy. > > And how long did it take YOU to complete all 4 missions set on Normal? Less than a week. > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 4 Feb 1998 19:57:50 EST From: GolfMade@aol.com Subject: Re: [N64] Totally off topic question It comes from one of the funniest shows around, Southpark, Kenny dies in every episode (that I have seen) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 4 Feb 1998 18:15:43 -0700 From: Tyler V Snow Subject: [N64] FFVII, Resident Evil 2, and Yoshi's Story.... >It seemed like it took 30 - 40 hours just to breed those dang chocobos. ;= =96) LoL! Funny you should mention, that's the part I am still working on. :) Now, about that Resident Evil 2 --> Yoshi's Story comparison. I think the reason everyone is making such a big deal about Yoshi being short is because expectations were so high for the game. 95-100% of Nintendo Company Ltd (Japan)'s games have been (arguably) quality titles and I guess everyone was expecting the same of Yoshi. Unfortunately, it turns out the game was overly short and easy (from what I have read). On the other hand, nobody was expecting Resident Evil 2 to be a tremendously huge game, in fact the first one was pretty short. What they were expecting, however, was another adventure game with puzzles and frightful happenings. Capcom (arguably) gave us exactly what we were expecting (and a little more--four different quests and 2 or more difficultly levels will last any gamer over 20 hours). Really, though, we shouldn't compare apples to oranges. Resident Evil 2 is an excellent game in its own genre (adventure/horror, which is relatively new), easily the best example of the genre. On the other hand, a million side-scrolling platformers have come before Yoshi's Story. And from what I have read, Yoshi's Story only lasts a few hours, while a LOT of platformers have lasted me 10 and upwards of 20 hours (see DKC games). Basically most people were expecting the best the genre had ever seen; and while everyone agrees that the game is fun, it doesn't last near as long as we were expecting. As it is, I am excited to rent Yoshi's Story this end-February, early-March, but I really see no reason to buy it given the reviews I have read. - -Tyler V. Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #172 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]