From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #173 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Thursday, February 5 1998 Volume 01 : Number 173 [N64] Regarding Fighter's Destiny [N64] Goldeneye 007 Soundtrack... [N64] List problems Re: [N64] Totally off topic question Re: [N64] Goldeneye 007 Soundtrack... [N64] Wild Choppers Translation [N64] Regarding Fighter's Destiny Re: [N64] N64 Graphics question [N64] Mario Wall Jumps Re: [N64] GE007(Emeny rockets) [N64] Off-Topic - Bouncing Mail AT&T Servers? [N64] Most Wanted N64 Games Re: Re(2): [N64] Zelda 64 to ship in.... Re: [N64] FFVII, Resident Evil 2, and Yoshi's Story.... Re: [N64] Most Wanted N64 Games [N64] Replay value, etc. Re: [N64] Mario Wall Jumps Re: [N64] Mario Wall Jumps [N64] poygons vs the atari 2600 [N64] trivia Re: [N64] Most Wanted N64 Games Re: [N64] poygons vs the atari 2600 Re: [N64] Most Wanted N64 Games Re: Re(2): [N64] Zelda 64 to ship in.... [N64] Mega Man ---------------------------------------------------------------------- Date: Wed, 4 Feb 1998 20:24:24 -0500 From: "Brian Sinclair" Subject: [N64] Regarding Fighter's Destiny I know that I am going to get beaten up for saying this but I think that a major flaw in the N64 is its low polygon count. I just played Fighter's Destiny and although it plays pretty well, it is painfully obvious that more polygons were required. I am not saying that the graphics aren't good. I especially like the one scene with the American fighter. The way that the light hits the fighters is amazing. However, FD suffers from a lack of detail. For example, look at Tekken 2 or any of the other Namco fighters on the Playstation. Now I know that right about now you are saying, "this guy does not know what he is talking about. While the N64 has less polygon power than the PSX, the games are better because the polygons are of a better quality." This is both truth and falsity. I this because sometimes what a game needs is a high frame count. Look at VF2 for example. Although it ran on the Saturn it still boasted 60 fps. Don't get me wrong. I love Nintendo and the N64. I just wish that it had about double the polygons that it does now. I know that great games can be made on the system as it exists (just look at Goldeneye and the upcoming FFVII-killer Zelda 64). Still, more polygons would be better for everyone. What do you think??? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 4 Feb 1998 20:27:12 EST From: N64PCPSX@aol.com Subject: [N64] Goldeneye 007 Soundtrack... Has there been a Goldeneye 007 Soundtrack made? If not, they should make one, since the music is very good. I'm sure it would sell very well too. But if there is one, does anyone know where I could purchase it...such as the Nintendo Power catalog? Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 4 Feb 1998 21:42:10 EST From: Dash91284@aol.com Subject: [N64] List problems Tyler and Greg~ I have been noticing that recently ther has been a lot of cussing on the list, as well as unintelligent conversation. I would hope that you guys would do something about this. Sorry to do this, but, well, for example, look at this... <<<>>> All I'm saying is that there is a lot of people on the list who are not really making good discussion. Perhaps a little warning, and so on. Maybe each week you two could introduce a weekly topic, just to get the things moving in a nice direction. Sorry to be a whiner, but... ~Dash [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 4 Feb 1998 21:51:16 EST From: Dash91284@aol.com Subject: Re: [N64] Totally off topic question The quote was... "Oh my God! The killed Kenny! You B@$T@RD$" From ythe Comdery entral show, "South Park" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 4 Feb 1998 19:58:15 -0600 From: Tyler V Snow Subject: Re: [N64] Goldeneye 007 Soundtrack... >Has there been a Goldeneye 007 Soundtrack made? If not, they should make one, >since the music is very good. I'm sure it would sell very well too. In a Palace conference, Rare said that they are planning on making a soundtrack for the game, however nothing was concrete. I know I would buy it if they do make it. :) >But if there is one, does anyone know where I could purchase it...such as the >Nintendo Power catalog? Yeah, probably the NP catalog. I have seen Mario Kart and Starfox soundtracks in some stores, too, however the Starfox soundtrack wasn't worth the 2 bucks I spent on it... :) - -Tyler V. Snow tvsnow@usa.net [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 23:00:27 -0500 From: Kevin Dent Subject: [N64] Wild Choppers Translation Does anyone have the translation of the instructions for this game. Or a FAQ? any help would be appreciated. kevin Dent [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 04 Feb 1998 20:05:22 -0800 From: "Dregan" Subject: [N64] Regarding Fighter's Destiny I know that I am going to get beaten up for saying this but I think that a major flaw in the N64 is its low polygon count. I just played Fighter's Destiny and although it plays pretty well, it is painfully obvious that more polygons were required. I am not saying that the graphics aren't good. I especially like the one scene with the American fighter. The way that the light hits the fighters is amazing. However, FD suffers from a lack of detail. For example, look at Tekken 2 or any of the other Namco fighters on the Playstation. Now I know that right about now you are saying, "this guy does not know what he is talking about. While the N64 has less polygon power than the PSX, the games are better because the polygons are of a better quality." This is both truth and falsity. I this because sometimes what a game needs is a high frame count. Look at VF2 for example. Although it ran on the Saturn it still boasted 60 fps. Don't get me wrong. I love Nintendo and the N64. I just wish that it had about double the polygons that it does now. I know that great games can be made on the system as it exists (just look at Goldeneye and the upcoming FFVII-killer Zelda 64). Still, more polygons would be better for everyone. What do you think??? ********************************************************************** You shouldnt wory to much dude, one thing is for sure is that nintendo is only runnig about 30% of its powwer right now ( i know im going to get called an idiot for this one, but oh well) and programers learn more every day, N64 is running around 100,000 poly's with all the features turned on, but if they ever turned them off it could do around 600,000, witch is double the PSX. what im trying to say is new games will get better as they are released, i wouldnt use FD as a good arueing point cause its made my a not so good 3rd parrty devopler anyhow, look at the saturn, VF1 compared to VF2, look at the improvements they did with that, or even Virtua cop compared to VC@. I can only guess, but Zelda 64 should be pushing alot of the systems powwer, maybe around 70% from what i could tell, it has a good polygon count from what iv seen. anyway you get the point. One more thing, ever notice how great Snes games started to look before it died, donkey country was almost 32ibit Dregan [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] .... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 5 Feb 1998 10:33:46 GMT From: pete@lucent.com Subject: Re: [N64] N64 Graphics question - ->Well....one method they could use is fully-rendered sprites, like they - ->used in Donkey Kong Country or the enemies in Doom 64. Although, I - ->think polygons look MUCH better in some cases, and it allows for better - ->freedom of movement. Ie...with sprites, you can only have so much - ->movement to them, while polygons can use full blown animation for more - ->realism. Allows for better freedom of movement? full blown animation? This is meaningless in the context of defining what is a sprite and what is a polygon. A sprite 2d grid of pixels, so sprite gfx are pictures drawn on this 2d grid. Polygons are defined by different points which are linked with lines and filled in with colour(s) rather than being pre-drawn. An example of this is say a character in a game, using sprites the man would be drawn on a sprite, then may more sprites defind with him in different positions. The same as cartoon animation or a flick book. If the character was defined using polygons then he would be made up of many of them "joined" together. When the character animates then the points are moved and the lines and colour re-drawn. So you can have as much movement and animation as you like with sprites but you are limited by the amount of memory you can use. Pete [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 5 Feb 1998 06:44:17 -0500 From: ihavabigfro@juno.com (Peter L Nielsen) Subject: [N64] Mario Wall Jumps I ave just recently gone to ign64.com and downloaded a quicktime movie showing mario wall jumping onto the top of the castle. I tried it but i could never get onto the castle. Have any of you seen that movie? _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 5 Feb 1998 06:35:12 -0500 From: ihavabigfro@juno.com (Peter L Nielsen) Subject: Re: [N64] GE007(Emeny rockets) On Tue, 3 Feb 1998 09:25:36 -0600 Michael Bauers writes: > >I was playing the jungle levewl with the enemy rockets cheat. I also >had a >few other cheats turned on, including turbo. paintball. 2xGL, and >magnum. I >was able to finish the level, but there was a glitch in the game. >Someone >Natalya got stuck at the very beginning of the level, and would not >follow >me. I still won, which is even more odd. Has anyone seen this? > >Michael Bauers >DGS > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > Yeah this has happened to me quite a few times, once without the cheat. Are you sure you wren't playing with the invisible cheat on because then natalya wouldn't go because she wpuldn't be able to see you _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 5 Feb 1998 08:55:40 -0500 From: "Darien Allen" Subject: [N64] Off-Topic - Bouncing Mail AT&T Servers? Hmm for some reason mail to me from this mailing list was bouncing at some point yesterday, which caused me to be dropped. Any other AT&T subscribers have this problem? What I miss yesterday, what I miss? ;) - ----------------------------- Darien Allen - ICQ #2927081 N64 and Saturn News, Reviews, Etc. Mailbag Editor, Digital Ages http://www.digital-ages.com Playstation News, Reviews, Etc. Reviewer, PSX Unlimited http://www.techline.com/~braun/ - ----------------------------- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 5 Feb 1998 09:08:47 +0000 From: zimmfam@redrose.net Subject: [N64] Most Wanted N64 Games Hey everyone.. I'm new to the list and was just wondering what N64 games everyone is most looking forward to? I can't wait for: 1080 Degrees Snowboarding, Banjo-Kazooie, Ken Griffey Baseball 64 and of course Zelda 64. Thanks. Zig (ICQ: 606350) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 5 Feb 1998 09:18:11 -0500 From: "Darien Allen" Subject: Re: Re(2): [N64] Zelda 64 to ship in.... From: Dregan >Hey dont point the finger at me, i just simpley made a post, then >some guy comes back and calls me an idiot and the iv got my foot in >my mouth. he started it, he just dosent want to believe that somebody >else could actually play a game before he does, i think he's just >jealous my self, and 1 other thing, when some 1 starts shit with me >first i get reall defensive, other wise im an easy going fellow. >sory if my post cause ant trouble here, maybe i shouldnt share >sinceative info with you people. >Dregan Without turning this into a ridiculous personal attack as you seem to want to do. I will simply say this. I could care less if you've played anything before me. My point being the information in your post. Zelda 64 being already on sale in Japan was WRONG. If you've been to Spaceworld and played a 70% copy...good for you, but that doesn't change the point that you still spread misinformation. You said nothing about going to Spaceworld. You tried to pass of your information as coming from a "manager-friend" that you grew up with. Now it's "I've been to Spaceworld" Regardless of whether that is the truth or not. You need to clearly state your ideas and information here. Did you think someone would NOT notice the fallacy statement that Zelda 64 was already released? You still haven't explained where you got that information from. As for you sharing information, it will be no one's loss if you do not. - ----------------------------- Darien Allen - ICQ #2927081 N64 and Saturn News, Reviews, Etc. Mailbag Editor, Digital Ages http://www.digital-ages.com Playstation News, Reviews, Etc. Reviewer, PSX Unlimited http://www.techline.com/~braun/ - ----------------------------- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 5 Feb 1998 09:22:04 -0500 From: "Darien Allen" Subject: Re: [N64] FFVII, Resident Evil 2, and Yoshi's Story.... From: Tyler V Snow >As it is, I am excited to rent Yoshi's Story this end-February, >early-March, but I really see no reason to buy it given the reviews I have >read. As I also have no interest in buying this title(or renting it actually), I'd be interested in your impressions when you rent it. I believe it has been reported that there is now the additional task of collecting letters(?) to make the game more difficult. Why was this left out of the original? Didn't a playtester say "Hey this game is too easy" Or was this feature planned all along, and the product simply rushed to market before it was ready to be implemented....comments? - ----------------------------- Darien Allen - ICQ #2927081 N64 and Saturn News, Reviews, Etc. Mailbag Editor, Digital Ages http://www.digital-ages.com Playstation News, Reviews, Etc. Reviewer, PSX Unlimited http://www.techline.com/~braun/ - ----------------------------- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 05 Feb 1998 08:26:51 +0000 From: emounger@saxonpub.com (Emerson Mounger) Subject: Re: [N64] Most Wanted N64 Games zimmfam@redrose.net,Internet writes: > Hey everyone.. I'm new to the list and was just wondering what N64 >games everyone is most looking forward to? I can't wait for: 1080 Degrees >Snowboarding, Banjo-Kazooie, Ken Griffey Baseball 64 and of course Zelda >64. Thanks. I would have to add Castlevania 3-D and Hybrid Heaven to that list. Emerson [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 4 Feb 1998 15:06:39 -0600 From: "Dave A Christianson" Subject: [N64] Replay value, etc. While RE2 may be short the replay value makes up for it big time. You have 4 different scenarios to go through (2 for each of the main characters) plus 2 more hidden character scenarios. Plus trying to go through the game in a certain amount of time to get the special weapons. Dave) I think this is an interesting issue and something that is very hard to gauge. I've heard all sorts of comments like "I beat DKR in two days', or 'I got 120 stars in 1 week', etc etc. I say - so what! This persons perception of time, and this person's, and this persons, etc and mine are probably two very different things. Now, I wouldn't argue that if someone completely solved a game in 2 hrs, and did not have any fun doing it, then the game belongs in the bargain bin (or garbage). But lets say you completely solved DKR in two hours. How did you do it? Using the best character for each track? Did you race/beat TT on every track? Besides the multiplayer fun, there are multiple ways to beat this game (using only 1 character for every race, racing TT with every character, etc) If the GAMEPLAY is fun enough to warrant the repetition, then you could literally spend hundreds of hours beating every track with each individual character. See my point? Kinda like the games of old where you just did the same thing over and over to get a high score. Lemme know what you think. Dave C. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 5 Feb 1998 06:23:21 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] Mario Wall Jumps So that's how you do it. I downloaded it alright. I always thought you had to wall jump on the the castle wall, and then wall jump on the hill. I haven't tried it though. Looks easy. winston Chan On Thu, 5 Feb 1998 06:44:17 -0500 ihavabigfro@juno.com (Peter L Nielsen) writes: >I ave just recently gone to ign64.com and downloaded a quicktime movie >showing mario wall jumping onto the top of the castle. I tried it but >i could never get onto the castle. Have any of you seen that movie? >_____________________________________________________________________ >You don't need to buy Internet access to use free Internet e-mail. Get >completely free e-mail from Juno at http://www.juno.com Or call Juno >at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send >the message "unsubscribe n64" ] [ (without the quotes) to >majordomo@xmission.com ] _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 05 Feb 1998 15:11:17 +0000 From: Adrian Mander Subject: Re: [N64] Mario Wall Jumps shall we tell the list how you actually do it or does everyone have to download the movie? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 5 Feb 1998 09:50:35 -0600 From: Michael Bauers Subject: [N64] poygons vs the atari 2600 3D video games use polygons. All images are composed using what is called a wire map. The general rule is that the more polygons that are used, the more detailed the character/image is. However, like in GE, a very detailed image can be a pasted onto a polygon. The faces in goldeneye are an example. The 2600 may have used sprites to draw its spaceships/tanks etc. A sprite is simply a color bitmap. The sprite is made up of pixels(picture elements,) and each pixel has a color to it. There are two kinds of sprites. Harware sprites, where an actual dedicated part of the harware does the work of moving the sprite around and doing hit detection, and software sprites, where the program handles everything. You can of course write a game on any system(even the N64) using neither sprites or polygons. The resultant game is always called pong. Or conan the barbararian(never mind kids, you are too young.) Seriously though, you really can write computer games just by drawing every pixel on the screen, and then redrawing what has moved, and so on. But todays computer systems, even some PC's, now have hardware support for the mundane tasks of moving polygons or sprites around on the screen. Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 5 Feb 1998 09:52:37 -0600 From: Michael Bauers Subject: [N64] trivia Which was the first home computer with sprite registers? Michael Bauers DGS [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 5 Feb 1998 09:32:12 -0600 From: "Dave A Christianson" Subject: Re: [N64] Most Wanted N64 Games Hey everyone.. I'm new to the list and was just wondering what N64 games everyone is most looking forward to? I can't wait for: 1080 Degrees Snowboarding, Banjo-Kazooie, Ken Griffey Baseball 64 and of course Zelda 64. Thanks. I wish they'd start working on Metroid for N64/ release some info on it. This is my most favorite series on Nintendo. I like it better than Zelda. I don't know if first person, Mario 64 style, or sidescroller would be good. I guess 1st person wouldn't be that great cuz you'd miss seeing Samus in action, but they could really do some wonders with the 1st person style. Mario style or 2d would be good. Actually I'd be happy with either way (maybe they could have it interchangable like SOTE). You would think they'd be giving us some info. Maybe it'll be the turn of the millenium Xmas title. Dave C. Does N64 have a mouse peripheral coming? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 5 Feb 1998 16:06:59 GMT From: pete@lucent.com Subject: Re: [N64] poygons vs the atari 2600 - ->really can write computer games just by drawing every pixel on the screen, - ->and then redrawing what has moved, and so on Well thats how it will always work, as you say the only difference is that its more hardware controlled now, old computers (spectrum/c64 etc onwards) have been capable of displaying and manipulating polygons, they just did it slower. Its not a case of polygons being an innovation of todays systems. - ->Yes there is an N64 mouse planned. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 5 Feb 1998 11:59:35 +0000 From: zimmfam@redrose.net Subject: Re: [N64] Most Wanted N64 Games > From: "Dave A Christianson" > To: n64@lists.xmission.com > Date: Thu, 5 Feb 1998 09:32:12 -0600 > Subject: Re: [N64] Most Wanted N64 Games > Reply-to: n64@lists.xmission.com > I wish they'd start working on Metroid for N64/ release some info on it. > This is my most favorite series on Nintendo. I like it better than Zelda. > I don't know if first person, Mario 64 style, or sidescroller would be > good. I guess 1st person wouldn't be that great cuz you'd miss seeing > Samus in action, but they could really do some wonders with the 1st person > style. Mario style or 2d would be good. Actually I'd be happy with either > way (maybe they could have it interchangable like SOTE). > You would think they'd be giving us some info. Maybe it'll be the turn of > the millenium Xmas title. > > Dave C. > > Does N64 have a mouse peripheral coming? > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > > I think the reason their not making it is cuz the series was never really that popular in Japan. But ya never know.. That would be cool if they would start making it. Yeah, their making a mouse for it. It was shown at Space World along with a whole bunch of other cool stuff. I think that voice recognition thing is gonna rule! Later.. Zig (ICQ: 606350) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 05 Feb 1998 10:33:15 -0800 From: "Dregan" Subject: Re: Re(2): [N64] Zelda 64 to ship in.... From: Dregan >Hey dont point the finger at me, i just simpley made a post, then >some guy comes back and calls me an idiot and the iv got my foot in >my mouth. he started it, he just dosent want to believe that somebody >else could actually play a game before he does, i think he's just >jealous my self, and 1 other thing, when some 1 starts shit with me >first i get reall defensive, other wise im an easy going fellow. >sory if my post cause ant trouble here, maybe i shouldnt share >sinceative info with you people. >Dregan Without turning this into a ridiculous personal attack as you seem to want to do. I will simply say this. I could care less if you've played anything before me. My point being the information in your post. Zelda 64 being already on sale in Japan was WRONG. If you've been to Spaceworld and played a 70% copy...good for you, but that doesn't change the point that you still spread misinformation. You said nothing about going to Spaceworld. You tried to pass of your information as coming from a "manager-friend" that you grew up with. Now it's "I've been to Spaceworld" Regardless of whether that is the truth or not. You need to clearly state your ideas and information here. Did you think someone would NOT notice the fallacy statement that Zelda 64 was already released? You still haven't explained where you got that information from. As for you sharing information, it will be no one's loss if you do not. - ----------------------------- Darien Allen - ICQ #2927081 N64 and Saturn News, Reviews, Etc. Mailbag Editor, Digital Ages http://www.digital-ages.com Playstation News, Reviews, Etc. Reviewer, PSX Unlimited http://www.techline.com/~braun/ - ----------------------------- Yes i did, read Electronic Gaming Monthly issue # 103 Dregan. P.S i found out that 1 of my freinds played a prank on me, u see, after i had wrote the letter, i had to get to work cause i was late, and i asked my friend who was with me at the time to send it for me, then he went in and changed a couple of my lines saying Zelda was released to get back at me. Opps ... sorry, I will get him 4 this, everything else is 100% accurate though. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] .... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 5 Feb 1998 10:52:55 -0800 (PST) From: Tim Ballard Subject: [N64] Mega Man I seem to remember reading something about Capcom planning to bring Mega Man over to the Nintendo 64, but now I can't find anything about it anywhere. Is Capcom planning this, or did I just create this "fact" out of my own twisted desires? Tim psu19083@odin.cc.pdx.edu [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #173 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]