From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #195 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, February 18 1998 Volume 01 : Number 195 Re: [N64] Goemon Re: [N64] megabytes = megabits Re: [N64] Zelda release [N64] Diddy Kong Racing help Re: [N64] mario´s cap [N64] Controller Paks [N64] Breakaway 98 [N64] Nintendo Dojo Re: [N64] Most adult themed N64 game Re: [N64] Nintendo Dojo Re: [N64] Goemon Re: [N64] Diddy Kong Racing help Re: [N64] Goemon [N64] ******SAN FRANCISCO RUSH GUIDE****** ---------------------------------------------------------------------- Date: Wed, 18 Feb 1998 12:58:48 -0700 From: "Gregory A. Swarthout" Subject: Re: [N64] Goemon From: "Cutch" it's a fun game! Renato Rocha Braga wrote: > Does anyone have some news about it? > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 18 Feb 1998 14:36:02 -0500 From: Derek Kalweit Subject: Re: [N64] megabytes = megabits >>according to my digital principles book from college,, the "8421"code says >>4bits= 1byte (or $.50) >Um.... You're wrong. Take it from me. Re-read your book. If it *still* says >4 bits == 1 byte for a standard processor, rip it up & throw it out. >If 4 bits == 1 byte, then I've been doing a *hell* of a lot of wrong >programming over the years. Exactly. 4 bits is called a nible. Derek Kalweit Email: dkalweit@eznet.net Home Page: http://www.home.eznet.net/~dkalweit/ NES Files: http://free.prohosting.com/~dkalweit/ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 18 Feb 1998 15:20:22 -0500 From: "Jacob H. Forstater" Subject: Re: [N64] Zelda release Well.... I know Next-Generation which i recently received had a video of Zelda 64 so it must not be too long till - -Jacob _______________________________________________________________________ Jacob Head Cheat Man of Game Nation, jhf84@usa.net http://www.gamenation.base.org ICQ= 5149409 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 18 Feb 1998 15:37:54 +30000 From: Vi On Subject: [N64] Diddy Kong Racing help I don't know how you guys can beat this game in 2 or 3 days. collecting 8 coins and getting 1st in some levels takes forever. I'm really stuck on the Octopus boss. I have to fight him a second time. He spits out so many damn bubbles it's almost impossible to beat him. Is there any tricks? who should I use? I really suck using the hovercraft and planes. I'm only good with kart because of MarioKart. - -Vi64 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 18 Feb 1998 15:59:55 EST From: MattKK007@aol.com Subject: Re: [N64] mario´s cap there is a cap on the snowman in snowmans land defeat him (run around him) and you will get your hat back.........also look on the vulture. NINTENDO RULES...MARIO RULES...PLAYSTATION STINKS!!!!!!!!!!!!!!!!!!!!!:-) (remember that i came up with that) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 18 Feb 98 17:01:28 EST From: "Russ Lapenna" Subject: [N64] Controller Paks O.K. another stupid set of questions. Up until now I've had no controller pak. I bought one today, and I forget who makes it but it has a 4 position switch which gives it like 4 pages. They say it's 4 Megabytes I guess. Is this a good one and was it worth $38 dollars Canadian. Secondly do you need many of these if your just a casual player or will one do you? Thirdly do you need one for both controllers for multiplayer games. I started a game of Wayne Gretzky and then immediately tried to quit. It didn't ask me if I wanted to save anything. I later checked my pak and it showed half a page full, but I couldn't select it. Maybe I just gotta fool around more with it. Do the games tend to access them automatically? Lastly what is the difference between a controller pak, and game pak memory? Does game pak memory refer to memory in the cartridge that gets used to save stuff? On the Nintendo site it says under Blast Corps that it has both Controller Pak and Game Pak memory. Sorry bout all the questions, please answer as much as you can. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 18 Feb 1998 19:45:50 -0800 From: Kevin Bates Subject: [N64] Breakaway 98 Has anyone played Breakway 98? Is it as good as NHL 98 for PSX? I have been dying for a good hockey game. I have both a N64 and a Playstation. I have NHL 98 for PSX and it is AWESOME! I don't think I could buy anything that isn't as good as NHL 98. Well, anyways, if you have played Breakaway 98 yet PLEASE tell me if it is any good! Thanks Greg [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 18 Feb 1998 21:44:05 -0300 From: "Renato Rocha Braga" Subject: [N64] Nintendo Dojo This is a multi-part message in MIME format. - ------=_NextPart_000_0012_01BD3CB6.55C61040 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable What's the address? - ------=_NextPart_000_0012_01BD3CB6.55C61040 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
What's the = address?
 
 
- ------=_NextPart_000_0012_01BD3CB6.55C61040-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 18 Feb 1998 16:43:03 -0700 From: "Gregory A. Swarthout" Subject: Re: [N64] Most adult themed N64 game From: "Jeffery D Thomas" > What is the most adult themed N64 game? Including > blood, violence, mindless killing, beasts, and gore? > Please answer this question with regards to whats > available now, and whats scheduled for the future. No doubt it's: "Debbie Does Diddy Kong Racing" [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 18 Feb 1998 19:09:43 -0500 From: Tippyman Subject: Re: [N64] Nintendo Dojo At 09:44 PM 2/18/98 -0300, you wrote: > What's the address? It's nintendojo...one word. http://www.nintendojo.com ============================== Tippyman http://skapunx.ml.org/~tippy "He's a different color, but we're the same kid. I treat him like a brother, he treats me like his." -Rancid ============================== [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 18 Feb 1998 18:11:18 -0700 From: Tyler V Snow Subject: Re: [N64] Goemon At 01:40 PM 2/18/1998 -0300, you wrote: >Does anyone have some news about it? Only that it will be released March 2nd in America. I think I'll rent it.. I haven't heard too much about the length of the game. Anyone have the import? - -Tyler V Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 18 Feb 1998 20:39:31 -0500 From: "Flash " Subject: Re: [N64] Diddy Kong Racing help my bets move on beating the octipus dude, was to just ride as close to the walls as possable, the bubbles are never up against a wall, or if they are, there is enough space for the hover craft to fit easily. ~Flash Vi On wrote: > I don't know how you guys can beat this game in 2 or 3 days. collecting > 8 coins and getting 1st in some levels takes forever. I'm really stuck > on the Octopus boss. I have to fight him a second time. > He spits out so many damn bubbles it's almost impossible to beat him. > Is there any tricks? who should I use? I really suck using the > hovercraft and planes. I'm only good with kart because of MarioKart. > > -Vi64 > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] - -- _ _____________________________ _ / )| Tim Danko UIN# 5174647 |( \ / / | dankonrt@bright.net | \ \ _( (_ | " \\|// " | _) )_ (((\ \>|_/->________(o o)________<-\_|> March 2nd?! Tha early? I loved the game for SNES, and from the screen shots, it looks much better. I think this will be a buyer for me. Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 18 Feb 1998 21:04:16 EST From: BenzSL550@aol.com Subject: [N64] ******SAN FRANCISCO RUSH GUIDE****** This is a multi-part message in MIME format. - --part0_887853856_boundary Content-ID: <0_887853856@inet_out.mail.aol.com.1> Content-type: text/plain; charset=US-ASCII Wow!! I was amazed at how many of you reponded to my mail concerning the S.F. Rush Guidebook. I was going to send it individualy to everybody that wanted it, but I thought only a few people would need it! So, instead I have just mailed it to the list! All you have to do is download it!! ***IMPORTANT*** | Open on your browser, ex. AOL - go to file, open, (filename)!! | | If that doesn't work, email me back and I will send you a different version! | - --part0_887853856_boundary Content-ID: <0_887853856@inet_out.mail.aol.com.2> Content-type: text/plain; name="SFRUSH" Content-transfer-encoding: quoted-printable Content-disposition: inline

________ San Fransic= o Rush = = ________ The Unofficial Guide Book {CONTENTS}

1. Secrets 2. Codes 3. Keys and Bonuses 4. GameShark Codes

- -------------------------------------------------------------------------= { Secrets =A0<= FONT COLOR=3D"#0000d4" BACK=3D"#FFFFFF" SIZE=3D4>}

Secret Tunnel Level 2: Drive through the course as usual until you come to the free-way= overpass that can be jumped. Now, instead of jumping down to the road be= neath angle the car so that it is going from right to left. If you go off= the free-way just right you'll fly across the gap to the other side of t= he freeway where a secret loop and two keys await. Pappy Land Pappy Land, a secret stunt course hidden in track 6, is located at the bo= ttom of one of the many mountains in the level. To find it, follow the = pathway which passes a white citadel (at top of mountain) and then leads = into the dirt path which, if taken wrong, can send cars barreling over th= e edge of the cliff. Pappy Land is located directly over the mountain's c= liff facing away from the citadel. It's at the bottom of the mountain rig= ht next to the ocean, so be careful making the trip down. The Formula 1 Race Car By placeing 1st or 2nd on every race in a circuit, you can aquire the F-1= car. You then have to press the Z button four times on the track selecti= on screen. You then can choose the new car, but you can not have all the = bonus cars at once. The F-1 car will replace the Taxi Cab after entering = the code. When you re-enter the code, the Taxi Cab will replace the F-1 c= ar again. You can do this repeaditly. Track 7 The secret to the 7th track involves controller tricks on several screens= . It does NOT involve placing 1st in every race in a circuit. The code ha= s not been released yet, but I will send it to anybody who asks me. Email= me at BenzSL550@aol.com with your request.

-----------------= - -------------------------------------------------------- { Codes =A0}

Attempt to Resurrect in Place Setup screen: Hold Z (C-Left, C-Right, C-Right, C-Left) Now when players crash they will be resurrected in place and not miles aw= ay. Auto-abort Disable At the Setup screen: C-Up, C-Up, C-Up, C-Up (quickly) Change Back Tire Size From car select screen: C-Right, C-Left, C-Left, C-Right Change Front Tire Size From car select screen: C-Left, C-Right, C-Right, C-Left Change Gravity From Setup screen: Holding Z, press UP, Down. Then let go of Z and press = UP, DOWN, UP DOWN Gravity can be changed again and again by repeating the process. Change Viewing Distance Hold L and press up or down on the control stick. Cycle Random High Score Names At the Fast Times or Best Laps records screens, hit: L, R, L, R, L, R, L,= R. Now the computer generated names will be cycled around. Disable Car Collisions From Setup screen: LEFT, RIGHT-(C-Right), C-Up, C-Left, C-Down, Z Now you can drive right through an opponent. Enable Foggy Night At the options screen during gameplay select 'extreme fog' with all four = C buttons held down. This will give gamers the impression of playing thro= ugh races at night. Fog Color At the car select screen hold Z and press C-Down, C-Down, C-Down. This code changes the color of the fog in the game. No Game Timer This turns off the game timer in Rush, leaving the courses completely fre= e to explore. Setup screen: Hold Z: C-Down, C-Up, C-Up, C-Down Turn Car into Mine Note: All cones show up as mines, too. If car is a mine and runs into an= other vehicle it will blow up. From car select screen: C-Right, C-Right, Z, C-Down, C-Up, Z, C-Left, C-= Left Turn Off Track Textures From Setup Screen: (C-Right)-L, Z, (C-Right)-L, Z This turns off most of the textures in the game. Change Car Size From car select screen: C-Down, C-Up, C-Up, C-Down (quickly) Drive the Cab Acquiring half the keys on any course in a regular race will unlock the c= ab. Note: Keys can be saved using the memory pak. Six to eight keys are hidde= n in each track. Hidden cars are exclusive to the track in which they hav= e been unlocked. Drive the Hot-rod Acquiring all the keys on any course in a regular race will unlock the ho= t-rod. Note: Keys can be saved using the memory pak. Six to eight keys are hidde= n in each track. Hidden cars are exclusive to the track in which they hav= e been unlocked. Turn Cones into Mines From Setup screen: L, R, L, R, L, R (quickly). This code turns all th cones in San Francisco Rush into huge mines that b= low up anything that touches them. Turn Tracks Upside-down From Setup screen: Up, Right, Down, Left, Down, Right, Up, Left. This code enables players to race the game upside down. Re-center the Screen Hold L & R while you move the stick around. Release it to keep the new position.

-----------------= - --------------------------------------------------------

{ Keys and Bonuses =A0}

In every track of SFRush there are five to eight keys. Collecting= these keys while you are driving in a real race, not practice, gives you= special cars. You do not have to collect all the keys at once. Once you = grab a key it will no longer show up on the track. Use a memory pack to s= ave your key progress, otherwise it will be lost. Here is a listing of th= e loctation of the keys, how many are on each track, and the three bonus = cars. If you do not understand what I am trying to say, email me (address= on bottom) and I will send a more detailed description with pictures. The Cars There are three bonus ca= rs. The Taxi Cab - Requires half of the keys on a track The Hot Rod - Requires ALL of the keys on a track The F-1 Car - Requires 1st place in a circuit How many keys are there? Track 1 : 6 Track 2 : 7 Track 3 : 8 Track 4 : 8 Track 5 : 8 Track 6 : 8 Track 7 : ? (Please send me them if you know!!) The Key Locations Using the no time limit cod= e, you will be able to get the keys a lot easier Track 1 : 1.There is a key right behind you if you turn around and drive to the left, rear of the tunnel. 2.The second key is right after the "Mace" billboards at the start of the race. The only way to grab it is to drive half-way across the Goldengate bridge and turn around. Then drive back towards the starting line. As soon as you get off the bridge turn left onto the sand. You should see the key at the top of the screen get lined up as quickly as you can and a hidden bump will send you tumbling through the air and into the key (If you have lined up right). 3. This was a tough one. As soon as you get off the Golden Gate bridge you will go through a checkpoint. Right after the checkpoint, turn left and head for the hill. If you hit the hill just right and at almost full speed you will again tumble into the next key. 4. Just after the first tunnel there is a brown fence at the left side of the road. A few seconds after you exit the tunnel there is a place where the fence is pushed back and you can break the fence there. This is a shortcut. If you drive along the far left side of the shortcut you will find this key. 5. Right after completing the first lap there is a very small tunnel directly left of the finish line. Go through the tunnel. Just as you pull out of the tunnel slow down and turn left. There is a key right against the wall. 6. After finishing a lap, there will be a part of the grass on the left side of the track that raises up above the road. If you follow it along the side of the road you will find a key on the ledge just before it drops off. Track 2 : 1. The first key is located on the broken highway. (The one with two-= tiers, and the wires hanging down.) Ignore the warnings and go through th= e cones. As you approach the edge, slow down to about 8 mph. Fall of the = edge and you will land on another road. Turn and head the opposite direct= ion (towards the wall) and the key is located along the road. (Use th= e resurect in one place code and it will be much easier to get) 2. When you get to the truck, turn and keep your tires on the ground. Sta= y on the road and head towards the fountain. If you hit it at the right a= ngle, going about 100 mph, you should fly into a secret room hidden insid= e the building. The walls are covered with DANGER signs, and the key is l= ocated in the middle of the secret room. 3. The third key is very difficult to find. Under the truck is a ramp. Hi= t the ramp at about 85 mph and you will fly onto a building. Drive to the= next ramp, but do not use it. Instead drop down to the alley way. Locate= d in the alley is the third key. 4. This key is very easy to find. Drive past the truck, and down the hill= . Right before the fountain there is a road that splits of the main road = and goes left. Take this road slowly into the cave. In the bottom-right c= orner will be the fourth key. 5. The next key is found in = the secret tunnel. Fly over the broken area of the bridge and keep going = straight. Instead of taking the loop, turn right. There is a hole in the = wall at about the middle. Drive up the wall, and into the hole to collect= the fifth key. 6. The sixth key is also located in the secret tunnel. Drive as fast as y= ou can to the second loop. Go up and around the loop. Try to stay in the = middle. The key is located at the very top of the loop in the middle oi= f the road. 7. The final key is located in a fountain. Not the fountain used to get t= he second key, but another. Head down past the first fountain and make th= e turn. The second fountain is located in the grassy area just af= ter that turn. You need to drive very slowly onto the fountain, and you w= ill fall through. This key requires a lot of luck, but you can get it = if you just keep trying. Track 3: 1. As you race down the starting straight away, stay to the far left. The= re will be a line of trees. Slow down and head straight through them. The= re will be a flight of stairs = after the trees. Go up them slowly and make a left turn. The key= will be right there! 2. There is a key suspended in air underneath one of the CHECKPOINT signs= . Drive past the checkpoint and around the corner towards the Coit tower= . Turn around and proceed back up the sharp up-hill turn at a high rate = of speed to jump into the key. 3. To the left of the Coit tower are small white buildings. Drive betwee= n the buildings and enter a dirt half-pipe. The key is suspended in air = on the right even with the first rock obstruction. Simply drive up the si= de of the half-pipe to reach it. 4. In the center of the huge tunnel before the long down-hill jump a key = is suspended in air. Simply drive to the bottom of the hill, turn around= and drive at a high rate of speed to jump into it. 5. After passing through Chinatown proceed up the road through several up= hill turns. At the last right hand turn there is a gap in the wooden fe= nce behind the building. Go through the gap to find a tunnel entrance to= a room that is entirely sky textured. The key is in a corner of the roo= m. 6. Drive through the cones at the Chinatown turn and up to the top of the= hill. Instead of jumping to the top of Lombard street slow down and tur= n right onto the side street at the last jump. A key is on the next corn= er. 7. As you head downhill towards the starting straight-away there is a sma= ll platform on your left near the tunnel exit. Simply drive close to the= building and onto the platform to reach the key. 8. Just past the finish line is a trolley on your left. The key is on th= e far side of the trolley. Track 4: 1. In the fenced off area by the starting point is the first key. To get = this key is difficult. Go into the skate park (there is a fountain and a peice of weird art) and= stop at the end. Turn around and head towards the fountain. Hit it at the right angle and = speed, very fast, and you will land inside the fenced area, and will be a= ble to get the key. Use the reserect in one place code and it will be muc= h easier. 2. The second key is in mid-air, just beyond the skate park. Take the mai= n road, until you reach the first turn. Now turn and face the hill that i= s below the key and hold down the accelerator. This key usually requires = multiple tries, but can be achieved fairly easy. 3. This key requires a lot of work. Stay on the main track, until you rea= ch the turn that leads to the tall building with blue on the bottom. Inst= ead of turning, there will be an opening in the building straight ahead. = Go through the hole and follow the path. There will be a small, green ram= p at the end. After you hit the ramp you will fly onto one of three level= s. Hit the ramp traveling 95 - 100 MPH and you will land on the second le= vel. When you near the end of the gangway, slow down and land on the roof= of the building. The key is located on the roof. 4. This key requires a lot of luck. Hit the ramp, explained in Key 3, as = fast as you can to land on the third level. Then follow the path to get t= he key! If you use reserect in one place code, it will make this key much= easier. 5. The fifth key is any easy one to collect. At the t-juction just back f= rom key three is a small alley-way between two buildings. Drive through v= ery slowly, and at the end will be a key waiting for you. Don't try to dr= ive out of the alley, just hit the abort button (default top-c) 6. After passing the area that has the three level jump, there will be a = bus station with a bus sticking out. Instead of going through that way, s= tick to the main road. Follow this road until you come to the place where= you drop down onto the track. Instead of droping down, take the small ga= ngway. It looks like a walkway, but you fit. Drive very slow down the gan= gway into the parking garage. The key is on the farside of the garage. 7. This key requires a bit of luck. Drive around the track, past the bus = depot, to an area where there are two ramps, and the main road. It is by= a water-fall looking thing. There are two jumps, you want to take the on= e closest to the wall. It is smaller. Aim a little to the right as you go= up the ramp. You should fly to the right of another ramp. 8. The last key seems easy enough to collect, but there is one problem. T= he alley way that it is in is so narrow, that the slightest wrong move co= uld kill you. The alley is located in the last squared section of the tra= ck. Where the road splits in two, take a left. The alley is between a blu= e building and a brownish building. Take this alley caustiously, and you = will get the last key. Track 5: 1. Head through the Fort Mason area and down to the docks. Follow the cli= ff down to the beach until you can't go any further. Now turn around and = head toward the buildings, going about 100 MPH when you hit the edge of t= he beach. You will the hit the roof of the first building, and fly to the= second. The key is located on the fourth building, and is difficult to c= ollect. Use the reserect in one place code to make this easier. 2. Go back to the beach again for the next key. The key is located on the= roof of the first dockside building. Hit the beach ramp at about 90 MPH = to land on the first building. You then should be able to see the key at = the far end of the building, on a little rise. 3. The third key is on top of a building in the Marina residental area. T= here is a turn after the docks that has hazard signs. There is a gap betw= een two signs. Drive through the gap driving as fast as possible on the l= eft side of the trees. Hit the first jump and aim towards the building wi= th a slanted roof. Hit this and fly onto another building, stoping on the= roof. The key is on this roof. Use the reserrect in one place code to he= lp you with this key. 4. Once agian, drive through the Marina residential area. Take the same p= ath you did for key 3, but don't use the jumps. Instead, keep going left = until you reach a main road. Drive a little ways and there will be a smal= l gap in between two buildings on the right. The key is waiting in the al= ley way. 5. When the track splits at bottom of the map is your starting point for = key 5. At the bottom of the hill stay to the left and get up to about 115= MPH going up. Hit the ramp, and angle your car towards the right. If thi= s is done right, you will fly through two buildings and straight into the= key. 6. Take a right where the track splits instead of using the ramp. There i= s a gas station with key six in it. Drive around the gas station and into= the entrance, the key will be waiting for you there. 7. Key seven gives you two ways to collect. a.) This is the easiest way, play the track backwards. Just befor= e you reach the first corner, don't stay on the main track. Instead, go thro= ugh the secret entrance in the building on the right. Speed down through th= e tunnel as fast as you can so you will fly over the = pit. Keep going and you will reach a ramp, don't use it. Instead, go around it, and you will see the seventh k= ey. b.) The harder way, play the track normal. At the bottom of the m= ap, at the right corner, the road turns sharply to the left. Follow the track= , but at the next road on the right, drift over rightward. Race through the buildin= g on the right side. There will then be a grassy area with a single road cutting = through it. Take this road at about 100 MPH. You will fly in the air, onto a secre= t area. Stop on this area, and turn around. The seventh key will be waiting. 8. The final key is located in a secret under-ground garage on the right = side of the final straight away. It is a blue building with blue windows.= Drive into the gap between the two buildings, then through the holes in = the wall. You will find your key there! Track 6: 1. Head down the starting straightaway. There will be a building with a f= ence in it on the right side of the road. Head through the fence, and tur= n right to find the first key. 2. The second key is by the lake nestled in the trees. Drive around the b= end, and through the second checkpoint. Drive almost to the next bend, bu= t instead of staying on the road, turn left onto the grass. Head towards = the water, and you should see it. It is close to a timber fence, hidden i= n the trees. 3. After heading back up the straightaway again, and starting the turn, s= top at the first house on the left. Drive around the barriers and turn le= ft. Then drive down the grassy slope, by the buildings. There is a small = indention in the buildings, the key is there waiting for you there. 4. The fourth key is located near the third key, but will be much difficu= lt to collect. It is out on an island in the bay. To get this key, you ha= ve to start your approach from the top of the hill. Aim towards the purpl= ish rock by the right of the houses. Drive about 80 MPH towards the islan= d with the key on it. If you aimed right, you should fly right through th= e key. 5. Head up the hill from the islands. After the breakable glass, drive ar= ound the building to the parking lot. The key is in a corner near the far= building. 6. Drive past the building with breakable glass, around the bend, and up = the hill. There will be a white building, drive into the entrance. The ke= y will be inside the building. Keys seven and eight are located in Pappy Land. It is an underground stun= t course. Here is a description of how to get to Pappy Land:

Pappy Land is loc= ated at the bottom of one of the many mountains in the level. To find it= , follow the pathway which passes a white citadel (at top of mountain) a= nd then leads into the dirt path which, if taken wrong, can send cars bar= reling over the edge of the cliff. Pappy Land is located directly over th= e mountain's cliff facing away from the citadel. It's at the bottom of th= e mountain right next to the ocean, so be careful making the trip down. <= FONT COLOR=3D"#000000" SIZE=3D3>

7. The seventh key is located in the center of the lo= op. There are two ways to collect it: a.) Drive through the loop, and at the top hit the brake. I= f you are positioned correctly, you will fall right through the key. b.) Drive all the way to the right of the loop, and turn ar= ound. Line up with the center of the gray ramp, and hold down the accelerator= . You should fly through the loop, and collect the seventh key. 8. The eighth, and final key is located in the secret pool at the top of = Pappy Land. You will need to drive up the wall and you will probably see = the higher level. Go to the center of the stunt area, and drive towards a= side wall. While driving up the wall, turn towards the back of the stunt= area. If you were positioned right, you will then fly up into the secret= pool area. It is not a pool that has water, but more like a skating pool= . The key is inside of the grey barriers. - -------------------------------------------------------------------------=

{ GameShark Codes =A0}

Code<= /B> Effect<= /B> 88100050 0006 ALCATRAZ stage. (pic) [at stage select screen, press= GS button] 800F4090 0001 Activate Stop Timer 800F4078 0001 Activate Auto Abort Disable 800F3DA0 0001 Activate Change Track Textures 800F3F88 0001 Activate Cones to Mines 800F4050 0001 Activate Disable Car 2 Car Control 800F4080 0001 Activate Resurrect in Place 800F4061 0001 Activate Upside Down Mode 800F3D91 00XX Gravity Modifier Replace XX with the following #'s 00 - A Balloon & 2 Weights 01 - Normal 02 - 1 Weight 03 - 2 Weights 800F40B1 00XX Car Type Modifier Replace XX with the following #'s 00 - Normal Car 01 - Flat Car 02 - Fat Car = 03 - Giant Car

-------------------= - -------------------------------------------------------------------------= - -------------------------------------------------------------------------= - ----- =

If you have an= y questions or comments e-mail me at BenzSL550@aol.com

---------------------------------------= - -------------------------------------------------------------------------= - ----------------------------------------------------------

|THANX}---Codes were from: N64 Code Center - http://www.n64cc.com---{THANX| ---------------------------------= - -------------------------------------------------------------------------= - ----------------------------------------------------------------<= FONT COLOR=3D"#000000" SIZE=3D3> =

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