From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #196 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Saturday, February 21 1998 Volume 01 : Number 196 Re: [N64] Goemon Re: [N64] Goemon [N64] Goldeneye 007 RE: [N64] Goldeneye 007 Re[2]: [N64] Goldeneye 007 Re: [N64] Goldeneye 007 Re: [N64] Goldeneye 007 (Spoiler) Re: [N64] Goemon Re: [N64] Controller Paks Re: [N64] ^ISS 64 "that was no foul!" Re: [N64] Controller Paks Re: [N64] ^ISS 64 "that was no foul!" [N64] GOldeneye007-Caverns Level Re: [N64] GOldeneye007-Caverns Level [N64] More cont. paks and Gretzky hockey [N64] Zelda Re: [N64] Zelda [N64] Names & Games [N64] Nintendo vs. Prima [N64] More Goldeneye Re: [N64] More Goldeneye Re[2]: [N64] More Goldeneye Re: [N64] Names & Games Re: [N64] Names & Games [N64] Rentals [N64] Command & Conquer 3D ---------------------------------------------------------------------- Date: Wed, 18 Feb 1998 19:58:01 -0700 From: Tyler V Snow Subject: Re: [N64] Goemon >March 2nd?! Tha early? I loved the game for SNES, and from the screen shots, >it looks much better. I think this will be a buyer for me. > >Peter March 2nd, according to Guide 64 (members.aol.com/capscott/index.html). I would trust the release date. :) About Mystical Ninja for the SNES, how long was it? 10, 20, 30 hours? Any info would be appreciated. - -Tyler V Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index.html -- updated 02/18/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 19 Feb 1998 07:11:24 -0000 From: "Josh Cartwright" Subject: Re: [N64] Goemon Yes I think that ill definatly be buying this one to i mean cant you remember all those fun litle games that you could play and win money and stufff and all the funny animations it was jjust a all arround good game - -----Original Message----- From: N64PCPSX@aol.com To: n64@lists.xmission.com Date: Thursday, February 19, 1998 1:36 AM Subject: Re: [N64] Goemon >In a message dated 2/18/98 8:14:51 PM Eastern Standard Time, tvsnow@usa.net >writes: > ><< Only that it will be released March 2nd in America. I think I'll rent it.. > I haven't heard too much about the length of the game. Anyone have the > import? > >> > >March 2nd?! Tha early? I loved the game for SNES, and from the screen shots, >it looks much better. I think this will be a buyer for me. > >Peter > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 19 Feb 98 11:48:23 EST From: "Russ Lapenna" Subject: [N64] Goldeneye 007 Finally I got my copy of Goldeneye, it's bees sol out everywhere around here since before x-mas. Anyway, pretty lame asking a question already but until I get the hang of it there's something I'm not clear on. On the first level, the dam, is it supposed to be obvious where to put the modem. I've killed everyone on th level, and I've been in the computer room and if I put the modem on the computer mainframe it says it's improperly placed. Also once you place it improperly is it possible to pick it back up? I can't seem t. And lastly will I find thid bunji rope lying around somewhere cause I didn't see one anywhere. Thanks Russ And I'm still hoping someone will answer my questions about the memory pack that I bought. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: From: Craig Cummings Subject: RE: [N64] Goldeneye 007 > is it supposed to be obvious where to put the modem I didn't think so ! Before you shoot the lock off the gate, there are some crates to your right and behind the crates is a small screen. The modem needs to go on that screen. You can't pick it up again once you've placed it and don't worry about a rope, just jump off the platform. Cheers, Craig. _____________________________________________ Above all, it's a Rover ... Craig Cummings BA(Hons) _____ _______ Support Specialist / ___/ /__ __/ CCAT Business Systems / / __ / / __ / /_/ / / / / / Born to drive, \____/ /_ / /_/ Driven to drink !! http://www.netcomuk.co.uk/~delgie/rover/frames.htm >-----Original Message----- >From: Russ Lapenna [SMTP:russ_lapenna@hrcc.on.ca] >Sent: Thursday, February 19, 1998 4:48 PM >To: n64@xmission.com >Subject: [N64] Goldeneye 007 > > > Finally I got my copy of Goldeneye, it's bees sol out everywhere around >here since before x-mas. Anyway, pretty lame asking a question already but >until >I get the hang of it there's something I'm not clear on. On the first level, >the >dam, is it supposed to be obvious where to put the modem. I've killed >everyone >on th level, and I've been in the computer room and if I put the modem on the >computer mainframe it says it's improperly placed. > >Also once you place it improperly is it possible to pick it back up? I can't >seem t. And lastly will I find thid bunji rope lying around somewhere cause I >didn't see one anywhere. > >Thanks > >Russ > >And I'm still hoping someone will answer my questions about the memory pack >that >I bought. > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 19 Feb 98 12:51:09 EST From: "Russ Lapenna" Subject: Re[2]: [N64] Goldeneye 007 >> is it supposed to be obvious where to put the modem >I didn't think so ! Before you shoot the lock off the gate, there are >some crates to your right and behind the crates is a small screen. The >modem needs to go on that screen. That's funny, cause the first time I tried it when I new nothing about what I was doing, that's where I stuck it. It didn't seem to do much so I didn't think it was right, but now that I think about it it did give me a message saying something was working. O.K. I'll do that again next time. >You can't pick it up again once you've placed it and don't worry about a >rope, just jump off the platform. Cool...thanks >Cheers, >Craig. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 19 Feb 1998 16:08:48 EST From: MI6OOAGENT@aol.com Subject: Re: [N64] Goldeneye 007 YOU AUTOMATICALLY HAVE THE BUNGEE ROPE JUST JUMP. YOU ONLY NEED TO INSTALL THE COVERT MODEM AND INTERCEPT DATA ON OOAGENT. AND HERE'S HOW-AFTER YOU OPEN THE GATE AFTER THE FIRST ALARM, ON THE RIGHT THERE ARE BOXES, BEHIND THOSE THERE IS A COMPUTER ON THE WALL, PUT THE MODEM THERE. THEN GO TO THE MAINFRAIM AND PRESS B. THAT'S IT AND GOOD GAMING. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 19 Feb 1998 16:32:54 -0500 From: Tippyman Subject: Re: [N64] Goldeneye 007 (Spoiler) At 11:48 AM 2/19/98 EST, you wrote: > > Finally I got my copy of Goldeneye, it's bees sol out everywhere around >here since before x-mas. Anyway, pretty lame asking a question already but until >I get the hang of it there's something I'm not clear on. On the first level, the >dam, is it supposed to be obvious where to put the modem. I've killed everyone >on th level, and I've been in the computer room and if I put the modem on the >computer mainframe it says it's improperly placed. Go to the buliding with the sattelite on it...it's on the side whereall the boxes are. If you have trouble finding the building, it's in the area where the truck stops. You don't need a bungee cord. Bond is risky. :) ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 19 Feb 1998 17:04:52 EST From: N64PCPSX@aol.com Subject: Re: [N64] Goemon In a message dated 2/18/98 11:39:03 PM Eastern Standard Time, tvsnow@usa.net writes: > March 2nd, according to Guide 64 (members.aol.com/capscott/index.html). I > would trust the release date. :) > > About Mystical Ninja for the SNES, how long was it? 10, 20, 30 hours? Any > info would be appreciated. It wasn't all that long. A bit too easy. But I only paid $20, and it is still a good game. Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 19 Feb 1998 18:05:41 EST From: BJsoccer1@aol.com Subject: Re: [N64] Controller Paks In a message dated 2/18/98 5:14:00 PM Eastern Standard Time,=0Aruss_lapen= na@hrcc.on.ca writes:=0A=0A> O.K. another stupid set of questions. Up unt= il now I've had no controller=0Apak.=0A> I=0A> bought one today, and I = forget who makes it but it has a 4 position switch =0A> which=0A> gives = it like 4 pages. They say it's 4 Megabytes I guess. Is this a good=0Aone = =0A=0Ayes, I have it, too. Although Some people perfer the Nintendo one.= =0A=0A> and=0A> was it worth $38 dollars Canadian. =0A> =0A> Secondly = do you need many of these if your just a casual player or will one=0A> do= =0A> you?=0A A Nintendo is not big enough fo a casual gamer, (IMHO), so= , I'd buy more then=0Aone.You have a 4X one. that is more then enough. Do= esn't everyone wish they'd=0Ajust save like Mario 64?=0A> Thirdly do you= need one for both controllers for multiplayer games.=0A> =0A> I starte= d a game of Wayne Gretzky and then immediately tried to quit. It =0A> did= n't =0A> ask me if I wanted to save anything. I later checked my pak and= it showed =0A> half a=0A> page full, but I couldn't select it. Maybe I = just gotta fool around more =0A> with =0A> it.=0A> =0A> Do the games t= end to access them automatically?=0A depends on the game. Quarter Back Ql= ub let's you play a season, but saving=0Ais done manually. Quite annoying= .=0A> =0A> Lastly what is the difference between a controller pak, and = game pak=0Amemory? =0AController Paks Let you save Additional things: Pla= yers you made, etc.=0Agame Pak Memory is where the game saves only the ga= me and not stuff you added.=0AMost games have one or the other. =0A> =0A>= Does game pak memory refer to memory in the cartridge that gets used to= =0Asave =0A> =0A> stuff? On the Nintendo site it says under Blast Corps = that it has both =0A> Controller Pak and Game Pak memory.=0A> =0A> Sor= ry bout all the questions, please answer as much as you can.=0A> =0A> R= uss =0A> =0A=0A=0A=0A=0A___________Denver___________=0A Q&A Man for= Game Nation=0A http://gamenation.base.org.=0A BJSocce= r1@aol.com =93or=94 BJSoccer1@lycosemail.com=0A [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 19 Feb 1998 18:18:03 EST From: BJsoccer1@aol.com Subject: Re: [N64] ^ISS 64 "that was no foul!" In a message dated 2/18/98 12:52:30 PM Eastern Standard Time,=0Acaboose@s= ub.net.au writes:=0A=0A> ::: SWARTGA@THIOKOL.COM ::: 14/2/98 10:50 AM=81 = ::: <___-=0A> =0A> >ISS64: only six stadiums, a normal number of teams,= and=0A> >many animations... did Konami really need a N64 to make that p= ossible? It=0A> >seems more like an anti-aliased polygon SNES game.=0A>= =0A> Sure ISS has those minor shortcomings you've mentioned, but it is= without =0A> doubt _the_ best home console soccer game. The single-user = playability is=0Aace,=0A> let alone 2-3-4 multiplayer. Let's also not fo= rget the revolutionary analog=0A> stick, which adds a whole new level of = control.=0A> =0A> I'm eagerly awaiting ISS2, which hopefully addresses = the minor flaws and =0A> improves on this already great game. Has anyone = heard anything about=0AKonami's =0A> upcoming sequel?=0A> =0A> A featur= e I'd love to see in addition to the on-the-pitch action, is some =0A> ki= nd of managerial aspect to the game. The ability to bargain for players, = =0AGood idea, but that would take up a great deal of space on N64 and A= =0AController pak, don't you think.=0A> trade international players, empl= oy specific coaching staff to tackle =0AIsn't the Line Movement enough? I= SS 64 would have to get a lincense, ISS 64=0Adoesn't have real players.= =0A> deficiencies in the team, and go from game to game growing and evolv= ing.=0ASort =0A> of like a sport-rpg type thingameebob, ISS-DD perhaps?= =0ANo way, No company would ever make it and that deep of a soccer fan, s= urely=0Ahas other things to do, beside videogames.=0A> =0A> Are there a= ny ISS fans out there in cyberspace?=0AYes=0A=0A> =0A> _ emile=0A> =0A= > BTW, methinks the idea of a closed list open to people who can prove = =0A> themselves to be gamers with something to add to the discussion is a= good=0Aone.=0AJust what i was thinking, some kids don't even no the URl = for the Dojo! Yeek!=0AIt's only the greatest N64 fan site! How, do you ge= t a mailing list like this=0Aanyway?=0A=0A> ..=0A> =0A> +3 (plus three)= says:=0A> =0A> !THE_OBJECTIVE_OF_WAR_IS_NOT_VICTORY_BUT_TO_SHAPE_THE_P= EACE_THAT_FOLLOWS!=0A> =0A> =0A=0A=0A=0A=0A___________Denver___________= =0A Q&A Man for Game Nation=0A http://gamenation.base.org.=0A= BJSoccer1@aol.com =93or=94 BJSoccer1@lycosemail.com=0A [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 19 Feb 1998 18:28:25 EST From: N64PCPSX@aol.com Subject: Re: [N64] Controller Paks In a message dated 2/19/98 6:21:37 PM Eastern Standard Time, BJsoccer1@AOL.COM writes: > Controller Paks Let you save Additional things: Players you made, etc. > game Pak Memory is where the game saves only the game and not stuff you > added. > Most games have one or the other. Controller pak is the seperate product. Game pak memory is where is saves onto the game pak. Many games now use both. Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 20 Feb 1998 08:51:14 GMT From: pete@lucent.com Subject: Re: [N64] ^ISS 64 "that was no foul!" - ->> BTW, methinks the idea of a closed list open to people who can prove - ->> themselves to be gamers with something to add to the discussion is a good - ->one. - ->Just what i was thinking, some kids don't even no the URl for the Dojo! Yeek! - ->It's only the greatest N64 fan site! How, do you get a mailing list like this - ->anyway? I always thought the idea of a list was to provide a wide ranging discussion format not for a group of friends to have a chat. Although a list could be set up for this by only giving its joining addr to your mates and only allowing people you know to subscribe, although my advice would be to go to irc sit in a private room and amuse each other that way. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 20 Feb 1998 11:38:22 +0000 From: Adrian Mander Subject: [N64] GOldeneye007-Caverns Level When using the radio in the master control centre you give a signal for help. When do you get the help?? I am finding it difficult on secret agent to finish this level. Any suggestions on doing the last corridors with Trev! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 20 Feb 1998 06:29:57 -0800 From: kideo@juno.com (Winston Chan) Subject: Re: [N64] GOldeneye007-Caverns Level When you go to the last doors, shoot the guards and when you see Alec, Back up and shoot the drone gun in the distance and front. Then go to the elevator. Winston Chan P.S. I am not sure if it is really neccessary to contact the guy on the radio because in isn't one of the objectives. >When using the radio in the master control centre >you give a signal for help. When do you get the help?? >I am finding it difficult on secret agent to finish this level. >Any suggestions on doing the last corridors with Trev! _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 20 Feb 98 13:11:40 EST From: "Russ Lapenna" Subject: [N64] More cont. paks and Gretzky hockey Well if Mario64 and Goldeneye aren't enough reason to buy Nin64 I don't know what is. Since I got my Goldeneye I've had trouble leaving for work. I had the same problem with Mario. Anyway, I'm still a little unclear on using the contoller pack. Can someone explain to me how to use it for Gretzky 98. I try to reload a season, and it asks for initials. Well I was never asked to put initials in when I saved it so whatever I type in is wrong and I don't get the season back. Please tell me how to exit and save, and how to restore a season. Please Help. Thanks!!! Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 20 Feb 1998 20:03:35 -0700 From: "Gregory A. Swarthout" Subject: [N64] Zelda > From: mike.meyer@tznet.com > > > There was some form of satellite system for the super nes in Japan. In > > fact, it was more of a network that provided content like *cough* AOL. > > Not only dose the japanese market get that system, they also received a > > second version of zelda for the Super nes and a new version of f-zero > > although all it had were a couple of different racks than the original. > > The Zelda that they got was actually a revamp of "The Legend of Zelda" for the > NES, with better graphics/sound (sort of like Mario All-Stars). While on the > topic, it says in the LOZ booklet that the batteries may "need replacing" in > 3-5 years. The game was made in 1987, it is now 1998 and I still have a copy > with a working battery, which to the best of my knowledge, hasn't and CAN'T be > replaced. 11 year lifespan, and it keeps going, and going, and going, and > going.... :) > > Mag7Mike [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 21 Feb 1998 15:12:22 +0100 From: kleinemans Subject: Re: [N64] Zelda >> NES, with better graphics/sound (sort of like Mario All-Stars). While >>on the >> topic, it says in the LOZ booklet that the batteries may "need replacing" in >> 3-5 years. The game was made in 1987, it is now 1998 and I still have a >>copy >> with a working battery, which to the best of my knowledge, hasn't and >>CAN'T be >> replaced. 11 year lifespan, and it keeps going, and going, and going, and >> going.... :) I've just bought zelda (nes) and the batterie was dead. It suddenly just erased itself. In the good old days, you could send your carts to nintendo and they would replace the battery for $10 or something, but now that they don't use batteries at all, I think they will not do it. besides, getting another zelda is cheaper anyway. Talking about saves, do I need a mem-pack to play goemon? kleinemans ______________________________________________________________________ |* Html designer of Game Nation: http://www.gamenation.base.org | |* Free lance computernerd | |* Gaming when not doing the two best things in life (mentioned above)| | | | Russia, China, I support you. | |_____________________________________________________________________| [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 21 Feb 98 09:02:15 -0600 From: mike.meyer@tznet.com Subject: [N64] Names & Games >> Starfox64 was renamed Lylat Wars for PAL release because the original game >> sold poorly in certain PAL territories. > > You mean to say that calling the game "Lylat Wars" would make it sell > better!?! Hmmm... strange concept; but then, I never really understand how > marketing/advertising/PR people think as they're all from a different > planet to the rest of us. I can see the validity of your comment... but I do think that many N64 games (and PSX games, for that matter) could use better names. Some prime examples: "Go! Go! Mischief Makers" (Originally Yuke! Yuke! Mischief Makers... not much improvement) Pocket Monsters, Tamagotchi, Snowboarder Kids, Banjo-Kazooie... the list goes on. I'm not asking for something like "Attack of the Killer Plumber," just something that doesn't remind me of Jackie Chang. Mag7Mike [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 22 Feb 98 02:07:40 +1100 From: Subject: [N64] Nintendo vs. Prima An interesting shnipet from the ever-quotable Edge magazine... :::::::::: Nintendo's attempted court action against leading guide publisher Prima has fallen at the first legal hurdle. Nintendo sought an injunction charging Prima with copyright infringement for maps printed in Nintendo Power in the book Prima's 'GoldenEye 007: Unauthorised Game Secrets'. Judge William L. Dwyer found that the maps were factual material and not protected by copyright, the reasoning behind that anyone making accurate maps of a game are likely to make very similar ones. Of course, the fact that Prima's books go often go head-to-head with Nintendo's own on the shelves had nothing to do with the action... :::::::::: It looks like Nintendo is still the biggest bully in the playground. _ emile +3 (plus three) says: !GENOCIDE_IS_PRIME-TIME_TV! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 21 Feb 98 12:00:45 EST From: "Russ Lapenna" Subject: [N64] More Goldeneye Just another silly question: I was curious if most 007 players tend to go through all the levels in agent mode and then go back later and do the other modes for all the levels. Or, do more people do each level at all three modes and then continue to the next. Just curious, cause it would probably make sense to do all three at once while the surroundings are fresh in your head, on the other hand going back later would probably give the game more playability. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 21 Feb 1998 12:17:34 -0500 From: AvidGamePlayer@webtv.net (Tim Howe) Subject: Re: [N64] More Goldeneye - --WebTV-Mail-600555063-5768 Content-Type: TEXT/PLAIN; CHARSET=US-ASCII Content-Transfer-Encoding: 7BIT thats a good question...Personally I go through each board on easy..beat it, then each board on medium level...beat it, then hard level..... - --WebTV-Mail-600555063-5768 Content-Type: MESSAGE/RFC822 Content-Transfer-Encoding: 7BIT Date: Sat, 21 Feb 98 12:00:45 EST From: "Russ Lapenna" Message-Id: <9801218880.AA888090981@ccsmtp.hrcc.on.ca> To: n64@xmission.com Subject: [N64] More Goldeneye Sender: owner-n64@lists.xmission.com Precedence: bulk Reply-To: n64@lists.xmission.com Just another silly question: I was curious if most 007 players tend to go through all the levels in agent mode and then go back later and do the other modes for all the levels. Or, do more people do each level at all three modes and then continue to the next. Just curious, cause it would probably make sense to do all three at once while the surroundings are fresh in your head, on the other hand going back later would probably give the game more playability. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] - --WebTV-Mail-600555063-5768-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 21 Feb 98 12:33:08 EST From: "Russ Lapenna" Subject: Re[2]: [N64] More Goldeneye >thats a good question...Personally I go through each board on easy..beat >it, then each board on medium level...beat it, then hard level..... Yeah I think that's how I'll continue to do it to. It will certainly be interesting to go all the way back later and have to relearn so to speak. Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 21 Feb 1998 17:56:10 -0000 From: "Sam" Subject: Re: [N64] Names & Games I hate to say this but your information is wrong. Starfox/Lylat Wars was renamed for us PAL users because (as with the SNES game which was renamed StarWing here) there is copyright conflict between Nintendo and an unnamed company (likely to be LUCASARTS of StarWars). Even StarWing was decided to similar for the N64 release, nothing to do with an attempt to boost sales. ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.reserve.co.uk/n64 www.special.reserve.co.uk/n64 - ---------- | From: mike.meyer@tznet.com | To: n64@lists.xmission.com | Subject: [N64] Names & Games | Date: 21 February 1998 15:02 | | | | >> Starfox64 was renamed Lylat Wars for PAL release because the original game | >> sold poorly in certain PAL territories. | > | > You mean to say that calling the game "Lylat Wars" would make it sell | > better!?! Hmmm... strange concept; but then, I never really understand how | > marketing/advertising/PR people think as they're all from a different | > planet to the rest of us. | | I can see the validity of your comment... but I do think that many N64 games | (and PSX games, for that matter) could use better names. Some prime examples: | "Go! Go! Mischief Makers" (Originally Yuke! Yuke! Mischief Makers... not much | improvement) Pocket Monsters, Tamagotchi, Snowboarder Kids, Banjo-Kazooie... | the list goes on. I'm not asking for something like "Attack of the Killer | Plumber," just something that doesn't remind me of Jackie Chang. | | Mag7Mike | | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] | [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 21 Feb 1998 13:39:49 -0500 From: Tippyman Subject: Re: [N64] Names & Games >I'm not asking for something like "Attack of the Killer >Plumber," just something that doesn't remind me of Jackie Chang. Jackie Chang? Never heard of him. If you're referring to Jackie Chan, he's chinese, and there would be a bigger difference in the names of the games...if they were in chinese. 2 different languages, 2 different alphabets. ============================= Tippyman http://skapunx.ml.org/~tippy tippyman@erols.com Boycott MTV! ============================= [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 21 Feb 1998 14:06:26 EST From: N64PCPSX@aol.com Subject: [N64] Rentals Are Mystical Ninja 64 and Yoshi's Story available to rent yet? Peter [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 21 Feb 1998 15:16:06 +0000 From: zimmfam@redrose.net Subject: [N64] Command & Conquer 3D I think this game is gonna be really good if they can make it as good as the series for C & C. Anyone else looking forward to this game as much as me? Zig [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #196 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]