From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #215 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, March 6 1998 Volume 01 : Number 215 Handmade Re: [N64] N64DD using a modem... Handmade Re: [N64] N64DD using a modem... Handmade Re: [N64] N64DD using a modem... Re: [N64] What game to buy? Re: [N64] [Fwd: [Fwd: Fw: Fw: (Fwd) [Fwd: Fwd: Fw: PLEASE RE Re: [N64] Wait! Don't Shoot! Re: Handmade Re: [N64] N64DD using a modem... Re: Handmade Re: [N64] Controller Pak Re: Handmade Re: [N64] N64DD using a modem... Re: Handmade Re: [N64] Controller Pak Re: Handmade Re: [N64] N64DD using a modem... Re: [N64] RPGs...when will we get them? Re: [N64] RPGs...when will we get them? Re: [N64] RPGs...when will we get them? Re: [N64] Mystical Ninja Starring Goemon Re: [N64] What game to buy? Re: [N64] RPGs...when will we get them? Re: [N64] RPGs...when will we get them? Re: [N64] RPGs...when will we get them? Re: [N64] RPGs...when will we get them? Re: [N64] RPGs...when will we get them? Re: [N64] Mystical Ninja Starring Goemon Re: [N64] Carmaggeddon II ---------------------------------------------------------------------- Date: Fri, 6 Mar 1998 11:21:19 +-100 From: Grzegorz Kosno Subject: Handmade Re: [N64] N64DD using a modem... >How expensive are connections (Internet, phone) in other countries? Poland here: I'm using a sort of public access telephone number for my Internet connection. Anyone can call this number with a modem... why am I explaining this, you know all about it. Stupid me! Anyway, if you are using a phone connection then this is the cheapest way, because you're not paying for the Internet, it is free. The Polish telecommunications company is also my Internet provider, that why it is free. But, I have to pay for the telephone connection, local call rates. Now, for a local call it costs, for every started third minute: 0.18 zl + 7% tax. I use the Internet about 30 minutes per day. The average for January is 33.6, if I have calculated it correctly. 1 zl = 0.28748 $ (1998.03.05) 0.18 * 1.07 * 0.28748 = 0.05537 $ per three minutes 0.05537 $ * 33.6/3 * 30 days = 18.6 $/month Add to this other calls and fixed costs and my phone bill ends up at 151.84 zl or 43.65 $ for January. You can have free Internet access through the eg. Technical University or some company, but they would not allow you to connect a console modem :) Grzegorz Kosno sweden@polbox.com - ----- [ REKLAMA / ADVERTISEMENT ] ------------------------ Zostan Autoryzowanym Partnerem Polbox On-Line Service! Szczegoly: http://www.polbox.pl/98partner.html - ---------------------------------------------------------- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 6 Mar 1998 11:27:47 +-100 From: Grzegorz Kosno Subject: Handmade Re: [N64] N64DD using a modem... >>Keep in mind many people don't own a modem >>either, and they might like to purchase one for use in their 64DD. > >One should also note that many people don't give a rat's ass about >modems. Exactly! Those people are also the majority. Those who don't send in mails to sites or list like this :) Also, many people are single player gamers, like myself. I do have a second controller, but it is used rarely. Grzegorz Kosno sweden@polbox.com - ----- [ REKLAMA / ADVERTISEMENT ] ------------------------ Zostan Autoryzowanym Partnerem Polbox On-Line Service! Szczegoly: http://www.polbox.pl/98partner.html - ---------------------------------------------------------- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 6 Mar 1998 11:45:52 +-100 From: Grzegorz Kosno Subject: Handmade Re: [N64] N64DD using a modem... >Alright guys, Nintendo said that it will have some kind of networking >capabilities for sure. Nintendo has a contract with some sattelite >company to put a sattelite up in space...What does that tell you? No >dial-ups, VERY short downlod times, and they are trying to keep it as >inexpensive as they can. My main question is: Where will the satellite (<= is it spelled correctly?) be situated? Over Japan? USA? Europe? Or maybe three satellites? Other questions: How much will the hardware cost? With that hardware, will you be able to SEND data? Those who have cable-TV, how much will the operator charge for the "Nintendo channel"? As far as regular network capabilities go... I think it would be the best solution, since that can be made cheap. As far as I can imagine, one could use a controller port on the N64 to connect to a second N64, third and so on, OR...??!? Hey, all you tech people and N64 developers, is that possible?? Grzegorz Kosno sweden@polbox.com - ----- [ REKLAMA / ADVERTISEMENT ] ------------------------ Zostan Autoryzowanym Partnerem Polbox On-Line Service! Szczegoly: http://www.polbox.pl/98partner.html - ---------------------------------------------------------- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 06 Mar 98 06:48:34 EST From: "Russ Lapenna" Subject: Re: [N64] What game to buy? >OK, I just got a Toys 'R' Us coupon, and it expires April 15 this year. What >game should I buy? Of the games that will be available by April 15 (and >available now), here's what I'm considering (in order of preference): >NHL Breakaway (or should I wait for the rumored NHL 98 by EA?) >Mystical Ninja Starring Goemon (depends on release date) >Super Mario 64 >1080 Snowboarding or Snowboard Kids >Fighter's Destiny >What do you all think? Personally I think Super Mario 64 is an absolute must for any N64 owner. >matt ma Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 06 Mar 98 07:06:06 EST From: "Russ Lapenna" Subject: Re: [N64] [Fwd: [Fwd: Fw: Fw: (Fwd) [Fwd: Fwd: Fw: PLEASE RE God I hate this kind of *&%#$, I would think that with the internet and the WWW, that the whole world would know to never forward anything that tellsy you to forward it to as many poeple as possible. Especially not to mailing lists. Who's the bozo???? Russ >>>>> We are experimenting with this and need your help. Forward this >>>>>> to everyone you know and if it reaches 1000 people everyone >>>>>> on the list you will receive $1000 and a copy of Windows98 at my >>>>>expense. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 06 Mar 98 07:08:36 EST From: "Russ Lapenna" Subject: Re: [N64] Wait! Don't Shoot! >I knew I should probably explain about that message I forwarded to the >list before all you guys started bitchin' about it. It is to test >Microsofts new e-mail tracking program. Just forward it to everyone you >know and if it reaches 1000 people, Microsoft will send everyone on the >list $1000 and a copy of Windows 98 (after it is released to the >general public). And please don't bitch and say it's a hoax and stuff >because the original message is from 'gatesbeta@microsoft.com'. So just >forward it to all your friends and don't get mad at me for putting it >on the list. And if you forward my reply to this to everyone you know I'll give you a free Nintendo DD equipped system. Wake up man!!!!!!! >Thanx, >Greg No thanks Russ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 6 Mar 1998 10:23:46 EST From: Trey Table Subject: Re: Handmade Re: [N64] N64DD using a modem... In a message dated 98-03-06 06:06:24 EST, you write: > As far as regular network capabilities go... > I think it would be the best solution, since that can be made cheap. > As far as I can imagine, one could use a controller port on the N64 to > connect to a second N64, third and so on, OR...??!? > > Hey, all you tech people and N64 developers, is that possible?? > > > Grzegorz Kosno I'd like to see a link cable (like on the PlayStation) for the 64 DD. I never really thought of the PS link cable as a great idea, I never minded split screen play, until one night at a friend's house we linked mine and his PlayStations and played Duke Nukem until the sun rose. Now if I can have that much fun with a crappy game like PlayStation Duke Nukem, I can only dream of the fun that would be had with a game like GoldenEye. But the prospect of any of my friends buying a N64 is not really good since they're in love with their PlayStations. What I'd like to see is not really a link cable to link two (or more) systems, but a link cable to have the N64 hook up to more than one TV. Four TVs, four controllers, some extention cables for the controllers, and best of all; one system and one copy of the game needed. That would be great. Trey ... TreyTable@aol.com No one sings me lulabys And no one makes me close my eyes So I will throw the windows wide And call to you across the skies [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 6 Mar 1998 10:26:34 EST From: Trey Table Subject: Re: Handmade Re: [N64] Controller Pak In a message dated 98-03-06 06:11:51 EST, you write: > Larger controller paks do use external switches. Is it for compatibility > reasons then? > > Grzegorz Kosno > sweden@polbox.com Large controller paks have switches to switch between groups of 123 pages. It's like having more than one pak on the same pak. I hope that makes sense. (This is only what I heard, I don't know from actual experience since I only buy Nintendo made conroller paks) Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 06 Mar 1998 15:26:22 +0000 From: "Brian Baird" Subject: Re: Handmade Re: [N64] N64DD using a modem... At 10:23 06/03/98 EST, you wrote: > >I'd like to see a link cable (like on the PlayStation) for the 64 DD. I never >really thought of the PS link cable as a great idea, I never minded split >screen play, until one night at a friend's house we linked mine and his >PlayStations and played Duke Nukem until the sun rose. Now if I can have that >much fun with a crappy game like PlayStation Duke Nukem, I can only dream of >the fun that would be had with a game like GoldenEye. But the prospect of any >of my friends buying a N64 is not really good since they're in love with their >PlayStations. What I'd like to see is not really a link cable to link two (or >more) systems, but a link cable to have the N64 hook up to more than one TV. >Four TVs, four controllers, some extention cables for the controllers, and >best of all; one system and one copy of the game needed. That would be great. It would be great... But also totally unfeasible in reality. Four screens means four times the rendering! Unless you'd want to 'magnify' one of those itsy bitsy lil 4-player screens to a 'full screen' picture. And even that would take up extra processing time. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 06 Mar 1998 15:28:17 +0000 From: "Brian Baird" Subject: Re: Handmade Re: [N64] Controller Pak At 10:26 06/03/98 EST, you wrote: >In a message dated 98-03-06 06:11:51 EST, you write: > >> Larger controller paks do use external switches. Is it for compatibility >> reasons then? > >Large controller paks have switches to switch between groups of 123 pages. >It's like having more than one pak on the same pak. I hope that makes sense. >(This is only what I heard, I don't know from actual experience since I only >buy Nintendo made conroller paks) And software is *designed* to only work with the 'standard' Nintendo size of memory, that's why it's banked & needs switched. You always need to have the slots you're using 'switched' in so the game sees them. That's another reason why using the 'extended' memory packs as a mini-64DD wouldn't work to answer another thread... Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 6 Mar 1998 10:35:53 EST From: Trey Table Subject: Re: Handmade Re: [N64] N64DD using a modem... In a message dated 98-03-06 10:30:47 EST, you write: > It would be great... But also totally unfeasible in reality. Four screens > means four times the rendering! Unless you'd want to 'magnify' one of those > itsy bitsy lil 4-player screens to a 'full screen' picture. And even that > would take up extra processing time. > > > Brian @ DMA There's always the Nintendo 256. I think they'll wait around and skip 128. Ever play on a 60 inch TV? They're not that itsy-bitsy. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 06 Mar 1998 08:36:05 -0700 From: "Tyler V. Snow" Subject: Re: [N64] RPGs...when will we get them? At 12:14 PM 3/5/1998 -0600, you wrote: > >It seems that every game on N64 is either racing, sports, DOOM >clones, or somthing else with a large action element. Other than >Zelda 64 (likely to be moved ahead another two >years before we get it) what RPG or adventure games are we going to >be getting for N64? The only true RPG coming out is Quest 64 ('true' meaning turn-based, menu-driven battles). >Is Nintendo going to let all the RPG players fall into the hands of >Sony and its Playstation (I did, poor me...) or are they going to do >something about it? Poor you? You should be happy you now have the best of both worlds! At least I am... - -- Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index2.html -- updated 02/26/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 06 Mar 1998 08:37:39 -0700 From: "Tyler V. Snow" Subject: Re: [N64] RPGs...when will we get them? >That's a good question. One should note that most RPGs on the PlayStation >suck, so besides FF7 and Final Fantasy Tactics, you N64 Only owners aren't >missing too much. I beg to differ... Suikoden and Wild Arms were excellent RPGs, alongwith Alundra. Plus, there are many RPGs coming this year from Square, Capcom, Working Designs, and other companies. - -- Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index2.html -- updated 02/26/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 6 Mar 1998 10:51:16 EST From: Trey Table Subject: Re: [N64] RPGs...when will we get them? In a message dated 98-03-06 10:40:14 EST, you write: > I beg to differ... Suikoden and Wild Arms were excellent RPGs, alongwith > Alundra. Plus, there are many RPGs coming this year from Square, Capcom, > Working Designs, and other companies. > -- > Tyler V. Snow Suikoden excelent? You can only move in four directions. The animation is horrible, the story is boring. And it sufferes from the stupidity factor. The PlayStation is a powerful systrem, why do I put my comrades in my pocket? I don't know about Wild Arms, I rented it once but it had too many scratches in it to play. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 5 Mar 1998 19:42:49 +0100 From: kleinemans Subject: Re: [N64] Mystical Ninja Starring Goemon >>How many of you are going to buy it when it comes out? > >I think right now I'm planning on renting it. It got pretty good ratings >in EGM (8's), and they did say that it was one of the longest games on N64 >right now, and for me that's a big plus. If it's fun I'll probably end up >buying it used; I am so back-logged on PSX RPGs I can wait a few months >after any new release and buy it used for half price. :) I REALLY need some info on the PAL release of this game. It's like an awfull dilemma. There's just one problem, I want the version with the japanese title tune. However, about a year ago I read an article about konami planning to remove it from the PAL version because 128mbit carts would be just too expensive. However, cart costs seemed to have dropped nowadays, and DKR is 128mbit and just 60$$ over here. (Well, it's 2nd party, but still) so are they still planning to do it? If not, then here's the next problem. I could import and get myself a fancy converter, but I heard that these things will show PAL borders and speed when playing NTSC games. Is this true?? And if so, will my Japanese title tune be screwed up?? And how much is the US version gonna cost? I just WANT that freekin' title tune!! I was cheering when I read that konami wasn't going to change the voices but was going to subtitle it's songs. Next, about the gameplay. It's the longest N64 title yet? Give me some more info about it, I thought it was actually quite short. I don't know anything about it though, but would it take over a month to complete? (That's long, nowadays) kleinemans _________________________________________________________ * Html designer of Game Nation: http://www.gamenation.base.org * Free lance computernerd * Gaming when not doing the two best things in life (mentioned above) --Give creativity a chance, ban Microsoft [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 6 Mar 1998 11:58:37 -0600 (CST) From: Stryder Subject: Re: [N64] What game to buy? On Thu, 5 Mar 1998, Trey Table wrote: > In a message dated 98-03-05 18:29:31 EST, you write: > > > Sorry, I have both Madded 64 and Gameday 98, Madden takes the cake easily. > > Maybe it's just me, but I like real teams. > > Trey ... TreyTable@aol.com Ahhh, but Maaden 64 does have real teams. It just does not have real team names. It has all the real players, thus real teams. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 6 Mar 1998 12:07:15 -0600 (CST) From: Stryder Subject: Re: [N64] RPGs...when will we get them? On Fri, 6 Mar 1998, Trey Table wrote: > Suikoden excelent? You can only move in four directions. The animation is > horrible, the story is boring. And it sufferes from the stupidity factor. The > PlayStation is a powerful systrem, why do I put my comrades in my pocket? I > don't know about Wild Arms, I rented it once but it had too many scratches in > it to play. You are the only person I know of who thinks Suikoden is not a good RPG. Also, I highly recommend you try Wild Arms, everything about that game is good. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 6 Mar 1998 12:08:48 -0600 From: "Autrey, Patric" Subject: Re: [N64] RPGs...when will we get them? > Date sent: Fri, 06 Mar 1998 08:36:05 -0700 > To: n64@lists.xmission.com > From: "Tyler V. Snow" > Subject: Re: [N64] RPGs...when will we get them? > Send reply to: n64@lists.xmission.com > At 12:14 PM 3/5/1998 -0600, you wrote: > >Is Nintendo going to let all the RPG players fall into the hands of > >Sony and its Playstation (I did, poor me...) or are they going to do > >something about it? > > Poor you? You should be happy you now have the best of both worlds! At > least I am... Heh heh... well, I love my playstation, and the reason I bought it was for FF7. But that and Castlevania Symphony of the Night are the only good games I have for it (although I will be getting Resident Evil 2 pretty soon. But I still feel let down because I live in a rural town where surprisingly, the best video store actually stocks less PSX games than N64. And they don't have Beyond the Beyond! That's why I said "poor me!" :- >= Patrick Autrey . Patrick Autrey pautrey@dexter.k12.mo.us Dexter High School Dexter, MO 63841 ***************************************************************** There are no "evil" people in this world, just "bad" hearts and "weak" people. We must get rid of the "bad" hearts so the "weak" people can be strong. -Ekaru Hoppe de Jean ***************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 6 Mar 1998 12:10:59 -0600 From: "Autrey, Patric" Subject: Re: [N64] RPGs...when will we get them? > Date sent: Fri, 6 Mar 1998 12:07:15 -0600 (CST) > From: Stryder > To: n64@lists.xmission.com > Subject: Re: [N64] RPGs...when will we get them? > Send reply to: n64@lists.xmission.com > On Fri, 6 Mar 1998, Trey Table wrote: > > > Suikoden excelent? You can only move in four directions. The animation is > > horrible, the story is boring. And it sufferes from the stupidity factor. The > > PlayStation is a powerful systrem, why do I put my comrades in my pocket? I > > don't know about Wild Arms, I rented it once but it had too many scratches in > > it to play. > > You are the only person I know of who thinks Suikoden is not a good RPG. > Also, I highly recommend you try Wild Arms, everything about that game is > good. > > Stryder Good point. While you are add it add Beyond the Beyond to the list of good RPGs. Its extremely difficult, but still one of the best I have played... I never played Suikoden, so I wouldn't know. :-> Patrick > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > . Patrick Autrey pautrey@dexter.k12.mo.us Dexter High School Dexter, MO 63841 ***************************************************************** There are no "evil" people in this world, just "bad" hearts and "weak" people. We must get rid of the "bad" hearts so the "weak" people can be strong. -Ekaru Hoppe de Jean ***************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 6 Mar 1998 12:13:24 -0600 From: "Autrey, Patric" Subject: Re: [N64] RPGs...when will we get them? > From: "Autrey, Patric" > Organization: Dexter Public Schools > To: n64@lists.xmission.com > Date sent: Fri, 6 Mar 1998 12:10:59 -0600 > Subject: Re: [N64] RPGs...when will we get them? > Send reply to: n64@lists.xmission.com > > Date sent: Fri, 6 Mar 1998 12:07:15 -0600 (CST) > > From: Stryder > > To: n64@lists.xmission.com > > Subject: Re: [N64] RPGs...when will we get them? > > Send reply to: n64@lists.xmission.com > > > On Fri, 6 Mar 1998, Trey Table wrote: > > > > > Suikoden excelent? You can only move in four directions. The animation is > > > horrible, the story is boring. And it sufferes from the stupidity factor. The > > > PlayStation is a powerful systrem, why do I put my comrades in my pocket? I > > > don't know about Wild Arms, I rented it once but it had too many scratches in > > > it to play. > > > > You are the only person I know of who thinks Suikoden is not a good RPG. > > Also, I highly recommend you try Wild Arms, everything about that game is > > good. > > > > Stryder > > Good point. While you are add it add Beyond the Beyond to the > list of good RPGs. Its extremely difficult, but still one of the > best I have played... I never played Suikoden, so I wouldn't know. > :-> Sorry, meant "at it" not "add it!" :-> > > Patrick > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > . > Patrick Autrey > pautrey@dexter.k12.mo.us > Dexter High School > Dexter, MO 63841 > ***************************************************************** > There are no "evil" people in this world, just "bad" hearts and > "weak" people. We must get rid of the "bad" hearts so the "weak" > people can be strong. > -Ekaru Hoppe de Jean > ***************************************************************** > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > . Patrick Autrey pautrey@dexter.k12.mo.us Dexter High School Dexter, MO 63841 ***************************************************************** There are no "evil" people in this world, just "bad" hearts and "weak" people. We must get rid of the "bad" hearts so the "weak" people can be strong. -Ekaru Hoppe de Jean ***************************************************************** [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 06 Mar 1998 13:11:04 -0700 From: "Tyler V. Snow" Subject: Re: [N64] RPGs...when will we get them? >Suikoden excelent? You can only move in four directions. The animation is >horrible, the story is boring. And it sufferes from the stupidity factor. The >PlayStation is a powerful systrem, why do I put my comrades in my pocket? I play RPGs for one thing: the story. I couldn't care less if I can only move in four directions, if there were only two total frames of animation, and if it only showed half of the main character to represent my party. The story in Suikoden was excellent, IMO, and it gripped me for the entire game. My only complaint about Suikoden was that it was pretty short for an RPG, but other than that, I can't see how anyone who liked SNES RPGs wouldn't like this one. You thought the story was boring, and you're welcome to your opinion, but I have heard from a lot of RPG fans that actually liked Suikoden more than FFVII. Suikoden also had a great soundtrack. IMO, of course. >I >don't know about Wild Arms, I rented it once but it had too many scratches in >it to play. Wild Arms was also excellent.. the story as well as the music. I suggest you buy it from a store like Software Etc. so that you can return it if you don't like it. It's only $39.99 there... - -- Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index2.html -- updated 02/26/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 06 Mar 1998 13:18:59 -0700 From: "Tyler V. Snow" Subject: Re: [N64] Mystical Ninja Starring Goemon >And how much is the US version gonna cost? Sorry, I don't have any info on the PAL version of the game.. As for the price, if the past is any indication, I would say Goemon will be $59-$69 in America. >Next, about the gameplay. It's the longest N64 title yet? Give me some more >info about it, I thought it was actually quite short. I don't know anything >about it though, but would it take over a month to complete? (That's long, >nowadays) EGM says that it is one of the longest games on N64, and Ultra Game Players Online says it takes about 30 hours to complete. That's great news for me as my biggest complaint with current games is that they don't last very long! And whether it will last a month or not is entirely dependent on how much you play it. I bought FFVII last September 3rd and I'm still not finished with it, I currently have 73 hours on my game (I rarely work on just one game at a time); yet one of my friends bought FFVII and played 50 hours on his game in one week. I pity him. :) - -- Tyler V. Snow tvsnow@usa.net http://members.tripod.com/~tvsnow/index2.html -- updated 02/26/98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 6 Mar 1998 21:08:19 -0000 From: "Sam" Subject: Re: [N64] Carmaggeddon II OK, I still believe Carmageddon was pants. Who said StarFox was bad? Me and every other PAL player I know who has had to put up with a crap conversion of a game that was FAR too short with FAR too little replay value and was fun for, hmm, 12.9876 secs, maybe. ^^^ Sam Nurgatomic Dustbin (UK PAL N64 Website) www.reserve.co.uk/n64 www.special.reserve.co.uk/n64 - ---------- | From: N64PCPSX | To: n64@lists.xmission.com | Subject: Re: [N64] Carmaggeddon II | Date: 05 March 1998 21:54 | | In a message dated 3/5/98 4:42:30 PM Eastern Standard Time, | sam.wray@netcomuk.co.uk writes: | | > Why are Nintendo letting Carmaggeddon II onto our console? | | Because it rocks. | | > | > I feel C1 is one of the biggest overrated games ever. The hype caused the | > sales, people played it for a day or two and then left it in the corner. | | I wouldn't say so. | | > | > It stank! The gameplay was appalling. Where is QUALITY over QUANTITY? Or | > is this just another STAR FOX, the first one sold well, may not have been | > the best thing ever but had a dedicated following, so we'll make a sequal | > (or in this case allow a sequal to be made)? | | Uh...stank? Is that even a word? | In my opinion, the quality is very high. Especially with 3Dfx. Who ever said | starfox was bad? considering it sold over 1 million copies. | | > | > What do you listers think? | | I just told you! | | > Please have played C1 before commenting!! | | I did and enjoyed it!! :) | | Peter | Known For Criticism :) | | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] | [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #215 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]