From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #233 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, March 25 1998 Volume 01 : Number 233 Re: [N64] GameShark people Re: [N64] Gameshark and Yoshi's Story. Re: [N64] Gameshark and Yoshi's Story. [N64] Gameshark & Yoshi's Story Re: [N64] Does this mean it's N64? Re: [N64] GameShark people [N64] 1080 Snowboarding [N64] Top 10 N64 Games Re: [N64] Top 10 N64 Games Re: [N64] Top 10 N64 Games Re: [N64] Top 10 N64 Games Re: [N64] Top 10 N64 Games Re: [N64] Top 10 N64 Games Re: [N64] Top 10 N64 Games Re: [N64] Gameshark & Yoshi's Story Re: [N64] Gameshark and Yoshi's Story. Re: [N64] Censorship RE: [N64] Brian @ DMA the Microsoft cheerleader RE: [N64] Brian @ DMA the Microsoft cheerleader RE: [N64] Brian @ DMA the Microsoft cheerleader Re: [N64] Brian @ DMA the Microsoft cheerleader RE: [N64] Brian @ DMA the Microsoft cheerleader [N64] Plug and what ? RE: [N64] Brian @ DMA the Microsoft cheerleader RE: [N64] Brian @ DMA the Microsoft cheerleader Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. Re: [N64] Censorship Re: [N64] Censorship [N64] Quake64 - was released yesterday! Re: [N64] Brian @ DMA the WHAT?! ;) Re: [N64] Top 10 N64 Games ---------------------------------------------------------------------- Date: Tue, 24 Mar 1998 17:39:09 EST From: Trey Table Subject: Re: [N64] GameShark people In a message dated 98-03-24 04:30:53 EST, you write: > Two N64 gamesharks? Three game genies? I have a gameshark for my PSX and > one for my N64. Do you have yours for different systems also, or do you > just enjoy wasting money? > > Stryder Although I *do* enjoy wasting money, rest assured that my two Gamesharks are for the N64 and PlayStation. The three Game Genies are for the NES (it won't work without it), the Super NES (I bought it to play as the bosses in Street Fighter 2, that was a letdown), and for the Game Boy (a gift). Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 17:43:55 EST From: Trey Table Subject: Re: [N64] Gameshark and Yoshi's Story. Trey Table wrote: > Ladies and Gentlemen, > > I just rented Yoshi's Story out of sheer boredom and decided to fiddle with > the Gameshark to try and make so codes that might do something. But for some > reason Yoshi's Story doesn't work with the Gameshark, all I get is a blank > screen and the number '8' on the LCD readout on the Gameshark. Has anybody > else had this problem? > > Trey ... Treytable@aol.com ----- dweezle@surfshop.net replied: > Do you have the new version of the Gameshark? I bought it on 03/02/98 if that helps. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 13:14:02 -1000 From: Phaze Subject: Re: [N64] Gameshark and Yoshi's Story. >> Do you have the new version of the Gameshark? > >I bought it on 03/02/98 if that helps. The latest version is 1.99. You should be able to see what version you have on the Gameshark's title screen. Even though you bought it this month, it could still have been an older version that's been sitting on the shelf for awhile. You can always get a PC Comms link & upgrade your Shark's software to the latest version or find someone with a Comms link to do it for you. -Phaze Computer Game Player, Anime Otaku, & Video Game Collector (since 1843) "I like my women like I like my coffee... strong, bitter, and hand-picked by some guy in Colombia." [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 18:16:44 -0500 From: Kevin Dent Subject: [N64] Gameshark & Yoshi's Story Yoshi's Story has the same newer cartridge format that diddy kong racing has. It requires the newest version of the N64 Gameshark (The version that has the keycodes in it) before it will work. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 18:17:01 EST From: JPB2 Subject: Re: [N64] Does this mean it's N64? In a message dated 98-03-24 18:15:22 EST, you write: << Did IGN64 play Turok 2?? Does this mean the pics are from N64 versions of the game?? >> Let's hope so, with the 4 player deathmatch and co-op modes it looks to be the best game out this year, maybe better than Zelda, but i doubt it. I might buy it if WWF Warzone doesn't come out soon. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 18:20:50 EST From: BenzSL550 Subject: Re: [N64] GameShark people I have one [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 18:50:38 EST From: GreySpot98 Subject: [N64] 1080 Snowboarding I was just wondering if the instruction booklet of 1080 snowboarding had its own picture, or is it the title with the boring background (Starfox, Goldeneye, KI Gold, Bomberman 64, etc.)? Nadim Greyspot98 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 20:12:48 -0500 From: "Flash (Tim Danko)" Subject: [N64] Top 10 N64 Games Hey, I was wondering if yall could list what games you think would be the top 10 N64 Games. Mine are... 1--Goldeneye007 2--1080 Snowboarding 3--Waverace 4--Super Mario 64 5--Mariokart64 6--Yoshi's Story 7--Extreme G 8--DKR 9--Starfox64 10--pilotwings64 ~Flash - -- _ { } | | | | .-.! !.-. .-! ! ! !.-. POLITICS ! ! ! ! ========= \ / Poli -- Many \ / Tics -- Bloodsucking Insects | | """""""""""""""""""""""""""""""""""" |______| dankonrt@bright.net http://gamecentral.simplenet.com/n64newshq The Home Of The N64 News HQ! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 20:17:42 EST From: JPB2 Subject: Re: [N64] Top 10 N64 Games heres my list, based on how much I actually play em, 1. WCW vs. nWo: World Tour 2. Goldeneye 3. Madden 64 4. Diddy Kong Racing 5. San Fran Rush 6. Wave Race 7. Mario Kart 64 8. Turok 9. NBA Hangtime 10. Cruisin USA / Star Wars [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 20:20:32 EST From: FALCONZ 10 Subject: Re: [N64] Top 10 N64 Games My top ten Fave games are:::::: - -Diddy Kong racing (by a landslide) - -Cruis'n USA - -Wave Race 64 - -Star Fox 64 - -Mario Kart 64 - -Super Mario 64 - -Extreme G - -Goldeneye 007 - -Pilotwings 64 - -Nagano winter Olympics P.S I didn't think 1080 came out until april first? When did it? Also, do u agree with my opinion on games? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 20:28:38 -0500 From: "Flash (Tim Danko)" Subject: Re: [N64] Top 10 N64 Games > P.S I didn't think 1080 came out until april first? Well it doesn't come out till then in the US, that doesn't mean the japan version isn't out, the jap version also lets you choose between the game being in all japinese or all english. > When did it? Also, do u > agree with my opinion on games? It is exactly that, an opinion, i can't argue with it. > ~Flash - -- _ { } | | | | .-.! !.-. .-! ! ! !.-. POLITICS ! ! ! ! ========= \ / Poli -- Many \ / Tics -- Bloodsucking Insects | | """""""""""""""""""""""""""""""""""" |______| dankonrt@bright.net http://gamecentral.simplenet.com/n64newshq The Home Of The N64 News HQ! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 20:26:52 EST From: JPB2 Subject: Re: [N64] Top 10 N64 Games In a message dated 98-03-24 20:23:42 EST, you write: << Also, do u agree with my opinion on games? >> Diddy is good, but not that good, other than that, ARE YOU ON CRACK?? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 21:47:18 EST From: Trey Table Subject: Re: [N64] Top 10 N64 Games In a message dated 98-03-24 20:13:28 EST, you write: > Hey, I was wondering if yall could list what games you think would be > the top 10 N64 Games. Mine are... > > 1--Goldeneye007 > 2--1080 Snowboarding > 3--Waverace > 4--Super Mario 64 > 5--Mariokart64 > 6--Yoshi's Story > 7--Extreme G > 8--DKR > 9--Starfox64 > 10--pilotwings64 > > ~Flash Hmm Ten? I'll give it a shot. 1. GoldenEye 007 2. San Francisco Rush 3. Puyo Puyo Sun 64 4. Mario Kart 64 5. Blast Corps 6. Wave Race 64 7. Star Fox 64 8. Super Mario 64 9. Star Wars : Shadows of the Empire 10. Killer Instinct Gold Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 21:50:03 EST From: Trey Table Subject: Re: [N64] Top 10 N64 Games In a message dated 98-03-24 20:23:42 EST, you write: > My top ten Fave games are:::::: > -Diddy Kong racing (by a landslide) > -Cruis'n USA > -Wave Race 64 > -Star Fox 64 > -Mario Kart 64 > -Super Mario 64 > -Extreme G > -Goldeneye 007 > -Pilotwings 64 > -Nagano winter Olympics > P.S I didn't think 1080 came out until april first? When did it? Also, do u > agree with my opinion on games? > How anybody could like Diddy Kong Racing and Nagano Winter Olympics is beyond me. Flash probably has the import of 1080. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 21:51:57 EST From: Trey Table Subject: Re: [N64] Gameshark & Yoshi's Story In a message dated 98-03-24 21:30:28 EST, you write: > Yoshi's Story has the same newer cartridge format that diddy kong > racing has. It requires the newest version of the N64 Gameshark (The > version that has the keycodes in it) before it will work. > I checked and I have Gameshark version 1.09 and it has a keycode for Yoshi's Story. I guess I better ask Code Boy. Trey ... TreyTable@aol.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 21:59:41 -0500 From: Dweezle Subject: Re: [N64] Gameshark and Yoshi's Story. Actually, I think you have to mail your gameshark to InterAct to receive the new one. I am not sure about this, but I got mine for Christmas and I had to send it to them. Check at www.gameshark.com to get all the details on whether or not you have to send it in. Trey Table wrote: > Trey Table wrote: > > > Ladies and Gentlemen, > > > > I just rented Yoshi's Story out of sheer boredom and decided to fiddle with > > the Gameshark to try and make so codes that might do something. But for some > > reason Yoshi's Story doesn't work with the Gameshark, all I get is a blank > > screen and the number '8' on the LCD readout on the Gameshark. Has anybody > > else had this problem? > > > > Trey ... Treytable@aol.com > ----- > dweezle@surfshop.net replied: > > Do you have the new version of the Gameshark? > > I bought it on 03/02/98 if that helps. > > Trey ... TreyTable@aol.com > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 20:34:53 -0700 From: "Mark J. Popp" Subject: Re: [N64] Censorship At 07:16 AM 3/24/98 EST, you wrote: >> Well, I don't think FF2 or 3 hurt that much because they removed some >> words, and they probably offended less people, too. > >Well that's easy, if it offends you, don't play it It doesn't offend me personally, but I don't think that's the big solution. Remember, certain elements of the game are being rejected, not the game itself. I mean, if Nintendo decided to put some left-wing pinko propaganda in their next Mario game, I would probably still want to play, I'd just prefer not to read socialist garbage. ************************************************************************ Mark J. Popp | poppmj@cadvision.com | Calgary, Alberta, Canada http://www.acs.ucalgary.ca/~mjpopp/index.html ************************************************************************ [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Mar 1998 11:07:31 GMT From: pete@lucent.com Subject: RE: [N64] Brian @ DMA the Microsoft cheerleader - ->Easy, chopper. I don't remember bringing up Glide, 3Dfx or Voodoo, - ->although they certainly seem to be sore subjects for you. - -> - ->And I suppose you're right. Let someone else blaze the trail, be the - ->visionary. Then follow once it's "mainstream." Very pragmatic. I think its more to do with the fact that the use of stuff thats very new has its own difficulties, for one if you keep swapping to use the latest stuff then you have a time (and therefore cost) overhead for your programmers to become familiar with it. This in turn will impact your estimation for the project as the environment will be untested for your usage. If the software you use works then why move to some sparkley new stuff? It doesnt make sense. - ->I didn't mean to imply that you or anyone else (or DMA (I can't help but - ->wonder if you've wrestled with this topic internally already - it sure - ->seemed to wind you up!)) should be writing to 3Dfx or Glide. I was just - ->trying to gauge whether you're genuinely *excited* by Microsoft stuff - ->(which, again, I'm not), or just writing using and for their products - ->because it's the thing to do and "marketable." Again this is similar as Brian said if you write for an add on card (3dfx or whatever) then you are limiting your audience. Until a card has a certain percentage user coverage its not viable to write code which relies on it. - ->Do you get *excited* by *anything* "cutting-edge," Microsoft or not? Quick question, I always thought that the use of the double quote in a sentence such as this was used to signify that the word was being used to mean something that it did not. Surely the term "cutting-edge," means cutting edge, why the quotes? To much watching friends (which I don't btw). Oh and I don't like microsoft either but thats got nowt to do with programming. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Mar 1998 11:31:52 +0000 From: "Brian Baird" Subject: RE: [N64] Brian @ DMA the Microsoft cheerleader At 15:37 24/03/98 -0600, you wrote: >Easy, chopper. I don't remember bringing up Glide, 3Dfx or Voodoo, >although they certainly seem to be sore subjects for you. I was using them as examples of buzzwords, buzz technologies. They are *not* sore subjects with me, just examples of bandwagon terms used by people who do not realise the impact. As you say later on, you are not a programmer. I don't think you can really comment on what's a 'good' new technique or not. >And I suppose you're right. Let someone else blaze the trail, be the >visionary. Then follow once it's "mainstream." Very pragmatic. Yep, very pragmatic, but totally at a tangent to the original discussion of 'how to become a programmer'. *Personally*, I think DMA do pretty good at 'blazing trails'. We're part of the Nintendo "Dream Team". We have a *very* sophisticated physics engine. We had 24 bit colour support in DOS way before anyone else. Unfortunately, we don't jump on the bandwagons *you* think are hot. >I was just responding to the portions of your previous posts where said >pragmatism (re: writing to Win32) crossed over into gushing praise of >Microsoft's products, which (as an admitted layperson, programming-wise) >I consider second-rate across the board. But that's just me. Again, how can you comment on the worthiness of Microsoft's developer tools if you don't use them? I didn't say Win32 was a superb programming system, I didn't say DirectX is the *best* 3D API around - it isn't. But Visual C++ is a *good* development tool. Direct X is a *good* way of getting some sprites, some graphics, some input routines going together. I use Visual C++ near enough every day. I *like* it. I've used other development systems. I *like* them too. Right at the moment I'm knee deep in MFC source code and I hate it. I'm constantly amazed that Win95 holds together, functions as well as it does. That doesn't mean I *rate* it. And please, *never* forget that you can have all the APIs in the world, all the graphical tricks possible, some of the fastest graphics code ever and *still* have a completely lousy game. But that's another topic. >I didn't mean to imply that you or anyone else (or DMA (I can't help but >wonder if you've wrestled with this topic internally already - it sure >seemed to wind you up!)) should be writing to 3Dfx or Glide. I was just >trying to gauge whether you're genuinely *excited* by Microsoft stuff >(which, again, I'm not), or just writing using and for their products >because it's the thing to do and "marketable." Microsoft stuff doesn't 'excite' me, no. But it gets the job done. And that's what I'm paid to do. And 'marketing' has nothing to do with it - if I wanted to be 'hip & happening', I'd be trying to do what you seem to think coders *should* be doing - ditching a well proven, a well tested environment for whatever someone else thinks is 'cool' right now. >Do you get *excited* by *anything* "cutting-edge," Microsoft or not? I'm going to give this comment the contempt it deserves. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Mar 1998 11:38:29 +0000 From: "Brian Baird" Subject: RE: [N64] Brian @ DMA the Microsoft cheerleader At 11:07 25/03/98 GMT, you wrote: > >->I didn't mean to imply that you or anyone else (or DMA (I can't help but >->wonder if you've wrestled with this topic internally already - it sure >->seemed to wind you up!)) should be writing to 3Dfx or Glide. I was just >->trying to gauge whether you're genuinely *excited* by Microsoft stuff >->(which, again, I'm not), or just writing using and for their products >->because it's the thing to do and "marketable." >Again this is similar as Brian said if you write for an add on card (3dfx or >whatever) then you are limiting your audience. Until a card has a certain >percentage user coverage its not viable to write code which relies on it. Yep, yep, yep. One of the reasons our last game, "Grand Theft Auto" has done well is because it has a low requirement. It will run on a 486. Time and time again we've had people congratulate us on that. We *also* fully support 3DFX - so if you *do* have a good system, you get the best out of the game too. But that's an 'extra'. We purposely didn't restrict our market to 'just' high end machines. Once you start writing games for more than one platform, you *really* have to watch your requirements. What's fine on the PC is a *pain* on the PSX or N64. How much memory does Quake 2 'like'? 32MB? Try shunting that into a 2MB PSX. Aiming for the top cuts off 90% of the games buying public, certainly outside the US. There's a whole wide world out there without a 3DFX card. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Mar 1998 11:44:37 +0000 From: Adrian Mander Subject: Re: [N64] Brian @ DMA the Microsoft cheerleader So how do programmers get round the memory limits on a playstation n64 then, Mind you 32Meg seems a little steep. Is it that pc programmers become slack and waste memory? Or will the public always miss out on the super slick speeds of quake2. IMO i prefer to literally plug and play with consoles (simpler than the pc's PnP claims ;) ) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Mar 1998 11:49:01 GMT From: pete@lucent.com Subject: RE: [N64] Brian @ DMA the Microsoft cheerleader - ->Once you start writing games for more than one platform, you *really* have - ->to watch your requirements. What's fine on the PC is a *pain* on the PSX or - ->N64. How much memory does Quake 2 'like'? 32MB? Try shunting that into a - ->2MB PSX. Aiming for the top cuts off 90% of the games buying public, - ->certainly outside the US. There's a whole wide world out there without a - ->3DFX card. All well and good matey, but what about the "phrases in quotes used in an annoying wrong way which seems to be accepted in the States probably due to Friends which is in itself a bad thing" eh, eh. :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: From: Craig Cummings Subject: [N64] Plug and what ? > (simpler than the pc's PnP claims ;) ) That'll be plug and pray then ? :-) > /\ /\ > /\/ \/\ / \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ >_/ \/\ / Craig Cummings BA(Hons) > /\ /\ \/ Support Specialist > / \ / \ - __O CCAT Business Systems > / \ / \ - `\<, > || || - ( )/`( ) mailto:ccummings@ccat.co.uk >~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ >http://www.netcomuk.co.uk/~delgie/rover/frames.htm > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Mar 1998 11:53:31 +0000 From: "Brian Baird" Subject: RE: [N64] Brian @ DMA the Microsoft cheerleader At 11:49 25/03/98 GMT, you wrote: > >All well and good matey, but what about the "phrases in quotes used in an >annoying wrong way which seems to be accepted in the States probably due to >Friends which is in itself a bad thing" eh, eh. :) :-) Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Mar 1998 12:26:18 -0000 From: Gordon Speirs Subject: RE: [N64] Brian @ DMA the Microsoft cheerleader Very very carefully :) gordon - ---------- From: Adrian Mander[SMTP:adrian.mander@mrc-bsu.cam.ac.uk] Reply To: n64@lists.xmission.com Sent: 25 March 1998 11:44 To: n64@lists.xmission.com Subject: Re: [N64] Brian @ DMA the Microsoft cheerleader So how do programmers get round the memory limits on a playstation n64 then, Mind you 32Meg seems a little steep. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 13:08:29 +-100 From: Grzegorz Kosno Subject: Re: [N64] Brian @ DMA -> Requirements for a career in the gaming industry. >Instead of doing 7 >hours work in 7 hours, you do 7 hours in 10 hours. That make sense? Yes it makes sense. Concentration problems and else. I do experience that myself while programming or doing other work with the computer. I am just starting with programs written for others, here in Poland as freelance. Nothing really serious yet, but you have to start somewhere :). Currently, I am waiting for an official order for screen savers for Win95. I have started programming for Win95 less than six months before. I use Delphi 3. Are other complilers better? Also, in C for DOS, I am doing some work with testing or development of "something" (no, I won't tell) for the Technical University of Lodz. Just in case someone else would like to know about my computer history. This could lead to an employment as a programmer. I am really close... I started with Basic on the MSX, C64 and Comal(?) for Compis. Mostly modifing existing programs. For the PC, I have been programming actively in Pascal and C (also C++ and inline assembler), but I have also been in touch with Prolog, Basic, Fortran and assembler. Brian, thank you for answering my questions seriously and more extensively. (...not like someone else who shall remain nameless...) Grzegorz Kosno sweden@polbox.com - ----- [ REKLAMA / ADVERTISEMENT ] ---------------------------------------- Lubisz film?! Wiec na co czekasz? Przylacz sie do FILMWEBU! Pierwszy Polski Serwis Filmowy w Internecie http://www.filmweb.pl - -------------------------------------------------------------------------- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 24 Mar 1998 13:08:22 +-100 From: Grzegorz Kosno Subject: Re: [N64] Censorship >[---] >olds (how sad) and the damn Bible thumpers would have a cow if Peppy told >[---] Calm down, mate! What's wrong with the Bible?? >One final note. Great games don't really need profanity, just like great >comedy. At least you got that right... Grzegorz Kosno sweden@polbox.com - ----- [ REKLAMA / ADVERTISEMENT ] ---------------------------------------- Lubisz film?! Wiec na co czekasz? Przylacz sie do FILMWEBU! Pierwszy Polski Serwis Filmowy w Internecie http://www.filmweb.pl - -------------------------------------------------------------------------- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Mar 1998 15:15:25 GMT From: pete@lucent.com Subject: Re: [N64] Censorship - ->>[---] - ->>olds (how sad) and the damn Bible thumpers would have a cow if Peppy told - ->>[---] - ->Calm down, mate! - ->What's wrong with the Bible?? Looked at as a work of fiction nothing. - ->>One final note. Great games don't really need profanity, just like great - ->>comedy. - ->At least you got that right... Thats the point of arguments about censorship, In my opinion the Young ones was great comedy, but would it have been as funny without it? I think not. In context profanity is good. Its all a matter of opinion. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Mar 98 10:28 EST From: kmapp@csc.com (Kevin Mapp) Subject: [N64] Quake64 - was released yesterday! Comrades!, Has anyone had the chance to check out Quake64 yet? I checked for at EB yesterday and they said that they would not get it until today. The official release date was yesterday. Does anyone plan on getting it? Kevin [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Mar 1998 15:32:46 +0000 From: Ruud Campsteijn Subject: Re: [N64] Brian @ DMA the WHAT?! ;) >So how do programmers get round the memory limits on a playstation >n64 then, Mind you 32Meg seems a little steep. We slash and chop until it fits. Ok, so a feature or two may have to go along the way... :) - --Ruud BTW: Brian, becoming a cheerleader? Join the club :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 25 Mar 1998 16:08:59 +-100 From: Grzegorz Kosno Subject: Re: [N64] Top 10 N64 Games The Top Ten: 1. Goldeneye 2. Diddy Kong Racing 3. Lylat Wars 4. International Superstar Soccer 64 5. Mario 64 6. Extreme G 7. Wave Race 64 8. Turok 9. Blast Corps A. Snowboard Kids The list consists of games which I own or have owned. Grzegorz Kosno sweden@polbox.com - ----- [ REKLAMA / ADVERTISEMENT ] ---------------------------------------- Lubisz film?! Wiec na co czekasz? Przylacz sie do FILMWEBU! Pierwszy Polski Serwis Filmowy w Internecie http://www.filmweb.pl - -------------------------------------------------------------------------- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #233 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]