From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #463 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Monday, August 24 1998 Volume 01 : Number 463 Re: [N64] SNES sounds better than N64(complaint) [N64] Complaints about mail [N64] Gameboy for Bond Re: Re[2]: [N64] used games Re: [N64] Warzone characters: Is this necessary?? Re: [N64] slowdown in Turok 2 Re: [N64] Turok 2 music Re: [N64] Warzone characters Re: [N64] Shadow Man. Re: [N64] Turok 2's Sound and How It'll Compare to Goldeneye Re: [N64] SNES sounds better than N64 Re: [N64] Turok 2 music Re: [N64] Complaints about mail Re: [N64] SNES sounds better than N64 Re: [N64] how Turok 2 will stack up to GoldenEye Re: [N64] direct look at SNES & N64 RE: [N64] Silicon Valley and Body Harvest (which game?) [N64] Best GameBoy Games Re: [N64] 640X480 Again -> Atari Hi-Res RE: [N64] Silicon Valley and Body Harvest (which game?) Re: [N64] SNES sounds better than N64 Re: [N64] crime in Nintendoland Re: [N64] Turok 2 music SV: [N64] SNES sounds better than N64 ---------------------------------------------------------------------- Date: Sun, 23 Aug 1998 19:40:21 EDT From: Subject: Re: [N64] SNES sounds better than N64(complaint) Unless you haven't noticed, Trey, Vi, D Fentie, and I have all been changing the subject's name for some time now. I'm sure others have, but I notcied a trend with these certain people. And look at yourself. You just added complaint to an already off-topic message. whenever I change the subject, I change it completely. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 18:16:21 -0600 From: D Fentie Subject: [N64] Complaints about mail hit the nail on the head ;) Bastion007@aol.com wrote: > > Unless you haven't noticed, Trey, Vi, D Fentie, and I have all been changing > the subject's name for some time now. I'm sure others have, but I notcied a > trend with these certain people. And look at yourself. You just added > complaint to an already off-topic message. whenever I change the subject, I > change it completely. > > ~Matt > > < me to no end when the subject says something like "snes sounds better than the > n64" and i read the msg and it turns out to be about turok 2. i sort and > delete all the letters that dont interest me, and how am i gonna know if its > good or not if the subject says its about yoshi's story and its really about, > say, goldeneye. come on, just change a little in the subject box so the name > of the letter you responded to is still there, but so people like me can tell > if it's about nintendo or sony. i know yhis bugs other people too. so get it > right and nobody will complain. IT'S NOT THAT HARD TO DO!!! so can you please > humor my request and do this simple-but-helpful task? thank you.>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 22:11:53 +0000 From: zimmfam@redrose.net Subject: [N64] Gameboy for Bond Well, you wanted to know what GB games are good, so here's the ones I like: Wario Land II (it's a pretty fun sidescroller, one of the best scrollers for GB) Ken Griffey Jr. Baseball (fun baseball game, I love playing a season in it and building up my player's averages and stuff) Tetris (gotta have this one, very addictive) Motocross Maniacs (probably won't be able to find it, but if you can it's worth getting even tho it only has about 8 tracks, reminds me of Excitebike which I would LOVE to see have a sequel on the 64) Monopoly (if you like Monopoly you'll like this, it's a lotta fun, what's esp. cool is that you can play special saved games, where all the properties is bought up, you have the same amount of property, each have hardly any money, etc.) R.C. Pro AM (this is a great racing game made by the guys at Rare, it's cool adding parts to your car and getting missiles to shoot at the other cars) And then the only other one I can think of is Raging Fighter which is pretty old, so hard to find, but a lotta of fun. Best GB fighting game I've played (which I guess isn't saying much, but it's still good). Hope this helps.. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 22:08:10 EDT From: Subject: Re: Re[2]: [N64] used games In a message dated 98-08-23 13:34:32 EDT, you write: > That sounds like a great store.. Can you take the stuff back if it doesn't > work > or are you just stuck with it? Do most pawn shops that you know of let you > take > stuff back if it's defective? Thanks.. > > ZiG This one lets you return software for another title of your choice if the one you buy doesn't work, that happens mostly with old NES games since they don't buy dirty carts or scratched CDs. They'll do the same for a console as well, but you can't buy a Game Boy and if it doesn't work, take it back and get a PlayStation, for systems you exchange it for the same kind; but that rarely happens since they'll let you hook up a console before you buy it. Most Pawn Shops I know of are never this cool. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 22:11:39 EDT From: Subject: Re: [N64] Warzone characters: Is this necessary?? In a message dated 98-08-23 14:28:20 EDT, Stone Cold Spencer wrote: > Name - Mark "Strong man" Henry > Created by: Stone Cold Spencer > Moves - Ahmed (for the standing splash, it looks cool with him > Music - The Rock (he's in the Nation) > > Skin Type - plain > Skin Color - 2 shade 0 > Body Type - heavyweight > > Head (etc.) Is this really necessary? This is about as pointless as telling what color car you had in Top Gear Rally. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 22:14:53 EDT From: Subject: Re: [N64] slowdown in Turok 2 In a message dated 98-08-23 14:41:53 EDT, you write: > Yeah, the flame-thrower looks pretty sweet. But is anyone else worried about > frame rate problems with all these guns shooting polygonal projectiles? > > ~Matt What? And the rockets from the rocket launcher (Turok 1) wasn't? I'm more worried about clipping and non soft skin stuff than slowdown (frame rate). Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 22:17:55 EDT From: Subject: Re: [N64] Turok 2 music In a message dated 98-08-23 17:02:24 EDT, you write: > NO WRONG, it has 200 megabytes of music compressed into 2 megs. > REMEMBER THAT THE CARTS ONLY HOLD 32 MEGS AT THE MOMENT and it wouldnt > be as good as it is if there were just 16 megs left for game play. > No smartass, half of Turok 2's memory is dedicated to music. Think pal, if Iguana could compress 200MB of music into 16MB of data, doncha think that they'd use the same kind of compression (or some kind of compression) for graphics & gameplay? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 22:20:32 EDT From: Subject: Re: [N64] Warzone characters In a message dated 98-08-23 17:19:52 EDT, dwader wrote: > I started this. I thought the list would be a good place to trade created > characters. What does the rest of the list think? Maybe when we get DexDrives ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 22:22:33 EDT From: Subject: Re: [N64] Shadow Man. In a message dated 98-08-23 18:20:07 EDT, you write: > Anyone > looking forward to Shadow Man? I think the game looks awesome. Definitely a > non-kiddy game. What is cool is that you can transport into the Living World > and the Dead World, so it's like functioning in two games at once. It should > be creepy, too, like RE on steroids. > > ~Matt Shadowman sounds pretty good, but I doubt it'll be better than RE2. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 22:32:29 +0000 From: zimmfam@redrose.net Subject: Re: [N64] Turok 2's Sound and How It'll Compare to Goldeneye > Date: Sun, 23 Aug 1998 15:12:43 -0600 > From: D Fentie > Organization: @Home Network > To: n64@lists.xmission.com > Subject: Re: [N64] SNES sounds better than N64 > Reply-to: n64@lists.xmission.com > NO WRONG, it has 200 megabytes of music compressed into 2 megs. > REMEMBER THAT THE CARTS ONLY HOLD 32 MEGS AT THE MOMENT and it wouldnt > be as good as it is if there were just 16 megs left for game play. > Don't worry about them not having enough room for all the levels and enemies and stuff, they'll have 16 megabytes to fit it in which is twice as much as they had for the first one.. And also I didn't hear this discussed, yet.. How does everyone think it'll compare to Goldeneye? I mean sure, it'll look and sound much better. But will it actually be a more fun game? I'm not too sure, yet, but I'm gonna have to say that Goldeneye in the long run will probably be more fun, although this opinion could easily change once I play T2. Just something to think about... ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 22:36:48 EDT From: Subject: Re: [N64] SNES sounds better than N64 In a message dated 98-08-23 19:08:08 EDT, Dan Brucks wrote: > -------n64 related thing as to the real subject-------- > i think sound is very good on the n64. think of mario, b-k, and star fox. > those games all had exceptional sound. the n64's sound is way better than > snes. Wow you can name only three N64 games with exceptional sound. That really isn't good if you think about it. What about Chrono Trigger, Axelay, Act Raiser, Act Raiser 2, A Link to the Past, Gradius 3, Super Ghouls N Ghosts, Castlevania 4, Castlevaia : Dracula X, Donkey Kong Country, Metroid 3, Star Fox FX, DKC2, DKC3, Yoshi's Island, Super Mario RPG, Super Star Wars, Super Empire Strikes Back, Super Return of the Jedi, Cybernator, Teenage Mutant Ninja Turtles, and Street Fighter 2 Turbo? There's 22 games with exceptional sond for the Super NES. I'm sure there's more, that's just off the top of my head. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 22:37:52 -0400 From: "Eddy Wu" Subject: Re: [N64] Turok 2 music Well, I think there is a different type of compression involved when you are doing sound or graphics. I'm not too up on my compression algorithms, but in any type of compression, there is always a loss of detail. Some people have come up with ways to get around that, coming up with very high quality compressed music (ex: MP3's). However, a graphics compression like JPEG loses a LOT of quality from the original uncompressed version. Also, on things like level design, I don't think there is any way to compress that, except for efficient programming. Do any of you techies wanna correct me here? is it easier to compress sound than graphics? - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Sunday, August 23, 1998 10:19 PM Subject: Re: [N64] Turok 2 music >In a message dated 98-08-23 17:02:24 EDT, you write: > >> NO WRONG, it has 200 megabytes of music compressed into 2 megs. >> REMEMBER THAT THE CARTS ONLY HOLD 32 MEGS AT THE MOMENT and it wouldnt >> be as good as it is if there were just 16 megs left for game play. >> > >No smartass, half of Turok 2's memory is dedicated to music. Think pal, if >Iguana could compress 200MB of music into 16MB of data, doncha think that >they'd use the same kind of compression (or some kind of compression) for >graphics & gameplay? > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 22:39:17 -0400 From: "Eddy Wu" Subject: Re: [N64] Complaints about mail Well, most of the time I try to change the subject if my response is TOTALLY in conflict with the title, but I usually do it by adding something on to the end, because that helps people to maintain the thread. otherwide, they might not figure out where the message that I responded to came from. - -----Original Message----- From: D Fentie To: n64@lists.xmission.com Date: Sunday, August 23, 1998 8:05 PM Subject: [N64] Complaints about mail >hit the nail on the head ;) > >Bastion007@aol.com wrote: >> >> Unless you haven't noticed, Trey, Vi, D Fentie, and I have all been changing >> the subject's name for some time now. I'm sure others have, but I notcied a >> trend with these certain people. And look at yourself. You just added >> complaint to an already off-topic message. whenever I change the subject, I >> change it completely. >> >> ~Matt >> >> <> me to no end when the subject says something like "snes sounds better than the >> n64" and i read the msg and it turns out to be about turok 2. i sort and >> delete all the letters that dont interest me, and how am i gonna know if its >> good or not if the subject says its about yoshi's story and its really about, >> say, goldeneye. come on, just change a little in the subject box so the name >> of the letter you responded to is still there, but so people like me can tell >> if it's about nintendo or sony. i know yhis bugs other people too. so get it >> right and nobody will complain. IT'S NOT THAT HARD TO DO!!! so can you please >> humor my request and do this simple-but-helpful task? thank you.>> >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 22:42:36 -0400 From: "Eddy Wu" Subject: Re: [N64] SNES sounds better than N64 well, it's not really, if you think about it. The SNES has ALOT more games than the N64, for one thing. Also, there are more N64 games with good sound: Tetrisphere, Goldeneye, and the upcoming Turok II and Zelda and Rogue Squadron. Also, remember that the N64 lacks a dedicated sound chip, which the SNES had. This makes the N64 use the main processor to do sound, and most lazy developers (coughMidwaycough) don't take the time to optimize the sound. - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Sunday, August 23, 1998 10:38 PM Subject: Re: [N64] SNES sounds better than N64 >In a message dated 98-08-23 19:08:08 EDT, Dan Brucks wrote: > >> -------n64 related thing as to the real subject-------- >> i think sound is very good on the n64. think of mario, b-k, and star fox. >> those games all had exceptional sound. the n64's sound is way better than >> snes. > >Wow you can name only three N64 games with exceptional sound. That really >isn't good if you think about it. What about Chrono Trigger, Axelay, Act >Raiser, Act Raiser 2, A Link to the Past, Gradius 3, Super Ghouls N Ghosts, >Castlevania 4, Castlevaia : Dracula X, Donkey Kong Country, Metroid 3, Star >Fox FX, DKC2, DKC3, Yoshi's Island, Super Mario RPG, Super Star Wars, Super >Empire Strikes Back, Super Return of the Jedi, Cybernator, Teenage Mutant >Ninja Turtles, and Street Fighter 2 Turbo? There's 22 games with exceptional >sond for the Super NES. I'm sure there's more, that's just off the top of my >head. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 22:46:23 EDT From: Subject: Re: [N64] how Turok 2 will stack up to GoldenEye In a message dated 98-08-23 22:25:13 EDT, you write: > And also I didn't hear this discussed, yet.. How does everyone think it'll > compare > to Goldeneye? I mean sure, it'll look and sound much better. But will it > actually > be a more fun game? I'm not too sure, yet, but I'm gonna have to say that > Goldeneye in the long run will probably be more fun, although this opinion > could > easily change once I play T2. Just something to think about... > > ZiG Before I played GoldenEye, there was never any 1st peson shooters that I liked enough to buy for one reason, I don't care for mindless shooting with the limited objectives of the "find blue key, find blue door" mentality while fighting aliens, monsters, and humans whose collective genius makes the guy from Sling Blade seem like Einstein. GoldenEye was different with its partail abonment of the "shoot first, ask questions later" mentality. From what I've seen of the Turok 2 pics the game looks hot! How it plays, that could be different, but if Iguana trys to imitate Rare's GoldenEye but not to the point of a duplicate, I think Turok 2 will be one of my autumn purchases. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 22:51:57 EDT From: Subject: Re: [N64] direct look at SNES & N64 In a message dated 98-08-23 22:45:58 EDT, Eddy Wu wrote: > well, it's not really, if you think about it. The SNES has ALOT more games > than the N64, for one thing. Also, there are more N64 games with good sound: > Tetrisphere, Goldeneye, and the upcoming Turok II and Zelda and Rogue > Squadron. Also, remember that the N64 lacks a dedicated sound chip, which > the SNES had. This makes the N64 use the main processor to do sound, and > most lazy developers (coughMidwaycough) don't take the time to optimize the > sound. Or lazy Nintendo for not putting a sound chip in the darn system. It doesn't matter who you blame. I guess we'll have to wait until the N64 is old hat to do a fair comparison. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 23 Aug 1998 23:18:37 +0000 From: zimmfam@redrose.net Subject: RE: [N64] Silicon Valley and Body Harvest (which game?) > From: Gordon Speirs > To: "'n64@lists.xmission.com'" > Subject: RE: [N64] which game? > Date: Sun, 23 Aug 1998 13:14:23 +0100 > Reply-to: n64@lists.xmission.com > > I worked on SV for over a year, I didn't work on Body Harvest at all, > although I have been playing it a lot recently :) > > gordon > > That's cool! Just got one question, do you know the average time it takes to beat both? Just wondering cuz I don't really like getting one-player games anymore, but I might possibly get one of these two, if they would be really long and have a lot of secret stuff that you would want to go back and get.. Thanks.. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 24 Aug 1998 00:19:13 -0600 From: D Fentie Subject: [N64] Best GameBoy Games The BEST gameboy game EVER invented was The Legend of Zelda Link's Awakening. That was the most amazing game ever... I really liked the "cinematics" and amazing story plot with an off the wall wacky adventure. If you havent played this game, then you have missed out on A LOT. In my opinion, it is the best Zelda game invented so far... it is simple amazing how they fit that entire game into only a 4 megabit cart!!!!!!!! zimmfam@redrose.net wrote: > > Well, you wanted to know what GB games are good, so here's the ones I like: > > Wario Land II (it's a pretty fun sidescroller, one of the best scrollers for GB) > Ken Griffey Jr. Baseball (fun baseball game, I love playing a season in it and > building up my player's averages and stuff) > Tetris (gotta have this one, very addictive) > Motocross Maniacs (probably won't be able to find it, but if you can it's worth > getting even tho it only has about 8 tracks, reminds me of Excitebike which > I would LOVE to see have a sequel on the 64) > Monopoly (if you like Monopoly you'll like this, it's a lotta fun, what's esp. cool > is that you can play special saved games, where all the properties is bought up, > you have the same amount of property, each have hardly any money, etc.) > R.C. Pro AM (this is a great racing game made by the guys at Rare, it's cool > adding parts to your car and getting missiles to shoot at the other cars) > And then the only other one I can think of is Raging Fighter which is pretty > old, so hard to find, but a lotta of fun. Best GB fighting game I've played (which > I guess isn't saying much, but it's still good). Hope this helps.. > > ZiG (Tim) > ICQ UIN: 606350 > AOL IM: Zig15 > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 24 Aug 1998 08:50:43 +0100 From: "Brian Baird" Subject: Re: [N64] 640X480 Again -> Atari Hi-Res At 14:04 21/08/98 EDT, you wrote: > >You mean the VCS had a Hi-Res mode? That's be cool to play Adventure or >Pitfall 2 in hi-res. Really, which Atari do you mean? The 2600, 2800, 5200, >7800, 400, 800, 1200, 1200XL, XE, ST, Lynx, or Jaguar? Did I miss any Ataris? Yeah, the Falcon & TT amongst others. It's the ST he's talking about. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 24 Aug 1998 08:57:42 +0100 From: Gordon Speirs Subject: RE: [N64] Silicon Valley and Body Harvest (which game?) >> I worked on SV for over a year, I didn't work on Body Harvest at all, >> although I have been playing it a lot recently :) >> >> gordon > >That's cool! Just got one question, do you know the average time it takes to >beat both? Just wondering cuz I don't really like getting one-player games >anymore, but I might possibly get one of these two, if they would be really long >and have a lot of secret stuff that you would want to go back and get.. Thanks.. I don't know the exact time it takes to be honest, but it should be at least 30 to 40 hours for both games, and there's plenty of stuff to go back and find in both games too. gordon Email : gordons@dma-design.com - ICQ : 13833980 - a.k.a. [EEDlv]The Log [All opinions are mine and do not necessarily reflect those of my employer] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 24 Aug 1998 08:58:44 +0100 From: "Brian Baird" Subject: Re: [N64] SNES sounds better than N64 At 15:12 23/08/98 -0600, you wrote: >NO WRONG, it has 200 megabytes of music compressed into 2 megs. >REMEMBER THAT THE CARTS ONLY HOLD 32 MEGS AT THE MOMENT and it wouldnt >be as good as it is if there were just 16 megs left for game play. Wait a minute, you're saying Iguana have a 100:1 compression rate? Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 24 Aug 1998 09:04:24 +0100 From: "Brian Baird" Subject: Re: [N64] crime in Nintendoland At 14:05 21/08/98 EDT, you wrote: >In a message dated 98-08-21 04:02:28 EDT, you write: > >> That's ever so slightly different from a game where you get regularly >> carjacked, kill police men, and commit 'proper' crimes all over the place. > >And killing Little Goombas is different? >I think not ;). It is in Nintendo's eyes. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 24 Aug 1998 10:02:42 +0100 From: "Brian Baird" Subject: Re: [N64] Turok 2 music At 22:37 23/08/98 -0400, you wrote: >Well, I think there is a different type of compression involved when you are >doing sound or graphics. I'm not too up on my compression algorithms, but in >any type of compression, there is always a loss of detail. Some people have >come up with ways to get around that, coming up with very high quality >compressed music (ex: MP3's). However, a graphics compression like JPEG >loses a LOT of quality from the original uncompressed version. Also, on >things like level design, I don't think there is any way to compress that, >except for efficient programming. > >Do any of you techies wanna correct me here? is it easier to compress sound >than graphics? You can just about get away with 'lossy' compression on sound because of the way the human ear works. You *cannot* use lossy compression on data & code. Games do *not* use lossy compression on graphics - they're meant to be viewed the way the artist drew them! Sound lends itself well to compression too, due to its make up. Code does not. Oh, and not all compression algorithims are automatically lossy - ever used WinZIP or LZH? Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 24 Aug 1998 12:12:20 +0200 From: "Halgord Saleh" Subject: SV: [N64] SNES sounds better than N64 The N64 is a midi machine is the lack off space in the cartridge. Why didn't nintendo use the CD instead then we could have CD audio, movies, lot off speach, and bigger games. The cartridge is STONAGE technology.People buys nintendo beacuse it's nintendo. - ---------- > In a message dated 98-08-22 13:47:05 EDT, D. Fente wrote: > > It kind of would suck if they took out music.... > music is good in a game, I'm kind of tired of old blips and bleeps > coming from video games, thats another thing that the N64 should be able > to differentiate between the new generation consouls and the old. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #463 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]