From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #466 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, August 26 1998 Volume 01 : Number 466 Re: [N64] Speaking of Iguana Re: [N64] Speaking of Iguana Re: [N64] SNES sounds better than N64 (what ign said) RE: [N64] Speaking of Iguana RE: [N64] Speaking of Iguana Re: [N64] Hello Dreamcast, Goodbye Sega Re: SV: [N64] Why no N64 CD? [N64] Pokemon video RE: [N64] Speaking of Iguana RE: [N64] SNES sounds better than N64 (what ign said) RE: [N64] Speaking of Iguana RE: [N64] Speaking of Iguana RE: [N64] Speaking of Iguana Re: [N64] SNES sounds better than N64 (what ign said) RE: [N64] Speaking of Iguana RE: [N64] Speaking of Iguana Re: [N64] Speaking of Iguana Re: [N64] Speaking of Iguana RE: [N64] Speaking of Iguana Re: [N64] Speaking of Iguana Re: [N64] Speaking of Iguana RE: [N64] Speaking of Iguana Re: [N64] Speaking of Iguana RE: [N64] Speaking of Iguana Re: [N64] they arent like they used to be... Re: [N64] they arent like they used to be... Re: [N64] they arent like they used to be... Re: [N64] they arent like they used to be... Re: [N64] Best GameBoy Games Re: [N64] SNES sounds better than N64 (what ign said) ---------------------------------------------------------------------- Date: Wed, 26 Aug 1998 13:45:02 +0100 From: pete@lucent.com Subject: Re: [N64] Speaking of Iguana - ->P.S.: Do you guys think that Brian and Gordon ever get pissed that we never - ->say DMA is our favorite developer? Well, guys, GTA kicked ass! I know for a fact that Brian regularly gets so upset he starts crying and has to be sent home because he is soooooooooooooooo very very upset. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 13:47:38 +0100 From: "Brian Baird" Subject: Re: [N64] Speaking of Iguana At 13:45 26/08/98 +0100, you wrote: >->P.S.: Do you guys think that Brian and Gordon ever get pissed that we never >->say DMA is our favorite developer? Well, guys, GTA kicked ass! >I know for a fact that Brian regularly gets so upset he starts crying and has >to be sent home because he is soooooooooooooooo very very upset. You betcha. Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 08:47:42 EDT From: Subject: Re: [N64] SNES sounds better than N64 (what ign said) Well, still, 20MB on a cart seems a little much JUST for music. How much room do you DMA fellers usually use for music on a cart? I mean, damn, 20MB is over half. Just for music and sound!?! ~Matt <<<>>> <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 13:50:51 +0100 From: "Graeme Sheppard" Subject: RE: [N64] Speaking of Iguana Acclaim or Rare? Difficult qustion. I suppose it depends who's about to release a game ;) Graeme Sheppard P.S. I sure hope Brian and Gordon don't expect us to mollycoddle them. DMA's line-up looks impressive, but I'll wait 'till I play the games before I give out praise. BTW, I hope you take that comment the right way :) > -----Original Message----- > From: owner-n64@lists.xmission.com > [mailto:owner-n64@lists.xmission.com]On Behalf Of Bastion007@aol.com > Sent: 26 August 1998 13:37 > To: n64@lists.xmission.com > Subject: Re: [N64] Speaking of Iguana > > > Very much agreed, Trey. Unless Rare pulls off something spectacular with > Perfect Dark (and seeing Turok II kinda makes it seems that there > is no way to > do that), Iguana may become number one. > > ~Matt > > P.S.: Do you guys think that Brian and Gordon ever get pissed > that we never > say DMA is our favorite developer? Well, guys, GTA kicked ass! > > < (long story) > and > this game just blew my away with its graphics, sound (voices, music, > -effects), and its in-depth gameplay, and I don't really care for > Baseball too > much. If Turok 2 delivers what is promised, Iguana may surpass Rare as my > favorite N64 3rd party developer. Anybody else? > > Trey>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 13:50:23 +0100 From: Gordon Speirs Subject: RE: [N64] Speaking of Iguana >->P.S.: Do you guys think that Brian and Gordon ever get pissed that we never >->say DMA is our favorite developer? Well, guys, GTA kicked ass! >I know for a fact that Brian regularly gets so upset he starts crying and has >to be sent home because he is soooooooooooooooo very very upset. Can't really complain as this is a Nintendo64 list, and so far DMA hasn't released any N64 titles... You all have to buy Silicon Valley, Body Harvest, Attack! and Wild Metal Country when they're done though, or we'll be really really hurt. gordon Email : gordons@dma-design.com - ICQ : 13833980 - a.k.a. [EEDlv]The Log [All opinions are mine and do not necessarily reflect those of my employer] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 20:53:22 -0400 From: "DrDweezle ]SW[" Subject: Re: [N64] Hello Dreamcast, Goodbye Sega Fords4Evr@aol.com wrote: > In a message dated 8/25/98 9:34:03 PM Pacific Daylight Time, > adfield@ucdavis.edu writes: > > << Just heard that Sega was not going to use their name on the Dreamcast > because of the possible negative attitude that people have towards the > "Sega" brand name. I suppose they intend to have this new machine come > out of nowhere, like the Turbografx, rather than building on their past > successes. Is this an effective strategy when Sega has competed with > NIntendo for "name recognition" for so long? IMHO hiding the Sega part of > Dreamcast is ridiculous and could be a blow to their new system, giving > N64 an edge. > > Aaron Field > >> > Judging on past Sega failures, Sega CD, 32X, Saturn. If Dreamcast fails with > the Sega name it will be there end. Although, judging from the specs, I don't > see how it could fail, so having there name on it could give Sega a push in > the other direction SPECS arent everything. Look at the Atari Lynx, the most advanced handheld system ever. How did it end up again? heh DR [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 08:39:20 -0400 From: "Eddy Wu" Subject: Re: SV: [N64] Why no N64 CD? Well, here in the US the game prices are more equal. For recent game, the= y cost about $45 for the PSX, and $50 for the N64. You never know about the larger cart sizes.. chip prices are dropping now= , and with new technology, you can cram more memory onto each chip. - -----Original Message----- From: Halgord Saleh To: n64@lists.xmission.com Date: Wednesday, August 26, 1998 5:31 AM Subject: SV: SV: [N64] Why no N64 CD? >The cartridge in a arcade is bigger than a N64 cartridge and cost a lot >more. The cartridge media expensive. Don't you remember the neogeos pric= es >on their games. >(250-370 US$). The CD media is cheap and you can have a lot more on a CD. >i don't think nintendo will use carts biggern than 256 Mb it's to >expensive. Here in Sweden i have to pay 88-100 US$ for a N64 game. >A playstation game cost 12-68 US$ > >---------- >> Fr=E5n: Fords4Evr@aol.com >> Till: n64@lists.xmission.com >> =C4mne: Re: SV: [N64] Why no N64 CD? >> Datum: den 26 augusti 1998 07:22 >> >> They most certainly wouldn't need to pay royalties. You see, in order= to >> receive royalties, you must have a patented. Something neither of the= se >> companies have. Also, carts aren't stonage, arcaders all use cartridg= e. >> There much faster than CD's and can store much more, you can just add >more >> memory for more room. Nintendo made a very wise decision to not move = to >cart, >> marketing wise. They recieve royalties for every cartrage made. Also= , >we are >> now going to see the second generation of N64 games, Turok II, >Castlevania, >> Banjo-Tooie... Sorry, you were wrong >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 08:50:49 -0400 From: "Eddy Wu" Subject: [N64] Pokemon video I know this isn't that N64-related, but did any of you guys get the Pokemon promotion video from Nintendo? It's basically a clip show fromt eh Pokemon cartoon one (the one that caused seizures), promoting the US launch of the TV show, and the Gameboy Pokemon game. I as hoping to see some shots of Pokemon Stadium, or one of the N64 Pokemon games, but no luck. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 13:54:01 +0100 From: "Brian Baird" Subject: RE: [N64] Speaking of Iguana At 13:50 26/08/98 +0100, you wrote: > >You all have to buy Silicon Valley, Body Harvest, Attack! and >Wild Metal Country when they're done though, or we'll be >really really hurt. And if we're hurt, we'll make sure you guys *really* hurt Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 13:54:14 +0100 From: Gordon Speirs Subject: RE: [N64] SNES sounds better than N64 (what ign said) >Well, still, 20MB on a cart seems a little much JUST for music. How much room >do you DMA fellers usually use for music on a cart? I mean, damn, 20MB is over >half. Just for music and sound!?! A *lot* less than 20mb, that's for sure. gordon Email : gordons@dma-design.com - ICQ : 13833980 - a.k.a. [EEDlv]The Log [All opinions are mine and do not necessarily reflect those of my employer] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 13:55:29 +0100 From: Gordon Speirs Subject: RE: [N64] Speaking of Iguana >P.S. I sure hope Brian and Gordon don't expect us to mollycoddle them. >DMA's line-up looks impressive, but I'll wait 'till I play the games before >I give out praise. >BTW, I hope you take that comment the right way :) We know where you live. Email : gordons@dma-design.com - ICQ : 13833980 - a.k.a. [EEDlv]The Log [All opinions are mine and do not necessarily reflect those of my employer] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 13:59:11 +0100 From: "Graeme Sheppard" Subject: RE: [N64] Speaking of Iguana Do you want to come round for some afternoon tea then? And bring a dev. cart with you, Body Harvest preferably :) Graeme Sheppard > -----Original Message----- > From: owner-n64@lists.xmission.com > [mailto:owner-n64@lists.xmission.com]On Behalf Of Gordon Speirs > Sent: 26 August 1998 13:55 > To: 'n64@lists.xmission.com' > Subject: RE: [N64] Speaking of Iguana > > > >P.S. I sure hope Brian and Gordon don't expect us to mollycoddle them. > >DMA's line-up looks impressive, but I'll wait 'till I play the > games before > >I give out praise. > >BTW, I hope you take that comment the right way :) > > > We know where you live. > > > Email : gordons@dma-design.com - ICQ : 13833980 - a.k.a. [EEDlv]The Log > [All opinions are mine and do not necessarily reflect those of my > employer] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 22:48:09 +1000 From: Alex Subject: RE: [N64] Speaking of Iguana At 13:50 26-08-98 +0100, you wrote: >>->P.S.: Do you guys think that Brian and Gordon ever get pissed that we never >>->say DMA is our favorite developer? Well, guys, GTA kicked ass! >>I know for a fact that Brian regularly gets so upset he starts crying and has >>to be sent home because he is soooooooooooooooo very very upset. > > >Can't really complain as this is a Nintendo64 list, and so far >DMA hasn't released any N64 titles... > >You all have to buy Silicon Valley, Body Harvest, Attack! and >Wild Metal Country when they're done though, or we'll be >really really hurt. > >gordon > Wait a minute... Attack! and Wild Metal Country aren't comming out on the N64... or are they? alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 21:01:58 -0400 From: "DrDweezle ]SW[" Subject: Re: [N64] SNES sounds better than N64 (what ign said) Its NOT just for music. Its for the speech that the lady sayd throughout the game. She actually says her dialogue. Also its used for the sound effects in the game. Every ambient sound, every death cry, every footstep, every thud! It takes up space, ALOT of space. I think the main memory hog is the lady's speech. DR Bastion007@aol.com wrote: > Well, still, 20MB on a cart seems a little much JUST for music. How much room > do you DMA fellers usually use for music on a cart? I mean, damn, 20MB is over > half. Just for music and sound!?! > > ~Matt > > <<<>>> > > < > gordon>> > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 14:02:14 +0100 From: Gordon Speirs Subject: RE: [N64] Speaking of Iguana >Do you want to come round for some afternoon tea then? >And bring a dev. cart with you, Body Harvest preferably :) > >Graeme Sheppard Oooh, you were doing well till you mentioned Body Harvest there (I worked on SV)..... 8) gordon [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 14:03:31 +0100 From: "Brian Baird" Subject: RE: [N64] Speaking of Iguana At 22:48 26/08/98 +1000, you wrote: > >Wait a minute... Attack! and Wild Metal Country aren't comming out on the >N64... or are they? They've both been announced for the N64... And if Attack! isn't coming out for the '64, Gordon's been wasting a hell of a lot of time in the Attack room then :) Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 21:04:34 -0400 From: "DrDweezle ]SW[" Subject: Re: [N64] Speaking of Iguana Gordon Speirs wrote: > >->P.S.: Do you guys think that Brian and Gordon ever get pissed that we never > >->say DMA is our favorite developer? Well, guys, GTA kicked ass! > >I know for a fact that Brian regularly gets so upset he starts crying and has > >to be sent home because he is soooooooooooooooo very very upset. > > Can't really complain as this is a Nintendo64 list, and so far > DMA hasn't released any N64 titles... > > You all have to buy Silicon Valley, Body Harvest, Attack! and > Wild Metal Country when they're done though, or we'll be > really really hurt. > > gordon Well, BODY HARVEST WILL BE MINE! heh After that movie that got put up on IGN64.COM, there is NO question in my mind that I am buying this game ASAP! DR [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 14:06:23 +0100 From: "Brian Baird" Subject: Re: [N64] Speaking of Iguana At 21:04 26/08/98 -0400, you wrote: > > Well, BODY HARVEST WILL BE MINE! heh After that movie that got put up on >IGN64.COM, there is NO question in my mind that I am buying this game ASAP! You're in for a treat with Body Harvest :) Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 14:13:36 +0100 From: "Graeme Sheppard" Subject: RE: [N64] Speaking of Iguana Should I rephrase my question, then? A serious question though, how well compressed is stuff on a cartridge, roughly. And how long does it take for the N64 to decompress it. I was wondering, because cartridges are meant to be lightening fast, but most games have pauses between menus, changing rooms etc. Or is the pause cosmetic? Graeme Sheppard > -----Original Message----- > From: owner-n64@lists.xmission.com > [mailto:owner-n64@lists.xmission.com]On Behalf Of Gordon Speirs > Sent: 26 August 1998 14:02 > To: 'n64@lists.xmission.com' > Subject: RE: [N64] Speaking of Iguana > > > >Do you want to come round for some afternoon tea then? > >And bring a dev. cart with you, Body Harvest preferably :) > > > >Graeme Sheppard > > > Oooh, you were doing well till you mentioned Body Harvest > there (I worked on SV)..... 8) > > gordon > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 21:15:20 -0400 From: "DrDweezle ]SW[" Subject: Re: [N64] Speaking of Iguana I have been waiting for this game since it was announced years ago! 60+ vehicles, Lots-O-levels, pretty darn good character design! Ahh... Come to David. hehe Let me ask you Brian, What is your favorite part about this game and Why? Also, what is your favorite vehicle and Why? DR Brian Baird wrote: > At 21:04 26/08/98 -0400, you wrote: > > > > Well, BODY HARVEST WILL BE MINE! heh After that movie that got put > up on > >IGN64.COM, there is NO question in my mind that I am buying this game ASAP! > > You're in for a treat with Body Harvest :) > > Brian @ DMA > > [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 14:18:44 +0100 From: "Brian Baird" Subject: Re: [N64] Speaking of Iguana At 21:15 26/08/98 -0400, you wrote: > I have been waiting for this game since it was announced years ago! 60+ >vehicles, Lots-O-levels, pretty darn good character design! Ahh... Come to >David. hehe > Let me ask you Brian, What is your favorite part about this game and Why? >Also, what is your favorite vehicle and Why? I haven't played it to the depth to comment on that sort of thing. I just enjoy killing lots of bugs :) Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 14:22:43 +0100 From: "Graeme Sheppard" Subject: RE: [N64] Speaking of Iguana Is accommodation that bad in Scotland? Do you even have time to play anything? Graeme Sheppard > -----Original Message----- > From: owner-n64@lists.xmission.com > [mailto:owner-n64@lists.xmission.com]On Behalf Of Brian Baird > Sent: 26 August 1998 14:19 > To: n64@lists.xmission.com > Subject: Re: [N64] Speaking of Iguana > > > I haven't played it to the depth to comment on that sort of thing. I just > enjoy killing lots of bugs :) > > > Brian @ DMA > > [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 21:22:50 -0400 From: "DrDweezle ]SW[" Subject: Re: [N64] Speaking of Iguana YOU LIE!!! hehe KO, how about this: What is the control scheme? Is it easy to get used to? DR Brian Baird wrote: > At 21:15 26/08/98 -0400, you wrote: > > I have been waiting for this game since it was announced years ago! 60+ > >vehicles, Lots-O-levels, pretty darn good character design! Ahh... Come to > >David. hehe > > Let me ask you Brian, What is your favorite part about this game and Why? > >Also, what is your favorite vehicle and Why? > > I haven't played it to the depth to comment on that sort of thing. I just > enjoy killing lots of bugs :) > > Brian @ DMA > > [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 14:44:26 +0100 From: Gordon Speirs Subject: RE: [N64] Speaking of Iguana >A serious question though, how well compressed is stuff on a cartridge, >roughly. >And how long does it take for the N64 to decompress it. >I was wondering, because cartridges are meant to be lightening fast, but >most games have pauses between menus, changing rooms etc. Or is the pause >cosmetic? > >Graeme Sheppard Compression is done in software, *not* hardware, so your compression ratio is only as good as whatever compression algorithm you use. The time taken to decompress is again related to the algorithm you use, typically you have to trade speed for efficiency. The pauses you mention are probably caused by data decompression, and also by DMA data transfers (moving data from ROM to RAM). gordon Email : gordons@dma-design.com - ICQ : 13833980 - a.k.a. [EEDlv]The Log [All opinions are mine and do not necessarily reflect those of my employer] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 10:34:33 -0400 (EDT) From: Vi L On {64539} Subject: Re: [N64] they arent like they used to be... > Games today dont seem as fun (other than multiplayer) than they used to > (this probably is because I'm getting older...) but now (unlike before) > I concentrate on zipping through the levels as fast as I can without I think the main reason is because you are getting older. I don't have that much patients sitting down and play a game for hours anymore. When I was around 4-8th grade, I can sit all day playing games by myself. I can't do that anymore. Playing multiplayer game is different, i can sit and play forever. But on single player games, I don't find it as fun. - -Vi [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 15:53:39 +0100 From: "Brian Baird" Subject: Re: [N64] they arent like they used to be... At 19:43 25/08/98 -0600, you wrote: >Games today dont seem as fun (other than multiplayer) than they used to >(this probably is because I'm getting older...) but now (unlike before) >I concentrate on zipping through the levels as fast as I can without >taking my time like I used to. I think it may be because my friends and >I get the games at the same time and for some unknown reason, we feel >that we need to complete them as quickly as possible so we can compare >what we have finished etc. anyone else have this problem????? I have a problem with that problem if that makes sense :) I've ranted about it before, but the US market is *very* dominated by that 'style' of gaming at the moment - people are playing to finish rather than enjoy what they're playing. They've lost the sense of fun by *playing*, instead they get their enjoyment just by *finishing* a game as quickly as possible, and preferably before their friends. As a result, many games that try to encourage players to experiment, to replay levels & discover different ways of doing things, these games get lost in the crowd. :-/ Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 16:18:01 +0100 From: pete@lucent.com Subject: Re: [N64] they arent like they used to be... - ->> Games today dont seem as fun (other than multiplayer) than they used to - ->> (this probably is because I'm getting older...) but now (unlike before) - ->> I concentrate on zipping through the levels as fast as I can without - -> - ->I think the main reason is because you are getting older. I don't have - ->that much patients sitting down and play a game for hours anymore. - ->When I was around 4-8th grade, I can sit all day playing games by myself. - ->I can't do that anymore. - ->Playing multiplayer game is different, i can sit and play forever. But on - ->single player games, I don't find it as fun. I believe that this phenomenon is related to the imagination, as most people get older they become less willing/able to use their imagination so activities which require the use of imagination seem to become less enjoyable. Not a problem for me as I am (luckily) still very childish :) [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 16:22:03 +0100 From: "Brian Baird" Subject: Re: [N64] they arent like they used to be... At 16:18 26/08/98 +0100, you wrote: > >I believe that this phenomenon is related to the imagination, as most people get >older they become less willing/able to use their imagination so activities >which require the use of imagination seem to become less enjoyable. >Not a problem for me as I am (luckily) still very childish :) Oh don't we know, Pete, you demonstrate it at every opportunity ;P Brian @ DMA [ All opinions & views are my own, not DMA's, yadda, yadda, yadda ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 11:36:33 -0400 From: jxm517@psu.edu Subject: Re: [N64] Best GameBoy Games "unsubscribe n64" MEaton8460@aol.com wrote: > In a message dated 8/24/1998 10:07:56 AM, you wrote: > > < any of the > Zelda > games. Well, no actually I did like one of them, Zelda: A Link to the > Past for > SNES. That was a pretty fun game. Later.. > > ZiG (Tim) > ICQ UIN: 606350 > AOL IM: Zig15>> > > What about when the GameBoy was "cool"? > > Michael > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 26 Aug 1998 12:06:43 EDT From: Subject: Re: [N64] SNES sounds better than N64 (what ign said) In a message dated 8/26/98 5:55:12 AM Pacific Daylight Time, gordons@dma- design.com writes: << Well, still, 20MB on a cart seems a little much JUST for music. How much room >do you DMA fellers usually use for music on a cart? I mean, damn, 20MB is over >half. Just for music and sound!?! >> Well obviously its not to much, judjing from the rave reviews at ign64.com. I think I guana knows what there doing. *Compression* [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #466 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]