From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #653 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, January 8 1999 Volume 01 : Number 653 Re: [N64] RE64: A little too late? Re: [N64] RE64: A little too late? Re: [N64] Castlevania Re: [N64] Castlevania Re: [N64] English term paper "Violence in Videogames" Re: [N64] "Violence in Videogames" off topic : school shootings Re: [N64] "Violence in Videogames" off topic : school shootings Re: [N64] Castlevania Re: [N64] "Violence in Videogames" off topic : school shootings Re: [N64] RE64: A little too late? RE: [N64] RE64: A little too late? Re: [N64] Zelda help Re: [N64] RE64: A little too late? Re: [N64] Zelda help (no spoilers) [N64] Scars and Rogue Squadran Re: [N64] RE64: A little too late? Re: [N64] RE64: A little too late? Re: [N64] Castlevania [N64] The last 5 Skulltulas. Re: [N64] Castlevania Re: [N64] Zelda help Re: [N64] The last 5 Skulltulas. [N64] Shadow Temple Map... Re: [N64] Zelda help (no spoilers) ---------------------------------------------------------------------- Date: Fri, 8 Jan 1999 10:10:25 EST From: TreyTable@aol.com Subject: Re: [N64] RE64: A little too late? In a message dated 99-01-08 08:09:49 EST, you write: > Anyway, I was just checking out IGN64 and the first big news on there: > Resident Evil 64. It's apparently on it's way to becoming an actual N64 game. > But isn't it a little too late? I mean, the Playstation version has been > out for a long time now, and RE2 is out, so why bring out an N64 version? > Unless they can do something COMPLETELY different with the N64 version, there > isn't really that much point. What does everyone else think? > > -Ian Dickson > Blasted_1 of the Black Hand > http://www.geocities.com/Tim I think that the N64 Resident Evil will be a totally new game. I hope it will be. I don't need another copy of the original, three is enough. Why bring out an N64 version? The N64 needs a game like RE 64. And if RE 64 is a major sucess (don't blow it Capcom) maybe games like Mega Man & Street Fighter could be not too far off. There's always room in my collection for another Resident Evil game. Now I just hope there's a RE 3 for the PlayStation. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 10:12:30 EST From: TreyTable@aol.com Subject: Re: [N64] RE64: A little too late? In a message dated 99-01-08 08:40:56 EST, Eddy Wu wrote: > Well, obviously they're gonna have to do something completely different for > the N64 version, seeing as his both RE and RE2 on the PSX depended on pre- > rendered room backgrounds. Maybe it's something along the lines of Duke > Nukem? > A third-person shooter? I surely hope not. Although I doubt RE 64 will have the pre-rendered backgrounds of its PlayStation cousins, I hope the N64 version stays true to the series with the fixed camera angles. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 10:23:40 EST From: TreyTable@aol.com Subject: Re: [N64] Castlevania Is anybody besides me excited (or concerned) about the latest Castlevania game; the N64's first Castlevania? I have seen just about nothing on this game at IGN64 and that makes me wonder if it will be a worthy follow up to Symphony of the Night and Konami's keeping it under wraps to to keep us in suspense or if it will turn out to be another Contra : Legacy of War (or C: The Contra Adventure) and Konami is keeping it under wraps because it sucks so bad. I know it will be different from every other Castlevania I've played because it's in 3-D. I would have prefered it stayed 2-D, the N64 deserves more 2-D games, and with Goemon going back to 2-D, if a bit Einhanderish, I get worried about Konami's expertise in the 3-D realm. And I hope the days & nights are longer (an hour of each would suit me shiny) in Castlevania than they are in Zelda. Not to knock Zelda, I'm sure that Hyrule is just on a really small planet. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 10:52:59 -0500 From: "Eddy Wu" Subject: Re: [N64] Castlevania >Is anybody besides me excited (or concerned) about the latest Castlevania >game; the N64's first Castlevania? I have seen just about nothing on this game >at IGN64 and that makes me wonder if it will be a worthy follow up to Symphony >of the Night and Konami's keeping it under wraps to to keep us in suspense or >if it will turn out to be another Contra : Legacy of War (or C: The Contra >Adventure) and Konami is keeping it under wraps because it sucks so bad. Actually, there has been some coverage. Nintendo Power had a big feature on it last month, and while they are not exactly objective about their views, the screenshots and gameplay descriptions seem pretty nice. Also, Peer in today's N-Query said that Castlevania 64 was good, but a different experience from the 2D Castlevanias. >I know it will be different from every other Castlevania I've played because >it's in 3-D. I would have prefered it stayed 2-D, the N64 deserves more 2-D >games, and with Goemon going back to 2-D, if a bit Einhanderish, I get worried >about Konami's expertise in the 3-D realm. And I hope the days & nights are >longer (an hour of each would suit me shiny) in Castlevania than they are in >Zelda. Not to knock Zelda, I'm sure that Hyrule is just on a really small >planet. Doesn't matter to me, 2D or 3D, as long as it's good. I think the reason they are making Goemon in 2D is to support the two-player co-op, and Mystical Ninja was ok in 3D, so I wouldn't worry. The problem with making longer days is that some gamers don't have 2 hours to sit down and wait for day to pass into night. Let's say you had an objective that could only be gotten during the night, but when you start playing the game it is day. you would have to walk around for an hour, by which time you would probably get bored and quit. If there is a real-time clock in th cart, then basically they are restricting the real-life times during which you can play the game. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 12:04:16 -0800 From: "Chad Stuart" Subject: Re: [N64] English term paper "Violence in Videogames" Your talk of school shootings reminded me. I heard awhile back that even though we have been hearing a lot about the shootings, the rate is actually lower than in the past. It goes to show how the media distorts reality. - ---------- > From: Eddy Wu > To: n64@lists.xmission.com > Subject: Re: [N64] English term paper "Violence in Videogames" > Date: Friday, January 08, 1999 5:54 AM > > Wow.. I was kind of joking, but thanx for all the serious responses anyway. > Actually, I don't think it is plagiarism, since I'm not taking the words of > anybody, everything is my own opinion, written by myself. I did not consult > any research material in writing it. > Oh, I see what you were talking about now.. you thought he meant to turn in > a copy of the article itself? No, he was referring to my rather long > response to the article, which it would not surprise me to find that you had > not read (because of it's length.) > On your other comment, I totally agree. Even after playing video games like > Turok II and Mortal Kombat, I still could barely sit through Saving Private > Ryan. The argument that I am being desensitized to anything is just idiotic. > For someone to think that killing soldiers in Goldeneye means that it is ok > to go out to your schoolyard with a semi-automatic weapon and mow down your > classmates requires a inherent psycopathic tendency, which would have been > apparent even without the games. > > -----Original Message----- > From: Chad Stuart > To: n64@lists.xmission.com > Date: Thursday, January 07, 1999 11:22 PM > Subject: Re: [N64] English term paper "Violence in Videogames" > > > >It really isn't the length that matter in college, but the quality. There > >usually are not minimum lengths for papers, but 3 pages is a little > >short. Also, people are saying that the article sucks, so why would > >you want to turn that in? Its plagiarism so you wouldn't want to do > >that anyway. > > > >As for video games have desensitized people, I don't think that is the > >case. I > >think that if anyone of you had someone's head blown off in front of > >them you would puke. Video games are much different that real > >life. I don't know why people cannot understand that. They are just > >for fun, just like tv and movies, and any reason person understands > >that. > > > >---------- > >> From: Eddy Wu > >> To: n64@lists.xmission.com > >> Subject: Re: [N64] English term paper "Violence in Videogames" > >> Date: Thursday, January 07, 1999 3:20 PM > >> > >> 3 page term paper? What college do you go to, and can I join? =) I'm only > >in > >> high-school and our term papers are like 16-pages. > >> > >> -----Original Message----- > >> From: Vi > >> To: n64@lists.xmission.com > >> Date: Thursday, January 07, 1999 1:49 AM > >> Subject: [N64] English term paper "Violence in Videogames" > >> > >> > >> > > >> >Need a 3 page english term paper? > >> >Even if u don't, u definitly need to write one when you get to college > >:) > >> >Just copy everything below, and quote readersdigest article and you > >> >got a nice term paper on "Violence in Videogames" > >> >nicely done and written. > >> > > >> >-Vi > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 13:32:15 EST From: TreyTable@aol.com Subject: Re: [N64] "Violence in Videogames" off topic : school shootings In a message dated 99-01-08 13:03:36 EST, you write: > Your talk of school shootings reminded me. I heard awhile back that > even though we have been hearing a lot about the shootings, the > rate is actually lower than in the past. It goes to show how the media > distorts reality. The only reason we've heared a lot about school shootings in 1998 was because they happened in rural schools. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 12:44:26 -0800 From: "Chad Stuart" Subject: Re: [N64] "Violence in Videogames" off topic : school shootings Very true. - ---------- > From: TreyTable@aol.com > To: n64@lists.xmission.com > Subject: Re: [N64] "Violence in Videogames" off topic : school shootings > Date: Friday, January 08, 1999 10:32 AM > > In a message dated 99-01-08 13:03:36 EST, you write: > > > Your talk of school shootings reminded me. I heard awhile back that > > even though we have been hearing a lot about the shootings, the > > rate is actually lower than in the past. It goes to show how the media > > distorts reality. > > The only reason we've heared a lot about school shootings in 1998 was because > they happened in rural schools. > > Trey > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 13:44:03 EST From: Bastion007@aol.com Subject: Re: [N64] Castlevania Those bad Contra games were so bad because Konami of America hired outside developers to make 'em. Catlevania is done by Konami of Japan, so I don't think there's too much to worry about. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 13:46:41 EST From: Bastion007@aol.com Subject: Re: [N64] "Violence in Videogames" off topic : school shootings That, and the media's "Flavor of the month," was showing America how corrupt our young were, much like the Pres is their flavor of the month now. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 08 Jan 1999 13:15:19 -0500 From: tmcshea@earthlink.net Subject: Re: [N64] RE64: A little too late? >I think that the N64 Resident Evil will be a totally new game. I hope it will >be. I don't need another copy of the original, three is enough. Why bring out >an N64 version? The N64 needs a game like RE 64. And if RE 64 is a major >sucess (don't blow it Capcom) maybe games like Mega Man & Street Fighter could >be not too far off. There's always room in my collection for another Resident >Evil game. Now I just hope there's a RE 3 for the PlayStation. I'm very surprised that Capcom has announced RE64 before any other title. The reason: the N64 is a kids system. I realize it has games from all genres now, but first and foremost it has cartoony games. The best games on the system, save GE and T2, are made with kids in mind but appeal to everyone. I'm not sure there's a large enough base to sell an adult title on the N64. Also, I hate the series and unless it changes drastically from RE2 I won't even consider it. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 13:49:50 -0600 From: John Goelzer Subject: RE: [N64] RE64: A little too late? Ah, I'm glad someone else said it first, as I was hesitant to chime in with what seemed to be the minority view. I, too, just plain never "got" the appeal of the Resident Evil series. I'm not as jazzed as others about FMV or pre-rendered backgrounds in general (I'll take in-engine cutscenes any day), and the games (admittedly, just from some cursory play) seemed too *linear* or "on rails" to me, too much like playing Dragon's Lair (am I dating myself here?) or Out of This World. As in, once you know what "path" to take and what moves to make and what buttons to press where and when, the game is beaten once and for all. Anyone else agree? Disagree? Feel free to "enlighten" me. JG - -----Original Message----- From: tmcshea@earthlink.net [mailto:tmcshea@earthlink.net] Subject: Re: [N64] RE64: A little too late? I'm very surprised that Capcom has announced RE64 before any other title. Also, I hate the series and unless it changes drastically from RE2 I won't even consider it. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 15:16:02 EST From: TreyTable@aol.com Subject: Re: [N64] Zelda help Spoiler Space . NUM 10 20 30 . . . . In the Guerdo Training Grounds I completed all the objectives (that I could find) but I'm short two keys. I found the secret passage in the Wolfos room and have the Silver Gauntlets so I was able to move the big block and all that. I noticed there is a small chest on the celing of the room with all the doors but I have no idea on how to get to it. In Ganon's Keep does anybody have any strategies on how to get all the white coins in the Fire Room? I use the shield magic (somebody's Love) on the platform with the dual spinning flamethrowers, but the coins on the other side of the room seem unreachable. Finally, has anybody looked at the lame walkthroughs on GameFaqs.com? I don't want to go off on a rant but these people really know how to copy & paste, and then they take credit for that garbage. If I see one more passage that says "plant a seed as young Link and then climb the beanstalk as adult Link...". I doubt most of these "experts" have even gotten past the Deku Tree. That's just my opinion.. I may be wrong. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 15:26:00 EST From: TreyTable@aol.com Subject: Re: [N64] RE64: A little too late? In a message dated 99-01-08 15:11:08 EST, you write: > seemed too *linear* > or "on rails" to me, too much like playing Dragon's Lair (am I dating myself > here?) or Out of This World. As in, once you know what "path" to take and > what moves to make and what buttons to press where and when, the game is > beaten once and for all. > > Anyone else agree? Disagree? Feel free to "enlighten" me. > > JG > Sure Resident Evil games are linear, platformers usually are. But to say it's like Dragon's Lair, that's going way off base. Run around, shoot zombies and other mutations, solve puzzles, get better weapons, and follow the B Horror Movie story as it goes. And sometimes crap your pants, or come close to it.(Resident Evil 2 Disc 2 {Claire} Scenario 2 when you're going to retrieve the cog) It's all good as far as I'm concerned. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 08 Jan 1999 14:25:36 -0600 From: Matt Ma Subject: Re: [N64] Zelda help (no spoilers) >>> 01/08/99 12:16pm >>> >Finally, has anybody looked at the lame walkthroughs on >GameFaqs.com? I don't want to go off on a rant but these people really >know how to copy & paste, and then they take credit for that garbage. Have you checked out the huge FAQ by Zauron? It used to be at gamefaqs, but not anymore. There's a link to it at zhq.com, or you can find it directly by going to http://cc.usu.edu/~SLC77/Zelda64Guide.txt Zauron's Zelda FAQ is definately the best one out there that I've ever seen. matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 16:02:39 +30000 From: Vi Subject: [N64] Scars and Rogue Squadran Has anyone played SCARS? is it like mariokart or even better? how about Rogue S, reviews? - -Vi [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 16:42:49 EST From: Davidxvx@aol.com Subject: Re: [N64] RE64: A little too late? In a message dated 1/8/99 7:12:28 AM Pacific Standard Time, TreyTable@aol.com writes: << I think that the N64 Resident Evil will be a totally new game. I hope it will be. I don't need another copy of the original, three is enough. Why bring out an N64 version? The N64 needs a game like RE 64. And if RE 64 is a major sucess (don't blow it Capcom) maybe games like Mega Man & Street Fighter could be not too far off. There's always room in my collection for another Resident Evil game. Now I just hope there's a RE 3 for the PlayStation. Trey >> Ugh. I wouldn't care to see a RE game on the N64; I don't even care for PSX ones. As for its' success influencing the release of other Capcom games like Mega Man and Street Fighter, I don't see how there is any basis there. Street Fighter, Mega Man, and Resident Evil are three TOTALLY different games and the success of one isn't going to effect the success of another. Like I said, I hate RE, but I absolutley love SF and Mega Man. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 16:41:24 EST From: Bastion007@aol.com Subject: Re: [N64] RE64: A little too late? Huh? Where have you been? More than 50 % of the N64 user base is 18-25 years old. And with the release of games like Rogue Squadron, Turok 2: Seeds of Evil, and The Legend of Zelda: The Ocarina of Time, I doubt that number has gone down. It's probably gone up. And it's a kid's system? ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 16:46:21 EST From: Davidxvx@aol.com Subject: Re: [N64] Castlevania In a message dated 1/8/99 7:30:10 AM Pacific Standard Time, TreyTable@aol.com writes: << Is anybody besides me excited (or concerned) about the latest Castlevania game; the N64's first Castlevania? I have seen just about nothing on this game at IGN64 and that makes me wonder if it will be a worthy follow up to Symphony of the Night and Konami's keeping it under wraps to to keep us in suspense or if it will turn out to be another Contra : Legacy of War (or C: The Contra Adventure) and Konami is keeping it under wraps because it sucks so bad. I know it will be different from every other Castlevania I've played because it's in 3-D. I would have prefered it stayed 2-D, the N64 deserves more 2-D games, and with Goemon going back to 2-D, if a bit Einhanderish, I get worried about Konami's expertise in the 3-D realm. And I hope the days & nights are longer (an hour of each would suit me shiny) in Castlevania than they are in Zelda. Not to knock Zelda, I'm sure that Hyrule is just on a really small planet. Trey >> Nintendo has put out a lot of info concerning the new Castlevania game in Nintendo Power. As for more 2-D games on the N64, it all depends. If they were games that would benefit the Nintendo 64 system in some way it would be okay. For instance, getting some RPGs out onto the system. But other than that, I don't think it would be that great. The N64 was created for 3D games. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 16:46:58 EST From: Bastion007@aol.com Subject: [N64] The last 5 Skulltulas. Okay, in Zelda, I have all but 5 Skulltulas. I have all of the ones from all the dungeons, even the ones from the well and the Ice Cavern. Now on my map, it has a gold spider symbol next to each and every location you can go to with the cursor except Zora's Fountain and The Lost Woods. I have NO CLUE what to do. I've searched every possible place for these damn spiders. I've planted seeds, bugs, bombs, songs, and ridden all the leaves. I've killed all the enimies and lookied in all the holes. Are there any spiders in Gannon's Keep (other than the one outside near the crushed bridge). Please, anyone, help! ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 16:48:48 EST From: Davidxvx@aol.com Subject: Re: [N64] Castlevania In a message dated 1/8/99 7:54:31 AM Pacific Standard Time, glacion@earthlink.net writes: << The problem with making longer days is that some gamers don't have 2 hours to sit down and wait for day to pass into night. Let's say you had an objective that could only be gotten during the night, but when you start playing the game it is day. you would have to walk around for an hour, by which time you would probably get bored and quit. >> Not so. In the review in NP they said there would be Sun and Moon items you could use to change day to night and night to day. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 16:54:56 EST From: Davidxvx@aol.com Subject: Re: [N64] Zelda help In a message dated 1/8/99 12:18:08 PM Pacific Standard Time, TreyTable@aol.com writes: << In the Guerdo Training Grounds I completed all the objectives (that I could find) but I'm short two keys. I found the secret passage in the Wolfos room and have the Silver Gauntlets so I was able to move the big block and all that. I noticed there is a small chest on the celing of the room with all the doors but I have no idea on how to get to it. In Ganon's Keep does anybody have any strategies on how to get all the white coins in the Fire Room? I use the shield magic (somebody's Love) on the platform with the dual spinning flamethrowers, but the coins on the other side of the room seem unreachable. Finally, has anybody looked at the lame walkthroughs on GameFaqs.com? I don't want to go off on a rant but these people really know how to copy & paste, and then they take credit for that garbage. If I see one more passage that says "plant a seed as young Link and then climb the beanstalk as adult Link...". I doubt most of these "experts" have even gotten past the Deku Tree. That's just my opinion.. I may be wrong. Trey >> I had a hell of time trying to get that key as well. Use the Lens of Truth and look at the ceiling when you're on the first level. There is a hole somewhere around there and you can climb one of the fences to get to it. As for the white coins, you need to get the Golden Gauntlets out of the Shadow Room first. Once you have them, you can move that huge column with the Cresent Moon on it. Link will throw it behind him into the lava, which will create a platform that you can cross on. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 16:57:10 EST From: Davidxvx@aol.com Subject: Re: [N64] The last 5 Skulltulas. In a message dated 1/8/99 1:49:51 PM Pacific Standard Time, Bastion007@aol.com writes: << Okay, in Zelda, I have all but 5 Skulltulas. I have all of the ones from all the dungeons, even the ones from the well and the Ice Cavern. Now on my map, it has a gold spider symbol next to each and every location you can go to with the cursor except Zora's Fountain and The Lost Woods. I have NO CLUE what to do. I've searched every possible place for these damn spiders. I've planted seeds, bugs, bombs, songs, and ridden all the leaves. I've killed all the enimies and lookied in all the holes. Are there any spiders in Gannon's Keep (other than the one outside near the crushed bridge). Please, anyone, help! ~Matt >> Did you try bashing some trees? There are several Gold Skulltulas in trees. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 17:22:07 -0500 From: catons@juno.com (Peter W Caton) Subject: [N64] Shadow Temple Map... I've got the compass for the shadow temple and the map should be even easier to come across, but I haven't found it yet... any help? - -Peter ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 8 Jan 1999 19:07:31 -0500 From: "Eddy Wu" Subject: Re: [N64] Zelda help (no spoilers) Yeah, I've seen that FAQ.. I went and looked at it after I beat the game the first time to see if there were any secrets I missed. I must say, it is the most comprehensive FAQ I have very seen.. if you print it out, it would come to over 80 pages. UGO is preparing an HTML version of the FAQ, if you don't want to open a VERY large text file. I don't understand why people would go out and spend money on a strategy guide when stuff of this quality is available for free. - -----Original Message----- From: Matt Ma To: n64@lists.xmission.com Date: Friday, January 08, 1999 3:35 PM Subject: Re: [N64] Zelda help (no spoilers) >>>> 01/08/99 12:16pm >>> >>Finally, has anybody looked at the lame walkthroughs on >>GameFaqs.com? I don't want to go off on a rant but these people really >>know how to copy & paste, and then they take credit for that garbage. > >Have you checked out the huge FAQ by Zauron? It used to be at >gamefaqs, but not anymore. There's a link to it at zhq.com, or you can >find it directly by going to >http://cc.usu.edu/~SLC77/Zelda64Guide.txt >Zauron's Zelda FAQ is definately the best one out there that I've ever >seen. > >matt ma > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #653 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]