From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #656 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Saturday, January 9 1999 Volume 01 : Number 656 [N64] DKR Help Re: [N64] Rogue Squadron Re: [N64] Turok 2 is confusing Re: [N64] RE64: A little too late? Re: [N64] Castlevania Re: [N64] Re: (N64) Zelda lunker fishing [N64] Aggy88@aol.com: Fwd: Year 1999 Please Forward !!! Re: [N64] Re: (N64) Zelda lunker fishing [N64] Re: (N64) Zelda lunker fishing Re: [N64] Aggy88@aol.com: Fwd: Year 1999 Please Forward !!! Re: [N64] Re: (N64) Zelda lunker fishing Re: [N64] Zelda Sales and Battle Tanx [N64] Re: (N64) Zelda lunker fishing Re: [N64] Re: (N64) Zelda lunker fishing Re: [N64] Re: (N64) Zelda lunker fishing [N64] Great Ending!! [N64] Zelda help. Re: [N64] Aggy88@aol.com: Fwd: Year 1999 Please Forward !!! Re: [N64] Great Ending!! Re: [N64] Zelda help. ---------------------------------------------------------------------- Date: Sat, 9 Jan 1999 08:48:23 -0800 From: oseannyboy@juno.com (Sean M Fernandez) Subject: [N64] DKR Help In Diddy Kong Racing, what happens when you get all the pieces to the T.T. Amulet? And can someone give me tips on how to win the Greenwood Village race in the Silver Coin challenge? ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 9 Jan 1999 11:51:28 -0500 From: "Eddy Wu" Subject: Re: [N64] Rogue Squadron >In a message dated 99-01-08 16:03:28 EST, you write: > >> Has anyone played SCARS? is it like mariokart or even better? >> how about Rogue S, reviews? >> -Vi > >You can be off somewhere busting up Probe Droids >or duking it out with Tie Interceptors and some guy will come across the comm >shouting, "Rogue Squadron!? Where's my cover?!". All I can say to that is, >"good question, where are you? My radar is just about useless, I have no idea >where you are. There's like 5 other ships in the Squadron and they're not near >me, so where are they?" Well, in those missions your objective is to accompany the supply train (or shuttle, or ground troops, or whatever), so you really shouldn't be flying too far away to kill fighters. You have to prioritize which ones are important to kill and which are not. For instance, always kill TIE Bombers when you see them, because they do massive damage against ground. Interceptors or Fighters are not as important, since they do little to no damage vs ground. >One thing that really bothers me is when your miss an objective the level is over, no if's >and's or but's. Um..maybe I'm missing the point of your objection here? Why would you want to continue flying around if the mission is over? Most of the missions you can take your sweet time accomplishing the objectives, only a few of the (the escort ones, especially) require a time limit. >The voice is good, but don't be fooled by IGN64, Luke does not >sound like Mark Hammil (sp?), Han Solo does not sound like Harrison Ford. >Wedge sounds almost like whoever really played him. Chewbacca & RD-D2 do >sound likethemselves though. (Gee, I wonder why?) I thought they were dead on, especially Han Solo. If you watch Return of the Empire, and listen to the Hoth battle, you'll notive that Luke's comments when roping the AT-AT in the movie and in the game sound very similar. >Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 9 Jan 1999 11:56:49 -0500 From: "Eddy Wu" Subject: Re: [N64] Turok 2 is confusing In Turok I'm not really having problems with health (like 40% of the time I'm above 100%), but I just can't find stuff. The previous levels were ok, since there were landmarks, but Lair of the Blind Ones is horrible. I wander around for about 2 hours, don't accomplish anything, and then just stop playing. The next day, I go back in, wander for an hour, and then stop. I now refuse to play that game anymore, I'm going to let my brother beat it while I get all the medals in Rogue Sqaudron (so far I have 4 gold, 11 silver and 1 bronze) >Yep...I just now finished the 4th level and it was pretty hard. Those >blind ones can really hurt you fast! Don't worry about that shaking, it >is only in a small part of the level and does not happen anywhere else in >the level. > >Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 9 Jan 1999 11:45:19 -0500 From: "Eddy Wu" Subject: Re: [N64] RE64: A little too late? "Less popular"? I wouldn't describe the Capcom fighters (Street Fighter or the Vs. Series) or Megaman as less popular than RE.. I think we would all have liked it better if Capcom had announced one of those games for the N64. However, at least RE is a step up from Tetris. >In a message dated 99-01-08 16:44:07 EST, you write: > >> As for its' success influencing the release of other Capcom games like >> Mega Man and Street Fighter, I don't see how there is any basis there >> --David > >If RE 64 & Magical Tetris make a good profit Capcom may decide that the N64 is >worth making some of it's less popular series' for. If you haven't noticed, >the Resident Evil franchise is a very popular series. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 9 Jan 1999 12:00:46 -0500 From: "Eddy Wu" Subject: Re: [N64] Castlevania I seem to recall that Konami had a hard time making SotN because the PSX didn't like to do 2D sprite graphics. And look at the quality of the Vs. games on the PSX as compared to Saturn. Game companies have to try extra hard to make good 2D games in the 3D systems, and I don't think that many of them will have enough motivation to overcome that difficulty in addition to the constraints of the cart format. >The PlayStation was created for 3D games too, and look a Symphony of the >Night. A 2D game on a 3D system. What about Street Fighter Alpha 3? Wouldn't >you like to see that on the N64? Or a Capcom "VS" fighter. I'm sure with the >expansion pak it could be done. But as far as the Expansion Pak goes I'd like >to it used to its full potential, like Capcom did with the Saturn. Make it not >an option, but a requirement. That's all I have to say. > >Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 9 Jan 1999 12:03:41 -0500 From: "Eddy Wu" Subject: Re: [N64] Re: (N64) Zelda lunker fishing Speaking of Zelda fishing, how the hell do I find the sinking lure? I hear that it appears randomly in some spot, and that it sometimes isn't even there? I've tried leaving and coming back in like 20 times, each time swimming around and trying to get it. Is it usually in the shallow section? Is it on the surface, or should I use the iron boots? Can you see it when it is there? - -----Original Message----- From: Terry Lewis To: n64-digest@lists.xmission.com Date: Saturday, January 09, 1999 11:06 AM Subject: [N64] Re: (N64) Zelda lunker fishing My hat is off to you guys out there who spent the time and effort to catch fish 20 pounds and over. I managed to catch an 18 pounder last night using the floating lure ( I haven't acquired the other bait yet, but I understand it is easier to attract large fish with the sinking lure ). After finally catching one of this size without losing it, I must admit it can be pretty challenging. Congrats to you folks in the 20 pound class range. Terry [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 6 Jan 1999 19:22:09 -0800 From: win-thug@juno.com (Winston Chan) Subject: [N64] Aggy88@aol.com: Fwd: Year 1999 Please Forward !!! - --------- Begin forwarded message ---------- From: Aggy88@aol.com To: Funshine52@aol.com, BuTuERfReEAnGeL@hotmail.com, ImALloyd@aol.com,BustaBenL@aol.com, Win-thug@juno.com, cinjen@uclink4.berkeley.edu,kyoot10nsgurly@gurlmail.com, PimpShrmp@aol.com, Phsieh24@aol.com,Tiffanycompany@hotmail.com, Sport4star@aol.com, jtsui@ladwp.com,DareMK@aol.com, jonnyc@pacbell.net, Funnysim@aol.com, EPoL37@aol.com,NKForce@aol.com, buhler@ghsx.greenheart.com, drusillaaw@hotmail.com,ayafire@hotmail.com, violet1982@hotmail.com, Twinkie1986@hotmail.com,Rippypippy@aol.com, AzNbAtAfLy@aol.com Subject: Fwd: Year 1999 Please Forward !!! Date: Wed, 6 Jan 1999 00:21:39 EST Message-ID: This is a multi-part message in MIME format. - --part0_915600100_boundary Content-ID: <0_915600100@inet_out.mail.aol.com.1> Content-type: text/plain; charset=US-ASCII - --part0_915600100_boundary Content-ID: <0_915600100@inet_out.mail.aol.com.2> Content-type: message/rfc822 Content-transfer-encoding: 7bit Content-disposition: inline From: Sport4star@aol.com Return-path: To: adriel_kynshiel@hotmail.com, TIGGERLJA@aol.com, Barbizon1@hotmail.com, buhler@ghsx.greenheart.com, Ratman_12@yahoo.com, Chibiryo@mindspring.com, www.knq@hotmail.com, Aggy88@aol.com, krazykat737@softhome.net, jonnyc@pacbell.net, WWJD81@aol.com, Aeternum7@aol.com, TAKETHAT3@aol.com, yuchao@writeme.com, GHEW1017@aol.com, JFei582445@aol.com, AGinnn@aol.com, Star2Gu@jps.net, FJK1118H@aol.com, jhuang@gus.net, ChristinaIp@hotmail.com, FLOIP@yahoo.com, Peach7196@aol.com, NKForce@aol.com, DareMK@aol.com, tonylam@mindspring.com, Lily1228@aol.com, Creamchz99@aol.com, BuTtERfReEAnGeL@hotmail.com, Badtzjohn7@aol.com, tmao@csus.com, RanmaSotme@aol.com, Lhorns@pacbell.net, lalapeace@hotmail.com, alwayz_loved@yahoo.com, JO-JO27@juno.com, reserved4uonly@yahoo.com, ericomundo@juno.com, YZKR1111@aol.com, Sw5flora@aol.com, dthorin@flash.net, FiddleCAT@aol.com, KuTiEbEaR@netscape.net, TT568@aol.com, camicamel@hotmail.com, Liangliang@earthlink.net, yvonne0312@earthlink.net, DT7755885@aol.com, YYang10398@aol.com, ApCrYsTaL@aol.com, Funnysim@aol.com, amos@cogentsystems.com, YoAurora@aol.com Subject: Fwd: Year 1999 Please Forward !!! Date: Sun, 3 Jan 1999 23:08:21 EST Mime-Version: 1.0 Content-type: multipart/mixed; boundary="part1_915600100_boundary" - --part1_915600100_boundary Content-ID: <0_915600100@inet_out.mail.aol.com.3> Content-type: text/plain; charset=US-ASCII - --part1_915600100_boundary Content-ID: <0_915600100@inet_out.mail.aol.com.4> Content-type: message/rfc822 Content-transfer-encoding: 7bit Content-disposition: inline From: JY7ORCA@aol.com Return-path: To: Sport4star@aol.com Subject: Re: Year 1999 Please Forward !!! Date: Sun, 3 Jan 1999 23:06:28 EST Mime-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit In a message dated 12/23/98 11:04:51 AM Pacific Standard Time, reserved4uonly@yahoo.com writes: << > I If we keep this going until September 9th, 1999 (9-9-99), I PROMISE YOU > that > everyone's name who this was sent to will be in the Guinness Book of > Records. > I HAVE PROOF! I E-MAILED THEM & TOLD THEM I WOULD START ONE & THEY SAID > THEY'D > SAVE A SPOT FOR US IN THE 2000 Special addition! > > So, if we keep this going...We'll all be a part of the book! > > So please, have some heart and send this to a few people. It would really > be > nice. You get something out of it too! So, send this right now! >> > > Thanks very much! > > >> - --part1_915600100_boundary-- - --part0_915600100_boundary-- - --------- End forwarded message ---------- ________________________________________________________________ Get secure free e-mail that you don't need Web access to use from Juno, the world's second largest online service. Download your free software at http://www.juno.com/getit.b.html. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 9 Jan 1999 14:55:55 -0500 From: "BCKH423" Subject: Re: [N64] Re: (N64) Zelda lunker fishing I always search around the area where that little stream is. I have usually found it here 85-90 percent of the time. - -----Original Message----- From: Eddy Wu To: n64@lists.xmission.com Date: Saturday, January 09, 1999 12:04 PM Subject: Re: [N64] Re: (N64) Zelda lunker fishing >Speaking of Zelda fishing, how the hell do I find the sinking lure? I hear >that it appears randomly in some spot, and that it sometimes isn't even >there? I've tried leaving and coming back in like 20 times, each time >swimming around and trying to get it. Is it usually in the shallow section? >Is it on the surface, or should I use the iron boots? Can you see it when it >is there? > >-----Original Message----- >From: Terry Lewis >To: n64-digest@lists.xmission.com >Date: Saturday, January 09, 1999 11:06 AM >Subject: [N64] Re: (N64) Zelda lunker fishing > > > My hat is off to you guys out there who spent the time and effort to >catch fish 20 pounds and over. I managed to catch an 18 pounder last >night using the floating lure ( I haven't acquired the other bait yet, >but I understand it is easier to attract large fish with the sinking >lure ). After finally catching one of this size without losing it, I >must admit it can be pretty challenging. Congrats to you folks in the 20 >pound class range. >Terry > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 09 Jan 1999 16:29:47 -0600 From: Corey Jaeckel Subject: [N64] Re: (N64) Zelda lunker fishing Very strange.... In my expierience --It has always been on top of the log in the middle of lake.--- It has never been anywhere else ..And is always there everytime I want it.--- It really IS a LOT easier to find and catch the bigger fish with the sinking lure. Maybe it's there because I got The GOLD EDITION :) -That should start a really long thread. Corey. >Speaking of Zelda fishing, how the hell do I find the sinking lure? I hear >that it appears randomly in some spot, and that it sometimes isn't even >there? I've tried leaving and coming back in like 20 times, each time >swimming around and trying to get it. Is it usually in the shallow section? >Is it on the surface, or should I use the iron boots? Can you see it when it >is there? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 9 Jan 1999 17:31:38 EST From: Davidxvx@aol.com Subject: Re: [N64] Aggy88@aol.com: Fwd: Year 1999 Please Forward !!! In a message dated 1/9/99 10:48:22 AM Pacific Standard Time, win-thug@juno.com writes: << --part1_915600100_boundary Content-ID: <0_915600100@inet_out.mail.aol.com.4> Content-type: message/rfc822 Content-transfer-encoding: 7bit Content-disposition: inline From: JY7ORCA@aol.com Return-path: To: Sport4star@aol.com Subject: Re: Year 1999 Please Forward !!! Date: Sun, 3 Jan 1999 23:06:28 EST Mime-Version: 1.0 Content-type: text/plain; charset=US-ASCII Content-transfer-encoding: 7bit In a message dated 12/23/98 11:04:51 AM Pacific Standard Time, reserved4uonly@yahoo.com writes: << > I If we keep this going until September 9th, 1999 (9-9-99), I PROMISE YOU > that > everyone's name who this was sent to will be in the Guinness Book of > Records. > I HAVE PROOF! I E-MAILED THEM & TOLD THEM I WOULD START ONE & THEY SAID > THEY'D > SAVE A SPOT FOR US IN THE 2000 Special addition! > > So, if we keep this going...We'll all be a part of the book! > > So please, have some heart and send this to a few people. It would really > be > nice. You get something out of it too! So, send this right now! >> > > Thanks very much! > >> I vote for a suspension because of this post. I hate getting chain letters in my mail and it doesn't help that someone sent one through the list. Also I'm fairly certain it's against the law (I could be wrong on that one). - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 9 Jan 1999 17:34:08 EST From: Davidxvx@aol.com Subject: Re: [N64] Re: (N64) Zelda lunker fishing In a message dated 1/9/99 2:32:37 PM Pacific Standard Time, g124619@caresp.tel.gte.com writes: << Very strange.... In my expierience --It has always been on top of the log in the middle of lake.--- It has never been anywhere else ..And is always there everytime I want it.--- It really IS a LOT easier to find and catch the bigger fish with the sinking lure. Maybe it's there because I got The GOLD EDITION :) -That should start a really long thread. Corey. >> It isn't there because you have a Gold Cartridge. All cartridge are the exact same game, except that one is gold and one is gray. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 9 Jan 1999 17:43:10 +0000 From: zimmfam@redrose.net Subject: Re: [N64] Zelda Sales and Battle Tanx > Date: Sat, 9 Jan 1999 00:46:47 -0600 (CST) > From: Stryder > To: n64@lists.xmission.com > Subject: [N64] GBC and Zelda > Reply-to: n64@lists.xmission.com > > I just read that some future GBC games will have a built in rumble device > in the cart. That seems kind of interesting. Wonder what the carts will > look like? > > Also, here are some cool Zelda christmas sales stats: > > "Zelda Rocks Christmas > Nintendo has announced that The Legend of Zelda: Ocarina of Time sold > nearly 2.5 million units during the last six weeks of 1998, making it not > only the fastest selling U.S. game of all time, but also the best selling > game of 1998, despite only being available at the end of the year. In > addition, Zelda grossed more than any Hollywood film in release at the > same time. Here's the stats: > - The Legend of Zelda: Ocarina of Time -- $150 million > - A Bug's Life -- $114 million > - Enemy of the State -- $92 million > - The Rugrats Movie -- $85 million" > That's pretty cool about Zelda. And I guess a pretty big accomplishement, but like someone wrote on IGN64 Zelda does cost about 12 times as much as a movie ticket does. So... It's not too hard to get more money from it. And anyone play Battle Tanx, yet? I'm renting it now. 1-player mode is decent, but when you get to the multi-player.. Wow.. It's excellent! Probably one of the best multi-player games on the system. ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 09 Jan 1999 16:46:54 -0600 From: Corey Jaeckel Subject: [N64] Re: (N64) Zelda lunker fishing Do you have both the Gold Edition AND the Grey Edition to compare them? Maybe they put the sinking lure in the same spot on a certain number of Cartriges ---And those were painted Gold to identify them.--- :) -I am prdicting a really long thread here. :) >It isn't there because you have a Gold Cartridge. All cartridge are >the exact same game, except that one is gold and one is gray. >--David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 9 Jan 1999 16:56:08 -0800 From: "Chad Stuart" Subject: Re: [N64] Re: (N64) Zelda lunker fishing I can't believe you actually fell for that :) - ---------- > From: Davidxvx@aol.com > To: n64@lists.xmission.com > Subject: Re: [N64] Re: (N64) Zelda lunker fishing > Date: Saturday, January 09, 1999 2:34 PM > > In a message dated 1/9/99 2:32:37 PM Pacific Standard Time, > g124619@caresp.tel.gte.com writes: > > << Very strange.... In my expierience --It has always been on top of the > log in the middle of lake.--- It has never been anywhere else ..And is > always there everytime I want it.--- It really IS a LOT easier to find > and catch the bigger fish with the sinking lure. Maybe it's there > because I got The GOLD EDITION :) -That should start a really long > thread. > > > Corey. >> > > > It isn't there because you have a Gold Cartridge. All cartridge are the > exact same game, except that one is gold and one is gray. > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 9 Jan 1999 17:20:13 -0800 From: "Chad Stuart" Subject: Re: [N64] Re: (N64) Zelda lunker fishing Please stop. - ---------- > From: Corey Jaeckel > To: n64@lists.xmission.com > Subject: [N64] Re: (N64) Zelda lunker fishing > Date: Saturday, January 09, 1999 2:46 PM > > Do you have both the Gold Edition AND the Grey Edition to compare them? > Maybe they put the sinking lure in the same spot on a certain number of > Cartriges ---And those were painted Gold to identify them.--- :) -I am > prdicting a really long thread here. :) > > > > >It isn't there because you have a Gold Cartridge. All cartridge are >the exact same game, except that one is gold and one is gray. > > >--David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 9 Jan 1999 20:54:17 -0500 From: catons@juno.com (Peter W Caton) Subject: [N64] Great Ending!! I just beat Zelda and the end was awesome... heck, the game is awesome... And I can't wait for a sequel. There is gonna be one, right? I've got every item except the, err, ice arrow(??) and a bottle... I know how to get the bottle(dang Poes), but I don't know where the arrow is. Any help? Thanks in advance. -Peter ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 9 Jan 1999 20:59:46 EST From: Bastion007@aol.com Subject: [N64] Zelda help. After much toil, trouble, cursing, and bathroom breaks, I got all 100 of those damn Skulltulas. And a whopping Huge Rupee. Not exactly worth it, but hey, the ending was. Anyhoo, I need some help. I need 2 more pieces of heart to have all 20. I need to beat Dampe in less than a minute. Any tips? And I have to make those frogs eat all the butterflies. What buttons do I press? Finally, is there ayway to get the upgrade to carry 40 Deku Nuts that I've read about online? Supposedly, the Mask of Truth makes them give them to me, but I've also heard that once you become older Link, you can;t get the upgrade. Can anyone help me with these things? I'll give ya a cookie if ya can. ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 09 Jan 1999 19:43:33 -0700 From: "Gregory A. Swarthout" Subject: Re: [N64] Aggy88@aol.com: Fwd: Year 1999 Please Forward !!! Yes, he was suspended. Along with the member who sent a pic to the list. Greg Davidxvx@aol.com wrote: > > In a message dated 1/9/99 10:48:22 AM Pacific Standard Time, win-thug@juno.com > writes: > > << --part1_915600100_boundary > Content-ID: <0_915600100@inet_out.mail.aol.com.4> > Content-type: message/rfc822 > Content-transfer-encoding: 7bit > Content-disposition: inline > > From: JY7ORCA@aol.com > Return-path: > To: Sport4star@aol.com > Subject: Re: Year 1999 Please Forward !!! > Date: Sun, 3 Jan 1999 23:06:28 EST > Mime-Version: 1.0 > Content-type: text/plain; charset=US-ASCII > Content-transfer-encoding: 7bit > > In a message dated 12/23/98 11:04:51 AM Pacific Standard Time, > reserved4uonly@yahoo.com writes: > > << > I If we keep this going until September 9th, 1999 (9-9-99), > I > PROMISE YOU > > that > > everyone's name who this was sent to will be in the Guinness Book of > > Records. > > I HAVE PROOF! I E-MAILED THEM & TOLD THEM I WOULD START ONE & THEY > SAID > > THEY'D > > SAVE A SPOT FOR US IN THE 2000 Special addition! > > > > So, if we keep this going...We'll all be a part of the > book! > > > > So please, have some heart and send this to a few people. > It > would really > > be > > nice. You get something out of it too! So, send this right now! >> > > > > Thanks very much! > > >> > > > > I vote for a suspension because of this post. I hate getting chain letters > in my mail and it doesn't help that someone sent one through the list. Also > I'm fairly certain it's against the law (I could be wrong on that one). > > --David > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 09 Jan 1999 20:50:05 -0600 From: D Fentie Subject: Re: [N64] Great Ending!! Ice arrows- geurdo valley training grounds (unlock all the locked doors). In regard to the sequel I can say that as long as Nintendo exists, there will be Zelda. Peter W Caton wrote: > > I just beat Zelda and the end was awesome... heck, the game is > awesome... And I can't wait for a sequel. There is gonna be one, right? > > I've got every item except the, err, ice arrow(??) and a bottle... I > know how to get the bottle(dang Poes), but I don't know where the arrow > is. Any help? Thanks in advance. > > -Peter > > ___________________________________________________________________ > You don't need to buy Internet access to use free Internet e-mail. > Get completely free e-mail from Juno at http://www.juno.com/getjuno.html > or call Juno at (800) 654-JUNO [654-5866] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sat, 09 Jan 1999 20:52:24 -0600 From: D Fentie Subject: Re: [N64] Zelda help. For the frogs I just went crazy and mashed buttons until they gave it to me... as for the upgrade try going into the forest theatre as young link with the mask of truth. To beat Dampe memorize where to turn and continuously roll because it makes you go faster... now how's about that cookie? Bastion007@aol.com wrote: > > After much toil, trouble, cursing, and bathroom breaks, I got all 100 of those > damn Skulltulas. And a whopping Huge Rupee. Not exactly worth it, but hey, the > ending was. Anyhoo, I need some help. I need 2 more pieces of heart to have > all 20. I need to beat Dampe in less than a minute. Any tips? And I have to > make those frogs eat all the butterflies. What buttons do I press? Finally, is > there ayway to get the upgrade to carry 40 Deku Nuts that I've read about > online? Supposedly, the Mask of Truth makes them give them to me, but I've > also heard that once you become older Link, you can;t get the upgrade. Can > anyone help me with these things? I'll give ya a cookie if ya can. > > ~Matt > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #656 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]