From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #670 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, January 20 1999 Volume 01 : Number 670 Re: [N64] Next Nintendo medium Re: [N64] Next Nintendo medium Re: [N64] Next Nintendo medium Re: [N64] Bust A Move (Puzzle Bobble) series [N64] Nintendojo? Re: [N64] Nintendojo? Re: [N64] Bust A Move (Puzzle Bobble) series Re: [N64] Nintendojo's back up Re: [N64] Bust A Move (Puzzle Bobble) series Re: [N64] Bust A Move (Puzzle Bobble) series Re: [N64] Dex Drive support. Re: [N64] Bust A Move (Puzzle Bobble) series Re: [N64] Bust A Move (Puzzle Bobble) series Re: [N64] Bubble Bobble on the NES [N64] XG 2 Re: [N64] XG 2 [N64] New MK Re: [N64] Bubble Bobble on the NES Re: [N64] New MK Re: [N64] Dex Drive support. Re: [N64] Dex Drive support. Re: [N64] Dex Drive support. Re: [N64] Dex Drive support. ---------------------------------------------------------------------- Date: Tue, 19 Jan 1999 09:57:22 +0000 From: Nick Croft Subject: Re: [N64] Next Nintendo medium On 18-Jan-99, Eldon Siemens wrote: > I've been watching this group for a long time and have noticed that > when the next Nintendo system topic comes up, nobody mentions > Mini-discs. MD would make a great storage device IMO, writability, > same size as CD (650 MB) and the little diskette type case. only > problem i could see is price, as MD players are not cheap (yet) Minidiscs only hold 140MB. They can store the same amount of audio as a CD because they use audio compression. I think Writable DVD is the only viable current medium, but to avoid piracy Nintendo will probably invent something themselves (or get someone else to invent it for them). Regards, Nick. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Jan 1999 11:50:57 EST From: TreyTable@aol.com Subject: Re: [N64] Next Nintendo medium In a message dated 1/19/99 5:11:45 AM Eastern Standard Time, ncroft@enterprise.net writes: > I think Writable DVD is the only viable current medium, but to avoid > piracy Nintendo will probably invent something themselves (or get > someone else to invent it for them). > > Regards, > Nick. Hmm. So the N128 will cost about $5000? ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Jan 1999 13:46:30 EST From: Bastion007@aol.com Subject: Re: [N64] Next Nintendo medium Nintendo wants something that they can manufacture exclusivly, aliike carts, so a CD, DVD, or MD medium seems out of the questions. Whoever mentioned the 2-gig writeable disks has got somehting there. If they can already be mass produced cheaply enough to support a drve, then that is apossibility. Also, who really needs the 2 gigs? Nintenod could make thier own, 1 gig disk. Thta is plenty of space, with a cheaper price tag. ~Matt <> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Jan 1999 09:54:31 -0800 From: "Chad Stuart" Subject: Re: [N64] Bust A Move (Puzzle Bobble) series Well, it was announced as BAM 3 and just recently was announced that it would be called BAM 99, so there you bloated sack of protoplasm. - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Monday, January 18, 1999 7:10 PM Subject: Re: [N64] Bust A Move (Puzzle Bobble) series >In a message dated 1/18/99 10:09:32 PM Eastern Standard Time, >zimmfam@redrose.net writes: > >> Yes, there was a Bust-A-Move for the Gameboy and I believe one for the >> Super NES also. Ahh.. Can't wait for Bust-A-Move 3 and it's four-player >mode. >> >> >> ZiG (Tim) > >(In my best Ren voice) You eediot! It is Bust A Move '99, not BAM 3. > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Jan 1999 18:04:44 -0600 (CST) From: Chris Avery Subject: [N64] Nintendojo? What happened to Nintendojo? When I go to the site I get a directory listing containing only two files. |Chris Avery | Computer Services Lab Manager | |email averyc@io.com | Computer Science Major | |http://www.n-games.com/ | Arkansas State University | [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Jan 1999 19:24:03 EST From: TheBump@aol.com Subject: Re: [N64] Nintendojo? Hi...I'm a contributing editor at Nintendojo. I'm not sure what has happened, but the site has been down sporadically throughout the weekend...server problems. I'm calling Simplenet right now, trying to find out what has happened...We'll get back up as soon as we can. ---brian, Nintendojo, www.nintendojo.com, TheBump@aol.com << Subj: [N64] Nintendojo? Date: 1/19/99 7:05:33 PM Eastern Standard Time From: averyc@io.com (Chris Avery) Sender: owner-n64@lists.xmission.com Reply-to: n64@lists.xmission.com To: n64@mail.xmission.com (N64 Mailing List) What happened to Nintendojo? When I go to the site I get a directory listing containing only two files. >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Jan 1999 18:46:22 -0600 From: D Fentie Subject: Re: [N64] Bust A Move (Puzzle Bobble) series What system? (I dont follow puzzle games AT ALL) Im assuming N64... zimmfam@redrose.net wrote: > > > From: TreyTable@aol.com > > Date: Mon, 18 Jan 1999 21:45:19 EST > > To: n64@lists.xmission.com > > Subject: Re: [N64] Bust A Move (Puzzle Bobble) series > > Reply-to: n64@lists.xmission.com > > > In a message dated 1/18/99 6:13:54 PM Eastern Standard Time, 10039073@wsd1.org > > writes: > > > > > That's exactly what I would say. But when B-a-M 3 comes out, it might take > > > away GE007 for multiplayer > > > > > > Stone Cold Spencer > > > > Bust A Move 3 isn't coming out for the N64. Well, not as with the 3. Since > > Natsume got the license for BAM 4 from Taito for the PlayStation they released > > it before Acclaim released BAM 3 for the N64, which they had the license for > > for over a year, so Acclaim is calling BAM 3 for the N64 "Bust A Move '99". > > Although I don't know what the big deal is since Bust A Move 3 has been out > > for a while on the Saturn. > > > > So here's my known list of Bust A Move games. Mind you I'm talking about the > > American name for Puzzle Bobble, not what is known as Bust A Groove in > > America. > > > > Bust A Move 2 - PlayStation, Nintendo 64, Saturn, Neo-Geo > > Bust A Move 3 - Saturn > > Bust A Move '99 - Nintendo 64 > > Bust A Move 4 - PlayStation > > > > Did I miss any? And am I to assume that the mysterious Bust A Move 1 is none > > other than the classic Bubble Bobble? > > > > Trey > > > > Yes, there was a Bust-A-Move for the Gameboy and I believe one for the > Super NES also. Ahh.. Can't wait for Bust-A-Move 3 and it's four-player mode. > > ZiG (Tim) > ICQ UIN: 606350 > AOL IM: Zig15 > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Jan 1999 20:13:16 EST From: TheBump@aol.com Subject: Re: [N64] Nintendojo's back up Well, 'Dojo's back to it's original self. Looks like they were just doing some maintainence, or maybe switching us to a better server...better than the crappy one we were on. Visits for updates, including a Gex 3 profile, later tonight! ---brian << << Subj: [N64] Nintendojo? Date: 1/19/99 7:05:33 PM Eastern Standard Time From: averyc@io.com (Chris Avery) Sender: owner-n64@lists.xmission.com Reply-to: n64@lists.xmission.com To: n64@mail.xmission.com (N64 Mailing List) What happened to Nintendojo? When I go to the site I get a directory listing containing only two files. >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Jan 1999 20:59:21 -0600 From: Spencer <10039073@wsd1.org> Subject: Re: [N64] Bust A Move (Puzzle Bobble) series I loved it to, but the only thing was, to get the real ending, you needed 2 ploayers to beat it. I didn't know anybody else who could beat it with me, and rtying to protect player 2 for 100 levels is pretty tough. What's the real ending like anyways? Stone Cold Spencer >I was the best at Bubble Bobble!!!! That was the 3rd game I ever got on >my old Nintendo (now THAT'S when gaming was all about fun right?). [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Jan 1999 21:08:30 -0600 From: Spencer <10039073@wsd1.org> Subject: Re: [N64] Bust A Move (Puzzle Bobble) series Bust-a-move 3 (or 99, whatever) is the much awaited (by me anyway) sequel to Bust-a-move 2:AE. It is being released for the N64. It is a fun game where you shoot bubbles of different colour up to a big mass of bubbles of various colour. When 3 bubbles of the same colour touch, they blow up and send other bubbles crashing down. In the new version (3 or 99) there is a 4 player mode. It will be CRAZY!!! Hopefully it will be like, if I send down 6 bubbles, each other guy gets 6 bubbles, not 2 (6 / 3 = 2). Stone Cold Spencer >What system? (I dont follow puzzle games AT ALL) Im assuming N64... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Jan 1999 21:00:55 -0600 From: Spencer <10039073@wsd1.org> Subject: Re: [N64] Dex Drive support. Did anyone read today's IGN story about Attitude? Man, it will be awesome. I think I will get the dex drive just for that. Create 500 guys....... fun fun fun.... Stone Cold Spencer > >I'm definitely getting a DexDrive.. I already have two controller paks, and >they are both full. For some reason, I seem to buy a lot of controller-pak >intensive games. Let me think.. Snowboard Kids, Turok II, NBA Courtside. I >think that more than fills the 2 paks. > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Jan 1999 22:24:09 +0000 From: zimmfam@redrose.net Subject: Re: [N64] Bust A Move (Puzzle Bobble) series > Date: Tue, 19 Jan 1999 18:46:22 -0600 > From: D Fentie > Organization: @Home Network > To: n64@lists.xmission.com > Subject: Re: [N64] Bust A Move (Puzzle Bobble) series > Reply-to: n64@lists.xmission.com > What system? (I dont follow puzzle games AT ALL) Im assuming N64... > Yes, N64. It's gonna be sweet. And it probably will be 40 or 50, too, since it's not really a mainstream title. > > > > > > > Yes, there was a Bust-A-Move for the Gameboy and I believe one for the > > Super NES also. Ahh.. Can't wait for Bust-A-Move 3 and it's four-player mode. > > > > ZiG (Tim) > > ICQ UIN: 606350 > > AOL IM: Zig15 > > ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 20 Jan 1999 01:04:43 EST From: TreyTable@aol.com Subject: Re: [N64] Bust A Move (Puzzle Bobble) series In a message dated 1/19/99 7:46:39 PM Eastern Standard Time, d.fentie@home.com writes: > What system? (I dont follow puzzle games AT ALL) Im assuming N64... N64. Oh yeah. I made a mistake. Bust A Move 2 isn't on the Neo-Geo. The BAM that's on the Neo-Geo is the original Bust A Move (Bust A Move 1 if you may call it.) D'oh! Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 20 Jan 1999 01:07:56 EST From: TreyTable@aol.com Subject: Re: [N64] Bubble Bobble on the NES In a message dated 1/19/99 10:12:27 PM Eastern Standard Time, 10039073@wsd1.org writes: > I loved it to, but the only thing was, to get the real ending, you needed 2 > players to beat it. I didn't know anybody else who could beat it with me, > and trying to protect player 2 for 100 levels is pretty tough. > What's the real ending like anyway? > > Stone Cold Spencer I don't know. My brother gave up around level 50. Wasn't there like 112 levels though? Or am I having Space Invaders flashbacks? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 19 Jan 1999 22:00:50 +0100 From: "Johnny Sondergard" Subject: [N64] XG 2 Can anyone help me with the codes to open up the fourth setting in XG contest - the one after meltdown. I have finished meltdown, but with the "mistake" cheat, so the game just told me to play again without cheats. BTW, after installing the expander pak, it seems like the game doesn't slow down when there's alot of action going on. Johnny [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 20 Jan 1999 12:44:48 +0000 From: zimmfam@redrose.net Subject: Re: [N64] XG 2 > From: "Johnny Sondergard" > To: > Subject: [N64] XG 2 > Date: Tue, 19 Jan 1999 22:00:50 +0100 > Reply-to: n64@lists.xmission.com > Can anyone help me with the codes to open up the fourth setting in XG > contest - the one after meltdown. I have finished meltdown, but with the > "mistake" cheat, so the game just told me to play again without cheats. > BTW, after installing the expander pak, it seems like the game doesn't slow > down when there's alot of action going on. > > Johnny > > How is that game, anyway? I haven't played it, yet.. Is it anywhere close to F-Zero X or Wipeout 64? ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 20 Jan 1999 17:59:21 -0600 From: D Fentie Subject: [N64] New MK ANOTHER Mortal Kombat??? UUUUggghhhhhh..... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 20 Jan 1999 17:49:05 -0600 From: Spencer <10039073@wsd1.org> Subject: Re: [N64] Bubble Bobble on the NES No, I'm pretty sure it was 100, then the boss took 60 hits to beat with lightning bubbles. >I don't know. My brother gave up around level 50. Wasn't there like 112 levels >though? Or am I having Space Invaders flashbacks? > >Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 20 Jan 1999 19:50:57 -0500 From: "Eddy Wu" Subject: Re: [N64] New MK Yeah, but it's a 3D action/fighter. Hopefully it's not just a 3D Mythologies. - -----Original Message----- From: D Fentie To: n64@lists.xmission.com Date: Wednesday, January 20, 1999 6:57 PM Subject: [N64] New MK >ANOTHER Mortal Kombat??? UUUUggghhhhhh..... > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 20 Jan 1999 19:54:19 -0500 From: "Eddy Wu" Subject: Re: [N64] Dex Drive support. BTW, I was wondering about this. Back when the DexDrive was announced, IGN64 said that it could be used to download new rosters and stats for sports games every year. I think this would be a very cool feature. However, I was thinking about it more closely, and I realized that this suggests that you would have to store all of the players in a league on the controller pak, which I believe is impossible (Hell, courtside takes up most of a pak just to store season stats, let alone the roster.) Otherwise, they would have to make the section of the cart that stores the roster editable, meaning make it a really large capacity EEPROM, which I think would be prohibitively expensive. Anyone have any ideas that I haven't thought of? - -----Original Message----- From: Spencer <10039073@wsd1.org> To: n64@lists.xmission.com Date: Tuesday, January 19, 1999 10:11 PM Subject: Re: [N64] Dex Drive support. >Did anyone read today's IGN story about Attitude? Man, it will be awesome. >I think I will get the dex drive just for that. Create 500 guys....... fun >fun fun.... > > Stone Cold Spencer > >> >>I'm definitely getting a DexDrive.. I already have two controller paks, and >>they are both full. For some reason, I seem to buy a lot of controller-pak >>intensive games. Let me think.. Snowboard Kids, Turok II, NBA Courtside. I >>think that more than fills the 2 paks. >> > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 20 Jan 1999 17:35:12 -0800 From: "David McWherter" Subject: Re: [N64] Dex Drive support. This is a multi-part message in MIME format. - ------=_NextPart_000_000A_01BE449B.3C154880 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable I own ASB '99 and on one standard Nintendo memory pack I can fit a = roster and a season. What the companies will do is just simply make the = part of the game holding the rosters rewritable. Being a cart this = should be OK. - -Sean ----- Original Message -----=20 From: Eddy Wu=20 To: n64@lists.xmission.com=20 Sent: Wednesday, January 20, 1999 4:54 PM Subject: Re: [N64] Dex Drive support. BTW, I was wondering about this. Back when the DexDrive was announced, = IGN64 said that it could be used to download new rosters and stats for = sports games every year. I think this would be a very cool feature. However, = I was thinking about it more closely, and I realized that this suggests that = you would have to store all of the players in a league on the controller = pak, which I believe is impossible (Hell, courtside takes up most of a pak = just to store season stats, let alone the roster.) Otherwise, they would = have to make the section of the cart that stores the roster editable, meaning = make it a really large capacity EEPROM, which I think would be = prohibitively expensive. Anyone have any ideas that I haven't thought of? -----Original Message----- From: Spencer <10039073@wsd1.org> To: n64@lists.xmission.com Date: Tuesday, January 19, 1999 10:11 PM Subject: Re: [N64] Dex Drive support. >Did anyone read today's IGN story about Attitude? Man, it will be = awesome. >I think I will get the dex drive just for that. Create 500 = guys....... fun >fun fun.... > > Stone Cold Spencer > >> >>I'm definitely getting a DexDrive.. I already have two controller = paks, and >>they are both full. For some reason, I seem to buy a lot of = controller-pak >>intensive games. Let me think.. Snowboard Kids, Turok II, NBA = Courtside. I >>think that more than fills the 2 paks. >> > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] - ------=_NextPart_000_000A_01BE449B.3C154880 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
I own ASB '99 and on one standard = Nintendo=20 memory pack I can fit a roster and a season.  What the companies = will do is=20 just simply make the part of the game holding the rosters = rewritable. =20 Being a cart this should be OK.
-Sean
----- Original Message -----=20
From: Eddy Wu=20
Sent: Wednesday, January 20, 1999 4:54 PM
Subject: Re: [N64] Dex Drive support.

BTW, I was wondering about this. Back when the DexDrive = was=20 announced, IGN64
said that it could be used to download new rosters = and=20 stats for sports
games every year. I think this would be a very = cool=20 feature. However, I was
thinking about it more closely, and I = realized that=20 this suggests that you
would have to store all of the players in a = league=20 on the controller pak,
which I believe is impossible (Hell, = courtside takes=20 up most of a pak just
to store season stats, let alone the roster.) = Otherwise, they would have to
make the section of the cart that = stores the=20 roster editable, meaning make
it a really large capacity EEPROM, = which I=20 think would be prohibitively
expensive. Anyone have any ideas that = I=20 haven't thought of?

-----Original Message-----
From: Spencer = <10039073@wsd1.org>
To: n64@lists.xmission.com = <n64@lists.xmission.com>
= Date:=20 Tuesday, January 19, 1999 10:11 PM
Subject: Re: [N64] Dex Drive=20 support.


>Did anyone read today's IGN story about = Attitude? Man,=20 it will be awesome.
>I think I will get the dex drive just for = that.=20 Create 500 guys....... fun
>fun fun....
>
> Stone = Cold=20 Spencer
>
>>
>>I'm definitely getting a = DexDrive.. I=20 already have two controller paks,
and
>>they are both = full. For=20 some reason, I seem to buy a lot of = controller-pak
>>intensive games.=20 Let me think.. Snowboard Kids, Turok II, NBA Courtside. = I
>>think=20 that more than fills the 2 = paks.
>>
>
>
>
>[=20 To quit the n64 mailing list, send the message "unsubscribe = n64"=20 ]
>[ (without the quotes) to majordomo@xmission.com &n= bsp;           &nb= sp;    =20 ]
>


[ To quit the n64 mailing list, send the message=20 "unsubscribe n64" ]
[ (without the quotes) to majordomo@xmission.com &n= bsp;           &nb= sp;    =20 ] - ------=_NextPart_000_000A_01BE449B.3C154880-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 20 Jan 1999 22:28:12 -0500 From: "Eddy Wu" Subject: Re: [N64] Dex Drive support. You can fit team rosters, but can you fit the rosters of all 20-40 teams in any given league? Also, you're assuming it's easy to make carts rewritable. It's not, for it to be rewritable a company must use EEPROM chips, which are more expensive than regular cart memory. - -----Original Message----- From: David McWherter To: n64@lists.xmission.com Date: Wednesday, January 20, 1999 8:31 PM Subject: Re: [N64] Dex Drive support. I own ASB '99 and on one standard Nintendo memory pack I can fit a roster and a season. What the companies will do is just simply make the part of the game holding the rosters rewritable. Being a cart this should be OK. - -Sean ----- Original Message ----- From: Eddy Wu To: n64@lists.xmission.com Sent: Wednesday, January 20, 1999 4:54 PM Subject: Re: [N64] Dex Drive support. BTW, I was wondering about this. Back when the DexDrive was announced, IGN64 said that it could be used to download new rosters and stats for sports games every year. I think this would be a very cool feature. However, I was thinking about it more closely, and I realized that this suggests that you would have to store all of the players in a league on the controller pak, which I believe is impossible (Hell, courtside takes up most of a pak just to store season stats, let alone the roster.) Otherwise, they would have to make the section of the cart that stores the roster editable, meaning make it a really large capacity EEPROM, which I think would be prohibitively expensive. Anyone have any ideas that I haven't thought of? -----Original Message----- From: Spencer <10039073@wsd1.org> To: n64@lists.xmission.com Date: Tuesday, January 19, 1999 10:11 PM Subject: Re: [N64] Dex Drive support. >Did anyone read today's IGN story about Attitude? Man, it will be awesome. >I think I will get the dex drive just for that. Create 500 guys....... fun >fun fun.... > > Stone Cold Spencer > >> >>I'm definitely getting a DexDrive.. I already have two controller paks, and >>they are both full. For some reason, I seem to buy a lot of controller-pak >>intensive games. Let me think.. Snowboard Kids, Turok II, NBA Courtside. I >>think that more than fills the 2 paks. >> > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 20 Jan 1999 19:38:42 -0800 From: "Sean McWherter" Subject: Re: [N64] Dex Drive support. This is a multi-part message in MIME format. - ------=_NextPart_000_0038_01BE44AC.7C5BB080 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable No you can't. I hadn't thought about that. I just save my one "dream = team." Would it be all that expensive to just make that tiny part of = the cart pertaining to the roster EEPROM? - -Sean ----- Original Message -----=20 From: Eddy Wu=20 To: n64@lists.xmission.com=20 Sent: Wednesday, January 20, 1999 7:28 PM Subject: Re: [N64] Dex Drive support. You can fit team rosters, but can you fit the rosters of all 20-40 = teams in any given league? Also, you're assuming it's easy to make carts = rewritable. It's not, for it to be rewritable a company must use EEPROM chips, = which are more expensive than regular cart memory. -----Original Message----- From: David McWherter To: n64@lists.xmission.com Date: Wednesday, January 20, 1999 8:31 PM Subject: Re: [N64] Dex Drive support. I own ASB '99 and on one standard Nintendo memory pack I can fit a = roster and a season. What the companies will do is just simply make the part = of the game holding the rosters rewritable. Being a cart this should be = OK. -Sean ----- Original Message ----- From: Eddy Wu To: n64@lists.xmission.com Sent: Wednesday, January 20, 1999 4:54 PM Subject: Re: [N64] Dex Drive support. BTW, I was wondering about this. Back when the DexDrive was = announced, IGN64 said that it could be used to download new rosters and stats for = sports games every year. I think this would be a very cool feature. = However, I was thinking about it more closely, and I realized that this suggests = that you would have to store all of the players in a league on the controller = pak, which I believe is impossible (Hell, courtside takes up most of a = pak just to store season stats, let alone the roster.) Otherwise, they would = have to make the section of the cart that stores the roster editable, = meaning make it a really large capacity EEPROM, which I think would be = prohibitively expensive. Anyone have any ideas that I haven't thought of? -----Original Message----- From: Spencer <10039073@wsd1.org> To: n64@lists.xmission.com Date: Tuesday, January 19, 1999 10:11 PM Subject: Re: [N64] Dex Drive support. >Did anyone read today's IGN story about Attitude? Man, it will be awesome. >I think I will get the dex drive just for that. Create 500 = guys....... fun >fun fun.... > > Stone Cold Spencer > >> >>I'm definitely getting a DexDrive.. I already have two controller = paks, and >>they are both full. For some reason, I seem to buy a lot of controller-pak >>intensive games. Let me think.. Snowboard Kids, Turok II, NBA = Courtside. I >>think that more than fills the 2 paks. >> > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" = ] >[ (without the quotes) to majordomo@xmission.com = ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] - ------=_NextPart_000_0038_01BE44AC.7C5BB080 Content-Type: text/html; charset="iso-8859-1" Content-Transfer-Encoding: quoted-printable
No you can't.  I hadn't thought = about=20 that.  I just save my one "dream team."  Would it be = all=20 that expensive to just make that tiny part of the cart pertaining to the = roster=20 EEPROM?
-Sean
----- Original Message -----=20
From: Eddy Wu=20
Sent: Wednesday, January 20, 1999 7:28 PM
Subject: Re: [N64] Dex Drive support.

You can fit team rosters, but can you fit the rosters = of all=20 20-40 teams in
any given league? Also, you're assuming it's easy to = make=20 carts rewritable.
It's not, for it to be rewritable a company must = use=20 EEPROM chips, which are
more expensive than regular cart=20 memory.

-----Original Message-----
From: David McWherter = <Sean.McWherter@worldnet.a= tt.net>
To:=20 n64@lists.xmission.com = <n64@lists.xmission.com>
= Date:=20 Wednesday, January 20, 1999 8:31 PM
Subject: Re: [N64] Dex Drive=20 support.


I own ASB '99 and on one standard Nintendo memory = pack I=20 can fit a roster
and a season.  What the companies will do is = just=20 simply make the part of
the game holding the rosters = rewritable. =20 Being a cart this should be OK.
-Sean
  ----- Original = Message=20 -----
  From: Eddy Wu
  To: n64@lists.xmission.com
&nbs= p;=20 Sent: Wednesday, January 20, 1999 4:54 PM
  Subject: Re: [N64] = Dex=20 Drive support.


  BTW, I was wondering about this. Back = when=20 the DexDrive was announced,
IGN64
  said that it could be = used to=20 download new rosters and stats for sports
  games every year. = I think=20 this would be a very cool feature. However, I
was
  = thinking about=20 it more closely, and I realized that this suggests that you
  = would=20 have to store all of the players in a league on the controller = pak,
 =20 which I believe is impossible (Hell, courtside takes up most of a pak=20 just
  to store season stats, let alone the roster.) = Otherwise, they=20 would have
to
  make the section of the cart that stores = the roster=20 editable, meaning make
  it a really large capacity EEPROM, = which I=20 think would be prohibitively
  expensive. Anyone have any = ideas that I=20 haven't thought of?

  -----Original Message-----
  = From:=20 Spencer <10039073@wsd1.org>
  = To: n64@lists.xmission.com = <n64@lists.xmission.com>
=  =20 Date: Tuesday, January 19, 1999 10:11 PM
  Subject: Re: [N64] = Dex=20 Drive support.


  >Did anyone read today's IGN story = about=20 Attitude? Man, it will be
awesome.
  >I think I will get = the dex=20 drive just for that. Create 500 guys.......
fun
  >fun=20 fun....
  >
  > Stone Cold Spencer
 =20 >
  >>
  >>I'm definitely getting a = DexDrive..=20 I already have two controller paks,
  and
  = >>they are=20 both full. For some reason, I seem to buy a lot = of
controller-pak
 =20 >>intensive games. Let me think.. Snowboard Kids, Turok II, NBA=20 Courtside.
I
  >>think that more than fills the 2=20 paks.
  >>
  >
  >
 =20 >
  >[ To quit the n64 mailing list, send the message=20 "unsubscribe n64" ]
  >[ (without the quotes) to = majordomo@xmission.com &n= bsp;           &nb= sp;    =20 ]
  >


  [ To quit the n64 mailing list, = send the=20 message "unsubscribe n64" ]
  [ (without the quotes) = to majordomo@xmission.com &n= bsp;           &nb= sp;    =20 ]



[ To quit the n64 mailing list, send the message=20 "unsubscribe n64" ]
[ (without the quotes) to majordomo@xmission.com &n= bsp;           &nb= sp;    =20 ] - ------=_NextPart_000_0038_01BE44AC.7C5BB080-- [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #670 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]