From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #686 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, February 3 1999 Volume 01 : Number 686 Re: [N64] Star Craft 64 and controls [N64] Pokemon Secrets (OT) Re: [N64] Pokemon Secrets (OT) Re: [N64] 2-D in a 3-D world Re: [N64] 2-D in a 3-D world Re: [N64] Star Craft 64 Re: [N64] 2-D in a 3-D world [N64] castlevania [N64] Star Wars: Moff Seerdon trouble Re: [N64] starcraft Re: [N64] Pokemon Secrets (OT) [N64] Star Wars: Rogue Squadron Re: [N64] Future games... Re: [N64] 2-D in a 3-D world Re: [N64] Star Craft 64 and controls [N64] Quick Zelda Q Re: [N64] Future games... Re: [N64] Future games... Re: [N64] Quick Zelda Q Re: [N64] Quick Zelda Q Re: [N64] Future games... Re: [N64] Future games... Re: [N64] Future games... Re: [N64] Future games... [N64] What about WinBack Re: [N64] Star Wars: Moff Seerdon trouble Re: [N64] What about WinBack Re: [N64] What about WinBack Re: [N64] What about WinBack Re: [N64] Is Sega serious??? Re: [N64] What about WinBack ---------------------------------------------------------------------- Date: Mon, 1 Feb 1999 23:50:27 -0600 (CST) From: Stryder Subject: Re: [N64] Star Craft 64 and controls On Mon, 1 Feb 1999 win-thug@juno.com wrote: > console controller will never meet up to the expectations of the average > keyboard and mouse. Any experienced gamer would know this. One might Mouse yeah, I hate keyboards though. > think turok's control is really good, or goldeneye. WRONG. I would toast > anybody if I had to play them a little one on one game in any shooter > game. Anybody. The n64 controller is not fast enough, especially the > analog stick. Not enough sensitivity and precision. I mean, who can > actually get a direct hit in the head of an enemy with the n64 controller > in GE007 without the aiming click thing. With a mouse and the crosshair, > it would be much easier. Guess it depends on how good you are. How easy do you expect it to be to get a head shot in real life? Huh? I think the control in GE is just fine. Sure, you can't turn a 180 as fast as with a mouse, but other than that the control is about realistic. What you describe with a mouse is just unrealistic. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Mon, 1 Feb 1999 22:32:08 -0800 From: passando@juno.com Subject: [N64] Pokemon Secrets (OT) I know it's a little off topic, but does anyone know any of the little "tricks" in the Gameboy Game "Pokemon"? I have heard of 3 secret characters, two from a few somewhat reliable sources and 1 from a incredibly unreliable source. (He said the third was "Pikablue" or "Pika-blue") WELL 2 secret pokemon anyway. In addition to the regular 150 of course. Your Buddy, Pal Passando@Juno.Com ********* ...and then I said "I don't have a dog, it was me!" ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 02:27:28 EST From: Davidxvx@aol.com Subject: Re: [N64] Pokemon Secrets (OT) In a message dated 2/1/99 10:37:07 PM Pacific Standard Time, passando@juno.com writes: << I know it's a little off topic, but does anyone know any of the little "tricks" in the Gameboy Game "Pokemon"? I have heard of 3 secret characters, two from a few somewhat reliable sources and 1 from a incredibly unreliable source. (He said the third was "Pikablue" or "Pika-blue") WELL 2 secret pokemon anyway. In addition to the regular 150 of course. Your Buddy, Pal Passando@Juno.Com >> I know there is a trick for fighting the Safari Zone Pokemon outside of the Safari Zone. You enter the Safari Zone area that you want, then leave. Go South and Surf toward Seafoam Island, do not talk to or battle any trainers or it will not work. Now surf back and forth along the East side of the island and the Pokemon from that area of the Safari Zone should appear and battle you. - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 02:47:43 EST From: TreyTable@aol.com Subject: Re: [N64] 2-D in a 3-D world In a message dated 2/1/99 6:43:41 PM Eastern Standard Time, d.fentie@home.com writes: > How are they going to use a 2D background on a 3D processor? It takes more work in the programming but it is possible to do 2-D images with a 3-D processor. Don't believe me? Play the first N64 Duke Nukem, all the enemies I've seen in that game are 2-D. Those pink Bob-Ombs (and I suspect the black ones as well) in Super Mario 64 are 2-D characters with the exceptions of their feet & "hats". And what about Yoshi's Story & Mischief Makers? Both of those games are 2-D. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 02 Feb 1999 18:56:11 +1100 From: Alex Subject: Re: [N64] 2-D in a 3-D world At 02:47 02-02-99 EST, you wrote: >In a message dated 2/1/99 6:43:41 PM Eastern Standard Time, d.fentie@home.com >writes: > >> How are they going to use a 2D background on a 3D processor? > >It takes more work in the programming but it is possible to do 2-D images with >a 3-D processor. Don't believe me? Play the first N64 Duke Nukem, all the >enemies I've seen in that game are 2-D. Those pink Bob-Ombs (and I suspect the >black ones as well) in Super Mario 64 are 2-D characters with the exceptions >of their feet & "hats". And what about Yoshi's Story & Mischief Makers? Both >of those games are 2-D. > >Trey > Displaying 2d bitmaps in a 3d environment a la Mario 64 isn't really 2d graphics. But since the N64 has a 64bit 100mhz CPU it has no trouble doing 2d, as in Yoshi's Story. It probably does 2d better than a PC SVGA card. alexh@ivanhoe.starway.net.au [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 02:55:27 EST From: TreyTable@aol.com Subject: Re: [N64] Star Craft 64 In a message dated 2/1/99 7:04:47 PM Eastern Standard Time, glacion@earthlink.net writes: > How many ppl have PC's that can't run SC? > I'm sure my computer could run it, but I doubt it would be playable. I have a Compaq Presario 1210 laptop (pentium 150) with one of those screens that blurs (like a Game Boy) when the action is fast. This machine was not meant for gaming. > Trey, have you ever actually played SC for an appreciable length of time? > Barring that, have you played any RTS for a while? See above message. I have played it, for about 5 minutes. The only RTS i have played are Military Madness for the Turbo Grafx-16 & Neo Nectaris for the PC Engine, but I didn't get very far in Neo Nectaris since I can't read Japanese all that well. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 03:04:31 EST From: TreyTable@aol.com Subject: Re: [N64] 2-D in a 3-D world In a message dated 2/2/99 2:56:06 AM Eastern Standard Time, alexh@ivanhoe.starway.net.au writes: > Displaying 2d bitmaps in a 3d environment a la Mario 64 isn't really 2d > graphics. But since the N64 has a 64bit 100mhz CPU it has no trouble doing > 2d, as in Yoshi's Story. It probably does 2d better than a PC SVGA card. > > > > alexh@ivanhoe.starway.net.au The N64 doesn't have a 100MHz CPU. I don't know where you heard that. Let me set you straight. The N64's main CPU runs at 93.75 MHz. And the Reality Co- Processor runs at 90 MHz. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 06:13:26 -0600 (CST) From: LittleKathy@webtv.net Subject: [N64] castlevania Well I finally got past frankenstein with his chainsaw and his 2 dogs in the garden maze.It took me 27 tries.Later. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 02 Feb 1999 13:10:31 +0000 From: "Marc Guy" Subject: [N64] Star Wars: Moff Seerdon trouble has anyone got any tips for blowing moff seerdon to bits at the end of moff seerdon's revenge? He keeps getting me!! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 15:03:56 GMT-4 From: "STEPHANE QUIMPERE" Subject: Re: [N64] starcraft Look at zelda, sometiemes, you see from above, it's just like that! > How are they going to use a 2D background on a 3D processor? > > STEPHANE QUIMPERE wrote: > > > > I heard that starcraft will play like on the pc, there will be 30 > > missions. It will work with the expansion pack, and they promise us > > some surprises...Perhaps sc 64 will introduce a new device for the > > N64, maybe the N64 mouse? > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > > [ (without the quotes) to majordomo@xmission.com ] > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 15:49:34 EST From: MrTwoson@aol.com Subject: Re: [N64] Pokemon Secrets (OT) << << I know it's a little off topic, but does anyone know any of the little "tricks" in the Gameboy Game "Pokemon"? I have heard of 3 secret characters, two from a few somewhat reliable sources and 1 from a incredibly unreliable source. (He said the third was "Pikablue" or "Pika-blue") WELL 2 secret pokemon anyway. >> The only secret Pok=E8mon i know of is Mew, he's number 151, and i don't r= eally know how to get him, but i'm a Pok=E8-dict and i have never heard of anyth= ing regarding Pikeblue Peace out PEte Frye [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 18:12:13 EST From: Bastion007@aol.com Subject: [N64] Star Wars: Rogue Squadron FINISHED! I finally beta this damn game. Pretty fun. I need gold on a lot of missions, but I got pretty much silvers all the way. The Trench Run is cool. Is the Hoth level really worth getting the golds for? ~Matt [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 18:17:11 -0500 From: "Eddy Wu" Subject: Re: [N64] Future games... The biggest cart available is 32 megs, which is still less than half of that 76 meg file. - -----Original Message----- From: win-thug@juno.com To: n64@lists.xmission.com Date: Tuesday, February 02, 1999 12:04 AM Subject: Re: [N64] Future games... >The sound is one big problem indeed. But as for the conversations, I have >seen the Razor 1911 version of starcraft (a 76 MB starcraft that can be >runned with no CD) and the conversations are done by dialog. The songs >won't be a problem since they don't take up too much space. The sounds >for the unit won't take much space either, only if it is bad quality. > >Winston Chan > >>I agree but don't forget (and this is in my opinion) that the N64 >>won't >>be able to handle 7 other computer AI's at one time... I mean that >>requires some serious power (unless the AI sucks...). And sound will >>actually not be that bad... remember the new compression thing? Well >>There are only 3 songs roughly 5:00 mins each for each race (protoss, >>zerg, terran also there is title music...) and unit speeches are VERY >>short and I think that 3 sounds/unit would be good. Remember that it >>is >>funny when you click on units over and over to see what they say but >>who >>is actually do that EVERY game???!!! Coming from an experienced >>Starcraftian (heh) the conversion will not be as good of course than >>the >>PC but at least you can play friends if you or they dont have the >>game, >>internet or modem on their computer. >> >>win-thug@juno.com wrote: >>> >>> IMHO, Starcraft 64 wouldn't be as great on the n64 as it is now on >>the >>> PC. I mean, the transfer from PC to N64 won't be all that smooth. >>But >>> like Ian said, it would be great to make the maps and all that on >>the >>> n64. That would be pretty easy, seeing that maps on the PC aren't >>that >>> big, about 100kilobytes. But then again, the memory cards aren't >>that >>> big. No use having 8 player maps too. The control could be crappy, >>unless >>> there is a mouse. There might be voice, but it would not be all that >>> clear. The messages would be in text anyways. I guess single player >>would >>> be good enough, and maybe an option to play against the AI for a 1 >>on 1, >>> but that would be boring. 1 on 1 against a human would almost be >>> impossible. I mean, one could easily take a glimpse at the other >>persons >>> screen. hehe. Actually, it wouldn't be worth the effort to make it >>for >>> the n64. By the time it comes out, there will be like a starcraft 2 >>> already, seeing that Brood Wars is out for 2 months already. >>> >>> Winston Chan >> >>[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >>[ (without the quotes) to majordomo@xmission.com ] >> > >___________________________________________________________________ >You don't need to buy Internet access to use free Internet e-mail. >Get completely free e-mail from Juno at http://www.juno.com/getjuno.html >or call Juno at (800) 654-JUNO [654-5866] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 18:25:30 -0500 From: "Eddy Wu" Subject: Re: [N64] 2-D in a 3-D world Starcraft runs entirely in 2D, so it is not a matter of mixing bitmaps and 3D models, like in Mario 64. It's more like in Mischief Makers, or Yoshi's Story. However, just cause the N64 can handle a game like Yoshi's Story doesn't mean it can do SC well.. in Yoshi, you'll have maximum like 10 sprites on screen. In SC, you will normally have over 30 units onscreen, and a total of 100+ of your own units offscreen. That's not even counting the 100+ units for each other player. That requires massive processing power to track, especially when there are 7 AIs, which is about 900-1000 units to keep track of. >At 02:47 02-02-99 EST, you wrote: >>In a message dated 2/1/99 6:43:41 PM Eastern Standard Time, d.fentie@home.com >>writes: >> >>> How are they going to use a 2D background on a 3D processor? >> >>It takes more work in the programming but it is possible to do 2-D images with >>a 3-D processor. Don't believe me? Play the first N64 Duke Nukem, all the >>enemies I've seen in that game are 2-D. Those pink Bob-Ombs (and I suspect the >>black ones as well) in Super Mario 64 are 2-D characters with the exceptions >>of their feet & "hats". And what about Yoshi's Story & Mischief Makers? Both >>of those games are 2-D. >> >>Trey >> > >Displaying 2d bitmaps in a 3d environment a la Mario 64 isn't really 2d >graphics. But since the N64 has a 64bit 100mhz CPU it has no trouble doing >2d, as in Yoshi's Story. It probably does 2d better than a PC SVGA card. > > > >alexh@ivanhoe.starway.net.au > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 15:25:27 -0800 From: win-thug@juno.com Subject: Re: [N64] Star Craft 64 and controls On Mon, 1 Feb 1999 23:50:27 -0600 (CST) Stryder writes: > >On Mon, 1 Feb 1999 win-thug@juno.com wrote: > >> console controller will never meet up to the expectations of the >average >> keyboard and mouse. Any experienced gamer would know this. One might > >Mouse yeah, I hate keyboards though. > >> think turok's control is really good, or goldeneye. WRONG. I would >toast >> anybody if I had to play them a little one on one game in any >shooter >> game. Anybody. The n64 controller is not fast enough, especially the >> analog stick. Not enough sensitivity and precision. I mean, who can >> actually get a direct hit in the head of an enemy with the n64 >controller >> in GE007 without the aiming click thing. With a mouse and the >crosshair, >> it would be much easier. > >Guess it depends on how good you are. How easy do you expect it to be >to >get >a head shot in real life? Huh? I think the control in GE is just >fine. >Sure, you can't turn a 180 as fast as with a mouse, but other than >that >the control is about realistic. What you describe with a mouse is >just >unrealistic. > >Stryder > You've got a point there. For 1st person shooter games, I put my sensitivity about 40-60. I used to play at 70, but it would make me dizzy and harder for a more accurate shot. In reality, no one would be able to, um, jump off a bridge, shoot a rocket launcher to a target, turn around, shoot another target, and land, doing a rocket jump back to the bridge. People would normally do that in quake or quake 2. But in GE007, it's more about precision. You can't really run or turn around super fast in the game since, well, i guess he's a spy. BTW, diagonal running is pretty fast. It's more realistic, but harder. It's all about who turns first and shoots first, and how accurate it is. That is why I hardly ever use the aim in GE007 for multiplayer. I just turn off the auto-aim (which definately ruins the aiming if it is on. Any quake veteran can tell you this). That is why I use such a high mouse sensitivity. Though it would be hard for the n64 controller to do that. if i were to move the mouse an inch to the left, I'm might turn two full times. I would prefer a keyboard though since there are more buttons avalible, for speedy weapon changing. Winston Chan ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com/getjuno.html or call Juno at (800) 654-JUNO [654-5866] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 02 Feb 1999 19:02:08 -0500 From: "Wes Day (Wezzer)" Subject: [N64] Quick Zelda Q Finally playing Zelda. Quick question: I am in the midst of the trading process for the big sword. I am up to the point where I need to talk to the biggoron... Where is it? [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 18:35:26 -0600 (CST) From: Stryder Subject: Re: [N64] Future games... On Tue, 2 Feb 1999, Eddy Wu wrote: > The biggest cart available is 32 megs, which is still less than half of that > 76 meg file. Yeah, but most PC game programming is sloppy as hell. Just look at how much ram you have to have to run PC games...then look at how little the PSX has and most of them run quite well. Most PC programmers would rather just up the RAM requirements than trim the code. Stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 20:43:35 GMT-4 From: "STEPHANE QUIMPERE" Subject: Re: [N64] Future games... > Yeah, but most PC game programming is sloppy as hell. Just look at > how much ram you have to have to run PC games...then look at how little > the PSX has and most of them run quite well. Most PC programmers would > rather just up the RAM requirements than trim the code. > > Stryder > Yes, but a PC run an Operating System while the game is running. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 20:43:59 GMT-4 From: "STEPHANE QUIMPERE" Subject: Re: [N64] Quick Zelda Q > Finally playing Zelda. Quick question: I am in the midst of the trading > process for the big sword. I am up to the point where I need to talk to > the biggoron... Where is it? > > Top of death mountain. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 19:35:35 EST From: TreyTable@aol.com Subject: Re: [N64] Quick Zelda Q In a message dated 2/2/99 7:03:06 PM Eastern Standard Time, wesday@saa.net writes: > Quick question: I am in the midst of the trading > process for the big sword. I am up to the point where I need to talk to > the biggoron... Where is it? > > On top of Death Mountain. Be prepared to do some errands, and make sure you have Epona. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 19:49:56 EST From: TreyTable@aol.com Subject: Re: [N64] Future games... In a message dated 2/2/99 7:47:19 PM Eastern Standard Time, ESQ7367@CUSLM.CA writes: > Yes, but a PC run an Operating System while the game is running. So do consoles. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 21:14:41 GMT-4 From: "STEPHANE QUIMPERE" Subject: Re: [N64] Future games... > From: TreyTable@aol.com > Date: Tue, 2 Feb 1999 19:49:56 EST > To: n64@lists.xmission.com > Subject: Re: [N64] Future games... > Reply-to: n64@lists.xmission.com > In a message dated 2/2/99 7:47:19 PM Eastern Standard Time, ESQ7367@CUSLM.CA > writes: > > > Yes, but a PC run an Operating System while the game is running. > > So do consoles. Maybe, but it's not Windows 98... [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 20:19:41 EST From: TreyTable@aol.com Subject: Re: [N64] Future games... In a message dated 2/2/99 8:18:12 PM Eastern Standard Time, ESQ7367@CUSLM.CA writes: > Maybe, but it's not Windows 98... > Yeah, consoles have efficient OS'. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 21:30:01 GMT-4 From: "STEPHANE QUIMPERE" Subject: Re: [N64] Future games... > In a message dated 2/2/99 8:18:12 PM Eastern Standard Time, ESQ7367@CUSLM.CA > writes: > > > Maybe, but it's not Windows 98... > > > > Yeah, consoles have efficient OS'. A virus is better than Win 98, it does something!!! lol [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 22:20:32 -0500 (EST) From: " Robert L. Horine" Subject: [N64] What about WinBack I have not heard any talk about winback, is this the n64's metal gear solid? - -------------------------------------------------------------- You can reach SEXUAL VANILLA Rob Horine at SyVyN11earthlink.net or at www.louisville.edu/rlhori01 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Tue, 2 Feb 1999 23:56:01 -0500 From: "Eddy Wu" Subject: Re: [N64] Star Wars: Moff Seerdon trouble Oh, this level is really annoying. Especially the Moff battle at the end. Basically, he is an Imperial shuttle which is modified to have the same speed and agility as a TIE Interceptor. My suggestion is to fly until you are aimed for a straight on collision into him, and then lock-on with your missiles and fire away. I have never been able to defeat him without guided missiles. After you launch the missiles, you can either take the safe route and fly away, or you can continue towards him and rake his craft with blaster fire as you pass him. If you get hurt, you can fly around the level for a while until R2 repairs you back up to green. - -----Original Message----- From: Marc Guy To: n64@lists.xmission.com Date: Tuesday, February 02, 1999 8:10 AM Subject: [N64] Star Wars: Moff Seerdon trouble >has anyone got any tips for blowing moff seerdon to bits at the end of moff >seerdon's revenge? He keeps getting me!! > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 3 Feb 1999 05:14:09 EST From: TreyTable@aol.com Subject: Re: [N64] What about WinBack In a message dated 2/2/99 11:10:15 PM Eastern Standard Time, rlhori01@athena.louisville.edu writes: > I have not heard any talk about winback, is this the n64's metal gear > solid? > Actually I think that Metal Gear Solid will be the N64's Metal Gear Solid, if the rumor on IGN64 sparks true. WinBack on the other hand looks promising, but it is by Koei, a company whose games have failed to impress me time and again. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 3 Feb 1999 12:45:24 EST From: Davidxvx@aol.com Subject: Re: [N64] What about WinBack In a message dated 2/2/99 8:10:15 PM Pacific Standard Time, rlhori01@athena.louisville.edu writes: << I have not heard any talk about winback, is this the n64's metal gear solid? >> For the most yes, it is. But I think it is less interactive (i.e. you can't sneak up behind someone and break their neck (could you do that in MSG?). - --David [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 3 Feb 1999 13:30:42 EST From: TreyTable@aol.com Subject: Re: [N64] What about WinBack In a message dated 2/3/99 12:48:01 PM Eastern Standard Time, Davidxvx@aol.com writes: > For the most yes, it is. But I think it is less interactive (i.e. you can't > sneak up behind someone and break their neck (could you do that in MSG?). > > --David No, I don't think you could break somebody's neck in monosodium glutamate, but then again, I never played MSG. ;) Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 3 Feb 1999 13:39:13 EST From: TreyTable@aol.com Subject: Re: [N64] Is Sega serious??? I know this has nothing to do with the N64 directly, but it was a shock to read, and I think most would be interested to see. This was from Videogames.com.. Posted: 02/02/99 Previous | Headlines | Next GameSpot News Okawa Confirms DC Hard Drive, Camera TOKYO - Isao Okawa, chairman of Sega Enterprises, ASCII, and CSK, spoke about his vision and future for the Dreamcast in his annual address. In it, he revealed Sega's plan to shape the Dreamcast into an easy-to-use computer, complete with a hard drive, to be released later this year, and a camera to allow for videophone-type options. Here's what he had to say: "PCs have become more powerful and inexpensive in the last few years, with a network infrastructure being formed. But this is still expensive and difficult to learn. So, there are strong needs for an inexpensive, easy-to-use information terminal. We think that Dreamcast fits this need, and we want to prevail not only for home use but offices too." ..................... Hmm. The rift between consoles & PCs is getting narrower, I wonder how this will affect Nintendo's & Sony's next systems...? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 3 Feb 1999 15:43:01 +0000 From: zimmfam@redrose.net Subject: Re: [N64] What about WinBack > Date: Tue, 2 Feb 1999 22:20:32 -0500 (EST) > From: " Robert L. Horine" > To: n64@lists.xmission.com > Subject: [N64] What about WinBack > Reply-to: n64@lists.xmission.com > I have not heard any talk about winback, is this the n64's metal gear > solid? > Yeah, I suppose for now it is, but like someone else already said we might get Metal Gear Solid, too. I was a little disappointed to see that it's not 4-player, but I guess that could change, but even if it's not expect big things from it since Nintendo is going to help them put it on a bigger cart (hopefully 256 megabits). One question, tho, does anyone know if Nintendo is going to put some input into the game or are they just going to help Koei with the costs of the larger cart? ZiG (Tim) ICQ UIN: 606350 AOL IM: Zig15 [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #686 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]