From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #741 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Wednesday, April 7 1999 Volume 01 : Number 741 Re: [N64] rambling BAR vs. NFS:HS "review" Re: [N64] rambling BAR vs. NFS:HS "review" Re: [N64] rambling BAR vs. NFS:HS "review" Re: [N64] Ultrahle Re: [N64] rambling BAR vs. NFS:HS "review" [N64] [n64] NFS [N64] Mac roms RE: [N64] Mac roms - DON'T RESPOND HERE RE: [N64] rambling BAR vs. NFS:HS "review" Re: [N64] Turok2 Re: [N64] rambling BAR vs. NFS:HS "review" Re: [N64] Turok2 [N64] Next Player's Choice Games Re: [N64] rambling BAR vs. NFS:HS "review" Re: [N64] rambling BAR vs. NFS:HS "review" RE: [N64] rambling BAR vs. NFS:HS "review" ---------------------------------------------------------------------- Date: Wed, 07 Apr 1999 10:47:17 -0600 From: D Fentie Subject: Re: [N64] rambling BAR vs. NFS:HS "review" My favorite part in your analysis was when you said that if you put in NFS:HS after playing BAR that it would look like you played it on Fred Flinstone's gaming system lol! That was great! You took the words right out of my mouth in some places. Also, I could use that as an essay in school, it even had topic sentences... heh. John Goelzer wrote: > > I recently rented both Beetle Adventure Racing (N64) and Need for Speed: > High Stakes (PSX) over the same 5-day period, and, having played both quite > extensively (though not much multiplayer, unfortunately), I thought my > random thoughts might dovetail nicely with the recent "best racer" > discussions and also the ongoing, omnipresent N64 vs. PSX debate. > > I feel I should mention here for those that don't know already that BAR > started out as "Need for Speed for the N64" and evolved, with the addition > of the VW license, the SFR-esque shortcuts/detours, and the "quest" > elements, into what was finally released. Both are excellent racing games > from EA that really shine on their respective platforms and share the NFS > pedigree, in theory at least. > > First of all, N64 owners, especially those of you for whom its your sole > platform: you made the right decision. N64 is the superior system. One can > argue for days about which has more "five star" games or whatever, and it > all comes down to preference (I fall into the "there are more N64 games I > like than PSX games I like" camp personally), but looking at the two systems > in microcosm cf. these two racing games, the N64 really shines. > > At the same time, the novel pursuit mode included in both NFSIII and NFSIV > (High Stakes) and absent from BAR makes ownership of a PSX nice, and, given > PSX ownership, makes ownership of one or the other of these games a must. I > haven't decided yet whether to keep my eye out for a used copy of NFSIII or > to buy a new copy of NFSIV (anyone got any recommendations?). > > Another way of looking at this is that if BAR had a pursuit mode there'd be > no reason to be discussing this. There are a couple of other bells & > whistles in NFS:HS that'd have been nice in BAR (instant replay with VCR > controls comes to mind), but pursuit mode is the biggy. I can understand why > EA left it out, because if it had been included in BAR I wouldn't be > thinking about buying any NFS games for my PSX. > > Also, none of the "inherent" PSX "advantages" seem to apply here. There's a > FMV intro I can do without and always skip. The soundtrack blows, and this > comes from a big fan of similar electronic music. Someone wanted to make a > Wipeout XL type soundtrack, but only shelled out enough money for > second-rate artists. Voice over ("All right - you're in first!") is annoying > and doesn't add much to the game. I don't go as far as to turn it off, but I > don't miss it on BAR, either. > > The in-engine intro to BAR is cute (Action! Adventure! Etc.) but I usually > skip it, too. The music in BAR is certainly more repetitive than in NFS:HS > but I find it less annoying than NFS and less annoying than N64 racing game > music in general and am slightly less like to turn it off to play my own > music than NFS:HS, for which I always turn off the music. > > As far as graphics, there's no comparison. Put in NFS:HS after playing BAR > for a while and you'll feel like you're playing racing games on Fred > Flintstone's game system. BAR has mucho better graphics. > > BAR also wins for play control. Even though I have an analog controller for > the PSX (the shock-less one, actually - are these rare?), NFS:HS doesn't use > it and the D-pad just doesn't compare to using the stick in BAR. > > Regarding multiplayer, I think NFS:HS might actually have the edge, even > though it's obviously limited to two people. BAR really missed the boat on > this one. For regular racing, you can only do 2-player head-to-head. This > might be OK with me if you could also have a full grid of > computer-controlled opponents in there too and if there were a handicapping > system. But just the two players on the track doesn't cut it over the long > haul. The 4-player battle is nifty, but the novelty wore off pretty quickly > for me. The arenas felt a little too small, and the "car battle" just didn't > quite come off on this one, much as it didn't come off in Extreme G. Maybe I > should give it a little more time. NFS:HS has 2-player pursuit mode. Enough > said. > > I guess that's about it. BAR is a much better game, part of which has to do > with its design and part of which has to do with some of the N64's inherent > strengths. But you can't front on pursuit mode in NFS. > > I guess I should mention that I'm a big SFR fan and therefore really like > the off-track element to BAR. While they aren't always "short cuts" > (sometimes they're more like detours), the multiple paths are lots of fun. > > Both games are great, and EA deserves the boatloads of money they'll > doubtless earn on them. I plan to buy BAR new, partly because it's so good, > and partly to support an excellent title EA's done for the N64 and encourage > them to do more. But, as mentioned, I also plan to get one of the NFS games > (again, any strong opinions on whether I should get III or IV?) for the > pursuit mode. Pursuit mode rocks. > > Happy racing! > > JG > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 07 Apr 1999 11:26:16 -0700 From: "Matt MA" Subject: Re: [N64] rambling BAR vs. NFS:HS "review" Great review John! >>> John Goelzer 04/07 7:34 AM >>> >all comes down to preference (I fall into the "there are more N64 games I >like than PSX games I like" camp personally), but looking at the two=20 >systems in microcosm cf. these two racing games, the N64 really shines. The N64 has always been technically superior, but also technically more difficult to program for. More and more N64 games are now finally catching up to what the N64 was intended for, and what it is capable of. >Another way of looking at this is that if BAR had a pursuit mode there'd = be >no reason to be discussing this. There are a couple of other bells & BAR is an excellent game already and just one more feature would really = put it over the top. This could be either a pursuit mode (imagine it with 4 = player!), a full grid of CPU opponents during multiplayer racing (severely lacking = in all racing games), or cars other than just VW Beetles. That last feature alone = is enough to prevent me from buying this game. It's really too bad, because = it really is a fun game, but I just can't get over not being able to race = anything but Beetles. >As far as graphics, there's no comparison. Put in NFS:HS after playing The graphics are quite excellent. Once you get over the repetitiveness of = all the cars looking alike, then you start noticing the detailed textures on = the track and surroundings. There's real time light sourcing on the cars, and even environment mapping! When you drive under objects, such as the hot air balloons, you can see the object's reflection on your car! Truly = amazing! >I guess I should mention that I'm a big SFR fan and therefore really like >the off-track element to BAR. While they aren't always "short cuts" >(sometimes they're more like detours), the multiple paths are lots of = fun. I absolutely detest SF Rush, which is why I was pleasantly surprised that = I liked BAR so much. The detours really are a lot of fun to find and drive through. The controls and handling are semi-realistic - even all the jumps feel right, not like the floaty jumps in Rush. Crashing through objects = and catching huge amounts of air on jumps is also really fun. They did a great job on the track design. I never get bored of the scenery and sometimes I wish I could just keep driving and driving instead of doing another lap. matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 7 Apr 1999 13:49:17 -0500 (CDT) From: John Carson Subject: Re: [N64] rambling BAR vs. NFS:HS "review" Did anyone else think the graphics were amazing, but they were a little too grainy? I was amazed at the textures and all the little things that make this game great, but I feel its a little grainy. Maybe I have been playing with my PC a little too much. :) This is not to nock the game, but just to say it seems not as "clean" as some other games. John On Wed, 7 Apr 1999, Matt MA wrote: > Great review John! > > >>> John Goelzer 04/07 7:34 AM >>> > >all comes down to preference (I fall into the "there are more N64 games I > >like than PSX games I like" camp personally), but looking at the two > >systems in microcosm cf. these two racing games, the N64 really shines. > > The N64 has always been technically superior, but also technically more > difficult to program for. More and more N64 games are now finally catching > up to what the N64 was intended for, and what it is capable of. > > >Another way of looking at this is that if BAR had a pursuit mode there'd be > >no reason to be discussing this. There are a couple of other bells & > > BAR is an excellent game already and just one more feature would really put > it over the top. This could be either a pursuit mode (imagine it with 4 player!), > a full grid of CPU opponents during multiplayer racing (severely lacking in all > racing games), or cars other than just VW Beetles. That last feature alone is > enough to prevent me from buying this game. It's really too bad, because it > really is a fun game, but I just can't get over not being able to race anything > but Beetles. > > >As far as graphics, there's no comparison. Put in NFS:HS after playing > > The graphics are quite excellent. Once you get over the repetitiveness of all > the cars looking alike, then you start noticing the detailed textures on the > track and surroundings. There's real time light sourcing on the cars, and > even environment mapping! When you drive under objects, such as the hot > air balloons, you can see the object's reflection on your car! Truly amazing! > > >I guess I should mention that I'm a big SFR fan and therefore really like > >the off-track element to BAR. While they aren't always "short cuts" > >(sometimes they're more like detours), the multiple paths are lots of fun. > > I absolutely detest SF Rush, which is why I was pleasantly surprised that I > liked BAR so much. The detours really are a lot of fun to find and drive > through. The controls and handling are semi-realistic - even all the jumps > feel right, not like the floaty jumps in Rush. Crashing through objects and > catching huge amounts of air on jumps is also really fun. They did a great > job on the track design. I never get bored of the scenery and sometimes I > wish I could just keep driving and driving instead of doing another lap. > > matt ma > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > - ---------------------------------------------------------------- John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 07 Apr 1999 15:49:54 -0400 From: WezMan Subject: Re: [N64] Ultrahle Yea...its all over. I've had it since the day after IGN64 ran a story on it, and almost every week a new INI is released allowing support for new games. D Fentie wrote: > Hey, I've been looking at some emulation sites lately and guess what? > On April 4th the Ultrahle homepage has reopened > (http://www.emuunlim.com/UltraHLE/main.htm). > Anyways, I have also found out from a very reliable emulation site that > a beta version is almost ready to be released! It appears that > 'someone' has been working on it. Keep your fingers crossed (if you > want or dont want it to come out depending on your stance). > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 7 Apr 1999 16:45:53 EDT From: TreyTable@aol.com Subject: Re: [N64] rambling BAR vs. NFS:HS "review" In a message dated 4/7/99 11:20:34 AM Eastern Daylight Time, johng@engberganderson.com writes: > BAR also wins for play control. Even though I have an analog controller for > the PSX (the shock-less one, actually - are these rare?), NFS: HS doesn't use > it and the D-pad just doesn't compare to using the stick in BAR. > Excuse me? You know that "Loading" screen after the FMV intro in High Stakes? Well, for some reason about halfway through the load period (17 seconds) both of my Dual Shocks magically turn on. I can't believe you had the game for five days and it never occurred to you to switch your Dual Analog (yes, they are rare) to the RED setting. In case anybody wondered, NFS High Stakes plays a lot like Gran Turismo's "arcade" mode. As for control, BAR plays like Need For Speed 3. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 7 Apr 1999 17:01:40 EDT From: TreyTable@aol.com Subject: [N64] [n64] NFS In a message dated 4/7/99 11:20:34 AM Eastern Daylight Time, johng@engberganderson.com writes: >> But, as mentioned, I also plan to get one of the NFS games > (again, any strong opinions on whether I should get III or IV?) for > the > pursuit mode. Pursuit mode rocks. > > Happy racing! > > JG > Depends on what you like better. NFS3 (in 'arcade' mode) plays like BAR whereas you should know (press the analog button twice) what NFS HS plays like. The track design in NFS3 is better than HS in my opinion, but NFS HS is decent. The music in NFS3 is so much better than HS. The framerates in NFS3 are better than HS. But the saving grace of High Stakes is the much better Hot Pursuit Mode and the Dual Shock compatibility (NFS3 is only Dual Analog). Hot Pursuit in NFS3 is only the cops chasing you (alone, 2 player, against the computer). NFS HS lets you be the cops. I love two player mode when P1 & P2 are the cops chase the computer. ;) I bet by E3 NFS3 will be a Greatest Hits. Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 07 Apr 1999 14:58:15 PDT From: "Pete Moss" Subject: [N64] Mac roms Does any one know where I can get good NES Roms for the Mac? Pete ,,,,,,,,,,,,,,, _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 7 Apr 1999 15:02:05 -0800 From: gregorys@xmission.com Subject: RE: [N64] Mac roms - DON'T RESPOND HERE This time the topic at hand has strayed a little too far from the N64. Greg - --- Original Message --- "Pete Moss" Wrote on Wed, 07 Apr 1999 14:58:15 PDT ------------------ Does any one know where I can get good NES Roms for the Mac? Pete ,,,,,,,,,,,,,,, _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 7 Apr 1999 17:00:38 -0500 From: John Goelzer Subject: RE: [N64] rambling BAR vs. NFS:HS "review" > I can't believe you had the game for > five days and it never occurred to you to switch your Dual Analog (yes, they > are rare) to the RED setting. I guess I wasn't that adventurous. I flipped through the instructions and saw no mention of analog support in there (*is* there a mention that I missed?). Hmmm. I'll have to try it. Although having played it for five days with the D-pad I'm used to tap-tap-tapping my way around turns... JG [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 7 Apr 1999 16:35:18 EDT From: TreyTable@aol.com Subject: Re: [N64] Turok2 In a message dated 4/7/99 7:39:06 AM Eastern Daylight Time, Russ_Lapenna@hrcc.on.ca writes: > I only have Turok 1, which I have not yet finished, but from what > you've posted here are you saying that Turok 1 is better than Turok 2 or did > you not like that one either? > > Russ > Turok 1 is better than Turok 2 in some respects. Turok 1 doesn't freeze on you at any given moment nor does it have bad framerates. [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 7 Apr 1999 19:03:01 -0400 From: "Eddy Wu" Subject: Re: [N64] rambling BAR vs. NFS:HS "review" Are you referring to NFS or BAR? >Did anyone else think the graphics were amazing, but they were a little >too grainy? I was amazed at the textures and all the little things that >make this game great, but I feel its a little grainy. Maybe I have been >playing with my PC a little too much. :) This is not to nock the game, but >just to say it seems not as "clean" as some other games. > >John > > >On Wed, 7 Apr 1999, Matt MA wrote: > >> Great review John! >> >> >>> John Goelzer 04/07 7:34 AM >>> >> >all comes down to preference (I fall into the "there are more N64 games I >> >like than PSX games I like" camp personally), but looking at the two >> >systems in microcosm cf. these two racing games, the N64 really shines. >> >> The N64 has always been technically superior, but also technically more >> difficult to program for. More and more N64 games are now finally catching >> up to what the N64 was intended for, and what it is capable of. >> >> >Another way of looking at this is that if BAR had a pursuit mode there'd be >> >no reason to be discussing this. There are a couple of other bells & >> >> BAR is an excellent game already and just one more feature would really put >> it over the top. This could be either a pursuit mode (imagine it with 4 player!), >> a full grid of CPU opponents during multiplayer racing (severely lacking in all >> racing games), or cars other than just VW Beetles. That last feature alone is >> enough to prevent me from buying this game. It's really too bad, because it >> really is a fun game, but I just can't get over not being able to race anything >> but Beetles. >> >> >As far as graphics, there's no comparison. Put in NFS:HS after playing >> >> The graphics are quite excellent. Once you get over the repetitiveness of all >> the cars looking alike, then you start noticing the detailed textures on the >> track and surroundings. There's real time light sourcing on the cars, and >> even environment mapping! When you drive under objects, such as the hot >> air balloons, you can see the object's reflection on your car! Truly amazing! >> >> >I guess I should mention that I'm a big SFR fan and therefore really like >> >the off-track element to BAR. While they aren't always "short cuts" >> >(sometimes they're more like detours), the multiple paths are lots of fun. >> >> I absolutely detest SF Rush, which is why I was pleasantly surprised that I >> liked BAR so much. The detours really are a lot of fun to find and drive >> through. The controls and handling are semi-realistic - even all the jumps >> feel right, not like the floaty jumps in Rush. Crashing through objects and >> catching huge amounts of air on jumps is also really fun. They did a great >> job on the track design. I never get bored of the scenery and sometimes I >> wish I could just keep driving and driving instead of doing another lap. >> >> matt ma >> >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] >> > >---------------------------------------------------------------- >John Carson >University of Arkansas > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 7 Apr 1999 19:39:14 +0000 From: zimmfam@redrose.net Subject: Re: [N64] Turok2 > From: TreyTable@aol.com > Date: Wed, 7 Apr 1999 16:35:18 EDT > Subject: Re: [N64] Turok2 > To: n64@lists.xmission.com > Reply-to: n64@lists.xmission.com > In a message dated 4/7/99 7:39:06 AM Eastern Daylight Time, > Russ_Lapenna@hrcc.on.ca writes: > > > I only have Turok 1, which I have not yet finished, but from what > > you've posted here are you saying that Turok 1 is better than Turok 2 or > did > > you not like that one either? > > > > Russ > > > I didn't get a chance to play Turok 2 all that much, but from what I did, it is quite a bit better than the original. The annoying fog is gone, not very much jumping, pretty good multi-player and I just had more fun playing it. Also, my rental copy didn't freeze at all and the framerates only bothered me with 3 or 4 people playing. Zig (Tim) ICQ UIN: 606350 The Flyers got Mark Rechi.. Woohoo! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 7 Apr 1999 19:43:12 +0000 From: zimmfam@redrose.net Subject: [N64] Next Player's Choice Games Anyone hear anything about the next Player's Choice games, yet? Any idea which games will be included? I hope they have Turok 2 in it, I haven't found it for cheaper than 58 dollars and wouldn't mind adding it to my collection. Zig (Tim) ICQ UIN: 606350 The Flyers got Mark Rechi.. Woohoo! [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 7 Apr 1999 19:03:11 -0500 (CDT) From: John Carson Subject: Re: [N64] rambling BAR vs. NFS:HS "review" BAR On Wed, 7 Apr 1999, Eddy Wu wrote: > > Are you referring to NFS or BAR? > > >Did anyone else think the graphics were amazing, but they were a little > >too grainy? I was amazed at the textures and all the little things that > >make this game great, but I feel its a little grainy. Maybe I have been > >playing with my PC a little too much. :) This is not to nock the game, but > >just to say it seems not as "clean" as some other games. > > > >John > > > > > >On Wed, 7 Apr 1999, Matt MA wrote: > > > >> Great review John! > >> > >> >>> John Goelzer 04/07 7:34 AM >>> > >> >all comes down to preference (I fall into the "there are more N64 games > I > >> >like than PSX games I like" camp personally), but looking at the two > >> >systems in microcosm cf. these two racing games, the N64 really shines. > >> > >> The N64 has always been technically superior, but also technically more > >> difficult to program for. More and more N64 games are now finally > catching > >> up to what the N64 was intended for, and what it is capable of. > >> > >> >Another way of looking at this is that if BAR had a pursuit mode there'd > be > >> >no reason to be discussing this. There are a couple of other bells & > >> > >> BAR is an excellent game already and just one more feature would really > put > >> it over the top. This could be either a pursuit mode (imagine it with 4 > player!), > >> a full grid of CPU opponents during multiplayer racing (severely lacking > in all > >> racing games), or cars other than just VW Beetles. That last feature > alone is > >> enough to prevent me from buying this game. It's really too bad, because > it > >> really is a fun game, but I just can't get over not being able to race > anything > >> but Beetles. > >> > >> >As far as graphics, there's no comparison. Put in NFS:HS after playing > >> > >> The graphics are quite excellent. Once you get over the repetitiveness of > all > >> the cars looking alike, then you start noticing the detailed textures on > the > >> track and surroundings. There's real time light sourcing on the cars, and > >> even environment mapping! When you drive under objects, such as the hot > >> air balloons, you can see the object's reflection on your car! Truly > amazing! > >> > >> >I guess I should mention that I'm a big SFR fan and therefore really > like > >> >the off-track element to BAR. While they aren't always "short cuts" > >> >(sometimes they're more like detours), the multiple paths are lots of > fun. > >> > >> I absolutely detest SF Rush, which is why I was pleasantly surprised that > I > >> liked BAR so much. The detours really are a lot of fun to find and drive > >> through. The controls and handling are semi-realistic - even all the > jumps > >> feel right, not like the floaty jumps in Rush. Crashing through objects > and > >> catching huge amounts of air on jumps is also really fun. They did a > great > >> job on the track design. I never get bored of the scenery and sometimes I > >> wish I could just keep driving and driving instead of doing another lap. > >> > >> matt ma > >> > >> > >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >> [ (without the quotes) to majordomo@xmission.com ] > >> > > > >---------------------------------------------------------------- > >John Carson > >University of Arkansas > > > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] > - ---------------------------------------------------------------- John Carson University of Arkansas [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Wed, 7 Apr 1999 20:05:27 -0400 From: "Eddy Wu" Subject: Re: [N64] rambling BAR vs. NFS:HS "review" Hmm... I didn't notice any graininess or anything. What exactly do you mean? Grainy like bad film stock or pixellated? > >BAR > >On Wed, 7 Apr 1999, Eddy Wu wrote: > >> >> Are you referring to NFS or BAR? >> >> >Did anyone else think the graphics were amazing, but they were a little >> >too grainy? I was amazed at the textures and all the little things that >> >make this game great, but I feel its a little grainy. Maybe I have been >> >playing with my PC a little too much. :) This is not to nock the game, but >> >just to say it seems not as "clean" as some other games. >> > >> >John [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 8 Apr 99 01:13:08 +0100 From: Garrett Winters Subject: RE: [N64] rambling BAR vs. NFS:HS "review" John Goelzer writes >I guess I wasn't that adventurous. I flipped through the instructions and >saw no mention of analog support in there (*is* there a mention that I >missed?). > >Hmmm. I'll have to try it. Although having played it for five days with the >D-pad I'm used to tap-tap-tapping my way around turns... I wouldn't buy a PSX racer if it didn't support Dual Analog ( which if memory serves me right there hasn't been a racer that hasn't supported it since it arrived) you can't play NFS:HS properly with the D-pad IMO and I also reckon the N64 will have to go a long way to compare with either it or Gran Turismo. Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #741 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]