From: owner-n64-digest@lists.xmission.com (n64-digest) To: n64-digest@lists.xmission.com Subject: n64-digest V1 #774 Reply-To: n64-digest Sender: owner-n64-digest@lists.xmission.com Errors-To: owner-n64-digest@lists.xmission.com Precedence: bulk n64-digest Friday, May 21 1999 Volume 01 : Number 774 [N64] Re: I know I'm going to regret this... [N64] Re: Zelda 64 On Playstation? [N64] Re: prices [N64] Re: Zelda 64 On Playstation? Re: [N64] Nintendo Strictly Limits Dolphin Dev? [N64] IGN64 PRESS PASS Re: [N64] Re: Nintendo VS sony. [N64] Re: Welcome to n64 Re: [N64] Nintendo Strictly Limits Dolphin Dev? Re: [N64] Re: Welcome to n64 Re: [N64] Re: Welcome to n64 Re: [N64] Re: Welcome to n64 [N64] IGN PRESS PASS ---------------------------------------------------------------------- Date: Sun, 16 May 1999 14:12:11 -0400 From: "Golem" Subject: [N64] Re: I know I'm going to regret this... LynnMinmay wrote: > sorry, wrong, Japanese people make good games, and some times make excellent > games, but they are not better in general. ok, I shouldn't said that, I should've said it the PC way and wrote, "IMHO, Japanese makes better game" > I say their video game culture is better suited for console gaming than US > companies, (where I am now). it seems that they make one system and everyone > tries to make games for it. where as in US people likes to make thier own > stuff, and always push the limits of whatever system they are making stuffs > for. US people push the limits of systems? LOL!!! You've got it completely backwards. When you program for a console, you are limited to what you can do because the hardware is set. the only way to show off your programming skills is to push the limits of the hardware. With PC games which is dominated by US companies, I'm constantly required to upgrade my hardware to play the lastest games. Just lazy inefficient programming relying on newer more powerful hardware rather than just making do what with what yo have. oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C373F0A79.56F02615%40Jumper.com%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 16 May 1999 14:13:31 -0700 From: "Joshua Kaufman" Subject: [N64] Re: Zelda 64 On Playstation? Ryan Li wrote: > > In article <7hkj2j$v6q$1@newssvr03-int.news.prodigy.com>, > Brian Scanlon wrote: > > 1. SNES carts never exceeded 4 Megabytes in capacity. That is the same as > > 32 megabits. > > Not quite. Tales of Phantasia came on a 6 megabyte (48 megabit) cart. > And Star Ocean was as well. And agian, SFA2 was on a 5 MB (40 Mbit) cart. - -Joshua - -- AOL-IM: TerraEpon ICQ: 5404138 We are not your father's video game company. If someone's being rude they shall be told so. This is a company by gamers, for gamers, not some THQ or Akklame. We don't need to appeal to everyone, and ingrates need not apply. - -Victor Ireland oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C373F34FB.D3DE2E71%40email.uc.edu%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 16 May 1999 14:11:35 -0700 From: "Joshua Kaufman" Subject: [N64] Re: prices Animeg3282 wrote: > > Why are some games like NBA Jam '99 and um..this racer game so cheap(they are > new games and NBA Jam '99 was advertised at $29 and that racer at $24.) They > are both N64 games and this was at Best Buy. > And this is uncommon? THINK before you post girly. - -Joshua - -- AOL-IM: TerraEpon ICQ: 5404138 We are not your father's video game company. If someone's being rude they shall be told so. This is a company by gamers, for gamers, not some THQ or Akklame. We don't need to appeal to everyone, and ingrates need not apply. - -Victor Ireland oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C373F3487.F10F8C21%40email.uc.edu%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Sun, 16 May 1999 14:15:14 -0700 From: "Joshua Kaufman" Subject: [N64] Re: Zelda 64 On Playstation? Dr Death wrote: > > Brian Scanlon wrote: > > > You really don't get it do you. > > 1. SNES carts never exceeded 4 Megabytes in capacity. That is the same as > > 32 megabits. > > No you don't get. No shit, I said 32 megabits. All you did was repeat what I > said. > > > 2. Cart capacity has nothing to do with processing power, lol > > No shit, apparently you don't get that the extra cart capacity on the N64 will > allow Capcom to store the missing frames of animation in the SNES version. > > > 3. The largest N64 cart to date is 32 Megabytes,( 256 megabits) , with a 64 > > Megabyte (512 megabits) one due out with the launch of RE 2. This is still > > far short of 80+ Megabytes (more than 640 megabits) required for newer > > Capcom 2d fighting games. Again this has nothing to do with processing > > power. > > No shit, if Capcom was able to store SFA2 and SSF2 on 32 megabit SNES carts, > they could sure as hell made SFA2 on a 64 megabit to a 256 megabit N64 cart. But > then again I said all this in my original post and all you're doing is repeating > what I said. > > > 4. The reason for the dramatic change in sizes has to with increased art > > work and frames of animation. The SNES looked nice, but it certainly does > > not even compare to the more recent Capcom 2d fighting games in terms of > > fluid motion and art level. It just wouldn't be the same trying to squeeze > > all that data on to the cart, you would have to lose characters or frames of > > animation, and people just wouldn't dig that. By the way, I'm sure Capcom > > is aware of this limitation more than you are. > > The fact that Capcom made a SNES version of SFA2 contradicts >everything you say. Have you played SFA2 on Snes? I've seen it, and frankly it's crap (in more than just looks) compared to the original. Now, I'll admit that I'm not a big SF fan, but even I can see that SFA2 is a port that probably should never have been made. - -Joshua - -- AOL-IM: TerraEpon ICQ: 5404138 We are not your father's video game company. If someone's being rude they shall be told so. This is a company by gamers, for gamers, not some THQ or Akklame. We don't need to appeal to everyone, and ingrates need not apply. - -Victor Ireland oO---------------------------------------------------------Oo SPONSOR Terrific offers and free delivery at OfficeMax.com Over 20,000 products and a low price guarantee http://www.officemax.com/FreeDelivery/catalog.html _____________________________________________________________ Deja.com: Share what you know. Learn what you don't. http://www.deja.com/ * To modify or remove your subscription, go to http://www.deja.com/edit_sub.xp?group=rec.games.video.nintendo * Read this thread at http://www.deja.com/thread/%3C373F3562.606A9B6D%40email.uc.edu%3E oO---------------------------------------------------------Oo [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 20 May 1999 20:04:01 -0400 From: "Eddy Wu" Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? What they are saying, if it is in fact correct, basically boils down to this: Nintendo will only let 3 companies make games for the next-gen system. It would be the equivalent of saying that only Rare, EA, and Acclaim could make games for the N64. The cons are that it severely limits the amount of games available for the system, since a few companies can only make so many games per year. Also, since there would be no competition, there wouldn't be much desire to make good games. A corollary to the first point I made would be that the Dolphin lineup of games wouldn't be very diverse, i.e. it wouldn't have a good selection of different types of games, like sports, FPS, RPG, shooter, etc. Also, I think it would permanently alienate all 3rd-party developers from Nintendo, so that when their next-next-gen system comes out, even if Nintendo realized its mistake and changed their policy, no one would want to develop for it. The pros? I honestly can't think of any. I really think this is a mistake in reporting, even Nintendo would not be so stupid as to do this. I can't even think of advantages for Nintendo on this.. they wouldn't be making any more money, cause their games always sell very well anyway. - -----Original Message----- From: D Fentie To: n64@lists.xmission.com Date: Thursday, May 20, 1999 5:47 PM Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? >Can anyone that understands what this means tell me what the pros and >cons of this situation? > >Eddy Wu wrote: >> >> I'm really hoping it's a mistranslation or something from the Japanese or >> whatever, because if it is true Nintendo is really taking it too far. >> >> -----Original Message----- >> From: Matt MA >> To: n64@lists.xmission.com >> Date: Thursday, May 20, 1999 4:34 PM >> Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? >> >> >>>> "Eddy Wu" 05/20/99 01:14PM >>> >> >>What websites did you pick this up from? My guess is that they didn't >> >>bother researching the news very much, and they misinterpreted the fact >> > >> >www.next-generation.com >> >www.fgnonline.com >> > >> >>that SO FAR only 3 companies (Rare, Retro, and Left Field, I think) >> >>besides Nintendo have had access to preliminary data on Dolphin. >> > >> >Yes, I forgot about that. Possibly those 3 companies will be considered 2nd >> >party developers, while there will only be 3 "true" 3rd party developers? >> > >> >I think Nintendo would be making a big mistake if they really decide to do >> >this... >> > >> >matt ma >> >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] >> [ (without the quotes) to majordomo@xmission.com ] > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 20 May 1999 18:50:32 -0500 From: IGN Newsletter Subject: [N64] IGN64 PRESS PASS IGN64 PRESS PASS Today's date: May 20, 1999 _____________________________________________________ CONTENTS: 1. CONTEST 2. N64 TOP STORIES * 40 WINKS * DONKEY KONG 64 * NFL BLITZ 2000 * MORTAL KOMBAT: SPECIAL FORCES * JET FORCE GEMINI 3. GAMER'S LIFESTYLE 4. AFFILIATE NEWS 5. CODES/STRATEGIES * NBA JAM 99 * SUPER SMASH BROS. * VIGILANTE 8 6. GAMESTORE 7. THE SNITCH _____________________________________________________ $$$ CONTEST $$$ WIN ONE OF TEN COPIES OF BATTLE TANX! To enter, go to http://contests.ign.com/contests/68.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 40 WINKS I've never winked once while sleeping... maybe it's just me "Have you ever had a dream so real, you had trouble telling the dream world from the real one?" Ok, that was a quote from the Matrix. While it is shameless promotion for that unbelievable movie, it also pertains to this new game: 40 Winks. Find out why from Nintendo 64 Underground at http://www.nintendorks.com/previews/scott/40_winks/ DONKEY KONG 64 IGN64 brings you six super-sized, high-quality movies of Donkey Kong 64 in action Donkey Kong 64 is the product of testing, tweaking and refining. It is a title that takes Rare's previously released genres and smashes them all together into one gargantuan game. DK64 plays very similarly to Banjo-Kazooie in most respects - it is, at its core, a 3D platformer after all. However, the game also features a significant number of mini-levels with completely different goals, environments and engines... http://ign64.ign.com/previews/607.html NFL BLITZ 2000 Interested in our first impressions of Blitz 2000 plus new screens? The extra violent tackles, mega muscled cartoon-like players and super exciting big plays made Blitz an instant hit in the arcades and on the home systems and it brought football rushing into the '90's. For 1999, Midway is ready to unleash NFL Blitz 2000 for the N64 with all of the upgrades gamers asked for... http://ign64.ign.com/previews/10212.html MORTAL KOMBAT: SPECIAL FORCES Mortal Kombat returns with a prequel of its own With Mortal Kombat Mythologies: Sub-Zero Midway tried to bend the fighting genre a little with a dose of side scrolling adventure and it seemed a little awkward moving a big martial arts guy through a platform type world. Now the MK series steps out in another direction with Mortal Kombat Special Forces... http://ign64.ign.com/previews/10883.html JET FORCE GEMINI Does JFG look as good in motion as it does in stills? Four super-sized new movies say yes... Jet Force Gemini has all the bright colors of your typical kiddie game, but there's nothing typical about the first-class insect blasting fun this game has to offer. For the full preview packed with images and movies, go to http://ign64.ign.com/previews/3862.html ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BE THE GUY OR GAL WITH THE MOST! Get yourself into college or grad school or land the hottest, highest paying job with help from the Power Students Network. Whether you're in search of a passing grade, money to pay those college bills, or a job lift, come check us out. Or, just be greedy and apply for our $1000 scholarship. Go to http://www.powerstudents.com/ ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( NINTENDOJO Michael Simmons chats it up with everyone's favorite developers - I was extremely lucky and honored to have been able to meet and talk with three of Rare's Senior employees and discuss Rare's future titles. I spoke with Gregg Mayles, Senior Designer for Banjo-Tooie, George Andreas, Senior Designer of DK64, and Grant Kirkhope, Senior Musician for Banjo-Tooie, Perfect Dark, and DK64. NINTENDO 64 UNDERGROUND Preview update extravaganza! - In addition to the 40 Winks preview (see above), Nintendo 64 Underground has a whole potato sack full of others, including Donkey Kong 64 and Jet Force Gemini. Check 'em all out at http://www.nintendorks.com/ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ CODES/STRATEGIES ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ NBA JAM 99 > Easy Free Throws > Full Court Dunks > Multiple Camera Angles while Freethrowing To access these options, go to http://ign64.ign.com/codes/3798.html SUPER SMASH BROS. > Change Outfits > Kirby's Power Loss > Life Stealer Get your hands on these babies and many others, check out http://ign64.ign.com/codes/10494.html VIGILANTE 8 > All Levels, Characters and Vehicles > Bonus Level > Classified Secret Moves For these codes and many others, go to http://ign64.ign.com/codes/10066.html +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite N64 titles from the IGN/EB World Online Gamestore! For the list of games available, go to http://ign64.ign.com/gamestore.html ????????????????????????????????????????????????????? THE SNITCH !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Another week passed and still not one correct entry came in. Most of you got the answer to the first question: Who wrote IGN's Mario Party review? (ans: Peer Schneider) But question 2 confused you like a nun at a wrestling match. So, this week's contest is just question two: What TV special does this line come from: "Why don't you give the tootie-fruity snow cone a buzz on the hotline..."? I'll throw in a hint - it's a Christmas special. Send your entry (one per person) with the correct answers to newsletter@imaginegames.com by Monday, May 24, 1999. In the subject line, put: DA ONE CONTEST. Be sure to include your name, mailing address (street address, no P.O. boxes), and phone number. The winners will be picked out of all the correct entries I receive. Failure to follow these directions will result in economic clasp of the free world. _____________________ # # # _______________________ To UNSUBSCRIBE to IGN64 PRESS PASS, go to http://ign64.ign.com/. On the left-hand column, you'll see a box that says "N64 Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to www.ign.com For issues concerning IGN's N64 coverage or questions about N64 games, send your e-mail to Editors@ign64.com [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 20 May 1999 23:13:19 -0500 (CDT) From: Stryder Subject: Re: [N64] Re: Nintendo VS sony. On Sun, 16 May 1999, Charles Miller, Jr. wrote: > > Maybe it's because the Mac actually has plug-and-play > > with no hassles? > > At the cost of selection and price? Apple screwed up long ago with their PCs > > No, it has to be that the Mac's operating system was not > > produced by Microsoft, a company which many people swear by (and sometimes > > swear at)... > > It's not like Mac OS is anything to write home about. Windows is a blatant copy of the Mac OS and most people use it. > lol. Now, that's just funny because they are no more dependable than a PC > with NT... whatever...you have no clue. stryder [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 21 May 1999 00:08:43 EDT From: TreyTable@aol.com Subject: [N64] Re: Welcome to n64 Hmm. That's odd. I uns*bscribed this afternoon and now I'm somehow s*bscribed again. Is the newsgroup problem fixed yet? Trey [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Thu, 20 May 1999 22:26:02 -0600 From: D Fentie Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? this was on nintendorks: The buzz for the last 24 hours has been that Nintendo is only allowing three companies to develop software for their upcoming console currently entitled project "Dolphin". When we spoke with a Nintendo Rep. this afternoon, we were told that this news came from Nintendo of Japan and was most likely translated incorrectly. For sure, the announcement will not affect NOA or American/European consumers to any significant extent if it is partially true at all. Here is a list of current software developers for Dolphin FYI: Rare EAD Left Field Retro Studios Nintendo Technologies (A new company recently formed by Nintendo and is currently has their hand full with GBC titles.) Scott F: After talking with Nintendo, I spoke with someone at Infogrames whom accurately portrayed the so called rumor. "If the rumor is true Nintendo would not be shooting themselves in the foot, but rather in the head." I just thought I'd share that analogy with everyone. Eddy Wu wrote: > > What they are saying, if it is in fact correct, basically boils down to > this: Nintendo will only let 3 companies make games for the next-gen system. > It would be the equivalent of saying that only Rare, EA, and Acclaim could > make games for the N64. The cons are that it severely limits the amount of > games available for the system, since a few companies can only make so many > games per year. Also, since there would be no competition, there wouldn't be > much desire to make good games. A corollary to the first point I made would > be that the Dolphin lineup of games wouldn't be very diverse, i.e. it > wouldn't have a good selection of different types of games, like sports, > FPS, RPG, shooter, etc. Also, I think it would permanently alienate all > 3rd-party developers from Nintendo, so that when their next-next-gen system > comes out, even if Nintendo realized its mistake and changed their policy, > no one would want to develop for it. > > The pros? I honestly can't think of any. I really think this is a mistake in > reporting, even Nintendo would not be so stupid as to do this. I can't even > think of advantages for Nintendo on this.. they wouldn't be making any more > money, cause their games always sell very well anyway. > > -----Original Message----- > From: D Fentie > To: n64@lists.xmission.com > Date: Thursday, May 20, 1999 5:47 PM > Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? > > >Can anyone that understands what this means tell me what the pros and > >cons of this situation? > > > >Eddy Wu wrote: > >> > >> I'm really hoping it's a mistranslation or something from the Japanese or > >> whatever, because if it is true Nintendo is really taking it too far. > >> > >> -----Original Message----- > >> From: Matt MA > >> To: n64@lists.xmission.com > >> Date: Thursday, May 20, 1999 4:34 PM > >> Subject: Re: [N64] Nintendo Strictly Limits Dolphin Dev? > >> > >> >>>> "Eddy Wu" 05/20/99 01:14PM >>> > >> >>What websites did you pick this up from? My guess is that they didn't > >> >>bother researching the news very much, and they misinterpreted the fact > >> > > >> >www.next-generation.com > >> >www.fgnonline.com > >> > > >> >>that SO FAR only 3 companies (Rare, Retro, and Left Field, I think) > >> >>besides Nintendo have had access to preliminary data on Dolphin. > >> > > >> >Yes, I forgot about that. Possibly those 3 companies will be considered > 2nd > >> >party developers, while there will only be 3 "true" 3rd party > developers? > >> > > >> >I think Nintendo would be making a big mistake if they really decide to > do > >> >this... > >> > > >> >matt ma > >> > >> [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >> [ (without the quotes) to majordomo@xmission.com ] > > > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] > >[ (without the quotes) to majordomo@xmission.com ] > > > > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] > [ (without the quotes) to majordomo@xmission.com ] [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 21 May 1999 07:19:25 -0400 From: "Eddy Wu" Subject: Re: [N64] Re: Welcome to n64 Looks like.. I haven't gotten any newsgroup messages this download, but you never know. - -----Original Message----- From: TreyTable@aol.com To: n64@lists.xmission.com Date: Friday, May 21, 1999 12:14 AM Subject: [N64] Re: Welcome to n64 >Hmm. That's odd. I uns*bscribed this afternoon and now I'm somehow s*bscribed >again. > >Is the newsgroup problem fixed yet? > >Trey > >[ To quit the n64 mailing list, send the message "unsubscribe n64" ] >[ (without the quotes) to majordomo@xmission.com ] > [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 21 May 1999 14:29:49 +0100 From: "Garrett Winters" Subject: Re: [N64] Re: Welcome to n64 > > Looks like.. I haven't gotten any newsgroup messages this download, but you > never know. it must be just slow as I got a whole bunch along with Trey's last query that were all newsgroup bound. I don't think they even know about the crossposting Garrett [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 21 May 1999 09:50:47 -0700 From: "Matt MA" Subject: Re: [N64] Re: Welcome to n64 >>> "Garrett Winters" 05/21/99 06:29AM >>> >it must be just slow as I got a whole bunch along with Trey's last query >that were all newsgroup bound. I don't think they even know about the >crossposting Yup, they're still here. And yes, it doesn't appear that they even know = it's being cross posted. I queried to majordomo to see all the names of the N64 list subscribers, and none of them are on it. Yet their posts are still = able to get onto our list. They must be getting in through one of those names on = the subscriber list - we just have to figure out which one it is. I'm not very = good at sifting through the full e-mail headers of the cross-posters. Maybe someone else can take a look? matt ma [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ Date: Fri, 21 May 1999 17:48:40 -0500 From: IGN Newsletter Subject: [N64] IGN PRESS PASS IGN PRESS PASS Today's date: May 21, 1999 _____________________________________________________ CONTENTS: CONTEST 2. PC TOP STORIES * F-16 AGGRESSOR * YOOT TOWER * TENCHU II HEADED TO THE PC 3. N64 TOP STORIES * STAR WARS: EPISODE I RACER * TOP GEAR RALLY 2 * KONG/EXPANSION PAKE BUNDLE ABSOLUTE 4. PSX TOP STORIES * TONY HAWK'S PRO SKATER * VANDAL HEARTS 2 * CODEMASTERS COMING TO THE STATES 5. DREAMCAST TOP STORIES * IGNDC's E3 EXTRAVAGANZA * BIZARRE DISHES OUT NEW FURBALLS SCREENS * FIRST IMPRESSIONS: ALONE IN THE DARK 4 6. GAMER'S LIFESTYLE 7. AFFILIATE NEWS 8. GAMESTORE _____________________________________________________ !!! CONTEST !!! WIN A ONCE IN A LIFETIME CHANCE TO BE A GRAND PRIX RACER! To enter, go to http://contests.ign.com/contests/65.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PC TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> F-16 AGGRESSOR What's with the emphasis on realism? How about Cubism or Pointillism for a change? This game has been in the works for about 7 years now. It's the product of collaboration between an aeronautical engineer and an experienced pilot. Throughout the entire process, the key concept was authenticity. They wanted to make this the most realistic F-16 sim on the market. The flight modeling is extremely well designed. It is based on real performance data from F-16s-g-loads, rolls, etc. In fact, much more realism could've been added, but apparently the US military would rather keep some things about the plane a secret... http://pc.ign.com/reviews/9920.html YOOT TOWER SimTower gets a facelift and a new publisher. Still no giant monkeys Yoot Tower is the sequel to Sim Tower, a love-it or hate-it title that hit shelves a little over 3 years ago. I know what you're saying. You're saying, "Steve, what's up with the title? Why isn't it SimTower2 or SimTower3000? What gives?" Well, I'm glad you asked. This is a Sim game in everything but name... http://pc.ign.com/reviews/11789.html TENCHU II HEADED TO THE PC Activision gets prequel publishing rights from Sony Activision has acquired the worldwide publishing rights (excluding Japan) to Tenchu II from Sony Music Entertainment. Activision will publish the game on the PC and PlayStation. For the full story about this hot title porting over, go to http://pc.ign.com/news/8211.html ********************Advertisement******************** THE WAIT IS ALMOST OVER! Pre-order Jeff Gordon XS Racing at your local EB store NOW and receive a free Jeff Gordon XS Racing Poster! Jeff Gordon XS Racing - Race Without Limits! http://www.ebworld.com/ebx/products/product.asp?pf_id=157172 >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> N64 TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> STAR WARS: EPISODE I RACER Episode I Racer feels almost as good as the movie It would have been fun to have written a review of Star Wars: Episode I Racer both before and after having seen the movie just to make sure we were being as fair, unbiased and objective as we can be. Afterall, the game and movie are two separate pieces of entertainment and should be evaluated independently. But, to hell with all of that... http://ign64.ign.com/reviews/10490.html TOP GEAR RALLY 2 Saffire takes Rally racing to the next level with track generation Under the publishing wings of Kemco Entertainment (which co-published the original), Top Gear Rally 2 hits Nintendo 64 later this year and it could end up upping the ante for Rally-based racers. For the full preview with cool screen-shots, check out http://ign64.ign.com/previews/10793.html KONG/EXPANSION PAKE BUNDLE ABSOLUTE Nintendo confirms it has no plans to sell DK64 without the Expansion Pak Nintendo told IGN64 today that it has no plans to sell two different versions of Donkey Kong 64 -- one bundled with the 4MB Expansion Pak and one without it -- this holiday season. "But why?" you ask. Well, if I told you that now, you wouldn't have to go to http://ign64.ign.com/news/8209.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> PSX TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> TONY HAWK'S PRO SKATER Check out this awesome skateboarding game in action. QuickTime video inside Eight months ago, skateboard games were simply a pipe dream. Now it seems like everyone wants in. EA made Street Sk8er, Activision's rearing up, and Take-Two is gunning for one, too. That doesn't mean they'll all be good, however. However, it's come to our attention that Tony Hawk's Pro Skater not only looks great, but it has the potential to knock off the competition lickity-split... http://psx.ign.com/previews/11132.html VANDAL HEARTS 2 Konami's following up its Strategy RPG with a sequel, due the end of this year It's no secret that Konami is working on this sequel - hey, success may be fleeting, but you can certainly follow it up with more success, right? Vandal Hearts 2 looks to be the same style of game with a different storyline. New features include more impressive magic effect, a new combat engine, and updated attributes for each of the characters in the battle. For more details plus screen-shots, go to http://psx.ign.com/previews/11625.html CODEMASTERS COMING TO THE STATES The European masters might be looking to sign a permanent US publisher Codemasters, the masterminds behind Micro Machines and many, many quirky European games that never see the light of day here, is looking to build up its brand in the US. The company is currently looking into signing a deal with a publisher that will handle its titles stateside. Not only this, but Codemasters will also set up shop in the US as well. For the full story, check out http://psx.ign.com/news/8215.html >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> DREAMCAST TOP STORIES >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> IGNDC's E3 EXTRAVAGANZA Click here for the most comprehensive Dreamcast E3 show wrap-up on the web The dust has settled, the smoke has cleared, and members of the industry have slowly started to come out of their post-show comas. So what more can we here at IGNDC do but bring you our thoughts on what, for Sega, was easily the greatest E3 in the company's rocky history? Perhaps catch some ZZZs of our own, but what good would that do you, the info-starved gamer? Why none, of course. So, here I am, trying my damnedest to slap down all the info you can hope to handle on the official coming-out party from the Dreamcast... http://dreamcast.ign.com/news/8167.html BIZARRE DISHES OUT NEW FURBALLS SCREENS We got our paws on 20 new screens of the upcoming fur-fest You've heard about it here on IGNDC, now take a gander at one of the show's most impressive Dreamcast titles. Check below for 20 new shots of this killer action adventure title. Take a look and check back for all the latest! http://dreamcast.ign.com/news/8135.html FIRST IMPRESSIONS: ALONE IN THE DARK 4 The DC may have Resident Evil, but it's about to get some company... I never really gave two rips about the old PC series from which Alone in the Dark 4 got its roots, but after getting a sneak peak today over at Infogrames, I just might be forced to change my apathetic attitude toward the series. The game is getting a major facelift, and is well on its way to Dreamcast. For more details, check out http://dreamcast.ign.com/news/8123.html ********************Advertisement******************** YOU CAN NOW RESERVE YOUR DREAMCAST AT EBWORLD.COM Dreamcast is coming... Have you pre-ordered yet? Dreamcast is the hottest system that video gaming has ever seen. EBWorld.com has Sega Dreamcast and over 20 games to pre-order. Check it out - http://www.ebworld.com/ebx/products/product.asp?pf_id=158975 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ GAMER'S LIFESTYLE ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ BE THE GUY OR GAL WITH THE MOST! Get yourself into college or grad school or land the hottest, highest paying job with help from the Power Students Network. Whether you're in search of a passing grade, money to pay those college bills, or a job lift, come check us out. Or, just be greedy and apply for our $1000 scholarship. Go to http://www.powerstudents.com/ ********************Advertisement******************** VOODOO 3 CARDS ARE RED-HOT, AND AVAILABLE AT EBWORLD.COM Crank up the graphics inside your computer with a 3Dfx Voodoo 3 card from 3Dfx Interactive. Up to 32MB of video memory gives your 3D graphics a kick in the pants. - http://www.ebworld.com/ebx/billboard/pages/voodoo3/ ))))))))))))))))))))))))))))))))))))))))))))))))))))) AFFILIATE NEWS ((((((((((((((((((((((((((((((((((((((((((((((((((((( PC: GAMERS DEPOT When NVIDIA first announced the original TNT, everyone was excited to finally see a "next-generation" chip be able to compete head to head with 3dfx. However, they did not come out exactly as announced, running with a slower clock speed, and a non .25 micron part. Well NVIDIA wasn't happy or satisfied with just letting the TNT technology sit around and collect dust, so they took it to the next level and announced the TNT2 a few months ago... http://www.gamersdepot.com/rev_leadtek_320.htm MECCAWORLD Daily Dimentia - It's a justice for all Daily Dementia with Jeff Reitman of Sierra Studios about their upcoming space combat simulation, Babylon 5. In addition, Jeff talks about some of the other cool games he saw at E3, including Vampire, Star Trek: Voyager: Elite Force, Interstate '82, NHL 2000, and Deus Ex & Ananchronox from ION Storm. Check it out at http://www.dailydementia.com/ VAULT NETWORK Vampire: The Masquerade Interview - Among the most intriguing new titles heading into this year's E3 is Vampire: The Masquerade - Redemption. Under development at recently-formed Nihilistic Software by an accomplished team whose combined credits include Jedi Knight, Descent, StarCraft et al, the game has been kept largely under wraps pending the show. However, the information and images revealed to date have been very impressive. Add the fact that it's based on the very popular pen-and-paper Vampire: The Masquerade world from White Wolf and the result is a great deal of curiosity and anticipation. Consequently, I was very pleased to learn more about Nihilistic and their game from the company's President and Redemption's Project Leader, Ray "Moongod" Gresko... http://www.vaultnetwork.com/features/interviews/vampire.shtml N64: NINTENDOJO Michael Simmons chats it up with everyone's favorite developers - I was extremely lucky and honored to have been able to meet and talk with three of Rare's Senior employees and discuss Rare's future titles. I spoke with Gregg Mayles, Senior Designer for Banjo-Tooie, George Andreas, Senior Designer of DK64, and Grant Kirkhope, Senior Musician for Banjo-Tooie, Perfect Dark, and DK64. NINTENDO 64 UNDERGROUND Preview update extravaganza! - In addition to the 40 Winks preview (see above), Nintendo 64 Underground has a whole potato sack full of others, including Donkey Kong 64 and Jet Force Gemini. Check 'em all out at http://www.nintendorks.com/ PSX: PLAYSTATION GALLERIA Nintendo answered back to the PlayStation 2 at E3 with specs of their next-generation system. Should PlayStation owners be worried? Find out at http://www.vidgames.com/ps/misc/commentary.html PSX NATION E3 Coverage - Check out PSX Nation's awesome E3 coverage, ALL THREE DAYS! From hot screen shots of Tomorrow Never Dies to top industry news, PSX Nation has all the dope on the games and system rocking your gaming world! http://www.psxnation.com/e3/index.shtml DC: SEGAWEB Don't Panic, Hedgehogs! - Mike Smuland's first editorial, the first of many... http://www.segaweb.com/Features/dph.html +++++++++++++++++++++++++++++++++++++++++++++++++++++ GAMESTORE +++++++++++++++++++++++++++++++++++++++++++++++++++++ Pre-order or purchase your favorite games from the IGN/EB World Online Gamestore! PC Gamestore: http://pc.ign.com/gamestore.html N64 Gamestore: http://ign64.ign.com/gamestore.html PSX Gamestore: http://psx.ign.com/gamestore.html _____________________ # # # _______________________ To UNSUBSCRIBE to IGN PRESS PASS, go to www.ign.com. On the left-hand column, you'll see a box that says "IGN Newsletter". Type in your e-mail address, check off "unsubscribe", and hit the "Join Now" (enter) button. For more of the hottest news, reviews, previews, and codes, go to www.ign.com For issues concerning IGN's PC coverage, please contact: Trent Ward Editor-in-Chief, IGNPC trent@ign.com For issues concerning IGN's N64 coverage, send your e-mail to Editors@ign64.com For issues concerning IGN's PSX coverage, send your e-mail to http://psx.ign.com/mail.html [ To quit the n64 mailing list, send the message "unsubscribe n64" ] [ (without the quotes) to majordomo@xmission.com ] ------------------------------ End of n64-digest V1 #774 ************************* [ To quit the n64-digest mailing list (big mistake), send the message ] [ "unsubscribe n64-digest" (without the quotes) to majordomo@xmission.com ]